FAQ/Walkthrough by ArtemisBor

Version: 1.0 | Updated: 02/21/07 | Printable Version

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                            Author: - ArtemisBor


1. Introduction and contact
2. Basics
3. 8 Hints and pointers
4. Walkthrough
5. Achievements and how best to get them
6. Weapons - All you need to know
7. Easter eggs, glitches and others
8. Cheats
9. Final notes
10. Legalities 


                              1. Introduction

Having completed this game multiple times and taken on each level in many
 different ways I've decided to try my hand at writing a walkthrough for 
those who do not actually wish to play each level as many times as I did
 to achieve silent assassin on each level. Yeh just so you know, each 
mission is written to achieve the silent assassin rank.

Although I have no objection to replaying this game as many times as 
necessary (and more), I'm sure some of you wish to know how to complete
 the game with what you need for achievements and before it becomes a
 form of mind numbing monotony (for you maybe...not for me:P). Speaking
 of which I have written this walkthrough for the xbox360 version of the
 game, and although I am not sure there is any difference to other format
 versions, I have written it for this console.

Anyway I hope you enjoy this guide, and I hope what I write will help 
you with what you need to do. I have written this after completing all
but professional mode and I have heard that different requirements are 
needed to get silent assassin on professional, once I have done this I 
will update. Enjoy.


If you wish to contact me with any questions (any questions at all about the 
game), submissions, suggestions or any other reason do hesitate to contact 
me at




I will only entail what I believe you will need, as most of the other things 
you can know are in the instruction manual.

2.1 Controls

Reload weapon    === Right Bumper
Crouch/Sneak     === Left Trigger (pull and hold
Movement         === L Stick
Aim              === R Stick
Use Action       === A
Action List      === Hold A
Drop Item        === Tap Y
Throw Item       === L Stick (Click, Hold Then release)
Pick up Item     === Tap B
Pickup List      === Hold B
Fire Weapon      === Right Trigger
Holster Weapon   === Tap X
Open Inventory   === Hold X
Sniper Scope     === Click R Stick
View Mode        ===       "
Zoom Sniper      === D-Pad up and down
Scroll Actions   ===       "
Scroll inventory === D-Pad Left and Right
Map              === Left Bumper
Pause            === Start
Objective        === Back

2.2 Close Combat Weapons

Lets start with the most important close combat weapons and moves,

Fibre Wire: - Simply Equip the fibre wire and Hold R trigger. This will 
tighten the wire and automatically put you into sneak mode as long as you 
are still holding it. Walk close behind your mark and then release. And 
there you have it. Hint fibre wire is very useful in an elevator, when 
strangling an enemy from the shaft it will kill them AND automatically 
conceal the body where no one will find it.

Syringes: - Again, very simple. When the mark has their back to you, equip 
the syringe and sneak (L trigger). When the cursor turns red press R trigger.
Be sure to make a note that if you want silent assassin, you can only use 
sedative on non-targets.

All other close combat weapons work as the syringes do but you can use then 
as weapons directly too. E.g. Kitchen knives, Baseball bat, Hedge trimmers, 
Screw Drivers etc...

2.3 Unarmed Combat

This is as it states, combat when you are not armed. It is best to avoid this 
as it increases your violence rating but if you are confronted with it, it is 
best to know what you are doing.

Disarming: - position yourself in front of the enemy when their weapon is 
drawn, Hold R whilst pushing toward them and you should take their gun, free 
to shoot them with it.

Others: - Press R from behind and you will push them over.

If they are not holding a weapon, press R in front of them to head butt them.

Any other R pushing will result in punching them, on any one but a target you 
can knock them out in two punches, targets take a lot more.


                             3. 8 Hints and pointers

1. First things first. I advise you do not take guns into the level if you 
are hoping to achieve the silent assassin rank (this is with the exception 
of 'amendment XXV'). This rank requires no sound and no violence. Even if 
your weapon is silent, most gunshots will add violence to your final outcome.
Also in higher levels, bullet shells reduce the money made from a hit. Stick 
with needles, fibre wire and accidents.

2. Never expect to achieve a high rank the first time you try a level. 
Personally I didn't even expect to complete the level the first time I tried.
Each time you play a level you will become more aware of the surroundings and 
inhabitants. Take it all in. Remember, easy street isn't always the best

3. Use what's around you. Closets make excellent hiding places, turning 
lights off will allow you to move around undetected and spying through 
keyholes is a great way to determine a pattern in a targets movement.

4. Nosey neighbours. Always be sure that, when the mark is ready to be killed 
and/or you are preparing to make the hit, there are no witnesses around. 
Witnesses will alert authorities about you, they add noise to your final 
ranking and add notoriety to your meter, making expenses drop at the end of 
the level. If there is one that is making the job especially difficult, 
sedate them and hide the body.

5. Distract the guards. Sometimes the best way to complete a mission is not 
to sedate or kill someone who may make the hit more difficult than it is. 
More often than not there will be a way to distract someone with anything 
from utility boxes to coins. Never be rash with guards.

6. Feeling tense? Keep a watchful eye on your tension meter. If it is in the 
yellow then just keep your head down, don't be afraid to hide in closets or 
elevator shafts. If your tension meter is red change your clothes and don't 
do anything suspicious. You should be safe as long as they don't discover the 
stripped body.

7. Accidents happen. 'Accidents' are an efficient and safe way to kill a 
target, as it cannot directly be linked to you but still does the job. 
Accidents come in many different forms whether it is falling off a balcony or
a piano on the head. Keep an eye out for them; they make the job so much 

8. What to do? Watch you're a button area as you approach different areas and 
people. Sometimes it will allow you to perform actions that can make the 
mission easier. There are also items you can lure people with and you should 
always look out for them. Perhaps when holding them you may find that you can
perform an action that you couldn't with your hands empty. You never know.


                                4. Walkthrough

Okay down to business. Merces letifer. As you can imagine, this walkthrough 
will entail what you have to do and what happens in the levels. There are 
spoilers! If you wish to find them out yourself I suggest playing the game 
without a walkthrough but then again if that were the case would you be 
reading this now? Lol.

1. Death of a showman
2. A Vintage year
3. Curtains Down
4. Flat line
5. A new life
6. The murder of crows
7. You better watch out...
8. Death on the Mississippi
9. Till death do us part
10. A house of cards
11. A dance with the devil
12. Amendment XXV
13. Requiem 

                              1.Death of a showman

Now here's the thing, I don't really know why I'm doing a walkthrough for 
this level as it is completely explained as you progress through it but as 
I'm doing all the others I may as well do this one.


Objective 1. Kill Joseph 'Swing King' Clarence
Objective 2. Escape (via exit in bedroom)


You start on a pier outside a seemingly abandoned amusement park. Walk 
forward and to the left. The alert sound *that gets more and more annoying as
you go through the level* makes its tone. It is only telling you how to move 
and perform certain actions. Continue along the path, jump up to the next 
ledge and run directly forward until you come to a gate. Wait for the guy to 
come and warn you away. Begin fmv. Go through the gate and to the left. Go 
through the door and continue along the room until you reach the next door. 
At this point, access your inventory and choose a coin. There will be an open
window to the right of the room. Throw the coin out of it and wait for the 
guards outside to go check it out, once they are there run like the wind 
through the door, keep going forward and through a set of double doors. you 
are now in a room with a guard torturing some businessman on a toy horse(??).
Equip the beloved fibre wire and use it to enter sneak mode and tighten the 
wire. Approach him and do what 47 does best. Yep you guessed it, kill him. 
Pick up his gun and feel free to kill the guy on the horse. To your right 
there will be a trellis, climb it and jump the balcony directly ahead of you.
You enter a room with a shotgun and a door to your left.

Pick up the shotgun, either blast the lock on the door or pick it and take 
out the guards. Hide them in the boxes provided and hide in the closet. A 
dude in a white coat will come in, exit the closet and kill him too. Take his
clothes, key card and make sure you have no weapons equipped. Go out into the
bowl shaped room and continue along the path, don't worry, you're in cognito 
remember. The first open door to the left holds a crate, put you guns in it, 
pick it up and continue. You will be frisked at the door you need to enter. 
Once through take your guns back and jump down the elevator shaft, use the 
fibre wire and strangle the guy below from the shaft. Jump down and break the
utility box on the right wall. With all the lights out just sneak through the
room ahead undetected. Go into the toilet, grab the guy over the urinal and 
shoot everyone in the next room. Climb the ladder. Walk forward and you will 
find a Dragunov sniper rifle. Unpack it and take aim out the window. You will
be required to shoot the three guards to continue. One is patrolling the 
ground, one is on the roof of the opposite building and the other is on top 
ofa cart on the Ferris wheel. Shoot them whereever you want, sniper rifle 
kills in one. With that done, pack up the rifle and proceed outside.

There will be a drainpipe to your left, descend it and continue left. You 
come to a set of double doors. Grab the syringe that is in the box and 
proceed upstairs. There you will see a man and woman having a 'friendly 
chat'.Wait for them to finish and the guard to go to the balcony. Push him 
over and go into the secretary's room. Poison her drink although you can 
always just kill her with anything. If you've poisoned her, leave and wait 
for it to take effect. Afterwards, Go into the adjacent room and your target 
is ahead of you, grovelling. Choose your method of execution and jump out of 
his window. Continue along the walkway, making sure you pick up the mine 
in the box outside. Climb through the window and walk to the winch. Place the
bomb there and back off to avoid...well death. Activate the mine, killing all
the guards below and simply walk down the stairs, forward and through the 
final door to the left of the room.

You have finished your first level of Hitman: Blood money. Congrats. This is 
only ataster of what is to come but just to say, from here on out the game 
gets more difficult but the walkthroughs will be a lot easier to go through 
and less formal (if that's the right word to use). Put simply, I had to right
this one in this style because this level has a set path whereas all other 
levels, you can choose where to go and in what order you do things.



Though not being a mission I thought I'd make mention of this. Here is where
47...Hides out :P. You can see a lot of indents in the walls, which seem 
strangely like guns. As you go along the game you can collect the guns from 
the levels you've done. They will rack up here and you can practice as much
as you want with them, until the ammo runs out. As this is not a mission you 
can go to the next one and leave via the door through 47's assumed briefing 


                                 2. A vintage year


Objective 1. Kill Don Fernando Delgado
Objective 2. Kill Manuel Delgado
Objective 3. Escape (via water plane)


There is a very easy way to complete this level. You start outside the 
winery, with a door and guard in front of you. Walk to the left and around 
the side of the compound. Keep following the path and you will see a guard 
patrolling that area. Wait for him to have his back to you (you can wait, or
 simply run behind him if you're quick enough) and sedate him. Take his 
clothes and nothing else. In your area there is a truck, climb on the back of
that and on to the roof. Drop down the hole in the roof and leave the barn 
you dropped into (there is a chance that one of the guards patrolling the 
corridors in the house will see you, just make sure that you get down the 
hole quickly. If you have done everything quickly, there is a minimal chance 
of you being seen). You will be in an open area, Walk to your left until you 
reach a drainpipe on the far left of the wall. Climb it and shimmy left. Jump
through the open window that is to your right and equip either your poison or
fibre wire (depending on what tickles your fancy). Don Fernando Delgado will 
be happily playing away on his cello. Sneak behind him and kill him. 1 down, 
1 to go.

Jump out of the window you came out of and jump off the roof to the outsides 
of the compound, landing pretty much right by the guy you sedated earlier.
Go back to the entrance and go through, walk directly forward and through the
double doors. There will be a support beam that holds a platform with Wine 
barrels on it. Wait until the guard is not looking and place a bomb on it. 
Equip your detonator (don't worry, no one sees it in your hand). Now all we 
have to do is wait for Manuel in his pink shirt to walk under the area that 
is covered by the platform. Be warned, the first time he goes under there, 
you probably won't be able to hit him as he stays to the side. Wait for him 
to leave and come back. Make sure the guard isn't by the bomb. If he is just 
keep walking into Manuel before he goes into the area and he will keep 
stopping. When the bomb has no one by it detonate. 1 dead Manuel.

Now go back and collect your suit. Walk along the path and turn to the right
at the end. You will find a spiralling path. Walk down it and when you get to
the bottom, sneak, as there will be a wine maker having a cigarette. Push him
into the water (this will count as an accident). Continue sneaking along the 
path and there will be a guard, have a guess what he's doing...having a 
cigarette. Sedate him. (It has been brought to my attention that there is a 
wine maker who sometimes patrols this bottom area, again if you have gone 
through the level as quickly as possible he won't come down but if he does 
youcan simply hide behind the corner until he is gone and Then sedate the 
guard).Walk around to the other side of the plane. Sneak to it, as there is a
sleepingguard by it and as you can imagine, he's pretty cranky if you wake 
him up, and escape via plane.


Rank: - Silent assassin

Kills: - 1
Accidents: - 2


                               3. Curtains Down  

Objective 1. Kill Alvardo D'alvade
Objective 2. Kill Richard Delahunt
Objective 3. Escape (via opera house entrance)


You begin this mission in the lounge of an opera house. Walk to the left and 
the re will be a cloakroom. Wait for the nice man to come to the counter, 
talk to him and you will take a real WW1 pistol (A luger a believe) and 
conceal it. Then go to the right and there will be a toilet. Enter it and 
wait for the worker (in the green overalls) to come and do his business. 
Sedate him, take his clothes and conceal his body. Go outside and he will 
have left his toolbox there. Put the WW1 pistol in it and go downstairs. Walk
along the path until you reach a door on your right with two guards stood 
outside. You will be frisked and then allowed to go through. Once through the
door you can take your gun back and drop the box. Go downstairs and into the 
prop room. Go through the middle door down the small flight of stairs and 
directly in front of you there will be a door marked 'e stage'. Go through 
it, keep walking and you will be in a white corridor. Go into the room with 
the Silver Star on it (2nd door from the bathroom) and hide in the closet. 
Wait for the unsuspecting actor to leave his fake gun in the room and leave. 
Exit the closet, pick up his fake gun and leave the real one. Exit the room.

Right in front of you (or near enough) there will be a set of double doors. 
Go through them and all the way up the metal stairs. You will come to the 
lighting rigs. Go through the door on the other side of the room and make 
sure the door is closed behind you. In the middle of this room there will be 
the fixture of the chandelier. Place a bomb there and go back downstairs.

Retrace your steps, or take your own way back to by the lounge. Go into the 
viewing area of the opera house and it is from here that you can watch your 
devious plan come into fruition. Wait for the execution scene to be 
performed. D'alvade has left the building. After they all figure out he is 
actually dead, Delahunt will panic and run down into the viewing area. When 
he is in the aisle, Detonate the bomb, he will trip and then have a 
chandelier on his head. Calmly walk back to the toilet; get changed back into
your suit and exit the opera house via the way you came in.


Rank: - Silent assassin
Accidents: - 2


                                  4. Flatline


Objective 1. Identify Agent
Objective 2. Retrieve info from target
Objective 3. Sedate Target
Objective 4. Revive Target
Objective 5. Kill Lorenzo 'The brains and bankroll' Lombardo
Objective 6. Kill ruby Menzana
Objective 7. Kill Carmine Desalvo
Objective 8. Escape (Via Mortuary Exit)


Just to mention something here. I've read some other walkthroughs for this 
level and find it very funny with how they carry out the level. Like I said 
earlier, accidents are usually provided, and by using these it makes this 
levels so much easier than others portray it. The level is rather easy, don't
be mislead by how difficult it seems.

There are many different ways to get into the clinic. I will mention two 
although the latter makes the level much easier. You can follow the path 
until you reach a man smoking. Steal his admittance slip and go to the 
reception. Admit yourself, change into the robes, get frisked and enter the 
clinic. OR. Follow the path to the main doors but don't go in. Go left and 
stick to the wall until you find a locked door. Pick it, Walk directly 
forward and pick the next door. (It seems like this is more difficult but 
you'll see why not now). Go right until you reach a window with a utility 
box. Break it and run to the dumpster. The guard will come out to fix the 
box. Sedate him, take his clothes and hide him in the dumpster. You now have 
full access to everywhere; you have a key for the rehab clinic on his table 
and the security tape. (You have to do a lot more if you take the admittance 

Now, although the hits you can make are not on your objectives list just yet,
they still count. It is much easier to take them out first, and a lot less 
time consuming. These can be done in any order

* Go to the gym area and wait for the guy in green to do some reps with the 
weights. Get behind him and wait for him to put the weights back up. You can 
then just drop the weights on him and he's dead. (Make sure no ones watching 
* Go to room A upstairs. Go out to the balcony and into the next room; tamper
with the gas canister on the floor. That guy's dead.
* This one can be killed in two ways, either poison the drink in the globe in
the library, or go upstairs to the room above it and place a bomb on the 
chandelier holder. When he's underneath it (by the Globe) detonate. He's 

Now go to the rehab cells. Wait for the orderly walking around to leave the 
room and sedate the guy in the chair. Change clothes and put him in the 
nearby clothes bin. Pick up the cells key on the table. Go downstairs and the
second door on the left is agent smith. Sedate him and leave. As soon as you 
leave that area and go back to the clinic you will see a split screen of 
agent Smith being carted off. Go get your suit and leave via the way you 
came. Go back to where you started and watch the map until Smith is in the 
morgue and the orderly is away. You also have to make sure the guard walking 
back and for has his back to you. Go in and use the antidote on Smith. Wait 
for him to wake up and simply walk to the exit, which is to your right.


Rank: - Silent Assassin
Accidents: - 3


                                  5. A new life


Objective 1. Kill Vinnie 'Slugger' Sinistra
Objective 2. Retrieve the microfilm
Objective 3. Escape (Via Main road)


This level is my personal favourite. The main reasons being that you can get 
a lot if special ratings on it, the level is very quick and easy and the 
clown does tricks for you. I'm going give you the silent assassin rating in 
the quickest way on this one, as there are many different ways you can do it 
on this level. 

You start in a secluded suburb, around the corner from Vinnie's house. Run up
to the guy stretching just to get him running. Go around the corner and there
will be a catering van. Wait for the caterer to go into the house and steal 
the donuts from the back of the van. Sedate them first. Take them to the van 
that is parked across the street (F.B.I surveillance is in there) and Walk to
the right of the back of the van. You will see the option 'Drop donuts' on 
the A button. Do this and 47 will knock the door, hide round the side and the
F.B.I will take the donuts into the van. He and his accomplice eat the 
donuts, drop to the floor leaving you to get their clothes and the tape. Run 
to the house and you will see a utility box by the window, break it. Vinnie's
guard will come out to fix it. Go in through the main doors, turn left into 
the roomand strangle Vinnie in his chair (or, again, poison if you'd rather).
Drag himto the closet and leave him in there.

Go outside and his wife (in the black bikini) will more than likely be making
her way to the inside pool to wash (??). If not, wait for her. She will wash 
and then walk toward the shower room, wait until she is in there, and the 
guard isn't, and sedate her. Take her necklace (which holds the microfilm) 
and hide her in the sauna. Go back to the F.B.I van, take your suit and walk 
away from another successful hit.


Rank: - Silent Assassin
Kills: - 1


                            6. The murder of crows


Objective 1: - Kill Mark Purayah II
Objective 2: - Kill Angelina Mason
Objective 3: - Kill Raymond Kulinsky
Objective 4: - Protect the congressman 
Objective 4: - Retrieve diamonds case
Objective 4: - Escape (Via exit at north of the block)


Firstly I'd just like to say how great looking this level is. Bravo to eidos.

You start the level in a small restaurant during the Mardi gras festival. The
man in the red bird suit that's holding the briefcase will go and talk to 
baldy at the bar. Wait for them to finish their conversation about choices in
life or something and when they are finished follow the delivery guy (red 
bird) out the restaurant. (Here he will turn either right or left, it is A 
LOT easier if he turns left, so I'd suggest just restarting if he goes right)
Follow him into a courtyard, which has four entrances, a tree in the middle 
and a bin. Follow him to the bin and quickly sedate him. Take his clothes and
jump him in the bin. After this grab his briefcase and go into the only door 
there, go left and through the door in there. Drop the briefcase and go back 
to the courtyard and if your timing was right, Angelina will be making her 
jolly way through. Strangle her or poison and drag her to where you have left
the briefcase, take her walkie-talkie and leave, making sure the door closes.

From here you need to make your way to the crows headquarters. Look at your 
map and it is in the very left corner, left of the bookshop. Go through the 
main door (the red crow suit allows you through). Go left and up the 
spiralling staircase. There will either be a yellow bird patrolling the 
walkway or in marks room. Go in to the room upstairs (if the bird wasn't in 
here he will come and check everything out, just wait by the door until he 
leaves) and wait till mark Purayahs back is turned to you. Kill him and stash
him in the box in his room, not before you have taken his walkie-talkie. Pick
up his gun so the bird doesn't become suspicious. (Or you can push mark out 
the window but it is very difficult). Now that you have the walkie-talkie
Raymond will be marked on the map. He is always above a club but the club he
is in alternates so you need the walkie-talkie.

What you need to do now is go back to the doors of the restaurant you started
in. Go left until you see an alley to the right. Go in here and wait for a 
waiter to come out to empty his garbage bag into the bin in the right corner.
Sedate him and steal his clothes, afterwards dumping his body into the bin.
(Watch out for a drunk blues guy who frequents this area, he sobers up if he
sees you doing what you do). Now you are a waiter, go to the club that Mr.
Kulinsky is in. Find the door that leads to the staircase that allows you to
go up to his room. Watch out for the chef that is in the room of the door, as
you have to pick the door to get through. Now when you are on the top floor,
go through the door to Ray's room, making sure that he is either on the 
balcony or has his back to you. Kill him with wire/poison (if you haven't 
used them both)/pushed off balcony. Go back to where Angelina's body is and 
pick up the briefcase, go get your suit back which is very near to where you
are now and escape vie the north gat thing.


Rank: - Silent assassin
Kills: - 3/1
Accidents - 0/2


                            7. You better watch out...


Objective 1: - Kill Lorne de Havilland
Objective 2: - Kill Chad Bingham Jr.
Objective 3: - Retrieve the sex tape
Objective 4: - Escape (Via cruise yacht)


You begin the level on a pier at one of Havilland world famous parties, 
surrounded by eager partygoers. Make your way forward and go left, hugging 
the wall (go behind the guard because if you don't the camera will see you) 
and go into the lift. When you reach the 1st floor go left and left again, 
through the double doors and into the bar area. Go to the bar and talk to the
bar tender, he will give you an aphrodisiac, which you immediately tip into a
drink that is to your right. When you've done this turn around and go back 
the way you came, turn right by the double doors and wait for the guard to 
leave. Go through the door marked 'staff only' and turn left into the 
kitchen. There will more than likely be a drunk Santa in there, pick up the
sausage on the counter and take it into the room at the end of the kitchen
(because we can't be letting Santa see you doing what you do next now can 
we). Sedate the sausage and store it, leaving the sedative equipped. Now go
outside (from the bar area) and turn left, past Chad in the hot tub to the
pool. Make sure there is no guard outside the door and go through it.

Walk forward until you come to a junction and turn right. Follow the path 
until you come to double doors. Stay here and watch your map until the guard
walks down and starts making his way down the corridor past the door you're
at. Follow him and when he goes through the single door into the grey
corridor sedate him. Take his clothes and drag him down the stairs, round the
corner and make sure you can't see him from the top of the stairs and equip 
your poison but keep it concealed. If your timing is right Chad will be 
making his way to his room to have a rather erotic lap dance. Open the door
to disturb him and he will leave, walking toward the corridor your bodyguard
friend is in. When the girl is out of view, get you poison out and kill Chad,
hiding his body by the guard.

Go to the intersection you were at earlier and go left this time, following
the path until you reach a single, guarded door. Go through it and take the
lift to the studio. Go though the door with the hearts and go right. You may
have to wait for Lorne to come back but when he makes his way onto the 
balcony throw the sausage out the left door and then go through the right 
one, while sneaking, and push him over the edge.

Go out the room and go right into the room full of the tapes and turn right.
On the table in front of you there is the tape, wait until the guard that
walks back and forth (very boring job if you ask me) looks away and take the
tape. Now take the lift back down, Grab your suit and go back to the pier.
REMEMBER to hug the wall and go behind the guard on the way back. Escape via
the boat.


Rank: - Silent assassin
Kills: - 1
Accidents: - 1


                           8. Death on the Mississippi


Objective 1: - Kill Skip Muldoon
Objective 2: - Kill The Gator gang
Objective 3: - Retrieve Pictures
Objective 4: - Escape (Via life boat)


Omg... this level is a huge pain in the posterior. Like, seriously it took me
ages to complete this level properly jus because of all the hits and all the
different things you can do. But hopefully if you follow this guide you'll be
able to do it before doing the level becomes mind-numbing monotony. I advise
you use up your saves on this level in the places you best see fit, I saved
after each second person I killed.

You begin the level at the back of the luxury boat Emily. Go left of the
stairs that are in front of you and go ahead until you see a set of stairs
on your right. Go up them and wait for the sailor to come out of the door
on the left. He will rest on the balcony and then go into the room on the
right. Follow him and sedate him while he is drinking his...drink. (Make sure
the gator on the bottom floor can't see you through the window). Take his
clothes and the engine room key that is on the table.

Now you're dressed in the desirable sailor suit go downstairs and into the 
door under the walkway labelled 'Staff only'. There is a gator in here 
wearing a cap and a green (I presume, there are weird lights) shirt. Follow 
him round and wait for him to rest on the rail over a piece of machinery. 
Push him over. Easy so far right.

Now go back to where you started the level and go up the stairs, through the
double doors and up the stairs into a lounge area. Continue through here, 
going through more doors until you come into another lounge area with a bar 
in it (you will be frisked at the door to get into this area). Ahead there 
will be a set of double doors and a single door to the right of them with a 
guard in a sailor suit next to it. Go through the single door and two cronies
will be playing poker. Wait in here and they will strop out after a while. 
When they are gone pick the door and go into the next room where there will 
be a cupboard with a costume next to it. Change and now you have an all 
access costume. Go out the door on the left of the room and go right. Go 
into the kitchen (last door on the right) and pick up the cake. Take it 
outside via the door on the left of the cake and drop it outside. Wait for 
the gator to walk around the edge of the boat and push him off. That's 2.

Poison the cake and pick it up again. Take it up the stairs and walk to the 
door on the front of the cabin. You will be frisked by the gator, afterwards
go in through the door and into the bathroom on the left. Drop the cake in 
the corner and wait for the shirtless gator to come in for a pee. Leave 
because he will probably examine you if he looks at you for too long. When 
he is at the urinal STRANGLE him. (If your wondering, strangle is in capitals
because it has to be fibre wire, no poison allowed here). Now stay in the 
bathroom and watch your map, waiting for the gator that is walking around to
come into the corridor by the bathroom. When he does wait for him to go by 
the door and quickly poison him before he opens it. Drag him into the 
bathroom, ensuring that the door closes. 4.

Now pick up your cake and take it to the room that Skip is in (he might be in
the bedroom but I mean his main room) and place his cake on the table. Wait 
for him to finish the cream and you have a dead Skip. Quickly drag him into 
the bedroom before anyone in the bathroom comes out to check on him. Open the
safe in the bedroom and take the pictures that are in there. Leave via the 
way you came in and run around the corner. Wait for the gator to have his 
back to you (check your map too to make sure that there are no people around
or coming up the stairs) and fibre wire him. Drag him into the bathroom and
drop his gun in there too. 6...1 left.

Go to the first floor and there will be the last gator either making out with
some woman or on the outside balcony, just check your map. When he is out on
the balcony make sure there are no people or guards around and push him over
the balcony (there is a woman who often rests right next to where the gator
goes so watch her). Go back to the room where the sedated sailor is and take
back your suit. Leave using the escape boat placed right by where you started
the level.

See, bit difficult isn't it.


Rank: - Silent assassin
Kills: - 4
Accidents: - 3


                             9. Till death do us part


Objective 1: - Kill Buddy Muldoon
Objective 2: - Kill John Leblanc
Objective 3: - Margaux Leblanc
Objective 4: - Escape (via hover boat...thing)


Thank god this level is after Death on the Mississippi just because it's so 
easy. Big relief.

You start this level on a wooden walkway after getting off your boat. Walk 
along the path until you get to an alley to your right. Go through there and
you will see a guy emptying the contents of his stomach on the grass, follow
him into a burnt out building and he will fall asleep against the wall. When
he's asleep take his party invitation and clothes (you don't need to change 
to get in but it makes later in the level a lot easier). Leave the building
and run directly forward, go through the main doors of the building and run
around the stairs. Go through the double doors and run forward and through 
another set of double doors. You will now be in the back garden. Turn left 
and run behind the guard that is sitting on his chair. Sedate him and run to
the left, down some stairs and wait there.

A little while later your first hit will walk through the door above the 
stairs. Run behind him and poison/strangle him. Drag him to the water that 
is past the box and just past the bushes. Dump him into the water, making 
sure that he is fully submerged and can't be seen. This leaves the box open 
for you to dump the guard in, but not before you take his clothes. Go inside
the door that your first hit came through. Go forward until you find a set 
of spiralling stairs that leads up to the attic. Go up and Turn to the left.
You will see two winches that hold the chandeliers in the main hall 
downstairs. Place a bomb on the left one; make sure it is the left one by 
looking at your map. On the map there will be two ! next to each other on 
the left side of the attic. Go back to the main hall, (the one you passed 
through earlier) and wait for Buddy to play the piano. He will say "look at
me, I'm a piano player". Detonate the bomb and it will drop on his head. Go
to the burnt out building and get your suit (that's why its easier see) and
leave via the way you came.


Rank: - Silent assassin
Kills: - 1
Accidents: - 1


                              10. A house of cards


Objective 1: - Kill sheikh Muhammad bin Faisal al-Khalifa
Objective 2: - Kill Hendrik Schmutz
Objective 3: - Kill Tariq Abdul Lateef (The scientist)
Objective 4: - Retrieve payment briefcase
Objective 5: - Escape (via shipping exit)


This has got to be the easiest level on the game, a near 2nd is 'Till death 
do us part...' as you probably will have found out.

You start the level outside of the Shamal, a luxury casino and hotel. Enter 
the hotel. Enter the casino and turn left, right and then left. You will see
a large lobby area with two sets of stairs leading to elevators on either 
side of the room. Go up the left set of stairs and call the elevator. When 
the elevator is down, wait for the door to close and climb into the shaft. 
Now we play the waiting game. You can watch your map if you like to watch for
the scientist. Eventually he will reach the elevator, wait for the doors to 
close and strangle him from the shaft. Take his key (this is only so you 
don't arouse suspicion on the 8th level). Jump down and grab the payment 
suitcase. Go back down to the lobby, down the stairs and down the stairs on 
your left. Go into the slot machine area and turn left, go through the set of
double doors that will be ahead of you, Through the next set and drop the 
briefcase anywhere in the outside area (thus is where you leave later).

Go back to the lobby but go up the right stairs and into the right elevator.
Climb the shaft and wait. If you look at your map Hendrik will be either at 
the bar or in the toilet. Wait for him to come to the elevator and the doors
to close. Strangle him. Two people killed, can't be found and no effort. 
Dress and Hendrik and take his key. When you reach the 7th floor, turn left 
and follow the corridor to Room 707. Take the briefcase in his room and go 
back down the lobby. Go back to the slot machine area and to your right there
will be a door that leads to the toilets and the bar. Go through it and down
the corridor into the bar. (You can go through the main room but there is a
camera in there and getting the tape is a pain). Go forward and slightly to
your left there will be two guys guarding where the sheikh should be*, get
searched and go in to the sheikh. An fmv will play and as soon as it has
finished run behind the sheikh (making sure the guard is not looking at you 
that is) and poison him. Go and get your suit, Go to where you left the 
briefcase, pick it up and leave via the limo waiting.

*Unmentioned in other walkthroughs I have read, Sometimes the sheikh won't go
to the bar (very rarely but does happen), there will be a very annoying guy 
stopping from going. They will be at the door to the left of the bar. I have
not found a way to drag them away from each other; I left a mine in the case,
dropped it by the sheikh and blew him up. You do not attain silent assassin 
for this but you attain the special rating 'The Ghost' (which is quite cool 


Rank: - Silent assassin OR The Ghost
Kills: - 3


                             11. A dance with the devil


Objective 1: - Kill Anthony Martinez
Objective 2: - Kill Vaana Ketlyn
Objective 3: - Kill Maynard John
Objective 4: - Kill eve
Objective 5: - Retrieve Information
Objective 6: - Escape (via blue van)


This level was just as bad as doing 'Death on the Mississippi' in my opinion.
It took me bloody ages to figure the silent assassin out for this level...but
this one is a lot shorter written wise.  

You begin this level outside of the CIA building with a reception area in 
front of you and the garage entrance to the right. Go into the reception area
and talk to the guard. You will tell him you left a coat here (you will be 
caught on camera). Follow him into the staff room and into the storage room.
Sedate him and change into his clothes, making sure that the door closes 
behind you. Go to the entrance of the garage and walk to the tape recorder.
Wait for both guards to have their backs to you and steal the tape. Now go
right and run forward and down the stairs. Turn right and straight ahead, 
past the guy emptying his gut, and to the van furthest away, segregated from 
the other vans, where your next costume is. Take it and go to the elevators 
ahead and into the one with the gold masked guards are guarding. Send it to 
'heaven'. You can do two things now. You can look at your map and find the 
red marker, (in the toilet). Find him, kill him and hide him in a cubicle, 
ensuring no one else is in the room that is. OR wait in the shaft for AGES. 
He will eventually come to the elevator. Strangle him. Either way you will 
need to take his costume and gun. The first is more risky but fast whereas 
the latter is no risk at all but boring. You choose.

From the elevator turn right, down the corridor and into the large room 
(Martinez's office). At the end of the room there is a desk with a laptop on
it. Retrieve the information on it and wait for Eve to come into the room 
(you can hide if you want) and fibre wire/poison her. 

Go down back to the garage and then straight down (by where the guy was 
vomiting) and through the door by you, which need to be picked. Follow it 
down and Go left when you exit the door. Follow the corridor and turn right.
Continue down and you will enter a small area with equipment in it. Go to 
the door in this area and nest to it are some panes. Sabotage these and 
Vaana is dead. But make sure you don't run into her before she gets to her
platform, that ruins everything.

Go to the bar area, the entrance is by the lift, and you will go into an
automatic fmv with Maynard and you will go into the 'torture room' where you
and Maynard will start a gunfight. Move behind a pillar and take out your 
gun. When the best opportunity arises, shoot him in the head (don't worry,
you won't get any noise on your final outcome because the room is 
soundproof). Now go back to the garage and change back into your suit. Exit
via the blue van in the garage, making sure the guard doesn't see you of


Rank: - Silent assassin
Kills: - 3
Accidents: - 1


                         12. Amendment XXV


Objective 1: - Kill Vice President Daniel Morris
Objective 2: - Kill Mark Parchezzi III
Objective 3: - Escape


Here we are. Last level. And what a level. Firstly I think its best to 
mention that you need to take a gun into this level, your w2000 sniper rifle
(upgraded precision and silenced) with an undetectable case. You start 
outside the Whitehouse with a group of tourists. Run to the bus on the other
side of the yard and hide your case behind it. Wait for the tourists, 
including the one that has a cigarette, to go inside. Throw a coin at the 
guard closest to you and he will start a patrol. When he comes to the end of
the walkway sedate him and take his clothes, hide him and his gun around the
corner. Go and pick up your case and enter the Whitehouse. Place your case on
the conveyor belt and walk through the metal detector. Go forward through the
set of double doors and then through the door to your left. Go forward and on
the table ahead will be a keycard and the security tape, take both of them.
Go back out and go left. Now you need to walk forward a lot, through two sets
of double doors, through another that needs the keycard. Follow the white
corridor, up the stairs and into the large room.

If you've gotten here without stopping, the vice president and the first lady
will still be in their rooms. Wait for them both to leave (with the dog) and
for the guard that patrols the rooms to leave. Go into the oval room and then
right into the vice presidents 'study'...the one with the piano. Wait for him
to walk the dog (watch him on the map if you want) and when he is in the 
adjacent room crouch next to the double doors. When he comes through poison 
him and dump him in the box in his room.

Leave these rooms and go left, and outside (where the vice president was 
walking his dog). Wait until the secret service dude is walking away from you
and climb up the trellis to the right of you. Follow the rooftop until you 
reach the roof of the oval office. Unpack your rifle and drop it in the 
cornerof the right side of the roof. Wait for the agent to come out for a 
smoke and sedate him. Drag him to by where your gun is and take his clothes 
and keycard if you haven't taken it off of the vice president. Go through the
keycard door and simply follow the corridors and cubicles to the oval office.
'Begin cut scene'. Follow mark until you get back to the roof and pick up 
yourrifle. Edge around the corner and off him with a gunshot to the head. Now
simply go back to the case, pack up your rifle, go back to the entrance, 
change into your clothes and exit.
The end???


Rank: - Silent assassin
Kills: - 2


                                  13. Requiem


Let no one escape!


You start the level as the credits are rolling. Toggle the left trigger up 
and down until 47 gets up out of his coma and run to the left, behind a small
wall. From here you can crouch and wait for them to edge around the corner. 
When they do, shoot 'em. Go outside and follow the path, shoot Jack 
Alexander. (Funny Fact, shoot his wheelchair to watch it BLEED!). Shoot the
vicar and the reporter who will be trying to escape by the gate.

Congrats, You've completed Hitman blood money, the best Hitman game ever!!!!!
                                   The End


                                 5. Achievements

Ok, you've completed the game but haven't gotten all the achievements. What 
to do? Good thing I decided to do these. I figured I'd do a bit extra though,
as usually you just get told what the achievement is or how best to do it 
and you get the gamerscore on the right.


 1st mission complete - 25

(Ummmmm complete the first level)


 Rookie mode complete - 25

(Complete the game on rookie difficulty)


 Normal mode complete - 50

(Complete the game on normal difficulty)


 Expert mode complete - 75

(Complete the game on expert difficulty)


 Professional mode complete - 150

(Complete the game on professional difficulty)


 Silent assassin

(Get a silent assassin rank on any difficulty)


 5 Normal silent assassin ranks - 25

(Get 5 Silent assassin ranks on normal difficulty)


 5 Expert silent assassin ranks - 50

(Get 5 Silent assassin ranks on expert difficulty)


 5 Professional silent assassin ranks - 100

(Get 5 Silent assassin ranks on normal difficulty)

It is best to do all of the silent assassin ranks for achievements are to get
them on: - 

A vintage year
Curtains down
A new life
Till death do us part...
A house of cards 

These are the fastest levels to do it on.


 Accidents do happen

(Perform a death by accident. You will do this if you follow what I have 
written to do in the first level)


 Tier 2 Kruger Schmidt - 5

 Tier 3 Kruger Schmidt - 15

 Tier 4 Kruger Schmidt - 20

(All unlocked as you progress through the game)


 All firearms collected - 100

(Collect all of the guns throughout the game *see Weapons* except on 'death
of a showman')


 Fully customized Silverballers - 25

 Fully customized Smg Tactical - 25

 Fully customized SP12 Shotgun - 25

 Fully customized M4 - 25

 Fully customized W2000 Sniper - 25

(Purchase all of the upgrades for the guns in the Kruger Schmidt store at 
the beginning of each level *must have unlocked all four tiers of Kruger 


 Notorious - 20

(Finish a level with 100/100 notorious rating)

It is best to do this on the higher levels of the stages (expert and pro), 
leave lots of witnesses, get caught on camera, Kill less than 5 guards and 
leave guns and clothes behind. Let someone see you change as well.


 Redemption - 50

(Reveal the true ending)

You get this simply by completing the 'Requiem' stage.


 High roller - 50

(Accumulate $5,000,000)

Just don't spend any money until you reach this. It's easy if you are 
achieving silent assassin ranks.


 47 Kills - 20

(Kill 47 people exactly in a level, including targets)

I did this by going onto 'A house of cards'. Take out all the targets and 
then go to the top floor. Work your way through them and down on to lobby. 
Keep count or mark down each kill.


 Special rating - 50

(Have achieved a special rating)

Ok this is where the FAQ part comes in because this is what is asked 
everywhere. If you have 'The Ghost' rating from the walkthrough you will 
have this already.These are just some of the ones I know that definitely
work all the time.

                                 Sushi Chef

'A new life' is best to achieve a special rating on. This is what I see as
theeasiest and most fun. Follow the walkthrough until you have the F.B.I
costume.Go into the house and grab the knife in the kitchen, next to the
catering tray.You have to kill everyone with this knife. It is best to pick
off a lot of peoplewithout everyone noticing and trying to kill you, so do
some close combat (frombehind) kills first. Or of course if it suits you,
try to take on everyone withit, but be warned that if you do this, backup
will probably arrive.

                          Insane florist/The Gardner

You can do pretty much the same but with the garden shears that the woman has
outside, across the street to the targets house.

There are others such as the Russian hare and slugger but I've never been 
ableto achieve them. It has been explained everywhere but it hasn't worked
for me.If you stick with sushi chef, because it is definite, you will get it
at theend of the level.


                                    6. Weapons

Ok, you start the game with 5 custom made and upgradeable guns.

They are the: -

Sp-12 Shotgun
Tactical SMG

All of these are upgradeable, with a range of different attachments. There is
now real method for doing this, just make as much money as possible and buy
only the necessary upgrades. Do this by avoiding level 1. Items (silencers
and scopes).


In addition to these weapons there are many other weapons you can collect in
the game. You can earn an achievement for collecting all the weapons in the
hideout. There are also other weapons in the game that can't be collected.
You also can't collect any melee weapons.

Here is a list of all the guns that can be collected at the hideout, the
earliest level to find them, where they are and if they are concealable.
They are listed in order of level: -


Snub Nosed

 A vintage year 
 Retrieved off of Don Delgado's body 


 A vintage year
 Retrieved from VIP guards



 A vintage year
 Retrieved from Manuel Delgado



 A vintage year
 Retrieved from regular guards



 Curtains down
 Retrieved from bodyguards


SLP.40 pistol 

 Curtains down
 Retrieved from police officers



 A new life
 Retrieved from Vinnie Sinistra

Air rifle 

 A new life
 Retrieved from tree house in woman's garden


Desert Eagle

 Murder of crows
 Retrieved from Mark Purayah


SLP.40 S

 Murder of crows
 Retrieved from Angelina Mason



 Murder of crows
 Retrieved from any yellow bird



 Murder of crows
 Next to Mark Purayah's desk



 Murder of crows
 Found where ever Raymond is



 Death on the Mississippi
 Found on 2nd deck staff quarters



 Till death do us part...
 Retrieve from the drunk guy

Elephant rifle 

 Till death do us part...
 Wall mounted on the second floor


 Dance with the devil
 Found in torture room


Dragunov Sniper 

 Dance with the devil
 Found in Martinez's room



 Amendment XXV
 On all marines


And there you have it, all the weapons are now stored in your hideout, free
to be used whenever you feel like it. You CANNOT collect the custom 1911
(amendment XXV), Nail gun or the Real/fake WW1 pistol (Curtains down).


                         7. Easter egg, glitches and others

Easter egg

The rat club.

As I am aware this is the only Easter egg in the game. On 'Curtains down',
find the room where the guy is shooting at rats with the nail gun. Wait for
him to leave and kill all the rats. Once all of the rats are dead a keycard
will appear on the table reading 'the rat club'. Take it and go to the
keycard door, which is by the room with the circuit breaker. Use the map to
find the blue symbol indicating it. Go into the room and you find rats
boxing, playing poker, serving cheese and pizza and magazines scattered. WTF.


The impervious gate

On 'requiem' after waking up, go outside and go to the left. Go across the
path and keep walking until you see two mausoleums. Go into one of them and
close the gate. The guards will not be able to open the gate, shoot through
it or see you. Fell free to take them out with ease.

Sky sewers

Any open manhole cover you come across in the game will have no bottom, just
clear sky???

Not real people!

On 'Murder of crows' there are many, many people in the streets that just
walk around aimlessly. If you kill them, their bodies will scatter the
streets and yet their deaths do not get mentioned in the newspaper.


*Play piano

On 'A vintage year' shoot the piano in Don Delgado's room in various places
to make the key sounds.

*License plates
On 'A new life' all license plates read BADBLOOD

On 'A house of cards' all limo license plates read L1MONEY

*Reference to Hitman: Contracts

In a newspaper there will be an advert for a Chinese restaurant. There are
four dishes, each the name of someone/thing from the 'Lee Hong assassination

*Dancing 47

Go into any club on 'murder of crows' and stand on the dance floor for long
enough and he will start dancing. He changes his dance for each club there.



Although there are no cheats on this game that were created intentionally by
EIDOS there are some that can be put across as glitches.

Unlimited saves!

Whenever you save, a box will appear that tells you that the save was
successful. After you press 'save game' press start right before the
confirmation box would come up. If you do this right, the save will not count
up but your progress will still have been saved.

Free Intel!

This is simple, go onto the level, buy all the Intel that is available, make
a note of it and then restart the level. You will have all your money back.

Infinite money

Enter any level you wish to gain unlimited money on and play through the
level, earning as little money as possible (witnesses, noise blah, blah).
When this is done, complete the level again making as much money as possible
(silent assassin) and save it just before you complete the level. When you
get the results it will show you the money increase and your new total.
Restart the level and it will tell you that your data will be lost. It only
erases progress but not the money earned so when you restart the level,
reload your progress and leave again. Lots o' money. 


                                 9.Special thanks

This section is to give thanks to people who have E-mailed me with 
alternative routes/methods, Brought certain aspects of levels to my
attention and just have simply helped me to improve the quality and help
that this Faq gives.

Thanks to Distance Ing for their contribution to 'Till death do us part...'
helping to conceal bodies better and support.

Thanks to Pete for his contribution to 'A vintage year', bringing patrol
cycles that I was unaware of to my attention.


                                 10.Final notes

Thanks for choosing this walkthrough. I figured that I might as well do 
something worthwhile using games:P. well apart from playing them. I will
mention once more that I welcome people's e-mails and enquiries. As I wish
to put up an FAQ section to this walkthrough I kinda need to be asked some

Coming soon: -

FAQ section
Updated for professional difficulty

Walkthrough by: - Robert Saunders (ArtemisBor)
Walkthrough completed: - Feb 4th 07
Contact: - Artemisbor@hotmail.com


                                 11. Legalities

Hitman: Blood Money (c) 2006 IO Interactive A/S. Developed by IO
Interactive. Published by Eidos. Hitman: Blood Money, Eidos and the
Eidos logo are trademarks of the SCi Entertainment Group. All rights
Reserved. IO and the IO logo are the trademarks of IO Interactive 
A/S. All rights reserved.

ArtemisBor brought this walkthrough to you. This walkthrough is reserved
under this name and any attempt to copy this walkthrough in full or in part
will not be tolerated.

I have given permission to these sites ONLY to host this Faq, it is not to
appear in full, or in part on any website that has not been given my
permission first.

WWW.GAMEFAQS.COM (other CNET Network consumers e.g. WWW.GAMESPOT.COM) 

ArtemisBor is my permanent username; I do not go under any other name.
Please do not try to take credit for this walkthrough on forums and such,
as it is an attempt to help the people reading. Do not use this name for
yourself in an attempt to pass this walkthrough off as your own, as it
has been my name for many years.

Hitman walkthrough by ArtemisBor (c) All right reserved.