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                            THE GODFATHER, THE GAME

                          EXTORTION GUIDE FOR XBOX 360

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          PLATFORM:  XBOX 360
AUTHOR OF THIS FAQ:  AlSnoid
            E-MAIL:  alsnoid(at)hotmail(dot)com
       FAQ VERSION:  1.0

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                                   CONTENTS

1.  INTRODUCTION
2.  EXTORTION BASICS
    2.1 Negotiation
    2.2 Businesses
    2.3 Rackets
    2.4 Pressure Meter
    2.5 Applying Pressure
    2.6 Weak Spots
    2.7 Fight Back Point
    2.8 Safes
3.  FACTORS AFFECTING EXTORTION
    3.1 Introduction
    3.2 Guards
    3.3 Experience and Skills
    3.4 Vendetta
    3.5 Cops
    3.6 Nearby Businesses
    3.7 Pedestrians
    3.8 Crew Member
    3.9 Health
4.  NOTES ON BUSINESSES AND RACKETS
    4.1 Introduction
    4.2 Initial Businesses and Rackets to Extort
    4.3 Businesses and Rackets to Extort Early
    4.4 Challenging Businesses and Rackets to Extort
    4.5 Other Businesses and Rackets to Extort
    4.6 Warehouses
5.  CONTACTING ME
6.  ACKNOWLEDGEMENTS
7.  VERSION INFORMATION
8.  LEGAL STUFF

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1.  INTRODUCTION

I wrote this guide since I didn't see much on extortions already written 
for this game except for the PC version of the game. The extortion amounts 
and some other things such as weak spots are quite different between the 
PC version and the Xbox 360 version. So there appeared to be a need for 
this guide.

While the game missions may be interesting, taking down well protected 
businesses, maximizing extortion payouts, and finding ways of getting 
money quickly to buy weapon upgrades and safe houses early in the game 
are things that to me give The Godfather good replay value. Extortions 
are easy to learn but take time to master, and you can try various 
strategies for doing them, all of which can make this game interesting and 
keep it fresh.

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2.  EXTORTION BASICS

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2.1 Negotiation

Extortion is such an ugly word. What you are really doing is negotiating a 
contract  between a business or racket and the Corleone Family. For a small 
fee the Corleones will protect the business or racket. The fee may be paid 
voluntarily by the boss who owns the business when you approach him (or 
her, I use "him" in a neutral sense) or paid by a racket boss that you have 
bought out. When you want to earn a bit more each payday or the boss for 
whatever reason is reluctant to enter into a contract with the Corleones, 
you may need to negotiate. During negotiation you show the boss why he 
needs protection. That involves applying some pressure. When you find the 
boss's weak spot and put pressure on it the boss will offer extra money. 
The longer you apply pressure, the more money you will earn, provided you 
don't go too far.

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2.2 Businesses

When you look on your Map in your game Menu, you will see icons for three 
kinds of operations: family compounds, warehouses, and businesses. The 
icon has a symbol for the family controlling the operation. The Map 
function on your Menu allows you to also see what operations are 
controlled by each family. When you scroll down the list for the family, 
each name highlighted on the list causes the icon for the operation to 
flash. Select the highlighted operation and a list providing details on 
the operation will appear. The list provides useful information such as 
if the place has a safe, whether the safe has been blown, and if the 
operation is currently closed, how soon it will reopen.

All businesses are protected by some family. Usually the business will have
some guards on hand in front and inside it that will protect the business. 
Look on your map to locate a business protected by another family you would
like the Corleones to take over.

Many businesses serve as fronts for rackets the Corleone Family may take 
over. Until both the business and racket are controlled by the Corleones, 
the map icon for the business will show the other family. If there is a 
racket, the family that controls the racket will provide guards to protect 
the place.

Once the Corleones control a business, rival families will not ever get 
it back. The worst that can happen is that during a mob war the business 
may be bombed by the family with which the Corleones are at war. When 
that happens the business will be closed for an hour during which it 
will burn for a while, then be boarded up while undergoing repairs.

Should the owner of a business get killed, the business will close for an 
hour before going under new management. Should the racket boss be killed, 
the racket will close for an hour.

Your objective is to negotiate a contract for the Corleone family to 
protect the business. Various things can make this process complicated. 
Just approaching the business owner may be hard if the controlling family 
is upset with the Corleone family. You may find several guards shooting at 
you and get iced before you even make it to the front door. Once inside, 
the challenge is getting the most money from the owner. All this will be 
discussed later in this guide.

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2.3 Rackets

A racket may operate on a different floor of a business or in a back room. 
A warehouse is considered a racket, even though it may at first seem to be 
a business. A business in this game is a legal operation whereas a racket 
is an illegal operation and warehouses deal with contraband of some sort I
think. You do not protect the racket, you take over running it.

When you approach a racket boss you have not harmed, you will be allowed 
to buy him out for a sum of money. The amount you pay to buy him out is 
may be twice the amount the racket will pay the Corleones each payday. A 
buyout is an easy way for you to take over a racket. 

According to the tips provided in the game a buyout is also how you can 
maximize your long term profits. But the game advice may not be quite 
correct. Take the S. Elia Warehouse originally controlled by the Barzini 
Family in Brooklyn as an example. You must blast your way in, killing 
dozens of tough Barzini guards before you can approach the Warehouse Boss. 
Then if you have not harmed him you will be able to buy him out for 
$20,000. That gives the Corleone Family $10,000 from S. Elia Warehouse 
each payday of which you get a portion depending on your rank, say 40 
percent or $4,000 if you are a Capo. If you decline the buyout option 
and instead punch the S. Elia Warehouse Boss in the face you may apply 
pressure and extort from him up to $12,495 of which 40% is about $5,000. 
So, which is to your advantage, paying $20,000 to get back $4,000 per 
payday or paying nothing to get about $5,000 per payday? Is the game 
correct when it says buying out a racket boss will maximum long-term 
profits? Do the math and see whether you agree.

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2.4 Pressure

In general the voluntary payout from a business or racket is about 80 
percent the maximum amount that might be obtained through negotiation, but 
in some cases may be less. Some businesses might voluntarily pay $75 for 
protection when negotiation could increase the payout to $370. So you 
should expect to negotiate in order to maximize your long term profits and 
that involves applying pressure.

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2.5 Pressure Meter

To quote the game, "Merchants have a PRESSURE METER below their health bar.
There are many ways to increase pressure on someone such as threatening 
someone or smashing their shop. When the meter passes the GREEN mark, the 
merchant will give up and pay. There are 10 different ways to pressure 
people, and everyone has a WEAK SPOT. find the right weak spot to maximize 
your payout!"

But what are the 10 different ways to pressure people? The 10 ways may be 
grouped into 4 approaches: 1) Talk, 2) Favor, 3) Threaten, and 4) Harm.

2.5.1 Talk

A business owner will have the puppet string icon above his head. When you 
approach him you will be able to select "Extort." When you select that you 
talk to them.

If a merchant respects you, talking to them may be enough to get them to 
pay you for protection. Building up your respect level is the key to 
success in this area. 

When you approach a racket boss that you have not harmed, you will be 
allowed to buy them out for a sum of money.

2.5.2 Favor

This may be viewed as a kind of positive pressure.  When you approach a 
business owner needing a favor, you will be able to select "Talk" rather 
than "Extort." When you select "Talk" the owner will request a favor. 
After you complete the favor and return to the owner he will agree to pay 
you for protection. The typical payout for a favor is $1,200 and most 
favors are not particularly difficult to take care of, so I tend to do 
favors early in the game. The payout for favors may vary even for the 
same owner in different games. It might be $350 one game and $1,200 the 
next.

2.5.3 Threaten

There are three kinds of threats:

1) Threatening with Punches. Hold the merchant or racket boss with your 
left hand and pull back your right hand. This is a weak spot of some, and 
may prevent them from harming you while you are trying to negotiate with 
them.

2) Threatening with Firearm. Pull out a gun and put the merchant or racket 
boss in your aiming cross hairs Free aiming works best. This is a weak 
spot of some, and is a quick and simple method of applying pressure.

3) Threatening Innocents. When you are close to the merchant or racket 
boss, grab a customer or staff member and rough them up. Try to stop short 
of killing the innocent person, since that kind of thing increases heat 
levels in a hurry. This is a weak spot of some, especially hotel managers.

2.5.4 Harm

There are five kinds of harm:

1) Property Damage. Smash or shoot items in the shop to apply this 
pressure. This is a weak spot of some shop keepers. 

2) Grabs or Strangles. Grab the merchant or racket boss by the neck with 
both hands to apply this pressure, which is a weak spot of some merchants 
and racket bosses. Strangling them will add pressure quickly but their 
health also will fall quickly.

3) Throws, Slams, or Leans. Grab the merchant or racket boss by the neck 
with both hands and then either throw them, slam them against a wall or 
counter, or lean them back over a ledge such as a broken out shop window 
ledge. This is a weak spot of some, but be careful since throws and slams 
can kill an injured merchant.

4) Jabs and Punches. This is a weak spot of some, but be careful since jabs 
and punches can kill an injured merchant.

5) Using Firearm. This would seem counterproductive since if you shoot and 
kill a merchant their shop will close for a period of time before reopening. 
But as Luca Brasi explains to you in his shooting lesson, you can 
automatically target someone facing you, aim at their knee, and fire. 
Recommended firearm is the small caliber pistol. This inflicts a small 
amount of damage to their health and makes them drop to their knees. I might 
mention that if you are facing a lone gangster from a rival family, you can 
shoot him in the knee, run around the back of him, and garrote him for ten 
times the respect points you get for a head shot.

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2.6 Weak Spots

The eight weak spots are 1) Threatening with Punches, 2) Threatening with 
Firearm, 3) Threatening Innocents, 4) Property Damage, 5) Grabs or 
Strangles, 6) Throws, Slams, or Leans, 7) Jabs and Punches, and 8) Using 
Firearm. Identifying a weak spot without killing the owner or any 
bystanders may be a challenge. You should try threats first, except that 
you might save threatening innocents until you have exhausted the other 
possibilities. Threatening innocents when you manage to kill them will get 
cops interested in what you are doing and may get the owner to fight back 
even if his fight back or breaking point has not been reached.

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2.7 Fight Back Point

Again to quote the game, "When the PRESSURE METER turns RED, you've pushed 
the merchant too far. You won't get anything from him and you can expect 
him to fight back - hard."

Reaching the merchant or racket boss's fight back point is not the end of 
the world. You can still extort as much as ever but it will take a bit 
longer than succeeding right away. Leave the shop. If trying to extort a 
racket boss, go right back inside the establishment and you will see they 
have regained their composure and any lost health and you can negotiate 
from scratch as if nothing had happened. If trying to extort a merchant 
you must go down the street until their shop icon moves out of range of 
your navigation mini-map and then you can return. The merchant's 
pressure meter will be restored and you can talk with him again. If you 
noticed how much the payout dollar amount was just before reaching the 
fight back point you can try to get close to that amount to maximize 
your payout.

Some merchants and some racket bosses will fight back regardless of the 
placement of the red marker on the pressure meter. Some will pick up a gun 
from a fallen gangster and shoot at you. This rude behavior will disrupt 
the usual tranquility of the negotiation process. Blowing out a kneecap 
with a pistol may calm them back down and let you grab them before resuming
negotiations without further inappropriate behavior on their part.

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2.8 Safes

Most operations on your game map will have a safe you can blow up with 
dynamite for 1,000 respect points, some cash, another stick of dynamite, 
and some other item such as ammunition or a bomb. After you successfully 
complete negotiations at a location, look for a safe and blow it up. If 
you can blow up all safes in a game you will get a nice bonus. Be sure to 
blow up safes in all clinics and banks too. After all businesses and 
rackets have been taken over and all compounds bombed, find out which 
safes were overlooked by running down the list of operations under the 
Corleone Family under Map in the game menu and selecting each one to see 
if the safe was blown. You can fairly quickly identify which safes you 
need to blow up using this method. 

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3.  FACTORS AFFECTING EXTORTION

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3.1 Introduction

Some extortions are easy and some are very hard. The difficulty level can 
vary for the same business or racket depending on various factors and your
approach for extortion will vary also based on these factors.

It is frustrating to fail repeatedly in an attempt to extort a business or
racket. I have played the game several times and even I have troubles with
some obstinate bosses. It is hard to provide a walkthrough for the 
extortion of each business and racket since the number of guards can 
vary depending on Vendetta Level; there can be interference or assistance 
from various sources such as cops, rival families, Corleone guards nearby,
and your crew member; the computer will vary tactics used against you; and
factors such as your experience, game skill levels such as Shooting, Speed,
and Health, and your weapon upgrades can greatly affect how you do things 
and the success you may expect. Actually, I have seen a Godfather Game FAQ 
for the PC version that provides a walkthrough for the extortion of each 
business and you can use it but from my experience each time I try 
extorting a business unless it is very simple such as a newsstand my 
tactics will change based on circumstances and based on my tendency to 
change things up to keep things fresh, so I would not use a walkthrough 
personally in this area. Instead of providing a walkthrough I will talk 
about the factors that affect the extortion process and how to overcome 
obstacles they present.

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3.2 Guards

Before you extort a business you might case the location a bit to see what 
guards are on the outside. The toughness of a guard depends on the 
toughness of the family he is from and depends on how the guard is dressed. 
From wimpiest to toughest the families are Tattaglia, Stracci, Cuneo, and 
Barzini. A guard with a long coat is tougher than one with a short coat. 
Guards are color-coded. Tattaglia guards wear brown, Stracci guards wear 
blue, Cuneo guards wear magenta, and Barzini guards wear green. If you 
cannot autotarget a guard, check his coat color. If it is black you were 
trying to shoot a Corleone guard, which is in bad form.

By toughness of a guard I mean what it takes to kill him and how 
destructive he is. A Tattaglia guard in a short coat maight fire a small 
pistol and can be taken out quickly by a .38 but a Barzini guard in a 
long coat might fire a tommy gun and may require some headshots from a 
Magnum before he will drop.

You must use some cover or rival family guards will take you down in a 
second or two. Be careful and always be patient. You can get guards to 
charge at you while you are behind cover. That allows you to kill them 
while suffering little damage yourself.

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3.3 Experience and Skills

If you go through the game a second time you may be shocked to see that a 
business you extorted with ease at the end of the previous game is nearly 
impossible to take down at the start of the new game. You find your 
shooting is slow and inaccurate, reloading is slow, and your weapons do 
little damage. Until you can upgrade your weapons and can increase your 
skills based on respect points, you may have a tough time tackling several 
tough and deadly Barzini guards.

What I recommend is to go through about a dozen missions in the main story 
line before trying to extort any of the tougher businesses, especially 
those guarded by Cuneos or Barzinis. There are three reasons for this. 
First, your respect level may be around 20 or so after doing the missions, 
letting you add skill points to Health, Shooting, and Speed which make your 
character tougher and deadlier. Second, you should have enough money from 
doing the missions to upgrade all weapons to at least Level 2 and some
to Level 3, making them faster and deadlier. Third, you get more respect 
points the higher your rank in the Corleone Family so that your extortions 
will yield more respect points in terms of points for killing members of
rival families.

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3.4 Vendetta

When you try extorting from two or more businesses run by the same family 
in rapid succession, you will quickly become aware of the concept of 
vendetta in this game. The higher the Vendetta Level for a family the 
more opposition you can expect from those guarding a business. For the 
tougher families, the Cuneos and Barzinis, you will find guards shooting 
at you as you peacefully drive down a road even when the Vendetta Level 
with those families is Low. Check Tom's Report before you approach a 
business. Otherwise you might be shot by various guards ahead of you, 
behind you, and to your sides, as you approach the front door of the 
business. If the Vendetta Level is anything above Peaceful for the family 
currently controlling the business you might consider trying the shop 
later. If you have a mission for the Corleones you can do, the mission 
may reduce vendetta levels. If you have plenty of money you can bribe 
an FBI agent a couple thousand dollars to make things peaceful again. 
Or you can do as I do and say "Vendetta Levels be damned!" and trigger 
mob wars periodically. Having an FBI agent settle a mob war will cost you 
a minimum of $2,000 bribe for ending a war with Tataglias, $3,000 for 
Straccis, $4,000 for Cuneos, and $5,000 for Barzinis but will yield you 
5,000 Respect Points at the Don rank or somewhat less at lower ranks. 
If you have the cash to afford it these Respect Points are nice, 
especially if you are shooting for the achievement of Respect Level 50.

If the Vendetta Level for a family is low enough, you can enter a business 
with its guards doing nothing more than making angry comments and hand 
gestures. When you start roughing up the owner you may expect the guards 
to be a bit more proactive so you might want to negotiate with the owner 
behind some form of cover while crouching. This is a bit undignified but 
may save you a sudden trip to a clinic.

Inside a nightclub or hotel you may be able to conclude negotiations with 
relative peace only to find six guards shooting at you simultaneously as 
you try to make your exit. Unless your car is parked next to the door 
and is in good condition you may find leaving such a place in one piece 
to be easier said than done.

My personal method is to kill all guards when I approach a business, and 
ignore the Vendetta Level. Then I can enter negotiations with the business 
owner in a spirit of brotherhood. Let the Mafia families fuss and fume, I 
am a man of peace.

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3.5 Cops

Cops can be a nuisance. They may try to interfere with you while you are 
trying to peacefully conduct your business. You detect someone is firing 
at you, you return the fire using automatic aim, and lo and behold you 
just killed a cop and your wanted level shows an extra two badges. This 
happens to everyone. The question is, what to do when cops are around 
and are trying to interfere with your operations. You may either reduce 
the heat level to get cops off your back or you may simply kill the cops 
which as you might expect will maximize your heat level. 

3.5.1 Heat

At some point you will probably have a heat level get fairly high, and cops
shooting at you and trying to run you off the road will become a factor in 
your decision making process. There are six ways to reduce heat: 1) Get in a
safe house, 2) Wait for the heat level to drop, 3) Bribe a cop, 4) Move to 
another neighborhood, 5) Start a new mission, and 6) Get iced or arrested. 
Any of these actions may be appropriate given a given set of circumstances:
1) Get in a safe house This will drop the heat level to 2 badges, after 
which you might be able to operate without police interference.

2) Wait for the heat level to drop. Curl up with a good book while you wait 
in a quiet place for the heat level to drop. Recommended reading: The 
Godfather. I personally never wait but it is an option.

3) Bribe a cop. A quick and effective way to reduce heat, but keep the 
bribes coming or after the bribe timer runs out you need to be gone. A 
bribe reduces heat for a couple of minutes but attracts cops like flies 
to the area where you are doing business. As soon as the bribe timer ends, 
the cops start shooting at you regardless of anything you have done to 
deserve it. So, you must keep bribing cops with more money while the bribe 
timer is running. A bribe to a cop gets you 250 respect points at the Don 
rank, not as nice as the 5,000 points for an FBI agent to stop a mob war, 
but a useful bonus nevertheless.

4) Move to another neighborhood. If you are flexible, you might switch to 
another neighborhood for a while until the heat where you were drops. 

5) Start a new mission. Starting a mission can remove heat levels and 
reduce vendetta levels.

6) Get iced or arrested. This option may not be what you personally 
selected but it often drops heat levels.

3.5.2 Kill Cops

I'm always happy to hand out bribes to cops. If things are peaceful you 
can usually bribe a nearby cop, but as things heat up, such as when you 
are blasting on some guards, cops tend to shoot rather than accept 
bribes. My tendency is to simply kill interfering cops at that point. I 
go on a rampage with my tommy gun, killing every cop and killing every 
pedestrian between my man and the cop and blowing up any police car 
within a one block radius. Then I can go inside the establishment and do 
my business in peace. On occasion a cop may wander in off the street but 
a quick head shot will silence him. 

Leaving then becomes a challenge because your heat level will be at the 
maximum. If you want to keep it a challenge you might let the cops chase 
you to another neighborhood or you may simply let them chase you to your 
nearby safe house. Let the Corleone guards at the safe house take out any 
cops that hang around the safe house and after the gunfire dies down you 
can leave and continue on your merry way.

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3.6 Nearby Businesses

If the Corleone family controls a nearby business, its guards may be happy 
to help you out. So you may start attacking rival family guards when you 
are around the Corleone guards and use free aim to shoot in the direction 
of a guard protecting the business or warehouse you are targeting. As the 
angry guards run toward you, the Corleones will help you take them out. 
The drawback to this is you get no respect points for guards the 
Corleones kill, but if you are up against tough guards, it can make your 
job much easier.

If a rival family controls a nearby business, avoid firing at the guards 
guarding the business you are targeting while close enough for guards of 
the rival family to shoot you. You can find yourself being shot at from 
different directions by guards from different families. You may find 
this unsettling. When that happens, approach the guards from the other 
end of the street. Sometimes guards of different families will shoot 
each other. That can be fun to watch after which you can pick off the 
survivers.

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3.7 Pedestrians

One aspect of the game that can be alternately amusing and annoying is 
the tendency for there to be about half dozen pedestrians running back 
and forth between you and a guard you are trying to shoot. There are a 
few ways to mitigate this problem. If you are operating at night there 
tend to be fewer pedestrians so that is a good time to extort well 
defended businesses. Otherwise, you need to get behind some cover that is 
on the other side of the street where the guards are since that will keep 
pedestrians on sidewalks from getting in front of you. If you can get in 
some shots at the guards they should charge toward you in front of the 
pedestrians. A Molotov can clear up pedestrian congestion pretty well 
and may not bump up your heat level.

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3.8 Crew Member

Having a crew member accompany you can make your job easier, especially 
if you want to take out a bunch of guards. That sounds pretty obvious but 
there are a few drawbacks you may consider before employing a crew member 
to help.

I personally do not use crew members for anything in the game other than 
the one contract hit where a crew member must shoot from your car to get 
the bonus. The reason is if you are trying for the most respect points 
the crew member will not contribute to this. He will earn you 5 respect 
points per kill. At the Don rank I like to kill individual enemy family 
members using the garrote which earns me about 500 respect points. Even 
a head shot will earn 55 points at that rank which is 11 times what the 
crew member nets you.

Crew members can cause trouble. They may take out pedestrians between 
them and a rival guard. That increases your heat level quickly. If your 
car catches fire your character can jump out and run away before the car 
explodes but the crew member will tend to stay with the car and die in 
the explosion. And if your heat level gets high and you head for the 
safe house the crew member may stay outside and shoot at the cops to 
keep your wanted level maxed out. And one more thing, if you are 
around enemy guards in a peaceful situation the crew member will make
the situation a ticking time bomb. The enemy guards may start shooting 
at any point without provocation.

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3.9 Health

If your health meter gets below the half-way mark, it is time to get fixed 
up. Blue medicine bottles drop out of some gangsters when they die. It 
seems about one in ten do this on the average so I'd guess each has one 
chance in ten of dropping one. Be sure to consume it in a quiet place if 
possible, since it stops restoring your health if you get hurt while it 
is working.

If you don't have a medicine bottle to restore your health go to the 
nearest clinic or safe house. Hopefully when you get back you can pick 
up where you left off with no trouble.

Getting iced is not the end of the world but it is annoying if you are 
trying to extort some business since all the guards you worked so hard 
to eliminate will be back on the job when you return.

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4.  NOTES ON BUSINESSES AND RACKETS

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4.1 Introduction

I provide information on every business and racket you can extort in this 
section, from the first ones to ones you can pick and choose from as you 
see fit. While I said I won't provide walkthroughs I actually do provide 
rather detailed advice on the first ones, not that you would not do fine 
without this advice.

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4.2 Initial Businesses and Rackets to Extort

Name: Grand News
Neighborhood: Little Italy
Location: Grand and Mulberry Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Notes: I'd do this one as part of the first mission, The Alley, while 
walking back to the safe house after talking to Luca Brasi. It is on your 
way and the blue-coated Stracci guards will be taken out by Corleones 
although you can help kill the guards if you want. After the guards have
all been killed you may start negotiations with the owner of Grand News.
Punch the owner and then alternate between grabbing him and threatening 
him with punches until his payout hits around $360 or $365. Grab his bat 
or get the bat from your safe house for future enforcement actions.

Name: Emilio's Butcher Shop
Neighborhood: Little Italy
Location: Hester and Mott Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Notes: Mandatory as part of The Enforcer mission. You only need to smash 
his shop up a little for the Weak Spot Bonus. When the payout gets close 
to $650 you might just grab Emilio and pressure him that way rather than 
continuing to break things since that will make it easier to get real 
close to the maximum payout of $745. Stop when the payout gets around 
$735.
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $495
Notes: Mandatory as part of The Enforcer mission. You might be expected to 
buy out the racket boss but why not save your cash and negotiate instead? 
There should be two guards. Take them out with your bat. You can shoot the 
guards but melee attacks earn you more Respect Points. Rather than buy out 
the racket boss I would suggest punching him and applying pressure until 
his payout gets close to $490. Blow his safe to get $1,500. That would 
be the hidden bag of cash that appears in every mission. A funny thing, 
your bribe to the cop blocking the door drops from $400 to $100 when you 
do that. Don't forget to take the $150 off the table downstairs before 
leaving.

Name: DeMantagna's
Neighborhood: Little Italy
Location: Grand and Mott Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Notes: Easy enough. Punch him a few times but don't kill him. As you did 
with Grand News, alternate between grabbing Mr. DeMantagna and threatening 
him with punches until his payout hits around $365. If you go too far and 
his pressure meter turns red, leave, go a couple blocks away and come back 
to try again.

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4.3 Businesses and Rackets to Extort Early

After the next two training missions, A Grave Situation and Sleeping With 
the Fishes, you may want to extort a few businesses while waiting for the 
next main story mission to become available. These are fairly easy and 
include some favors to business owners or some wimpy Tattaglia-controlled 
businesses.

Name: Trapani’s Bakery
Neighborhood: Little Italy
Location: Canal and Mulberry Streets
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: Varies, sometimes $1,200
Notes: You may not see any Stracci guards around but if there are some, 
kill them before taking down the drug dealer in the alley behind the 
bakery. The drug dealer has a target above his head.

Name: Bowery Hotel
Neighborhood: Little Italy
Location: East Houston and Pitt Streets
Controlling Family: Barzini
Type: Business
Weak Spot: N/A -- Favor
Payout: $2,400
Notes: Strangle the guard in the lobby as soon as you enter. He is a tough 
hombre and otherwise may kill you after you do the favor. Use the bat or
some other melee weapon to pursuade the deadbeat tenants to leave.

Name: Bella Siciliana
Neighborhood: Little Italy
Location: Broadway and East Houston Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $495
Notes: After you finish with the business, enter the back room to the 
racket area. There are guards on the second floor that can shoot down at 
you so you may do best to head up to the second floor to take out the 
guards there before killing the ones on the first floor. You get 
dynamite for free from the second floor which is cheaper than than 
paying $500 on the black market.

At this point you should have over $12,500 so I would suggest heading to 
Brooklyn to upgrade your pistol to Level 2. While in Brooklyn, visit St 
Sebastian Hotel, Pitkin Garments, and Sicilian Goods. If you don't have 
$12,500 at this point, you should have it after getting payouts from the 
three extortions I recommend in Brooklyn.

Name: St Sebastian Hotel
Neighborhood: Brooklyn
Location: Fleet Alley and Plymouth Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Notes: The owner may try to fight you so take out the guards and the 
innocent bystander quickly. Threaten the owner with a gun and he should 
settle down. Hotels are easy targets early in the game. They tend to 
have few guards but pay out well.

Name: Pitkin Garments
Neighborhood: Brooklyn
Location: Washington and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Notes: Piece of chocolate cake.

Name: Sicilian Goods
Neighborhood: Brooklyn
Location: Main Street and Tillany Lane
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,800
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $1,495
Notes: Take out the outside guards before doing the favor. Afterwards, 
enter the racket back room from the alley crouching with gun drawn. 
Take your time and use available cover.

After finishing with Sicilian Goods, if you leave its area you will see a 
purple marker back at the location of Sicilian Goods on your map meaning 
you are being asked to do a favor there. Return there and you will find 
the place on fire. The owner will ask you to go in and rescue an item that 
turns out to be a vault key. In case you have trouble rescuing the key 
without getting iced in the flames, please consider vaulting through 
windows rather than walking through fire.

Take the key to the Savings and Loan on Broadway in Little Italy. There 
in the basement vault you will get $50,000 and a key to Scalise and 
Strong. A Scalise and Strong armored car is parked at almost every bank. 
With the key you get from the vault you can use all Scalise and Strong 
armored cars for getting away from bank heists. The armored car is more 
durable than other vehicles.

If you are feeling adventurous you might decide to rob the Savings and 
Loan on Broadway in Little Italy while you are there. Case the bank to 
get familiar with its layout and note the side entrance on the ground 
floor where you can dash to the Scalise and Strong armored car. If you 
want to minimize police interference you can go outside and bribe a cop. 
There are usually cops in front of banks. In the basement past the vault 
where you got the $50,000 and key you will find some bank guards. Take 
them out rapidly and go left around two corners to where the safe is. 
Blow it up with dynamite and head back upstairs to the side entrance on 
the ground floor shooting anybody you see. Get in the armored car and 
head for your safe house

I would suggest next upgrading your .38 caliber pistol to Level 2 for 
$7,500 at the southern tip of Broadway in Little Italy and then going 
to New Jersey to upgrade your shotgun to Level 2 for $45,000 since you 
can afford it with the $50,000 you just got from the bank vault. In 
New Jersey after you get the shotgun upgrade visit Arnold's Famous 47.

Name: Arnold's Famous 47
Neighborhood: New Jersey
Location: 4th and Garden Streets
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,800
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Notes: The racket upstairs has dynamite you can get any time you visit. 
After doing the favor, be careful and look around corners with gun drawn 
since you can get shot by guards you don't see as you try to work your 
way upstairs to chat with the racket boss. When you are trying to 
negotiate with him expect two Stracci guards to appear. I don't know where 
they come from but just take cover and take them out being careful not 
to kill the racket boss.

At this point you will have a pretty good set of weapons and a pretty good 
initial income. If you are trying to get to Respect Level 50 I would 
suggest focusing on the main story missions and doing occasional 
extortions since the net respect points earned during extortions increases 
with your rank in the Family and you get promotions by doing the missions. 
You should however plan on doing lots of bank heists and robbing lots of 
trucks in the meantime. A bank heist when you are at the Don rank gives 
you 8,000 respect points while a truck gives you 2,000 plus whatever you 
get for killing the two guards and driver (after negotiations), less at 
lower ranks but still significant. Otherwise I would suggest picking and 
choosing things to do between main story missions as you see fit. If you 
do lots of bank and truck heists you can still make Respect Level 50 about 
the time you get promoted to Don of NYC even using the approach of doing 
extortions as you please but you may have to do a few more of the heists. 
Also remember to maximize respect points you need to find all film reels, 
blow all safes, buy every item of clothing offered, win every prize 
fight, and buy every safe house. You need to heist every bank at least 
once too but if you do 60 bank heists during the game you will probably 
manage to hit each bank at least once.

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4.4 Challenging Businesses and Rackets to Extort

In this section I will list some of the places I think pose a problem. You 
may find them easy but I doubt it. Some of them are tough Cuneo or Barzini 
joints and in some it is tough avoiding the death of the management 
personnel.

Name: Cafe Vitales
Neighborhood: Brooklyn
Location: Dock and Prospect Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,870
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $1,870
Notes: In the category of a tough Barzini joint. Last time I had about 20
Barzini guards come after me. It started a mob war and even then the racket
boss died in the crossfire so it continued to be a tough Barzini joint. It 
requires some patience. One trick is to stay a good distance from the 
guards and fire a shot or two toward where the guards should be, then duck 
around a corner which you use for cover. When they run toward you pick 
them off with head shots. Rinse and repeat.

Name: J. Sizzle's Steakhouse
Neighborhood: Midtown
Location: 5th Avenue and 40th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Notes: The owner will attack you while you are trying to reason with him, 
to include picking up a shotgun dropped by the guards and shooting you 
with it. I suggest taking out the guards in front of the place, quickly 
shooting a customer while standing next to the owner, then shooting the 
owner in the knee with a small pistol, then threatening the owner with a 
gun. After that you and he can reason together in an atmosphere of calm.

Name: Liberto's
Neighborhood: Brooklyn
Location: Main Street and Plymouth Street
Controlling Family: Barzini
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Notes: Another tough Barzini joint. The basement racket can be a challenge 
since guards spew out of it like hornets from a hornet nest when you finish 
extorting the business. A good shotgun, at least Level 2, is recommended. 
Also, there are lots of tough outside guards before you even make it into 
the joint, but take your time, lure them toward you and kill them and the 
outside guards should not be a problem.

Name: The Colonial Tavern 
Neighborhood: Hell's Kitchen
Location: Columbus and 49th Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Notes: A tough Cuneo joint. Taking out the outside guards is tough since 
there are lots of them and little cover for you. One option is to run over 
them with your car. Unless your car catches fire and several guards use 
you for target practice at close range when you bail out you should stay 
healthy. If things are peaceful you can just walk inside and use the bar 
as cover while various guards enter the bar to shoot you. Extorting the 
bar owner is easy but the racket boss is a tough nut to crack unless you 
want to just buy him out. The problem is you need to threaten an innocent 
around him but he is kind of proactive, picking up a shotgun from a dead 
guard and shooting at you. The trick here is to not have full ammunition 
for any weapon when you approach him, so you can remove all weapons by 
getting their ammunition. He may still try to punch you but a shot to the 
knee and threatening him with a gun should calm him down.

Name: Tyler's Top Cuts
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 44th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: N/A -- Favor
Payout: Varies, maybe $350
Notes: You probably will have no guards to deal with and the owner is 
asking for a favor so what is the problem? Several Cuneo enforcers will 
show up during the favor and try very hard to kill you and the owner. If 
the owner dies you need to wait an hour before his identical twin reopens 
the shop. I've had a few die on me. You should stand between the owner and 
the front window when he asks his favor and you might do best to use a 
Tommy Gun upgraded to at least Level 2 to take out the arriving Cuneo 
enforcers. If you are still having problems with this it can help a lot 
to hire a crew member which you can do at the Associate rank or above. A 
Streetsweeper shotgun can also make a difference.

---------------------------------------------------------------------------

4.5 Other Businesses and Rackets to Extort

These should pose no particular difficulties although all are challenging 
to some degree and some might require you to come back a few times after 
being iced or getting medical treatment each time. If you want to you 
can try to guess the maximum payout from each boss based on looking at 
the pressure meter and how fast the pressure increases rather than using 
what I show in this section for each place. There are a few specific 
maximum payout amounts: $370, $495, $745, $995, $1,120, $1,495, $1,870, 
$1,995, and $2,495 so you might be able to guess well with practice. You 
may see a pattern in racket boss buyout amounts and guess the maximum 
you can extort without a buyout based on the buyout amount offered. Also 
you can try out different things on a boss to find out his weak spot 
rather than using the spoiler info I provide. In other words you don't 
have to use the information I provide in this section but you can if you 
want. Further, as you advance in the game and gain respect there are 
many businesses you can take over peacefully if you want. Especially 
after doing the 97th extortion in a game the idea of walking up to an 
owner and have him agree to pay you $100 with no muss or fuss might be 
appealing. Not to me of course, I will grind his bones and sprinkle 
them on my spaghetti.

The businesses listed here are in alphabetical order. You can do them in 
any order you want whenever you want. The easier ones tend to have lower 
payouts or are run by Tattaglias or Straccis. Also in my opinion hotels 
tend to be easy to do while offering good payouts. Businesses in Little 
Italy tend to be easiest to extort while those in Hell's Kitchen and 
Midtown can be tough.

Name: After Hours
Neighborhood: Hell's Kitchen
Location: 8th Avenue and 56th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Using Firearms
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,495

Name: Arezzo Seafood
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 44th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $495

Name: Arezzo Seafood
Neighborhood: Little Italy
Location: Allen and Eldridge Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $495

Name: Boolie’s Bakery
Neighborhood: Little Italy
Location: Bowery and Hester Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $745

Name: Boris Amichini
Neighborhood: New Jersey
Location: Observer Highway and Marshall Street
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening with Firearm
Maximum Payout: $1,120

Name: Caruso!
Neighborhood: Hell's Kitchen
Location: 8th Avenue and 41st Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495

Name: Casey Quinn's
Neighborhood: Hell's Kitchen
Location: 12th Avenue and 45th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Punches
Maximum Payout: $1,495

Name: Chateau Toledo
Neighborhood: Midtown
Location: 2nd Avenue and 42nd Street
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995

Name: Dale Mangano's 
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 52nd Street
Controlling Family: Stracci
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $370
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $495

Name: Doc Thody's Dahlias 
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 46th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $370
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995

Name: Fabio Satriani & Sons
Neighborhood: New Jersey
Location: 4th and Newark Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $995

Name: Flowers of Scotland
Neighborhood: Midtown
Location: Lexington Avenue and 37th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $995

Name: Global Trading Co
Neighborhood: Brooklyn
Location: Adams and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $370
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995

Name: Global Trading Co
Neighborhood: Little Italy
Location: Prince and Center Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $370
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $495

Name: Harry’s Bar
Neighborhood: Little Italy
Location: Grand and Allen Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $995

Name: Hawk's Steakhouse
Neighborhood: Little Italy
Location: Broadway and 33rd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,995

Name: Holden Holdings 
Neighborhood: Hell's Kitchen
Location: Rail yards
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Notes: Not much property to damage. There is a cash register and another item 
in the shop, either of which you can smash for the Weak Spot Bonus.

Name: Hotel Alioto
Neighborhood: Little Italy
Location: Barclay and Church Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $995
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495

Name: Hotel Madison
Neighborhood: Midtown
Location: 5th Avenue and 49th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $2,495

Name: Isao Kimota
Neighborhood: Midtown
Location: 3rd Avenue and 40th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening with Firearm
Maximum Payout: $1,870

Name: Joe Folley's
Neighborhood: New Jersey
Location: 5th and Newark Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995

Name: Joey's Baked Goods
Neighborhood: New Jersey
Location: 4th and Willow Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,120
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495

Name: Johnny Conger's
Neighborhood: New Jersey
Location: Water and Washington Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $1,495
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $1,495

Name: Louis' Restaurant
Neighborhood: Midtown
Location: 3rd Avenue and 25th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495

Name: Lumpy's Bar
Neighborhood: Midtown
Location: Broadway and 57th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Punches
Maximum Payout: $$1,995

Name: M. Powers & Sons 
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 50th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495

Name: Madame Polly's
Neighborhood: Midtown
Location: 5th Avenue and 37th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $2,495

Name: Marinelli's Fish Shop 
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 42nd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $1,120

Name: Michaelangelo Salera
Neighborhood: Brooklyn
Location: Main and Church Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370

Name: Midnight Rosie's
Neighborhood: Brooklyn
Location: Adams and Plymouth Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995

Name: Mookie's
Neighborhood: Midtown
Location: 4th Avenue and 37th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $1,870

Name: Mrs. Spillane's 
Neighborhood: Hell's Kitchen
Location: Dyer Avenue and 33rd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $370

Name: Orchid Inc. 
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 48th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $370

Name: Orchid Inc.
Neighborhood: Midtown
Location: 2th Avenue and 30th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $495

Name: Palladio Willow
Neighborhood: Midtown
Location: 5th Avenue and 25th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: N/A -- Favor
Payout: Varies, maybe $350
Notes: The favor involves a prize fight so you might upgrade fighting 
skills before trying this one. You may need to use a melee weapon in the 
fight such as a bat or tire iron.

Name: Poppy's - Westside 
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 42nd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495

Name: Primola
Neighborhood: Little Italy
Location: Allen and Eldridge Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995

Name: Providence Hotel 
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 48th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $995

Name: Raphael's
Neighborhood: Midtown
Location: 6th Avenue and 40th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $1,120

Name: Saint Martin Hotel
Neighborhood: Little Italy
Location: Broadway and Broome Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495

Name: Sammy's
Neighborhood: Little Italy
Location: Bowery and Doyes Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Punches
Maximum Payout: $495

Name: Santo
Neighborhood: New Jersey
Location: Park Avenue and 14th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495

Name: Savannah Hotel
Neighborhood: Midtown
Location: 7th Avenue and 49th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495

Name: Scotty's Biscotti 
Neighborhood: Hell's Kitchen
Location: 8th Avenue and 41st Street
Controlling Family: Barzini
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,120
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995

Name: Sicilian Goods
Neighborhood: New Jersy
Location: Observer Highway and Washington Street
Controlling Family: Stracci
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $995

Name: Sicilian Imports Inc
Neighborhood: Little Italy
Location: Bowery and East Houston Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Destroying Property
Maximum Payout: $745

Name: Smoke Signals
Neighborhood: Little Italy
Location: Bowery and Canal Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $1,120
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995

Name: St Alban's Hotel
Neighborhood: Midtown
Location: Broadway and 18th Street
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: $600

Name: The Ambassador
Neighborhood: Brooklyn
Location: Dock and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495

Name: The Carnegie Club
Neighborhood: Midtown
Location: 5th Avenue and 58th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $2,495

Name: The Colonial Club
Neighborhood: Midtown
Location: 6th Avenue and 42nd Street
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,870
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995

Name: The Continental
Neighborhood: Little Italy
Location: Broadway and Worth Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120

Name: The Crane Club
Neighborhood: New Jersey
Location: Park Avenue and 14th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $1,995

Name: The Elegante 
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 46th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $995
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,995

Name: The Full Moon
Neighborhood: Brooklyn
Location: Adams and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,200
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995

Name: The George Hotel
Neighborhood: New Jersey
Location: Washington and 14th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $2,495

Name: The Highway Hotel
Neighborhood: New Jersey
Location: Observer Highway and Newark Street
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,995

Name: The Luna Bar
Neighborhood: Midtown
Location: Park Avenue and 40th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,800

Name: The Peak
Neighborhood: Midtown
Location: Lexington Avenue and 42nd Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,870
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $2,495

Name: The Red Fox
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 46th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,120
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995

Name: The Roost
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 41st Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495

Name: The Tunnel Club
Neighborhood: Hell's Kitchen
Location: Dyer Avenue and 34th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120

Name: Tito Morelli
Neighborhood: Midtown
Location: Lexington Avenue and 34th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Notes: Easy. Should have no guards.

Name: Va Va Voom Room
Neighborhood: Little Italy
Location: Duanne and West Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120

Name: Valentino's
Neighborhood: Brooklyn
Location: Fleet Alley and Plymouth Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495

Name: Velveteen's
Neighborhood: New Jersey
Location: Garden and 5th Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995

Name: West Side Philly's 
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 44th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995

Name: West Side Willy's 
Neighborhood: Midtown
Location: Columbus Circle
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,870
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995

Name: Wright Wronsky's
Neighborhood: Brooklyn
Location: Adams and Prospect Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,995
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $1,495

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4.6 Warehouses

Warehouses are not exceptionally difficult. You generally have little 
interference from cops, pedestrians, and other families. You often have 
good cover and most warehouses have a medicine bottle available somewhere 
which will reappear if you walk out of the warehouse grounds and return. 
Bring lots of ammo. Weapon upgrades are recommended as in Level 3 type 
upgrades. One thing to watch out for is you will often find guards 
shooting at you from behind you. Don't let it rattle you, just take 
your time, keep an eye on things, look around, and shoot what appears 
behind you before proceeding forward.

Name: Barzini Hub
Neighborhood: Midtown
Location: Industrial Road and Connecticut Street
Controlling Family: Barzini
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $24,995

Name: Chinaware Warehouse
Neighborhood: Little Italy
Location: Rivington and Pitt Streets
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $2,495

Name: Cuneo Hub
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 52nd Street
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $17,495

Name: Italia Hauling Co
Neighborhood: Little Italy
Location: Madison and Market Streets
Controlling Family: Stracci
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $4,995

Name: Lipari Warehouse
Neighborhood: Little Italy
Location: Bank and Clarkson Streets
Controlling Family: Cuneo
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $8,595

Name: Milk Co. Warehouse
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 41st Street
Controlling Family: Cuneo
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $8,595

Name: Palermo Warehouse
Neighborhood: Midtown
Location: 2nd Avenue and 43rd Street
Controlling Family: Barzini
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $12,495

Name: S. Elia Warehouse
Neighborhood: Brooklyn
Location: Main and Empire Streets
Controlling Family: Barzini
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $12,495

Name: Stracci Hub
Neighborhood: New Jersey
Location: Hudson Street and River Road
Controlling Family: Stracci
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $10,695

Name: Tattaglia Hub
Neighborhood: Brooklyn
Location: Gold and John Streets
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $9,295

Name: Verona Warehouse
Neighborhood: Little Italy
Location: Morton and Jude Streets
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $4,995

Name: Waterside Warehouse
Neighborhood: New Jersey
Location: Rover Road and 14th Street
Controlling Family: Stracci
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $8,595

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5.  CONTACTING ME

Please send an email to alsnoid(at)hotmail(dot)com if you have information
to improve this guide such as correcting my mistakes, providing other tips,
other information on the game I should mention, alternative strategies, and
so on while this guide is under development. I will try to respond promptly
and will mention contributions in the acknowledgments.

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6.  ACKNOWLEDGEMENTS

1. Electronic Arts for creating a great game.
2. GameFAQs for putting up this FAQ.

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7.  VERSION INFORMATION

Version 1.0   4/21/08:  Work commences

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8.  LEGAL STUFF

This guide may not be reproduced except for personal private use. It may 
not be placed on any web site or otherwise distributed publicly without my 
permission. My staff scans the Internet daily for copies of this guide 
published by other sites and the attorney I have on retainer... oh who am 
I kidding, but please email me if you want to publish this and get my OK 
beforehand.