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    Fighter Guide by Zotmaster

    Version: 1.07 | Updated: 03/30/06 | Printable Version | Search This Guide

    +--------------------------------------+
    Def Jam: Fight for NY
    Fighter Guide Version 1.07
    Handle: Zotmaster
    Copyright 2004 Dan "Zotmaster" Christler
    Contact: zotmaster(at)mindless(dot)com
    +--------------------------------------+
    
    
    
    +---------------+
    Table of Contents
    +---------------+
    
    1. Version History
    2. General Information
    3. The Finishing Blow
    -Styles
    -Other Attacks
    4. The Def Jam Hall of Shame
    5. The Fighters
    -001: Baby Chris
    -002: David Banner
    -003: Baxter
    -004: Method Man as Blaze
    -005: Bless
    -006: Bo
    -007: Bone Crusher
    -008: Bubba Sparxxx
    -009: Capone
    -010: Carmen Electra
    -011: Chiang
    -012: Cindy J
    -013: Comp
    -014: Fat Joe as Crack
    -015: Crazy Legs
    -016: Snoop Dogg as Crow
    -017: Cruz
    -018: D-Mob
    -019: Dan G
    -020: Redman as Doc
    -021: Elephant Man
    -022: Erick Sermon
    -023: Fam-Lay
    -024: Flava Flav
    -025: Freeway
    -026: Ghostface Killah
    -027: Havoc
    -028: House
    -029: Ice-T
    -030: Jacob
    -031: Jervis
    -032: Joe Budden
    -033: Kimora
    -034: Lauren
    -035: Lil' Flip
    -036: Lil' Kim
    -037: Ludacris
    -038: Mack 10
    -039: Busta Rhymes as Magic
    -040: Manny
    -041: Masa
    -042: Meca
    -043: Memphis Bleek
    -044: N.O.R.E.
    -045: Nyne
    -046: Omar Epps as O.E.
    -047: Pockets
    -048: Prodigy
    -049: Henry Rollins
    -050: Rome
    -051: Santos
    -052: Scarface
    -053: Sean Paul
    -054: Shaniqua
    -055: Shawnna
    -056: Skull
    -057: Slick Rick
    -058: Snowman
    -059: Solo
    -060: Starks
    -061: Sticky Fingaz
    -062: Stingray
    -063: Suspect
    -064: Teck
    -065: Trejo
    -066: Trick
    -067: Warren G
    -068: WC
    -069: Xzibit
    6. Frequently Asked Questions
    7. Close
    
    
    
    +----------------+
    1. Version History
    +----------------+
    
    1.07 - 03.30.06 - An update not even worth noting.  Updated the sites that
    are allowed to post this guide.
    
    1.06 - 10.31.04 - Very, very slight update.  Basically just fixed one grammar
    mistake I found and updated the sites that are allowed to post this guide.
    
    1.05 - 10.18.04 - I've received enough questions via email to warrant adding
    a Frequently Asked Questions section, so there you go.
    
    1.0 - 10.14.04 - The guide is done to my satisfaction.  The Hall of Shame
    is bigger than I would have ever hoped it would be.  I must say, though,
    I'm definitely happy with my purchase.  If anybody sends me something
    that's post-worthy, I'll update this again, otherwise, this is more or
    less the end.  It's been fun.
    
    0.75 - 10.13.04 - More strategies and times added.  Added a Hall of Shame
    to showcase the worst of the worst.  Also numbered all of the fighters
    to make it easier to quickly search for whichever fighter you want to
    look up.  Not much left before it's all done.  Also, I modified the way
    I wrote my email address since some people feel the need to run spam
    bots.  Honestly, get a life, people.
    
    0.6 - 10.12.04 - More strategies and KO times listed.  This guide should
    be finished within the next couple of days.
    
    0.55 - 10.10.04 - Added more strategies for fighters as well as some of my
    best KO times.  Also added a section with specific knowledge on what can
    KO people and what can't.
    
    0.5 - 10.9.04 - Started this FAQ.  The outline is all there and there are
    strategies listed for a lot of the fighters.  The rest will be filled in
    shortly, as well as my personal best KO times.  The two I remember are
    already listed.
    
    
    
    +--------------------+
    2. General Information
    +--------------------+
    
    First and foremost, this guide covers fighting AGAINST - not WITH - any of
    the fighters in Def Jam: Fight for NY.  If you're looking for strategies on
    how to use each fighter, you're in the wrong place.  These strategies are for
    Normal Difficulty, as that is the "Normal" way to play through the game.
    Easy mode is for chumps, and Hard mode is for a different player altogether.
    
    Also, this guide is for beating the fighters as quickly and efficiently
    as possible.  I've found Kickboxing and Streetfighting to be the best when
    it comes to quick beatings, so my custom character I used for these fights
    uses those two styles, and only those two styles.  Trust me, it makes it
    easier.
    
    If you're a complete newbie and need to learn how to play, look to Camel
    Rider's guide.  There's no point in writing up another guide when he's
    already got that kind of information posted.  If you're looking to score a
    lot of points, again, look at Camel Rider's guide on GameFAQs.  If you want 
    to win, win big, and win often, follow my advice.
    
    Generally, the best defense is a good offense in this game.  I find that
    being super-aggressive - although still smart - not only overpowers the
    computer, but is also reliable against your friends.  With the exception of
    a few fighters - Crow being one of them - I almost never, ever block.  Why?
    Simple: I don't need to.  Most fights are literally over before they begin
    if you know what you're doing.  So keep pounding, and use the environment
    to your advantage.  You can accumulate a lot of reliable damage that way.
    
    For the quick KO times, after building my character, I fought each character
    three times and simply took my best score from that.  I'm sure I can 
    improve almost all of the times if I continue to play.  You can too.
    
    Before that, though, it's important to know exactly what can KO people and
    what can't.  Read on.
    
    
    
    +-------------------+
    3. The Finishing Blow
    +-------------------+
    
    Def Jam: Fight for NY is unique in that simply running an opponent out of
    life won't knock them out.  It takes an especially powerful blow to end
    a fight in this game.  With that in mind, I'll address what can KO people
    and what can't.  Unless noted, the victim's life MUST be in the Danger Zone.
    
    -------
    STYLES:
    -------
    
    Kickboxing: Kick combos.  Note that this attack must come from a Strong
    Grapple.  Hit the kick button rapidly to make sure your opponent doesn't
    reverse it.  You can KO your opponent even if their life doesn't start off
    in the Danger Zone.  The combo must go at least seven hits and it must
    eventually bring the victim's life into the Danger Zone.
    
    Streetfighting: Haymakers.  Note that you can deliver a Haymaker from either
    a standing position OR from a Strong Grapple.  Both have their uses.
    
    Martial Arts: Flying attacks.  Simply run toward a wall and press either
    the Punch or Kick button.  Your character will rebound and deliver a
    powerful strike...assuming your enemy is nearby, anyway.
    
    Wrestling: Any Strong Grapple.
    
    Submissions: Obviously, using Submissions.  While not a KO per se, a win
    is a win.  Concentrate on one limb for maximum results.
    
    --------------
    OTHER ATTACKS:
    --------------
    
    -Any Blazin' Move.
    -Any weapon.
    -Any wall/object attack, except one: if your character runs your opponent's
    face against a wall/fence, it will NOT KO your opponent regardless of
    whether or not his or her health is in the Danger Zone.  I'm not sure if
    this is random or not, although it appears to be.  Fortunately, it doesn't
    happen very often.
    -Any crowd attack as long as the crowd GRABS your opponent.  If they simply
    shove him or her back to you and you attack from there, it will NOT result
    in a KO.  If you want to use the crowd, make sure you HIT, not THROW, your
    opponent into the crowd.
    -Any attack off a turnbuckle or other climbable object.
    -Fire.
    -Subway trains.  As one would assume, the victim's health does not matter.
    -Three attacks against the same window.  Again, health does not matter.
    -Ring outs.  Only works in the Dragon House, but it still does the job.
    
    
    
    +--------------------------+
    4. The Def Jam Hall of Shame
    +--------------------------+
    
    In this section, I will immortalize all of the uber-wimps (ie, 10 second
    losers) I trash in the game.  May God have mercy on their souls.  Think of
    them as milestones of a sort: if you're getting 10 second KOs, you're
    getting the hang of pummeling people.  All in the name of progress :)
    
    Chiang
    Erick Sermon
    Freeway
    Ice-T
    Lil' Kim
    Masa
    Memphis Bleek
    Nyne
    O.E.
    Pockets
    Santos
    Skull
    Trick
    
    
    
    +-------------+
    5. The Fighters
    +-------------+
    
    001: Baby Chris
    Style(s): Kickboxing, Streetfighting
    Blazin' Move: Violator (8/10 Cool Points)
    Strengths: Lower Strength, Health
    Weaknesses: Upper Strength, Toughness, Charisma
    Strategy: With a name like that, no wonder he has no charisma.  Anyway,
    stupid name aside, he doesn't fight much better than a baby.  Just avoid
    the four-hit combos and instead opt for throwing him at stuff and you'll
    do just fine.  Or kick him to death.  Just wipe him out.
    Best KO Time: 0:23
    
    002: David Banner
    Style(s): Streetfighting, Wrestling
    Blazin' Move: Animal Instincts (8/10 Cool Points)
    Strengths: Upper Strength, Toughness, Charisma
    Weaknesses: Lower Strength, Speed
    Strategy: Banner's a little tougher than the average small fry, but that's
    only because he blocks occasionally.  By occasionally, I mean it'll
    probably only happen once in the fight if you're using Haymaker combos.
    Honestly, the best thing he's got going for him is his Blazin' Move,
    although his opening taunt is kind of funny too.  Note that if for some
    reason you let him take the offensive, he, too, is fond of Haymaker combos.
    Best KO Time: 0:16
    
    003: Baxter
    Style(s): Streetfighting, Martial Arts
    Blazin' Move: Old School Beat (7/10 Cool Points for spankings)
    Strengths: Health, Charisma
    Weaknesses: Lower Strength, Speed, Toughness
    Strategy: Punch/Punch/Punch/Haymaker attacks will not work.  However, 
    grabbing him and chucking him into stuff will.  Get a few short punches off
    to stop him, then fling him into something.  Pound him from there, and Blaze
    if you feel like trying out some cool moves.  Not much of a challenge.
    Best KO Time: 0:25
    
    004: Method Man as Blaze
    Style(s): Wrestling
    Blazin' Move: The Prequel (6/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Charisma
    Weaknesses: Speed, Health, Lack Of Versatility
    Strategy: Although Blaze certainly has some powerful moves, short of
    running attacks, he doesn't have any that are particularly fast.  You, on
    the other hand, do possess fast strikes, so even if he starts an attack you
    really don't need to block: just quickly deliver a punch and you'll hit him.
    Blaze also isn't too worried about blocking, so repeated Haymaker combos
    make this fight more or less a breeze.
    Best KO Time: 0:14
    
    005: Bless
    Style(s): Martial Arts, Kickboxing
    Blazin' Move: Platinumberg (4/10 Cool Points)
    Strengths: Lower Strength, Health, Annoying Personality
    Weaknesses: Toughness, Charisma, All-Around Stupidity
    Strategy: I hate Bless.  He suffers from a stupid look, a stupid one-liner -
    "You think you can freestyle with Bless?" - and to top it off, a stupid name,
    especially for a fighter.  "Look out for Bless, his Pedophilia attack is
    devastating!" Okay, all kidding aside, he's a little tougher than the regular
    fodder but still not too difficult to beat.  He usually counters if you try
    to punch him more than twice, so settle with two hits before grabbing him
    and tossing his irritating self into something.  Combo him from there and
    wipe his annoyance off the face of the Earth.  If you don't mind taking a
    little longer, I recommend using Call the Ambulance (Magic) or
    Pogo Stick (no one) because it seems much more fitting as a finisher
    against Bless.
    Best KO Time: 0:15
    
    006: Bo
    Style(s): Martial Arts
    Blazin' Move: Pop Your Collar (6/10 Cool Points)
    Strengths: Toughness, Health
    Weaknesses: Upper Strength, Lower Strength, Charisma
    Strategy: Bo's a pretty good wall of meat.  He's not very threatening
    offensively due to his low stats, but he's pretty good on the defensive
    end.  Haymaker combos work sometimes, so feel free to try them, but make
    sure you add the wall or crowd into your assault since it probably won't
    work all the time.  As long as you keep attacking there's not much to worry
    about.  Bo can attack pretty quickly if you let him, but again, if you
    stay aggressive, he'll never get any attacks off against you.
    Best KO Time: 0:15
    
    007: Bone Crusher
    Style(s): Wrestling
    Blazin' Move: Never Scared (7/10 Cool Points)
    Strengths: Upper Strength, Toughness, Health, Charisma
    Weaknesses: Lower Strength, Speed
    Strategy: A somewhat tough customer.  His blocking is somewhat erratic as
    well.  If he blocks your third attack, he'll most definitely block a fourth,
    so in that instance, a grab is your best bet.  If not, try for a Haymaker.
    Bone Crusher is fond of grabbing weapons, so make sure you're prepared for
    it in the event he moves away from you.
    Best KO Time: 0:28
    
    008: Bubba Sparxxx
    Style(s): Kickboxing, Wrestling
    Blazin' Move: Southern Hang (4/10 Cool Points)
    Strengths: Upper Strength, Toughness, Health
    Weaknesses: Lower Strength, Speed, Charisma
    Strategy: Bubba can be kind of annoying.  His aggressiveness seems to change
    from fight to fight.  There are fights where he will literally just stand
    there and let me pound the living crap out of him - Haymaker combos gave
    me the 14-second KO - and there are other times where he is not only very
    aggressive but also enjoys reversing or blocking everything I throw at him.
    Fortunately, such instances are rare, so just rely on Haymaker combos for
    the most part.  If, for some reason, Bubba starts giving you trouble by
    blocking or reversing things, just grab him and deal with him from there.
    Best KO Time: 0:14
    
    009: Capone
    Style(s): Streetfighting
    Blazin' Move: Pushover (9/10 Cool Points)
    Strengths: Upper Strength, Speed, Health
    Weaknesses: Lower Strength, Toughness, Charisma
    Strategy: Not much to this fight.  Capone -might- reverse -one- of your
    attacks, but who cares? Haymaker combos will win the day yet again, so
    just hammer away.  It is worth noting that Capone has one of the coolest
    Blazin' Moves in the game - cool enough that you should use it - so enjoy
    being able to get it once you finish beating the life out of him in
    Story Mode.  Or hey, if you're feeling generous, let him use it on you in
    a fight.  Why not? If you start fighting after that he still won't be
    able to beat you!
    Best KO Time: 0:13
    
    010: Carmen Electra
    Style(s): Kickboxing, Martial Arts
    Blazin' Move: Twister (4/10 Cool Points)
    Strengths: Upper Strength (must come from her torso), Lower Strength, 
    Health, Charisma
    Weaknesses: Speed, Toughness
    Strategy: I guess I gotta give Carmen a little bit of credit: look at all
    the people she outlasted...David Banner, Method Man, Bubba Sparxxx,
    Fat Joe...quite impressive considering that she's nothing more than a
    token bimbo in the game.  Anyway, this stems mostly from her tendency to
    counter anything past two or three hits: especially Haymakers.  Obviously,
    grapples are the best fall back here, but don't do them blindly or she'll
    probably reverse those too.  Just hit her a few times then toss her around.
    Wash, rinse, repeat, move on.
    Best KO Time: 0:22
    
    011: Chiang
    Style(s): Martial Arts
    Blazin' Move: Back Attack (5/10 Cool Points)
    Strengths: Speed, Health
    Weaknesses: Upper Strength, Toughness, Charisma
    Strategy: Chiang is more or less a pushover.  He seems fond of letting you
    Punch/Punch/Punch/Haymaker him into oblivion.  Use the environment if you
    want to, but as long as you bring the assault early, you can probably beat
    him without ever taking damage.  Even his Blazin' Move sucks.  Okay, I'll
    give him a little credit: his attacks are pretty quick.  If for some reason
    he catches you with one, reverse or block immediately because you'll be
    able to stop him before he knocks you down.  Continue your assault from
    there.
    Best KO Time: 0:10.  Woo hoo! My third 10 second KO! Go me! :)
    
    012: Cindy J
    Style(s): Streetfighting, Martial Arts
    Blazin' Move: Underground (2/10 Cool Points because Erick Sermon's move
    sucks THAT badly.)
    Strengths: Upper Strength, Speed
    Weaknesses: Lower Strength, Toughness, Health, Charisma
    Strategy: Not too much to worry about here, although Cindy is fairly fond
    of reversing your attacks.  It's tough to pick up visually because she
    won't really clue you in like, say, Ludacris does.  Just fire off a few
    punches, grab, and continue from there.  You'll probably get countered
    at least once or twice over the course of the fight: oh well, deal with it.
    She might get a hit in, but as long as you resume the pressure she's not
    much of a threat.
    Best KO Time: 0:29
    
    013: Comp
    Style(s): Wrestling
    Blazin' Move: Claw Buster (7/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Charisma
    Weaknesses: Speed, Health, Lack Of Versatility
    Strategy: An easy fight, although Comp can complicate it somewhat due to
    the fact that he is fairly aggressive.  He's fond of hitting you right from
    the start, so those of you lacking Jedi reflexes might find that you'll get
    knocked down almost as soon as the round starts.  He also occasionally
    blocks Haymakers, but not often enough that it whould deter you from using
    them.  With that in mind, treat this like any other quick fight and you
    should be in pretty good shape: just make sure you're ready for Comp at the
    start of the round in case he decides to bring the fight to you.
    Best KO Time: 0:18
    
    014: Fat Joe as Crack
    Style(s): Streetfighting, Wrestling
    Blazin' Move: The Crack Attack (4/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Health
    Weaknesses: He's fat.  Take a wild guess.
    Strategy: Don't expect to get too far hitting this fat sack of fat.  A good
    nickname for Crack would have to be "He Who Blocks Everything".  Even if you
    do manage to start a Punch combo, trying a Haymaker is asking for trouble.
    If you do manage to start the combo, end it at three hits and grab.
    There is, however, a fairly mindless way of saying no to Crack - couldn't
    resist the joke - that is also fairly effective.  Simply walk up to him and
    grab him.  Now throw him into a wall.  Pound him.  Pick him up, and grab him
    again.  Throw him into a wall.  Pound him some more.  Repeat.  You may take
    some damage, but you will be able to smoke Crack - okay, I'll stop - 
    with little effort.
    Best KO Time: 0:17
    
    015: Crazy Legs
    Style(s): Martial Arts
    Blazin' Move: Rocksteady (8/10 Cool Points)
    Strengths: Lower Strength, Speed, Charisma
    Weaknesses: Upper Strength, Toughness, Health
    Strategy: Crazy Legs is one of two extremes: he's either extremely easy, or
    extremely hard.  He's extremely hard if you let him start anything.  He's
    extremely easy if you Punch/Punch/Punch/Haymaker him over and over again.
    His lack of both Toughness and Health means he is one of the quickest KOs in
    the game: it usually doesn't even take me 20 seconds to knock him out.
    Best KO Time: 0:18
    
    016: Snoop Dogg as Crow
    Style(s): Martial Arts
    Blazin' Move: 187 (8/10 Cool Points)
    Strengths: Everything
    Weaknesses: Lack Of Versatility...I guess
    Strategy: Well, seeing as he is the final enemy in the main story and all,
    it does make sense that he's not quite as easy to KO as everyone else.
    Actually, he can be downright tricky: Crow is nothing short of FAST.  WC
    recovers from knockdowns faster, but other than that, Crow is the
    definition of speed.  This is one of those fights where I break my
    "never block" vow: you might want to here.  Even if his first three strikes
    hit you, if you can block the fourth - and you should - you can still get
    the upper hand.  Obviously, slow attacks are not the way to go here.  Get in
    one or two quick hits, then throw him into the nearest object you can find.
    The faster Crow's back meets an unfriendly object, the faster you'll win.
    Pound him and then quickly continue.  If he falls a fair distance away from
    you, let him get up because he'll attack you if you try to pick him up.
    Once he gets up, greet him with the worst of intentions.
    Continue your assault from there.
    Best KO Time: 0:48
    
    017: Cruz
    Style(s): Wrestling
    Blazin' Move: Flatline (7/10 Cool Points)
    Strengths: Upper Strength, Health
    Weaknesses: Lower Strength, Toughness, Charisma, Lack Of Versatility
    Strategy: Holy crap! Cruz was right! This fight really did only last about
    diez segundos! Well, okay, not quite: it lasted twelve...err, doce segundos?
    Been a while since I took Spanish.  Cruz was wrong about one thing, though:
    he bet on the wrong guy.  Anyway, since the fight is so short, obviously
    there isn't very much strategy involved, and indeed you'd be right: Haymaker
    combos win the day here.  Keep on your toes at the start though because
    Cruz is fond of charging right at the start, so be aware of that: that
    distance can disappear quickly.  Once you're in his face, keep pounding him
    until he drops.
    Best KO Time: 0:12
    
    018: D-Mob
    Style(s): Wrestling, Submissions
    Blazin' Move: Repeat Offender (3/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness
    Weaknesses: Speed
    Strategy: To be honest with you, it's a good thing D-Mob never challenged
    Crow to a one-on-one fight for control of New York: compared to Crow,
    D-Mob is a steaming pile of weaksauce.  Haymaker combos will work most -
    although not all - of the time.  If you are looking for an easy win, simply
    use Haymaker combos over and over again.  If you're looking for the fastest
    KO you can deliver, add a wall into your offensive.  Either way, you're
    looking at yet another easy battle.
    Best KO Time: 0:17
    
    019: Dan G
    Style(s): Streetfighting, Martial Arts
    Blazin' Move: Break Beats (9/10 Cool Points)
    Strengths: Speed, Toughness, Charisma
    Weaknesses: Upper Strength, Lower Strength, Health
    Strategy: Dan G's stats are very deceptive.  If you look at his lack of
    strength, you'd think he's a pushover.  However, he can be a surprisingly
    difficult opponent.  He's very fond of using the environment to his advantage.
    If he can climb on stuff to get the jump on you, he will.  It's difficult
    to use Punch combos on him as well because he'll usually block anything past
    the second hit.  However, if he's blocking, it means he probably won't be
    able to counter you if you grab him.  With that in mind, deliver two or three
    punches, grab him and chuck him into something.  From there, continue as
    usual.  It's worth letting him use his Blazin' Move on you once just to see
    it in action before you can unlock it: it's definitely one of the coolest
    in the game.  All in all, for being a nobody, Dan G is a pleasant surprise
    as far as competition goes.
    Best KO Time: 0:36
    
    020: Redman as Doc
    Style(s): Martial Arts
    Blazin' Move: Balls to the Wall (9/10 Cool Points)
    Strengths: Upper Strength, Speed, Health, Charisma
    Weaknesses: Lower Strength, Toughness, Lack Of Versatility
    Strategy: In relative terms, Doc is a little trickier than most of the
    fighters you face.  It's not that he's terribly hard, but he can be quite
    a challenge if he gets any momentum going.  Haymaker combos work sometimes,
    but Doc reverses attacks too often for you to really rely on it.  Instead,
    utilize a wall or the crowd and watch how far away from you he falls when
    you knock him down.  Let him get up if you don't end up right next to him
    or he'll probably reverse one of your next attacks.  Check out his Blazin'
    Move before you finish him off: it's fun to watch.
    Best KO Time: 0:39
    
    021: Elephant Man
    Style(s): Kickboxing, Martial Arts
    Blazin' Move: Good 2 Go (7/10 Cool Points)
    Strengths: Lower Strength, Speed, Toughness, Charisma
    Weaknesses: Health
    Strategy: Elephant Man is fairly adept at blocking your blows, but he's
    surprisingly not overly aggressive.  Add in the fact that he's easy to
    grab and you've got yet another easy opponent to beat.  Just be careful
    that he doesn't grab you, because if your health gets low, he can put you
    down with a kick combo.  However, if you keep throwing him into stuff, he'll
    never get that chance.
    Best KO Time: 0:14
    
    022: Erick Sermon
    Style(s): Streetfighting, Wrestling
    Blazin' Move: Double or Nothing (1/10 Cool Points.  Lamest.  Move.  Ever.)
    Strengths: Upper Strength, Lower Strength, Toughness
    Weaknesses: Speed, Health, Charisma
    Strategy: Just like Bless is the complete Stupid package, Erick Sermon is
    the complete Wuss package.  A wussy looking guy + wussy name + wussy
    Blazin' Move = wussy fighter.  Guess how you're going to deal with him?
    Yup, you got it: lots of punches, lots of Haymakers.  Actually, I take that
    pack: a FEW punches and a FEW Haymakers, as the fight doesn't last 
    long enough to make either of those totals amount to a lot.  Please.  
    Dust him off and move on.
    Best KO Time: 0:10.  Another one bites the dust...
    
    023: Fam-Lay
    Style(s): Streetfighting, Martial Arts, Wrestling
    Blazin' Move: Final Frontier (3/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Health
    Weaknesses: Speed, Charisma
    Strategy: Haymaker combos still work on occasion, but your odds of getting
    reversed go way up if you go past two hits.  There are two other things to
    watch out for as well.  First, Fam-Lay is fond of finding weapons when you
    aren't beating on him.  Make sure you're ready in case he does grab one.
    Also, he's fond of attempting Haymakers of his own.  In the event that you
    aren't currently hitting him, get ready to not get hit by it, lest you end
    up in a world of hurt.  Just throw him at stuff and don't give him a chance
    to do either.
    Best KO Time: 0:28
    
    024: Flava Flav
    Style(s): Martial Arts
    Blazin' Move: Times Up (5/10 Cool Points)
    Strengths: Speed, Health, Charisma
    Weaknesses: Upper Strength, Lower Strength, Toughness
    Strategy: Although he's the coolest real rapper in the game, that doesn't
    mean he's the best.  He's a little tougher than some of them though due to
    the fact that he will sometimes counter your attacks.  Haymaker combos will
    still allow you to knock him out in short order, though, so long as you
    continue to hit him.  If you're paranoid that he'll get a good string of
    moves off on you, block one of his combos and then grab him.  If you're
    like me, shrug off his occasional counter attack and just punch him into
    oblivion.
    Best KO Time: 0:22
    
    025: Freeway
    Style(s): Kickboxing, Martial Arts
    Blazin' Move: North Philly (4/10 Cool Points)
    Strengths: Lower Strength, Speed, Toughness
    Weaknesses: Upper Strength, Health, Charisma
    Strategy: Great.  Another Def Jam equivalent to Peter McNeely.  Just keep
    using Haymaker combos, yet again: this fight won't last long, just like the
    other members of my Def Jam Hall of Shame.
    Best KO Time: 0:10
    
    026: Ghostface Killah
    Style(s): Wrestling
    Blazin' Move: Swing Time (7/10 Cool Points)
    Strengths: Everything But Speed
    Weaknesses: Booyah! Speed
    Strategy: If not for Ghostface's high Toughness and Health - or perhaps
    if I were just less lazy than I am - he would become another member of my
    Def Jam Hall of Shame, since he pretty much will let you Haymaker combo him
    as often as you want.  However, since he has high Toughness and Health and
    I am lazy, he survived just long enough to keep that from happening.  Oh
    well.  If this were a contest to have Big Things hanging off your body,
    Ghostface would be the winner.  However, it's not.  Too bad for him.
    Best KO Time: 0:14
    
    027: Havoc
    Style(s): Martial Arts, Wrestling
    Blazin' Move: Hostility (8/10 Cool Points)
    Strengths: Upper Strength, Speed, Toughness
    Weaknesses: Lower Strength, Health, Charisma
    Strategy: Feel free to use Punch/Punch/Punch/Haymaker combos as often as you
    like.  Apparantly, Havoc doesn't mind getting his face punched over and over
    again.  Apply liberally and this fight is yours almost as soon as it starts.
    Haymaker him into the crowd if you insist on defeating him even faster.
    Best KO Time: 0:14
    
    028: House
    Style(s): Wrestling
    Blazin' Move: House Call (6/10 Cool Points for a lousy pun)
    Strengths: Upper Strength, Toughness
    Weaknesses: Speed, Health, Charisma
    Strategy: Sigh.  House, too, is just a step away from the Hall of Shame.
    It seems he's just tough enough to avoid getting KO'd in ten seconds,
    but at any rate, you know the drill: Haymaker combos, Haymaker combos,
    Haymaker combos.  No wonder he was the test dummy for the Tutorial.
    Best KO Time: 0:14
    
    029: Ice-T
    Style(s): Martial Arts, Submissions
    Blazin' Move: Iceberg (6/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Speed, Charisma
    Weaknesses: Toughness, Health
    Strategy: As noted below, there really isn't much to this fight other than
    Haymaker combos.  If you're lucky, you can KO him in as fast as 10 seconds
    (I don't believe it's humanly possible to do it faster), or, if you are a
    little less lucky, you'll beat him in 20.  Having low Health and Toughness
    really makes Ice-T a pushover because you can pummel him in seconds flat.
    Best KO Time: 0:10.  Before you call BS on me, I assure you that, although
    it's difficult, it can be done.  Actually, it does take a hint of luck.  
    You will, of course, be using the walls to aid in this endeavor.
    Obviously, Haymaker combos are the way to go.  You have to hope that on 
    the first one, Ice-T hits a wall, or else you won't be able to get it 
    done in 10 seconds.  If he does, hit him twice, Haymaker him, pick him up, 
    and do it some more.  If you do it right, a sub-15 second KO is possible.  
    The only rapper out of this whole cast that I really like is one I can 
    KO the fastest.  What a shame.  I only wish I could do it to Bless.
    
    030: Jacob
    Style(s): Martial Arts, Wrestling
    Blazin' Move: The World Is Mine (3/10 Cool Points)
    Strengths: Toughness, Health
    Weaknesses: Speed, Charisma
    Strategy: He's the jeweler, for Christ's sake! His job is to sell shiny
    things, not fight people! That having been said, he's notable since he
    can take a lot more damage than most fighters.  However, he's not much of
    an offensive threat, nor is he very inclined to do anything against your
    nonstop assault of punches and Haymakers.  He sometimes shows a hint of
    guts by charging you when the round begins, but in that case, block his
    one puny attack and pummel the life out of him.
    Best KO Time: 0:13
    
    031: Jervis
    Style(s): Streetfighting
    Blazin' Move: Perfect Crime (5/10 Cool Points)
    Strengths: Upper Strength, Toughness
    Weaknesses: Lower Strength, Speed, Health, Charisma
    Strategy: Do you smell bacon? Okay, I'll leave the cop jokes at that.
    All in all, he's yet another "Probably could go on the Hall of Shame if I
    were a little less lazy" character.  The one thing that's notable about
    Jervis is that he usually comes out charging.  The charge is really rapid,
    so make sure you either block or move out of the way.  Once you hit him
    once, though, the fight is basically over because Jervis can't be bothered
    to stop you from executing more Haymaker combos on him.  Too bad he can't
    use a tazer or something: it certainly would help his cause.
    Best KO Time: 0:14
    
    032: Joe Budden
    Style(s): Martial Arts, Submissions
    Blazin' Move: Pop Off (6/10 Cool Points)
    Strengths: Speed, Health
    Weaknesses: Toughness, Charisma
    Strategy: Okay, Joe's a little tougher than most of his peers since he
    does decide to counter or block on occasion, but I still knock him out
    faster when I just use Haymaker combos than when I try to mix in grabs.
    I don't really know why that is, to tell you the truth.  Anyway, there's
    not too much to note about Joe except that he does take to jumping off
    the walls on occasion if you decide to let him do that.  He's still
    not much of a challenge.
    Best KO Time: 0:20
    
    033: Kimora
    Style(s): Streetfighting, Martial Arts
    Blazin' Move: Phat Special (8/10 Cool Points)
    Strengths: Lower Strength, Health, Charisma
    Weaknesses: Upper Strength, Speed, Toughness
    Strategy: What can I say? There's really nothing to this fight.  Kimora
    will, for the most part, just let you punch the life out of her, so go
    ahead and do so.  I swear, I think the background is a more formidible
    opponent than fighters like Kimora.  If only you could test it out...
    Best KO Time: 0:15
    
    034: Lauren
    Style(s): Streetfighting
    Blazin' Move: No Foreplay (8/10 Cool Points)
    Strengths: Speed, Toughness, Charisma
    Weaknesses: Upper Strength, Lower Strength, Health
    Strategy: Yay! Lauren makes the fights a little more fresh by introducing
    a fairly rare concept for AI opponents! What is that, you ask? Blocking!
    Yahoo! Okay, seriously.  She blocks every now and then: certainly not
    enough to matter.  Just use the usual Haymaker combos and end this.
    Wonder what kind of terrain she's trying to blend into with that camo?
    Best KO Time: 0:17
    
    035: Lil' Flip
    Style(s): Martial Arts
    Blazin' Move: Game Over (6/10 Cool Points)
    Strengths: Upper Strength, Speed, Health, Charisma
    Weaknesses: Lower Strength, Lack of Versatility
    Strategy: Stay away from four-hitters and instead rely on throwing him at
    stuff.  Considering his stats, Lil' Flip just plain sucks.  Having just one
    style really hurts him though.  He also has a really stupid opening one-liner,
    as well as a stupid name, but at least he isn't the complete stupid package
    like Bless.  For that, I am grateful.  Throw him into stuff and end it.
    Best KO Time: 0:29
    
    036: Lil' Kim
    Style(s): Martial Arts
    Blazin' Move: Queen Bee (7/10 Cool Points)
    Strengths: Upper Strength, Speed, Toughness, Charisma
    Weaknesses: Lower Strength, Health
    Strategy: Just another name on the Def Jam Hall of Shame list.  Just
    punch the crap out of her and be done with it.  Not much else to say
    otherwise, except that her figure has definitely improved in this game.
    Best KO Time: 0:10
    
    037: Ludacris
    Style(s): Kickboxing, Martial Arts
    Blazin' Move: Stand Up (6/10 Cool Points)
    Strengths: Lower Strength, Speed, Toughness, Charisma
    Weaknesses: Upper Strength
    Strategy: The best advice when fighting Ludacris is to watch his hands.
    If his hands are up and very close to his face - like a boxing stance -
    he's ready for you and he'll block or reverse whatever attack you use.
    If his hands are anywhere else, he's fair game.  He's fairly quick, so
    stay away from Haymaker combos in favor of the environment.  Stay on him,
    though, because he can get up fairly fast as well.  If you don't get on him
    the instant he falls, he's probably going to counter you once he gets up.
    Best KO Time: 0:29
    
    038: Mack 10
    Style(s): Streetfighting, Wrestling
    Blazin' Move: West Thrust (7/10 Cool Points)
    Strengths: Upper Strength, Toughness, Health
    Weaknesses: Lower Strength, Speed, Charisma
    Strategy: The Counter-Strike weapon is about a hundred times more dangerous
    than the Def Jam fighter is.  You'd think he'd be a challenge, but all he
    wants to do is taunt you and let you Haymaker combo the crap out of him.  
    Oblige him and move on.  This fight shouldn't take long.
    Best KO Time: 0:19
    
    039: Busta Rhymes as Magic
    Style(s): Submissions
    Blazin' Move: Call The Ambulance (10/10 Cool Points.  THE coolest Blazin')
    Strengths: Upper Strength, Toughness, Health, Charisma
    Weaknesses: Lower Strength, Speed, Lack Of Ver...ah, screw it.
    Strategy: Magic's fighting style is actually fairly similar to the general
    strategy I employ.  Magic favors a few quick attacks followed by a grab.
    If he's near a wall or the crowd, he'll throw you into it, otherwise he'll
    use a submission move.  Keep your combos short and use the wall liberally.
    Magic can recover from attacks fairly quickly, so don't pick him up unless
    he's close to you.  Don't let up, keep grabbing and using the wall, and you
    can still beat him without taking any damage.  If you are late with any of
    your attacks, though, expect to be in a world of hurt.  Enjoy his Blazin'
    Move: it's definitely the coolest in the game, especially if it KOs someone.
    Best KO Time: 0:30
    
    040: Manny
    Style(s): Streetfighting, Wrestling
    Blazin' Move: Skull Fracture (4/10 Cool Points)
    Strengths: Toughness, Health
    Weaknesses: Speed, Charisma
    Strategy: I admire Manny both for his use of Haymakers as well as the fact
    that he's somewhat aggressive.  I laugh at him, however, for not being
    particularly adept at preventing me from punching his lights out whenever
    I feel like it.  Unless you throw blind Haymakers, don't worry about him
    blocking anything.  If not for his high Toughness and Health, he'd be
    another member of the Hall of Shame.
    Best KO Time: 0:15
    
    041: Masa
    Style(s): Submissions
    Blazin' Move: Chiropractor (6/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness
    Weaknesses: Health, Charisma, Lack of Reliable KO Threat
    Strategy: Masa's as much of a nuisance as you allow him to be, no more, and
    no less. Kick or Punch combos still rule the day here.  In the event he takes
    you by surprise, stay in the middle of the battleground to make it harder for
    him to KO you.  You probably won't need the environment as long as you keep
    punching the crap out of him.  Seriously, though.  He's a wuss.
    Best KO Time: 0:10.  Number four on my 10-second list.
    
    042: Meca
    Style(s): Kickboxing
    Blazin' Move: Don't Come Back (6/10 Cool Points)
    Strengths: Lower Strength, Toughness
    Weaknesses: Upper Strength, Speed, Health, Charisma
    Strategy: Punch/Punch/Punch/Haymaker combos work very well.  Due to his low
    health, simply doing this, even without involving the crowd, can get him into
    KO range in as little as 10 seconds.  I can beat him within thirty despite
    getting knocked down once in the fight.  On the off chance he blocks your
    punches, simply grab him and throw him towards the crowd or a wall.  Once
    you knock him down, simply pick him back up and continue your assault.
    Best KO Time: 0:14
    
    043: Memphis Bleek
    Style(s): Streetfighting, Wrestling
    Blazin' Move: M.A.D.E (7/10 Cool Points)
    Strengths: Upper Strength, Speed, Health, Charisma
    Weaknesses: Lower Strength, Toughness
    Strategy: Who? Oh well.  The only saving grace I have for Memphis Bleek
    is that I can't 10-second KO him ALL the time like most of the other ones
    on the list.  Basically, I'm saying most of the time, it takes about 15.
    Guess how you'll be winning THIS fight? Yup.  Haymaker combos.
    Best KO Time: 0:10
    
    044: N.O.R.E.
    Style(s): Streetfighting, Submissions
    Blazin' Move: Hang Hang (5/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Charisma
    Weaknesses: Speed, Health
    Strategy: Bah.  Yet another yawn-inducing excuse of a fight.  If you
    manage to hit him with your first punch, the fight is basically over
    because you can use Haymaker combos over and over again from there
    until you KO him which, obviously, doesn't take very long.  Just make
    sure you stay on him and you can continue punching the life out of him.
    Best KO Time: 0:16
    
    045: Nyne
    Style(s): Streetfighting, Martial Arts
    Blazin' Move: Speedbag (3/10 Cool Points)
    Strengths: Speed, Charisma
    Weaknesses: Lower Strength, Toughness, Health
    Strategy: Yet ANOTHER member of the Hall of Shame.  Maybe it's just me,
    but it seems Nyne is a million times harder when you fight him over a
    girlfriend than he is at any other point you can possibly fight him.  He
    actually seems to be a challenge at that point, almost enough to make me
    NOT be aggressive.  Almost.  Any other time, though, he's a weaksauce
    piece of ten-second crap.  You know what to do.
    Best KO Time: 0:10
    
    046: Omar Epps as O.E.
    Style(s): Streetfighting
    Blazin' Move: Bombtrack (4/10 Cool Points)
    Strengths: Upper Strength, Speed, Toughness, Charisma
    Weaknesses: Lower Strength, Health, Lack Of Versatility
    Strategy: O.E. might as well stand for Over Easy.  This fight certainly
    is.  The simplest way to beat him is to simply use Haymaker combos over
    and over again.  If you hit him into a wall, the fight will end even
    faster, as if it needed to.  It figures that the two people you can
    turn over to D-Mob's side are the two easiest people to knock out.  At
    least Ice-T is cool, though.  The only cool thing about O.E. is his
    fighting stance is reminiscent of Scorpion's from the old Mortal Kombats.
    Best KO Time: 0:10
    
    047: Pockets
    Style(s): Kickboxing, Streetfighting, Martial Arts
    Blazin' Move: Air Pocket (6/10 Cool Points)
    Strengths: Speed, Health, Versatility
    Weaknesses: Upper Strength, Lower Strength, Toughness, Charisma,
    Almost As Stupid A Name As Bless
    Strategy: Pockets makes me hate Bless that much more.  Why? Because if it
    weren't for Bless, Pockets would be the most annoying person in this game.
    But no.  We have Bless.  DAMN YOU, BLESS! Anyway, we got a 10 second guy
    on our hands, so we know what to do with him.  KOing Pockets in 10 can be
    a little tough at times because he's pretty fast and somewhat aggressive,
    but not to worry: he's not gonna do much damage to you.  Stupid Bless.
    Best KO Time: 0:10
    
    048: Prodigy
    Style(s): Kickboxing, Streetfighting, Submissions
    Blazin' Move: Hell on Earth (7/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Versatility
    Weaknesses: Speed, Health, Charisma
    Strategy: Here's another guy who falls into the "Probably could be in the
    Hall of Shame if I weren't so lazy" category.  The only trick to this fight
    is sometimes he starts off by charging you, which means he might get in a
    shot or two and delay your domination by five to ten seconds.  Other than
    that, the bread-and-butter Punch/Punch/Punch/Haymaker combo still works
    wonders.
    Best KO Time: 0:15
    
    049: Henry Rollins
    Style(s): Kickboxing, Streetfighting, Martial Arts, Submissions
    Blazin' Move: 2.13.61 (7/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Health, Versatility
    Weaknesses: Speed
    Strategy: If you looked at his stats, his styles, his look, and his role
    in the game, you'd think, "Wow.  What a badass."  To be totally honest with
    you, he is...as long as someone other than the computer is using him.
    I have a harder time taking out Carmen Electra than I do Henry Rollins.
    Why? Because he rarely blocks or counters.  The X-factor is he can do a lot
    of damage to you if he charges you from the get-go, but other than that,
    talk about a waste of stats and four fighting styles.  Geez.
    Best KO Time: 0:16
    
    050: Rome
    Style(s): Streetfighting, Martial Arts
    Blazin' Move: Rough Night (7/10 Cool Points)
    Strengths: Health, Upper Strength
    Weaknesses: Lower Strength, Toughness, Charisma
    Strategy: Talk about ugly.  Anyway.  Haymaker combos usually won't work:
    while Rome usually won't reverse them, he will almost always block them.
    If he blocks any of your punches, grab him instead and chuck him into 
    something.  Continue from there.  For a change of pace, punch him a few
    times, hard grab him, then just kick him to death.  It's up to you.
    Best KO Time: 0:35
    
    051: Santos
    Style(s): Kickboxing
    Blazin' Move: Filipino Pride (7/10 Cool Points)
    Strengths: Lower Strength, Toughness
    Weaknesses: Upper Strength, Health, Charisma
    Strategy: Santos blocks occasionally.  By occasionally, I mean maybe once
    or twice in the time it takes for you to pummel him.  See a pattern here?
    Just Punch/Punch/Punch/Haymaker him until he drops.  Use the environment for
    grins, or use him to test out new Blazin' moves.
    Best KO Time: 0:10.  Number five!
    
    052: Scarface
    Style(s): Streetfighting, Wrestling
    Blazin' Move: The Fix (4/10 Cool Points on the account of no cool
    painful-sounding crunching noises.)
    Strengths: Lower Strength, Health
    Weaknesses: Speed
    Strategy: Well, at least Scarface makes you take a little bit of time to
    knock you out due to the fact that he likes to block punches.  That's okay.
    You can still chuck him into stuff and win this fight without a whole lot
    in the way of effort.  Hit him once or twice before doing it, though, or
    else he just might counter your grab.
    Best KO Time: 0:46
    
    053: Sean Paul
    Style(s): Martial Arts
    Blazin' Move: Street Respect (7/10 Cool Points)
    Strengths: Lower Strength, Speed, Health, Charisma
    Weaknesses: Upper Strength, Toughness, Lack of Versatility
    Strategy: Sean Paul has some very fast strikes, so he can be a real pain to
    deal with.  Don't bother trying to Haymaker him, because he will reverse it
    more or less every time.  Also don't try grabbing him unless you've stunned
    him because again he'll reverse it.  Your best bet is a Punch/Punch/Punch/Grab
    combo.  Fling him into the crowd or a wall and combo him there.  Keep up
    the pattern and you shouldn't have too much trouble.  Whatever you do, don't
    let him get a combo going.
    Best KO Time: 0:19
    
    054: Shaniqua
    Style(s): Streetfighting, Wrestling
    Blazin' Move: Lap Dance (4/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness, Health
    Weaknesses: Speed, Charisma, Sinful Ugliness
    Strategy: Wow.  Saying she got beaten with the Ugly Stick doesn't seem
    sufficient, nor does saying she fell out of the Ugly Tree describe her
    ugliness.  I guess the best way to put it would be to say that she got
    beaten with the Ugly Tree itself.  Anyway, if Shaniqua could tap into her
    monumental ugliness as a source of strength, she'd be quite a dangerous
    opponent.  Alas, she can't.  While she blocks occasionally, that's the
    only thing that will deter you from beating her instantly.  Use Haymaker
    combos and be glad the fight's over.
    Best KO Time: 0:15
    
    055: Shawnna
    Style(s): Kickboxing, Streetfighting, Martial Arts
    Blazin' Move: Let's Go (6/10 Cool Points)
    Strengths: Lower Strength, Speed, Toughness, Charisma, Versatility
    Weaknesses: Upper Strength, Health
    Strategy: You just might have to do a little bit of work to beat Shawnna.
    She does, on occasion, counter or simply block your punches.  Of course,
    she's not terribly strong, nor does she do this all the time, so it
    shouldn't really deter you from doing so.  She can string some quick combos
    on you though, so make sure you're actively attacking her.  The only girl
    to even put up token resistance, to be sure.
    Best KO Time: 0:24
    
    056: Skull
    Style(s): Streetfighting, Submissions
    Blazin' Move: Latin Twist (7/10 Cool Points)
    Strengths: Upper Strength, Toughness
    Weaknesses: Lower Strength, Speed, Health, Charisma
    Strategy: Pfffft.  At least he has a somewhat cool Blazin' Move.  Good
    thing, since there's absolutely nothing else going for him.  Blah blah blah,
    Haymaker combos, blah blah blah.
    Best KO Time: 0:10
    
    057: Slick Rick
    Style(s): Kickboxing, Submissions
    Blazin' Move: The Show (5/10 Cool Points)
    Strengths: Upper Strength, Toughness
    Weaknesses: Lower Strength
    Strategy: Arrrgh, he wears an eye patch, matey.  Anyway, while Slick Rick
    is pretty aggressive, he, too, falls easily to some simple tactics.  Avoid
    four-hit combos: you'll probably never land one.  Instead, rely, yet again,
    on two or three hits, followed by throwing him at something.  Don't let him
    seize the initiative and you'll be fine.
    Best KO Time: 0:31
    
    058: Snowman
    Style(s): Streetfighting, Martial Arts, Wrestling
    Blazin' Move: Snowjob (6/10 Cool Points)
    Strengths: Upper Strength, Toughness, Versatility
    Weaknesses: Lower Strength, Health, Charisma
    Strategy: If I was D-Mob, I'd have tossed N.O.R.E.'s weaksauce ass out
    before I got rid of Snowman: at least Snowman is somewhat threatening.
    Of course, this is balanced out by the fact that Snowman can't be bothered
    to block anything, but at least Snowman's pretty good offensively. I
    imagine I could shave several seconds off my time but meh, too lazy.
    Again, Haymaker combos are your best bet here since it'll keep Snowman
    too busy to do anything else, like beat you up.
    Best KO Time: 0:17
    
    059: Solo
    Style(s): Martial Arts, Submissions, Streetfighting
    Blazin' Move: No Way Out (5/10 Cool Points)
    Strengths: Upper Strength, Toughness, Charisma, Versatility
    Weaknesses: Lower Strength, Health
    Strategy: Although having 3 styles makes Solo quite versatile, he, too,
    doesn't seem overly concerned with blocking your Punch/Punch/Punch/Haymaker
    combos.  Having low health means, again, getting him into KO range is a
    breeze.  Don't let up, though, because if he does get his hands on you, he
    can do some major damage.  He's also fond of picking up weapons, so make sure
    you keep on him.  If you can Haymaker him into something, finishing him off
    is even easier.
    Best KO Time: 0:14
    
    060: Starks
    Style(s): Kickboxing, Streetfighting, Submissions
    Blazin' Move: Air Patrol (2/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Versatility
    Weaknesses: Everything Else
    Strategy: How about that? Someone who likes to block.  Now if only Starks
    had the offensive prowess to actually make the fight difficult, it would
    be great.  No such luck, though.  At least his constant blocking gives you
    a somewhat refreshing change of pace: now that Haymaker combos are usually
    out of the question, what else is there to do? Hit him a few times and then
    chuck him into stuff! Yippee!
    Best KO Time: 0:20
    
    061: Sticky Fingaz
    Style(s): Streetfighting
    Blazin' Move: Man Up (5/10 Cool Points)
    Strengths: Upper Strength, Toughness, Health
    Weaknesses: Lower Strength, Charisma, Lack Of Versatility
    Strategy: For as late as you fight him in Story Mode, not to mention the
    fact that he has two outfits, you'd think Sticky Fingaz would have
    mastered the art of blocking.  Alas, he did not.  Feel free to use as
    many Haymaker combos as you like, since obviously Sticky isn't about to
    do anything about it.  If you're playing Story Mode, though, do the world
    a favor and Fire KO him.  Sticky might even make it easier for you since
    he randomly decides to do a Haymaker without stunning you first! Whee!
    Best KO Time: 0:13
    
    062: Stingray
    Style(s): Streetfighting, Wrestling
    Blazin' Move: Face Adjustment (5/10 Cool Points)
    Strengths: Health, Charisma
    Weaknesses: Lower Strength, Speed, Toughness
    Strategy: Gotta dig the old school look.  Other than that, though, there's
    not too much to this fight.  Stingray occasionally makes it interesting
    by blocking or countering one attack, but other than that, there really
    isn't too much to this fight.  Haymaker combos are still good here, so
    you might as well use them.
    Best KO Time: 0:14
    
    063: Suspect
    Style(s): Streetfighting
    Blazin' Move: The I Made This Blazin' Name Up Assault (2/10 Cool Points.
    Actually, it's not even worth the time it me took to come up with the name.
    I'd have scored it lower if Erick Sermon's move didn't suck so much.)
    Strengths: Everything
    Weaknesses: Please
    Strategy: How about that? A fight that's actually kinda hard! Kinda! If
    you aren't feeling overly confident, this may be one of the few times where
    blocking is actually a good idea.  Once you successfully introduce
    Suspect's back to a wall, the match is effectively yours since you can
    repeatedly toss him into a wall several times for extra damage.  Just don't
    attack blindly without stunning him first because you probably won't connect.
    Also be careful of Suspect's own Haymakers: since all his stats are maxed,
    you'll be in a world of hurt if it connects.
    Best KO Time: 0:32
    
    064: Teck
    Style(s): Kickboxing, Martial Arts
    Blazin' Move: Throw Dem Bows (3/10 Cool Points)
    Strengths: Lower Strength, Toughness, Health, Big Bulletproof Vest
    Weaknesses: Upper Strength, Speed, Charisma
    Strategy: If you're playing Story Mode, kicking Teck is out of the
    question since he's wearing that damn vest.  No matter where you are,
    Haymakers are a big no-no: prepare to get countered.  Four-hit combos that
    end with a weak attack will still usually connect, though.  Be careful
    to keep an eye out for Teck trying to get off to a fast start right off
    the bat: he's pretty aggressive.  Other than that, rely on a few quick
    punches, followed by a toss into the crowd or a wall, and continue pounding
    away from there.  Oddly enough, in Versus Mode, the vest doesn't seem
    to act like a big hit-resistant vest.
    Best KO Time: 0:31
    
    065: Trejo
    Style(s): Streetfighting
    Blazin' Move: Readjustment (6/10 Cool Points)
    Strengths: Upper Strength, Toughness, Health
    Weaknesses: Lower Strength, Charisma
    Strategy: Trejo's good at not allowing you to Haymaker him into oblivion, but
    other than that, he's really not that much of a challenge.  Punch/Punch/Grab
    combos will allow you to dispatch him in short order.  Make sure you punch
    him a subway ticket :)
    Best KO Time: 0:35
    
    066: Trick
    Style(s): Streetfighting
    Blazin' Move: Kidney Stones (4/10 Cool Points)
    Strengths: Upper Strength, Lower Strength, Toughness
    Weaknesses: Speed, Health, Charisma
    Strategy: Well, Trick seems to like Haymakers enough that not only will
    he try to use them on you, he'll let you use them on him! Great.  Another
    easy fight, just watch out in case he tries to rush you in the very
    beginning.  More often than not, he won't, so there really isn't much
    to worry about here.
    Best KO Time: 0:10
    
    067: Warren G
    Style(s): Kickboxing, Martial Arts, Wrestling
    Blazin' Move: Spine Splitter (4/10 Cool Points)
    Strengths: Speed, Toughness, Health, Charisma, Versatility
    Weaknesses: Upper Strength, Lower Strength
    Strategy: Warren G is fond of reversing your attacks, so keep your combos
    short and rely on throwing him at stuff, as well as your Blazin' moves, to
    do damage.  Warren G will also climb on things to get the jump on you if you
    let him, so make him miss and then punish him.  He may reverse your grabs on
    occasion, but your success rate will be a lot higher than if you rely on
    punch or kick combos.
    Best KO Time: 0:24
    
    068: WC
    Style(s): Streetfighting, Martial Arts, Wrestling
    Blazin' Move: Westside Special (8/10 Cool Points)
    Strengths: Versatility, Everything but Toughness
    Weaknesses: Yup.  Toughness
    Strategy: WC is a very, very annoying opponent.  He's also one of the most
    difficult opponents to defeat, especially if you screw up.  He's
    super-aggressive but is also fond of pounding on you whenever you mess up.
    Keep your combos short: Punch/Punch/Grab is your best bet here.  If you go
    above or below that, your odds of getting reversed go up big time.  The
    enviornment is your best friend here: use whatever is available liberally.
    WC does, however, have a tendency to taunt at inopportune times, so if you
    can't get the jump on him before that, try taking advantage of it then.
    If you knock WC down, don't bother trying to pick him up unless you're
    standing right next to him: he gets up faster than just about anyone else,
    which means he'll probably just counterattack you.  Mastering Kickboxing 
    makes KOing WC a great deal easier.  Failing that, you're probably going to 
    have to rely on either the enviornment or a Blazin' Move to finish him off.
    It's either this or hope your blocking skills are on that day.  Your pick.
    With a little skill, you can still get a KO in under a minute.  
    Best KO Time: 0:25
    
    069: Xzibit
    Style(s): Kickboxing, Submissions
    Blazin' Move: Front to Back (2/10 Cool Points)
    Strengths: Everything but Charisma
    Weaknesses: Yup.  Charisma
    Strategy: It might help to compare Xzibit to WC because the method for
    handling them is more or less the same.  While their moves differ, both are
    very fast and unusually aggressive.  Both long and short combos are
    no-nos when dealing with either of them.  Both also recover from getting
    knocked down very quickly.  Get in two quick hits, grab him, and toss him
    somewhere.  Keep in mind that Kickboxing makes Xzibit especially dangerous,
    because he can KO you without your life starting in the Danger zone.  
    Of course, you can do the same to him, so don't overlook that when 
    fighting him.  All in all, Xzibit is definitely one of the toughest 
    foes you'll face, although that's all relative: once you get used to the
    game, you can beat Xzibit, too, without taking any damage.
    Best KO Time: 0:22
    
    
    
    +---------------------------+
    6. Frequently Asked Questions
    +---------------------------+
    
    In no particular order, here are the questions I most frequently get:
    
    QUESTIONS/COMMENTS THAT ARE RELEVANT TO THIS GUIDE:
    
    Q. Why do you use Streetfighting and Kickboxing, and only those two?
    A. Streetfighting is, in my humble opinion, the best knockout style in the
    game, even more so when it comes to fighting computer opponents.  It's
    remarkably easy to pull off Haymakers against most computer opponents,
    and to top it off, it hits really, really hard.  Besides that, Streetfighting
    offers very fast punches and kicks, which is great against real or computer
    opponents to set up other attacks...like Haymakers.
    
    Kickboxing is another fast and useful style.  Besides the fact that it's
    cool, its knockout method has the added advantage of being able to
    "kick" - couldn't resist the pun - in without your opponent's health starting
    out in the Danger Zone.  This is especially useful if you're losing and your
    opponent isn't quite weak enough to be in the Danger Zone: with Kickboxing,
    he doesn't have to be.
    
    As for not adding a third style, it's because when you have three styles,
    one of the three emerges as "dominant", even though you do end up with your
    own unique blend of moves.  I originally added Martial Arts, but the result
    was absolutely sucktastic: basic strikes were slower than molasses in winter.
    Wrestling is slow to begin with, and why bother with Submissions when I can
    just punch the living crap out of people? Beats me.
    
    Q. I can beat (insert character here: usually Suspect or Crow) in (insert
    time here, usually about half of mine).  Come on, they aren't that hard!
    What gives?
    A. They aren't that hard.  You're right.  At any rate, there are a few
    reasons why my times for those two are comparatively worse:
    
    1. Randomness.  Some characters seem to have really random fighting styles.
    They're complete pushovers one time, and tough as hell the next.  Bubba
    Sparxxx in particular really fits into this.  On the one hand, I can
    pound him into mush - like in my 14 second KO - but other times, he's so
    aggressive and so reverse-happy that I've lost to him.  It doesn't happen
    often, but there are times where he literally counters every move I do.
    Crow and Suspect have been tough at times, whereas other times, not so much.
    This isn't as important as the other reason, though:
    
    2. Laziness.  As I stated above, I only gave each character a two or three
    round test before giving my best time and moving on.  Keep in mind that
    usually, the first one or two fights was devoted to figuring out what did
    and what didn't, since Haymaker combos obviously did not work ALL of the
    time.  But honestly, the sheer number of fights really got annoying.
    There are 69 unique characters in the game: multiply that by three and you
    have over 200 fights right there.  That's not including the time I spent
    playing through the whole story - twice - to begin with.  Fight for NY is
    fun, but not for that long, and DEFINITELY not for that long if you're
    playing by yourself.
    
    If you're beating my times, you're either A) Playing one character over
    and over again until it's theoretically possible that you know everything
    that character will ever throw at you, B) Fighting in the Ring of Fire so
    you can just burn everybody, or C) Getting the hang of this game.  In the
    third case, great job: I commend you.  That's what this guide is all about.
    
    QUESTIONS/COMMENTS THAT HAVE LITTLE TO NOTHING TO DO WITH THIS GUIDE:
    
    Q. What's your favorite Blazin' Move?
    A. Basically anything that gets 8-10 Cool Points.  If you have to know what
    special attacks I use, here you go:
    
    Up: Pushover (Capone)
    Left: Break Beats (Dan G)
    Right: Call The Ambulance (Magic)
    Down: Pogo Stick (no one)
    
    Q. Favorite character?
    A. Overall, Dan G.  Out of the real guys, WC and Ice-T.  Too bad Ice-T
    is a major sack of wuss in this game.
    
    Q. Who's a good character to fight with?
    A. Aaagh! I'm supposed to be telling you how to beat the AI! But oh well,
    here we go.  Basically, anyone with Streetfighting is a useful character,
    but against human players, it's more important to know how to use each
    style.  High stats help too.  Henry Rollins is a great choice because he
    has great stats and four, count em, four different styles to use.  He's
    very versatile as a result.  Obviously, Crow isn't going to suck, and he's
    incredible fast, so he's useful.  Suspect has great stats and has the added
    advantage of being kind of hard to see in the darker levels.  WC rocks
    as well, thanks to his stats and versatility.  Dan G has speed, so out of
    the lower-stat characters, he's still a good choice.  One of my friends
    can also use Cindy J to dramatic effect: I guess if you're gonna pick a
    chick to use, pick her.  Honestly though, just pick whoever most caters
    to your style: speed, power, submissions, whatever.  There are 69 characters
    plus your Create-A-Fighters to choose from: mix it up!
    
    Q. How do I do (insert move here)?
    A. That's what Camel Rider's guide is for.  Check it out: odds are he's
    covered whatever it is you're trying to do.  
    
    
    
    
    +------+
    7. Close
    +------+
    
    This game is surprisingly good.  Coming from a suburbanite white guy like
    myself, that says a lot.  It's remarkably fun, especially with four people.
    
    As of this writing, the following sites have permission to post this guide:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.geocities.com/incomingf5
    www.spong.com
    www.1up.com
    
    If you have any questions, comments, suggestions, or - let's hope not -
    corrections, feel free to drop me a line at zotmaster(at)mindless(dot)com
    
    Copyright 2004-2006, Dan Christler