================================================================================

                        ___      __    __                  
                       /   \___ / _|   \ \  __ _ _ __ ___  
                      / /\ / _ \ |_     \ \/ _` | '_ ` _ \ 
                     / /_//  __/  _| /\_/ / (_| | | | | | |
                    /___,' \___|_|   \___/ \__,_|_| |_| |_|

             _____ _       _     _      __              _   ___   __
            |  ___(_) __ _| |__ | |_   / _| ___  _ __  | \ | \ \ / /
            | |_  | |/ _` | '_ \| __| | |_ / _ \| '__| |  \| |\ V / 
            |  _| | | (_| | | | | |_  |  _| (_) | |    | |\  | | |  
            |_|   |_|\__, |_| |_|\__| |_|  \___/|_|    |_| \_| |_|
                     |___/

o----------------------------o                             Currently version 1.0
  Author:     Barry Willemsen \
  Copyright:  2005 and after   \
  Release:    03/27/2005        \
  Updated:    07/13/2005         \
================================================================================
  I      TABLE OF CONTENTS       /
o===============================o



       I  ............... Table of Contents
        II  .............. Introduction to the FAQ
         III  ............. Crack those Chumps!
           IV  ............. Story Mode Walkthrough
             V  ............. Compendium
              VI ............. Legal Stuff, Contact Info, and Version History
              VII ............. Credits



================================================================================
  II    INTRODUCTION TO DEF JAM  /
================================o


This FAQ was meant to clear up one of the greatest beat 'em ups I've ever had
the good fortune to get my hands on. Should I say that this game is better
than the Tekken series, the Dead or Alive series, Soul Calibur, etcetera, I
would probably get a junk pile of hate mail in my box, so I won't. Though
perhaps a matter of taste, one can hardly deny that Def Jam: Fight for NY
does not deserve its high marks (8-9) given by people who know a lot about
games (or pretend they do).

Now, for starters, I will be very blunt: first time I played this game, and I
already made sure it was on EASY, I got my ass handed to me in a bucket of
Foundation steel. By the thirtiest time I gave it a try, and lost, I threw
the game into a corner for nearly a month. Eventually, scouring over the
Internet, I viewed the renewed interest in the Def Jam series, which gave
me some good ideas. Banning all chills of anger from my spine, I took the
Def Jam CD out of its box as calmly as I could, stomped it into my XBox,
created a new character for Story Mode... and kicked ass. Unfortunately,
most knowledge that helped me was spread over a wide range of sites, and
they are not anyone's particular idea, so I decided to compile all of them
into this document.

Also, keep in mind that I originally created this guide as a walkthrough for
newer players to beat the Story Mode, so strategies I suggest will probably
not work on the HARD level. But, if you're playing on HARD, what are you
doing here? You don't need any tips by now, I hope? ;)


================================================================================
 III    CRACK THOSE CHUMPS!      /
================================o


The scene may be original, and the possibilities refreshing, Def Jam: Fight for
New York remains - in essence - a beat 'em up game. So, you'd best learn how
to hold yourself out in the clubs if you want progress in Story Mode. The
basic controls are these:


                             ----- ~*~*~*~* -----
                            <||||| Controls |||||>
                             ----- ~*~*~*~* -----

  LEFT THUMBSTICK
  - In combat, it moves your fighter around.
  - In menus, you may highlight different options with it.
  - When in a grapple, you may press A and hold the Left Thumbstick in a desired
    direction to throw your opponent that way.

  RIGHT THUMBSTICK
  - When your Momentum Gauge is full and blinking, move the Right Thumbstick to
    activate Blazin' Mode.
  - When in Blazin' Mode, grapple your opponent with A, and then move the Right
    Thumbstick in any direction to execute a Blazin' Move.
  - If your Momentum Gauge is not yet full, using the Right Thumbstick will do
    a Taunt. A Taunt slowly increases your Momentum Gauge, and is quite funny
    to see, though you're completely vulnerable during execution. You can
    interrupt a Taunt at all times by using the Right Trigger to block.

  D-PAD
  - In combat, it is an alternate way to move your fighter around.
  - In menus, it is an alternate way to highlight different options with.
  - (You guessed it) An alternate way of defining a direction once you try to
    throw your opponent somewhere once you've locked in a grapple with A.

  A BUTTON
  - Confirms a highlighted option in menus.
  - In battle, press A when in close proximity to your opponent to try and
    lock-in a grapple.

  B BUTTON
  - Cancels a previously selected option, transports you back to the previous
    menu when not in battle.
  - Pressing B while holding the Left Thumbstick in a direction will make
    your character run that way. Beware, running detracts from your momentum
    and if you're out, you won't be able to run anymore until it refills.
  - When on the ground, press B to stand up, or press B and hold the Left
    Thumbstick in a desired direction to roll and get up.

  Y BUTTON
  - Throws a light punch in the direction of the opponent you're fighting. Can
    be used from standing position, from the ground and from a post.
  - If well-timed, it can be used to escape from an opponent's grapple.
  - Use Y + the Left Thumbstick to execute your desired move once you've
    locked in a grapple.

  X BUTTON
  - Throws a light kick in the direction of the opponent you're fighting. Can
    be used from standing position, from the ground, and from a post.
  - Use X + the Left Thumbstick to execute your desired move once you've
    locked in a grapple.

  LEFT TRIGGER
  - In battle, this is the Light/Hard Modifier Button. It basically means that
    if you're holding the Left Trigger while punching (Y), kicking (X), or
    grappling (A), your fighter will execute a "hard version" of the move,
    which is more powerful, but also slower to come out and usually with an
    abysmal recovery time.

  RIGHT TRIGGER
  - Use this in battle to block incoming punches and kicks. Notice that this
    will NOT block grapple attempts. Can also be used on the ground.
  - Press the Right Trigger and tilt the Left Thumbstick TOWARDS or AWAY
    FROM your opponent to attempt a Counter. A Counter is hard to pull off,
    but it will leave your opponent wide open for a crushing combo.

  BLACK BUTTON
  - No uses.

  WHITE BUTTON
  - In fights with multiple opponents, use the White Button to shift your
    attention to another combatant.

  START BUTTON
  - Confirms a highlighted option in menus.
  - Pauses the game during battle.

  BACK BUTTON
  - Use this in menus to return to a previous menu.


                             ----- ~*~*~*~* -----


Unfortunately, such a schematic will hardly serve you, unless you're looking
for a quick reference guide. And that's why I'll give you the following
thorough explanation, a bit of a walkthrough on itself. Please don't think
that I'm acting like you're a small child, I'm not belittling you, just
trying to help you through the game as good as I can. There is some basic
strategy involved already, so even if you know the buttons, it will still
do no harm to look through.


                             ----- ~*~*~*~* -----
                            <||||| Fighting |||||>
                             ----- ~*~*~*~* -----


To make all workings clear, we should first take a battle as an example. For
this purpose, I will take the first battle you really fight in story mode. To
be more precise, we will take a custom character versus Trick at the damp
basement of the Foundation:

So, now the battle has loaded, and you two are standing perpendicular to each
other. Immediately you should crave to follow RULE NUMBER ONE: Agressiveness,
because that is what most people are lacking when they first play the game,
and not following the rule means becoming pissed off at the game, at the
guide, and therefore at ME, which I wouldn't like. So be as agressive as you
can without being reckless. There's a thin line to walk. At first, things are
easy. See, we can hardly be agressive from such a distance, so to get a head
start we will go and RUN for Trick now to grab his ass. Simply tilt the Left
Thumbstick towards him while holding the B button and your character should
automatically run up.

Unfortunately, running will do nothing if we don't make an action. So, as you
are close to Trick, press the A button to initiate a grab. Your character will
lunge out with both arms to grab the opponent. It should work if you're quick
and rush Trick right from the start. So now, Trick is down from your grappling
move. Will we just let him rest there and recover his health? No way. Walk up
to him by tilting the Left Thumbstick normally, and lay down a single strike,
with Y or X. Which one depends on your style, but I won't go in-depth on that
right now. Hit Trick once with one of them, and then back off. Why? Because
if you don't, Trick will hit you from the get-go and you will be stunned,
wide open to his dangerous Haymaker.

Right now, Trick will get up, and since you've backed up quite a bit to not get
hit by him, the guy's pretty pissed off. He will now probably run at you and
try to hit you with a punch. Simply hold the Right Trigger and your character
will block it, without taking damage. Trick will have some recovery time from
his reckless attacks, and so he is open to a grab. Press the A button to do
so. As you've locked in the grapple, quickly press Y to lay down a fierce
knuckle arrow right onto the poser's face. Notice that you can also use the
Left Thumbstick in conjunction with the Y button to lay down different kinds
of throws. This adds to your variety, and therefore to the sum of money you
receive at the end of any fight you win.

Trick will be stunned momentarily. Very momentarily. But it's enough for you
to go up to his downed body and press A to pick him up. Once the guy is back
on his feet, quickly do a 2-hit combo. A combo is basically a string of
commands consisting of Y and X. The best combo to take for this example fight
would be YY. Now pay attention: did Trick block your little combo? If he didn't,
continue tapping Y to finish the combo string and knock him to the floor. If
he DID, then be quick and press A to grapple him. This won't allow him any
time to counter your grapple. Once you're all locked in, tilt the Left
Thumbstick in the direction of a pillar or a jukebox, or - only if none of the
previous can be found nearby - into the crowd.


  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  =-= YOU THREW HIM INTO A PILLAR OR A JUKEBOX? =-=
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Follow up by quickly walking up to him and pressing A again. Your character
  will automatically do an environmental attack: these are random and somewhat
  dependant on your fighter's style, but they all lay down very heavy damage
  for the moment. Not only do they diminish Trick's health bar, they also
  leave him crippled right afterwards. You can see this as the poor guy
  grabs for his face to claw away the pain. At such a moment, get up to him
  and get him up with (A). Grapple him, whip him into the pillar/jukebox
  again, and lay down another portion of great damage!


  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  =-= YOU THREW HIM INTO THE CROWD? =-=
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  First of all, you have to remember that throwing an opponent into the crowd
  is but a last resort: you're far better off whipping him into a wall or
  another thing that's solid enough to crack skulls with. Still, sometimes
  you have no choice, and it only adds to your variety. If you throw an
  opponent into the crowd with (A) + Left Thumbstick, they will ALWAYS throw
  him back at you. Wait for Trick to come stolpering towards you and hit (A)
  once again to give him a Running Counter Grab. These don't do as much
  damage as an environmental attack, but they damn sure stun him. So quickly
  pick him up afterwards, and this time, try to get him into a pillar or a
  jukebox.

  A small note on crowd attacks: apart from the "bouncing an opponent back",
  there are another two varieties of crowd action. The first will happen when
  you knock your opponent back into the crowd with a HARD strike, that is
  the Left Trigger + (Y) or (X). Such attacks will make your opponent back
  off quite a bit, but they are easy to counter, so only use them if you are
  COMPLETELY sure that they will connect. Once the knocked back opponent
  makes contact with a crowd member, the guy will be nice and grab him for
  you. Be quick and walk up to your clutched opponent and perform another
  grapple (A). You will perform a Crowd Double Team Move. These add to your
  variety, score, but most importantly, they STUN and do about as much
  damage as an environmental attack.

  The second variety is quite rare, and it's not even useful. If you whip an
  adversary into the crowd, RIGHT into the hands of a crowd member who is
  holding up a weapon (or to the member right next to the weapon-wielding
  one), the guy will smash his weapon into the opponent for some mediocre
  damage. Though this stuns your opponent big time, you should NOT do it. And
  why not? Because the damage is not nearly as much as when you would have
  used the weapon yourself. You see, once the crowd guy has lain down his
  strike, the precious weapon breaks and can no longer be used. Which is
  not a good thing.


So now you've pounded Trick a good two times, so his health bar should have
suffered quite a bit. Not only that, if you have not been hit by him, which
should be the case, then your Momentum Gauge should be flashing right now,
with an "R" dancing next to it. It means you are ready to execute your
Blazin' Move, think of a fatality in other fighting games. First, activate
your Blazin' Move by moving the Right Thumbstick in any direction. The game
will pause and show a small cutscene of your character hyping up, which is
usually paired with a scream. The Momentum Gauge will be on fire, with the
word "Blazin'" engraved in it.

The hardest part is, of course, performing your Blazin' move. Trick should
have gotten up from his knock-out trip, so be sure to be on the offensive
after doing the blazin' taunt, before he can hit you. Do the YY combo
again, but this time, EVEN IF HE DOESN'T BLOCK, lay down a grapple and
attempt to lock him in. The Blazin' moment will only last for a short amount
of time, so you'll need to do this quickly. Once you succeed, all you have
to do is quickly move around the Right Thumbstick to do your Blazin' move,
and right then you can sit down and enjoy the brutal strikes evoked upon
Trick's battered body.

Once it's done, you may be surprised that your Blazin' move did not lead to
an instant Knock-Out. It certainly seemed painful enough. Don't worry, Trick
should be at least in Danger Zone, which is indicated by his health gauge
turning red and flashing. Beware though, you'll have to act quickly or he
will get back into safer parts (green) and you won't be able to knock him
out. Trick should be down and, inevitably, stunned. People are ALWAYS stunned
after taking a Blazin' Move, and for a fairly long time, yet their health
bar DOES recover, so you still have to act with quickness. Depending on
your chosen style, there are multiple ways to knock Trick out:

  KICKBOXING:
  Pick Trick up with the (A) button, and immediately lay down a Hard Grapple
  by pressing (A) while holding the Left Trigger. Go berserk on the X button
  and you should perform a seven-hit combo, which will KO Trick with its last
  hit.

  STREETFIGHTING:
  Pick Trick up with the (A) button, then do a Haymaker. A Haymaker is the
  same as a Hard Punch, so you only have to hold the Left Trigger and press
  (Y) to execute it. It's a one-hit-knock-out.

  MARTIAL ARTS:
  This is quite hard. Pick Trick up with the (A) button, then SPRINT towards
  a pillar as fast as you can while holding the (Y) or the (X) button, and
  your character will perform a flying attack, which, if it connects while
  Trick is still in Danger Zone, will knock him out.

  WRESTLING:
  Pick Trick up with the (A) button. Next, perform a Hard Grapple by holding
  the Left Trigger when pressing the (A) button again. Do any Hard Grapple Move
  in your repertoire and it will knock Trick out.

  SUBMISSIONS:
  Unfortunately, they have no specific way to KO. They'll have to do some
  environmental attack/crowd double team to gain the victory. But, they DO
  have the ability to make someone submit, so don't think that Submissions
  style fighters are useless. Please don't. It'll be the last mistake you
  make in the game.

It didn't work? Or have you chosen Submissions as your primary style? Yo, no
sweat bro, as Blaze would say it. There are other ways to knock Trick out
when he's in danger zone, but since they've been explained in the walkthrough
itself, above, I will only sum them up:

  - Environmental Attack

  - Crowd Double Team Move

  - Weapon Attack - This may require some explanation. If you see someone in
    the crowd holding a weapon, simply walk up to him/her and it should be
    automatically given to you. Use the (Y) button to do vertical strikes,
    and the (X) button for horizontal strikes. An opponent in danger zone
    hit by a weapon will immediately be KOed. Weapon attacks are unblockable,
    but they CAN be countered - which is dangerous, as the weapon will be
    transferred to your opponent. You can block with a weapon without losing
    it, but a succesful enemy grapple will make you drop it. If you dropped
    your weapon, you can press A while standing on top of it to pick it up
    again.

  - Double Team - Does not apply to this situation, but will have to be
    mentioned. If you and another fighter grab an opponent at the same time,
    a double team move will be initiated. If the adversary is in Danger Zone,
    the move will instantly knock him out cold.

There are others, but they are level-specific and I will mention them as we
get there. For now, remember these basics, but even if you do not wish to, at
least remember:

  GOLDEN RULE NUMBER ONE: Be Agressive!


                             ----- ~*~*~*~* -----
                            <|||||   Tips  |||||>
                             ----- ~*~*~*~* -----


NOTE TO NEW PLAYERS: It's better if you NOT read these until you've fought and
won some battles. When compared to the previous text, which was intended for
you, it may confuse you and that's not what we want. Feel free to look into it,
but I don't recommend it until you are a "non-newb" player.


    =-=-=-=-=-=-=-=-=-=
    =-= ON BLOCKING =-=
    =-=-=-=-=-=-=-=-=-=
  Some people will tell you that blocking is your salvation in Def Jam, some
  will tell you that you should never, ever block unless you want to burn in
  gamer hell forever. To tell you the truth, they both hold somewhat of the
  truth. As a newer player, blocking is NOT a good idea. This is mainly because
  of the speed of the gameplay. If you have no idea of how certain fighters
  will react to your blocking, they will grapple you and hammer you to death,
  without mercy. In such a case, it isn't wise to block.

  That doesn't mean blocking is entirely useless. In a sense, it can be a very,
  very useful feature, but you'll have to know the situation you're in, and
  you'll need some reflexes in case it all goes wrong. First of all, you've got
  running attacks: these bitches come out so quickly that it is near-impossible
  to interrupt them. In such a case, it would be wise to block, but don't block
  to early, or the AI will shift to grappling moves (= you're dead).

  Second, attacks like the Haymaker and attacks from the get-go when an enemy
  is on the ground. Though a Haymaker can be easily interrupted, you may want
  to deal some more damage than a mere combo. In that case, simply block the
  Haymaker and your opponent will have to deal with its horrendous recovery
  time. It gives you enough time to do a Hard Grapple on them. For the second
  option, sometimes you're just out of space to run away, or you want to keep
  the pressure onto your opponent. At that moment, it's better to block any
  attacks from the ground and resume your combo- and grapple sequences.


    =-=-=-=-=-=-=-=-=-=
    =-= THE COUNTER =-=
    =-=-=-=-=-=-=-=-=-=
  Probably the most difficult feature of Def Jam, even for the players who are
  used to Def Jam's lightning gameplay, is countering. Basically, a counter
  comes out quick, so even computer opponents can be surprised by it. Thereby,
  you receive no damage from your opponent's attack and, more importantly, it
  leaves your adversary open to Hard Grapples or Haymakers the moment after
  the counter is exacted. More than anything else, I'd say.

  The input for a counter is quite easy. Tap the Right Trigger and move the
  Right Thumbstick TOWARDS or AWAY FROM your opponent. A short animation can
  be seen wherein your character heaves his hands in front of his chest, ready
  to intercept an attack. If an opponent's attacks connects with you in one
  of these few frames, the attack will be countered and you'll be set to pack
  a LARGE amount of damage. Note that the timing has to be very precise for
  it to work.

  If you've got time, then Countering can be learnt, slowly. The easiest way
  to start learning it is to get someone to constantly throw a Haymaker at you
  in a multiplayer game, just for practice. The Haymaker is the most predictable
  attack in the game, and therefore the easiest to counter. Once you get the
  timing down, you can go and reverse quicker attacks. Even if you manage to
  perfect this skill, you'll still need to learn all opponents' attack patterns
  to become a master at it. Since nobody has that much times on their hands, I
  think it better to NOT try and counter until you've played through Story
  Mode several times and have got to know your adversary's attacks.

  Because of the issues with countering, I will not incorporate it in any of
  the strategies I employ during Story Mode. If you still want to try your
  skillz and initiate your countering career, use the D-Pad instead of the
  thumbstick. The D-Pad's input seems to work better than the analog one.

  Countering throws is another story. It also requires timing, but it's easier
  as you can see the lunge coming. As your opponent's hands are about to connect
  to your character's shoulders, press the (X) or (Y) button to stomp them
  away. Afterwards, they are open to Haymakers or Hard Grapples, though not as
  much as they would from the strike counters.


    =-=-=-=-=-=-=
    =-= STUNS =-=
    =-=-=-=-=-=-=
  Knowing whether an attack will stun an opponent or not is key to victory.
  There are some rules that apply to stunning, though the length of the stun
  (sometimes even the possibility to be stunned itself) are dependant on your
  opponent's general health and toughness. Still, here are some small helps,
  that can make your fighting more efficient and less time-consuming.


  - An opponent can be stunned by the following: a Grab, a Hard Grab, Hard Kicks
    and Hard Punches, Environmental Attacks, Crowd Double Teams, Weapon Attacks,
    and Running Counter Grabs. The length of the stun depends on the power of
    your attack: an environmental attack will yield you more time than an
    ordinary throw move. When an opponent is stunned, he will sometimes (but
    not always) claw away the pain at certain parts of his body. There are
    situations where they will just lay still and not get up.

  - The algorithm for stuns is quite easy. Basically, the first time you do any
    of the attacks above, the opponent will be stunned. Your second attack,
    they will not be stunned so watch out for any assaults from the get-go. You
    get it? Any odd number (1st, 3rd, 5th) of attacks will get you a stun.

  - A Blazin' Move ALWAYS stuns, and relatively it is the longest stun available
    to you.


  So what should you do when your rival is stunned? Take notice that you can
  only pull off one move (aside from getting your opponent to his feet) before
  the enemy is destunned. Also, if you wait to long, the stun will wear off,
  so make sure you act quickly. These are the best things you can do when
  your opponent is stunned:


  - Get him to his feet and perform a cheap, yet damaging environmental attack,
    or a crowd double team, or use the time to get a weapon.

  - A stun is the PERFECT time to do the Blazin' Taunt and make sure that your
    move connects. Always be on the lookout for this. Simply get the opponent
    to his feet with (A), activate Blazin' Mode, quickly grab the adversary
    while he is still endazed and your move should come out succesfully.

  - Sometimes, especially with Blazin' grabs, your opponent will be in Danger
    Zone, AND stunned. Get him to his feet and then perform your style's special
    KO-attacks on him to still get the knock-out. This saves you a hell a lot
    of frustration.

  As you can see, stuns are valuable assets in your road to victory.


    =-=-=-=-=-=-=-=-=
    =-= ON STYLES =-=
    =-=-=-=-=-=-=-=-=
  Wherever you search on the web, whenever it concerns Def Jam, it's always
  about which style is best. Usually, these discussions end in the useless
  conclusion that it's a matter of taste. Maybe, but those people argueing are
  not beginners, and can probably beat the game with ANY style. But a beginner
  reading this may be confused, because there are some fundamental features
  in particular styles that make them more effective to begin with than the
  others available. So here they are, and I arranged them from MOST effective
  (top) to LEAST effective (bottom). Note that this doesn't mean these styles
  are "bad", they're very balanced, but some are just easier to master for
  beginning players.


  1. STREETFIGHTING
     Definitely the easiest style to start with, mainly because of the problems
     most people have with KOing their opponents when they're in the Danger Zone
     of their health gauge. To be a good streetfighter, a character needs a
     superior Upper Strength and lots of Speed to keep the upper hand. They
     do very well when employing the YY-to-Grab combo, and their Upper Strength
     also means that they can grab and throw an opponent every once in a while.
     Still, their most important feature is the Haymaker. This is just a Hard
     Punch (L+Y), but actually it's much more damaging. And more importantly,
     a Haymaker can KO someone in danger zone. No longer you have to search
     for environmentals or crowd doubles, it all can be done with a single,
     powerful punch. Be wary though, the Haymaker may be powerful, but it's
     the most predictable and one of the slowest attacks to make up for that.

  2. KICKBOXING
     There are lots of people that say Kickboxing is best to begin with, but I
     prefer to differ. It simply requires better attuning to Def Jam's quick
     gameplay to be as effective as Streetfighting, and its special KO move
     is not as straightforward as the Haymaker. As a kickboxer, a character
     has dire need for Lower Strength and Speed. Instead of YY, they can do
     a quick XX-to-Grab combo. A special feature of the kickboxer is the
     "clinch". A clinch basically means that, whenever you grab your opponent,
     your character keeps locked in to him/her, and can deliver punches from
     there. From a normal grab, a kickboxer can lay down a maximum of 2 blows,
     while from a Hard Grab, you can get in the whopping amount of 7. If such
     a 7-hit combo is completed succesfully, and the opponent was in danger
     zone BEFORE THE LAST BLOW, he will be knocked out. Yes, this means that
     a kickboxer can knock-out an opponent without the adversary being in
     danger zone by tapping X rapidly enough from a clinch.

  3. WRESTLING
     We all know it, we all love (or hate) it. In Def Jam, it's definitely
     a showman style we pursue. Wrestlers have a wide arrays of throws, but
     with them lacking in the speed to succesfully string combos together,
     you may want to try with Wrestling later on, after you're accustomed
     to Streetfighting and Kickboxing. Once mastered, however, their throws
     become a lethal weapon. To enhance your skills, take Upper Strength for
     your character, and Speed to make sure you get your throws in. General
     Toughness could help too, to fend off all those quick attacks martial
     artists tend to throw at you. Hard Grapple WHENEVER the opponent is
     stunned for insane damage. When your adversary is in danger zone, you
     can finish him off easily by performing a Hard Grapple move on him while
     the health gauge is red. It yields you an instant KO.

  4. SUBMISSIONS
     Meh, submissionists are a mixed bag. On one hand, they're totally average
     and not really weak against anything, but at the same time, they are not
     versatile at all and they do not have a special KO move. Instead, these
     fighters gain the ability to make an opponent submit by constantly
     crackling their joints, until they're eventually broken. Submissionists
     need a little of everything, but I recommend Speed, Health and Toughness
     to make sure they last through the fight. Weaken the opponent with normal
     grapples or environmental attacks to stun them. Once stunned, Hard Grapple
     them and work on their arm/legs/head/whatever. Two small bars should pop
     into view, a red one and a golden gauge. If the red one depletes, the
     opponent will submit. The golden gauge fills up quickly when rapidly
     tapping any button, and once it has reached its end, the submission will
     be released. In order to have success with this fighting style, you should
     always work on a certain bodypart, and don't spread your attention over
     several limbs: remember when fighting with a submissionist, the longer
     the match takes, the more chance you'll have to lose.

  5. MARTIAL ARTS
     Speed is the keyword when it comes to martial arts. Difficult to master
     fully, and requiring some quick reflexes, this fighting style, has some
     great, beautiful moves and very quick combos. Choosing martial arts as
     a style increases the amount of animation frames in which a counter can
     take place, adding to your defense. Unfortunately, they are not very good
     offensively, especially at low levels. Lots of people tend to choose this
     for their first character, and I can't blame them for it, because the
     flying thingies look really, REALLY cool. If you are intent on being a
     martial artists, you'd best make sure you get Speed and either Lower or
     Upper Strength (depending on what you like more, punching or kicking). If
     you master the timing of the flying attacks, you can do some great damage
     and deliver stuns easily, but I'll warn you: it takes time, and lots and
     lots of practice to make full use of the Martial Arts' power. Also, try
     to counter some moves, you'll notice that it's easier if you have this
     style in your repertoire. Though martial arts are very tricky to use
     correctly, a master in them could probably take on any other style with
     ease.


================================================================================
 IV    STORY MODE WALKTHROUGH    /                        *BEWARE: SPOILERS!!!*
================================o


                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   *=*=*  SCENE 1: THE STREET SWEEPER  *=*=*
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  So, the story mode presents you with a nice way to test your skills against
  computer-controlled opponents. It all starts when D-Mob, quite an imposing,
  black man gets arrested by two police-officers. On their way to the station,
  Starks and Jervis - the policemen - have a ridiculing chat about something
  we all don't understand, but then the action starts. Starks shouts out in
  surprise and disbelief as a giant truck rams them on the crossroads. We see
  someone getting out of the car, but we can't see how he looks as we are
  actually viewing the crime scene through the suspect's eyes. D-Mob crawls
  out of the car and looks up in bewilderment as the not-so-legal chump signals
  him to follow into his truck. However, the camera shifts backwards and we
  see that Jervis has got a clear view of the man, before the screen fades out
  to black.

  Once all goes to normal, we see a sad Jervis sitting at a desk, a red-haired
  woman walking up to him. The woman's name is Lauren, and she is a mug-shot
  sketcher. She asks the policeman to describe the person that rammed their
  car. If you hadn't already noticed, this is the moment to create the chump
  you're gonna forge into a legend. Make sure you like his looks, though,
  there ain't nothing worse than fighting with a character you don't like ;P

  Just for giggles, here's my character. Feel free to copy, though I suggest
  you make up your own:

      +--------------+
        My Character
      +--------------+
      NAME:           BLITZ
      HEIGHT:         6'2"
      WEIGHT:         245 lbs
      BODY SIZE:      L
      SKIN TONE:      2
      FACE:           7
      EYES:           6
      EYE COLOR:      Dark Green
      BROWS:          2
      NOSE:           5
      LIPS            5
      EARS:           4
      HAIR:           4
      FACIAL HAIR:    2
      HAIR COLOR:     Jet Black
      VOICE:          Gruff

  When you're done, the camera changes scenes and we are presented with D-Mob's
  little hideout, his headquarters. You can catch a glimpse of Doc sleeping on
  the couch, and Sticky Fingaz and Method Man as "Blaze" playing against each
  other on... well wouldn't you know it, an XBox... anyway, Sticky seems to be
  winning as D-Mob comes in. Of course, Blaze and Sticky are startled by his
  appearance, thinking that their boss was arrested and taken away. Behind the
  big man you can see your own character, looking straight at the two men, but
  none speaks to him. Instead, the two chumps go asking D-Mob whether you are
  in or out. Without a doubt D-Mob replies with a gruff "He's in!". Still, they
  are not convinced of your fighting prowess, and therefore Blaze suggests a
  practice match to see how well you'll fare with them. This little tutorial
  match will take place against anoter one of D-Mob's fellas, a large guy called
  House.

  Before you face him, you'll have to pick a style. Pick Streetfighting for your
  first time, otherwise, choose anything you want. Do notice that this guide
  will always act like you've chosen "Streetfighting".


      +-------+
        House
      +-------+
        VENUE:     Practice Ring
        REWARD:    75 Development Points on EASY
                   100 Development Points on MED
                   125 Development Points on HARD

      I won't write down stats for House, because this is a tutorial
      fight, which means that House won't fight back unless you are
      required to block. Blaze walks you through the basics of the
      game, but I've explained them thoroughly before, so I'll give
      in to the temptation of saying: "Simply follow Blaze's orders
      and you'll be fine."
      +-------+


  After your peformance, Blaze seems impressed with your talent, but Sticky
  isn't as convinced. He says that he will only believe in you if you win some
  real fights. And that's exactly what we're gonna do. D-Mob also gives you
  some money to spice up your gear. Because, as he says, if you want to run
  with his crew, you'd better look the part. Finally, Blaze shows you your
  crib. Your crib is your own little base of operations, from where you travel
  out over the map, change the way your look by using your wardrobe, set the
  different options available, and look at different trophies you've earned.
  The crib will be described more in-depth a tiny wee later on.



                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 *=*=*  SCENE 2: YOUR CAREER STARTS  *=*=*
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Yay! So now we can go out and beat up those punks everywhere without showing
  a sign of fatigue! Uhmmm... no way. First of all, you should take a look at
  your crib and get accustomed to all its different options. Right at the start
  of your adventure, you get a pop-up saying you've got some new messages on
  your special organizer, prompting you whether you wish to read them or have
  them wait for a later time. It's always a good idea to stay up-to-date of what
  is happening, so let's just listen to what these people have to say.


      FROM:     Blaze
      MESSAGE:  "Hey man, it's Blaze. I just talked to D, and here's the deal.
                He wants you to hit the clubs, start putting them to work. We'll
                give you a call when we got something for ya. Peace."

      FROM:     Rollins
      MESSAGE:  "So D-Mob wants me to put your ass to work and get you in shape
                for the circuit. I can teach you new moves, new styles, and help
                you improve your fighting skills. Come down to Stapleton when
                you're ready to sweat."


  Henry Rollins is your "personal trainer", as to say, but don't think that he's
  not worth worrying about, as you'll be facing him later. We'll go to the gym
  later. First, we'll have look at the crib. There are six icons in the bottom
  of the screen through which you can scroll. Choosing "Map" will allow you to
  travel to different places to fight or to shop. "Messages" lets you review all
  messages you've received. With "Wardrobe", you can change your outfit to
  whatever's in your locker. "Options" should be straightforward, and so should
  "Exit". But the second one from the left, "Trophies", deserves some special
  attention. For now, these shelves are empty, but as you accomplish certain
  objectives, you may gain more and more trophies. Some are harder to get than
  others. If you want to know what the objective for a certain trophy is, simply
  select its shade with the D-Pad and an explanation should appear in the bottom
  right corner of the screen.

  Since there's not much more to do here, choose "Map". You'll be brought to a
  schematic of New York City. From here, you can scroll through different places
  with the D-Pad. Press (A) to go there. Whenever you access this map, your
  cursor will always be on a spot with a dollar sign. If you press (A) here,
  you are taken to the shopping district. Do so now. You get five new choices:
  you can go and purchase clothing from Syndicate Urban Streetware (SUS), get
  your body tattooed at Manny's Tats, let Stingray do your hair at his Barber
  Shop, or buy shiny new bling from St. Jacob. Finally, there's the Stapleton
  Athletics gym, which is where you should go first.

  Rollins welcomes you as you tread in. Immediately after you'll get a menu in
  which you can choose what to do: "Train Skills" allows you to use your earned
  Development Points to increase your expertise in certain areas (Upper Power,
  Lower Power, Speed, Toughness, and Health). "Learn Styles" is very expensive,
  but against the price of $2,500, you may learn up to two new styles in
  addition to your first one. Needless to say that this isn't anything to be
  happening in the close future. "Learn Moves" gives you a chance to buy new
  Blazin' Moves. Usually, as you beat other fighters, you unlock there Blazin'
  Move in the gym. Costs vary per move. Usually, the cooler moves will cost
  you a bunch of Dev Points. Finally, there's "Assign Moves", in which you can
  assign the moves to the four directions of the Right Thumbstick (so you can
  have four different Blazin' Moves at the same time, though this will probably
  never happen on Easy difficulty). Assigning Blazin' Moves doesn't cost you
  any Development Points.

  Use "Train Skills" to increase your abilities before you go and take on the
  first combatants. I recommend to increase Speed, and then increase your style-
  reliant attribute somewhat (for a Streetfighter, this would be Upper Power).
  When you're done, press (B) a couple of times to get back to the Shopping
  District, and take a look at all the different shops. Of course, I'm not
  going to tell you what your character should dress like, or which tattoos
  or hairstyle he should take, that's personal taste.

    BIG NOTE: Though I may not act like shopping is too important, you should
              never forget that changing your looks and icing yourself out is
              a NECESSARY part of the game. It keeps your Charisma high, and
              thus it allows you to Blaze faster than normally. And, on a minor
              note, fighting with the same guy over and over again is nothing
              short of boring.

  Once you're done stocking up, go back to the NY City map and highlight the
  only available venue, the Foundation. A small screen pops up where you get a
  decent overview of all the other fighters you can try to tackle. Notice that
  there's one "locked" fighter at the end of the line. This fighter is like a
  boss-enemy and is only unlocked if you beat all of the other combatants in
  that venue. Most of the time, these venue-leaders are tougher to beat than
  others. Just so you know. I recommend starting out with Trick, who is first
  in line anyways, because he has some weaknesses which can be used to your
  advantage greatly with your speed increase.


    +-----+
     Trick
    +-----+
      VENUE:         The Foundation
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Kidney Stones
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Quite the pushover, I have to say, though you may not feel the
      same after battling him once. Taking a look at his stats, we
      see that he can be hell to deal with if you let him take the
      initiative, especially so early in the game. With good Health
      and excellent Toughness, Trick can take a beating. Or, more
      importantly, his high Upper Power stat makes sure he can dish
      it out, too.

      Now, don't get discouraged. I've described a fight with Trick
      in an earlier section. There are some things to keep in mind
      when fighting this guy. For one, Trick seems to be even less
      offensive than a turtle if you stay away from him, and even
      IF he rushes you he will almost never grab you, so you can
      safely block. Secondly, this man is an absolute ADDICT of
      the Haymaker. Which is great, as you can easily interrupt it
      with a light, quick punch combo of yourself.

      Rush him from the start, that's important, and keep pounding
      him with light punch combos "until death do you part". Be
      careful, though, when he blocks your attacks, quickly switch
      into a grab and toss Trick into something or someone for a
      Crowd Double Team and Environmental Attacks. These will help
      you get this toughie's health gauge down far quicker. When
      you're finally ready to BLAZE, make sure that you don't try
      to do it on Trick without him being stunned. Most of the time,
      if you try him with a single grab, he will counter, and there
      will be shit to pay. You can also try the YY-into-Grab combo,
      it will work on him too the majority of the time.


        =*= REWARDS =*=

          [Dev Points]   112 on EASY, 150 on MED, 188 on HARD
          [Fighter]      Trick
          [Blazin' Move] Kidney Stones
    +-----+


  Yay! So you beat the first opponent in the game. Congrats. Now, as you return
  to your crib, you notice that there are new messages waiting for you, so let's
  take a look.


    FROM:     Snowman
    MESSAGE:  "Hey yo, it's Snowman. Yo, you GOTTA come down to the shop, I
              definitely got some stuff you're gonna love. Holla back, with
              love!"

    FROM:     Ludacris
    MESSAGE:  "I don't know what kinda guy D-Mob thinks he sees in you, but you
              better step up. No time for losers in this crew!"

    FROM:     Rollins
    MESSAGE:  "There's lots of ways to KO someone. First, get his health into
              the DANGER zone. Then, you can unleash a BLAZIN move, use a
              weapon, perform an environmental attack, or hit him with your
              style-specific move. He'll be picking his teeth up off the floor
              in no time."

    FROM:     Blaze
    MESSAGE:  "Hey yo, it's Blaze! You lookin' good out there, killah! D's
              liking what he sees. Keep it up. Talk to ya later."


  Guess there was more than the average crowd spectating your match with Trick
  earlier. Anyway, go to Stapleton and increase your skillz some more to help
  in kicking ass. The next fighter you face will be less predictable than our
  beloved Trick, so keep on your toes. Perhaps you can go do some shopping as
  well to give your Charisma a small boost. Once done, head over to the
  Foundation again, and this time select Bo as the one you want to face.


    +--+
     Bo
    +--+
      VENUE:         The Foundation
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Pop Your Collar
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Now this is an ENTIRELY different story than Trick. Instead of
      relying on harsh power, Bo takes a sneaker approach by taking
      high Speed and Toughness, and mixing it up with some Lower
      Power. Martial Arts as a style also helps him in his hit'n
      hit approach. Also, for such a nimble fighter, Bo has a little
      surprise: almost maxed out Toughness and excellent Health...

      One thing to remember in this contest is that you should avoid
      being thrown into a pillar or jukebox AT ALL COSTS. If you get
      pummeled into it once, Bo will just keep picking you up and
      whipping you into the pillar again with his tremendous speed,
      which - at your current level - means you'll be knocked out in
      no time. Though you'll still have to be agressive to win this
      contest, you have to be smart in your approach. If you're
      stuck in Bo's sick-speed light combos, you may want to make
      use of the Block button every once in a while.

      Best way to defeat him is to use his own strategy against him:
      attack with a quick YY (or XX if you're kickboxer) and follow
      it up with a grab, whip him into a pillar, and deliver good
      environmental damage. Be repetitive, nobody will give a flying
      fuck anyway at this level, right? Your momentum meter should
      build up with considerable speed, as well, so take Bo into
      your Blazin' Move when he's stunned from yet another one of
      your environmental attacks. If that doesn't KO him, throw
      him into a pillar and immediately follow up with a Haymaker,
      even his max Toughness won't save his arse out of that.

      Also, don't be afraid to grab one of them pretty bottles from
      the top of the jukeboxes. They're one-hit, but they do nice
      damage and it's generally fun to see.


        =*= REWARDS =*=

          [Dev Points]   112 on EASY, 150 on MED, 188 on HARD
          [Fighter]      Bo
          [Blazin' Move] Pop Your Collar
    +-----+


  Stapleton's next in line. If you substantially increase the Speed attribute
  with your earned Development Points, the next fights will be a whole lot
  easier than they would normally. Enhance your appearance if you want to,
  and check your new messages


    FROM:     D-Mob
    MESSAGE:  "Hey yo kid remember - you take a cut of all the action that goes
              on behind the scenes at your fights. There's always bets going on,
              so the more cool shit you pull off in the heat of battle, the
              bigger your cut will be."

    FROM:     Rollins
    MESSAGE:  "Hey this is Rollins. If you're not there right now you'd better
              be on your way to the gym!"


  Done? Time to head over to the Foundation again, this time to face Nyne.


    +----+
     Nyne
    +----+
      VENUE:         The Foundation
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Speedbag
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|

      Where Trick focuses on power, and Bo on speed, Nyne strikes a
      balance between the two. This shows from his two very different
      styles, but also from his stats. With the exception of speed,
      Nyne is just about above-average at everything. This can make
      him a mess to deal with since he's kinda unpredictable, but
      then again, he's not really strong at anything but Speed.

      Rush him with a running grab and pounce on him with combos. If
      he doesn't block your strikes, then keep pounding him until he
      does. Once he blocks, grab him and whip him into something for
      big environmental damage. Make good use of the time when he's
      stunned to execute Hard Grabs or yet another pillar-bashing
      attack. Or punch right through him with a Haymaker. It's not
      a good idea to Haymaker without Nyne being stunned as he will
      block it almost all the time (or worse, reverse it). You'd be
      wide open.

      Also, Nyne's bloody Haymakers can be a pain. You should keep
      on your toes when he lunges backwards, and block it, then make
      use of the assault's recovery time to lay down a Hard Grapple
      or Haymaker yourself. Smash a bottle on top of him to lower
      Nyne's momentum if he gets anything going (which is exactly
      what you should avoid, so it would be best to be even more
      agressive than normally, here.)

        =*= REWARDS =*=

          [Dev Points]   112 on EASY, 150 on MED, 188 on HARD
          [Blazin' Move] Speedbag
    +-----+


  Well wouldn't you know it? New messages for your entertainment:


    FROM:     O.E.
    MESSAGE:  "Anytime you wanna go one-on-one just let me know."

    FROM:     Stingray
    MESSAGE:  "Wassup? It's Stingray. Let's update your looks, I got some new
              ideas. See ya soon."

    FROM:     Rollins
    MESSAGE:  "Every time you win a match, you gain development points that we
              can use to train your ass. Keep coming by the gym every couple of
              days and I'll make sure you show results."

    FROM:     Blaze
    MESSAGE:  "Just like we thought, Crow and his boys up in Harlem have been
              eyein' up our turf... Ain't nothing to be worried about though. So
              far all he done is send second rate chumps down to stir up a
              little shit in our clubs. Let's hope that's the end of it."


  O.E., or Omar Epps, is someone new. He's the "boss enemy" of the Foundation,
  and he's quite strong, so I strongly suggest to leave him be until you've
  boosted your attributes somewhat more. Fortunately, ever since you beat that
  guy Trick, a new venue has been unlocked, a brawling bar going by the name of
  "The Limit". There are new fighters waiting for you there, but first, go to
  the gym and spend those D-Points you earned by defeating Nyne. Then head over
  to The Limit and choose Skull as your next opponent.


    +-----+
     Skull
    +-----+
      VENUE:         The Limit
      STYLES:        Submissions, Streetfighting
      BLAZIN' MOVE:  Latin Twist
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Basically, Skull is just a more difficult and probably more
      versatile spinoff of Trick, though his Blazin' Move and looks
      are much cooler, in my opinion. Maxed out Upper Power and
      Streetfighting style indicates that you're DEAD if you allow
      him to land Haymakers on you. He can be hard to KO at first
      because of his maximum Toughness, but if you're familiar
      with the "I do Blazin' Move to get him in DANGER zone, then
      I pick him up and quickly do a Haymaker" tactic, you should
      punch right through him.

      Note that Skull also features some experience in Submissions
      fighting style. It's sort of a secondary, a last resort, for
      him and he won't use it very often or to great success, but
      don't be surprised if you find yourself Hard Grappled and
      down on the floor with your limbs in awkward positions. It's
      easily escapable by tapping any button.

      Now, for beating him. It should take you little time to get
      used to The Limit as a venue. There's a crowd, and on the
      far left there is a jukebox wherein you can ram your enemy's
      head to dust. Then, on the far right side, there's a pool
      table which can serve you just like a wall or a pillar. The
      crowd closes any other gap, and they wield weapons here more
      often than in the Foundation, so if you find yourself getting
      your ass kicked, grab hold of an "object" and cripple Skull
      with it.

      Just on a side note, as you did with Nyne, there's no doubt
      you'll have to avoid being hit by Skull's Haymakers at all
      costs. It's easily blocked, but be careful not be stunned,
      for he might just unleash his Streetfighting wrath upon
      you ;P

        =*= REWARDS =*=

          [Dev Points]   150 on EASY, 200 on MED, 250 on HARD
          [Fighter]      Skull
          [Blazin' Move] Latin Twist
    +-----+


  When Skull's finally out cold, a small cutscene takes place. There seem to
  be some "people" around here who are really good at grabbing male attention,
  for the sake of being vague. Now, you can choose one to take home with you.
  No matter who you choose, it will always be Nyne who blocks the path towards
  them. Guess what? You've got fighting to do. He's not really hard, just use
  Nyne's previous strategies and you'll be fine. This fight also gives you
  150 D-Points on EASY, 200 on MED, and 250 on HARD.

  So, as you return from your confrontation with the Latino chump, you have new
  messages waiting for you. From now on, I will only list those that are truly
  important. So there won't be any Snowman, or Manny, or Stingray, or Jacob
  telling you about there new assortments. Though I'll probably say that there
  are new things available for purchase. Heck, there'll probably be a special
  section for it in the FAQ in the future. For now, only Manny tells you he
  has some new designs for you to check out.


    FROM:     Blaze
    MESSAGE:  "D-Mob's set up a fight for you against the Iceberg himself,
              Ice-T. This is your first big shot. Head down to 357 whenever
              you're ready."

    FROM:     Rollins
    MESSAGE:  "Use the environment to your advantage. Set up your opponent for
              an environmental attack by throwing him against an object. Once
              he's stunned, grab him again to perform a crushing move."

    FROM:     Blaze
    MESSAGE:  "Hey yo, it's Blaze, man! A lot of going down early that night.
              Heheh, hit me back."


  Well, Blaze's a different story, isn't he? ;) Anyways, there's a new venue for
  you to travel to, but I advise you to take your time building stats up before
  you even think of taking on Ice-T. Fortunately, there are enough fighters left
  to battle for Development Points. Three, to be exact, and the first you should
  face is Cruz, at The Limit again.


    +----+
     Cruz
    +----+
      VENUE:         The Limit
      STYLES:        Wrestling
      BLAZIN' MOVE:  Flatline
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|

      This dude isn't very hard if you know what you're doing. Or,
      more importantly, if you know what the hell HE's trying to
      pull on you. Taking a look at his stats, we see the usual
      set-up for a beefy wrestler. He only uses his Upper Power for
      throws, combos are not really his thing. Unless the AI learns
      that you're weak to them, which shouldn't be the case. Then,
      there's his health. You have to keep on dominating him for
      a LONG time and this can get frustrating. Keep cool and you
      should eventually beat him, as his bar doesn't fill up that
      quickly because of Cruz's mediocre toughness.

      When fighting, Cruz likes the Hard strikes. Actually, he's
      nearly obsessed with them. He'll do a dropkick or a football
      tackle which can both be easily blocked, and then countered
      in their recovery time. Almost the entire remainder of the
      match, the guy will go for grabs. You should interrupt these
      with a quick punch (Y) and you'll be fine. Since Cruz does
      not seem to use the environment or weapons that often, the
      only thing to really worry about is his Hard Grapples. These
      are his trademark and he'll do it again and again if you
      don't keep on your toes for his grapple-attempts. Also, he
      will continue doing them mercilessly when you are stunned,
      even if there's a wall for greater damage nearby.

      Give him a lesson in environmental attacks and do the YY-
      to-Grab to pounce him into the wall again and again. It may
      take some time with Cruz's health stat, but it'll do the
      job just fine. Be careful for the crotch shot when he tries
      to get up though, he's fond of doing that. Combos don't
      really work on him, he blocks them most of the time, but if
      you manage to hit the first (Y)(Y) two strikes, go for a
      Haymaker to finish the combo because it will most likely
      connect for some good damage. Or grab a weapon to get his
      health down more quickly.

      Running grabs work fairly well, too, but usually Cruz tries
      to close the distance immediately, so it's not really worth
      trying.
      
        =*= REWARDS =*=

          [Dev Points]   150 on EASY, 200 on MED, 250 on HARD
          [Fighter]      Cruz
          [Blazin' Move] Flatline
    +-----+


  Yeah. New messages. Seems Snowman has got some new gear, but at the same time
  there's Blaze saying that the guy's an absolute joke when it comes to fighting
  inside the ring. That's why D-Mob kicked him out.


    FROM:     Crow
    MESSAGE:  "I've seen what you're doing against the small-timers out there.
              But if you for real, let's see you go against someone serious!"

    FROM:     Rollins
    MESSAGE:  "When you're fighting in a place that has a crowd, make sure you
              get them involved in the action. Throw or knock your opponent into
              the crowd to set up big moves, and always be on the lookout for
              weapons."


  Could someone please tell me why Rollins is trying so hard to ruin my FAQ? Ah,
  at least he's helpful. Hmmm, it seems you've gotten Crow's attention for now,
  though he doesn't think you're for real. But he will. Oh yeah... he sure as
  hell will. You're gonna have a more difficult fight than the ordinary bar
  brawl next, so make sure you're prepared before you head over to that joint
  the Foundation to face O.E. in a one-on-one.


    +-----------------+
     Omar Epps as O.E.
    +-----------------+
      VENUE:         The Foundation
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Bombtrack
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|_|

      It's time to face Da Big Boss of the Foundation. And he's very
      worthy as an opponent, probably more than enough for all those
      new players out there. He's a very good taste of what's to
      come, and you should definitely not expect too much of your
      first fight with him. First, look at that Upper Power and his
      Speed. That makes for some tight combos, I'll tell you that,
      O.E.'s the combo machine at this stage. It also makes his
      Haymakers very dangerous. Add the good Toughness and Health
      and you've got a damn good fighter.

      Still, he's far from impossible to beat. Mainly because he's
      not as proficient at countering grabs or strikes. And because
      O.E.'s quite predictable. He has a certain pattern in his
      attacks: either he will lay down ONE strike and then go for
      a grapple, or he will just finish the combo. That's it. Keep
      this in mind while facing him and you should be alright
      defensively. When he goes for the Haymaker, block it (or
      counter if you're da man), and then attack while O.E. recovers
      from it.

      Offensively, you can be in for a pain if you rely on strikes
      for damage. O.E. likes to block a lot even though he doesn't
      counter very often. So, you're best off trying to hit him,
      and when he blocks, go for a grab to whip him into a pillar
      or jukebox. Be careful though, he may not counter normal grabs
      a lot, if you try a Hard Grab your sorry ass will be in pain
      afterwards. So only do Hard grapples when O.E.'s stunned and
      you should be fine.

      Also, keep on the lookout for weapons. They can make this
      fight somewhat less of a pain.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      O.E.
          [Blazin' Move] Bombtrack
          [Venue]        The Foundation
    +-----+


  One step closer to celebrity status... at least some people will take you
  serious now. But there's a bigger fight coming up which will definitely put
  you on the map. Crow's map, to be precise. Also, Stingray seems to have some
  new hair designs to increase your charisma.


    FROM:     Blaze
    MESSAGE:  "Hey yo, it's Blaze! Let's hit the clubs tonight, man, you in? Hit
              me back! I think I'll see ya tonight!"

    FROM:     Rollins
    MESSAGE:  "Make sure you mix up your moves to keep your opponent guessing.
              Otherwise he can learn your pattern of attack and use it to his
              advantage."

    FROM:     D-Mob
    MESSAGE:  "Tough fight last night, kid. You pulled it out. Good work."


  Ludacris also comments on you, but what the heck anyway. We're just here to
  fight, not to listen to messages, right? Right. So perhaps we should get to
  it then. Next up is one of Crow's top dogs, Danny Trejo, so you'll probably
  want to increase your skills and looks before you face him. As soon as you're
  ready, head over to The Limit and choose Trejo as your opponent.


    +-----+
     Trejo
    +-----+
      VENUE:         The Limit
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Readjustment
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|

      Even with his bear-like attributes, facing Trejo doesn't seem
      too much of a challenge. Sure, his Upper Power means that his
      Haymakers are deadly, and he can take a beating before going
      down, but he's SOOOOOOO predictable at this time. And with a
      low Charisma stat like that, you won't even have to worry
      about him getting any momentum because you made a mistake
      somewhere in combat.

      Don't think that means he's easy. Especially on your first
      time through, you'll have a hard time reacting to his punches:
      he's probably the most agressive fighter you've met so far. He
      even sends you a threat before you face him... heheh. It won't
      help him that much. You should rush him from the start, but
      watch out with your timing as Trejo usually moves backwards
      somewhat from his starting position. When he's down, deliver
      a quick blow. Don't bother picking him up after anything but
      an environmental attack, as he will recover from things like
      these quite quickly.

      Now, for his attack patterns. They are much like Cruz's, only
      a tad more agressive. Either he will go for the Haymaker, or
      he'll do a punch-to-Haymaker, or he'll go for a grab. Rarely
      he tries a combo over three hits before grabbing your ass
      and tossing you against a wall. That's Trejo's specialty: the
      environment. He'll keep pouncing on you if you allow him to
      do it once, so keep on him and interrupt his grab attempts
      with quick punch combos.

      To whittle down his health, you'll want to make good use of
      the environment yourself, especially the pool table at the
      right side of the battlefield. Keep in mind that Trejo is
      not much of a blocker and that he will usually counter your
      grab attempts if you don't force him to block beforehand.

      BLAZE when you have the chance, it will definitely help in
      putting his ugly face down. So will weapons, but Trejo
      does like to counter when you use them, so be unpredictable
      in your strikes. (Y) will deliver a vertical strike while
      (X) executes a horizontal swipe.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      Trejo
          [Blazin' Move] Readjustment
          [Venue]        The Limit
    +-----+


  As you can imagine, neither Crow nor Trejo is very happy about you kicking his
  sore ass. No wonder that the chump sends you a new threat message. Empty, as
  you may have noticed, something about a "Lucky Night". Yeah, right. We'll
  meet him again. You should also have gotten a message from Jacob the Jeweller,
  since he's got some new pieces in store for you. It's an excellent chance to
  ice yourself out before you face Ice-T (get the pun? ;P)


    FROM:     Blaze
    MESSAGE:  "Yo, there's a Free For All tournament getting underway this week
              at The Powerplant. Money's decent, but more than anything it's a
              good way for you to establish yourself as a name out there."

    FROM:     Rollins
    MESSAGE:  "If you wanna keep winning, you gotta control the momentum of the
              fight. Work on increasing your charisma and crowd appeal to boost
              the momentum you earn for each move."

    FROM:     D-Mob
    MESSAGE:  "You smacked Crow's boy around last night. He should be hurting
              after that loss."


  Yeah, Rollins does what he's good at and that's ruining this document. But he
  IS right, however much I hate to admit it, so with help of Jacob's acquired
  masterpieces you can boost your charisma enough so you can hold yourself
  against Ice-T. Be sure to use those 500 Development Points you gained from
  beating Trejo before heading down to Club 357 to face the only available
  opponent left. The other card on the map is an FFA tournament and you can
  trust me when I say you don't wanna be going there right now.


                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   *=*=*  SCENE 3: ICE COLD KILLAH  *=*=*
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    +-----+
     Ice-T
    +-----+
      VENUE:         Club 357
      STYLES:        Submissions, Martial Arts
      BLAZIN' MOVE:  Iceberg
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Now this is a fight worth betting on. As you may notice from
      the Iceberg's stats, most people will be betting on Ice-T,
      using common sense as the major factor. But we'll prove them
      wrong, won't we? Well, probably not at our first attempt, but
      we'll still prove them wrong sometime. Viewing his stats, we
      see that allowing Ice-T to take the initiative is absolutely
      deadly. He'll be BLAZIN' and putting your ass on the stew in
      no-time. Also, he has very good Upper Power and decent speed,
      and also two different fighting styles. It all adds up in one
      heck of a challenge, especially at higher difficulty levels.

      On first time through, getting used to the new environment is
      a vital asset in being succesful. No crowd, no walls to ram
      your adversary into, so there go our early strategies. Instead
      you get an old-fashioned wrestling ring. This time, the ropes
      can serve you just like the crowd in other places, because
      they will bounce your opponent back towards you should you
      throw him into them. Also, you can diagonally whip someone
      into a turnbuckle, and then grapple them for a special move,
      like a superplex, hurricanrana, or eye rake. Occasionally, if
      you appeal to the crowd, emptied bottles will be thrown in for
      you to use as a weapon.

      Rush Ice-T from the start with a running grab and pound him
      with light combos. If he doesn't block a lot, go for some
      (Y)(Y) combos with a Haymaker at the end. If he does, go
      for the grab and try to get him into the turnbuckle. If
      you do a grab from there, Ice-T will be stunned long enough
      for you to hit your feared Haymaker or other Hard grapple
      move in your repertoire. Be sure to mix in grabs with your
      light combos, or Ice-T will start furiously countering your
      moves.

      On the defensive, you may want to block the Iceberg's soft
      combos. He likes them. If he climbs a turnbuckle, get the
      hell out of his way or he may smash'n stun you to death,
      and be sure to keep close to him or he will get a bottle
      to take a chunk out of your health gauge. About nine out
      of ten times his Submissions style won't pose a threat,
      but at least keep in mind that he has other ways to defeat
      you than a mere KO. In all, you should be fine, especially
      if you can avoid being stunned.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Ice-T
          [Blazin' Move] Iceberg
          [Venue]        Club 357
          [Song]         O.G. Original Gangster
    +-----+


  A small cutscene triggers in which Crow affronts you and the rest of the gang,
  but it seems he's too scared to start something in a club which is not (yet)
  his. So, he cowardly leaves, with Crack and Trejo trailing in his footsteps,
  but not before the snake has called out all of D-Mobs fighters to come battle
  for him... and for some real money.

  I know what you're thinking. You're thinking: WOW, 1125 D-Points, I can boost
  my skills A LOT with those. That may be true, but the FAQ's planning otherwise
  so please keep your desires down. We'll be learning a second fighting style
  soon. Check your messages, Manny has some new designs for you so go there if
  you want some ink to make yourself look better. Then there's Ice-T, with a
  surprisingly polite message on how you "earned" his respect that night. And
  now, Crow's trying to persuade you into joining him. You wouldn't get involved
  with the guy, would you? WOULD YOU?


    FROM:     Rollins
    MESSAGE:  "Charisma is the key to getting the crowd on your side. To improve
              your charisma, you need to dress with style. The crowd also loves
              a warrior. The more matches you win, the more likely they are to
              get behind you."

    FROM:     Blaze
    MESSAGE:  "Hey yo, it's Blaze! I dunno what you heard, but Crow's really
              been messin' with our shit. It's gettin' bad out there, man, we
              are losing clubs, and dudes are starting to flock. No time for
              losing, 'right? Hit me back!"

    FROM:     Blaze
    MESSAGE:  "Crow is trying to muscle D-Mob while he's still off balance. His
              little performance last night cost us a good soldier. WC just left
              to go fight for Crow. That ain't right, man. We better play it
              smart or this whole crew might fall apart."


  These people really have skills when trying to motivate you, don't they? Well,
  at least you're on the map now. A new club has been unlocked, the Babylon,
  but first, we'll want to go and get some Development Points for the new style
  we want to learn, right? Therefore, we will go to the Syn Energy Powerplant
  first and win the first round of the Free For All tournament. Enhance your
  appearance (DON'T spend your D-Points) and head over there.


    +-----------------------+
     FFA Tournament: Round 1
    +-----------------------+
      VENUE:         Syn Energy Powerplant
      POSSIBLE:      Havoc, Bo, Meca, Trick

      Free-For-Alls are a lot different from the normal matchups as
      they have more opponents waiting for you, and backstabbing is
      not all that unusual. Since the opponents in the tournament
      are somewhat random, I can't give any stats here, but I'll
      try to give some useful tips. First of all, you have to make
      sure you aren't reckless. Take on one opponent at a time, or
      I can assure you that you'll end up dead within the minute.

      Don't rush at the start and slowly make your way to the
      opponent you are facing by default standards. Remember, if
      you ever take your attention off a target (because you were
      backstabbed, for example), you can use the WHITE button to
      shift your attention to another fighter. It's best to focus
      on one adversary at a time to make sure you don't get
      multiple fighters coming after you.

      Furthermore, I suggest you take care of that first opponent
      as quickly as possible. In the powerplant, make use of the
      fences on both sides of the arena. Don't use weapons, just
      pound on your opponent and BLAZE when you have the chance,
      perhaps use a sneaky Haymaker to dispose of them while the
      other two competitors are bashing each other's brains out.
      Use standard strategies for this, but leave the weapon
      part out. Grabbing a weapon takes time and the longer the
      fight takes, the bigger are your chances of being ganged
      upon.

      Now that the first contestant is out of the way, your
      character will automatically choose a new target. Make sure
      you are targetting the STRONGEST foe by now. Head to him and
      do a Hard grapple from the back, this is truly a nasty art
      of backstabbing. It deals big damage without being exposed
      yourself, and it will fill up the momentum gauge considerably
      so you can BLAZE a second time quite quickly. With the
      temporal double-team you have, quickly dispose of the guy,
      then turn to the next.

      This third fighter should be very much weakened from his
      previous struggles, so you can take him out quickly with
      anything you like. Weapons, environmentals, crowd double-
      teams, whatever. Just make sure the job is done.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  As your iced character returns from the triple confrontation, you'll see that
  Blaze congratulates you on your victory. And Snowman has some new stuff for
  you to enhance your appearance with.


    FROM:     Rollins
    MESSAGE:  "Blocking is great, but if you really want to turn the tide of a
              fight you need to learn to counter. When your opponent punches or
              kicks you, press Block and Toward your opponent to try and counter
              his attack. Time it right, and he'll be picking himself up off the
              floor."


  Next up: that lovely Jamaican joint, the Babylon club. You'll be facing four
  opponents there... first of which... the ELEPHANT MAN! Muahahahahahahaah! ;P


    +------------+
     Elephant Man
    +------------+
      VENUE:         Babylon
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  Good 2 Go
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _
        Charisma     |_|_|_|_|_|_|_|_|

      The Elephant Man can give you some trouble if you aren't used
      to Def Jam's speed yet. Just look at his stats, an excellent
      Speed combined with maximum Lower Power with Kickboxing and
      Martial Arts is an excellent combination. Toughness ain't
      that bad either, so you can look forward to a good fight. If
      you don't block a lot, you'd better learn how to do it now.

      Approach him cautiously once the fight starts. Most of the
      time, Elephant Man will walk over to the nearest jukebox and
      grab a bottle. If this happens, quickly force him into block
      with quick combos and grab him to make him lose his weapon,
      then whip him into the wall to pound him. Pick him up and do
      it again for some early-fight damage. Also, if he dropped
      the flask, you can pick it up and hit him with it.

      Now comes the tricky part. On the offensive, Elephant Man is
      probably to nimble to interrupt, so you'll have to resort to
      blocking his quick combos. Fortunately, he doesn't grab a lot,
      only if you block far too much. Simply wait for him to finish
      his combo and then do one of your own once he stops. Make sure
      you don't get rammed into walls because the Elephant Man will
      keep giving it to you and there won't be a damn thing you can
      do about it.

      If the fight takes long, Elephant Man will also resort to the
      Martial Arts specialty: flying attacks. When you see him
      sprinting towards a jukebox or a wall, move out of the way so
      that he can't hit you with it, then do a Haymaker or a combo
      in its recovery time. Keep on your toes and you should win
      this fight without too much hassle.

        =*= REWARDS =*=

          [Dev Points]   562 on EASY, 750 on MED, 937 on HARD
          [Fighter]      Elephant Man
          [Blazin' Move] Good 2 Go
    +-----+


  Hey look, it's Carmen Electra! That's right, we'll have to choose between two
  girlies again. Choose whoever you like, it's the one you will be controlling
  during the catfight that follows. I can't give you any specific pointers on
  this. If you choose Carmen, and you win, you get Carmen. Choose Carmen, and
  lose, and you get... Carmen. So it really doesn't matter. If you still want
  to win because it's good for your ego, make use of general strategies like
  the crowd, the pillars, the bottles on the jukeboxes, and the jukeboxes
  themselves to pack a punch. We see our man exiting with the woman of his
  choice when it's done.

  And back to the crib we go. D-Mob will congratulate you on your win and sounds
  quite hopeful that Crow won't have any fighters left in the near future.


    FROM:     Blaze
    MESSAGE:  "Yo, we got the Triads to let you into one their clubs down in
              Chinatown. There's some serious competition at the Dragon House.
              Make sure you go check it out."

    FROM:     Rollins
    MESSAGE:  "Even the worst kind of ass-kicking can be turned around with the
              right weapon. If your opponent gets a weapon, remember that your
              only options are to run, or try and counter his attacks to take
              the weapon away."


  Rollins: WE ALREADY KNEW!!! Anyways, we're pretty close to the 2500 D-Points
  right now, so the next fight should do it. Fortunately, the other two fighters
  at the Babylon aren't as hard as the Elephant Man, so you'd best be on your
  way there to kick some ass. Next up: Meca.


    +----+
     Meca
    +----+
      VENUE:         Babylon
      STYLES:        Kickboxing
      BLAZIN' MOVE:  Don't Come Back
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      After the Elephant Man, this fight should be a breeze. Really,
      Meca doesn't have anything special to throw at you, except for
      his BLAZIN' move, which is kinda cool. Yet, since he shouldn't
      even be able to build any momentum, it can't speak in favor of
      him. His stats are default for a kickboxer, excellent Lower
      Power, good Toughness, but all other stats are mediocre. Once
      again, he shouldn't be much of a problem.

      The only reason some people have trouble with Meca is because
      of the guy's tendency to reverse grapples a lot. Don't try a
      simple grab out of nowhere, as it will be countered 85% of the
      time, perhaps more. Instead, go for a few hits, and when he
      blocks, go for the grapple. The good'ole strategy. Your grab
      will still be countered sometimes, but much less than it would
      normally.

      A rush from the start will usually nail him good. Even if it
      misses, Meca will usually go for a light grab, resulting in
      two measly clinch kicks thrown your way. Once you're set for
      action again, make sure to force your opponent towards the
      closest wall with quick combos, or irish whips. If you don't,
      you will probably end up in one of Meca's own kick combos,
      and at this level, those are quite deadly. Use one of the
      bottles from the jukeboxes if you're getting your ass kicked
      to turn the momentum in your favour.

      Once near a wall, the fight is basically over. Use the tactics
      previously mentioned to keep pounding him with devastating
      environmental attacks. Meca has low health and only mediocre
      toughness, so getting a KO shouldn't be a problem. Use your
      Blazin' when you can - but only when he's stunned - and
      don't use any slow attacks out-of-nowhere (Haymakers or Hard
      Grapples) and you might even finish this matchup without
      taking a single scrap of damage!

        =*= REWARDS =*=

          [Dev Points]   262 on EASY, 350 on MED, 438 on HARD
          [Fighter]      Meca
          [Blazin' Move] Don't Come Back
    +-----+


  If you didn't have enough D-Points to buy the next style after beating the
  Elephant Man earlier, make sure you hurry to the gym now to purchase it. With
  Streetfighting as your first style, Kickboxing would be a good complementary,
  as long as you don't forget to put points into Lower Strength (!). You won't
  need as much of it as U-Strength, but pumping your legs up will definitely
  pay off in the long run.

  You also have some messages waiting for you. Mostly reminders of what you can
  do. When you're done upgrading your character, head over to the Babylon to
  face the "true Jamaican", Solo.


    +----+
     Solo
    +----+
      VENUE:         Babylon
      STYLES:        Martial Arts, Streetfighting, Submissions
      BLAZIN' MOVE:  No Way Out
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Honestly, I can't understand in the least why EA had to give one
      of the coolest fighters in the game such a HORRIDLY, GODFORSAKENLY
      BAD artifical intelligence. I mean, just look at the guy. Three
      styles, maximum charisma, maximum upper power with Haymaker? I
      own anybody with him, any time of the day. A tear comes to my
      eye when I have to play AGAINST him in Story Mode. First time
      through, I beat him in under 30 seconds, with only a minimal
      amount of health loss.

      Still, for the sake of completeness, I will offer some tips on
      him - but you won't even need them. Don't rush Solo from the
      start as he will come running for you with a strike 75% of the
      time. Now, this flying body attack has a recovery time that
      belongs to the Guinness Book of Records, so you can easily
      nail the Jamaican with a combo. He usually won't even block
      or reverse it if you manage to land the first strike.

      Now, do whatever you like. Crowd double teams, practice your
      Haymakers, anything... If you use environmentals I bet it'll
      be over in under a minute at first try. Add your Blazin' to
      the ass-kicking and - unless you are a merciless sadist - you
      should sniff at how helpless Solo is. Don't let his current
      behaviour fool you, though. Like said before, Solo is great
      if you know how to handle him in multiplayer.

      But that's not now, right? So roll him up and be done with
      him.

        =*= REWARDS =*=

          [Dev Points]   262 on EASY, 350 on MED, 438 on HARD
          [Fighter]      Solo
          [Blazin' Move] No Way Out
    +-----+


  Things don't seem to have gone very well, or so you notice as you return from
  that relaxing trip to the Babylon club. Just look at your messages. Blaze has
  lost the match to Crow's lap dog, Crack, and he's being quite touchy about it,
  so Ludacris advises you to be careful when you speak with him. Also, Rollins
  teaches you about reversing grapples. A little late. Anyway, you don't get
  that much DP from beating Solo, but if you want to go to the gym - or any
  other shop - who can stop you?

  Once done, prepare to go over to the Babylon one last time, to fight another
  big shot in Crow's arsenal. Sean Paul.


    +---------+
     Sean Paul
    +---------+
      VENUE:         Babylon
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Street Respect
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Arrogant fool, but so damn cool. Honestly, I bust up rhymes out
      of nowhere when I hear this guy speak. I can't even understand
      what he's talking about... He's probably bragging. And who can
      blame him? Four stats maxed, including Speed which will be his
      main asset during the fight. In short, fighting Sean Paul is a
      pain if he gets any momentum going. With that Charisma you'll
      be kicked out with Street Respect in no time.

      Is the fight all that bad, then? Not at all if you keep going
      yourself. Rush him from the start with a running grapple, and
      whatever you do afterwards, don't stop your assault. Never. If
      you make a mistake and get it, roll backwards and start your
      cycle of hit'n throw attacks over. Even though Sean Paul has
      a great amount of health, his mediocre toughness makes sure
      that his bar doesn't refill that quickly.

      Use environmentals, and don't try to do pretty things. If you
      land a normal punch succesfully, follow up with a Haymaker in-
      stead of a grapple - usually, landing a normal attack on Sean
      Paul succesfully means you've interrupted one of his own, which
      means that if you try to grapple him, he'll almost automatically
      try to continue his combo and so break up the clinch.

      Don't go for weapons in this fight, that slacks you down and
      allows Sean Paul to mount an attack of his own. Which is pretty
      to look at, but not when it's being done to your own character.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      Sean Paul
          [Blazin' Move] Street Respect
          [Venue]        Babylon
          [Song]         Anything Goes
          [Jewelry]      Sean Paul's Chain
    +-----+


                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 *=*=*  SCENE 4: YAKUZA RECOGNITION  *=*=*
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  That puts the Babylon off the map: everytime you beat all of Crow's fighters
  in a club, you win that club for D-Mob and his gang. That earns you respect
  amongst their ranks. Read your messages, and then take a look at the map to
  find the Dragon House. Sure, it was there earlier, but now that you can
  spend the DP from beating Meca, Solo, and Sean Paul, this will be a walk in
  the park. Go check on Chiang.


    +------+
     Chiang
    +------+
      VENUE:         Dragon House
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Back Attack
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      Very nimble, but quite weak. A frail martial artist that is quite
      annoying to face. As you can see, his speed is a big pro, taken
      combined with his single style. So you could say he's potent in
      combat. Let me tell you something. He's not. The only way Chiang
      can truly beat you is by frustrating you to the point of no
      return. Which happens to people quite often, including me.

      To say it bluntly: Chiang is Cheap. Everytime you start those two
      punches or kicks that lead up to your grapple, he'll throw a punch
      himself. Because of his great speed and his Martial Arts movelist,
      that punch will almost always break your combo and leave you open
      to one of Chiang's attacks. You needn't worry too much about that,
      by the way, on the offensive this Chinese really has nothing
      standing for him.

      As this is your first fight in the Dragon House, I should point out
      to you that there's an alternate way to win. Bash the same section
      in the fencing three times in a row and it will break. Now whip
      your opponent into the opening and follow up with a heavy attack
      to knock him off the platform. You have to be quick, a Haymaker
      usually won't cut it, but if you manage to do it you will get an
      instant win.

      Of course, if you miss, you'll be attacked from behind and get
      thrown out yourself. Therefore, I hardly use this method, I prefer
      to kick Chiang's ass normally. It's your call, though.

      If you want to do things the ordinary way, I say you best get some
      anti-stress pills for the first encounter. You can win doing the
      YY-Grapple way, but it'll take longer than normally. One thing
      I've noticed is that if you start a Haymaker from afar, he'll get
      hit by it quite often, and get rammed into a wall. I haven't seen
      him countering any of those Haymakers I threw at him, so it's
      worth a try.

        =*= REWARDS =*=

          [Dev Points]   450 on EASY, 600 on MED, 750 on HARD
          [Fighter]      Chiang
          [Blazin' Move] Back Attack
          [Song]         Koto
    +-----+


  That wasn't too hard, fortunately. You've got new messages after the fight but
  none too important. Go enhance your looks and skills if you wish, then return
  to the Dragon House to face Masa.


    +----+
     Masa
    +----+
      VENUE:         Dragon House
      STYLES:        Submissions
      BLAZIN' MOVE:  Chiropractor
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|
        Charisma     |_|_|_|_|_|

      With the appearance of a Yakuza-gangster, a fighting attitude like
      a dragonslayer, and an amount of tattoos that would awaken jealousy
      within a chameleon, you'd say Masa has to be a force to be reckoned
      with. His stats aren't that shabby, either. Good lower and upper
      power so his submissions can bring you to the ground quite quickly,
      and he's quite the tough cookie. And still, you won't have a lot
      of problems taking this fella out.

      First off, he can only initiate those submissions from a Hard
      Grapple, but since you're throwing light attacks at him the entire
      match, he shouldn't have a chance to do that normally. So, he'll
      have to resort to punching and kicking before he does it. What's
      so great about that, then? Just look at his speed. Submissions isn't
      a style relying on quickness, so in short his attacks are slow,
      which only adds to the (our) fun.

      You can basically use any strategy you want against this guy. Think
      of some new ones if you want to. Or try to throw him out. I can't
      give any specifics, but you should do just fine. If you don't
      believe me... you haven't fought him yet. Go fight him, you'll be
      back within one or two minutes, I guarantee you.

      The blazing move you get for beating him is kinda cool, fortunately,
      which compensates for the fighter's lack of usability. I'm sure some
      of you love to use him in multiplayer, and I'm sure you can win with
      him. He's just... not my style. And he's easy to beat when computer-
      controlled. Period.

        =*= REWARDS =*=

          [Dev Points]   450 on EASY, 600 on MED, 750 on HARD
          [Fighter]      Masa
          [Blazin' Move] Chiropractor
          [Song]         Dragon House
    +-----+


  If you want to add the Chiropractor to your character as one of his Blazin'
  Moves, you can do so at Stapleton, with help of our dear friend Rollins. The
  same guy who's also sent you a message - along with others - to tell you
  things you already know. You already know that Crow hates you and wants to
  sway you to his cause, so why listen? Anyway, get your stuff together and
  set out to that Dragon House once more.


    +------+
     Santos
    +------+
      VENUE:         Dragon House
      STYLES:        Kickboxing
      BLAZIN' MOVE:  Filipino Pride
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      This fight will be a step up from the other two you've been through
      at the Dragon House, but keep it cool and you should be fine. We
      see great kickboxing skills when we look at his stats. Lower Power
      and Speed will cause you some pain throughout the fight, and KOing
      him will be tricky with that maxed-out toughness. Fortunately, you
      have lots of time to do so, because Santos doesn't have that much
      health to dispose of before he gets into the danger zone.

      It's fairly strange, but you can actually break his kick combo with
      your light punches - that is, if you took the combination of styles
      I suggested. Which makes this fight a cakewalk, because you can
      continuously pound on him and throw him against the walls. You
      should be careful when he's down, however. He'll usually get up
      with a nasty, quick kick and follow up with a kicking combo that
      hurts like hell.

      Otherwise, he's pretty much Chiang, but without the frustration. I
      only think this fight was harder than the rest because Santos can
      actually bring you dangerously close to KO if you make mistakes
      by mistiming your strikes or something. He's absolutely nothing
      on the defense, so make sure you stay agressive. Count his falls
      to make sure you don't get hit by that nasty kick - only tread
      closer if you're sure that Santos is stunned.

        =*= REWARDS =*=

          [Dev Points]   450 on EASY, 600 on MED, 750 on HARD
          [Blazin' Move] Filipino Pride
    +-----+


                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    *=*=*  SCENE 5: WINNER-TAKE-ALL  *=*=*
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  It seems there are some new things for you to buy, judging from Snowman's and
  Manny's messages. Get down there if you want, but DO spend your DP right now,
  increase your skills to the max. There's an important fight coming up - a bit
  like the battle with Ice-T, but only this time you're facing a far tougher
  opponent. Quite painful that he used to be part of D-Mob's gang before he went
  over to fight for Crow. It's payback time in the Red Room.


    +--+
     WC
    +--+
      VENUE:         Red Room
      STYLES:        Martial Arts, Streetfighting, Wrestling
      BLAZIN' MOVE:  Westside Special
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|

      Yeah, I do expect you to curse and utter foul language right now,
      since WC's just... good at all stats. Or at least above the average
      fighters you've met before. Thereby, you're fighting in a wrestling
      ring again, so there's no way to pull environmentals on him, unless
      you force him into one of the turnbuckles, which is quite hard. The
      most annoying thing, however (guess you didn't see that coming) is
      WC's tendency to NOT get stunned. Really, he rarely gets stunned,
      and even if he is, he will get up in a second. Heck, I even landed
      my Blazin' Move on him and he just got up again like nothing had
      happened, at all! Need I say more?

      Yes, I need say more. Otherwise you'll get your ass kicked and I
      wouldn't have done my job well. Though you'll probably get your ass
      kicked at first try anyway. Rush him from the start, WC taunts a
      lot to build momentum, so you'll be able to land a quick running
      grapple on him. After that, hit him on the ground - don't pick him
      up - and then retreat. Now, you can just use old-skool combo-to-
      grapple tactics to whittle his health down.

      There are a few things to remember though. First of all, as said
      before, WC doesn't really get stunned unless you hit him with your
      Blazin' Move. That said, it's usually not a good idea to pick him
      up, as he'll just counter with a quick, nasty punch or kick that'll
      leave you wide open. Resume your attacks when WC's up and you'll
      have little problems. Of course, use your Haymaker anytime you
      land two punches on him succesfully, you've actually got a good
      chance of hitting him with it.

      Another thing to notice is his flying attack: even if you've got
      WC pinned down in a corner, he might pull one of these off. It
      means he jumps against the ropes or a turnbuckle and immediately
      bounces off it with a powerful diving attack. Get out of its way
      or you'll be downed and stunned. A big pro about these attacks is
      that WC's open to Haymaker combos if he misses.

      One last thing about landing your Blazin' Move. It's hard in this
      battle. Make sure WC's blocking by initiating some light attacks,
      and then do the grab with the Blazin' Move. It's the best chance
      you have of performing it.

        =*= REWARDS =*=

          [Dev Points]   1500 on EASY, 2000 on MED, 2500 on HARD
          [Venue]        Red Room
          [Jewelry]      WC's Chain
    +-----+


  Oh dear, it seems Crow has finally come to his senses in the short cutscene,
  after you've won the fight. He suggests a Winner-Take-All match between his
  and D-Mob's best man. Sticky Fingaz immediately volunteers for D-Mob. He gets
  all upset when D-Mob tells Crow that he wants YOU to face Crack. This makes
  him join Crow's gang. D-Mob tells you not to worry but... will you?

  You'd better. After reading your messages, head over to the gym and spend all
  your available D-Points. I know it's tempting to spare them for a third style,
  but just trust me on this. Crack's far from a pushover. Also, spend your
  money on new clothes, jewelry, and a hairstyle to boost your charisma. You'll
  need everything at hand to beat Crack. When you think you're ready, select
  Club Murder from the map, and watch as the cutscene unfolds. Shortly after,
  you'll face... The Crack.


    +----------------+
     Fat Joe as Crack
    +----------------+
      VENUE:         Club Murder
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  The Crack Attack
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Whoa! Look at that sheer strength and toughness! Crack is one heck
      of a fighter. Or perhaps grizzly bear would suit his looks better,
      at least if it wasn't for his TS piece. He fights like a Trejo on
      steroids, but without the predictability. Notice that he only lacks
      in the speed department, which would normally be lethal against the
      punch-punch-grab strategy. But not for Crack.

      You see, Crack is terribly fond of reversing your grabs unless you
      force him into a block. Worse, he doesn't even block that often,
      your punches just seem to bounce off his belly. His health bar is
      immense, so it's not like they'll really hurt him. And that means
      that he can easily reverse your grapple if you try it after the
      second punch. Which he follows up with his trademark move... the
      Sit-Out Facebuster, more commonly known among WWE-fans as Triple H's
      finishing move, the Pedigree.

      This doesn't mean that you shouldn't be agressive when fighting
      him. On the contrary, you should be more offensive than in any
      other fight you've done so far. If he doesn't block, like I said
      before, hit him hard with your Haymaker. That will even bring
      Crack down to the floor. Don't go pick him up, he can't be stunned
      very easily. Though I have to say that he gets stunned more than
      WC.

      When he finally blocks, initiate a grapple and whip him against
      one of the walls. You're fighting in a cage: this is a big pro
      and you have to take advantage of it. It's almost impossible to
      beat Crack without the use of environmental moves. Fortunately,
      there's always a wall around to throw him against. When you've
      bashed his thick skull against the wall - which still doesn't
      take much health from him - he should finally be stunned.

      At this time, hit him with either a Haymaker or use the help of
      the wall to break him. Rinse and repeat until he's dead. It's
      cheap, but it's the only "easy" way I can offer. Still, it will
      take a lot of time before Crack gets into Danger, and due to
      his maximum Toughness he'll get out of it pretty quick.

      This is where the Streetfighting/Kickboxing combo truly shines,
      because we've got a nice Clinch Style Combo on our hands. It's
      the secret to KOing Crack easily. When he's in danger zone, he
      usually gets out of it before the damage from a follow-up KO
      attack is subtracted. That's annoying, so here's what you should
      do:

      Get his health down until he's in danger zone, and make sure he
      is stunned by a wall attack or something. Pick him up and do a
      Hard Grapple (L+A). When you've got him frantically tap the (X)
      button to initiate clinch kicks. If you don't do it fast enough,
      this isn't gonna work. Now count the kicks you deal: don't go
      any farther than SIX kicks. It should be more than enough to get
      him in danger zone attacks. Then quickly press the (Y) button
      to switch styles and do a Haymaker. This KO's him, even though
      he wasn't in the danger zone at the start of the grapple.

      Even with all these strategies I'm giving you, I wish you good
      luck when facing him.

        =*= REWARDS =*=

          [Dev Points]   2250 on EASY, 3000 on MED, 3750 on HARD
          [Fighter]      Fat Joe as Crack
          [Blazin' Move] The Crack Attack
          [Venue]        Club Murder
    +-----+


  In the cutscene D-Mob shows his gratitude by giving your character a chain,
  signifying that he's truly a part of the family. Moments later, a drive-by
  ends the fun. D-Mob gets shot - though not mortally wounded - and the car
  crashes. Immediately your character looks around to see who did this. He
  sees Trejo escaping into the subway, and quickly chases after him. Then,
  Trejo tries to shoot him, but (what luck) his gun has run out of bullets.

  So you get to fight him. Refer to the Trejo section above and use those
  tactics against him. This time, though, his health bar is significantly
  bigger, so the fight will last longer than your previous encounter. You
  can pull off two or three Blazin' Moves in this match only, if you keep
  attacking. Alternately, you can also try to throw him in front of the
  subway train. I don't recommend this, for the same reason as trying to throw
  someone out of the Dragon House: more often than not, your effort will
  recoil and you end up getting thrown there yourself. It's one more danger
  to reckon with.

  Beat his arse and your character will run back to D-Mob and Blaze. D-Mob
  gets arrested while Blaze and you get away from the cops. Back in the crib,
  Blaze suggests that you take no rash action and go do what D-Mob wants
  you to: get Crow's clubs by beating his fighters.


                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   *=*=*  SCENE 6: SILENT STRIKEBACK  *=*=*
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Now you get control again. You've gained lots of DP from beating Crack and
  Trejo, so you can purchase a third style, now. I don't really suggest
  anything, just take what you think you'll like. If you're going for speed,
  take Martial Arts, if you want some painful grappling moves, take the
  Wrestling style. Or take Submissions. With the character I'm playing for
  this FAQ I took Wrestling, but I usually alternate between the three.

  Once you're done, head to the Terrordome for a not-so-important-but-still-
  needed-fight with Dan G.


    +-----+
     Dan G
    +-----+
      VENUE:         Terrordome
      STYLES:        Streetfighting, Martial Arts
      BLAZIN' MOVE:  Break Beats
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_ _ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Break Beats to the bone, man. Dan G is a breakdancer and he's
      incorporated those swinging moves into his Streetfighting style,
      but don't get too intimidated. He's a cool guy, but he can't
      really land much damage with that average Upper and Lower
      Strength. His health is very low for a streetfighter, so Dan G
      won't last long if you keep hitting him where it hurts. Max
      Charisma won't help Dan G if you don't even allow him to get
      ANY momentum on.

      Just about everything I throw at this guy seems to work just
      fine. It's a new arena, one of my favorites because there are
      so many things you can throw opponents against. Make full use
      of the environment and he should be down in seconds. One piece
      of advice: if you want money, you shouldn't KO Dan G before
      you're ready to Blaze. It happened to me a lot early on. To
      me, a fight is simply not worth seeing if there's no Blazin'
      Move in it, at all. Unless it's a boss battle, of course.

      Dan G uses Haymakers quite often, but they can be seen from
      afar, easily. He's actually one of the best opponents to do
      some Counter practice on. Just don't let him get momentum
      going or you'll have to deal with one of the nicest Blazin'
      Moves in the game... Break Beats. It's just not funny that
      you don't get that move when you've beat him here.

      That means you'll have to face him again, later. Not like
      it poses a problem or someting, but I thought I'd just
      mention it.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      Dan G
    +-----+


  Seems nothing too new is going down. D-Mob's still in jail, but Ludacris has
  sent you a message saying that the whole crew's behind you. Also, Blaze
  mentions that the second round of the Free-For-All Tournament is taking place
  at Hunt's Point Scrapeyard. There's no need to go there yet, it's better to
  win back some clubs and earn more DP first. Spend money and DP, then return
  to the Terrordome for your second fight.


    +------+
     Baxter
    +------+
      VENUE:         Terrordome
      STYLES:        Streetfighting, Martial Arts
      BLAZIN' MOVE:  Old School Beat
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      With Charisma as his highest stat, you can simply conclude that,
      when fighting Baxter, you shouldn't let him mount an offensive
      on you or you'll be eating the Old School Beat - a funny, but
      way too expensive Blazin' Move. Fortunately, that won't pose
      too much of a problem. Sure, Baxter can be annoying with his
      good Speed/Martial Arts combo, but nowhere near what Chiang
      could do. And you did beat Chiang, right?

      That leads us to a familiar strategy. If you truly want to be
      done with him quick, launch him into the wall or one of the
      obstacles present in the Terrordome and whoop his ass onto the
      concrete. It's basically a standard fight in an arena where
      environmentals are plentiful. His health and toughness don't
      work together, which is perhaps the greatest weakness in his
      repertoire.

      If it wasn't for his overall coolness and funny-to-pull-off-
      in-multiplayer Old School Beat, I'd deem Baxter one of the
      worst characters in the game. That said, I'd be surprised if
      you have any trouble beating this guy after dealing with
      fighters like WC and Crack.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      Baxter
          [Blazin' Move] Old School Beat
    +-----+


  Returning to your crib, you notice that there's only one message waiting for
  you. It's an announcement about an oncoming team tournament from Blaze, at
  the Chopshop. We won't be going there for a time, because it'd be suicide
  to fight there without upgrading your skills. Do whatever you wish in the
  shopping district, then go to that beautiful Terrordome one more time to
  face its boss... the man with the crazy legs... Crazy Legs!


    +----------+
     Crazy Legs
    +----------+
      VENUE:         Terrordome
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Rocksteady
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _
        Charisma     |_|_|_|_|_|_|_|_|

      Alright, I don't understand this guy, at all. I agree with any-
      one saying he's tricky to take down, but then again, as I look
      over my previous encounters, I've never lost a single one. And
      I mean absolutely never. He has VERY quick attacks, and his
      combos leave no doubt that he has "crazy legs". And with that
      lower power and speed, you're in for a world of pain. Still,
      Crazy Legs never gets me anywhere near the danger zone.

      Low health and toughness, which is a bad combination. Or, of
      course, it's good from our point of view. You don't have to
      land a lot of attacks to get Crazy Legs into danger zone, and
      since he gets stunned like any other fighter, that should be
      no problem. Especially in the Terrordome where there's so
      many concrete for you to crash his skull into.

      Follow these simple steps and Crazy Legs will be KO'd: first
      rush him with a running grapple. Pick him up, grab him and
      whip him into a nearby wall/obstacle. Do an environmental on
      him. Do two punches followed by a grapple as he gets up, and
      throw him into the wall again, then follow up to bash him
      into it. Pick up, do a Hard Grapple and six kicks, then press
      (Y) for the Haymaker. Done.

        =*= REWARDS =*=

          [Dev Points]   937 on EASY, 1250 on MED, 1562 on HARD
          [Fighter]      Crazy Legs
          [Blazin' Move] Rocksteady
          [Jewelry]      Crazy Legs Chain
    +-----+


  It's weird, but it seems the Semi-Finals for the FFA Tournament are already
  going down at the Foundation, even though you haven't even made your way
  through the quarter finals yet. Don't worry, though, it'll remain open until
  you choose to participate. Of course, at some point, you won't have any
  choice but to choose that tournament. We'll skip it for now. Buy stuff and
  spend those DP before you go to the Syn Energy Powerplant to face another
  of Crow's lackeys.


    +-----+
     Bless
    +-----+
      VENUE:         Syn Energy Powerplant
      STYLES:        Martial Arts, Kickboxing
      BLAZIN' MOVE:  Platinumberg
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      This guy is fond of reversing attacks. Way too fond of doing
      that, in my opinion. His stats are solid, and Martial Arts with
      Kickboxing is dangerous if used properly. Bless doesn't use it
      like he should, but that only gives you a reason to rejoice, as
      this fight will be quite difficult. Bless delivers frustration
      and hands it to you in a bag.

      Annoyance will be his greatest weapon. Don't go for any combo
      with more than two strikes because he will just about always
      reverse that third punch. The punch-punch-grab will have more
      effect, but even then there's a big chance he'll kick you away
      when you try to grapple. He'll immediately follow that up with
      a kickboxing combo of his own.

      His kicks don't hurt that badly if you've upgraded your char's
      health and toughness, so you can - and will - get hit at some
      points in the fight. Pay attention though, don't give Bless
      the upper hand after taking that first combo. Retreat and
      renew your assault. Eventually you should be able to get him
      around danger zone, and then you can stun him and do the
      Clinch-Kicks-to-Haymaker combo to take him out.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      Bless
          [Blazin' Move] Platinumberg
          [Song]         Seize the Day
                         Get it Now
    +-----+


  No new messages! My my, it gets hard to type these interludes and provide you
  with something useful. They're only here for organization. But if there's
  nothing I can talk about... well, it gets hard, so bear with me. Perhaps I
  should just give some general hints throughout the document. Anyway, you know
  the drill by now, go and spend stuff, then return to the Powerplant for your
  second opponent.


    +-----+
     Havoc
    +-----+
      VENUE:         Syn Energy Powerplant
      STYLES:        Martial Arts, Wrestling
      BLAZIN' MOVE:  Hostility
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|

      Somewhat of a good fighter, this one-on-one with Havoc will be
      challenging, no doubt. But somehow I never have so much trouble
      with him as with Bless, which is fairly weird because his moves
      are quite painful. Maybe it is because it's easier to keep cool
      when facing him, because Havoc doesn't reverse that often. Mind
      you, I'm not saying that he doesn't reverse at all, if you just
      go throwing random Haymakers at him you're begging to eat a
      counter.

      Strategies for beating him are quite generic. I'd say you force
      him to one side of the field - where the fences are - and then
      constantly ram him into those metal grates. To do that use the
      ultimate technique, Y-Y-Grapple. Blaze when he's stunned and
      then pull off the move... *yawn* I'm not really telling anything
      new here, am I? Trust me, this way you'll beat him easily.

      The crowd often holds weapons here, remember that. Even though
      it's hard to see because the arena is quite dark, occasionally
      flashing with light, they can help if Havoc is somehow causing
      you a lot of trouble. If you cling to normal tactics, though,
      there won't really be a need for using them.

      Hostility, by the way, is a great Blazin' Move. Unfortunately it
      costs 2000 DP to learn. Unless you're playing on Medium (this
      guide was written for new players on "Easy" level) you shouldn't
      really add it to your movelist.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      Havoc
          [Blazin' Move] Hostility
    +-----+


  Did you know that you can actually climb objects other than turnbuckles and
  do highly stylish flying moves from them? To climb an object, simply run
  towards it and keep (B) repressed even as you're crashing into it. Your man
  will climb up. From there press (X) or (Y) to do the flying move, which
  will be different depending on whether your opponent is standing or on the
  ground. All styles can do these moves.

  Do your stuff, then continue the storyline by fighting at the Powerplant
  again, this time against Rome.


    +----+
     Rome
    +----+
      VENUE:         Syn Energy Powerplant
      STYLES:        Streetfighting, Martial Arts
      BLAZIN' MOVE:  Rough Night
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      This is another, painfully obvious example of a fighter that is
      troubled by the Solo-Syndrome. Terrible AI. Of course, Rome does
      not really make me cry, because his stats and styles aren't as
      good as Solo's, but still, have a little compassion. His only
      great attribute is Health, and that won't help him if he can't
      mount a proper offensive himself. He's a poor being with cool
      looks. And even the latter of those is only temporary - just
      see how he looks after he gets carried away from the fighting
      area...

      Anyway, Rome is probably the easiest opponent you're facing at
      the Powerplant, at this time, and there's really nothing else
      for me to say but to plant his ass with Y-Y-Grab. You won't
      need weapons, heck, you don't even need environmentals to deal
      with him. Maybe he'll land a punch combo. Wow. He almost never
      uses his Haymaker in the middle of a combo, which is bad
      because that would be the only way for him to truly damage
      you.

      So, this is the first and the last time you'll be facing Rome.
      Believe me, when you're facing off against Teck or Doc later
      on, you'll think back of this fight as tranquil, silent, and
      relaxing.

        =*= REWARDS =*=

          [Dev Points]   375 on EASY, 500 on MED, 625 on HARD
          [Fighter]      Rome
          [Blazin' Move] Rough Night
    +-----+


  There's some new jewelry available at Jacob's if you're interested. It would
  be a good idea as getting new bling-bling will greatly increase your charisma,
  more than tattoos, a new haircut, or clothes. Of course, Jacob's thingies are
  fairly expensive. Still, if you haven't changed your look in quite some time,
  you should give it some consideration. Your next opponent won't be pushover
  like the last, so prepare yourself before you head over to the Syn Energy
  Powerplant.


    +----------+
     Slick Rick
    +----------+
      VENUE:         Syn Energy Powerplant
      STYLES:        Kickboxing, Submissions
      BLAZIN' MOVE:  The Show
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|

      Now this is a fighter that can pose problems. Slick Rick has a
      good bunch of stats, especially for a submissionist: he has the
      necessary toughness to stay alive. That's the biggest threat
      you're facing in this fight, the drag. The longer it takes, the
      greater Slick's chance to force you into submission. This is
      especially dangerous if you haven't upgraded your own character's
      health stat yet.

      However, there's no need to despair if you haven't. Just be on
      your guard and don't do anything stupid. Slick Rick tries to go
      for the Hard Grapple at almost occasion. He'll even try to from
      out of nowhere: if this is the case, bash the (X) and (Y) buttons
      to kick him away. Don't try to time it yet as a new player, you
      won't have a chance - that's not meant belligerently, I know
      this from my own first time through.

      Anyway, on to the fight. Rush him from the start and only use the
      light combos (with the occasional grapple) to force him to the
      left or right. Once there, you can go and plant his ass into the
      fencing. Getting him there will be tough. Don't try to use the
      Haymaker in a combo, he'll reverse it 9 out of 10 times, and
      then he'll try a submission. Submissions which, in addition to
      damaging you greatly, also stun you, so you're open to ANOTHER
      as soon as you make your way out of the first.

      As you get closer to the fencing and keep in control of the fight,
      things get significantly easier. Simply use the fencing to keep
      stunning him again and again, don't do risky Haymakers unless
      Slick is stunned, and make good use of those kicks you can do
      from a clinch. Slick Rick almost never does a large series of
      those kicks, but they're very useful, and you know that.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Slick Rick
          [Blazin' Move] The Show
          [Song]         Poppa Large
    +-----+


  No relevant messages waiting for you, only one telling you that you're doing
  well and that D-Mob would be proud. You've got a lot of DP from beating Slick
  Rick and I suggest you spend them all before you go over to the second round
  of the Free-For-All Tournament. It's not gonna be easy, mind you, so be sure
  you're all set and ready to go before you enter Hunt's Point Scrapeyard.


    +-----------------------+
     FFA Tournament: Round 2
    +-----------------------+
      VENUE:         Hunt's Point Scrapeyard
      POSSIBLE:      Memphis Bleek, Bless, Baby Chris, Comp, Fam-Lay

      Yes, I am giving you the same strategy, because it's the
      easiest to do and it works in about all Free-For-All
      matchups.

      Free-For-Alls are a lot different from the normal matchups as
      they have more opponents waiting for you, and backstabbing is
      not all that unusual. Since the opponents in the tournament
      are somewhat random, I can't give any stats here, but I'll
      try to give some useful tips. First of all, you have to make
      sure you aren't reckless. Take on one opponent at a time, or
      I can assure you that you'll end up dead within the minute.

      Don't rush at the start and slowly make your way to the
      opponent you are facing by default standards. Remember, if
      you ever take your attention off a target (because you were
      backstabbed, for example), you can use the WHITE button to
      shift your attention to another fighter. It's best to focus
      on one adversary at a time to make sure you don't get
      multiple fighters coming after you.

      Furthermore, I suggest you take care of that first opponent
      as quickly as possible. In the powerplant, make use of the
      fences on both sides of the arena. Don't use weapons, just
      pound on your opponent and BLAZE when you have the chance,
      perhaps use a sneaky Haymaker to dispose of them while the
      other two competitors are bashing each other's brains out.
      Use standard strategies for this, but leave the weapon
      part out. Grabbing a weapon takes time and the longer the
      fight takes, the bigger are your chances of being ganged
      upon.

      Now that the first contestant is out of the way, your
      character will automatically choose a new target. Make sure
      you are targetting the STRONGEST foe by now. Head to him and
      do a Hard grapple from the back, this is truly a nasty art
      of backstabbing. It deals big damage without being exposed
      yourself, and it will fill up the momentum gauge considerably
      so you can BLAZE a second time quite quickly. With the
      temporal double-team you have, quickly dispose of the guy,
      then turn to the next.

      This third fighter should be very much weakened from his
      previous struggles, so you can take him out quickly with
      anything you like. Weapons, environmentals, crowd double-
      teams, whatever. Just make sure the job is done.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
    +-----+


  Manny and Stingray have some new stuff for you to check out. It's your call,
  though, since you should have already iced yourself out before the second
  round of the FFA Tournament. Otherwise, now's your chance. Spend those DP
  and then navigate to the Foundation on the map. There, the semi-finals will
  be held. Of course, as you progress, enemies get quite somewhat harder, but
  the basic strategies remain the same. I'll only offer some specific strategy
  for the finals.


    +-----------------------+
     FFA Tournament: Round 3
    +-----------------------+
      VENUE:         The Foundation
      POSSIBLE:      Bone Crusher, Erick Sermon, Prodigy,
                     N.O.R.E., Bubba Sparxxx

      Yes, I am giving you the same strategy, because it's the
      easiest to do and it works in about all Free-For-All
      matchups.

      Free-For-Alls are a lot different from the normal matchups as
      they have more opponents waiting for you, and backstabbing is
      not all that unusual. Since the opponents in the tournament
      are somewhat random, I can't give any stats here, but I'll
      try to give some useful tips. First of all, you have to make
      sure you aren't reckless. Take on one opponent at a time, or
      I can assure you that you'll end up dead within the minute.

      Don't rush at the start and slowly make your way to the
      opponent you are facing by default standards. Remember, if
      you ever take your attention off a target (because you were
      backstabbed, for example), you can use the WHITE button to
      shift your attention to another fighter. It's best to focus
      on one adversary at a time to make sure you don't get
      multiple fighters coming after you.

      Furthermore, I suggest you take care of that first opponent
      as quickly as possible. In the powerplant, make use of the
      fences on both sides of the arena. Don't use weapons, just
      pound on your opponent and BLAZE when you have the chance,
      perhaps use a sneaky Haymaker to dispose of them while the
      other two competitors are bashing each other's brains out.
      Use standard strategies for this, but leave the weapon
      part out. Grabbing a weapon takes time and the longer the
      fight takes, the bigger are your chances of being ganged
      upon.

      Now that the first contestant is out of the way, your
      character will automatically choose a new target. Make sure
      you are targetting the STRONGEST foe by now. Head to him and
      do a Hard grapple from the back, this is truly a nasty art
      of backstabbing. It deals big damage without being exposed
      yourself, and it will fill up the momentum gauge considerably
      so you can BLAZE a second time quite quickly. With the
      temporal double-team you have, quickly dispose of the guy,
      then turn to the next.

      This third fighter should be very much weakened from his
      previous struggles, so you can take him out quickly with
      anything you like. Weapons, environmentals, crowd double-
      teams, whatever. Just make sure the job is done.

        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
    +-----+


  There you go, into the finals! First things first though. A new arena has
  spawned, this time with normal one-on-ones. You're working your way up to
  Crow's elite, so don't be surprised if fights get progressively harder, with
  more countering and reversing being done. At 7th Heaven, the first fighter
  you face will be Baby Chris. What's in a name?


    +----------+
     Baby Chris
    +----------+
      VENUE:         7th Heaven
      STYLES:        Kickboxing, Streetfighting
      BLAZIN' MOVE:  Violator
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Baby Chris can give you trouble if you allow him to reverse the
      grapples you throw at him. Remember, a grapple has more chance
      of success if the opponent was blocking beforehand. You should
      know this by now, as you've been using the YY-Grapple strategy
      in the previous twenty fights. Anyway, Kickboxing and Lower
      Power means getting caught up in a clinch with him is deadly.

      And unfortunately for you, that's usually what Baby Chris aims
      for when fighting you. Basically, he'll be on the defensive a
      lot, looking for a chance to counter your blows, and when he's
      succesful, he'll follow up with a hard grapple. You can imagine
      how fast you'll be KO'd if this happens a lot. But what are you
      gonna do about such a cheap tactic?

      The most basic strategy to go at Baby's cheapness is using the
      bottles standing atop the arena's walls. Simply walk up to them
      and your fighter will grab them. A strike with a bottle is a
      one-timer, but since he doesn't really reverse that often, you
      have a good chance of breaking Baby Chris's blocking streak. It
      leaves him open to a normal grapple in the second after, so
      take advantage and throw him into the wall.

      From there, he'll usually be stunned (though, like WC, he won't
      be down very long), and you can follow up. This fight can get
      annoying at times, but keep in mind that there's no time limit
      and you can do whatever you wish. Make your attacks count and
      Baby Chris will be history.

        =*= REWARDS =*=

          [Dev Points]   562 on EASY, 750 on MED, 937 on HARD
          [Fighter]      Baby Chris
          [Blazin' Move] Violator
    +-----+


  Back at the crib, there's more commercial mail about how good those shops in
  the shopping district are. Pay them a visit if you like, then go to the gym
  to increase your skills. Once done, return to 7th Heaven for your second
  fight.


    +-------+
     Fam-Lay
    +-------+
      VENUE:         7th Heaven
      STYLES:        Martial Arts, Wrestling, Streetfighting
      BLAZIN' MOVE:  Final Frontier
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|

      This guy's sheer randomness bewilders me. Sometimes I have no
      trouble at all when facing him, at other times he just seems to
      counter everything I throw at him. His stats aren't too shabby,
      either. He's lacking in the Charisma department but that's not
      really a disadvantage as he can just KICK YOUR ASS and get the
      momentum up anyway.

      Perhaps this fight will be a matter of luck if you're a newer
      player. If you've mastered the reverse and counter by now, you
      will have no trouble, since you can simply knock away those
      Haymakers and make him pay for being a pain. However, I take
      that you cannot and that you're wondering how the hell you're
      gonna beat him without those skills.

      It will be hard. Use plenty of weapons when fighting him, there
      should be an enormous amount of bottles present, and then go
      for the grapple. Don't do hard grapples unless he's stunned,
      or you're in for wrestling hell. Fam-Lay's throws truly hurt,
      so remain on your guard. You can also go for the YY-Grapple
      strategy, and it seems to work against him on occasion, but
      usually it's better to break his guard with weapons and then
      cheaply go for an environmental attack.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      Fam-Lay
          [Blazin' Move] Final Frontier
          [Jewelry]      Fam-Lay's Chain
    +-----+


  No more messages. Nothing to do but to go shopping and spending DP before you
  face 7th Heaven's leading fighter, Bone Crusher, really. Of course you can
  also look at your trophies and stuff, but... never mind.


    +------------+
     Bone Crusher
    +------------+
      VENUE:         7th Heaven
      STYLES:        Wrestling
      BLAZIN' MOVE:  Never Scared
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Is it just me or is Bone Crusher actually easier than those two
      you faced earlier? Perhaps that's because by now, you're used
      to getting some of your attacks reversed. And Bone Crusher does
      not really pay a lot of attention to his defense, in fact, he
      doesn't even block that often. And he's so damn slooooooow, you
      should be able to break almost any attack he throws at you.

      Which brings us to the generic strategy for beating people in
      this game again. It works wonders against him, though his high
      health and toughness mean that it's gonna take a while before
      you can actually knock him out. Bone Crusher's attacks are
      giantly powerful, but you should see them coming from miles
      away. Great reversal practice.

      That doesn't really mean he's easy to beat. He does reverse your
      attacks every so often, and when that happens, he'll probably
      land one of his painful hard grapples on you. If you don't have
      a lot of health, this can spell out your doom quite quickly, so
      make sure you don't give him a lot of time to reverse, don't
      use slow attacks when he's not stunned.

      There's the second problem: to stun Bone Crusher is really hard,
      it's a bit like trying to stun Crack or WC. With his maximum
      toughness, that means he won't be KO'd very easily, and there
      won't be much occasions on which you can actually hit your
      clinches or the Haymaker.

      Don't slack off and you should be fine.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Bone Crusher
          [Blazin' Move] Never Scared
          [Venue]        7th Heaven
    +-----+


                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               *=*=*  SCENE 7: CHOPSHOP TEAM TOURNAMENT  *=*=*
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  There's only one thing left on the map, so if you ain't ready by now, then I
  can say with certainty that you're in trouble. Spend those hard-earned DP and
  boost your Charisma by enhancing your look. New stuff should become available
  in the shopping district after almost every fight, so go take a look. After
  that, head over to the Chopshop for the Team Tournament.

  Yes, a Team Tournament, that means 2-on-2. There's one basic thing to remember
  when fighting these people. Always target the one your teammate is NOT paying
  attention to. If your teammate gets KO'd in the match, you're pretty much
  doomed to lose, so make sure that doesn't happen. Simply make it two One-on-
  Ones in one arena. Dispose of that first opponent as quickly as possible, then
  head over and defeat the other opponent easily, with help from your teammate.

  As you enter the Chopshop, you get the choice to team up with either Ice-T or
  Omar Epps. For the sake of this FAQ's usefulness, I strongly suggest you go
  with O.E. on this one. He simply complements Streetfighter characters better
  than the Iceberg's submission tactics. Your first match starts immediately
  afterwards, with you and O.E. going against Havoc and Prodigy.


    +------------------------+
     Round 1: Havoc & Prodigy
    +------------------------+
      VENUE:         The Chopshop

    o---o
    Havoc
    o---o
      STYLES:        Martial Arts, Wrestling
      BLAZIN' MOVE:  Hostility
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|

      You've fought Havoc before, so it shouldn't be very difficult to
      take him out. This time, the arena is in your advantage, you can
      basically do environmentals again and again. Be more agressive
      than normally to take him out as quickly as possible, with high
      Toughness it'll take a time before he's knocked out, and that's
      bad if Prodigy manages to get the upper hand over O.E. Still,
      see the Havoc tactics from the Syn Energy Powerplant if you need
      more detailed information on beating him.

    o-----o
    Prodigy
    o-----o
      STYLES:        Streetfighting, Kickboxing, Submissions
      BLAZIN' MOVE:  Hell on Earth
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|

      Prodigy can be hell to face alone at this level, so if you can
      manage it, try to fight Havoc first and then double-team on this
      guy to take him out easily. Still, there will be times where it
      proves impossible to do this. In that case, get ready for some
      frustration. Up to now, you have met no one who reverses as much
      as Prodigy does. Everything. Light strikes, hard strikes, all
      grapples.

      Offensively, he ain't bad either. He has great U- and L-Strength
      so you can bet on his submissions being painful. He won't go for
      submissions that often, usually he'll just combo you after he
      has once again countered one of your attacks. If you truly have
      to face him before Havoc, do short, light combos until you can
      find a weapon. When you see something you can bash with, go pick
      it up.

      Now, you have to time your strike or Prodigy will simply reverse
      and take the weapon away for you. Alternate between using (X) and
      (Y) to decrease his chances of doing this. When he's open and
      stunned by a weapon attack, go for the grab and smash his head
      into the wall. Fortunately, his health and toughness aren't all
      that high, so it won't take too long, but stay on your guard for
      his nasty countering habit.

        =*= REWARDS =*=

          [Dev Points]   562 on EASY, 750 on MED, 937 on HARD
    +-----+


  And for round two:


    +---------------------+
     Round 2: WC & Mack 10
    +---------------------+
      VENUE:         The Chopshop

    o--o
     WC
    o--o
      STYLES:        Martial Arts, Streetfighting, Wrestling
      BLAZIN' MOVE:  Westside Special
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|

      Another encounter with WC, and though the arena is more in your
      advantage this time, he still has some big bad moves in his list
      that can hurt like hell. Martial Arts and Wrestling seem a very
      strange combo, but WC combines them well. Fortunately, he won't
      reverse very often - or not as much as Prodigy - so you won't
      have a hard time dealing damage. Your only enemy here is time:
      if O.E. gets knocked out while you have trouble stunning WC,
      there will be hell to pay.

      Otherwise, refer to the Red Room section with WC for strategies,
      only this time make more use of the environment. It should be
      over more quickly than your first matchup with WC.

    o-----o
    Mack 10
    o-----o
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  West Threat
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      A new face, a big fat face in that. I never have lots of trouble
      facing off against Mack 10, but he's not too easy to take out,
      especially because of that huge health and toughness. He'll also
      counter and reverse more than WC, so pay attention not too act
      reckless in your agressiveness. Not as bad as fighting Prodigy,
      but he can still prove a challenge.

      Mack 10 is also a fervent user of environmental attacks, just
      like yourself. If you find yourself trapped in a corner, fight
      for your life, or you'll be bashed against those walls again and
      again and again... A Charisma of 7 will allow him to Blaze
      fairly quickly if he manages to do this, so you have to keep
      the upper hand in this fight.

      The good ole' strategy works here, but you have to be careful
      and time your punches. Don't grab unless he's blocking, that's
      the drill. WC and Mack 10 are both hard to take out quickly,
      so it doesn't really matter who you fight first. Just make
      sure you force them into the wall, and from there you can do
      anything you like to KO them. Clinch-Kicks-to-Haymaker can
      prove VERY useful here.

      And ummmmm... and do watch out for Mack 10's insanely powerful
      Haymaker, will you?

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  Pour les francais, le cours trois:


    +---------------------------------+
     Round 3: Sean Paul & Elephant Man
    +---------------------------------+
      VENUE:         The Chopshop

    o-------o
    Sean Paul
    o-------o
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Street Respect
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Talking about a change of strategy. You've faced both of these
      opponents before, so you should know their strengths and more
      importantly, their weaknesses. One thing to keep in mind is
      that O.E. doesn't have a good defense against the barrage of
      combos that Sean Paul and Elephant Man can unleash, he'll go
      down fairly quickly if you don't dispose of your first enemy
      quickly.

      That said, it's quite lucky that Sean Paul has low toughness
      and Elephant Man has low health. As for Sean Paul, you should
      press your attack once you got him pinned down against the
      walls using the strategies that beat him at the Babylon. He
      will try to counter a lot, so mix your attacks up to keep
      him guessing. It's actually easier to stun him here, because
      there are so many things you can throw him against.

    o----------o
    Elephant Man
    o----------o
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  Good 2 Go
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _
        Charisma     |_|_|_|_|_|_|_|_|

      A bit like Sean Paul, only easier to deal with if you manage
      to keep attacking him with YY-Grab. Reversals aren't really
      his thing, he might try to do some, but more often than not
      he won't succeed and open himself up to attacks. Time is of
      the essence, and with 8 for Toughness you have to make sure
      you keep pelting away at his life bar, or it'll simply re-
      charge, which allows Sean Paul to beat O.E. and then double
      team upon you.

      Double-teams occur on a more steady basis than it was in the
      two previous rounds. If you get caught up in a corner, they
      will just keep kicking you, so make sure O.E. attracts some
      of their attention if you find yourself targetted by two
      opponents at a time. Also see the Babylon section to find
      strategies to use against the Elephant Man if its 1-on-1.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
    +-----+


  Ronde Vier: (Heheh, Dutch ;P)


    +------------------------------------+
     Round 4: David Banner & Bone Crusher
    +------------------------------------+
      VENUE:         The Chopshop

    o----------o
    David Banner
    o----------o
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  Animal Instincts
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|_|_|

      Two giants teaming up in one ring. What more could you ask
      for round four? This is probably the easiest matchup if
      you've trained your character with lots of points into the
      Speed attribute. David Banner is a Haymaker-lover, and for
      a good reason: with maximum Upper Power those blows are
      absolutely devastating. However, they can be seen from
      afar, so for once I will say: block (!) when you see it
      coming.

      Banner's attacks are somewhat faster than Bone Crusher,
      but they share the same abysmal speed, so simply crash
      him into walls to get his health down. Still, if Bone
      Crusher defeats O.E. while you're at it, you're in "big"
      trouble (get the pun), so try to do everything without
      hassle, but with speed.

    o----------o
    Bone Crusher
    o----------o
      STYLES:        Wrestling
      BLAZIN' MOVE:  Never Scared
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Bone Crusher reverses less often than Banner, has no real
      intention to block, and the only real danger comes from
      his lethal hard grapples. It's only been a few minutes
      since you last faced him, so those strategies from 7th
      Heaven should be fresh in your mind. Pound him with
      weapons if he doesn't go down very easily.

      Again, like with Banner, getting him KOd before O.E. gets
      in trouble will be problematic, with 10 Toughness and a
      big 9 for Health. Use the most powerful attacks you can
      think of. By the way, if your lower strength isn't as
      big as your upper strength, there's a good chance your
      wall attacks won't hurt Bone Crusher very much.

      If this happens to you, try the following: whip him into
      the wall, he should be stunned then, leaning against it
      for a second or so. Do Y-Y-Haymaker to get a lot of his
      health off. True, it won't get you many points, but it
      will definitely aid in dealing with him quickly.

        =*= REWARDS =*=

          [Dev Points]   1500 on EASY, 2000 on MED, 2500 on HARD
    +-----+


  When those are out, you're ready for the finals:


    +--------------------------------------+
     Round 5: Busta Rhymes as Magic & Ice-T
    +--------------------------------------+
      VENUE:         The Chopshop

    o-------------------o
    Busta Rhymes as Magic
    o-------------------o
      STYLES:        Submissions
      BLAZIN' MOVE:  Call the Ambulance
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Call him arrogant if you like, Magic sure has enough reason
      to act like that. Damn, toughness, health, upper power, and
      charisma are all nearly maxed. I'm surprised that his lower
      power is only average, but I'm sure it's only a reason for
      us to be happy. Speed is his weakness, but unlike Banner or
      Bone Crusher, it isn't very easy to take advantage of.

      Not that he reverses very often, he can be defeated with
      the normal YY-Grab strategy, but it'll take some pain. You
      only seldomly have to take Magic on first, but since it is
      a possibility, I will still offer some strategy. What you
      should strive to avoid is to end up getting grappled by
      this guy, his submissions hurt like hell, and he goes for
      them very often - it's his only style.

      Also, wall attacks don't hurt him that much. It's better to
      go for Y-Y-Haymaker when he's stunned against the wall, it
      tends to do more damage, and it can also knock him out with
      that final blow.

    o---o
    Ice-T
    o---o
      STYLES:        Submissions, Martial Arts
      BLAZIN' MOVE:  Iceberg
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Ice-T should be easy by now. He's basically a less powerful
      but more nimble version of Magic. Also, he'll reverse some-
      what more, but by now your upgraded character shouldn't
      take too much damage from the Iceberg's attacks. Force him
      against one of the walls and be done with it, environmental
      attacks take a shitload away from his health bar. It's far
      easier than facing him in a boxing ring, where there aren't
      many things to throw him against.

      If you face Ice-T first, you have to make sure you don't
      get caught up in any of his submissions. He may not be able
      to force you into submission by doing this, but he'll set
      you up for Magic - who can then easily win by doing more
      and more submissions on your character. So that's about the
      only hazard when facing Ice-T at the Chopshop.

        =*= REWARDS =*=

          [Dev Points]   2625 on EASY, 3500 on MED, 4375 on HARD
          [Venue]        The Chopshop
    +-----+

  Victoriously your character drives away in his new ride. Of course, the hip
  hop underworld wouldn't be the hip hop underworld if he didn't pass by Magic
  and Ice-T to hone them. That middle finger is sure to make some enemies, let
  me tell you that ;P


                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   *=*=*  SCENE 8: BACK TO BUSINESS  *=*=*
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Ice-T doesn't think kindly of you after you humiliated him like that, while
  O.E. commends you on the teamwork and tells you that he got your back - it
  means he's joined D-Mobs gang, while Ice-T has joined Crow's. Anyway, a new
  arena has spawned on the map, The Gauntlet, where one opponent is waiting
  for you to take you on in a cage match. Spend the giant amount of DP you
  gained from the Chopshop Tournament, buy some new gear, and then head out
  to face him.


    +---------+
     Lil' Flip
    +---------+
      VENUE:         The Gauntlet
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Game Over
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|

      After the Chopshop, this match came to me as a relief, it
      gave me a back-to-basics feeling. In this one-on-one you
      have plenty of opportunities to use attacks off the wall,
      and you should do so anytime you can. Lil' Flip is a hard
      opponent to face in any other arena, but not in a cage
      match. His speed won't help him get away from your attack
      streak because the fighting area is quite small.

      I'm quite surprised by the fact that his Upper Strength is
      maxed while most of his good combos consist of kicks and
      the like. Perhaps EA purposefully made him weaker, but I
      think it would have made it more fun, or give a more
      rewarding feeling when you beat him. Flip is very weak
      to the YY-Grab strategy, so I suggest you use it to its
      maximum potential here.

      One thing you shouldn't do is make use of Haymakers. Flip
      will ALWAYS reverse those, unless he's stunned from a
      previous attack, of course. Other than that, do whatever
      you like. Throw in a couple of Clinch Kicks followed by
      the Haymaker to make things even easier.

        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
          [Fighter]      Lil' Flip
          [Blazin' Move] Game Over
          [Venue]        The Gauntlet
          [Song]         Bust
    +-----+


  As Blaze, your girlfriend and your character walk through the garage where the
  recently won car is parked, they are suddenly confronted by Magic. He gets all
  worked up about you staying out of Crow's clubs, or else... Your character
  doesn't think too much of it and insults him. Agressively Magic pushes him
  against his car, inciting a fight.


    +---------------------+
     Busta Rhymes as Magic
    +---------------------+
      VENUE:         Demolition Match
      STYLES:        Submissions
      BLAZIN' MOVE:  Call the Ambulance
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      This is a special fight, a Demolition Match. You and Magic
      are fighting inbetween two cars. The left one's yours, and
      the one on the right is Magic's. The main goal of this
      fight is still to KO your opponent, but there's another
      way to win. Don't worry about this on Easy difficulty, but
      people who play on Medium or Hard can win more easily by
      wrecking Magic's ride. To do this, you have to throw him
      three times against the front window, both car doors, and
      any other part that can be damaged separately.

      Usually, Magic is KO'd by the time you start to bash the
      second door, if you play on Easy level that is. Strategies
      to beat him can be found in the Final Round of the Team
      Tournament you did earlier, they should be more than
      sufficient to take him out here. When you're a new player
      don't go for the ride-wrecking, simply try to KO him, but
      make use of the car in the process. Bashing the car can
      KO Magic because it counts as an environmental attack.

        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, on 3125 HARD
    +-----+


  Back at the crib you have a new batch of messages to read, involving the new
  thingies at the stores, some threats from Crow and Magic, blah blah. It gets
  old real quick. Fortunately, some new arenas have been unlocked to fight in,
  so head over to the shopping district, spend whatever you like, then head
  over to the Chopshop. Only this time for some One-on-Ones.


    +--+
     WC
    +--+
      VENUE:         The Chopshop
      STYLES:        Martial Arts, Streetfighting, Wrestling
      BLAZIN' MOVE:  Westside Special
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|

      This is the third time you face WC. He hasn't gotten any
      harder since you last faced him, and you've already fought
      him in this arena, so there shouldn't be a problem in
      dealing with him right now. For detailed strategies look
      at the encounter you two had in the Red Room. Perhaps he
      counters a bit more this time around, but it shouldn't
      make a difference in the long run.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      WC
          [Blazin' Move] Westside Special
    +-----+


  After that match you'll notice Blaze has sent a message about the Finals of
  the FFA Tournament going down at the Babylon. Again, there's no hurry to enter
  that match, especially because it's one of the hardest matchups in the game,
  so just do whatever you wish, then return to the Chopshop to fight the only
  available opponent there, Warren G.


    +--------+
     Warren G
    +--------+
      VENUE:         The Chopshop
      STYLES:        Kickboxing, Martial Arts, Wrestling
      BLAZIN' MOVE:  Spine Splitter
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|

      Basically a duplicate of WC, only this time speedier, with
      more emphasis on kicks than punches - they also have the
      same styles apart from Streetfighting being exchanged with
      Kickboxing. As you can see, this fight can become a drag
      if you don't keep your assault going, Warren G recharges
      his health bar even more quickly than others with maximum
      toughness. Just so you know.

      Then, Warren G also acts like WC in the sense of his
      resistance to stuns: he won't stay down very long after
      you've bashed him, so make sure you act quickly if you
      want to pick him up for a hard grapple. Warren G tends
      to reverse a lot of grapples and the harder punches, so
      you'd best be on your toes for any opportunity you have
      to land such a blow on him.

      If you have lots of Speed yourself, this won't be a very
      hard matchup, since you can interrupt a lot of Warren G's
      attacks. If you haven't put points into Speed... well,
      I can't really help you. Just use YY-Grab and hope for
      the best...

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      Warren G
          [Blazin' Move] Spine Splitter
    +-----+


  Blaze has left you yet another message. About hitting him back. Why? I mean,
  it's not like this is an RPG or something. Maybe it adds to the flavour of the
  game, but I can assure you that it has little to do with the storyline. Go
  and prepare yourself before you face the leader of the Chopshop.


    +-------+
     Mack 10
    +-------+
      VENUE:         The Chopshop
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  West Threat
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      What? He's the leader of the Chopshop? A familiar face,
      again, so you should know how to beat him. You've done
      it before at the Chopshop so what would bother you now?
      He fights exactly the same as in the Team Tournament -
      sometimes he even reverses less - so as long as you keep
      away from his Haymakers and don't allow him to throw you
      against the wall continuously, you'll be fine. See the
      second round of the Chopshop Tournament for more detailed
      strategies on how to beat him.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Mack 10
          [Blazin' Move] West Threat
    +-----+


  That concludes your business at the Chopshop. When you're done spending all
  you've earned, it's time to head back to an arena you should know vaguely
  from the start of the game. That sweet place where you first met your girl-
  friend - unless, of course, you went with Carmen Electra - the Limit. One of
  the more exciting fights is coming up.


    +------+
     Xzibit
    +------+
      VENUE:         The Limit
      STYLES:        Kickboxing, Submissions
      BLAZIN' MOVE:  Front to Back
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      Xzibit surely knows how to take care of things. He has
      about the highest stats of the standard fighters and he
      has a dangerous combination of styles at his disposal;
      add to that his painful Blazin' Move and you know that
      you're in trouble. Fortunately, his AI is kinda weak
      compared to the others, probably because he'd be way
      too strong to overcome otherwise.

      The first thing to watch out for is his rush, he'll
      come flying about 90% of the time, and you have to be
      fast to block it. Worse, if you block too early, he
      will grab you and you'll suffer big damage from the
      start. So stay focused from the beginning to the end
      of the match.

      Second are his kick combos. Xzibit will use them a lot,
      and man are they fast. He'll often reverse while you
      are in the middle of a combo and then quickly pounce
      with a kick combo. Those blows hurt a lot, so be
      careful not to make your combos too long. Alternate
      between striking, grappling, and weapon use. Of course,
      you shouldn't use hard attacks unless he's stunned.

      Fortunately, if you can get him to one side of the area
      and bash him against the neon machine or pool table,
      the fight gets a lot easier. He has no resistance to
      stuns, so make full use of those clinch kicks and
      finish up with a Haymaker.

        =*= REWARDS =*=

          [Dev Points]   2625 on EASY, 3500 on MED, 4375 on HARD
          [Blazin' Move] Front to Back
          [Jewelry]      Xzibit's Chain
    +-----+


  Though he has nothing to do with the story itself, that doesn't stop Xzibit
  from sending you a message entitled "Never Again". Well, lucky for him, you
  two won't ever face off again. Or perhaps you're thinking "lucky for me" in
  relief. Anyway, read your messages, then spend that bunch of DP you got from
  beating Xzibit in the Stapleton Gym. There are two new arenas to fight in,
  all with opponents you've already battled, but necessary to complete none-
  theless.


    +----+
     Cruz
    +----+
      VENUE:         The Pit
      STYLES:        Wrestling
      BLAZIN' MOVE:  Flatline
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|

      An oldie who you beat at the Limit in your fifth fight
      or so. He hasn't gotten any better since, he's a tad
      more agressive and uses his hard grapple wrestling
      throws more, but other than that you should have no
      trouble dealing with him. At The Pit, there are lots
      of things you can use for environmental attacks, so
      experiment a bit and see where you can throw Cruz
      into.

      For detailed strategies on beating Cruz, see the fight
      against him in The Limit somewhere in the top part of
      the walkthrough.
      
        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  Read your messages - nothing important - do whatever you like, and then go
  back to The Pit to face another familiar fighter. The true Jamaican with that
  badass AI, Solo. *sniff*


    +----+
     Solo
    +----+
      VENUE:         The Pit
      STYLES:        Martial Arts, Streetfighting, Submissions
      BLAZIN' MOVE:  No Way Out
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Oh my god, not Solo again! Isn't a tear already welling
      to your eyes? Fortunately, his AI isn't as bad as it
      used to be. It's gone from Absymally Easy to Quite Easy,
      mainly because Solo tends to reverse more and actually
      focuses his submissions upon one part of the body. It
      still is hard to lose to him if you keep attacking him
      with a variety of combos and grapples.

      For other strategies, see Solo's section at the Babylon
      where you first faced him.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  It appears word has spread on the street about Crow wanting you to join his
  team. Indeed, it seems he's sending you more and more "friendly" messages with
  offers for you to join him. Unfortunately, you don't decide whether you do
  that or not... I'll leave that to the storyline for now. When you're all set,
  go back to The Pit for your third opponent.


    +-------------+
     Bubba Sparxxx
    +-------------+
      VENUE:         The Pit
      STYLES:        Kickboxing, Wrestling
      BLAZIN' MOVE:  Southern Hang
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Finally, a new face which we can bash to gory, bloody
      pulp. Bubba Sparxxx will be a step up from Cruz and Solo
      but he isn't too hard once you've fought him a couple
      of times. Health and toughness are both high, meaning
      that this fight will take longer than normally. If they
      would have given him the Streetfighting style with that
      Upper Power, things would really be bad, but EA has
      supposedly decided to spare us the trouble.

      Don't pay too much heed to his kick combos, it's okay
      to be hit by some of them. The worst in his repertoire
      are his wrestling throws. He has some particularly nasty
      ones that'll leave you stunned for a long time if he
      lands them. Notice that if Bubba grapples you normally,
      he'll go for the Kickboxing kicks, but if he manages to
      grab you Hard he'll always use a wrestling move on you.
      These things can easily KO you, so watch it!

      Bubba Sparxxx counters sometimes, but not so much that
      it makes the YY-Grab strategy obsolete. It should work
      fine against him, if you can take a little annoyance,
      and it'll keep you from ending up in Bubba's grapples
      most of the time, which is a big pro. In short, this
      will be a battle of average difficulty. Take your time
      and you should prove victoriously.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Bubba Sparxxx
          [Blazin' Move] Southern Hang
    +-----+


  Some new stuff is available at SUS. Does Snowman have to send you a message
  everytime that happens? Sheesh. Well, no time to lose, spend your points and
  select the Pit one last time to fight the leader, David Banner.


    +------------+
     David Banner
    +------------+
      VENUE:         The Pit
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  Animal Instincts
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|_|_|

      Since I don't want this document to become overly big
      and slow to load, I won't repeat strategies already
      mentioned. Unless it concerns an FFA. Anyway, David
      Banner hasn't changed a bit since you last faced him
      at the Chopshop. He's a tough cookie to take out and
      his love for Haymakers still clearly shows through
      the fight.

      View round four of the Chopshop Tournament to see all
      the strategies for beating David Banner.
      
        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
          [Fighter]      David Banner
          [Blazin' Move] Animal Instincts
          [Venue]        The Pit
    +-----+


  And that means another area conquered for D-Mob! The second area you should
  visit, after upgrading yourself and your gear of course, is the Heights. This
  is a rooftop arena with some old faces ready for readjustment on your behalf.
  Go over there now.


    +--+
     Bo
    +--+
      VENUE:         The Heights
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Pop Your Collar
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      I'm currently listening to "It's Been Awhile" by Staind,
      and it's quite scary to see how well it fits this fight
      against Bo. Last time you faced him you were a total
      zero, struggling at the Foundation. Now you have to
      face him at the Heights. Has he gotten any tougher to
      beat? Yes, mainly due to his nasty tendency to make
      a lot of counters.

      But take a look at the new arena. It's gonna be hard to
      pull of environmentals here, the only places where you
      can do it is at the left side of the field, where the
      crowd is leaning against the pillars that hold the
      balcony together. Those pillars can be used for wall
      attacks, and that's about it. The balcony itself can
      not be used, opponents will just bounce back off it.

      See the strategy for Bo in the Foundation, only this
      time use normal grapples to stun him. Otherwise, YY-
      Grab away...
      
        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  Ah, damn, what the hell... You know what to do, so I won't hold you up and
  just continue with the next strategy. A strategy you already know, but don't
  scold me for trying to make this FAQ complete, eh?


    +-----+
     Dan G
    +-----+
      VENUE:         The Heights
      STYLES:        Streetfighting, Martial Arts
      BLAZIN' MOVE:  Break Beats
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_ _ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      This fight will also be harder than in the Terrordome,
      but Dan G still doesn't weigh up to what you've already
      faced so far. True, he uses a lot more counters these
      days - everyone does - but it's really nothing special.
      He also tends to do more Haymakers but those are easily
      blocked and countered. He simply can't harm you with
      those low Upper and Lower Power stats.

      Strategies for beating Dan G can be found above, when
      you had to face him in the Terrordome. Only this time
      it will be necessary to use normal throws instead of
      environmentals. It'll only slow down the process; you
      will win if you persevere.
      
        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Blazin' Move] Break Beats
    +-----+


  Ah, damn, what the hell... You know what to do, so I won't hold you up and
  just continue with the next strategy. A strategy you already know, but don't
  scold me for trying to make this FAQ complete, eh? (Lookie lookie, I know
  how to Copy & Paste!)


    +------------+
     Elephant Man
    +------------+
      VENUE:         The Heights
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  Good 2 Go
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _
        Charisma     |_|_|_|_|_|_|_|_|

      See the tactics you used at the Babylon to beat this
      guy for the third time in a row. He really shouldn't
      be able to surprise you anymore. Watch out for those
      reversals though, you have to mix up your attacks if
      you want to win. That said, do Y-Grab, YY-Grab, YYY-
      Grab, YX-Grab, etc. It should take care of Elephant
      Man very quickly.
      
        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
    +-----+


  Ah, damn, what the hell... You know what to do, so I won't hold you up and
  just continue with the next strategy. A strategy you already know, but don't
  scold me for trying to make this FAQ complete, eh? (Alright, I won't do it
  again...)


    +-------+
     Prodigy
    +-------+
      VENUE:         The Heights
      STYLES:        Streetfighting, Kickboxing, Submissions
      BLAZIN' MOVE:  Hell on Earth
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|

      Finally you get to fight this guy one-on-one. If you are
      thinking that the Heights is a shitty arena to fight in
      already, this battle will only make it worse. Being the
      reverse-happy fighter that Prodigy is, you'll have to
      take a lot of damage before you can actually knock this
      fella out.

      But if you've trained your character in Speed, like I
      suggested earlier, then you've got nothing to be afraid
      of. Most of your attacks can interrupt Prodigy's, so
      don't be afraid to get reversed a couple of times. Mix
      it up like you did against the Elephant Man and Prodigy
      will find himself on the floor in no time.

      The lack of environmental possibilities will make this
      fight a bit of a drag, even with Prodigy's relatively
      low health and toughness. If you're faster, keep doing
      light combos followed by grapples, and take advantage
      of every stun with hard grapples, so that you can kick
      and eventually Haymaker him into KO.
      
        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
          [Fighter]      Prodigy
          [Blazin' Move] Hell on Earth
          [Venue]        The Heights
    +-----+


  Think you're ready for one of the hardest matchups in Def Jam: Fight for New
  York? Make sure you spend all your DP and boost your Charisma before heading
  over to the Babylon club for: The Free-For-All Tournament, Final Round!


    +---------------------+
     FFA Tournament: Final
    +---------------------+
      VENUE:         Babylon
      POSSIBLE:      Manny, Lil' Flip, Capone, Warren G, WC

      People, I know Manny is hard to take out with his cheap
      blocking and reversal techniques, so I added somewhat to the
      general strategy for FFA, meant specifically to deal with
      him. It means that you DO NOT go one-on-one with Manny, but
      instead cheaply take him on from behind. It's cheap, but
      it's the easiest way of doing it without reversals.

      Free-For-Alls are a lot different from the normal matchups as
      they have more opponents waiting for you, and backstabbing is
      not all that unusual. Since the opponents in the tournament
      are somewhat random, I can't give any stats here, but I'll
      try to give some useful tips. First of all, you have to make
      sure you aren't reckless. Take on one opponent at a time, or
      I can assure you that you'll end up dead within the minute.

      Don't rush at the start and slowly make your way to the
      opponent you are facing by default standards. Remember, if
      you ever take your attention off a target (because you were
      backstabbed, for example), you can use the WHITE button to
      shift your attention to another fighter. It's best to focus
      on one adversary at a time to make sure you don't get
      multiple fighters coming after you.

      Furthermore, I suggest you take care of that first opponent
      as quickly as possible. In the powerplant, make use of the
      fences on both sides of the arena. Don't use weapons, just
      pound on your opponent and BLAZE when you have the chance,
      perhaps use a sneaky Haymaker to dispose of them while the
      other two competitors are bashing each other's brains out.
      Use standard strategies for this, but leave the weapon
      part out. Grabbing a weapon takes time and the longer the
      fight takes, the bigger are your chances of being ganged
      upon.

      Now that the first contestant is out of the way, your
      character will automatically choose a new target. Make sure
      you are targetting the STRONGEST foe by now. Head to him and
      do a Hard grapple from the back, this is truly a nasty art
      of backstabbing. It deals big damage without being exposed
      yourself, and it will fill up the momentum gauge considerably
      so you can BLAZE a second time quite quickly. With the
      temporal double-team you have, quickly dispose of the guy,
      then turn to the next.

      This third fighter should be very much weakened from his
      previous struggles, so you can take him out quickly with
      anything you like. Weapons, environmentals, crowd double-
      teams, whatever. Just make sure the job is done.

      MANNY:
      You liked Manny back when he was in his tattoo shop. You
      won't like him anymore after this battle. He is without a
      doubt the CHEAPEST, most FRUSTRATING opponent to face if
      you don't know how to reverse. And unfortunately for me,
      I'll have to offer strategies for those of you who can't.

      All I can say is this: DO NOT let you and Manny be the
      only two fighters left. That's frustrating, takes long
      and you'll probably lose in the end. Instead, make quick
      work of your first opponent (this is never Manny), then
      step away from the battlefield. Manny and a third fighter
      should still be battling, usually with Manny winning.

      Now simply Haymaker him from behind. Nothing else, don't
      grapple, don't combo, simply do Haymakers when he has
      his back to you. It should bring his health down quite
      quickly, he hasn't got a chance to block it, and you can
      KO him with it easily. Cheap, but thoroughly effective.

      Good luck, still!

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Manny
    +-----+


  Back home, Blaze congratulates you on your victory in the tournament and
  Rollins has left you a message about a One-on-One Tournament going on at the
  Gauntlet this week. Spend those DP you earned in the FFA Finals before you
  go and take them on.


                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 *=*=*  SCENE 9: THE GAUNTLET INTENSE  *=*=*
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    +-------------+
     Round 1: Nyne
    +-------------+
      VENUE:         The Gauntlet Intense
      STYLES:        Streetfighting, Martial Arts
      BLAZIN' MOVE:  Speedbag
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|

      Nyne is nothing new and is actually easier than when you
      fought him at the Foundation. Your stats have increased
      ever since, and unfortunately for Nyne, his style hasn't
      changed. He's a balanced fighter, so I'm not saying it
      will be the easiest ever, but he isn't able to trouble
      you in any area, if you upgraded your character properly.

      Still, if you can't beat him for some odd reason, go all
      the way back to the Foundation strategy. This time there
      is even more environment to throw him against.
      
        =*= REWARDS =*=

          [Dev Points]   750 on EASY, on MED, on HARD
    +-----+

    +-------------------------+
     Round 2: Chiang OR Santos
    +-------------------------+
      VENUE:         The Gauntlet Intense
      STYLES:        Martial Arts/Kickboxing
      BLAZIN' MOVE:  Back Attack/Filipino Pride

      It seems to be completely random who of the two you face,
      but they fight quite alike. You've already met and beat
      them at the Dragon House, otherwise you couldn't be in
      this Tournament right now. Remember that they both rely
      on Speed and can't take continuous power attacks, so
      make good use of that cage around you.

      Also see the Dragon House for more details.
      
        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
    +-----+

    +-------------------------+
     Round 3: Fat Joe as Crack
    +-------------------------+
      VENUE:         The Gauntlet Intense
      STYLES:        Wrestling, Streetfighting
      BLAZIN' MOVE:  The Crack Attack
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      This fight is exactly like your encounter with Crack at
      Club Murder earlier in the game. This time around, he's
      reversing slightly more, but then again, you've become
      a lot stronger as well. Still, watch out for that fancy
      Pedigree, he'll try to throw it at you time and time
      again.

      Other than that, there's nothing more to say but to look
      at what you did in Club Murder, and repeat that cycle.
      
        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
    +-----+

    +--------------+
     Round 4: Ice-T
    +--------------+
      VENUE:         The Gauntlet Intense
      STYLES:        Submissions, Martial Arts
      BLAZIN' MOVE:  Iceberg
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Downright easy compared to Crack. He just has no defense
      at all in this match, he doesn't counter a lot, it's like
      he's having a bloody day off... which is infiuriating, it
      is like he's not taking you seriously. I finished this
      match perfectly in under 30 seconds. I'm sure you can do
      the same.

      Just use the strategies that beat Iceberg in Club 357 and
      the Chopshop, and you'll be fine.
      
        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
    +-----+

    +--------------------+
     Final: Henry Rollins
    +--------------------+
      VENUE:         The Gauntlet Intense
      STYLES:        Streetfighting, Kickboxing, Martial Arts, Submissions
      BLAZIN' MOVE:  2.13.61
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Yes, you're reading it correctly, your trainer actually
      has more styles than you're allowed to train. That means
      he will pose a great challenge. His stats are all above
      average, and he doesn't seem hampered at all by his
      statistical weakest attribute, speed. Sometimes he just
      interrupts your attacks with a truly hurting kick combo,
      which he continues to use until you're ready to be KO'd.
      And with four styles, he has lots of ways to KO you.

      So, how are you gonna beat him then? It won't be easy,
      but you already knew that. Rush him from the start and
      start throwing him into things. He'll counter your grabs
      if you don't mix combos up, so keep some variety in your
      moves. When he's stunned against the wall, you can do
      Haymakers to steadily wear him down. If you keep on the
      offensive - even if he reverses - he won't have any
      chance of getting out his own power moves.

      His health bar is quite long, like Crack's, and he won't
      take too much damage from attacks. Thus, the fight is
      also a matter of patience and keeping a cool head. A
      mistake is usually enough for Rollins to get down a
      quarter (!) of your health bar, so focus. You don't get
      that much money and DP for nothing.

        =*= REWARDS =*=

          [Dev Points]   5625 on EASY, 7500 on MED, 9375 on HARD
          [Blazin' Move] 2.13.61
          [Venue]        The Gauntlet Intense
    +-----+


  Victoriously your character walks into one of the club's rooms, looking for
  his girlfriend. He's so full of himself that he doesn't see Sticky Fingaz
  sneaking up on him with a baseball bat and hitting him down. Crow and Magic
  tread into the screen. In a vicious act of blackmail Crow's captured your
  girlfriend. He now wants you to fight for him, against D-Mob, and win back
  his clubs. Worse, he also wants you to tell everyone who asks that you
  went over to Crow's side "willingly". You have no choice but to follow his
  orders.


                          ~~~~~~~~~~~~~~~~~~~~~~~~~~
                     *=*=*  SCENE 10: BLACKMAILED!  *=*=*
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~


  "Is this really part of the storyline?" you might ask. Yes, it is, and
  you have a lot of fights ahead of you before you can finally set things
  right. And you'll get a lot of threats in your messages, especially from
  D-Mob himself, who seems pretty upset. Anyway, you're now in Crow's
  camp and fighting against your former colleagues. Your character's
  opening taunt in a fight has also changed: he'll just stand there and
  say nothing. If you win, he doesn't insult or taunt anybody, but just
  walks away. Spend your DP, then head over to the Syn Energy Powerplant
  to win back Crow's first club, the Syn Energy Powerplant.


    +----+
     Comp
    +----+
      VENUE:         Syn Energy Powerplant
      STYLES:        Wrestling
      BLAZIN' MOVE:  Claw Buster
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|

      Comp can be a mess to deal with. He reverses more than any
      opponent you have faced so far, save Manny perhaps. Also,
      he has some very damaging throws in his repertoire which
      he will use after almost any counter. Look at that Upper
      Power... it's like eating Pedigrees over and over again,
      so don't be surprised if he can blaze within twenty
      seconds if you're having a bad day.

      Beating him without countering will be hard, because he
      acts very agressively. He'll try to rush you from the
      start most of the time, so sidestep to avoid getting a
      stun up your arse early. Now come's the hard part: you
      have to be agressive while Comp's being agressive as
      well. That seems to be contradictory, but it works very
      well against him.

      See him coming with a grab? Interrupt it with a light
      punch and immediately go for the grab, he won't counter
      it this way. Get him against the fencing for some serious
      damage, or do a normal throw if you're too far away. If
      you keep doing this, he won't lay a finger on you, but
      don't think it's easy: it'll take some practice before
      you have the timing of intercepting his attacks right.

      But once you do so, you'll have no problem beating him.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Comp
          [Blazin' Move] Claw Buster
          [Song]         COMP
    +-----+


  The game has gotten a lot more depressive now that you're forced to work for
  Crow, huh? No more congratulating messages, only some pats on the back from
  your new "boss" - like we were waiting for that - and threats from Blaze,
  Ludacris, and D-Mob. And, not to forget, the annoying messages about new
  stuff being available. Do what you wish, but eventually you'll end up at the
  Powerplant again to face House. The practice dummy who allowed you to bash
  him so you could learn the game's controls.


    +-----+
     House
    +-----+
      VENUE:         Syn Energy Powerplant
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  House Call
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|

      After Comp, House shouldn't pose too much of a problem for
      you. He's a bit of a Haymaker fanatic like David Banner,
      but interchanges those slow blows with heavy wrestling
      moves, like Comp. He doesn't reverse your blows very
      often, so the YY-Grab technique should work fine. Make
      sure you're not accidentally hit by his Haymaker though,
      it seems to do even more than that maximum 10 Upper Power
      damage.

      To take him out, you'll have to make use of the fences at
      either side of the arena, or this fight will seem to last
      forever. It takes a while before House is worn down. I
      guess he got that toughness from practicing Blazin' Moves
      with Rollins, heh. He's one of the easier opponents in
      D-Mob's camp, so enjoy it while it lasts.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      House
          [Blazin' Move] House Call
    +-----+


  The next opponent will be harder than House, but easier than Comp. I don't
  really understand why Freeway is the Powerplant's boss, there're much harder
  fights out there. Anyway, once you're done doing anything you want, head for
  the Powerplant one last time for this battle.


    +-------+
     Freeway
    +-------+
      VENUE:         Syn Energy Powerplant
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  North Philly
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|

      Kickboxing and Martial Arts form one of the most lethal
      and swiftest styles in the game. And with stats like max
      speed, lower power, and toughness you would expect this
      boss battle to be a pain. But for some reason, it isn't,
      I can't really say why. Freeway simply doesn't give you
      trouble with his speed. Sure, he'll land some long good
      kick combos, but they won't hurt you.

      So, here's the detailed help I can offer. Don't rush him
      from the start because Freeway sidesteps almost instantly
      in every battle. Instead, approach him normally and begin
      punching. Don't give him the chance to interrupt your
      attacks by grabbing after the second punch (sounds quite
      familiar) and throwing him against the wall. From there,
      you should know the drill.

      Haymakers take more away from his health bar than the
      environmental attacks, so you may want to try those in-
      stead of grappling when Freeway's stunned against the
      wall. Don't, under any circumstance, give him an opening
      because this will make the fight unnecessarily complex.
      If he does manage to hit you, roll away and mount a new
      assault. His defenses will prove insufficient in the end,
      as Freeway blocks far more than he counters, which
      leaves him open to the grab.

        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
          [Fighter]      Freeway
          [Blazin' Move] North Philly
          [Jewelry]      Freeway's Chain
    +-----+


  That was the last time you've fought someone at the Powerplant, that club is
  now officially Crow's. You feel sick already? Well, it's about to get worse,
  because next up is The Limit. Where you met your girlfriend. Where you taught
  Trejo a lesson. And now you're in a gang with the same scum you used to
  fight...


    +-----+
     Trick
    +-----+
      VENUE:         The Limit
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Kidney Stones
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Was one of the weakest fighters when you faced him in your
      first battle at the Foundation, and hasn't grown to fight
      any better since. He'll still defend a lot - but without
      doing a lot of counters - and will try Haymakers from the
      weirdest of positions. Honestly, you shouldn't have any
      trouble beating him right now. If you do, you can just
      look at the Foundation's strategy, but I doubt anyone's
      reading this section anyway.

      Because anyone can beat him.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  It's not like you earned that many DP for beating Trick, but I guess that you
  can go and train at Stapleton if you want to. D-Mob once again has sent you
  a pleasant message concerning some cement boots - wow, you can't even get
  those at SUS! Sorry, you get lame if you put too much time into a FAQ on one
  day.


    +------+
     Chiang
    +------+
      VENUE:         The Limit
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Back Attack
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      I'm feeling kinda compassionate for Chiang. I mean, how
      many times have you smacked the crap out of his face and
      turned his body into bloody artwork by now? At least he's
      gotten somewhat harder. Also, you won't have so many ways
      to do environmentals like you did at the Gauntlet/Dragon
      House, so you'll have to find another way of damaging him
      quickly. Haymakers are the answer to that.

      Chiang will also reverse more of your attacks, but you
      should have gotten used to that by now. The strategies
      you used against him in the Dragon House should work here
      just fine, just exchange environmental attacks with the
      clinch kicks or a Haymaker.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
    +-----+


  That unlocks the Limit's boss opponent. Perhaps you have already faced
  him in the FFA Tournament, but since those opponents are random, there's no
  way to tell for sure. His name is Memphis Bleek, and he'll prove to be a
  challenge after the two wimps you faced to work up your appetite.


    +-------------+
     Memphis Bleek
    +-------------+
      VENUE:         The Limit
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  M.A.D.E.
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|

      If you fell asleep somewhere during the easy fights with
      Trick and Chiang, Memphis Bleek is sure to wake you up. I
      agree, his stats don't seem that imposing at all, they
      barely weigh up to the other boss enemies. Still, his AI
      can be tricky to deal with. Also, his Haymaker combos
      come out VERY quickly, it's hard to see the difference
      with a normal combo. Unless you look at how much your
      health gauge decreases by it, of course.

      What makes Memphis Bleek especially dangerous is the
      regular basis at which he reverses your throws, even if
      he's been blocking beforehand. He'll nip away at your
      health bar everytime he manages to reverse an attack,
      which adds up fairly quickly. Thereby, Bleek doesn't
      mind taking some damage, you'll probably end up losing
      if you go brawling with him.

      First of all, mix up your attacks when facing him, it
      WILL make a difference in how much he counters. Once
      you got Memphis's patterns down, you might want to
      block now and then, but immediately resume your attack
      afterwards. Bleek's toughness isn't that high, so if
      you throw attack after attack at him, he should go
      down more quickly.

      This also means that you shouldn't go force him to one
      of the Limit's sides. If you end up fighting there, the
      environmental attacks can prove helpful, but don't
      focus on trying to pull them off. Instead, try to stun
      him with normal throws and combos, then go for heavier
      attacks.

        =*= REWARDS =*=

          [Dev Points]   1875 on EASY, 2500 on MED, 3125 on HARD
          [Fighter]      Memphis Bleek
          [Blazin' Move] M.A.D.E.
          [Jewelry]      Bleek's Marcy Chain
    +-----+


  Right now, there seem to be a lot of arenas available for you to fight in, I
  mean it looks like this game will take forever. If only it would. All those
  places only have a single opponent in them. Yeah, they're hard to take down,
  but when you conquered Crow's clubs you had to beat three, or four. Ah, the
  good old days. Anyway, upgrade your character, then go to the Dragon House
  to face GFK, short for Ghostface Killah.


    +----------------+
     Ghostface Killah
    +----------------+
      VENUE:         Dragon House
      STYLES:        Wrestling
      BLAZIN' MOVE:  Swing Time
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|_|_|

      A slow, lumbering wrestler. GFK is yet another who can
      contend for the highest-stats-of-the-game. His only letdown
      is speed, which benefits you greatly if you've upgraded
      your own speed a lot. Really, if your attacks and combos
      are pumped out quickly, Ghostface Killah won't have any
      chance of beating you. If your attacks aren't fast enough,
      may someone above have mercy on your soul.

      GFK definitely has some of the most painful throws in the
      game, and his Blazin' Move takes away a great amount of
      health if he pulls it off. So you should make sure he can
      not build up any momentum. And I mean ANY momentum, just
      look at his Charisma rating of nine to understand why I
      put so much emphasis upon this.

      Plague him with light combos. It won't take a lot from his
      health, but GFK doesn't seem to have good defenses against
      it. At least, he doesn't seem to counter light blows as
      much as he does blows. If he starts blocking your attacks
      go for YY-Grab. Grappling will now have a better chance
      of succeeding.

      Remember that if his health bar is too immense for you - I
      don't think this will happen at Easy level, but still -
      you can always try to go for the Ring-Out. You're fighting
      at the Dragon House, remember? Still, I recommend taking
      him out the normal way. It should prepare you for things
      still to come.

        =*= REWARDS =*=

          [Dev Points]   3000 on EASY, 4000 on MED, 5000 on HARD
          [Fighter]      Ghostface Killah
          [Blazin' Move] Swing Time
    +-----+


  The next territory you try to conquer will be the Heights. Though you haven't
  faced him before, N.O.R.E. should be a familiar face, since he was present at
  the gang's meetings earlier in the game. Don't forget to upgrade yourself
  before you face him.


    +--------+
     N.O.R.E.
    +--------+
      VENUE:         The Heights
      STYLES:        Submissions, Streetfighting
      BLAZIN' MOVE:  Hang Hang
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_ _ _ _ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      N.O.R.E. will not be a pushover. He's more agressive than
      most fighters you face in the game - not near Comp's level
      of recklessness, but still. That infamous 10 Upper Power
      with the Streetfighting style will cause you pain if you
      get Haymaker'd by him. Fortunately, he too lacks speed,
      so a nimble character like we built shouldn't have great
      trouble. But even then, this will be far from an easy
      battle.

      At the start of the fight N.O.R.E. will usually rush you,
      sidestep to avoid this. Immediately counter with a combo
      followed by a grab, do a normal throw. From there, you'll
      have to use the Comp strategy again: fight fire with fire
      by being agressive. Sometimes, N.O.R.E. will reverse your
      combos from the first strike (!) so it's better to wait
      until he throws an attack and then counter with a quick
      punch or kick.

      Seeing that he has low health, it shouldn't take too
      much time to wear him down, but keep on your toes for
      some nasty Haymaker combos N.O.R.E. can throw at you. It
      is also good - in a sense - because Haymakers need a lot
      of time to recover, which leaves N.O.R.E. open to hard
      grapples or a Haymaker of your own.

        =*= REWARDS =*=

          [Dev Points]   3000 on EASY, 4000 on MED, 5000 on HARD
          [Fighter]      N.O.R.E.
          [Blazin' Move] Hang Hang
    +-----+


  Spend all those DP you got working your way here. You should have quite a lot
  by now, all boss fights seem to yield over 2,500 DP each. Once you're done,
  select the Foundation on your map and choose to fight Capone.


    +------+
     Capone
    +------+
      VENUE:         The Foundation
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Pushover
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      According to me, Capone has the funniest Blazin' Move in
      the game. It's great if you KO a friend with it in multi-
      player, but you can only add it to your character by
      winning this matchup. Capone, as you can see, relies on
      punches to do the dirty work for him. Like Memphis Bleek
      and O.E., his Haymakers are quite swift. You can still
      see them coming, but it won't be easy to escape from
      them.

      Don't rush Capone as he usually sidesteps. Nine out of
      ten times he will try a Haymaker out of nowhere once you
      are in his range. Quickly interrupt it with one of your
      light combos and go for the grab. While Capone may try
      to counter a lot of your normal blows, he'll have hard
      time reversing your grapples.

      Force him into the corner with this strategy, so you can
      land some highly damaging environmentals on him. Watch
      for more opportunities like this: Capone will try a lot
      Haymakers. They're damaging, but intercepting them will
      prove very rewarding.

      Otherwise, use YY-Grab and you'll be fine.

        =*= REWARDS =*=

          [Dev Points]   3000 on EASY, 4000 on MED, 5000 on HARD
          [Fighter]      Capone
          [Blazin' Move] Pushover
          [Jewelry]      Capone's Chain
    +-----+


  Only two spots left. One of them is (finally) one with more than only a boss
  opponent. That's right, it's time to win the Babylon club back for Crow and
  put someone else in the boss's seat.


    +-------+
     Pockets
    +-------+
      VENUE:         Babylon
      STYLES:        Martial Arts, Kickboxing, Streetfighting
      BLAZIN' MOVE:  Air Pocket
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_ _ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Pockets is... annoying. I won't say "hard", because by now
      your high attack power and his low toughness make sure
      that he won't last very long. But even if the fight only
      lasts for a short time, it still feels like you're dealing
      with a hostile Speedy Gonzalez. Arriba arriba, there goes
      another flurry of combos.

      He's quick on his feet and he has a giantly powerful Hay-
      maker attack. Which is strange, considering he's such a
      small guy with only seven points in Upper Power. Stay
      out of harms way by interrupting those Haymakers with
      light punches, much like you did when fighting others,
      like Capone.

      As soon as you get in some Haymakers or force him towards
      the walls on the right or left side of the club, there
      is little hope for Pockets of beating you. Continuously
      pound him, don't feel sorry for him (sheesh, he's so
      annoying, I'd gladly kick his ass again), and smash his
      teeth into the floor. KO. Period.

        =*= REWARDS =*=

          [Dev Points]   750 on EASY, 1000 on MED, 1250 on HARD
          [Fighter]      Pockets
          [Blazin' Move] Air Pocket
    +-----+


  The next opponent you'll face at the Babylon was the one who wrote the song
  for the final boss battle against Crow. Not like it'll help him during the
  fight or something, just thought I'd mention. Ladies and gentlemen, please
  welcome Joe Budden. And then, smash his head.


    +----------+
     Joe Budden
    +----------+
      VENUE:         Babylon
      STYLES:        Martial Arts, Submissions
      BLAZIN' MOVE:  Pop Off
                      _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ 
        Health       |_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      A less annoying but more powerful version of Pockets, with
      balanced stats. I don't understand why they gave him the
      Submissions style though, he hardly even damages any part
      of your character's body. Though health is his best that,
      this fight shouldn't take you to long after all the bosses
      you've faced before.

      Joe Budden likes to interrupt your attacks instead of
      actually performing the counter. He's fast enough to do
      it, but fortunately he won't do much damage with those
      light combos. This also means that he will have trouble
      dealing with your throws. Take full advantage of that by
      mixing a healthy amount of grapples into your combos.

      Like Pockets, Joe Budden is easy to force towards a wall
      with several light combos. From there, keep pounding his
      head against the wall. You should be able to go Blazin'
      in seconds. If he isn't KO after that, simply pick his
      spasming body up, do a hard grapple, and finish it with
      the Clinch-Kicks-to-Haymaker combo.

        =*= REWARDS =*=

          [Dev Points]   1125 on EASY, 1500 on MED, 1875 on HARD
          [Fighter]      Joe Budden
          [Blazin' Move] Pop Off
    +-----+


  It's bossy-time again. This one will actually prove a challenge, at least he
  does to most new players. Lots of questions are being asked about this one on
  various boards, so I hope my strategies help.


    +--------+
     Scarface
    +--------+
      VENUE:         Babylon
      STYLES:        Streetfighting, Wrestling
      BLAZIN' MOVE:  The Fix
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_
        Toughness    |_|_|_|_|_|_|_|_ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      Maximum Lower Power, but a Streetfighter? It seems EA did
      not really pay attention, or did they? Scarface's stats are
      far from imposing for a club leader, but he'll prove to be
      a great obstacle nonetheless. I'd almost go as far as
      saying that he's just as cheap as Manny, just waiting there
      to reverse your attacks. Only this time, the opponent
      actually pounds your ass over the floor if you stop paying
      attention.

      Rushing him from the start works quite well, since he'll
      be blocking the moment he gets control. Hit him with a
      ground strike afterwards. After he gets up, try some
      normal combos on him, but mix up. If he blocks a lot, it
      is probably safe to try for a throw. Make your grapples
      count, though, there won't be many occasions on which
      you can actually perform them on Scarface.

      Try to force him into the wall with your combos, this
      will make it easier to stun him. If he stops blocking and
      just stands there getting hit (he can take that, with
      maximum health, so it happens) go for some punch combos
      finishing with a Haymaker. Even that won't whittle his
      health down very much.

      Stuns can really make the difference here. If you manage
      to get Scarface stunned by use of an environmental attack
      or Haymaker, immediately pick him up and do a hard grapple
      to force him into the clinch. Now begin tapping (X) like
      crazy for as long as you dare, but make sure you end it
      with a Haymaker (Y).

      This way, you should be able to beat him.

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Scarface
          [Blazin' Move] The Fix
    +-----+


  There's only one arena left for you to conquer, defended by Erick Sermon. He
  appears to be the man above, one of D-Mob's soldiers. When you think you're
  ready, head over to The Pit to face him.


    +------------+
     Erick Sermon
    +------------+
      VENUE:         The Pit
      STYLES:        Wrestling, Streetfighting
      BLAZIN' MOVE:  Double or Nothing
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|

      Erick Sermon is easier than Scarface, but with those stats
      he sports, he can still cause you trouble. Basically, it's
      about avoiding his Haymakers and keep away from his heavy
      wrestling move. Once again, a swift character will be able
      to outmatch him and interrupt most of his moves. That
      should form the basis of your offense against him.

      His rushing is inpredictable, so it's best to just do a
      step to the side and see what he does. If he rushes, your
      sidestep will avoid him and he'll be open to attacks. If
      he doesn't rush, approach him and start things off with
      some light combos. Sermon won't reverse often, unless you
      throw lumbering heavy attacks, so wipe him off the street
      with YY-Grab.

      Make sure you use the walls at either side of the fighting
      area. The panels can only be used once each, but they do
      serious damage, even with that maximum toughness Erick
      Sermon has. Notice that if he lands a heavy wrestling move
      on you once, you'll be stunned, and he'll do another,
      which is sometimes enough to take away a third to half (!)
      of your health gauge.

      Keep on the offensive and you shouldn't have trouble. Do
      not play defense against him or you will lose.

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Erick Sermon
          [Blazin' Move] Double or Nothing
    +-----+


  And just when you thought your fights were over, two new arenas spawn on the
  map. The good thing is that these two only have one defender. The bad news is
  that you're about to face two of the trickiest fighters D-Mob can offer you.
  After doing some shopping, I recommend going to the Terrordome first, it
  will be slightly easier than Club DTP. At least, in my opinion, and it will
  still be difficult.


                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     *=*=*  SCENE 11: D-MOB'S ELITE  *=*=*
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~

    +----------+
     Flava Flav
    +----------+
      VENUE:         Terrordome
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Times Up
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_ _ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Coolest, most charismatic fighter in the game. It's almost
      frustrating to see how fast Flava Flav builds his momentum
      meter if he gets any attacks rolling. With maximum speed
      you won't have the swiftness advantage you had earlier,
      and thereby Flava Flav doesn't use normal Martial Arts. He
      uses a style called Drunken Master/Drunken Boxing. It's
      funny to see, but not funny to get your ass kicked with.

      Agressive tactics will save the day once more. Even with
      his high speed, Drunken Master doesn't allow Flava Flav to
      do fast attacks, so he has no chance of interrupting you
      on your current level. Go wild with small combos - don't
      make them too long or he will reverse. Also, do a couple
      of Haymakers from a normal YY combo, if he doesn't block
      beforehand Flava Flav is prone to get hit by it.

      Also, your fighting in the Terrordome, so you have lots
      and lots of environmental objects, including the wall and
      the pillars, to whack him against. With toughness as low
      as his, he should go down fairly quickly. Beware though,
      if you give him an opening he'll keep humiliating and
      damaging you with his annoying combos.

        =*= REWARDS =*=

          [Dev Points]   5625 on EASY, 7500 on MED, 9375 on HARD
          [Fighter]      Flava Flav
          [Blazin' Move] Times Up
          [Song]         Move!
    +-----+


  One down, one to go. Defeating Flava Flav gave you a large amount of D-Points,
  spend them wisely at Stapleton before proceeding. If you have enough money you
  can also boost your charisma by buying new jewelry/tattoos or changing your
  haircut. Ready? Then go to Club DTP (7th Heaven) to face Ludacris.


    +--------+
     Ludacris
    +--------+
      VENUE:         Club DTP
      STYLES:        Kickboxing, Martial Arts
      BLAZIN' MOVE:  Stand Up
                      _ _ _ _ _
        Upper Power  |_|_|_|_|_|_ _ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_ _
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Hands down, Ludacris is one of the toughest fighters in the
      game. We've seen the combination Kickboxing/Martial Arts
      before, but nobody uses it as well as Luda does. His stats
      can compare to Ghostface Killah and the like, with his only
      weakness being Upper Power. Which actually isn't too help-
      ful, since most of Ludacris's combos consist of punishing
      kicks.

      Blocking, for once, can be of great help during this fight,
      because Ludacris hardly ever grapples. And if he does, he'll
      do some lame clinch kicks which don't hurt as much as his
      normal combos. Don't play defensive, pester him with normal
      punches and throw him a Haymaker when he's dropped his
      guard. It won't hurt him too much, but it all adds up later.

      Never stand around blocking. You're basically inciting a
      grapple then. If he's landed one or two normal hits on you,
      then you can pull the Right Trigger, but no earlier or Luda
      will simply change his strategy. Remember, if you're having
      trouble there're enough bottles standing around to turn the
      tide.

      Whipping him into the walls definitely helps in putting him
      down. You can do it all around the ring so... why not?

        =*= REWARDS =*=

          [Dev Points]   5625 on EASY, 7500 on MED, 9375 on HARD
          [Fighter]      Ludacris
          [Blazin' Move] Stand Up
          [Jewelry]      Luda's Skull Chain
          [Venue]        Club DTP
    +-----+


  Getting frustrated with the new fighters Blaze and D-Mob manage to pull out
  of their pockets? This time it's not even someone from the gang. It's a heavy-
  hitter from Baltimore. Blaze seems reassured that he will put you down. But
  we will teach them to think differently, right? For the girl?


    +----+
     Teck
    +----+
      VENUE:         Hunt's Point Scrapeyard
      STYLES:        Martial Arts, Kickboxing
      BLAZIN' MOVE:  Throw Dem Bows
                      _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_ _ _ _
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_|_|_ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|

      If you thought Ludacris was bad, this fight will definitely
      keep you busy. Teck is simply a cheater. He has that metal
      jacket which gives him an ENORMOUS amount of health, and
      he already has maximum health and toughness. Using that
      dangerous combo Luda also used, you're in for some trouble,
      so don't get disappointed if you can't beat him on first
      try. It's hard.

      Teck is agressive, about N.O.R.E.'s level, but the bad
      thing is that YY-Grab won't work. Sure, you can pull it
      off a couple of time in the early stages of the fight, but
      he'll begin reversing it more and more, even if you vary
      the attacks that precede the grapple. So, you'll have to
      defeat him by brawling. Seeing how big his health gauge
      is, that's bad news.

      Blocking is becoming valuable. It helped you win against
      Ludacris, and it'll help in knocking Teck out. Teck does
      more grabs and is less predictable than Ludacris, but he
      still relies on his kick combos for heavy damage. Try to
      see when he's firing another combo at you and block it
      completely. He's open to a Haymaker combo afterwards, and
      with upgraded Upper Power it should take quite some bit
      of his health bar (less than it would with others, but
      it's about the most damage you can deal to him in one
      attack).

      Note that you can knock Teck into the wall and still do
      some environmental damage without exposing yourself to
      his reversal. Do a Haymaker combo near the wall, so that
      Teck is knocked back. If the blow was hard enough, he
      will be stunned against the wall, where he's open to
      another Haymaker/wall attack.

        =*= REWARDS =*=

          [Dev Points]   3750 on EASY, 5000 on MED, 6250 on HARD
          [Fighter]      Teck
          [Blazin' Move] Throw Dem Bows
          [Venue]        Hunt's Point Scrapeyard
    +-----+


  Only one more to go. Club 357 is D-Mob's last safe haven, and is therefore
  defended by his best fighter. You haven't seen him in battle, but this is
  "the final boss" for this seen. You gained 10,000 dollars from him before,
  but now you're facing him one-on-one. Doc.


    +-------------+
     Redman as Doc
    +-------------+
      VENUE:         Club 357 High Stakes
      STYLES:        Martial Arts
      BLAZIN' MOVE:  Balls to the Wall
                      _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _ _ _
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_ _ _ _
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Doc's one tough cookie, but what'd you expect? We're nearing
      the end of the game. He's very nimble, his attacks interrupt
      almost any of your combos, and he's quite fond of reversing
      your moves. Also, he builds his momentum like Flava Flav:
      insanely fast. It's hard not to let him get the upper hand,
      but you have to try to take him down by fighting fire with
      fire. This time it will be harder than N.O.R.E. or Comp,
      though.

      I've found it hard to rush him in the diagonal ring, it just
      misses too much. So don't do it. Instead, approach him and
      start comboing him lightly, the good old fashioned way, and
      if he blocks, throw some grapples to keep him guessing. The
      only way you can do real environmental damage is by whipping
      Doc into the turnbuckle, so if you're fighting in one of the
      corners, don't waste any opportunity to do so.

      Sometimes Doc'll stop blocking your punches. You can try for
      a Haymaker then, but make sure you throw him some normal
      punches first. Haymakers out of nowhere will always get
      countered. Scan the canvas for bottles or other weapons
      lying around, and don't refrain from using cheap Clinch-Kicks
      to-Haymaker combos when Doc's stunned. It's the only easy
      way to beat him without countering (which is pretty hard in
      this matchup because Doc's so fast, but anyway).

        =*= REWARDS =*=

          [Dev Points]   7500 on EASY, 10000 on MED, 12500 on HARD
          [Fighter]      Redman as Doc
          [Blazin' Move] Balls to the Wall
          [Venue]        Club 357 High Stakes
    +-----+


                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    *=*=*  SCENE 12: SWAYED AT LAST  *=*=*
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  After the fight, your character will immediately head for Crow and ask his
  girl back. Unfortunately, that chump will have no intention of giving her to
  you right now. There's one more thing you gotta do. I won't spoil the cut-
  scene, let me just tell you that at the end of it, you'll be back in D-Mob's
  camp... Finally!


    +----------------------------------------+
     Busta Rhymes as Magic & Fat Joe as Crack
    +----------------------------------------+
      VENUE:         Hunt's Point Scrapeyard

    o-------------------o
    Busta Rhymes as Magic
    o-------------------o
      STYLES:        Submissions
      BLAZIN' MOVE:  Call the Ambulance
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|_|_|_|

    o--------------o
    Fat Joe as Crack
    o--------------o
      STYLES:        Wrestling, Streetfighting
      BLAZIN' MOVE:  The Crack Attack
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_|_|_|_|
        Speed        |_|_|_|_|_|_ _ _ _ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      Uhmmm... Don't let Blaze die. If you knock out Crack or Magic
      before Blaze is down, you've basically won the match. So stay
      focused on one person at a time, even if the other attacks
      you. It's vital that you fight as efficiently as possible. In
      most cases, you'll be targetting Crack from the start, and
      it's probably best to start with him. Mainly because if you
      let Crack face Blaze, two or three Pedigrees will shut your
      friend up. Magic will have to do it the Submission way, which
      gives you more time to deal with Crack.

      You know both of these fighters, faced them before, so you
      should know how to beat them separately. I don't wish to
      make this document too long, but if you can't remember the
      strategies: those for Crack can be found at Club Murder, and
      for Magic you can search for the final round of the Chopshop
      Tournament. Just don't let Blaze be knocked out, that's what
      the entire match is about.

        =*= REWARDS =*=

          [Dev Points]   7500 on EASY, 10000 on MED, 12500 on HARD
    +-----+


  After beating the two, your character heads over to Magic and asks him - in
  despair - where his girlfriend is being held. The trail leads them to a wooden
  building. Indeed, the girl is there, and so is her guard... Sticky Fingaz!
  That son of a traitor! It's time to face him... in the Ring of Fire...


    +-------------+
     Sticky Fingaz
    +-------------+
      VENUE:         Inferno Match
      STYLES:        Streetfighting
      BLAZIN' MOVE:  Man Up
                      _ _ _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_|_|
        Lower Power  |_|_|_|_|_|_|_ _
        Speed        |_|_|_|_|_|_|_|_|_ _
        Toughness    |_|_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_|
        Charisma     |_|_|_|_|_|_|_|

      With stats like those, Sticky Fingaz will be hard to take
      down. Fortunately, you have the help of the fire surrounding
      the ring in this match to whittle down his health. Use it
      properly, it's a great asset in putting him down, mainly
      because your punches won't do much damage. Go for a Haymaker
      whenever you can, and watch out not to be hit by one of
      Sticky's... they hurt badly.

      Though you wouldn't say it, there are ways to pull of some
      environmental attacks. And I'm not referring to the fire,
      which you should be using anyway. In the fighting arena
      there are two pillars. They will slowly crumble throughout
      the fight, but they can be used to bash Sticky with if you
      manage to whip him into them. It'll take some practice to
      perfect your aim, but it'll pay off in the end.

      Sticky's combos are punishing, as are most fighters' in
      this stage of the game. It would be a good idea to block
      now and then, not only to block the damage, but also to
      avoid being bashed into the fire. You wouldn't say it,
      but being thrown into there a couple of times quickly
      gets you into the danger zone. It's the same with Sticky,
      he'll steadily lose health if you manage to force him
      into the fiery abyss.

        =*= REWARDS =*=

          [Dev Points]   7500 on EASY, 10000 on MED, 12500 on HARD
          [Fighter]      Sticky Fingaz
          [Blazin' Move] Man Up
    +-----+


  I won't spoil anything right now. It's just too great a cutscene for me to
  put into words. I'll only reveal that you'll be facing Crow in a One-on-One
  Window Match at the end of it.


    +------------------+
     Snoop Dogg as Crow
    +------------------+
      VENUE:         Crow's Office
      STYLES:        Martial Arts
      BLAZIN' MOVE:  187
                      _ _ _ _ _ _ _ _
        Upper Power  |_|_|_|_|_|_|_|_|_
        Lower Power  |_|_|_|_|_|_|_|_|_|_
        Speed        |_|_|_|_|_|_|_|_|_|_|
        Toughness    |_|_|_|_|_|_|_|_|_|
        Health       |_|_|_|_|_|_|_|_|_|_
        Charisma     |_|_|_|_|_|_|_|_|_|_|

      Believe it or not, this match can actually be easier than any
      you've fought. You wouldn't say so, I know, Crow has a weapon,
      you've already lost a quarter of your health due to that back-
      stab he pulled on you, he's the fastest fighter with the most
      hurtful combos and the highest stats of the game. That's most
      probably why they made this a Window Match.

      On Easy, you might be able to finish him normally, but I don't
      recommend it. Using the windows is just so much easier. It's
      all about tilting the status quo in your favor early in the
      match. Your first worry will be Crow's weapon, it does a
      crapload of damage, so bash it away from him. Remember, he
      can NOT reverse you while he has a weapon in hand, so make
      use of that by throwing him into the window once.

      He won't be stunned by it. Crow almost never gets stunned,
      especially on the higher difficulty levels. You'll have to
      force him into blocking by agressively using short punch or
      kick combos, time and time again. He WILL interrupt you a
      lot of times, but he'll block eventually. Then go for the
      grab and throw him into the already damaged window.

      Do this until he flies out. It shouldn't take more than four
      times per window. Make sure you focus on a single window,
      or you may be KO'd before you know it.

        =*= REWARDS =*=

          [Dev Points]   26250 on EASY, 35000 on MED, 43750 on HARD
          [Fighter]      Snoop Dogg as Crow
          [Blazin' Move] 187
    +-----+


                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    *=*=*  SCENE 13: THE STREET KING  *=*=*
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  That means you complete the storyline, and your progress will show as 100% on
  the character screen. But does that mean your done? Nope. You've got some very
  lucrative matches ahead. Of course, they won't be easy, but you've met each
  and every opponent already. I won't be giving separate strategies, only an
  overview of what you can expect.

    +~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*~+
    | Rumble @ The Pit  --> FFA Tournament  \
    +========================================================================+
    |  ROUND  |  FIGHTERS                                | DEV POINTS        |
    +========================================================================+
    |    1    |  Dan G, Stingray, Crazy Legs             | 1875/2500/3125    |
    +------------------------------------------------------------------------+
    |    2    |  Prodigy, O.E., Erick Sermon             | 3750/5000/6250    |
    +------------------------------------------------------------------------+
    |    3    |  Ghostface Killah, Blaze, Doc            | 7500/10000/12500  |
    +========================================================================+


    +~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~+
    | Terror Team Battle  --> Team Tournament with Crack  \
    +========================================================================+
    |  ROUND  |  FIGHTERS                                | DEV POINTS        |
    +========================================================================+
    |    1    |  Capone & N.O.R.E.                       | 750/1000/1250     |
    +------------------------------------------------------------------------+
    |    2    |  Scarface & Ludacris                     | 1875/2500/3125    |
    +------------------------------------------------------------------------+
    |    3    |  Blaze & Doc                             | 3750/5000/6250    |
    +========================================================================+


    +~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*+
    | Subway Survival  --> FFA Tournament  \
    +========================================================================+
    |  ROUND  |  FIGHTERS                                | DEV POINTS        |
    +========================================================================+
    |    1    |  Joe Budden, Bless, Havoc                | 1875/2500/3125    |
    +------------------------------------------------------------------------+
    |    2    |  Comp, Sean Paul, Warren G               | 3750/5000/6250    |
    +------------------------------------------------------------------------+
    |    3    |  WC, Xzibit, Mack 10                     | 7500/10000/12500  |
    +------------------------------------------------------------------------+
    |    4    |  House, Snowman, Pockets                 | 18750/25000/31250 |
    |         |                                          | Pogo Stick        |
    +========================================================================+


  After this you fight D-Mob in Hunt's Point Scrapeyard: After Hours. He isn't
  hard at all, YY-Grab spam your way out of it for 1875 DP on Easy, 2500 on
  Med, and 3125 DP on Hard level. And you get the Blazin' Move Repeat Offender.


    +~*~*~*~*~*~*~*~*~*~*~*~*~*~*~~*~*~*~*~*~+
    | Murderous Survival  --> FFA Tournament  \
    +========================================================================+
    |  ROUND  |  FIGHTERS                                | DEV POINTS        |
    +========================================================================+
    |    1    |  Bone Crusher, Lil' Flip                 | 1875/2500/3125    |
    +------------------------------------------------------------------------+
    |    2    |  Stingray, Baxter                        | 3750/5000/6250    |
    +------------------------------------------------------------------------+
    |    3    |  Fam-Lay, Scarface                       | 7500/10000/12500  |
    +------------------------------------------------------------------------+
    |    4    |  Flava Flav, Ice-T                       | 18750/25000/31250 |
    |         |                                          | Over Hard         |
    +========================================================================+


  And that concludes the storyline. Now go play it again, with another char,
  but on a higher difficulty level. You can only buy ALL the Blazin' Move if
  you win every match on the "Hard" difficulty setting, remember that!

  And congratulations! ;)


================================================================================
  V         COMPENDIUM           /
================================o


                             ----- ~*~*~*~* -----
                            <||||| Fighters |||||>
                             ----- ~*~*~*~* -----


  +----------+
   Baby Chris
  +----------+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Streetfighting

    BLAZIN' MOVE: Violator



  +------+
   Baxter
  +------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _
    Health       |_|_|_|_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Martial Arts

    BLAZIN' MOVE: Old School Beat




  +-------------------+
   Method Man as Blaze
  +-------------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Wrestling

    BLAZIN' MOVE: The Prequel



  +-----+
   Bless
  +-----+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Martial Arts, Kickboxing

    BLAZIN' MOVE: Platinumberg



  +--+
   Bo
  +--+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_
    Lower Power  |_|_|_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|
                 
    STYLES:       Martial Arts

    BLAZIN' MOVE: Pop Your Collar



  +------------+
   Bone Crusher
  +------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|
    Speed        |_|_|_|_|_ _ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Wrestling

    BLAZIN' MOVE: Never Scared



  +-------------+
   Bubba Sparxxx
  +-------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Wrestling

    BLAZIN' MOVE: Southern Hang



  +------+
   Capone
  +------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _ _
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Pushover



  +--------------+
   Carmen Electra
  +--------------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_ _ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts, Kickboxing

    BLAZIN' MOVE: Twister



  +------+
   Chiang
  +------+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_
    Lower Power  |_|_|_|_|_|_|_|_ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_ _ _
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Back Attack



  +-------+
   Cindy J
  +-------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Martial Arts

    BLAZIN' MOVE: Underground



  +----+
   Comp
  +----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Wrestling

    BLAZIN' MOVE: Claw Buster



  +----------------+
   Fat Joe as Crack
  +----------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Wrestling, Streetfighting

    BLAZIN' MOVE: The Crack Attack



  +----------+
   Crazy Legs
  +----------+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|
    Health       |_|_|_|_|_|_ _ _
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Rocksteady



  +------------------+
   Snoop Dogg as Crow
  +------------------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_
    Lower Power  |_|_|_|_|_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: 187



  +----+
   Cruz
  +----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|

    STYLES:       Wrestling

    BLAZIN' MOVE: Flatline



  +-----+
   D-Mob
  +-----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Submissions, Wrestling

    BLAZIN' MOVE: Repeat Offender



  +-----+
   Dan G
  +-----+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_ _ _ _ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Martial Arts

    BLAZIN' MOVE: Break Beats



  +------------+
   David Banner
  +------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|
    Speed        |_|_|_|_|_ _ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: Animal Instincts



  +-------------+
   Redman as Doc
  +-------------+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Balls to the Wall


  +------------+
   Elephant Man
  +------------+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_ _ _
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Martial Arts

    BLAZIN' MOVE: Good 2 Go



  +------------+
   Erick Sermon
  +------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|

    STYLES:       Wrestling, Streetfighting

    BLAZIN' MOVE: Double or Nothing



  +-------+
   Fam-Lay
  +-------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|

    STYLES:       Martial Arts, Wrestling, Streetfighting

    BLAZIN' MOVE: Final Frontier



  +----------+
   Flava Flav
  +----------+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Times Up



  +-------+
   Freeway
  +-------+
                  _ _ _ _ _
    Upper Power  |_|_|_|_|_|_ _ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Martial Arts

    BLAZIN' MOVE: North Philly



  +----------------+
   Ghostface Killah
  +----------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Wrestling

    BLAZIN' MOVE: Swing Time



  +-----+
   Havoc
  +-----+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|

    STYLES:       Martial Arts, Wrestling

    BLAZIN' MOVE: Hostility



  +-------------+
   Henry Rollins
  +-------------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_
    Lower Power  |_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Kickboxing, Martial Arts, Submissions

    BLAZIN' MOVE: 2.13.61



  +-----+
   House
  +-----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_ _ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: House Call



  +-----+
   Ice-T
  +-----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|
    Health       |_|_|_|_|_|_ _ _ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Submissions, Martial Arts

    BLAZIN' MOVE: Iceberg



  +-----+
   Jacob
  +-----+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|

    STYLES:       Martial Arts, Wrestling

    BLAZIN' MOVE: The World is Mine



  +------+
   Jervis
  +------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Perfect Crime



  +----------+
   Joe Budden
  +----------+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ 
    Health       |_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Martial Arts, Submissions

    BLAZIN' MOVE: Pop Off



  +------------------+
   Kimora Lee Simmons
  +------------------+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_ _
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_ _ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Martial Arts

    BLAZIN' MOVE: Phat Special



  +------+
   Lauren
  +------+
                  _ _ _ _ _
    Upper Power  |_|_|_|_|_|
    Lower Power  |_|_|_|_|_ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_ _
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: No Foreplay



  +---------+
   Lil' Flip
  +---------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Game Over



  +--------+
   Lil' Kim
  +--------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_ _ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Queen Bee



  +--------+
   Ludacris
  +--------+
                  _ _ _ _ _
    Upper Power  |_|_|_|_|_|_ _ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Martial Arts

    BLAZIN' MOVE: Stand Up



  +-----+
   Manny
  +-----+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: Skull Fracture



  +-------+
   Mack 10
  +-------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: West Threat



  +---------------------+
   Busta Rhymes as Magic
  +---------------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Submissions

    BLAZIN' MOVE: Call the Ambulance



  +----+
   Masa
  +----+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|
    Charisma     |_|_|_|_|_|

    STYLES:       Submissions

    BLAZIN' MOVE: Chiropractor



  +----+
   Meca
  +----+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Kickboxing

    BLAZIN' MOVE: Don't Come Back



  +-------------+
   Memphis Bleek
  +-------------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: M.A.D.E.



  +-------+
   N.O.R.E
  +-------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_ _ _ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Submissions, Streetfighting

    BLAZIN' MOVE: Hang Hang



  +----+
   Nyne
  +----+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _ _
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_ _
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Martial Arts

    BLAZIN' MOVE: Speedbag



  +-----------------+
   Omar Epps as O.E.
  +-----------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _ _ _
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_ _
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Bombtrack



  +-------+
   Pockets
  +-------+
                  _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_ _ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Martial Arts, Kickboxing, Streetfighting

    BLAZIN' MOVE: Air Pocket



  +-------+
   Prodigy
  +-------+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_
    Toughness    |_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Kickboxing, Submissions

    BLAZIN' MOVE: Hell on Earth



  +----+
   Rome
  +----+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Streetfighting, Martial Arts

    BLAZIN' MOVE: Rough Night



  +------+
   Santos
  +------+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Kickboxing

    BLAZIN' MOVE: Filipino Pride



  +--------+
   Scarface
  +--------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_
    Toughness    |_|_|_|_|_|_|_|_ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: The Fix



  +---------+
   Sean Paul
  +---------+
                  _ _ _ _ _
    Upper Power  |_|_|_|_|_|_ _ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_ _ _ _ _
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts

    BLAZIN' MOVE: Street Respect



  +--------+
   Shaniqua
  +--------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|

    STYLES:       Wrestling, Streetfighting

    BLAZIN' MOVE: Lap Dance



  +-------+
   Shawnna
  +-------+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_ _ _ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Streetfighting, Martial Arts

    BLAZIN' MOVE: Let's Go



  +-----+
   Skull
  +-----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|_ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Submissions, Streetfighting

    BLAZIN' MOVE: Latin Twist



  +----------+
   Slick Rick
  +----------+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Submissions

    BLAZIN' MOVE: The Show



  +-------+
   Snowman
  +-------+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|

    STYLES:       Wrestling, Streetfighting, Martial Arts

    BLAZIN' MOVE: Snowjob



  +----+
   Solo
  +----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|_
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_ _ _ _
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts, Streetfighting, Submissions

    BLAZIN' MOVE: No Way Out



  +------+
   Starks
  +------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|

    STYLES:       Streetfighting, Kickboxing, Submissions

    BLAZIN' MOVE: Air Patrol



  +-------------+
   Sticky Fingaz
  +-------------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_ _
    Speed        |_|_|_|_|_|_|_|_|_ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Man Up



  +--------+
   Stingray
  +--------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_ _ _
    Health       |_|_|_|_|_|_|_|_|_|_
    Charisma     |_|_|_|_|_|_|_|_|_|_|

    STYLES:       Streetfighting, Wrestling

    BLAZIN' MOVE: Face Adjustment



  +-------+
   Suspect
  +-------+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Street Sweeper



  +----+
   Teck
  +----+
                  _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_ _ _ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Martial Arts, Kickboxing

    BLAZIN' MOVE: Throw Dem Bows



  +-----+
   Trejo
  +-----+
                  _ _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_
    Speed        |_|_|_|_|_|_|_|_ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Readjustment



  +-----+
   Trick
  +-----+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_ _ _ _ _
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|

    STYLES:       Streetfighting

    BLAZIN' MOVE: Kidney Stones



  +--+
   WC
  +--+
                  _ _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_|
    Lower Power  |_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_
    Health       |_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|

    STYLES:       Martial Arts, Streetfighting, Wrestling

    BLAZIN' MOVE: Westside Special



  +--------+
   Warren G
  +--------+
                  _ _ _ _ _
    Upper Power  |_|_|_|_|_|_ _
    Lower Power  |_|_|_|_|_|_|_|_ _ _
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|_|_|_|

    STYLES:       Kickboxing, Martial Arts, Wrestling

    BLAZIN' MOVE: Spine Splitter



  +------+
   Xzibit
  +------+
                  _ _ _ _ _ _ _ _
    Upper Power  |_|_|_|_|_|_|_|_|_ _
    Lower Power  |_|_|_|_|_|_|_|_|_|_|
    Speed        |_|_|_|_|_|_|_|_|_|_|
    Toughness    |_|_|_|_|_|_|_|_|_|
    Health       |_|_|_|_|_|_|_|_|_|
    Charisma     |_|_|_|_|_|_|

    STYLES:       Kickboxing, Submissions

    BLAZIN' MOVE: Front to Back



                             ----- ~*~*~*~* ----
                            <|| Blazin' Moves ||>
                             ----- ~*~*~*~* ----


    ========================================================================
    =         NAME           =         FIGHTER           = COST (D-POINTS) =
    ========================================================================
    |       Backdrop         |            -              |       250       |
    |     Chiropractor       |           Masa            |       250       |
    |    Darkness Falls      |            -              |       250       |
    |    Don't Come Back     |           Meca            |       250       |
    |     Hell on Earth      |         Prodigy           |       250       |
    |      Let's Dance       |            -              |       250       |
    |      No Way Out        |           Solo            |       250       |
    |     Over and Out       |            -              |       250       |
    |     Perfect Crime      |          Jervis           |       250       |
    |     Platinumberg       |          Bless            |       250       |
    |        Snowjob         |         Snowman           |       250       |
    |     Spine Splitter     |         Warren G          |       250       |
    |       Swan Dive        |            -              |       250       |
    |      Twist N'Slam      |            -              |       250       |
    |       Upsy Daisy       |            -              |       250       |
    |        Violator        |        Baby Chris         |       250       |
    ------------------------------------------------------------------------
    |       Art of Pain      |    Martial Arts Style*    |       500       |
    |   Foot for Breakfast   |     Kickboxing Style*     |       500       |
    |     Snap N'Crackle     |    Submissions Style*     |       500       |
    |      Springboard       |      Wrestling Style*     |       500       |
    |     Street Sweeper     |   Streetfighting Style*   |       500       |
    ------------------------------------------------------------------------
    |         2.13.61        |       Henry Rollins       |       750       |
    |       Air Patrol       |          Starks           |       750       |
    |       Air Pocket       |          Pockets          |       750       |
    |       Back Attack      |          Chiang           |       750       |
    |        Bombtrack       |     Omar Epps as O.E.     |       750       |
    |       Break Beats      |           Dan G           |       750       |
    |       Claw Buster      |           Comp            |       750       |
    |    Double or Nothing   |       Erick Sermon        |       750       |
    |     Face Adjustment    |         Stingray          |       750       |
    |      Filipino Pride    |          Santos           |       750       |
    |     Final Frontier     |          Fam-Lay          |       750       |
    |        Good 2 Go       |       Elephant Man        |       750       |
    |       House Call       |           House           |       750       |
    |        Iceberg         |           Ice-T           |       750       |
    |     Kidney Stones      |           Trick           |       750       |
    |      Latin Twist       |           Skull           |       750       |
    |       Lap Dance        |         Shaniqua          |       750       |
    |       Let's Go         |          Shawnna          |       750       |
    |        M.A.D.E         |       Memphis Bleek       |       750       |
    |      No Foreplay       |           Lauren          |       750       |
    |      North Philly      |          Freeway          |       750       |
    |      Phat Special      |    Kimora Lee Simmons     |       750       |
    |    Pop Your Collar     |             Bo            |       750       |
    |        Pushover        |           Capone          |       750       |
    |       Queen Bee        |          Lil' Kim         |       750       |
    |      Rough Night       |            Rome           |       750       |
    |        Speedbag        |            Nyne           |       750       |
    |    The Crack Attack    |           Crack           |       750       |
    |        The Show        |         Slick Rick        |       750       |
    |   The World is Mine    |           Jacob           |       750       |
    |         Twister        |       Carmen Electra      |       750       |
    |       Underground      |          Cindy J          |       750       |
    |       West Threat      |          Mack 10          |       750       |
    |    Westside Special    |             WC            |       750       |
    ------------------------------------------------------------------------
    |    Animal Instincts    |       David Banner        |      1000       |
    ------------------------------------------------------------------------
    |          187           |           Crow            |      1500       |
    |   Call the Ambulance   |   Busta Rhymes as Magic   |      1500       |
    |        Flatline        |           Cruz            |      1500       |
    |     Front to Back      |          Xzibit           |      1500       |
    |       Game Over        |         Lil' Flip         |      1500       |
    |       Hang Hang        |          N.O.R.E.         |      1500       |
    |        Man Up          |       Sticky Fingaz       |      1500       |
    |      Readjustment      |           Trejo           |      1500       |
    |     Skull Fracture     |           Manny           |      1500       |
    |     Southern Hang      |       Bubba Sparxxx       |      1500       |
    |       Stand Up         |         Ludacris          |      1500       |
    |     Street Respect     |         Sean Paul         |      1500       |
    |       Swing Time       |     Ghostface Killah      |      1500       |
    |        The Fix         |         Scarface          |      1500       |
    |      The Prequel       |    Method Man as Blaze    |      1500       |
    |     Throw Dem Bows     |           Teck            |      1500       |
    |        Times Up        |        Flava Flav         |      1500       |
    ------------------------------------------------------------------------
    |   Balls to the Wall    |       Redman as Doc       |      2000       |
    |       Hostility        |           Havoc           |      2000       |
    |      Never Scared      |        Bone Crusher       |      2000       |
    |        Pop Off         |         Joe Budden        |      2000       |
    |       Rocksteady       |         Crazy Legs        |      2000       |
    ------------------------------------------------------------------------
    |    Old School Beat     |           Baxter          |      2500       |
    |    Repeat Offender     |           D-Mob           |      2500       |
    ------------------------------------------------------------------------
    |       Pogo Stick       |            -              |      5000       |
    |       Over Hard        |            -              |      5000       |
    ========================================================================
    =         NAME           =         FIGHTER           = COST (D-POINTS) =
    ========================================================================


================================================================================
  VI LEGAL, CONTACT, AND HISTORY /
================================o


  ------------------------------------------
   Copyright 2005 and after Barry Willemsen
  ------------------------------------------
Before you read anything of the FAQ, please read this and make sure you agree
with the terms and conditions included in the text below:
  
  All trademarks and copyrights contained in this document are owned by their
  respective trademark and copyright holders. This may not be reproduced under
  any circumstances except for personal, private use. It may not be placed on
  any web site or otherwise distributed publicly without advance written
  permission. Use of this guide on any other web site or as a part of any
  public display is strictly prohibited, and a violation of copyright.

In other words, just mail me for permission before placing this FAQ or pieces 
of it on your site. You can find my e-mail adress in the Contact Info section 
below.


  --------------
   Contact Info
  --------------
If you discover a major error in this FAQ, would like to submit a strategy that
isn't included in here, or have a question about the game that isn't answered 
in this FAQ, you can e-mail me at the following adress:

  kryptondragon(at)hotmail(dot)com

Of course, there are some restrictions on e-mailing me:
  
  - Don't send me SPAM
  - Make sure the subject line is recognizable. Weird topics will not be read
    and deleted immediately.
  - E-mails with questions that are answered (or soon will be) in the FAQ will
    not be replied to.
  - Don't ask for cheats or any other strategies: all tactics I know are in
    this FAQ
  - If you have negative things to say about this FAQ you can always send them
    to me, as long as the mails remain polite and have a normal topic. I'll 
    rewrite some parts of the FAQ if I have to, and credit the one who has
    located the error in the Credits section.

If you have some original strategies to submit or you know easier methods 
to beat all those fighters, e-mails will be gladly accepted. I will put the
strategy/hint/tip in a highlighted spot with your name above it in the update.
Just remember that e-mails probably won't be replied to the first day
afterwards. I still have lots of things to do myself and I won't be able to
read my mail every day.


  -----------------
   Version History
  -----------------

Version 0.3 - Submitted 27th of March, 2005
              First release of the FAQ, nothing but a raw skeleton I have to
              say, but I feel it's a good taste of what's to come. All fighters
              are in the Compendium, but the profiles aren't complete. The
              Story Mode is ready up to the Limit (meh, four fights). Lots of
              things planned and I should update the FAQ quite soon. Now, don't
              you say me that ain't something to look forward to ;)

Version 0.4 - Submitted 29th of March, 2005
              Okay, so I didn't do a lot. I'm lazy and I've got other stuff to
              do. I expanded the storyline up to Meca at the Babylon and got
              some typos out of the document, but that's it. 

Version 1.0 - Submitted 13th of July, 2005
              Summer holiday! Finally! I've passed my exams, so now it's back
              to FAQ-writing with me! I completed all story mode fights, which
              brings this document to its first full release. Perhaps I will
              add things in the future, alter the layout, or correct some
              typos, but you should be able to beat the game with the help
              of the (now complete) walkthrough.


================================================================================
 VII         CREDITS             /
================================o


[CJayC]
-- For maintaining GameFAQs, allowing all of us gamers to exchange strategies
   and the like, contributing to the world of gaming itself.

[EA Games]
-- For a refreshing, very entertaining beat'em up game for XBox, and for this
   very original - if not a bit commercial - concept.

[Myself]
-- I wrote the FAQ. Praise me :P