===============================================================================
Forza Motorsports Drivatar Track FAQ
June 20th 2005 
v0.91
===============================================================================
Contents
A.  History/Legal
B.  Introduction
C.  Advice
D.  Quick Stats
          1.  Maple Valley Raceway (Short)
          2.  Tsukuba Circuit
          3.  Silverstone Circuit (Short)
          4.  Road Atlanta (Short)
          5.  New York Circuit (Short)
          6.  Alpine Ring
          7.  Mazda Raceway Laguna Seca
          8.  Tokyo Circuit
          9.  Sunset Peninsula Speedway
          10. Road Atlanta
          11. Sunset Peninsula Infield
          12. Maple Valley Raceway
          13. Blue Mountains Raceway 1
          14. Blue Mountains Raceway 2
          15. Rio De Janeiro Circuit
          16. Silverstone Circuit
          17. New York Circuit
          18. Road America
          19. Nurburgring Nordschieife
          20. Test Track Infield 1
          21. Test Track Infield 2
          22. Pacific Shipyards 1
          23. Pacific Shipyards 2
          24. Fujimi Kaido Downhill A
          25. Fujimi Kaido Hillclimb B
          26. Fujimi Kaido Downhill B
          27. Fujimi Kaido Hillclimb A
          28. Fujimi Kaido Downhill
          29. Fujimi Kaido Hillclimb
          30. Nurburgring South A
          31. Nurburgring West B
          32. Nurburgring North C
          33. Nurburgring East D
E.  Detailed Stats
          1.  Maple Valley Raceway (Short)
          2.  Tsukuba Circuit
          3.  Silverstone Circuit (Short)
          4.  Road Atlanta (Short)
          5.  New York Circuit (Short)
          6.  Alpine Ring
          7.  Mazda Raceway Laguna Seca
          8.  Tokyo Circuit
          9.  Sunset Peninsula Speedway
          10. Road Atlanta
          11. Sunset Peninsula Infield
          12. Maple Valley Raceway
          13. Blue Mountains Raceway 1
          14. Blue Mountains Raceway 2
          15. Rio De Janeiro Circuit
          16. Silverstone Circuit
          17. New York Circuit
          18. Road America
          19. Nurburgring Nordschieife
          20. Test Track Infield 1
          21. Test Track Infield 2
          22. Pacific Shipyards 1
          23. Pacific Shipyards 2
          24. Fujimi Kaido Downhill A
          25. Fujimi Kaido Hillclimb B
          26. Fujimi Kaido Downhill B
          27. Fujimi Kaido Hillclimb A
          28. Fujimi Kaido Downhill
          29. Fujimi Kaido Hillclimb
          30. Nurburgring South A
          31. Nurburgring West B
          32. Nurburgring North C
          33. Nurburgring East D
F.  Contact Information

===============================================================================
A.  History/Legal
===============================================================================
*v0.90 - June 20th 2005
First version, all turns available for each track
*v0.91 - August 1st 2005
Fixed errors, typos, whatnot.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a 
violation of copyright. 

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Special thanks to:

Brigadedelta and Brian Lathrop for information on 2nd Lap GTs (v.91) 

===============================================================================
B.  Introduction
===============================================================================
Let me make it clear that I am not a good driver in Forza.  I slide all over 
the track, accidently hit people, and generally make a fool out of myself.  
That's why I've spent a significant amount of time with the Drivatar feature.  
For the uninitiated, Drivatars are computer controlled drivers that can 
race races for you.  However, in order to get them to win any races, you must 
first "train" them.  By driving on the tracks, the CPU learns your driving 
style, and grades you on each type of turn you can encounter.  The 9 different 
turns are as follows:

Dual Apex
Right Angle
Hairpin
Sweeper
Kink
Chicane
Increasing Radius
Constant Radius
Decreasing Radius

This guide is an attempt to make training your drivatar easier, by allowing you 
to focus on the aspects that most needs worked on with your CPU driver.  The 
Detailed Stats section offer turn-by-turn listing of all the graded turns in 
order.  The quick stats will allow you to look at a glance to see what track 
you should be racing on to improve your Drivatar.

Please note that this guide is not intended to make a "perfect" Drivatar.  
Graded Turns are not the only way the Drivatar learns.  It also learns by your 
own individual skill during races.  There is no such thing as an unbeatable 
Drivatar.
===============================================================================
C.  Advice
===============================================================================
Training the Drivatar is a long process.  It can take a while to get a Drivatar 
that is capable of winning any races, much less the extremely difficult 
Endurance Career races.  There are some things you can do, however, to make 
your life slightly easier:

**Take it slow.  Going through every turn at 150 miles an hour will not help 
you, and will likely lower your stats.  Take the corners slower than what you 
would during an actual race, but not too slow. If your car is going too slow, 
you will lose points.  In my experience, keep your car above 50 MPH if 
possible, though this seems to vary by turn and by track.  

**Use the Suggested Line feature.  The line makes life much easier, to say the 
least.  It pretty much shows you how the game expects you to handle each turn.

**Use a variety of cars.  Your Drivatar also is graded by the type of car you 
use.  If you only use All Wheel Drive cars, your Drivatar may not be able to 
handle a Rear Wheel Drive vehicle in a race.

**Go at least two laps.  Some Graded Turns do not show up on the first lap.
This is likely due to lack of speed.

**Throw away bad results.  After a training session, you are able to accept or 
discard the results of that run.  There are no side affects to discarding the 
results.

**Don't rely on your Drivatar in the Career.  For each race, the Drivatar takes 
out 75% of the winnings.  You'll find yourself forced to rerun many races if 
you want the best parts/higher levels.

**Use the detailed stats.  The detailed stats in this guide are used for you to 
get a handle of the "flow" of the track.  Use it to determine the right track 
to train for the desired turn for your own skill level.

**Find mistakes.  If you find a mistake in my guide, please email me about it.  
The first person who reports a mistake/fixes it will get complete credit.
===============================================================================
D.  Quick Stats
===============================================================================
This is a simple listing of what each track has to offer: number of graded  
turns and how many of each type of graded turn.  Quick Stats are for those who 
don't want to wade through each turn.

1.  Maple Valley Raceway (Short)  1.15mi
Total Number of Graded Turns: 4
Constant Radius: 0
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 2
Kink: 1
Chicane: 0

2.  Tsukuba Circuit  1.29mi
Total Number of Graded Turns: 5
Constant Radius: 1 
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 3
Dual Apex: 0
Sweeper: 1
Kink: 0
Chicane: 0

3.  Silverstone Circuit (Short)  1.64mi
Total Number of Graded Turns: 4
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 1
Kink: 0
Chicane: 0

4.  Road Atlanta (Short)  1.77mi
Total Number of Graded Turns: 7
Constant Radius: 3
Increasing Radius: 1
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 2

5.  New York Circuit (Short)  1.80 mi
Total Number of Graded Turns: 3
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 2
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 0 

6.  Alpine Ring  2.21mi
Total Number of Graded Turns: 9
Constant Radius: 2
Increasing Radius: 1
Decreasing Radius: 0
Right Angle: 0
Hairpin: 1
Dual Apex: 1
Sweeper: 1
Kink: 1
Chicane: 2

7.  Mazda Raceway Laguna Seca  2.24mi
Total Number of Graded Turns: 10
Constant Radius: 5
Increasing Radius: 1 
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 1
Sweeper: 0
Kink: 1
Chicane: 1

8.  Tokyo Circuit  2.25mi
Total Number of Graded Turns: 13
Constant Radius:  2
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 4
Hairpin: 2
Dual Apex: 0
Sweeper: 0
Kink: 3
Chicane: 2

9.  Sunset Peninsula Speedway  2.50mi
Total Number of Graded Turns: 0
Constant Radius: 0
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 0

10. Road Atlanta  2.54mi
Total Number of Graded Turns: 9
Constant Radius: 4
Increasing Radius: 1
Decreasing Radius: 0
Right Angle: 1
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 0
Chicane: 3

11. Sunset Peninsula Infield  2.77mi
Total Number of Graded Turns: 10
Constant Radius: 5
Increasing Radius: 1
Decreasing Radius: 0
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 0
Kink: 2
Chicane: 1

12. Maple Valley Raceway  2.98mi
Total Number of Graded Turns: 11
Constant Radius: 3
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 4
Kink: 2
Chicane: 0

13. Blue Mountains Raceway 1 3.10mi
Total Number of Graded Turns: 18
Constant Radius: 9
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 0
Hairpin: 2
Dual Apex: 0
Sweeper: 3
Kink: 1
Chicane: 1

14. Blue Mountains Raceway 2  3.10mi
Total Number of Graded Turns: 18
Constant Radius: 9
Increasing Radius: 2
Decreasing Radius: 0
Right Angle: 0
Hairpin: 2
Dual Apex: 0
Sweeper: 3
Kink: 1
Chicane: 1

15. Rio De Janeiro Circuit  3.13mi
Total Number of Graded Turns: 13
Constant Radius: 4
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 4
Hairpin: 0
Dual Apex: 0
Sweeper: 0
Kink: 3
Chicane: 0

16. Silverstone Circuit  3.19mi
Total Number of Graded Turns: 12
Constant Radius: 6
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 3
Kink: 0
Chicane: 1

17. New York Circuit  3.90mi
Total Number of Graded Turns: 11
Constant Radius: 1
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 6
Hairpin: 1
Dual Apex: 0
Sweeper: 0
Kink: 1
Chicane: 2

18. Road America  4.00mi
Total Number of Graded Turns: 11
Constant Radius: 5
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 1
Hairpin: 0
Dual Apex: 0
Sweeper: 1
Kink: 3
Chicane: 0

19. Nurburgring Nordschieife  13.04mi
Total Number of Graded Turns: 40
Constant Radius: 22
Increasing Radius: 2
Decreasing Radius: 2
Right Angle: 0
Hairpin: 1
Dual Apex: 2
Sweeper: 4
Kink: 4
Chicane: 3

20. Test Track Infield 1  4.78mi
Total Number of Graded Turns:  36
Constant Radius: 12
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 2
Kink: 2
Chicane: 2

21. Test Track Infield 2  4.78mi
Total Number of Graded Turns:  36
Constant Radius: 12
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 2
Kink: 2
Chicane: 2

22. Pacific Shipyards 1  4.05mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 2
Decreasing Radius: 0
Right Angle: 3
Hairpin: 0
Dual Apex: 1
Sweeper: 2
Kink: 0
Chicane: 1

23. Pacific Shipyards 2  4.05mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 0
Decreasing Radius: 2
Right Angle: 3
Hairpin: 0
Dual Apex: 1
Sweeper: 2
Kink: 0
Chicane: 1

24. Fujimi Kaido Downhill A  3.83mi
Total Number of Graded Turns: 33
Constant Radius: 10
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 3
Kink: 0
Chicane: 2

25. Fujimi Kaido Hillclimb B  3.83mi
Total Number of Graded Turns: 33
Constant Radius: 10
Increasing Radius: 4
Decreasing Radius: 4
Right Angle: 0
Hairpin: 7
Dual Apex: 3
Sweeper: 3
Kink: 0
Chicane: 2

26. Fujimi Kaido Downhill B  2.87mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 2
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 2
Sweeper: 5
Kink: 0
Chicane: 0

27. Fujimi Kaido Hillclimb A  2,87mi
Total Number of Graded Turns: 15
Constant Radius: 5
Increasing Radius: 1
Decreasing Radius: 2
Right Angle: 0
Hairpin: 0
Dual Apex: 2
Sweeper: 5
Kink: 0
Chicane: 0

28. Fujimi Kaido Downhill  6.70mi
Total Number of Graded Turns: 50
Constant Radius: 15
Increasing Radius: 6
Decreasing Radius: 6
Right Angle: 0
Hairpin: 7
Dual Apex: 5
Sweeper: 9
Kink: 0
Chicane: 2

29. Fujimi Kaido Hillclimb  6.70mi
Total Number of Graded Turns: 50
Constant Radius: 15
Increasing Radius: 6
Decreasing Radius: 6
Right Angle: 0
Hairpin: 7
Dual Apex: 5
Sweeper: 9
Kink: 0
Chicane: 2

30. Nurburgring South A  3.10mi
Total Number of Graded Turns: 7
Constant Radius: 2
Increasing Radius: 2
Decreasing Radius: 0
Right Angle: 0
Hairpin: 0
Dual Apex: 1
Sweeper: 0
Kink: 0
Chicane: 2

31. Nurburgring West B  3.10mi
Total Number of Graded Turns: 10
Constant Radius: 6
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 1
Kink: 1
Chicane: 1

32. Nurburgring North C  3.10mi
Total Number of Graded Turns: 10
Constant Radius: 4
Increasing Radius: 0
Decreasing Radius: 0
Right Angle: 0
Hairpin: 1
Dual Apex: 0
Sweeper: 2
Kink: 3
Chicane: 0

33. Nurburgring East D  3.70mi
Total Number of Graded Turns: 11
Constant Radius: 9
Increasing Radius: 0
Decreasing Radius: 1
Right Angle: 0
Hairpin: 0
Dual Apex: 0
Sweeper: 1
Kink: 0
Chicane: 0

****OVERALL****
Total Number of Graded Turns: 544
Constant Radius: 198
Increasing Radius: 44
Decreasing Radius: 47
Right Angle: 22
Hairpin: 60
Dual Apex: 33
Sweeper: 69
Kink: 31
Chicane: 36

===============================================================================
E.  Detailed Stats
===============================================================================
This is a complete listing of all the Graded Turns in each track in order. This 
is not a track walkthrough, it is not here to help you with each Graded Turn
(Maybe in a future update...). Some tracks have turns that are either not  
graded at all, or labeled incorrectly.  This guide is going by the assumption 
that the game is always correct.  

1.  Maple Valley Raceway (Short)
*Sweeper
*Decreasing Radius
*Sweeper
*Kink

2.  Tsukuba Circuit
*Hairpin
*Hairpin
*Constant Radius
*Hairpin
*Sweeper

3.  Silverstone Circuit (Short)
*Constant Radius
*Hairpin
*Decreasing Radius
*Sweeper

4.  Road Atlanta (Short)
*Increasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius

5.  New York Circuit (Short)
*Hairpin
*Constant Radius
*Hairpin

6.  Alpine Ring
*Constant Radius
*Constant Radius
*Sweeper
*Hairpin
*Increasing Radius
*Constant Radius
*Constant Radius
* Dual Apex
*Kink

7.  Mazda Raceway Laguna Seca
*Kink
* Dual Apex
*Constant Radius
*Constant Radius
*Increasing Radius
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius

8.  Tokyo Circuit
*Kink
*Hairpin
*Right Angle
*Constant Radius
*Right Angle
*Right Angle
*Constant Radius
*Hairpin
*Constant Radius
*Right Angle
*Kink
*Constant Radius
*Kink

9.  Sunset Peninsula Speedway
*None!

10. Road Atlanta
*Increasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Right Angle
*Constant Radius
*Constant Radius

11. Sunset Peninsula Infield
*Kink
*Constant Radius
*Constant Radius
*Kink
*Hairpin
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Increasing Radius

12. Maple Valley Raceway
*Sweeper
*Decreasing Radius
*Kink
*Sweeper
*Sweeper
*Constant Radius
*Sweeper
*Decreasing Radius
*Constant Radius
*Constant Radius
*Kink

13. Blue Mountains Raceway 1
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Decreasing Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Hairpin
*Constant Radius
*Hairpin
*Sweeper
*Kink
*Constant Radius

14. Blue Mountains Raceway 2
*Constant Radius
*Kink
*Sweeper
*Hairpin
*Constant Radius
*Hairpin
*Constant Radius
*Increasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Increasing Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius

15. Rio De Janeiro Circuit
*Constant Radius
*Kink
*Kink
*Constant Radiuson
*Right Angle
*Right Angle
*Constant Radius
*Decreasing Radius
*Decreasing Radius
*Kink
*Constant Radius
*Right Anglei
*Right Angle

16. Silverstone Circuit
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Sweeper
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Hairpin
*Sweeper

17. New York Circuit
*Right Angle
*Right Angle
*Kink
*Constant Radius
*Constant Radius
*Right Angle
*Right Angle
*Right Angle
*Right Angle
*Constant Radius
*Hairpin

18. Road America
*Constant Radius
*Constant Radius
*Right Angle
*Constant Radius
*Kink
*Constant Radius
*Sweeper
*Kink
*Constant Radius
*Kink
*Decreasing Radius

19. Nurburgring Nordschieife
*Constant Radius
*Increasing Radius
*Increasing Radius
*Constant Radius
* Dual Apex
*Constant Radius
*Constant Radius
*Sweeper
*Kink
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Kink
*Sweeper
*Kink
*Kink
*Sweeper
*Hairpin
*Constant Radius
*Constant Radius
*Constant Radius
* Dual Apex
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius

20. Test Track Infield 1
* Dual Apex
*Decreasing Radius
* Dual Apex
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Hairpin
*Hairpin
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Kink
*Kink
*Constant Radius
*Hairpin
*Hairpin
*Constant Radius
*Decreasing Radiusc
*Constant Radius
* Dual Apex
*Constant Radius
*Constant Radius
*Decreasing Radius
*Decreasing Radius
*Hairpin
*Increasing Radius
*Hairpin
*Increasing Radius
*Hairpin
*Increasing Radius
*Sweeper
*Increasing Radius

21. Test Track Infield 2
*Decreasing Radius
*Sweeper
*Decreasing Radius
*Hairpin
*Decreasing Radius
*Hairpin
*Decreasing Radius
*Hairpin
*Increasing Radius
*Increasing Radius
*Constant Radius
*Constant Radius
* Dual Apex
*Constant Radius
*Increasing Radius
*Constant Radius
*Hairpin
*Hairpin
*Constant Radius
*Kink
*Kink
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Hairpin
*Hairpin
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
* Dual Apex
*Decreasing Radius
* Dual Apex

22. Pacific Shipyards 1
*Constant Radius
*Increasing Radius
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Sweeper
*Increasing Radius
*Sweeper
*Constant Radius
*Right Angle
*Right Angle
*Right Angle
* Dual Apex

23. Pacific Shipyards 2
* Dual Apex
*Right Angle
*Right Angle
*Right Angle
*Constant Radius
*Sweeper
*Decreasing Radius
*Sweeper
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius

24. Fujimi Kaido Downhill A
*Hairpin
* Dual Apex
*Decreasing Radius
*Hairpin
*Constant Radius
*Hairpin
* Dual Apex
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Increasing Radius
*Constant Radius
*Decreasing Radius
*Hairpin
*Hairpin
*Constant Radius
*Hairpin
*Hairpin
*Increasing Radius
*Increasing Radius
*Constant Radius
*Sweeper
*Decreasing Radius
* Dual Apex
*Increasing Radius
*Decreasing Radius
*Sweeper


25. Fujimi Kaido Hillclimb B
*Sweeper
*Increasing Radius
*Decreasing Radius
* Dual Apex
*Increasing Radius
*Sweeper
*Constant Radius
*Decreasing Radius
*Decreasing Radius
*Hairpin
*Hairpin
*Constant Radius
*Hairpin
*Hairpin
*Increasing Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
* Dual Apex
*Hairpin
*Constant Radius
*Hairpin
*Increasing Radius
* Dual Apex
*Hairpin

26. Fujimi Kaido Downhill B
*Sweeper
*Constant Radius
* Dual Apex
*Sweeper
*Constant Radius
*Decreasing Radius
*Sweeper
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Increasing Radius
* Dual Apex
*Increasing Radius

27. Fujimi Kaido Hillclimb A
*Decreasing Radius
* Dual Apex
*Decreasing Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Sweeper
*Increasing Radius
*Constant Radius
*Sweeper
* Dual Apex
*Constant Radius
*Sweeper

28. Fujimi Kaido Downhill
*Hairpin
* Dual Apex
*Decreasing Radius
*Hairpin
*Constant Radius
*Hairpin
* Dual Apex
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Increasing Radius
*Constant Radius
*Decreasing Radius
*Hairpin
*Hairpin
*Constant Radius
*Hairpin
*Hairpin
*Increasing Radius
*Increasing Radius
*Constant Radius
*Sweeper
*Decreasing Radius
* Dual Apex
*Increasing Radius
*Decreasing Radius
*Sweeper
*Decreasing Radius
*Sweeper
*Sweeper
*Constant Radius
* Dual Apex
*Sweeper
*Constant Radius
*Decreasing Radius
*Sweeper
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Increasing Radius
* Dual Apex
*Increasing Radius

29. Fujimi Kaido Hillclimb
*Decreasing Radius
* Dual Apex
*Decreasing Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Sweeper
*Sweeper
*Increasing Radius
*Constant Radius
*Sweeper
* Dual Apex
*Constant Radius
*Sweeper
*Sweeper
*Increasing Radius
*Sweeper
*Increasing Radius
*Decreasing Radius
* Dual Apex
*Increasing Radius
*Sweeper
*Constant Radius
*Decreasing Radius
*Decreasing Radius
*Hairpin
*Hairpin
*Constant Radius
*Hairpin
*Hairpin
*Increasing Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
* Dual Apex
*Hairpin
*Constant Radius
*Hairpin
*Increasing Radius
* Dual Apex
*Hairpin

30. Nurburgring South A
*Constant Radius
*Increasing Radius
*Increasing Radius
*Constant Radius
* Dual Apex
*Constant Radius
*Constant Radius

31. Nurburgring West B
*Sweeper
*Kink
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius

32. Nurburgring North C
*Constant Radius
*Kink
*Sweeper
*Kink
*Kink
*Sweeper
*Hairpin
*Constant Radius
*Constant Radius
*Constant Radius

33. Nurburgring East D
*Constant Radius
*Constant Radius
*Sweeper
*Constant Radius
*Constant Radius
*Decreasing Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius
*Constant Radius

===============================================================================
F.  Contact Information
===============================================================================
If you notice any errors whatsoever in this guide, or wish to send suggestions, 
please send me an email at ZerotPKMN (at)gmail(dot)com with FAQ in the subject 
line.  Anything I use from your emails will have all the credit going to you.

Gamertag: ARS Zerot


Copyright 2005 Cory Woodrum

1234567890123456789012345678901234567890123456789012345678901234567890123456789