FAQ/Strategy Guide by shyty02

Version: 1.02 | Updated: 10/12/05 | Printable Version

                       Battlefield 2: Modern Combat Demo

Hello there, my name is Norgor. Welcome to my second FAQ. I'll be providing you
with general tips about the Battlefield 2: Modern Combat demo. This guide is
based on the XBox version of the demo but I would assume the PS2 version is
similar except for the controls. Why right a FAQ about a demo? Well, since the
demo has online capabilities and the game isn't coming out till October, I
thought a general purpose guide with controls and strategies would be a welcome
addition for anyone who might need a little help. This game is a copyright of
EA and Dice. For official information, go to http://www.battlefield.ea.com/

This FAQ is hosted on multiple sites but the latest version will always be on
GameFAQs. If any other sites want permission to host it, email me and I'll let
you as long as you don't change the FAQ in any way.

Contributed by: Tyler McGrew a.k.a. Norgor
Email for questions, comments or suggestions: shyty02@hotmail.com

Version History:
Version 1.02 - Additions to Spec-Op strategies and artillery respawn times
Version 1.01 - Minor Corrections to helicopter info and repair crate locations
Version 1.00 - Completed the guide and all of the sections

-------------------------------Table of Contents-------------------------------

BF1  Getting Started
	BF1.1  Controls
	BF1.2  Armies
		BF1.2.1  Assault
		BF1.2.2  Sniper
		BF1.2.3  Spec-Ops
		BF1.2.4  Engineer
		BF1.2.5  Support
	BF1.3  Vehicles
BF2  Conquest
	BF2.1  Map
	BF2.2  Flags
	BF2.3  Rules of Engagement
BF3  General Strategies
BF4  Class Specific Strategies
	BF4.1  Assault Strategy
	BF4.2  Sniper Strategy
	BF4.3  Spec-Ops Strategy
	BF4.4  Engineer Strategy
	BF4.5  Support Strategy
BF5  Frequently Asked Questions
BF6  Conclusion

To search quickly between sections, press Ctrl+f then type in the BF# next to
the section you are looking for and press enter.

BF1-----------------------------Getting Started--------------------------------

Battlefield 2: Modern Combat is a console owner's answer to the popular PC
series. In this latest incarnation, the game has moved into the 21st century
with modern locales, weapons and vehicles. While not exactly the most realistic
first person shooter based on modern warfare, this game is easily the most
accessible to beginners and hardened veterans alike. For the demo version, the
game has been limited to one map featuring two armies each with the ability to
have 24 people on a server at once. The full game is slated to have more than
10 multiplayer maps, four armies and more than 30 vehicles for your
driving/flying pleasure.


Here is a list of basic controls for the game found through trial and error

Standard Controls:

A: Jump if standing, raise to a crouch if prone (lying down), raise to standing
   if crouching, menu select
B: Menu cancel, use artillery computer, enter/exit a vehicle
X: Crouch if standing, go to prone if crouching, raise to standing if prone,
   double tap while standing to perform a dive
Y: Manually reload, place additional C4 while spec-ops
WHITE: Hold down to communicate to entire team
BLACK: Open parachute if falling, pick up item pack when near one
UP on D-pad: Zoom in Mini-map
DOWN on D-pad: Zoom out Mini-map
RIGHT on D-pad: Toggle flag and alignment markers
LEFT on D-pad: Toggle large map
BACK: Display scores
START: Pause menu (Personal, Options, Suicide, Quit)
L TRIGGER: Hold down then use right analog to select weapon/item
R TRIGGER: Fire weapon, use item
RIGHT ANALOG: Camera, click to toggle weapon scope if available

Controls while in a jeep or tank:

B: Exit the vehicle
BLACK: Switch position in vehicle
R TRIGGER: Fire weapon if available
LEFT ANALOG: Accelerate, brake and turn
RIGHT ANALOG: Rotate turret, click to toggle 3rd person and 1st person view

Controls while in a helicopter:

B: Jump out of the chopper
BLACK: Switch position in chopper
R TRIGGER: Fire missiles or 30mm gun depending on position
LEFT ANALOG: Pitch (forward and backwards movement as well as side-to-side
RIGHT ANALOG: Height control (up raises the chopper and down lowers it),
   rotate left and right, click to toggle 3rd person and 1st person view


The full game is slated to include four major armies: United States, Europe,
China and the Middle East Coalition(MEC). However the demo features only two of
these, the US and the MEC. These armies are nearly identical in soldier classes
but not in vehicles. First up will be a soldier class breakdown with complete
equipment specifications. Both armies feature similar classes so they will be
discussed in terms general to both armies.


The assault class is the standard soldier layout that is highly recommended for
beginners. Don't assume this means the class is only for beginners, it is just
the most straight forward class and the easiest to learn with. The assault
class is equipped for basic troop combat and doesn't specialize in any battle
skills. While holding the left trigger, the layout breaks down as follows:

CENTER: Assault rifle 30/150 (bullets in clip/total bullets)
UP: Smoke grenade x3
DOWN: Pistol 15/30
LEFT: Grenade launcher attachment with 3 grenades
RIGHT: Frag grenade x3


The sniper class features skilled marksmen that specialize in dropping troops
from far distances. This class thrives on wide open spaces or discrete windows
to pick at anyone unfortunate enough to enter their crosshairs. In addition,
this class also features an anti-vehicle item and one of the most useful items,
the GPS. The sniper layout is as follows:

CENTER: Sniper rifle 5/15
UP: GPS with 3 charges
DOWN: Silenced pistol 15/30
LEFT: Laser target designator with 1 charge
RIGHT: Smoke grenade x3


The special operations class is equipped for stealth combat and is reserved for
missions requiring a little finese in real world situations. But this is a game
so these guys are out in the thick of battle like everyone else. Much like
their real counterparts, the spec-ops class uses stealth as its main weapon.
The spec-ops layout contains:

CENTER: Silenced assault rifle 30/150
UP: Combat knife
DOWN: Silenced pistol 15/30
LEFT: C4 x12
RIGHT: Stun grenade x3


The engineer class is the essential vehicle/anti-vehicle personnel. Skilled at
repairing vehicles as well as taking them down, the engineer can be a real
lifesaver when a tank comes rolling into town. Despite his useful skills,
beginners may want to stay away from the engineer for awhile because he lacks
a distance weapon suitable for man-to-man gunfights. The engineer's layout:

CENTER: Automatic shotgun 8/32
UP: Blowtorch repair kit with 1000 fuel units
DOWN: Pistol 15/30
LEFT: Rocket launcher with 5 rockets
RIGHT: Vehicle mines x3


The support class is a combat medic with a Rambo mindset. While it is true that
the support units are packing some considerable firepower, they are most useful
as backup for other soldiers. This is perhaps the most overlooked class despite
its apparent teamwork potentials. I predict this class will make a large impact
when the game ships especially among clans. The support layout has:

CENTER: Machine gun 100/200
UP: Health injector with 3 cartridges
DOWN: Pistol 15/30
LEFT: Mortar strike radio with 1 usage
RIGHT: Frag grenade x3


While the troop classes are great in their own rights, the vehicles are where
the Battlefield series separates itself from every other war game. The game is
reported to contain over 30 vehicles when it is released but in the meantime,
the demo contains no less than 6 unique vehicles. The vehicles fall into 3
basic catagories: tanks, transports and helicopters. In addition, each side has
vehicles uniquely their own which defines the strengths of each army. Here is
a list of the vehicles along with basic information:

Tanks - the tanks come in two flavors, one has a 120mm cannon with a machine
  gun turret while the other has a 30mm cannon with a rocket laucher turret.
  Both tanks can carry two personnel, one driver and one turret support.

Helicopter - unique to the MEC army in the demo, the helicopter can fit up to
  four men: one pilot, one machine gunner and two passengers. The pilot has the
  ability to fire missiles at targets while the machine gunner utilizes the
  vulcan cannon (probably a 50 cal) mounted on the bottom of the cockpit.
  Thanks go out to J.VanLuven for the mounted cannon correction.

Transport - there are 3 different transport vehicles found in the demo. The US
  transport features a driver, a machine gun turret and a place for a third man
  in back. The MEC transport is similar except it lacks the spot for a third
  passenger. And a vehicle not specific to either side is the car that can be
  found in the city. So far, I have found the car to carry only a driver and a
  passenger who shoots via the sunroof. The first two transports are moderately
  armored while the car is not.


This section details exactly how to play in online Battlefield 2 games. The
gametype is called conquest and it was made famous by none other than the first
game in the series, Battlefield 1942. Conquest is played with flags placed
around the map that each side must contend with each other for control of. On
the demo map, there are 5 flags that can be fought over plus 1 more for each
army. For each flag under your army's control, you and your fellow troops can
spawn at that location when you die. Also, if you control 5 or more of the
total flags, the enemy will slowly lose reinforcement points. In addition, for
each troop killed, that army loses 1 reinforcement point. The ultimate
objective of conquest is to make your enemy lose all their reinforcement points
or have more points than your opponent when the time runs out.


The final game will have over 10 multiplayer maps but for now the demo only
contains one map amptly named Backstab. This map contains a Middle Eastern city
with bases to the north and south as well as lots of dirt roads and sparce
foliage. Most notably the town contains a large mosque, a town hall with a
tall tower and a river running through the middle of it with only 1 bridge
across. Most of the buildings seem to be destroyed but a few of the remaining
ones can be entered to find good vantage points. Perhaps the most important
building is located on the eastside of town with an artillery computer inside. 
While a majority of the fighting will occur in the city limits, the map itself
is rather large if you consider just how far you can venture out before
reaching the map limit (shown as the yellow striped areas on your map).
Exploring the map and its many facets will reveal many useful areas.


As I stated earlier, there are a grand total of 7 flags. 5 of these flags can
be converted by either army while the other 2 are reserved for their respective
armies. Flag 1 is located to the south and serves as the MEC base. Flag 2 is
called the supply depot and is located south of town and east of the MEC base.
Flag 3 is called the edge of town and is on the southwest corner of said town.
Flag 4 is across the river on the northside and is called the mosque. Almost
directly east of the mosque is flag 5 located on the second floor of the town
hall. To the north of town is flag 6 at the anti-air base. And finally, to the
utmost north of the map lies the US base and flag 7. Also of note but not a
flag is the artillery building slightly east of flag 5. I would provide you
with a map but you don't really want to see some inadequate ASCII art so simply
push the d-pad left and the game will pull up a full screen map for you. Flags
will be numbered and colored based on whose army controls them and the
artillery building will look like a white bomb dropping but only when the
artillery is ready.

BF2.3------------------------Rules of Engagement-------------------------------

Here are some of the inherent rules for conquest that are built into the game.

--To take a flag, you must stay near the flag pole until the bar at the bottom
  of the screen fills up completely
--The more troops trying to take a flag for the same army, the faster the bar
  will fill
--Enemies in the area near a flag being taken will NOT stop a flag from being
  captured without having to kill you first
--If you are capturing an enemy flag, the enemy can still spawn there until the
  bar is filled halfway which means the flag becomes neutral
--Troops can spawn at any flag under control of their army but not at enemy
  flags or neutral ones
--Both army's reinforcements are listed on the rightside of the screen
--After your team has 5 flags out of the 7, the enemy's reinforcements will be
  slowly reduced at a rate of about one per second or two
--If your team has 6 flags out of the 7, the enemy will lose reinforcements at
  a faster rate
--Neither of the base flags can be captured by the enemy
--Each death will cause that player's army to lose 1 reinforcement point
--No matter which side you choose, your allies will be blue on the map and will
  have blue icons above their heads
--Your enemies will always be red on your map and will have red icons above
  their heads
--Artillery is available again 4 minutes after it has been used (thanks to
  B.Wartick for this information)
--Voting to kick a player takes a certain number of votes or a majority vote
  (I'm also unsure how this works so email me if you know the answer)

BF3---------------------------General Strategies-------------------------------

Now that you know the basics of the game and have acquanted yourself with the
controls, we can discuss strategies that will help you win the game. This
section describes basic strategies that applies to every character class and
the next few sections will go into in-depth strategies for each class.

The first priority for any match is to take and hold as many flags as possible.
This may seem like common knowledge but try telling that to the guy on the
losing team with 50 kills and no flags taken. This idea is essential for the
start of each round. The MEC army should send one transport each to flags 2
and 3 while the helicopters drop troops near flags 4 and 5. The US army should
let their tanks move towards flag 6 while their transports should hurry to
flags 4 and 5. An early advantage over your opponent will often lead to an easy

Though taking flags is important, many players overlook the importance of
holding their flags as well. Many times, a singular player can hold off many
attacks on a flag with a little planning. Set some traps or wait in a hiding
spot for troops to enter are just some of the ways to keep those flags for
yourself. In addition, taking flags in groups will help you take them faster
then a few group members can break off to protect the new flag.

When your enemy starts to slowly take control of the map, sometimes it is best
to take a step back rather than rushing into things. Instead of spawning at the
very flag that the enemies are rushing at, try spawning at another spot so you
can regroup without all the pressure of fending off advancing troops. You may
lose the flag but you will be less likely to lose the war.

If the enemy should pin you in your base with no other flags to spawn at, don't
try to push them back as this will most likely lead to your death, many many
times over. A better plan would be to try to sneak away from the incoming
troops and grab a flag in town. The enemy forces will be so busy trying to
attack your base that you will find little or no opposition at the other flags.

This following statement holds true for any vehicle. If you are the driver or
pilot and there are other people around, try to fill your vehicle completely or
as much as possible because rushing off into battle. This will prevent your
teammates from having to walk on foot and they may even be able to help you out
when you get to your destination.

Along with filling your vehicle, if you are a driver/pilot you should never
abandon your vehicle unless you are the last one inside. This specifically
applies to the helicopter since the entire thing will go down if the pilot
bails. Nothing upsets your team more than when a full helicopter goes down
and kills 3 teammates when the pilot decides to parachute onto a flag himself.

Though it may appear otherwise, certain flags hold better strategic values
when compared with others. Flags 4 and 5 in particular have the best placements
for taking other flags and defending yourself. Next comes flag 3 since it is
only walking distance from flags 4 and 5. Lastly are flags 2 and 6 which are
outlying flags that hold very mild importance besides for regrouping or for the
next paragraph's tip.

Since the map is named Backstab, why not take this idea to heart? If your team
controls only part of the town and you are having trouble taking any more
flags, try flanking the outside of town and taking the flag behind the enemy.
The flags I'm talking about are 2 and 6. Once you secure the flag that lies
behind the enemy, your team can spawn behind them and take the fight to them
from both sides.

Notice those crates that have little symbols above them? Those crates are where
you can recharge your health, your ammo supply and some recharge your vehicle
energy. The red plus sign crates refill your life and are located by flags 2,
3, 4 and 6. The blue bullet crates will refill your ammo and are located near
the same flags. The green wrench areas will refill your vehicle health and can
be at every flag. The green wrench for flag 2 is located directly north by the
edge of town. I'm unsure why they put it there but that is where it is. Thanks
go to an email I received that stated each flag has a repair station which I
overlooked in my initial version (I'm sorry but can't remember your name so
email me again and I'll be sure to fix this transgression).

A little known fact is that the river is very shallow on the east side by the
artillery building. The MEC army can make full use of this shallow area by
following a trail that leads east towards the river. The shallow part can be
easily spotted since there are rocks lying inside the river. Only MEC vehicles
can cross because they can clear the rocks to get to the other side while all
US vehicles will simply crash on the rocks. I believe this shallow area was
designed so the MEC army can get to the artillery building quicker so make full
use of it.

Turrets are strategically placed around the map and can provide excellent fire
against ground troops and vehicles. The machine guns will make short work of
enemies on foot but the best turrets are the rocket launchers since they can
take out tanks and ground troops effectively. Also, flag 6 has a surface to air
missile launching turret that can lock onto helicopters who approach the flag.

Finally, my last piece of general advice is about team killers. Rather than
trying to kill them or getting upset, just remember about the vote to kick
option. Simply push the back button and find the offending player in the list
of players (you may have to scroll down to see all the names). Push A then
pick vote to kick from the menu. One person doing so will not be enough but if
you can get your entire team to vote to kick the team killer, that should be
enough votes to get them kicked off the server.

BF4-----------------------Class Specific Strategies----------------------------

Keeping all of the general strategies in mind, each class has their own ways to
further their army's goals. These strategies will allow each soldier to better
serve their team by best utilizing their strengths while, hopefully, avoiding
a misuse of any class. Both armies will be covered at once but I'll remark on
any differences within the appropriate sections.

BF4.1--------------------------Assault Strategy--------------------------------

The assault layout is best for, you guessed it, assaulting enemy flags. The
assault rifle is probably the best unit gun based on accuracy, rate of fire and
damage dealt so use it to its full potential. Be sure to use the rifle's scope
to deal with enemies from afar before they become threats. When advancing on a
flag, the grenade launcher is best to clear out large groups of enemies but
it should be used with caution as it will kill you if shot too close. Moreover,
it is better to fire a grenade into a room before entering to prevent killing
yourself and to clear out a room effectively. Once you finally reach the flag,
use a smoke grenade to provide a little cover so you don't get spotted or
picked off by a sniper so easily. And those frag grenades? Relatively useless
unless you run out of grenades for your grenade launcher. After taking the flag
be sure to rely on your regular rifle rounds to defend the flag because a
grenade launcher explosion near you and your friends will not be thought of so
fondly. As far as vehicles are concerned, the assault class cannot do anything
to a tank, even with the grenade launcher, but transport vehicles and
helicopters can be disposed of if you shoot them enough.

Pros: 	Best unit rifle
	Room-clearing grenade launcher
	Beginner friendly class

Cons:	Frag grenades? We don't need no stinking frag grenades
	Grenade launcher suicide
	Useless vs. tanks

BF4.2--------------------------Sniper Strategy---------------------------------

Snipers are in their element with a well concealed position and time to pick
their targets. Though not as useful inside of the town, snipers are excellent
out in the fields near flags 2 and 6. Specifically, try using the rock
structures on the edge of the map as your sniping nest as you overlook these
flags. These places are good for providing cover fire for your advancing allies
or for defending the flag if you already control it. If you need to deal with a
vehicle, pull out your laser target designator, point it at the target and hold
the R trigger till the box turns completely red. Soon a missile will be
launched from your given base and will hit the vehicle without fail. I don't
recommend using the laser's one charge on a transport so save it for a tank or,
if you are a US troop, target an incoming helicopter with it for best results.
When choosing a target for your rifle to take down, remember that it is deadly
accurate and will often drop people in one shot. It is also highly accurate and
doesn't require that you lead the target unless you are at extreme distances.
Make full use of the two levels of scope to best aim at targets as well.
However, try to keep shots to a minimum because the rifle takes a very long
time to load the next bullet so troops may have time to charge your position.
The sniper is useless up close and will almost always lose versus any other
class type. Finally, the most important piece of equipment is the GPS which
gives away the enemy positions on the map for your whole team to see. The
effect doesn't last long so warn your team before you use it so they can all be
ready to look at their maps. And, an enemy who happens to look at the map when
you use it can see a single radar blip come from your position so they can
pinpoint you but the odds of this are minimal. Also, the GPS takes forever to
reload but be sure to do so if you aren't under fire because your team may need
a quick GPS.

Pros:	Strong, accurate rifle
	GPS, most useful item in game
	Laser never fails to hit target

Cons:	Useless in close combat
	Long timespan between shots and GPS usage
	Very little ammo for everything

BF4.3-------------------------Spec-Ops Strategy--------------------------------

Stealth is your best friend with the spec-ops class but it is suprisingly not
as useful as you would think. The spec-ops soldier doesn't hold a real
advantage when moving in on targets despite what his entire layout suggests.
Since your rifle and pistol are silenced it will keep from alerting other
nearby enemies of your recent kill but observant opponents will notice the man
they just passed in the hall died based on the screen text so don't expect
great covert runs. I find the spec-ops class to be best for defending flags
from a short distance away. Use your C4 to rig the flag or the hall leading
the building then move to a location overlooking your trap. Fire on any enemy
that approaches the trap so you don't waste it on weak enemies but if he breaks
through your cover fire, then switch to your detonator and blow him to pieces.
Another useful strategy for the spec-ops class also involves the use of C4.
Place a stick or two on the hood of a transport vehicle then drive it towards
the nearest tank or enemy group. Drive at full speed towards that area then
jump out of the vehicle before you reach it and use the detonator for instant
carbombing action. A well placed car bomb can take out a tank easily but
remember to be the only man in the vehicle when you take off to avoid friendly
casualties. Also, don't use other people's vehicles as car bombs since this too
will not make you popular amongst your team. Though a car bomb can take out a
tank, it takes many C4s to take out a tank conventionally so don't rely on it
unless as a last resort. As far as your other equipment is concerned, stun
grenades will help for infiltration since it temporarily blinds a foe who sees
it go off and the knife is the only melee weapon in the game but is relatively
useless since you will not often get close enough to use it.

In addition, BurningPhoeniks has these helpful tips to offer:
The Spec-Ops class is strangely phenomenal for flag captures. A car bomb
leading into hostile flags can net 3-4 kills and a capture. And if you are
being pursued by an enemy, simply creep around a corner and plant some C4.

Pros:	C4 is great for traps and car bombs
	Stun grenades make wimps of the enemy
	Rifle is like assault's except silenced

Cons:	Stealth is not as useful as it could be
	Tanks laugh at your C4 attempt to destroy them
	C4 explosions are large, suicide and team kills can occur

BF4.4-------------------------Engineer Strategy--------------------------------

The engineer class is the best anti-tank personnel in the game and doesn't do
too bad with other vehicles as well. The rocket launcher can drop a tank in
about 2 shots and only 1 shot for transport vehicles but takes expert aiming to
hit helicopters. However, the best strategy for those pesky tanks is to lay
strategic land mines where you think enemy tanks will tread. One mine will take
out any ground vehicle but is completely useless against ground troops since it
won't trigger for them. You can always shoot the mine as troops walk by but
since your gun is a shotgun designed for close combat, don't expect to survive
the mine blast encounter. The engineer is a better class for the MEC army
because of the vehicles given to them. Since the MEC army gets helicopters, the
US is limited to ground vehicles which will fall prey to MEC engineer mines.
If you are a MEC, plant your mines on the roads leading from the US base and
on the bridge in the center of town since vehicles are most likely to go there.
If you are a US troop, your job is to NOT mine the bridge since this is the
only way across for your vehicles. Never expect your teammates to avoid your
mines despite the red sign above your mines and the fact that they can see your
team's mines on the map as little white triangles, your team will still be
driving way too fast and will most likely trigger your mines. However, the
engineer is not all about blowing up vehicles because he carries a blowtorch
that can repair damaged vehicles. I have yet to attempt this but I believe it
is possible for the engineer to repair vehicles while in them like the 3rd seat
of the US transport or in the 3rd and 4th seats of the helicopter. Please email
me if you know whether this is true or not. Aside from that, the engineer's
shotgun is worthless at a distance and is often beaten by faster guns at close
range making it the worst starting gun in the demo. Keep the engineer inside
the city where he can launch his rockets and plant his mines in preparation for

Pros:	Mines drop tanks in one explosion
	Rocket launcher is really powerful
	Repairing vehicles keeps them in the fight

Cons:	Mines don't affect ground troops
	No distance shooting with shotguns
	Great for vehicle combat, lousy for ground troops	

BF4.5--------------------------Support Strategy--------------------------------

Support troops are the most misused class so far in the short lifespan of the
demo. This class has great potential for teamwork and may lead to strategies
like squad based combat once the full game is released. Currently, most people
pick the support class for its large machine gun. This gun is useful because of
its oversized clip and its high rate of fire but the weapon is fairly
inaccurate at great distances. To combat this fault, use short burst of fire
for distant targets to get the most out of every shot. Another fault with this
gun is the extremely long reload time associated with a 100 round clip. However
it is not the large gun but the health injector that is the most useful part of
picking the support class. When working alone, the health injector can keep you
alive after a brutal firefight by using it on yourself. When working with other
teammates, the health injector can be used to keep everyone alive and fighting.
The frag grenades provide a nice explosive addition to the arsenal but the
mortar strike is a whole other story. Though the mortar strike sounds really
useful, don't be fooled because it is rather weak, takes a lengthy period of
absolutely no movement in order to properly aim and the strike is delayed as
well as short. The best idea for the support troop is to group up with other
classes and stick close to them. Watch the group's back for flanking troops and
heal any wounded when you have cover to do so.

Pros:	Lotsa bullets in that big gun
	Mobile health for you and allies
	Best teamwork class available

Cons:	Long reload time for machine gun
	Mortar strike is the artillery strikes worthless little brother
	Less effective as a solo soldier

BF5-----------------------Frequently Asked Questions---------------------------

Here I shall try to answer any questions that you readers frequently ask me
about. So far it is a small list of questions that I thought up but please feel
free to email me if you have additional ones.

Q: There is a team killer on my team, is there any way to get the offender to
A: Though killing him back may seem like a simple solution, this only fuels the
   tker's desire to get everyone angry. It is much better to convince everyone
   on your team to vote to kick the person off the server. Do this by pushing
   the back button, finding the offenders name in the list of players then
   selecting vote to kick from the menu. If a sufficient number of players vote
   to kick them, they will be automatically kicked off the server by the game.

Q: How does the artillery work and where is it located?
A: The artillery strike is activated by using a computer located on the eastern
   edge of town by flag 5. When the artillery strike is available, a small
   symbol that looks like a dropping bomb will appear on the map where the
   artillery is located. Use the computer by pushing B next to it then
   selecting the location that you wish to drop the strike. The computer
   provides you with a GPS view so you can drop the bombs in the most
   appropriate location. Thanks to B.Wartick, we now know that the artillery
   will respawn after 4 minutes so astute players can get there right when it
   comes back.

Q: I've seen missiles home in on the helicopter before but my rocket launcher
   won't home. What am I doing wrong?
A: The reason your rockets aren't homing in on the helicopters is because they
   aren't the right kind of rockets. The engineer class comes with standard
   rockets that don't home. The only rockets that do home are the ones that
   come from the stinger missile turret located at flag 6. You may also be
   mistaking the sniper's laser target designator for a homing missile. Try
   those out if you want a homing missile.

Q: Why does I mysteriously die sometimes when I use the artillery computer?
A: I believe this is a bug in the demo that has yet to be fixed. The game text
   pops up saying you died but it looks like a suicide death. This does not
   happen everytime but I still hope they fix this before the game is released.
   NEW INFO - This might only occur when you place the strike on flag 5 in
   which case it means that the arty is what is killing you. Hopefully this is
   the case but I have yet to confirm (Thanks go to B.Wartick for the info).

Q: Why don't some servers let me in especially ones with my friends inside?
A: Yet another problem that I have no answer for. Seems the demo isn't perfect
   but that is why they call it a demo. I'm more than confident that EA will
   fix this sort of thing before the final release (at least they better).

Q: Why can't I type a space into my messages to friends?
A: I guess they forgot to enable the spacebar to work for in-game messages or
   something. I also hate having to type out those messages. If the game
   already supports voice-communication, why can't my messages do that? We'll
   just have to see if they put that into the final game.

Q: When I do a particular event, why do I hear this boing sound then see some
   text pop up on my screen?
A: Certain events in the final release will cause you to gain ranks based on
   specific actions specific to each class. These don't serve any purpose for
   the demo however besides a simple pat on the back for doing something well.
   So far, I have seen messages for sniping so many targets, killing so many
   enemies with the assault layout and C4ing so many enemies. If anyone has
   any more info on these messages, please email me. NEW INFO - Killing so many
   enemies while flying a helicopter nets you an Airforce Cross event. Thanks
   to ClownDEVIL for this info.


This concludes my FAQ on the demo for Battlefield 2: Modern Combat. I hope this
guide was helpful to you and will help you win many more games (just not versus
me). If any part of the guide is unclear or you have more information regarding
anything I've talked about, please email me at shyty02@hotmail.com

I will post your submission verbatim and give you full credit for the
contribution. Currently I'm looking for information on the following subjects:

Rank events
Vote to kick rules (majority or amount of votes)
Anything else you know that I don't

Thank you:

Justin Nguyen for convincing me to write this FAQ
GhostlyTaunt for the many great games and those to come
J.VanLuven for the correction to my helicopter cannon info
BurningPhoeniks for the additional Spec-Ops information
B.Wartick for artillery respawn time
ClownDEVIL for the helicopter kill event info
A reader for informing me about the repair crates at all flags
Official XBox Magazine #47 for having the online demo
EA and Dice for bringing the Battlefield franchise to consoles
And you for reading my second guide

Till the Next
Copyright 2005 Tyler McGrew