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    Short Move List by Shiki Dan

    Version: 1.2 | Updated: 02/02/05 | Printable Version | Search This Guide

    CAPCOM FIGHTING JAM/CAPCOM FIGHTING EVOLUTION 
    SHORT MOVELIST Ver 1.2
    Arcade, Playstation 2, and X-Box (coming soon)
    Copyright 2004 Shiki Dan
    shikidan(at)hotmail(dot)com
    All Credit goes to Arcadia Magazine.
    I will make no profit from this list, and nor should anyone but Arcadia.
    *Ver 1.2 11/23/04: Fixed typos, added system info, boss movelists*
    *Ver 1.21 2/02/05: Added Felicia and Pyron missing specials, 
    fixed some typos...wow!*
    
    UB, U, UF= Up-Back, Up, Up-Forward
    B,  n, F=   Back, neutral, Forward
    DB, D, DF= Down-Back, Down, Down-Forward
    P, LP/MP/HP/2P/PPP= Punch, Light/Medium/Hard/Any 2/All 3 punches
    K, LK/MK/HK/2K/KKK= Kick, Light/Medium/Hard/Any 2/All 3 Kicks
    QCF= Quarter Circle Forward (D, DF, F)
    QCB= Quarter Circle Back (D, DB, B)
    DP= Dragon Punch motion (F, D, DF)
    RDP= Reverse Dragon Punch motion (B, D, DB)
    HCF= Half Circle Forward (B, DB, D, DF, F)
    HCB= Half Circle Back (F, DF, D, DB, B)
    360/720= Rotate Pad/Joystick 1 full circle/2 full circles
    ch.= Charge/Hold in direction for 1 second
    PPP.../KKK...=Tap P/K repeatedly
    (air)= Can also be done in mid-air/while jumping
    <AIR>= Can be done ONLY in mid-air/while jumping
    *=Super Move (need 1-3 levels of super meter)
    --Throws can done by pressing (F/n/B+LP+LK)
    --Pursuit Attacks are done after knocking down by pressing (U+K)
    --EX Moves are done by performing special moves with 2P/2K
    --Original/Custom Combos are activated by (HP+HK)
    --Level Ups are done by pressing (MP+MK) with 1 gem
    --Ultimate Guard is done by pressing (HP+HK)
    --Leap Attacks are done by pressing (MP+MK)
    --High Jumps are done by tapping (D,U)
    --Rolling can be done by pressing (MP+MK)
    --Ingrid, Darkstalkers, Warzard, and SF3 characters can dash with (F,F/B,B)
    --When getting up after sweeps, Ingrid/DS/RE characters can bounce away (F/B)
    --Before hitting the ground after sweeps, Alpha characters can recover with(3P)
    --Before hitting the ground after sweeps, SF3 characters can Quick Stand (D)
    --Alpha Characters can Alpha Counter when blocking (B,DB,D+P/K)
    --Warzard Characters can Counter during Ultimate Guard (B,DB,D+P/K)
    --Ingrid can Counter when blocking (B/F+MP+MK)
    --Felicia, Demitri, and Jedah can Guard Cancel(GC) with certain specials 
    *NOTE* By holding LK and MK from the time the Versus Screen appears to when 
    the round begins you can start the match with your secondary character.
    <**>Only Ryu and Akuma's Hadoukens, and Guile's Sonic Booms can be airblocked
    
    -------------------------------------------------------------------------------
    STREET FIGHTER 2 (1991): Deal High Damage, Attacks cannot be airblocked<**>
    -------------------------------------------------------------------------------
    RYU:            | GUILE:            | ZANGIEF:          | M.BISON/VEGA:
    QCF+P           | ch.B,F+P          | PPP               | ch.B,F+P
    HCF+P           | ch.D,U+K          | KKK               | ch.B,F+K
    DP+P            |                   | DP+P              | ch.D,U+K,P
    QCB+K(air)      |                   | 360+P             | ch.D,U+P,P
                    |                   | 360+K             | DP/RDP+2P/2K
                    |                   |                   | DP+P
                    |                   |                   |
    *QCFx2+P        | *ch.B,F,B,F+K     | *720+P            | *ch.B,F,B,F+K
    *QCFx2+K        | *ch.DB,DF,DB,UF+K | *QCFx2+K          | *ch.B,F,B,F+P
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    DARKSTALKERS/VAMPIRE (1993): Air Block, EX Moves, Pursuit Attacks, Chain Combos
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    DEMITRI:        | FELICIA:          | ANAKARIS:         | JEDAH:
    QCF+P(air)      | QCF+P,P           | D,D+P/K(air)      | QCF+P(air)
    DP+P(GC)        | QCF+K             | QCF+P             | DP+P(GC)
    QCB+K(air)      | DP+P              | <AIR>QCF+P        | QCB+P
    360+P           | RDP+K(GC)         | B,F+P             | <AIR>HCB+K,(P)
                    | HCB+K             |                   |
                    | (Pursuit)D,D+P    |                   |
                    | DP+Taunt          |                   |
                    | D,D+2K            |                   |
                    |                   |                   |
    *D,F,DF+2P      | *(Pursuit)U+2K    | *(Level 2)HCF+2K  | *D,D+2P
    *D,F,DF+2K      | *HCB,F+2P         | *MK,LP,D,LK,MP(air) *HCF+2K,K
    *LP,MP,F,MK,MK  | *HCB,F+2K         | *(Pursuit)U+2K    | *(Pursuit)U+2K
    *(Pursuit)U+2K  |                   |                   |
    
    ===============================================================================
    STREET FIGHTER ALPHA/ZERO (1995): Air Block, Original/Custom Combos
    ===============================================================================
    SAKURA:         | ROSE:             | GUY:              | KARIN:
    QCF+P/PPP...    | HCF+P             | QCF+P,P           | QCF+P then (dir.+P/K)
    DP+P            | QCF+K             | QCF+K,K           | 360+K
    QCB+K           | DP+P              | QCB+P             | DP+P
    DP+K,P,P,P      | QCB+P             | QCB+K             | DP+K
    <AIR>QCF+K      |                   | LP,MP,HP,HK       | RDP+P,P
                    |                   |                   | QCB+P/K
                    |                   |                   | QCF,UF+K
                    |                   |                   | 
                    |                   |                   |
    *QCFx2+P        | *QCFx2+P          | *QCFx2+P          | *QCFx2+P
    *QCFx2+K        |* QCBx2+P          | *QCFx2+K          | *QCFx2+K
    *QCBx2+K        |                   |                   |
    
    ******************************************************************************
    WARZARD(1996): Air Block, Ultimate Guard, Level Up, Pursuit Attacks, High Jump
    ******************************************************************************
    LEO:            | KENJI/MUKURO:     | HYDRON/NOOL:      | HAUZER:
    QCF+P,2P/2K     | QCF+P             | HCF+P             | QCF+P
    DP+P            | DP+K              | HCF+K             | QCF+K
    360+P           | QCB+K             | DP+K(air)         | ch.D,U+K
                    | HCB+P             | HCB+P/K           | 
                    | HCF+K,P           | D,D+P             |
                    |                   |                   |
    *QCFx2+P        | *QCFx2+P          | *QCFx2+P          | *QCFx2+K
    *(Level 2)720+P | *(Level 2)QCFx2+K | *(Level 2)QCBx2+K | *(Level 2)QCFx2+P
                    | *(Level 3)QCBx2+P |                   |
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    STREET FIGHTER 3 (1997): Parrying/Blocking, Leap Attacks, EX Moves, High Jump
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ALEX:           | CHUNLI:           | YUN:              | URIEN:
    QCF+P           | KKK...            | QCF+P             | QCF+P
    ch.B,F+K        | HCF+P             | DP+P              | ch.B,F+K
    ch.D,U+K        | ch.D,U+K          | DP+K              | ch.D,U+P
    DP+K            | HCB+K             | QCB+P             | ch.D,U+K
    HCB+P           | <AIR>HP,HP        | HCB+K             | F+MP,F+HP
    D+LK,D+MK/HK    |                   | MP,HP,B+HP        | LP,MP
                    |                   | LP,LK,MP          |
                    |                   |                   |
    *360+P          | *QCFx2+P          | *QCFx2+P          | *QCFx2+K
    *QCFx2+P        | *QCFx2+K          | *QCBx2+P          | *QCFx2+P
    *QCBx2+P        |                   |                   | *QCBx2+P/2P
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    CAPCOM FIGHTING EVOLUTION/JAM (2004): Air Blocking, Rolling, High Jump
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    INGRID:
    QCF+P
    QCF+K
    DP+K
    QCB+P/K
    <AIR>QCB+K
    
    *QCFx2+P
    *(Level 2)QCBx2+K
    *(Level 3)QCBx2+P
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    SUB-BOSS (Darkstalkers): Air Block, EX Moves, Pursuit Attacks, Chain Combos
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    PYRON:
    QCF+P
    DP+P
    RDP+P/K(air)
    <AIR>QCB+K
    <AIR>U,UF,F+P
    HCB+P
    
    *(Pursuit)U+2K
    *DP+2K(air)
    *HCF+2P/2K (can hold 2P/2K)
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    FINAL BOSS (SF2): Air Block, Parrying, Chain Combos, Super Cancels, Rolling..
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    SHIN AKUMA/GOUKI:
    QCF+P(air)
    DP+P
    QCB+K(air)
    DP/RDP+2P/2K
    D,D+2P/2K
    <AIR>D+MK
    
    *QCFx2+P
    *<AIR>QCFx2+P
    *HCBx2+P
    *LP,LP,F,LK,HP
    *HCBx2+K
    
    ***
    END
    ***