CAPCOM FIGHTING JAM/CAPCOM FIGHTING EVOLUTION 
SHORT MOVELIST Ver 1.2
Arcade, Playstation 2, and X-Box (coming soon)
Copyright 2004 Shiki Dan
shikidan(at)hotmail(dot)com
All Credit goes to Arcadia Magazine.
I will make no profit from this list, and nor should anyone but Arcadia.
*Ver 1.2 11/23/04: Fixed typos, added system info, boss movelists*
*Ver 1.21 2/02/05: Added Felicia and Pyron missing specials, 
fixed some typos...wow!*

UB, U, UF= Up-Back, Up, Up-Forward
B,  n, F=   Back, neutral, Forward
DB, D, DF= Down-Back, Down, Down-Forward
P, LP/MP/HP/2P/PPP= Punch, Light/Medium/Hard/Any 2/All 3 punches
K, LK/MK/HK/2K/KKK= Kick, Light/Medium/Hard/Any 2/All 3 Kicks
QCF= Quarter Circle Forward (D, DF, F)
QCB= Quarter Circle Back (D, DB, B)
DP= Dragon Punch motion (F, D, DF)
RDP= Reverse Dragon Punch motion (B, D, DB)
HCF= Half Circle Forward (B, DB, D, DF, F)
HCB= Half Circle Back (F, DF, D, DB, B)
360/720= Rotate Pad/Joystick 1 full circle/2 full circles
ch.= Charge/Hold in direction for 1 second
PPP.../KKK...=Tap P/K repeatedly
(air)= Can also be done in mid-air/while jumping
<AIR>= Can be done ONLY in mid-air/while jumping
*=Super Move (need 1-3 levels of super meter)
--Throws can done by pressing (F/n/B+LP+LK)
--Pursuit Attacks are done after knocking down by pressing (U+K)
--EX Moves are done by performing special moves with 2P/2K
--Original/Custom Combos are activated by (HP+HK)
--Level Ups are done by pressing (MP+MK) with 1 gem
--Ultimate Guard is done by pressing (HP+HK)
--Leap Attacks are done by pressing (MP+MK)
--High Jumps are done by tapping (D,U)
--Rolling can be done by pressing (MP+MK)
--Ingrid, Darkstalkers, Warzard, and SF3 characters can dash with (F,F/B,B)
--When getting up after sweeps, Ingrid/DS/RE characters can bounce away (F/B)
--Before hitting the ground after sweeps, Alpha characters can recover with(3P)
--Before hitting the ground after sweeps, SF3 characters can Quick Stand (D)
--Alpha Characters can Alpha Counter when blocking (B,DB,D+P/K)
--Warzard Characters can Counter during Ultimate Guard (B,DB,D+P/K)
--Ingrid can Counter when blocking (B/F+MP+MK)
--Felicia, Demitri, and Jedah can Guard Cancel(GC) with certain specials 
*NOTE* By holding LK and MK from the time the Versus Screen appears to when 
the round begins you can start the match with your secondary character.
<**>Only Ryu and Akuma's Hadoukens, and Guile's Sonic Booms can be airblocked

-------------------------------------------------------------------------------
STREET FIGHTER 2 (1991): Deal High Damage, Attacks cannot be airblocked<**>
-------------------------------------------------------------------------------
RYU:            | GUILE:            | ZANGIEF:          | M.BISON/VEGA:
QCF+P           | ch.B,F+P          | PPP               | ch.B,F+P
HCF+P           | ch.D,U+K          | KKK               | ch.B,F+K
DP+P            |                   | DP+P              | ch.D,U+K,P
QCB+K(air)      |                   | 360+P             | ch.D,U+P,P
                |                   | 360+K             | DP/RDP+2P/2K
                |                   |                   | DP+P
                |                   |                   |
*QCFx2+P        | *ch.B,F,B,F+K     | *720+P            | *ch.B,F,B,F+K
*QCFx2+K        | *ch.DB,DF,DB,UF+K | *QCFx2+K          | *ch.B,F,B,F+P

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DARKSTALKERS/VAMPIRE (1993): Air Block, EX Moves, Pursuit Attacks, Chain Combos
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DEMITRI:        | FELICIA:          | ANAKARIS:         | JEDAH:
QCF+P(air)      | QCF+P,P           | D,D+P/K(air)      | QCF+P(air)
DP+P(GC)        | QCF+K             | QCF+P             | DP+P(GC)
QCB+K(air)      | DP+P              | <AIR>QCF+P        | QCB+P
360+P           | RDP+K(GC)         | B,F+P             | <AIR>HCB+K,(P)
                | HCB+K             |                   |
                | (Pursuit)D,D+P    |                   |
                | DP+Taunt          |                   |
                | D,D+2K            |                   |
                |                   |                   |
*D,F,DF+2P      | *(Pursuit)U+2K    | *(Level 2)HCF+2K  | *D,D+2P
*D,F,DF+2K      | *HCB,F+2P         | *MK,LP,D,LK,MP(air) *HCF+2K,K
*LP,MP,F,MK,MK  | *HCB,F+2K         | *(Pursuit)U+2K    | *(Pursuit)U+2K
*(Pursuit)U+2K  |                   |                   |

===============================================================================
STREET FIGHTER ALPHA/ZERO (1995): Air Block, Original/Custom Combos
===============================================================================
SAKURA:         | ROSE:             | GUY:              | KARIN:
QCF+P/PPP...    | HCF+P             | QCF+P,P           | QCF+P then (dir.+P/K)
DP+P            | QCF+K             | QCF+K,K           | 360+K
QCB+K           | DP+P              | QCB+P             | DP+P
DP+K,P,P,P      | QCB+P             | QCB+K             | DP+K
<AIR>QCF+K      |                   | LP,MP,HP,HK       | RDP+P,P
                |                   |                   | QCB+P/K
                |                   |                   | QCF,UF+K
                |                   |                   | 
                |                   |                   |
*QCFx2+P        | *QCFx2+P          | *QCFx2+P          | *QCFx2+P
*QCFx2+K        |* QCBx2+P          | *QCFx2+K          | *QCFx2+K
*QCBx2+K        |                   |                   |

******************************************************************************
WARZARD(1996): Air Block, Ultimate Guard, Level Up, Pursuit Attacks, High Jump
******************************************************************************
LEO:            | KENJI/MUKURO:     | HYDRON/NOOL:      | HAUZER:
QCF+P,2P/2K     | QCF+P             | HCF+P             | QCF+P
DP+P            | DP+K              | HCF+K             | QCF+K
360+P           | QCB+K             | DP+K(air)         | ch.D,U+K
                | HCB+P             | HCB+P/K           | 
                | HCF+K,P           | D,D+P             |
                |                   |                   |
*QCFx2+P        | *QCFx2+P          | *QCFx2+P          | *QCFx2+K
*(Level 2)720+P | *(Level 2)QCFx2+K | *(Level 2)QCBx2+K | *(Level 2)QCFx2+P
                | *(Level 3)QCBx2+P |                   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET FIGHTER 3 (1997): Parrying/Blocking, Leap Attacks, EX Moves, High Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ALEX:           | CHUNLI:           | YUN:              | URIEN:
QCF+P           | KKK...            | QCF+P             | QCF+P
ch.B,F+K        | HCF+P             | DP+P              | ch.B,F+K
ch.D,U+K        | ch.D,U+K          | DP+K              | ch.D,U+P
DP+K            | HCB+K             | QCB+P             | ch.D,U+K
HCB+P           | <AIR>HP,HP        | HCB+K             | F+MP,F+HP
D+LK,D+MK/HK    |                   | MP,HP,B+HP        | LP,MP
                |                   | LP,LK,MP          |
                |                   |                   |
*360+P          | *QCFx2+P          | *QCFx2+P          | *QCFx2+K
*QCFx2+P        | *QCFx2+K          | *QCBx2+P          | *QCFx2+P
*QCBx2+P        |                   |                   | *QCBx2+P/2P

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
CAPCOM FIGHTING EVOLUTION/JAM (2004): Air Blocking, Rolling, High Jump
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
INGRID:
QCF+P
QCF+K
DP+K
QCB+P/K
<AIR>QCB+K

*QCFx2+P
*(Level 2)QCBx2+K
*(Level 3)QCBx2+P

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SUB-BOSS (Darkstalkers): Air Block, EX Moves, Pursuit Attacks, Chain Combos
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PYRON:
QCF+P
DP+P
RDP+P/K(air)
<AIR>QCB+K
<AIR>U,UF,F+P
HCB+P

*(Pursuit)U+2K
*DP+2K(air)
*HCF+2P/2K (can hold 2P/2K)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FINAL BOSS (SF2): Air Block, Parrying, Chain Combos, Super Cancels, Rolling..
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SHIN AKUMA/GOUKI:
QCF+P(air)
DP+P
QCB+K(air)
DP/RDP+2P/2K
D,D+2P/2K
<AIR>D+MK

*QCFx2+P
*<AIR>QCFx2+P
*HCBx2+P
*LP,LP,F,LK,HP
*HCBx2+K

***
END
***