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    FAQ/Walkthrough by TheGreenNinja

    Version: Final | Updated: 06/25/05 | Printable Version | Search This Guide

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        BATMAN \ / BEGINS
                V
    
    
    A guide/walkthrough by: Jimmy Whitaker
    Batman Begins Made and publish by: EA games and WB
    Batman Begins rated T for teens
    One player
    X-Box Verison
    V. Final
    June 25, 2005
    
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    Verison: .10
    Made headline, the table of contents, the intro, a combat guide, 
    warning, started on guide June 20, 2005
    
    Verison: .20
    started on walkthrough, finished level 1,2,3. added more onto table 
    of contents, finished  Contacts, F.A.Q., credits, legal stuff, june 
    21,2005
    
    Verison: .30
    started a little bit Inside gotham docks, took a days break, june 22
    ,2005
    
    Verison: .40
    Finished level Inside docks, passage to gotham, Gotham city, gotham 
    narrows, Asylum pt. 1, 2, 3 Updated F.A.Q. section, added onto Tips 
    section, made a better heading,  like 50% done, still in progress, 
    june 23-24, 2005 
    
    Verison: .50
    finished level Wayne Manor, and Narrows finishing the the walkthrough
    started on Unlockables section, june 25, 2005
    
    Verison: Final
    finished all of Walk through, and unlockables added a final thoughts
    section added onto the table of contents, cleared some confusion on 
    Asylum underground level. Thats it Im done.
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    TABLE OF CONTENTS
    
    1. Introduction.
    2. Warning: read before using.
    3. Game/ combat Basics.
    	3.A. In-Game controls
    	3.B. H.U.D. (head up display)
    	3.C. Combat moves
    	3.D. Environments
    	3.E. Hazards
    	3.F. Gadgets
    4. Walkthrough
    	4. Mission A.1. Prologue
    	4. Mission B.1. Himalayas
    	4. Mission C.1. Docks
    	4. Mission C.2. Inside Gotham docks
    	4. Mission D.1. Passage to Gotham
    	4. Mission E.1. Gotham City
    	4. Mission E.2. Gotham Narrows
    	4. Mission F.1. Asylum
    	4. Mission F.2. Asylum underground
    	4. Mission F.3. Asylum escape
    	4. Mission G.1. Saving Rachel
    	4. Mission H.1. Wayne Manor
    	4. Mission I.1. Narrows
    	4. Mission I.2. Narrows Path to the Monorail
    	4. Mission I.3. Narrows The Monorail
    5. Unlockables
    	5.1. Interviews
    	5.2. Movie footage
    	5.3. Alternate Batsuits
    	5.4. BatMobile Bonus
    	5.5. Gallery of Fear
    6. Misc stuff and tips
    7. Contacts
    8. F.A.Q.
    9. Credits
    10. Final thoughts
    11. Legal stuff
    
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    1. Introduction.
    
    Hello my name is Jim, and Ill be helping you with the game based on 
    The summer blockbuster named Batman Begins. In the following FAQ ill 
    teach you everything you need to know about this game. Keep in mind 
    that this game is indeed easy to beat and is quite straightforward, 
    but I will teach you that ways of the dark knight in the next few 
    following paragraphs. Please remember that this is my first FAQ and 
    im trying my best to explain details yet keep it easy to read on 
    through.
    
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    2. Warning: read before using.
    
    Please read: In spite of this FAQ showing how to beat Batman. I 
    encourage you to play without the guide. Batman is one of those 
    games that are more fun if you look and see things yourself, then 
    finding help gives you that sort of “cool” feeling if you know what 
    I mean. So, please only takes this guide for small parts and try to 
    figure out a puzzle or a thug problem yourself. Trust me, and you’ll
    get a better experience out of this game
    
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    3. Game/ combat basics
    
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    3.A. In-Game controls:
    
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    Batman:
    
    Walking: Well you can't move Batman around if you don't know how to 
    walk or run. 
    To do so with the Left analog stick move forward to go forward and 
    etc. To switch between running or walking depends on how 
    far you move the stick in one way the farther push up the faster 
    batman will run that way.
    
    Stealth: In the game stealth is your best friend. you’ll need to 
    learn how to use it to disarm enemies or interrogation them. 
    To use: simply press down on the left analog stick to enter stealth 
    mode. *note* Batman cannot run as fast in stealth mode then in 
    regular.
    
    Stealth attacks: while still in stealth mode you can sneak up on 
    enemies and take them out
    To use: walk up to an unexacting foe, you'll see the 
    "Context-sensitive" bar appear to your right when it does press the B
    button to execute a move
    
    Jumping: not much to say here except you can make batman jump and 
    double jump
    To use: Press the A button when standing still or running to double 
    jump tap the jump button again in midair to make batman double jump
    
    Gliding: Since batman has no super powers he must glide with his cape 
    to reach far away places
    To use: Jump and while in mid-air hold the jump button
    
    Objectives: in Batman Begins you must complete objectives on each 
    mission in order to defeat it. Once you complete the objective it is 
    removed from your list
    To see them: press the Back button
    Batmobile:
    
    accelerate: R trigger
    brake/reverse: L trigger
    steering: Left analog stick
    boost/nos: A
    weapons: X
    Rear view: Y 
    Jump: B
    Camera view: Black button
    
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    3.B. H.U.D. (head up display)
    
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    Health: The Bat-symbol in the upper center is your health meter. When 
    hit or fallen into a deep room it decrease
    To regain health: search for medical kits found on walls in levels. 
    Ill point out where they are in the walkthrough but its up to you if 
    you need to use them
    
    Check points: Once you have gotten far into a level You’ll come 
    across checkpoints. They are to be your marker as you pass through 
    the level you may also save your position after a checkpoint
    
    Radar: using your radar to the fullest can be very useful. It appears 
    at the bottom left corner of the screen. There are symbols on the 
    radar to tell you what is around you the following is the legend.
    
    Radar Legend:
    
    DOTS: dots on the radar are enemies
    X's: X's are enemies on radar but are on a above or below you. 
    	Out of sight from you
    Green dots/X's: are unarmed enemies
    Red dots/X's: are armed enemies packing heat.
    Golden Circles: are your objective points in the game.
    Golden X's: are objective points either above or below you
    Red circles: red circles are noises that batman is making when close 
    	to a enemy it will alert him of batman’s appearance. To take 
    	care of the noise just enter stealth mode
    
    Fear: fear is used to strike your enemies scared leaving you the 
    upper hand in combat
    
    Fear gauges: when prompted it will appear depending on what action 
    you did to scare them will fill the bar The bar decreases over a 
    limited time leaving you to hurry and strike an attack. When 
    attacking depending how you combat your enemies will the bar raise or
    lower. the faster and quickest way you take out a thug will build it 
    back up giving you the other thug more fear to panic for you to 
    strike him 
    
    Reputation bar: word spreads out from enemies to others about batman 
    The more fear you installed on them increases your rep. if spotted it 
    will decrease Reputation is used to make combat easier.
    
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    3.C. Combat moves
    
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    When approaching a enemy you’ll engage in combat with him batman will 
    automatically lock on to him 5 buttons can be used to combat with:
    
    X: Punch
    Y: Kick
    B: perform special moves (finishers etc.)
    A: Jump
    R: when held Batman Blocks
    
    Here is the following move list in the game:
    
    Multiple Attack: When several enemies gang up on you Press B to take 
    out all of them giving you space 
    
    Roll attack: hold down R and move out of the way with the analog 
    stick can also be use with a special move at the end press B to do a 
    roll attack
    
    Jump attack: while in mid air press B to do a jump attack
    
    Counterattack: to counter attack a attack hold R and press B as he 
    swings to counter attack him
    
    Ground attack: when batman is knocked down on the ground press B to 
    sweep the legs of surrounding foes
    
    Defense break: when a enemy is blocking for dear life hold down B to 
    break his defense
    
    Vault attack: while running toward your enemy jump and press the B 
    button to kick him around the head
    
    Final attack/ Move: When the enemy health is low press B to perform 
    either a final move or attack ending for good.
    
    Interrogating: when you need some info on something depending on the 
    situation walking up to a knocked down enemy press B to pick them up
    and X to start talking batman will pick up and force them to talk 
    when batman is done press B to throw them away
    
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    3.D. Environments
    
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    Environments: different Environments stand in your way to your 
    objective here is the following Environments.
    
    Pipes
    Cables
    Wire fences
    Ledges
    Columns
    beams
    
    all of the above you can jump on to and either climb up and down or 
    left and right remember you can jump off by pressing the X button
    
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    3.E. Hazards
    
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    in the game batman is just as human as you and me so there for there 
    are hazards to watch out for
    
    Fire
    smoke
    Gas
    Water 
    Electricity
    spotlights
    
    Never touch any of these items if so health will decrease
    
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    3.F. Gadgets
    
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    Bruce (with his money) has invent some pretty neat items to finish 
    his missions here is a little list of the items
    
    Batarang: a throwing item use to hit switches far away stuff and such
    
    Optical cable: just like in splinter cell you can use this item 
    in-front of doors to see what is on the other side
    
    Lock pick: simple to say Batman uses this to break into locked areas
    
    Grappling: grappling is use to beam up to spaces above or out of 
    reach nifty way to get out of the enemies sight as well
    
    Electro-hack: this gadget is use to hack electronics such as 
    computers and electric doors
    
    Cam-hack: same as electro hack only with cameras
    
    Flash bang grenades: a grenade use to blind the enemy for seconds for 
    you to take him out easy
    
    Smoke grenades same as Flash bang grenades only smoke wise
    
    HF Transponder: the coolest gadget in the game when use it 
    will summon thousands of bats to scaring a enemy for you to take him 
    out
    
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    4. walkthrough
    
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    ~~4. Mission A.1. Prologue~~ 
    Gotham City, Narrows Island: 4 a.m.
    
    	Objectives: Find Dr. Crane
    	New Weapons: None
    	Enemies: Thugs, armed thugs, Manic inmates, Scarecrow
    	Unlockables: 3 film clips, 2 gallery of Fear, Interview
    
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    Objective 1: Search the burning building to find Dr. Crane
    
    Alright lets dance...As soon as Batman crashes through the ceiling
    you’ll lock into a thug okay this is your first battle so the game 
    will show you how to combat So move in close to the first one you 
    see the game will pause and tell you to press X to punch ....so do
    so. again after the punch The game will show you how to kick. press
    Y and continue on. Continue to bash on your enemies till they are
    down for the count after doing this look around the room and search 
    for a thug that is on the floor, scared. Walk to him and finish him
    off. When you do this, a thug will come into the floor and start
    firing his weapon this will start a cut scene. After the cool cut
    scene walk through the doors and continue out into the hall and up
    the stairs Once at top of the stairs turn left and begin to walk
    down the hall and turn right at the end watch as the fire collapse
    the ceiling there is no way past it so you must turn back and back
    down the hall half way down the hall infront of you you’ll see the
    ceiling collapse again but enough room for you to jump across once
    across you’ll see a door to lock on to, on your right don't hit it.
    it leads to no where keep going to the end and make a left run to
    the elevator button and press it with the B button watch the goons
    fall thru walk on top of cart and climb up the ladder and walk into
    the next room keep walking and open door into the next room a cut
    scene will begin and after its over quickly run to your right and
    down the stairs the inmate will run out of there leaving you to
    fight off the two thugs. look around and look for a open window
    jump out and onto the cat way walk to your right and jump across
    the gap and  climb up the pipe and jump off on the next above
    catwalk and listen on to the two thugs conversation after the
    explosion keep walking to the left to the end and jump on the
    horizontal pipes and shimmy to the left once around the corner and
    above a catwalk jump down and Cross the checkpoint and knock out
    the boards and front of the windows once infront of you is a
    Medi-kit use it if you need it and go down the hall to you reach a
    door on the right enter it and watch the cut scene after the that
    fight with the two inmates after the battle Crane will open the
    door and run after him around the corner you’ll run into the 
    scarecrow he'll spray a toxin in your face and makes Batman all
    trippy continue to walk down the hall and into a fire room and a
    cut scene will appear. Congrats you beat the first level.
    
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    ~~4. Mission B.1. Himalayas~~ 
    League of Shadows Monastery: one year earlier
    
    
    	Objectives: The Trails, Shurikens, Escape
    	New weapons: Shurikens/ Batarang, 
    	Enemies: Ninjas, armed ninjas, Ra Al Ghul
    	Unlockables: 2 film clips, 2 gallery of Fear, Interview
    
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    Objective 1: complete the trials and become a member of the league of 
    Shadows
    
    After the cut scene run out into the open and up the staircase north 
    of you You’ll run into Ducard He tells you to hurry up and follow him
    do so though the twisting hallway back out into the open again run 
    toward the ladder Ducard will explain the way of the ninja and so on
    continue forward climb the ladder and at the top Ducards voice will
    tell you that you need to be sneaky from now on so enter stealth mode
    by clicking down on the analog stick walk forward and pass through 
    the door and down the stair-case you see a enemy in front of you but 
    don't worry he won't turn around so walk down the stairway in stealth
    Ducard will tell you about armed and un armed enemies and tells you 
    to take out the armed guard first so look on the radar and find the 
    red dot sneak up behind him and take him out with the B button Ducard
    will congratulating you and tells you to move on follow him to the 
    next room you can exit out of stealth mode no if you please in the 
    next room the doors behind you will lock walk to Ducard he tells you 
    to find another path through so turn around and run up the stairs to
    the end and double jump on the nearest cable to you and double jump 
    your way though to the other side walk through this door and into 
    another room
    
    Objective 2: Find a way around the fire and get the Shurikens
    
    walk toward Ducard he tells you that your Shuriken is your best 
    weapon after he says that walk forward again until your stopped by 
    fire do not run into it so look around now and see a ladder to your 
    left climb it and at top walk to the other wall and carefully walk 
    down the wall rail until you reach a beam when you reach a beam you 
    will automatically walk on it don't worry you won't fall unless you 
    press the X button so now cross the fire to the other side once 
    across press the X button to get out of the beam walking mode and 
    continue down the side rail when totally over the fire jump down and
    open the case to get your Shuriken but you will fall through a trap 
    door leading back outside once outside walk toward the nearest 
    building Ducard will stop you and tell you to lock on to different 
    targets press Left or Right on the D-pad keep pressing Left or right
    until you lock on to the rolling ladder on the building nearest you 
    Ducard will now tell you to use the shuriken to force open the ladder
    once locked on press the Black button once done climb up it and walk
    the path to the right until you see the Shuriken symbol show up use 
    it to cut down path and jump over on it and continue to walk up it 
    once on top You’ll see a bell on your left use the shuriken to ring 
    it A ninja will ask for a password Ducard will appear and say you 
    can't enter yet you have one more thing to do follow him and open the
    door once in walk to your right and Ducard will say you must inflict
    fear into them  to take them out easy so now enter stealth mode and 
    walk the right side of the wall until you see a shuriken icon appear 
    again lock on to rolling ladder and cut it down climb up it and walk 
    around the opening till you see some over head wires jump on to them 
    climb across to the other side once successfully across jump down and
    continue to walk toward the enemies keep walking until you lock onto 
    the support cable cut it and watch the little scene once you scare 
    the enemies jump down take them out when you take all three out 
    interrogate the last one and receive some password info after he 
    tells you press B to finish him off the doors will now be open and 
    walk back to the bell ring it again he'll ask for a password Bruce 
    will answer "looking glass" the door will open and walk down the 
    hall when you enter the next room walk up the stairs and pull the 
    lever to lower the prisoner down continue toward Ducard He will ask 
    you to kill the prisoner you refuse to and force to fight to your 
    death Ra Al Ghul and two ninjas will begin to fight you this is sort 
    of like your first Boss fight but like a regular one take out the two 
    ninjas first and then Ra Al Ghul himself 
    
    Objective 3: Escape from the burning temple before its too late
    
    Once Ghul is defeated the prisoner will ask you for help do so by 
    cutting him down with the Shuriken he will help you in return by 
    showing you the way out follow him when out of the room keep running
    you will enter a cut scene. Congrats end of level 2.
    
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    ~~4. Mission C.1. Docks~~ 
    Gotham Docks: Seven days ago
    	
    	Objectives: Bring Falcone to justice, Bypass Gotham P.D., 
    	Access the sewers, open the feed pipe valves
    	New Weapons: None
    	Enemies: Thugs, armed thugs, cops, falcone
    	Unlockables: none....... yet (this area is broken down into 
            2)
    
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    Objective 1: Find the crime boss Falcone make him pay
    
    Begin the level by going to the door on the right once through it 
    walk to your left and down the over pass a cut scene will come in So
    cops are taking over eh? well they would be friends if they knew 
    batman was a good guy this means don't come to close to cops they are
    armed, very armed.... 
    
    Objective 2: Bypass the cops
    
    continue down the over pass and into a room press the button on the 
    elevator and wait for it jump in and press the button inside the 
    elevator walk out and noticed the radar there are two bad guys 
    inside the office climb on the wire fence and go over it once over 
    jump down and enter stealth mode open the door and take out the armed
    guard first  this will alert the second guard so duel with him and 
    Interrogate him for some info when you are done with him finish him 
    off and climb the ladder up and jump off to the right jump onto the 
    catwalk and double jump on over to the above walk-way once on it walk
    to your right and next to a window open it and jump out and walk down
    the stairs continue forward to you see a small ladder infront of you 
    climb it and climb onto the hanging cables shimmy across until you 
    are across the barb-wire fence drop down and jump onto the crates 
    on up to the open window
    
    Objective 3: Access the sewers
    
    once inside the room to your right are some boards bust them up and 
    enter stealth mode and open the door and process through jump down at
    the end and watch the cut scene keep in stealth mode as you sneak 
    over to the ladder behind the van climb up the ladder and open the 
    window and jump inside walk forward to you get under some hanging 
    pipes jump onto them and shimmy forward over the beneath enemy once
    you are over him press B to grapple him Batman will pick him up and
    back up to the ceiling Interrogate him for info when your done finish
    him off once done drop down and grab the key on the shelf walk to the
    door and press the button on the left of it walk to the side of the
    forklift and insert the key and use it the lift will drop cargo 
    behind the van the two drivers will jump out to see what happen the
    game will now pause and show you how to use blocking and counter 
    moves on enemies once defeated walk to the front of the van and open
    the door this will open the pick lock screen this is easy just match
    the shapes up with the shadow and your done walk to the left and drop
    into the man-hole
    
    Objective 4: Open the feed pipe valves
    
    after batman and alfreds little conversation grapple onto the above 
    walkway and drop down there is a button to the left go and press it 
    the sewer lid opens so now jump into the pipe and continue forward
    once at the end grapple to the top and shimmy over the big pipes and
    wait and listen to the two thugs talk to the sewer mechanic once he 
    leaves drop down and go into stealth and sneak up on the armed dude 
    first after that take the other one out too the mechanic will 
    come out and talk to batman after this grapple back and shimmy
    across the pipes again and drop Use the keypad and type in "1227"
    to gain access jump on the pipe and climb up you will hang on a over
    head and climb to the walkway and drop down walk forward and open the
    door in this room bust open the crates and walk onto the catwalk you
    will notice to the left are some boards bash it and jump down go into
    stealth mode and walk under the pipes you will now be outside now to
    your left will be a ladder climb up it and jump off to the side walk
    to the valve at the edge and turn the wheel wait till the valve blows
    open throw your batarang at it and grapple on to it and drop down and 
    proceed through at the end you will jump down into a new room keep
    down so the guards won't see you and climb up the ladder and jump to 
    the side and walk down the walk-way and jump on the horizontal pipes
    and shimmy across keep going till you drop on the ledge look around 
    until you lock onto the pipe wheel throw your batarang at it and 
    watch your victims become scared jump down to them and take them out
    easy after this open the door and walk through you should be outside 
    again look up and notice the batarang points throw it twice and it 
    will release a ledge down jump on it walk along the path and enter 
    the door and descend down the stair-case and jump over the hand rail
    if you need health there is medi-kit underneath the walk-way press 
    the button and enter the right pipe walk to the edge and grapple onto
    the above area shimmy across the water over to the next ledge drop 
    down and jump into the small crawl space keep walking to you get to 
    the end but don't jump out yet when your at the end of the space the 
    guard can not see you unless you jump out wait till he walks to you 
    and turns away before you jump him when you do stealth walk over to
    the second valve and open it you will scare the reminding thugs now
    run and attack them while the Area fear is high once defeated go 
    across the room and down the hall and enter the door quickly climb up
    the ladder leading to the outside in this area its full of cops hug
    the wall to the right and walk over to the cops a little you can peep
    if you like once they are done yapping once they are  leave the 
    reminding cop alone slowly and carefully walk to the ladder and climb 
    it up here is the last and third valve open it and watch the cut 
    scene alright you beat another level!
    
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    ~~4. Mission C.2. Inside Gotham docks~~
    Part two to the docks
    	
    	Objectives: Interrogate Falcones consigliere, expose 
            shipment, Isolate Falcone
    	New Weapons: Electro-hack, smoke grenades, flash-bang 
            grenades
    	Enemies: armed and unarmed thugs, Falcone
    	Unlockables: 2 film chips, 4 gallery of fear chatacter, 
            interview
    
    ---------------------------------------------------------------------
    
    Objective 5: Interrogate Falcones consigliere
    
    When you start on this level look to your left and see a grapple 
    point hook on and drop off now look to the crate next to you there is
    a small hole to drop down walk over to the edge but don't jump in yet
    wait and watch the thug do his business and wait till he is out of
    the area drop down and jump onto the chain and climb up into the 
    crate once at top jump off walk out and head to the right there will 
    be a opening in the shadows to the left so drop in and bash the boxs
    and drop again enter stealth mode and go under the low crate be sure 
    to hide behind the boxes as you approach the the enemy to the right
    of the boxes is a small gap in between the crates walk through here 
    climb down the ladder walk along the dock in front of you is a 
    Medi-kit use it if you need to now walk up the stair-case slowly and
    still in stealth mode once at top slowly walk into the building on 
    the right and take out the guard once knocked out walk to the control
    panel and press the button Alfred will tell you that you need to hack
    it thus giving you the Electro-Hack Tool select it in your gadget 
    inventory and press the White button this will bring up a mini screen
    the objective here is to line up the 0's in the gold box this is easy
    *Note: when hacking there is a delay on the button pressing now you
    have control over the crane swing it over to the right above the 
    enemies drop it to scare them leave the room and smack them around
    after this interrogate the last dude for into climb the ladder north 
    of the building to top of the crate walk to your right and glide down
    to the ground head left in between the crates continue down and hit 
    the checkpoint hug the wall at the end of the hall and shimmy down 
    the small gap once you can, exit hugging and enter stealth mode hide 
    behind the boxes and listen into a thug and the consigliere 
    conversation once over the thug will walk away and once he is out of
    sight sneak up on the consigliere grab him and interrogate him batamn
    can't get any info from this guy so keep interrogating him until the
    finish button appears this will bring up a cutscene 
    
    Objective 6: expose shipment
    
    once this is over walk forward and use the fork lift to make a 
    passage this next area is filled with thugs so enter stealth mode and
    creep behind the boxes and crates and go down this small gap look to 
    the right for a opening and see a chain but do not jump onto until 
    the protolling guard is looking away once he is jump onto and climb 
    up and on to the pipe keep going until you are over the crates drop 
    down and walk toward the the water stand on the red crate and look to
    the building for a grapple point grapple on drop down and enter the 
    door in front of you once in head left and walk down the hallway 
    there should be a door on your right enter it and you be in the ship 
    yard jump off the stairs and head left though a chain linked fences 
    door walk on over to the forklift and use it once it brings down the 
    boxes jump on them and on up then keep jump onto the crates to the 
    top once here grab ahold of the pipe and make your way to the ship 
    once here go left and sneak on the alone guard knock him out and use 
    the Medi-kit if needed now spin around and walk along the ships other
    side make sure you are still in stealth mode sneak up opon the armed 
    guard this will scare his friends now you must take them out as well 
    once this is done now head in between the 2 crate walls and destroy 
    the debris jump onto a crate to the left side and you will be 
    interduce to a new item: Smoke grenades! keep jumping up until your 
    back out into the open  either guide down or use the ladder enter 
    stealth mode again and sneak up on the guy to the right of the ship 
    keep walking that way pass the crate storage and Electro-hack the 
    conveyor controls once done a cut scane will appear once it is over 
    glide down to the enemies and take them out while you area fear is 
    still up  once they are down and out quickly run pass the ship for 
    the last guy in the corner he has a key we need take him out and get 
    the next next to him and use it on the door near you enter stealth 
    mode and head left along the crates youll see a door with a ladder 
    leading down go down it out the door and keep going along the floor 
    you should see a ladder on your right climb it and open the militery 
    crate for more smoke grenades continue to walk till you see another 
    ladder leading up climb up it and enter stealth mode wait until the 
    guards back is turn toward you and hit him up for attack from behind 
    walk pass him and enter the door pick-lock next door go down the hall
    and enter yet another door this will bring a cutscene 
    
    Objective 7: Isolate Falcone
    
    after thats over with walk to the left and enter the door now in here
    you can either walk down the stairs or be batman and guide down 
    between the gap once on ground look at the door *Note this next part 
    is tricky so listen good notice the crates to left of the door?? you 
    need to quickly hide behind them when I tell you to now walk to the 
    door and use the optic cable on it youll see the guards coming 
    quickly exit and hide behind the crates before they see you wait 
    there till on your radar the dots turn into X's once this it means 
    they can't see you so now enter the red door down the hall and into 
    the next red door once in this room walk down the hall and enter 
    another door Now you are on the pier to your right is a Medi-kit to 
    your left is the way out jump onto the ledge that is mark with yellow
    and black stripes jump up again then again onto a pipe shimmy over to
    the end and drop down look at the cargo holder to the left knock all 
    the junk off it with your batarang spin around and use the control 
    panel to activate the holder quickly jump onto it for a ride once it 
    stops jump onto the platform in front of you keep walking along the 
    platform till you reach the end and jump down and enter this door 
    enter stealth mode and and stealth attack the first guard and take 
    out the other one walk back over and use the button to call the 
    elevator down it takes awhile so wait for it once open jump in and 
    use the button to go up walk out of the door and head right make 
    another right down the small hall and use the optic cable quickly 
    exit and run back for the elevator wait for the conversation is over
    a guard will walk into the room wait till he stops to talk on his 
    phone enter stealth mode and sneakl up on him and and interrogate him
    for info once done finish him for a key and to the first door on the
    right and use the key once out side use the ladder to go down and 
    open the door and take on the two unarmed guards once they are 
    knocked out continue on and jump on the hangin crate then onto the 
    chain holding it up climb up jump onto the platfrom behind you look 
    out to your right you need to get pass here so double jump and glide
    onto the first chain and repeat this till once your on the platform
    don't enter the door instead jump onto the pipe with yellow and black
    stripes on it keep jumping up and jump onto the the above platform 
    walks to its edge and enter the duct on the right walk through it
    untill you reach a drop off door open it and jump down enter stealth 
    mode and walk to the left open the militery crate for some flash-bang
    grenades, sweet! now open the window next to them jump out and climb
    the ladder to the left of you jump on the platform and then jump onto
    the hanging pipe climb across to you reach the end of the pipe now
    jump down onto the the yellow and black stipe ledge once hanging on 
    it shimmy across until batman is safely above land drop down again 
    and til your on the platform make sure you are in stealth mode now 
    sneak up on the guy controling the control panel and take him out 
    once knocked out press the button on the control panel this will 
    bring up a cutscene now that you have taking care of the armed ones
    you have to take care of the others easy once they are out head over
    to the elevator and use the button once stopped head out and open the
    door alright we reached the crane now head over to it and jump on the
    boxes to the left and onto the chain climb up jump over to the ladder
    enter stealth mode and climb the ladder now climb the next ladder 
    and take out the guy to your left once he is over with walk to the 
    panel Electro-hack it once that is over you have control of the crane
    head down and to the left aline the crane with the car and press the
    X button to hook it this will bring up a cut-scene once it is over
    head right and up the stair way once up top look to the right for a
    grapple point grapple onto it and shimmy across the pipe until a 
    cut-scene appeqars Alright another level biting the dust!
    
    ---------------------------------------------------------------------
    
    ~~4. Mission D.1. Passage to Gotham
    Driving the new batmobile...SWEET!
    	
    	Objectives: take down the escort vehicles, jump the 
          Narrowbrough brige
    	New Weapons: Batmobile!!
    	Enemies: ehh... just enemy cars
    	Unlockables: 2 film clips, interview, Passage to gotham 
            level, passage to gotham time attack mode, prototype 
            batmobile
    
    ---------------------------------------------------------------------
    
    Note* there isn't really anything to this level its pretty straight 
    forward but ill tell you what you need to know: never lay off the 
    gas and nos never worry about tight corner the Batmobile can take 
    them if you get lost or crash and don't know where to go just look 
    for blue arrow signs they will guide you
    
    Objective 1: take down the escort vehicles
    
    once you start off hold down the gas button have at it you can run 
    over cars or enemy cars. If you run over a enemy car you get 
    Reputation makes it easier to take them down awhile taking out others
    will lower your Rep. but be warned every car hit takes down the armor
    Yes you can skip the first objective by not hitting all cars this 
    will hurt the progess in the level but give it a shot anyway halfway
    through the first objective a timer will appear, the thugs are trying
    bring up the ladder byfore batman can reach it once this appears you
    need to high-tail it keep going and don't stress out 
    
    Objective 2: after the cool cutscene you need to go after a 
    18-wheeler once you find it stay up on it and when the batmobile 
    locks onto it press the X button to launch a missle taking out a tire
    reapeat this until it wracks for a cut-scene aight another level down
    
    ---------------------------------------------------------------------
    
    ~~4. Mission E.1. Gotham City
    Gotham city: Last night
    
    	Objectives: Find Flass, Gain access to the upper floors, find 
          the control room, find flass's office
    	New Weapons: HF transponder, Cam hack
    	Enemies: unarmed/armed thug, Flass, Pfister, Zsasz
    	Unlockables: nothing yet
    
    ---------------------------------------------------------------------
    
    Objective 1: Find Flass
    
    Start off with taking on all the goons you just surprised once all 
    deafeated walk over to the batmobile and jump pass it go for the door
    pick-lock it and go on through to your left are some smoke grenades 
    and to infront of you is the way out pick up the grenades and walk 
    over to the car jump on it and on to the ladder climb it jump onto
    the vent down to the end of it jump on to the hanging pipe and cross 
    the fence once over the fence drop down and enter stealth mode walk 
    down the passage and bust open the window with the batarang and hit 
    the switch with the batarang this will open the gate for you now head
    left untill you see a guard talking sneak up on him and and 
    interrogate him for info finish him and continue pass the market 
    there will be a fence with a grapple point above it hook on and cross
    over the fence drop down and enter stealth mode slowly creep pass the
    gate on the right side until the arm thug walks away from you quickly
    run up on him and take him out spin around and you will see a ladder
    and a medi-kit next to it use the medi-kit if needed climb up the 
    ladder and jump to either vents on the side enter stealth mode and 
    walk on through keep going till you reach a small door open it and
    continue open the next door and continue on the vent open another 
    door and then another until your above the enemies wait till they are
    done talking and look to your right and lock-on to the scaffold 
    support beam throw a batarang to knock the items off to scare enemies
    now don't jump down keep going and jump on the hanging pipes and 
    cross over the enemies wait till the armed one is below you and press
    B button to grab him and take him out after this is done drop down to
    take care of the rest *Note: sometimes you will not be able to grab
    the armed thug all the time so it is best that after you grab the 
    first thug quickly jump down to take him out first*  After to take 
    care of the next to last thug the last one will run out of there to 
    seek help quickly run after him and and press the B button when you 
    are close enough and interrogate him once he tells Batman the 
    password go back to the black market door use the button batman will
    tell the pass word 
    
    Objective 2: Gain access to the upper floors
    
    enter the door enter stealth mode and go behind the desk and take out
    the guard here also there is a military crate open it to get a awsome
    gadget: The HF transponder, SWEETEST GADGET EVER! go back out of the
    desk and head right for the elevator use the button and wait for it
    once in use the button again
    
    Objective 3: find the control room
    
    *note there is booby-traps in this area so read on through then react
    on the game, you have to be quick about it*
    
    with that said move forward until you reach a door straight in front
    of you continue forward till you trip a trap once you do look to your
    left and up for a grapple point grab on and drop down walk forward 
    til you lock onto a vase knock it over with your batarang wait till 
    all the gas is gone before dropping down once down head right for the
    door and enter it head all the way down the hall and at the end is a
    door on the left enter it and take the next right and head for this 
    door you will trip another trap spin around and lock on to a grapple
    point and hook onto it stay there until the armed guard walks out 
    when he is just below you press B button to take him out easy once 
    over with drop down and enter stealth mode open the door the thug
    came through and sneak up on the other thug take him down as well 
    walk over to the control panel and Electro-hack it this is bring a 
    cut-scene after this walk back out of this room and back to the door
    that had a trap wired to it enter it and walk to the right enter this
    door walk down half way in this hall and Batman will be given a new
    gadget: Cam-hack. Lock on the cam when you get close enough use it,
    to hack the cam just press the B button fast and repeatedly till it
    shows the invisible wires on the bottom right of the screen to need
    to jump over theses do so by double jumping and gliding over once
    across enter the door to your left don't jump over the rail just yet
    look to your right and cam-hack the camera itll show all the 
    booby-traps in this room....and theres alot of them make it through 
    by watching the camera screen yes this is hard and you may fail it a 
    few times but is easy once done enter stealth mode and use your 
    batarang on the barrels quickly duct on the left side of the couch
    and wait for the thug to come in sneak up on him and take him out 
    enter the same door as he did walk down the hall until you can 
    cam-hack once hacked double jump onto the hanging pipe and climb 
    across wait till you reach the end before dropping down ignore the 
    two doors for now and continue up the hall around the corner is a 
    Medi-kit and pass it is the way out use it if needed and use the 
    batarang on the above door jump on the box and then onto the duct 
    walk through it and use the batarang on another door drop down and 
    jump to the left side there is a military crate open it for some 
    flash-bang grenades now walk back up the ramp and hang on the hanging
    pipes shimmy over till you are alined with the door now use your 
    batarang on the barrels below this will bring up a cut-scene wait 
    there until the thug walks below you and press B button finish him 
    off drop down and enter the door he came through head straight and 
    enter the door across the hall walk down the hall enter the door and
    take the guards head-on once defeated run over to the find the button
    next to the stage and use it it will raise the screen up quickly jump
    on the of the screen and raise up with you now jump to the ledge left
    of you and enter stealth mode continue to walk down the pass till 
    Pfister stops moving and glide down behind him grab him and 
    interrogate him once you get info from him once he is knocked out go
    to the far side of the room and enter the door continue down the long
    hall use the keypad on the door at the end of the hall the code to it
    is 1337 enter the door and walk out onto the platform jump on the 
    hanging cable and climb across the sky once you get so far use the 
    batarang to bust open the boards continue through and on the left is
    a door use the batarang on it to open it enter stealth mode and enter
    the duct til you come to a opening drop down
    
    Objective 4: find flass's office
    
    walk along the right side of the wall infront of you until you enter
    the beam walking mode walk across the beam exit when ever you can and
    glide over to the hanging platform jump onto the chain and climb up 
    look over to the side and double jump so the ledge look up and see a 
    light fixture knock it down with the batarang jump onto the lights 
    chain climb up and glide over to duct opening once through the duct
    run up the ramp to the top on the right side is a medi-kit use if 
    needed and continue down the hallway look up and over to the left 
    side lock onto a roll of wire hit it with your batarang  double jump
    and glide over to it climb up the wire and jump off onto the small
    platform to the right spin around and glide to the right side of the
    area once here use the batarang on the buckets holding down the 
    holder this will bring down a bucket with a cable attached climb the 
    cable use the batarang on the other roll of wire and glide over to 
    the area we was at before only a little higher up climb up the wire
    spin back around look up and hit the roll of wire with the batarang 
    and double jump and glide back over roll of wire climb it and enter 
    the hallway open the door at the end to the right and use the 
    medi-kit if needed and climb the stairs enter stealth mode and 
    continue forward uder the grating jump up and push down the orange
    fence head straight forward exit under the building and infront of 
    you is another orange fence continue forward until you exit that 
    building look to your right lock onto the beams and use your batarang
    on them this will scare the enemies so now run over to them and fight
    enter the building that has a ramp to it there is a military crate 
    open it get flash bang grenades walk over to the two cabinets and 
    lock on to window above and knock it out with the batarang jump onto
    the cabinets and on out the building now glide over to the next 
    building and knock out the windows on it and drop through in here is 
    a medi-kit and a note on the table read the note to get the passcode 
    for the next door take the door out of here and walk up the stairs
    use the pass code on the keypad it is 1024 and enter the door walk 
    down the hall and spin to the left lock on the elevator button and 
    use your batarang on it once the elevator is down jump on it and hit 
    the switch again look to your right and glide over to the hanging 
    beam once on it climb up the chain and glide you the left side and 
    drop through the small opening once here use the batarang to bust the
    boards  and jump on through walk forward and glide over to the 
    hanging beam climb the chain holding it up and grapple onto the point
    now climb across the pipe and drop onto the crane walk in behind it 
    and enter the control room Electro-hack it now head back out and 
    grapple back on to the pipe and back to the chain jump down back on 
    the beam lock onto the propane tanks and use the batarang to hit them
    this will scare them so quickly jump down and take them out once done
    walk over to the door and picklock it and enter walk pass the door 
    and out in the open head left and use the button behind the wall this
    will open the shutters now quickly jump on the shutters to the top 
    and on through the opening now enter stealth mode and head right drop
    down into the office room and Electro-hack the panel quickly run out
    of the room and glide down to the first fan enter the doorway and 
    down the hole half way glide down the remains of the shift and enter
    the small crawl space walk to the end and drop down the opening and
    head out of this room once you enter the new room turn left and jump
    on the platform then jump again now glide over to the right and up 
    the ladder now jump up the platform again glide over to the platform
    across from you jump up and jump onto the hanging pipes shimmy across
    until you can lock onto the beam over head use the batarang to cut it
    down this will scare your enemies senseless continue over quickly 
    drop in and kick some butt once they are out lock onto the chain 
    holding back Zsasz he will chase out the detective run over and grab 
    him interrogate him finish him and you just complete another level
    
    ---------------------------------------------------------------------
    
    ~~4. Mission E.2. Gotham Narrows
    Part 2 of Gotham city
    
    	Objectives: Access the archive warehouse, access the roof, 
          disable the helicopter interoggate the the pilot and follow the 
          helicopter pilot
    	New Weapons: none you seen them all now
    	Enemies: unarmed/armed thug, manic inmate
    	Unlockables: 2 film clips, 2 gallery of fear, interview
    
    ---------------------------------------------------------------------
    
    Objecive 1: Access the archive warehouse
    
    when you first start enter stealth mode and walk up to left door when
    the unarmed thug is away jump over the broken window and take out the
    armed thug from behind this will alert the other thug take him out as
    well walk all the way to the end of the room brake the junk infront 
    of it climb the pipe on the left until you start to hang from pipe
    cross over until you reach half way and look at the old plane cut it
    with the batarang once down drop off and run up the plane once on top
    of it grapple onto the point and hook on up drop down and jump on the
    hanging pipe shimmy across the whole room until your hanging above 
    the walkway drop down on it and enter the door on the left once 
    entered head right and look to your right some thugs will be below 
    you now jump from cable to cable when you get close enough cut the 
    dinosaurs head down with the batarang this will scare the enemies 
    drop down to finish them off once done quickly run to the military 
    box get the goodys and quickly run out the door to the right pounce
    on the enemy on the ground once you take care of him head left and 
    clear the boards from the wall and enter
    
    Objective 2: access the roof
    
    once in head down to the hall and grapple onto a point look down and
    use your batarang on the kerosene barrels quickly drop down and into
    the hold in the wall smack the enemies around in here run in the 
    elevator and use the button the elevator will stop half way use it 
    again you open the door jump out of it spin around and jump on top of
    the elevator look to the left and use the ladder to climb up enter 
    stealth mode once up top and wait for the guard to walk away from you
    quickly before he walks back attack him from behind once you have 
    done this jump out the huge hole in the wall and head left keep in 
    stealth mode and pass the first window but stay under the second one
    wait for the guard to turn away once he does jump in and grab and
    interrogate him and finish him look around and jump onto the platform
    on up to another one and up on throught the broken groundat the 
    oppsite end of the room is a small crack in the wall hug it and pass
    through it keep walking around the corner until you are able to 
    grapple onto the point once over drop down and glide to the cable and
    use the batarang on the suport beam this will scare the thugs below
    drop down and take them out once done jump through the hole in the 
    wall head right and enter the door run to the end of the hall turn 
    right run and glide to the other side of the gap enter stealth mode
    and drop right in the huge hole in the ground walk out to the right 
    and quickly pass the first window wait for the goons finish their 
    conversation and walk away now quickly continue and jump down the 
    ladder and climb down once down here wait behind the wall until the 
    guard is looking the other way quickly run to the right through the 
    window and take him out from behind once he is down go to the 
    elevator and use the button be carefull not to hit a kerosene barrel
    or its bat wings for dinner walk out from the elevator and look up 
    for a grapple point hook it and drop off spin back around and hit the
    kerosene barrels with your batarang now quickly glide over to the
    thugs and smack them around once done with there is a crate with a
    HF transponder and you should be able to pick up a key from one of 
    the guards jump on the two boxes and on up the platform use the key
    on the next door 
    
    Objective 3: disable the helicopter, interoggate the the pilot, 
    follow the pilot
    
    okay once through the door walk up the stairs once at top head right 
    down the hall to the end here to the right is a medi-kit and the left
    is a duct hit the door open with the batarang and enter it once 
    through the duct don't hit the barrels instead keep moving to the 
    other side and jump out the window head right until to get grapple on
    the higher ledge once after that drop down head right to the end of 
    the cat walk look back the building you just left from and use the 
    batarang on the broken glass then again on the barrels glide back 
    over through the window and jump down to take care of the thugs one 
    will be holding a key take it and head back to the stairs and use it
    on the door walk up top the top of the stairs look to the right and 
    bust open the door and enter the duct drop down at the end of the 
    duct and enter stealth mode a armed guard is on the other side of you
    wait till is turned away and attack once he is taking care of there 
    is a small hole in the fence to the corner jump down to the cat walk
    below and grapple the flag post from here jump on the box and jump 
    on the hanging pipe and shimmy across until you reach a catwalk below
    you now jump in the window right of you once in look to the right and
    jump on the platform and on to another glide other to the far 
    platform once here use your batarang on the damaged girder near you
    now jump and hangon the hanging pipe and shimmy across hit the suport
    beam and other damaged ginder batman will climb out of the hole him-
    self take care of the 3 thugs and then walk over and grab the pilot 
    and interrogate him be finish with from  once the copter is airborne
    grapple onto it once you touch ground head down the ramp and to the 
    right will be a pipe to climb up remove the junk infront of it and
    climb on up and onto the hanging pipe move forward until the grapple
    point is good to go use it drop down and take care of the inmate 
    finish him off and watch the kick ass cutscene. congrats another 
    level down
    
    ---------------------------------------------------------------------
    
    ~~4. Mission F.1. Asylum
    Part 1 of the Asylum
    
    	Objectives: infiltrate Arkham asylum, gain access to the 
            basement, find Dr. Thomas, destroy the water tower, overload
            generators
    	New Weapons: none you seen them all now
    	Enemies: unarmed/armed thug, manic inmate
    	Unlockables: nothing yet....
    ---------------------------------------------------------------------
    
    Objective 1: infiltrate Arkham asylum
    
    once you start make a spin around and climb the ladder behind you 
    head left and up another ladder jump on the hanging and shimmy across
    and drop down now walk along the outter barrier top walk along it
    until you reach the gapple point and hook across it drop down and 
    enter the room enter stealth mode and and take out the guard to your 
    right now head to the left and take out the other guard walk out this
    window head right and climb onto the pipe now climb down walk behind 
    the dumpster and hide behind the next one wait here till the guy in
    the car sets the alerm on the car use the batarang on the car once 
    the alarm is set off quickly run through the fence opening and begin
    combat with them after this  straight across from the car is 2 
    basement windows head to the left one open the it enter stealth mode
    and walk on in in this room look for the phone and use it it will 
    till a passcode the code is 4563 walk over to the right and enter the
    passcode for the door its 4563 open it and walk in walk down the hall
    and enter the door on the right don't worry about the inmates 
    continue down the hall and go to the first right you can take jump on
    the boxes and jump onto the hanging pipes shimmy on over to the dome 
    in the middle of the room wait here until the guard orders the gate 
    shut after this keep heading to the dome til you can't shimmy no more
    drop down and and climb the ladder to the left once uptop hugg the 
    wall and cross the dome until you can exit  turn around and open the
    hatch and enter the room in stealth modetake out the guard that is 
    right next to you and Electro-hack the panel this will release the 
    inmates on the thugs wait in the room until the remaining enemies 
    see you in the room and come for you once they open the door run out 
    and take care of whats left of them once down look around for a gate
    heading that says East Wing enter through and take out the lone 
    inmate pick lock the gray door on the left and enter it head down the
    hall and enter the door at the end enter it and move on
    
    Objective 2: gain access to the basement
    
    Walk through another door and you should be outside again enter 
    stealth mode and go down the stairs and head forward open the grate
    door and walk down the duct head left and jump onto the pipe on the 
    wall and climb up jump off to the right hug the wall and head right 
    until you walk over another catwalk exit the wall hug mode and jump
    onto the hanging pipes shimmy over to the dome shape half-way wait 
    till a thug works below you and grab him pull him back up and finish
    him off this will scare the remaining enemies so drop down and finish
    them as well look around for a SUV  jump on its roof and through the 
    window head right and on the left is a small door head through it 
    continue down hall opening another door and down the stair-case 
    continue down the hall till you reach a huge gate look to the left 
    and see a pipe leading up and over climb and shimmy across the gate
    
    Ojective 3: Find Dr. Emma Thomas
    
    continue down the hall and use the elevator opnce in use the inside
    button you noticed it won't work so look up and use the batarang the
    door above double-jump out between the carts is a cable jump on to it
    climb a little use the batarang on the fuse box climb up some more 
    and jump in the door right of the box once in head down the stairs
    and through the gate to the left are some flash bang grenades take 
    them and jump out the window to the right and walk along the catwalk
    until you can jump onto the hanging pipes shimmy across to the next 
    building and drop down on the platform and climb on the hanging pipes
    climb across to the next cat walk and jump through the window 
    picklock the door to the right and enter it to the right is a 
    Medi-kit enter stealth mode and head down the hall and head left take
    the last door at the end of this hall open and enter here walk along 
    the small bar to the end on when the unarmed guard isn't looking 
    quickly sneak to the stove use it and hurry back to the small bar now
    step away from the whole thing and use the batarang this will blow up
    the stove sending the thugs into panic take out all of them during
    the thug another thug will come in to see whats up take him out to
    and enter the same door he did now head left down the hall continue 
    to until you can jump out through a window onto a platform once here
    climb on the wiring op up to the top drop off onto the last platform 
    and enter back through another window head straight when the grapple
    point appears hook onto it and shimmy down the pipe to the end look 
    to the left and lock onto the Science machine hit it with the 
    batarang a thug will walk over once he is below you grab him and take
    him out once done drop down and run head first onto the next battle
    once they are down for walk over and talk to Emma with the intercom
    now head right and left down the hall jump through the window walk 
    along the catwalk and jump onto the hanging pipes shimmy over  until
    there is a opening above jump up onto the roof 
    
    Objective 4: Destroy the water tower 
    
    easy enough right? okay once on the roof head north and to the left 
    side there should be like a mini-crane use it to move it and look up 
    and over to the right jump onto the hanging cables and shimmy across 
    the huge gap once over drop down and climb the water tower to the 
    right spin around and grapple onto the point and drop down open the 
    window jump on in enter stealth mode walk forward hide behind the
    cloth screens and wait for the guards to walk pass by wait till they 
    are gone around the corner follow the path they went and look up use
    the batarang whenever you can this will give you acess to the attic
    climb the stairs and back around walk to the end and bust open the 
    boxes and drop down into the hole its goody time! grab the explosive,
    flash-bang grenades, and health and jump back up the hole  head left
    and back outside now either be a Cool batman and glide back over to 
    the first water tower or safely climb back onto the hanging pipes and
    shimmy back over ..... im play about the gliding part you can't make 
    it but if you already jump don't worry just grapple back up and to 
    the mini-crane looking thing and shimmy over to the opening once back
    up on the rooktop walk over to the huge water tower and place the 
    explosive next to it run away a bit and use the batarang on it after
    cut-scene your force to fight the thugs once down and out 
    
    Objective 5: Overload the generators
    
    now head over to the huge generator and electro-hack it not head to 
    the left pull the lever and do the same with the right quickly run
    down to the other side of the hall and open the door coninue to ran 
    down the hall to complete the level
    
    ---------------------------------------------------------------------
    
    ~~4. Mission F.2. Asylum underground~~ 
    Part 2 to the coo-coo nest
    
    	Objectives: Rescue Rahcel, Question Dr. Crane
    	Enemies: Thugs, armed thugs, Manic inmates, Scarecrow
    	Unlockables: nothing yet...
    
    ---------------------------------------------------------------------
    
    Objective 1: rescue rachel and question Dr. Crane
    
    head forward and pass the first door on your left is a small fence
    jump over it and continue on down the long hall until you are stopped
    by the fence look to the right and use the batarang on the power box 
    to open the door releasing 2 enemies after you one will step on the 
    wires shocking him while the other runs away chase after him and 
    interrogate him for into once you get the passcode head back to the
    beginning of the area and use the passocde on the first door the code
    is 5839 enter and glide down to the bottom elevator top door and 
    enter stealth mode sneak away from the guard to the other side of the
    room and attack him from behind once down use the 2 fuses in the box
    and that will shock the remaining thugs so quickly take them out fast
    once in the elevator use the button to go up now to the right and 
    down is a medi-kit hidden between some boxes to the left is where we
    need to go so head down here and go through the fence door on the 
    right enter stealth mode and proceed forward walk up a little bit 
    and hear the guards talk they will soon turn away when they do run 
    for it to the other end of the hall open the small door and enter the
    crawl space walk past under the enemies and open the door infront of
    you wait for the lone guard to walk away quickly jump out and sneak 
    attack now be sure you are in stealth mode and walk to the door on 
    the left use the optic cable on the door and wait for the enemy to
    turn away quickly exit the cable and open the door and sneak attack 
    the enemy here now look to your left and open should be back out in 
    the hall infront of you is a medi-kit and head right and enter the 
    door on the left in this room enter stealth mode and jump onto the 
    platforms and on over to the walls ledge jump on the hanging pipes 
    and shimmy on over to the other side drop down and wall hug this wall
    and walk to the left exit when you are back on a platform and look 
    around for a fuse box hit it with the batarang after the cutscene 
    glide back down where the enemies where before and give chase to the 
    remaining enemy open the door and head left run down the stairs and 
    take on the unarmed thugs  once the fight is over head to the door 
    but its lock so climb the ladder to the left of it head down this 
    walkway and climb onto the hanging pipes and shimmy over the other 
    side once other walk down the walkway and jump into the access duct 
    run through it drop down the hold and look over to the boxes use your
    batarang on both boxes one will have a enemy in it run up to him grab
    and interrogate him hell drop the key so finish him and pick it up 
    and open the door right to the boxes enter stealth mode and use the 
    optic cable on the door ahead after watching Rachel and the Scarecrow
    leave exit the optic cable when the two enemies walk toward the door 
    quickly run and hide behind the jumk left of the door wait till the 
    thugs walk past and one leaves the room when he does sneak up on him 
    and attack from behind if you want to you can go after the dude that 
    just left the room or leave him be it doesn't matter now enter the 
    room that the scarecrow was in and walk toward the thugs don't attack
    them but as soon as you can use the batarang on the Drug processor 
    this will kill them off now hea forward and climb the stairs up top 
    is a medi-kit now head right to the end and grapple on to the point 
    once over drop down be sure that you are in stealth mode now look to 
    the right double jump and glide to the nearest chain light slide down
    and lock onto one of the drug processor use the batarang on it and 
    jump down to finish the thugs once done walk over to the huge and 
    pick lock the huge sewer pipe door and jjump down to the bottom now 
    head forward till you see a opening to the left enter here and down 
    the stairs and to the back is a medi-kit use it if you need to and 
    spin around you should see a sewer pipe opening walk to it and jump 
    in head to the end of the pipe and jump onto the platform to the 
    right of you bust the crates down and continue hug the wall to the 
    right and shimmy over exit and run up the stairs once at top look to 
    the left and glide onto the hanging cable  bust the boards on the 
    sewer pipe near you with the batarang and glide into it continue 
    through the pipe into the opening jump on the edge and over the fence
    enter stealth mode and walk straight to the is a ladder on the side 
    climb down it and up the pipe near by shimmy across the room until 
    your under the thug press B to have Batman slide down to finish him 
    now drop down open the military crate for some Flash grenades and 
    climb down the ladder turned the wheels this will open the huge sewer
    pipe door now climb back up the ladder and enter the door into the 
    duct continue through and climb the ladder at the end and head down 
    the hall into the open don't worry about the guard seeing you now 
    jump and glide to the nearest chain climb up and now glide for the 
    chain in front of you climb to the top and glide over to the chain to
    the left glide over to the  walkway and enter the fence wall and 
    climb up the ladder cross the chackpoint enter stealth mode and head 
    forward and use the optic cable on the door to the left listen to the
    Scarecrows plans exit the optic cable when he leaves and continue 
    down the hall and around the corner is a medi-kit and two shelves 
    quickly use the batarang on both shelves and jump into the duct at 
    the top of the shelf and continue through duct and open the door at 
    the end be sure that you are in stealth mode now sneak up on the thug
    and take him out now spin around and take out the guard using the 
    comp and then eletro-hack the computer after the cut-scene move 
    forward with a attack now head to the door near the medi-kit 
    pick-lock the door and head on through now run forward and try to 
    attack the Scarecrow at the end of the hall but he retreats in the 
    elevator spin back and head forward and look for a opening to the 
    right head through and up the stairs grapple the point drop off and 
    head inside the building head right and watch the SAcarecrow escape
    again look to the left bust the boxes and walk through up the stairs
    and climb across the hanging pipes drop down and enter the building
    again head left and swing the batarang on the fuse box and enter 
    through the fence wall and continue through hall until you meet up
    with the scarecrow again this time he will send out the inmates so
    take them out once done look around for some beat-up crates bust them
    up and open the door walk through and climb the ladder use the panel 
    up here and go back down the ladder and through door now grapple onto
    point and drop down now run down the hallway path until you see the
    ScareCrow run pass the door he just enter and head left to the next 
    door use your batarang on the duct door and enter the duct right of 
    the door at the end of the path is a drop off jump down for a 
    cut-scene *Note: this next part you can't waste anytime so be quick*
    when the desposal walls open enough drop in and bust the crates in
    front of you and quickly open the door. Now proceed on and open the 
    access gate drop down and climb up the broken-down stairs to the top
    once you reach a gap jump and glide across pull yourself up and 
    continue on bust the boxes in your path and trek forward once at top
    bust the boxes blocking the path and enter head right and keep going
    until you see a path to another room on the right enter here or keep
    going for a medi-kit in this room this will bring up a cut-scene now
    head left and down the hall until you reach a window that is broken
    now grapple on to the point shimmy over until your above the guard 
    attack from above this is bring another cut-scene now duel with the 
    remaining guards before taking on the ScareCrow once you fight with
    him grab him and this will bring another cut-scene once out of the 
    room and head right crossing a checkpoint walk out into the opening
    and grapple onto the light to the right youll be right above Gordan
    grab him and watch the cut-scene. Congrats another level down
    
    ---------------------------------------------------------------------
    
    ~~4. Mission F.3. Asylum escape~~ 
    Part 3 of the loony bend
    
    	Objectives: Asylum escape
    	Enemies: SWAT team, SWAT cop
    	Unlockables: 2 film clips, 2 gallery of fear
    
    ---------------------------------------------------------------------
    
    Objective 1: Escape from the Asylum
    
    Head foward and to the right look for a cracked window on the left 
    side use the Batarang on it and quickly jump out of here grapple onto
    the point drop down wait for the SWAT team to pass and glide to the 
    open window jump in and head to the door on the left enter it and
    climb the ladder infront of you once at top bust the cracked window 
    open and jump through  *Note: this next section you have to dodge the
    spot lights or they will shoot you down wait for it to move up or 
    down, but be warned it depends on how fast you are or how fast the
    light is use your own judgment when or not to go* now said that look
    to the right and glide over to the next platform when the spotlight 
    is away walk on over and climb down on the pipe drop off it and be
    sure you are in stealth mode walk to the left and enter the open 
    window quickly run forward before the SWAT walk out the door at the 
    end of this hall leads to a room once enter quickly run left and jump
    out the window and over before the SWAT sees you wait here until they
    leave once gone jump up and wait for the spot light to move away and
    shimmy over keep going around the buildings corner until you reach 
    another spotlight now when it is away quickly drop on the platform 
    and glide to the small platform to the left climb up the pipe and 
    drop down on the platform to the right of you now glide over to the
    right wall hug the wall and shimmy over wait before the window and 
    let the guard walk away when he does continue shimming around to the
    buildings edge wait for the spotlight to go away and continue again
    wall hug onto another platform and wait for the guard to walk out
    when he does jump in the room head forward and enter the door once 
    here head left and enter this door quickly jump on the hanging light
    look to the right and bust window out now glide over to it and enter
    stealth mode and walk forward lock onto the fire extinguisher and hit
    it with your batarang this will cause the guards to be blind for a 
    second when they are continue run over to the debris blocking the 
    path quickly bust it down and run through once safely across 
    continue down the hall and enter the door on the right this will 
    bring up a cut-scene. Congrats you finished all the Asylum levels!!
    
    ---------------------------------------------------------------------
    
    ~~4. Mission G.1. Saving Rachel~~ 
    Race back to the Batcave
    
    	Objectives: Race to the batcave, avoid the helicopters, lose 
          the cops, leap into the batcave
    	Enemies: SWAT cars, helicopters, cops
    	Unlockables: Saving rachel mission mode/Time attack mode, 2 
          film clips
    
    ---------------------------------------------------------------------
    
    Note* this level is a little harder then the last Batmobile level it
    requires more skill You have to save your Armor for one part in this
    level I sugest you don't hit nothing till I tell you to If you need 
    to get pas a car use the Jump ability to jump over them but ill try 
    to give you some tips but this is the funniest of both Levels*
    
    Objective 1: Race to the batcave ~ Main objective
    
    You have 3:10 to do all this in so listen up Gothams Police is on 
    your ass and you need to be gone with it so never lay off the gas or
    NoS Right now you have to get Rachel and yourself past the SWAT van 
    in 3 mins you should be able to do this with lots of time left 
    
    Objective 2: avoid the helicopters
    
    *note* to avoid the copters use the NoS and if needed slalom bvack 
    and forth 
    
    once across the Vans copters will try to lock onto if the spotlight 
    bar reaches full its game over I thought this was the hardest part 
    far once you reach back into the tunnels your safe
    
    Objective 3: Lose the Cops
    
    Now you have to bang up 12 cop cars and fast before to enter the bat 
    cave this is easy and fun just smash into them or run them into the 
    wall you should take out the cops in no time you have to do this in
    2:20 good luck once the cop cars are out the timer is still going
    quickly use all the NoS you have and get out of here youll find 
    yourself out in the country
    
    Objective 4: Leap into the Batcave
    
    keep driving forward and stiay on the road until you hit a cut-scene
    congrats another level below the Utility belt
    
    ---------------------------------------------------------------------
    
    ~~4. Mission H.1. Wayne Manor~~ 
    Take care of the Wayne manor from its pest problems
    
    	Objectives: Confront Ducard, Save Lucius Fox, Escape to the 
          Batcave
          Enemies: unarmed and armed Ninjas!, Ducard 
    	Unlockables: 2 film clips, 1 gallery of fear
    
    ---------------------------------------------------------------------
    
    Objective 1: Confront Ducard
    
    Once the level starts you will be confronted by two ninjas take 
    them out this will bring up a cutscene after this 2 more will drop
    take them out as well another cutscene will appear Now to fight the 
    man himself dish out some punches and kicks this will bring up 
    another cutscene Now quickly follow Ducard down the hall this will
    bring up a cutscene now fight the 2 ninjas once over enter the door 
    from where the ninjas came from to the right is some debris infront 
    of the fire bust it open enter stealth mode and enter through once 
    past it to the right is a medi-kit now enter the door in front of you
    this room is filled with smoke so enter stealth mode and walk behind
    the table to the right and hit the statue over if will send the smoke
    out of the room now climb the post to the left and drop off to the 
    side turn around now jump on the hanging lights keep jumping across
    from light to light and jump onto the platform to the right *Note: I
    have recieved e-mails that the first jump is hard to cross here is a
    little tip: Jump once toward the light fall a little bit before you 
    jump again in mid-air this will get you across large gaps without the
    cape to glide, well call this the "special jump"* Once on the 
    platform enter the door down the hall and into another door enter 
    stealth mode walk forward walk forward and sneak to the last book 
    shelf stay here till your enemies look away once they do go to the 
    other side of the bookcase and climb the ladder and jump onto the 
    platform to the right once up here head to the right and jump onto 
    the hanging light by doing the "special jump" and across the room to
    the other side once here punch the vase over on the enemies sending
    them shocked jump down and finish them off once done enter the door
    that was knocked open by the book shelf go down this hall and enter 
    the door in this room enter the door on the right head to the back of
    the room and to the right is a book shelf with a secret lock-on to it
    and Use the "Use" button now you are in the surveillance room in here
    are some great goodies: A medi-kit, flash-bang grenades, and to the 
    right of the grenades is a cabinet open it for a Batarang! now head
    back out of the room and back out where the chandelier is look up and
    use the batarang on it it crashes down now climb the chain up and hit
    the vase with the batarang making a new path way for you use the
    "special jump" over once here head left to the other side and enter
    the door bust the debris infront of you and use the batarang on the 
    pipe on the ground once it puts out the fire jump down to the right
    is a charging ninja take him out and head the way he came from look 
    to the right and bust the debris open with the batarang and jump past
    the right side of the fire once past that head left and enter the 
    door head forward and let Fox see you this will bring a cut-scene
    
    objective 2: Save Mr. Fox
    
    After the cut-scene continue on to the door on the left head right
    and enter the next door ninjas will attack you take them on once done
    head to the ladder on the left side go behind the fire and hit the 
    ladder now climb on the ladder that you just moved up to a platform
    and one to the platform to the left once up here head left and jump
    on the small table look back out to the room and double jump to the 
    book shelf near you once on top run forward and bash the window out 
    with the Batarang and jump through there is a medi-kit to the left of
    the door in this room now enter the door and head right and head 
    right into another hall hit the statue with your batarang freeing
    Fox this will bring up a cutscene
    
    Objective 3: Escape to the Batcave
    
    spin around and head left down the hall and enter the room at the end
    you will be con-fronted by 2 ninjas take them out and continue on 
    down the hall until you are stopped by firey debris look up and use 
    the batarang twice on the ceiling this will damage a pipe and spray
    out the fire continue on and enter the door infront of you this will
    bring up a cut-scene. Congrats another level down.
    
    ---------------------------------------------------------------------
    
    ~~4. Mission I.1. Narrows~~ 
    the finale
    
    	Objectives: stop the bridge, intercept emitter, reach Reachel,
          board the monorail
          Enemies: manic inmates, ScareCrow,
    	Unlockables: Nothing yet...
    
    ---------------------------------------------------------------------
    
    Objective 1: stop the bridge!
    
    Sounds easy! alright head left until you encounter 3 inmates take 
    them out once you do so look at the building for a medi-kit to the 
    left is a Military crate open it for some flash-bang grenades now
    from the medi-kit spin around and look at the structure that has a 
    ladder in the middle jump over the fence and climb it to the left is
    a chain hangning down jump on it and climb up spin around and jump on
    the platform head left around to the elevator use it to go up head 
    out head head left toward the ScareCrow this will bring up a 
    cut-scene after it quickly spin around and duel the 3 inmates do so 
    and after that pick up the key and use the car another cut-scene will
    show after this head left of the crash and climb the ladder once at 
    top spin around and grapple onto the point drop down head left and 
    jump onto the hanging pipe and cross the gap drop down once across it
    now head back to the ScareCrow for another cut-scene once over look
    to the right and bust the window with a batarang walk forward and 
    grapple onto the point. A short and easy level done!
    
    ---------------------------------------------------------------------
    
    ~~4. Mission I.2. Narrows Path to the Monorail~~ 
    Part 2 to the Narrows
    
    	Objectives: intercept emitter, reach Reachel, board the 
          monorail
          Enemies: unarmed and armed Ninjas!, manic inmates, ZsasZ, 
          Ra Al Ghul
    	Unlockables: nothing yet...
    
    ---------------------------------------------------------------------
    
    Objective 1: intercept emitter
    
    Alright start off by heading north a little and enter the door keep
    walking and pick-lock and enter the next door look to the right and 
    climb onto the hanging pipe and cross but the pipe will bust half way
    look to the left and grapple onto the point now continue onward and 
    at the end use your batarang on the debris blocking the door once 
    done glide to the door and enter it but to the doors left is a 
    medi-kit once in head straight and enter the small duct to the left
    follow it til you drop down now head forward and look to the left 
    jump onto the cable climb up look to the left and use the batarang
    on both suport cables leaving the platform to drop now continue 
    onward to the next platform head left and glide over onto the 
    platform you just knocked down head forward and use the batarang on
    one support cable then walk over to the other side and use the 
    batarang on the other cable this will crash down the platform above
    now run over to take care of the ninjas once done look over to the 
    next gap and use your batarang to hit the button this will bring over
    a cable glide over on it and use the batarang again to use the button
    once over here glide to the platform to the left are flash-bang 
    grenades now enter the door and run to the end of this hall to the 
    ladder look up and hit the latch above with the batarang now climb up
    to kick the Ninjas butts! after this head forward on the tracks enter
    the tunnel and on the left is a medi-kit 
    
    Objective 2: reach Rachel
    
    Continue down the tunnel and fight with the 3 inmates now jump over
    the debris and keep going you encounter 4 more inmates battle with
    them and climb the ladder nearby once up here head left and climb up
    another ladder once here head left and enter the door now head right 
    and down the hall pick-lock the next door and enter now head up the
    stairs and open the door this will bring up a cut-scene
    
    Objective 3: board the monorail
    
    aight head forward and glide to the next building once over look to 
    the right and pick up some smoke grenades now head left grapple onto
    the point and bust open the boards blocking the window enter the area
    and head forward you will run into some more inmates take them out 
    and use the medi-kit on the right of the wall now jump through the
    window head left and climb the pipe to the top head right and glide 
    to next building walk along the roof until you reach a cracked 
    skylight bust it open with the batarang and drop on in head left 
    quickly jump onto the barrels ahead and onto the monorail train 
    ending this level.
    
    ---------------------------------------------------------------------
    
    ~~4. Mission I.3. Narrows The Monorail~~ 
    Part 2 to the Narrows
    
    	Objectives: Defeat Ra al Ghul
          Enemies: unarmed and armed Ninjas!, Ra Al Ghul
    	Unlockables: New Batsuits!, 4 gallery of fear, film clip
    
    ---------------------------------------------------------------------
    
    Alright last part so listen up head forward and take out the 4 ninjas
    once done continue to the first train cart enter it and continue
    until you enter another door from here to the right is a crate open 
    it for some get some flash-bang grenades continue to head forward and
    open the door once outside open the sliding door to the left enter 
    here and clear the debris jump up clear some more debris open the 
    door now glide to the next cart and slide down the side wall hug it
    and head left once back on safe ground look at the cart you just
    shimmy around from and open its door jump on the boxes to the top
    spin around and head forward on the train glide over the cart and
    jump down between the next 2 carts and enter the door head forward
    enter the next doorand continue to the outside once here look down 
    and use the batarang on the access door below you and enter the duct
    pass through it and wait at the end wait for the guard to turn his 
    back at you jump up sneak up on him and attack from behind use the 
    medi-kit on the right and continue on jump over to the next cart spin
    around and look down use the batarang on the coupling and use it 
    again to cut the chain a cut-scene will happen now fight the 3 ninjas
    and interrogate the last one for the passcode its 1942 (which I 
    believe is the year Batman was crated or around it) anyway enter the
    cart and walk to the door use the keypad and type in 1942 now open 
    and the the next one a ninja will drop so take him out now jump where
    he came down from once at top continue forward jump from cart roof
    to another till you can't no more and drop in enter the door in this
    cart is another military crate filled with flash-bang move on forward
    enter the door back out into the opening walk on the catwalk and jump
    off to the right jump on the small yellow pipe and shimmy across the
    cart once over past the guards sight jump back on the cart on the 
    next cart is a locked door but also a medi-kit and climb next to it
    on the ladder once on top head forward and take out the locking
    mechanism with the batarang jump down and defect the ninjas look for
    a access door and use the batarang on it jump down and walk forward
    now jump and hang from the hanging pipe now shimmy across to the 
    other side drop down and continue on til you reach a access door open
    it and jump out and continue forward through the doors until you 
    reach Ra Al Ghul this will trigger a cut-scene once that is over with
    duel with Ra Al Ghul and two ninjas you must take out the ninjas 
    first then battle Ra Al ghul once you think you got him he will knock
    you around and undo the cart from the train in the cut-scene quickly
    grapple onto the point and drop down enter the cart and run though
    it and enter the next door once back outside climb the ladder to the
    top run forward and glide to the microwave emitter try to use it 
    quickly spin and beat up Ra Al Ghul once you do so grab him and
    interrogate him finish once your done this will bring up a cut-scene
    once it is over quickly grapple onto the point and watch the final
    cut-scene. Congrats you just beat Bat-Man Begins!
    
    *********************************************************************
    *********************************************************************
    
    5. Unlockables
    
    Unlockables are to be found under the bonus section on the main menu
    here are the stuff you have unlocked through out the game so lets
    take a looky! 
    
    ---------------------------------------------------------------------
    
    5.1. Interviews
    
    In the interview are videos of....interviews! there is a total of 5
    videos: Including
    
    Interview with the Cast
    interview with the filmmakers
    interview with EA games
    Interview with the writers
    interview with the WBIE
    
    ---------------------------------------------------------------------
    
    5.2. Movie footage
    
    There is 21 movie footage straight from the movie itself I wouldn't
    watch theses until I watched the movie (which by the way Hella Cool)
    So watch at your own risk!! Here is the list:
    
    Teaser trailer
    TV spot
    Trailer
    Prologue Intro
    Prologue End
    Himalayas Intro
    Himalayas End
    Gotham Docks Intro
    Gotham Docks End
    Passage to Gotham Intro
    Passage to Gotham End
    Gotham City Intro
    Gotham City End
    Arkham Asylum Intro
    Arkham Asylum End
    Saving Rachel intro
    Saving Rachel End
    Wayne Manor Intro
    Wayne Manor End
    Narrows Intro
    Narrows End
    
    ---------------------------------------------------------------------
    
    5.3. Alternate Batsuits
    
    Alright, Batman suits!! In here you can choose a batsuit and start a
    new game wearing the suit heres the list:
    
    Batman Begins
    Dark Knight
    World's Greatest Detective
    Caped Crusader (can anyone say Adam West?)
    
    ---------------------------------------------------------------------
    
    5.4. BatMobile Bonus
    
    Once you select the Batmobile bonus you are given Mission or Time 
    attack. Mission is where you just play the level like in the game.
    Time attack is where you see how fast you can beat your record!
    Once you pick a mode you can choose either one of the two Batmobile
    levels from here you can choose either the regular Batmobile (black)
    or the Prototype (camo color) after you choose the Mobile of your
    choose you start the level. Happy NoSing!
    
    ---------------------------------------------------------------------
    
    5.5. Gallery of Fear
    
    Once you select the Gallery of Fear you will be taking to Arkham 
    Asylum Here you will view the enemies that you striked fear on behind
    bars There are 2 rooms full of theses guys take the time to check 
    them out with each enemy is a box next to them using the box will 
    bring up a Bio on the enemy press the A button to read all the pages
    the following is a list of the caged enemies:
    
    Room 1:
    
    Jackson Eckhouse Esq.
    Carmine Falcone
    Marvin Walker
    Walter Pfister
    Lee Bascomb
    Paul Ryker
    Lungtaen Pem
    Sgt. Robert Hardey
    
    Room 2:
    
    Andrew Grieves
    Detective Flass
    Victor Zsasz
    Paul Jennings
    Henri Ducard
    Jonathan Crane
    Ugyen Norbu
    Robert Burke
    
    *********************************************************************
    *********************************************************************
    
    6. Misc stuff and tips
    
    Tip 1: I know I don't say to use your fear gadgets heres why. Using
           them is apart of combat I can't tell you when you need to use
           them so feel free to use them as much as you want
    Tip 2: If you can't combat good then I recomand you be a button 
           masher or find a easy combo to do and keep using it
    Tip 3: You can see a kick ass "Demon Batman" if you scare your 
           enemies enough I have done if several times and its not random
           or scripted you just to earn it and use it (FAQ section for 
           details) 
    Tip 4: Have fun with it before reading
    Tip 5: Replay the Batmobile to see how high you can get the score
    Tip 6: Sometimes you have to wait, run in or scare your enemies to 
           get pass them its not all about stealth
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    7. Contacts
    
    my e-mail: wickid_jim@yahoo.com see FAQ section about it
    
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    8. F.A.Q.
    
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    Q: How do you make enemies see you as Bat-Demon/Demon
    A: You must have your: rep. bar 75% full, area fear bar 75% full,
       The target enemy's heart beat must be at least over 160 (Note* 
       that this is not confirm, but when the above works every time for 
       me)
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    Q: Dude, you notice that you didn't spell hardly anything in this?
    A: I know, but to me it’s a waste of time maybe when Im bored ill fix 
       the problem
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    Q: This FAQ sucks!
    A: I know but its my first wack at it Im getting better
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    Q: This FAQ is pretty good for a first timers!
    A: Thanks!
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    Q: I want to contribute to your FAQ how can I?
    A: E-mail me with any info or things I have left out, in return your 
       name, email, and the thing you told me will included in the guide 
       as well in the credits section
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    Q: Okay so what’s your e-mail?
    A: wickid_jim@yahoo.com, But please in the heading put "Batman-FAQ"
       If there is any attachments I will delete them other wise it will
       be trashed, and if you are flaming me Ill just block you.
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    Q: Can you replay favorite levels/is there a level select unlockable 
       after beating the game?
    A: No, there is no replay value on this game, except for the 
       Batmobile levels. All I can tell you is play the game til you 
       reach your fav. level and save it on a file save file that you 
       don't use. Thanks to Dan for asking a good question
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    9. Credits
    
    Myself: for not being lazy when writing this all myself.
    Bob Kane: for making Batman
    Lisa, my girlfriend: for making me/giving me suport on this
    Carnage1770: for proofreading parts, helping with FAQ body.
    DC comics: thanks for all the Batman comics
    Warner Bros: for making batman movies
    EA games: for making a great game
    Dan: for asking a good F.A.Q.
    Mountain dew: for keep me up long enough to write this
    For the fellow gamers: keeping the gaming scene up and going forever
    
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    10. Final thoughts
    
    Well I hope you enjoy both the game and the guide be sure to watch 
    the movie its great too. Hope I could help you the best I could if 
    you need personal help or just don't understand a part just email and
    I will be gladly yo help you the best I can. I hope you enjoy my 
    first ever guide! Well dudes I say thats pretty much of all of it I
    say thats a wrap! ...Have fun being the Dark Knight... ~~ Jim.
    
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    11. Legal stuff
    
    About this guide: You may not steal or use this guide to change 
    things around This guide is for Gamefaqs.com only and if seen on 
    another site there will be legal actions brought upon.
    About the Game: Batman begins software copyright 2005 EA INC. and 
    warner bros. All rights reserved.
    
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