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    FAQ/Walkthrough by a_heavenly_body

    Version: Final | Updated: 07/22/05 | Search Guide | Bookmark Guide

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    Game    : Batman Begins
    Author  : a_heavenly_body
    Console : Sony Playstation 2
    Version : Final
    FAQ     : Full FAQ/Walkthrough
    E-Mail  : a.heavenly.body@gmail.com
    
    Copyrite 2005 a_heavenly_body
    
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    TABLE OF CONTENTS
    
    1-Introduction
    2-Copyrite Notice
    3-Version History
    4-Controls
    I.On Foot
    II.On Batmobile
    5-Fear Factor
     I.What Is the Concept Of Fear?
     II.Why Use It?
     III.How To USe It?
     IV.Fear Representation Bars
    6-Gadgets
     I.Bat-Graple
     II.Batarang
     III.Cam-Hack
     IV.Electro-Hack
     V.Flash Bangs
     VI.HF Transpoder
     VII.Lock-Pick
     VIII.Optic Cable
     IX.Smoke Grenade
    7-Combat Moves
     A.Punch
     B.Kick
     C.Block
     D.Counter Attack
     E.Defense Break
     F.Finishing Attack
     G.Finishing Move
     H.Ground Attack
     I.Jump Attack
     J.Multiple Attack
     K.Roll Attack
     L.Vault Attack
     M.Interrogation
    8-H.U.D
     I.Health
     II.Check-Points
     III.Objectives
     IV.Bars
     V.Enemy Heart Beat
     VI.Enemey Name
     VII.Enemey Weapon
    9-General Walkthrough 
     1.Prologue
     2.Himalayas
     3.Docks
     4.Passage To Gotham
     5.Gotham City
     6.The Narrows
     7.Arkham Asylem
     8.Saving Rachel
     9.Wayne Manor
     10.Narrows-Part 2 (Final Level)
    10-Unlockables
    I.Interviews
     A.Interviw With the Cast
     B.Interview With The Film Makers
     C.Interview With EA
     D.Interview With The Writers
     E.Interview With WBIE
    II.Movie Footage
     1.Teaser trailer
     2.TV spot
     3.Trailer
     4.Prologue Intro
     5.Prologue End
     6.Himalayas Intro
     7.Himalayas End
     8.Gotham Docks Intro
     9.Gotham Docks End
     10.Passage to Gotham Intro
     11.Passage to Gotham End
     12.Gotham City Intro
     13.Gotham City End
     14.Arkham Asylum Intro
     15.Arkham Asylum End
     16.Saving Rachel intro
     17.Saving Rachel End
     18.Wayne Manor Intro
     19.Wayne Manor End
     20.Narrows Intro
     21.Narrows End
    III.Alternate Batsuits
     A.Batman Begins
     B.Dark Knight
     C.World's Greatest Detective
     D.Caped Crusader
    IV.Bonus Batmobile Missions
    V.Gallery Of Fear
     I.East Wing
       1.Lee Bascomb
       2.Paul Ryker
       3.Lungtaen Pem
       4.Sgt. Robert Hardey
       5.Jackson Eckhouse Esq.
       6.Carmine Falcone
       7.Marvin Walker
       8.Walter Pfister
     II.West Wing
       1.Detective Flass
       2.Victor Zsasz
       3.Paul Jennings
       4.Jonathan Crane
       5.Andrew Grieves
       6.Ugyen Norbu
       7.Robert Burke
       8.Henri Ducard
    11-Enemies
     A.Crane Thugs
     B.Manic Inmates
     C.League Member
     D.League Ninja
     E.Ra's Al Ghul
     F.Falcone's Thugs
     G.Consiglier
     H.Pfister
     I.Detective Flass
     J.Helicopter Pilot
     K.Enemy Car
     L.Enemy Van
     M.Freight Truck
     N.Police Vehicles
     O.Helicopters
    12-Contact
    13-FAQ
    14-Credits
    
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    1-Introduction
    
    Hi,this is my Full FAQ/Walkthrough for Batman Begins,the game.The movie as
    you might already know,gave rebirth to the batman franchise and the game
    although not path defining but definately fun.[i am a big batman fan :-)].
    
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    2-Copyrite Notice
    
    This document is copyrite 2005 a_heavenly_body It cannot be altered reproduced
    or published under any circumstances without my permission. The only websites
    currently allowed to host it are
    http://www.gamefaqs.com
    http://www.supercheats.com
    Thats it. If i find it on any other website without my permission then the
    web master will be in one heck of a trouble as i will immediately take legal
    action. If you spot it on an un authorized website inform me via e-mail as
    soon as you can(see contacts section). If you want it on your website then me
    an e-mail asking permission and we will discuss things(see contacts section)
    
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    3-Version History
    
    30-06-2005...v 0.1...Made the basic outline of the faq today,added in some 
    questions in th faq section which i know will come,and completed the gadgets
    section.
    01-07-2005...v 0.2..Did the first mission.Yeah i know i am very lazy :-)
    07-07-2005...v 0.3..Redid the gadgets section.Changed the layout of the FAQ.
    Added a section on fear factor.Added all combat moves.Added the Unlockables
    section.Did the first couple of missions.The extra's of the game are all done.
    Now just the main storyline missions are left.This was one BIG update.Also did
    the controls section.
    08/07/2005...v 0.4.Removed the unlockables section.Added an enemies section and
    wrote more missions.This enemies section is incomplete.I will redo the unlock-
    ables section some time again.
    09/07/2005...v 0.5.Completed the enemies section.Redid the unlockables section.
    It is complete 90 %.If anyone can send me the descriptions of the last 5
    people then i will be greatly obliged.General walktrhough complete upto the
    Gotham City.General Walkthrough section is 55 % complete.I expect to finish
    the unlockables section in next update and have the general walkthough section
    complete upto at least 70%.MIGHT redo the movie footage section.Contributions
    PLEASE.
    10/07/2005...v 0.6...General walkthrough complete upto The Narrows.This section
    is 60% complete.Was not able to complete the unlockables section as my ps2 has
    gone for repair.Someone please send me the descriptions of the last 5 people
    for the gallery of fear.Mention that in the subject while sending an e-mail so
    that i pay extra attention.Was not able to re-do the movie footage section.I am
    a little off-schedule.To top it off,i will be out of town till the 15th of july
    and since i DONOT have a laptop i will not be able to respond to e-mails or
    work on an update.But don't stop sending me contributions or questions.
    12/07/05...v 0.7...Change of plan.I wont be going out of town until the 15th of
    july.Made a H.U.D section in this update.Still was not able to get the history
    of the last 5 people in the gallery of fear.Will definately complete general
    wakthrough section upto wayne manor in next update.
    17/07/05...v 0.8...GETIING ABSOLUTELY NO FEED BACK on the faq.Its like no one
    cares.So be it.I have not written the main arkham asylem part yet,will in next
    update.I start this level from the escape.Will cover it up in next update.
    18/07/05...v 0.9...Still havent done the main asylem part.Completed upto wayne
    manor.This faq is very close to completion.Just the last level and the main
    part of the asylem are yet to be written.Alongside the history of the five
    people left in the gallery of fear.I'd say the faq is 90% complete.Also updated
    the enemies section in this version.
    19/07/05...v 0.9b...Corrected a mistake in the escape from arkham part.FINALLY
    completed the histories of the last 5 people in the gallery of fear.Started
    work on the last mission.
    
    ***FINAL VERSION***
    
    20/07/05...v 1.0...Completed the last mission.Also completed the arkham asylem
    main part.Re-did the movie footage section.This faq is now 100% complete and i
    don't think it requires any more update.
    
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    4-Controls
    
    I.On Foot
    
    Left Analog Stick...........Move
    Right Analog Stick..........Control Camera
    X Button....................Jump/Double Jump/Glide
    O Button....................Situational action.
    TRIANGLE Button.............Kick
    SQUARE Button...............Puch
    R1 Button...................Situational Batarang
    L1 Button...................Use selected Gadget
    L2 Button...................Quit Combat/Camera
    R2 Button...................Block/Roll
    L3 Button...................Enter/Quit Stealth Mode
    Up/Down D-Pad...............Select Available Gadgets
    Left/Right D-Pad............Change between selected interactable objects
    Start.......................Pause
    Slect.......................Information about missions.
    
    II.On Batmobile
    
    Left Analog.............Steer
    X Button................Accelerate
    O Button................Jump
    SQUARE Button...........Brake/Reverse
    TRIANGLE Button.........Camera
    R1 Button...............Nitrous Oxide
    L1 Button...............Back View
    L2 Button...............Situational Weapon
    Start...................Pause
    Select..................Information About Missions
    
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    5-Fear Factor
    
    Quote:
    
    Henry Ducard:"In order to manipulate fear in others,you must first master
    your own"
    (From Batman Begins,The Movie)
    
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    I.What is the concept of fear?
    
    Batman,as many of you know is only a human.A human who has attained enough
    skills to make him ABOVE other humans.He is a master of many arts of fighting.
    He is a master of stealth.He is a master of interrogation.He is a tactical
    thinker.He has many high tech gadgets to support him.Even with all this,there
    is one BIG loop hole.He is still a HUMAN and will die just as fast of two
    shotgun blasts as you would.Since most of the enemies are armed with many high
    tech weaponry,it was necessary for batman to find a way to get an edge over
    his heavily armed enemies.Therefore batman learned to manipulate fear in 
    others.To do so,he had to first master his own.And not only did he master his
    own fear but made the thing he was afraid of(bats) a symbol for others to be
    afraid of.Fear is the most complex of human instinctive reactions.When a 
    person is afraid,his whole body is affected.He cannot think properly,he cannot
    talk properly,he cannot walk properly and so on.This is what batman uses
    against his enemies and this is what has made him a symbol of fear for enemies
    This game is completely based on fear and you must learn to manipulate fear
    in your enemies in order to complete the game.
    
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    II.Why Use It?
    
    Like i stated earlier,this game is completely based on fear.FEAR is your 
    ULTIMATE weapon.If you scare an enemy,he will begin to move away from you.If
    he has a weapon,his aim is going to get seriously affected.He will not reach
    to attack you.He will back away from you.He will get on the defensive.If
    scared enough he will drop his weaponry.At times if scared enough the enemy
    will completely give up and throw himself at your feet,begging for mercy.
    Now if you come in to spoil the party when your enemies are cool as an ice
    berg,prepare for a tough fight.Your enemies will lunge to attack you.There
    aim will be right on your head.They will block your attacks and in the end
    kill you faster then a canary in a mine field.
    THAT is why you MUST use fear because otherwise you cannot complete the game.
    
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    III.How to Use It?
    
    Look around your environment.In order to strike fear into your enemies you
    have to look beyond your vision.Look for things that are interactable.Most
    of the time a small bat icon will come on the top right corner of the screen
    when an interactable object is nearby,press R1 to throw a batarang at it to
    bring it down and make your enemies nervous.They will drop their weapons most
    of the time.Sometimes when you are above an enemy,like on a pipe etc.You can
    press the O button when it appears on screen to grapple down and grab your
    enemy and take him out while above.This will also increase your reputation and
    area fear.Never go out in the open when an armed enemy is nearby.If all of
    your enemies are unarmed then go take them on.As you take out enemies your
    area fear will become greater and the left enemies will get nervous.Use your
    gadgets to make your enemies even more scared and vulnerable.Use flash bangs
    and smoke grenades to leave you enemy vulnerable for a limited time.Use the
    HF transpnder to make the enemy go completely berserk.
    
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    IV.Fear Representation Bars
    
    How fearful you are depends upon two things.On the lower left corner of your
    screen are two bars.An area fear bar and a reputation bar.The higher both of
    these bars are,more your enemies are afraid of you.Both of these bars keep
    filling up gradually as you do things stated above.How scared the enemies
    are when they see you depends on the reputation bar.The area fear bar affects
    their bodily actions.
    
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    6-Gadgets
    
    One thing that everyone knows is that after all the training batman has,all
    hard time he has spent to become strong,fast,effective and technical,there is
    always one BIG loop hole.He is a human being and no altered human or mutant.
    That means he will also break 50 bones when he falls from the sixth floor.So
    to prevent that from happening,batman (using his money) has invented many
    gadgets that help him prevent accidents in which other NoRmAl human beings
    would get injured.Below i have listed all the gadgets in the game. The
    gadgets can be selected by pressing the up button on the d-pad.Press Either
    L1 or R1 to use them depending on the gadget.
    
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    I.Bat-Graple
    
    The trusty bat-graple will help batman reach high places and thus have an
    advantage over his enemies.This will also prevent him from breaking 50
    bones when he falls from the sixth floor :-) Press the O button when a
    message appears on the screen.
    
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    II.Batarang
    
    Ahhh,the the trusty batrang.This particular projectile has'nt much use in
    this game apart from breaking windows and opening switches etc.Although it can
    do a lot more then that as every batman fan would know.Press R1 when a small
    bat icon appears on the top right corner of the screen.
    
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    III.Cam-Hack
    
    A new addition.Using it you can hack into a camera and see the camera's
    view in the lower right corner.Press L1 when you are in range of the camera
    to hack and mash the O button to hack into it.
    
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    IV.Electro-Hack
    
    A new addition.Using it you can hack into machinery and use it to your
    advantage.When you use it you will see a small screen in the bottom right
    corner.You will see dull red X's and bright green O's.Press X button when
    the O has almost come.Do it 4 times to hack into the machinery.
    
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    V.Flash Bangs
    
    These little toys will stun your enemy leaving him extremely vulnerable
    for a limitied time.The enemy has to be scared before for these to take
    effect otherwise they don't effect. [Most Of the Time :-)]
    
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    VI.HF Transponder
    
    A nifty new addition.Use it to call a team of bats onto an enemy and scare his
    pants off.Again the enemy has to be scared some what before you use it.
    
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    VII.Lock-Pick
    
    After all the skills batman has attained,you dont expect him to stop midway
    due to a locked door,do you?Press the O button when the extended portion (s)
    reach the hollow space(s).
    
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    VIII.Optic Cable
    
    Hmmm,never saw this in the comics or the animated series.This ladies and
    gentlemen is a splinter cell rip-off and will allow you to see through the
    door before entering.Press the square button when near a door to look beyond
    it.
    
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    IX.Smoke Grenades
    
    The greandes unleashes smoke which leaves your enemy extremely vulnerable for
    a limited time.The enemy has to be scared before for these to take effect
    otherwise they don't effect. [Most Of the Time :-)]
    
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    7-Combat Moves
    
    Most of these buttons have to be pressed when the message comes on screen to
    press them.
    
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    A.Punch
    
    Press the SQUARE Button to punch.
    
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    B.Kick
    
    Press the TRIANGLE Button to kick.
    
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    C.Block
    
    Press the R2 button to block.
    
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    D.Counter Attack
    
    Press the R2 button to block and press the square button just as the enemy's
    attack reaches you.
    
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    E.Defense Break
    
    Some times an enemy will block and your attacks won't do any damage.Press
    O button to break through the enemies defense.It is a risky shot as it takes
    time to get through leaving you vulnerable.
    
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    F.Finishing Attack
    
    When an enemy's health is dangerously low,press the O button when it appears
    on the screen to execute one last deadly move.
    
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    G.Finishing Move
    
    When an enemy's health is dangerously low,plus he is very scared of you then
    press the O button when it appears on screen to execute a cool finishing
    attack.
    
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    H.Ground Attack
    
    When you have fallen to the ground,press the O button to sweep nearby enemies
    off their feet while getting up.
    
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    I.Jump Attack
    
    Press X to jump and press O button while in air to come smashing down on the
    enemy.
    
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    J.Multiple Attack
    
    When you are surrounded by enemies,press the O button to execute a crowd 
    clearing move.
    
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    K.Roll Attack
    
    Press R2 to roll and then press square to get up while punching your enemy.
    
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    L.Vault Attack
    
    Double Jump over an enemy and press O while in air to execute a cool bone
    breaking but NOT deadly move.
    
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    M.Interrogation
    
    This is not a combat move but i though it needed mentioning.Some times you
    can grab the enemy by pressing th O button when it appears on screen and
    then you can interrogate him pressing the square button repeatedly till
    you get the required information.After that you can preform a deadly finishing
    move to get rid of the enemy.
    
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    8-H.U.D
    
    Also known as heads-up display.
    
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    I.Health
    
    When ever you lose or gain health,a bat icon will pop up in the top centre of
    your screen indicating an increase or decrease.
    
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    II.Check-Points
    
    They are sort of an automatic quick save.When you progress far enough in a 
    level,you game is saved at a check point.This is the place where you will
    restart when you die.
    
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    III.Objectives
    
    Objectives appear on your in-game radar in many ways.A red X means an armed
    enemy very far from you..A red O type thing means that an armed enemy is near
    you.A green X means an armed enemy very far from you.A green O type thing
    means that an unarmed enemy is near you.
    
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    IV.Bars
    
    Area fear and reputation bars tell you about their respective things.No sort
    of explanation is needed.Basically,the higher they are the better.
    
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    V.Enemy Heart Beat
    
    On your top left corner of the screen will be information telling you about
    the enemy's heart beat and type.The higher the heartbeat,the better.
    
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    VI.Enemy Name
    
    Just above an enemy's heart beat will be his name written.Use the name as a
    sort of reference to judge what type of enemy you will be facing.Use my part
    of the FAQ based on enemies for more info.
    
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    VII.Enemy Weapon
    
    In the same area where the heart beat and name is written will be a small
    picture of what type of weapon the enemy has.If he is unarmed, there will be
    a picture of fists.Most of the time pictures of knife's,crow-bars and guns
    will be seen.Use that as a reference to make your next attack.
    
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    9-General Walkthrough
    
    SINCE this game was very linear and easy,i WONT go into every bit of detail.
    This is just a general walkthrough.
    
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    1.Prologue
    
    Take care of all enemies in this room.Enter the hall and go right to spot an
    enemy.Take care of him.Follow the path down to the elevator and use it.Follow
    the linear path.Take care of all the enemies after the cut scene finishes.
    Continue via the window.Make your way to the top.Keep vary of an explosion.
    You should notice a pipe nearby.Use it to get further.Crack the boards,enter
    and follow the path down for a cutscene.Fight the maniacs and follow the path
    out of the door and down the hall for a cutscene.Follow the path for another
    cutscene and the level is complete.
    
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    2.Himalayas
    
    Follow your mentor until he tells you about stealth mode.Take out the armed 
    ninja whilst in stealth mode.Follow him again.Now,see the lights on the roof.
    Swing from them to reach a door.Now go to ducard for a short cinematic.Scale
    the ladder and gp left.Follow the path and jump down.Take the shuriken and fall
    down via the trap door.Use the shuriken to unviel a ladder.Scale it.Go forward
    and use the shuriken again to see a ramp.Follow the path and hit the bell
    ahead.Follow ducard.Scale the ladder nearby and use the pipe to get to the 
    other side.Use shurikens at the selected targets and then jump down and fight
    the ninja's.Grab the last one and ask him a coupe of questions.Now go back to
    where the bell was and throw a shuriken at it.Use the lever.Fight Ra's al Ghul
    and the ninja's after the cut scene.Throw shurikens at the ropes holding the
    cage and follow the prisoner until a cut scene starts.Level complete.
    
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    3.Docks
    
    Follow the path to the elevator.Jump over the fence on your left.Stealthily
    take care of the armed thug and interrogate the other.Scale the ladder nearby
    and follow the path to the window.Jump and follow the stairs to a platform.
    Cling onto the wire above the platform and follow it to the other side of the
    fence.Now climb the boxes here and go through the window.Annhilate the obstacle
    and follow the path and drop down.Scale the ladder nearby and jump through the
    window.Cling onto the pipe and follow the path till you are over an enemy.Press
    the O button to get hold of him and ask him a couple of passionate questions
    and then dump him.Search for and take the key nearby and press the button to
    open the gate and use the fork lift you saw earlier.Take care of the oncoming
    enemies and then pick the lock of the fence door.Enter the hole.Use the bat-
    graple to reach up and press the button nearby.Enter the(now open) hatch and
    follow the path till you reach another graple point.Graple up to the pipe and
    use it to get across the blockade.Wait till one the guys below goes away and
    then fall down.Stealthily take out the armed thug and then the other one.
    Interrogate the now lonely thug for some useful information.Climb over the
    pipes and use the code and enter.Cling onto the pipe and get on the platform
    above you.Follow the path through the door and destroy all obstacles.Jump into
    the water below.Follow the water until you are outside.Jump on the ledge nearby
    and scale the ladder.Use the valve here and hit the pipe with a batarang.Now
    graple up and drop onto the pipe.Scale the pipe in the next room and then use
    the pipe to get over the fence.go forward and use a batarang on the pipe to get
    make the enemies drop their pants...i mean weapons :-)Take them out and go out
    side via the door behind you and target and batarang the chains to make a ramp
    Follow the path up the ramp and throught the door in a room with a ramp.Follow
    the ramps down.Press the button nearby to open a path.Follow it till you reach
    a graple point.Graple up and then get across to the other side using the pipe.
    Follow the path until you reach a hole.Stealthily take out the enemy.Go forward
    and use the valve.Now take out the enemies.Follow the path across the bridge
    and enter the door nearby.Scale the ladder here and wait some time and then
    scale the ladder to the left of the cops.Use the valve here.Graple to another
    crate .Wait for the enemy to go away before dropping down the hole here.Climb
    the chain nearby and exit the crate.Look for a hole nearby and drop down.
    Make your way outside and enter stealth mode.Carefully go left and then towards
    thr right and down the alley.Follow the linear path to the crane controls.Take
    care of the controls using the eltro-hack AFTER taking out the thug near it.
    Drop the box near the thugs.No go take them out.Scale the ladder and then
    glide your way to the other side.Move between the crates and go the end.Now
    put yourself against the wall and move to the left.Enter stealth mode and go
    past some enemies.Climb the chain near the wall.Jump onto the pipe and make
    your way onto a platform and enter the building.Follow the simple path outside
    Descend the ramp and use the forklift on your left.Now get up the crates and
    use the wire to get onto the ship.Go left and take out the unsupecting thug.Now
    follow the path to the other side from the RIGHT and stealthily take out the
    armed thug.Fight off the rest.Go into a path nearby and go top it.Stealthily
    take out the thug near the contols.Use the elctro-hack and then drop the boxes.
    Now fight out the scared thugs.Take out a thug near the dock for key and use it
    on the door nearby to enter the other side.Follow the path to the left and then
    descend the ladder.Scale a ladder here and then stealthily make your way to 
    another ladder andscale it.Eradicate enemy and proceed through the door.Pick
    the next door and proceed down the ramps until you reach the door.Use the optic
    cable and then quickly hide behind some barrels.Wait some time and then enter
    the door.Follow the path and climb the pillar outside.Jump onto a pipe and then
    onto a platform.Destroy all obstacles,press the switch,jump onto another plat-
    form and then onto a ledge.Follow the path round the corner.Drop down and wipe
    out the thugs.Use the elevator and use the optic cable on the door here.Wait
    some time and then interrogate the thug who was talking earlier.Follow the path
    through the door on the left and take out some thugs.Climb the box here and
    jump onto a chain.Now jump from light to light to reach the otherside and climb
    the pillar here.Enter a vent nearby and follow the path into a room.Go through
    the windo and scale the ladder.Climb the pipe.Climb the pillar and use the
    switch.Now take out all enemies and use the elevator.Climb some crates and
    boxes and then get on the chain.Stealthily take out the thug near the controls
    and hack into them.Use the crane to get falcone's car.Follow the path up the
    stairs and the crane to trigger a cutscene and level finished.
    
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    4.Passage to Gotham
    
    This is a driving mission where you get to control the batmobile.Can't help
    you much here as your skill will help you get past this level.NOT words.It's
    pretty easy though.Take out as many enemy cars as possible until alfred informs
    you about the bridge.After that focus your attention on using the nitrous oxide
    and driving fast.Ignore the enemy vehicles in this phase of the chase.Pick up
    as many nitrous oxide pick-ups as you can.Keep an eye on the timer.
    When you pass the bridge,ignore the enemy vehicles and use your nitrous oxide
    to reach the truck.Stay behind it and within range for your missiles.Let them
    lock-on and press L2 to fire.Keep at it till a cutscene begins and level ends.
    Get used to the controls to make this easy and fun mission even more easy.
    
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    5.Gotham City
    
    take out all thugs after the cuts scene ends.Pick the lock on the door nearby
    and enter it.Listen to alfred and scale the ladder near a black car on your
    right.Make your way through the vent and climb onto the pipe.Keep moving on
    the pipe untill you get past the fence.Drop down and break open the window
    nearby.Hack and use the computer terminal and then get out via the window.
    Follow the path to the left and be vary of a thug talking.Steadily make your
    way to the left till you reach a fence blockade.Graple over it and then drop
    down.Stealthily make your way down and wait for the thug working on the car
    to turn around.Then preform a stealth kill on him.Scale the ladder nearby
    and follow the path through the vents.When you are in the room with the thugs
    jump onto the pipe nearby,target the barrels and throw a batarang at it to
    scare the thugs.Not all of them wet their pants so continue moving on the
    pipe until you are above the armed thug.Press O button when the message comes
    onscreen to grab him and take him out while on the pipe.Now drop down and take
    care of the rest of the enemies.Interrogate the last one for the code.Now go
    back to place where the thug was working on the car and go back up the ramp
    and to thr right.Notice the thug standing near the door,stealthily take him
    out and use the code.Enter stealth mode and quickly go to the right and behind
    the guard.Take him out.If he notices you then quickly start attacking him
    before he gets a chance to do anything.Use the button near the elevator.
    Go straight and enter the door and STOP.There are infrared wires near the
    sofa's on the other end which will trigger booby traps.You have to quickly
    graple to the balcony above you and throw a batrang at a vase near the window
    to take care of the gas.Do it and then wait for the gas to finish before you
    drop down the other side.Go through the door and follow the path down the
    hall and go through the door on the left.Go forward towards the door in front
    of you to notice a graple point.REMEMBER IT.Now go for the door on your right
    to trigger a booby trap.Quickly go to the graple point and graple up before
    you get full of lead and stay there.An armed thug will come out to investigate
    and when he is under you,press the O button to grab him and take him out.Now
    enter the door from where he came and take out the other thug.Hack the 
    machinery.Now come out and go for the door that triggered the booby trap.
    Enter it and enter the door on your right.Listen to alfred and use the cam
    hack gadget to hack the nearby camera.Use the direct feed vision from the
    camera and jump over the red squares and enter the door.Go forward and hack
    the camera in this room as well.Now this is a difficult room and may require
    some retries.Playy close attention to the direct feed you recieve from the
    camera and carefully make your way around the red square.Glide your way to
    solid ground when you think you are near enough.Now throw a batarang at the
    barrels to cause an explosion.An armed thug is on his way to invstigate that
    sound so quickly hide to the right and stealthily take him out when he comes.
    Enter the door he came from.Hack the camera in this room as well and use it
    to your advantage to get past the infrared wires.Use the pipe to get over
    them.Ignore both doors and scale the stairs.Throw a batrang at the vent and
    enter it.Follow the path in the vent and enter the room at the end.Don't go
    near the door at the bottom.Instead jump on the lights on the roof and throw
    a batarang at the barrels to trigger an explosion.Move towards the entrance
    and stay on the top.Wait for the armed thug to enter and then grab him using
    the O button.Take him out and drop down.Enter the door in front of you and
    take out the thugs.Notice the curtain type thing on the wall.Press the button
    near it and then quickly jump onto it.When you reach the top,jump onto the
    balcony nearby.Drop down the other side and sneak up on pfister.Interrogate
    him and then finish him.Now go through the door on the right and follow the
    path down the hall crossing the various rooms and when you reach a dead end,
    enter the password on the door on your right.Go through the door pull the
    lever here.Now go ahead and jump onto the wire and go forward till you see the
    boards blocking your way.Throw batarags at them to destroy them and enter the
    building.Crack the vent in the next room and enter inside.Follow the path till
    you fall down.Follow the path along the plank and get on the beam.Walk along
    the beam and then glide towards the elevator.Climb up the chain.Jump on the
    wooden platform when atop.Throw a batarang at the thing holding the light.
    Jump onto the light and climb up.Glide and enter the vent.Follow the path in
    the room.Follow the path up the ramp and down the hall.Throw a batarang at the
    wire and glide onto it.climb up and glide onto an area witch some boxes.Throw
    a batarng at the target to lower a bucket.Climb up the rope holding the bucket
    and throw a batrang at another wire.Glide onto it.Climb up and throw another
    batarang at another wire and then glide onto it.Climb up and enter the doorway
    nearby.Go down the hall.Enter the door on your right and scale the ladder.
    Stealthily make your way forward until you can jump out.Push down the loose
    fence on your right and proceed further.There is another loose fence nearby.
    Push it down and make your way to the other side.Now keep moving carefully
    until you see a batarang target.Throw a batarang at it to scare the thugs into
    dropping their weapons.Now defeat them.There is a document inside one of the
    buildings here.Enter both of them by breaking the glass at roof and search for
    it.When you have read it and got the code,go outside and enter the code on the
    nearby door.Enter it and make your way to the left,down the hall.Throw a
    batarang at the controls.Enter the elevator and hit the button again.Jump on
    to a beam and climb up the chain.Enter the room at the top.Drop down via the
    hole and listen to what alfred has to say.Break open the boards and enter the
    window.Follow the linear path and then glide onto the beam.Climb the chain
    and graple up when you see the message.Use the pipe and make your way to the
    crane controls.Hack and use them.The crane wll move.Go outside again and then
    graple to the crane.Use the pipe to get near the beam and then glide onto it.
    Use a batarang on the targeted tanks below you to scare your enemies.Now jump
    down and take them out.Pick the lock on the door nearby and enter it.Follow
    the path down the hall and take a left.Ignore the door nearby and proceed
    towards the large shutter.It's closed.Use the shutter controls nearby.They
    open the shutter making a sort of stairway.Go up them and enter throught the
    window.Look to the right and glide towards that room.Hack and use the controls
    here.This stops the fan below.Now quickly and stealthily go down the stairs
    and go through the blades of the stopped fan.Go forward and fall down.Follow
    the simple path into a room where a cutscene takes place.Look for some plat-
    forms in a corner and jump onto them.When you reach the top,scale the ladder.
    Climb another platform and jump on a rope.Target another rope nearby and throw
    a batarang at it.Now jump through the window and take care of all enemies.Now
    target and throw a batrang inside the cage,at the handcuffs.Now grab flass and
    interrogate him.Level is finished.
    
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    6.The Narrows
    
    Move forward and peek through the window.Wait for the patrolling thug to move
    away from the armed thug and then take him out stealthily.After that,deal with
    the armed thug.Now look for  pipe in the right corner of the room.Climb it and
    move forward until you can target the chain holding the plane.Throw a batarang
    at it to make it fall down.Climb it and go forward until you reach a graple
    point.Graple up and and glide on the platform below.Climb the nearby pipe and
    move forward until you are above the bridge.Drop down and go through the door
    nearby.You will see two lights.Glide towards the first and then towards the
    second one.Target a chain nearby and throw a batarang at it.Now glide down and
    take care of all enemies.Go through the door nearby and go down the stairs.I
    think there is a thug nearby.I am not sure.Anyhows,follow the linear path
    towards the boards and break them.Go through the hole.
    Follow the path down the hall and to your left.DON'T enter any door,instead
    follow the path down the hall until you reach a graple point.Graple up and
    target the barrels.Throw a batarang at them.Now jump down and take care of the
    enemies.Now get onto the nearby elevator and use the button.When the elevator
    stops,press the button again and jump onto the floor above.Follow the path
    around the corner and wait for the thugs to finish.Then take care of them.Now
    go back to the elevator and get onto it's roof.Scale the ladder nearby.Follow
    the linear path.At the end,there is an armed guard towards your right.He is
    patrolling the area.Stay hidden till he moves away from you and then take him
    out stealthily.Now jump down the hole nearby,where the guard was patrolling.
    Follow the path towards your right and carefully make your way past the window
    Follow the linear path round the corner until you see a window.Go through it.
    You will be in a room with an armed guard.Steathily move upto him and grab him
    when he is not looking.Ask him some questions and then take him out.Jump onto
    a platform nearby.Now jump your way from platform to platform until you reach
    another floor.Go towards the light coming from round the corner and enter the
    hole.Now get on the beam and keep moving until you reach a graple point.Graple
    up and then glide down to another platform.From here jump onto the chain near
    you.You can now target a damaged support.Do so and throw a batarang at it to
    the enemies drop their weapons.Now glide down and take care of all enemies.
    Now go through the hole nearby.Follow the path to the right and pick the lock.
    Enter and go down the hall.In this room you can hear some thugs talking across
    thw window.Ignore them and follow the linear path until you are in a room with
    many armed thugs on the floor below you.Go to the end of this room and look
    for a beam nearby.Get on it and cross to the other side.Enter the room and
    look for a hole nearby.Drop down in.Follow the linear path until you see a
    couple of windows with thugs across them.Walk past and first and then wait 
    for the thug to finish his conversation and move over to the other side before
    crossing the second one.Descend the ladder at the end.There is an armed thug
    inside this room.Wait for his face to be on the other(left)side before going
    in through the window and taking him out stealthily.Climb over the fence and
    use the elevator to go up.Now move forward until you reach a graple point.
    Graple up and drop down.Target the barrels and throw a batarang at them.Now
    all the enemies will have dropped their weapons.Take them all out.The last one
    dropa a key.Jump on the crates nearby and move forward till you reach a door.
    Open it using the key and go up the stairs.Follow the path down the hall and
    IGNORE the door.At the end you should notice an access grate leading inside a
    vent.Open it and enter the vent.Follow the linear path.You should be in a room
    with some explosive barrels.Go through the window.Get on the fire escape and
    go towards a graple point.Graple and reach a safe location.Break the window on
    your left with a batarang and target the barrels.Throw a batarang at it to
    cause an explosion which scares all the enemies.Glide through the window and
    take out all enemies.Last one drops a key.Enter through the door and follow
    the path down the hall towards your tight.Use the key to open the door.Go up
    the stairs and open the access grate.Enter and follow the path through the
    vent.You will be in an area with two thugs.One armed and other unarmed.Wait
    for the other one to look on the other side and then go arount the other side
    and preform a stealth kill.Look for a hole near the engine and drop down it.
    Move forward until you reach a graple point and then graple across to another
    platform.Jump onto the pipe via the box.Keep moving left on the pipe and drop
    down on a platform below.Glide to the open window nearby.In this room,on your
    right are some platforms.Climb them and then glide to another platform.Target
    and destroy a damaged girder with the help of a batarang from here.Jump onto
    the pipe and target the other damaged girder.Throw a batarang at it for a
    cutsccene.Take out all the enemies.Grab and pilot and interrogate him.Press
    the graple button as soon as the message comes on the screen for a free ride.
    Follow the path down the steps towards your right.Take out all blockades.Climb
    the pipe and move along it intil you reach a graple point.Graple,drop down and
    take out the maniac for a cutscene and level finishes.
    
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    7.Arkham Asylem
    
    Turn around and scale the nearby ladder.Scale another ladder on your left
    when on top.Jump onto the hanging and continue.Drop when necessary.Continue
    moving forward until you reach the graple point.Graple and drop.Activate
    stealth mode.Enter the room and take out the guard on your right.Take out
    the other guard on your left.Go through the window and climb the pipe on your
    right.Climb down.There are two dumpsters.Hide behind the second one and wait
    for the thugs to finish talking.Throw a batarng at the targeted car to set off
    the alarm.Take on and out the thugs.Near the car are two windows which lead to
    the basement.Enter stealth mode.Enter left window.Look for a phone nearby.Use
    it to get the passcode.4563.Move forward and enter it on the keypad.Ignore the
    maniacs and follow the path down the hall and enter the door on your right.
    COntinue down the hall and take first right.Jump onto the boxes and then onto
    the pipe.Keep moving forward till you cant no more.Wait for the guard's order.
    Drop down and scale the ladder nearby.Navigate the simple path until you reach
    the hatch.Enter stealth mode.Drop down.Take out the guard.Hack into the panel
    using the elctro-hack and use the controls.Now enjoy a maniac v.s guard battle
    Mop up the surviviors.Look for gate with EAST WING written on it.Take out the
    maniac here.Pick the lock on the door on your left and enter it.Follow the
    path down the hall and enter the door at the end.
    Continue on and enter another door.You should be outside.Go down the stairs in
    stealth mode and go towards the grate door.Open and enter it.Walk through the
    duct.At the end,go left and jump onto the pipe.Climb up and jump to the right.
    Carefully follow the path towards your right and jump onto the pipe.Continue
    forward until your are exactly above a thug.You might need to wait for the
    placement.Press the O button to grab and finish him.Now jump down and take out
    the remaining enemies.Jump onto the roof of the nearby van and go through the
    window.Continue right,you should notice a small door nearby.Go through it and
    follow the path down the hall.Go through the door and down the stairs.Follow
    the linear path until you see a big gate.Get onto the pipe on your left and
    climb over the gate.
    Follow the path down the hall and use the button near the elevator.Get inside
    and press the button again.Use a batarang to break open the hatch above and
    then double jump out.JUmp onto the nearby cable and climb some distance up
    until you lock onto a fuse box.Use a batarang on it.Now climb up and jump in
    the opening to the right of the box.Go down the stairs and go through the
    gate.Jump out of the window and go towards your right.Carefully walk around
    until you can jump oto the pipes.Move along them and drop onto the platform
    below when necessary.Climb onto the nearby pipes.Move along them until you can
    drop onto a catwalk.Go through the nearby window.Go towards the door on your
    right and pick the lock on it.Enter it in stealth mode and head down the hall.
    Go left and enter the last door down the hall.Move along the small cover you
    have and when the guard is NOT looking,go towards the stove.Use it and quickly
    go back to the small cover.Yay Alfred!Go back a little and use a batarang on
    the targeted stove.All thugs scared,TAKE THEM ALL OUT.Another thug comes in-
    between the fight,take him out as well and go through the door he came from.
    Follow the linear path LEFT down the hall until you can go through a window.
    Jump through the windo and get onto the nearby wiring.Get to the top and drop
    on the nearby platform.Go through another nearby window.Press O to graple when
    you reach the graple point.Now you are on a pipe,keep moving forward until you
    see a science machine below you.Target and throw a batarang at it.An armed
    thug will come to investigate.Grab him when he is below you and take him out.
    Now drop down and take out the remaining enemies.Now go towards the intercom
    and use it.Now follow the path down the hall and jump through the window.
    Carefully navigate the linear path and jump onto the pipes.Keep moving until
    you see an opening,jump onto the roof.You have to take out the water tower.
    Continue forward on the roof and look to the left.There should be a hook type
    thing here.Use it.Jump onto the cables on your right and cross the gap.Drop
    down and climb the water tower.Graple and drop down when you reach the graple
    point.Enter stealth mode.Open and go through the window.Hide behind the cloth
    changing screen.Wait for the guards to go around the corner.Follow the path
    they took muscling through any debris blockade.Use the batarng on blockade to
    the attic.Climb the stairs and break the boxes here.Drop down the hole.Grab
    the explosives and everything else here.Now jump back up the hole and head
    left.Now get onto the pipes here and climb your way back to the water tower.
    Place the explosives,backtrack,use batarang for a cutscene.Take out all thugs
    you encounter.
    Go towards the big generator. and hack it using the electro-hack.Now pull the
    lever on your left and then the lever on the right.Quickly go to the other
    side and open the door.Run down the hall to end this part.
    
    Keep going forward and jump over the small fence.Follow the linear path down
    the hall until you are stopped by another fence.Notice a powerbox on your
    right.Target and throw a batarang at it.This will open the door.One of the
    enemies will be elctrocuted.Chase after the other one.Grab,interrogate,finish
    him.Code is 5839.Now go back to the beginning of this area and use the pascode
    on the keypad.Glide down to the elevator.Enter stealth mode.Enter door.Sneak
    away from the armed enemy to the other side and take him out.Now use the two
    fuses in the box to give the thugs a shock of their lives.Now quickly take
    them out.Enter the elevator nearby and press the button.Ride up and go to the
    left.Proceed forward,enter stealth mode and go through the fence door on your
    right.Wait for the guards to finish talking.Quickly go to the other side when
    they turn away.Open the small door and enter.Go to the end and open the other
    door.Wait for the guard to walk away before jumping out and letting him have
    it.Hope you are still in stealh mode.Go towards the door on your left.Use the
    optic cable,wait for the enemy to turn away,quickly exit stealh mode and open
    the door.Quickly take him out.Open and enter door nearby.You should be in a
    hall.Continue right and enter the door on your left,IN stealth mode.Get onto
    the platforms.Jump onto the ledge and then onto the pipe.Climb over to the
    other side and drop down.Put your back on this wall and go to the left.Get
    normal when you reach the platform.You should notice a fusebox nearby,hit it
    with a batarang.Watch the cutscene.Jump and glide down to where the enemies
    were before.Mop up the last one.Go through the door and follow the path left
    down the stairs.Let all the thugs here taste your fists.Now scale the ladder
    nearby.Follow the path and jump onto the pipes.Climb to the otherside and drop
    down.Follow the simple path and jump into the access duct.Drop down at the end
    Notice the boxes near you.Hmmm,something's fishy here.Throw batrangs at them
    to crack them,AH HA!there's a scared enemy.Grab,interrogate,finish him.Grab
    the dropped key and use it on the door nearby.Enter stealth mode.Enter door.Go
    towards the door ahead.Activate optic cable.See the Dr.J.c and the damsel in
    distress go.Keep watching and when the two enemies begin moving towards the
    door,quickly exit and hide behind the junk nearby,to your left.Wait for one
    of the thugs to go away.Just IGNORE this one.Instead,take out the other one
    stealthily.Now enter the room dr.crane was in.Ignore everything else and
    quickly use a batarang on the drug processor.All thugs taken care of.Scale the
    stairs and head right,to the end.You will reach a graple point.Enter stealth
    mode.Graple and drop down.You should notice a chain to your right.Press jump
    twice and glide onto it.Slide some way down and see if have targeted a drug
    processor.If yes,then use a batarang on it,if no then slide some more.Now
    jump down and take out all the scared thugs.Now walk towards the sewer pipe
    and pick the lock on it.Fall down to the bottom and head forward.You should
    see an opening nearby,to your left.Go through it and go down the stairs.You
    will see a sewer pipe opening nearby.Jump in.Follow the path to your right and
    jump on the platform,on your right.Crack the crates and put your back on the
    wall.Navigate towards your right.Exit this mode and ascend the stairs.You
    should notice a cable hanging on your left,at the top.Jump and glide onto it.
    Use your batarangs to crack the targeted boards blocking your way to the sewer
    pipe.Glide through it and follow the simple path over the fence.Make sure you
    enter stealth mode.You should see a ladder.Descend it.Get onto the pipe nearby
    Climb your way across the room until you are roughly above a thug.Press O
    button to grab and finish him.Now jump down and descend another ladder.Turn
    the wheel to open the door on the sewer pipe.Now ascend the ladder and go
    through the door.Go through the duct and ascend the ladder at the end.Now
    follow the path down the hall ignoring the guard and glide onto the nearby
    chain.Now glide from this chain to one on your left.Now glide onto the nearby
    walkway.Follow the path and ascend the ladder.Enter stealth mode and head to
    the door.Use the optice cable to listen dr.crane.Exit when he finishes and
    follow the path down the hall and around the corner.Use to batarngs here and
    enter the duct via the shelves.Enter stealth mode and continue to the end.Open
    the door.Take out the thug and then the guard near the computer.Use the elctro
    -hack and then use the computer.Watch cutscene.Continue forward towards the
    door.It's locked so pick it.Enter and continue forward.Try getting near
    Dr.Crane,he enters the elevator.Turn around can continue forward looking for
    an opening on your right.Go through it and ascend the stairs.Graple when you
    reach the graple point and then drop.Enter the building and go towards your
    right.DARN!he escapes again.Crack the boxes on your left and continue the path
    up the stairs.Get onto the pipe.Climb to the other side and drop down.Enter
    the building and go left.You should notice a fuse box nearby.Throw a batarang
    at it.Continue forward and follow the path down the hall until you see Dr.
    Crane again.He will send some maniacs at you.Show them the taste of your
    knuckles.Now break the nearby crates and open the door.Enter and ascend the
    ladder nearby.Use the panel nearby.Now descend the ladder and look for a
    graple point.Do so.Drop down and follow the path until you see Dr.Crane again.
    Follow the path left to next door and use your batarang at the opening of the
    access gate.Follow it to the end and drop down for a cutscene.
    THIS PART IS SOMEWHAT TIMED,SO BE QUICK.
    Drop down when the walls open enough and crack the crates near you.Quickly
    enter the door infront and continue on.Open the access gate and drop down.
    Ascend the semi broken stairs.Jump,glide,pull yourself up the gap.Continue on
    and muscle your way through the boxes.At the top,break down further debris and
    head right.Keep proceeding until you see a path to a room.Enter for a cutscene
    Now go left down the hall.You should notice a window,broken.Graple point so
    graple.Keep moving until you are above a guard.Attack him for a cutscene.Now
    you get to fight three thugs and dr.crane.Concentrate your attacks on the 3
    thugs first and when they are taken care of,attack and grab Dr.Jonathan Crane.
    Cutscene.Follow the path out of the room towards your right.Graple when you
    reach the graple point.You are now above detective james gordan,an ally.Press
    O button to graple down and grab him.Cutscene.
    
    NOW you escape from the asylem.
    
    
    Go forward towards your right and use a batarang to crack open the window.Jump
    out and graple at the graple point.Wait for an order from the swat team.Now
    glide towards the open window.Enter the door to your left and climb the ladder
    Don't go lurking about in this area because a swat team is on it's way via the
    elevator.Use a batarang to crack open the window and jump outside.WAIT.There
    is a spotlight here.Time your jump.Wait for it to point down and then jump
    forward.Enter stealth mode.Walk around and descend via the pipe.Enter the open
    window to your left and quickly follow the linear path to the end of the hall.
    Enter the door and go left and out the window.Wait here till the swats are
    satisfied.Make your way around this linear path avoiding the spotlights until
    you are at a ledge where a guard is looking out through the window.Time your
    movements around this ledge avoiding the spotlight and guard at two places.
    When the guard leaves,enter the room.Go through door,left,enter door,quickly
    jump onto the hanging light.Use the batarang to break the window and then jump
    and glide through it.Hope you are in stealth mode.Throw a batarang at the
    targeted fire extinguisher nearby.Quickly run forward and muscle your way
    through the debris blockade.Follow the linear path down the hall and enter the
    door at thr right to end this level.
    
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    8.Saving Rachel
    
    Another batmobile mission.This one is noticeably harder.You have to get to the
    bat cave in 10 seconds above 3 minutes.Plenty of time.The MAIN thing to worry
    about is your armour.DONOT hit any unnecessary cop car or civilian car during
    this whole mission otherwise you will run out of armor pretty quickly.Mid-way
    you will get an objective of taking down 12 cop cars.Only then use your car's
    armor to good use.Also helicopters will try to track you down via their spot-
    lights.Use the nitrous oxide if this happens.If you ran out of nitrous oxide
    then brake then quickly accelerate.If the spotlight metre reaches full,you end
    the mission as a failure.Oh,NEVER let go off the nitrous oxide (R1) button
    during all this time otherwise you will end up short of time.Banging the cop
    cars is your last dangerous objective,complete it with at least 5% armor left
    and you are home free.Leap into the bat-cave to end this mission.
    
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    9.Wayne Manor
    
    Take out the two ninja's.Cutscene.Take out another pair of ninja's.Cutscene.
    Fight ducard until he counters your attack for a cutscene.Follow him down the
    hall for another cutscene.Take out the two ninja's.Go through the door from
    where they came.Muscle your way through the debris nearby.Use stealth mode
    where necessary.Go through the door nearby.The room is full of smoke,so look
    for a statue across the table and break the window using it to clear the smoke
    Climb the post nearby and jump on the platform.You have to double jump from 1
    hanging light to the other.Problem is you dont have your cape so you cannot
    glide.Use the double jump.These jumps are a little hard to make and you may
    require some practice.Anyways jump from light to light and onto the platform
    to your right and go through the door.Follow the path down the hall and enter
    the door.Enter stealth mode and stealthily make your way to the last bookshelf
    Stealthily climb the ladder nearby and jump onto the platform to your right.
    Here again double jump from light to light to the other side and drop the vase
    down to scare the enemies.Now drop down and make them taste your knuckles.Now
    go through the door that was opened via the bookshelf.Follow the path down the
    hall.Go through the door here and then again through the door on your right.
    Go to where the bookshelfs are.You should notice that you are locked on to a
    book on one of the shelfs.Use it to open a hidded room with several goodies
    but the most important thing is in a cabinet.Lock on and open it to get a
    batarang.Now go back a little and notice the chandelier in the centre of the
    room above a small round table.Target and throw a batarang at it to bring it
    down and the climb it.Target a vase and use a batarang at it.Now jump ove to
    the other side and follow the path left.Enter the door and destroy the debris
    blocking your way.Use the batarng on the targeted pipe to notice a hole.
    Jump down and take out the over confident ninja.Go through from where he
    came and destroy the debris nearby.Carefully go past the fire and enter the
    door on your left.Go near fox for a cutscene.Now you have to save his ass.
    Go through the door on your left and enter the door on your right.Take out the
    ninja's and go behind the fire.Hit the ladder with a batarang and then scale
    it.Once up,climb another platform and go to your left.Jump onto the table and
    then double jump onto the bookshelf nearby.Move forward and crack the targeted
    window with a batarang.Double jump through it and enter the door nearby.Follow
    the linear path to your right until you can target a statue with your batarang
    Hit it for a cutscene.Now turn back and follow the path down the hall to your
    left and enter the room.Take out the two ninja's ninjitsu style and follow
    the linear path until you see your progress stopped by debris.Don't go using
    ninjitsu on this one as it's on fire.Instead,throw two batrangs at the part of
    the ceiling which is targeted.See artificial rain.Follow the linear path and
    enter the door in front of you for a cutscene.Level end.
    
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    10.Narrows-Part 2 (Final Level)
    
    Start by going left and taking out the three maniacs.Now look for a ladder
    nearby.Jump over the blocking fence and scale the ladder.Jump on the nearby
    chain when on top.Climb up the chain and then jump onto the platform.Go left.
    Use the elevator.Follow the linear path towards the Dr.Crane to bring up a
    cutscene.Now take out another triplet of maniacs and take the car key which is
    dropped.Use it on the nearby car for a cutscene.Now scale the ladder near the
    crash site on your left.Graple.Drop down.Jump onto the pipe and make your way
    acros it.Drop down again.Now go towards the dr.crane again for a cutscene.Now
    use a batarang to crack the nearby window and then graple for a cutscene.
    Now you have to stop that GODDAMN emittor.
    Follow the linear path and enter the door.Keep moving until you get to a door
    which is locked.Pick it and continue inside and climb the pipe nearby.Graple
    when you get the message which moving on the pipe.Now muscle your way through
    the debris blocking your way and glide to the door nearby.Enter it.Continue
    forward and enter the duct nearby.Follow the linear path until you fall down.
    Continue and jump onto the nearby cable and climb it.Now throw two batrangs
    at the selected targets.Follow the linear path to the next platform and go
    left.Glide onto the platform you just busted.Now you have to use your bata-
    rangs on two support cables.Target and take out one and then move to the
    other side and take out the other.Now take care of the enemies in black
    pajama's.Now look at the gap in front of you.You should automatically have
    target the button far away.Throw a batarang at it to make a cable come near
    you.Jump and glide onto it.Now again use the batarang on the targeted button
    to get to the other side.Now glide across onto the platform.Enter the door and
    follow the linear path until you see a ladder.Throw a batarang at the targeted
    hatch above it and scale it.Take out the ninja's and follow the linear path
    until you get to the tunnels.
    Follow the path down the tunnels and take out the three maniacs.Keep going
    forward and jump over the debris.Now take on and take out FOUR maniacs.
    Scale the nearby ladder.Left.Scale another ladder.Enter the door on your left.
    Follow the linear path to your right to reach a locked door.Pick it and then
    ascend the stairs.Enter the door nearby for a cutscene.
    Glide to the next building.Now move left to reach a graple point.Graple.Crack
    the boards on the window and enter.Follow the linear path.Take out a couple of
    maniacs on your way to another window.Jump through it and go to your left.Get
    on the nearby pipe.Get to the top,right,glide to the next building.Continue
    along until you see a skylight.Crack it with a batarang and jump down.Now
    quickly go left and jump onto the barrels and then on the temporarily stopped
    train.
    Take out the four ninja's in front of you.Enter the first train cart.Continue
    forward and enter another door.Enter another door.You should notice a sliding
    door on your left.Go through it and bust the debris.Jump.Bust debris and enter
    the door infront of you.Glide to the next cart.Hug the die wall and follow the
    path around it.Now open the door and jump on the boxes.Now jump to the top.Now
    turn around and jump and glide to the next cart.Jump between the next two ca-
    rts.Enter the next couple of doors until you are outside.Now use a batarang to
    break down the targeted access door below you and enter the duct.Follow the
    linear path until you see a guard.Wait for him to turn his head around and
    then quickly jump up in stealth mode and send him to LA LA Land.Continue to
    the next cart.You should lock onto a coupling in this area.Use two batarangs
    at it for a cutscene.Now take out all your enemies in black pajama's.Grab the
    last one and interrogate him for the code,1942.Continue on until you reach the
    keypad and enter the code.Continue forward until you encounter a...Oh my GOd!
    ...ahh..another enemy in black pajama's.Take him out and notice the hatch from
    where he dropped.Jump via that hatch onto the roof.Now keep jumping from one
    roof to another till you can't anymore.Drop down and enter another two doors
    until you find yourself in a sticky situation.Walk on the catwalk and then
    jump onto the pipe nearby.Once past the guards,jump back on.Continue forward
    until you reach a ladder.Use a batarang on the targeted locking mechanism.
    Take out the scared ninja's.Use a batarang on the nearby access door and jump
    down.Move forward till you see a pipe.Jump onto it and continue.Jump down and
    follow the path through another access gate.Jump up and then follow the linear
    path through the doors until you reach Ra's Al Ghul...i mean henry ducard or
    whatever.Cutscene.Quickly take out the two ninja's.Remember Ra's Al Ghul CAN
    block and counter your attacks.Keep attacking him until a cutscene begins.
    QUICKLY press the O button to graple.Follow the linear path until you reach a
    ladder.Scale it and then jump and glide towards the microwave emmittor.Try
    using it and then quickly turn around.Take on Ra's Al ghul and when you have
    beaton him enough,he will give up.Grab and interrogate him.Finish him when you
    are done for a cutscene.Now quickly press the O button to graple for another
    cutscene,which ladies and gentlemen is the last cutscene for batman begins,the
    game.This means you JUST completed the game.Congrats!
     
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    10-Unlockables
    
    You have plenty of unlockables,but most of them are a one time view only and
    don't add much to the replay value.
    
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    I.Interviews
    
    Here you can see interviews with the cast,crew,developers etc and hear about
    their experiences.
    
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    A.Interview With The Cast
    
    Notes:
    
    This is by far the best interview.I really like it.Specially the katie holmes
    smile at the end :-)
    
    Available: After Prologue
    
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    B.Interview With The Filmmakers
    
    Notes:
    
    The crew discusses about how the movie was going to be shaped and what went
    into the game etc.
    
    Available: After Himalayas
    
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    C.Interview with EA
    
    Notes:
    
    They tell us how the game was going to be produced.What ideas they took from
    the movie etc.
    
    Available: After Docks
    
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    D.Interview With The Writers
    
    Notes:
    
    They tell you how they shaped the storyline and what type of script they 
    wrote.
    
    Available: After Passage To Gotham
    
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    E.Interview with WBIE
    
    Notes:
    
    The production house tell us about the gameplay they wanted in the game etc.
    
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    II.Movie Footage
    
    This section shows you clips and bits from the movie.I have listed them below
    There are 21 of them and contain spoilers so go watch the brilliant movie
    first.
    
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    1.Teaser trailer
    
    Just what a teaser trailor would be.Some glimpsis of the movie.
    
    Available: From Beginning
    
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    2.TV spot
    
    This one was aired on T.V and gives much more information about the movie.
    
    Available: From Beginning
    
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    3.Trailer
    
    This one gives more detail about a particular scene.Not random clips.
    
    Available: From Beginning
    
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    4.Prologue Intro
    
    This one shows all the pains bruce faced as a kid and as a adult.
    
    Available: From Prologue
    
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    5.Prologue End
    
    This one shows batman talking to himself as he falls out a window,ablaze.
    
    Available: After Prologue
    
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    6.Himalayas Intro
    
    This one shows the training and guidance bruce recieved.
    
    Available: From Himalayas
    
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    7.Himalayas End
    
    This one show the monastry falling apart and bruce saving his mentor.
    
    Available: After Himalyas
    
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    8.Gotham Docks Intro
    
    This one shows bruce wayne as a symbol,a SYMBOL to be afraid of.
    
    Available: From Docks
    
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    9.Gotham Docks End
    
    This one shows BATMAN,a name to be feared.
    
    Available: After Docks
    
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    10.Passage to Gotham Intro
    
    This one shows bruce getting equipment for his future alter-ego
    
    Available: From Passage to Gotham
    
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    11.Passage to Gotham End
    
    This one tells us about the decoy truck and batman chasing the wrong one.
    
    Available: After Passage To Gotham
    
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    12.Gotham City Intro
    
    This one shows detective flass as a pretty well informed person.Hmmmm.
    
    Availeble: From The Narrows
    
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    13.Gotham City End
    
    This one tells us that dr.crane's toxin is curable,via luscious fox.
    
    Available: After The Narrows
    
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    14.Arkham Asylum Intro
    
    This one shows the nosy rachel getting captured.
    
    Available: From Arkham Asylem
    
    
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    15.Arkham Asylum End
    
    This one shows batman coming through and scaring the pants of the crane guy.
    
    Available: After Arkham Asylem
    
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    16.Saving Rachel intro
    
    This one shows batman putting rachel in the batmobile and gordan's sense of
    humour.
    
    Available: From Svaing Rachel
    
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    17.Saving Rachel End
    
    This one shows batman busting his way through the cops while on his way to the
    batcave.
    
    Available: After Saving Rachel
    
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    18.Wayne Manor Intro
    
    This one shows bruce holding his birthday party and the appearence of his
    mentor.
    
    Available: From Wayne Manor
    
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    19.Wayne Manor End
    
    This one shows bruce and alfred escaping to the batcave and getting ready.
    
    Available: After Wayne Manor
    
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    20.Narrows Intro
    
    Can't exactly remember :-)
    
    Available: From Last Level
    
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    21.Narrows End
    
    This one shows the efforts of Ra's Al Ghul going useless and batman saves the
    day.Bruce Wayne is the Mask for Batman,not the opposite.
    
    Available: After The Last Level
    
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    III.Alternate Batsuits
    
    Play in the game in the suit of your choice.Gameplay wise all the suits are
    the same and don't enhance anything except your appearence.
    
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    A.Batman Begins
    
    The dark suit from the movie.This suit REALLY depicts batman as a DARK knight.
    
    Available: From The Start
    
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    B.Dark Knight
    
    The suit from the animated series.Same as the batman begins costume except
    most of the suit is grey apart from the cap,cowl,underwear,gloves and boots.
    
    Available: After completing the game once.
    
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    C.World's Greatest Detective
    
    This one was designed by adam west.This one has a blue cape,cowl,boots,gloves
    and underwear.Rest of the suit is grey.
    
    Available: After Completing the Game Once.
    
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    D.Caped Crusader
    
    Exactly same as the adam west design.Only minor difference is that the bat
    symbol on the chest is inside a yellow hollow.
    
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    IV.Bonus Batmobile Missions
    
    Available: After Passage To Gotham
    
    You can play these missions over and over again for some sensless time waste
    or fun.You have two missions.One is a time attack and other like any regular
    mission.You have two mobiles to choose from as well.The trusty bat mobile or
    the prototype.Your choice and your time.I did'nt play these missions a third
    time.
    
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    V.Gallery Of Fear
    
    Here you can see the criminals you caught or saved.This area is divided into
    two portions,east wing and west wing.You can view a certain characters info
    in the game by going near them and pressing th button.I have also listed them
    below.
    PLESE NOTE THAT I HAVE COPIED THESE INFORMATION FROM THE GAME AND HAVE NOT
    BEEN MADE BY ME.
    
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    I.East Wing
    
    1.Lee Bascomb
    
    A low level enforcer in Falcone's crime syndicate. Lee Bascomb has a simple
    mind, stong hands, and no aversion to violence. As Falcone has found himself
    involved in dealings with Dr. Jonathan Crane and the unamed foreign supplier
    of Bhutanese opiates, Bascomb has become more valuable within the syndicate
    simply being sensible enough not to ask questions.
    
    Available: After Prologue
    
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    2.Paul Ryker
    
    An overly ambitious strong-arm man on Falcone's payroll: Paul was Joe chill's
    cellmate in Gotham Prison, and the man who alerted Falcone that Chill intended
    to turn state's evidence.
    
    Available: After Prologue
    
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    3.Lungtaen Pem
    
    Lungtaen Pem is the longstanding footman in the League of Shadows. He was one
    of many in the League assigned to find Bruce Wayne after sightings of the
    vanished billionare in Asia and India. Pem allowed himself to be arrested for
    the killing of an Indian smuggler in Phuntsholing,in order to gain entrance
    to the Bhutanese prison where Wayne was rumored to be interred. By correctly
    indentifying Wayne, Pem faciliated his introduction to Henri Ducard and the
    League of Shadows.
    
    Available: After himalayas
    
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    4.Sgt. Robert Hardey
    
    Sergeant Hardey began his career as an idealistic and upstanding Gotham
    police officer. Corruption came first as a matter of survival,as Robert soon
    found himself accepting bribes when bullets were the alternative. As both he
    and his wife quickly developed expensive tastes.Hardey now considers himself
    more of an employee of Carmine Falcone than of Gotham City.
    
    Available: After The Docks
    
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    5.Jackson Eckhouse Esq.
    
    Eckhouse is Carmine Falcone's lawyer and confidant. They grew up in the same
    tenements of Gotham City's Lower East Side, and have relied upon and trusted
    each other like brothers. It was largely Falcone's ill-gotten money that put
    Eckhouse through law school, on that understanding that he would use his
    education to keep Falcone out of jail. Needless to say, its been a full time
    job.
    
    Available: After the Docks
    
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    6.Carmine Falcone
    
    The last of the old guard. Carmine Falcone has profited the most of the graft,
    corruption, theft, and violent crime in Gotham City for the last three decades.
    Falcone is the linchpin of a network of loyalty, intimidation, and greed,
    protected equally by his street toughs and by scores of corrupt cops and
    politicans. He was untouchable, until the apperance of Batman.
    
    Available: After The Docks
    
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    7.Marvin Walker
    
    One of Falcone's longest running and most loyal employees. Walker has been
    sent to jail five times - and the hospital twice - in service to the
    syndicate.He achieved mino infamy in the criminal community for carrying out
    the "Crowne Job," an in-office hit on the shortest acting GPD Chief
    Superintendent on record, Leonard Crowne. He has been on the Gotham Police
    Most Wanted list ever since, but has been saved from arrest by the system's
    rampant corruption.
    
    Available: After The Docks
    
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    8.Walter Pfister
    
    Pfister began working for Falcone as a surveillance man, hiding the cameras
    in seedy hotels and upscale brothels in order to blackmail wealthy and
    politically influential. Arrested under electronic eavesdropping laws, he
    agreed to provide the cops with hidden surveillance on Falcone rather than do
    jail time. But he could not keep his betrayl a secret,without Batman's
    timely arrival,Pfister would be staring at the underside of a Gotham landfill
    
    Available: After The Narrows
    
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    II.West Wing
    
    1.Detective Flass
    
    Flass has been corrupt even longer than he's been a cop. He's run dozen of
    low-level graft since he was a teenager, everythng from five-dollar bribes
    from street hustlers to free falafels from unlicensed pushcarts.Being
    partnered with Detective James Gordon has put such a damper on his bribery
    collection, but not so much that he's cut back on his falafel consumption.
    
    Available: After The Narrows
    
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    2.Victor Zsasz
    
    Mr. Zsadz is a notorious serial killer and current resident of Arkham Asylum.
    He evolved from a killer who murders by compulsion to the kind of sociopath
    who murders for pleasure. His arms and chest are covered with lines, each one
    etched into his skin to memorilaize a victim: he's running out of carving
    space.
    
    Available: After The Narrows
    
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    3.Paul Jennings
    
    Jennings started his life of crime on film sets, selling pain killers and
    illicit favors to the stars of Gotham's silver screen. With the collapse of
    the city's film business, Jennings had to find another industry,and found a
    perfect match for his tastes for easy violence and easy cash in an
    introduction to Carmine Falcone.
    
    Available: After The Narrows
    
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    4.Jonathan Crane
    
    A brilliant but morally bankrupt former psychopharmacologist at arkham asylem,
    Jonathon Crane's entire personality has been hijacked by the "Scare Crow"
    persona he developed as part of his fear experiment.His dementia is the result
    of exposure to his own fear toxin,a weaponrized form of the hallucinoenic
    poppies used by the League Of Shadows.
    
    Available: After Arkham Asylem
    
    ------------------------------------------------------------------------------
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    5.Andrew Grieves
    
    A white collar everymen,Grieves suffered a nervous breakdown as a result of an
    IRS investiation,an extra-marital affair and alcohol abuse.His family was
    notified that the one week of observation at arkham asylem would be extented
    indefinately.They were not told that his condition had taken a sharp detour in
    to violent schizophrenia as a result of Dr.Crane's fear experiments.
    Mr Grieves enjoys howling,chewing on his hands and beating his head against
    things.
    
    Available: After Arkham Asylem
    
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    6.Ugyen Norbu
    
    A relatively new recruit ti the league of shadows,Ugyen Norbu has made great
    progress in his 7 years of training.
    His discipline and great skill are marred only by an excessive taste for
    violence,and lack of control that sometimes inspires.
    The League,however,deemed his personality perfect for a mission in which the
    league would have to face and defeat Bruce Wayne.
    
    Available: After Wayne Manor
    
    ------------------------------------------------------------------------------
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    7.Rober Burke
    
    Burke was one of the many criminals who found themselves cast out into the
    cold after carmine falcone was brought to justice.He eagerly accepted work
    from Dr.Jonathon Crane,not knowing the circumstances of the job.
    He has a preference for less physocoligically-traumatizing violence and is
    currently seeking other employment.
    
    Available: After Last Level
    
    ------------------------------------------------------------------------------
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    8.Henri Ducard
    
    There are multiple and conflicting rumours about the history of henry ducard.
    One of the more reliable describe him as a private detective who died on a
    hunting expedition in Nepal over a decade ago.
    Other rumours place him as a manhunter along the ganges river in Bangladesh,
    who caught every criminal he stalked except the one who killed his wife.
    The most persistent rumours make him to be a top-echelon member of the League
    of Shadows,a westerner who by skill and force of will,worked his way upwards
    through the ranks to sit at the right hand of the legendary Ra's Al Ghul.
    
    Available: After Last Level
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    11-Enemies
    
    In this section i will describe about the enemies you face in the game.
    
    ------------------------------------------------------------------------------
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    A.Crane Thugs
    
    They ar mostly unarmed.Are very easy to scare and take out.They are armed with
    guns in the later levels.
    
    ------------------------------------------------------------------------------
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    B.Manic Inmates
    
    They are one of your tougher enemies.Are tough to scare and take a couple of
    extra hits to go down.They are always unarmed.
    
    ------------------------------------------------------------------------------
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    C.League Member
    
    Are sometimes armed with guns or swords.Mostly unarmed and very easy to scare
    and take out.
    
    ------------------------------------------------------------------------------
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    D.League Ninja
    
    Are sometimes armed with guns or sword.Mostly unarmed.They are stronger then
    their league member counterparts.
    
    ------------------------------------------------------------------------------
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    E.Ra's Al Ghul
    
    He's a boss.You never get to take him out.He is the only one who counters your
    attacks.Be vary.
    
    ------------------------------------------------------------------------------
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    F.Falcone's Thugs
    
    Are mostly armed with guns,knives and crowbars.Are slightly tough.
    
    ------------------------------------------------------------------------------
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    G.Consigliere
    
    Very easy.
    
    ------------------------------------------------------------------------------
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    H.Pfister
    
    You just grab him and interrogate him.Very easy.
    
    ------------------------------------------------------------------------------
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    I.Detective Flass
    
    Just grab and interrogate him
    
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    J.Helicopter Pilot
    
    Just grab and interrogate him.
    
    ------------------------------------------------------------------------------
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    K.Enemy Car
    
    They appear in the mission,'passage to gotham' and are very easy.Just crash
    through them.
    
    ------------------------------------------------------------------------------
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    L.Enemy Van
    
    They appear in the mission,'passage to gotham' and are tougher.Again,just
    crash through them.
    
    ------------------------------------------------------------------------------
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    M.Freight Truck
    
    This a sort of a boss and is significantly tougher.Get near it and wait for
    your onboard weaponry system to lockonto it and press L2 to fire your missiles
    at it.It moves at a pretty fast speed so you have to use your nitrous oxide to
    catch up to it.Plus the lock on takes time to lock,which is annoying because
    if the truck suddenly takes a left or right turn you have again catch upto it
    and wait for your missiles to lock on.I think 6 or missiles will take out the
    truck.
    
    ------------------------------------------------------------------------------
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    N.Police Vehicles
    
    They appear in the mission saving rachel and are very easy.Just crash through
    them.But they are also plenty in number so unecessary crashes will deplete
    your armor,which can end up short in that level.
    
    ------------------------------------------------------------------------------
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    O.Helicopters
    
    They appear in the mission saving rachel and are tough to avoid.They will try
    to track you down with their spotlights and if the spotlight metre reaches
    full,you fail the mission.Use your nitrous oxide to avoid them.If you ran out
    of nitros oxide,then break and accelerate suddenly.
    
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    12-Contact
    
    Contact me if you
    
    noticed an error etc i made
    
    Want to make a contribution
    
    Want to appreciate my walkthrough
    
    Want permission to host it on your web site
    
    DONOT contact me If you
    
    want to send Hate Mails and viruses
    
    want to just spam my inbox
    
    E-mail Address:  a.heavenly.body@gmail.com 
    
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    13-FAQ
    
    1)I once saw a cut scene in which batman becomes a demon and takes out the
    enemy,how does it happen?
    Ans)It happens when your area fear bar and reputations bars are almost full
    and you press the O button for a finishing move.
    
    2)I want to contribute the histories of the last 5 people in the gallery of
    fear...
    And)Please Do.
    
    3)I have some other contribution....
    Ans)PLEASE Send them in.
    
    4)What do you mean by graple point?
    Ans)Graple point is that location which when you reach,a message comes on your
    screen to press the O button.
    
    5)I can't make it to the lights hanging from the ceiling in the wayne manor.
    It's very difficult...
    Ans)Since you don't have your cape,you cannot glide.You must time your jumps.
    Jump and then fall a little and then jump again.
    
    Will update as i get more questions....
    
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    14-Credits
    
    Me..For making a great faq.
    You..For Reading it.
    [Your name here]..For sending a great addition in my FAQ.
    WB Games...For Batman
    EA Development Studios...For This GAME
    yada yada yada yada......................
    
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