Rainbow Six Lockdown: X-BOX Live: Engineer Class           K           K              K      Version no. 1.0.4 Copyright 2005 Scott Franks I have given permission to the websites below to host this FAQ. If you see it on another website than those mentioned, please tell me. GameFAQs Supercheats Neoseeker This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. In other words, no plagiarizing please. E-Mail address: email@example.com My XBOX-Live Gamer-Tag is "ClassicThunder" Updates: Version 1.0.1 and 1.0.2 Added website list and fixed typos. That's all really. Version 1.0.3 and 1.0.4 Actually did a lot this time. Fixed formatting, updated it, and ultimately finalized it. Finished of the SMG and Demolitions sections. 0. Getting started 0.1 Controller (Which button to press when) 0.2 Going Live 1. Summary of Skills and Advantages 2. How to use the Guns 2.1 Shotgun 2.2 Pistol 2.3 SMGs 2.4 Upgrading 3. Things that go BOOM 3.1 Grenades 3.2 Traps (The reason to be an engineer, baby!) 3.3 Demolitions/Tripwire (Bad to the bone traps) 3.4 Upgrading those mines 3.5 Upgrades for when you're a Demolitions specialist. 4. Other Engineer only items. 4.1 Items that kill 4.2 Items that really annoy and help kill. 5. Strategies for different game modes 5.1 Spawn camping 5.2 Team Sharpshooter 5.3 Total Conquest (Camping time baby!) 5.4 Retrieval (Mines to victory!) 6. Things to beware of. 6.1 Counter mining 6.2 Commandos above Lv35 6.3 Long distances 7. Interacting with items during game play! 7.1 Doors 7.2 Ladders _____________________________ __________________________________ _____________________________Getting Started__________________________________ 0.1 Controller (Which button to press when) The diagram is poor, but it gets the point across doesn't it? _____________ [L R] [ J XBox Y ] [ ] [ X B ] [ D ]___[ A ] [ D D ] [ J ()] [ D ] [ W ] [______] [______] Button Pressed Resulting Action L. Use secondary item. R. Use primary Item (Gun) Left thumb stick Move/Strafe Click Change stance D-Pad Leaning Y Change secondary items X Reload B Change primary weapon A Preformed action W Change vision mode () or Black Nothing Right thumb stick Look/Turn Click Enter/Exit zoom mode 0.2 Going Live! Signing in: The game will automatically sign in for you but if you want to change accounts you have to sign out and next time you try to go live it will offer you a choice of accounts. Also if you have a password you will only sign in when you try to enter the X-Box live screen and enter the pass code. X-Box live menu: From the X-Box live menu you can tinker with you're setting or character or join a match. Optimatch will allow you to be choosey, but if you don't care about the game type use the Quickmatch function. Lobby: Once you join a match you will be in the lobby until the next match is started up. You can check your outfitting, and buy gear from the quarter master from there too, along with accessing you community list. Press X to ready-up when you're ready. In a hosted game the host can launch the game whenever, but on a dedicated server everyone has to ready up. ______________________ ________________________ ______________________Summary of Skills and Advantages________________________ Attainable Skills L5 Light armor and Traps L10 Hacking L15 Medium Armor L20 Deploy Turret L25 SMG L30 Firewall L35 Demolitions The engineer best suits a tactical minded person with a good aim. Headshots from close range are instant takedown against all opponents, and from a medium distance chest shots tear up an enemy's health very quickly. Traps also gain the engineer a huge advantage allowing him to control whole parts of the battle field with out even being there. However, at a distance the other categories have the advantage of accuracy. ______________________ _______________________ ______________________Guns. How to use them effectively_______________________ 2.1 Shotguns Name Zoom Magazine Auto Damage Accuracy Mag 7 1x 5 No High Medium SPAS 15 2x 6 No High Medium Super 90 2x 6 No High Medium USAS 12 2x 20 Yes High Medium NOTE! Upgrade ACCURACY very important! With full accuracy these guns are deadly accurate and after only 2 power upgrades and powerful enough to take on L40s. My shotgun of choice is the USAS 12. One head shot is death to all but commandos with the toughness turned way up, but still the auto lets the next shot finish them off before they can react properly. From a distance the first shot is aimed at the head and then I go for the chest. Against a lower ranking foe that head shot can still kill first hit. However, the recoil makes it prudent to aim at the chest for the follow up shots. In other words, if you have good reactions and good aim, a level 30-plus commando is the only enemy who will be deadlier than you. 2.2 Pistols Name Zoom Magazine Auto Damage Accuracy 92 FS 1x 15 No Medium High 5-7 1x 20 No Low High SOC45 2x 7 No High High The only time I have used a pistol is against a far away stationary target. One head shot kills, but the pistol is no match against any opponent who knows where you are and has his primary weapon out. Also, if you plan to use them to snipe, upgrade the accuracy. 2.3 SMGs Name Zoom Magazine Damage Accuracy Silenced MP-5/10 2x 30 Medium High No P-90TR 3x 50 Medium Medium No UMP 9 2x 30 Low High No P-90MI 2x 32 Low High No Mp-7SD 2x 40 Medium High Yes The shotgun is the best gun for the most part. However, in levels such as Hideout and Embassy the SMG is a welcome change over the short range shotty. Also, strafe when engaging an enemy. This makes it harder for you to be hit, and helps you hit the enemy. This tactic is sometimes necessary because when the SMG is fully upgraded, it's so accurate that it requires pinpoint accuracy from you. A SMGs nice and powerful though, only 4 or 5 connected shot are needed to kill So as long as you hit the enemy before he hits you, he should die first. Unfortunately, the SMG runs out of ammo quickly making it smart to engage solitary foes then get under cover to reload. I like the P-90TR best as it shoots very fast, has a 3x scope, and has a large clip. 2.4 Pistol, shotty, SMG 1 Star 2 Star 3 Star Total Accuracy 10 25 50 85 Present smaller group Power 2.5 5 10 17.5 Present more powerful Accuracy importance: For all types of guns the Accuracy very important. Fully upgraded the spread is halved! Twice the oomph that way! Damage importance: Damage isn't as important as all 3 upgrades only increases your power by only about one fifth. ___________________________ ________________________________ ___________________________Things that go BOOM________________________________ 3.1 Grenades 20 Credits for each BOOM Fragmentation Grenades White Phosphorous(Willy Pete) Flash Bangs Smoke Grenades Tear Gas Lethal Grenades: Frags and WPs can be thrown off walls and over obstacles to efficiently kill your foes while they can't shoot you. If you round a corner into a group of enemies retreating around a corner and popping a grenade around it can get you two to three kills and really hurt your enemies' feelings. Also these grenades never take away less than half of anyone's health if there caught in its blast radius, and they almost always are fatal. Flash bangs: Flash bangs are useless except in objective game play. The radius in which the flash works is not much bigger than the blast radius of a frag grenade and a frag goes ahead and kills the people preventing them from getting a lucky kill. However, when about to storm a room that you're enemy is holding for strategic reasons, flash bangs allows you to get double or triple kills. Smoke grenades: Smoke grenades conceal you're position, useful for laying traps without being killed but is defeated by infrared vision. Tear gas: Tear gas grenades are exactly like smokies, except that everyone not wearing a gas mask is effectively blinded, making Tear gas grenades much more effective cover. If you're caught in one of these clouds use your thermal vision to see through it with minor distortion. 3.2 Claymores and Mines Claymores 20 Credits Flash Mines L5 30 Credits Proximity Mines L5 60 Credits Claymores: Plant a claymore along a frequently used passage, move to a safe position where you can see it, and activate when enemy passes near by. Simple and very, very effective. The claymores are small and below the range of vision, almost never will anybody notice them! Flash Mines: Like a claymore except it automatically activates and you have to kill the person as it only blinds them. Effective if a bit annoying as you have to camp by it. Visible but you have to be looking for them to notice them. Proxy Mines: Lay along frequented passage ways then laugh evilly as you gain kill after kill without pulling your trigger. If possible, lie outside of enemy's base and laugh even more wickedly as you imagine the enemy cursing your name, which from experience I can promise you they do. Unfortunately, using 300 credits of mines per game is very easy so try not to waste any, and if you haven't guessed they're hard to see also. Note: You can shoot or grenade an enemy's mine to blow it up. Sometimes I camp by an enemy's mine and shoot it when an enemy walks past. 3.4 Upgrading those mines 1 Star 2 Star 3 Star Speed 3 Sec 2 Sec 1 Sec Time taken to deploy Power 2.5 5 10 Percent extra damage Advantages of Speed: Speed keeps you from being killed while laying them. However, people have run past me while laying mines if I stay around a corner. Advantages of Power: Full power upgrade is necessary to kill L40 commandos. 3.5 Upgrades for when you're a Demolitions specialist: Quantity: Allows you to carry more mines. Explosion: Increases the power and size of the explosion. _______________________________ ____________________________ _______________________________Engineer only Items____________________________ 4.1 Items that kill. Turret L20 Turrets: Lay turrets on the big yellow Xs by looking at the X and pressing L. You can lay out a lot of decently accurate fire power with these babies. If they're shot enough they will break. Also, they offer only minor protection to the operator. 4.2 Items that frustrate the enemy and gain your team the advantage. Access Card Hacking L10 Firewall L30 Access Card: Use by pressing L next to a scanner to open and close passage ways. These cards are useful to narrow enemy's options to paths with mines along them. Often a frustrated enemy engineer will come along and try to deactivate your work. Prevent this by mining the area. Also you can use this to block routs leading back to a drop off point in Retrieval mode. Hacking: Allows you to use computers faster. Very useful for conquest, this skill also allows you to counter the effect of the Firewall. Firewall: Makes it take a really long time to use a computer. To use, walk up the computer and press L. the Firewall is an item not a skill. ______________________ _____________________ ______________________Strategies for different game types_____________________ 5.1. Spawn Camping (!Noob tactics rock!) I'm going to cover this separately as Spawn camping is a strategy used in all game types. Inside spawn point. Outside spawn point. Inside spawn point camping: When camping don't wait outside of the enemy base as that often goes 1 for 1 not giving you any advantage. Run into the Base gun blazing. The enemy spawns looking at the exits, use this to you're advantage. Hide in a corner do your enemy won't see you and kill them with your shotgun or grenades. If your team has them where they can't leave the spawn point repeat often but if the enemy occasionally breaks through, lay mines along escape points. Only go into the spawn point if other of your teammates are camping outside of the spawn point. Outside spawn point: Peek around corner and throw grenades into spawn point every twenty seconds or so, and be ready to shoot survivors who run out. Try to hide in the shadows and be sure to use cover. Also, watch out for the enemy after realizing you're there and throwing grenades at you. 5.2. Team Sharp Shooter. Rules: Two teams duke it out for a certain amount of time. Discussed Tactics! Killing with mines Camping campers (trust me it works great) How to run around and not get killed Spawn Camping All of the maps, unfortunately, follow the same pattern. 2 main paths to each spawn point with one or 2 back (or more accurately) discreet front entrances. Killing with mines: Lay mines along narrow area along the main paths. Also if you got a punk who keeps returning to an ambushing or sniping place mine it. I've killed same guy 4 times with the same mine laying spot before he finally decided to leave his sniping spot alone. Camping Campers: After your're content with your mine laying, run around the map while trying to stay discreet and use that shotgun. Counter camping, camping spots is a favorite tactic of mine. I will crouch in the shadows and wait for a person or group of people to come in and begin to set up, then I open fire and sometimes get a double or triple kill! Running around like a tactical genius: Go along the less frequented routes and then wait beside a frequented route for a group of enemies to pass by. Run in behind them and open fire. The only real danger of this is reinforcement for the enemy's spawn point. After wiping out the group you attacked run back toward you spawn point so you are not ambushed from the back in return. This tactic is very successful, but if you aren't careful results in your death. Spawn Camping: I discussed spawn camping earlier in section 5 and suggest only the outside spawn camping as you can almost never enter the enemy spawn point with out being killed by an invincible member of the Rainbow 6 counter terrorist organization. Especially since the latest update. 5.3 Total Conquest Rules: take over the three computer consoles and defend for 5 seconds when all three are captured. Discussed Tactics! Defending (40+ kills Baby!) Attacking (Hope other team isn't deadly like me! PS. usually they aren't!) Map layout: All of the maps, unfortunately, follow the same pattern. 2 main paths to each spawn point with one or 2 back (or more accurately) discreet front entrances. I'm just going to repeat this important piece of info incase you didn't read the last section, plus I'm a going to add more. This rule is smashed and destroyed by this game type! Clinic, which I thought I knew so well, was shown to be twice as big as I thought and about 5 times as big as the top floor. Defense: However, as soon as you find the computer, mine the area around it and capture it. Usually, one of the computers is closer to the base than the other ones, so hold it until you team has the middle one then defend the middle one. A mine placed where you have to go to activate the computer kills any one who slips through the mines you put by the entrances into containing, your computer. Us the shotgun to kill any of those L40s who slip past your mines and to kill any back up that comes through the gap in you defenses created by the human mine sweeper who usually dies. Oh yeah, if you're a L30 use that fire wall to make it take 3 times as long to secure those computers. _____EE________ [ m ] Example to left! [ ] EE = entrance [ ] m = proxy E m ] cm = Critical proxy! Put a mine here first! E ] C = Objective [ m cm ] With this set up at least 2 people will die in trying [EE_______C___] to capture the computer. Wouldn't you hate to run into this room! Attacking and conquering: Move in slowly using grenades to flush out campers. When you're outside the room you're attacking, throw a grenade into the door way the follow it in. If the computer is in the open try to get a look at it from a distance then throw grenades at people you see. Make sure you toss a grenade in front of the computer or you may be mined or claymored. If you get to an unguarded computer lay a mine in front of it before capturing it, but if you're under pressure, capture it, and begin defending it with those mines. However, as an engineer it is best to use those mines and defend. 5.4 Retrieval Rules: Grab the canister and take it to the drop off point near your enemy's spawn point and press a near the box to secure it. Note: Blue smoke follows you around telling pursuing enemies which way you went. Tactics that are discussed! Defense Capture (Back to every one using the two halls was again. Sigh. But at least the drop off areas are used) Defense: Lay mines around enemy drop off area. Head there when enemy has the canister. Really simple! However, you may need to yell, "Head for the drop off point!" at you teammates 3 or 4 times to stop them from running around like chickens with their heads chopped off. Seriously there are some, well, not unintelligent people playing this game, but under a leader they flourish. So hey, someone's got to be the leader. Why not you! Capture: Head to canister, shoot anyone not on your team, pick up canister, hide while you get teammates to guard you, run toward drop off point, have most teammates attack while you slip through the confusion and secure the canister. This strategy works every time your teammates cooperate. Alternate suggestion for if you, figuratively, don't have teammates: Sneak to the drop off area if it isn't in the open and drop it off with out your enemies knowing you there. Stealth goes a very long way here! ______________________________ _____________________________ ______________________________Things to beware of_____________________________ 6.0 Things bigger and badder than you're shotgun and mines! Counter mining. Commandos with heavy body armor. Long distances. 6.1 Counter Mining: Being counter mined in your spawn point will make you want to throw your controller and start swearing. Please don't do this as it is not worth losing your tv screen over a video game. However, if you're being counter mined through grenades on the ground by spawn point exits. And stick to the outside of corners. Try to stay out of your base and start mining your enemy's exits. 6.2 Commandos above L35: Shoot in the head. You can empty a clip into a L40 commando's chest and he'll still live. Such commandos can sometimes take two to three head shots too. However, these guys are suckers for mines as they run around in the open because that there Heavy Body Amour makes them feel awfully confident. 6.3 Distances: If your enemy is more than about forty meters away he will take you out quick unless you shoot semi auto at that head. End of story. Luckily there aren't many places in this game where that is necessary except perhaps in Hideout or Embassy. ___________________ ___________________ ___________________Interacting with items during game play!___________________ 7.1 Doors: Shoot the handle and you can walk into them and they'll open. Shoot hinges about one and three fourths of the way up the door and it'll fall over. Throw a grenade near one and watch the doors go flying! Pressing up or down on the D-Pad allows you to open the doors a certain amount, useful for keeping yourself under as much cover as possible when waiting for an ambush opportunity. I take that back as I've found bullets go right through doors. 7.2 Ladders: Pres A to grab on, up or down on left thumb stick to climb up or down, while on ladder press A to slide to bottom.