____ 
                                                  | __ |
                ______________  ______________  __||  ||
               / _____  _____ \/______  __  __\/___|  ||
              | /     ||      \/      \|  |'  \/      ||
              | |  |  ||  ||  ||__/|  ||  ,,  ||  ||  ||
              | |  |  ||     _//      ||  ||  ||  ||  ||
              | |  |  ||      \|  ||  ||  ||  ||  ||  ||
              | |     ||  ||  |\______||__||__|\______||
              | '---  ||__||  |__  ____________________|
              | |____/  __  \_   ||__  ______  ______________
              |_____  ---____ |  |___\/______\/_____  ---____\
                    ||   ____||      \/      \/     ||   ____||
                    ||_  |___ |  ||  ||  ||  ||  --- |_  |___ |
                     ||  ||  ||  ||  ||   ___||   __| |  ||  ||
                     ||      ||  ||  ||  |---,|  | __ |      ||
                     | \____/ |__||__|\______/|__||__\ \____/ |
                    /______  __  __  ---____  ______ \\______/
                   |/      \|  ||  ||   ____|/      \|
                   ||__/|  ||  ||  ||_  |___ |  ||  ||
                   |/      ||  ||  | |  ||  ||  ||  ||
                   ||  ||  ||  |_---_| ^    |||\||  ||
                   |\______|\__/  __ `/|___/ \_\\___/|
                    \_________/  /_//| |________\\__/
           _               _  | | // | | /\/ \  _\\   __
          / '-__-  ___  /\/ \ | \//__| | | /|| /-_,\/`_ \  _
         | |`-_ / `-__'-| /||  \ ____  | || ||||  |||| \//` \ ___      _
        / _`-_//   |__|||| ||  //____| |,|| ||||  ||||   ||\/`-__'-  __\\
       |  \\_   \ /.--,||| || /.--__-,__/\/ \/|'__|||`-  | -' |__|| /-_ /
        \__`//\ | |\_- |\/ \/ \|               -__- \_/  ||  /.--,|||_//
         __//\/ /  \_-\\                                 \_-'|\_- | \ _ \
        / _ `` /                                              \_-\\ //_||
       | |//-,/                                                    /,-_/
        \_/



Thanks to Mushroom_Man for the excellent ASCII art.


**************************************************************************

Grand Theft Auto: San Andreas FAQ/WALKTHROUGH v1.0a - Begun 10/25/04

**************************************************************************

This document is the copyrighted material of Sam Shahrani, and may not be 
used without the express written consent of the author. No part of this 
guide may be reproduced without appropriate citations. Any and all persons,
companies, and other legal entities found to be violating this copyright 
are subject to legal action. Perpetrators of copyright infringement will 
be pursued to the fullest extent allowed under the law.

PLEASE ASK FOR PERMISSION BEFORE REPOSTING THIS GUIDE

If you believe you've seen a version of this file, or text from it, 
included in another FAQ, please e-mail me and let me know.

Some of the sites authorized to carry this guide are:
 
GameFAQs (www.gamefaqs.com)
Cheat Code Central (www.cheatcc.com)
NeoSeeker (www.neoseeker.com)
1up.com (www.1up.com)
Gamers Hell (www.gamershell.com)
Super Cheats (www.supercheats.com)

If you're reading this on another site, please let me know.

Written and maintained by samurairas

E-mail: samurairas@gmail.com

**************************************************************************

I Introduction
A. Versions

II. FAQ

   1.  How do I break into houses and commit burglaries?
   2.  How do I get access to the other cities?
   3.  How do I recruit people in my gang?
   4.  I completed the mission where I have to kill the Balla's boss, but
       now I can't get any more missions! HELP!
   5.  How do I play a 2 player game?
   6.  How do I stop an opposing gang from attacking my territory?
   7.  Where's the best place to drive on the "Wrong Side of the Tracks"
       mission?
   8.  Where are the various schools?
   9.  Why can't I buy some of the houses out in the country?
   10. I thought I was all crafty and swam to one of the other cities...
       but I got jumped by an army of cops, and a 4 star rating for my 
       trouble! What gives?
   11. What's the reward for getting all 100 of the tags sprayed?
   12. How do I tow a car?
   13. Can I extend those ramps on the car transport trucks?
   14. How can I kiss my girlfriend and give her flowers?
   15. How do I raise my sex appeal?
   16. How can I get into the airports without a license?

III. Main Storyline Missions

A. Sean Johnson a.k.a "Sweet" (S)
   1. Ryder
   2. Tagging Up Turf
   3. Cleaning the Hood
   4. Drive Through
   5. Nines and AKs
   6. Drive By
   7. Sweet's Girl
   8. Cesar Vialpando

B. Lance Wilson a.k.a "Ryder" (R)
   1. Home Invasion
   2. Catalyst
   3. Robbing Uncle Sam

C. Melvin Harris a.k.a "Big Smoke" (BS)
   1. OG Loc
   2. Running Dog
   3. Wrong Side of the Tracks
   4. Just Business

D. D. Jeffrey Martin a.k.a "OG Loc" (OG)
   1. Life's a Beach
   2. Madd Dogg's Rhymes
   3. Management Issues
   4. House Party

E. Cesar Vialpando (C) NOTE: YOU MUST COMPLETE HIS MISSION TO ADVANCE
   1. High Stakes, Low-Rider

F. Officer Frank Tenpenny (G)
   1. Burning Desires
   2. Gray Imports

G. Sean Johnson a.k.a "Sweet" (S), Continued
   1. Doberman
   2. Los Sepulcos
   3. Reuniting the Families
   4. The Green Sabre (STORYLINE SPOILERS)

H. Officer Frank Tenpenny (G), Continued
   1. Badlands

I. Catalina (C)
   1. Tanker Commander
   2. Local Liquor Store
   3. Against All Odds
   4. Small Town Bank

J. The Truth (TT)
   1. Body Harvest

K. Cesar Vialpando (C), Continued
   1. Wu Zu Mi
   2. Farewell, My Love...

L. The Truth (TT), Continued
   1. Are You Going To San Fierro?

M. Carl Johnson (CJ)
   1. Wear Flowers In Your Hair
   2. 555 We Tip
   3. Deconstruction
   4. Photo Opportunity
   5. Jizzy

N. Zero (Z)
   1. Air Raid
   2. Supply Lines

O. Jizzy (Blue Dot)
   1. T-Bone Mendez
   2. Mike Toreno

P. Woozie (W)
   1. Mountain Cloud Boys
   2. Ran Fa Li
   3. Lure
   4. Amphibious Assault
   5. The Da Nang Thang

Q. Carl Johnson (CJ), Continued
   1. Outrider

R. Officer Frank Tenpenny (G), Continued
   1. Snail Trail

S. Carl Johnson (CJ), Continued
   1. Ice Cold Killa
   2. Pier 69
   3. Toreno's Last Flight
   4. Yay Ka-Boom-Boom

T. Mysterious (?)
   1. Monster

U. Toreno (T)
   1. Highjack
   2. Interdiction
   3. Verdant Meadows
   4. Flight School
   5. N.O.E.
   6. Stowaway

V. The Truth, Continued
   1. Black Project
   2. Green Goo

W. Woozie (Yellow Triad Logo), Continued
   1. Fender Ketchup
   2. Explosive Situation
   3. Architectural Espionage
   4. You've Had Your Chips
   5. Key To Her Heart
   6. Dam & Blast
   7. Cop Wheels
   8. Up, up and Away!

X. The Truth, Continued
   1. Don Peyote

Y. Ken Rosenberg (Square)
   1. Intensive Care
   2. The Meat Business

Z. Madd Dogg (D)
   1. Madd Dogg

AA. Woozie (Yellow Triad Logo)
    1. Fish in a Barrel
     
BB. Ken Rosenberg (Square), Continued
    1. Freefall

CC. Officer Tenpenny (G)
    1. Misappropriation
    2. High Noon

DD. Ken Rosenberg (Square), Continued
    1. Saint Marks Bistro
    2. Breaking the Bank at Caligula’s

EE. Woozie (Yellow Triad Logo), Continued
    1. A Home In The Hills

DD. Carl Johnson(CJ)
    1. Vertical Bird
    2. Home Coming

EE. Sean Johnson a.k.a. "Sweet", Continued
    1. Beat Down On B Dup
    2. Grove 4 Life

FF. Carl Johnson (CJ)
    1. Cut Throat Business
    2. Riot

GG. Sean Johnson a.k.a. "Sweet", Continued
    1. Los Desperados
    2. End Of The Line
 
III. Sideline/Optional Missions

   A. Girlfriends
   B. Valet Parking
   C. Quarry Missions
   D. Taxi Driver
   E. Firefighter
   F. Vigilante
   G. Ambulance

IV. Real Estate and Assets
 
   1. Los Santos 
   2. Red County
   3. Whetstone 
   4. San Fierro
   5. Bone County
   6. Las Venturas

V. Secrets

   A. Spray-paint/Tags
   B. Horseshoes
   C. Oysters

VII. Contact Info

**************************************************************************

I. Introduction

Hey, my name is Sam Shahrani (SamuraiRAS) and this will be my first real 
walkthrough for a game. I made an FAQ for Vice City, but wound up just
dispensing info to other FAQ writers that had gaps in their stuff. 

On a personal note, do me a favor and don't steal my stuff. If there's
something in here you like, a turn of phrase, information, just ask and
there's a good chance I'll give you permission. If you just copy it,
and don't give credit, you're being a tool. Don't be a tool.


**************************************************************************
A. Version History

1.0a Fixed some typos. Added walkthrough for "Just Business" (I left it
     out accidentally). Fixed some grammatical mistakes.

1.0  Corrected price of Airfield.

      Added missions "Architectural Espionage", "You've Had Your Chips", 
     "Key To Her Heart", "Dam & Blast", "Cop Wheels","Up, Up and Away!", 
     "Don Peyote", "Intensive Care", "The Meat Business", "Madd Dogg", 
     "Fish In a Barrel", "Freefall", "Misappropriation", "High Noon", 
     "Saint Marks Bistro", "Breaking the Bank at Caligulas", 
     "A Home in the Hills", "Vertical Bird", "Home Coming", "Beat Down at
     B Dups", "Grove 4 Life", "Cut Throat Business", "Riot", "Los Desperados",
     and "End of the Line". 

     This completes the required missions walkthrough.

     Added Hotel, 24/7 and Joey's Mart to the assets list.

0.6  Added more authorized sites to host this. I'm glad people seem to
     enjoy the FAQ!

     Added missions "Flight School", "N.O.E.", "Stowaway", "Black Project",
     "Green Goo" and "Explosive Situation". Expanded the skeleton of the
     Sideline missions section. Added the airfield to the Assets in Bone
     County. Added skeleton for Oysters and Horseshoes.
     (11/3/04)


0.5  Added "Drive Through", "Nines and AKs", "Drive-By", "Sweets Girl",
     "Cesar Vialpando", "Home Invasion", "Catalyst", "Robbing Uncle Sam",
     "OG Loc", "Running Dog", "Wrong Side of the Tracks", and "Doberman". 
     (11/3/04)
     

0.4  Fixed typos. Added some minor explanations, added FAQ regarding adding
     people to your gang/posse. Added missions "Highjack", "Interdiction",
     "Verdant Meadows" and "Fender Ketchup". 

     Added Bone County and Las Venturas to the property list. (11/3/04)

0.3  Fixed typo regarding location of Flight Training. Completed addition
     of "Ran Fa Li", "Lure" and "Amphibious assault. Added "The Da Nang
     Thang", "Outrider", "Snail Trail", "Ice Cold Killa", "Pier 69",
     "Toreno's Last Flight", "Yay ka-boom-boom", and "Monster".
     (11/2/04)

0.2  Added "Air Raid", "Supply Lines", "T-Bone Mendez", "Mike Toreno",
     "Mountain Cloud Boys", "Ran Fa Li", "Lure", and "Amphibious Assault"
     (11/2/04)

0.1c Added the missions "Deconstruction", "Photo Opportunity", "Jizzy"
     (10/31/04)
     

0.1b Corrected the name for The Truth, and his symbol. Added Catalina’s 
     four initial missions. Added the following missions: "Against All
     Odds", "Local Liquor Store", "Tanker Commander", "Wu Zi Mu",
     "Farewell, My Love", "Are You Going To San Fierro?", "Wear Flowers
     in Your Hair", "555 We Tip", changed the number of spray tags to 100.

     Added information on giving the dildo to your Denise to the "Denise"
     section.

     Added the skeleton of the Real Estate and Assets section. (10/31/04)

0.1  First version. I cover some of the initial missions, sideline
     missions, some FAQs that have come up. (10/25/04)


**************************************************************************
II. FAQ

    1.  Q: How do I break into houses and commit burglaries?
        A: You need to complete Ryder's "Home Invasion" mission. After
           that, there should be a black truck located in the apartments
           across from the Gym. It may only appear after it gets dark, but
           once you see it, get in it and you'll be able to burglarize 
           certain houses.

    2.  Q: How do I get access to the other cities?
        A: You need to complete Cesar's mission. This will allow you to 
           continue getting missions from Sweet. The last mission  from 
           Sweet is called "The Green Saber", and completing it allows you
           to access San Fierro. Completing CJ's "Yay Ka-Boom-Boom" 
           mission in San Fierro allows you to access Las Venturas. 

    3.  Q: How do I recruit people in my gang?
        A: Target the member of your gang you want to recruit and press up
           on the directional pad (D-Pad). This will get them to follow
           you around and attack your targets. Depending on your level of
           respect, you can have up to 7 members in your personal gang
           posse.

    4.  Q: I completed the mission where I have to kill the Balla's boss, 
           but now I can't get any more missions! HELP!
        A: You need to complete Cesar's "High Stakes, Low-Rider" mission.

    5.  Q: How do I play a 2 player game?
        A: Scattered throughout San Andreas are red two-player icons. 
           If you can find them and have a second controller, you can
           do certain missions with another player. I don't have a list on
           exactly where they are, but if you do, e-mail me.

    6.  Q: How do I stop an opposing gang from attacking my territory?
        A: You have a couple of options. One, you can save your game, which 
           will stop the attack. In fact, the game will just wipe it all 
           away. Pretty sweet. Alternately, you can completely destroy the 
           opposing gang. Finally, you can seize any enemy controlled areas 
           that are next to the area being invaded (after you've repelled 
           the invasion) This won't stop the raids, but it WILL stop that 
           particular area being raided.

    7.  Q: Where's the best place to drive on the "Wrong Side of the Tracks"
           mission?
        A: Personally, I've found the driving ahead of the train and to the 
           right is the best place. That is, at about a 45 degree angle from 
           the front right side of the train. When you're told to take the high
           road, do so, and then return to your original position when you can. 

    8.  Q: Where are the driving school and flight school?
        A: Some are located in other cities, so you'll need to unlock them.
           Driving school is in Doherty, San Fierro.           
           Pilot school is in Verdant Meadow Aircraft Graveyard, Las Venturas.
           Bike school is in Blackfield, Las Venturas
           Boat school is in the Bayside Marina of Bayside, north of San Fierro.

    9.  Q: Why can't I buy up some of the houses in the countryside?
        A: You haven't completed enough missions yet. Until you complete "The 
           Green Saber", you won't be able to access certain areas or purchase 
           certain things. Later in the game, there are more properties that
           will be unavailable until certain missions are completed.

    10. Q: I thought I was all crafty and swam to one of the other cities...
           but I got jumped by an army of cops, and a 4 star rating for my 
           trouble! What gives?
        A: Since you can swim, Rockstar North had to come up with some new
           trespassing penalties. In previous games, simply sealing the 
           bridge was usually enough to keep people off of the "locked" areas, 
           but in San Andreas they had to up the stakes somewhat. Until these 
           areas are unlocked, you'll be quickly killed by law enforcement.

    11. Q: What's the reward for getting all 100 of the tags sprayed?
        A: Increased respect, and weaponry. Specifically, an AK-47, Tec-9, 
           Sawed-off shotgun and Molotov cocktails appear inside The Johnson 
           House.

    12. Q: How do I tow a car?
        A: Get in a tow truck vehicle and use the Right Analog stick to 
           manipulate the connection.

    13. Q: Can I extend the ramps on the Car transport trucks?
        A: Yes, by using the Right Analog Stick.

    14. Q: Can I kiss my girlfriend?
        A: Yes, by pressing the L1 button.

    15. Q: How do I raise my sex appeal?
        A: Buy nicer clothes, drive a nicer car, work out, gain more respect,
           get a better haircut, find more Oysters.

    16. How can I get into the airports without a license?
        From Eric Hass:
        "Get a car and park it in front of the security both. Jump up on the
        car, then onto the roof of the booth and over the fence"

    17. Q: Are you a dork?
        A: Why, for putting in this much time on an FAQ? Yeah...yeah I'm
           a dork.


**************************************************************************

III. Main Storyline Missions

A. SEAN JOHNSON A.K.A. "SWEET" (S)
   
   1. Ryder

      Drive to the barber shop (located on the map) and get a haircut.  Head
      over to the Well-Stacked Pizza Company and buy some food (I recommend
      a salad, but whatever floats your boat).  After you order, Ryder will
      attempt a robbery, but manage to completely screw it up. You'll both 
      be chased out by a shotgun wielding register jockey, so jump in the car
      and head back to Grove Street.

      REWARD: Respect Earned

   2. Tagging Up Turf

      Time to learn how to tag your turf. 7 Locations are marked on your map.
      Go to each one, equip your can of spray pain, and press the "O" key to
      paint over the opposing gang tags. This can take several seconds, so
      be patient.

      REWARD: Respect Earned

   3. Cleaning the Hood

      Time for the D.A.R.E. portion of San Andreas. Drive Ryder over to
      B-Dups apartment. Once there, you'll see the results of crack 
      addiction. In order to get some justice, it's time to kick the crap out
      of a crack dealer and clean up the hood. Follow the tag on the radar to
      find the dealer. Beat him to death, grab his weapon, then go give the
      crack house gang members a good beating as well. After that, return to
      the Grove.

      REWARD: Respect Earned

   4. Drive Through

      Smoke is hungry, and the game needs to teach you about eating, so
      it's time to head over to the nearest Cluckin' Bell. 
    
      In the middle of getting some food (and, in Smoke's case, a hell of
      a lot of food), a Balla's ride shows up and tries to start some shit.
 
      Chase them down and let your boys blow the vehicle to hell. There's
      no trick to this, though if you have a weapon you can help with the 
      drive by.

      REWARD: $500, respect earned, Ganton Gym available.

   5. Nines and AKs
      Have you noticed that you don't really have access to a ready supply
      of firearms? Isn't this America?! Where the damn guns?

      Fortunately, the local supplier of cheap, near useless firearms is
      here to help. Go meet Emmet to get a handgun. You'll also get a
      brief tutorial on aiming, rolling, and other weapons skills.
      Pay attention, because this will come in very useful later.

      Binco, the clothes shop, also becomes available. You'll need some
      gang colors, so buy something green.

      REWARD: Respect earned

   6. Drive-By

      It's time to reassert the authority of Grove Street. Drive the car
      into Balla territory and let your carmates do drive-bys on the
      gang bangers sitting out on the corner. Avoid getting too close
      to the cars, since the blasts will likely do significant, if not
      fatal, damage to you. 

      After you drive by the four groups, you'll earn a two-star wanted
      level, so drive quickly to the Pay N' Spray for a free paint job.

      With the car sprayed and the cops off your tail, return to Sweets
      house on Grove Street.    
      

      REWARD: $500, respect earned, Ryder available to give missions, 
              Big Smoke available to give missions.

   7. Sweet's Girl
      
      Sweet calls to tell you that he and his woman are pinned down by
      Ballas at an apartment complex. Get a set of wheels and drive over
      there. If you're strapped, jump out and pop off a few rounds into
      the Ballas, paying particular attention to the guy blocking the stairs.

      Head upstairs and meet Sweet, then get down to the car and back to
      Grove Street.

      REWARD: Respect earned

   8. Cesar Vialpando
     
      According to Sweet, your sister is making out with some guy named Cesar.
      He's big into mods and street racing, so head over to a  house and get a
      decent ride, as well as the opportunity to mod the car. This is, for the
      most part, pointless, since all these cars get beaten to hell when you
      use them...or maybe I'm a terrible driver. I prefer motorcycles anyway.

      Head over to the train station and meet Cesar. He'll challenge you to
      a hydraulics competition. All you need to do is match your movements
      to the prompts on the screen. Get used to doing stuff like this, as
      it's relatively common in the game. It shouldn't be too hard to do.
 
      REWARD: Respect earned, double whatever you bet.


B. LANCE WILSON A.K.A. "RYDER" (R)

   1. Home Invasion
      
      Ryder has a real obsession with firepower, so it's time to rip off
      some right-wing nut job. Get in the van and drive to the location
      on the map. Once there, you'll need to head into the house to 
      steal the stuff.

      This entire mission is just training for the secondary mission of
      performing burglaries, so pay attention. Remember to move slowly
      and avoid running into objects, doorframes, banisters, and walls.
      Doing so creates a lot of noise and will just cause problems.

      There are five crates in the house, and you only need three. One is
      located where you start, against a wall.  Two more are located in
      the upstairs hallway, and the last two are physically in the
      room where the nut job is sleeping. You've got plenty of time, so
      just move carefully and you'll be fine. After you grab each box 
      head outside and put them in the truck. 

      Once you're done, drive over to the lockup and you're good to go.


      REWARD: Respect earned

   2. Catalyst


      Officer Tenpenny shows up with information on a shipment of weapons
      that are coming in by train. If you haven't already, get a decent 
      gun and, if you can, body armor.

      Once you reach the train, you'll run into a gang war. I parked
      the car and shot everyone, but running them over is a viable option
      as well. A second group of thugs will come up in a car; kill them 
      too, then climb into the train. 

      The train is going to start going, so you'll need to toss the crates
      of weapons out to Ryder in the car. This can be a bit tough, so 
      don't be surprised if it takes a couple of tries. Get as many crates
      out as early as possible.

      Once that's done, evade the cops and head back to Ryder's house.


      REWARD: Respect earned

   3. Robbing Uncle Sam

      Ryder, in a brainstorm, realizes that the Army has more guns than
      anyone else. Clever, isn't he?

      Anyway, he decides to rip off the Military Depot down at the docks.
      Drive over there and jump the fence, then kill the guard. However,
      DO NOT shoot the gate open. Instead, head towards the supply building
      and kill the guards nearby. Shoot the lock to open the building, then
      kill the guards inside. Use the forklift to move the four boxes into
      a line in front of the door, then head outside and move two of the
      boxes out there into the line as well.

      Now that you're ready, it's time to let Ryder in. Go shoot the lock
      to the gate and let him in, then head back to the forklift and start
      loading boxes. You may have to get out and help Ryder every now and
      again, but with the boxes this close you should be able to work pretty
      quickly.

      Once all six boxes crates are in the back, drive to the safe house. You
      can drop the boxes out of the back to try and blow up the Hummers that
      will pursue you, but they're not that big a challenge.

      REWARD: Respect earned


C. MELVIN HARRIS A.K.A. "BIG SMOKE" (BS)

   1. OG Loc

      One of your boys is getting out of jail, so go pick him up. Loc
      wants to go and settle a score with some punk from prison, so head
      over into Balla territory and visit the house.

      After some allusions to guy-on-guy prison action, Freddy, the guy
      Loc wants to deal with , takes off on a bike. There's a similar
      one nearby for you to use, so go after him. I was never able to
      kill him while he was on the bike, but maybe I just suck.

      Anyway, if you chase him long enough, he'll eventually stop by
      some basketball courts. When he does so, gun his ass down, as
      well as any gang members that might be nearby and try to help him.

      After Freddy is taking a dirt nap, drive Loc to his probation job
      at a local Burger Shot restaurant.

      REWARD: Respect earned, OG Loc available to give missions.

   2. Running Dog

      Smoke has a "cousin" from "Mexico" named "Marijuana" coming into
      town. Drive him to the meeting. Once you get there, the Vagos will
      be relatively unreceptive to the idea of giving you and Smoke the 
      dope, so kill them for being dicks. Get the cash.

      REWARD: Respect earned

   3. Wrong Side of the Tracks
 
      This is tough, but not impossible. Drive Smoke to the meet, then 
      get on the bike provided and chase down the train. Staying just to 
      the right of the first car puts you in a good firing position,
      especially if you alternate it with  moving up so you're at a 45
      degree angle to the front right side of the train engine. 

      By the time you reach the tunnel, only two of the guys should be
      alive, so when Smoke says to "take the high road", go to the right.
      You just need to keep up with the train, though you may be able to
      get close enough for Smoke to take some shots. Once you're back at
      the same level as the train, pull up to the right side again and
      let him hose the train with gunfire. with all of them dead, drive
      Smoke back home.

      REWARD: Respect earned

   4. Just Business

      SUMMARY PENDING

      REWARD: Respect earned


D. JEFFEREY MARTIN A.K.A. "OG LOC" (OG)

   1. Life's a Beach

      OG is pissed about his crappy job, so he wants you to help him jump-
      start his rap career.  Get down to a beach party and see if you can 
      get your hands on the DJ Van.

      When the DJ talks to you, you'll need to press right on the D-pad to
      answer positively, and the next phase of the mission will begin.

      Oh, it's Dance-Dance Revolution time. There's no special trick to 
      this, just memorize what buttons are where and hit them in time. It's
      similar to the Low-Rider contest, but with different buttons.  Once
      you've suitably impressed the female DJ, she'll invite you into her
      van, and then you can kick her ass to the curb and take the truck to
      the lockup.

      Reward: Respect earned

   2. Madd Doggs Rhymes

      He's got the sound system, but his rhymes are more painful that a 
      kick in the crotch. Time to get some better ones.

      Proceed to the house, and follow the instructions to sneak in. 
      Refrain from killing unless absolutely necessary on the way in. 
      You'll probably have to ice the guard in the studio. Once you've 
      done that, just fight your way out. There's body armor near the 
      studio if you need it.

      Once you have the book of quality lyrics, head back to Burger Shot 
      and talk to OG.

      REWARD: Respect Earned, Detective Frank Tenpenny becomes available 
              for missions.

   3. Management Issues

      Easily my favorite mission of the game so far. OG is having some 
      issues with some music mogul, so it's time to take him out of the 
      picture.

      Intercept one of the bodyguards and kill him, then steal the car. 
      If you damage the car, visit the Pay N' Spray to get it repaired. 
      Follow the dot and meet up with the other 2 guards, and carefully 
      parallel park between them. The other guards will come out, and then
      drive to a meeting. Stay in the middle of the convoy, and the music
      mogul and his girlfriend will get in the car. The guards, alerted to
      your kidnap attempt, will try to ram you, but just evade them and
      head for the pier. Drive as fast as possible down the pier and bail
      out just before you hit the edge.
   
      Return to the Burger Shot.

      REWARD: Respect earned

   4. House Party
   
      OG is ready for a party. The game will tell you to get a haircut and 
      some new clothes, but save your money. Head back to the Grove and enter
      the party house.

      Unfortunately, the Ballas have decided a gathering of the entire Grove
      Street Families gang makes a tempting target, and they're coming to
      kill you all. Head outside and grab a Tec-9, if you don't already have
      one.

      The first wave will come from the west down the street. Kill them, then
      prepare for the second wave who will attack from the bridge overpass
      above you. The final wave will attack from the south and west, so be
      ready to get shot in the back.

      REWARD: Respect earned, gang turf missions available.


E. CESAR VIALPANDO (C) NOTE: YOU MUST COMPLETE HIS MISSION TO ADVANCE
  
   1. High Stakes, Low-Rider

      I suggest you use a Voodoo for this mission; do not use the low
      rider that you used in Sweets "Cesar Vialpando" mission, as it
      fishtails far too easily in turns.

      Follow Cesar to the start of the line, the just start racing. Get 
      ahead of your opponents as early as possible and don't look back. 
      If you need to, consider having Nitrous Oxide installed in your 
      car for an extra speed boost.

      REWARD: $1000, Sweet becomes available to give missions again.


F. OFFICER FRANK TENPENNY (G)

   1. Burning Desires

      Seems that another gang banger like yourself has managed to piss off
      Officer Tenpenny. He wants you to grab some Molotov cocktails and
      firebomb the bangers house.  Drive downtown and grab the Molotovs,
      then drive to the house. Kill any gang members near the house, then
      shoot out the windows. From as far away as possible, throw one (1)
      Molotov through each of the five windows. The building will begin to
      burn. Unfortunately, there's a girl trapped inside, so you'll need 
      to rescue her. Head inside and upstairs. The door to her room is 
      blocked so you'll need to go downstairs to the kitchen and get the 
      fire extinguisher. Do so, then return to the upstairs and put out 
      the fire.
  
      The building will begin to collapse, so use the fire extinguisher to
      clear a path back downstairs and out the door. 

      It turns out the girl, Denise, is from just outside Grove Street, so 
      follow the dot and return her home. Your chivalrous actions have 
      convinced Denise to become your girlfriend, so treat her nice.

      REWARD: Denise available to date

   2. Gray Imports

      Looks like the Ballas are making a deal with the Russians for some
      weaponry. Since Tenpenny isn't a fan of one gang getting too strong,
      he suggests you head down to the docks (follow the dot) and crash 
      the meeting. 

      Once you arrive at the docks, quickly kill the guard and shoot the
      control panel.

      REWARD: Ammu-Nation opens

G. SEAN JOHNSON, A.K.A. "Sweet" (S) CONTINUED
   
   1. Doberman

      Time to learn how to get into Turf Wars. Get some armor and a
      decent weapon, then head to the Balla's territory, specifically
      over to Glen Park. Find a group of three to four Balla's and kill
      them. You should get a message that "You have initiated a gang war".
      You'll have to kill three waves of gang members, with time 
      between each wave to grab a health and/or armor power up that should 
      appear. Track down the last guy on your map and kill him. 

   2. Los Sepulcos

      Time to throw the Ballas leader a beating...by which I mean shoot 
      him dead. Walk over to the two GSF members, target them and press 
      up on the D-pad. This will recruit them. Once you've done this to 
      both of them, they'll hop in the car with you. Be aware that while 
      driving, if you pass any enemy gang members, they'll automatically 
      drive-by them, and this can cause problems. So, be careful.

      You'll have 4 minutes to drive to the rear of the Cemetery, so take 
      your time. Once there, equip an automatic weapon (UZI, MP5, AK-47) 
      and jump the fence. Watch the cut scene, then cut down the Ballas. 
      The gang boss will have a red arrow over his head, and he's wearing 
      body armor, so you'll have to shoot him more than normal. It's a 
      waste of time to attack him with a pistol, so don't bother. Use an 
      automatic weapon and he'll be dead in 5 seconds. 

      Once you've killed him, your wanted level will be two stars, so hop
      in the car Sweet has stolen and take off. You can wait for the 2 
      recruited gang members, but it's not vital. Head north, then 
      immediately east and look for the Pay N' Spray right next to the Mod 
      Shop. Get sprayed, lose the cops, and head back to the grove.

      REWARD: Respect earned

  3.  Reuniting the Families

      Sweet thinks it's time for a big meeting of the families, so you need
      to drive him over to the Motel where the meet is taking place.

      Unfortunately, just after he goes in, SWAT vans and helicopters show
      up to raid the party. Your homies bitch out on you and skip, so you're
      going in alone to rescue your brother. It's actually not that hard,
      just be careful near corners. Once you rescue him, you'll need to 
      fight off a SWAT helicopter; be sure to kill the 4 SWAT members that
      are on the outside of the helicopter, then shoot down the chopper.

      Thankfully, Smoke and Ryder aren't complete bitches, and come back to
      pick the two of you up. As you make your getaway, you're going to
      have to fight off a number of police cars, as well as some motorcycle
      cops that will actually jump onto the rear and hood of your car,
      T-1000 style. Kill the cops ASAP, then get ready for  a final
      helicopter showdown cut scene.

      REWARD: Respect earned

  4.  The Green Sabre (STORYLINE SPOILERS)

      Sweet has a plan to take back the hood, once and for all, and he tells
      the gang members to get strapped and then meet him under the Mulholland
      Intersection overpass. Before you can do that, you get an urgent call
      from Cesar, who has something vital to show you. Drive to the meet and
      get in the car.

      It turns out that Smoke and Ryder are double-crossing the family, selling
      them out to the LSPD CRASH team. With Sweet walking into a trap, it's
      up to you to save him. get a fast vehicle and head over to the Mulholland
      Bridge Intersection as fast as possible. Once there, kill the Ballas and
      then meet up with your brother. You'll talk briefly, then get jumped by 
      more Ballas on foot and in their vehicles. Target them quickly and kill
      them, then use a high powered weapon like an AK-47 to take out the car
      doing drive bys on your men. With the vehicle destroyed, the cops show 
      up, and we fade to black with CJ raising his hands in surrender, and 
      Sweet bleeding profusely on the ground.

      REWARD: None

H. OFFICER FRANK TENPENNY (G), CONTINUED
   
  1. Badlands

     Well, that could have turned out better, huh? Smoke's double cross
     has left your brother riddled with bullet holes in a prison hospital,
     and you in the custody of the corrupt Officer Tenpenny, and without 
     any of your weapons.

     Having you driven you out to the ass end of nowhere, Tenpenny has a
     little assignment for you: kill a witness against him. However, 
     Tenpenny wants proof that the witness is dealt with, so he gives you
     a camera; use it to photograph the witness' corpse.

     You'll want to grab some weapons and armor from the nearby Ammu-
     Nation. Jack the nearby dirt bike, since this guy is being stashed up 
     on top of a hill, then follow the dot. The area can be a bit hazardous, 
     so drive carefully to avoid driving off the edge of the hill. 
     Fortunately, you can survive a fall from a pretty major height if you're
     on a bike.
  
     Anyway, the witness is out in a cabin, protected by 4 FBI agents. Cap
     them and the witness jumps in a car and takes off, so you'll need to
     chase him down and kill him. Having a Tec-9 is very handy. Once you badly
     damage the car, he'll hop out and you can kill him and take a photo.

     Return the photo to the marked spot in the trailer park.

     REWARD: None, but Cesar calls and tells you to meet his cousin at the
             diner in Red County.

    ALTERNATE STRATEGY FROM BEN REYNOLDS:

    1) Get yourself a silenced gun from Ammu-nation
    2) Proceed to the cabin, but park your vehicle a little bit before you
       reach it
    3) Use stealth mode and hide behind the trees so that the FBI doesn't see
       you.  Don't kill them unless they see you, because that will mean a 
       wanted level, and your target will flee.
    4) Sneak into the cabin, kill the witness and take the photo.

    With any luck, you won't be heard, so then run like hell to the nearest
    car/bike (There should be one on the opposite side of the cabin's front
    door) and go deposit the film.  Did this without getting a single wanted
    star.

    Thanks, Ben!


I. CATALINA (C)

     *SPECIAL NOTE* 
     The first time you meet Catalina, Cesar's cousin, you will be able to 
     only do one of the missions. You can pick any one of the four, but then
     Catalina will be unavailable until you complete the "Body Harvest" 
     mission for The Truth. After you've done that, Catalina will become 
     available for the remaining 3 missions.
 
     Also, Catalina is a returning character from Grand Theft Auto III, and
     you'll learn more about her as the game progresses.
   
  1. Tanker Commander
     
     Head down to the town and pull into the gas station. Catalina will try
     to rob the joint, but the store has bullet proof glass and the guys 
     inside just laugh at her.

     The main plain foiled, you'll need to jack the nearby Semi-Truck cab
     and slowly back in on the nearby gasoline trailer. Once you do this,
     the guys inside the gas station will chase you in a car and try to
     destroy you.

     The easiest thing to do is to get out of the cab and shoot the pursuing
     car until it explodes. With luck, it will kill the two people inside, 
     and you'll be free to deliver the truck to the drop zone. If they
     don't die in the explosion, the two people inside have a very high 
     damage setting, and take many, many shots to bring down. Body armor
     is advised.

     Once you've evaded or killed your pursuers, deliver the trailer to 
     Mr. Whitaker.

     REWARD: $5,000 and the ability to take trucker missions.

  2. Local Liquor Store

     Time to live out the criminal cliché and rob a liquor store...too bad
     four hillbilly bandits on 4-wheelers got the idea ahead of you. 

     As they make their escape, Catalina will kill one of the bandits,
     providing you with a 4-wheeler. You need to drive as close as 
     possible to the bandits so that Catalina can kill them.

     Each one will drop a briefcase, but the easiest thing to do is chase
     down all three, then pick up the briefcases after they're all dead.

     Once you've gotten the briefcases, return to Catalina's mountain
     hideout.

     REWARD: $1,000

  3. Against All Odds

     Catalina wants to knock over a betting parlor, and she's brought the
     firepower to do it. She hands you a set of satchel charges (military
     demolitions explosives) and orders you into the betting parlor.

     Head through the door and watch the cut scene, which reinforces that
     Catalina is one stone cold crazy bitch. Anyway, walk to the right and
     stand about 5 feet back from the door and throw a satchel charge. 
     If you've done it right, you should see a satchel charge appear on the
     door. Stand back as far as possible, then switch to the Detonator 
     weapon and blow the door. You may also have to set another charge on 
     the safe. Once it's open, you can grab the cash and head outside. 
     You'll have a four-star rating, so drive as quickly as possible to the
     nearest Pay N' Spray (Dillimore) and get the car painted. Once that's
     done, return to your hideout.

     REWARD: $2,000

  4. Small Town Bank

     Nothing like a good, old-fashioned stick up. Catalina will take control
     and start cracking the safe, all you need to do is keep rotating your
     targeting over the people outside. You'll probably screw up, and when
     you do, the alarm will go off. You can kill the hostages, then blow
     open the ATMs and take the cash. Catalina will lead the way out the
     back, where you'll have to fight cops on the roof and at ground level.

     Once you work your way down the alley, kill the two motorcycle cops
     that appear and take their bikes. Two more cops will appear to chase
     you, so follow Catalina as closely as possible. Over the course of the
     chase, the two cops will die (one will fall into the river, the other
     will wreck) so just stay alive and the situation will solve itself.

     Catalina, of course, gets cornered and caught, so you'll need to kill
     the cops around her, then get her on your bike and take off to her
     hide out. Once there, you mission is complete.

     REWARD: $10,000

J. THE TRUTH (TT)

  1. Body Harvest

     You're just meeting all sorts of interesting people through Tenpenny.

     Pick up weapons and body armor, then head over the bridge and the
     mountain to the Survivalist camp. It's easiest to move around the far
     west side of the camp all the way back to the combine. This way you'll
     only have to kill the survivalists that are out in the field, instead
     of all of them. Once you've killed them, jack the combine. You'll be
     attacked by a swarm of survivalists, but you can just run most of them
     over and watch their shredded body spit out the back. The exit path is
     towards the south, so head that way and crush any that get in your way.

     At the exit, you'll be attacked by a guy with a rifle in a pickup. I
     just got out and shot him dead, and then jacked and killed the pickup
     driver, but you can do whatever you like.

     All you have to do now is drive the combine to The Truth's barn at the
     bottom of the mountain and you're done.

     REWARD: Respect earned.

K. CESAR VIALPANDO (C) CONTINUED
   
  1. Wu Zi Mu

     Cesar has found out about an illegal underground street race that takes
     place out here in the boonies. Find yourself a good, fast car (I used
     and Infernus with NOS, but it's not necessary to have NOS) and head
     over to meet him. In the background, you'll notice someone who should
     be very familiar to all those that played Grand Theft Auto III.

     Anyway, all you need to do here is win the race. If you have a car that
     corners well and is relatively heavy, this should be a breeze. Just try
     to minimize the damage to your car, and be very careful during the first
     half since the destruction of your car (like dropping it in a river)
     will result in instant mission failure.

     REWARD: $5,000 and introduction to Wu Zi Mu

  2. Farewell, My Love...

     Catalina has found a new lover...and it's the guy from GTA III. Anyone
     who played GTA III knows how this is going to end (she winds up shooting
     him  during a bank robbery, and you spend all of GTA III working towards
     vengeance), but in a final act of anger, she challenges you to a race.

     You don't have a choice of vehicles for this race, and the one you're
     given, quite frankly, sucks. You'll need to really press your advantage
     during straight-aways, and try to take as many shortcuts as possible. Also,
     avoid hitting fences, as you'll usually spin out. I should note that for 
     both of these racing missions, I had very low driving skills due to the
     fact I normally ride a motorcycle or run, so that may have hurt me
     significantly.

     REWARD: Deed to a garage in San Fierro

L. THE TRUTH (TT) CONTINUED

  1. Are You Going To San Fierro?

     The Truth finally has the drugs that Tenpenny wants to use to frame the
     troublesome individual. Unfortunately, the cops decide to raid Truth's
     farm!

     You'll have 5 minutes to use a flamethrower to torch all of The Truth's 
     marijuana growing operation. Be sure to completely destroy all of the 
     growing areas; you'll know it's destroyed when you hear a beep, and one
     of the red dots will disappear from the map. 5 minutes is plenty of time,
     so work quickly and efficiently, and try not to set yourself on fire.

     Once you've eliminated the crop, rejoin The Truth in his psychedelic
     van. You need to make a getaway, but the police helicopter makes that 
     impossible; fortunately, Truth just happens to have a Rocket-Propelled
     Grenade (RPG) launcher in the back of the van. Surprisingly heavy 
     firepower for a hippie. Anyway, target the helicopter and blow it out
     of the sky. Once that's done, just calmly drive to San Fierro and check
     out the new garage.

M. CARL JOHNSON (CJ)

  1. Wear Flowers in Your Hair

     Well, this garage was a hell of a scam; it's old and busted. Fortunately,
     your sister has some ideas on how to turn the place into an asset, and
     with her help, along with that of Cesar and Truth, you may have something.

     Truth happens to know a couple of guys that can help, real motor experts.
     They used to live down in Vice City, until the mob moved in and took over
     their boat repair business. Fans of Vice City will remember them: Jethro
     and Dwayne, the drug shipping guys that used to own the marina area. Truth
     wants to look at the hospital, so go take a look there as well. After that,
     go pick up Jethro from the garage he works at, then head over and talk to
     Dwayne; he'll meet you back at the Garage. Now Truth wants to look at the
     police station downtown so do that and then go pick up Zero, a computer
     genius that Truth knows.

     Now just head back to the shop.

     REWARD: None

  2. 555 We Tip

     Time to frame up the DA that's giving Tenpenny such problems. Drive over
     to the hotel and kill a valet down in the parking area. Take his uniform
     and money, then head upstairs and wait for the DA to arrive. His car will
     be the third one. You'll have 2 minutes to drive the car back to the
     garage, put the drugs in it, and drive it back. The easiest way to do this
     is to make an immediate right out of the half-circle in front of the hotel,
     drive up three blocks so that you're even with the yellow dot representing
     the garage, then turn left and go straight. You should be able to make it
     to your garage with at least a minute to spare. Pull in and the drugs will
     be dropped in.

     Now, VERY CAREFULLY drive back the way you came and pull into the parking
     garage. ANY damage to the vehicle will mean you have to go back to the
     garage and get it fixed, which will basically mean you fail the mission.
     Park the car in the marked spot, then go out front of the hotel and call
     the cops. They'll arrive, the DA will be imprisoned, and the mission is
     over.

     REWARD: None, but Valet missions are now available from the hotel, and a
             valet uniform is delivered to your wardrobe.

  3. Deconstruction

     Those of you that work construction, please remember not to whistle at 
     gang bangers sisters and girlfriends, because it'll get you killed. FYI.

     Anyway, the workers at the construction site behind the building have 
     offended you, your sister and Cesar by ogling your sister. Time to kick
     their asses. Jack one of their bulldozers and flatten the 6 rectangular
     temporary buildings. They're shown on the map in green, and you need to
     hit them at a pretty good speed to destroy them. Watch out for any
     barrels, as they are explosive. During your attempts to destroy these 
     buildings, you'll be attacked by workers on foot and one in a bulldozer.
     The simplest way to deal with them is to get out of your bulldozer and
     shoot them, then jack the opposing bulldozer and kill the driver.
     Problem solved.

     After all 6 buildings are destroyed, the idiot foreman will stick his
     head out and see the destruction. Too bad for him, he just became a 
     witness. Knock the Porta-Potty he's in into the hole near the pipes,
     then grab a cement truck. Back the truck up to the highlighted spot
     and bury the Porta-Potty and the piece of shit in it.

     REWARD: None, but the driving school opens up.

  4. Photo Opportunity

     Cesar has been trailing some of the players in the drug smuggling 
     operation, and he wants you to meet him. Drive out to his location, then
     head to Angel Pines to do some reconnaissance. Once you get there, get up
     on the roof of the building you park in front of, and get ready to take
     some pictures. Be sure to zoom in fully and take a photo of each of the 
     four main players. One you'll definitely recognize, while the identities
     of the other three are something of a mystery. If you've taken a good
     zoomed photo, Cesar and CJ will talk about the person. Once you have
     all four people photographed, your mission is complete.

     REWARD: Respect earned

  5. Jizzy

     After meeting with Woozie, you know have some information on one of the
     guys working in the drug ring, a major pimp known as "Jizzy". Head over
     to Jizzy's establishment underneath the bridge and meet him. After some
     conversation, he'll give you a few "dumb muscle" jobs. First, go outside
     and get in the pimpmobile. Drive the ho in it to a john at a hotel
     downtown. Once that's complete, Jizzy wants you to execute a rival pimp,
     and you only have 2 minutes to reach him in Hashbury. The rival pimp is
     armed only with a pistol, so you can make quick work of him.

     Next, you'll need to save one of Jizzy's women from a pair of guys that 
     are assaulting her under a bridge overpass. Again, only one of the two is
     armed, and that's only with a pistol. Cap their asses, and then get the
     pimpmobile to a Pay N' Spray to repair any damage.

     You're now ready for the fourth part of this mission, the ordered murder
     of the ho you earlier dropped off at the hotel. It seems her john, an
     evangelical preacher, wants to take her away from the job, and Jizzy
     isn't having any of that. The preacher is in a stretch limo, escorted by
     a black SUV with armed guards. 

     The trick here is to concentrate on the limo first. I used an MP5 and 
     just pulled up alongside them, but if you've been to driving school you
     could try using the P.I.T. maneuver too. Once the escaping duo have
     been eliminated, finish off the guards. Jizzy will tell you to keep the
     pimpmobile or destroy it; I put it in my garage back at The Garage.

     REWARD: $3,000 and respect earned

N. ZERO (Z)

   1. Air Raid

      This mission is a bit tricky, but not too bad. The secret is to keep an 
      eye on your radar, and to destroy the enemy planes as far out as 
      possible.

      The easiest way to do this is to aim just ahead of the planes so that 
      they fly right into your weapons fire.  Other than making sure to watch 
      your back for incoming, there's really no secret to this mission.

      REWARD: $3,000

   2. Supply Lines

      I hate this mission with a bloody red passion. I can't even fully 
      express how much I want to stomp Rockstar in the groin for including
      this mission, and I thank God that it's not required to advance or I'd
      return this game in a heartbeat.

      Okay, now that that's out of the way, here's what to do:

      Basically, you need to take the three closest vehicles as fast as you
      possibly can, because not only do you need to destroy all three, but
      you have to return the freaking RC plane to that whiny bastard Zero.
      Okay, sorry, getting a little worked up. 

      Anyway, destroy the first three in under 30 seconds if you can, 
      because the other two targets are clear across the map.  Go after
      the closest of the two red dots, which should be a punk on a 
      dirt bike. Finally, go after the remaining vehicle, a van. Once you
      destroy him, you'll need at least 1/3 of a tank of gas left, 
      preferably more.
    
      ALTERNATE STRATEGY FROM KENJI:

      "A way to make Supply lines easier is to hit the two farthest vehicles 
       first, because they start fairly close  to one another. Remember to 
       spend as little time on the closest of the two as possible to make it
       easier for you to catch the farthest.  

       Once that is accomplished you should have 2/3rds of your fuel left and 
       that is enough (for me) to get the other 3 and return with still 1/5th 
       fuel"


    3. A New Model Army

       This is one of the more inventive missions, and is currently a personal 
       favorite. Basically, you're controlling a radio helicopter with a giant
       magnet on it, and Zero is controlling a little car.

       First off, magnetically grab the bomb next to you and bomb the nearest
       tank. Do this to the other two tanks. You'll have to listen to Zero
       bitch and moan, but whatever. Anyway, once those are destroyed, help
       Zero by moving the barrel in his way. This should be a cakewalk from 
       now on; you'll need to move two planks to make a bridge, and move a
       few more barrels, but you should easily complete this with time to
       spare.

       REWARD:$7,000 and asset acquired. RC's Shop generates $5,000 every 24 
              minutes (24 in game hours)

O. JIZZY (Blue Dot)

   1. T-Bone Mendez

      Looks like someone is jacking the drugs shipments. You need to track
      down the hijacked shipment and rescue the material.
  
      Get in a vehicle and head over to the spot under the overpass; too
      bad for you, but the thieves have already grabbed some of the blow and 
      are making a run for it. Get on the bike and chase them down, then
      machine gun them for being punks. Of course, the irony here is that
      you've been doing the same thing (ripping off these shipments), but
      that doesn't matter now. Kill all four people and pick up the packages,
      then return the material to the pleasure dome. The chases and killings
      are pretty straightforward, but having a decent bike skill level helps.

      REWARD: $5,000 and respect earned

   2. Mike Toreno

      Great, now these assholes are stealing entire trucks! This time, though,
      one of Jizzy and T-bone's accomplices, Mike Toreno, is trapped in the
      back of the truck. Fortunately, he has a cell phone, but the battery
      only has five minutes of time left, so you need to track him quickly.

      The first place to head is the building site in Doherty, just behind
      your garage.

      Next, head just east to the docks in Easter Basin, then over to the
      airport. Once at the airport, you'll have to use a signal meter to
      track down Mike's exactly location. If the bar increases, you're
      heading in the right direction, if not, you're going the wrong way.

      Once you track down the van, machine gun the bikes escorting it and
      any goons that get out of the van. Get out of the car, and a cut scene
      will play. Destroy the truck any way you can, then get Toreno and
      T-bone out of the airport. Unfortunately, the cops have gotten wise
      to what's going on, and you'll need to get to the nearest Pay N' Spray
      and lose your three-star wanted level. The closest one is due north,
      near your Garage. Once you've gotten a new paint job, head back to 
      the pleasure dome.

      REWARD: $7,000 and respect earned

P. WOOZIE (W)

   1. Mountain Cloud Boys

      Woozie wants to check out a Triad gang that missed a payment, so drive
      him around the corner (literally) and check things out. You'll want to
      have a semi-automatic weapon for this mission, and you'll want at least
      a gangster rating. I'm just saying.

      Anyway, it turns out that A) Woozie is blind as hell and B) everyone in
      the building is as dead as Courtney Love's sex appeal. As the true
      magnitude of how potentially screwed you are sinks in, the Da Nang Boys
      burst in and corner you. Kill them, then head down the alley where 
      a group of DNBs on dir bikes will arrive, kill them, then wait at the
      corner. There's an enemy sniper, so stay low and kill the nearby
      enemies, then spring up and pop the sniper in the noggin.

      Get into the car in the alley, and head out. The blind Woozie will then
      attack (I swear to God) the enemies with a machine gun, and do a pretty
      not bad job of killing them. Help him out if you want, then drive back
      around to Woozie's place and drop him off.

      REWARD: $5,000 and respect earned


   2. Ran Fa Li

      Looks like the big Triad boss is in town, and he's concerned about the 
      Da Nang Boys issue. He has a vehicle that has a valuable package in it
      stored down at the airport. Head down there and retrieve it.

      Getting there, like most missions, is the easy part. The second you
      touch the car, the Da Nang boys show up. Kill the guy that comes after
      you, then head for the nearest unblocked exit. Trucks will pull in front
      of certain paths, so go a different way; the car can't take ramming them.
      Once you're outside, pick a direction in the circle and go with it, but
      stay to the right or left so you can go around the trucks blocking the 
      way. Now, head for the docks. You'll have to fight off a couple of 
      dirt bikes, but a little drive by will settle that nicely.

      REWARD: $6,000 and respect earned


   3. Lure

      Ran Fa Li is a prisoner in Woozie's building, so you'll need to lure
      away the Da Nang boys waiting outside.  Get in the vehicle and drive
      carefully to the countryside. You won't be attacked until you reach
      Angel Point, so just prevent damage to the car. Once at Angel Point,
      drive through the checkpoints. The easiest thing to do is stop after
      every checkpoint and machine gun the two dirt bikes that will appear
      after each one. This will reduce the damage to your vehicle, and 
      make the country drive more enjoyable. Remember to not get out of the
      car, and to keep the Da Nang boys away from you if the doors are
      destroyed. Head out to the gas station and put in a call to Woozie,
      you're done.

      REWARD: $8,000 and respect earned


   4. Amphibious Assault

      If you keep getting a message about needing more lung capacity, find
      some water and swim in it, but do so underwater (press O to dive). 
      Make sure you watch your amount of air as you do this, and after
      five or six dives you should have enough lung capacity. The more
      you have, the better off you'll be for this mission.

      Anyway, get down to the docks any way you feel like. Once there, hop
      into the water and swim out to the container ship. Make sure to stay
      underwater as much as possible, and if you have to come up for air 
      do not swim. Simply float as your air capacity increases. Otherwise,
      the patrol boats will come for you. Also, avoid the spotlights, since 
      that will also cause you to be shot at from the boats.

      Once at the tanker, swim to the far side and climb aboard. You're
      provided with a knife, but it's easier to just gun everyone down.
      Head to the control tower, plant the bug, then head back up top. 

      Shoot out all of the search lights, then hop into the water and swim
      to the designated spot.

      REWARD: $11,000 and respect earned

   5. The Da Nang Thang

      You thought the Da Nang Boys were a pain in the ass before? well, now
      there's a container ship full to the brim with them. Time to even the
      score.

      You'll head out by helicopter to the ship, and be manning a mini-gun.
      Kill as many of the Da Nang Boys as possible, and make guys with RPG's
      your primary target. Me, I got blown out of the sky and wound up with 
      only a knife. 

      Swim to the ship, then knife the nearest Da Nang Boy. Remember, stealth
      kill by targeting the subject, then waiting for CJ to raise his arm, the 
      hit attack. Quick and bubbly.  

      Grab the dropped weapon and start working your way to the back of the 
      ship. These jerks tend to hide, so work quickly. You'll get a health 
      refill near the middle of the ship. Once to the hold, you'll need to kill 
      the guards, then shoot off the padlock on the container. Be aware that at 
      least one of the guards is equipped with grenades, so when you see someone
      draw back, rush them ASAP.

      Once the padlock is blown off, head back up top and go for the control
      tower. There'll be one man outside, then two at the middle landing of
      the stairs. Once you reach the top, it'll be a swordfight with Snakehead,
      but he's a feeble old man. Hit him three times quickly and it's lights 
      out.
     
      Head back out to the refugees and hook up with them for a dinghy and a
      quick escape.

      REWARD: $15,000 and respect earned

Q. CARL JOHNSON (CJ) CONTINUED

   1. Outrider

      Head over and meet T-Bone at the gas station near the docks. After a 
      heartwarming conversation, Toreno tells you that it's your job to protect
      one of the new drug shipments. 

      Drive up the street and get out. Next to the van is a sniper rifle, RPG 
      and a dirt bike. Grab them, then head to the first indicated roadblock.
      There will be four to deal with, so conserve your ammo. Stop close enough
      to each roadblock that you can see it and aim easily, but far enough away
      that they don't start shooting at you. RPG each car, then kill any 
      survivors with sniper fire or a auto target weapon. I used a TEC-9, but
      use whatever makes you feel like a bad mother.  The guys up in the windows
      will be the biggest problem, but you should easily be able to stay ahead 
      of the van. Once everyone is dead, just escort the van to the drop point.

      REWARD: $9,000 and respect earned

R. OFFICER FRANK TENPENNY (G), CONTINUED

   1. Snail Trail

      This guy is like a bad penny; he just keeps turning up. The upside is 
      that there's a 90% chance you get to kill his ass by the end of the 
      game. This is the thought that keeps me going. Also, killing Zero. But I 
      digress.

      It seems some reporter is doing some damage to Tenpenny's rep, and they
      need to die. Fortunately, they're having a meeting with a source over in
      Los Santos today, and it's the perfect opportunity for a hit.

      Grab the sniper rifle Tenpenny has hidden in one of the pipes in the 
      construction area, then head to the train station across from The Garage.

      The train will leave, and you should follow it. A fast car or a decent
      dirt bike will do. The best practice is to get ahead of the train, then 
      get out of the station in advance to wait for the reporter. Once they 
      show, wait for them to get in a taxi, then follow them from about 6 to 
      10 car lengths away. They're going to head for the Santa Maria pier, so 
      if you lose them, just head that way. 

      Once they're at the pier, wait for them to get out and meet, then (from
      a good distance away), blow both their heads off. 

      REWARD: None

S. CARL JOHNSON (CJ), CONTINUED

   1. Ice Cold Killa

      That annoying pimp Jizzy has outlived his usefulness. Kill him and get 
      his cell phone.

      Head down to the club and talk to the bouncers. Then, head over to the 
      scaffolding and use it to access the roof. Head downstairs, then over
      towards Jizzy. CJ will confront him, but the hit is botched. 
 
      Kill everyone who gets near you, then chase Jizzy out the door. Hop in
      one of the limos outside and chase Jizzy, drive-bying him as much as
      possible. He'll eventually catch fire and either explode or hop out.
      If he hops out, chase him down and kill him, then collect the phone.

      Cesar will call and tell you to meet him at Pier 69.

      REWARD: $12,000 and respect earned

      ALTERNATE STRATEGY FROM MATTHIAS LIEVENS:

      "Shoot up the Pimpmobile before you enter the club; he'll then run 
       away on a pizza scooter, and you can just run him over."

   2. Pier 69

      Time to get rid of the rest of the drug running crew. Meet Cesar down
      at Pier 69 and climb up on the roof with him. Some of Woozies boys will
      show up, but get ambushed trying to move across the roof. Kill all of 
      the enemies on the roof, then head down to the meeting location and 
      kill any enemies you find. Be sure to watch the roof and the balconies.

      Finally, you'll run into T-Bone; pop a cap in his ass and watch as Cesar
      joins in. Unfortunately, Ryder jumps into the ocean before you can put
      his ass on blast, so jump in and swim after him. He'll swipe a speedboat,
      so grab the second boat and chase him down. Ramming is stupid, so drive
      by him until the boat catches fire and he becomes a crispy critter. Make
      sure you're far enough away from Ryder’s boat when it explodes, because 
      I wasn't.

      REWARD: $15,000

   3. Toreno's Last Flight
      
      Toreno survived the attack at Pier 69, but this time he's the sole focus.
   
      He's reportedly downtown at the helipad, so head down there and try to
      stop him before he gets airborne. 

      Once you arrive at the helipad, kill everyone in your way and get up to
      the pad on the roof.

      Toreno will take off, and if you're quick enough you may be able to get
      an RPG round off after him. Most likely, though, you won't. Make
      sure you grab the RPG before you leave. Head down the staircase and jump
      the barrier and get onto the motorcycle. Head for the freeway, as Toreno’s
      helicopter is following it.

      Once on the freeway, head south as fast as possible and get considerably
      ahead of the helicopter. Be careful, as it will shoot at you as you
      get near it. Set up ahead of it with your RPG, and just wait for it to
      fly into your crosshairs. Two rounds should do it. Watch as Toreno
      becomes a burning smear on the highway. 

      REWARD: $18,000 and respect earned

   4. Yay Ka-Boom-Boom

      Time to eliminate the final part of the drug production system and kick
      Big Smoke hard in his Small Nuts.

      Woozie has a friend that has a knack for MacGuyvering some explosives
      into vehicles. Go over and pick up the car bomb near Chinatown, then
      drive VERY CAREFULLY over to the drug factory.

      Kill the guards outside, then any reinforcements that show up. It's
      easiest to just get out of the vehicle and kill them all. When you're
      done, head towards the southwest corner of the complex, follow the 
      ramp into the building, drive past, run over, or gun down anyone
      in the area, and park the car bomb next to the containers full
      of chemicals used in the Crack manufacturing process.

      Activate the car bomb by pressing O, then get the hell out of the
      building before the 40 second timer hits zero.

      Once outside, fight your way out to the gates...only to have them close
      in your face. Kill anyone near the car, then hop in; it's time to make
      like Steve McQueen and jump the fence. Run over anyone that gets in your
      way, then get to the far southeast corner of the facility and gun the
      engine; the ramp is in a building on what will be your far left side.

      You can hit is straight on or aim more for the left side and jump the
      closer wall, whatever you prefer. If the car gets destroyed, don't
      worry, another one will spawn.

      REWARD: $25,000 and respect earned. You'll also receive a mysterious
              call, and Las Venturas will become accessible. Head out to the
              question mark.

T. MYSTERIOUS (?)

   1. Monster

      The mysterious caller wants you to complete a race using a monster truck.
      You'll have to hit 35 checkpoints in the desert in under 6 minutes and
      30 seconds.  If you do it, you'll reportedly learn more about the status
      of Sweet.

      The monster truck is impressive, and has one notable feature, the lack of
      a handbrake. In its place is 4 wheel steering, activated by pressing the
      normal handbrake button of R1. 

      This race is pretty straightforward, and you should be able to do it in
      5 minutes or less, much lower than the allotted 6 minutes and 30 seconds.
 
      Significant stumbling blocks include the 5th checkpoint up the hill,
      which requires you to use the R1 4-wheel drive in order to get up the
      hill easily. Otherwise, just be careful about flipping over or driving
      over cliffs.

      REWARD: $4,000

U. TORENO (T)

   1. Highjack

      Not only is Toreno not dead, he apparently works for a government 
      agency. Personally, I think he's full of shit, but that's just my
      feeling. He's too slick.

      A rival organization has a shipment that Toreno needs. Cesar will help
      you out on this mission, so get on the motorcycle and head across the
      Gant Bridge (it looks like the Golden Gate bridge). Once on the other
      side, track down the big rig and pull up alongside the cab. Don't get
      right next to it, but stay even with the cab door about 3 or four feet
      away. Hold  this position for a few seconds and Cesar will jump off the 
      bike and  onto the rig. Once there, he'll break in and begin jacking 
      the rig.

      Stay back as much as possible, as the truck will swerve wildly during
      the hijacking, and wait for Cesar to complete his mission.

      Once the rig is jacked, carefully drive it back to The Garage in San
      Fierro.

      REWARD: $7,0000

   2. Interdiction

      Toreno needs you to help mark a drop, so take the dune buggy (though
      you can use any vehicle) and head out to the ghost town. Once there, grab
      the RPG and pick an alternate vehicle, if you want one. Drive up to the
      mountain top and get to the marked spot. Once there, you'll set a flare
      for the arriving drop.
     
      In a shocking twist, something goes wrong and a set of helicopters
      attacks the transport. Use the RPG to bring down the enemy helicopters
      quickly; one RPG round per chopper will do it. In addition to the first
      2 helicopters, there will be three more, so destroy them all.

      Once the helicopters are down, head over to the drop zone and pick up the
      package, then return to the ghost town once again and deliver the package.

      REWARD: $10,000

   3. Verdant Meadows

      Toreno tells you to offer the owners a dollar, but clearly he's just
      talking  game; the facility will cost you a hefty $80,000, but it lets you
      get a pilot license and valuable flight experience.

      Anyway, there's no big secret to this mission, just drive out and buy the
      facility.

      You'll need to at least earn your pilots license to continue doing 
      missions for Toreno, so be sure to do the flying missions until you get
      the note that you've earned your pilots license.

      REWARD: None, but you can take flying lessons now.

   4. Flight School

      To complete the rest of Toreno's missions, as well as gain access to
      Woozie's next missions, you need to complete all 10 lessons in 
      flight school with a score of 70% or better. I don't really have any
      tips, except to try to use the L2 and R2 buttons to do most of the
      turning when flying through the rings. It helps prevent overcorrecting.

      REWARD: Access to further Toreno missions, access to further Woozie 
              missions, access to Truths missions that get you a Jet Pack
              and turn the airfield into an asset worth $10,000 a day.

   5. N.O.E.

      For those of you wondering, that stands for Nap Of the Earth, which is
      military jargon for how we're going to fly this mission: low to the 
      ground.

      Toreno has some men at Angel Point that need to be re-supplied, and
      you're the poor bastard that's been nominated. You've got a time
      limit, but you should be able to complete this mission with at least
      four minutes to spare, so don't sweat it.

      Get in the plane and take off. You'll notice a "Radar Visibility" 
      indicator, and that means that you need to stay, literally, at treetop 
      height to avoid getting shot down. The best route to take is to head 
      west/south west towards the Gant Bridge, fly under the bridge and then
      fly along the west coast of San Fierro down to Angel Point, fly through
      the target, then turn around and retrace your steps. It's not the most
      direct route, but it's the route with the least amount of obstacles to
      slam into and the clearest area to fly low on.

      Once you've completed the drop, simply land the aircraft and you've
      completed the mission.

      REWARD: $15,000

   6. Stowaway

      Looks like someone is using your airfield without permission. Toreno
      shows up as you're eyeballing the men in black and their giant transport
      and tells you that they're "rebel" agents that you've been authorized to
      take out. This man is so full of crap he sneezes brown.

      Anyway, get on the bike provided and race at top speed towards the plane
      as it takes off. Ignore the guys that shoot at you and avoid any
      barrels falling out of the plane as you head straight up the ramp.

      Once aboard and airborne, you'll lose your bike to a barrel; now you're
      trapped on a plane loaded with explosives. Huzzah!

      Don't use any guns or you'll make a big bang. Instead work your way to
      the head of the plane, beating the crap out of the very polite agents.
      One of these agents has a parachute, so kill him and take it. Before you
      leave, toss a satchel charge (which you'll magically have in your 
      inventory) onto a wall of the plane. Now make like Wesley Snipes in Drop 
      Zone and toss your ass out of the plane. No need to detonate the bomb; 
      it'll go off by itself. Mission accomplished! Now all you have to do is 
      land without leaving a crater.

      REWARD: $20,000
      

V. THE TRUTH, CONTINUED

   1. Black Project

      Oh, that wacky The Truth! Our resident Jerry Garcia fan has something he
      wants to show you; a secret government facility out in the desert! There's
      an item in there known as "Black Project", and Truth wants you to get it
      for him. Because, you know, gang bangers, they're totally the people you
      pick to raid a secure government facility. I mean, yeah, they'd get in,
      but then they'd spend all their time driving up and down the tarmac in 
      Hummers with the radio blasting. But I digress.

      The best plan is to try and sneak into the control tower, then activate
      the controls to the door and sneak into the facility. I, however, screwed
      the pooch and wound up getting into a shootout. If that happens, your
      cover is blown, so shoot out the spotlights and kill anyone who gets 
      near you. Find the air grate, then shoot it to destroy it. Hop down and
      into the air vent, then destroy the grate at the other end.

      From here on in, it's smooth sailing. Make sure you grab the armor and
      the minigun located in the next room over (turn right as you go through
      the door) and then kill everyone in your way. Collect their M4 rifles,
      since they're hella sweet, and make your way towards the yellow dot.

      By the way, there'll be an option at some point to deactivate the 
      external defenses (the Surface to Air Missile sites). Do so!

      Anyway, once you're at the dot, take the keycard and, if you're hardcore, 
      pop the scientist for thinking too much. Head into the restricted area 
      and down the stairs. Kill the guards, then scope out the secret Black
      Project: a sweet as hell Jet Pack! Strap that bad boy on, then shoot
      straight up and out of the facility. All you have to do now is deliver
      it to Truth at the airfield.

      REWARD: None
 
   2. Green Goo

      Before you do this mission, make sure you have Body Armor and a 
      weapon like an Uzi, TEC-9 or MP5 that you could do a drive by with.     

      Anyway, Truth is clearly pleased with his new Jet Pack, but he's 
      especially interested in the contents of a train that's leaving with 
      a full military escort.  He insists that it's packed with something cool.

      Head out to the train station via your Jet Pack. You'll want to use 
      R1 to target the soldiers and L1 to fire at them while you fly.

      Start at the back of the train and work you way forward, destroying
      each of the three boxes until you find the green goo. You'll 
      probably work up a wanted level of 2 or 3, but don't worry.

      Once you have the goo, simply return it to Truth back at the airfield.

      REWARD: $20,000, Airfield becomes an asset generating $10,000 every
              24 game hours (24 real minutes), Jet Pack available at the 
              airfield.

W. WOOZIE

   1. Fender Ketchup

      This is a quick and easy mission; some of the Mafia families have
      been leaning on Woozie and causing trouble at the Four Dragons Casino.
      Woozie, impressed by your skills and abilities, offers to make you a
      partner in the Casino. This means easy money for you, but first you need
      to help deal with the Mafia threat.

      As fortune would have it, one of the Mafia knee breakers has been
      captured, and you offer to scare some info out of him.

      Head out to the strip, but be careful to avoid going on a highway, as
      that's police attention you don't need. 

      To scare your victim, try racing up and down the strip at high speed,
      hand-brake turns, and doing insane stunts, if available.  About two or
      three minutes of high speed driving and stunts, and this guy will give
      up the information. Head back to the casino and you're done.

      REWARD: $5,000 and respect earned

   2. Explosive Situation

      So now you know which Mafia family has been coming after the Four
      Dragons casino. It's time to repay the favor, but first you need the
      right tools for the job.

      Head west of town to the Quarry and obtain some dynamite. Once you get
      out to the Quarry, jack a mega-size dump truck and run over all four
      strongboxes containing the dynamite. Once that's done, scoop up the 
      explosives. Kill any guards that get up in your grill.

      Security shows up and blocks the exit, so get on the dirt bike and
      follow the 5 or 6 checkpoints to work your way out of the mine pit
      the hard way. Once you're clear of the facility, head east on the
      highway and deliver your cargo to one of Woozie's henchmen.

      REWARD: $7,000 and respect earned. Additionally, you can now access
              the Quarry sub-missions.

   3. Architectural Espionage

      Bit of a tricky mission. First, get some body armor and a decent 
      gun. Then go up the street and beat the shit out of the guy with the
      camera. There will be arrows over 5 or 6 people, but just jump the one
      taking the pictures.

      Once you have the camera, put away any weapons you might have and then
      head over to the planning department. Talk to the woman (say whatever
      you want) and then head upstairs. To cut out some of the back and forth,
      on the first floor you come to you can find and destroy some ventilator
      fans. This cuts out some stupid back and forth. Once the fire starts,
      head up to the top floor and get a good photo of the plans; the game
      will let you know when you've gotten an acceptable shot.

      Draw your weapon and head back downstairs. Kill all the cops you come
      across and head outside. Hit the Pay N' Spray if you want (to lose your
      2-3 wanted stars), then head back to the Four Dragons.

      REWARD: Respect earned

   4. You've Had Your Chips

      First rule of interacting with the visually impaired is not to make 
      blind jokes...they never see them coming.

      It seems that the Mob has been circulating some bogus Four Dragons
      chips in the facility that are almost identical to the real chips.
      The key difference is that the dragon on the fakes has dark glasses
      and a white cane. BURN!

      Woozie, understandably, is pissed, so it's up to you to destroy the
      plastics manufacturing facility on the outskirts of town. Drive out
      there and head to the north side of the facility. Jump on the
      low wall to the east, then up onto the higher wall and over.

      Sneak around the back of the facility and into the main gate. Kill
      all of the people inside (watch for people up on the catwalk and
      hiding behind support pillars), then destroy all of the injection
      molding systems. After you destroy each one, you'll get attacked by
      reinforcements from the Mafia, so pause after you destroy each
      machine and kill any new attackers.

      Once that's done, just head back to the Casino.

      REWARD: $10,000 and respect earned.

   5. Key To Her Heart

      You're going to need keycard access to Caligulas, so it's time to
      wine and dine a female croupier. Head over to Caligulas and follow
      the woman out to the sex shop off of the strip, near Red Sands East.
      Stay at least 2 car lengths behind her.

      Follow her into the shop and, once she leaves, get the Gimp Suit
      from the dressing room she was in. Head back outside and follow her
      home, again staying at least 2 car lengths behind her. Park outside 
      her place, and then wait for the other gimp to arrive. He will not
      be wearing a gimp suit, so keep an eye out for the guy that heads
      to her house. Kill the real gimp, then ring the doorbell and enjoy
      the show.

      REWARD: Respect earned, new girlfriend. NOTE: You must get her to 
              30% to be able to complete the robbery missions.

   6. Dam & Blast

      If the heist is going to work, the power to the city needs to be cut.
     
      Head out to the airport and get in the waiting plane. Take off, then
      head to the drop zone. The corona is fairly high up, so if you don't
      see it, gain altitude and keep looking.

      Once you hit the corona, bail out and dive towards the landing zone.
      Remember to deploy your parachute. It's not the fall that kills, it's
      the landing.

      Silently kill or evade the two guards, then break into the facility.

      You can go all stealth ninja and set the charges on each of the 
      generators and avoid the guards, but that's for sissies. Instead,
      go in guns blazing. Once the guards are dead, place the charges and
      head for the exit. Once on the roof, it's time for a GoldenEye
      homage. 

      REWARD: Respect earned

   7. Cop Wheels

      Oh sure, the heist is shaping up, but it's missing a couple of small
      things, like a viable getaway plan. These next two missions settle
      that.

      You'll need to snag four bikes; I suggest you work in clockwise order.

      Track down each of the bikes and steal them. If you can, avoid killing
      the cops, since it just gets you too much heat.  After you steal each
      one, track down the transport and drive onto the back.

      You may wind up having to kill at least two of the officers, or just 
      ram the officers so hard they go flying.

      REWARD: Respect earned

   8. Up, up and Away!

      Time to steal an armored car.

      Head out to the fuel depot and go straight through the door as the
      hummer comes out. Kill all of the guards and head towards the 
      dot. Once you get on the roof, get to the minigun and use it to 
      shoot down the attacking gun ships. Once they're down and burning
      (make sure they don't crash into you), head up to the chopper.

      You may be tempted to pick up other cars, but resist, because you'll
      have a hell of a time lifting them for some reason. Head over to the
      truck depot and grab the Armored Car, then fly out to the Abandoned
      Airfield.

      Carefully place the truck in the target, then land the helicopter.

      REWARD: Respect earned, helicopter now always available at Airfield.

X. THE TRUTH, CONTINUED

   1. Don Peyote

      Truth left a couple of Brits out in the desert. What if they got a 
      sunburn?! They're not used to the desert!

      Head out to the last place that Truth remembers leaving them. It's
      out in the desert, near a small town you've been to before. Take
      a four-door car. Once you locate Kent Paul and Maccer, take them 
      down to the snake farm. Hilarious hijinks ensue, and you're forced
      to kill people. Sadly, not Maccer. What a yob.

      Once that's settled, drive to the Casino.

      REWARD: Respect earned

Y. KEN ROSENBERG

   1. Intensive Care

      Rosenberg, you whiny bastard! I should've killed you in Vice City.
      Ah well, c'est la vie.  Rosenberg is in a bit of a bind, so you'll
      need to get Johnny, a mob boss (remember him?) and drive him over
      to a meat factory. Sadly, this will in fact save him...I thought
      I'd get to make him into ground beef. CRUEL FATE!

      Johnny is in one of three Ambulances. He was in the "middle" one
      for me, but it may be random. Once you've found the proper ambulance,
      ram it or shoot it until the thugs inside get out. Kill them, then take
      the Ambulance and drive to the meat factory.

      REWARD: $5,000 and respect earned

   2. The Meat Business

      Rosenberg needs to assert some authority, and he takes you as back up.

      Drive him over to the Abattoir (Oooh! French! It means
      "slaughterhouse". Thanks, Mr. Ritz!) Enter the building,
      then watch Johnny die of natural causes. Seriously.

      Kill everyone that saw him die, and protect Rosenberg. If you have
      the M4 assault rifle, this should be cake. Watch for guys hiding on
      boxes above you. Once you've killed all the witnesses, drive calmly back
      to Caligula's Casino.

      REWARD: $8,000 and respect earned
      

Z. MADD DOGG (D)

   1. Madd Dogg

      Madd Dogg is a bit upset that his career is an utter disaster, but since
      you know he's actually gangster (and an opportunity to get rid of the 
      back-stabbing OG Loc) you feel like you should save him.
   
      Use the nearby pickup truck loaded with boxes to save Madd Dogg. All
      you need to do is just go forward or reverse to stay next to him. 
      DO NOT turn the car or you'll probably miss him. Once you've saved
      Madd Dogg, drive him to the hospital...he needs rehab, not to mention
      some X-rays after that fall. Oh, drive REALLY carefully, or you'll
      kill him from the shock.

      REWARD: Respect earned

AA.Woozie 

   1. Fish in a Barrel
      
      You get made a partner in the Casino. Not much more to it than that.

BB. KEN ROSENBERG, CONTINUED

   1. Freefall

      Oooh! Vengeance!  Mob hits! It's party time!

      Head out to the airport and get the corporate jet. Fly towards the
      incoming aircraft. You'll overshoot it, so whip around quickly and 
      then fly into the corona behind it. Say goodbye to your plane!

      Now that you're aboard the target, kill the four hit men and the
      pilot. If you've got armor, this should be cake. With that done, 
      simply fly back to Las Venturas and land.

      REWARD: $15,000 and respect earned

      

CC. OFFICER TENPENNY (G)

   1. Misappropriation

      No matter what you do, you just can't get this guy out of your hair.

      It seems that he can't keep his activities secret, and now a DEA agent
      has a dossier on Tenpenny that is going to be given to the FBI. You have
      to kill them and get the dossier.

      The easiest way I've found to complete this mission is to get a sniper 
      rifle and some armor (if you don't already have them already) and then
      head out to the Abandoned Airstrip. Grab the Jet Pack, and fly to the 
      target area. Land on the hill and get a proper angle on the Agent, then
      turn his brain into a pink mist. Switch to an assault rifle and charge
      the location. If anyone else picks up the bag, KILL THEM. DO NOT let them
      get airborne. I don't know what happens, but I imagine it's a long and
      annoying chase.

      Once everyone is dead, grab the case.

      REWARD: None

   2. High Noon

      Tenpenny wants to set up a meet to exchange the dossier. Get some armor,
      and head out to the meet.

      Oh, here's a surprise, it's a double cross! Tenpenny and Pulaski kill
      Officer Hernandez, then Tenpenny leaves Pulaski to deal with you.

      Fortunately, Hernandez jumps Pulaski before he can kill you, but dies in
      the process. Chase Pulaski down and kill him!

      As far as I can tell, until the conversation (from moving cars) between
      you and Pulaski is over, you can't kill him or even hurt him. So, wait
      for the talking to stop (and stay close so you can keep talking) and then
      run him off the road, shoot him, whatever.

      REWARD: None

DD.KEN ROSENBURG, CONTINUED

   1. Saint Marks Bistro

      Now it's time for a long-distance hit. 

      Head out to the airport and take the plane. Fly towards the dot that
      is Liberty City. If you over fly it and nothing happens, turn around
      and lose some altitude.

      Once you're inside the Bistro, kill everyone. Watch for guys with
      shotguns behind the bar, and stay low.  

      With everyone dead, simply land the plane back in Las Venturas.

      REWARD: $20,000 and respect earned.
   
   2. Breaking the Bank at Caligulas

      Time to complete the hit on Caligulas. Get some body armor, this is
      going to be rough.

      Head over to Caligulas, and then go right, towards the employee door.
      You'll have four minutes to get your team into the building, so don't
      panic, just work efficiently.

      Swipe your card and head inside. Head to the room with the ventilation
      ducts and toss in a gas grenade. With the power out, use your night 
      vision goggles and head downstairs to the back door. Use the forklift 
      which is down the hall to the right to open the door (drive to the door 
      and press up on the right Analog Stick).

      You'll now have 7 minutes to get to the money and back. Use the supplied
      satchel charges to permanently disable the generators and keep Berkley
      from interfering.  Protect your team on the way to the vault, and while
      they're stealing the cash. Then escort them back to the to the 
      Armored Car and motorcycles. Once they're clear, it's time for the
      last phase of the operation.

      Head to the elevator and get to the roof, killing anyone in the way.
      Once you're on the roof, shoot down the police helicopter and grab 
      the parachute at the far end of the roof. Jump off and immediately 
      deploy your parachute and head for the helicopter. I missed it and 
      landed on the ground, but regardless you're supposed to head out to the
      Abandoned Airfield. You may have to hit a Pay N' Spray if you're
      driving.

      REWARD: $100,000 and respect earned
      
EE. WOOZIE

   1. A Home In The Hills

      This is a bit tricky, so gear up and make sure that your driving 
      skills are up to snuff. Seriously.

      It's time to move back to Los Santos, but Madd Dogg gave his multi-
      million dollar mansion to some low-level pusher named Big Poppa. Time 
      to kill his ass and take back the house.

      After you jump out of the plane, dive forward towards the house for 2 
      seconds, then deploy your chute. You may need to lift your legs to 
      get to the roof, but you'll likely land before the Triads which will 
      help you save their lives. Kill everyone until the second wave of 
      reinforcements arrives; there's Body Armor to your right, behind the 
      air conditioners.

      Lead your team to the door to the mansion and go in; watch as a Triad
      takes one in the noggin, then kill the guys nearby. Work your way down
      the hallway, watching each entrance for the two guys hiding inside.
      You'll also be attacked from both ends of the hall, including behind 
      you so stay alert. There should be body armor in one of the rooms.

      Head to the stairs and kill the guys waiting, then move into the 
      kitchen. If you have a grenade, toss it over the kitchen counter to 
      kill the guy lurking there, then pick up the health. As you come out 
      of the kitchen, watch out for two guys that may still be alive to your 
      left in the lounge there.

      Turn right and head towards the hallway, where you'll see Big Poppa, 
      the low-level thug, and also be jumped by some of his guys. Kill the
      guys and chase Big Poppa; you won't be able to catch him, so don't
      stress too much. Follow Poppa out of the house and watch as he gets
      in his car. Follow him in a pathetic little pink sports car that
      doesn't corner worth a damn...I mean, uh, the car waiting in the 
      driveway.

      The best strategy I found was to follow him until he goes out into
      the country, then run him off the road and machine gun him to death.

      REWARD: Respect earned

DD. CARL JOHNSON (CJ)

   1. Vertical Bird

      One last job for Toreno...and it's a doozy. 

      Get in the boat after the drive, and head out to where the 
      amphibious assault ship is moored. Get out of the boat and swim in.
      Again, you  can play this the stealthy way, or my way, which involved
      shooting everyone. I like my way.

      Deactivate the SAM sites, then head to the flight deck and kill the
      guards. Pick a plane, then take off. To fly normally, pull back on
      the right Analog Stick for a second to shift into straight-flight 
      mode; the camera angle will change slightly. To shift into take 
      off/land mode, press forward on the right analog stick.

      Fly towards the spy ships and be ready to get attacked by three 
      fighter jets (probably the ones left behind on the ship). Follow 
      the in-game instructions on how to target them and fire missiles. 
      In my game all three of them blew up, I think after hitting the 
      bridge. Way to fly, Maverick.

      With the enemy planes decorating the bottom of the plane, fly out to
      the spy ships, switch to hover/landing mode and blow them out of the
      water with guided missiles.
    
      Toreno doesn't want the plane, so do yourself a favor and fly to the
      Abandoned Airfield and add the plane to your collection by landing
      and then parking it in a hangar. Mmmm...free plane!

      REWARD: $50,000 and Hydra Jump Jet available at Abandoned Airfield.

   2. Home Coming

      Toreno comes through and secures the release of Sweet. I guess he
      wasn't a lying, double-crossing backstabbing SOB anyway. I take
      back all I said.

      Drive down to the police station and pick up Sweet, then drive him
      to Grove Street. Things have taken a turn for the worse, so kill the
      crack dealers to get some cash and control the drug problem, then
      kill off any Balla's to start a gang war to retake Grove Street.
      Once you've killed off the Balla's, Grove Street is yours, and 
      further turf wars become available.
      REWARD: Respect earned


EE. SEAN JOHNSON A.K.A. "SWEET", CONTINUED

   1. Beat Down On B Dup

      B-Dup is the local crack dealer magnate...figures, after what we
      saw in the opening of the game. Feels like ages ago...well, 168 in
      game days for me. Anyway.

      Drive over to B-Dups house in Glen Park. You'll have to start a
      gang war by killing some Ballas, then winning and retaking the 
      area for Grove Street. Once you have the area, clear out the 
      outside of B-Dups house, then pay him a visit.

      REWARD: Respect earned


   2. Grove 4 Life

      Sweet thinks it's time to expand your territory. Head over to 
      Idlewood and take over at least two of the highlighted Balla zones.

      If you want to, you can take over all of them, but it's not
      necessary. The fights will go down just like normal gang wars.

      Once you have at least two territories, return Sweet to the Grove.

      REWARD: $10,000 and respect earned

FF.CARL JOHNSON (CJ)

   1. Cut Throat Business

      Man, Madd Dogg is pissed at OG Loc. Time to settle this beef.

      Go to OG-Loc's interview location out in the boondocks. Loc, like
      the busta he is, will make a break for it on a hovercraft. You 
      can't catch him or kill him, so just follow him. After the chase
      is over, he'll switch to Go-Karts on the pier. Again, enjoy the
      homage to Mario Kart and simply follow him; you'll never be able
      to catch up.

      Once the go cart pursuit is over, you've completed the mission 
      and get to watch OG Loc get his just desserts.

      REWARD: Respect earned

   2. Riot

      That slimy worm Tenpenny managed to get the charges against him
      dropped, and it's triggered a massive riot in Los Santos. You
      Need to get Sweet safely back to the Grove so he can help
      protect the hood.

      Just drive Sweet there and don't blow up. It's fun and easy!

      REWARD: None

GG. SEAN JOHNSON A.K.A. "SWEET", CONTINUED

   1. Los Desperados

      Well, Sweet managed to keep the Grove fairly safe, but Cesar needs
      to retake his old territory and save it from the riots.

      Recruit two Grove Street members, then get in the car with Cesar 
      and drive to meet three of his Homies over at Unity Station 
      (where you did the low-rider competition).

      Once there, all  you have to do is follow them and kill all the
      enemy gang members you run into as you work towards Cesar’s house.
      
      You'll wind up in an alley and be attacked from both sides, so 
      stay cool and check your front and back as you work. Then head 
      out towards Cesar's house; you'll have to deal with a guy with 
      a flamethrower and, more importantly, a guy with an RPG that's 
      firing at you from the roof of a house. Kill him first, then 
      everyone else. With that done, you've secured the block for 
      Cesar and his boys.

   2. End Of The Line 

      NOTE: YOU MUST CONTROL A CERTAIN AMOUNT OF GANG TERRITORY TO 
            BEGIN THIS MISSION. SWEET WILL CALL AND TELL YOU WHEN
            YOU CONTROL ENOUGH TERRITORY IF YOU DON'T ALREADY.

      This is it. The final main storyline mission. Brace yourselves,
      stock up on guns if necessary and get some body armor, it's time.

      Drive out to the Crack Fortress that Smoke has built. It's 
      heavily guarded and protected by an unbreakable steel door.
      Kill the two guards outside, then head down the hill to the
      location where SWAT and the Ballas are having a shoot-out.

      Kill the SWAT officer closest to the truck, then drive it 
      down the street and turn left towards the crack house.
      Hit the area of the door at maximum speed and then run
      over any Ballas you find inside. Drive the truck to 
      the door to the main complex then get out and kill
      anyone still alive. Head through the door.

      You'll start on the first floor of a 4 story complex, with
      Body armor located at the top of the stairs at the start of
      each floor.
      
      There's really no secret to these fights, just use cover when
      crouched and kill everyone.

      Work your way up to the 4th floor, where you'll confront a
      heavily body armored Smoke. As a side note, I wish the body
      armor he was wearing really could stop about 100 rounds of
      5.56mm FMJ ammo from an M4, because man, that bad boy would
      sell like wildfire. 

      So, killing Smoke isn't that bad, particularly if you have
      a bunch of M4 ammo. About 2 to three clips should do it.

      Once Smoke is dead, Tenpenny makes his appearance to rip off
      Sweets drug money. What a dick. 

      Anyway, Tenpenny sets off a nice fire to keep you occupied.
      Grab the body armor, weapon and night vision goggles, and 
      head for the exit. 

      The whole building is on fire, so your path will be blocked
      by fire. First, kill all the guys downstairs shooting at you,
      then put out the fire and head down a floor. 

      Once through the doors, keep heading in the direction you 
      came from, putting out the fires and making your escape.
      In some cases, you can just run around the fire, particularly
      when it's in a wide open space. The body armor will have
      re-spawned at the top of each set of stairs, so don't forget
      to grab it.

      Once you're out of the building (again, it's standard
      gun fighting, nothing special) you'll need to chase down
      Tenpenny's fire truck and, by extension, Sweet.

      At this point, you just need to stay near the truck;
      don't ram it, don't shoot it, don't screw with it. Just
      follow it.

      After a minute or two, a cop will come out and try to stomp
      sweets hands. Get as close to the truck as you can so you 
      can catch Sweet, then get ready for a gunfight. Sweet will
      take the wheel, while you handle the shooting. Again, you've
      done this before, so just kill all the cops and cars that
      come after you. You should be able to do this with no 
      problems; kill the drivers of any motorcycles, and aim for
      the drivers of cars, and their wheels and engines. Once you
      take out all the vehicles, Tenpenny will crash...and you can
      find out the rest.
 

**************************************************************************
III. Sideline/Optional Missions


   A. Girlfriends
 
      Take girlfriends out as often as possible. Then, when
      instructed, drive her around for fun. Sometimes she'll want to 
      dance, so take her to a club.

      If you find the flowers down by the beach, equip them and press L1.
      DO NOT EQUIP THEM AND PRESS FIRE, OR YOU WILL BITCH-SLAP YOUR 
      GIRLFRIEND WITH A BOUQUET! This will negatively impact your 
      relationship.

      You can also find a dildo in the shower of the police station in Los
      Santos, and give this as a gift the same way you do with the flowers.
      I'd suggest you wait until the relationship meter is at 1/3 to 1/2.

      You can also simply kiss a girlfriend by tapping L1, though if your
      relationship isn't very far along, this may not go well.
   
   B. Valet Parking

   C. Quarry Missions

   D. Taxi Driver

   E. Firefighter

   F. Vigilante

   G. Ambulance

**************************************************************************
IV. Real Estate and Assets


 1. Los Santos 

    ASSETS

    A. The Johnson House (Ganton)

       Cost: FREE (Owned by your deceased mother)

       Income: None from the house, but this is where you pick up gang
               territory generated income.

    B. Joey's Commerce Mart (Commerce)

       Cost: Free (Complete Joey's Mart Missions)

       Income: $2,000 every 24 game hours (24 real minutes)

    C. 24/7 (2 Blocks south of Los Santos Ammunation)

       Cost: Free (Complete all 4 levels of the BMX missions)

       Income: $10,000 every 24 game hours (24 real minutes)

 2. Red County

 3. Whetstone 

 4. San Fierro

    ASSETS

    A. The Garage (Garcia)
      
       Cost: Free (You win the deed in the "Farewell, My Love" Catalina 
             mission)

    B. Zero's RC Shop

       Cost: $30,000

       Income: $5,000 every 24 game hours (24 real minutes)

    C. Hotel (Thanks to Michael Jones)

       Cost: Free (Complete Valet Missions)

       Income: $2,000 every 24 game hours (24 real minutes)

 5. Bone County

    ASSETS

    A. Verdant Meadows Airfield
       
       Cost: $80,000

       Income: $10,000 every 24 game hours, access to Jet Pack.

 6. Las Venturas

**************************************************************************
V. Secrets

   1. Spray-paint/Tags
     
      There are 100 spray-paint tags located in Los Santos; if you find 
      them all, you will be rewarded with an AK-47, Tec-9, Sawed-off 
      shotgun and Molotov cocktails that appear inside The Johnson House.

   2. Horseshoes

      There are 50 Horseshoes located in Las Venturas. Finding them all will
      increase your luck in the casinos. Additionally, a set of powerful
      weapons will be delivered to the Four Dragons Casino.

   3. Oysters

      Finding all the Oysters will raise your sex appeal. Additionally, 
      the efforts to find them all will have raised your lung capacity.


*************************************************************************
VII. Contact Information

     Contact me via e-mail at samurairas@gmail.com 

     Any tips will be edited for grammar and spelling.

     DO SPELL CHECK.

     DO NOT SEND RUDE E-MAIL. 

     DO NOT TRY TO INSTANT MESSAGE ME.

**************************************************************************

EOF