______    __        _____          ______    _____   ___  __
         /  _   | _|  |____  /     \   __   /      \  /     \ |   |/  \
        |  | |  ||_    ____||   _   | |__| |   _____||   _   ||        |
        |  | |  |  |  |     |__| |  |      |  |____  |__| |  ||   /\   |
        |  |_|  |  |  |  __   ___|  |       \____  \   ___|  ||  |  |  |
         \___   |  |  | |  | /  _   |  __   _____|  | /  _   ||  |  |  |
         ____|  |  |  |_|  ||  |_|  | |__| |        ||  |_|  ||  |  |  |
        |_______/  \______/  \______|       \______/  \______||__|  |__|
                                __
                               |  |
        _____   __  ___    ____|  | ______    ______    _____    ______
       /     \ |  |/   \  /       ||   _  \  /   _  \  /     \  /      \
      |   _   ||        ||    _   ||  |_|  ||   |_|  ||   _   ||   _____|
      |__| |  ||   /\   ||   | |  ||      / |   _____||__| |  ||  |____
        ___|  ||  |  |  ||   | |  ||   _  \ |  |  ___   ___|  | \____  \
       /  _   ||  |  |  ||   |_|  ||  | |  ||  |_|   | /  _   | _____|  |
      |  |_|  ||  |  |  ||        ||  | |  ||        ||  |_|  ||        |
       \______||__|  |__| \_______||__| |  | \______/  \______| \______/
                                        |  |__
                                        |     |
                                         \____|


O=================================O
|         GUIDE STATISTICS        |
| LAST UPDATED: May 27, 2005      |
| SIZE: 504KB                     |
| PLATFORM: Playstation 2         |
O=================================O


This FAQ is copyrighted (c) by Jarrod Garripoli. You can e-mail me at

GTASanAndreas782 (at) hotmail (dot) com

I made a new e-mail account just for this game, so my personal account doesn't
get flooded with a bunch of e-mails about San Andreas. I will only answer mails
sent to the e-mail above concerning San Andreas. With that said, any e-mails
sent to my personal account concerning San Andreas will be immediately deleted.

This guide is for private and personal use only. This document is free and
may not be used for any commercial uses. This document may not be altered
without permission from the author.


  .==========================================================================.
 /-------------------------READ THIS BEFORE E-MAILING-------------------------\
|==============================================================================|
|                                                                              |
| As far as I am concerned, the guide is now complete. The only submission     |
| e-mail. I will now accept are new glitches and easter eggs. Please put       |
| "Easter Egg" or "Glitch" in the header of the e-mail. I will also accept     |
| e-mails concerning mistakes that the readers spot and also some problems you |
| might encounter while playing. Remember that I don't respond to every        |
| problem e-mail.                                                              |
|                                                                              |
| ******I will no longer respond to any e-mails concerning the following:      |
|                                                                              |
| - Locations of various things not needed (weapons, armor, any bribes, etc)   |
| - Problems with the game that resulted from using codes (Told you not to     |
|   save)                                                                      |
| - Questions already answered in the guide                                    |
| - Any e-mail with an attachment gets the can automatically                   |
| - Any e-mail with a font that I cannot read (PLEASE USE NORMAL WRITING)      |
| - Any e-mail sent to my personal account                                     |
| - Any e-mail asking how to get past the Madd Dogg glitch                     |
| - Any e-mail concerning technical stuff (I play games, I don't work on them) |
| - Any e-mail asking to use my guide, answer is ALWAYS NO                     |
| - Any e-mail about the gym glitch                                            |
| - Any e-mail concerning any of the myths                                     |
| - Any e-mail that has a strategy for a mission that has a lot already or     |
|   don't need them                                                            |
|                                                                              |
'=============================================================================='


GameFAQs (www.gamefaqs.com) is the only site allowed to use this document,
meaning no other websites are allowed to use this:

THIS MEANS WWW.CHEATCC.COM is NOT ALLOWED to USE or POST this document on their
website.


            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                    TABLE OF CONTENTS                  |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

*****NOTE*****
Use Control + F to quickly find a section using the codes to the right.
*****NOTE*****


     I. Introduction
    II. Basic Training
   III. Main Story Walkthrough
        A. Los Santos.........................A100
           1. Sweet's Missions - Part 1.......LS100
           2. Big Smoke's Missions............LS101
           3. Ryder's Missions................LS102
           4. OG Loc's Missions...............LS103
           5. C.R.A.S.H.......................LS104
           6. Sweet's Missions - Part 2.......LS105
        B. The Badlands.......................A101
           1. Catalina's Missions - Part 1....BAD100
           2. Catalina's Missions - Part 2....BAD101
        C. San Fierro.........................A102
           1. Syndicate Missions..............SF100
           2. Woozie..........................SF101
        D. The Desert.........................A103
           1. Mysterious Man's Missions.......DES100
           2. Airport Missions................DES101
        E. Las Venturas.......................A104
           1. Casino Missions.................LV100
        F. The Finale.........................A105
           1. Mansion Missions................FIN100
           2. Sweet's Missions - Part 3.......FIN101
           3. Riot Missions...................FIN102
    IV. Non-Storyline Missions
        A. Zero's Missions....................AN100
        B. Back to School.....................AN101
        C. Stealing Cars Missions.............AN102
        D. The Heist Missions.................AN103
     V. Weapons...............................B100
    VI. Vehicles..............................C100
   VII. Gang Tags.............................D100
  VIII. Photo Ops.............................E100
    IX. Horseshoes............................F100
     X. Oysters...............................G100
    XI. Unique Stunt Jumps....................H100
   XII. Imports/Exports.......................I100
  XIII. Required Challenges
        A. BMX Challenge......................J100
        B. Chiliad Challenge..................J101
        C. Courier............................J102
        D. NRG-500 Challenge..................J103
        E. Ammu-Nation Challenge..............J104
        F. Valet Parking......................J105
        G. Trucking Missions..................J106
   XIV. Quarry Missions.......................K100
    XV. Race Tournaments......................L100
   XVI. Schools
        A. Driving School.....................M100
        B. Pilot School.......................M101
        C. Bike School........................M102
        D. Boat School........................M103
  XVII. Stadium Events........................N100
 XVIII. Vehicle Missions......................O100
   XIX. Stores/Businesses
        A. Fast Food Restaurants..............P100
        B. Tattoo Parlors.....................P101
        C. Barber Shops.......................P102
        D. Clothing Stores....................P103
    XX. Mod Garages...........................Q100
   XXI. Girlfriends...........................GF100
  XXII. Other Stuff...........................R100
        A. 2-Player Missions
        B. Arcade Games & Basketball
        C. Beefy Baron
        D. Dancing
        E. Gambling
        F. Triathlon Races
        G. Gyms
 XXIII. Cheat Codes...........................S100
  XXIV. Secrets/Easter Eggs...................T100
   XXV. Glitches..............................U100
  XXVI. 100% Checklist........................V100
 XXVII. Updates...............................W100
XXVIII. Frequently Asked Questions
  XXIX. Acknowledgements




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                     I. INTRODUCTION                   |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This is my biggest endeavor in my FAQ writing, so bear that in mind when
reading this FAQ. With that said, this game is HUGE. I like to call it Vice City
on crack, considering all of the things that are possible in the game. It's
almost like a living and breathing world, in a sense. I will admit I started
playing the GTA series with GTA3, so I may be unaware on some statements I
make.

I do have a bit of a life outside of this game, so stick with me. I have other
obligations that are very important, like work and school. I promise to finish
the guide, with the exception of stuff sent to me, within another week or two.

Carl Johnson (now known as CJ) escaped a crazy life in Los Santos 5 years ago
and moved to Liberty City when his brother met an untimely end. His mother's
recent murder has brought him back to Los Santos and back into the crazy life
he once thought he left.

*****NOTE*****
There will be SPOILERS in this guide, so read ahead at your own risk and don't
get mad at me if you spoil the game for yourself.
*****NOTE*****




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                   II. BASIC TRAINING                  |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

This section will contain some of the basics to the game, including the new
elements added to this latest installment, as well as some changes to the
already existing content.


 .-----------------.
(  100% COMPLETION  )
.==============================================================================.
| This is here to tell you what to do to achieve 100% completion in San        |
| Andreas.                                                                     |
|                                                                              |
| - Finish all storyline missions                                              |
| - Finish all non-storyline missions                                          |
| - Getting all 100 Gang Tags, 50 Horseshoes, 50 Photo Ops and 50 Oysters      |
| - Buying all properties in the game                                          |
| - Acquiring assets for all properties                                        |
| - BMX Challenge, Chiliad Challenge, Courier Challenges (not Smoke),          |
|   Exports/Imports, Freight Train, NRG-500 Challenge, Quarry Missions, Race   |
|   Tournaments, Schools, Stadium Events, Vehicle Missions, Valet Odd Job,     |
|   Ammu-Nation Challenge                                                      |
| - Need to defeat all 3 gym trainers to learn the moves                       |
|                                                                              |
| That means Unique Jumps, Girlfriends and any other odd jobs not listed above |
| aren't required to get 100%. The "courier missions" available at the         |
| beginning of Badlands also aren't required. Burglary missions are also not   |
| required for 100%.                                                           |
|                                                                              |
| What do you get for 100%? A Hydra spawns on top of Sweet's house and a Rhino |
| spawns underneath the overpass near your house. You also get $1,000,000 and  |
| an increase to stats. That's not all though, since you also get infinite     |
| ammo.                                                                        |
'=============================================================================='

 .--------------------------------------.
(  UPGRADEABLE WEAPONS-SKILLS-TARGETING  )
.==============================================================================.
| Another new addition is the ability to increase skills in weapons you use.   |
| There is now an auto-targeting feature, as well as a manual one. This makes  |
| hitting something a lot easier. Not every weapon has an auto-target feature, |
| but a lot do. You can also increase your skill with driving, biking, flying  |
| and boating. Improve all your vehicular skills to become an unstoppable      |
| force. View my Weapons section to learn more about the benefits of improving |
| your skill.                                                                  |
'=============================================================================='

 .-------------.
(  OTHER STATS  )
.==============================================================================.
| Other than increasing skills and respect (look below), there are a few other |
| stats that CJ can increase.                                                  |
|                                                                              |
| MUSCLE.....Work out at the gym by lifting weights to increase this stat. If  |
|            you have 0% fat, then you'll burn muscle instead, so make sure to |
|            keep up with this. Other than girlfriends, there is no penalty    |
|            for maxing this stat.                                             |
|                                                                              |
| STAMINA....This stat affects how long you can sprint, cycle and swim. This   |
|            stat does not decrease, so make sure to max it by riding bicycles |
|            or at the gym with the treadmill/exercise bike.                   |
|                                                                              |
| FAT........Eating food other than salad will increase this stat. If you get  |
|            too fat, then your character will be affected by it in such       |
|            aspects as running. It's good to have a low percentage of fat, so |
|            you don't burn muscle and have to make repeated trips to the gym. |
|                                                                              |
| LUNG CAP...This stat affects how long you can stay underwater. Dive          |
|            underwater with the Circle button and swim under to increase this |
|            stat.                                                             |
'=============================================================================='

 .----------.
(  SWIMMING  )
.==============================================================================.
| New to the game is the ability to swim. No longer is water a total hazard    |
| for the player. In fact, with the new ability to swim comes a new collection |
| item that revolves around it, oysters. Even if your car lands in the water,  |
| you can bail out and swim to safety.                                         |
'=============================================================================='

 .------------------.
(  RESPECT/MISSIONS  )
.==============================================================================.
| You'll notice that there is a system implemented into the game called        |
| Respect. With high respect, you'll be able to recruit gang members among     |
| various other things. Missions will yield respect and/or money, and          |
| sometimes missions don't even give anything at all. Recruit gang members by  |
| targeting them with R1 and then press up on the D-Pad.                       |
'=============================================================================='

 .---------------.
(  CUSTOMIZATION  )
.==============================================================================.
| CJ is now a lot more customizable than in the previous games. You can get    |
| tattoos, a haircut and buy specific pieces of clothing. Raise your sex       |
| appeal by changing your look. You can also raise your sex appeal by driving  |
| fast cars.                                                                   |
'=============================================================================='

 .--------------.
(  SIZE OF GAME  )
.==============================================================================.
| Another thing you'll notice when you start the game is the size of it. The   |
| game has A LOT of things to do, from such things as playing video games to   |
| even playing pool. This game kind of acts like life, only without the mass   |
| killing and maiming on a daily basis.                                        |
'=============================================================================='

 .------.
(  COPS  )
.==============================================================================.
| The police in San Andreas seem a little more aggressive than usual. You can  |
| find them hunting down criminals other than yourself. That's not to say that |
| they won't go after you. Each star will denote the new stuff. You can only   |
| get 4 stars on Los Santos, 5 on San Fierro and the full 6 on Las Venturas.   |
| The Wanted Level only appears when you get in trouble.                       |
|                                                                              |
| 1 Star....Cops chase after you on foot. Will try to pull you out/off of      |
|           vehicles. Police bikes will chase you and possibly shoot at you    |
|           while on the bikes.                                                |
| 2 Stars...Cop cars now chase after you. Cops will always shoot at you when   |
|           on foot or on bikes.                                               |
| 3 Stars...Police chopper now joins in the action.                            |
| 4 Stars...SWAT members drop down from choppers. SWAT members with Micro-SMGs |
|           come in Enforcers.                                                 |
| 5 Stars...The FBI now pursue you in their Ranchers and they sport MP5s.      |
| 6 Stars...The ultimate in police pursuit! The military joins in the fray,    |
|           with tanks and Flatbeds. They all sport M4s.                       |
|                                                                              |
| You can remove stars from your Wanted Level by finding a police bribe, going |
| to a Pay-n-Spray, completing a mission, saving your game, dying, getting     |
| busted or by changing clothes. Dying or getting busted are the least wanted  |
| choices.                                                                     |
|                                                                              |
| If you go to a Pay-N-Spray or change clothes, then the stars will flash. If  |
| you commit a crime while the stars are flashing, then all of those stars     |
| will be reacquired. If you don't do anything, then they will eventually go   |
| away.                                                                        |
'=============================================================================='

 .---------------------.
(  SAFEHOUSES & SAVING  )
.==============================================================================.
| As with Vice City, you can buy property that can act as safehouses. Not all  |
| of them will have garages that can store your cars, but each one will have   |
| at least a save point.                                                       |
|                                                                              |
| Remember to save often. Nothing is worse than doing a tough mission and then |
| having the power go out or something. I'm quite fond of a little trick that  |
| some people call cheap. If you have a lot of weapons that you don't feel     |
| like recollecting/rebuying after you die, you can reload the game. This will |
| put you back to the point that you saved last.                               |
'=============================================================================='

 .-------------------------------.
(  ROCK*'S DIFFICULTY ADJUSTMENT  ) [thanks to Colet and Vegetoacs]
.==============================================================================.
| Rock* seems to have implemented a new way to get past those very tough       |
| missions. If you keep failing during a mission, then some things could       |
| become easier for that particular mission. There is also a way to skip some  |
| parts that can be rather long. For instance, you have to drive from one side |
| of the city to the other to get to a building that must be infiltrated, but  |
| you die in the building. When you replay the mission, you might get to skip  |
| that drive by pressing right on the D-Pad when prompted to do so. Sometimes, |
| it skips the parts for you.                                                  |
'=============================================================================='

 .-----------.
(  GANG WARS  )
.==============================================================================.
| After a certain mission in the game, you'll be able to take over other       |
| gangs' territories. You will have to initiate a gang war by killing 3-4 gang |
| members in that territory. Once that happens, the area will begin flashing   |
| red, which means it's under attack. Once that happens, you will have to take |
| out 3 waves of that gang before the area will become yours. Gang Wars will   |
| take a back burner once you get to The Badlands, but will open up again at   |
| the end of the game.                                                         |
|                                                                              |
| I usually find a safe spot where gang members can only enter in from one     |
| way. I will pick them off one by one from this spot until I get the area.    |
| You could also gain some high ground and use grenades or other projectiles   |
| to take them out. Once they're gone, the area is yours and is subjected to   |
| attack by other gangs. When your territory is under attack, simply head to   |
| it and take out the gang members marked on your radar to successfully        |
| protect it.                                                                  |
'=============================================================================='




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|              III. MAIN-STORY WALKTHROUGH              |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

-----NOTE-----
Here is the main walkthrough for the game. The guide will split all missions
into sections, by who gives you the mission. Note that you may have more than
one mission available from more than one person at any given time, so you do not
have to follow the guide mission by mission. ALL STUFF THAT YOU DO IN BETWEEN
THE MISSIONS WILL BE PUT INTO BOXES.
-----NOTE-----


                                 /============\
                                (  LOS SANTOS  ) (A100)
                                 \============/

As CJ makes his way from the airport, the cab he is in is stopped by some police
officers. You'll meet 3 corrupt officers known as Frank Tenpenny, Eddie
Pulaski and Hernandez. They link you to a recent killing of a cop and escort him
into Ballas territory (rival gang to CJ's Grove Street Families). They dump you
in an alley with nothing but $350 in your pocket and no weapons.


                                /===============\
                               (  THE BEGINNING  )
                                \===============/

Approach the BMX bike with the marker and jump on it with the Triangle button.
Follow the roads leading to the "CJ" marker on the map. When you reach your
destination, you find yourself in the old neighborhood. Enter the red marker to
begin the first true mission.


 .===========.
(  BIG SMOKE  )
 '==========='

CJ picks up a picture and starts reminiscing. Big Smoke comes in, with a bat,
and thinks that CJ is a burglar. CJ reminds Smoke and they start talking. Smoke
says they will visit the gravesite, where CJ's brother and sister are.

When you get to the gravesite, you're greeted with a hug from your sister,
Kendl. It doesn't take long though for some family problems to take over and
some arguing ensues. Kendl leaves to go see her boyfriend Cesar, whom Sweet
doesn't like.

As it looks like you're about to leave, some Ballas drive by and start shooting
at you, with them blowing up Smoke's car. You'll have to hop on a bike and keep
close to Sweet. Sweet is represented by a blue marker on your map and you can
see a blue triangle above his head when you're close enough. A Ballas car will
be following you, trying to shoot at you in the process. If you're getting hit,
brake and then try to get past the car. Eventually, you'll stop in a clearing
and Sweet will split from you to draw away the Ballas. After this, you'll have
to follow Ryder now back to the cul-de-sac where your house is. Mission done
and some respect earned.


.------------------------------------------------------------------------------.
| Completing Big Smoke will open up the BMX Challenge.                         |
|                                                                              |
| Go inside your house to continue and save once you're inside by stepping     |
| onto the disk in the kitchen. After you're done inside, go back outside,     |
| walk a bit and your cell phone will ring. Ryder will explain a bit of the    |
| situation right now in the neighborhood. Once the conversation is done, step |
| inside the red marker nearby to start the next mission. It is in front of    |
| Ryder's house.                                                               |
'------------------------------------------------------------------------------'

 .=======.
(  RYDER  )
 '======='

Get inside Ryder's car and head towards the yellow marker on the map. Once
there, get out of the car and enter the barber shop. Step in the marker inside
and you'll get a list of haircuts. Pick anyone you want and go back outside.
Ryder will comment on the haircut and will tell you to enter the pizza shop
across the street to get some food. Enter the building, walk to the counter and
order some food. After you eat it, Ryder will walk up to the counter and hold
up the place. The clerk behind the counter will pull out a shotgun and begin
firing at you. Once outside, get into Ryder's car and drive him to his house.
He tells you to go and see Sweet next. Mission done and respect earned.


                              /==================\
                             (  SWEET'S MISSIONS  ) (LS100)
                              \==================/

 .=================.
(  TAGGING UP TURF  )
 '================='

You'll see Sweet and Smoke playing some basketball, then Sweet will tell you to
go spraypaint your gang sign in some areas. Sweet will accompany you on this
mission. Drive to the marker in Idlewood and get out of the car. Sweet will tell
you how to spraypaint (Hold R1 to lock on, then press Circle or L1 to spray).
You have to keep doing it until you spray your whole logo (you'll get a
confirmation that it is done). After Sweet tags the first one, you'll have to
tag two more in this area. One is on the blue house directly across the street
and the other is the alley behind the first row of houses. Once you get both of
them, get back into the car and drive to the next area in East Los Santos.

Tag the first sign, then go towards the next blip where you'll find two rival
gang members standing in front of the next one. Target them and spray to
temporarily blind them so you can get the next tag. Head towards the red marker
and press Square to hop the fence. Hop the next fence, turn left and hop onto
the roof of the building to find the next tag. Once you get this last one, Sweet
will pull up, so get inside the car and head back to his house. Mission done and
$200 and respect earned.


.------------------------------------------------------------------------------.
| Completing Tagging Up Turf opens the tagging odd jobs.                       |
|                                                                              |
| You'll get a cell phone and you'll find out it's Officer Hernandez from the  |
| beginning of the game. He tells you that you should take notice not to leave |
| the city anytime soon.                                                       |
'------------------------------------------------------------------------------'


 .=================.
( CLEANING THE HOOD )
 '================='

Drive to the blip to B Dup's house. You'll get a cutscene between B Dup and CJ
and you find out that B Dup and Big Bear aren't the friends they once were.
Once outside, get into a car and drive to the next blip on the radar. Once
there, you'll get out of the car and find a dealer with one of your gang
members. Beat the crap out of him and Ryder mentions that he recognizes him and
also knows where his place is. Pick up the baseball bat before getting into
the car.

Once inside the car, head across the tracks and into the red marker. Get out of
the car and go inside the crack den. Once inside, you'll have to take out 3
Ballas. Take care of the twins (Ryder will take one out), then go after the one
in black. Use R1 to target them, then go outside once all three are done.
Drive back to Sweet's house and go into the red marker to finish the mission
and earn some more respect.


 .============.
(  DRIVE-THRU  )
 '============'

Smoke mentions he is hungry and suggests going to Cluckin' Bell. Get in the car
and go to the blip on the radar. You'll automatically go through the drive-thru
(the amount of food Smoke orders is hilarious). As you and your friends start
eating, a Ballas car drives by and will start to head towards your area. You
will have to keep close to the car so your friends can shoot and destroy the
Ballas. If you have found a submachine gun, then you can quicken this section;
otherwise, just stick to the side of the Ballas' car. Get out of range of the
explosion, then run down any Ballas that try to escape from the car (Feel free
to get out of the car and pick up the Uzis the Ballas drop; this will make a
mission a bit later easier). All this while, Smoke will be eating the food while
Ryder and Sweet will be firing at the Ballas. Once they're dead, drive back to
the cul-de-sac to drop off Ryder and Sweet. After you do that, you'll have to
drive Smoke back to his house. Once you get to his house, the mission will end
and you'll have an extra $200 and some more respect.


.------------------------------------------------------------------------------.
| When you get out of the car, your cell phone will ring and Sweet will        |
| mention that you need to pack on a few muscles. Feel free to go to the gym   |
| to work out some. Refer to Various Challenges part of the guide for          |
| information about the gyms. Once you're done at the gym, go to get the next  |
| Sweet mission.                                                               |
'------------------------------------------------------------------------------'


 .================.
(  NINES AND AK'S  )
 '================'

You'll need to equip yourself with some weapons and end up deciding to go to
Emmet's house. Drive yourself and Smoke to Emmet's house marked on the radar.
Emmet seems to be a crazy old man, but he has some guns for you nonetheless.
Once you pick out a 9mm, you go through a little training. Follow the tips as
they give them to you. You'll go aiming, switching targets, crouching to improve
accuracy and then manual aiming.

Once you are done with training, you'll have to drive Smoke back home. Once you
do that, you'll get a cell phone call from Sweet and he'll tell you to go get
some green clothes from Binco's clothing store. Pull into the marker on the
radar and go inside the store. Step into the marker to go inside the changing
room. Remember that you need something green, but feel free to buy anything you
can afford right now. Once you get some green, mission done and some more
respect earned.


.------------------------------------------------------------------------------.
| You'll open up Big Smoke's (BS) missions after Nines and AK's. I will        |
| contine on with Sweet's missions for the sake of this guide.                 |
'------------------------------------------------------------------------------'


 .==========.
(  DRIVE-BY  )
 '=========='

Ryder is complaining abouot your driving, but Sweet mentions that he needs his
shooting skills for this next mission. You'll be driving through Ballas country
while your boys take out some of them with their guns. You'll need to watch the
meter on the screen monitoring your car's health. If it becomes empty, you and
your crew are dead and the mission is failed. Head to the red marker on the
radar. First is 4 Ballas standing around a car just around the corner from the
first red marker. Once you take these out, head to the next blip on the radar
for some more Ballas. There are another four at this location, then another 4
at the next location. The next four are located under a small bridge, so take
them out.

Once you take out the last four under the bridge, you'll get a 2-star wanted
level. You'll need to drive to a Pay-n-Spray nearby and go inside to get rid of
the cops. Once the cops are off of you, you'll need to drive your friends back
home. Park in the red marker and the mission is accomplished. $500 and some
respect.


.------------------------------------------------------------------------------.
| You'll open Ryder's (R) missions after Drive-By. There are two missions left |
| for Sweet, so I'll cover those two before moving on. I suggest going to      |
| Emmet's before the next mission if you need any weapons.                     |
'------------------------------------------------------------------------------'


 .==============.
(  SWEET'S GIRL  )
 '=============='

CJ finds no one is home and goes back outside, which is when you'll receive a
call from Sweet. He seems to be pinned down at his girlfriend's home by the
Seville gang. He needs your help. Quickly make your way to the marker on your
radar while keeping an eye on Sweet's health. You'll find a few Seville gang
members outside the apartment. Use the low walls and anything other obstacles
to take them out. Once you're done, you'll get another call from Sweet and he
says he'll meet you outside. You need to go and find a 4-door vehicle and park
in the red marker (any four-door vehicle will do). Once they get in the vehicle,
you'll need to make your way back to Sweet's house while avoiding the Seville
cars trying to take you out. Once you get back to Sweet's house, mission is done
and respect earned.

*******************************
paul_makin has informed me that the taxi won't work when picking up Sweet and
his girlfriend.
*******************************


 .=================.
(  CESAR VIALPANDO  )
 '================='

You see some more family arguments going on and you'll have to follow your
sister to her boyfriend's place. Simply get to the yellow blip on the radar and
enter the red marker. The person owed your brother from way back and puts in
hydraulics on a car for free. Feel free to enter the mod garage to check it out,
but the low cash you have might make you want to wait (you don't need any
modifications to finish the mission).

From the garage, head towards the lowrider meeting by following the yellow blip
on the radar. Drive into the red marker in the parking lot to begin the lowrider
competition. You'll need at least $50 for the first wager in the competition.
This is a pretty easy mission, so wager how much you want to. You'll need to
press the right analog stick in the direction indicated as it passes through
the circle. The mission is a success when you outscore your opponent and your
reward is double the amount of whatever you wagered. Kendl is ecstatic at your
victory and introduces you to Cesar, her boyfriend. Cesar's friends don't like
you and the introduction doesn't go well because of this. However, Cesar
mentions that he loves your sister and also compliments on your lowrider.


.------------------------------------------------------------------------------.
| Shortly after you will receive a phone call from Cesar and he'll offer you a |
| job. You need a lowrider to trigger this mission, so use the one you had     |
| before. If you don't have it anymore, simply steal one of the ones on        |
| Cesar's street. Cesar's mission is marked with a "CV" on the map.            |
'------------------------------------------------------------------------------'


 .========================.
(  HIGH STAKES, LOW-RIDER  )
 '========================'
Cesar mentions something about a lowrider race (hence why you needed one to
start the mission). You'll have to first follow Cesar to the race's starting
point. Once you get to the starting grid, the race will start. You'll need to
drive through checkpoints as you make your way to the pier in Santa Maria
Beach. Each checkpoint has an arrow that will point you in the direction of the
next one and the checkpoints show up as red blips on your radar. You start out
in last place and you must finish in 1st place in order to pass the mission.
Be careful on the turns and try to avoid obstacles at high speeds with the
lowrider, since you tend to lose control at higher speeds. If you finish in
1st place, you get $1000 for your reward.

***********************
Intimid8ter suggests that if you're having trouble with this mission, drive
around for a while to build up your driving skill. You also could try and find
a Voodoo, which handles much better than the Savanna.
***********************
Jeremy Garcia wrote to me that if you need extra help on the race, simply steal
a lowrider before the race and equip it with nitros. Follow the first place
guy until the last straightaway, then hit the nitro to win the race.
***********************



                            /======================\
                           (  BIG SMOKE'S MISSIONS  ) (LS101)
                            \======================/

 .========.
(  OG LOC  )
 '========'

One of your friends is being release from prison today, so you tag along with
Sweet and Smoke to go pick him up. Follow your map to the yellow blip and pick
up OG Loc from the police station. Jeffrey needs to kill some Brazilian guy
named Freddy for dissing him. Make your way to the next yellow blip on your
radar to get to Freddy's house. Go up the steps and onto the red marker to ring
the doorbell. Freddy will try to escape on a motorbike, but CJ and Jeff give
chase with the second one. The chase is a wild one and you must stay on Fred's
tail the whole time while Jeff takes shots at him from the back of the bike.
You can't kill him until he stops, so just concentrate on the chase.

Eventually he will stop and that will be your chance to kill him. Once you do,
Jeffrey asks you to take him to a Burger Shot. Just follow the yellow blip
on your radar until you get to the restaurant. Go to the back and drop off
Jeffrey. Mission done and respect earned.


.------------------------------------------------------------------------------.
| Completing the OG Loc mission will open up a set of missions for OG Loc,     |
| designated by "OG" on the radar.                                             |
'------------------------------------------------------------------------------'


 .=============.
(  RUNNING DOG  )
 '============='

You'll see Tenpenny and Pulaski exit Smoke's house and Smoke is a bit agitated
since they keep bothering him. Smoke mentions that his cousin is coming in from
Mexico and he wants you to come with him. Get into Smoke's car and drive to the
yellow blip on your radar. Smoke mentions his "cousin Mary" is inside and you
realize he is talking about marijuana. After a short and insulting conversation
with two Mexicans, they start walking away and Smoke sneaks behind them and
smacks one in the head with a bat. The other one starts running off and it's
your job to run him down and kill. He will appear as a red blip on the radar.
Use your Super Sprint (tap X) to catch up to him and kill him. Mission done and
respect earned.


 .==========================.
(  WRONG SIDE OF THE TRACKS  )
 '=========================='

Smoke wants you to take a ride with him, to a lead that might put you guys
"deep in the game." Get to the red marker inside the parking lot from "Cesar
Vialpando mission." You'll see the Vagos and the Mexicans having their meeting
on a rooftop nearby, but they'll also take notice of you and the Vagos will jump
onto the top of a train heading north.

You need to jump on the bike with Smoke and give chase. I suggest staying just
to the right of the train tracks so Smoke can get a good shot at the Vagos
on top of the train. He needs to shoot and kill all 4 on top. A bit down track
will be a stalled car and the train will plow through it, so be sure to avoid
the wreckage. Just before the first tunnel will be a short train coming in your
direction, so avoid it and continue pursuit. When Smoke suggests taking the
high road, do so and follow the path. Keep your pursuit of the train and Smoke
will eventually take down all 4 Vagos. Once the fourth is killed, Smoke suggests
getting the hell out of there and wants you to take him back to his house.
Once you get him back to his house, mission is completed and some respect is
earned.


.------------------------------------------------------------------------------.
| Just Business is the last mission for Big Smoke.                             |
'------------------------------------------------------------------------------'


 .===============.
(  JUST BUSINESS  )
 '==============='

Head Downtown to the blip on the radar. Smoke heads inside the building and asks
you to come in with guns blazing if he hears anything out of the ordinary.
Something bad happens and CJ enters the building. The pistol works fine in this
scenario, so stick with that and autotarget the enemies and shoot them one by
one. After all of them are dead, run around to pick up the money and MP5s left
on the ground. There is also body armor behind the one wall opposite the
entrance you came in. When you're done in here, head towards Smoke and you'll go
outside to some more shooting action. Once they're dead, you'll both hop onto
a bike and Smoke will be controlling it.

This next part will have you firing like mad on motorcycles and cars that are
chasing you. Don't worry about ammo since you'll have an infinite amount for
this part. Also, don't worry about the big truck that chases you; there's no way
for you to stop it, so just concentrate on the motorcycles and cars. You'll come
upon a 3-car roadblock, so blast the middle one until it explodes and the other
two will follow. Smoke knows a way out of this mess by going through the flood
control trench. Continue taking out the baddies until Smoke uses the truck as a
ramp to get over the next roadblock. He points out that you need to blast the
sewer cover on the right side in order to continue, so do so and Smoke goes
through it. Blast the few tailing motorcycles, using the explosive barrels if
you desire. Once you're through the tunnel, you and Smoke go separate ways for
now. Mission done and respect earned.



                              /==================\
                             (  RYDER'S MISSIONS  ) (LS102)
                              \==================/

.------------------------------------------------------------------------------.
| This first mission is a night one, with the mission only triggering between  |
| 12:00 and 20:00.                                                             |
'------------------------------------------------------------------------------'

 .===============.
(  HOME INVASION  )
 '==============='

You'll get your first taste of breaking into houses in this mission. Drive to
the blip on the radar and park on the red marker. Ryder wants to just bust in,
but CJ suggests some stealth. You have 8 minutes to drive to the house and steal
at least 3 crates of guns. Enter the house and pick up the crate just to the
right of the cannon in the room you first enter. Go back outside and put the
crate into the truck. Two other easy crates are in the hall upstairs, one at
the top of the steps and the other at the end of the first hallway. There's one
inside the guy's bedroom and one in a room with the entrance on the bottom
floor. When you feel you're finished, hop back into the truck (CJ and Ryder
automatically enter it when the timer reaches zero) and head towards the lockup.
Park the truck on the red marker inside the lockup and this mission is done and
some respect is earned.


.------------------------------------------------------------------------------.
| This next mission is only available from 20:00 to 6:00.                      |
'------------------------------------------------------------------------------'


 .==========.
(  CATALYST  )
 '=========='

Head to the blip on the radar and you'll find out that the Vagos got to the
train first. Take out the 3 Vagos soldiers and then another cutscene will occur
with Ballas arriving. Take out the 4 Ballas members as quickly as possible.
Once all 4 are dead, hop onto the back of the train for the next segment.

Ryder will be driving his truck behind the train and you will have 90 seconds
to throw 10 boxes to Ryder. Hold the L1 button to power up, then release it to
throw a box towards Ryder. Experiment a bit to find the right amount of power
to get Ryder. When you get the last and 10th box, you hop off the train and onto
Ryder's vehicle. You now have a 3-star wanted level. Head towards the nearest
Pay-n-Spray (blip on radar) and get the cops off of you. Once you do that, head
back to Ryder's house to finish the mission. You get some respect.


.------------------------------------------------------------------------------.
| Robbing Uncle Sam is the last mission for Ryder.                             |
'------------------------------------------------------------------------------'


 .===================.
(  ROBBING UNCLE SAM  )
 '==================='

Drive to the yellow blip on the radar by crossing the bridge nearby and park
in the red marker. Start by taking out the first guard in front of the switch
on the other side of the gate, then climb over the wall and shoot the switch
to open the gate. Ryder will ride up to the warehouse entrance, so take out the
guard nearby, then open the warehouse by shooting the switch. There are two more
guards inside to be killed, then it will be time to load up the boxes to the
truck using the forklift.

You need 6 boxes to finish this mission and there are four inside. The Right
analog stick controls the fork and you have to load each box into the van.
After each box has been loaded, a guard or two will appear outside, so get off
the fork and shoot them. If Ryder dies, you fail the mission so take your time
in loading the boxes and protecting Ryder. Once all four inside are loaded onto
the van, there are two crates just to the right of the warehouse outside.

Once all 6 crates are loaded, hop back into the van and head towards the blip
on the radar. Of course, the National Guardsmen don't give up so easily and
chase you with two Patriots. CJ mentions that you are too heavy and Ryder
says to sound the horn when you want him to drop a box from the back. You might
want to wait until a Patriot is right on your tail to sound the horn, but
getting a clear shot at the vehicles isn't too easy. Once you get to the lockup,
park in the red marker. You get respect for the reward.

********************
Brian Peg. says that you can jump over the wall and prepare everything
before you open the front gate for Ryder. You can prepare all 6 boxes before
opening the gate and without having to worry about any additional guards.
********************
Bizdaddy says that you can put two crates into the truck at one time, by
stacking them diagonally on the forklift.
********************


                             /===================\
                            (  OG LOC'S MISSIONS  ) (LS103)
                             \===================/

.------------------------------------------------------------------------------.
|  You need to get the first mission between 22:00 and 6:00.                   |
'------------------------------------------------------------------------------'

 .================.
(  LIFE'S A BEACH  )
 '================'

Head to Verona Beach to find the beach party. When you get to the party, talk
to the DJ and reply positively by pressing right on the D-Pad. You need to dance
a bit to impress the DJ enough to gain access to the van. This challenge is
similar to the one with the lowrider where you had to time button presses in the
circle at the bottom of the screen. You need a score of 4000 at least to gain
access, so pay attention to the buttons at the bottom of the screen.

Once you get a score of 4000, follow the DJ into the sound van and then hijack
it. Once you get in the van, step on the gas and get away. The DJ will fall out
and the people at the party will start firing. A car will chase you as you drive
to the yellow blip on the radar. The mission ends when you drive into the red
marker at the garage. You earn some more respect.


 .====================.
(  MADD DOGG'S RHYMES  )
 '===================='

This mission introduces you to some stealth elements. Head towards the blip
on the radar to Madd Dogg's house. The main door you need is around the back
of the mansion. Go through the door. Sneak behind the first guard, target him,
then press Circle to perform a stealth kill. Go into the next room and do the
same thing to the patrolling guard. A guard can't see you when you are in dark
areas (when your blip on the radar becomes dark).

Go into the next area and you'll see another guard coming. Find a suitable place
to hide, which is the first room on the left in the darkness. Wait until he
passes and is facing the doorway before going out for the stealth kill. Veer
left into the next hallway and you'll be told to crouch past the next guard at
the bar and sneak past the next guard at the TV (you can kill the guard at the
TV if you want). Continue to the dark room with armor inside, then go out the
other door and stealth kill the last guard. Grab the rhyme book in the next
room and then head out of the mansion. Backtrack out of the mansion, killing
and stealing any silenced pistols if you want. Once you are out of the mansion,
bring the rhyme book to OG to complete the mission. Respect earned.


.------------------------------------------------------------------------------.
| A bit after finishing the mission, you'll receive a phone call from Officer  |
| Tenpenny. This will open up a new set of missions (C.R.A.S.H.), marked with  |
| a "C" on the radar.                                                          |
'------------------------------------------------------------------------------'


 .===================.
(  MANAGEMENT ISSUES  )
 '==================='

Loc wants you to take out Madd Dogg's manager. Start heading towards the red
blip on the radar and you'll receive a call from Loc stating that the chauffeur
has already left the Burger Shot. You'll need to do a bit of damage to the
vehicle to lure the guard out. Do a drive-by (not much), lure the guard out,
kill him and take control of the vehicle. If the vehicle is damaged, you'll
have to get it repaired before heading to the next destination. Luckily, there's
a Pay-n-Spray nearby should this happen.

Once you have the vehicle, drive it to the next blip on the radar. When you get
to the location, you'll have to park in between the other cars and facing in the
same direction. After you do that, it's time to pick up the manager from the
awards show. Follow the other cars, making sure to keep in the middle. Once you
pick up the manager, it'll be time to take the "scenic route" according to CJ.
The two other cars will give chase as you make your way to the pier. Drive down
the pier and bail out of the car (Triangle) before you reach the end. Mission
done and respect earned.

******************
John Jackson says that you can just park in front of the initial vehicle and
steal his car like any other one.
******************


.------------------------------------------------------------------------------.
| When you trigger the next mission, Loc tells you to go and get a new haircut |
| and some new clothes for the party he'll be throwing. The actual mission     |
| doesn't start until you step in the red marker near your Mom's house. The    |
| party is between 20:00 and 6:00, so you can start the next mission between   |
| those times. House Party is the last mission for OG Loc.                     |
'------------------------------------------------------------------------------'

 .=============.
(  HOUSE PARTY  )
 '============='

View the cutscenes and you'll eventually be outside with your friends. One of
the Grove Street boys comes and tells you that a bunch of Ballas are coming to
the neighborhood. Sweet shouts some orders for some preparations before the
Ballas arrive.

There will be 3 waves of Ballas. The first wave comes from directly in front
of you and consists of around 8 Ballas. Use the cars as cover while killing
the Ballas. The second wave consists of 4 Ballas, who are on the bridge above
firing down on you. Simply auto-target them and kill them before they can do
any damage. The third, and final, wave consists of 12 Ballas who come from the
alleyways and from behind the houses. This is probably the hardest part of the
mission. Concentrate on one pack of Ballas before moving onto another pack.
The Ballas will come from the north, east and south sides of the cul-de-sac, so
keep an eye out and watch your back. The mission is complete when all Ballas
are dead. Respect earned.


                            /=====================\
                           (  C.R.A.S.H. MISSIONS  ) (LS104)
                            \=====================/

 .================.
(  BURNING DESIRE  )
 '================'

Tenpenny wants you to kill someone holed up in a house across town. There are
some Molotovs hidden in an alleyway, so go and pick them up by following the
blip on your radar. Once you grab them, head to the yellow blip on your radar
to the gang guy's house. You have to throw a Molotov into the marked windows.
Once you throw the first one, the gang members around the house will start to
attack you. Shoot them down and throw a Molotov into the next window when it's
clear. You'll get a message when you actually throw the Molotov right.

When you get all 5 windows, you'll view a cutscene where a girl is trapped
inside the house. You'll now have to go through the front door and into the
house to save her. Make your way into the kitchen (AVOID THE FIRE) and pick up
the fire extinguisher. Head to the back of the house and up the stairs, then
go to the last room to find the girl. Aim the extinguisher at the base of the
fire and spray until the fire is completely out. The building is starting to
collapse, so go into the room opposite where you found the girl and put the fire
out there. Continue along the path until you can find your way out of the house.
The girl thanks you for saving her life and asks you to drive her home. It turns
out she lives near Grove Street, so go to the yellow blip on the radar to end
this mission.

************************************
Joel D. says that if you run out of molotovs and have not ignited the 5 fires,
then you can find more in the backyard.
************************************


.------------------------------------------------------------------------------.
| You'll get a textbox saying Denise can be your girlfriend. She is only       |
| available during specific times of the day. Check out Girlfriends in the     |
| Other Stuff section of my guide.                                             |
|                                                                              |
| You'll also get a phone call from Sweet, which opens up another set of       |
| missions for Sweet. There is still one more mission for C.R.A.S.H., so I'll  |
| continue on with that. Gray Imports is the last mission for the C.R.A.S.H.   |
| set of missions.                                                             |
'------------------------------------------------------------------------------'

 .==============.
(  GRAY IMPORTS  )
 '=============='

Hop in a car and take a long drive to the yellow blip on the radar. When you
arrive, you'll notice a lot of security located around the warehouse. You'll
have to approach this situation very carefully, since there are a lot of men
and two forklifts carrying explosives outside. Take out the two forklifts
outside by using the ledges to gain a height advantage, then take out the men
too before heading inside. To get inside, you'll have to shoot the keypad on the
wall.

Once the door opens, you'll be greeted by a few men, so take your time and kill
them. If you need armor, there's a pickup on the outside, just to the right of
the door. Strafe (target without locking onto anyone) through the next area and
listen closely to any gunfire. Once you get to the big open area, shoot the guy
on the balcony and the two guys to the right. Once you're sure you've killed
everyone, head upstairs and into the office.

Your ultimate goal here is to kill the Russian arms dealer, represented by the
red blip on your radar. He is tougher than the normal goons, so quickly dispatch
of any normal guys and give chase to the Russian. If you don't kill him quickly
enough, he'll get in a car and start driving away. If that happens, get on the
bike nearby (pick up the weapon) and pursue him. What I did was make sure he
was in front of me and shot at him that way. It is a lot easier to shoot him
frontways than a normal drive-by, since he drives pretty fast. You cannot let
him get away, or you'll fail the mission. Once he's dead, you'll pass the
mission.

********************************
Various people have told me that you can just bypass all of the men in the
office, steal the Russian's car and run him over with it.
********************************


.------------------------------------------------------------------------------.
| Now it is time to get back to Sweet's missions.                              |
'------------------------------------------------------------------------------'


                         /===========================\
                        (  SWEET'S MISSIONS - PART 2  ) (LS105)
                         \===========================/

 .==========.
(  DOBERMAN  )
 '=========='

This missions introduces the Gang Warfare aspect of the game. Go inside
AmmuNation should you need any armor or weaponry. Once you're stocked up, head
over to Glen Park. Ballas territory is marked in purple and it will stay on your
map until you take it over. Once you're in the park, you must kill 3-4 Ballas
in order to start the gang war. The once purple area will begin to flash red
when you have been successful. The Ballas are marked as purple blips on the
radar and they come in 3 waves. Health and Armor powerups appear randomly
in the streets and surrounding areas should you need it.

Pay attention to the on screen instructions on gang wars. After that passes,
the guy that turned on your gang comes out, so run up to him and kill him to
end this mission. You earn respect.


.------------------------------------------------------------------------------.
| You gain money and respect for every territory you have. The money is        |
| located in front of the Johnson's family's garage, so make sure to pick it   |
| up every once in a while.                                                    |
|                                                                              |
| Apparently, the next mission is only available from 9:00 to 17:00.           |
'------------------------------------------------------------------------------'

 .===============.
(  LOS SEPULCROS  )
 '==============='

Recruit the two gang members nearby with green markers (target them and press
up), then get in the car and head towards the funeral. You have 4 minutes to
get to the funeral as soon as you enter the car with your two gang members.
Haul ass to the funeral and park in the red marker.

Get out of the car and climb over the wall. Listen to the instructions on how
to control your gang members. Once that's over with, begin moving towards Kane.
Using the tombs as cover, take out the Ballas and inch your way towards Kane.
Kane seems to be wearing armor, so it's going to take a few extra rounds to take
him down. Once he's dead, head over to the Sedan he came in and you'll
eventually be able to get inside. With a 2-star Wanted Level, head back to your
house in Grove Street to finish the mission and earn some respect.


.------------------------------------------------------------------------------.
| Before the next mission is unlocked, you need to have finished Gray Imports, |
| Robbing Uncle Sam, Just Business, House Party and Los Sepulcros. It also     |
| seems that Cesar's one mission is a requirement and there also seems to be a |
| hidden respect requirement as well. If you don't have enough respect, simply |
| start a few turf wars by following the rules from Doberman. Stock up on      |
| weapons if you want, but definitely get armor.                               |
'------------------------------------------------------------------------------'

 .========================.
(  REUNITING THE FAMILIES  )
 '========================'

Get into the car and head for the yellow blip on the radar. Oh boy, all hell
has broken loose now as the police raid the meeting. Smoke and Ryder get the
hell out of there, while CJ stays to save his brother. You can take out cops
outside if you want, but it's probably better if you just hurry up and head
inside. If you need any health, you can purchase drinks from the vending machine
once you're inside the motel.

Head upstairs and take out the first cop. Head down the hall and take out 3
more cops when they show their face. If you again need health, go into the room
with the hooker and she'll replenish your health. Keep going down the hall and
you'll come to a room where more cops will drop down from the helicopter through
the skylight. Armor is on the second floor in this little area, provided you
need it. Keep pressing forward, killing the cops until you get to a hallway
where some cops will drop through the vents from the ceiling. In this hallway,
in the second room on the right, is Sweet.

CJ and Sweet try to escape by means of the roof, but a chopper will be blocking
their way. You have to protect Sweet from the cops on both sides of the chopper
shooting down at him. Target them first and take them out, then keep firing
at the chopper to knock it out of the sky. Once you down the chopper, follow
Sweet to the streets below.

Smoke and Ryder pull up and you jump in. Next comes a rail shooting part. The
cops continue their chase and someone hands you an AK-47. Smoke is driving the
car and you'll have to shoot at the cops. Pay attention to what your friends
say; if they say to watch your left, then you better watch your left. After a
while, motorcycles will join in the chase. Some of the cycle cops actually leap
onto your car, so hurry up and blast them off. When you get to a roadblock, your
gun jams up and Smoke continues driving. Watch the rest of this exciting
sequence of events, then the mission will be complete and you'll earn some
respect.


.------------------------------------------------------------------------------.
| This upcoming mission is the last one for Los Santos.                        |
'------------------------------------------------------------------------------'

 .=================.
(  THE GREEN SABRE  )
 '================='

As soon as you step foot outside, you'll get a call from Cesar. He wants you
to meet him so he can tell you something important. Head to the yellow blip
on the radar to meet up with Cesar. Get out of your car and into the car in the
alleyway. It seems Smoke and Ryder are in cohoots with Tenpenny and the Ballas.
CJ realizes that Sweet has to be walking into a trap.

Get into the nearby car and haul ass to the site before Sweet gets killed. Once
you get to the site, stop in the red marker to trigger a cutscene. You now have
to hold off the Ballas until the police arrive. There will be 4 waves of them,
so use the circle of cars as cover as you waste the Ballas. The fourth wave
is a Ballas car attempting a drive-by, so concentrate on the car to blow it up.
Once the car is toasted, the police arrive and your journey in Los Santos has
come to an end for now.



                                /=============\
                               ( THE BADLANDS  ) (A101)
                                \=============/

Tenpenny has brought you out to the middle of nowhere and you're pretty much
forced to do a dirty job for him. Go across the street and save your game in
the trailer park, then step into the red marker to start the mission if you
want to. You may want to go into the Ammu-Nation nearby to stock up on some
weapons before you do though.

 .==========.
(  BADLANDS  )
 '=========='

Follow the yellow blip on your radar to a red marker at the bottom of Mount
Chiliad. You should take the Sanchez near the save point trailer. Once you get
on the mountain trail, carefully make your way while looking at your map to
follow the dirt trail. Go around the hairpin turn, then take a left at the fork
to reach the cabin with the guy you need to kill.

As you approach the cabin, you'll see a cutscene with some FBI. Head towards the
cabin, making sure to stay clear of the FBI's fire and follow the guy when he
gets into the car. Killing the FBI only complicates things, since you'll get
a wanted level and you don't need cops on you right now when you're chasing
the guy down the mountain. Keep following him down the mountain trail. Since you
start out with no guns, I simply veered his car off the mountain with my bike.
Once at the bottom, he'll eventually try to get away on foot, which is your
chance to kill him and take a photo of his dead body. Once you have the picture
(refuse when prompted to save it), take it to the drop off point marked on your
map to finish this mission.

*********************
Jeremy Garcia says that you can blow up the car outside the house, then killing
the man is much easier.
*********************
Fey H. wrote that you could sneak past the FBI when they aren't looking, run
inside the house and kill the target. He won't respond to you, so kill him, head
outside and leave the scene.
*********************


.------------------------------------------------------------------------------.
| Not long after finishing the mission, you should get a call from Cesar. He   |
| says he's sending you some backup coming out to protect and he wants you to  |
| meet at a diner in Dillimore. Your target is the question mark, and it is    |
| one long ride there.                                                         |
|                                                                              |
| You'll meet Cesar's cousin, who is one "intense" lady. Her name is Catalina  |
| (may recognize her from GTA3) and she has cased four soft targets. The       |
| closest one is right down the street at a gas station.                       |
'------------------------------------------------------------------------------'


                        /==============================\
                       (  CATALINA'S MISSIONS - PART 1  ) (BAD100)
                        \==============================/

You can do these four missions in any order that you want. Since Tanker
Commander is the closest, I'll start with that. After you do the first one,
Catalina will disappear for a bit and you won't be able to do the other 3 until
after King in Exile, which is the cutscene you'll get when you step into the
"CV" marker that will appear after Body Harvest.

 .==================.
(  TANKER COMMANDER  )
 '=================='

Get into the truck and position yourself in front of the tank, then back up to
attach it to the truck. Catalina mentions she knows someone who will buy it and
a new yellow blip appears on your radar. The gas station attendants will give
pursuit and open fire when they get alongside you. Take it easy and make nice,
easy turns, making sure not to disconnect the tank from the truck (mission
failure). Your pursuers don't really seem to give you much trouble, since
they'll probably end up killing themselves (they did on mine). Pull into the red
marker when you get to the blip to finish this mission and get $5000.


.------------------------------------------------------------------------------.
| After the mission, you'll receive a phone call from someone named The Truth. |
| The Truth is marked with a "TT" on your radar, so head that way.             |
'------------------------------------------------------------------------------'

 .==============.
(  BODY HARVEST  )
 '=============='

TT wants you to steal a harvester from some survivalists. Make your way to the
yellow blip on the radar and park in the red marker. The harvester is in the
back (blue blip) and you have to make your way back there. I suggest riding
around to the back of the farm, then making a beeline towards the harvester.
I found this is to be the easiest way to get to the harvester, rather than
stealthily moving around the compound and wasting time and your health trying
to get there. Hijack the harvester and run over the driver and any people that
happened to follow you there.

Once you have the harvester, drive your way out of the compound and head
towards the yellow blip on your radar. A single truck from the farm will follow
you and chase you. You can ram it with the harvester if you like or just take
care of the guy in the bed that's shooting at you. Once you park the harvester
in the red marker in TT's garage, he'll thank you and tell you to go get that
cash before he is finished. Mission complete and respect earned.


.------------------------------------------------------------------------------.
| Before you get the mission complete sign, Cesar will call you and tell you   |
| things have turned for the worse in Los Santos. His gang has fallen apart    |
| and there seems to be a bounty on his head. CJ tells him to head to Angel    |
| Pine with Kendl, and this will put a "CV" marker on your map near your       |
| initial save spot. This will trigger a cutscene between Cesar, Kendl and CJ. |
|                                                                              |
| After the cutscene is over and you're back outside, Catalina gives you a     |
| call and this will put the "C" marker back on the radar. It's quite a long   |
| drive to Catalina's cabin. Once you get there, save your game and head into  |
| the red marker to trigger a cutscene. After it's over, the remaining dollar  |
| signs will appear from the four signs before. Again, the missions can be     |
| done in any order, so you don't have to follow the order in this guide.      |
'------------------------------------------------------------------------------'


                        /==============================\
                       (  CATALINA'S MISSIONS - PART 2  ) (BAD101)
                        \==============================/

 .====================.
(  LOCAL LIQUOR STORE  )
 '===================='

It seems four people have already planned to rob the store before you and you'll
have to chase them down and steal the money from the thieves. Luckily,
Catalina shoots one of the men and you'll both hop onto the quad. Your goal here
is to tail the other quads and drive close to them as Catalina guns them down.
If you have a drive-by weapon, then you can make this mission go much, much
faster. When you finish off one of the cowboys, they'll drop a briefcase that
contains the money. You can bypass them now if you want to (they'll appear as
green blips on your radar) and just concentrate on the quads. As you progress,
they'll split up, so follow whichever one you want. Once the final biker is
down, collect all the briefcases and drive Catalina back to her cabin to finish
the mission and get $1000.


.------------------------------------------------------------------------------.
| Cesar gives you a ring on your phone and mentions something about a race. A  |
| "CV" will appear now on your radar. For now, ignore and step into the red    |
| marker in front of Catalina's cabin to trigger the next cutscene. The other  |
| two dollar signs will appear on your radar, so go towards one of them.       |
'------------------------------------------------------------------------------'

 .==================.
(  AGAINST ALL ODDS  )
 '=================='

Catalina wants to rob a betting house and hands you some satchel charges. Go
inside the shop and Catalina will take control of the crowd. Get in front of the
red door and throw a satchel charge onto it, then move away and switch to the
detonator in your inventory. Do the same thing to the safe inside. Once you
blast open the safe, CJ takes out the money and you'll be back outside. You
now have cops on you (from 1-4 stars) and you have to return to Catalina's
cabin. For now though, head to Dillimore to find a Pay-n-Spray to get rid of
your Wanted level if you want. Whatever the case, head back to the cabin to
finish the mission and earn $2000.


.------------------------------------------------------------------------------.
| You'll get a phone call from Catalina and she'll be in her always cheery     |
| mood. Since you should be right next the marker, head inside it to finish    |
| off Catalina's missions. There should be one last dollar sign left on your   |
| radar, so head towards it.                                                   |
'------------------------------------------------------------------------------'

 .=================.
(  SMALL TOWN BANK  )
 '================='

Keep your gun circling around on the four people in front of you to make sure
they keep their hands raised, or you could just blast the cop. Whatever the
case, you'll eventually get a 3-star wanted level. After the cutscenes, Catalina
tells you to smash the 3 ATMs to get as much cash as possible, so either shoot
them or hit them with a melee weapon. Once you do that, follow Catalina out the
back door and into an alley filled with cops. Keep moving down it, gunning
down the cops as they appear, until you get to a point where two motorcycle cops
arrive. Gun them down and then hop on the bike. Follow Catalina as closely as
possible, without worrying about the two cops on the bike (one goes down on
the broken bridge jump and the other goes down under the highway overpass).
At an intersection, Catalina will fall off her bike, so head towards her so
she can jump onto yours, then head back to the cabin. Mission finished and
$10000 earned.


.------------------------------------------------------------------------------.
| Make sure to save your game and grab Catalina's Buffalo before attempting    |
| Cesar's race. Head to the "CV" on your radar to start the next mission. Wu   |
| Zi Mu is available after finishing two of the four robbery missions for      |
| Catalina (any two of the four).                                              |
'------------------------------------------------------------------------------'

 .==========.
(  WU ZI MU  )
 '=========='

This race will be mostly off-road, so be extra careful driving on the dirt
roads, since your Buffalo won't be handling extra tight on them. You can choose
any vehicle you want for this race; a large truck like the Rancher works well.
You shouldn't have too much trouble with the competition (after the initial
area, I never saw them again), so concentrate on the road. When you pass the
finish line, mission complete and $5000 earned.


.------------------------------------------------------------------------------.
| The next mission marker will appear at the finish line from the previous     |
| race. It seems Catalina found a new man (Does he look familiar? I believe I  |
| saw him sitting on one of the cars before the previous race started). You    |
| need to have done the four robbery missions, Body Harvest and Wu Zi Mu.      |
'------------------------------------------------------------------------------'

 .======================.
(  FAREWELL, MY LOVE...  )
 '======================'

This race is the exact same one, only backwards and you're driving a new car.
You don't get a choice of cars here; you have to use the ZR-350 for this race.
It is much harder to control on the dirt roads, since it is a sports car. Again,
take your time on the dirt roads and follow the checkpoints to the finish line
to finish the race and the mission and you also get a deed to a garage in San
Fierro.


.------------------------------------------------------------------------------.
| Get out of your car and walk around a bit until you get a phone call from    |
| The Truth. After the call ends (he's one paranoid guy), a "TT" will now      |
| appear on your radar. You need to have finished every mission up to this     |
| point. Don't worry; he doesn't really take any of your cash.                 |
'------------------------------------------------------------------------------'

 .==============================.
(  ARE YOU GOING TO SAN FIERRO?  )
 '=============================='

Walk into the red marker to start the mission. Welcome to the guy's weed farm.
You have 5:30 minutes to torch the weed fields with a flamethrower before the
cops arrive. Shoot flames over a field until you hear a beep noise, which means
that it is destroyed. If you need more ammo, there's more near the barn. I
suggest that you go in between two patchs and strafe down the line while keeping
the fire button pressed. Strafing from one end to the other should get all of
the plants except the end where you stopped. Once you have burnt all the weed,
go and speak to The Truth. You now have a rocket launcher to take down the
helicopter, so aim with R1 and shoot at the chopper to take it down.

Once you take the chopper down, head to The Mothership again and get inside.
You'll need to drive to the garage you won in the race earlier with Catalina.
CJ will call Cesar on the way and The Truth will start talking about some
conspiracy stuff. The mission ends when you drive into the red marker. Respect
earned.


                                 /============\
                                (  SAN FIERRO  ) (A102)
                                 \============/

Welcome to San Fierro, the second of the three cities in the game. Take some
time to get a feel of the area before attempting any missions. There are two
types of courier missions that you can do to stop the drug flow with Big Smoke's
business. You'll get a phone call from Cesar on that particular day and you need
to press right on the D-pad, when prompted, if you want to do the small side
mission. These are not required for 100% completion of the game and I generally
ignored them all, since it's more a nuisance than help.

On Mondays and Fridays, there will be a Patriot that has $1800 total. Each time
you ram into him, $300 packages will be dropped. If the vehicle is destroyed,
then so are the money packages. Each time you successively do the mission,
there will be gang members that fire at you from the Patriot. The other courier
mission is on Wednesdays and Saturdays, and involves stopping a motorbike "yay"
handler from reaching his destination. You have to kill the courier and then
retrieve his backpack for the money. You can puncture the bag if you punch him
or fire at him, and the money you get at the end will slow diminish.


                             /====================\
                            (  SYNDICATE MISSIONS  ) (SF100)
                             \====================/

 .===========================.
(  WEAR FLOWERS IN YOUR HAIR  )
 '==========================='

You need some crew members for your garage and The Truth knows some. Your first
target is Jethro in Easter Basin. Follow the blue blip on the radar, park in
the red marker, and honk your horn with the L3 button (push in left analog
stick). Your next destination is the hospital, represented by the red cross on
your radar. When you get there, you'll see a mysterious van drive by, and you're
left in the dark about it.

After that, head towards the next blue blip on your radar to find Dwaine. He
seems to be working a hot dog truck, so beep your horn when you find the red
marker. It seems Dwaine has some stuff to take care of first and will meet you
later at the garage. After that, your next destination is the police station,
marked by a blue blip on your radar. Again, you'll see the mysterious van
drive by and you're still clueless about that. After that, you need to head
to an electronics expert named Zero, so follow the blue blip to him. Honk the
horn in the red marker, Zero gets in the car and you need to head back to
your garage. The mission will end when you park in the red marker at the garage.


.------------------------------------------------------------------------------.
| ZERO will call in between missions and tell you that his landlord is selling |
| his shop. You now have the opportunity to purchase some new property. Zero's |
| store costs $30,000, so head over there and buy it if you have the money.    |
| Buying the shop opens up the Zero set of missions.                           |
'------------------------------------------------------------------------------'

 .============.
(  555 WE TIP  )
 '============'

This is another mission for Officer Tenpenny. Head to the yellow blip on the
radar. The hotel operates a valet parking service. You have to follow the valet,
marked with a red arrow, into the parking garage. Once the valet parks the car
and gets out, quickly kill him without being seen by anyone. Getting any stars
during this mission will blow your cover and you'll fail the mission. Once you
kill the valet, take his clothes and head back outside.

The DA drives a blue Merit and you'll have to identify it when he pulls it in
to be parked (one of the valets points out the car when it approaches). You also
have to make sure that no other valets get to the car before you (if one does,
simply pull him out of the car). Once you get into the DA's car, you'll have
around 2:30 minutes to drive it to your garage to have the drugs planted, then
back to the parking garage and park it. You have to quickly move and you MUST
NOT DAMAGE THE CAR. When you get it back to the parking lot, park in the
designated spot and get out of the car. Go outside, into the red marker and CJ
will automatically call the police to bust the DA. Mission done.


.------------------------------------------------------------------------------.
| Doing 555 We Tip will unlock the Valet Parking odd jobs.                     |
'------------------------------------------------------------------------------'

 .================.
(  DECONSTRUCTION  )
 '================'

It seems some construction workers to the north have been disrespected your
sister. You will need to destroy six portables and kill the foreman. You
have the choice of 3 construction tools to aid you. You have the choice of
a bulldozer, the crane and some explosive barrels. The portables are marked on
your radar with the green blips. As soon you enter a vehicle or destroy the
first portable, you will have 3 minutes to destroy all 6 portables.

Once all 6 are destroyed, the timer disappears and the foreman comes out and
hides back in the porta-john. Grab a bulldozer and push the toilet into the
hole nearby. Once you do that, get into the nearby cement truck and park the
back end near the hole in the red marker. You may want to kill any workers
to make sure they don't disrupt you. Once you do that, the hole will
automatically fill with cement and your mission is complete.


.------------------------------------------------------------------------------.
| You'll receive a call from Jethro and he'll tell you about an advanced       |
| driving school not too far away. Feel free to go there if you want. The "CJ" |
| disappears from your radar, but the next mission still starts at your        |
| garage.                                                                      |
'------------------------------------------------------------------------------'

 .===================.
(  PHOTO OPPORTUNITY  )
 '==================='

You receive a call from Cesar and he tells you about a Ballas car on their way
to make a big drug deal. This is your opportunity to finally identify the
dealers. Get in any car and drive to the blue blip on your radar to pick up
Cesar. Once you get to where Cesar is, hop into his car and go to the yellow
blip on the radar. The destination is Angel Pine and it is a LONG drive. Once
you get to Angel Pine, park in the red marker.

Climb onto the roof and stand in the red marker to start the next part. You will
need to take photos of four individuals. Pay attention to the on screen
instructions when taking the photographs. The first person to arrive is Ryder.
Wait until he gets out of this vehicle and zoom in to snap the photo when
the marker appears. After that, a second car pulls up and a man with a mustache
gets out. As soon as he gets out of the car, zoom in and take the picture.
Cesar mentions his name is T-Bone Mendez. As T-Bone steps onto the street, a
brown car will pull up from the right. Quickly move to the right and take the
picture of the mysterious man. Lastly, the last car will come from the left and
let out a purple-suit man near the previous car. Quickly take the guy's picture
as soon as he gets out of the car. If you fail to take a picture of any person's
face, you fail the mission.

Cesar and CJ step down from the roof and drive away to a gas station. Cesar
says you should split up and he'll meet you back at the garage. Mission passed
and respect earned.


.------------------------------------------------------------------------------.
| Save your game nearby and begin the long trek back to your hideout in San    |
| Fierro.                                                                      |
'------------------------------------------------------------------------------'

 .================.
(  MISSION: JIZZY  )
 '================'

Head towards Jizzy's club, marked by the light blue circle on your radar. CJ
offers his services to Jizzy to try to get a bit closer to the operations.
First you need to drop one of Jizzy's girls downtown, so get into the
pimpmobile and head to the yellow blip on the radar. Once you get to the hotel,
park in the red marker to let the girl out.

CJ calls up Jizzy to let him know he dropped off one of his girls. Jizzy has
another errand for you before the main job. It seems another pimp is trying to
mess with Jizzy's girls. He wants you to head to Hashbury and ice him. You have
two minutes to head to the yellow blip on your radar. Once you get there, the
timer will disappear and you will have to kill the pimp. He'll first appear with
a red marker over his head, so try to quickly kill him before he gets into a
car. If he gets into a car, he'll just drive around in circles, so killing him
won't be hard. Whatever the case may be, get back into the pimpmobile after you
kill him.

It seems some guys have been killing some of Jizzy's girls. Rush over to the
yellow blip on the radar. The guys are underneath the bridge, so hurry up and
get under it before the girl dies. Kill them both and then return to the
pimpmobile.

It seems one of Jizzy's girls is trying to leave the game and her sugar daddy is
going to help her with that. You need to head back to the hotel from the first
part and park in the red marker. You will need to destroy both the bodyguard's
vehicle and the limo. Start with the SUV first and destroy it by doing drive-bys
or with a rocket launcher if you happen to have one. Quickly take out both
vehicles to finish this mission and get $3000 and some respect.


.------------------------------------------------------------------------------.
| You'll get a phone call after the past mission from Woozie. This will open   |
| up the Woozie set of missions, marked by the "W" on your radar. For now,     |
| continue with the missions for Jizzy.                                        |
'------------------------------------------------------------------------------'

 .===============.
(  T-BONE MENDEZ  )
 '==============='
Get into a car and go to the blue blip on your radar to the ambushed van.
When you approach the van, you'll see four men on motorcycles driving away with
the goods. CJ hops on a bike nearby and gives chase. You need to nab all four
packages from the motorcycle goons. You can get the packages in two ways, by
either killing the goons or grabbing the packages with L1 when you get close
to the bike. The bikes will split up soon after you start chasing them, which
means a lot of backtracking for you to get all 4 packages. The bikers who have
had their packages already stolen will give chase and try to kill you, but I
wouldn't worry too much about them.

About 5 minutes after you start chasing them, any remaining bikers will start
going towards a rendezvous point. When and if this happens, haul ass to make
sure you snag all of the packages before they reach that point, or you fail the
mission. Once you have all 4 packages, head back to the club to finish the
mission and get $5000 and respect.


 .=============.
(  MIKE TORENO  )
 '============='

This Mike guy seems to be stuck in a van that was stolen. He will talk to you
until his cell phone battery dies, while giving you hints as to where he's at.
You have 5:30 minutes to find Mike. The first location pointed out on your radar
is in Doherty, so head towards the yellow blip on your radar. When you get close
to the blip, Mike says he hears a truck-like noise, like a freight. Your next
stop is the docks in Easter Basin. Once again, when you get to the blip, Mike
says that he heard them firing some shots off when they stopped, like they were
firing at a security gate. Your next, and last, stop is the airport, so head to
the yellow blip.

When you arrive at the airport, a bar will appear on your screen. You must use
this to find the van and Mike before his battery dies. As you get closer and
closer to the van, the meter will fill up and if you go away from the van, the
meter will drop. Turn left and find the ramp that leads up to the tarmac to find
the van. Now the van will start pulling away with some motorcycle escorts. Take
them out and follow the van until it stops, which triggers more men to jump
out of the van. Get out of your car and kill them all, then Mike will be let out
of the van.

Mike decides to torch the van. Shoot at the van to blow it up, then get in the
limo nearby. Find the ramp you used to get up here and take it to the airport's
entrance. As you approach the entrance and drive through the red marker, you'll
get 3 stars. You should go to the spray icon on your map to the Pay-n-Spray to
get the cops off of you. Before you head there though, head under the nearby
bridge to find a police bribe to take off one star. After you get the cops off
of you with the Pay-n-Spray, head back to Jizzy's club. Mission done and $7000
and respect earned.

************************************
Samkazza writes:
I had trouble getting back to the pay and spray with this mission for some
reason, probably because the handling on the stretch sucks. So, what I did was
grab the helicopter in the far south-east corner of the airport (the two in the
north are locked). Then i took the helicopter and went and touched near the red
dot where you have to go (the entrance of the airport). You only have to get
close to it, you dont actually have to land or touch it. Then, I flew over and
landed in the freeway (southbound side) just to the east of the pay and spray.
It takes a minute or two for the cops to catch up and get to you in this
location. I just got out of the chopper and ran over to the next car that
came. Then, I drove through that gap on the freeway that is blocked by cones
and was basically right next to the pay and spray, drove in, and it's downhill
from there. This seemed a lot easier for me because I never had to deal with
the cops trying to take me out during the drive back to the pay n spray. I
completed it on my first try with this new tactic, and recomend it as an
alternate method or those having trouble with this mission.


.------------------------------------------------------------------------------.
| In order to continue the missions, step into the red marker at your garage   |
| in Doherty.                                                                  |
'------------------------------------------------------------------------------'


 .==========.
(  OUTRIDER  )
 '=========='

Jizzy tells you to go meet T-Bone at the gas station in Easter Basin. Once
there, a cutscene will occur in which T-Bone will give you a little test. Once
that's over, drive to the van's location just up the street. Mike tells you to
get on the bike nearby, but make sure you pick up the sniper rifle and rocket
launcher before you do; you'll need them soon. You'll need to take out some
roadblocks before the van gets to them.

Get on the bike and rush to the first roadblock. There are 2 officers and 2 cars
for the first one. Destroy them with the rocket launcher, then make your way
to the second roadblock. There are three vehicles and one guy on the ground, but
also 2-3 guys in the building to the left. Blow the street guys up and use the
sniper rifle to take out the guys in the building. You could also just
autotarget the guys on the building to kill them without having to target them
with your sniper rifle (any gun with auto will do). Onto the third roadblock,
with more of the same (the van is probably right on your ass now, so make sure
to quickly take out the third roadblock). The fourth roadblock just has cops on
the ground. After all the roadblocks are gone, make sure the van gets to where
it's going. CJ tells the guy to hide the van, since the cops will be here soon.
Mission done and $9000 and respect earned.


.------------------------------------------------------------------------------.
| You get 3 stars after finishing Outrider, but it's on your own time and      |
| isn't part of the mission. Luckily, your garage isn't far, so head towards   |
| it and save the game to get rid of the stars.                                |
'------------------------------------------------------------------------------'

 .=============.
(  SNAIL TRAIL  )
 '============='

Officers Tenpenny and Pulaski want you to kill a reporter and his contact.
First thing to do is grab a decent car with some speed, then head north to the
construction site to grab the sniper rifle that Tenpenny left you (it's in one
of the large pipes). After that, you get a message saying the reporter is at
Cranberry Station, so head there before the train leaves (don't worry, the train
will leave before you get there, so don't get upset if you think you failed the
mission). As you get to the station, you'll see that the train has already left,
so get on the tracks and follow its LONG trip. I just stayed behind it the whole
time, since there are some barriers and oncoming trains.

Once the train arrives at Market Station, get out of your vehicle and quickly
head to the street to find any car. The reporter will exit the train and head to
the streets to find a cab to the meeting place. The Spook-O-Meter now appears on
your screen. Simply make sure that you don't get too close to the reporter, or
else you'll fail the mission. Once he gets a cab, follow it with a bit of
distance between you and him to keep the meter empty. Once he arrives at the
docks, keep your distance until he meets up with his informant. Once they meet,
take out your sniper rifle and shoot one of the two people. This sends the other
person running, so just run him down with another weapon to kill him. Mission
finished.


.------------------------------------------------------------------------------.
| The next mission starts between 20:00 and 6:00. If you need body armor,      |
| there's one across the train tracks, behind that large building near the     |
| large cliff (across from your garage).                                       |
'------------------------------------------------------------------------------'

 .================.
(  ICE COLD KILLA  )
 '================'

Cesar hands you a gun with a silencer on it before you head out. How nice of him
to do that. Grab a car and head to Jizzy's club. When you arrive at the club,
the security at the front door won't let you in. Not a problem for CJ. Head
towards the bridge and use the scaffolding to get on top of the club (you'll
have to jump down when you get above it), then go into the club via the
skylight. Go from the rafters and find the steps leading downstairs until you
get to the main floor and trigger a cutscene. Jizzy makes the call, but CJ shows
up and shows him his true colors. Jizzy escapes from the club and you'll have
to give chase with his guards and girls firing at you inside the club.

Kill the gunmen and exit the club via the front door. Jizzy escapes in his
pimpmobile, so get into any nearby car and start chasing him. Do drive-bys until
his car explodes, then kill Jizzy if he's still alive. I pretty much cornered
him near the beginning of the chase and let loose on him with an Uzi until his
car exploded. Once Jizzy is dead, pick up the phone and CJ will automatically
call Cesar and tell him to meet him at Pier 69. Mission finished and $12000 and
respect earned.

********************
Owen Long says that you can just drop down from the rafter in the beginning and
you'll trigger the cutscene when you land.
********************
Scott (slade.hiro) wrote that you can blow up Jizzy's car before entering the
club. When he goes outside to escape, he'll try getting on a bike which makes
chasing him down much easier. You can also shoot Jizzy's tires before heading
inside.
********************


.------------------------------------------------------------------------------.
| When you get to the red marker at Pier 69, Cesar tells CJ to come join him   |
| on the roof. Hopefully, you have a sniper rifle from the Outrider mission.   |
'------------------------------------------------------------------------------'

 .=========.
(  PIER 69  )
 '========='

Triads will arrive and they're heading for the roof, with the only problem being
that T-Bone has men on the roof. Hurry up and snipe the guards on the roof from
your current location. There are 3 men on the right side and 3 more on the left
side. Do it quickly. After, T-Bone and Ryder will arrive, then Toreno will
shortly arrive by chopper after.

You will need to find T-Bone and kill him. Descend from the roof, making sure
that Cesar follows you. An easy way to find and kill T-Bone is to go around the
side of the pier to the back. Going this way will avoid a long and hard battle
with gunmen. Once you kill T-Bone, a cutscene occurs. After that, Ryder will
jump into the water and you'll need to chase him. Jump over the railing and into
the water. Follow Ryder to the boats, getting into the rear one (Ryder takes the
front one). Do drive-bys on Ryder's boat until it explodes. Mission complete and
$15000 and respect earned.

*****************************
Jubeithps says that you can try to snipe Ryder on his way to the boat, so you
won't have to waste any time doing drivebys on the boat.


.------------------------------------------------------------------------------.
| The next mission starts at your garage in Doherty.                           |
'------------------------------------------------------------------------------'

 .======================.
(  TORENO'S LAST FLIGHT  )
 '======================'

Get into a car and head towards the yellow blip. As soon as you get there,
Toreno's men start firing at you. Get out of the car and fire back, then head
into the alley and go up the stairs to the heli-pad. As you get towards the top,
the chopper will lift off. Head to the top, finish off any guards and grab the
marked rocket launcher. If you're having trouble with this part, you could
snipe the guards from a distance.

Get a nice and fast vehicle for this next part. The bike in front will work.
Head south on the street in front of the pad, following it as it curves right,
then take the first left. Veer to the left and then right to get onto the
freeway. Luckily, the chopper will follow the freeway so you don't have to take
any other roads. Get a good distance ahead of the chopper and then get off of
the vehicle and switch to the rocket launcher. Get off a few shots when the
chopper approaches. If you miss, get on the bike again and get ahead of the
chopper once again. Keep doing this until you hit the chopper once with a rocket
and send it crashing into the ground. Mission finished and $18000 and respect
earned.


                             /===================\
                            (  WOOZIE'S MISSIONS  ) (SF101)
                             \===================/

Just so you know, Woozie is blind. This is a surprising fact after you see him
during the missions and after you raced with him before.

 .=====================.
(  MOUNTAIN CLOUD BOYS  )
 '====================='

Get into a car, make sure Woozie gets in and drive to the blip on the radar.
Park in the red marker and stay close to Woozie. Something's definitely wrong
when you see all the people running away. Follow Woozie around the corner to
where the gate is (I saw him run into the wall). Woozie mentions that the gate
is usually locked, so it being open is unusual. The Vietnamese ambushed the
place and they're on their way here again.

A car crashes through the gate and four Vietnamese get out. Protecting Woozie
comes first as you gun down the four men. As you make your way down the alley,
two motorcycles pull up with four more men, so take them out. Around the corner
will be a bunch of men, so take your time and take them all out. One will pop
out from the alley to your right and one is on the roof straight ahead and just
to the left. When you kill them all, Woozie and CJ automatically enter a car and
he backs out of the alley, right through some Vietnamese cars. You drive and
Woozie (who is blind) will surprisingly take out the cars. Simply drive around
in circles so Woozie can blow the cars up (he has damn good accuracy for a blind
person). After the cars are finished, drive Woozie back to his place to finish
the mission and gain respect/$5000.


 .===========.
(  RAN LA FI  )
 '==========='

Head to the airport parking lot to pick up the package. As you go through the
red marker, you're told to go and get the car. Head down into the car garage and
towards the blue blip. Turn left to access the D section and get into the
car with the blue marker over it. It's an ambush!

Exit the airport while avoiding the delivery trucks that block the obvious
paths. Head out into the circle road and get out of the airport area. You
probably have noticed by now the meter on the screen monitoring your car's
health. If the health reaches zero, you fail the mission. It's probably best to
head onto the freeway, since the lockup is on the far north side of town. Not
long after exiting the airport area, two motorcycles will give chase. Feel free
to do a drive-by on them to kill them. If your car's health gets too low, feel
free to go to a Pay-n-Spray to get it back to full health. Any pursuers are
marked red on the radar. Once you get to the lockup, the mission will end when
you drive onto the red marker. $6000 and respect earned.


 .======.
(  LURE  )
 '======'

The Da Nang Boys have tracked Ran Fa Li and will try to kill him if he leaves.
Once outside, get into the decoy car. You cannot leave the truck at any time, or
else you will fail. The whole point to this mission is to make the Da Nangs
believe that Ran Fa Li is in the vehicle. Head to the yellow blip on your radar
to Angel Pine, then park in the red marker to start the chase.

Two motorcycles will chase you, but just run away from them and don't fight back
when they start firing on you. You will have to drive through 8 checkpoints
throughout the countryside until you get to the finish. Be cautious with the
car's health on the screen. If it gets too low, the pursuers will be able to
peer into your vehicle and spot you as a decoy, which results in a failed
mission. Watch where the checkpoints tell you to turn, since sometimes you can
be going fast and can miss a turn. When you get to a roadside service station,
your trek is over and you call to report your success and hear that Ran Fa Li
has been moved safely. $8000 and respect earned.


.------------------------------------------------------------------------------.
| If you haven't increased your lung capacity from its initial amount, then    |
| you must do so before you can attempt the next mission. Simply go into any   |
| body of water and dive, keeping an eye on your breath meter. Keep doing this |
| over and over until you increase your lung capacity. The next missions can   |
| only be received between 20:00 and 6:00.                                     |
'------------------------------------------------------------------------------'

 .====================.
(  AMPHIBIOUS ASSAULT  )
 '===================='

Get to the blip at the docks and enter the red marker on foot. CJ will
automatically jump into the water. Follow the instructions and go through the
markers, both on top of the water and underwater. You have to board the big boat
by swimming to it, but there are Da Nang patrol boats nearby. Swim underwater
to divert the attention away from the patrol boats, so the Da Nangs don't
spot you. If they spot you, they will begin shooting at you. Keep diving under
and resurfacing to replenish your breath. There are also spotlights on the ship
that will alert the guards if they spot you.

Head to the northwest side of the tanker and board it. Board the boat and grab
the knife at the top of the stairs. Walk behind the first guard and stealth kill
him. Walk behind the second guy when he's closer to the south side of his
patrol. Sneak behind the next guy and kill him. Walk up the steps and stealth
kill the next guy when his back is to you. At the top of the steps will be
another guy, so kill him and then walk into the room to head inside the tanker.

Head downstairs quietly and watch out for the guard in the hallway. Don't worry
about killing him, since the red marker is where you need to plant the bug.
Press Triangle inside the red marker, then head back outside. Jump over the
railing, into the water and swim to the yellow blip. Make sure to swim
underwater every now and then to avoid the gunfire from the boats. Once you
get to the red marker on the docks, mission is done. $11000 and respect earned.

***********************
Nimi I. says when you get to the last place where you have to dive underwater
for the ring, stay surfaced. Climb the platform. Using a Shotgun, shoot the
people on the two boats on either side of you. Swim forward until you get to
another platform in the middle of the ocean. Get on it. Using the shotgun or a
rocket launcher, destroy the security boat on the left.
***********************


 .===================.
(  THE DA NANG THANG  )
 '==================='

You'll weasel your way onto the helicopter. When you arrive at the boat, start
gunning any men you can see. As the chopper heads to the other side, you get
hit by a RPG and the chopper goes down. You are the sole survivor of the crash
and you have lost all of your weapons except for your knife. Head to the red
marker by the boat and CJ will automatically climb the ladder. The guard says
there can't be any survivors and turns his back to you. Use this opportunity
to stealth kill him and take his shotgun.

Once you do that, hop onto the lowest box and start climbing the container
stacks. Eventually you'll be spotted, so just take out the guard standing on the
right side. Continue on your way to the yellow blip, carefully taking out any
men that cross your path. There will be a health powerup hidden among the
second set of containers. When you reach a large hole that leads into the
ship, head around to the other side and use the boxes to go down.

Once inside, you'll see a cutscene followed by 3 guards spotting you. Take these
guys out and hop onto the containers to the right of where you entered to find
a gun and an armor pickup. Continue your way through this area, killing guards
and eventually reaching the container where the refugees are (WATCH OUT for the
last guard who will toss a grenade at you first). Shoot the padlock to free
the refugees, who tell you that Snakehead is in the bridge.

Head back out to the top of the ship and make your way towards the front. As you
approach the bridge, there will be a guard right in front of the entrance.
Make your way up the steps, keeping in mind that two guards will be at the top
of the first flight. When you get to the bridge, Snakehead will toss you a
katana and you must fight. Simply target him and quickly hit him a couple times
to kill him. After that, head back outside and meet with the refugees, who are
thankful that you saved them. Mission done and $15000 and respect earned.


.------------------------------------------------------------------------------.
| That's the end of the Woozie set of missions. The next mission requires that |
| both The Da Nang Thang and Toreno's Last Flight have been finished. Once     |
| they both are done, simply head back to your garage to start the last        |
| storyline mission for San Fierro. You should go to an Ammu-Nation to stock   |
| up on weapons, since you aren't left with much after The Da Nang Thang. Pick |
| up the AK-47 or M4 especially; it will come in handy.                        |
'------------------------------------------------------------------------------'

 .==================.
(  YAY KA-BOOM-BOOM  )
 '=================='

When you get outside, you'll receive a phone call from one of Woozie's
associates, saying that he had a car rigged with a bomb. Head to the yellow blip
on your radar to pick up the car. Once you have control of the wired car, head
to the crack lab on your radar. When you get near it, simply exit the car and
kill the guards, thus opening the gate. Take this time to clear the area inside
before driving the car in.

Once that is over with, get back in the car and drive it inside. Make your way
to the ramp and head inside the crack factory. Turn left and stop, since there
will be more guards inside. Get out of the car and head inside to the main area.
Kill all of the guards, then head back to the car and drive it to the red
marker. Press Circle to activate the bomb and you'll have 40 seconds to exit
this building. More gang members will come after you, one on the catwalk to your
right and 3 near the door into this area. There will be one last guard at the
front door to this building.

Exit the building within time and see it go up into a ball of fire. More guards
will come out, but you won't have anymore time limits, so take your time in
killing them. Once they're all dead, head towards the front gate, only to have
it close. Get in the nearby Voodoo and head towards the ramp you saw. Clear out
the remaining guards so you can have a peaceful jump. If you blow this Voodoo
up, there will be another one marked by a blue blip on your radar. Build up
speed and use the ramp to get over the wall. Once you make it over the wall,
head back to your garage to finish the mission. $25000 and respect earned.


.------------------------------------------------------------------------------.
| After the mission is over, you'll get a phone call from a mysterious man. He |
| tells you to come to his ranch in Tierra Robada across the Garver Bridge, to |
| the south. The ranch is marked with a "?" on your radar, so head on over to  |
| new land.                                                                    |
'------------------------------------------------------------------------------'



                                 /============\
                                (  THE DESERT  ) (A103)
                                 \============/

Save your game once you get to the ranch.

                         /===========================\
                        (  MYSTERIOUS MAN'S MISSIONS  ) (DES100)
                         \===========================/

 .=========.
(  MONSTER  )
 '========='

You will drive the course, while driving through the familiar red checkpoints.
You need to finish in under 6:50 minutes. This challenge will take place
off-road and on-road. Take your time, since 6:50 isn't hard at all and try not
to flip over the truck. You lose the truck, you fail the mission. There are 35
checkpoints in all, so take your time. When you pass through the 35th
checkpoint, the mission is complete. How much you earn is totally dependent on
your time. The fastest time is 4:20 and the reward for topping that is $5000,
with $1000 subtracted for each place under that.


.------------------------------------------------------------------------------.
| You'll get another phone call from the mysterious man, saying to meet back   |
| at the ranch again.                                                          |
'------------------------------------------------------------------------------'

 .==========.
(  HIGHJACK  )
 '=========='

The man reveals himself to be MIKE TORENO! I thought he died in a flaming
chopper. Quite an interesting twist to the story. Hop aboard the PCJ and wait
for Cesar to hop on too. You need to hijack a truck that's heading to San
Fierro from Las Venturas. Get onto the freeway heading to Las Venturas and head
towards the blip on your radar.

When you get near the truck, you'll have to pull alongside it to the left and
get as close to it as possible. Get to the front part of the truck and listen
to Cesar for instructions. You must get Cesar aboard before the truck reaches
Foster Valley, or you fail the mission. Once Cesar hops aboard, he'll stop the
truck and you'll have to get in now. Once in the truck, drive it to your garage
in Doherty to finish the mission. $7000 earned.


.------------------------------------------------------------------------------.
| The "?" marker now becomes a "T."                                            |
'------------------------------------------------------------------------------'

 .==============.
(  INTERDICTION  )
 '=============='

Get in the BF Injection outside and head to the yellow marker on the radar.
When you get there, Toreno will say some stuff. He tells you to pick up the
rocket launcher on the porch and get into one of three vehicles, then head over
to the new blip. The red marker is on top of the arch in Arco del Oeste, so
get to the marker and park into it. CJ will automatically set off the flare.

You'll see the chopper coming, but there are some agency choppers coming in as
well. You'll need to shoot down 4 agency choppers before this part is over. If
you need health or more rockets, then they're located in the two shacks nearby.
You must watch the chopper's health via the meter on the screen. The agency
choppers may drop some men from time to time, so be careful since you'll face
threats from air and land.

When the final chopper goes down, the contraband one will drop its package via
parachute in some location. Get into your vehicle and head towards the green
blip. You'll find the package next to a cabin and another speaker. Once you pick
up the package, Toreno will tell you to bring it back to the hideout. Follow the
yellow blip on the radar to the hideout. Once there, drive onto the red marker
in the garage to finish the mission. $1000 earned.


.------------------------------------------------------------------------------.
| You need $80,000 before you do this next "mission." If you don't have        |
| enough, then do some odd jobs until you have that amount.                    |
'------------------------------------------------------------------------------'

 .=================.
(  VERDANT MEADOWS  )
 '================='

Toreno needs you to buy some property, mainly the abandoned airstrip. Get into
a vehicle and head towards the airplane icon on your radar. Once there, head
onto the green house icon and press L1 to buy it. After that, head into the
nearby building with the yellow arrow. This is the area where you can save your
game. Go back outside and around the corner to find a set of stairs leading
to the second floor office. Step into the red marker and Toreno says he has
planned out some flying lessons for you via the TV in the office. Mission
complete.


.------------------------------------------------------------------------------.
| Completing Verdant Meadows will open up the Airport set of missions.         |
'------------------------------------------------------------------------------'


                              /==================\
                             (  AIRPORT MISSIONS  ) (DES101)
                              \==================/

 .=================.
(  LEARNING TO FLY  )
 '================='

You now have to take 10 lessons on learning to fly, among other things. Your
first lesson is taking off. Follow the on screen instructions to fly through
3 markers. The next lesson is landing a plane. Keep doing the lessons until you
go through all 10 and pass the mission. If you need more help, I will put the
whole school in the Schools section. Respect earned.


.------------------------------------------------------------------------------.
| The red marker inside the office is for redoing any lessons to get better    |
| scores. To continue on with missions, head to the red marker down the        |
| runway, in front of the hangar.                                              |
|                                                                              |
| You'll get a phone call not long after finishing up the last mission. Wooz   |
| tells you that he has some stuff to do and this puts a yellow circle with a  |
| dragon in the middle on your radar. Feel free to go there if you want, but   |
| I'll continue with the airport missions. SAVE your game before attempting    |
| the next mission.                                                            |
'------------------------------------------------------------------------------'

 .========.
(  N.O.E.  )
 '========'

Toreno says to stay under the radar. As soon as you get into the plane, a timer
starts counting down from 10 minutes. Pull onto the runway and take off. Watch
the messages on the screen to know when you go above the radar. When you do go
above it, dscend a bit until the message goes away. The meter on the screen
will slowly build up whenever you go above the radar. If it fills up completely,
enemy radar locks onto you and they send air defense response. Try to avoid
hills and any high land areas as you fly to the yellow blip.

Fly into the canyon straight ahead from the airstrip until you get to water.
Follow the water from there for an easier time. Once you get to the blip, fly
through the marker in the sky to trigger the drop. After that, you'll need to
fly back to the airport. Use the same radar-evasion techniques as you make your
way back to the airport. I suggest going up the same river you went down in the
beginning, as this will line you up nicely with the landing strip. Once you get
back to the airport, land anywhere on the strip to get some comments from
Toreno and to finish the mission. $15000 earned.

This mission can be rather frustrating at first, since any minute mistake with
the plane will probably send it crashing and going up in flames. It probably
took me at least 10-15 tries to do it, since I kept running into things at
first. For some reason, this plane seemed to move much faster than the one in
the training lessons, but you should get a lot better as you go on. Good luck!


.------------------------------------------------------------------------------.
| SAVE your game, then get the next mission. You'll get a phone call from      |
| Catalina after N.O.E., with her saying she don't love you no more. I don't   |
| like you either, you psycho!                                                 |
'------------------------------------------------------------------------------'

 .==========.
(  STOWAWAY  )
 '=========='

Watch the cinematics. You'll get on a bike and you'll have to board the plane
via the ramp in the back. Stay to the right of the plane as you go towards it,
thus avoiding the cargo that drops. Veer to the left when you get a chance and
board the plane. If you need extra speed, lean forward on the bike a bit. Once
you get in the plane, a barrel will knock your bike out.

You will need a parachute to eventually get out of the plane. Time your journey
to the end of this area, while avoiding the barrels and taking out the crew.
Avoid using any guns in here. Keep moving to the front of the plane and kill the
last few guys. The last guy is the one with the parachute, so pick it up after
you waste him. Plant a satchel charge anywhere on the plane, then walk to the
end of the open ramp at the back. Detonate the charge and jump off the plane.
You pass the mission as soon as you jump from the plane. $20000 earned.


.------------------------------------------------------------------------------.
| Enjoy the freefall after the plane jump as you head towards the ground, then |
| pull your parachute chord and land. Go back to your airport and get the next |
| mission. The time needs to be between 20:00 and 6:00. An AK-47 helps         |
| immensely as well, until you get a MP4 off of one of the guards in the next  |
| mission.                                                                     |
'------------------------------------------------------------------------------'

 .===============.
(  BLACK PROJECT  )
 '==============='

The easiest way into the compound seems to be through the blast doors shown in
the pre-mission stuff, but you have to unlock them first by accessing the
central control tower. There are two warning levels when and if a spotlight
sees you, one that makes the spotlights go into tracking mode and the second
shuts down the control tower. You only have until around 5:00 on the game clock
to break into the control tower and go through the blast doors, so be sure to be
quick and stay silent at the same time. You can only take out one spotlight.

Using the radar and the thermal goggles, take out as many guards as you can from
the entrance. Then head inside, grabbing the armor, and take out any close
guards on your radar with the sniper rifle or AK-47. Head to the southeast
corner of the compound and inch your way towards the control tower, after taking
out the southeast spotlight. When you step into the red marker, the blast doors
will open, but you only have a short time before they will close again. Run to
the yellow marker on the radar and hurry through the blast doors. The compound
is now on Defcon Red Alert and the damn alarm will be echoing throughout this
next section (thank you mute button).

Once inside, go through the yellow-trimmer door and into a large room with
cranes. Use the platform above the room to take out all the guards and
personnel. Once they're dead, go into the next large room with red ducts, again
gunning down the guards. Go through the door opposite the entrance, then through
a side door into a room with a red marker. Kill the personnel, then step onto
the red marker to disable the SAM site (Surface to Air Missile; this helps a
lot). Go back to the ground floor in the red duct room and follow the one
hallway to stairs leading to Research Section A. Follow the paths to some labs,
which you'll then be told to find a keycard to access the locked door. The
personnel guy there will give you his keycard, so pick it and the armor up and
step into the red marker.

This opens the door to the last area. Enter cautiously and take out the guards
as you slowly descend the stairs. At the bottom is a jetpack (wheeeeee), which
CJ will strap on automatically when you approach. Press X to shoot straight up
and out of the compound as guards try to shoot at you. X ascends, Square
descends, L2 and R2 together hover. You can even shoot your Uzi while riding
the jetpack. Get to the yellow blip on your radar to drop off the jetpack to
Truth. Mission complete and no reward.


.------------------------------------------------------------------------------.
| Green Goo is the last mission for the airport set of missions.               |
'------------------------------------------------------------------------------'

 .===========.
(  GREEN GOO  )
 '==========='

Fly the jetpack to the green blip on the radar. As you approach the train, the
guards will start firing on you. Target and kill each one as you move towards
the front of the train. When you get to a box that might contain the "stuff,"
shoot it to open it. The first two boxes are empty, with the third one
containing what you need. Once you open the third box, collect the green goo and
head back to Truth, designated by the yellow blip on your radar. Walk into the
red marker at the airport to finish the mission. $20000 earned.


.------------------------------------------------------------------------------.
| After finishing Green Goo, the airstrip now becomes an asset and can         |
| generate up to $10,000. The jetpack is also available right behind the set   |
| of steps leading down into the safehouse. Now, onwards with the Casino set   |
| of missions.                                                                 |
'------------------------------------------------------------------------------'



                                /==============\
                               (  LAS VENTURAS  ) (A104)
                                \==============/


                             /===================\
                            (  CASINO'S MISSIONS  ) (LV100)
                             \===================/

There is a save disk outside the entrance of the Four Dragons Casino. Go inside
and take the first left to find the mission starting marker.

 .================.
(  FENDER KETCHUP  )
 '================'

Your goal here is to scare the hell out of the guy strapped to your hood. You
need to fill up the Scare-O-Meter by driving fast and executing some quick
turns. Try to avoid the highway as to not attract the attention of the cops;
that's the last thing you want right now. Also, try to avoid ramming into
anything; a dead guy don't squeal. Going onto the highway will net you 3 stars,
so as I said avoid it. There is a long strip of road just outside the casino, so
make sure to speed down it heading the wrong way. Once the meter fills up, the
guy will rat on the Sindacco family. Drive back to the casino and park in the
red marker. $5000 and respect earned.

****************************
Josh C. writes that you can carefully drive to the airport, then you'll have a
lot of driving room without having to worry about any traffic.
****************************


 .=====================.
(  EXPLOSIVE SITUATION  )
 '====================='

Head to the quarry, marked by the yellow blip. Park in the red marker and get
ready for some quick moving. You have 2:30 minutes to get into the one truck
down in the bottom area, then quickly smash the crates and pick them up on foot
(CJ will automatically defuse them). Hop down to the bottom area in your
vehicle and get into the dump truck. Smash the four crates, including the one
on the moving forklift, then pick up the dynamite and the timer stops. Now, onto
the escape.

Security blocks the entrance and you must find another way out. Get on the
Sanchez marked on your radar and make your way to the first marker. Follow the
markers as you continue up the quarry, taking out the security when you need to
do so. There will two guards at the entrance, so take them out and head out of
the quarry. After that, head to the drop off point to finish the mission.
$7000 and respect earned.

************************************
Matt T. writes:
You can easily bypass the above time limit on the detonation of the dynamite by
going to the center stage-looking area, where the Sanchez is, and killing the
guy holding the detonation device (looks like a cell phone).
************************************


.------------------------------------------------------------------------------.
| Completing Explosive Situation opens up the Quarry odd jobs. Completing      |
| Explosive Situation also opens up The Heist set of missions, marked on your  |
| radar with the green $. For now, I'll continue with the Casino set.          |
'------------------------------------------------------------------------------'


 .=======================.
(  YOU'VE HAD YOUR CHIPS  )
 '======================='

Head to the plastics factory on your radar. The game says to enter the factory
unnoticed, but I just went in with guns blazing. Either way, enter the factory
warehouse. Now it's an unavoidable gunfight with at least 12 guys. I barged in
and went into the warehouse, then stepped out and picked off any guys that came
into my point of view. I slowly made my way to the opposite side of the entrance
and picked off any guys there. Then slowly made my way inside and finished off
the men.

After you clear the factory, target and destroy all 10 machines. Watch out, as
periodically more guys will show up. Kill them as they come. After all 10
machines are finished, slowly move to the wall opposite the entrance and take
out any guys inside the place. Slowly move to the entrance and take out a guy
on top of the boxes outside (he's the one that kept killing me, damn spaz
shotgun). Get out of the compound and get back to the casino to finish the
mission. $10000 and respect earned.

******************************
Jason G. wrote that getting in unnoticed means not being detected by the guys in
the car out front. Go through the front and get into a position so you can snipe
the gas tank of the car. This will take care of the guys in the car, so you
won't have to worry about them when you go into the building. This has no effect
on the building men, since they will know you're there whether or not you take
care of the guys outside.
******************************


.------------------------------------------------------------------------------.
| The mission marker is now in front of the casino's entrance.                 |
'------------------------------------------------------------------------------'


 .============.
(  DON PEYOTE  )
 '============'

Get a four-door vehicle and head to the blip on the radar. Park in the red
marker when you get there. You'll find Paul and Maccar on the ground. Get in
the car (this is why you need the four door) and head to the blip on the
radar to a snake farm. After a cutscene, the hicks will start firing on Paul
and Macca. Quickly take them out before either one dies, then get back into the
car and head to Caligula Casino. Park in the red marker and watch the ensuing
cutscene. CJ will call Woozie upon exiting the casino and say he knows a way
to check out Caligula's Casino an easy way. Mission complete and respect earned.


.------------------------------------------------------------------------------.
| Shortly after, you'll receive a call from Paul asking you to stop into the   |
| office to help out Rosie. A white box-like object appears on your radar,     |
| denoting the mission. Head inside Caligula's place and go into the main      |
| area, then turn left to find the mission marker.                             |
'------------------------------------------------------------------------------'

 .================.
(  INTENSIVE CARE  )
 '================'

Get a car and head to the hospital. When you get there, you'll find out that an
ambulance has already picked up Mr. Sindacco. Three red blips appear on your
radar, indicating three ambulances that are out on the streets. You must find
the one that contains Sindacco. Ram each one when you find them until you get
a message saying that particular one is the right one. If you ram the wrong one,
the Mafia will find out you're after the ambulance from the alert.

When you find the right ambulance, the driver will start speeding up and you'll
get a message saying it's the right one. Keep ramming and shooting the ambulance
until the Mafia guys get out. Kill them and quickly hop into the vehicle,
driving your way to the yellow blip on your radar. Eventually some Mafia backup
will arrive, but just concentrate on the road and get to the plant. When you
park in the red marker, the mission is finished. $5000 and respect earned.


.------------------------------------------------------------------------------.
| Completing Intensive Care opens up the next mission, along with a side       |
| mission for those two lovable cops known as Tenpenny and Pulaski, marked by  |
| the "C" on the map. I will do the C.R.A.S.H. mission first, then continue on |
| with the Casino missions.                                                    |
'------------------------------------------------------------------------------'


 .==================.
(  MISAPPROPRIATION  )
 '=================='
Head to Alvea Malvada. Once you get there, you'll find the place crawling with
feds, so be careful. You can try and snipe the target, then pick up the dossier
(agents will try to pick it up if you kill him). If the target spots you, he
will try to escape via a chopper. Get in the nearby chopper and follow him. DO
NOT ram him or knock his chopper down; if the chopper is destroyed, so is the
dossier and Tenpenny wants it. (I managed to sneak to a good angle and shot
him with a sniper rifle before he could spot me and get in a chopper. However,
one of the guards grabbed it and got in a chopper.)

Try to avoid flying over Area 69, cause if you do, you'll get 5 stars and you
don't want that (the harrier jets will come after you, which is very bad).
Follow the chopper until it lands and the guy tries to escape. Land your heli
and chase him until you kill him. If one of the guards is driving the chopper,
then he'll probably shoot at you when you get out of your chopper. Whoever you
kill, grab the dossier and the mission will end.

**************************
Many people have sent strategies saying that using the jetpack is a much better
choice on getting to the guy with the dossier and a better choice than flying
the chopper, should you need to chase someone.
**************************


.------------------------------------------------------------------------------.
| Return to Caligula's Palace for this next mission.                           |
'------------------------------------------------------------------------------'


 .===================.
(  THE MEAT BUSINESS  )
 '==================='

Get into a vehicle and make sure Kenny does too, then drive to the yellow blip.
Once there, go inside the door and you'll have a little meeting with a certain
Sindacco, who collapses at the sight of you. Now it's time to PARTY!

One of Sindacco's men throws a molotov, blocking the door with flames. Open fire
on the men who come into this room, while Ken looks for an extinguisher. Make
sure to protect Ken, because if he dies, you fail the mission. You must kill
everyone, since they're all witnesses. As Ken puts out the flames, he tells you
to start taking out guys in the next room. Strafe back and forth across the
entrance, taking out the guys. Once that's over, Ken will go and hide in the
freezer. DO NOT FOLLOW HIM, since Mafia guys will come and try to close the
freeze door (if you go in and get trapped, mission failure). Keep killing the
guys and Ken will come out of the freezer. In the room with the boxes, slowly
inch your way through the door and kill any Mafia that come into your sights.
Once everyone is dead, head to the exit and get into a car with Ken, then
drive him back to Caligula's to finish the mission. $8000 and respect earned.


.------------------------------------------------------------------------------.
| Completing The Meat Business opens up a new side mission for Madd Dogg,      |
| marked with a "D" on your radar. Head to the yellow dragon symbol to view a  |
| named cutscene, then head to the "D." You should also get another exciting   |
| phone call from Catalina. You'll get a phone call from Ken after the Fish in |
| a Barrel cutscene.                                                           |
'------------------------------------------------------------------------------'


 .===========.
(  MADD DOGG  )
 '==========='

It seems some rapper is drunk and threathening to jump off a ledge. Once the
cutscene is over, run to the pickup truck with a blue marker overhead, then
drive into the red marker. In the next section, you can only move the truck
forwards and backwards (X and Square), so try to line up under Madd Dogg as he
stumbles back and forth. Eventually, Madd Dogg will jump and you have to catch
him. Once he lands in the back of your truck, you'll need to drive him to the
hospital, marked by the yellow blip on your radar. Drive CAREFULLY to the place;
every bump and hit while in the truck will deplete his health a little bit. You
don't have to worry about anyone, so get to the hospital and drive into the red
marker. Mission complete and respect earned.

****************************
Chris100 mentions that the truck you use to save Madd Dogg seems to be
bulletproof. Simply drive away after stealing the truck to get it.
****************************


.------------------------------------------------------------------------------.
| Head back to Caligula's for the next Casino mission.                         |
'------------------------------------------------------------------------------'


 .==========.
(  FREEFALL  )
 '=========='

Drive to the airport, go through the front gate and head towards the hangar with
the plane you need to steal. If you need any armor, there's a pickup in a
corner in the hangar of the plane you need. Get in the plane and get on the
runway, then take off to the north and follow the yellow blip.

If the blip is pointing up, then fly up a bit. If it's pointing down, then
lower your plane a bit. Once you spot the plane, bank until you get behind it.
You must pass through the red circle above the plane, which will trigger a scene
where CJ jumps out of your plane and lands on the Forellis' plane.

Once you get in the plane, you'll have to take out the men onboard. Use L2 and
R2 to take cover, then peek out every little bit and kill the hitmen. Once all
four are dead, the pilot will sneak from behind, so kill him when you get the
chance to. Once all 5 men are dead, CJ takes control of the plane. Fly back to
the airport and land anywhere on the runway to complete the mission. $15000 and
respect earned.


.------------------------------------------------------------------------------.
| You'll receive a phone call after from Tenpenny, who says to meet him in Las |
| Brujas to drop off the dossier. You must have finished Freefall and          |
| Misappropriation and have gotten the phone call right above before you can   |
| do the next mission. Go to the "C" on the radar.                             |
'------------------------------------------------------------------------------'


 .===========.
(  HIGH NOON  )
 '==========='

Watch the cutscene until you get to control your character. You can't kill
Pulaski as he runs to his car, so get in the Bandito nearby and start to chase
him. Follow him as he twists and turns, getting in shots with an Uzi (MP5
recommended, since his car is built strong). Eventually, he'll probably get
himself trapped in some corner where he'll be a sitting duck. When his car
catches on fire, he'll get out, so kill him when he does (he's one tough cookie
though). Luckily, when he got out for me, he was trapped under his car and I was
able to shoot at him with no retaliation. Mission complete when he dies.

******************************
fellipe.reis wrote:
Start running with super sprint in the direction of his car, and when he enters
the car, shoot it. He will get out. When you start shooting him, there will be
no damage, but after some time he will die(an ak47 or m4 is good to kill him).
******************************
Destroyer DX writes that you can shoot one of Pulaski's tires, which will end
up making him drive horribly. This will help when having to chase him down,
since he drives like a maniac.
******************************


.------------------------------------------------------------------------------.
| You'll get another "happy" call from Ken after this mission and the Caligula |
| icon appears again on the map.                                               |
|                                                                              |
| You need to have completed Green Goo, High Noon, Freefall and Madd Dogg      |
| before you can attempt this next mission.                                    |
'------------------------------------------------------------------------------'


 .=====================.
(  SAINT MARK'S BISTRO  )
 '====================='

The name alone should make people who have played GTA3 remember. Head to the
airport and get on the jet. Take off and head to the yellow blip in the east.
Once you reach it, you'll be in LIBERTY CITY! The guard says the party is
invitation only, but CJ barges right in and dives behind a planter. Using the
planter as cover, take out any guards on this floor, then move downstairs and
take out the rest. Follow the path and take out any and all of the guards that
show up. Eventually, you'll be outside in the back where you'll find the last
of the Forellis. Take them out and when the last one falls, CJ will be back on
the jet. Fly back to the Las Venturas airport and land anywhere on the runway to
finish the mission. $20000 and respect earned.


.------------------------------------------------------------------------------.
| Afterwards, you'll get a phone call from your brother, Sweet, who's calling  |
| from jail. Doing Saint Mark's Bistro opens up the last chapter of the game   |
| with its first mission being A Home in the Hills. It starts outside of       |
| Woozie's office in The Four Dragons (yellow dragon marker).                  |
|                                                                              |
| You'll also get a phone call from Leone. If you haven't done The Heist set   |
| of missions, then Leone will congratulate you on your job well done. If you  |
| have done that set of missions, then Leone will be a little sour.            |
'------------------------------------------------------------------------------'




                                 /============\
                                (  THE FINALE  ) (A105)
                                 \============/

The first mission begins in The Four Dragons, the yellow dragon symbol.


                              /==================\
                             (  MANSION MISSIONS  ) (FIN100)
                              \==================/

 .=====================.
(  A HOME IN THE HILLS  )
 '====================='

Guide your parachute down and land on the helipad of Dogg's mansion. As soon as
you land, get ready to fight. Keep the roof clear until the backup Triads
arrive. Once they land, clear the roof of any remaining goons, then lead the
Triads inside the mansion.

Once inside, an ambush happens. Kill the four guards, including the two hidden
in the planter. Continue into the hallway and slowly move down the hall, gunning
the baddies. Each side room contains two guys, so gun them down. In the second
or third bedroom on the left, there is an armor pickup. Make your way to the
stairs and take out the men below. There are men in all of the directions, so
be careful when you head downstairs. There is health in the large kitchen, so
pick it up if you need it.

Follow Big Poppa out the mansion, gunning down any guards that get in your way.
Once you make it out the front door, Poppa hops in a car, so hop in the nearby
car and chase him. Do what it takes to kill Big Poppa. Once his car explodes and
he's dead, the mansion becomes a safehouse for you. Mission complete and respect
earned.


.------------------------------------------------------------------------------.
| The save point is where you entered the mansion from the helipad.            |
'------------------------------------------------------------------------------'


 .===============.
(  VERTICAL BIRD  )
 '==============='

Toreno calls in for one more favor from you. Get into the boat and drive towards
the yellow blip. Drive your boat to the back of the cargo hold, then bail out
swim inside the ship. Sneak up the ramp and use the boxes to get to the other
side without being seen. If you get spotted, the person who spotted you will go
and sound the alarm. If the alarm sounds, then your cover is blown. I suggest
ignoring any stealth and just rush in, since there aren't many guards.

Head through the hatch and go up the first set of steps. Don't go up the second,
but follow the path around to the SAM control room. Once it's disabled, head
down the hull and locate the Hydra jets. Pick the Hydra at the far end of the
hull, but before you do that destroy the other two to lessen your work for
later. Take off and you should have a Hydra come after you now (if you left
the other two in the hull, you would have 3 on you). Take it out by following
the instructions on the screen.

Once that's done, head toward the spy ships. Keep making passes until you blow
up all four. Once all four are gone, Toreno wipes his hands clean of the
situation. Head to your airstrip and land the plane anywhere on the strip. Once
you land, guide the plane into the hangar to finish the mission. $50000 earned.

************************************
P. Marsey wrote:
When you are controlling the Hydra and have the 1-3 on your tail, simply fly
close to or under a bridge and the Hydras will probably end up crashing into
them, thus making your life easier.
************************************


 .=============.
(  HOME COMING  )
 '============='

Drive to the yellow blip to pick up Sweet. Drive Sweet back to Grove Street.
After Sweet finds out that a bunch of drug deals have invaded the neighborhood,
Sweet wants them all gone. The radar fills up with red blips, which show the
drug dealers. Walk up to each one, reply negatively and kill them. Once all of
them are gone, you'll need to initiate a gang war.

Shoot Ballas until the area starts flashing red. When this happens, it's gang
war time. Keep an eye on Sweet's health as three waves of Ballas come forth for
the slaughter. Once the third wave is dead, Grove Street is yours once again.
Mission complete and respect earned.


.------------------------------------------------------------------------------.
| Finishing Home Coming opens up the Sweet set of missions, marked by a "S" on |
| the radar. Gang Wars is also back now after finishing Home Coming.           |
 '-----------------------------------------------------------------------------'

 .=====================.
(  CUT THROAT BUSINESS  )
 '====================='

Get in a car and make sure Dogg gets in as well. Head to the yellow blip on
the radar, to find out that Loc is getting interviewed. As soon as Loc sees you
and Dogg, he gets in a hovercraft and speeds away. Dogg and you get into
separate ones to chase him. You can't catch him, so make sure to just stay on
his tail.

Once he gets on the pier, he switches to a go kart. Again, you can't catch him,
so concentrate on driving and keep on his tail. All you have to do is follow him
until you get to view a cutscene. Mission complete and respect earned.



                              /==================\
                             (  SWEET'S MISSIONS  ) (FIN101)
                              \==================/

 .====================.
(  BEAT DOWN ON B-DUP  )
 '===================='

Feel free to recruit some Grove Street members for some cannon fodder later on.
Get in a car with Sweet and drive to the yellow blip on the map. You find out
that B-Dup doesn't live here anymore, but lives in Glen Park now.

Head to Glen Park and initiate a gang war by shooting some Ballas. Make sure
to keep an eye on Sweet's health throughout the war. Take out the three waves of
Ballas and the territory becomes yours. After you gain the territory, the focus
moves over to a house across the street. Remember that if Sweet dies, you fail
the mission. Take out all of the guards in front of the house with an AK or M4.
Once you take out the final guard, head to the marker to confront B-Dup. Watch
the cutscenes and mission complete. Respect earned.


 .==============.
(  GROVE 4 LIFE  )
 '=============='

Recruit as many gang members as you can and head over to Idlewood. To recruit a
gang member, target one and press up on the directional pad. Once again,
Sweet must stay alive during the mission. Shoot some Ballas to initiate a gang
war. Go through the three waves to take over the territory. You must take over
2 territories after all is said and done. Once you take over any 2 areas in
Idlewood, drive Sweet back home. Mission complete. $10000 and respect earned.


.------------------------------------------------------------------------------.
| After you finish both Grove 4 Life and Cut Throat Business, the "CJ" icon    |
| appears back on the map. This is the last set of missions, so be prepared    |
| for some tough ones. The missions start at Madd Dogg's mansion.              |
'------------------------------------------------------------------------------'


                               /===============\
                              (  RIOT MISSIONS  ) (FIN102)
                               \===============/

 .======.
(  RIOT  )
 '======'

After you see the TV stuff about Tenpenny getting let off and riots breaking
out in the Los Santos hood, Sweet will want to go back home. Just concentrate
on driving and avoid any of the rioting happening on the streets. Be careful to
avoid any of the exploding vehicles that you may come across. Once you get to
Grove Street, drive into the red marker to finish the mission.


.------------------------------------------------------------------------------.
| The next mission starts in front of Sweet's house. Get armor and get some    |
| assault rifle ammo if you need it. You'll definitely make it easier upon     |
| yourself if you do.                                                          |
'------------------------------------------------------------------------------'

 .================.
(  LOS DESPERADOS  )
 '================'

Recruit two Grove boys, then get into a car and head to the yellow blip. You
need a group of four people before you can proceed to Unity Station (CJ and
Cesar included of course). Meet Cesar's veteranos and they all express a hatred
for the Vagos. You will have to go through the neighborhood in order to get to
Cesar's house.

Head through and follow Cesar, making sure to kill any and all of the Vagos that
come up on your radar. Vagos are always marked with a red arrow over their head,
so you won't have a hard time distinguishing them. Once you hear Cesar say
that's the last of them, head into the red marker in the alleyway.

More fighting ensues. Continue picking off the Vagos as you continue forward
to Cesar's house. Watch out for the Vagos hidden in the garage. One of Cesar's
boys heads into the line of fire and gets injured. As you approach him, more
Vagos start pouring in from over the walls. Keep firing and making sure Cesar
doesn't get killed. A few will come from behind you, so take them out.

After the alleyway is cleared, it's time to get Cesar's house back.
Unfortunately, this can be the hardest aspect of the mission since one of the
Vagos has a flamethrower and another one on the roof has a ROCKET LAUNCHER! The
guy with the launcher should be your first priority, then the flamethrower.
Finish the rest of them to finish the mission. Respect earned.


.------------------------------------------------------------------------------.
| As the name of the next mission suggests, it's the last storyline mission.   |
| Pack some serious heat and get ready for an intense battle. You might get a  |
| phone call from Sweet telling you to take over more territories. You need to |
| control at least 35% of the areas before the final mission is available.     |
| Keep checking under Gangs on the stats to see how close you are to 35%.      |
'------------------------------------------------------------------------------'

.------------------------------------NOTE--------------------------------------.
|                                                                              |
| There are two Skip Trips for the next mission that need to be pointed out to |
| save some frustration. After you kill the boss at the top of the building,   |
| you can die and continue from that point should you start the mission        |
| without reloading. The other Skip Trip is located after you exit the         |
| building and the car chase begins. DO NOT RELOAD THE GAME IF YOU FAIL DURING |
| THE CHASE SEGMENT! Simply go back to Sweet's house and reaccept the mission  |
| to start at the chase scene again.                                           |
|                                                                              |
'------------------------------------NOTE--------------------------------------'

 .=================.
(  END OF THE LINE  )
 '================='

Get in the car with Sweet. When you get there, CJ convinces Sweet to let him
go alone to knock out Smoke for good. Unfortunately, the only way in is locked
down because of the riots. You'll need to bust it down somehow. Go through
the alleys and shoot the guard near the SWAT tank, then hurry up and get inside.
Head back up to the crack fortress and bust down the wall.

Once you smash the wall, drive through the place and run over the Ballas (or you
could have some fun and fire the water cannon to knock them down). Find the
entrance to the next area in the back. You learn that Smoke is on the fourth
floor, so you'll need to go up 3 floors to get to him.

Carefully follow the path, watching out for Ballas who roll into the hallway.
Go through the gated doorway and pick up the armor in the little office-like
room. Now, get ready and head through the double doors into a big area with a
lot of enemies. Once you've cleared the area, head towards the doorway at the
other end of the room. Once again, hide behind the boxes while you take out the
Ballas in this room. After you finish, head around the corner to find stairs.

Go up the steps and go around the corner to find a health powerup. After that,
head through the double doors to floor 2, the drug lab. Climb the steps and
take out the guard in the office, then grab the armor and head through the
doors. Take the guard here, then go through the next set of doors, leading to
the drug lab. Take out the guards in this area, using the explosive barrels to
help. Once you clear the area, head up the steps to find that the office door is
locked, so follow the catwalk to notice two guards enter the room below. Take
them out and then go through the office doors at the other end of the catwalk.

There's a health powerup inside the office. Go through the next set of double
doors to floor 3. Another guard and armor at the top of the stairs. Go through
the doors and quickly take out the guys. Go through the next doors to find a
lounge filled with Ballas. Gun the guys behind the bar, then use it as cover to
take out the rest of them. Go into the next room and through the doors to find
some more Ballas. Notice the statue of Smoke as you gun down the men. Follow the
hallway to the next door, stopping in the side rooms if you need health/armor.
Watch out for any remaining guards inside the rooms.

Go through the doors, up the steps and into the next room to find Big Smoke.
It's time for the showdown with Smoke. He's wearing armor, so keep shooting at
him to eventually take him down. Watch out for Ballas who come into the room.
A bit into the battle, the lights go out, but you can still take down Smoke
without the thermal goggles by the lower window. After Smoke's life is all gone,
CJ and him exchange a few words, when Tenpenny shows up. After CJ loads up the
bag full of money, Tenpenny will cause an explosion which makes the lights go
out and a timer appear.

You have seven minutes to get back down to first floor and out of the building.
Equip the night vision goggles CJ picked off Smoke. Retrace your steps back down
into the lounge, fighting the Ballas that have arrived. Continue going down
until you get to the drug lab. Body armor has respawned in the offices at the
top of the stairs. When you arrive on the drug lab floor, you'll be told about
fires. Grab the fire extinguisher after killing the guys in the room. Put out
the fire by the door, then go through and take care of the rest of the guys in
the room. Keep moving to the first floor, extinguishing flames and take out the
bad guys. Once you make it to the exit, you'll see CJ make a running exit out
of the building.

You're now outside and you see Tenpenny speed away in a firetruck with Sweet
hanging onto the ladder in the back. CJ hops into the nearby car and it's time
to give chase. Keep close eye on the truck, making sure not to hit it to keep
Sweet safe. This is quite a long chase, so make sure you don't lose Tenpenny.
Don't worry when you see the firebombs go off since they can't hurt your
vehicle. Keep following Tenpenny as he gets onto the highway and a police
officer get onto the back and steps on Sweet's hands, trying to knock him off.
Hurry and get yourself to the back of the truck, before Sweet loses his grip.
You must be directly behind the truck in order to catch Sweet when he falls.
When you do it correctly, Sweet will land in your car and the final part of the
game will start.

Sweet and CJ switch positions, with Sweet driving and you firing. Shoot the cop
off the back of the firetruck, to make sure he doesn't open fire on you. Don't
worry about the firetruck, since you can't destroy it. Worry about the police
cars, bikes and Vagos rioters when they show up. Eventually, Tenpenny will start
to lose control of the truck and crash through a railing off an overpass bridge.
Sit back and enjoy the ending, for the story of San Andreas is now over! Mission
complete and respect earned!




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|               IV. NON-STORYLINE MISSIONS              |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


-----NOTE-----
Non-storyline missions contribute to 100% completion of the game, meaning if
you want 100%, you need to do them. If you only want to beat the story, then
don't worry about them.
-----NOTE-----


                              /=================\
                             (  ZERO'S MISSIONS  ) (AN100)
                              \=================/

You must have bought Zero's store for $30,000 before his set of missions open
up. Once you buy it, you should receive a call from Zero confirming the
purchase. Zero is a lover of the RC vehicles, so enjoy the missions, at least
until a certain one.


 .==========.
(  AIR RAID  )
 '=========='

You'll appear on the roof of the store and it seems Berkley has launched an
air attack on Zero's transmitters. You control the mini-gun nearby and must
protect Zero's transmitters from the "toys." The mini-choppers appear as red
blips on your radar. They're hard to hit, but it shouldn't take many shots to
bring one down. You must protect the transmitters for 3 minutes. Watch the bar
on the screen to monitor the transmitters health. Be careful not to shoot Zero,
which results in a failed mission. If even one transmitter survives, you pass
the mission and receive $3000.


 .=================.
(  SUPPLY LINES...  )
 '================='

This is the mission I was talking about before. This can be one of the most
frustrating missions in the game. You have to destroy 5 couriers with a RC
Baron. The RC Baron only has a limited amount of fuel, so you must be quick
with this mission. X increases the throttle, while Square decreases it. L2 and
R2 make it turn left and right, while L1 fires its machine guns. Even though
it sounds easy, the plane is damn hard to control, in my opinion.

Head to the nearest marker on your radar and drop behind the van. Open fire and
blow it up. If the driver gets out of the van, you'll have to kill him too.
Once you take care of that van, head to the next nearest blip, which should be
a bike. After the bike, the next nearest blip should be another van. The
northwest one is the third van and the northeast one is another bike. Hopefully,
you can shoot them while in the air to save time. Once all 5 are done, you'll
have to fly back to Zero's store's roof with the remaining fuel.

Some of the guys will fire back at you with what seem like AK-47s. This presents
a problem since your plane doesn't take too much punishment before becoming a
fiery ball of nothing. Watch out for the stoplights, trees and power lines when
flying. Also, don't try to hit the ground too much. You get $5000 when you pass
this mission.

**********************************************
Humble_Potato writes:

Firstly, I would mention that the fastest way seems to be going for the bike
courier first, he is to the left from your beginning position.  Then go and get
the van (the one that's a little further away of the group of 3), the one where
they flee after you shoot them.  If that van is far away, just give up.  Stop
the plane on the ground and press O to self-destruct.  If that van is reasonably
close, blow it up quickly.  Then return to the closer van.  It moves very
slowly, and when you shoot, the driver will get out and shoot back.  Then chase
down the two other couriers, the one on the dirtbike and the other van.  One
more thing I felt was important to mention.  In efforts to conserve fuel, the
first few times I laid back on the throttle and tried to coast. Your speed
however does not affect fuel consumption!  So it is best to go as quickly as
possible for the duration of your journey.
**********************************************


.------------------------------------------------------------------------------.
| SAVE YOUR GAME after doing that last mission. We definitely don't need to    |
| try that again.                                                              |
'------------------------------------------------------------------------------'

 .================.
(  NEW MODEL ARMY  )
 '================'

You control a RC Goblin in this mission, while Zero will control the RC cars.
He has 3 of them, but can only control one at a time. The Goblin can pick up
metal objects with the Circle button. Square makes it descend while the X button
makes it ascend. You will have 8 minutes throughout this entire mission.

First, go forward and pick up the barrel on the bridge, then deposit it
somewhere. Berkley also has a Goblin and his deposits a barrel on the road, so
pick it up and move it out of the way. Pick up a bomb at your base and destroy
Berkley's chopper if you want. Zero asks you to pick a plank at your base and
make a bridge across the river. Ignore him right now and pick up bombs to take
out the mini-tanks located along the path. Berkley doesn't send out any new
vehicles, so doing this will prevent Zero from getting slaughtered. Once they're
out of the way, go back and get a plank so Zero can cross. Get another plank
from your base and bridge the second gap. Now you're home free. Remove any
barrels dropped by the other Goblin, then watch as Zero enters Berkley's base.
You earn $7000 for this mission.


.------------------------------------------------------------------------------.
| Zero's RC car store becomes one of your assets after New Model Army and can  |
| generate up to a maximum of $5000. Make sure you collect it regularly. Now   |
| it's time for some Woozie's missions.                                        |
'------------------------------------------------------------------------------'


 .================.
(  BACK TO SCHOOL  )    (AN101)
 '================'

Back to School doesn't open up until you finish the Deconstruction mission.
This mission is basically the whole driving school. You must get at least 70%
on all the challenges to finish the mission.


                          /========================\
                         (  STEALING CARS MISSIONS  ) (AN102)
                          \========================/

You need to have finished Back to School and Yay Ka-Boom-Boom before this set
of missions become unlocked. It appears as a "CV" on your radar.

 .============.
(  ZEROING IN  )
 '============'

Zero has constructed something that homes in on cell phone calls. You must use
this device to track down one of the cars on your client's list. However, the
signal will go away after a bit, so you must hurry to each blip on your radar
before it goes cold. At first, the blip will be red and will become white and
will eventually start to disappear. As you spot her car, an on-screen prompt
will tell you to spin her around with the PIT maneuver from Driving School. As
long as you don't destroy the car, you can stop it by any means. Once you do
that, the driver will bail the car and run away. That's your cue to steal the
car and drive it back to your garage in Doherty. Missions complete and $5000
and respect earned.


.------------------------------------------------------------------------------.
| The Wheel Arch Angels car mod shop opens up in Ocean Flats after finishing   |
| Zeroing In.                                                                  |
'------------------------------------------------------------------------------'

 .============.
(  TEST DRIVE  )
 '============'

Get a car, making sure Cesar gets in, and head to the showroom (yellow blip)
on your radar. When you pull into the marker, Cesar mentions the cars are on the
second floor. After the cutscene, drive your car out the window and begin to
follow Cesar, marked by the blue blip on your radar. He's one crazy driver, so
expect some crazy stuff as you're following him. Eventually, he pulls a stunt
that attracts the cops and you'll get two stars. Don't pay too much attention
to the cops and continue following Cesar.

After a short time, Cesar will trigger a Nitro boost and you should follow suit
by pressing Circle or L1. Soon after, the two stars go away. When Cesar turns
into an alleyway and you follow, the cops are once again on your tail. Back out
of the alley and continue following Cesar as he goes around a construction site
and eventually loses the cops again. After that, you'll need to head back to
your garage and park in the red marker to finish the mission. $5000 and respect
earned.


 .====================.
(  CUSTOMS FAST TRACK  )
 '===================='

Get in the car with Cesar and head for the docks, marked by a yellow blip. When
you get there, go inside the red marker and press Triangle to enter the crane.
Press the left analog stick to adjust the crane's position. X lowers the magnet
while Square raises it. Press Select to change your view if you need to do so.
Simply let the magnet hit the top of a crate to let it attach.

Once you have a crate, maneuver the crane over to the red marker on the dock.
Once the shadow is over the marker, gently lower the magnet to the ground and
press the Circle button to release the crate. If you drop the crate from too
high, the crate might bust open and you could destroy the car inside, which will
result in you failing the mission. No matter what crate you choose, the third
one will always be the car you need.

When you drop the third crate, Cesar will drive the car out of it and some thugs
will pull up and begin firing. Exit the crane and kill them, making sure that
Cesar doesn't die. After you kill them, a second car pulls up with 3 more thugs.
Kill them and then two guys will approach on foot. Once you kill them all, get
in the car and head back to your garage to finish the mission. A maximum of
$10000 can be earned, with money taken out for damages, and respect earned.


.------------------------------------------------------------------------------.
| Finishing Customs Fast Track will unlock the Exports/Imports odd job.        |
'------------------------------------------------------------------------------'


 .=================.
(  PUNCTURE WOUNDS  )
 '================='

Get in the modified car and head towards the red blip on your radar. Your car
can drop spike strips from behind to pop the tires on the target car. You only
have 3 though, so be sure to make them count. When you find the car, wait until
you get to a straightaway with no upcoming turns, then quickly get in front of
the car and drop a Stinger. When you pop the tires, the lady leaves the car
screaming and running. Approach the car and Cesar calls to ask how it's going.
After the conversation, CJ automatically repairs the tires and you'll be driving
it now. Get it back to the garage in Doherty to finish the mission. $5000 and
respect earned.


.------------------------------------------------------------------------------.
| After you finish this set of missions, Wang Autos becomes an asset and can   |
| generate up to $8000. Also, all of the cars you have stolen are inside Wang  |
| Autos, so if you want one, you can just take it from there.                  |
'------------------------------------------------------------------------------'



                             /====================\
                            (  THE HEIST MISSIONS  ) (AN103)
                             \====================/

 .=========================.
(  ARCHITECTURAL ESPIONAGE  )
 '========================='

You first need a camera before you can head to the planning department building.
Head north along this main road to the red blip to find some tourists. Kill one
and pick up the camera he drops, then get a car and go to the building. Head
inside once you're there. Make sure you have no visible weapons out before you
head inside. Approach the front and the secretary asks you a question. Press
right on the D-Pad, then left for the next question and right for the last one.
Once that's over with, head to the yellow blip and head to the top floor.

You can't photograph the blueprints with the guard there, so head downstairs to
the Document Depository. Shoot the air thing in the back of the room and the
fire alarm will go off. Run back upstairs and take a photo of the blueprints.
You'll view a short cutscene and you'll now have 2 stars. Go all the way to the
bottom floor, stopping to kill the security on almost every landing, and go
out the front door. You should have a good number of stars now (around 4-5), so
hop in a car and quickly go back to The Four Dragons to finish the mission.
Respect earned.


 .==================.
(  KEY TO HER HEART  )
 '=================='

Drive to the Caligula's casino. Follow the croupier, but don't get too close or
you'll spook her. You also fail the mission if she gets too far away. She stops
at a sex shop, so hurry inside after her. She's somewhere inside, but just
go in the red marker to trigger a cutscene. After that happens, get inside the
east room and pick up the gimp suit, then go back outside and continue
following the croupier, remembering not to get too far or close.

Park outside the croupier's house. The guy she was talking to before will walk
down the street (he is not marked on your map). He is a bit on the old side and
is wearing no shirt. Kill him and pick up the purple object he drops. After
that, head inside the girl's house. Watch the cutscene and then the mission will
end. Respect earned.


.------------------------------------------------------------------------------.
| You will have to court Millie (that's her name) before she will give you the |
| keycard. There's an easy way to do this. Go and change into the gimp suit    |
| and head to her house and step into the red marker, which means she is there |
| (no red marker means she's not home). You need above 33% to score the        |
| keycard and you can keep progress by checking achievements under stats.      |
| Simply do two dates with her in the gimp suit and your progress will be      |
| enough. After the second date, you'll get a phone call from her saying she   |
| left the keycard for you in her "bedroom," so go inside her house and get    |
| it. Once you get it, head back to the casino and get the next mission.       |
|                                                                              |
| ***********************                                                      |
| Tom Xia wrote that you could just kill Millie on the first date. After that, |
| Ken will call and CJ will explain the situation, then Ken will tell you to   |
| break into her house to get the keycard.                                     |
| ***********************                                                      |
'------------------------------------------------------------------------------'

 .===============.
(  DAM AND BLAST  )
 '==============='

Go to the airport. You'll need a parachute to get onto the dam quay. Get in the
plane at the end of the runway and take off, then head west to the yellow blip.
You'll need to get some serious altitude for this mission, so continue climbing
until the blip becomes level (meaning square, not arrow up or down). When you
fly through the red circle, press Triangle to jump out of the plane. Freefall
for a bit, then pull the cord and parachute over to the yellow blip. You can
land on or near the red marker.

Once you land, head towards the end of the dam quay. Pick up the knife. You must
stay quiet and use stealth for this mission. Stealth kill the first two guards
on your radar and head inside. When you get close to each generator, press
Triangle to plant each charge. Plant all 5 charges and walk into the red marker
at the end of the room ro escape the dam. Mission complete and respect gained.


 .============.
(  COP WHEELS  )
 '============'

You have 12 minutes to steal 4 police motorcycles and bring them to a Packer.
The bikes are green blips on the radar. Once you get to a bike, hurry up and
steal it, then head towards the Julius Thruway to get to the packer. Drive onto
the back of the Packer and when you view the cutscene of the bike locking into
place, head off the Packer and steal the nearest car to make your way to the
next bike.

It sounds easy enough, but there are a few things to watch out for. Do not kill
any of the cops. The last thing you want is a wanted level of higher than 1 star
(get that for stealing a cop vehicle). If a cop starts pulling away, simply
knock him off and hop on the bike. Another thing to watch out for is the traffic
on the highway. People are absolutely insane when driving on the highway. I have
seen numerous pileups because of the reckless driving. Once you get all 4 bikes
onto the Packer, mission complete. Respect earned.


 .==================.
(  UP, UP AND AWAY!  )
 '=================='

If you don't have a military vehicle, don't worry. Head to the yellow blip on
the map. Wait for the gates to open up to let the Patriot out, then head inside.
The guys in the base are packing some serious heat, so bring an assault rifle
and don't forget armor. Take out any guards around the gate, then make your way
to the warehouse on the left side.

Carefully make your way to the opposite entrance, taking out guards on the
ground and on the catwalks. Once you make sure that everyone is taken care of,
head outside. If you need health/armor, there are one pickup of each on the
ground floor in the open. Once you're outside, carefully make your way to the
steps located to your left. Continue to make your way to the roof, where you'll
eventually see the chopper you need. You'll get a message that two gunships
are on their way to intercept you, so step into the red marker to man the gun
emplacement.

Once you destroy both of the choppers, climb the steps and get into the chopper.
Move towards the blue blip on the radar to pick up the van. Hover over the van
and position yourself to grab it with the magnet. Once you have it, head to
your airstrip. Be careful with the van; try not to hit anything with it. There's
no need to rush with the van, so take your time to get to the airstrip. Once
you get there, carefully put the van in the red marker and then land the
Leviathan in the indicated area to finish the mission. Respect earned.

***************************************
Andy wrote:
For Up, Up and Away, there is a quick and easy way to bypass the majority of the
military. Start the mission at the Red Dragon Casino. Once the briefing is over
make sure you have plenty of SMG ammo and armor on and then head down to your
abandoned airfield and pick up the jetpack. Simply fly over everything and over
to the helicopter that you're supposed to use. Shoot down any opposition and
land next to the chopper. It will be locked so head over to the anti-air gun and
kill the few helicopters that were sent to intercept you. Then head back to the
chopper and fly to the truck, unopposed.
***************************************


.------------------------------------------------------------------------------.
| You need to have finished Up, Up and Away and Saint Mark's Bistro for the    |
| next mission to be unlocked. You also need to have gained the keycard from   |
| Millie.                                                                      |
'------------------------------------------------------------------------------'


 .=================================.
(  BREAKING THE BANK AT CALIGULA'S  )
 '================================='

It's time to rob Caligula's! Head up the street to Caligula's. Enter the front
door without brandishing any weapons and do not cause any ruckus inside. You now
have 4 minutes to get the team inside. Head to the staff door, then press
Triangle to swipe your card. Head downstairs one level to the generator room.
Gently toss a gas grenade into the ventilation shaft. You should see a cinematic
when you do it right. Follow the blip to the door and use the keycard again.
Zero blows the charges you had on the dam and the lights go out. Put on your
night vision goggles, then head to the next yellow blip. When you get to the
service garage door, you'll need to find something heavy to help lift it. Get in
the marked forklift and use it to open the door.

The van is backed into the garage and the timer disappears. Unfortunately, a new
timer appears; you have 7 minutes to break into the vault, steal the cash and
bring it back to the van. Stay ahead of the team and take down all of the
security. Follow the team down into the vault area, then Zero will chime in
saying that someone's trying to restore power using the backup generators. Grab
the satchel charges in the vault area, then head upstairs to the generator room.
Go upstairs and take out the two guards, then place satchel charges on the
generators and blow them up from a safe distance.

Go back downstairs and the vault door is blasted open. Go inside, snag the
snag the armor and Zero reports that Mafia henchmen are coming downstairs.
Gun them down while your team is stealing the money. Once all the henchmen are
killed, it's time to head back to the van. Stay ahead of your team and kill the
Mafia goons as you head back to the van. Once you get to the van area, your
team takes off and the timer disppears.

Since you're the decoy, you'll need to head to the service elevator. Zero's
arch enemy, Berkley, manages to restore power to the casino. Head to the yellow
blip on the radar, gunning down the Mafia goons. Go into the red marker to ride
the elevator to the top, then ascend the stairs to the roof. Take care of the
police chopper, since it will drop guys down to slow down your progress. You
need to make your way across the roofs to the parachute. Jump over the first
roof to find guards sitting there, so take them out and get the parachute on
the next roof.

The cutscene shows a police chopper on a nearby roof. You can parachute over,
kill the cops and use that to get to your safehouse. I didn't make it onto that
roof, so use other means to get to your hideout. Once you get in the red
marker, mission complete. $100000 and respect earned.


.------------------------------------------------------------------------------.
| You should get a call from Salvatore, who found out about the heist and is a |
| BIT ticked off. CJ taunts him a bit.                                         |
'------------------------------------------------------------------------------'




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                    V. WEAPONS (B100)                  |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


There are a few more weapons in this game than in previous ones. There is also
something new that was implemented into this game though. A lot of weapons have
3 skill levels in the game: Poor, Gangster and Hitman. You can view a weapon's
skill level by holding L1 when holding that particular weapon. You can also
view it from the Pause menu. The more accurate shots you get with the weapon
will increase your skill with it.

Gangster skill level is usually reached from about 10-30% of the skills levels
bar. When Gangster level is reached, you can move while in aiming stance and
aiming mode and your lock-on range, accuracy, rate of fire and strafe speed is
increased. Hitman skill level is always reached at 100%. Only 11 weapons can
achieve the Gangster level and Hitman level, with Hitman level being split
into two groups: Double Weapon Hitman and regular Hitman. Hitman is basically
the same as Gangster, only better.

The following weapons have skill levels: Silenced Pistol, Desert Eagle, Shotgun,
Combat Shotgun, *Sawn-Off Shotgun, *Tec-9, *Micro-SMG, AK-47, M4 and *Pistol.
Those marked with a * achieve the Double Weapon Hitman Level instead of the
regular one. Simply pick up another gun to wield two, if applicable.

**********************************
xalvos09 wrote:
As for the weapon upgrading, it's simple. Go to pretty much any save spot. By a
house of one out in the open (like the one near the garage in San Fierro). Now
just go crazy and shoot everyone around till you either out of bullets or close
to dead. When your health gets low or there gets to be too many cops,just go
into either the house of save icon to save your game. After you do that, you'll
get full health and your wanted rating will go to zero. Now just repeat that
cycle until you you get whatever weapon you want up to hitman. Simple! It works
best when you know where to find nearby weapon pickups, cause after you save
you can just quick run to the weapon pickup (which will always reappear after
you save), grab the free pickup, go back near the save point and start shooting.
This trick makes it very easy to get your weapons up to hitman level.
**********************************
Ravensoul wrote:
Go to a secluded place and make sure you have a lot of ammo for the weapon you
want to improve and a vehicle. Aim at the tire of your vehicle and keep shooting
at it to increase your skill.
**********************************

There are 12 weapon slots for CJ, each holding a particular class of weapons
and items. You can only carry one of each type and have to replace one if you
desire another of the same type. I will list the weapons by their slot, some
statistics about them (weapon skill if applicable, etc) and
some comments on them provided by me (personal opinion of them).


                               /===============\
                              (  SLOT 1 - HAND  )
                               \===============/
----
FIST
----
You start the game with nothing but your bare fists. Crude but better than
nothing

--------------
BRASS KNUCKLES
--------------
Give your punches an extra jolt of damage. You can easily find some under the
overhead bridge near your starting point.


                          /========================\
                         (  SLOT 2 - MELEE WEAPONS  )
                          \========================/

Melee weapons don't seem to differ too much in power, except maybe the chainsaw.

------------
BASEBALL BAT
------------
A staple of the GTA series. The baseball bat adds an extra punch over your
fists.

------
SHOVEL
------
A new addition to the melee class for San Andreas. That's not dirt on the end
of the shovel. You can easily find one in the beginning of the game in Ryder's
backyard.

--------
POOL CUE
--------
Practice your pool techniques on some enemies. This is another new addition for
San Andreas. Find hidden or from bars after playing a round of pool.

------
KATANA
------
Slice and dice and stab the enemies with this weapon! Definitely one of my more
favorite melee weapons in the game (due to my high interest in Asian culture).

---------
GOLF CLUB
---------
Practice your tee-off swing with this melee weapon.

----------
NIGHTSTICK
----------
Become a police officer with this melee weapon. All regular cops carries one
of these, so bring down one if you really want it.

-----
KNIFE
-----
Just an ordinary knife. This is your primary weapon choice when doing some
stealth missions.

--------
CHAINSAW
--------
Definitely a favorite among players of the series. The Triangle button simply
juts the chainsaw in front of you, while the Circle button will slice and
dice your opponents into tiny little pieces.


                             /===================\
                            (  SLOT 3 - HANDGUNS  )
                             \===================/

------
PISTOL
------
Another staple of the GTA games. Gangster level is reached at 10% skill level.
You can wield two Pistols when you reach the Hitman skill level.

------------
SILENCED 9MM
------------
A wonderful weapon because of the quietness and is five times as powerful as the
Pistol. Gangster level is reached at 20% skill.

------------
DESERT EAGLE
------------
A weapon so powerful that you need to hold it in two hands because of the
recoil. About twice as powerful as the Silenced Pistol. Gangster level is
reached at 20% skill.


                             /===================\
                            (  SLOT 4 - SHOTGUNS  )
                             \===================/

-------
SHOTGUN
-------
Just a normal shotgun. Gangster level is reached at 20% skill.

----------------
SAWN-OFF SHOTGUN
----------------
This shotgun is more powerful than the normal one at close range. Gangster
level is reached at 20% skill. You can wield two of these when you reach the
Hitman skill level.

--------------
COMBAT SHOTGUN
--------------
The most powerful shotgun of the bunch. Gangster level is reached at 20% skill.


                         /==========================\
                        (  SLOT 5 - MACHINE PISTOLS  )
                         \==========================/

-----
TEC-9
-----
The weakest Uzi-type weapon. You can perform drive-bys with this weapon.
Gangster level reached at 10% skill. You can wield two of these when you
Hitman skill level.

---------
MICRO-MP5
---------
More powerful than the Tec-9, but not as powerful as the MP5. Gangster level
reached at 10% skill. You can wield two of these when you reach Hitman skill
level.

---
MP5
---
The most powerful weapon of this class. This weapon should be in everyone's
inventory. Gangster level reached at 30% skill.


                          /=========================\
                         (  SLOT 6 - ASSAULT RIFLES  )
                          \=========================/

-----
AK-47
-----
An excellent weapon to mow down enemies. Great accuracy at medium to long-range
shooting. Gangster level reached at 30% skill.

--
M4
--
This military assault rifle is quite a powerful force. You definitely don't
want to be on the receiving end. Gangster level reached at 20% skill.


                              /=================\
                             (  SLOT 7 - RIFLES  )
                              \=================/

This class of weapons cannot be "upgraded" and have no auto-targeting feature.

-------------
COUNTRY RIFLE
-------------
This rifle has very good accuracy. You cannot move while shooting and/or aiming
this weapon. Hold R1 to bring up the target.

------------
SNIPER RIFLE
------------
Pick off targets from very long range with this rifle. Hold R1 to raise your
scope. R2 and L2 zoom in and out. You may crouch to improve stability while
holding the weapon. You cannot move when shooting/aiming this weapon.


                         /==========================\
                        (  SLOT 8 - HEAVY ARTILLERY  )
                         \==========================/

Cannot crouch nor upgrade these weapons.

---------------
ROCKET LAUNCHER
---------------
Blow things sky high with this explosive weapon. You cannot fire the weapon
unless you have R1 pressed. Make sure to stand a good ways back before hitting
your target.

-------------
FLAME THROWER (Thanks to Hank Morse for correcting me on being able to move)
-------------
Chestnuts roasting on an open fire! You can bring up a target with R1 to help
your aim. Remember to not get too close to the flames you have created.

----------------------------
HEAT-SEEKING ROCKET LAUNCHER
----------------------------
Hold R1 until the target turns from green to red, then fire. The missile will
seek its target. Wheeeeeeeee.

-------
MINIGUN
-------
You can bring up a target with R1 to help your aim. Riddle your opponents with
holes with this magnificent weapon.


                          /=========================\
                         (  SLOT 9 - THROWN WEAPONS  )
                          \=========================/

These weapons cannot be upgraded. The distance they're thrown depends on how
long you hold the Circle button.

-------
GRENADE
-------
Make sure to stand away from the blast to avoid damage. Otherwise, throw and
blow **** up.

--------
TEAR GAS
--------
This projectile can stop enemies in their tracks and can kill if used in high
doses. You cannot be harmed by this weapon.

----------------
MOLOTOV COCKTAIL
----------------
This can be considered a projectile version of the flame thrower. A bottle of
gas with a rag fuse. Unleash your fury!

---------------
SATCHEL CHARGES
---------------
This can also be called a sticky bomb. This weapon will stick to objects if
thrown properly. Switch to the detonator in your inventory after thrown to
trigger the explosion.


                         /==========================\
                        (  SLOT 10 - HANDHELD ITEMS  )
                         \==========================/

-----------------
FIRE EXTINGUISHER
-----------------
Press L1 or Circle to emit a fire retardant. You can use the R1 button for a
better view. Always target the base of the fire to put it out. This weapon can
also be used like tear gas to subdue enemies.

------
CAMERA
------
Use the R1 button to aim the camera. The Square and Triangle buttons zoom in
and out. Press Circle to just take photos, but press L1 to take photos and save
them to your memory card.

---------
SPRAY CAN
---------
Target with the R1 button. Used for spraying over rival gang tags and can also
be used as a weapon against people.


                              /=================\
                             (  SLOT 11 - GIFTS  )
                              \=================/

-------
FLOWERS
-------
Flowers are a part of the Girlfriend odd job. There are 40 of them scattered
across San Andreas, but I will not list them since Girlfriends is not part of
100% completion and it's quite tedious to locate them all.

-----
DILDO (submitted by Kyle Hansen, August L. for location in Dillimore)
-----
A dildo? You must be thinking I'm crazy, but if you go into the Los Santos'
Police Department's shower room and also Dillimore's police station's shower,
you'll find this purple adult toy on the ground. Give it to one of your
girlfriends on a date!

--------
VIBRATOR (submitted by sonicandfffan)
--------
Just thought I'd tell you for your weapons part of the FAQ, in the far
northwest, by the boat school (in Bayside), is an empty area at the opening. If
you go around the back and look closely, you will see a weapon. Pick it up. It
goes in the gift slot and is a vibrator. Great gift for the girl. Amusing to
stab people with too.

----
CANE
----
Become a pimp or a gimp with this melee weapon. You cannot give this to one of
your girlfriends. It's nice to have an additional melee weapon though.


                          /=========================\
                         (  SLOT 12 - APPAREL ITEMS  )
                          \=========================/

---------------
THERMAL GOGGLES
---------------
Press Circle to turn on the goggles. These allow you to see in the dark and view
the warmth given off by people's bodies. Press Circle again when in the
inventory to turn them off.

--------------------
NIGHT VISION GOGGLES (thanks to dulaneybj)
--------------------
Press Circle to turn on the goggles when they're selected. Make night become
day with these. There are crucial for a few missions in the storyline.

---------
PARACHUTE
---------
Use these in the more unique places of San Andreas. You also receive this after
completing some Pilot School missions. Press Circle to pull the ripcord.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                    VI. VEHICLES (C100)                |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


There are plenty of vehicles in this game, with a lot more choices than in the
previous installment of the series. All vehicles will listed under their
respective classifications, according to the Brady's guide. This will help when
you're trying to find a specific one. I will make special notes on the vehicles
that need it and I will only include vehicles that can be gotten without using
cheat devices. The following codes will be next to the vehicle name if they can
be modded.

TF = Transfenders
WH = Wheel Angels
LO = Loco Low

                                /===============\
                               (  SUVS & WAGONS  )
                                \===============/

HUNTLEY (TF)
LANDSTALKER (TF)
PERENNIAL (TF)
RANCHER (TF)
REGINA (TF)
ROMERO (TF)
SOLAIR (TF)


                          /==========================\
                         (  2-DOOR SEDANS & COMPACTS  )
                          \==========================/

ALPHA (TF)
BLISTA COMPACT (TF)
BRAVURA (TF)
BUCCANEER (TF)
CADRONA (TF)
CLUB (TF)
ESPERANTO (TF)
FELTZER (TF)
FORTUNE (TF)
HERMES (TF)
HUSTLER (TF)
MAJESTIC (TF)
MANANA (TF)
PICADOR (TF)
PREVION (TF)
STAFFORD (TF)
STALLION (TF)
TAMPA (TF)
VIRGO (TF)


                            /======================\
                           (  4-DOOR LUXURY SEDANS  )
                            \======================/

ADMIRAL (TF)
ELEGANT (TF)
EMPEROR (TF)
EUROS (TF)
GLENDALE (TF)
GREENWOOD (TF)
INTRUDER (TF)
MERIT (TF)
NEBULA (TF)
OCEANIC (TF)
PREMIER (TF)
PRIMO (TF)
SENTINEL (TF)
STRETCH (TF)
SUNRISE (TF)
VINCENT (TF)
WASHINGTON (TF)
WILLARD (TF)


                                /=============\
                               (  MUSCLE CARS  )
                                \=============/

BUFFALO (TF)
CLOVER (TF)
PHOENIX (TF)
SABRE (TF)


                               /===============\
                              (  STREET RACERS  )
                               \===============/

ELEGY (WH)
FLASH (WH)
JESTER (WH)
STRATUM (WH)
SULTAN (WH)
URANUS (WH)


                        /==============================\
                       (  HIGH PERFORMANCE SPORTS CARS  )
                        \==============================/

BANSHEE (TF)
BULLET (TF) - Reward for all silvers at Driving School
CHEETAH (TF)
COMET (TF)
HOTKNIFE - Reward for all golds at Driving School
HOTRING RACER - Beat 8-Track and it spawns outside that stadium
INFERNUS (TF)
SUPER GT (TF) - Reward for all bronzes at Driving School
TURISMO (TF)
WINDSOR (TF)
ZR-350 (TF)


                           /========================\
                          (  HEAVY TRUCKS & UTILITY  )
                           \========================/

BENSON
BOXVILLE
BOXVILLE (BLACK) - Press R3 to start Burglary missions
CEMENT TRUCK
COMBINE HARVESTER
DFT-30
DOZER - Right analog stick controls loader
DUMPER - Right analog stick controls loader
DUNE - Beat Kickstart and it spawns outside of that stadium
FLATBED
HOTDOG
LINERUNNER - Can hook up to trailers
MR. WHOOPEE
MULE
PACKER - Right analog stick controls carrier
ROADTRAIN - Can hook up to trailers
TANKER - Can hook up to trailers
TRACTOR - Can tow vehicles
YANKEE


                            /=====================\
                           (  LIGHT TRUCKS & VANS  )
                            \=====================/

BERKLEY'S RC VAN
BOBCAT
BURRITO
FORKLIFT - Right analog stick controls lift
MOONBEAM
MOWER
NEWSVAN
PONY
RUMPO
SADLER
TUG
WALTON (TF)
YOSEMITE


                                 /===========\
                                (  LOWRIDERS  )
                                 \===========/

BLADE (LO)
BROADWAY (LO) - Press R3 to begin Pimping missions
REMINGTON (LO)
SAVANNA (LO)
SLAMVAN (LO)
TAHOMA (LO)
TORNADO (LO)
VOODOO (LO)


                               /==============\
                              (  RECREATIONAL  )
                               \==============/

BANDITO
BF INJECTION
BLOODRING BANGER - Beat Blood Bowl and one spawns outside that stadium
CADDY
CAMPER
JETPACK - Spawns at Verdant Meadows after finishing "Green Goo"
JOURNEY
KART
MESA (TF)
MONSTER - Beat 8-Track and it spawns outside of that stadium
QUAD
SANDKING - Spawns under The Big Ear in desert
VORTEX


                                   /=======\
                                  (  BIKES  )
                                   \=======/

BF-400
BIKE - Hold and release L1 for bunny hop
BMX - Hold and release L1 for bunny hop
FAGGIO
FCR-900 - Reward for all silvers at Bike School
FREEWAY - Reward for all bronzes at Bike School
MOUNTAIN BIKE
NRG-500 - Reward for all golds at Bike School
PCJ-600
PIZZABOY
SANCHEZ
WAYFARER


                       /================================\
                      (  CIVIL SERVANT & TRANSPORTATION  )
                       \================================/

BAGGAGE
BROWN STREAK - Press R3 to begin Freight Train missions
BUS
CABBIE (TF) - Press R3 to begin Taxi missions
COACH
FREIGHT
SWEEPER
TAXI (TF) - Press R3 to begin Taxi missions
TOWTRUCK - Can tow vehicles
TRASHMASTER
UTILITY VAN


                        /================================\
                       (  COMMERCIAL-GOVERNMENT AUCTIONS  )
                        \================================/

AMBULANCE - Press R3 to begin Paramedic missions
BARRACKS - Press R3 to begin Vigilante missions
ENFORCER - Press R3 to begin Vigilante missions
FBI RANCHER - Press R3 to begin Vigilante missions
FIRE TRUCK - Press R3 to begin Firefighter missions
HPV1000 - Press R3 to begin Vigilante missions
PATRIOT
POLICE - Press R3 to begin Vigilante missions
RANGER - Press R3 to begin Vigilante missions
RHINO - Press R3 to begin Vigilante missions
SECURICAR
S.W.A.T. - Only available during last storyline mission


                                 /==========\
                                (  AIRCRAFT  )
                                 \==========/

AT-400 - Spawns in largest hangar in Las Venturas airport
BEAGLE
CARGOBOB
CROPDUSTER - Press R3 to turn on cropduster
DODO
HYDRA - Right analog stick controls positioning jets
HUNTER - Press R3 to begin Brown Thunder (Vigilante), Reward for all golds at
         Pilot School
LEVIATHAN - Magnet only available in the mission "Up, Up and Away"
MAVERICK
NEVADA
NEWS CHOPPER
POLICE MAVERICK
RAINDANCE
RUSTLER - Reward for all bronzes at Pilot School
SEASPARROW
SHAMAL
SKIMMER
SPARROW
STUNTPLANE - Reward for all silvers at Pilot School


                                   /=======\
                                  (  BOATS  )
                                   \=======/

COASTGUARD
DINGY
JETMAX - Reward for all golds at Boat School
LAUNCH
MARQUIS - Reward for all bronzes at Boat School
PREDATOR
REEFER
SPEEDER
SQUALLO - Reward for all silvers at Boat School
TROPIC


                                /=============\
                               (  RC VEHICLES  )
                                \=============/

RC BANDIT
RC BARON
RC GOBLIN
RC TIGER




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                  VII. GANG TAGS (D100)                |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Gang tags are only in the Los Santos area of the game. There are 100 in total
and you get 6 of the 100 during the "Tagging Up Turf" mission in the beginning
of the game. Once you get all 100 tags, four weapons will be available in the
kitchen of your house in Ganton. These weapons are the AK-47, Tec-9, Sawn-Off
Shotgun and Molotov Cocktails. You also earn a lot of respect when getting all
100.

To get a successful tag, you need to have a can of spraypaint. Once you get
close enough to a opposing gang's tag, lock onto it and then press Circle or
L1 to spray over it. The tag will count when you get a on-screen confirmation.
Make sure to not run out of spray in the middle of a tag, since the tag won't
count and your game will glitch and not be able to get 100%.

Let's start at the long pier in Santa Maria Beach. Remember, these are meant to
be done in order, so just picking a random tag from the middle can be a bit
confusing.


1) Go all the way to the end of the pier and find the building on the west side.
   Climb the steps in the back and you'll see the tag right there.
2) Go north and off the steps to the right on the pier to get to street level.
   Find the Pay N' Spray close by and go to the south end of the building. You
   should find the tag there.
3) Get on the main road just to the north and head to the east. Keep going until
   you see the pier for Verona Beach. Right where the pier begins is a building
   on the west side. The tag is on the building, facing the pier.
4) Get back on the road and follow it until it curves to the south. On the south
   end of that intersection there is a building and tag is on it.
5) Take that road that heads east and follow it until you see the curvy road
   that leads up to Verdant Bluffs. Follow it all the way to the top. Find the
   observatory at the top and climb the path on the north side until you get to
   the roof. The tag is on the tower there.
6) Go back down to ground level and head west to the big road heading south.
   Go south, through the tunnel, and turn right on the road that leads south of
   the airport (southernmost road in Los Santos). Follow it as it curves east,
   but do not go through the tunnel. The tag is at the end of the small path on
   the right side, next to the fenced wall.
7) Find the circular road inside Los Santos International, above the ground. To
   the east is a building, kind of shaped like a fat "T." On the south wall is
   the tag.
8) Go to southern bridge connecting the airport to Ocean Docks. Don't cross to
   the island, but head north on the road and as it turns to the northeast, make
   a U-Turn and go down the steps to the docks. Go south a bit and find the
   first set of containers. The tag is on the east side of the containers.
9) Go back to the road, head northeast and make the first left turn. Make a
   right and stop at the first left intersection. You should see a green-bluish
   wall. The tag is on the east section, at the corner.
10) Turn left on that street and head west to the first intersection. In the
    northwest section of that intersection, you should see some houses
    surrounded by a barbed wire fence. The tag is on the east side of the
    northernmost house.


11) Make a right on the intersection, then another right and head down that
    road. You should be heading across the bridge that leads to the island
    section of Ocean Docks. Don't go all the way across the bridge though. Stop
    when you see the support girders and you should see the tag on the left one.
12) Turn around and head off the bridge to the second intersection and make a
    right. Head once again to the second intersection and make another right.
    Stop once you're underneath the overpass and you should see a ramp to your
    left that leads down into the flood drain. Head down and look at the wall
    right in front of you. The tag is on the other side of the middle wall,
    towards the south end.
13) Go back out the way you came and head onto the overpass, then head to the
    east on that road until you get to the first next intersection. Turn right
    and stop at the intersection. On the right side, across the street from the
    big tanks, is a big wall and the tag should be at the corner.
14) Turn left on this road and follow it as it heads north and turn left at the
    first intersection. Turn right at the next one and follow this road to the
    end but don't turn to the left. You should see a lot with some generators to
    your left. Back up a little bit and you can see the tag on the wall near the
    entrance to the lot.
15) Turn around and head south a bit, then turn left on the first intersection.
    Follow the road to its end and you should see a basketball court to your
    right. The tag is located on the wall on the west end.
16) Head on the road north and stop about halfway and look to your right. Go
    through the opening between the apartments and jump off the wall straight
    ahead, then look on the wall when you get on the street. The tag is on it.
17) Go north on the road and take a left at first intersection. Stop and look to
    your left and you should see the tag on the north end of the house complex.
18) Turn around and go straight east to the beach, then jump over the wall and
    go on the beach. Go a little south and you should see the tag on the wall.
19) Go northwest and find stadium. Circle around the stadium until you get to
    the southeast area. The tag is directly southeast of the trophy marker on
    your map.
20) Get on the road on the west side of the stadium and take the road heading
    west. Take the first left and go all the way to the end of the intersection.
    You should see a little parking lot with some stores. The tag is on the wall
    there.


21) Get on the road heading west and take the first left. You should see a 98
    cent store at the corner of the next intersection. The tag is on the south
    side of the store.
22) Find the Cluckin' Bell just north of you and you'll find a tag on the south
    wall.
23) Head south on the road on the east side of the Cluckin' Bell, then take the
    first right. Follow this road to the end and make another right. Take the
    first left and go to the end of the road. You should see a supermarket just
    in front of you. On the west wall in the parking lot is the tag, next to a
    soda machine.
24) Get on the train tracks to the east and head south, then follow them a bit
    until they turn west and split. Southeast of the place where the tracks join
    is the flood drain area (it goes into a tunnel under the railroad area). The
    tag is in the drain area, on one of the sides before it becomes a tunnel.
25) Get back on the train tracks and head west, then turn onto the road at the
    first left. Stop at the first intersection and you should see a tattoo
    parlor to the east. Across the street is a bar and the tag is on the east
    wall.
26) Keep heading south on this street until you see a Nude XXX shop on your
    right. The tag is on the south wall of this shop.
27) Head south to the intersection and make a right. Head past the first
    intersection, while keeping an eye on the wall to your right as you pass it.
   You should see the wall turn a greenish color and the tag is on that part.
28) Turn around and take the turn at that intersection you just passed. Follow
    this road to the first intersection and stop. There is a house to your
    northwest. On the east wall is the tag.
29) Go back onto the train tracks and go a bit west until you see the steps
    leading to the pedestrian overpass. Stand at the bottom of the east steps
    and look south. You should see a house that is horizontal, east to west. On
    the west wall of this house is the tag, on the second story.
30) Get on the road just north of the tracks and head west. Take the right turn
    and go north until you see the 69 cent store to your right, then stop. To
    the right of the store is a bomb shop and to the right of that is a liquor
    store. The tag is on the south side of the liquor store, along with a bunch
    of other graffiti.


31) Just to the north of the 69 cent store is the flood drain area, so drop
    down. You should see a wall dividing the area into two paths. The tag is on
    the north side of the divider.
32) Head back to that 69 cent store and go north on the road, then take the
    first right. Continue on this road until you see the car wash on your right,
    then stop. Use a car to get on top of the roof and you should see the tag on
    the north side of the sign at the top.
33) Get back on the road and continue heading east, then turn right at the
    second intersection (one with pizza place and other stores). Take the first
    right and head west on this road until you reach the first window past the
    platform. The tag should be on that window.
34) Continue west on this road, then take the first right and the next right,
    then head east. Head past the intersection with the pizza place and continue
    on this street until it starts to curve north, but stop before you do so.
    There should be a motel on your right and the parking lot opening is there.
    Go in the parking lot and look on the south wall of the motel to find the
    tag.
35) Now, head back to your house in Ganton. Head on the road out of your
    cul-de-sac, but stop when you go under the overpass. On the south side of
    the overpass is the tag, on the wall.
36) Continue west on this street and make a left at the first intersection. You
    should be on the block with the gym. Just north of the gym is an alleyway
    with a fence on the east side. The tag is in the alleyway, on the wall just
    before the fence starts.
37) Get back on the road in front of the Binco store and head west. You should
    go under a bridge. After the bridge, take the first left and the tag is on
    the side of the bridge. This is a "Tagging Up Turf" tag.
38) Directly across the street from the last tag is another tag on the front of
    a house. This is a "Tagging Up Turf" tag.
39) Turn right on the first street and go into the alleyway behind the house
    from last tag. You should see the tag on the east wall. This is a "Tagging
    Up Turf" tag.
40) Go through this alleyway and turn right onto the first road. Turn left into
    the driveway just before going under the bridge. You should see 4 rows of
    houses to your left. Go in the pathway between the 2nd and 3rd rows, then
    head through the archway just opposite the fence. You should see the tag on
    the wall just to your left.


41) Turn around and head out of this driveway, turning right on the road. Drive
    past the road leading onto the freeway and enter the fenced area with a
    bunch of apartments just past it. Continue straight past the first house on
    your left and stop when you reach the second one on your left. The wall of
    the house cuts to the left, then goes forward and cuts left again. On the
    first wall that cuts should be the tag.
42) Get back on the road and head west, making sure to use the ramp shortcut to
    get past the row of houses. Make the first left and you should be on the
    road with the Alhambra club entrance. To the north of the entrance is the
    tag on the wall.
43) Turn around and head north, then take the first left. Stop when you reach
    the first intersection and look on the wall of the building on the east side
    of this corner. The tag is on the wall.
44) Make that left onto the road heading south and turn left into the parking
    lot of the building with a tall wall around it (this is the location for the
    Los Santos circuit of the race tournaments). Head around to the east side of
    the building and you should see the tag on the wall.
45) Head south a bit and turn right onto the road heading west. Head past the
    first intersection and stop at the second one. You should see a building on
    the south and the tag is on the wall next to the door.
46) Continue heading west, past the first intersection and under the freeway,
    then stop at the second intersection. To your southeast is the police
    station. The tag is on the southernmost wall of the station.
47) Continue west on this street a little more until you go past the steps of
    the city hall building. On the wall just to the right of the steps is the
    tag.
48) Continue west on the street and stop at the first intersection with a right
    turn. A movie theater is on your right and the tag is on southern wall.
49) Turn right, then immediately turn left and you should see a building with
    some steps in the front. Go up the steps and head around the right side of
    the balcony to the end, where you'll find the tag on the wall.
50) Head on the street on the east side of this building and go north past the
    first intersection, until you see some buildings with a unique railing going
    around it. The tag is on the north wall, at the bottom of the steps, of the
    northern building.


51) Head back on the road going north and make the very first left. Make the
    second left and then the first right. Stop when you see an alleyway between
    the buildings, turn right and stop at the wall. Jump on top of your car and
    then onto the roof of the building and you should see the tag on the west
    wall.
52) Head north on the street to the west of this building and make the first
    left. Make the left turn into the parking area just before the second
    intersection and walk all the way down the steps until you see the wooden
    pier. The tag is on the wall just to the north of the pier.
53) Go back on the road heading west and make the first left turn. Go south
    until you see a parking lot on your right side and pull in. You can see the
    tag on the wall just behind the poles for the billboard.
54) Get back on the road and head all the way north, then make a left turn just
    before the tunnels. Just past the right turn is a Vinyl Countdown store. The
    tag is on the west wall of the first section.
55) Turn around and follow this road east until you get one block west of the
    Pay N' Spray. You should see a very small building just before the right
    turn. The tag is on the north wall.
56) Head east on this road and take the second right. Head south a bit, but stop
    before you reach the next intersection. To your right should be the
    Transfender building. The tag is on the east wall.
57) Head south past this intersection and the next, making sure to veer a little
    west to continue going south to the third intersection. You should see a
    small, purplish building to your left. Across the street to the south is
    where you want to be. Park your car against the wall and use it to jump on
    the small ledge above. The tag is on the wall at the east end of this ledge.
58) Head on the road heading east, just north of the last tag. Take the second
    left turn and head to the next intersection. Stop and look to your left to
    find the tag on the corner of the building to your left.
59) Turn right at this intersection and make the first left, then the first
    right. Head east on this road until it starts to curve south, but make a
    left into the parking lot under the freeway above. You should see two
    dumpsters to your left. The tag is on the wall next to the north one.
60) Get back on the road and head west, then make the first right and then
    another first right. Go east and you should see three options: two onramps
    to the freeway and a road going straight; take the straight road. You should
    pass under three of the bridges. Take a look to your left after passing the
    third, and you should see the tag on the support structure for the north
    ramp heading east.


61) Turn around and head west all the way to the first intersection and make a
    left turn. Go south and make the second left turn. Head past the first
    intersection and turn right when you see the area open up between the
    buildings. Head south, towards the steps, but stop and look to the right of
    them to see the tag on the wall.
62) Turn around, get on the road and head east. Make the first right and go down
    the hill until you see steps to the right. Go up the steps and head north a
    bit until you start to see individual pillars. Just south of the
    southernmost pillar is a tag on the wall.
63) Get back on the street and head south until you see steps off to the left
    side. Take those steps and you should see the tag just off to the left on
    the wall.
64) Turn around and get back on the road, heading north and turning right at the
    first intersection. Take the first left and head north until the road curves
    to the east, then stop. You should see houses to your right, with a fence
    around them. Head past the first opening, but head inside the second one.
    You should see the tag to your right on the wall.
65) Continue east on the road and take the first left turn. As you go up the
    hill, keep count of the houses on your right side. There is a gap in between
    the second and third houses, and the tag is on the second's wall.
66) Continue going east up this hill and take the first right, then take another
    right at the bottom of this hill. The road will split, so take the right
    one. Go past the first walkway leading up and keep going until you see the
    second ramp walkway. Head just past the walkway, turn right and look at the
    wall to see the tag.
67) Head up the street a little bit and look to your left to see an
    orange-reddish house. To the left of the house is a small alleyway and the
    tag is on the yellowish house to the left of the orange one.
68) Head back to the fork in the road and take the left road now. Make the
    second left and stop at the next intersection. You'll be right outside of
    Glen Park. Head into the actual park and find the pond in the middle. On the
    north wall of the support for the overpass is the tag.
69) Go across the bridge over Glen Park heading south. You should see an
    alleyway straight south from you, so go into it and you should see the tag
    on the left wall.
70) Reverse onto the street behind you and head west, then take the first left.
    Make the next left turn and you should be right outside a BMX park. Head
    inside and go to the northeast corner to find a tag on the fence.


71) Head out of the park the same way you entered and head east, then make the
    second right. Go around the little corner and stop at the next intersection.
    You should see a biege wall to your right. Hop over the wall and follow the
    building south until it turns to the right, and you should see the tag on
    the short wall to your right.
72) The last road curved to the east, so follow it past the double road and take
    the first right after. Look to your right and count the houses until you
    find the 5th one. There is a little garage-like area, and the tag is on the
    wall to the left there.
73) Turn around and make the first right. You should see a church to your left.
    The tag is on the south side of the church, to the left of the stained glass
    window.
74) Head north on the street just to the east of the church. Go past the first
    intersection, but turn left into the alleyway between the houses. Go through
    this alleyway and continue west into the next alleyway. You will see the tag
    to your right a short ways in.
75) Go to the end of this alleyway heading west, then make a right turn at the
    first intersection. Heading north, go past the first intersection and make a
    right into the alleyway to the left of the diamonds place. Go to the end and
    you should see the tag on the wall to your right.
76) Turn around and head out the way you came in, then make the first right. Go
    to the end of the next intersection and make a right, then make the second
    right. Head south to the first intersection, stop and hop over the fence of
    the motel to your right. Head along the south side of the motel until you
    see the tag underneath the steps.
77) Turn around and go north until you see the tunnel for the train. Right at
    the entrance of the tunnel, on the west side, is the tag on the wall.
78) Just to the left of the tunnel is a house with a ramp leading up. Take that
    ramp up and then the next ramp with a police bribe to the northernmost
    street. You should see some shacks directly across the street from you.
    There is a house to the left of those, so go behind that house and go to the
    western end to find the tag on the wall.
79) Head back down to the entrance of the train tunnel and head south a bit on
    the left street (street to the left of the tracks). A bit down the road, you
    should see a ramp leading down on your left. This goes into an underground
    garage, so head down there. On the western wall in the garage is a tag.
80) Head back out the way you came in and follow the road south, then make the
    first left turn. Head into the open area to your right and take the left
    path. You should see the tag on the north wall as soon as you turn left.


81) Head to the end of this alleyway and make a right onto the road. Take the
    right and then the next left, then head to the first left intersection. Just
    to your left is a building with some woman spraypainted on and the tag is on
    that wall. This is a "Tagging Up Turf" tag.
82) Back up a little bit and head into the alley to find another tag on the
    wall. This is a "Tagging Up Turf" tag.
83) Across the street from the nearby Cluckin' Bell is a short fence you can
    climb over. Do that and climb over the next fence, then look to your left
    and use the platform to get onto the roof. Head to the north side of the
    wall to your right to find another tag. This is a "Tagging Up Turf" tag.
84) Get on the street just to the south of Cluckin' Bell and head east, then
    make the first right turn. Turn left into the parking lot and go forward
    until you see the tag to your left behind a railing.
85) Head out the north entrance for this parking lot and head east. Just before
    the road curves to the north is an archway to your left. Go through this
    arch and you should see the tag on the right wall.
86) Turn around and follow the road as it curves to the north, then it will
    curve again and go up a hill. Just a bit up the hill is an opening between
    the buildings to your left. Go through the opening and you'll see the tag on
    the east wall just as you turn right.
87) This tag is just northwest of the last one, on the west wall just north of
    the opening.
88) Go back out the way you came and go north on the street to the first
    intersection. The tag will be on the building to the right near the corner.
89) Going north on this same street, go past the first intersection and turn
    right at the second. To your right are 3 rows of houses. The tag is on the
    northermost house in the middle row.
90) Turn around and head west on this road, following it to the bottom of the
    hill. Make a U-Turn at the bottom and head east on the street to the right
    of the last one. As you head east, you should see a set of steps to your
    left. Just north of the bottom of the steps is the tag on the wall.


91) Go all the way up those stairs and turn left when you get to the top. You
    should see a row of four houses to your left. The second house from the
    north has the tag on the south wall.
92) Head all the way north to the northernmost street in Los Santos and turn
    right. Go all the way to the bottom of the hill, but turn right into the
    building's entrance area. To the left of the middle set of doors is the tag.
93) Turn around and head back up the hill to the northernmost road, but make a
    U-Turn on the street that heads east and curves. Just after the bridge is a
    house on your left with a pathway that leads to some armor. The tag is just
    to the south of the armor on the wall.
94) You should see two houses to your east down the hill. Go down the hill and
    look on the north wall of the south house to the find the tag. The house
    opposite that was used in Ryder's mission called "Home Invasion."
95) Get on the street just to the east and head south until you see a garage.
    Climb onto the garage and head south across the top of the buildings until
    you have to drop down. When you drop down, turn around and look on the wall
    to find the tag.
96) Get back on the street and head south, then take the second right turn. You
    should see a multi-story parking garage to your right. The tag is right
    inside the entrance, on the east wall.
97) Go outside, head west and make the first right. Go up the hill past the
    first building and stop at the bottom of the second. Head up the north
    flight of stairs and you should see the tag to the right on the wall.
98) Turn around and head south. Make the second left turn and then turn left
    again. Go north until you see the pedestrian overpass, then turn left into
    the parking lot. Veer to the left and head towards the back, where you'll
    find the tag on the wall to the left of some garage doors.
99) Find the S-shaped road just to the northwest and head onto it going north.
    In the middle of the north-south section is the tag on the left side.
100) Head to the top of the S-shaped road and turn right. Go north a bit and
     turn left into the alleyway. Make the very first left you see and then
     another left with a ramp heading down. Opposite the beginning of the ramp
     is thefinal tag.


[ ] 1           [ ] 11          [ ] 21          [ ] 31          [ ] 41
[ ] 2           [ ] 12          [ ] 22          [ ] 32          [ ] 42
[ ] 3           [ ] 13          [ ] 23          [ ] 33          [ ] 43
[ ] 4           [ ] 14          [ ] 24          [ ] 34          [ ] 44
[ ] 5           [ ] 15          [ ] 25          [ ] 35          [ ] 45
[ ] 6           [ ] 16          [ ] 26          [ ] 36          [ ] 46
[ ] 7           [ ] 17          [ ] 27          [ ] 37          [ ] 47
[ ] 8           [ ] 18          [ ] 28          [ ] 38          [ ] 48
[ ] 9           [ ] 19          [ ] 29          [ ] 39          [ ] 49
[ ] 10          [ ] 20          [ ] 30          [ ] 40          [ ] 50


[ ] 51          [ ] 61          [ ] 71          [ ] 81          [ ] 91
[ ] 52          [ ] 62          [ ] 72          [ ] 82          [ ] 92
[ ] 53          [ ] 63          [ ] 73          [ ] 83          [ ] 93
[ ] 54          [ ] 64          [ ] 74          [ ] 84          [ ] 94
[ ] 55          [ ] 65          [ ] 75          [ ] 85          [ ] 95
[ ] 56          [ ] 66          [ ] 76          [ ] 86          [ ] 96
[ ] 57          [ ] 67          [ ] 77          [ ] 87          [ ] 97
[ ] 58          [ ] 68          [ ] 78          [ ] 88          [ ] 98
[ ] 59          [ ] 69          [ ] 79          [ ] 89          [ ] 99
[ ] 60          [ ] 70          [ ] 80          [ ] 90          [ ] 100





            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                  VIII. PHOTO OPS (E100)               |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Photo Opportunities are only located in San Fierro. Photo Op spots start glowing
just after midnight (00:01), so that's your best chance to do it. You must
take a picture of the icon for it to count. You cannot see the icon unless you
are looking through the camera. You get $100 for each photo you get. You get
$100,000 for all 50 and four weapons will spawn outside your garage in Doherty
(Micro-SMG, Grenades, Shotgun and Sniper Rifle).

*****NOTE*****
These are meant to be in order, so don't e-mail me complaining you have no clue
where one is.
*****NOTE*****

Some easy camera locations are:
- Bedroom in your house in Los Santos
- Inside the terminal station across the street from your garage in Doherty
- Near the end of the docks in Easter Basin just north of the airport
- On steps in front of Avispa Club


1) Go to the top of Missionary Hill and find the structure there. Near the
   middle of the structure should be the icon.
2) Go to the Avispa Country Club northwest of Missionary Hill and go to the
   northwest side of the building. Near the large tower on the left side should
   be the icon.
3) The tennis courts in Avispa Club. Just above the court is the icon in the
   middle.
4) Go to the bridge connecting San Fierro to Mount Chiliad in the southwest
   corner. Look into the air just north of the bridge to find the icon.
5) Head to Foster Valley and find the 5 large circular buildings. Zoom in on
   the second northernmost building and take the photo.
6) Find the building across the street from the circular ones. The icon is in
   the middle of the northernmost section of the building.
7) Head to the airport and you'll find the icon on the front of the sign at the
   entrance.
8) To the east of the airport is a bridge connecting Red County and The
   Panoptican. Above the middle of the bridge, in the air, is the next icon.
9) Go inside the airport and go all the way to the back. Find the tanks to the
   right of the buildings near the end of the docks. The icon is between the
   second and third tank.
10) Don't leave the airport yet. Drive to the west and find the control tower.
    The icon is at the tip on the top of the tower.


11) Go all the way to the end of the runway on the left side of the airport. On
    your left should be the aircraft carrier in the naval base. Aim for the
    windows where the bridge is and take the photo. You won't be able to see the
    icon, but taking the picture of the bridge windows will count it. This is
    done to avoid the 5 stars you get for entering the naval base.
12) East of the Driving School is a building named Shady Industries. South of
    the building are two large gas tanks. On the west side is the icon in
    between the tanks is the icon in the air. The tanks are quite large, about
    one or two stories tall.
13) Go to peninsula in Easter Basin. Above the large open building with a large
    empty pool is an icon. If you're having trouble with this one, the building
    is where the NRG-500 challenge starts. It's above the building where the
    NRG-500 is.
14) Across the street from your garage is a train station. Go out the middle
    exit on the east side and look up with the camera to find the icon.
15) In the construction site behind your garage is the crane. Look up at the
    crane's arm to find the icon near the back end.
16) Head west of the construction site to find a baseball field. Above home
    plate, in the air, is an icon.
17) Head back to your garage and go south, then turn right on the third street.
    Head to the north side of the block with the Burger Shot and gym. The icon
    is front of the "Final Build Construction" sign.
18) Head west and turn right on the second street, then stop at the first
    intersection. The icon is above the "Hashbury & Garcia Joint Festival"
    banner.
19) Head west on the street with the banner and take the second left. Go up the
    steps of the white building and look across the street. Above the line of
    trees should be a photo icon.
20) Don't leave this building yet. In the center of the building is a structure
    with four branches. At the top is an antenna and the icon is the base of it.


21) Go north to the next intersection and find the Hippy Shopper store. The icon
    is in the air in front of the shop.
22) Head north one more intersection and find the Queens movie theater. The icon
    is in the air in front of the theater.
23) Head west and follow the road up the hill. Take the left at the
    intersection, then another left and follow the road to the Vank Hoff Hotel.
    The icon is directly in front of the entrance on the ground level.
24) Head to the back of the hotel and find another icon in the air in the middle
    of the higher section.
25) On the west side of the city is a Cluckin' Bell. To the northwest is the
    city hall building. The icon is in the air in front of the building.
26) Head to the back side of city hall to find another icon in the air near the
    dome.
27) Head north on the road and take a right at the first intersection. Follow
    this road as it curves to the left, then take the first right and the next
    right. The building on the north side of the street has a smokestack. On top
    of this smokestack is the icon.
28) Head back to the intersection and head east to the first large intersection
    with trolley tracks running through it. One of the buildings on a corner has
    a pagoda on the roof. The icon is in front of that.
29) Head east, then turn right at the first intersection. Stop at the first
    intersection and look up until you find the building with a little tower. In
    front of the top of the tower is an icon.
30) Head to the intersection right before the last building and head east, then
    turn right at the first intersection. You should be in front of a very tall
    building. At the very top of this building is the icon. You may need to go
    across the street to zoom in on this one.


31) Go north on this road and take the first right, then another right at the
    next intersection. There should be three buildings to the southwest. The
    icon is in the air between the buildings.
32) Across from the naval base in Easter Basin is a Xoomer gas station. The icon
    is located at the top of the sign.
33) Follow the road around until you get on the Garver Bridge (bridge just north
    of the railroad connecting San Fierro and the desert). When you come to the
    first support beams, look up and you should see the photo icon near the
    first set of crisscrossing girders.
34) Continue along the bridge, heading to the desert, until you find the second
    set of beams and the second icon at the top of the beams.
35) Head back to San Fierro and take the first off ramp to the right. Make a
    U-Turn at the bottom and head up the hill, then take the left at the second
    intersection. Enter the building on your left and head towards the middle.
    You should see a large spiraling structure. Look up and find the photo icon
    in the middle.
36) Head back outside the way you came in and follow this road to the west. Stop
    at the fourth intersection. You should see a Chinese-style archway. The
    photo icon is on top of it.
37) Head straight west from here, pass through the alley and head into the
    parking lot across the street. You should find yourself in front of a Supa
    Save. The photo icon is on top of the building's center.
38) Head due west from the Supa Save, following the street in front of it, until
    you come to the third intersection. Take a right and follow the hill up to
    the Tuff Nut Donut shop. The photo icon is in the center of the large donut.
39) Head all the way back to Garver Bridge, but don't go on it. Instead, find
    the road that passes underneath it and follow it north. Follow it until it
    starts to fork. There should be a building to the right with a clock tower.
    The photo icon is in front of the clock.
40) Take the first left as soon as the road starts to fork. Follow this road
    west until the third right. You should see a Burger Shot icon on your map
    and a clothing store one too. Across the street from the Burger Shot is a
    towering structure. The photo icon is at the top.


41) Make a right at the next intersection and you should see a stone pathway to
    your left. Follow it up to the third level and the photo icon should be
    there in the middle of the path.
42) Follow the stone path all the way up and continue heading west to the next
    intersection, then turn right, left, and right once more. The icon is in
    front of the rotating burger.
43) Backtrack to the stone pathway and go down it. Turn left and go north on the
    road. Turn left again and stop before entering the tunnel. The photo icon is
    located above the street lamp.
44) Turn around and go east, take the second right, then turn left. Take the
    second left after that and you should be in front of a Victim's clothing
    store. There's a white building across the street from it (valet parking
    lot), with an antenna on top. The icon is on top of the antenna. You'll need
    some room to zoom in.
45) Go north on the road Victims is on, then take the first left. Continue until
    you get in between the first and second intersections. Look to your left to
    find a large officer building with diagonal designs on it. The icon is
    located in the air, towards the middle of this building.
46) Make a U-turn and turn left at the second intersection. Make a right at the
    next one and go into the far lane. When you see a parking lot to your right,
    pull inside and look at the rocks. The icon is towards the farthest rock out
    to sea.
47) Get back on the road and head north a bit to see the Pier 69 sign. The photo
    icon is right in front of it.
48) Go north a little bit more. See the four skinny piers on your map? The pier
    that isn't parallel to that is your next stop. To the right is a submarine
    in the water. The icon is located at the antennae at the top.
49) Get on the road and follow it to the west until you see the cargo freighter
    out at sea. Zoom in close on the mast and take the picture. You won't see
    the icon, but you'll get recognition for the picture if you zoom in close
    enough.
50) Get on the Gant Bridge just to the west of the last photo op. The icon is on
    the second bar at the first set of arches.



[ ] 1           [ ] 11          [ ] 21          [ ] 31          [ ] 41
[ ] 2           [ ] 12          [ ] 22          [ ] 32          [ ] 42
[ ] 3           [ ] 13          [ ] 23          [ ] 33          [ ] 43
[ ] 4           [ ] 14          [ ] 24          [ ] 34          [ ] 44
[ ] 5           [ ] 15          [ ] 25          [ ] 35          [ ] 45
[ ] 6           [ ] 16          [ ] 26          [ ] 36          [ ] 46
[ ] 7           [ ] 17          [ ] 27          [ ] 37          [ ] 47
[ ] 8           [ ] 18          [ ] 28          [ ] 38          [ ] 48
[ ] 9           [ ] 19          [ ] 29          [ ] 39          [ ] 49
[ ] 10          [ ] 20          [ ] 30          [ ] 40          [ ] 50




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                   IX. HORSESHOES (F100)               |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

Horseshoes are only located in Las Venturas. Each horseshoe you get will
increase your luck when gambling. When you collect all 50 of them, the following
four weapons will spawn in front of The Four Dragons Casino: M4, SMG, Combat
Shotgun and Satchel Charges.

Before you begin, go to your airstrip in the desert and get the jetpack, since
it makes things much easier. The starting point will be the front of The Four
Dragons Casino.

*****NOTE*****
THESE ARE SEQUENTIAL, MEANING DONE IN ORDER.
*****NOTE*****


1) Across the street is the Come-A-Lot sign. At the top is the horseshoes.
2) Head back to the Four Dragons and head towards the backside. The south side
   has an entrance to a garage (you can't use it). On the roof of the garage is
   the horseshoes.
3) Head south, across the freeway, to Rockshore West. Find the northernmost row
   of houses next to the freeway. The horseshoe is next to a garbage can behind
   the easternmost house.
4) Don't leave this area. Among the middle row of houses is another horseshoe.
   From the Last Dime Hotel side, head east to the third row of houses and you
   should find the horseshoe in the small backyard of the southernside house.
5) Head west to the Randolph Industrial Estate. Under the bridge leading out of
   town is another horseshoe.
6) Head a bit west to the Blackfield Chapel. The horseshoe is on top of the
   chapel building, on the east side.
7) Go north and inside the LVA Freight Depot. On the south side, just to the
   left of the checkered flag icon, is a horizontal rectangular shaped building.
   There are ramps heading down around this building and the horseshoe is
   located in the southeastern one.
8) In the same lot is a orangish colored building. On the south side is a small
   gap between the warehouse and the wall and the horseshoe is there.
9) Go west to Greenglass College and you'll find the horseshoe in the center
   of the four grassy areas in front of the college.
10) Go northeast to the airport. Find the main building and the horseshoe is on
    the west side of it against the wall in the center.


11) Stay in the airport and go north to where the runway is U-shaped. To the
    east is the horseshoe on the ground.
12) Go near the northwest corner of the airport and you should find another
    horseshoe in plain sight just to the south of safehouse icon on your map.
13) To the west of the last one is a building in Whitewood Estates that looks
    kind of like the receiver of a telephone. The horseshoe is in front of the
    building on the north side.
14) Go north and find the large red building. To the west is a wall with barbed
    wire. The horseshoe is between the wall and the building.
15) Way to the north is a highway just to the right of the train tracks. There
    should be a sign that says "Welcome to Fabulous Las Venturas." The horseshoe
    is at the bottom of it, on the ground.
16) Find the railroad tracks just as they enter Prickle Pine on the west side.
    Face south and go south to the very first house and look to the right. The
    horseshoe is to the right of the garage in front of the door.
17) Go northeast to find the Yellow Bell Golf Course and go to the north side of
    the building. On the west side is the horseshoe in a little alcove with a
    window.
18) Go directly east and find the cone-shaped apartment complex with a pool in
    the center. The horseshoe is at the north end of the pool.
19) Just to the east are some tennis courts. The horseshoe is located in the
    southern set of courts, on the east side.
20) Go all the way to the northeast corner, where K.A.C.C. Military Fuels is
    located. Go through the northwest building from the west side and when you
    exit the east side, you'll see the horseshoe. If you have done "Up, Up and
    Away," you'll probably have passed it. (Going into the base with the Jetpack
    does not give you any stars.)


21) Go southeast to Creek and the little mall there (3 clothing stores and 2
    fast food places). Follow the sidewalk around to the east side of the strip
    mall to find the horseshoe.
22) Just to the southwest is a large building with a guitar-shaped swimming
    pool. The horseshoe is in the swimming pool (there's an oyster under the
    diving board).
23) Just to the west of the last one are train tracks. Get on the tracks and
    follow them under a tunnel to the south. The horseshoe is in the tunnel,
    just to the right of the tracks a bit into the tunnel.
24) Go back to where you entered the tunnel and head a bit west to find a
    heart-shaped sign that says "Erotic Wedding Chapel." The horseshoe is on the
    roof of the building there.
25) Go northwest and find the pizza place on Roca Escalanta. West of there is a
    church and a Discount Wedding Store with a parking lot to the west. Just
    west of that is a wall and the horseshoe is just on the other side.
26) Just to the south of the last one is a car wash. The horseshoe is in between
    the car wash and the building to the east, at the base of a large pole.
27) Just to the southwest of the last one is a multi-story parking garage with
    a helipad on the roof. There is a very tall building next to it. The
    horseshoe is at the top of the building (there's a parachute there too).
28) Find the gym in Redsands East. To the east of it is a Welding & Weddings
    building and a souvenirs store. Go into the alleyway between those buildings
    and jump the wall behind the souvenirs building. You should see the
    horseshoe at the north end.
29) The next horseshoe is on top of the souvenirs store.
30) Go directly west of the gym to find a building with a large lot and a hedge
    going around it. The horseshoe is on top of this building.


31) Head a bit west by southwest to find a steakhouse (there's a Bobo the Monkey
    billboard to the north). Just to the west is a casino. The horseshoe is on
    a ledge on the roof in between the two buildings.
32) A bit northwest of the last one is a building and some large containers.
    Go to the northwestern set of containers and the horseshoe is on the west
    side of the containers closest to the street.
33) To the southwest of the last one is a very large building with a large
    parking lot to the north of it. You should see a "Restaurant" sign on the
    building to the north and a wall to the right of it. The horseshoe is on the
    wall.
34) Go back to the front of the souvenirs store just to the east of the gym.
    Across the street is an alleyway with a white fence-like thing in the way.
    Jump over it and follow this path find another horseshoe.
35) Just south of the last one is a tattoo place and a barber. Just to the north
    of that is a motel. On the east side is The Strip and just north of the
    alleyway between the tattoo parlor and motel is a place you can climb onto.
    Do so, and continue past the Motel sign. Make a U-Turn past the sign and
    climb onto the next area. Take the left pathway when presented with two ways
    to go and follow it to find the horseshoe.
36) From the last one, go directly east two blocks until you get to the casino
    in Old Venturas Strip where you have a safehouse. The horseshoe is right in
    front of the casino sign.
37) Go south a bit to find the Cluckin' Bell. Just south of that, along The
    Strip, is a sign that says "Venturas Steaks Drive-Thru." The horseshoe is on
    top of it.
38) Go west one block to find a 24/7. Just to the east is a parking garage. In
    the alleyway between the 24/7 and garage is the next horseshoe.
39) Just to the southwest of the last one is The Visage. There is a big pond out
    front with waterfalls. The horseshoe is underneath the middle waterfall, on
    the rocks.
40) Just to the southeast of The Visage is The Clown's Pocket hotel (you can buy
    a hotel suite to use as a safehouse). Get on top of the awning-roof and go a
    bit west to find the horseshoe.


41) Go directly east of the last one to find a strip mall with a pizza place and
    a clothing store. Just above the entrance to the clothing store is a
    balcony. The horseshoe is on that balcony.
42) Just to the east of that strip mall is the Julius Thruway East and you
    should see a billboard advertising the Victim clothing store. The horseshoe
    is on the east walkway next to the billboards at the top.
43) Go back to the entrance of The Clown's Pocket and head southwest to find
    Pirates in Men's Pants. To the north of the entrance is a skull rock and the
    horseshoe is on the rocks directly in front of that skull.
44) To the south of Caligula's Palace is the Royal Casino and to the east of
    that is a parking garage. Enter the south end of the garage and go up to the
    third level. Go all the way to the opposite end of the level and you should
    see the horseshoe on the west side.
45) Just to the south of the parking garage is a pyramid. The horseshoe is at
    the top.
46) There is a small ledge circling The Camel's Toe. The horseshoe is on the
    east side of the ledge, directly west from the church.
47) Go southwest to find Come-A-Lot. You'll find a bunch of castle-like towers
    on the north end. There is one tower without anything pointing out, meaning
    it's flat. The horseshoe is on that tower.
48) Two block east of the last one are some small buildings. Find the middle set
    of buildings and climb the first set of stairs of the east one. You should
    find another set of stairs and some balconies. You can find the horseshoe on
    the middle balcony.
49) A couple of blocks south of the last one is a wedding chapel. The horseshoe
    is on the roof behind the steeple.
50) Go east across the highway and the train tracks to find some buildings in a
    fenced area. Go to the southernmost building and you'll find the horseshoe
    on a dumpster on the south side of the building.



[ ] 1           [ ] 11          [ ] 21          [ ] 31          [ ] 41
[ ] 2           [ ] 12          [ ] 22          [ ] 32          [ ] 42
[ ] 3           [ ] 13          [ ] 23          [ ] 33          [ ] 43
[ ] 4           [ ] 14          [ ] 24          [ ] 34          [ ] 44
[ ] 5           [ ] 15          [ ] 25          [ ] 35          [ ] 45
[ ] 6           [ ] 16          [ ] 26          [ ] 36          [ ] 46
[ ] 7           [ ] 17          [ ] 27          [ ] 37          [ ] 47
[ ] 8           [ ] 18          [ ] 28          [ ] 38          [ ] 48
[ ] 9           [ ] 19          [ ] 29          [ ] 39          [ ] 49
[ ] 10          [ ] 20          [ ] 30          [ ] 40          [ ] 50




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                    X. OYSTERS (G100)                  |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Oysters are located all around San Andreas. They are always located in water, so
sometimes they can be easy to find or they can be hard to find. Finding all
Oysters will increase your sex appeal and lung capacity.


                                 /============\
                                (  LOS SANTOS  )
                                 \============/

The starting location for Los Santos will be Playa Del Seville on the southeast
side.


1) Find the pier that sticks out on your end from the beach in Playa Del
   Seville. The oyster is at the end of pier, in the water.
2) Go south to the island section of Ocean Docks. On the south side is a dock
   just to the west of the ship on the easternmost side. The oyster is right
   next to the docking area.
3) Swim west from the last one and find the little inlet. Look up and find the
   bridge that passes over this inlet. The oyster is underneath this bridge.
4) Swim west again to find the southernmost bridge that connects Ocean Docks to
   Los Santos International. The oyster is under this bridge.
5) Get back on land and head to the beach just south of Los Santos
   International. Follow it west until it starts to curve north. Look at your
   map and follow the bottom of the road to your left. The oyster is located
   just off the beach parallel to the bottom of the road.
6) Swim along the coast north until you get to Verdant Bluffs. Find where the
   road begins to enter a tunnel. The oyster is located near the beginning of
   the tunnel near the cliff.
7) Continue up to Verona Beach and find the two pedestrian bridges just west of
   the long pier. The oyster is under the north one.
8) Go west to Santa Maria Beach and find the lighthouse to the left of the long
   pier. The oyster is just south of the lighthouse.
9) Go just north of Verona Beach to find Marina. There should be a small
   river-like waterway a bit to the west of the burger place. Find the
   northernmost bridge and you'll find the oyster underneath it.
10) Now, head all the way to Glen Park, to the actual park you should have
    noticed in a few missions involving gang territories. You should find the
    oyster in the pond in the middle of the park, underneath the overpass.
11) Go to Madd Dogg's house in Mulholland and find the pool. The oyster is in
    the pool.
12) Next, go to the northeast and find Blueberry. Follow the middle road east
    out of the town and you should find two bridges, one wooden and one
    concrete. The oyster is underneath them.
13) Follow this river east until you get to Fisher's Lagoon. There is a pier
    jutting from the east beach here. The oyster is at the end of the pier.
14) Swim following the water to the north to the second bridge just before the
    freeway overpass. The oyster is under the second bridge.
15) Head to the Federick Bridge on the right side of Los Santos, which connects
    to Las Venturas (it's a train bridge). Not including the support beam at the
    beginning, the oyster is on the north side of the third beam.


                           /===========================\
                          (  THE BADLANDS & SAN FIERRO  )
                           \===========================/

The starting location for The Badlands will be Angel Pine.


16) From Angel Pine, head east, following the road on the south end of the map,
    until you cross a bridge. The oyster is underneath that bridge.
17) From the last one, swim to the north and you should pass underneath a wooden
    bridge. The oyster is underneath it.
18) Follow this river underneath the next wooden bridge and it should start to
    head west. You should pass under a large concrete bridge. The oyster is
    under it, on the west side of the middle beam.
19) Keep following this river until it ends and goes out to sea under the bridge
    that connects San Fierro and the countryside on the westernmost side. The
    oyster is underneath the middle of the bridge.
20) Head north of the bridge, on the freeway, until you encounter the first
    right turn. This should be the road that leads up to Missionary Hill. There
    is a pool of water right there and the oyster is in the middle.
21) Next, go all the way to the north to the bridge above Battery Point. The
    oyster is on the south side of the first set of support beams.
22) Swim directly east of the last one to find a freight boat. The oyster is
    underneath the west side of the boat (this boat was in "The Da Nang Thang"
    mission).
23) Go all the way to the northeast corner of San Fierro. To the northeast of
    Esplanada North is a freight boat. The oyster is under the boat, on the west
    side.
24) Head south to Garver Bridge. The oyster is between the two support beams out
    a bit in the waters.

*************NOTE
I highly recommend that you save before attempting the next two oysters. I also
suggest that you have full health and armor, as well as a boat to use as a
getaway. That's right; we're heading to the naval base and you'll get five stars
just by approaching it. A Jetmax works very well. Remember to save after you get
these next two oysters.
*************NOTE

25) The first hellish oyster is located under the east side of the aircraft
    carrier.
26) Go around the corner and you should see through three areas where one might
    park a boat. The middle opening has the oyster.
27) Go to the Easter Basin docks south of the naval base. This is where the
    crane for the Import/Export is. On the south side of the freighter is the
    oyster under the ship.
28) Go to the airport and go all the way to the end of the long runway. It's
    next to the wall at the end of the runway.
29) Head to the northwest corner of The Panopticon. Find the beach on this
    northwest corner and it should be close to it.
30) Get a boat and head to the inlet just to the east of Easter Bay Airport.
    Follow it until you get a lake called Flint Water. You should have two
    options now, a path leading east and one leading south. Go east for now and
    you should pass under a bridge. The oyster is under the bridge.
31) Take the other path now heading south. There is an oyster under the first
    bridge.
32) Keep going south until you encounter a second bridge. The oyster is under it
    (this is a train track bridge).
33) Keep going south until you go under the freeway (double road). The oyster is
    located in between the two roads, in the middle.
34) Go south some more and go past the last bridge in the area. Just north of
    the Los Santos Inlet is an area where the beach meets the cliff-like area.
    The oyster is there.


                           /=======================\
                          (  DESERT & LAS VENTURAS  )
                           \=======================/

35) Go to the north end of the Gant Bridge on the west side of the map. Find the
    northermost support structure. The oyster is between that and cliffside.
36) Go to the northeast and find the boat school. Southeast of that is a small
    beach area (Skimmer parked there) and there's a rocky outcrop just to the
    south. The oyster is at the northwestern point of the outcrop.
37) Follow the coastline to the southeast and stop when you are north of the
    freighter in the NE San Fierro bay. North and a bit west is a roadside wall
    that has the oyster in front of it.
38) Continue following the coastline to the south as you pass under the Garver
    and Kincaid bridges, then turn left as soon you see the small inlet of water
    just past the Kincaid Bridge. The oyster is under the easternmost freeway
    overpass.
39) Go around the southern tip of Tierra Robada and head a bit north. You should
    see the ranch used by Toreno. The oyster is in the docking house to the left
    of the pier.
40) Head north. Go past the low bridge and also the train bridge, then turn west
    into the small inlet. The oyster is under the overpass at the end of the
    inlet.
41) Get on the road and head towards the Sherman Dam. On the north side are
    control towers. The oyster is located between the two pillars under the
    westernmost control towers.
42) Go northwest of the Sherman Dam to find a small inlet with a wooden bridge.
    The oyster is underneath this wooden bridge.
43) Go north until you spot a house with a Skimmer on the right side. The oyster
    is underneath near the Skimmer.
44) Feel free to hop in the Skimmer and fly northeast of your airstrip. To the
    west of the pipe that enters the water is a beach that goes into the water.
    The oyster is close to that beach.
45) Now fly all the way to the northeast corner of the map. It's not too far
    off of the shoreline. If you're having trouble finding it, draw an imaginary
    45 degree line from the northeast corner of the map that intersects with the
    land. The oyster should be somewhere close to the middle of the line.
46) The next oyster is located in Roca Escalante. The place you need is
    southwest of the strip mall in Creek and northwest of the offramps on the
    Julius Thruway East. There is a large building there with a pool in the
    shape of a guitar. The oyster is underneath the diving board (there's also
    a horseshoe in the pool).
47) Go to The Strip section of Las Venturas and find The Visage on the west
    side. There is a pool in the front with waterfalls. The oyster is located
    under the second waterfall from the south.
48) Go south along The Strip until you find Pirates in Men's Pants. On the right
    side of the moat in front of the entrance is a skull shaped rock. The oyster
    is in front of the rock.
49) Continue south along The Strip until you find Come-A-Lot. Find the
    pedestrian walkway in the front and the oyster will be on the left side of
    it.
50) A bit northeast of the pyramid in Camel's Toe is a place called Pilgrim.
    There is a pool out front and the oyster is located in it.



[ ] 1           [ ] 11          [ ] 21          [ ] 31          [ ] 41
[ ] 2           [ ] 12          [ ] 22          [ ] 32          [ ] 42
[ ] 3           [ ] 13          [ ] 23          [ ] 33          [ ] 43
[ ] 4           [ ] 14          [ ] 24          [ ] 34          [ ] 44
[ ] 5           [ ] 15          [ ] 25          [ ] 35          [ ] 45
[ ] 6           [ ] 16          [ ] 26          [ ] 36          [ ] 46
[ ] 7           [ ] 17          [ ] 27          [ ] 37          [ ] 47
[ ] 8           [ ] 18          [ ] 28          [ ] 38          [ ] 48
[ ] 9           [ ] 19          [ ] 29          [ ] 39          [ ] 49
[ ] 10          [ ] 20          [ ] 30          [ ] 40          [ ] 50




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                 XI. UNIQUE JUMPS (H100)               |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


There are 70 Unique Jumps in the game, but they do not count towards 100%
completion. You can get some jumps during a few storyline missions, but I will
still outline them here. It is recommended that you use a NRG-500 to perform
these jumps. You get $500 for each jump you get (does not increase at all), 
which will total $35,000 after all 70 jumps are completed. You can find a
NRG-500 in the multi-story garage just a bit north of the stadium in Los Santos.
Remember that all Unique Stunt Jumps are performed in slow motion, so you only
get it if that happens.


                                 /============\
                                (  LOS SANTOS  )
                                 \============/

1) Let's start at Ocean Docks. Head towards the southwestern part of the island.
   As the road curves to the south, you should see a staircase and some boxes
   off to your right. Adjacent to the boxes is a wooden ramp heading south. You
   need to jump off of this and land on the zigzagging roof.
2) A bit southwest of the last jump is the bridge leading towards the mainland.
   A bit north of the road are some steps leading down into an area with a Gang
   Tag. Head south and jump off the stairs, making sure to just land in the
   street for the jump to count.
3) North of the last jump is another set of steps heading north, so do the same
   thing as #2 and land in the street to get the jump.
4) A little west of #3 is the highway that runs south of the airport. Make sure
   you're heading west and you should see a ramp in the middle of the divider.
   You need to land a good ways down the highway for the jump to count, about
   where the first lightpole is after the signs.
5) Next, head inside the airport and get on the northern section of the runway.
   Near the middle of the runway are some large stone ramps and north of those
   are two small stone ramps. You should be near the first set of large ramps.
   You need to head east and jump off the small cement ramp. You need to come
   very close to the red sign for the jump to count.
6) Stay in the airport and find the steps near the fence between the two corner
   circular buildings on the edge of the oval road. The steps are right next to
   the fence and you need to jump them and clear the fence for the jump to
   count. Make sure to press back just as you hit the steps to get some extra
   air to clear the fence.
7) Find the northeasternmost bridge that leads to the island section of Ocean
   Docks. Just at the edge of the bridge, going northwest, is where you need to
   be. Just to the east is a little dirt area with some ramps. Find the one in
   the southeast corner and jump off of it, landing on the freeway to get the
   jump.
8) This one is a bit north of Tag #12. Go north a little more before turning
   down into the drain area and you should see an entrance to some dock area.
   Go east once inside and veering a little right, across the bridge and you
   should see some steps off to the left heading west. You need to jump off of
   those steps and land, at least halfway, on the concrete pillar just to the
   west.
9) Find the tattoo place in El Corona and then the railroad tracks just to the
   north. Just to the west of where the road intersects the tracks is a wooden
   ramp that heads both east and west. You need to jump, going east, onto the
   railroad platform rooftop to get the jump.
10) Get on the railroad tracks and head east, making sure to go north when it
    curve. Keep going north until you cross a small bridge. Notice the bridge
    structures on each side. You need to jump off the one, heading south, just
    to the east of the tracks and land in the intersection to get the jump.
11) Go all the way to the east side of Los Santos. Going north, go past the
    stadium and stop at the pedestrian overpass. You need to jump off of the
    west steps and clear the wall behind it for the jump.
12) This jump is next to Tag #93. Next to the tag is a hole in the wall. You
    need to jump through that hole and land in the streets below, but try not to
    land in the ocean.
13) The next one is in East Los Santos, a bit east of the Cluckin' Bell there.
    Find the basketball court and the steps on the east side, heading west. You
    need to jump off of those steps and land somewhere past the tree just past
    the northern steps.
14) Just north of the last jump are the railroad tracks and a small pedestrian
    walkway with steps to both sides. You need to use the steps on the west side
    to jump close to the second telephone pole.
15) From the walkway, go north and make the first right. Take the first left and
    go north until you see some steps off to the left. Those steps are the jump
    and you need to land on the railroad tracks on the other side for the jump.
16) The next three jumps are in Mulholland Intersection, so head there. You'll
    need to get on the freeway that heads north-south. Find the Burger Shot to
    the west on your map and move east to the north-south freeway. That's about
    where you need to be, so head there and you'll notice a cement ramp. Jump
    off that ramp to the south to get the jump. It's on the side en route to
    Red County.
17) Keep heading south along the freeway until you get close to where three
    paths merge into one. You'll still need to be on the north-south freeway,
    but on the side en route to Los Santos. You'll see a similar cement ramp
    that will go north. Jump off of that to get the jump.
18) This one can be a bit tricky to find. It's close to Tag #60. From the tag,
    turn around and face west, but stay on the sidewalk. Go a little bit east
    until you see where the barricade on the right side begins. Get on the dirt
    and go forward a bit to see an offramp below. Drop down and look south to
    see two ramps next to a pillar. You need to jump off the one going
    south-southeast and land in the parking lot below to get the jump.
19) Go to Commerce and find the planter that cuts the road (used in the Freeway
    race). Just to the south is the flood drain area, so drop down there. Notice
    the ramp heading north. You need to jump off of this and land in the streets
    above for the jump.
20) From the last jump, follow the turn as it curves west, then make the first
    left onto the big road (on the map). Head south and turn at the second
    right. Heading west, go past the first building and you should see a
    building with steps on your right just before the intersection. Jump off
    of those steps and try landing on the next building for the jump.
21) Find the Pay N' Spray in Santa Maria Beach and turn left at that road there.
    Find the tag on the south wall and head east from there until you find the
    steps that lead above ground. Jump off of those steps, heading east, and
    land somewhere close to the steps on the other side for the jump.
22) Go north of the nearby safehouse until you find where the pier begins
    there's a large sign where it starts). To the right of that is a small,
    grassy ramp. You need to jump off of that, heading south, and land on the
    pier to get the jump.
23) The next one is close to the country club in Vinewood, which is northeast of
    the Prolaps in Rodeo and west, but a bit south of the Transfender. North
    of the tennis courts is an entrance to the club, and just to the right of
    that is an opening that leads to a ramp and a police bribe. That ramp
    leading down isn't what you want. What you want is the ground directly next
    to it; you'll notice the ground slightly rises at the edge. Jump off of that
    and clear the roof of the next building, then land in the street for the
    jump.
24) Get on the road just south of the Transfender in Temple, heading west. Take
    the first left and go south, veering right a bit, pass the second
    intersection. Keep going south and keep an eye out on the left for an
    opening between the buildings. Head east past the two ramps and you should
    see some metal stairs straight ahead. You need to jump off of those, go over
    the roof and land in the street beyond for the jump.
25) Head northeast and find Palomino Creek. Just north of the southern bridge
    heading west out of town is a broken bridge. Starting in town, jump over the
    broken bridge heading west. You probably got this jump during the mission
    "Small Town Bank."
26) Turn around from the #26 and jump back over the broken bridge, heading east
    and into town. You probably got this jump during the mission "Local Liquor
    Store."
27) Last one for Los Santos area. Head to Montgomery Intersection, just south of
    The Mako Span. Heading west on the road underneath the freeway, you'll see
    the path split into two on-ramps. In between those two on-ramps is a spacing
    in the wall with a dirt ramp. You need to jump off of that dirt ramp,
    heading west to get the jump.
28) This one is in Dillimore, next to the barbershop. Just to the west of it is
    an opening with a wooden ramp heading south. You need to jump off of that
    ramp and land somewhere near the police department's front door, on the
    street, to get the jump.


                           /===========================\
                          (  THE BADLANDS & SAN FIERRO  )
                           \===========================/

29) Head to Blueberry. Find the street that heads south and out of town, but
    don't do so. Nearby is an open gate that leads into a big area with storage
    containers. Head a bit northwest once inside and you should see wooden
    ramps on both sides of two trailers. Jump off of the ramp heading northwest
    and land safely after clearing the trailers.
30) Jump off of the ramp heading southeast, clearing the trailers, and land
    safely on the other side for this one.
31) Go into Blueberry now and find the pizza place there. Directly northwest of
    it is a billboard advertising Sprunk. Go around to the west side of that
    building and you should see some stairs heading east. You need to jump off
    of those stairs and clear that building for the jump.
32) Head on the road west out of Blueberry and turn right onto the dirt road
    leading into the farms just west of Blueberry. Follow the dirt path and head
    straight through the first barn and you should see a ramp on the other side.
    You need to jump off of this ramp and clear the second barn to get the jump.
    You might have gotten this during the mission "Wu Zi Mu."
33) Go back to that dirt path and follow the right side of it. It should go
    through a barn with a ramp. You need to jump off of that ramp and land
    somewhere close to the tanks.
34) Head to the Panopticon and find the small ravine just to the east-northeast
    of the places on the hill. You need to jump this ravine, heading
    northeast-east.
35) Get on the road south of the Panopticon heading east-west and go west. When
    you reach the land's edge and the intersection, you should see a huge dirt
    ramp heading west and towards the Easter Bay Airport. You need to jump off
    of this ramp and land somewhere close to the docks near the airport.
36) Go ALL the way to Angel Pine and find the road heading south-southwest out
    of town. When you reach the intersection, turn left and find a dirt road
    nearby that leads down to the beach. As you approach the bottom of the path,
    you should see a large sand dune off to your left. You need to jump off of
    this sand dune, heading east.
37) Go back to Angel Pine. Head into the trailer park where you had the save
    disk from when you first got into the Badlands. You should see a wooden
    ramp just northwest of the save disk, leaning against a car's frame. You
    need to jump off of this ramp and land on, or go over, the orange building
    across the street.
38) Start your ascension up Mount Chiliad. Instead of taking the first hairpin
    turn, go straight and follow the dirt path (not marked on map). Once you
    pass under the rock archway, go up the hill and look to your right to find
    another steep hill. Go up that and continue forward until you see a wooden
    ramp heading in the opposite direction. You need to jump off of that ramp.
    You might have gotten the jump during Chiliad Challenge's third race, Cobra
    Run.
39) Go to the stadium in San Fierro and go on the south side. As you edge your
    way towards the freeway, while still in the stadium parking lot, you should
    see a cement ramp. You need to jump off of this ramp, heading east, and land
    on the freeway to get the jump.
40) Heading west on the road just north of the Driving School, you should see
    an opening to a parking lot to your left. Go in here and go around the path
    to the left. When you get to the big, open area, you should see a
    dilapidated building to your right side, complete with a large, wooden ramp
    inside. You need to jump off of that ramp and make it close to the edge of
    the compound for the jump.
41) Head back out front on the road in front of the compound, heading west, and
    take the first left. Follow the road as it curves and take the first left
    again. Go south and you should see steps leading to a pedestrian overpass.
    You need to jump off of those steps and land on the freeway for the jump.
42) Head to the airport and go inside. Head to the left and take the ramp onto
    the runway. Once at the top, head south-southwest until you spot a cement
    ramp. Jump off of this ramp, heading west, and land on the grass on the
    other side.
43) Head back inside the airport the same way as before. Get onto the runway
    marked on the map and head to the southernmost point of it. You should see
    a cement ramp just off to your right. Jump off of it and land inside the
    dock area.
44) Go north of your garage hideout in Doherty and find the road in front of the
    Transfender. Near it is a dumpster and a wooden ramp. Jump off of the ramp
    and land on the freeway.
45) Find your safehouse on the west side of the map, bordering Santa Flora and
    Paradiso. Head east on that street until you see a driveway to your right,
    just before the first intersection. You know if your found the right
    driveway by the police bribe to your right. Speed south and jump off the end
    of the driveway, using the very small patch of grass as a ramp. You should
    land on the house to the south to get the jump.
46) Find the safehouse in Chinatown. West of it is an alleyway where a lot of
    people will be walking and west of that is a Supa Save. In front of the Supa
    Save is a cement ramp, heading both east and west. You need to jump off it
    going east and land in the alleyway.
47) Find your safehouse in Calton Heights at the top of the winding walkway.
    At the top, on the north side, is a set of stairs that head south. You need
    to jump off of those steps and land a little bit past halfway down the set
    of walkways.
48) Find the pizza place in Financial and get on the road just to the south,
    heading east. Go past the Valet place and turn left when you see the
    building with the red paint splattered on the wall (Victim clothing store).
    Go north, up the hill, and to the first intersection, then stop. You should
    see some steps off to your right. Jump off of those steps and try to land on
    the roof of the building before the main road at the edge.
49) From where jump #48 started, head north to the next intersection and make a
    left. Go west until you see Michelle's garage on your right, then find the
    stairs right next to it. Jump off of those stairs and land on the roof of
    building behind Michelle's.
50) From the front of Michelle's, head west on the road and turn left at the
    fourth intersection. Go south and up the hill. Once at the top of the hill,
    look to the right and you should see a small spacing between the housings
    and a cement ramp. Jump off of that ramp and land on the freeway road below.
51) From where you should have landed from the last jump, continue on this road
    east and take the first left turn up the hill. Turn around and face north
    now. You should see a spacing in between the houses directly to the north.
    On the other side of the street behind the houses is a small grass bump that
    will serve as the ramp. Jump off of that and land at least in the parking
    lot of the diner below.
52) Get back on that same road and find the last house on before the bridge
    (Katie's house). There is a cement ramp next to it. Jump off of it, heading
     northeast, and try to land not on the first street, but the second one.
53) Find the building underneath the Gant Bridge (Jizzy's club) and find the
    scaffolding. Get on it and follow it all the way to the top and you should
    be on a plank that goes north-south. Go north and off the plank to get the
    jump. I hit the bridge's support beam and got it.



                           /=======================\
                          (  DESERT & LAS VENTURAS  )
                           \=======================/

54) Go to Arco Del Oeste. You should see a wooden plankway as you head towards
    the top. You need to jump off the ramp at the end and cross the river and
    land on the other side for it to count.
55) Head to Las Payasadas and find the giant chicken there. You should see a
    tarp-covered dirtpile to the west of it. Jump off of the dirtpile and go
    onto or over the chicken to get the Unique Jump.
56) Just south of the chicken is a large building looking over a cliff. There
    are steps on the left side. Use these steps to jump off the cliff and you
    must stick the landing for it to count.
57) Go to Valle Ocultado and find the shack across the way from the many tents.
    There is a ramp on the back of the house that designates the Unique Jump.
    You get the jump even if you land in the water.
58) Find the westernmost plane on the south side at your airstrip and find the
    wing that heads to the northeast. You need to jump off of this and clear a
    piece of the next plane for it to count.
59) The first Las Venturas one is in Randolph Industrial Estate. Enter the large
    compound there and head to the northeast corner to find a wooden ramp. You
    need to jump off of that ramp to get the jump.
60) Find the glass pyramid in The Camel's Toe. Find the path at the bottom of
    the pyramid that leads all around it and go to the northwest corner. You
    should see two sets of stairs, one heading north and one heading east. For
    now, use the north ones to jump on the building just to the north.
61) You need to jump off the east set of stairs adjacent to the last one and
    land on the building to the east of the parking lot. This is quite a
    difficult jump because of the distance needed. I suggest a NRG-500 for this
    one and build as much speed as possible before hitting the steps, making
    sure to pull back just before you take off.
62) Find the safehouse in Creek, on the east side of Las Venturas. Just north of
    the safehouse, in the same complex, is a wooden ramp along the western wall.
    Jump off of that ramp and land on the freeway.
63) Find the safehouse a little west of the last one, in Old Venturas Strip.
    From there, head west until you meet the road from The Strip. Turn right and
    head north to the first intersection, then make another right. Follow the
    fenced in area around until you find a breakable section and go inside it.
    You should see a wooden ramp opposite where you broke in, so jump off of
    that ramp and land beyond the street to get the jump.
64) Find the Emerald Isle parking garage just to the north of the last jump and
    head all the way to the roof, using the stairs. Just opposite the helipad is
    another section of the roof, so use the stairs to go up there. On both the
    north and south sides are roofs with ramps on the east ends. This one is on
    the south end of the building.
65) This is the same jump as the last one, but the ramp is on the northern side.
66) Go back to the parking garage and head to the top level (not the roof). On
    the south end of the level is a ramp heading south. Jump off of that ramp
    and land in the street in front of the souvenir shop to get the jump.
67) One more jump in the parking garage. Head to level 6 of the garage and find
    the ramp heading east on the eastern side of the level. Jump off of that
    ramp and land somewhere past the middle of the rooftop you should land on.
68) Find the bridge that passes over the Julius Thruway North and is directly
    south of Millie's house. Head over the bridge and make the left, making sure
    you're going west. Follow it as it curves north and turn left on the train
    tracks and follow them west to the next intersection with the road, then
    turn left. Make the next left and follow the road until it goes into the
    parking lot of an apartment complex. On the southeastern side is a wooden
    ramp, so jump off of that and fly over the overpass bridge to get the jump.
69) This jump is east of Horseshoe #32. Between the storage container with the
    horseshoe on it and the other one is a wooden ramp heading north. Jump off
    of that and land on the freeway for the jump.
70) Find the airport runway and then the safehouse just north of it in Redsands
    West. Starting on the street just to the south of it, head east and make the
    first left. Head straight north and into the parking lot of the apartment
    complex to find a wooden ramp. Jump off of the ramp and onto the eastern
    section of the building to the north's roof.



[ ] 1       [ ] 11      [ ] 21      [ ] 31      [ ] 41      [ ] 51      [ ] 61
[ ] 2       [ ] 12      [ ] 22      [ ] 32      [ ] 42      [ ] 52      [ ] 62
[ ] 3       [ ] 13      [ ] 23      [ ] 33      [ ] 43      [ ] 53      [ ] 63
[ ] 4       [ ] 14      [ ] 24      [ ] 34      [ ] 44      [ ] 54      [ ] 64
[ ] 5       [ ] 15      [ ] 25      [ ] 35      [ ] 45      [ ] 55      [ ] 65
[ ] 6       [ ] 16      [ ] 26      [ ] 36      [ ] 46      [ ] 56      [ ] 66
[ ] 7       [ ] 17      [ ] 27      [ ] 37      [ ] 47      [ ] 57      [ ] 67
[ ] 8       [ ] 18      [ ] 28      [ ] 38      [ ] 48      [ ] 58      [ ] 68
[ ] 9       [ ] 19      [ ] 29      [ ] 39      [ ] 49      [ ] 59      [ ] 69
[ ] 10      [ ] 20      [ ] 30      [ ] 40      [ ] 50      [ ] 60      [ ] 70




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|               XII. IMPORTS/EXPORTS (I100)             |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

When you finish the mission, Customs Fast Track, you will unlock the
Imports/Exports odd job. This is located at the crane you used to unload the
crates for the Customs Fast Track mission (docks in Easter Basin with train
tracks leading to it).

There are 3 lists of car to export, with the second and third being unlocked
after the previous list has been completed. The board with the list on it is
located near the edge of the docks, behind the crane. When you get into a car
that is on the list, it will tell you that this particular can be exported.
You should use the crane to lift the car onto the red marker, since the price
listed is the maximum you can get and any damage done to the vehicle is deducted
from it. The prices listed below are the maximum you can get.

Pressing Triangle when prompted brings up a list of cars that can be imported,
at a price. Cars are listed according to the day that they are available.
Holding L1 will bring up your stats screen when on foot, but the day is also
shown at the bottom. You can only import a car that is listed on that particular
day. Every car you export also becomes available for import, as well as rarer
cars that become available after every 5 and 10 vehicles exported for a list
(6 bonus cars total). You must use the crane to lift the car off of the boat and
put it on the ground.


.-----------------------.----------------------------.-------------------------.
|    LIST 1 VEHICLES    |      LIST 2 VEHICLES       |   LIST 3 VEHICLES       |
:-----------------------:----------------------------:-------------------------:
|  Patriot    $40,000   |  Slamvan         $19,000   |  Blade         $19,000  |
|  Stretch    $40,000   |  Blista Compact  $35,000   |  Freeway       $10,000  |
|  Remington  $30,000   |  Stafford        $35,000   |  Mesa          $25,000  |
|  Camper     $26,000   |  Sabre           $19,000   |  ZR-350        $45,000  |
|  Feltzer    $35,000   |  FCR-900         $10,000   |  Euros         $35,000  |
|  Sanchez    $10,000   |  Cheetah         $105,000  |  Banshee       $45,000  |
|  Buffalo    $35,000   |  Rancher         $40,000   |  Super GT      $105,000 |
|  Sentinel   $35,000   |  Stallion        $19,000   |  Journey       $22,000  |
|  Infernus   $95,000   |  Tanker          $35,000   |  Huntley       $40,000  |
|  Admiral    $35,000   |  Comet           $35,000   |  BF Injection  $15,000  |
'------------------------------------------------------------------------------'

You'll get an extra $50,000 for completing the first list, $100,000 for the
second and $200,000 for completing the final list. The special imports gained
from collecting the cars from the first list are Monster (5) and Windsor (10).
The second list gets you Bandito (5) and Turismo (10), while the third list
gets you Vortex (5) and Bullet (10). Some vehicles aren't found as easily as
others, so I'll compile a little list showing some locations.

*****NOTE*****
THESE LOCATIONS ARE ONLY WHEN YOU GET TO THAT LIST FOR IMPORTS/EXPORTS. THAT
MEANS THAT THEY PROBABLY WON'T BE THERE ONCE YOU COMPLETE LISTS.
*****NOTE*****

- PATRIOT - Can easily be found in the parking lot of Easter Bay Chemicals
- FELTZER - At the gas station located on the southeast corner of Flint County.
  Also frequent at the Valet Odd Job.
- REMINGTON - Is usually parked at Unity Station in Los Santos. Can also be
  found driving around there.
- INFERNUS - Can be found parked in front of a house in Paradiso on the left
  side of San Fierro. It's on the northern side of the block just north of the
  safehouse there.
- ADMIRAL - Find Conference Center just north of Verdant Bluffs. Just north of
  that is Verona Beach. It can found parked on the border of CC and VB.
- SENTINEL - Frequent at Valet Odd Job. Can also be found at the movie studio
  in Los Santos.
- BUFFALO - Can be found next to Catalina's hideout in Fern Ridge.

- STAFFORD - In Kings/Queens is the Vank Hoff Hotel. One can be found around
  there, either parked in front or driving around.
- FCR-900 - Reward for achieving all silvers in the Bike School.
- CHEETAH - Just north of the safehouse that is a bit west of Millie's house in
  Prickle Pine. It's in the driveway sometimes.
- COMET - Can sometimes be found in the parking lot outside of Avispa Country
  Club.
- TANKER - Parked at the gas station just over the Gant Bridge, east of the Boat
  School.

- MESA - At the very bottom of Mt. Chiliad should be one parked near a Sanchez
  and/or a Mountain Bike.
- EUROS - A bit south of Caligula's Palace in Las Venturas is The Camel's Toe.
  You can find one there in an opening underneath it.
- HUNTLEY - Sometimes the Hotknife at Driving School is replaced by a Huntley.
  Driving around in a Rancher might help you find one too.
- BF INJECTION - There is one located on the beach in Santa Maria/Verona Beach.
- JOURNEY - RVs usually found in countryside.
- BANSHEE - Can be found parked next to the gym in San Fierro.
- SUPER GT - Parked next to the terminal at the San Fierro airport

Remember that driving around in a vehicle of the same type as the one you're
looking for will increase your chances of finding one. For example, a Banshee
is a sports car, so driving around in a Bullet or Infernus will help you find
one quicker. If you don't find a vehicle at one of the locations above or it is
locked, then simply drive around for a while and come back to check. Lastly is
the list of imports on the days they're available, along with the price.


      ---------------------------------------------------------------------
                SUNDAY        |       MONDAY       |       TUESDAY
      ---------------------------------------------------------------------
      Club            $28,000 | Perennial  $8,000  | Jester        $28,000
      Stretch         $32,000 | Remington  $24,000 | Camper        $20,800
      Infernus        $76,000 | Sentinel   $28,000 | Admiral       $28,000
      FCR-900         $8,000  | Slamvan    $15,200 | Bandito       $12,000
      Blista Compact  $28,000 | Turismo    $76,000 | Huntley       $32,000
      Vortex          $20,800 | Euros      $28,000 | BF Injection  $12,000


  ----------------------------------------------------------------------------
      WEDNESDAY    |      THURSDAY      |      FRIDAY      |     SATURDAY
  ----------------------------------------------------------------------------
  Club     $28,000 | Perennial  $8,000  | Jester   $28,000 | Patriot   $32,000
  Feltzer  $28,000 | Monster    $32,000 | Sanchez  $8,000  | Buffalo   $28,000
  Windsor  $28,000 | Stallion   $15,200 | Sabre    $15,200 | Stafford  $28,000
  Comet    $28,000 | Cheetah    $84,000 | Rancher  $32,000 | Tanker    $28,000
  Blade    $15,200 | Super GT   $84,000 | ZR-350   $36,000 | Mesa      $20,000
  Freeway  $8,000  | Banshee    $36,000 | Journey  $17,600 | Bullet    $84,000






            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                XIII. REQUIRED CHALLENGES              |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


                               /===============\
                              (  BMX CHALLENGE  ) (J100)
                               \===============/

Location.........BMX Park in Glen Park, Los Santos (BMX by large halfpipe)
Requirement......Complete the first mission, Cycling Skill of 20% to trigger
                 (100% suggested)

You'll have to collect all of the coronas before time runs out. You start with
10 seconds and an additional 10 seconds is added for each corona you collect.
A higher Cycling Skill allows you to bunny hop higher by holding and releasing
L1, which makes it a bit easier to get some of the higher coronas. Start out by
collecting all of the easy coronas along the ground, then head onto the harder
ones like the ones on the halfpipes when you have accumulated some time. If you
fall off the bike, you have 25 seconds to return to it before you fail.


                             /===================\
                            (  CHILIAD CHALLENGE  ) (J101)
                             \===================/

Location..........On top of Mt. Chiliad, the Mountain Bike
Requirement.......When you first get into Badlands. Also need at least 40%
                  Cycling Skill (100% recommended). Must start between 7:00
                  and 18:00.

This challenge is really three races down certain paths with the Mountain Bike.
The three races are named Scotch Bonnet Yellow Route, Birdseye Winder and Cobra
Run. These are some of the more difficult races in the game, simply because
you'll be racing downhill on a mountain bike on top of a mountain. You cannot
kill any of your competitors by means of drivebys or you'll fail. You have 25
seconds to get on your bike again should you fall off. The races are done in
the order I named them and you must finish in first place to unlock the next
one. After you finish a race, you'll have to backtrack back up the mountain in
order to start the next one/redo it. The big point is to race INTELLIGENTLY and
you also cannot kill any other competitors.

------------------SCOTCH BONNET YELLOW ROUTE
This is the first race in a set of three. You're up against five other
competitors and things won't be easy. Use R1 for sharp turns and make sure to
not go too fast. Use this race to get a feel of racing on Mt. Chiliad, since
you'll probably be doing these races for a good while. Make sure you pass
through each checkpoint as you head down the mountain. There is a large
straightaway after the 9th checkpoint and the homestretch is right after the
15th checkpoint or so. Make sure to use these two areas to get a heads up on the
competition.


------------------BIRDSEYE WINDER
For some reason, this race seemed a bit easier than the first one. At the first
fork you encounter not too far down the path, you'll be going right instead of
left in the first one. Be careful of the very sharp turns on this new path and
use the abundance of straightaways to get ahead of the competition. There is a
huge straightaway between checkpoints 21-23, so this is your chance to gain a
big lead when you get there. Remember to race intelligently as you head towards
the finish line.

------------------COBRA RUN
This race is pure hell. It starts at the top of the mountain, but the real
starting line is somewhere in the woods closer to the base. You'll be up against
only two competitors this time, but they're the least of your problems at first.
Not too long after you start, you'll come upon a wooden plank walkway that you
must traverse for a short while. If you fall off, then you must head back to the
beginning of it and get on again. The competitors seem to hog the walkway like
they were driving on the freeway. Take extra careful precautions on the walkway.
Make sure to go as slow as you are able to to make it through this section.
After the walkway, there are numerous opportunities to blow by the competitors,
so make sure you don't screw up on the walkway. After a sharp hairpin turn, it's
smooth sailing to the finish line. Make sure to not fall off of the mountain on
the final path to the finish line.


                              /==================\
                             (  COURIER MISSIONS  ) (J102)
                              \==================/

There are three courier missions that will create an asset for the store it's
located in front of. There is one courier mission each for Los Santos, San
Fierro and Las Venturas. The one in Los Santos uses a BMX, one in San Fierro
uses a Freeway and one in Las Venturas uses a Faggio. All 3 couriers follow the
same pattern. The first set of targets are all close to the store, the second
set is farther away, the third set has more targets and is close and the fourth
set is the hardest with the targets being farther away and has more. Simply
do a driveby-type of thing to throw the package through the corona. If you miss
the corona, simply run over the package on the ground to pick it back up.

DO NOT GET OFF YOUR BIKE AFTER A STAGE IS DONE, SINCE THE NEXT STAGE BEGINS
SHORTLY AFTER.

--------------------LOS SANTOS (Roboi's Food Mart in Commerce)
I found this set of stages to be very easy, since they are pretty generous with
the times that you are needed to do it within. For the second and fourth stages,
use your map to lay out a plan before you start riding around. The mart becomes
an asset upon completion of Stage 4 and generates up to a maximum of $2,000.

Stage 1 - 3 minutes, 3 targets, 6 packages
Stage 2 - 5 minutes, 4 targets, 6 packages
Stage 3 - 5 minutes, 5 targets, 7 packages
Stage 4 - 10 minutes, 6 targets, 8 packages


--------------------SAN FIERRO (Hippy Shopper in Queens)
You have control of a Freeway during this Courier set, so you'll have much
better speed at your disposal, but less turning ability. You shouldn't have too
much trouble with the first three stages, but the fourth stage has a much lower
time limit than the BMX one in Los Santos. Even though it is lower, it still
should be plenty of time to finish it. Hell, I even went to a Pay-n-Spray to
repair my Freeway during the fourth stage and finished with like 1:30 left on
the clock, so that tells you something. The Hippy Shopper becomes an asset upon
completion of the fourth stage and generates up to a maximum of $2,000.

Stage 1 - 3 minutes, 3 targets, 6 packages
Stage 2 - 5 minutes, 4 targets, 6 packages
Stage 3 - 5 minutes, 5 targets, 7 packages
Stage 4 - 7 minutes, 6 targets, 8 packages


--------------------LAS VENTURAS (Burger Shot in Redsands East)
You are behind the "wheel" of a Faggio during this Courier set, which means that
speed isn't the highest thing for you, but control is topnotch. As usual with
the last two, time isn't the biggest factor that you have to pay attention to,
since you are given quite a bit to do all of them. The first three are easy,
but the fourth stage is a bit different. Instead of the coronas being on the
sidewalks, they are located usually in parking lots and inside fenced areas for
the fourth stage. The only problem is that finding an entrance into the areas
can be a bit costly in time, so keep an eye on it. This Burger Shot becomes an
asset upon completion of the fourth stage and generates up to a maximum of
$2,000.

Stage 1 - 3 minutes, 3 targets, 6 packages
Stage 2 - 5 minutes, 4 targets, 6 packages
Stage 3 - 5 minutes, 5 targets, 7 packages
Stage 4 - 8 minutes, 6 targets, 8 packages


                             /===================\
                            (  NRG-500 CHALLENGE  ) (J103)
                             \===================/

Location.........Easter Basin docks, San Fierro (behind crates near large, empty
                 bowl)
Requirement......Opened from when you get to San Fierro

This challenge is like the BMX one in Los Santos, only you get to control a
very fast motorized bike. As was the case before, you start out with 10 seconds
and gain an additional 10 seconds for each corona you get. Unlike the BMX where
you could jump, you have to ride up the walls of the bowl to the rest of the
coronas. Simply gather all of the coronas on the dock and in the bowl, then line
yourself up with the other ones before attempting to jump for them. Line up and
speed up the slanted wall to grab them. If you fall off the bike, you have 25
seconds to return to it before you fail.


                           /=======================\
                          (  AMMU-NATION CHALLENGE  ) (J104)
                           \=======================/

Located in some of the bigger Ammu-Nations across the game are large red markers
which will initiate a challenge. You will need to go through 3 stages with 4
different weapons before you pass it. The first weapon is the Pistol, followed
by the Micro-SMG, Shotgun and AK-47, respectively. Each stage is special. The
first stage has you shooting off 6 areas on 3 different targets. The second one
has the 3 targets heading from the back and towards you. The third, and last,
one is a bit different. It only has one target that you must fire at with the
two other competitors. The first one to 20 will win. You will get more
challenges unlocked as you progress in the story.

The Pistol and Micro-SMG are pretty easy. The Shotgun, on the third stage, is
where things can become frustrating. Since the Shotgun doesn't require a
straight on shot, the other competitors can get a good lead on you. The AK-47 is
probably the hardest of the four weapons, since the competitors seem to be
better at this one. Complete all four weapons to finish it. If you fail at one,
then you will have to start from the beginning with the Pistol. It is suggested
that you have obtained Hitman level on the weapons used, since achieving Hitman
increases rate of fire.


                               /===============\
                              (  VALET PARKING  ) (J105)
                               \===============/

To begin this challenge, go to any hideout and change into your valet uniform
that you got after 555 We Tip, then head to the Vank Hoff Hotel in Financial,
San Fierro. You cannot start the Valet Parking odd job with a wanted level, so
get rid of it before approaching the hotel. You will need to enter a vehicle
that needs to be parked before the other valets do and park it in the red marker
designated in the garage. High stamina helps a lot when you have to run back
outside after parking a vehicle.

There are 5 levels total. You get time bonuses for two things in this challenge,
damage and parking. Each car starts out with a 45 second time bonus that will go
down if ANY damage is done to the car. Having the full 45 second bonus is what
can make this challenge very easy. You also get a bonus for parking, meaning
that the more normal you park a vehicle in the garage, the more time you get as
a bonus. You can get a maximum of 15 seconds for parking, but try not to spend
too much time trying to park perfectly.

You start with 2 minutes for each level, so the damage bonus is crucial in
finishing this challenge. Here are the number of vehicles that you need to park
for each level. Killing another valet will get you a -20 penalty that is
automatically deducted from your time, so don't do it. If another valet gets
into a car before you, don't worry about it, so just wait outside until another
comes.

Level 1 - 3 cars to park
Level 2 - 4 cars to park
Level 3 - 5 cars to park
Level 4 - 6 cars to park
Level 5 - 7 cars to park


                             /===================\
                            (  TRUCKING MISSIONS  ) (J106)
                             \===================/

The Trucking odd jobs open up after you finish the mission "Tanker Commander"
for Catalina. There are 8 levels and each one starts at the RS Haul Depot in
Flint County (truck icon on your map). There are three types of jobs: ones where
you must drive to a location within a certain amount of time, ones where you
must take no damage and ones where you must outrun the law. Except for the law
ones, the money listed for the others is the max amount possible.

If the trailer detaches from the cab, you have 60 seconds to reattach it or you
fail the mission. You also have a limited amount of time to return to your cab
should you leave it. Try to plan your route beforehand (the yellow blip won't
appear on your radar until you enter the truck). When you finish the 8 missions
below, RS Haul will become an asset and can generate up to $2,000.


 .===========.
(  MISSION 1  )
 '==========='
REWARD: $1,000

The first delivery is located somewhere in the western area of Red County in Los
Santos. You have about 2 hours (2 minutes in the game) to make the delivery. If
you make it to the designated location in time, then you get the full $1,000.
If the time goes past what is told to you, then you will gradually start losing
money off of that $1,000, so speed is an issue.


 .===========.
(  MISSION 2  )
 '==========='
REWARD: $1,500

You must deliver fragile goods to some place in northern Los Santos (I had
Montgomery). Avoid any dings with other vehicles, since this will lower the
money that you receive at the end. There is also a damage meter on the screen
that you must be aware of; if it empties, you fail. You are not timed, so take
your time and plan your route beforehand.


 .===========.
(  MISSION 3  )
 '==========='
REWARD: $2,000

This is your first trucking mission with the law on your tail. As soon as you
drive out of the RS Haul lot, you will get three stars. There's no damage meter
or time limit, but the cops will continually try to deattach the trailer from
your truck. As long as you keep moving, no choppers will bother you.


 .===========.
(  MISSION 4  )
 '==========='
REWARD: $3,000

This is solely another timed mission. You have about 5 minutes to make the
delivery to Angel Pine or Shady Creek. Either way, I suggest taking the freeway
to avoid the biggest amounts of problems. This is only a timed mission.


 .===========.
(  MISSION 5  )
 '==========='
REWARD: $4,000

The missions starting from here start to get harder simply because of the fact
that you must carry the goods to farther locations. This is another mission
where you must watch how you drive since you're carrying fragile goods. The
location will probably be someplace on the east side of San Fierro, so make sure
to only follow the major roads to avoid any major damage.


 .===========.
(  MISSION 6  )
 '==========='
REWARD: $5,000

This is another mission where you must fight off the law while delivering
illegal goods. You'll be delivering to a place in the southern Badlands, so the
freeway is a quick and easy way to get there. You only have to take on a three
star wanted level.


 .===========.
(  MISSION 7  )
 '==========='
REWARD: $7,000

This is a mission that incorporates both the timed aspect and the damage aspect
from the trucking missions so far. You'll have around 6 minutes to deliver the
load to some place in the desert west of Las Venturas. Plan your route on your
map before you start driving and drive safely and quickly to get the load
delivered.


 .===========.
(  MISSION 8  )
 '==========='
REWARD: $10,000

Welcome to hell! This mission is hard. As soon as you drive out of the lot, you
will receive a four star wanted level! What makes it damn hard is the fact that
your destination is someplace on the east side of Las Venturas. Before you drive
out of the depot, look at your map and plan your route carefully. Enforcers join
the fray with the more aggressive cops, so you will have your hands full. Have
fun and try to not break a controller!

*************************
Ben Ing & Mike Matt both wrote:
Once you get out of the trucking place, go straight and turn right onto the
train tracks when you see them. Simply follow these tracks to Las Venturas to
avoid most of the cops.
*************************

Let me tell you a little story about an experience I had with this mission. My
delivery location was in Creek and I was just outside the gates of the red
marker. Unfortunately, the cops deattached the trailer and while I was trying
to reattach it, I got busted by a cop. Needless to say, I had to shut off the
game at that point to avoid breaking something.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|               XIV. QUARRY MISSIONS (K100)             |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


The Quarry Missions are unlocked after finishing the mission "Explosive
Situation." All the missions have to be done in order and they all start next
to the office in Hunter Quarry. You cannot start any mission in this set with
a wanted level. Once you complete one, you will need to go back up to the
office to receive another one.

 .==================.
(  QUARRY MISSION 1  )
 '=================='
REWARD: $500

You have 3 minutes and 30 seconds to clear rocks from the path by dropping them
over the cliff. Start by going forward and pushing the first rock over the
cliff, but don't worry if it doesn't go directly in the red marker. Make sure
to not drive the Dozer over the cliff with the rock. After pushing the first
rock, go to the left and get the next rock. After the second, go to the right
and push the rest of the rocks over the edge. If need be, feel free to drop over
the edges to get to the rocks faster, since the Dozer is quite difficult to keep
overturned.


 .==================.
(  QUARRY MISSION 2  )
 '=================='
REWARD: $1,000

Some bombs have been planted by a rival company and you will need to move them
into red markers to complete this objective. The first one is behind the office
at the start and you have 1 minute and 30 seconds to move it into the red
marker. Once it's in there, move away from it and it will explode and you'll get
a report saying the next one is by the crane. Drop down to it and push it to the
red marker a little bit up the hill, making sure to not run out of the 2:10 time
given to you. The next bomb is located next to the grinder and you have about
2:26, so drop to the bottom of the quarry and move the bomb into the red
marker. There is one more bomb left and you have about 2:45 to move it into the
red marker. Locate it by the crusher and move it to the marker to finish this
mission.


 .==================.
(  QUARRY MISSION 3  )
 '=================='
REWARD: $2,000

The rivals who planted the bombs are escaping in a Dumper and you have to use
one of your own to stop them. You must remain inside, so make sure to grab an
Uzi-type weapon before doing this, as it makes it very easy. Get in the Dumper
and get on the road and drive until you catch up with the rivals. Pull alongside
them and pump their Dumper full of bullets, which shouldn't take too long. Once
the damage meter is empty, the Dumper will catch on fire and explode, which
signals a successful mission.


 .==================.
(  QUARRY MISSION 4  )
 '=================='
REWARD: $3,000

The bodies of the guys from the last mission are in the back of a Dumper and you
have to get rid of them before the cops come snooping. You have four minutes to
do all of this, so get on the Sanchez as soon as the mission starts, then drive
along the edge of the quarry to the other entrance. Once there, hop in the
Dumper and drive CAREFULLY to the other entrance. If you drop the bodies by
driving recklessly, then you will fail the mission. Once back at the office,
drive carefully down the ramps and to the bottom, where you'll find a fire
burning at one end. Back up slowly and then dump the bodies into the fire with
the right analog stick to finish the mission.


 .==================.
(  QUARRY MISSION 5  )
 '=================='
REWARD: $5,000

You now have 3 minutes to deliver some explosive barrels to the airstrip at
Verdant Meadows. Plan your route before you actually start driving, since you
have to be careful to not drop any of the barrels like the bodies last mission.
Stick to the roads and you shouldn't have too much of a problem with the barrels
dropping. Try to cut some corners and get on the road that is directly south
of the airstrip, then you can get on the strip yourself and get to the red
marker. Once there, simply drop off the barrels in the marker to finish the
mission.


 .==================.
(  QUARRY MISSION 6  )
 '=================='
REWARD: $7,500

A Dumper has spilled its load of explosive barrels on the train tracks and you
must use the nearby Dozer to clear the tracks before the train comes. You have
3 minutes to do all of this. Get in the Dozer and head for the tracks. As soon
as you see the tracks, get on them and head towards the green markers. Push the
barrels off the tracks until you see the green blip disappear from the radar,
which means it's no longer a problem. Don't spend too much time trying to move
each barrel, but instead head down the tracks and move the barrels off in groups
of 2-3. The mission is finished when the train passes through and you see no
green blips on the radar.


 .==================.
(  QUARRY MISSION 7  )
 '=================='
REWARD: $10,000 and turns Quarry into an asset ($2,000 max)

You have 8 minutes to head to the bottom of the quarry, load up a dead cop and
his bike and get rid of them. Begin by getting on the Sanchez and heading to the
bottom of the quarry by jumping over the cliffs. Once at the bottom, get into
the Dozer and you'll see two green blips appear. These are the body and the bike
and you must push both into the red marker. This can be frustrating a bit since
both seem to roll under your Dozer, but keep at it and get them both into the
marker. Once you got both, get out of the Dozer and run quickly to the crane and
enter it. You must use the crane to pick up the body or bike and then load them
into the back of the Dumper nearby. Once you have both in the Dumper, get inside
it and hurry to the entrance of the quarry, making sure to not lose either thing
in the back. Once at the entrance, completion is only a short ways away. Head to
the red marker and VERY CAREFULLY dump the "cargo" into the water, making sure
not to go with them.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|               XV. RACE TOURNAMENTS (L100)             |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


After the mission "Deconstruction," the Driving School will be unlocked. The
tournaments are unlocked until you purchase Verdant Meadows airstrip. There are
four sets of races altogether: one in Los Santos, one in San Fierro and two in
Las Venturas. All of these will test your driving, bike and flying skills, so
be ready for some challenging races. You need to finish in 1st place for it to
count towards your percentage and you'll also receive $10,000 for each race that
you finish 1st place in. Finishing in 1st place in all of the races will get you
a bonus of $1,000,000! Good luck.

There are a few things I need to outline before continuing on with the races.
These are some tips to help you. I highly suggest that you finish all of the
schools before attempting these, since this will increase your vehicular skills.
Actually, you should try and MAX your Bike, Driving and Flying skills before
doing these, since things will be much easier. You cannot destroy another
vehicle or your own, or you will fail. You also have 25 seconds to return to
your vehicle should you leave it for some reason. Be very careful of the traffic
for some of the races, since they can mess up a lead in a matter of seconds.
The P.I.T. maneuver from the Driving School is an excellent tool to use on some
of the competitors. To sum things up:

- Drive INTELLIGENTLY
- Don't destroy your or the competitor's vehicles
- Get back to your vehicle within 25 seconds should you leave it
- Max out your Flying, Driving and Bike skills
- Beware of traffic
- Make use of the P.I.T. maneuver from Driving School


                             /====================\
                            (  LOS SANTOS CIRCUIT  )
                             \====================/

The Los Santos race tournament starts in Little Mexico and has 9 races total,
although 3 are done during the storyline, which makes it 6 new races. The red
marker is behind a building.

 .===============.
(  LOWRIDER RACE  )
 '==============='
LENGTH: 1.46 miles
VEHICLE: Blade

You have already done this in the mission, "High Stakes, Lowrider." You need not
do it again.


 .=============.
(  LITTLE LOOP  )
 '============='
LENGTH: 0.82 miles
VEHICLE: NRG-500

The NRG is the best bike in the game, so this race shouldn't be too much of a
problem. Remember to race smart and use R1 to take the turns. Also remember that
you can gain some extra speed by slightly leaning forward on the bike.


 .===================.
(  BACKROAD WANDERER  )
 '==================='
LENGTH: 2.05 miles
VEHICLE: FCR-900

Remember to race smart and use the speed boost by leaning forward to win this
race. The second to last checkpoint is a very sharp turn, so be sure to slow
down enough to make it.


 .==============.
(  CITY CIRCUIT  )
 '=============='
LENGTH: 2.26 miles
VEHICLE: FCR-900

This is yet another rather easy course with a motorcycle. There are enough
straightaways on this one to build up enough speed to blow past the other
competitors, so use them to your advantage. Also remember to drive down the
middle of the road to bypass most of the traffic easily.


 .==========.
(  VINEWOOD  )
 '=========='
LENGTH: 2.41 miles
VEHICLE: Sunrise

This is the first course that is actually a challenge. The Sunrise isn't really
meant for racing, so it makes it harder. Use the P.I.T. maneuver if you need to
and remember to race smart. When you reach Richman and cross the small bridge
there, slow down after the first checkpoint because of two dips. After the
second bridge, don't miss the sharp right. After the sharp left turn, head
straight to go under the overpass. After that, a normal race. If you're having
a lot of trouble, try doing it in 1st person.


 .=========.
(  FREEWAY  )
 '========='
LENGTH: 2.62 miles
VEHICLE: Super GT

This is possibly the worst race in the entire game, in my opinion. It's not the
track that sucks, but the choice of car for you that is evil. You could probably
handle a greased pig better than the Super GT. Anyways, head down the first
straightaway and go over the planter that you'll come upon. This should help you
get an edge on the opponents. Don't go into the turns with a lot of speed or
else the GT will spin out. Don't miss the right turn leading onto the Idlewood
freeway. After that, careful driving will win you the race. If you're having
a lot of trouble, try doing it in 1st person.


 .==================.
(  INTO THE COUNTRY  )
 '=================='
LENGTH: 5.22 miles
VEHICLE: Bullet

You are your worst enemy in this race. There is quite a bit of traffic as you go
around the track, so that is your biggest obstacle in this race. The competition
can hardly be called that, so no worries there. I consider the Bullet as one of
the best cars in the game, but it can't take too much punishment. This is a nice
and easy race after that last one, as long as you take it carefully and
patiently.


 .============.
(  BADLANDS A  )
 '============'
LENGTH: 2.99 miles
VEHICLE: Sabre

This is the race that you did in the "Wu Zi Mu" mission. You do not need to do
it again.


 .============.
(  BADLANDS B  )
 '============'
LENGTH 2.99 miles
VEHICLE: Super GT

This is the race that you did in the "Farewell, My Love" mission. You do not
need to do it again.


                             /====================\
                            (  SAN FIERRO CIRCUIT  )
                             \====================/

The San Fierro Circuit's starting red marker is behind Wang Autos, which is
just up the street from your garage in Doherty.

 .=================.
(  DIRTBIKE DANGER  )
 '================='
LENGTH: 1.99 miles
VEHICLE: Sanchez

This race is pretty easy. Remember to lean forward on the bike to get some extra
speed when there's a straightaway and cut as many corners as possible.


 .================.
(  BANDITO COUNTY  )
 '================'
LENGTH: 2.02 miles
VEHICLE: Bandito

The Bandito is very hard to roll over onto its back, but it's still possible.
Brake on the sharp turns and stay on the path. Be sure to be careful around the
edges close to the water. Also, make sure to build up a lot of speed when going
through the water. After that, just follow the course to win.


 .===============.
(  GO-GO CARTING  )
 '==============='
LENGTH: 1.18 miles
VEHICLE: Kart

The Kart can spin out very, very easily, so make sure to slow down a bit on the
sharper turns. Actually, just letting go of the gas when turning should be
sufficient enough. The biggest obstacle is to avoid any pedestrians, traffic or
people, since this will cause the Kart to spin out easily. The last thing to
avoid is the dumpsters in the alleyways towards the beginning and end.


 .=====================.
(  SAN FIERRO FASTLANE  )
 '====================='
LENGTH: 1.64 miles
VEHICLE: Alpha

This is a tough race here. The other racers drive faster cars than you, but
they don't have the advantage of cutting corners that you do. Brake as you
take the sharp turns and use the straightaways to get the lead.


 .==================.
(  SAN FIERRO HILLS  )
 '=================='
LENGTH: 5.20 miles
VEHICLE: Phoenix

The Phoenix is faster than the other competitors in this race, so use the
straightaways to your advantage to get a gain. The largest one is on the
freeway, so speed through it to get a huge lead on the competition. One thing I
noticed is that there wasn't much traffic to worry about in this race. Remember
to drive smart and don't damage your vehicle too much.


 .===================.
(  COUNTRY ENDURANCE  )
 '==================='
LENGTH: 6.68 miles
VEHICLE: Bullet

As with the Los Santos race with the Bullet, you are your worst enemy. Leave the
other cars in your dust on the straightaways. One area to be careful about is
the descent from Missionary Hill, so don't take the hairpin turns there too
fast. Remember that smart driving will prevail in the end.



                            /======================\
                           (  LAS VENTURAS CIRCUIT  )
                            \======================/

The red marker is in the Las Venturas Airport Fright Depot, on the east side of
a building. This circuit is pretty easy

 .============================.
(  SAN FIERRO TO LAS VENTURAS  )
 '============================'
LENGTH: 4.85 miles
VEHICLE: Banshee

The Banshee is definitely one of the best vehicles in the game and this race
shows it. Drive on the right side of the road to avoid the slower traffic when
necessary. Enjoy the race.


 .===========.
(  DAM RIDER  )
 '==========='
LENGTH: 2.67 miles
VEHICLE: NRG-500

This race is also easy, considering you're on the fastest motorcycle in the
game. Use the handbrake for turning and use your manual speed boost on the
Sherman Dam to get a good lead.


 .===============.
(  DESERT TRICKS  )
 '==============='
LENGTH: 2.91 miles
VEHICLE: FCR-900

The first segment of this race is tricky because of the dirt path you're on.
However, once you get to the road, it becomes very easy to bypass the
competition. Make sure to use the handbrake for turns and use the speed boost on
the dam to gain the advantage.


 .=======================.
(  LAS VENTURAS RINGROAD  )
 '======================='
LENGTH: 3.70 miles
VEHICLE: Turismo

This is the easiest race of this set. There are numerous straightaways that you
can use to your advantage. Make sure to drive down the right side of the roads
as you speed down the highway. The only things you'll need to watch out for are
the turnoffs to the right a few times. Enjoy it.



                            /======================\
                           (  LAS VENTURAS AIRPORT  )
                            \======================/

This set has no competitors or time limits. You have to fly through a series of
checkpoints, but remember you can take as much time as you want on these.

 .================.
(  WORLD WAR ACES  )
 '================'
LENGTH: 4.24 miles
VEHICLE: Rustler

Make sure to retract the landing gear with R3 after taking off to get some
better handling with the Rustler. Some checkpoints are close to trees, so if you
find yourself getting a bit close, roll the plane left or right so that the
wings are vertical. After that, level yourself off again and continue on again.
One last thing to remember is to not bank too hard, since the plane can become
a bit hard to control.


 .==============.
(  BARNSTORMING  )
 '=============='
LENGTH: 7.64 miles
VEHICLE: Stuntplane

The Stuntplane's controls are a lot more responsive than the other planes.
Remember to slightly turn the Stuntplane so you don't completely lose control,
which is highly possible. For fun, the R3 button turns on the skywriting. Take
it easy and you should finish it in no time.


 .==================.
(  MILITARY SERVICE  )
 '=================='
LENGTH: 10.80 miles!
VEHICLE: Hydra

There are two ways of doing this course. You can fly the Hydra like a
helicopter, although it can take a long time to finish the course or you can
fly the Hydra like normal. I suggest someplace in between, since the
chopper-Hydra controls are a bit slower than normal choppers. Simply push the
right stick up a bit until you start moving forward a bit, but make sure to not
make the jets go all the way. Patience is the key to this one. This is the
longest course in the game. Make sure to not get in the vicinity of Area 69,
since 5 stars will make it much more difficult.


 .====================.
(  CHOPPER CHECKPOINT  )
 '===================='
LENGTH: 3.05 miles
VEHICLE: Maverick

The Maverick is easiest chopper to control in the game. Remember to take as long
as possible and pace yourself through this course.


 .======================.
(  WHIRLY BIRD WAYPOINT  )
 '======================'
LENGTH: 2.73 miles
VEHICLE: Maverick

Once again, take your time and you shouldn't have too much trouble in this
course. Watch out for the checkpoints under the bridges. The checkpoints are in
harder locations than the previous one, but patience is the best option.


 .===========.
(  HELI HELL  )
 '==========='
LENGTH: 3.08 miles
VEHICLE: Hunter

While the Maverick is the easiest chopper to control, the Hunter is the most
durable. Remember to take your time and slowly work through the checkpoints. Two
of the checkpoints are under freeway overpasses, so slowly go through these. It
seemed like I was crashing the Hunter into a lot of objects and not one bit of
white smoke at all.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                       XVI. SCHOOLS                    |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


All schools follow a few simple rules. All schools follow the same certificate
system: Gold is given for 100%, Silver for 85-99% and Bronze for 70-84%. That
means you cannot get lower than 70% to pass a challenge. If you stop your
vehicle (or hit something in the case of Pilot), then you will end the
challenge. Once you have finished with a school or challenge, you can replay
that particular one/all to get better scores. When any school is unlocked, it
is marked on your radar with a red dollar sign ($).

You receive a phone call telling you about the car school, but not about the
bike and boat schools.

Watch the videos before attempting the course. It helps a lot in trying to get
golds. For example, the 360 in Bike School shows doing 3-4 before stopping. If
you follow that example, then you're pretty much guaranteed a gold.

The rewards for Bike and Pilot School don't always show up in their designated
spots, so don't worry about them. For Bike School, normally the Freeway and
NRG-500 show up OR just the FCR-900 will just show up. The Hunter for the Pilot
School also doesn't show up. If what you want isn't there, go away for a bit and
come back to check if it's there or not.

*****NOTE*****
I will accept e-mails that give tips for particular courses for getting a gold.
Or I will accept e-mails correcting any mistakes I may have made.
*****NOTE*****

--------------WHEN UNLOCKED AND LOCATION
- Driving School unlocked after "Deconstruction"
  - Located in Doherty, San Fierro
- Bike School unlocked after "Yay Ka-Boom-Boom"
  - Located in Blackfield, Las Venturas
- Pilot School mandatory for story
  - Located at the abandoned airstrip in Verdant Meadows
- Boat School unlocked after "Pier 69"
  - Bayside Marina, Tierra Robada (house at end of dock)


.------------------------------------NOTE--------------------------------------.
|                                                                              |
| When you have to stop in between cones for the Bike and Driving schools, you |
| must stop directly in the middle of the last 3 rows of cones.                |
|                                                                              |
|                                                                              |
|            0        0         0                                              |
|                   _____                                                      |
|                  |_____|      0  <------------Like that                      |
|                                                                              |
|            0        0         0                                              |
|                                                                              |
'------------------------------------------------------------------------------'


                               /================\
                              (  DRIVING SCHOOL  ) (M100)
                               \================/

---------------VEHICLES UNLOCKED (outside of school, in parking lot)
Bronze or better...Super GT
Silver or better...Bullet
Gold...............Hotknife

 .=========.
(  THE 360  )
 '========='
This course is pretty straightforward. Use the Square + X buttons in joint
with the left or right directions to make your vehicle skid in a 360 pattern.
Go past your starting position a bit and then push the left analog stick in the
opposite direction until you return to your original starting position.


 .=========.
(  THE 180  )
 '========='
To do a 180, accelerate to top speed, turn the wheel and press the R1 button.
You must perform a 180 around the cones, then return and stop within the cones
back at the starting position. Your position in the starting cones affects your
score. Stop perfectly in the middle of the cones for the optimal score.


 .====================.
(  WHIP AND TERMINATE  )
 '===================='
You need to powerslide around a corner and finish within the cones at the end
of the course. The turn isn't as bad as the 180 in the last course. Speed down
the course and then let go of the gas as you brake around the turn, then speed
up and stop at the end of the course.


 .=================.
(  POP AND CONTROL  )
 '================='
You control a cop car in this course of a few crooked turns. The only catch is
that there's a spike strip at the beginning of the course. Speed up and start
the course, running over the strip, which only pops your rear right tire. This
will make the car steer to the left, so steer to the right to compensate for
that. Pressing X before hitting the strip will lessen the loss of control a bit,
but you still will need to accelerate to get to the end.


 .==============.
(  BURN AND LAP  )
 '=============='
This is a 360 course, in which you have to do 5 laps either clockwise or
counter-clockwise. You only need to do one direction. Remember to not hit the
cones as you turn. Try to complete this course in under around 40 seconds for
a bronze, but under 35 and under is required for the gold. I found that first
person camera worked well when turning, since you can adjust your car's movement
much better. Keep X pressed and use R1 for the turns.

*****************************
Robert B. wrote:
Don’t release the gas and hold the hand break through half of the turn. A good
que for when to press the hand break is at the second to the last cone. Try to
stay in the center of the track and also you can rub the cones, but can’t bump
them. If you hear a bump, or see sparks chances that you took a 20% damage
penalty are likely.
*****************************


 .===========.
(  CONE COIL  )
 '==========='
You must navigate around 3 series of cones, then do a 180 and go back through
the other cones to the beginning of the course, where you must stop within the
cones. Make sure to hurry up in this course, since you don't have much time to
slowly make your way around the cones.


 .==========.
(  THE "90"  )
 '=========='
This is probably one of the more difficult courses in this school. You must use
the brake (and only the Square button as I noticed) to slide the car sideways
AND in between two other cars. Accelerate towards the cars, veering a bit
towards the front fender of the right car. As you near the cars, apply both the
hand brake and the regular brake while pushing left on the left stick. When you
see that you're lined up correctly, push right on the left stick to straighten
the car to a stop.

************************************
Robert B. wrote:
If you notice on the track there is a skid mark in-between you and the cars on
the track. I used this as a point of reference. When starting out accelerate
toward the front bumper of the car on the right. Just before you reach the skid
mark release the gas and straighten out your car. After your car passes the skid
press and hold left on the control stick and a split second later press and
hold the hand break, then another split second later press and hold the break.
That’s as easy as I can explain how I accomplished it.


 .===============.
(  WHEELIE WEAVE  )
 '==============='
You must drive the left side of your car up the tiny ramp and drive on two
wheels to the red marker. The car will steer to the left, but pressing left on
the stick will keep the car on two wheels and turn right. I found that pressing
right before you actually leave the little ramp will keep damage at 0%.


 .=============.
(  SPIN AND GO  )
 '============='
Clockwise and counter-clockwise choice, but you only need to do one direction.
You must back up and perform a quick turnaround, then speed to the end of the
course and stop within the cones. Press the L2 and R2 buttons to look behind
your car while you back up, then speed forward and stop in the middle of the
cones at the end.


 .=================.
(  P.I.T. MANEUVER  )
 '================='
You must use your police cruiser to perform a PIT move to spin around the other
car with minimum damage to your car. The course is short, so move quickly to the
left side of the car. When your front fender lines up with the back fender of
the car, turn right to spin the car around. After the car spins around, you must
stop as close to the other car as possible. Try not to ram the police car too
much, since damage is deducted from your score.


 .===========.
(  ALLEY OOP  )
 '==========='
There's a line of cars parked on the other side of the ramp. You must drive your
right side up the ramp and perform a flip over the cars and land on your four
wheels. As soon as you hit the air, let go of the gas and use your left stick
to control the spin of your car so you can make a perfect landing. Line it up
so only your right tires hit the ramp. Remember that you must land perfectly
perpendicular to the wall.


 .===============.
(  CITY SLICKING  )
 '==============='
Now, you're on the streets for this final course. You must drive to the other
side of the city as fast as possible, complete a 180 turn and drive back to the
starting position. You can't damage your car at all on your trek. Watch out for
the 2-3 cars that come down the street with the trolley tracks, as they always
come down the street as you head onto it. Once past that, simply follow the
trolley tracks as fast as possible, then make the right when the tracks end and
make a left to get on the road leading to the checkpoint. After the initial set
of cars, everything else is just luck. You must complete the course in under 2
minutes to get a medal and under 100 seconds (1:40) to get a gold.



                                /==============\
                               (  PILOT SCHOOL  ) (M101)
                                \==============/

----------------------VEHICLES UNLOCKED
Bronze or better...Rustler
Silver or better...Stuntplane
Gold...............Hunter

 .=========.
(  TAKEOFF  )
 '========='
You need to takeoff and fly through three coronas to finish this course. Pull up
on the left analog stick at around 5 seconds, then slowly climb up until you
are level with the first corona. You should reach it at around 19 seconds if you
want gold. After that, hold down on the left stick to gain a bit of speed as
you're going to the second corona, then climb to the third one. You need to
finish it in 30 seconds or less to get a gold. Don't forget to


 .============.
(  LAND PLANE  )
 '============'
Press R3 to put out your landing gear and go through the first corona. Line
yourself up with the red marker on the runway, making sure to hold Square to
slow down. You must land perfectly in the marker, making sure to be parallel to
the runway, and do it in 25 or less seconds to get gold. If you're not parallel,
use L2 or R2 to taxi the plane into position.


 .=================.
(  CIRCLE AIRSTRIP  )
 '================='
You need to take off and circle the airstrip, passing through the coronas
positioned throughout. Take off at around 5-6 seconds and line yourself up with
the initial corona, then take the turns slowly to pass through each corona. Try
not to bank too hard to the right or left as you're circling around the
airstrip. You need to complete it within 60 seconds to get gold. You should pass
through the first corona in about 19 seconds if you want gold.


 .========================.
(  CIRCLE AIRSTRIP & LAND  )
 '========================'
Follow the steps above for circling the airstrip. After that, line up parallel
with the runway, then land the plane in the marked. You must complete this
within 1:20 to get a gold.


 .====================.
(  HELICOPTER TAKEOFF  )
 '===================='
Follow the directions onscreen until they tell you to turn around 180. Facing
the opposite direction from when you took off, simply hold forward a bit to go
through the corona. You should be moving forward right after they tell you to
turn around. Following this will guarantee the gold (within 50 seconds
normally).


 .=================.
(  LAND HELICOPTER  )
 '================='
Hold forward slightly and head towards the red marker on the runway. Try to
lower yourself a bit as you're approaching the marker, then press L3 to level
the chopper and land in the red marker. Do it within 30 seconds, with no damage,
to get the gold.


 .=================.
(  DESTROY TARGETS  )
 '================='
Go into first person mode to make this mission easier, since it places a square
in the middle which helps with targeting. Make sure to keep L1 pressed, since
you can't run out of ammo. Make sure to fire missiles like mad to destroy each
truck on one pass, then turn around and head for the moving vehicles. After you
destroy them, you'll need to land in the marker on the runway. You must finish
within 1:20 to get a gold.


 .===============.
(  LOOP-THE-LOOP  )
 '==============='
Follow the instructions onscreen, but be sure not to make too many sudden
movements with the controller since the Stuntplane is quite responsive. Press
down on the stick when prompted and fly through the second corona. You need to
finish within 21 seconds to get gold.


 .=============.
(  BARREL ROLL  )
 '============='
I have found that doing this in first person is much easier. Go through the
first corona and immediately press left/right on the stick to do a barrel roll
and fly through the second corona to finish. You must finish within 25 seconds
to get a gold.


 .=======================.
(  PARACHUTE ONTO TARGET  )
 '======================='
Hold forward on the analog stick until you get past the set of clouds, then
press Circle to open the chute. Hold back to slow down your descent and let it
go when you need to go down faster. You must land in the center of the circle
on the ground within 60 seconds to get the gold.



                                /=============\
                               (  BIKE SCHOOL  ) (M102)
                                \=============/

----------------VEHICLES UNLOCKED (outside, to the right of the door)
Bronze or better...Freeway
Silver or better...FCR-900
Gold...............NRG-500

 .=========.
(  THE 360  )
 '========='
This is pretty simple enough. Simply do a 360 and stop at your original starting
position. I've noticed that the more donuts you do in the time allotted will
give a better score.


 .=========.
(  THE 180  )
 '========='
Accelerate forward, then when you come to the turn, gently press R1 to do a 180
and accelerate back to the beginning. Remember to stop in the middle of the cone
area at the end to get a gold.


 .=============.
(  THE WHEELIE  )
 '============='
Accelerate forward and pull back on the left control stick gently to get a
wheelie going, then keep that position through the coned area. Once you pass the
coned area, you can drop down from the wheelie and accelerate to the end.


 .=============.
(  JUMP & STOP  )
 '============='
This course is simple enough. Simply accelerate and jump off of the ramp, then
stop in the designated area at the end.


 .=============.
(  THE STOPPIE  )
 '============='
This course is pretty much the same thing as The Wheelie, except you'll have
to perform a stoppie through the coned area. Accelerate forward and press the
Square button along with up on the left analog stick to perform a stoppie.
You must maintain this position through the coned area, but the bike will start
to lose a bit of control after a bit. As long as you get past the area, you can
stop the stoppie and ride on until the end.


 .================.
(  JUMP & STOPPIE  )
 '================'
This is definitely the most difficult one in this set. I suggest just speeding
towards the jump and not letting go of the gas until you hit the ground after
the ramp. Remember to hold forward a bit to make your front wheel hit the ground
first. If you lean forward on the bike before the jump, you should build up
enough speed to pretty much land right outside of the stopping cones. The
momentum after your landing should bring you inside the cones, so use your
brakes to stop in the middle.

************************************
Robert B. wrote:
Press and hold the gas to start (don’t touch the control stick), as soon as
your bike leaves the ramp, release the gas, wait a brief moment, then press and
hold up on the control stick. As soon as you hear your front wheel slam into
the ground release the control stick and hope the game likes you. After I
developed that method, I was able to achieve 100% in about 10 tries.
************************************


                               /=============\
                              (  BOAT SCHOOL  ) (M103)
                               \=============/

The vehicles, when unlocked, spawn just north of the boat school.

---------------VEHICLES UNLOCKED
Bronze or better...Marquis
Silver or better...Squallo
Gold...............Jetmax

 .==================.
(  BASIC SEAMANSHIP  )
 '=================='
You must complete this course in under 12 seconds to pass and under 10 seconds
to get the gold. Throttle forward until just before the buoys, then hold
Square until you stop in the designated area. Your score is solely based on time
left.


 .===============.
(  PLOT A COURSE  )
 '==============='
You must guide the boat between 8 sets of buoys in under 40 seconds to pass.
Keep the throttle pressed the whole time and use R1 to turn. It's not too hard
to get a gold in this course. Remember to not hit the buoys.


 .==============.
(  FRESH SLALOM  )
 '=============='
You now have to use a Dinghy to navigate through a bunch of buoys in under 2
minutes to pass. The Dinghy is much more maneuverable than the boat before, so
it shouldn't be too hard to get a gold in this one.


 .=============.
(  FLYING FISH  )
 '============='
This is probably the most difficult of the boat school courses. You have to
get at least 60 meters on the jump to pass. You need 65 meters to get a gold.
Start off by going to the right so you can line up a straight on shot with the
ramp. When you hit the ramp, make sure to pull back on the left analog stick
to get more air.


 .====================.
(  LAND, SEA, AND AIR  )
 '===================='
You must navigate through 23 sets of buoys in under 3 minutes to pass this
course. One thing you won't have to worry too much about is handling, since the
Vortex has very good handling. Remember to keep the throttle down the whole time
and avoid hitting any buoys. You shouldn't have any trouble getting gold on this
one.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|               XVII. STADIUM EVENTS (N100)             |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


There are 4 events in the three stadiums around San Andreas. You unlock 5
vehicles because of finishing these events.

-----------------LOCATIONS OF STADIUMS
Los Santos Forum - East Beach (8-TRACK)
San Fierro - Foster Valley (BLOOD BOWL)
Las Venturas - Blackfield (KICKSTART & DIRT TRACK)


 .=========.
(  8-TRACK  )
 '========='
It's time again to do some stock car racing. There are 12 laps total and you
must finish in 1st place for it to count towards 100% completion. Feel free to
take out the other competitors (11 others) as you race around the course. Other
than that, simply race intelligently and you shouldn't have too much of trouble
getting 1st place.

You get $10,000 for finishing in first, as well as spawning the Monster and
Hotring Racer in front of the stadium.


 .============.
(  BLOOD BOWL  )
 '============'
I must say that this challenge is a bit hard. This is a destruction derby style
event where you must go through checkpoints to try and increase your timer to
over 1 minute. You begin with 30 seconds, but the opponents can steal the
checkpoints from you. There is a passenger in your Banger that does drivebys and
tries to destroy the other vehicles. Just concentrate on trying to get the
checkpoints and keep an eye on your car's health. Should you see smoke rising,
get one of the wrenches to repair it.

You get $10,000 and spawn the Bloodring Banger outside of the stadium.


 .============.
(  DIRT TRACK  ) (Only available on Mondays and Wednesdays)
 '============'
You need at least a 50% Bike Skill before you can attempt this. This is purely
a race of Sanchezes around a dirt track. There are 6 laps total against 11 other
competitors. Fortunate for you, there seems to be one little hill where the
competition will always fall off their bikes, so use that to your advantage.
Race smart and take turns tightly to win the race.

You get $25,000 and spawn the BF Injection outside.


 .===========.
(  KICKSTART  ) (need 50% Bike skill to start)
 '==========='
This is available on any other day except for Mondays and Fridays. This is an
obstacle course type of challenge where you must collect colored coronas varying
of different numerical values. Green ones are worth 1 point, amber ones are
worth 2 points and red ones are worth 3 points. Of course, the green ones are
abundant and in the easiest locations. Try to get as many of those as possible,
then try and get the higher point ones. You need a score of at least 26 to pass.

You spawn a Dune outside when you get 26+ points.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|              XVIII. VEHICLE MISSIONS (O100)           |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


These are the vehicular missions that you need to press R3 in order to activate
them. All of these are required for 100%, except the Burglary ones. Let me
repeat that; BURGLARY IS NOT REQUIRED FOR 100%. None of these can be done if
you are already doing another mission.


 .==========.
(  BURGLARY  )
 '=========='
REQUIREMENT: Available from the beginning of the game

You need a Black Boxville in order to start this mission. You can find one next
to the apartments across the street from the gym in Los Santos. Burglary
missions can only be done between 20:00 and 6:00. Once you start it, you'll
need to find houses to rob, which are marked by the yellow arrow outside of the
front door.

Once you find a house to rob, sneak inside and find something to steal. It's
usually things like stereos, TVs and VCRs that you can take. Press Triangle
when near something to pick it up and then sneak out of the house. Once back
outside, press Triangle near the back of the van to put it inside. You can
sneak to get the object, but once you do, feel free to run to the door. If the
meter fills up, you have 10 seconds to get out of the house before the cops are
alerted. The alert goes away if you go outside, so no use to totally sneak
around. The mission ends when the game clock, so make sure to leave enough time
for you to get to the lockup to drop off the loot. Any loot left in the truck
when the mission ends does not count towards your total. You need $10,000 in
stolen goods total to officially pass the Burglary missions, not just $10,000
in one run.


 .=============.
(  FIREFIGHTER  )
 '============='
REQUIREMENT: Available from the beginning of the game
GOOD SPOTS: Angel Pine; Los Santos

Enter a Firetruck and press R3 to begin the Firefighter mission. Once you begin,
you'll get a report about a burning vehicle close by. Once you get to it, feel
free to get as close as possible to put out the fire, since your truck won't
catch fire. Circle fires the hose and use the right analog stick to control it.
After you put out the car's fire, any pedestrians inside will come out and you
also need to put them out. As you increase in levels, there will be more
pedestrians in the car, up to a maximum of 3. The higher the missions, the more
vehicles that will appear. When you finish level 12, CJ becomes fireproof.
Remember that Pay N' Sprays don't fix Firetrucks, so avoid getting into any
trouble with the law (you also can't leave the truck while doing it).


 .===============.
(  FREIGHT TRAIN  )
 '==============='
REQUIREMENT: Complete "Yay Ka-Boom-Boom" to open up Las Venturas

Hijack a train whenever one stops at any of the stations across San Andreas.
Simply run to the engine car and pull the engineer out. You can only accelerate
and brake with the train. Keep watch at the speed, distance and timer on the
right side of the screen. The train will begin to shake at around 45 mph and it
will derail at sharp turns if you're above that speed. Keep the speed at around
40-44 or so and you will be fine. When the distance gets to around 300-350, hold
down Square to brake. The object is to stop the engine car in the red marker
at the targeted station. If you pass the marker, reverse until you are in it.
You need to complete 5 deliveries to complete Level 1 and once you do so, simply
exit the train and enter again to start Level 2. Once you complete Level 2, you
receive $50,000 and can ride trains for free. You cannot leave the truck once
you start.


 .===========.
(  PARAMEDIC  )
 '==========='
REQUIREMENT: Available from the beginning of the game
GOOD SPOTS: Angel Pine; San Fierro

The same Paramedic missions from the last two GTAs are back. New to this game is
an indication of how many seats you have left in your ambulance. People you need
to pick up are represented by blue blips and the hospital is marked by a yellow
blip. Each time you pick up a person, more time is added to your overall time
depending on the distance he/she is from the hospital. You get an additional
25 seconds added to the clock when you make the first drop-off. Once you
complete 12 levels, your maximum health will increase to 150. Remember to not
get out of the ambulance once you start Paramedic and also note that Pay N'
Sprays do not take them.


 .=========.
(  PIMPING  )
 '========='
REQUIREMENT: Available from the beginning of the game

You need a Broadway in order to do the Pimping missions. Pimping is similar
to the Taxi missions, except you'll be dropping only two passengers, which are
your girls. There is a parked Broadway next to the car wash in Idlewood, one
block to the east of the Pay N' Spray.

Once you start, you will need to pick up a girl and then drop her off at a
customer. Note that there is no time limit when you have to first pick up a
girl, but there is one when you have to drop her off at a customer. Each time
you pick up a girl after she finishes with a customer, you'll get a cut of the
trick. The multiplier shown depicts the pimping level you are on, although the
meter shows it as well. At level 4 and above, the customers will start getting
rough with your girls and will also try to get out on not paying. Get out and
kill the rough ones, while you run over the non-paying ones. Once you finish all
10 levels of Pimping, hookers will pay you money instead of taking money for
their services.


 .======.
(  TAXI  )
 '======'
REQUIREMENT: Available from the beginning of the game

The standard fare from the previous two installments. Pick up a customer and
bring that person to a specific destination. This is a great way to learn the
city when you first get to them. New to the game is a Tip meter, which shows you
how much time is required in order to get a tip. The meter slowly drains by
itself and also if you hit anything. Delivering the passenger to their desired
location with anything left in the Tip meter will get you a Speed Bonus. You
must drop off a total of 50 passengers all together in order to pass the Taxi
missions. You do not have to drop off all 50 at once, so you don't have to
worry about completing it in one go. Remember to not get out of the vehicle once
you start the mission, but Pay N' Sprays do take Taxis and Cabbies. Once you
drop off 50 passengers, all Taxis and Cabbies will have nitro.


 .===========.
(  VIGILANTE  )
 '==========='
REQUIREMENT: Available from the beginning of the game

There are numerous vehicles you can use to punish the criminals, well other
criminals, of San Andreas. You have the car, SWAT Van, HPV-1000 (bike) and a few
other vehicles at your disposal. I would personally wait until you have unlocked
Las Venturas and have access to the races. Grab a Hunter and this makes the
Vigilante missions very, very easy. More criminals and vehicles are added as you
go up in levels. I'll outline a few pointers for each vehicle. Completing 12
levels will increase your maximum armor to 150. You could also try out the
glitch in the Glitches section.

BARRACKS......Very durable, but slow speed may make it hard to keep up with the
              criminals.
ENFORCER......Also very durable, but there are better vehicles out there.
FBI RANCHER...Excellent vehicle to use, but only way to obtain one is by getting
              five stars.
HPV1000.......The best vehicle to use at the beginning of the game. It's good
              because you can shoot straight ahead instead of having to aim left
              or right.
POLICE CAR....Average vehicle for Vigilante. Fast enough to keep up with the bad
              guys.
RANGER........A step up from the car, since it's a little more durable.
RHINO.........The second best Vigilante vehicle to use. It can only be obtained
              by getting 6 stars or by stealing it from Area 69.
HUNTER........The ultimate Vigilante vehicle. The ability to quickly catch up
              to criminals and get rid of them in seconds makes this very easy.
SWAT TANK.....This would be downright nigh impossible simply because the SWAT
              Tank is only equipped with a water gun. You could probably still
              run the cars and criminals over though.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                  XIX. STORES/BUSINESSES               |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

The stores and businesses in San Andreas can be classified into 4 categories:
barber shops, clothing stores, fast food restaurants and tattoo parlors. Each
one will affect one or more stats for CJ, mostly being Sex Appeal, Respect and
Fat. Fast food restaurants can affect Respect and Fat and the rest can affect
Sex Appeal and Respect. Please note that many things contribute to your respect
and your physical appearance is just one of them. All values are taken from
Brady's guide. Also note that the prices in Las Venturas are 20% higher than
anywhere else, if applicable.

*****NOTE
Firing or pointing a gun at anyone inside any of the stores will negate any
chance of you shopping/eating there while you remain inside. Also, do not aim at
the cashiers at any place in order to maintain business. If the red marker
disappears, simply exit and re-enter the place to become a customer again.
*****NOTE


                            /=======================\
                           (  FAST FOOD RESTAURANTS  ) (P100)
                            \=======================/

CJ can eat up to 11 meals in any 6 hour period before he will vomit, which will
negate any fat that you have gained from that food. There are three restaurants
in the game that are unlocked after you finish the "Ryder" mission at the
beginning of the game. They are called Burger Shot (burger icon), Cluckin'
Bell (chicken head), and Well Stacked Pizza (pizza icon). Simply go inside and
step inside the red marker to bring up the choices for eating.

There are 4 meals each place offers for you to eat. The light meal ($2) will
give you 1% fat upon eating it, the medium meal ($5-6) will give you 2% fat upon
eating it and the large meal ($10-12) will give you 3% fat upon eating it. There
is also a salad meal that yields no fat. If you do not eat within 48 in-game
hours, then CJ will begin to get hungry and start to lose fat at an incredible
rate of around 2.5% for each in-game hour. If you have 0% fat, then you will
lose 2.5% muscle each hour instead.

---------------BURGER SHOT LOCATIONS
- Temple, Los Santos
- Marina, Los Santos
- Garcia, San Fierro
- Downtown, San Fierro
- Juniper Hollow, San Fierro
- Old Venturas Strip, Las Venturas (2)
- Redsand East, Las Venturas
- Whitewood Estates, Las Venturas
- Spinybed, Las Venturas


---------------CLUCKIN' BELL LOCATIONS
- East Los Santos, Los Santos
- Willowfield, Los Santos
- Market, Los Santos (not marked on map)
- Angel Pine
- Ocean Flats, San Fierro
- Downtown, San Fierro
- Tierra Robada
- Bone County (a little northwest of Hunter Quarry)
- Pilgrim, Las Venturas
- Old Venturas Strip, Las Venturas
- Creek, Las Venturas
- The Emerald Isle, Las Venturas


---------------WELL STACKED PIZZA CO. LOCATIONS
- Idlewood, Los Santos
- Palomino Creek, Red County
- Blueberry, Red County
- Montgomery, Red County (not marked)
- Financial, San Fierro
- Esplanada North, San Fierro
- Starfish Casino, Las Venturas
- Creek, Las Venturas
- Roca Escalante, Las Venturas
- The Emerald Isle, Las Venturas



                                /================\
                               (  TATTOO PARLORS  ) (P101)
                                \================/

Tattoo parlors are opened up right after the mission "Ryder" is finished at the
beginning of the game. Tattoos can raise CJ's respect and sex appeal levels.
There are normally only two sets of tattoos in the game, although there is a
third, hidden set gotten through the hidden interiors glitch. I will not cover
that third set here, so head to the Hidden Interiors FAQ at GameFAQs to find out
how to get there.

---------------FIRST SET LOCATIONS
- Idlewood, Los Santos
- Willowfield, Los Santos
- Queens, San Fierro

     O------------------O---------------O---------O---------O------------O
     |                  |               |         |         |            |
     |    BODY PART     |    TATTOO     |  PRICE  | RESPECT | SEX APPEAL |
     |                  |               |         |         |            |
     O------------------O---------------O---------O---------O------------O
     |  Upper Left Arm  |    Grave      |   $40   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |  Lower Left Arm  |     Gun       |   $50   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     | Upper Right Arm  |    Africa     |   $90   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     | Lower Right Arm  |    Cross      |   $70   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |       Back       |   Grove St    |  $150   |    3%   |     3%     |
     |                  |   Westside    |  $200   |    3%   |     3%     |
     |                  |  Los Santos   |  $150   |    3%   |     3%     |
     |                  |      Gun      |  $450   |    3%   |     3%     |
     |------------------|---------------|---------|---------|------------|
     |    Left Chest    |      Gun      |   $50   |    2%   |     2%     |
     |                  |    Bullet     |   $90   |    2%   |     1%     |
     |------------------|---------------|---------|---------|------------|
     |   Right Chest    | Los Santos #1 |   $80   |    2%   |     2%     |
     |                  | Los Santos #2 |   $45   |    2%   |     2%     |
     |                  | Los Santos #3 |   $50   |    2%   |     2%     |
     |                  | Los Santos #4 |  $100   |    2%   |     2%     |
     |                  | Los Santos #5 |   $65   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |     Stomach      |   Grove #1    |   $70   |    2%   |     2%     |
     |                  |   Grove #2    |  $125   |    2%   |     2%     |
     |                  |   Grove #3    |  $100   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |    Lower Back    |     Angel     |  $450   |    3%   |     3%     |
     |                  |    Dagger     |  $350   |    3%   |     3%     |
     |------------------|---------------|---------|---------|------------|


---------------SECOND SET LOCATION
- Redands East, Las Venturas

     O------------------O---------------O---------O---------O------------O
     |                  |               |         |         |            |
     |    BODY PART     |    TATTOO     |  PRICE  | RESPECT | SEX APPEAL |
     |                  |               |         |         |            |
     O------------------O---------------O---------O---------O------------O
     |  Upper Left Arm  |     Spider    |   $72   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |  Lower Left Arm  |     Cross     |   $84   |    2%   |     2%     |
     |                  |     Clown     |   $36   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     | Upper Right Arm  |      Web      |   $60   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     | Lower Right Arm  |      Mary     |  $120   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |       Back       |      Card     |  $240   |    3%   |     3%     |
     |------------------|---------------|---------|---------|------------|
     |    Left Chest    |     Crown     |  $150   |    1%   |     2%     |
     |                  |    Homeboy    |  $120   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |   Right Chest    |      O.G.     |  $108   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |     Stomach      |    Dice #2    |  $108   |    2%   |     2%     |
     |                  |    Dice #1    |   $60   |    2%   |     2%     |
     |------------------|---------------|---------|---------|------------|
     |    Lower Back    |     Masks     |  $720   |    3%   |     3%     |
     |                  |     Cross     |  $600   |    3%   |     3%     |
     |------------------|---------------|---------|---------|------------|



                                /==============\
                               (  BARBER SHOPS  ) (P102)
                                \==============/

Like the tattoo parlors, there are different sets of haircuts in the game. In
total, there are 3 different sets of haircuts in the game, with them opening up
after the mission "Ryder" at the beginning of the game. Haircuts will increase
CJ's respect and sex appeal levels, just like clothing and tattoos do.


---------------FIRST SET LOCATION
- Idlewood, Los Santos (Old Reece's)

            O---------------------O---------O---------O------------O
            |                     |         |         |            |
            |       HAIRCUT       |  PRICE  | RESPECT | SEX APPEAL |
            |                     |         |         |            |
            O---------------------O---------O---------O------------O
            |         Cesar       |   $50   |    5%   |    15%     |
            |    Cesar & 'Stash   |   $50   |   10%   |    10%     |
            |    Cesar & Goatee   |  $100   |   10%   |     0%     |
            |    Cesar & Beard    |   $80   |   10%   |    10%     |
            |         Afro        |  $150   |   15%   |    10%     |
            |    Afro & 'Stash    |  $200   |   20%   |     5%     |
            |    Afro & Goatee    |  $300   |   20%   |     0%     |
            |     Afro & Beard    |  $250   |   20%   |     5%     |
            |       FlatTop       |  $500   |   25%   |    25%     |
            |      Jheri Curl     |  $350   |    5%   |    25%     |
            |       Cornrow       |  $500   |   30%   |    30%     |
            |       High Fade     |  $150   |   20%   |    20%     |
            |---------------------|---------|---------|------------|



---------------SECOND SET LOCATION
- Playa Del Seville, Los Santos

            O---------------------O---------O---------O------------O
            |                     |         |         |            |
            |       HAIRCUT       |  PRICE  | RESPECT | SEX APPEAL |
            |                     |         |         |            |
            O---------------------O---------O---------O------------O
            |         Cesar       |   $50   |    5%   |    15%     |
            |       Red Hair      |  $200   |   10%   |     0%     |
            |       Blue Hair     |  $200   |   10%   |     0%     |
            |      Green Hair     |  $200   |   20%   |     0%     |
            |       Bald Head     |   $10   |   10%   |    20%     |
            |    Bald & 'Stash    |   $25   |   15%   |    15%     |
            |    Bald & Goatee    |   $25   |   15%   |    10%     |
            |     Bald & Beard    |   $50   |   15%   |    15%     |
            |         Slope       |  $200   |   20%   |    10%     |
            |    Mohawk & Beard   |  $250   |   10%   |     0%     |
            |      Elvis Hair     |  $1000  |    0%   |     0%     |
            |---------------------|---------|---------|------------|



---------------THIRD SET LOCATIONS
- Marina, Los Santos
- Dillimore, Red County
- Queens, San Fierro
- Redsands East, Las Venturas

            O---------------------O---------O---------O------------O
            |                     |         |         |            |
            |       HAIRCUT       |  PRICE  | RESPECT | SEX APPEAL |
            |                     |         |         |            |
            O---------------------O---------O---------O------------O
            |         Cesar       |   $50   |    5%   |    15%     |
            |     Blonde Hair     |   $50   |    0%   |    15%     |
            |      Pink Hair      |  $200   |    0%   |     0%     |
            |     Blonde Afro     |  $300   |   15%   |    15%     |
            |    Blonde Cornrow   |  $550   |   30%   |    30%     |
            |      High Afro      |  $150   |   15%   |     0%     |
            |         Wedge       |  $150   |   20%   |    20%     |
            |      Detail Cut     |  $400   |   25%   |    30%     |
            |      Groove Cut     |  $500   |   30%   |    30%     |
            |        Mohawk       |  $200   |   20%   |    10%     |
            |    Blonde Mohawk    |  $250   |   10%   |    15%     |
            |     Pink Mohawk     |  $400   |    0%   |     0%     |
            |---------------------|---------|---------|------------|


            
                               /=================\
                              (  CLOTHING STORES  ) (P103)
                               \=================/

There are six clothing stores that will be unlocked throughout the course of
the game. Three are initially available after finishing the mission, "Nines &
AK's." Those are Binco, Suburban and Prolaps. Zip is unlocked after arriving in
San Fierro, Victim is unlocked after you first enter Las Venturas and Didier
Sachs is available after getting back into Los Santos towards the end of the
game (after finishing "Home in the Hills"). Four percent of your total respect
consists of clothing and so does 50% of your total sex appeal.


---------------BINCO LOCATIONS
- Ganton, Los Santos
- Juniper Hill, San Fierro
- Las Venturas Airport, Las Venturas
- The Emerald Isle, Las Venturas

    O-----------O-------------------------O---------O---------O------------O
    |           |                         |         |         |            |
    | ITEM SLOT |          ITEM           |  PRICE  | RESPECT | SEX APPEAL |
    |           |                         |         |         |            |
    O-----------O-------------------------O---------O---------O------------O
    |   Torso   |        White Tank       |   $10   |    2%   |     3%     |
    |           |        Black Tank       |   $10   |    2%   |     3%     |
    |           |        Green Hoody      |   $45   |   15%   |     5%     |
    |           |       White T-Shirt     |   $15   |    0%   |     0%     |
    |           |       L.S. T-Shirt      |   $10   |    0%   |     0%     |
    |           |      Sharps T-Shirt     |   $20   |    2%   |     0%     |
    |           |        Green Shirt      |   $40   |   15%   |     3%     |
    |           |      Checkered Shirt    |   $20   |    3%   |     0%     |
    |           |       Combat Shirt      |   $30   |   10%   |     0%     |
    |           |        Eris T-Shirt     |   $35   |   15%   |     7%     |
    |           |       Eris T-Shirt 2    |   $35   |    5%   |     7%     |
    |           |         Track Top       |   $70   |    5%   |     9%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Legs    |       Black Boxers      |   $10   |    1%   |     1%     |
    |           |       Heart Boxers      |   $12   |    1%   |     2%     |
    |           |      Woodland Camo      |   $55   |    6%   |     1%     |
    |           |        Urban Camo       |   $55   |    2%   |     1%     |
    |           |        Gray Pants       |   $55   |    0%   |     1%     |
    |           |        Olive Pants      |   $55   |    5%   |     1%     |
    |           |        Sweat Pants      |   $60   |    3%   |     2%     |
    |           |        Blue Jeans       |   $50   |    0%   |     0%     |
    |           |        Track Pants      |   $70   |    5%   |     5%     |
    |           |        Beige Pants      |   $35   |    1%   |     0%     |
    |           |        Green Jeans      |   $60   |   15%   |     5%     |
    |           |    Green Track Pants    |   $40   |    9%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Shoes   |          Sandals        |   $15   |    0%   |     0%     |
    |           |     Sandals & Socks     |   $20   |    0%   |     0%     |
    |           |        Flip-Flops       |   $15   |    0%   |     0%     |
    |           |       Cowboy Boots      |  $100   |    1%   |     2%     |
    |           |       Hi-Top Kicks      |   $50   |    2%   |     1%     |
    |           |      Hi-Top Sneaks      |  $100   |    3%   |     2%     |
    |           |      Green Low-Tops     |   $50   |    3%   |     1%     |
    |           |       Blue Low-Tops     |   $50   |    1%   |     1%     |
    |           |      Black Low-Tops     |   $50   |    1%   |     1%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Chains  |         Dogtags         |   $10   |    1%   |     0%     |
    |           |      Africa Pendant     |   $12   |    1%   |     1%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Watches  |        Pink Watch       |   $15   |    0%   |     0%     |
    |           |       Yellow Watch      |   $15   |    0%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Shades   |       Joke Glasses      |   $10   |    0%   |     0%     |
    |           |         Joke Mask       |   $20   |    0%   |     0%     |
    |           |         Eyepatch        |    $5   |    0%   |     0%     |
    |           |          Red Rag        |   $50   |    1%   |     0%     |
    |           |         Blue Rag        |   $50   |    1%   |     0%     |
    |           |         Green Rag       |   $50   |    2%   |     0%     |
    |           |         Black Rag       |   $50   |    1%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Hats    |       Red Rag Back      |   $25   |    1%   |     1%     |
    |           |      Blue Rag Back      |   $25   |    1%   |     1%     |
    |           |      Green Rag Back     |   $25   |    3%   |     2%     |
    |           |      Black Rag Back     |   $25   |    1%   |     1%     |
    |           |      Red Rag Front      |   $25   |    1%   |     1%     |
    |           |      Blue Rag Front     |   $25   |    1%   |     1%     |
    |           |     Black Rag Front     |   $25   |    1%   |     1%     |
    |           |     Green Rag Front     |   $25   |    3%   |     1%     |
    |           |         Watch Cap       |   $15   |    2%   |     0%     |
    |           |       Trucker Hat       |    $5   |    0%   |     0%     |
    |           |        Cowboy Hat       |   $10   |    0%   |     0%     |
    |           |      Leopard Cowboy     |   $10   |    0%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|



---------------SUBURBAN LOCATIONS
- Jefferson, Los Santos
- Hashbury, San Fierro

    O-----------O-------------------------O---------O---------O------------O
    |           |                         |         |         |            |
    | ITEM SLOT |          ITEM           |  PRICE  | RESPECT | SEX APPEAL |
    |           |                         |         |         |            |
    O-----------O-------------------------O---------O---------O------------O
    |   Torso   |       White Heat T      |   $35   |    5%   |     0%     |
    |           |        Bobo Ape T       |  $115   |   17%   |    13%     |
    |           |        Red Bobo T       |   $80   |   12%   |    12%     |
    |           |         Base 5 T        |   $80   |   15%   |    12%     |
    |           |        Suburban T       |   $60   |   15%   |    10%     |
    |           |       Mercury Hood      |   $70   |   15%   |    10%     |
    |           |        Base 5 Hood      |  $105   |   20%   |    14%     |
    |           |      Rockstar Hood      |  $120   |   17%   |    15%     |
    |           |      Vest & T-Shirt     |   $30   |    0%   |     0%     |
    |           |    Green Windbreaker    |   $30   |   13%   |     5%     |
    |           |    Black Windbreaker    |   $30   |    5%   |     5%     |
    |           |      Rockstar Sweat     |   $60   |   10%   |    10%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Legs    |       Gray Shorts       |   $30   |    0%   |     0%     |
    |           |       Olive Shorts      |   $30   |    5%   |     0%     |
    |           |      Gray Chonglers     |   $50   |    2%   |     1%     |
    |           |      Green Chonglers    |   $50   |    6%   |     0%     |
    |           |       Red Chonglers     |   $50   |    6%   |     2%     |
    |           |      Blue Chonglers     |   $50   |    2%   |     2%     |
    |           |       Green Shorts      |   $30   |    0%   |     5%     |
    |           |         Red Jeans       |   $60   |    0%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Shoes   |      Black Hi-Tops      |   $55   |    2%   |     1%     |
    |           |       Red Hi-Tops       |   $55   |    2%   |     1%     |
    |           |     Orange Hi-Tops      |   $50   |    2%   |     1%     |
    |           |     White Low-Tops      |   $70   |    2%   |     2%     |
    |           |       Gray Low-Tops     |   $65   |    2%   |     1%     |
    |           |      Black Low-Tops     |   $65   |    2%   |     2%     |
    |           |      White Hi-Tops      |   $80   |    3%   |     2%     |
    |           |      Strap Sneakers     |   $80   |    3%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Chains  |       Silver Cuban      |  $200   |    2%   |     2%     |
    |           |        L.S. Chain       |   $50   |    2%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Watches  |        Face Watch       |   $70   |    1%   |     2%     |
    |           |        Face Black       |  $120   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Shades   |         Red Tint        |  $200   |    1%   |     1%     |
    |           |         Blue Tint       |  $220   |    1%   |     1%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Hats    |         Red Cap         |   $40   |    1%   |     0%     |
    |           |      Red Cap (Back)     |   $40   |    1%   |     0%     |
    |           |      Red Cap (Side)     |   $40   |    1%   |     0%     |
    |           |      Red Cap (Tilt)     |   $40   |    1%   |     0%     |
    |           |       Red Cap (Up)      |   $40   |    1%   |     0%     |
    |           |        Blue Cap         |   $40   |    1%   |     0%     |
    |           |      Blue Cap (Back)    |   $40   |    1%   |     0%     |
    |           |      Blue Cap (Side)    |   $40   |    1%   |     0%     |
    |           |      Blue Cap (Tilt)    |   $40   |    1%   |     0%     |
    |           |       Blue Cap (Up)     |   $40   |    1%   |     0%     |
    |           |       Black Skully      |   $60   |    1%   |     0%     |
    |           |       Green Skully      |   $60   |    3%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|



---------------PROLAPS LOCATIONS
- Rodeo, Los Santos
- Creek, Las Venturas

    O-----------O-------------------------O---------O---------O------------O
    |           |                         |         |         |            |
    | ITEM SLOT |          ITEM           |  PRICE  | RESPECT | SEX APPEAL |
    |           |                         |         |         |            |
    O-----------O-------------------------O---------O---------O------------O
    |   Torso   |      Rimmers Jacket     |  $150   |   10%   |     5%     |
    |           |       R-Star Jacket     |  $200   |   10%   |     5%     |
    |           |      Dribblers Vest     |   $30   |    7%   |     5%     |
    |           |       Saint's Shirt     |   $30   |    7%   |     5%     |
    |           |       69ers T-Shirt     |   $50   |    7%   |     5%     |
    |           |     ProLaps T-Shirt     |   $50   |    7%   |    10%     |
    |           |     ProLaps Black T     |   $50   |    7%   |    10%     |
    |           |       Bandits Top       |   $70   |    7%   |     5%     |
    |           |         Track Top       |   $85   |   10%   |    15%     |
    |           |       Leisure Top       |   $30   |    0%   |     0%     |
    |           |       Slappers Top      |  $150   |    5%   |     2%     |
    |           |        Baseball T       |   $80   |   10%   |     5%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Legs    |       Track Pants       |  $100   |    5%   |     5%     |
    |           |    Black Track Pants    |  $120   |    5%   |     5%     |
    |           |     Blue Track Pants    |  $140   |    5%   |     5%     |
    |           |        Ball Shorts      |   $60   |    5%   |     1%     |
    |           |       Boxing Shorts     |   $60   |    5%   |     1%     |
    |           |      Dribbler Shorts    |   $60   |    5%   |     1%     |
    |           |       Leisure Pants     |   $50   |    0%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Shoes   |     Mid-Top Sneakers    |  $115   |    5%   |     3%     |
    |           |       Black Hi-Tops     |   $70   |    3%   |     2%     |
    |           |       Blue Hi-Tops      |   $65   |    2%   |     2%     |
    |           |       Green Hi-Tops     |   $60   |    5%   |     2%     |
    |           |       Red Sneakers      |   $80   |    2%   |     3%     |
    |           |       Blue Sneakers     |   $75   |    2%   |     2%     |
    |           |      White Sneakers     |   $70   |    2%   |     2%     |
    |           |       White Mid-Tops    |   $70   |    4%   |     2%     |
    |           |       Black Mid-Tops    |   $70   |    4%   |     2%     |
    |           |        Boxing Shoes     |   $70   |    0%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Chains  |        Stop Watch       |   $20   |    0%   |     0%     |
    |           |       Saints Chain      |   $25   |    1%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Watches  |      Pro-Laps White     |  $440   |    0%   |     1%     |
    |           |      Pro-Laps Black     |  $700   |    1%   |     1%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Shades   |         Aviators        |  $150   |    1%   |     1%     |
    |           |        Sun Glasses      |  $150   |    2%   |     1%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Hats    |        Green Cap        |   $40   |    1%   |     0%     |
    |           |     Green Cap (Back)    |   $40   |    1%   |     0%     |
    |           |     Green Cap (Side)    |   $40   |    1%   |     0%     |
    |           |     Green Cap (Tilt)    |   $40   |    1%   |     0%     |
    |           |      Green Cap (Up)     |   $40   |    1%   |     0%     |
    |           |      Boxing Helmet      |   $80   |    0%   |     0%     |
    |           |       Hockey Mask       |   $40   |    2%   |     0%     |
    |           |     Fullface Helmet     |  $150   |    2%   |     1%     |
    |           |       MotoX Helmet      |  $100   |    0%   |     0%     |
    |           |          Helmut         |  $100   |    1%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|


               
---------------ZIP LOCATIONS
- Downtown Los Santos, Los Santos
- Downtown, San Fierro (across from Burger Shot)
- The Emerald Isle, Las Venturas
- Starfish Casino, Las Venturas

    O-----------O-------------------------O---------O---------O------------O
    |           |                         |         |         |            |
    | ITEM SLOT |          ITEM           |  PRICE  | RESPECT | SEX APPEAL |
    |           |                         |         |         |            |
    O-----------O-------------------------O---------O---------O------------O
    |   Torso   |        Blue Hoody       |   $65   |    5%   |     5%     |
    |           |       Black Hoody       |   $65   |    5%   |     5%     |
    |           |      Striped T-Shirt    |   $10   |    5%   |     5%     |
    |           |       Brown Shirt       |   $40   |    5%   |    10%     |
    |           |      Sky Blue Shirt     |   $40   |    7%   |    10%     |
    |           |       Yellow Shirt      |   $40   |    7%   |    10%     |
    |           |        Gray Shirt       |   $40   |    7%   |    10%     |
    |           |       Plaid Shirt       |   $20   |    3%   |     0%     |
    |           |       Cream Logo T      |   $35   |    0%   |     5%     |
    |           |        Gray Logo T      |   $35   |    0%   |     5%     |
    |           |        Jean Jacket      |   $90   |   10%   |    20%     |
    |           |       Bowling Shirt     |   $70   |    7%   |    13%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Legs    |       Beige Khakis      |  $150   |   10%   |     7%     |
    |           |       Olive Khakis      |  $150   |   10%   |     7%     |
    |           |       Black Khakis      |  $150   |    8%   |     8%     |
    |           |        Blue Khakis      |  $150   |    8%   |     7%     |
    |           |       Beige Shorts      |   $80   |    6%   |     3%     |
    |           |        Blue Shorts      |   $80   |    6%   |     3%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Shoes   |        Gray Boots       |  $125   |    5%   |     5%     |
    |           |         Red Boots       |  $135   |    5%   |     5%     |
    |           |       Brown Boots       |  $115   |    2%   |     4%     |
    |           |       Hiking Boots      |  $110   |    4%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Chains  |        Leaf Chain       |  $100   |    2%   |     1%     |
    |           |        Gold Cuban       |  $350   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Watches  |         Zip Blue        |  $100   |    2%   |     2%     |
    |           |         Zip Gold        |  $220   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Shades   |       Black Shades      |  $100   |    2%   |     2%     |
    |           |       Brown Shades      |  $150   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Hats    |      Black Sun Hat      |   $20   |    2%   |     2%     |
    |           |      Plaid Sun Hat      |   $20   |    2%   |     2%     |
    |           |            Cap          |   $40   |    1%   |     0%     |
    |           |         Cap (Back)      |   $40   |    1%   |     0%     |
    |           |         Cap (Side)      |   $40   |    1%   |     0%     |
    |           |        Cap Tilted       |   $40   |    1%   |     0%     |
    |           |        Cap Rim Up       |   $40   |    1%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|



---------------VICTIM LOCATIONS
- Rodeo, Los Santos
- Downtown, San Fierro (east of Well Stacked Pizza)
- Creek, Las Venturas

    O-----------O-------------------------O---------O---------O------------O
    |           |                         |         |         |            |
    | ITEM SLOT |          ITEM           |  PRICE  | RESPECT | SEX APPEAL |
    |           |                         |         |         |            |
    O-----------O-------------------------O---------O---------O------------O
    |   Torso   |      Hooded Jacket      |   $75   |   17%   |    15%     |
    |           |        Gray Jacket      |  $1620  |   20%   |    25%     |
    |           |       Black Jacket      |  $300   |   10%   |    20%     |
    |           |       Biker Jacket      |  $320   |   17%   |    15%     |
    |           |        Chore Coat       |  $320   |   15%   |    10%     |
    |           |      Hawaiian Shirt     |  $200   |    7%   |    13%     |
    |           |       Blue Hawaiian     |  $300   |    7%   |    13%     |
    |           |       Sports Jacket     |  $450   |   13%   |    17%     |
    |           |        Madd Tagg T      |   $30   |    5%   |     5%     |
    |           |       Green Tagg T      |   $30   |    5%   |     5%     |
    |           |        Loc-Down T       |  $200   |    5%   |     5%     |
    |           |      Loc-Down Vest      |  $300   |    5%   |     5%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Legs    |      Leather Pants      |  $875   |    8%   |     8%     |
    |           |      Leather Chaps      |   $80   |    0%   |     0%     |
    |           |        Gray Pants       |  $800   |    8%   |    10%     |
    |           |       Black Pants       |  $800   |    8%   |    10%     |
    |           |       Jean Shorts       |  $1000  |    9%   |     7%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Shoes   |       Cowboy Boots      |  $500   |    4%   |     5%     |
    |           |        Biker Boots      |  $145   |    3%   |     3%     |
    |           |        Snake Skin       |  $1000  |    5%   |     5%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Chains  |       Silver Chain      |  $450   |    2%   |     1%     |
    |           |        Gold Chain       |  $550   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Watches  |       Gold  Gnocchi     |  $1500  |    1%   |     2%     |
    |           |      Silver Gnocchi     |  $3000  |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Shades   |       Black Shades      |  $500   |    2%   |     2%     |
    |           |        Green Tint       |  $400   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Hats    |         Red Beret       |  $900   |    1%   |     3%     |
    |           |        Black Beret      |  $900   |    1%   |     3%     |
    |           |         Black Cap       |   $40   |    2%   |     0%     |
    |           |     Black Cap (Back)    |   $40   |    2%   |     0%     |
    |           |     Black Cap (Side)    |   $40   |    1%   |     0%     |
    |           |     Black Cap (Tilt)    |   $40   |    1%   |     0%     |
    |           |      Black Cap (Up)     |   $40   |    1%   |     0%     |
    |-----------|-------------------------|---------|---------|------------|



---------------DIDIER SACHS LOCATION
- Rodeo, Los Santos

    O-----------O-------------------------O---------O---------O------------O
    |           |                         |         |         |            |
    | ITEM SLOT |          ITEM           |  PRICE  | RESPECT | SEX APPEAL |
    |           |                         |         |         |            |
    O-----------O-------------------------O---------O---------O------------O
    |   Torso   |       Tweed Jacket      |  $5500  |   25%   |    25%     |
    |           |        Red Jacket       |  $4000  |   23%   |    25%     |
    |           |        Blue Jacket      |  $3000  |   22%   |    25%     |
    |           |       Yellow Jacket     |  $6000  |   25%   |    25%     |
    |           |          Tuxedo         |  $7000  |   20%   |    25%     |
    |           |       Green Jacket      |  $5500  |   25%   |    15%     |
    |           |       Letterman Top     |  $1525  |   15%   |     5%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Legs    |         Red Pants       |  $2000  |    9%   |    10%     |
    |           |        Blue Pants       |  $2500  |    9%   |    10%     |
    |           |       Yellow Pants      |  $4000  |   10%   |    10%     |
    |           |        Tweed Pants      |  $3000  |   10%   |    10%     |
    |           |       Tuxedo Pants      |  $3000  |    9%   |    10%     |
    |           |        Green Pants      |  $1500  |   10%   |     6%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Shoes   |        Black Shoes      |  $2500  |    5%   |     5%     |
    |           |        Brown Shoes      |  $1100  |    4%   |     5%     |
    |           |           Spats         |  $350   |    5%   |     5%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Chains  |        Cross Chain      |  $5000  |    2%   |     2%     |
    |           |       Dollar Chain      |  $2000  |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Watches  |        Gold Crowex      |  $8000  |    3%   |     3%     |
    |           |       Silver Crowex     |  $5000  |    3%   |     3%     |
    |-----------|-------------------------|---------|---------|------------|
    |  Shades   |       Black Shades      |  $600   |    1%   |     2%     |
    |           |         Black Rim       |  $800   |    2%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|
    |   Hats    |        Dark Trilby      |  $300   |    3%   |     2%     |
    |           |       Light Trilby      |  $300   |    3%   |     2%     |
    |           |        Black Derby      |  $500   |    1%   |     2%     |
    |           |         Red Derby       |  $600   |    2%   |     3%     |
    |           |        Blue Derby       |  $600   |    2%   |     2%     |
    |           |       Yellow Derby      |  $700   |    3%   |     2%     |
    |           |        Green Derby      |  $550   |    3%   |     2%     |
    |           |        Gray Boater      |  $800   |    3%   |     2%     |
    |           |        Black Boater     |  $700   |    3%   |     2%     |
    |-----------|-------------------------|---------|---------|------------|




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                  XX. MOD GARAGES (Q100)               |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


A lot of cars in the game can be modded at special shops located throughout San
Andreas. There are three companies that can customize your vehicle, with two of
them dealing solely with a specific type of vehicle. Transfenders, the largest
company, deals with the most vehicles from a very large selection. Loco Low
Company only deals with lowriders and Wheel Arch Angels only deals with street
racers.

*****NOTE
Modifying a car will not increase its sex appeal at all. Also, Pay N' Sprays
will make any custom paint job (READ: Loco Low and Wheel Arch) void.
*****NOTE

All vehicles will have the option of color changes to the exterior, at the price
of $150. For an additional $150, some vehicles have the option of changing the
colors of other sections, such as a racing stripe, interior, etc.


                                 /=============\
                                (  TRANSFENDER  )
                                 \=============/

---------------LOCATIONS (unlocked after "Cesar Vialpando")
- Temple, Los Santos
- Doherty, San Fierro
- Come-A-Lot, Las Venturas

All Transfender vehicles can be modded with the same wheels and they are as
follows. What follows that is a table of all the mods that can be done at
Transfender. Not every vehicle can be modded with everything, so a table of all
the cars for Transfender will follow the mods one. For example, consider the
following made up mod:

1) Rockets   | a) Single
             | b) Double

If a vehicle has a 1a listed next to it, then it can only be equipped with the
single rocket. If it just has a 1 listed next to it, then it can be modded with
both. That is just for Transfender, since I will individually list each car for
Loco Low and Wheel Arch Angels.


                        O----------------O------------O
                        |                |            |
                        |     WHEELS     |    PRICE   |
                        |                |            |
                        O----------------O------------O
                        | Import         | $820       |
                        | Atomic         | $770       |
                        | Ahab           | $1000      |
                        | Virtual        | $620       |
                        | Access         | $1140      |
                        | Off Road Wheel | $1000      |
                        | Mega           | $1030      |
                        | Grove          | $1230      |
                        | Twist          | $1200      |
                        | Wires          | $1560      |
                        |----------------|------------|

                O----------------O---------------------O-------O
                |                |                     |       |
                | CLASSIFICATION |         MODS        | PRICE |
                |                |                     |       |
                O----------------O---------------------O-------O
                | 1) Vents       | a) Oval Hood Vent   | $150  |
                |                | b) Square Hood Vent | $100  |
                |----------------|---------------------|-------|
                | 2) Hood        | a) Champ Scoop      | $100  |
                |                | b) Fury Scoop       | $150  |
                |                | c) Race Scoop       | $220  |
                |                | d) Worx Scoop       | $300  |
                |----------------|---------------------|-------|
                | 3) Exhausts    | a) Large Exhaust    | $250  |
                |                | b) Medium Exhaust   | $200  |
                |                | c) Small Exhaust    | $150  |
                |                | d) Twin Exhaust     | $300  |
                |                | e) Upswept Exhaust  | $350  |
                |----------------|---------------------|-------|
                | 4) Lights      | a) Square Fog Lamp  | $50   |
                |                | b) Round Fog Lamp   | $100  |
                |----------------|---------------------|-------|
                | 5) Roof        | Roof Scoop          | $80   |
                |----------------|---------------------|-------|
                | 6) Spoilers    | a) Win              | $550  |
                |                | b) Fury             | $350  |
                |                | c) Champ            | $400  |
                |                | d) Drag             | $200  |
                |                | e) Race             | $500  |
                |                | f) Worx             | $200  |
                |                | g) Alpha            | $250  |
                |                | h) Pro              | $400  |
                |----------------|---------------------|-------|
                | 7) Side Skirts | Side Skirt          | $500  |
                |----------------|---------------------|-------|
                | 8) Nitro       | a) 2x Nitrous       | $200  |
                |                | b) 5x Nitrous       | $500  |
                |                | c) 10x Nitrous      | $1000 |
                |----------------|---------------------|-------|
                | 9) Car Stereo  | Bass Boost          | $100  |
                |----------------|---------------------|-------|


*Cabbie and Taxi have 2x Nitrous after finishing the Taxi Driver odd job.


O----------------O-----------------------------------------------O
|                |                                               |
|  VEHICLE NAME  |                 MODIFICATIONS                 |
|                |                                               |
O----------------O-----------------------------------------------O
| Admiral        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Alpha          |  8, 9                                         |
|----------------|-----------------------------------------------|
| Banshee        |  8                                            |
|----------------|-----------------------------------------------|
| Blista Compact |  1a, 2c, 3a, 3d, 5, 6a, 6b, 6d, 6g, 7, 8, 9   |
|----------------|-----------------------------------------------|
| Bobcat         |  3a, 3b, 3d, 4b, 7, 8, 9                      |
|----------------|-----------------------------------------------|
| Bravura        |  1, 2a, 2b, 3a, 3d, 4b, 5, 6a, 6g, 7, 8, 9    |
|----------------|-----------------------------------------------|
| Buccaneer      |  1, 3a, 3e, 4b, 5, 6a, 6b, 6g, 7, 8, 9        |
|----------------|-----------------------------------------------|
| Buffalo        |  8a, 8c                                       |
|----------------|-----------------------------------------------|
| Bullet         |  8                                            |
|----------------|-----------------------------------------------|
| Cabbie*        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Cadrona        |  3a, 3b, 3e, 6a, 6c, 6e, 7, 8, 9              |
|----------------|-----------------------------------------------|
| Cheetah        |  3d, 3e, 6a, 6b, 6g, 7, 8                     |
|----------------|-----------------------------------------------|
| Clover         |  1b, 3a, 3b, 3d, 3e, 6c, 6d, 8, 9             |
|----------------|-----------------------------------------------|
| Club           |  1b, 2a, 2b, 3a, 3e, 4, 5, 6f, 6h, 7, 8, 9    |
|----------------|-----------------------------------------------|
| Comet          |  8                                            |
|----------------|-----------------------------------------------|
| Elegant        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Emperor        |  1, 3a, 3b, 3e, 4b, 5, 6a, 6b, 6h, 7, 8, 9    |
|----------------|-----------------------------------------------|
| Esperanto      |  8, 9                                         |
|----------------|-----------------------------------------------|
| Euros          |  8, 9                                         |
|----------------|-----------------------------------------------|
| Feltzer        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Fortune        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Glendale       |  8, 9                                         |
|----------------|-----------------------------------------------|
| Greenwood      |  2a, 2b, 5, 6f, 6h, 8, 9                      |
|----------------|-----------------------------------------------|
| Hermes         |  8, 9                                         |
|----------------|-----------------------------------------------|
| Huntley        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Hustler        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Infernus       |  8                                            |
|----------------|-----------------------------------------------|
| Intruder       |  1, 2a, 3d, 3e, 4a, 5, 6a, 6b, 6d, 7, 8, 9    |
|----------------|-----------------------------------------------|
| Landstalker    |  3a, 3b, 3d, 3e, 4, 8, 9                      |
|----------------|-----------------------------------------------|
| Majestic       |  1, 3a, 3d, 3e, 6b, 6d, 6f, 6h, 7, 8, 9       |
|----------------|-----------------------------------------------|
| Manana         |  3a, 3b, 3d, 4, 6a, 6b, 6g, 7, 8, 9           |
|----------------|-----------------------------------------------|
| Merit          |  2b, 3a, 3b, 3d, 3e, 5, 6b, 6d, 6f, 6g, 8, 9  |
|----------------|-----------------------------------------------|
| Mesa           |  3a, 3b, 3d, 4, 8, 9                          |
|----------------|-----------------------------------------------|
| Moonbeam       |  3a, 3b, 5, 6d, 6f, 8, 9                      |
|----------------|-----------------------------------------------|
| Nebula         |  2a, 3a, 3b, 3d, 3e, 6d, 6e, 6f, 6h, 7, 8, 9  |
|----------------|-----------------------------------------------|
| Oceanic        |  8, 9                                         |
|----------------|-----------------------------------------------|
| Perennial      |  3a, 3b, 3d, 4b, 6d, 6f, 6h, 7, 8, 9          |
|----------------|-----------------------------------------------|
| Phoenix        |  1, 3a, 3d, 3e, 4a, 5, 6a, 6b, 7, 8, 9        |
|----------------|-----------------------------------------------|
| Picador        |  2a, 2b, 3a, 3c, 3e, 4b, 5, 7, 8, 9           |
|----------------|-----------------------------------------------|
| Premier        |  2a, 2b, 3b, 3d, 5, 6a, 6g, 8, 9              |
|----------------|-----------------------------------------------|
| Previon        |  3a, 3b, 3c, 3d, 4b, 5, 6a, 6g, 7, 8, 9       |
|----------------|-----------------------------------------------|
| Primo          |  1a, 3a, 3b, 3d, 3e, 6f, 6g, 6h, 8, 9         |
|----------------|-----------------------------------------------|
| Rancher        |  2a, 2b, 3a, 3d, 3e, 4, 5, 6d, 6f, 6h, 8, 9   |
|----------------|-----------------------------------------------|
| Regina         |  8, 9                                         |
|----------------|-----------------------------------------------|
| Romero         |  8, 9                                         |
|----------------|-----------------------------------------------|
| Sabre          |  8, 9                                         |
|----------------|-----------------------------------------------|
| Sentinel       |  3a, 3b, 3d, 3e, 6a, 6b, 6c, 6h, 8, 9         |
|----------------|-----------------------------------------------|
| Solair         |  8, 9                                         |
|----------------|-----------------------------------------------|
| Stafford       |  3a, 3e, 5, 6a, 6b, 7, 8                      |
|----------------|-----------------------------------------------|
| Stallion       |  1, 4b, 6a, 6b, 6g, 7, 8, 9                   |
|----------------|-----------------------------------------------|
| Stretch        |  8a, 9                                        |
|----------------|-----------------------------------------------|
| Sunrise        |  1, 2a, 2b, 3a, 3d, 3e, 5, 6a, 6b, 6g, 8, 9   |
|----------------|-----------------------------------------------|
| Super GT       |  8a                                           |
|----------------|-----------------------------------------------|
| Tampa          |  1, 2c, 2d, 3a, 3d, 3e, 6a, 6b, 6g, 7, 8, 9   |
|----------------|-----------------------------------------------|
| Taxi*          |  2a, 2b, 3b, 3d, 6a, 6g, 8, 9                 |
|----------------|-----------------------------------------------|
| Turismo        |  8                                            |
|----------------|-----------------------------------------------|
| Vincent        |  1, 2a, 3a, 3d, 3e, 4a, 5, 6a, 6b, 7, 8, 9    |
|----------------|-----------------------------------------------|
| Virgo          |  1, 3a, 3b, 3d, 3e, 6b, 6c, 6g, 7, 8, 9       |
|----------------|-----------------------------------------------|
| Walton         |  2a, 2, 2d, 3a, 3b, 3c, 4, 8, 9               |
|----------------|-----------------------------------------------|
| Washington     |  3a, 3b, 3d, 3e, 6b, 6c, 6f, 6h, 8, 9         |
|----------------|-----------------------------------------------|
| Willard        |  2c, 2d, 3a, 3d, 3e, 5, 6a, 6b, 6g, 7, 8, 9   |
|----------------|-----------------------------------------------|
| Windsor        |  8, 9                                         |
|----------------|-----------------------------------------------|
| ZR-350         |  3a, 3b, 3d, 3e, 5, 7, 8                      |
|----------------|-----------------------------------------------|



                              /==============\
                             (  LOCO LOW CO.  )
                              \==============/

There is only one place for you to modify your lowriders, which is at Loco Low
Co. It is unlocked after "Cesar Vialpando" and is located in Playa del Seville,
Los Santos. The only cars that can be modified at Loco Low are Blade, Broadway,
Remington, Savanna, Slamvan, Tahoma, Tornado and Voodoo. Since prices can differ
from vehicle to vehicle, each one will be listed separately with all mods that
can be added. Remember that all vehicles can have their colors changed and all
of them can be given hydraulics. Also, every vehicle has the same set of wheels
available, unless noted otherwise.


                   O----------------O---------------O-------O
                   | Wheels         | Classic       | $1620 |
                   |                | Dollar        | $1560 |
                   |                | Twist         | $1200 |
                   |                | Wires         | $1560 |
                   |                | Trance        | $1350 |
                   |                | Cutter        | $1030 |
                   |                | Rimshine      | $980  |
                   |                | Virtual       | $620  |
                   |                | Access        | $1140 |
                   O----------------O---------------O-------O


O---------O
|  BLADE  |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Jobs     | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Roof           | Vinyl Hardtop | $3340 |
|                | Convertible   | $3250 |
|----------------|---------------|-------|
| Front Bumper   | Chromer       | $2130 |
|                | Slamin        | $2050 |
|----------------|---------------|-------|
| Rear Bumper    | Chromer       | $2150 |
|                | Slamin        | $2040 |
|----------------|---------------|-------|
| Exhausts       | Chromer       | $1610 |
|                | Slamin        | $1540 |
|----------------|---------------|-------|
| Side Skirts    | Chrome Strips | $780  |
|----------------|---------------|-------|


O----------O
| BROADWAY |
O----------O-----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Jobs     | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|----------------|---------------|-------|
| Exhausts       | Chromer       | $500  |
|                | Slamin        | $500  |
|----------------|---------------|-------|
| Front Bumper   | Chromer       | $1000 |
|                | Slamin        | $900  |
|----------------|---------------|-------|
| Rear Bumper    | Chromer       | $1000 |
|                | Slamin        | $900  |
|----------------|---------------|-------|
| Side Skirts    | Chrome Strips | $1000 |
|----------------|---------------|-------|


O-----------O
| REMINGTON |
O-----------O----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Jobs     | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Chromer       | $3340 |
|                | Slamin        | $3250 |
|----------------|---------------|-------|
| Front Bumper   | Chromer       | $2150 |
|                | Slamin        | $2040 |
|----------------|---------------|-------|
| Rear Bumper    | Chromer       | $2130 |
|                | Slamin        | $2050 |
|----------------|---------------|-------|
| Misc.          | Chrome Grill  | $940  |
|                | Chrome Bar    | $860  |
|                | Chrome Lights | $1120 |
|----------------|---------------|-------|
| Side Skirts    | Chrome Flames | $780  |
|                | Chrome Arches | $780  |
|----------------|---------------|-------|


O---------O
| SAVANNA |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Jobs     | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Roof           | Hardtop       | $3380 |
|                | Softtop       | $3290 |
|----------------|---------------|-------|
| Front Bumper   | Chromer       | $2200 |
|                | Slamin        | $2080 |
|----------------|---------------|-------|
| Rear Bumper    | Chromer       | $2175 |
|                | Slamin        | $2095 |
|----------------|---------------|-------|
| Exhausts       | Chromer       | $1650 |
|                | Slamin        | $1590 |
|----------------|---------------|-------|
| Side Skirts    | Chrome Strips | $830  |
|----------------|---------------|-------|


O---------O
| SLAMVAN |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Jobs     | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Chromer       | $3340 |
|                | Slamin        | $3250 |
|----------------|---------------|-------|
| Front Bumper   | Chromer       | $2040 |
|----------------|---------------|-------|
| Front Bullbars | Chromer       | $2130 |
|                | Slamin        | $2050 |
|----------------|---------------|-------|
| Rear Bullbars  | Chromer       | $1610 |
|                | Slamin        | $1540 |
|----------------|---------------|-------|
| Side Skirts    | Chrome Trim   | $780  |
|                | Wheelcovers   | $940  |
|----------------|---------------|-------|


O----------O
|  TAHOMA  |
O----------O-----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Wheels         | Twist         | $1200 |
|                | Wires         | $1560 |
|                | Virtual       | $620  |
|                | Access        | $1140 |
|----------------|---------------|-------|


O---------O
| TORNADO |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Jobs     | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Chromer       | $1000 |
|                | Slamin        | $1500 |
|----------------|---------------|-------|
| Front Bumper   | Chromer       | $1040 |
|                | Slamin        | $1200 |
|----------------|---------------|-------|
| Rear Bumper    | Chromer       | $940  |
|                | Slamin        | $1100 |
|----------------|---------------|-------|
| Side Skirts    | Chrome Strip  | $800  |
|----------------|---------------|-------|


O----------O
|  VOODOO  |
O----------O-----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Wheels         | Twist         | $1200 |
|                | Wires         | $1560 |
|                | Virtual       | $620  |
|                | Access        | $1140 |
|----------------|---------------|-------|



                             /===================\
                            (  WHEEL ARCH ANGELS  )
                             \===================/

Wheel Arch Angels specializes in modifying street racers. It is unlocked after
"Zeroing In" in the Stealing Cars set of missions and is located in Ocean Flats,
San Fierro. The only cars that can be worked on at Wheel Arch Angels are Elegy,
Flash, Jester, Stratum, Sultan and Uranus. Note that after finishing the
Stealing Cars missions, 4 of the 6 cars will spawn inside Wang Autos. Since
prices can differ from vehicle to vehicle, each one will be listed separately
with all mods that can be added. Remember that all vehicles can have their
colors changed and all of them can be given hydraulics. All of the cars can
have all three nitro options and the bass boost. Also, every car has the same
choices of wheels, all being the same price.

                   O----------------O---------------O-------O
                   | Wheels         | Cutter        | $1030 |
                   |                | Rimshine      | $980  |
                   |                | Mega          | $1030 |
                   |                | Grove         | $1230 |
                   |                | Switch        | $900  |
                   |                | Shadow        | $1100 |
                   |                | Classic       | $1620 |
                   |                | Dollar        | $1560 |
                   |                | Import        | $820  |
                   |                | Atomic        | $770  |
                   O----------------O---------------O-------O


O---------O
|  ELEGY  |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Job      | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Alien         | $790  |
|                | X-Flow        | $690  |
|----------------|---------------|-------|
| Front Bumper   | Alien         | $990  |
|                | X-Flow        | $900  |
|----------------|---------------|-------|
| Rear Bumper    | Alien         | $1000 |
|                | X-Flow        | $890  |
|----------------|---------------|-------|
| Roof           | Alien         | $190  |
|                | X-Flow        | $150  |
|----------------|---------------|-------|
| Spoilers       | Alien         | $600  |
|                | X-Flow        | $490  |
|----------------|---------------|-------|
| Side Skirts    | Alien         | $500  |
|                | X-Flow        | $390  |
|----------------|---------------|-------|


O---------O
|  FLASH  |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Job      | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Alien         | $710  |
|                | X-Flow        | $510  |
|----------------|---------------|-------|
| Front Bumper   | Alien         | $1200 |
|                | X-Flow        | $910  |
|----------------|---------------|-------|
| Rear Bumper    | Alien         | $1090 |
|                | X-Flow        | $840  |
|----------------|---------------|-------|
| Roof           | Alien         | $210  |
|                | X-Flow        | $130  |
|----------------|---------------|-------|
| Spoilers       | Alien         | $810  |
|                | X-Flow        | $620  |
|----------------|---------------|-------|
| Side Skirts    | Alien         | $670  |
|                | X-Flow        | $530  |
|----------------|---------------|-------|


O----------O
|  JESTER  |
O----------O-----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Job      | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Alien         | $850  |
|                | X-Flow        | $750  |
|----------------|---------------|-------|
| Front Bumper   | Alien         | $1050 |
|                | X-Flow        | $950  |
|----------------|---------------|-------|
| Rear Bumper    | Alien         | $1050 |
|                | X-Flow        | $950  |
|----------------|---------------|-------|
| Roof           | Alien         | $250  |
|                | X-Flow        | $200  |
|----------------|---------------|-------|
| Spoilers       | Alien         | $650  |
|                | X-Flow        | $550  |
|----------------|---------------|-------|
| Side Skirts    | Alien         | $550  |
|                | X-Flow        | $450  |
|----------------|---------------|-------|


O---------O
| STRATUM |
O---------O------O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Job      | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Alien         | $830  |
|                | X-Flow        | $720  |
|----------------|---------------|-------|
| Front Bumper   | Alien         | $1030 |
|                | X-Flow        | $930  |
|----------------|---------------|-------|
| Rear Bumper    | Alien         | $1030 |
|                | X-Flow        | $920  |
|----------------|---------------|-------|
| Roof           | Alien         | $230  |
|                | X-Flow        | $180  |
|----------------|---------------|-------|
| Spoilers       | Alien         | $620  |
|                | X-Flow        | $530  |
|----------------|---------------|-------|
| Side Skirts    | Alien         | $520  |
|                | X-Flow        | $430  |
|----------------|---------------|-------|


O----------O
|  SULTAN  |
O----------O-----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Job      | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Alien         | $770  |
|                | X-Flow        | $680  |
|----------------|---------------|-------|
| Front Bumper   | Alien         | $970  |
|                | X-Flow        | $880  |
|----------------|---------------|-------|
| Rear Bumper    | Alien         | $980  |
|                | X-Flow        | $870  |
|----------------|---------------|-------|
| Roof           | Alien         | $170  |
|                | X-Flow        | $120  |
|----------------|---------------|-------|
| Spoilers       | Alien         | $580  |
|                | X-Flow        | $470  |
|----------------|---------------|-------|
| Side Skirts    | Alien         | $480  |
|                | X-Flow        | $370  |
|----------------|---------------|-------|


O----------O
|  URANUS  |
O----------O-----O---------------O-------O
|                |               |       |
| CLASSIFICATION | MODIFICATIONS | PRICE |
|                |               |       |
O----------------O---------------O-------O
| Paint Job      | Paintjob 1    | $500  |
|                | Paintjob 2    | $500  |
|                | Paintjob 3    | $500  |
|----------------|---------------|-------|
| Exhausts       | Alien         | $750  |
|                | X-Flow        | $650  |
|----------------|---------------|-------|
| Front Bumper   | Alien         | $950  |
|                | X-Flow        | $850  |
|----------------|---------------|-------|
| Rear Bumper    | Alien         | $950  |
|                | X-Flow        | $850  |
|----------------|---------------|-------|
| Roof           | Alien         | $150  |
|                | X-Flow        | $100  |
|----------------|---------------|-------|
| Spoilers       | Alien         | $550  |
|                | X-Flow        | $450  |
|----------------|---------------|-------|
| Side Skirts    | Alien         | $450  |
|                | X-Flow        | $350  |
|----------------|---------------|-------|




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                 XXI. GIRLFRIENDS (GF100)              |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


There are a total of 6 girlfriends in the game, two of which are met during
missions required for 100%. Other than the one thing required from the
girlfriend, they are not required for 100%. Millie is the only girlfriend you
have to date (or kill, if you like) to help achieve 100%. Other than Denise and
Millie, the other 4 require a certain physical appearance on CJ's part. Some
like him fat, while others like him muscular.

Again, girlfriends are not required for 100% completion of the game. Each girl
has 3 types of dates that can be classified as follows: a dinner date, a
dancing date and a driving date. A few of the girls have special dates that make
upping the percentage easier. You get access to the girlfriend's car at 50% and
a special outfit at 100%. All outfits gotten from girlfriends are found in the
Special section in the wardrobe of any of your safehouses (those that have a
wardrobe closet).

A dinner date involves going to one of four types of places marked on your map.
They are picky about where you take them, but I will say which one is the best
to go to below. A dancing date involves going to a club and doing the dancing
mini-game that you did during "Life's a Beach." I believe a score of 4,000 marks
a successful date. Driving dates involve driving around an area the girl likes
at a certain speed. Eventually, the girl may invite you in for "coffee" after
achieving a certain percentage, so take up this offer.

There are sometimes 2-Player icons in front of a girlfriend's house that allow
you to do a 2-Player date. Anything you do during this doesn't affect your
overall progress with the girl, but whether you do the 2-Player date after a
regular successful or failure date determines whether the 2-Player one is or
isn't.

As far as the stats are concerned, here are some helpful tips. You can easily
gain muscle at the gym, by lifting weights. You can easily gain fat by eating 11
meals in a 6 hour period; eat anymore and you throw up, which will get you no
fat. You can easily lose muscle by having no fat whatsoever and starving
yourself. You can easily lose fat by going to the gym and using the exercise
bike. Clothes, tattoos, haircuts and the last car you have driven all affect
your Sex Appeal, so go all out when going out with these girlfriends.

Good Date...............+5%
Bad Date................-5%
Giving any gift.........+1%
2-player success date...+5%
2-player failure date...-5%
Successful kiss.........-1%
Failed kiss.............-1%
Sex.....................+5%
Loss Over Time..........-2%

I will outline a few pointers as far as the girlfriends are concerned:

- You kill your girlfriend and you cannot get her back at all. That means if you
  save after killing one, then she is lost forever.
- Do not wait outside a girlfriend's house until the time outlined below. The
  game needs to spawn the girlfriend, so wait a good bit away from the pick-up
  location before picking her up.
- Do not listen to the girlfriends on the driving dates, but pay attention to
  the bottom of the screen for the information you need.
- High Sex Appeal is a must for all girlfriends, so make sure you're driving a
  car like a Banshee or the like when picking one up
- GIRLFRIENDS ARE NOT REQUIRED FOR 100% COMPLETION (other than getting the
  keycard off of Millie)
- Make sure to keep the same body type throughout dating a particular
  girlfriend, since she may not go out on a date if you go under the stats
  requirement
- You can only date the same girl once a day in-game. Each new in-game day
  begins at 0:00.
- You seem to lose 1% no matter if it is a successful kiss or not, so DON'T KISS
- You do gain fat from the dinner dates with your girlfriends


                              /=================\
                             (  DENISE ROBINSON  )
                              \=================/

REQUIREMENT..None; She becomes your girlfriend after the mission "Burning
             Desire"

STATS........None

Denise's house is located on the street just south of your initial home in
Ganton. She is home from 0:00 to 6:00 and was always the time I found her home.
Denise says that she wants to do drive-bys when you enter some gang territory,
but this has absolutely NO EFFECT on the date and doesn't affect any progress
with her.

DINNER DATE....There is a bar a bit northwest of her house that she enjoys.
DANCING DATE...Take her to the only club in Los Santos.
DRIVING DATE...She likes the area around her house and doesn't care about speed,
               so just cruise back and forth on the street in front of her
               house to fill her fun meter.

REWARDS........Keys to her green Hustler at 50%
               Pimp Outfit at 100%



                              /==================\
                             (  HELENA WANKSTEIN  )
                              \==================/

REQUIREMENT..Helena can be found on top of the AmmuNation in Blueberry,
             practicing her shooting.

STATS........Low muscle, less than 25%
             Low fat, around same as muscle

Helena lives on a farm in Flint Range, just a little southwest of the Trucking
missions place. She is home from 0:00 to 2:00, from 8:00 to 12:00 and from
14:00 to 0:00. For dating her, four weapons spawn in a shed on her farm: Pistol,
Molotov Cocktails, Chainsaw and Flamethrower. You actually have access to her
Bandito from the beginning, since it has no doors (it is a ONE PERSON VEHICLE,
do not pick her up in it).

DINNER DATE....Helena likes restaurants and the closest one is in Rodeo, Los
               Santos.
DANCING DATE...Take her to the club in Los Santos, since it seems to be the
               closest one.
DRIVING DATE...Helena likes fairly slow speeds and seems to like the area around
               her farm. You can do one of two things for this date. You can
               keep tapping X while going around in circles on her farm, or you
               can actually keep the car in reverse the whole time.

REWARDS........Despite what game says, you have access to Bandito from beginning
               Rural Outfit at 100%



                                /============\
                               (  KATIE ZHAN  )
                                \============/

REQUIREMENT..Find her in the northeast corner of the golf course in Avispa
             Country Club, near the gym. She is doing some exercise among some
             bushes

STATS........High Muscle, at least around 75%

Katie's house is located in northwestern San Fierro, on the highway just before
the toll booth at the beginning of the Gant Bridge. I always found her home
just after 12:00 on the game clock. For just dating her, you get to keep all of
your weapons whenever you get Wasted. If you are in San Fierro when you die, you
will respawn at Katie's house.

DINNER DATE....Katie likes the diner just next to her house.
DANCING DATE...Take her to the only club in San Fierro.
DRIVING DATE...Katie is a pain when it comes to this type of date. First, she
               hates the area around her house. The closest area that she likes
               seems to be Chinatown, so go there. Katie seems to like
               reasonably slow speeds, so adjust your speed until she likes it.
               I'll say that I have never successfully completed this type of
               date for Katie.

REWARDS........Keys to her Romero at 50%
               Medic Outfit at 100%



                              /=================\
                             (  MICHELLE CANNES  )
                              \=================/

REQUIREMENT..You can find her in the Driving School just south of your garage
             in Doherty. She is inside, usually talking to someone by the water
             cooler. The time I found her was right after 0:00 on the game
             clock. If she's not there, simply exit and enter the Driving School
             again until you see her. If she still doesn't show up, simply wait
             a day in-game and repeat the previous process.

STATS........High Fat, at least around 50%

Michelle's house is located in the northeast section of San Fierro, a little
northeast of the safehouse in Calton Heights. She is home from 0:00 to 12:00.
For dating her, her garage acts as a free Pay N' Spray.

DINNER DATE....Michelle likes bars, so take her to the closest one in San
               Fierro, which happens to be the same location as the club.
DANCING DATE...Take her to the only club in San Fierro.
DRIVING DATE...Michelle likes fast speeds, so find the nearest straightaways and
               keep up the speed without crashing. Don't worry about her
               disliking the area as long as you keep the speed up.
SPECIAL DATE...Michelle wants to drive, so you get into the passenger's seat and
               let her do so. All you can do is change the radio station, so you
               can't really do anything wrong on this date. The only way you
               can fail it is if you are not in the car when she takes off,
               which is a possibility.

REWARDS........Keys to her Monster at 50%
               Racing Uniform at 100%



                            /=====================\
                           (  BARBARA SCHTERNVART  )
                            \=====================/

REQUIREMENT..You can find Barbara in El Quebrados, in the parking lot of the
             police station there. The station is just to the east of the
             safehouse there. She should be standing there, talking to someone.

STATS........High, at least around 50%

You never get to see where Barbara really lives, since you pick her up at the
station where you first met here. She is home between 0:00 and 6:00, and also
16:00 to 22:00. The perk you get from dating her is that you get to keep all
of your money and weapons after getting busted.

DINNER DATE....Barbara likes diners and there is one not too far southwest of
               the police station. It is on the highway.
DANCING DATE...This is probably the most annoying date with Barbara. You can
               either go to Las Venturas or San Fierro, since both seem as
               equally distanced from the station.
DRIVING DATE...Barbara likes very slow speeds and likes the area around El
               Quebrados, so simply drive around the station until she asks you
               to take her "home." Be aware that it is quite possible to drive
               too slow.

REWARDS........Keys to her Police Rancher at 50%
               Police Uniform at 100%



                              /================\
                             (  MILLIE PERKINS  )
                              \================/

REQUIREMENT..None; You get automatically after you finish "A Key to Her Heart"

STATS........None

Millie's house is located in Prickle Pine, Las Venturas, just east of your
airstrip in the desert. She is home from around 12:00 to about 22:00. Millie is
the only girlfriend required to get 100%, since you need her keycard to finish
up the Heist set of missions. You can get the keycard at around 33% of her
relationship meter.

DINNER DATE....Millie likes restaurants and there is one a bit southeast of her
               house (knife and fork icon).
DANCING DATE...Take her to the only club in Las Venturas.
DRIVING DATE...Millie isn't too picky about speed, but she does like average
               speeds. She also likes the areas around her house, so just drive
               her around there until she wants to go home.
SPECIAL DATE...To get the special date, simply equip the Gimp Suit before going
               to her house. Instead of going on a real date, you simply cut
               right to the sex. Very easy.

REWARDS........Keycard at 33%
               Keys to her pink Club at 50%
               Absolutely nothing at 100%




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                 XXII. OTHER STUFF (R100)              |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


All of the content below is just for fun and none are required for 100%, with
the exception of learning the gym fighting styles once in each city. YOU MUST
LEARN ALL 3 FIGHTING STYLES TO COMPLETE 100%.


                             /===================\
                            (  2-PLAYER MISSIONS  )
                             \===================/

Scattered throughout San Andreas are icons that can initiate two-player
missions. There are two types of missions available for two players, one that
involves free roaming and one that involves rampaging. You need two Dual Shock
2 controllers plugged into your console in order to start either one. 

The first type of two-player missions is the free roaming type. The icon looks
like two people, red icons, together. The two people cannot enter separate
vehicles, but can enter the same one. The second player does have a choice of
character models to choose from, unlike with the Rampage ones. The "mission" is
over when one of the people die. Note that there may be icons that appear in
front of a girlfriend's house. Refer to the Girlfriends section for more
details. Feel free to do whatever you want.

The second type of two-player missions is the rampage type. The icon is two
skulls together. There are specific, like the Rampages from the last two GTAs.
There are objectives that must be completed within a certain time limit. Work
together to complete the objective. There is no reward for doing these.



                          /===========================\
                         (  ARCADE GAMES & BASKETBALL  )
                          \===========================/

There are 4 types of arcade games throughout San Andreas. These are Duality,
Go Go Space Monkey, Let's Get Ready To Bumble and They Came from Uranus. You can
usually find these in bars, clubs, 24/7s and stores such as those.

Duality is certainly a unique game. Use the left analog stick to rotate the
ship, X uses the thrusters and Circle fires. Destroying the large, black spheres
will get you 10 points, while destroying the large, white ones will take away 10
points. Run over the small, black ones will take away 5 points, while running
over the small, white ones will get you 5 points. Each shot fired takes away 1
point.

Go Go Space Monkey is a classic horizontal shooter. Use the left analog stick to
control the monkey and press the X button to fire. You must destroy as many
enemies as possible without getting hit by them or their fire. Destroying an
entire strand of enemies will net you a powerup, which will increase your shots
by making them faster and more widespread. After a few powerups, you can hold
down the X button to keep up a continuous stream of shots.

The goal of Let's Get Ready To Bumble is to collect all of the flowers in the
stage within the time limit, all the while avoiding the spiky thorns. Use the
left analog stick to control the bee, the X button will ascend and the Square
button will descend.

The goal of They Came From Uranus is to get points by shooting the ships that
appear on the screen. Your ship moves along the outer circle of the screen,
while the enemies move towards the center of the screen. The left analog stick
moves the ship and the Circle button fires. Shooting an entire strand of enemy
ships will leave behind an object. Once you collect 3 of them, you will advance
a level and the enemy ships will be worth more points.

Throughout San Andreas, there will be basketball courts with a ball laying on
the ground. Press Triangle to pick up the ball. Hold X to jump with the ball,
releasing it at the peak of the jump to shoot the ball and make a basket. On
some of the bigger courts, you can press R3 to start the Basketball Challenge.
A red marker will appear and you must make a shot from that spot, which after
you do, another marker will appear. Keep doing this until you run out of time.
You don't get anything if you get a certain score, so no rewards are given.



                                /=============\
                               (  BEEFY BARON  )
                                \=============/

Once you have beaten all of Zero's missions, you can go back to his RC shop for
a little extra fun. Go inside and into the back where he was hanging by his
underwater during one of the mission intros. You should see a red marker nearby,
which will start the Beefy Baron fun. You have three minutes to destroy as many
Berkley RC Vans as possible with the RC Baron. The bad news is that the RC Vans
are marked on your radar, but the good news is that all of the vans on the road
are the RC Vans, so it shouldn't be too much trouble finding them. Get a get
sight on one and wail on it with the machine guns (L1). You'll need a good bit
of time before it blows up, but it won't take too long. You just get a personal
score to try and beat, but nothing else is obtained.



                                   /=========\
                                  (  DANCING  )
                                   \=========/

The club in Los Santos is open from the beginning of the game. Once inside, step
into the red marker to start the dancing mini-game. This has no effect on your
character or game whatsoever and is just for added fun. There are about 3 songs
that are used for the dancing mini-game. You actually have to do it once for the
storyline mission "Life's a Beach." The objective is to time the button presses
as they appear and pass through the circle at the bottom of the screen. Make
sure to hit the buttons just before they leave the circle at the bottom. If
you're having trouble with the mission, there's no penalty in going to a club
and practicing all your want. Don't pay attention to the ratings and just
purely concentrate on the button presses and the circle at the bottom.



                                   /==========\
                                  (  GAMBLING  )
                                   \==========/

There are many ways to gamble in-game, from pool tables to even some casino
classics as blackjack. Not all gambling options are available from the start, so
continue with the storyline missions until you unlock Las Venturas for casino
gambling. Lowrider Challenge, Inside Track Betting and Pool are available in Los
Santos, with the Lowrider Challenge being available after a few storyline
missions. There is actually some Gambling ranks, depending on a skill
percentage. The numbers to the right are the max you can bet and the max you can
borrow (from the casino). Collecting horseshoes and winning will increase the
percentages.

1%.....Gambler Level....$1,000
5%.....Professional.....$10,000
10%....Hi-Roller........$100,000
100%...Whale............$1,000,000

 .======.
(  POOL  )
 '======'
Find a place that has a pool table and see if there's a person standing near it.
If there is, approach him and press Triangle when prompted to begin a game of
pool. Bet as much money as you want and then the pool game will begin. You can
also play a game of pool with two players, as long as you insert another Dual
Shock 2 controller.

The left analog stick controls the stick, while the right analog stick will
control the shooting. Tilt the right stick down and then push it up to shoot the
cue ball. Whether you get stripes or solids depends solely on which ball is
sunk after the break. Scratching on the 8 ball will not make you lose, but
sinking the 8 ball out of order calls for an immediate loss.


 .======================.
(  INSIDE TRACK BETTING  )
 '======================'
There's one located in Montgomery, Red County. This method of gambling is one of
the easiest, since you can use a little exploit. Inside Track Betting (now
known as ITB) is basically a machine you can use to bet on a horse race. There
will be 5 horses you can bet on, each with their own odds of winning. Simply
bet on the one you want and watch the outcome of the race to see if you're a
winner or not.

The trick to exploiting the ITB is to find the closest safehouse and save. Then,
go to the ITB and place the max amount you can bet on the horse with the worst
odds (usually 12/1 or so, but not always that). If you don't win, simply reload
and try again. You can easily increase your money by the millions with this
method of gambling. Remember to save each time you win.


 .====================.
(  LOWRIDER CHALLENGE  )
 '===================='
You need to beat "Cesar Vialpando" before you can attempt this challenge. This
is probably the gambling option that requires the most skill. Step into the
red marker outside of Unity Station and the guy standing there will point in the
direction of the meet, which is just on the other side of the wall.

Make sure you have a lowrider already equipped with hydraulics before going to
Unity Station. Once you talk to the guy, pull the lowrider into the red marker
inside. It's identical to the dancing mini-game, only you'll have to push the
right analog sticks in the direction indicated onscreen. Your opponent will be
given points should you press the wrong direction, miss one or exhibit bad
rhythm. Concentrate solely on the circle on the bottom and the directional keys
and you should pass it.


 .===========.
(  BLACKJACK  )
 '==========='
Standard blackjack rules in San Andreas. The dealer's cards appear at the top
of the screen and your cards appear at the bottom. Your goal is to beat the
dealer's hand. Face cards (Jack, Queen and King) are worth 10 points, while Aces
can either be 1 or 11, depending on the hand. In case of a tie, the dealer will
always win.


 .==========.
(  ROULETTE  )
 '=========='
Standard roulette rules in San Andreas. You can place your bet(s) on many
different types on many options, from a color to a certain number to even odds
and evens. How much you win depends on how much you place on the winner. Press
the circle button to start the roulette wheel.

KyzerSose writes:
Listen to the people in the casino and always bet max on black. Since the odds
of it landing on black is 50/50, it is quite possible to land on black a lot.
If it lands on black, go outside and save, then keep on repeating until you have
as much money as you want. The second spin on the roulette wheel is usually
black, but 30% of the time it will be red, so I would not suggest going past the
first spin without saving, since you can lose the million you just made, but
for the hard heads out there, this seems to be the patterns:
 
Either pattern number 1: Black-Black-Red
 
or pattern number 2: Black-Red-Red-Black


 .=======.
(  SLOTS  )
 '======='
There are various machines, varying in how much it costs to play, throughout the
casinos. All 3 reels will spin and come to a stop one after another
automatically. You only win if all three slots match, so there are no rewards
for any other combination. What you win solely depends on what symbol matches
up and the betting amount for that machine.


 .=============.
(  VIDEO POKER  )
 '============='
Video Poker is like Slots, in that there are various machines that vary in how
much it costs to play. The poker machines in San Andreas follow standard poker
rules. After placing your bet, select Deal and 5 cards will appear. Hold any
cards you want by selecting hold above the card, then select Deal again to get
new cards. Despite normal poker rules, you can throw away all 5 of your cards.
You win according to the payout chart at the top of the screen. Note the
familiar faces on the cards when you play.


 .==================.
(  WHEEL OF FORTUNE  )
 '=================='
Find any table with a big wheel behind it, along with a person standing there,
and press Triangle to start playing. There are 54 slots that the dial can land
on. Twenty-three are $1 spots, fifteen are $2 spots, eight are $5 spots, four
are $10 spots, two are $20 spots and one is a star spot. How much you win
depends on which spot the dial lands on.





                               /=================\
                              (  TRIATHLON RACES  )
                               \=================/

There are two triathlon races in the game, which include swimming, cycling and
running. It is recommended that you have max Stamina and max Cycling skill
before even attempting these. Both can only be done on Saturdays and Sundays.
Because one of the competitors is a guy dressed in the Cluckin' Bell costume,
the races are called "Beat the Cock."

The easier triathlon starts at Santa Maria Beach, on the beach right next to the
lighthouse. The first section is swimming. Don't worry if the competition
passes you, since you'll be gaining back that lead a little later on. Once you
go past the final checkpoint in the water, you'll have 25 seconds to get on a
Mountain Bike. This is where you'll be taking the lead and keeping it. Learn
when to pedal faster and when to just hold X. The biking portion is the longest
part of the whole thing, so CJ will be getting tired. Once you reach the bottom
of Missionary Hill, you'll need to get off your bike and start running. You'll
need to run all the way up to the top of Missionary Hill, where the finish line
will be right under the tower. You get $10,000 for finishing in first place.

The other triathlon is located at Fisher's Lagoon, on the beach east of the
dock. This is definitely the tougher of the two, mostly because of its
length. There are about 9 checkpoints for swimming and don't worry if you're not
in first when swimming, since you'll be getting the lead in later portions.
The biking section is extremely long, taking you through Blueberry, Easter Bay
Airport, Doherty, across the Gant Bridge, across the Sherman Dam and ending up
at the Burger Shot in Redsands East. Once there, hop off the bike and run down
The Strip to the finish line. You get $20,000 for finishing in first place.



                                    /======\
                                   (  GYMS  )
                                    \======/

You'll first have access to the gyms after you finish the mission "Drive-Thru."
The gyms are a good place to build up muscle, lose fat, learn some new
fighting techniques and to increase CJ's stamina. There is a gym in each major
city and each one has the following things: treadmill, exercise bike, dumbbells,
weight machine and an instructor that specializes in a particular fighting
style. You can only work out so much before you reach your daily limit and you
won't be able to workout anymore until 12 in-game hours have passed.

EXERCISE BIKE...The best way to lose fat and increase stamina in the game. There
                are 10 levels total and you should be able to easily reach the
                10th level not too far in the game. Press X rapidly to keep the
                bar at the maximum.
TREADMILL.......The treadmill also has 10 levels, but level 5 is about the best
                you can get regardless of shape. Keep pressing X very fast to
                keep up with the bar. If the meter empties, CJ will fall off the
                treadmill.
BENCH PRESS.....Weights range from 40 pounds to 320. To lift weights, you must
                alternate presses between the X and Circle buttons. The faster
                you press, the faster you lift the weight.
DUMBBELLS.......Weights range from 20 pounds to 110. These work the same way
                as the bench press.

The second message you get from lifting weights will designate that you can
take on the masters of the gym. Step into the marker in the gym to bring up a
prompt from the leaders. Press right on the D-Pad to challenge them. Each one
has a different fighting style you can learn and you must learn all 3 to get
100% for the game. YOU MUST LEARN ALL 3 FIGHTING STYLES TO GET 100%!!!!!!!!!!!!

LOS SANTOS.....Boxing
SAN FIERRO.....Martial Arts
LAS VENTURAS...Kickboxing/Grappling




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                XXIII. CHEAT CODES (S100)              |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


*****WARNING*****
DO NOT SAVE WITH ANY CODES ACTIVATED. THERE ARE A FEW CODES THAT CANNOT BE
UNDONE ONCE THEY ARE ACTIVATED. IF YOU SAVE WITH ONE OF THESE ON, THEN YOU'LL
BE STUCK WITH IT FOR THE REST OF THE GAME. THIS CAN MAKE SOME MISSIONS SEEM
A LOT HARDER THAN USUAL. IF SOMETHING HAPPENS TO YOUR GAME BECAUSE OF USING
CODES, THEN DON'T E-MAIL ME ABOUT IT. I WILL NOT ANSWER ANY TECHNICAL QUESTIONS.
******WARNING*****

These are taken straight from the Cheats & Codes section at GameFAQs and I have
personally tested them all to make sure they work. Any code listed below works
and any not listed below has not worked for me. All have to be entered in-game,
not on the pause menu. The name of the code will be first, followed below by the
actual code and then a brief description of what it does, if it's necessary.
Besides the one time codes, like weapons and committing suicide, re-entering a
code will deactivate it, unless otherwise noted.


WEAPONS 1
   - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up
   - Brass Knuckles, Bat, Pistol, Shotgun, Tec-9, AK-47, Rifle, Rocket Launcher,
     Molotov Cocktails, Spraypaint Can

WEAPONS 2
   - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Left
   - Knife, Desert Eagle, Sawnoff Shotgun, Micro-SMG, MP4, Sniper Rifle,
     Flamethrower, Grenade, Fire Extinguisher

WEAPONS 3
   - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Down, Down
   - Chainsaw, Silenced Pistol, Combat Shotgun, SMG, MP4, Homing Rocket
     Launcher, Satchel Charges

$250,000 & FULL HEALTH/ARMOR
   - R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up

AGGRESSIVE TRAFFIC
   - R2, Circle, R1, L2, Left, R1, L1, R2, L2
   - All traffic will always go through red lights and not stop for anything

BLACK TRAFFIC
   - Circle, L2, Up, R1, Left, X, R1, L1, Left, Circle
   - All vehicles that drive around will be black

PINK TRAFFIC
   - Circle, L1, Down, L2, Left, X, R1, L1, Right, Circle
   - All vehicles that drive around will be pink

ALL LIGHTS STAY GREEN
   - Right, R1, Up, L2, L2, Left, R1, L1, R1, R1
   - All traffic lights stay green

ALL VEHICLES INVISIBLE
   - Triangle, L1, Triangle, R2, Square, L1, L1
   - Only the driver and wheels of road vehicles are visible; all other parts
     are invisible (except motorcycles)

CARS ON WATER
   - Right, R2, Circle, R1, L2, Square, R1, R2
   - All cars will act like hovercrafts, meaning they will float on top of
     water. They can still drive like they normally do on land

ALL CARS DESTROYED
   - R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1
   - All vehicles within sight are blown up

PERFECT HANDLING
   - Triangle, R1, R1, Left, R1, L1, R2, L1
   - All vehicles handle the same, with very responsive handling

FLYING BOATS
   - R2, Circle, Up, L1, Right, R1, Right, Up, Square, Triangle
   - All boats will take off like planes, but they don't seem to stay in the
     air for long

COMMIT SUICIDE
   - Right, L2, Down, R1, Left, Left, R1, L1, L2, L1
   - CJ will immediately drop dead as soon as you enter this code

FASTER CLOCK
   - Circle, Circle, L1, Square, L1, Square, Square, Square, L1, Triangle,
     Circle, Triangle
   - This will speed up the game clock by a lot

FASTER GAMEPLAY
   - Triangle, Up, Right, Down, L2, L1, Square
   - This speeds up the entire game, with everything moving at about double the
     normal speed

SLOWER GAMEPLAY
   - Triangle, Up, Right, Down, Square, R2, R1
   - This slows the entire game, with everything moving at about half the normal
     speed

PEDESTRIAN ATTACK YOU (cannot be turned off)
   - Down, Up, Up, Up, X, R2, R1, L2, L2
   - Any and all pedestrians will come after you and try to kill you

PEDESTRIAN RIOT (cannot be turned off)
   - Down, Left, Up, Left, X, R2, R1, L2, L1
   - Pedestrians will riot and kill each other

PEDESTRIANS HAVE WEAPONS
   - R2, R1, X, Triangle, X, Triangle, Up, Down
   - All pedestrians will receive weapons

RAISE WANTED LEVEL
   - R1, R1, Circle, R2, Left, Right, Left, Right, Left, Right
   - This will raise your wanted level by two stars every time it is entered

LOWER WANTED LEVEL
   - R1, R1, Circle, R2, Up, Down, Up, Down, Up, Down
   - This will remove all stars from your wanted level

FOGGY WEATHER
   - R2, X, L1, L1, L2, L2, L2, X

BECOME MORNING
   - R2, X, L1, L1, L2, L2, L2, Square

BECOME NIGHT
   - R2, X, L1, L1, L2, L2, L2, Triangle

BECOME NOON
   - R2, X, L1, L1, L2, L2, L2, Down

OVERCAST WEATHER
   - R2, X, L1, L1, L2, L2, L2, Square

STORMY WEATHER
   - R2, X, L1, L1, L2, L2, L2, Circle

SPAWN A RHINO
   - Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle,
     Triangle

SPAWN A STRETCH
   - R2, Up, L2, Left, Left, R1, L1, Circle, Right

SPAWN A BLOODRING BANGER
   - Down, R1, Circle, L2, L2, X, R1, L1, Left, Left

SPAWN A CADDY
   - Circle, L1, Up, R1, L2, X, R1, L1, Circle, X

SPAWN A HOTRING RACER #1
   - R1, circle, R2, Right, L1, L2, X, X, Square, R1
   - Other than looks, both Hotring Racers perform the same

SPAWN A HOTRING RACER #2
   - R2, L1, Circle, Right, L1, R1, Right, Up, Circle, R2
   - Other than looks, both Hotring Racers perform the same

SPAWN A RANCHER
   - Up, Right, Right, L1, Right, Up, Square, L2

SPAWN A JETPACK
   - L1, L2, R1, R2, Up, Down, Left, Right, L1, L2, R1, R2, Up, Down, Left,
     Right
   - The jetpack is automatically attached to your back

SPAWN A ROMERO
   - Down, R2, Down, R1, L2, Left, R1, L1, Left, Right

SPAWN A TRASHMASTER
   - Circle, R1, Circle, R1, Left, Left, R1, L1, Circle, Right

SPAWN A MONSTER
   - Right, Up, R1, R1, R1, Down, Triangle, Triangle, X, Circle, L1, L1

SPAWN A STUNTPLANE
   - Circle, Up, L1, L2, Down, R1, L1, L1, Left, Left, X, Triangle

SPAWN A QUAD
   - Left, Left, Down, Down, Up, Up, Square, Circle, Triangle, R1, R2

SPAWN A HYDRA
   - Triangle, Triangle, Square, Circle, X, L1, L1, Down, Up

SPAWN A VORTEX
   - Triangle, Triangle, Square, Circle, X, L1, L2, Down, Down

SPAWN A DOZER
   - R2, L1, L1, Right, Right, Up, Up, X, L1, Left

CJ PHONE HOME
   - Triangle, Square, Circle, Circle, Square, Circle, Circle, L1, L2, L2, R1,
     R2
   - This code enables CJ to perform a really high bunny hop on any BMX-type
     bike. Combine this with the Super Bike Jump glitch to gain even more height

MUSCLE MAN
   - Triangle, Up, Up, Left, Right, Square, Circle, Left
   - You will get maximum muscle immediately and also no fat whatsoever

SCRAWNY
   - Triangle, Up, Up, Left, Right, Square, Circle, Right
   - Muscle will go to 0% with this code

FATTY
   - Triangle, Up, Up, Left, Right, Square, Circle, Down
   - Gain 100% fat instantly

JUMPER
   - Left, Right, L1, L2, R1, R2, R2, Up, Down, Right, L1
   - Automatically puts a parachute in your inventory

CJ GOT HOPS
   - Up, Up, Triangle, Triangle, Up, Up, Left, Right, Square, R2, R2
   - This code allows CJ to jump a lot higher than normal

BEACH PARTY
   - Up, Up, Down, Down, Square, Circle, L1, R1, Triangle, Down
   - CJ is dressed in shorts and flip-flops. All pedestrians are wearing beach
     clothes and some are laying on towels on the sidewalk. Also a lot more
     BF Injections driving around

VEHICLE OF DEATH
   - L1, L2, L2, Up, Down, Down, Up, R1, R2, R2
   - Whatever vehicle you're currently driving becomes invincible and blows up
     any vehicle that it touches. You can only blow up any 4 wheel vehicles or
     flying ones. Anything can be driven as the Vehicle of Death though. Also,
     if you mod the car that you're driving, it will be prone to damage and
     destruction again, but still retains the original blow up any vehicle it
     touches aspect. Simply get out of the car and go back inside to make it
     invincible again.

SPAWNING SPORTS CARS
   - Up, L1, R1, Up, Right, Up, X, L2, X, L1
   - Pretty much every car you see on the road and parked will be a sports car.
     Some of the rarer ones, like the Phoenix, Euros and Hotknife, also can be
     seen.

FULL WEAPON AIMING
   - Up, Up, Square, L2, Right, X, R1, Down, R2, Circle
   - You now have full weapon aiming while driving, like your homies do during
     missions and drive-bys. If you enter the vehicle with either the Sniper
     Rifle, two types of RPGs, or Camera, then the controls will be a bit screwy
     when you leave the vehicle and you also won't be able to switch weapons.
     You can easily fix it by aiming with that weapon, which will nullify the
     effect.

INFINITE LUNG CAPACITY
   - Down, Left, L1, Down, Down, R2, Down, L2, Down

MEGA PUNCH
   - Up, Left, X, Triangle, R1, Circle, Circle, Circle, L2
   - Any person you punch will be sent flying a good amount. Be aware that the
     pedestrians and gang members also have this ability, so you could be sent
     flying.

GANGS CONTROL THE STREETS
   - L2, Up, R1, R1, Left, R1, R1, R2, Right, Down
   - All citizens and cops will be replaced by any gang member in the game,
     meaning there will be Mafia and the like in Los Santos. They will shoot
     each other when they notice the other.

GANGS EVERYWHERE
   - Left, Right, Right, Right, Left, X, Down, Up, Square, Right
   - Similar to the previous cheat, except pedestrians are replaced by gang
     members. There are still cops, paramedics and the like.

REDUCED TRAFFIC
   - X, Down, Up, R2, Down, Triangle, L1, Triangle, Left
   - No peds walk the street and there are almost no cars cruising the roads.
     Parked cars will still spawn regardless.

FLYING CARS
   - Square, Down, L2, Up, L1, Circle, Up, X, Left
   - Cars will start flying after enough speed on a straightaway and they
     handle just like the planes in the game.

ORANGE SKY
   - Left, Left, L2, R1, Right, Square, Square, L1, L2, X
   - The sky becomes orange and the clock is locked at 21:00

SANDSTORM
   - Up, Down, L1, L1, L2, L2, L1, L2, R1, R2

FUNHOUSE THEME
   - Triangle, Triangle, L1, Square, Square, Circle, Square, Down, Circle
   - All of the pedestrians become food service workers and clowns, plus all
     vehicles become BF Injections, Hotknifes, Hotdogs and the similar. Cops and
     the like still appear as normal. CJ also gets a goofy outfit.

ALL COUNTRY VEHICLES
   - L1, L1, R1, R1, L2, L1, R2, Down, Left
   - All of the vehicles that drive on the road are now ones you can find in
     the country, like the Walton and such.

CARS FLOAT AWAY WHEN HIT
   - Square, R2, Down, Down, Left, Down, Left, Left, L2, X
   - Tap any car with your own and that vehicle will start floating away. The
     vehicles will continue to float forever.

ADRENALINE MODE
   - X, X, Square, R1, L1, X, Down, Left, X
   - The game will slow down to a snail's pace just as if you had just picked
     up an adrenaline pill. It's amusing to hear the audial phrases in this
     mode.

RECRUIT ANYONE
   - Down, Square, Up, R2, R2, Up, Right, Right, Up
   - You can now recruit anyone to be in your gang. Whichever pedestrians you
     recruit, they will be given the 9mm. Combine this with the Pedestrians Have
     Weapons code to recruit ones with grenade launchers and M4s!

NINJA THEME
   - X, X, Down, R2, L2, Circle, R1, Circle, Square
   - All pedestrians become Asian men and are equipped with katanas. CJ also has
     a katana equipped into his melee weapon slot. All traffic becomes black
     FCRs, BF-400s and PCJs, with the exception of emergency vehicles and gang
     cars (which are also black in color).

NEVER WANTED
   - Circle, Right, Circle, Right, Left, Square, Triangle, Up
   - This code makes it so your wanted level will never increase, although it
     doesn't remove any that are currently there.

SIX STAR WANTED LEVEL
   - Circle, Right, Circle, Right, Left, Square, X, Down

SLUT MAGNET
   - Square, Right, Square, Square, L2, X, Triangle, X, Triangle
   - All pedestrians are prostitutes with sex toys in their hands. You are also
     dressed in the gimp suit

NEVER GET HUNGRY
   - Square, L2, R1, Triangle, Up, Square, L2, Up, X

ALWAYS MIDNIGHT
   - Square, L1, R1, Right, X, Up, L1, Left, Left

RECRUIT ANYONE (ROCKETS)
   - R2, R2, R2, X, L2, L1, R2, L1, Down, X
   - This is the same as the other recruiting code, except that all pedestrians
     will receive a grenade launcher instead of the 9mm.

INFINITE HEALTH
   - Down, X, Right, Left, Right, R1, Right, Down, Up, Triangle
   - You can still be hurt by explosions, falling, getting run over and
     drowning. Anything else does not effect you.

PROSTITUTES PAY YOU
   - Right, L2, L2, Down, L2, Up, Up, L2, R2
   - The title is self-explanatory. Of course, you get this as a reward for
     finishing the Pimping missions.

ELVIS IS ALIVE
   - L1, Circle, Triangle, L1, L1, Square, L2, Up, Down, Left
   - All pedestrians become Elvis.

ALL TAXIS HAVE NITROS
   - Up, Left, Left, Down, Circle, Square, L1, L1, L2, R1, R2
   - This code becomes useless once you finish the Taxi vehicle mission.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|             XXIV. SECRETS/EASTER EGGS (T100)          |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


 .================.
(  FAMILIAR FACES  )
 '================'
There are quite a few familiar faces in San Andreas from previous GTA games.

- In "Wu Zi Mu," you can see the GTA III guy sitting on a car in the background
  in the beginning cinema.
- Catalina is the same wench that you see in GTA III.
- In Zero's RC Shop, you can see action figures of characters from Vice City and
  Manhunt, both Rockstar games.
- Paul and Maccer are both seen in Vice City.


 .===================.
(  A TASTE OF THINGS  )
 '==================='
At the end of "Reuniting the Families," you will crash through a billboard.
Before you create a hole in it, it reads "A Taste of Things to Come." However,
after you crash through it, it reads "A Taste of Come."


 .================================.
(  ROCKSTAR SLAMS THE COMPETITION  )
 '================================'
During the mission "Madd Dogg's Rhymes," you should pass a bar and a guard
sitting on a couch playing a game. If you listen closely, you can hear the name
Tanner, which was the main character in the game Driv3r. Driv3r made a little
fun at Vice City and Rockstar gets back.

To get to the billboard that makes fun of True Crime, get on the train tracks
and head towards Unity Station. Just before you enter the tunnel is a billboard.
It reads "Get rid of old rubbish, fast! True Grime: Street Cleaners." True
Crime's gameplay was similar to the GTA style, with its open endedness and all.


 .================.
(  NO EASTER EGGS  )
 '================'
You'll need a helicopter or jetpack for this one. Find the Gant Bridge in the
northwest corner of the map and go to the southern archway. At the very top is a
sign east side that reads "There are no Easter Eggs up here. Go away."


 .==============.
(  BRIDGE FACTS  )
 '=============='
Get onto the Gant Bridge and head south. Take the left down the walkway just
before the first road that turns left. Head down the steps and you should see a
large, white sign off to the right just before the ground level with the diner.
On that sign is the facts.

Length - 150.7 m
Height - 60.3m above sea level 
16000 polygons inc. LODs 
600m draw distance 
11 textures 
Takes up a staggering 1.27mb of disc space


 .=======================.
(  ACTUAL PIECE OF CABLE  )
 '======================='
Get onto the Gant Bridge and head south. Take the left down the walkway just
before the first road that turns left. Head all the way down the steps and you
should see a large, red cable off to the left on ground level just before the
diner. Below it, in small, writing are the following:

- Oooooh amazing
- That's mind blowing
- Actually, no, it's simple physics and not really that impressive


 .====================.
(  R.I.P. COMPETITION  ) (submitted by glenJammin)
 '===================='
Throughout San Andreas, there are some cemetaries with some unique tombstones.
On them is a message that says "1997-2004 Our Competition."




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                   XXV. GLITCHES (U100)                |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


                                /===============\
                               (  GOOD GLITCHES  )
                                \===============/

 _________________________
/EASIER VIGILANTE MISSIONS\ (submitted by Caoso13)
------------------------------------
During vigilante missions run into a fast food place. Watch the radar and wait
till the red dot moves. Go back outside and get back to your vehicle and wait.
Soon it will say that the criminals are wasted. Repeat this until you complete
the mission to level 12.
------------------------------------

 _________________
/INFINITE SMG AMMO\ (submitted by chigro)
------------------------------------
First, you need to equip your SMG, then go into the ammu-nation gun range. Don't
shoot though, then press triangle to get out and you should have more ammo for
your SMG. Repeat the process and after that, you won't have any numbers
indicating the amount of ammo you have, so you'll have infinite SMG ammo. This
can be done for all weapons except for the Heavy Artillery slot.
------------------------------------

 _________________________
/EASIER AMBULANCE MISSIONS\ (submitted by Peter G.)
------------------------------------
I have find out an interesting glitch in GTA San Andreas, when you are doing the
Ambulance missions. To save time, there is a cool glitch where you fill the
ambulance with people ready to go back to the Hospital. Find a police 
officer and commit a small crime to get 1 star after. You make sure the police
officer is on the side of the passenger and the police person will pull him out
and the other people will flee in terror and the game thinks you have taken them
to the hospital. This can save time by not having to go back to the hospital for
each patient.
------------------------------------


                                /==============\
                               (  BAD GLITCHES  )
                                \==============/

 ___________
/BURGER SHOT\ (submitted by EuanMilneBCFC)
------------------------------------
In San Fierro, there is a Burger Shot next to the Kung Fu gym. Upon leaving the
Burger shot, you get the little cut-scene where CJ goes through the door.  When
the screen fades in, you see everything outside the Burger Shot - Cars, streets,
other buildings etc, but you're stuck inside the shell of Burger Shot with no
interior and no way of getting out short of blowing yourself up with satchel
bombs, grenades etc.
------------------------------------

 _______________________________
/BREAKING INTO CALIGULA'S GLITCH\ (submitted by aceofspades666)
------------------------------------
After the Breaking into Caligula's Bank mission, it is possible that your
saved game might get corrupted. If you save immediately after the mission, your
save will not be corrupted. However, after you complete the mission, Salvatore
calls to bitch at you (for obvious reasons.) If you answer this phone call, then
save, you cannot load from that slot anymore (unless you save over it, from a
time when you hadn’t yet completed the mission.) Every other slot will be
unaffected. Make sure you save after the mission and not directly after the
phone call. Once you do another mission or something, everything should be all
right.
------------------------------------

 ___________________________
/MADD DOGG'S PREMATURE DEATH\ (submitted by anahuacboys26)
------------------------------------
It appears that some DVDs have glitches during the Madd Dogg mission, where he
will jump very quickly off the ledge to his death before you can save him. The
above person wrote that Gamestop mentioned several discs with that glitch on
it.
------------------------------------

 ______________________
/HUNGRY, HUNGRY GARAGES\ (submitted by Jeff D.)
------------------------------------
It seems the garage next to your station has the tendency to eat a lot of your
cars, no matter how many you put in. It seems that the car on the left side is
the most affected one, although the car on the right side stays safe.
------------------------------------

 ____________________
/NEVERENDING BITCHING\ (submitted by kukuman)
------------------------------------
For Catalina's mission, "Local Liquor Store," if you drive the tanker into any
water, you'll get the cutscene where she will yell at you for failing the
mission. Unfortunately, it seems the cutscene won't go away and gets to the
point where you must reset your console.
------------------------------------

 __________
/GYM GLITCH\
------------------------------------
There is not a specific reason why this happens, but it is indeed real. When you
go into a gym without working out for a good while, you might get the message
that "You have worked out enough for today. Come back at a later time." You will
get that message no matter if you do the normal 12 hours saving trick.

Currently, there are numerous solutions to this problem, but none are guaranteed
to work. Some people suggest eating a lot, running, biking or swimming.
------------------------------------

 __________
/TAG GLITCH\ (submitted by Robert M.)
------------------------------------
If you run out of ammo while you're spraying a tag, it seems that you can't
finish it no matter what. This will prevent you from getting all of them and
from getting 100%. Always make sure you have enough spray left in the can to
finish a tag. Also, always make sure that you spray until you get the "ding"
sound for a tag.
------------------------------------




                                /================\
                               (  OTHER GLITCHES  )
                                \================/
 ________________
/I GET NO RESPECT\ (submitted by Aziz Strike 7777)
------------------------------------
When still in Los Santos and you really want to raise respect, there is one very
effective method, and can take as little as 2 hours to max out your respect and
be able to recruit 7 gang members. What you must do is quite simple, stock up on
the AK - 47 and make sure you have a good amount of bullets. After you have
enough bullets, go to the LSPD headquarters (Police station) and park a fast car
or bike outside. Head down to the jail cells, where one of them contains armor.
Take the armor, then scroll to get your AK-47. You will now get 2 stars for
taking out the weapon. Now, while in the cell, position yourself to around the
left side in the middle of the cell, and manually AIM your AK-47. Police will
come one after another, and position the gun to be able to get a head shot.

The Police AI for some reason stops and does not shoot at you for the most part,
so simply blow off their heads. The police will just keep coming and coming, so
continue one after another aiming and shooting their heads. Eventually with
persistence, you would have maxed out your respect! When you are happy with the
amount of respect you have earned, or you have been shot at one too many times,
sprint out the building, ignoring the shooting cops, and enter the vehichle that
you parked before hand. Quickly drive to the pay and spray that is near by to
lose the police, then save the game as a heavily respected CJ! You can either do
this all at once, or bit by bit, either way, it will only take an hour or two
to gain a good chunk or respect using this handy method.
------------------------------------

 ________________
/DUAL CELL PHONES\ (submitted by baskitmonki)
------------------------------------
When you are dualing two weapons and the phone rings, you will have two cell
phones.
------------------------------------

 ______________________
/THE EDGE OF THE WORLD?\ (submitted by timbrownz)
------------------------------------
I was swimming in the river in the Badlands, trying to get on a boat that was
beached.  I fell off the side, inside the cliff (like being stuck in a wall).
In there, there was more water to swim around in, but no way back to the real
world.  When I swam away from the riverbank for a while, the water stopped and
it went to a cutscreen of CJ falling and yelling, "Oh, shit!"  I think I fell
off the edge of the world.  It loaded and I was put back into the game in South
San Fierro.  Something different.
------------------------------------

 ____________
/TRACTOR JETS\ (submitted by shadow24)
------------------------------------
If you hook up a tractor to a hot dog van and hold left or right while pressing
the gas, both vehicles will be slung forward like 200 mph. It's fairly fun to do
and works with pretty much any large vehicle, but the hot dog van is the best.
It's hard to describe... I think I did it in Red County/Blueberry's beach area
but I'm not sure. Tractors spawn there and there is also a stationary hotdog
van parked there (I think). It might be another beach though.
------------------------------------

 _____________________
/MORE GANG TERRITORIES\
------------------------------------
Normally, there are around 54 territories for you to take over, but there seems
to be a glitch that allows you to open up even more territories. Get into a
plane or boat and head to any of the corners of the entire map. Fly in the
direction of that corner (southeast corner - go southeast, etc.) for at least 20
minutes real-time. Hopefully, more territories will be unlocked as you continue
flying. Each unlocked territory only consists of one wave of gang members, but
the hard part is getting any gang members to appear. Keep moving the camera back
and forth and hope some appear. Good luck and conquer all of SF and LV!
------------------------------------

 _________
/TRAIN MAP\ (submitted by Dannyireland)
------------------------------------
I just wanted to say that if you steal a train when you have only Los Santos
opened at the start you can still travel around the whole state. There may be
barriers to stop you doing this just like there are on the roads connecting each
county, but if you are going fast enough you will go through them.

The way I do this is go to any one of the two Los Santos stations and wait
for a train that is going in the clockwise way around the state and steal it by
getting in the front of the train. It has to be clockwise as it doesn't work the
other way. When you get in it reverse as far back as the northern end of the
tunnel that you pass through when you leave Los Santos going north.If you don't
go back this far, you are not going to be fast enough.

When you get here, stop. Take off again going forward. Keep the X button
pressed at all times in order to keep going faster. Don't worry about derailing
at the sharp right hand corner as it won't here when going forward. By the time
you approach the barriers the train should be going incredibly fast. The
controller will vibrate as a sign that it is going very fast. It will slow down
slightly as you pass through the barriers.

You are now in the San Fierro area. The 4 stars will still appear but as long
as you keep going and don't leave the train, you cannot be harmed. As always,
slow down at any bad corners in the track. This is a great way to explore the
rest of the map from the start of the game. The R3 mission doesn't work at this
stage. As of yet I have found no way of getting back into Los Santos safely as
the track is not straight enough to get enough speed without derailing. I either
reset, reload or get out of the train to attempt to get back without being
caught by the police, which is next to impossible.
------------------------------------

 _______________
/SUPER BUNNY HOP\
------------------------------------
You need a BMX-type bike and an Uzi weapon. Hold down L1 as you were doing a
normal bunny hop, but don't release it just yet. Just as you release L1, quickly
press Circle as if you were going to fire the Uzi, but don't actually fire.
If you did it right, you should do a Bunny Hop that makes you jump quite higher
than normal. It may take a few tries, but you'll eventually get it.
------------------------------------

 _______________________
/PAY N' SPRAY CAMOUFLAGE\ (submitted by Jason Morg)
------------------------------------
I'm not sure how obvious this is, but I figured I'd tell you anyway.  If you go
to a pay n spray and get out of your car while its in the garage, the police
can't see you.  This means that you can shoot whoever you want, blow things up,
and get 6 stars but the police still can't see you.  Once you leave the garage,
the police can see you again, but if you go back in, you turn invisible to them
again.  It's a quick way to build up skills in a weapon that's not very useful,
like the silenced pistol.  In order to get rid of the stars once you've gotten
them, just get in your car, back out of the garage, then go right back in before
you get blown up.
------------------------------------

 _________
/BIKE WARP\ (submitted by sleepyturtle)
------------------------------------
In Los Santos and Las Venturas, if you angle a motorcycle (I've tried the
Wayfarer, Police and NRG 500 so far) with BOTH tires blown out against a Shamal
(Lear Jet), you will teleport out of the airport.
 
It goes like this: Drive up to the front right side of the Shamal (the side
with the door to the inside the plane) and put the front tire where the wing
meets the body of the plane. Spin out until CJ wants to get off the bike on the
left (or towards the body of the plane). If it is angled properly (about 45
degrees) , you will teleport to the freeway in those 2 places. In San Fierro or
Verdant Meadows you will only teleport about 20 feet in front of the plane.
 
This glitch will work on the left as well but make sure CJ gets off the bike on
the right instead.
------------------------------------

 ______________________
/STAR FREE CRIME SPREES\ (submitted by gtasecrets)
------------------------------------
I found a way to commit as many crimes as you want without getting any police
stars.  Its during the mission, "Are You Going to San Fierro?" (the one where
you help The Truth burn his weed farm). After you burn down The Truth's weed
farm and blow up the helicopter you are asked to get in the Mothership. This is
when you can commit any crimes you want without alerting the police. Make sure
you get into the Mothership because if you walk too far, a cop will arrest The
Truth. All you have to do is get in the Mothership and get back out to enable
you to go anywhere without getting The Truth arrested. You can still drive the
Mothership if you want. Just don't fail the mission or else you wont be able to
commit crimes without getting stars. Now, load up on the guns and ammo and have
some fun. Especially during the first couple minutes when you are high from
burning the weed farm. The downside is the more crime you commit to lower your
criminal ranking goes. It goes down really slowly though. You can also enter
Las Venturas and Restricted Areas without getting any stars. At this point of
the game, Las Venturas is still closed.
------------------------------------

 _________________________
/STAR FREE CRIME SPREES II\ (submitted by Monkey Man)
------------------------------------
During the mission, "Reuniting the Families," you'll eventually have to fend off
a helicopter on the rooftop of the motel. Kill the 4 SWAT members on the
helicopter, but don't bring the actual thing down yet. Get off the roof and you
can explore the whole of San Andreas without getting any stars at all. You can
even go to Las Venturas and San Fierro, including the restricted areas, without
any fears.
------------------------------------




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|               XXVI. 100% CHECKLIST (V100)             |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


[ ] Storyline Missions                        [ ] Non-Storyline Missions
    [ ] Beginning Missions                        [ ] Zero's Missions
    [ ] Sweet's Missions (Part 1)                 [ ] Back to School
    [ ] Big Smoke's Missions                      [ ] Stealing Cars Missions
    [ ] Ryder's Missions                          [ ] Heist Missions
    [ ] OG Loc's Missions
    [ ] C.R.A.S.H. Missions
    [ ] Sweet's Missions (Part 2)
    [ ] Catalina's Missions (Part 1)
    [ ] The Truth Missions
    [ ] Catalina's Missions (Part 2)
    [ ] Syndicate Missions
    [ ] Woozie's Missions
    [ ] Mysterious Man's Missions
    [ ] Airport Missions
    [ ] Casino Missions
    [ ] Mansion Missions
    [ ] Sweet's Missions (Part 3)
    [ ] Riot Missions


[ ] Required Challenges                        [ ] Collection Items
    [ ] BMX Challenge                              [ ] 100 Gang Tags
    [ ] Chiliad Challenges                         [ ] 50 Snapshots
        [ ] Scotch Bonnet Yellow Route             [ ] 50 Horseshoes
        [ ] Birdseye Winder                        [ ] 50 Oysters
        [ ] Cobra Run
    [ ] Courier
        [ ] Los Santos                         [ ] Imports/Exports
        [ ] San Fierro                             [ ] List 1
        [ ] Las Venturas                           [ ] List 2
    [ ] NRG-500 Challenge                          [ ] List 3
    [ ] Ammu-Nation Challenge
    [ ] Valet Parking
    [ ] Trucking Missions


[ ] Quarry Missions                            [ ] Vehicle Missions
[ ] Race Tournaments                               [ ] Vigilante
    [ ] Los Santos Circuit                         [ ] Paramedic
    [ ] San Fierro Circuit                         [ ] Firefighter
    [ ] LVA Freight Depot Circuit                  [ ] Taxi
    [ ] LV Airport Checkpoints                     [ ] Pimping
[ ] Schools (MINIMUM OF BRONZE)                    [ ] Freight Train
    [ ] Driving School                         [ ] All properties bought
    [ ] Pilot School                           [ ] Gym leaders defeated
    [ ] Boat School                                [ ] Los Santos
    [ ] Bike School                                [ ] San Fierro
[ ] Stadium Events                                 [ ] Las Venturas
    [ ] 8-Track
    [ ] Blood Bowl
    [ ] Dirt Track
    [ ] Kickstart




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                  XXVII. UPDATES (W100)                |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


5/27/05....I changed the formatting in the guide, as well as added more cheats.

2/1/05.....Minor update with new glitches and codes added

1/13/05....New codes added and some mistakes corrected

1/6/05.....All sections finished; Guide now complete

12/31......Unique Jumps finished

12/27......Layout changes
           Finished Other Stuff section
           Finished Vehicles section
           A few more Unique Jumps added

12/21......Finished Vehicle Missions
           Added Gyms to Other Stuff section
           Added a few more Unique Jumps

12/20......More glitches
           Added 100% Checklist section
           Girlfriends and Quarry Missions complete
           Added cheat codes
           Numbered Tags, Oysters, Photo Ops, Horseshoes, Unique
           Jumps and added checklists for each

12/9.......Added Denise to Girlfriends and working on Katie (no
              e-mails about Katie please)
           Fixed a few errors in the Gang Tags

11/29......Revamped and finished Gang Tags

11/24......Added Oysters
           Added Stadium Events
           Added the Unique Jumps for the Desert

11/20......Finished San Fierro and Las Venturas Courier missions
           Moved the Heist missions to Non-Storyline
           Added Valet Parking
           Added Horseshoes
           Added Race Tournaments
           Added Trucking missions

11/17......More strategies and glitches added
           Finished Imports/Exports
           Added Ammu-Nation, NRG-500, BMX and Chiliad challenges
           Added Los Santos Courier
           Finally added Pilot School

11/14......Finished the Stealing Cars set of missions
           Started working on the Imports/Exports
           Finished and added Bike School

11/11......Finished the Photo Ops section
           Finished Boat School
           More glitches and alternate strategies added

11/7.......More alternate strategies
           More glitches added
           Finished revamping Basic Training

11/6.......Finally finished the storyline missions
           Added more alternative strategies for missions
           Still revamping Basic Training
           Added something new to my disclaimer
           Gave Girlfriends its own section

11/5.......Added a few alternate strategies to a few missions
           Corrected a few mistakes
           3 missions left for The Heist set and Las Venturas done
           Revamping the Basic Training section

11/4.......Added new Non-Storyline Missions section
           Airport set of missions complete (Casino is next)
           Moved Zero's missions to Non-Storyline
           Added the Driving School (Pilot School is next)

11/3.......Made ASCII art for the title of the game
           Created a new section called Glitches
           Added a new melee weapon in Weapons
           Finished storyline missions for San Fierro and the first
              2 for The Desert

11/2.......Completed the Weapons section
           Added search codes for easier browsing
           Finished some basic layout designs
           Got some more Gang Tags identified
           Added the layout for the Vehicles section
           Finished up to the mission "Snail Trail"

11/1.......In the midst of redoing the layout, so bear with me

10/27......Started FAQ




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|           XXVIII. FREQUENTLY ASKED QUESTIONS          |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Q) When was San Andreas released?
A) San Andreas was released on October 25-26, 2004. Some stores received it
   earlier than others.

Q) Is San Andreas a dual-layered DVD?
A) No, it is not a dual-layered DVD. Dual-layered DVDs has a gold sheen to them
   when you look on the bottom of the disc. Look at the bottom of Xenosaga, if
   you have it, and you'll notice this gold color. Single-layered DVDs are
   silver in color. You'll also notice that you can see the Playstation logo
   on the bottom of the San Andreas DVD. That's another instance of proof that
   it is single-layered.

Q) Why is your guide so empty?
A) San Andreas is one huge game and I'm playing it as I'm writing the guide.
   Sections will get filled as I write them up/do them.

Q) Help! I can't beat <insert mission>!
A) Try and try again. I always keep a save file from before attempting a
   mission, saving weapons and armor and stuff. I hear that Rockstar implemented
   a system where a mission will get easier if you keep dying (and not reloading
   the game again), but I haven't experienced it. You might figure out a
   different way to approach the mission. Experiment a little.

Q) Help! I need help on a mission you don't have listed!
A) If the mission is ahead of where I am, I will delete it. I try to avoid
   spoilers since I like to experience the story as I go. I apologize if I come
   off as rude, but I like to enjoy a game like everyone else.

Q) I tried swimming/getting to the new areas before I'm allowed, but I got
   4 stars when I got there. Why?
A) This is something Rock* implemented into this game. You automatically get
   4 stars if you try to access a new area before you're supposed to. They had
   to put this in since you can swim now.

Q) Why didn't you respond to my e-mail?
A) I get a lot of e-mails a day pertaining this game. If I feel it warrants an
   answer, I'll respond. If I feel it has been answered already, I'll probably
   end up deleting it and adding something like it to this section.

Q) Help! I can't find a <insert collection item>!
A) I'm sorry, but I can't help you find a specific item unless you know you
   missed it. If you're having trouble finding one with the description listed,
   then I'd be of help. If you're missing one and you don't know where it is,
   then I can't help you.

Q) Why did you say that I shouldn't save with cheats on!?!
A) Some cheat codes are irreversible, like the Pedestrians Riot one. If you
   save with it on, then you're stuck with it for the entirety of the game.
   The few codes that are permanent can make the game a lot more difficult.
   Also, there have been a couple of rumors that memory card data can get
   corrupted with codes/your game can get messed up, so avoid all of this by
   not cheating and saving.

Q) Help me! I saved with one of those cheat codes activated!
A) I only say to not save to avoid any problems. Although nothing serious has
   happened to anyone who have used cheats, it still might be possible. I only
   give a warning, but I can't control whatever you do, so feel free to do
   whatever you feel like doing.

Q) I have something to contribute to the guide that you don't have.
A) It's real iffy as to whether I'll add it to the guide or not. Depending on
   the importance of the item in question will determine if it's added. For
   example, an alternate way to beat the mission "Riot" will not be added, since
   that particular mission doesn't really need any extra strategies. Anything
   added to the guide is at my own discretion.

Q) Hah! I found something that is wrong with your guide! You suck!
A) First, don't act like an ass. You act like one to me and I'll act like one
   back. If you kindly point out something that I have incorrect, which will be
   true considering the size of the game and guide, then I'll correct it with
   credit given.

Q) Is Bigfoot/Loch Ness/Leatherface really in the game?
A) No and please don't e-mail me claiming you saw one of them. Please don't
   e-mail me about them at all. They are purely myths and I don't really
   want to concern myself with them.

Q) I've lost my spray can that Sweet gave me. Where can I find another one?
A) Go to your house in Ganton and go upstairs. There's a can in the bedroom.

Q) What happened to my territories I took over in Los Santos?
A) After you get to The Badlands, the Ballas take over your territory. You can't
   initiate gang wars until you return to Los Santos in the end of the game.
   That means any territories that you get before going to the Badlands will
   be lost.

Q) I've got Hitman level on my pistol/gun with ability for dualing. How do I get
   two weapons?
A) You should automatically get two weapons as soon as you hit Hitman. Make sure
   the weapon has dual wield ability first before e-mailing me with any problems
   with this. If you get Hitman on the Desert Eagle, you also have to get it on
   the Pistol. That means getting Hitman on one gun in a slot will not get you
   Hitman on another gun in that same slot. Also, make sure it says Hitman on
   your status.

Q) Help! I have taken over all of the territories, but it still says there's 1
   left to take over.
A) Most of the time, there is a gang territory up around the boat school in the
   northwest part of the map. If it's not there, check around San Fierro or Las
   Venturas to see if there are any there.

Q) How do you recruit gang members?
A) Target them with R1 and then press up on the directional pad. You may
   recruit up to 6-7 gang members depending on your respect. You can control
   them with the directional pad once they're part of your gang. Up makes them
   come to you, while Down makes them sit still.

Q) Help! Why won't any gang members follow me in Los Desperados?
A) Well, the answer is that they're participating in the riots. Try to find any
   that are not stuck in the riots. Those are usually just standing still and
   talking to one another.




            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                  XXIX. ACKNOWLEDGEMENTS               |===========
ŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       |ŻŻŻŻŻŻŻŻŻŻŻ
            O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


- CJayC for making the best gaming site known to man

- Rockstar and Rockstar North for creating the Grand Theft Auto series

- Brady Games for making one hell of a guide, even though they had a pre-gold
  version of the game

- Wet Eddie for correcting me on the time to finish City Slicking for
  Driving School

- Skitzle for telling me about the grenade trick for gang wars

- KnifeCutRight for Parked locations of Buffalo, Super GT, Banshee, Feltzer,
  Sentinel, and Tanker

- All of the people that have submitted the cheats to GameFAQs

- Roy P. for telling me about the ITB trick

- Shamface for correcting me on when Bike School is unlocked

- dragon5598 for correction on color of dildo

- Logander for saying 1st person helps a lot on two races

- Scott Brock. for correcting me on the "More Territories" glitch

- fireball for correcting a directional error for Photo #12

- ShadowIII for clarifying the Infinite Ammo glitch a bit

- John C.S. for a correction on the Easier Vigilante glitch

- Virak for saying the SWAT Tank can be used for Vigilante

- Noah B. for corrections of some spelling errors