The Warriors FAQ/Walkthrough
For Playstation 2
Copyright Viogamer 2008
Completed: 11/2/06
Last updated: 17/5/08
Version 1.23


Table of contents

a)	Introduction
b)	Version history
c)	About the game
d)	Controls
e)	Gameplay
f)	Warrior info
g)	Warchief commands
h)	The Hangout
i)	Tips
j)	Story mission walkthrough
 i)	New Blood
 ii)	Real Live Bunch
 iii)	Payback
 iv)	Blackout
 v)	Real Heavy Rep
 vi)	Writer's Block
 vii)	Adios Amigo
 viii)	Encore
 ix)	Payin' The Cost
 x)	Destroyed
 xi)	Boys In Blue
 xii)	Set Up
 xiii)	All-City
 xiv)	Desperate Dudes
 xv)	No Permits, No Parley
 xvi)	Home Run
 xvii)	Friendly Faces
 xviii)	Come Out To Play
k)	Flashback mission walkthrough
 i)	Roots
 ii)	The Best
 iii)	Heavy Muscle
 iv)	Scout's Honour
 v)	Sharp Dressed Man
l)	Bonus Objectives
 i)	Payback
 ii)	Blackout
 iii)	Real Heavy Rep
 iv)	Adios Amigo
 v)	Destroyed
 vi)	Boys In Blue
 vii)	Set Up
 viii)	All-City
 ix)	Desperate Dudes
 x)	No Permits, No Parley
 xi)	The Best
 xii)	Heavy Muscle
 xiii)	Scout's Honour
 xiv)	Sharp Dressed Man
 xv)	Coney Island
m)	Armies Of The Night mini game
n)	100% completion
o)	Contact info
p)	Questions and answers
q)	End of FAQ and credits


---------------
a) Introduction
---------------

This is my walkthrough for 'The Warriors.' Before we get to the FAQ 
here are a few things you should know:

This document is copyright Viogamer 2007. It should only be found on 
www.gamefaqs.com
www.gamespot.com
www.gamefly.com

If anyone finds it on another website please let me know immediately.
You can print out this FAQ as long as you are only going to read it 
for help with the game. Nothing else, like putting it in a magazine, 
etc. NO PLAGIARISM EITHER!!


------------------
b) Version history
------------------

Version 1.0: The first completed version of the FAQ. 11/2/06

Version 1.01: Updated the introduction section. 14/2/06

Version 1.02: Updated the questions and answers section as I received 
some questions. 7/3/06

Version 1.03: Corrected a mistake and removed a question and its 
answer from the questions and answers section. 1/6/06

Version 1.04: Added a new question and answer to the questions and 
answers section. 5/7/06

Version 1.05: Added another question and its answer to the questions 
and answers section, and updated the controls section. 5/10/06 

Version 1.06: Added another question and its answer to the questions 
and answers section. 6/10/06

Version 1.07: Changed the answer to the second last question in the 
questions and answers section, added a new question and its answer to 
the questions and answers section and updated the gameplay section. 
14/10/06

Version 1.08: Added another question and its answer to the questions 
and answers section. 29/10/06

Version 1.09: Updated the introduction and the following missions: 8, 
18 and Flashback mission A. 20/2/07

Version 1.19: Added a new question and its answer to the questions 
and answers section, and updated the following sections: about the 
game, controls, gameplay, characters, hangout, bonus objectives. I 
also added the tips section, added the player 1/2 Warrior bits for 
each mission and updated every mission, including Armies of the 
Night. What an update! 28/4/07

Version 1.20: Updated the controls section, added a new tip to the 
tips section and updated mission 15. 7/4/07

Version 1.21: Added more questions to the questions and answers 
section, and changed the answer to a question. 29/8/07

Version 1.22: Updated the introduction section. 29/10/07

Version 1.23: Updated the credits, updated the answer to a question, 
updated the Armies of the Night section and updated the gameplay 
section. 17/5/08


-----------------
c) About the game
-----------------

The game is a fighting game, and is about a gang called the Warriors, 
who need to get back to their turf on Coney Island after being 
wrongly accused of killing Cyrus, the leader of the Riffs (the 
largest gang in the city). A few months ago, the Warriors did a few 
other missions, such as protecting their turf and settling the score 
with rival gangs.
In the game, you can beat up gang members in almost any way 
imaginable; yes, you can smash people's heads off walls, hit them in 
the face with a brick and even break their necks. Almost anything you 
find can be used as a melee weapon.     


-----------
d) Controls
-----------

This is a list of the controls in the game. Some buttons are linked 
with other buttons to perform special functions. In the list, the 
button comes first and the functions are listed below the button.

Left analogue stick
-Move around

Right analogue stick
-Camera movement
-(+ R2 button) Select warchief commands

X button
-Heavy attack
-Attack when grabbed
-(+ Square button) Strong attack/throw melee weapon/power move
-(+ Circle button) Strong grab
-(+ L2 button) Charge

Square button
-Light attack
-(repeatedly) Struggle when grabbed/mounted
-Attack when mounted
-(+ X button) Strong attack/throw melee weapon/power move
-(+ L2 button) Cross body dive

Circle button
-Grab opponent
-Mount grabbed opponent
-Mount downed opponent
-Pick up downed opponent
-(repeatedly) Struggle when grabbed/mounted
-(Hold) Tackle
-(+ Left analogue stick) Throw grabbed opponent
-(+ X button) Strong grab
-(+ Triangle button) Spray attack

Triangle button
-Pick up item
-Drop item
-Jump
-Climb
-Action
-(+ Circle button) Spray attack 

L1 button
-Manual lock on
-Aim projectile weapon
-(+ R1 button) Enter rage mode (when rage meter is full)

L2 button
-Sprint
-Release grabbed opponent
-Disable auto-lock 
-(+ X button) Charge
-(+ Square button) Cross body dive

R1 button
-Block
-Look behind when running
-(repeatedly) Attempt grab reversal
-Turn around grabbed opponent
-(+ L1 button) Enter rage mode (when rage meter is full)

R2 button
-(+ Right analogue stick) Select warchief commands

L3 button
-Centre camera

R3 button
-Change camera distance

Up directional button
-View current objective(s)

Down directional button
-View bonus objective(s)

Right directional button
-Use flash

Left directional button
-Revive downed Warrior (Flash needed)

Select button
-View status

Start button
-Pause game


----------
e) Gameplay
-----------

There are a variety of other functions that you can perform in the 
game.

Mugging: To mug someone, grab them and press the triangle button. 
Then use the left analogue stick to find and hold vibration. You must 
fill your bar before the victim fills his/hers.

Lock picking: Some stores can be entered by picking the lock on the 
door. Press the triangle button when at the door, and three sets of 
tumblers will appear, which spin from big to small. Press the X 
button when the tumblers are in the red area. If all three tumblers 
are in the darker red area, the store alarm will NOT go off and you 
will get a bonus of 1000 points.

Stealing car radios: To steal a car radio, smash the window and press 
the triangle button. Then rotate the left analogue stick anti-
clockwise to unscrew and steal the radio. You get $15 for stealing a 
car radio.

Resisting arrest: If a cop tries to arrest you, use the left analogue 
stick to avoid vibration. You must fill your bar before the cop fills 
his.

Uncuffing: Sometimes the cops will arrest your Warriors. Walk over to 
an arrested Warrior and press the triangle button. Then alternatively 
press L1 and R1 to uncuff them. 

Cuffing: To handcuff someone, knock them down, mount them and press 
the R1 button. Then use the left analogue stick to find and hold 
vibration. You must fill your bar before the victim fills his/hers. 
You must have handcuffs to do this and they aren't available until 
you complete the Vigilante Justice bonus objective. 
THIS IS A STYLE MOVE.

Tagging: If you have spray in your inventory, walk up to a tag and 
press triangle to start spraying over it. Use the left analogue stick 
to move the circle through the yellow line. If you move completely 
off the line, you waste time and spray, and you may have to use 
another spray can. If you manage to spray over a tag without making a 
mistake, you get a bonus of 1000 points.

Combo attacks: The following button sequences are combo attacks - 
Square, square
Square, square, square
Square, X
X, square
X, X
Square, square, X

Extended power moves: When you've grabbed an opponent, press square + 
X and then X, X to do an extended power move. In rage mode, this will 
almost always kill an opponent.

Snap attacks: Push towards an enemy behind you or beside you using 
the left analogue stick, and hit square to do a snap attack.

Wall smashes: Drag a grabbed opponent towards a wall, push towards 
the wall using the left analogue stick and press circle to smash your 
opponent into it.
THIS IS A STYLE MOVE.

Running attacks: When running, press square or X to do a running 
attack.

Tandem moves: If one of your Warriors has grabbed an opponent and is 
holding them from behind, approach the opponent and press square or X 
to do a tandem move (headbutt, knee to the face, etc.) Your Warriors 
can also do tandem moves on enemies that you have grabbed.
THIS IS A STYLE MOVE.

Projectile weapon face/head smashes: If you have a one-handed 
projectile weapon (bottle, brick, etc.), approach an enemy and press 
square or X to smash it off their face/head.
THIS IS A STYLE MOVE.

Counterattacks: When you're about to be grabbed or tackled, hit 
square or X at exactly the right time to break the grab/tackle and 
attack them. You can also do this when blocking. When you duck while 
blocking, release R1 and quickly press square or X. If you've been 
knocked down, hit square or X as you get up to attack.
THIS IS A STYLE MOVE.

Stealth kills: When you're in the shadows, lock on to an enemy, move 
up behind them and press square or X to perform a stealth kill on 
them. Cleon, Swan, Snow, Ajax and Cochise can perform more violent 
stealth kills (slitting throats with knives, choking with a bat, 
etc.) whereas Rembrandt, Vermin, Fox and Cowboy perform the same 
stealth kill, which is hitting their target on the head with their 
elbow.
THIS IS A STYLE MOVE.

Special stabbing: If you are holding a knife, grab someone and press 
square or X to stab them in power move fashion.

Style moves: Performing style moves gives you a lot of points and 
gives your rage meter quite a boost. Some examples are throwing 
enemies into breakable objects, throwing enemies off rooftops, 
throwing a knife at an enemy and trying on an enemy's hat. There are 
a few style moves mentioned above, too.


---------------
f) Warrior info
---------------

Each of the nine Warriors has different strengths and weaknesses. 
This is how well they perform the skills in the game. If a strength 
has chevrons (<>) between it, it is one of the Warrior's best 
strengths. The four stats (strength, stamina, health and rage) are 
rated out of 10.


Cleon
-----
Tough and knowing when to retaliate, Cleon is the leader of the 
Warriors. He and Vermin used to be Destroyers, but they formed the 
Warriors when Virgil double-crossed them. 

Strengths: <Mugging>
           <Resisting arrest>
           Tagging
           Lock picking
Weaknesses: Stealing
            Uncuffing
Strength: 6/10
Stamina: 8/10
Health: 9/10
Rage: 8/10


Swan
----
Swan is second in command of the Warriors. He became a Warrior when 
he and Cowboy won a King Of The Hill challenge. With his help, the 
Warriors took over a hangout that the Destroyers were using as a 
flophouse. 

Strengths: <Resisting arrest>
           <Mugging>
           Stealing
Weaknesses: Tagging
            Uncuffing
            Lock picking
Strength: 6/10
Stamina: 8/10
Health: 7/10
Rage: 6/10


Rembrandt
---------
Practically a born writer, Rembrandt is the youngest of the Warriors. 
A little soft, but always ready, and gets his priorities right.

Strengths: <Tagging>
           <Uncuffing>
           <Lock picking>
           Stealing
Weaknesses: Resisting arrest
            Mugging
Strength: 3/10
Stamina: 6/10
Health: 3/10
Rage: 5/10


Snow
----
Snow is a heavy and disciplined soldier. When Destroyers stole his 
vest when he became a Warrior, he and Ajax got it off Lemmy, a chubby 
Destroyer. Player 2 controls him a lot in Story mode.

Strengths: <Mugging>
           <Resisting arrest>
           <Stealing>
           Uncuffing
           Lock picking
Weaknesses: Tagging
Strength: 5/10
Stamina: 6/10
Health: 7/10
Rage: 8/10


Ajax
----
A strong but cocky soldier who likes women, Ajax joined the Warriors 
with Snow. When his vest was stolen, he got it off a woman who was 
semi-naked at the time. The other Warriors think he has a one-track 
mind. He is my favourite Warrior.

Strengths: <Mugging>
           <Resisting arrest>
Weaknesses: Uncuffing
            Tagging
            Lock picking
            Stealing
Strength: 7/10
Stamina: 9/10
Health: 9/10
Rage: 10/10


Vermin
------
Pessimistic and impatient at times, but pretty heavy. Vermin is often 
looking for revenge. He formed the Warriors with Cleon when Virgil 
doubled-crossed them.

Strengths: <Stealing>
           Resisting arrest
           Mugging
Weaknesses: Uncuffing
            Tagging
            Lock picking
Strength: 3/10
Stamina: 5/10
Health: 6/10
Rage: 7/10


Fox
---
Doesn't have much muscle, but he's tougher than he looks. A good 
scout and street smart, Fox became a Warrior when he showed Ghost and 
his Savage Huns some action...

Strengths: <Uncuffing>
           Lock picking
           Tagging
           Stealing
Weaknesses: Resisting arrest
            Mugging
Strength: 3/10
Stamina: 7/10
Health: 3/10
Rage: 10/10


Cochise
-------
Brought up in Harlem and often looking for a good time, Cochise 
became a Warrior when he stole a hat from the head of Big Moe 
himself.

Strengths: <Mugging>
           Resisting arrest
           Lock Picking
           Uncuffing
           Stealing
Weaknesses: Tagging
Strength: 5/10
Stamina: 6/10
Health: 4/10
Rage: 9/10


Cowboy
------
Easily recognisable by the hat he always wears, Cowboy became a 
Warrior when he and Swan won a King Of The Hill challenge. 

Strengths: <Uncuffing>
           <Lock picking>
           Tagging
           Stealing
Weaknesses: Resisting arrest
            Mugging
Strength: 3/10
Stamina: 7/10
Health: 3/10
Rage: 9/10


--------------------
g) Warchief commands
--------------------

There are 6 commands you can issue to your Warriors, only when they 
are in range. This is what they all do:

Let's Go: Your Warriors will follow you. If you are away from them, 
they will come to you.

Wreck 'Em All: Your Warriors will attack enemies. Lock onto an enemy 
and your Warriors will attack him/her. If someone tries to call the 
cops or alert a gang, your Warriors will try to stop them. 

Watch My Back: Your Warriors will protect you.

Hold Up: Your Warriors will stay where they are.

Mayhem: Your Warriors will trash anything in sight. If you are in a 
store, they will trash it and steal the stuff.

Scatter: Your Warriors will split up and look for hiding places.


--------------
h) The Hangout
--------------

The hangout is where you go after completing a mission. There are 
many things to do at the hangout.

Go to the yellow marker to start the next mission.
Go to the purple marker to play a Flashback mission.
Go to the map to replay a completed mission.
Go to the pinball machine to access Rumble Mode.
Go to the gym area downstairs to workout. 
Go to the doors around the hangout to go outside to Coney Island.
Go to the TV to view the game stats. Use this to see if you've beaten 
a target score or completed a bonus objective in a mission.
Go to the arcade game machine to play 'Armies Of The Night' once 
you've completed all the missions.


-------
i) Tips
------- 

-When you're being chased by cops and gang members, try hopping 
fences and cutting corners. The police and other gangs aren't as good 
as hopping fences as the Warriors are. Also try running into shadows, 
where you won't be able to be seen. Lure cops and gang members away 
by throwing bottles and bricks. There are almost always bottles and 
bricks in shadows.

-If the police have been alerted, the blue ring around the radar 
won't fade out until the cops give up. Once it's completely faded, 
you are safe. The same goes for when enemy gangs have been alerted by 
their scouts. The orange ring around the radar will fade when the 
gang members give up looking for you.

-When you attack using weapons, your rage meter will fill up faster 
than normal. This also happens when you perform style moves. When in 
rage mode, you are invincible. Use this to your advantage.

-Try to keep your Warriors in range. If they aren't in range when you 
get arrested or taken out, they won't be able to come to your aid and 
the mission will end in failure. If you get taken out, you must have 
Flash in your inventory for your Warriors to revive you.

-Keep an eye on the grey grab stamina bar at your feet. When you grab 
or mount an opponent, it will deplete, so avoid grabbing enemies too 
much.

-You can perform stealth kills when you are not even in the shadows. 
To do this, enter the shadows, lock on to an enemy and walk out of 
the shadows behind them. As long as you are still locked on, you will 
be able to perform a stealth kill, but if you move to far away from 
the shadows, you will come out of stealth mode.

-Some weapons will break down into smaller, more deadly weapons. A 
good example is the bottle - smash it off an opponent's face and it 
will break in half, allowing you to use it like a knife for stabbing.

-Unarmed running attacks seem to do a lot of damage to cabinets in 
stores. Do an unarmed running attack on a cabinet (the ones with 
glass doors) and the glass will break immediately. Do the same attack 
to the money till and it will open immediately.

-Avoid getting set on fire. If you get set on fire, there is no way 
to put out the flames, so you'll just have to wait until the fire 
burns out.


----------------------------
j) Story mission walkthrough
----------------------------

There are eighteen story missions to get through. The first three 
teach you the game basics.


i) New Blood
------------

Player 1 Warrior: Rembrandt
Player 2 Warrior: Ash
Target score: 5000

This is the first mission in the game. Just walk into the two yellow 
markers for the first bit. You learn about basic combat at the next 
part. Cleon sends a bum named Rudy into the pen, who you need to beat 
up. Follow the instructions on the screen and eventually Rudy will 
have had enough. 

Cleon then sends four more bums into the pen. You learn about snap 
attacks, throwing opponents, weapons and rage mode at this stage. 
Again, follow the onscreen instructions to finish off the bums.

Now for the final part to pass your initiation: take on some 
Warriors. Three Warriors enter the pen. If you can handle the attack, 
you pass your initiation and you'll get your vest. 

Once in your vest, Cleon says you're a bit beaten up. Vermin decides 
to take you out to the streets to go see a Flash dealer to heal you. 
Once on the streets, you learn how to steal from stores, how to steal 
car radios and how to mug people. 

After that, follow Vermin over fences and through buildings, and 
you'll finally reach the dealer. Buy some Flash from him and use it 
to heal yourself. Flash costs $20 and Flash dealers are on the radar 
as lightning bolts. 


ii) Real Live Bunch
-------------------

Player 1 Warrior: Cleon
Player 2 Warrior: Vermin
Target score: 2000

Back at the hideout, Cleon and Vermin are pleased with your 
performance, but suddenly some Destroyers throw a Molotov cocktail 
through the window. The Destroyers are the Warriors' main enemy gang. 
Cleon wants to round up the gang and teach the Destroyers a lesson. 

Here you'll learn how to issue commands to your Warriors. Select 
'Let's Go' to make your Warriors follow you. Go through the alleys 
and you'll find Ajax. 

After that, continue through the alleys and you'll find Snow and 
Cowboy having trouble with some cops. They get handcuffed by them, 
but luckily the cops have to go somewhere else, giving you a chance 
to uncuff your Warriors. Uncuff them then head through the alleys to 
find Fox.

Unfortunately, the cops are looking for Fox, who is hiding nearby. 
Select 'Hold Up' to make your Warriors stay where they are. Distract 
the cops by going onto the nearby rooftop and throwing a bottle at 
the objective marker. The cops go to investigate the noise, allowing 
Fox to escape back to the group. He says that Swan and Cochise are 
nearby.

Go into the nearby store by picking the lock. Order your Warriors to 
wreck the place by selecting 'Mayhem.' Grab some stuff from the 
shelves, then pick the lock on the back door, and continue searching 
for Swan and Cochise. 

They are fighting some Destroyers and manage to take them out, but 
then more Destroyers arrive. Select 'Wreck 'Em All' to make your 
Warriors attack the Destroyers. Take out all the Destroyers by using 
everything you learned in the first mission. After that, Swan 
suggests they go back to check out their hangout. When they get 
there, they discover that a Destroyer tag has been sprayed on the 
wall. Cleon is annoyed and wants revenge.


iii) Payback
------------

Player 1 Warrior: Rembrandt
Player 2 Warrior: Vermin
Target score: 17000

Time to get the Destroyers back for tagging your hangout wall. In 
this mission, you learn about tagging. 

Go onto the roof and spray over the Destroyer tag. After snuffing out 
the tag, head to the streets. 

You'll find two Destroyers beside a tag. Beat them up and go to the 
tag. Wait, you have no spray. There's a spray dealer nearby who can 
sell you some for $5 (follow the spray can icon on the radar). Buy 
some and spray over two tags in the area. 

Now you need to hit the back alleys. Go into the alleys and spray 
over three more Destroyer tags. You shouldn't have too much trouble 
with the Destroyers as you enter the alleys. Just check your radar 
for the tags. 

After three tags have been snuffed out, go to the objective marker 
and you'll find some more tags in the area. Spray over three more of 
them. You will probably need more spray and money at this point. You 
can get money by stealing from stores and cars, and by mugging 
people. Watch out for cops, though. Find the dealer, buy some spray 
from him and continue tagging. Watch out for Destroyers guarding some 
tags. After tagging, go to the objective marker to continue the 
mission. 

Your Warriors tell you about a big burner on the wall of the 
Destroyers' hangout. Your job: snuff it out. There are Destroyer 
scouts guarding the area and you have to take them out. This is where 
you learn about stealth. Sneak up behind the first scout and kill him 
by performing a stealth kill. Take out the next scout, and then 
you'll learn about distracting scouts using noise. Pick up a bottle 
and throw it at the objective marker to distract the scout. Run to 
the shadows and take out the scout when he returns to his starting 
position. There is one more scout to kill. Throw a bottle towards the 
truck trailer and run to the shadows near to where the scout was 
standing. When he returns to where he was standing, kill him. Note 
that when you go enter shadows when no one sees you, the radar turns 
blue. Now go to the burner on the hangout wall. If you don't have any 
spray, take some from the box, and spray over the burner. There are 
three layers to make. When you're finished, watch the cutscene where 
Virgil, the leader of the Destroyers, finds out his burner was 
snuffed out. 

When the mission is over, you will be back at your hangout. 


iv) Blackout
------------

Player 1 Warrior: Vermin
Player 2 Warrior: Snow
Target score: 12000

While on your way to get some 'action', your train stops because of a 
blackout. Fortunately, you manage to get out.

Head up to the streets to see what's going on. It's a riot! Time to 
join in with making chaos. Cause destruction by smashing up stores, 
cars, public property, etc. You also need to steal $350 from stolen 
goods. There are plenty of stores to rob, so get in there and rob 
'em. Continue through the streets and you'll find a car with a radio 
in it. You need to steal three car radios. On the way to the red 
objective marker on the radar, you go through an alley. As you enter 
the alley, go right, past a brown container. There is a car here with 
a radio in it.

Continue through the city and some riot cops will arrive. Make your 
Warriors split up using the 'Scatter' command. One of the cop cars 
has a radio in it. Watch out for the cops. Fortunately, Vermin and 
Snow are both good at stealing car radios. Once all your objectives 
are complete, go to the park with your gang to get back to Coney. 

On the way, the lights come back on and Baseball Furies spot you. Run 
through the park and get to the subway, which is easy to do, as the 
subway is very close by. Now onto the next mission.


v) Real Heavy Rep
-----------------

Player 1 Warrior: Cleon
Player 2 Warrior: Fox
Target score: 7000

The Orphans lied about taking down the Warriors. Time for revenge. 
Let's see who the streets will believe. 

Go down the stairs to the streets, where you will encounter some 
Orphans. Just waste them. After that, go to the gate and a bum tells 
you that there are more Orphans at the clinic. Go up the stairs 
towards the clinic. You have to climb down to get to the objective 
marker. 

Here you find thirteen more Orphans, so waste them. (There is a fence 
nearby that you can break down. Behind this fence is some Flash and 
oooh... a machete!) Once the Orphans are dead, go to the objective 
marker at the clinic door.

An Orphan lieutenant, named Jesse, is kicked out of the clinic, and 
legs it when he spots you. Chase him onto the streets and he will 
reach some more Orphans. You need to interrogate Jesse, but waste the 
Orphans first as they will just make life difficult. Chase and grab 
Jesse, then interrogate him. Interrogating is the same as mugging, 
but you get information instead of money. He tells you where the 
Orphans' hangout is. (By the way, it is possible to catch Jesse 
before he reaches the streets. He climbs over a fence slowly, giving 
you a chance to grab him, as long as you perform a quick fence 
climb.) Go to the Orphan's hangout to continue. 

You find another group of Orphans on the way. Unless you want to 
fight them, simply bash through them and run to the hangout. 
At the hangout, you have yet another group of Orphans to deal with. 
There are plenty of smashable objects to throw the Orphans into, 
which can build up your rage faster. When the Orphans are history, a 
woman named Mercy tells you where to find the Orphans' leader, Sully 
- he is working on his car at a car body shop.

Go to the body shop (watch out for Orphans on the way), and when you 
find Sully, he runs for it and closes a gate behind him, preventing 
you from getting to him. Cleon spots Sully's car, which calls for a 
change of plans. Order your Warriors to trash the car while you hold 
off the Orphans that Sully sends out to stop you from wrecking his 
pride and joy. When Sully's car has been turned into Sully's wrecked 
car, laugh in his face and do the next mission.


vi) Writer's Block
------------------

Player 1 Warrior: Rembrandt, Snow
Player 2 Warrior: Ajax
Target score: 8000

Cleon wants you to finish the burner outside. There are three more 
layers to make for it, but you only have two cans of spray, so you'll 
have to get some money and buy some from the spray dealer, who is 
nearby. (If you replay this mission, you will not need to do this 
part again.) Rembrandt then spots an advertisement for a burner 
contest and talks the gang into going there. When the action resumes, 
go to the Soho courtyard where the contest is located. 

The contest is fun. It's a tagging contest, and you have to make a 
five-layer burner before the three other gangs do. The best way to 
win is to grab as many cans of fresh paint as you can before 
making/continuing your burner. The enemy gangs may attack you while 
you are tagging, so make your Warriors defend you at all costs. 
Fortunately, you're controlling Rembrandt, who is the best tagger in 
the gang.

When your burner is finished, you are announced the winner, but then 
the Hi-Hats, led by Chatterbox, double-cross you. All the exits are 
barred, except one, which is a lift. You are now controlling Snow. 
Press the lift switch and hold off the Hi-Hats until the lift 
arrives, which happens in 30 seconds. When the lift arrives, go to it 
to escape from the madness. 

You are now on the roof and you need to waste Chatterbox. You don't 
throw bricks at Chatterbox; you throw them at the pulley, which is 
holding up a platform above Chatterbox. Hit the pulley three times 
and the platform falls on top of Chatterbox, making him crash to the 
ground. The Hi-Hats spot you and make for the lift. 

Time to escape from the Hi-Hats by getting across the rooftops. You 
need to jump from rooftop to rooftop a lot. Make sure you're 
sprinting all the time, and jump when prompted. (You have infinite 
stamina.) There is a fence at one part that you need to smash 
through. At the end, you jump through a skylight and into 
Chatterbox's art gallery. 

Trash Chatterbox's gallery before backup arrives. Backup arrives in 3 
minutes so hurry. Grab a sledgehammer and smash up the sculptures and 
stuff. You can also spray over the paintings. Throwing the barrels of 
paint is fun. When the place is wrecked, you escape and when 
Chatterbox enters, it doesn't take him long to spot the mess. As you 
might expect, he wants revenge.


vii) Adios Amigo
----------------

Player 1 Warrior: Ajax
Player 2 Warrior: Cochise
Target score: 7000

You need to get a guy named Sanchez to pay up, but he's protected by 
a gang called the Hurricanes. 

Go towards the objective marker and on the way, you'll encounter a 
group of Hurricanes by a car. Get rid of them. (The Hurricanes in 
blue clothes have knives.) Make your way to the Stripes and Solids, 
but watch out for more groups of Hurricanes. 

Once at the Stripes and Solids, you have to contend with another 
group of Hurricanes. Just throw them into tables and chairs to build 
up your rage. Grab a pool cue when possible for extra damage. When 
the fight is over, Sanchez legs it out of the bar. Chase down that 
fool!

Chase Sanchez through the back alleys until he reaches a group of 
Hurricanes. Kill them all (pick up the Flash behind the container), 
then resume chasing Sanchez. He leads you to yet another group of 
Hurricanes. Waste them, then continue chasing Sanchez, who reaches a 
building. He knocks on the door, looking for someone called Diego, 
but there is no reply and he runs up to the roof. Now you have to 
deal with Diego, who is big. REAL big, and he's armed with a support 
beam.

Throw some bricks at Diego, but watch out when he runs at you, as 
that support beam can really hurt you. Simply order your Warriors to 
attack Diego and it should be easy, as long as you avoid Diego's 
attacks. There's some Flash on the stairs that you may need if your 
health gets low.

After a quarter of Diego's health is gone, Vargas, his brother, comes 
into the room to help him. Continue attacking Diego, but watch out 
for the stuff that Vargas throws at you from the balcony. 

After a while, two more Hurricanes come into the room and Vargas 
comes downstairs to help his brother. Now you have two big guys to 
deal with. Diego's health should almost be gone by now, so waste him. 
Now deal with Vargas in the same way as you dealt with his brother. 
Try charging into him to knock a fair bit of health off him. Don't 
worry too much about the other Hurricanes who throw stuff at you, but 
watch out for the stuff that Vargas throws at you from the broken 
down door. Once Vargas is finished, the Warriors get Sanchez to pay 
up, but afterwards he falls to his death.

Note: Make sure you pick up the Flash on the stairs before you fight 
Vargas because when Vargas comes, a chandelier falls on the Flash and 
destroys it. Also, you cannot grab Diego or Vargas.


viii) Encore
------------

Player 1 Warrior: Cleon
Player 2 Warrior: Ajax
Target score: 2000

Chatterbox and his Hi-Hats are back... and on your turf. Chatterbox 
sends his gang to take you out. 

What you need to do is take THEM out and avoid getting taken out. A 
lot of the Hi-Hats have knives. Watch out for the Hi-Hats who throw 
knives at you from behind crates. One group of Hi-Hats behind crates 
are near a 'hot steam' tank. Press the button on it to make hot steam 
blow out at them, which kills them. When the Hi-Hats are dead, 
Chatterbox goes inside.

You need to search for Chatterbox, but you have Hi-Hats to deal with 
first. Go into the shadows directly on the left and follow the 
shadows around the back of the room, killing the Hi-Hats using 
stealth kills. This way, you can avoid fighting them. After that, 
press the power button on the wall. Now go to the objective marker on 
the rollercoaster tracks. 

A rollercoaster car will appear. Press the X button continuously to 
outrun it, and you'll end up in another room with another group of 
Hi-Hats in it. Avoid the green smoke - it will blur your vision. Take 
out the Hi-Hats and climb up to the next room where you will find 
Chatterbox. Time to waste him.

But first, you need to deal with a few more of his Hi-Hats. Try to 
throw them into the path of the rollercoaster car to kill them in one 
go. Watch out for the Molotovs that Chatterbox throws at you. When 
the Hi-Hats are dead, throw stuff at Chatterbox until he comes down 
to fight. (You cannot grab him.) When his health bar is nearly empty, 
he'll get stunned; try stunning him when he's on the rollercoaster 
tracks! If not, he'll pop some Flash and you'll have to keep 
attacking him until he gets stunned again. He'll run out of Flash 
eventually, so you can just beat the crap out of him when this 
happens.


ix) Payin' The Cost
-------------------

Player 1 Warrior: Cleon
Player 2 Warrior: Swan
Target score: 1000

The Plumbing Store has been trashed, and Destroyers did it! You need 
to get the protection money from the other three stores. 

Go get the money from the Little Buddha, the Meat Market and Voodoo 
Motors. Don't damage the stores whatever you do - you're supposed to 
be protecting them. Once you've got the money, go back to the 
Plumbing Store to regroup with Snow. Some Destroyers arrive and torch 
a hotdog stand. 

Now you need to prevent the four stores from being destroyed by the 
Destroyers. Make sure you sprint to a store when it is being 
attacked. Try not to jump through the windows to attack quickly, as 
it will decrease the store's health. Also, try not to throw the 
Destroyers into smashable objects, as this will also decrease the 
store's health. When the attacks stop, head back to the Plumbing 
Store. A guy named Tony says that Destroyers trashed his store. He 
then shows you Ash's vest. Cleon and Swan go to Tony's store and find 
Ash dead. Then they realise that it's a trap. The Destroyers have you 
locked in the yard.

To open the gate, you need to smash the lock using a sledgehammer. 
Watch out for the Molotov cocktails that the Destroyers throw at you. 
If one hits a car, get away from it because the car will explode. If 
your health gets low, grab Flash hidden around the yard. After you've 
hit the lock a few times, the view changes. Once the lock is off the 
gate, you run for it.  


x) Destroyed
------------

Player 1 Warrior: Cleon
Player 2 Warrior: Vermin
Target score: 8000

This mission comes right after the previous one, so you are not back 
at the hangout until after this mission. The Warriors and Destroyers 
have gone to war. 

First you need to trash two East Coney stores. There are Destroyers 
outside the stores and trashing them attracts their attention, so 
they will rush in to attack. You can use Molotov cocktails inside the 
stores to take them out when they are grouped. 

Once the two stores are wrecked, go to the back alleys to ruin the 
Destroyer operations. The nearest one is pimping. Take out the pimp 
and his ho's. The pimp is quite tough, but your rage will build up, 
allowing you to finish him off faster. Now go through the alleys and 
you'll find a collection of stolen goods, guarded by Destroyers. The 
goods are easy to destroy. Take out the Destroyers, too. Finally, 
continue through the alleys to a gambling house, which is full of 
Destroyers. There are plenty of tables and chairs to throw them into, 
which is a good way to build up your rage. When the gambling house is 
clear, go to the objective marker. 

Now you need to kill the four Destroyer lieutenants. Two of them are 
on rooftops. The lieutenants are surprisingly easy to kill, even 
though there are other Destroyers guarding them. Keep an eye out for 
some Flash on an awning, near a lieutenant who is on a rooftop. 

After that, head to the Destroyers' hangout. There are lots of 
Destroyers to fight through, but it is easy because your Warriors are 
helping you. Fight along the metal walkway, through the barrage of 
Destroyers, pick the lock on the gate at the end and break down the 
door to enter the hangout. 

Once inside, there are more Destroyers to wreck. Try getting a pool 
cue when you can. When the Destroyers have been wasted, Vermin says 
that Virgil isn't around, but then Snow spots LC outside. 

This is an easy task. Follow LC to Virgil without getting made. 
Whenever you find some shadows, enter them and move to the end of 
them to make the camera look at LC so you can see if he's moving or 
not. Just stay in the shadows until LC moves again. 

When you find Virgil, he is armed with Molotov cocktails and the only 
way to hurt him at this point is to throw bottles and stuff at him, 
as he is on a balcony. Try to avoid his Molotovs. When he goes into 
another room, go in there with him and continue the fight. Now Virgil 
is on the same level as you, but if you try to attack him at close 
range, he'll knock you down and hide. There are more bottles in here 
so just throw them at him until he goes into another room. Follow him 
into there and now you can attack him at close range. Because of 
Virgil's Molotov cocktails, the ceiling is burning and crumbling, so 
watch out for burning bits of ceiling plaster. When Virgil's health 
is gone, watch Cleon finish him off by burning him alive. Woo! No 
more Virgil! All of Coney Island now belongs to the Warriors!


xi) Boys In Blue
----------------

Player 1 Warrior: Cochise
Player 2 Warrior: Vermin
Target score: 9000

Your mission is to find Snow and Fox, but you're stuck in a subway 
station, with cops fighting gangs up on the streets.

You need to throw a Turnbull AC into an oncoming train. Leave Vermin 
and Cowboy in the shadows and sneak into the shadows beside the 
Turnbulls. They will spot you for a split second, but then lose you. 
Wait for a train, grab a Turnbull and throw him into the train. The 
cops then open up the subway station, allowing you to escape.

Head to the gambling club (watch out for the cops) and the bouncer 
inside says that you need to give him some money if you want 
information. 

You need to bring $75 to the bouncer. Leave your Warriors in the 
shadows beside the building and go get some money. Watch out for the 
cops, though. When you have enough money, go back to the club and the 
bouncer says that the sewers are a way to get to where you need to 
go, but they're locked. 

Go to the objective marker, get some bolt cutters, then go to the 
sewers and open the gate. Go through the sewers, and on the way 
you'll find some bums who tell you that if you give them money, 
they'll come with you. You don't have to do this. Climb over the 
boxes and break through the door to get to the objective marker. 
(Watch out for the Turnbulls.) 

After hearing an unpleasant conversation between some Turnbulls, head 
to the Red devil. Here, you find Snow and Fox injured, and you get 
reinforcements before entering the bar. 

Now to take out the Turnbulls in the bar. This is fairly easy. Don't 
forget to take out the band (the Angry Cocks). When the bar is clear, 
the barman (who throws bottles at you during the fight) tells you 
where to find Birdie: the Turnbull lieutenant responsible for 
attacking Snow and Fox. 

Go to the objective marker to get to the refinery. You may need some 
Flash for the next part of the mission, so buy some from the Flash 
dealer. When you reach the refinery, climb down to get to the 
objective marker.

Now you've found Birdie, kill him. He's got a gun! Select 'Wreck 'Em 
All' to make your Warriors throw bricks at him. When he moves, you 
can hit him. Select 'Scatter' to make your Warriors hide so they 
don't get shot. Throw stuff at Birdie, and when he moves again, 
select 'Wreck 'Em All' again, but make sure you hide or you'll get 
shot. Keep repeating this process until Birdie goes to the back of 
the compound. There, he's a sitting duck. Throw one more projectile 
at him, and he falls down into the ditch below. Birdie has a 6-shot 
gun, so count the shots and hit him when he reloads. When he moves to 
the back of the compound, hit him quickly or he'll pop some Flash and 
go behind the scaffold again.


xii) Set Up
-----------

Player 1 Warrior: Cowboy
Player 2 Warrior: Cochise
Target score: 15000

If you can help the Saracens set up the Jones Street Boys and some 
dirty cops, you'll get on the Riffs' network.

You need to steal fifty items from stores to set up the Jones Street 
Boys, and steal five car radios to set up the cops. Exit the alley 
and go left to find the first car radio. Then clear out the Drug 
Store and Wine and Liquor. (Cops come whenever you start stealing 
from a store, so make sure you clean out the store and leg it.) Go 
all the way back to the other end of the street and right, into an 
alley. Go into the shadows and kill the JSB scout. Get the car radio 
and the owner will try to stop you. Kill him, take his machete, then 
go all the way down the alley and back onto the street. On the other 
side of the street is another alley. Hop the fence and go right, to a 
car park. Take the radio from the car here and go down to the 
circular bit of road where you'll find another car, but there's a JSB 
guarding it. There's also a nearby scout. Kill him with a running 
attack from your machete and kill the JSB by the car, then steal the 
radio. Now go right from the car and through the grassy alley. On 
your left are some stairs with a scout. Kill him then go up the 
stairs and on your right is another car. Kill the JSB at it and steal 
the radio.  You should have five car radios now, so all that's left 
are the stores. Go up the stairs beside the spray dealer, across the 
roof, down some more stairs and go left. You will reach a new street. 
Clean out HiFi Electronics, then Fine Jewels and finally The Family 
Jewels. You should now have fifty stolen items. Go back to the first 
street and plant the some loot in the boot of the cop car. Now go to 
the JSBs' hangout. 

When you get there, there are some JSBs on the balcony. Cowboy and 
Cochise distract them. Go into the hangout by jumping over to it. Now 
plant the loot in the hangout. There are four places to plant it. 
When it's all planted, a sleeping JSB wakes up and alerts the other 
JSBs, so it's best to kill him before the loot is planted. Finally, 
head back to the streets. If the JSBs were alerted, just try to run 
away from them, which should be easy. Now watch the cutscene where 
the JSBs and cops get framed.


xiii) All-City
--------------

Player 1 Warrior: Rembrandt
Player 2 Warrior: Snow
Target score: 15000

It's time to take the Warriors all-city. You need to bomb (no, not 
literally) some fresh trains up in the Pelham train yard.

Get some spray from the boxes until you have nine, then break through 
the fence thing and go to the objective marker. You spot a fresh 
train to bomb. Fox goes off to find more fresh trains. 

Go over to the train and spray a Warriors logo on it. You need to tag 
in three separate places to do this. Once you've done this, continue 
though the train yard and some Moonrunners will spot you. 

Fight through the pesky Moonrunners. They are armed with spray, and 
if you get sprayed in the face, your vision will be blurred. Go to 
the objective marker when they're dead. Go though the trains to get 
to the next part of the yard. When you come out, transit cops spot 
the mess you made of the train, so they call for backup.

Go inside the radio room by picking the lock on the door. Take out 
the transit cop dispatcher and destroy the radio. Fox reappears and 
says he's found four more fresh trains. 

Go find and bomb those four trains. Watch out for the cops and 
Moonrunners. If they chase you, just hide until they go away. There 
are plenty of spray cans in the train yard. Most of the Moonrunners 
have spray or Flash. Once all the trains have been bombed, go meet up 
with Fox on the roof of the mechanics bay. Fox says he's found two 
more fresh trains. Scopes, a friend of the Warriors, says that the 
radio you destroyed was a direct link to the police station, and 
there are now more cops in the train yard. 

Fox has rejoined you. Go into the mechanics bay below you, and bomb 
the train in there. Then bomb the train just across the yard. Watch 
out for the cops, though. Finally, go back to the subway to escape 
from the train yard. Watch out for the cops and Moonrunners on the 
way.


xiv) Desperate Dudes
--------------------

Player 1 Warrior: Swan
Player 2 Warrior: Snow
Target score: 7000

(The rest of the missions come straight after each other, so you 
won't go back to the hangout until the end of mission 18.)

You've reached the part of the game where Cyrus holds a meeting. He 
makes a great speech to the gangs, but suddenly, Luther, the leader 
of the Rogues, shoots him. Everyone starts running away, and Luther 
frames the Warriors for killing Cyrus. The Riffs believe him and 
Cleon gets killed. The rest of the Warriors manage to escape the 
madness, but some cops cause them to split up. Now it's just you 
(Swan) and Snow. Snow spots a Turnbull AC tag on a nearby wall. Yep. 
You're on Turnbull AC turf.

Go towards the objective marker to find Ajax having trouble with some 
Turnbulls. Kill all the Turnbulls before they kill Ajax. Watch out 
for the tall Turnbull who runs at you with a machete. Head to the 
objective marker when they're out of the picture. You overhear some 
Turnbulls talking about the meeting. They think the Warriors killed 
Cyrus, and they are planning to take them out. That means Turnbull 
scouts are on patrol.

Kill the scout in front of you, then go left around the fenced area, 
over the fence and left into the shadows in a derelict warehouse. 
Kill the scout and continue on. Kill the next scout, then hide in the 
shadows near a group of talking scouts. Lure them out (by throwing a 
bottle/brick) and run to the objective marker. You will find a 
Turnbull beside a gate. Go into the nearby shadows, lure him towards 
you and kill him stealthily. (Take his machete.) Open that gate and 
enter the warehouse. In there is a group of Turnbulls. Either fight 
them or kill them stealthily. Push the switch to open the door, and 
go to the objective marker. Ajax spots the Turnbulls' hangout. Snow 
says they've got no choice but to 'bop all the way home.'

There are still more scouts to get past. Jump down and kill the first 
two scouts, which is easy. Move on and kill the third and fourth 
scouts. Kill the fifth scout and run up the stairs, past the 
Turnbulls' hangout and through the door. You find Vermin fighting 
some Turnbulls. Get in there and kill them all. As you continue, you 
hide from a passing Turnbull bus. 

Keep a listen out for the Turnbull bus. If the Turnbulls on it spot 
you, they'll alert the scouts. If the bus is coming, the music will 
change. Right now, you need to get through the scrap yard. Kill the 
first and second scouts, and climb over the building. Kill the last 
scout, open the gate and head to the objective marker. You've found 
the rest of your Warriors, who are fighting Turnbulls. Kill all the 
Turnbulls and then go to the objective marker after the very short 
cutscene. You'll be pleased to know that there are no more scouts.

As you walk down an alley, the Turnbull bus spots you and chases you 
down the alley. Sprint to outrun the bus. Keep your finger on L2! 
(You have infinite stamina.) There are fences to climb over and 
charge through. Press triangle to climb and X to charge. To make sure 
you know what's coming, here is a list of what you need to do (in 
order): climb, charge, climb, climb, charge, charge, climb, climb, 
climb and finally climb down out of the alley. Make sure you perform 
quick fence climbs to make sure you don't get run over. You then hide 
behind a parked van and the Turnbull bus comes down the street. 
Vermin spots the train, but the only to get to it is to run to it 
with the Turnbulls on your tail. 

And that's what you need to do. Continuously press X to outrun the 
bus as it chases you to Gunhill Road Station. The Warriors just 
manage to get onto the train before the Turnbulls get them. Whew!   


xv) No Permits, No Parley
-------------------------

Player 1 Warrior: Swan
Player 2 Warrior: Snow
Target score: 9000

You're back in Tremont, and the Orphans aren't too happy. After a 
rough conversation with Sully and his Orphans, you need to head on 
over to the next station. 

Don't stay in the street for too long, as the Orphans throw things at 
you. Go to the objective marker. Sully comes back with 
reinforcements. Take out Sully and his Orphans, then go to the 
objective marker. Suddenly, some cops spot you, forcing the gang to 
split up. Some of the Warriors get arrested. 

It's just you and Snow. Find your Warriors and get them to the park 
gate. Cochise is nearby, arrested. Fox and Cowboy are down. Rembrandt 
is hiding, and Ajax is fighting some Electric Eliminators. Vermin is 
also arrested. To revive a downed Warrior, you need Flash. Look out 
for Flash around the level. Go into first alley on your right from 
the start and on your left is a Flash dealer. There is a store near 
the park that you can rob. There are cops everywhere. More often than 
not, you will have to lure cops away, either by throwing bottles or 
by acting as a decoy. Usually, the cops will be fighting other gangs, 
which is an advantage. Try to get the Warriors to the park one by 
one. Some Satan's Mothers are guarding Fox and they are hiding in 
some shadows. There are some Molotov cocktails on a nearby rooftop, 
so throw one at them to get them out. Once all the Warriors are at 
the park gate, go through the gate with Snow. Remember Mercy from 
mission 5? Well, on the way to the next station, the Warriors bring 
her with them.  

Note: Break open the boot of the police car beside Vermin and you'll 
find some keys that you can pick up. I have no idea what they do, but 
if anybody does know, please email me with the answer.


xvi) Home Run
-------------

Player 1 Warrior: Swan, Ajax
Player 2 Warrior: Snow, Cowboy
Target score: 2000

At the 96th Street Station, cops arrive, forcing the Warriors to 
split up, again. Fox gets hit by a train; and Rembrandt, Vermin and 
Cochise get a train to Union Square. As for Swan, Snow, Ajax and 
Cowboy, the Baseball Furies find them. 

You need to outrun the Furies. (You have infinite stamina.) Simply 
sprint along the street until you reach the alleys. Jump over the 
fences as you reach them, and then you need to jump from balcony to 
balcony. As you near the end of the alleys, the Furies catch up to 
you. If they get too close, just jump to hold them back. Make sure 
you jump fences quickly.

Once out of the alleys, Ajax thinks you lost them, but he's wrong. 
They're still coming! Sprint down the street away from the Furies. 
Try not to run into lamp posts or something, as this will slow you 
down. Just keep your finger on L2! After a while, Swan and Snow head 
off together. Cowboy, who is with Ajax, gets tired of running and 
gets knocked down by a Fury.

You're now controlling Ajax and you need to fight off the Furies. 
This is easy. Get their bats whenever possible to knock a bit of 
extra health off them. Once the Furies have been wasted, more arrive.

Back to controlling Swan. Run to the park and fight the rest of the 
Furies. Again, get a bat when you can. The Furies keep coming, so 
don't stop fighting. When the battle is finally over, you need to go 
to the next station, but first...

You need to take out the Baseball Furies' leader, Cobb. You can't 
miss Cobb - he's dressed in black and has a huge unbreakable bat. 
Wasting Cobb is fairly easy, as he takes a while to swing his bat. 
Just try to avoid his bat swings. There are other Furies in the 
Rotunda, but let your Warriors deal with them. Ignore the Furies on 
the roof of the Rotunda, who throw baseballs at you. You can't grab 
Cobb, by the way. On the way to the station, Ajax gets arrested in 
the park for sexually assaulting an undercover policewoman.


xvii) Friendly Faces
--------------------

Player 1 Warrior: Rembrandt, Swan
Player 2 Warrior: Vermin, Snow
Target score: 2000  

Meanwhile Rembrandt, Vermin and Cochise meet an all-girl gang called 
the Lizzies, who take them to their flat for some 'fun.'

Speak to the Lizzie on her own at the other end of the room and 
she'll ask you for a dance. While you're dancing, a nearby door 
opens. Go into the room to find some Flash. There's another Lizzie on 
her own. Speak to her and you get to kiss her. Another door will open 
while you're doing this. There is some Flash in the new room. Now 
throw a bottle, hit a Lizzie or something like that to move onto the 
next part of the mission. Starr, leader of the Lizzies, pulls out a 
gun and blames you for shooting Cyrus. 'The chicks are packed!'

You need to break down the main door to escape. Starr will shoot at 
you, so hide when the yellow target thing above your head flashes 
red. It is a 6-shot gun that she uses, so hide until the sixth shot 
has been fired, then damage the door. (You can throw bottles at her 
to put her off.) The other Lizzies aren't too much of a problem. Once 
the door has been broken down, you regroup with the other Warriors at 
Union Square. Mercy comes over to them and says that some nearby 
Punks are onto you. You take Mercy into the subway bathroom and hide 
inside a toilet cubicle. As you might expect, the Punks follow you 
into the bathroom.

You're now controlling Swan. When prompted, spring the ambush on the 
Punks by pressing triangle. Then start fighting them. Throw them into 
sinks and toilet cubicles to build up your rage. After a while, they 
start attacking Mercy, so keep the Punks away from her. When all the 
Punks are dead, go to the objective marker to head back out to the 
subway station.


xviii) Come Out To Play
-----------------------

Player 1 Warrior: Swan
Player 2 Warrior: Snow
Target score: 2000

Coney Island at last! And, oh my God, is that daylight? Yes, this is 
the only mission that is set during the day. As the Warriors walk 
through the streets, a hearse starts following them. Luther and his 
Rogues are in it. Then it speeds up. 

Continuously press the buttons that appear on the screen to outrun 
the hearse. Then the Rogues meet up with the Warriors on the beach. 
Luther says that he killed Cyrus for no reason. Swan challenges him 
to a one-on-one fight. Luther likes that idea.

Luther is easy to beat, so just kick his butt. His power move (where 
he jumps on top of you) is annoying and very hard to throw off. When 
he's defeated, he staggers to the top of a small hill and pulls out, 
yes, a gun. 

Hide behind the boat thing, which can't be destroyed by Luther's gun. 
He fires six shots before having to reload. Throw a bottle at him 
after the sixth shot before he hides behind the fence to reload. 
Bottles always spawn behind the boat thing, so just stay there. After 
a while, Luther sends out his Rogues. When Luther is almost dead, 
Swan takes out a knife, which you need to throw at Luther to finish 
him off. Before he hides to reload, throw the knife at him by 
pressing X and square at the same time. The Riffs then come onto the 
beach to finish the job. 

And that's all the story missions completed! Congrats! Watch the 
credits as they roll. During the credits, you can fight the Rogues. 


--------------------------------
k) Flashback mission walkthrough   
--------------------------------

There are five Flashback missions to complete. They show you how each 
Warrior joined the gang. 


i) Roots
--------

Player 1 Warrior: Cleon
Player 2 Warrior: Vermin
Target score: 9000

This is how Cleon formed the Warriors. Cleon and Vermin are 
Destroyers at this stage. After a talk with Virgil, you need to get a 
package from LC for a deal. 

Just jump down to save time. When you get to LC's place, he says that 
there are cops everywhere, and they're watching the deal.

You need to cause crime to break up the stakeout. There are lots of 
things for you to do to fill the crime meter. There are three cop 
cars to trash, and bums and workers to fight. (Fight with the bums to 
make them riot.) Use the Molotov cocktails to destroy the cop cars 
easily. Once your crime meter is full, go back and see LC. LC gives 
you the package for the deal with the Satan's Mothers. When the 
Satan's Mothers arrive, they aren't happy with what's in the bag. 
You've been double-crossed. Cleon and Vermin run into a warehouse. 
Now to find a way out.

There are scouts inside the warehouse and you have to get past them. 
Killing the first scout is easy (don't forget the Flash in the 
office), but you'll have to lure out the next two scouts. Pick the 
lock on the gate and go through the second warehouse. Ignore the 
scout on your left, and go right. Kill the scout and get the Flash in 
the office. Go up the stairs and wait for the scout on the catwalk to 
walk over to the gate. Go into the shadows when he does and kill him 
when you get the chance. Open the gate and go to the objective marker 
to exit the warehouse complex.

It's not over yet. You need to waste Tiny and Spider. They are both 
fairly easy to kill, so just wreck them. Just watch out for Tiny's 
club and Spider's knife. (Tiny cannot be grabbed.) When you've wasted 
one of them, the camera view changes, and the remaining enemy will be 
angry, so he'll attack more forcefully. After the fight, Cleon and 
Vermin go back to see Virgil. This is the part where Cleon decides to 
form the Warriors for revenge. 


ii) The Best
------------

Player 1 Warrior: Swan
Player 2 Warrior: Cowboy
Target score: 6000

This is how Swan and Cowboy joined the Warriors. To become a Warrior, 
you need to win a King of the Hill challenge. 

You need to go to the top of the hill and stay there for as long as 
possible. When anyone (except Cowboy) reaches the top of the hill, 
just throw them off. When you stay on the top of the hill for one 
second, you score a point. When you reach 100 points, you win. 

Now that you've got your vests, you need to wreck some stores. Go to 
the Plumbing Store and wreck it. Destroyers will try to stop you, but 
just kill them. Get yourself a sledge hammer and give them a good 
pounding! Then go wreck Voodoo Motors and the Destroyers who defend 
it. Now go to the Little Buddha and trash it. Watch out for the guys 
sitting down who attack you. Finally, go trash the Meat Market. You 
have to kill the Destroyers in it, too. Once it's trashed, wreck 
Stefano, the butcher. Now go see Cleon at the Plumbing Store. The 
Warriors now need a hangout. Cowboy knows of one that LC uses as a 
flophouse.

Now to waste these Destroyers. Killing them is easy, so just wreck 
them all. After that, go to the objective marker to see LC, who jumps 
off the roof and staggers off. The Warriors now have a hangout.


iii) Heavy Muscle
-----------------

Player 1 Warrior: Ajax
Player 2 Warrior: Snow
Target score: 7000

This is how Ajax and Snow joined the Warriors. You need to survive 
the fight pen to earn a vest. 

Warriors constantly enter the pen, so hold them off until Cleon tells 
them to stop. Fairly easy. Cleon gives Ajax and Snow their vests, and 
invites them to a party. Ajax says he needs to 'shake off some girls 
first.' At Rosie's stand, Ajax boasts about the fact that he's become 
a Warrior. Suddenly, he and Snow get knocked out by Lemmy and some 
Destroyers. When they wake up, they find that their vests have been 
stolen.

Time to find your vests. Go towards the objective marker and some 
Destroyers spot you on the way. Kill them and go to the objective 
marker. 

You spot Beansie inside a coffee shop. You need to interrogate him. 
Take out the Destroyers and interrogate him to find out where your 
vests are. Make sure you don't kill Beansie. Now go to Shantytown to 
look for Lemmy. 

You have more Destroyers to contend with. Beat them up and continue 
through the alleys. There are quite a few groups of Destroyers around 
the alleys, so just bop through them all. 

Once you've found Lemmy, interrogate him and then take him out. Snow 
now has his vest back. Lemmy said that LC has your vest.

Now to get your vest back. Go to the store, where Ajax asks the owner 
if he and Snow could cut through the store to LC's place. The owner 
says no. Start wrecking the store to make him change his mind. But he 
doesn't change his mind; he starts attacking you. Kill him, take the 
keys and go to the door. (Take his bat, too - it's unbreakable!) 

Now to take out LC. Taking him out is very easy, so just use your own 
tactics. Watch out for his knife, though. Then LC's girl comes into 
the room, wearing Ajax's vest. Ajax goes into another room with her. 
Hmmm... Once outside, with Ajax in his vest again, Ajax and Snow spot 
a large group Destroyers down the street. And they wouldn't have seen 
them if Ajax's new girlfriend hadn't shouted to him from the bedroom 
window.

Run! Run for your life! The Destroyers are after you! Just sprint to 
the objective marker before the Destroyers take you out. Once at the 
objective marker, you regroup with your Warriors, and the Destroyers 
give up.


iv) Scout's honour
------------------

Player 1 Warrior: Fox
Player 2 Warrior: Vermin
Target score: 9000

This is Fox joined the Warriors. Cleon says that they've been having 
some trouble with the Savage Huns, and he wants you and Vermin to pay 
them a visit. You also have to wear shirts with 'F-you, Huns!' 
written on them. 

First you have to trash the three market stalls, which is easy, 
although the Huns come to stop you. (The Huns dressed in black have 
knives.) You also have to spray over a Huns' tag in a restaurant. 
(Watch out for the staff who have meat cleavers and pans.) When 
that's done, go to the objective marker beside the gate.

Savage Huns are onto you, and there are a lot of them. Run through 
the alleys and find a hiding place. Wait for the Huns to leave before 
going to the Chinatown marketplace.  

Now you need to tail the accountant while he makes transactions. Stay 
in the shadows when he is making a transaction and don't lose him. 
There are six transactions for him to make. At the fourth 
transaction, some Huns come over and trash the stall. Make sure you 
hide at the shadows that are closest to the stall because the Huns 
come over to the shadows near the stall for the third transaction. 
There are no shadows to hide in near the sixth transaction, so just 
stand still in the marketplace. Once all six transactions are done, 
go and kill him and his Huns. Then get his ledger.

You then spot the Huns' errand boy and need to chase him through the 
alleys. Don't lose him. He reaches Ghost, the leader of the Huns, who 
sends some Huns to deal with you. 

Killing the Huns is easy, so just waste 'em. Now to take out Ghost. 
He is probably the easiest leader to kill. Just kill him, but watch 
out for his Kung Fu moves. (Break the barrels for some goodies...)

The errand boy comes back, so chase him. Mug him when he stops to 
open the gate. Now that you have the bag, more Huns are onto you. Run 
to the subway before they kill you. (They won't come after you when 
you jump over the fence.)


v) Sharp Dressed Man
--------------------

Player 1 Warrior: Cochise
Player 2 Warrior: Snow
Target score: 11000

This is how Cochise joined the Warriors. To become a Warrior, you 
need to steal a Bopper's hat. A size 9 Bopper's hat. 

Go down the alleys to find some Boppers. Kill them and try on their 
hats. You need to try on five Bopper hats. Continue through the 
alleys and climb on top of the stand thing. Go across the roofs and 
you'll find some more Boppers at a basketball court. Once you've 
tried on five Bopper hats, go to the club marked on the radar.

Inside the club, you need to get the Boppers' attention. Just hit 
someone to accomplish this. Kill the Boppers when they come and then 
Reggie will come to attack you. Interrogate him and he will mention 
something about Big Moe. (Kill the barman because he throws bottles 
at you, which can put you off.) Go back onto the streets and then go 
to the pool hall. Watch out for Boppers on the way there. You can get 
into the pool hall for free if you are wearing a Bopper's hat, but if 
not, you need to pay $100. 

Inside the pool hall, kill all the Boppers and bouncers, and 
interrogate Boxcar to get some more info about Big Moe. (Kill the 
barman because he throws bottles at you, which can put you off.) Go 
back onto the streets and over to The Black Cat. There are more 
Boppers on the way there. You need at least $10 to enter the Black 
Cat. 

Once inside The Black Cat, find Debbie, the stripper. She is the 
stripper furthest from the entrance. Give her $5 and she'll tell you 
where to find Big Moe. Go outside and back the way you came to get to 
Club 45. 

Now to fight Big Moe for his hat. Big Moe certainly lives up to his 
name. The best way to attack Big Moe is by charging, as his attacks 
are strong. You cannot grab him. When his hat falls off, grab it and 
then you need to dance. Press the correct buttons to earn some Flash. 
Now continue fighting Big Moe. After a while, he sends two girls out 
to help him. They spray you with mace, which blurs your vision. Once 
Big Moe is wasted, you get to keep his hat. A size 9 hat!


-------------------
l) Bonus objectives
-------------------  

In most missions in the game, there are bonus objectives. Completing 
them unlocks bonus features in Rumble Mode. Most of the bonus 
objectives are tagging.


i) Payback
----------

All the bonus objectives in this mission are tagging. The Destroyer 
tags are easy to spot; they're light blue and 'stretched.'

Bonus objective 1: Spray over the last tag on the street.
There are two tags to spray over at this part of the mission, but the 
bonus objective is to spray over the third one. Let's find them all.

1: On the wall beside the Destroyer who is being sick.

2: At the other end of the street, beside the drug store.

3: From 2, go past the stairs leading to the subway platform and 
you'll find the tag behind the Coin Laundry laundrette.

Bonus objective 2: Spray over the remaining back alley tags.
There are a total of five tags at this part of the mission.

1: As you enter the back alleys, look left and you'll find some 
stairs. Go up them and at the top, go left then right. Run along the 
roof and jump to the next building. Go down onto the awning just to 
the left and you'll find the tag.

2: Go back to those stairs, but go past them as though you're going 
to the furthest tag. When you see the Flash dealer, there will be a 
small hut thing on your left. Climb on top of it and then up onto the 
balcony where you'll find the tag.

3: Head to the furthest tag and after climbing over the fence, go 
left then left again. Climb on top of the container, then onto the 
balcony. Run along the balcony, jump to the next one and then jump 
onto the building where you'll find the tag.

4: Climb back over that fence (mentioned in 3) and go right, from the 
Flash dealer. The tag is on the wall beside the derelict shed.

5: Go to the other side of the alley from 4 and you'll find the tag 
on the wall on your left.

Bonus objective 3: Spray over the remaining main street tags.
There are a total of 6 tags at this part of the mission.

1: Go up the street, left of Wines and Liquors and go up the stairs 
on your right, just past the phone box. Jump down to the grassy area 
on the left (there are Destroyers in it) and go right, down the alley 
just ahead. Go up the stairs and you'll find the tag behind the black 
hut thing.

2: From 1, there is a building that you can jump to from the top of 
the stairs. Jump to it and go up the small ramp. At the top of the 
ramp, go left and jump down onto the large balcony. You'll find the 
tag here.

3: Same as 2, but before the jump down to the large balcony, go right 
and jump to the next building. The tag is behind the large dumpster 
thing with barbed wire on top.

4: Go back up the stairs just past Wines and Liquors (if you can't 
find them, follow the instructions for tag 1) and you'll find the tag 
on the wall. 

5: From 4, go down to the grassy area and you'll find the tag on the 
side of a house.

6: From 5, go left down the nearby alley and up onto the small 
building beside the car. Go along the building debris and you'll find 
the tag.


ii) Blackout
------------

Bonus objective 1: Mug ten people. 
This bonus objective is simple. All you have to do is mug a total of 
ten people. Easy enough.

Bonus objective 2: Snuff out the Moonrunners' tags.
There are seven tags to find and snuff out. The tags have white 
writing and a purple background.

1: At the end of the first street, go into the alley and up the 
stairs. The tag is on the wall up here.

2: Go back down the stairs and continue through the alley. The tag is 
on the wall between the dumpster and junk pile. 

3: Continue through the alley to the second street and you'll see the 
tag on the truck trailer.

4: Continue along the street and you'll find the tag directly 
opposite the entrance to the next alley.

5: As you enter the next alley, go left then right and up the stairs. 
The tag is on the wall up here.

6: Go back down the stairs and right. Go right again and you'll see 
the tag on the wall. (Accessible once you're able to go to the park.)

7: Go straight on through the alley from tag 6. Go left from the cop 
car and into the alley beside the parked van. The tag is on a wall in 
the alley somewhere. 


iii) Real Heavy Rep
-------------------

Bonus objective 1: Kill a total of forty Orphans. 
This bonus objective is easy enough. There are plenty of Orphan 
groups that you'll encounter, so just waste them all. 

Bonus objective 2: Snuff out the Orphans' tags.
There are five tags for you to find and snuff out. The tags are white 
with black writing.

1: On the wall beside the objective marker after killing the first 
group of Orphans.

2: While chasing Jesse, after climbing over the fence, go up the 
stairs and jump to the next rooftop. Climb up to the next level and 
you'll find the tag behind a blank billboard.

3: Jump off the roof and go along the street. On the way, you'll see 
a small set of steps leading to a grassy area. The tag is on a nearby 
wall in there.

4: Go to the top of the street and go left. Go left again into the 
alley beside the parked car and you'll see the tag on your right.

5: On the wall of the Orphans' hangout. Spray over this tag after the 
fight because if you try to spray over it during the fight, the 
Orphans will put you off.


iv) Adios Amigo
---------------

Bonus objective 1: Trash the Hurricanes' car.
The car you need to trash is the one beside the first group of 
Hurricanes. Just order your Warriors to trash it. 

Bonus objective 2: Snuff out the Hurricanes' tags.
There are seven tags to find and snuff out. The tags have red 
writing.

1: Near the first group of Hurricanes is a grassy courtyard. Go into 
it and climb onto the dumpster on the left side of the yard to get to 
the tag.

2: Go into the back alleys from the first group of Hurricanes (first 
right) and climb on top of the hut thing then onto the roof of the 
building. Turn around, jump to the next building and onto the awning 
just to the right. The tag is here.
 
3: Go into the back alleys from the first group of Hurricanes (second 
right) and break through the fence on your left. Climb on top of the 
container to get to the tag.

4: From 3, go back through the opening in the fence and make your way 
to Stripes and Solids. Before the alley exit is a container. Climb 
onto it and go onto the balcony to get to the tag.

5: When you leave the back alleys, go left and head all the way to 
the end of the street. Go into the alley on your left and you'll see 
the tag on the wall beside the Flash dealer.

6: This tag is at the area where Sanchez leads you to the second 
group of Hurricanes. When all the Hurricanes are dead, go get 
Sanchez, but after you climb up the dumpster and onto the roof, 
you'll see the tag in front of you.

7: On the back wall of the room where you fight Diego and Vargas. 
Spray over it when you get the chance!   


v) Destroyed
------------

There's only one bonus objective in this mission and it's to kill 
Maurie, the pit boss in the Destroyers' gambling club. To kill him, 
throw a Molotov cocktail at him (there are some in a nearby box). It 
will be hard, as he is constantly running from side to side, and he 
is behind a cage. You have to throw a Molotov at him through the 
small opening in the cage. You'll know when you've hit him, as he'll 
start screaming in agony.  


vi) Boys In Blue
----------------

The bonus objective in this mission is to snuff out the Turnbull AC's 
tags. There are three of them and the bullheads on the tags are 
purple. Here's where to find them:

1: Go along the subway platform from the start and eventually, you'll 
see the tag on the wall on your right.

2: After going up the stairs out of the subway station, go into the 
alley on the other side of the street and go left then right. Hop the 
fence and go left then take the second right. The tag is on the wall 
in front of you here.

3: On the wall of the Riffs' gambling club.


vii) Setup
----------

Bonus objective 1: Snuff out the Jones Street Boys' tags.
There are nine tags to find and snuff out. The tags have black 
writing and a whitish background.

1: Exit the alley at the start and go left up the street. Enter the 
alley on your right, hop the fence and go right. Kill the scout and 
go down the alley until you find some stairs on your right. Go up 
them and jump onto the roof of the house where the tag is.

2: Continue down the alley in the same direction and after climbing 
over the fence, climb onto the dumpster on your right and onto the 
balcony above, where you'll find the tag.

3: Exit the alley and enter the alley on the other side of the 
street. After hopping the fence, go right and go straight down the 
alley. You'll reach the tag on the wall on your right behind a 
dumpster.

4: From 3, go back the way you came and go right, down onto the ring 
road. Go up the stairs just past the parked car and go right. Hop the 
fence, go up the stairs, turn right at the top and jump to the next 
rooftop where you'll find the tag.

5: Go back to the ring road and enter the narrow grassy alley near 
the car. Go along the alley and up the stairs that you reach on your 
left. Go left at the top and after hopping the fence you'll be beside 
the tag.

6: Go back over the fence and up the stairs beside the spray dealer. 
Go across the roof, down the stairs and right. The tag is on the 
fence just ahead.

7: Turn around from 6 and go along the alley and onto the new street. 
Go along the street and into the first alley on your right. You'll 
see the tag on the wall just ahead, next to the group of people who 
are partying.

8: Go along the alley and a very short distance from tag 7 is the 
front porch of a house above you. Climb up to it and you'll find the 
tag.

9: Continue along the alley and after hopping the fence, you'll see 
some junk piles on your left. Climb onto them and onto the roof. Turn 
right and jump to the next rooftop, then down into a compound. Go to 
the back left area of it and go up the stairs you find. The tag is on 
the wall up here. You have to climb over the guardrail to get to it.

Bonus objective 2: Steal all the car radios.
There are a total of eight car radios to steal.

1: Exit the alley at the start and turn left. A car with a stereo in 
it is here.

2: Continue up the street and enter the alley on your right. After 
hopping the fence, you'll find a car with a stereo in it when you 
turn right. When you steal it, the owner will try to kill you.

3: Continue through the alley and when you exit it, go into the alley 
on the other side of the street. In here, you'll find a car with a 
stereo in it behind some fences.

4: Go down to the ring road near 3 and a car with a stereo in it is 
here.

5: Go down the narrow grassy alley near 4 and go up the stairs that 
you reach on your left. At the top, turn right and you'll find a car 
with a stereo in it here.

6: Go up the stairs beside the spray dealer, across the roof, down 
some more stairs and then left onto the new street. Go up the street, 
and the first car you come to has a stereo in it.

7: In the alley beside tag 7.

8: In the compound where you find tag 9.

Bonus objective 3: Snuff out the tag in the JSB's hangout.
The tag in the JSB's hangout is easy to find. It's in the upstairs 
area where you plant the loot to set up the JSBs.   


viii) All-City
--------------

The bonus objective in this mission is to snuff out the Moonrunners' 
tags. There is no spray dealer in this mission, but there is plenty 
of spray. There are four Moonrunner tags to find and snuff out.

1: At the end of the subway tunnel that you come out of at the start 
of the mission to enter the trainyard.  

2: After killing the transit-cop and smashing the radio in the radio 
room, leave the radio room using the new exit. Go up the stairs 
nearby on the right, into the top area of the radio room, across the 
catwalk and down the stairs outside. Go under the stairs you came 
down and you'll see the tag here in the shadows.

3: From 2, go to the other side of the trainyard and follow the 
fences and stuff as though you're going left. You'll eventually reach 
some sort of platform with Moonrunners on it and a tag is beside 
them.

4: Go onto the roof where you regroup with Fox after bombing four 
fresh trains. When you reach the top of the stairs, go left, to the 
edge of the roof and you'll see some trains. One of them is white. 
Jump onto it and follow the row of trains all the way along until you 
reach a platform high above the ground. Jump onto it and you'll see 
the tag here.


ix) Desperate Dudes
-------------------

Bonus objective 1: Trash the Turnbull ACs' hangout. 
The hangout is the building that you walk past after going up some 
stairs. As you walk along the balcony, there'll be some windows on 
your right. Smash through them and you'll be in the Turnbulls' 
hangout. There are Turnbulls in here, so watch yourself.

Bonus objective 2: Snuff out the Turnbull ACs' tags.
There are ten tags to find and snuff out. There is no spray dealer in 
this mission, so keep an eye out for hidden spray. 

1: On the wall at the start of the mission.

2: On the wall at the balcony that you jump down from to help out 
Ajax.

3: After killing the very first scout, go behind the container and 
you'll see the tag on the wall here.

4: On the wall beside the wooden gate that you need to open. (A 
Turnbull is guarding it.)          

5: After the cutscene where you spot the Turnbulls' hangout, jump 
down and you'll see the tag on the wall straight ahead.

6: In the back room of the Turnbulls' hangout.

7: After coming through the door when you go past the Turnbulls' 
hangout, you'll see the tag on the right side of the door.

8: On a wall near a big yellow structure at the part of the mission 
after saving Vermin.

9: Just before the area where the rest of the Warriors are fighting 
Turnbulls, there is a bridge. The tag is on a wall underneath it.

10: On the way to Gunhill Road Station, you go past some stairs on 
your right. Go up them and into the building and you'll see the tag 
here.


x) No Permits, No Parley
------------------------

The bonus objective in this mission is to snuff out the Orphans' 
tags. There are six tags to find and snuff out.

1: At the start of the mission, you'll see the tag on your way to the 
objective marker.

2: On the wall where you fight the Orphans. Get it when the fight is 
finished to make life easier. 

3: After coming out of the shadows at the part of the mission where 
the cops chase you, go up the street and take the second left. After 
hopping the fence and going right, go up the stairs and you'll see 
the tag on the billboard on the roof here. Climb on top of the 
generators to get to it.

4: From 3, go back down the stairs and at the bottom, turn around and 
go past them. Go through the opening in the fence ahead and turn 
right. Go on top of the dumpster and climb onto the shelter thing 
where you'll find the tag.

5: At the area where Cowboy is are some stairs. Go up them and onto 
the roof and jump to the next rooftop. The tag is on the wall here.

6: Just to the left of the entrance to the park are some shadows. A 
tag is here.  


xi) The Best 
------------

The bonus objective in this mission is to snuff out the Destroyers' 
tags. It is only available after the King Of The Hill challenge, at 
the part of the mission where you smash up the stores. There are five 
tags to find and snuff out.

1: At the start, go down the alley in front of you and you'll see the 
tag on your right.

2: Go back up the alley from tag 1 and then go right. Keep going 
along the alley and you'll reach the tag on your left.

3: Continue all the way through the same alley and you'll see the tag 
in front of you, after hopping the fence.

4: From 3, go through the back alleys to the Meat Market, and 
opposite the first window of the Meat Market is a narrow alley. Go 
down it and you'll see the tag on your right.

5: From 4, go past the Meat Market and you'll see the tag on the wall 
beside the spray dealer.


xii) Heavy Muscle 
-----------------

Bonus objective 1: Waste ten Destroyers before you get back to Coney. 
This bonus objective is available at the last part of the mission 
where you are running away from some Destroyers. Make sure you've got 
some Flash in your inventory! 

Bonus objective 2: Waste fifteen more Destroyers before you get back 
to Coney.
Same as before, but you have to kill five extra Destroyers. Yes, it 
will be hard, but as long as you have Flash you should be able to 
succeed. As soon as your rage meter is full, activate rage mode and 
give the Destroyers a good beating.


xiii) Scout's Honour
--------------------

The bonus objective in this mission is to snuff out the Savage Huns' 
tags. The word 'Savage' is green and the word 'Huns' is yellow. There 
are also green dragon heads on the tags. The bonus objective is 
available at the part of the mission where a large group of Huns 
start chasing you and you have to lose them. There are seven tags to 
find and snuff out.

1: When you go through the gate to make the Huns chase you, go across 
the courtyard and you'll see the tag on the wall before the alley 
entrance.

2: From 1, turn around and on your right before the gate is an alley. 
Go into it and you'll find the tag beside the Flash dealer.

3: Go into the alley beside tag 1 and you'll see the tag on the wall 
ahead, to the right of some shadows.

4: Turn around from 3 and go down the left hand alley. After you hop 
the fence, you'll be on a new street. Go up the street towards the 
objective marker and on the way, you'll see a walkway on your right, 
leading upwards. Go up it and at the top, you'll see the tag on your 
left.

5: Go back down the walkway and towards the marker. When you get past 
the wall on your right, which is part of the walkway mentioned above, 
you'll see some shadows on your right. Just beside them is the tag.

6: Continue up the street and you'll reach a shop with a van parked 
in front of it. Enter the shop and you'll find the tag behind the 
counter.

7: On wall opposite the objective marker that leads to the Chinatown 
Marketplace.


xiv) Sharp Dressed Man
----------------------

The bonus objective in this mission is to snuff out the Boppers' 
tags. The tags have a yellow background and thick, purple writing. 
There are ten tags to find and snuff out.

1: At the start of the mission, go into the alley on your left and 
you'll find the tag here.

2: When you reach the back alley rooftops, you'll see the tag on your 
right when you jump to the second rooftop. 

3: Continue through the back alleys until you reach a basketball 
court. The tag is on the far wall of the court.

4: After visiting the club where you interrogate Reggie, go into the 
new alley, and just past the opening in the fence are some stairs on 
your right. Go up them and you'll find the tag on the far wall.

5: Go through the opening in the fence from 4 towards the pool hall. 
Before you reach the street you'll go up some stairs. At the top of 
them, go left and you'll find a small electricity box. Climb onto it 
to get to the tag.

6: After visiting the pool hall where you interrogate Boxcar, go down 
the stairs and go left then right. The tag is on a wall beside a 
group of Boppers.

7: Continue through the alleys and when you reach the street, you'll 
see the tag on the wall to the right of some stairs on the opposite 
side of the street.

8: Go up the stairs mentioned above and across the courtyard. Go down 
the next flight of stairs and into a big ditch. The tag is on a wall 
on your right.

9: From 8, go along the ditch and up the stairs on your left. Go left 
at the top and just follow the paths until you find the tag.

10: On your way through the tunnel to the Black Cat, you'll see the 
tag on your right.


xv) Coney Island
----------------

These bonus objectives are accessible from the Warriors' hangout 
between missions. There are two types of bonus objectives here: 
working out in the hangout and objectives on the streets.

Working out
-----------
Go to the downstairs area of the Warriors' hangout and you'll find 
the gym area where you can workout. You can do chin-ups, sit-ups, 
press-ups and you can practice fighting on a punch bag. Go over to an 
exercise area and press triangle to start working out. Working out 
boosts your combat stamina and sprint stamina. 

Chin-ups:
To do chin-ups, go over to the crossbar beside the door. You must do 
the required number of chin-ups before the time runs out by 
repeatedly pressing X.

Sit-ups:
To do sit-ups, go over to the blue mat closest to the door. You must 
do the required number of sit-ups before the time runs out by 
repeatedly pressing X.

Press-ups:
To do press-ups, go over to the blue mat furthest from the door. You 
must do the required number of press-ups before the time runs out by 
repeatedly pressing X.

Punch bag:
The punch bag is easy to find. You must do the required number of 
fighting combos before the time runs out by pressing the 
corresponding combination of buttons.

Coney bonus objectives
-----------------------

There are fifteen bonus objectives to do on the streets of Coney. 
Completing them gives you rewards.

1: Turf Invasion 1
Objective: Kill the Van Cortlandt Rangers who are on your turf.
Time limit: 2.00
Reward: None 

2: Robbin Hood
Objective: Steal $100 and bring it to Rudy before his train leaves.
Time limit: 4.40
Reward: Dealer hints. (Bums show you the locations of dealers when 
you give them money.)
Help: Look out for cars when doing this objective; they may contain 
stereos. There is also a store that you can rob for loads of money. 
If all else fails, mug someone.

3: Turf Invasion 2
Objective: Kill the Panzers who are on your turf.
Time limit: 2.40
Reward: None

4: Busted
Objective: Free Twiggy's arrested suppliers. 
Time limit: 1.00
Reward: Cuff keys. (Use cuff keys to instantly free arrested 
Warriors.)

5: Turf Invasion 3
Objective: Kill the Electric Eliminators who are on your turf.
Time limit: 4.40
Reward: Brass knuckles. (Allow you to do increased damage.)

6: Flash Head
Objective: Bring a foam hand from the Little Buddha to the dealer 
while dosed on Flash.
Time limit: 2.00
Reward: Increased Flash capacity. (You can carry up to four hits of 
Flash.) 
Help: In this objective, the screen is blurry, so it's not easy to 
see where you're going. The foam hands are green, by the way.

7: Deal With It
Objective: Find and kill the fake dealers.
Time limit: 4.20
Reward: Weapon dealers. (Unlocks dealers who sell you knives for $50. 
Follow the knife icon on the radar to find them.)
Help: To find a fake dealer, give him cash and if he doesn't give you 
anything, he's fake. Make sure you catch him before he runs away.

8: Vigilante Justice
Objective: Find and handcuff the Coney Stalker
Time limit: None
Reward: Handcuffs and Coney Stalker. (Use handcuffs to subdue your 
enemies. The Coney Stalker is unlocked in Rumble Mode.)
Help: The Coney Stalker can be found in the back alleys somewhere. 
Just keep searching until you find him.

9: Turf Invasion 4
Objective: Kill the Hurricanes who are on your turf
Time limit: 4.20
Reward: None

10: Carney Compassion
Objective: Kill the punks who stole Jasper's costume.
Time limit: 2.30
Reward: Apephibian in Rumble Mode
Help: The punks can be found on the streets somewhere. Just keep 
searching until you find them.

11: Turf Invasion 5
Objective: Kill the Satan's Mothers who are on your turf,
Time limit: 6.00
Reward: None

12: Feed The Homeless
Objective: Feed the bums according to their tastes.
Time limit: 3.40
Reward: Hobo allies. (Bums can be recruited when you give them enough 
money.)
Help: You can get chicken and salami from the Meat Market. There is a 
hotdog stand on the street and there is a stall on the street that 
sells ice cream and doughnuts. 

13: Turf Invasion 6
Objective: Kill the Jones Street Boys who are on your turf.
Time limit: 5.00
Reward: Steel-toed boots. (Allow you to do increased damage.)

14: Freedom
Objective: Free the Warriors without getting busted. 
Time limit: 2.20
Reward: Self-uncuff. (If you have cuff keys, you can uncuff yourself 
if you get arrested.)
Help: When the Warriors have been freed, you must lose the cops to 
complete the objective.

15: Flash Point
Objective: Pop ten hits of Flash.
Time limit: 5.00
Reward: Instant rage. (Pop some Flash at full health to go into rage 
mode.)


--------------------------------
m) Armies Of The Night mini-game
--------------------------------

Once you've completed the story missions and flashback missions, you 
can play a 2-D arcade game called 'Armies Of The Night', which is 
accessible from the Warriors' hangout. In the game, you control Swan 
and you must fight past all the gangs and rescue Mercy, who has been 
kidnapped by the Riffs. There are five stages and you have seven 
credits to get past them. If you die, you lose a credit. When you 
complete a stage, you get an extra credit. The 99-second timer at the 
top of the screen counts down while you play. If it runs out, you 
lose a credit. Each time 'GO' appears on the screen, the timer resets 
back to 99. Break open the barrels and crates; many of them contain 
Flash and weapons. Although it's a 2-D game, you can use all the 
moves from main game. (If you are playing the game with a friend, 
player 2 controls Ajax.)

Glitch: There is a rather nasty glitch in stage 2, at the part where 
you fight Chatterbox. Sometimes after you kill him, you will be 
unable to enter the lift. 'GO' appears onscreen, but there seems to 
be some sort of invisible wall preventing you from getting through. 
YouTube user Maidenhead found the solution to prevent the glitch from 
occurring - kill Chatterbox, but make sure he DOESN'T FALL OFF THE 
SCREEN. If he does, you're screwed...     


------------------
n) 100% completion 
------------------

You can see how much of the game you've completed by looking at the 
game stats by going to the TV in the hangout. How much progress 
you've made is shown as a percentage. To reach 100%, you must do the 
following:

-Complete all the story missions
-Complete all the flashback missions
-Complete all the mission bonus objectives  
-Beat each mission target score
-Complete all the Coney Island bonus objectives
-Complete the workout bonus objectives
-Complete Armies Of The Night


---------------
o) Contact info    
---------------

Still stuck even though you've read my FAQ? Spotted a mistake? Have a 
question to ask? Then email me at: stuart@summers5.eclipse.co.uk 
Please be polite when emailing me. I refuse to reply to emails with 
rude/impolite comments in them. If you have a question, I will reply 
to it and decide if I should put it in the questions and answers 
section.


------------------------
p) Questions and answers
------------------------

Q: I can't reach the clinic in mission 5: Real Heavy Rep. When the 
red marker is supposed to appear, it does not! I have also killed all 
the Orphans. What is wrong?

A: The problem you're talking about must be a glitch. Before you get 
to the clinic, you have to kill thirteen Orphans, and when all 
thirteen are dead, the red marker should appear. If it IS a glitch, I 
can't give you a lot of help. You could try doing the mission over 
and over until the red marker appears.


Q: Once you've completed the game, can you travel anywhere else 
besides Coney Island? If so, how?

A: You can't. You can only go around Coney Island, even after the 
game is completed. 


Q: In the first mission, I can't get my rage meter to fill up. I am 
tired of beating up Rudy. What am I doing wrong?

A: While you are beating up Rudy, your rage meter does not fill up. 
You just have to follow the onscreen instructions to progress to the 
next stage of the mission. Your rage meter only fills at the stage 
after you have learned how to use weapons.


Q: How do you unlock Diego and Vargas in Rumble Mode?

A: To unlock Vargas, you need to complete the tagging bonus objective 
in 'Adios Amigo.' You can't unlock Diego, unfortunately.


Q: Could you tell me how to unlock other characters?

A: Here are some decent characters that are worth unlocking:

Sully: Complete the tagging bonus objective in 'Real Heavy Rep.'
Chatterbox: Beat the target score in 'Encore.'
Virgil: Beat the target score in 'Destroyed', or complete the one and 
only bonus objective in 'Destroyed.' (Thanks to Ryan Wilson for 
telling me about this.)
Saracens (gang, not a character): Complete the long tagging bonus 
objective in 'Setup.'
Cobb: Beat the high score in 'Home Run.'
Luther: Not sure, but I think you have to beat the high score in 
'Come Out To Play.'
Spider and Tiny: Beat the high score in 'Roots.'
Ghost: Complete the tagging bonus objective in 'Scout's Honour.'
Big Moe: Complete the tagging bonus objective in 'Sharp Dressed Man.'


Q: In the 'Feed the Bums' bonus objective, where are the doughnuts 
and ice creams?

A: They are both at the same stand, which is found on the street that 
leads to the store that you can break into and rob.


Q: In 'Armies of the Night', I can't get past the Hi-Hats section. 
Once I've killed Chatterbox, I can't enter the lift. What's wrong?

A: This is just a glitch and it has happened to me A LOT. To avoid 
it, kill Chatterbox, but make sure he DOESN'T FALL OFF THE SCREEN.  


Q: Is it possible to unlock different parts of Coney that you visit 
in certain missions, such as the areas in mission 2? 

A: No. The only other parts of Coney that you unlock by progressing 
through story mode are the areas near the four stores (Plumbing 
Store, Little Buddha, Voodoo Motors and Meat Market).


Q: Once the game is completed, is it possible to use the subway?

A: No.


-------------------------
q) End of FAQ and credits
-------------------------

Well, we've reached the end of my Warriors FAQ/walkthrough. Before we 
go, here are the credits:

Credits
-------

Thanks to Rockstar Games and Rockstar Toronto for making this game.
Thanks to my parents for getting me this game for Christmas. 
Thanks to gamefaqs.com for posting this FAQ.
Thanks to Ryan Wilson for telling me that you can also complete the 
bonus objective in 'Destroyed' to unlock Virgil.
Thanks to Maidenhead (a YouTube user) for telling me how to avoid 
that glitch in Armies of the Night.
Thanks to myself for making this masterpiece. 

And that's the end of my FAQ. Goodbye...
----------------------------------------