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    FAQ/Walkthrough by VampireHorde

    Updated: 11/10/06 | Printable Version | Search Guide | Bookmark Guide

    SPLINTER CELL: DOUBLE AGENT
    RIDE THE LIGHTNING - PS2-VERSION WALKTHROUGH
    Authored by VampireHorde 
    
    
    
    
    
    
    
    
    ++WALKTHROUGH NOTICE: This walkthrough only applies to the PS2 version 
    of SC: Double Agent. 
    
    
    =======================================================================
    =======================================================================
    
    
    What it does, cuz? Welcome back to the Spy Spectrum, super spy! In this 
    walkthrough, I will chronicle EVERY single detail there is to know 
    about SC: DA. Every objective, every alternate path, every decision, 
    and both PS2-exclusive "flashback" missions will be explained in detail 
    here and ONLY here! 
    
    
    Ready? LET'S ROCK!
    
    
    
    =======================================================================
    =======================================================================
    
    
                             +++   THE GAMEPLAY   +++
    
    
    --COMPLETING YOUR OBJECTIVES
    Just like in Chaos Theory, Sam has multiple objectives to complete. 
    Most of them are optional and can affect the Trust Meter. You DO NOT 
    need to finish all the Opportunity objectives but you still need to 
    make an Opposing objective. 
    
    
    --HACKING MINI-GAME
    Unlike previous SC games, Double Agent uses a brand new version of the 
    hacking mini-game. Instead of trying to hack numerical numbers, you are 
    trying to hack digital neuro-waves.
    
    Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match 
    the green wavelength to the red one (and vice versa). When the waves 
    look like they match, press the X Button. The light on the console will 
    turn blue if successful (RED if you missed). It's easier as it looks.
    
    
    --BOMB DISPOSAL MINI-GAME
    This mini-game is exactly like the one seen in Co-Op Mode from Chaos 
    Theory (you've played that mode, right?)
    
    When you access the bomb, you'll see four wires above a timer. Move the 
    Analog Stick left or right to highlight a wire. As soon as one of the 
    wires starts rumbling hard, press the A button to cut it. From there, 
    select the remaining wires and wait for the rumble and then cut it.
    
    You only have 20 seconds after cutting the first wire to cut the 
    remaining three wires. If one of the wires isn't rumbling, keep 
    selecting the next one until one of them rumbles. BE QUICK! Cut all 
    four wires to disarm the bomb.
    
    
    --ARREST MODE
    When Sam is in the JBA Headquarters, there is a chance the he will 
    encounter guards that will stop him and try to arrest him. When this 
    happens, a series of buttons appear onscreen for one of two things: 
    KNOCK or GRAB.
    
    Press the buttons indicated on the screen IN ORDER and Sam will do the 
    command. It's not really effective but try it!
    
    
    
    =======================================================================
    =======================================================================
    
    
                            +++   STORYLINE PATH   +++
    
    
    As if you didn't already know, SC: DA incorporates a Trust Meter. Sam 
    has certain primary, opposing, and opportunity objectives that he needs 
    to reinforce in every mission. Completing them will either give favor 
    to the NSA or the JBA. 
    
    
    --JBA TRUST
    If the TRUST METER goes all the way to 0% during a mission, Lambert 
    will call in and tell you that you need to access a computer because 
    you've "gone too far". From there, Sam will have less than 90 seconds 
    to access a computer. It might not happen in every mission, but be 
    ready to access a computer when it does.
    
    Another way to gain the JBA's trust is to kill enemies and civilians 
    during a mission. Once the mission is done, the total number of enemies 
    killed will increase the JBA's trust in you.
    
    
    --NSA TRUST
    If the TRUST METER goes all the way to 100%, Emile wall call you and 
    give a certain objective (meet with him in a designated area or access 
    a computer) within a time limit. This also may not happen in every 
    mission but be sure to know the fastest way to an exit or a computer.
    
    Another way to gain the NSA's trust is to leave ZERO kills during a 
    mission. The more enemies you use non-lethal force on equals more trust 
    from the NSA.
    
    
    
    =======================================================================
    =======================================================================
    
    
    Now that you know how the game works, it's time to play! 
    
    
                            +++   THE WALKTHROUGH   +++
                             
                                  __  __       
                                 / /_/ /_  ___ 
                                / __/ __ \/ _ \
                               / /_/ / / /  __/
                               \__/_/ /_/\___/ 
                    
                        ____   __  __                           __  
        _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
       | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
       | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
       |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                      /____/        
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
          
             +++   MISSION 1: ICELAND - THE FROZEN WILDERNESS   +++
    
    
    
    MISSION OBJECTIVES:
    
    [ ] INFILTRATE THE FACTORY
    [ ] ACQUIRE BUYER'S LIST
    [ ] EXTRACT THROUGH THE LOADING BAY
    
    
    OPPOSING OBJECTIVES:
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] PROTECT THE CRATES
    [ ] NEUTRALIZE THE GUARDS
    [ ] RETRIEVE WEAPON SCHEMATICS
    [ ] PLANT EXPLOSIVE CHARGES
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    
                         +++   AREA: FROZEN CAVE   +++  
    
    
    Welcome back, rogue agent. After the cutscene, do a 180 turn and enter 
    the frozen cave. Halfway through the cave, you'll see a guard behind a 
    thin wall of ice. GRAB him and INTERROGATE him (or don't) and then 
    knock him out.
    
    Walk past the overturned snowmobile to the dead end. Use the INIT 
    DYNAMIC HOIST option to boost your partner to the top (he'll grab Sam, 
    so don't panic!). As you make it towards the end of the cave, Lambert 
    calls in and tells you to go BACK to the cave entrance. Do as he says.
    
    
    --OBJECTIVE: NEUTRALIZE THE GUARDS
    
    Near the cave entrance will be two guards. GRAB the first one when it's 
    clear and drag him into the cave. For the other guard, use a Sticky 
    Shocker (it's faster than waiting). Once both guards are down, go back 
    to the cave and continue what you were doing.
    
    As you enter the next area, you'll see wooden scaffolding and a bright 
    spotlight. You have the option to shoot out the light OR use the planks 
    on top of the scaffolding. Whichever way you choose is the best.
    
    As you exit the area, you'll see more weapons crates. Grab the lone 
    guard and knock him out (you can use the PLUNGE method, but it'll count 
    as a KILL). To enter the factory, take the pipelines or use the ladder 
    to find a closed gate. To open the gate, enter the control room just 
    near the ladder and use the OPEN option. Now enter the facility.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: THE FACTORY   +++
    
    
    Have your partner give you a BOOST over the gate. Now look above Sam to 
    see a pipeline that you can shimmy on. Use the pipeline and quietly 
    creep towards the guard and use a chokehold move to knock him out. Hide 
    the body just to make sure.
    
    Now stay hanging on the pipeline and continue creeping towards the end 
    and Sam will climb over to the top. Shimmy all the way to the right 
    side but DO NOT climb up yet. A guard will stop by (just because he has 
    to). Wait for him to leave and then go ahead and climb up. Stay in the 
    shadows and wait for him to come back. GRAB him and then knock him out.
    
    At the end of the walkway is a CAMERA. Use the OCP on it and creep past 
    it towards the ladder under the large pipes. STAY QUIET because there 
    is another guard on the other side! Climb the ladder up, use the CUT 
    MATERIAL and enter.
    
    
    -----------------------------------------------------------------------
    
    
                     +++   AREA: INSIDE THE FACTORY   +++
    
    
    Just to Sam's right is the water pressure valve. Use the TURN VALVE 
    option to lower the water. Now climb down the nearby ladder and walk 
    through the murky water to the other side to find a pipe. Climb the 
    pipe up but do not jump over yet!
    
    A technician will walk nearby and check the pipes. Let him finish and 
    make sure he walks away. When it's clear, jump over near the dark area 
    and use the OCP on the lamppost above. Now walk around the pipes and 
    GRAB him and knock him out (you can also use the pipeline above him if 
    you want to look stylish). 
    
    In the next area, there is a CAMERA. Use the OCP on the camera or the 
    lights and pass through to the next room.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: THE TURBINE ROOM   +++
    
    
    --OBJECTIVE: PLANT EXPLOSIVE CHARGE #1
    
    There are three guards here. I suggest eliminating them just to be 
    safe. Across the room you'll see a set of computers with glowing green 
    monitors. Next to the computers is a large metal control panel (it 
    looks like a large server). Use the PLANT CHARGE option. Now exit 
    through the door (use the OCP) and enter the next area.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: COMPUTER LAB   +++
    
    
    --OBJECTIVE: OBTAIN THE WEAPON SCHEMATICS
    
    After the cutscene, enter the lab. There is a sleeping guard, so be 
    careful! Knock him out and then head to the large window (you can use 
    the pipeline above him to use a chokehold, if you want). Use the EEV on 
    the computer behind the glass and HACK it to gain the information 
    needed. 
    
    Exit the room to a brightly lit hall. DO NOT HEAD THROUGH YET! There is 
    a CAMERA watching the hall, so bust out the OCP and disable it or shoot 
    out all the lights. Now exit this area.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: UPPER TURBINE ROOM   +++
    
    
    There is a single guard up here. There are two ways to get past here: 
    
    --You can simply whistle to distract them and knock them out (or walk 
    by them unseen) 
    --Jump over the railing and shimmy ALL the way to other side 
    --Jump over the railing and GRAB and toss the guards over to the bottom 
    (DEADLY!)
    
    Use the PICK LOCK option to exit this area. Head down the hall and use 
    the OCP on the CAMERA and then enter the next area. 
    
    
    -----------------------------------------------------------------------
    
    
                 +++   AREA: FACTORY ENTRANCE - UPPER FLOOR   +++
    
    
    In this next area is a metal walkway enclosed with a metal fence. 
    Dispatch the lone guard here using the GRAB method or by using the 
    SPLIT JUMP attack. Either way works fine. Exit the walkway to a hall 
    with two sets of separate lasers.
    
    You can use the OCP on all of them or you can simply use the pipeline 
    above to creep past them. It's your choice. Now enter the next area.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: MAIN TURBINE ROOM #1   +++
    
    
    --OBJECTIVE: PLACE EXPLOSIVE CHARGE #2
    
    There are two guards in front of you. Squeeze in between the large 
    turbine tanks to Sam's right and creep all the way to the other side. 
    Dispatch the two guards in any way you want, just DO IT.
    
    Now climb the ladder up to the top walkway and head to the other side 
    to find another server to PLACE CHARGE. Now go to the switch with the 
    red lights and activate it to open the door below. Take the nearby 
    ladder down and exit the room. Go down the hall and take the ladder 
    going down.
    
    
    -----------------------------------------------------------------------
    
    
                     +++   AREA: MAIN TURBINE ROOM #2   +++
    
    
    Squeeze and creep your way through the pipes and look for the 
    CRAWLSPACE. Emerge from the crawlspace and turn left. Look for a 
    pipeline to climb up and climb it. Climb the pipe to the top and shimmy 
    to the one across from you and then slide down to the murky water 
    below.
    
    -----------------------------------------------------------------------
    
    
               +++   AREA: MAIN TURBINE ROOM #3/BREAK ROOM   +++
    
    
    Cross the water to the other side to see a technician making lots of 
    noise. You can either grab him from the water and drown him or use a 
    simple knockout blow. Hide the body and exit the area. In the next 
    hall, use the OCP on the nearby CAMERA before going down the stairs.
    
    Now go down the stairs and make a right turn. Look for a CRAWLSPACE in 
    the corner and enter it.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: SUPPLY ROOM   +++
    
    
    As you emerge from the CRAWLSPACE, you will see two guards and a metal 
    fence blocking the way. Creep the other end of the fence and climb over 
    it. See those shelves? Jump on top of them and then jump on the metal 
    fence and work your way to the other ledge.
    
    Quietly jump down and then make your way to the doorway. At the end of 
    this doorway, jump over the railing to the lower area. Use the OCP on 
    the lasers and then go around the corner to the next area
    
    
    -----------------------------------------------------------------------
    
    
    
                         +++   AREA: FURNACE ROOM   +++
    
    
    --OBJECTIVE: PLANT EXPLOSIVE CHARGE #3
    
    Make a right turn and then climb up the ladder. Walk up to the open 
    metal door and wait for the furnace walkway to come back (or get on it 
    if it's there).
    
    Ride it to the other side and exit. Take the nearby stairs and you'll 
    be above the control room (with the large ceiling fan on the roof). 
    Jump down from the roof to the left side of the control room.
    
    Use the PICK LOCK option and OPEN the door. You should be able to open 
    the door and not distract the two guards inside. Carefully GRAB the 
    first guy and drag him outside and knock him out. Do the same thing 
    with the second guard. Also, across from the door is a set of steel 
    girders. You can use the SPLIT JUMP maneuver here if you want, but I 
    don't recommend it. Once both guards are down, go to the server in the 
    control room and PLANT CHARGE. 
    
    Exit the room using the other door and look for the ladder going down. 
    Exit through the double doors into the next area. Use the OCP on the 
    Camera and go around the corner to see a guard inside a break room.
    
    You can use the BASH DOOR option on him when he stands in front of the 
    door or simply ignore him. Go up the stairs and use the OCP on the 
    CAMERA before you enter the next door.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: WORK ROOM/GARAGE   +++
    
    
    --OBJECTIVE: ACQUIRE THE BUYER'S LIST
    --OBJECTIVE: PLANT EXPLOSIVE CHARGE #4
    
    In this area are two guards. One patrols the upper area (where you'll 
    emerge from and one is on the lower area. You can try to incapacitate 
    the guard up here OR you can take an alternate path by using the 
    pipeline located next to the door to the other side.
    
    In the area below is the last server to place an EXPLOSIVE CHARGE. You 
    can do it now or later when you get back to this area. If not, enter 
    the open doorway above to the next area.
    
    Go down the hall and use the OCP on the CAMERA at the other end. Enter 
    the next room and use the computer on the right side to complete the 
    objective.
    
    
    --OBJECTIVE: EXTRACTION TIME
    
    Time to get the hell outta dodge! Go back to the work room and use the 
    DOOR CODE obtained from the previous room (7931) and exit.
    
    Make your way through the garage by jumping over the crates. Dispatch 
    the three remaining guards (or don't) and then exit the room to 
    EXTRACTION. 
    
    
    MISSION COMPLETE! Welcome to Splinter Cell: DOUBLE AGENT!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
     
                   +++   MISSION 2: ELLSWORTH PENITENTIARY  +++
    
    
    
    MISSION OBJECTIVES:
    
    [ ] GET THE WALKIE-TALKIE FROM THE SECURITY BOOTH
    [ ] ESCAPE ELLSWORTH PRISON WITH JAMIE WASHINGTON
    [ ] FIND AN ADRENALINE SYRINGE
    [ ] REGROUP WITH JAMIE WASHINGTON
    [ ] RELEASE LOCK TO GAS CHAMBER
    
    
    OPPOSING OBJECTIVE:
    
    [ ] DO NO LET BARNHAM DIE
    [ ] HELP JAMIE KILL BARNHAM
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] FIND HIDDEN INFORMATION DISK
    [ ] ALTER DEATH RECORDS
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    ++NOTE: For this mission, Sam won't have his Night Vision goggles and 
    other equipment. After speaking to Lambert, Fisher will retrieve his 
    OPSAT and will be able to recover some useful equipment later in the 
    mission.
    
    
                          +++   AREA: SAM'S CELL   +++
    
    
    Dude, did you ever watch that movie called "The Shawshank Redemption"? 
    Lots of coincidences here!
    
    Anyway, to exit Sam's cell, simply use the CRAWLSPACE located under his 
    bed. CRAWL through and then jump up to the hard to see crawlspace above 
    Sam (it sucks when you don't have Night Vision goggles). Jump over the 
    ledge to meet with Jamie. With only a set of Lockpicks, its gonna be a 
    killer Prison Break!
    
    
    --OBJECTIVE: GET THE WALKIE-TALKIE FROM SECURITY BOOTH
    
    Use the INIT DYNAMIC BOOST option and jump to the other side. Climb the 
    ladder to the top and then head to the pipeline. Just near the pipeline 
    is a broken railing. REMEMBER THIS!
    
    Climb the pipeline and shimmy to the opposite side. Raise both feet and 
    shimmy all the way to the end and drop down. Squeeze through the pipes 
    until you reach the other side. Jump over the railing to the bottom and 
    access the locked TRAPDOOR. Use the Lockpicks and then open the TRAP 
    DOOR. As you jump down, a guard will enter the room. Eliminate him and 
    then grab the WALKIE-TALKIE and then bolt out of there!
    
    
    --OBJECTIVE: GO BACK TO YOUR CELL
    
    Go back to your cell and use the same method to get back. Retrace your 
    steps QUICKLY because you only have 105 seconds! As soon as you reach 
    the area with the pipeline, shimmy over the fence and then IMMEDIATELY 
    jump down but DO NOT take the ladder down!
    
    Remember the broken railing? Jump down the railing and then knockout 
    the patrolling guard and jump your way back to your cell. WOO! 
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: VISITOR'S AREA   +++
    
    
    --OBJECTIVE: BARNHAM
    
    After the cutscene, Sam will have the OPSAT back in his inventory. Run 
    over to the Courtyard to encounter Barnham and Washington. From here 
    you have to make one of two choices:
    
    --KILL BARNHAM
    --CHOKE BARNHAM
    
    
    The choice is up to you.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: PRISON HOSPITAL   +++
    
    
    Yup, it's a prison riot! Wait for the cop to come in and then a 
    cutscene will occur. Search the body to get the cop's gun and the 
    Lockpicks. Use the PICK LOCK option and exit the cell.
    
    
    --OBJECTIVE: FIND ADRENALINE SYRINGE
    
    The syringe is on the shelf just near the beds. Grab it and exit the 
    room. At the end of the hall use the INIT DYNAMIC BOOST option to jump 
    to the top. Go to the other side and jump down.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: PRISON CELLS   +++
    
    
    GRAB the first cop and knock him out. If the second cop sees you, run 
    up to him and knock him out. Just near the cells, the INIT DYNAMIC 
    HOIST option will appear. Use it and wait for Jamie to open the door to 
    the stairs (near where you jumped down next to the cop).
    
    Go upstairs and run all the way to the end and jump down next to the 
    broken railing. In the next area, a cop will try and stop another 
    prisoner. Quickly sneak up to him and snuff him out and continue down 
    the hallway.
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: MESS HALL   +++
    
    
    As you turn the corner, you'll see the hall on fire. Use the INIT 
    DYNAMIC CLIMBOVER to have Jamie boost you to the top. Use the TURN 
    VALVE option to extinguish the blaze and then use the ABORT ACTION to 
    climb down.
    
    Now go around the corner and enter the Mess Hall and make a quick right 
    to enter through the shadows. GRAB the first patrolling cop and knock 
    him out. Sneak up to the second cop at the back of the room and knock 
    him out (or he'll shoot Jamie dead).
    
    After that's done, Jamie will exit the mess hall but will be stuck at a 
    locked gate. To open the gate, go back to the mess hall. Just near the 
    exit is a metal fence. Climb over it and then take the stairs to the 
    top. Go to the end of the walkway and use the CRAWLSPACE to the next 
    room.
    
    Jump down and then knock out the guard. Use the Computer to open the 
    gate for Jamie and to get the keycode for the door (3190). Exit the 
    room and then exit the area.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: CELL BLOCK D   +++
    
    
    This area seems tricky but it's really not. First, knock out the guard 
    on the bottom floor. Now go up the stairs to the second floor and look 
    for the broken railing with a small platform sticking out.
    
    Jump that platform to the adjacent walkway across from you and grab the 
    railing (another cop will patrol that area). If the other cop isn't 
    there, you can shimmy all the way to the right side and then climb 
    over. There is a CRAWLSPACE just next to the bright lamppost. Enter 
    through the CRAWLSPACE and then exit to the next area.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: WOODSHOP AREA   +++
    
    
    As you jump down, you'll see two Riot guards patrolling the area. Pick 
    up the CARVING KNIFE nearby and then eliminate both guards (or don't).
    
    If you eliminated both guards, simply exit through the metal detector. 
    If you want to be stealthy, use the pipeline next to the metal detector 
    and climb and shimmy over it. SIMPLE. 
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: GAS CHAMBER   +++
    
    
    Alright, it's time for an alternate path! As Sam works his way down the 
    halls, he'll see two guards conversing inside the Gas Chamber room.
    
    
    There are two ways to enter the Gas Chamber room:
    
    PATH #1: Sam can BASH the door open to knockout the first guard. From 
    there eliminate the second guard inside the control room.
    
    PATH #2: Go back to the hall and enter the adjacent door. You'll be 
    inside a break room with a CRAWLSPACE. Enter the CRAWLSPACE and you'll 
    emerge at the Gas Chamber control room. Listen to the guards and then 
    they'll split up. Exit the crawlspace and knockout the first guard.
    
    Enter the control room and use the OPEN CHAMBER option on the console 
    (make sure the light turns GREEN). Now quietly head down to the door 
    near the audience chairs and use the PICK LOCK option and enter. Go 
    down the stairs to the gas chamber but DO NOT open the door!
    
    
    --OBJECTIVE: RELEASE CHAMBER LOCK
    
    There is a Riot guard in the gas chamber. Quickly run up to him and 
    knock his filthy pig ass out. Now go to the chamber and use the OPEN 
    CHAMBER option to release Jamie.
    
    Once he's free, enter the room nearby and you'll see a desk with a 
    computer. Across from the computer is an exit. Exit the room and go 
    down the hallway to the Morgue. A Riot guard is patrolling inside the 
    Morgue, so watch yourself. Eliminate the guard and then enter the door 
    to enter the Morgue.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: THE MORGUE   +++
    
    
    --OBJECTIVE: FIND HIDDEN INFORMATION DISK (OPTIONAL)
    
    Inside the Morgue, go to one of the open freezer doors and you'll find 
    the information disk that Lambert asked for. Now exit and go back 
    outside. Take the path just near where you entered from the Gas Chamber 
    to a door to the other side.
    
    Exit the area and take the stairs to the CHAPEL area.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: THE CHAPEL   +++
    
    
    Use the INIT BOOST OVER option to throw Jamie over the fence. He'll 
    open the door for you. Enter the chapel area.
    
    In the chapel area are two Riot guards. Eliminate them for safety 
    purposes. Now it's time to escape BUT ONE LAST THING!
    
    
    --OBJECTIVE: ALTER DEATH RECORDS (OPTIONAL)
    
    Enter the door at the back of the chapel and use the computer inside to 
    alter the death records. NICE!
    
    Once that's done, take the stairs all the way to the top. You'll see a 
    pipeline that goes to the other side. Jump up and shimmy to the other 
    balcony. Walk up to the rope to release it. This will give you a way 
    out of the area. Now shimmy on back to the other side and then climb 
    the rope to the roof.
    
    At the top of the chapel, eliminate the lone guard and then use the 
    BREAK LOCK option on the door and exit the roof. Take the stairs down 
    and open the door back to the chapel to get Jamie. Now go back out and 
    head down the stairs to the Parking area.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: PARKING LOT   +++
    
    
    Make your way out to the parking lot. The area is clear so no worries! 
    Go to the end of the lot to see a large escape hole on the upper wall. 
    Use the INIT DYNAMIC HOIST to head to the other side. Jump down to the 
    bottom to complete the mission. 
    
    
    MISSION COMPLETE! HELL YEAH!
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    
    =======================================================================
    =======================================================================
    
    
               +++   MISSION 3: JBA HEADQUARTERS - PART ONE   +++
    
    
    PRIMARY OBJECTIVE:
    
    [ ] ADJUST FOUR FUSE BOXES
    [ ] ACCESS JBA'S SERVER
    [ ] RETURN TO PUBLIC AREA
    
    
    OPPOSING OBJECTIVE:
    
    [ ] SEND INFO TO LAMBERT ABOUT COLE YEAGHER
    [ ] SEND INFO TO EMILE ABOUT COLE YEAGHER
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] SCAN ENRICA'S FINGERPRINTS
    [ ] PLANT FALSE INFORMATION ON CARSON MOSS'S COMPUTER
    
    
    
    ++WALKTHROUGH NOTE: There are various ways to complete this mission and 
    the walkthrough below is just ONE of many different ways to do it! Once 
    you memorize the layout of this level, then you can customize your 
    objectives your own way.
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
                         +++   AREA: OUTER COMPOUND   +++
    
    
    If you killed Barnham in the previous mission, Sam will have less 
    equipment in his inventory. If not, his equipment will be stacked. 
    
    
    --OBJECTIVE: ADJUST FUSE BOX #1
    
    There is a ladder nearby and a door at the end of the alley. Go to the 
    door at the end of the alley and enter to find FUSE BOX #1. Use the 
    ADJUST FUSE BOX option and then go BACK outside!
    
    Take the nearby ladder to the rooftop. To the left of the ladder is a 
    bright lamppost with a CRAWLSPACE underneath. REMEMBER THIS! Use the 
    OCP on the camera and head to the adjacent rooftop.
    
    
    --OBJECTIVE: ADJUST FUSE BOX #2
    
    Eliminate the guard if you want. Look for the glowing fuse box (with 
    yellow lights) on the rooftop and then use the ADJUST FUSE BOX option. 
    Now go to the CRAWLSPACE I mentioned and go inside. Make your way to 
    the next area.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: WAREHOUSE #1   +++
     
    
    --OBJECTIVE: ADJUST FUSE BOX #3
    
    Jump down the CRAWLSPACE and you'll see the FUSE BOX just across from 
    Sam's left. There's also a lone guard and CAMERAS surrounding the 
    warehouse. Jump down and eliminate the guard. Make a hard left and jump 
    on the crates and climb to the top.
    
    Go up to the FUSE BOX and use the ADJUST FUSE BOX option. Now jump down 
    and go to the double-door exit. There are two halls: one turning right 
    and one ahead of Sam. Take the one ahead of Sam and enter a long hall.
    
    At the end of the hall is a CAMERA and laser blocking the doorway. Use 
    the OCP on them and then enter the next area.
    
    
    -----------------------------------------------------------------------
    
    
                              +++   AREA: DOCKS   +++
    
    
    --OBJECTIVE: ADJUST FUSE BOX #4
    
    As you exit outside, you will see a lone guard and numerous cameras. 
    Simply run up next to the red container and climb to its roof. Jump 
    down on the other side and you will see FUSE BOX #4.
    
    Use the OCP on the light above the fuse box and then access the fuse 
    box using the ADJUST FUSE BOX option. Now go back to the previous hall 
    inside the building.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: WAREHOUSE #2   +++
    
    
    After you exit the hall, make a hard left. There is a hard-to-see 
    CAMERA on the wall, so use EMP Vision and use the OCP on it and then 
    exit to the next area. Use the OPTIC CABLE to see two guards 
    conversing. Wait until they start patrolling before exiting.
     
    One of the guards (Carson Moss) will patrol the upper area. GRAB him 
    and then knock him out. 
    
    
    --OBJECTIVE: PLANT FALSE INFORMATION (OPTIONAL)
    
    On the other end of the warehouse is a set of stairs leading to Carson 
    Moss's office. Enter inside his office to find a computer. You need to 
    HACK the computer to plant the information.
    
    Once you've planted info, exit the room by jumping out the nearby 
    window and jumping down. Look for the panel with the green glowing 
    light to find the door to exit this area.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: TRI-CAMERA AREA   +++
    
    
    The next area looks tricky but its cake. Use the OCP on the first tri-
    camera and then slowly make your way up the stairs. When you open the 
    door, quickly use the OCP on the above light on the ceiling (the OCP 
    should be fully charged by then). From there, GRAB the patrolling 
    soldier and knock him out.
    
    
    --OBJECTIVE: SCAN ENRICA'S FINGERPRINTS (OPTIONAL)
    
    Enter the door that says "ENRICA" and go inside (bring the body inside, 
    too). Equip the Fingerprint Scanner and walk up to Enrica's bed (it's 
    next to the computer). SCAN her alarm-clock-radio on the nightstand to 
    complete the objective. Now exit the room. 
    
    Go to the corner and you'll see a CAMERA. Use the OCP on it and enter 
    the server room with the glass walls. Ignore the door that says 
    "EMILE", there's nothing of use inside.
    
    
    --OBJECTIVE #1: SEND INFO TO LAMBERT/EMILE
    --OBJECTIVE #2: ACCESS JBA'S SERVERS
    
    Inside the server room are two lasers. Disable them and then access the 
    computer and HACK IT. From here you have two options for the info:
    
    
    --SEND TO LAMBERT
    --SEND TO EMILE
    
    After that choice is made, access the computer again to complete the 
    last objective. Now it's time to bail!
    
    
    --OBJECTIVE: EXTRACTION TIME
    
    Take the ladder down (to where you started the mission) and head for 
    the other door. 
    
    
    MISSION COMPLETE! 
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    
    =======================================================================
    =======================================================================
    
    
                +++   MISSION 4: UNDERGROUND SUBWAY STATION   +++
    
    
    PRIMARY OBJECTIVE:
    
    [ ] GET THE VAULT'S CODES
    [ ] GET TO THE FRONT OF THE TRAIN
    [ ] DISCONNECT COMMUNICATIONS SYSTEM
    
    
    OPPOSING OBJECTIVES:
    
    [ ] LEAVE STATION CHIEF ALIVE
    [ ] KILL THE STATION CHIEF
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] ISOLATE REAR TRAIN CARS
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
                       +++   AREA: ABANDONED SUBWAY   +++
    
    
    If you gave the info from the previous mission to Emile, you'll get 
    lots of equipment. If not, you'll have a limited supply.
    
    Exit your area and turn right. Use the INIT DYNAMIC HOIST to throw the 
    hotster to the top. Make it to the other side and jump down.
    
    Exit the area and head down the hall. Use the INIT DYNAMIC BOOST to 
    toss your chick over the fence. Wait for her to turn off the fan and 
    then enter the CRAWLSPACE. Crawl to the other side and jump down.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: ELECTRICAL ROOM   +++
     
    
    Stay in the shadows and watch for the civilian. Knock him out or kill 
    him, it's your choice. To get to the next area you have two alternate 
    paths!
    
    
    --PATH #1: Go down the bright hall to see a civilian in the way. 
    Eliminate him and then eliminate his friend in the adjacent room
    
    --PATH #2: Instead of going down the short hall, look to the left and 
    you'll see a pipeline to climb. Climb it to the top and then jump down 
    onto the railing. Enter the door and you'll be inside a locker room. 
    Exit this room to emerge on the other side with the two civilians. Use 
    the scaffoldings to get around and then rid them in any way you want.
    
    
    With both guys down, exit the area.
    
    
    -----------------------------------------------------------------------
    
    
                  +++   AREA: ELECTRICAL ROOM - LOWER AREA   +++
    
    
    As you go down the stairs, you'll see another civilian walking down. 
    There are two ways to get to the lower area. 
    
    
    #1 - THE HARD WAY
    Quickly run up and whistle him over to you (it'll save you the trouble 
    of having to wait for him at the bottom of the stairs). Eliminate the 
    civilian on the stairs and then hide his body. 
    
    #2 - THE EASY WAY
    Instead of going down the stairs, look above and you'll notice a hidden 
    pipeline that you can shimmy. Look for the pipeline to climb on the 
    wall at the top of the stairs and climb it up. Sam will then ZIP all 
    the way down to the bottom. See how easy that was?
    
    
    Now there are two ways to enter the next area:
    
    #1 - THE LOCK PICK WAY
    Ascend down the stairs and walk up to the metal gate (eliminate the 
    guard first). Use the PICK LOCK option and open it. Exit through the 
    double doorway and traverse to the Train Repair Area.
    
    
    #2 - THE PIPELINE WAY
    If you took the pipeline and zipped over the stairs, keep shimmying 
    forward. Sam will then shimmy head over feet past the metal gate. Jump 
    down and then exit this room to the Train Repair Area.
    
    
    -----------------------------------------------------------------------
    
    
                      +++   AREA: TRAIN REPAIR ROOM   +++
    
    
    There are two guards and three bright spotlights here. Eliminate the 
    guards in whichever way you like (or don't) and then exit this room 
    using the PICK LOCK option on the door.
    
    Make a left and then use the RAPPEL ON WALL option and go down. Look 
    for the CRAWLSPACE on the wall and emerge to the other side. Go to the 
    large red pipeline and climb it to the top. See that large crack on the 
    wall? Enter through and Enrica will chime in.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: VAULT/SECURITY ROOM   +++
    
    
    Enrica will tell you that the CAMERAS will be offline, so no need to 
    worry about being spotted. Exit the crack into the small room and use 
    the CRAWLSPACE but DO NOT exit out just yet! Wait for the conversation 
    to finish and then exit.
    
    Eliminate the guard inside and exit this room. There is another guard 
    outside. Whistle him inside and then snuff him out. As you leave the 
    area, Enrica will chime in and tell you to look for cover. Simply hide 
    in the dark and wait for the incoming guard. 
    
    Snuff him out the old fashioned way or use the tight quarters that he 
    emerges from for a SPLIT JUMP attack and then snatch his KEYCARD.
    
    
    --OBJECTIVE: GRAB THE VAULT CODES
    
    This objective presents you with another decision:
    
    --KILL THE STATION CHIEF
    --DO NOT KILL THE STATION CHIEF
    
    
    It's up to you. DO NOT INTERROGATE THE STATION CHIEF! He will purposely 
    give you the wrong code! Go to the computer console to get the correct 
    door code (2833). Now exit the room.
    
    Slowly work your way down this blue hall. You can use the OCP on the 
    lights on the floor. Put Sam's back to the wall and watch the 
    conversation at other room. When the guards disperse, shoot a STICKY 
    SHOCKER at him and then grab his body. Or if you don't want to waste 
    the Sticky Shockers, you can use a SPLIT JUMP ATTACK in this small 
    corridor. It's up to you.
    
    Walk through the lasers (with the body in tow) to disable them. For the 
    second guard, I suggest using the BASH DOOR option. Use the OPTIC CABLE 
    and wait for him to approach the door. When he gets there, just WHAM 
    the door open.
    
    
    --OBJECTIVE: GET TO THE BACK OF THE TRAIN
    
    Now go up the stairs to enter the train station area. Snuff out the 
    farthest guard (or don't) and then go down the stairs.
    
    Quietly sneak past the guards on the bottom floor by turning left and 
    then jumping to the back of the train car. SIMPLE.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: MOVING TRAIN   +++
    
    
    This next part can be quite frustrating but stay with me as I explain 
    this next part in detail! Sometimes when reloading this part of the 
    level, the guards will behave differently but the strategy is still the 
    same.
    
    
    --CAR #1:
    Enter the first car and use the OCP to darken your way to the end of 
    the car. Sneak by the sitting guard (while in darkness) and then exit 
    the car. Or if you're patient enough, stay in the back of the train and 
    the guard will start patrolling. Wait for him to get near and then 
    smack him down. As soon as you enter the second car, you will have 8 
    minutes to get to the front of the train.
    
    --CAR #2:
    In this car are two guards and a CAMERA. Stay within the back of the 
    car and wait for their conversation to finish. Shoot STICKY SHOCKERS at 
    both of them and then use the OCP on the CAMERA. Now exit the car.
    
    --CAR #3:
    There are no guards here but lots of lasers. Squeeze between the first 
    set of crates and creep past the first laser. Use the OCP on the second 
    laser and then SLIDE open the door and enter.
    
    
    --OBJECTIVE: DETACH TRAIN CAR
    
    Use the OCP on the next laser and squeeze through to the back with the 
    quadruple lasers. Use the OCP on the both left laser and then go 
    through the CRAWLSPACE under the gold bars. Exit the car. From there, 
    use the DETACH TRAIN CAR option to complete the objective.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: TRAIN ROOFTOPS   +++
    
    
    Climb the ladder to the roof of the train and make your way to the end 
    of each car. Drop down on the guard between cars to knock them out.
    
    If a guard investigates the roof, simply move to the side of the train 
    to hang on. The guard will eventually get smashed (you'll see it when 
    you get there). Continue until you reach the front of the second-to-
    last car. Enter inside to see a laser and some gold bars.
    
    
    --OBJECTIVE: DISABLE THE COMMUNICATIONS
    
    Use the OCP on the laser and then use the CRAWLSPACE and emerge on the 
    other side. GRAB the nearby guard and eliminate him. Use the OCP on the 
    light on the ceiling and then use a STICKY SHOCKER on the two guards.
    
    Now go to the control box near where the guard was sitting and choose 
    the DISABLE COMMUICATIONS option to stop the timer. Now exit the car 
    the same way that you came in and then head for main car.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: CONDUCTOR CAR   +++
    
    
    There are two guards and a train conductor. To eliminate the guards, 
    use the OCP on the light to distract. Grab each one and snuff them out 
    (or use STICKY SHOCKERS if you still have any left). Once both guards 
    are down, head to the conductor's door and open it.
    
    
    MISSION COMPLETE!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    
    =======================================================================
    =======================================================================
    
    
    
              +++   MISSION 5: COZUMEL, MEXICO - CRUISE SHIP   +++
    
    
    
    PRIMARY OBJECTIVE:
    
    [ ] HELP ENRICA INSTALL COMM RELAY
    [ ] HELP ENRICA REACH THE COMM ROOM
    [ ] RECOVER THE BOMB
    [ ] DELIVER THE BOMB AND HELP ENRICA REACH THE FUEL TANK
    
    
    OPPOSING OBJECTIVES:
    
    [ ] DISABLE ENRICA'S CELL PHONE
    [ ] PROTECT ENRICA'S CELL PHONE
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] OBTAIN PASSENGER MANIFEST
    [ ] DISABLE THE SHIP'S ENGINES
    [ ] DELETE THE CAMERA RECORDS
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
                          +++   AREA: OUTER CABIN   +++
    
    
    If you killed the station chief in the previous mission, Fisher will 
    unlock the Flash Grenades and will have it in his inventory. If not, 
    then too bad.
    
    Enter inside the cabin and then exit to the hallway outside.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: OUTER HALLWAY   +++
    
    
    As you exit the room, you'll see two soldiers standing across the door. 
    Sneak behind them both by hugging the wall to the right. Sneak to the 
    end and then enter the next hall and then exit. 
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: MUSIC LOUNGE   +++
    
    
    Across from the double doors is a CAMERA. Disable it with the OCP and 
    then make a hard left towards the LOUNGE. If the two soldiers on the 
    opposite side see you, eliminate them in the darkness.
    
    
    --OBJECTIVE: GET THE PASSENGER MANIFEST (OPTIONAL)
    
    In the area where the two soldiers were sitting is a LAPTOP. Either 
    walk up to it or use your EEV and HACK IT to finish the objective.
    
    Now make your way into the LOUNGE area. You'll see a door just across 
    from you. You'll come back to this area, so REMEMBER THAT DOOR! Now 
    creep past the bar and the piano and head for the EXIT.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: EMPTY TENNIS COURT   +++
    
    
    Exit outside to see three guards. Eliminate all three (or don't) and 
    then exit at the door on the opposite side to enter the next area.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: MAIN DECK   +++
    
    
    --OBJECTIVE: MEET WITH ENRICA
    
    Slowly take the spiral stairs (on either side) to the top. You will see 
    two soldiers standing idly in front of the doors.
    
    Use the OCP on the nearby lightpost and the lightpost on the ceiling to 
    darken the area. Sneak past them onto the Main Deck. See that large 
    deck in the middle of Main Deck? Jump to the top of that thing (or use 
    the ladder on the other side) and you'll see Enrica waiting for you.
    
    After the cutscene, use the OCP on the light above and then use the 
    INIT SHOULDER BOOST option to allow Enrica to place something on the 
    relay. Now jump down and follow her to the opposite side of the deck.
    
    Use the INIT BOOST OVER option to toss her to the other side. Now go 
    back to the MUSIC LOUNGE room from earlier in the level. As you make 
    your way back, sneak past or eliminate whoever gets in the way.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: MUSIC LOUNGE   +++
    
    
    As you enter the MUSIC LOUNGE, take the door across from the bar. 
    You'll see a set of stairs going down to the elevator. Jump down to the 
    elevator roof and use the OPEN TRAPDOOR option and then use the GO TO 
    LOWER LEVEL option to go down.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: LOWER LEVELS   +++
    
    
    --OBJECTIVE: OBTAIN THE KEYCARD
    
    As you enter the hall, a soldier will walk in. Use the hidden pipeline 
    above to grab him. Now you come to a T-intersection. The left side has 
    a CAMERA and the right side leads nowhere.
    
    First, take the right side and down the corner to see a sleeping guard 
    on a chair. Sneak up to him and grab his KEYCARD and go back to the 
    previous area.
    
    Use the OCP on the CAMERA and continue through the hall until Lambert 
    chimes in with a new objective.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: ENGINE ROOM   +++
    
    
    --OBJECTIVE: DISABLE THE SHIP'S ENGINES (OPTIONAL)
    
    As you enter the engine room, you'll see a metal walkway. There's one 
    soldier on each walkway (three total soldiers). The quickest way to get 
    to the bottom is to jump over the railing and jump your way down.
    
    The ship's engine is located to the RIGHT side corner of the stairs 
    going down. Go up to the console and use the DISABLE ENGINE option to 
    complete the objective. 
    
    ++NOTE: Further down from where you disable the engine is a CRAWLSPACE. 
    You'll come back to this area later.
    
    
    Now work your way around the bottom of the room to the metal fence and 
    open it. Exit at the door on the other end. Make a left turn and slowly 
    approach the corner. You'll see a lone soldier and a laptop. Eliminate 
    him and continue down the hall to the next area.
    
    
    -----------------------------------------------------------------------
    
    
                           +++   AREA: DOCKING BAY   +++
    
    
    --OBJECTIVE #1: RECOVER THE BOMB
    --OBJECTIVE #2: DELETE THE CAMERA RECORDS (OPTIONAL)
    
    
    You'll be inside a metal gate. HACK the card reader and then enter the 
    Docking Bay. The bomb is located inside the boat docked in the middle 
    of the room. Jump into the water and climb into the boat.
    
    Use the PICK LOCK option in the center of the boat to open the hatch. 
    Grab the bomb to complete the objective. If you are going to complete 
    the optional objective, climb the rope that's hanging above the boat 
    (you can't miss it) and climb up.
    
    Shoot out all the lights here and head for the control room at the 
    other end. Walk up to the computer and HACK it to delete the camera 
    records. Now leave the room and go back to the area where you disabled 
    the ship's engine.
    
    
    --OBJECTIVE: DELIVER THE BOMB TO ENRICA
    
    Farther down from there is a CRAWLSPACE in the Engine Room. Enter it 
    and emerge to the other side to meet Enrica. Give her the bomb and then 
    use the INIT BOOST OVER option to throw her over the pipes.
    
    
    --OBJECTIVE: PROTECT/DISABLE ENRICA'S PHONE
    
    Now comes a VERY big turning point in the game. You have the option to 
    either UPLOAD VIRUS into her phone or don't. The choice is yours. Now 
    go back to the crawlspace.
    
    
    --OBJECTIVE: EXTRACTION TIME
    
    As you exit back out of the crawlspace, carefully, but quickly, use the 
    OCP on the lights because more soldiers have arrived in the Engine 
    Room. Now make your way back into the Docking Bay area. Snuff out the 
    remaining soldiers and then enter the boat. 
    
    
    MISSION COMPLETE!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    
    =======================================================================
    =======================================================================
    
    
                      +++   MISSION 6: OKHOTSK, RUSSIA   +++
    
    
    PRIMARY OBJECTIVES:
    
    [ ] NEUTRALIZE ALL MERCENARIES
    [ ] DISABLE MERCENARY COMMUNICATIONS
    [ ] GAIN ACCESS TO A COMPUTER
    [ ] BOARD THE TANKER AND NEUTRALIZE THE CAPTAIN
    
    
    OPPOSING OBJECTIVES:
    
    NONE
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] DISARM EXPLOSIVE CHARGES
    [ ] LOCATE ENCRYPTION KEY
    [ ] INSTALL TRACKER IN COMMUNICATIONS ROOM
    [ ] IDENTIFY THE SHIP'S CARGO
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    AREA: UPPER HILLS
    
    
    --OBJECTIVE: NEUTRALIZE MERCENARIES (THREE)
    --OBJECTIVE: DISABLE RADAR #1 OF 5
    
    Turn on Heat Vision and look up to see a soldier patrolling the upper 
    ledge. You have the option to either kill him or incapacitate him, the 
    choice is yours. Sam must eliminate EVERY single guard in the whole 
    area! DO NOT leave any guard alone!
    
    A stylish way to eliminate the first soldier is to jump and hang on the 
    nearby ledge. When he gets close, GRAB him and throw him down to the 
    snow below (which is like 10 feet away, not very lethal). Take the path 
    up the hill and you'll encounter another soldier with a flashlight. 
    Sneak up to him and neutralize him.
    
    If you turn the corner and look on the right, you'll see a short ledge 
    that you can jump up to the top. Take this path and follow it around to 
    the next corner. From there, you can watch the third soldier from above 
    and then drop and kick him from above to clear this area. Now head to 
    end of the path to a CRAWLSPACE and enter it.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: CAMP A
    
    --OBJECTIVE #1: DISABLE RADAR #2 OF 5
    --OBJECTIVE #2: NEUTRALIZE MERCENARIES (TWO)
    --OBJECTIVE #3: LOCATE ENCRYPTION KEY
    
    
    Before exiting the CRAWLSPACE, watch the guard. When he leaves, exit 
    the crawlspace and take him out. Look down below to see a campfire and 
    a tent. There is a rope that leads down to the area below and there is 
    a RAPPEL point on the other side. I suggest taking the rope down. If 
    you take the RAPPEL point, it leads you to the GROTTO. 
    
    
    ++RAPPEL NOTE: If you take the RAPPEL point, the walkthrough below 
    still applies but the locations will be mixed up. TAKE NOTE OF THAT! 
    The walkthrough I use below is if you took the rope down instead of the 
    Rappel point.
    
    
    Climb down the rope to the bottom. Eliminate both guards in the area 
    and then enter the tent to find a COMPUTER. Use it to partially 
    complete the first objective. The ENCRYPTION KEY is just across from 
    the computer, so grab it! Now head down the path the other soldier was 
    patrolling and jump down.
    
    You'll see an active Wall Mine ahead. Carefully walk up to it and 
    DISABLE it (or shoot it). Slowly walk down the path to the next area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: ICE TRENCHES
    
    
    --OBJECTIVE #1: DISABLE RADAR #3 OF 5
    --OBJECTIVE #2: NEUTRALIZE MERCENARIES (TWO)
    
    
    As you emerge from the corner, you'll see two sets of lasers, a guard, 
    and a non-working turret. The guard will walk towards you (stay back to 
    avoid his flashlight). Since his clothing disables the lasers, GRAB him 
    when he turns around and then drag and knock him out near the turret.
    
    When you turn right, you'll see the ice wall glowing red and another 
    guard. Neutralize him to clear this area. Walk up to the computer at 
    the end and use it. Now to the next area.
    
    Next to the non-working is a hard-to-see path to the next area. Head 
    towards it and you'll see TWO Wall Mines. Disable them both and then 
    continue forward to the next area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: PORT ICE FIELD
    
    
    --OBJECTIVE #1: DISARM EXPLOSIVE CHARGE #1 OF 2
    --OBJECTIVE #2: DISABLE RADAR #4 OF 5
    --OBJECTIVE #3: NEUTRALIZE MERCENARIES (THREE)
    
    
    You can see a large truck and the Tanker ship in the area. There are 
    also three guards here, so eliminate them please.
    
    Just across from the back of the large truck is a detonator. Walk up to 
    it and use the BYPASS CIRCUIT option to disable one of the two 
    detonators. On the other side of the area is the computer to disable 
    the radar. Use it to partially finish the objective.
    
    Now, do you see the red flare sparking across from the computer you 
    just hacked? Underneath it is a CRAWLSPACE. Enter through it to emerge 
    to the other side of the Tanker ship.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: STARBOARD ICE FIELD
    
    
    --OBJECTIVE #1: NEUTRALIZE MERCENARIES (THREE)
    --OBJECTIVE #2: DISARM EXPLOSIVE CHARGE #2 OF 2
    
    
    There are three soldiers here (but no computer). The second detonator 
    is also in this area so go up to it and use the BYPASS CIRCUIT option 
    to complete the objective! Across from the detonator is a rope to climb 
    onto the Tanker ship. Sam cannot use this until ALL the guards have 
    been neutralized (remember that!).
    
    Eliminate the soldiers here in any way you want. 
    
    
    -----------------------------------------------------------------------
    
    
    AREA: GROTTO
    
    
    As you emerge from the crawlspace, walk up to the nearby generator and 
    PIERCE it to turn off the power completely. Walk up the path to see a 
    swinging lightpost. The nearby guard will investigate the power outage, 
    so neutralize him when he gets near (watch out, he has a flashlight).
    
    
    --OBJECTIVE #1: DISABLE RADAR #5 OF 5
    --OBJECTIVE #2: NEUTRALIZE MERCENARIES (FOUR)
    
    
    Now continue up the path to see another generator. PIERCE it and then 
    go up the wooden bridge (make sure it's clear). You'll see the Computer 
    across from you. Use the EEV to access it and to fully complete the 
    objective. 
    
    Now there are three more guards in this area. You have different traps 
    in this area that you can use to neutralize them. You can use the Water 
    Attack (there's two pools to use) or you can hang on the ledge of the 
    bridge and then whistle and grab and throw them down. Use whatever 
    stylish method you like.
    
    Eliminate them all and then go BACK to the Starboard Ice Field area 
    where the second detonator is located.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: STARBOARD ICE FIELD
    
    Now climb the rope up to the Tanker ship. WHEW-WEE! I HATE THIS 
    GODDAMNED MOUTAIN!
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER SHIP - MAIN DECK - THIRD FLOOR
    
    
    ++INTERROGATION NOTE: If Sam gets captured, he will be tazered. SKIP 
    the following cutscene and the use the PICK CUFFS option. Move the 
    Analog Stick and uncuff yourself. I suggest that you NOT get caught 
    because it'll screw up the walkthrough below if you do.
    
    
    As soon as you enter the ship, there will be three guards on the deck. 
    For the nearest one, just grab and knock him out. There are two more on 
    the opposite side of the deck. Use the hidden pipeline above and shimmy 
    head over foot and simply use a chokehold or necksnap to eliminate 
    them. This deck should be clear for now. 
    
    Go to the right side of the ship (starboard). You will see a red door 
    entrance, DO NOT GO IN THERE YET! Shoot out the light next to it to 
    darken this area.
    
    
    --OBJECTIVE: IDENTIFY THE SHIP'S CARGO
    
    Let's get this objective out of the way first. You need to go to the 
    ship's Holding area to identify the cargo. The shortest way to get down 
    there is this:
    
    Take the stairs all the way down from the starboard side of the ship 
    (the stairs in front of that red door). At the very bottom of the 
    stairs, you will see a CRAWLSPACE just near the open doorway. Can you 
    see it? Enter through the crawlspace to emerge to the ship's Holding 
    area. EASY.
    
    When you exit the crawlspace, GRAB the first soldier on the ledge and 
    INTERROGATE him to complete the objective. Now go back to the 
    crawlspace and make your way back to the top of the ship.
    
    
    ++ALTERNATE STRATEGY:
    Another easier way to find out the ship's cargo is to get caught (as in 
    tazered) by the enemy. After Sam is interrogated, uncuff him and then 
    head for the crate across from where he was sitting to find the 
    contents of the cargo. I URGE you to NOT take this strategy!
    
    
    -----------------------------------------------------------------------
    
    
    AREA: CREW'S QUARTERS - THIRD FLOOR
    
    
    --OBJECTIVE: NEUTRALIZE THE CAPTAIN
    
    Go back to the top of the ship and enter the ship from either side. 
    You'll be in the Crew's Quarters where the captain is located. I 
    suggest shooting out EVERY light in the area for safety purposes.
    
    As you enter the corner, you will see a soldier patrolling just outside 
    the hallway (you'll also see a flashlight sitting on top of an 
    electrical box). There is also a hidden CRAWLSPACE in this room (which 
    you will use after meeting the Captain).
    
    Look above to see a red pipeline. Use the pipeline to eliminate the 
    soldier. There are two more soldiers here. Lure them out and then 
    eliminate them one by one. With the area cleared, you can now head to 
    the captain's room. 
    
    After talking with that dickhead captain, it's time to defuse some 
    bombs. He gives you 10 minutes to disarm four bombs that are planted in 
    the Engine Room. Don't panic! It's more than enough time. But how 
    exactly do you get to the Engine Room without having to go from floor 
    to floor? Read below.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: ENGINE ROOM
    
    
    --OBJECTIVE: DISARM FOUR BOMBS
    
    Remember that hidden CRAWLSPACE I told you about just near the red 
    pipeline? USE IT! It takes you DIRECTLY to the Engine Room! See how 
    easy that was? Exit the crawlspace and then take the ladder down to the 
    engine room.
    
    There are four bombs, three soldiers, and three cameras in this room. 
    Don't worry about the bombs yet. As soon as you come down from the 
    ladder, look to your left to see a Camera above. Use the OCP on it! 
    From your position, you can see the soldiers below (some of them). 
    
    Use Sticky Shockers on them and then eliminate the third one. Now it's 
    defusal time. There are four bombs: two on the floor (one on each 
    engine), one bomb just across from where you emerged from the ladder, 
    and the last bomb is on the opposite side on the upper ledge.
    
    After defusing the first one, the Captain resets the timer to three 
    minutes. That should be more than enough time to defuse them all. Once 
    that's done, go BACK to the Crew's Quarters using the ladder and 
    CRAWLSPACE that you came from.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: CREW'S QUARTERS
    
    As you enter back to the Crew's Quarters, exit this floor back outside. 
    The Portside door is locked so you have to go to the Starboard door.
    
    Before you open the door to go outside, turn on Thermal Vision to see a 
    soldier behind the door. Use the BASH DOOR option to smack him down the 
    stairs. Another soldier will block the way so use the pipeline and 
    sneak past them. Head on over to the Portside and take the stairs going 
    up to the top.
    
    
    -----------------------------------------------------------------------
    
    
               +++   AREA:  TOP DECK - COMMUNICATIONS ROOM   +++
    
    
    At the top of the stairs is a turret. You can disable the turret by 
    jumping from the ledge next to it. There are two doors here: one that 
    leads outside and the other leads into the Communications Room. Let's 
    go to the Comm. Room first, shall we?
    
    
    -----------------------------------------------------------------------
    
    
    AREA: COMMUNICATIONS ROOM
    
    
    --OBJECTIVE: INSTALL TRACKER IN COMM. ROOM
    
    As you enter the Comm. Room corridor, you'll see a soldier patrolling 
    in a brightly lit area. Wait for him to enter the Comm. Room and then 
    shoot out the lights in the corridor.
    
    Head for the Comm. Room and turn on Thermal Vision to see inside. The 
    patrolling soldier will walk back out, so turn around and then smack 
    him from behind. Now enter the Comm. Room and you will see two more 
    soldiers. One will emerge from the room on the right and the other 
    stands idly near the console.
    
    Knock out the first guard and then smack the guy standing in front of 
    the console. Access the console to install the TRACKER. Now you only 
    have ONE objective left so head back outside and exit the ship using 
    the door on either side.
    
    
    -----------------------------------------------------------------------
    
    
                    +++   AREA: TOP DECK - OUTER AREA   +++
    
    
    When you exit outside, you will see a soldier patrolling the area and a 
    Wall Mine in the corner. In the deck above, there are two soldiers, two 
    turrets, and two more Wall Mines (not in that order).
    
    There are various fun ways to eliminate the guards in this area: You 
    can use the good old fashioned trick of jumping over the railing and 
    then GRABBING them and throwing them over, you can sneak up to the 
    turret (the first one) and HACK its IFF system, you can shoot the Wall 
    Mine when a soldier gets near, OR you can do neither! It's up to you.
    
    
    --OBJECTIVE: COMMANDEER THE SHIP
    
    The door you need to enter is right next to the second turret. 
    Incapacitate the guard that slowly walks by (shoot the Wall Mine for 
    some fun times) and then HACK the Turret from afar or use the OCP on 
    it. Head for the door at the other end and enter. 
    
    
    MISSION COMPLETED!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    
    =======================================================================
    =======================================================================
    
    
                 +++   MISSION 7: KINSHASA, CONGO - HOTEL   +++
    
    
    
    PRIMARY OBJECTIVE:
    
    [ ] CONFIRM INTENTIONS OF OTHER 2 GROUPS
    [ ] MEET EMILE IN ROOM 901
    [ ] FIND YOUR EQUIPMENT IN MAIN ELEVATOR & GO TO LOBBY
    [ ] CLEAR EXTRACTION AREA
    [ ] EXTRACT FROM HOTEL
    
    
    OPPOSING OBJECTIVES:
    
    [ ] KILL HISHAM
    [ ] SAVE HISHAM
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] FIND ADDITIONAL INFORMATION ABOUT TAFKIR'S GROUP
    [ ] FIND ADDITIONAL INFORMATION ABOUT MASSOUD'S GROUP
    [ ] DISPOSE OF HISHAM'S BODY
    
    
    ++NOTE: Sam will NOT have any weapons or his Goggles with him for the 
    first part of this mission. Once Sam talks to Emile, he will get his 
    equipment back.
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
                           +++   AREA: EMPLOYEE ROOM   +++
    
    
    Follow the path all the way to the end. Exit on the other side and then 
    quietly exit the room to the elevator.
    
    
    -----------------------------------------------------------------------
     
    
                        +++   AREA: NINTH FLOOR NORTH   +++
    
    
    There are three guards and two CAMERAS on the left side of this floor. 
    You can eliminate them if you want but there are no objectives on this 
    floor. Remember, when the power turns off, the cameras are also turned 
    off. So wait for the explosions to occur so that the power is off!
    
    
    --OBJECTIVE: FIND THE SUITE KEYCARD
    
    This objective is NOT listed on the OPSAT but you need the suite 
    keycard in order to enter Tafkir and Massoud's hotel suites without 
    having to HACK the keycard reader. The keycard is located on the TENTH 
    FLOOR in Room 1003.
    
    Make a right turn from where you entered the room and go up the stairs 
    to the tenth floor. There is a guard up here, so take him out. Enter 
    Room 1003 and get the keycard on the table.
    
    
    -----------------------------------------------------------------------
    
    
                +++   AREA: TENTH FLOOR - MASSOUD'S SUITE   +++
    
    
    With the suite keycard in your possession, you don't have to worry 
    about hacking into Tafkir and Massoud's hotel suites. First, go to 
    Massoud's suite (it says "SUITE DE AMBASSADOR" on top of the door). 
    It's right across from Room 1005.
    
    
    --OBJECTIVE #1: CONFIRM INTENTIONS #1 OF 2
    --OBJECTIVE #2: FIND INFO ON MASSOUD (OPTIONAL)
    
    Use the keycard and then enter the room. Enter the bedroom area and 
    then look for the filing cabinet on the right side of the bed. Use the 
    SEARCH CABINET option to partially complete the objective.
    
    As soon as you leave the bedroom, two soldiers will walk in. Turn off 
    the lights in the bedroom (the switch is on the right side of the 
    doors) and take them both out.
    
    In the kitchen area is a laptop. Access the laptop to get the info on 
    Massoud that Lambert needs. Now exit this room and head to Tafkir's 
    suite on the other side of this floor. AS you make your way to Tafkir's 
    suite, there will be two soldiers patrolling the area. Take them out 
    when it's dark so that they don't interfere.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: TAFKIR'S SUITE   +++
    
    
    --OBJECTIVE #1: CONFIRM INTENTIONS #2 OF 2
    --OBJECTIVE #2: FIND INFO ON TAFKIR (OPTIONAL)
    
    Unlike Massoud's suite, you can enter Tafkir's suite from the ninth or 
    tenth floor (it's a two-story room). Since you're on the tenth floor, 
    why not stay on the tenth floor?
    
    When you enter Tafkir's suite, move in and wait near the potted plant. 
    Turn the camera to see a soldier on the left side of the room making a 
    conversation to the soldier downstairs.
    
    When the lights go out, make a hard left and GRAB the soldier (DO NOT 
    knock him out yet!) and drag him into the bedroom. Move him towards the 
    Retinal Scanner and use it (knock him out now). When the safe opens up, 
    use the COPY PLANS option to complete the objective for Emile.
    
    To get the info on Tafkir for Lambert, go downstairs and eliminate the 
    lone guard. Go to the kitchen and HACK the laptop to get the info for 
    Lambert (and to complete his objective).
    
    
    -----------------------------------------------------------------------
    
    
                      +++   AREA: NINTH FLOOR NORTH  +++
    
    
    --OBJECTIVE #1: MEET WITH EMILE
    --OBJECTIVE #2: GET YOUR EQUIPMENT & GO TO LOBBY
    
    Emile is located in Room 901 (just farther down from Tafkir's room). 
    Exit Tafkir's suite from the first floor. A soldier is patrolling this 
    area so eliminate him. When the power turns off, make your way to 
    Emile's room and use the KNOCK ON EMILE'S DOOR option.
    
    After the cutscene, make your way to the elevator and go down to the 
    LOBBY area.
    
    
    -----------------------------------------------------------------------
    
    
                             +++   AREA: LOBBY   +++
    
    
    ++WEAPONS NOTE: Sam will have all his equipment back but he will NOT 
    have the SC-PISTOL. Just a note.
    
    
    As you enter the Lobby area, you'll see half of it on fire. Make your 
    way down the lobby stairs and you'll see two soldiers (and a turret) 
    firing at something. If possible, eliminate both of them in darkness to 
    clear the area. If you're quick enough, you can grab one of them while 
    they're still firing their guns (makes it easier).
    
    Make your way down the next hall (right side of the burning lobby). Go 
    around the corner and you'll hear a soldier talking on his radio. Grab 
    and eliminate him or run past him to the next area.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: CUISINE ROOM   +++
    
    
    Open the door on the right and hide in the darkness. You will see two 
    soldiers patrolling this kitchen. Your best bet at taking them both out 
    is the hidden pipeline on the ceiling. Walk towards the middle of the 
    area and then jump up to the pipeline. 
    
    From there, you can use chokeholds or necksnaps on both guards to clear 
    this room. Exit the room to next area.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: POOLSIDE AREA   +++
    
    
    Turn right of the hall and enter the door to find Hisham (your partner 
    from the first mission). After the cutscene, you have a choice:
    
    --SAVE HISHAM 
    If you decide to save Hisham, let him follow you through the rest of 
    the mission. He won't exactly help you but hey, you saved him!
    
    --KILL HISHAM
    If you decide to kill him, do it after you talk to him. Aim the gun and 
    shoot him dead or simply knife him. From that point on, you have to 
    continue the rest of the mission while hauling his body with you. The 
    choice is yours.
    
    
    Now enter the pool area from either side of the room. You will see two 
    soldiers patrolling the area. Use the WATER ATTACK on them or simply 
    incapacitate them. Now exit the room to the next area.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: EAST GARDENS   +++
    
    
    As you exit, make a right turn to the East Gardens area (the door on 
    the farthest end leads to the West Gardens Area). The area has two 
    large garden patios (with one soldier patrolling each one). 
    
    Make your way through each garden and eliminating the soldiers. Find 
    the exit doors on the other side and then head down to the parking lot.
    
    
    -----------------------------------------------------------------------
    
    
                      +++   AREA: EAST PARKING LOT   +++
    
    
    In the parking lot area are four cars and two soldiers. One soldier 
    seems to be running around in circles while the other relaxes. 
    Eliminate them in any way you want.
    
    --If you killed Hisham, stuff his body into the red SUV and use the 
    PLACE CHARGE option. Get as far away and then DETONATE the vehicle. 
    Rest in peace.
    
    --If you did NOT kill Hisham, don't bother with the SUV (you can use 
    one of the soldier's bodies but it won't make a difference). Simply use 
    the INIT DYNAMIC BOOST option to toss him over the gate. Good going.
    
    
    Now it's time to get the hell outta Dodge! Go back to the East Gardens 
    Area and make your way to the West Gardens Area.
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: WEST GARDENS AREA   +++
    
    
    --OBJECTIVE #1: CLEAR EXTRACTION AREA
    --OBJECTIVE #2: EXTRACT FROM HOTEL
    
    In this area, you've got two soldiers and a turret to worry about. 
    Simply incapacitate and disarm all of them in the darkness to complete 
    the objective. To extract outta there, walk up to the Tank that's 
    firing missiles in the sky and use the PLACE CHARGE option. 
    
    Get as far away and then DETONATE it. Now walk up to the tank and 
    extract outta there!
    
    
    MISSION COMPLETE!
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    =======================================================================
    =======================================================================
    
    
               +++   MISSION 8: JBA HEADQUARTERS - PART TWO   +++
    
    
    
    PRIMARY OBJECTIVES:
    
    [ ] ACCESS THE UNDERGROUND BUNKER
    [ ] STEAL EMILE'S CONTACT LIST
    [ ] SAMPLE THE RED MERCURY
    [ ] RETURN TO PUBLIC AREA
    
    
    OPPOSING OBJECTIVES:
    
    [ ] STRENGTHEN LAMBERT'S FALSE IDENTITY
    [ ] REVEAL LAMBERT'S TRUE IDENTITY
    [ ] DISABLE THE NASHVILLE BOMB
    [ ] DISABLE THE LA BOMB
    [ ] PREVENT THE BOMB'S DEFUSAL
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] NONE
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    AREA: OUTSIDE JBA HEADQUARTERS
    
    
    --OBJECTIVE: ACCESS THE UNDERGROUND BUNKER
    
    Enter the building and head downstairs to complete the first objective.
    
    The next set of areas in this level will mostly be corridors with 
    cameras and lasers (not too many guards). So stealth is the key! You 
    can complete this level in many different ways and the one I will 
    describe is the fastest (and not-so-lethal) way, so read on!
    
    Turn the corner to see a guard and tons of moving green lasers. 
    Eliminate the guard and then use the pipeline above to get past all the 
    lasers. At the end of the corridor is another red laser camera. Wait 
    patiently in the corner and a guard will walk by. GRAB him and then 
    hide his body.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: SECURITY ROOM #1 CORRIDOR
    
    After disposing the first guard, use the OCP on the red laser camera 
    and go down the corridor. Be sure to hug the walls on the LEFT side to 
    stay in darkness. At the bottom of the corridor you will see two guards 
    in an office and ANOTHER red laser camera. DO NOT enter this office 
    from this area. You'll enter it from a different path later in the 
    mission.
    
    Did you notice the lights coming from the floor? Under the red laser 
    camera across from the office is a set of lights that you can disable 
    with the OCP. Use the OCP on those lights to darken the area.
    
    Walk around the red lasers around to the corner and exit the area. 
    Enter the next door to the Red Mercury Room.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: RED MERCURY ROOM
    
    
    --OBJECTIVE #1: STEAL EMILE'S LIST
    --OBJECTIVE #2: SAMPLE THE RED MERCURY
    
    When you enter the room, you'll see a red-glowing glass chamber. 
    There's a guard sitting at a computer desk just above the chamber and a 
    CAMERA to the left. On the right side of the door you entered is a set 
    of stairs that goes up to Emile's office (with another guard inside).
    
    Stay in the darkness and wait for the guard above the chamber to walk 
    down the stairs. GRAB him in the darkness and knock him out. Place his 
    body in the cold mist below.
    
    But before you access the Red Mercury in the chamber, eliminate the 
    second soldier stationed in the office above. Use the OCP on the green 
    laser (or use one of the soldier's bodies) and head up the stairs (the 
    OTHER stairs). Use the OCP on the light and then enter the office. 
    Eliminate the guard and then access the filing cabinet in the corner.
    Use the SEARCH CABINET option to complete the objective. Now go down to 
    the red mercury room.
    
    To enter the room, HACK the keycard reader and then enter inside. Walk 
    up to the console in the corner and scan the RED MERCURY. After you 
    access the mercury, Sam will get doused with harmful gas and needs to 
    escape. Use the nearby pipeline and climb it up and shimmy to the top 
    shelf and then exit through the vent. 
    
    
    -----------------------------------------------------------------------
    
    
    AREA: BOMB SHELTER ROOM
    
    
    As you enter this corridor, there will be another door in front of you. 
    When you enter that door, you will see a door and a CAMERA at the end 
    of this hall. Use the OCP on the CAMERA or on the light and enter the 
    other door.
    
    Inside this brightly-lit room will be two soldiers looking at 
    computers. Use the Rubber Bullets on them to knock them both out. So 
    what exactly is the significance of this room? Well, there is a 
    TRAPDOOR in this room that leads down to the sewers and into the OTHER 
    JBA Headquarters building (from Mission 3). If you decide to maintain 
    Lambert's cover, then this TRAPDOOR will be of use. I will give more 
    information on this later in the walkthrough. Now exit the room back to 
    the corridor.
    
    When you are back in the corridor, there will be another red laser 
    camera above. Use the OCP on it and then enter the room that it was 
    watching over
    
    
    -----------------------------------------------------------------------
    
    
    AREA: SECURITY ROOM #2
    
    In this room you'll see a brightly-lit map and some security TV's. 
    There is a lone soldier in this room. You can sneak up behind him and 
    knock him out. In the center of the room is a LAPTOP.
    
    DO NOT ACCESS THE LAPTOP YET! Instead, exit the room using the other 
    door. Go around the corner and use the OPTIC CABLE on the next door.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: SECURITY ROOM #1
    
    You will see two guards conversing in this room (this is the room that 
    you passed through earlier). Enter the room and turn left. See those 
    servers? Jump on top of them and then listen to the conversation (or 
    don't). Access the computer near where the guard is sitting and HACK 
    it! Now comes the decision:
    
    --MAINTAIN LAMBERT'S COVER
    --BLOW LAMBERT'S COVER
    
    Make the right choice. Once the decision has been made, new objectives 
    will come up. You can either do them or ignore them.
    
    
    --OBJECTIVE: DISABLE LOS ANGELES/NASHVILLE BOMB
    --OBJECTIVE: PREVENT BOMB'S DEFUSAL
    
    
    You have to choose which objective to accomplish. Here's what happens:
    
    --PREVENT BOMB'S DEFUSAL
    If you don't want to disarm the bombs (which gives favor to the JBA), 
    go back to the previous Security room and access the LAPTOP (the one I 
    told you not to access) and use it to cancel the bomb's defusal. Once 
    that's done, go back up to the area where you started the mission to 
    complete the mission.
    
    
    --DISABLE LOS ANGELES/NASHVILLE BOMB
    If you decide to disarm the bombs (which gives favor to the NSA), read 
    the walkthrough below.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: BOMB SHELTER ROOM
    
    
    You have about 12 minutes to complete this section, but it's more than 
    enough time. Go back to the Bomb Shelter Room with the TRAPDOOR. Enter 
    the trapdoor and you will jump down to the sewers below. Go around the 
    corner and climb the ladder up to the top. You will emerge in the 
    warehouse from Mission 3.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: WAREHOUSE #1
    
    
    The first bomb is located outside this warehouse and the second one is 
    located on the roof. After climbing out the ladder, enter the nearby 
    double doors. Use the OCP on the camera and then head for the dark 
    corner to see a red laser camera watching over the exit.
    
    Use the OCP on the red laser camera and then quietly open the door. 
    There is a lone soldier and two cameras outside. Use the OCP on the 
    light above the door and then quietly head outside. Incapacitate the 
    guard as quickly as possible (in the dark!) and then DEFUSE the first 
    bomb nearby.
    
    Once the first bomb is defused, go back into the warehouse and then 
    make your way to the roof (you should know how to get there by now).
    
    
    -----------------------------------------------------------------------
    
    
    AREA: ROOFTOPS
    
    
    When you enter the rooftop, there are two soldiers. Simply knock them 
    both out and then DEFUSE the second bomb. Once that's done, take the 
    ladder going down to the alley to complete the mission.
    
    
    
    MISSION COMPLETE!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    =======================================================================
    =======================================================================
    
    
    
            +++   MISSION 9: NEW YORK CITY - SNOWBOUND ROOFTOP   +++
    
    
    
    PRIMARY OBJECTIVES:
    
    [ ] KILL BJ SYKES AND JAMIE
    [ ] DEFUSE FIRST BOMB
    [ ] KILL CARSON MOSS
    [ ] DEFUSE SECOND BOMB
    [ ] KILL EMILE DUFRAISNE
    [ ] DEFUSE THIRD BOMB
    
    
    OPPOSING OBJECTIVES:
    
    [ ] NONE
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] NEUTRALIZE SYKES'S MEN
    [ ] NEUTRALIZE MOSS'S MEN
    [ ] NEUTRALIZE EMILE'S MEN
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    This is it! Sam's cover has been blown and now it's time to draw first 
    blood! Williams gives Sam the Fifth Freedom, so if you want to kill all 
    the JBA soldiers, DO IT.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: ROOFTOP #1
    
    There are two guards that are across from Sam. Quickly bust out the 
    Pistol and use the OCP on the light source above them. As they move in 
    to investigate, kill them all.
    
    GO around the corner to see a red laser beam. Simply sneak underneath 
    it and head to the other side of the roof. In the next area is a lone 
    soldier (or two of them if you didn't eliminate the other ones).
    
    Kill him and then go around to the other end of the roof. You'll see 
    another red laser. Simply jump over it and enter the door inside the 
    building to warmer temperatures.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: PIGEON COOP
    
    Enter the door and go around the corner to the door. You'll enter a 
    pigeon coop with two bright lights (you'll hear Sam say "AWW, IT 
    STINKS!"). A lone soldier patrols here so use the OCP on one of the 
    lights and then snuff him out.
    
    
    Now there are two ways to get to the next area with BJ and JAMIE:
    
    #1 - THE LONG WAY
    In the room you are in, you'll see a flowing curtain. Go through it and 
    up the walkway. Make a left turn and walk under the red laser and exit 
    to the next area.
    
    The next area is a warehouse. DO NOT bother killing the guards in here. 
    Follow this path: as you exit the door, go down the stairs and look to 
    the right. You'll see some metal shelves and a LADDER. Climb over the 
    shelf and then climb the ladder to the top. You will see another 
    soldier patrolling above but he won't see you.
    
    The exit for this warehouse is literally next door to the door you came 
    from. Simply jump down to the next exit and head outside to the snowy 
    rooftops. When you exit to the rooftop, you just have to get past three 
    more soldiers and a blood-hungry turret to get to Jamie and BJ. Don't 
    feel like going through all this drama? Then read the one below!
    
    
    #2 - THE SHORTER & MUCH EASIER WAY
    In the pigeon coop room, there is a locked door to the right side of 
    the room. Use the BREAK LOCK option and enter. You'll see a Wall Mine 
    in the corner, so move back and then shoot it. 
    
    Go around the corner and you'll enter a room with a CRAWLSPACE in the 
    corner. Use the CRAWLSPACE and then emerge out to the snowy rooftop. 
    Did you see just how EASY that was? Thank god! Oh, if you take this 
    path, you will miss the objective of neutralizing all of Skye's men.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: BILLBOARD AREA
    
    
    --OBJECTIVE #1: KILL BJ SYKES AND JAMIE WASHINGTON
    --OBJECTIVE #2: DISARM RED MERCURY BOMB #1 OF 2
    
    
    Believe it or not, there are actually TWO ways to get to BJ and Jamie's 
    area near the billboard:
    
    #1: THE STAIRWAY
    Once you've disposed all of the men in the rooftop area, head for the 
    door that leads to a stairway going down (WATCH OUT FOR THE WALL 
    MINE!). Go to the door at the bottom and use the PICK LOCK option and 
    pick it open (DO NOT OPEN THE DOOR YET!). Use the OPTIC CABLE and turn 
    on Thermal Vision.
    
    Listen to BJ and Jamie's conversation until it ends. BJ will then 
    slowly walk up the ladder and Jamie will patrol back and forth. Wait 
    until BJ has climbed the ladder and that Jamie is walking the other 
    way. With both men facing away, OPEN the door and then shoot the light 
    above it to darken the area.
    
    From there, creep up to Jamie and kill him with a knife to the back. BJ 
    will then climb down the ladder and investigate the broken light. Creep 
    up to him and knife him to complete the objective.
    
    
    #2: THE RAPPEL POINT
    On the rooftop area, you'll notice three soldiers and a blood hungry 
    turret anxious to shoot you down. You can actually AVOID them all! 
    There is a RAPPEL POINT in the rooftop BEFORE the turret area.
    
    The RAPPEL POINT is pretty well hidden but nothing a little exploration 
    won't do for you. When you take the RAPPEL POINT down, you'll already 
    be at the billboard area where BJ and Jamie are talking. Rappel down 
    and then go around the corner (hug the opposite wall because a Wall 
    Mine is ticking). Follow the strategy for BJ and Jamie above.
    
    
    Now walk up to the bomb and DISARM it to finish all the objectives for 
    this building. Once that's done, Enrica will call in. Walk up to the 
    ladder to the top (where BJ was) and look for the ZIPLINE in the middle 
    of the billboard. Jump and slide on it to the next building.
    
    
    -----------------------------------------------------------------------
    
    
    ++NOTE: This next part of the game will test your skills at patience 
    and absolute stealth. Every enemy here will be equipped with Night 
    Vision so it's time to get smart! The walkthrough below will show you 
    the best possible way to kill them all (including Moss) without losing 
    a single ounce of health!
    
    
    
    After you ZIP to the next building, turn right and go all the way up. 
    Climb the ladder up and then turn right. You'll be standing on top of 
    an elevator with a locked TRAPDOOR. Pick it open and then jump down to 
    meet with Enrica.
    
    
                            +++   AREA: LOUNGE   +++
    
    
    After speaking with Enrica, exit the elevator and turn right and open 
    the only door on this floor. Slowly enter the room to see TWO Night 
    Vision soldiers walking around. Here's the bulletproof strategy for 
    this room:
    
    After you open the door, put your back against the wall NEXT to the 
    door from outside and turn the camera to see one of the soldiers 
    walking nearby. When he turns his back quickly but quietly GRAB him and 
    drag him outside and kill him.
    
    For the second guard, enter the room and put your back against the 
    wall. You should be able to peek and see him walking around. When he 
    turns around, go up to him and kill him. Hide the body outside.
    
    For the third soldier, he patrols the long hallway up the room. He'll 
    slowly patrol the hallway, so when he turns around, GRAB him and kill 
    him. NO MERCY. With this room cleared, enter the next area.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: OFFICE SPACE   +++
    
    
    There are two soldiers in this office room. One patrols near the 
    doorway and the other patrols the opposite side.
    
    At the door, use the OPTIC CABLE and watch the first soldier patrolling 
    left and right. When his back is away from you, quickly open the door, 
    enter the room and GRAB him. Drag him outside and kill him.
    
    For the second soldier, stay near the doorway and then rotate the 
    camera to see the other soldier's movements (you can also hide behind 
    the office desk cubicles but I don't recommend it). When he turns 
    around, quickly and quietly approach him and kill him. Now exit this 
    area to the next room.
    
    
    -----------------------------------------------------------------------
    
    
                    +++   AREA: SERVICE CENTER/BARROOM   +++
    
    
    As you enter this room, there will be a Wall Mine on the wall. Shoot it 
    and then head to the area BEHIND the bar. Patiently wait behind the bar 
    and a Night Vision soldier will slowly emerge from the hallway. 
    
    Your best and quickest bet to getting him is to use a Sticky Shocker on 
    him. Now go up the stairs into the hall and use the OCP on the red 
    laser. Put your back against the wall on the RIGHT side and then peek 
    around the corner to see another soldier.
    
    When he turns around, shoot a Sticky Shocker on his fat ass. Now exit 
    this area to a stairway leading upstairs. SLOWLY head up the stairs.
    
    
    -----------------------------------------------------------------------
    
    
                    +++   AREA: STAIRWAY/RECEPTION AREA   +++
    
    
    Slowly head up the stairs and turn on THERMAL VISION to see the 
    movements of the soldiers inside the room (DO NOT OPEN THE DOOR YET!). 
    When the soldier patrolling nearby turns around, open the door and 
    shoot a Sticky Shocker. 
    
    Enter the room, turn around 180 degrees and quickly shoot another 
    Sticky Shocker on the second soldier at the other end. This will clear 
    this area. Now exit this room to enter the final area of this part of 
    the level.
    
    
    -----------------------------------------------------------------------
    
    
                          +++   AREA: MAIN OFFICE   +++
    
    
    The main office has four soldiers, a turret, and Moss himself. As you 
    head down the hall towards the main office, you will encounter a 
    hallway with an annoying turret. This turret can be hacked but it does 
    NOT turn it off. If you use the OCP or an EMP bullet, it creates more 
    problems.
    
    Your absolute best bet to getting through this area is to look above. 
    If you look above the turret, you'll notice that there is a glass 
    walkway above. Yup, this means that there is an actual path FROM ABOVE!
    
    
    --OBJECTIVE #1: KILL CARSON MOSS
    --OBJECTIVE #2: DEFUSE THE SECOND BOMB
    
    Go back to the entrance of the room to find the upper ledge of the 
    ceiling. Jump on top and maneuver your way through the gaps (use the 
    back-to-the-wall move) as you quietly enter the main office area.  From 
    there, you can see two soldiers on the bottom floor, two on the top 
    office guarding Moss. To kill them all, you'll need to get your sniping 
    skills in check.
    
    Bust out the Sniper Rifle and start blasting them DIRECTLY in the head 
    one by one. This will alert all of them, but if you stay in the shadow 
    of the corner above, you can snipe all five men without problems. Once 
    all five are dead, go to the bomb where Moss was patrolling and DEFUSE 
    it to complete the objective. 
    
    Now it's time for the next part of the game. Exit the room downstairs 
    and enter the door. Place a Charge on the wall and DETONATE it from 
    afar. Exit through the crack to finish this area of the game. WHOOO-
    WEEE, this section was painful to write.
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: VENTILATION AREA   +++
    
    
    --OBJECTIVE: NEUTRALIZE EMILE'S MEN
    
    With all of Moss's men dead, you don't have to worry about Night Vision 
    goggle soldiers. THANK GOD! But there is one disadvantage: any lights 
    that you shoot WILL make noise.
    
    In this ventilation shaft is a door at the other end that is circuit-
    locked. To open it, use one of the pipelines (of two) and shimmy to the 
    metal ledge. Go all the way to the end of the walkway and you'll see 
    the circuit box on the wall.
    
    Use the BYPASS CIRCUIT to open the door. Once that's done, a guard will 
    walk out. Eliminate him and then exit the area.
    
    
    -----------------------------------------------------------------------
    
    
                     +++   AREA: WATERFALL LOUNGE AREA   +++
    
    
    As you enter the room and turn the corner, you will see a WALL MINE in 
    the way. You can shoot it, disable it or sneak by it using the pipeline 
    above. Before you exit outside, use the SWITCH OBJECT next to the door 
    to darken this room. Use the PICK LOCK or BREAK LOCK option to enter 
    the next area.
    
    In this area are two guards and a turret at the other side of the room. 
    You can do one of two things:
    
    #1 - THE STEALTHY WAY
    When you enter the room, turn right and sneak behind the large 
    waterfall contraption. Sneak all the way to the other side.
    
    #2 - THE DEADLY WAY
    Do the same thing mentioned above but instead of leaving the area, HACK 
    the turret and turn OFF its IFF function and it'll shoot both guards 
    down like the buttholes that they are.
    
    
    Once that's done, go around the corner to the next area.
    
    
    -----------------------------------------------------------------------
    
    
                         +++   AREA: OUTER ROOFTOP   +++
    
    
    DO NOT EXIT THE ROOM YET and DO NOT SHOOT OUT THE LIGHT! Turn on 
    THERMAL Vision to see two guards: one blocking the doorway and one 
    across from him. The best way to eliminate them both without alerting 
    them is to use the pipeline above the hall. 
    
    Open the door and it'll hit the soldier and get his attention. Jump to 
    the pipeline above to stay hidden. When they both walk in to 
    investigate, use a chokehold or necksnap on them. Hide their bodies 
    OUTSIDE in the snow. Now enter the next building for the finale!
    
    
    -----------------------------------------------------------------------
    
    
                        +++   AREA: RECREATION AREA   +++
    
    
    Enter the next area and you will see a WALL MINE on the wall and a 
    guard. Use the pipeline above or the WALL MINE tactic to eliminate him.
    
    To the left and right side of this area are identical rooms with two 
    soldiers each. Both rooms have some sort of jungle-themed contraptions 
    in the room. If you want to be stealthy in these rooms, you can jump to 
    the TOP of them and sneak to the next area. 
    
    As you exit these rooms, make one last prayer because it's time to face 
    off against Emile! Exit the room to trigger the boss battle!
    
    
    -----------------------------------------------------------------------
    
    
                       +++   AREA: LASER-FILLED ROOFTOP   +++
    
    
    --OBJECTIVE: KILL EMILE DUFRAISNE
    
    After the cutscene, Emile will start blasting caps at you. The only 
    thing in Sam's inventory will be a FRAG, SMOKE, and FLASH GRENADE.
    
    Watch Emile's movements and you'll notice that he NEVER leaves his 
    area. He moves left to right but that's it. I think you'll also notice 
    the ton of red lasers, right? Here's the fastest way to kill Emile:
    
    As soon as the battle starts, stay where you are. Emile will start 
    blasting and then stop to reload. When he reloads, QUICKLY make your 
    way behind the bench to Sam's left. When Emile moves to the left, the 
    red laser next to the bench will be temporarily disabled.
    
    When Emile stops to reload again, quickly move to the bench in FRONT of 
    Sam. Next to the bench is some sort of glass contraption. Hide behind 
    it and equip the FRAG GRENADE. Emile should be standing in the middle 
    of the platform and blasting like crazy. Throw the FRAG grenade towards 
    him and it should successfully kill him.
    
    
    ++FLASH GRENADE ALTERNATE STRATEGY:
    If you use the Flash Grenades on Emile (the screen explodes if it 
    works), it will temporarily blind for about 20 seconds. With quick 
    reflexes, you can then rush over to him and personally introduce a 
    knife to his throat.
    
    
    
    --OBJECTIVE: DEFUSE THIRD BOMB
    
    Even though Emile is dead, you still have a ton of lasers to deal with. 
    Did you know that you can jump on TOP of the benches and sneak on them? 
    Of course it won't work during the Emile battle but its something nice 
    to know.
    
    To disable all the lasers, there is a computer just across from Emile 
    (it's the spot where Sam threw his weapon during the Emile battle). 
    Simply walk above the bench and then access the computer WITHIN the 
    time limit to disable the entire laser grid.
    
    Once that's done, walk up to the bomb and DEFUSE it to complete the 
    mission AND the game! Congrats, soldier! 
    
    
    MISSION COMPLETE!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    
    =======================================================================
    =======================================================================
    
    
                            +++   THE EXTRAS   +++
    
    
    --MISSION SELECT
    This is actually unlocked after the first mission. Each mission is 
    automatically unlocked after completing the previous one.
    
    --CINEMATICS
    Most cutscenes (but not all) will be available for viewing. To unlock 
    more cutscenes, complete the missions by making different opposing 
    decisions (example: not blowing up the cruise ship).
    
    --ELITE MODE
    Only for the hardcore stealth enthusiast! When you choose to do a 
    mission, you can choose this mode for more frustration!
    
    
    --BONUS MISSIONS
    There are two extra PS2-exclusive missions available once you finish 
    Mission 2 and Mission 4. They include a really short mission on a 
    Tanker and a freaky-deaky mission involving some drugs! Read the 
    walkthrough below for ALL the funky details!
    
    
    
    =======================================================================
    =======================================================================
    
    
    If you are reading this section, it's because you have the PS2-version 
    of Double Agent! Read the walkthrough below for all the sexy details 
    for both "flashback" mission.
    
    
    
           +++   PS2-EXCLUSIVE "FLASHBACK" MISSION #1: TANKER   +++
    
    
    
    PRIMARY OBJECTIVES:
    
    [ ] NEUTRALIZE ALL KIDNAPPERS ABOARD SHIP
    [ ] MAKE SURE SARAH IS OKAY
    
    
    OPPOSING OBJECTIVES:
    
    [ ] NONE
    
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] FIND OUT WHO ORDERED KIDNAPPING
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - FIRST AREA
    
    
    --OBJECTIVE: NEUTRALIZE ALL KIDNAPPERS
    
    
    As soon as the mission starts, look in front of Sam to see some large 
    crates. Jump on top of them and then walk onto the ledge to the end.
    
    From this area, you can see the first kidnapper from above. Wait for 
    him to walk underneath you and then just jump over the railing to land 
    on his head and knock him out cold. Shoot him in the head. Now take the 
    nearby ladder down and head for the next area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - AREA 2
    
    
    Squeeze in between the containers and emerge out to the next area. You 
    will see two kidnappers and hear a loud radio nearby. Turn the radio 
    OFF (or don't) and wait for the first kidnapper to walk by and then 
    kill him.
    
    For the second guard you have two options:
    
    --#1: THE HARD WAY
    You can stay in this area and wait for the second kidnapper to come 
    back and then snuff him out.
    
    --#2: THE EASY WAY
    Just across from you are some crates. Jump on top of them and you will 
    see an open container with a flowing curtain. Jump up to that area and 
    you'll emerge to the other side of this area. Jump down and then snuff 
    the kidnapper. Now exit this place to the next area.
    
    
    ++WEAPONS NOTE: In this area is also a container with a door that can 
    be opened to find some extra ammo and grenades (not that you need it).
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - AREA 3
    
    
    As you squeeze and sneak to the next area, you will see two guards. One 
    stands and the other is sitting down. Sneak up and GRAB the standing 
    kidnapper (don't kill him yet!) and then equip the SC-PISTOL and shoot 
    a bullet in the back of the other kidnapper's head (the one sitting 
    down). Now kill the guy you grabbed and then head to the last area of 
    this section of the tanker.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - AREA 4
    
    
    As you enter this area, you'll see two kidnappers: one walking around 
    and the other is looking down on a map near the tanker's doorway.
    
    Simply eliminate the first one in darkness and then stab the other 
    kidnapper in the back. Now grab the security card on the box next to 
    where the kidnapper was standing and use it on the door and enter.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - CREW'S QUARTERS
    
    
    --OBJECTIVE: FIND OUT WHO ORDERED KIDNAPPING
    
    As you enter this room, you'll see a sleeping kidnapper on a chair. 
    Sneak up to his side and knife him in the throat. Now go to the corner 
    of the room to find a filing cabinet. Use the SEARCH CABINET option to 
    complete the objective. Now exit this room and go down the stairs to 
    the holding cabins (this is where Sarah is being held).
    
    Down here is another kidnapper. Use a STICKY SHOCKER on him and 
    continue to the other side of the area. 
    
    
    -----------------------------------------------------------------------
    
    
    AREA: ENGINE ROOM
    
    
    In this room are two kidnappers. One patrols the upper stairs and the 
    other one stays downstairs to fix and electrical problem. Snuff out the 
    kidnapper on top first. Instead of using the stairs to get to him (it's 
    too brightly lit to use them), use the broken railing and jump up to 
    the top. Now climb up and then knife the kidnapper.
    
    Now you can go to the lower area and knife the kidnapper fixing the 
    machine below. Exit this area back outside.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - AREA 5
    
    
    This area is empty so head into the container and then use the 
    CRAWLSPACE to emerge on the other side. Quietly walk up to the double 
    stacked crates and then jump on top of it. 
    
    Look down in front of the crates to see a kidnapper below. Jump on top 
    of his head to knock him out. Exit this area by squeezing through the 
    next set of containers. As you emerge, you'll see a left path and a 
    right path.
    
    
    -----------------------------------------------------------------------
    
     
    AREA: TANKER - AREA 6
    
    
    There's two ways to neutralize the kidnappers in this area: 
    
    --#1: THE LEFT PATH
    If you take the left path, you will see a bright spotlight. Look above 
    to see a metal scaffolding bar. Jump on top of it and slowly walk 
    forward to see two kidnappers talking below (there's a third kidnapper 
    on the other side).
    
    --#2: THE RIGHT PATH
    If you take the right path, you'll emerge in a brightly lit area with a 
    patrolling kidnapper (and two more on the other side). You'll have to 
    be quick to grab the kidnappers here because of the bright light on the 
    wall.
    
    
    Eliminate the three kidnappers in any fashion you want and then exit 
    the area to the last and final area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: TANKER - AREA 7
    
    
    In this area are the last two kidnappers. One patrols up and down while 
    the other stands idly across the bright spotlight. The best way to 
    eliminate both kidnappers is to use the metal scaffolding just above to 
    Sam's right.
    
    Jump to the top of the metal scaffolding and then walk all the way to 
    the other end and jump down. The patrolling kidnapper will stop by the 
    area to look around. Kill him when he gets close and then walk up to 
    the idle kidnapper and just knife him down. 
    
    
    --OBJECTIVE: CHECK ON SARAH
    
    With all 17 kidnappers sleeping with the fishes, go back to the Crew's 
    Quarters and access the second door to watch a tender but heartbreaking 
    scene between Sam and Sarah. If this scene doesn't bring a chill down 
    your spine, then nothing will.
    
    
    MISSION COMPLETE!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    =======================================================================
    =======================================================================
    
    
           +++   PS2-EXCLUSIVE "FLASHBACK" MISSION #2: BUNKER   +++
    
    
    
    PRIMARY OBJECTIVES:
    
    [ ] ESCAPE BUNKER
    
    OPPOSING OBJECTIVES:
    
    [ ] NONE
    
    OPPORTUNITY OBJECTIVES:
    
    [ ] NONE
    
    
    
    Get ready for one of the freakiest and most utterly frustrating levels 
    in Splinter Cell history! Sam only has ONE try to finish this level. If 
    he gets shot once by a guard (tranquilized, actually), its MISSION 
    FAILED for you. 
    
    With only an Airsoft gun (with EMP) and no Goggles in tow, it's gonna 
    be a lengthy and dark mission.
    
    
    
    -----------------------------------------------------------------------
    -----------------------------------------------------------------------
    
    
    AREA: PRISON CELL
    
    
    To exit this cell, look behind Sam to see a red pipeline. Climb it up 
    and shimmy all the way to the left and climb to the vent above. 
    Traverse through the pipes into a mini-area that's glowing green.
    
    Look above to see another pipeline to shimmy out of the room. As you 
    shimmy out, use a chokehold on the guard and then jump down. Exit the 
    room and into the corridor. There is another guard patrolling this 
    walkway. Simply use the pipeline above to use a chokehold (or don't).
    
    Use the CRAWLSPACE at the other end of this corridor to enter the next 
    area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: SUPPLY ROOM
    
    
    As you exit the crawlspace, you will see a guard blocking the doorway 
    and a hard-to-see guard patrolling the platform above.
    
    Eliminate the guard above y jumping on top of the crates and onto the 
    platform or by using the ladder on the other end. With the guard down, 
    use the ZIPLINE above the room to ZIP to the pipe above the guard 
    blocking the door.
    
    When Sam lands, he CANNOT jump on the guard's head to knock him out 
    (it's stupid, I know). So jump down away from the guard and then sneak 
    up and conk him in the face with a fist. Now exit this room to the 
    locker rooms. There's some Flash Grenades hidden behind the lockers if 
    you want them. Exit this room using the open vent.
    
    As you exit, you will enter a flooded area and Sam will get his first 
    freaky hallucination. Simply move forward after the hallucination to 
    the next area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: ENGINE ROOM
    
    
    Jump out of the water and use the pipeline next to the metal cage and 
    shimmy outside. Jump down and conk the guard in front of the machine 
    and then quickly exit the room.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: CORRIDOR
    
    
    As soon as you exit, two guards will walk by. Quickly grab the first 
    one and then drag him into the area where you came from and knock him 
    out. If the second guard saw you (but didn't shoot you), use the Rubber 
    Bullets to knock him out when he gets close. Now exit the area using 
    the only door and then turn left and exit through the other door.
    
    Sam will get his second hallucination. Move forward and then climb the 
    ladder going up. Exit the area to the next room.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: MISSILE ROOM
    
    
    In this room are two guards and a large missile in the center of the 
    room. There are two ways to get past this area:
    
    --#1: THE LONG WAY
    Use the pipeline above the room and shimmy all the way to the other 
    side and slide down to a caged area below the stairs.
    
    With some careful timing, you can sneak towards the exit (sneak under 
    the missile). Use the OCP on the light above the door and then quietly 
    exit.
    
    --#2: THE SHORT WAY
    Instead of using the pipeline, just jump over the railing (under the 
    pipeline) and jump down. Use the OCP on the door and exit.
    
    When you exit this area, CLOSE THE DOOR OR THE TWO GUARDS WILL SEE YOU! 
    As soon as Sam enters the next area, he will get his third 
    hallucination. Sam will have distorted vision until he exits this area, 
    so keep calm.
    
    With limited vision, bust out the pistol and shoot the guard across the 
    hall with Rubber Bullets. Now head for the ladder at the end of the 
    hall and climb it up. Use the CRAWLSPACE and enter the final area of 
    the level.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: MECHANICAL ROOM
    
    
    As you emerge from the crawlspace, everything will be back to normal. 
    Enter the next area and you will a lightpost on the floor of the room 
    and some metal fences.
    
    Two guards will jump down from above. You HAVE to eliminate the guards 
    or they will give you a hard time. The guards that jump down have a 
    pattern of patrolling up and down.
    
    Use the dark corners to grab them and then knock them out. TO exit this 
    area, jump above the metal fence across the room and then use the 
    pipeline and climb to the top platform.
    
    Use the open window and jump out to the pipelines and head for the 
    adjacent platform. Look for the vent in the corner and jump up towards 
    it and enter the next area.
    
    
    -----------------------------------------------------------------------
    
    
    AREA: UNDERWATER CORRIDOR
    
    
    This next area is completely clear of enemies. Simply walk through the 
    freaky underwater corridor (HUH?!?) and then exit the area to complete 
    this freaky mission!
    
    
    MISSION COMPLETE!
    
    
              ______  _____    _      _   _____ _____  ______  
             |  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
             | | _ | |  _      \ \    \ \   _ | |   | | |   | |
             | || || | | |      \ \    \ \ | || |   | | |   | |
             | || || |_| |_ _____) )____) )| || |___| | |   | |
             |_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                      
         ______ _____  ______  ______  _       _______ _______ _______ 
        / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
       | /    | |   | | | _ | |_____) ) |      _____   _       _____   
       | |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
       | \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
        \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
    
    
    
    That's all, folks! Both PS2-Exclusive missions in their entirety! 
    Remember, this FAQ is the ONLY place anywhere to find a walkthrough for 
    both these missions! YOU LIKE!
    
    
    =======================================================================
    =======================================================================
    
    
    This FAQ is only for use on GameFAQS. You may not copy, link, or 
    reproduce this FAQ on your publication or website without permission. 
    If you want to use this FAQ, e-mail me at kroqjock@gmail.com.   
    I have no problems with anyone who asks. OCTOBER 2006. NAUGHTY NAUGHTY!