Attache Case Guide by bobschnoozle

Version: 1.0 | Updated: 08/30/11 | Printable Version

                             FROM RUSSIA WITH LOVE
                               ATTACHE CASE GUIDE

                             By bobschnoozleheimer
                       Copyright 2011 bobschnoozleheimer

I. Introduction

Hello and welcome!! This guide is here to help you (and only you) collect every 
Attache Case in From Russia with Love. Finding each one can be somewhat 
frustrating, and given that no guide like this exists, I created one. This 
(along with my Bond Moment Guide) is the first guide I'm submitting to Gamefaqs 
but I've been working on numerous guides for quite some time (look for every 
Metroid Prime game!) I'm much too busy (lazy shit) to work on them as much as I 
would like. Let's get to business, shall we?

II. What is an Attache Case?

There are 12 Attache Cases scattered throughout almost every level. No more 
than one per level. The cases reward you with Research Points that are used to 
upgrade weapons and gadgets. Schematics reward you with Research Points as 
well, but Attache cases will eventually award many more points than Schematics.

III. How the f--- do I use the cases??

Collect the first case and it will appear on the inventory menu (press UP on 
the control pad to view the inventory menu). Select the case and a submenu will 
pop up listing every Attache Case you've collected thus far. Pick a case and a 
picture of the case will show up, along with a row of buttons and a small 
screen. The screen randomly shows a controller button (L R A B X Y) for a 
second then swaps it with another. The object of this little mini-game is to 
press the corresponding button from the row before time runs out. Press the 
wrong button and you'll be unable to press any buttons for a moment. Press the 
buttons IN ANY ORDER - as long as a button that's in the row appears on the 
screen, you can press the button at any time. You can also press a button 
MULTIPLE TIMES when it appears. This is a little difficult to explain, so let 
me use an example.

Say this row of buttons appears: L A B L X
When any of these buttons appear on the screen, press the corresponding button 
on your controller. Should an A appear first, press A. Remember, ORDER DOESN'T 
MATTER. When L appears, quickly press it twice. L does NOT have to appear two 
different times. By the way, the small red bar in between the row of buttons 
and the screen represents the time; when the bar is full, time is up.

Attache Cases have two or three different rows per case. When all rows have 
been unlocked successfully, you'll get the reward! It's very simple, I promise. 
The higher the case number, the harder it will be. Less time, buttons rotating 
quicker, more buttons, and more rows are all factors that may change from case 
to case. One last note: Say you pick up a case and unlock it then proceed to 
die. You will have to find the case again, and unlock it again.


The format for this will be a simple level-by-level arrangement. I'll briefly 
describe how to find the case and the events leading up to it. Each case number 
will be listed. They are in numerical order parallel with the levels (the 
higher the case number, the higher the level), and each case is typically 
harder than the one before it (Case 8 is easier than Case 10, etc.). The amount 
of buttons, number of rows, and the reward will also be listed. I will NOT 
begin each case's walkthrough at the beginning of the level; look at another 
lovely FAQ for that information. Here's an example:

| 00 Mission Name - CASE # |
X rows of X
Reward: X Research Points

The following levels DO NOT contain an Attache Case:

01 London, 10 Istanbul Pt.3, and all four of the bonus levels.

Good Luck, old man (or woman)!

| 02 Hedgemaze - CASE 1 |
2 rows of 3
Reward: 2 Research Points

After you navigate the hedge maze you will control the real James Bond at MI6 
headquarters. Speak with M and take the elevator to Q. Speak with Q and enter 
the metal door. Use your Q Watch to fry the panel and walk through the door. 
Continue through the hallways blasting drones along the way. When you reach 
another door, use the watch on the orange and white barrel to break the glass. 
The Attache Case is sitting on a table beyond the glass, in plain sight.

| 03 Istanbul Pt.1 - CASE 2 |
2 rows of 3
Reward: 3 Research Points

Once you reach the tank, Bond will continue on foot. Swing into the final 
building, breaking through the glass to enter. Round counters in either room 
mirror each other; the case is behind this counter in the room with the turret.

| 04 Station T - CASE 3 |
2 rows of 3
Reward: 5 Research Points

Navigate the train station until you reach the main room (it's the gigantic 
one). The door directly across from this room's entrance, on the ground floor, 
is locked. Use a Q Copter to fly through the nearby vent and blow up a chair 
blocking the door. Kill the bad guys and climb the stack of boxes to the case.

| 05 Istanbul Pt.2 - CASE 4 |
3 rows of 3
Reward: 7 Research Points

When you arrive at the Russian checkpoint, enter the door that an Assault Rifle 
is leaning against. Walk along this hallway, PAST THE FIRST DOOR. This door is 
highlighted (metaphorically speaking, of course) on your radar and once you 
enter, you cannot return. Enter the door at the end of the hallway - it's the 
only other door you can enter - to find the case.

| 06 Underground - CASE 5 |
3 rows of 4
Reward: 8 Research Points

When you reach the observation room, 007 will continue on foot. Navigate to the 
large warehouse - you'll pass through two chain link fence doors in the room 
before it - and enter the upper door on your right. The case is on the table.

| 07 Gypsy Camp - CASE 6 |
3 rows of 4
Reward: 10 Research Points

This case coincides with the Bond Moment (it's not the first). After the gunner 
gets gunned down, enter the house. The door on the right is locked. 
Fortunately, the nearby vent close to a table is not. Fly through the vent with 
the Q Copter and blow a chair blocking the door to pieces. Enter the door, 
blast the dude with a shotgun (preferably) and collect Case 6 on the counter.

| 08 Sniper Alley - CASE 7 |
3 rows of 4
Reward: 12 Research Points

Obtain the Apartment Key, walk upstairs and enter the door. Kill the lone 
soldier (sneak up behind him) and jump the gap outside. Enter the double doors 
and clear the room of bad guys. The case is in the corner, on the floor near 
some filing cabinets, close to the wall opposite the staircase.

| 09 Consulate - CASE 8 |
3 rows of 5
Reward: 13 Research Points

After you get the elevator back online and go through the doors that require 
both you and Tatiana to open, you will end up in another gas filled room - the 
gasmask hangs near the showers. Another door that requires both of you to open 
is the focal point of this gas filled room. Head right, killing the goons in 
this room. Walk past the cells; the case is across from the left cell, on the 
floor. You do NOT need to open the cells to obtain the case.

| 11 Train - CASE 9 |
4 rows of 5
Reward: 15 Research Points

When you reach the Octopus train, slay everything!! After the three turrets are 
ravaged, walk towards the right turret, or what remains of it. Follow the train 
wall away from the turret and door (and pretty much everything) to find case 
number 9 tucked away. It's on the ground, in plain sight. Random note: see the 
open vent on the train across from the case? Apparently you can use the Q 
Copter to fly in and destroy the turrets. Who knew? 
P.S. Use the Briefcase Turret on Red Grant!! It's a blast.

| 12 Factory - CASE 10 |
4 rows of 5
Reward: 17 Research Points

Use the Factory Key to gain access to the main entrance of the factory. The 
Attache Case is behind the front desk, leaning against the wall.

| 13 Border - CASE 11 |
4 rows of 6
Reward: 18 Research Points

When 007 exits his sexy Aston Martin a second and final time, walk through the 
door to the Docks. Trek to the bottom of this hill and onto the actual dock 
(it's wooden). A stack of three boxes against the rock wall, nearest the 
building conceals the case.

| 14 Octopus Base - CASE 12 |
4 rows of 6
Reward: 20 Research Points

Once again, the Attache Case coincides with the Bond Moment. You will enter the 
missile silo two different times, from two different directions, using two 
different routes. The lower door in the main room (it has a giant ball in the 
center) leads to the warhead. Just after disarming the warhead (or before, just 
make sure you're standing next to it), send a Q Copter into the nearest room 
via a broken window. A cardkey slot (it might be a keypad) next to the door 
won't have the typical glowing red light, but blow it up anyway. You can now 
enter this room; simply walk through the hatch door at the end of the walkway. 
The final Attache Case is lying on the floor near some ammo in the corner.

V. Legal Jargon

This guide/document may not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide on 
any other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright. Should I find this on any other website, I will 
take IMMEDIATE legal action. My lawyers are just a phone call away. Gamefaqs 
( is the ONLY website/publication that can use this guide.

VI. How this guide was created

I simply played From Russia with Love on the GameCube a handful of times - 
repeating some levels more than others - until I felt I had mastered the 
locations of the Attache Cases. It only took a few days to write this FAQ. 
Needless to say, I am very proud (Awww). I drank a lot of...soda :X  Hah!

VII. Conclusion & Contact

Well, that's about it, old man. I hope this guide was able to help you. I 
certainly learned a lot about this game by writing this guide. The more I 
played From Russia with Love, the more I liked it. But having conquered 
everything (except that stupid Plaza level...I gave up), I've grown bored with 
it. Look for it on eBay ;) Only joking! It already sold.

If you see any mistakes - anything at all - feel free to email me. I would love 
to hear some feedback or even an alternate strategy (though most of these are 
pretty black & white). Include the game and guide in the subject. Here ya go:

Thank you for putting up with my cheesy jokes, charming sarcasm, and the 
occasional insult (my deepest apologies...) Hope we meet again!