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This guide is now Public Domain.
If you modify it, remove my name.





    sssss H    H        A       DDDDD    OOOOOO  W                W
   s      H    H       AAA      D    D  O      O  W              W
   s      H    H      A   A     D    D  O      O   W      W     W
    sssss HHHHHH     AA    A    D    D  O      O    W     W    W
        s H    H    AAAAAAAAA   D    D  O      O     W    W   W
        s H    H   A         A  D    D  O      O      W  W W W
   sssss  H    H  A           A DDDDD    OOOOOO        WW   W

                              The Hedgehog
                               Walkthrough

                       ###############################
                       #  THIS IS NOT SPOILER FREE!  #
                       #   BUT THE SPOILERS ARE      #
                       #  ONLY IN CERTAIN AREAS      #
                       # SUCH AS THE ENDING SECTION  #
                       # AND THE LAST STORY. I DON'T #
                       # SPOIL THE CUTSCENES, I LET  #
                       #  YOU SEE THEM BY YOURSELF!  #
                       ###############################

                                For Gamecube

                                 By MeCarana


------------------------------------------------------------------
-------------------------------------------------------------------



                    |---------------------------------|
                    |  T A B L E  O F  C O N T E N T  |
                    |---------------------------------|


I made a level by level guide. So if you search something
in particular, like the Stage 1, Westopolis, copy the Westopolis
Code, LVL1, press CTRL+F and finally, paste  and search.
You may have to click Search two or three times. Sorry.

100% DONE!
                                             ---------------------------
----------------------                       | %     PERCENTAGE     %  |
|     Sections       |                       | %        DONE        %  |
-----------------------------------------------------------------------|
|VHI: Version History and Updates............|                         |
|INTR: Introduction..........................|                         |
|                                            |                         |
|ATG: About the game.........................|Total: 100%              |
| ATG1: Gameplay, features, etc..............|-------=100%             |
| ATG2: Controls.............................|-------=100%             |
| ATG3: Missions.............................|-------=100%             |
| ATG4: About the Endings....................|-------=100%             |
| ATG5: Characters...........................|-------=100%             |
|                                            |                         |
|WTH: Walktrough.............................|TOTAL: 100%              |
| LVL1:  Westopolis..........................|-------=100%             |
| LVL2:  Glyphic Canyon......................|-------=100%             |
| LVL3:  Digital Circuit.....................|-------=100%             |
| LVL4:  Lethal Highway......................|-------=100%             |
| LVL5:  Prison Island.......................|-------=100%             |
| LVL6:  Cryptic Castle......................|-------=100%             |
| LVL7:  Circus Park.........................|-------=100%             |
| LVL8:  Central City........................|-------=100%             |
| LVL9:  The Doom............................|-------=100%             |
| LVL10: Sky Troops..........................|-------=100%             |
| LVL11: Mad Matrix..........................|-------=100%             |
| LVL12: Death Ruins.........................|-------=100%             |
| LVL13: The ARK.............................|-------=100%             |
| LVL14: Air Fleet...........................|-------=100%             |
| LVL15: Iron Jungle.........................|-------=100%             |
| LVL16: Space Gadget........................|-------=100%             |
| LVL17: Lost Impact.........................|-------=100%             |
| LVL18: GUN Fortress........................|-------=100%             |
| LVL19: The Black Comet.....................|-------=100%             |
| LVL20: Lava Shelter........................|-------=100%             |
| LVL21: Cosmic Fall.........................|-------=100%             |
| LVL22: Final Haunt.........................|-------=100%             |
| LVL23: The Final Story.....................|-------=100%             |
|                                            |                         |
|BSS:  Bosses................................|-------=100%             |
|ENDG: Endings...............................|-------=100%             |
|SRT:  Secrets, tips and tricks..............|-------=100%             |
|TFAQ: FAQ...................................|-------=100%             |
|CTM:  Contact Information...................|-------=100%             |
|LGL:  Legal Stuff and All...................|-------=100%             |
|CRT:  Credits...............................|-------=100%             |
|ABM:  About me..............................|-------=100%             |
|SNJ:  Sonic Jokes...........................|-------=100%             |
|TFW:  The Final Word........................|-------=100%             |
------------------------------------------------------------------------

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--------------------------
VHI: Version History And Update Notes
--------------------------


/-------------------------------------------\
-          U P D A T E  N O T E S           -
\-------------------------------------------/

Removed unnecessary text.
Guide is now public domain.


/-------------------------------------------\
-        U P D A T E  N O T E S  E N D      -
\-------------------------------------------/


/\////////////////////////////////////////////\
\/-------------------------------------------\/
-      V E R S I O N  H I S T O R Y         --
/\-------------------------------------------/\
\/                                           \/

-
NEWEST VERSION IS THE TOP ONE!
-



Version FINAL: =Finished the Walktrough to 100%
               -Changed Contact Info. Removed RO, Maple Story
                and all except Emails I'll only take emails.
               =Removed useless adverts and all... Well.
                It just seems it's all done.


Version 1.10:  =Finished the Walktrough to 90%. 5% per remaining lvls.
               =Changed Ragnarok Way of Contact


Version 1.6: -Reformatted, a HELL of a job, but at least it's done.
             =Added New Missions

VERSION 1.5: =New Tricks in the Secret/tricks section
             -Newly Credited Persons
             =Tail's voice isn't Genis', see update notes
             -New, hot, Table of Content.
             =Little Addition of "How to continue playing after
              clearing the game once". Seems people don't
              dare much. I understand them, see updates notes.


VERSION 1.4: =NEW Missions added, finally:
                 Lethal Highway 100%
                 Prison Island  100%
                 Cryptic Castle 100%
                 Circus Park    100%
                 The Doom       100%
                 Mad Matrix     100%
                 Death Ruins    100%

Only 26 Missions Left! YAY!

             -Corrected spelling mistakes and added/change sentences.
             =Corrected my mistake: It's not Kalachlinov...It's
              Kalachnikov
             -Answered almost all mail to senders... Maybe I forgot
              you, sorry! Can't for a while! Christmas time!
             =**CHANGED CONTACT INFO-- READ READ READ!**
             -Corrected some grammatical mistakes
             =Changed some things I mistaked
             -New Character information added
             =Now with a FRESH Green Forest Scent!
             -New UPDATES Section ASCII-like Title :)
             =Changed Version Order. The New is the Top one.
             -Changed FINAL STORY Dialogs. Put Names in Capital
             =Instead of the complicated # code.
             -Reformat in a new quicker way


VERSION 1.1: =Corrected some spelling mistakes
             -Changed Secret Section for Secret, Tips and
              tricks section
             =Changed Epilepsy Advertisements as someone
              pointed that saying epileptic instead
              of having epilepsy is offensive.
             -Added people on my Credits list
             =Added the story to beat to get
              the secret guns
             -Corrected some mistakes
             =Added a better CTRL+F Code.
             -Added some Tips and Secrets


Version 1.0: =Finished the Final Story
             -Reformatted to fit GameFaqs
              regulations.
             =Westopolis 100%
             -Glyphic Canyon 100%
             =Digital Circuit 100%
             -Lethal Highway 50%
             =Prison Island 25%
             -Made Credits Section
             =Put some Sonic Jokes I made
             -Praised mefrog
             =Put the About me Section
             -Made Contact Information Section


--------------------------
INTR: Introduction
--------------------------

I made a level by level guide. So if you search something
in particular, like the Stage 1, Westopolis, go into the
Table of Contents, copy Westopolis Code, LVL1, press CTRL+F
and finally, paste and search.

######################################################################
######################################################################


--------------------------
ATG: About the Game
--------------------------

ATG1: Gameplay and features

Shadow the Hedgehog is the lastest Sonic Game and
uses a different gameplay than the other Sonic
games on Gamecube (Adventure 2, DX, Heroes).
First Shadow got a Gun. Yes, a gun. If you hadn't noticed  that
on the box... Actually the Guns could have been badly used, but
they fit  pretty well in the game, and add a good help, as the
enemies are kinda tough to kill with Homing Attacks.

Secundo, you lose only Ten rings per hit. Yes, 10.
This is quite useful, as you will lose a LOT in boss Battles when
you aren't experienced enough. And in the last Levels too.
And there IS a level in which you have to get.... 400 Rings.
So losing only ten is good, unless you wanna lose 399 and
start over, machosist! (I think that's the word for someone
who likes pain, pain is a pleasure to him.)

Also, there is no Tornado Attack like in Sonic Heroes
to blow away shields. Sucks.

As B is used for the Gun and Attacks, what do you
use to Spin Dash? X. Yes X. And now the Spin Dash is nice.
Remember in Sonic DX. When you jumped, it was like when you
Spindashed. A blur, of a Blue rotating thing. In Sonic Adventure
2, you jumped and seen Sonic correctly, like when he walked.
But the Spin Dash was still the blue, Rotating thing (Shadow as
well except black). In Heroes I don't remember, but in Shadow, the
Spindash is like the Jump in Adventure 2. You never see a Black
blurred rotating thing.

The Lightdash is sweet. Since you can come back using the
checkpoints, the rings in the absolutly necessary trails
of Ring will become grey. You can use it over and over without
getting the rings again.

Stand on a checkpoint to Activate it. Press X to warp to other
checkpoints you touched. Its odd, but useful because of the
missions. Missed something? Go back. You'll find yourself
using this a lot.

Chaos Control and CHAOS.... BLAST!

Shadow's special moves. Kill bad guys (like the Black Arms) to fill
the Chaos Control Gauge. When its full Shadow will be flashing
translucent blue. Also the Gauge will be decreasing. Before it
decreased, press Y to Activate Chaos Control and go a Long Way
quickly. Useful for Missions in which you only need to reach the
Goal Ring. However for the Missions in which you must do a special
objective such as getting all *insert item* well, its... bad.
However in Boss Stages it slows time while reversing color.
Cool. Also it gives you an Invincibility Period.
And Infinite Ammo for that period. Even with slowed time.

The Chaos Blast is sorta nicer. Kill good guys (like the Gun
Soldiers) to fill the Chaos Blast Gauge. When its full Shadow will be
flashing translucent Red. Also the Gauge will be decreasing. Before it
decreased, press Y to Activate Chaos Blast. It will destroy everthing
around you. (Like in the opening video). This is not like Chaos
Control items missing effects but it can destroy paths to certain
secrets keys. If you do them in a Row, you can do 4 CHAOS BLASTS!
4! Nice. Useful for bosses when they are GUN Machines.
It gives you, like Chaos Control, an invincibility period.
And again, Infinite Ammo for that period.

The voices are from Sonic X (USA).I actually never watched
Sonic X US. I have some japanese bases, but not much... My friend
downloaded it in Japanese because its more complete. In Japan there
is *NO* Publicities during TV shows. And besides I haven't got the TV
channel that plays Sonic X in Quebec. When that friend played, I asked
him if that was true. He said yes. And on a site we checked, it's gonna
be so for some future Sonic Games. There was even a picture of the bloke
who did USA Sonic Voice for Sonic Adventure 1 & 2.



|----------------------------|

ATG2

Controls and Important Techs that are easy to miss

If you played any others GC Sonic Games you should adapt to this
easily. If you hadn't well, its still kinda easy. But less.


Control Stick: Move (normally I'd put a "duh!" but its too classic)

C-Stick: Camera, but sometimes its hard to get a good view.

A Button: Jump, Double tap for Homing Attacks.


B Button: Shoot with the Gun. If you don't have one, Shadow will
          attack Sonic Battle style. Also, it can be used to shoot
          from turrets and such. All attacks button actually.

X Button: Hold to Spindash. Spindashing allows you to go trough the
          holes at the botton of the walls. However you must spindash
          trough them. Also when near something you can pick up like
          a container the bottom of the object will "flash" green and
          you can pick it up using X and then press X again to
          throw it. When you have a Gun and want to swap it to
          another, stand on the Gun, press X. Stand near a
          trail of rings. Press X to Lightdash. Used to board
          vehicles. The Action Button.

Y Button: Use Chaos Control or Chaos Blast. If you can't use either
          you'll drop your gun. In the Menu you can press it to see
          your Path and check what Mission you must do.

R Button: Holding the R Button will allow you to sidestep. While
          holding press A to jump. You can shoot too.

Triangle jump: When 2 walls are near, you can "Jump kick"
               but instead of going up like in Mario Games, you'll go
               straight. Hold the Stick in the desired direction.

|----------------------------|

ATG3

Missions

In each Level you have Two or three Missions. For the Top three and
top down you only have Hero or Dark. Meet a Mission Character, finish
the Mission and move UP if you finish the Dark one, Down if you
finish  the Hero one and Right/Straight if you finish the
Neutral/Normal  one. You can change your mission character
in the Pause menu. Also you can see your path by Pressing Start
then Y and see what mission you must do.

WHEN YOU CLEAR ONE ENDING, YOU MUST PRESS NEW GAME
AGAIN SO THAT YOU CAN GO AND CHOOSE A NEW PATH, DO SO UNTIL
ALL TEN (10) ENDINGS ARE ACQUIRED.


The levels and Paths are set like this.

= are Missions
| are Endings (One | means 2 Endings)

   DARK PATH
   ---| Darkest and Darkest Hero Ending
 -----| Neutral Dark Endings
------| Neutral Endings
 -----| Neutral Hero Endings
   ---| Best Hero and Best Dark Hero Ending
    HERO PATH

|----------------------------|

ATG4

About the Endings

There are 11 Endings. 10 Normal
and the Final one, after seeing all Ten.

They are listed into the Ending Section.

|----------------------------|


ATG5

Characters/Cast


Shadow: The Main character (obviously).
        Suffers memory loss. As he is back from Heroes, in which we
        (and Rouge) only found he was the original, he only remembers
        a bit of Sonic, when he escaped with Maria, and that's it.
        When the Black Arms strikes, he is called by Black Doom who
        says Shadow  promised to bring him all the 7 Chaos Emeralds.
        So Shadow decides to go and find them, and do whatever with
        them- You decide. Oh, and he uses Guns, the little criminal Jr.


Black Doom: The Black Arm leader. He asks Shadow to bring him all
            7 Chaos Emeralds. He has a connection with Shadow we
            and Shadow don't know... Yet. Well I do have seen that
            ending. :) And it freaked me out.

Doom's Eye: Accompany you on most Dark Missions. It's Black Doom's
            3rd Eye.


Sonic: The blue hedgehog. Always was here. Always will be here. No need to
       introduce him.

Tails: I suppose you know this Fox as well. Rumor is that because of
       Eggman's pollution, he mutated a second Tail. His true name is
       Miles Prower.

Knuckles: The Powerful red echidnas. Guardian of the Master Emerald.
          Rumor is that he can sees Espio even when he's cloaked.


Amy:   This pink Hedgehog loves Sonic. She's Cream's best friend as well.


Vector: The Crocodile Second Boss of the Chaotix. Altough Knuckles
        left them, he is still the 1st boss.


Espio: This cameleon is the Ninja and tactical Fighter of the
       Chaotix. He can cloak altough not in this game. Knuckles
       can see him cloaked (or so is the rumor).


Charmy: A hyperactive bee that pisses me off. I wish I could shoot
        him with Shadow' Gun. People says its Amy who pisses them
        off most. Fake. I like Amy, she's nice. It's this guy I wanna
        shoot silly. Anyway he is used by Vector for Disk and Data
        storage items retrieval.

Cream:  She isn't a Mission Character. She's a rabbit who can fly
        with her two big ears. She is Amy's best friend too.
        Also she got a Chao Friend. But the Chao IS NOT her
        pet. It's name is Cheese and he haves a brother
        name Chocolat who is brown and was only in Heroes for now


Doctor Eggman: His first his Ivo (thanks to DracoCron). His family name is
               Robotnik, but I find it stupid to call him that. I used to
               and  my friend still calls him that and it pisses me off.
               He will be your help character on some Dark Missions and
               some  Hero missions as well. He got a QI of 300, but wastes
               it by using it for bad purposes.


Maria Robotnik: Grand-daughter of Gerald Robotnik, she seems to be
                Eggman's Cousin. She was on the ARK with Shadow and
                the Commander when she was a kid.. I mean, 50 years ago...
                She wouldn't be a kid no more but she is still since she
                died... She however died 50 years ago, but plays a nice role
                in this game. You will see. This shouldn't be spoiled.


The Commander: I don't remember his name. I think they say it in the Manual.
               He was on ARK and he hates Shadow for some unknown reason..
               yet. Actually I know it but won't be spoiling it for you.
               He is not a Mission character. If you look at him well,
               you can see his two eyes aren't the same color. Cool and
               freaky.


E-123 Omega: He's back from Heroes. I wondered what happened
             to him as he left. He didn't explode like E-102.
             Anyway, he's a rogue Robot from the E-Series.
             He rebelled against Eggman and still does.
             He has plan to destroy Eggman and rule
             a Robot empire.

Rouge:       This "gorgeous" Bat is a "thief" who loves treasure.
             She loves Gems and have a crush on Knuckles.
             She is also a GUN secret High-Class Agent.


######################################################################
######################################################################


--------------------------
WTH: Walkthrough
--------------------------

***********************************************************
Notes:

When I say Go left, it means GO TO THE LEFT OF
YOUR TV SCREEN. When I say Right, it means the same thing
as left but replace LEFT with RIGHT. Straight means to the
top of your TV, Back to the bottom of.

If you want to do the Hero Mission, everytime
you meet the Dark Character switch back to the
Hero one. I'll sometimes notify you when the Hero
or Dark character is here, but whenever your Mission
changes to the one you don't want to do, well, change
it back. Sorry.

Also, I hope you are not offended by the term "kill".
It is just quicker to write, and apply better to the fights.
And no one actually really dies.
Anyway sorry. It's just easier to write and understand
this term.

And Finally, to get a A-Rank, you must do the mission
quickly, with a High Score. There is no A-Ranks for
Final, and getting all 71 A-Ranks will earn you a new
Mode. But this Walktrough does not cover this mode
nor the A-Ranks. But they're easy if you follow
my instructions. Skip un-necesary parts like keys tough.


SOME OTHER TERMS I MAY USE:

Knucks:     Knuckles ("Knux" Sux, I hate it)

The Eye:    Doom's Eye

Homings:    A set of Homing Attacks until death of either you
            or he/she/it.

Dash Pad:   Those little things on the ground that
            makes you speed up.

Grab-throw: The move that you do on the objects with
            a green aura that you can press X twice
            to pick them up then throw them.

***********************************************************


Stage List

Refer to this to find a certain stage.

| LVL1 :  Westopolis
| LVL2 :  Glyphic Canyon
| LVL3 :  Digital Circuit
| LVL4 :  Lethal Highway
| LVL5 :  Prison Island
| LVL6 :  Cryptic Castle
| LVL7 :  Circus Park
| LVL8 :  Central City
| LVL9 :  The Doom
| LVL10 : Sky Troops
| LVL11 : Mad Matrix
| LVL12 : Death Ruins
| LVL13 : The ARK
| LVL14 : Air Fleet
| LVL15 : Iron Jungle
| LVL16 : Space Gadget
| LVL17 : Lost Impact
| LVL18 : GUN Fortress
| LVL19 : The Black Comet
| LVL20 : Lava Shelter
| LVL21 : Cosmic Fall
| LVL22 : Final Haunt
| LVL23 : The Final Story


////////////////////////////
////////////////////////////

LVL1
-----------
Stage 1- Westopolis
-----------

A City to the West. The Black Arms struck there first.
Sonic tries to protect it and asks Shadow's help.
But Doom's eye needs it as well to destroy the remaining forces...
What will Shadow do? Protect? Destroy? Or fight for Himself?

You decide.

 ---------------
-Neutral Mission-
 ---------------

Objective:  Reach the Goal Ring
Character:  None
Difficulty: Easy

In this one you should attack everything.
I recommend Chaos Control because you don't have to
search/kill something in particular.

First drop down the Huge pit.
Then go straight, touch the Checkpoint, killing everything.
You will meet Sonic. Press Start and Change to Neutral.
Continue straight but watch out for the lasers.
Shoot the soldier for more Ammo and the Aliens too.
Go down the hill and kill the foot Alien before the Cells.
A Chaos Emerald! Grab it to have the other cell open.
Go up using the Springboard and a laser will balst open
the door. Meet Doom's Eye. Switch to Neutral. Kill the soldiers
and make your way straight-left. Another door will be blasted
open. Shoot the Aliens and continue straight. Go down
the hills and meet Sonic. Switch to Neutral once more.
Shoot the Red fruit or evade them. Don't try eating them.
Watch for the Aliens and make your way to the Dash Pads
Ahead. Be boosted to a Checkpoint.

Go straight, up straight, kill, watch for the Lasers.
One will knock down a bridge. Use it to cross. When
you're about to fall down, Homing Attack the
GUN robots to cross. Kill the two Soldiers
and use either the platform or Triangle Jumps
to cross to the other side. If you fall down, kick
the containers open, touch the switch and use the
Sprinboards.

Once on the other side, kill the Alien and
destroy the Red Fruits. Then use the Dash Pad.
Now watch out fro the Lasers as you go down the hills to
a Checkpoint. To the left is a Box with a Balloon.
Kick the box, use the Gun to pop the Ballon for a Shield.
Go down the hill and you will come upon a Yellow
Car/Container/Machine. Use the Grab-Throw Technique
to use it to kill the Aliens. Tap X once to grab, an
once moe to throw.

More lasers. Go straight down the hills. Another
Yellow Machine. Grab-Throw it. And switch to
Neutral if your Mission has changed.

Continue upon the Trail of rings. You can press X
to perform a Light Dash. You must master this, but
it's easy. Just stand near a trail of rings and
press X. Absolute trails will become grey and
can still be used.

And don't forget to change to Neutral if needed.

Eventually, after the loops you'll reach another
Checkpoint. There's Sonic, so maybe you'll have to
switch back to Neutral. Go straight-left and
a Door will be blasted. Go into the Tunnel and jump
or kick off the road blocks outta your way.
Go forward killing anything that moves, doesn't move
or you see because you smoked and hallucinate. Go
straight Left, then once you climbed the hill, right, then
straight, jump and into the Goal Ring.

Sweet. You cleared the first mission.

 ------------
-Hero Mission-
 ------------

Objective:  Destroy all of the Aliens
Character:  Sonic
Difficulty: Easy

Obviously this mission will fill your Chaos Control Gauge.
But you can also kill the Soldiers. Sonic will just complain.

Anyway, as you start you have 5 rings. You are falling down,
try getting some rings. At the bottom you'll be launched.
Hit the first  checkpoint and go on. Kill any aliens on your way.
And WATCH OUT  FOR THE LASERS!!!!!

Kill the Soldier, grab the handgun. Kill the flying alien, meet
Sonic. He'll ask you to help him killing the Black Aliens. So go on.

Nothing left, go straight. By the way, you must kill 45 Aliens.
Soon you'll come over three aliens. That makes 4 down.
Kick the crate open, and you can kill the Soldier for Ammo/Weapon.
Go straight, down, kill the Alien, and continue down. Kill
the Aliens, that makes 6. Grab the Chaos Emerald, and now you can
use the Chaos Techs. Refer to the About the Game section for more
information. The other cell will be open, jump on the springboard,
and a laser will blast open the door. You'll meet Doom's Eye, refered
to as the eye. But since you're doing Hero Mission, press start and
choose Sonic.

Anyway, go straight. Since its a open Area, and the Aliens are mostly
flying breed, just search and shoot them. Its kinda easy.
Once you have killed 10/45 total, go on left of the big hole.
There will be about 4 aliens halfway.

Another big open area. You killed 14 aliens now. Go, clear the rubble
and search for 4 more. You can grab the Alien Guns if you want.
Total is 18. Go on left on the remaining part of the street.
There should be an Alien here. Grab the rings, watch out for
explosions. Go straight down the hills.

DO NOT TOUCH THOSE FRUITS (feels like War of the Worlds...).
Anyway destroy them. If there is some fire put it out by Spindashing
to fill the Hero Gauge. There is an Alien (20/45 now) then further
three more, 1 Ground and two Flying (23/45). Now dash and once on the
other side touch the Check point. By the way if your Chaos COntrol
Gauge is full by now (it should), you can try it but you will have to
backtrack later so I don't recommend it.


Anyway go straight, up, kill the alien.Sonic should say " let's go
along the Crane" drop down for two Aliens. Total 26/45. GO right, up
the crane, and don't grab to the rope, drop left. Go on the moving
platform to the other side.If you fell down, just kick open the
Garbage containers, touch the round switch, up the springboard kill
the aliens.  29/45. Period. Now go straight, dashed by the Speed
things,Sonic will Laser-talk. When down, go down the hill, grab a
gun, touch the Checkpoint, go right grab the Gun if you don't have
one or need Ammo, then shoot the Ballon for a Protect Ball. Continue
straight and down the hills, there is a Yellow Bus/Container/Truck.
Go where its  flashing green, press X to grab, X to drop killing two
Aliens with one stone. Now you should have 31/45. Go straight, there
is some Gun,  boxes. Kick all these open, kill the Gun if you wish
then go straight down the hill. Grab the Yellow Machine and throw
it to kill the incoming  Flying Alien. If you miss him shoot him.
Go straight trough  the loop, keep the stick forward until you
reach another Checkpoint. To the right there is a strange door with
5 locks. Those doors contains good vehicles and a weapon.
Anyway  go straight, there is a lot of lasers, what we only need is
Tom Cruise  to make War of The Worlds. Jump down, go to the Vehicle,
press X to get in. A to accelerate, X to brake then get down, B to
shoot. Kill the aliens, then go down and spot those you missed.
Now you should have 35/45. ONLY 10 LEFT COOL!

Go on through the Tunnel, shoot the Alien at the end, then evade the
lasers and go to the large open Area. There is two Aliens before
halfway  that area, and after you've gone down the hill there is 2-3
more. They're easy to see tough. Kill. Go up the Next hill. One alien
to the left. Now you can see the Goal Ring. Activate the Checkpoint,
BUT DO NOT USE IT NOR TOUCH THE GOAL RING. WALK BESIDES the Goal Ring
for some speed-dash-flying pad. GO and you will fall again. You
got 42/45 now. Fall to the ballons, evade the helicopter. And you
will come to a Area with 3 More Aliens. The 3 Lasts.
Destroy. *Does CHAOS BLAST*

If you missed some, use the checkpoint to start back
from the beginning.

Congrats. You cleared the Hero Mission.

 ------------
-Dark Mission-
 ------------

Objective:  Destroy All of the GUN Soldiers
Character:  Doom's Eye
Difficulty: Easy

Obviously this mission will fill your Chaos Blast meter.
But you can also destroy the Aliens, the eye will just complain.
Altough Destroying the Aliens does not have a big purpose, Chaos
Control isn't needed.


Anyway, after you fell down the large Building, go straight, kill the
soldier. Grab his GUN. Meet Sonic but immediatly swap to Neutral
mission. Press start and choose The Chaos Emerald Icon.

Next run straight, kill the Gun you see. Go down the hills
and kill the 3 Gun and then the Alien. Grab Ammo/Gun and
then Grab the Chaos Emerald. Now you can use Chaos Blast
and Chaos Control. The other cell will open. Jump on the Spingboard.
Then meet Doom's Eye, refered to as the eye.

Go straight. Evade the lasers, kill the soldiers. Go left,
straight, a laser will kick open a door. You should have killed
8 soldiers now. Go straight, up the slope, shoot a
soldier, straight-left, then straight for a soldier. 10/35.
You should also or will soon gain a full Chaos Blast gauge.
Wait until there is tons of enemies.

Go down, meet Sonic, switch to the eye. See those red fruits?
Don't touch them. Chaos Blast instead. Then go straight. On the
Dash Pad, to the other side.

Touch the checkpoiny go straight, shoot around, so that you have
killed 13 soldiers. Walk on the fallen bridge, Homing attacking
the 3 Floating GUN Robots, and then the next soldiers for 18
kills. Get to the other side either by Triangle Jumps, or the
platform. If you fall down just kick open the containers
and hit the switch the use the springboards.

Go straight. The Eye will talk about lasers. EVADE even
tough he says not to be afraid.

Go straight down the hill, shoot the 2 robots and further
touch the checkpoing. To the right is a gun and a Balloun.
Take the gun if you don't have one then Shoot the Balloun.
You will get a shield, you won't lose rings once when
it. But only once.

By the way you should have 20/35 soldiers now.

Go on and shoot both robots. Take the Yellow truck/container
by pressing X and throw it by pressing X again.
There is two soldier further on. One of them is to the right.

You can put out the fire to fill the blue gauge. Attack
the fire with Homing or Spin Dash attacks.

Once you're done and have 24/35, go down the hill, take the Yellow
Machine and throw it. Kill surviving soldiers. You may have a Chaos
Blast here too. Now you should have 26/35. Further on there is 2
small Dash Pads and a loop.

Once those are behind you, go straight after the fall (how the
hell does Shadow survives this?)

You'll come over a Checkpoint, and a door with 5 Keys.
Those doors contains a Good vehicle and a weapon.
Anyway you'll come over a large area. Destroy everything, its
easier. Your soldier counter should be at 28/35. Go on
trough the tunnel, shoot a soldier. In the next area, there
is a soldier further.

Go left of the pit/hole, shoot whatever. One soldier is behind
the boxes to the right. Further up the hill is a soldier near
the right  building. Go near the Goal ring. DON'T TAKE IT.
Take the CHECKPOINT, then WALK BESIDE THE GOAL RING, behind it
is a Dash Pad. You will fall down again so grab the Rings and
Ballouns. Evade the helicopter tough. 33/35

Then you will be on a platform where there is the 2 remaining
soldiers. Kill. If you didn't got them all, use the checkpoint
to start back from the beginning.

Congrats. You cleared the Dark Mission.


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL2
-------------
Stage 2- Glyphic Canyon
-------------

A Canyon raided by the Black Arms.
They try to re-activate their fortress
but they need Shadow's help.
But Knuckles wants to drive them out.
What will Shadow do? Help to re-activate or
Save? Or just fetch another Emerald?

You decide.

 ---------------
-Neutral Mission-
 ---------------

Objective: Get the Chaos Emerald
Character: None
Difficulty: Easy-Medium

Go straight, trough the falling pillars, trough the
loops, a checkpoint, and then you will meet Knuckles, refered
to as Knucks (Knux sux lol) But set your mission to Neutral.

Go straight. When the path splits, go down, shoot, the continue
straight.

Eventually you will meet the Eye. Switch back to normal and go on.
Trough the loops and to the 3rd Checkpoint. GO on straigt.
Kill the enemies but don't touch the green ball. Further in
grab the hoop and rope to go up. You will meet Knucks again.
Switch back to Neutral. The Springboard, up, the 4th Checkpoint.
Go straight, killing and shootin' everthin' in your path.
Watch out for the wall pieces if they hit ya you lose rings.
Shoot them.

You'll reach some blue flashing Platforms. Jump to the other side.
The pillars will spread. Shoot them quickly so you don't lose rings.
Jump into the tornado. Touch the checkpoint.

Next go on straight. Press X to lightdas the Trail of rings.
They become grey so you can use the trail again.

Further is another 5 Keys door containing a Vehicle and a Weapon.
Go on and kill whatever, a worm particularly. Then if you
got the Eye, switch back to neutral. Float above some platforms and
kill the enemies. Further is a worm. Go straight. Its easy and
straighforward. Kill the soldiers, go straight, up, until you
meet Knucks. Switch back to Neutral. Go straight. Inside
the "temple" Kill the Enemies but DON'T TOUCH THE JEWEL.
Then go to the door straight. Kill the alien to open the
cell, and use the springboard. Switch back to neutral
if you got to Dark because of the Eye.

Blue platforms. Jump. You may use Homing Attacks because there
is some enemies to kill and can help passing more easily.

Anyway go straight. Some worms. Kill, go straight. Kill.
Take the goal ring. Over.


 ------------
-Hero Mission-
 ------------

Objective: Destroy the Aliens
Character: Knuckles
Difficulty: Easy

Please try not to use Chaos Control. You may miss Aliens.

Okay. Go straight until you reach a Checkpoint. Continue and
meet Knucks. He'll ask ya to take care of these Black Arms.

Go straight and kick the boxes open for 5 rings. Up the
stairs are two soldiers. You can kill them for weapons if you want.
Anyway continue straight and kick the 2 Aliens and 1 Worm.
3/60. Darn. To kill the worm shoot his head. Then go up the stairs.

One alien has hidden behind a pillar rubble to suprise you.
Shoot him and go up the small tunnel/temple stairs.
Take the rings and use the Dash Pads.

You'll land before 2 more Aliens and Knucks will laugh. Kill
them for a total of 6/50 and take the path going down.

Pick up the Dynamite Pack and walk with it. Be careful
not to get shot. Kick the boxes and/or Soldiers
for weapons if needed. Continue on straight. There
wil be a worm, kill it. Further is a Alien. Make
him meets his maker. Go on and Jump to go up the
huge stairs. ONE ALIEN! DAMN! SHOOT! In the Boxe
is a Bazooka-type weapon. I think.
9/50. Go straight.

An Alien will fall before the Springboards. Kill.
Kill the small round worms too, they counts as one Alien each.
See the foot aliens? Well the round worm is a baby.
Ant-type alien reproducing trough a Queen.
But we don't see her. Sad. Maybe Doom's a girl?

13/50. Jump up using the springboards.

Two flying breed. Shoot them, and jump into the sandy Tornado.
I dunno why, it reminds me of Animal Crossing. You will
land upon a Checkpoint, go straight to meet the Eye
but switch to Knuckles. And do that whenever the Eye kicks in.

Go down the hills and loops and eventually after some
Dash Pads you will reach another Checkpoint. 15/60.
There is a Soldier and a Shadow Crate. These contains
special Weapons you must have unlocked first by clearing
a certain Ending. GO on up the stairs.

Some aliens. Shoot them all. Total after this shoot 'em up
is 18/60. Go straight PAST the Green Jewel and don't touch it.
Go trough the door. Kill the Aliens, use the rope and loop
and check if your total is 19/60.  Above is 3 small Worms.
Kill. The use the springboards. Another Checkpoint.

Continue on and kick the boxes for weapons and 5 Rings.
Grab the dynamite. Evade the Alien Gunfire and throw
the Dynamite to it. Further is another Alien.
If the Soldier shoots you, show him who's boss
by shooting him. He's stupid he could grab a Ring.
Total is 25/60. Go straight and follow the path.
Watch out as there is rubble floating around
and it can makes you lose rings. Shoot it.

You will come to some Platforms.
Jump to go to the other side. There will be a big
hill. Climb it but the Pillars will collapse so shoot them
so that you don't lose rings. Further is a Tornado, jump in.
And watch Knuckles call for help stupidely.

You'll fall upon a Checkpoint. Now you must press the X button
near the path of rings to Light Dash to the Other side.
Do so and take the Dash pads. You'll hit some Springboards and
land before a door with 5 Locks. I already said what's in it
so I won't repeat. Check Westopolis Walktrough.

Anyway go to the Door, go right of it, a Worm will appear.
Kill it. It will drop a Blue Alien Bazooka Weapon.
Further is the Eye. Kick him out and take Knuckles.
Try jumping on one platform and the "wind" will
make you float. Advance to the others.
DO NOT TAKE THE GREEN JEWEL.
The Eye might kick in once again. Take Knucks.
Kill the Worm and the Round small worms and
check your sexy total of 30/60. Halfway there.

Go straight trough the only path and use the Dash Pads.
Sweet. You will land before a two Aliens. Shoot.
They got swords. Use the Dash Pads, there is
Springboards, take them to get to more Dash Pads, and
eventuall to a Checkpoint.

Some GUN Soldiers. Take their weapons if needed.
There is crates too containing weapons to the left.
Go straigth to the Springboards.

After going up you will see some red War of the World
Fruits, an Alien that needs to be shot, and your mother telling
you to stop playing and get a life. After dealing
with these and check you 33/60 kills, Go straight to
a door to a temple and a Alien coming toward you, a worm
getting outta the ground and small round babies.
Kill those and further there is anothe Alien.
Shoot him. Go straight, past the Green Jewel.
Don't touch it. Up the stairs, past the door is
a Red Cell. A Alien falls. Kill. Before taking
the Springboard, you have 42/60. Take it now.

Up there is the stupid Eye. Damn him...
Switch to Knucks if needed. Use the Platforms to
cross and there is Flying Aliens too. Kill them.
Don't touch the Jewel, drop down and kill the Worm.
45/60. 15 remains. Sweet. Down the hill is 2 Foot
Aliens. Kill both for 47/60.

Walk straigth, watch for the Rubble flying, and jump
in the Tornado. You will fall before a Pillar.
Knucks will comment the great view and you
can ignore him and go straight. There is a Foot Alien, some
babies, 2 Big Worms, kill them all for a Total of 60/60.

Now go and party.

 ------------
-Dark Mission-
 ------------

Objective: Activate all Power Jewels
Character: Doom's Eye
Difficulty: Easy-Medium

Okay! Go straight, pass the loops for a checkpoint.
Then continue to Knuckles. But since you wanna do the Dark
Mission, switch to Neutral. Go on, destroy the boxes for Rings
and maybe a Gun. Up the stairs, kill the soldiers if you
really need a Gun. You can also kill the Aliens.
Kill the Worm by shooting his face, and both foot Aliens.
GO straight. Walk up the small tunnel with stairs and
touch the Dash Pads to be send ahead.

TWO ALIENS! SHOOT! SHOOT! Good. Now take the right path that goes
down. Grab the bomb using X and carry it to kill the worm.
Jump up the stairs that requires it. and go straight, killing
the Alien. Continue on, and jump up the springboards, into
the tornado ahead.

You will fall upon a checkpoint. And meet the Eye. Sweet.
Anyway, go straight. More loops. Yay. And later, you will
once more fall upon a Checkpoint. Go on straight.
Kill the Aliens inside the Temple and go straight to
the Green Ball. Touch it. 1/5. Go up straight, kill the alien, then
go up the hoop and rope. Jump off it and run to the springboards.
Knuckles is here. Switch to Dark.

Its a straightforward path. Run along it, shooting everything.
You'll come over some platforms which flashes blue.
Jump to the other side. Run up the hill but the pillars will
collapse! Shoot the rubble that's coming toward you.
Jump into the Tornado (not Tail'S plane).

Another Checkpoint. There is a trail of rings further.
Press X before it to use the Light Dash.
You'll find yourself using this a good amount of times.

Walk over the Dash Pads which will take ya to springboards.
Walk straight to the Door with 5 Locks. These doors contains
one Gun and one Good vehicle. Turn right and shoot/kick open
the boxes. Kick the worm outta your way and float over the platforms.
BUT! At the last smoke that lets you go up, stay on it until you can
reach the Jewel. Kick the Worm and then go on. You'll reach some
Dash Pads. Take them to get to the other side. 2/5.

Walk straight, kill, go on. More springboard taking you
elsewhere. To some Dash pads. Take them.

You'll come upon a Checkpoint. Go straight, up the springboards, upon
Knuckles and switch back to Dark. An alien is here too.
Go straight and kill the Aliens. Straight in the temple is
a Green Jewel. Nice. Watch out for the Worm tough. 3/5.
Get out by going straight. Kill the alien to open the cell, then
use the springboard. Go on to some blue platforms. Jump over them
and kill the aliens. Easy. Another Jewel. Like taking candy to a
baby, which isn't fine by me. Poor baby, how could someone do that?
Even not to a baby! Anyway, take it for a 4/5. One more to go!
Go straight and SHOOT THE FLOATING RUBBLE! Then continue until a
Tornado!

You can see the Last Jewel from here. So once you've finished
falling, run up the stairs, kill the worm(s) and the foot
alien. You must kill them all to open the red cell.
If after killing everything nothing happens, search for the small
red worm aliens. Then once the cell is open jump on the springboard
and touch the Jewel.

Now go back and touch those you haven't.




----------------------------------------------------------------------
----------------------------------------------------------------------

LVL3
-------------
Stage 2- Digital Circuit
-------------

One of the Two Digital Stages. Shadow's body
is converted into Matrix Code and he can interact with
some of the lights inside. There seems to be a Chaos
Emerald, but Doom's Eye wants you to Destroy the Core
Program and make the Government suffer Data loss.
Shadow must side with either. He must do either.
He can't stay neutral.

Hero or villain? You decide.


 -----------
-Hero Mission-
 -----------

Objective: Find the Chaos Emerald
Character: Rouge
Difficulty: Medium

You start by spindashing. It's hard to say a correct path.
It goes too quickly. I'll try tough. At the First branch, go
right, then hold right until a new branch. Go left and it
will take you to the first platforms. You'll meet the Eye.
Switch to neutral, you have not met Rouge yet.

Kill the GUN floating Robots, you need some weapons. Go
up and straight to a ? Point. Watch out as a Robot will
try to shoot you. Touch the ? and some green platforms wil
form. Use them but they will break after you've jumped 6
times off them. Go and kick the Aliens. Go straight grabbing
Everything, it's easy. You'll come over a Checkpoint. Sweet. Go and
take the Ring box. Jump on the red square thing. It's like
a Springboard. Shoot the Gun. Walk besides the laser bars
and jump on the blocks further. Go up using them and
once back on the ground shoot the Aliens. Go straight
and watch for the Yellow Gem things. They split when you
shoot them. Some Lasers are moving Diagonally. Evade and
meet Rouge.

Man, I hate/love her Sonic X voice. Follow the straightforward path and
come upon a worm. Then shoot him. There will be a ?. There is a
searchlight. Jump when it passes above you. COOL!

OMG OMG! We are so high! Jump down. Watch out where you land tough.
You don't want to fall into the infinite Cyberspace and
land into your friend's computer. Go straight to the checkpoint.

There will be a ?. Touch it and you will know the small green
bars are actually poles to get down safely. Once down touch
the Red circle. Another high speed dash circuit.
I'll do my best.

First go Straight, left takes you to a Firewall (Zone Alarm I think)
and it will make you lose rings. Then go Right, right, left, right,
left, hold right, hold left, you'll pass between some walls.
Go left, left, right, straight and finally you're away from this
cursed trial. Let go a sigh. As you jump up from the
away from trail recoil, Homing Attack the GUN robots.
Rouge will complain, grab the Rings. Take another Red circle to
another Cursed High Speed Dash Trail of Evil.

Cool. It wasn't that hellish after all. Sweet. Now Homing Attack the
Robots to pass on the other side AND get 5 rings. If you fall, just
kill the Aliens. Jump on the Red Square Springboard.

Now, there is some worms. Go left, kill it. Use the Block to go up
and grab some rings and a Checkpoint. Its only the third. Sucks.

Have Shadow face the top of your TV and go to his right.
Don't jump on the block, some green 6 Jumps platforms will form.
Use these.

Kill the worm, and press forward. A wall will create to block your
way. Damn it. Either jump while being close it it or attack
it with Guns or Homings. After its outta your way, shoot the Aliens
and the Gem Splitting enemies. Jump on one floating block and grab
one of the Green Poles. Go down. Jump and kill the worm.
Man thoses guys pisses me off.

Go straight trough the Vertical Facing Horizontal Lasers.
Grab the rings, kill the Robot, continue. A wall will form.
Destroy it. Go straight and yet another one will form.
Laugh at Rouge complaining. Kill the stupid GUN Robot who
can't recognize his allies and is shooting you silly.
He has a comrade who's wiser and does not attack.
Grab their guns.

Another wall? What the Hell? Take it down. Further is
some Gem Splitting enemies. Shoot. Go straight, there is some rising
Horizontal poles. Grab the one straight from the path to go up.
As you arrive up there is a block. Jump over it, or if you can't
behing you is a platform. Land there and to the block that blocked
your way.

Grab the rings. Another wall will form. Getting Boring.
At least you can jump over this one.

There will be blocks that moves away. Two robots will come from
the sides. Evade/dispose of them and go toward the pit.
A path of green block. Must be your lucky day. If they really
wanted to stop intruders, they wouldn't put that.
Cross the pit and touch the Checkpoint. Halfway there.
Sweet. Go right, on the block, on the platform with
rising poles. Kill the Worm, grab the one behind the ? and go up.

Take the Rings and shoot the Gun Robot to get into the Searchlight.
You MUST shoot the robot, no matter what. As you fall shoot the box.
Jump down to see another Red Circles which leads to a Evil Cursed
High Speed Dash Highway of Hell.

In the Speed Highway, go right, left, straight past one right
path, then left. After you get the Balloon hold left, then let
go. Keep going straigth along the walls. Then once down them, hold
left, then right until past 2 Firewalls. Then you will see a Branch
and a Wall. Take left, then immediatly right and you will go against
a wall. Hold left until on another wall. Then once down the wall
hold right, then left. You'll eventually make your way upon the nice
Paradise of free movement. Homing Attack the Red Squares.

Touch the fifth Checkpoint and go on. Shoot the robot.
Grab the weapon and go on to find a Green Wall. Long time no see.
Sorry but we gotta blast ya. Shoot the two robots for more
Ammo if you picked the last robot's weapon. Shoot the
Gem enemies too. Go on and shoot the foot Aliens. Two worms as well.
One left and one right. Shoot to open the cell. Grab a Shadow (1-up)
Sweet. Further there is a Gun robot and Rouge will say something
about lots of Searchlight. Shoot the Robot and make your way to
another Platform with another bot, shoot him as you fall down.
One more time. Then, you must shoot two. You can use the block
to go higher. After you passed ths Action Packed event, go on
straight.

Damn, a Red Circle. At least this ones take you to the...
CHAOS EMERALD! Press forward and touch the Checkpoint!
Happy? Me too. But to reach it you must walk around the
Platform containing the Emerald, jump on a block and make your
way to it. Yeah. Done.


 ------------
-Dark Mission-
 ------------

Objective: Destroy the Core Program
Character: Doom's Eye
Difficulty: Medium

######################################################
#For this one you must first reach the Chaos Emerald.#
#So I'm simply gonna copy-paste the Hero Mission.    #
#But once at the Emerald, DO NOT TAKE IT!            #
#Follow the newly added instructions.                #
######################################################

You start by spindashing. It's hard to say a correct path.
It goes too quickly. I'll try tough. At the First branch, go
right, then hold right until a new branch. Go left and it
will take you to the first platforms. You'll meet the Eye.
Switch to neutral, you have not met Rouge yet.

Kill the GUN floating Robots, you need some weapons. Go
up and straight to a ? Point. Watch out as a Robot will
try to shoot you. Touch the ? and some green platforms wil
form. Use them but they will break after you've jumped 6
times off them. Go and kick the Aliens. Go straight grabbing
Everything, it's easy. You'll come over a Checkpoint. Sweet. Go and
take the Ring box. Jump on the red square thing. It's like
a Springboard. Shoot the Gun. Walk besides the laser bars
and jump on the blocks further. Go up using them and
once back on the ground shoot the Aliens. Go straight
and watch for the Yellow Gem things. They split when you
shoot them. Some Lasers are moving Diagonally. Evade and
meet Rouge.

Man I hate her Sonic X voice. Follow the straightforward path and
come upon a worm. Then shoot him. There will be a ?. There is a
searchlight. Jump when it passes above you. COOL!

OMG OMG! We are so high! Jump down. Watch out where you land tough.
You don't want to fall into the infinite Cyberspace and
land into your friend's computer. Go straight to the checkpoint.

There will be a ?. Touch it and you will know the small green
poles are actually poles to get down safely. Once down touch
the Red circle. Another high speed dash circuit.
I'll do my best.

First go Straight, left takes you to a Firewall (Zone Alarm I think)
and it will make you lose rings. Then go Right, right, left, right,
left, hold right, hold left, you'll pass between some walls.
Go left, left, right, straight and finally you're away from this
cursed trial. Let go a sigh. As you jump up from the
away from trail recoil, Homing Attack the GUN robots.
Rouge will complain, grab the Rings. Take another Red circle to
another Cursed High Speed Dash Trail of Evil.

Cool. It wasn't that hellish after all. Sweet. Now Homing Attack the
Robots to pass on the other side AND get 5 rings. If you fall, just
kill the Aliens. Jump on the Red Square Springboard.

Now, there is some worms. Go left, kill it. Use the Block to go up
and grab some rings and a Checkpoint. Its only the third. Sucks.

Have Shadow face the top of your TV and go to his right.
Don't jump on the block, some green 6 Jumps platforms will form.
Use these.

Kill the worm, and press forward. A wall will create to block your
way. Damn it. Either jump while being close it it or attack
it with Guns or Homings. After its outta your way, shoot the Aliens
and the Gem Splitting enemies. Jump on one floating block and grab
one of the Green Poles. Go down. Jump and kill the worm.
Man thoses guys pisses me off.

Go straight trough the Vertical Facing Horizontal Lasers.
Grab the rings, kill the Robot, continue. A wall will form.
Destroy it. Go straight and yet another one will form.
Laugh at Rouge complaining. Kill the stupid GUN Robot who
can't recognize his allies and is shooting you silly.
He has a comrade who's wiser and does not attack.
Grab their guns.

Another wall? What the Hell? Take it down. Further is
some Gem Splitting enemies. Shoot. Go straight, there is some rising
Horizontal poles. Grab the one straight from the path to go up.
As you arrive up there is a block. Jump over it, or if you can't
behing you is a platform. Land there and to the block that blocked
your way.

Grab the rings. Another wall will form. Getting Boring.
At least you can jump over this one.

There will be blocks that moves away. Two robots will come from
the sides. Evade/dispose of them and go toward the pit.
A path of green block. Must be your lucky day. If they really
wanted to stop intruders, they wouldn't put that.
Cross the pit and touch the Checkpoint. Halfway there.
Sweet. Go right, on the block, on the platform with
rising poles. Kill the Worm, grab the one behind the ? and go up.

Take the Rings and shoot the Gun Robot to get into the Searchlight.
You MUST shoot the robot, no matter what. As you fall shoot the box.
Jump down to see another Red Circles which leads to a Evil Cursed
High Speed Dash Highway of Hell.

In the Speed Highway, go right, left, straight past one right
path, then left. After you get the Balloon hold left, then let
go. Keep going straigth along the walls. Then once down them, hold
left, then right until past 2 Firewalls. Then you will see a Branch
and a Wall. Take left, then immediatly right and you will go against
a wall. Hold left until on another wall. Then once down the wall
hold right, then left. You'll eventually make your way upon the nice
Paradise of free movement. Homing Attack the Red Squares.

Touch the fifth Checkpoint and go on. Shoot the robot.
Grab the weapon and go on to find a Green Wall. Long time no see.
Sorry but we gotta blast ya. Shoot the two robots for more
Ammo if you picked the last robot's weapon. Shoot the
Gem enemies too. Go on and shoot the foot Aliens. Two worms as well.
One left and one right. Shoot to open the cell. Grab a Shadow (1-up)
Sweet. Further there is a Gun robot and Rouge will say something
about lots of Searchlight. Shoot the Robot and make your way to
another Platform with another bot, shoot him as you fall down.
One more time. Then, you must shoot two. You can use the block
to go higher. After you passed ths Action Packed event, go on
straight.

Damn, a Red Circle. At least this ones take you to the...
CHAOS EMERALD! Touch the Checkpoint. DO NOT TAKE THE EMERALD!
Press Start and change to the Eye. Now go around the platform
with the Emerald and jump into one Vertical Searchlight. You will end
up on a block waaaay higher. If you fall down, just go in the
searchlight again. Make your way to the middle using the blocks.
Most of the time using Homing Attacks will end you up falling.
So once at the middle, jump into the Yellow Glowing Circle.
If you fell beside the middle (small tube under the Circle), walk
around to find a Red Springboard square.

Touch the Ring and end up on a Checkpoint. The Last. Destroy
the Robot to make the blocks descend. Go straight, and shoot/kill
the Electrified robots. Wait until they stopped electricity before
you Homing Attack them. The electricity also stops bullets.
Walk under the block and grab the rings. Go straight and kill
the Gem enemy. Touch the ? and jump on the block and into the
searchlight. HOLD FORWARD OTHERWISE YOU MAY FALL DOWN AND DIE!

You will land on some Green 6 jumps blocks. Jump forward
and down to land before two Robots. Shoot. Grab. Go.
There is one electrified robot forward, and 2 Gem enemies.
Killing the Robot will takes the blocks outta the way.
But the Gems can get annoying.

Go straight to the ? and wait until a block passes before you
to jump on it and cross. The Eye will say the Core Program is
here, but how do we reach it? Stand where you landed after jumping
from the block and Spin Dash. You will go up a Half Pipe, hit
a Springboard. AFTER hitting it, hold the stick toward you a bit to
land on the block. Face toward the "building and wait until the
block faces some horizontal poles to go up. Grab them.
Once at the top, jump on the coming block. Face the "building"
and wait until you come to some Vertical Climb Poles. Grab one, go
up and go up. Watch for the Beetles robots tough.
Shoot the Core Program until it is destroyed. If you have no
weapon, just jump near it, go besides it, and repeatadly jump.
Eventually it will explode.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL4
-------------
Stage 2- Lethal Highway
-------------

Westopolis Highway is starting to be destroyed
by the Black Arms.
Sonic wants to destroy their tank, but the Eye
asks Shadow to escape and hurry to the next Chaos
Emerald.
What will Shadow do? Save the City? Or be
greedy and keep the Chaos Emerald for himslef?
He must side with either, cannot work for himself.
You decide.

------------
-Hero Mission-
 ------------


Objective: Destroy the Alien Tank
Character: Sonic
Difficulty: Medium-Hard. The Tank is hard to follow and shoot at
                         The same time.

First, you'll be running and Shadow will notice you gotta keep
moving. Do so. Once you've landed, you will see a big, round
alien ship. This is the Tank. This is what you gotta destroy.

Run, grab the rings and meet the Eye. Ignore him and
Switch. Now run to the boxes to the right, quickly grab a gun, run
to the Tank and Homing Attack him. Damn, he's shielded. Well, let's
smash the Shield. So continue Homing Attack him.

You'll come over a tunnel, in which is Sonic, who calls you a slowpoke.
Respond it's better than being blue, and run to the tank. It is a
straighforward way. Under the next tunnel is another crate. Kick it
open and grab Ammo/gun. You'll then come over the First Checkpoint.
Run over it and go down the hill. You'll be able to shoot the tank
a bit. Once down, don't Homing Attack because you'll attack the small
worms and that will slow you down. So hurry trough them, and a little
bit after is TWO crates, containing TWO TMPS total, and so you have 40
bullets. Sweet. Hurry on, its straight. Down a hill, you'll see the
Tank. Once you're close enough, shoot it. But he'll make the bridge
collapse. Coward. Anyway... Once you're done falling, run straight, then
you'll come over a block of rubble you can grab-throw, and after it a
Dash Pad. Take it.


Once on the other side, shoot the crates for more ammo. Then run
straight, meet the GUN Soldiers,jump up the cliff. now face the top
of your TV, and hold the C-Stick left, and move toward the rubble to
see behind. There is Springboards. Up above is some heal capsules, but
we ain't got time. Let's go left, on the red slime and press X, pass
trough it and then appear somewhere else. Run straight and jump down
to Checkpoint number 2. Take it and move toward the Metal door to go inside.
Ignore the fight, then go trough. Straightforward and easy. Watch for the
people shooting tough. You'll come over some Red fruits you should ignore.
Run straight. A morcel of rubble will fall down. Jump over, the tank will
go near you, but instead of shooting it, go left, and fall down. Shoot open
the Shadow Crate for some TMP ammo, meet the Eye and switch to Sonic.
Go trough the tunnel, you'll come over a grab-throw rubble, you know
what to do. Once you've kicked it outta the way, grab the Rocket.
Hold forward and use the Dash Pad. Now is Checkpoint 3.

There's a motorcycle further, not too far. Take it if you want.
It can kick the worms outta your path easily. Run down the
straighforward hills. You'll come over the Tank, giving you
some clean shots. Continue running and shooting it.
Unload your gun on it, and eventually to the right is more
TMP ammo. Take it, and run to the tank. Eventually, after
a tunnel it will break the bridge again, so go with the flow.
Fall down, go straight and kill the two foot aliens and the flying
alien as well. It will open the cell.

The barrier should be green if you shooted it enough, like 100-150
bullets until now. If it isn't, here's a cheap trick. Kill yourself
here, end back at Checkpoint 3, and then grab the TMPs in the crates
to the right. Run down, meet with the tank and shoot it until you've
unloaded you ammo, and then, you'll come back at the Red cell mentioned
above.

Once the red Cell is open, use the springboard, run forward to
the Dash pads. You'll meet the Tank once at the other side.
Cool. Run you will see a Violet Bomb. You should be falling down now.
Turn around, and you will see a path, there's some red goo too, use it.<
A Alien will fall down. Kill or just move him outta the way, and go on.
Jump down to Checkpoint 4, and then run down the obvious hill.

Here's the Tank, and a LOT of clean shots. Shoot it, and shoot and shoot
it to your pleasure. Just watch for the Aliens, worms and Soldier who could
harm you. Well, ignore and evade their gunfire. Shoot the tank. A big
piece of rubble will fall down. Jump above it and jump down it.

Hit the last Checkpoint. Sweet, but play time's almost over. Hurry!
Hurry on, very fast to evade the collapsing bridge. If you fall down, run
to the springboards. Run trough the tunnels and grab the rocket. Go forward
and grind on the Red Alien goo. You'll meet the Tank again. Run down
the hill. At a point it might stupidly stop and... let you shoot it.
Yeah! Break  it to bits and once it starts moving again , follow and shoot
him. It's almost away now. If you ever fail the mission (with the annoying
HERO MISSION: FAILED text) KILL yourself and start from the last Checkpoint.
Remember, it's damage will stay the same, no matter when you hit the
checkpoint. Sweet. Then start back at the start of this paragraph if needed.
Anyway, it's not over yet. Let's continue.

After it started moving again, run down and shoot it. Okay. Another
collapsing party. Let go a swear if you're old enough, and go on. Just
jump where the Gun are and shoot the Cell with a Flying freak and springy
springboard. Now, go on and jump up. Now there is no hope for you of reaching
the tank, as it might get away soon. So kill yourself, start at the last
Checkpoint. It KEEPS its damage, so just follow the instructions to finish
him off. That's it, that's all.


 ------------
-Dark Mission-
 ------------

Objecive: Escape from the City
Character: Doom's Eye
Difficulty: Easy-Medium


First go straight and after you land you will see the Tank.
But it is on your side so continue on. You will meet the
Eye. Sweet. Now you must escape. Go straight, kick the
obstacles outta your way, grab a gun. Watch out in the
tunnel is a falling Alien. Once out you wil meet
Sonic who calls you a Slowpoke. PokÉmon is SOOO out.
Anyway switch back to the Eye. Follow the path and
kick the soldier to the left. Grab his TMP and shoot the
box containing another one. Continue straight for a Checkpoint
and down the hill. You can see the Tank. Sexy. You can
try attacking it, it got a Shield. Anyway go straight, it's
a straightforward path, until you see a violet thing that will break
the remaining part of the bridge. Fall down and wonder how come
Shadow doesn't break his neck.

Continue to the ?, kill the soldiers. Further there is a rubble
you can grab-throw with X. Do so. take the Dash Pad to the other
side. Grab the rings kick the box open. Falling rubble that
wil pass trough you. Odd. Some soldiers are falling down.
Shoot them outta the way. One of them got a Kalachniknov.
More powerful than the TMP and featuring 30 bullets :).

Anyway, jump up, and go straight. Kill the aliens, face the wall
and push the C-stick to the left to uncover some Springboards.
There is odd blue Capsules. These are Heal Units. You use them
to Heal the fallen soldiers. Useless. In one mission you need them
tough, so train a bit, then shoot the soldier again like a bastard.
So evil. Anyway, close to the right wall is some red goo.
Spindash on it to go somewhere else. Cool. The sound is sweet.
And one soldier just said his house is on fire. He's stupid.
Anyway, just go straight along the straightforward path.
Take the Checkpoint.

Go trough the newly opened tunnel and shoot everything you want.
Continue to the next. You'll see Red Fruits and Sonic, so switch
back to the Eye. Go straight and climb up, then go left then right
along the path. Drop down and check the Shadow Box for secret
or normal Weapons. Go trough the tunnel and trough the
next Metal Door. Grab-Throw the rubble and kill 2 Aliens.
Poor guys. You should have seen the despair in their
eyes when I dropped it on them... Grab on the rocket, then when
you are on the parachute, press forward and X.

If you fall down tough, Sonic is here, so switch back to the
Eye if needed. Anyway there are springboards behind the rubble.
Grab on the poles, move and jump to climb your way to the top.
There is a motorcycle behind the ?, so you can try it.

Go down the hill. Kill the annoying round worms and
Evade the Tank. Don't shoot it. It's easy and straightforward.
After a while of running you will come upon a red tainted tunnel.
A bit after there will be a bomb blowing up the highway.
Jump down along it. There will be a ?. Behind it is a
Purple-Pink light ball but the Eye says it's Red.
He got some ad eye problems. Take the ball to
fill your Chaos Blast Gauge I think it fills it to 100%.
Go near the Red Cell and use CHAOS.... BLAAAST!
To kill the Aliens and open it. Jump on the Springboard
and make your way up.

Kick open the gate, kick out the soldiers and grab the weapons.
2 Pole weapons can be dropped by the gate. Anyway take the
one of the two Dash Pads.

WOA! The Tank! COoL! Run to it and try to hug it!
OMG OMG! It dropped a OMG powerful bomb! OMG!
Use the GUN robots to cross to the other side
using Homing Attacks. Okay, there is a flying breed too.
Sorry. Kick the boxes open, grab weapons, touch the checkpoint.
Almost there. There is a bike to the right. take it if you want.
Stick to the right wall while going down. At the end is a hill
to make a jump. Try it. Anyway, once on the big rubble, drop
down in the middle and touch the LAST Checkpoint.
Sweet. Continue straight. Hurry because there is a bomb which
will explode. If you fall along with the road, just grab
the green smoke, and use the springboards.
Walk inside the tunnel, there's Sonic, switch back to Doom.
Continue on, past the second metal door. Kick the rubble, grab
the rocket to go higher.

once you've landed go straight and grind on the red
Alien slime-like thing. You will meet back with your
buddy the Tank. Now try to hug it. YES YOU CAN!
Race down the hill. Watch out for the enemies tough.
It's pretty straightforward. After a you will see some
purple bombs. Get closer and wait until they explode. Some
rubble will fall. Use it to climb up and jump trough the green
loop. You will come upon a gate. Kick it open, kick the soldiers.
Grab their handguns and go straight, under the
blue tunnel. I bet a Power Bomb could break it...
Anyway, go straight, there is a loop and some Dash Pads.
Run this path, and you will reach the Goal Ring. Sweet.


After clearing the Stage, you will have to face a Boss.


--------------------------
Black Bull I, In the City-
--------------------------

-Description: Looks like a fat walrus with three eyes and a Round
             mouth. Sexy.

-Help Character: Sonic.

-Pattern: He loves to fly around the Building.

-Attacks: Let go smallers Aliens, Shoot Fireballs ToS Style.
         Some Major Fire Shockwave too.

-Difficulty: Medium, because he got High HP.


-Which gauge will rise?: Since this boss is on the Dark Side
                        (not Star Wars) it will be the Chaos
                        Control Gauge.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

First kill some Ground Aliens, grab a Gun.
Then when he comes to you, shoot the smaller aliens then shoot him
hard in the eye.

As you drained half his health he'll get mad. And, huh, if you
can use Chaos Control.... It'll stop time. But MAKE SURE you have a
Gun. And last, new aliens are out, so you can grab more Ammo.
COOL! Now he's going faster, but you can shoot him silly.

If you have no Ammo left wait until he let go of flying Aliens.
Homing Attacks until his fat eye. If you manage to do it
correctly, you can pull 3-6  Homing attacks, maybe more. My personal
record is 6.

Now go and kick his... Eye.

"Out of my way, Alien Monster."

                       Shadow


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL5
-------------
Stage 3- Prison Island
-------------

This Island was destroyed in Sonic Adventure 2.
The ruins are still being investigated by the GUN
because they haven't yet recovered some important
Data Disks. There is someone searching for these Disks.
There is also a Chaos Emerald.

What will Shadow do? Help finding the Disks?
Or take his Chaos Emerald and leave?
Maybe he will support Doom and destroy the Military
forces?

You Decide.

 ---------------
-Neutral Mission-
 ---------------

Objective: Get the Chaos Emerald
Character: None
Difficulty: Easy-Medium

You'll start off grinding. Go straight to meet Doom's Eye.
But change back to Neutral. Jump up using the springboards
and follow the path, kicking the boxes open, shooting anything
and getting weapons. After a while you will meet (the annoying)
Charmy. He'll ask you to find 5 secret disks. Change to
Neutral. Go on and shot the GUN robots. You'll come
over one secret disk. Take it. Doesn't matter.

After the ?, there is a metallic floor. Jump on it.
then after 1 second jump again and you will be damn higher.
You'll fall upon some Aliens. Kill them, and go left to
Spindash in the Red Slime. There is a Kalachnikov
in one of the boxes. Jump or use the Red slime to go back.

Go near the Yellow Water. Past the ? you can jump down.
Shoot the Alien off the Grey/Red Disk and press X to board it.

You can double jump while on it, but the defense is VERY LOW.
Also if you stop, press X, you can jump off and Homing Attack
something then get back on it. A cool trick. Anyway
go down the river, avoiding the obstacles and grabbing the Rings.

Further down is a steep thing. Try going on it and jump to go WAAY
above. If you missed it, figure your way, it's easy. The only
reason I made you come up here is for a key. The bottom and this
path will eventually (and soon) meet. Shoot ALL the Aliens to open
the Red Cell and the Key. Once you're done, go left to another Disk.
You can take it if your was destroyed or lost health. Go down the
River and grab the rings. Once at the end, get down, kill
the Aliens and grab their Guns, and go straight, up, using
the Dash Pad. You will fall before two more Dash Pads.
Use them.

You will fall near a Checkpoint.
Go straight, use the Springboard, grab to the pole and move right.
Jump down and move toward the springboards while killing the Aliens.
Jump up, shoot them up and follow the straightforward path.
But watch out there will be a worm. You'll come over a 5 Lock
Door. Jump on the metal plate before it and jump again to be
launched up. Ignore but evade the plant and go straight to
grind on the thing that enables you to. Charmy's here, so
set the Mission to Neutral. Go forward while killing the round
worms and use the Sprinboard. Up there will be a Dash Pad, use
it.

Once at the other side, crush the Aliens to open the Cell.
Use the Springboard, grab to the pole and move left, then drop down.
Behind you is a Box. Take down it if you need a weapon. Then move on.
Go toward and avoid the plant. You can Extinguish the Fire if you
want some Chaos Control Gauge. After the plant roll or slide
under the broken door and you will have to face the new version of
the GUN DOG Class HUD Tank. Shoot him and his two flying robots
acolytes. The Metal platform will rise. Grab to the blue pole. Move
right. Jump on the Metal platform twice to be launched up. Aim
the Middle platform. Touch the switch to open the door.
Hit the Dash Pad and move on.

You land on the 4th Checkpoint. Go straight, shooting the GUN
Robots on the way. Grab-throw the Metal Platform and Dash
to the Springboards. Kill the Alien, grab throw the Metal Plaftorm
on the Plant and hurry to the Alien with a Disk. Kick him off
it,and take it for yourself. Get down the river but stick left.
Eventually you will come upon a Metal Platform. Use it to reach the
springboard. Yes you can grind while on a Disk. Reach the Purple
Light and get a Full Chaos Blast Gauge. But it won't go down
until you're off the Disk. But if you get off it and get back
on, it'll continue to decrease. Continue on on the River. Its
Straightforward, but whatch out for enemies. When you will
come over a Metal Platform that will lauch you up, use it.
Go back a bit and hit the checkpoint. Go on the Metal Platform.
It will rise. Once at the the top, jump, go straight, down the hill
besides the Grinding Trail, into the Emerald.


 ------------
-Hero Mission-
 ------------

Objective: Find all 5 Secret Disks
Character: Charmy
Difficulty: Easy-Medium


This is the 2ND M-O-S-T annoying mission in the whole game.
Not because of the goal. Because of the Character.
He SUCKS, and you or I can't shoot him. Anyway, less complains, more
play.

You will start of grinding. Go straigth to meet the Eye.
Switch to Neutral. Go up the srpingboards, into the Checkpoint 1.
GO straigth and meet the annoying thing. No, not the blue
frog, the other one:

Charmy the bee. Hyperactive, needs prozac or valium instead of disks.

Anyway, go and kick the robots for ammo. It's good TMP at that. It's
straight until a Secret Floating Disk. Easy? Wait until the other ones.
Jump on the Metal Plate and you'll be sent to the other side.
Take the Checkpoint, shoot the Aliens, take the Red Goo for some Ammo
above here. There's a Kalachnikov. Sweet. Go back down, go straight to
the ? and go down. Shoot the Alien and jump on the Floating Vehicule
Disk. Go down and float over to the water, and listen to Charmy saying
annoying comments. When there's a Metal Hill, DO NOT  USE IT!!!
Take the way down, evade, it's real straight and so on. Easy.
Take the metal plate at the end to finally end to Checkpoint 3.

If you took the above path, here is how to get over. it.
Shoot ALL the Aliens to open the Red Cell and the Key. Once you're
done, go left to another Disk. You can take it if your was destroyed
or lost health. Go down the River and grab the rings. Once at the
end, get down, kill the Aliens and grab their Guns, and go
straight, up, using the Dash Pad. You will fall before two more
Dash Pads. Use them. End up to Checkpoint 3.

Go and take the springboard, grab the pole, move left and drop down.
Soot the incoming foot aliens. Grab their guns, and go to the
springboards, shoot the falling alien on the way. Once above
more straight it's straighforward. There will be a worm at a certain
point tough. Kill it. Go on this way, shooting everything that moves
and doesn't, until a Metal Plate. Use and meet a flower. It can't be
killed, evade and ignore. Jump on the Grinding trail and GRAB THE
hoop and rope to go above, jump on a platform, and kill a Alien.
Triangle Jump your way to the disk, then use the Dash Pad.

Go and kill the Aliens to open the cell, use the springboard, grab
the pole, and go right and drop down. There will be a flower, and
behind it, a broken door. You can slide under it. Now, there will
be a GUN DOG-CLASS HUD Robot. Sucks. You must shoot him and
finally manage to kill it, and the two floating ones behind it.
Now you can grab the beautiful Kalachnikov and use the Metal Platform
to go up. Grab the blue pole, go either left or right for a Jump
Metal Plate. Touch or hit the blue  ball to open the door and grab
some rings. Go take the Dash Pads.

You'll end up in what Charmy calls the War Zone.
There's some GUN DOG-CLASS HUD Robots. Shoot them, they drop good
Kalachnikovs. There will a grab-throw Metal Plate further.
And springboards too. A flower, grab-throw the Metal Plate
for a Perfect kill it, go behind it and shoot a Alien for a
Flying Saucer thing Disc Vehicle. Get on it and start going down the
river. After a while there will be some GUN Robots to the right.
Some DOG-CLASS especially. It means Kalachnikov, so grab one
if desired or needed. Go down and USE the Metal Springing Plate.

Now, use the next one before you as well. Go straight, and you will come
over a disk, just before the next part of the river. Once off the river
there will be a worm, and a Metal Plate down if you missed the first one.

Then you will come to another river. Stay right to grind on a trail, down
to some GUN Bots. USE the Metal Plate to reach Checkpoint 5. We missed
Checkpoint 4 but that doesn't matter. Go on the platform to make it rise.
Shoot the DOG Bots and grab the guns. Then go trough the green speed
hoop. Triangle jump to the other side, and obviously, DO NOT take the
Emerald. There is Disk number 4. Sweet. Only one more left. You must
jump to grab it tough, I passed under it and had to come back :(.
Take the Dash Pads to Checkpoint 6. Only one Checkpoint left.
And next to the last Checkpoint (7) is the last Disk. What
a coincidence. Let's hurry on! Kill the Alien and use it's
vehicle to go on the river, then on the Metal Plate, jump, go forward
and evade the rubble. Don't forget to, once down the hills to stay in
the middle Metallic platform and use the Metal Plate at the end.
Hold forward and drop on the Checkpoint. If you fall down, grab-throw
the Metal Box on the worms to uncover a Spring Metal Plate.
Use it and take the Disk. Mission Clear and Charmy is outta our way
FOREVER! YAY! Well, until the next Sonic Game at least.

*is stinged by Charmy's thousands of bee friends*


 ------------
-Dark Mission-
 ------------

Objective: Eliminate the GUN Forces
Character: Doom's Eye
Difficulty: Easy

You'll start off by grinding. Then once down you will meet the Eye.
Go on the springboards and touch Checkpoint 1.

Go on killing everything until you meet Charmy, but switch back to
the Eye. Then continue forward, killing every robots until you reach
the Secret Disk. A bit after it is the 5th Robot. Jump on the
Metal Plate to spring away, then use the red goo to go where
there's boxes containing a Kalachnikov. Then go back down, straight
and kill the Alien on the Saucer and take it. Go down the river.
Stick right, ignore the spring Metal Plate and shoot a Flying Robot.
6/40. As you go down then forward is two more Flying bots. 8/40.
Go on and you'll come over a Metallic Platform with 2 more Flying
Bots. Shoot them and get 10/40. There isn't any Bots left, go straight
then just as you get back on the yellow river, jump right for 2 more.
12/40. Jump on the Metal Plate, and reach Checkpoint 3. Shoot the Bot
and use the Springboard, grab the pole, move right, shoot the aliens
and go toward the springboards.

Go trough this straighforward path to the 5 key door. You'll have
15/40. Use the Metal Plate and jump up. There's a flower, Charmy, so
evade and switch to the Eye. Then, use the grinding trail and grab the
hoop and rope, triangle jump to the disk. Grab it or not, doesn't matter.
What matters is that you must take the springboards. Once on the
other side, shoot the Aliens. It will open the cell to a Springboard.
Use it to grab to the pole, go right and behind the flower is
a half closed door you must slide under using X. There is 3 Robots, for
a total of 18/40. Then grab a Kalachnikov from the DOG-CLASS HUD and go
on the Metal Platform to go up. Grab onto the blue pole and go either right
or left, then use one of the Spring Metal Plates. Hit the blue round
switch, use the Dash Pads, and hit Checkpoint 4. Shoot the DOG
HUDS, the Flying Bots, and be sure to have 22/40. Use the Springboards
and behind the flower is a Alien with a Saucer, which you must use to
cross the river.

Stick right and go kill some Bots when you see 'em.
26/40. Then continue with the RIVER, NOT THE SPRINGING PLATE. There's
another Bot. 27/40. As you go down there will be another HUD, 28/40.
Then further are two more Flying, 30/40. Go down a hill and when reaching
the prison Cells is another one, 31/40. A bit further, 32/40.
THEN IS ONE SPEEDY GOLD ONE, SO SHOOT IT QUICKLY!!! Then another one.
34/40 if you got the Golden One, 33/40 if you haven't. Just before
the hill is another one. 34/40 or 35/40. Then at the end is
a HUD blocking your way. To his Left is 2 more. 38/40 or 37/40.
Go down the river and use the Dash Pads. Go on the Platform to go
up, and shoot two Robots. Then use the green speed hoop above the
Grind Trail and triangle jump your way to the other side, AND DO NOT
TAKE THE EMERALD. There's a Disk, by the way. Then you'll meet the
6th Checkpoint.

Kill the Alien on a Saucer and go down the river, stick right.
Kill the worm to open the cell and  go up. There's two Aliens.
There's a saucer in the yellow water. Go straight, down and evade
the rubble. Then at the end, you must use the Springing Jump Plate.
If you fall down where there's two worms, grab throw the Metal Platform
to kill them, then use the Metal Plate to jump to the Last Checkpoint.
Use this one to warp back and kill the Gold Speedy Robot, or any you
didn't kill.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL6
--------------
Stage 3- Cryptic Castle
--------------

This is Eggman's base made of a Ancient Castle
he mecanized with traps and all. I don't get why, but
Amy and Cream were picking up flowers and Cream got lost.
Oh and Cheese too. Eggman needs your help to light
the Giant Lanterns to drive out the Black Arms.
Or you can just make your way out.

You decide.



 ---------------
-Neutral Mission-
 ---------------

Objective: Escape the mysterious Castle
Character: None
Difficulty: Easy-Medium

You'll start off falling. Kick open the door with your Shadowy might
and meet Amy. Switch to Neutral, and kick open the next door.
Go him and get up there, down the hill. Grab throw the rusty
Metal platform and get down here, on Checkpoint 1.
Kill Eggman's bot and grab it's spiky weapon, then grab on the
balloun. It does a round circuit, so drop on the Grinding Trail.

Once you're down, quickly hit the Pumpkin Ball to kill the bomb
throwing Bot. See the blue fire torches? Hit them to be able to
use them as a weapon. Then you can light the two skull lanterns by
getting near them, and by putting the fire of your torch on them.
Jump on the Skull Balloun and grab some more torch durability.
If you haven't been losing some, you should have 20.
Go and meet Eggman. Switch to Neutral.

Go on, get on the huge round ground lantern, not in the middle, on
the edges, and jump to light it. Well, the idea is to put your
torch's fire in the middle to light it. Then, a balloun will appear
straight. Jump on it. You'll drop down to Checkpoint 2.
Kick open the door, and grab the balloun after the robots. It makes
a 360 degree circuit, so drop in the first tower/chimney. Hit
the Eggman boxe to have some rings. Then use the grinding trails.
It's the same for all other chimney tough. Break the door.

Amy is here. The four diagonal walls contains Cream, two rings
and a Pumpkin Ghost, a Bazooka, two small worms. Now break the
next door. Go straight, kick the Bots, then jump up and take down the
flying breed and get on it. There's some ballouns, so go and shoot
them, or pop them. Once you're down and on Checkpoint 4, kick the
Bot and can grab it's gun. Get down using the trail, kill the
Alien and the robot, then use the Skull Balloons to get up above.
Homing Attack on the Grind Trail behind you and get to Checkpoint 3.
The Red box contains a Alien weapon. There's a balloon with 10 rings.
Go back the way you came. Break the door. Shoot the Alien worms
and Red Fruits. Then Triangle Jump your way to the other side.
Kick Checkpoint 5 and hit the door open, err, Hit Checkpoint 5 and
kick the door open. Kill the Alien and use the red goo trail.
Kick open the door, shoot everything, there two Red Box, some green
smoke to increase the Red Gauge, and kick open the door. Behind the
red cell is a Alien. The cell contains a key. Go back and grab on
the balloon next to the Red Goo. Drop down on the Skull balloon, then
go around the Lantern then grind down.

Break the fire torches (left and right) and ligh the Skull Lanterns.
Go in and break the wall. To your right, behind the bench is another
breakable wall, containing a key. Then go back and there's a breakable
wall facing the one you're in now. Hurry and get to the end. OMG! The
wall is coming, run! ?? It stopped. Look left. Look right.
OMG. Two breakable walls. One contains two blue torches a a
dynamite pack, the other is the way out. But there's Skull torch
you must light, so go the other side a grab a blue torch.
Kill the two robots and you'll get sent above. One side is
a door, the other the way out, but if you have a gun, shoot the
door and float to it. There's a switch that makes rings appear.
Light Dash using them, and go into another checkered floored room
with Checkpoint 6. To your right is a fake breakable wall, it leads
to a solid one. To your left, behind the jugs/pots/jars is a small
opening you can slide under. It contains some rings and a Shadow Box.
Go back and use the Red Goo. You'll end up the a room full of Chao!
CUUUUTTTEE! But no time. Go straight, around the lantern, and kick
the door open. Triangle Jump your way to the other side, watch out
for the Pumpkin Ghost tough. Then Grab-Throw the rusty platform and
grind down. Switch to Eggman, he'll say he didn't know this place.
Odd. Anyway, a giant Robot Spider (I assume it is) will follow you.
Jump on the trail with the rings, and finally land before the Exit.
Take it. Oh, and the last Checkpoint too.

 ------------
-Hero Mission-
 ------------

Objective: Save Cream and Cheese
Character: Amy
Difficulty: Easy-Medium


You'll start off falling. Kick open the door with your Shadowy might
and meet Amy. Kick open the next door. Go up then down the hill.
Grab throw the rusty Metal platform and get down here, on Checkpoint 1.
Kill Eggman's bot and grab it's spiky weapon, then grab on the
balloun. It does a round circuit, so drop on the Grinding Trail.

Once you're down, quickly hit the Pumpkin Ball to kill the bomb
throwing Bot. See the blue fire torches? Hit them to be able to
use them as a weapon. Then you can light the two skull lanterns by
getting near them, and by putting the fire of your torch on them.
Jump on the Skull Balloun and grab some more torch durability.
If you haven't been losing some, you should have 20.
Go and meet Eggman. Switch to Neutral.

Go on, get on the huge round ground lantern, not in the middle, on
the edges, and jump to light it. Well, the idea is to put your
torch's fire in the middle to light it. Then, a balloun will appear
straight. Jump on it. You'll drop down to Checkpoint 2.
Kick open the door, and grab the balloun after the robots. It makes
a 360 degree circuit, so drop in the first tower/chimney. Hit
the Eggman boxe to have some rings. Then use the grinding trails.
It's the same for all other chimney tough. Break the door.

Amy is here. The four diagonal walls contains Cream, who tells
you to find Cheese, two rings and a Pumpkin Ghost, a Bazooka, two small
worms. Now break the next door. Go straight, kick the Bots, then jump up
and take down the flying breed and get on it. There's some ballouns, so
go and shoot them, or pop them. Once you're down and on Checkpoint 4, kick
the Bot and can grab it's gun. Get down using the trail, kill the
Alien and the robot, then use the Skull Balloons to get up above.
Homing Attack on the Grind Trail behind you and get to Checkpoint 3.
The Red box contains a Alien weapon. There's a balloon with 10 rings.
Go back the way you came. Break the door. Shoot the Alien worms
and Red Fruits. Then Triangle Jump your way to the other side.
Kick Checkpoint 5 and hit the door open, err, Hit Checkpoint 5 and
kick the door open. Kill the Alien and use the red goo trail.
Kick open the door, shoot everything, there two Red Box, some green
smoke to increase the Red Gauge, and kick open the door. Behind the
red cell is a Alien. The cell contains a key. Go back and grab on
the balloon next to the Red Goo. Drop down on the Skull balloon, then
go around the Lantern then grind down.

Break the fire torches (left and right) and ligh the Skull Lanterns.
Go in and break the wall. To your right, behind the bench is another
breakable wall, containing a key. Then go back and there's a breakable
wall facing the one you're in now. Hurry and get to the end. OMG! The
wall is coming, run! ?? It stopped. Look left. Look right.
OMG. Two breakable walls. One contains two blue torches a a
dynamite pack, the other is the way out. But there's Skull torch
you must light, so go the other side a grab a blue torch.
Kill the two robots and you'll get sent above. One side is
a door, the other the way out, but if you have a gun, shoot the
door and float to it. There's a switch that makes rings appear.
Light Dash using them, and go into another checkered floored room
with Checkpoint 6. To your right is a fake breakable wall, it leads
to a solid one. To your left, behind the jugs/pots/jars is a small
opening you can slide under. It contains some rings and a Shadow Box.
Go back and use the Red Goo. You'll end up the a room full of Chao!
CUUUUTTTEE! But then again which one of them is Cheese? Err...
He's not here. Not in these. Go right from where you enter, up the stairs
and touch the wall- it's a door. It will move back and in the end, allow
you to grab Cheese. Yeah, it's him!

 ------------
-Dark Mission-
 ------------

Objective: Light all 5 Giant Lanterns.
Character: Eggman
Difficulty: Easy-Medium


You'll start off falling. Kick open the door with your Shadowy might
and meet Amy. Switch to Neutral, and kick open the next door.
Go him and get up there, down the hill. Grab throw the rusty
Metal platform and get down here, on Checkpoint 1.
Kill Eggman's bot and grab it's spiky weapon, then grab on the
balloun. It does a round circuit, so drop on the Grinding Trail.

Once you're down, quickly hit the Pumpkin Ball to kill the bomb
throwing Bot. See the blue fire torches? Hit them to be able to
use them as a weapon. Then you can light the two skull lanterns by
getting near them, and by putting the fire of your torch on them.
Jump on the Skull Balloun and grab some more torch durability.
If you haven't been losing some, you should have 20.
Go and meet Eggman. Further is Lantern 1. 1/5. Sweet.

Go around and Homing Attack the Skull Balloun and land down on
Checkpoint 2. Break the Door, grab the Balloon and jump down as soon
as you're on the farthest Chimney. S means you, Shadow, 1,2,3 are the
chimneys, you must land in/on the 3.

-3-
1 2

 S


Go back a bit, get some torches and light the Skull Lantern. Go and Homing
Attack the Skull Balloon at the opposite side. You will land near a
lantern, if you didn't, well, die and start from last Checkpoint. Light
the lantern and go around it. 2/5. Jump on the platforms, if you fail, die
and restart from last checkpoint. Now go and take down the flying
breed, grab the Alien "TMPs", take down the flying breed and board it.
It is a straighforward way to Checkpoint 3. Shoot the Red Boxe and
grind down. Break the door, shoot the worms and Triangle Jump your
way to the other side. Checkpoint 5, and a door. Shoot the Alien
and use the Red Goo. Grab the Ballon and you *MUST* drop on the Skull
Balloon. If you haven't start from last Checkpoint by dying.
Behind the 3rd lantern are some torches, so take and light
the big Lantern. 3/5. Grind down where the 4 torches where and light the
Skull Lantern using the Torches left or right of it. Go on and break
the wall at the end. In the checkered floor room, break the wall to the
right. Go in and further, the wall will come and block your way.
To the right and left are two breakable walls, the right one when facing
the moving wall is the good one. Break an go. Damn, you need a blue
torch. Go back and break the othe wall, and finally, get a blue torch.
Go and light the Skull Lantern. Kill the robots, go up, go on, hit
Checkpoint 6. Use the Red Goo. It will take you to the Chao Room.
In the middle is a Giant Lantern, 4/5. Take the Door to the Left
when facing on the Giant Lantern when on the Red Goo.

Kick it open and grab a Torch. Now grab the balloon and hold
Right, light Lantern 1, Left, light Lantern 2 and left for Lantern 3.
If you fail, try again. Once you've succeeded (if it took you more
than 5 tries then go and jump into the nearest lake) just
jump into the newly opened place in the middle, and touch the ball switch.
Light Dash to the other side. Kick open the Eggman boxes for rings, kill
the Flying Breed and get on it. To evade the Walls, go up, middle of the
two, up, up, down, up, up, down and up. You will land near the last
lantern. 5/5. Cool.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL7
--------------
Stage 3- Circus Park
--------------

This a a Park Eggman constructed with rings he collected from
all around the world. He got some strange toughts. Anyway, Tails
want to retrieve a lot of Rings, and Eggman is angry because the
GUN has invaded. Or just say "screw you two!" and get the
Chaos Emerald, you decide, period.


 ---------------
-Neutral Mission-
 ---------------

Objective: Find the Chaos Emerald
Character: None
Difficulty: Easy

Once you've landed, kill the Robots, jump up and meet Tails.
Switch to Neutral. Go down the hill half pipe. At the End you can
bounce using the springboards and get 50 Rings. Kill the Robots and
use the blue balls and cylinders to get up to the first Checkpoint. Go
and meet Eggman. Switch to Neutral then use the balloon behind the crates
to go up. Shoot the robot and get a TMP. Then Homing Attack the robots to
reach the other side. Grab the speedy machine and get to the other side.
Hold left or right to grab one of the two ballons on the way. Kick the
Shadow Crate open, and grab whatever. Move up the stairs, doesn't matter.
There's a GUN HUD with a Kalachnikov to the left tough. Then, jump trough
the fire hoop. Nice. Some rings. Go and grind off the rope. Grind up using
the other one and use the rocket. If you fell down further, use the
vertical poles to get up. Go, shoot the robots, use a Light Dash to
Checkpoint 3. Use the Dash Pads and down the hill/half-pipe.
At the End, jump to the blue ball and to the nex half pipe. Hit
the next for even more. There will be more GUN HUDs with Kalachnikovs.
Go around, up the stairs and to the 4th Checkpoint.

Light Dash and kill the Robot. Triangle Jump your way to the other side.
Don't forget to shoot the ballon if you missed it. It contains a
Electrik Shield. Now that's nice. Go around the roof when you see the
5 key-ed door. Go down using the pole and shoot the juggling robot.
Go straight and bounce to the 5th Checkpoint. Go, shoot the robots, grind
down using the LOOOOOONG rope and at the end, shoot the robots to open
the cell and get to the rocket if you haven't landed near it.

As you fall, try to go trough the fire hoops. Go and Triangle Jump your
way to the blue ball and get 50 rings. Now go on. You will come over a
juggling clown. Shoot him out, shoot the road blocks outta your way, kill
the two GUN HUD and grab two Kalachnikov. Then jump on forward to the
6th Checkpoint. Go into the tent and meet Eggman. Switch to Neutral.

Kill the Juggling clowns, there will be a vertical pole at the right
of the entrance. Climb up. Grind trough the Fire hoop, on the
springboard, up with the hoop and rope, on a grinding rope, to some
rings and some arrows showing you the way. Grab the Speedy Machine.
You will fall down trough some hoops. Go straight at the bottom to
the Emerald.

 ------------
-Hero Mission-
 ------------

Objective: Collect all the Rings (400 o_O!)
Character: Tails
Difficulty: Medium-Hard

NOTE: PICK UP ALL THE RINGS, I'LL TELL YOU WHEN THERE WILL
      BE SOME PLACES TO EARN SOME, BUT PLEASE PICK THEM ALL
      UP, EVEN IF I DON'T SAY SO. I WILL TELL YOU THE AVERAGE
      NUMBER YOU SHOULD HAVE TOUGH. ALSO IT DEPENDS OF YOUR
      SCORE AT GALLERY GAMES. I WILL POINT THE PATH TO THE
      END AND TELL YOU HOW TO CLEAR MOST OF THE GAMES.
      WHEN I DID IT WITHOUT TAKING NOTES, I COULD HAVE
      400 HALFWAY, BUT WHEN I TOOK  NOTES, IT TOOK ME
      MORE TIME AND FURTHER IN THE LEVEL.


Once you've landed, kill the Robots, jump up and meet Tails.
He wants you to help him collect a lot of rings. 400. Now do
your o_O face and let's go. Go down the hill, grab ALL the rings
and hit the flashy springboard at the end, hit a gong and get 50
more, You should have about 68/400. Kill ALL the robots, use the
blue balls and cylinders to go up, hit a Checkpoint, and get
more rings. I had 74/400. Kill the robot. Shoot the Arrow Clock
and shoot the ballons. You can get about 50 Rings if you fill the
clock completly. It fills when you pop a balloon. DO NOT shoot the purple
ones tough, the gauge will decrease. Now go on, meet Eggman, switch to
Hero, kick the crates, kill the robot, jump on the blue ballon.

At the top, shoot the robot out and take a TMP. Use the flying
robots to go across. If you fall down, use the cylinders to get back
up. Oh, and, if you picked up ALL the rings, you should have about 120.
Grab the speedy Machine. Hold left or right to pop one of the two
balloons for some rings. You will end up at Checkpoint 2.
Go around, kill the GUN HUD and robots and grab the rings. Before
shooting the clock you should have about 140 Rings. Don't use the
Turret as it's too slow, but use a gun instead. Jump trough the
Fire hoop and  grind down. Grind back up using the other rope and grab
the rocket. Kill the robots and use a light dash. Now, about 170/400.
Take the Checkpoint, the Dash Pads down but GRAB ALL THE RINGS.
At the End, JUMP to the blue ball, grab the rings and jump to the
next one to get a extra 50. About 225-240/400 now. Try to smash
the Ten ring item box behind the gong, go down, shoot the GUN HUD and
grab the Kalachnikovs if it is a desire of yours. Go around and
take the springboards and reach Checkpoint 4. DO NOT light dash the Ring
trail as you will lose ten, as robots comes out. Shoot them.

Triangle Jump your way to the other side, grabbing a balloon
on the way, or shooting once you've reached the other side.
Go around the roof and go down the pole. If you fall down it's
a straight way to Checkpoint 5. Shoot the Arrow Clock and grind
while shooting the balloons. Hard. You should have about 300 now.

Once down, kill the robots to open the cell and reach the rocket
above. As you fall down the lighty pipe go trough the hoops of fire.
Triangle jump your way to the blue ball and reach a 50 Ring gong.
If you fell bounce of the springboard and Homing Attack toward the
blue ball. You have have to do a 360 turn. Get down and kick the
road blocks, kill the GUN HUDs and grab their Guns. Get up to
Checkpoint 6. Go inside the tent. Straight is a shooting game.
Oh and once you've done one you should have 350 Rings. To the left of
the game (Shadow's left when he faces the clock) is a vertical pole.
Climb up, grind, jump trough the hoop and hit the springboard. As you
reach the top jump and get on the rope. Jump trough the fire hoop and
grab the speedy machine. You should be near 400 now. Drop down
the pipe and trough the hoops of fire. Then hit the last Checkpoint
and go back to get more rings back.

 ------------
-Dark Mission-
 ------------

Objective: Eliminate the GUN forces
Character: Eggman
Difficulty: Easy-Medium


Once you've landed, go straight, kill and pass the robots. Grab their
weapons, they'll be useful until Guns are ready. Anyway, go up using
the crates to meet Tails. Switch to Neutral. Race down the hill and
at the end, take the springboard for a 50 Ring Gong. Sweet.
Go down and kill the robots. They got Eggman Bots Guns, better than
the spiky pikes. Shoot the ball so the clown Bot will die. Jump up using
the balls then then up and down cylinders. You'll meet the Checkpoint 1.

Go straight and grab the rings, then you'll meet Eggman. Ignore
the Ring Game tough. Eggman is behind it. Kick open the crates and
you will find some rings. A robot will spring, kill him and jump on
the ball. Once at the top you will meet your first robot.
1/20. He got a TMP. Go on and Homing Attack the three robots to the
other side. If you fall down, kill the Robot Clown and use the
cylinders. Then, don't forget to shoot the robots for a 4/20. Grab
the speedy Coaster. Here is Checkpoint 2. As well as a Shadow Box.

Go up the stairs left, then down the stairs right and back up.
Kill all the robots for a sweet 6/20. Ignore the Shooting game, but
jump into the Fire Hoop. Grind down the rope, then kill the GUN HUD
further, then grind up the other rope. 8/20. Grab the rocket but hold
back and land just behind the robot. Shoot both. Total 10/20.
Easy.

Go and Light Dash to Checkpoint 3. If you fall down, it's straight up
by jumping. Go down the hill. It's straight as well. Once you've reached
a robot war, shoot all 3 before you, 2 HUDs and a Flying one. 13/20.
Go up the stairs and then the springboards, either left or right.
It's the same. Hit Checkpoint 4.

Then, go along the path, but watch for the Hidden Bots, they jump
outta the ground. Jump down, down again and walk to a HUD.
Here's Tails. Switch to Eggman. Go Down the pole. There's a robot
around, look well. It may be hard to see.
Clown and there's a HUD behind you. Go straight and up to Checkpoint
5. Kill Eggman's Bots (everyone wants you dead anyway) and continue on.
Go down the looooooong rope and and kill the two Flying GUN bots at
the end. Then jump into the new springboard. Grab on the rocket.
As you fall down be sure to go into the fire hoops. Kill the HUD
and by the way, I notified all the robots, but forgot to tell you the
numbers. 18/20.

Anyway, go straight and Triangle Jump to the other side. If you fall
down shoot the Clown and use the springboards. Go trough the straight
path and grab the rings. Watch for the clown at the end. There will then
be two more HUDs. 20/20. Now. Continue for a Checkpoint you might have
missed and go back for any you have missed.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL8
--------------
Stage 4- Central city
--------------


I believe this city to be Sonic Adventure's (or DX's) Station Square.
Anyway, this level is the MOST annoying one, but not because of the
sidekicks like prison Island. Because of the missions. No Neutral.
One Dark, one Hero. But they are annoying. For Knuckles you must use
a Vaccum Gun and swallow 20 small bombs. NOT EASY. And for Black
Doom's... You must go and set up by blowing 5 Giant Bombs. Now
choose and go!

Oh, by the way, you have a Minutes Timer. Sucks.


 ------------
-Hero Mission-
 ------------

Objective: Vaccum 20 Small Bombs
Character: Knuckles
Difficulty: Medium-Hard



 ###############################################################
#*\For this mission, you must know that *YOU MUST VACCUM* the   #
#*/small bombs- DO NOT BLOW THEM UP OR YOU HAVE a 100% Chance to#
#*\Fail after blowing 20 Bombs. There is about 40, but some will#
#*/explode automatically. Also I will go with more than 20, like#
#25/20, 26/20, because I think there's about 40 bombs.          #
 ###############################################################


TO KILL ENEMIES, USE HOMING ATTACKS AND DO NOT WASTE YOUR
VACCUM AMMO ON THEM.

From the beginning, go left, and enter Knuckles. There will be a small
bomb, KEEP OFF AND AWAY. Go past it and grab the Alien's Vaccum Gun.
Now go and swallow the bomb you past. Go back where the Alien was for
a second bomb further. 2/20. Now go straight, down and use the springboards
to meet with a rocket. Grab hold and jump down to a Dash Pad. Near it is
a second Alien Vaccum Gun. Take it off his hands, then use the Dash Pad but
HOLD B for a cool High Swallow Move before using the Dash Pads. Then grab the
hoop, go down HOLD B WHILE GOING DOWN AND BEFORE LETTING GO to swallow a Alien
and a bomb. 4/20. Not bad. Further, on a platform is another bomb, but it will
blow up. Still 4/20. Jump down and cross using the Orange Garbage Container.
HOLD B while jumping down, quickly turn around for another small bomb.
5/20. Oh, and another Alien Vaccum. Go straight, down the pole to
Checkpoint 2.



Go straight, there's two small bombs but the LEFT ONE
will blow up. Swallow THE RIGHT ONE. 6/20. Go Straight and HOLD B, there
another bomb behind a burning car. Continue straight (7/20) and when
there's a Giant, go left BUT DO NOT SWALLOW the Bomb, let it blow. Ok, now go
right from the Giant, then left, up the stairs then once more right, and
HOLD B for a bomb, straight from the Giant One. 8/20. Now go down and trough
the blown tunnel a little while ago. Swallow everything, 10/20, but IGNORE
the Vehicles. At the end where there's some green liquid, take the RIGHT
sidewalk. At a point there will be a "opening" in the wall. HOLD B and go in
to swallow a bomb. 11/20.

Go back and jump to the left sidewalk (or walk to) Hold B and run to swallow
another bomb near a HUD that can't be swallowed. 12/20. Behind this HUD, an
Alien holding some Vaccum Ammo will be here. Thank him by giving him a
Homing Attack and grab that Ammo. Then, go straight, jump to the RIGHT
sidewalk, and swallow another bomb, 13/20, near a tunnel. But get back to the
main road now. Jump back to the left side to swallow another bomb, 14/20.
Jump right and run while holding B for 16/20. Kick open the Dynamite Pack.

Vaccum the Fire (doesn't cost any ammo) and go up the pole. Hit Checkpoint 4
and get a Vaccum Gun from a nearby Alien. There's a turret. Ignore, go
straight and swallow the Flying Aliens. Then kill the giant using Homings, and
finally the Foot Alien the way you like. Then go near nack, the cell is open.
Jump on the springboard, then IMMEDIATLY HOLD B for 17/20. Jump down and
continue straight. To the right is another bomb hidden behind some brown bags.
18/20. Then back and further near a rocket is another one, 19/20.

Use the Rocket and land BEFORE the Organe, err Orange Container and get into
the Vehicle. Speed on the Green Liquid and swallow some bombs. 23/20 if you
got them all. If you have gotten all the Bombs, shout a yay and continue
to the next level in the Walktrough. If you have not, continue reading.

Once back on a safe ground, go left, on some metal boxes and on the road.
Walk and swallow one bomb to the left, near a Shadow Crate. Now if you
unlocked a secret gun that can Vaccum, and has a "uncommon style", take
it to swallow if you have less than 30 shots left in your regular Vaccum
Gun. If you haven't unlocked it, well, keep your regular. Anyway, once
you've swallowed the bomb noticed earlier near the Shadow Crate, 24/20.

Go straight, evade or destroy the obstacles and then go right, and SWALLOW
THE BOMB before you, HOLD B as you turn. 25/20. There a Alien with a Vaccum
Gun too. Go left to Checkpoint 6 (the last one) and continue, for a bomb.
26/20. Hmmm. Looks like the beginning. Continue and kill the GUN HUD and
soldier to open a cell with a Vaccum Gun. Go Straight, down the hill, a bomb
will explode, the one near it no, 27/20. Then go straight, jump on the
platforms, swallow a bomb and jump over the door, and use the 4th Checkpoint
to warp to Checkpoint Three. Go straight into the Tunnel with three Red
Fruits after the entrance. Swallow a bomb, 28/20, further is another one,
it'll blow automatically. Continue straight and you should be having more
than 20 now. Seriously.


 ------------
-Dark Mission-
 ------------

Objective:  Set up 5 Giant Bombs
Character:  Doom's Eye
Difficulty: Hard (without a Walktrough)


When you start the Stage, go straight and meet The Eye.
He will ask you to blow 5 Giant Bombs so the City will be destroyed.
Kick open the crates and grab whatever. Ok you're set. There will be
a Dynamite Pack, so blow it up and use the Springboards. You will see
the First Bomb, so, quickly run up to it and touch the Checkpoint.
Shoot the Bomb and blow it up! GET AWAY OR IT WILL MAKE YOU LOSE RINGS!

Continue past that blown-bomb. Go and you'll meet Knuckles. Change to
Doom. Go up using the Black platform. Oh, and the HUD has a Kalachnikov.
Once you're at the top, Triangle Jump to the other side.
If you fall down, kill the HUD and use the caged springboard.
Then, shoot the bomb. Yay. Anyway, the bomb will have blown up a wall.
ALTOUGH THE EYE SAYS SO, DO **NOT** TAKE THE ROCKET!!!

Jump down and look around (left if you the camera is behind Shadow as he
falls) and touch the Blue Light to fill the Chaos Control Gauge. USE IT NOW
and you'll arrive near Checkpoint 3, so look around and touch it. It is a bit
before the tunnel tough. From it, go away from the Tunnel, left past
some GUN Soldiers, and left, up the stairs. Go near the Caged GIANT BOMB.
To open the cell, shoot all the GUN HUDS that are falling down.
Then shoot the bomb.

Three down, two to go!!!!

From the Bomb Cell, go near a Metal Door straight-left and a small
bomb. The small will blow up, revealing a tunnel. IT IS *NOT* THE TUNNEL
NEAR THE  CHECKPOINT! Now YOU MUST get on the GUN Vehicle on your left at
the Tunnel's entrance. Go trough and once at the Green Liquid, go straight.
Straight until a Giant Bomb. Shoot everything around, the HUDs
particularly and finally, blow the Bomb after the cell opens.

There's a dynamite pack behind the cell. Blow it, go up the pole and
go past all the Foot Aliens, there wil be a Rocket behind some fire
at the end. Use that. Fall on the cement after the Orange Container.
Use the Springboards further and shoot the GUN Soldiers. Use the
Springboard to get to a Rocket, and launch!!!!  Use the parachute
and land before the Giant bomb. Kill the HUD. ??...????... It's
not opening. Fall down, shoot the cop, err, the HUD, then the red
car in the right corner. Use the Springboard to go up.
Now shoot the bomb, and get into a state of blissfullness...

As you cleared the hardest mission in the game (in my opinion).



----------------------------------------------------------------------
----------------------------------------------------------------------

LVL9
--------------
Stage 4- The Doom
--------------

A mission in Shadow's Mind. Shadow's will is to be selfish and
help Maria escape... But Maria, who thinks about others needs
you to help and heal every researcher. Doom wants Shadow to
forget everything and focus on what he should have did.
Destroying the GUN Forces. So decide and go.


 ---------------
-Neutral Mission-
 ---------------

Objective: Help Maria escape (Escape the GUN raid)
Character: None
Difficulty: Easy-Medium

Maria will talk to you. For more realism, even if you're doing
the Neutral one, keep her. Kick open the wooden crates and use
the Guns to shoot the green ones, for 20 Rings.
Go up and you will see a Heal Unit Dispenser. It is used in
the Hero Mission. Ignore that and go trough the next door.
Grab a TMP from the Box and slide under the wall. Hit
the First Checkpoint and let Maria take the rings for
you, she's so sweet. Go trough the door. The Eye is there.
Take Maria again. Go trough the next door and shoot down the
GUN soldiers, they're a threat, not a treat. Their guns are tough,
as the Flying Bots got a TMP.

Go straigth and right, trough a door. Kick open the crates and
grab the rings, then continue to a Shadow Crate. There always
a TMP, so take it or a better one if you've unlocked them.
The door is locked, face away from it and go trough the left path.
The GUN soldiers will break the walls, but they don't take you
anywhere. The right one to the beginning. The left one to a Map
Room or Dead-End. Go straight trough a door. Grab throw the
Metal Platform lying there and go up the hill. At the top, shoot the
soldiers and go down. Grab the Dynamite (X) and throw it on the
weakened far left wall. Go trough the door, and no, this is not
back at the start. Shoot around and hit the switch near the left
wall. Further is Checkpoint 2. Go trough the door at the end, left
for some Guns, then back and right to continue. Trough the door, then
straight left back in the nex one. Slide under the wall.

Go trough two doors, a bit left, near two researchers you can either:

Triangle Jump

or

Use the platform to pass

to go to the other side.


Either way, go and use the Dynamite Pack to blow the wall before it to ashes.
Then use the Fans/Air Conditioners to pass and try to grab the items floating
around. Don't worry for bringing a Dynamite Pack, the Soldiers are here
for that. Kill them. Watch for one's bazooka. And look how he's holding it.
Further is another set of Air Conditioners, use these to cross. There will be
a GUN soldier holding a Knife, one a Grenade Laucher and a HUD. Kill
all, I recommend the HUD's Kalachnikov. Go trough the right door, up
and run to the 4th Checkpoint, then trough the door, kill the
soldiers. Go straight to the next door and kill the HUDs and grab their
Kalachnikov. Go  RIGHT, kill the soldiers and up the springboard.
Go trough the door, and down the hill. Maria may remind you of how
you used to run down this hill so quickly... Aaah... The past...
A marvelous time which makes me do a sentence with no purpose.

Go trough the blown wall straight ahead for Checkpoint 5. Go back
and left trough a blown wall and soldiers. Now go left a bit and
you MUST either Triangle Jump to the other side OR Homing Attack to
it. No safe Platform trick. Now use common sense: To Triangle jump, kill
the robots first or you'll get hurt and fall. To Homing trough, don't
shoot the robots and Homing Attack the air. It won't work. Once at
the other side, go trough the door and then go right to the Last
Checkpoint, almost there. Go trough the door, KILL THE FLYING BOTS
as they got Kalachklinovs and are shooting you silly. Go trough the door
on the same side as you came in this room. Shoot the soldier behind the
cell and use the springboard to go up. Shoot the Soldiers and grab
a Gun from the Shadow Crate if needed. Go back down. And into the room
with the annoying Flying Bots. Touch the Blue Switch on the other side
so you may go up using the Elevator. There will be two HUDs, kill them
they got good weapons if your Shadow Crate one is weak, such as a TMP.
Then, go up using the next elevator. Once there, go around to the next
one and up, then trough the door to the GOAL RING!!!!! YAY!

 ------------
-Hero Mission-
 ------------

Objective: Save the Researchers
Character: Maria
Difficulty: Medium

As you start you will meet Maria. She asks you to heal the
Researchers. Go trough the door. Grab a Gun for your protection.
and go up to the Light-blue Capsule. It is a HEAL CAPSULE.
You can pick it up with X, then throw it to a weakened
Researcher with X again. And the blue circle it is on
will dispense a thousand one if you need them.
You can grab a Heal Capsule even while holding a Gun.
Grab one and throw it to the researcher further. 1/10.

Go straight, trough the  door and slide under the wall.
Trough the next door, meet the Eye and switch to Maria.
Continue and shoot the Gun soldiers. Go down the hill to the left
and grab a Heal Capsule. Heal the nearby Researcher and go get
another Capsule. Go back up and heal the Researcher (3/10) then
trough the door next to him. Go left and kick open the Shadow Crate.
If you have unlocked a Weapon that haves non-violent, healing
properties, then tale it. Use homing attacks on enemies tough.
If you do not have this Gun unlocked, the walkthrough DOES NOT
requires it. If you take the Gun, use the walkthrough to find
researcher, forget about getting a capsule. But I will make this
so you don't need the gun, saying where are the Capsules.

Anyway, take the left path behind you (facing the locked door)
and GUN soldiers will break out of the walls. One brings you
to the Start, one to a nowhere room with a Map.... Err...
Go trough the door before you. Kill the HUD and grab its weapon
unless you have the Hea. Go up the hill and Triangle Jump
using the Monitors to reach a Shadow Crate and get ammo or
Guns or anything. Then go back down. Grab the Dynamite Pack
and bomb the farthest LEFT wall. Go in. Go trough and grab any
weapon if you need them. Go trough the next door, up the step
and kill the soldiers. Touch the Checkpoint down there and
shoot the Blue Switch then jump into the elevator. Once up there, grab
the dynamite pack, go back down and look for a cracked wall/broken near
the step. Explode it if needed and then go fetch a capsule, and heal the
guy. Note that there is two cracked walls. If there's a HUD, then there's
another one further right when facing this one. 4/10. Go take a Heal
Unit, then trough the door in front of the Checkpoint (the nearest one to).

Inside is a Researcher, 5/10, try not missing him. Go right and
trough the door, grab a Gun, it is very important, then in the next
room SHOOT EVERY SOLDIER AND ROBOT, everyone wants you dead. Once
they're terminated, search a blue switch near the elevator and
get in. Hit the Checkpoint and quickly get into the next elevator.
Go around, shoot the flying robots and hit the Blue Switch.
Then board the Elevator. Three Soldiers with Knife and assassinal
ideas will try to kill you, so be quicker and get rid of them.
Go trough the only door, look around. Go trough until a springboard
which you should take and once above, jump down, it is quicker.
Go trough the door, some soldiers will break out. Kill them unless
you want them to hit you while you're holding the capsule, and sometimes
a glitch in which the capsules stays forever in the air may occur, forcing
you to start over. It happened to me. Seriously. Anyway grab the Capsule
and heal the TWO Researchers in the room where the Soldiers broke from.
7/10. Yes. You *can* heal two at once.

Now, go back, on the springboard and up the pole two rooms ago and
down on the other side. Back in the multiple-elevator room, jump
down and go to the Door near the Big Horizontal-Opening Metal
Door in which a Green fluid. It's the one far away from the Green
Rotating Laser Machine. Not the one in front of that machine, the other
door far away. Then go straight, left, you will see a researcher.
Ignore him and go to the other side of the Red tight corridor using
Triangle Jumps or the Elevator. There's a capsule, so grab hold of it
and use the Elevator to go back on the other side and Heal the researcher.
8/10. Go to the Capsule's side and use the Dynamite Pack to break the
cracked wall ahead of you. Go on using the Air Conditioners and
try to shoot the items. Then a soldier will break the cracked wall
ahead, so shoot him, and the guy behind him too. Then go trough and
past more air conditioners, shoot the soldiers who breaks the walls.
There a HUD so there's a good weapon. Go trough the right door.
Shoot the HUD and a wall wil break. Touch the Checkpoint behind
the Capsule, then go and grab the Capsule. Go trough the broken
wall with it and Heal a Researcher. 9/10. Triangle Jump to the
other side of the Red | | Corridor. Grab a Heal Capsule, go back a
bit trough a door and heal the 10/10 Researcher. Clear.


 ------------
-Dark Mission-
 ------------

Objective: Kill all the GUN soldiers (60)
Character: Doom's Eye
Difficulty: Medium


From the start, go straight, straight again, trough the
door, slide under the wall, touch Checkpoint 1 and meet
the Eye, who wants you to "hold onto your hatred" and
kill 60 GUN Soldiers. That's a lotta 'em. Anyway, go trough
the door, right and kill two Soldiers and two Flying Robots.
Grab their Guns and 4/60. Go trough the right door further.
Kick the boxes open and go around to a Shadow Box.
Take a good Gun and go around and Soldiers will break
out. Kill them all for 8/60. Go trough the door at the end.
Kill the HUD for 9/60, up the hill and kill the soldiers
for 11/60. Triangle Jump on the Monitors/Panels to a Shadow
Box and some items in regular wooden ones. Grab whatever, drop
down. Grab the Dynamite Pack and break the cracked wall to
the left. Go trough and get things outta the boxes, trough
one more door.

In this room, swallow some soldiers and Flying Bots near the ground
for a 14/60. Hit the Blue switch and get on the Elevator to reach a
Dynamite Pack. Take it and drop down. Look for a Crack in a wall and
kick it open. It isn't the one with a Researcher. There is two cracked
wall, so face the one with the researcher in and left of it is another
cracked one that MUST be blown open with a Dynamite Pack. Kill the HUD
and every Soldier in a blown (by them) wall. Now you should have 17/60
and go trough the door ahead. Kill the two HUDs (19/60) and every Soldier
that are in a blown  wall to the right. 21/60. Go back to the long room
and hit the Checkpoint on the step further and trough the door near it.

Soldiers falling down, kill them, 24/60. Go trough the door, trough one more
and kill the 3 HUDs, 27/60. Take the RIGHT path and trough the door, kill
the Soldiers that are falling down and in the room further with the
Springboard for 29/60. I mean, when you take the springboard, you have
29/60. Once up there, go straight, down the hill to a Checkpoint and then
back and left, kill some soldiers in the broken wall. 31/60. Halfway there
baby! Go trough, then go trough the Red Corridor either by Homing Attacking.
34/60. Once to the other side go left trough a door and further are some
HUDs. Kill them all for 36/60. Go trough the GREEN Door, not the Red One
with a switch near it. There's a Checkpoint, and further some GUN
HUDs, Soldiers, Flying Bots. Annihilate (a Chaos Blast is a good idea)
40/60 after everyting down here is dead and buried. Hit the Blue Switch
and get on the Elevator, then up there are two HUDs, watch out. One
left, one right, 42/60. Go up the next elevator, either left or
right, look around it's easy to see. Once up there, shoot the two Flying
Bots and 44/60 are done.


Go back down (jump down) and face the door you came in from, and go
right, to the other one. Shoot a Soldier and get on the Spingboard. Shoot
another one up there and kick open the Shadow Crate. Total now: 46/60. Go
back down and back to the Checkpoint 6. Go to Checkpoint 2. Go straight
trough the door, and then left for some soldiers. 48/60. Now go to the right
side, trough the  door and kill the soldiers in the next room, past the one
with acrate. 51/60. Hit the Blue Switch and get on the Elevator. Hit
Checkpoint 3 and  go upthe next elevator. Once at the top, go around and
kill  two Flying Bots. 53/60, go on the next elevator. At the very top are 3
Soldiers. Kill them all and watch your 56/60. Now, only 4 left. Go trough
the door near this Elevator (still at the top with the 3 blokes). There's a
Springboard so use it and go up, then down, the straight until some
soldiersbreaks  out. Kill them all for a 58/60. Hurry back to the
Springboard Room and back to the other side down. Jump down and trough
the door left of the one you came in the first time (face the door you
used to come in here and go left to  the other one) and slide under a
wall, go left for a Red Corridor, make your  way to the other side, grab
a Dynamite Pack and throw it on the cracked wall. Use the Air Conditioners
to make your way to the other side. Gun Soldiers will break outta the
wall, giving you the 60/60 you need.


After clearing the Stage, you will have to face a Boss.


-----------
Heavy Dog  -
-----------

-Description:    A Round, Dog Class GUN HUD Vehicle.

-Help Character: Doom's Eye

-Pattern:        Floats around, attacks.

-Attacks:        Shoots missiles, Bombs. Charges Particle
                 Beam Cannon, then fire in the air or ground.
                 Its a Area attack.

-Difficulty:     Easy-Medium

Which gauge will rise?: The Chaos Blast one, but with my strategy
                        it does not have the time to.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

First use Homing attacks on the cannons on the sides so he'll drop Bazookas.
Then use these to shoot him while evading his attacks.
Rince, repeat. To evade the particle Beam Cannon, either jump
on a platform or down one half a second before he fires.
When he says "Particle Beam Cannon..." get on or down just before
he says "FIRE". You can also Homing attack the top of the Dog
while he shoots his shockwaves, or RUN AWAY
QUICKLY. Far away. For the bombs... Homing Attacking them
allows you to get easily to the cockpit.


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL10
--------------
Stage 4- Sky Troops
--------------

This level is actually the Glyphic Canyon Airspace. After the 5 Green
Glyphic Canyon's Jewels were actiated, this raised high in the Sky.
Black Doom is very pissed and wants you to destroy Eggman's Flagships
because Eggman tries to defy him. And Doom hates persistence.
Shadow might just go and ask the Doctor about himself and Eggman
wants you to destroy the 5 Jewels and send this back to Earth.
Err... I don't have any funny thing to say about you decide now...
Sorry.


 ---------------
-Neutral Mission-
 ---------------

Objective: Reach Eggman's Flagship
Character: None
Difficulty: Medium

As you start don't touch anything and you'll come automatically without
any effort to Checkpoint 1. Go straight and meet the Eye. Switch to
Neutral. Go straight, up the stairs trough the tunnel and to Dash Pads.
Land on Checkpoint 2. Go straight, meet Eggman, switch to Neutral and
continue, shoot everything and go straight, up the stairs and kill
all the Aliens to open the door, go in and use the hoop to go up, to
some rings and Lightdash to a floating rock platform. Get on this
cool Vehicle. It's like Tail's Tornado Plane but

A) It can only HOVER, not move while doing so.

B) It jumps way higher. Calculate your shot well tough. Hold A until
   jump climax.

So jump to the next platform, then to the next one with a Eggman
Robot, then on the floating Square one and on the next Rock chunk one.
Then once more on a square one and to a a small temple-tunnel.
Go up the hill but jump over the rolling rubble. At the top, get
off your vehicle and grab the rocket.à

Shoot the Ballons, go straight and land near/on Checkpoint 3.
Go straight, shoot the robots and go into the Temple. Shoot whatever
and at the end, shoot the Two aliens to open the door. Break the
cracked wall and use the springboards. Then go straight and use
the weight red-black thing to go up, straight, down the hill, speed
trough a loop and land. Go straight and kill the Alien for a Gun.
Then go up the stairs, on a little "battlefield". Kill the aliens
and continue straight, up the stairs trough a temple-tunnel and
on a Dash Pad.

You will land near a Jumping Vehicle, cool, I love these things.
Jump in and make your way up the straightforward square platforms
to a big rock chunk and grab hold of the rocket to land on
Checkpoint 4. Go straight, down, straight, up the steps, at the top
go straight and kill a Eggman Bot then go straight, kick the wall
and use the springboards. Use the Dash Pad or hit the switch, Light-Dash
and then drop down and go forward, up the stairs in the tunnel-temple
and to more Dash Pads.

Checkpoint 5 is up, go straight killing the Flying Breed. Go straight in
the temple. suffer deja-vu and at the end, shoot all the Aliens so the
door can open and you can use the springboards. Grab the rocket and
finally reach Checkpoint 6. Go straight and around, there's some
Aliens and crates, especially a Shadow one. Then at the end, kill
the Flying Breed so that you can get on it. Don't forget to bring a gun
so that you can shoot around. It's a straight fly, dodge most and shoot
what you can, and once back on the ground near Checkpoint 7, go straight
and in the Goal Ring, to Eggman's Flagship.


 ------------
-Hero Mission-
 ------------

Objective: Destroy all 5 Power Jewels
Character: Eggman (IN A HERO MISSION O_o!)
Difficulty: Medium



As you start don't touch anything to land without effort on Checkpoint
1, go straight and meet the Eye, switch to neutral. Go straight, up the
stairs and up the small temple-tunnel stairs to some Dash Pads. You'll
land on Checkpoint 2. Go straight and enter Eggman, who needs you to destroy
all 5 Power Jewels. So now go straight, there's one. It's what you activated
in Glyphic Canyon! So blow it to ashes (so much job for destroying it
after).. 1/5

Go up, shoot the two Aliens so the door will open and then go up the
hoop and Light-Dash to a Jump Vehicle. You can jump way high with this.
Jump on the next rock Chunk, then on the next one, then on the
square platform then on the chunk to your left, then on the chunk to your
right. Go into the tunnel and shoot the Alien, go up the hill, shoot the
rubble as you go, then at the top grab the rocket and finally land near/on
Checkpoint 3. Go straight and shoot everything, into the temple and
straight into Jewel 2/5. Go up and kill the Aliens, and trough the
door, kick the wall open and use the springboards. Get on the Black-Red
weigh and finally jump up and continue straight, down the hill and
trough a hoop, and land on a small "battlefield". Go straight
and further trough a temple-tunnel then to a Dash Pad which takes you to
a Jump Vehicle. Go up the Chunks and platforms, very straighforward and
finally use the rocket to land on Checkpoint 4.

Go down the right path, shoot everything, up the steps at the end
and forward, up to some Dash Pads, use them or Light Dash the rings
that appears when you hit the switch and drop down. There's a Jewel
in the middle here, a bit after where you land with the Dash Pads
and under the chunk you land on with the Light-Dash. 3/5

Continue straight and up the stairs and to some Dash Pads, you'll land
on Checkpoint 5, go straight into a Temple and at the End, Jewel 4/5.
One more left. Go up, use your deja-vu and shoot the Aliens so the
door can open. Go in and use the springboards.



Huh? It's raining!!! YAY! Singing in the rain...! Go and grab a rocket
and land on Checkpoint 6. Go straight and around, very easy. There is
a Shadow Crate near two Aliens, grab whatever and at the end, tame the
Flying Breed and get on his back. Hold A and dodge/shoot the obstacles
and enemies. Once you've automatically landed go straight and up the
square platforms, and finally, shoot the last Jewel.

Get away with blue murder Shadow!
(What a crappy line... I'm ashamed of myself)

 ------------
-Dark Mission-
 ------------

Objective: Destroy all of Eggman's Flagships
Character: Doom's Eye
Difficulty: Medium

Once you've landed on Checkpoint 1, go straight. Meet the Eye.
Then, KILL EVERY ENEMY as they all pose a threat. Then, do you
see the purple turret? Get in that. Aim at the Orange/Yellow Ship
and then shoot these in order:


1) The rockets that are coming to kill you
2) The Cannons once they all are destroyed
2) The Body (The Main big part.

That is the technique, remember it. 1/5
Press X to get outta the turret and continue straight up the stairs to
some Dash Pads. You will land on Checkpoint 2. Go straight and meet
Eggman. Switch to Doom's Eye and go in the Temple, kill the Alien for
their guns and continue to the door. Kill the Aliens to open it. Jump
on the hoop and go up, Light-Dash to a chunk of rock. There's a Jump
Vehicle, so get in and jump to the other chunk of rock, then to the
one to your left, then again to too square platforms, then on the
small tunnel. Kill the Alien and start going up the hill, shooting
rubble as you go. Take the rocket and land on Checkpoint 3.

Go forward, into the temple, and to the door at the end. Shoot
the Aliens and go trough. Kick the walls, and use the springboards.
Jump on the Black-Red Weigh and then jump again. Go straight, down
a hill and trough a hoop. Go straight as you fall down, and SHOOT
EVERYTHING so that nothing will disturb you in the turret.
Shoot down the Flagship before you. 2/5. Continue up the stairs.
You'll touch Dash Pads and reach a Jump Vehicle. Use it and jump
your way up trough that straightforward path over the platforms.
Reach the Rocket and launch. Then go down the right path, shooting
everything. Look to the right and see the ship. Now. There's a turret
to the right as well, on a wooden platform. Get in it and shoot the ship
down. 3/5.

Go straight and on the springboards behind the cracked wall. ONCE YOU
ARE UP THERE, YOU **MUST** HIT THE BLUE SWITCH AND **USE** THE RINGS
TO LIGHT DASH TO A TURRET. Use the turret to shoot the torch then the
4/5 Ship, 4 down, 1 to go! Drop down and deja-vu, go straight to some
dash pad after a tunnel with stairs and reach a Checkpoint. Go in the
temple and pass trough shooting everything down, and the two aliens at
the end to open the door. You know the drill. Eggman may be here too.
Use the springboards and notice the rainy weather.

Take the rocket to Checkpoint 6, follow the
path and kick open the Shadow Crate to the left. Take a good gun that shoots
well and continue to the Flying Breed. Tame it and board it. It's a very
straighforward path, Hold A and shoot/dodge enemies and obstacles. Once
you've landed automatically, go straight and jump up to the turret and
destroy the last Flagship, 5/5. For this one, shoot the round cannons
underneath it and finally, the body. Do not forget to shoot down any
missiles he shoots at you.



----------------------------------------------------------------------
----------------------------------------------------------------------

LVL11
--------------
Stage 4- Mad Matrix
--------------


Another virtual world, but this time it's Eggman's Computer.
Doom's Eye is very pissed and wants you to go and destroy all
the bombs so that Eggman's data will be lost. Espio needs to send
data to Vector from the internal Computers and finally, Shadow can just
go and get the Chaos Emerald. EDICED UOY. (read backwards)

 ---------------
-Neutral Mission-
 ---------------

Objective: Escape the digital realm!
Character: None
Difficulty: Medium


After the start, just go up, straight to meet Espio. Switch to
Neutral. Go straight, up and toward the ?. Check it out. You have
to make the three panels to same color. It's damn easy and there's no
trick, you will never be blocked or fail. Just press the left one
once and the right one twice. Continue

A Barrier will block your way, swear and destroy it. Go straight
to Checkpoint 1 and grab hold of the horizontal pole. Go either
left or right at the top, BUT YOU MUST grab a Robot's gun. Then
once you see a red square springboard, use it and get on the
block, then go left or right, up a hill and to the top. Now the
gun primary use is revealed. Shoot the left Switch Square once
and the other one 3 times. Wait until a block appears and
go straight. You will automatically take TERMINAL NUMBER ONE.
These are for the Hero mission. 1/4.

Anyway no use for these now, go straight to meet the Eye. Switch
to neutral and use the Speedy Highway of Hell (coming back with these).
Now it is hard to manipulate but basically you must reach the tower
with the Goal ring, it is the RED ONE STRAIGHT AHEAD.


OK. Jump in. Now you must hold the direction I will say one after the other.
Go RIGHT, then STAY STRAIGHT, you will pass on some platforms and finally
end up on a green one. TAKE THE RIGHT Cursed Speedy Highway of the Devil
as you land and  then go Left, Right, Right, Left, Left, Left, Right, Left
Straight, Straight but while going straight HOLD LEFT. You will land
near a Eggman Crate containing 5 Rings. Just take the right Speed Highway
which makes you swear and HOLD RIGHT. You will land on the Red Tower.
Go straight and use the Light Platforms so that you can hit Checkpoint
6, but actuallay the second we hit. So go and make all the squares the
same color and cross to the other side using the trail of rings.
Some more fun color squares. Hit all the Red ones three times
and continue.

Shoot the robots down the hill, and continue up another one.
Watch for the Gem Enemies going out of their hiding places.
Make all the squares the same color and STAY/JUMP QUICKLY on
the platform so that you can go up with it. At the top, you have to
turn around and Triangle Jump to another Speedy Highway of Hell.
Once you're trough with it, just go straight and float to the
cylinder with air going out. Float and follow the rings and
finally make all the squares the same color. They'll take you to
the Goal Ring.


 ------------
-Hero Mission-
 ------------

Objective: Get data from all 4 Terminals!
Character: Espio (yay!)
Difficulty: Medium


After the start, just go up, straight to meet Espio. Switch to
Neutral. Go straight, up and toward the ?. Check it out. You have
to make the three panels to same color. It's damn easy and there's no
trick, you will never be blocked or fail. Just press the left one
once and the right one twice. Continue

A Barrier will block your way, swear and destroy it. Go straight
to Checkpoint 1 and grab hold of the horizontal pole. Go either
left or right at the top, BUT YOU MUST grab a Robot's gun. Then
once you see a red square springboard, use it and get on the
block, then go left or right, up a hill and to the top. Now the
gun primary use is revealed. Shoot the left Switch Square once
and the other one 3 times. Wait until a block appears and
go straight. You will automatically take TERMINAL NUMBER ONE.
These are for the Hero mission. 1/4.


Anyway no use for these now, go straight to meet the Eye. Switch
to neutral and use the Speedy Highway of Hell (coming back with these).
Now it is hard to manipulate but basically you must reach the tower
with the Goal ring, it is the RED ONE STRAIGHT AHEAD.

OK. Jump in. Now you must hold the direction I will say one after the other.
Go RIGHT, then STAY STRAIGHT, you will pass on some platforms and finally
end up on a green one. TAKE THE RIGHT Cursed Speedy Highway of the Devil
as you land and  then go Left, Right, Right, Left, Left, Left, Right, Left
Straight, Straight but while going straight HOLD LEFT. You will land
near a Eggman Crate containing 5 Rings. Just take the right Speed Highway
which makes you swear and HOLD RIGHT. You will land on the Red Tower.
Go straight and use the Light Platforms so that you can hit Checkpoint
6, but actuallay the second we hit. So go and make all the squares the
same color and cross to the other side using the trail of rings.
Some more fun color squares. Hit all the Red ones three times
and continue.

Shoot the robots down the hill, and continue up another one.
Watch for the Gem Enemies going out of their hiding places.
Make all the squares the same color and STAY/JUMP QUICKLY on
the platform so that you can go up with it. At the top, you have to
turn around and Triangle Jump to another Speedy Highway of Hell.
Once you're trough with it, just go straight and float to the
cylinder with air going out. Float to the top and land on a block.
Wait until a clean opening so you can jump in the middle. If you
fall down, swear and go back up. Once at the middle, touch
Information Highway 2/4, then go into the small golden flashy ring of
light before you and get out of the Red Tower. Next one is the Green One.

Hit the red Square and Light-Dash back to Checkpoint 6. Once this
is done, simply go straight and use the Speedy Hell Highway before you
to go to the Green Tower. Hold Right, Right, Left, Right, Left, Left,
Right, Right, and you will pass over a Purple Platform. Don't touch anything
and notice the tracks are now Green. Hold Left, Left, Left, Left and Right
to land on the Green Tower. Go straight and hit Checkpoint 4. Continue
straight and up, jump using the blocks and finally make all the squares
the same color. Continue and and jump into the Golden Ring of light at
the end. Jump on the Yellow Square and make it Green, continue and shoot
the robots. Go straight and kill the flying Aliens. Continue
straight over a Barrier and jump on the | of Square Block, make them all
the same color and go up with them. Jump to Checkpoint 5 and go forward.
NOW AS YOU MOVE FORWARD, GRAB A GUN AND KEEP YOUR AMMO!

There is a set of Square block and a empty pit you can fall. You must
use the Square Blocks to pass, here is the form it haves and a trick
to make it easy,

\_____/: Ignore both \ and / and focus on the 4 middle __, making them
same color.

As you move forward watch you must shoot a Square Block in the Air, so
shoot the Yellow one twice then move sideway quickly. You can use
R (hold) to move sideways quickly.

Once on the other side, KICK OPEN YOURSELF, NOT WITH A GUN, all the
Eggman Crates and grab the Ammo, you're gonna need it. Go and there's
another \_____/ platform. Hit all the Yellow ones and move forward.

As you move forward, hit the GREEN square twice and move aside
quickly. Then hurry and shoot the Yellow one in the next set of blocks.

Now as you see a purple platfor with 4 Squares, jump down and make
them the same color.As you go up platforms will form, so jump on
them and look around for a ? and a Trail of rings, go there.
Go forward and make all three squares the same. Go back a bit while
floating and Reach Terminal 3/4. One more left. As you stand on the
Checkpoint facing away from the tower, you have to take the LEFT
Speedy Highway. You want to go to the Yellow Tower.

Hold Right, Right, Left, Right, Right, Left, Right, then you will land
on a platform with a shield-bearing robot. Take the Left Speedy Trail.
Hold Left, Left and you'll arrive on another set of platforms.
Kill the robots and go right to the Shadow Crate, then straight up
a platform and take the Speedy Highway. Hold Left, Right, Left, Right,
Left and you'll arrive on the Yellow Tower. Hit Checkpoint 2 and make
your way toward the Tower and jump on the two moving blocks. Make
all squares the same and go in the Golden Ring of Light further.

Go straight and watch out for the worms. Jump into the green Ring
and you'll bounce to some Squares you have to make the same color
to go up. Jump to Checkpoint 3 and go forward. Jump on the purple
blocks and then to the Squares. Run around and make them the same
color. It will rise up and allow you to reach more Squares. Make
them all the same and Light-Dash with the newly created rings and
in the speedy Highway, allowing you to reach the final Terminal
4/4. Shout a YEAH! and jump in. You deserved it.

 ------------
-Dark Mission-
 ------------

Objective: Blow all 30 Bombs
Character: Doom's Eye
Difficulty: Hard.


After the start, just go up, straight to meet Espio. Switch to
Neutral. Go straight, up and toward the ?. Check it out. You have
to make the three panels to same color. It's damn easy and there's no
trick, you will never be blocked or fail. Just press the left one
once and the right one twice. Continue.

A Barrier will block your way, swear and destroy it. Go straight
to Checkpoint 1 and grab hold of the horizontal pole. Go either
left or right at the top, BUT YOU MUST grab a Robot's gun. Then
once you see a red square springboard, use it and get on the
block, then go left or right, up a hill and to the top. Now the
gun primary use is revealed. Shoot the left Switch Square once
and the other one 3 times. Wait until a block appears and
go straight. You will automatically take TERMINAL NUMBER ONE.
These are for the Hero mission. 1/4.


Now, you'll meet the Eye and he asks you to ignite 30 Bombs...

There is no real trick, I tried to do the Walktrough but
when I tested it, I got it all wrong. It goes so quickly.
Basically you don't need a Guide for that. All you need
to do is spin around, aiming for bombs as you go, and
that's all about it. Sorry. Anyway, keep trying.
There's 30 and like a boss fight, it depends of what happens.
If you make one mistake when following the instructions I made,
you're screwed. Sorry, but I know you can do it! Sorry, really.


After clearing the Stage, you will have to face a Boss.

-----------
Egg Breaker I- Cryptic Castle, Mad Matrix
-----------

-Description:            Looks like the Egg Emperor, but more
                         colored with different attacks.

-Help Character:         Espio  in Mad Matrix, Amy in Cryptic
                         Castle.


-Pattern:                Attacks, Speaks, Walks, Speaks, Attack,
                         Walks, Speaks, Attacks and Attacks.

-Attacks:                Jump and smash you with his spiky ball.
                         Throw his  spiky ball at you and throw
                         purple balls as well. Rotate upper body
                         so the blla blows away everything.

-Diffculty:              Easy-Medium. Depends of your skillz.

-Which gauge will rise?: Since this boss is on the Dark Side
                         (not Star Wars) it will be the Chaos
                         Control Gauge.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

When he says "LIGHTS OUT!" Homing Attack AWAY FROM HIM.
Then shoot him silly with your gun, or Homing Attack him.
Evade his purple Ball attacks by running away and between them.

In Cryptic Castle, you can kill the Ghosts around with Homings
to build some Chaos Control Gauge.

In Mad Matrix, grab to the pole to get up and kill some robots to
get some Chaos  Control Gauge. Rince, Repeat. If you are too
far from him, he may throw his spiky ball, jump OR these
purple balls. Sometimes the upper body will start rotating to smash ya.

He's damn easy, I got a sweet A-Rank. :)



----------------------------------------------------------------------
----------------------------------------------------------------------

LVL12
--------------
Stage 4- Death Ruins
--------------

Some Ruins somewhere. GUN have been able to drive the Aliens here.
But "they" placed a lotta Aliens Red Slimeballs, dunno why.
Anyway, Shadow must either help Rouge kill all the Aliens or
get out with Black Doom who thinks that even driven here, his
army is still powerful. Now, choose either Dark or Hero!

 ------------
-Hero Mission-
 ------------


Objective: Kill 50 Aliens
Character: Rouge the Bat
Difficulty: Medium-Easy

As you start, you'll be speeding forward and you'll meet Rouge.
She will ask you to get rid of 50 Aliens. Kill the two before you, 2/50.
Continue up and straight, touching Checkpoint 1 and using the springboard.
You'll see a soldier, go the way he's facing (right) and kill two more
Aliens, 4/50. Spin Dash in the Red Goo and meet The Eye, switch to Rouge.

Take whatever from the Shadow Crate and grab the hoop further. Up there
are two Aliens, shoot them for 6/50. Homing attack on the Springboard
and you will be sent near a huge, bad flower. There is two more Aliens
besides you, 8/50. Are they always coming in pack of two? Go up
past the flower, there's a Alien beside the Springboards. 9/50
and take the springboards. There are soldiers and one shielded Alien
Homing Attack him to kill him. 10/50. Then continue in the straight and
very obvious path. Spin in the Red goo and touch Checkpoint 3.
Take the Dash pads and you will land...

...on a grinding trail. SHOOT INCOMING ROBOTS! There's one
platform down with a cell, ignore it unless you want a Shield.
To do so kill all the Soldiers and grab the Shield.
Get back on the grind trail using th Sprinboard and Rouge will
eventually tell you that there's Alien below to the LEFT.
Gather your guts and go down. Kill the Aliens. 13/50. Take the
Springboard to get back on a Grind Trail. You will land near some
Round Alien Larvas and a Foot one, kill them using the Metal Plate
on the ground. Grab-Throw it duh. 18/50. There's another on to your left for
a 19/50. Continue and go up using the Sprinboard and use the Dash Pad
to continue. You'll land on Checkpoint 5.

Kill all the Round blob larvas for a sweet 29/50. Continue and take the
Springboard up. Go up the Water Flow and shoot the 3 Aliens, 32/50.
Continue climbing, some the big blue-grey metallic platform will rise
so jump over the cell and continue up using the springboard.
Kill the Alien 33/50. go around to the Springboard and continue
around shooting the 2 Aliens on the way and the one before the
springboard, making it 35/50. Go up the flow to Checkpoint 6
and kill the Worm between the GUN Soldiers. 36/50.
Go around and Spind Dash in the Red Goo to pass trough the prison bars.

Triangle Jump to the Other side and be sure to grab the Key. It's damn
easy, except for the key. Break the door at the end, and go down the
pole, killing every Alien (a Chaos Blast helps a lot) and once at the
Bottom with 42/50. Go trough the door and kill all the Aliens with
47/50 at the end. Take the previously caged springboard, then the
hoop. Break the door, go down the hill and trough the loops. ^^'

At the end, take the Checkpoint back to Checkpoint 6. Go and Spin Dash
in the Red Goo but once at the top DON'T Triangle Jump, drop down
and make your way trough the Red Fruits, and meet a worm, two foot
Aliens, giving you your 50/50.


 ------------
-Dark Mission-
 ------------

Objective: Escape the Jungle
Character: The Eye
Difficulty: Medium-Easy

As you start, you'll be speeding forward and you'll meet Rouge.
She will ask you to get rid of 50 Aliens. Switch to Neutral.
Continue up and straight, touching Checkpoint 1 and using the springboard.
You'll see a soldier, go the way he's facing (right) then Spin Dash in the
Red Goo and meet The Eye, who tells you you're needed because Shadow
is a very busy man. ^^'

Take whatever from the Shadow Crate and grab the hoop further. Homing
attack on the Springboard and you will be sent near a huge, bad flower.
Go up past the flower and take the springboards. There are soldiers and
one shielded Alien so Homing Attack him to kill him. Then continue in the
straight and very obvious path. Spin in the Red goo and touch
Checkpoint 3. Take the Dash pads and you will land...

...on a grinding trail. SHOOT INCOMING ROBOTS! There's one
platform down with a cell, ignore it unless you want a Shield.
To do so kill all the Soldiers and grab the Shield. Get back on the grind
trail using the Sprinboard and continue until you fall down automatically.
You will land near some Round Alien Larvas and a Foot one, kill them
using the Metal Plate on the ground. Grab-Throw it  duh. Continue and
go up using he Sprinboard then the Dash Pad to continue. You'll land on
Checkpoint 5.

Kill all the Round blob larvas around then continue and take the
Springboard up. Go up the Water Flow and shoot the 3 Aliens.
Continue climbing, some the big blue-grey metallic platform will rise
so jump over the cell and continue up using the springboard.
Kill the Alien then go around to the Springboard go up the flow to
Checkpoint 6. Kill the Worm between the GUN Soldiers.
Go around and Spin Dash in the Red Goo to pass trough the prison bars.

Triangle Jump to the other side and be sure to grab the Key. It's damn
easy, except for the key. Break the door at the end, and go down the
pole, killing every Alien (a Chaos Blast helps a lot) and once at the
bottom, go trough the door. Kill ALL the Aliens to open the cell and
take the  springboard, then the hoop. Break the door, go down the hill
and trough the loops to finally arrive at the Goal Ring.
Phew....


After clearing the Stage, you will have to face a Boss.

----------------------------
Black Bull II, In the Jungle-
----------------------------

-Description: Looks like a fat walrus with three eyes and a
             round mouth. Sexy.

-Help Character- Rouge the Bat.

-Pattern:     Floats in the Middle of the "Vines."

-Attacks:     Shoots hoops of fire, throw bombs, throw fireballs.
              He may try to take a bite you too.

-Difficulty:  Easy-Medium

-Which gauge will rise?: Since this boss is on the Dark Side
                         (not Star Wars) it will be the Chaos
                         Control Gauge.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

Unlike the other one, this guy got less HP, it goes down quicker,
Grab a Gun, jump on the Springboard, then Homing Attack his eye, or
jump and shoot him some in the eye. Rince, Repeat, and so on.
After a  while, he'll die. Keep rings and Ammo. When you can use
Chaos Control, jump on the Vine, then press Y, and shoot the Walrus
Freak silly. Its overall easy. Watch for the bombs when you are
under him, don't jump when he makes hoops of Fire.


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL13
--------------
Stage 5- The ARK
--------------

It is the ARK. Now for a bit of History for you newbies out there:

The Ark was the 1st Spherical Space Colony.
Made 50 Years ago by the GUN Forces and used for
research, it is also the place where Shadow was
created by Gerald Robotnik, where the Commander
lived as a kid with Maria, who couldn't support
the Earth's Oxygen.

There is NO Hero Mission, a premiere in this game.
Choose bewteen Dark or Neutral and go!
----------------------------------------------------------------------!--------
----------------------------------------------------------------------!--------

 ---------------
-Neutral Mission-
 ---------------

Objective: Get in the ARK!
Character: None (But I suggest you keep the Eye)
Difficulty: Medium-Easy

FOR THIS STAGE, ALTOUGH NEUTRAL, KEEP THE EYE, HE'LL GIVE YOU
THE GOOD TRICKS! I KEPT HIM, SO I'LL USE MOMENTS WHERE HE
TELLS TRICK TO SAY: "Drop when he say --insert--!" or "Shoot when
he says --insert--!" Ok?.

Wow, this really looks like the last stage of Hero side in SA2!
Start running straight. You'll meet the Eye and a Black Volt Hawk
thingy. Break the boxes. One has a Kalachnikov, the other a Bazooka.
Get on the Hawk. It's straight and easy.  You can shoot enemies and
rubble floating around. Do so until you reach so odd squares. You
must shoot them 3-4 times to blow them, or simply pass between/beside
them. Further you will see a grinding trail, you can get off the Black
Volt to fall on it OR wait until  you're above ground, near the tunnel.

Once there, you should if you're not already, jump on the Grinding
trail. Make your way down by, as soon as you can, Light Dash the 1st
trail of rings you see. Break the Shadow Box for weapons, and get
on the Black haw-- Volt. It's still straight, shoot everything.
This time you MUST destroy the barriers. After that, while in the
tight area, shoot the meteors and the rubble. Once out from there, you
will soon see ground. When over it, the Eye will point you there's
a Save point. So drop on this ground. You may wait until automatic
get-off the bird action. If you got off at the first sight of
ground, just go straight and kill the Artificial Chaos and the
2 robots, then go to the springboards, go right and down the hill
to Checkpoint 3... Well, like you needed 1 and 2...

Continue straight and get on yet another Black Volt, and if you
are like me, let go a swear, you deserve it. It's still straight
and just shoot the living crap outta enemies. Don't get down when
you see ground, continue! After a while of shooting, you'll meet
some DOG-Class HUDs. Continue and after a while he'll say: THERE'S
A DEFENSE THING HERE! There is also a Check Point a brand New Black
Volt. That's appealing! Drop on the CheckPoint 5.

Get on the Black Volt. Continue shooting around until you see a Tunnel
down below. Drop on it, drop down before the hill BUT go back in the
tunnel. At the End is a Key. Sweet. Now find the others yourself, sorry!
Go Down the hill and shoot the odd grey metallic things in your path.
Jump at the end or try not to fall. Kick the crates open, touch Checkpoint
6 and Continue on!

AAAAAAAAAAAARG! NOT ANOTHER BLACK VOLT! THIS IS DAMN BORING!
Anyway, I'll bear it. It's still straight and easy continue
flying AND more importantly, SHOOT THESE TURRETS!!!!!
THEY'RE DANGEROUS! Watch for them anyway. Continue on the Blawk Hawk and
LOCK ON AS MUCH TARGETS AS YOU CAN TO AVOID HEALTH LOSS AS IT WILL
TAKE SOME TIME BEFORE WE'LL GET DOWN. Also, go to the Bathroom before
a looong trip. Anyway after a while of lock on shooting and A boostin'
you'll reach the Round Tunnel with a Flashy Yellow Square Entrance.
In it is a Defense Unit, so you'll know for the Dark Mission.

Anyway continue trough it and shoot the turrets then the
Unit if you can. Continue on the Black Volt again...
Until... The... Goal... Ring... Now... Please... Don't
make me do that again, Sonic Team....

ALL HAIL SHADOW!


 ------------
-Dark Mission-
 ------------

Objective: Shoot all the Defense Turrets
Character: The Eye
Difficulty: Medium-Easy


Allright, for this one is gonna be painful... I'll have you stay
almost all the stage ON the Black Volt... Ooh, the pain.

Once you started, go and get Checkpoint 1, then the Black Volt.

Fly until you see a Grinding Trail going in a Tunnel.
DROP ON IT, Grind to the End, Light Dash or make your way to
the other side. Go down the hill, Grab a Weapon from the Shadow Crate
Look Right. See the

\|/
-o-
/|\  Shaped thing to the Right? That is, my friend, a Defense Turret.
     You must, with your gun, shoot it. 1/4.

Once it is destroyed, the Eye will be happy. Get on the Next Blawk Hawk
and Fly like an eagle... I wanna-- sorry.

Fly trough through the destroyed barrier (destroyed because of your
damage to a Unit. Continue, Continue down a tight area, to a open one.
Continue AND DO NOT DROP DOWN. There will be some other barriers, pass
trough them. Now pass trough the Green Hoops and continue, shooting
the robots on the way. CONTINUE ON, eventually you will see some
barriers with HUDs between them. Go past these and trough the tunnel.
There's a Vehicle Repair, be sure to shoot it if need is.

Once out of here, go left, forward and look a bit under you
for a checkpoint. DROP ON IT!. Take the Guns outta the Crates
and shoot the Defense Unit Silly until it is destroyed and 2/4.
Take the Black Volt behind you and huh, fly. Continue, fly

Continue a lot forward, and eventually, behind a set of 3 horizontally
organized barriers, you will see a Defense Unit. You have two Choices as
it is the hardest to get while on a Black Volt,

Choice A: Shoot the Barrier Before it and then shoot it until explosion
Choice B: Go near it, try to stay blocked/jammed by it and shoot until it is
          destroyed and let you pass.

Either way, 3/4.


Now go forward, AND STAY on THE BLACK VOLT. Further down, really
further is the Round Tunnel with a Flashy Yellow Square Entrance.
In it is 4 Turrets (Shoot theses first) and then shoot
(use the blocked-by Technique if needed) the 4/4 Defense Turret.
Bye, Hellish world!


After Clearing this Level, you will have to fight a boss.
My favorite Boss in fact.

-----------
Blue Falcon-
-----------

-Description:            Exactly like the heavy dog except blue.
                         The name is the same as Captain Falcon's
                         "car" name. As Sega made GX and AX, let's
                         not blame them okay?

-Help character:         Doom's Eye.

-Pattern:                Moves around, attacks.

-Attacks:                Bombs you from above, Particle Beam Cannon
                         and missiles.

-Difficulty:             Medium-Hard, Depending on your skillz.

-Which gauge will rise?: The Chaos Blast one.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

By hitting him duh.

Okay first grab one ring. Total eleven. Nice.
Go to the sides, grab a Gun from a box, shoot him some.
Then get to a springboard on the sides and jump up.
Jump on the middle Vertical pole and climb down to evade the Particle
Cannon. Clim back up and try to shoot the cockpit and
cannons. Grab one Bazooka that fell down, lock in him and shoot him silly.
Rince, repeat.


"The Planet piercing Eclipse Cannon... There's no escape for you now.

----------------------------------------------------------------------
----------------------------------------------------------------------


LVL14
--------------
Stage 5- Air Fleet
--------------

Another Hellish World of Hell...
To Make it quick, either Shadow Destroys the President's Escape
Vehicle, get the Chaos Emerald and screw all things, or destroy
some Black Arms in a slow, painfully way. You decide,

 ---------------
-Neutral Mission-
 ---------------

Objective: Get the Chaos Emerald
Character: None
Difficulty: Medium-Easy

As you start, go straight and some doors will open, Jump on the
robots and over the pink lasers, and you'll see a Black Arm Breaking
out of the Window. Kill him for a sword. Continue around and down the
hill, break trough and kill the robots. They got good guns. Grab the
hoop and rope (the round thing that makes you go up) and jump when
it has reached its climax. Continue forward and watch out for the
pink lasers moving on the ground. Continue and try to Triangle Jump to
the other side. Once you've done it, you are rewarded with a Shadow
crate, altough if it is your first time in the game it's pure crap, unless
you're desperate for a gun. Use the Dash Pad. Checkpoint 1.

Continue straight trough many doors and stuff... Until you see a arrow
pointing left.

So go left. It is a very straight forward path. Just watch out for
falling Giants and you will be okay. At the End go up a hill.

IF YOU CHOSE TO GO RIGHT. First, in the Access Tunnel, there's Pink
Lasers moving around. Go trough. This is another straightforward path
but watch out for the GUN HUDs.

Either Path goes to Checkpoint 2. Shoot the crates and start grinding.
At a moment, go where the robot is. Continue on the next trail.
After that you'll be back in, continue until a place where there's a
fan... Mmm... Makes me think of OoT in the Shadow Temple. Shadow Temple.
The names explains everything. If you don't get it either you're on drugs
or stupid or need a drawing. What's the name of this game's main character?

Unlike in Zelda, you don't have Heavy Iron Boots, so you gotta grab
on one horizontal pole and make your way to another one when
the fan isn't blowing or use the cheap and easy way.
Charge a Spin Dash when the fan is blowing, Dash when it isn't.
Nice and easy.

Once down, go straight, left, to Checkpoint 3. Go straight, jump on
the platforms to the right. Make your way to the lasers and grab
on the grey thing on the wall, it's actually a pole. Go up.
If you fell down, just grab on the grey pole from the base of it.

Once up there go straight, right and down. There's a vehicle.
You can take it. Or not. Either way continue. Make your way around
to the red door. A Giant is garding it. Go back a bit and look
around for a red slimy spin path. Use it to reach the surrounding
2F platform. Look around for a Shadow Crate, surely the crappy normal
gun in it can shoot the Giant Down. Go back, kill it, and continue.

Inside is Checkpoint 4. Continue and go right as the arrow is pointing it.

If you chose right:

It's a very straightforward path filled with Giants. Be sure to kill
the last one near the red door or you can't go on. Go up the hill
and continue where the two path meets.

If you chose left:

Take the very weak Jump Vehicle. It doesn't jump high but can shoot tough.
That doesn't make up for it tough... Anyway continue, Jump over the
gaps and evade the pink lasers. It's straight yet hard.
Near the Meeting Area only are robots. Shoot.

Either path you took, Checkpoint 5 is up. Grind to a Turret. Ignore
and grind to anothe Shadow Temple Style Fan trial. Either roll
or use the poles to grab yourself on and drop down at the end.
Continue straight and you will reach a turret. Use it to shoot some
Giants down then continue Straight. Go right a bit, break the wooden
crates and go trough the opening by spindashing. You'll emerge outside.

Get up using the various platforms. When you reach two robots, shoot
them and continue straight... Well, right along the platforms, then left
back inside and finally, down. Checkpoint 7. Go straight and evade
the lasers. Go around (ignore the Low Jump vehicle) and you can go
up using a Red Slime Trail. Do so for some guns and go back down and
around, kill the Giant and open the door. It's a elevator! Shoot the
ennemies here and here BEFORE they reach the same height as you.
Once at the bottom jump to the door and spindash under the crack.

Go down the hill, take the Dash Pads, go trough the door, touch
the Goal Ring and clear the Stage.

 ------------
-Hero Mission-
 ------------

Objective: Destroy the Black Arms (35)
Character: Tails
Difficulty: Easy-Medium

Now is a treat, a Easy Mission. Wait until the Dark Mission tough.

As you start, there's two foot soldiers who will fall down near
the door. 2/35. Continue straight evading the lasers and robots.
Two more swordbearing Soldiers will come trough the window, their
best action move yet. 4/35. Continue, goe down, grab the hoop
and go up. Continue straight and meet 2 more. 6/35. Continue and Triangle
Jump for some balloons and a Shadow Crate at the End. Drop down and
hit Checkpoint 1.

Go straight and meet the Eye. Get Tail's he's smarter, cooler.
Shoot one Alien, 7/35. Continue, trough a tunnel, out to another
one, 8/35. Continue. When the path split, take LEFT. Because all the
Aliens are here. Two are before the hill down. 10/35. Go down the
hill and now's the Giant's Turn to be blasted. Go along the path, kill
all of the Giants and when you reach where the two path meets, you'll
have a whopping 19/35! I bet you're thrilled! Continue along the path
and get to Checkpoint 2. Grind your way, shoot the robots, otherwise
they won't miss you. At the end, shoot the Alien to get 20/35 and open
the door.

Next is a Shadow Temple style Fan (as pointed in Neutral Mission, have a
look) and you gotta either Spin Dash but with great timing as this one's
harder, or grab on the poles and wait until the fan goes off to grab
to another one, maybe two if you're good. You'll be dropping down, with
no Checkpoint this time. Continue Straight, turn left for Checkpoint 3.

Go straight, jump on the platforms to the right. Make your way to the
lasers and grab on the grey thing on the wall, it's actually a pole.
Go up. If you fell down, just grab on the grey pole from the base of it.
Continue straight and around the abyss and shoot a Foot Alien 21/35
and a Giant One near a Door 22/35. There's another one around, 23/35.
If you need weapons look around for a Red Slime Spin Dash Trail and
use it to get to a Shadow Crate and if the Weapons in it are
crappy, well, simply take the Robot's. Go down and trough the door
that killing the 22/35 Giant opened and straight. Another Arrow Splitting
Path. Go right for a lotta Aliens. There 24/35 Giant here, go down
the hill and cross the straighforward path, just watch out for lasers
and gaps, and at the end you will have 29/35 where the paths meet.
Continue, almost there.

Go trough the S tunnel and watch out for lasers. At the end is Checkpoint
5. Continue straight then left, grind and you will arrive near a turret.
Ignore and continue Grinding on the next trail. Then there's another
fan sequence, it's easier to Sin Dash on this one, altough grabbing is
also an option. Once you've passed this and dropped down, continue
straight to a turret. If you got no Gun, use it to kill the Giants, grab
their swords then destroy it (the turret) for one gun. Once all 3 Giants
are dead, the door shall open to thee. Oh, and 32/35. Continue
straight, turn left, kick the wooden boxes open and Spin Dash under
the hole in the door.

Yay, some fresh hair, err air. Use the platforms to make your way up.
It's straight. when you see the the robots, shoot them and continue.
Drop down at the end. Checkpoint 7.

Continue forward. Go left and around. One Alien. Two Aliens. 3 Aliens.
35/35.


 ------------
-Dark Mission-
 ------------

Objective: Destroy the President's Craft
Character: The Eye
Difficulty: Hard

Now forget the treat, this is a hard level. I recommended
you search a list of swears on the Net and know them before
you do this level.

As you start, run straight, grab the guns from the aliens. Continue
and jump on the robots and over the pink lasers, and you'll see a Black Arm
Breaking
out of the Window. Kill him for a sword. Continue around and down the
hill, break trough and kill the robots. They got good guns. Grab the
hoop and rope (the round thing that makes you go up) and jump when
it has reached its climax. Continue forward and watch out for the
pink lasers moving on the ground. Continue and try to Triangle Jump to
the other side. Once you've done it, you are rewarded with a Shadow
crate, altough if it is your first time in the game it's pure
crap, unless you're desperate for a gun. Use the Dash Pad. Checkpoint 1.

Continue straight trough many doors and stuff... Until you see a arrow
pointing left. Shoot it to make it red and it'll turn right. Head
right and you'll have some, if not a lotta clean shots on the craft
above you. The HUDs are also a great source of ammo. Continue
until Checkpoint 2, shoot down HUDs for a lotta ammo. When you reach
Checkpoint 2, grind and you will see the Tank, with even more clean
shots. Sweet. Once you're back in, shoot the Alien.

Unlike in Zelda, you don't have Heavy Iron Boots, so you gotta grab
on one horizontal pole and make your way to another one when
the fan isn't blowing or use the cheap and easy way.
Charge a Spin Dash when the fan is blowing, Dash when it isn't.
Nice and easy.

Once down, go straight, left, to Checkpoint 3. Go straight, jump on
the platforms to the right. Make your way to the lasers and grab
on the grey thing on the wall, it's actually a pole. Go up.
If you fell down, just grab on the grey pole from the base of it.

Once up there go straight, right and down. There's a vehicle.
You can take it. Or not. Either way continue. Make your way around
to the red door. A Giant is garding it. Go back a bit and look
around for a red slimy spin path. Use it to reach the surrounding
2F platform. Look around for a Shadow Crate, surely the crappy normal
gun in it can shoot the Giant Down. Go back, kill it, and continue.

Checkpoint 4. Go on. OMG! Another Arrow. Shoot it to have it point
left. Go left. Be sure you have the same gun as the robots have or
at least 150 bullets. Make your way trough that straightforward
path, watch for gaps and pink lasers. You will eventually end up at
Checkpoint 5 unless you're stupid and continue straight where the two
paths meets.

Checkpoint 5 clear. Grind and shoot the Craft. Here's a Turret.
Tap B instead of holding as it shoots quicker and damage the craft.
Then as the craft is outta reach, get out and grind to where the
craft has gone. There's a fan, so Spin Dash or grab and drop
to Checkpoint 6. Go straight and you will meet the craft. Get in the
turret and shoot him some. When it's away, kill all 3 Giants and
go straight to a Door. Go right, break the crates and pass under
the hole in the door.

Back outside, go right and wait until the platforms are going OUT of
the wall, and use them to cross, it's easy and straight.
Once inside, go down for Checkpoint 7. Go on.

Get in the Low Jump with a Weapon Vehicle and go around the building
in the center. Kill the Giant near the Red Door to open in. Get in
and down the elevator with the craft before you. Now is your
last chance, otherwise you fail.

----------------------------------------------------------------------
----------------------------------------------------------------------


LVL15
--------------
Stage 5- Iron Jungle
--------------

It's plant are made out of Iron. Nah, I'm kidding. It's Eggman's Base hidden
in a jungle. Omega is back, yay, and he wants you to destroy Eggman's
Flagship. Tough one. Eggman is bored of GUN trying to arrest him
altough they did it in Sonic X... Oh and you can just get in Eggman's
base. Decide, NOW!

 ---------------
-Neutral Mission-
 ---------------

Objective: Get in Eggman's Base
Character: None
Difficulty: Medium

As you start, go straight. Eggman is here, so switch to Neutral.
Continue straight on some Dash Pads. Kill the robots, go straight
and up the sprinboards. Straight to Omega, kill a robot and the
thing near it for a springboard. Use it. Now is Checkpoint 1.

Continue straight, wow, that's a lotta robots. Grab throw the metal
plate on the ground to kill 'em. Use the Flying robots to make your
way to the other side. Otherwise there's the flying moving floor.
Continue to the grind trail, and grind. Continue  straight once back
on the ground for Checkpoint 2. Continue straight and get inside the
base. Shoot the Eggman Robots and... huh... it's not moving...
Aah, it's only you... YOU? No, it's Robot Shadow! Those guys are a small
pain in the @$$. You gotta shoot them before the hit you with your
own martial arts moves or shoot you missiles. Aah, now it's moving.
Grab the hoop and jump to the door. Go straight and grab the rocket.

Once back down, simply shoot the robots. The HUD got a Gadeling Gun.
Very powerful. Grab that. Jump on the springboard and shoot the robot.
Continue on the Checkpoint 3, then straight. Further is a true
good Jump Vehicle. Jump on the platforms or use the other path below.
Make your way to the end, if you took the above path, jump down. Get on
the rising platform and make your way up. There's Checkpoint 4, and
continue on.

Run to the door, shooting all the robots. Oh, and there's a Shadow Crate.
It may have a good weapon... if you've unlocked it. Once inside, if  you
are good enough you can jump and grab on the hoop and skip the battle.
If you couldn't do it let's see what you have to fight... Some Shadow
Robots. Get up to the hoop and touch Checkpoint 5.

You got the choice:

Above Path: Jump on the two robots, make your way to the Springboards then
Light-Dash to the other side and shoot the robots. Shoot the HUD and grab
the Gadeling Gun. Continue and jump on the robots, then on the item boxes,
Continue and you will reach Checkpoint 7. Drop down, kill the HUD to open
the cell and get a Gadeling Gun. Jump on the Springboard and use the Dash
Pads. You'll land before robots, shoot them. Remember the HUD's
Gadeling Gun, a.k.a Evil Killing Machine of Hell for the ones shot by it.
Jump up there using the Black-Red Weigh and get in that Goal Ring.


Below Path: Grind until Checkpoint 6. Drop down and fight the Shadow
Robots. Grab the Horizontal Poles and make your way up to the hoop, then
to a rocket. You'll land before robots, shoot them. Remember the HUD's
Gadeling Gun, a.k.a Evil Killing Machine of Hell for the ones shot by it.
Jump up there using the Black-Red Weigh and get in that Goal Ring.

 ------------
-Hero Mission-
 ------------

Objective: Shoot down Eggman's Flying thing that Omega Calls a Balloun...
Character: Omega
Difficulty: Medium

Hmmm... I tought after Air Fleet we would be done with this 1 target
shooting crap. Hell no.

As you start, go straight. Eggman is here, so switch to Neutral.
Continue straight on some Dash Pads. Kill the robots, go straight
and up the sprinboards. Straight to Omega, kill a robot and the
thing near it for a springboard. Use it. Now you get a lotta clean shots.
Use the Bazooka. Then jump down to Checkpoint 1. Continue straight, get
in the jump Vehicle and jump up the platforms further. More clean shots, be
sure you have a gun. Get higher and grind down. As you grind, shoot.
Checkpoint 2 is here.

Continue straight and get inside the  base. Shoot the Eggman Robots and...
huh... it's not moving... Ah, it's only you... YOU? No, it's Robot Shadow!
Those guys are a small pain in the @$$. You gotta shoot them before the
hit you with your own martial arts moves or shoot you missiles. Aah, now
it's moving. Grab the hoop and jump to the door. Go straight and grab the
rocket. While in parachute mode, shoot the Balloon. Once you're down, go
straight and shoot the enemies, at the end is a HUD and a Gadeling.
Use the Springboards, shoot the robots and continue to Checkpoint 3.


Be sure to get some clean shots if you can while in the Jump Vehicle
Jump on the platforms and make your way to the end. At a moment, get
off the Vehicle, use the item boxes to make your way to a Ring Trail
and Light Dash to Checkpoint 4. Continue straight, kill the robots, take
the good guns. Enter the building and drop down or Homing Attack to the
hoop and avoid a battle. Checkpoint 5 check.

Continue and now you MUST grind down, using the below path. You'll
have a lotta clean shots. Once on Checkpoint 6, continue in the building
and another fight. Man, why so much violence? Chill out! But the Shadow
Robots don't want to be nice. So get them quiet by shooting them.
Grab the Horizontal poles and make your way up to the hoop and rocket.
As you descend with the parachute, it's time for clean shots.
Then drop down, jump up the weigh, go right then back a bit to Checkpoint
8. This is your last shot chances. After that, it's over... You fail.

 ------------
-Dark Mission-
 ------------

Objective: Take down the GUN Troops (28!)
Character: Eggman
Difficulty: Medium

As you start, run straight and meet Eggman. He'll ask you to take
down 28 GUN robots. Let's go.

Take the Dash Pads and meet some Eggman robots. They got sword
weapons, which is pure crap in my opinion. Kill them.
Continue straight to the springboard, and up there is Omega.
"Are you... the---" SHUT UP! Switch to Eggman. Continue straight to
Checkpoint 1. Continue straight yet again. There's two flying robots.
2/28, continue. Homing Attack the 3 GUN robots to pass. 5/28.
Continue straight and grind your way to Checkpoint 2. Continue and
there's 3 more robots. 8/28. Continue straight, kill all Eggman Bots
and get in the building, where you must fight some You. Shadow Robots.
Err, before them is some Eggman Bots tough. Once they've all met their
doom get on the Elevator with the Eggman Logo(tm) in the middle.

Grab the hoop and run to the rocket. Drop down and kill the HUD.
9/28. Use the springboard and run to Checkpoint 3. Continue.
There's one Gun robot to the left of the Checkpoint, floating above
the pit. 10/28. Continue, don't get into the Vehicle, Eggman's only
a machine maniac. There's 2 flying robots, so Homing Attack them to
the other side. One more before you. 13/28. Further is a trail of rings
so Light Dash and meet another Flying Robot, 14/28, halfway there.

At the end, wait for the platform to reach your height. Jump on it and
make your way up, it's easy, look around a bit. Once up there you can
touch Checkpoint 4. Continue, there's two more Flying Bots, making your
count 16/28. Continue, kill the Eggman Bots to open the door.
If you charge a Spin Dash during 5 Seconds then let go, you can boost
straight to Checkpoint 5. If you fail, kill all 3 Shadow Bots to make the
Elevator rise, grab the hoop and touch the 5th Checkpoint.

Continue, DON'T GRIND DOWN, instead, homing attack the 2 Flying Bots.
18/28, ten more left. Continue, touch the Springboard, Light-Dash the
Trail of Rings and go straight. There's two more flying robots. 20/28.
Oh? A HUD. Kill it for a Gadeling and 21/28. Two more floating between
the platforms. One has a Shield, so just wait until he takes it off.
23/28, Take the Item boxes and make your way to the top platform.
Use the Trail of Ring to Light-Dash to Checkpoint 7.

Kick the crates open for Rings, and grab the red pole inside. There's
3 and they can lock on you. If you fall down, get on a box near the pole
and Homing Attack to grab it. Go back up and shoot them, 25/28.
Below is another HUD and a Gadeling. I still got 39 Bullet. I'm a
bullseye :). 26/28. Drop down. Use the previously in-the-cell
springboard and make your way up. Use the Dash Pads and you'll meet
with the 28/28 bot, a HUD.


Yay. This level took me less time to do than the other ones.



Now a Boss Battle's up.


-----------
Egg Breaker II- Iron Jungle
-----------

-Description:     Looks like the Egg Emperor, but more colored with
                  different attack.

-Help Character:  Omega


-Pattern:         Attack with lasers, then switch to hand combat.
                  Throw you his spiky ball, jump and smash you with
                  his spiky ball.


-Attacks:         Shoot lasers which burns the ground.

-Diffculty:       Easy-Medium. Depends of your skillz. But once
                  you've done it, it's damn easy, it takes 25 Seconds
                  MAX.

-Which gauge will rise?: Since this boss is on the Dark Side
                         (not Star Wars style) it will be the Chaos
                         Control Gauge.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

Its partly like the Egg Breaker I. For the First part, run around,
evade his lasers, go into the turrets, quickly target him and TAP
B instead of holding, you'll do more damage. Damage about half
his HP and then he will switch to the Egg Breaker I tactic.
If the turrets are destroyed, just take a Gun. The destroyed
turrets drops a Kalachnikov. Shoot him until part 2.

He got less attacks or don't use them. When he says "LIGHTS OUT!"
Homing Attack AWAY FROM HIM. Then shoot him silly with your gun, or
Homing Attack him. A really quick and easy fight.
25 Seconds for newbies.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL16
--------------
Stage 5- Space Gadget
--------------

This is where Shadow and Sonic fought each other at the end of Sonic
Adventure 2 Battle. Sonic wants to race you to the Chaos Emerald, but
all it does is put a timer. If the timer runs out, then Sonic will
think you're weak but to let you have some powaa! he will leave you
the Emerald. The Eye wants you to blow up all the defense systems.


 -------------------------
-Hero and Neutral Missions-
 -------------------------

Objectives: Reach the Emerald
            Reach the Emerald under a 5:00 (5 minutes) timer
Character:  Shadow and Shadow
Difficulty: Hero Mission: Hard / Neutral Medium-Easy

This is the first Hero Mission where Shadow Talks in the pause Screen
If you manage to get the Emerald under 5 minutes, you will clear
the Hero Mission. Otherwise you will clear the Neutral Mission
but there's a bonus. You reach the Emerald and as soon as the timer
expires, you grab it. Automatic A Rank, done on minimal time for the
Neutral A. Sweet. If you want to clear the Hero
Mission you must fill your Chaos Control Bar, so stick to Aliens.
If you wanna go Hero, stay on Hero Mission
to see the Timer.

You'll first be falling down Gravity Hoops. You'll land on Checkpoint 1.
The Eye will also be here... If you wanna go Hero, stay on Hero Mission
to see the Timer. Otherwise, Neutral will do fine.

Continue straight and shoot the Aliens. If you want to clear the Hero
Mission you must fill your Chaos Control Bar, so stick to Aliens.
Take the Dash Pads, go left, jump to the next platform with the Aliens
and shoot them. Take the Dash Pads, go down the hill and hit the
odd floating thing to change gravity. Go down the hill, and shoot
all the Aliens! Another Gravity ride session, once you've landed, run
straight and once you've touched the Dash Pads, Shadow will run crazily
straight then fall down a long way, messing up gravity.
Woa, it's upside down!

Continue straight, break the boxes, there's a HUD which is stuck and
Checkpoint 2. Take the Dash Pads and yet another Gravity Ride.
Already Checkpoint 3? The Illusion of Level Length is stupid.
There's some Dash Pads at the End, to the Right. Go straight
and take the Dash Pads once you're above. Run down the hill, Dash
Pads, run down the hill, hit the Gravity Capsule.
Grab hold of the Internal Transit Device.

You'll emerge inside. Go straight, there's a Saucer between the
doors, take it and go above the Green Liquid. Shoot the Aliens.
Continue straight, shooting everything and stay on your saucer
unless it is at low Health. Continue straight, jump over the
platforms (If you fall when trying to reach wait for a elevator
to come get you) Anyway, once you've dropped down and at the end, kill
the Aliens. The Sonic Timer will soon run out if you haven't Chaos Controlled.
Wait for a elevator to come get you and make your way left at the top.

Use the Aliens to cross and if you fall down, wait once more for a
Elevator. Continue straight and here are some Shielded Aliens.
Continue straight and turn left when facing the 5 Key door.
Checkpoint 4, turn right to a Dash Pad and a speedy device.
After some AAAAAAAAAAAAAAAAH moves and rides, you'll be grinding.
At the end of the trail with green hoops, here's the blue hoop
trails. You'll land safely, don't ask how. Run to the Gravity
Device and Jump on it. Now if you are, like me, unlucky, you'll
miss the Grinding trail and fall down. Just move toward the trail Below
you or if you are reckless, towared the ground below you, you have to
fall toward it. Checkpoint 5 is useless, as you cleared the level.
If you were lucky you will land on the trail, just grind down
to the Goal Ring. Now, if you managed to do this in 5:00, Hero Mission
Clear. Otherwise it is the Neutral one. If you want the Neutral, wait until
the timer is off.

----
Tricks for clearing the Hero Mission

If you die, start over. Not worth starting from a Checkpoint when you
lost a full Chaos Control Gauge.

Use the Light Dash a lot when there's rings.

Ignore enemies and guns when it takes you more than 3 secondes to kill them
or break them. This DOESN'T apply to Black Arms ennemies since they're a
Major Chaos Control Source.

If you use my tricks, you can finish with 1:06 remaining.
Finish with 1:20-30 for a A Rank. (I think, I guess)

 ------------
-Dark Mission-
 ------------

Objective: Destroy the Defense Systems (6)
Character: The Eye
Difficulty: Medium

As you start don't touch anything and you'll land. Go straight, kill
the robots for Kalachnikovs and take the Dash Pads to land before
one Defense Unit. It's those... Shoot it to destroy it, there's guns
in the crates. Go left, jump up to the next platforms with the Aliens
then to the next one with a Dash Pad you should take. 1/6.

Head straight and grab the capsule for another Gravity ride session.
Once you've landed, run straight and once you've touched the Dash Pads,
Shadow will run crazily straight then fall down a long way, messing
up gravity. Woa, it's upside down! You'll land near strange translucent
panels. There's a Defense Unit but stand on the SECOND panel tough.
2/6. You'll fall below. There's some Red Slimy Spin Dash liquid, so
Spin Dash on it. Watch for the turrets and go down the hill.
Once you've dropped down look left for a Dash Pad.

Once you've passed this, head straight and take the Dash Pad which will
have you take the Speedy Transport to Checkpoint 6! Continue Straight,
kill the Alien and take his Saucer. Continue straight and the Eye will
point there's a device. For a Visual memo, there's some Panels which goes
off when a Defense Unit is destroyed, a HUD will fall before you and
before them, right on the Platform. Shoot the panels then the Unit. 3/6.
Now, when you gotta, you gotta. Drop down, go straight. Get on the
platform THEN shoot the blue Switch. Look around for a door, go straight
and at the end, drop down and hit the Gravity Switch on the way.

Look around you once you've landed to see a platform which is going
up and down, get on it. Jump to the Item Box and look right, another
platform.  Jump on it then to the door. Wow, that's cool. Go trough.
Wow, even cooler! Jump down. The Eye will point there's a Defense Unit.
Look around. Drop left. take the Springboards and get on the Blue
Cylinder in the middle. Jump down straight and take more Springboards.
Look right, there's a Gravity Capsule. It will make the room back to
normal. Look around for a Elevator in a Corner, get on it then shoot
the switch. Once you're back above. jump to where the door is, face
away from it and look right to see Defense Unit 4/6.

Go inside the door once it is obliterated. At the end there's a broken
Gravity Unit. Go back a bit and turn right (from Shadow's view when facing
away the Unit, from yours, go left of your TV screen) then right
and kill the HUD. Jump from platform to platform, killing the HUDs on
the way and look for a springboard on the last platform. Bounced to
a Capsule, try to grab a few rings on the way. Navigate from capsule to
capsule (just straighten your path) and finally land UNDER a Elevetor.
AAAAAAAAAAAH! OMG this is cr@zy! Drop down, hit the Blue Switch to call
another one.

Get on (or, I might say, under) it and jump to the door.
Go trough and here's Checkpoint 7! The Eye will point that one defense
unit is here. Look below! Ok... First, jump to the Gravity Capsule
and and you'll automatically reach another one. If you fall down, make
your way back up with the springboards, but DO NOT DROP IN THE HOLE above
the springboards until you destroyed the Unit. Simply walk on the edge and
grab to the white block, jump to the elevator, get on it, get back up.
Either way, destroy the Unit 5/6. Now go into the Hole I told you
not to before. For easy Access, jump down to the ground, look for
springboards, they're under the hole. Grab the ring as you fall trough
one door, two door, a capsule, 3 capsules, 4 capsules. Go straight
in the messed up hall (hmmm... Twisted/messed up hall... Like OoT Forest
Temple Corridor) and trough the door at the end.

Jump from platforms to platforms, but watch out for the lasers. You gotta
reach the door with the bottom and top facing left and right. If you fall
down near the door, shoot the switch and get to it using the Elevator.
If you fell down and need to get to the door the hard way:

There's the blue Tube in the middle, with 4 Squares surrounding it.
Each square got one Sprinboard. Use them to get on the blue tube and
use a Homing to reach the platform with the switch, or the springboards
below it.

Go into the door you just made your way to and here's Checkpoint 8.
Continue and shoot all the Panels at the end so that you can hit
the 6/6 Unit. If you lack weapons or bullets, use the Checkpoint, go
to a area you can die in, die, then once you restard at Checkpoint 8
go back to another one, like the 1st One, grab some guns, warp back
to Checkpoint 8 and shoot the crap outta the panels and the Unit.
Yay.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL17
--------------
Stage 5- Lost Impact
--------------

Another Level in Shadow's Memory. Maria wants you to beat the crap
outta the Artificial Chaos, and there's no Dark Mission. Shadow
wants to go see the Professor, you decide.

 ---------------
-Neutral Mission-
 ---------------


Objective: Get to Professor Gerald's side
Character: None
Difficulty: Medium

As you start, kick open the crates and grab the TMPs.
Look right, touch the springboard (man this word is very long
to write) and you'll be sent over. Go Left, past the Artificial
Chaos and trough the door, kick the crate and roll under the wall.
Continue straight. There's a turret-like weapon in the middle. Maria
will comment it. Get on it. You'll start moving. Hold B to shoot.
Press A to go faster. In the Tunnell  shoot the balls that are
shooting lasers. Once you've reached the end of the track with
the two Chaos, shoot them and oh! There's another turret behind them!
Right of the next turret near the door is a Checkpoint.
Get in the turret.

It's another trail, shoot every enemy as they may kill you.
Once you've reached the next room, get off and go left.
Hit the Checkpoint. Sweet. From the turret, go straight then right
to a door. At the fork, go left (the way the rings shows...)
There's soldier saying "THEY'RE LIKE DEMONS"! COntinue and
leave them to their deaths. Go into the broken wall, right
then at the fork, left, then at the next, right. Hmmm. Jump down.
There's the turret in the middle and besides it, another Checkpoint !
In this one, there's TONS of ennemies, be sure to watch your
back. Don't want to die.

Once you're out from this one, there's a Checkpoint to your right.
There's another turret and you might have a Full Chaos Gauge by now
if you destroyed everything, so have fun blasting this room to ashes.
Take the next turret. Yay, we are outside, but how the hell are we
breathing? Hmm, in this world, there are things that people musn't know.
The most important thing you must shoot are the meteors.
And watch out in the tunnel at the end, there's a Chaos waiting for
you.

Back in. Go right, up the hill, trough the door. Checkpoint 6.
Go back and go left, trough the door. Hit the blue switch to the right.
Continue on. OH MY GOD!!!!!!!!!!!!!!!!!!!!!1!!11!1 That is one
huge Chaos!!!!! Quickly shoot it, otherwise it may attack you.
Jump ALL THE WAY down. Okay. Go near the turret. Look where it points
for Checkpoint 8. Sweet. Get in the turret. Shoot everything and once
you are back inside, take the next turret. No meteors
but when your turret stops, get of and look for the other one. Once you
are back inside, go straight, take the door to the right and the closest
to the far wall for the Goal Ring. Yay. Pretty easy.


 ------------
-Hero Mission-
 ------------

Objective: Destroy the Artificial Chaos (35)
Character: Maria
Difficulty: Medium-Hard

This is a very long mission, there's a lotta Artificial Chaos
and for the sake of my fingers, I'm gonna call 'em Chaos.

As you start off, go left past the rings for weapons, then go where
the rings lead and use the springboard. Go left when you land and OH!
A Chaos. Shoot it. 1/35. They go so much health, even a powerful secret
weapon that has a name like Shadow's can't kill them in one hit...
See secret section.... Might Spoil...

Go right and trough the door. Side under the wall and continue
until you reach a room with a turret in the middle. Look right
and there's a Chaos threatening a GUN soldier. Go help him. The soldier, not
the Chaos, dummy. 2/35. Oh and there's Checkpoint 1 on the way. Go back
near the turret. Don't get in. No yet. Hit the switch to the right
of the turret behind the ? and get on the Elevator. Get off at the top.
Wait until it goes down and get on its top. Look left or right, grab on
one of the two horizontal pole. Move to the edge and jump then Homing Attack
on the ledge. Kinda hard. Look around for 3/35 Chaos.

Continue. Hit the switch and get in the elevator. Go trough the door
at the end. Continue and grab the dynamite pack. Continue. Throw it
to the Chaos. 4/35. Go back all the way down to the turret. You can use
the pole opposite to the highest elevator tough. Anyway, once at the
bottom, get in the turret. It moves. Press B to shoot and A to go
faster. To shoot with the best rate, hold B. There is two Artificial
Chaos in the tunnel. Look straight (always see the green liquid) and
shoot them fast. Once you're out, 6/35. As you arrive, you'll meet
your Chaos friends. 8/35 as there's 2. There's another turret but before
that go further and right of it is Checkpoint 2. Get in the turret.

Again, look at the green track. There's a total of 3 Chaos. 11/35.
One near where you came from, two near the exit door. This time there's
only one Chaos to greet you. 12/35. Hit the switch and get on the elevator
to the right or left of the turret, when facing or being behind it.
Get off, face the wall and go to Shadow's left, into another elevator.
Hmm. They're kinda fast in this stage. Go around, ignore the springboard
and hit the switch. Go into another elevator.
There's two Chaos. 14/35. Go to the Elevator BUT DON'T TAKE IT. Look around.
There's a pole hanging! Grab a gun and as you go down, look for a Chaos.
15/35. Go back down.

Look around the turret for Checkpoint 3. Face the turret cannon, walk back
to a door. IT IS NOT THE ONE WITH THE DASH PAD and the srpingboard. If you took
the one with the Dash Pad, go back and go to the other one on the same wall.

Oh no, a fork. Hmmm. Go right first. Trough a door, around.
In the red tunnel is a Chaos . Shoot him or Triangle Jump to the other
side and look left for a Dynamite Pack. Kill it. 16/35.
If you can't do it, do the next one then come back with a gun.

Go back to the fork entrance. Go left (where the rings lead, or led if
you took them) and go trough the doors. You'll a blown up wall and a
Chaos behind it. 17/35. If you haven't gotten the previous (16/35)
go back now and get it. Anyway left of the Chaos are crates with guns
and stuff. Go trough the door to the right. At the fork, go left, where
the rings lead. As you go on you'll come across a Chaos. 18/35. Halfway
there. Hmmkay, so the Chaos was in a fork. In this fork, go left for
weapons, then go back to the fork and go right, trough a door. There's two
Chaos down there!!! IN YOUR FACE! Shoot them for 20/35. Jump down
then go left for Checkpoint 4. After this, go back to the door you came
in and on the same wall, take the other door. Continue, slide trough
a wall and trough some doors and you'll make your way to a room with
one more Chaos. 21/35. Go back some rooms back to the turret room.

Now you can take the turret. After the doors, there's already two
Chaos!!! Shoot them both 23/35. Then look right for one more. 24/35.
Now look left. 25/35. Only ten more. Back into a room, get off the
turret, There's a checkpoint to the right (almost made a rhyme!).
Hmmm.... Take the next turret as there's nothing left to do here. :(

Now you're in space. Wonder how you can breath and quickly shoot the
meteors. They're your (after the Chaos of course) main target when
there's no Chaos. They get in your way, explode on you, laugh at
you and die on you, take your rings away and such. So shoot them.

Hmm? No Chaos? Hmm. As you pass the first door at the end, let go A.
Because of the 26/35 Chaos. Get down the turret if you need it and
shoot it. As I said, 26/35. Nothing left here. Go to the right, up
the hill/ramp and trough the nearest door. Checkpoint 6.

Maria may say that when the experiments waves their "hands"
(I'd say, tentacles tough), they look cute. XD. Get off drugs, Maria.
They want you dead.

Go back and go into the other door on the same wall. Oh and
Maria will say that when the experiments waves their "hands"
(I'd say, tentacles tough), they look cute. x_x. Get off drugs, Maria.
They want you dead. Anyway once you passed the door. When there's the
door with the red flashing light that won't open, hit switch besides it.
Continue. Look right and see a HUGE Chaos. OMG what did he ate, I don't
want it. 27/35. Now hit the switch and go down the elevator. Go around
and hit the next switch and go down the elevator. Go straight, hit and
go down yet another elevator. Now look left/right of the elevator, besides
the wall for a Checkpoint. Get your *** into the turret now.

One Chaos straight before you, above the green trail. 28/35. Continue.
Another one straight ahead. 29/35. Yet another one further. 31/35.
One last before the door at the end. 32/35. One inside the next room.
33/35. Yay, that was fast. 2 more. Hit the Checkpoint to the left
behind you as you get off. Now. Look around for a Dynamite pack.
AFTER YOU HIT THE CHECKPOINT. Kill ALL THE SOLDIERS, ROBOTS, ENEMIES
in this room before you proceed. Now go and take the Dynamite Pack.
Make your way up the hill were there was soldiers. One of the doors
contains two crates. The other one on the same wall contains a cracked
wall. Throw your Dynamite Pack on that. There's a life, some rings and
a key. If you fail it doesn't matter unless you want the key so badly.
So if you want it, die, and go get it again. For the life it'll only
cover the loss so, no good. Anway, take the next turret. Look right
for a Chaos, shoot it whenever you can. At a moment the turret will stop.
Get off and into the next one. As you go straight look above the green
track. The last Chaos will be before the doors. 35/35. Over.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL18
--------------
Stage 6- GUN Fortress
--------------

The secret underground ultra-sophisticated with enhanced Security and
a good lemon scent GUN Military Base.
Now for all the 6 missions it's either Hero or Dark, which will affect
the ending. Choose wisely, no turning back. Rouge wants you to get
the Chaos Emerald inside the base. The Eye wants you to destroy the
core of the base by blowing up 3 Mother Computer.

Go Get 'em.

 ------------
-Hero Mission-
 ------------

Objective: Find the Chaos Emerald
Character: Rouge
Difficulty: Medium-Hard (But takes a while)

As you start, go left, grab the rings, around and look
for a entrance on the wall. Go down the road and you will come to
the Hangar. It's very straight, just make sure you destroy everything
so your Chaos Blast Gauge will rise. At the end will be a HUD with
one of these Gadeling Guns. Man I love these babies. Take it.

Continue on trough the S shaped (sorta) tunnel and yet another Hangar.
Go trough it. At the end the HUD only got a stupid bazooka. Continue
trough the tunnel and a door will close on you. Destroy that up and
go down the hill. Yet another door. Break it. Continue, hit the
Dash Pads, here's Checkpoint 1.

Continue on, it's a very straight path to the Eye. Once you've met
him, continue along the very straight path. Just watch for robots and
you will be fine. At the end, a door will close. blow me that up.
Jump above the laser and continue. Go right, where the arrow points you
to. When you reach a hill going up the central platform, go along it.
At the top, look around the cage for a turret. Get in and shoot the
HUDs all around. Once they're done, the cage will open. Grab the, huh
thing that makes you go to the other side. Go right or left, around
to the door and go in.

Enter Rouge, and continue. Jump around the laser for some crappy Splinter
Cell action... Erf. Hide behind the boxes, then the next ones to the left
of your TV. Continue on by walking toward your (real world called Earth)
self (outta the TV). Run toward the boxes, and after 5-10 seconds
of hiding, grab the hoop. Checkpoint 2. Continue. Doom's here, take Rouge.
Grab throw the metallic platform and keep going. Around the laser locked
huge square thing, straight and then grab the pole to go down.
Don't jump or you will die.

Once you've reach the bottom, jump to safe ground. Further is a speedy
grab me machine. Take it. Once you're back to the ground, get in the
low jumping machine with guns. Walk straight and shoot your way out.
At the top, go right and up the hill to the middle platform.
Once at the top, look around for a path to the metal floor around the
room. Once here, go around to the right, watch for the HUDs and when you
reach a hoop, grab it. Go straight then left to Checkpoint 3 at the door.

Go straight and grab the rocket. As you descend, hit the ballouns. Get
close to the wall and drop down or wait until you see the ground and let
go on a platform. Checkpoint 4. Keep on and grab the hoop. Jump the lasers
and into the Vehicle. Go straight, keep breaking door until you come to
a hangar. Here, break the door further and go down the hill. Another
door will close. Break it. Once down the hill, turn left and left. Keep
that up (it's the same directions and actions) until you reach a HUD.
Kill it, break the door. Continue along that path, killing the robots
and breaking doors until you reach the 5 Lock Door. There's a hoop
here -grab hold. Now hurry and Triangle Jump to the other side and
grab a 1-up. Use the Dash Pads and reach Checkpoint 5. If you fall down
while Triangle Jumping, jump on the platforms and evade the lasers.
Either way go straight from Checkpoint 5 and grab hold of the machine which
takes you to places. Now you gotta move left and right to avoid lasers.
Since I'm nice and caring I'll give you the order.

Hold the direction I tell you until you pass a laser:

Right, Right, Right, Left, Right, Downright for a ballound then Left, Left,
Right, Downleft for another balloun, Right, Left, Right, Right, Downright
to get a Electrik Shield then Right. Let go a sight, then go on.

Trough the door besides you, grind and go to the righthand trail unless
you like behind hit by lasers.Then as soon as you can, go to the next
lefthand one, then as soon as another lefthand one is up get on it (it's
above a path of a electrik pool). Continue on this one until you reach a
door you should obviously enter. Checkpoint 6. Rouge tells you to
take the upper route. Hmm. That mean DON'T TAKE THE DAMN HOOP! IF you
did, then jump on the boxes before you and jump back where the hoop was.

You see these brown crates? Well, jump on them. Look in the corner. A pole.
Hmm. Jump and grab it. Don't move, just jump again to the next one. Sweet.
Continue until you reach the top and use a diagonal jump into the route.
Easy as pie. Continue, jump above the lasers and take the Armored Car.

The car will take down the doors as you go in you don't have a gun but
enough speed. If you need guns there's plenty in the HUDs. Now when
you reach the Hangar, go down the hill. Make your way trough this very
obvious straight path, taking down doors as you go (with the car it
feels special) and as you reach another hangar, look around.
There should be a laser-blocked passage (down a hill) get off the
Car, and jump over them. :( Straight speedy path to the Emerald. Just
hold straight. :) Now keep reading for the Boss here!



Black Doom is mad you disobeyed.
He wants to kick your you-know-what so defend yourself NOW!

----------
FINAL BOSS: Black Doom
----------

-Description:            It's the very Sexy Black Doom. You've seen
                         him already.

-Help Character: Rouge,

-Pattern:                Floats around with a downed shield he
                         rarely puts on. Attacks, brag and then
                         attacks. Can teleport too.

-Attacks:                Shoots some Meteors. You must Homing
                         Attack or run in circles to evade.
                         Shoots some horizontal purple disks.
                         Jump to evade. Shoots some vertical Red
                         Disks. Run around to evade.

-Difficulty:             Easy-Medium

-Which gauge will rise?: The Chaos Control one.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

First Jump on a platform and Homing Attack him. Then run around and
search some weapons. They are in the corners. Shoot him and don't
miss him. When there is no weapons left, just Homing Attack him until
he dies. His Attacks are easy to evade. Look the Attack Part above.


 ------------
-Dark Mission-
 ------------

Objective: Destroy 3 Mother Computer
Character: The Eye
Difficulty: Medium-Hard (But takes a while)

As you start, go left, grab the rings, around and look
for a entrance on the wall. Go down the road and you will come to
the Hangar. It's very straight, just make sure you destroy everything
so your Chaos Blast Gauge will rise. At the end will be a HUD with
one of these Gadeling Guns. Man I love these babies. Take it.

Continue on trough the S shaped (sorta) tunnel and yet another Hangar.
Go trough it. At the end the HUD only got a stupid bazooka. Continue
trough the tunnel and a door will close on you. Destroy that up and
go down the hill. Yet another door. Break it. Continue, hit the
Dash Pads, here's Checkpoint 1.

Continue on, it's a very straight path to the Eye. Once you've met
him, continue along the very straight path. Just watch for robots and
you will be fine. At the end, a door will close. blow me that up.
Jump above the laser and continue. Go right, where the arrow points you
to. When you reach a hill going up the central platform, go along it.
At the top, look around the cage for a turret. Get in and shoot the
HUDs all around. Once they're done, the cage will open. Grab the, huh
thing that makes you go to the other side. Go right or left, around
to the door and go in.

Enter Rouge, and continue. Jump around the laser for some crappy Splinter
Cell action... Erf. Hide behind the boxes, then the next ones to the left
of your TV. Continue on by walking toward your (real world called Earth)
self (outta the TV). Run toward the boxes, and after 5-10 seconds
of hiding, grab the hoop. Checkpoint 2. Continue. Doom's here.
Grab throw the metallic platform and kill all the soldiers.
There's a square thing with a Mother Computer on the top further.
There's a turret near where you grab-throwed the metallic platform.
Get in it and shoot the First Mother Computer down.
An alternate way is, simply go near the building with the Mother Computer
on the top and kill a HUD for a gadeling gun, go back on the bridge
and shoot toward the Mother Computer. Shadow will automatically aim at the
top. 1/3.

Go around the building with the Mother Computer, straight and
then grab the pole to go down. Don't jump or you will die.

nce you've reach the bottom, jump to safe ground. Further is a speedy
grab me machine. Take it. Once you're back to the ground, get in the
low jumping machine with guns. Walk straight and shoot your way out.
At the top, go right and up the hill to the middle platform.
Once at the top, look around for a path to the metal floor around the
room. Once here, go around to the right, watch for the HUDs and when you
reach a hoop, grab it. Go straight then left to Checkpoint 3 at the door.

Go straight and grab the rocket. As you descend, hit the ballouns. Get
close to the wall and drop down or wait until you see the ground and let
go on a platform. Checkpoint 4. IGNORE THE HOOP, go straight trough the
door. Another Splinter Cell crappy copy. Grab the hoop to jump over
the lasers and hide behind the boxes. Continue into the various
areas while hiding and stuff. It's easy. Once at the end grab the hoop
to be thrown away.

Wow, a electrically filled room! Secksy! Now now. Look left. Jump on the
ground with the lasers moving up and down. Jump to the next part.
Watch for the falling HUDs. Kill them ALL! HAR HAR! Once that this is
taken care of, continue. Look right for a turret. Kill the HUDs
BEFORE taking this otherwise they'll destroy the turret. Once in the
turret look above the square building holding a Mother Computer.
2/3. Two dones, one to go.

Make your way around the square building which held a Mother Computer.
Go trough the door and jump down to a...

...hangar. Here, break the door further and go down the hill. Another
door will close. Break it. Once down the hill, turn left and left. Keep
that up (it's the same directions and actions) until you reach a HUD.
Kill it, break the door. Continue along that path, killing the robots
and breaking doors until you reach the 5 Lock Door. There's a hoop
here -grab hold. Now hurry and Triangle Jump to the other side and
grab a 1-up. Use the Dash Pads and reach Checkpoint 5. If you fall down
while Triangle Jumping, jump on the platforms and evade the lasers.
Either way go straight from Checkpoint 5 and grab hold of the machine which
takes you to places. Now you gotta move left and right to avoid lasers.
Since I'm nice and caring I'll give you the order.


Hold the direction I tell you until you pass a laser:

Right, Right, Right, Left, Right, Downright for a ballound then Left, Left,
Right, Downleft for another balloun, Right, Left, Right, Right, Downright
to get a Electrik Shield then Right. Let go a sight, then go on.

Trough the door besides you, grind and go to the righthand trail unless
you like behind hit by lasers.Then as soon as you can, go to the next
lefthand one, then as soon as another lefthand one is up get on it (it's
above a path of a electrik pool). Continue on this one until you reach a
door you should obviously enter. Checkpoint 6.  The Eye says that the
next Mother Computer is  near here. Grab hold of the hoop and
get ready for your daily crappy Splinter Cell Action.

Hide behind the boxes. Continue. Make your way out of it, at the end
grab the hoop. Look around, go trough a door. Now you MUST shoot all
the HUDs before proceeding. So shoot around, left, straight, right.
Once they're all doomed and there's low shooting at you, go either left
or right at the entrance for a Turret. Shoot down the 3rd Mother Computer.
End of the Story. 3/3. Oh an you can use the technique with a gun. Shoot
toward it and Shadow will aim at it automatically. Keep Reading for the Last
Boss.


Sonic, along with the Commander, who is inside the Prototype Weapon, Diablon
are waiting for you. Sonic says he can't let you go on. Screw this, no
turning back! Sonic, Commander, the Earth Belongs to the Black Arms!!!


----------------
FINAL BOSS: Sonic & Diablon
----------------

-Description:  Diablon is a big Robot with two arms, a Head, and
               besides him... Sonic the hedgehog-san.
               Oh and it's the Commander who is in Diablon.

-Pattern:      Has a sexy Barrier which cuts all attacks.
               Floats around until Part 2, where he floats but on
               the ground.

-Attacks:      He can Shoot ya with a Laser while he is charging.
               After the charge he will create a area. Get out
               of this Area. It's limited by the Huge blue circle.
               If you don,t get out, you will be struck by the
               antimatter Cannon. Its painful. Once at part 2 he
               can hit you with his hands.

-Difficulty:   Medium-Hard. High HP.

-Which Gauge will rise?: Since the Boss is on the Hero Side, the
                         Chaos Blast Gauge wil rise.

 -------------------------------
-How do the hell do I defeat him?-
 -------------------------------

You fight this boss 2-4 times, but unlike Black bull, with the same
strategy. In the Darkest Ending (the top one) and in the second
from up  (the one Above the Hero bottom ending). Its the same
battle, only the Arena is different. Anyway, let's beat him.

In both there is containers- but in the one on the Black Comet you
MUST pick them up- to get weapons. So grab a Gun, attack Sonic so
he lets his guard/shield off, and SHOOT HIM!

Rince, repeat. When there is no guns anymore, do the same thing
with Homing Attacks.

At Part 2 he will float on the ground. Attack Sonic, until he lets
his guard down and try to it you, evade and hit him. Rince, repeat
until he is dead. And remember that AS SOON as you have a full Chaos
Blast Gauge, Tap Y as MUCH AS POSSIBLE. You can pull 4, yes 4 Chaos
Blasts. And that means nice Damage, about half 1/4.

Rince, and repeat until you win.


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL19
--------------
Stage 6- Black Comet
--------------

 ------------
-Hero Mission-
 ------------

Objective: Get to the center of the Comet
Character: Knuckles
Difficulty: Medium-Hard, takes a while

Shadow made his way to the Black Comet along with Knuckles.
The GUN is with them too! Knuckles want to kick Doom's err, you-know-what
and The Eye wants you to Exterminate the GUN forces. Easy to type
now too. Let's go!


Go straight and meet the eye. Get on the disk vehicle and ride to the
other side. Double jump to get on the platform. Continue straight again
(still on the disk) and to some dash pads. Drop down and make your way
to more Dash Pads, which will take you to Checkpoint 2. Continue Straight
on the water then back on the ground. GUN HUDs! Kill 'em now! They got
Human Laser Guns. They're weaker than the Alien ones tough. But cooler.
Aliens got no knowledge of what's hot and what's not. Continue right.
Yay, Knuckles.

He'll tear the Aliens with his bare hands!. Continue straight then left
and take the Dash Pads. Make your way up using the Platforms. Another
HUD with a laser gun. Cool. GO right trough a door and a tunnel.
At the end drop down to the left. Go right and down the hill. Get
on that Disk, then go on the water (watch for the worms) and go right.
At the end go left when you see the rings, and get up and into the tunnel.
Go down the hill (STAY on that disc) and when back on the water with the
Elite Aliens, go right up the hill. Get off the disc if you want then
go left and jump to the other side using the platforms. Go left
and meet a Warp Hole. Err, go down the Disc and get in. With the
Disc you can't. Hit Checkpoint 3.

Go straight, kill the HUD, and at the end, get on the disc to the left.
Make your way to around, dodging gunfire, enemies and obstacle, to
a Dash Pad. Yet another river passage. A worm will come out.
Get him outta your way. Continue around the straight river path, dodging
worms, balls, and stuff. It's easy. If you made it here and can't do this,
wonder a bit. The Dash Pads awaits you at the end.... Checkpoint 4.

Go straight. I mean, always. Some HUDs and a Alien Warship with
Elites awaits you. Sweet. Continue past them, to the huge round
blue door. At the end of the tunnel, get on the Disc and go into the
lake of red-purple ugly crappy dirty polluted water.

The worms here takes you down in one hit. They destroy your Disc. They're
your prime target, mmkay? Go right, stick to the wall to the rings and
the Dash Pads, up the hill. Continue along that very straight path with HUDs
wanting you dead. At the end is a warp hole. Don't forget-- no discs
allowed. Hit Checkpoint 5.

Continue straight, take the disc besides the turret and continue.
No shooting today. :(. Go straight under the (not-so) helpless HUD and
go into the tunnel. Stay on your disc. And there's a Shadow crate at the
entrance.

At the end is a deadly river of poison. There's a lotta HUDs, Elites and
Tentacles. Shoot me all that up will ya? Before THEY shoot you down.
If you can get a Gadeling Gun from a flyinh HUD it's great because
there's so many ammo! Anyway, it's straight. If you have no ammo left...
Yell AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! and quickly
go forward and doge 'em. At then end, take the springboards up
to the Warp Hole. Checkpoint 6. Yay.

Go down the hill and there will be threats. First are some Black
with a flashy red-stripe crushing blocks. Shooting them stops them
for a bit. Try it. Then after another hill, here's the spiky purple
balls of death trip. Dodge them the way you want. Grind of the Alien
Slime further. It's a straight Path for the 2nd Alien Slime. There's HUDs
so be careful. Grind down the Alien Slime. What? A Alien Ship, along
with more HUDs? Don't kid me. Kill the HUD for a gadeling. Another straight
path toward the 3rd Alien Slime. Anyway, keep that up until you
reach the door at the bottom. It's easy, straight with crappy enemies.

Inside the door is another tunnel. Altough not very... long. Drop down
and keep going. Straight. Take the Dash Pads to the right. On the Disk.
Into the Water. Turn around and take the straight path (Face where the disk
was, go left) and at the end go up the hill to the right. Kill a Enemy.
Now go back but take Left. Kill another enemy. And finally, on the round
blocks is the last Alien. Shoot him away to lower the blocks. Continue.

Oh my god a Golden Worm! Shoot it! Shoot it! And go right, up the hill, left
and kill a Alien to make the Platform rise. If it doesn't, look around
for a Alien (did you kill the worm? You should have) and let go off
your Disc and Make your way trough a door to Checkpoint 8. Go straight, killing
everything that comes into view. At the end, you MUST shoot down the Big HUD.
Then look right to see some round platforms rising from the river. Cross.
Go left trough a door. Rn down the hill. Shoot all the enemies, they're
easy to see and all. At the end go left, right, then right again. A Elite is
here. Drop down. Blue worm battle Party!!!! Kill them both and go where you
fell down.
Look around, there should be a path between the two walls || like that.
Go trough a door, down a hill in the tunnel, left, at the end get on
the Disc and drop down right.

Go down the river to the left. There's not much to say. A lotta tentacles
tough. Watch out. At the end are the Dash Pads. And. The Goal Ring.
Yay. Okay. Now's the Last Boss.



The Commander waited years for this. Sonic's not very happy he gotta
fight you... Anyway... Get 'em. For the Sake of the Black Doom.
YAH!! LET'S BLAST 'EM!

---------------
FINAL BOSS: Sonic & Diablon
----------------

-Description:  Diablon is a big Robot with two arms, a Head, and
               besides him... Sonic the hedgehog-san.
               Oh and it's the Commander who is in Diablon.

-Pattern:      Has a sexy Barrier which cuts all attacks.
               Floats around until Part 2, where he floats but on
               the ground.

-Attacks:      He can Shoot ya with a Laser while he is charging.
               After the charge he will create a area. Get out
               of this Area. It's limited by the Huge blue circle.
               If you don,t get out, you will be struck by the
               antimatter Cannon. Its painful. Once at part 2 he
               can hit you with his hands.

-Difficulty:   Medium-Hard. High HP.

-Which Gauge will rise?: Since the Boss is on the Hero Side, the
                         Chaos Blast Gauge wil rise.

 -------------------------------
-How do the hell do I defeat him?-
 -------------------------------

You fight this boss 2-4 times, but unlike Black bull, with the same
strategy. In the Darkest Ending (the top one) and in the second
from up  (the one Above the Hero bottom ending). Its the same
battle, only the Arena is different. Anyway, let's beat him.

In both there is containers- but in the one on the Black Comet you
MUST pick them up- to get weapons. So grab a Gun, attack Sonic so
he lets his guard/shield off, and SHOOT HIM!

Rince, repeat. When there is no guns anymore, do the same thing
with Homing Attacks.

At Part 2 he will float on the ground. Attack Sonic, until he lets
his guard down and try to it you, evade and hit him. Rince, repeat
until he is dead. And remember that AS SOON as you have a full Chaos
Blast Gauge, Tap Y as MUCH AS POSSIBLE. You can pull 4, yes 4 Chaos
Blasts. And that means nice Damage, about half 1/4.

Rince, and repeat until you win.


 ------------
-Dark Mission-
 ------------

Objective: Annihilate the GUN Army (50)
Character: The Eye
Difficulty: Medium-Hard

Hit Checkpoint 1  and keep going. The Eye is here. Break the boxes
and get a gun. Get on the Disc and keep going on the lake, to the platform
in the middle. Double-Jump to get on it. Look left for a HUD, 1/50.
Go back to the middle platform. Look right this time. Another one.
2/50. Now go back to the left side. At the end, get off the Disc and go
up the platform to 3/50. Go right from where he was and another HUD
will fall. Grab it's Gadeling if you only got a crappy gun. 4/50.

Now go back a bit and left trough the door. Look at the wall to the
right. At the end is some red slime, so spindash trough it.
Look to the right, there's a HUD. 5/50. Further left, another one.
6/50. Drop down in the middle to the Dash Pads. Checkpoint 2.

Get on the Disc and go down the river. Make your way straight and up
the hill. 2 More Huds. 8/50. Go right and enter Knuckles, then re-enter
the Eye manually. (D-Pad Left). Then continue left where Knucks was.
Dash Pad to a ascend-descen round platform. Get on it and go up.
Jump left at the top. Another HUD! 9/50. Go right trough a door.

At the end, drop left, go to the springbards before you. These Aliens
got good guns. Drop down and go trough the tunnel, down the hill.
Get on the disc and head right-up on the water up the hill further.
Down a tunnel. WATCH OUT FOR THESE ALIENS! Kill them all and go to
the hill to the right, up to another Alien who MUST be killed.
Look left for a platform, get off and go to the other side.
Now go right trough the Warp Hole (the shiny circle). Checkpoint 3.
You must get off the Disc to warp with the Warp Hole.

A HUD. 10/50. Gonna take a while. Continue straight. Get on the disc
and drop down left. It's a straigh river with tentacles, Aliens, and
that all about it. Make your way straight and look well. To the Dash
Pads. Another River is up. There's Aliens shooting yu from above.
Worms coming out, bug purple balls of death and tentacles. Make your
way straight and evade/shoot all that crap. To the Dash Pads, to
Checkpoint 4. Go straight and 2 HUDs are here. 12/50. Continue
straight under the battleship. Go left, there's a 13/50 HUD and the 5
Key Door. Then go back under the ship. Don't go right.
Continue straight. Another Gadeling HUD. 14/50. Continue trough the
door. At the end, get on the disc. Get on the lake and go left, up
the hill. There will be HUDs on the way. DO NOT TAKE THE WARP HOLE
AT THE END. Backtrack and look left. You should see platforms if your
GUN count is 19/50 when you reach the Warp Hole. Cross the Platform
and there's a Gadeling HUD. 20/50. Sweet. Go into the Warp Hole now.
Note that you can't go into the Warp Hole while on a Disc.

Checkpoint 5 is up. Continue straight and kill the floating Gadeling
HUD (you can use the turret) for 21/50. Take the Disc behind the turret
and move on. Trough the tunnel. Now wait a second before proceeding.
This is the most hard part of this Level. The Gadeling HUDs are in
great number. Ouch. And if they shoot your Disc, you're dead. So
a good trick is to have a Gadeling so you never run out of ammo.
Because they drop more duh. Anyway, kill the Alien then the HUD.
22/50. Continue. Kill the Alien, the Alien, and the HUD. 23/50. Continue.
Another deja-vu sequence.  with one Alien and 24/50 HUD. Now backtrack
to the beginning. This time, as you go straight, look up the bridges.
There's HUDs up there. 25/50, 26/50. Now continue. Past the bridges
are another flying HUD and Alien fight, kill all that. 27/50. Continue
and once more kill the HUD, 28/50. Past the tentacle is a bridge.
There's a HUD on it. Damn, you can't have its Gadeling! 29/50.
On the next bridge is 30/50 and further is 31/50, flying over the water.
With a gadeling you can have, finally. Continue. Behind the tentacle
is 32/50 and further is 33/50, both flying on the water. Continue
to 34/50. Take the springboards BUT NOT THE WARP HOLE. Look ar your
count. If it is 34/50, take the warp hole. If it isn't, stay on your
disc and look behind you. You can go on the bridges. So go fetch
your 34/50 with the ones you've missed then take the Warp Hole.

Checkpoint 6, go down the hill. There's weigh, so get past them.
Then is the purple ball of death. Easy too. Grind down the Red
Slime at the end. Now go along the very straight path destroying
HUDs 35/50, 36/50 and 37/50. Grind down again at the end. Now is
the Gadeling HUDs. I like 'em back. 38 and 39/50. Grind down once more.
Go straight. 40, 41/50, grind down to the door, go trough the tunnel and
drop down. Continue straight, there's a HUD 42/50. Continue. Look left:
43/50. Look straight, 44/50. Take the Dash Pads. Get on the Disc
and get ready to fight. Go around and start going along the river.
It's quiet, too quiet. A GOLDEN WORM! At the end is a Alien standing on
round platforms and blocking your way. Shoot him. Shoot the one to the
left, and the one to the right to lower the platforms. Go on. Kill the
Golden Worm and go right up the hill. Go right and shoot a Alien so
platforms may rise. Cross and go trough the door. Checkpoint 7.

Go straight. 45/50. 46/50. 47/50. Ya-- Wait, 48/50 at the end!
YAY! Platforms will rise, cross to the other side. Go trough
the door to the left. 49/50 is behind the fences...
And go straight, look left on the bridge and kill...
I had 323 Gadeling Bullets now.

50/50. Finished. But now's the last boss.


Eggman is here. Since Shadow doesn't want to help Eggman, he (Shadow)
will have to deal with Eggman's best (pff, Metal Sonic's the best, err
maybe Omega too) Creation yet, the EGG DEALER!

-----------
FINAL BOSS: Egg Dealer
-----------

-Description:    Looks like a water spider.

-Help Character: Omega, Vector, Knuckles

-Pattern:        Runs around the room. Well he sortas hover like a water insect.

-Attack:         Barge into you by "accident", fall down which
                 presses 1 Slot Button each time.

-Difficulty:     Medium-Hard. Stills depends on your skill. Good
                 HP, less than Diablon.

Which Gauge will rise: None, unless you get 3 Shadows for a
                       Shadow Fever.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

You will fight him 3 times.. Only the Arena is different.

He runs around. Grab a gun from the middle. As soons as he fells down
face him.

He'll stand up and go backwards. Now Homing Attack Him and you
have a good chance to lock into one of the Slot button. As soon
as you pressed the button wait until Shadow will have reached the
climax of his jump (the recoil of the 1st hit), then press A to lock
and Homing Attack the Second button.

Then do that once more for the last. When all three are pressed it'll fell
down. If all three are the same it'll do an effect. If there is ONE
different, hurry and shoot him. Also if he fells twice and it is
two bombs images, the one last WILL be a Bomb which will make a bomb
fever. So if you want him to get hit by that attack you must press
the last. Pressing the buttons causes (little) damage too.

Sometimes you can also press them by running toward him face-to-face.
However, this requires some skillz.

Whatch out when using the 3-Slot Button at a time Technique
when fighting him on the Black Comet. Shadow may lock
on the small flying aliens, which may have you end up falling
into the red acid-like-substance-which-kills-you-in-one-hit.

So you must press either all three, or the last. High chances if
you hit the second then he and/or the last they'll all be
different. At least you can shoot him silly. Anyway, rince
repeat, and here is a list of the different effects.

3 Shadows: All 3 can only be activated by you. Shadow fever.
           Causes you to have a full Chaos Blast Gauge.

3 Bombs:   If the last is activated by you, run away from Eggman,
           he will get hurt. If HE activated it tough... Either
           get hit (easy) or try going to the middle
           (sometimes harder.).
           But going in the middle prevents ring loss.


3 Pawns:   If he activates the last you must fight some robots.
           You cannot activate the last one.

3 Rings:   If you activate the last it will throw a lot of rings
           in the middle. The last cannot be activated by Eggman.

3 Missiles: Causes Missile fever. They will fall upon you but they
            are easy to dodge. If you activate it, Eggman's life is
            forfeit.


----------------------------------------------------------------------
----------------------------------------------------------------------

LVL20
--------------
Stage 6- Lava Shelter
--------------

It's Eggman Secret Lava Powered Base. Eggman wants you to stop Omega.
Omega wants to reach Eggman. You decide.

 ------------
-Hero Mission-
 ------------

Objective: Reach Eggman
Character: Omega
Difficulty: Medium-Hard

As you land, go straight and grind your way while evading enemies
to eventually land near Omega. Kill the enemis and use the middle
track to grind up (use X to boost) and when you see another rail to the
right, jump on it, then jump back on the left one when it appears back.
Checkpoint 1, the 5 Key door. Continue trough two doors and into a
sorta tight corridor.

CHOICE A): Triangle Jump to the other side, grind and reach the Dash Pads and
reach the lava machine. Skip the Choice B) and keep reading.

CHOICE B): If you fall, just make your way straight. There's some grinding
required
and two platforms in the lava you must jump on while they are ascending
and descending. Once in the Volcanic Defense System, just jump toward the
edge and grab hold, jump again and land beside the machine.

Once you are beside the Machine, don't touch it. Go around it and ignore
the enemies. Jump down and go up the hill to the door.
Go trough and Hit Checkpoint 2. Hit the Dash Pads, Grind, and when
you see a trail of ring you can jump and Light-Dash.
Once you landed, keep going and evade the lasers. It's a lava filled
room. There's two diagonal floors. Jump on the first one to the left then
on the second to the right and on the last one and to safe ground. Shoot
the robots. Look right trough the door. Lava and item boxes.... Erf...
Can't get them. Grab the hoop and go up. While ascending look right (where
the door with the items were) so you can shoot the various item boxes.
10 Rings, 10 rings, 1 Up. Cool. At the top jump to the door to the right.
Grab throw the metallic grate, throw it to the robots and either go
straight, drop down to the bottom or drop down where the metallic grate
was and run down to the bottom and drop down once more.

Either way, go straight and make your way up using the crates
and keep going straight to the Machine. Shadow Robots are here.
There's a Shadow Crate to the left. Go around the machine, drop down
on the other side and go straight to the door, and hit Checkpoint 3.

Grind straight and at the end, choose your path.

Upper Path: Grab to one of the red poles and make your way to the other
side, trough the door, and start grinding. The Ballouns contains
10 Rings each.

Lower Path: Drop down instead of Taking a red pole. Cross the moving
platforms to the fans which will make you go up on platforms besides
the grinding trail. Start grinding.

So either way, grind without touching anything. You'll drop down
to another trail, and see Checkpoint 4 in the horizon. You'll
arrive with boxes to your left. Touch Checkpoint 4. Continue
straight and jump to the Machine. Once more, go around and continue
to the door, this time, using a hoop since the door is so high.

Woa, already Checkpoint 8! Cool! take the Dash Pads, grind straight
to a Dash Pad, then a Fan and move toward the Dash Hoop at the
top and grind some more to another fan and another hoop. You'll
be grinding down, move right when a robot is appearing before you
then move back in the middle track. Now it's straight. Once you're
back inside a tunnel stay on the middle track. As soon as you pick up
the gun laying here start shooting to live. Once you're outta here, keep
grinding. Tap X to boost to evade gunfire. As you are back in a tunnel,
jump on the right trail until a Secret Key then get back on the middle
trail and finally into the Goal Ring.
Now's the time for the Last Boss!


Eggman is pointing that you did a lotta damage here. He says you
can't defeat him. Omega says he'll defeat him. Shadow says
he'll send him back to hell. Eggman accepts the Challenge.


-----------
FINAL BOSS: Egg Dealer
-----------

-Description:    Looks like a water spider.

-Help Character: Omega, Vector, Knuckles

-Pattern:        Runs around the room. Well he sortas hover like a water insect.

-Attack:         Barge into you by "accident", fall down which
                 presses 1 Slot Button each time.

-Difficulty:     Medium-Hard. Stills depends on your skill. Good
                 HP, less than Diablon.

Which Gauge will rise: None, unless you get 3 Shadows for a
                       Shadow Fever.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

You will fight him 3 times.. Only the Arena is different.

He runs around. Grab a gun from the middle. As soons as he fells down
face him.

He'll stand up and go backwards. Now Homing Attack Him and you
have a good chance to lock into one of the Slot button. As soon
as you pressed the button wait until Shadow will have reached the
climax of his jump (the recoil of the 1st hit), then press A to lock
and Homing Attack the Second button.

Then do that once more for the last. When all three are pressed it'll fell
down. If all three are the same it'll do an effect. If there is ONE
different, hurry and shoot him. Also if he fells twice and it is
two bombs images, the one last WILL be a Bomb which will make a bomb
fever. So if you want him to get hit by that attack you must press
the last. Pressing the buttons causes (little) damage too.

Sometimes you can also press them by running toward him face-to-face.
However, this requires some skillz.

Whatch out when using the 3-Slot Button at a time Technique
when fighting him on the Black Comet. Shadow may lock
on the small flying aliens, which may have you end up falling
into the red acid-like-substance-which-kills-you-in-one-hit.

So you must press either all three, or the last. High chances if
you hit the second then he and/or the last they'll all be
different. At least you can shoot him silly. Anyway, rince
repeat, and here is a list of the different effects.

3 Shadows: All 3 can only be activated by you. Shadow fever.
           Causes you to have a full Chaos Blast Gauge.

3 Bombs:   If the last is activated by you, run away from Eggman,
           he will get hurt. If HE activated it tough... Either
           get hit (easy) or try going to the middle
           (sometimes harder.).
           But going in the middle prevents ring loss.

3 Pawns:   If he activates the last you must fight some robots.
           You cannot activate the last one.

3 Rings:   If you activate the last it will throw a lot of rings
           in the middle. The last cannot be activated by Eggman.

3 Missiles: Causes Missile fever. They will fall upon you but they
            are easy to dodge. If you activate it, Eggman's life is
            forfeit.


 ------------
-Dark Mission-
 ------------

Objective: Activate all 5 Volcanic Defense System.
Character: Eggman
Difficulty: Medium-Hard


As you land, go straight and grind your way while evading enemies
to eventually land near Omega. Kill the enemis and use the middle
track to grind up (use X to boost) and when you see another rail to the
right, jump on it, then jump back on the left one when it appears back.
Checkpoint 1, the 5 Key door. Continue trough two doors and into a
sorta tight corridor.

CHOICE A): Triangle Jump to the other side, grind and reach the Dash Pads and
reach the lava machine. Skip the Choice B) and keep reading.

CHOICE B): If you fall, just make your way straight. There's some grinding
required and two platforms in the lava you must jump on while they are
ascending and descending.

Once in the Volcanic Defense System room, just jump toward the
edge and grab hold, jump again and land beside the Volcanic Machine.
Shoot it about 20 Robot Pistol Gun to activatite it. 1/5. Now the easy
path will seal. Walk around the machine and use the platforms to
reach the door. Go trough.

Hit Checkpoint 2. Hit the Dash Pads, Grind, and when
you see a trail of ring you *MUST* jump and Light-Dash.
Once you landed, keep going and evade the lasers. It's a lava filled
room. There's two diagonal floors. They're tighter than in the
Hero Mission due to Magma Rise. Cross the lava and go trough the
door. No use going trough the right door, it's full of magma.
However, face this door and grab the hoop. Shoot the items and
at the top, go trough.

Grab throw the Metallic Grate, drop down and at the end, grab on
a red pole. Look down and drop to another pole. Keep doing that
and go trough the door, straigh and go to the machine. Shoot me that up
and 2/5. Lava will rise. Take either path, left or right. Checkpoint 3.
Go trough the door.

Grind straight. Lava will fill the room so you got no choice.
Triangle Jump to the other side. Grind straight and when you see a robot
on a platform to the right and a 1-Up before you, Homing Attack the robot
then the 1 Up and land on the next platform. Shadow Robots want their
brother dead so make it they regret their ideas. Platforms will
rise as you defeat them so use these to jump to Checkpoint 4.
Go straight to 3/5 Machine and shoot it to activate it. Lava will rise
and platforms will too, to the left of the Machine. Use these and make
your way up and to Checkpoint 5. Go trough the door and you'll end
in a room with diagonal platforms. Jump on them to the other side but
watch out for ascending-descending lasers. Go trough the door. Go straight
and meet with 4/5 Machine. Sweet! Activate it (you know the drill)
then go around it. There will be platforms, thanks to the lava.
Jump on them and make your way up, it's straight. You'll reach a
fan after the first batch.

Go up and land on a platform. Light-Dash using the rings and jump on
the platform with the hoop when it's fully out. Jump to the next batch of
platforms when the first is out enough. Make your way on them to a Dash Hoop.
Once up there, Light-Dash some more to a platform with poles. Use them to
make your way up. Don't look down, keep going. From the platform under the
poles it takes about 5 seconds to fall to the bottom and die. Once at the
top pole you have to jump to a platform coming out of the wall (at least
it's not outta the wardrobe HAHAHAHAHA! Hmm, sorry) and make your way up
and at the top jump right into the opening, run along the straight path
and at the end you can Light-Dash to the Machine or simply run to it.
Either way, Activate it for a 5/5. Watch for the Shadow Robots.
Now for the Last Boss.

Eggman is pointing that you did a lotta damage here. He says you
can't defeat him. Omega says he'll defeat him. Shadow says
he'll send him back to hell. Eggman accepts the Challenge.

-----------
FINAL BOSS: Egg Dealer
-----------

-Description:    Looks like a water spider.

-Help Character: Omega, Vector, Knuckles

-Pattern:        Runs around the room. Well he sortas hover like a water insect.

-Attack:         Barge into you by "accident", fall down which
                 presses 1 Slot Button each time.

-Difficulty:     Medium-Hard. Stills depends on your skill. Good
                 HP, less than Diablon.

Which Gauge will rise: None, unless you get 3 Shadows for a
                       Shadow Fever.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

You will fight him 3 times.. Only the Arena is different.

He runs around. Grab a gun from the middle. As soons as he fells down
face him.

He'll stand up and go backwards. Now Homing Attack Him and you
have a good chance to lock into one of the Slot button. As soon
as you pressed the button wait until Shadow will have reached the
climax of his jump (the recoil of the 1st hit), then press A to lock
and Homing Attack the Second button.

Then do that once more for the last. When all three are pressed it'll fell
down. If all three are the same it'll do an effect. If there is ONE
different, hurry and shoot him. Also if he fells twice and it is
two bombs images, the one last WILL be a Bomb which will make a bomb
fever. So if you want him to get hit by that attack you must press
the last. Pressing the buttons causes (little) damage too.

Sometimes you can also press them by running toward him face-to-face.
However, this requires some skillz.

Whatch out when using the 3-Slot Button at a time Technique
when fighting him on the Black Comet. Shadow may lock
on the small flying aliens, which may have you end up falling
into the red acid-like-substance-which-kills-you-in-one-hit.

So you must press either all three, or the last. High chances if
you hit the second then he and/or the last they'll all be
different. At least you can shoot him silly. Anyway, rince
repeat, and here is a list of the different effects.

3 Shadows: All 3 can only be activated by you. Shadow fever.
           Causes you to have a full Chaos Blast Gauge.

3 Bombs:   If the last is activated by you, run away from Eggman,
           he will get hurt. If HE activated it tough... Either
           get hit (easy) or try going to the middle
           (sometimes harder.).
           But going in the middle prevents ring loss.

3 Pawns:   If he activates the last you must fight some robots.
           You cannot activate the last one.

3 Rings:   If you activate the last it will throw a lot of rings
           in the middle. The last cannot be activated by Eggman.

3 Missiles: Causes Missile fever. They will fall upon you but they
            are easy to dodge. If you activate it, Eggman's life is
            forfeit.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL21
--------------
Stage 6- Cosmic Fall
--------------


Wow, what a hell of a stage. You even got 15 minutes to finish it.

It's the ARK which due to whatever actions of whoever, is collapsing.
Vector needs to reach the Computer Room. The Eye wants you to get
the Chaos Emerald. You decide and die trying (to clear the stage).



 ------------
-Hero Mission-
 ------------

Objective: Find the computer room
Character: Vector (finally)
Difficulty: Hard-Medium

As you start you'll be on a speedy machine. Don't touvh anything.
Now you're on some falling rubble. Man it's high.

After 30 seconds of falling, just use the Black Hawks and make your way
to the rubble that fell before/besides/diagonally yours. Eventually
the platform with Checkpoint 1 will fall to your left. So jump on it.
Grab a gun from the boxes too. At the end is a hoop, grab hold  and
jump to the next platform. Make your way straigh to The Eye, and jump
on the next platform ahead. Then on the one with Black Hawks near it
and wait until another rubble falls to your left. Jump on that. Look
straight and aim for the Black Hawks when it's close enough.
You'll know it is when it's a bit under the one you're on right
now. Jump to the next platforms, then to the one with a Giant. Kill
it by grab-throwing the metal platform lying on the ground.
Touch the springboard further and in the crates are Kalachnikov. Sweet.

Continue, look down a the end (move the camera to the left of you)
and look down. Jump on the platform here. Try to look down and land
on the platform that's almost impossible to see at the end. If you go
quickly enough you can see them all tough. Anyway jump to the next
and then to the last one. On the next one is a Giant and a HUD, ignore
or kill and use the Dash Pads. Run down to the Dash Pad on the next
platform. Again is a speedy machine. Checkpoint 2 and further, Vector.
Keep him. He wants you to get to the Computer room.

Continue trough the door then to the platform to the right then
kill both HUDs and at the end, look left and use a Homing to reach the
door you should (even must) go in. Go trough the next door and jump on
the platform then look left and scream at the sight of the Artificial
Chaos. Kill all of the enemies and the Chaos. Go trough the door to
your right, diagonally. Hit the Dash Pads and yet another speedy Machine.
It'll break, but luckily above Checkpoin 3.

Jump on the spinning rubble and wonder what physical laws can be messed
up like that. When you can, jump to the next spinning platform, then
another one and finally one more. Jump down to the normal platform.
Make your way using the RIGHTHAND PLATFORMS. The ones to the right.
When you reach the platform with the rings, simply wait until you got
a above view and see the balloons. Grab 'em and once the last one is
popped, all you have to do is, look forward and jump to Checkpoint 4.
Yay.

Continue forward and oh my God, this one is so f*ck*d up. Jump on it
when it's horizontal, on either side. Make your way to a normal
platform (it's straight) and then look at the other spinning platforms.
Hmm. Not a good idea. Jump back on the middle of the last spinning platform
and it'll drop you to the okay path. Jump on the next one under it
and finally on the grinding trail. It'll take you to a springboard
which will take you to anothe trail. When you,ll be falling to a normal
rubble platform, move right to evade the Giant as you fall and use the
springboard. Wow. Another speedy machine. And then Checkpoint 5.

Continue right of the 5 Lock Door. Go left and trough the door.
WOA! If you ever fall down, at the end is a platform to the left.
Anyway jump after the laser has done hitting the first platform
and then on the second once it has finished and finally on the 3rd one.
Either way go trough the door. Roll under the broken door and finally
reach the Triangle of Hell room. Now you have to jump using the Video
Panels. Kinda Hard. An easier way is to fall down and use the platform
to the right of the Goal Ring. If you're a jackass and want to triangle
jump, here's a ASCII of a good technique.

| = Screen
- = Screen
+ = Platform
/ = Exit

Get on the screen on the right side of the 1st + and
press X when aove the + so you drop on the platform.
Jump on the next + to the right then trough the door.

------
|+| + /
|
| |

Allright, now go forward, grab another speedy machine and when you
land, hit Checkpoint 6. Get in the Jump Vehicle. Jump up all the
platforms. On the one with a hoop simply get off the vehicle
and grab hold. Use the many hoops to make your way up. Just wait
until the hoop has stopped moving to jump tough. When at the top
go and break the Shadow Crate and grab a gun to kill the Chaos.
Forget the low jump Vehicle. Useless. Jump down to the next, hit that
Dash Pad and kill the Chaos, grab the hoop and jump trough the Green
Hoop. Light Dash as you fall (easy to see) and land near the Dash
Pad. If you couldn't Light-Dash simply land besides the Alien Slime.
Face it from the platform. Start a SpinDash. Aim the slime.
Release and if done right (I tried for you guys) you will
land near a weak Chaos. Kill it, go back up and jump to reach
the platform with the Dash Pad. Hit it and start flying...

Okay. Now's a cool, yet medium tough trial. Move to land
on the platform with the Dash Pad. Do that once more,
then once more, and until there's no floor under you. However if
you aren't blind you should have seen green hoops. Head toward them.
If you are afraid to die and only got no more lives, know that you just
have to be near them. Well. Under the hoops is a platform. Run down to
the one under it and grab the rocket. Now take it and land near
the next one. Watch out as it'll get flashy. WOAAAA!!!! WE'RE FLYING!
COOOL! Okay, here's the computer room! Just land near the machine, hit
Checkpoint 7 if you want (it's to the right) and touch the great computer!
Now it's...

Boss time!


Black Doom picks up a fight with you. Never mess with Shadow, or be
obliterated.


----------
Black Doom-
----------

-Description:            It's the very Sexy Black Doom. You've seen
                         him already.

-Help Character: Rouge,

-Pattern:                Floats around with a downed shield he
                         rarely puts on. Attacks, brag and then
                         attacks. Can teleport too.

-Attacks:                Shoots some Meteors. You must Homing
                         Attack or run in circles to evade.
                         Shoots some horizontal purple disks.
                         Jump to evade. Shoots some vertical Red
                         Disks. Run around to evade.

-Difficulty:             Easy-Medium

-Which gauge will rise?: The Chaos Control one.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

First Jump on a platform and Homing Attack him. Then run around and
search some weapons. They are in the corners. Shoot him and don't
miss him. When there is no weapons left, just Homing Attack him until
he dies. His Attacks are easy to evade. Look the Attack Part above.


 ------------
-Dark Mission-
 ------------

Objective: Find the Chaos Emerald
Character: The Eye
Difficulty: Hard-Medium


As you start you'll be on a speedy machine. Don't touch anything.
Now you're on some falling rubble. Man it's high.

After 30 seconds of falling, just use the Black Hawks and make your way
to the rubble that fell before/besides/diagonally yours. Eventually
the platform with Checkpoint 1 will fall to your left. So jump on it.
Grab a gun from the boxes too. At the end is a hoop, grab hold  and
jump to the next platform. Make your way straigh to The Eye, and jump
on the next platform ahead. Then on the one with Black Hawks near it
and wait until another rubble falls to your left. Jump on that. Look
straight and aim for the Black Hawks when it's close enough.
You'll know it is when it's a bit under the one you're on right
now. Jump to the next platforms, then to the one with a Giant. Kill
it by grab-throwing the metal platform lying on the ground.
Touch the springboard further and in the crates are Kalachnikov. Sweet.

Continue, look down a the end (move the camera to the left of you)
and look down. Jump on the platform here. Try to look down and land
on the platform that's almost impossible to see at the end. If you go
quickly enough you can see them all tough. Anyway jump to the next
and then to the last one. On the next one is a Giant and a HUD, ignore
or kill and use the Dash Pads. Run down to the Dash Pad on the next
platform. Again is a speedy machine. Checkpoint 2 and further, Vector.
Keep him. He wants you to get to the Computer room.

Continue trough the door then to the platform to the right then
kill both HUDs and at the end, look left and use a Homing to reach the
door you should (even must) go in. Go trough the next door and jump on
the platform then look left and scream at the sight of the Artificial
Chaos. Kill all of the enemies and the Chaos. Go trough the door to
your right, diagonally. Hit the Dash Pads and yet another speedy Machine.
It'll break, but luckily above Checkpoin 3.

Jump on the spinning rubble and wonder what physical laws can be messed
up like that. When you can, jump to the next spinning platform, then
another one and finally one more. Jump down to the normal platform.
Make your way using the RIGHTHAND PLATFORMS. The ones to the right.
When you reach the platform with the rings, simply wait until you got
a above view and see the balloons. Grab 'em and once the last one is
popped, all you have to do is, look forward and jump to Checkpoint 4.
Yay.

Continue forward and oh my God, this one is so f*ck*d up. Jump on it
when it's horizontal, on either side. Make your way to a normal
platform (it's straight) and then look at the other spinning platforms.
Hmm. Not a good idea. Jump back on the middle of the last spinning platform
and it'll drop you to the okay path. Jump on the next one under it
and finally on the grinding trail. It'll take you to a springboard
which will take you to anothe trail. When you,ll be falling to a normal
rubble platform, move right to evade the Giant as you fall and use the
springboard. Wow. Another speedy machine. And then Checkpoint 5.

Continue right of the 5 Lock Door. Go left and trough the door.
WOA! If you ever fall down, at the end is a platform to the left.
Anyway jump after the laser has done hitting the first platform
and then on the second once it has finished and finally on the 3rd one.
Either way go trough the door. Roll under the broken door and finally
reach the Triangle of Hell room. Jump down and get the Chaos Emerald.
Now keep reading for the Final Boss!


Now Eggman wants to pick up a battle with ya. Can we just go take a
walk in a crumbling old Space Station without being attacked by weirdos
who constructs weird machines? Doesn't seem so.

-----------
Egg Dealer
-----------

-Description:    Looks like a water spider.

-Help Character: Omega, Vector, Knuckles

-Pattern:        Runs around the room. Well he sortas hover like a water insect.

-Attack:         Barge into you by "accident", fall down which
                 presses 1 Slot Button each time.

-Difficulty:     Medium-Hard. Stills depends on your skill. Good
                 HP, less than Diablon.

Which Gauge will rise: None, unless you get 3 Shadows for a
                       Shadow Fever.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

You will fight him 3 times.. Only the Arena is different.

He runs around. Grab a gun from the middle. As soons as he fells down
face him.

He'll stand up and go backwards. Now Homing Attack Him and you
have a good chance to lock into one of the Slot button. As soon
as you pressed the button wait until Shadow will have reached the
climax of his jump (the recoil of the 1st hit), then press A to lock
and Homing Attack the Second button.

Then do that once more for the last. When all three are pressed it'll fell
down. If all three are the same it'll do an effect. If there is ONE
different, hurry and shoot him. Also if he fells twice and it is
two bombs images, the one last WILL be a Bomb which will make a bomb
fever. So if you want him to get hit by that attack you must press
the last. Pressing the buttons causes (little) damage too.

Sometimes you can also press them by running toward him face-to-face.
However, this requires some skillz.

Whatch out when using the 3-Slot Button at a time Technique
when fighting him on the Black Comet. Shadow may lock
on the small flying aliens, which may have you end up falling
into the red acid-like-substance-which-kills-you-in-one-hit.

So you must press either all three, or the last. High chances if
you hit the second then he and/or the last they'll all be
different. At least you can shoot him silly. Anyway, rince
repeat, and here is a list of the different effects.

3 Shadows: All 3 can only be activated by you. Shadow fever.
           Causes you to have a full Chaos Blast Gauge.

3 Bombs:   If the last is activated by you, run away from Eggman,
           he will get hurt. If HE activated it tough... Either
           get hit (easy) or try going to the middle
           (sometimes harder.).
           But going in the middle prevents ring loss.

3 Pawns:   If he activates the last you must fight some robots.
           You cannot activate the last one.

3 Rings:   If you activate the last it will throw a lot of rings
           in the middle. The last cannot be activated by Eggman.

3 Missiles: Causes Missile fever. They will fall upon you but they
            are easy to dodge. If you activate it, Eggman's life is
            forfeit.

----------------------------------------------------------------------
----------------------------------------------------------------------

LVL22
--------------
Stage 6- Final Haunt
--------------

Hey, it's the Black Comet Again!

Well, Sonic needs help to reach Black Doom and smack him good.
Doom, however, has better plan. Activate Shields to prevent
intruders (Sonic, Knucks, Eggman, GUN, etc...) to reach him.

Now, for the Final Level of this Walktrough.
I'LL END IT NOW, SHADOW!


 ------------
-Hero Mission-
 ------------

I recommend keeping a Vacuum Gun all the time
and when you need to fight (ignore useless enemies)
just grab a normal gun and then take the Vacuum back.

Objective: Reach Black Doom
Character: Sonic (one last time!)
Difficulty: Hard-Medium

You'll be falling down as you start. Checkpoint 1 already. Good.
So go straight to meet Sonic! Continue straight until the Area
with bridges. The Alien got a good gun, one with pink circles.
I like to call it Cherry Gun, dunno why. Oh well. Continue and
don't forget to grab ammo. When you've past all the bridges, they'll
send their giants. Get 'em out and continue. Anyway, it's just
shooting, dodging and going straight. At the end, AND THE END ONLY
you must shoot the Alien and open the shiny cell. Use it's content
to go up. Go right (if you are still facing the wall) and then go left
into a doorway, donw a hill and at the end, drop down left. Use these
Dash Pads and then you'll meet Checkpoint 2. Continue forward. Go a
bit left at the end, kill the Elite Aliens an look right for a passage
between the walls. Go left and kill the Alien with a Vacuum Gun. Ooh
cool. Grab that gun. No excuse. Grab it, 100% absolutly needed.

Go to the shiny huge square in the wall behind the Vacuum Alien.
Hmm... Vaccuum it up and OMG it's moving. Now go back to the other
side and you can now let go of the Vacuum gun.
Go up the hill further and make your way to where the block you pulled
out was. You'll need some jumpin' and Elite kicking.
Use it (the block x_x) to cross to the other side. Go left then
look right for a tunnel. Oh and shoot the Elites. Past the tunnel
is Black Doom. Sonic is better. Further and left is some Red Slime
so SpinDash near it. Once you land go straight and you will see
a strange apparatus with shiny blue balls going up around it and it's
really pretty I want to shoot it. NO!!! If you do so, the way will be
blocked. Drop down to the left. Use the platforms and the Black
Hawks to make your way to the Arena where a Giant will come challenge
you. Hmm. Kill it. A funny way to do so is to jump before it then use the
Vacuum gun in the air then Sonic will attack him like a crazy freak.

Anyway continue. Down the hill and then you must Triangle Jump. Further is
another Giant, do as you please and go right. Shoot both Aliens
and look left in the opened cell for a Vacuum Gun. Look on the wall at
the end. Use the Vacuum gun and then jump on the block. Look on the
wall, to the left is a Red Slime Trail so use it. You can jump then
press X. Now go further and Suck all the purple blocks in the walls.
Go to the one closest to the Red Slime and make your way up using
the two other. Look right for a door, then drop down to the left.
Checkpoint 3. Man this stage is long and boring. I wanna go play
RO.

Go down the hill and at the end there will be 3 Giants. Once you've
decided if you played or not with them, continue down the hill further.
At the end, grab the rocket. What a waste of fuel, having to go down
after not even 2 seconds. So evade the spiky balls using your parachute.
Once you've landed, go straight and wait until the 1st laser is as low
as possible and start Triangle Jumping to the other side, trough a door,
a tunnel and finally to Checkpoint 4. Jump down and DO NOT TOUCH THE
APPARATUS HERE. Jump down and look left for some Dash Pads. Kill
both Elites for a Vacuum gun, kill them anyway for ammo. Go left
and kill the Alien. Suck the purple block and the Alien you killed
opened the cell by his death. So use the springboard and go up on the
purple block. Jump to the above path and go right. Look to the left and
when you see the Purple Block, suck it in to stop the lasers.
Now continue and do that on the other side. Then you can go on.
It's in the middle where the moving platform is (in case you didn't
knew, ask yourself why) and go right. Suck in the Block then go to the
side across from you and go up. Go to the block and use it to cross.
Go trough the door and hit Checkpoint 5. Go along this path. Kill
everything but keep your Vacuum gun. Swap it for another to kill 'em
easy tough. Once they're all dead some platforms will rise. Use them
to cross and go trough the door. Go straight down the hill, at the end
go left then right, then right again. Suck in the block, it'll stop the
lasers. Drop down and go under the block but jump above the weigh.
Go straight, trough a door and a tunnel, at the end, go left then
drop down to the right. Use the Dash Pads and keep running straight.

You'll eventually land into a Arena. Vacuum one enemy, swap your
vacuum for his gun and start shooting around a bit. Take back your
Vacuum and look around for the platform. Get on it and it'll take you
up there. Look around for the Giant and the 5 Lock Door. To the left of
the door is the Red Slime. SpinDash on it. Another Giant and Another
Door. Across for the door are rings. So use a Light-Dash. Continue
straight, jump down to the left and grind on the slime. Yay, Checkpoint
6. To you it might not seem long, but it's hell typing all that.
Anyway, jump down and go up the "stairs". Continue AND CAREFUL NOT
TO HIT THE APPARATUS. Jump down right. Continue straight and take the Dash
Pads. It's now a straight path with a helluva of Elites.

Ignore all of that and run straight to the door at the end. Go trough the
tunnel and take the Dash Pads. Careful NOT TO HIT the Apparatus and run
to the Goal ring. Yay. Finally. Now try the hellish Dark Mission.
Once you've beaten the boss, tough.


----------
Black Doom-
----------

-Description:            It's the very Sexy Black Doom. You've seen
                         him already.

-Help Character: Rouge,

-Pattern:                Floats around with a downed shield he
                         rarely puts on. Attacks, brag and then
                         attacks. Can teleport too.

-Attacks:                Shoots some Meteors. You must Homing
                         Attack or run in circles to evade.
                         Shoots some horizontal purple disks.
                         Jump to evade. Shoots some vertical Red
                         Disks. Run around to evade.

-Difficulty:             Easy-Medium

-Which gauge will rise?: The Chaos Control one.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

First Jump on a platform and Homing Attack him. Then run around and
search some weapons. They are in the corners. Shoot him and don't
miss him. When there is no weapons left, just Homing Attack him until
he dies. His Attacks are easy to evade. Look the Attack Part above.


 ------------
-Dark Mission-
 ------------

Objective: Activate the 4 Apparatus (Shield Generator like)
Character: The Eye
Difficulty: Hard-Medium


You'll be falling down as you start. Checkpoint 1 already. Good.
So go straight to meet Sonic! Continue straight until the Area
with bridges. The Alien got a good gun, one with pink circles.
I like to call it Cherry Gun, dunno why. Oh well. Continue and
don't forget to grab ammo. When you've past all the bridges, they'll
send their giants. Get 'em out and continue. Anyway, it's just
shooting, dodging and going straight. At the end, AND THE END ONLY
you must shoot the Alien and open the shiny cell. Use it's content
to go up. Go right (if you are still facing the wall) and then go left
into a doorway, donw a hill and at the end, drop down left. Use these
Dash Pads and then you'll meet Checkpoint 2. Continue forward. Go a
bit left at the end, kill the Elite Aliens an look right for a passage
between the walls. Go left and kill the Alien with a Vacuum Gun. Ooh
cool. Grab that gun. No excuse. Grab it, 100% absolutly needed.

Go to the shiny huge square in the wall behind the Vacuum Alien.
Hmm... Vaccuum it up and OMG it's moving. Now go back to the other
side and you can now let go of the Vacuum gun.
Go up the hill further and make your way to where the block you pulled
out was. You'll need some jumpin' and Elite kicking.
Use it (the block x_x) to cross to the other side. Go left then
look right for a tunnel. Oh and shoot the Elites. Past the tunnel
is Black Doom. Sonic is better. Further and left is some Red Slime
so SpinDash near it. Once you land go straight and you will see
a strange apparatus with shiny blue balls going up around it and it's
really pretty I want to shoot it. Allright, that's what you gotta do.
1/4. It will seal the Hero Mission Path and open the Dark Mission Path
which was previously sealed by a blue Energy Seal. So go left and shoot
then get on the Black Volt. So just shoot around some and when you
land (get off when the games wants you to, without touching X) go
right and trough the door further. Jump down and go left to
hit Checkpoint 3.

Go down the hill and at the end there will be 3 Giants. Once you've
decided if you played or not with them, continue down the hill further.
At the end, grab the rocket. What a waste of fuel, having to go down
after not even 2 seconds. So evade the spiky balls using your parachute.
Once you've landed, go straight and wait until the 1st laser is as low
as possible and start Triangle Jumping to the other side, trough a door,
a tunnel and finally to Checkpoint 4. Jump down and Hit the Apparatus
to activate a Red Energy Seal. 2/4 The Blue Seal will be opened now, so
go trough and hit the Black Volt. Get on. As you fly around th room
look for switches and hit them. Keep in slow speed tough.
Once you've landed simply go left and straight trough the nearest door.
Run straight down the hill to another Arena. Oh and if the door doesn't open
just use the turret and look around. It's near the door. Anyway...

Start shooting around a bit then look around for the platform. Get on it and
it'll take you up there. Look around for the Giant and the 5 Lock Door.
To the left of the door is the Red Slime. SpinDash on it. Another Giant and
Another Door. Across for the door are rings. So use a Light-Dash. Continue
straight, jump down to the left and grind on the slime. Yay, Checkpoint
6. To you it might not seem long, but it's hell typing all that.
Anyway, jump down and go up the "stairs". Continue and hit that 3/4
Apparatus up. One more left! Go straight and take the Black Volt
after taming it up. Good. When you land, go straight and trough the
door. Hit the Dash Pads at the end, and here's the 4/4 Apparatus.
Now beat the last boss.

Unless it's your first time trough the game, you know the drill.
Frustrated Commander, Righteous Sonic VS Outlaw Shadow and Cyclops
Doom. They pick up a fight with you because you just activated some
pretty red shields.

----------------
Sonic & Diablon
----------------

-Description:  Diablon is a big Robot with two arms, a Head, and
               besides him... Sonic the hedgehog-san.
               Oh and it's the Commander who is in Diablon.

-Pattern:      Has a sexy Barrier which cuts all attacks.
               Floats around until Part 2, where he floats but on
               the ground.

-Attacks:      He can Shoot ya with a Laser while he is charging.
               After the charge he will create a area. Get out
               of this Area. It's limited by the Huge blue circle.
               If you don,t get out, you will be struck by the
               antimatter Cannon. Its painful. Once at part 2 he
               can hit you with his hands.

-Difficulty:   Medium-Hard. High HP.

-Which Gauge will rise?: Since the Boss is on the Hero Side, the
                         Chaos Blast Gauge wil rise.

 -------------------------------
-How do the hell do I defeat him?-
 -------------------------------

You fight this boss 2-4 times, but unlike Black bull, with the same
strategy. In the Darkest Ending (the top one) and in the second
from up  (the one Above the Hero bottom ending). Its the same
battle, only the Arena is different. Anyway, let's beat him.

In both there is containers- but in the one on the Black Comet you
MUST pick them up- to get weapons. So grab a Gun, attack Sonic so
he lets his guard/shield off, and SHOOT HIM!

Rince, repeat. When there is no guns anymore, do the same thing
with Homing Attacks.

At Part 2 he will float on the ground. Attack Sonic, until he lets
his guard down and try to it you, evade and hit him. Rince, repeat
until he is dead. And remember that AS SOON as you have a full Chaos
Blast Gauge, Tap Y as MUCH AS POSSIBLE. You can pull 4, yes 4 Chaos
Blasts. And that means nice Damage, about half 1/4.

Rince, and repeat until you win.


And now, finish all TEN Endings and do the Last here, under this
sentence.

----------------------------------------------------------------------
----------------------------------------------------------------------

################################
SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!
################################

LVL23
***************
* FINAL STORY *
***************

To access this you must have seen all 10 Normal Endings.

I also recommend you finish all the Levels to see all the cutscenes
so you don't miss the main (fake) story.

Anyway, once you can access this, got to 1 Player, Story Mode and a new
choice will apppear: LAST STORY.

Select this and GO!



|----------------------------------------|

A Sentence between two * means it's a Action.

*Attacks savagely anything that moves*


The Cutscene

We sees a newspaper floating.

"50 year return of Black Comet, Best View tonight"


Then, back on the Black Comet...

*Shadow gathers all the Seven Chaos Emeralds around him.*



SHADOW: Finally... I've got all the Chaos Emeralds!
        Now, I can uncover the truth about my past...
        All of it...



But Black Dooms appears...



BLACK DOOM: Well done Shadow. Our ritual can now commence
            as planned. Give me the Chaos Emeralds.



Then, Sonic, Tails, Knuckles, Amy, Eggman and Rouge will all
appear and run toward Shadow.


EVERYONE: SHADOW!

SHADOW: Huh?

SONIC: Shadow! Give me the Chaos Emeralds!

EGGMAN: Don't give the Emeralds to Black Doom, Shadow!

ROUGE: They're planning to destroy the planet!

BLACK DOOM: Hahahaha.... We are here to save the humans from their
             own demise... We offer, Salvation.

SHADOW: What?

BLACK DOOM: Their greed and thirst for power and affinity
             for betrayal has them on a path of self
             destruction. . Their actions will lead
             to the extinction of their species.
             We are here to save them from themselves with
             our perfect orderl, allowing them to
             live trough their desperate lives in peace.
             Human are a great energy source for us.
             They will well be kept.

EVERYONE : What?

BLACK DOOM: Let us begin, our ritual of Prosperity!

SHADOW: This can't be happening!

BLACK DOOM: CHAOS... COOOONTROOOL!!!!!



We sees a cutscene where the Black Comet is warped upon
the Earth, and merges with it.

Back on the Comet...



AMY: What was that? What just happened?

SONIC: Those black creatures just warped the Comet down to
        the surface using Chaos Control!

ROUGE: No! That's impossible!

SHADOW: So that's why you needed the Chaos Emeralds...

BLACK DOOM: HAHAHAHAHA... Precisely. The Comet's velocity
             isn't powerful enough to pierce trough another
             Planet's atmosphere. The Emeralds amplifies the
             space-time control power of Chaos Control. We need
             them to charge to full power. It's the perfect plan!
             That's why I needed the Professor Gerald's help.

SHADOW: What?

EGGMAN: That's insane!



A scene back when the Professor Gerald and Black Doom
were making Shadow is up. Black Doom will explain:


BLACK DOOM: The Professor was in development of the
             Ultimate life force, but he needed my help.
             So we made a deal. I helped him and he promised
             to deliver me the 7 Chaos Emeralds. That's how
             you were created, Shadow... You, would
             help us do both.




So we learn that, Shadow was created off some of Black Doom's DNA.
*TERRIFIED BY THE SHOCK* OM*G Shadow is an Alien! Well, as Sonic and
friends comes from Mobius, but the planet they're on now isn't
Mobius makes them Aliens too. A walking blue hedgehog can't
really come from this Planet...

Back to the present...


SHADOW: Me? I can't believe it.

EGGMAN: That can't be! He betrayed his own people for research!
         For Black Doom?

SONIC: Big deal! We can't just stand here doing nothing!

KNUCKLES: Yeah! Let's do this! I'll crush that cosmic rock ball!
                 *Shakes fist in the air*
                 Ugh...*Gets paralysed*

SONIC: Knuckles! What's wrong? Ugh! *Looks surprised and
        gets paralysed*


BLACK DOOM: Hahahaha... A special weapon. This gaz, once
            released, is quickly absorbed into your blood stream, in
            a moment, total paralysis will hit your nervous system.
            The end is near now. Aah, my dear offspring... eat and
            devour these savory dishes... Hahahahaha.



*He sends some small round worms to devour Shadow and the others.*


AMY: Help me!
EGGMAN: No
KNUCKLES: Back off!
SONIC: Get away!
KNUCKLES: Slime Balls!


You hear many voices in Shadow's head. Characters' recents, old and cheesy
lines.And last, Maria's.

SHADOW: Did I... die?

MARIA: Please, help me Shadow...



Shadow's eyes suddenly lights up.

He stands. His Black Arm Blood kicks in, removing and
making him immune to the Gaz Effect. He stomps the Worm.


BLACK DOOM: What?

SHADOW: I am Shadow the Hedgehog. I've left the past behind me.
         No one can tell me what to do now! I will destroy
         you, Black Doom!

BLACK DOOM: I gave you life and this is how you repay me?
             HAHAHAHAHAHAHA. The irony of it all, is that
             I gave you life and now, I'll take it back!

ROUGE: Shadow!

SONIC: You're our only hope now!



Black Doom will teleport away. Now Shadow will go and race to
him!


Time for Action, baby!

----------
STAGE- The Last Way
----------

Objective:  Get to Black Doom
Character:  None, but Shadow won't speak when he touches a Help
            Point, it's another Character. Sometimes they root for
            you.
Difficulty: Medium-Hard. Long tough. And you got 10 Minutes.

 ###########################################################
#NOTE: KILL EVERY ALIEN AND USE CHAOS CONTROL WHERE I TELL  #
#YOU TO! AND YOU GOT A TIMER OF 10 MINUTES!                 #
 ###########################################################

You will fall upon a Grinding Alien Thing. Once off it go straight
and kick the Aliens. There is one Giant so kill the small one first
and use its sword to kick the Giant. The use the previous Dash Pads
and blast off.

There will be some Gun wielding Aliens. Kill. Continue
Straight and you will come over some Dash Pads.
You'll fall down and have to kill two more Aliens.
Grab their guns. Kick open the boxes- one of them is
the Secret Weapon Box. You should try and get the Egg Vaccum.
If you don't want to keep your Cercle Blaster.

Further a ship will appear and drop some Giants. Blast them.
They got Round Bazookas. By now your Chaos Control Gauge will
be or soon be full. Just go straight until it is, and then
CHAOS CONTROL! Hey, wait a minute. If Black Doom took all 7
Emeralds, how come Shadow can Chaos Control? Whatever.
I'm happy we can use it. GOOOO! CHAOS.... COOOONTROOOOL!!!

Anyway, you should land somewhere with horizontak bridges and
a Elite Alien. Shoot him out. Grab his powerful Gun. Don't cross
the bridge. GO straight. A giant. Kill him. COntinue on the righthand
path you landed on. Up the hill, and you'll eventually come over
a Elite Alien. Shoot him and grab his Gun if you wish. There
is another Foot Alien behind you on the nearby bridge.
Shoot him and go on still on the righthand path.

Down the hill further is a Elite Alien. Kill. Grab Gun. GG.
Go on. You'll see a Black Volt flying over the pit.
Don't pay attention. Evade his attacks tough. Go still straight
for Checkpoint 2. We missed the 1st one due to Chaos Control.
Doesn't matter, as there is no objectives. Go straight past
the door. Now you Chaos Gauge should be 3/4 Full.
There is a ? Help Point left, so take it and Grind the Alien
thing. Grab the Rings and run to the Next Grind Thing.
Don't forget to shoot the Aliens. Then Grind. Only a small
bit of your Chaos gauge remains to fill. And your Chaos Blast
may have rised a bit too.

As you jump down shoot the Aliens. Now the Aliens are Elite Ones.
A Ship also appears, watch for the bombs. Once you've killed
the Elite, your Chaos gauge will be full. So Chaos Control yourself.
CHAOS CONTROL!

You will fall down just before a door. If you've fall before
it and can enter it, jump down and follow the Instructions.
Walk right (if you face away from the door walk left), up the
hill, and WATCH OUT FOR THE EXPLOSIONS. I just got it by one.
Kill the Yellow Worm, continue toward the hill and you will
have to fight a Blue one. Shoot 'n kill.

Get up the hill and follow the path, killing everything and
you should have about 1/4 Chaos Control Gauge. You must
jump to the middle platform, and kill the Elite Alien.
Hurry and jump to the next platform with a Foot Alien. Shadow
will talk about a dead end. Chaos Control. Shoot the falling Aliens.
If your Chaos Control Gauge isn't full after killing them, go back to
the middle platform and shoot Elites until your Chaos Gauge is full.
Then use Chaos Control. You'll fall under a bridge or near one.
Amy or someone will say something. But I missed it because I paused
to write this sentence. Kill the Worms and go straight.

Continue this way until you reach a trail of rings. Take then and
continue forward. Kill everything. After your Chaos Control Gauge
is full, do one (A Chaos Control duh).

You should speed under some loops and land in a tunnel.
Continue Straight. GIANTS! KILL NOW! If you don't have
any bullets grab one's Bazooka. Go right and jump, going up
the stairs which must be jumped. A small tunnel and rings which
only waits to be taken. Go left after the tunnel. Don't take the
Dash Pads, continue straight and kill a Alien to open the cell.
Its a Giant, be careful. Open the cell and grab the Key.
Go back to the Dash Pads and Boost. Note you should have 3/4
Chaos Control Gauge, and maybe 2/4 Chaos Blast Gauge.

Touch the Checkpoint. Its the 5th. We missed some because of the
Chaos Controls. Go straight. Kill the Aliens to fill your Chaos
Gauge. They got shields, so Homing Attack them and then
shoot them silly. A Missile shot will blast them along their
shields tough. Try that if you can. They drop crappy swords.
Let them be. At the End there is some Black Volts. You should
need one more kill to fill your Chaos Control Gauge 100%.
However, don't use the Black Volts to fill it. Homing Attacks to
the other side, kill the Aliens after the ring trail and then
activate CHAOS CONTROOOOL!

You will fall before a door or inside the tunnel after it.
Kill the Alien on the Floating block.

1:45 should remain (1 Minute 45 Seconds).
Go straight. Shoot the aliens or avoid their Blasts.
At the end, drop left. Homing Attack the Black Volts and
get down to another Checkpoint. The 6th on 7. Further you
must Triangle Jump but there is spiky Balls. Lucky there
was a chekpoint in case you fell down.
So time yourself well, jump, walk a bit on the wall then
jump again and again until you reached the other side.
Or use the cheap trick. Jump but UNDER the Balls so you don't have
to run a lot. But be sure to stand on the juction where the colored
part and the rock part of the wall meet because you will fall down
at the last jump if you're not.

OH NO! A Ship. Kill the Elites and grab their guns.
OH NO AGAIN! 59 Seconds Remain! OH NO ONCE MORE! A DEAD END! You must
kill the Giants then the Elites and use Chaos Control.
Use Chaos Control and you will arrive under a bridge. Shadow
will say "Guess I have to go down... Run straight
and evade most of the enemies. Its a straight path to Black Doom.
Hurry and get him!

---------

BLACK DOOM: Well done, Shadow. You've gone
             far more than I expected. I'm
             impressed.

*Shadow walks toward Black Doom"


BLACK DOOM:  But you still don't
             understand, do you? The future
             we offer is the only hope for
             these humans!

SHADOW: I've heard enough! You're boring me
         to Death, Black Doom! You're going
         down!

BLACK DOOM: Such bravery for a little hedgehog.
             I tough you were different from
             the rest, that you, would understand.
             Maybe not. We are more alike
             than you think. The same blood
             runs trough our veins.

SHADOW: This can't be! Ugh..!
         Just... who are you?!!



*Black Doom raises its hand and hurt Shadow by
making Shadow's Black Arm's blood boil*



BLACK DOOM: Don't you know? You were created from my
             blood.

SHADOW: What??

BLACK DOOM: That's right. You are a part of me. Do
             you feel that? I can control you!
             You can not escape me, nor can
             you escape your past!
             HAHAHAHAHAHAHAHAHA!

SHADOW: Damn you!... NO! It's not true!




Team Chaotix is on the ARK and hacking their recovered Data.
Remember the Data Disks in the Hero Mission of Prison Island?
And the Hero Mission of the Mad Matrix? And the Final Hero
Mission on the ARK with Vector in, I think the Cosmic Fall Stage?
Well, that's that data. They did it on the ARK because the last
recovered Data by VectoR was on the ARK and there was no time
to lose.


CHARMY: Espio! Are you in yet?

VECTOR: Quiet Charmy!

*Charmy Complains*

VECTOR: Espio! We need you to focus, cuz if we
         don't hurry all the Data we recovered will be
         lost!

ESPIO: Easier said than done! Who signed me up for
        this anyway?


*Charmy gets out of Vector's grasp*


CHARMY: That's it. I'll do it! Get outta the way!

VECTOR: Get back here you idiot!


*Charmy uses Shadow's trick to hack trough: Smashing the keyboard*


ALL 3: Hey! It's working!



On the screen a Movie showing a clean and sane Gerald Robotnik
starts playing.



Back to Doom and Shadow...

It seems the Movie is even sent here. Cool.



GERALD: Shadow... My son.

SHADOW: Professor?

BLACK DOOM: What is this?

GERALD: If you're listening to this, then the worst
         has happened. You need to know the truth.
         The Government (of 50 Years ago) plans to shut
         down this research facility.


Then, at the GUN control Room...
The Movie is also sent here.


GERALD: The Government
         plans to cease all of our research and
         emprison all who knows about you. I made
         a terrible mistake, Shadow. It's all my fault...
         Making contact with that Comet.

PRESIDENT: Professor Gerald?

GERALD: Now listen very carefully...



Back where Sonic and everyone are stuck and paralysed, still
being eaten by the small worms.


GERALD: In 50 years, the Black Comet will return.
         They plan to harness its power to destroy
         this planet! The only way to stop them was
         to develop a way to use the very power they
         intended to use against them.

--------------------------------------------------------
In other words, to stop them they must find a way to use
the Power that the Black Arms intended to use against
the Humans. Find a way to use Shadow against the
Black Arms.
---------------------------------------------------------

EGGMAN: That's it! It's brillant!



Moves back to Shadow and Doom.



GERALD: Shadow... It's up to you, and only you can stop them.
         I developped the Eclipse Cannon. It's the only weapon
         that can Destroy that Black Comet.
         Shadow... You are to only hope to save mankind as we
         know it... The future of this planet depends on... you!

*Maria kicks in, facing Gerald*

MARIA: Don't worry Grandfather! Shadow and I will protect this
        planet!

*Faces the Video Camera used to record*


MARIA: Right, Shadow?

BLACK DOOM: Gerald, you fool. Shadow is already in my control.
             What's this?


*Shadow suddenly breaks out of Doom's Control*



BLACK DOOM: Well, well, well. Seems like you're immune
             to my mind control.

SHADOW: You have no control over me, Black Doom. I now
         understand why I am here. I made a promise, and I'm
         here to keep it! Today, I put my past behind me!


*Shadow tries to kick the hell outta Black Doom*
*But Black doom Chaos Controls away!*


BLACK DOOM: Have it your own way, Shadow.
            So be it. Be prepared to meet your
            maker. Your past, present, and future
            ends here, today!
            Prepare to DIE!
            Say goodbye, Shadow, as you witness my
            true wrath!



Shadow will then gather all the Seven Emeralds to become...

SUPER SHADOW!!!!! By the it should be Hyper since Shadow
is the Ultimate Life but oh well.

Featuring a small Sonic Adventure 2 Remix.

GO! SHADOW!


##################
#THE FINAL BATTLE#
##################

----------------
Black Doom's True Form/Power: Devil Doom
----------------

Description:            Looks like a Big mosquito with a fat-pouch
                        and Red Antennas. He isn't as sexy as
                        before. :( He got some meteors around
                        himself. And he got 2 Heads. But really no
                        brain.

Help Character:         None, but everyone cheers you up, and help.
                        If you make the fight last 10 minutes, Eggman
                        will say that after the ARK Accident, everyone
                        tought Shadow dead, but that he (Eggman) saved him
                        with the help of one of his robots, but which one?

Pattern:                Uses its attacks against you. Teleports
                        when you come too close.

Attacks:                As Super Shadow you are invincible.
                        However, his attacks pushes you back. He
                        throws some rubble against you and makes
                        you flinch. Haves a Super breath of fire that
                        pushes you back. He can Chaos Control too
                        if you get too close, like girls. :D. He'll
                        spread Vertical Rotating Lasers around him.
                        Also he will put the meteors horizontally
                        and they'll shoot lasers.
                        At Part 2 the Meteors will shoot bigger
                        lasers.

Difficulty:             Hard. Period.

Which Gauge will rise?: Both. Depending of what you hit. Chaos
                        Control is faster tough.

*SUPER SHADOW CONTROLS*


First, if you played all the 3D recent Sonic Games (DX, Adventure 2
and Heroes) you should have no problem controlling Shadow. Its a
mix of all three.

The stage is like Heroes. But in Heroes you could Jump to move and
such. But now you can only Dash pressing A. You cannot go higher nor
lower by yourself. It will be done automatically. You can stand still
to speed up the going-higher process.

#*NOW IS THE THING THAT MAKES UP FOR IT!!!! CHAOS SPEAR!*#
Cool. It's Shadow's Special move. Press B to charge. He'll
start flashing and say "Chaos..." once he flashes Gold get near
Doom and let go B for the "SPEAR!" part. That'll damage him.
You can let go B at different points of the Charge for different
powers.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

The Emeralds will come to Shadow and change him into SUPER SHADOW!
YAY! WOA! AND HE'S DAMN COOL! COOLER than in ADVENTURE 2!

As Super Shadow you lose rings. You Start with 50. Grab some
Ballouns or Rings to make the number go higher. Then Dash at Doom.

Here is some tricks. There isn't any real patterns, it depends
of your number of rings and skillz.

-To Evade the rubble, Blast it or Dash left or Right.
-For other Attacks Dash left or right.`

-First you want to use Chaos Spears once on his Eye.
-The Eye will escape to the head on the other side.
-You must go around him, charge Chaos Spear and do as much damage
 as possible.

-If you get too close tough, he'll Chaos Control away.

-When you're low on Rings have him Chaos Control so he'll
 spread ballouns. Keep Rings ALWAYS over 30.

-To make the maximum Damage you must first have him Chaos Control
 and Summon Rubble/Balloons. Collect tons of rings too.
 Circle around him, evading and breaking the rubble, popping
 balloons. Once the rubble is gone, circle while charging Chaos
 Spear. Then once it's full charge to his eye, real close,
 let go B, letting go the Spear into his eye, and back off
 so he doesn't teleport. He is open whenever he uses horizontal
 or vertical laser attacks or after he loses the summoned rubble.
 You must be close to him, even closer to him than the meteors
 are.

-Dash to him and use the weak Spears to pop the Balloons.

-Whenever you get a Full Chaos Blast Gauge, get near and
 use it. Then quickly move to the other side and do another one.
 You can do about 3 Chaos Blasts each time. but they don't do
 much damage. The Invinciblity period that prevents you from
 being pushed away is better.

-At Part 2 he'll use stronger attacks.

-Finally, gather as muchs rings as you can FROM THE BEGINNING!
 Keep over 75 Rings always, and try to go for a 200.

And remember, he's hard. Continue training, don't give up.
You'll find a way to use my tactics correctly or find yours.
Eventually you will win. Like I just did before I wrote this
sentence. Once you've done it once it should be easier.

      "This is the end of you, and the end of my cursed past."

                  Rince, repeat until he's dead.


                    #############################
                   ###Congrats. You have cleared##
                   #####Shadow the Hedgehog.#####
                    #############################

So now you've cleared it, what are you gonna do? What will be
your next Goal in life? You should at least read the "THE TRUE
ENDING" Section. Me? I'll finish the Missions, then I'll finish
my FAQ to 100%, and then I'll give this game back where I rented
it. Maybe I'll buy it after Christmas.

And until Twilight Princess comes out... I'll play
Ragnarok and take your questions. Come see me, maybe we can
party. Oh, and I'll be sad because the girl will have left...
Anyway, 1 lost, 10 found... Well, at least one or 2 ^_^'

                     #######################
                     ####THE TRUE ENDING####
                     #######################



SHADOW: Only one thing left to do...



*Shadow dashes under the Black Comet*



SHADOW: ...To put the past behind me! CHAOS.... CONTROL!!!



*He teleports the Comet in spaces, teleports himself in the
ARK, throw the Emeralds in the Eclipse Cannon and blast the
Black Comet to rubble*


-------------------------------------------------------------
|However, you don't see Shadow throw the Emeralds in. But he|
|does it since the Eclipse Cannon requires all Seven        |
|Emeralds, that Shadow had them in himself, and that        |
|he is aboard the ARK after the  next two scenes.           |
-------------------------------------------------------------


Then we see Sonic, Tails and everyone.


TAILS: He did it! The Black Comet is destroyed!

SONIC: Shadow! That was... Sweet!

ROUGE: I hope he's okay...

AMY: I'm sure he's fine Rouge... After all, he IS Shadow!

EGGMAN: How about giving me those Chaos Emeralds now...?

KNUCKLES: HEY! GET BACK HERE YOU CREEP!

*Knuckles runs after Eggman and everyone else laugh*


At the Military Lab, the geeks are partying, shouting some
japanese words. The Sega team is lazy. Too lazy to translate
"yay"


PRESIDENT: Gerald Robotnik... After we all treated him, he
            saved us all in the end (After wanting to destroy
            them with Finalhazard). We were wrong about the
            professor.
            Let us pay homage to Professor Gerald!
            Let'S work to ensure peace and prosperity for a better
            future! What do you say, commander?

COMMANDER: Excellent idea, Mr. President.



Back on the ARK, Shadow is watching the Earth and a picture
of Gerald and Maria...


SHADOW: Goodbye forever, Shadow the Hedgehog...


*Walks away, throwing the picture, letting us have a peek of it*
*Returns to the Earth.*


The End Credits rolls.



































######################################################################
######################################################################

This Blank space was/is used to separate the Ending Spoilers from The Boss
Section. Sorry.


--------------------------
BSS: Bosses
--------------------------

You can refer to this when you have difficulty
fighting a certain Boss.

--------------------------
Black Bull I, In the City-
--------------------------

-Description: Looks like a fat walrus with three eyes and a Round
             mouth. Sexy.

-Help Character: Sonic.

-Pattern: He loves to fly around the Building.

-Attacks: Let go smallers Aliens, Shoot Fireballs ToS Style.
         Some Major Fire Shockwaves too.

-Difficulty: Medium, because he got High HP.


-Which gauge will rise?: Since this boss is on the Dark Side
                        (not Star Wars) it will be the Chaos
                        Control Gauge.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

First kill some Ground Aliens, grab a Gun.
Then when he comes to you, shoot the smaller aliens then shoot him
hard in the eye.

As you drained half his health he'll get mad. And, huh, if you
can use Chaos Control.... It'll stop time. But MAKE SURE you have a
Gun. And last, new aliens are out, so you can grab more Ammo.
COOL! Now he's going faster, but you can shoot him silly.

If you have no Ammo left wait until he let go of flying Aliens.
Homing Attacks until his fat eye. If you manage to do it
correctly, you can pull 3-6  Homing attacks, maybe more. My personal
record is 6.

Now Go and kick his... Eye.

"Out of my way, Alien Monster."

                    Shadow.


----------------------------
Black Bull II, In the Jungle-
----------------------------

-Description: Looks like a fat walrus with three eyes and a
             round mouth. Sexy.

-Help Character- Rouge the Bat.

-Pattern:     Floats in the Middle of the "Vines."

-Attacks:     Shoots hoops of fire, throw bombs, throw fireballs.
              He may try to take a bite you too.

-Difficulty:  Easy-Medium

-Which gauge will rise?: Since this boss is on the Dark Side
                         (not Star Wars) it will be the Chaos
                         Control Gauge.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

Unlike the other one, this guy got less HP, it goes down quicker,
Grab a Gun, jump on the Springboard, then Homing Attack his eye, or
jump and shoot him some in the eye. Rince, Repeat, and so on.
After a  while, he'll die. Keep rings and Ammo. When you can use
Chaos Control, jump on the Vine, then press Y, and shoot the Walrus
Freak silly. Its overall easy. Watch for the bombs when you are
under him, don't jump when he makes hoops of Fire.





-----------
Egg Breaker I- Cryptic Castle, Mad Matrix
-----------

-Description:            Looks like the Egg Emperor, but more
                         colored with different attacks.

-Help Character:         Espio  in Mad Matrix, Amy in Cryptic
                         Castle.


-Pattern:                Attacks, Speaks, Walks, Speaks, Attack,
                         Walks, Speaks, Attacks and Attacks.

-Attacks:                Jump and smash you with his spiky ball.
                         Throw his  spiky ball at you and throw
                         purple balls as well. Rotate upper body
                         so the blla blows away everything.

-Diffculty:              Easy-Medium. Depends of your skillz.

-Which gauge will rise?: Since this boss is on the Dark Side
                         (not Star Wars) it will be the Chaos
                         Control Gauge.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

When he says "LIGHTS OUT!" Homing Attack AWAY FROM HIM.
Then shoot him silly with your gun, or Homing Attack him.
Evade his purple Ball attacks by running away and between them.

In Cryptic Castle, you can kill the Ghosts around with Homings
to build some Chaos Control Gauge.

In Mad Matrix, grab to the pole to get up and kill some robots to
get some Chaos  Control Gauge. Rince, Repeat. If you are too
far from him, he may throw his spiky ball, jump OR these
purple balls. Sometimes the upper body will start rotating to smash ya.

He is easy, I got a A-Rank. :)



-----------
Egg Breaker II- Iron Jungle
-----------

-Description:     Looks like the Egg Emperor, but more colored with
                  different attack.

-Help Character:  Omega


-Pattern:         Attack with lasers, then switch to hand combat.
                  Throw you his spiky ball, jump and smash you with
                  his spiky ball.


-Attacks:         Shoot lasers which burns the ground.

-Diffculty:       Easy-Medium. Depends of your skillz. But once
                  you've done it, it's damn easy, it takes 25 Seconds
                  MAX.

-Which gauge will rise?: Since this boss is on the Dark Side
                         (not Star Wars style) it will be the Chaos
                         Control Gauge.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

Its partly like the Egg Breaker I. For the First part, run around,
evade his lasers, go into the turrets, quickly target him and TAP
B instead of holding, you'll do more damage. Damage about half
his HP and then he will switch to the Egg Breaker I tactic.
If the turrets are destroyed, just take a Gun. The destroyed
turrets drops a Kalachnikov. Shoot him until part 2.

He got less attacks or don't use them. When he says "LIGHTS OUT!"
Homing Attack AWAY FROM HIM. Then shoot him silly with your gun, or
Homing Attack him. A really quick and easy fight.
25 Seconds for newbies.




-----------
Heavy Dog  -
-----------

-Description:    A Round, Dog Class GUN HUD Vehicle.

-Help Character: Doom's Eye

-Pattern:        Floats around, attacks.

-Attacks:        Shoots missiles, Bombs. Charges Particle
                 Beam Cannon, then fire in the air or ground.
                 Its a Area attack.

-Difficulty:     Easy-Medium

Which gauge will rise?: The Chaos Blast one, but with my strategy
                        it does not have the time to.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

First use Homing attacks on the cannons on the sides so he'll drop Bazookas.
Then use these to shoot him while evading his attacks for lotta damage and
quick death for a A Rank.
Rince, repeat. To evade the particle Beam Cannon, either jump
on a platform or down one half a second before he fires.
When he says "Particle Beam Cannon..." get on then down just before
he says "FIRE". You can also Homing attack the top of the Dog
while he shoots his shockwaves, or RUN AWAY
QUICKLY. Far away. For the bombs... Homing Attacking them
allows you to get easily to the cockpit.

"How dare you harm Maria, disgusting Humans. Outta my sight."





-----------
Egg Dealer
-----------

-Description:    Looks like a water spider.

-Help Character: Omega, Vector, Knuckles

-Pattern:        Runs around the room. Well he sortas hover like a water insect.

-Attack:         Barge into you by "accident", fall down which
                 presses 1 Slot Button each time.

-Difficulty:     Medium-Hard. Stills depends on your skill. Good
                 HP, less than Diablon.

Which Gauge will rise: None, unless you get 3 Shadows for a
                       Shadow Fever.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

You will fight him 3 times.. Only the Arena is different.

He runs around. Grab a gun from the middle. As soons as he fells down
face him.

He'll stand up and go backwards. Now Homing Attack Him and you
have a good chance to lock into one of the Slot button. As soon
as you pressed the button wait until Shadow will have reached the
climax of his jump (the recoil of the 1st hit), then press A to lock
and Homing Attack the Second button.

Then do that once more for the last. When all three are pressed it'll fell
down. If all three are the same it'll do an effect. If there is ONE
different, hurry and shoot him. Also if he fells twice and it is
two bombs images, the one last WILL be a Bomb which will make a bomb
fever. So if you want him to get hit by that attack you must press
the last. Pressing the buttons causes (little) damage too.

Sometimes you can also press them by running toward him face-to-face.
However, this requires some skillz.

Whatch out when using the 3-Slot Button at a time Technique
when fighting him on the Black Comet. Shadow may lock
on the small flying aliens, which may have you end up falling
into the red acid-like-substance-which-kills-you-in-one-hit.

So you must press either all three, or the last. High chances if
you hit the second then he and/or the last they'll all be
different. At least you can shoot him silly. Anyway, rince
repeat, and here is a list of the different effects.

3 Shadows: All 3 can only be activated by you. Shadow fever.
           Causes you to have a full Chaos Blast Gauge.

3 Bombs:   If the last is activated by you, run away from Eggman,
           he will get hurt. If HE activated it tough... Either
           get hit (easy) or try going to the middle
           (sometimes harder.).
           But going in the middle prevents ring loss.

3 Pawns:   If he activates the last you must fight some robots.
           You cannot activate the last one.

3 Rings:   If you activate the last it will throw a lot of rings
           in the middle. The last cannot be activated by Eggman.

3 Missiles: Causes Missile fever. They will fall upon you but they
            are easy to dodge. If you activate it, Eggman's life is
            forfeit.




----------------
Sonic & Diablon
----------------

-Description:  Diablon is a big Robot with two arms, a Head, and
               besides him... Sonic the hedgehog-san.
               Oh and it's the Commander who is in Diablon.

-Pattern:      Has a sexy Barrier which cuts all attacks.
               Floats around until Part 2, where he floats but on
               the ground.

-Attacks:      He can Shoot ya with a Laser while he is charging.
               After the charge he will create a area. Get out
               of this Area. It's limited by the Huge blue circle.
               If you don,t get out, you will be struck by the
               antimatter Cannon. Its painful. Once at part 2 he
               can hit you with his hands.

-Difficulty:   Medium-Hard. High HP.

-Which Gauge will rise?: Since the Boss is on the Hero Side, the
                         Chaos Blast Gauge wil rise.

 -------------------------------
-How do the hell do I defeat him?-
 -------------------------------

You fight this boss 2-4 times, but unlike Black bull, with the same
strategy. In the Darkest Ending (the top one) and in the second
from up  (the one Above the Hero bottom ending). Its the same
battle, only the Arena is different. Anyway, let's beat him.

In both there is containers- but in the one on the Black Comet you
MUST pick them up- to get weapons. So grab a Gun, attack Sonic so
he lets his guard/shield off, and SHOOT HIM!

Rince, repeat. When there is no guns anymore, do the same thing
with Homing Attacks.

At Part 2 he will float on the ground. Attack Sonic, until he lets
his guard down and try to it you, evade and hit him. Rince, repeat
until he is dead. And remember that AS SOON as you have a full Chaos
Blast Gauge, Tap Y as MUCH AS POSSIBLE. You can pull 4, yes 4 Chaos
Blasts. And that means nice Damage, about half 1/4.

Rince, and repeat until you win.





-----------
Blue Falcon-
-----------

-Description:            Exactly like the heavy dog except blue.
                         The name is the same as Captain Falcon's
                         "car" name. As Sega made GX and AX, let's
                         not blame them okay?

-Help character:         Doom's Eye.

-Pattern:                Moves around, attacks.

-Attacks:                Bombs you from above, Particle Beam Cannon
                         and missiles.

-Difficulty:             Medium-Hard, Depending on your skillz.

-Which gauge will rise?: The Chaos Blast one.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

By hitting him.

Okay first grab one ring. Total eleven. Nice.
Go to the sides, grab a Gun from a box, shoot him some.
Then get to a springboard on the sides and jump up.
Jump on the middle Vertical pole and climb down to evade the Particle
Cannon. Clim back up and try to shoot the cockpit and
cannons. Grab one Bazooka that fell down, lock in him and shoot him silly.
Rince, repeat.


"The Planet piercing Eclipse Cannon... There's no escape for you now."





----------
Black Doom-
----------

-Description:            It's the very Sexy Black Doom. You've seen
                         him already.

-Help Character: Rouge,

-Pattern:                Floats around with a downed shield he
                         rarely puts on. Attacks, brag and then
                         attacks. Can teleport too.

-Attacks:                Shoots some Meteors. You must Homing
                         Attack or run in circles to evade.
                         Shoots some horizontal purple disks.
                         Jump to evade. Shoots some vertical Red
                         Disks. Run around to evade.

-Difficulty:             Easy-Medium

-Which gauge will rise?: The Chaos Control one.

 -----------------------------
-How the hell do I defeat him?-
 -----------------------------

First Jump on a platform and Homing Attack him. Then run around and
search some weapons. They are in the corners. Shoot him and don't
miss him. When there is no weapons left, just Homing Attack him until
he dies. His Attacks are easy to evade. Look the Attack Part above.


----------------
Black Doom's True Form/Power: Devil Doom
----------------

Description:            Looks like a Big mosquito with a fat-pouch
                        and Red Antennas. He isn't as sexy as
                        before. :( He got some meteors around
                        himself. And he got 2 Heads. But really no
                        brain.

Help Character:         None, but everyone cheers you up.

Pattern:                Uses its attacks against you. Teleports
                        when you come too close.

Attacks:                As Super Shadow you are invincible.
                        However, his attacks pushes you back. He
                        throws some rubble against you and makes
                        you flinch. Haves a Super breath of fire that
                        pushes you back. He can Chaos Control too
                        if you get too close, like girls. :D. He'll
                        spread Vertical Rotating Lasers around him.
                        At Part 2 the Meteors will shoot bigger
                        lasers.

Difficulty:             Hard. Period.

Which Gauge will rise?: Both. Depending of what you hit. Chaos
                        Control is faster.

*Super SHADOW CONTROLS*


First, if you played all the 3D recent Sonic Games (DX, Adventure 2
and Heroes) you should have no problem controlling Shadow. Its a
mix of all three.

The stage is like Heroes. But in Heroes you could Jump to move and
such. But now you can only Dash pressing A. You cannot go higher nor
lower by yourself. It will be done automatically. You can stand still
to speed up the going-higher process. Dash and you may go up.

*BUT NOW IS THE THING THAT MAKES UP FOR IT!!!! CHAOS SPEAR!*
Cool. It's Shadow's Special move. Press B to charge. He'll
start flashing and say "Chaos..." once he flashes Gold get near
Doom and let go B for the "SPEAR!" part. That'll damage him.
You can let go B at different points of the Charge for different
powers.

 -------------------------------
-How the hell do I defeat him?-
 -------------------------------

As Super Shadow you lose rings. You Start with 50. Grab some
Ballouns to make the number go higher. Then Dash at Doom.

Here is some tricks. There isn't any real patterns, it depends
of your number of rings and skillz.


WHAT YOU MUST DO:

-First you want to use lowly charged Chaos Spears once on his Eye.
-The Eye will escape to the head on the other side.
-You must go around him, charge Chaos Spear and do as much damage
 as possible.

-To make the maximum Damage you must first have him Chaos Control
 and Summon Rubble/Balloons. Collect tons of rings too.
 Circle around him, evading and breaking the rubble, popping
 balloons. Once the rubble is gone, circle while charging Chaos
 Spear. Then once it's full charge to his eye, real close,
 let go B, letting go the Spear into his eye, and back off
 so he doesn't teleport. He is open whenever he uses horizontal
 or vertical laser attacks or after he loses the summoned rubble.
 You must be close to him, even closer to him than the meteors
 are.


TRICKS:

-To Evade the Rubble, either Blast it or Dash left or Right.
-For other Attacks Dash left or right.

-If you get too close tough, he'll Chaos Control away.

-When you're low on Rings have him Chaos Control so he'll
 spread ballouns. Keep Rings ALWAYS over 30.

-To make the maximum Damage you must first have him Chaos Control
 and Summon Rubble/Balloons. Collect tons of rings too.
 Circle around him, evading and breaking the rubble, popping
 balloons. Once the rubble is gone, circle while charging Chaos
 Spear. Then once it's full charge to his eye, real close,
 let go B, letting go the Spear into his eye, and back off
 so he doesn't teleport. He is open whenever he uses horizontal
 or vertical laser attacks or after he loses the summoned rubble.
 You must be close to him, even closer to him than the meteors
 are.

-Dash to him and use the weak Spears to pop the Balloons.

-Whenever you get a Full Chaos Blast Gauge, get near and
 use it. Then quickly move to the other side and do another one.
 You can do about 3 Chaos Blasts each time. but they don't do
 much damage. The Invinciblity period that prevents you from
 being pushed away is better. You decide.

-At Part 2 he'll use better attacks.

-Finally, gather as muchs rings as you can FROM THE BEGINNING!
 Keep over 75 Rings always, and try to go for a 200.

And remember, he's hard. Continue training, don't give up.
You'll find a way to use my tactics correctly or find yours.
Eventually you will win. Like I just did before I wrote this
sentence. Once you've done it once it should be easier.

      "This is the end of you, and the end of my cursed past."

                  Rince, repeat until he's dead.




######################################################################
######################################################################
#######################!!!SPOILER ALERT!!!############################
######################################################################
######################################################################

------------
ENDG: Endings
------------

***************************************
*THIS SECTION CONTAINS HEAVY SPOILERS!*
*READ AT YOUR OWN RISK! I WARNED YOU! *
***************************************

The Endings sections contains the
scripts of all 11 Endings.
It Contains HEAVY HARD(core?) SPOILERS.
BE AWARE.

The Endings Titles (i.e. The Nightmare's Insulation) are
actually the Path I took to have the Ending.


Ending 1:    The Nightmare's Insulation

Ending 2:    Searching for Ultimate

Ending 3:    The Lion Awakening

Ending 4:    Arriving at the Ego

Ending 5:    An Android Rebellion

Ending 6:    Machine Sunshine

Ending 7:    Wandering For Eternity

Ending 8:    The Self Imposed Seal

Ending 9:    Sparks on the Horizon

Ending 10:   Justice Reborn in Space

True Ending: Final


-----------------------------------
-----------------------------------

Endings

======================================
=Ending 1: The Nightmare's Insulation=
======================================

*Shadow gathers all Seven Emerald around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Sonic-  Shadow! What're you gonna do with them?

Shadow- I'm Shadow the Hedgehog. I was created to bring order and
        justice to the humans. With the power of these Emeralds...
        I'm going to destroy this damn planet! This, is who I am!
        HAHAHAHAHAHAHAHAHAHAHAHAHAHA!

==================================
=Ending 2: Searching for Ultimate=
==================================

*Shadow gathers all Seven Emerald around him*

Shadow-     Finally! I've got all the Chaos Emeralds!

Black Doom- Shadow... This isn't over yet...
            The Black arms will rise again!

Shadow-     I'm Shadow the Hedgehog... The Ultimate Life
            Form, born to rule all! With the power of
            these Emeralds, I'm going to conquer the
            Universe! This, is who I am!


==============================
=Ending 3: The Lion Awakening=
==============================

*Shadow gathers all Seven Emerald around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Sonic- Shadow... Why? Why're you siding with them?

Shadow- I am Shadow the Hedgehog, the Ultimate Life Form born to
        protect and serve the Dark Lord, Black Doom!
        With the power of these Chaos Emeralds, this world
        will become the Dark Empire! This, is who I am!
        HAHAHAHAHAHAHAHAHAHAHAHAHA!


===============================
=Ending 4: Arriving at the Ego=
===============================

*Shadow gathers all Seven Emerald around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Eggman- How dare you defy... me!

Shadow- I am Shadow the Hedgehog. I, and only I know what is best.
        No one can tell me what to do. This, is who I am!

Eggman- What?

Shadow- Goodbye, Doctor!

*Shadow kills Eggman*

================================
=Ending 5: An Android Rebellion=
================================

*Shadow gathers all Seven Emeralds around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Eggman- I made you... and this is how you repay me?...

Shadow- I am Shadow Android, the Ultimate Life Form, a copy of Shadow
        the Hedgehog! With the power of these Emeralds, I will
        be stronger than him! This, is who I am!

Eggman- What???

Shadow- Goodbye, Doctor!

*Shadow kills Eggman*


============================
=Ending 6: Machine Sunshine=
============================

*Shadow gathers all Seven Emeralds around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Eggman- I made you... and this is how you repay me?...

Shadow- I am Shadow Android. The Ultimate Battle Life Form, created
        by Eggman. You may have created me Doctor, but I will now lead
        this Empire and Androids will rule! This, is who I am!

Omega-  Eggman. Target acquired. Lock and loaded. Fire!

Eggman- What?

Shadow- Goodbye, Doctor.

*Shadow kills Eggman*

==================================
=Ending 7: Wandering for Eternity=
==================================

*Shadow gathers all Seven Emeralds around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Eggman- You ungrateful little pest... Have you forgotten that it was
        MY grandfather who created you?...

Shadow- I am Shadow the Hedgehog. The Ultimate Life Form born and
        raised aboard the ARK. I shall live on. I am the protector
        of the ARK. I am the living proof of the Ultimate Life
        Form. This, is who I am.

Eggman- What?

Shadow- Leave now. And never return. I won't allow anyone to
        violate the Sacred ARK.

*Shadow walks away but lets Eggman lives :( *

=================================
=Ending 8: The Self Imposed Seal=
=================================

*Shadow gathers all Seven Emeralds around him*

Shadow-     Finally! I've got all the Chaos Emeralds!

Black Doom- Shadow... This isn't over yet... The Black arms
            will rise again...

Shadow-     I am Shadow the Hedgehog. A research experiment, gone
            deadly wrong... I've caused so much destruction...
            I should never have been created.
            This... is who I am...

Vector-     Hey! Don't go there... yet! Things may not be
            what they seem! You could be...

*Shadow walks away*

=================================
=Ending 9: Sparks in the Horizon=
=================================

*Shadow gathers all Seven Emeralds around him*

Shadow- Finally! I've got all the Chaos Emeralds!

Sonic-  Man... Heh... I didn't think you had it in ya...

Shadow- I am Shadow the Hedgehog. And now I am the most powerful
        Hedgehog in the world! The power of these Emeralds makes
        me invincible! This, is who I am! HAHAHAHAHAHA!!!!!

====================================
=Ending 10: Justice Reborn in SPace=
====================================

*Shadow gathers all Seven Emeralds around him*

Shadow-     Finally! I've got all the Chaos Emeralds!

Black Doom: Shadow... This isn't over yet... The Black Arms will
            rise again...

Sonic-      Let's do this!

Shadow-     I am Shadow the Hedgehog. And I made a promise that I
            intend to keep! With the power of these Emeralds, Black
            Doom and his Army are finished!!! This, is who I am!



                      #####################
                     ####THE TRUE ENDING####
                      #####################




SHADOW: Only one thing left to do...



*Shadow dashes under the Black Comet*



SHADOW: ...To put the past behind me! CHAOS.... CONTROL!!!



*He teleports the Comet in spaces, teleports himself in the
ARK, throw the Emeralds in the Eclipse Cannon and blast the
Black Comet to rubble*


-------------------------------------------------------------
|However, you don't see Shadow throw the Emeralds in. But he|
|does it since the Eclipse Cannon requires all Seven        |
|Emeralds, that Shadow had them in himself, and that        |
|he is aboard the ARK after the  next two scenes.           |
-------------------------------------------------------------


Then we see Sonic, Tails and everyone.


TAILS: He did it! The Black Comet is destroyed!

SONIC: Shadow! That was... Sweet!

ROUGE: I hope he's okay...

AMY: I'm sure he's fine Rouge... After all, he IS Shadow!

EGGMAN: How about giving me those Chaos Emeralds now...?

EGGMAN: HEY! GET BACK HERE YOU CREEP!

*Knuckles runs after Eggman and everyone else laugh*


At the Military Lab, the geeks are partying, shouting some
japanese words. The Sega team is lazy. Too lazy to translate
"yay"


PRESIDENT: Gerald Robotnik... After we all treated him, he
            saved us all in the end (After wanting to destroy
            them with Finalhazard). We were wrong about the
            professor.
            Let us pay homage to Professor Gerald!
            Let'S work to ensure peace and prosperity for a better
            future! What do you say, commander?

COMMANDER: Excellent idea, Mr. President.



Back on the ARK, Shadow is watching the Earth and a picture
of Gerald and Maria...


SHADOW: Goodbye forever, Shadow the Hedgehog...


*Walks away, throwing the picture, letting us have a peek of it*
*Returns to the Earth.*


The End Credits rolls.

######################################################################
######################################################################

------------
SRT: Secrets. tips and tricks
------------

There are the Unlockables and other Secret, tips and tricks.

****************
Unlockable Guns
****************

Omochaos Gun: Unlocked when you beat the Neutral Hero Endings
              (the two under the middle one). It shoots Omochao
              as a bullet and is pretty cool for those who hates
              him, like Sontag :). Version 2 Omochao splits upon
              hitting its target.


Chicken Vaccuum: Or Egg Vaccum. I think it's a (not really obvious)
                 Billy Hatcher Cameo. Beat the Neutral (middle two)
                 Endings to get. Version 1 allows to suck small
                 enemies, crates and rings. Rings dos not lower
                 "ammo" but enemies and crates, yes. When you have
                 no ammo left you get one life. Crates lower your
                 ammo and you can't get the items in them. You must
                 suck 30 enemies to get 3 lives. You must finish the
                 Neutral Story to acquire it.


Satellite Laser: Beat the Neutral Dark Endings (the two above the
                 middle ones) to acquire this thing. Target an enemy
                 and a laser like the ones in Westopolis will blast
                 them. Version 2 haves more ammo, and a bigger and
                 probably stronger laser.


Samurai Blade:  This is the best Sword Weapon in the game.
                Beat the Dark Endings (top two) to unlock
                it. It has low durability but haves a shockwave that
                doesn't lower it. Version 2's shockwave goes farther
                and has more durability as well.


Heal Cannon: Beat the Hero Endings (bottom two) to unlock
             this sweet weapon. Version 1 revives people with
             half HP, version 2 revives people with 100% HP. It
             does not kill any monsters (we're not in Ragnarok
             where Heal can kill undead)


Shadow Rifle: Finish Last Story. It is the strongest weapon
              in the whole game, killing almost any enemies (you can't
              have it in boss battles tough) in one single shot.
              However, despite its high power, it cannot kill
              the Artificial Chaos in one shot, and thus could not
              kill the bosses in one shot either, but wtf, it
              would kill 'em in 5.

****************
Hard Mode
****************

Get All A Ranks to access this mode.

****************
Quick Mission Change
****************

This was sent to me by mirrorfox.

To change your mission quickly without having to pause, you
can use the D-Pad (directional pad, the + under the Control Stick)
to do so. Left changes to Dark, Down to Neutral and Right to Hero.

****************
Shields
****************

These were sent to me by Sontag.

Green Shield: Protects you from one hit. No special
              characteristics.

Electrik or Magnetic: It is the same as the green one except it
                      looks white and electrically charged.
                      It will attract rings to you.

Red Shield: Looks like Sonic 3D Blast Fire Shield. I think it
            can protect you 2-3 times to the Firewalls in the Mad Matrix
            and Digital Circuit Stages. It will also cause damage to
            nearby enemies. Useful for killing the little baby Alien
            worms.

****************
Easy A Ranks in Bosses
****************

This was sent to me by Fahd

You can use Chaos Control to get A ranks easily in Bosses.
It is especially useful in the Sonic and Diablon Fight. Since
you'll get infinite bullets while Chaos Control is on, time
won't pass as quickly so it's a bonus while you're Hero Shadow...
huh... You get a Chaos Blast Gauge in Sonic and Diablon...


****************
Control your Partner
****************

This was sent to me by Fahd

Using a second controller (Controller #2) you can control
your partner. This doesn't work on flying partners, like
Black Doom and Charmy, so you can't dump them into holes... :(
And they don't lock into enemies


****************
The Shadow Rifle "Ultimate Power?
****************

The only enemy that the famed Shadow Rifle cannot kill in one hit is
the Artificial Chaos. Yeah. Because they got so much HP. It gives
an idea how much hits the bosses would take if you used it. I'd say
Diablon would take 15-20 Hits before falling down.


######################################################################
######################################################################

------------
TFAQ: FAQ
------------

This part contains some question people have asked me or
some I made up because they may be important (or funny).


Q- What the hell? 11 Endings? Which one's the true?
A- There is 10 Normal Endings -all fakes- and the Final
   after seeing all ten. The True Ending is the Final
   with Super Shadow.
-------------------------------------------------------------------------------
------------
CTM: Contact Information
------------

I do not take anymore emails for this game.

------------------------
LGS: Legal Stuff and all
------------------------

This guide is now Public Domain.
Do as you want with it, but if you modify it, remove my name.

------------------------
CRT: Credits
------------------------

-----------------
TFW: The Final Word
-----------------

It's finally Final.

See you next Guide!

special, but it's sweet too....

I started in November 2005 and finished on February 7, 2006.

17:20 2006-02-07

Copyright MeCarana, 2005-2011.


Period.