Star Wars Battlefront II
                            By:Chai Wei Lun
                      E-mail: nsa_spy99@hotmail.com  
                              Ver: 2.2

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                           Content Page

To get to the section, highlight the section, copy it, press Ctrl+F 
and paste it in and search.

1.Introduction
2.Gameplay
 I.About The Game
 II.Units
 III.Vehicles
 IV.Medals and Awards
 V.Game modes
 VI.Weapons
3.Walkthrough
 I.Campaign
  1.Training
  2.Space Overview
  3.Rise Of The Empire
 II.Galactic Conquest
  1.Birth of the rebellion
  2.The confederate uprising
  3.Republic sovereignty
  4.Dark reign of the empire
 III.Instant Action
4.Version history
5.Contact/Disclaimer and Thanks
6.Extended Version
 I.Weapons EXT 
 II.Galactic Conquest EXT  
  1.Birth of the rebellion
  2.The confederate uprising
  3.Republic sovereignty
  4.Dark reign of the empire
 III. Instant Version
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                           1. Introduction
     Hi, I am Chai Wei Lun from singapore. I am 14 this year. i hope 
that everyone will enjoy my guide. I have this guide easy as possible.
So if there is any easier way or I have put something worng, feel free 
to contact me at my e-mail. (I know my spelling is damm poor so put it 
up with me ok.)

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                             2.Gameplay
                          I.About The Game
     This is the sequel to Star Wars Battlefront. Now you can fight as
a jedi or heroes. From here onwards, i will put evrything (mostly
everything).

Command Post -- This is where you and your man spawn from. Without this
, be prepared to lose. You can win by either killing all the 
reinforcements or capture all CPs. There is a timer of winning by CPs.
You will see a 20sec timer under the mini map in your hud. You will see
either when you are winning or losing with the victory or defeat.
(SP -- How to capture it. Stand near the CP, you will see a icon on 
the right. If it is a enemy's CP, you have to wait to deactivate the 
CP. The red icon will slowly turn red. If it is a netural of you have 
deacitvated the enemy's CP, it will now turn blue. Having more friendly
units near the CP will speed up the activation or the deactivation. 
When you are taking over a CP, enemy units cannot be around, or the
progress will be paused.

HUD -- For first timers, let me tell you what the HUD contains.

    Health and Stamina -- Your health and stamina. They are on the 
    bottom left conner.THe green one is the health while the yellow 
    below the health is the stamina.Running, rolling and jumping 
    deducts your stamina, and taking damage reduce you health. 
    
    Weapons -- Above the health and stamina is your primary and 
    secondary weapon indicator. It shows your weapon and how much 
    ammo is left.

    Reticle -- Your reticle is very important. It show wheather you 
    are aiming at a friend or foe. Blue colour is your colour, and red
    is your enemy colour. No matter which side you play, blue is always
    a friendly colour. A circle in the reticle means a normal shot, 
    while a crossed circle (or forked symbol) shows you scored a 
    critical hit. For normal units, the head is the critical point, 
    except that Droideka (Destroyer Droid) has no head, which means no
    critical hit. For vehicles, different vehicles have different 
    critical points. You can find where is their critical points in the
    vehicles section in this part. Lock on is also seen in the reticle.
    When you press the target lock button Q (the manual has printed 
    wrongly). There are a cut-off circle getting closer in the retice,
    once it's turned red, it will home on it.
    (SP -- This lock-on info is same in space battle.) The ammo and 
    reloading is also put together. The bar marks in the reticle is
    your ammo, bottom five red bars is the primary weapon reloading.
    The three red dots outside the reticle is secondary reload.
    
    Reinforcements and enemy health bar -- This is at the very top of 
    your HUD. You should see a bar and two sets of number beside it.
    Lets start from the left. On the left, you should see a number in
    blue. This is your reinforcements count. Everytime you or the AI 
    respawn, it cost a reinforcement point. You will have no more
    reinforcement if you use them up. Next to it is the enemy health 
    bar. It will only appear when you aim and shoot a enemy. On top of 
    it is the unit name of your current target. Next to the right, 
    enemies reinforcement count.
    (SP -- Sometimes, in campaign mode, instead of numbers for the 
    reinforcement count, there are unlimited reinforcement, which 
    means they will keep spawning until you complete the objective, 
    for more info, go to the campaign page. Next, space battle, you 
    will see a score number because you need to score points, for full
    info,go to space batle page in game mode.

    Mini map -- Next stop, mini map (or radar). This is found on the 
    very right on your HUD. It shows where you are, where are your CP 
    and your enemy CP. Blue and red marker displays your units. There 
    is also a bigger map by pressing the map key.Objective is shown 
    with flashing yellow circles.
    
    Target info -(Space battle only)- This info is available only in 
    space battle. When you lock on to targets (including capital ships 
    weak points, they can be lock-on), the starfighter model, health,
    name of the AI or player name and distance are shown on the bottom 
    right.

    Awards and kills -- On the left on the HUD, whenever you kill a 
    enemy unit, a note will flash on the left saying you kill bravo234
    for example. When you do what is needed for a award, it will flash 
    too saying example marksman. Your award will be shown below it. For
    info on awards check awards.

    Energy meter -- On the left below the award and kill notes, there 
    is a white energy bar. Mostly it show the jetpack energy. After 
    using it up, you have to wait until it charge up. The only 
    different usuage is for Droideka, it is the shield energy,unlike 
    jetpack, it will only decrease when shot.

 I guess this is it for you basic must-know HUD.

Map -- As writen in the mini-map section, this is a better, bigger 
version of your mini-map. It shows the whole battlefield. With the CP, 
vehicles and friendly and enemy units. While pressing the use btton or 
enter, it will show th current objective,althought it is shown in the
map page. On the right, you will find all objective you have, grey is
completed while the yellow highlighted one is your current objective. 
(The objective part of this map section is only found in Campaign mode.
There are four type of colours. White for unused, like vehicles with on
one it in, blue and red,you should know it, and yellow for objective. 
The game is not paused while you are in the map page, but it will when
you press the objective key.

Fusion Cutter Plates -- The Fusion Cutter tool is a freaking goo tool.
When you find a plate with the wench icon on it. YOu can use the Cutter
to construct turrets.

Points -- Only three awards are given base on points. You score points 
for killing units, destroying vehicles and taking CPs. Put points are 
cutoff when you kill your own teammates.

Items -- Only five items on the battlefield can be taken, and they are
drop when enemies are kiled.
White Container: Extra Ammunition
Blue Tank:       Restores Health
Yellow Tank:     Restores Stamina
Green Tank:      Restores Defense
Red Tank:        Enhances Attack

                             II.Units
What you control and what you kill, units!!! All sides have four normal
units and two special units unlocked ny points. This 6 are for ground 
battle. For space units, only two units are available.
                                 Ground Units
               Republic    CIS      Rebel Alliance  Galactic Empire
Ground Unit
Normal trooper -- Clone Trooper/Super Battle Droid/Rebel Soldier / Stormtrooper
Heavy trooper -- Heavy Trooper / Assault Droid / Rebel Vanguard / Shock Trooper
Sinper -- Clone Tharpshooter / Assassin Droid / Rebel Marksman / Scout Trooper
Engineer -- Clone Engineer / Engineer Droid / Rebel Smuggler / Imperial Engineer
Commander -- Clone Commander / Magnaguard / Bothan Spy / Imperial Officer
Special unit -- Jet Trooper / Droideka / Wookiee Warrior / Dark Trooper

Space Units
Pilot -- Clone Pilot / Droid Pilot / Rebel Pilot / Imperial Pilot
Marine -- Clone Marine / Droid Marine / Rebel Marine / Imperial Marine

                           III.Vehicles
There are quite a lot of vehicles in this game, so i will try my best.
Included is the critical points!! Space fighter will be included, but 
marker with a *.

Republic Vehicles
AT-TE -- One of the two only vehicles able to withstand more than three
critical hits. Want to get Demolition medal, shoot this vehicle. This 
vehicle is filed under the Heavy Assault Transport vehicle. It has 
three sits, with its own firing position. It also serve as a CP. 
(Critical Point, it is under the huge vehicle. On the bottom front part
of the vehicle, there is a box and a can-like thing connected together.
That's your Critical Point.)

AT-RT -- A mini-scout looking like mini walker. Shoots laser and 
grenades. 
(Critical Point, Connecting the legs and the body of this walker is a 
gas-tank like object. There is your critical point.)

*Arc-170 Fighter* -- Famous as a Multi-purpose starfighter. But can 
only fit one pliot, unlike the movie, which can hold two. Sorry, no 
critical hit.

*Republic Starfighter* -- This is use for kill enemy starfighter, not 
enough firepower to fight capital ships. No critical hits.

*V-Wing* -- A good bomber with lousy laser. No Critical hits.

*Republic Gunship* -- Space transport. Good for highjacking capital 
ships.

CIS Vehicles
Spider Droid -- A four (instead of eight??) legged spider?!? A nasty 
spider, shoots laser, one is repeating and one is from the radar, i 
thing. 
(Citical Point, there are two. Connecting the legs to the ball body is 
a object. It is your Critical Point. Since there are two are these, 
there are two points of shot.

Hailfire Tank -- The one that shoot a lot of rockets at all direction. 
Naster. Not much info. (Critical Point, It is a laser gun below the 
body.)

Armored Tank Droid -- Not much info too, but only the Critical point is
important right? 
(Critical Point, at the back of the tank is the critical point. But you
have to shoot the circle on the sides. Thanks to my friend, jun hua for
this info.)

ATT -- Old school tank. (Critical Point, There is a panel at the back,
shoot it. Info from jun hua too.)

Strap -- A scout vehicle, not much info. No critical hit. One good 
homing rocket will destroy it, why even shoot the critical, besides 
there is no critical point.

*Droid starfighter* -- Never got to use it before, so no info and no 
critical.

*Droid Tri-fighter* -- Never got to use it before, so no info and no 
critical.

*CIS Strike Bomber* -- Isn't this Grievous's ship on utapau in the 
movie. No info & critical.

*CIS Gunship* -- Use to invade enemy capital ships. This has passenger
sits, so they can't do anything but ride. (i think)

Rebel Alliance Vehicles
Rebel Alliance AAc1 Landspeeder -- I love this speeder, with 90% rocket
shoot and hit, mulit rocket shootable at once. (Critical point, 
There is, but when i shoot it, it can't work, it is the two tanks
beside the vehicle.)

Snowspeeder -- Used in hoth, this is use to destroy AT-AT the movie
way. Use the harpoon gun at the second seat and shoot the legs, then go
round and round, after it will detach on its own and watch the AT-AT 
trip. Old school way.

74-Z speeder bike. Same, no info and one missle one kill type.

Tauntaun -- This is an animal. Used in cold planet on hoth.

*X-wing* -- Very famous, so no questions asked.

*A-wing* -- Use to shoot fighters.

*Y-Wing* -- Bomber.

*Republic Gunship* -- This is odd, isn't republic changed to empire, 
so how did they get this???

Galactic Empire Vehicles
TX-130S Landspeeder -- I don't know this speeder well. So no info. 
(Critical Point, finally found this point, shoot the back hatch.

AT-ST -- A better inproved version of AT-RT. Two sits in this vehicles.
(Critical Point,Take note of the plate connecting the head and the 
legs. Shoot the back of this plate.)

AT-AT -- The second of two only vehicle able to take more then three 
critical hits. Can be destroyed by Snowspeeder. (Critical point, this 
is easy, shoot the neck.)

*TIE-fighter* -- Not much info.

*TIE interceptor* -- Very, fast, fast lock-on, easily shoot down.

*TIE Bomber* -- Lord sidious must love TIE. This my fav ship. With 
bombs and guided rockets. Best.

*Imperial Lander* -- With passenger sits. Not much info.

This is it for vehicles, if i missed out any, e-mail me. 

                      IV.Medals and Awards
This is what you can get during the battle. Yo have to do the required 
task in one life. When you get one medal for one category. You get 1 
point. You need to get at least level 1 (4 points), to unlock the 
Award. These are the levels. 
Level 0 Green -- 0-3 points
Level 1 Veteran -- 4-31 points
Level 2 Elite -- 32-63 points
Level 3 Legendary -- 64 points onwards (final level)

Once you get level 1, the weapon will be unlock, but you only get to 
use it when you get the medal. For example, my frenzy is 2 points. When
i play in the battlefield and kill 12 units, i get the medal but not 
the weapon as it is not level 1 which is 4 points. Now when i play, my 
frenzy is 5 points, when i get the medal, i get the award which is the
elite rifle. But, after i die, i lose the weapon, which mean i have to 
repeat the kill to get it again. When i play a complete new round, i 
have to fight for the award again. But, once legendary is obtain, the 
award is stuck forever with you. So, when you play a new round, die and
die and die, the award will always be yours. Note -- you have to change
your primary weapon to use it. Example, i got a elite rifle, but i am 
still using the normal rifle, so change to the pistol or anyother 
second primary gun and change back to the main gun, now it will put 
the AWARD in front of the gun. Below here is the info.

                    Awards                       What must you do
Gunslinger      Precision Pistol                6 kill with pistol
Frenzy         Elite Assault Rifle              12 kill with Rifle
Demolition      Guidable Rockets          3 Critical Hits with rockets
Technician     Vegicle Regenrate            Slice into enemy vehicle 
Marksman           Beam Rifle             6 Headshots with sinper rifle
Regulator        Flechette Shotgun             8 kills with shotgun

Endurance       Energy Recuperation       get 8 points on battlefield
Guardian          shieling                get 16 ....................
War Hero         Damage increase          get 24.....................

This is the ranks you get. The medals is counted in the total 9 
categories above this.

Private          Lead 1 man                      0-19 Medals
Sargent          Lead 2 men                      20-99 medals  
Captain          Lead 3 men                      100-299 medals
General          Lead 4 men                      300 onwards

For the lead man, aim at your units and press F4 button to toggle 
follow me and move out.

                          V.Game modes
There are three types of gameplay, with two different battle types. 
First is campaign, this is the story mode like anyother games. Galactic
conquest is the same, you can play as four different sides in two 
different era. Instant action is like freeplay, you choose the map,
game mode, era and set your own setting.

This is main focus of this section, land battle and space battle. Land 
battle -- This is the main attraction of the game. You can win in two 
way, kill your enemies till thier reinforcement count is zero, the 
other is capture all CP and hold them for 20sec.

Space battle -- Instead of toe to toe battle, you fight in space. 
You have to win only by scoring the most points. You score points by 
destroying enemy's fighterplane, the frigate defence and their weak 
points. (Note, the points are the game points, not your player points
when you kill or destroy weak points. You can see your points which is
replaced with the reinforcement count.Make sure your enemy do not score
over the limit, or you will lose.) 

                           VI.Weapons
Without weapons what do you fight with, fists??? This is no KOF or 
Teken, but a battleground. They are filled by trooper class.

Clone trooper, Super battle droid, Rebel alliance & Stormtrooper.
Weapons -- Blaster rifle, blaster pistol and thermal detonators.
SP -- For SBD only, they have different weapon.
Wrister blaster, tri-shot & wrist rocket.

Heavy trooper, assault droid, Rebel vanguard & Shock trooper.
Weapons -- Rocket launcher, blaster pistol, thermal detonators & mines

Clone Sharpshooter, assassin droid, rebel marksman & scout trooper.
Weapons -- Sinper rifle, blaster pistol, thermal detonators & auto-turret 

Clone Engineer, Engineer Droid, Rebel Smuggler & Imperial Engineer
Weapons -- Shotgun, fusion cutter, detpack & health/ammo dispenser 
SP -- For Imperial Engineer, instead of shotgun, they call it blast
      cannon??!!???!

Clone Commander, Magnaguard, Bothan Spy & Imperial Officer
Clone Commander weapon -- Chaingun, blaster pistol, rally & remote
                          dorid.
Magnaguard weapon -- Bulldog RLR, radiation launcher, neuro posion & 
                     remote droid.
Bothan Spy weapon -- Incinerator, stealth, regeneration and timebomb.
Imperial Officer -- Mortar launcher, geonosian sonic gun, rage & remote droid.

Jet Trooper, Droideka, Wookiee Warrior & Dark Trooper
Jet Trooper weapon -- EMP launcher, commando pistol & thermal detonators.
Droideka weapon -- Reoeating blaster and shield emitter, and ablity to
change to ball form, press 'C'.
Wookiee Warrior weapon -- Bowcaster, grenade launcher, thermal detonators 
                          & remote droid
Dark Trooper weapon -- arc caster, commando pistol & thermal detonators.

Clone Pilot, Droid Pilot, Rebel Pilot & Imperial Pilot
weapons -- commando pistol, fusion cutter & timebomb.

Clone Marine, Droid Marine, Rebel Marine & Imperial Marine
Weapons -- blaster rifle, rocket launcher & thermal detonator.
AWARDS weapons -- Precision pistol, Elite assault rifle, guidable 
rockets, particle beam rifle, flechette shotgun.

I will put this guide on the campaign, Galactic Conquest and the instant action.
                                    
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                           3.Walkthrough
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                             I.Campaign
On the menu, there will be training, space overview, new game or rise 
of the empire and credits.

Storyline -- You follow the footsteps of a solider of the 501st of the
grand army of the republic, the elite soliders. You play as a clone to 
a stormtrooper. From the republic to the empire. From 501st to Vader's
Fists.

                            1.Training
See, i must be the only one making a guide on training. Anyway, i still
doing it. Note () below this one line will be shown only once.
         
 (Title goes here) Attack of the clones             Planet -- Geonosis 
You start in CP 1. First objective, follow the yellow arrows of the 
circles in the mini-map to checkpoint alpha. Now second objective, 
kill the three SBDs scouts. This should be easy, uless you don't know 
how to shoot. Third objective, blow the hailfire tank. Remember, 
critical point in the tip below the cockpit, or below the tank. You 
have blow it with the thermal detonators. Next objective, go to the 
second CP and take it.By now, the war has already started. Once you 
capature the CP, you should get a ENDURANCE medal. New orders, change 
to the engineer class solider. Stand close to the CP, press the use 
button, a meun should appear, click on the clone engineer tab and 
spawn. Use the fusion cutter to repair the nearby medical and ammo 
droid. Next order, get to the AT-TE and drive the vehicle. Kill one 
spider droid, shooting the critical point will make quick work out of 
it. Next, change to the jet trooper class in the 2CP. Go fly on top on
the CP, which is a ship and get the holocron, how to fly, press jump 
twice. Take the holocron to checkpoint alpha. You can't fly when taking
the holocron, it is considered a flag, when holding flags, units with 
flight can't use their flight ability, including jedis. Now, go capture
the 3CP on the cliff. After that, change to the sharpshooter class and 
take down three droids. You might want to score 6 head shots on 6 
droids to get the marksman medal. Change to the heavy class trooper 
and take down a spider droid. Shoot a critical hit on the spider droid.
One or two rockets should bring it down. Now the fun part, you need to
play as a jedi. Use the lightsaber and kill 10 units. All jedis have 
force speed and force jump. They can jump and sped for as long as their
stamina can take them. After the 10 kills, take their bunker and the
4CP. After this, you have completed training. 

                          2.Space Overview
This is a video about space combat, not space training, space training
is in the campaign game itself. Turn on the subtitles in the options 
to get all the words, they are important.

                         3.Rise of the empire
This is it, the game. As i said, you play as a member of the 501ST.
There are two parts, one is the Clone war era, the other is the 
rebellion era.

To get to the section, highlight the section, copy it, press Ctrl+F 
and paste it in and search.

Content Page

Part one:Fall Of The Old Republic
Mission One Amongst the ruins
Mission Two A desperate rescue
Mission 3 Heart of darkness
Mission 4 First line of defence
Mission 5 A line in the sand
Mission 6 Underground ambush
Mission 7 Knightfall

Part two:Rise Of The Empire
Mission 8 Imperial diplomacy
Mission 9 Preventative measures
Mission 10 Tying up loose ends
Mission 11 Changing of the guard
Mission 12 Prison break
Mission 13 Birth of the rebellion
Mission 14 Recovering the plans
Mission 15 Vader's fist strike back
Mission 16 Revenge of the empire
Mission 17 Our finest hour 

                     Part one:Fall Of The Old Republic

  Mission One Amongst the ruins                   Planet:Mygeeto
Mission one, main objective get the energy core. First get a feel of 
the battle field. Want to use the jet trooper and the commander, go 
score 12 points, and you can use them. First objective, cross the 
birdge and capture the CP in the building. There is a AT-RT before the 
bridge you can use, or just get there on foot. You have a limited 
reinforcement, while the CIS has unlimited. YOu get a small number of 
reinforcement each time you complete a objective, but a few don't. 
There are a medical and ammo droid in the CP. Next, destroy the
Particle cannon turrets to clear way for the ki-adi-mundi.I suggest 
changing to heavy class and use the rockets to blow the turrets. Now 
you can play as the jedi, for first-timers, do it, press the F1 button.
Next objective, destroy the shield generator behind the shield. You can
access it by the building. You might want to change to jet trooper or 
clone trooper, if you don't want to play as the jedi. When you destroy 
the generator, see the nearby CP, take it. Now, go to the tall building
and destroy the energy core. If you are using jet trooper or the jedi, 
jump up in through the hole on top, or destroy the shield generator 
behind and go in. After destroying it, get the sample and go to your 
starting CP. This is a flsg, so don't be a superhero and jump down. 
You can't use your flight when you hold the flag, including jedi. Jadi
 can force jump, so you can't do that. When you reach the CP building, 
destroyer droids are coming to make your life difficult, find cover, 
and shoot them. If they have not activated thier shields, quickly take
the chance to kill them. Go to the gunship and you have completed 
mission one.

      Mission Two A desperate rescue               Coruscant Space
This is the training for space, so if you skip it, bad luck. You can 
attack or skip space. If you skip space, highlight this skip space 1,
use the find method to get to mission three. I will use the skip space 
text to skip the mission to eliminate scrolling. Now to mission two.
First objecive, very simple, get to a arc-170 and fly out of the 
hanger. Use the pilot class, pilot can repair fighters during space 
battle, which is good. Now, shoot down 5 CIS fighter, use the lock-on 
Q button and home missles on them. After the 5 kills, destroy the 
frigate, they appear as big blue or red ships o the map. After the 
frigate destroyed, take down the shields on the capital ship. You can
shoot the ship, or go in, find the shield generator and blow it. Fifth 
objective, destroy the comms relay. A bomber is best suited to destroy
this weak points, but no bomber, so use the missles. Now land in the 
hanger. Go destroy the engine cooling tanks, it is a internal weak 
point and is better. It is a easy target, not like the mutli engines 
outside. Use the timebomb or rockets. If you need map on the inside. 
The main room  you go from the hanger is the turrets room. The middle 
of the room is the auto-turrets mainframe, destroy this and you will 
have a flight free from auto-turrets. The left door leads to the engine
cooling tanks. To the right, is the life support systems, shoot the 
largest screen. For the tank, shoot the tank. In the front door, is 
the shield generator. Only the generator and the mainframe and be 
repaired using the fusion cutter. The other two can't. Once you destroy
the cooling tanks, destroy the command bridge, you might want to 
desrtoy the turret mainframe, so turrets won't be a problem. Need ammo,
ammo droid in the hanger. Next grab a plane and blow the bridge. Next, 
mission complete.

skip space 1      Mission 3 Heart of darkness         Planet:Felucia
This is mission 3, if you skiped the previous mission, man that was 
fun. Anyway...Before all this, use the heavy class, trust me. First 
objective, go to the AT-Te. You only have 30sec. Now kill 6 acklay. 
Now you know why use the rockets. Home them. Now,defend the AT-TE for 
2min. After the 2min, you can play as jedi. Go get the power cell.
Now that the AT-TE is online, you can use it. Go destroy the turrets.
After the five turrets are destroyed, mission complete. This must be a 
really quick map.

        Mission 4 First line of defence               Kashyyyk Space
skip space 2, another space mission, again the skip space this at the
front. You have to destroy the frigate, use the v-wing at the left of 
the hanger to bomb them. Next, destroy the heavy turrets, they are
beside the CIS hanger. There are two. After those bombing, go back to
your hanger and take the gunship. Fly it into the enemy hanger and 
land. Upon entering, destroy the life support and cooling tanks. Next
take the holocron from the shield generator room and take it back to 
your capital ships turret room, and mission complete.

skip space 2       Mission 5 A line in the sand        Planet:Kashyyyk
Hold the beach for 3min. It is just the CP, you must not let the CP be
changed to the CIS CP. Next, fall back behind the sea wall and hold 
the attack. Then, you must hold the oil refinery for 4min. Dam cheat,
if the wall is destroyed, vehicles can be let in and lots of trouble 
created, i have a way to prevent it. There is a wench. If the wall is
destroyed, use your fusion cutter to repair it. It is only a few 
second, and wall is back online. But, you have to keep playing as a 
engineer for that 4min. The wench is left to the sea wall. After the 
4min, you have to take all CP. Just offence, no defence.
You can play as yoda too. When you take all CP, you win the battle.

        Mission 6 Underground ambush                  Planet:Utapau
Go to the 2-story building, then take the CP. Then, take the highway 
CP. Once you take the highway CP, use obi-wan and take the hangar 10
CP. Next, grevious comes, use your lightsaber and kill it. Final order,
take down the ATX energy pilar. Use the tank or rockets to destory and,
mission complete.

                Mission 7 Knightfall           Planet:Coruscant
This is the final mission for part one of the campaign.
First order, take the jedi council room CP. When you go to the room, 
jedis will jump down, they are now your enemys. Only vader is not an 
enemy. Be quick, or be killed by the jedis. After the CP, change to 
the engineer, the fusion cutter will be useful. Go to the library. 
Then you have to defend it. After every wave of jedi is defeated,
use the fusion cutter to repair as many bookcase as you can. You can't
construct new bookcases. Once it is destroyed, there is nothing you 
can do. After the 2min defence, go to the comm room. You can have some 
fun with the detpack, place it infront and back off, once the jedi 
come, blow it. There is a shortcut through the archive on the second
floor by a door. Take the holocron and bring it to the starting point,
there is a gunship. Now play as skywalker and kill the jedi holding the
holocron. Take it and bring it to the same place. Last order, kill the 
three jedi master. This is the end of part one of the campaign.


                     Part two:Rise Of The Empire
This is part two of two of the campaign, if you seen the mission 7
ending movie, you will know you are now changing and playing as 
stormtropers.

         Mission 8 Imperial diplomacy               Planet:Naboo
Get a feel of a stormtrooper. Take the CP in the direct front. 
Somtimes, it is funny to hear other stormtroopers wistle the imperial
death march. I heard it. Oh, aviod the central plazza at all cost.
There is a big gun. Deadly. Now go to the other end of the map and 
take the command post CP. Around the coner, there is a guard security
post CP,take it too. Cheat, hide behind the pillar, the CP will be your
and you have cover and can hide. Next, destroy the turret control. It 
is at the top of the stairs. There are also some dumb sinpers, you 
shoot them, they don't return fire. Use the detpack and blow the 
controls. Now, a lot of jedi will come, destroy them all. Now, the 
queen comes out. You have 3min to kill her, use a sinper and shoot her
head. Two headshot should do it. Wait, one close shotgun shot did it.
The mission is completed!!!

         Mission 9 Preventative measures           Mustafar Space
skip space 3 welcome back to the clone wars. First things first, a
driod gunship has landed on your hanger, use rockets or timebomb and 
blow it. Change to the pliot class and take the interceptor and destroy
8 fighter.Next, go back to the hanger and take a bomber, Bomb the 
shields. Now, lord varder wants a CIS bomber. Take it in the CIS hanger
and land it in your hanger in the red square, For your fun only, when 
you land and they say mission complete, take-off and crash. The
CIS bomber is destroyed, but the mission is completed, weird.

skip space 3      Mission 10 Tying up loose ends     Planet:Mustafar
Isn't the clone wars over???? Anyway, you have to go to the lava 
observation room and take the CP. The only way in is through the right 
door at the starting position. The left is locked. Then move down the 
hall way to the left door, what a detour. The room is dead ahead. Now, 
cross the bridge and take the walkway CP. Watch out, the bridge likes
to go up and down unexpectely. Go down hit lava, go up cross bridge. 
Now go to the collection stand, note there is a auto-turret, in the
first door after the bridge. In the main control room, there are two 
control panel with the protype, destroy these two. Next take the beacon
from the meeting room, take it to the central antenna. Now, fall back 
and watch the fireworks. It's raining bugs!!!!! You have clearance to
kill all bugs and the leader, Gizor Delso, marked by the yellow arrow.

         Mission 11 Changing of the guard               Planet:Kamino
At the start of the game, you can play as hero, boba fett. Use him to
gain access to the door, but failed. Blast the panel with a detpack or
wrist rocket. Then, go in and take a sample of DNA of our evil 
brothers. Now, take the sample back to the ship asap. Next order, 
take the center CP. Now, get back to the control center, and destroy
five control panels. Next, two gunship are leaving in 5mins, bring 
them down. Mission complete.

          Mission 12 Prison break                 Death Star Interior 
Relax, this is no space battle, just a prison break. Who is happy at
being shot at??? First objective, regroup with the 501ST who are 
coming here. Next, you have 2min to defend the hanger. Next take the
prison CP. Then one rebel dick has the death star plans, kil him, take
the plans and return it to the prison CP. There is a grating along the 
prison walkway. Remember the movie, how han solo and the gang escape,
same thing.Now, the fire control room is now rebel control, take it
back. You can watch the death star power as it shoots it 'superlaser'.
Now, the rebel are escaping, in the hanger. Change to heavy class and 
blow the ship. There is a 3min timer. Be quick. After the transport 
ship, the leader a jedi will come up the stairs. Use the mines and 
throw it on the stairs, and he will kill himself. Mission complete.
 
         Mission 13 Birth of the rebellion      Polis Massa Asteroid
First obj, take the radar room. Second, take the holodisk form the 
command post. You have to fight a dirty war in. When you get it, take
it back to the radar room, you have to defend the room, as the uplink 
takes time. For 2min. After that, you have to destroy the databank.
The hard way , run all the way there, the easy way, take a tank and 
drive to the hanger behind the databank. After the destruction, your
hanger is over taken. Take it back. Then you have completed.

       Mission 14 Recovering the plans            Tantive IV Interior
If you have watched episode IV, this is very easy. You start in the 
blown door, in a crampy area. Very easy to get killed. First obj, 
take the barracks command post. Once you take it, go to the tech room, 
you can also play as lord vader.YEAY!!!! At the tech room, destroy all 
the security console, there are about 7-9. Next, go to the othe end
of the ship and get the access code and take it back to the tech room.
At the turbine, you get get pass by jumping up or destroy the console
to the right. Get the key, and get it to the tech room. Next, get 
princess leia. You can find her in the escape pods. In the movie, she
was hidden there, my poor friend can't find her. If you look at the
big map, the escape pods is at the very bottom. You need to get her 
alive, but no stun gun, just kill her, it will be the same like 
stunning. Then the mission is complete.

          Mission 15 Vader's fist strike back         Yavin 4 space
skip space 4 This is the final third mission of the enitre campaign.
Use pliot, use bomber, bomb the five large transport, with a 3min 
timer. Next, bring down the frigate defense with the same bomber. Now
you have 10min to shoot down 10 plane. Fly back to the hanger and 
take a interceptor or TIE fighter. After that, return the ship and take
a bomber and bomb the heavy turrets. There are four turrets and the 
timer is contiuned. Next destroy engines with contiuned time. 2dual 
engines, 4 engines or go in and blow the cooling tank. Sorry, due to 
locked doors, the cooling trick can't work. Blow the final engine.... 
and mission completed.

skip space 4       Mission 16 Revenge of the empire      Planet:Yavin 4
Avenge your brothers aboard the death star. FIGHT!FIGHT!FIGHT!
First obj, take the water fountain CP. Next take the CP under the 
viaduct, or under the bridge. Expect a lot of rebels. Next, relfecting
pool's CP. Next, defend the pool for 2min. After that, change to dark
trooper and get to the mini temple to get the bomb. If you go there 
and start killing, you will die. Just take it and bring it to the 
temple's blast door. Be quick, be very quick. After the blastdoor is
down, go in and kill the commander, the spys. Even if they are 
invisible, you can see them with the arrow on top of their heads. 
Talk about betrayal. This is the end of the mission.

      Mission 17 Our finest hour                      Planet:Hoth
This is the very end of the end. The last mission.
At spawning, use the AT-AT, its firepower!!!! is dam great.
The secondary weapon has a so good blast radius, you can kill up to 
10 enemies!!!! Take the outlook CP .The AT-AT is best for getting the
War Hero medal. Once you are near the outlook, get out and take the CP
by foot. Oh, there is a 20min timer for you to complete the enitre game
until the ending part, where there is a new timer. Chop,chop. Be quick
. Next take the forward bunnker CP. Next, use the AT-AT to destroy the 
shield generator. If only the AT-AT can deliever little damage, the 
only thing you want to use is the AT-AT. The destruction will be 
replaced by a movie clip from the movie epsiode V. Now, take echo base.
There are a lot of rebels, so park your AT-AT nearby the hanger, so if
you die, you can spawn form the AT-AT. Instead from the farout CPs.
Make sure your AT-AT don't blow up, or you have to do a lot of walking.
After the echo base failure, take the shield consloe in the control 
room. Use darth vader if you want. Next take the back hanger CP. Afer
you take the CP, watch another clip. Now take the beacon and take it
under the transport ship. Around the ship has a lot of turrets, it 
kill my vader. Use rockets and blow them. After placing the beacon,
defend it for the time left on your timer. A lot of crazy rebels will
come and throw thermals at it. When a lot of rebel are together closey,
throw a thermal, it should kill them all. If you die, you will spawn 
near it. When you have completed this, Congraulations, you have 
completed the Campaign section. Say goodbye to the 501ST and hello to 
Galactic conquest.


                         II.Galactic Conquest
There are four sides to this game. This is like a chess piece game.
Your planets are like the CP. You can construct fleets over your
planets, buy bonuses and units. At all start of the game, you have one
a trooper, one pliot class, three planet, one fleet, 1000 credits and 
no bonus. You also have to train your space combat skills, as they play
a major role in Galactic conquest. There are a total of 13 planets. At
different era, different planet will have different victory cost, like
hoth is important in the rebellion era as it is the rebel base. But in
the republic era, hoth is nothing but waste, so the cost  of winning 
will be lower.

                            Tips and tricks
My way of playing space round the winnable way.
Use space pliot, First, destroy frigate defence. Second, land in enemy
hanger and go destroy the cooling tank. Next, destroy the auto-turrets 
mainframe. By this time, the shields should be destroied by your 
friends. Next, destroy life support. Next, take a bomber and bomb the 
remaining weak points, command bridge, comms array and sensor relay.
Not enough points, kill fighters.

When to use bonuses
Space combat -- Sabotage
Land Combat -- garrison, leader, auto-turrets, beta-tank, 
combat shielding, supplies,enhanced blasters.

Order of purchase of units
First -- engineer, marksman
Second -- heavy trooper
third -- space marine
fourth -- engineer, marksman (whichever you have not bought)
then buy the last two in any oder you want.

Tip 1
Always aim for the enemy base planet. It gives you the most credits 
and a big dent in the enemy pocket of money and solider.

Icons on the map
Blue balls, your planets, red balls, your planets.
Blue ship over planet, your fleet, red fleet over planets, enemy's 
fleet. empty spaces, space. If you engage a space battle over space, 
no backdrop. If you fight over a planet, you can see the planet as a 
back drop.

Since there are no gurrante where the enemy will go, it is hard to
make this guide. I will put the guide according to the order of the 
game put.

                          1.Birth of the rebellion
Your planets -- Hoth (BASE), Yavin 4, Dagobah.

                                 Victory resources    Planetary bonus
Empire planets --  Endor (BASE)     1000 credits           100 credits
                   Coruscant         600                    30
                   Mustafar          600                    30   
                   Mygeeto           500                    30
                   Kashyyyk          500                    30
                   Felucia           500                    30
                   Tatooine          500                    30
                   Naboo             500                    30
                   Utapau            500                    30                
                   Polis Massa       500                    30

I had my fleet over dagobah, each time you start a new game, it will
ramdomly place your fleet over your planet. But who get the planets 
will always be the same, take the chart above for refence. 

Only one word, choose wisely the planet you want and the bonus you use.

                        2.The confederate uprising
Your planets -- Mustafar, utapau, Geonosis (BASE)

                                    Victory resources    Planetary bonus
Republic planets -- Kamino (BASE)      1000 credits        100 credits
                    Coruscant           600                 30
                    Naboo               600                 30
                    Tatooine            500                 30
                    Kashyyyk            500                 30
                    Felucia             500                 30
                    Yavin 4             500                 30
                    Mygeeto             500                 30
                    Polis Massa         500                 30
                    Dagobah             500                 30

Had my fleet over Utapau. Good luck on your conquest.

                         3.Republic sovereignty
Your planet -- Kamino (BASE), Coruscant, Naboo.

                                    Victory resources    Planetary bonus
Enemy planet --     Geonosis           1000 credits        100 credits
                    Mustafar            600                 30
                    Utapau              600                 30
                    Tatooine            500                 30
                    Kashyyyk            500                 30
                    Felucia             500                 30
                    Yavin 4             500                 30
                    Mygeeto             500                 30
                    Polis Massa         500                 30
                    Dagobah             500                 30

                       4.Dark reign of the empire
Your planets -- Endor (BASE), Coruscant, Mustafar.

                                Victory resources    Planetary bonus
Rebel planets --  Hoth (BASE)      1000 credits           100 credits
                  Yavin 4           600                    30
                  Dagobah           600                    30   
                  Mygeeto           500                    30
                  Kashyyyk          500                    30
                  Felucia           500                    30
                  Tatooine          500                    30
                  Naboo             500                    30
                  Utapau            500                    30                
                  Polis Massa       500                    30

All the planets, are recomended first to conquer, last to take, by 
their most credits awarded. For space battle, if you win you get 300
credits, loser get 100 credits, all the same.


                          III.Instant Action
Info are by the planets, of what they have. There are 18 land maps, 6
space battle. You can set all the setting, like heroes, timer, 
reinforcement count, number of flag to be taken......

Types of play
Conquest -- Fight and kill, the normal way of play.
1-flag -- The weirdest game play to me, take the flag and return it to
          the enemy base??
2-flag -- This is more like it, take the enemy flag and take it to your
          base.
Hunt -- Only a few map have this. Take example, tatooine, tusken VS 
        jawas.
Assault -- This is your normal space battle, execpt for tatooine, 
           where you fight as all the heros you want!!!!
XL -- (Not in manual) This is a crazy deathmatch game.

KEY -- C, conquest         Y, Yes
       1, 1-flag           N, No
       2, 2-flag
       H, hunt
       A, assault
       XL, XL
                               Land Map

                 C / 1 / 2 / H / XL / A        Clone Wars / Galatic Civil War

Coruscant        Y / N / Y / N / N  / N             Y     /       Y

Dagobah          Y / N / Y / N / N  / N             Y     /       Y

Death Star       Y / Y / N / N / N  / N             Y     /       Y

Endor            Y / Y / N / Y / N  / N             N     /       Y

Felucia          Y / Y / N / N / N  / N             Y     /       Y

Geonosis         Y / N / Y / Y / Y  / N             Y     /       N

Hoth             Y / Y / N / Y / Y  / N             N     /       Y

Jabba's Palace   Y / Y / N / N / N  / N             Y     /       Y

Kamino           Y / Y / N / N / N  / N             Y     /       Y

Kashyyyk         Y / N / Y / Y / Y  / N             Y     /       Y

Mos Eisley       Y / N / Y / Y / N  / Y             Y     /       Y

Mustafar         Y / N / Y / N / N  / N             Y     /       Y

Naboo            Y / N / Y / Y / N  / N             Y     /       Y

Polis Massa      Y / N / Y / N / N  / N             Y     /       Y

Tantive IV       Y / Y / N / N / N  / N             Y     /       Y

Utapau           Y / Y / N / N / N  / N             Y     /       Y

Yavin 4          Y / Y / N / N / N  / N             Y     /       Y

                              Space Map
All space map only have 1-flag and assault. I will put the maps by the
era. 

Clone Wars
Space Felucia
Space kashyyyk
Space Mygeeto

Galatic Civil War
Space Hoth
Space Tatooine
Space Yavin

This is the end of the guide, hope it was useful in any way.
-----------------------------------------------------------------------
                                 
                           4.Version history

Ver 1.0    9/11/05 -- Started this guide and completed half way about 
        & 10/11/05    the game and training.

Ver 1.1 14/11/05 -- Continued with 'about the game' section, and 
                    completed it. Started on the campaign, finished to 
                    mission 6.

Ver 1.2 15/11/05 -- Continued with mission 7-17, completing the 
                    campaign section. Started with the Galatic 
                    Conquest, completed the first two sides.

Ver 1.3 16/11/05 -- Completed the Glalatic Conquest, moving on to 
                    Instant action. Completed this Guide. Changes and
                    updates will be put in future.

Ver 2.1 01/01/06 -- Started in this ext guide! Finished the weapon Ext
                    page, moving to Birth of the rebellion &
                    The confederate uprising.

Ver 2.2 06/02/06 -- Fixed bug problems.
-----------------------------------------------------------------------
                          
                    5.Contact/Disclaimer and Thanks
My E-Mail: nsa_spy99@hotmail.com

Thanks
Jun Hua -- Being my critical hits supplier.

This guide is free. You can print, edit, delete, just don't sell it.
If you have anything that can add to this guide, e-mail it to me.

Ya, if you can do the big art for the guide, sent it to me.
Grand Theif Auto San Andreas &
Star Wars Battlefront 2


This is to all splinter cell fans!
Who ever play splinter cell, must wait for my double agent guide, which
comes out this spring, as i live in singapore, the release will be
later.

Websites -- Where you can find this guide.

I would appreciate if you ask me first if you use my guide for your
website! Thanks.

Www.gamefaq.com (this website is great, trust me.)
www.neoseeker.com
-----------------------------------------------------------------------

                          6.Extended Version

This is a special edition of this Star Wars Battlefront 2 guide. There
are two section for now, the planet guide for instant action and one 
for the Galactic Conquest. Let me start with the planet guide for 
Galactic Conquest. Section name with EXT behind is extended ver.

                             I.Weapons EXT  
In this section, i will put what a weapon can do and what it is best,
with AWARDS Weapons!!

                             Normal weapons
Blaster rifle -- Your standard issued weapon. Different era can hold 
different amount of rifle ammo. Only shooting auto and normal damage.
Best for head shots.

Rocket launcher -- Used for heavy damage to heavy vehicles. The better
the vehicle, the lesser the damage. Have lock-on capability. Some 
times, lock-on does not shoot the critical point. 

Sinper rifle -- Good on high elevation, this is the sinper, shoot head
shot for max damage.

Shotgun -- Normal shotgun. Best when you are shooting close.

Blaster Pistol -- Pistol with no ammo, very fast overheated.

Chaingun -- Normal repeating gun, but need a lot of bullets to kill.

Bulldog RLR -- Something like a cannon launcher.

Radiation launcher -- Same like Bulldog.

Nero posion -- Any one near you will get posion.

Incinerator -- A burning flamethrower. Best used with stealth. Very
little ammo per clip.

stealth -- Makes yourself invisible.

regeneration -- Your health will increase slowy.

Mortar launcher -- Same like cannon launcher.

Geonosian Sonic Gun -- I guess you know what this is.

EMP launcher -- People love cannon launcher a lot, as this is one too.

Repeating blaster -- Placed on the Droideka 'hands', this is a no ammo,
overheat type blaster.

shield emitter -- emitt shields, there is a limit.

Bowcaster -- Use like the republic commando bowcaster. Hold to charge. 

Grenade launcher -- Another cannon type gun.

Arc caster -- Sort of like a electric tazer gun, hold to chain up to
four people.

Thermal Detonators -- Your bomb.

Mines -- Do you need a explaination for this??????

Auto-turret -- No explaination required.

Detpack -- Like mine, just that it is remoted controlled.

Timebomb -- Place it anywhere and watch the 5sec fireworks.

Rally -- Increase defence.

Rage -- Increase damage.

                               Items
Fusion cutter -- A basic tool, able to repair, hack and make turrets,
vehicles.

Health/ammo dispenser -- Simple enough no explaination required.

Remote Dorid -- Send out in the battlefield to recon.

                               AWARDS
Elite assault rifle -- A better rifle then the normal one, a powerful
three burst shot.

Precision pistol -- A very good pistol, no overheating, even better
and one good reason to use. 

Guidable rockets -- Fun to use. Use this thing up in the air and zoom
it down. You can control this rocket, get max damage by speeding it up.

Particle Beam Rifle -- Better then sinper rifle. You can see a purple
lazer as you shoot.

Flechette shotgun -- Same purple lazer, but slower loading after each
shot. Still perfer normal shotgun.

                        II.Galactic Conquest EXT 
This is the planet guide. Same like the normal placing. PS note: THis
guide can both apply to both invading and defending. 

                      1.Birth of the rebellion EXT
Planet guide. Start with Naboo.

Naboo -- You can start with buying marksman or the heavy class, or buy
garrison, ehn blaster or bacta tank. Recomended, heavy class or 
garrison.

First spawn at CP4 and take CP5. Expect a lot of enemies. Next, CP6.
If CP4, 5 or 6 is over taken, take it back. Recomended vehicle, 
TX-130S Landspeeder. Important CPs, 3,4 and 5.

Recomended way of wining -- hunt and kill.

Hoth -- This is a difficult planet to defend as Rebels. Only recomended
to use garrison.

AT-AT, use the snowspeeder and shoot the cable, second seat. Then, go
round and round, when it is enough, it will release by it self. The 
AT-AT will fall and explode.

The CP5 is a permerment CP, can only be destroyed and is control by 
Rebels. Remove it by destroying the shield generator.

This planet is difficult to defend, but if you win, 1000 credits are
yours. 

Recomended way of wining -- Hunt and kill

Tatooine -- Very simple to take, use the sinper at the top of the 
hanger bay (in the middle of the map) and sinpe down. Blaster rifles
are also effective. Recomended -- Sinper class, auto-turret, ehn 
blaster and supplies.

Recomended way of wining -- Hunt and kill

Yavin 4 -- This is a easy map, but one mistake can be costly. 
Recomended -- Heavy, garrison, auto-turret. Spawn at CP7, there are 
vehicles you can use. 

Recomended win -- Hunt and kill

Kashyyyk -- This too is a easy map, without the one mistake you will 
die. You fail, go bang your head against the wall. 
Recomended -- Everything is too good in here.

Remember about the sea wall cheat. If it is destroyed, use the fusion
cutter to repair at the wench. 2sec will do.

At the start of the battle, if you are at the battlefront, get ready
for a tough fight. Every one will start charging at you!!!!

Recomended win -- Hunt and kill

Felucia -- Here everyone has a common foe, the acklay. But there is
one/5 chance you are kill by it. Recomended, heavy, sinper, garrison,
atuo-turret.

Recomended win -- Hunt and kill

Mygeeto -- Recomended, sinper, heavy, ehn blaster, supplies. This 
should be a fair easy map, just kill.

Recomended win -- Hunt and kill

Endor -- This planet will kill you with their wining points. 
Recomended, sinper, heavy, auto-turret.

This is a quite difficult, the jungle will block most of your view. 
Use 3rd person view.

I still have no idea how to use the traps for the AT-ST. I tried
shooting, it works sometime. If you know how, e-mail me.

Other then the jungle, this is a easy map.

Recomended win -- Hunt and kill

Coruscant -- Easy map, but one slip, game over. Recomended, garrison,
auto-turet, leader.

This is a very small map. CP are all cramped. Go in anti-clockwise
direction to conquer.

Recomended win -- Hunt and kill

Dagobah -- This is a very swampy area. But very easy to win. Recomended
, sinper, leader, garrison.

You can jump from branches to branches to reach high grounds.

Recomended way of wining -- Take CP and wait,

Mustafar -- A very lava planet. Very nice. easy to take. Recomended,
siper.

If you love sinping, you will be intrested in CP4. With two sinping
tower by jumping, this is the best.

Utapau -- If you charge like hell, you have a 80% change of killing a
lot of people and wining. Recomended, trooper, ehn blaster, 
atuo-turrets.

Recomended win -- Hunt and kill

Polis Massa -- A very rocky one. A piece of advice, never go out,
unless you are a droid. Recomended, trooper, garrison, leader.

This is a very small one, you can easily shoot or get shot. Bombs can
also work good too. 

If you manage to push the enemies back, it will be a very easy battle.

Recomended win -- Hunt and kill

Space battle -- Recomended, sabotage, pliot.

Pilot is best for dogfight, as they can repair their ship in air.
It is also better then marines as their timebomb can do more damage 
then 4 rocket and 2 thermal bombs.

Different place has different no. of frigates, they only work when the
heavy turrets are destroyed. Destroying key points from inside is
easier the outside.

Your CP ships can be landed in enemy hanger can spawn your man from 
inside.

Here the planet guide for the Rebels is finished. Lets move on to 
The confederate uprising.

                     2.The confederate uprising EXT

Dagobah -- Using droids to fight in this area is difficlut, be more
ready. Recomended, sinper, garrison, auto-turrets.

Drioids are more difficult to control and shoot.

Recomended win -- Kill all

Geonosis -- For a drioid, this map is the easiest. Recomended, 
everthing is good.

Destroing the AT-TE should be your first priority, shoot the weak 
point below the AT-TE, it is infront, below. About 10 rocket should do.

Recomended win -- Kill all

Naboo -- Another very easy map. Just take a AAT and keep killing.

Recomended win -- Kill all

Kamino -- Take this, and earn big bucks. Kamino is a difficult map, 
with a lot of people on one platform. Being killed will be simple.
Recomended, heavy, garrison, auto-turret, ehn blaster.

Tatooine -- Recomended, sinper, supplies. Use those two together. They
are good. Go on top of the hanger bay, you will be ensure with a win,
if you can snipe.

Recomended win, sinping.

Kashyyyk -- Use the tank and blow stuff up. Simple.

Space Battle --