STARWARS BATTLEFRONT II
UNIT FAQ
Author: Michael Vu AKA vuviper
Copyright 2006 Michael Vu



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CONTENT:-----------------------------------------------------------------------
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1. The Galactic Empire
2. The Rebel Alliance
3. The Galactic Republic
4. The Confederacy of Independent Systems
5. Space Units
6. Hunt Units
7. Heroes
8. Villains
9. Damage Modifiers


[Unit name] 

Armor: # of hits to kill with Blaster pistol
Equipment: 
-Primary weapon (AWARD Version)
   Damage: Amount of damage it does
   Ammo: Total ammunition
   Shot/Clip: Amount of ammo used before reloading
   Shot/Burst: # of shots at a time
   Overheat: least amount of shot to overheat
   Scope: how much zoom the scope has
   Damage Red: % reduction on damage taken
   Damage Inc: % increase on damage given
   Regeneration: rate of healing
   Time: How long the affect lasts
   Chains(Charge):number of chains produced by a charged shot
-(AWARD) Weapon   
-Primary weapon
-Secondary weapon
-Secondary weapon 

[Jedi/Sith name]
Armor: # of hits to kill with Blaster pistol
Arsenal:
-Lightsaber
   Combo1: damage for the R1 the 1st time
   Combo2: damage for the R1 the 2nd time
   Combo3: damage for the R1 the 3rd time
   Secondary: damage for R2 (Wampa only)
   Jump: damage for R1 while in the air
   Dash: damage for R1 while dashing
   Back: damage for R1 slashing behind
-Force power
-Force power
Jump: # of jumps or jump type

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1. THE  GALACTIC EMPIRE:-------------------------------------------------------
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[Storm trooper]

Armor: 7-
Equipment:
-Blaster Rifle  (Elite Rifle)
   Damage:1.33     Damage:2.67 
   Ammo:250        Ammo:144 
   Shot/Clip:50    Shot/Clip:36
                   Shot/Burst:3
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonators
   Damage:75.65
   Ammo: 4
Comments: These are the basic all purpose infantry. Shoot the blaster rifle 3-5 
shots at a time. Use the blaster pistol only if you are reloading, out of ammo, 
or trying to get the gunslinger medal. The biggest advantage of these soldiers 
is that they get 2 great award guns, the elite rifle and the precision pistol. 
The elite rifle kills most things in one hit, is very accurate, and has good 
range. It is, in my opinion the best weapon. The precision pistol is strong and 
the scope gives it a nice bonus. It has an insane rate of fire but you have to 
be careful not to unload it all on one enemy and get yourself killed because of 
reload time. 


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[Shock Trooper]

Armor 9+
Equipment:
-Rocket Launcher
   Damage(Soldiers): 23
   Damage(Vehicle): 173.86
   Ammo:7
   Shots/Clip:1
-(Guided Rockets)
   Damage:17.5
   Damage(boost):25 
   Ammo:5
   Shots/Clip:1
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Danage:75.65
   Ammo:2
-Mines
   Damage:
   Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
critical hit areas of vehicles so you can be most useful to your team. Laying a 
mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
Against soldiers, try to aim at their feet, so if you miss you can still kill 
them with the explosion, of course its much more rewarding to hit them in the 
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
out when you are placing one. To get the best results from guided rockets 
remember to boost once you have a target. You can fly slow while you look for 
your target. The guided rockets have a huge explosion but arenít as damaging as 
regular rockets. The precision pistol is strong and the scope gives it a nice 
bonus. It has an insane rate of fire but you have to be careful not to unload 
it all on one enemy and get yourself killed because of reload time. 

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[Scout Trooper]

Armor: 5
Equipment:
-Sniper Rifle   (Beam Rifle)
   Damage:5        Damage:12
   Ammo:35         Ammo:
   Shot/Clip:5     Shots/Clip:
   Scope:x1,x2     Scope:x1.75
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Damage:75.65
   Ammo:4
-Auto Turret
   Armor:8+
   Ammo:1
   Damage:
Comments: Light infantry, sniper. Find some places where your either hard to 
find or hard to hit. You donít want to stay in any one place for too long 
unless it is a REALLY good spot. Whenever you are planning on sniping in one 
place for a while deploy your auto-turret. Have the sound on, the auto-turret 
works better as an alarm system than a defense system. Always aim for the head? 
If you have war hero you really donít have to unless itís a Wookie or heavy 
trooper. You donít have to even if you donít have war hero for spies, other 
snipers, jet troopers, and dark troopers they get killed unless they have a 
defensive bonus. I personally think its just a good idea to at least try to aim 
for the head if possible, not always necessary but good practice. The beam 
rifle kills almost everything in one hit, most people donít prefer the standard 
sniper rifle better though because of range and scope. The precision pistol is 
strong and the scope gives it a nice bonus (especially for the sniper). It has 
an insane rate of fire but you have to be careful not to unload it all on one 
enemy and get yourself killed because of reload time. 

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[Imperial Engineer]

Armor: 7-
Equipment:
-Shotgun         (Flechette Shotgun)
   Damage:1.04      Damage:1.33
   Ammo:320         Ammo:252
   Shots/Clip:40    Shots/Clip:42
   Shots/Burst:8    Shots/Burst:7
-Fusion Cutter
-Detpack
   Damage: 512.63
   Ammo:3
-Ammo/Bacta pack
   Ammo:5
   Damage(Restore):
   Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
shotgun is best at close range so try not to let targets get at you till their 
close enough for you to kill them. The flechette shotgun has better range and 
does more damage. Fusion cutters are dandy little devices that can deactivate 
mines, slice into vehicles and repair vehicles, switches, destructible, and 
droids. The detpack is set down and detonated when you choose to detonate it. 
you can throw a detpack by holding the tripper until you see your soldier 
holding a detpack, you can detonate it in the air to time your kill. The best 
thing these soldiers have are the ammo/bacta packs, you can keep healing 
yourself and never need to find medical droids. Facing a wall while using the 
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
try to roll into it after you lay them down so your not too vulnerable and so 
no one else takes it.

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[Imperial Officer]

Armor: 7-
Equipment:
-Sonic Blaster
   Damage(soldier):2.3
   Damage(vehicle):16.5
   Ammo:35
   Shots/Clip:7
-Mortar Launcher
   Damage:134.5
   Ammo:25
   Shots/Clip:5
-Rage
   Damage Inc:+50% 
   Time:16 secs
-Recon Droid
   Armor:2-
   Damage(Blaster): 1
   Overheat:12
   Damage(SelfDestruct):
 Comments: This is a harder soldier to use. The sonic blaster is very accurate 
and has medium range. It does decent damage but has the bonus of doing splash 
damage. Mortar launchers are very powerful and very fun to use. They are hard 
to master however. They basically work like grenades that blow up on contact. 
You can charge them to shoot further but blow up right away and will be easier 
to dodge. It also does some minor damage if you get a direct hit with a charged 
shot just because of the sheer force or the grenade hitting them. They are also 
effective against vehicles. Use rage when you have many allies around you for 
the best effect.

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[Dark Trooper]

Armor: 5
Equipment:
-Arc Caster
   Damage:5
   Chains:4 
   Ammo:25
   Shots/Clip:5
-Command Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:12     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonators
   Damage:75.65
   Ammo:4
-Jump Pack
Thanks to Nuked and Kevzeppelin for clarifying the # of chains.
Comments: These can be awesomely powerful but easy to kill. He can use his pack 
to give him short quick boosts of flight. The arcaster can instantly hit 
multiple people at a time, stunning them, and doing heavy damage. Charge the 
shot to increase the width of the blast so you barely have to aim. You can 
charge while boosting and you should be almost fully charged by the time you 
get back on the ground. Do this when approaching enemies so you are less likely 
to get shot down before you get to them. The command pistol only differs from 
the standard blaster pistol in rate of fire and overheat time. The precision 
pistol is strong and the scope gives it a nice bonus. It has an insane rate of 
fire but you have to be careful not to unload it all on one enemy and get 
yourself killed because of reload time. 


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2. THE REBEL ALLIANCE:---------------------------------------------------------
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[Rebel Soldier]

Armor: 7-
Equipment:
-Blaster Rifle  (Elite Rifle)
   Damage:1.33     Damage:2.67 
   Ammo:300        Ammo:216
   Shot/Clip:50    Shot/Clip:36
                   Shots/burst:3
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal detonators
   Damage:75.65
   Ammo: 4
Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5 
shots at a time. Use the blaster pistol only if you are reloading, out of ammo, 
or trying to get the gunslinger medal. The biggest advantage of these soldiers 
is that they get 2 great award guns, the elite rifle and the precision pistol.
The elite rifle kills most things in one hit, is very accurate, and has good 
range. It is, in my opinion the best weapon. The precision pistol is strong and 
the scope gives it a nice bonus. It has an insane rate of fire but you have to 
be careful not to unload it all on one enemy and get yourself killed because of 
reload time.

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[Rebel Vanguard]

Armor: 9+
Equipment:
-Rocket Launcher
   Damage(Soldiers): 23
   Damage(Vehicle): 173.86
   Ammo:7
   Shots/Clip:1
-(Guided Rockets)
   Damage:17.5
   Damage(boost):25 
   Ammo:5
   Shots/Clip:1
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Danage:75.65
   Ammo:2
-Mines
   Damage:
   Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
critical hit areas of vehicles so you can be most useful to your team. Laying a 
mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
Against soldiers, try to aim at their feet, so if you miss you can still kill 
them with the explosion, of course its much more rewarding to hit them in the 
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
out when you are placing one. To get the best results from guided rockets 
remember to boost once you have a target. You can fly slow while you look for 
your target. The guided rockets have a huge explosion but arenít as damaging as 
regular rockets. The precision pistol is strong and the scope gives it a nice 
bonus. It has an insane rate of fire but you have to be careful not to unload 
it all on one enemy and get yourself killed because of reload time.

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[Rebel Marksmen]

Armor: 5
Equipment:
-Sniper Rifle   (Beam Rifle)
   Damage:5        Damage:12
   Ammo:35         Ammo:
   Shot/Clip:5     Shots/Clip:
   Scope:x1,x2     Scope:x1.75
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Damage:75.65
   Ammo:4
-Auto Turret
   Armor:8+
   Damage:
Comments: Light infantry, sniper. Find some places where your either hard to 
find or hard to hit. You donít want to stay in any one place for too long 
unless it is a REALLY good spot. Whenever you are planning on sniping in one 
place for a while deploy your auto-turret. Have the sound on, the auto-turret 
works better as an alarm system than a defense system. Always aim for the head? 
If you have war hero you really donít have to unless itís a Wookie or heavy 
trooper. You donít have to even if you donít have war hero for spies, other 
snipers, jet troopers, and dark troopers they get killed unless they have a 
defensive bonus. I personally think its just a good idea to at least try to aim 
for the head if possible, not always necessary but good practice. The beam 
rifle kills almost everything in one hit, most people donít prefer the standard 
sniper rifle better though because of range and scope. The precision pistol is 
strong and the scope gives it a nice bonus (especially for the sniper). It has 
an insane rate of fire but you have to be careful not to unload it all on one 
enemy and get yourself killed because of reload time.

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[Rebel Smuggler]

Armor: 7-
-Shotgun         (Flechette Shotgun)
   Damage:1.04      Damage:1.33
   Ammo:240         Ammo:168
   Shots/Clip:40    Shots/Clip:42
   Shots/Burst:8    Shots/ Burst:7
-Fusion Cutter
-Detpack
   Damage:512.63
   Ammo:4
-Ammo/Bacta pack
   Ammo:5
   Damage(Restore):
   Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
shotgun is best at close range so try not to let targets get at you till their 
close enough for you to kill them. The flechette shotgun has better range and 
does more damage. Fusion cutters are dandy little devices that can deactivate 
mines, slice into vehicles and repair vehicles, switches, destructible, and 
droids. The detpack is set down and detonated when you choose to detonate it. 
you can throw a detpack by holding the tripper until you see your soldier 
holding a detpack, you can detonate it in the air to time your kill. The best 
thing these soldiers have are the ammo/bacta packs, you can keep healing 
yourself and never need to find medical droids. Facing a wall while using the 
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
try to roll into it after you lay them down so your not too vulnerable and so 
no one else takes it.

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[Bothan Spy]

Armor: 5
Equipment:
-Incinerator
   Damage:.67
   Ammo:150
   Shots/Clip:15
-Stealth
-Regeneration
   Rate:
   Time:
-Timebomb
   Damage:855.28
   Ammo:3
Comments: Very specialized soldier that relies heavily on one strategy. Stealth 
and incinerate. Stealth is a very useful device that uses your endurance. Donít 
run or roll unless completely necessary. If you have endurance you should be 
able to keep stealth on as long as you need till you can incinerate your 
enemies. Try to incinerate from behind if possible that way the can kill you 
before they are done dying. You should be able to stay stealthed for as long as 
it takes for most enemies to die as long as you attack as soon as you switch to 
the incinerator. Donít forget to reload before going on a stealthing mission or 
else you might find your self sneaking up on someone just to appear reloading 
and get your head blasted off. Use the timebombs mainly for vehicles or 
turrets. Most people would move before they get killed. 

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[Wookiee Warrior]

Armor: 13+
Equipment:
-Bowcaster
   Damage:1.04
   Ammo:210
   Shots/Clip:35
   Shots/Burst:7
   Scope:x1,x2
   Damage(Charged):5
   Shots/Burst(Charged):1
-Grenade Launcher 
   Damage:134.5
   Ammo:15
   Shots/Clip:5
-Thermal Detonators
   Damage:75.65
   Ammo:4
-Recon Droid
   Armor:2-
   Damage(Blaster): 1
   Overheat:12
   Damage(SelfDestruct):
Comments: Very heavy, very strong, very diverse and very slow. These guys have 
twice the life of a regular trooper. The bowcaster is a very useful weapon. It 
doubles as a shotgun, or sniper rifle with ungodly ammo. The Grenade launchers 
are very powerful and very fun to use. They are hard to master however. They 
basically work like grenades that blow up on contact. You can charge them to 
shoot further but blow up right away and will be easier to dodge. It also does 
some minor damage if you get a direct hit with a charged shot just because of 
the sheer force or the grenade hitting them. They are also effective against 
vehicles.  

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3. THE GALACTIC REPUBLIC:------------------------------------------------------
-------------------------------------------------------------------------------

[Clone Trooper]

Armor: 7-
Equipment:
-Blaster Rifle  (Elite Rifle)
   Damage:1.33     Damage:2.67 
   Ammo:200        Ammo:144 
   Shot/Clip:50    Shot/Clip:36
                   Shots/Burts:3
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1 
-Thermal detonators
   Damage:75.65
   Ammo: 4
Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5 
shots at a time. Use the blaster pistol only if you are reloading, out of ammo, 
or trying to get the gunslinger medal. The biggest advantage of these soldiers 
is that they get 2 great award guns, the elite rifle and the precision pistol.
The elite rifle kills most things in one hit, is very accurate, and has good 
range. It is, in my opinion the best weapon. The precision pistol is strong and 
the scope gives it a nice bonus. It has an insane rate of fire but you have to 
be careful not to unload it all on one enemy and get yourself killed because of 
reload time.

-------------------------------------------------------------------------------

[Heavy Trooper]

Armor: 9+
Equipment:
-Rocket Launcher
   Damage(Soldiers): 23
   Damage(Vehicle): 173.86
   Ammo:7
   Shots/Clip:1
-(Guided Rockets)
   Damage:17.5
   Damage(boost):25 
   Ammo:5
   Shots/Clip:1
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Danage:75.65
   Ammo:2
-Mines
   Damage:
   Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
critical hit areas of vehicles so you can be most useful to your team. Laying a 
mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
Against soldiers, try to aim at their feet, so if you miss you can still kill 
them with the explosion, of course its much more rewarding to hit them in the 
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
out when you are placing one. To get the best results from guided rockets 
remember to boost once you have a target. You can fly slow while you look for 
your target. The guided rockets have a huge explosion but arenít as damaging as 
regular rockets. The precision pistol is strong and the scope gives it a nice 
bonus. It has an insane rate of fire but you have to be careful not to unload 
it all on one enemy and get yourself killed because of reload time.

-------------------------------------------------------------------------------

[Clone Sharpshooter]

Armor: 5
Equipment:
-Sniper Rifle   (Beam Rifle)
   Damage:5        Damage:12
   Ammo:35         Ammo:
   Shot/Clip:5     Shots/Clip
   Scope:x1,x2     Scope:x1.75
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Damage:75.65
   Ammo:4
-Auto Turret
   Armor:8+
   Damage:
   Ammo:1
Comments: Light infantry, sniper. Find some places where your either hard to 
find or hard to hit. You donít want to stay in any one place for too long 
unless it is a REALLY good spot. Whenever you are planning on sniping in one 
place for a while deploy your auto-turret. Have the sound on, the auto-turret 
works better as an alarm system than a defense system. Always aim for the head? 
If you have war hero you really donít have to unless itís a Wookie or heavy 
trooper. You donít have to even if you donít have war hero for spies, other 
snipers, jet troopers, and dark troopers they get killed unless they have a 
defensive bonus. I personally think its just a good idea to at least try to aim 
for the head if possible, not always necessary but good practice. The beam 
rifle kills almost everything in one hit, most people donít prefer the standard 
sniper rifle better though because of range and scope. The precision pistol is 
strong and the scope gives it a nice bonus (especially for the sniper). It has 
an insane rate of fire but you have to be careful not to unload it all on one 
enemy and get yourself killed because of reload time.

-------------------------------------------------------------------------------

[Clone Engineer]

Armor: 7-
-Shotgun         (Flechette Shotgun)
   Damage:1.04      Damage:1.33
   Ammo:320         Ammo:336
   Shots/Clip:40    Shots/Clip:42
   Shots/Burst:8    Shots/ Burst:7 
-Fusion Cutter
-Detpack
   Damage: 512.63
   Ammo:3
-Ammo/Bacta pack
   Ammo:5
   Damage(Restore):
   Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
shotgun is best at close range so try not to let targets get at you till their 
close enough for you to kill them. The flechette shotgun has better range and 
does more damage. Fusion cutters are dandy little devices that can deactivate 
mines, slice into vehicles and repair vehicles, switches, destructible, and 
droids. The detpack is set down and detonated when you choose to detonate it. 
you can throw a detpack by holding the tripper until you see your soldier 
holding a detpack, you can detonate it in the air to time your kill. The best 
thing these soldiers have are the ammo/bacta packs, you can keep healing 
yourself and never need to find medical droids. Facing a wall while using the 
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
try to roll into it after you lay them down so your not too vulnerable and so 
no one else takes it.

-------------------------------------------------------------------------------

[Clone Commander]

Armor: 7-
Equipment:
-Chain Gun
   Damage:
   Overheat:
-Command Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:12     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Rally 
   Damage Red:-50%
   Time:16
-Recon Droid
   Armor:2-
   Damage(Blaster): 1
   Overheat:12
   Damage(SelfDestruct):
Comments: the chain gun is a rapid fire weapon that can tear through enemies. 
It takes some time to prepare before it can fire though. Start holding it down 
before you think your going to need to fire. Rally can really help your team 
out effectively doubling their armor temporarily. The command pistol only 
differs from the standard blaster pistol in rate of fire and overheat time. The 
precision pistol is strong and the scope gives it a nice bonus. It has an 
insane rate of fire but you have to be careful not to unload it all on one 
enemy and get yourself killed because of reload time.

-------------------------------------------------------------------------------

[Jet Trooper]

Armor: 5
Equipment:
-EMP Launcher
   Damage:61.95
   Ammo:8
   Shot/Clip:2
-Command Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:12     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Damage:75.65
   Ammo:4
-Jet pack
Comments: Light flying infantry with a rocket like weapon. Use the EMP launcher 
like a rocket launcher, 2 shots/clip cuts down on the reload time so youíre not 
as vulnerable. Use the jet pack to get to places other troops canít and snipe 
with the precision pistol or blow some people up. The command pistol only 
differs from the standard blaster pistol in rate of fire and overheat time. The 
precision pistol is strong and the scope gives it a nice bonus. It has an 
insane rate of fire but you have to be careful not to unload it all on one 
enemy and get yourself killed because of reload time. 

-------------------------------------------------------------------------------
4. THE CONFEDERACY OF INDEPENDENT SYSTEMS--------------------------------------
-------------------------------------------------------------------------------


[Super Battle Droid]

Armor: 7-
Equipment:
-Wrist Blaster   (Elite Wrist Blaster)
   Damage:1.67      Damage:2.67
   Ammo: 250        Ammo:144
   Shots/Clip:50    Shots/Clip:36
                    Shots/Burst:3
-Tri-shot
   Damage:1.67
   Overheat:
   Shots/Burst:3
-Wrist Rocket
   Damage(Soldier):7
   Damage(Vehicle):50
   Ammo:3
Comments: These are the basic all purpose infantry. In my opinion they are 
better than the equivalents from other factions but a lot of people will 
disagree. Switch to the tri-shot when you are in close range, when you are 
reloading, when you need to kill quickly, or when you are out of ammo. Tri-shot 
becomes less useful once you have the elite rifle but you can still use it when 
reloading or out of ammo. The elite wrist blaster kills most things in one hit, 
is very accurate, and has good range. It is, in my opinion the best weapon. The 
wrist rockets do less damage than thermal detonators and have a smaller 
explosion but are easier to aim and explode sooner.

-------------------------------------------------------------------------------

[Assault Droid]

Armor: 9+
Equipment:
-Rocket Launcher
   Damage(Soldiers): 23
   Damage(Vehicle): 173.86
   Ammo:7
   Shots/Clip:1
-(Guided Rockets)
   Damage:17.5
   Damage(boost):25 
   Ammo:5
   Shots/Clip:1
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Danage:75.65
   Ammo:2
-Mines
   Damage:
   Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
critical hit areas of vehicles so you can be most useful to your team. Laying a 
mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
Against soldiers, try to aim at their feet, so if you miss you can still kill 
them with the explosion, of course its much more rewarding to hit them in the 
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
out when you are placing one. To get the best results from guided rockets 
remember to boost once you have a target. You can fly slow while you look for 
your target. The guided rockets have a huge explosion but arenít as damaging as 
regular rockets. The precision pistol is strong and the scope gives it a nice 
bonus. It has an insane rate of fire but you have to be careful not to unload 
it all on one enemy and get yourself killed because of reload time.

-------------------------------------------------------------------------------

[Assassin Droid]

Armor: 5
Equipment:
-Sniper Rifle   (Beam Rifle)
   Damage:5        Damage:12
   Ammo:35         Ammo:
   Shot/Clip:5     Shots/Clip
   Scope:x1,x2     Scope:x1.75
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Thermal Detonator
   Damage:75.65
   Ammo:4
-Auto Turret
   Armor:8+
   Damage:
   Ammo:1
Comments: Light infantry, sniper. Find some places where your either hard to 
find or hard to hit. You donít want to stay in any one place for too long 
unless it is a REALLY good spot. Whenever you are planning on sniping in one 
place for a while deploy your auto-turret. Have the sound on, the auto-turret 
works better as an alarm system than a defense system. Always aim for the head? 
If you have war hero you really donít have to unless itís a Wookie or heavy 
trooper. You donít have to even if you donít have war hero for spies, other 
snipers, jet troopers, and dark troopers they get killed unless they have a 
defensive bonus. I personally think its just a good idea to at least try to aim 
for the head if possible, not always necessary but good practice. The beam 
rifle kills almost everything in one hit, most people donít prefer the standard 
sniper rifle better though because of range and scope. The precision pistol is 
strong and the scope gives it a nice bonus (especially for the sniper). It has 
an insane rate of fire but you have to be careful not to unload it all on one 
enemy and get yourself killed because of reload time.

-------------------------------------------------------------------------------

[Engineer Droid]

Armor: 7-
-Shotgun         (Flechette Shotgun)
   Damage:1.04      Damage:1.33
   Ammo:320         Ammo:336
   Shots/Clip:40    Shots/Clip:42
   Shots/Burst:8    Shots/ Burst:7 
-Fusion Cutter
-Detpack
   Damage: 512.63
   Ammo:3
-Ammo/Bacta pack
   Ammo:5
   Damage(Restore):
   Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
shotgun is best at close range so try not to let targets get at you till their 
close enough for you to kill them. The flechette shotgun has better range and 
does more damage. Fusion cutters are dandy little devices that can deactivate 
mines, slice into vehicles and repair vehicles, switches, destructible, and 
droids. The detpack is set down and detonated when you choose to detonate it. 
you can throw a detpack by holding the tripper until you see your soldier 
holding a detpack, you can detonate it in the air to time your kill. The best 
thing these soldiers have are the ammo/bacta packs, you can keep healing 
yourself and never need to find medical droids. Facing a wall while using the 
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
try to roll into it after you lay them down so your not too vulnerable and so 
no one else takes it.

-------------------------------------------------------------------------------

[Magna Guard]

Armor: 7-
Equipment:
-Bulldog RLR
   Damage(Soldier):5
   Damage(Vehicle):33.1
   Ammo:30
   Shots/Clip:6
-Radiation Launcher
   Damage:134.5
   Ammo:15
   Shots/Clip:5
-Neuro Poison
   Rate:.5/sec
   Time:16 secs
-Recon Droid
   Armor:2-
   Damage(Blaster): 1
   Overheat:12
   Damage(Self Destruct):
Comments: Medium infantry with a lot of firepower. The bulldog RLR shoots six 
miniature rockets at and amazingly fast rate. You have to be careful though, 
Iíve never seen any unit make so many explosions without doing any damage to 
anything. Wait till you have a lock on on a target and shoot one at a time. The 
Radiation launchers are very powerful and very fun to use. They are hard to 
master however. They basically work like grenades that blow up on contact. You 
can charge them to shoot further but blow up right away and will be easier to 
dodge. It also does some minor damage if you get a direct hit with a charged 
shot just because of the sheer force or the grenade hitting them. They are also 
effective against vehicles. Use neuropoison when there is a group of enemies 
around you, or if your about to die. Might as well give your murderers a little 
present.

-------------------------------------------------------------------------------

[Droideka]

Armor: 9+
Equipment:
-Repeating Blaster
   Damage:1.33
   Overheat:
-Shield Emitter
Comments: This I the most unique unit in the game. Droidekas cannot be head 
shoted, have a powerful shield able to withstand rockets, are by far the fastet 
unit, and has heavy armor. The shield doesnít drain until you get hit at least 
once so donít worry about walking around with the shield on. The repeating 
blaster does as much damage as the rifle except much faster and doesnít use 
ammo. It takes along time to overheat too you can quickly mow down large number 
of enemies. Donít let anyone come too close to you or else they can circle you 
and kill you. The problem with droidekas are their clumsiness. They are most 
vulnerable when they are deploying from ball form, deploy from far away or 
behind some cover.

-------------------------------------------------------------------------------
5. SPACE UNITS-----------------------------------------------------------------
-------------------------------------------------------------------------------
Space units for all factions are the same

[Pilot]

Armor:7-
Equipment:
-Blaster Pistol (Precision Pistol)
   Damage:1        Damage:2.5
   Overheat:10     Ammo: 96
                   Shots/Clip:16
                   Scope:x1
-Fusion Cutter
-Timebomb
   Damage:855.28
   Ammo:3
Comments: Use the pilot if you plan to be in a ship at all. It automatically 
has health regeneration for vehicles. The precision pistol is strong and the 
scope gives it a nice bonus. It has an insane rate of fire but you have to be 
careful not to unload it all on one enemy and get yourself killed because of 
reload time. Use the fusion cutter to repair droids and your turret. Place time 
bombs on any vehicle you see unless your using it to destroy parts of the 
enemies ship.

-------------------------------------------------------------------------------

[Marine]

Armor:7-
Equipment:
-Blaster Rifle  (Elite Rifle)
   Damage:1.33     Damage:2.67 
   Ammo:200        Ammo:144 
   Shot/Clip:50    Shot/Clip:36
                   Shots/Burts:3
-Rocket Launcher
   Damage(Soldiers): 23
   Damage(Vehicle): 173.86
   Ammo:4
   Shots/Clip:1
-Thermal Detonator
   Damage:75.65
   Ammo:4
Comments: The main fighter in space. The rifle is a much better than the 
pistol. The rocket launcher should be used to kill groups of enemies or the 
parts of the ship. If you have technician I would just use the marine for 
everything.

-------------------------------------------------------------------------------
6. HUNT UNITS------------------------------------------------------------------
-------------------------------------------------------------------------------

[Gungan]

Armor:3+
Equipment:
-Fusion Cutter
-Thermal Detonators
   Damage:75.65
   Ammo:20
Comments: Gungans are pathetically weak. There are only two strategies to use, 
both of which arenít very good. Throw thermal detonators like crazy and hope it 
kills some droids(If you kill some gungans it wont count as points for the CIS 
so not a big deal), or built turrets and try to shoot down droids. I would 
recommend the latter.

-------------------------------------------------------------------------------

[Geonosian]

Armor:2+
Equipment:
-Sonic Blaster
   Damage: 2.3
   Ammo:Infinite
   Shot/Clip:7
-Wings
Comments: Geonosians are pretty decent fighters. The sonic blaster is a pretty 
powerful weapon. It is very accurate and has medium range. It does decent 
damage but has the bonus of doing splash damage. Fly around to make it harder 
for the snipers.

-------------------------------------------------------------------------------
 
[Wookie]

Armor:5
Equipment:
-Bowcaster
   Damage:1.04
   Ammo:210
   Shots/Clip:35
   Shots/Burst:7
   Scope:x1,x2
   Damage(Charged):5
   Shots/Burst(Charged):1
-Thermal Detonators
   Damage:75.65
   Ammo:4
Comments: This is the wookie to use in almost all cases. Though it is not much 
better than the other wookie, it is better in almost every way. The bowcaster 
is a very useful weapon. It doubles as a shotgun, or sniper rifle with ungodly 
ammo. 

-------------------------------------------------------------------------------

[Wookie]

Armor:5
Equipment:
-Bowcaster
   Damage:1.04
   Ammo:175
   Shots/Clip:35
   Shots/Burst:7
   Scope:x1,x2
   Damage(Charged):5
   Shots/Burst(Charged):1
-Fusion Cutter
Comments: This wookie has less ammo and lacks a secondary weapon. I recommend 
switching this one only when you need to repair a droid and then switch back.
 
-------------------------------------------------------------------------------

[Tusken Raider]

Armor:13+
Equipment:
-Tusken Cycler
   Damage:1.67
   Ammo:Infinite
   Shots/Clip:30
Comments: This is the main Tusken soldier. Unless you want to snipe, use the 
raider. They hasveore life but is slower. The cycler is better suited for 
regualr combat, basically a wrist blaster that has to reload more often.

-------------------------------------------------------------------------------

[Tusken Hunter]

Armor:9+
Equipment:
-Bolt Action Rifle
   Damage:3.72        
   Ammo:Infinite       
   Shot/Clip:5     
   Scope:x1,x2     
Comments: This is the Tusken sniper unit. If you want to snipe use the hunter. 
They are a little bit faster than the raider. The bolt action rifle is weaker 
than a regular sniper rifle but your prey has less life than the average 
soldier.

-------------------------------------------------------------------------------

[Jawa]

Armor:4+
Equipment:
-Ionization Blaster
   Damage:5
   Chains:4 
   Ammo:Infinite
   Shots/Clip:5
-Fusion Cutter
Comments: The ionization blaster can instantly hit multiple people at a time, 
stunning them, and doing heavy damage. The high damage is offset someone by the 
relative high armor of the Tusckens. Charge the shot to increase the width of 
the blast so you barely have to aim.

------------------------------------------------------------------------------

[Ewok]

Armor:3-
Equipment:
-Tribal Spears
   Damage:3.33
   Ammo:30
   Shot/Clip:1
-Sharp Rocks
   Damage:1.25
   Ammo:50
Comments: Ewoks are difficult to kill due to their size. They cannot be head 
shoted but it doesnít make much of a difference, one sniper shot kills them no 
matter what. If you can hit with the rocks, you can keep throwing and they 
wonít be able to move in time before they die. If you canít two hits from a 
spear should kill the scout, one with a head-shot. Take advantage of the cover 
and donít stand still to long, there are too many snipers. 

-------------------------------------------------------------------------------

[Wampa]

Armor:29+
Arsenal:
-Claws
   Combo1:5
   Combo2:5
   Combo3:20
   Jump:13.33
   Secondary:13.33
   Dash:13.33
Jump:1
Comments: Wampas are amazingly powerful. They would be able to compete well in 
Hero Assault. They can dash and jump like a Jedi. The wampaís combo consists of 
a right swipe, left swipe and a two handed jump attack that does massive 
damage. Theyíre jump attack is similar to Mace Winduís or the Emerorís; it 
sends a shockwave that does heavy damage to surrounding enemies. In place of a 
block like most Jedi have, wampas have an extra t handed attack. Their dash 
attack is a shoulder bash 

-------------------------------------------------------------------------------
7. HEROES----------------------------------------------------------------------
-------------------------------------------------------------------------------

[Han Solo]

Armor:25
Equipment:
-DL44 Blaster
   Damage:2.22
   Overheat:33
   Shots/burst:3
-Fusion Cutter
-Detpack
   Damage: 512.63
   Ammo:5
-Rally
   Damage Red:-50%
Comments:

-------------------------------------------------------------------------------

[Chewbacca] 

Armor:40 
Equipment:
-Bowcaster
   Damage:1.04
   Ammo:210
   Shots/Clip:35
   Shots/Burst:7
   Scope:x1,x2
   Damage(Charged):5
   Shots/Burst(Charged):1
-Guided Rocket
   Damage:17.5
   Damage(boost):25 
   Ammo:5
-Timebomb
   Damage:855.28
   Ammo:
-Rage
 Damage Inc:+50%
Comments:

-------------------------------------------------------------------------------

[Leia Organa Solo] 

Armor: 20 
Equipment:
-Sporting Blaster
   Damage:5
   Overheat:4
-Thermal Detonators
   Damage:75.65
   Ammo:3
-Invulnerability
   Damage Red:-100%
   Time:8 secs
Comments:

-------------------------------------------------------------------------------

[Ki Adi Mundi] 

Armor: 20 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10,10
   Jump:13.33
   Dash:20,20,20,20,20,20,10
   Back:6.67,6.67
-Saber Throw
   Damage:6.67
-Force Pull
Jump:4
Comments:

-------------------------------------------------------------------------------

[Aayla Secura] 

Armor: 20 
Arsenal:
-Lightsaber
   Combo1:6.67,5
   Combo2:6.67
   Combo3:20
   Jump:13.33
   Dash:8,8,8,8,8
   Back:6.67
-Saber Throw
   Damage:6.67
-Force Pull
Jump:4
Comments:

-------------------------------------------------------------------------------

[Yoda] 

Armor:20 
Arsenal:
-Lightsaber
   Combo1:4.17,4.17,8.33
   Combo2:5
   Combo3:5
   Jump:8
   Dash:8,8,6.67
   Back:6.67
-Force Push
-Force Pull
Jump:5
Comments:

-------------------------------------------------------------------------------

[Luke Skywalker] 

Armor:20 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10,10,20
   Jump:13.33
   Dash:6.67,6.67,6.67
   Back:6.67
-Saber Throw
   Damage:6.67
-Force Push
Jump:4
Comments:

-------------------------------------------------------------------------------

[Obi Wan Kenobi] 

Armor:20 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10,10
   Jump:13.33
   Dash:8,8,8,8,8
   Back:6.67
-Saber Throw
   Damage:
-Force Push
Jump:4
Comments:

-------------------------------------------------------------------------------

[Mace Windu] 

Armor:20 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10
   Jump:25
   Jump(splash):5
   Dash:6.67,6.67
   Back:6.67
-Saber Throw
   Damage:
-Force Push
Jump:4
Comments:


-------------------------------------------------------------------------------
8. Villains--------------------------------------------------------------------
-------------------------------------------------------------------------------

[Jango Fett] 

Armor: 20+ 
Equipment:
-Westar 33 Blaster
   Damage:2.5
   Ammo: 128
   Shots/Clip:16
   Scope:x1
-Flamethrower
   Damage:
   Damage(Burn):
   Ammo:60
   Shots/Clip:20
-Wrist Rocket
   Damage(Soldier):7
   Damage(Vehicle):50
   Ammo:6
-Timebomb
   Damage:855.28
   Ammo:3
Comments:

-------------------------------------------------------------------------------

[Boba Fett] 

Armor:20+ 
Equipment:
-EE-3 Blaster Rifle
   Damage:2.67 
   Ammo:144 
   Shot/Clip:36
   Shots/Burts:3
-Flamethrower
   Damage:.25
   Damage(Burn):.5 damage
   Time(Burn):6
   Ammo:60
   Shots/Clip:20
-Wrist Rocket
   Damage(Soldier):7
   Damage(Vehicle):50
   Ammo:5
-Detpack
   Damage: 512.63
   Ammo:4

Comments:

-------------------------------------------------------------------------------

[Count Dooku] 

Armor: 25+ 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:15,15
   Jump:13.33
   Dash:6.67,6.67
   Back:5,5
-Force Lightning
   Damage:2.33/shock
-Force Choke
   Damage:2/sec
Jump:4
Comments:

-------------------------------------------------------------------------------

[Anakin Skywalker] 

Armor:20+ 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10,10
   Jump:13.33
   Dash:8,8,8,8,8
   Back:6.67
-Saber Throw
   Damage:6.66
-Force Choke:
   Damage:2/sec
Jump:4
Comments:

-------------------------------------------------------------------------------

[Emperor Palpatine] 

Armor:20+ 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10
   Jump:10
   Jump(splash):10
   Dash:6.67,6.67
   Back:5,5
-Force Lightning
   Damage:2.33/shock
-Force Choke
   Damage:2/sec
Jump:Flight
Comments:

-------------------------------------------------------------------------------

[General Grievous] 

Armor:30+ 
Arsenal:
-Lightsaber
   Combo1:6.67
   Combo2:5,5
   Combo3:5,5
   Jump:6.67,6.67
   Dash:2.22,2.22,2.22,4.17,4.17
   Back:6.67
-Rage
 Damage Inc:+50%
Jump:1
Comments:

-------------------------------------------------------------------------------

[Darth Maul] 

Armor: 20+ 
Arsenal:
-Lightsaber
   Combo1:2.5,2.5
   Combo2:10,1.67
   Combo3:10
   Jump:13.33
   Dash:6.67,6.67,6.67
   Back:13.33
-Saber Throw
   Damage:6.67
-Force Push
Jump:4
Comments:

-------------------------------------------------------------------------------


[Darth Vader]

Armor:30+ 
Arsenal:
-Lightsaber
   Combo1:5
   Combo2:5
   Combo3:10
   Jump:13.33
   Dash:13.33
   Back:5,5
-Saber Throw
   Damage:6.67
-Force Choke
   Damage:2/sec
Jump:Flight
Comments:

-------------------------------------------------------------------------------
9. DAMAGE MODIFIERS -----------------------------------------------------------
-------------------------------------------------------------------------------

Headshot= +200% damage increase
Warhero= +50% damage increase
Gaurdian= -50% damage reduction
Red canister=+50% damage increase
Green canister= -50% damage reduction