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    Unit Stats FAQ by vuviper

    Version: 1.8 | Updated: 03/17/06 | Printable Version | Search This Guide

    STARWARS BATTLEFRONT II
    UNIT FAQ
    Author: Michael Vu AKA vuviper
    Copyright 2006 Michael Vu
    
    
    
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    CONTENT:-----------------------------------------------------------------------
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    1. The Galactic Empire
    2. The Rebel Alliance
    3. The Galactic Republic
    4. The Confederacy of Independent Systems
    5. Space Units
    6. Hunt Units
    7. Heroes
    8. Villains
    9. Damage Modifiers
    
    
    [Unit name] 
    
    Armor: # of hits to kill with Blaster pistol
    Equipment: 
    -Primary weapon (AWARD Version)
       Damage: Amount of damage it does
       Ammo: Total ammunition
       Shot/Clip: Amount of ammo used before reloading
       Shot/Burst: # of shots at a time
       Overheat: least amount of shot to overheat
       Scope: how much zoom the scope has
       Damage Red: % reduction on damage taken
       Damage Inc: % increase on damage given
       Regeneration: rate of healing
       Time: How long the affect lasts
       Chains(Charge):number of chains produced by a charged shot
    -(AWARD) Weapon   
    -Primary weapon
    -Secondary weapon
    -Secondary weapon 
    
    [Jedi/Sith name]
    Armor: # of hits to kill with Blaster pistol
    Arsenal:
    -Lightsaber
       Combo1: damage for the R1 the 1st time
       Combo2: damage for the R1 the 2nd time
       Combo3: damage for the R1 the 3rd time
       Secondary: damage for R2 (Wampa only)
       Jump: damage for R1 while in the air
       Dash: damage for R1 while dashing
       Back: damage for R1 slashing behind
    -Force power
    -Force power
    Jump: # of jumps or jump type
    
    -------------------------------------------------------------------------------
    1. THE  GALACTIC EMPIRE:-------------------------------------------------------
    -------------------------------------------------------------------------------
    
    [Storm trooper]
    
    Armor: 7-
    Equipment:
    -Blaster Rifle  (Elite Rifle)
       Damage:1.33     Damage:2.67 
       Ammo:250        Ammo:144 
       Shot/Clip:50    Shot/Clip:36
                       Shot/Burst:3
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonators
       Damage:75.65
       Ammo: 4
    Comments: These are the basic all purpose infantry. Shoot the blaster rifle 3-5 
    shots at a time. Use the blaster pistol only if you are reloading, out of ammo, 
    or trying to get the gunslinger medal. The biggest advantage of these soldiers 
    is that they get 2 great award guns, the elite rifle and the precision pistol. 
    The elite rifle kills most things in one hit, is very accurate, and has good 
    range. It is, in my opinion the best weapon. The precision pistol is strong and 
    the scope gives it a nice bonus. It has an insane rate of fire but you have to 
    be careful not to unload it all on one enemy and get yourself killed because of 
    reload time. 
    
    
    -------------------------------------------------------------------------------
    
    [Shock Trooper]
    
    Armor 9+
    Equipment:
    -Rocket Launcher
       Damage(Soldiers): 23
       Damage(Vehicle): 173.86
       Ammo:7
       Shots/Clip:1
    -(Guided Rockets)
       Damage:17.5
       Damage(boost):25 
       Ammo:5
       Shots/Clip:1
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Danage:75.65
       Ammo:2
    -Mines
       Damage:
       Ammo:4
    Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
    critical hit areas of vehicles so you can be most useful to your team. Laying a 
    mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
    Against soldiers, try to aim at their feet, so if you miss you can still kill 
    them with the explosion, of course its much more rewarding to hit them in the 
    head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
    as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
    out when you are placing one. To get the best results from guided rockets 
    remember to boost once you have a target. You can fly slow while you look for 
    your target. The guided rockets have a huge explosion but arenít as damaging as 
    regular rockets. The precision pistol is strong and the scope gives it a nice 
    bonus. It has an insane rate of fire but you have to be careful not to unload 
    it all on one enemy and get yourself killed because of reload time. 
    
    -------------------------------------------------------------------------------
    
    [Scout Trooper]
    
    Armor: 5
    Equipment:
    -Sniper Rifle   (Beam Rifle)
       Damage:5        Damage:12
       Ammo:35         Ammo:
       Shot/Clip:5     Shots/Clip:
       Scope:x1,x2     Scope:x1.75
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Damage:75.65
       Ammo:4
    -Auto Turret
       Armor:8+
       Ammo:1
       Damage:
    Comments: Light infantry, sniper. Find some places where your either hard to 
    find or hard to hit. You donít want to stay in any one place for too long 
    unless it is a REALLY good spot. Whenever you are planning on sniping in one 
    place for a while deploy your auto-turret. Have the sound on, the auto-turret 
    works better as an alarm system than a defense system. Always aim for the head? 
    If you have war hero you really donít have to unless itís a Wookie or heavy 
    trooper. You donít have to even if you donít have war hero for spies, other 
    snipers, jet troopers, and dark troopers they get killed unless they have a 
    defensive bonus. I personally think its just a good idea to at least try to aim 
    for the head if possible, not always necessary but good practice. The beam 
    rifle kills almost everything in one hit, most people donít prefer the standard 
    sniper rifle better though because of range and scope. The precision pistol is 
    strong and the scope gives it a nice bonus (especially for the sniper). It has 
    an insane rate of fire but you have to be careful not to unload it all on one 
    enemy and get yourself killed because of reload time. 
    
    -------------------------------------------------------------------------------
    
    [Imperial Engineer]
    
    Armor: 7-
    Equipment:
    -Shotgun         (Flechette Shotgun)
       Damage:1.04      Damage:1.33
       Ammo:320         Ammo:252
       Shots/Clip:40    Shots/Clip:42
       Shots/Burst:8    Shots/Burst:7
    -Fusion Cutter
    -Detpack
       Damage: 512.63
       Ammo:3
    -Ammo/Bacta pack
       Ammo:5
       Damage(Restore):
       Ammo(Restore):
    Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
    shotgun is best at close range so try not to let targets get at you till their 
    close enough for you to kill them. The flechette shotgun has better range and 
    does more damage. Fusion cutters are dandy little devices that can deactivate 
    mines, slice into vehicles and repair vehicles, switches, destructible, and 
    droids. The detpack is set down and detonated when you choose to detonate it. 
    you can throw a detpack by holding the tripper until you see your soldier 
    holding a detpack, you can detonate it in the air to time your kill. The best 
    thing these soldiers have are the ammo/bacta packs, you can keep healing 
    yourself and never need to find medical droids. Facing a wall while using the 
    bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
    try to roll into it after you lay them down so your not too vulnerable and so 
    no one else takes it.
    
    -------------------------------------------------------------------------------
    
    [Imperial Officer]
    
    Armor: 7-
    Equipment:
    -Sonic Blaster
       Damage(soldier):2.3
       Damage(vehicle):16.5
       Ammo:35
       Shots/Clip:7
    -Mortar Launcher
       Damage:134.5
       Ammo:25
       Shots/Clip:5
    -Rage
       Damage Inc:+50% 
       Time:16 secs
    -Recon Droid
       Armor:2-
       Damage(Blaster): 1
       Overheat:12
       Damage(SelfDestruct):
     Comments: This is a harder soldier to use. The sonic blaster is very accurate 
    and has medium range. It does decent damage but has the bonus of doing splash 
    damage. Mortar launchers are very powerful and very fun to use. They are hard 
    to master however. They basically work like grenades that blow up on contact. 
    You can charge them to shoot further but blow up right away and will be easier 
    to dodge. It also does some minor damage if you get a direct hit with a charged 
    shot just because of the sheer force or the grenade hitting them. They are also 
    effective against vehicles. Use rage when you have many allies around you for 
    the best effect.
    
    -------------------------------------------------------------------------------
    
    [Dark Trooper]
    
    Armor: 5
    Equipment:
    -Arc Caster
       Damage:5
       Chains:4 
       Ammo:25
       Shots/Clip:5
    -Command Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:12     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonators
       Damage:75.65
       Ammo:4
    -Jump Pack
    Thanks to Nuked and Kevzeppelin for clarifying the # of chains.
    Comments: These can be awesomely powerful but easy to kill. He can use his pack 
    to give him short quick boosts of flight. The arcaster can instantly hit 
    multiple people at a time, stunning them, and doing heavy damage. Charge the 
    shot to increase the width of the blast so you barely have to aim. You can 
    charge while boosting and you should be almost fully charged by the time you 
    get back on the ground. Do this when approaching enemies so you are less likely 
    to get shot down before you get to them. The command pistol only differs from 
    the standard blaster pistol in rate of fire and overheat time. The precision 
    pistol is strong and the scope gives it a nice bonus. It has an insane rate of 
    fire but you have to be careful not to unload it all on one enemy and get 
    yourself killed because of reload time. 
    
    
    -------------------------------------------------------------------------------
    2. THE REBEL ALLIANCE:---------------------------------------------------------
    -------------------------------------------------------------------------------
    
    [Rebel Soldier]
    
    Armor: 7-
    Equipment:
    -Blaster Rifle  (Elite Rifle)
       Damage:1.33     Damage:2.67 
       Ammo:300        Ammo:216
       Shot/Clip:50    Shot/Clip:36
                       Shots/burst:3
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal detonators
       Damage:75.65
       Ammo: 4
    Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5 
    shots at a time. Use the blaster pistol only if you are reloading, out of ammo, 
    or trying to get the gunslinger medal. The biggest advantage of these soldiers 
    is that they get 2 great award guns, the elite rifle and the precision pistol.
    The elite rifle kills most things in one hit, is very accurate, and has good 
    range. It is, in my opinion the best weapon. The precision pistol is strong and 
    the scope gives it a nice bonus. It has an insane rate of fire but you have to 
    be careful not to unload it all on one enemy and get yourself killed because of 
    reload time.
    
    -------------------------------------------------------------------------------
    
    [Rebel Vanguard]
    
    Armor: 9+
    Equipment:
    -Rocket Launcher
       Damage(Soldiers): 23
       Damage(Vehicle): 173.86
       Ammo:7
       Shots/Clip:1
    -(Guided Rockets)
       Damage:17.5
       Damage(boost):25 
       Ammo:5
       Shots/Clip:1
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Danage:75.65
       Ammo:2
    -Mines
       Damage:
       Ammo:4
    Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
    critical hit areas of vehicles so you can be most useful to your team. Laying a 
    mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
    Against soldiers, try to aim at their feet, so if you miss you can still kill 
    them with the explosion, of course its much more rewarding to hit them in the 
    head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
    as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
    out when you are placing one. To get the best results from guided rockets 
    remember to boost once you have a target. You can fly slow while you look for 
    your target. The guided rockets have a huge explosion but arenít as damaging as 
    regular rockets. The precision pistol is strong and the scope gives it a nice 
    bonus. It has an insane rate of fire but you have to be careful not to unload 
    it all on one enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Rebel Marksmen]
    
    Armor: 5
    Equipment:
    -Sniper Rifle   (Beam Rifle)
       Damage:5        Damage:12
       Ammo:35         Ammo:
       Shot/Clip:5     Shots/Clip:
       Scope:x1,x2     Scope:x1.75
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Damage:75.65
       Ammo:4
    -Auto Turret
       Armor:8+
       Damage:
    Comments: Light infantry, sniper. Find some places where your either hard to 
    find or hard to hit. You donít want to stay in any one place for too long 
    unless it is a REALLY good spot. Whenever you are planning on sniping in one 
    place for a while deploy your auto-turret. Have the sound on, the auto-turret 
    works better as an alarm system than a defense system. Always aim for the head? 
    If you have war hero you really donít have to unless itís a Wookie or heavy 
    trooper. You donít have to even if you donít have war hero for spies, other 
    snipers, jet troopers, and dark troopers they get killed unless they have a 
    defensive bonus. I personally think its just a good idea to at least try to aim 
    for the head if possible, not always necessary but good practice. The beam 
    rifle kills almost everything in one hit, most people donít prefer the standard 
    sniper rifle better though because of range and scope. The precision pistol is 
    strong and the scope gives it a nice bonus (especially for the sniper). It has 
    an insane rate of fire but you have to be careful not to unload it all on one 
    enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Rebel Smuggler]
    
    Armor: 7-
    -Shotgun         (Flechette Shotgun)
       Damage:1.04      Damage:1.33
       Ammo:240         Ammo:168
       Shots/Clip:40    Shots/Clip:42
       Shots/Burst:8    Shots/ Burst:7
    -Fusion Cutter
    -Detpack
       Damage:512.63
       Ammo:4
    -Ammo/Bacta pack
       Ammo:5
       Damage(Restore):
       Ammo(Restore):
    Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
    shotgun is best at close range so try not to let targets get at you till their 
    close enough for you to kill them. The flechette shotgun has better range and 
    does more damage. Fusion cutters are dandy little devices that can deactivate 
    mines, slice into vehicles and repair vehicles, switches, destructible, and 
    droids. The detpack is set down and detonated when you choose to detonate it. 
    you can throw a detpack by holding the tripper until you see your soldier 
    holding a detpack, you can detonate it in the air to time your kill. The best 
    thing these soldiers have are the ammo/bacta packs, you can keep healing 
    yourself and never need to find medical droids. Facing a wall while using the 
    bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
    try to roll into it after you lay them down so your not too vulnerable and so 
    no one else takes it.
    
    -------------------------------------------------------------------------------
    
    [Bothan Spy]
    
    Armor: 5
    Equipment:
    -Incinerator
       Damage:.67
       Ammo:150
       Shots/Clip:15
    -Stealth
    -Regeneration
       Rate:
       Time:
    -Timebomb
       Damage:855.28
       Ammo:3
    Comments: Very specialized soldier that relies heavily on one strategy. Stealth 
    and incinerate. Stealth is a very useful device that uses your endurance. Donít 
    run or roll unless completely necessary. If you have endurance you should be 
    able to keep stealth on as long as you need till you can incinerate your 
    enemies. Try to incinerate from behind if possible that way the can kill you 
    before they are done dying. You should be able to stay stealthed for as long as 
    it takes for most enemies to die as long as you attack as soon as you switch to 
    the incinerator. Donít forget to reload before going on a stealthing mission or 
    else you might find your self sneaking up on someone just to appear reloading 
    and get your head blasted off. Use the timebombs mainly for vehicles or 
    turrets. Most people would move before they get killed. 
    
    -------------------------------------------------------------------------------
     
    [Wookiee Warrior]
    
    Armor: 13+
    Equipment:
    -Bowcaster
       Damage:1.04
       Ammo:210
       Shots/Clip:35
       Shots/Burst:7
       Scope:x1,x2
       Damage(Charged):5
       Shots/Burst(Charged):1
    -Grenade Launcher 
       Damage:134.5
       Ammo:15
       Shots/Clip:5
    -Thermal Detonators
       Damage:75.65
       Ammo:4
    -Recon Droid
       Armor:2-
       Damage(Blaster): 1
       Overheat:12
       Damage(SelfDestruct):
    Comments: Very heavy, very strong, very diverse and very slow. These guys have 
    twice the life of a regular trooper. The bowcaster is a very useful weapon. It 
    doubles as a shotgun, or sniper rifle with ungodly ammo. The Grenade launchers 
    are very powerful and very fun to use. They are hard to master however. They 
    basically work like grenades that blow up on contact. You can charge them to 
    shoot further but blow up right away and will be easier to dodge. It also does 
    some minor damage if you get a direct hit with a charged shot just because of 
    the sheer force or the grenade hitting them. They are also effective against 
    vehicles.  
    
    -------------------------------------------------------------------------------
    3. THE GALACTIC REPUBLIC:------------------------------------------------------
    -------------------------------------------------------------------------------
    
    [Clone Trooper]
    
    Armor: 7-
    Equipment:
    -Blaster Rifle  (Elite Rifle)
       Damage:1.33     Damage:2.67 
       Ammo:200        Ammo:144 
       Shot/Clip:50    Shot/Clip:36
                       Shots/Burts:3
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1 
    -Thermal detonators
       Damage:75.65
       Ammo: 4
    Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5 
    shots at a time. Use the blaster pistol only if you are reloading, out of ammo, 
    or trying to get the gunslinger medal. The biggest advantage of these soldiers 
    is that they get 2 great award guns, the elite rifle and the precision pistol.
    The elite rifle kills most things in one hit, is very accurate, and has good 
    range. It is, in my opinion the best weapon. The precision pistol is strong and 
    the scope gives it a nice bonus. It has an insane rate of fire but you have to 
    be careful not to unload it all on one enemy and get yourself killed because of 
    reload time.
    
    -------------------------------------------------------------------------------
    
    [Heavy Trooper]
    
    Armor: 9+
    Equipment:
    -Rocket Launcher
       Damage(Soldiers): 23
       Damage(Vehicle): 173.86
       Ammo:7
       Shots/Clip:1
    -(Guided Rockets)
       Damage:17.5
       Damage(boost):25 
       Ammo:5
       Shots/Clip:1
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Danage:75.65
       Ammo:2
    -Mines
       Damage:
       Ammo:4
    Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
    critical hit areas of vehicles so you can be most useful to your team. Laying a 
    mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
    Against soldiers, try to aim at their feet, so if you miss you can still kill 
    them with the explosion, of course its much more rewarding to hit them in the 
    head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
    as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
    out when you are placing one. To get the best results from guided rockets 
    remember to boost once you have a target. You can fly slow while you look for 
    your target. The guided rockets have a huge explosion but arenít as damaging as 
    regular rockets. The precision pistol is strong and the scope gives it a nice 
    bonus. It has an insane rate of fire but you have to be careful not to unload 
    it all on one enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Clone Sharpshooter]
    
    Armor: 5
    Equipment:
    -Sniper Rifle   (Beam Rifle)
       Damage:5        Damage:12
       Ammo:35         Ammo:
       Shot/Clip:5     Shots/Clip
       Scope:x1,x2     Scope:x1.75
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Damage:75.65
       Ammo:4
    -Auto Turret
       Armor:8+
       Damage:
       Ammo:1
    Comments: Light infantry, sniper. Find some places where your either hard to 
    find or hard to hit. You donít want to stay in any one place for too long 
    unless it is a REALLY good spot. Whenever you are planning on sniping in one 
    place for a while deploy your auto-turret. Have the sound on, the auto-turret 
    works better as an alarm system than a defense system. Always aim for the head? 
    If you have war hero you really donít have to unless itís a Wookie or heavy 
    trooper. You donít have to even if you donít have war hero for spies, other 
    snipers, jet troopers, and dark troopers they get killed unless they have a 
    defensive bonus. I personally think its just a good idea to at least try to aim 
    for the head if possible, not always necessary but good practice. The beam 
    rifle kills almost everything in one hit, most people donít prefer the standard 
    sniper rifle better though because of range and scope. The precision pistol is 
    strong and the scope gives it a nice bonus (especially for the sniper). It has 
    an insane rate of fire but you have to be careful not to unload it all on one 
    enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Clone Engineer]
    
    Armor: 7-
    -Shotgun         (Flechette Shotgun)
       Damage:1.04      Damage:1.33
       Ammo:320         Ammo:336
       Shots/Clip:40    Shots/Clip:42
       Shots/Burst:8    Shots/ Burst:7 
    -Fusion Cutter
    -Detpack
       Damage: 512.63
       Ammo:3
    -Ammo/Bacta pack
       Ammo:5
       Damage(Restore):
       Ammo(Restore):
    Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
    shotgun is best at close range so try not to let targets get at you till their 
    close enough for you to kill them. The flechette shotgun has better range and 
    does more damage. Fusion cutters are dandy little devices that can deactivate 
    mines, slice into vehicles and repair vehicles, switches, destructible, and 
    droids. The detpack is set down and detonated when you choose to detonate it. 
    you can throw a detpack by holding the tripper until you see your soldier 
    holding a detpack, you can detonate it in the air to time your kill. The best 
    thing these soldiers have are the ammo/bacta packs, you can keep healing 
    yourself and never need to find medical droids. Facing a wall while using the 
    bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
    try to roll into it after you lay them down so your not too vulnerable and so 
    no one else takes it.
    
    -------------------------------------------------------------------------------
    
    [Clone Commander]
    
    Armor: 7-
    Equipment:
    -Chain Gun
       Damage:
       Overheat:
    -Command Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:12     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Rally 
       Damage Red:-50%
       Time:16
    -Recon Droid
       Armor:2-
       Damage(Blaster): 1
       Overheat:12
       Damage(SelfDestruct):
    Comments: the chain gun is a rapid fire weapon that can tear through enemies. 
    It takes some time to prepare before it can fire though. Start holding it down 
    before you think your going to need to fire. Rally can really help your team 
    out effectively doubling their armor temporarily. The command pistol only 
    differs from the standard blaster pistol in rate of fire and overheat time. The 
    precision pistol is strong and the scope gives it a nice bonus. It has an 
    insane rate of fire but you have to be careful not to unload it all on one 
    enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Jet Trooper]
    
    Armor: 5
    Equipment:
    -EMP Launcher
       Damage:61.95
       Ammo:8
       Shot/Clip:2
    -Command Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:12     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Damage:75.65
       Ammo:4
    -Jet pack
    Comments: Light flying infantry with a rocket like weapon. Use the EMP launcher 
    like a rocket launcher, 2 shots/clip cuts down on the reload time so youíre not 
    as vulnerable. Use the jet pack to get to places other troops canít and snipe 
    with the precision pistol or blow some people up. The command pistol only 
    differs from the standard blaster pistol in rate of fire and overheat time. The 
    precision pistol is strong and the scope gives it a nice bonus. It has an 
    insane rate of fire but you have to be careful not to unload it all on one 
    enemy and get yourself killed because of reload time. 
    
    -------------------------------------------------------------------------------
    4. THE CONFEDERACY OF INDEPENDENT SYSTEMS--------------------------------------
    -------------------------------------------------------------------------------
    
    
    [Super Battle Droid]
    
    Armor: 7-
    Equipment:
    -Wrist Blaster   (Elite Wrist Blaster)
       Damage:1.67      Damage:2.67
       Ammo: 250        Ammo:144
       Shots/Clip:50    Shots/Clip:36
                        Shots/Burst:3
    -Tri-shot
       Damage:1.67
       Overheat:
       Shots/Burst:3
    -Wrist Rocket
       Damage(Soldier):7
       Damage(Vehicle):50
       Ammo:3
    Comments: These are the basic all purpose infantry. In my opinion they are 
    better than the equivalents from other factions but a lot of people will 
    disagree. Switch to the tri-shot when you are in close range, when you are 
    reloading, when you need to kill quickly, or when you are out of ammo. Tri-shot 
    becomes less useful once you have the elite rifle but you can still use it when 
    reloading or out of ammo. The elite wrist blaster kills most things in one hit, 
    is very accurate, and has good range. It is, in my opinion the best weapon. The 
    wrist rockets do less damage than thermal detonators and have a smaller 
    explosion but are easier to aim and explode sooner.
    
    -------------------------------------------------------------------------------
    
    [Assault Droid]
    
    Armor: 9+
    Equipment:
    -Rocket Launcher
       Damage(Soldiers): 23
       Damage(Vehicle): 173.86
       Ammo:7
       Shots/Clip:1
    -(Guided Rockets)
       Damage:17.5
       Damage(boost):25 
       Ammo:5
       Shots/Clip:1
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Danage:75.65
       Ammo:2
    -Mines
       Damage:
       Ammo:4
    Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the 
    critical hit areas of vehicles so you can be most useful to your team. Laying a 
    mine on a vehicle will destroy it in one hit unless it is a command vehicle. 
    Against soldiers, try to aim at their feet, so if you miss you can still kill 
    them with the explosion, of course its much more rewarding to hit them in the 
    head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle 
    as soon as an enemy gets in. mines have a huge explosion so be sure to watch 
    out when you are placing one. To get the best results from guided rockets 
    remember to boost once you have a target. You can fly slow while you look for 
    your target. The guided rockets have a huge explosion but arenít as damaging as 
    regular rockets. The precision pistol is strong and the scope gives it a nice 
    bonus. It has an insane rate of fire but you have to be careful not to unload 
    it all on one enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Assassin Droid]
    
    Armor: 5
    Equipment:
    -Sniper Rifle   (Beam Rifle)
       Damage:5        Damage:12
       Ammo:35         Ammo:
       Shot/Clip:5     Shots/Clip
       Scope:x1,x2     Scope:x1.75
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Thermal Detonator
       Damage:75.65
       Ammo:4
    -Auto Turret
       Armor:8+
       Damage:
       Ammo:1
    Comments: Light infantry, sniper. Find some places where your either hard to 
    find or hard to hit. You donít want to stay in any one place for too long 
    unless it is a REALLY good spot. Whenever you are planning on sniping in one 
    place for a while deploy your auto-turret. Have the sound on, the auto-turret 
    works better as an alarm system than a defense system. Always aim for the head? 
    If you have war hero you really donít have to unless itís a Wookie or heavy 
    trooper. You donít have to even if you donít have war hero for spies, other 
    snipers, jet troopers, and dark troopers they get killed unless they have a 
    defensive bonus. I personally think its just a good idea to at least try to aim 
    for the head if possible, not always necessary but good practice. The beam 
    rifle kills almost everything in one hit, most people donít prefer the standard 
    sniper rifle better though because of range and scope. The precision pistol is 
    strong and the scope gives it a nice bonus (especially for the sniper). It has 
    an insane rate of fire but you have to be careful not to unload it all on one 
    enemy and get yourself killed because of reload time.
    
    -------------------------------------------------------------------------------
    
    [Engineer Droid]
    
    Armor: 7-
    -Shotgun         (Flechette Shotgun)
       Damage:1.04      Damage:1.33
       Ammo:320         Ammo:336
       Shots/Clip:40    Shots/Clip:42
       Shots/Burst:8    Shots/ Burst:7 
    -Fusion Cutter
    -Detpack
       Damage: 512.63
       Ammo:3
    -Ammo/Bacta pack
       Ammo:5
       Damage(Restore):
       Ammo(Restore):
    Comments: Multi-purpose support infantry. Engineers are invisible to mines. The 
    shotgun is best at close range so try not to let targets get at you till their 
    close enough for you to kill them. The flechette shotgun has better range and 
    does more damage. Fusion cutters are dandy little devices that can deactivate 
    mines, slice into vehicles and repair vehicles, switches, destructible, and 
    droids. The detpack is set down and detonated when you choose to detonate it. 
    you can throw a detpack by holding the tripper until you see your soldier 
    holding a detpack, you can detonate it in the air to time your kill. The best 
    thing these soldiers have are the ammo/bacta packs, you can keep healing 
    yourself and never need to find medical droids. Facing a wall while using the 
    bacta/ammo packs is the easiest way to give it to yourself, if you cant do that 
    try to roll into it after you lay them down so your not too vulnerable and so 
    no one else takes it.
    
    -------------------------------------------------------------------------------
    
    [Magna Guard]
    
    Armor: 7-
    Equipment:
    -Bulldog RLR
       Damage(Soldier):5
       Damage(Vehicle):33.1
       Ammo:30
       Shots/Clip:6
    -Radiation Launcher
       Damage:134.5
       Ammo:15
       Shots/Clip:5
    -Neuro Poison
       Rate:.5/sec
       Time:16 secs
    -Recon Droid
       Armor:2-
       Damage(Blaster): 1
       Overheat:12
       Damage(Self Destruct):
    Comments: Medium infantry with a lot of firepower. The bulldog RLR shoots six 
    miniature rockets at and amazingly fast rate. You have to be careful though, 
    Iíve never seen any unit make so many explosions without doing any damage to 
    anything. Wait till you have a lock on on a target and shoot one at a time. The 
    Radiation launchers are very powerful and very fun to use. They are hard to 
    master however. They basically work like grenades that blow up on contact. You 
    can charge them to shoot further but blow up right away and will be easier to 
    dodge. It also does some minor damage if you get a direct hit with a charged 
    shot just because of the sheer force or the grenade hitting them. They are also 
    effective against vehicles. Use neuropoison when there is a group of enemies 
    around you, or if your about to die. Might as well give your murderers a little 
    present.
    
    -------------------------------------------------------------------------------
    
    [Droideka]
    
    Armor: 9+
    Equipment:
    -Repeating Blaster
       Damage:1.33
       Overheat:
    -Shield Emitter
    Comments: This I the most unique unit in the game. Droidekas cannot be head 
    shoted, have a powerful shield able to withstand rockets, are by far the fastet 
    unit, and has heavy armor. The shield doesnít drain until you get hit at least 
    once so donít worry about walking around with the shield on. The repeating 
    blaster does as much damage as the rifle except much faster and doesnít use 
    ammo. It takes along time to overheat too you can quickly mow down large number 
    of enemies. Donít let anyone come too close to you or else they can circle you 
    and kill you. The problem with droidekas are their clumsiness. They are most 
    vulnerable when they are deploying from ball form, deploy from far away or 
    behind some cover.
    
    -------------------------------------------------------------------------------
    5. SPACE UNITS-----------------------------------------------------------------
    -------------------------------------------------------------------------------
    Space units for all factions are the same
    
    [Pilot]
    
    Armor:7-
    Equipment:
    -Blaster Pistol (Precision Pistol)
       Damage:1        Damage:2.5
       Overheat:10     Ammo: 96
                       Shots/Clip:16
                       Scope:x1
    -Fusion Cutter
    -Timebomb
       Damage:855.28
       Ammo:3
    Comments: Use the pilot if you plan to be in a ship at all. It automatically 
    has health regeneration for vehicles. The precision pistol is strong and the 
    scope gives it a nice bonus. It has an insane rate of fire but you have to be 
    careful not to unload it all on one enemy and get yourself killed because of 
    reload time. Use the fusion cutter to repair droids and your turret. Place time 
    bombs on any vehicle you see unless your using it to destroy parts of the 
    enemies ship.
    
    -------------------------------------------------------------------------------
    
    [Marine]
    
    Armor:7-
    Equipment:
    -Blaster Rifle  (Elite Rifle)
       Damage:1.33     Damage:2.67 
       Ammo:200        Ammo:144 
       Shot/Clip:50    Shot/Clip:36
                       Shots/Burts:3
    -Rocket Launcher
       Damage(Soldiers): 23
       Damage(Vehicle): 173.86
       Ammo:4
       Shots/Clip:1
    -Thermal Detonator
       Damage:75.65
       Ammo:4
    Comments: The main fighter in space. The rifle is a much better than the 
    pistol. The rocket launcher should be used to kill groups of enemies or the 
    parts of the ship. If you have technician I would just use the marine for 
    everything.
    
    -------------------------------------------------------------------------------
    6. HUNT UNITS------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    [Gungan]
    
    Armor:3+
    Equipment:
    -Fusion Cutter
    -Thermal Detonators
       Damage:75.65
       Ammo:20
    Comments: Gungans are pathetically weak. There are only two strategies to use, 
    both of which arenít very good. Throw thermal detonators like crazy and hope it 
    kills some droids(If you kill some gungans it wont count as points for the CIS 
    so not a big deal), or built turrets and try to shoot down droids. I would 
    recommend the latter.
    
    -------------------------------------------------------------------------------
    
    [Geonosian]
    
    Armor:2+
    Equipment:
    -Sonic Blaster
       Damage: 2.3
       Ammo:Infinite
       Shot/Clip:7
    -Wings
    Comments: Geonosians are pretty decent fighters. The sonic blaster is a pretty 
    powerful weapon. It is very accurate and has medium range. It does decent 
    damage but has the bonus of doing splash damage. Fly around to make it harder 
    for the snipers.
    
    -------------------------------------------------------------------------------
     
    [Wookie]
    
    Armor:5
    Equipment:
    -Bowcaster
       Damage:1.04
       Ammo:210
       Shots/Clip:35
       Shots/Burst:7
       Scope:x1,x2
       Damage(Charged):5
       Shots/Burst(Charged):1
    -Thermal Detonators
       Damage:75.65
       Ammo:4
    Comments: This is the wookie to use in almost all cases. Though it is not much 
    better than the other wookie, it is better in almost every way. The bowcaster 
    is a very useful weapon. It doubles as a shotgun, or sniper rifle with ungodly 
    ammo. 
    
    -------------------------------------------------------------------------------
    
    [Wookie]
    
    Armor:5
    Equipment:
    -Bowcaster
       Damage:1.04
       Ammo:175
       Shots/Clip:35
       Shots/Burst:7
       Scope:x1,x2
       Damage(Charged):5
       Shots/Burst(Charged):1
    -Fusion Cutter
    Comments: This wookie has less ammo and lacks a secondary weapon. I recommend 
    switching this one only when you need to repair a droid and then switch back.
     
    -------------------------------------------------------------------------------
    
    [Tusken Raider]
    
    Armor:13+
    Equipment:
    -Tusken Cycler
       Damage:1.67
       Ammo:Infinite
       Shots/Clip:30
    Comments: This is the main Tusken soldier. Unless you want to snipe, use the 
    raider. They hasveore life but is slower. The cycler is better suited for 
    regualr combat, basically a wrist blaster that has to reload more often.
    
    -------------------------------------------------------------------------------
    
    [Tusken Hunter]
    
    Armor:9+
    Equipment:
    -Bolt Action Rifle
       Damage:3.72        
       Ammo:Infinite       
       Shot/Clip:5     
       Scope:x1,x2     
    Comments: This is the Tusken sniper unit. If you want to snipe use the hunter. 
    They are a little bit faster than the raider. The bolt action rifle is weaker 
    than a regular sniper rifle but your prey has less life than the average 
    soldier.
    
    -------------------------------------------------------------------------------
    
    [Jawa]
    
    Armor:4+
    Equipment:
    -Ionization Blaster
       Damage:5
       Chains:4 
       Ammo:Infinite
       Shots/Clip:5
    -Fusion Cutter
    Comments: The ionization blaster can instantly hit multiple people at a time, 
    stunning them, and doing heavy damage. The high damage is offset someone by the 
    relative high armor of the Tusckens. Charge the shot to increase the width of 
    the blast so you barely have to aim.
    
    ------------------------------------------------------------------------------
    
    [Ewok]
    
    Armor:3-
    Equipment:
    -Tribal Spears
       Damage:3.33
       Ammo:30
       Shot/Clip:1
    -Sharp Rocks
       Damage:1.25
       Ammo:50
    Comments: Ewoks are difficult to kill due to their size. They cannot be head 
    shoted but it doesnít make much of a difference, one sniper shot kills them no 
    matter what. If you can hit with the rocks, you can keep throwing and they 
    wonít be able to move in time before they die. If you canít two hits from a 
    spear should kill the scout, one with a head-shot. Take advantage of the cover 
    and donít stand still to long, there are too many snipers. 
    
    -------------------------------------------------------------------------------
    
    [Wampa]
    
    Armor:29+
    Arsenal:
    -Claws
       Combo1:5
       Combo2:5
       Combo3:20
       Jump:13.33
       Secondary:13.33
       Dash:13.33
    Jump:1
    Comments: Wampas are amazingly powerful. They would be able to compete well in 
    Hero Assault. They can dash and jump like a Jedi. The wampaís combo consists of 
    a right swipe, left swipe and a two handed jump attack that does massive 
    damage. Theyíre jump attack is similar to Mace Winduís or the Emerorís; it 
    sends a shockwave that does heavy damage to surrounding enemies. In place of a 
    block like most Jedi have, wampas have an extra t handed attack. Their dash 
    attack is a shoulder bash 
    
    -------------------------------------------------------------------------------
    7. HEROES----------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    [Han Solo]
    
    Armor:25
    Equipment:
    -DL44 Blaster
       Damage:2.22
       Overheat:33
       Shots/burst:3
    -Fusion Cutter
    -Detpack
       Damage: 512.63
       Ammo:5
    -Rally
       Damage Red:-50%
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Chewbacca] 
    
    Armor:40 
    Equipment:
    -Bowcaster
       Damage:1.04
       Ammo:210
       Shots/Clip:35
       Shots/Burst:7
       Scope:x1,x2
       Damage(Charged):5
       Shots/Burst(Charged):1
    -Guided Rocket
       Damage:17.5
       Damage(boost):25 
       Ammo:5
    -Timebomb
       Damage:855.28
       Ammo:
    -Rage
     Damage Inc:+50%
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Leia Organa Solo] 
    
    Armor: 20 
    Equipment:
    -Sporting Blaster
       Damage:5
       Overheat:4
    -Thermal Detonators
       Damage:75.65
       Ammo:3
    -Invulnerability
       Damage Red:-100%
       Time:8 secs
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Ki Adi Mundi] 
    
    Armor: 20 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10,10
       Jump:13.33
       Dash:20,20,20,20,20,20,10
       Back:6.67,6.67
    -Saber Throw
       Damage:6.67
    -Force Pull
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Aayla Secura] 
    
    Armor: 20 
    Arsenal:
    -Lightsaber
       Combo1:6.67,5
       Combo2:6.67
       Combo3:20
       Jump:13.33
       Dash:8,8,8,8,8
       Back:6.67
    -Saber Throw
       Damage:6.67
    -Force Pull
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Yoda] 
    
    Armor:20 
    Arsenal:
    -Lightsaber
       Combo1:4.17,4.17,8.33
       Combo2:5
       Combo3:5
       Jump:8
       Dash:8,8,6.67
       Back:6.67
    -Force Push
    -Force Pull
    Jump:5
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Luke Skywalker] 
    
    Armor:20 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10,10,20
       Jump:13.33
       Dash:6.67,6.67,6.67
       Back:6.67
    -Saber Throw
       Damage:6.67
    -Force Push
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Obi Wan Kenobi] 
    
    Armor:20 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10,10
       Jump:13.33
       Dash:8,8,8,8,8
       Back:6.67
    -Saber Throw
       Damage:
    -Force Push
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Mace Windu] 
    
    Armor:20 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10
       Jump:25
       Jump(splash):5
       Dash:6.67,6.67
       Back:6.67
    -Saber Throw
       Damage:
    -Force Push
    Jump:4
    Comments:
    
    
    -------------------------------------------------------------------------------
    8. Villains--------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    [Jango Fett] 
    
    Armor: 20+ 
    Equipment:
    -Westar 33 Blaster
       Damage:2.5
       Ammo: 128
       Shots/Clip:16
       Scope:x1
    -Flamethrower
       Damage:
       Damage(Burn):
       Ammo:60
       Shots/Clip:20
    -Wrist Rocket
       Damage(Soldier):7
       Damage(Vehicle):50
       Ammo:6
    -Timebomb
       Damage:855.28
       Ammo:3
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Boba Fett] 
    
    Armor:20+ 
    Equipment:
    -EE-3 Blaster Rifle
       Damage:2.67 
       Ammo:144 
       Shot/Clip:36
       Shots/Burts:3
    -Flamethrower
       Damage:.25
       Damage(Burn):.5 damage
       Time(Burn):6
       Ammo:60
       Shots/Clip:20
    -Wrist Rocket
       Damage(Soldier):7
       Damage(Vehicle):50
       Ammo:5
    -Detpack
       Damage: 512.63
       Ammo:4
    
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Count Dooku] 
    
    Armor: 25+ 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:15,15
       Jump:13.33
       Dash:6.67,6.67
       Back:5,5
    -Force Lightning
       Damage:2.33/shock
    -Force Choke
       Damage:2/sec
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Anakin Skywalker] 
    
    Armor:20+ 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10,10
       Jump:13.33
       Dash:8,8,8,8,8
       Back:6.67
    -Saber Throw
       Damage:6.66
    -Force Choke:
       Damage:2/sec
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Emperor Palpatine] 
    
    Armor:20+ 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10
       Jump:10
       Jump(splash):10
       Dash:6.67,6.67
       Back:5,5
    -Force Lightning
       Damage:2.33/shock
    -Force Choke
       Damage:2/sec
    Jump:Flight
    Comments:
    
    -------------------------------------------------------------------------------
    
    [General Grievous] 
    
    Armor:30+ 
    Arsenal:
    -Lightsaber
       Combo1:6.67
       Combo2:5,5
       Combo3:5,5
       Jump:6.67,6.67
       Dash:2.22,2.22,2.22,4.17,4.17
       Back:6.67
    -Rage
     Damage Inc:+50%
    Jump:1
    Comments:
    
    -------------------------------------------------------------------------------
    
    [Darth Maul] 
    
    Armor: 20+ 
    Arsenal:
    -Lightsaber
       Combo1:2.5,2.5
       Combo2:10,1.67
       Combo3:10
       Jump:13.33
       Dash:6.67,6.67,6.67
       Back:13.33
    -Saber Throw
       Damage:6.67
    -Force Push
    Jump:4
    Comments:
    
    -------------------------------------------------------------------------------
    
    
    [Darth Vader]
    
    Armor:30+ 
    Arsenal:
    -Lightsaber
       Combo1:5
       Combo2:5
       Combo3:10
       Jump:13.33
       Dash:13.33
       Back:5,5
    -Saber Throw
       Damage:6.67
    -Force Choke
       Damage:2/sec
    Jump:Flight
    Comments:
    
    -------------------------------------------------------------------------------
    9. DAMAGE MODIFIERS -----------------------------------------------------------
    -------------------------------------------------------------------------------
    
    Headshot= +200% damage increase
    Warhero= +50% damage increase
    Gaurdian= -50% damage reduction
    Red canister=+50% damage increase
    Green canister= -50% damage reduction