Tomb Raider: Legend - Boss Walkthrough [Multiformat]
Author - Nogarda
Hitman 2: Silent Assassin [PC]
Just a quick note really. I would of gone into a full guide but I found
this game rather linear, minus a few very good puzzles. There is no
mention of hidden idols in this guide, this is purely for the bosses
of this game. Which are rather frustrating if you don't know how,
or are just looking for a better stratedgy for time trail.
These guides are in the format of describing the immediate area for
those about to face the boss of thier corisponding level, how to defeat
the boss, and a summary of attacks the bosses do.
Boss 1 - Takamoto
Boss 2 - Rutland
Boss 3 - Gem Demon
Boss 4 - Leviathon
Boss 5 - Amanda
BOSS 1 - TAKAMOTO
Lets get to it.
This Arena os sorts takes place in a circular area on two tears.
The lower area though has four gun turrents mounted on the edge of
upper tear. Four statues of a very big size feature at the North, East,
South, and West points, of this area. Behind each one of these is
a pole you can scale to reach the upper tear.
[Method Of Defeat]
Takamoto's biggest weakness is his mouth suprisingly, he likes to
taunt Lara alot. This is a great opertunity if you can get in close
enough as takamoto stays rooted to the spot for 3-4 seconds, and with
a accuracy of about 99.9% every shot should ram home. Weather your using a
secondary weapon you picked up from an enemy, or laras trusty pistols.
The obvious problem is getting in close enough as Takamoto is fast on
his feet, and will throw near endless green waves of energy at you.
Luckily though this is all about timing and if your good at it, or precise
The latter is harder due to the statues not taking away enough of the
energy waves as you might think. Which is why a good jump for the low waves
of energy and side roll
to the left or right, (depends which way your chasing takamoto.) for the
higher waves. Though do becareful as though not all the time, Takamoto
will unleash a vertical version at you close range. This is while not
exactly hard to dodge, frustrating as you have little time to react
and could cause lara to recoil, either for Takamoto to flee or unload a
killing amount of waves.
The key thing to remember though is keeping a lock on Takamoto, as this
way even when your trying to get in close, you can get just a few shots if
he stops on the opposite side of your position. But otherwise this
shouldn't take more than two minutes to end the fight.
Horizontal Slash (Low) - Easy enough to dodge just jump on the spot at
the right time.
Horizontal Slash (High) - While possible to dodge with a forward roll,
it is much easier to dodge with a sideways roll or jump, though a side
roll is more immediate than a sideways jump, and you can resume firing
or getting in close slightly sooner with the roll.
Vertical Slash - Unsure of the overall cause for Takamoto to use this
but generally your within touching distance and Takamoto doesn't like
to be touched. But the best way to avoid this slightly telegraphed
attack is a side roll towards the wall, this ensures you stay on the
upper floor and avoid the attack.
BOSS 2 - RUTLAND
Smaller Area than before, but this makes Rutlands grenades all the
more effective. But then the same goes for you if you have any. On the
walls are four platforms Rutland will be using for healing and to
throw the odd grenade from too. Otherwise Rutland will start just a
few feet away from Lara.
[Method Of Defeat]
Rutland is more of a puzzle than a boss, but oh well. The first thing
you should do is select your pistols as you have to get Rutlands
health down so you can begin this 'fight' for real. Just beware of
the grenades he throws. Otherwise the start is pretty much a given.
Due to the areas almost chlostraphobic size, you can tell when the
time to stop shooting is by the shot action button appearing on the
supports of the platforms. Take these down in any order you want,
just make sure to press your grapple button and pull on the metal
keystones. This will cause the platforms to collapse. These metal
keystones are obviously the source allowing Rutland to regain his
health. Get rid of all four of them.
Now its a task of killing Rutland, or 'Runtland' as you've just made
him, as if you can take this guy out in under 30 seconds with a well
placed grenade and a Assault Rifle as a secondary Weapon. Though also
remain aware of Rutland's NFL style sack, which will floor Lara,
and his grenades still. This fight should take you about one minute
from start to finish.
Grenades - Lara go boom if you are to close to these. Simply move out
of the way.
NFL Sack Attack - This usually happens if your standing still and
Rutland is on the ground with you. The Best way is to shoot while
Regeneration - This isn't an attack per se but is annoying regardless
I thought I'ld give it a mention as Rutland really hasn't done much
BOSS 3 - GEM DEMON
A science lab, full of science goodness ^_^=b. The Artifact is the
big thing to know before doing this fight. Its about keeping the Gem
Demon at bay so you can get the shield up and retrieve the artifact.
There are 4 powerboxes you must switch on at the North-East, South-East
South-West and North-West of the lab, before entering the electromagnet
gunrail machine at the centre.
[Method Of Defeat]
More retrieval than defeat but anyway. First off don't run, it is much
much faster to forward roll, towards your first power switch. And this
gives you the additional benifit of avoiding the Gem Demon's attacks
outright. Though you are immune while activating the power switches
the Gem Demon may get you on a flook after the cutscene. Depending on
his position you maybe able to see it attacking you repeatedly to no
effect. Now repeat till all four switches are on. Now roll towards the
centre of the room and press the action button to enter the electromagnet
It is possible to think this is your method of defeating the Gem Demon
alas it isn't even possible. Though the exception of forcing him back
enough into the generators to shoch him down to a fraction of his health
bar, sadly it just won't work. Where it is possible to do the prior its
only to give you enough breathing room to get one of the four barriers up
by shooting at the pale blue dome in the air above each generator. This
causes the first quater of the barrier to keep the demon out. (or unluckily
in depending on your course of action.) If you are unlucky enough to have
the demon within the barrier your most likely going to give him an opening
while retrieving the artifact. thus a great lose to health and time. So if
you want to get the artifact as fast as possible, some aspects are down to
luck of being able to successfully target the demon to repell him, head to
upper torso being the only place to get a recoil out of this thing. But
while its back against the wall, (or preferably 1/10 of its health) hit the
nearest dome, this will force the demon arouns to the right or left. While
advisable to see which way its going before going after the next barrier
It is a good idea to remain a step ahead, as it'll most likely follow
your direction anyway, you can get all the barriers up before the demon can
get round the previous barrier. This is your cue, immediately exit the
electromagnet gun. face the artifact thats above you and press the grapple
button, and pull on the artifact. This will cause the areas ending sequence.
[Gem Demon's Attacks]
Fire Column - the Gem Demon will use this while you are running about flipping
switches and running at the electrogun. Avoid by using a forward roll.
The Precursor for this attack is the fiery orange circle on the floor.
Though there isn't long to react this'll only hit you if you arent rolling.
Swipe - Stand still long enough after flipping a switch and he'll be all over
you with this til you go down, but a side roll should put you safely out of
Winding Swipe - This is reserved for the electromagnet gun, unless you can
target and hit this thing (aim for the head and upper torso) while its winding
up you'll be knocked out of your seat and lose a chunk of your health. even
getting the barrier doesn't stop this attack if he started before you got it
BOSS 4 - LEVIATHON
CAUTION - AS YOU FALL INTO THE WATER CAVERN TO SEE THE FORT DO NOT PULL ANY
OF THE LEVERS PRIOR TO THE BOSS FIGHT. THIS WILL STOP ANY POSSIBLE GLITCH OF
THE CAGES NOT FALLING DURING THE FIGHT.
Now that you've been warned, you should be problem free. This probably my
personal favorite Boss of this game due to its reactions. But This is the
only boss fight not to take place in a circular arena. As you exit the fort
I prefer a few rolls out of the entry as it gets you closer to your target
(espiecially helps when on time attack) for when the cutscene interlude
begins. This boss may look intimedating the very first time you see it but
its rather easy, the only difficult thing is to be aware of your postion at
all times when on the broken bridge. As Leviathon will do anyone of three
attacks dependant on his position to you. Spit if hes at the two cages
nearest the fort, or if on either side of you at the back, bite, or a swipe
which is hard to avoid unless you move a pretty long distance away from your
[Method Of Defeat]
The object if you hadn't guessed is to lower the spiked cages on to
Leviathon's head, if you just try lowering the cages they will miss and
they take a rather long time to reset. Which is a major pain in the butt if
your on the last cage.
But you'll notice your target reticle won't be targeting Leviathon directly,
this is just a major hint. Run to the edge of the bridge and target either
the far left or far right statues in the back of the cave, and put about ten
bullets on to your target this should make them resonate sound waves,
causing Leviathon to appear next to the statue, which Leviathon is very
intrieged by so much so he ignores you completely and the tilt of the head is
a very nice touch. But when Leviathon is distracted, grapple the lever and
press the action button to pull the lever. An auto sequence shows you that
he didn't like that much. It also too a quater of his health away.
(conveniant.) Now to the opposite side, no depending if you did the far
right cage this is the glitch'd cage, I found it just refused to come down
if I pulled it before doing the fort puzzle. Either way once this cages are
done it gets easier, espiecially if you got hit a few times on the bridge
its just preferable to get them two over and done with. Now that we can
return to the verge, you can side roll, roll back to avoid Leviathon's
attacks. If you have the SMG or the Assault Rifle you can successfully
target the other statues from a distance, effectively avoiding any swipe
or bite attacks, you might get being up close with the pistols. Your only
concern is the balls of assumedly acidic spit Leviathon has. But Rinse
and repeat til its unconcious enough to escape. (Notice how I didn't say
dead.) But the boss music still plays, use Leviathons body to walk to the
ledge to exit this area and make your way back up to Alistor and Zip.
Slide down the Ledge jump the gap which will cause a QTE. I personally
own the 360 version, so the buttons where A,X,Y. so Assumedly the buttons
are X,,/\ for the PS2 version. or whatever you have jump, grapple,
shoot object assigned to for PC. That the end of the fight but just incase
your trapped here, shoot the chain on the gate, and use the shields to jump
up to continue on your merry way.
Bite - This is just a sharp snap which knocks back Lara a little and take a
chuck of health off. a roll backwards usually helps avoid this if on
Spit - This is Leviathon's Long to mid-range attack which will cause lara
to just fall on her back (poor girl's top heavy.) also takes a chunk of
Body Swipe - The worst attack Leviathon has, this thing can literally
knock you for six. This is frustrating as you can get hit by it multipal
times. Luckily it take about two seconds to wind up, this is just a big
enough time gap for you to react with a roll or two.
Throw - This is a cutscene only event if you accidentily fell in the water
which takes 9/10th's of a full energy bar of damage off Lara, so avoid
BOSS 5 - AMANDA
Back at the end of Bolvia. You maybe slightly familar with it from seeing it
before, but this entire level is technically a boss fight. But back to the
circular arena. This time with a lot of obstacles in your way. But the
biggest problem is collecting health packs before part two of this fight.
If you even need them. Otherwise make sure you run about at all times and
have the enemies targetted.
[Method Of Defeat]
Though the Goons aren't really a challenge with Excalibur in a PMS'ing Lara
Croft. (it's moments like these you realise why she hasn't got a boyfriend
yet.) The goons are easy targets, and let rip with a green of wave of energy,
you were formerly on the recieving end of.
But for this running around the outer edge killing goons with excalibur is best.
Just work your way inward for anyone that was fortunate to survive to the end.
Automatic end uon the death of the last goon, so hope you collected your
[Method of Defeat]
You might get over confident the first time here as Amanda joins with her pet
Gem Demon. Though the Gem Demon is the Main enemy its all about getting to
Amanda, you have to deal enough damage for Amanda to regenerate the Gem Demon.
This will cause them to separate, and you can get a single hit with excalibur
on Amanda. You must be up close for this part, press the action button and
away we go again with the Gem Demon. I preffered to stay on the inner ring
chasing the Gem Demon, as the stome pillars took a few of the projectiles he
throws at you but, you can always side jump out of the way and continue
persuing, until Amanda shows her self yet again. This is just a case of
rinse and repeat til Amanda is defeated. But do becareful as those projectiles
of the Gem Demon do more damage than you think. Especially if your not paying
attention to your health bar.
Projectile - This is the only attack I've seen in several successful attempts of
doing this boss. Its actually scared of Excalibur, and with a long range attack,
I felt no need to get in close.
And thats the Game Folks. But This clearly sets up Tomb Raider 8 in the end
sequence. Congradulations, you've beat your possibly seventh outing with
Lara Croft Tomb Raider: Legend (c) 2006 Core Design Ltd. Developed by Crystal
Dynamics. Published by Eidos Interactive Limited. Lara Croft Tomb Raider: Legend,
Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos anf the Eidos logo, Crystal
Dynamics and the Crystal Dynamics logo are trademarks of the SCi Entertainment Group.
This boss guide is copyright of the Author (Nogarda) and should not be reproduced in
full or in part without the Authors permission. That includes the PMS joke. :p
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