Wallace and Gromit: Curse of the Were-Rabbit FAQ/Walkthrough by Tabstis Contents Introduction History Section 1: Basics Story Controls (PS2) Inventions The Giant Marrow Cast Pests and Enemies Items Section 2: Walkthrough (Not finished) Town Centre Wallersay Grimsly Tottingham Hall Section 3: Cards (Not started) Town Centre Wallersay Grimsly Tottingham Hall Copyright 2005 Tabstis. The only website using this walkthrough is Gamefaqs. Please contact me if you want this Walkthrough/FAQ to be on your site at email@example.com Introduction: This is my first ever walkthrough, I haven’t fully completed Wallace and Gromit: Curse of the Were-Rabbit but by the end of my walkthrough I will. If you have any questions you can email me at firstname.lastname@example.org. This walkthrough is unfinished and I expect it will take me quite a long time. Until then, if you have any questions about the bits I haven’t covered yet, don’t be afraid to ask! Enjoy! History: Friday 21st October 17:30; Covered Story, Controls and Inventions Saturday 22nd October 7:30; Added change about were-energy, covered giant marrow section, started cast Saturday 22nd October 10:20; Finished cast, started Pests and Enemies Sunday 23rd October 7:30; Finished Pests and Enemies, covered Worlds, started Walkthrough Sunday 24th October 18:10; Added info about Bundar Monday 25th October 18:00; Continued Walkthrough Tuesday 26th October 14:30; Continued Walkthrough Section 1: Basics Story It’s “veggie-mania” in Wallace and Gromit’s neighbourhood and out intrepid chums are cashing in as elite pest-control duo Anti-Pesto. With only days to go before the giant vegetable competition, business is booming! But running a pest control outfit has its drawbacks. Wallace and Gromit’s home is brim-ful1 of captive bunnies and there’s simply nowhere left to store them. True to form, Wallace resorts to technology to cure all his problems with the Mind-manipulation-o-matic, a simple brain-altering device. By connecting this to the Bunvac 6000, he embarks to on a thought-transference experiment to rid the rabbits of their veggie-craving behaviour. All is well until an unexplained, nocturnal veg- ravaging monster begins attacking the town’s sacred vegetable plots. It’s up to Wallace, Gromit and the Wallace-like rabbit; Hutch to keep the beast from harm by the evil Victor Quartermaine and help save the townspeople by trapping the dreaded Were-Rabbit! (Please note that this walkthrough contains spoilers for the rest of the plot) (This info was taken from the game manual) Controls (PS2) All Characters Directional Buttons - Navigate Menus Left Analogue Stick - Move Right Analogue Stick - Rotate and Zoom camera X Button - Jump/Select X than Square – High Swipe X twice than Square – Jump Smash Square Button - Hit Square whilst moving to the side - Side Hit Square whilst moving away from the target – Rear Hit Square twice – Double Hit Square three times – Triple Hit Combo Spin the Left Analogue stick and press square – Spin Attack Circle Button – Defend Circle than Square – Uppercut Circle than X – Flip Jump Hold Circle – Guard Circle whilst running – Slide Circle next to an enemy – Shove Circle whilst moving to the side – Side Roll Circle whilst moving away from the target – Backflip Triangle – Action SELECT – Exit task/2P leave START – Pause/2P join/Pesto Pal L1 – Whistle L2 – Swap Characters R1 – Activate Bungun R2 – Shoot Were-Energy Swimming with all characters Left Analogue Stick - Swim X – Jump Tap Square whilst swimming Gromit’s Moves X against a wall – Wall Jump Wallace’s Moves Hold Square and then release – Airblast Triangle next to special box – Screwdrive (Must have acquired Screwdriver) Triangle next to chain lock – Bolt-cut (Must have acquired Bolt-Cutters) Hutch’s Moves Hold Square and then release – Airblast X against a wall – Wall Jump Triangle next to special box – Screwdrive (Must have acquired Screwdriver) Triangle next to chain lock – Bolt-cut (Must have acquired Bolt-Cutters) Inventions (PS2 controls with inventions) Bungun (R1) The Bungun is the key invention to getting through the game; it’s like a vacuum cleaner for ghosts… I mean pests like rabbits.* It can also be used for sucking up items to take them to people. eg. Collecting ingredients for Mrs Mulch’s pie. All characters can use the Bungun. The Bungun also has a special effect where if you defeat enough were- creatures*, you can convert it into a were-energy gun. To fire were-energy, press R2. Only Gromit and Hutch can use were-energy. *See Pests and Enemies section Bundar The Bundar is the game radar and for the hole of the game, is situated in the bottom left corner of the screen. Blue- flashing dots are people with missions. White dots are pests. Green dots are giant vegetables. Blue dots are Vac 6000’s. The big white dot is the were-rabbit. Red dots are enemies. Everyone uses the Bundar. Screwdriver (See controls) The screwdriver allows you to open gates and things like that by adjusting their control box. When you start using it, you have to rotate the Left Analogue Stick until a button appears on one of the circles whilst the button is still visible, press it and it will stay visible. Once all the circles look like buttons, the gate or miscellaneous obstacle will open. Watch out though because when you’re adjusting it, keep an eye on the time limit left of the circles. Only Wallace and Hutch can use the Screwdriver. Auto-Brolly (X than Circle, X twice than Circle) The Auto-Brolly allows you to fall more slowly in the air therefore allowing you to float over long gaps to reach a card. It can also be used to give you a soft landing if you fall from a high height. If you use it over some air rising than you will float upwards. All characters can use the Auto-Brolly. Harvester (R1 in a vegetable patch) The Harvester allows you to transform the Bungun into a cannon. To use it, just enter an area where you are standing on a lot of vegetables and then press R1. Whilst the Harvester is activated, you can use the Left Analogue Stick to aim and Square to fire vegetables. All characters can use the Harvester. Bunny Hopper (Jump onto a Bunny Hopper) The Bunny Hopper is required to get quite a lot of cards but it is different from all the other inventions. To use the Bunny Hopper, you have to find it and jump onto it. Whilst on it, you can use the Left Analogue Stick to move the Bunny Hopper. Press X when you hit the ground for a medium bounce. In the middle of a medium bounce you can press Square to slam down a bounce for a high bounce. Only Gromit and Hutch can use the Bunny Hopper. Auto-Bunter (Press R1 near a bunt-line) When you obtain the Auto-Bunter, you can use it near a rope to swing on it. Although you don’t use it much, it’s quite useful for taking shortcuts. All characters can use the Auto-Bunter. Bolt Cutters (See controls) The Bolt Cutters are used for cutting through chain locks and are the only way to get to the Woods. Once you start cutting watch for the 2 buttons that appear and then press the buttons repeatedly. Eventually, a big button will appear. Press the corresponding button. Only Wallace and Hutch can use the Bolt Cutters. Fairground Plane Ride (X to shoot, Square to fire a homing missile) The Fairground Plane Ride takes place at the Giant Vegetable competition. You must stop Victor from shooting the Were-Rabbit by shooting down Phillip’s plane. Once Phillip’s health gauge is fully diplenished then that’s your chance to fly up and stop Victor! Only Gromit uses the Fairground Plane Ride. The Giant Marrow Overview The Giant Marrow is an un-required part of the game but is quite fun to go and do when you want a break from helping the townsfolk. To get to it, just enter the front door of 62 West Wallaby Gardens and you’ll be taken to Gromit’s Greenhouse. Shop The shop is the place to buy things to grow your marrow. I recommend getting the watering can and the thersomat first. Then, what you buy is a personal choice really. You might want to brighten up your greenhouse with a little wallpaper or you might want to play music to your marrow with the gramophone. There is a shop in each and every world of the game. When you leave the shop, you’ll be asked whether you want to go to the greenhouse or back into the world you entered the shop in. Coins Coins are used to buy things at the shop. Their not really one of the main pick-ups but you can get a lot if you’re a big fan of marrow-growing. You can find them all over the worlds; just try using your Bungun on things like post boxes and telephone boxes. You can also find them by defeating enemies. 3 Tips for growing your marrow 1. Check on it every day and every night. 2. Make sure that the items in the bottom of the screen are all on green. 3. Don’t be afraid to spend as much money as you want in the shop. Cast Wallace Sex: Male Catchphrase: I’m just crackers about cheese! Favourite Food: Cheese Likes: Cheese Dislikes: Vegetables Hobbies: Eating cheese, building inventions, eating cheese, going to the moon for more cheese and eating cheese Pets: Gromit and Hutch Wallace is Gromit’s over optimistic owner. When all of his inventions go wrong, he’s still happy to just eat cheese. Wendiline** and Lady Tottingham both have had crushes on him. He and Gromit have had the jobs of window cleaners, anti-pesto and even have rented out a room to the evil Feathers Mc Graw! ** **See a Close Shave and the Wrong Trousers Gromit Sex: Male Favourite Food: Bones Likes: Marrow-growing Dislikes: Feathers Mc Graw and Wallace’s inventions Hobbies: Saving Wallace from getting killed, being loyal to his master and stopping evil plans Owner: Wallace Gromit is Wallace’s silent pet who normally chips in at the last moment to save Wallace who is probably screaming; Help! Gromit! Do something! He’s one of the smartest dogs on Earth and is growing a marrow for the Giant Vegetable Competition. Hutch Sex: Male Catchphrases: Flying dogs, whatever next, I think we showed them! and I’m just crackers about cheese! Favourite Food: Cheese Likes: Cheese Dislikes: Vegetables Hobbies: Eating cheese, building inventions, eating cheese, going to the moon for more cheese and eating cheese Owner: Wallace Hutch is the Wallace-like rabbit who was one of the casualties of the Mind-Manipulation-O-Matic experiment. He now acts remarkably like Wallace. He has got a Bungun from somewhere unknown? One question awaits: Is Hutch the were- rabbit? Lady Tottingham Sex: Female Catchphrase: Call me Totty! Favourite Food: Vegetables Likes: Vegetables Dislikes: Inhumane methods of catching rabbits. Hobbies: Growing giant vegetables in her secret garden Lady Tottingham is the rich owner of Tottingham Hall. She harbours a secret crush on Wallace. Victor Quartermaine is always trying to make her want to marry him. She prefers humane methods of catching pests rather than Victor’s “traditional” methods. Victor Quartermaine Sex: Male Catchphrase: I’ll get that were-rabbit if it’s the last thing I do! Favourite Food: Rabbit Likes: Hunting Dislikes: Wallace Hobbies: Hunting and trying to persuade Lady Tottingham to marry him Pet: Phillip Victor has been trying for many years to get Lady Tottingham to marry him so when Anti-pesto turn up, he tries his best to upstage them. He even goes to the limit to get his dog; Phillip to let all Anti-pesto’s pests free and steal their Mind-Manipulation-O-Matic valves so that they cannot turn Hutch and the Were-Rabbit back to normal. His next step is to use the valves to turn normal creatures into hideous nocturnal were-creatures! Phillip Sex: Male Favourite Food: Rabbit Likes: Hunting Dislikes: Gromit Hobbies: Hunting and stealing Mind-Manipulation-O-Matic valves Owner: Victor Quartermaine Phillip is Victor’s extremely loyal dog. He even steals the Mind-Manipulation-O-Matic valves from Anti-Pesto. At the very end of the game, he attempts to use Anti-Pesto’s security devices which he made haywire to stop Gromit from stopping Victor who’s trying to shoot the were-rabbit Reverend Hedges Sex: Male Catchphrase: It can only be killed with gold! 4-Karat gold! Likes: “Bribing” God to help him win the Giant Vegetable Competition Likes: Growing vegetables Dislikes: Were-rabbits Hobbies: Reading Nun-Wrestling Magazine and the Observers’ book of Monsters Wife: Mrs Hedges The Reverend is the first person to see the Were-rabbit and know about it from his book; The Observers’ Book of Monsters. He happily tells Victor all he needs to know about how to stop the Were-Rabbit. PC Macintosh Sex: Male Catchphrase: If you ask me, this is arsine! Yep, someone arsing around! Likes: Easy crimes Dislikes: Most crimes Hobbies: Getting Anti-pesto to do everything for him and leading angry mobs PC Mac is pretty much useless during the game. When ever he has a problem, he decides that it’s Anti-Pesto’s job. Pests and Enemies Pests Rabbit: These furry animals are the most basic and easy creatures in the game. They go best with the Vac 6000 Fat Rabbit: These are slightly harder to catch than normal rabbits, when you are pulling them in with the Bungun, pull away from them. Squirrels: Squirrels are almost the same as rabbits except they don’t herd. Hedgehogs: These are exactly the same as rabbits except smaller. Chickens: Chickens are the same as fat rabbits except they don’t fit in the Vac 6000. You best put them in their pens. Turkeys: The same as chickens except a little harder to catch Sheep: The same as chickens Goats: These don’t fit in the Bungun. You need to make them angry so they try to charge you. Then, stand in front of a pen and dodge at the last minute. Bees: Found in the woods near Tottingham hall. These are the same as turkeys except they fit in the Vac 6000. Enemies Were-Weasels: The most basic enemy; they try to whack you with their clubs Giant Were-Weasels: These are the same as Were-Weasels except they’re much tougher Were-Rats: Were-Rats stand away from their target and try to hit it with rocks. If you attempt to attack them close range; they use their tails Were-Chickens: Were-Chickens are big and tough, if you have any were-energy, use it on them. Were-Badger: The biggest and most tough enemy in the game. Whacking it with your Bungun has no effect; either use were-energy or use your Bungun to suck up an item and fire it at the were-badger Were-Hedgehog: Quite easy to take down. Whack them and than slam down on them. Avoid them when they are rolling around Were-Slug: One whack should take care of these. Watch out for their green slime Were-Bee: Destroy their hive before you take on the were- bees. Just knock them out the air. Garden Gnome: The 2nd easiest enemy to destroy next to the Were-Slug. One blow should take care of them. Watch out though, some of them support weapons! Scarecrow: Whacking them has no effect; suck up their bombs and fire them back at them. Wheelie Bin: Whack them until they drop. Watch out for their spin attack Victor’s Were-Devices: These have a Forcefield of were- energy. Fire more were-energy to break the Forcefield. Then, smash both their batteries to destroy them. Items Levers: Pull these to make something happen Wheelie Switches: Turn these to make something happen Giant Vegetables: These are the key items you’ll find in the game, stop the pests and sometimes enemies from eating them. Anti-Pesto Vegetable Alarm: When you here this alarm; Wallace or Hutch will tell you which giant vegetable is being eaten. Quickly rush to the right vegetable to stop the pests or enemies. Anti-Pesto pest trap: Give this a whack to open it. Anti-Pesto pest lever trap: Pull the lever to open these Anti-Pesto pest wheelie switch trap: Turn the wheelie switch to open these. Anti-Pesto secure frame: Pull the lever to open these Madame Winnie Bago’s Sundials: Use Triangle on these to change day into night or night into day. Green Pots: Pests are normally hiding inside these; airblast them to make them pop out. Crackers: Pick these up to replenish your health. Airline: Airblast these to make things pop out. Now that I’ve covered the basics you should know everything you need to about the game. I plan to put in a list of the shop items in the Giant Marrow section so a “Mr Caliche’s Shop” list would be much appreciated. Walkthrough I’ve divided the Walkthrough into sections for each day and night for example; Pip’s Bullseye Game and Mrs. Windfall’s Vegetables are in Day 2, Mrs. Windfall’s Vegetable Show Arrangements are in Night 2 and Mr. Caliche’s “Fowl Play” is in Day 3. Every time you receive a new invention I’ve copied and pasted it from the basics section. If you want to find a particular bit of the walkthrough, press CTRL + F and then type it what you want to find. Please note that you cannot do 2-player during Day 1. Day 1: Starting Cutscene At the very start of the game, Wallace and Gromit are sitting at the table having just finished Breakfast, Wallace comments about the Giant Vegetable Competition and how there are so many rabbits around. The phone then rings and Wallace picks it up. He tells Gromit that it’s Lady Tottingham who wants Anti-Pesto to help her rid of a terrible rabbit infestation humanely. The duo then drive down the road towards Tottingham Hall to find Madame Winnie Bago, the fortune-teller who is coming to the village for the Giant Vegetable Competition. They help her fix her van and in return she tells them their future. She says that she sees rabbits, lots of them and by the light of the moon she sees one particurly large rabbit. She also tells them to avoid crossing the path of a tall dark stranger. Soon, Anti-Pesto arrive at Tottingham Hall where they meet Victor Quartermaine and his dog, Phillip. They prefer more “traditional” methods of catching rabbits and immediately make enemies of Wallace and Gromit. Lady Tottingham soon arrives and welcomes Anti-pesto. Victor goes off sulking and Wallace informs her that they’ll stop her rabbit problem straight away! Day 1: Catching the rabbits on Lady Tottingham’s lawn ******** *Gromit* ******** Start off by going up to Lady Tottingham and pressing action. She’ll ask you to clear the front lawn of her rabbits. Walk up to the Bunvac and when a yellow circle appears, press Whistle for Wallace to activate the Vac 6000. When he does head out onto the lawn and get your first taste of using the Bungun on rabbits. Once one is in your Bungun, fire it into the Vac 6000 to store it in the Bunvac. Do the same to another 2 or 3 rabbits until Wallace comments on a fat rabbit. Use your Bungun on the fat rabbit. If you pull away from it, you’ll be able to suck it in. Fire it into the Vac 6000. After “vaccing” another few rabbits, Wallace will turn off the first Vac 6000 and activate another one in the middle of the field. Chase the rabbits into it. When you chase a group of rabbits, it is called herding. Herd all the rabbits into the Vac 6000 and then go back and talk to Lady Tottingham. You’ll get your 1st TUTORIAL CARD for your help. Day 1: Catching the Rabbits in the Walled Garden and a Bonus Card ******** *Gromit* ******** Talk to Lady Tottingham again, who will ask you to clear her walled garden of pests. Before you enter it, pick up the TOTTINGHAM HALL CARD on the left. Since the gate is locked, you can’t get into the walled garden that way. Jump onto the logs and then double-jump over the fence. Smash the boards on the door to let Wallace through. He’ll tell you that the trolley needs to be pulled off the Vac 6000. Jump down and press action to pull it. Wallace will then say that the Anti-Pesto traps contain rabbits. Smash them to set the rabbits free so that you can chase them into the Vac 6000. Next, go to the lever trap and pull the lever. Chase the rabbit into the Vac 6000. Then, go to the Wheelie-switch trap and turn the wheelie-switch. Finally, use your Bungun to get the rabbit into the Vac 6000. Wallace will then say that the covers of the vegetable patches look suspicious. Go up to them so that you are facing one and the yellow circle is in front of the other one. Whistle for Wallace to use his Bungun on the 1st trap whilst you use your Bungun on the 2nd trap. You’ll set a big load of rabbits free. Herd them into the Vac 6000. Quickly rush up to the prize pumpkin to see a short scene where some rabbits appear in the flower bed closest to you. Herd those rabbits into the Vac 6000. For the final section of the Walled Garden, Wallace will tell you that some rabbits are hiding in the green pots. Wall jump between the two buildings to reach the roof of the butler’s house which is next to the green pots. Whistle for Wallace to airblast the 3 pots. 3 rabbits will shoot up into the air. Suck one in and fire it into the Vac 6000. Do the same for the other two to get all the rabbits. Go back out onto the lawn and talk to Lady Tottingham. You’ll get the 2nd TUTORIAL CARD. Day 1: Collecting the ugly statues ******** *Gromit* ******** Then, Lady Tottingham will ask you to remove some beastly statues from around the hall. The first two are on the balcony at the front of the hall; wall-jump to reach them. Next, jump down and go round the corner to just in front of the archway where there is another statue on a small pillar; jump to get it. When you go through the archway to the area just outside the Walled Garden, Wallace will say that the next statue is too high for Gromit, he’ll have to get it! ********* *Wallace* ********* Double-jump towards the pillar to grab onto the bottom of the top. Hoist yourself up to reach the 4th statue. Then, enter the Walled Garden and jump off the ledge onto the pillar to get the 5th statue. Finally, drop down so that you’re next to the door and not standing on the yellow circle. Whistle for Wallace and then help him suck open the door. The final statue is inside. Pick it up and then go back to Lady Tottingham who will give you the 3rd Tutorial card. After a second or two, Wallace will comment that he is tired and that they ought to go home. This sentence finishes the first day of the game. Night 1: Victor’s Plan (Cutscene) Victor is in his old mansion just up from Tottingham Hall; sitting in a armchair with Phillip at his feet. He gets up and talks to Phillip about his plan to put Anti-Pesto out of action; let all the pests free. He laughs evilly. Night 1: The Mind-Manipulation-O-Matic Experiment (Cutscene) This scene takes place in Wallace and Gromit’s cellar as Wallace reveals that he’s going to use his brainwashing machine to brainwash the bunnies into hating vegetables. Phillip meanwhile spies at them from a window. All goes well until Wallace accidentally switches the machine to blow and a rabbit gets pulled out of the top and down into Wallace’s helmet. Wallace yells out signals for Gromit to help him whilst hopping around the room. Gromit smashes the helmet with his Bungun and Wallace and the rabbit fall to the floor. Wallace lifts the shaking rabbit up and puts it into the cage. He then says that there’s no hot chocolate for him tonight; carrot juice would do just fine… Day 2: Wallace and Gromit wake up (Cutscene) The day starts when Gromit gets up to hear noises coming from their client alert room. He goes in to find all the pictures flashing. He heads downstairs to find a newspaper saying that a big nocturnal beast has ravaged the town’s vegetables last night. Reverend Hedges claims that it is the dreaded beast; the were-rabbit! Gromit goes down into the cellar to find the rabbit which was shaking last night’s cage broken! Wallace appears at the stairs and tells Gromit that Anti-Pesto have a lot to do! Day 2: Clearing the Rabbits on West Wallaby Street ******** *Gromit* ******** When you gain control outside Wallace and Gromit’s house you’ll notice that the street is swarming with rabbits but you can’t do anything about it because there are no Vac 6000’s. To catch the rabbits you have to do it in an easy time limit of 7:58. To start the time limit, talk to Mr. Growbag. Since you have so much time, you should complete this easily in your first go. Just search the same things as you did in the Walled Garden. There are 2 Vac 6000’s; the one in the road and the one in 62 West Wallaby Gardens front garden. Herd as big batches as possible into the one in the road. If you have any single rabbits, fire them into the one in the front garden. I did it on my first go with about 6:00 left. Once you finish, you’ll get the 1st MR GROWBAG CARD. Day 2: Mrs. Mulch’s Vegetable Pie ******** *Gromit* ******** Now that you’ve cleared West Wallaby Gardens of pests, you can help the people on it solve their troubles. You’ll notice Mrs. Mulch across the road, Madame Winnie Bago at the end closest to Tottingham Hall, Mrs. Windfall next to her and Mr. Leaching and his van. To start the vegetable pie mission, talk to Mrs. Mulch. She’ll ask you to help her make a vegetable pie by bringing her a turnip, a cauliflower, a courgette and a wild mushroom. Search the flowerbeds in the front gardens of West Wallaby Gardens to find a turnip and a cauliflower. Pick them up using your Bungun and drop them in the basket next to Mrs. Mulch. The wild mushroom is behind the tree with no fence around it. Drop it in Mrs. Mulch’s basket. The courgette is harder to find, follow the path away from West Wallaby Gardens until you reach what looks like a village square, this is the Market Square. One of the boxes contains some courgettes; pick one up and take it to Mrs. Mulch where you need to drop it in her basket. Once you’ve done this, you’ll get the 1st THE MULCHES CARD. Day 2: Mrs. Windfall’s Veg ********* *Wallace* ********* Walk down the street, past the tree with no fencing and past Madame Winnie Bago and her van. There, you’ll see Mrs. Windfall looking very sad. Talk to her to discover that pests are eating her veg! You have a time limit of 6:00 to catch all the pests. At the start, some squirrels will appear outside a tree. Jump up the grassy stairs and catch as many squirrels as possible in the Vac 6000. A few of them will escape into the tree. Jump, suck and fire them into the Vac 6000. Next, some rabbits will appear next to the giant cauliflower and start eating it. Quickly herd them into the Vac 6000. Then, some more rabbits will appear up next to the giant pumpkin. Jump up the next grassy staircase and herd the rabbits through the gate. Herd them and the rest of them onto the manhole. Make sure a yellow circle is next to the lever near the end of the ledge and whistle for Gromit to pull the lever. The manhole cover will spring open and the rabbits will be pulled inside. 2 more groups of rabbits will appear; one next to the giant cauliflower and one next to the giant marrow. Herd the group next to the cauliflower into the Vac 6000. Then, rush to the giant marrow to make sure they don’t eat it all and herd those rabbits into the Vac 6000. Next, suck open the door of the little hut and herd the pests inside into the Vac. Finally, hit the supports of the small platform which 3 rabbits are on and herd them into the Vac 6000 to finish the mission. You’ll get the 1st THE WINDFALLS CARD. Day 2: Pip’s Bullseye Game Before you go back to the main area of West Wallaby Gardens, follow the other stretch of road down to a football pitch. You’ll notice Pip standing against the wall next to a chalk goal shape. Talk to him to start the mission, you have a time limit of 00:30, 00:40 and then 00:50 to hit the marked chalk circles in each round. Press circle for a low hit, square gently for a medium hit a square hard for a high hit. In each round, just line yourself up with a marked circle and press the right button for the right height. The 1st round just has 2 or 3 circle, the 2nd round has 4 or 5 circles and the 3rd round has about 8 circles. I made it on my 1st go easily.
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