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    FAQ/Walkthrough by damedragon

    Version: 2 | Updated: 08/03/07 | Printable Version | Search This Guide

    
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    Wallace & Gromit      And        The curse of the Were Rabbit.
    --------------------------------------------------------------------------------
    
    Hello I am a grandma and English and I enjoy games.
    Sometimes I get stuck and need help with my playing but this time I thought I
    would help
    others so here is my Walkthrough or guide or whatever you want to call it.
     Because I am English some of you might find the words I use strange but you
    should still be able to follow the directions. The main thing is to have fun it
    is only a game.
    This walkthrough is not going to tell you every step but it
    will tell you how
    to find those hidden cards and the tasks that have to be done in a certain
    order so that later tasks will appear.
    
    There are also other things to know first so that you can enjoy the game to its
    fullest.
    
    There are 5 areas to play in and 5 areas that you can return to to get more
    coins to spend in the shop.
         Return areas: -         The Back Gardens
                                 The Churchyard
                                 The Allotments
                                 The City Farm
                                 The Factory.
    Some of these are easier than others there is also LUCK is involved as your
    partner may get in the way or
    not be there when you need them, or the rabbits etc may just go the wrong way.
         Playing Areas              The Town/market square
                                    The Woods
                                    Wallersey
                                    Grimsly
                                    Hall/Show ground
    You will become very familiar with these areas and will go back and forth
    between them often.
    -------------------------------------------------------------------------------
                                   GAME PLAY
    -------------------------------------------------------------------------------
    
    
    You will need to practice all the moves that the different characters can
    make. You move the camera angles
    with the right analogue stick. It is important to be able to see round the
    corner or zoom in for a close up.
    The camera may make the difference between getting a card or not.
       You will get the different tools as you progress through the game.
    You can go to the pages in the pesto pal to find out how to use them.
    It is important to learn how to use them well and fast.
    A lot of the game can be done at any time but some of it won't appear
    until
    you have done the previous task and some will disappear if you don't do them in
    the right order.
    I will tell you which they are as you work your way through.
    You will also need to pick up tools in the later part of the game so that you
    can come back
     to collect some of the early area cards.
    You will need to visit all areas of the game both at NIGHT with
    Hutch and in the DAY with Wallace.
            Some cards are only there at NIGHT some only by DAY
    When you are playing the game and running around the town etc. you will hear
    Wallace or
    Hutch greet the people that you pass. If they call a person by name then that
    is someone
     who will have a task for you to do.
    -----------------------------------------------------------------------------
                              Money coins and Health Crackers
    -----------------------------------------------------------------------------
    Coins are everywhere and I do mean everywhere. The post boxes can
    be sucked dry any time you go
    past, sometimes you will get 7 sometimes 3 and sometimes 0 but it is always
    worth a try. Lampposts are the
    same although they will sometimes give you crackers for your health bar. The
    hanging baskets contain both
    coins and crackers. Jump up and suck. The green van in Wallace's street, if you
    smash open its back doors
    will give you 10 coins. The compost bins will also give you coins with an air
    blast.Any piles of boxes or
    rubbish will give you both coins and crackers if you bash or air blast them.
    So the rule is smash every
    thing you can, even the flowerbeds will give you coins if you smash them with
    the space hopper.
    The easiest way to get lots of coins is to go into one of the
    Warden areas as listed. I
    found that once you learn how to do them the back gardens and the farm are the
    easiest to rerun. You will
    also see cans of Jacobs crackers at different times in the game some are there
    until you use them and some
    are only there during a task. You will also get crackers and coins when you
    destroy a nighttime pest
    ----------------------------------------------------------------------------
                                    PESTO PAL
    ----------------------------------------------------------------------------
    The cards you collect are not only a record of your success but they increase
    your life capacity which
    you see at the top of the screen, it gets longer the more cards you earn. You
    need to get as many as
    possible at the start of the game to make the later fights easier, as you will
    not die so quickly. If at
    any time you run out of life and the countdown begins you need to swap to your
    partner and join up so you
     can press the green triangle to share life
    As you collect cards they will appear on the screen for a short
    while then disappear if you
    want to see them again, and you will want to later in the game, you will need
    to use the Pesto Pal. To
    accesses this press the start button and you will get various screens.
     FIRST screen, this holds your status info.
    This page allows you to save the game if you are leaving. Which game you are
    playing, I have had up to 6
    on the go at one time, what percentage of the game you have done and how far
    you have got. The boxes on the
    right show you how many cards you have won, how many valves you have collected,
    how many cards you need until
    your next health upgrade and how many coins you have got. You can always access
    this screen to see if you
    have enough coins to buy what you want from the shop.
    
     SECOND  screen is the Map
    . It will show you where you are, where the tasks you have yet to do are and
    down the side a list of tasks
     that have to done or least tried. As you do the tasks they will disappear.
    
    THIRD screen shows you the cards.
    When you start it will of course be empty, but as you progress it will soon
    start to fill up. As you complete each set of cards it will show you a
    complete picture. It will also give you hints as to what is to be done on
    some of the cards but not all.
    This page can help you keep track of what you are doing
    after you have been away from the game.
    
     FOURTH screen lists the various items and creatures in the game.
           To change pages use the up/down left/right buttons.
    1st   section is the tools you can earn, with a guide to there use
    2nd   section is daytime pests and how to catch them
    3rd   section is nighttime pests and how to destroy them
    4th   section is Anti Pesto aides and what they are for
    5th   section larger devices good and bad and their uses
    6th   section the green house and marrow.
    
    The last page is a list of the controls you can change.
           You can switch OFF the subtitles here
    --------------------------------------------------------------------------
                  The Giant marrow in the greenhouse.
    -------------------------------------------------------------------------
     You can grow the marrow to 63cm by buying things at the shop.
    You can also improve the greenhouse by buying music and colour
                  List from the shop
                       Watering can a must                40 coins
                       Thermostat a must                   60    ''
                       Big bottle of Veg-be-big         200   ''
                       Small bottle of ''    ''              120   ''
                       P.H.neutraliser                        60     ''
                       Gramophone                             220   ''
                       Records                                   60    ''
                       Carpet assorted colours           50    ''
                       Wallpaper asst colours            40    ''
                       Ribbon       ''      ''                   25 coins
    Thought out the game you will want to visit the green house at least once a
    day and once a night to check on your marrow. Once you have bought the
    record player and some records you can play a tune while you are there.
    The most logical way to do this is when you first come into the green house
    put on a record. Then go to the shelf on the left to use any bottles
    you have bought, you can only use one a day. If you have been unable
    to buy a bottle of Veg-be-big don't worry your marrow will still grow
    but you do need to buy the P.H. bottle. When you have used the bottle
    go to the thermostat by the door and adjust that first then go to the
    watering can. You can then leave the greenhouse or stay and listen to
    the music. When you leave you will come back to the entrance by which
     you entered unless it was at Wallace's front door then you have a
    choice of the front door or the shop in the market square.
    -------------------------------------------------------------------------
                        Mr Caliche's Shops.
    ---------------------------------------------------------------------------
    There is a shop in every playing area and they are open night and day.
    The stock is listed above
     and the positions are as follows: -
                       Market Square.       To the right of the square as you
                                                  Face the town hall
    
                        On the sea front.    At the bottom of the hill and left
                                                       through the arch
                         In Grimsley       By the ramp that leads to the cinema
    At the fair/show    In a tent next to the football
    challenge
    
    ----------------------------------------------------------------------
                                QUIRKS
    ----------------------------------------------------------------------
    
    Some of the quirks that I have found are as follows. If you buy wallpaper,
    carpet or ribbons in
    the shop it will not always be what you expect when you get to the green house
    so be prepared for
    a surprise. The camera can be your friend or your enemy. It can switch your
    viewpoint if you are
    in a tricky position, or not let you pan to where you want to see. So practice
    and be prepared to
     get frustrated sometimes.
    The comments made by Wallace and Hutch can get a bit much when you get stuck on
    something or when
    you have to keep repeating a task but apart from turning the sound down you
    will just have to grin
    and bear it. You can of course hit the X button to flash through the text on
    the screen once you
    have seen it the first time. You can also do this to miss seeing repeats of the
    cut scenes.
    ********************************************************************************
    ************************************************************************
                            The Route
    ***************************************************************************
    **************************************************************************
    The route that I have listed here is not the quickest through the game but it
    does seem to be the
    easiest and most logical. Some cards I have yet to finish but I am at 98%.
    As you start the game you will get a "cut scene" that ends with you at
    Tottington hall. There are
    a lot of these cut scenes near the start of the game as they explain what is
    going on but later they
    are mainly used to link one part of the game to another. If you get fed up
    with watching these scenes
    you can just press the X button on the keypad and they will disappear. You can
    also press the X button
     to skip through the dialogue at the start of each task.
    
    
    ---------------------------------------------------------------------------
      Card 1/4                 Lady Tottington. At the Hall   Day
    ---------------------------------------------------------------------------
    
    After the cut scene you will find yourself in the front of the hall with Lady
    Tott in front of you.
    She will ask you to clear the lawn; the game will then take you through a
    tutorial session of what to
     do and how to do it.
    Do pay attention, as it will be necessary to use the moves you learn now
    throughout the game.
    After clearing the lawn you will clear the butlers garden of rabbits then go
    back to get the statues,
    at some point in all this running around find time you pick up the card on the
    urn to the left of the
    entrance to the walled garden so that when you leave to go home you will have 4
    cards.
    GET 4 CARDS
    --------------------------------------------------------------------------
      Card 5         Mr Growbag. Clear Wallerby St.  Day
    --------------------------------------------------------------------------
    
    After the cut scene you will find yourself on the street in front of Wallace's
    house.
    If you turn left you will see Mr Growbag he will ask you to clear the street of
    rabbits.
    After you say yes and come out of fade jump over the fence behind him to round
    up the rabbits by the pumpkin, herd them into the street then turn around and
    open the two cold frames. Herd all the rabbits up the street to the VAC.
    You then need to open the winch trap next to Wallace's front door, and then
    stand on the trap and have Wallace air blast a rabbit out of the compost bin,
    for you to suck up. If you miss it you will need to do it again as it will fall
    back into the bin. Drop it using R1. Now go into the next garden and open
    the lever trap. Herd up all the lose rabbits and send them into the Vac you
    should be missing three rabbits they are in the boot of the black car, use a
    smash on the boot to see it pop open, herd these into the Vac.
     GET YOUR CARD
    --------------------------------------------------------------------------
    --------------------------------------------------------------------------
      Card 6        Mrs Mulch Pie     DAY
    ***********************************************************
    THIS IS ONE OF THE TASKS TO DO NOW OR IT WILL DISAPPER.
    ***********************************************************
    
    Mrs Mulch is across the road from Mr.Growbag. You may have herd her calling you
    when you were running around just now, she wants your help to get her
    ingredients, Mushroom, Turnip, Cauliflower & Courgette. The mushroom is at the
    top of the road just past the green van. Before you suck up the mushroom smash
    open the back doors of the van to get ten coins. Now suck up the mushroom and
    return to the basket, you will need to point the tip of the Bun gun over the
    basket then use R1 to drop the mushroom. There are turnips at both ends of the
    street just suck them up the same as the mushroom then do the same for the
    cauliflower. The courgette is in the market square. Go round the side of Mrs
    Mulch's house past the post box and then straight up the road to the corner
    where Rex is standing, turn left into the square and run round until you see a
    stall with the box of courgettes, suck one up and return to the basket and drop
    it in.
    GET YOUR CARD
    --------------------------------------------------------------------------
    --------------------------------------------------------------------------
        Card 7          Mr Windfall at the Bank     DAY
    --------------------------------------------------------------------------
    
    Mr Windfall needs help to sort out the veg; you will do this as Gromit with
    Wallace helping. There will be some rotten veg coming down the ramps when you
    see them whistle for Wallace to lower the bottom ramps so that they run into
    the bin at the bottom. You will have to whistle again for Wallace to raise the
    ramps after they have gone past. To change the angle of the ramps you use the
    left analogue stick. You get up to ten mistakes so don't worry if you can't get
    it at first you can always try again if you run out of time.
    GET YOUR CARD
    --------------------------------------------------------------------------
    --------------------------------------------------------------------------
        Card 8                 P.C. Mackintosh     10 posters   Day
    --------------------------------------------------------------------------
    
    After you have finished at the bank you visit with P.C.Mac, the posters he
    wants you to find are listed below. You will see most of them as you go round
    and do other tasks, the list is just so that you can check up to see where they
    all are if you find at the end you are one missing.
    
    1	Behind the P.C.Mac's head
    2	Up on flat roof via rising platform
    3	Behind the town hall low down
    4	On the scaffold behind the town hall
    5	Behind the telephone box in the square
    6	On the wall by the pile of boxes near the snack stall
    7	Near the entrance to the Back Gardens
    8     On the porch roof near the back gardens after a double
                jump from the steps
    9	By Arkrights up the slope
    10	In the notice board in front of the Town Hall.
    GET YOUR CARD
    --------------------------------------------------------------------------
      Card 9               Rex Leaching   race 10 lamp posts  Day
    --------------------------------------------------------------------------
    
    Once you have started this race you can either follow Rex round and overtake
    him at the last lamppost or you can find your own way to get there first. Both
    ways work and you will see some of the posters you will need on the way.
    Whichever way you chose you will be back at the beginning when you finish.
    GET YOUR CARD
    --------------------------------------------------------------------------
      Card 10               Mrs Hedges   Clear the town hall    DAY
    --------------------------------------------------------------------------
    
    This is a task with a lot of swoping places so get used to using the L2 button
    under your left finger.
    Once you accept the challenge go to the side of the town hall where you can see
    the coins, wall jump as Gromit to get to the roof. Suck at the windows to make
    them spin and release 2 rabbits from each window. Chase them down the pipe. You
    must now jump after them. You will get hurt but I have not found any other way
    to do this. When you get down chase the rabbits into the Vac. Next behind the
    town hall you will see a table a trolley and a high scaffold. Have Wallace get
    on the table then onto the trolley. Then have Gromit pull it along a bit so
    that Wallace can suck the window. Then Gromit should pull it along a bit more
    to the next window for Wallace to suck again. The last pull is to the scaffold
    so that Wallace can get the coins and suck up the poster. Wallace now jumps
    down and goes to stand by the air vent. Gromit whistles for Wallace to open the
    vent then Gromit sucks out the rabbits. Have Gromit herd all the loose rabbits
    into the Vac then run round to the front of the town hall to suck at the front
    door and make it spin to release the last 4 rabbits, herd them round the back
    and into the Vac.
    GET YOUR CARD
    --------------------------------------------------------------------------
    After you have got the town hall card you can go to the shop. For your first
    visit, buy the watering can and thermostat. If you have enough money buy the
    record player now so that you can buy records on your next visit. You will also
    need to buy a bottle of PH.neutraliser.
    Then go to the back of the town hall and the P.O. box take the path to the
    right of the lamppost follow it round and you will come to the canal. Turn left
    and run up to the end to find a P.O.box to empty. You will need to come back
    here later in the game to get a poster for P.C.Mac. Now go back to the junction
    and turn left and then right to the football pitch.
    --------------------------------------------------------------------------
      Card 11                Pip Windfall   football at the wall.  DAY
    --------------------------------------------------------------------------
    
    Pip will ask you if you want to do some training. The task is to hit the
    targets on the wall. There are three stages to this each a little harder, but
    you get extra time for each one and once you have finished a stage you can take
    all the chances you need to finish the next. You will find that you can kick
    low with the X button or high with the Square you need to stand a little
    further away to hit the middle height targets.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Go to the edge of the football pitch by the stands and turn left, you will see
    a P.O. box to empty and then to the left you will see Mrs.Windfall. You will
    also see Madam Winnie Bago but you don't need to talk to her now
    --------------------------------------------------------------------------
       Card 12                 Mrs Windfall protect the veg   DAY
    -------------------------------------------------------------------------
    
    After you have accepted the challenge go up the steps. The first pests are
    squirrels that will not herd, you have to suck them up one at a time and shoot
    them into the Vac. If they run up into the tree you will need to change to
    Wallace to suck them down. Then back to Gromit for the rabbits around the
    cauliflower. Herd them into the vac. The next rabbits are at the top of the
    steps around the pumpkin. As you get to the top of the steps you will pick up 3
    lose rabbits, you will need to herd them to the left or they will burrow into
    the soft earth on the right. When you get to the large round plate whistle for
    Wallace to open the vac then herd all the rabbits in to it. Now it will be
    rabbits around the cauliflower and the marrow. The quickest way down is to run
    off the edge to land on top of the shed then down by the marrow. You may have
    to practice this a couple of times. Once you have got the two herds into the
    vac you can now open the two traps. Then at the scaffold with 3 rabbits on it,
    just knock out the supports and the rabbits will fall down, herd them into the
    vac. Now open the shed with a suck of the bun gun then suck up the squirrel's
    one at a time and shoot into the vac.
    GET YOUR CARD
    --------------------------------------------------------------------------
    After you have finished with Mrs.Windfall you need to go to Mr.Leaching and his
    broken down lorry, to get there run up Wallace's street to the end. Go round
    the corner to the right then follow the road to the left. You can pop in the
    green house on the way past to check on the marrow and spend any money you may
    have, also don't forget to open the back of the green van and hit any lampposts
    or piles of boxes you see to get more coins.
    --------------------------------------------------------------------------
     Card  13                  Mr. Leaching   lorry barrels   DAY
    --------------------------------------------------------------------------
    
    Mr Leaching has a problem with his lorry and you need to deliver 3 barrels for
    him. Once he has asked your help and you have said yes have GROMIT jump on the
    back of the lorry and release all 3 barrels at the same time. As the last one
    rolls down the hill jump after it and start to suck it back up the hill and
    round the corner to Arkwrights you will need to be careful at the start of the
    slope as it may slip off the edge if it does that you will not have enough time
    to finish the task so use the start button and then end task. When you get the
    first barrel up the slope the clock will stop while you are thanked once that
    is over run back past the lorry and suck the 2nd barrel down to the arch, again
    you will be thanked. Run back up for the 3rd barrel and suck it down into the
    square and in a straight line to the shop, the one you go in to buy things with
    the green dot in the door way so you can see it. You will be thanked and then
    find yourself back at the lorry.
    GET YOUR CARD
    --------------------------------------------------------------------------
    *************************************************************************
        Cards 14.15.16.   Back Gardens Day.
    **************************************************************************
    --------------------------------------------------------------------------
    
    Before you go into the back gardens make sure that you have got all of P.C. Mac
    posters so that the new challenge will be there when you come out of the
    gardens.
    You will do this more than once to get all three cards but you only need 25
    rabbits and one card to proceed in the Game You need to be familiar with the
    layout to be able to get all 100 rabbits so don't worry if you run out of time
    its all money in the bank each time you try. You will need to zigzag across the
    plots and know how to set off some things so you may want to play it a couple
    of times first so that what I tell you to do makes sense.
    You need to enter as Wallace so that he can use the screwdriver to open
    the lock. As soon as the lock opens use L2 to switch to Gromit and run forward.
    Your first job is to round up the rabbits by the cauliflower and break the box
    by the Vac. Then run left and go through the gate jump over the fence to herd
    the rabbits that appear by the pumpkin, take them to the vac then run back to
    the plot with the trap and release the rabbit and suck it up as soon as you
    can. Take it to the vac, now run into the plot next to the cauliflower and open
    the cold frames jump on the compost bin and the shed roof and whistle for
    Wallace to air blast a rabbit out. Catch it but let it drop using R1, drop down
    and get Wallace to help you open the trap. Herd all the rabbits into the middle
    vac, then smash the trap and suck up the loose rabbit shoot into the vac. Run
    up the path to set off the release of rabbits by the giant onion, herd them
    into the vac.  Now cross to the left and the green house. Do not break the
    boxes yet, you need to go into the plot and behind the greenhouse and open the
    winch trap, herd the rabbits to the door of the greenhouse and suck it open.
    Herd the rabbits onto the path, then smash the boxes and herd all the rabbits
    to the Vac on the right. You can see a rabbit on top of the pole just smash the
    pole to knock it down, then open the cold frames and herd all the rabbits to
    the right into the Vac. Jump over the fence to open more cold frames and
    another compost bin. These rabbits don't want to go to the path so herd them
    round to the right and into the Vac. Go up the path and break the two boxes and
    herd the two rabbits to the middle Vac. Go back to the spot where the boxes
    were and into the left hand garden past the greenhouse and on to the shed for
    the two compost bins. When you suck up the rabbits turn slightly and shoot them
    towards the back Vac. Then jump down and open the green house herd these
    rabbits up to the top of the plots, as you do the rabbits around the marrow
    will come out so stop the herding and go and get the rabbits round the marrow,
    wait until all the rabbits have come out of the pipe then herd these towards
    the Vac picking up the lose rabbits on the way. You should now be at 98 rabbits
    the last two are in traps one near the marrow and one near the Vac. Once you
    have released these and sent them into the Vac you will get your card.
    GET YOUR 3 CARDS
    --------------------------------------------------------------------------
    --------------------------------------------------------------------------
       Card 17        P.C. Mackintosh     10 more posters  DAY
    -------------------------------------------------------------------------
    
    When you come out of the back gardens you will see P.C. Mac standing by the
    steps he needs your help to find 10 more posters. You will only be able to get
    six until you have been in the church to get the Autobrolly. Then you can get
    the last four. I will list them all now.
    1   Behind P.C.Mackintosh head up the steps.
    2   Behind the town hall across the canal
    3   Up the canal to the post box on the wall beside
    4   On red roof where you first saw P.C.Mac
    5   In the square with all the scaffold just to the right of No.4
    6   The street in front of Mr.Windfall 1/2 way down on the right
    7   On the scaffold just to the right of the rising platform
           behindMr.Windfall
    8   On the flat roof to the right of Arkwrights
    9   On the windowsill above the shop
    10  On the clock tower high up.
    GET YOUR CARD
    -------------------------------------------------------------------------
       Card  18       Pip Windfall  football 3 goals      DAY
    ------------------------------------------------------------------------
    
    As you come to the football pitch make sure you come from the canal side or you
    set off Madam Winnie Bago
    Pip will ask you to try and score 3 goals against him. This is harder than the
    wall game, as you have to score all the goals in a row with no misses. They
    kicks are the same high and low but the method is a little different. You need
    to approach the end of your slalom run at an angle them change it just as you
    kick then you may score if you get it on target for the goal mouth it can be
    done but it is not essential for the end of the whole game, you might want to
    come back to this later.
    GET YOUR CARD
    
    Leave the park by going through the tunnel behind Pip. Go to Wallace's front
    door and then into the greenhouse and then to the shop to spend the money you
    earned in the back gardens.
    **************************************************************************
     Card 19                Madam Winnie Bago van   DAY TO NIGHT
    **************************************************************************
    
    You will need to use Wallace to fix the van with the screwdriver, and then
    Winnie will tell you about changing day into night. You will not be able to do
    anything else until you have stood on the sundial.
    Go to NIGHT cut scene
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card  20            The STRIPPER.
    --------------------------------------------------------------------------
    
    This is just matching the symbols on the handset with those that come up on the
    screen in time to the music. If you get it wrong to often the Warden will get
    fed up and let you through. Then you go to the next warden and do it again.
    Once you are through the gates you will get a cut scene.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 21  Chase the Were Rabbit
    --------------------------------------------------------------------------
    
    After you come out of fade you will find yourself sitting on the space hopper.
    You need to follow the Were Rabbit using the slam jump options to get over the
    gates that block your way. You will be led back to Wallace's front door and
    another cut scene. After the cut scene you will now be back at the park as
    Hutch and Gromit.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card  22         First device          NIGHT
    --------------------------------------------------------------------------
    
    After you go to night for the first time Winnie will tell you all about the
    first device. You need to go up the steps just behind her. The screen will tell
    you what to do. You will need to kill at least three pests to get enough were
    energy to break the shield on the device. Once you have enough energy just
    point the Bun gun at the device and use the R2 Button to bring down the shield
    then you can whack the batteries out. Now go back down to Winnie.
    GET YOUR CARD
    --------------------------------------------------------------------------
      Card 23                 Rex Leaching defend in the park   NIGHT
    --------------------------------------------------------------------------
    
    Once you have destroyed the first DEVICE go to the middle of the football pitch
    and meet with Rex. This is the first of many tasks like this, you will have to
    defend Rex, or some other person against the were creatures. The object is to
    destroy the Were creatures whilst keeping the person alive. You will see their
    life count in the bottom right hand corner of the screen, so long as there is
    at least 5 points you can still get your card.
    Rex will run away from the Were creatures so you need to try to keep as close
    to him as you can. If the pests distract you, Rex will be killed without you
    even knowing about it, so the secret is to keep close and just kill everything
    until it stops. With Rex it will be two were chickens at the end.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Now go to Mr Windfall at the bank. If his wife calls out to you on the way past
    just ignore her you will be back after you have dealt with the bank.
    Do not forget to hit and suck things as you go past to get the coins you need.
    Every time you change from day to night or back they will recharge, so hit the
    van again and the P.O. Box
    --------------------------------------------------------------------------
    --------------------------------------------------------------------------
    Card 24             Mr. Windfall bank at Night
    --------------------------------------------------------------------------
    
    Mr Windfall wants your help to protect the prizes in the bank. This is just
    like helping Rex in the park except that Mr Windfall does not move. If you suck
    up the stones that the were rats throw you can fire them back at the rats. If
    you fire them using R2 they will explode, this is a good way of killing the
    Were chickens. Do not stray to far from Mr.Windfall as the creatures may slip
    in behind you and kill him, then you will have to start all over again.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card  25         Mrs Windfall to the church    NIGHT
    --------------------------------------------------------------------------
    
    Mrs Windfall needs to see the vicar and asks your help. Again this is a
    standard protection duty. Mrs. Windfall walks fast and only stops so that you
    can see what is coming. Remember to keep close and don't get distracted. Near
    the end when you are at the bottom of the steps in the churchyard you don't
    have to kill the were chickens unless they get to close. When you get to the
    door of the church you will have finished.
    GET YOUR CARD.
    --------------------------------------------------------------------------
    
     Card 27        Entombed card   NIGHT or DAY
    --------------------------------------------------------------------------
    
    You need to run around the churchyard to get familiar with the layout. While
    you are doing this you may see some square plates on the ground, if you have
    not seen them look harder they are the key to the next card. You have to step
    on them in numeric order.
    No 1    In the corner by the greenhouse.
    No 2    Half way up the steps to the warden
    No 3    Near the front gate
    No 4    Round the back of the church
    No 5    In front of the tomb at the side of the church
    The tomb will open and you can jump in.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Return to DAY   At the Church
    After you have got the entombed card go out the gate and turn right to use the
    Sundial to change back to DAY. Don't forget to suck out the P.O. Box.
    --------------------------------------------------------------------------
     Card 26       Rev Hedges protect the Veg DAY
    --------------------------------------------------------------------------
    
    Go to the green house at the back of the churchyard and talk to Rev Hedges. He
    will ask for your help. This is a fairly easy task as the pests come in waves.
    As you finish each batch the next will appear. You will start with rabbits then
    squirrels then hedgehogs then back to rabbits. You get a long time to do this
    so it should be quite easy.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Go up the steps to the warden in the churchyard to get to the other part of the
    churchyard.
    --------------------------------------------------------------------------
    **************************************************************************
       Card 28/29/30         Churchyard.  100 pests Day
    **************************************************************************
    --------------------------------------------------------------------------
    
    When you first come through the gates the warden who will give you the
    Autobunter or Brolly will meet you. The auto bunter is used to float up on
    rising air or to float across large gaps. You will be using it a lot from now
    on starting with getting over the wall by the next gate. Stand in the pile of
    leaves and do a double jump and then press the O button to open the brolly.
    Float over the wall and drop down. At the side of the gate is a wheel use it to
    open the gate to let your partner through. On the path in front of you is a
    lose squirrel herd it into the vac then open the storm doors on the left you
    can then hit the lamppost for the one on top. Now run up the hill on the left
    to reach the doors on the floor use a smash jump to release the rabbits, herd
    them into the Vac. Run round the trees to the fence and go through the gate by
    the dark earth. There is a Vac at the end of this section but if you try to
    herd the rabbits to it they will keep sinking into the graves so suck and shoot
    them through the gap opposite the gate you came through, if the scarecrow is
    too much trouble suck up a bomb and shoot it. When you have fired all the
    rabbits to the lower level float down after them but make sure you land inside
    the fence of the crypt. Open the gate with the lever and herd the rabbits
    through. Round up the rabbits you shot down from above and herd them into the
    vac. Now run towards the cauliflower and start to suck up the squirrels take
    them through the gap in the fence and shoot then into the vac. If any get up
    the tree get Wallace to suck them down. Open the wheel trap under the tree and
    herd them into the vac. Run round the fence and break open the two traps.
    Instead of following these rabbits go to the hot air riser at the end of the
    building and get Wallace to open it so that Gromit can float up to the roof.
    Chase down the 3 rabbits and then get Wallace to air blast the 2 drains to get
    those rabbits when you catch them shoot them towards the Vac by the scarecrow.
    Float down and get Wallace to help you open the double doors. Then open the
    storm doors on the left of the building herd all the rabbits into the Vac. Run
    up the path to open the storm doors and hit the lampposts, open the traps and
    herd everything into the Vac. Take the path to the left and then down the
    steps. Open the storm and herd all the rabbits into the Vac. Stand on the
    squares and whistle for your partner to do the same, run up the ramp and herd
    the rabbits down, there will be some at both pumpkins. When you get them down
    get them onto the platform and use the lever to catapult them through the wheel
    to the Vac on the upper path.
    GET YOUR CARD
    --------------------------------------------------------------------------
    I have never got all three cards for this task but I did once get 98.
    You now have the Auto brolly so you can go and get some lose cards that are
    still out there.
    --------------------------------------------------------------------------
    Card 31           Rev Hedges    3 bottles of water.  DAY
    --------------------------------------------------------------------------
    
    As you leave the churchyard you will see Rev Hedges across the road by a
    manhole cover. He will tell you that he has lost his bottles and needs
    Wallace's help to get them back.
    Once you say yes you will find yourself as Wallace in the sewer. There is a
    gnome shooting at you. On the ground just to your right there is a firework
    pack to suck up and shoot with, so use it on the gnome. Go forward to the
    junction of the tunnels and turn right. Climb on the pile of timber and shoot
    the other gnome. From here you can see an oblong platform with a pipe sticking
    out; it is just in front of your feet. You need to use air blast on the pipe to
    blow the first bottle out of the pipe it is stuck in. Now turn around and jump
    onto the pile of wood that you can see. Climb onto the top and then walk across
    the pipes; now jump on the moving platforms and then to the platform at the
    end. Now suck up the bottle, turn and shoot it at the Vac you can see in the
    middle of the junction. From where you are standing you should be able to see a
    leaver across the gully, jump down and use the lever to open the gate on the
    next bottle. Go to the right and jump on the ledge on your left, climb up the
    machines and onto the moving platforms. Suck the bottle out of the grate as you
    step off the moving platform. Turn and shoot into the vac. Now go back down the
    gully you just came from and jump to the right side just past the trolley and
    push the trolley towards the junction. The bottle will be knocked down from the
    top of the trolley, suck it up and send it into the vac.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 32                Back of the green lorry/windowsill
    --------------------------------------------------------------------------
    
    After you have finished with the three bottles and returned to the surface stay
    as Wallace and walk up the hill a little bit. When you come to the corner you
    will see the lorry parked there with coins above it. Have Wallace climb on the
    back, it is not easy to do but it is necessary. When you get him up there get
    him to jump, by hitting the X button just as he lands you will get him to jump
    higher. When he is at the top of the high bounce use the autobrolly to float
    round the corner of the house and land on the window ledge and get a card then
    float down.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Once you have got the card carry on up the road and go over the bridge to the
    slope where you delivered the barrel to Arkwrights. There is now a switch on
    the wall, but first some more posters and the clock tower card. You will need
    to stand just on the edge of the ramp by the switch and double tap X to jump
    and then press O to open the auto brolly. Float across to the flat roof you can
    see to the right. Run across it to suck up the poster. Now jump to the window
    ledge then the next, careful not to jump to far or you will fall off. Now float
    down to the striped awning, double jump to get high enough to float to the
    windowsill. Turn and suck up the poster.
    --------------------------------------------------------------------------
    Card 33      Time card
    --------------------------------------------------------------------------
    
    Now turn and face the clock tower and float across, you will get the time card
    as you land.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Creep around to the other side and get the next poster. Float down to the
    ground The last poster is on the scaffolding behind Mr Windfall, but instead of
    moving the trolley to get up there use the rising platform and float down from
    the top to the top of the scaffold. P.C. Mac will give you your card but you
    will be back at the scaffold when you come out of the save. Go back to the
    Arkwrights ramp to get the next card.
    --------------------------------------------------------------------------
    Card 34    Arkwrights press and go race
    --------------------------------------------------------------------------
    
    This is the first of the races that are against the clock. The game will
    show you where the card is and then you will have a very limited time to get to
    it. If you miss it you will be back at the start so if you fall down or miss a
    jump just stand there and wait for the clock to run out. Once you have seen the
    route you can always practice it before you press the switch. With this one the
    card is on a far windowsill. You need to float across to the flat roof on the
    right then jump to the windowsills, then float to the awning, then bounce to
    get to the high window ledge, then double jump to the next ledge, then a small
    jump to the last one. If you make it to the card you will probably over shoot
    so be ready to use the auto brolly to break your fall.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 35         Washing card, use the space hopper   DAY
    --------------------------------------------------------------------------
    
    Pop in the shop to spend some coins and check up on the marrow, if you find you
    need more coins you can go in the Back Gardens on the way to the next card.
    When you get to Wallaby Street go into the greenhouse from Wallace's front
    door. After you have visited the marrow go up the street to the green van, get
    the coins out of the back the go up the street until you see the steps on the
    left hand side and a ledge with a switch on it this is the start of the race
    named Washing. It is a straight run up the street to the card, which is just by
    the side of Mr. Windfall. This looks very easy but none of the characters seem
    to be able to run fast enough to get there. The secret is to use the space
    hopper. Go back down the street until you find the hopper and use it to come
    back to the switch, park it just to the right of the switch and get off.
    Whistle for Wallace to open the switch for Gromit then jump on the space hopper
    and go. If you don't get on the hopper on the first jump you will not have
    enough time to try a second time so just wait for the time to run out and try
    again. It does work I promise you.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Take the hopper to the church; don't forget to suck out the P.O. Box and van
    for coins on the way.
    Change to NIGHT.
    --------------------------------------------------------------------------
     Card 36               Rev Hedges 10 were Rats   NIGHT
    
    When you get to the church Rev Hedges will tell of his problem with Rats. After
    you accept the challenge you need to go to the left of the church, 2 rats will
    appear but your partner will help you. When they are gone run round the back of
    the church and kill another rat on the scaffold by the tomb, if he dose not
    come down just knock the supports out so that he falls down. Now run towards
    the greenhouse, and find the tombs on the left, one will have a rat in it.
    Break open the tombs with a quick hit then kill the rat. Now go past the
    greenhouse and knock the posts out from under the 2 rats on the scaffold and
    kill them. Next run towards the front gates, there are 4 tombs here but only
    one has a rat, once you find it kill and go, the next tomb is behind the tree
    at the corner of the path where you first met the Rev by day. This should be
    number 8. Now run across to the front of the church there are 2 pairs of tombs
    here, kill these rats and get your card.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 37/38/39         Were devices 3   NIGHT
    --------------------------------------------------------------------------
    
    Now is the time to return to the back gardens and deal with the Were devices.
    Don't worry if you haven't got the 3 daytime cards you can always come back
    later to get them. When you get there the warden will tell you that he will
    give you a card for each device you only need one to continue the game. When
    you go in you need only kill the pests that are in your way you don't need to
    break open boxes unless you want the extra coins. To kill the scarecrows suck
    up a bomb and shoot it back at the scarecrow that fired it. You do have quite a
    long time to do this so you should get all 3 cards easily.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 40        Chase the Were Rabbit to Wallersey   NIGHT
    --------------------------------------------------------------------------
    
    Once you have finished with the Were devices you will find yourself outside
    with the Were Rabbit running away from you. Chase him round the town. You do
    not have to fight the pests that show up you can just run past. When you get to
    the gardens the rabbit is eating the pumpkin you need to chase it away. You can
    either shoot it with Were energy using R2 or use the jump/smash option when you
    have lit up the word gerrrrrrrrreh at the top of the screen it will run off to
    the next pumpkin. Repeat the process. When it runs off the second time you will
    get a short cut scene and then find yourself in front of the warden to
    Wallersey. Get the bolt cutters from the Warden. If he will not give you the
    bolt cutters you will need to go and earn some of the cards you have not yet
    got. He will only give you the bolt cutters if he thinks you are worthy.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 41/42/43       Churchyard were devices x 3   NIGHT
    --------------------------------------------------------------------------
    
    Things to know before you go through the gate. The pests in this area are there
    to slow you down as well as try to kill you. You need to run away if possible
    or run round them. You will also need to change partners to get this done in
    the time. When you are in the cavern floating to pillars if you miss one and
    land on the floor you will not have time to get back up so press the start
    button and use the end task option. When you go through the first gate the
    second one is already open. As Gromit turn sharp left through the trees and run
    up the slope. When you get to the doors on the ground you need to whistle for
    Hutch to air blast you a bomb so that you can shoot it at the doors to open
    them. Run down the slope. When you come out of fade change to Hutch and run
    down and round the corner to the right. Try to avoid the weasels and then float
    to the hot air riser you can see in front of you, use it to reach the pillar.
    Turn left and float to the next pillar but watch the timing, as the hot air
    will only last a short time. From this pillar you can see two air risers you
    need to float across both of them to reach the far pillar again watch the
    timing. When you get to this last pillar you can see the device on the left,
    turn and float across to it.  Kill the pests and break the shield to get at the
    batteries. Smash them out; you do not have to kill the scarecrows. Run down the
    tunnel. The next device is in the building but you need to use the screwdriver
    to open the door so kill everything first or you will just waste time whilst
    the pests keep attacking you. Don't forget with the bees destroy the hive
    first. The last device is at the top of the ramp in the area behind the wheel.
    Kill all the pests and then use the bolt cutters to get through the door kill
    the last pests and knock out the batteries.
    GET THREE CARDS
    --------------------------------------------------------------------------
         Card 44        Rev hedges in Market Sq beehives X 3 NIGHT
    --------------------------------------------------------------------------
    
    This is fairly easy but you need to pay attention to details. You should go up
    the slope first, destroy the hive on the wall then destroy the bees.
    Float down to the square and suck up an empty tin, jump on top of the stall and
    shoot at the hive on the clock tower, you will need to do this three times. Now
    kill the bees. Go to the steps of the town hall and do the same here then kill
    the last bees. If you do not kill the bees at each hive before you go on to the
    next you will not get the card. The bees will keep coming out of the hive until
    you destroy it so destroy the hive first then kill the bees then go to the next
    hive.
      GET YOUR CARD
    --------------------------------------------------------------------------
      Now to the Woods,
    
    Go to the left of the town hall and through the arch. Hutch will open the gate
    with bolt cutters, go through and change to DAY.
    This is a whole new area and you will need to visit it on at least 4 occasions
    to get all the cards.
    When you first go through the gates you run down the path until you come to the
    canal. The bridge is up and it looks like you can't cross but don't worry, Jump
    in the water and swim to the left collecting the coins as you go. Jump out onto
    the bank on the right. You will see a chicken a man and some piles of leaves
    --------------------------------------------------------------------------
     Card 45         Heap by the canal DAY
    --------------------------------------------------------------------------
    
    The first thing to do is suck up the leaves; in one of the piles you will find
    a card.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Then suck up the chicken, if it has disappeared don't worry it will show up in
    a minuet. Now jump into the water again and swim back to the bridge. Jump out
    on the side where you can see the man working. I never did manage to get this
    man to talk. Follow the path to the left and if you haven't already got it suck
    up the chicken.
    --------------------------------------------------------------------------
    Card 46         Chickens for Mr Caliche    Day
    --------------------------------------------------------------------------
    
    When you come to the junction you need to go left, follow it round until you
    see Mr Caliche by the chicken coop. He will tell you of his troubles and when
    you agree to help you will find yourself outside the coop. You need to shoot
    the chicken you should be still carrying into the coop but the first shot will
    be an egg so fire twice. Once you have done this you need to find the others,
    so first come out of the coop and the second chicken should be just to the left
    near the sheep pens that you will use for a later card. Number three is in the
    garden at the side of the house. I know it is time consuming doing this one at
    a time but don't worry you should have plenty of time. After the garden hen
    follow the path round the back of the house until you come to a clearing on the
    right hand side the chicken here is sometimes in the trap and sometimes lose
    suck it up and back to the coop. The next one is to the left of the path from
    where you went into the clearing. This one is in the trap; get your partner to
    open the trap while you suck it out, back to the coop. For the next one return
    to this trap then run to the hollow tree that is leaning on the slope, jump
    down and go to the left. As you get up the slope you will see Mr.Growbag do not
    talk to him now but remember where he is as you will be back here. With your
    back to Mr.Growbag you will see a water tank, climb onto the top of this and
    then float across the path to the raised area the last chicken is up there,
    suck it up and return to Mr.Caliche to get your card.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Once you have finished with the chickens there are some lose cards to get
    before you help Mr. Growbag
    --------------------------------------------------------------------------
     Card 47          Electrifying   NIGHT OR DAY
    --------------------------------------------------------------------------
    
    Go into the cave to the left of the sheep pens. As you come out of the fade
    out you will see what look like train tracks on the floor, follow the set that
    is furthest from you jumping up the giant steps and double jumping over the gap
    to get the card at the end.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 48          On a Ledge            Night or Day
    --------------------------------------------------------------------------
    
    Return to the middle and again follow the giant steps with double
    jumps until you get to the tunnel when you will get a fade out. When you come
    out of the fade out be very careful to just creep forward to get the card then
    turn round and head back down the tunnel.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 49       Mr. Growbag at the water tank.              DAY
    --------------------------------------------------------------------------
    
    Now it the time to go and see Mr Growbag at the water tank, when you get
    there he will tell of his troubles and ask for your help, after you say yes you
    will start rounding up the bunnies but you need to aware of some possible traps
    here. In the corner to the left of Mr.Growbag is a "warren" if you are not
    careful the rabbits will escape down here, also this is where they will appear
    if you lose them round the corner. You must herd the rabbits down the path
    towards the hollow tree trunk. As you get close whistle for your partner to run
    on ahead to block the warren that is up near where the trap is that held the
    chicken in the earlier visit. You need to herd the rabbits just to the left
    through a gap by the side of the tree. You will see the Vac just in front of
    you. When you have herded the rabbits in you need to suck up the squirrels,
    they may be in closed traps or up the tree, if they are up the tree use Wallace
    to suck them down as he is taller and so has more reach.
    Leave the clearing by the path that leads to the back of the house. As you get
    near the garden you will see a lone rabbit just herd it to the right hand side
    then go through the garden to pick up a lose rabbit. Herd the rabbit towards
    Mr.Caliche.Now go into the area with the sheep pens and round up all the lose
    rabbits, herd them past Mr.Caliche and round the left of the house, if you try
    to take them through the garden the will sink out of sight. As you go round the
    back of the house you will pick up that lose rabbit. Now herd them all along
    the path to the Vac in the clearing.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Go to the front of the house change to night
    --------------------------------------------------------------------------
     Card 50        Mr. Growbag. Generator   NIGHT
    --------------------------------------------------------------------------
    
    Jasmindr and Mr Growbag are waiting for you in front of the house, go to Mr.
    Growbag first. He will tell you his problems and after you have said "yes" you
    will find yourself in the cave. Kill the pests. Go to the side of the generator
    on the right and whistle for your partner to lift the cover on the fan then
    suck to make it spin. You will need to make sure the first one is fully charged
    as you have do all three before the fist one slows down. When the light on the
    top of the generator comes on after number three go round the other side and
    repeat the process. You then need to get on top of the generator and take your
    partner with you. At the back of the machine you will see two square plates you
    need to jump between these to pump up the power to light the third bulb, then
    whistle for your partner to throw the switch. Then you will be back outside at
    the house.
    GET YOUR CARD.
    --------------------------------------------------------------------------
     Card 51       Jasminder, Escort her home.   NIGHT
    --------------------------------------------------------------------------
    
    This is another escort job, but Jasmindr runs so you have to make sure to keep
    up with her. When you see badgers in the market square use Were energy as it is
    a lot quicker.
    GET YOUR CARD
    --------------------------------------------------------------------------
    You will be out side Jasminder's house now so you need to return to the woods
    so you can do the next task. Don't forget to collect coins on the trip back to
    the woods.
     Change to DAY as you come through the gates.
    --------------------------------------------------------------------------
    Card 52         Mr.Growbag   Goats & sheep    DAY
    --------------------------------------------------------------------------
    
    Mr Growbag will be standing at the junction of the paths; he will tell you his
    troubles. After you have said yes you will still be standing at the junction,
    you need to go right towards the first goat. When you get to the tree trunk
    across the path use a smash jump to clear the centre section. Now hit the goat
    and it will chase you up the path and into its pen. You need to keep just ahead
    of the goat or you will run out of life. If at any time the goat stops chasing
    you just hit it again. Once it is in the pen you need to round up the three
    sheep and herd them down the path and through the gap, follow the path round to
    the right picking up a fourth goat on the way, turn into the area next to the
    chicken coop, once you get close the sheep will go into the pens on there own.
    Round up the single sheep in the corner then go round the back of the house via
    the garden herd the single sheep towards the path then continue on to the wood,
    herd the two sheep in the clearing on the right onto the path then go to the
    hollow tree coming up the slope to find a sheep in the bushes on the left, herd
    this back towards the house picking up another sheep as you pass the trap. You
    should now have four sheep in front of you, pick up the lone sheep behind the
    house as you herd the others round, then herd them all to the pens by the
    chicken coop. Now run back to the field with the last goat in it. You will need
    to hit it to get it to chase you down the slope and then up to the pen beside
    the other one.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card  53       Follow the canal            NIGHT OR DAY
    --------------------------------------------------------------------------
    
    When you get the card above you will be back with Mr.Growbag, for the next card
    you need to go back to the clearing by the sheep pens. To the left of the cave
    you will see a break in the fence. Jump across the gap then follow the steps to
    the last one and then float across to the cave to get the next card. Now jump
    in the canal and swim to the bridge and get out by going up the steps. Return
    to the town and then to Wallace's street to meet with P.C.Mac.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card  54         P.C. Mackintosh lost notes DAY
    --------------------------------------------------------------------------
    
    You will find P.C.Mac standing at the end of Wallace's street under the big
    tree, he will tell of his troubles with his notes. When you come out of fade
    you will be sitting on the space hopper. To get all the pages you will need to
    watch the ground for the shadow dots. It will be important to stop on these to
    get to some of the high pages and to know where to jump from. At the start of
    this race you will need to go in and out of the gardens and over the fences.
    Sometimes you will need to jump high and sometimes a smash jump is needed to
    get high enough. When you get round the corner by the steps you will see a gap
    in the way you will need to be careful getting across this. If you get the high
    page but fall into the gap then go forward and then up the steps on the left to
    come back on yourself. Above the steps in the middle is the first hard page to
    get. The page is very high up, to get this page you need to be on the shadow
    spot of the last page you collected and do a Smash Jump across the steps. Once
    you have mastered the art of jumping from the spot of the page before the one
    you need you will be able to work your way round the course. It will take you
    more than one try to get all the pages so don't worry. You can come back to
    this one if you need to.
    GET YOUR CARD
    --------------------------------------------------------------------------
    **************************************************************************
          Check what you have done.
    **************************************************************************
    --------------------------------------------------------------------------
    
    Then go to the Warden at the Wallersey gate and he should let you through. If
    he does not let you through it means you have not finished enough tasks, so you
    will need to go and finish them.
    --------------------------------------------------------------------------
     Card 55/56    Top of the town rabbits/On the scaffold   DAY
    --------------------------------------------------------------------------
    
    There are two cards to do here. First round up the lose rabbits by the car and
    the one round the corner to the left and herd them into the vac.  Now stand on
    the square plate and whistle for your partner to stand on the plate you can now
    see through the open gate. Follow him through. You need Wallace to Air blast
    the pipe with the red lights round it to open the Vac. Round up all the lose
    rabbits. Where you can see the scaffold you should be able to see one post is a
    different colour, knock this one out then wall jump up to find a gnome and two
    rabbits. Kill the gnome and chase the rabbits down, check to see if the rabbit
    on the small platform to the left has jumped down if not chase it down. You
    will see a plate on the wall if you suck at it you will get a stone in your
    gun. Fire the stone across the street and knock down the next bit of scaffold.
    Suck in another stone and take it with as you jump across. Fire this stone at
    the scaffold to the right and jump across. The next stone you need is on the
    floor of the scaffold near your feet, fire it across but before you jump make
    sure the small platform to your left is empty. Jump across and suck up the
    rabbit and shoot it down then get the card. Jump down and round up all the
    loose rabbits to get the next card. If you see the card on the small platform
    in the corner do not worry about this yet you will be back for this after you
    have finished the Grimsley Town area.
    GET TWO CARDS
    --------------------------------------------------------------------------
    When you have finished with the lose rabbits you need to come back
    through the gate then down the street until you see a square of grass across
    the road. There will be two gnomes on it. Kill the gnomes and go down the slope
    till you get to the sundial.
    --------------------------------------------------------------------------
    Card  57               On the ledge
    --------------------------------------------------------------------------
    
    Run along the top path until you can look over the wall to see the card on the
    ledge below. Jump over the wall to get the card.
     GET YOUR CARD
    --------------------------------------------------------------------------
    Card  58              Leap of faith
    --------------------------------------------------------------------------
    
    Now go back to the top path and run all the way to the end. There you will see
    a break in the wall that will allow you to step out onto the flat roof. If you
    look across the square below you, you will see a card on the flat roof across
    the other side, so float across to get it.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Float down and change to Wallace. Smash all the boxes to get the coins.
    --------------------------------------------------------------------------
    Card 59         Granny Blight. Protect the Marrow DAY
    --------------------------------------------------------------------------
    
    You start this task as Wallace then change to Gromit. So first Granny Blight
    will ask for help when you come out of fade you will see that the lid of the
    Vac is bouncing around to make it stay open you need to smash shut the two
    vents on the wall When you have done that you can change back to Gromit. Herd
    all the rabbits into the vac, as the last one goes in you will here a crashing
    sound, it is a goat breaking out of its hiding place. It will approach the
    marrow, as with the goats in the wood you have to smash its nose to get it to
    chase you into its pen. This is behind the barrel but the goat will smash the
    barrel to get at you if you stand just in front of it. Now run round and smash
    all the boxes some have rabbits in them some have gnomes so kill the gnomes and
    herd the rabbits into the Vac. On the left side of the square you will see some
    plates on the floor with a pipe for Wallace to air blast, two more rabbits.
    Just to the left of this is another air blast pipe, when Wallace blasts this a
    gate will go up and out comes another goat. Gromit goes in and wall jumps up to
    the ledge above to get the solo rabbit. You should have 15 rabbits and goats by
    now, the last 3 are above the goat pens use the hot air riser to get up above
    and chase or suck them down.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Leave the square by the tunnel and you will find the allotments warden
    --------------------------------------------------------------------------
    **************************************************************************
    Card 60/61/62      Allotments get harvester (machine gun veg) DAY
    **************************************************************************
    --------------------------------------------------------------------------
    
    This task has a lot to do with LUCK. I have not been able to get all three
    cards but I will tell the route that I use. You may be able to find a better
    way to go or find some short cuts so that you can get the three cards in the
    time limit. You will get the Harvester from the warden as you start the task
    and this is what you will use to knock down all the gates and boarded up caves
    that you may have noticed as you have been running around. First job as you go
    through the door is to open the shed in front of you, then go to the left and
    plant the harvester and blast the doors open, aim for the middle as they fall
    disengage the harvester and open the shed on the left then herd all the loose
    rabbits into the vac. Jump over the fence on the left and chase the turkeys
    back into their coop. If they don't go hit them before you suck them up and
    shoot them into the coop. The loose turkeys will have released the rabbits by
    the onion chase them down the path to the vac then come back up the path to the
    onion. Have Wallace use the lever to raise Gromit up to the roof and then suck
    up the rabbits and shoot them towards the vac you just came from. Jump down and
    open the cold frames and hit the poles to get all the rabbits that are left,
    herd them down the slope to the vac. Now go back to the path and cross to the
    left side. Smash all the barrels and herd the rabbits into the vac. Climb the
    hay bales and go to the right to herd the rabbits around the cauliflower to the
    vac. Whistle for Wallace to open the gate so that Gromit can herd the sheep
    through to the shearing machine. Now run up the side to the lighthouse and use
    Wallace to help Gromit open the gate and set off the foghorn to scare the
    rabbits down from the top, herd them around the corner to the vac. Now go back
    to the middle path and up the steps in the middle to the right hand side. Open
    the cold frames and the trap. To the left of the trap is a crate on a high
    ledge, knock out the support post and then herd all the rabbits into the vac.
    Suck up one of the chickens and go down the path to the coop. Remember that the
    first shot is an egg so fire twice. Go back for the second chicken then the
    three that are running loose. Break the traps and herd the rabbits to the vac.
    Smash the white fence the go round to the barn and open the door. In the middle
    of the soft earth plant the harvester and shoot the rabbits at the vac. Herd
    all the rabbits into the vac. Back to the middle path and then go to the right
    into the pit, jump out the other side and chase the rabbits down the hole. Work
    your way back across to the middle and then to the left. Plant the harvester
    and whistle for Wallace to open the vent so that you can shoot the target to
    open the last vac to suck up the last rabbits.
    GET 3 CARDS?
    --------------------------------------------------------------------------
     Card 63/64              Boatyard lose rabbits / Card above
    --------------------------------------------------------------------------
    
    When you come out of the allotments after getting your cards you need to go to
    the boat yard. Follow the tunnel in front of you then take the left turn at the
    first junction. As you come through the arch you will see lots of lose rabbits,
    crates and boxes with orange dots on them. Just to the left of the arch is a
    space hopper, use this to break the boxes then get on the barrel and use a
    smash jump to get the card hanging in the air just above the barrel. You can
    also get to this card by using the wall jump. Now smash all the boxes you can
    see then follow the road up and round the corner. When you come to a gap on the
    left hand side go thought it carefully and the take the hopper to the right and
    get off. You should be on the roof of the shed. Go back through the gap and use
    your partner to help you lift the boat by using the switch. Back to the hopper
    break the boxes and chase the rabbits off the roof, then jump down yourself
    .You should have 16 rabbits, to get the last 2 have Wallace cut the chain on
    the shed doors, this will release the last rabbits and a couple of gnomes to
    kill.
    GET TWO CARDS
    --------------------------------------------------------------------------
     Card 65                Harriet Dolls (10)     Day
    --------------------------------------------------------------------------
    After you have finished the lose rabbits in the boat yard Harriet will call you
    for help. Before you say yes make sure you have raised the boat, then you can
    say yes to Harriet. This list is the most logical and it follows a circuit
    around the boat yard.
         1   Under the boat you have lifted just behind Harriet.
         2   In the shed you opened for the lose rabbits
         3   behind the green boat at the side of the shed
    4 In the cage in the left hand corner Wallace to open it and Gromit to go
             in and use the lever
    5 Get on plate to right of cage and air blast from Wallace to lift
          Gromit to the right. Wall jump up to platform then float over
           the road so you can whistle Wallace to open the hidden panel.
    	6   Float down to the plate again and air blast to the left.
          7   From here double jump to the ledge then over the trolley.
    8 Back over the trolley, then push it to the end, and then get on it
         to float to the pink stack of wood, double jump to the third stack.
    9 Float down from the stack and run up the hill until you get to
    ramp on the right, up the ramp onto the boxes float to ledge
        get coins and doll
    10 From the ledge float down to the boat lift switch then onto the
           flat roof.
    If you get lost or miss something you can go and ask Harriet where the next
    doll is.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 66         Nursery steps outside     DAY
    --------------------------------------------------------------------------
    
    After you have collected Harriet's dolls the next stop is the nursery. Go past
    the three piles of timber that you jumped over to get the dolls and turn into
    the tunnel follow it round until you come out into the square with the blue
    fountain in it. Run round the fountain and between the shrubs in pots. As you
    come round the corner you will see a set of steps on the right, take Wallace up
    these steps. The card is floating above your head to get it you need to get
    Wallace to do a smash jump but do it in such a way that the bun gun goes
    through the card.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 67              Nursery inside lose rabbits/gnomes      DAY
    --------------------------------------------------------------------------
    
    After you have got the card you go into the nursery to speak to Mr.Crock.He
    has a problem. After you come out of fade Wallace will tell you that if you
    close the vents he will lock them down. I have found that sometimes it is
    easier to do the shutting yourself as Wallace gets caught up with fighting
    gnomes, which will keep coming until you have locked the grates down. The Vacs
    open on the opposite side to where the rabbits appear so you need to herd them
    around a bit. The last gnomes to appear have the rockets so you need to get rid
    of them fast.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 68            Nursery Veg sorter     DAY
    --------------------------------------------------------------------------
    
    After you have got the card from Mr.Crock run to the back of the nursery to
    find him again, more trouble. Once you are inside he will tell you you need to
    get 60 points. The way to do this is suck and fire. If you stand near the back
    you will have more chance to suck as the pumpkins roll past. You get points for
    the green rotten ones as well as the ripe yellow ones so suck anything that
    comes past. If you stand to close to the side the pumpkins will just bounce
    back and miss the side cutes so stay in the middle.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 69            Turnstile (working together)
    --------------------------------------------------------------------------
    
    Once you have the cards from the nursery come back to the fountain and then go
    up the slope. You will go past Mr.Dibber cross the road and go up the steps
    until you are at the turnstile under the sign for fireworks. Have Gromit stand
    on the top of the turnstile and the whistle for Wallace to spin the turnstile,
    double jump and open the brolly to lift you up. You will see a leaver/switch
    use it then go round to the right to find the card in a hidden alcove.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Now go back to Mr. Dibber. This challenge gave me a lot of trouble. You can
    continue the game without doing this but you will be unable to do the two other
    tasks for Mr.Dibber until you do so persevere.
    --------------------------------------------------------------------------
    Card  70       Mr.Dibber space hopper statues  DAY
    --------------------------------------------------------------------------
    **************************************************************************
    YOU MUST FINISH THIS TO GET THE NEXT TWO CARDS FOR MR. DIBBER.
    **************************************************************************
    --------------------------------------------------------------------------
    This is like P.C.Mackintosh and his notes but a lot harder. It will take you
    time to learn the route so don't worry if you can't do it the first time. You
    will need to learn how to time your jumps. The first problem is the first big
    gap, you can jump across but it is quicker to drop down and use a smash jump to
    get to the higher scaffold. Be careful as you enter the boatyard, as there is
    one on the floor and one above it at the same spot. It is the same at the top
    of the slope that leads from where you helped Granny Blight. When you get to
    the end you will be back with Mr. Dibber. If you want to practice without the
    clock to keep stopping you, you can go down to the boat yard and get a hopper
    and bring it back to practice with.
    When you finally manage to finish this you will get your card and Mr. Dibber
    will tell you he is going back to his shop and hopes to see you there. Go down
    the slope and turn right to get to the shop.
    GET YOUR CARD
    --------------------------------------------------------------------------------
     Card 71             Mr Dibber Smash the Pots   DAY
    --------------------------------------------------------------------------------
    
    When you get to his shop Mr.Dibber will tell you of his problem. After the fade
    you will find yourself surrounded by pots. This is easiest if you go round the
    outside smash the pots on the floor then the posts that have pots on top, try
    to smash the pots on the shelves by swinging at them if you jump up it takes to
    much time. When you get to the high shelves with only one pot on them, then you
    must jump and swing. If you get to the end and find you are one pot short you
    need to suck a bomb out of the dispenser and shoot it at the last pot that is
    on the little shelf above the bomb dispenser.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Go to Seafront. Go back up the slope where you first met Mr.Dibber then down
    the road to the boat yard and through the arch to the seafront.
    When you come through the arch and onto the seafront turn left towards the
    shop. This is a good time to visit and check out your marrow.
    --------------------------------------------------------------------------
     Card  72            Visit the museum.
    --------------------------------------------------------------------------
    
    When you come out of the shop turn left again and go to the end to the front to
    find the statue. When you get there push it away with the green triangle. You
    will now have a hot air riser, use it to float up to the roof of the museum and
    get you card.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 73       ALFIE CROCK ring the bells   DAY
    --------------------------------------------------------------------------
    **************************************************************************
    You must do this race now or the race on the steamer will not appear
    **************************************************************************
    --------------------------------------------------------------------------
    
    As you drop off the roof you will find Alfie Crock. Speak to him and he will
    challenge you to a race. This is just like the lamppost race. You can go your
    own route or follow Alfie.
    GET YOUR CARD.
    --------------------------------------------------------------------------
    
    After you have finished with Alfie you will be back at the start so go along
    the front past the shop and up the steps to the grand pavilion.
    --------------------------------------------------------------------------
    Card 74/75   Grand Pavilion, Miss Blight games. DAY or NIGHT
    --------------------------------------------------------------------------
    
    The games are Whack-a-Mole and The Duck Shoot. The ducks are really rabbits;
    this is not so hard as it may seem at first you just have to learn the order
    that the targets appear in. Try not to shoot the pumpkins, as you will lose
    marks for that but do try to hit the flying teapot. The whack-a-mole is hard to
    do, as you need to learn the order in which the moles pop up and be quick on
    the turns and jumps. I have done this but it is very hard. When I finally did
    get my 90 points I was using Hutch.
    When you get a card or get fed up trying you can leave.
    GET TWO CARDS
    --------------------------------------------------------------------------
    Card 76                 Hopper challenge. DAY or NIGHT
    --------------------------------------------------------------------------
    
    As you come out of the pavilion carry on up the front, you will see some tables
    and chairs, just past them on the wall is a poster, and this is where you start
    the hopper challenge. When you come out of the fade you will find yourself on a
    hopper and will need to use the smash bounce all the way to the finish. You
    need to zigzag across the course but be careful not to land in the sea.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 77              Rob Blight & the STEAMER DAY
    --------------------------------------------------------------------------
    
    Stand in front of the shop and you will see a slope, go down it to the boat and
    stand on the yellow dot and press the triangle. When you get to the steamer you
    will not be able to get up the ramp until you hit the wheel on the side of the
    ship. As you go up the ramp you will see where the ramp has fallen from, you
    need to jump up there to get the first of Mr Mulche's bottles, he will tell you
    about it as soon as you touch this first bottle. Do not go to him now you will
    get more bottles before you get to him and it makes it easier with less running
    around. Go up the ramp and speak to Rob Blight. He will tell you of his
    problems. Once you have accepted his challenge the first thing to do is have
    Wallace Air Blast the pipe on the deck to open the Vac. Then smash all the
    boxes, as they will get in the way later if you don't do it now. On the deck
    are lots of pipes and platforms, have Wallace air blast the pipes on the left
    so that Gomit can suck out four rabbits, two on each side. Then go to the front
    of the ship. When you see a square on the deck, stand on this and suck, when
    the light comes on whistle for Wallace to air blast out a rabbit into the cage.
    Run round the front and picking up a bottle on the way. Then repeat the
    processes at the other side. Now go to raised deck behind the vac with four
    discs on it on the left side and have Wallace air blast the rabbits out.  Now
    get on the platform for Wallace to wind you up to the higher platform, chase
    the rabbit off and hit the wheel to make the vanes in the middle turn. When
    they are facing you hit the spring and float through the gap turning sharp
    right to land on the high platform on the right, break the boxes then hit the
    wheel to turn the vanes again. Now float through in a straight line to land on
    the small platform. Use your gun to suck the fan as
    you do this down on the deck you will see a light come on, when you do whistle
    for Wallace to air blast, out will pop four more rabbits. Now turn around
    carefully and then float into the cage at the front. When you are in stand near
    the front of the hole and whistle for Wallace to use a leaver to open the hole
    in the fence; now suck and shoot all the lose rabbits through this hole. When
    they are all through use the hot air riser to float up and out of the cage.
    Round up all the rabbits and herd them into the Vac
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 78/79              Veg-be-big bottles/Top of the steamer   DAY
    --------------------------------------------------------------------------
    
    You should now take the time to collect the bottles for Mr Mulch. Go to the
    deck behind Rob Blight and you will see a small spring on the floor use it to
    get above to a small section of deck that you can break with a smash down, you
    will fall into a hole, whistle for Wallace to open the door, walk through and
    then whistle for Wallace to air blast you up to a high platform where the
    bottle is, smash your way out and back to the deck. Now run up the side of the
    ship going past Alfie Crock. Smash all the boxes you come to, as this will make
    the next task easier. At the top of the run turn left and get to the top of the
    platform then right over the lowered section to the area under the funnels.
    Here you will see piles of sand, suck them up to get a card and a bottle. Go
    back through the gap you came in and turn right and travel round to the other
    side of the ship. The next bottle is on the platform above Mr.Mulche's head. To
    get to it you go to the right of Mr.Mulch then up via the steam valve. Now go
    to the front of the steamer until you can go no further. You will see a high
    step to the right jump up there and up again to the right No 6 Now go off the
    front of the deck to the front of the steamer and float down to the left of the
    blue deck. Go through the hole in the fence to get No 7. Come out of the hole
    and jump up to the deck on the right and the hot air riser, use it to get to
    the red deck on the right and bottle No8. You will get your card but you will
    still be on the red deck when you come out of fade. Run down the deck and use
    the spring at the end to get up to where the man is standing then float back
    down to Rob Blight. Now you can go round the corner to Alfie Crock to do the
    race of the steam valves with the space hopper.
    GET TWO CARDS
    --------------------------------------------------------------------------
     Card 80       Alfie Crock hopper race   DAY
    --------------------------------------------------------------------------
    
    This is like the space hopper challenge but you must use the smash jump all the
    time or you will run out of time. You will not do it on the first run so don't
    worry, it took me about 6 goes before I got it the first time.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    When you are back on shore, don't forget to pop in the greenhouse then go to
    the top of the town and use the sundial to go to night.
    --------------------------------------------------------------------------
    Card 81             Top of the town      NIGHT
    --------------------------------------------------------------------------
    
    Once you come out of fade run round the corner to where you collected the
    rabbits in the day. You will find the card on the ground between the two gnomes.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Leave the area and go down the slope to where you helped Granny Blight with
    her Marrow
    --------------------------------------------------------------------------
    Card 82           Rev Hedges   escort to safety   NIGHT
    --------------------------------------------------------------------------
    
    The Rev needs to get back to the top of the town so needs your help.
    First kill the rats, and then suck a stone out of the dispenser on the wall to
    shoot the rat in the window, and then suck up another rock to run up the slope
    to shoot another rat in the next window. At the top of the slope you will need
    to kill a lot of creatures; blue slugs, gnomes and a badger. When that is done
    the Rev will tell you he can't get up on his own. You need to go up the steps
    then across the gaps to the top of the winch. Whistle for your partner to help
    you with the levers but hold on until the Rev is up. Now there are more pests
    rats, gnomes and were chickens. When they are all dead go back to the middle of
    the gaps and whistle your partner to use the lever then you use the wheel to
    lift the two flaps so that the Rev can walk across you must hold the wheel
    until the Rev is across or he will fall down and you will have to start again.
    The rest of the trip is standard escort to the end.
    GET YOUR CARD
    --------------------------------------------------------------------------
    After you have finished with the Rev. go back down the road towards where you
    met Mr.Dibber, you will find Harriet waiting for you.
    --------------------------------------------------------------------------
    Card  83             Harriet seeds    NIGHT
    --------------------------------------------------------------------------
    The object here is to follow the crook but not to close. It is quite
    easy so long as you pay attention to details. There are lots of barrels to hide
    behind. You will need to hidden when you see the crook stop, as he is about to
    turn round to try and see you. Do not move until he has started to walk
    forward, in the boat yard he will turn round twice. Once you catch him you are
    given two options at the end it doesn't matter which you chose you will still
    end up back with Harriet.
    GET YOUR CARD
    --------------------------------------------------------------------------
    You now go down the slope to Mr.Dibber in his shop. He needs an escort home.
    --------------------------------------------------------------------------
     Card 84     Mr.Dibber Escort him home NIGHT
    --------------------------------------------------------------------------
    
    This is the same as all the other escort duties except that it is in a smaller
    area. You will fight gnomes with and without guns also a couple of chickens and
    some rats but it is all quite easy.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 85       Mr Dibber find his keys    NIGHT
    --------------------------------------------------------------------------
    After you come out of fade you will still be with Mr.Dibber and he will ask you
    to find his keys, three of them. This is just a case of running round and
    smashing all the pots. You need to do it some sort of order or you will get
    lost. There are pots on the scaffold above Mr.Dibber's head and all round the
    area of his shop and the path that leads down to it. The keys are in different
    pots each time you do this so you will just have to smash all the pots until
    you find them.
    GET YOUR CARD
    --------------------------------------------------------------------------------
    Card 86          Nursery at NIGHT
    --------------------------------------------------------------------------------
    
    After you have found Mr.Dibber's keys go through the tunnel to the nursery.
    At the back is a shed that you could not get into with Wallace but now you can
    get into with Hutch, so throw the levers and then run round the front to get
    the card. After you have picked up the card the alarm will sound and the gates
    will shut. You now have to fight the giant blue slugs before you can get out.
    This is quite easy as your partner is also smashing them. Once you have reached
    the number the gates will open and you can leave.
    GET YOUR CARD
    --------------------------------------------------------------------------------
    Go to the Seafront.
    Your next card is at the entrance to the harbour so leave the nursery and
    follow the tunnel to the left of the blue fountain then left at the boat yard
    until you come to the arch that you went through in the day.
    --------------------------------------------------------------------------------
    Card 87     Rob Blight find the gaskets  NIGHT
    --------------------------------------------------------------------------------
    
    After you have spoken to Rob Blight you will come out of fade at the end of one
    of the piers with a gasket in front of you but a were chicken comes up through
    the floor. This one you will have to kill to get your first gasket but the next
    one you should be able to run past. The rest of the gaskets are as follows
    2) As the two piers meet
    3)    On top of up turned boat on central pier
       4)   On the wall on the central pier
       5)   On the left side of central pier by hanging boat
       6)   At the end of the central pier
       7)   At end of the pier that goes right from the central pier
       8)   On a boat deck to the right of the central pier
       9)   At the top of the steps by the space hopper poster
       10)  At the entrance to the statue square
       11)  At the exit to the statue square
       12)   On the boat next to the boat that takes you to the steamer
    GET YOUR CARD
    --------------------------------------------------------------------------------
       Go to steamer by NIGHT
    --------------------------------------------------------------------------------
    Card  88             Rob Blight     Protect the Veg    NIGHT
    --------------------------------------------------------------------------------
    
    When you go to the steamer at night you will meet Rob Blight as you step off
    the boat and he will take you to the upper deck where he has problems. The
    first thing to do is jump down to the lower deck and go in through the hatch.
    You need to do this as Gromit. Kill the rats then stand near the shutter and
    whistle for Hutch to open it. Go through and do it again. The next one is an
    air blast to the upper deck. When you get there you must use the lever to send
    the current down the wire. If you jump on top of the control you can jump to
    the right and then run across the deck to the other side to do the same. If you
    miss and fall to the deck you need to use Hutch to open the flap so that you
    can wall jump up. Once you have sent the second current you must rush to
    protect the marrow. After you have killed the first set of rats use Hutch to
    help you use the levers to start up the electric fence. Stay close to the
    marrow, as there will be waves of rats to kill before you kill the gnomes. When
    you have killed everything stand on the centre of the deck and whistle for
    Hutch to air blast you over the electric fence. Go to the left of the deck and
    have Hutch air blast you up to the wheel hit it to let the deck down so that
    Hutch can come up. Change to Hutch and open the door with the screwdriver. Go
    through the door and to the right you need to charge up the panel with Were
    energy. If you don't have enough kill some of the blue slugs. Once the fence is
    live kill any beasts that are left.
    GET YOUR CARD
    --------------------------------------------------------------------------------
    You will be back on shore when you come out of fade. This is a good time to
    visit the shop. After you come out of the shop go through the arch and take the
    left hand tunnel to the Allotments.
    --------------------------------------------------------------------------------
    ********************************************************************************
     Card 89/90/91             The Allotments       NIGHT.
    ********************************************************************************
    --------------------------------------------------------------------------------
    
    This is another task where the creatures try to delay you so try to run
    past them but keep the two characters together. Break the gates and take the
    path to the lighthouse. Kill the weasels and the use the two of you to open the
    door and destroy the device. Runback to the central path and head towards the
    end but just past the steps on the right jump over the fence to open the barn
    door with the screwdriver kill the chicken and destroy the device. Back to the
    path and go to the end, turn right and drop down into the pit. Make sure the
    two characters are together. Jump up the other side and through the gate that
    was closed during the day. Run forward and then open the gate on the right.
    Jump over into the pit kill the badger make sure both partners together. Pull
    the pillar to the central square then stand on the two other squares. This will
    release a lot of weasels; kill them all then run up the ramp past the hedgehogs
    to destroy the device.
    GET THREE CARDS
    --------------------------------------------------------------------------
    Card 92           Chase the Were Rabbit to Grimsly  NIGHT
    --------------------------------------------------------------------------
    
    The Were rabbit will be waiting for you when you finish with the allotments by
    night. It is the same as the others you have done just follow the rabbit beat
    it till it runs away then do the same till it jumps the fence.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Do not follow it over the last fence as you should change to DAY first then
    speak to the Warden and go to Grimsly.
    As you come out of fade you will find you will see the street in front of you
    goes left and right, go left until you see Jasminder in a front garden.
    --------------------------------------------------------------------------
    Jasminder Goats (7) DAY
    --------------------------------------------------------------------------
    
    The task is to catch all the escaped goats. This time you need to lure them
    into traps. You can see Square patches of grass on the ground near each goat.
    These are the traps, as the goat enters in to it, it will pop up and catch the
    goat.
    If the goat is too close to the edge to start with it may not jump off wherever
    it is so you may need to lure it away from the edge before you can get it to
    jump off. You do not need to get all the goats in one go you can collect them
    as you do the other tasks but you do need to go to Jasminder to get your card
    at the end.
           1]    Above Mr.Growbag
           2]   Behind the police station
           3]   Above Miss Crock
           4]   Above Mr.Dibber
           5]   Above Mr.Caliche
           6]    High above the steam vents
           7]    By the Town Furnace
      GET YOUR CARD
    --------------------------------------------------------------------------
    Card 93              Mr. Growbag curtains
    --------------------------------------------------------------------------
    This is very easy, just wall jump to the flat roof above Mr.Growbag's head
    then touch the blue curtains.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Jasminder first goat
    While you are up on the roof lure the goat down then across the road to the
    square of green by the side of P.C.Mac.
    --------------------------------------------------------------------------
    **************************************************************************
    Card 94/95/96.       Town Farm 100 pests get Tarzan swing   DAY
    **************************************************************************
    --------------------------------------------------------------------------
    
    After you have got Jasminder's first goat go back to the warden standing behind
    her to get into the town farm. This warden will give you the auto bunter, which
    is like a Tarzan swing. You can do crazy things with but first lets get the
    card. There is a lot of running around in circles in this task so don't expect
    to get all three cards on your first visit. Once you get the route sorted out
    you will be able to use this task as a source of coins.
    Use the bunter to open the gate then run through to herd the two sheep into the
    pen. This will release rabbits at the side of the pen herd them into the vac.
    Back to the side of the sheep pen and get Wallace to catapult Gromit up to the
    third goat. Chase it down and into the pen. More goats released around the
    pumpkin. Knock the rabbit of the top of the pole and then suck on the stone
    gnome by the side of the trap to open it, do not worry about these rabbits at
    this time. Knock the second rabbit off the pole. Suck the bales of hay on the
    trolley a little bit, this will release rabbits chase them past the pumpkin and
    into the trap. Now back to the bales of hay on the trolley, this time climb up
    them and then onto the roof. Suck the window to release five fat rabbits. Chase
    them off the roof towards the gate you came in then follow them down and into
    the vac. Back to the hay bales open the trap as you run past towards the
    shutter doors at the back and whistle for Wallace to help you open them. Herd
    all the lose rabbits into the vac. Back to the hay bales pull them as close to
    the wall as you can, then use them to get over the wall. Break the boxes
    nearest the wall the go and open the gate for Wallace to come through. Whistle
    for Wallace as you run to break the rest of the boxes. Then whistle again for
    Wallace to help you open the shutters herd the rabbits into the vac. Run behind
    the Bid machine to chase the sheep out and into their pen then back to the
    shutter to herd the rabbits released by the sheep. On the middle of the machine
    you will see three round plates, jump on each and Have Wallace air blast them.
    Chase the rabbits onto the roof and into the vac. Turn to the left and use the
    Tarzan to open the trap in the water tank continue left to release the rabbits
    from the pipe and then further left to the fat rabbits, now herd them all back
    to the vac in the corner of the roof. Float down to the gate and whistle for
    Wallace to help you open it. As you go through you will see a scarecrow he will
    throw a bomb at you suck it up and shoot it at the doors on the right then suck
    up a bomb to shoot back at the scarecrow. Go in the broken door and herd the
    fat rabbits out and to the left to the vac. Use the Tarzan swing to release the
    rabbits in the water tank near the vac and then herd them into the vac.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 97      Mr. Growbag Seeds
    --------------------------------------------------------------------------
    
    This one I have been unable to do. Try if you like; it is just a case of
    following the seeds and using the Tarzan swing and the brolly to get to the end.
    GET YOUR CARD ?
    --------------------------------------------------------------------------
     Card 98     P.C. Mac security devices   DAY
    --------------------------------------------------------------------------
    
    This is quite easy if you pay attention. First go through the arch behind
    P.C.Mac. Then lock down the trapdoors. The first is on the floor near the
    greenhouse. Next is the one on the wall, push the trolley to close it but make
    sure that there is nothing between the trolley and the wall. Next is the
    trapdoor on the far wall. You need to move the trolley to stand next to the
    trapdoor then get Gromit to stand on the top of it. Wallace must close the trap
    with a smash then Gromit winds the wheel to lock it shut.
                        GET YOUR CARD
    --------------------------------------------------------------------------
    Jasminder goat
    After you have got the card and find yourself back with P.C.Mac. Go back into
    the gardens and over the fences by the sheds. Here you will find the next goat.
    Open the gate with the lever. Make sure that Wallace is not in the way then hit
    the goat to get him to follow Gromit out and to the left. Now go round the
    corner to the right and visit the shop. When you come out of the shop run up
    the slope to the front of the cinema to round up the loose rabbits.
    --------------------------------------------------------------------------------
     Card 99            Cinema clear of pest  DAY
    --------------------------------------------------------------------------------
    
    At the top of the slope jump up to the top of the cinema and suck up and shoot
    the three rabbits. Jump to the right and suck up and shoot the one rabbit
    there. Go across the roof and round the back to find a box, smash it open and
    then take it to the front and shoot. Drop down to the floor and go to the left
    of the cinema to break the other boxes. As you stand near the boxes look up to
    see one box up high on a platform you need to jump on the lower platforms and
    work your way up to get this one. When you have it suck it up and float down.
    Now round up all the lose rabbits and herd them into the vac.
    GET YOUR CARD
    -------------------------------------------------------------------------------
    Jasminder Goat
    Now run up the hill past the Police station until you come to Miss Crock. She
    will tell you to come back at night but there is a goat above her head. Use the
    lift that is beside Miss Crock to get up to the goat and lure it off the end to
    the left.
    --------------------------------------------------------------------------------
    Card 100              Rabbit warren  DAY
    --------------------------------------------------------------------------------
    
    Across the road from where you penned the goat is another goat pen and beside
    it is a lever, use it to open a Vac. Now run across the road to the mesh you
    can see in front of Mr.Dibber. Stand by the round vent as Gromit and get
    Wallace to suck at it so that it rises up. Step inside before it sinks. As you
    sink you will see a lot of rabbits run out. There are two ways to do the task
    from here. You can suck up the rabbits one at a time and get Wallace to lift
    you up each time, or you can go round to the right and suck open the white gate
    then have Wallace suck up the rabbits as they go through the gate. Once you
    have all the rabbits up on the road take Gromit up and herd them into the Vac
    you opened at the start. Whichever way you chose to get the rabbits takes about
    the same amount of time so it doesn't matter which method you chose.
    GET YOUR CARD
    --------------------------------------------------------------------------------
    Goat for Jasminder
    Before you help Mr Dibber you need to get the Goat down. Use Wallace for this.
    Have Wallace get on top of the stall by going round the back and using the
    small table to help him get up. When he is on top of the stall have him bounce.
    When you have got used to the bounce get him to double bounce at the end near
    the goat then at the top of the bounce suck the goat down. Now lure it to the
    trap next to where the Vac is.
    --------------------------------------------------------------------------
    Card   101          Mr. Dibber pots  DAY
    --------------------------------------------------------------------------
    
    Before you speak to Mr. Dibber you need to look around this next area
    carefully. You will see that some of the pots you are going to break are in a
    cage; the only way to destroy these is to drop a bomb down from the high
    platform above them through a pipe. You will need to drop 2 bombs to destroy
    all the 4 pots. It is very tricky to get up there, as you have to use Gromit as
    you need Wallace to air blast the bomb up. To get Gromit up take him round the
    back of the stall onto the small table then onto the top of the stall then
    double bounce to the high platform. Once you have practised this enough that
    you feel happy the next bit is easy. You jump down and suck and shoot all the
    pots you can see then get back on top of the stall to bounce up to hit the pots
    that are in the air above the stall.
    GET YOUR CARD
    --------------------------------------------------------------------------
    It took me a long time to be able to do this so don't despair you will get
    there. If you get fed up with trying just leave it for now and come back later.
    Once you have finished with Mr. Dibber follow the road down the hill until you
    come to a junction there are a lot of cards here but you do not have to them in
    any particular order so I will list them in the order I do them you can do them
    any way you like. The monorail station is to the left of the junction
    everything else is to the right.
    --------------------------------------------------------------------------
    Card 102      Monorail station   DAY
    --------------------------------------------------------------------------
    
    This one is fairly easy. There are boxes to smash and the phone box to empty.
    This should give you 8 rabbits. The other 2 are sitting on the top of the
    lampposts. To get them down you have to pull yourself up to the top of the
    lamppost. First stand on the fence then jump to the top of the lamppost and
    suck the rabbit up. It is a little tricky but it can be done.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 103    Search high card
    --------------------------------------------------------------------------
    
    Go up to Mr Caliche but do not speak to him yet. As Wallace climb up the grate
    behind him then down the other side and up onto the large vent, now up to the
    next and then onto the large vent with the hot air rising. Use the brolly to
    lift then float to the narrow bridge you can see in front of you with a goat on
    it. At the right hand end of this bridge jump up to the roof to get the card.
     GET YOUR CARD
    --------------------------------------------------------------------------
    Goat for Jasminder
    Now lure the goat off the left hand end of the bridge and into the trap below,
    don't forget to use the brolly to break your fall when you jump off the end of
    the bridge.
    --------------------------------------------------------------------------
    Card 104       Press and run
    --------------------------------------------------------------------------
    
    The next card is a bit tricky you need to be back on the bridge over the road.
    This time both characters need to be up there. Then it is a press and run as
    you have done before with Wallace doing the running. He will need to do two
    Tarzan swings then float down to the top of Mr.Dibbers stall. Then bounce up to
    where the bombs were caught by Gromit. Then jump and float round the corner to
    the platform above Miss Crock's head.
    Go back to the junction with Mr.Caliche.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Goat for Jasminde
    Go up the grate behind Mr. Caliche but go to the right and just past the first
    vent. The goat is very close to the edge so you need to lure it to the back
    near the wall before you can lure it off the edge. As you lure it over the edge
    don't forget to use the brolly to break your fall, now lure it to the trap next
    to the other one. This should be goat number 6
    --------------------------------------------------------------------------
    Card 105  Mr Caliche Fat rabbit stuck  DAY
    --------------------------------------------------------------------------
    
    This card is also tricky. When you come out of fade you will be sitting on a
    hopper. Bounce it up to the first valve use a double bounce to get up on top of
    the valve then a slam bounce to close the valve. Edge to the front of the valve
    then use a slam bounce to get to the next valve and close that one. This is how
    you need to precede little jumps to get to the edge of a valve then a slam to
    get to the next valve. It is not easy but can be done.
    GET YOUR CARD
    --------------------------------------------------------------------------
    **************************************************************************
    Card 106/107/108.         Factory by day
    **************************************************************************
    --------------------------------------------------------------------------
    
    This seems very easy at first but there are a lot of hidden rabbits and if you
    do things in the wrong order you will trigger the release of rabbits that you
    can not get to before they eat the vegetable they are around. So start with a
    few run thorough then read on to find out how to get all three cards.
    After fade jump down to the left and hit the lever hanging down from the roof
    herd them into the vac that opens in the same corner. Break the boxes in the
    middle and herd the rabbits into the vac and the sheep into the pen. To the
    left of the pen are two green towers, wall jump between them then jump to the
    steam vent and slam it shut. The rabbits that come out get herded through the
    gap in the fence between the two towers. Wall jump up again and then down into
    the pen, break the crate and stand on the lift. Change to Wallace and push the
    trolley to the wall. Use the hot air riser to get on top of the trolley then
    jump across the gap and raise Gromit on the lift. Jump up again and use both
    partners to open the drawers. Herd them into the vac that opens. Take Gromit
    back to the floor and herd the sheep to the pen with the other one. This will
    release rabbit's herd them across the square to the vac then use both partners
    to suck out the rabbits behind the wire. Take Gromit up on the hissing towers
    and smash them shut. Herd the rabbits to the vac. Take both partners to the
    shutter on the wall and suck it open then use Gromit on the lever so that
    Wallace can float up. Once up, smash the crate then suck at the cogs on the
    wall to the right. Chase all the rabbits to the left and then drop down to the
    marrow. Herd the rabbits down the pipe and follow them. Herd them into the vac
    then have Gromit use the riser to get to the onion. Use the Tarzan swing to
    pull the chain then herd all the rabbits down the pipe. DO NOT FOLLOW. Float
    across to the leek; herd the rabbits down the pipe. Drop down into the pit and
    break the crate. Herd the sheep onto the catapult and shoot them up. Have
    Gromit climb the cages near the catapult and then get Wallace to lift him
    higher. Gromit then stands in the middle of the top ledge and whistles for
    Wallace to air blast up a bomb, which Gromit shoots down the right pipe then
    repeats it with the left pipe. Switch to Wallace and herd the rabbits to the
    vac. Wallace now climbs out using the bent pipes and then goes up the riser to
    the marrow. Swap to Gromit and use the lever to work the bridge then cross it
    and herd the sheep into the pen. This will release the rabbits round the
    marrow, yes a second lot. Wallace can herd them down the pipe then follow them
    and herd them into the vac. Now go back to the over the conveyor belt and herd
    the rabbits you sent down into the vac you used when you released the rabbits
    from the cage. Now go to the veg patch and plant the harvester to shoot the
    doors. Gromit can now go to the cannon and pull it out so that Wallace can fire
    it to release the last rabbits into the vac.
    GET YOUR THREE CARDS!
    --------------------------------------------------------------------------
    Card   109           Fire the boiler      DAY
    --------------------------------------------------------------------------
    
    After you come out of the factory run up the hill and round the bend. Just as
    you get to the top of the hill you will here a goat turn to the right and go
    through the broken wall. You will see some crates to break so do so. You will
    be standing on a pile of coal, plant the harvester and the call your partner to
    open the door in the boiler. Fire in the coal until the rabbits come out then
    herd them into the vac that appears in the road.
                      If you do this at night you will get coins.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Goat for Jasminder last one
    This is the last goat for Jasminder. Get Wallace to stand on the pile of coal
    but facing the other way. Use the air blast on the pipe. Now lure this last
    goat into the trap in the corner. Now cross the road to find Mr Leaching out
    side his scrap yard.
    --------------------------------------------------------------------------------
    Card 110             Mr Leaching   scrap yard   DAY
    --------------------------------------------------------------------------
    
    There are a lot of hiding places in the scrap yard so pay attention to the
    detail. First thing to do is run around and get familiar with the place you
    will be back here twice more. First go to the side of the big machine and use
    the two of you to start the press. Next go to the tower in the middle and use
    the wheel to move the arm of the crane so that its shadow is over the vac. Go
    to the entrance and open the shed. The black car has two in the boot, two under
    the bonnet and two in the car; use Wallace to open the doors and Gromit to suck
    them out. Herd all the lose rabbits to the vac. Go to the big green machine and
    use Gromit to wall jump up the middle to get the two rabbits. Go to the end
    nearest the blue bus and whistle Wallace to air blast out one rabbit. Float to
    the top of the blue bus whistle Wallace to air blast again. Use the Tarzan
    swing to get to the top of the building. Stand on the right-hand end and
    Whistle for Wallace to air blast again. Jump across to the brown tram and suck
    up the loose rabbit, shoot to the ground. Return to the large roof. Near the
    front you can look down and see the fork lift, whistle for Wallace to get on it
    then use the lever to lift him up. Have Wallace stand next to the round vents
    then have Gromit whistle for him to suck them up whilst Gromit sucks out the
    rabbit. Do this on both vents. Take Gromit down with the brolly and take him
    over to the yellow dot that appears to the right of the pink car. Take Wallace
    up the pile of cars until he is next to the wheel after he has wound the vent
    shut have him whistle for Gromit to suck so that the steam opens the windows
    for the four rabbits to jump out. Have Wallace herd them down to the ground and
    into the vac. Have Gromit go to the left hand end of the brown tram and suck at
    the hole to get a fat rabbit
    Now have him open the door of the tram and go inside to chase out four more
    rabbits. Open the pink car for six more rabbits. There was a fat rabbit sitting
    on top of the blue bus, which will have dropped down by now so suck it up and
    into the vac. The last two rabbit are on the platform by the side of the
    forklift, just knock out the supports and herd the rabbits to the vac.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 111  Jasminder Goats
    
    Once you have your card come out of the yard and return to the town farm to get
    the card for the goats from Jasminder
    GET YOUR CARD.
    --------------------------------------------------------------------------
    Have you been to the greenhouse yet?
    Go to NIGHT      use the sundial opposite the shop.
    --------------------------------------------------------------------------
    Card 112       Fire station Device Ambush  NIGHT
    --------------------------------------------------------------------------
    
    As you come out of fade from changing to night you will have a fight on your
    hands. The quicker you can destroy the device the fewer beasts you will need to
    kill. The sequence is chickens, weasels, rats, and badger.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 113/114       Light up the town  AND   Lights out   NIGHT
    --------------------------------------------------------------------------
    
    These two cards are very easy to get, you just have to suck at every lamppost
    that you pass. This includes all the ones that are up at the monorail station
    and the ones down the slope from Miss Crock. There are two cards so don't worry
    if you thought you had nearly finished but the numbers changed on you just keep
    going.
    GET TWO CARDS
    --------------------------------------------------------------------------
    Card 115     Miss. Crock, open the factory  NIGHT
    --------------------------------------------------------------------------
    
    This is very straightforward with just a few surprises. When you come out of
    fade run across the road and jump down to the empty canal. Use both partners to
    open the door. RUN PAST the badger. There will be three badgers to run past as
    you go down the corridor. When you get to the chickens kill them and the
    gnomes. Stand on the platform and whistle for it to be sucked up. Go to the
    right and then press the switch on the wall to lower the platform, whistle for
    your partner to help you suck the generator on. Go back up on the lift and this
    time go to the left. There is a tin of food if you need it. You now need to
    jump across the room to the gantry you can see in front of you, I know it seems
    far but you can do it, I find that Hutch is better at this than Gromit. Once on
    the gantry float down to the veg patch, turn to face the chickens and shoot.
    When they are all dead go into the area they came from and kill the last
    gnomes. You should see a square plate on the floor, whistle for your partner to
    stand on it to open the door then pull the trolley through. Go back to the
    plate and whistle for your partner to help you start the generator. Jump on the
    trolley and then on to the top. Kill the gnome. Now another long jump across
    the gap. Whistle for your partner to stand on the lift plate the suck him up
    then whistle again to get him to step off the platform. Help him start the next
    generator. Now you have to whistle for your partner to drop down and then
    whistle again so the he sets off the flaps that you then jump across but be
    quick as they fall back quickly. I find that you need to jump at the end to
    stop yourself falling. Use the lever to lift the cage around the last
    generator. Now drop down again. There will now be a lot of gnomes to kill you
    can plant the harvester or just fight both ways work but if you just fight you
    can run around and collect the coins from your kills. When all the gnomes are
    gone use both partners to start the last generator.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 116             P.C. Macintosh Monorail     NIGHT
    --------------------------------------------------------------------------
                   Only after you open the factory for Miss Crock.
    --------------------------------------------------------------------------
    
    This task will not appear unless you have opened the factory for Miss Crock. As
    you leave the factory go past Mr. Dibber's stall and down the hill. At the
    bottom you meet P.C.Mac. He will ask for your help. When you come out of fade
    you will see a badger where you talked to Mr. Caliche, kill it. Now follow the
    path you took when you were closing the vents until you get to the high one
    before you drop to the pit, at this point you go right and fight three rats.
    After you kill the rats you will see a lever in the middle of the wall, use it.
    As the carriage comes out jump over the front. The object is to stay in the
    carriage and shoot at the targets to open the gates to let you pass. The bees
    will try to stop you so shoot them or smash them if they land in the carriage.
    If you fall out you will have to start again. There is a funny cut scene at the
    end of this run.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 117          Trotter's lane ambush  NIGHT
    --------------------------------------------------------------------------
    
    AS you come up the hill from the monorail and round the bend for the scrap yard
    you will meet another device like the one outside the fire station. This one
    has gnomes shooting at you that you cant get to easily. On the curved wall you
    will see some switches if you press them a blast of steam will blow the gnomes
    off there perches so that you can kill them. This time it doesn't help to
    destroy the device early you will still have to kill all the pests. They are
    gnomes, chickens and badger.
    GET YOUR CARD
    --------------------------------------------------------------------------
      Card 118           Mr. Leaching clear the pests   NIGHT
    --------------------------------------------------------------------------
    
    If you have done the scrap yard by day this one is easy. Just go round all the
    areas again. There are weasels in the shed, rats in the black car and gnomes
    running around all over the place. At the top of the green car press are
    gnomes, on top of the blue bus are gnomes and on top of the building is a
    badger. The gnome on top of the tram sometimes comes down or sometimes you have
    to go up and get him, after you kill the badger.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Go to DAY at the scrap yard
    --------------------------------------------------------------------------
     Card  119    Mr. Leaching open the safes  DAY
    --------------------------------------------------------------------------
    
    This is another easy card. There are two ways that I have found to do this.
    They both start with switching on the green press and moving the cranes arm
    over the vac. One way is you can use the forklift to get Wallace up on the roof
    of the building so that he can start with the safe on top of the tram, then
    float to the blue bus then float to the top of the green press. The second way
    is to get Wallace to get on top of the green press by getting on top of the
    piston arm on the left hand side of the press and then on to the top to start
    with that safe then float to the blue bus then Tarzan swing to the building on
    the way to the top of the tram and the last safe.
    GET YOUR CARD
    --------------------------------------------------------------------------
    You can only do the next card if you have done the night time card of opening
    the factory. You also need to do this to be able to do the last card for
    P.C.Mac, which is to escort the pumpkin for Miss Crock
    --------------------------------------------------------------------------
    Card 120             Miss Crock feed the factory   DAY
    --------------------------------------------------------------------------
    This task must be done or the nighttime one will not be there
    ********************************************************
    
    When you come out of fade use the lift you used to get the goat. Once up on the
    grid you can see through it to the pipes below. What you have to do is suck up
    a pumpkin and then shoot it into the vent with the light on. If you look for
    the connecting pipes first you will take to long so whistle for Wallace to blow
    then check where you need to suck. Do not get too close to the end of the grid
    before you fire at the end pipes. I know at first this seems impossible but you
    will soon get the hang of it.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 121            Cinema roof press & run  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    Go to the front of the cinema and climb up on the right hand side the run
    towards the back wall. There is a switch for the start of the race. Once the
    switched is flipped you need to use the Tarzan swing and float to get to the
    awning then double bounce to the roof. Go left on the roof then jump and float
    to the small ledges you can see through the bridge. Follow the ledges.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    Go to NIGHT
    --------------------------------------------------------------------------
    Card 122         Mrs Crock Pumpkin
    --------------------------------------------------------------------------
    This task is only there after you have opened the factory with the pumpkins by
    day
    *************************************************************************
    
    You need to speak to P.C.Mac at the police station to start this task. After
    you come out of fade you will have to follow the P.C. up the hill after you
    kill all the weasels. When you get to the top of the hill you will have to kill
    two badgers. Speak to Miss Crock. Use your partner to lower the pumpkin. Follow
    it down and get close to start it moving. Next fight is a badger and hedgehogs.
    After you have killed the beasts you need to keep close to the pumpkin, if you
    run just in front of it you will see the rats coming and can kill them before
    they do any damage.  If the pumpkin is not moving you need to get closer. When
    you get to the road at the bottom of the monorail station you will have to
    fight three chickens and two badgers to get up the slope then four blue slugs.
    Go across to the wall and wind up the pumpkin with the wheel on wall. Once it
    gets to the gates you are finished.
    GET YOUR CARD
    --------------------------------------------------------------------------
    **************************************************************************
       Card 123/124/125              Town Farm    NIGHT
    **************************************************************************
    --------------------------------------------------------------------------
    
    This task should be easy if you have done the daytime run often enough. The
    first device is in the shed just past the hay trolley after you have destroyed
    it you will need to use the hay trolley to get over the wall. Open the gate for
    Hutch.  Now go through the gate into the next area where the scarecrow was.
    While Hutch is opening the gate with the bolt cutters Gromit is killing the
    rats. Now go past the daytime vac and over the fence to the left. Climb up the
    ramp and run across the veg patch and use the hay bales to climb up on the
    platform. Kill the gnomes. Use the wheel to wind up the giant piston then when
    it is at the top use the lever to make it fall. Jump down and destroy the
    device.
    GET YOUR THREE CARDS
    --------------------------------------------------------------------------
    Card 126              Chase the Were rabbit to the Hall
    --------------------------------------------------------------------------
    
    This is a standard chase and fight. Follow the rabbit and beat it up, follow
    again and beat again. Watch it do a King Kong on the top of the factory.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 127/128/129          Factory   NIGHT
    --------------------------------------------------------------------------
    
    This is one of the easier night time tasks. When you come out of fade go to the
    left and use the riser to get up to the top. Go and use the lever first then
    jump down. The weasels will follow you down so kill them then destroy the
    device. Use the veg patch to shoot the doors down the pull out the cannon and
    use it to blast the doors open. You will have to fight a rat and two badgers
    then destroy the device. The last device is in the pit where you first found
    the sheep. First kill all the chickens then go up to the lever that opens the
    bridge when you get to the bridge whistle your partner to suck on the cogs at
    the same time as you. This will bring up the device from the floor. Kill the
    extra chickens that appear and then destroy the device.
    GET THREE CARDS
    --------------------------------------------------------------------------
    **************************************************************************
                                      DO NOT GO TO THE HALL
    **************************************************************************
    --------------------------------------------------------------------------
    Return to the town centre via the warden near the monorail station. You are
    going back to pick up the cards you can get now because you have the harvester
    and the Tarzan swing so there is a lot of running around. You can also use this
    time to finish any tasks that you have not done yet such as get all three cards
    in the back gardens.
    You come out near the Church
    --------------------------------------------------------------------------
     Card 130              Ambush at church   NIGHT
    --------------------------------------------------------------------------
    
    When you come out of fade after coming through the gate run towards the tunnel
    and you will set off the ambush. Kill everything.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 131      Church ring the bell
    --------------------------------------------------------------------------
    
    Next run up the road and go through the gate into the churchyard and then to
    the church door. Use the Tarzan swing to pull the rope and ring the bell.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 132        Church boarded up behind
    --------------------------------------------------------------------------
    
    After you have got the bell card run round the back of the church to where the
    square plate is on the ground. Use the pile of stones to plant the harvester to
    then knock down the doors in the back wall.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Leave the churchyard but don't forget to go over the tomb to pick up the coins
    on top of it. Once out the gate empty the P.O.Box of coins .Now run up the hill
    and through both gates to the manhole just past the second gate.
    --------------------------------------------------------------------------
    Card 133            Look below in the sewer
    --------------------------------------------------------------------------
    
    This task is in the same sewer as the vicar's bottles. It is a press and go
    race. It does not matter which partner you use, but you do need to do a dry run
    first to get rid of the gnomes. Stand near the switch jump up the steps cross
    the pipe bridge then up to the top of the machine. Jump across to the next
    machine and wait for the section to go in the wall run forward to the end, pick
    up the firework pack. Cross the pipe bridge turn and face down the tunnel and
    fire. This should kill the first gnome. Jump onto the moving platform and go
    forward. From the next platform you must jump onto the pipes and slide to the
    end, but you need to jump forward just before you get to the end and fire the
    gun at the same time. This should kill the second gnome. From the position you
    are in when you come back here as part of the race you will need to swing and
    float to get to the platform where the gnome was to get your card so if you
    want you could practice now. If not work your way back to the start and whistle
    for your partner to open the switch so you can press it and start the race.
    GET YOUR CARD
    --------------------------------------------------------------------------
    The next collection of cards are in the wood. To get there go over the bridge
    by Arkwights and into the market square, you could empty the P.O.Box and hit
    the lampposts on the way if you need more coins. Go through the gates to the
    wood and cross the canal but instead of going up the path to the left just run
    up the bank and through the trees to get to the area round the water tank. If
    you miss the way and end up with Mrs Mulch just don't talk to her and turn
    round and go up the path you went up to chase the goats.
    --------------------------------------------------------------------------
     Card 134   Cave in the woods
    --------------------------------------------------------------------------
    
    Climb up on top of the water tank and float across to where you got the
    chicken. Plant the harvester and blast the planks.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 135          Ambush back of the house.   NIGHT
    --------------------------------------------------------------------------
    
    Leave the area and go towards the back of Mr.Growbag's house on the way you
    will set off the ambush. You will have to kill one hedgehog and four badgers.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 136            Mrs Mulch and the apples  NIGHT
    --------------------------------------------------------------------------
    
    Once you have killed the badgers go to the front of the house and then down the
    path towards the bridge you should meet Mrs.Mulch. This is an escort duty. Kill
    the bees and all the other pests to get back to Mrs. Mulche's house.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 137         Festive tree,  Wallerby Street  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    When you have finished with Mrs Mulche you will be back in Wallerby Street. At
    the end of the street is a fenced off area you can see the card inside the
    fence. Stand near the fence and use the Tarzan swing to get over and back again.
    GET YOUR CARD
    --------------------------------------------------------------------------
    The next set of cards are at the football pitch but you need to get one stray
    card on the way.
    --------------------------------------------------------------------------
    Card 138        Canal swing to ledge  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    Go round to the front of the bank and the little square with the scaffold in,
    through this and up to the canal but this time run up the slope and turn right.
    You will see the bunting hanging down so do your double jump and swing across
    to the ledge.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 139        Boarded up cave   DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    After you have got the above card float down to the path beside the canal then
    run across the football pitch to the cave. Plant the harvester and smash the
    boards out.
    GET YOUR CARD
    --------------------------------------------------------------------------
     Card 140           Cross the Canal  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    After you have got the cave card run up to the top and the pumpkin area. Plant
    the harvester in the pile to the right of the pumpkins and shoot the shutters
    down. Run to edge and float down to the right to cross the canal.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 141              Grandstand view   DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    From where you are now standing run down the side of the canal to your left and
    the pile of junk. Get on top of the pile and bounce. You need to do a double
    bounce then Tarzan swing then float at the top of the swing to float to the
    card on the bit of the wall that is sticking out just behind the goal posts.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 142            Roller door   DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    Run across the pitch to the bleachers on the side climb up them and then jump
    to the road. Just to the left of the lorry you will see a roller door use the
    swing to open the door.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 143            Hill climbing  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    Go round the corner from the roller door and you will find a press and run
    switch on the wall. The card will appear in the tree to the left of the pumpkin
    at the top of the hill. You can use Gromit or Hutch for this you just have to
    time your jumps up the steps so that it is a smooth run then jump to the tree
    at the end.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 144             Ambush at the park   NIGHT
    --------------------------------------------------------------------------
    
    After you have got the previous card come back down to the road and empty the
    post box etc. Leave by the tunnel near the lorry to set off the ambush.
    Chickens and weasels to kill.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Go up the steps and visit the greenhouse. The marrow should now be 63".    If
    it is not then you will need to visit the shop to buy more Veg-be-big.
    --------------------------------------------------------------------------
    Card 145            Back gardens ambush  NIGHT
    --------------------------------------------------------------------------
    
    After you have sorted out the greenhouse go to the back gardens warden to set
    off the ambush. Here it will be hedgehogs and badgers.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Change to DAY at the bank or in the town square if you want to go in the shop.
    Then go to the top of the slope with Mr.Leaching's lorry to find Mr Mulch.
    --------------------------------------------------------------------------
    Card 146         Mr.Mulch seeds   DAY
    --------------------------------------------------------------------------
    
    I have never been able to do this chase, as there is a lot of luck involved.
    You need to swing and float through the race and if you are not in just the
    right place at take off you will miss some seeds.  I wish you luck trying.
    GET YOUR CARD?
    --------------------------------------------------------------------------
    
    Go to Wallersey seaside via warden near the church.
    --------------------------------------------------------------------------------
    Card 147        Top of the town      DAY  OR  NIGHT
    --------------------------------------------------------------------------------
    
    When you come back to the seaside all you have to do is run round to the area
    that is at the top of the town that you first visited and climb up to where the
    gnome is on the scaffold kill him. Jump to the platform on the left then swing
    to the corner and then back to where you can see the card.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 148              Secret wall   DAY  OR  NIGHT
    --------------------------------------------------------------------------
    Once you have got the above card go down the slope to the leek and jump to the
    left of it. You will see a grass square with a chain hanging down, you need to
    float across to pull the chain. The door will open below you so float down to
    get the card.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Run down the hill and on to the sea front. Turn right and run all the way to
    the end past the hopper challenge then turn left and jump across to the patch
    of turnips you can see.
    --------------------------------------------------------------------------
    Card 149           Behind the big doors  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    Face the door and plant the harvester. You must shoot the hinges so that they
    are all open at once. If you shoot in a circle try going anti clockwise it
    seems to work better that way
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 150           As far as you can go  DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    Once you have got the card carry on to the left and swing over the gap then
    swing and float to the small spot then use the hot air to lift and float to the
    far island.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 151           Swing above the shop    DAY  OR  NIGHT
    --------------------------------------------------------------------------
    
    To get off the island use the hot air and head towards the end of the pier. Go
    past the tower and turn right. At the end of this pier turn left and go past
    the statue. Just behind the small boats on the dock you will see a pipe for
    Hutch to use so go round and have Gromit blasted up to the roof. From here you
    need to swing to the next roof then jump two ledges then jump into the recess
    so that you can wall jump up to the higher ledge. Swing out then float to the
    card on the little ledge above the shop.
    GET YOUR CARD
    --------------------------------------------------------------------------
    
    You should now have TRIED every thing so far.
    You now need to go to the hall via the warden at the football pitch, check the
    greenhouse on the way past.
    At the Hall/Show.   Go into the fair first
     Card 152        Mr Burrough's Rabbits (50)  DAY
    --------------------------------------------------------------------------
    
    Left of the entrance speak to Mr.Burrows by the Helter-skelter he will tell of
    his troubles. The rabbits are all over the place, below is a list of where you
    can find them. If you go clockwise round the fair you should find them in the
    order listed.
    
    1	     Box behind the helter-skelter
    2	     At the top of Helter-skelter
    7	     Open Mr.Caliche tent
    11     Clown box between Mr Caliche and the Judges stand
    15     Clown box beside Mr Caliche tent
    19     Open red & yellow tent by the Tea Cups
    23	    Clown box beside the red & yellow tent
    24	    Lose rabbit by "Test your Strength"
    25	    Cage by "Test your strength"
    26	    Small box by "Test your strength"
    30	    Clown box by "Test your strength"
    32	    Foot ball stall, on the boxes
    37     Clown box by "Coconut shy"
    38     Small box by "Coconut shy"
    41     Aeroplane ride
    45     On the front of "Antiques Road-show" stand
    50	In the cupboard by "Antiques Road-show" stand
    Once you get the last rabbit you will be back with Mr Burroughs's
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 153        Mr.Caliche   Duck shoot  DAY
    --------------------------------------------------------------------------
    
     This is just like the duck shoot at the grand pavilion on the sea front.
    You may need to do it a couple of times as the target order differs each time
    but it is quite easy.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 154            Mr Growbag bouncy castle.  DAY
    --------------------------------------------------------------------------
    You can only do this after you have tried Mr.Caliche and the duck shoot.
    --------------------------------------------------------------------------
    
    Mr Growbag will only appear after you have tried the duck shoot. He has trouble
    with rabbits in baskets hanging from hot air balloons. The easiest way to do
    this is to run round the corner of the teacups until you see a box with oranges
    on top of it. You can stand on the fruit and use the auto bunter to shoot the
    balloons down. It is best to only shoot one or two at a time as you may loose
    the rabbits as they fall. The rabbits over the bouncy castle are the hardest to
    find as they sometimes fall behind the castle and sometimes in the bounce area.
    I did have one that landed on the top of the tent, so keep your eyes open for
    them.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 155     Coconut shy     DAY
    --------------------------------------------------------------------------
    
    This is very straight forward you just have to shoot the coconuts down but you
    only have a limited number of stones to use and you have a time limit. Single
    shots work best. I start in the middle then the right then the left.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 156      Miss Thrip seeds           DAY
    --------------------------------------------------------------------------
    
    This is the only seed chase that I have been able to do. You need to use
    Wallace for this and move the camera a lot. There are a couple of tricky parts.
    The first is on the ferries wheel you must make sure that you get all the seeds
    and don't step over one by mistake. When you jump over the middle of the bouncy
    castle make sure it is in a straight line so that you get all the seeds then
    the next problem is at the top of the helter-skelter you need to jump off in
    exactly the right direction or you will miss the top ones as you fall.
    GET YOUR CARD
    --------------------------------------------------------------------------------
    Card 157/158.    Lady Tott   maze and gardens (40)   Pots smashed (15)
    --------------------------------------------------------------------------
    
    These two cards are earned at the same time. As you come into the area you see
    lots of plants etc. The first lot of rabbits will pop up and as you herd them
    forward Wallace will tell you about the fountain that you need to smash. Herd
    the rabbits through the gap in the wall and follow them to the fountain and
    smash it. Do not worry about the rabbits at this time go back through the wall
    to the onion as there are some rabbits about to appear. Herd these through to
    the vac. Return to smash the beehive. Just behind the onion you will see a
    trap, open it and out pops a turkey. You can suck it up if you are quick enough
    as it comes out but if you miss then you will have to hit it so that you can
    suck it up while it is stunned.
    Once it is in your gun you have to take it to the turkey cage. Go past the
    fountain and towards the gate as you stand on the round plate on the ground the
    gate will open. Step forward and then whistle for your partner on open the
    cage. Go back through the gate to round up the rabbits and herd them through
    the gate add the rabbits from the cauliflower and herd them all to the vac on
    the left. Go back out through the gate to smash the beehive. Go up to the area
    round the fountain and catch the two turkeys that are running loose then the
    two turkeys that are in the traps. If you stand near one of the walls you will
    see some plain pots on the pillars, you need to smash these. There are pots at
    the entrance to the maze and inside it that you will see as you open the gates.
    You open the gates by going anticlockwise from the cage. Remember that you will
    catch the turkeys with more ease if you hit them first. As you go into the
    section with the marrow there are rabbits, a turkey and a vase. At the back in
    the small fountain area is another vase. If you have found all the obvious
    vases by now you should be missing two also two rabbits. To find them you need
    to go to the side of the house near the vac and wall climb up the right side of
    the door. Here are the last two pots. Stand on the left end to suck up as
    Wallace air blasts the lasts rabbits for you.
    GET TWO CARDS
    --------------------------------------------------------------------------
    Leave the area and go down the path to the left of the hall to find Lady Tott
    standing outside the gates to the Woods.
    --------------------------------------------------------------------------
     Card 159/160    Woods/ Up in a tree card    75 pests     DAY
    --------------------------------------------------------------------------
    
    There are two cards to earn here. Open the gate as Wallace then change to Gromit
    1   above the first two logs you come to suck it up then carry it with you over
    the wall then right past the stumps and over the next wall float down to just
    in front of the marrow. Put the squirrel down with R1 then suck up the pile of
    leaves to open a hidden VAC.
    2    Return over the wall to the stumps and get the squirrel from the top of
    one of them send it down the vac.
    3    Back over the wall a second time to get a hedgehog in the pile of leaves
    at the base of the wall on the stump side then over the wall to send it down
    the vac.
    4    one running lose just as you come over the wall
    7    Heap of leaves to the left of the vac suck 3 hedgehogs
    8    Compost bin to left of the heap of leaves.
    9    Jump up to the right of the marrow one on the stump
    10   Behind the marrow a compost bin
    13   a heap of leaves to the right of the vac 3 hedgehogs
    14   Compost bin by the wall you first came over
    24   two hanging traps shoot them to release 5 in each
    OVER THE WALL TO THE CAULIFLOWER
    26   two lose
    27   up by the cauli get onto the stump then jump to the high hide
    suck up
    compost bin.
    28   on top of the stump in front of the cauli
    29   in the compost bin next to the stump
    32   heap of leaves in the corner suck hedgehogs
    35   heap of leaves to the side of the vac suck hedgehogs
    36   through the thorns behind the cauli one lose
    46   hanging traps shoot them to release 5 each
    47   passage leading to the pumpkin one on the lose
    THROUGH THE WALL/GATE TO THE PUMPKIN
                   More of the same
    48	As you come through the gate it is up on the first tall stump
    You need to go to the centre of the area to destroy the bee hives as they
    can do you serious damage, you do not get any points for this but it must be
    done. After you have destroyed the hives using the harvester you can find the
    rest of the pests.
    50    loose squirrels
    53   three compost bins
    59   In the shed
    60   Wallace needs to climb up the tree to the left of the shed to get the Up
    in a Tree card and one squirrel on the high tree stump. As he jumps down from
    the tree he sucks and should get the squirrel as he falls.
    75	Open the three hanging traps
    GET TWO CARDS
    --------------------------------------------------------------------------
    Card 161               Mr Dibber butterfly      DAY
    --------------------------------------------------------------------------
    
    When you come out of fade go and talk to Mr. Dibber and he will tell you about
    a butterfly. This can be tricky, as you cannot always see where the butterfly
    has gone so I am going to tell where to go. If you don't get to the butter fly
    before the time runs out you will be back outside but any time you have left as
    you reach the butterfly will be added to the time you have for the next one.
    The first stop is where you caught your first squirrel, from there float down
    and round to the right to jump up on the trunks to get the second stop. From
    here you need to float to the marrow and the high hide that is at the back. Now
    float to the cauliflower. This is the most difficult part, you need to jump up
    to the top of the trunk in front of the cauliflower, and then jump up to the
    high perch. From there you float down to the thorn path that leads to the
    pumpkin area. The butterfly is on the wall half way there. The next is up the
    tree you climbed to get the card high in the tree. Now float down and follow
    the cut trunks towards the gate in the wall to get this one you will find it
    easier if you go past it then jump back. Then round the corner and over the
    first wall again the round to the left to get the last one then just follow the
    butterfly until you get to the gate and the cut scene
    GET YOUR CARD
    --------------------------------------------------------------------------
       Card  162              Orange dot boxes       DAY
    --------------------------------------------------------------------------
    
    While you have been going round the fair and the woods you should have noticed
    the boxes with the orange dots on them, now is the time to smash them. If you
    go to the back gate you will see two crates smash one open to find a space
    hopper. The rest is easy you take the hopper into the wood and break all the
    dot boxes (6) then you go into the fair ground and find the space hopper box
    outside Mr.Caliche's shop to break the boxes in the fair (4). If you burst a
    space hopper just go back to the gate to get another one. The positions are as
    follows.
    1)	Just inside the wood
    2)	By the tree trunks across the path
    3)	Beside the wall between the marrow and the cauliflower
    4)	Behind the cauliflower through the thorns
    5)	Next to the shed in the pumpkin section
    6)	Follow the thorn path from the pumpkin to over the wall
    7)	Next to test your strength
    8)	Behind the teacups
    9)	Behind the helter-skelter
                 10) Next to the coconut shy
    GET YOUR CARD
    --------------------------------------------------------------------------
    Change to NIGHT
    --------------------------------------------------------------------------
    Card 163     Clear the showground pests (40)      NIGHT
    -------------------------------------------------------------------------
    
    To clear all the pests you need to run around the fair. Most of the pests will
    come out and attack you but just incase you miss one or two I will list them
    below.
    
    From the helter-skelter                                     5 hedgehogs
    In the box in front of Mr Caliche's tent                    1 giant bee
    From the tent                                                2 badgers
    Side of Mr. Caliche tent box                                1 giant bee
    On top of Mr. Caliche tent                                   1 beehive
    On scaffold beside tent                                     1 Rat
    Behind Helter-skelter                                       2 hedgehogs
    Red & White tent                                            5 gnomes
    Box beside red& white tent                                  2 hedgehogs
    Bouncy castle                                               4 were chickens
    Tea cups                                                   5 gnomes
    Cage beside the red & yellow tent                          1 weasel
    From inside red & yellow tent                              4 badgers
    Boxes out side red & yellow tent                           2 hedgehogs
    Scaffold by the red & yellow tent                          1 rat
    Pole between the tents                                      1 beehive
    Pole by test your strength                                  1 beehive
    Cage by test your strength                                  1 weasel
    The bees that come out of the beehives do not count but you must destroy the
    hives.
    GET YOUR CARD
    --------------------------------------------------------------------------------
     Card 164/165          Moonlight meander
                                 Ambush behind the turkey cage.      NIGHT
    --------------------------------------------------------------------------------
    
    This is another pair of cards. As you enter the area Lady Tott will tell you
    she needs your help when you come out of fade the first pests are four
    hedgehogs. After you have killed these there will be lots of rats but you need
    to get to the back by the onion so try ignore the rats near the front. When you
    have killed them all there will be a chicken then lots of gnomes. You need to
    kill the chicken first then the gnomes but be sure to get back to the onion, as
    there will be two badgers coming. After you have killed the badgers, I used
    Were energy, you will hear Lady Tott call you. Once you get to her just kill
    everything.
    GET YOUR CARD
    Before you leave the area you need to go to the maze to set off the ambush in
    the shell fountain area. There will be lots of hedgehogs and a badger to kill.
    GET SECOND CARD
    --------------------------------------------------------------------------
    Change to DAY and go back into the fair.
    --------------------------------------------------------------------------
     Card 166             Jasminder Football      DAY
    --------------------------------------------------------------------------
    
    Jasminder is a bit shy if you can't find her standing next to the shop go and
    talk to Madam Winnie say no then come back. This is like the football in the
    park when you were shooting at the wall, but it is much harder. It will take
    you lots of goes to work out where you must stand to get the balls on target.
    The only advice I can give you is to make sure that you are shooting in a
    straight line by using the camera. There will be some set-ups that are easier
    than others so keep trying.
    GET YOUR CARD
    --------------------------------------------------------------------------
    **************************************************************************
    Now you have TRIED it ALL before you go to Madam Winnie Bago
                         SAVE             SAVE                     SAVE
    You can go back to any area of the game if you want to get any missing cards
    now or you can wait until you have beaten Philip watched the credits and then
    log on again either way works.
    **************************************************************************
    Card 167            Chase the were rabbit through the woods
    --------------------------------------------------------------------------
    
    This is the hardest chase. You can use the machinegun veg or beat the daylights
    out of the rabbit but either way you will probably lose a lot of life so make
    sure you keep breaking open the cracker tins as you will need all the life you
    can get.
    GET YOUR CARD
    --------------------------------------------------------------------------
    Card 168                 Shoot down Philip in a dogfight.
    --------------------------------------------------------------------------
    
    You now get a long cut scene that leads into the dogfight. You will need to do
    this a few times to see the route that Philip takes and where you can cut
    corners to catch up to him. The guns only work if you are really close. There
    are some boxes on the ground with green dots on them. These contain missiles if
    you fly into them carefully you will break the box and pick up the missile or
    you will crash into the deck and die. The balloons with the guns underneath can
    be shot down but they will reappear so just try to avoid the missiles they
    shoot at you and concentrate of Philip.
    You will get a card but you will only see it after you have exited the game and
    then come back.
    There is a cut scene here.
    --------------------------------------------------------------------------
                               THE END
                          WATCH THE CREDITS AND CUT SCENES
    --------------------------------------------------------------------------
                      Come back to do what you may have missed.
    --------------------------------------------------------------------------
    Each of the cards below are divided into 6 sections making a
    total of 168 that you can earn or find. Don't worry a lot of them are very easy
    to get. There are only four that I have not yet managed to do. The names refer
    to the families or areas for each card. Some of the cards will be earned in
    different areas so don't worry if you the board does not fill up in a logical
    way.
    
    
    
    BLIGHT
    
    
    
    CALICHE
    
    
    CROCK
    
    
    DIBBER
    
    
    GROWBAG
    
    
    REV &
    Mrs HEDGES
    
    
    LEACHING
    
    
    P.C.
    MACKINTOSH
    
    
    MULCH
    
    
    LADY
    TOTTINGTON
    
    
    WINDFALL
    
    
    WERE
    RABBIT
    
    
    TUTORIAL
    
    
    TOTTINGTON
    
    
    TOWN
    CENTRE
    CHURCH
    
    TOWN
    CENTRE
    TOWN
    CENTRE
    
    
    TOWN
    CENTRE
    PARK
    
    
    TOWN
    CENTRE
    WOODS
    
    
    BACK
    GARDENS
    
    
    CHURCHYARD
    
    
    WALLERSEY
    TOP OF THE
    TOWN
    
    
    WALLERSEY
    SEAFRONT
    
    
    WALLERSEY
    SEA FRONT
    
    
    ALLOTMENTS
    
    
    GRIMSLEY
    TOWN
    
    
    GRIMSLEY
    INDUSTERIAL
    AREA
    
    
    TOWN
    FARM
    
    
    GRIMSLEY
    FACTORY
    
    I would like to acknowledge the following in the help they gave me in finding
     things in the game.
    Mystic.weirdo for some of the hidden cards
    
    My Granddaughter for the coins in the green van
    
    Nick Parks & Ardman Animation for Wallace&Gromit
    
    Konami digital entertainment & Frontier Developments for a great game