Rally-X(Arcade) FAQ
version 1.0.0
by Andrew Schultz schultza@earthlink.net
submitted to GameFAQs.com 2/22/2

Please do not redistribute this FAQ for profit without my permission.  
However, asking me nicely for this FAQ by name(and also writing my first 
name in the letter) may cause me to look more favorably.

A companion graphic for this document should also be on GameFAQs.  It 
should show you what the radar will not reveal, namely, the full map.

  ** AD SPACE **

My home page:
http://www.geocities.com/SoHo/Exhibit/2762

================================

        OUTLINE

  INTRODUCTION

  ENEMY AI

  SCORING

  STRATEGY

  LEVEL INFO

  MAZE # 1

  MAZE # 2

  MAZE # 3

  MAZE # 4

  ETC.

  VERSIONS/CREDITS

================================

  INTRODUCTION

  In Rally-X, you run a car about on a course with other cars chasing 
you and try to collect ten flags before running out of fuel or crashing.  
As your fuel runs down they get a bit faster than you, although you have 
ways to escape them.  Each way is costly, though.  You can kick smoke 
out of your tailpipe which will stun cars for a bit, but that loses 
fuel.  Ducking around too much and ignoring flags also costs time.  The 
mazes get progressively tougher and the game piles the cars on until 
it's pretty much impossible near level eight or so.  Even with bonus 
levels every four stages, it's a bit oppressive, as cars get faster and 
more numerous(three up to eight.)  Cheating with MAME I found I could 
barely get all the flags before my flags ran out--with the other cars 
FROZEN.  Rally-X suffers from a lack of balance that New Rally-X never 
fully addresses.

  I can't claim to be an expert on the game, but it is a neat one and I 
figured people would be interested in maps.

  This document should have an accompanying GIF.  I submitted one to 
GameFAQs and it got posted.

  ENEMY AI

  I've seen cars turn away from you when you run straight at them.  For 
the most part they will trail you although you can fake them out.

  UX X
   XPX
   X X
      M

U=you, P=pit, M=them.  It seems random which way they'll take although 
they seem to prefer going straight.  That takes less time.
  With a lot of cars you may want to sucker them near a ditch.  If you 
can get a bunch of cars straggling like that, they'll wind up bashing 
against each other a bit, leaving you free to get flags.

  SCORING

  --100 for first flag with one car, then 200, etc. up to 1000
  --double bonus if you get the S flag until end of level or you're 
killed
  --10 points per sliver of fuel left, maximum ~ 6000 but of course 
you'll wind up with much less
  --only extra man at 20000
  --fuel recharged when you die
  --you can solve a board with fuel run out.  However, you seem to use 
less fuel as it gets very low, so you may just get a 40-point fuel bonus 
or something.
  --indirectly related to scoring:  cars get faster quicker on higher 
levels
  --everything's free on the challenge level until you run out of fuel, 
after other cars try to chase you down.  You can still run into them 
while they're standing still, and you can also waste smoke screens as 
well.  You can also drive into rocks, so be alert!

  STRATEGY

  General:
  --develop peripheral vision so you can keep tabs on where cars are 
coming from
  --when going into a corner, look to make sure you aren't going to get 
trapped
  --remember that turning takes time, and you can't turn on a dime.  
Fortunately that goes for the enemy cars as well.

  Specifics:
  --move away from the cars at the bottom quickly.  In later levels get 
off to the side so that the cars above don't race down and wipe you out.
  --tailgating car will wipe the forward one out--you OR the other guy
  --you can go through enemy cars if you head straight down at the start 
of a level
  --enemy cars turn around after hitting a ditch
  --if there's a flag below you that you see on your first radar 
glimpse, move directly down to nab it.  You'll have an even bigger jump 
than usual as the enemy cars are headed away from you.
  --pick up all flags in an area, then move on.
  --similarly, if one flag is isolated from the rest, get it last.  
It'll save fuel and cut down on lengthy treks that might get you killed 
anyway.  Also consider saving a flag in a loop for last.
  --use double-wide highways well.  Often you can steer away from an 
oncoming car rather easily.
  --huge plazas where you can move about are a bit awkward as you'll 
never go quite where you want and smoke isn't terribly effective.
  --if you must use smoke, use it at an intersection and right before 
when you're about to loop back around.  Although don't loop back around 
too close.  Remember you get three smoke puffs.
  --it's not fair, but if you're on a long narrow stretch then there may 
be a rock midway through, and then you're out of luck

  LEVEL INFO

Level #|Cars(Top)|Cars(Bottom)|Maze #
-------+---------+------------+------
    1  |      0  |         3  |   1
    2  |      0  |         4  |   1
    3 *|      3  |         5  |   1
    4  |      0  |         5  |   2
    5  |      1  |         5  |   2
    6  |      2  |         5  |   2
    7 *|      3  |         5  |   2
    8  |      3  |         5  |   3
    9  |      3  |         5  |   3
   10  |      3  |         5  |   3
   11 *|      3  |         5  |   3
   12  |      3  |         5  |   4
   13  |      3  |         5  |   4
   14  |      3  |         5  |   4
   15 *|      3  |         5  |   4
   16  |      3  |         5  |   1

  Background change on level 4x.  I've listed the backgrounds for up to 
level 15 as they rotate from there.

  All levels have light brown trim to inner boundaries and tan roads.

1-3:   light green bushes on dark green background, light green inner 
boundary.
4-7:   dark green soil, white flowers with red center, dark brown inner 
boundary
8-11:  green soil, blue flowers with yellow center, aqua-green inner 
boundary
12-15: light green pines on green background, lavender inner boundary

  The maze number then cycles every 16 levels as above, but there are 
always eight cars.  See below for the maze maps.


  LEDGER FOR MAPS

  . = edge
  X = wall
  rocks and flags are all placed randomly.  Flags change with each 
level, and rocks change with every bonus level.  Bonus levels have rocks 
as well, so watch out.

  MAZE # 1

..................................
.               XXXXXXXX         .
. XXX XXXXX XX      XXXX XXXXXXX .
. XXX XXXXX XX   X  XXXX         .
.                X       XXX XXX .
. XXXXXX XXXXX      XXXX XXX XXX .
.               XXX XXXX         .
.    XXXXXX X XXXXX XXXX XXXXXXX .
.X X X    X X XXX                .
.X X X XX X X XXX XXX XXXXXXXXX X.
.X X X XX X X XXX XXX X       X X.
.X X X    X X     XXX X       X X.
.  X X    X X XXX XXX X XXXXX X X.
. XX X    X X XXX XXX X XXXXX X X.
. XX X    X X         X       X X.
.    X      X XXX XX  XXX  XXXX X.
. XX X XXXXXX XXX XX  XXX  XXXX X.
. XX          XXX XX  XXX  XXXX  .
. XXXXXXXXXXX XXX                .
.      XX                 XXX XX .
. XXXX XX XXXXXXX  XXXXXX XXX XX .
. XXXX        XXX  XXXXXX     XX .
. XXXX XX XXX XXX      XX XXX  X .
.      XX XXX      XX  XX XXX  X .
.X XXXXXX XXXXXXX  XX  XX XXXX X .
.X                 XX          X .
.X XXXXXX XXXXXXX  XXXXXX XXXX X .
.X XXXXXX XXXXXXX  XXXXXX XXXX X .
.X                               .
.X XXX XX XXXX XX  XXX XX XXXX X .
.X XXX XX XXXX XX  XXX XX XXXX X .
.X XXX XX XX           XX XX   X .
.X XXX XX XX X XX  XXX XX XX X X .
.X             XX  XXX    XX X X .
.X XX XXX XXXX XX      XX    X   .
.  XX XXX XXXX XX  XXX XX XXXXX  .
.           XX XX  XXX XX XXXXX  .
.  XXXX XXX                      .
.  XXXX XXX                      .
.         XXX XX XXX XXXX XX XX  .
.  XX XXX XXX XX XXX XXXX XX XX  .
.  XX XXX XXX        XXXX XX XX  .
.  XX XXX XXX XX XXX      XX     .
.  XX         XX     X XX XX XX  .
.  XX XXXXX XXXX XXX X XX XX XX  .
.  XX XXXXX XXXX XXX X XX XX XX  .
.                    X       XX  .
.XX XXX XX XXXXX XXX X XX XX XX  .
.XX XXX XX XXXXX XXX X XX XX XX  .
.XX                    XX XX XX  .
.XX XXX XX X X X X X X XX XX XX  .
.XX XXX XX X X X4X X X XX        .
.    XX    X X X X X X    XXXXX  .
. XX    XX X3X1X1X1X2X XX XXXXX  .
. XX XXXXX X X X X X X XX    XX  .
. XX XXXXX X X X X X X XX XX XX  .
.                         XX     .
..................................

  This is a relatively tame map.  THere are a lot of T-intersections, 
which allow you to duck and dodge, and you're still as fast as the other 
cars.  You probably won't need to use a smoke screen here.  The most 
tricky places to get flags are the cul-de-sac in the upper right(use a 
smoke screen to get through this loop) and the far upper right.  
Starting on level four, cars start out slightly faster than you, and 
fuel's eaten up a bit more quickly.

  MAZE # 2

..................................
.XXXXXXXXXXXXX                   .
.X           X3X1X2X XXXXXX XXXX .
.X XXXX XXXX X X X X XXXXXX XXXX .
.X X       X X X X X           X .
.X X XX XX X X X X X XXX XX XX X .
.X X X   X X X X X X XXX XX XX X .
.X X X   X X X                   .
.X X X X X X X X XX XX XXXXXXX X .
.X X X X X X X X XX XX X       X .
.X   X X X     X XX XX X XXXXX X .
.X X X X X X X X XX XX X X     X .
.X X X   X X X           X XXX X .
.X X X   X X X X XX XX X X     X .
.X X XX XX X X X XX XX X XXXXX X .
.X X       X X X XX XX X       X .
.X XXXXXXXXX X X XX XX XXXXXXX X .
.X           X                   .
.XXXXXX XXXXXX X XX XX XX XXXX X .
.              X XX XX XX XXXX X .
.X X XX XXXX XXX XX            X .
.X X XX XXXX XXX XXXXX XXXX XX X .
.X X XX XXXX XXX XXXXX XXXX XX X .
.X X XX XXXX XXX XXXXX XXXX XX X .
.  X                   XXXX XX X .
.  X XXX XXXX XXXXX              .
.  X XXX XX     X                .
.  X     XX XXX X XXXX XXX XXXXX .
.  X XXX XX XXX X XXXX XXX XXXXX .
.  X XXX XX XXX   XXXX XXX XXXXX .
.                 XXX   XX XX    .
.  X XXX XXXXXX   XXX X XX XX XX .
.  X XXX XXXXXX   XXX X XX XX XX .
.  X X     XXXX               XX .
.    X     XXXX   XXX X XX XX XX .
.  X X  XX XXXX   XXX X XX XX XX .
.  X X  XX XXXX   XXX   XX XX    .
.  X X            XXXX XXX XXXXX .
.  X XXXXXXX XX   XXXX XXX XXXXX .
.            XX   XXXX           .
. XX XX XX X XX   XXXX XXXXXXXXX .
. XX XX XX X           XX        .
.            XXX XX XX XX XXX XX .
. XX XX XX X XXX    XX        XX .
. XX XX XX X XXX XXXXX XXXXXXXXX .
.          X                     .
. XX XX XX X XXX XXX XXXXX XXX XX.
. XX XX XX X XXX XXX XXXXX XXX XX.
.                      XXX XXX XX.
.XXX XXXX XX X X X X X           .
.XXX XXXX  X X X X X X XXX XXXXX .
.XXX XXXXX X X X4X X X           .
.       XX X X X X X X XXXXXX XX .
. XX XX XX X1X1X1X1X1X X      XX .
. XX XX                X XXXX XX .
. XX XX XX XXXXX XXXXX X XXXX XX .
.                        XXXX    .
..................................

  It's the upper left that's nasty here with the upper right coming in 
second.  The upper right may also have long corridors where you may be 
running toward a rock and you don't know it.  That T as you go straight 
up is annoying, too.  The center left with the grids is a fun 
place(reminds me of Chicago!) although the plaza above it isn't.

  MAZE # 3

..................................
.                    XXX         .
.  XXXXXX XXXX1X1X1X XXX XXX XXX .
.  X      XXXX X X X     XXX     .
.  X      XXXX X X X XXX XXX XXX .
.  X           X X X XXX     XXX .
.  XXXXXXXX XX X X X XXXXX XXXXX .
.    XXXXXX XX       XXXXX XXXXX .
.  X XXXXXX XXXX XXX             .
.  X             XXX XXXXX XX  X .
.  X XX XXX XXXX XXX XXXXX XX  X .
.  X XX XXX XXXX           XX  X .
.       XXX XXXX X X XXXXX XX  X .
. XXXXX XXX XXXX X X XXXXX XX  X .
. XXXXX XXX      X X XXXXX XX    .
. XXXXX XXX XXXX X X XX        X .
. XXXXX XXX XXXX X X XX XXXXX  X .
.           XXXX X X XX XXXXX  X .
. XXXXX XXX XXXX X X XX XXXXX  X .
. XXXXX XXX XXXX X X XX XXXXX  X .
. XXXXX XXX                      .
. XXXXX XXXXX XX     XXXX XX XX  .
. XX       XX XXXXXXXXXXX XX XX  .
. XX  XXX  XX X         X XX XX X.
.     XXX     X XX  XXX X XX XX X.
. XX       XX X         X XX    X.
. XXXXX XXXXX X XX  XXX X XXXXX X.
. XXXXX XXXXX X         X XXXXX X.
. XXXXX XXXXX XXXX  XXXXX        .
.             XXXX  XXXXX XXXXX  .
.             XXXX  XXXXX XXXXX  .
.XXX XX XX XX                    .
.XXX XX XX XX                    .
.XXX XX XX XX XXXXX XXXX XXXXXXX .
.    XX XX    XXXXX XXXX XXXXXXX .
. XXXXX XXXX XXXXXX XXXX    XXXX .
. XXXXX XXXX XXXX     XX XX XXXX .
.                 XXX XX XX   XX .
. XXXXX XXXX XXXX XXX    XXXX XX .
. XXXXX XXXX XXXX     XX XXXX    .
.    XX XX   XXXX XXX XX XXXXXXX .
. XX XX XX XXX    XXX XX XXXXXXX .
. XX XX XX     XX                .
. XX XX XX XX XXX XXXX XXXX XXXX .
. XX       XX XXX XXXX XXXX XXXX .
. XXXXX XX X        XX XXXX XXXX .
. XXXXX XX   XXX XX XX           .
.            XXX XX XX XXXXXXXXX .
. XXXXXXXX X                     .
. XXXXXXXX X X X X X X XXX XXXXX .
. XXX      X X X X X X X   X   X .
. XXX XXXX X X X4X X X X X X X X .
.     XXXX X X X X X X X X X X X .
. XXXXXXXX X1X1X1X1X1X X X X X X .
. XXX                  X X     X .
. XXX XXXX XXXXXXX XXX X XXXXX X .
.     XXXX                       .
..................................

  Many longer corridors here.  This gets a bit ugly in the lower 
corners, and the loop in the center is best saved for last.  Note 
traveling the edges can also make you run into a rock.

  MAZE # 4

..................................
.                                .
. XXXXXXX XXXX1 1 1 XXX XXXXXXXX .
.   XXXXX XXXX      XXX XXXXXXXX .
. X  XXXX XXXX      XXX          .
. XX  XXX XXXX X  X XXXX XXXX X  .
. XXX       XX X  X XXXX XXXX X  .
. XXXX XXXX XX X  X XXXX XXXX X  .
. XXXX XXX     X  X       XXX X  .
. XXXX XXX XXX X  X XXXXX XXX X  .
. XXXX XXX  XX X  X XXXXX XXX X  .
.      XXXX XX X  X XXXXX XXX X  .
. XXX XXXXX XX      XXXXX     X  .
. XXX       XXXX  XXXXXXXX XX X  .
. XXXXX XXX XXXX  XXXXXXXX XX X  .
. XXXXX XXX X        XXXXX XX X  .
. XXXXX XXX X        XXXXX XX    .
. XXXXX XXX X  XXXX  XXXXX XXXXX .
.              XXXX              .
.              XXXX       X XXXX .
.XX XXX XXXXX  XXXX  XX X   XXXX .
.XX XXX XXXXX        XX XXX XXXX .
.XX XXX XXXXX        X    X    X .
.           XXXX  XXXX XX XXXX X .
.XX XXX XXX XXXX  XX   XX        .
.XX XXX XXX XXXX  XX XXXXXX XX X .
.XX XXX XXX XXXX  XX XXX    XX X .
.XX               XX XXX XXXXX X .
.XX XXX XXX X XX  XX XXX XXXXX X .
.XX XXX XXX X XX  XX XXX XXXXX X .
.    XX XXX X XX  XX XXX XXXXX X .
. XX                     XXXX    .
. XX         XXX  XX XXX XXXX XX .
. XX XXXXXXX XXX  XX XXX XXXX    .
.  X         XXX  XX XXX XXXX XXX.
.  X  XXX    XXX  XX XX    XX XXX.
.  X         XXX  XX XX XX    XXX.
.  X XXXX         XX XX XX XXXXXX.
.       X  X XXX        XX XXXXXX.
.  X XX X  X XXX  XX XX          .
.  X XX X  X XXX  XX XX XX XXXXX .
.  X  X X  X XXX  XX XX XX XXX   .
.  XX X X  X XXX  XX       XXX X .
.  XX X X  X XXX  XX XX XX XXX X .
. XXX   X  X XXX  XX XX XX       .
. XXXXX X  X XXX  XX XXXXX XXXXX .
. XXXXX X  X XXX  XX XXXXX X   X .
. X                          X X .
. X X X X  X X X X X X XX XX X X .
. X X X X  X X X X X X XX XX X X .
.   X X X  X X X X X X XX XX   X .
. XXX X X  X X X4X X X XX XX X X .
.     X X  X X X X X X XX XX X X .
. XXXXX X  X1 1 1 1 1  XX XX X X .
. XXXXX X  X XXXXXXXXX XX XX     .
.       X  X XXXXXXXXX    XXXXXX .
.                                .
..................................

  The worst of both worlds--lots of open spaces in large extended 
corridors.  None of the corners are particularly safe, and you can't 
even use the ruse of going down to start.  Head down and right and 
you'll hit the end car.

  ETC.

  Notice the bad English?  "CHARANGING STAGE."  Also the world record at 
the end is a bit corny.

End of FAQ proper

================================

VERSIONS/CREDITS

1.0.0 sent to GameFAQs 02/22/2002.  Pretty much final.  Well, I hope so, 
because I want to keep the cool 2/22/2 date.

Delorie GPP compiler which helped me create maps and the accompanying 
GIF.