hide results

    FAQ/Walkthrough by RARusk

    Version: 4.3 | Updated: 01/21/15 | Printable Version | Search This Guide

      /=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
     0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
    +|                                                                         |+
    +|                "Bully / Canis Canem Edit" Strategy Guide                |+
    +|                                                                         |+
    +|                         [PlayStation 2 Version]                         |+
    +|                 Version 4.3 [Revision 14] (January 2015)                |+
    +|                                                                         |+
    +|                          By Robert Allen Rusk.                          |+
    +|                 Copyright 2006-2015 Robert Allen Rusk.                  |+
    +|                                                                         |+
    +|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
    +|                                                                         |+
     0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
      \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
    
    For this revision I did some additional format tweaking and clean-up.
    
    <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
    
    "Bully" is copyright 2006 by Rockstar Games, a subsidiary of Take-Two
    Interactive Software, Inc. All rights reserved.
    
    "Bully" Official Strategy Guide - Written by Tim Bogenn. Copyright 2006 by DK
    Publishing, a division of Penguin Group (USA), Inc.
    
    The Official Strategy Guide was used as reference during initial construction
    of this text based guide for the following:
    
      >>Rubber Bands Map
      >>"G&G" Cards Map
      >>Gnomes Map
      >>Weapons Map
      >>100% Completion List
      >>Errands Map and List
    
    All other trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    A complete listing of contact and other information can be found at the end
    of this guide.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >TBCT. Table of Contents                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This guide uses a Quick Search Feature which takes advantage of the Find
    feature used by many web browsers. This feature will allow you to go to any
    chapter or section in this guide quickly. To access any of those chapters,
    sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
    activate the Find feature in the web browser. Then enter the code like this:
    
      >KR6 or >ZD12
    
    0============================================0============================0
    | BLY1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0============================================0==============================0
    
        GEN1. About The Guide
        GEN2. Bully
        GEN3. Technical Data
        GEN4. Controls
                A. On Foot (or in Water)
                B. On Bicycles
                C. In Vehicles
        GEN5. The Main Screen
        GEN6. The Main Map and Pause Menu
        GEN7. Social Interaction
        GEN8. Authority Figures
        GEN9. Bullying and Troublemaking
        GEN10. Trouble Meter
        GEN11. Fighting, Breaking Free, Running, and Hiding
        GEN12. Getting Busted and Serving Detention
        GEN13. Health and Kissing
        GEN14. Time
        GEN15. Passed Out and Knocked Out
        GEN16. Save Books and Save Houses
        GEN17. Lockers and Lockpicking
        GEN18. Weapons, Boxes, and Crates
                 A. Weapons
                 B. Boxes and Crates
        GEN19. Collectibles
        GEN20. Skateboards, Bikes, Scooter, Go-Kart, and Bus Stops
        GEN21. Clothing and Clothes Stores
        GEN22. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
        GEN23. 100% Completion List
    
    0============================0============================================0
    | BLY2. Welcome to Bullworth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0============================0==============================================0
    
    0==================================================0======================0
    | BLY3. Chapter I - Making New Friends and Enemies |~~~~~~~~~~~~~~~~~~~~~~~\
    0==================================================0========================0
    
        FDM1. Your Room and Room Trophies
        FDM2. Boy's Dorm
        FDM3. Bullworth Academy
        FDM4. The Bullworth Academy Faculty and Prefects
                A. Faculty
                B. Prefects
        FDM5. The Students of Bullworth Academy
                A. Clique Information
                B. The Nerds
                C. The Greasers
                D. The Preps
                E. The Jocks
                F. The Bullies
                G. The Regulars
                H. The Little Kids
        FDM6. The Order of Things (Part 1)
        FDM7. Collectibles (Bullworth Academy)
        FDM8. The Main Story Missions
    
    ++MSY1. Gary Smith
      ================
    
           GMH1. This Is Your School
        FDM9. Get to Class (Part One)
                A. Chemistry (Day 1 - Morning)
                B. English (Day 1 - Afternoon)
                C. Art (Day 2 - Morning)
                D. Gym (Day 2 - Afternoon)
        FDM10. Weapons, Boxes, and Crates (Bullworth Academy)
    
    ++MSY2. Jimmy Hopkins
      ===================
    
           JHP1. The Setup
        FDM11. Get to Class (Part Two)
                 A. Gym (Day 2 - Afternoon)
        FDM12. Penalty Shots and Keep-Ups
        FDM13. Dodgeball For Money
           GMH2. Slingshot
           GMH3. A Little Help
    
    ++MSY3. The Nerds
      ===============
    
           NRD1. Save Algie
        FDM14. Errands (Part One)
           NRD2. That Bitch
           NRD3. The Diary
           NRD4. Defend Bucky
        FDM15. Errands (Part Two)
           NRD5. The Candidate
        FDM16. The Order of Things (Part 2)
           GMH4. Halloween
           GMH5. The Big Prank
           NRD6. Character Sheets
           GMH6. Help Gary
                   A. Russell in the Hole
    
    0===================================0=====================================0
    | BLY4. Chapter II - Rich Kid Blues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0===================================0=======================================0
    
        RKB1. The Gates Open Up
        RKB2. Old Bullworth Vale
        RKB3. Bullworth Town
        RKB4. The Order of Things (Part 3)
        RKB5. Collectibles (New Coventry and Blue Skies Industrial Area)
        RKB6. Errands (Part Three)
        RKB7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
           JHP2. Hattrick vs. Galloway
        RKB8. Get to Class (Part Two)
                A. Shop (Day 4 - Morning)
                B. Photography (Part One) (Day 4 - Afternoon)
        RKB9. The Yearbook
        RKB10. A Little Help (II, III, and IV)
        RKB11. The Carnival
                 A. Carnival Rides
                 B. Carnival Games
                 C. Arcade Games
    
    ++MSY4. Edna
      ==========
    
           EDN1. Last Minute Shopping
        RKB12. Prep Challenge
    
    ++MSY5. The Preps
      ===============
    
           PRP1. Movie Ticket
           PRP2. Carnival Date
           PRP3. The Eggs
        RKB13. Collectibles (Spencer Estates)
        RKB14. Errands (Part Four)
           JHP3. Race the Vale
           JHP4. Beach Rumble
           JHP5. Tad's House
           JHP6. Weed Killer
           JHP7. Panty Raid
           JHP8. Boxing Challenge
                   A. Dishonorable Fight
    
    0====================================================0====================0
    | BLY5. Chapter III - Love Makes the World Go Around |~~~~~~~~~~~~~~~~~~~~~\
    0====================================================0======================0
    
        WGR1. New Coventry
        WGR2. Get to Class (Part Three)
                A. Photography (Part Two) (Day 4 - Afternoon)
        WGR3. Christmas Is Here
        WGR4. The Order of Things (Part 4)
        WGR5. Collectibles (New Coventry)
        WGR6. Errands (Part Five)
        WGR7. Weapons, Boxes and Crates (New Coventry)
        WGR8. The Order of Things (Part 5)
        WGR9. Paper Route
        WGR10. Boxing (Glass Jaw Boxing Club)
        WGR11. Bike Races (Part One)
                 A. Old Bullworth Vale Shiny Bikes Store
                 B. Bullworth Town Shiny Bikes Store
        WGR12. Carnival Go-Kart Races
        WGR13. City Go-Kart Races (Part One)
        WGR14. The Order of Things (Part 6)
        WGR15. The Midget Wrestlers
        WGR16. The Clothes Stores
                 A. The Souvenir Tent
                 B. Bullworth Academy Clothes Store
                 C. Aquaberry Fashions Clothes Store
                 D. Worn In Used Clothing Store
                 E. The Final Cut Clothes Store
        WGR17. Nerd Challenge
        WGR18. Collectibles (Dragon's Wing Comics Store)
        WGR19. A Little Help (V and VI)
    
    ++MSY6. Dragon's Wing Comics
      ==========================
    
           DWC1. Comic Klepto
           EDN2. Cook's Crush
           EDN3. Cook's Date
    
    ++MSY7. The Greasers
      ==================
    
           GRS1. Jealous Johnny
           GRS2. Bait
        WGR20. Bike Races (Part Two)
           PRP4. Tagging
        WGR21. Spray Paint
        WGR22. Errands (Part Six)
        WGR23. Greaser Challenge
           JHP9. Glass House
           NRD7. Wrong Part of Town
           GRS3. Lola's Race
           GRS4. The Tenements
        WGR24. Errands (Part Seven)
           GRS5. The Rumble
                   A. Fighting Johnny Vincent
    
    0===================================================================0=====0
    | BLY6. Chapter IV - A Healthy Mind in a Healthy Body, & Other Lies |~~~~~~\
    0===================================================================0=======0
    
        HBD1. Lawn Mowing
        HBD2. Errands (Part Eight)
           JHP10. Stronghold Assault
                    A. Nerd Boss Fight
        HBD3. New Weapons
        HBD4. Collectibles (Bullworth Academy and Happy Volts Asylum)
        HBD5. Jocks Challenge
           JHP11. Here's to you Ms. Philips
           JHP12. Galloway Away
           NRD8. Funhouse Fun
           NRD9. Paparazzi
           NRD10. Defender of the Castle
    
    ++MSY8. The Jocks
      ===============
    
           JCK1. Discretion Assured
           NRD11. Nice Outfit
           NRD12. The Big Game
                    A. Jock Boss Fight
    
    0===============================================================0=========0
    | BLY7. Chapter V - The Fall and Rise of Jimmy Hopkins, Aged 15 |~~~~~~~~~~\
    0===============================================================0===========0
    
        RSJ1. Blue Skies Industrial Area
                A. The Townies
        RSJ2. Collectibles (Blue Skies Industrial Area)
        RSJ3. Errands (Part Nine)
        RSJ4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
        RSJ5. Bike Races (Part Three)
        RSJ6. City Go-Kart Races (Part Two)
           JHP13. Cheating Time
           JHP14. Making a Mark
           NRD13. Rats in the Library
           JCK2. The Gym is Burning
           GRS6. Finding Johnny Vincent
        RSJ7. Townies Challenge
    
    ++MSY9. The Townies
      =================
    
           TWN1. Revenge on Mr. Burton
           PRP5. Preppies Vandalized
           JHP15. Go See the Principal
           TWN2. Smash It Up
           JHP16. Busting In - Part I
           JHP17. Busting In - Part II
                    A. Showdown at the Plant
        RSJ8. Collectibles (Townie Stronghold)
        RSJ9. Weapons and Crates (Townie Stronghold)
        RSJ10. Errands (Part Ten)
           JHP18. Complete Mayhem
                    A. Final Showdown
        RSJ11. 100% Completion
    
    0===================================0=====================================0
    | BLY8. Chapter VI - Endless Summer |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0===================================0=======================================0
    
        MJC1. The Majic Moostapholees
    
    0==================0
    | BLY9. Conclusion |
    0==================0
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY1. Introduction And General Information                               |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
    of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
    Games, Point Of View Computing) and an ex-arcade attendant (Namco
    Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
    as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
    (1, 2, and 3), Xbox, and Xbox 360.
    
    I started writing guides in 2003 because I felt it was something I could do
    utilizing my writing skills gained in college and gametesting along with my
    passion for vidgames. Over time I have honed my overall writing and
    organization skills plus my creative thinking skills. Additionally, I have
    extended the play value of the games I have written guides and FAQs for many
    times over plus I have received many letters from all over the world.
    
    I am also what one may call an RGB Analog Video enthusiast. I hack most of my
    game consoles to try to get the best possible video from them and that
    usually involves tapping into the RGB Analog video signals and using them on
    the right monitors to achieve my desires. To this end I became a member of
    the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
    area from time to time.
    
    In addition, I am a member of the X-Otic Computer Systems of San Antonio
    (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
    are also a group of hackers and electronics enthusiasts.
    
    I am also a regular forum poster at GameFAQs, an occasional poster at
    AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
    of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
    City" players who met on the Vice City message boards at GameFAQs).
    
    Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
    the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
    with many titles in my possession. As far as favorite sports teams go, my
    teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
    (NFL) [although I live in Texas, I am originally from Colorado Springs,
    Colorado] and the Air Force Falcons (NCAA Football).
    
    This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
    work in Safari to help in seeing how it would look on the web and correct
    format errors.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN1. About The Guide                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Welcome to my "Bully" guide! Here you will find a lot of useful information
    in a highly organized format that you can use to beat all of the missions of
    the game. Quotes taken from readers' e-mail are presented "as is" and may
    include spelling and grammatical errors.
    
    The main emphasis of this guide is to provide creative and simple solutions
    to many of the missions for "Bully". I have worked hard to make sure that
    this guide is as complete as possible but at the same time leave room for
    exploration. I hope that you enjoy this guide as much as learn from it.
    
    Another emphasis of this guide is *ORDER*. If you do the missions and tasks
    in a certain order then the game will be easier and more fun for you. As with
    any of Rockstar's previous free-roam games (like "Grand Theft Auto III")
    there are things to collect or destroy. Those objects are: Rubber Bands (75),
    "G&G" Cards (40), Gnomes (25), and Transistors (6).
    
    Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
    designation to make them easier to identify in this guide. In addition, there
    is a three letter Neighborhood Prefix (listings below) indicating a
    particular neighborhood or area where the item or task can be found (in these
    examples I use "XXX"):
    
      >>Rubber Bands will be identified with an "RB".
          --Examples: Rubber Band [XXX-RB21].
    
      >>"G&G" Cards will be identified with an "GG".
          --Examples: Card [XXX-GG34].
    
      >>Gnomes will be identified with an "N".
          --Examples: Gnome [XXX-N24].
    
      >>Transistors will be identified with a "T".
          --Examples: Transistor [XXX-T3].
    
      >>Errands will be identified with an "E".
          --Examples: Errand [XXX-E5].
    
    Although I have included the co-ordinates to where each item (including
    Weapons) can be found using the fold-out map that comes with the game, I am
    writing the directions as though there is no map at all (like if you bought
    the game used and the map wasn't included).
    
    0======================0
    | Neighborhood Prefixes \
    0====================================================>
    
    BAC - Bullworth Academy
    OBV - Old Bullworth Vale
    BLT - Bullworth Town
    NCV - New Coventry
    HVA - Happy Volts Asylum
    BSI - Blue Skies Industrial Area
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN2. Bully                                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Being a big fan of the Grand Theft Auto series I was more than interested in
    "Bully". While it feels a lot like GTA it is very different in tone and feel.
    "Bully" is clearly not the "Columbine simulator" that infamous lawyer Jack
    Thompson said it was. What it is is a very fun free roam game with plenty to
    do.
    
    One of the best aspects of "Bully" is how the people react in this game. They
    seem to have minds of their own and often engage in strange and humorous
    situations. You also have better ways to interact with the random people in
    "Bully" than in any of the GTA games. You can greet them, taunt them, pull
    pranks on them, kiss them, and just plain beat them up.
    
    The missions and tasks are fairly simple but this lessens the frustration
    factor and makes the game more fun.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN3. Technical Data                                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In addition to cheat discs, such as Codebreaker, there are also various
    programs that you can try to use with the game:
    
    0====================0
    | Xploder HDTV Player \
    0====================================================>
    
      Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play 
      most of their games in Progressive Scan mode. When tested at 640 x 480 
      (VGA) and 480p (HD), "Bully" looks great. No issues to speak of.
    
      Because the graphics are designed for 480 vertical resolution it is not 
      recommended that you put "Bully" in any mode higher than 480p. The higher 
      resolution modes, like 720p, simply shoehorn the 480 graphics into the 
      higher end modes and tend to really squash the screen.
    
    0=================0
    | GS Mode Selector \
    0====================================================>
    
      This is a small program that is used with the memory card exploit known as 
      Free McBoot. Like with HDTV Viewer you can also view games in progressive 
      scan using this program. Unfortunately, this program does not work with 
      "Bully".
    
    0=========0
    | HDLoader \
    0====================================================>
    
      This program, which has been floating around the internet for years, will 
      let you install your favorite games onto a hard drive (assuming you have an 
      older style PS2 "Fatty" (with a Network Adapter) or an early version of a 
      PS2 "Slim" that has been modified to use a hard drive).
    
      There are two variants of this program. The first variant is HDLoader which 
      is freeware and HDAdvance which is not. It is best to use HDLoader since it 
      is free and gets updated from time to time to improve compatibility and 
      functionality.
    
      HDLoader is best installed with a popular memory card exploit known as Free 
      McBoot. "Bully", from what I know, has always been compatible with the 
      earliest versions of HDAdvance and HDLoader.
    
      Why install the game on a hard drive? For starters, less wear and tear on 
      the DVD-ROM mechanism (that is assuming if it still works - thankfully you 
      can install games onto the hard drive from a PC as an option using a 
      program called WiinHip).
    
      But mainly it is for faster loading speeds. Pretty much everything loads up 
      faster. Well worth the effort to install onto a hard drive. Even though I 
      haven't had any problems using "Bully" with HDLoader I will make some 
      recommended settings changes to make sure the game runs smoothly and there 
      are no problems with game saves.
    
      After installing the game onto the HDD then highlight "Bully" on the Game 
      List menu and press SELECT. This will bring up the Game Compatibility 
      Settings. It will look like this:
    
        Slow HDD access:                 No
        Disable DVD9 support:            No
        Kill HDL After launch:           No
        Date/timefix 2:                  No
        Date/timefix 3:                  No
        Disable network support:         No
        Disable CzC patch:               No
        Soul Calibur 2 / Suikoden V:     No
    
      As you can see all of the default settings are set to "No". You should make 
      the following changes to make sure that "Bully" works perfectly with 
      HDLoader:
    
        Slow HDD access:                YES <----------
        Disable DVD9 support:            No
        Kill HDL After launch:          YES <----------
        Date/timefix 2:                 YES <----------
        Date/timefix 3:                  No
        Disable network support:         No
        Disable CzC patch:               No
        Soul Calibur 2 / Suikoden V:     No
    
      Slow HDD access will prevent any sound problems, Kill HDL is done as a 
      precaution, and the Date/timefix will ensure that you have a proper 
      timestamp on your game saves and prevent any possible corruption.
    
    0================0
    | Open PS2 Loader \
    0====================================================>
    
      This program is meant to replace HDLoader and is more solid than HDL. You 
      use this in place of HDL and it will recognize the HDD and all the games 
      you have already installed.
    
      OPL, or "Opal" as I like to call it, has its own compatibility modes for 
      games and won't recognize the settings used in HDL. Based on the time I 
      have played "Bully" on Opal I found it to run just as smooth as it was on 
      HDL. Unlike with HDL there are no timestamping issues to worry about so you 
      won't have any problems there.
    
    With that said, let's move on to the most basic of functions......
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN4. Controls                                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Although the manual covers the setup pretty good, I felt that I should
    include a section on controls.
    -----------------------------------------------------------------------------
    **NOTE: Although your character can swim, you cannot dive underwater.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. On Foot (or in Water) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |                Command              |           Joypad Control            |
    0===========================================================================0
    | Move Around.........................|                   Left Analog Stick |
    | Look Around.........................|                  Right Analog Stick |
    | Look Behind.........................|                           L3 Button |
    | [1] Run.............................|                            X Button |
    | Jump................................|                       Circle Button |
    | [2] Crouch..........................|                           R3 Button |
    | [3] Grapple/Interact................|                     Triangle Button |
    | Lock On.............................|                           L1 Button |
    | [4] Attack..........................|                       Square Button |
    | Fire Weapon.........................|                           R1 Button |
    | Previous Weapon.....................|                           L2 Button |
    | Next Weapon.........................|                           R2 Button |
    | [5] Zoom In.........................|                            D-Pad Up |
    | [6] Zoom Out........................|                          D-Pad Down |
    | Show Secondary Tasks................|                          D-Pad Left |
    | Show Primary Tasks/Objectives.......|                         D-Pad Right |
    | Pause/Show Map Screen...............|                       Select Button |
    | Pause/Show Option Screen............|                        Start Button |
    0===========================================================================0
    
    [1] - You will not tire out if you hold down the Run button but you can 
          sprint faster if you tap the Run button repeatedly. This is also used 
          to swim forward when in the water.
    
    [2] - You can go faster when crouching by tapping the X Button.
    
    [3] - When dealing with a person then this is used to grab hold of them (when 
          fighting). When dealing with objects then this is used to interact with 
          them (such as open doors or pulling Fire Alarms).
    
    [4] - When behind someone and locked-on then this is also used to apply "Kick 
          Me" Signs.
    
    [5] - This is used with the Super Slingshot. This will also put the standard 
          Slingshot into free-aim mode.
    
    [6] - This is used for the Super Slingshot.
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. On Bicycles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |                Command              |           Joypad Control            |
    0===========================================================================0
    | Move Around.........................|                   Left Analog Stick |
    | Look Around.........................|                  Right Analog Stick |
    | Look Behind.........................|                           L3 Button |
    | Accelerate..........................|                            X Button |
    | Jump................................|                       Circle Button |
    | Brake/Reverse.......................|                       Square Button |
    | Dismount............................|                     Triangle Button |
    | Lock On/Punch Left..................|                           L1 Button |
    | Fire Weapon/Punch Right.............|                           R1 Button |
    | Previous Weapon.....................|                           L2 Button |
    | Next Weapon.........................|                           R2 Button |
    | [5] Zoom In.........................|                            D-Pad Up |
    | [6] Zoom Out........................|                          D-Pad Down |
    | Show Secondary Tasks................|                          D-Pad Left |
    | Show Primary Tasks/Objectives.......|                         D-Pad Right |
    | Pause/Show Map Screen...............|                       Select Button |
    | Pause/Show Option Screen............|                        Start Button |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. In Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |                Command              |           Joypad Control            |
    0===========================================================================0
    | Turn Vehicle/Move Around............|                   Left Analog Stick |
    | Look Around.........................|                  Right Analog Stick |
    | Look Behind.........................|                           L3 Button |
    | Accelerate..........................|                            X Button |
    | Brake/Reverse.......................|                       Square Button |
    | Dismount............................|                     Triangle Button |
    | Show Secondary Tasks................|                          D-Pad Left |
    | Show Primary Tasks/Objectives.......|                         D-Pad Right |
    | Pause/Show Map Screen...............|                       Select Button |
    | Pause/Show Option Screen............|                        Start Button |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN5. The Main Screen                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you start the game you will notice a round object in the upper right
    corner of your screen. This is your Map/Health Meter/Trouble Meter.
    
    The Map lets you know where you are and where your objectives can be found.
    The curved meter on the left is your Health Meter and the curved meter on the
    right is your Trouble Meter.
    
    When it is finally activated in the mission "This Is Your School" then the
    Clock will be displayed in the upper left corner of your screen. More about
    Time later in this Section.
    
    Whatever weapons you are holding will be displayed in the lower left corner
    of your screen.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN6. The Main Map and Pause Menu                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you press Select then you bring up the Main Map of the Bullworth area.
    It is here where you can find out where you are at.
    
    This Map will also display places of interest and where your missions and
    jobs are located. You can also check on the status of your classes and the
    respect from the other groups by using the D-Pad to go right and left along
    the sub-menu.
    
    When you press Start then you will go into the Pause Menu. Here you can check
    up on your Stats, change Options, or load a saved game. A couple of
    additional features, earned during Photography classes, will be unlocked
    here.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN7. Social Interaction                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you lock onto someone, by holding down the L1 Button, then this opens
    up the Social Interaction menu in the lower right corner of the screen and
    you are given two choices: positive and negative responses.
    
      >>The X Button is used for the following positive situations:
        ***********************************************************
          --Give simple, polite greetings.
          --Accept tasks.
          --Apologize.
          --Pay Bullies.
          --Give Gifts.
          --Kiss girls (and certain guys).
    
      >>The Circle Button is used for the following negative situations:
        ****************************************************************
          --Taunting.
          --Shoving.
          --Giving Wedgies (when locked onto guys from behind).
          --Pinching Behinds (when locked onto girls from behind).
    
    However, giving negative responses may catch the eye of certain people.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN8. Authority Figures                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As with any other school and town, there are people assigned to keep you in
    line:
    
    0===========================================================================0
    | Prefects  | These large burly guys with dark blue jackets walking the     |
    |           | school grounds are seniors assigned to patrol the school      |
    |           | looking for troublemakers. If they Bust you then they will    |
    |           | either take you to the Principal's Office, any class that is  |
    |           | in session, or to your dorm room depending on the time of     |
    |           | day.                                                          |
    |-----------+---------------------------------------------------------------|
    | Faculty   | Sometimes you will see Teachers and other staff walking the   |
    |           | school grounds talking to other students. They will chase     |
    |           | you, just like Prefects, when angered and with the same       |
    |           | results when you are Busted by them.                          |
    |-----------+---------------------------------------------------------------|
    | Police    | When you are allowed to leave the campus then you will see    |
    |           | the local Police force walking around the town. These guys    |
    |           | can appear out of nowhere when you commit a crime and can     |
    |           | chase you on foot, motorcycle, and even a kids bike!          |
    |           |                                                               |
    |           | When you are Busted by them then you will either be sent to   |
    |           | the local Police Station or back to the Bullworth Academy     |
    |           | campus depending on the time of day.                          |
    |-----------+---------------------------------------------------------------|
    | Orderlies | These guys can only be found at the Happy Endings Retirement  |
    |           | Home and Happy Volts Asylum. When you are Busted by them then |
    |           | they will sedate you and you will be either sent outside the  |
    |           | Asylum or to a Police Station.                                |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN9. Bullying and Troublemaking                                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Of course, you can attract the attention of authority figures by causing all
    sorts of chaos:
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Bullying |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Wedgies          | Get behind a guy, lock-on using the L1 Button, and     |
    |                  | press the Circle Button when close enough behind him   |
    |                  | and the Fist Icon turns into the Underwear Icon.       |
    |------------------+--------------------------------------------------------|
    | Pinching Behinds | Get behind a girl, lock-on using the L1 Button, and    |
    |                  | press the Circle Button when close enough behind her   |
    |                  | and the Fist Icon turns into the Panties Icon.         |
    |------------------+--------------------------------------------------------|
    | Lockering        | Get up close to a guy, use the Triangle Button to      |
    |                  | Grapple, and then push him to a locker with a Blue     |
    |                  | Lock Icon to perform a Lockering move.                 |
    |------------------+--------------------------------------------------------|
    | Binning          | Get up close to a guy, use the Triangle Button to      |
    |                  | Grapple, and then push him to a Trash Can perform a    |
    |                  | Binning move.                                          |
    |------------------+--------------------------------------------------------|
    | Swirlies         | When in a bathroom then get up close to a guy, use the |
    |                  | Triangle Button to Grapple, and push him to a Toilet.  |
    |                  | You will then be prompted to tap the X Button to       |
    |                  | finish up the Swirly move.                             |
    |------------------+--------------------------------------------------------|
    | Taunting         | Lock on to someone and use the Circle Button to taunt  |
    |                  | and insult a person. When close enough then you can    |
    |                  | shove a person.                                        |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Troublemaking |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Vandalism        | Smash any breakable object by any means including      |
    |                  | kicking, punching, shooting, or running over it.       |
    |                  | Throwing Fire Crackers in toilets also counts as       |
    |                  | Vandalism.                                             |
    |------------------+--------------------------------------------------------|
    | Weapon Violence  | Using any kind of ranged weapon against someone.       |
    |------------------+--------------------------------------------------------|
    | Curfew Violation | Being outside of the Boy's Dorm past 11 o'clock.       |
    |------------------+--------------------------------------------------------|
    | No Helmet        | Riding a Scooter without a helmet. Win the first Bike  |
    |                  | Race to earn the Bike Helmet to keep the Cops from     |
    |                  | going after you when riding a Scooter.                 |
    |------------------+--------------------------------------------------------|
    | Fire Alarm       | You can get in trouble by pulling the Fire Alarm as a  |
    |                  | prank. It should be noted that you have to pull the    |
    |                  | alarm twenty times during the course of the game to    |
    |                  | earn the Firefighter Helmet and for 100% Completion.   |
    |------------------+--------------------------------------------------------|
    | Theft            | Stealing a Bike or Scooter from someone by knocking    |
    |                  | them off of it and taking it for yourself.             |
    |------------------+--------------------------------------------------------|
    | Lockpicking      | Picking the locks of Lockers within the Main Building  |
    |                  | or in the Gym's Changerooms.                           |
    |------------------+--------------------------------------------------------|
    | Trespassing      | Being in a place where you do not belong, like the     |
    |                  | Girl's Dorm for instance.                              |
    0===========================================================================0
    
    Doing any of the above will start to fill your.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN10. Trouble Meter                                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    On the right side of your Map in the upper right part of your Main Screen is
    your Trouble Meter. It is broken into thirds. The more trouble you cause, the
    more it fills up and the more attention you will warrant from authority
    figures.
    
    If it is less than two thirds full then you will be able to break free from
    them if they catch you. If it is past two thirds full and red then you will
    be Busted if caught.
    
    Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
    give an automatic full Trouble Meter. So will Lockering and Swirlying
    Prefects.
    
    When you are in trouble then there are some ways for you to get out of a
    tight spot.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN11. Fighting, Breaking Free, Running, and Hiding                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are some various actions that Jimmy can, and sometimes need, to
    perform:
    
    0=========0
    | Fighting \
    0====================================================>
    
      There are times when Jimmy needs to defend himself or to just beat the snot 
      out of someone for the hell of it.
    
      To hit someone with a Fist (or a Melee Weapon if it is held) then press the 
      Square Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break 
      after a few hits.
    
      You can also Grapple someone for additional fighting moves by pressing the 
      Triangle Button. When in a grapple then use the Square Button to punch or 
      the Circle Button to put your opponent down on the ground for additional 
      fighting techniques.
    
      When in a grapple then you can also throw a person back by pressing the 
      Triangle Button again. If you throw a person into another person then you 
      can hurt the both of them. This will make fighting easier.
    
      In addition, you can push someone up against the wall and knee them in the 
      groin by pressing the Triangle Button.
    
      During the course of the game you can learn new moves by attending Gym 
      classes and by going to the Hobo who lives near the Old School Bus on the 
      Bullworth Academy campus (however, you will need to collect Transistors for 
      him so he can teach you new moves).
    
      Finally, you can pick up Soda Cans and Weapons from your fallen opponents.
    
    0==============0
    | Breaking Free \
    0====================================================>
    
      If you have caused some trouble and the Prefects, or Police, are on your 
      case then they may end up catching you. If your Trouble Meter is low enough 
      (one third to two thirds full) then you may be able to break free. Tap the 
      Triangle Button quickly to get out of their grasp so you can run away.
    
      If your Trouble Meter is past two thirds and red then you cannot break free 
      from an Authority Figure if you are caught.
    
    0========0
    | Running \
    0====================================================>
    
      When you get into a situation that is disadvantageous then you can run 
      away. If you have any weapons in your hands, like a Fire Cracker, then you 
      can toss one behind you by pressing the L1 Button in hopes that you can 
      trip up your pursuers.
    
      Another major advantage you have is that you can run without ever tiring. 
      Your chasers will eventually tire after awhile and they will be hunched 
      over trying to catch their breath. This will allow you to either attack 
      them again, perform a Bullying move, or go into.....
    
    0=======0
    | Hiding \
    0====================================================>
    
      To reduce your Trouble Meter and get away from your pursuers then you can 
      hide. There are three places you can hide to get out of trouble.
    
      One is to jump into a Trash Can. Second is to hide in a Locker that has a 
      Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in 
      town). Once your Trouble Meter is empty then you can leave safely. However, 
      make sure that none of your pursuers see you entering a Trash Can, Locker, 
      or Porta-Potty otherwise they will yank you out.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN12. Getting Busted and Serving Detention                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    If you get Busted then you will lose all of your items except your Slingshot,
    Skateboard, Camera, Water Balloons (after doing Errand [BLT-E23]), and the
    Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons
    will be confiscated. You will also lose any extra health you gained by
    kissing (explained later).
    
    Every third time you are Busted during school hours you will end up in
    Detention. Depending on the time of year you will either be mowing lawns or
    shoveling snow.
    
    The more times you end up in Detention, the more you have to mow lawns or
    shovel snow away. These mini-games are meant to simulate the tediousness of
    actual Detention and are not required for 100% Completion (although you can
    gain the Prison Outfit for completing all of the Detention mini-games).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN13. Health and Kissing                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After getting in a tough fight then Jimmy may need to have his Health
    replenished. To do that you need to drink Soda from either a Soda Machine
    (they are scattered around town and the campus), from a Yum Yum Market store,
    or from any Soda Cans your opponents may have dropped during fighting.
    
    You can also increase your Health past 100% by Kissing. You won't be able to
    kiss until you complete Art 1.
    
    You need to give a Gift first before being allowed to kiss. After passing Art
    4 then you can double your Health by Kissing. After passing Art 5 then you no
    longer need to give a Gift (when dealing with Girls) before Kissing.
    
    When you get a Girlfriend from one of the cliques then she will always be
    kissable even if the rest of her clique is hostile toward you. You can always
    kiss Girls outside of the cliques regardless as well. In one of the more
    controversial elements of this game you can also kiss certain guys. There are
    six of them, one to each of the major cliques. They are listed later in the
    guide.
    
    This is mainly played for laughs but you can still increase your Health by
    kissing guys. You need to have at least 60% Respect in their respective
    cliques before you can kiss any of them.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN14. Time                                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After you complete the mission "This Is Your School" then you will activate
    the Clock which will be in the upper left corner of your screen. This will
    allow for the passage of time within the game. In the world of "Bully" there
    are no indications of the days of the week (Monday, Tuesday, etc.) and there
    are no weekends. There are classes every day (kinda sucks doesn't it?).
    
    You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
    AM. Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM
    until 3:30 PM. 7 PM is when the Main Building shuts down. If you are inside
    the Main Building after 7 PM then you will be considered Trespassing. If you
    are caught then you will be put into your dorm room.
    
    7 PM is when you will see Z's emanating from your dorm room. This is when you
    are allowed to go to bed so you can go to the next day. Just press the
    Triangle Button when near your bed to go to sleep. 11 PM is when curfew
    begins. If you are outside your dorm room after this time then you will be in
    violation and will be thrown into your room if you are Busted.
    
    If you are Busted by Police outside of school then they will drop you off
    just outside the main gates (unless you are wearing the Red Ninja Outfit). At
    1 AM your vision will begin to blur as you become drowsy. If you aren't in
    bed by 2 AM then you will be.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN15. Passed Out and Knocked Out                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    If you pass out from being up most of the night then you will wake up where
    you passed out at 8 AM the following morning. Depending on where you passed
    out you may be robbed while you sleep (your shoes will be gone). If you are
    in the water when you pass out then you will end up at the nearest Infirmary.
    
    If you get beaten in a fight, fall from a great height, or hit hard by a car
    then you will be Knocked Out. You will then be taken to the nearest
    Infirmary. Any task or mission you were on will be failed.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN16. Save Books and Save Houses                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In your dorm room and in the Principal's Office lobby you will find a Save
    Book. It is with a Save Book that you can save your game. You have six slots
    on your Memory Card. During the course of the game you will earn Save Houses
    which will give you additional places to save your game. Below is the
    complete list of Save Houses in the Bullworth Area:
    
      >>The Beach Clubhouse
        *******************
          Old Bullworth Vale - earned by completing the Prep Challenge.
    
      >>The Dragon's Wings Comics store basement
        ****************************************
          Bullworth Town - earned by completing the Nerd Challenge.
    
      >>The Blue Balls Pool Hall
        ************************
          New Coventry - earned by completing the Greasers Challenge.
    
      >>The Jock Clubhouse
        ******************
          Bullworth Academy - earned by completing the Jock Challenge.
    
      >>The Townies Hangout
        *******************
          Blue Skies Industrial Area - earned by completing the Townie Challenge.
    
    Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
    exception of the Townie Hangout), Save Book, an Arcade Game (with the
    exception of the Jock Clubhouse) and Weapon Spawn points (for certain
    weapons you earn during the game).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN17. Lockers and Lockpicking                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Within the Main Building or in the Gym's Changerooms you will find student
    lockers. Some of the lockers will have Blue Lock Icons on the floor by them.
    This means that you can use it for hiding or Lockering someone.
    
    Those that have a Red Lock Icon are locked and need to be picked to be
    opened. To open these lockers then get close to one and you will see the
    prompt for you to use the Triangle Button. When you press the Triangle Button
    then you have to rotate the Left Analog Stick in the directions of the arrows
    shown.
    
    When you pick a locker then you will gain random items ranging from Gifts to
    Clothes to Weapons. However, do not let the Prefects see you pick a locker or
    they will chase you. You can abandon a lockpick attempt by running away from
    the locker if you see a Prefect approach.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN18. Weapons, Boxes, and Crates                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
    can use to help him at Bullworth Academy. The description of the Weapons,
    Boxes, and Crates are listed here and their locations revealed in each major
    area of Bullworth:
    
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    | Textbook          | You can get this by either picking open Lockers or    |
    |                   | causing students to drop them. When you fistfight     |
    |                   | student with a Textbook in your hand then you can do  |
    |                   | more damage than what you can do barehanded. Thanks   |
    |                   | to John Nowakowski for pointing that out.             |
    |-------------------+-------------------------------------------------------|
    | Slingshot         | You get this weapon by completing the mission "The    |
    |                   | Setup". Lock onto someone with the L1 Button and fire |
    |                   | with the R1 Button. Press D-Pad Up to go into free    |
    |                   | aim mode. You can increase its performance by passing |
    |                   | Gym classes. This weapon cannot be taken from you by  |
    |                   | authorities if you are Busted.                        |
    |-------------------+-------------------------------------------------------|
    | Super Slingshot   | You get this Slingshot upgrade by completing the      |
    |                   | mission "The Candidate". You use this just like the   |
    |                   | regular Slingshot except you now have a scope for     |
    |                   | more accuracy from a distance.                        |
    |                   |                                                       |
    |                   | Tap the D-Pad Up once to enter free aim mode then     |
    |                   | press it again to enter Scope Mode. Use D-Pad Up and  |
    |                   | D-Pad Down to zoom in and out. Press the Triangle     |
    |                   | Button to exit Scope Mode and re-enter free aim mode. |
    |-------------------+-------------------------------------------------------|
    | Fire Crackers     | These explosive weapons can be thrown at your enemies |
    |                   | for some serious damage or thrown in toilets as a     |
    |                   | prank. Be careful when throwing them. If you hold one |
    |                   | for too long then it will explode in your hands which |
    |                   | will hurt you in the process. You can make them with  |
    |                   | your Chem Set after passing Chemistry 1.              |
    |-------------------+-------------------------------------------------------|
    | Stink Bomb        | This weapon will make a large noxious green cloud     |
    |                   | when thrown. It will cause you to stop and gag until  |
    |                   | the cloud disperses. This is the favorite weapon of   |
    |                   | the Nerds. You can make it with your Chem Set after   |
    |                   | passing Chemistry 2. This can also be purchased at    |
    |                   | the Dragon's Wing Comics Store.                       |
    |-------------------+-------------------------------------------------------|
    | Itching Powder    | This stuff will make your victims scratch all over    |
    |                   | themselves long enough for you to make a clean        |
    |                   | getaway. You can make this with your Chem Set after   |
    |                   | passing Chemistry 3. These can also be purchased at   |
    |                   | the Dragon's Wing Comics Store.                       |
    |-------------------+-------------------------------------------------------|
    | Bag of Marbles    | When used then this will cause anybody nearby to trip |
    |                   | and fall. This can be thrown on the run to slow       |
    |                   | pursuers. These can also be purchased at the Dragon's |
    |                   | Wing Comics Store.                                    |
    |-------------------+-------------------------------------------------------|
    | Carton of Eggs    | This is often used for vandalizing buildings but can  |
    |                   | be used against people. This is the favorite weapon   |
    |                   | of the Preppies. These can also be purchased at any   |
    |                   | Yum Yum Market.                                       |
    |-------------------+-------------------------------------------------------|
    | Apple             | This fruit can often be found by certain trees. You   |
    |                   | can eat them but it is best used for throwing at      |
    |                   | people.                                               |
    |-------------------+-------------------------------------------------------|
    | Bananas           | This can be found at the school Cafeteria. You can    |
    |                   | either throw them at people or eat one and use the    |
    |                   | peel to trip someone up.                              |
    |-------------------+-------------------------------------------------------|
    | Fire Extinguisher | With this you can slow someone down by firing its     |
    |                   | contents at them or using it as a blunt force weapon  |
    |                   | during a fight.                                       |
    |-------------------+-------------------------------------------------------|
    | Brick             | Just a standard Brick but makes a good throwing       |
    |                   | weapon.                                               |
    |-------------------+-------------------------------------------------------|
    | Baseball Bat      | This can be used to make quick work of your           |
    |                   | opponents. But it breaks apart after a few hits.      |
    |-------------------+-------------------------------------------------------|
    | Board/Ruler       | Just a plain board but is used just like the Baseball |
    |                   | Bat.                                                  |
    |-------------------+-------------------------------------------------------|
    | Trash Can Lid     | This round metal object can be thrown like a Frisbee  |
    |                   | to nail someone from a distance.                      |
    |-------------------+-------------------------------------------------------|
    | Water Balloons    | You unlock this weapon by completing Errand [BLT-E23] |
    |                   | in Chapter II. It does little damage but can be used  |
    |                   | to cause trouble if the need, or want, arises. It     |
    |                   | cannot be taken from you when you are Busted and you  |
    |                   | automatically use it when you use a Water Faucet or   |
    |                   | Sink.                                                 |
    |-------------------+-------------------------------------------------------|
    | Snowballs         | This weapon is only available during Chapter III.     |
    |                   | Like the Water Balloon, it does little damage but can |
    |                   | be used to cause trouble. To make a snowball go over  |
    |                   | to snowed over dirt or grass and press the Triangle   |
    |                   | Button.                                               |
    |-------------------+-------------------------------------------------------|
    | Bottle Rocket     | You earn this weapon by completing the Nerd           |
    | Launcher          | Challenge. It is a gun-like weapon that fires Bottle  |
    |                   | Rockets. You can fire three before you need to        |
    |                   | reload. However, it is very poor distance weapon.     |
    |                   | This is best used at short to medium distance. Also   |
    |                   | makes an excellent clubbing weapon.                   |
    |-------------------+-------------------------------------------------------|
    | Spray Paint       | This becomes available to you after completion of the |
    |                   | mission "Tagging". This is mainly used for spraying   |
    |                   | Tags you find throughout the Bullworth area. But this |
    |                   | can also be used as a stun weapon so you can either   |
    |                   | run away or lay the smackdown on someone. These can   |
    |                   | also be purchased at any Yum Yum Market.              |
    |-------------------+-------------------------------------------------------|
    | Spud Gun          | This becomes available after completion of "Nerd Boss |
    |                   | Fight". This powerful weapon fires potatoes at a high |
    |                   | rate of speed and can knock out anyone quickly.       |
    |                   |                                                       |
    |                   | But this weapon fires slowly so you may want to use   |
    |                   | it at a medium distance so you can run away if you    |
    |                   | are unable to knock out your victim and are forced to |
    |                   | run (like if you fire on a Prefect). This also makes  |
    |                   | an excellent clubbing weapon. You can also buy the    |
    |                   | Can of Spuds, for reloading, at any Yum Yum Market.   |
    |-------------------+-------------------------------------------------------|
    | Rubberband Ball   | You earn this weapon but acquiring all 75 Rubber      |
    |                   | Bands hidden throughout the Bullworth area. It is a   |
    |                   | giant Rubberband Ball that, when thrown, will bounce  |
    |                   | around hitting anything and anybody that gets in its  |
    |                   | way.                                                  |
    |                   |                                                       |
    |                   | After you throw one then you will notice a little     |
    |                   | timer around the Ball icon. This indicates how long   |
    |                   | you have to wait before you can throw another.        |
    |                   | Therefore you can have more than one bouncing around  |
    |                   | at one time. After awhile then the Ball will          |
    |                   | disintegrate.                                         |
    |                   |                                                       |
    |                   | This Ball can do some serious damage to anybody       |
    |                   | unlucky enough to be hit by one. You can usually      |
    |                   | knock somebody out with two to three hits. This is    |
    |                   | also a weapon that cannot be taken from you when you  |
    |                   | are Busted.                                           |
    |-------------------+-------------------------------------------------------|
    | Umbrella          | On occasion, you may get caught in a rainstorm. Some  |
    |                   | of the students will pull out their umbrellas to      |
    |                   | limit their exposure.                                 |
    |                   |                                                       |
    |                   | If you are fortunate enough to acquire one from a     |
    |                   | student then you will find it to be a very powerful   |
    |                   | weapon. One that is capable of taking down multiple   |
    |                   | students with a few swings and, most importantly,     |
    |                   | without breaking apart.                               |
    |                   |                                                       |
    |                   | This weapon is pretty effective even against Russell, |
    |                   | the largest student at Bullworth. The downside is the |
    |                   | wide swing radius which may allow you to accidentally |
    |                   | hit a Little Kid, Girl, or Adult (if they are nearby  |
    |                   | watching you smack down someone) which will really    |
    |                   | piss off the Prefects and Police.                     |
    |-------------------+-------------------------------------------------------|
    | Toxic Sprayer     | This is a weapon you use when doing the mission "Weed |
    |                   | Killer" but you can use it outside of that mission    |
    |                   | after completing "Complete Mayhem" when you can gain  |
    |                   | unlimited access to Harrington House.                 |
    |                   |                                                       |
    |                   | Go all the way to the garden on the top floor to get  |
    |                   | this weapon. The main thing this weapon can do is     |
    |                   | stun people and won't do any damage unless you beat   |
    |                   | up somebody a little then shoot that person with it.  |
    |                   | You can also use this weapon to club people.          |
    |                   |                                                       |
    |                   | When you are Busted then you will drop the weapon and |
    |                   | it will be waiting for you to pick it up again after  |
    |                   | leaving the Principal's Office.                       |
    |-------------------+-------------------------------------------------------|
    | Mr. Luntz's Broom | Sometimes you may find Mr. Luntz, the groundskeeper,  |
    |                   | sweeping near the front stairs of the Main Building.  |
    |                   | Most times he is carrying a large Broom. Give him a   |
    |                   | Wedgie to make him drop it. Then you can grab it for  |
    |                   | yourself.                                             |
    |                   |                                                       |
    |                   | The Broom makes for a powerful blunt force weapon and |
    |                   | can knock a person quickly to the ground. It can also |
    |                   | knock most anybody out very quickly. Unfortunately,   |
    |                   | this weapon breaks apart after a few hits.            |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Boxes and Crates |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    All around the Bullworth area you may find large cardboard Boxes on the
    ground. Smashing them will reveal its contents. You will either get a Weapon
    or a Soda Can. Crates are large wooden boxes that are usually found in alleys
    and near industrial areas. Smashing them will either get you a Weapon or a
    Soda Can.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN19. Collectibles                                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As with most free-form "sandbox" games, there are things to collect in order
    to acquire certain items and goals:
    
    0===========================================================================0
    | Rubber Bands | One of the things you can collect in the game is Rubber    |
    |              | Bands. There are a total of 75 Rubber Bands found around   |
    |              | the Bullworth area. Your reward for finding all of the     |
    |              | Rubber Bands is the Rubberband Ball and one step closer to |
    |              | 100% Completion.                                           |
    |--------------+------------------------------------------------------------|
    | "G&G" Cards  | Another item you can collect in the game is "G&G" Cards.   |
    |              | They are part of a game called "Grottos & Gremlins", a     |
    |              | "Dungeons & Dragons"/"Yu-Gi-Oh" style game played by the   |
    |              | Nerds. There are a total of 40 "G&G" Cards found around    |
    |              | the Bullworth area.                                        |
    |              |                                                            |
    |              | Your reward for finding all of the "G&G" Cards is the      |
    |              | Grotto Master Outfit and another step closer to 100%       |
    |              | Completion.                                                |
    |--------------+------------------------------------------------------------|
    | Gnomes       | Another one of the things you will find around the         |
    |              | Bullworth area are Gnomes. This is technically not a       |
    |              | collectible since you have to destroy them. In order to    |
    |              | get 100% Completion you must destroy all 25 Gnomes. They   |
    |              | can be destroyed by kicking it, running into it (with a    |
    |              | bike) or shooting it with a Slingshot.                     |
    |              |                                                            |
    |              | Your reward for destroying all 25 Gnomes is the Gnome      |
    |              | Outfit and another step closer to 100% Completion.         |
    |--------------+------------------------------------------------------------|
    | Transistors  | After the completion of the mission "A Little Help" then   |
    |              | you will be able to collect Transistors for the Hobo (who  |
    |              | lives next door to Bullworth Academy). He will reward you  |
    |              | will additional fighting moves which will come in handy    |
    |              | later in the game.                                         |
    |              |                                                            |
    |              | There are a total of six Transistors found around the      |
    |              | Bullworth area and acquiring them will get you closer to   |
    |              | 100% Completion.                                           |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN20. Skateboards, Bikes, Scooter, Go-Kart, and Bus Stops               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    You don't always have to walk around Bullworth to explore the area:
    
    0============0
    | Skateboards \
    0====================================================>
    
      After completing the mission "Defend Bucky" then you will be given a 
      Skateboard. Using the Skateboard will allow you to cover ground, and escape 
      pursuers, more quickly than by running alone. You can even skitch a ride 
      behind a car (hanging onto the back bumper) by getting up behind it and 
      pressing the Triangle Button.
    
      This mode of transportation is included in your Weapon Wheel and cannot be 
      taken from you by authorities if you are Busted.
    
    0=========0
    | Bicycles \
    0====================================================>
    
      You can find a various selection of Bikes around the Bullworth area. Most 
      will be parked near buildings. Some you can buy at the Shiny Bikes Stores 
      like the following:
    
        ++Mountain Bike ($35.00)
        ++Racer ($15.00)
        ++Aquaberry Cruiser ($25.00)
    
      And a few you can earn by completing the Shop classes.
    
      After successful completion of Shop 1 then you will also unlock the Bicycle 
      Garages around Bullworth. There is one near the Autoshop on campus, two at 
      the Shiny Bikes Stores, and one in New Coventry. You can store a maximum of 
      two Bikes in these garages for personal use.
    
      Sometimes you can jack one from a nearby rider but that will get you in 
      trouble with the local Police. Running into somebody at a high rate of 
      speed will also get you into trouble with authority figures.
    
    0========0
    | Scooter \
    0====================================================>
    
      The Scooter is a Moped that will allow you to quickly drive around the 
      Bullworth area. You can earn a Scooter by winning 75 Tickets at the 
      Carnival (it will be automatically stored in the Bike Garages). You can 
      also jack one from a nearby rider but the local Police tend to frown on 
      that.
    
      In addition, you need to wear a Helmet while riding the Scooter or the 
      Police will chase you. There are three helmets you can wear when riding a 
      Scooter:
    
        ++Crash Helmet
          ************
            You get this by successfully completing the first Go-Kart Race at the 
            Carnival.
    
        ++Bike Helmet
          ***********
            You get this by successfully winning the first Bike Race.
    
        ++BMX Helmet
          **********
            You get this by successfully winning all of the Bike Races.
    
      If you wear the BMX Helmet or the Crash Helmet then you will be made fun of 
      by others. However, you can avoid being ridiculed by wearing the Bike 
      Helmet instead.
    
    0========0
    | Go-Kart \
    0====================================================>
    
      After completing the last City Go-Kart Race at Blue Skies Industrial Area 
      in Chapter V then you will earn the vehicle which will spawn near the Bike 
      Garage at Bullworth Academy. This is clearly the best and fastest ride in 
      the game. And it also makes it harder for the Police to catch you when you 
      get bored and decide to start running people over.....
    
    0==========0
    | Bus Stops \
    0====================================================>
    
      If you are in town and need to get back to Bullworth Academy in a hurry 
      then you can take the Bus. There are several Bus Stops situated throughout 
      the Bullworth area (they will marked as a "B" on your Main Map). Use one 
      and you will be dropped off at the main gates of Bullworth Academy.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN21. Clothing and Clothes Stores                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In your dorm room you will have a Wardrobe Closet where you can change
    clothes. One of the first things you do when you start the game is to change
    into your school uniform. During the course of the game you will earn other
    clothing apparel and outfits. This will allow you a lot of variety in how you
    want Jimmy to look.
    
    You can also buy clothes from the Clothes Stores found in the Bullworth area:
    
    0===========================================================================0
    | Bullworth Academy     | Main Building - first floor.                      |
    |-----------------------+---------------------------------------------------|
    | Aquaberry Fashions    | Old Bullworth Vale.                               |
    |-----------------------+---------------------------------------------------|
    | Worn In Used Clothing | Bullworth Town.                                   |
    |-----------------------+---------------------------------------------------|
    | The Final Cut         | New Coventry.                                     |
    |-----------------------+---------------------------------------------------|
    | The Souvenir Tent     | At the Carnival (you need to win Tickets at the   |
    |                       | Carnival Games to trade for the Clothes).         |
    0===========================================================================0
    
    You need to buy all of the Clothes from all of the Clothes Stores within the
    game to get to 100% Completion. It will take approximately $3,000 to buy all
    of them (excluding the Carnival). When you succeed in buying all of the
    Clothes in the game then you will earn the Gold Lame' Suit.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN22. Yum Yum Markets, Barber Shops, and the Tattoo Parlor              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    There are also various shops where you can purchase items and change your
    look:
    
    0===============0
    | Yum Yum Market \
    0====================================================>
    
      The Bullworth area has three Yum Yum Markets where you can buy the 
      following items:
    
        --Box of Chocolates ($1.00)
        --Bouquet of Flowers ($1.00)
        --Beam Cola ($1.00)
        --Carton of Eggs ($1.50)
        --Spray Paint ($1.00)
            **Available after completion of the mission "Tagging".
        --Can of Spuds ($3.00)
            **Available after completion of the mission "Nerd Boss Fight".
    
    0=============0
    | Barber Shops \
    0====================================================>
    
      In addition, there are three Barber Shops where you can change your 
      hairstyle to your liking:
    
        --The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that 
          the rich and trendy people prefer.
    
        --The Happy Mullet in Bullworth Town has regular style haircuts for most 
          everybody.
    
        --The Final Cut in New Coventry has punky style haircuts for the rough 
          and tumble crowd.
    
    0==============0
    | Tattoo Parlor \
    0====================================================>
    
      When you finally open Chapter V and gain access to Blue Skies Industrial 
      Area then you can go and get tattoos for your arms at the Tattoo Parlor 
      located the northeast part of the area (and indicated as a trailer on your 
      Map).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN23. 100% Completion List                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    It should be noted that this is a flexible list. As stated below, you need to
    do a minimum of 31 Errands. You can skip a couple of objectives but you would
    need to do more Errands to compensate.
    
    Below is the minimum you need to do to get 100% Completion within "Bully":
    
      >>Completion of all Main Story Missions
        *************************************
          ++From "This Is Your School" to "Complete Mayhem".
          -----------------------------------------------------------------------
          **NOTE: "The Big Prank" is *NOT* required for 100% Completion.
    
      >>Pass all of the following classes
        *********************************
          ++Art
          ++Chemistry
          ++English
          ++Gym
          ++Shop
          ++Photography
    
      >>Collect or destroy the following
        ********************************
          ++Collect all 75 Rubber Bands.
          ++Collect all 40 "G&G" Cards.
          ++Collect all 6 Transistors.
          ++Destroy all 25 Gnomes.
          ++Destroy all 19 Gravestones and get the Edna Mask.
          ++Destroy all 27 Pumpkins and get the Pumpkin Head Mask.
    
      >>Complete the following side-missions
        ************************************
          ++A Little Help
              --II through VI to get additional fighting moves from the Hobo.
    
          ++Complete a minimum of 31 out of 50 Errands.
    
      >>Complete the following tasks
        ****************************
          ++Fail five classes and earn the Dunce Cap.
          ++Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
          ++Run 41.84 kilometers to earn the Running Shorts.
          ++Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
          ++Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free 
            for the rest of the game).
          ++Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can 
            Hat.
          ++Successfully complete the "Penalty Shots" mini-game once.
          ++Successfully complete the "Keep-Ups" mini-game once.
          ++Defeat the Pirate on the southern part of the large island at 
            Bullworth Lake to get the Pirate Hat.
          ++Complete five levels of Boxing at the Glass Jaw Boxing Club (Old 
            Bullworth Vale).
          ++Take all pictures for the Yearbook and unlock the Black Ninja Outfit.
    
      >>Complete the following Jobs
        ***************************
          ++Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
          ++Lawn Mowing (23 Estate Road - all three levels).
          ++Paper Route (at least past Level 2).
    
      >>Complete the following Bike Races
        *********************************
          ++Bullworth Vale (seven races).
          ++Bullworth Town (four races).
          ++New Coventry (two races).
          ++Bullworth Academy (one race).
    
      >>Complete the following Go-Kart Races
        ************************************
          ++Old Bullworth Vale (by the Happy Endings Retirement Home).
          ++Shopping District (south of the Movie Theater).
          ++Blue Skies Industrial Area (by Spazz Industries).
    
      >>Beat the high scores of the following Arcade Games
        **************************************************
          ++Monkey Fling
          ++Nut Shots
          ++ConSumo
    
      >>Complete the following tasks at the Carnival
        ********************************************
          ++Complete the five Go-Kart Races to unlock the City Races.
          ++Purchase all of the Clothes within the Souvenir Tent (you need to win 
            Tickets to trade for the Clothes - minimum of 255).
    
          ++Ride the following rides:
              --Big Canyon Railway
              --Big Squid
              --Ferris Wheel
    
          ++Successfully complete the following Carnival Games (at least once):
              --Shooting Range
              --Splish Splash
              --High Striker
              --Strike Out
    
      >>Buy all the Clothes from the following Clothes Shops
        ****************************************************
          ++Bullworth Academy (Main Building - first floor).
          ++Aquaberry Fashions (Old Bullworth Vale).
          ++Worn In Used Clothing (Bullworth Town).
          ++The Final Cut (New Coventry).
    
      >>Earn the following Save Houses
        ******************************
          ++The Beach Clubhouse (Prep Challenge).
          ++Dragon's Wing Comics basement (Nerd Challenge).
          ++Blue Balls Pool Hall (Greaser Challenge).
          ++The Jock Clubhouse (Jocks Challenge).
          ++Townie Hangout (Townie Challenge).
    
    With that done, it is now time to move onto the main portion of the guide
    starting with.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY2. Welcome to Bullworth                                               |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    As the game begins, we are introduced to Jimmy Hopkins. He is being
    transported to Bullworth Academy, the latest in a series of schools, by his
    parents, which includes his new stepfather - one he does not approve of.
    Jimmy has been expelled from every school he has attended and this school,
    Bullworth Academy, is the only one left that will take him. His parents are
    dropping him off at Bullworth Academy so they can go on a long honeymoon.
    
    After being dropped off at the school's doorsteps, with nothing more than the
    clothes on his back and $50, then he is then introduced to Miss Danvers who
    instructs Jimmy to go to Dr. Crabblesnitch's office. And with that you are
    finally given control. As you make your way inside the gates then you will
    find that everybody you meet will laugh at you and make taunting remarks. You
    are the new kid and the resident students don't seem to approve of you.
    
    Make your way to the Main Building and enter. After you enter the Main
    Building then you may want to go after the two Rubber Bands here before you
    leave. First, get the one in the Cafeteria:
    
    [BAC-RB1] - Location: Near the freezers for the Cafeteria's kitchen.
                Map: (F-9).
    
    From there, go to the yellow marker on the second floor to trigger a
    cutscene. After the cutscene, and before you leave the office, then go and
    pick up the second Rubber Band:
    
    [BAC-RB2] - Location: In the waiting area for the Principal's Office near the 
                          Save Book.
                Map: (F-9).
    
    From here, leave the Main Building and move onto the first chapter.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY3. Chapter I - Making New Friends and Enemies                         |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Now you must go to your dorm to change clothes. As you get near the dorm then
    you will meet up with some Bullies who you must do battle with. The game will
    talk you through simple block and attack moves. After dealing with the Bully
    then you will be attacked by the leader of the Bullies, Russell. But one of
    the teachers, Mr. Hattrick, breaks up the fight and you can finally enter the
    dorm.
    
    Here you will meet Gary Smith, one of the resident students, who offers to be
    your friend and shows you the place. The first thing to do is to get a Soda
    from the Soda Machine to replenish your Health. Then go to your room and
    change clothes. Afterwards you will meet Petey and Gary comes in to further
    introduce himself to you and torment Petey. After that then you will be
    allowed to save your game.
    
    But, before we go exploring, let's go over.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM1. Your Room and Room Trophies                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In your room you will find your Save Book on your desk and your Wardrobe
    Closet where you can change clothes. The clothes that you buy and earn will
    be stored here. Next to the desk is a Chem Set where you can make Fire
    Crackers, Stink Bombs, and Itching Powder. However, it won't be activated
    until you complete Chemistry 1.
    
    As you progress through the game you will earn Room Trophies. These are
    tokens of your accomplishments and will be scattered throughout your room as
    you proceed through the missions and tasks. By the way, activation of your
    Chem Set after Chemistry 1 counts as a Room Trophy.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM2. Boy's Dorm                                                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Within the Boy's Dorm itself you will find an arcade machine ("Future Street
    Race 2165") and a Soda Machine in the main room. There are also a couple of
    bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.
    
    With that said you can now go and explore the school grounds with the
    exception of the Main Building (you'll have to do the next mission before you
    can explore the Main Building). With no clock at this time it is the best
    time to go exploring.
    
    The Weapon spawn points won't work yet but you can occasionally get Carton of
    Eggs from beating up the Preppies and Stink Bombs from beating up Nerds.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM3. Bullworth Academy                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    At this time you are confined to Bullworth Academy and are not allowed to go
    outside the main gates. The Boy's and Girl's Dorms are located on the north
    part of the campus. The Main Building is south of the dorm area. The Autoshop
    is just southwest of the Main Building and the Library is due east of it.
    
    Southeast of the Main Building is the Harrington House where the Preppies
    live. Due south is the Bullworth Mascot Statue. South of the Bullworth Mascot
    Statue is the Gym and Pool Buildings where the Jocks hang out. And at the
    very south end of Bullworth Academy is the Football Field.
    
    Now let's introduce some of the people you will be dealing with here at
    Bullworth.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM4. The Bullworth Academy Faculty and Prefects                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As with any school, there is a group of people dedicated to teaching the
    students and to maintain order within the premises. In this chapter I list
    the faculty and prefects for Bullworth Academy. The full names of the faculty
    and prefects are listed from the Bully soundboard at www.rockstargames.com.
    
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Faculty |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    From time to time you may see various members of the faculty wandering the
    school either heading to their classes or berating other students. If you
    cause any trouble around them then they can bust you just like a Prefect can.
    Some of the teachers you will do Classes with.
    
    0===========================================================================0
    | Dr. Crabblesnitch | He is the main Principal of the academy and really    |
    |                   | loves his job.                                        |
    |-------------------+-------------------------------------------------------|
    | Ms. Danvers       | She is Dr. Crabblesnitch's Secretary and appears to   |
    |                   | be really attached to him.                            |
    |-------------------+-------------------------------------------------------|
    | Mr. Burton        | He is the Gym Teacher for Bullworth Academy and you   |
    |                   | will be doing Gym classes with him. He is also        |
    |                   | rumored to be a pervert.                              |
    |-------------------+-------------------------------------------------------|
    | Ms. Philips       | She is the Art and Photography Teacher and you will   |
    |                   | be doing those classes with her during the course of  |
    |                   | the game. She is friends with Mr. Galloway and really |
    |                   | likes pearl necklaces (snicker!).                     |
    |-------------------+-------------------------------------------------------|
    | Mr. Galloway      | He is the English Teacher for Bullworth Academy and   |
    |                   | you will be doing English classes with him. He is     |
    |                   | friends with Ms. Philips and rumored to be in a feud  |
    |                   | with Mr. Hattrick. He is also rumored to have a       |
    |                   | drinking problem.                                     |
    |-------------------+-------------------------------------------------------|
    | Mr. Hattrick      | He is the Math Teacher for Bullworth Academy. He is   |
    |                   | also rumored to be in a feud with Mr. Galloway.       |
    |-------------------+-------------------------------------------------------|
    | Dr. Slawter       | He is the Biology Teacher for Bullworth Academy.      |
    |-------------------+-------------------------------------------------------|
    | Dr. Watts         | He is the Chemistry Teacher for Bullworth Academy and |
    |                   | you will be doing Chemistry classes with him.         |
    |-------------------+-------------------------------------------------------|
    | Mr. Wiggins       | I think he may be the Home Economics teacher. He      |
    |                   | wears a brown coat, glasses, and has a mustache.      |
    |-------------------+-------------------------------------------------------|
    | Neil              | He is the Shop Teacher for Bullworth Academy and you  |
    |                   | will be doing Shop classes with him. He also has a    |
    |                   | bit of a temper.                                      |
    |-------------------+-------------------------------------------------------|
    | Ms. Carvin        | She is School Librarian and can often be found behind |
    |                   | the main counter in the Library.                      |
    |-------------------+-------------------------------------------------------|
    | Edna              | She is the Main Cook for the school kitchen much to   |
    |                   | the dismay of the local health department.            |
    |-------------------+-------------------------------------------------------|
    | Mr. Luntz         | He is the Groundskeeper for Bullworth Academy. When   |
    |                   | he is outside he will carry a large broom. He is also |
    |                   | the Bullworth Academy Clothes Store Shopkeeper when   |
    |                   | he is indoors.                                        |
    |-------------------+-------------------------------------------------------|
    | Nurse McRae       | As the title suggests, she is the School Nurse for    |
    |                   | Bullworth Academy.                                    |
    |-------------------+-------------------------------------------------------|
    | Ms. Peabody       | She is the Girls Dorm Supervisor. She keeps the girls |
    |                   | in line and boys outside.                             |
    |-------------------+-------------------------------------------------------|
    | Miss Peters       | She is the Music teacher for Bullworth Academy.       |
    |-------------------+-------------------------------------------------------|
    | Mr. Matthews      | He is the Geography teacher for Bullworth Academy.    |
    0===========================================================================0
    
    0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Prefects |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The Prefects are specially selected male seniors whose main job is to
    maintain order within the student body. They are considered to be the Police
    of the school and, if you cause trouble around them, then they will try to
    bust you. These guys are hard to miss. They are taller and larger than Jimmy
    and wear dark blue Bullworth suit jackets with gray patches on the elbow.
    They are also very unfriendly regardless of how nice you are to them.
    
    0===========================================================================0
    | Edward Seymour II | This Prefect wears glasses and thinks that            |
    |                   | rule-breaking stunts your growth.                     |
    |-------------------+-------------------------------------------------------|
    | Karl Branting     | He is the only black Prefect and thinks that the      |
    |                   | school needs more discipline.                         |
    |-------------------+-------------------------------------------------------|
    | Max MacTavish     | This Prefect has brown hair and wants to be either a  |
    |                   | member of the Police or the Army.                     |
    |-------------------+-------------------------------------------------------|
    | Seth Kolbe        | He has crew cut blond hair and has severe anger       |
    |                   | management issues. He is also the Punishment Prefect  |
    |                   | you report to when you are in detention.              |
    0===========================================================================0
    
    And now for the students.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM5. The Students of Bullworth Academy                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When Jimmy arrives at Bullworth Academy he is an unknown. Nobody likes him
    and is often taunted and attacked with little or no provocation. During the
    course of the game Jimmy will eventually gain the respect of those around him
    but it will be no easy task.
    
    In this chapter I list the student cliques and groups for Bullworth Academy
    and all the students within.
    
    0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Clique Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and
    Townies) has a leader, one male kissable, and one girl (with the exception of
    the Bullies clique).
    
    You can only interact with the clique leaders during the Main Story Missions
    and cannot be found wandering the school grounds outside of missions (with
    the exception of the Bullies leader). You can deal with the Townies after
    Chapter V is unlocked.
    
    As you progress through the game you will do missions and tasks for some
    these groups. These will allow you to gain respect with one group (and
    sometimes lose respect with other groups). After gaining the full respect of
    a clique then all members of that clique will become friendly toward you. If
    you get into a fight then you may see members of a friendly clique coming to
    your aid for backup.
    
    If you lost a lot of respect with a clique then they will insult you and
    often attack you on sight. You can only gain and lose respect by doing
    missions. Beating up a member of a friendly clique will not cause a loss of
    respect.
    
    You can also pay certain members of a friendly clique to assist you in
    fighting or causing general mischief. To pay someone to be an ally press the
    Right Trigger, talk nicely to that person, and when the $ comes up, pay them.
    Male kissables cannot be paid allies because, when you talk nicely to them,
    Flowers comes up instead of the $. Girls also cannot be paid allies.
    
    The two remaining groups, Regulars and Little Kids, do not have a leader,
    male kissable, or paid allies.
    
    This is how the information for each student is broken down:
    
      >>Student Name
        ************
          Description: Lists gender, body type, skin color, hair color, skin 
                       complexion, glasses, watches, gloves, or anything unusual. 
          Clothing: Lists the clothing that the student wears from top to bottom. 
          Notes: Any useful or interesting information on the student. 
          Paid Ally: Whether or not the student can be paid to join you.
    
    The full names of the students were listed from the Bully soundboard at
    www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.
    
    Clothing information was derived by taking several pictures of each student
    with the digital camera (in-game) after Main Story completion (for full
    respect from each group) and going over them to obtain the best possible
    description.
    
    This information should help you in better identifying students so you can
    track them down for the Yearbook which you will be doing later in the game.
    
    Now for the student groups:
    
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. The Nerds |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    They often wear light green clothes and are either very skinny, overweight, 
    or very geeky looking. They are the weakest and are the easiest to beat up 
    and intimidate. However, what they lack in physical prowess they excel in
    intelligence. In the beginning they use the Stink Bomb as a ranged weapon
    when fighting them.
    
    Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for
    fighting bullies. Their main hangout is the Library and they are led by
    Earnest Jones.
    
      >>Algernon Papadopoulos
        *********************
          Description: Overweight, has orange brown hair and wears brown glasses 
                       with large hexagonal frames.
          Clothing: Wears a light green Bullworth vest with a white long sleeve 
                    shirt, a dark red tie, short blue pants with the zipper 
                    undone allowing one to see his underwear, and black shoes 
                    with white socks.
          Notes: Considered one of the most unpopular kids at the school and has 
                 a problem with wetting himself. He is also nicknamed "Algie".
          Paid Ally: Yes.
    
      >>Bucky Pasteur
        *************
          Description: Skinny, has brown hair and wears brown glasses with 
                       hexagonal frames, has buck teeth, and wears three watches, 
                       one on his right wrist and two on his left.
          Clothing: Wears a light green Bullworth vest with a white short sleeve 
                    shirt, brown pants with iron-on knee patches including one 
                    that is lighter than the rest of the pants, and light brown 
                    shoes.
          Notes: None.
          Paid Ally: No.
    
      >>Donald Anderson
        ***************
          Description: Skinny, has brown hair with a part in the middle, and 
                       wears glasses with brown frames and half lenses.
          Clothing: Wears a light green Bullworth vest with a white long sleeve 
                    shirt, beige pants, and light brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Fatty Johnson
        *************
          Description: Overweight, has reddish brown hair with a pointed center, 
                       and wears glasses with brown hexagonal frames. Also wears 
                       red fingerless gloves on his hands.
          Clothing: Wears a light green Bullworth vest with a white short sleeve 
                    shirt, a dark red tie, blue jeans, and reddish brown shoes. 
          Notes: He is the person you have to fight in the wrestling portions of 
                 the Gym class.
          Paid Ally: Yes.
    
      >>Melvin O'Connor
        ***************
          Description: Slightly overweight, has light brown hair, and wears 
                       glasses with brown hexagonal frames. He also has a pencil 
                       behind his right ear.
          Clothing: Wears a light green Bullworth vest with a white long sleeve 
                    shirt, tan pants, and white shoes.
          Notes: He is heavy into the "Grottos and Gremlins" gaming scene and 
                 often makes his own Character Sheets. This also explains the 
                 pencil behind his ear.
          Paid Ally: No.
    
      >>Thad Carlson
        ************
          Description: Skinny, has reddish brown hair that is slightly unkept, 
                       and wears glasses with gray frames and pointed half 
                       lenses.
          Clothing: Wears a light green long sleeve Bullworth sweater with a 
                    white shirt and red tie, tan pants with a brown belt, and 
                    brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Cornelius Thomas
        ****************
          Description: Skinny and is the only black Nerd in the clique. Has black 
                       hair, wears glasses with gold rounded frames, and has a 
                       watch on his left wrist.
          Clothing: Wears a light green Bullworth vest with a white long sleeve 
                    shirt, a dark red tie, tan pants with a brown belt, and dark 
                    brown shoes.
          Notes: He is the male kissable Nerd in the clique and also played 
                 Juliet in the school production of "Romeo & Juliet".
    
      >>Beatrice Trudeau
        ****************
          Description: She is skinny, has blond hair that is made up in a large 
                       1950's style beehive hairdo with a light pink bow, and 
                       wears glasses with a green frame.
          Clothing: Wears a white long sleeve shirt with a green plaid dress, 
                    white knee high stockings plus pink shoes.
          Notes: None.
    
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. The Greasers |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The members of this clique wear leather jackets and slicked back hair. They
    look and often talk like they came out of the 1950's. They also like to think
    that they are the toughest but aren't that hard to beat down. However, they
    use the Slingshot from a distance when fighting them. They are not the
    smartest but excel in mechanics. Their main hangout is the Autoshop and are
    led by Johnny Vincent. They also live and hang out in New Coventry.
    
      >>Hal Esposito
        ************
          Description: Overweight, has medium brown hair, wears black half 
                       gloves, and wears a cigarette behind his left ear. 
          Clothing: Wears a blue vest with a white shirt underneath and a dark 
                    brown jacket plus dark beige pants with medium brown shoes. 
          Notes: None.
          Paid Ally: Yes.
    
      >>Lefty Mancini
        *************
          Description: Medium build with black slicked back hair.
          Clothing: Wears a blue shirt with a light blue jean jacket and light 
                    beige pants with medium brown shoes.
          Notes: None.
          Paid Ally: No.
    
      >>Lucky De Luca
        *************
          Description: Medium build with brown slicked back hair.
          Clothing: Wears a blue vest with a white shirt underneath and a light 
                    blue jean jacket and dark tan pants with medium brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Norton Williams
        ***************
          Description: He is the only black Greaser in the clique. He is taller 
                       than Jimmy with a slightly muscular build. Also wears 
                       black fingerless gloves.
          Clothing: Wears a blue vest with a white shirt underneath and a dark 
                    brown jacket plus medium tan pants with dark brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Peanut Romano
        *************
          Description: Medium build with brown slicked back hair.
          Clothing: Wears a blue vest with a white shirt underneath and a dark 
                    brown jacket plus blue jeans with navy blue shoes.
          Notes: None.
          Paid Ally: No.
    
      >>Ricky Pucino
        ************
          Description: Medium build with brown slicked back hair and wears a 
                       cigarette behind his left ear.
          Clothing: Wears a dark blue shirt with a black jacket and dark beige 
                    pants with medium brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Vance Medici
        ************
          Description: A little skinny with reddish brown slicked black hair. 
          Clothing: Wears a blue vest with a white shirt underneath and a black 
                    jacket plus gray pants with a brown belt and medium brown 
                    shoes.
          Notes: He is the male kissable Greaser in the clique.
    
      >>Lola Lombardi
        *************
          Description: She is a little skinny with brown hair that covers her 
                       ears and wears a red cloth necklace that resembles a tie.
          Clothing: Wears a light pink shirt that exposes her midriff and 
                    cleavage with a black jacket that has leopard pattern accents 
                    plus tight black pants with white shoes.
          Notes: Has a way with getting boys to do various things for her.
    
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | D. The Preps |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    They are the children of the very rich and have snotty and uppity attitudes.
    They often wear light blue clothing and are in good physical shape. The
    reason for that is that most of them box as a hobby thus making them
    formidable when fighting them. This is despite the fact that some of them may
    be inbred.
    
    However, they are not above ranged combat often throwing Eggs from a distance
    when fighting them. Their hangout is the Harrington House and are led by
    Derby Harrington. They also live and hang out in Old Bullworth Vale.
    
      >>Bif Tremblay
        ************
          Description: Tall and muscular with medium brown hair.
          Clothing: Wears a light blue Aquaberry Vest with a white long sleeve 
                    shirt underneath and dark gray pants with white shoes.
          Notes: He is the boxing champion for Bullworth Academy. In the mission 
                 "Boxing Challenge" he is listed as "Bif Taylor".
          Paid Ally: No.
    
      >>Bryce Montrose
        **************
          Description: Medium build with brown hair that is parted on his right 
                       side plus a gold watch he wears on his left wrist.
          Clothing: Wears a light blue Aquaberry Vest with a white long sleeve 
                    shirt, that is partially rolled up, with a black and yellow 
                    striped tie plus black pants with brown shoes.
          Notes: None.
          Paid Ally: No.
    
      >>Chad Morris
        ***********
          Description: He is the only black Prep in the clique. He wears white 
                       tape that covers most of his right hand and wrist plus a 
                       gold watch on his left wrist.
          Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                    shirt and red and yellow striped tie plus tan pants with 
                    light brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Justin Vandervelde
        ******************
          Description: Medium build with brown hair that is parted on his right 
                       side plus a gold watch he wears on his left wrist.
          Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                    shirt and black and yellow striped tie plus black pants, with 
                    a black belt with a gold buckle, with brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Parker Ogilvie
        **************
          Description: Regular build with black hair.
          Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                    shirt and black and yellow striped tie plus black pants, with 
                    a brown belt, with medium brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Tad Smith
        *********
          Description: Slightly muscular build with brown hair that is parted on 
                       his left side.
          Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                    shirt and black and yellow striped tie plus tan pants with 
                    brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Gord Vendome
        ************
          Description: Regular build with medium brown hair that covers most of 
                       his forehead and wears a gold watch on his left wrist.
          Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                    shirt and black tie plus black pants with brown shoes.
          Notes: He is the male kissable Prep in the clique.
    
      >>Pinky Gauthier
        **************
          Description: She has brown hair that goes past her ears.
          Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                    shirt and a short blue plaid skirt with brown shoes.
          Notes: None.
    
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | E. The Jocks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    These large muscular guys can be found at the south part of Bullworth
    Academy. What they lack in smarts they more than make up for it in sheer
    brute force. You do not want to take on a large group of them without some
    kind of weapon. They hang out at the Gym and Football Field and are led by
    Ted Sinclair.
    
      >>Bo Jackson
        **********
          Description: Medium build and is one of two black Jocks in the clique. 
                       Wears a white Bullworth hat.
          Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants 
                    and white shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Casey Harris
        ************
          Description: Muscular with dark blond hair. Also wears a white 
                       Bullworth hat.
          Clothing: Wears a light gray Bullworth shirt, that extends down below 
                    his belt line, and a blue Bullworth jacket with white sleeves 
                    plus gray pants with blue and white tennis shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Damon West
        **********
          Description: Tall, muscular, and one of two black Jocks in the clique. 
                       He also wears a large white wristband on his left wrist.
          Clothing: Wears a light gray Bullworth shirt and a blue Bullworth 
                    jacket with white sleeves plus light brown pants with blue 
                    tennis shoes.
          Notes: Plays on the offensive line for the Bullworth Academy football 
                 team.
          Paid Ally: No.
    
      >>Dan Wilson
        **********
          Description: Smaller than most of the Jocks. Has red hair that is 
                       parted in the middle.
          Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large 
                    "B" on the front and tan pants with blue tennis shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Juri Karamazov
        **************
          Description: Tall and muscular with short brown hair.
          Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the 
                    front and has half blue and half white sleeves plus gray 
                    pants with blue tennis shoes.
          Notes: Has a Russian accent and prefers wrestling over football.
          Paid Ally: Yes.
    
      >>Luis Luna
        *********
          Description: Muscular with short brown hair.
          Clothing: Wears a white sweatshirt with a blue Bullworth vest with a 
                    "B" on the front plus dark gray pants with blue tennis shoes.
          Notes: He is the one you play the "Keep-Ups" mini-game with.
          Paid Ally: Yes.
    
      >>Kirby Olsen
        ***********
          Description: Perhaps the smallest of the Jocks. Has reddish brown hair. 
          Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on 
                    the front with the sleeves are rolled halfway up his arms 
                    plus gray pants with white shoes.
          Notes: He is the male kissable Jock in the clique. Has been known to 
                 hang out a lot with Trent Northwick.
    
      >>Mandy Wiles
        ***********
          Description: She has brown hair that goes past her ears and a blue bow 
                       on top.
          Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis 
                    shoes.
          Notes: None.
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | F. The Bullies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    These guys can be found all around the school and wear white shirts with blue
    jeans. Their only goal is to make those lesser than themselves as miserable
    as possible. They often hang out at the school parking lot and are led by a
    hulkish brute named Russell Northrop.
    
      >>Davis White
        ***********
          Description: Has brown hair and some acne on his forehead.
          Notes: None.
          Paid Ally: Yes.
    
      >>Ethan Robinson
        **************
          Description: The only black Bully in the clique.
          Notes: None.
          Paid Ally: Yes.
    
      >>Tom Gurney
        **********
          Description: Has brown hair that is parted near the middle, acne on his 
                       forehead, and a bruised right eye.
          Notes: None.
          Paid Ally: Yes.
    
      >>Troy Miller
        ***********
          Description: Has short orange hair.
          Notes: None.
          Paid Ally: Yes.
    
      >>Wade Martin
        ***********
          Description: Has reddish brown hair that is parted on his left side and 
                       acne on his forehead.
          Notes: None.
          Paid Ally: No.
    
      >>Russell Northrop
        ****************
          Description: The largest person on campus. Has short brown hair.
          Notes: He hangs out near the the Old School Bus or front gates and is 
                 the only boss character you can interact with outside of the 
                 Main Story missions.
          Paid Ally: Yes.
    
      >>Trent Northwick
        ***************
          Description: Has light blond hair.
          Notes: He is the male kissable Bully in the clique. He also tends to be 
                 real friendly towards you (I wonder why?). Has been known to 
                 hang out a lot with Kirby Olsen.
    
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | G. The Regulars |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    This is the group of students that have no affiliation with any of the above
    cliques. They usually wear dark green clothing and can be found all around
    the school. The three girls listed in this group (Angie, Christy, and Eunice)
    become friendly to you and can be kissed after completion of Art 1.
    
      >>Constantinos Brakus
        *******************
          Description: Skinny with black hair.
          Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                    long sleeve shirt underneath (and with the sleeves rolled up) 
                    and a yellow and black striped tie plus tan pants with black 
                    shoes.
          Notes: Tends to be very pessimistic. He also wears the Bullworth mascot 
                 uniform and does the "Penalty Shots" mini-game with you.
    
      >>Gordon Wakefield
        ****************
          Description: Skinny with reddish brown hair that is parted on his right 
                       side.
          Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                    long sleeve shirt underneath (and with the sleeves rolled up) 
                    and a yellow and black striped tie plus tan pants with navy 
                    blue shoes.
          Notes: None.
    
      >>Ivan Alexander
        **************
          Description: Skinny with brown hair that is parted on his right side. 
          Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                    long sleeve shirt underneath (and with the sleeves rolled up) 
                    and a yellow and black striped tie plus tan pants with black 
                    shoes.
          Notes: None.
    
      >>Lance Jackson
        *************
          Description: A skinny black boy.
          Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                    long sleeve shirt underneath plus tan pants (with a dark belt 
                    with a silver buckle) with black shoes.
          Notes: None.
    
      >>Ray Hughes
        **********
          Description: A very overweight boy with short orange hair.
          Clothing: Wears a dark green Bullworth vest with a white long sleeve 
                    shirt underneath plus brown pants with brown shoes.
          Notes: None.
    
      >>Trevor Moore
        ************
          Description: A skinny black boy.
          Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                    long sleeve shirt underneath (with the sleeves partially 
                    rolled up) and a yellow and black striped tie plus tan pants 
                    with black shoes.
          Notes: None.
    
      >>Angie Ng
        ********
          Description: A tall skinny girl of Asian descent with long braided 
                       black hair and wears glasses with small black frames.
          Clothing: Wears a white long sleeve shirt with the sleeves partially 
                    rolled up with a green plaid tie plus a green plaid dress 
                    (with suspenders) with white knee high stockings and black 
                    shoes.
          Notes: None.
    
      >>Christy Martin
        **************
          Description: A girl with red hair.
          Clothing: Wears a white long sleeve shirt with a long plaid green tie 
                    plus a green plaid skirt with white knee high socks and black 
                    shoes.
          Notes: None.
    
      >>Eunice Pound
        ************
          Description: A very overweight girl with brown hair plus freckles on 
                       her face.
          Clothing: Wears a long white sleeve shirt with a red scarf that 
                    protrudes from under her collar and a green plaid dress that 
                    is held with suspenders plus black shoes with white socks.
          Notes: She really really likes chocolate.
    
      >>Gary Smith
        **********
          Description: Has light brown hair that is parted on his left side, a 
                       scar that comes across his right eye, and wears a watch on 
                       his left wrist and a brown wristband on his right wrist.
          Clothing: Wears a white long sleeve shirt with the sleeves rolled with 
                    a teal Bullworth vest and black pants with black shoes.
          Notes: You can only interact with him during the Main Story Missions 
                 and cannot be found on or outside school grounds. Becomes 
                 Jimmy's main rival.
    
      >>Pete Kowalski
        *************
          Description: Has short brown hair.
          Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and 
                    tan pants with white shoes.
          Notes: You can only interact with him during the Main Story Missions 
                 and cannot be found on or outside school grounds except right 
                 after certain cutscenes. The only thing you can really do to him 
                 is beat him up which is always fun ("Well done. You're still a 
                 jerk."). He becomes a good friend to Jimmy during the course of 
                 the story.
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | H. The Little Kids |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    These are the smallest and youngest of those attending Bullworth Academy. You
    can talk to them but you can't fight them. Hitting a Little Kid will bring a
    lot of trouble upon your head. They will also snitch on you if they see you
    causing mischief.
    
      >>Gloria Jackson
        **************
          Description: A small black girl that wears glasses with black frames. 
          Clothing: Wears a long white sleeve shirt with a red scarf that 
                    protrudes from under her collar and a green plaid dress that 
                    is held with suspenders plus black shoes with short white 
                    socks.
          Notes: She appears to be pretty smart and sophisticated for her age and 
                 may be related to Jock Bo Jackson.
    
      >>Karen Johnson
        *************
          Description: A small girl with orange hair that is tied in the back. 
          Clothing: Wears a white short sleeve shirt with a plaid green tie and a 
                    dark green Bullworth vest plus a green plaid skirt with white 
                    socks and black shoes.
          Notes: None.
    
      >>Melody Adams
        ************
          Description: A small girl with black hair with a white hairpiece. 
          Clothing: Wears a white short sleeve shirt with a plaid green tie and a 
                    dark green Bullworth vest plus a green plaid skirt with white 
                    socks (that has a dark band near the top) and dark brown 
                    shoes.
          Notes: None.
    
      >>Pedro De La Hoya
        ****************
          Description: A small boy with dark brown hair.
          Clothing: Wears a dark green Bullworth vest with a white short sleeve 
                    shirt and a yellow and black striped tie plus black shorts 
                    with red shoes and white socks.
          Notes: None.
    
      >>Sheldon Thompson
        ****************
          Description: A small black boy.
          Clothing: Wears a white long sleeve shirt with a dark green Bullworth 
                    vest and light tan pants with black shoes.
          Notes: None.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM6. The Order of Things (Part 1)                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    With no clock at this time I will focus on obtaining the Collectibles that
    can be found here at Bullworth Academy.
    
    After doing that, and doing "This Is Your School", then I will focus on
    opening up Chapter III as quickly as possible. This is to open up all of the
    classes and focusing on passing them to get them out of the way so I can deal
    with all of the remaining missions and tasks.
    
    Of course, in order to get the Collectibles you need to know where they
    are.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM7. Collectibles (Bullworth Academy)                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below is the list of Collectibles for Bullworth Academy (BAC). The Map
    co-ordinates refer to the printed map that comes included with the game disc:
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BAC-RB1]  | Location: Near the freezers for the Cafeteria's kitchen.     |
    |            | Map: (F-9).                                                  |
    |            | Notes: Already noted earlier but if you didn't get it when   |
    |            |        you entered the Main Building the first time then you |
    |            |        will have to wait until after, or during, completion  |
    |            |        of the mission "This Is Your School" to get it.       |
    |------------+--------------------------------------------------------------|
    | [BAC-RB2]  | Location: In the waiting area for the Principal's Office     |
    |            |           near the Save Book.                                |
    |            | Map: (F-9).                                                  |
    |            | Notes: Already noted earlier but if you didn't get it when   |
    |            |        you entered the Main Building the first time then you |
    |            |        will have to wait until after, or during, completion  |
    |            |        of the mission "This Is Your School" to get it.       |
    |------------+--------------------------------------------------------------|
    | [BAC-RB3]  | Location: By the showers on the second floor inside the      |
    |            |           Girl's Dorm.                                       |
    |            | Map: ([E,F]-8).                                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB4]  | Location: On the second floor of the Girl's Dorm near the    |
    |            |           top of the stairs where the railing meets the      |
    |            |           wall.                                              |
    |            | Map: ([E,F]-8).                                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB5]  | Location: Near the steps at the south side of the Girl's     |
    |            |           Dorm.                                              |
    |            | Map: ([E,F]-8).                                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB6]  | Location: Inside the Boy's Dorm at the north end of the      |
    |            |           hallway.                                           |
    |            | Map: ([E,F]-9).                                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB7]  | Location: Near the corner at the south side of the Boy's     |
    |            |           Dorm.                                              |
    |            | Map: ([E,F]-9).                                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB8]  | Location: At the front of the Main Building near the west    |
    |            |           door.                                              |
    |            | Map: (F-8).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB9]  | Location: Inside the Library at the north side of the second |
    |            |           floor.                                             |
    |            | Map: (F-10).                                                 |
    |------------+--------------------------------------------------------------|
    | [BAC-RB10] | Location: Inside the Old School Bus which is at the west     |
    |            |           side of the School Parking Lot.                    |
    |            | Map: (G-8).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB11] | Location: By the garage door just southeast of the Old       |
    |            |           School Bus.                                        |
    |            | Map: (G-8).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB12] | Location: In the shortcut that runs between the yard for     |
    |            |           Harrington House and the Library.                  |
    |            | Map: (G-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB13] | Location: On a shelf inside a garage at the south side of    |
    |            |           the Autoshop.                                      |
    |            | Map: (G-8).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB14] | Location: In the water that surrounds the Bullworth Mascot   |
    |            |           Statue.                                            |
    |            | Map: (G-9).                                                  |
    |            | Notes: You cannot get this Rubber Band during Chapter III    |
    |            |        because the water will be frozen.                     |
    |------------+--------------------------------------------------------------|
    | [BAC-RB15] | Location: In front of the Gym Building.                      |
    |            | Map: (H-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB16] | Location: On a secret path that runs from the Pool Building  |
    |            |           to Harrington House.                               |
    |            | Map: (H-9).                                                  |
    |            | Notes: Climb the Ladder (by the Pool Building entrance) to   |
    |            |        the overhang and jump east and down to the ground to  |
    |            |        gain access. It is next to the nearby corner of the   |
    |            |        wall which should be to your right as you look north  |
    |            |        after jumping down onto the path.                     |
    |------------+--------------------------------------------------------------|
    | [BAC-RB17] | Location: In one of the shower stalls inside the Girl's      |
    |            |           Locker Room at the Gym.                            |
    |            | Map: (H-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-RB18] | Location: Near the small building at the west end of the     |
    |            |           Football Field.                                    |
    |            | Map: (I-8).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [BAC-GG1] | Location: Inside the attic for the Girl's Dorm.               |
    |           | Map: ([E,F]-8).                                               |
    |           | Notes: Use the Lattice at the north side of the Dorm to enter |
    |           |        unnoticed. It can be found at the south side of the    |
    |           |        attic near the stairs.                                 |
    |-----------+---------------------------------------------------------------|
    | [BAC-GG2] | Location: On the top balcony at the south side of the Main    |
    |           |           Building.                                           |
    |           | Map: (G-9).                                                   |
    |           | Notes: Use the Lattice to access.                             |
    |-----------+---------------------------------------------------------------|
    | [BAC-GG3] | Location: By the globe at the southeast side of the first     |
    |           |           floor of the Library.                               |
    |           | Map: (F-10).                                                  |
    |-----------+---------------------------------------------------------------|
    | [BAC-GG4] | Location: Behind the dumpster at the southwest corner of the  |
    |           |           Autoshop.                                           |
    |           | Map: (G-8).                                                   |
    |-----------+---------------------------------------------------------------|
    | [BAC-GG5] | Location: On a secret path that runs from the Pool Building   |
    |           |           to Harrington House.                                |
    |           | Map: (H-9).                                                   |
    |           | Notes: Climb the Ladder (by the Pool Building entrance) to    |
    |           |        the top and jump down to the ground to gain access. It |
    |           |        should be ahead of you as you head north along the     |
    |           |        path.                                                  |
    |-----------+---------------------------------------------------------------|
    | [BAC-GG6] | Location: In one of the toilet stalls inside the Boy's Locker |
    |           |           Room at the Gym.                                    |
    |           | Map: (H-9).                                                   |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Gnomes \
    0===========================================================================0
    | [BAC-N1] | Location: Inside the yard for Harrington House just north of   |
    |          |           the house entrance.                                  |
    |          | Map: (G-9).                                                    |
    0===========================================================================0
    
    With that done, it is time to head over to the Main Building to start the
    next mission.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM8. The Main Story Missions                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Each Main Story Mission is broken into five parts:
    
    0=========0
    | Overview \
    0=======================>
    
      What the mission is about.
    
    0======0
    | Notes \
    0=======================>
    
      Additional information and other musings. This also includes any prep work 
      suggestions prior to doing the mission. If there are no notes then this 
      section won't be displayed.
    
    0=========0
    | The Plan \
    0=======================>
    
      How to do the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      What you get for your efforts. However, some missions won't reward you with 
      anything so I will only list it if you are rewarded with something.
    
    With that explained, I will now move on to the Main Story starting with.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY1. Gary Smith                                                         +
    0==========================================================================/
    
    Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although
    he appears to be snotty and aggressive, he is willing to befriend you and
    show you things about Bullworth Academy. His first mission starts at the
    entrance to the Main Building.....
    
      0+=+=+=+=+=0
     / Gary Smith \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GMH1. This Is Your School                                                0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Gary Smith /
    0=========0                                                   0+=+=+=+=+=0
    
      When you enter the Main Building you find that Gary is waiting for you and 
      shows you around the place.....
    
    0=========0
    | The Plan \
    0=======================>
    
      When you start then Gary will lead you to Russell's locker. Here you will 
      be given simple instructions for social interaction. After paying Russell 
      then you will be prompted to break into his locker. Again, the game will 
      instruct you on how to pick locks (rotate the Left Analog Stick in the 
      direction of the arrows). When you open Russell's locker then you will get 
      the "Bullworth Cap - Classic".
    
      From there, the game will instruct you to hide from the Prefects by jumping 
      into a nearby Trash Can. Once your Trouble Meter is at zero then you are 
      prompted to follow Gary again. He will lead you to the Girl's Restroom 
      where you will see Eunice exit. She is crying and Gary prods you into 
      talking to her.
    
      The game will then instruct you on how to greet and talk to people. When 
      you talk to her then you will find that someone has stolen her Chocolates 
      and she wants Jimmy to get them back. The culprit is hiding in the Boy's 
      Restroom on the other side of the Main Building. When you get there then 
      you will be prompted to target Constantinos.
    
      You can pretty much do anything you want to him. I prefer to beat him up. 
      From there, return the Box of Chocolates to Eunice who will reward Jimmy 
      with a kiss. From there, go to the Cafeteria. When you get there you will 
      start a cutscene which explains the social hierarchy of the school. When it 
      finishes then the mission will be successfully completed.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And this will lead into.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM9. Get to Class (Part One)                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now you have to go to one of the classes to begin your education here. You
    will see a Bell appear on your Map. This is one of the classes you need to
    attend (Chemistry 1). In addition, the clock will finally appear in the upper
    left portion of the screen so you can see the time. You are now affected by
    time within the game.
    
    Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM
    to 3:30 PM. There are a total of six classes you have to attend during the
    course of the game:
    
      >>Chemistry
      >>English
      >>Art
      >>Gym
      >>Shop
      >>Photography
    
    However, at this point in the game, only four of the classes (Chemistry,
    English, Art, and Gym) are available. The other two classes (Shop and
    Photography) are unlocked later.
    
    When either a morning or an afternoon class is in session then you will see a
    bell on the Map. If it is orange then you need to attend that class. Prefects
    will chase you on sight if you are seen being truant and force you to attend
    that class if you are caught.
    
    Although you can skip classes, it is highly recommended you attend them. By
    attending classes you will improve various attributes like making weapons or
    talking your way out of trouble. If the bell is silver then you don't need to
    attend that class. The Prefects won't chase you but, if you cause trouble and
    end up being Busted, then you will be forced to attend class.
    
    Each class has five levels. Each time you pass a level then you progress to
    the next until you pass the last one. When you successfully complete all five
    levels of a class then you no longer need to attend that class and the
    Prefects will not try to bust you on sight for truancy.
    
    Passing classes is, of course, required for 100% Completion. But you also
    need to *FAIL* five classes, any classes, to get the Dunce Cap and get closer
    to 100% Completion. You can even return to a class that you fully passed, and
    even have the Graduation Cap for passing all classes, to fail it in order to
    obtain the Dunce Cap.
    
    After your first afternoon class is completed then it is highly recommended
    that you do the next mission "The Setup" to acquire the Slingshot and unlock
    the remainder of your Gym classes.
    
    There are a total of three days of classes and this is the order they are in:
    
      >>Day 1 - Chemistry and English.
      >>Day 2 - Art and Gym.
      >>Day 3 - Shop and Photography.
    
    If you don't open up Chapter II by the time you finish Gym class then the
    classes will restart with Day 1. If you don't do "The Setup" before Gym 2
    then you will not be allowed to do the Gym class. If you do not open up
    Chapter III before Photography 3 then you will not be allowed to do the
    Photography class.
    
    In addition, the Weapon Spawn points will now function so you can start to
    collect weapons to either defend yourself or cause mischief.
    
    Below are the four available classes and how to pass them:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Chemistry (Day 1 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    To pass this class you must press the corresponding button as it passes
    through the window near the bottom of the screen. In later levels more
    buttons are added and they go a bit faster. Even so, this is not too
    difficult. Your rewards for passing Chemistry classes:
    
    0===========================================================================0
    | Chemistry 1 | You activate your Chem Set which is also a Room Trophy and  |
    |             | you can make Fire Crackers with it. But you can only use    |
    |             | the Chem Set once per day.                                  |
    |-------------+-------------------------------------------------------------|
    | Chemistry 2 | You can make Stink Bombs from your Chem Set. However, you   |
    |             | are still limited to one use of your Chem Set per day.      |
    |-------------+-------------------------------------------------------------|
    | Chemistry 3 | You can make Itching Powder from your Chem Set. But you are |
    |             | still limited to one use of your Chem Set per day.          |
    |-------------+-------------------------------------------------------------|
    | Chemistry 4 | You get double of everything when you use your Chem Set.    |
    |             | But you are still limited to one use of your Chem Set per   |
    |             | day.                                                        |
    |-------------+-------------------------------------------------------------|
    | Chemistry 5 | You gain unlimited use of your Chem Set.                    |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. English (Day 1 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    To pass this class you must form words from a random list of letters.
    Basically you are doing an anagram. When you pass each level then you have to
    form more words. You need to get at least 55% pass a level. Listed below are
    the words and the rewards for passing English:
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Words  | low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well, |
    |        | mellow                                                           |
    |--------+------------------------------------------------------------------|
    | Reward | You gain the ability to apologize more effectively.              |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Words  | sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist, |
    |        | hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights |
    |--------+------------------------------------------------------------------|
    | Reward | You gain the ability to give shove taunts to deal with would-be  |
    |        | bullies.                                                         |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Words  | lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less,    |
    |        | lime, mile, elms, lies, mise, seism, slims, miles, limes, smile, |
    |        | slime, isles, smiles, slimes                                     |
    |--------+------------------------------------------------------------------|
    | Reward | You earn the ability to apologize to Prefects for small crimes.  |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Words  | nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car, |
    |        | coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony,  |
    |        | corn, rayon, corny, acorn, carny, crony, crayon                  |
    |--------+------------------------------------------------------------------|
    | Reward | You earn the ability to give better taunts allowing you to deal  |
    |        | with bullies from a distance.                                    |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| English 5 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Words  | egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad, |
    |        | egad, dear, gage, rage, drag, read, dare, grad, gear, dreg,      |
    |        | aged, gager, agger, raged, grade, ragged, dagger                 |
    |--------+------------------------------------------------------------------|
    | Reward | You earn the ability to apologize to Police for small crimes.    |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. Art (Day 2 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    To pass this class you must expose at least 80% of the hidden picture. This
    mini-game is essentially a variant of the classic vidgame "Qix". You must
    draw lines to section off a part of the picture while avoiding various
    enemies. Although it gets a bit frantic at level 4 and 5, it is still not too
    hard to pass. Your rewards for passing Art classes:
    
    0===========================================================================0
    | Art 1 | You gain the ability to kiss Girls (and certain Boys) if you give |
    |       | them a Gift (Flowers or Chocolates) and your respect with the     |
    |       | clique for the Girl/Guy you want to kiss is above 60%.            |
    |       |                                                                   |
    |       | Regular Kids (Angie, Christy, Eunice) become friendly to you      |
    |       | after you pass Art 1 so you can kiss them anytime. You will get a |
    |       | 25% health bonus for kissing.                                     |
    |-------+-------------------------------------------------------------------|
    | Art 2 | Your health bonus for kissing will increase to 50%.               |
    |-------+-------------------------------------------------------------------|
    | Art 3 | Your health bonus for kissing will increase to 75%.               |
    |-------+-------------------------------------------------------------------|
    | Art 4 | Your health bonus for kissing will increase to 100%.              |
    |-------+-------------------------------------------------------------------|
    | Art 5 | You no longer need to give Gifts to Girls in order to kiss them   |
    |       | (but you will still need to give Gifts to kiss Boys). You will    |
    |       | also earn the Art Set Room Trophy (which sits on your dresser).   |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | D. Gym (Day 2 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    To pass this class you must go through both Wrestling instruction and
    Dodgeball games. In Wrestling you unlock additional fighting moves and in
    Dodgeball you increase the range and accuracy of your weapons.
    
    In Wrestling (Gym 1 and Gym 3), after you get the new moves, then you can
    just beat up your opponent any way you want to pass the remainder of the
    session. In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of
    three matches to successfully complete the activity.
    
    At this point in the game you can only do Gym 1. The remainder will be opened
    up after completion of the mission "The Setup". Listed below are your rewards
    for passing Gym classes:
    
    0===========================================================================0
    | Gym 1 | You unlock the Headbutt (Hold Square) and the 3-Hit Charge Combo  |
    |       | (Square, Square, Hold Square).                                    |
    |-------+-------------------------------------------------------------------|
    | Gym 2 | You get the "good projectile accuracy" upgrade.                   |
    |-------+-------------------------------------------------------------------|
    | Gym 3 | You unlock the Kneedrop (Triangle, Circle, Circle) and the 3-Hit  |
    |       | Takedown Combo (Triangle, Circle, Square, Square, Square). You    |
    |       | will also earn the Wrestling Headgear Room Trophy.                |
    |-------+-------------------------------------------------------------------|
    | Gym 4 | You get the "better projectile accuracy" upgrade.                 |
    |-------+-------------------------------------------------------------------|
    | Gym 5 | You get the "best projectile accuracy" upgrade plus you gain the  |
    |       | ability to start a game of Dodgeball from the Boy's Changeroom    |
    |       | outside of Gym class.                                             |
    0===========================================================================0
    
    As mentioned earlier, the Weapon Spawn points are now working after the Clock
    appears which leads me to the next chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM10. Weapons, Boxes, and Crates List (Bullworth Academy)               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.
    Sometimes the Weapons may not appear where listed but you may have to wait
    and come back to the listed spot before the Weapon will appear. The Map
    co-ordinates refer to the printed map that comes included with the game disc:
    
    0========0
    | Weapons \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the raised area by the tree south of the Girl's Dorm (x2).   |
    | Map: (F-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the Football Field grounds (x8). There are two Apples in     |
    |           each corner of the field.                                       |
    | Map: (I-[8,9]).                                                           |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Hidden in a bush near the Lattice at the south side of the Main |
    |           Building.                                                       |
    | Map: (G-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: At the south end of the Old School Bus which is located at the  |
    |           west side of the School Parking Lot.                            |
    | Map: (G-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On a secret path that runs from the Pool Building to Harrington |
    |           House.                                                          |
    | Map: (H-9).                                                               |
    | Notes: Climb the Ladder (by the Pool Building entrance) to the overhang   |
    |        and jump east and down to the ground to gain access.               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Baseball Bat |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: By the Soda Machine next to the Pool Building entrance.         |
    | Map: (H-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the ground by the east end of the Football Field seats.      |
    | Map: (H-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the ground next to the Football Field scoreboard.            |
    | Map: (I-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Just past the main entrance for the Autoshop.                   |
    | Map: (G-8).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the raised area by the tree south of the Girl's Dorm.        |
    | Map: (F-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: By the tree north of the Library entrance.                      |
    | Map: (F-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the roof of the Pool Building.                               |
    | Map: (H-9).                                                               |
    | Notes: After climbing the first Ladder there will be a second Ladder that |
    |        will lead you to the roof.                                         |
    |---------------------------------------------------------------------------|
    | Location: On the ground by the west end of the Football Field seats.      |
    | Map: (H-8).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Next to the electronic gate southeast of the Library entrance.  |
    | Map: (G-10).                                                              |
    |---------------------------------------------------------------------------|
    | Location: By a tree just south of the entrance for Harrington House.      |
    | Map: (H-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On top of the viewing stands overlooking the Pool at the north  |
    |           end inside the Pool Building.                                   |
    | Map: (H-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++| Fire Extinguisher |+++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the south end of the hallway inside the Boy's Dorm.          |
    | Map: (F-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Inside the Main Building (x4). There are two on the first floor |
    |           and two on the second floor.                                    |
    | Map: ([F,G] - [8,9]).                                                     |
    |---------------------------------------------------------------------------|
    | Location: Inside the Gym Building by the stairs leading down to the       |
    |           Changerooms.                                                    |
    | Map: (H-8).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the north side of the Girl's Dorm by the Lattice.            |
    | Map: (E-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In one of the shower stalls inside the Boy's Locker Room at the |
    |           Gym.                                                            |
    | Map: (H-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Behind the east seats for the Football Field.                   |
    | Map: (H-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Ruler |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Northwest of the Library entrance next to the bench.            |
    | Map: (F-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: South of the Library entrance by the wall.                      |
    | Map: (G-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Behind the wall south of the Library entrance.                  |
    | Map: (G-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Next to a dumpster at the north side of the Autoshop.           |
    | Map: (G-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the platform next to the Football Field scoreboard.          |
    | Map: (I-9).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Boxes \
    0===========================================================================0
    | Location: In front of the Girl's Dorm.                                    |
    | Map: (F-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of Harrington House.                                   |
    | Map: (H-9).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Crates \
    0===========================================================================0
    | Location: In the garage at the south side of the Autoshop (x2).           |
    | Map: (G-8).                                                               |
    0===========================================================================0
    
    In addition, there are a lot more Boxes and Crates inside the basement of the
    Main Building that can be accessed during and after "Russell in the Hole".
    
    Now let's move on with the Main Story.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY2. Jimmy Hopkins                                                      +
    0==========================================================================/
    
    Jimmy Hopkins is the main character of the game. Although he has been thrown
    out of a lot of schools, he is really not at all a bad person. He has had an
    unstable family life and that tends to make him act out his frustrations
    which often leads him into trouble.
    
    He has been unceremoniously dumped at Bullworth Academy to fend for himself
    while his mother and new stepdad go off on a long honeymoon. Jimmy's first
    mission can be found just outside the Main Building.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP1. The Setup                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      After a talk with Dr. Crabblesnitch then Jimmy is attacked by Davis, a 
      Bully who thinks that Jimmy is being a teacher's pet. After being nailed by 
      Davis' Slingshot then Jimmy gives chase.....
    
    0======0
    | Notes \
    0=======================>
    
      This should be completed either between your first and second class or 
      after your first full day of classes so you can open up the remainder of 
      your Gym classes.
    
    0=========0
    | The Plan \
    0=======================>
    
      Follow the simple instructions for jumping and running so you can chase 
      Davis. He will eventually lead you to the Autoshop. Davis closes the gate 
      and another Bully will confront you. The game will then instruct you on how 
      to stuff someone into a Trash Can. After dealing with this Bully then go 
      and open the gate by tapping the Triangle Button repeatedly.
    
      Once you are inside then continue to chase Davis. He will shut one of the 
      garage doors and you need to fight another Bully. After defeating this 
      Bully then go and open the garage door. When you open this garage door then 
      Davis will shut another one and you have to face another Bully. Defeat him 
      and open the nearby garage door.
    
      Now you be back outside but you now have to deal with two Bullies. Lure 
      them inside the garage and beat up both of them. When you get back outside 
      then you will find a health bar for Davis who will be standing on top of a 
      heap of junk. He will also be shooting at you with his Slingshot.
    
      You will be prompted to pick up Bricks and Trash Can Lids to throw at him 
      so you can defeat him. Use the L1 Button to lock on and the R1 Button to 
      throw the object at Davis. When you knock Davis down from the junk pile, 
      after you hit him three times, then the mission will be successfully 
      completed.
    
    0=======0
    | Reward \
    0=======================>
    
      You will get the Slingshot plus Bully Respect -5.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM11. Get to Class (Part Two)                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    With the successful completion of "The Setup" you will now open up the rest
    of your Gym classes:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Gym (Day 2 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Now that you have the Slingshot you can go and do the Dodgeball portion of
    the Gym classes to increase the range and accuracy of your weapons. In
    Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three matches
    to successfully complete the level.
    
    The controls for Dodgeball are as follows:
    
      >>Offensive
        *********
          ++X Button - Throw.
          ++Circle Button - Jump.
          ++Square Button - Pass.
    
      >>Defensive
        *********
          ++X Button - Catch.
          ++Circle Button - Dodge.
          ++Square Button - Switch.
    
    When the match starts then you will be in a face-off against one of your
    opponents. The best thing to do is to tap the Triangle Button quickly to win
    the face-off. After you have won the face-off then run right or left along
    the dividing line, jump, and then, at the top of your jump, throw the ball.
    
    This creates a powerful throw that is extremely effective (with a 95%+ kill
    rate) and will allow you to win easily because most of the time the ball ends
    up back on your side of the line after nailing an opponent. This gives you
    another chance to knock out another person without them being able to get a
    chance to knock out any of your guys. This strategy makes the matches easy.
    
    Playing Dodgeball after completion of Gym 5 is an excellent way to make lots
    of money early. I will go into that later in the guide.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM12. Penalty Shots and Keep-Ups                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you start up the classes then there are a couple of mini-games that also
    activate that you can play to get lots of money you can use to buy stuff. You
    can do these games while you are trying to pass classes.
    
    These mini-games are available when class is not in session and will not be
    available after 7 PM. You must beat these two mini-games once to help toward
    100% Completion.
    
    0==============0
    | Penalty Shots \
    0====================================================>
    
      On the basketball court in front of the Pool Building you will see a blue 
      circle on the ground. This will activate the "Penalty Shots" mini-game. In 
      this mini-game you have to hit Constantinos with the soccer ball enough 
      times to knock him out. After you make your bet (maximum of $20) then the 
      game begins.
    
      You have five tries to knock him out. There is also a timer so you can't 
      dawdle when trying to make a shot. You will notice that the X Button symbol 
      is in the middle of the area.
    
      When you move the Left Analog Stick then this symbol will move on its own 
      in the penalty area and bounce randomly. The goal is to hit Constantinos 
      when the X Button symbol is on him. When you hit him enough times then you 
      win the mini-game and the money. Although, sometimes, if you hit him just 
      right, then you can take him down with one shot.
    
      Reader Jess Ewing had these observations to add about the mini-game:
    
        "I only have one suggestion: For the game "Penalty Shots", I found it 
         quite easy after I figured out a simple trick. Every time you start a 
         new shot, the 'x' symbol stays in place until you move the analog stick, 
         as you mentioned.
    
         If you wait until Constantinos stops, you can simple nudge the analog 
         stick towards him, then press the 'x' button when it reaches him. This 
         almost always works.
    
         Also, I have figured out where to hit him to get the most damage:
    
         -When he is facing you, aim above his pants but below his arms - as 
          close to the stomach as you can get (aim any lower, and it usually 
          results in a leg hit.)  It you manage to hit him here, it will take on 
          double the damage compared to a hit in the leg or arm.
    
         -When he is waving his butt at you (either straight towards you or to 
          either side)
    
         - aim at his butt. This will also result in a double damage hit.
    
        I believe one reason these might be 'double damage' hits is because he is 
        usually hit into the wall when hit in one of these two areas. Or, it 
        could just be my imagination.
    
        To get a one shot knock-out(in the head is the only one I have found), is 
        rather hard; the only way that I have succeeded so far is by pure luck.
    
        This is due mostly to the fact that the only time you can aim at his head 
        is while he is moving or taunting you while facing you; and, when you try 
        to kick a ball when his taunting you, he cowers, resulting in either a 
        miss or an arm hit."
    
    0=========0
    | Keep-Ups \
    0====================================================>
    
      On the east side of the east set of stands for the Football Field is 
      another blue circle on the ground. This will activate the "Keep-Ups" 
      mini-game. Here, a Jock will bet you that can't do Keep-Ups. After you make 
      your bet (maximum of $20) then the game begins.
    
      What you do is to move the Left and Right Analog Sticks in the direction of 
      the arrows that appear on the Analog Stick symbols on the bottom of the 
      screen. The moves are random in each attempt.
    
      The best thing to do is to just look at the stick symbols and not at Jimmy 
      and move the corresponding stick when the arrow appears. When you 
      successfully go through the moves then you win the game and the money.
    
      Personally, I found that the "Keep-Ups" mini-game was a real easy (much 
      easier than "Penalty Shots") to make lots of money quickly at the early 
      stages of the game. From about 4 PM to 7 PM I could play four games of 
      "Keep-Ups" and make $80 per day while passing some my classes.
    
    However, after completion of Gym 5, then there is a much better way to make
    money which leads to the next chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM13. Dodgeball For Money                                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In the Boys Changeroom you will find the marker to play Dodgeball after you
    complete the last of your Gym classes. When you start the Dodgeball games
    then you will go up against a different clique and in this order: Preps,
    Greasers, Jocks, Townies. After beating the Townies then the next game will
    be against a random clique.
    
    Each game of Dodgeball you win will get you $15. Although this isn't as much
    as you can get from "Penalty Shots" and "Keep-Ups", playing Dodgeball will
    net you more money more quickly.
    
    How? When you play either "Penalty Shots" and "Keep-Ups" then the game clock
    continues to move thus limiting the amount of attempts in each game day.
    However, when playing Dodgeball, then the game clock *STOPS* while you play.
    Thus you can play many games within an hour of the game clock. As a result,
    you can earn more than $200 per game hour when the Gym is open.
    
    I should note that you also earn the Dodgeball Room Trophy, which appears on
    the filing cabinet, when you pass Gym 5. However, while it will show in the
    Stats, it will not actually appear until you play several games of Dodgeball.
    
    After beating the first random game then the Dodgeball Room Trophy will
    finally appear (although you can also get the Dodgeball Room Trophy to appear
    by doing the Jocks Challenge).
    
    Now let's go back to the Main Story.....
    
      0+=+=+=+=+=0
     / Gary Smith \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GMH2. Slingshot                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Gary Smith /
    0=========0                                                   0+=+=+=+=+=0
    
      After Gary tells Jimmy about his plan to take over the school then he wants 
      to see the new Slingshot in action.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Follow Gary to the Old School Bus and shoot out the windows with the 
      Slingshot. The game will instruct you on how to target objects to be shot. 
      After shooting out the windows then follow Gary to the Football Field.
    
      When you get to the Football Field then climb the tree and wait for 
      football practice. Use the Slingshot to knock out all six of the football 
      players on the field. If you finished all of your Gym classes then this 
      becomes easier because of the accuracy upgrades. Don't shoot at the Gym 
      teacher. If you knock him out then you will fail the mission.
    
      After you knock down the last football player then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      Nerd Respect +5.
    
      0+=+=+=+=+=0
     / Gary Smith \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GMH3. A Little Help                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Gary Smith /
    0=========0                                                   0+=+=+=+=+=0
    
      Gary wants to torment the homeless guy near the Old School Bus for some 
      fun.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the Hobo behind the Old School Bus. When you get there then the Hobo 
      jumps out and scares off Gary and Petey. However, Jimmy stays behind and 
      stands up to the Hobo.
    
      The Hobo is impressed and offers to give Jimmy advanced fighting techniques 
      in exchange for Transistors for his radio. After the cutscene ends then you 
      will see an X on your map. This is the first Transistor and it can be found 
      at the Autoshop.
    
      Go through the Autoshop and to where the X is. You will notice a Ladder 
      where there was none before (if you explored the area earlier). Climb it 
      and you will find the Transistor:
    
        [BAC-T1] - On the roof at the southern part of the Autoshop.
    
      Get the Transistor and climb back down. Go back to the Hobo and he will 
      train you. The move he shows you is the Uppercut (hold Square). 
      Successfully perform the move three times for successful training and 
      mission completion.
    
    0=======0
    | Reward \
    0=======================>
    
      Uppercut unlocked.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you also unlock the "A Little Help" training sessions. There 
      are five more and you unlock them when you gain a Transistor for the Hobo. 
    
      In order to gain these fighting moves, and get closer to 100% Completion, 
      you need to find the Transistors. There are six of them and you have 
      already found one. However, you won't be able to acquire more until near 
      the end of the chapter.
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY3. The Nerds                                                          +
    0==========================================================================/
    
    At this point in the game you will start doing missions for the Nerd Clique.
    The Nerds are the ones that are either grossly overweight, very skinny,
    and/or geeky looking. Successful completion of their missions during Chapter
    I will allow you to gain Respect with them.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD1. Save Algie                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      As he is strolling through the Library then Jimmy encounters Algernon who 
      needs help to his locker because he is afraid of the Bullies. Once payment 
      is settled then the two of them head off to the Main Building.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission should be only done in the daytime. If you enter the building 
      with Algie after 7 PM then he will run the risk of being busted by a 
      Prefect for Trespassing and you will fail the mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      After you exit the Library then head north toward the main entrance to the 
      Main Building. You will see a health line for Algernon appear to the right. 
      If it goes down to nothing then you will fail the mission.
    
      Take down the first Bully you encounter when you turn the corner. The 
      advanced fighting techniques you learned should help you deal with this one 
      quickly. After dealing with the Bully then Algie announces that he needs to 
      go to the bathroom and you have a limited amount of time to get him there.
    
      Continue north and you will see two more Bullies. Take the initiative and 
      tackle one of them while the other runs toward Algie. If all goes well then 
      Algie should be near a trash can with the second Bully nearby. Grab the 
      second Bully and push him into the trash can.
    
      Then quickly beat up the other Bully to clear the way. After that then go 
      into the Main Building. Go up to the second floor and into the Boys 
      Restroom. When Algie enters the stall then two more Bullies show up.
    
      You can either beat them up or you can try your hand at doing swirlies 
      against them. When the Bullies are defeated then Algie will finish up his 
      business. When Algie is done then head back to his locker to successfully 
      complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $5, Nerd Respect +5, Bully Respect -10.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      At this point you have earned just enough Nerd Respect to be able to kiss 
      Cornelius which can be useful if you need the extra health.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM14. Errands (Part One)                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you re-enter the Boys Dorm then you will be introduced to the Errand
    Side Missions. These are side-missions that will allow you to gain extra
    money. There are a total of 50 Errands in the game and you need to do at
    least 31 of them to get 100% Completion.
    
    These Errands will appear when you go into certain areas and after certain
    missions have been passed. When you see a blue X on the map then that means
    that an Errand has popped up.
    
    In this introduction to the Errand Missions, Petey needs you to give a
    package to Beatrice. To accept the Errand then you hold the L1 Button and
    press the X Button. Take the package and run over to the Girls Dorm, where
    Beatrice is waiting outside, then give her the package. You will be rewarded
    with $5.
    
    For identification I have labeled the Errands with an "E".
    
    This is the Errand that will appear at this stage of the game at Bullworth
    Academy:
    
    [BAC-E1] - Escort Algie to the Library
               ***************************
                 Location: On second floor of the Main Building near Algie's 
                           locker.
                 Reward: $15.
                 Plan: Simply jog to the Library and Algie will follow. Very 
                       easy.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD2. That Bitch                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      While sneaking around the Girls Dorm then Jimmy overhears a confrontation 
      between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy 
      defiantly takes Beatrice's Chemistry notes and leaves. Beatrice notices 
      Jimmy and pleads with him to get the notes back. After being threatened 
      with tattling then Jimmy goes to retrieve the notes.....
    
    0=========0
    | The Plan \
    0=======================>
    
      If you don't already have some Stink Bombs in your inventory then you will 
      meet up with Gary outside of the Girls Dorm. He will then tell you to go 
      and get some from Fatty. I should note that you can beat up Gary after the 
      conversation if you want.
    
      After talking to Gary then go to the Library where you meet up with Fatty. 
      You can either humiliate, pay, or throw him back. After dealing with Fatty 
      then get the Stink Bomb. If you already have a Stink Bomb in your inventory 
      then you can just go straight to the Gym.
    
      When you get inside the Gym then go into the Girls Changeroom. Break into 
      Mandy's locker and get the notes. After getting the notes then you will 
      hear Mandy outside and see a Prefect appear on the radar. Go behind the 
      lockers and wait. You will see Mandy open her locker and get nailed by the 
      Stink Bomb you left behind when you broke into her locker. This will cause 
      her to run into the nearby stall and start vomiting.
    
      When the nearby prefect gets far enough away from the changeroom entrance 
      then get out of the Gym. Then head over to Beatrice, who is waiting just 
      outside the Girls Dorm, to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      Beatrice now likes Jimmy. He doesn't have to present gifts or dress 
      snappily to get a kiss from her. After 7 PM then head toward the Girl's 
      Dorm to pick up the next mission.....
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD3. The Diary                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      Beatrice wrote in her diary during Mr. Hattrick's class and it was 
      confiscated. It is to be turned into Dr. Crabblesnitch's office in the 
      morning where the whole school will find out what's inside. Beatrice tells 
      Jimmy that she has written a lot about him inside her diary and considers 
      themselves "doomed lovers". Jimmy needs to get to the diary before this is 
      exposed.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission is available between 7 PM and 11 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      Climb the Lattice behind the Main Building to gain access to Mr. Hattrick's 
      classroom. Go to the Math Room marked on the map avoiding the Prefects 
      along the way. When you get there then you will find the room locked. Go 
      downstairs to the Staff Room. Go to the desk to get the diary and you will 
      read an excerpt from it. After that then head back to the Girl's Dorm to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $20 and you will earn the Beatrice Picture Room Trophy (on the wall near 
      your dresser).
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD4. Defend Bucky                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      While talking to Gary then Jimmy is approached by Algernon who needs his 
      help. It appears that Bucky, another Nerd that went to the Auto Shop to get 
      parts for a science project, may have been caught by the Bullies. Gary then 
      prods Jimmy into doing the rescue.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Run to the Auto Shop. You will notice a health line for Bucky on the right 
      side of the screen. You will see it start to drain. Bucky is being attacked 
      by Bullies and you need to get there quickly. When you get to Bucky then 
      take down the Bully that has the Baseball Bat. Grab the Bat from him and 
      then start beating him up with it.
    
      After defeating the first Bully then go after the second. When both Bullies 
      have been taken down then help Bucky get inside. As you near the door then 
      two more Bullies show up. Deal with them the same way as you did the first 
      pair. After that then open the door and Bucky will get what he needs then 
      escape.
    
      Two more Bullies show up to block the route. Beat them both up and head to 
      the door to make good your escape and successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You now have the Skateboard and Bully Respect -10.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      You will also notice the Halloween decorations adorning the school. It is 
      almost that time of year.
    
      In addition, you open up more.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM15. Errands (Part Two)                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that you've done the mission "Defend Bucky", more Errands will appear:
    
    [BAC-E2] - Pull Fire Alarm
               ***************
                 Location: On first floor, in the lobby, of the Main Building.
                 Reward: $15.
                 Plan: Find a Fire Alarm, which is identified by a blue X on the 
                       map, and pull it.
    
    [BAC-E3] - Plant Chocolates in Trevor's locker
               ***********************************
                 Location: On the first floor of the Main Building near the 
                           Cafeteria.
                 Reward: $10.
                 Plan: Find Trevor's locker on the second floor, pick his locker, 
                       and put the Chocolates inside.
    
    [BAC-E4] - Pick three lockers
               ******************
                 Location: On the first floor of the Main Building in the lobby.
                 Reward: $10.
                 Plan: Pick any three lockers you encounter. Avoid Prefects while 
                       doing the Errand.
    
                       According to John Nowakowski you must find the three 
                       lockers within the Main Building. If you leave the Main 
                       Building to try to pick locks at the Gym then you will 
                       fail the Errand.
    
    [BAC-E5] - Walk Christy back to the Girl's Dorm
               ************************************
                 Location: In the school parking lot near the Autoshop during 
                           evening hours.
                 Reward: $10.
                 Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of 
                       Bullies. If you are attacked by Bullies then Christy will 
                       cheer you on as you fight them.
    
    [BAC-E6] - Plant Chocolates in Gloria's locker
               ***********************************
                 Location: On the second floor of the Main Building near the 
                           lobby.
                 Reward: $10.
                 Plan: Find Gloria's locker on the first floor, pick her locker, 
                       and put the Chocolates inside.
    
    Now back to the Main Story.....
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD5. The Candidate                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      Jimmy is asked by Earnest, who is running for Class President, to protect 
      him from the Jocks who plan to ruin his speech at the auditorium.....
    
    0======0
    | Notes \
    0=======================>
    
      John Nowakowski has suggested that you should wait until after completion 
      of Gym 5 to gain the most accuracy for your Slingshot. But it is not 
      absolutely necessary to do so.
    
    0=========0
    | The Plan \
    0=======================>
    
      Run up to the marker in front of the AV Room door (which is just west of 
      Dr. Crabblesnitch's office) at the upper level of the Main Building to 
      start the mission.
    
      You are given the Super Slingshot to use during this mission. Your goal is 
      to shoot the Jocks, who are heckling Earnest's speech, before they can hit 
      Earnest. Earnest has a health line that appears on the right and, if it 
      goes down to zero, then the mission is failed.
    
      The Jocks can appear in the balconies (on your level to the right and 
      left), in the scaffolding above the stage, on the stage, and on the floor 
      near the stage.
    
      The blips on the radar will indicate where the Jocks will appear. An X 
      means that they are on the upper level and a triangle means that they are 
      on the lower levels. You will be in scope mode when you start. Hold down 
      the R1 Button and release it to fire at a Jock.
    
      You only need to hit a Jock once to make him go away. About halfway through 
      the speech then a person dressed up as the Bullworth mascot will appear on 
      the stage. He can drain Earnest's health without hitting him so nail him 
      quickly.
    
      Then take down the remaining Jocks to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5, 
      $10, and the "Earnest for President" Poster Room Trophy.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      At this point you will notice that there is no clock. In addition, when you 
      exit the Main Building, then you will also see Gravestones laying about. 
      You need to destroy all nineteen of them to help toward 100% Completion:
    
        >>[GR1, GR2, GR3] - In front of the Girl's Dorm.
        >>[GR4, GR5] - East of the Girl's Dorm.
        >>[GR6, GR7] - West of the Boy's Dorm.
        >>[GR8, GR9, GR10] - In front of the Boy's Dorm.
        >>[GR11, GR12] - West of the Main Building.
        >>[GR13, GR14] - On the east side of the Main Building.
        >>[GR15, GR16, GR17] - South of the Main Building.
        >>[GR18, GR19] - Inside the yard for Harrington House just north of the 
                         house entrance.
    
      Destroying all nineteen Gravestones will earn you the Edna Mask and the 
      Gravestone Room Trophy.
    
      If you do not destroy all of the Gravestones by the end of Halloween night 
      then the remaining Gravestones can be found at the northeast corner inside 
      of Spencer Shipping in Blue Skies Industrial Area when you open up Chapter 
      V.
    
      When you get back to your room then you will see Gary sitting on your bed, 
      in a costume, and a mission marker by your closet. Activating the marker 
      will trigger the next Main Story Mission ("Halloween").
    
      As already noted, there is no game clock. So, instead of doing the next 
      mission, then I go and do more.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >FDM16. The Order of Things (Part 2)                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Because there is no game clock at this stage of the game then I can focus on
    going after some of these other tasks:
    
    0===========================================================================0
    | If you haven't already done so then pull the Fire Alarm until you have    |
    | the Firefighter Helmet and the percentage needed for 100% Completion.     |
    |---------------------------------------------------------------------------|
    | If you want then you may also consider doing some Dodgeball games to earn |
    | some extra money which will help you in obtaining all of the clothes in   |
    | the game (along with other stuff). It will take a long time, and many     |
    | games, to get the minimum of $3,000 needed to acquire the clothes so it   |
    | may be best to get some of it (about $1,000) and use the Midget Wrestling |
    | betting ring later to get the rest.                                       |
    0===========================================================================0
    
    You can also do Errands (except for the nighttime one) but you can't do
    Classes, "Keep-Ups", and "Penalty Shots".
    
    Now let's move on.....
    
      0+=+=+=+=+=0
     / Gary Smith \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GMH4. Halloween                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Gary Smith /
    0=========0                                                   0+=+=+=+=+=0
    
      After getting into his costume then Jimmy and Gary head off to play some 
      pranks on the student body.....
    
    0======0
    | Notes \
    0=======================>
    
      John Nowakowski had this to add about this mission:
    
        "Be careful about taking certain actions while doing certain pranks. For 
         example, if you have the Volcano or Kick Me Sign in your hand when you 
         pick a locker or buy a soda, you will drop the item and be unable to 
         pick it up. Instead, you will just buy more soda or hide in the locker. 
         Then you have to go back and get the item from the source again."
    
      I also had a reader, threat78, inform me about an addition to your closet.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go over to the trash can and get Petey. You will also need to quickly leave 
      the Dorm if you want to avoid Russell. In addition, you will notice that 
      there are some Pumpkins laying about. There are four inside the Boys Dorm 
      and twenty seven total.
    
      Since there is no clock for this mission then you can seek out and destroy 
      them all of them if you wish. You need to destroy all twenty seven Pumpkins 
      to get 100% Completion:
    
        >>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.
        >>[PK5] - At the door to the Boys Dorm.
        >>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.
        >>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.
        >>[PK8] - At the door to the Girls Dorm.
        >>[PK9] - At the front door to the Main Building.
        >>[PK10, PK11, PK12] - In the lobby of the Main Building.
        >>[PK13] - Near the Staff Room in the southwest part of the Main 
                   Building.
        >>[PK14, PK15, PK16, PK17] - In the Cafeteria.
        >>[PK18] - On the upper level of the Main Building south of the Boys 
                   Restroom.
        >>[PK19] - At the front gate of the Auto Shop.
        >>[PK20] - At the front door of the Library.
        >>[PK21] - At the front door of the Harrington House.
        >>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of 
                               the house entrance.
        >>[PK25] - In front of the Bullworth Mascot Statue.
        >>[PK26, PK27] - Between the Gym and Pool Buildings.
    
      For destroying all twenty seven Pumpkins you will get the Pumpkin Head Mask 
      and the Pumpkin Room Trophy. If you do not destroy all of the Pumpkins by 
      the end of Halloween night then the remaining Pumpkins can be found in the 
      basement, by the boiler, of the Main Building a little later in the game.
    
      As for the mission itself:
    
      You also need to play five pranks on people to successfully complete the 
      mission. Students will approach you and ask for your help in doing pranks. 
      The pranks vary from throwing eggs at students to activating fireworks near 
      groups of people.
    
      If you wish to destroy Pumpkins on this mission then get a prank from 
      someone and go after the Pumpkins before playing the prank. You can let 
      Gary and Petey be knocked out if you want. It won't affect the mission. 
      Since the Prefects are at a party you can break into lockers with impunity.
    
      When you successfully complete five pranks then you will successfully 
      complete the mission and earn the Fancy Angst Boots for your wardrobe. But 
      there is a bigger prank that can only be done on this night which will lead 
      to.....
    
      0+=+=+=+=+=0
     / Gary Smith \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GMH5. The Big Prank                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Gary Smith /
    0=========0                                                   0+=+=+=+=+=0
    
      Gary wants to feed Chad's dog some rancid meat so he can get something for 
      this prank.....
    
    0======0
    | Notes \
    0=======================>
      ---------------------------------------------------------------------------
      **IMPORTANT: It should be noted that this mission does *NOT* count toward 
                   100% Completion. The clock reappears and starts up at 8 PM. If 
                   you go to sleep then you will miss out on this mission so you 
                   can skip this if you want.
      ---------------------------------------------------------------------------
    0=========0
    | The Plan \
    0=======================>
    
      Go to the marker near the Harrington House to activate. Gary will chase 
      after the dog but Chad runs in to protect his pet. Take down Chad so Gary 
      can feed the dog and obtain the necessary component for this gag. Now take 
      the Bag o' Poo to the Staff Room inside the Main Building. After you drop 
      the bag in the marker then go and pull the nearby Fire Alarm to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      Red Ninja Outfit for your Wardrobe Closet.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD6. Character Sheets                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      While walking near the Library, Jimmy encounters Melvin who is upset over 
      the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers 
      Jimmy 10 "grotes" and the pick of his wenches if he takes the quest. Jimmy 
      accepts.....
    
    0======0
    | Notes \
    0=======================>
    
      After perusing the American.img file (on the PS2 version) using 
      TextWrangler then I found the text for an earlier version of this mission 
      and that there was supposed to be five sheets instead of four. The missing 
      sheet is for Qiath "The Enigma".
    
    0=========0
    | The Plan \
    0=======================>
    
      There are four sheets to recover (Gwythien "The Elf Princess", Kedayth "The 
      Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of 
      Rebirth"). Let's start at the one near the Library.
    
      There are two Bullies who have a sheet. One of them kicks you in the balls 
      and you have five seconds to get up or you fail the mission. When you get 
      up then the Bullies flee, leaving the sheet behind.
    
      The second sheet is being held by a Bully near the Library path. He will 
      run and you must give chase. He will also drop Marbles behind him so be 
      careful. In addition, the Prefects will chase him alongside you.
    
      You can either let the Prefects catch him or, if you are far enough away 
      from them, then use your Slingshot to knock him out to get the sheet. If 
      you get too close then he'll use the Marbles and you'll end up tripping a 
      lot.
    
      The third sheet is at the Auto Shop. There are a pair of Bullies fending 
      off some Nerds. Take on the Bullies using your fighting techniques. One of 
      the Nerds may help you in beating them up so you need to be careful in not 
      hitting him too. When the Bullies are defeated then you will get the third 
      sheet.
    
      The fourth sheet is near the Boys Dorm. A Bully is taunting a Nerd with the 
      sheet. Tackle the Bully and beat him up to get the last sheet. From here, 
      head back to Melvin to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10 plus the "G&G" Character Sheet Room Trophy.
    
      0+=+=+=+=+=0
     / Gary Smith \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GMH6. Help Gary                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Gary Smith /
    0=========0                                                   0+=+=+=+=+=0
    
      Gary finds something fantastic and promises that things are not going to be 
      the same again.....
    
    0======0
    | Notes \
    0=======================>
    
      Complete some of the Art classes and kiss a Girl, or Cornelius, to get 
      additional health prior to doing this mission. You may also want to wait 
      until the beginning of Day 1 before starting this mission. This will allow 
      you some extra time to do new tasks before doing the new classes unlocked 
      after this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Follow Gary and he will lead you to the Old School Bus where there are 
      three Bullies waiting. You need to beat them up to proceed further. One of 
      them will have a Baseball Bat so take him down first. When that is done 
      then head to the Basement entrance.
    
      Follow Gary around the Basement. There are some doors you need to open 
      during your exploration. There also plenty of Boxes and Crates to get 
      Weapons and Sodas. There is a switch not far from where you entered which 
      will open the first door. Follow Gary to the second door.
    
      The switch for the second door is behind a cage. Jump through the opening 
      along the side of the cage to enter and open the door. You can smash the 
      crates in the cage for power-ups and weapons. You can also smash crates on 
      the shelves for additional items. From here, follow Gary to the third door.
    
      The switch is also behind a cage but you can't get inside to access it. Use 
      the Super Slingshot to shoot the broom which will knock over the switch. 
      There are also additional crates in this room you can break for power-ups. 
      From here, follow Gary to the fourth door.
    
      The switch is behind a cage but is protected by live wires. Gary turns them 
      off and you need to crawl through a small opening in the cage to access the
      switch (and acquire Rubber Band [BAC-RB19] in the process). After you open 
      the next door then follow Gary to the next one.
    
      A steam leak prevents you from going further. You will now be in the Boiler 
      Room. You will also find Transistor [BAC-T2] here. In addition, this is 
      where the Pumpkins from Halloween night will be stored. If you didn't 
      destroy them earlier then this is a good time to do so.
    
      To reduce the steam, you need to get the nearby Fire Extinguisher and use 
      it on the boiler. After the steam is out then follow Gary into the next 
      area. Keep following him and he will lead you into a room with a large pit. 
      Before going down into the pit, go around to the north side and acquire 
      Rubber Band [BAC-RB20].
    
      When Jimmy goes down into the pit he then finds that he has been led into 
      an ambush. Gary is now pitting Jimmy against the leader of the Bullies, 
      Russell Northrop, which sets up.....
    
    0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Russell in the Hole |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      You will see a health line for Russell on the top of the screen. You need 
      to knock it down to zero in order to win. Russell is big and strong but, if 
      you do the above Prep Work, then you should even things out a bit with the 
      extra health.
    
      You can't grab him and, if you hit him too much at one time, then he will 
      block and smack you. Your uppercut takes too much time thus leaving you 
      open to attack so don't use it here.
    
      But you don't need to use your fists for this fight. Thanks to someone 
      within the QUBQ Creative Group there is a much better way to handle 
      Russell.
    
      When the fight starts then switch to your Super Slingshot. You'll see that 
      you can lock onto Russell regardless of which direction you are facing.
    
      There are two kinds of attacks that Russell will perform.
    
      The first one, in the early stage of the fight, will have him on one side 
      of the pit and he will pound on the ground. Then he will charge you like a 
      bull and try to pin you onto the opposite wall. As he is pounding on the 
      ground then hit him with a couple of light shots. When he charges then move 
      out of his way. When he hits the opposite wall then he will stun himself.
    
      While he is stunned then hit him with a couple of solid charged shots. 
      When he comes to then he will try to charge you again and you can repeat 
      the pattern
    
      The second kind of attack will be performed after you have taken off about 
      two thirds of his health. He will pound on his chest like an ape and chase 
      you around the pit. If he catches you then he will put you into a wrestling 
      move and you have to quickly tap the Triangle Button to get out of it.
    
      As he is pounding his chest then hit him with a couple of light shots. When 
      he chases you then run away from him until he runs out of breath.
    
      As he is trying to regain his breath then hit him with a couple of solid 
      charged shots. When he gets his breath then he will pound his chest and run 
      after you again. Continue with this pattern until you drain the last of his 
      health.
    
      When you finally defeat him then the mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      You gain the Russell Shirt Room Trophy, full respect from the Bullies, and 
      open up the next chapter of the game.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY4. Chapter II - Rich Kid Blues                                        |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    After dealing with the Bully Clique and getting 100% Respect from them then
    the main gates to Bullworth Academy open up and Jimmy can now explore the
    nearby town. Dr. Crabblesnitch knows of Jimmy's penchant for fighting and
    warns him to stay out of trouble. But one of the Preps approaches Jimmy and
    invites him to come over to their Boxing Club to participate in the noble
    sport of boxing. Jimmy waves him off.....for now at least.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB1. The Gates Open Up                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As noted before, the main gates to Bullworth Academy open up so Jimmy can go
    into town. Two sections of the Bullworth area open up and I will start on the
    western part of the Bullworth area.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB2. Old Bullworth Vale                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This area is connected to Bullworth Town by the North Bridge and the Dam. It
    is also connected to Bullworth Academy via the South Bridge. Since this is
    the largest of the two areas, I will break it down into sections:
    
    0============0
    | The Estates \
    0====================================================>
    
      This is the rich neighborhood that occupies the north and northwestern part 
      of Old Bullworth Vale. All of the houses have street numbers on them but no 
      street name. But for this guide I will put a name on the street that goes 
      through The Estates area.
    
      Estate Road starts from the west end of the North Bridge, goes around the 
      Happy Endings Retirement Home, around the west and south sides of The 
      Estates area, and ends at a three-way intersection just north of the Burger 
      Place.
    
      The small cul-de-sac on the south part of The Estates I will call the Vale 
      Cutoff. In the northeast part of The Estates is the Cemetery at Bullworth 
      Church where the deceased residents of Bullworth rest in peace.
    
    0==================0
    | Shopping District \
    0====================================================>
    
      This section just southeast of The Estates is the main shopping area for 
      Old Bullworth Vale and has the following places of interest:
    
        >>Infirmary
        >>Police Station
        >>Shiny Bikes Store
        >>Movie Theater
        >>Aquaberry Clothes Store
        >>Yum Yum Market
        >>Old Bullworth Vale Hair, Nails & Beauty
        >>Glass Jaw Boxing Club
    
    0=============0
    | The Carnival \
    0====================================================>
    
      On the southwest portion of Old Bullworth Vale is the Carnival. This is 
      where you can go to have a good time playing games, winning tickets, 
      collecting prizes, and riding rides. It also has its own Infirmary in case 
      you get Knocked Out while there. You can use the Porta-Pottys to hide from 
      the Cops if you get into trouble.
    
    0===============0
    | Bullworth Lake \
    0====================================================>
    
      At the very south part of Old Bullworth Vale is Bullworth Lake. This large 
      lake has places you can swim to and explore. The large beach goes along the 
      north side of the Lake and up the east side of Old Bullworth Vale. The 
      Beach Clubhouse, a Save House you can earn later, is on the west side of 
      the beach at the beginning of the small pier.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB3. Bullworth Town                                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).
    Like Old Bullworth Vale, it has its own Shiny Bikes Shop, Barber Shop,
    Clothes Shop, Infirmary, and Police Station. It also has the Town Hall, Gas
    Station, In and Out Motel, and the Dragon's Wings Comics Store where the
    Nerds hang out a lot.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB4. The Order of Things (Part 3)                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Even though I have opened up most of the Bullworth area I am going to
    continue to focus on geting to Chapter III as quickly as possible to open up
    the remainder of my classes so I can quickly finish them off. In the process
    I will be opening up a lot of side tasks but I will save most of them until
    after I open up the next chapter.
    
    However, it is advisable to obtain Rubber Band [BLT-RB46], and all of the
    available Transistors (and acquire the Hobo fighting moves) before resuming
    with the Main Story.
    
    In addition, you should also go to the Carnival and play each of the four
    Carnival Games at least once to acquire at least ten Tickets which is
    required for one of the missions here in Chapter II and save the rest of the
    Carnival related stuff for Chapter III.
    
    You should also go the the Aquaberry Fashions Clothes Store, located at the
    east side of Old Bullworth Vale, and purchase the Aquaberry Vest and/or the
    Aquaberry Sweater since you will need at least one of those items for some of
    the missions here in Chapter II.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB5. Collectibles (Old Bullworth Vale and Bullworth Town)               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below is the list of Collectibles for Bullworth Academy, Old Bullworth Vale,
    and Bullworth Town:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BAC-RB19] | Location: In the basement of the Main Building in the room   |
    |            |           with the shorted wires hanging from the ceiling.   |
    |            | Map: (F-9).                                                  |
    |            | Notes: You should have acquired it during the previous       |
    |            |        mission. But, just in case you didn't, you can use    |
    |            |        either the door you entered from outside or the door  |
    |            |        near the Bullworth Academy Clothes Store within the   |
    |            |        Main Building to access.                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB20] | Location: Near the busted elevator on the north side of The  |
    |            |           Pit in the basement of the Main Building.          |
    |            | Map: (F-9).                                                  |
    |            | Notes: You should have acquired it during the previous       |
    |            |        mission. But, just in case you didn't, you can use    |
    |            |        either the door you entered from outside or the door  |
    |            |        near the Bullworth Academy Clothes Store within the   |
    |            |        Main Building to access.                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB21] | Location: On the small dirt path directly north of the main  |
    |            |           entrance for Bullworth Academy.                    |
    |            | Map: (E-8).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Transistors \
    0===========================================================================0
    | [BAC-T2] | Location: In the basement of the Main Building near the        |
    |          |           furnace.                                             |
    |          | Map: (F-9).                                                    |
    |          | Notes: You should have acquired this during the previous       |
    |          |        mission. But, just in case you didn't, you can use      |
    |          |        either the door you entered from outside or the door    |
    |          |        near the Bullworth Academy Clothes Store within the     |
    |          |        Main Building to access.                                |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [OBV-RB22] | Location: At the front of the Old Bullworth Church which is  |
    |            |           inside the Cemetery.                               |
    |            | Map: (B-5).                                                  |
    |            | Notes: Go inside the Cemetery and jump over the broken wall  |
    |            |        at the east side of the Church to gain access.        |
    |------------+--------------------------------------------------------------|
    | [OBV-RB23] | Location: Just north of the garage inside the back yard of   |
    |            |           the house at 23 Estate Road which is northeast of  |
    |            |           The Vale Centennial Garden.                        |
    |            | Map: (B-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB24] | Location: Under the bridge for the dried pond at the north   |
    |            |           side of the Happy Endings Retirement Home.         |
    |            | Map: (B-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB25] | Location: On the north side of the basketball court at The   |
    |            |           Vale Centennial Garden.                            |
    |            | Map: (C-2).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB26] | Location: Inside the backyard of the house at 26 Estate Road |
    |            |           which directly across the street west of the       |
    |            |           Spencer Estates.                                   |
    |            | Map: (D-1).                                                  |
    |            | Notes: Jump the broken part of the fence north of the gate   |
    |            |        then jump the small Lattice. Head to the Lattice on   |
    |            |        the south part of the house. There is a short section |
    |            |        of Lattice you can climb over. It is near the tree.   |
    |------------+--------------------------------------------------------------|
    | [OBV-RB27] | Location: Inside the gazebo at the central area of the Old   |
    |            |           Bullworth Vale Gardens.                            |
    |            | Map: (D-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB28] | Location: By the ramp near the picnic area at the east side  |
    |            |           of the Old Bullworth Vale Gardens.                 |
    |            | Map: (C-5).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB29] | Location: By the fence west of the house at 11 Estate Road   |
    |            |           just west of the North Bridge that connects        |
    |            |           Bullworth Town with Old Bullworth Vale.            |
    |            | Map: (C-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB30] | Location: On the Beach by the dirt path at the east side of  |
    |            |           Old Bullworth Vale.                                |
    |            | Map: (C-7).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB31] | Location: Behind the fence near the outdoor tables for the   |
    |            |           Burger Place.                                      |
    |            | Map: (D-4).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB32] | Location: By the tree just north of the entrance for the     |
    |            |           Aquaberry Fashions Clothes Store.                  |
    |            | Map: (D-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB33] | Location: Inside the Aquaberry Fashions Clothes Store near   |
    |            |           the Purchase Clothes icon.                         |
    |            | Map: (D-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB34] | Location: Outside of the Glass Jaw Boxing Club at the south  |
    |            |           wall of the building.                              |
    |            | Map: (D-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB35] | Location: By the ramp behind the large house at 32 Vale      |
    |            |           Cutoff.                                            |
    |            | Map: (E-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB36] | Location: On the dirt road above and directly behind the     |
    |            |           Home Made Ice Cream Store.                         |
    |            | Map: (E-4).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB37] | Location: In the alley that runs behind the Old Bullworth    |
    |            |           Vale Shiny Bikes Store.                            |
    |            | Map: (E-5).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB38] | Location: By the guard rail in the park that overlooks the   |
    |            |           Carnival.                                          |
    |            | Map: (F-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB39] | Location: In front of the Crazy Painted Man cage within the  |
    |            |           Freak Show tent at the Carnival.                   |
    |            | Map: (F-| [2,3]).                                            |
    |------------+--------------------------------------------------------------|
    | [OBV-RB40] | Location: On a tiny island just east of the Carnival.        |
    |            | Map: (G-3).                                                  |
    |            | Notes: Go to the Beach and into the west side of the Lake.   |
    |            |        Enter the small inlet and go under the arch. Go onto  |
    |            |        the nearby beach and into the tunnel. Follow it and   |
    |            |        it will lead you back out.                            |
    |            |                                                              |
    |            |        Here you will see a log that connects the tiny island |
    |            |        to the mainland. Use the log to gain access to the    |
    |            |        island and the Rubber Band.                           |
    |------------+--------------------------------------------------------------|
    | [OBV-RB41] | Location: At the end of the large pier directly south of the |
    |            |           Shopping District.                                 |
    |            | Map: (F-5).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB42] | Location: On the small beach at the east side of Bullworth   |
    |            |           Lake.                                              |
    |            | Map: (G-7).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-RB43] | Location: On a raised area at the southwestern part of       |
    |            |           Bullworth Lake.                                    |
    |            | Map: (H-4).                                                  |
    |            | Notes: Get onto the small beach at the southwestern part of  |
    |            |        the large island and walk along the logs that connect |
    |            |        the pillars to the mainland. Once you are on the      |
    |            |        mainland then head east to the raised area where it   |
    |            |        can be found.                                         |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [OBV-GG7]  | Location: By a grave in the Cemetery directly east of the    |
    |            |           Old Bullworth Church.                              |
    |            | Map: (B-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG8]  | Location: On a raised patio area directly west of the Burger |
    |            |           Place.                                             |
    |            | Map: (D-4).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG9]  | Location: By the Trash Can near the Movie Theater.           |
    |            | Map: (E-5).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG10] | Location: On some climbable rocks on the beach near the west |
    |            |           end of the south bridge that connects Old          |
    |            |           Bullworth Vale to the Bullworth Academy area.      |
    |            | Map: (E-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG11] | Location: In a corner just west of the entrance for the      |
    |            |           Carnival.                                          |
    |            | Map: (F-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG12] | Location: Near the arcade games inside the Souvenir Tent at  |
    |            |           the Carnival.                                      |
    |            | Map: (G-3).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG13] | Location: On the Big Squid ride at the Carnival.             |
    |            | Map: (G-2).                                                  |
    |            | Notes: You have to ride it to get the Card.                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG14] | Location: On the small pier near the Beach House at the west |
    |            |           side of the beach.                                 |
    |            | Map: (F-4).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG15] | Location: On the large barge floating in the east side of    |
    |            |           Bullworth Lake.                                    |
    |            | Map: (F-6).                                                  |
    |------------+--------------------------------------------------------------|
    | [OBV-GG16] | Location: On the Shipwreck at the south side of Bullworth    |
    |            |           Lake.                                              |
    |            | Map: (H-6).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Gnomes \
    0===========================================================================0
    | [OBV-N2]  | Location: At the front of the Old Bullworth Church which is   |
    |           |           inside the Cemetery.                                |
    |           | Map: (B-5).                                                   |
    |           | Notes: Go inside the Cemetery and jump over the broken wall   |
    |           |        on the east side of the Church to gain access.         |
    |-----------+---------------------------------------------------------------|
    | [OBV-N3]  | Location: By the bird baths in the front yard of the house at |
    |           |           23 Estate Road.                                     |
    |           | Map: (B-2).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N4]  | Location: In front of the house at 21 Estate Road directly    |
    |           |           north of the Happy Endings Retirement Home.         |
    |           | Map: (B-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N5]  | Location: On the front porch of the house at 22 Estate Road   |
    |           |           directly east of The Vale Centennial Garden.        |
    |           | Map: (C-3).                                                   |
    |           | Notes: Use the broken section of fence at the parking lot for |
    |           |        the Old Bullworth Vale Gardens on the west side of the |
    |           |        house to gain access.                                  |
    |-----------+---------------------------------------------------------------|
    | [OBV-N6]  | Location: North of the front door for the Happy Endings       |
    |           |           Retirement Home.                                    |
    |           | Map: (B-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N7]  | Location: In front of the house at 15 Estate Road near the    |
    |           |           street intersection directly east of the Happy      |
    |           |           Ending Retirement Home.                             |
    |           | Map: (C-5).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N8]  | Location: In front of the house at 11 Estate Road directly    |
    |           |           west of the North Bridge that connects Old          |
    |           |           Bullworth Vale with Bullworth Town.                 |
    |           | Map: (C-6).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N9]  | Location: Inside the front yard of the house at 26 Estate     |
    |           |           Road directly across the street west of the Spencer |
    |           |           Estates.                                            |
    |           | Map: (D-1).                                                   |
    |           | Notes: Jump the broken part of the fence north of the gate    |
    |           |        then jump the small Lattice. Head to the south side of |
    |           |        the yard. You will find it near the Lattice.           |
    |-----------+---------------------------------------------------------------|
    | [OBV-N10] | Location: At the west and east side of the west entrance to   |
    | [OBV-N11] |           the Old Bullworth Vale Gardens.                     |
    |           | Map: (C-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N12] | Location: In the small shed directly north of the gazebo      |
    | [OBV-N13] |           inside the Old Bullworth Vale Gardens.              |
    |           | Map: (C-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N14] | Location: At the east entrance to the Old Bullworth Vale      |
    |           |           Gardens.                                            |
    |           | Map: (D-4).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N15] | Location: By the car garage for the Spencer Estates.          |
    |           | Map: (D-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N16] | Location: By the front door of the house at 29 Estate Road.   |
    |           | Map: ([D,E]-2).                                               |
    |-----------+---------------------------------------------------------------|
    | [OBV-N17] | Location: In the backyard of the house at 31 Estate Road.     |
    |           | Map: (E-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N18] | Location: By the front door of the the large house at 32 Vale |
    |           |           Cutoff.                                             |
    |           | Map: (E-3).                                                   |
    |-----------+---------------------------------------------------------------|
    | [OBV-N19] | Location: On the beach at the southern side of the large      |
    |           |           island at Bullworth Lake.                           |
    |           | Map: (H-[5,6]).                                               |
    |           | Notes: You will have to defeat the Pirate before you can      |
    |           |        destroy it. Defeating the Pirate is also a requirement |
    |           |        for 100% Completion (and you will get the Pirate Hat   |
    |           |        to boot).                                              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Transistors \
    0===========================================================================0
    | [OBV-T3] | Location: On the Dam at the very north part of the Bullworth   |
    |          |           area.                                                |
    |          | Map: (B-7).                                                    |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BLT-RB44] | Location: On one of the upper levels at Town Hall.           |
    |            | Map: (B-9).                                                  |
    |            | Notes: Use the Ladder at the northeast corner to climb to    |
    |            |        the next level and use the second Ladder to climb to  |
    |            |        the level where it is located.                        |
    |------------+--------------------------------------------------------------|
    | [BLT-RB45] | Location: Just southwest of the entrance for Town Hall.      |
    |            | Map: (B-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BLT-RB46] | Location: Behind the large statue just south of Town Hall.   |
    |            | Map: (B-9).                                                  |
    |            | Notes: During Chapter III the statue will be replaced by a   |
    |            |        large Christmas tree. The tree will mostly obscure    |
    |            |        the Rubber Band but you can still get it. However, it |
    |            |        is best to get it when you open up Chapter II just to |
    |            |        be safe.                                              |
    |------------+--------------------------------------------------------------|
    | [BLT-RB47] | Location: On top of the Oil Spill Gas Station.               |
    |            | Map: (C-8).                                                  |
    |            | Notes: Use the Ladder on the back side to access.            |
    |------------+--------------------------------------------------------------|
    | [BLT-RB48] | Location: In the alley just north of the entrance of the     |
    |            |           Bullworth Town Shiny Bikes Store.                  |
    |            | Map: (C-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BLT-RB49] | Location: On the sidewalk just north of the Worn-In Used     |
    |            |           Clothing Store.                                    |
    |            | Map: (C-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BLT-RB50] | Location: On the roof of the Closed Theater.                 |
    |            | Map: (C-[9,10]).                                             |
    |            | Notes: Go onto the raised level behind the Worn-In Used      |
    |            |        Clothing Store and find the Ladder. Climb the Ladder  |
    |            |        to get to the roof of the Clothing Store. Then jump   |
    |            |        over the alley south of your position to gain access  |
    |            |        to it.                                                |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [BLT-GG17] | Location: In the fenced-off area just south of Leighson's    |
    |            |           Bank.                                              |
    |            | Map: (C-8).                                                  |
    |            | Notes: Go behind the bank area until you find a parked car.  |
    |            |        There should be a small opening to the left of the    |
    |            |        car that you have to crawl through in order to gain   |
    |            |        access to the Card.                                   |
    |------------+--------------------------------------------------------------|
    | [BLT-GG18] | Location: By the employee entrance, at the bottom of the     |
    |            |           stairs, behind the Dragon's Wing Comics Store.     |
    |            | Map: (C-[8,9]).                                              |
    |------------+--------------------------------------------------------------|
    | [BLT-GG19] | Location: At the south end of the alley that runs behind The |
    |            |           Happy Mullet Barber Shop and the Bullworth Town    |
    |            |           Infirmary.                                         |
    |            | Map: (C-9).                                                  |
    |------------+--------------------------------------------------------------|
    | [BLT-GG20] | Location: On top of the Police Station.                      |
    |            | Map: (B-9).                                                  |
    |            | Notes: Use the Ladder in the parking lot behind the Station  |
    |            |        to gain access.                                       |
    |------------+--------------------------------------------------------------|
    | [BLT-GG21] | Location: On top of the dumpster in the alley just southeast |
    |            |           of the Police Station.                             |
    |            | Map: ([B,C]-9).                                              |
    |------------+--------------------------------------------------------------|
    | [BLT-GG22] | Location: Behind a parked car near the entrance of the In    |
    |            |           and Out Motel which is south of the Closed         |
    |            |           Theater.                                           |
    |            | Map: (D-10).                                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Gnomes \
    0===========================================================================0
    | [BLT-N20] | Location: In front of the Police Station.                     |
    |           | Map: (B-9).                                                   |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Transistors \
    0===========================================================================0
    | [BLT-T4] | Location: In the alley behind the Mexican Restaurant.          |
    |          | Map: ([C,D]-9).                                                |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB6. Errands (Part Three)                                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that Chapter II has been opened up, more Errands will appear:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BAC-E7] - Get toilet paper for a student
               ******************************
                 Location: Inside the first floor Boy's Restroom.
                 Reward: $10.
                 Plan: Go into the Boiler Room to get the toilet paper, get back 
                       to the Boy's Restroom, and toss the paper over the door to 
                       successfully complete the Errand. Use free aim (D-Pad Up) 
                       to aim over the stall door.
    
    [BAC-E8] - Stuff three kids into Trash Cans
               ********************************
                 Location: Outside the south side of the Main Building.
                 Reward: $15.
                 Plan: Go near the Trash Cans around the school and find a 
                       student to stuff into it. Repeat three times to 
                       successfully complete the Errand.
    
    [BAC-E9] - Stuff two students into lockers
               *******************************
                 Location: Second floor of the Main Building near the stairs.
                 Reward: $10.
                 Plan: Go near the lockers with Blue Lock Icons and find a 
                       student to stuff into the locker. Better yet, follow a 
                       student to their locker, wait for them to use it, and then 
                       grab and stuff. Keep an eye open for Prefects.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [OBV-E10] - Collect the Crabs
                *****************
                  Location: By the Crab Shack near the Infirmary.
                  Reward: $20.
                  Plan: Swim out into the Lake, collect the six Crabs, and go 
                        back to the restaurant manager to successfully complete 
                        the Errand.
    
    [OBV-E11] - Explore the Shipwreck
                *********************
                  Location: At the end of the large pier directly south of the 
                            Shopping District.
                  Reward: $15.
                  Plan: Swim out to the Shipwreck at the south side of the Lake. 
                        When you get on it then you will successfully complete 
                        the Errand. This is also where you find Card [OBV-GG16].
    
    [OBV-E12] - Make food deliveries
                ********************
                  Location: At the Burger Place.
                  Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.
                  Plan: You have a limited amount of time to make your three 
                        deliveries. You should bring a bike to this Errand 
                        although a Skateboard should work too.
    
                        The first delivery is in front of the Shiny Bikes Store. 
                        After making the delivery then the timer resets. The 
                        second delivery is near the Aquaberry Clothes Store. The 
                        third delivery is in The Estates area. Use the stairs 
                        west of the Burger Place to get to the third customer.
    
    [OBV-E13] - Swim around the buoy and back
                *****************************
                  Location: At the west side of the beach near the small pier.
                  Reward: $20 and the Tiny Swimsuit.
                  Plan: Go in the water, swim around the buoy, and back to the 
                        Docks to successfully complete the Errand.
    
    [OBV-E14] - Get Karen's bear
                ****************
                  Location: On the beach southwest of the South Bridge.
                  Reward: $15.
                  Plan: Go to the Bully under the Pier. Run up and grapple him 
                        and you will tug at the bear. Keep tapping the Triangle 
                        Button until you win the tug-of-war then run back to 
                        Karen with the Bear to successfully complete the Errand.
                        Beating the crap out of the Bully will also work in 
                        obtaining the Bear.
    
    [OBV-E15] - Go to the last island
                *********************
                  Location: At the end of the large pier directly south of the 
                            Shopping District.
                  Reward: $20.
                  Plan: Swim out to the southern part of the large island. Get up 
                        on the beach and go along the wooden planks connecting 
                        the pillars to reach the assigned spot to successfully 
                        complete the Errand. This is also where you can find 
                        Rubber Band [OBV-RB43].
    
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BLT-E16] - Knock out the Greasers
                **********************
                  Location: At the Oil Spill Gas Station.
                  Reward: $15.
                  Plan: Go to the top of the Gas Station and knock out the two 
                        Greasers. One of the has a Plank which you can take and 
                        use it against them.
    
    [BLT-E17] - Find the Hobo some pills
                ************************
                  Location: At the Bullworth Town Shiny Bikes Store.
                  Reward: $15.
                  Plan: Go into the nearby alley and knock over the Trash Cans 
                        until you get some prescription pills then head back to 
                        the Hobo.
    
    [BLT-E18] - Find and return dog
                *******************
                  Location: West of the Bullworth Town Shiny Bikes Store.
                  Reward: $15.
                  Plan: Go behind Leighson's Bank to find the dog then lead it 
                        back to its owner to successfully complete the Errand.
    
    [BLT-E19] - Return the bike
                ***************
                  Location: In front of the Bullworth Town Shiny Bikes Store.
                  Reward: $15.
                  Plan: The bike will show up as an X on the Map. It is being 
                        ridden by a Townie. Knock him off, get on the bike, and 
                        ride it back to the store owner to successfully complete 
                        the Errand.
    
    [BLT-E20] - Find and return dog
                *******************
                  Location: Near the Closed Theater.
                  Reward: $15.
                  Plan: Go to the In and Out Motel to find the dog then lead it 
                        back to its owner to successfully complete the Errand.
    
    [BLT-E21] - Throw water balloons
                ********************
                  Location: On top of The Happy Diner (across the street from 
                            The Happy Mullet). Use the Ladder behind the diner to 
                            access the roof.
                  Reward: $20 and the Water Balloons. Whenever you get near a 
                          Water Faucet or Sink then you will automatically make 
                          Water Balloons.
                  Plan: Use the nearby water faucet to fill Water Balloons then 
                        throw them at the person who gave you the Errand. This 
                        makes the Errand much easier since you don't have to deal 
                        with the Police.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and
    Bullworth Town:
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0========0
    | Weapons \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the street corner directly east of the Happy Endings         |
    |           Retirement Home (x2).                                           |
    | Map: (C-4).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Just northeast of the gazebo in the central area of the Old     |
    |           Bullworth Vale Gardens.                                         |
    | Map: (C-4).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Inside the front yard of the house at 26 Estate Road directly   |
    |           across the street west of the Spencer Estates.                  |
    | Map: (D-1).                                                               |
    | Notes: Jump the broken part of the fence north of the gate then jump the  |
    |        small Lattice. Head to the south side of the yard where you will   |
    |        find it near the tree.                                             |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Near the gazebo south of the Glass Jaw Boxing Club.             |
    | Map: (E-6).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the Fun House entrance at the Carnival.             |
    | Map: (G-3).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Baseball Bat |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the front yard of the house at 23 Estate Road.               |
    | Map: (B-3).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In the backyard for the house at 29 Estate Road.                |
    | Map: ([D,E]-2).                                                           |
    |---------------------------------------------------------------------------|
    | Location: By one of the outdoor tables for the Burger Place.              |
    | Map: (D-4).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the picnic area on the east side of the Old Bullworth Vale   |
    |           Gardens.                                                        |
    | Map: (C-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the sidewalk by the east entrance for the Burger Place.      |
    | Map: (D-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Under the the large pier directly south of the Shopping         |
    |           District.                                                       |
    | Map: (F-5).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the southeast side of the Cemetery directly east of the Old  |
    |           Bullworth Church.                                               |
    | Map: (B-6).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Behind the car parked behind the Glass Jaw Boxing Club.         |
    | Map: (D-6).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: By the bench at the north side of the basketball courts for The |
    |           Vale Centennial Garden.                                         |
    | Map: (C-2).                                                               |
    |---------------------------------------------------------------------------|
    | Location: At the picnic area on the east side of the Old Bullworth Vale   |
    |           Gardens.                                                        |
    | Map: (C-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of Shinjo's at the west side of the Shopping District. |
    | Map: (E-4).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the north side of the Old Bullworth Church which is inside   |
    |           the Cemetery.                                                   |
    | Map: (B-5).                                                               |
    | Notes: Go inside the Cemetery and jump over the broken wall at the east   |
    |        side of the Church to gain access.                                 |
    |---------------------------------------------------------------------------|
    | Location: In a corner at the southwest side of the parking lot for the    |
    |           Old Bullworth Vale Gardens.                                     |
    | Map: (C-2).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Behind the car garage at the Spencer Estates.                   |
    | Map: (D-3).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On a raised patio area directly west of the Burger Place.       |
    | Map: (D-4).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++| Fire Extinguisher |+++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the west wall inside the Glass Jaw Boxing Club.              |
    | Map: (D-6).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In a corner at the southwest side of the parking lot for the    |
    |           Old Bullworth Vale Gardens.                                     |
    | Map: (C-2).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Near the the Souvenir Tent at the Carnival.                     |
    | Map: (G-3).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the west side of the Happy Endings Retirement Home.          |
    | Map: (C-3).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Northwest of the picnic area (by the Porta-Pottys) at the east  |
    |           side of the Old Bullworth Vale Gardens.                         |
    | Map: (C-4).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Directly across the walk path east of the Movie Theater.        |
    | Map: (E-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Underneath the Ferris Wheel at the Carnival.                    |
    | Map: (F-2).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Trash Can Lid |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: By the dumpster in the alley directly behind the Shiny Bikes    |
    |           Store.                                                          |
    | Map: (E-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: By the dumpster in the alley directly behind the Yum Yum        |
    |           Market.                                                         |
    | Map: (E-6).                                                               |
    |---------------------------------------------------------------------------|
    | Location: By the dumpster behind the Glass Jaw Boxing Club.               |
    | Map: (D-6).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Boxes \
    0===========================================================================0
    | Location: In front of the house at 20 Estate Road (slightly northeast of  |
    |           the Happy Endings Retirement Home).                             |
    | Map: (B-4).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the house at 19 Estate Road (directly south of the  |
    |           Happy Endings Retirement Home).                                 |
    | Map: (C-3).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the house at 26 Estate Road (directly across the    |
    |           street west of the Spencer Estates).                            |
    | Map: (D-1).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the house at 22 Estate Road (directly east of The   |
    |           Vale Centennial Garden).                                        |
    | Map: (C-3).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the houses at 10 Estate Road and 12 Estate Road     |
    |           (directly west of the north bridge that connects Old Bullworth  |
    |           Vale with Bullworth Town).                                      |
    | Map: (C-[5,6]).                                                           |
    |---------------------------------------------------------------------------|
    | Location: In front of the Home Made Ice Cream Place.                      |
    | Map: (E-4).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the News, Cigarettes, & Lies Stand.                 |
    | Map: (D-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: Directly across the walk path east of the Movie Theater.        |
    | Map: (E-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the Old Bullworth Vale Coffee House.                |
    | Map: (E-6).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the Glass Jaw Boxing Club.                          |
    | Map: (D-6).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Crates \
    0===========================================================================0
    | Location: In the alley directly behind the Old Bullworth Vale Shiny Bikes |
    |           Store.                                                          |
    | Map: (E-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: By the dumpster in the alley directly behind the Old Bullworth  |
    |           Vale Yum Yum Market.                                            |
    | Map: (E-6).                                                               |
    |---------------------------------------------------------------------------|
    | Location: By the Ferris Wheel at the Carnival (x2).                       |
    | Map: (F-2).                                                               |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Town |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0========0
    | Weapons \
    0===========================================================================0
    |++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the alley next to the Dragon's Wing Comics Store.            |
    | Map: (C-[8,9]).                                                           |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the alley behind The Happy Mullet Barber Shop.               |
    | Map: (C-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In the alley just north of the entrance of the Bullworth Town   |
    |           Shiny Bikes Store.                                              |
    | Map: (C-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On top of the Mexican Restaurant.                               |
    | Map: (C-9).                                                               |
    | Notes: Use the Ladder in the alley behind the Restaurant to access.       |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the alley just north of the entrance of the Bullworth Town   |
    |           Shiny Bikes Store.                                              |
    | Map: (C-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: By the dumpster in the parking lot behind the Bullworth Town    |
    |           Police Station.                                                 |
    | Map: (B-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Trash Can Lid |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: By the dumpster in the alley just southeast of the Bullworth    |
    |           Town Police Station.                                            |
    | Map: ([B,C]-9).                                                           |
    |---------------------------------------------------------------------------|
    | Location: In the alley north of the Closed Theater.                       |
    | Map: (C-9).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Boxes \
    0===========================================================================0
    | Location: On the sidewalk southeast of the Bullworth Fire Department.     |
    | Map: (B-8).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In front of the The Happy Mullet.                               |
    | Map: (C-9).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Crates \
    0===========================================================================0
    | Location: At the south side of the Oil Spill Gas Station.                 |
    | Map: (C-8).                                                               |
    0===========================================================================0
    
    Now back to the Main Story.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP2. Hattrick vs. Galloway                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Mr. Hattrick, the math teacher, confronts Mr. Galloway, the English 
      teacher, about his drinking problem. Mr. Hattrick decides that the best 
      thing to do is to get Mr. Galloway fired and then leaves.
    
      Jimmy comes in at the tail end of this confrontation and decides to help 
      Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only 
      person, other than Mr. Hattrick, to know about Mr. Galloway's problem. Mr. 
      Galloway wants Jimmy to take the bottles to her for disposal.....
    
    0======0
    | Notes \
    0=======================>
    
      Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are three hidden bottles you must find and get rid of. First, go to 
      the Cafeteria and locate the bottle which is near the freezers. The second 
      bottle is in the Trophy Case near the waiting room for Dr. Crabblesnitch's 
      office. Find a Fire Alarm and activate it. After the building clears then 
      smash the case to get the bottle.
    
      The last bottle is in the Girl's Bathroom. Another teacher will confront 
      you as you get the bottle which is in the last stall (if you used the Fire 
      Alarm she won't be there).
    
      If you didn't use the Fire Alarm then avoid her when she comes at you and 
      take the three bottles to Ms. Philips in the School Parking Lot to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You get the Camera and the ability to do the Photography class which leads 
      to the next chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB8. Get to Class (Part Two)                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you begin Chapter II then you will also open up the remaining four
    classes you need to attend:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Shop (Day 4 - Morning) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    You take this class at the Autoshop. This class is similar to Chemistry
    except that you also use the Left Analog Stick and that there are fewer
    buttons involved. Usually you need to rotate the Left Analog Stick in a
    certain direction and tap the buttons for a short period of time.
    
    A handy tip from reader mtjaws: when you know that the next move is rotating
    the stick then start rotating it just before the command comes up. This will
    ensure that the move registers. You can do the same with the button commands.
    
    After completing Shop 1 then you will also open up the Bike Garages at
    Bullworth Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the
    Bullworth Town Shiny Bikes Store. Bikes you either purchase or earn will be
    stored here.
    
    The Bikes you earn, you earn here in Shop Class. As you progress through each
    level, the Bikes get better.
    
    Listed below are the moves and rewards for each Shop class:
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)               |
    |                   | 2. Tap X Button                                       |
    |                   | 3. Rotate Left Analog Stick (Counterclockwise)        |
    |-------------------+-------------------------------------------------------|
    | Reward            | The Basic BMX Bike                                    |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)               |
    |                   | 2. Tap Square Button                                  |
    |                   | 3. Tap X Button                                       |
    |                   | 4. Rotate Left Analog Stick (Counterclockwise         |
    |-------------------+-------------------------------------------------------|
    | Reward            | The Retro BMX Bike                                    |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Sequence of Moves | 1. Rotate Left Analog Stick (Clockwise)               |
    |                   | 2. Tap X Button                                       |
    |                   | 3. Rotate Left Analog Stick (Clockwise)               |
    |                   | 4. Tap Square Button                                  |
    |                   | 5. Rotate Left Analog Stick (Counterclockwise)        |
    |-------------------+-------------------------------------------------------|
    | Reward            | The Green BMX Bike                                    |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Sequence of Moves | 1. Rotate Left Analog Stick (Counterclockwise)        |
    |                   | 2. Tap X Button                                       |
    |                   | 3. Rotate Left Analog Stick (Clockwise)               |
    |                   | 4. Tap Square Button                                  |
    |                   | 5. Tap Circle Button                                  |
    |                   | 6. Rotate Left Analog Stick (Clockwise)               |
    |-------------------+-------------------------------------------------------|
    | Reward            | The Blue BMX Bike                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Shop 5 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Sequence of Moves | 1. Tap Circle Button                                  |
    |                   | 2. Tap Triangle Button                                |
    |                   | 3. Rotate Left Analog Stick (Clockwise)               |
    |                   | 4. Tap X Button                                       |
    |                   | 5. Rotate Left Analog Stick (Counterclockwise)        |
    |                   | 6. Tap Square Button                                  |
    |                   | 7. Tap Circle Button                                  |
    |                   | 8. Rotate Left Analog Stick (Counterclockwise)        |
    |-------------------+-------------------------------------------------------|
    | Reward            | The Red BMX Bike                                      |
    0===========================================================================0
    
    In addition to obtaining the Red BMX bike after completing Shop 5, you will
    get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe
    Closet.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Photography (Part One) (Day 4 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The Photography Class is also held in the Art Room and taught by Ms. Philips.
    She teaches the Art Class in the mornings and this class in the afternoons.
    The first two levels of this class can be done in Chapter II but the
    remaining three levels can only be done after Chapter III is opened up.
    
    You use the Camera by using the D-Pad Up or Down to adjust the zoom and then
    use the R1 Button to click the shutter. You can also get people to "pose" for
    you by L1 Button to target them, press the X Button to talk to them, then the
    R1 Button to click.
    
    Listed below are the two Photography classes accessible at this stage of the
    game:
    
    0==============0
    | Photography 1 \
    0====================================================>
    
      You need to take pictures of the school banners around the grounds. There 
      is a timer involved but you will have plenty of time to complete this 
      assignment. There are at the front of Main Building, on the arch in front 
      of Girls Dorm, at the Autoshop, on top of the Harrington House, and on top 
      of the Library.
    
      When you zoom in on a banner then you may notice a very thin red border 
      around the picture. If you take a picture when the border is red then the 
      picture will be bad. If the border is green then the picture will be a good 
      successful picture.
    
      The banner must be near the center of the picture to make a successful 
      photo. After acquiring the last banner then return to the classroom to 
      successfully complete the class. The reward for successful completion is 
      unlocking the Photo Album where you can save some of your photos.
    
    0==============0
    | Photography 2 \
    0====================================================>
    
      You need to take pictures of students for the Yearbook. This is a timed 
      mission and you just need to take pictures of three students, any student 
      (with the exception of Prefects), and return to the classroom.
    
      Like in the last assignment, keep an eye on the thin border around the 
      picture. Make sure it is green before you take the picture. The reward for 
      successful completion is unlocking the Yearbook which I will go into detail 
      later.
    
    The rest of your Photography classes will open up when you get to Chapter
    III.
    
    With all of the new classes explained, it is time to go over other stuff.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB9. The Yearbook                                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After completion of Photography 2 then you will open up the Yearbook. For
    this task you need to take pictures of 61 students for the Yearbook. Three
    pictures are already in there: Jimmy, Petey, and Russell.
    
    You can take pictures of the students at any time. It is best to do the ones
    who are friendly to you at this stage of the game: Nerds, Bullies, Preps,
    Regulars, and Little Kids. The Greasers and Jocks you should wait until later
    when you gain their respect.
    
    Although, if you want, you can beat up any student you need to take a picture
    of and take their picture while they lay defeated on the ground. In addition,
    any bosses you defeat, like Russell, will have their pictures automatically
    entered into the Yearbook.
    
    Also, there is no red border/green border when you zoom in on a student. The
    best thing is to zoom in close and put their face in the center of the
    picture before taking it to ensure the best shot.
    
    Successfully finishing the Yearbook, which won't happen until you complete
    the last Main Story Mission of the game (if you got every student before
    then) will gain you the Black Ninja Outfit (which will make you immune to
    truancy and curfew violations), $300, and another step toward 100%
    Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB10. A Little Help (II, III, and IV)                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    At this stage of the game you should have three Transistors (including one
    from the school's Main Building basement). These transistors are traded for
    additional fighting moves from the Hobo who lives behind the Old School Bus
    on Bullworth Academy.
    
    At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM
    or you run out of Transistors. Go to the "H" with a Transistor and the Hobo
    will train you in the following moves:
    
      >>A Little Help II
        ****************
          Leg Sweep - (Square, (Hold) Square).
    
      >>A Little Help III
        *****************
          Heavy Kick Combo - (Square, Square, (Hold) Square).
    
      >>A Little Help IV
        ****************
          5-Hit Combo - (Square, Square, Square, Square, Square).
    
    That 5-Hit Combo will come in handy when you are fighting with students.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB11. The Carnival                                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Carnival is located on the southwest part of Old Bullworth Vale. It costs
    $1 to get in and there is a lot to see and do within its gates. The Midget
    Wrestling, Souvenir Tent, and Go-Kart Racing I will go over in Chapter III.
    The rest of the Carnival activities is listed below:
    
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Carnival Rides |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    There are three major rides within the Carnival. You must ride all three of
    them at least once to climb toward 100% Completion:
    
      >>Big Canyon Railway
      >>Big Squid
      >>Ferris Wheel
    
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Carnival Games |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    At the Carnival there are four Carnival Games you must beat at least once to
    get to 100% Completion:
    
    0===============0
    | Shooting Range \
    0====================================================>
    
      In this game you use a BB Gun to shoot moving targets in a timed challenge. 
      To win you must get at least 100 points. You need to shoot bottles and 
      bandits to get points and avoid shooting the girl so you don't lose points. 
      A bonus target is the Sheriff Badge and it is worth 50 points.
    
      The BBs don't travel very fast so you need to fire ahead of the target in 
      order to hit it. Focus on the middle of the range until you see the Sheriff 
      Badge then, once you hit it (if you hit it), then you can go all over the 
      rest of the range.
    
      It takes a little practice but, once you get the hang of it, then you 
      should be able to get at least 240+ points on a consistent basis. One thing 
      the ticket board in the middle doesn't tell you is that, if you get 300 
      points, then you get 11 Tickets.
    
      In addition, this can also be used to get the Green Ninja Outfit (for 
      shooting 1,000 projectiles).
    
      It is probably best to wait until after completion of Photography 5 (in 
      Chapter III) since this game is the best way to get a lot of Tickets 
      quickly for acquiring all of the clothes from the Souvenir Tent.
    
    0==============0
    | Splish Splash \
    0====================================================>
    
      This is a standard dunk tank game. You need to hit the bulls-eye to dunk 
      the guy inside. You have three chances to hit the target. Get things 
      started by moving the Left Analog Stick slightly to get the ball to move.
    
      Then the ball will bounce around on its own within the target area. Be 
      patient and wait for the ball to go on or near the bulls-eye before 
      throwing. You will win 3 Prize Tickets for successful completion.
    
    0=============0
    | High Striker \
    0====================================================>
    
      This game involves a large hammer. You must hit the pad with the hammer as 
      hard as you can to get the ringer to the top of the pole and ring the bell. 
      Tap the X Button repeatedly and quickly to get enough power to ring the 
      bell. You will win 3 Prize Tickets for ringing the bell.
    
    0===========0
    | Strike Out \
    0====================================================>
    
      Here you must hit moving targets along three rows. You must hit the catcher 
      to make the row disappear. Since there are three rows then you must hit 
      three catchers to win. You also need to avoid hitting the umpire otherwise 
      you automatically lose.
    
      This is a timed game and you have six pitches to use. When you see a 
      catcher then throw just ahead of it to hit it. You will win 3 Prize Tickets 
      for successful completion.
    
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. Arcade Games |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Within the Souvenir Tent you will find five Arcade Games:
    
      >>Future Street Race 3-D (you will also find this at The Beach Clubhouse)
      >>Future Street Race 2165 (this is also at the Boy's Dorm)
      >>ConSumo
      >>Monkey Fling
      >>Nut Shots
    
    However, three of these games (ConSumo, Monkey Fling, and Nut Shots) have
    high scores you need to beat in order to get to 100% Completion and get the
    Free Arcade Games Reward. You can get the high scores for these machines at
    any location where they can be found.
    
    0=============0
    | Monkey Fling \
    0====================================================>
    
      In this game you need to fling poo to defeat spiders coming down from the 
      top of the screen and to knock down groups of Bananas to refill your Poo 
      Meter. You will get two points for killing a Spider and three points for 
      eating Bananas regardless of your Poo Meter level.
    
      If a Spider gets down to the bottom of the screen then it will head for 
      your Monkey but will disappear in a few seconds if you are far enough away 
      from it.
    
      The best thing to do is to shoot lots of Bananas since that has more points 
      than Spiders. This will allow you to score points quickly and keep the Poo 
      Meter full so you can deal with the Spiders. You have three Monkeys and you 
      need to beat the high score of 333.
    
      This game can also be found at the Blue Balls Pool Hall which you earn by 
      beating the Greaser Challenge.
    
    0==========0
    | Nut Shots \
    0====================================================>
    
      This is a side scrolling shooting game in which you control a flying 
      squirrel. You need to shoot down ten Hornets (250 points) to fight a Bat. 
      Then you need to fight three Bats (500 points) to fight an Eagle. The Eagle 
      (1,050 points) has a Salmon Attack which you need to avoid. After defeating 
      the Eagle then the process starts over again.
    
      Be aware that the Bats have a Sonic Attack which grows larger as it gets 
      further from the Bat. You also need to avoid flying into the trees below. 
      You have three Squirrels and you need to beat the high score of 69,900.
    
    0========0
    | ConSumo \
    0====================================================>
    
      In this game you are a Sumo Wrestler and you need to eat lots of food to 
      make him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto 
      the screen in a straight line in any direction from a random point.
    
      Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores, 
      Bad Rice) to avoid losing weight. In addition, there are enemies you need 
      to avoid as well. Red Sumo Wrestlers will bounce you around the screen and 
      the Blowfish means instant death.
    
      At the top of the screen is a line indicator which increases as you eat 
      good food and decreases if you eat bad food. When the line gets full then 
      you will go to the next level of the game.
    
      As you progress through the levels then the food and enemies will get 
      larger and harder to avoid. In addition, the food will also change sizes 
      going from small to medium, and to large.
    
      The best thing to do is to stay within the circle and avoid going near the 
      edges of the screen because you don't know what is going to come out where. 
      You have three Sumo Wrestlers and you need to beat the high score of 1,010.
    
      You have to beat the high score for this game as a requisite for winning 
      the "Nerd Challenge" which is in the Dragon's Wing Comics basement (in 
      Chapter III). It may be best to wait until then to get the high score for 
      this game.
    
    Now back to the Main Story.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY4. Edna                                                               +
    0==========================================================================/
    
    This monstrosity of a woman, and I use the word "woman" loosely here, is the
    main cook for the school cafeteria. Her idea of cooking will make even the
    most iron-stomached of people sick. It is of little wonder that the fruit in
    the bowls on the cafeteria tables are the most popular food to eat at
    Bullworth Academy.
    
      0+=+=0
     / Edna \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EDN1. Last Minute Shopping                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                       \ Edna /
    0=========0                                                         0+=+=0
    
      After introducing yourself to Edna and seeing how she "cooks" then she asks 
      you to get some items for her.....
    
    0=========0
    | The Plan \
    0=======================>
    
      This is a timed mission and you need to go into Bullworth Town to get 
      Edna's stuff. You need to get on Edna's bike, or any other bike, and head 
      into Bullworth Town.
    
      First, go to the Yum Yum Market to get Edna's Meat. Second, go to The 
      Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes 
      Store to get the Bag of Laundry.
    
      The game will prompt you to take the Bus back to school but you can quickly 
      ride back without having to take the Bus. Then head back to Edna to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $15 and you will unlock the Prep Challenge and two Jobs (Paper Route and 
      Lawn Mowing).
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      The Jobs I will save for later but I will now go do the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB12. Prep Challenge                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Prep Challenge can be found inside the Glass Jaw Boxing Club near the
    Soda Machine. You may see another blue marker near the ring. This is for a
    side task I will save for Chapter III.
    
    In this Challenge you must fight three boxers (Chad, Justin, and Parker) one
    after the other.
    
    You use the L1 Button to block, the Square Button to punch, and the X Button
    to dodge. You use the Left Analog Stick to go left or right when you dodge.
    Each round in the bout lasts for 40 seconds. You continue until you or your
    opponent are knocked out. In-between rounds you and your opponent will regain
    a little bit of health.
    
    When you get your opponent's Health Line to disappear then he will stagger
    and you will be prompted to knock him out. If you don't knock him out in time
    then he will get a second wind and the fight will continue.
    
    As you progress through these boxers then they will become more difficult to
    defeat. To best prepare for a Boxing match you should complete Art 5 and then
    kiss a Girl (or Guy - your preference) to get double health so it will be
    easier to endure the punishment you can receive during a match.
    
    The best strategy I found for defeating a boxer is to dodge left or right and
    then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I
    end the match before the end of the first round.
    
    This will also work for the Boxing side task which I will cover later in
    Chapter III.
    
    Winning the Prep Challenge will give you the Boxing Outfit and The Beach
    Clubhouse (on the west side of the beach with the large lighthouse) which is
    the first Save House you will earn.
    
    Now back to the Main Story.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY5. The Preps                                                          +
    0==========================================================================/
    
    The Preps are the spoiled rich kids who inhabit the Harrington House. They
    also hang out at the Glass Jaw Boxing Club perfecting their boxing 
    techniques. They also like to hang out and around Old Bullworth Vale and this
    is where Jimmy encounters one of them.....
    
      0+=+=+=+=+0
     / The Preps \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >PRP1. Movie Ticket                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Preps /
    0=========0                                                    0=+=+=+=+=0
    
      Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people 
      in front of the theater so she can get good seats.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Steal Gord's bike to lure him away then go back to the theater. Then talk 
      to Eunice and give her the Chocolates. Lure her to the secluded spot for a 
      quick kiss. Then go back to the theater to confront Trent and Kirby who are 
      seen holding hands. Continue to walk towards them and they will walk away 
      from the theater embarrassed. After you do that then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $15 plus Preppie Respect -5.
    
      0+=+=+=+=+0
     / The Preps \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >PRP2. Carnival Date                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Preps /
    0=========0                                                    0=+=+=+=+=0
    
      Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but 
      is being stood up (and explains some of the whole inbreeding thing the 
      Preps seem to have). Jimmy gives her flowers and asks to take his place for 
      the date. Pinky agrees....
    
    0======0
    | Notes \
    0=======================>
    
      This mission opens up at 4:30 PM.
    
      You need to have Flowers in your Inventory before you are allowed to do 
      this mission because Jimmy gives Flowers to Pinky at the beginning 
      cutscene. Thanks to Colin Ferguson for pointing this out.
    
      You should also take some time to play enough of the Carnival Games to earn 
      at least ten Tickets for this mission.
    
      Mikael Eklund also corrected me on the number of Tickets needed for the 
      Prize Bear.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the Carnival to meet with Pinky. You have a limited amount of time to 
      get there. You also have to be done by 1 AM. For this task you need to 
      purchase a Prize Bear from the Souvenir Tent and that requires ten Tickets.
    
      If you don't already have the ten Tickets, from playing the Carnival Games 
      trying to get 100% Completion, then you need to go and win them from the 
      Carnival Games. After you have the ten Tickets then go and purchase the 
      Prize Bear from the Souvenir Tent. After acquiring the Bear then go and 
      give it to Pinky to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall 
      and the Prize Bear Room Trophy which sits on top of the bookshelf.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Before doing the next mission, you need to be wearing an Aquaberry Sweater 
      or Aquaberry Vest. Buy one from Aquaberry Fashions if you haven't done so 
      already. You also need to get a haircut from Old Bullworth Vale Hair, Nails 
      & Beauty in Old Bullworth Vale. An Ivy League haircut is a good choice.
    
      You should keep this look all the way until at least the opening of Chapter 
      III. This will allow you to do the following mission.....
    
      0+=+=+=+=+0
     / The Preps \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >PRP3. The Eggs                                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Preps /
    0=========0                                                    0=+=+=+=+=0
    
      Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with 
      eggs and needs Jimmy to get some for the attack.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate 
      if you already have some. When you get there then Gary shows up to stir up 
      some trouble with Jimmy and Tad and this turns the Preps against you.
    
      Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front 
      gate to get the key and use it to get out. You will probably have to take 
      down the other Preps first before you can get the key to open the front 
      gate.
    
      There is also a Prep inside the house throwing Eggs at you. In addition, 
      there is an alternate exit near the car garage (but you still need the key 
      to get out). After you get the key, open the gate, and run out then you 
      will successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus 
      Preppie Respect -10.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      You will also have Tad's Gate Key which will allow you to re-enter Tad's 
      yard and acquire the following.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB13. Collectibles (Spencer Estates)                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed here are the Collectibles that are found on the Spencer Estates
    grounds:
    
      ++Rubber Band [OBV-RB51]
        ======================
          Location: Inside the gazebo at the north side of the Estates grounds.
    
      ++"G&G" Card [OBV-GG23]
        =====================
          Location: In the front yard of the Spencer Estates behind the parked 
                    car.
    
      +=Gnome [OBV-N21]
        ===============
          Location: Inside the yard for the Spencer Estates near the front gate.
    
      ++Gnome [OBV-N22]
        ===============
          Location: Near the gazebo at the north side of the Estates grounds.
    
    And you will also open up more.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RKB14. Errands (Part Four)                                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that you've done the mission "The Eggs", more Errands will appear:
    
    [BAC-E22] - Egg the Girls Dorm
                ******************
                  Location: In front of the Boys Dorm in the evening (after 7 
                            PM).
                  Reward: $10.
                  Plan: Go over to the Girls Dorm and throw three Eggs at it to 
                        successfully complete the Errand.
    
    [BAC-E23] - Egg the Boys Dorm
                *****************
                  Location: In front of the Girls Dorm in the evening (after 7 
                            PM - after doing Errand [BAC-E10]).
                  Reward: $10.
                  Plan: Go over to the Boys Dorm and throw three Eggs at it to 
                        successfully complete the Errand.
    
    Now back to the Main Story.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP3. Race the Vale                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy finds Petey moping in front of the TV. Petey complains about being 
      left with no friends and tells Jimmy of a bike race in Old Bullworth Vale. 
      Jimmy decides to go and join the others.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth 
      Vale to enter the race. You race against three Preppies and they will throw 
      Eggs at you during the race. Follow the course and continuously tap the X 
      Button and sprint to allow for an easy win.
    
    0=======0
    | Reward \
    0=======================>
    
      $15 and Prep Respect -10.
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP4. Beach Rumble                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store 
      but a couple of Preps, Thad and Gord, come in to hassle him and steal the 
      trophy off of the counter. Jimmy then gives chase.....
    
    0======0
    | Notes \
    0=======================>
    
      Mikael Eklund gave me a tip on another way to get the Trophy back.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the red X at the Beach Clubhouse. Ricky will follow you to help. 
      When you get to the Beach Clubhouse then a bunch of Preps will come out to 
      confront the both of you. Start fighting the Preps and Ricky will do his 
      part to help. Eventually Gord, the one with the Trophy, will emerge. Either 
      beat him up or grab him (to get in a tug of war) and yank the Trophy from 
      him to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep 
      Respect -10 and you will unlock the Bike Races which I will cover in more 
      detail in Chapter III.
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP5. Tad's House                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Russell seems to be upset at the owner of the Yum Yum Market for something 
      and has the owner hanging in the air. But Jimmy comes to the owner's rescue 
      and the owner suggests a revenge egging for what Tad did to Jimmy 
      earlier.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Get a bike and head to Tad's House (Russell will follow). When you get 
      there and open the gate then you are instructed to throw an Egg through 
      every open window. Let Russell handle the Preps when they come outside to 
      confront you. Use free aim mode to help aim the eggs through the windows. 
      After throwing an Egg through the last window then run out of Tad's yard to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $15 plus Prep Respect -15.
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP6. Weed Killer                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's 
      Venus Fly Trap because it belittles his own collection.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission can only be done between and after classes.
    
    0=========0
    | The Plan \
    0=======================>
    
      You need to enter Harrington House and have to be disguised as a Prep. This 
      is why you do the Prep Work listed above.
    
      Once you are inside then you need to talk to Bif to go any further. I 
      should also point out that this is an excellent opportunity to add pictures 
      to your Yearbook since the Preps are real friendly to you at this stage of 
      the mission. Take Bif's picture then talk to him.
    
      After you get past Bif then go and destroy the Prized Plant which is on the 
      third floor. You will also find Parker and Gord by the fireplace for 
      yearbook picture taking here on the first floor.
    
      Go up to the second floor and you will find Justin and Tad for yearbook 
      pictures. Go to the X and you will be prompted to go to the next floor. 
      When you get up to the third floor then you will find Chad and Bryce, near 
      the door to where the plant is kept, for additional yearbook pictures.
    
      Now, as Ab314fr pointed out, if you beat up the Preps before going to 
      destroy the Prized Plant, then you will make things easier later. So, after 
      taking the yearbook photos of the Preps, then beat them all up including 
      Bif near the front door. Then go back up to the Prized Plant.
    
      When you get near the Prized Plant then you are prompted to use the nearby 
      Toxic Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and 
      hold down the R1 Button to spray it with the poison. After destroying the 
      Prized Plant then you need to get out but the Preps are already onto you. 
      Keep the Toxic Sprayer as it will make a good clubbing weapon against the 
      Preps.
    
      If you run to the doors then Chad and Bryce will lock them (although you 
      can destroy the doors and windows) before attacking. However, if you stay 
      near the plant, then Chad and Bryce will come up to attack you without 
      locking the doors. Defeat the both of them and head back down to the second 
      floor.
    
      Once you are on the second floor then you need to smash through the doors. 
      After you do that then Justin and Tad will run up to attack you. Defeat 
      them and then head to the next door. The next door should open and Parker 
      will come in to attack you. Defeat him and head downstairs. The last guy to 
      deal with is Bif. Don't bother fighting him. Just run past him and out the 
      door.
    
      But, if you beat up all of the Preps before destroying the Prized Plant, 
      then use the Toxic Sprayer, as a club, to destroy the glass doors and beat 
      up Parker when he opens the next set of doors. He will be the only 
      resistance you will encounter on the way out.
    
      Regardless of method, when you get out of Harrington House, then you will 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $30 plus the Fly Trap Room Trophy (on the wall near the desk).
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Now let's head into Bullworth Town.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP7. Panty Raid                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store 
      ("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the 
      hazards of adult literature on young minds then Mr. Burton requests Jimmy 
      to get the laundry from the Girls Dorm.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission appears between 7 PM and 11 PM in Bullworth Town.
    
      John Nowakowski had this to add about this mission:
    
        "It makes sense to wait near COME HITHER until the clock is just about to 
         hit 7pm to give yourself maximum time. If you don't have transportation 
         there is a bike across the street in front of the theater. An 
         alternative option after the final panty is grabbed is to run back up to 
         the attic and climb out the way you came. Just jump up by the windowsill 
         and you can head back down. If you took the bike there, then you can 
         ride it over to the gates to complete the mission."
    
    0=========0
    | The Plan \
    0=======================>
    
      Enter the Girls Dorm by climbing the Lattice on the north side. There are 
      five panties you need to collect from the Girls Dorm. You need to crouch 
      and sneak through the dorm rooms. If you are spotted by Ms. Peabody then 
      you will be thrown out and you must re-enter the Dorm.
    
      Carefully go through the dorm and acquire the five panties. After 
      collecting the fifth panty then you will automatically be spotted. Just run 
      downstairs and out the door to avoid capture. Then go and give the 
      "laundry" to Mr. Burton to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $30 plus you will get the Panty Room Trophy (near the lamp on the 
      nightstand).
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP8. Boxing Challenge                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      While sitting on the main pier, Petey suggests to Jimmy that he needs to 
      beat Bif publicly in order to prove that he is better than the Preps. Jimmy 
      decides that is a good idea and goes to work.....
    
    0======0
    | Notes \
    0=======================>
    
      You should complete some of your Art classes and kiss somebody to gain 
      extra health before doing this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the Glass Jaw Boxing Club. After confronting Bif then you meet him in 
      the ring. He is tougher than the other boxers you may have faced in the 
      Prep Challenge but use the same techniques.
    
      The extra health you gained from kissing helps a lot. The quicker you 
      dispose of Bif, the more health you will have for the next part of the 
      mission. After beating Bif then the pissed-off Preps decide to gang up on 
      you. Defeat the two Preps near the ring.
    
      Go to the Soda Machine if you need to before taking on the other Preps. 
      Then go upstairs and defeat Chad then enter the Lounge to take on the Preps 
      Leader, Derby Harrington, which sets up.....
    
    0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Dishonorable Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      He will send two of his friends to soften you up so he can beat on you. His 
      friends are weaker than normal and can be easily defeated. However, it is 
      still three on one. The first thing you should do is go to the two doors 
      and use the bar to seal them so no more friends can come and assist Derby. 
      Take care of any remaining friends then focus on Derby.
    
      Derby tends to block and duck a lot. One thing to do is grab Derby, hit him 
      a couple of times, then put him on the ground and knee him in the groin. 
      Another tactic is to run from him a bit then go into a 5-Hit Combo when he 
      approaches.
    
      It should be pointed out that the Super Slingshot strategy used on Russell 
      earlier won't work here - it won't automatically lock onto Derby.
    
      You can also grab Rubber Band [OBV-RB54] while you are fighting if you wish 
      to do so even though you can acquire it afterwards. When you defeat Derby 
      then you will successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You will gain the Boxing Gloves Room Trophy, gain full respect from the 
      Preppies (and Darby's picture for your yearbook), and open up the next 
      chapter of the game.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY5. Chapter III - Love Makes the World Go Around                       |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    With the Preps taken care of, Jimmy now turns his attention to the Greaser
    clique. Jimmy and Petey are playing a game of darts talking about the state
    of things when one of the Greasers comes to Jimmy for help in finding Johnny.
    Jimmy waves him off and this angers the Greaser. But Jimmy figures that this
    might be a way to start things up with them.
    
    A bulldozer knocks away the blockage underneath the railroad overpass thus
    finally opening up New Coventry for exploration. In addition, it is winter
    time and Christmas is near. There is snow on the ground which makes handling
    of bikes and skateboards a bit slippery. And start snowball fights.
    
    Ah yes, a magical time of year.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR1. New Coventry                                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Unlike the Old Bullworth Vale and Bullworth Town areas, New Coventry is a
    very run down part of the Bullworth area. Lots of buildings are in ruins and
    plenty of hobos walk the streets.
    
    This is also Greaser territory. Their main hangout is The Tenements which is
    on the northeast part of the New Coventry area. It is north of the Bus Stop
    on the east side of New Coventry. At this stage of the story they are not
    friendly toward you so you need to be careful when going through the area.
    
    New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /
    Clothes Store (The Final Cut), and a BMX Park which you can open up later in
    the chapter (south central part of New Coventry). You can also access the
    railroad overpass which will lead you into part of the still unopened Blue
    Skies Industrial area. You will also open up a path that goes around the
    south and west sides of Bullworth Academy.
    
    And, by opening up Chapter III and New Coventry, you also open up the
    remainder of your classes.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR2. Get to Class (Part Three)                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now to go over the last three Photography classes:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Photography (Part Two) (Day 3 - Afternoon) |~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0==============0
    | Photography 3 \
    0====================================================>
    
      You need to take four photos of Dogs or Hobos in New Coventry. It is easier 
      to take photos of Hobos than Dogs. The Hobos can be identified by a 
      hunchback and wearing either a lavender and blue jacket or a Santa hat. 
      After taking the pictures then head back to the classroom to successfully 
      complete the lesson.
    
      The reward for successful completion is you can store up to fifteen 
      pictures in your Photo Album.
    
    0==============0
    | Photography 4 \
    0====================================================>
    
      You are given a Color Digital Camera and instructed to go to the marked 
      locations and take panoramic photos of various sights.
    
      The sights are: the Main Building of Bullworth Academy, the Bullworth Dam, 
      the Old Bullworth Church at the Cemetery, the Lighthouse at the Beach 
      Clubhouse, and the Carnival entrance. After taking the pictures then return 
      to the classroom to successfully complete the lesson.
    
      The reward for successful completion is you get to keep the Color Digital 
      Camera.
    
    0==============0
    | Photography 5 \
    0====================================================>
    
      You need to take photos of the Freaks inside the Freak Tent at the 
      Carnival.
    
      The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget 
      Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The 
      Skeleton Man. After taking the pictures then return to the classroom to 
      successfully complete the lesson.
    
      The reward for successful completion is Double Tickets at the Carnival (you 
      get double of what you win) plus the Ms. Philips Picture Room Trophy on 
      your desk.
    
    With that explained, let's move on.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR3. Christmas Is Here                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After you complete the first day in Chapter III then you open up "Christmas
    Is Here". You hear an announcement from Miss Danvers telling Jimmy to go to
    the office to get a present from his mother.
    
    You may notice that there is no clock at this point so you can go and explore
    the New Coventry area and do various things without worrying about the time. 
    You can play the Carnival Games (but not the Arcade Games), ride the Carnival
    rides, buy stuff at the shops, do Errands, and go after all available
    Collectibles. But that is all you can do outside of exploration in this
    chapter.
    
    When you finally get to the office to get the present you find that Jimmy's
    mother has sent him a Cheerful Reindeer Sweater. Needless to say you look
    like a total dork while wearing it.
    
    You should head back to your dorm room and change into something else quickly
    since people will laugh at you and it is also a violation of the Dress Code.
    According to John Nowakowski, you cannot kiss most Girls while wearing the
    Cheerful Reindeer Sweater - they're too busy laughing at you.
    
    However, according to Cristian Luis Barreto, the only girl who will kiss you
    while wearing the sweater is Eunice.
    
    When you acquire the sweater then you will also reactivate the clock. It is
    also Christmas Break and there are no classes for the day so you can go and
    do other things until classes begin again the next day.
    
    But, before getting the sweater and reactivating the clock, let's go
    over.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR4. The Order of Things (Part 4)                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    While there is no clock there are some things I will do at this stage before
    going after the Collectibles:
    
    0===========================================================================0
    | Do all of the daytime Errands to earn extra money and ride what Carnival  |
    | Rides that haven't been ridden to inch toward 100% Completion.            |
    |---------------------------------------------------------------------------|
    | Acquire most, if not all, of the remaining students, except for the       |
    | leaders and Zoe, for the Yearbook.                                        |
    |---------------------------------------------------------------------------|
    | I go to any Yum Yum Market and buy 100 Sodas to unlock the Free Soda      |
    | Reward and the game percentage that goes with it. Then I continue to      |
    | rapidly buy large quantities of Soda to get the Two Can Hat and           |
    | additional game percentage toward 100% Completion.                        |
    0===========================================================================0
    
    With that said, let's move on.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR5. Collectibles (New Coventry and Blue Skies Industrial Area)         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below is the list of Collectibles for Bullworth Academy, New Coventry, and
    Blue Skies Industrial Area:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BAC-RB52] | Location: On the wooden log bridging part of the dirt path   |
    |            |           west of the Football Field area.                   |
    |            | Map: ([H,I]-8).                                              |
    |------------+--------------------------------------------------------------|
    | [BAC-RB53] | Location: In the barricaded tunnel northwest of Rubber Band  |
    |            |           [BAC-RB52].                                        |
    |            | Map: (H-7).                                                  |
    |            | Notes: Smash the barricade on either the north or south end  |
    |            |        to gain access.                                       |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [BAC-GG24] | Location: In a little nook along the dirt path just west of  |
    |            |           the School Parking Lot.                            |
    |            | Map: (F-7).                                                  |
    |------------+--------------------------------------------------------------|
    | [BAC-GG25] | Location: At the north end of the tunnel on the southeast    |
    |            |           end of the dirt path.                              |
    |            | Map: (I-10).                                                 |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [OBV-RB54] | Location: Near the Trophy Case, in the Lounge, on the        |
    |            |           second floor of the Glass Jaw Boxing Club.         |
    |            | Map: (D-6).                                                  |
    |            | Notes: This should be acquired during "Dishonorable Fight"   |
    |            |        but, in case you didn't, just enter through the doors |
    |            |        at either end of the lounge to get it.                |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [NCV-RB55] | Location: In the group of trees just east of the Railroad    |
    |            |           Cars, and just south of the transmission lines, at |
    |            |           the northwest side of New Coventry.                |
    |            | Map: (B-10).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-RB56] | Location: In the small alley just southwest of the Hung Lo   |
    |            |           chinese restaurant.                                |
    |            | Map: (C-11).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-RB57] | Location: Next to the entrance to the New Coventry Yum Yum   |
    |            |           Market.                                            |
    |            | Map: (C-11).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-RB58] | Location: In the small parking lot just northeast of the New |
    |            |           Coventry Infirmary.                                |
    |            | Map: (C-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-RB59] | Location: In a secluded area between two buildings at the    |
    |            |           north side of The Tenements.                       |
    |            | Map: (B-13).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-RB60] | Location: Next to the small trailer, in the secluded area,   |
    |            |           just south of the Bike Garage.                     |
    |            | Map: (D-13).                                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [NCV-GG26] | Location: Inside The Final Cut near the Buy Clothes Icon.    |
    |            | Map: (C-11).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-GG27] | Location: Along the dirt path the runs along the north side  |
    |            |           of the New Coventry area (and just west of The     |
    |            |           Tenements area).                                   |
    |            | Map: (B-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-GG28] | Location: On a dumpster inside a small hidden area just west |
    |            |           of the Bus Stop that is south of The Tenements     |
    |            |           area.                                              |
    |            | Map: (C-13).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-GG29] | Location: Right next to the Railroad Car just north of the   |
    |            |           Railroad Tracks overpass.                          |
    |            | Map: (C-10).                                                 |
    |------------+--------------------------------------------------------------|
    | [NCV-GG30] | Location: Next to the dirt path just right of the north end  |
    |            |           of the Railroad Tracks overpass.                   |
    |            | Map: ([C,D]-10).                                             |
    |------------+--------------------------------------------------------------|
    | [NCV-GG31] | Location: On the raised concrete ramp, next to the orange    |
    |            |           street cone, directly southwest of the New         |
    |            |           Coventry Bike Garage.                              |
    |            | Map: (D-13).                                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Transistors \
    0===========================================================================0
    | [NCV-T5] | Location: In a secluded area between two buildings at the      |
    |          |           north side of The Tenements.                         |
    |          | Map: (B-13).                                                   |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BSI-RB61] | At the very south end of the Railroad Tracks.                |
    |            | Map: (I-12).                                                 |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR6. Errands (Part Five)                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that Chapter III has been opened up, more Errands will appear:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BAC-E24] - Throw Fire Cracker in toilet
                ****************************
                  Location: Near the first floor Boy's Restroom in the Main 
                            Building.
                  Reward: $10.
                  Plan: Go to a nearby toilet and plant the Fire Cracker to 
                        successfully complete the Errand.
    
    [BAC-E25] - Get toilet paper for student
                ****************************
                  Location: Inside the first floor Boy's Restroom.
                  Reward: $15.
                  Plan: Go into the Boiler Room to get the toilet paper, get back 
                        to the Boy's Restroom, and toss the paper over the door 
                        to successfully complete the Errand. Use free aim (D-Pad 
                        Up) to aim over the door.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [OBV-E26] - Take pictures of Carnival attractions
                *************************************
                  Location: Inside the Carnival.
                  Reward: $20.
                  Plan: Take pictures of the signs of the four attractions marked 
                        by the blue X's. Then go back to the gentleman to 
                        successfully complete the Errand.
    
    [OBV-E27] - Get the Package
                ***************
                  Location: At the southeast part of Old Bullworth Vale Gardens 
                            (can also be outside the park on the street) during 
                            the daytime.
                  Reward: $20.
                  Plan: Get the Package at 29 Estate Road then return it to the 
                        Mailman to successfully complete the Errand.
    
    [OBV-E28] - Escort Mrs. Lisburn to the Park
                *******************************
                  Location: At the Happy Endings Retirement Home in the evening 
                            (after 7 PM).
                  Reward: $25.
                  Plan: Hang just outside the gate so you don't Trespass. When 
                        you get her to appear then make sure the orderly is on 
                        the other side of the building before going up to Mrs. 
                        Lisburn.
    
                        Once that is done then get up next to her and slowly walk 
                        her to the blue X. You should get this Errand just after 
                        7 PM because she is a slow walker and this will take you 
                        awhile to get her to the Park.
    
                        When you get her to the Park then the Errand is 
                        successfully completed. According to Seifer Almasy, you 
                        may be able to kiss Mrs. Lisburn after the Errand.
    
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BLT-E29] - Find Algie's jacket
                *******************
                  Location: Near the Bullworth Town Police Station during the 
                            day.
                  Reward: $20.
                  Plan: Go to the marker which is on top of the Worn In Clothing 
                        Store. Climb the Ladder behind the store to reach the 
                        jacket. After you get the jacket then take it back to 
                        Algie to successfully complete the Errand.
    
    [BLT-E30] - Give the Hobo some change
                *************************
                  Location: Near the Dragon's Wing Comics store.
                  Reward: Black Cowboy Hat unlocked.
                  Plan: Talk to the Hobo and give him some spare change to 
                        successfully complete the Errand.
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [NCV-E31] - Smash up the car
                ****************
                  Location: Near the New Coventry Yum Yum Market in the evening.
                  Reward: $25.
                  Plan: Take the Baseball Bat and go to the car marked by the 
                        blue X. You have to make eleven successful hits to the 
                        car. This is a timed mission so you have to make this 
                        quick. After the Bat breaks apart then you have to use 
                        your fists to get the job done.
    
                        You have to smash the windows, the hood, and the trunk 
                        areas to successfully complete the Errand. Think of this 
                        as an updated variant of the old car smashing level in 
                        "Street Fighter II".
    
    [NCV-E32] - Photograph cheating girlfriend
                ******************************
                  Location: Near The Final Cut during the day.
                  Reward: $25.
                  Plan: Go to the In And Out Motel in Bullworth Town. Switch to 
                        your Camera and zoom in on the couple. Don't get too 
                        close though or you will fail the Errand. After taking 
                        the photo then return to the gentleman with the picture 
                        you took to successfully complete the Errand.
    
    [NCV-E33] - Egg the Greasers building
                *************************
                  Location: At the east side of Wonder Meats during the evening.
                  Reward: $20.
                  Plan: Go into The Tenements area and throw three Eggs at the 
                        Greaser building to successfully complete the Errand.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR7. Weapons, Boxes, and Crates (New Coventry)                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now for the Weapons, Boxes, and Crates for New Coventry:
    
    0========0
    | Weapons \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In front of the New Coventry Yum Yum Market.                    |
    | Map: (C-11).                                                              |
    0===========================================================================0
    |++++++++++++++++++++++++++++| Bag of Marbles |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In a secluded area between two buildings at the north side of   |
    |           The Tenements.                                                  |
    | Map: (B-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In front of the parked car south of the New Coventry Infirmary. |
    | Map: (C-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: At the north end of the Railroad Tracks overpass.               |
    | Map: (D-11).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Behind the building just south of Tasteful Tattoos.             |
    | Map: (C-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the alley between the two central buildings in The Tenements |
    |           area.                                                           |
    | Map: (B-13).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the destroyed building across the street north of The Golden |
    |           Horseshoe.                                                      |
    | Map: (B-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: By the south wall of the New Coventry Infirmary.                |
    | Map: (C-12).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Carton of Eggs |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Next to the entrance for the Hung Lo chinese restaurant.        |
    | Map: (B-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On the west side of the overhang for the Wonder Meats building. |
    | Map: (C-12).                                                              |
    | Notes: Climb the Ladder to get to the top of the Bullworth Central        |
    |        Station roof then head north along the roof until you reach the    |
    |        overhang.                                                          |
    |---------------------------------------------------------------------------|
    | Location: On top of the Wonder Meats building.                            |
    | Map: (C-12).                                                              |
    | Notes: Climb the Ladder to get to the top of the Bullworth Central        |
    |        Station roof then head east along the roof until you reach the     |
    |        east side of the building.                                         |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Next to the entrance for the Hung Lo chinese restaurant.        |
    | Map: (B-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: At the west side of the Bullworth Central Station (aka the BMX  |
    |           Park) area (south of Spazz Industries) next to a small railroad |
    |           car with an orange street cone.                                 |
    | Map: (C-10).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the corner where Wonder Meats and the Bullworth Central      |
    |           Station meet.                                                   |
    | Map: (C-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On top of the Wonder Meats building.                            |
    | Map: (C-12).                                                              |
    | Notes: Climb the Ladder to get to the top of the Bullworth Central        |
    |        Station roof then head east along the roof until you reach the     |
    |        east side of the building.                                         |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On top of Bullworth Central Station (aka the BMX Park) south of |
    |           Spazz Industries.                                               |
    | Map: (C-11).                                                              |
    | Notes: Use the Ladder to reach the roof.                                  |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the corner where Wonder Meats and the Bullworth Central      |
    |           Station meet.                                                   |
    | Map: (C-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On top of the Wonder Meats building.                            |
    | Map: (C-12).                                                              |
    | Notes: Climb the Ladder to get to the top of the Bullworth Central        |
    |        Station roof then head east along the roof until you reach the     |
    |        east side of the building.                                         |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Boxes \
    0===========================================================================0
    | Location: At the southwest side of The Tenements near the orange street   |
    |           cone.                                                           |
    | Map: (B-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: At the northwest side of The Tenements near the taped-up        |
    |           buildings.                                                      |
    | Map: (B-13).                                                              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Crates \
    0===========================================================================0
    | Location: Across the street north of the New Coventry Yum Yum Market.     |
    | Map: (C-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On the raised concrete ramps for Spazz Industries just west of  |
    |           the New Coventry Infirmary (x2).                                |
    | Map: (C-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the small parking lot just northeast of the New Coventry     |
    |           Infirmary.                                                      |
    | Map: (C-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In front of the parked car south of the New Coventry Infirmary  |
    |           (x2).                                                           |
    | Map: (C-12).                                                              |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR8. The Order of Things (Part 5)                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After reactivating the clock and resuming classes then I focus on them to
    pass them and get them out of the way. After the afternoon class ends then I
    go and do Errands, Races, and other side tasks until I have to go back to
    Bullworth Academy for the next full day of classes.
    
    When I finish completely passing all five levels of a class then I will go
    back to that class when it cycles back again to deliberately fail it so I can
    get the Dunce Cap to inch towards 100% Completion. You need to fail any five
    classes to get it.
    
    Of course, when you succeed in passing all five levels of every class, then
    you will earn the Mortar Board/Graduation Hat for completion of all classes.
    When you get both the Graduation Hat and Dunce Cap then you won't need to
    worry about classes again for the remainder of the game.
    
    As for the side tasks themselves, I will start with the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR9. Paper Route                                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the
    Paper Route Jobs. There are five levels to complete. They become available
    after 1 PM with the exception of the first level which can be done starting
    at 8 AM. They cannot be done after 7 PM.
    
    You will be given a bike and you need to go to the top of the hill to collect
    papers. You have thirty papers and need to put them in the mailboxes before
    time runs out. If you run out of papers then you will fail the Job.
    
    You aim and throw the paper with the R1 Button. The paper will automatically
    go into the box regardless of your angle thus making this an easy assignment
    regardless of what chases you (dogs, mailmen) in later levels.
    
    Listed below are the number of customers, the amount you earn for completion,
    and the number of new customers you will get:
    
    0===========================================================================0
    | Level 1 | Seven customers, $14, three new customers.                      |
    |---------+-----------------------------------------------------------------|
    | Level 2 | Ten customers, $20, four new customers.                         |
    |---------+-----------------------------------------------------------------|
    | Level 3 | Fourteen customers, $28, five new customers.                    |
    |---------+-----------------------------------------------------------------|
    | Level 4 | Nineteen customers, $38, five new customers.                    |
    |---------+-----------------------------------------------------------------|
    | Level 5 | Twenty four customers, $48, and unlock the Number One Ribbon    |
    |         | Room Trophy.                                                    |
    0===========================================================================0
    
    I should also note that the completion percentage change stopped after Level
    2 so maybe you only need to do the first two levels for 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR10. Boxing (Glass Jaw Boxing Club)                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This was activated when you opened up Chapter II but I decided to list this
    here in Chapter III to focus on completely opening up all of the classes. The
    Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw Boxing
    Club in Old Bullworth Vale. In order to get the necessary percentage toward
    100% Completion you need to defeat the following opponents:
    
      >>Chad
      >>Justin
      >>Parker
      >>Bryce
      >>One of the above selected at random.
    
    The same controls and strategy used in the Prep Challenge apply here as well.
    When you defeat one of the four boxers then you will get Extra Punch Damage
    which will come in handy when fighting them. When you defeat a random
    opponent then you will get $20.
    
    As you progress through the initial four boxers then they will become more
    difficult to defeat. To best prepare for a Boxing match you should complete
    Art 5 and then kiss a Girl (or Guy - your preference) to get double health so
    it will be easier to endure the punishment you can receive during a match.
    
    Now for the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR11. Bike Races (Part One)                                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This was activated when you successfully completed the mission "Beach Rumble"
    but I decided to list this here in Chapter III to focus on completely opening
    up all of the classes.
    
    There are a total of fourteen Bike Races to do in "Bully". Seven can be found
    at the Old Bullworth Vale Shiny Bikes Store and four can be found at the
    Bullworth Town Shiny Bikes Store (three can be done in Chapter II and the
    fourth one can be done after Chapter III is unlocked).
    
    There are also two Bike Races found near the BMX Park in New Coventry (after
    completion of the mission "Bait") and one at Bullworth Academy (after Chapter
    V is unlocked).
    
    The Bike Races go from 12 PM to 11 PM. When you win the first race at any
    location then you will earn the Bike Helmet and Bike Jersey. When you
    successfully finish the last Bike Race then you will earn the BMX Helmet and
    the Large Bike Trophy Room Trophy.
    
    You should take your own bike (preferably the Red BMX from completing the
    Shop classes) or the Scooter. Either vehicle will allow to easily stay ahead 
    of your competition. Although the Scooter isn't as maneuverable as the bike,
    it will allow for a smoother ride and will make it easier to punch your
    opponents if you have (or want) to.
    
    Now for the races:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Old Bullworth Vale Shiny Bikes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=======0
    | Race 1 \
    0====================================================>
    | Reward: $20 /
    0============0
    
      This one lap race goes through the shop alleys in the Shopping District 
      then up into The Estates. Then the race goes near the Bullworth Dam area 
      and takes the dirt path to the beach where the race ends.
    
    0=======0
    | Race 2 \
    0====================================================>
    | Reward: $25 /
    0============0
    
      This one lap race goes along the beach and heads north. You need to make 
      sure that you turn right at the fork near the North Bridge. Then the race 
      goes under the North Bridge and near the Old Bullworth Church. After that 
      then the race goes into The Estates area before going onto the dirt path 
      leading to the Beach Clubhouse.
    
      In addition, when you get near the Beach Clubhouse then you need to turn 
      off to the left and onto the beach before you get to the Beach Clubhouse. 
      If you don't take this shortcut then your opponents will and you will lose 
      the race since the race ends not far from the Clubhouse.
    
    0=======0
    | Race 3 \
    0====================================================>
    | Reward: $30 /
    0============0
    
      This short one lap race starts at the west side of the Shopping District 
      and heads into The Estates area. Then the race goes onto the dirt path 
      leading to the Beach Clubhouse. The same shortcut from the last race 
      applies here. Then the race goes along the beach and back up to street 
      level where you will finish where you started.
    
    0=======0
    | Race 4 \
    0====================================================>
    | Reward: $35 /
    0============0
    
      This one lap race just loops around The Estates area.
    
    0=======0
    | Race 5 \
    0====================================================>
    | Reward: $40 /
    0============0
    
      This one lap race goes along the beach and heads north. You need to make 
      sure that you turn right at the fork near the North Bridge. Then the race 
      goes under the North Bridge and near the Old Bullworth Church. After that 
      then the race goes into The Estates area and turns east. Eventually you 
      will head back south and into the Shopping District. Then the race will 
      head back to the beach where the race will end.
    
    0=======0
    | Race 6 \
    0====================================================>
    | Reward: $45 /
    0============0
    
      The big difference in this race is that it is two laps instead of just one. 
      The race starts in the north part of the Shopping District then heads to 
      the beach. From there, the race heads toward and around the Beach Clubhouse 
      before heading into The Estates. Then the race heads back to the Shopping 
      District where you started.
    
    0=======0
    | Race 2 \
    0====================================================>
    | Reward: $50 /
    0============0
    
      This one lap race starts in Old Bullworth Vale Gardens and heads into The 
      Estates and towards the Happy Endings Retirement Home. There is a jump 
      into the Happy Endings Retirement Home that you can easily miss.
    
      Thankfully, the other riders have problems with it too. But, if you can 
      hit it clean, then that will allow you to get a nice lead. After going 
      through the Happy Endings Retirement Home area then you will head back 
      toward the Old Bullworth Vale Gardens and to where you started to end the 
      race.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Bullworth Town Shiny Bikes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=======0
    | Race 1 \
    0====================================================>
    | Reward: $20 /
    0============0
    
      This two lap race is a simple figure eight pattern through Bullworth Town 
      that starts near the Bullworth Town Bike Store.
    
    0=======0
    | Race 2 \
    0====================================================>
    | Reward: $25 /
    0============0
    
      This two lap race loops around the four blocks that comprise the shopping 
      area for Bullworth Town.
    
    0=======0
    | Race 3 \
    0====================================================>
    | Reward: $30 /
    0============0
    
      This race starts at City Hall and is a straight shot to the Bullworth 
      Academy Football Field.
    
    0=======0
    | Race 4 \
    0====================================================>
    | Reward: $35 /
    0============0
    
      This one lap race goes around the center of Bullworth Town then takes a 
      dirt path that leads into New Coventry. From there the race will lap 
      through The Tenements section then heads back through New Coventry and to 
      Bullworth Town to complete the race.
    
    By completing all seven Old Bullworth Vale Shiny Bike Store races and all
    four Bullworth Town Shiny Bikes Store races then you open up the Bullworth
    Academy Bike Race which can only be done after you open up Chapter V. There
    is a couple of more Bike Races to be opened up but that is done later in
    Chapter III.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR12. Carnival Go-Kart Races                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This is one of the Carnival activities that was opened up in Chapter II but I
    decided to go over them here in Chapter III. At the Go-Kart Track you need to
    successfully complete the five races to get to 100% Completion.
    
    When riding the Go-Kart then you use the X Button for gas, the Square Button
    for brake, and X + Square to powerslide. When you successfully complete a
    race then you will get 2 Prize Tickets. However, if you have trouble doing
    powerslides, quickly tapping the X Button as you go through the hairpin
    curves will also work.
    
    Now for the five races:
    
    0=======0
    | Race 1 \
    0====================================================>
    
      In this race you face three opponents for three laps and you start in 
      fourth place. This one is a little tough for a first race because it is 
      kind of hard to get far enough ahead of your opponents. The problem here is 
      that the other riders will bump into you and slow you down.
    
      The main advantage you have is that you can out-corner your foes but there 
      isn't a lot of sharp corners you can successfully navigate to let you get a 
      comfortable lead. After successful completion of this race then you unlock 
      the Crash Helmet which you can use when riding the Scooter so the Police 
      don't come after you.
    
    0=======0
    | Race 2 \
    0====================================================>
    
      In this race there are a couple of hairpin turns in the middle of the 
      course that you can powerslide through. If you can successfully powerslide 
      through these curves then you will be able to comfortably separate yourself 
      from the other riders for an easier race.
    
    0=======0
    | Race 3 \
    0====================================================>
    
      In this race there are a couple of different hairpin turns in the middle of 
      the course. For the first one you will get a notice to do a powerslide. 
      Powerslide across the median the power slide again through the next curve. 
      This should allow you to get ahead of the pack if you can execute it 
      correctly.
    
    0=======0
    | Race 4 \
    0====================================================>
    
      In this race you will face four opponents for four laps. The four hairpin 
      turns in the previous races are combined for this one. Successful 
      navigation of this area will really let you get ahead of your foes for a 
      comfortable lead.
    
    0=======0
    | Race 5 \
    0====================================================>
    
      In this race you face five opponents for four laps. The hardest part here 
      is to get ahead of your opponents since there are many and they can easily 
      bump up against you and slow you down. When you get ahead of them then you 
      should be fine unless you mess up the hairpin turns along the course.
    
    If you're having trouble beating these races then I have an alternate
    strategy suggested to me by Tony Ferrero.
    
    Stay in last place but keep close to the other drivers. Then, when you are on
    the last lap, drive as fast and skillfully as possible to pass the other
    drivers and get in first place just prior to the finish line.
    
    When you successfully complete Race 5 then you will get one step closer to
    100% Completion, the Steering Wheel Room Trophy (on wall near the Wardrobe
    Closet), and unlock the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR13. City Go-Kart Races (Part One)                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The City Go-Kart races are done outside the Carnival. These are required for
    100% Completion. There are three races but only the first two are available
    after completion of the Carnival Go-Kart Races. The third race is available
    after Chapter V is unlocked.
    
    The first race is just outside the Happy Endings Retirement Home. You face
    two other riders for three laps.
    
    This race goes through The Estates area. This race is very easy mainly
    because there is lots of room to avoid the other riders. But also because it
    seems that the other riders are slower than the ones you encountered at the
    Carnival Go-Kart Track. Successful completion will earn you $20.
    
    The second race, made available after completion of the first, is just south
    of the Movie Theater. You face two other riders for three laps through the
    Shopping District. This is also a very easy race and you will win $25 for
    successful completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR14. The Order of Things (Part 6)                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After doing all of the above side tasks, Errands, and Races, then I will
    focus on earning more money to get well above $3,000 which is what is needed
    to purchase all of the remaining clothes from the the Clothes Stores and inch
    closer to 100% Completion.
    
    And this leads to.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR15. The Midget Wrestlers                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Within the Freak Show tent at the Carnival there is a window that overlooks a
    Wrestling Ring.
    
    Here you can bet up to $100 on either of the two midget wrestlers, Lightning
    (white trunks) and Zeke (red trunks - champ). It is not necessary for 100%
    Completion but it is a good way to earn lots of money quickly if you need it,
    especially when it comes to Clothes buying.
    
    Although the odds are about 50-50, I always bet on the champ. You can earn up
    to $200 for winning the bet which, since you had to bet $100, will give you a
    gain of $100. When the match starts then you will see a health bar on the top
    of the screen but it is for the other wrestler not the one you picked.
    
    You may want to earn the Beach Clubhouse first before doing any serious
    betting at the Midget Wrestling ring. If you win then you can run back to the
    nearby Beach Clubhouse and save your game then run back and try to win some
    more money. If you lose then you can just reload from your save point.
    
    This is an old trick I used when making money at the Inside Track Betting
    parlor in "Grand Theft Auto: San Andreas".
    
    Reader John MacDonald also had this to add concerning the save trick:
    
      "The Midget Wrestling trick can also be used earlier in the game with Keep 
       - ups and Penalties. In fact, later on in the game it takes less time 
       doing that and using the jock clubhouse."
    
    However, according to Vaibhav Pattani, if it looks like you are about to
    lose, then you can just walk away from the ring and you will get all of your
    money back.
    
    By doing a lot of the side tasks, Errands, and Races beforehand then you can
    reduce the number of times you have to bet here. After you get anywhere
    between $3,000 and $3,500 then it is time to go buy the clothes which leads
    to.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR16. The Clothes Stores                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    With the money that has been earned up to this point you can go after all of
    the clothes and creep closer to 100% Completion. Acquiring all of the clothes
    listed in this chapter will also earn you the Gold Lame' Suit.
    
    It should be pointed out that any clothes you get by lockpicking the lockers
    at Bullworth Academy will not be made available for purchase since you
    already have the item.
    
    Now for the clothing places:
    
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. The Souvenir Tent |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    You can't buy the Clothes but you must earn Tickets which are redeemed at
    the Souvenir Tent at the Carnival. You must get at least 255 Tickets to get
    all of the Clothes here.
    
    It is best to wait until after you have completed Photography 5 because your
    reward for completing that class is Double Tickets which will make it easier
    to get the necessary tickets to purchase the Clothes.
    
    The best place to get Tickets quickly is the Shooting Range. If you manage to
    get at least 240 to 260 points on a consistent basis then you can get reduce
    the amount of time needed to obtain the necessary Tickets to get the Clothes
    which are:
    
    0===========================================================================0
    | Devil Horn Hair Band (15)           | Big Novelty Watch (10)              |
    | Some Incredibly Strange Hat (40)    | Clown Wig (40)                      |
    | Clown Trousers (40)                 | Beaded Bracelet (15)                |
    | Clown Shoes (40)                    | Checkered Party Hat (20)            |
    | "I'm with Stupid" T-Shirt (20)      | Angel Halo Hair Band (15)           |
    0===========================================================================0
    
    If you want everything else in the tent then it will cost you an additional
    95 Tickets (for a total of 350 Tickets). You can buy the Scooter for 75
    tickets and it will be stored in the Bike Garages. The Girlie/Car Poster and
    the Rock Band Poster are Room Trophies and will appear on the walls of your
    dorm room.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Bullworth Academy Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    This Clothes Store is located on the first floor of the Main Building
    southwest of the main entrance. The total cost for purchasing everything from
    this store is $150.
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Bullworth Cap - Team ($3.50)        | Bullworth Visor - Green ($3.50)     |
    | Bullworth Cap - Green ($3.50)       | Bullworth Visor - Red ($3.50)       |
    | Bullworth Visor - Classic ($3.50)   |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Gray Bullworth T-Shirt ($3.50)      | Bullworth Hoodie - Gray ($6)        |
    | Bullworth Polo Shirt ($3.50)        | Bullworth Hoodie - Blue ($6)        |
    | Team Polo Shirt ($3.50)             | Team Zip-Up ($8.00)                 |
    | Team T-Shirt ($3.50)                | Bullworth Zip-Up - Green ($8)       |
    | Team Football Jersey ($3.50)        | Astronomy Club Vest ($7)            |
    | Team B-Ball Jersey - White ($3.50)  | School Sweater ($7)                 |
    | Team B-Ball Jersey - Red ($3.50)    | Bullworth Sports Jacket ($11)       |
    | Team B-Ball Jersey - Blue ($3.50)   |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Team Sweatband - Blue ($2)          | Team Sweatband - White ($2)         |
    | Team Sweatband - Red ($2)           |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Team Sweatband - Blue ($2)          | Team Sweatband - White ($2)         |
    | Team Sweatband - Red ($2)           |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Bullworth Gym Pants ($7)            | Bullworth Gym Shorts - White ($5)   |
    | School Shorts ($5)                  | Bullworth Gym Shorts - Red ($5)     |
    | Bullworth Gym Shorts - Blue ($5)    |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Gym Shoes ($6)                      | Cheap Dress Shoes ($10)             |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. Aquaberry Fashions Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    It should be noted that you should have both the Aquaberry Vest and the
    Aquaberry Sweater from Chapter II but I will put them here to complete the
    list. The total cost for purchasing everything from this store is $1,236.
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Luxury Stud Hat - Gray ($14)        | Panama Hat ($25)                    |
    | Luxury Stud Hat - Brown ($14)       | Porkpie Hat ($25)                   |
    | Luxury Stud Hat - Black ($14)       | Top Hat ($55)                       |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Aquaberry Vest ($17.50)             | Zip Sweater - Slate ($17.50)        |
    | Aquaberry Sweater ($17.50)          | Zip Sweater - Forest ($17.50)       |
    | Aquaberry Shirt ($17.50)            | Zip Sweater - Coal ($17.50)         |
    | Rough 'N Rich - White ($12.50)      | Urban Parade Sweater ($28)          |
    | Rough 'N Rich Shirt - Blue ($12.50) | Lambswool V-Neck Sweater ($28)      |
    | AB Casual Polo - Black ($14)        | LS Training Jacket ($28)            |
    | AB Casual Polo - Brown ($14)        | Bullworth Sports Jacket ($11)       |
    | AB Casual Polo - Blue ($14)         | Duffel Coat ($50)                   |
    | Zip Sweater - Crimson ($17.50)      | Tuxedo Jacket ($100)                |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Aquaberry Watch - Gold ($35)        | Aquaberry Watch - Silver ($30)      |
    | Aquaberry Watch - Steel ($25)       | Aquaberry Watch - White Gold ($35)  |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Bracelet - Gold ($35)               | Bracelet - Steel ($25)              |
    | Bracelet - Silver ($30)             | Bracelet - Onyx ($25)               |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | LS Casual Pants - Gray ($20)        | RnR Shorts - Burgundy ($14)         |
    | LS Casual Pants - Black ($20)       | RnR Shorts - Green ($14)            |
    | Aquaberry Slacks - Slate ($28)      | RnR Shorts - Tan ($14)              |
    | Aquaberry Slacks - Cream ($28)      | RnR Shorts - Blue ($14)             |
    | RnR Shorts - Black ($14)            | Tuxedo Pants ($70)                  |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | LS Casual Moccasins ($18)           | Aquaberry Boots ($25)               |
    | LS Casual Sneakers ($18)            | Country Boots ($25)                 |
    | RnR Suede Sneakers ($18)            | Italian Shoes ($35)                 |
    | Aquaberry Loafers ($22.50)          |                                     |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | D. Worn In Used Clothing Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    This store is located at the east side of Bullworth Town. The total cost for
    purchasing everything from this store is $752.
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Ball Cap - Blue and White ($6)      | Wool Hat - Urban Style ($7.50)      |
    | Ball Cap - Black ($6)               | Beach Bucket Hat ($8.50)            |
    | Ball Cap - White ($6)               | Urban Bucket Hat ($8.50)            |
    | Ball Cap - Quartered ($6)           | Newsie Hat ($8.50)                  |
    | Ball Cap - White and Green ($6)     | Old Time Racing Hat ($10)           |
    | Ball Cap - White and Blue ($6)      | Shortbeaked Cap ($8.50)             |
    | Tradesman Cap - Blue ($7.50)        | Unionist Hat ($10)                  |
    | Tradesman Cap - Brown ($7.50)       | Lumberjack Hat ($10)                |
    | Wool Hat - Boarder Style ($7.50)    | Cowboy Hat - Brown ($14)            |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Soccer Polo - Snow ($7)             | Hawaiian Shirt ($9)                 |
    | Soccer Polo - Emerald ($7)          | Lips Long T-Shirt ($9)              |
    | Rugby Jersey - LB ($7)              | 68 Long T-Shirt ($9)                |
    | Rugby Jersey - Celt ($7)            | Urban Sports Long T-Shirt ($9)      |
    | Football Jersey - Green ($7)        | Zip Up Black Hoodie ($10)           |
    | Football Jersey - Black ($7)        | Sevener Black Hoodie ($10)          |
    | Hockey Jersey - Blue ($7)           | Conduct Hoodie ($10)                |
    | Hockey Jersey - Black ($7)          | Green Bomber Jacket ($12)           |
    | Dark Side Baseball Jersey ($7)      | Black Hooded Jacket ($12)           |
    | Bright Side Baseball Jersey ($7)    | Jean Jacket ($12)                   |
    | Tiki Shirt ($9)                     |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Classic Watch ($13)                 | Blue Sports Watch ($13)             |
    | Black Digital Watch ($13)           | Low Profile Watch ($13)             |
    | Black Sports Watch ($13)            |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Good Luck Wrist Band ($6.50)        | Wide Wrist Band - Black ($11)       |
    | Wristband - Black ($10)             | Wide Wrist Band - Brown ($11)       |
    | Wristband - Brown ($10)             |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Track Pants - Green ($10)           | 3/4 Shorts - Tan ($11)              |
    | Track Pants - Black ($10)           | 3/4 Shorts - Brown ($11)            |
    | Army Cargo Pants ($12)              | 3/4 Shorts - Black ($11)            |
    | Desert Cargo Pants ($12)            | Beach Shorts ($9)                   |
    | Ratty Jeans ($14)                   | Cargo Shorts ($11)                  |
    | Soccer Shorts - Snow ($9)           | Crisp Jeans ($14)                   |
    | Soccer Shorts - Emerald ($9)        |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Urban Loafers - Brown ($9)          | Riot Shoes - Caramel ($7)           |
    | Urban Loafers - Black ($9)          | Riot Shoes - Chocolate ($7)         |
    | Fashion Boots - Tan ($12.50)        | Riot Shoes - Black ($7)             |
    | Fashion Boots - Brown ($12.50)      | Budget Basketball Shoes ($7)        |
    | Skate Shoes - Black ($9)            | Workman Boots ($10)                 |
    | Urban Walker Classic ($7)           | Brown Loafers ($17)                 |
    | Urban Walker Canvas ($7)            | Country Shoes ($20)                 |
    | Riot Shoes - Classic ($7)           | Cowboy Boots ($22.50)               |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | E. The Final Cut Clothes Store |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    This Clothes Store is located within The Final Cut Barber Shop at the north
    side of New Coventry. The total cost for purchasing everything from this
    store is $820.50.
    
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Head |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Cap - Blue ($5)                     | Army Wool Hat ($5)                  |
    | Cap - Purple and Black ($5)         | Bandana - Blue ($3.50)              |
    | Cap - Red and Tan ($5)              | Bandana - Red ($3.50)               |
    | Cap - White and Black ($5)          | Bandana - Black ($3.50)             |
    | Cap - Yellow and Black ($5)         | Skater Beanie - Black ($5)          |
    | Cap - Black and Red ($5)            | Skater Beanie - Red ($5)            |
    | Army Cap ($5)                       | Skater Beanie - Gray ($5)           |
    | Army Bucket Hat ($5)                |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Upper Body |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | T-Shirt - White ($5)                | Creepy Clown T-Shirt ($9)           |
    | T-Shirt - Blue ($5)                 | Fool Hammer T-Shirt ($9)            |
    | T-Shirt - Red ($5)                  | New Flannel Shirt ($9)              |
    | T-Shirt - Yellow ($5)               | Worn Flannel Shirt ($9)             |
    | T-Shirt - Green ($5)                | Punk Hoodie ($11)                   |
    | T-Shirt - Black ($5)                | Army Sweater - Green ($11)          |
    | T-Shirt - Gray ($5)                 | Army Sweater - Black ($11)          |
    | Undershirt - Black ($3)             | Hoodie - Black ($9)                 |
    | Undershirt - Blue ($3)              | Hoodie - Blue ($9)                  |
    | Undershirt - Gray ($3)              | Hoodie - Gray ($9)                  |
    | Long T-Shirt - White ($9)           | Rock On Shirt ($7)                  |
    | Long T-Shirt - Dark Blue ($9)       | Rocker Hoodie ($9)                  |
    | Long T-Shirt - Yellow ($9)          | Army Jacket ($13)                   |
    | Long T-Shirt - Light Blue ($9)      | Arctic Camo Jacket ($13)            |
    | Long T-Shirt - Red ($9)             | Forest Camo Jacket ($13)            |
    | Long T-Shirt - Green ($9)           | Black Bomber Jacket ($13)           |
    | Long T-Shirt - Black ($9)           | Old School Punk Vest ($22.50)       |
    | Long T-Shirt - Gray ($9)            | Leather Jacket ($30)                |
    | Metal T-Shirt ($9)                  |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Left Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Cheap Digital Watch ($9.00)                                               |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Right Arm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Red Bandana ($3)                    | Spiky Studded Punk Brace ($9)       |
    | Narrow Studded Punk Brace ($7)      | Leather Archer Brace ($11)          |
    | Square Studded Brace ($7)           | Black Restraint Brace ($13)         |
    | Wide Studded Punk Brace ($9)        | Black Bracelet ($12)                |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Legs |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Jogging Pants ($6)                  | Forest Camo Cargo Pants ($8)        |
    | Ripped Jeans ($12.50)               | Forest Camo Cargo Pants ($8)        |
    | High Cuffed Jeans ($10)             | Cut-Off Jean Shorts ($6)            |
    | Black Cargo Pants ($10)             | Plaid Punk Pants ($15)              |
    | Desert Cargo Shorts ($8)            | Pistol Pants ($20)                  |
    | Camo Cargo Shorts ($8)              |                                     |
    0===========================================================================0
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Feet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    0===========================================================================0
    | Low Tops - Black ($6)               | Fat Sneaks - Gray ($12)             |
    | Low Tops - Gray ($6)                | Fat Sneaks - Red and Gold ($12)     |
    | Low Tops - Green ($6)               | Fat Sneaks - Black and Red ($12)    |
    | Low Tops - Red ($6)                 | Blue Runners ($10)                  |
    | Low Tops - Brown ($6)               | Brown Runners ($10)                 |
    | Skate Shoes - Green ($9)            | White B-Ball Shoes ($13)            |
    | Skate Shoes - Red ($9)              | Shiny White Sneakers ($16)          |
    | Skate Shoes - Brown and Tan ($9)    | Old Worn Boots ($12)                |
    | Skate Shoes - Black ($9)            | Army Boots ($12)                    |
    | Fat Sneaks - Black and White ($12)  | Motorcycle Boots ($20)              |
    | Fat Sneaks - Gray and White ($12)   |                                     |
    0===========================================================================0
    
    With all of the above tasks done it is finally time to go back to the Main
    Story starting with the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR17. Nerd Challenge                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Nerd Challenge can be found in the basement of the Dragon's Wing Comics
    Store in Bullworth Town. Beating this Challenge will earn you the basement as
    a Save House.
    
    In order to beat the Challenge you need to beat Fatty's high score of 1,010
    in the "ConSumo" Arcade Game. If you waited this long to do this game then,
    by beating this score, along with Monkey Fling and Nut Shots, you can earn
    the Free Games Reward.
    
    When you beat the Challenge then you earn the Bottle Rocket Launcher Weapon
    and it will spawn at all Save Houses including this one.
    
    And you can finally go after the following.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR18. Collectibles (Dragon's Wing Comics Store)                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed here are the Collectibles that are found at the basement of the
    Dragon's Wing Comics Store:
    
      ++Rubber Band [BLT-RB62]
        ======================
          Location: On the floor inside the bedroom.
    
      ++"G&G" Card [BLT-GG32]
        =====================
          Location: Inside the bedroom on the table.
    
      ++Transistor [BLT-T6]
        ===================
          Location: On the desk next to your Save Book.
    
    With this Transistor, along with the one you found in New Coventry, you can
    finish up with the Hobo.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR19. A Little Help (V and VI)                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now it is time to get the last fighting moves from the Hobo:
    
      >>A Little Help V
        ***************
          Roundhouse Kick - (Square, Square, Square, (Hold) Square).
    
      >>A Little Help VI
        ****************
          Overhead Punch - (Square, Square, Square, Square (Hold) Square).
    
    After acquiring the last fighting move then the Hobo will finally complete
    his little project and will get beamed up by some mysterious force!
    
    In addition, these moves will make fighting anybody much easier because the
    final move of the Overhead Punch is practically unblockable (although you
    will be vulnerable while charging up the last punch).
    
    Now back to the Main Story.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY6. Dragon's Wing Comics                                               +
    0==========================================================================/
    
    This comic book shop in Bullworth Town is where the Nerds like to hang out.
    One of your Save Houses is here too. You can also buy various items used in
    gags and pranks:
    
      >>Itching Powder ($4.00)
      >>Stink Bombs ($4.00)
      >>Bag of Marbles ($3.00)
    
    There is also one mission for this store.....
    
      0+=+=+=+=+=+=+=+=+=+=0
     / Dragon's Wing Comics \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DWC1. Comic Klepto                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                       \ Dragon's Wing Comics /
    0=========0                                         0+=+=+=+=+=+=+=+=+=+=0
    
      The store gets robbed by a dorky kid and the store owner wants Jimmy to go 
      after him.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission is available after 3:30 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      You are on a bike and must chase the kid. You must stop him before he gets 
      to the school. He will toss Fire Crackers behind him so avoid them when he 
      does.
    
      Get up alongside him and punch him to knock him off his bike and collect 
      the Comic. Even better, according to reader Rohail Khan, is to throw Fire 
      Crackers from your bike to knock him off then knock him out to get the 
      Comic.
    
      Regardless of method, after obtaining the Comic, then return to the store 
      to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $30.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Then go back to the school and to the Cafeteria.....
    
      0+=+=0
     / Edna \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EDN2. Cook's Crush                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                       \ Edna /
    0=========0                                                         0+=+=0
    
       Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher, and 
       that they are going out on a date. However, he doesn't know about it and 
       Edna wants Jimmy to get some items for her.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission is available between 8 AM to 5 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      You will need to get Chocolates, Perfume, and Sedatives. You need to go to 
      a Yum Yum Market to get the Chocolates if you don't have any. If you 
      already have Chocolates in your inventory then you can skip this step and 
      go get the other two items.
    
      To get the Perfume you must enter the Staff Room. But there are two 
      teachers by the door. Pull the Fire Alarm to get the teachers away from the 
      Staff Room door and run around the lockers so they don't see you as you 
      enter. Get the Perfume and get out.
    
      Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans 
      until you get some Prescription Pills. Then head back to Edna to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $40.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Edna will then ask Jimmy to keep the kids away from them when they go out 
      that night which leads to.....
    
      0+=+=0
     / Edna \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EDN3. Cook's Date                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                       \ Edna /
    0=========0                                                         0+=+=0
    
      Jimmy now must protect Edna and her date from the students.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission opens up after 3:30 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go near the Aquaberry Fashions store to start the mission. Climb the tree. 
      Don't disturb the date and protect the duo from students. Use the Super 
      Slingshot and nail the students as they approach. Keep an eye on the radar 
      and don't let them stay near the two for too long or you will fail the 
      mission. Once the date finishes then the mission will be successfully 
      completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $50.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Now let's head into New Coventry.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY7. The Greasers                                                       +
    0==========================================================================/
    
    The Greasers are the guys who wear leather jackets and hang out at the
    Autoshop. They like to think that they are tough but they are not that hard
    to deal with. Their main neighborhood is New Coventry and their hangout
    within the neighborhood is The Tenements. They are led by Johnny Vincent and
    that leads to the next mission.....
    
      0+=+=+=+=+=+=0
     / The Greasers \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GRS1. Jealous Johnny                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                               \ The Greasers /
    0=========0                                                 0+=+=+=+=+=+=0
    
      Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's 
      help in obtaining evidence.....
    
    0=========0
    | The Plan \
    0=======================>
    
      To get evidence you need to take photos of Gord giving Lola a gift, holding 
      hands with Lola, and kissing Lola.
    
      As with any of the other picture taking missions, keep an eye on the thin 
      border around the picture as you zoom in on your subjects. Make sure it is 
      green before taking the picture. Go to the two X's but don't get too close. 
      Zoom in on the two of them.
    
      They will walk around while holding hands. This is probably the first 
      picture you will get. When Gord whips out the Flowers, but before he gets 
      to give them to Lola, then take another picture. And, when they stop to 
      kiss, then take the last picture.
    
      If you miss any of the opportunities the first time then they will continue 
      walking around and repeat themselves thus giving you another opportunity to 
      get the right pictures. When all three photos are obtained then go back to 
      Johnny to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the 
      desk.
    
      0+=+=+=+=+=+=0
     / The Greasers \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GRS2. Bait                                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                               \ The Greasers /
    0=========0                                                 0+=+=+=+=+=+=0
    
      With the evidence obtained, Johnny now wants Jimmy to lure Gord into an 
      ambush.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Gord can be found riding in Bullworth Town with a friend. Take the nearby 
      bike and go to him. Smack Gord to provoke him and then lead him to the BMX 
      Park in New Coventry. Once you get there then you will get a cutscene and 
      the action will move inside the park.
    
      Now you need to help Johnny beat up the Preps. Get off your bike and switch 
      to your Super Slingshot. Shoot the Preps off the bikes then continue 
      shooting them until they go down. They will be using Fire Crackers but they 
      will be using them on the Greasers so you won't have too much trouble from 
      them. After the last Prep goes down then the mission is completed 
      successfully.
    
    0=======0
    | Reward \
    0=======================>
    
      $20 plus Preppie Respect -5 and Greaser Respect +5.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you unlock the BMX Park, where you can ride around the ramps 
      and and do stunts, and the New Coventry Bike Races which leads to the next 
      chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR20. Bike Races (Part Two)                                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    On the wall facing the street near the BMX Park is where you can find the New
    Coventry Bike Races. There are two races and they are both two laps each.
    Bring either the Red BMX or Scooter with you to the races.
    
    0=======0
    | Race 1 \
    0====================================================>
    | Reward: $30 /
    0============0
    
      This race starts near your New Coventry Bike Garage and heads north along 
      the dirt path. Then the race will cut through The Tenements area and go 
      along the north part of New Coventry.
    
      There is a shortcut near the railroad cars on the north part of the 
      railroad tracks. When you get near the area then cut through the trees on 
      the left and stay near the fence. This will allow you to maintain your 
      lead. After the railroad cars then you will head back down to the dirt path 
      which will lead back to where you started.
    
    0=======0
    | Race 2 \
    0====================================================>
    | Reward: $40 /
    0============0
    
      This race starts near where you pick up the race and heads east and 
      toward The Tenements. When you get to The Tenements then the race will 
      head west and along a dirt path.
    
      There is a jump on the north end of the course that leads back out into the 
      street. More often than not there is a car in the street when you land.
      Quickly get around it if it appears to maintain your lead. Then the race 
      will head west and back to where you started.
    
    This will also complete the New Coventry Bike Races. There is now one race
    left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before
    that can be done.
    
      0+=+=+=+=+0
     / The Preps \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >PRP4. Tagging                                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Preps /
    0=========0                                                    0=+=+=+=+=0
    
      The Preps want Jimmy to prove his leadership by sending a message to the 
      Greasers in New Coventry.....
    
    0======0
    | Notes \
    0=======================>
    
      Jack606 came up with a much better way to reach the rooftop tag on the top 
      of Spazz Industries.
    
    0=========0
    | The Plan \
    0=======================>
    
      You will be given the Spray Paint and be prompted to go to New Coventry. 
      Once you are in New Coventry then you are prompted to lay down a tag. Move 
      toward a Tag Target and press the Triangle Button when prompted to spray a 
      tag. Follow the pattern to complete the tag. Press the X Button when you 
      need to continue the tag. If you don't press the X Button when needed then 
      the tag will be abandoned.
    
      When you finish that tag then head to the nearby Yum Yum Market to buy some 
      more Spray Paint. After that then you need to lay down five Greaser insult 
      tags in New Coventry. There are a lot of X's so you can choose any five to 
      use.
    
      You are also told to complete the tags on the roofs for a big payoff. You 
      see, each tag you paint is worth $5 but the ones on the rooftops are worth 
      $100. There are four rooftop tags:
    
      Use the Ladder by the BMX Park to get the tag on the top of Wonder Meats.
    
      There is a Ladder by the carport east of The Golden Horseshoe. Use this 
      Ladder to climb to the top of the carport and get the tag on one of the 
      signs.
    
      There is also a Ladder on the south side of the building, with the parked 
      car, east of the Wonder Meats building. After you climb the Ladder then 
      head east until you find a Ladder straddling across the alley. Go across 
      the Ladder to the other side to find the tag.
    
      But the tag on top of Spazz Industries is the hardest one to get. The Spazz 
      Industries building doesn't have a Ladder.
    
      This is the method that reader Jack606 used to get to the top of Spazz 
      Industries:
    
      First, climb the Ladder next to the BMX Park.
    
      Second, climb the wall that is straight in front of you and, when you get 
      to the top, then turn left and walk up the slanted roof. Basically follow 
      the same path you do to get to the tag on the Wonder Meats sign, however, 
      this time, do *NOT* make the final climb onto the highest roof.
    
      Instead, when you reach the top of the first slanted roof you climb, then 
      stand on the apex (the flat bit at the point between the upwards slanting 
      roof you have just climbed and the downwards slanting bit now in front of 
      you) and face the roof of Spazz Industries. 
    
      This part does require a bit of precise timing so you might not do it the 
      first time, but is is easy to get. Should take no more than two to three 
      tries.
    
      Make sure Jimmy only has his hands equipped. Now go through your Weapon 
      Wheel until the Skateboard appears. Next, tap the Left Analog Stick 
      forwards and Jimmy will put it down, hop on, and will go rolling down the 
      slanted roof in front of him, picking up speed.
    
      As soon as you have tapped the Left Analog Stick forward then be sure to 
      let it go and hold down the Circle Button. And, when Jimmy hits the flat 
      bit of roof just before the edge, then let go of the Circle Button to ollie 
      and he will jump across the street onto the roof of Spazz Industries.
    
      The moment you land on the roof of Spazz Industries immediately switch to 
      something else on the Weapon Wheel or Jimmy may quickly roll off of the 
      roof.
    
      After you complete five Greaser insult tags, regardless of location, then 
      the mission will be successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $25 to $405 depending on the tags done plus Greaser Respect -25 and Preps 
      Respect +5. You also unlock Tagging which spawns Tag Targets all around the 
      Bullworth area. I'm not going to cover Tagging since it does not contribute 
      to 100% Completion.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you will now start to spawn.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR21. Spray Paint                                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In addition to being able to buy Spray Paint at all of the Yum Yum Markets
    you can now find the Cans at the following locations:
    
    0==================0
    | Bullworth Academy \
    0===========================================================================0
    | Location: At the south side of the Boy's Dorm.                            |
    | Map: (F-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In the open garage at the south side of the Autoshop.           |
    | Map: (G-8).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0===================0
    | Old Bullworth Vale \
    0===========================================================================0
    | Location: Under the the large pier directly south of the Shopping         |
    |           District.                                                       |
    | Map: (F-5).                                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=============0
    | New Coventry \
    0===========================================================================0
    | Location: In the small alley at the southwest corner of The Tenements.    |
    | Map: (C-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the alley south of the Bus Stop at the east side of New      |
    |           Coventry.                                                       |
    | Map: (C-13).                                                              |
    0===========================================================================0
    
    And, in addition, you open more.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR22. Errands (Part Six)                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that you have done the mission "Tagging", another Errand will appear:
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [NCV-E34] - Take photo of a tagger
                **********************
                  Location: In the street southeast of the Blue Balls Pool Hall 
                            near the Beam Cola billboard.
                  Reward: $25.
                  Plan: Get your Camera ready. Run and look for a blue X which 
                        indicates a Greaser getting ready to tag. When you get to 
                        the Greaser then take the picture as he is tagging. Then 
                        return to the Cop to successfully complete the Errand.
    
                        Because of Greaser hostilities at this portion of the 
                        game then it is advisable to wait until you have 
                        completed Chapter III before doing this Errand otherwise 
                        you will be constantly attacked by Greasers as you 
                        attempt to do the task.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR23. Greaser Challenge                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Greaser Challenge can be found at the Blue Balls Pool Hall in New
    Coventry. Defeating this Challenge will allow you to take over the hall as a
    Save House.
    
    You need to clear out the hall of all Greasers to complete the Challenge. You
    start off against three Greasers. Use your powerful combos to clear them
    quickly. After defeating them then three more Greasers show up. Defeat those
    three and the hall is yours.
    
    The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda
    Machine, and a "Monkey Fling" Arcade Game. You can use this Arcade Game to
    get the Free Games Reward if you haven't done so already. This Save House
    also spawns your Carton of Eggs, Bottle Rocket Launcher, and Spud Gun (later
    in the game) Weapons.
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP9. Glass House                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Mr. Hattrick has been trying to get Mr. Galloway fired by spreading rumors 
      about him being drunk. Jimmy helps him by showing he is not to be 
      underestimated.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission opens up after 3:30 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      Head to the School Parking Lot. Follow Mr. Hattrick's car to his home. 
      Equip your Skateboard and skitch a ride on his bumper by pressing the 
      Triangle Button when close enough.
    
      When you get to his house then you have a very short time to get onto his 
      property. Then you are prompted to destroy as much as possible, mainly the 
      windows and potted plants. Destroying these objects will fill up a 
      Vandalism Meter which you must completely fill to meet the mission 
      objectives.
    
      Go into the backyard and into the Greenhouse. Switch to your Super 
      Slingshot and start smashing the the windows and potted plants with your 
      fists and use the slingshot on the windows above. However, Mr. Hattrick has 
      called the Police and they will quickly arrive on the scene.
    
      After you are done with the Greenhouse then destroy some of the potted 
      plants while running from the Police. When you destroy enough of them then 
      you are prompted to leave Mr. Hattrick's yard.
    
      When you leave the yard then the mission will be successfully completed. It 
      is important to note, however, that Mr. Hattrick may run out after you so 
      keep running after the mission is over otherwise you could get Busted.
    
    0=======0
    | Reward \
    0=======================>
    
      $40.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD7. Wrong Part of Town                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      While in the Library, Earnest tells Jimmy that Johnny thinks that Algie 
      is putting the moves on Lola and is going after him. Jimmy is requested by 
      Earnest to find and save Algie.....
    
    0======0
    | Notes \
    0=======================>
    
      Kiss a Girl/Guy first before doing this mission. You might need the extra 
      health.
    
      Got a neat little tip from Peter McConnell.
    
    0=========0
    | The Plan \
    0=======================>
    
      Your first task is to find Cornelius. When you do find him then you see 
      that he is surrounded by Greasers including Johnny Vincent and Gary Smith. 
      When Cornelius tells Jimmy where Algie can be found then most of the 
      Greasers, including Gary and Johnny, leave but a few stay behind to beat up 
      Cornelius.
    
      Beat up the Greasers but focus on the one on attacking Cornelius first. 
      After defeating the Greasers then you need to go to New Coventry to find 
      Algie who'll be near The Tenements.
    
      When you find Algie then you will see that Lola is putting the squeeze on 
      Thad and Algie. When she leaves the duo then Jimmy requests them to leave 
      before the Greasers see them. But they are seen and the Greasers give chase 
      with Jimmy riding on the back of Thad's bike. This part is a rail shooter.
    
      Use the Super Slingshot to knock off the Greasers as they approach. Some of 
      them will throw Fire Crackers and can damage you although sometimes they 
      will knock themselves off their own bikes. You will go through the New 
      Coventry and Bullworth Town areas before heading back to school.
    
      After you are dropped off then take Algie to Earnest to successfully 
      complete the mission.
    
      However, reader Peter McConnell found something you can do before taking 
      Algie to Earnest. You will notice that Earnest is standing next to 
      Cornelius. While standing at the entrance to the school pull out your 
      Camera and zoom in on Earnest. You can take a picture of Earnest for the 
      Yearbook here.
    
      If you don't get the Yearbook picture then move a couple of steps closer 
      and take another picture. Continue doing this until you get the picture 
      then go to him to finish the task.
    
    0=======0
    | Reward \
    0=======================>
    
      $20 plus Greaser Respect -5 and Nerd Respect +5.
    
      0+=+=+=+=+=+=0
     / The Greasers \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GRS3. Lola's Race                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                               \ The Greasers /
    0=========0                                                 0+=+=+=+=+=+=0
    
      Lola gets Johnny and Jimmy to challenge each other in a bike race.....
    
    0======0
    | Notes \
    0=======================>
    
      --Optional: Have a Scooter saved in your bike garage and switch to your 
                  Bike Helmet prior to doing this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Bring either the Red BMX or Scooter with you. This is a bike race similar 
      to the others you have done previously.
    
      However, the Greasers are a bit faster so you may need to fight your way 
      from time to time as they try to pass you. There will be certain obstacles 
      to avoid during the race. You will have to contend with the railroad cars 
      when you are on the tracks. Avoid those to prevent wrecking.
    
      The path around Bullworth Academy have several shortcuts that the Greasers 
      will take but your bike (and Scooter) is fast enough to negate their 
      advantage.
    
      Some of the Greasers will cut down trees to knock you off your bike. Slow 
      down just a little to avoid them when they fall and go over the fallen 
      trees on the right side. When you win the race then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      Lola likes you plus you get the Lola's Picture Room Trophy and Greaser 
      Respect -20.
    
      0+=+=+=+=+=+=0
     / The Greasers \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GRS4. The Tenements                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                               \ The Greasers /
    0=========0                                                 0+=+=+=+=+=+=0
    
      Lola wants Jimmy to get her belongings from her place which is smack in the 
      middle of Greaser territory.....
    
    0======0
    | Notes \
    0=======================>
    
      Have full Bottle Rocket Launchers before doing this mission.
    
      Reader Michael Gossett had this to add about the mission: 
    
        "I have been using your Bully(PS2) walkthrough and found it useful. I 
         would like to let you know i found another way to fight Norton during 
         The Tenements. You can use a Trashbin Lid, found on the landing between 
         the 2nd & 3rd floor, as a shield to block his hammer. the best way to do 
         this is to block his attacks till he bends over to catch his breath then 
         hit him 2-4 times w/ the lid then start blocking again. its slow but it 
         works."
    
    0=========0
    | The Plan \
    0=======================>
    
      Go into The Tenements area. Go into the yellow marker and open the window.
      There are five items to get here in this multi-level building. The items 
      are marked with X's so they are easy to find. But the building is also full 
      of Greasers. It is best to find them and snipe them from afar with the 
      Super Slingshot.
    
      This is especially useful when you go up the stairs to the next floor. Just 
      peek over the top of the stairs and nail the Greasers you see in the head 
      to knock them down without a fight. There are some Greasers you can't snipe 
      so use your combos to take care of them quickly.
    
      There are also some rooms that have destructible walls but you don't have 
      anything to destroy them with. Of course, some of the items you need are in 
      those rooms.
    
      When you get up to the last floor then defeat the Greasers and grab the Bag 
      of Laundry. After that then you will be confronted by Norton who has a 
      large Sledgehammer. He will hurt you really bad with the Sledgehammer so 
      you will need to use ranged weapons. The Bottle Rocket Launcher works well 
      here. Keep firing at him until his Health Meter is gone.
    
      Take the Sledgehammer he drops and go get the other two items. Use the 
      Sledgehammer to destroy the destructible walls to obtain the items. After 
      getting the last item then leave The Tenements. Then go and return the 
      items to Lola to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $20 plus Greaser Respect -10.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you open up more.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >WGR24. Errands (Part Seven)                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that you've done the mission "The Tenements", more Errands will appear:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [OBV-E35] - Spray some Prep tags
                ********************
                  Location: At the east end of Old Bullworth Vale Gardens.
                  Reward: $20.
                  Plan: Find any three tag spots within Old Bullworth Vale to 
                        make your mark. After you make the last tag then the 
                        Errand will be successfully completed.
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [NCV-E36] - Escort Miss Abby to The Tenements
                *********************************
                  Location: Just west of the Blue Balls Pool Hall, and near The 
                            Golden Horseshoe Hotel, after 4 PM.
                  Reward: $40.
                  Plan: Grab her hand and escort her to The Tenements area. Use 
                        the shortcut behind the Blue Balls Pool Hall to speed 
                        things up.
    
                        If you are attacked by Greasers then Miss Abby will back 
                        off and cheer you on as you fight them. Also be careful 
                        of traffic so they don't hit you and knock off your 
                        health.
    
    [NCV-E37] - Spray some Greaser tags
                ***********************
                  Location: Near the railroad overpass.
                  Reward: $25.
                  Plan: Go around and find three tag areas to make the Greaser 
                        tags. Be careful of nearby Greasers. After you complete 
                        the last tag then you successfully complete the Errand.
    
      0+=+=+=+=+=+=0
     / The Greasers \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GRS5. The Rumble                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                               \ The Greasers /
    0=========0                                                 0+=+=+=+=+=+=0
    
      Lola wants Jimmy to fight for her because all the boys are fighting for her
      in a big rumble.....
    
    0======0
    | Notes \
    0=======================>
    
      You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint 
      before doing this mission. Kiss somebody for extra health.
    
    0=========0
    | The Plan \
    0=======================>
    
      When the mission starts then find Peanut. Grab a bike and find him. When 
      you do that then he will lead you into an alleyway in the middle of The 
      Tenements. Now you need to defeat him and his two friends in order to get 
      information to find Johnny so you can finish up business.
    
      During this fight you must stay in the alleyway. If you brought a bike then 
      you can just stay on it and punch them as they approach to throw you off. 
      This will limit their damage. If they manage to throw you off then use the 
      powerful combos you learned from the Hobo to quickly dispatch them.
    
      When you defeat them then you will be confronted with Johnny who wants to 
      fight. But the Cops intervene and you need to get away. At this point you 
      will be on a bike and you need to outrun the Cops through the Junk Yard. 
      Just keep tapping the X Button to sprint ahead of the Cops.
    
      After outrunning the Cops then Johnny will knock you off your bike and you 
      will land in an enclosed area with a large magnet crane where you will 
      finally face the Greasers Leader.....
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Fighting Johnny Vincent |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      Johnny will be on a bike, wielding a pipe, and you must fight him on foot. 
      In addition to that, there are several Greasers stationed on the junk that 
      surrounds the middle area where you and Johnny are. They will throw Eggs 
      and Stink Bombs to hurt you and slow you down.
    
      Petey is on one side of the area and he wants you to help him get to the 
      magnet crane. Switch to your Super Slingshot and start running in a circle 
      around the area.
    
      The Super Slingshot will lock onto the Greasers overhead and running around 
      will help you to avoid Johnny. As you run around, shoot at the Greasers 
      above that you lock on. This will help clear a path for Petey. You can 
      shoot Johnny as well but he is too fast and powerful while he is on his 
      bike thanks to that pipe of his. If Johnny smacks you with it then you can 
      smash some of the Crates around the area for Soda Cans.
    
      When Petey finally gets to the magnet crane switch then he will turn it on. 
      Lure Johnny to the magnet. When you do that then his bike and pipe will be 
      taken from him and he will be on foot. Approach Johnny and wale on him with 
      your powerful combos. He is not very tough when he is off of his bike. 
      After you beat him down then you will successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You will gain the Johnny's Jacket Room Trophy, gain full respect from the 
      Greasers (and Johnny's picture for your yearbook), and open up the next 
      chapter of the game.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY6. Chapter IV - A Healthy Mind in a Healthy Body, & Other Lies        |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    It is now spring time at Bullworth and the snow has melted away exposing new
    grass and flowers. With the Greasers taken care of, Jimmy now turns his
    attention to the Jock clique. Especially after Petey has a little run-in with
    some and is harassed. This chapter does not open up any new areas to explore
    but it does bring up a new Job.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HBD1. Lawn Mowing                                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    At this point in the game you will also open up the second of two Lawn Mowing
    Jobs which is located at 23 Estate Road in Old Bullworth Vale. The first Lawn
    Mowing Job was opened up in Chapter II and is located at the east side of Old
    Bullworth Vale Gardens.
    
    You need to complete all three levels in each location for 100% Completion.
    You have to complete a minimum percentage of the assigned area within a time
    limit for successful completion. You will get $15 for minimal completion and
    $25 for 100% mowing of an area. For the first level of mowing you have to
    complete 70% coverage. Second level requires 80% coverage. And the third
    level requires 90% coverage.
    
    For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some
    trees and avoid flowers but it is still pretty easy. The Lawn Mowing Job at
    23 Estate Road is just like the other one.
    
    You have to avoid the Birdbaths, Potted Plants, and Flowers but the game
    doesn't seem to punish you for destroying anything even though it says you
    will lose money if do. You can also destroy the Birdbaths prior to doing this
    Job so you don't have to worry about them.
    
    For minimal completion of a level you earn $20 and for 100% completion you
    earn $40.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HBD2. Errands (Part Eight)                                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that Chapter IV has been opened up, more Errands will appear:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale (OBV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave
                ***********************************************************
                  Location: At the Happy Endings Retirement Home during the 
                            daytime.
                  Reward: $15.
                  Plan: Hang just outside the gate so you don't Trespass. When 
                        you get her to appear then she will slowly walk up to you 
                        so you don't have to go inside.
    
                        If you don't already have Flowers in your inventory then 
                        you need to pick them from inside the Happy Endings 
                        Retirement Home grounds. Go to the blue X's which is 
                        inside the north side of the grounds near the dried out 
                        pond.
    
                        Make sure that the patrolling orderly is on the other 
                        side of the building before going to pick the six flowers 
                        you need to complete the Errand. After you pick the six 
                        flowers near the dried pond then head to the Cemetery and 
                        place the flowers on the grave to successfully complete 
                        the Errand.
    
                        However, if you already have at least six Bouquet of 
                        Flowers in your inventory, then just go straight to the 
                        gravesite to complete the Errand.
    
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Town (BLT) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BLT-E39] - Take photo of a dirty Cop
                *************************
                  Location: In front of City Hall.
                  Reward: $25 and the Incognito Hat unlocked.
                  Plan: Go to the In and Out Motel and switch to your Camera. 
                        Stay on the far end of the parking lot and use the zoom 
                        on the dirty Cop. When you see the other guy give the Cop 
                        a payment then take the picture. Then take the Photos 
                        back to the other Cop to successfully complete the 
                        Errand.
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [NCV-E40] - Kill the Rats in The Tenements
                ******************************
                  Location: At the north side of The Tenements.
                  Reward: $25.
                  Plan: Switch to your Super Slingshot and enter the building. 
                        Once you are inside then you will see blue X's and 
                        triangles. These are the Rats and you need to use your 
                        slingshot to kill them. Target and shoot them to kil 
                        them. You need to kill eighteen Rats to successfully 
                        complete the Errand.
    
    [NCV-E41] - Put out fires inside The Tenements
                **********************************
                  Location: At the north side of The Tenements.
                  Reward: $25.
                  Plan: You will be given a Fire Extinguisher by the Cop. Then go 
                        and enter the building. You need to put out six fires to 
                        complete the Errand. Go up to the fire and Jimmy will 
                        automatically fire the extinguisher downward when you 
                        press the R1 Button. When you put out the last fire then 
                        the Errand will be successfully completed.
    
    With that done, let's go back to the Main Story missions starting with the
    one at the Library.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP10. Stronghold Assault                                                0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go 
      after Earnest to get the Nerds on his side.....
    
    0======0
    | Notes \
    0=======================>
    
      You should kiss a Girl/Guy to get extra health before doing this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Ask the Nerds for Earnest's whereabouts. You will see that Fatty is nearby. 
      You can talk to him but I prefer to just throw him into the nearby Trash 
      Can. He will then tell you that Earnest is at the Observatory. Next, go to 
      the side alley. Thad is there at the security door but just stay on top of 
      the wall and snipe him with your Slingshot to get the passcode.
    
      Once you get past the door then you will find a makeshift wall along the 
      pathway that you need to climb. Earnest will taunt you and you will be 
      attacked by three Nerds wielding Bottle Rocket Launchers and Fire Crackers. 
      Stand on the wall and use your Super Slingshot and snipe them from a 
      distance.
    
      After dealing with them then climb the next wall into the next area. Go 
      along and snipe any Nerds you see. Go behind the big rock and pummel the 
      Nerd hiding there. As you approach the narrow part of the path leading into 
      the next area then you will be attacked by a couple of Nerds. Pummel them 
      both and enter the next area sniping any Nerds you see.
    
      Next, you will be prompted to go to the Observatory. Here, Earnest will be 
      using a weapon known as the Spud Cannon to keep you out. The game will also 
      instruct you to disable the Transformer. If you angle yourself correctly 
      then you can actually shoot out the Transformer from far away using the 
      large rocks as cover.
    
      After shooting out the Transformer then approach the gate. There are two 
      more Nerds right next to the gate. Just come up to them and nail them up 
      close with the Super Slingshot. Then go through the gate.
    
      Now you need to use the Spud Cannon to knock down the doors. After a few 
      seconds of using the Spud Cannon then some Nerds will appear around the 
      Observatory to try to stop you with Bottle Rocket Launchers.
    
      Press the Triangle Button to get off of the Spud Cannon then use the Super 
      Slingshot to snipe the Nerds. When you get rid of the Nerds then get back 
      on the Spud Cannon and continue to knock down the doors. When more Nerds 
      appear then get off the cannon and get rid of them with the Super 
      Slingshot.
    
      Continue this pattern of shooting and defending until you destroy the 
      doors. After you knock down the doors and gain access to the Observatory 
      then you will successfully complete this half of the mission. You will gain 
      Nerd Respect -100 and Jock Respect +5.
    
      And, more importantly, a confrontation with the Nerd Leader, Earnest Jones, 
      which sets up.....
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Nerd Boss Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      You will have your health refilled when you start this battle (unless you 
      still have your extra health). He will be on a segmented catwalk that rings 
      the interior of the Observatory. They are held up in place by small cranes.
    
      When you start then he will be behind a slower firing version of the Spud 
      Cannon. Stay behind one of the columns. When there is a break in his firing 
      pattern then poke out and use the Slingshot to shoot at the highlighted 
      cranes. Each crane takes three good hits to destroy.
    
      After you destroy the two cranes here then this part of the catwalk will 
      collapse and he will move to another part of the catwalk. Now he will throw 
      bundled Fire Crackers at you. Just stay in the open and destroy the two 
      cranes in this section. When you destroy the cranes then he will move to 
      another section of the catwalk.
    
      Next he will begin firing his Spud Gun erratically at you. Stay behind the 
      column until there is a break in his firing pattern. Then poke out and 
      shoot at the cranes. After you destroy the two cranes here then the mission 
      is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      Nerd Respect +50 and you now have the Spud Gun which will spawn at all 
      Save Houses plus Earnest's Yearbook picture and the Solar System Mobile 
      Room Trophy over your bed.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And this leads to.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HBD3. New Weapons                                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In addition to earning the Spud Gun, which will start spawning at all of your
    Save Houses, you will also find it plus the Bottle Rocket Launchers at the
    following locations:
    
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Academy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
    0===========================================================================0
    | Location: To the left of the entrance to the Observatory.                 |
    | Map: (H-9).                                                               |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Spud Gun |++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Behind the wall south of the Library entrance.                  |
    | Map: (G-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: To the right of the entrance to the Observatory.                |
    | Map: (H-9).                                                               |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Old Bullworth Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Next to the north side of the car garage at 23 Estate Road.     |
    | Map: (B-3).                                                               |
    |---------------------------------------------------------------------------|
    | Location: In the north-south alley behind the Movie Theater.              |
    | Map: (E-5).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On the barge east of the main pier in Bullworth Lake.           |
    | Map: (F-6).                                                               |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Town |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the alley just north of the Bullworth Town Shiny Bikes       |
    |           Store.                                                          |
    | Map: (C-9).                                                               |
    |---------------------------------------------------------------------------|
    | Location: On top of J's (which is right next to the Mexican Restaurant).  |
    | Map: (C-9).                                                               |
    | Notes: Use the Ladder behind the restaurant to access the restaurant's    |
    |        roof then use the second Ladder to access the roof for J's.        |
    |---------------------------------------------------------------------------|
    | Location: At the southwest part of the In and Out Motel.                  |
    | Map: (D-10).                                                              |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0===========================================================================0
    |+++++++++++++++++++++++++| Bottle Rocket Launcher |++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the alley, next to the Crate, north of the New Coventry Yum  |
    |           Yum Market.                                                     |
    | Map: (C-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the destroyed building just south of Tasteful Tattoos.       |
    | Map: (C-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On top of Wonder Meats northeast of the Itching Powder.         |
    | Map: (C-11).                                                              |
    0===========================================================================0
    
    You will also open up the pathway to the Observatory and, when you go to bed
    and awaken the next morning, then you will also open up some blocked tunnels
    leading to Happy Volts Asylum which will allow you to gain access to some
    collectables.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HBD4. Collectibles (Bullworth Academy and Happy Volts Asylum)            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below is the list of new Collectibles for Bullworth Academy and Happy Volts
    Asylum:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Bullworth Academy (BAC) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BAC-RB63] | Location: In the clearing along the path to the Observatory  |
    |            |           east of the facility.                              |
    |            | Map: (H-10).                                                 |
    |------------+--------------------------------------------------------------|
    | [BAC-RB64] | Location: Next to the tunnel entrance along the path to the  |
    |            |           Observatory and south of Rubber Band [BAC-RB63].   |
    |            | Map: (I-10).                                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [BAC-GG33] | Location: Directly southeast of the entrance to the          |
    |            |           Observatory.                                       |
    |            | Map: (H-9).                                                  |
    0===========================================================================0
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Happy Volts Asylum (HVA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The tunnel near Rubber Band [BAC-RB64] leads to the path around Bullworth
    Academy. When you get out of the tunnel then you will see another tunnel.
    This one will lead you to the Happy Volts Asylum area.
    
    Enter the Happy Volts Asylum area by climbing the tree on the southwest part
    of the area to gain access to the collectables. You need to avoid the
    Orderlies while going after them. Use the tree near the small maintenance
    building at the west side of the facility to leave the asylum area.
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [HVA-RB65] | Location: Near the front gate inside the grounds.            |
    |            | Map: (I-11).                                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Gnomes \
    0===========================================================================0
    | [HVA-N23] | Location: At the south side of the large statue east of the   |
    |           |           front entrance.                                     |
    |           | Map: (J-12).                                                  |
    0===========================================================================0
    
    Okay, now let's head back to the Gym area.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >HBD5. Jocks Challenge                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Jocks Challenge can be found in the Gym. In this Challenge you need to
    play a game of Dodgeball against the Jocks. This is very easy if you know how
    to beat Dodgeball (especially if you have used it to get lots of money
    earlier in the game).
    
    When you win the Challenge then you earn $15 and the Jock Clubhouse by the
    Football Field (and the Dodgeball Room Trophy if you haven't got it to show
    up already).
    
    It should be noted that there is no Arcade Game within the Jock Clubhouse.
    But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle 
    Rocket Launcher/Spud Gun Weapon Spawns.
    
    Now back to the Main Story.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP11. Here's to you Ms. Philips                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art 
      is lost on him and that he is into music. While they are talking, a Greaser 
      is sneaking around watching the conversation. Ms. Philips says that she is 
      in love and wants Jimmy, who is clearly excited about the possibilities, to 
      pick up a few things for her.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission can be accessed between 3:30 and 7 PM.
    
      I had a reader, Sarah Homme, write to me with the following:
    
        "My only criticism is that you didn't make a joke about the art teacher 
         wanting a pearl necklace (I don't know if that means anything to you but 
         over here it's... an expression)."
    
      An expression of what you may ask? Let's just say that "pearl necklace" 
      also has a alternate, and vulgar, meaning. How vulgar? Well....put "pearl 
      necklace" and "expression" into Google and it will lead you to where you 
      need to go (I would tell you but because of the younger audience that this 
      game and guide caters to I want to keep it somewhat clean).
    
      A further suggestion of this alternate meaning comes from the "Bully" 
      soundboard at www.rockstargames.com. When you click on Ms. Philips' picture 
      on the soundboard then she will say this:
    
        "There's the pearl necklace! I still remember the first one I got."
    
      Sneaky.
    
    0=========0
    | The Plan \
    0=======================>
    
      You need to pick up a Dress, a Necklace, and Perfume in a timed mission. Go 
      and get either your Red BMX or Scooter to speed things up. As you leave the 
      campus area then you will notice the Greaser, from the cutscene, chasing 
      you. Ignore him for now.
    
      Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails & 
      Beauty. When you leave then you will be attacked by three Greasers. Two of 
      them will be throwing Eggs at you. The third one is the one chasing you. 
      Beat up that Greaser and ignore the other two.
    
      Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You 
      will also be attacked by a couple of Greasers, who will throw Eggs, when 
      you leave. Ignore them and head to the Worn In Used Clothing store to pick 
      up the Ms. Philips Red Dress. You will be attacked by two more Greasers, 
      also throwing Eggs, when you leave.
    
      Ignore them and head back to Ms. Philips to complete the mission. However, 
      Jimmy finds that Ms. Philips is in love with Mr. Galloway, and not Jimmy, 
      who has just become a victim of a misunderstanding.
    
    0=======0
    | Reward \
    0=======================>
    
      $50.
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP12. Galloway Away                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves 
      him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to 
      dry out and he has instructed the staff not to let Ms. Philips in. Jimmy 
      agrees to help her by getting Mr. Galloway out of the hospital.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission can be found when class is not in session and before 7PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      Travel to the Observatory tunnels. Once you get there then follow the 
      yellow X's until you reach Happy Volts Asylum. After you meet Ms. Philips 
      then you need to enter the Asylum. However, visiting hours are over and you 
      need to find another way inside.
    
      Go to the yellow X and climb the tree. Once you get inside then you will 
      meet up with a fellow patient and tell you not to anger the watcher (the 
      large statue covered with lights). Now you need to destroy the statue's 
      power source without being seen or you will be thrown out by the Orderlies. 
      Crouch and sneak along the high ledge south of the statue. Don't forget: 
      you can go faster when crouching by tapping the X Button.
    
      When the orderly that is patrolling the west side starts heading north then 
      go northwest to the west hedge and continue along it until you see the 
      break in the hedge. When the Orderly heads south again then go to the north 
      part of the break and ready your Slingshot then shoot the light through the 
      hedge break to power down the statue.
    
      Now you have to sneak in without being seen. This part is easier since 
      there is not much light and you have distracted the Orderlies by powering 
      down the statue. While they will continue looking, they will generally stay 
      in place to keep an eye on the nearby patients.
    
      Once you get inside then you have to sneak your way to Mr. Galloway. After 
      going through the second door, and entering A Block, then go along the left 
      corridor, so you're not seen by the Orderlies who are dealing with a 
      patient, and make your way to Mr. Galloway's cell. When you meet Mr. 
      Galloway then the mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $60.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Now let's head back Bullworth Academy.....
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD8. Funhouse Fun                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      Algie informs Jimmy that the Jocks are going to be at the Funhouse at the 
      Carnival. He also tells him that he needs to access the control panels so 
      he can cause problems for the Jocks while they are inside.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Head to the Funhouse at the Carnival. Once you get there then go inside. 
      You will find two of the Nerds fighting with two Jocks. Help out the Nerds 
      then lead them out of the Funhouse. Climb the nearby table and twist the 
      book to bring the Ladder down. Climb the Ladder to go to the next area.
    
      Here you have to make your way to the graveyard control center. But you 
      must make your way through the obstacle course. You have to dodge the 
      scythes from the large Reapers and the steam from the kettles. Move Jimmy 
      as close to the small fence in the foreground then time your way through 
      the scythes.
    
      When you get inside the control center then activate the graveyard. When 
      you access the screen then you will see the Nerds running through the 
      graveyard. Then the Jocks will give chase one by one. Use the X Button to 
      bring a scythe down onto a Jock. When you defeat the three Jocks then you 
      need to find your way out of the graveyard. Exit the door and you will see 
      the marker that will take you into the next area.
    
      Next you will be in a maze. Go through and find the Nerds. After you find 
      the both of them then get out. Next you will be in another maze-like 
      section with rotating miners. You need to disable them to get the Nerds 
      out.
    
      On the upper level above the maze there are three control panels. Each of 
      them are controlled by a Jock. Beat up the Jocks to get at the control 
      panels then deactivate the miners to proceed. Then follow the Nerds out of 
      the mine. After that then you have to find them again. They will be in 
      front of the nearby mirrors to your left. From there, lead them out of the 
      Funhouse to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on 
      top of the bookcase.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD9. Paparazzi                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate 
      pictures of Mandy, the Jocks head cheerleader.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission can't be done after 7 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      You need to get some pictures of Mandy. As with any of the other picture 
      taking missions, keep an eye on the thin border around the picture as you 
      zoom in on your subjects. Make sure it is green before taking the picture.
    
      For starters, head to the Gym. Take a picture of Mandy at cheerleader 
      practice. After that then she will head to the Girl's Dorm to change. Enter 
      the dorm by climbing the Lattice to take another picture. According to Iain 
      Naylor you can also have as much success by going through the front door 
      and going upstairs.
    
      You have to sneak around, hide behind pillars, and ducking into doorways, 
      otherwise you will be seen and thrown out by the headmistress and you will 
      have to re-enter. Sneak into the shower room and take a picture of her in 
      the shower. After that then you have to sneak your way to her room and take 
      the last picture.
    
      When you get the last picture then you need to get out. Just run out the 
      front door and to the Library to meet with Earnest and successfully 
      complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $25 plus Jock Respect -10 and Nerd Respect +5.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD10. Defender of the Castle                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      The Jocks are going to attack the Observatory over the pictures you took 
      and that the Nerds need to fix the defense system to fend them off. Jimmy 
      agrees to hold off the Jocks while they do that.....
    
    0======0
    | Notes \
    0=======================>
    
      Kiss a Girl/Guy to get extra health prior to doing this mission. Have full 
      Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.
    
    0=========0
    | The Plan \
    0=======================>
    
      Get to the Barricade. The Jocks will employ the football players to knock 
      down the Barricade. These are the ones you should focus on first. Stand on 
      top of the Barricade and use your Spud Gun and Bottle Rocket Launcher to 
      keep the Jocks from destroying the blockade.
    
      Regardless of whether or not the barricade stays up you will be prompted to 
      head back to the Observatory and use the Spud Cannon. Before using the Spud 
      Cannon, spread a lot of Marbles on the path. Get onto the Spud Cannon and 
      use it against the incoming Jocks. Aim between the large rock and the rock 
      wall. This will allow you to knock out most of them easy.
    
      When they manage to get through then they will come in single file toward 
      you so it will still be easy to knock them out. The fact that they will 
      trip on the Marbles you laid out will help you greatly in keeping them from 
      the Observatory by keeping them still long enough for you to knock them 
      out. If any of them get through then the mission is failed.
    
      After you get rid of all of the Jocks then the mission is successfully 
      completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $25 plus Jock Respect -10 and Nerd Respect +20.
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY8. The Jocks                                                          +
    0==========================================================================/
    
    The Jocks are the large hulking brutes who run the school and hang out near
    the Gym and Football Field. The Nerds are resentful of them and most of your
    time will be spent trying to settle scores with the Jocks. However, there is
    one mission for one of them and you can find it at the Gym.....
    
      0+=+=+=+=+0
     / The Jocks \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JCK1. Discretion Assured                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Jocks /
    0=========0                                                    0=+=+=+=+=0
    
      Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are 
      posters of the pictures, which Jimmy took, all over town. Out of guilt, 
      Jimmy agrees to help her get rid of the posters.....
    
    0======0
    | Notes \
    0=======================>
    
      Have full Spray Paint before doing this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Tag over the posters of Mandy. You have a limited time to do this so use 
      your bike to get to the posters quickly. Find the two posters on Bullworth 
      Academy. Make sure that no Prefects or Cops see you as you tag the posters 
      otherwise they will cause trouble for you and waste precious time.
    
      After tagging the two posters at Bullworth Academy then the timer will 
      reset and you have to head over to Bullworth Town and tag the two posters 
      there. Use the bike to get there quickly. I recommend tagging the one at 
      City Hall first.
    
      After tagging the first poster in Bullworth Town then another poster 
      appears, courtesy of Thad. According to Gello Adlaon, if you knock out Thad 
      after he places the new poster, which is on the side of Dragon's Wing 
      Comics, then he cannot replace any more posters for the remainder of the 
      mission.
    
      As you head from City Hall toward Dragon's Wing Comics then you will 
      encounter Thad. Get off your bike and knock him out to prevent any more 
      interference from him.
    
      The poster at Dragon's Wing Comics is being viewed by a couple of Jocks. 
      Beat them up, or better yet, use the Bottle Rocket Launcher on them, then 
      tag over this poster. Head over to the last poster at the Closed Theater 
      and tag it. After that then meet Mandy by the Boy's Dorm to successfully 
      complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      Mandy now likes you plus the Mandy Picture Room Trophy by the night stand 
      and Nerd Respect -5.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD11. Nice Outfit                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      Earnest wants Jimmy to get the school mascot outfit to help satisfy his 
      plan for revenge.....
    
    0======0
    | Notes \
    0=======================>
    
      You should kiss a Girl/Guy to increase your health prior to doing this 
      mission. You should also have a full Spray Can too.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the Football Field to annoy the mascot. You will notice an Annoyance 
      Meter on the right side of the screen. Climb the tree and use the Super 
      Slingshot to shoot at the mascot. When you fill up the meter then Jimmy 
      will be chased into the Pool Building. Jimmy then has to fight the mascot 
      in the empty pool.
    
      Switch to the Spud Gun and use it to club him. Every so often, fire a shot 
      at him to knock him down so you can kick him a few times. Try to avoid his 
      charge move if he manages to use it. After the mascot is defeated then the 
      mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5. It 
      should be pointed out that, when you are in the Mascot Outfit, then you 
      cannot use projectile weapons or talk to people.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD12. The Big Game                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause 
      trouble for the Jocks at the big game that night.....
    
    0======0
    | Notes \
    0=======================>
    
      Before doing the next mission you should get out of the outfit, obtained 
      from the previous mission, so you can kiss someone for extra health. You 
      don't need to be wearing the outfit prior to doing this mission. You will 
      automatically be wearing it when the mission starts.
    
      This mission can't be done after 9 PM.
    
    0=========0
    | The Plan \
    0=======================>
    
      First, you need to dance in front of Thad to unlock the gates. Use the L1 
      Button + X Button to do the Cow Dance. This dance will get the Jocks to 
      leave you alone if you are spotted. It's a short and easy rhythm game using 
      the four face buttons (Square, Triangle, X, Circle). After doing the dance 
      then any Jocks who watched it will go away.
    
      Once you get past Thad then go to the Nerd agents in the field. You can get 
      to them in any order but this is the way I did it.
    
      You'll have to get past a group of Jocks before going to the field so 
      you'll have to do the Cow Dance for them. If you try to go on the path 
      leading to the Library then you'll be forced to go back. You need to get 
      past these Jocks with the Cow Dance.
    
      After dealing with these Jocks then I went to the first Nerd agent (Bucky) 
      behind the east bleachers. He'll give you a rigged ball to put in the bag.
      Go and put the ball in the bag near the Jock Clubhouse. You will have to do 
      a Cow Dance before you can get to the bag. After you put the ball in the 
      bag then go and talk to the next Nerd agent.
    
      I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give 
      you glue to use on the player's benches. Go and glue the four spots on the 
      benches. You'll need to do the Cow Dance a couple of times while doing this 
      part of the mission. When you successfully glue the benches then talk to 
      another Nerd agent.
    
      Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then 
      give you a Bag of Marbles to scatter on the Football Field. There are three 
      spots to do. This part is easy since there are no Jocks on the field. After 
      you spread the Marbles then go and talk to the last agent (Algernon) near 
      the Harrington House.
    
      He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have 
      to do the Cow Dance a couple of times before you can gain access to the 
      cooler. After you spike the cooler then leave the Gym.
    
      When you leave the Gym then you need to talk to the final Nerd agent 
      (Cornelius). He'll tell you to use the switchbox on the field to change the 
      message on the scoreboard. Go and hack the scoreboard. You'll need to do 
      the Cow Dance a couple of times before gaining access to the scoreboard.
    
      After you gain access to and hack the scoreboard then you will successfully 
      complete this half of the mission. You will get $25 and Jock Respect -10.
    
      And, more importantly, a confrontation with the Jock Leader, Ted Sinclair, 
      which sets up.....
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Jock Boss Fight |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      Ted will stand behind his offensive line and throw explosive laden 
      footballs at you. Don't try to catch them. They will explode and hurt you 
      if you do. Let the ball hit the ground before picking it up.
    
      Pick up the football and throw it back at one of the three offensive 
      linemen. After you knock out the three linemen then Ted will back up about 
      10 to 15 yards and you must repeat the process.
    
      However, you have to face occasional attacks from a football player. Beat 
      up those who attack you and proceed with the previous pattern. Once you 
      take down the three offensive linemen again then Ted will back up to his 
      endzone and you need to go through this again.
    
      Just like the last time, you will face occasional attacks from the football 
      players but they will come two at a time this round. Again, beat up those 
      who attack you and continue with picking up the footballs and throwing them 
      back at the offensive line.
    
      After you take down the offensive line for the third time then Ted will 
      then run for it. But all you need to do is to knock down Ted, which is not 
      hard to do, to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      You will gain the Captain's Jersey Room Trophy, gain full respect from the 
      Jocks (and Ted's picture for your yearbook), and open up the next, and 
      last, chapter of the game.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY7. Chapter V - The Fall and Rise of Jimmy Hopkins, Aged 15            |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Now Jimmy is king of the school. He never intended to do this but
    circumstances gave him no choice. Everybody has stopped fighting and are
    finally getting along. Jimmy is on top of the world. But Petey warns Jimmy
    that Gary is still lurking in the shadows. Jimmy ignores Petey preferring to
    bask in his glory.
    
    And this also opens up.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ1. Blue Skies Industrial Area                                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you open up Chapter V then you also open up the last major section of
    the Bullworth region: Blue Skies Industrial Area.
    
    0==========0
    | The Homes \
    0====================================================>
    
      The Homes is another run down area of Bullworth. It mainly consists of 
      small houses and trailers on the north side of Blue Skies Industrial Area.
    
      This is also where you can find the Tattoo Parlor (represented as a trailer 
      on your Map) and the Blue Skies Industrial Area Infirmary. This is also 
      where the Townies, a group of dropouts known to cause trouble, mainly live.
    
    0===========================0
    | Blue Skies Industrial Park \
    0====================================================>
    
      This is the main industrial part of the area south of The Homes. It is home 
      to the Docks (on the west side by the water), Spencer Shipping, Blue Skies 
      Shipping, Spazz Industries, and the Blue Skies Industrial Area Police 
      Station.
    
      Incidentally, Spencer Shipping is where you will find any Gravestones that 
      you did not destroy during the mission "Halloween".
    
    0==================0
    | Townie Stronghold \
    0====================================================>
    
      The southeast part of the Blue Skies section is where the Townie Stronghold 
      is located. At this stage of the game the entrance is barricaded but you 
      will gain entrance at the end of "Showdown at the Plant". The large 
      Chem-O-Lot building is located within the Stronghold.
    
    And speaking of which.....
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. The Townies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The last group of kids that Jimmy has to deal with are the Townies. They are
    former students that have been either kicked out, dropped out, or couldn't
    afford to go to Bullworth Academy. This group of former students wear
    clothing that is primarily orange.
    
    They are very hostile to any current student that goes into their
    neighborhood. They can be found all around the Blue Skies Industrial Area, as
    well as Bullworth Town, and are led by Edgar Munsen.
    
      >>Gurney
        ******
          Description: Crew cut light brown hair and a goatee.
          Clothing: Wears a brown jacket with an orange shirt underneath plus 
                    blue jeans and black and orange shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Henry (aka Clint)
        *****************
          Description: Muscular with crew cut blond hair and dark brown 
                       wristbands on both wrists plus a barbed wire tattoo on 
                       upper right arm.
          Clothing: Wears a black tank top with orange border and picture of an 
                    orange scorpion plus blue jeans with scuffed up knees and 
                    light brown shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Jerry
        *****
          Description: Short brown hair.
          Clothing: Wears a black shirt with orange star and orange half sleeves 
                    plus tan pants with gray shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Leon
        ****
          Description: He is the only black Townie in the clique.
          Clothing: Wears an orange jacket with blue shirt plus beige pants with 
                    tan shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Omar Romero
        ***********
          Description: Crew cut light brown hair and wears orange wristbands on 
                       both wrists.
          Clothing: Wears a black tank top with orange biohazard symbol in the 
                    center and orange flames on the bottom plus faded black pants 
                    with orange shoes.
          Notes: He is considered to be Edgar's second-in-command.
          Paid Ally: No.
    
      >>Otto Tyler
        **********
          Description: Crew cut light brown hair and wears a black armband on his 
                       upper left arm and a tan wristband on his left wrist.
          Clothing: Wears an orange sleeveless shirt with skull on front with 
                    black pants and black shoes.
          Notes: None.
          Paid Ally: Yes.
    
      >>Duncan
        ******
          Description: Short brown hair and wears an orange wristband on his left 
                       wrist.
          Clothing: Wears a white sleeveless shirt with a picture of an orange 
                    gear on front plus blue jeans with orange shoes.
          Notes: He is the male kissable Townie in the clique.
    
      >>Zoe Taylor
        **********
          Description: She is tall and has red hair.
          Clothing: Wears a white shirt with sleeve stockings (black) plus an 
                    orange plaid skirt with purple stockings and black knee high 
                    boots.
          Notes: Rejoins Bullworth Academy at the end of the Main Story.
    
    The Paid Ally information and some of the Townie descriptions come from Jeff
    Mote Jr. What full names I could obtain I got from the credits near the end
    of the user manual. I also dredged through some of the files from the PS2
    game disc to fill in a couple of missing pieces.
    
    Now let's go after more of the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ2. Collectibles (Blue Skies Industrial Area)                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below is the list of new Collectibles for Blue Skies Industrial Area:
    
    0=============0
    | Rubber Bands \
    0===========================================================================0
    | [BSI-RB66] | Location: On the half-submerged boat just west of the Docks. |
    |            | Map: (E-10).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-RB67] | Location: Behind the fence at the south end of the Docks.    |
    |            | Map: (F-11).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-RB68] | Location: In front of the Tattoo Parlor at the northwest     |
    |            |           corner of The Homes.                               |
    |            | Map: (E-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-RB69] | Location: In the open area, near three crates, next to the   |
    |            |           Bus Stop at the southeast part of The Homes.       |
    |            | Map: (F-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-RB70] | Location: On the porch of the house, with the satellite      |
    |            |           dish, across the street from the Bus Stop at the   |
    |            |           southeast part of The Homes.                       |
    |            | Map: (F-13).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-RB71] | Location: In the fenced off area for Blue Skies Paint Supply |
    |            |           which is south of the Blue Skies Industrial Area   |
    |            |           Infirmary.                                         |
    |            | Map: (F-12).                                                 |
    |            | Notes: Climb through the gap at the east side of the fence   |
    |            |        to access.                                            |
    |------------+--------------------------------------------------------------|
    | [BSI-RB72] | Location: Near the railroad cars northwest of the Blue Skies |
    |            |           Industrial Area Police Station.                    |
    |            | Map: (G-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-RB73] | Location: In the highest sealed room across the street       |
    |            |           southeast of the Blue Skies Industrial Area Police |
    |            |           Station.                                           |
    |            | Map: (G-13).                                                 |
    |            | Notes: Push the button to open the door.                     |
    |------------+--------------------------------------------------------------|
    | [BSI-RB74] | Location: At the north end of the fenced off area behind     |
    |            |           Spazz Industries.                                  |
    |            | Map: (G-12).                                                 |
    |            | Notes: Use the gap in the fence on the south side of Spazz   |
    |            |        Industries to gain access.                            |
    |------------+--------------------------------------------------------------|
    | [BSI-RB75] | Location: Just south of the large truck crane at Blue Skies  |
    |            |           Shipping.                                          |
    |            | Map: (H-12).                                                 |
    0===========================================================================0
    
    And with that I now have the Rubberband Ball and another step toward 100%
    Completion.....
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [BSI-GG34] | Location: In the backyard of the house directly west of the  |
    |            |           Blue Skies Industrial Area Infirmary.              |
    |            | Map: (F-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-GG35] | Location: Next to the small trailer directly north of the    |
    |            |           Blue Skies Industrial Area Infirmary.              |
    |            | Map: ([E,F]-12).                                             |
    |------------+--------------------------------------------------------------|
    | [BSI-GG36] | Location: In the backyard of the house directly east of the  |
    |            |           large power line tower at the east part of The     |
    |            |           Homes.                                             |
    |            | Map: (F-13).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-GG37] | Location: At the back entrance for Spencer Shipping (near    |
    |            |           the Desiccant Juice billboard). Smash through the  |
    |            |           gate to access.                                    |
    |            | Map: (G-12).                                                 |
    |------------+--------------------------------------------------------------|
    | [BSI-GG38] | Location: On top of Blue Skies Shipping. Use the stairs by   |
    |            |           the Bus Stop to access.                            |
    |            | Map: (G-12).                                                 |
    0===========================================================================0
    
    At this point I now have 38 of 40 "G&G" Cards. One is inside the Townie
    Hangout and the other is inside the Townie Stronghold. For now, though, let's
    move onto finishing off the.....
    
    0=======0
    | Gnomes \
    0===========================================================================0
    | [BSI-N24] | Location: On the barge at the north end of the Docks.         |
    |           | Map: (E-10).                                                  |
    |           | Notes: You need to use your Slingshot to destroy it.          |
    |-----------+---------------------------------------------------------------|
    | [BSI-N25] | Location: In the backyard of the yard east of the Tattoo      |
    |           |           Parlor.                                             |
    |           | Map: (E-12).                                                  |
    0===========================================================================0
    
    With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and
    the Gnome Room Trophy which will sit on the bookcase.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ3. Errands (Part Nine)                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that Chapter V has been opened up, more Errands will appear:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Happy Volts Asylum (HVA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [HVA-E42] - Find and guide the patients back
                ********************************
                  Location: In front of the the main gates for Happy Volts 
                            Asylum.
                  Reward: $30.
                  Plan: Bring a bike with you to this Errand. There are two 
                        patients to find, Otto and Henry. Henry is not far from 
                        the gates. Once you find him then get off your bike and 
                        approach him.
    
                        Then get back on your bike and find Otto who is in Blue 
                        Skies Industrial Area. After you find Otto then lead the 
                        both of them back, while slowly riding the bike to keep 
                        them within sight, to the Orderly to successfully 
                        complete the Errand.
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | New Coventry (NCV) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area
                *********************************************************
                  Location: In front of the Spazz Warehouse.
                  Reward: $20.
                  Plan: Bring a bike to this Errand because this is a timed task. 
                        After getting the Package then quickly ride over to the 
                        blue X in Blue Skies Industrial Area then give the 
                        Package to the man in the yellow hardhat to successfully 
                        complete the Errand.
    
    [NCV-E44] - Escort Christy to the motel
                ***************************
                  Location: Near Slab O' Meat after 6 PM.
                  Reward: $30.
                  Plan: Grab her hand and slowly walk her to the In and Out Motel 
                        to complete the Errand. The Greasers might harass you a 
                        little bit but is not too bad. Beat up any Greaser that 
                        tries to attack Christy. It is best to get this Errand 
                        just after 6 PM in order to maximize the time you need to 
                        complete this task.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BSI-E45] - Deliver the package
                *******************
                  Location: Near Blue Skies Shipping.
                  Reward: $30.
                  Plan: Get the Package and take it to the blue X which is the 
                        guy not far from the Police Station. Once you deliver the 
                        Package then the Errand is successfully completed.
    
    [BSI-E46] - Destroy four satellite dishes
                *****************************
                  Location: Just northeast of Spencer Shipping.
                  Reward: $30.
                  Plan: Go to the blue X's where the dishes are found. Use your 
                        Slingshot to destroy them. Once you have destroyed the 
                        last dish then the Errand will be successfully completed.
    
    [BSI-E47] - Salvage the cargo
                *****************
                  Location: On the south end of the Docks just northwest of the 
                            tunnel.
                  Reward: $30.
                  Plan: Swim out to the partially submerged boat near the north 
                        end of the Docks. After you get the Package then swim 
                        back to the worker to deliver it and successfully 
                        complete the Errand.
                Reward: $30.
    
    [BSI-E48] - Kill five dock rats
                *******************
                  Location: At the north end of the Docks.
                  Reward: $30.
                  Plan: Switch to your Slingshot and head to where the blue X's 
                        are. Use the Slingshot to target and shoot the rats to 
                        successfully complete the Errand. Sometimes, though, the 
                        rats may fall into the water and make your task easier.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:
    
    0========0
    | Weapons \
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Apples |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the clearing directly north of the Blue Skies Industrial     |
    |           Area Infirmary (x2).                                            |
    | Map: (F-12).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the north end of the Docks near some Crates.                 |
    | Map: (E-11).                                                              |
    0===========================================================================0
    |++++++++++++++++++++++++| Bottle Rocket Launcher |+++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the porch of the house, with the satellite dish, just east   |
    |           of the north Bus Stop.                                          |
    | Map: (F-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On the back porch of the house northwest of the Blue Skies      |
    |           Industrial Area Infirmary.                                      |
    | Map: (F-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the fenced off area for Blue Skies Paint Supply which is     |
    |           south of the Blue Skies Industrial Area Infirmary.              |
    | Map: (F-12).                                                              |
    | Notes: Climb through the gap at the east side of the fence to access.     |
    |---------------------------------------------------------------------------|
    | Location: Behind the fence at the south end of the Docks.                 |
    | Map: (F-11).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: By the porch of the house directly west of the Blue Skies       |
    |           Industrial Area Infirmary (x2).                                 |
    | Map: (F-11).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Fire Crackers |+++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: At the north end of the fenced area behind Spazz Industries.    |
    | Map: ([F,G]-[12,13]).                                                     |
    | Notes: Use the gap in the fence at the south side of the fenced area to   |
    |        gain access.                                                       |
    0===========================================================================0
    |+++++++++++++++++++++++++++++| Itching Powder |++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On a lower level of the Docks southeast of the half-submerged   |
    |           boat.                                                           |
    | Map: (E-10).                                                              |
    0===========================================================================0
    |++++++++++++++++++++++++++++++| Spray Paint |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the street directly northeast of the Blue Skies Industrial   |
    |           Area Police Station.                                            |
    | Map: (F-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On top of Blue Skies Shipping.                                  |
    | Map: (G-12).                                                              |
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Spud Gun |+++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the porch of the house, near the couch, at the south end of  |
    |           the straightaway after the bridge that goes into Blue Skies     |
    |           Industrial Area.                                                |
    | Map: (E-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In the fenced off area for Blue Skies Paint Supply which is     |
    |           south of the Blue Skies Industrial Area Infirmary.              |
    | Map: (F-12).                                                              |
    | Notes: Climb through the gap at the east side of the fence to access.     |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++| Stink Bomb |++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In the fenced off area for Blue Skies Paint Supply which is     |
    |           south of the Blue Skies Industrial Area Infirmary.              |
    | Map: (F-12).                                                              |
    | Notes: Climb through the gap at the east side of the fence to access.     |
    |---------------------------------------------------------------------------|
    | Location: Near the Porta-Potty at the north end of the Docks.             |
    | Map: (E-11).                                                              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Boxes \
    0===========================================================================0
    | Location: Inside Spencer Shipping (multiple).                             |
    | Map: (F-12).                                                              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Crates \
    0===========================================================================0
    | Location: In the clearing just west of the north Bus Stop (x3).           |
    | Map: (F-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: At the north part of the Docks just south of the barge (x2).    |
    | Map: (E-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: Near the fence at the south end of the Docks.                   |
    | Map: (F-11).                                                              |
    |---------------------------------------------------------------------------|
    | Location: Inside Spencer Shipping (multiple).                             |
    | Map: (F-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: At the back entrance to Spencer Shipping (x2).                  |
    | Map: (F-12).                                                              |
    | Notes: Smash the gate to access or go through Spencer Shipping.           |
    |---------------------------------------------------------------------------|
    | Location: In one of the sealed rooms across the street southeast from the |
    |           Blue Skies Industrial Area Police Station.                      |
    | Map: (F-13).                                                              |
    | Notes: Push the button to open the door.                                  |
    |---------------------------------------------------------------------------|
    | Location: Near the Truck Crane for Blue Skies Shipping (x2).              |
    | Map: (H-12).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On the other side of the railroad cars at the west side of Blue |
    |           Skies Shipping.                                                 |
    | Map: (H-12).                                                              |
    0===========================================================================0
    
    Now let's go and finish up a couple of side tasks before I go back into the
    Main Story.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ5. Bike Races (Part Three)                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    With Chapter V opened you can finally do the Bullworth Academy Bike Race
    found near the School Parking Lot. This is a long race which will wind
    through New Coventry, Blue Skies Industrial Area, and the dirt path that goes
    around Bullworth Academy.
    
    When you finally finish this race then you will also finish up with all of
    the Bike Races in the game. You will get $50, the BMX Helmet, and the Large
    Bike Race Trophy Room Trophy which will appear on your windowsill plus
    another step toward 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ6. City Go-Kart Races (Part Two)                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Next to Spazz Industries in Blue Skies Industrial Area is the marker that
    will allow you to do the last City Go-Kart Race in the game. This is a three
    lap race around the general neighborhood. When you complete this race then
    you will get $30, the Go-Kart which will spawn near the Bike Garage at
    Bullworth Academy, and another step toward 100% Completion.
    
    Now back to the Main Story.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP13. Cheating Time                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy agrees to help end Mr. Galloway's drinking problem by providing 
      evidence of Mr. Hattrick selling tests to the students.....
    
    0=========0
    | The Plan \
    0=======================>
    
      You need to take three photos as evidence. As with any of the other picture 
      taking missions, keep an eye on the thin border around the picture as you 
      zoom in on your subjects. Make sure it is green before taking the picture.
    
      First, head to the Autoshop and climb onto the roof. Then quickly take a 
      picture of the Prep selling the test to the Greasers. From there, head to 
      the Gym. Hide in the Pool Stands and wait. When the Prep shows up to sell 
      the test to the Jocks then take a picture of the two of them together.
    
      Next, follow the Prep. He will go into the secret path next to the Pool 
      Building. Climb the Ladder and drop onto the path. Take a picture of the 
      Prep and Mr. Hattrick together. Now go back to Mr. Galloway. When you get 
      there then you will find Mr. Galloway, Mr. Hattrick, and Dr. Crabblesnitch 
      in conversation.
    
      Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr. 
      Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling 
      tests to the students. Dr. Crabblesnitch, upon seeing these pictures, 
      immediately fires Mr. Hattrick on the spot.
    
      Serves Mr. Hattrick right.....
    
    0=======0
    | Reward \
    0=======================>
    
      $60.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      According to John Nowakowski, it is best to try to take all of the Yearbook 
      pictures (with the exception of Zoe and Gary) prior to doing the next 
      mission since everybody is friendly to you up to this point.
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP14. Making a Mark                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning 
      him about Gary.....
    
    0======0
    | Notes \
    0=======================>
    
      You should have full Spray Paint before starting this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to Town Hall in Bullworth Town and climb to the very top. Then you have 
      to paint a large tag here. This is done in three stages. If you run out of 
      Spray Paint then you will have to climb all the way back down and go to the 
      Yum Yum Market to refill.
    
      After you finish the tag then the people down below will see your work and 
      call the Cops. Quickly climb back down, avoid the Police, and make your way 
      to the yellow X near the statue to take a picture from street level.
    
      Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the 
      thin border around the picture as you aim the Camera. Make sure that the 
      border is green when you aim at the Tag before taking the picture. After 
      taking the picture then head back to your dorm room to successfully 
      complete the mission.
    
      But, when you get there, then Petey will deliver some bad news. It seems 
      that in the two hours you were gone some bad stuff happened and that you 
      are to blame for it all even though Petey thinks it was Gary behind it.
    
      Looks like all your work is coming undone.....
    
    0=======0
    | Reward \
    0=======================>
    
      Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75, 
      and Townie Respect +25.
    
      0+=+=+=+=+0
     / The Nerds \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NRD13. Rats in the Library                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Nerds /
    0=========0                                                    0=+=+=+=+=0
    
      The Nerds have been chased out of the Library because of a rat infestation 
      and blame Jimmy for the mess. They also want him to fix the problem and he 
      reluctantly agrees to do it.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Go inside the Library and kill twenty Rats in this timed mission. I prefer 
      using the Super Slingshot. Just lock on and shoot. When you kill all twenty 
      Rats then the mission will be successfully completed. In the ending 
      cutscene you will find that the crates that the rats came in came from 
      Spencer Shipping. Interesting.
    
    0=======0
    | Reward \
    0=======================>
    
      $30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the 
      cabinet.
    
      0+=+=+=+=+0
     / The Jocks \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JCK2. The Gym is Burning                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Jocks /
    0=========0                                                    0=+=+=+=+=0
    
      The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people 
      inside and he goes in to rescue them.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Even though this is a timed mission this is not too hard. You need to get 
      the Fire Extinguisher and put out all of the fires before the Cops arrive.
    
      There are five fires to extinguish. One is near Kirby. Fire the Fire 
      Extinguisher and, as you near the flames, then you will automatically point 
      downward. When you put out the fire near Kirby then you then have to lift 
      up the debris to free him.
    
      There is also a fire near Mandy. Put out the fire to revive her. After 
      putting out all of the fires then go over to Yuri who is trapped under some 
      debris. When you free him then another fire will sprout up and you have to 
      put it out.
    
      After that then Jimmy will talk to Mandy. She will tell him of some weirdo 
      she saw around the Gym at the time of the fire. Now you need to find the 
      pyromaniac. He will be found in the Girl's Changeroom. When you find him 
      then he will run out and the mission will be successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next 
      to the Wardrobe Closet.
    
      0+=+=+=+=+=+=0
     / The Greasers \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >GRS6. Finding Johnny Vincent                                             0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                               \ The Greasers /
    0=========0                                                 0+=+=+=+=+=+=0
    
      Johnny Vincent has been taken away and the Greasers blame Jimmy. They say 
      that it was asylum orderlies that took him and Jimmy agrees to go get 
      Johnny back.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Head over to Happy Volts Asylum. Sneak in the same way you did for the 
      mission "Galloway Away". Once you get inside then you need to crouch down 
      and sneak your way to Johnny's cell.
    
      If you are seen at any time by the Orderlies then you will be sent all the 
      way back to the main gate and you will have to sneak back in again. Once 
      again, use the X Button to move faster while crouched. It will make it 
      easier to get past certain portions of the Asylum.
    
      Johnny's cell is in B Block which is much farther in that when you did the 
      mission "Galloway Away". When you get past A Block then you will enter the 
      Rec Room but the Orderly there will be asleep. Turn right and enter B 
      Block. Avoid the patrolling Orderly and get to Johnny's cell.
    
      When you get there then he will tell you to get a Orderly Uniform so you 
      can go and activate the control panel to open the doors and that the 
      dropout kids set him up.
    
      After the cutscene ends then sneak your way to the yellow X which is in the 
      Laundry Room. Once you get the uniform then you can walk and run around now 
      that you are in a uniform - the Orderlies think that you are one of them. 
      Head to the guard in the control room and speak to him. Once you get the 
      guard away from the room then enter and activate the control panel.
    
      I should point out that you cannot go to the Laundry Room before going to 
      Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.
      After the doors are open then go back to Johnny. Follow him into the Rec 
      Room - the Orderlies will be too busy dealing with the other inmates to 
      bother you.
    
      But, when you get to the Rec Room, then all of the exit doors will be 
      barricaded with gates. However, the gate for the C Block door will come 
      down funny and will bend along the bottom. Go up to it and tap the Triangle 
      Button to lift it and enter C Block. This block has been long abandoned so 
      just go to the yellow X to exit the asylum and successfully complete the 
      mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next 
      to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      It should be noted that the Orderly Outfit will allow you to enter and 
      explore the Happy Volts Asylum area without interference. However, there 
      isn't much reason to go back unless you missed the Collectibles that are on 
      the grounds of the Asylum.
    
      Now it is time to start dealing with the Townie kids starting with.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ7. Townies Challenge                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This Challenge is at the building just south of Spencer Shipping. You need to
    beat up all six Townies (in two groups of three) to successfully complete the
    Challenge and gain the last Save House of the game. It should be noted that
    there is no Soda Machine here but you do have the "Future Street Race 2165"
    Arcade Game. And you can finally obtain "G&G" Card [BSI-GG39] which is by one
    of the bookshelves.
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY9. The Townies                                                        +
    0==========================================================================/
    
    Even though this group is primarily hostile to Jimmy there is at least one
    person he can be friends with.....
    
      0+=+=+=+=+=+0
     / The Townies \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TWN1. Revenge on Mr. Burton                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ The Townies /
    0=========0                                                  0=+=+=+=+=+=0
    
      While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a 
      Townie girl who was expelled from Bullworth Academy because she told on Mr. 
      Burton who was trying to hit on her. Jimmy decides to team up with her to 
      get revenge on Mr. Burton while he is on his daily jogging run.....
    
    0======0
    | Notes \
    0=======================>
    
      Found a way to get Zoe's Yearbook photo.
    
      According to Seifer Almasy, if you have the Go-Kart unlocked, then you can 
      use it to destroy the Porta-Potties quickly.
    
    0=========0
    | The Plan \
    0=======================>
    
      First, go behind the Hardware Store in Bullworth Town and get the 
      Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with 
      Zoe. But, long before you get to Zoe, switch to your Camera. She will be 
      standing by a Porta-Potty.
    
      From a distance, take a picture of Zoe. If it is not good then creep a 
      little closer and take another picture. Continue doing this until you have 
      Zoe's Yearbook photo. If you don't get her photo now then there will be 
      another easy way to get it later.
    
      When you meet up with Zoe then she tells you that you need to disable the 
      three designated Porta-Pottys before Mr. Burton finishes his run. Just run 
      up to a Porta-Potty and smack it a few times to take the door off its 
      hinges and disable the unit. After you disable all three units then head 
      back to Zoe.
    
      Once Mr. Burton enters the Porta-Potty that the both of you want him to 
      enter then use the nearby tractor to push the Porta-Potty over the railing 
      to successfully complete the mission and get revenge on the perverted Gym 
      teacher.
    
    0=======0
    | Reward \
    0=======================>
    
      $30.
    
      0+=+=+=+=+0
     / The Preps \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >PRP5. Preppies Vandalized                                                0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                  \ The Preps /
    0=========0                                                    0=+=+=+=+=0
    
      The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy 
      agrees to help find the trophies before the Preps go to war against the 
      Greasers who the Preps think did the deed.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the Greaser Hangout in New Coventry. When you get there then you will 
      be told that the Greasers didn't do the damage but they also inform you 
      about the Townies who helped cause Johnny to be committed to Happy Volts 
      Asylum.
    
      From here, go to Spencer Shipping in Blue Skies Industrial Area. When you 
      go inside then you need to take a picture of the Townies putting rats in 
      the book crates. Go upstairs and stay far away from them. Use the zoom on 
      your Camera to take a picture of them with the rats.
    
      When you do that then you need to head to the Docks where the Townies are 
      doing something with the trophies. When you get to the Docks then beat up 
      the Townie near the barge then get a close-up picture of the Townies 
      burning the trophies.
    
      After you get the second picture then head back to the Glass Jaw Boxing 
      Club to successfully complete the mission. Despite having the pictures as 
      proof, the Preps still don't believe in Jimmy. Man, how does Jimmy put up 
      with these inbred morons?.....
    
    0=======0
    | Reward \
    0=======================>
    
      $30 plus Townie Respect -25 and Prep Respect +15.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      After this mission then go back to your dorm room and go to sleep. When you 
      awaken you will then be summoned to the Principal's office.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP15. Go See the Principal                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Jimmy Hopkins /
                                                               0=+=+=+=+=+=+=0
    
    In this cutscene Dr. Crabblesnitch informs Jimmy that he is the most
    unpopular kid in the school. He also tells Jimmy that someone has told him of
    his exploits, especially the graffiti on Town Hall. That someone is Gary
    Smith.
    
    Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to
    handle and that Gary is a right sensible young man despite Jimmy's warnings
    about Gary torturing people.
    
    But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel
    Jimmy from Bullworth Academy. He has not been able to contact Jimmy's mother
    because of her cruise. So he will let him stay until he can contact her
    (which, obviously, will be awhile).
    
    After the cutscene ends then Jimmy will be in his dorm room and in the
    clothes he started the game with. You cannot attend classes or wear school
    clothes. But you can still be Busted and serve detention.
    
    My, how the mighty have fallen.....
    
    Now let's head back to Blue Skies Industrial Area.....
    
      0+=+=+=+=+=+0
     / The Townies \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TWN2. Smash It Up                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ The Townies /
    0=========0                                                  0=+=+=+=+=+=0
    
      When Jimmy meets up with Zoe then he finds that she wants to play a little 
      game.....
    
    0======0
    | Notes \
    0=======================>
    
      This mission is available after 7 PM.
    
      According to Seifer Almasy, if you have the Rubberband Ball, then you can 
      throw it around to smash stuff up from a distance and while you are 
      smashing things up by hand. However, I should point out that the Rubberband 
      Ball can knock out Zoe and you will fail the mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      The game involves going into Spencer Shipping and destroying as much of the 
      items inside the place as you can within a time limit. You also need to 
      smash more that Zoe to successfully complete this mission.
    
      What I usually do is smash up a lot of stuff on the ground floor, like the 
      large glass panes and furniture. Zoe tends to stay on the ground floor so, 
      if you can smash up a lot of stuff down there, then this limits her ability 
      to get more points. Then I climb up to the top of the shelving to get at 
      the expensive art which will let me rack up the points.
    
      If you have more points than Zoe when time runs out then you will have 
      completed the mission successfully.
    
    0=======0
    | Reward \
    0=======================>
    
      $60 and Zoe will become your girlfriend. This will also earn you Zoe's 
      Picture Room Trophy on the wall with the other pictures of your 
      girlfriends.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Now let's head back to Bullworth Academy.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP16. Busting In - Part I                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Jimmy is seriously bummed about being expelled and hated. He has also 
      gotten to the point that he doesn't care anymore. Petey suggests that he 
      should at least get to the bottom of everything and prove that Gary is 
      behind all of the mess. But Jimmy needs backup and the both of them come to 
      the conclusion that Russell is the person they need.....
    
    0======0
    | Notes \
    0=======================>
    
      Have all of your weapons full and kiss somebody to get extra health before 
      doing this mission. Unlocking the Go-Kart will also help.
    
    0=========0
    | The Plan \
    0=======================>
    
      Get to your Go-Kart or bike and make your way to Russell's house in Old 
      Bullworth Vale. When you get there then park your Go-Kart (if you have one) 
      on the sidewalk.
    
      After the cutscene ends then you need to climb onto the provided Scooter 
      (if you did not bring a Go-Kart) or just use the Go-Kart you brought and 
      follow Russell. He will lead you into Blue Skies Industrial Area and to the 
      barricade leading into the Townie stronghold. Russell floors it and smashes 
      through the barricade and into.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP17. Busting In - Part II                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Jimmy Hopkins /
                                                               0=+=+=+=+=+=+=0
    
      Here you will run into Zoe again. She says that Edgar doesn't want to talk 
      to him but Jimmy has other ideas.
    
      First, you need to restore the power. There are two generator switches that 
      need to be activated. Stay in the street and switch to your Slingshot. Aim 
      through the gate and pick off the two Townies guarding the first switch.
    
      But, before you go and push the switch, go back to Zoe and take her picture 
      for the Yearbook (if you hadn't done so in the mission "Revenge on Mr. 
      Burton"). This is a very good time to do it since she is just standing 
      there. If you have everybody else in the Yearbook then the only student 
      left will be Gary Smith.
    
      From this point, push the first switch then go to the north end of the 
      platform. You should see some debris below you and a couple of Townies on 
      the other side. Use your Slingshot and take them down from a distance. Then 
      go under the debris, push the second switch, go back, and then return to 
      Zoe.
    
      Next, you have to enter the Red Star building. Enter the office to activate 
      the switch to open the door. Then go to the yellow X on the map. You will 
      see that the door is locked and Zoe suggests that you cut through the 
      train-yard to get to the other side.
    
      Go and activate the first train-yard switch then go and activate the second 
      train-yard switch to get across. Head back to the yellow X. As you approach 
      some dumpsters then you will encounter two Townies. Hang back and nail them 
      both with your Slingshot before they can do anything then head to the gate.
    
      When you get to the gate then you need to find the switch to open it and 
      let Zoe through. Head up the nearby ramp and enter the scope mode on your 
      Slingshot as you near the corner.
    
      Go around the corner and nail the Townie with the Slingshot and, while 
      still in scope mode, then go up the path a little bit and nail the second 
      Townie. Then exit scope mode, find and activate the switch, and return to 
      Zoe.
    
      From there, she will lead you to the Chem Plant. After the cutscene ends 
      then she will distract the other Townies while you go to the top of the 
      plant. When you get to the top of the plant then you will encounter Omar, 
      who has the key, and two other Townies. You need to defeat the three of 
      them to proceed further.
    
      You may notice near the end of the tunnel that you may see a crawl hole to 
      your left. This leads to a hidden room that has a Stink Bomb, a Can of 
      Spuds, and a Baseball Bat should you need it.
    
      I should point out, though, that this hidden room is empty outside of this 
      mission so there's no point in going back afterward.
    
      The best way to defeat Omar and the others is to run back into the tunnel 
      you came from. You may notice that they won't run after you into the 
      tunnel. If they run after you then they will stop at the exit and then 
      return to their original positions.
    
      Use this to your advantage. Use the zoom on the Super Slingshot and peek 
      around the corner then use charged shots to nail them in the head and take 
      them down quickly.
    
      After you defeat the three of them then get the key from Omar and enter the 
      plant. When you get inside the plant then you can finally go after the 
      leader of the Townies, Edgar Munsen, which sets up.....
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Showdown at the Plant |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      Go through the plant to find Edgar. When you find him he will be in an 
      elevator going down.
    
      However, you must find another way to reach him. You need to go down 
      Ladders, walk over cylinders, crawl under pipes, and tightrope walk on the 
      piping to get to where Edgar is. When you get to where Edgar is then switch 
      to your Spud Gun.
    
      When the fight starts then he will grab a pipe and use it against you. Drop 
      the shield you picked up, rush him, and use the Spud Gun to club Edgar. 
      Even though he is using the pipe to shield himself you can still club him 
      with the Spud Gun.
    
      After you take off about a third of his health then he will run and go 
      through a door leading down. In opening the door, some steam will be 
      released. Wait for the steam to pass and then follow him down. When you get 
      down to Edgar then the fight resumes but in a small enclosed area that you 
      can't escape from. Rush him again and use the Spud Gun to club Edgar 
      mercilessly. This should end the rest of this fight quickly.
    
      In the following cutscene, Jimmy finds out that Gary misled Edgar the same 
      way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once 
      and for all. After the cutscene is finished then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which 
      appears on the wall near the cabinet.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you can finally go after the last of the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ8. Collectibles (Townie Stronghold)                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    And now for the last Collectible:
    
    0============0
    | "G&G" Cards \
    0===========================================================================0
    | [BSI-GG40] | Location: Inside the Wonder Meats factory.                   |
    |            | Map: (G-13).                                                 |
    |            | Notes: Enter the building through the south entrance and it  |
    |            |        should be in the corner at the west side of the main  |
    |            |        area.                                                 |
    0===========================================================================0
    
    By obtaining the last "G&G" Card then you will also earn the Viking Helmet
    for your Wardrobe Closet (plus the Grotto Master Outfit for obtaining the
    last "G&G" Card) and inch closer to 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ9. Weapons and Crates (Townie Stronghold)                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    With the Townie Stronghold opened up you also gain access to the following
    items:
    
    0========0
    | Weapons \
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Board |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: In a narrow alley, by a dumpster, northwest of Chem-O-Lot.      |
    | Map: (H-13).                                                              |
    0===========================================================================0
    |++++++++++++++++++++++++| Bottle Rocket Launcher |+++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the north side of the platform, near the button, for the     |
    |           north transformer at the entrance of the Townie Stronghold.     |
    | Map: (G-14).                                                              |
    0===========================================================================0
    |+++++++++++++++++++++++++++++++++| Brick |+++++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: On the ground near the north transformer at the entrance of the |
    |           Townie Stronghold.                                              |
    | Map: (G-13).                                                              |
    0===========================================================================0
    |++++++++++++++++++++++++++++++++| Spud Gun |+++++++++++++++++++++++++++++++|
    0===========================================================================0
    | Location: Inside the control room for Red Star Industries.                |
    | Map: (H-14).                                                              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Crates \
    0===========================================================================0
    | Location: Inside Wonder Meats (x5).                                       |
    | Map: (G-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: In a narrow alley northwest of Chem-O-Lot (x7).                 |
    | Map: (H-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: By the button northwest of Chem-O-Lot (x2).                     |
    | Map: (H-13).                                                              |
    |---------------------------------------------------------------------------|
    | Location: On top of Chem-O-Lot (x3).                                      |
    | Map: (H-14).                                                              |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ10. Errands (Part Ten)                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now that you've done the mission "Busting In - Part II", you will open up the
    last of the Errands:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | Blue Skies Industrial Area (BSI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    [BSI-E49] - Egg the Greasers
                ****************
                  Location: Between the Blue Skies Industrial Area Police Station 
                            and the Bus Stop north of it.
                  Reward: $30.
                  Plan: Go the the blue X's where the Greasers can be found 
                        fighting with some Townies. Egg both of the Greasers to 
                        successfully complete the Errand. Make sure that the 
                        Townies don't beat them up first.
    
    [BSI-E50] - Smash up the car
                ****************
                  Location: Near the back entrance for Wonder Meats after 7 PM.
                  Reward: $30.
                  Plan: Take the Baseball Bat and go to the car marked by the 
                        blue X. You have to make eleven successful hits to the 
                        car.
    
                        This is a timed mission so you have to make this quick. 
                        Once the Bat breaks apart then you have to use your fists 
                        to get the job done. You have to smash the windows, the 
                        hood area, and the trunk area to successfully complete 
                        the Errand. This is a repeat of Errand [NCV-E32].
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    And now onto the last Main Story Mission.....
    
      0+=+=+=+=+=+=+0
     / Jimmy Hopkins \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JHP18. Complete Mayhem                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Jimmy Hopkins /
    0=========0                                                0=+=+=+=+=+=+=0
    
      When Jimmy meets up with Zoe again she then informs him that the school has 
      broken out in a complete riot and Russell has holed himself up in the 
      Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....
    
    0======0
    | Notes \
    0=======================>
    
      Have all of your weapons full and kiss somebody to get extra health before 
      doing this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      Head over to the Wonder Meats factory. When you get near the place then you 
      will see Cops just sitting there. Just run on inside and meet Russell. When 
      you do that then he will make a run for it and you need to follow him. When 
      you get near Blue Skies Shipping then you will evade the Cops and start a 
      lengthy cutscene.
    
      You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is 
      responsible for the riot and needs him to calm people down while he and 
      Russell take down the faction leaders to remove Gary's influence.
    
      After the cutscene ends then you will notice four X's on the map. This is 
      where you can find the faction leaders. I will go to the toughest one 
      first.
    
      Head to Harrington House where you will find Derby and a couple of his 
      friends waiting near the fireplace. Switch to your Spud Gun, run back 
      toward the door a little bit (letting Russell take care of the other 
      Preps), and let Derby approach you.
    
      Shoot him once with the Spud Gun and kick him while he is down. When he 
      gets up then repeat the process. Continue until he is knocked out. Help 
      Russell take down the other Preps. When that is done then head to the 
      Library.
    
      Here you will deal with Ted and a couple of other Jocks. Let him go after 
      you just like you did for Derby. But he is not as tough as Derby so, 
      instead of shooting him, just club him with the Spud Gun and reserve your 
      ammo for Damon (the large black Jock).
    
      If Russell has any trouble with him after you are done with Ted then get a 
      clear shot and shoot Damon until he goes down. After dealing with the Jocks 
      then head back to your dorm room to resupply your ammo (if you need to) and 
      head to the Girl's Dorm.
    
      Next up is the Greasers. Take down these guys the same as you did with the 
      other two groups. After dealing with the Greasers then head to the Gym.
    
      Here you will find the Nerds. Let Russell take on the other two and run to 
      the far end of the Gym luring Earnest away. This should let you get far 
      enough so you will be able to target him and take him down with one shot of 
      the Spud Gun. By this time then Russell should be finished with the other 
      two Nerds. After knocking out the Nerds then head to the Main Building.
    
      When you get there then you will find Edgar. Jimmy tells Edgar to calm 
      everybody down while he takes care of Gary. But Jimmy is taken down by a 
      couple of Prefects who take away all of his weapons. Russell sees Jimmy 
      down and chases away the Prefects. When Jimmy gets up then he will be 
      confronted by Gary Smith which sets up the.....
    
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Final Showdown |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      Gary lures Jimmy to the top of the school which is undergoing renovation 
      and is surrounded by scaffolding. Gary is proud of the fact that he managed 
      to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies, 
      everyone. But Jimmy wants to finish this and thus the final showdown 
      begins.
    
      When you start then you will need to tightrope walk across a beam to get to 
      where Gary is. Gary is hiding behind a pile of Bricks and will throw one at 
      Jimmy from time to time.
    
      Stay behind the scaffolding to your right until he throws a Brick then go 
      across the beam. It should be pointed out that you still have your 
      Rubberband Ball but you cannot use it here. If you are hit while crossing 
      the beam then you will be knocked off and you will need to climb back up 
      onto it to continue the chase.
    
      When you get to the other side then Gary will climb up and you need to 
      follow him. But, when you start climbing the Ladder, then Gary will begin 
      dumping large bricks on you.
    
      Go left or right while on the Ladder to avoid them. When he finishes his 
      attack then continue upward. Hang near the top of the platform and wait for 
      Gary to throw a Brick before climbing all the way up then duck behind the 
      scaffold.
    
      From here, you have to walk across two beams, while avoiding Gary's 
      attacks, and climb another Ladder, while avoiding Gary's attacks to reach 
      the top of the building.
    
      When you reach the top of the building then you will see large bells 
      overhead. One will fall as you get to the top. Slowly approach Gary and you 
      will see more bells fall in front of you. Just go around the fallen bells 
      to reach Gary.
    
      When you get to Gary then he will go into more detail on how he has taken 
      control. He had students expelled, put into the asylum, and even tied up 
      Dr. Crabblesnitch. But, when Gary insults Jimmy's mother, then Jimmy pushes 
      them both over the edge of the building.
    
      When you land then the both of you will be on a scaffold. Now you can fight 
      Gary one-on-one.
    
      He will block most of your standard punches. But the charged punches, like 
      the Overhead Punch, you learned from the Hobo will make this fight much 
      easier since he cannot block those. When you knock him down then kick him 
      while he is down and hit him with another charged punch when he gets up.
    
      After you take off some of his health then he will grab you. Tap the 
      Triangle Button to get out of his grasp and the both of you will drop onto 
      another scaffold. Continue your pattern of fighting and he will grab you 
      again. When you get out of his grasp then the both of you will fall onto 
      another scaffold.
    
      Continue the pattern of fighting and, when you take off the last of Gary's 
      health, then the both of you fall through the windows above Dr. 
      Crabblesnitch's office and you will then complete the last Main Story 
      Mission of the game.
    
      So, sit back, enjoy the cutscene and credits, and afterward you will have 
      your.....
    
    0=======0
    | Reward \
    0=======================>
    
      100% Respect from all factions, the Bullworth Plaque Room Trophy above your 
      bed, and Gary's picture for the Yearbook. And, being that this should be 
      the last picture, you will gain the Black Ninja Outfit and $300.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And, if you have done everything else prior to this mission, then you 
      should now have.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >RSJ11. 100% Completion                                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    And what do you get for getting 100% Completion in "Bully"? The same thing
    you got when you you did 100% Completion in "Grand Theft Auto III":
    
    Nothing.
    
    That's right. Nothing. No indication of when you reach that milestone either.
    No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".
    Nothing. Kind of a letdown isn't it? Yeah it is. But you know what? So what?
    "Bully" is still a very fun game with lots of amusing moments especially when
    you get in trouble or in fights.
    
    However, there is still one more chapter remaining.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY8. Chapter VI - Endless Summer                                        |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Here you can do whatever you want whenever you want. You can attend classes
    or go into town and do other things. This chapter is mainly to let you
    complete tasks you may have missed so you can get 100% Completion.
    
    But, since you may have already acquired 100% Completion, by following this
    guide, then the main thing you can do in Endless Summer is, well, cause
    trouble. And we all know how fun that is, right?
    
    And now for a little something extra.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MJC1. The Majic Moostapholees                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    If you go to the Carnival then you will find this small machine next to the
    Cotton Candy stand which is across the path from the Souvenir Tent. For 25
    cents you will get a fortune from this machine.
    
    And there are a lot of different fortunes you can be presented with. After
    perusing the American.img file from the PS2 "Bully" disc then I found all of
    the fortunes and copied them to this document.
    
    And now, for your amusement, here is the list of all of the fortunes from The
    Majic Moostapholees machine:
    
      >>Good luck. You'll need it.
      >>If you go camping, beware of evil intent.
      >>Stay home, read a book.
      >>Do not throw glasses if you live in a stone house.
      >>You can't have everything. Where would you put it?
      >>If you need to get the point, sit on a tack.
      >>The best marmalade is made from forbidden fruit.
      >>A house without a toilet is uncanny.
      >>If you're on high cliff, don't jump to conclusion.
      >>Isn't it about time you got a job?
      >>You're wasting your life.
      >>Consider a career in politics.
      >>Running behind a car is exhausting.
      >>If you live in a glass house, change in the basement.
      >>Two wrongs do not make a right, but 3 lefts do.
      >>Do not argue with the person packing your parachute.
      >>When things go wrong, don't follow along.
      >>Don't forget to change your socks.
      >>Confession is good for the soul but bad for your reputation.
      >>Never test the depth of the water with both feet.
      >>If you put your face in fruit drink, you may get punch in nose.
      >>To make life interesting, believe everything you hear.
      >>Consider trying less hard.
      >>You're a winner. No really. You are.
      >>Have you considered running away from your problems?
      >>The smarter you think you are, the less likely it is that you're right.
      >>Get over yourself. Jerk.
      >>The answer to your question is: maybe.
      >>Don't be so self-centered.
      >>You need a haircut.
      >>Before you act, check with your mother.
      >>Get a life.
      >>Help! I'm trapped inside this machine!
      >>All signs point to: no chance.
      >>Just give up.
      >>You're smart and handsome, just like your mom always says you are.
      >>If people flatter you they're probably lying.
      >>Beware of angry men carrying weapons.
      >>Consider this: no turkey ever voted for an early Christmas.
      >>Bully is as bully does.
      >>You're doomed. Sorry.
      >>Regular showers are a good thing.
      >>No one likes a whiner.
      >>Believe the best of everybody. It saves you so much trouble.
      >>By swallowing evil words unsaid, no one has ever harmed his stomach.
      >>However beautiful the strategy, you should occasionally look at the 
         results.
      >>It is always wise to look ahead, but difficult to look further than you 
         can see.
      >>What exactly is your problem?
      >>You're not all that.
      >>Consider the possibility that no one likes you.
      >>You might as well keep trying. It might make you feel better.
      >>If you don't try, you can't fail.
      >>Travel broadens the mind, if you have one to begin with.
      >>All signs point to: you suck.
      >>Surprisingly, you may succeed in the end.
      >>What you really need is some sort of medication.
      >>Peeing your own pants only keeps you warm for a short while.
      >>Bad advice causes mistakes, then laughter.
      >>You can definitely fool some of the people some of the time.
      >>If your house is burning you might as well try to stay warm.
      >>Love is blind; friendship closes its eyes.
      >>You won't get anywhere if you think you're already there.
      >>It's a good time to stop waffling. Maybe.
      >>The weather pays no attention to criticism.
      >>If you expect nothing, you won't be disappointed.
      >>Whatever it is you're looking for, it'll be in the last place you look.
      >>When in charge, think. When in trouble, delegate. When in doubt, 
         mumble.
      >>Nothing is impossible for a man who doesn't have to do it himself.
      >>Don't mistake a short memory for a clear conscience.
      >>Forgive your enemies - it really annoys them.
      >>If you're on time, people will think you have nothing important to do.
      >>Stand up to be seen. Speak up to be heard. Shut up to be appreciated.
      >>80% of people consider themselves above average.
      >>Keep trying.
      >>The greatest danger could be your own stupidity.
      >>Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44.
      >>You may attend a party where strange customs prevail.
      >>You are almost there.
      >>Soon you will have some new clothes.
      >>Don't trust fortune tellers.
      >>Just imagine you'll succeed.
      >>Everything is not yet lost.
      >>Tomorrow will be a nice day.
      >>You should go to bed early tonight.
      >>Today is the first day of the rest of your life, such as it is.
      >>Don't blow out another's candle to make yours shine brighter.
      >>There's never time to do it right, but there's always time to do it 
         over.
      >>Facts don't stop existing just because they're ignored.
      >>To err is human, to blame someone else even more so.
      >>If life gives you lemons, give life a raspberry.
      >>If life gives you lemons consider going into the citrus business.
      >>Those who cannot change their minds cannot change anything.
      >>To know nothing is bad. To not wish to know anything, worse.
      >>The pen is mightier than the sword, especially if properly sharpened and 
         in the hands of a well trained ninja.
      >>A man's home is his castle, only less resistant to catapults.
      >>Big words prove nothing except that you have a big mouth.
      >>If you're a real jerk all the time, people might not notice you're 
         useless.
      >>No plan survives contact with the enemy. Plan accordingly.
      >>If at first you don't succeed, consider giving up.
      >>Today, tell someone you love them. You might get lucky.
      >>It's only going to get worse.
      >>You will be involved in a fight soon.
      >>Don't bring your wife to a bun fight.
      >>Being rude is no substitute for being right.
      >>The reality is: the customer is not always right.
      >>If you don't succeed, you run the risk of failure.
      >>A bird in the hand is better than a bird on the roof, unless it has 
         really sharp claws.
      >>Right now, somewhere out there, someone is making out with a girl.
      >>It's hard to prophecy, especially about the future.
      >>Do you know who your friends are?
      >>Boxing is a gentleman's sport, but only if gentlemen play it.
      >>You're not paranoid - everyone really does hate you.
      >>They say they're your friends, but they laugh at you behind your back.
      >>You're not as dumb as you look. That would be impossible.
      >>In later life, you will find somewhere you fit in and belong. Jail.
      >>Have you considered getting plastic surgery? You should.
      >>One day you will be very famous, like many serial killers.
      >>Let's hope you will grow into your face.
      >>Your face is your fortune. You will live in poverty all your life.
      >>What you looking at bitch!
    
    Well, that about closes up this guide.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >BLY9. Conclusion                                                         |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    0================0
    | General Notices \
    0====================================================>
    
      This document is copyright (c) Robert Allen Rusk (RARusk) 2006-2015.
    
      This guide may only be distributed and/or posted in its original format 
      (and, most importantly, *UNALTERED* in any way).
    
      If you wish to post or use excerpts from this guide then please ask for my 
      permission first before doing so (especially if you work for a magazine or 
      website). A lot of time and effort was spent putting this thing together 
      and that should be taken into consideration.
    
      And remember.....
    
        "Respect is everything."
    
      Although my guides and FAQs can be found at many sites around the internet, 
      the latest versions of my work can always be found first at GameFAQs since 
      that is my primary contribution site. A complete listing of all of my work 
      can be found here:
    
        >>http://rarusk.livejournal.com/6177.html
    
      Most of my guides are dedicated to the popular "Grand Theft Auto" game 
      series but some of my other work include "The Chronicles of Riddick" games, 
      "The Darkness", and "Hitman" titles.
    
    0===================0
    | Additional Sources \
    0=======================================================>
    
      --"Bully" (Game Manual)
      --"Bully" (game disc)
      --www.rockstargames.com/bully/soundboard (full student and faculty names)
    
    0=========================0
    | Additional Contributions \
    0=======================================================>
    
      --Rex_Gotto               --Mikael Eklund            --Jeff Mote Jr.
      --ChickenBot              --Alan Lim                 --Iain Naylor
      --Morgan Height           --Shyguy                   --Rhian Gwilt
      --Sarah Homme             --Tony Ferrero             --Gello Adlaon
      --Ab314fr                 --Rohail Khan              --John Macdonald
      --QUBQ Creative Group     --Jack606                  --Vaibhav Pattani
      --Colin Ferguson          --John Nowakowski          --Seifer Almasy
      --mtjaws                  --Peter McConnell          --Jess Ewing
      --Michael Gossett         --threat78
      --Andressa Carter Wainwright
    
    0========0
    | Credits \
    0=======================================================>
    
    Credits and thanks go out to the following:
    
      >>Rockstar Games
        **************
          For creating another wonderful and interesting free-roam game.
    
      >>GameFAQs, IGN, and many other gaming sites
        *******************************************
          For providing a place for writers like myself to publish our work and 
          help other gamers while indulging in one of our favorite pastimes.
    
    And finally, my biggest thanks of all goes to you the reader (and especially
    those who have made suggestions as well as those who took the time to write
    me).
    
    0====================0
    | Contact Information \
    0====================================================>
    
      E-MAIL: rarusk[at]netzero[dot]com
      FACEBOOK: http://www.facebook.com/robert.a.rusk
      LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
      BLOG: http://rarusk.livejournal.com
      XBOX LIVE GAMERTAG: RARusk
    
    So now I've come to the end of yet another gaming adventure and looking
    forward to new ones. I hope that my guide helps you in getting the most out
    of "Bully".
    
    <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>