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BIRD-TYPE INNOCENT DEVIL FAQ
version 1.0 (11/14/05)
by Hero_100_Fights

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 Table of Contents
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  1) Introduction/Updates
  2) Bird Type IDs
     I. Basic Info
     II. Bird ID Names and Evolution Choices
  3) Bird Type ID Skills
  4) Contact Info
  5) Credits
  6) Legal Info


==============================================================================
 1) INTRODUCTION/UPDATE INFO
==============================================================================

This FAQ gives detailed info on every Bird-Type Innocent Devil you can find 
in Castlevania: Curse of Darkness. It covers both the PS2 and Xbox versions. 
I've written it in essentially the format as my Battle-Type ID FAQ, so hope-
fully once you read one ID FAQ the rest will be clear and easy to navigate.

Hopefully in the next week I'll have all of my ID FAQs finished (except the 
Pumpkin, which I have yet to find).

Update:11/14/05
First version, hopefully complete, but feel free to e-mail with any problems.

==============================================================================
2) BIRD TYPE INNOCENT DEVILS
==============================================================================

I.  Basic Info

The Bird Type Innocent Devil is a combat-oriented ID, and although they lack
the sheer brute force and power of the Battle-Types, some of their abilities
are incredibly effective.  Bird IDs, as with most types, have an ability that
lets you access parts of the map the would be otherwise inaccessable. Bird IDs
become available after defeating the boss in the Mortiva Aquaducts.

Bird IDs have three modes: Command, Guard and Auto. As with most IDs, I find
keeping them on Command mode the best way to use them.  In auto mode sometimes
your ID uses abilities frivolously, and generally auto mode is a good way to
waste hearts.  Unlike the Battle Type's guard mode, Bird IDs' guard mode has
the ID guard himself against enemy attacks, and can sometimes be used to draw
aerial opponents off of you, but gives no defense bonuses to you.  I only put
my Bird in guard mode if he's low on hearts and I need to keep him alive (as
opposed to just switching to another ID).

Evolving IDs: the game gives a pretty clear explanation for evolving IDs,
so my guide assumes you know how.  If you don't, look in the "Tips" section
of your status screen.

Tier System: After every ID name I will put a number that corresponds to the
IDs "level" on the chart, so Crow is "Tier 1," the lowest level of the
chart, and Crow's evolution options are "Tier 2", the next level on the charts.
Final evolutions that cannot evolve any more will be Tier "F-#" with the "#" 
standing for the chart level.

II.  Bird ID Names and Evolution Choices
   
*Skill details are in the next section*

CROW:
TIER: 1
Crow is the starting level for all Bird IDs, and is pretty much useless until
evolved.  Crow looks a lot like a real crow, but one that's half-dead and has
little glowing crystals sticking out of it.  The Crow's innate skill, Glide,
is necessary to advance after the aquaducts, but most secret area's requiring
the Bird ID will need the upgraded "Long Glide" that the Wingosaurus ID (3rd
tier, far right side) learns.
   SKILLS: Glide

   CROW EVOLUTION OPTIONS
   Crow-->Skull Wing= 40 Axe/Sword crystals
   Crow-->Goldfinch= 40 Knuckle/Spear/Special crystals

SKULL WING:
TIER: 2
The right side evolution of the Crow, the Skull Wing is a flying bird skeleton.
Skull Wing has a couple highly usefull skills that are far better than most 
Tier 2 ID skills, and cheap for the damage, too.  Skull Wing is also the only 
Bird Type that can evolve into to a Phoenix, certainly the most unique Bird ID,
if not the best.
   SKILLS: Carpet Bomb, Bone Shot

   SKULL WING EVOLUTION OPTIONS
   Skull Wing-->Wingosaurus= 70 Sword/Axe crystals
   Skull Wing-->Phoenix(Final)= 90 Spear/Knuckle/Special crystals

GOLDFINCH:
TIER: 2
Crow's left side evolution, the Goldfinch falls short of the Skull Wing. It's
only ability, Caltrops, is almost exactly the same as Carpet Bombs only less
damaging.  Goldfinchs look like like long-necked, green feathered birds, and
have one advantage: hitting enemies while goldfinch is quipped causes money to
appear out of nowhere, although only $1 at a time.  In my opinion this hardly
maked up for it's lack of a second skill. The jump from Goldfinch to it's
evolved from of Khaos also makes almost no sense, especially visually.
   SKILLS: Caltrops

   GOLDFINCH EVOLUTION OPTIONS
   Goldfinch-->Khaos= 70 Any Type crystals
   

WINGOSAURUS:
TIER: 3
Wingosaurus is a long reptillian bird that is essential for getting both the
entire map (due to it's Long Glide ability) and the two best Final Bird IDs.
Other than Long Glide, Wingosaurus gets Deadly Absorb, which seems useful but
more often than not ends up costing too many hearts and giving too little HP.
   SKILLS: Long Glide, Deadly Absorb

   WINGOSAURUS EVOLUTION OPTIONS
   Wingosaurus-->Crimson(Final)= 90 Sword/Axe/Special crystals
   Wingosaurus-->Indigo(Final= 90 Spear/Knuckle crystals 

KHAOS:
TIER: 3
Coming from a normal looking bird like the Goldfinch, Khaos throws you off a
little.  Khaos looks like a fleshy mass of heads jammed together in a ball with
a sping for a tail and two tiny little bat wings that just out of its head like
ears. Khaos has only one ability, which is extremely disappointing for a Tier
3 ID, and although Sphere of Darkness can cause massive damage (especially to
enemies weak against the dark attribute), it's slow startup and 15 heart cost
make it pretty useless.  Khaos does get huge Atk increses, but it hardly makes
up for the lack of abilities.  The Final Evolutions he can become also pale in
comparison with the other Final Bird IDs.
   SKILLS:Sphere of Darkness.

   KHAOS EVOLUTION OPTIONS
   Khaos-->Gargoyle(Final)= 90 Axe/Special crystals
   Khaos-->Blagsdeth(Final)= 90 Sword/Spear/Knuckle crystals

PHOENIX:
TIER: F-3
Phoenix is a bird of legend, appearing in mythology as a bird of pure fire who
cannot be killed.  The Phoenix ID looks the part, a regal looking bird of fire
that leaves hot trails behind him in the air.  Unlike most Final Form IDs of
any type, Phoenix has rounded stat growth, meaning he gains consistently on
every level-up.  What makes the Phoenix totally unique however is his Big Bang
ability, which lets the phoenix sacrifice his life to cause massive damage to
every enemy in the room, usually wiping out all of your enemies.  Although this
leaves your ID dead, it can be an absolute life-saver at points in the game.
The Phoenix's other ability, Bird of Fire, causes the bird to super heat and
swoop attack your enemies, and causes pretty good fire damage to anything it
hits.
   SKILLS: Big Bang, Fire Bird

BLAGSDETH:
TIER: F-4
The Blagsdeth and Gargoyle Final Evolutions look EXACTLY the same, except
Blagsdeth is gold and Gargoyle is grey.  They both look like winged demon
statues with spike shaped crystals for feet.  Unfortunately, they're both also
terrible.  Blagsdeth is a pathetic Final Form with only one skill, and when you
look at the path to him you realize you get a Final ID with only four skills.
PATHETIC.  His skill isn't even particularly good, he just kicks an enemy with
his spiky feet a few times for minor damage. 
   SKILLS: Beat Progress

GARGOYLE:
TIER: F-4
Almost as terrible as it's gold twin, Gargoyle at least has two skills. The
first skill is just a slightly less effective version of Blagsdeth's Beat
Progress that at least costs less.  Force Cannon, Gargoyle's second skill, can
be useful sometimes, but any of the other Final Form Bird IDs besides Blagsdeth
still blow it out of the water.
   SKILLS: Conflict Fall, Force Cannon.

CRIMSON:
TIER: F-4
Crimson is a mini fire dragon, with a huge wingspan and red-scaled hide. His
crystals line his spine and make for one cool looking Innocent Devil. Crimson
and Indigo are both dragons, one for fire and one for ice.  Both are excellent
forms to go for, as they will both have Long Glide from Wingosaurus and their
skills, depending on whether you prefer fire or ice, are very good.
   SKILLS: Ignition Blow, Flame Breath

INDIGO:
TIER: F-4
The Ice element Final Bird form, Indigo looks much like Crimson, except blue.
His crystals on top of his head instead of on his back.  Either dragon is a 
good choice for the Final Form Bird.
   SKILLS: Icicle Shot, Blizzard Breath


==============================================================================
3) BIRD TYPE INNOCENT DEVIL SKILLS
==============================================================================

GLIDE:
COST: 0
CONDITIONS: Innate
EFFECT: Hector grabs onto the ID, allowing him to glide long distances
OPINIONS: Neccessary to go a few places, but it's upgraded version is what you
should shoot for

CARPET BOMBS:
COST: 15
CONDITIONS: Defeat a certain # of enemies with Skull Wing
EFFECT: Drops bone-shaped bombs around an area around Hector.
OPINIONS: Carpet Bombs is a great skill, especially for an early one. Pretty
good damage and area of affect. In small rooms Carpet Bombs can nearly wipe out
Hector's enemies.

BONE SHOT:
COST: 10
CONDITIONS: Defeat a certain # of enemies with Skull Wing
EFFECT: Shoots out shards of of bone at enemies.
OPINIONS: Small damage and small range, but still effective when you need it.
Think of it as a mini Bone Storm (A Battle ID Ability).

CALTROPS:
COST: 10
CONDITIONS: Defeat a certain # of enemies with Goldfinch
EFFECT: Drops caltrops that explode after a short while.
OPINIONS: The smaller cost isn't enough to justify the lesser damage and small
time delay when compared to Carpet Bombs.  Mediocre, but not terrible.

LONG GLIDE:
COST: 0
CONDITIONS: Defeat a certain # of enemies with Wingosaurus
EFFECTS: Glide even farther.
OPINIONS: Neccessary to reach several areas of the game, you should always get
this skill for at least one Bird ID.

DEADLY ABSORB:
COST: 30
CONDITIONS: Defeat a certain # of enemies with Wingosaurus
EFFECTS: Drains life from enemies and gives it to Hector.
OPINIONS: This skill takes up a lot of hearts, is only good when used in a big
crowd, and often doesn't work very well.  Overall I'd say just heal with a
Fairy instead of wasting the hearts.

SPHERE OF DARKNESS:
COST: 15
CONDITIONS: Defeat a certain # of enemies with Khaos
EFFECTS: ID fires small spheres of dark energy which do considerable damage to
most enemies.
OPINIONS: The start up time and slow moving spheres can be a pain, but when it
hits it can cause massive damage.  Not bad, but not good either.

BIG BANG:
COST: must have at least 49 hearts
CONDTIONS: Defeat a certain # of enemies over lvl. 25 with Phoenix
EFFECTS: Phoenix sacrifices his life to cause massive damage to all enemies
OPINIONS: Only for use in a life or death situation, Big Bang can be the
difference that lets you stay alive.  Your Phoenix will lose all hearts, but
if any enemies are left they're probably Final Guards or a Boss.  Massive,
massive damage.

FIRE BIRD:
COST: 12
CONDITIONS: Defeat a certain # of enemies with Phoenix
EFFECTS: Phoenix super heats and rams into enemies all over the screen
OPINIONS: Sometimes Fire Bird just makes Phoenix fly around uselessly for a
little while, but in a crowd Fire Bird can cause good fire damage to a lot of
enemies.  Not a bad skill.

BEAT PROGRESS:
COST: 6
CONDITIONS: Defeat a certain # of enemies with Blagsdeth
EFFECTS: Blagsdeth launches a frenzy of kicks at foes
OPINIONS: Does little damage and usually only hits one enemy. Useless.

CONFLICT FALL:
COST: 10
CONDITIONS: Defeat a certain # of enemies with Gargoyle
EFFECTS: Gargoyle super-charges an explosive kick at a single foe
OPINIONS: Better than Beat Progress, but not by much. At least Conflict Fall
can cause knock-back and do some decent damage.

FORCE CANNON:
COST: 15
CONDITIONS: Defeat a certain # of enemies with Gargoyle
EFFECT: Gargoyle turns into a magic circle and fires energy beams at the enemy
OPINIONS: Does decent damage, but has a slow start up and poor accuracy. Not
to bad if you're in a crowd, but otherwise it often misses.

IGNITION BLOW:
COST: 10
CONDITIONS: Defeat a certain # of enemies with Crimson
EFFECT: Crimson shoots fire balls that sprout into pillars of flame
OPINIONS: Good damage, especially against fire-weak enemies, and the pillars
that shoot out of the ground hit for good damage as well.

FLAME BREATH:
COST: 30
CONDITIONS: Defeat a certain # of enemies with Crimson
EFFECTS: Crimson unleashes a stream of fire across the room that burns up foes
OPINIONS: A lot like the wyvern bosses fire breath.  Not always accurate, but 
in a small room it demolishes.  Heavy damage.

ICICLE SHOT:
COST: 8
CONDITIONS: Defeat a certain # of enemies with Indigo
EFFECTS: Shoots Icicles that home in and cause Ice damage to enemies
OPINIONS: For only 8 hearts it follows enemies and causes pretty decent damage.
Not bad at all.

BLIZZARD BREATH:
COST: 30
CONDITIONS: Defeat a certain # of enemies with Indigo
EFFECTS: Indigo unleashes freezing breath to damage and stop enemies in their
tracks
OPINIONS: Doesn't do as much damage as Flame Breath, but has the added bonus 
of freezing your enemies so you can beat on them while they're helpless. Great
for a certain type of pesky Ogre in one of the Towers.

And there they are, all the Bird IDs and their Skills.  Feel free to e-mail
with any questions or corrections.


==============================================================================
4) CONTACT INFO
==============================================================================

Feel free to contact me with any corrections/questions regarding Bird Type
IDs or their skills.
DO NOT CONTACT ME asking where to use each skill or for help when you're stuck
I get enough spam in my mailbox as it is.

My name on the message boards is Hero_100_Fights.
E-mail me at: Micahlandsman@lycos.com

==============================================================================
5) Credits
==============================================================================

Thanks to all the people on the board who helped when I needed it.

Thanks to the people who read my other FAQs and Gave me positive feedback, I
might not have even bothered to write any more if it didn't seem like they
were helping.

Thanks to Konami for Castlevania, especially.  Never stop making them or I
might get violent. Heh.

Also thanks to IGA for finding new ways to keep me enthralled in every
Castlevania.

==============================================================================
6) Legal Info
==============================================================================

This FAQ is copyright 2005 by Micah Landsman.  It may not be used on any site
other than Gamefaqs.com for any reason, unless specifically granted permission
by myself.

Any trademarks or copywritten characters are Copyright or Trademarks of Konami.