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    FAQ/Walkthrough by mikimus_prime

    Version: 1.1 | Updated: 01/09/07 | Search Guide | Bookmark Guide

    walkthrough version 1.0 
    by mikimus_prime 
    In Justice League Heroes, you send 2-person teams from the Justice 
    League of America to fight in various missions, from the streets of 
    Metropolis to the surface of Mars to a twisted nightmare dimension 
    and back again. 
    Throughout most of the game you do not get to choose the team 
    members, as the heroes being dispatched have been especially chosen 
    for that mission as seen in the cinematics. However when you do have 
    the ability to select the teams you'll have up to 12 different 
    Leaguers at your fingertips, 7 of which have multiple skins and 
    costumes to choose from. 
    Once you've selected a team you cannot switch them unless you start 
    the mission, or "episode" over again. Saving checkpoints save 
    automatically so there is no need to interrupt gameplay to save. 
    Also, reaching a checkpoint will automatically revive a fallen member 
    of your team, so you do not have to "buy back" teammates like in 
    other games. Also there are no health or powers potions, the health 
    and energy meters refill themselves automatically after 5 seconds of 
    idle time. 
    Basic Controls: 
    	Move around - Left Analog Stick 
    	Camera - Right Analog Stick 
    	Calibrate camera behind heroes - L3 (push in left analog stick) 
    Mission Map - R3 (push in right stick, once for large map, twice for 
    small, 3 for none) 
    	Change Characters - D-Pad most commonly the Up button 
    	Jab Attack - X button 
    	Heavy Attack - O Button 
    	Pickup/Throw/Open Doors - [] Button 
    	Jump - /\ button; Double Jump / Fly - /\ Twice 
    	R1 - Block 
    	L1 - hold to access Powers Menu 
    	L1 + X, O, [], /\, or R1 - use Super Powers 
    	START - pause game, access main menu 
    	SELECT - access Hero Menu 
    The Heads-Up Display: 
    There is a thin line circling the face of each character on your 
    team. This line fills with green light as you accumulate XP, and when 
    its full you level up. The orange bar is your health; the blue bar 
    your Powers. Both bars automatically regenerate after idling for a 
    few seconds. There are no Health or Power potions. An "Active" hero 
    (being used by a player) will have their HUD highlighted. To switch 
    between characters, use the D-Pad. 
    Hero Meter: 
    Normal punches and kicks fill up the Hero Meter, a series of bars 
    below your health and energy meters. When its full it begins to blink 
    and your hero will say something corny. While the meter blinks the 
    amount of melee damage you do is doubled. The meter empties very 
    Levelling Up: 
    Each character starts at Level 1 and levels up with experience. 
    Experience is gained every time an enemy is killed and they leave 
    behind one or more green orbs of energy. The orbs will fill the XP 
    meter surrounding the face of a hero. Stronger enemies will leave 
    behind more orbs, especially bosses. These orbs will dissolve after a 
    few seconds so get them quickly. 
    With each level-up the hero will gain discs which will enhance the 
    hero's powers and attributes. Once a disc is applied it cannot be 
    reversed so take your time and choose carefully! 
    To further enhance a hero's powers and attributes, boost gems can be 
    "slotted" within the core of a disc. The strength of a boost is shown 
    by a number following it. For instance, Speed 1 or Luck 3. Just like 
    the discs, Slotting a boost is not reversible once itís been 
    confirmed. However you can overwrite an old boost with a new one in 
    that slot. 
    Boosts are found in the game randomly, left behind by defeated 
    enemies. The further you go in the game the stronger the boosts will 
    be that you find. Pick up a boost with the [] button. 
    Boost Types: 
    	Efficiency (Purple) - powers cost less energy to use 
    	Range (blue) - increases range or size of attacks 
    	Damage (Red) - does greater damage to enemies 
    	Speed (Yellow) - attack moves faster 
    	Luck (Green) - better chance an attack stuns or critical damage 
    	Duration (Orange) - the affect of a power lasts longer 
    Power Discs and Boosts are both applied in the Hero Menu, which you 
    access by pressing Select anytime during gameplay. So far as I know 
    there is no limit to how many boosts you can carry in your hero menu. 
    The Boost Combiner 
    In the Hero Menu there is a tab called Boost Combiner. With the 
    combiner you can take any 3 boosts and combine them to make a new, 
    stronger boost. You can mix boost types but the strongest boost being 
    combined will be the type of the new boost. For example Luck 1 + 
    Duration 1 + Duration 1 = Duration 2 (or 3). Once again this process 
    is not reversable so take your time. 
    JL Shields and Unlockables 
    Throughout the game you will find gold shields bearing the JLA logo. 
    They are like currency. Collect them to buy unlockables in the Hero 
    Menu under the Mission Objective tab. You can buy extra skins for the 
    main 7 heroes, or you can buy the extra playable heroes to add to 
    your roster. 
    JL Shields are usually found randomly placed throughout the map, or 
    when you save a civilian in a mission a shield will take their place. 
    Characters and Powers / Attributes 
    	Basic Attributes all Heroes Have: 
    		Combat - the strength and speed of a basic attack 
    		Health - the capacity of the health meter 
    		Energy - the capacity of the energy meter 
    		Recovery - length of delay before meter refill 
    Heat Vision (L1 + X) - heat beam from his eyes, burning enemies for 
    extra damage. 
    	Freeze Breath (L1 + []) - freezes an enemy in place 
    	Uppercut (L1 + O) - a superstrong uppercut. Can be charged for 
    extra damage 
    Flying Strike (L1 + /\) - Movement controlled with left analog stick. 
    Higher levels fly farther. Hold buttons down to fly longer. 
    Man of Steel (L1 + R1) - Surrounded by red energy, reducing the 
    amount of damage taken. 
    alt skins: Earth-2, Kandor Suit, Black suit from Death of Superman 
    Batarang (L1 + X) - Higher levels = more batarangs thrown at once for 
    more damage 
    	Flash Bomb (L1 + []) - Stuns enemies in range. Higher leves = 
    larger blast 
    	Dark Knight (L1 + O) - A rapid melee attack. Higher levels = 
    more hits 
    Grapple Attack (L1 + /\) - fires a bat-grapple near an enemy and 
    swings into them 
    Bat Swarm (L1 + R1) - Swarm of bats surround, confuse, and damage 
    targeted enemy 
    alt. skins: Blue/Grey, Batman Beyond style, "Infiltration" Suit 
    	Fireball (L1 + X) - ball of fire does burn damage to enemies 
    Transformation (L1 + O) - enemy in range becomes white rabbit. Higher 
    levels = multiple enemies transformed at once. Enemies must be in 
    range of the spell. 
    	Time Drain Field (L1 + []) - enemies inside ring move slow 
    	Heal (L1 + /\) - health meter of all heroes in range refill 
    	Protect (L1 + R1) - all heroes in range have reduced damage 
    alt skins: Blue Costume, Identity Crisis costume 
    Martian Manhunter: 
    	Mental Bolt (L1 + X): blue bolt of mental energy, can stun 
    	Phase Charge (L1 + []): Phase-punches through an enemy, can stun 
    or damage 
    	Mental Attack (L1 + O): Sends out mental energy radial blast 
    	Shape Shift (L1 + /\): Becomes a larger Martian creature for 
    stronger attacks 
    Invisibility (L1 + R1): Phases out, passing through enemies. Hold 
    buttons for longer use. 
    alt. skins: "true" alien form, post-Identity Crisis costume 
    Green Lantern: 
    	Energy Bolt (L1 + X): Single bolt of energy 
    Containment Box (L1 + []): Enemies trapped in light-cage. Higher 
    levels = stronger cage. Enemies can break walls by hitting them. 
    Heroes can pass through cage harmlessly. 
    Sledgehammer (L1 + O): hard-light hammer smashes/stuns enemies. Move 
    the GL symbol target with the left analog stick while holding the 
    power buttons down for accuracy. 
    Saw-Blades (L1 + /\): Twin rock-crushing blades move slowly and cut 
    through anything in their path. Great for taking out large inanimate 
    Protection Dome (L1 + R1): A 3d sphere protecting GL and any heroes 
    inside it from damage. Drops when damage limit exceeds. 
    alt. skins (Stewart only) - Classic, Bald 
    *Note: All 3 GL's  have identical powers, but the objects will look 
    slightly different in style 
    	Human Pinball (L1 + X) - attacks multiple enemies in range like 
    a pinball
    	Speed Force (L1 + O) - glows with light and moves at superspeed 
    Supersonic Evade (L1 + []) - dodges and moves behind enemy, follows 
    up with strong attack 
    	Dash (L1 + /\) - passes through some solid walls and doors and 
    damages enemies 
    	Whirlwind (L1 + R1) - picks up any objects and enemies in range 
    for damage. 
    		*WHIRLWIND will NOT work on bosses 
    alt skins - Jay Garrick, Red/Silver Wally West costume 
    Wonder Woman: 
    	Tiara Throw (L1 + X) - throws tiara at enemies like a boomerang 
    Lasso Spin (L1 + O) - spins enemy around with lasso. Hold down 
    buttons for longer attack. 
    Lasso Capture (L1 + []) - traps enemies. Higher Levels can trap more 
    enemies at once 
    	Flying Strike (L1 + /\) - flying attack like Superman's 
    Lasso Snare (L1 + R1) - pulls enemy in for a strong attack. Hold down 
    for longer lasso 
    alt. skins - Toga, Biker 
    *for the last level she wears her eagle armor from Kingdom Come 
    Unlockable Characters: these characters must be bought to unlock and 
    have no alt. skins 
    Mace Throw (L1 + X) - throws her mace to stun/damage enemies. has 
    heavy knockback. 
    	Supersonic Scream (L1 + []) - can push enemies back and stun 
    	Mace Stun (L1 + O) - slams mace on ground for radial blast to 
    stun enemies 
    Thanagarian Strike (L1 + /\) - Very close range shock attack with 
    mace. Heavy damage. 
    	Water Blast (L1 + X) - Magic water hand shoots a bolt of water 
    	Hurricane Uppercut (L1 + O) - can be charged like Superman's 
    uppercut attack 
    	Water Vortex (L1 + []) - throws a water vortex that can trap and 
    damage enemies 
    Hydro Sword (L1 + /\) - rapid slashes and cuts with water hand-sword. 
    Close range attack. 
    Crossbow Attack (L1 + x) - Rapid fires arrows at enemies. Higher 
    levels = more arrows 
    	Gotham Girl (L1 + O) - rapid melee attack like Batman's 
    Crossbow Stun (L1 + []) - fires flash-bang arrow to stun. Higher 
    levels = bigger blast 
    	Grapple Attack (L1 + /\) - same as Batman's 
    Green Arrow: 
    Arrow Attack (L1 + X) - shoots multiple arrows at once. higher levels 
    = more arrows. 
    Exploding Arrow (L1 + []) - explosion stuns enemies. higher levels = 
    bigger blast 
    	Shock Arrow (L1 + O) - shocks enemies to weaken them 
    Arrow Barrage (L1 + R1) - move bullseye target with left analog 
    stick. GA fires arrows straight into the air and they rain down on 
    enemies. Higher levels = more arrows 
    GL Kyle Rayner: see John Stewart 
    GL Hal Jordan: see John Stewart 
    *NOTE: I will not direct you through the maps room for room. Explore 
    them for yourself! 
    MISSION 1: Metropolis 
    Heroes: Batman and Superman 
    Boss: Brainiac Robot 
    Brainiac will stand in the middle of the room and be protected by a 
    force field. When he does, he will shoot out energy waves across the 
    room, which you have to jump over or dodge. take out the 4 generators 
    to lower his field and then take him out. 
    MISSION 2: Skyline / Park / Subway 
    Heroes: Martian Manhunter and Zatanna 
    Boss: Queen Bee 
    Queen Bee's throne can only be reached by flying. When she sits on 
    her throne she is shielded and will summon swarms of bee drones to 
    attack you. She will also have a bullseye track you and when it locks 
    on large missiles will rain down from the ceiling which you have to 
    dodge. She will lower her forcefield and fly around the map. She is 
    fast but you can catch her. Use stun attacks to slow her down. Normal 
    melee attacks hurt her and J'onn's monster form can help a lot. 
    MISSION 3: Communications Facility 
    Heroes: GL and Flash 
    Boss: the Key 
    *note: the dimensional gates will continue to send monsters as long 
    as they stand. This is good for getting XP orbs but you can get 
    overwhelmed if you're not careful. 
    Before you face The Key you have to break open the doors to the 
    control room, which he's sealed. In the room there will be several 
    military crates. Break them open with your powers and get the 
    explosives inside. Throw the explosives at the sealed doors to break 
    them. There is a time limit. Ignore the monsters as much as you can. 
    In the control room, rescue the civilians by opening the doors using 
    the computer terminals. The civilians will turn into JL shields. 
    The Key will open a gateway with a black hole that can suck you in, 
    or a gateway with a solar flare sending out large flames out. Avoid 
    these doors at all costs. the Flash's speed powers can draw his fire 
    and evade while GL can use teh sledgehammer to do damage from long 
    distance, or trap Key with the containment box. 
    MISSION 4: Missile Base 
    Heroes: Wonder Woman and Zatanna 
    Boss: Killer Frost 
    Killer Frost can summon sharp ice spikes from the ground or make the 
    ground shake with quakes as ice boulders fall from the ceiling. She 
    can also generate waves of cold energy throwing you across the room. 
    You have to go into the missile silo's and set a bomb inside the 
    silo, but if you try to go in she'll pull you back towards her. Wait 
    until Frost shields herself in ice, then she can't capture you and 
    you can run into the silo. 
    When you set a charge you'll have 5 seconds to get back out. Make 
    sure the doorway is clear so enemies don't get you trapped inside. 
    When the bomb goes off it sends a huge wave of fire out that hurts 
    Frost since she's stuck in the middle. After the first charge goes 
    off the clock will extend giving you more time for the second bomb. 
    Wait until she shields herself again and set the 2nd charge. The 
    explosion will finish her off. Gather up the orbs quickly and set the 
    last charge in the remaining silo, you'll only have 20 seconds to do 
    Mission 5: Mars 
    Heroes: Superman and Martian Manhunter 
    Boss: White Martian Leader 
    Regular attacks, even powers, aren't enough to stop the White Martian 
    leader. Instead run around his throne and activate 4 control panels. 
    When all 4 are lit they will send out an energy wave that damages and 
    stuns him. Then use Superman's Upppercut and J'onn's phasing punch. 
    The little bug monsters can be killed in just 1 or 2 hits, don't let 
    them explode near you. 
    Mission 6: Gorilla City 
    The gorillas have powerful guns, the larger rifles do a lot of 
    damage, so pick characters that have strong long-range powers or that 
    can stun enemies or trap them a lot. 
    	6.1.1 - Take out the Earthquake Machine 
    There are power generators throughout the map you must destroy while 
    fighting off gorillas. 
    	6.2.1 - Infiltrate Grodd's Castle 
    Save civilian gorillas, destroy a couple more generators, and get 
    inside Grodd's fortress. 
    after the first map from each mission we go to a different 
    MISSION 7: Space 
    Heroes: Superman and Wonder Woman 
    Objective: Destroy White Martian Invasion Fleet 
    Take out the generators powering the ships. White Martian drones will 
    fly out to attack you but they are easy kills. The ship will also 
    have laser and missile turrets, which do much more damage. Use 
    Superman's Uppercut and both characters' flying strikes to take out 
    the turrets. 
    6.2.2 - Grodd's Castle 
    Boss: Gorilla Grodd 
    Take out the 4 sniper towers surrounding Grodd's throne first. Lure 
    Grodd towards his throne and he'll shield himself with a forcefield 
    and send gorillas after you. The barrels he throws do heavy damage 
    and send you flying across the room. The shockwaves aren't as bad but 
    still harmful. 
    6.1.2 - Earthquake Machine 
    Destroy the two main generators 
    7.2 - White Martian Invasion 
    Superman and Wonder Woman 
    finish off the last invading ships 
    MISSION 8 - Watchtower 
    The missile turrets are very dangerous. Use heroes that can attack 
    from long range and stay either around a corner or far enough away 
    that the missiles can't hit you. Also avoid the mines. They will 
    follow you and blow up as close to you as they can get. Destroying 
    one just sends another one from the floor. Fly over them and lure 
    them into enemies if you can. 
    	8.1 - Disarm Watchtower Defenses 
    	8.2 - Rescue Martian Manhunter 
    	8.3 - Investigate Watchtower 
    	boss: Doomsday Clone 
    There are two Clone machines on opposite sides of the room. Take them 
    out while evading Doomsday. Doomsday is too strong to engage 
    directly, and when he glows green his life meter refills. 
    There are three computer terminals in the room. The left terminal 
    fires a freeze beam, the middle terminal sets up a forcefield around 
    the round table, and the right terminal activates a laser turret in 
    the middle of the table. Get Doomsday in the middle of the room and 
    trap him with a forcefield, then damage him with lasers. You can 
    freeze him also so you can do melee damage. Do this two or three 
    times to finish off Doomsday. MAKE SURE YOU USE THE FORCEFIELD, 
    otherwise the laser turrets will kill you in one or two shots. 
    MISSION 9 - Brainiac's Lair 
    Boss: Brainiac 
    Throughout this stage you have to fight Brainiac's guardian robots as 
    sub-bosses. Each one (8.0, 8.1, and 8.2) are very powerful. They can 
    charge at you, shoot missiles and bombs, and strike with sharp claws 
    and a stinger. I highly recommend Martian Manhunter because of his 
    ability to phase through enemy attacks without getting hurt. 
    Brainiac himself sits on a throne surrounded by a forcefield. Take 
    out his drones then approach the throne. He will teleport you to the 
    back of the room and set up a force wall. Take out the generators 
    powering the wall, they also summon more drones, and approach him 
    again. He will get out of his chair and attack you. Dodge his 
    shockwave attacks and his kicks. When he takes enough damage he'll 
    teleport you again and you'll take out another set of generators. 
    Repeat until he is defeated. 
    MISSION 10 - Escape the Dimension 
    The "Screaming Hands" monsters are extremely powerful. Just touching 
    them does damage to you. Their screams can kill you in seconds, as 
    can their massive punches. Use long range attacks. The stalks emit 
    poison gas, use long range attacks on them as well. The only "weak" 
    enemies here are the manta-like flying monsters which die with just a 
    few hits. 
    	10.1 - Batman and Zatanna 
    Activate the portal to get home Zatanna's transformation power is 
    extremely useful here, but won't work on the Stalks. 
    	10.2 - Wonder Woman and Flash 
    Evade the monsters and get to the portal. If you don't feel like 
    fighting monsters to get XP, just use Flash's Speed Force power to 
    sprint through the fields of enemies and get to the portal. 
    	10.3 - Martian Manhunter and Green Lantern 
    Survive until a rescue party arrives. Right at the start you'll be 
    surrounded by monsters. Use GL's Protection Dome to push them away, 
    and J'onn's radial mental attack to stun them. Fly to avoid direct 
    hits but the screams can still hurt you if you're in range. Fly to a 
    corner where there are no monsters, they'll stop chasing you if 
    you're far enough away. Use long range attacks and trap them with 
    Containment Box. When all the Screaming Hands are dead a massive 
    scorpion like Beast will appear. Keep using long range attacks, 
    trapping with the Box, and use J'onn's invisibility to keep him safe. 
    Attack the Beast from behind as much as possible to avoid his sharp 
    claws. Defeat him and you'll be rescued by the others. 
    MISSION 11 - New Apokolips 
    	11.1 - Rescue Superman 
    Darkseid's soldiers will come out of van-like transports, which you 
    can destroy. The soldiers themselves are easy to beat, but the 
    Parademons are not. They have powerful long range fireball attacks. 
    Closer to the end of the map you'll fight a number of massive robots. 
    Destroy all the enemies surrounding Superman's prison to set him 
    	11.2 - Infiltrate Darkseid's lair 
    Superman will be an NPC leading the attack, punching his way through 
    the massive doors. Give him cover as he moves through the base to 
    Darkseid's throne room. I recommend Martian Manhunter because of his 
    invisibility power so he can pass through attacks and follow Superman 
    while still doing damage with the monster shapeshift and the mental 
    	11.3 - Throne Room 
    	boss: DARKSEID 
    Superman declares the attack will be in waves. There will be 4 teams 
    of 2 to attack Darkseid. Each player will pick 4 heroes. Darkseid's 
    omega beams will chase you all over the map, but will stop after a 
    certain range or time, so don't ever stop running. The floor is a 
    grid of squares that will shoot pillars of fire upwards at you, so 
    dodge them. 
    Once you "beat" Darkseid the first time, 4 generators will revive 
    him. Also the Mother Box and gold cube will be accessible. You can't 
    pick up Mother Box, but you can throw the cube at Darkseid, creating 
    a vortex to another dimension that will pull him in. He will climb 
    his way out, but at least you bought yourself time. Destroy the 4 
    generators so you can hurt him again and hit him with everything 
    you've got. If you get caught in the cube's vortex, you'll die so if 
    he throws it at you run, jump, fly away as fast as you can. 
    Defeating Darkseid a 2nd time, he gets back up again and now starts 
    summoning the massive robots as well as Parademons to keep you busy. 
    Don't let him get the cube, get it and throw it at him when his 
    health is low and stay away from the vortex. 
    If you can live long enough to do all this, you will defeat Darkseid 
    and win the game. CONGRATS! 
    Beating the game unlocks the highest possible difficulties, Elite and 
    Superhero. If you decide to play again you can choose a higher 
    difficulty and import the heroes' power levels from your older game 
    file. This way you can start the first mission with more characters 
    and all the powers available at stronger levels. 
    JUSTICE LEAGUE HEROES is property of Snowblind Productions, Warner 
    Brothers Entertainment, and DC Comics. This guide is an original work 
    based on the author's gaming experience and is not intended in anyway 
    to infringe on the ownership of Justice League Heroes or any of the 
    content therein including character names and likenesses. 
    This document may be not be reproduced under any circumstances except 
    for personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission by 
    the author. Use of this guide on any other web site or as a part of 
    any public display is strictly prohibited, and a violation of 

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