THE UNOFFICIAL GUIDE TO: JUSTICE LEAGUE HEROES for ps2 walkthrough version 1.0 by mikimus_prime In Justice League Heroes, you send 2-person teams from the Justice League of America to fight in various missions, from the streets of Metropolis to the surface of Mars to a twisted nightmare dimension and back again. Throughout most of the game you do not get to choose the team members, as the heroes being dispatched have been especially chosen for that mission as seen in the cinematics. However when you do have the ability to select the teams you'll have up to 12 different Leaguers at your fingertips, 7 of which have multiple skins and costumes to choose from. Once you've selected a team you cannot switch them unless you start the mission, or "episode" over again. Saving checkpoints save automatically so there is no need to interrupt gameplay to save. Also, reaching a checkpoint will automatically revive a fallen member of your team, so you do not have to "buy back" teammates like in other games. Also there are no health or powers potions, the health and energy meters refill themselves automatically after 5 seconds of idle time. Basic Controls: Move around - Left Analog Stick Camera - Right Analog Stick Calibrate camera behind heroes - L3 (push in left analog stick) Mission Map - R3 (push in right stick, once for large map, twice for small, 3 for none) Change Characters - D-Pad most commonly the Up button Jab Attack - X button Heavy Attack - O Button Pickup/Throw/Open Doors -  Button Jump - /\ button; Double Jump / Fly - /\ Twice R1 - Block L1 - hold to access Powers Menu L1 + X, O, , /\, or R1 - use Super Powers START - pause game, access main menu SELECT - access Hero Menu The Heads-Up Display: There is a thin line circling the face of each character on your team. This line fills with green light as you accumulate XP, and when its full you level up. The orange bar is your health; the blue bar your Powers. Both bars automatically regenerate after idling for a few seconds. There are no Health or Power potions. An "Active" hero (being used by a player) will have their HUD highlighted. To switch between characters, use the D-Pad. Hero Meter: Normal punches and kicks fill up the Hero Meter, a series of bars below your health and energy meters. When its full it begins to blink and your hero will say something corny. While the meter blinks the amount of melee damage you do is doubled. The meter empties very fast. Levelling Up: Each character starts at Level 1 and levels up with experience. Experience is gained every time an enemy is killed and they leave behind one or more green orbs of energy. The orbs will fill the XP meter surrounding the face of a hero. Stronger enemies will leave behind more orbs, especially bosses. These orbs will dissolve after a few seconds so get them quickly. With each level-up the hero will gain discs which will enhance the hero's powers and attributes. Once a disc is applied it cannot be reversed so take your time and choose carefully! Boosts: To further enhance a hero's powers and attributes, boost gems can be "slotted" within the core of a disc. The strength of a boost is shown by a number following it. For instance, Speed 1 or Luck 3. Just like the discs, Slotting a boost is not reversible once itís been confirmed. However you can overwrite an old boost with a new one in that slot. Boosts are found in the game randomly, left behind by defeated enemies. The further you go in the game the stronger the boosts will be that you find. Pick up a boost with the  button. Boost Types: Efficiency (Purple) - powers cost less energy to use Range (blue) - increases range or size of attacks Damage (Red) - does greater damage to enemies Speed (Yellow) - attack moves faster Luck (Green) - better chance an attack stuns or critical damage Duration (Orange) - the affect of a power lasts longer Power Discs and Boosts are both applied in the Hero Menu, which you access by pressing Select anytime during gameplay. So far as I know there is no limit to how many boosts you can carry in your hero menu. The Boost Combiner In the Hero Menu there is a tab called Boost Combiner. With the combiner you can take any 3 boosts and combine them to make a new, stronger boost. You can mix boost types but the strongest boost being combined will be the type of the new boost. For example Luck 1 + Duration 1 + Duration 1 = Duration 2 (or 3). Once again this process is not reversable so take your time. JL Shields and Unlockables Throughout the game you will find gold shields bearing the JLA logo. They are like currency. Collect them to buy unlockables in the Hero Menu under the Mission Objective tab. You can buy extra skins for the main 7 heroes, or you can buy the extra playable heroes to add to your roster. JL Shields are usually found randomly placed throughout the map, or when you save a civilian in a mission a shield will take their place. Characters and Powers / Attributes Basic Attributes all Heroes Have: Combat - the strength and speed of a basic attack Health - the capacity of the health meter Energy - the capacity of the energy meter Recovery - length of delay before meter refill Superman: Heat Vision (L1 + X) - heat beam from his eyes, burning enemies for extra damage. Freeze Breath (L1 + ) - freezes an enemy in place Uppercut (L1 + O) - a superstrong uppercut. Can be charged for extra damage Flying Strike (L1 + /\) - Movement controlled with left analog stick. Higher levels fly farther. Hold buttons down to fly longer. Man of Steel (L1 + R1) - Surrounded by red energy, reducing the amount of damage taken. alt skins: Earth-2, Kandor Suit, Black suit from Death of Superman Batman: Batarang (L1 + X) - Higher levels = more batarangs thrown at once for more damage Flash Bomb (L1 + ) - Stuns enemies in range. Higher leves = larger blast Dark Knight (L1 + O) - A rapid melee attack. Higher levels = more hits Grapple Attack (L1 + /\) - fires a bat-grapple near an enemy and swings into them Bat Swarm (L1 + R1) - Swarm of bats surround, confuse, and damage targeted enemy alt. skins: Blue/Grey, Batman Beyond style, "Infiltration" Suit Zatanna: Fireball (L1 + X) - ball of fire does burn damage to enemies Transformation (L1 + O) - enemy in range becomes white rabbit. Higher levels = multiple enemies transformed at once. Enemies must be in range of the spell. Time Drain Field (L1 + ) - enemies inside ring move slow Heal (L1 + /\) - health meter of all heroes in range refill Protect (L1 + R1) - all heroes in range have reduced damage temporarily alt skins: Blue Costume, Identity Crisis costume Martian Manhunter: Mental Bolt (L1 + X): blue bolt of mental energy, can stun enemies Phase Charge (L1 + ): Phase-punches through an enemy, can stun or damage Mental Attack (L1 + O): Sends out mental energy radial blast Shape Shift (L1 + /\): Becomes a larger Martian creature for stronger attacks Invisibility (L1 + R1): Phases out, passing through enemies. Hold buttons for longer use. alt. skins: "true" alien form, post-Identity Crisis costume Green Lantern: Energy Bolt (L1 + X): Single bolt of energy Containment Box (L1 + ): Enemies trapped in light-cage. Higher levels = stronger cage. Enemies can break walls by hitting them. Heroes can pass through cage harmlessly. Sledgehammer (L1 + O): hard-light hammer smashes/stuns enemies. Move the GL symbol target with the left analog stick while holding the power buttons down for accuracy. Saw-Blades (L1 + /\): Twin rock-crushing blades move slowly and cut through anything in their path. Great for taking out large inanimate objects. Protection Dome (L1 + R1): A 3d sphere protecting GL and any heroes inside it from damage. Drops when damage limit exceeds. alt. skins (Stewart only) - Classic, Bald *Note: All 3 GL's have identical powers, but the objects will look slightly different in style Flash: Human Pinball (L1 + X) - attacks multiple enemies in range like a pinball Speed Force (L1 + O) - glows with light and moves at superspeed Supersonic Evade (L1 + ) - dodges and moves behind enemy, follows up with strong attack Dash (L1 + /\) - passes through some solid walls and doors and damages enemies Whirlwind (L1 + R1) - picks up any objects and enemies in range for damage. *WHIRLWIND will NOT work on bosses alt skins - Jay Garrick, Red/Silver Wally West costume Wonder Woman: Tiara Throw (L1 + X) - throws tiara at enemies like a boomerang Lasso Spin (L1 + O) - spins enemy around with lasso. Hold down buttons for longer attack. Lasso Capture (L1 + ) - traps enemies. Higher Levels can trap more enemies at once Flying Strike (L1 + /\) - flying attack like Superman's Lasso Snare (L1 + R1) - pulls enemy in for a strong attack. Hold down for longer lasso alt. skins - Toga, Biker *for the last level she wears her eagle armor from Kingdom Come Unlockable Characters: these characters must be bought to unlock and have no alt. skins Hawkgirl: Mace Throw (L1 + X) - throws her mace to stun/damage enemies. has heavy knockback. Supersonic Scream (L1 + ) - can push enemies back and stun them Mace Stun (L1 + O) - slams mace on ground for radial blast to stun enemies Thanagarian Strike (L1 + /\) - Very close range shock attack with mace. Heavy damage. Aquaman: Water Blast (L1 + X) - Magic water hand shoots a bolt of water energy Hurricane Uppercut (L1 + O) - can be charged like Superman's uppercut attack Water Vortex (L1 + ) - throws a water vortex that can trap and damage enemies Hydro Sword (L1 + /\) - rapid slashes and cuts with water hand-sword. Close range attack. Huntress: Crossbow Attack (L1 + x) - Rapid fires arrows at enemies. Higher levels = more arrows Gotham Girl (L1 + O) - rapid melee attack like Batman's Crossbow Stun (L1 + ) - fires flash-bang arrow to stun. Higher levels = bigger blast Grapple Attack (L1 + /\) - same as Batman's Green Arrow: Arrow Attack (L1 + X) - shoots multiple arrows at once. higher levels = more arrows. Exploding Arrow (L1 + ) - explosion stuns enemies. higher levels = bigger blast Shock Arrow (L1 + O) - shocks enemies to weaken them Arrow Barrage (L1 + R1) - move bullseye target with left analog stick. GA fires arrows straight into the air and they rain down on enemies. Higher levels = more arrows GL Kyle Rayner: see John Stewart GL Hal Jordan: see John Stewart THE WALKTHROUGH *NOTE: I will not direct you through the maps room for room. Explore them for yourself! MISSION 1: Metropolis Heroes: Batman and Superman Boss: Brainiac Robot Brainiac will stand in the middle of the room and be protected by a force field. When he does, he will shoot out energy waves across the room, which you have to jump over or dodge. take out the 4 generators to lower his field and then take him out. MISSION 2: Skyline / Park / Subway Heroes: Martian Manhunter and Zatanna Boss: Queen Bee Queen Bee's throne can only be reached by flying. When she sits on her throne she is shielded and will summon swarms of bee drones to attack you. She will also have a bullseye track you and when it locks on large missiles will rain down from the ceiling which you have to dodge. She will lower her forcefield and fly around the map. She is fast but you can catch her. Use stun attacks to slow her down. Normal melee attacks hurt her and J'onn's monster form can help a lot. MISSION 3: Communications Facility Heroes: GL and Flash Boss: the Key *note: the dimensional gates will continue to send monsters as long as they stand. This is good for getting XP orbs but you can get overwhelmed if you're not careful. Before you face The Key you have to break open the doors to the control room, which he's sealed. In the room there will be several military crates. Break them open with your powers and get the explosives inside. Throw the explosives at the sealed doors to break them. There is a time limit. Ignore the monsters as much as you can. In the control room, rescue the civilians by opening the doors using the computer terminals. The civilians will turn into JL shields. The Key will open a gateway with a black hole that can suck you in, or a gateway with a solar flare sending out large flames out. Avoid these doors at all costs. the Flash's speed powers can draw his fire and evade while GL can use teh sledgehammer to do damage from long distance, or trap Key with the containment box. MISSION 4: Missile Base Heroes: Wonder Woman and Zatanna Boss: Killer Frost Killer Frost can summon sharp ice spikes from the ground or make the ground shake with quakes as ice boulders fall from the ceiling. She can also generate waves of cold energy throwing you across the room. You have to go into the missile silo's and set a bomb inside the silo, but if you try to go in she'll pull you back towards her. Wait until Frost shields herself in ice, then she can't capture you and you can run into the silo. When you set a charge you'll have 5 seconds to get back out. Make sure the doorway is clear so enemies don't get you trapped inside. When the bomb goes off it sends a huge wave of fire out that hurts Frost since she's stuck in the middle. After the first charge goes off the clock will extend giving you more time for the second bomb. Wait until she shields herself again and set the 2nd charge. The explosion will finish her off. Gather up the orbs quickly and set the last charge in the remaining silo, you'll only have 20 seconds to do it. Mission 5: Mars Heroes: Superman and Martian Manhunter Boss: White Martian Leader Regular attacks, even powers, aren't enough to stop the White Martian leader. Instead run around his throne and activate 4 control panels. When all 4 are lit they will send out an energy wave that damages and stuns him. Then use Superman's Upppercut and J'onn's phasing punch. The little bug monsters can be killed in just 1 or 2 hits, don't let them explode near you. Mission 6: Gorilla City The gorillas have powerful guns, the larger rifles do a lot of damage, so pick characters that have strong long-range powers or that can stun enemies or trap them a lot. 6.1.1 - Take out the Earthquake Machine Heroes: CHOOSE YOUR OWN TEAM! There are power generators throughout the map you must destroy while fighting off gorillas. 6.2.1 - Infiltrate Grodd's Castle Heroes: CHOOSE YOUR OWN TEAM! Save civilian gorillas, destroy a couple more generators, and get inside Grodd's fortress. after the first map from each mission we go to a different emergency... MISSION 7: Space Heroes: Superman and Wonder Woman Objective: Destroy White Martian Invasion Fleet Take out the generators powering the ships. White Martian drones will fly out to attack you but they are easy kills. The ship will also have laser and missile turrets, which do much more damage. Use Superman's Uppercut and both characters' flying strikes to take out the turrets. 6.2.2 - Grodd's Castle Boss: Gorilla Grodd Take out the 4 sniper towers surrounding Grodd's throne first. Lure Grodd towards his throne and he'll shield himself with a forcefield and send gorillas after you. The barrels he throws do heavy damage and send you flying across the room. The shockwaves aren't as bad but still harmful. 6.1.2 - Earthquake Machine Destroy the two main generators 7.2 - White Martian Invasion Superman and Wonder Woman finish off the last invading ships MISSION 8 - Watchtower The missile turrets are very dangerous. Use heroes that can attack from long range and stay either around a corner or far enough away that the missiles can't hit you. Also avoid the mines. They will follow you and blow up as close to you as they can get. Destroying one just sends another one from the floor. Fly over them and lure them into enemies if you can. 8.1 - Disarm Watchtower Defenses CHOOSE YOUR OWN TEAM! 8.2 - Rescue Martian Manhunter CHOOSE YOUR OWN TEAM! 8.3 - Investigate Watchtower CHOOSE YOUR OWN TEAM! boss: Doomsday Clone There are two Clone machines on opposite sides of the room. Take them out while evading Doomsday. Doomsday is too strong to engage directly, and when he glows green his life meter refills. There are three computer terminals in the room. The left terminal fires a freeze beam, the middle terminal sets up a forcefield around the round table, and the right terminal activates a laser turret in the middle of the table. Get Doomsday in the middle of the room and trap him with a forcefield, then damage him with lasers. You can freeze him also so you can do melee damage. Do this two or three times to finish off Doomsday. MAKE SURE YOU USE THE FORCEFIELD, otherwise the laser turrets will kill you in one or two shots. MISSION 9 - Brainiac's Lair CHOOSE YOUR OWN TEAM! Boss: Brainiac Throughout this stage you have to fight Brainiac's guardian robots as sub-bosses. Each one (8.0, 8.1, and 8.2) are very powerful. They can charge at you, shoot missiles and bombs, and strike with sharp claws and a stinger. I highly recommend Martian Manhunter because of his ability to phase through enemy attacks without getting hurt. Brainiac himself sits on a throne surrounded by a forcefield. Take out his drones then approach the throne. He will teleport you to the back of the room and set up a force wall. Take out the generators powering the wall, they also summon more drones, and approach him again. He will get out of his chair and attack you. Dodge his shockwave attacks and his kicks. When he takes enough damage he'll teleport you again and you'll take out another set of generators. Repeat until he is defeated. MISSION 10 - Escape the Dimension The "Screaming Hands" monsters are extremely powerful. Just touching them does damage to you. Their screams can kill you in seconds, as can their massive punches. Use long range attacks. The stalks emit poison gas, use long range attacks on them as well. The only "weak" enemies here are the manta-like flying monsters which die with just a few hits. 10.1 - Batman and Zatanna Activate the portal to get home Zatanna's transformation power is extremely useful here, but won't work on the Stalks. 10.2 - Wonder Woman and Flash Evade the monsters and get to the portal. If you don't feel like fighting monsters to get XP, just use Flash's Speed Force power to sprint through the fields of enemies and get to the portal. 10.3 - Martian Manhunter and Green Lantern Survive until a rescue party arrives. Right at the start you'll be surrounded by monsters. Use GL's Protection Dome to push them away, and J'onn's radial mental attack to stun them. Fly to avoid direct hits but the screams can still hurt you if you're in range. Fly to a corner where there are no monsters, they'll stop chasing you if you're far enough away. Use long range attacks and trap them with Containment Box. When all the Screaming Hands are dead a massive scorpion like Beast will appear. Keep using long range attacks, trapping with the Box, and use J'onn's invisibility to keep him safe. Attack the Beast from behind as much as possible to avoid his sharp claws. Defeat him and you'll be rescued by the others. MISSION 11 - New Apokolips 11.1 - Rescue Superman CHOOSE YOUR OWN TEAM! Darkseid's soldiers will come out of van-like transports, which you can destroy. The soldiers themselves are easy to beat, but the Parademons are not. They have powerful long range fireball attacks. Closer to the end of the map you'll fight a number of massive robots. Destroy all the enemies surrounding Superman's prison to set him free. 11.2 - Infiltrate Darkseid's lair Superman will be an NPC leading the attack, punching his way through the massive doors. Give him cover as he moves through the base to Darkseid's throne room. I recommend Martian Manhunter because of his invisibility power so he can pass through attacks and follow Superman while still doing damage with the monster shapeshift and the mental attacks. 11.3 - Throne Room boss: DARKSEID Superman declares the attack will be in waves. There will be 4 teams of 2 to attack Darkseid. Each player will pick 4 heroes. Darkseid's omega beams will chase you all over the map, but will stop after a certain range or time, so don't ever stop running. The floor is a grid of squares that will shoot pillars of fire upwards at you, so dodge them. Once you "beat" Darkseid the first time, 4 generators will revive him. Also the Mother Box and gold cube will be accessible. You can't pick up Mother Box, but you can throw the cube at Darkseid, creating a vortex to another dimension that will pull him in. He will climb his way out, but at least you bought yourself time. Destroy the 4 generators so you can hurt him again and hit him with everything you've got. If you get caught in the cube's vortex, you'll die so if he throws it at you run, jump, fly away as fast as you can. Defeating Darkseid a 2nd time, he gets back up again and now starts summoning the massive robots as well as Parademons to keep you busy. Don't let him get the cube, get it and throw it at him when his health is low and stay away from the vortex. If you can live long enough to do all this, you will defeat Darkseid and win the game. CONGRATS! Beating the game unlocks the highest possible difficulties, Elite and Superhero. If you decide to play again you can choose a higher difficulty and import the heroes' power levels from your older game file. This way you can start the first mission with more characters and all the powers available at stronger levels. DISCLAIMER: JUSTICE LEAGUE HEROES is property of Snowblind Productions, Warner Brothers Entertainment, and DC Comics. This guide is an original work based on the author's gaming experience and is not intended in anyway to infringe on the ownership of Justice League Heroes or any of the content therein including character names and likenesses. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission by the author. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
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