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    FAQ/Walkthrough by RonHiler

    Version: 2.00 | Updated: 02/08/06 | Printable Version | Search Guide | Bookmark Guide

                    Fable: The Lost Chapters - Completist's Guide 
                            (A 100% [plus] completion FAQ) 
                                      Version 2.00
    
                                     By Ron Hiler
    
    
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    | A. Table of Contents |                                             [FABLETOC]
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    -------------------------------------------------------------------------------
    -------------------------***Introductory Material***---------------------------
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    A. Table of Contents.................................................[FABLETOC]
    B. Legal.............................................................[FABLELEG]
    C. Contact Information...............................................[FABLECON]
    D. Introduction....................................................[FABLEINTRO]
    E. The Path of the Hero.............................................[FABLEPATH]
    F. Player Statistics............................................[FABLESTATSTOP]
      F1.  Health....................................................[FABLESTATS01]
      F2.  Will......................................................[FABLESTATS02]
      F3.  Armor.....................................................[FABLESTATS03]
      F4.  Gold......................................................[FABLESTATS04]
      F5.  Renown....................................................[FABLESTATS05]
      F6.  Alignment.................................................[FABLESTATS06]
      F7.  Attractiveness............................................[FABLESTATS07]
      F8.  Scariness.................................................[FABLESTATS08]
      F9.  Class.....................................................[FABLESTATS09]
      F10.  Age......................................................[FABLESTATS10]
      F11.  Weight...................................................[FABLESTATS11]
    G. Player Attributes............................................[FABLEATTRSTOP]
      G1.  Strength..................................................[FABLEATTRS01]
      G2.  Skill.....................................................[FABLEATTRS02]
      G3.  Will......................................................[FABLEATTRS03]
    -------------------------------------------------------------------------------
    ------------------------------***Walkthrough***--------------------------------
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    H. Birthday Gift................................................[FABLEBDAYGIFT]
    I. Guild Training (Childhood).................................[FABLEGUILDCHILD]
    J. Melee Combat Test...........................................[FABLEMELEETEST]
    K. Guild Training (Teen).......................................[FABLEGUILDTEEN]
    L. Wasp Menace......................................................[FABLEWASP]
    M. Maze's Information...........................................[FABLEMAZEINFO]
      M1. The Sick Child...........................................[FABLESICKCHILD]
      M2. The Book Collection.................................[FABLEBOOKCOLLECTION]
      M3. Collect the Hero Dolls..............................[FABLEDOLLCOLLECTION]
      M4. Beardy Baldy................................................[FABLEBEARDY]
    N. Protect / Attack Orchard Farm.............................[FABLEORCHARDFARM]
      N1. Fishing Lessons.....................................[FABLEFISHINGLESSION]
      N2. Fishing Competition....................................[FABLEFISHINGCOMP]
      N3. Hidden Booty Hunt......................................[FABLEHIDDENBOOTY]
      N4. Hobbe Killing Contest.................................[FABLEHOBBEKILLING]
    O. Trader Escort............................................[FABLETRADERESCORT]
      O1. Bandit Toll.............................................[FABLEBANDITTOLL]
      O2. Chapel of Skorm..............................................[FABLESKORM]
    P. Maze's New Information....................................[FABLEMAZENEWINFO]
      P1. Hobbe Cave...............................................[FABLEHOBBECAVE]
      P2. Chicken Kicking Competition.........................[FABLECHICKENKICKING]
      P3. Treasure of the Ghost Pirate...........................[FABLEGHOSTPIRATE]
    Q. Find the Bandit Seeress.......................................[FABLESEERESS]
    R. Maze's Request............................................[FABLEMAZEREQUEST]
      R1. Murder With a Twist....................................[FABLEMURDERTWIST]
      R2. Trader Massacre.....................................[FABLETRADERMASSACRE]
      R3. Trader Rescue.........................................[FABLETRADERRESCUE]
    S. Find the Archaeologist.......................................[FABLEFINDARCH]
      S1. The Sword in the Stone..................................[FABLESWORDSTONE]
    T. White Balverine........................................[FABLEWHITEBALVERINE]
    U. The Arena.......................................................[FABLEARENA]
    V. Finding Theresa Again.........................................[FABLEFINDSIS]
      V1. Break the Siege.........................................[FABLEBREAKSIEGE]
      V2. Lost Trader.............................................[FABLELOSTTRADER]
      V3. Assassin Attacks.........................................[FABLEASSASSINS]
      V4. Ghost Granny Necklace................................[FABLEGHOSTNECKLACE]
      V5. Archery Competition....................................[FABLEARCHERYCOMP]
    W. Rescue the Archaeologist...................................[FABLERESCUEARCH]
    X. The Graveyard Path......................................[FABLEGRAVEYARDPATH]
      X1. Investigating the Mayor...........................[FABLEINVESTIGATEMAYOR]
      X2. Mayor's Invitation.....................................[FABLEINVITEMAYOR]
      X3. Execution Tree Rescue...................................[FABLETREERESCUE]
      X4. Execution Tree................................................[FABLETREE]
    Y. Rescue Scarlet Robe.....................................[FABLESCARLETRESCUE]
    Z. Prison Escape............................................[FABLEPRISONESCAPE]
    AA. Gateway to Hook Coast.......................................[FABLEGATEHOOK]
      AA1. Darkwood Disturbance.....................................[FABLEDARKWOOD]
      AA2. Bounty Hunt............................................[FABLEBOUNTYHUNT]
      AA3. Bandit Spy Extraction...................................[FABLEBANDITSPY]
    AB. Return to Hook Coast......................................[FABLERETURNHOOK]
    AC. Try to Stop Jack of Blades..................................[FABLESTOPJACK]
    AD. Battle Jack of Blades.....................................[FABLEBATTLEJACK]
    AE. The Prophets of the Fire Heart.............................[FABLEFIREHEART]
      AE1. The Ransom Victim..........................................[FABLERANSOM]
    AF. The Ship of the Drowned..................................[FABLESHIPDROWNED]
      AF1. The Hidden Sword......................................[FABLEHIDDENSWORD]
    AG. The Oracle of Snowspire...................................[FABLEORACLESNOW]
    AH. The Oracle's Knowledge...............................[FABLEORACLEKNOWLEDGE]
    AI. The Souls of Heroes........................................[FABLEHEROSOULS]
    AJ. Killing Thunder..........................................[FABLEKILLTHUNDER]
    AK. Collecting an Arena Soul...................................[FABLEARENASOUL]
    AL. Killing Briar Rose.........................................[FABLEKILLBRIAR]
    AM. Collecting Your Mother's Soul................................[FABLEMOMSOUL]
    AN. Killing the Guildmaster..............................[FABLEKILLGUILDMASTER]
    AO. Collecting Nostro's Soul..................................[FABLENOSTROSOUL]
    AP. The Final Battle.........................................[FABLEFINALBATTLE]
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    -------------------------------***Appendices***--------------------------------
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    AQ. Experience Cost Charts..............................[FABLEEXPERIENCECHARTS]
      AQ1. Strength.......................................[FABLEEXPERIENCECHARTS01]
      AQ2. Skill..........................................[FABLEEXPERIENCECHARTS02]
      AQ3. Will...........................................[FABLEEXPERIENCECHARTS03]
    AR. Silver Key Locations.......................................[FABLESILVERKEY]
    AS. Silver Key Chest Locations............................[FABLESILVERKEYCHEST]
    AT. Hero Doll Locations.........................................[FABLEHERODOLL]
    AU. Demon Door Locations.......................................[FABLEDEMONDOOR]
    AV. Teacher Book Locations...................................[FABLETEACHERBOOK]
    AW. Weapon Statistics........................................[FABLEWEAPONSTATS]
      AW1. Cleaver.............................................[FABLEWEAPONSTATS01]
      AW2. Longsword...........................................[FABLEWEAPONSTATS02]
      AW3. Katana..............................................[FABLEWEAPONSTATS03]
      AW4. Greatsword..........................................[FABLEWEAPONSTATS04]
      AW5. Axe.................................................[FABLEWEAPONSTATS05]
      AW6. GreatAxe............................................[FABLEWEAPONSTATS06]
      AW7. Mace................................................[FABLEWEAPONSTATS07]
      AW8. Greatmace...........................................[FABLEWEAPONSTATS08]
      AW9. Pickhammer..........................................[FABLEWEAPONSTATS09]
      AW10. Greathammer........................................[FABLEWEAPONSTATS10]
      AW11. Longbow............................................[FABLEWEAPONSTATS11]
      AW12. Crossbow...........................................[FABLEWEAPONSTATS12]
      AW13. Other..............................................[FABLEWEAPONSTATS13]
    AX. Clothing Statistics.........................................[FABLECLOTHING]
      AX1. Head...................................................[FABLECLOTHING01]
      AX2. Hands..................................................[FABLECLOTHING02]
      AX3. Torso..................................................[FABLECLOTHING03]
      AX4. Legs...................................................[FABLECLOTHING04]
      AX5. Feet...................................................[FABLECLOTHING05]
    AY. Hairstyle Modifiers.............................................[FABLEHAIR]
      AY1. Haircuts...................................................[FABLEHAIR01]
      AY2. Facial Hair................................................[FABLEHAIR02]
    AZ. Tattoo Modifiers..............................................[FABLETATTOO]
      AZ1. Face.....................................................[FABLETATTOO01]
      AZ2. Chest....................................................[FABLETATTOO02]
      AZ3. Torso....................................................[FABLETATTOO03]
      AZ4. Stomach..................................................[FABLETATTOO04]
      AZ5. Shoulder.................................................[FABLETATTOO05]
      AZ6. Back.....................................................[FABLETATTOO06]
      AZ7. Arm......................................................[FABLETATTOO07]
      AZ8. Leg......................................................[FABLETATTOO08]
    BA. Merchant Locations and Stock...............................[FABLEMERCHANTS]
      BA1. Oakvale (Child).......................................[FABLEMERCHANTS01]
      BA2. Heroes' Guild (After Childhood).......................[FABLEMERCHANTS02]
      BA3. Lookout Point.........................................[FABLEMERCHANTS03]
      BA4. Bowerstone South......................................[FABLEMERCHANTS04]
      BA5. Darkwood Camp.........................................[FABLEMERCHANTS05]
      BA6. Barrow Fields.........................................[FABLEMERCHANTS06]
      BA7. Oakvale (Adult).......................................[FABLEMERCHANTS07]
      BA8. Twinblade's Camp......................................[FABLEMERCHANTS08]
      BA9. Darkwood Bordello.....................................[FABLEMERCHANTS09]
      BA10. Knothole Glade.......................................[FABLEMERCHANTS10]
      BA11. Arena Entrance.......................................[FABLEMERCHANTS11]
      BA12. Arena Anteroom.......................................[FABLEMERCHANTS12]
      BA13. Bowerstone North.....................................[FABLEMERCHANTS13]
      BA14. Hook Coast...........................................[FABLEMERCHANTS14]
      BA15. Snowspire............................................[FABLEMERCHANTS15]
    BB. Marriage Houses.............................................[FABLEMARRIAGE]
    BC. Conclusion......................................................[FABLECONC]
    BD. Acknowledgements.................................................[FABLEACK]
    BE. References.......................................................[FABLEREF]
    BF. Version List.................................................[FABLEVERSION]
    
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    -------------------------***Introductory Material***---------------------------
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    | B. Legal |                                                         [FABLELEG]
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    The only sites currently allowed to host this guide are:
    
    http://www.rjcyberware.com
    http://www.gamefaqs.com
    http://www.neoseeker.com
    http://www.supercheats.com
    http://www.1up.com
    http://www.gamerstemple.com
    
    If you are not on this list, contact me and I will add your site to it. The 
    only reason I ask is so that I can maintain a list of sites with the FAQ so 
    that when I update something, the new version can be properly distributed to 
    everyone. Failure to get my permission before posting my FAQs will result in 
    your site being blacklisted. Please see the contact information below for 
    instructions on getting in touch with me.
    
    (c) Copyright Ron Hiler 2006. All rights reserved.
    
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide (in 
    part or whole) on any site without prior permission or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
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    | C. Contact Information |                                           [FABLECON]
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    Feel free to contact me via email if you have questions, corrections, or 
    additional information you think might be useful.
    
    E-mail Contact: Rhiler@rjcyberware.com
    
    In order to get around my spam blocks, please format your subject line as 
    follows:
    
    [Fable Guide] - "whatever subject is appropriate"
    
    The bracket part ensures your message doesn't get dumped into my spam folder 
    (where I will never see it, as about 600 spams get dropped there on a daily 
    basis). Also, please do not use leet speak. I failed that course in college and 
    as such, will not be able understand what you are saying. I'll simply ignore 
    any messages that I can't easily read (I have too many projects going on to 
    spend time deciphering gibberish!)
    
    If you ask me a question where the answer is already found in the guide, I may 
    or may not answer it, depends on my mood and work schedule. Otherwise, I should 
    answer any questions or concerns you may have. All submissions and thoughts for 
    improving the guide are encouraged and gratefully accepted.
    
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    | D. Introduction |                                                [FABLEINTRO]
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    I'm a completist. That is to say, when I play a game, I want to see and 
    experience everything the designers put into the game to be seen and 
    experienced. If there comes a point in a game where I find out (that for 
    whatever reason) I cannot see some aspect of the game, that's generally around 
    the time I lose interest, and the game gets shelved. What can I say, it's an 
    affliction. However, I know for a fact that I'm not the only one who has this 
    particular disease. Many people out there share this same problem that I have. 
    
    For those of you who want to see and do it all, this guide is written for you. 
    Read on, and enjoy yourself. One word of warning, there may be spoilers 
    contained within this guide. If you don't want to read the spoilers, why are 
    you reading a guide in the first place? But I'll try not to give away anything 
    that you wouldn't already see at that point in the game anyway. For that 
    matter, I'll try not to give anything away at all. I'm deliberately going to be 
    terse in describing the story missions, and the focus will be on strategies for 
    beating the mission rather than describing what happens. But I'm not going to 
    make any promises; there may be the occasional slip of a plot line here and 
    there. 
    
    I'm not going to go over the keyboard controls like some FAQs do. This, in my 
    opinion, is nothing more than FAQs padding, done by authors to make their FAQs 
    KB numbers bigger without having to do any real writing. I have no time or 
    patience for that sort of thing; read the manual, that's what it's there for. 
    There's plenty of actual relevant information to go over in Fable without 
    putting in a bunch of useless nonsense that you can easily find in the manual.
    
    As I was writing this guide, I ran through the game in very nearly the exact 
    order I describe. So I know it's entirely possible to complete the game using 
    my order. However, don't feel like you're bound to the exact same order I went 
    in. If you want to change things up, be my guest! Just don't skip over 
    something and forget to come back to it! Inevitably, someone is going to ask 
    "Why did you do X before Y?" or "Doing this before that is better because...". 
    The order I've put stuff in is the order I did them in; there's no better 
    reason I can give. I tried to strike a balance between keeping the core story 
    missions moving forward, doing the optional quests (silver and bronze), and 
    doing the optional stuff. I make no promises or presumptions that my order is 
    the best possible way to complete the game, it's just one way to do it.
    
    Those funny codes on the right side of the table of contents are search codes. 
    It took a lot of tedious effort to put them in for you, so don't let them go to 
    waste! They're very easy to use. Double click on the code inside the brackets, 
    hit Control-C, then hit Control-F, then Control-V, then the return key. You 
    will instantly be taken to the correct place in the guide.
    
    One last thing before we get to the interesting stuff. I'm not going to talk 
    about cheat codes. They don't interest me, and therefore I don't know anything 
    about them (seriously, I don't even know how to activate them). To me, there's 
    little point in playing with a cheat code on. The only time I consider them 
    valid to use is if you are stuck on something so frustrating that the 
    alternative is to delete the game from your hard drive. Otherwise, I fail to 
    see the point. I'm also not going to use anything I consider exploit-ish. These 
    are things in the game that are legal, but were not intended (in my opinion) to 
    be used by the designers in quite the way they are being used (for example, 
    there is a way to make a whole lot of money without any effort by taking 
    advantage of the simplistic economic model used in the game, essentially making 
    money a non-factor in the game from very early on. This is, in my view, an 
    exploit). Sometimes it's a bit of a grey area. Use your own judgment on that 
    stuff and do it however you like (it is, after all, your game), but I won't be 
    describing them here.
    
    A couple of minor notes. The first involves alignment points. It is very easy 
    to rack up negative points by simply punching villagers. Using this method, it 
    is entirely possible to max out your negative alignment before ever leaving the 
    first village. Similarly, you can earn positive alignment points by taking out 
    the random creatures (wasps, bandits, etc.) that wander around the landscape. 
    If you need extra positive or negative alignment points, feel free to use these 
    methods to your heart's content.
    
    The other thing I wanted to mention was the "Hero Save". You can, any time you 
    like, save your hero stats without saving the state of the world, which allows 
    you to rack up equipment, money, fame, experience points and pretty much 
    anything about your hero, then reload the world again and grab the exact same 
    things from the exact same actions (doing quests over again and so on). In the 
    words of Buddy the evil super-genius, "lame, lame, lame, lame, lame!" Do this 
    if you like, it's your game after all, but I'm writing this guide using the 
    assumption that you are not doing this (you can and should use the "world save" 
    function, though, this is the equivalent of a normal save in any other game. 
    Unfortunately the world save is not available until after you complete the 
    Heroes' Guild training, so be sure to set aside a good couple of hours to get 
    to that point, because you can't save the game before then).
    
    The layout of this guide is presented such that Gold quests (the required 
    quests) get their own section (lettered F, G, H, and so on), while Silver and 
    Bronze quests (optional quests) are in subsections of the Gold quests under 
    which they'll be started (they will be presented as F1, F2, F3, and so forth, 
    and will be double underlined). Additionally, each section of the map you enter 
    while completing your journey will get a sub-section and will have a single 
    underline (I will not, however, list areas that you are just passing through on 
    the way to somewhere else, I will only list those areas where you actually have 
    to do something or if it's your first time there). Additionally, there are many 
    mini-quests in the game that don't show up in your quest book, these are 
    generally received by talking with the people standing around (they have green 
    dots on the mini-map). These sort of mini-quests are not given their own 
    section, but are described directly in the text, as they will generally only 
    require a paragraph or two of explanation to complete. Hopefully this will make 
    it obvious what you are trying to accomplish at any given point in the guide.
    
    Okay, enough exposition from me, let's get to the good stuff.
    
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    | E. The Path of the Hero |                                         [FABLEPATH]
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    The game of Fable presents a couple of fairly unique difficulties for the 
    completist, in that you have basically three choices on how to proceed through 
    the game, and depending on which way you select to play, you will by necessity 
    miss some of the game. On the one hand, you can play as a warrior pure and 
    true, taking only the helpful quests and doing only good deeds. If this is your 
    calling, you should ignore any quest or action that will give you negative 
    alignment points. On the other hand, you can choose the dark side, and skip any 
    quests or actions that will give you positive alignment points.
    
    The problem with the above two options is that it forces you to skip certain 
    parts of the game, which runs contrary to the nature of the completist. Your 
    third option is to go with moderation. This will allow you to see as much of 
    the game as possible with one play-through. This is the path that will be taken 
    by this guide. You should note, though that there are certain quests and 
    actions that are "mutually exclusive", and as such, there are certain 
    combinations of things in the game you simply cannot see with a single 
    character.
    
    The super secret fourth option is to just play the game through twice, once as 
    a good character, and once as an evil one. This will allow you to see the 
    entire game (to be honest, it really isn't all that much different even playing 
    the two extremes).
    
    In any event, due to the nature of the game, it is nearly impossible to play 
    the game as a pure good or pure evil character. The simple act of defending 
    yourself against an attack of bandits gives you good alignment points whether 
    you want them or not, and it is similarly very difficult to get through the 
    game without picking up a couple of evil alignment points here and there.
    
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    | F. Player Statistics |                                        [FABLESTATSTOP]
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    Let's take a look at your character's statistics. Some will be familiar to you 
    if you've played role playing games before, while others are more unique to 
    Fable. Most of these can go up or down, depending on your actions in the game, 
    but a couple can only go up.
    
    F1. Health                                                       [FABLESTATS01]
    ==========
    When your health reaches zero, you die and have to reload the game from a 
    previous save point. If you have a resurrection phial, it will be used up and 
    you'll return to full health and will. Your current health can be raised up to 
    its maximum level by drinking health potions. Your maximum health can be 
    permanently raised by spending experience points on Health, or by quaffing 
    Elixir of Health potions.
    
    F2. Will                                                         [FABLESTATS02]
    ========
    Your will bar measures the amount of mana you have to use on spells. When you 
    run out of will, you cannot cast any more spells. Your current will level can 
    be raised up to its maximum level by drinking will potions. Your maximum will 
    level can be permanently raised by spending experience points on Magic Power, 
    or by quaffing Elixir of Will potions.
    
    F3. Armor                                                        [FABLESTATS03]
    =========
    This value is a combination of the individual pieces of armor you are wearing. 
    You can pull up this value by going into your inventory and clicking on the 
    Clothing section. The total value will appear in the upper left of the window. 
    Obviously, the higher it is the better.
    
    F4. Gold                                                         [FABLESTATS04]
    ========
    Does this really need an explanation? The more you have the more stuff you can 
    buy. Generally, gold won't be a problem as you advance through the game. The 
    only possible exception to this is when you want to buy and upgrade marriage 
    houses and when you are donating to the Temple of Avo. Otherwise, you should 
    pretty much always have enough to get the things you want, presuming you are 
    following this guide.
    
    F5. Renown                                                       [FABLESTATS05]
    ==========
    Renown can only go up, it will never drop. You gain renown by performing 
    quests. As you gain trophies from quests, you can also raise your renown by 
    showing them off to bystanders.
    
    F6. Alignment                                                    [FABLESTATS06]
    =============
    This is one of the more interesting statistics in the game. As you perform 
    actions in the game, your alignment will shift up and down. People's reaction 
    to you will vary depending on your alignment, from adoration to terror. On the 
    higher ends of the alignment scale, your appearance will shift (from angelic to 
    demonic).
    
    F7. Attractiveness                                               [FABLESTATS07]
    ==================
    How good looking you are. This attribute will vary depending on what clothes 
    you are wearing and what tattoos you have bought.
    
    F8. Scariness                                                    [FABLESTATS08]
    =============
    Very similar to Attractiveness, Scariness is also affected by your dress and 
    tattoos. Both of these attributes have an effect on people's reactions to you.
    
    F9. Class                                                        [FABLESTATS09]
    =========
    Your class is a combination of your title (which you can purchase or earn) 
    combined with an adjective that depends on your renown and a description of 
    your character based on his favorite weapon. For example, if you mostly use a 
    sword and have a completely full renown bar and have earned the Paladin title 
    from the Temple of Avo, your class would be "Legendary Warrior called Paladin". 
    When you exit the Heroes' Guild as an unknown, your starting class will be 
    "Unsung Apprentice called Chicken Chaser".
    
    F10. Age                                                         [FABLESTATS10]
    ========
    Your age is not based on time spent in game. You will age at the Heroes' Guild 
    to a teenager in the course of the game. After that, you will age roughly 0.7 
    years every time you use the experience spending platform in the Heroes' Guild. 
    Your age will stop at 65, and you cannot die of old age. There are two times in 
    the game you can reduce your age (by up to 10 years each time), once at the 
    Temple of Avo, and once at the Chapel of Skorm.
    
    F11. Weight                                                      [FABLESTATS11]
    ===========
    This is entirely a cosmetic statistic (in fact, it's a bit hard to even notice 
    the difference between a slim character and an obese one, but whatever). It has 
    no effect in game except the one time you need to get through a particular 
    demon door.
    
    There are various other statistics that are kept track of for you by the game. 
    Generally, they are not so important. If you are interested in seeing them, 
    simply open up the Hero Status->Personality page in your menu.
    
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    | G. Player Attributes |                                        [FABLEATTRSTOP]
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    G1. Strength                                                     [FABLEATTRS01]
    ============
    The following attributes can be found under the Strength heading when you are 
    purchasing attributes on the experience spending platform.
    
    Physique
    --------
    Your physique controls a modifier to the amount of damage you inflict with 
    melee weapons. The higher your physique, the more damage you are going to do 
    with each hit. Heavy weapons require a minimum physique level to wield, 
    depending on the particular weapon class.
    
    Health
    ------
    This one should be obvious. With each level of health you buy, your maximum 
    health increases.
    
    Toughness
    ---------
    This is a sort of natural armor. Toughness controls a modifier to the amount of 
    damage you sustain when you are hit. The higher your toughness, the less damage 
    you will take when you are hit.
    
    G2. Skill                                                        [FABLEATTRS02]
    =========
    The following attributes can be found under the Skill heading when you are 
    purchasing attributes on the experience spending platform.
    
    Speed
    ----- 
    The more speed you have, the higher your rate of fire with a ranged weapon will 
    be. In addition, you will swing faster with melee weapons as well.
     
    Accuracy
    -------- 
    The accuracy attribute controls a modifier to the amount of damage you inflict 
    with ranged weapons. The higher your accuracy, the more damage you are going to 
    do with each hit.
    
    Guile
    ----- 
    Guile has an effect on merchant prices. The higher your guile, the less things 
    are going to cost you in the stores, and the more you can sell those same items 
    back to the merchants. If you are going to make money from trading, you need to 
    increase your guile to a decent level. In addition, as your guile goes up, 
    people are less likely to notice you, which makes stealing things a lot easier. 
    
    G3. Will                                                         [FABLEATTRS03]
    ========
    The following attributes can be found under the Will heading when you are 
    purchasing attributes on the experience spending platform.
    
    Attack Spells
    ------------- 
    The Attack Spell suite consists of the following spells. Each spell can be 
    raised up to level four.
    
    Enflame - All opponents near you are engulfed in flames and knocked to the 
              ground.
    Fireball - Throw a ball of flame at a single opponent.
    Battle Charge - Uses your own person as a ram, knocking opponents in front of 
                    you to the ground.
    Multi Strike - Doubles the number of strikes per attack with a melee weapon.
    Lightning - Hit an opponent (or two) with electricity.
    Divine Fury - Area of effect attack that damages all nearby foes.
    Infernal Wrath - Damage nearby opponents by calling forth flames from the 
                     netherworld.
     
    Surround Spells
    --------------- 
    The Surround Spell suite consists of the following spells. Each spell can be 
    raised up to level four.
    
    Force Push - Creates a force wave that pushes all nearby foes back with 
                 damaging force.
    Turncoat - turns an opponent into an ally by controlling their mind.
    Slow Time - Everything except the caster moves in slow motion. A must have.
    Drain Life - Transfers health points from an opponent to the caster.
    Summon - summons a creature from the netherworld as an ally for the caster.
    
    Physical Spells
    --------------- 
    The Physical Spell suite consists of the following spells. Each spell can be 
    raised up to level four.
    
    Physical Shield - Protects the caster in a force field that lasts as long as 
                      the caster has mana. Does not drain mana directly, but the 
                      caster's mana level will drop whenever he gets hit.
    Berserk - Temporarily gives the caster massive strength and speed.
    Assassin Rush - Teleports the caster behind a foe in the blink of an eye.
    Heal Life - Heals the caster and any nearby ally.
    Ghost Sword - an ethereal blade is summoned from the netherworld that will 
                  fight on behalf of the caster.
    Multi Arrow - When this spell is active, all ranged attacks are doubled.
     
    Magic Power
    -----------
    This one should be as obvious as Health. With each level of health you buy, 
    your maximum will power increases.
    
    -------------------------------------------------------------------------------
    ------------------------------***Walkthrough***--------------------------------
    -------------------------------------------------------------------------------
    
     /XXXXXXXXXXXXXXXX\
    0==================0
    | H. Birthday Gift |                                            [FABLEBDAYGIFT]
    0==================0
     \XXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - None
    Money - None
    Renown - None
    Boasts - None
    
    After you create a new profile, start a new game, and watch all the opening 
    scenes, you will immediately be presented with your very first quest, given to 
    you by your father. You need to buy your little sister a birthday present.
    
    You start the game as a young boy in your hometown of Oakvale. You won't be 
    collecting much in the way of equipment in this area; in fact, most likely 
    you'll just come away with a little bit of gold.
    
    Oakvale
    -------
    Not too surprisingly, you'll be spending the entirety of the Birthday Gift 
    quest in your home town of Oakvale. You need to come up with a birthday present 
    for your little sister, but unfortunately, you're a bit short of funds at the 
    moment. But good old Dad is willing to pay you a gold piece for each good deed 
    you do.
    
    Hit the M key to get a close-up of your surroundings. You'll see the flashing 
    gold icon (which is your father, he's a gold icon on the map because he 
    advances the gold quest). You'll also see a lot of green dots on the map. These
    are people who have something interesting to say to you. Press M again to close 
    the map.
    
    Before we go anywhere, go into your house (the open door just behind Dad). To 
    the right are a couple of beds, and on the bookshelf you can find your sister's
    diary (hit Tab to access it). It may seem a bit evil to be reading it, but 
    apparently you don't get any negative alignment points for it, and it does 
    provide a bit of back-story, so go ahead and read it. There are a couple of 
    other shelves and cabinets in the house, but nothing that contains anything 
    else of interest.
    
    Walk south then east to get to the town (in the middle area). The first person 
    you need to find is the merchant (he's on the south side of the town, and 
    should be fairly easy to locate, he's the guy with the handle-bar mustache). 
    Walk up to him, and when he turns green, hit the Tab key to talk to him. Aha, 
    we have a more concrete goal now, we just need to earn a bit of gold first.
    
    There's another green dot in town, a woman standing in front of a weapon shop 
    (just a bit north of the merchant). Go talk to her, it seems she can't find her
    husband.
    
    Run back up the hill to the west, and look behind one of the houses to find the
    missing husband and his "friend". And here we come to the point where you 
    should make a decision on how you are going to proceed in the game, because 
    this is the first point at which your actions will affect your alignment. If 
    you take the bribe from the man, you get one gold piece and earn 2 negative 
    alignment points. Whether you take the bribe or not, you should return to the 
    woman and tell her what her husband is up to (unless you are going for the 
    totally evil character). This gives you 2 positive alignment points and one 
    good deed to turn into Dad.
    
    If you open up your map, you will see a green dot in a secluded area to the 
    southeast. Go there, the guy will approach you and ask you for a favor. Once 
    you are standing guard, you are taunted by a small boy to break nine barrels 
    (the very thing you are supposed to be guarding). Again, you have a choice 
    here. You can stay put and earn 2 positive alignment points and a good deed. Or 
    you can break all 9 barrels with your fists (three will have beetles in them, 
    but they are easy to take down, the last will have a gold piece in it). Doing 
    so earns you two negative alignment points. If you can break all 9 and get back 
    to the starting point before the man returns, you earn both sets of alignment 
    points as well as the good deed and the gold piece. There is a timer bar in the 
    upper left corner just under your good deed counter that will let you know how 
    long you have until the man gets back.
    
    Now find another green dot that corresponds to a little girl Emily. She'll be 
    wandering around somewhere on the path between the town and the path that leads
    east of the town (she's pretty much the only green dot that is moving around). 
    She seems to be missing her teddy bear.
    
    Continue east of the end of that path, where there are two more green dots. 
    There's a small boy being terrorized by a bully. You can use the space bar to 
    target and hit either one of them. Hitting the bully will give you two positive
    alignment points, the teddy bear, and a good deed. Hitting the little boy will 
    give you two negative alignment points and the teddy bear. Note that if you are
    going for an evil aligned character, the little boy makes a great punching bag.
    You can hit him over and over, and every couple of hits you'll get two more 
    negative alignment points added to your score. You can also hit any of the 
    townsfolk for two negative points per punch, but you have to retarget them 
    after each hit.
    
    At this point you really have to make a decision. Up until now, if you didn't 
    mind the alignment changes, you could do any of the various options in one form
    or another. Here, you cannot. Your dilemma comes in the form of the teddy bear.
    You can return it to Emily, for which you will get another good deed and two 
    positive alignment points, or you can give it to the bully, which will net you 
    two negative alignment points and a gold piece. Your call.
    
    Note if you've done any bad deeds, you will probably get harassed by the town 
    guards. Don't worry, at this stage of the game, they are all bark and no bite 
    (this won't be true later on, though). It can be kind of amusing when they list
    off all the bad things you have done.
    
    You've now completed all the deeds you can in town. If you've done any good 
    deeds (there's a good deed counter under your mini-map if you're not really 
    sure), go see your father to get one gold per deed (up to four). If you did all 
    four good deeds and two bad deeds, you can have as much as six gold pieces at 
    this point. In any event, you should have at least three gold (no matter how 
    you got them). Head back to the merchant and buy his chocolate. Then head north 
    to where your sister is (she's in a field near the northern gate). Give her the 
    chocolate. You can search the scarecrow if you like, though there's nothing 
    interesting there.
    
    Leave the field to trigger a cut scene. When they're done, run up the path 
    (there is only one way you can go, and yes, you have to run through the burning
    bridge). When you reach your house, you trigger another cut scene (a long one), 
    after which you automatically get a new quest in a new area. Note that the game 
    will auto-save here, so if you need to quit before the world save becomes 
    available, at least you can pick up again from this point.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0===============================0
    | I. Guild Training (Childhood) |                             [FABLEGUILDCHILD]
    0===============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Birthday Present
    Money - None
    Renown - None
    Boasts - None
    
    You're relocated to the Heroes' Guild, and immediately you are given another 
    Gold quest, whether you want it or not. You will be spending a few years here 
    and pick up quite a bit of inventory, so be prepared.
    
    Heroes' Guild
    -------------
    You're in the guild of Heroes now. When you get here, you are automatically 
    given a money bag to hold your coins. You are woken up and told to report to 
    the Guild master at the melee ring. Before we do that, let's explore the 
    grounds a bit. In true Role Playing Game form, we're going to take everything 
    that isn't nailed down. Go up the stairs to your right (as you start the game). 
    On the second floor are three dorm rooms (including yours and Whisper's). 
    Search the shelves in all three rooms to find three books and a tattoo card (A 
    Love Story, Three Haikus by Miko the Bard, The Tale of Maxley, and a Kryndon 
    Tattoo card).
    
    (An important note about books: We are collecting these books for a reason, as 
    they are part of a quest to get one of the silver keys. However, depending on 
    how you do things, you are also going to receive one of two hats, a bright 
    wizard hat or a dark wizard hat (these are mutually exclusive, you cannot get 
    both). Except for the alignment modifier and their look, there is no difference 
    between the two hats. Which hat you get depends on the order you donate your 
    books to a school teacher in Bowerstone South, and unfortunately, you don't get 
    to pick the order. The only way you have of controlling which hat you get is to 
    manage which books you have in your inventory. If you decide you want the 
    bright wizard hat, go ahead and grab all the books as I've suggested. If you 
    want the dark wizard hat, you should ignore all the books in the Heroes' Guild 
    for now. The first book you should pick up will be in Bowerstone South. Once 
    you have collected your dark wizard hat, you should return to the guild and 
    grab all the books. Eventually you have to give a total of 25 books to the 
    school to get the silver key).
    
    Go back down the stairs the way you came and find the library (it's on the 
    northwest side of the map room, the door is under one of the stairways). Here 
    you will find a plethora of books. As you search the shelves, you should find 
    another 11 books for your collection. Get ready, this is quite a list. You 
    should find: The Pale Balverine, The Hierarchy of Weapons, Creatures of Albion 
    Books I, II, and III, The Arena, The Dragons, The Tale of Twinblade, The 
    Northern Wastes, The Old Kingdom, and The Other Land. You should read these 
    books (you can find them under Hero Status - Logbook - Books in the Escape 
    Menu) to get some useful information and back-story for the game.
    
    Leave the library and go back into the map room. As you come out of the 
    library, there will be two doors to your left that lead into the dining hall. 
    Past those is another door to the guild merchant. Head that way (you can't buy 
    anything here yet) and out the other entrance (past the crates). You will then 
    enter the guild cloister. If you stay under the covered walkway, you will come 
    to Maze's tower. Head upstairs, where you'll interrupt a meeting between Maze 
    and Scythe. After the short cut scene ends, check Maze's shelves to find two 
    more books (A History of the Guild and Jack of Blades). Don't worry, Maze 
    doesn't mind if you take them.
    
    Head back downstairs into the gardens again. Cross the bridge to the west. 
    Before we talk to the guild master, let's collect some apples. There are a 
    total of 7 cooking apples lying about on the grounds. One is just past the 
    bridge, near the statue. One can be found southwest of there near a chest (that 
    you can't open yet). Another is just south of the straw dummies that surround 
    the oak tree near the chest. There are four more near the entrance to Guild 
    Woods (to the east).
    
    Armed with our newfound produce, open up your map and look for the green dot 
    to the northeast, in the servant's quarters. Talk to the green highlighted 
    woman twice, first to accept the mini-quest, and then to get your reward. 
    She'll take four of your apples, but in return you'll get a blueberry pie, not 
    a bad trade!
    
    Open up your map again and take careful note of the other green dot and the 
    purple marker (which is a demon door). Make sure you know the quickest way 
    between these two points, then go and talk to the green highlighted apprentice. 
    As soon as you finish talking to him, run (by holding down the right mouse 
    button) to the door (you don't need to talk to the door, just get to the land 
    area right in front of it) and back to the apprentice in under 50 seconds to 
    finish this challenge. You get 25 gold for completing this quest.
    
    Okay, there's nothing else to get at this point, so it's finally time to talk 
    to the guild master, whom you will find on your mini-map as the flashing gold 
    icon. Step into the melee ring and just follow his directions, there's nothing 
    to this one. At one point you will be given your first weapon, a stick. When 
    you're done, you'll get an experience orb, but nothing else.
    
    At this point you will receive a new Gold Quest, which you must complete before 
    you can move on with the Guild Training quest.
    
     /XXXXXXXXXXXXXXXXXXXX\
    0======================0
    | J. Melee Combat Test |                                       [FABLEMELEETEST]
    0======================0
     \XXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Guild Training (Childhood)
    Money - 20
    Renown - 30
    Boasts - None
    
    Guild Woods
    -----------
    Head into the Guild Woods (the entrance is on the east side) and ready your 
    stick. Run to the eastern side of the path, where a pack of beetles await you. 
    Kill 10 of them to complete the quest and earn a bit of spending money (20 
    gold). You'll also earn 1 renown point per beetle, as well as 30 bonus renown 
    points for completing the mission.
    
    When you're done, return to the guild and talk to the guild master to start the 
    next part of your training.
    
     /XXXXXXXXXXXXXXXXXXXXXXXX\
    0==========================0
    | K. Guild Training (Teen) |                                   [FABLEGUILDTEEN]
    0==========================0
     \XXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Melee Combat Test
    Money - None
    Renown - None
    Boasts - None
    
    Heroes' Guild
    -------------
    There's nothing else to do here at the guild at the moment, so go ahead and 
    elect to continue with your apprentice training. Time advances a few years, 
    you're a teen now, and you've been given some clothes (an Apprentice Outfit and 
    a Hooded Apprentice Outfit), as well as another 50 gold. Head back down to the 
    melee ring and talk to the guild master again. At this point, you finally get 
    your first sword (an Iron Longsword). Follow the master's instructions (I hate 
    using the mouse wheel as a button, so I remapped the block key to B). Once 
    you've completed the three tasks and shamed Whisper, a new green dot will 
    appear on your mini-map. Hang around for a bit and wait for the new trainer to 
    show up (he appears as a green dot on your mini-map, and you should see him 
    moving toward your position).
    
    Talk to the man, and you'll re-enter the melee ring with Whisper again. Beat 
    the tar out of her and score an A+ (you have to defeat her while allowing her 
    to hit you no more than one time), and you'll be rewarded with an Iron Katana. 
    Be sure to equip it in your inventory.
    
    When that's finished, head to the archery ring and talk to the guild master 
    again. The master will give you a yew longbow. As before, just follow his 
    instructions. When you're done, hang around a little bit and wait for another 
    trainer to appear. Just like you did with the melee combat, score an A+ to get 
    a special Yew Crossbow (you need at least 150 points). Don't forget to equip 
    it. Note that although you need to score a minimum of 150 points to get the 
    crossbow, don't go too much higher than that, or you'll make your life more 
    difficult later on when you get to Knothole Glade.
    
    At this point, you may notice another green dot on your mini-map. It seems the 
    sparrows are making a bit of a mess on the rooftops. The groundskeeper would 
    like your help in reducing their numbers a bit. There are 7 birds in total, and 
    you get 5 gold per bird (plus a 20 gold bonus for getting them all). There are 
    two birds on the roof near the quest giver, one on the roof of the servants 
    quarters. Another can be found on a bush top near the guy whose time you 
    defeated earlier, and there's another perched on one of the graves in the 
    garden. The sixth bird is on the rooftop covering the walkway to Maze's tower, 
    and the final bird can be found on the same covered walkway close to the main 
    building. Once you've got all seven, return to the quest giver to collect your 
    reward.
    
    When you're done with the birds, go talk to the guild master again and complete 
    your final bit of training with Will. At the end of it, choose to "Play with 
    Whisper" rather than moving into adulthood. But before heading over to the 
    Guild Woods, wait around for the Will trainer grading guy to show up. Get an A+ 
    at this test (you need at least 12 hits in 30 seconds), and you'll be rewarded 
    with a Will Potion and a Resurrection Phial.
    
    Guild Woods
    -----------
    Join Whisper near the entrance to Guild Woods. When you enter the woods, you'll 
    discover a few bandits on the other side of the river. Use your crossbow or 
    lightning strike to take them out. This quest isn't exactly rocket science.
    
    Heroes' Guild
    -------------
    Return to the guild and find the guild master in the map room. Talk to him to 
    begin your final exam. 
    
    Guild Woods
    -----------
    Head into the woods for your final exam. Just follow the instructions, there's 
    not a lot to say here. In fact, from here until you've graduated, the game is 
    pretty linear. Just follow the directions you're given. The first bit is to 
    show your worthiness to be a hero to Maze. When you're done with him, leave the 
    woods to trigger a new cut scene. 
    
    Heroes' Guild
    -------------
    When the scene ends, you are automatically given two new items, a Villager 
    Outfit (which is really four pieces of clothing) and a guild seal. You've 
    graduated, but there's one more formality to go through before we can finally 
    save the game. Learn how to spend your experience points on the experience 
    spending platform. I'm not going to give specific instructions on how to spend 
    your experience points, that's entirely up to you, but I will suggest you 
    concentrate your first few sets of points on strength based attributes so that 
    you are best equipped to survive the coming battles. Once you've completed this 
    task, you have officially completed the long and somewhat tedious Guild 
    Training mission. You are given several items for completing this quest, 
    including 2 resurrection phials, a lamp, 2 health potions, a will potion, and 
    an apple pie. And now, at last, you can finally save the game. Do so now 
    (remember to use World Save, not Hero Save to save your progress in the world). 
    
     /XXXXXXXXXXXXXX\
    0================0
    | L. Wasp Menace |                                                  [FABLEWASP]
    0================0
     \XXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Guild Training
    Money - 500
    Renown - 200
    Boasts - None
    
    Heroes' Guild
    -------------
    Completing your guild training opens up vast areas of the world. You could go 
    out and do some exploring if you like; however, it's probably not a bad idea to 
    do a couple of things here at the guild first.
    
    The first stop should be the map table, where you can pick up your next gold 
    quest, Wasp Menace. There are three other quests on the table, but you don't 
    have enough renown to take these yet (in fact, you won't see them again, 
    presumably they get done by some other hero). Our last stop before we leave the 
    guild is the demon door (the mid point of your race to beat the time of the 
    loudmouthed apprentice earlier). Talk to the door to get your clue, then open 
    your inventory and use your lamp to light your path. Once the door is open, 
    enter the Library Arcanum.
    
    The Library Arcanum
    -------------------
    Congratulations, you've opened up your first demon door. Inside, you will find 
    a new book (Making Friends) on the table, a Book of Spells and a Tattoo card 
    (Howl) in the bookshelves, and an Elixir of Life in the chest. Grab all these 
    items and return to the guild. You may want to use the Elixir to boost your 
    health bar a bit.
    
    Lookout Point
    -------------
    There's nothing to do in the guild (unless you want to buy something from one 
    of the two merchants or spend some experience points), so just head out the 
    front door to Lookout Point.
    
    Once you reach the outside, a person will come up to you and implore you to 
    hurry to the picnic area where the wasp attack is happening. After you are done 
    talking with him, follow him up the hill (note that there is a title vender 
    here, but it's probably not worth it to change your title just yet, unless you 
    really can't stand everyone calling you Chicken Chaser). When you get to the 
    top of the hill, talk to the two people here (they are both green dots on your 
    mini-map). Pick whichever path you like (it should be pretty obvious which is 
    the good path and which is the evil one). Fart or belch at the appropriate 
    person to get them to leave. In either case, both people end up leaving and you 
    collect 20 alignment points. 
    
    Just opposite where these two guys were standing you will notice some thorny 
    bushes. Take them out with your sword and follow the path to get your first 
    silver key.
    
    Picnic Area
    -----------
    Alright, you've probably heard enough of the pesky guy screaming for help by 
    now. Follow him over to the picnic area and start slaying wasps with the 
    katana. When the queen shows up, hit her with your lighting blast or crossbow. 
    Repeat as she spawns more wasps until the battle ends and you save the day.
    
    Completion of this quest gives you your first trophy, the Wasp Queen's Head. 
    You can earn a bit of extra renown once the queen is dead by showing off her 
    head to the three guys standing here. Just open your inventory and use the head 
    (it's under Items - Trophy), make sure all three people are in front of you, 
    and hit the tab key.
    
    Once you're done with this, clean the place out. There are several items on the 
    picnic tables, including five green apples, two apple pies, a health potion, 
    and a standard beard card.
    
    Return to the guild. You can run there manually, but it's a lot easier to just 
    hold down the G key until you teleport there.
    
    Heroes' Guild
    -------------
    Once back in the map room, you'll run into Briar Rose. More on her later. As it 
    turns out, there are no quests on the board for you to take, but the guild 
    master does let you know that Maze is looking for you. 
    
     /XXXXXXXXXXXXXXXXXXXXX\
    0=======================0
    | M. Maze's Information |                                       [FABLEMAZEINFO]
    0=======================0
     \XXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Wasp Menace
    Money - 0
    Renown - 0
    Boasts - None
    
    Bowerstone South
    ----------------
    Head to the city of Bowerstone (go to Lookout Point, then take a north into the 
    city). You'll have a short chat with the guard before you are free to move 
    about the city. In actual fact, you have a fairly limited set of places you can 
    wander around in Bowerstone just now (Bowerstone South and Bowerstone Quay, to 
    be exact). The northern parts of Bowerstone are still closed to you at the 
    moment. No matter, there's still plenty to do in town.
    
    First off, you may as well take care of Maze. Talk to him (he will be the 
    flashing gold icon on your mini-map) and pick up some interesting information 
    about the day of the attack on Oakvale. That was easy enough.
    
    But before we leave, let's grab a few things and pick up a couple of optional 
    quests.
    
    M1. The Sick Child                                             [FABLESICKCHILD]
    ==================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 2,000
    Renown - 200
    Boasts - None
    
    Shortly after you talk with Maze, you'll likely be accosted by a little girl 
    that wants you to follow her. Go ahead and follow the girl to her mom, who will 
    give you this optional quest.
    
    M2. The Book Collection                                   [FABLEBOOKCOLLECTION]
    =======================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 0
    Renown - 100
    Boasts - None
    
    Next, head the to green dot on the northwest side of the map (as long as it is 
    during school hours, otherwise you'll have to wait until school gets in). 
    You'll find Mr. Gout, the teacher, lecturing his class. Talk to him to grab the 
    book collection quest.
    
    You may as well start handing the teacher the books now. Each book comes with a 
    lecture, so it can be a little bit tedious (you eventually have to give him 25 
    books in total!). We'll start with what you've gotten so as to break it up a 
    bit. It may take a few days to get through all of the books in your inventory 
    (as you can only do a few before class gets out), but that's okay, in between 
    giving the teacher the books, you can do a few other things around Bowerstone.
    
    For instance, there's the locked cellar door around the back of the pub. The 
    door is actually on a timer, and opens for only a few seconds right around 
    10:00 P.M. The easiest way to hit the correct time is to stand in front of the 
    cellar door, teleport back to the guild (so that you have a recall point at the 
    door), then run to Lookout Point and watch the statue. As the statue rotates 
    around toward Bowerstone, click on it until you get the message that it is 
    pointed at the city. As soon as you see this, activate your teleport again and 
    select the recall option. You will be standing right in front of the cellar 
    door. Open it up. 
    
    Tavern Cellar
    -------------
    Inside you will find a Leather Chest piece. Once you've gotten inside the 
    cellar, the door will remain open for you for a while, though there's not 
    really much reason to go back inside.
    
    Bowerstone South
    ----------------
    Another thing you can do in between giving books to the teacher is to collect 
    the various inventory items around town. Be warned, this will give you some 
    negative alignment points for stealing and vandalism. Check all the open 
    houses' bookshelves for some good stuff. The list of items you can collect is 
    pretty long. In the various barrels to be found around town, you will get 2 
    golden carrots, a red meat, a harvest tattoo, a book (The Sock Method), 2 apple 
    pies, a golden harvest tattoo, 2 tofu, a health potion, a crunchy chick, and a 
    moonfish. 
    
    The houses are only slightly more difficult, in that some of them are 
    closed at certain times of the day, making them a bit difficult to get into. On 
    your left as you come into the city from lookout point is a two story tailor 
    shop (only open during business hours) which contains a book (The Repentant 
    Alchemist) and a silver key (upstairs on the balcony). Continue following the 
    houses on your left (you'll pass the blacksmith area) to another two story 
    house, which will only be open in the morning. Inside is an apple pie, 100 
    gold, a style card (The Pudding Basin), a health potion, and an Ages of Might 
    potion. 
    
    Continue to the next house (it's where the teacher lives) to find 2 books (The 
    Guild of Zeroes and You Are Not a Bad Person), a Dark villager shirt, trousers, 
    and boots, a health potion, and 50 gold. The next house on your path you can't 
    get into yet (it's a marriage house, more on that later on) and then the 
    school. 
    
    Continuing on, the next house will be a shop (the barber shop), where you will 
    find an apple pie and a style card (Ponytail) upstairs. Next along the way is 
    the blacksmith's house, where you'll find a Seachaos tattoo, a book (Eyes of a 
    Killer), and 50 gold. Continuing on your path you'll pass the tavern (nothing 
    to grab in here just now), and a final two story house, where you can pick up 
    50 gold, a Normal haircut style card, a health potion, a regular beard style 
    card, and a book (Windbreaker Rule Book). Whew, that was a lot of stuff to 
    collect, and you've picked up a fair number of negative alignment points along 
    the way. Ah, well.
    
    Note that you should try to collect the house and barrel items when you are not 
    being watched, because if anyone sees you "borrowing" these things, you will 
    incur a fine. If this happens, just teleport out for a bit and wait for the 
    fine to be forgiven (it takes 1 minute for vandalism (e.g. breaking the 
    barrels) and 3 minutes for theft).
    
    Another note. Once you have at least 3 guile, you can steal some more style 
    cards off the table of the Barber shop. These include Bald, the Buzz, Clean 
    Shave, Long Beard, Normal Beard, Normal Haircut, The Pudding Basin, and the 
    Sheriff Mustache. It's up to you if you want to spend the experience points to 
    get your guile up to this level or not, since all of these cards can be gotten 
    from other places, it's not required that you steal them. You could also try to 
    shoplift from the shops. I'm not going to cover that, however (shoplifting is 
    pretty difficult to pull off consistently, and not really worth the trouble 
    since you can get all the items you can shoplift a lot easier in other places).
    
    Make absolutely sure that before you leave Bowerstone, you buy two things from 
    the merchant (the one outside near the gate). You are going to need a fishing 
    pole and a spade to uncover some of the hidden items around the world, and this 
    is a good place to get the equipment to do that. (In a bit you are going to get 
    a free fishing rod, so if you would prefer to save your 50 gold and wait, feel 
    free. Just don't forget to come back and pick up the fishing spots you are 
    going to miss once you get it. Definitely do pick up the spade, though. There 
    isn't a free spade coming for a long while, and you don't want to try to do all 
    the digging all across the world right at the end of the game. To be honest, 
    money is such a non-issue in this game, you are really better off just buying 
    both the rod and spade right now).
    
    After you've given the school a few books, you will get either a bright wizard 
    hat or a dark wizard hat (the bright hat requires 6 good aligned books, while 
    the dark hat requires 6 evil aligned books). Which books are which doesn't 
    really matter. If you skipped the books in the Guild, collecting books around 
    Bowerstone will give you enough to get the dark wizard hat. Otherwise, you will 
    get the light wizard hat. We don't have the entire collection of 25 books the 
    teacher wants yet, so we'll leave this quest active (once you've given him all 
    the books you can) for now.
    
    There are a couple of other green dots on the map. One is just the guard that 
    refuses you entrance to Northern Bowerstone. Nothing we can do with this guy 
    yet. The other green dot will lead you to a card game (Card Pairing). This is 
    nothing more than a timed game of concentration. You win if you can finish the 
    pairings in 30 seconds or less. More importantly, if you finish in 26 seconds 
    or less, you get Briar Rose Doll. It's a pretty tough time to achieve (and you 
    can't even cheat since Bowerstone doesn't allow magic), but just keep at it and 
    you'll get it eventually. Note that the escape key can be a big help (flip over 
    4 cards, hit escape, write them down, and repeat until you know the entire 
    board. Hopefully you still have enough time to flip over the pairs). Once 
    you've gotten the doll, there's no reason to play this game again (unless you 
    are really good at it and need to make some money for some reason).
    
    M3. Collect the Hero Dolls                                [FABLEDOLLCOLLECTION]
    ==========================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 0
    Renown - 0
    Boasts - None
    
    When you get the first doll, a new green dot will appear on the map. This is 
    one of the school children, and he will seek you out if you don't go find him 
    first. He'll tell you that the teacher is a collector of these dolls, and if 
    you find a complete set (seven of them), it seems likely a trade might be in 
    the cards, as apparently he has an ultra-rare doll. Cool. Like the book 
    collecting quest, this is a long term quest that we can't finish just yet (boy, 
    this dratted teacher is high maintenance!).
    
    Bowerstone Quay
    ---------------
    Well, that's quite enough of Bowerstone South, don't you think? Let's move into 
    Bowerstone Quay. There's not nearly as much to do here. First, you'll notice 
    two green dots on the mini-map. The one nearer the entrance is the witch you 
    need to speak with in order to advance the Sick Child quest, so go ahead and do 
    that now. You can also search the scarecrow behind her to find a Crunchy Chick.
    
    M4. Beardy Baldy                                                  [FABLEBEARDY] 
    ================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 100
    Renown - 100
    Boasts - None
    
    Break the three barrels in town to get Will and Health potions. That leaves 
    only the last green dot to deal with. Before you talk to this man, we need to 
    fix up your appearance a bit. Head to the Barber Shop in Bowerstone South and 
    get a Pudding Basin haircut and a Sheriff Moustache (we are doing this because 
    these are the default styles Baldy is going to give you. By already wearing 
    them, you will get his alternate styles, and it's the only way to pick up the 
    Warrior Stripe in the entire game!). Return to the Quay and talk to the man. He 
    will give you a Warrior Stripe card. Take this back to the barber and get this 
    cut. Return to the man, at which point he'll give you a card for a Mutton Chop 
    beard. Get this one at the barber, and the man will give you a card for a 
    Trader Style Moustache. Get this one as well and return to the man. Give him a 
    good laugh (in his defense, you do look absurd) and get a Fire Monkey Tattoo 
    for your troubles.
    
    There is one other mini-quest you can do in here. Wait until around 10:00 P.M. 
    and a group will appear at the marked off circle area. Talk to the leader (he 
    will be a green dot) and agree to the competition. You will need to defeat four 
    opponents, but none of them are very difficult. Once done you'll get 150 gold 
    and a nice parchment saying you've passed the level 1 fist fight. You can 
    collect the money reward once per night, if you like.
    
    Lookout Point
    -------------
    Let's advance the Sick Child quest a bit. Return to Lookout Point, where you 
    will find a new green dot (you may have noticed it before). The guys here will 
    give you a clue as to the location of one of the blue mushrooms you are after. 
    Before we head back into the guild, we have a fishing spot here in Lookout 
    Point. You will find it in a small pool on the path to the Picnic Area. Just 
    look for the ripples in the water. Stand in front of it and use your fishing 
    rod (it's under Items - Other in your inventory). To fish, just wait until you 
    hook something, then rapidly press the left mouse button. But make sure to stop 
    when the fish (or whatever) pulls on the line or you'll snap it. Grab a Skill 
    potion from here. As long as we're on this path already, take a short detour 
    into the Picnic Area.
    
    Picnic Area
    -----------
    Aha, there's a new green dot here! Talk to the woman. Obviously she's under the 
    influence of a mushroom. Make her laugh three times (your Cossack Dance will do 
    the trick) to get her mushroom. One down, three to go. Teleport back to the 
    guild.
     
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0==================================0
    | N. Protect / Attack Orchard Farm |                         [FABLEORCHARDFARM]
    0==================================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Maze's Information 
    Money - 750 (Protect) or 1,000 (Attack)
    Renown - 400
    Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Property, 
             Protect Guards
    
    Heroes' Guild
    -------------
    Okay, as long as we're here, we may as well grab the gold quest that the Guild 
    Master keeps harping on about. Go to the map table. You have an option of one 
    of two mutually exclusive quests to perform. You can either protect or attack 
    the orchard farm. Attacking it will give you slightly more money. Naturally, 
    there's going to be an effect on your alignment, depending on which one you 
    decide to perform. Once you have one of the two quests, run over to where the 
    demon door is and look for some ripples in the pool. You should catch a blue 
    mushroom here. That's two.
    
    The Guild Woods
    ---------------
    Head into the woods now. You will see a new green dot. Talk to Cyril and accept 
    his letter for Myra. As long as we're here, take a look in the pool near where 
    you killed the bandits for another fishing place. Fish here to grab your third 
    silver key.
    
    Greatwood Entrance
    ------------------
    Well, we've about accomplished everything we can in the area right around the 
    guild, time to branch out a little bit. Head into Lookout Point and go south to 
    the Greatwood Entrace (just follow the flashing gold icon if you're not sure 
    where to go). On the way through Lookout Point, grab a boast or two, if you 
    like (or you could have already done this when you took the quest in the first 
    place).
    
    In the Greatwood, you'll be taunted by Whisper, who will have taken the 
    opposite quest from you. No matter, you've beaten her once, doing so again 
    shouldn't prove to be a problem.
    
    Anyway, head to the southeast corner of the map (it looks like a path out of 
    the area, but in fact there is no exit there). You'll find three Health 
    Potions, a Will Potion, and a chest that holds a Will Master's Elixir. Not a 
    bad haul!
    
    Notice on your map that along the path from Lookout Point is another alcove 
    area. You won't immediately find anything in there, but if you are there right 
    around eleven to noon, a chest will appear (the place ought to be fairly 
    obvious) from which you can take a Piercing Augmentation. In my experience, the 
    chest won't appear if you are watching the square area. The best way to find it 
    is to use the teleportation trick. Stand in front of where the chest will 
    appear and teleport yourself to the guild. Then go to Lookout Point and watch 
    the statue. When you see the message that it is pointing at Greatwood, recall 
    to the chest, at which point you can open it up.
    
    Finally, on the southern side of the map, look for a circle of mushrooms, which 
    is actually a digging spot. Use your spade here to find a golden carrot. Now, 
    before we head over to Orchard Farm, let's take a quick detour to Fisher Creek.
    
    Fisher Creek
    ------------
    When you come into this area, the fisher will be under attack. Take down the 
    wasps, and you'll immediately be given a new bronze quest, not to mention a new 
    fishing pole.
    
    N1. Fishing Lessons                                       [FABLEFISHINGLESSION] 
    ===================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 0
    Renown - 0
    Boasts - None
    
    There are several ripples in the water for you to use. You should catch a 
    Golden Fish (which is a trophy), a working moustache, 100 gold, a silver key, 
    and a moonfish. In addition, there are leather gauntlets in the chest for you 
    to wear. In the house you'll find a book (A Hero's Journey) on the bookshelf.
    
    N2. Fishing Competition                                      [FABLEFISHINGCOMP] 
    =======================
    Quest Type - Bronze
    Prereqs - Fishing Lessons 
    Money - 0
    Renown - 50
    Boasts - None
    
    Leave the area, then return to enter the fishing contest. Talk to the guy to 
    enter the contest, then throw your line into the river (no need to find a 
    ripple, we're actually looking for a normal fish here). You want to get one 
    that is at least 50 grams (I have never failed to get one that was at least 50 
    grams by just fishing off the end of the pier a time or two, so this shouldn't 
    be a problem). Once you have this, show it to the fisherman to claim your 
    reward (a Fisherman Hat, The Rod of Champions, and another silver key (you 
    should now have 5 in all)). Note that this is one of those very annoying quests 
    that never leaves your "Current Quests" list. There are a few of these in the 
    game. Once you've gotten all three rewards, there is no need to worry about 
    this quest further, though you can pick up some spare cash any time you beat 
    your previous score, if you like.
    
    Greatwood Lake
    --------------
    Return to the Greatwood Entrance, and from there enter Greatwood Lake. If you 
    take the path to the right, you'll come across a broken bridge and, more 
    importantly, your sixth silver key. Return the way you came and cross the good 
    bridge. You'll have a small fight, and once you're done, make sure to hit the 
    chest. Note that this is a Silver Key chest, and requires 5 silver keys to 
    open. Fortunately, you don't use up your keys when you open a chest, so don't 
    worry on that account. Inside you will find an Elixir of Life. A little further 
    on you'll find a health potion on the ground near the big ball statue. Continue 
    to Orchard Farm.
    
    Orchard Farm
    ------------
    When you get here, a short cut scene will play. When it's done, you'll have 
    three waves of three bandits each to fight (if you are doing the Protection of 
    Orchard Farm quest) followed by a battle with Whisper. Beat the tar out of the 
    entire group, and at the end of it you'll get Whisper's Brooch (that'll teach 
    her to mess with you, or will it?).
    
    If, on the other hand, you are attacking the farm, you have four waves of three 
    guards each to take down. You and your two thief friends must snatch three 
    crates from the barn. When you're done with this task, Whisper finally shows up 
    (a bit late, isn't she?). Again, beat her into submission and take her Brooch. 
    Silly woman.
    
    There are a few things you can get while you're here. There's a chest around 
    the back of the barn that contains a Jet (a type of gem). In the small pond is 
    a fishing spot where you can fish up an Elixir of Life. Check over in the lake 
    to the east to find two more fishing spots (you'll get a Coron Visor Tattoo 
    card and another silver key, one of these spots is not so easy to find, it's 
    off of a pier near the orchard). Make sure to check around all the fruit 
    baskets, where you will find no less than 8 green apples. 
    
    N3. Hidden Booty Hunt                                        [FABLEHIDDENBOOTY] 
    =====================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 0
    Renown - 100
    Boasts - None
    
    Returning back along this path you will come across another treasure chest 
    (watch to your right as you come through the fence) to find Treasure Clue #5 
    (actually your first clue, there will be six in all). This activates the bronze 
    quest. Note that there is a digging spot near the barn, but even if you find 
    it, DO NOT dig here yet (you probably won't since it doesn't actually activate 
    the spade quick-icon). Digging here prematurely will seriously cripple the item 
    buried here. You'll be back for it later, don't worry.
    
    Behind the house is a grave. Digging there will reveal an Upper Dress. The only 
    other thing to do in this area is to actually get inside the house. We'll get 
    inside in a bit. For now, teleport back to the Guild and check the map table. 
    There are two quests available, a Silver and a Gold (there is another Silver 
    quest, Hobbe Cave, but most likely you don't yet have the renown to take this 
    quest, so we'll do it later). For now, take the silver quest, the Hobbe Killing 
    Contest.
    
    N4. Hobbe Killing Contest                                   [FABLEHOBBEKILLING] 
    =========================
    Quest Type - Silver
    Prereqs - Protect / Attack Orchard Farm 
    Money - 900
    Renown - 200
    Boasts - No Protection, Without a Scratch, Fist Fighter, Humble Whisper
          
    Orchard Farm
    ------------ 
    Take this quest and recall back to Orchard farm. When you get there, you'll 
    find Whisper (look who's back!). Your job is to kill more Hobbes than she does. 
    Sounds easy, but Whisper tends to cheat a lot by kill stealing. You'll probably 
    need a better weapon or use a spell like Time Slow to get the edge over her. No 
    matter how you do it, make sure that when the counter reaches zero, you have 
    more kills that she does to win the competition. When you do, you get a Hobbe 
    Tooth trophy, as well as some extra money and renown.
    
    Lookout Point
    -------------
    Run or teleport back to Lookout Point, where you will find a new green dot 
    awaiting your arrival. It seems a merchant needs an escort to the farm. Agree 
    to the mini quest and head toward the farm. Keep the bandits off the merchant 
    as you go through Greatwood Entrance. The more damage the merchant takes, the 
    less reward you will receive. When you get to the farm, be sure to follow the 
    merchant to the farm house. This is the only time in the game when the door to 
    the farm will be open. Go inside to pick up a couple of books (The Rotten Apple 
    and Making Friends).
    
     /XXXXXXXXXXXXXXXX\
    0==================0
    | O. Trader Escort |                                        [FABLETRADERESCORT]
    0==================0
     \XXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Protect / Attack Orchard Farm 
    Money - 2,000
    Renown - 500
    Boasts - No Protection, Without a Scratch, Protect Traders
    
    Teleport back to the guild to pick up this quest (there's still that other 
    silver quest on the table, but you may not have enough renown to unlock it yet, 
    so we'll come back for it a bit later). Once you have it, follow the flashing 
    gold icon into Lookout Point, the Greatwood Entrance, Greatwood Lake (where 
    there's nothing new to do, just run through the areas) and then into a new 
    region, Greatwood Gorge.
    
    Greatwood Gorge
    ---------------
    As soon as you enter this region, you will get a new bronze quest, the Bandit 
    Toll.
    
    O1. Bandit Toll                                               [FABLEBANDITTOLL] 
    ===============
    Quest Type - Bronze
    Prereqs - Guild Training
    Money - 200
    Renown - 150
    Boasts - None
    
    When you come down the path, the bandit will ask you for 400 gold to pass. 
    
    As if. 
    
    Lock on to him and show him what a really bad idea it is to mess with a hero of 
    your caliber with your favorite weapon or spell. When he's done, move on to the 
    bandit camp just ahead. When you've cleared this area, you will see red dots to 
    your north and south. Take out the three to your south first for best 
    experience results. Finally, you will be taking out the camp in the north, 
    where the bandit leader is hiding. Beat them into a smoky mist. Watch out for 
    the exploding barrels.
    
    Inside the two chests in the northern camp you will pick up a Flame 
    Augmentation and 500 gold. Take the path to the southwest of the camp to find 
    several barrels (3 health potions, 2 will potions, an apple pie, and a red 
    meat). Inside the chest you will come across a Steel Pickhammer.
    
    Continue along the path toward your destination. Just before you reach the next 
    exit, you will come across a demon door. It seems he wants you to do an evil 
    deed in front of him. There's a couple of ways to go about this, but the 
    easiest is the crunchy chick route. Unfortunately, you don't yet have enough, 
    so we'll come back to this shortly. For now, continue to the next section.
    
    Greatwood Cullis Gate
    ---------------------
    Good news, there's a Cullis Gate here (hence the name of the region), so you 
    now have a quick means of getting to this point. Other than that, there is 
    actually very little of interest in this area. There is a fishing spot where 
    you can catch a moonfish near the exit to the Greatwood Caves.
    
    Greatwood Caves
    ---------------
    Cut through the brambles here to find a will potion and a red meat lying on the 
    ground, but don't go into the caves just yet. Talk to the door. This one wants 
    to see your combat multiplier go up a bit before he'll open up. Once again, 
    we'll come back for this one a little later.
    
    Darkwood Entrance
    -----------------
    Ah, here are our lost traders. About time. A short way down the path you'll 
    come across a third trader. Allow him to join, or not, as you will. In the 
    barrels you'll pick up a Will Potion and a red meat, and there's a treasure 
    chest that contains a resurrection phial. Just for coming into this area, you 
    have picked up a new bronze quest. 
    
    O2. Chapel of Skorm                                                [FABLESKORM] 
    ===================
    Quest Type - Bronze
    Prereqs - Guild Training
    Money - 0
    Renown - 0
    Boasts - None
    
    Ignore this one for the moment and continue into the marshes.
    
    Darkwood Marshes
    ----------------
    First things first. Take out the Balveriene. Once that's done, talk to the 
    door. His challenge is not all that tough, but it's probably a bad idea to take 
    it while you've got the traders in tow, so unfortunately, this is another one 
    we'll have to wait on. For the moment, continue on into the swamp.
    
    Just before you get into the water, there's a chest to your left. Open it to 
    grab a Jet. Take down the spoors (lightning works well here) and continue 
    onward.
    
    Darkwood Lake
    -------------
    There will be a bandit attack on the traders when you come into this area. Beat 
    it off. To your left is an alcove with a couple of barrels (a green apple and 
    an apple pie) and a chest (Leather Boots). There will be another attack as you 
    reach the waters, and in larger numbers, so be careful to protect your charges. 
    Once that's beaten off, there's a chest with 250 gold for you to plunder to 
    your right. There's another chest in this area, but it's a 15 key silver chest, 
    so we'll have to wait on opening it for now.
    
    There will be a few more attacks from bandits as you move through this section, 
    but nothing you can't handle by now. Toward the south end, you'll find a rock 
    with a hole in it. Pull out your bow and shoot through the hole to find your 
    eighth silver key. Continue on.
    
    Darkwood Camp
    -------------
    When you come into the camp, the traders will move ahead into the alcove to the 
    east and heal themselves up. Go in yourself and talk to the merchant (there are 
    three, you are looking for the one that sells produce). You want to purchase 
    all of his available crunchy chicks. The two chests contain a resurrection 
    phial and a steel axe. The two barrels have a Dark Vortex Tattoo and a Will 
    Potion. There is a blackjack dealer here if you feel like playing a game or 
    two. There's no reward for this one beyond the money. Upgrade your weapons and 
    armor if you like before moving on.
    
    Ancient Cullis Gate
    -------------------
    As you move through this area, there will be a couple of bandit attacks. Just 
    after you pass the inactive cullis gate, you are going to lose one of your 
    traders (if you allowed the wounded trader from the Darkwood Entrance to follow 
    you) as he finally succumbs to the curse. Kill him.
    
    Just before the second bridge is a treasure chest with a resurrection phial in 
    it, and you can fish off the bridge itself to grab your ninth silver key.
    
    Darkwood Weir
    -------------
    This area is quiet. Make sure to check the side passage to the south to find a 
    treasure chest (Lightning augmentation) and three barrels (tofu, green apple, 
    and a golden carrot).
    
    Near the end of the area, a rock troll will pop up (you just knew it was too 
    quiet, didn't you). Beat the tar out of him, and make sure to quaff healing 
    potions as needed. Once he dies, the opening to Barrow Fields becomes 
    accessible. Head on through.
    
    Barrow Fields
    -------------
    You've just about made it. Follow the traders to the bridge, at which point the 
    quest ends and you get your reward (including a new trophy, the Trader 
    Feather).
    
    Plenty of stuff to grab here. Back the way you came, you'll find a treasure 
    chest containing a sapphire. Also down this way is a demon door who wants you 
    to gain a bit of weight (skip this for the moment), and a fishing spot that 
    will net you a moonfish. Near the bridge is another fishing spot (Coron night 
    tattoo).
    
    In the camp, you'll find a trader who will sell you your third blue mushroom 
    for a very reasonable 1,500 gold (ouch!). You could also try to steal it if 
    your guile is high enough. Down the stream a bit is a third fishing hole with 
    500 gold in it if you're a bit short of cash. There's also a Health Potion in 
    one of the two scarecrows in this area.
    
    By the way, completion of this quest has given you a brand new gold quest to 
    work on.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXX\
    0===========================0
    | P. Maze's New Information |                                [FABLEMAZENEWINFO]
    0===========================0
     \XXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Trader Escort
    Money - 0
    Renown - 0
    Boasts - None
    
    Heroes' Guild
    -------------
    Before we rush into Oakvale however, teleport back to the guild hall. Let's 
    pick up that quest we had to pass over earlier, since you should now have 
    enough renown to accept it.
    
    P1. Hobbe Cave                                                 [FABLEHOBBECAVE] 
    ==============
    Quest Type - Bronze
    Prereqs - Protect / Attack Orchard Farm 
    Money - 5,500
    Renown - 400
    Boasts - No Protection, Without a Scratch, Fist Fighter, Cave Dweller, 
             Sacrifice Innocent, Protect Boy
    
    Now, before we leave the guild, you may want to spend some experience points. I 
    am going to highly recommend you take Physical Shield right now (2 levels, if 
    you can get it). The reason is that we're going to open some of those demon 
    doors we passed up earlier, and one of them requires a high combat multiplier, 
    which you are never going to get without some sort of magic shield. Also, pick 
    up Heal Life if you can afford it.
    
    While we're here, visit the shopkeeper and buy out his supply of red meat and 
    as many mana potions as you can get. Also grab at least one box of chocolates. 
    Head over to the barkeeper in the mess hall and grab his supply of red meat and 
    perhaps buy out his beer as well (we need to bulk up for one of those doors). 
    With all your new loot in tow, it's time to head for the doors. The first door 
    we skipped was the one in Greatwood Gorge, but we're still going to skip it for 
    now, as you aren't going to have enough chicks to get it open yet. Instead, use 
    the teleporter to transport yourself to the Greatwood Cullis gate. We need to 
    speak with Grandmother Rose to advance our Hobbe cave quest, but before you do 
    that, we are going to prepare to open one of the more difficult doors in the 
    game, the combat multiplier door. You need to have a decent weapon for this one 
    (I used an Obsidian Cleaver (damage 82) that I picked up off the merchant in 
    Darkwood Camp with a couple of augmentatios).
    
    Teleport to Greatwood Cullis Gate, then run to Greatwood Caves and stand in 
    front of the door. Teleport back to Greatwood Cullis Gate again. This sets our 
    recall point to be in front of the door we want to open. Now run to the 
    entrance to Rose Cottage, but DO NOT enter yet. Do a World Save right here 
    (that way, in case we fail the following mission, we can at least start from 
    here). When you are ready, enter Rose Cottage.
    
    Rose Cottage
    ------------
    First, notice we have yet another demon door. Fortunately, we've come prepared 
    for this one. Talk to it, then use your chocolates. He will let you into his 
    protected area.
    
    The Secret Haven
    ----------------
    Hmmm, interesting hobby grandma has here. Anyway, inside you'll get a full set 
    of will user's bright clothing (gloves, boots, upper robe, and lower robe). 
    When you're done looking around in here, head back outside.
    
    Rose Cottage
    ------------
    Head up to the house and look in the yard to the left. Note the circle of 
    flowers. Remind you of anything in particular? Maybe shovel shaped? Dig here to 
    grab your tenth silver key. In addition, some brambles are hiding a chest with 
    500 gold.
    
    Knock on the door to talk to granny. She'll hand you a hexagonal key. Return 
    to the cullis gate (run, don't teleport or you will mess up your recall point), 
    and then run to the Greatwood Caves.
    
    Hobbe Cave Entrance
    -------------------
    When you get into the cave, turn on your physical shield. Make sure to watch 
    your mana bar at all times, and when it gets low, quaff a mana potion (you 
    should have this set on a hotbar so you just have to press a number key to use 
    it). Also, watch your combat multiplier carefully. The magic number we are 
    after is 28. If at any point your multiplier hits that level, immediately 
    activate your teleport and recall back to the demon door (you multiplier will 
    halve to 14, which is the number the door wants to see) and talk to the door to 
    open it up. Chances are, you won't reach this level until near the end of the 
    quest, and I'll assume that's what's going to happen. But if it happens to get 
    to 28 earlier than that, by all means take advantage of it and get that door 
    open.
    
    All right, back to the task at hand, you're in the cave entrance. Kill all the 
    Hobbes. Not much else to do in this area. The first door leads to a side 
    chamber.
    
    Cave Side Chamber
    -----------------
    Head in here and take out a hoard of Hobbes. You can elect to take the bandit 
    with you if you like, or not, it's up to you (personally, I wouldn't, he's 
    going to take kills away from you which will make it harder to get to the magic 
    28 number. On the other hand, if you are evil, you can get rid of him in a very 
    evil sort of way pretty soon). Anyway, once you are done, return to the 
    entrance chamber. The next door will take you to a larder.
    
    Cave Larder
    -----------
    Inside the cave larder you'll find quite a few more Hobbes to remove. Once 
    they're done, there's a health potion on the ground. There is also a silver key 
    chest which requires 5 keys (no problem for us). Open it up to acquire a Will 
    Master's Elixir. Return to the entrance and continue onward.
    
    Main Chamber
    ------------
    More Hobbe killing here. In the treasure chest you will find 500 gold, and a 
    second chest holds another 500 gold and a Flame Augmentation (these chests will 
    only appear during the Hobbe Cave quest). Continue forward, the hexagonal key 
    will allow you to go through the door.
    
    Moonlit Tunnel
    --------------
    Nothing to see here, just continue onward.
    
    Focus Chamber
    -------------
    Here's where some action is going to happen. Approach the prisoner, and you'll 
    get a short cut scene that will give you a few options. If you have the bandit 
    tagging along, you can give him up to the sprite in exchange for the boy. Or, 
    you can just start attacking. The nymph is easiest to take down using lightning 
    or something similar. You will be surrounded by Hobbes during the fight, so 
    watch your health and mana level. Once the nymph is down, the field around the 
    boy will dissipate. However, I'm going to suggest you don't do this quite yet.
    
    Here's the trick. Don't kill the nymph. Clear the chamber of Hobbes, and before 
    the nymph summons any more, leave through the door. Don't worry about the boy, 
    he's not going anywhere. There are two reasons you want to do this. One, you 
    probably still need to get your multiplier up to 28, and two, the caves are 
    going to be just crawling with Hobbes, who are quite happy to attack the boy 
    and kill him if you have him in tow. It's pretty difficult to complete this 
    mission unless you clear the caves first, the boy has a nasty tendency to get 
    killed before you get out of the area. So head out the door and start clearing 
    the caves.
    
    There's going to be a lot of fighting. Your best (and final) chance to get a 
    combat multiplier of 28 will be in the Hobbe Cave Entrance, which is just going 
    to be swarming with Hobbe. Kill 'em all, and teleport to the door as soon as 
    you get that 28 value.
    
    So, you've opened the demon door (if not, don't despair, there is still hope). 
    Obviously you can go in once it's open, but for now you may want to return for 
    the boy. Work your way back down to the focus chamber and finish off that nymph 
    to release the boy. Before you leave the focus chamber, look around for a 
    circle of mushrooms. Digging there will reveal a silver key. It should now be a 
    relatively easy walk back to Rose Cottage (if the boy does suffer any damage, 
    you may want to heal him if you picked up the Heal Life spell, after all that 
    work, and you definitely do not want him to die on you now). 
    
    Rose Cottage
    ------------
    Once you reach Rose Cottage, talk to granny, quest over (you will pick up a 
    Hobbe Head trophy). If you go inside her house, you can pick up a Will Potion 
    and a book (A Hero's Journey II).
    
    If you missed any stuff along the way during this quest (most likely you were 
    in a hurry in order to keep your combat multiplier high), go ahead and grab it 
    now (except the main chamber treasure chests, which will no longer be there).
    
    One last comment: What if you still couldn't get that door open? You have a 
    couple of options. After the Hobbe Cave quest is over, a rock troll will spawn 
    at the cave entrance from time to time. You only need to reach a multiplier of 
    14 (since you don't have to change areas) to get that door open, and that troll 
    is your best shot. Also, the Hobbe caves will have quite a lot of Hobbes in 
    them once the quest is done, so you may be able to work your multiplier up to a 
    high enough level.
    
    The Butterfly House
    ------------------- 
    Inside the demon door at the Greatwood Caves is the Butterfly house, which has 
    a chest. Inside the chest is the cutlass Bluetane. Congratulations, this is 
    your first Legendary Weapon! With a damage of 165, you almost certainly want to 
    equip this blade now.
    
    Darkwood Marshes
    ---------------- 
    When you're done in the Butterfly House, return to the cave entrance, and go 
    through the Darkwood Entrance to the Darkwood Marshes. Here's another door we 
    skipped while escorting the traders. With your new sword, this should be a 
    piece of cake. Talk to the door and accept his challenge, then beat the tar out 
    of the five waves of Hobbes that attack. When that's done, go inside.
    
    Darkwood Sanctum
    ---------------- 
    Inside this area you'll find chest (big surprise, right?). Open it up to get a 
    full set of Dark Will users clothes (Dark Boots, Gloves, Upper and Lower 
    robes).
    
    Barrow Fields
    ------------- 
    Continue making your way south (just follow the gold flashing icon) until you 
    reach Barrow Fields again (yes, you can teleport if you like, but you may as 
    well pick up the experience along the way, up to you, though). Once again, 
    there's a demon door here to contend with. Lucky for us, we came prepared for 
    this one as well. Head for the door, then open up your inventory. 
    
    Go to the produce section and drag the red meat icon down to one of your hot 
    keys. Hit it a few times, and then talk to the door again (if you're not fat 
    enough yet, eat a few more). That's all it takes to gain entrance to this 
    protected area.
    
    The Old Kingdom Spring
    ---------------------- 
    Inside this rather pleasant area, you find a chest that contains a Will 
    Master's Elixir. 
    
    Oakvale
    ------- 
    Welcome back to your hometown! Everything is more or less as you left it, the 
    town has been rebuilt, and you now have a lot more access to the buildings than 
    you did when you were a boy. When you come in, a short cut-scene will play. It 
    seems like you still may have a few lingering issues.
    
    Once you have control again, the first thing you are going to notice is that 
    there are about four thousand green dots on the map. Yipes! Don't worry though; 
    we'll get to them all.
    
    First off, we may as well talk to Maze (he's the gold flashing icon) and get 
    our gold quest done. With that out of the way, make your way into the pub and 
    talk to the Dawkins, the game master. We're going to advance the doll quest 
    now, so get ready to play some coin golf. To win, you must complete all four 
    holes in 13 shots or less, but to get a doll (this one is of Whisper) you need 
    to get a better score than that (I got mine with 11 shots, and 13 is definitely 
    too many, so the cutoff is somewhere between 11 and 12 to get the doll). Once 
    you've got the doll, you can go behind the counter to smash three barrels 
    (health potion) and raid the cabinets (you'll find a book, The Sock Method, and 
    a Firis Head Tattoo). This will almost certainly get you into trouble, so 
    teleport out for a bit until the guards calm down, and then return 
    (alternatively, if you've picked up the "Apologize" expression by now, you can 
    use it to immediately get your fine forgiven).
    
    There's another fight ring here, down by the barns (where, as a boy you guarded 
    the guys stock). Come here after about 10:00 P.M. to win the second level 
    championship. While you are over here, there's a digging spot in one of the 
    barns that will net you a Balverine Skull Tattoo.
    
    P2. Chicken Kicking Competition                           [FABLECHICKENKICKING] 
    ===============================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 0
    Renown - 0
    Boasts - None
    
    Talk to the green dot guy near the southeastern side, by the beach. He will 
    want you to take care of a little ghost problem. Run down to the beach where 
    the chicken kicking competition is set up to find the ghost. Talk to him, which 
    brings up a whole new bronze quest.
    
    P3. Treasure of the Ghost Pirate                             [FABLEGHOSTPIRATE] 
    ================================
    Quest Type - Bronze
    Prereqs - Guild Training 
    Money - 100
    Renown - 150
    Boasts - None 
    
    He'll give you the location of his hidden treasure. Just before you leave, 
    check out the shack on the beach to find a treasure chest that contains an oak 
    crossbow. Now that you've got that, go to the western beach (you have to go 
    through town to get there) where the dock is. The treasure is buried to the 
    left of where the dock begins (as you are looking out to sea). There is no 
    obvious marking, so just watch your quick icons to see when the spade symbol 
    pops up. Once you have the treasure, you need to find the ghost's wife. 
    Fortunately, she's right on the beach where you are. Give her the gold. While 
    you are here, there's a treasure chest on the beach (assassin's boots) and a 
    barrel (apple pie). Once you have these, return to the pirate and let him know 
    you've taken care of his wife. He'll give you the location of even more 
    treasure, which is yours to keep.
    
    Once the ghost is gone, talk to the guy who started this quest again. He'll 
    thank you and head down to the beach. Talk to him down there to start the 
    contest. If you want all three prizes, you'll need to enter the contest three 
    times. Here is what you get:
    
    50 - 145 points: A Cock-A-Doodle-Do expression
    150 - 245 points: A silver key
    250 or more points: A chicken hat
    
    Getting the top prize will require you have a physique of around 4 or so. If 
    nothing else, you need to get that key (should be your 12th key). Note that 
    this is one of those quests that never leaves your logbook. Once you have the 
    quest, it will always be in your book. While it may be a bummer for bookkeeping 
    purposes, you can always make some money by getting over 50 points.
    
    On the east side of the map, north of the beach, you'll find Myra (over by the 
    well). You should give her the letter you've been carrying for her all this 
    time. She'll give you a reply letter in return. You almost have that fourth 
    mushroom now.
    
    Up near the entrance to Memorial Garden, you'll find a grave (just past the 
    mercenary). Digging here will net you 500 gold. There is also a chest near here 
    (south of the merc, in the glade of trees) here that contains a resurrection 
    phial. Speaking of chests, remember where you found the cheating husband? Check 
    in that area for another chest that contains 250 gold.
    
    Now let's talk about the houses. We're up on the hill, so we'll start there. 
    Begin with the house where the chest is, and you'll find two books (Making 
    Friends and a Hero's Journey III), as well as a Health Potion. The next house 
    up the street contains The Trials of Aarkan, a Dark Lower Dress, and a Short 
    Hair style card.
    
    The next house up the street is your old boyhood house. You should buy it now, 
    assuming you can afford it (5,000 gold). You can even fix it up a little (2,500 
    gold, 3,500 gold, and 5,000 gold), but don't spend every dime you have. You 
    need to keep a bit in reserve to buy a wedding ring and a couple of gifts 
    (perfume or roses will do). Across the street you'll find a Will Potion and a 
    Youngster Style haircut card.
    
    Head down the hill into the town proper. We've already sacked the inn, so move 
    on to the houses near the Memorial Garden exit. In the first house, you'll pick 
    up a book (The Oakville Raid) which you should find an interesting read. The 
    house next door contains a Dark Upper Dress and a Will Potion. In the two story 
    house across the street, you will find three books (The Ugly Guide, Windbreaker 
    Rule Book, and The Sock Method) as well as a Spiral Dementia Tattoo card. You 
    will find a Health Potion in the final house.
    
    With that, we've completed Oakvale (that wasn't too bad, was it?). Head over to 
    Memorial Garden.
    
    Memorial Garden
    --------------- 
    There are three digging spots here, assuming you've completed the ghost quest 
    in Oakvale. Dig under the axe of the statue to get your 13th silver key and an 
    obsidian greataxe. Two of the graves are also digging spots, where you'll pick 
    up a golden carrot and a health potion.
    
    Guild Woods
    ----------- 
    Teleport back to the guild. As long as you are here, grab the next gold quest, 
    and then run over to the woods to deliver Mrya's reply to Cyril. He will hand 
    over the fourth mushroom!
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXX\
    0============================0
    | Q. Find the Bandit Seeress |                                   [FABLESEERESS]
    0============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Maze's New Information 
    Money - 4,500
    Renown - 1,000
    Boasts - Without a Scratch, Spare Bandits, Bandit Blood
    
    Bowerstone South
    ---------------- 
    Now is probably a good time to return to Bowerstone and give that teacher a few 
    more books. Teleport there. When you get near the school you find Thunder 
    impressing the children. Have a rather cold conversation with the man, then 
    turn your attention to the teacher. Give him all the books he will take 
    (probably only two or three at this point). When you're done with that, head 
    over to Bowerstone Quay and talk with the witch. She'll give you a potion for 
    the boy. Nothing left to do now except take it over to the worried mother and 
    collect your reward. With that done, teleport back to Oakvale.
    
    Oakvale
    ------- 
    I'm presuming you've bought your old house by now. Head to the general shop (in 
    the town proper) and grab a wedding ring and a couple of gifts of your choice. 
    You should be in good shape to find a wife about now. Your renown should be 
    getting high enough, and make sure you are wearing clothes and styles that add 
    to your attractiveness and lower your scariness.
    
    Find a likely candidate and use your expressions on them (flirt, manly arm 
    pump, sexy hero pose, and so on) to get a heart to grow above her (or his) 
    head. Give the person a gift. If they are available and willing, they should 
    ask for a wedding ring after not too long (not everyone will ask, some people 
    are already married). Once the candidate asks for the ring, just use it, and 
    just like that, you are married. Congratulations!
    
    Now, if you want to have sex with your wife, a bit more work is needed. It is 
    even more important to make sure you are in your best clothing. Flirt and give 
    many gifts to your partner. Eventually, her aura will turn from blue to green, 
    which is the cue to interact with her. After a brief cut-scene (no you don't 
    get to see anything), you will have had your first encounter. This is good, as 
    there's a certain demon door that has a particular requirement about sex, so we 
    are going to want to get our sex count up anyway. May as well be doing it with 
    the wife, eh?
    
    Anyway, back to the task at hand. We were looking for the Seeress. Head for the 
    Clifftop Path (the entrance is a cave opening near the dock).
    
    Clifftop Path
    ------------- 
    Now, if the bandits see you, they'll shut the gate. If that happens, kill the 
    three of them and wait for the gate to reopen (it doesn't take long). Three 
    more bandits will appear, and this whole process repeats. You'll most likely 
    have to kill a wave or two of bandits before you get near the gate, where you 
    will find a couple of barrels in which you will pick up a Health Potion and a 
    Harion shoulder tattoo card. Once you've secured these, retreat back to the 
    rock a little ways back and use it as cover to hide from the next patrol. If 
    you time it right, none of the three will see you and you'll have a free run at 
    the open gate.
    
    Abandoned Road
    -------------- 
    Once you are past the gate, there's another short cut-scene, where you learn a 
    bit of interesting information. Seems like you may need a bit of clothing. 
    Anyway, start making your way up the path. You'll come across several chests 
    that contain the very clothing you will need (Boots, Shirt, Trousers, Bandana, 
    and Gloves). Convenient! The last chest (near the demon door) has a 
    Resurrection Phial in it. Also, be sure to check the barrels (the first set 
    contain a Will and Health potion, and the second set contain a Health potion, 
    an Ages of Skill potion, and 250 gold. The final barrel just has some tofu in 
    it).
    
    You can't get through the demon door yet, so just make sure you have on the 
    bandit outfit and head into Twinblade's camp.
    
    Twinblade's Camp
    ----------- 
    Talk to the gate guard, who will let you into the compound. When you are 
    inside, the first order of business is to find the three merchants. One of them 
    has a good supply of crunchy chicks, so make sure you own at least 10 of them, 
    we'll need them for one of the demon doors we skipped earlier. There are some 
    barrels up near the traders, though they don't contain anything.
    
    On the other side of the small pond are another couple of barrels (Health and 
    Ages of Will Potions) as well as a chest with 500 gold. Also, in the dirt patch 
    in front of the chest is a digging spot that will get you another silver key.
    
    Another couple of barrels in the tavern area have a Red Meat and a Health 
    Potion. Once you are sure you have dealt with all the loot lying around, it's 
    time to deal with the green dots. There is one standing by the back gate that 
    is of interest. He tells you that you need a pass to get through this gate.
    
    There's a couple of ways to get this pass. One is to buy it off one of the 
    bandits for 1,000 gold (he's one of the green dots on the mini-map). However, 
    don't bother. You are going to win it off the gamesmaster. 
    
    The gamesmaster is in the tavern area. Talk to him and win his game, it's not 
    all that difficult to pull off. Slightly trickier, though, is that you can win 
    another hero doll here (Twinblade) if you can beat the game in under 20 
    seconds. If you are having a lot of trouble, just cast Slow Time before talking 
    to the gamesmaster, and you will have a very easy time of it winning the doll.
    
    Twinblade's Elite Camp
    ----------------------
    Look around for a bit. There's a few barrels to open up (in total, you will get 
    an Ages of Might potion, a carrot, 3 green apples, tofu, 100 gold, and a Health 
    potion). The bandits will grumble a bit when you break the barrels, but don't 
    otherwise seems to mind. Be careful of the exploding barrel. In addition, there 
    are two treasure chests, in which you will pick up a Resurrection Phial and a 
    pair of Assassin's Trousers. Leaning against one of the tents (west of the 
    group of assassins) is a steel greatmace.
    
    That takes care of the items you can pick up, now we come to the quest. First 
    off, if you follow the gold icon, you will come to a gate, where another guard 
    blocks your way. There are a couple of possible ways to get by this guard. But 
    we'll come to that in a minute. First off take a look to the north of the 
    blocked gate. Notice anything familiar up here? That's right, it's a new fight 
    circle!
    
    Wait until around midnight for the fight club to show up, then go through the 
    usual motions to beat the tar out of everyone and win the level 3 certificate.
    
    Now, as to that gate. You have two options for getting through. One way is to 
    talk to the group of assassins and pay their 2,000 gold fee to create a 
    distraction. Easy, if a bit expensive.
    
    The second way is a little more involved and a little more dangerous. On the 
    southwest side of the camp you will find two prisoners being guarded by a 
    particularly nasty looking guard. Kill this guard (but try to make sure no one 
    else sees you do this, you don't want the entire camp coming after you at 
    once). An easy way to take him out is to stand up near the hostages, wait for 
    the guard to get near, cast slow time, then hit him with a bit of lightning. 
    Finish him off with the sword or bow as needed. Once he's down, you'll get the 
    key to the cages. Let the hostages go, which provides another distraction to 
    get you through the gate, free of charge.
    
    Twinblade's Tent
    ----------------
    You're in for a little bit of a fight now, although, with your super awesome 
    cutlass Bluetane, it's really not all that difficult. Twinblade is difficult to 
    damage except with flourishes. However, there is a short time, after he sticks 
    his weapons into the ground, when you can freely hit him in the back. Anyway, 
    it doesn't really take all that much to finish him off. Use your healing 
    potions and resurrection phials as needed.
    
    There's a cut-scene, which I won't describe in the interest of not putting in 
    too many spoilers, after which, you have a choice to make. You can show mercy 
    to Twinblade and let him live, or you can kill him. Note that the latter option 
    will result in a massive fight as the entire group of bandit gawkers attack you 
    at once. Good luck with that. 
    
    In any case, make sure to grab all your hard earned loot. In the tent you will 
    find 2 health potions and 2 red meat in the barrels, as well as three treasure 
    chests (a Resurrection Phial and 750 gold). Also, check the path that runs 
    north of the fight area to find another chest with a diamond in it.
    
    Leave the camp to finish the quest and collect your reward (including a new 
    trophy, the Bandit Seal). The guildmaster will chatter at you like a magpie for 
    a while, after which you ought to save the world state (no need to go through 
    all that again!). The end result of all this chatter is that you get a new 
    quest card.
    
     /XXXXXXXXXXXXXXXXX\
    0===================0
    | R. Maze's Request |                                        [FABLEMAZEREQUEST]
    0===================0
     \XXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Maze's New Information 
    Money - 4,500
    Renown - 1,000
    Boasts - None
    
    Teleport back to Oakvale and say hello to the wife. You may notice there's a 
    new green dot on the map. Go check it out, it seems as though there's an 
    assassin that needs taking care of.
    
    R1. Murder With a Twist                                      [FABLEMURDERTWIST] 
    =======================
    Quest Type - Bronze
    Prereqs - Find the Bandit Seeress
    Money - 0
    Renown - 0
    Boasts - None 
    
    Teleport back to Twinblade's camp and make your to his tent, where you will 
    find a new green dot to talk to. This is the assassin. Interesting plot twist, 
    eh? Alright, if you draw your weapon near him, the assassin will give you a 
    counter offer. Refuse it, and he'll up the price.
    
    So here's the deal. If you end up killing the assassin, you will get good 
    points, and if you kill the guard, you will get evil points. Whichever way your 
    alignment choice takes you, that's the way you ought to play this. For the most 
    money, accept the 2,500 from the assassin and then kill him (you will pick up 
    an assassination contract for doing this, which isn't really a trophy, more 
    like proof that you've eliminated the assassin). You'll get a few evil points 
    for this, but get more good points for the kill (not to mention a cool 2,500 
    gold). Then return to the guard and collect your 1,000 gold.
    
    Bowerstone South
    ---------------- 
    Teleport back over to Bowerstone. You should have a nice bit of cash, so go 
    ahead and buy the house for 1,500 (if you hadn't already). You can even upgrade 
    it three times (500, 700, and 1,400 gold) if you like. You do NOT, however, 
    want to take a wife in Bowerstone. That privilege will be going to a specific 
    person later on. While you are here, make sure you haven't picked up any new 
    books the teacher still wants (probably not, but it doesn't hurt to make sure).
    
    The Arboretum
    ------------- 
    Teleport over to the Greatwood Cullis Gate, then move north into Greatwood 
    Gorge. Talk to the demon door. Now eat 10 or so crunchy chicks in front of the 
    door (the easiest way to do this is to move the icon from your inventory list 
    down into one of the hotkey spots). Talk to the door again to pass through into 
    the Arboretum. Inside you can take out your aggressions on a bunch of thorny 
    bushes, but the real goal of being here is to open up the chest. Inside you 
    will find Wellow's Pickhammer. It's a nice enough legendary weapon, though not 
    as good as your cutlass.
    
    While we are down in the general area, let's tie up a couple of lose ends. Make 
    your way south and west into Darkwood. When you reach Darkwood Lake, you should 
    find the entrance to the Bordello is now open (there's also a 15 silver key 
    chest in front of the entrance, but alas, we are one key short at the moment).
    
    The Darkwood Bordello
    --------------------- 
    After a short cut-scene, head over to the lake where you can pick up a Health 
    Potion and a moonfish from a couple of fishing spots. Up near the bordello 
    there is a fountain. In the immediate area is a patch of dirt that you can dig 
    in to pick up a Balverine Tattoo.
    
    Go into the bordello. You can sleep with any of the ladies for some gold if you 
    like, but hold off for the moment. There's a better way to win their 
    affections. Talk to the owner Grope and the Madam a few times, and you'll get a 
    few hints about what needs to be done. Basically, you need to get hold of the 
    deed to the place. 
    
    There's a couple of ways you can do this. The easiest is to just use a beer 
    while Grope is highlighted (this gives him the beer). After six of these, 
    you'll escort him to the bed to drink off his overindulgence. While he's 
    sleeping, you'll get the location of the deed. Another way to get the same 
    information is to pay for one of the girls (Polly will cost you only 50 if 
    you're short of money). This gets you past the guard into the bed. After the 
    job is done, check the shelf for a red wig. Wear this (and a dress) and talk to 
    the Madam again to get hired on. Then talk to Grope to sleep with him. This 
    will lead to him giving you the same info.
    
    However you get it, once you have the location, go down to the tree by the lake 
    and dig up the deed. Then return to the bordello and talk to the Madam. The 
    bordello is now yours.
    
    Okay, you need to get your sex total up to at least 10. You can find out how 
    many times you've had sex under your personality menu. You have free reign of 
    all the girls at this point, so make sure to try each one at least once (Hedwig 
    is pretty funny). In any event, make sure to get that value up to at least 10, 
    then go talk to the demon door in this area.
    
    The Desolate Abby
    ----------------- 
    Inside the Abby is a chest with a Pimp Hat. Not much else of interest here, so 
    return to the bordello
    
    The Darkwood Bordello
    --------------------- 
    Note that if you want to earn some positive alignment points (and a bit of 
    renown), talk to the Madam again to revert the place to a shelter. Otherwise 
    you can leave it as a Bordello (as the owner, it will make you a bit of money 
    over time).
    
    Grey House
    ---------- 
    Teleport over to Barrow Fields, and from there run to Grey House. It's a pretty 
    creepy place. Enter the house, at which point a barrier will block the front 
    door and you get into a short fight (this will be of no challenge to you). 
    After the fight, the barrier in front of the door dissipates, and something odd 
    happens at the grave site around back. In the house you will find an Ages of 
    Skill Potion, a Tallin Clan leg tattoo, a ruby inside a chest, a dusty notebook 
    (which you probably ought to read), a normal beard card, an Ages of Will 
    Potion, and finally a Sharpening Augmentation inside another chest (this last 
    chest requires 10 silver keys, which fortunately we have).
    
    Back outside you should dig at the grave site, which will net you a Deathlicon 
    tattoo. Also around the back of the house is a scarecrow that contains a Tallin 
    Clan Arm tattoo. You cannot get into the cellar at this point, so let's leave 
    that for now.
    
    Go over by the demon door. You can't open it yet, but next to it is a fishing 
    spot that will give up your fifteenth silver key (you'll likely have to kill 
    the two nymphs so you can fish in peace).
    
    Darkwood Lake
    ------------- 
    Remember that 15 silver key chest we had to ignore? Let's go back there and 
    grab it now that we have enough keys (use your recall to get back there 
    quickly). Otherwise, unfortunately, there's not an easy way to get back to that 
    point (teleporting to Barrow Fields and working your way north is most likely 
    your best bet). Anyway, make your way to the Lake. You will find the chest 
    right near the entrance to the (former) bordello. Inside you will find Arken's 
    Crossbow. This is a legendary weapon, and much better than your current ranged 
    weapon, so go ahead and equip it.
    
    Heroes' Guild
    ------------- 
    Teleport back to the guild. You probably have a whole mess of experience to 
    spend, so go ahead and do that if you like. When you're done, check the map 
    table to pick up a couple of silver quests.
    
    R2. Trader Massacre                                       [FABLETRADERMASSACRE] 
    ===================
    Quest Type - Silver
    Prereqs - Find the Bandit Seeress
    Money - 5,000
    Renown - 400
    Boasts - No Protection, Without a Scratch, Fist Fighter, Keep Bandit Alive, 
             Timed Quest
    
    R3. Trader Rescue                                           [FABLETRADERRESCUE]
    =================
    Quest Type - Silver
    Prereqs - Find the Bandit Seeress
    Money - 5,000
    Renown - 400
    Boasts - No Protection, Without a Scratch, Fist Fighter, Don't Kill Anyone, 
             Timed Quest
    
    Despite their names, these quests are not mutually exclusive, you can do them 
    both (and pick up a cool 10,000 gold, not bad). The only reason not to do so is 
    if you have a particular alignment you are going after and don't want to pick 
    up the positive or negative alignment points.
    
    Once you are done with that, go talk to Maze in his tower. He'll give you a new 
    quest (he actually tells you he leaves the quest on the map table, but in fact 
    it just appears in your log book. Whatever).
    
     /XXXXXXXXXXXXXXXXXXXXXXXXX\
    0===========================0
    | S. Find the Archaeologist |                                   [FABLEFINDARCH]
    0===========================0
     \XXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Maze's New Information 
    Money - 4,500
    Renown - 1,000
    Boasts - None
    
    Barrow Fields
    ------------
    Teleport into Barrow Fields. When you get there, you'll have a brief 
    conversation with the raider, after which your job is to kill the entire town. 
    Be warned, this is a thoroughly evil mission, you are going to be slaughtering 
    an entire town of innocents. And after you are done, the merchants won't come 
    back (though the guards eventually will). This will essentially be a dead area. 
    But don't worry too much, we've done everything here we need to do, so if you 
    want to take out the town, feel free. At the end of it, kill or release the 
    last merchant, whichever you prefer. When you are done, teleport over to 
    Twinblade's camp.
    
    Twinblade's Camp
    ---------------- 
    Alright, time to make up for what you did in Barrow Fields (at least a little). 
    Three merchants are being held hostage by bandits. This is like the last quest 
    in reverse, you will be slaughtering every bandit that gets in your way. Work 
    your way to the first hostage. When you get there, talk to him. It's a good 
    idea to escort him back to the gate before going after the other two. Once the 
    first one has been rescued, head into the elite camp to pick up the other two 
    traders. As before, escort them to the exit. When all three have been rescued, 
    you will get your reward.
    
    Witchwood Cullis Gate
    --------------------- 
    With the preliminaries out of the way, teleport to your newly opened cullis 
    gate in Witchwood. Right near where you come in, behind a few briars, is a 
    chest with a resurrection phial. Also be sure to check the fence to your left 
    for a fishing spot that will get you a moonfish.
    
    Head down the road, and shortly you'll trigger a cut-scene, followed by a 
    pretty annoying fight with a rock troll. He most likely won't be any particular 
    problem to take down, but it takes a while as you are spending a lot of time 
    dodging all those dang rocks. Do your best.
    
    Past the rock troll, you'll find a Will Potion and an Ages of Will Potion lying 
    on the ground. In the barrel you'll pick up a "Guild of Zeroes" book. Down the 
    south path is a focus stone. Not much to see there, so continue on to the 
    Witchwood Stones.
    
    Witchwood Stones
    ---------------- 
    Next to the demon door where you come in is a fishing spot that will get you a 
    new silver key (number sixteen). The door itself gives you a riddle about his 
    name. More on this later. Down the road a bit you'll come across two barrels 
    (an apple pie and a red meat).
    
    Further on you should find a chest behind some brambles with an obsidian 
    greathammer inside, and a bit beyond that you will see another chest (along the 
    northern path) with chainmail gauntlets. The treasures are getting a little 
    more interesting now!
    
    Anyway, the stones have four letters on them, I, T, H, and S. Now, you could 
    try to guess the door's name from these letters, there are only three or four 
    possibilities. However, the temple is just down the road, so let's go there and 
    find out what the name actually is. 
    
    The Temple of Avo
    ----------------- 
    There isn't much here to loot, except a chest near the temple. Inside you'll 
    discover a Resurrection Phial. So that just leaves the green dots.
    
    One dot is the guy with the name of the door. You can give him a ruby if you 
    like (and have one), or just try to work out the name yourself. Your call. 
    
    S1. The Sword in the Stone                                    [FABLESWORDSTONE] 
    ==========================
    Quest Type - Bronze
    Prereqs - Find the Bandit Seeress
    Money - 100
    Renown - 100
    Boasts - None
    
    There's another group of men up by a sword that's been stuck into a rock. When 
    you finish talking to a few of them, try to pull it out yourself. You won't be 
    able to. Then open up your hero and check your experience page. You need to 
    raise your Physique by 5, your Health by 2, and your Toughness by 3 from 
    whatever it is currently in order to get that sword out (however, the max stats 
    are all 7, so if you cannot reach those levels, you just have to max them out, 
    and it'll count just as well). Note the values you have to achieve. The next 
    time you are spending experience, you should try to get them up high enough to 
    reach the required level. Anyway, with the name of the door in hand (or not) 
    return to the Witchwood Stones.
    
    Witchwood Stones
    ---------------- 
    Alright, on to opening the door. If you are guessing, you may have noticed 
    there is one particular word you could spell out that is profane. This will not 
    let you into the door, but it will spawn two balverines for you to fight. So be 
    careful with that. It shouldn't take you long to work out the code. You don't 
    have to talk to the door after each attempt, you'll know immediately once you 
    get the right word.
    
    Witchwood Cavern
    ---------------- 
    Talk to the archaeologist for a brief time. There's a fair bit of stuff in here 
    to take with you, including a ruby, a sapphire, and red meat in the barrels, 
    chainmail leggings, a resurrection phial, and a health augmentation in three 
    chests (the last one requires 15 silver keys), three books lying on the ground 
    (A Love Story, Creatures of Albion Book I, and The Sock Method), and finally, a 
    Howl Tattoo card in the bookshelf.
    
     /XXXXXXXXXXXXXXXXXX\
    0====================0
    | T. White Balverine |                                    [FABLEWHITEBALVERINE]
    0====================0
     \XXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Find the Archaeologist 
    Money - 6,200 
    Renown - 800
    Boasts - No Protection, Without A Scratch
    
    Teleport back to the guild and pick up the next gold quest, defending the 
    people of Knothole Glade from balverines. Spend you experience if you like 
    (remember about the sword quest and work on those strength attributes). Then 
    teleport back to the Witchwood Cullis gate.
    
    The area will probably have some balverines wandering around in it. Kill 'em 
    all. In the next area (Witchwood Stones), you will be approached by a guy who 
    says his wife is in trouble. You can follow him, but it's a trap. Teach the 
    bandits the folly of trying to trap a hero of your caliber. Down the road the 
    guy waits (by the treasure chest). Kill him, or not, your call. Either way, 
    you'll get a resurrection phial out of the deal. Continue on, and just run 
    through the Temple of Avo, there's nothing of interest to us here at this 
    point.
    
    Witchwood Lake
    -------------- 
    As you come in, you'll see two barrels in front of you. Inside is a Will Potion 
    and tofu. Also there's a Power Mustache Style card on the ground in front of 
    them. Continue on the road until you see the gargoyle statue. To the left of 
    the statue is a digging spot that will give you another silver key. 
    
    When you get to the intersection, head south. You'll find a treasure chest 
    (Flame Augmentation) and across the road in the pond is a fishing spot (Will 
    Master's Elixir).
    
    Knothole Glade
    -------------- 
    When you come in, watch the cut-scene, then start eliminating balverines. After 
    three or four have gone down, the gates will open up. Enter the town, and then 
    fight the White Balverine until it goes away. You then find out you need to 
    talk to the wife of the last guy who hunted white balverines. Swell.
    
    Before we do that, head back out of the gate to the demon door. This one is 
    very easy. After you talk to him, pull out your Arken's Crossbow and give him 
    one right between the eyes. He'll open up without any fuss.
    
    The Hidden Corpse
    ----------------- 
    Inside the glade is another chest (surprise!). Inside you'll find an Elixir of 
    Life. Cool. Return to the glade.
    
    Knothole Glade
    -------------- 
    Head for the houses on the southwest side of town, where you are supposed to 
    talk to the wife of that guy. When you get there, you'll need to fend off 
    another attack. The wife will give you a silver augmentation. Don't worry, you 
    don't really need to use it if you don't want. After you get the prize, another 
    attack comes, which you'll have to fend off.
    
    Witchwood Lake
    -------------- 
    Return to the lake. You'll see the white balverine down by the pond. This is 
    going to be a somewhat tough fight, because the balverine will call in 
    reinforcements from time to time. Use your health potions and keep an eye on 
    your health level. Using your cutlass, you should be able to finish off the 
    pack. When you are done, you will get the White Balverine Head as a trophy. 
    Return to the glade again.
    
    Knothole Glade
    -------------- 
    Talk to the mayor to claim your reward. Once you do, the mayor will give you an 
    extra bonus, you get a book and letter from your sister. You should probably 
    read over both of these items.
    
    Notice there's another fight ring here. When the fighters gather (at the usual 
    time) you need to speak with the leader again to join the battle (in this case, 
    the leader is the cheif of the town). Beat the tar out of all the contestants 
    until you emerge victorious. This is the final club, and winning this one gives 
    you the fight club trophy. Congratulations! You are now considered the Albion 
    ultimate fist fighter champion!
    
    Now go out the gate. Past the woodcutting shack, watch to your right for a very 
    subtle path (this path does appear on the map, but you will have a hard time 
    seeing it unless you use the M key, at which point it should be pretty clear 
    where it is). At the end of this path is a chest with an emerald inside.
    
    Okay, let's talk about the things you can pick up inside this little hamlet. Go 
    to the gate and face into the town. We'll start to your left, at the armor 
    shop, and work our way around the town counterclockwise.
    
    There's nothing to be found in the armory, but in the next shop over (the 
    tattoo parlor), there's a chest with 1,000 gold inside. If you have enough 
    Guile, you could also steal the style cards off the table (there are Dorgon, 
    The Eyes of Skorm, Gryphonite, Howl, Poison Web, Seacorpse tattoos, as well as 
    a Remove Tattoo card if you want to get rid of one). In the three barrels you 
    will find 3 red meats.
    
    Continuing into the town, follow the path to the left down to the barn area 
    where you first saw the White Balverine. Two of the barns are empty, but the 
    third has a chest with a ruby in it.
    
    Keep following the left "wall", and you'll pass the fight ring and make your 
    way into the tavern. Nothing in either of these places. However, the next house 
    up has a Red Widow tattoo card in the cabinet at the back. Once you have that, 
    go back outside and follow the edge of the house to a circle of plants. Dig 
    there to get your eighteenth silver key.
    
    The next house on your path is the Marital house. If you buy it (9,000 gold) 
    then do two upgrades (4,000 and 6,000 gold) one of the cabinets will have a 
    book in it (Making Friends). The third and final upgrade (if you should chose 
    to get it) will cost you another 6,000 gold.
    
    The next house is a two story affair (it's the chief's place). Upstairs you 
    will find a chest with chainmail boots inside. At the next house over, you'll 
    find another book (The Balverine Slayer) in a cabinet. The next building over 
    is a general shop, but it has nothing in it.
    
    You should now be making your way back toward the northern side of town. The 
    next house will not hold any loot, but in the one after that you will score a 
    Seachaos Leg tattoo card and 500 gold.
    
    If you bought the marriage home, you can pick up a wife here (it's quite okay 
    for you to have more than one wife, as long as they are in different towns). 
    You'll get a bit of a dowry as well.
    
    One final thing to do here. Visit the tavern area again and look for the 
    gamesmaster. This is a very easy game, you just have to sort the cards from 
    lowest to highest (aces are low) within 35 seconds. Cake. However, you can pick 
    up a Scarlet Robe hero doll if you can manage it within 20 seconds, which is 
    significantly harder (naturally). Magic is allowed in this town, so if you 
    can't quite get it, just cast slow time before talking to the gamesmaster and 
    you should have no problem.
    
    Okay, we've done what we can here. Teleport back to the Heroes' Guild, and pick 
    up the Arena Quest. Go ahead and spend some experience if you like. When you 
    are ready, teleport back to Knothole Glade, then run through Witchwood Lake (be 
    careful of the Rock Troll that will sometimes spawn), and thence into the 
    Arena.
    
     /XXXXXXXXXXXX\
    0==============0
    | U. The Arena |                                                   [FABLEARENA]
    0==============0
     \XXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - White Balverine 
    Money - 0 
    Renown - 2,000
    Boasts - No Protection, Without A Scratch, Clean Sweep, Merciful Hero
    
    Arena Entrance
    -------------- 
    Nothing to do out here, just run through to the end and talk to the guard to 
    get in. Before you do, you may want to save the game before going inside, just 
    in case things go badly.
    
    Arena Anteroom
    -------------- 
    Watch the cut-scene. If you have the money, buy a Thunder Hero Doll from the 
    merchant (if you don't have the money, you can wait until later, there's a 
    merchant in Bowerstone North you can buy the doll from). You cannot get this 
    anywhere else in the game, and once you leave this area, you won't be able to 
    get back in for a while. You may also want to buy up a good supply of health 
    and will potions for the upcoming battle. Note that the merchant also has a 
    suit of Bright Platemail for sale. If you have an extra 25K of gold lying 
    around, you could buy this if you like. However, I will assume you don't. We 
    most certainly will need a set later on, but don't worry, there's someplace 
    else you can pick up a set (in fact, there's two different places other than 
    the Arena. We will wait until you are a bit richer when you get to Snowspire).
    
    When you are ready, talk to the guard at the door (after your name is called, 
    of course, this takes a couple of minutes). You'll go into the arena for 
    battle.
    
    There are 8 rounds, with an extra round coming at the end. Here's what you'll 
    be fighting and the reward you'll earn for winning the round:
    
    Round 1: Wasps (4 waves) - 100 gold
    Round 2: Hobbes (4 waves) - 500 gold
    Round 3: Balvarines (4 waves) - 1,000 gold
    Round 4: Undead (4 waves) - 2,000 gold
    Round 5: Bandits (4 waves) - 3,000 gold
    Round 6: Earth Trolls (2 of them) - 4,000 gold
    Round 7: Rock Trolls (2 of them) - 8,000 gold
    Round 8: Arachanox (boss) - 10,000 gold
    
    The idea is to get through all 8 rounds without leaving. If you do leave, it 
    incurs a significant monetary penalty, so try to stay in the ring for the 
    duration. Doing so will net you 28,600 gold in total (plus sundry amounts from 
    whatever drops). Note that every time you get the crowd happiness bar (with the 
    clapping hands on the top right of the screen) to full, they will drop a red 
    rose, so be sure to pick those up!
    
    Rounds 1 and 2 are not at all difficult. In Round 3, you may want to think 
    about turning on your physical shield, as those white balvarines are tough. 
    Once you're past those, you have a fairly easy round against the undead. From 
    Round 5 on, I had my physical shield up and was quaffing will potions quite 
    often. Keep out your cutlass and keep that shield up, and you won't have too 
    much trouble.
    
    In the final round, your best bet is to put away the sword and pull out Arken's 
    Crossbow. When the scorpion stops moving around, hold the attack button down 
    for a few seconds. You can easily hit him for 300 points at a shot while 
    dodging that underground spike thing he throws out every once in a while. When 
    he spawns those mini scorpions, pull out your cutlass again and one-shot them. 
    Repeat as needed until he goes down.
    
    Then we come to the super secret ninth round. Not too much to say about this 
    one, except try to keep your shield up. You don't need to get her health bar 
    down all the way, just about half. At that point you will have won the battle. 
    Now you have a choice, evil or good. It should be fairly obvious which is 
    which. The evil choice will net you an additional 10,000 gold. If you chose 
    good, just walk out the door to end the arena experience. Winning the arena 
    championship will net you the Champion Seal trophy and the King Scorpion Sting 
    trophy.
    
    When you get out of the arena (after a few cut scenes), you'll be back at the 
    entrance. Make sure to talk to one of the people out here (a bald guy, probably 
    standing with two of his friends near the arena entrance) to get a chainmail 
    helmet. Also, as soon as you get out of the Arena, you automatically will pick 
    up the next gold quest.
    
     /XXXXXXXXXXXXXXXXXXXXXXXX\
    0==========================0
    | V. Finding Theresa Again |                                     [FABLEFINDSIS]
    0==========================0
     \XXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Arena 
    Money - 0 
    Renown - 0
    Boasts - None
    
    Now, you've just picked up a lot of cash from the arena fights. Allow me to 
    suggest you don't spend it! Coming up soon, you are going to be doing something 
    that will require around 50,000 gold, so you should start saving up. In fact, 
    it may not be a bad idea at this point to teleport back to Oakvale and sell off 
    your gems. That ought to get you into the 30K range, at least.
    
    Related to this, you need to also start thinking about your alignment. Open up 
    your Hero Status Page and check the Personality section. Take a look at the top 
    bar that shows your alignment. Hopefully you are either fully good or fully 
    evil at this point. If not, start working toward that goal (whichever way is 
    closest).
    
    In any event, head back to the guild once you finish the arena (or selling your 
    gems in Oakvale). There's a couple of silver quests on the table for you to 
    pick up that will make you a bit of cash. Grab them both.
    
    V1. Break the Siege                                           [FABLEBREAKSIEGE]
    ===================
    Quest Type - Silver
    Prereqs - The Arena
    Money - 5,000
    Renown - 450
    Boasts - No Protection, Without a Scratch, Fist Fighter, Solo Mission, Kill 
             Leader
    
    V2. Lost Trader                                               [FABLELOSTTRADER]
    ===============
    Quest Type - Silver
    Prereqs - The Arena
    Money - 2,600
    Renown - 150
    Boasts - None
    
    Abandoned Road
    --------------
    We'll start with the latter quest first, since it's pretty easy. Teleport over 
    to Oakvale (note that if you allowed Whisper to live in the Arena, she will be 
    here in the tavern. Talk to her if you want to get her farewell speech), then 
    run over to the Clifftop Path, and then to the Abandoned Road. Once you get 
    there, a trader will approach you and ask you to save his brother. Simply work 
    your way to the other side of the area to find him, taking out bandits as you 
    go. Once you get there, the brother will follow you, and it's a simple matter 
    of working your way back to the first guy again. Once you get there, you pick 
    up a quick 2,600 gold, and more importantly, a second clue to the buried 
    treasure quest.
    
    Knothole Glade
    --------------
    For the second quest, teleport over to Knothole Glade. There'll be a bit of a 
    cut-scene. Once you are ready (and really, what exactly are you waiting for?), 
    talk to the guard. You're job is to kill the bandits before the leader escapes. 
    For the leader to escape, one of the bandits has to get past you to free him, 
    at which point he will slowly make his way back to the camp. You must kill all 
    the bandits before this happens to succeed in this quest. Make sure you do not 
    accidentally kill the bandit leader, as this will cause you to fail the quest 
    (he needs to be in good shape for his hanging!). Once this quest is complete, 
    you will pick up another 5,000 gold.
    
    Teleport back to the guild. Around this time you'll get a message from the 
    guildmaster that there's a contract out on your life. Swell. Also, he may 
    mention something about an archery competition. We'll get back to that later 
    on.
    
    V3. Assassin Attacks                                           [FABLEASSASSINS] 
    ====================
    Quest Type - Bronze
    Prereqs - Break the Siege
    Money - 100
    Renown - 100
    Boasts - None
    
    Orchard Farm
    ------------
    For now, leave the guild toward Lookout Point, and then move into the Greatwood 
    Entrance. If you take the route into Orchard Farm, you'll find it's been 
    barricaded. That's odd. It looks like we'll have to go around the other way, so 
    return to Greatwood Entrance, and move south into Greatwood Lake. Then take the 
    back way into Orchard Farm. Talk to the farmer (who is now a green dot) to see 
    what's up.
    
    V4. Ghost Granny Necklace                                  [FABLEGHOSTNECKLACE] 
    =========================
    Quest Type - Bronze
    Prereqs - The Arena
    Money - 500
    Renown - 200
    Boasts - None
    
    Talk to the ghost around back (she'll show up on your mini-map as a green dot). 
    Then head back into Greatwood Lake. There will be only one red dot on the map 
    now, so go do what you do best and kill him. This will net you the necklace. 
    Return it to the farmer to collect your small reward (yeah, it isn't much, but 
    it's what the poor guy has). Then talk to Granny one last time.
    
    V5. Archery Competition                                      [FABLEARCHERYCOMP] 
    =======================
    Quest Type - Bronze
    Prereqs - Break the Siege
    Money - 100
    Renown - 100
    Boasts - None
    
    Knothole Glade
    -------------- 
    There is now an archery competition open just outside of Knothole Glade. You 
    want to win this competition at least twice. The first time will net you a new 
    treasure clue. The second time you will get a new trophy (Silver Arrow Trophy). 
    Subsequent times will get you gems of varying worth. Note that the Archery 
    Competition is one of those quests that never leaves your log book, you can 
    come back and participate as often as you like.
    
    To win the competition, you must beat your high score. The first time you play, 
    your high score will be based on the score you got during guild training, so 
    hopefully you didn't get it too high! It's a good idea to just get the score 
    you need, then wait out the clock. That way you don't put your high score too 
    far out of reach.
    
    When you are done, head for the exit toward Witchwood Lake. Let's take care of 
    a couple of these so-called assassins now. As you cross the bridge (before you 
    leave the Knothole Glade area), you will encounter your first assassin attack. 
    Take him down and get a hero doll of yourself! Unfortunately, this doll doesn't 
    count in the Hero Doll Collection quest, but it's cool to have nonetheless. 
    
    Make your way (or just teleport) to Witchwood Cullis gate. There you will run 
    across your second assassin. Killing this one will get you nothing better than 
    a health potion. You will need to run over to the focus stone (the path to the 
    south) to make him appear. 
    
    Those are the only two assassins we can hunt for now, so let's teleport over to 
    Barrow Fields, and run over to Grey House to talk to sis. Once you're done with 
    that, return to the guild to pick up your next gold quest.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0=============================0
    | W. Rescue the Archaeologist |                               [FABLERESCUEARCH]
    0=============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Finding Theresa Again 
    Money - 7,000 
    Renown - 500
    Boasts - No Protection, Without a Scratch, Fist Fighter
    
    Teleport to Bowerstone South, and then head into Bowerstone North. You are 
    finally granted access, since you are now a powerful and well known hero. 
    Before we do anything else, we'll follow our usual M.O. and steal everyone 
    blind.
    
    Starting at the gate, head into the house to your left. Inside, you will find 
    a Bright Lower Dress, a Bright Upper Dress, and Bright Villager Gloves.
    
    Continue following the path to the left. In the next house on your left you 
    will uncover a Will Potion, a Foreign Mustache Style card, and a book (The 
    Trigamist).
    
    Continuing on, you will come to the entrance to the jail. Don't go in yet. You 
    can talk to the prisoner just outside the jail, but don't accept his quest at 
    this point. There is a door into a house next to the jail entrance, inside you 
    will pick up two style cards (the Mutton Chop Beard and the Strip Beard).
    
    The next house (as you are making your way back toward the gate) is actually 
    the general shop. In the back is a chest with 500 gold in it. Don't bother 
    going through the archway where Lady Grey's manor is, there's nothing to see 
    back there just yet. Enter the final house where you will pick up a new book 
    (The Tailor's Tragedy) and 500 gold from a chest upstairs.
    
    Return to Bowerstone South and give books to the teacher again. This should 
    finish your book collection quest, and you will get your nineteenth silver key.
    
    Bowerstone Jail
    ---------------
    At this point, we are going to work on completing your gold quest. Otherwise, 
    it will get in the way of the mayor quest and cause all sorts of complications. 
    So return to Bowerstone North, and from there move into the Bowerstone Jail. As 
    soon as you move into the area, the primary quest starts. You'll be facing 
    Minions for a while, so prepare yourself. The fights themselves are not of a 
    lot of interest until you get to the last section, so I'll just describe the 
    various barrels and chests you can pick up loot from along the way.
    
    To your right are three barrels in the cell. Open them up to receive a green 
    apple, a Will potion, and a red meat. Across the bridge you will find a chest 
    with a piercing augmentation in it.
    
    A little ways up ahead you will find another chest (Ebony Longbow), and three 
    more barrels (a Health Potion, a Sheriff's Moustache Card, and an Ages of Will 
    Potion). Be careful, there is an explosive barrel hidden behind the three 
    normal barrels. Work your way to the exit, where you will come upon Windmill 
    Hill.
    
    Windmill Hill
    -------------
    First off, check the scarecrow to find a Trader Style Moustache card. A little 
    further on, in a pond on your right is a fishing spot with a wedding ring in 
    it. Nice.
    
    Continue on to the first house. In the yard on the left side you will find a 
    circle of flowers. Digging there will produce your next silver key. There is 
    nothing on the scarecrow or in the house, though the two barrels in front of it 
    contain a couple of carrots. There's another three barrels along the side of 
    the house, but they are empty. On the other side of the fence, beside the road, 
    are two more barrels (Will potion and 500 gold). Continue to the last house to 
    fight the Summoner.
    
    Note that when you get here (possibly earlier), you will encounter your third 
    assassin. He will be carrying a book (Eyes of a Killer), presuming this is the 
    third assassin kill you've met. When you're done with all the enemies, head 
    upstairs to find a chest (Resurrection Phial). Inside the house portion of the 
    windmill are five more barrels (red meat, 100 gold, a will potion, and an Ages 
    of Might potion).
    
    Behind the windmill are four more barrels (an apple pie, a golden carrot, a 
    green apple and 100 gold) and a chest (a treasure clue!). You should also see a 
    circle of flowers, which will yield another silver key by digging there. When 
    you are done here, continue on to Gibbet Woods.
    
    Gibbet Woods
    ------------
    Believe it or not, there is absolutely nothing to collect here in Gibbet Woods. 
    Make your way through it and continue on to Prison Path.
    
    Prison Path
    -----------
    When you get to prison path, you may want to forgo collecting loot, as you have 
    a limited amount of time once you reach this area to rescue the archaeologist. 
    You need to get down to the docks, and the resistance is formidable. Work your 
    way down (I found Slow Time to be invaluable here) and take down the entire 
    enemy force. Once again, another assassin will be lurking in this area, so be 
    on the watch for him (this should be your fourth). When you've rescued the 
    archaeologist, you will be rewarded with another 7,000 in gold and a Minion's 
    Helmet trophy. Once you've freed the prisoner, it's time to collect your loot. 
    I'll presume you are starting at the bottom and coming back up, since you no 
    doubt ran as fast as you could to save the archaeologist.
    
    There's plenty around here to pick up. At the end of the dock is a chest with a 
    silver augmentation inside. At the top of the dock are four barrels (a 
    resurrection phial, a health potion, and a will potion). At the top of the 
    first hill you'll find two more barrels with a moonfish and an emerald in them. 
    When you reach the top of the first set of steps, you'll find more barrels (red 
    meat, Ages of Might potion, and a will potion). Just before the exit, you will 
    come across one final barrel with a health potion inside.
    
    By the way, completing the previous quest automatically gets you a brand new 
    gold quest.
    
     /XXXXXXXXXXXXXXXXXXXXX\
    0=======================0
    | X. The Graveyard Path |                                  [FABLEGRAVEYARDPATH]
    0=======================0
     \XXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Rescue the Archaeologist 
    Money - 1,500
    Renown - 200
    Boasts - None
    
    Okay, teleport back to Bowerstone South (you can run there if you prefer to 
    fight a bunch of undead along the way), and then go into Bowerstone North. It's 
    time to deal with the mayor of Bowerstone.
    
    There are a few ways to handle the Lady Grey. The method I am going to describe 
    will allow you to see and experience the most areas of the game, but to be 
    sure, there are several different options you could take (and pretty much all 
    of them are shorter than the method I will describe, but the downside is that 
    you won't get to see the entire game).
    
    Let's talk about your path options at this point. The method we are going to 
    follow consists of the following steps:
    
    1. We are going to talk to the prisoner and begin the "investigating the mayor"
       quest.
    2. We are going to court Lady Grey, ending with giving her a necklace. 
    3. We are going to complete the investigation of the mayor.
    4. We are going to beat the tar out of Thunder and claim the damsel.
    
    Now, there are several ways to make this shorter. You could skip step 1 and 
    complete steps 2 and 4 (this seals the prisoner's fate). If you really, really 
    want to save the prisoner, you can. You just have to complete steps 1 and 3, 
    then refuse the offer of marriage. However, it means you cannot ever enter the 
    demon door at Grey Manor, nor will you get the 15,000 gold dowry for marrying 
    the Lady. (You will, however, still be able to get inside the manor, saving the 
    prisoner will make you the mayor, and thus give you access to the manor and all 
    the goodies within). Or, you could complete just steps 1 and 3, then accept the 
    marriage offer (this will automatically put you into step 4, which, once you 
    complete, gives you all the benefits of marriage to the Lady).
    
    A lot of choices. Take your pick. I will assume we are doing steps 1 to 4 in 
    the order they are presented, but feel free to ignore the paragraphs that 
    aren't relevant to your decision.
    
    A NOTE TO XBOX PLAYERS: You can seriously wreck your game if you do these 
    quests in the wrong order. If you are going to pursue the investigation of the 
    mayor quest, DO NOT defeat Thunder and marry the Lady Grey. If you are married 
    to Lady Grey, then choose to cover up the murder, you will confuse the game and 
    permanently turn off your guild seal, leaving you without the ability to 
    teleport. This is an XBox only glitch; in the PC version of the game they have 
    fixed this issue. In any case, I have written this guide to be safe for either 
    platform, and you can safely follow the method described here if you like. Just 
    be aware that if you cannot teleport at the end of these two quests, you have 
    done something wrong, and will need to reload from a previous save (without 
    your teleport ability, you cannot complete the game).
    
    X1. Investigating the Mayor                             [FABLEINVESTIGATEMAYOR] 
    ===========================
    Quest Type - Bronze
    Prereqs - The Arena
    Money - 100
    Renown - 150
    Boasts - None
    
    X2. Mayor's Invitation                                       [FABLEINVITEMAYOR] 
    ======================
    Quest Type - Bronze
    Prereqs - The Arena
    Money - 100
    Renown - 150
    Boasts - None
    
    Step 1: Agree to help the Prisoner
    
    This is easy. Just go over to where the prisoner is being held and agree to 
    help him expose the mayor. Job over, onto step 2.
    
    Step 2: Court Lady Grey
    
    Okay, this is much harder. First, go talk to the Lady. She'll request a gift 
    from you. Now, if you want some clues as to what to get the Lady (and where), 
    you should go talk to the green-dot woman near the prisoner. She will generally 
    direct you on what to do next if you are ever lost. Head to the shopkeeper here 
    in Bowerstone North and buy the gift the Lady desires. Then go give it to her.
    
    Next, the mayor will want to make sure you own a house. If you don't already 
    own the marriage house in Bowerstone South, go buy it now. Make sure you don't 
    already have a wife living there! Then talk to the Lady again.
    
    Now we need to find a necklace. Go talk to your informant, who tells you to 
    talk to the men in town. You will notice quite a few new green dots on the map. 
    Talk to each of the new dots to find out where the item was last seen, then go 
    talk to Lady Grey again.
    
    Oakvale
    -------
    Alright, teleport to Oakvale. It's a big place, where to start searching? No 
    one in town seems to know anything about the missing necklace, do they? Ah, but 
    here's something interesting. There is a flashing silver icon leading toward 
    the Memorial Garden. Maybe we should see what that is all about.
    
    Hmmm, a green dot, but the two traders are not green-auraed. And they seem to 
    have some sort of secret. Go around behind them. Once you are behind the tree, 
    activate sneak mode (the Caps Lock key), then get right behind them on the 
    other side of the wall. Interesting conversation, eh?
    
    Head to the spot on the beach they mentioned (the beach with the dock). Grab 
    the necklace with your spade, and teleport back to Bowerstone, and give the 
    necklace back to the Lady. This concludes the second step of our dealings with 
    the mayor, so it's on to step 3.
    
    Step 3: Investigate the Mayor
    
    Barrow Fields
    ------------- 
    If you are going to investigate the mayor, under no circumstances should you 
    enter Bowerstone Jail at this point, or you will lose the opportunity to finish 
    this quest. Instead, we need to go back to Barrow Fields (talk to the guy in 
    the jail cell in Bowerstone North again if you've forgotten why).
    
    When you get to the Fields, you will notice a new green-dot here. Go talk to 
    the guy and he'll tell you what to do. Head for Grey House.
    
    Grey House
    ---------- 
    Follow the instructions from the guy over at Barrow Fields. If you are standing 
    in the right place near the barn, you should see the lamp icon appear in the 
    hot key list. Hit it three times to trigger a cut-scene. Then head for the 
    cellar.
    
    Grey House Cellar
    ----------------- 
    Once you are inside and get past the cut-scene, pick up the parchment. Lady 
    Grey will show up. And now you have a choice. If you've been following this 
    guide, your best bet is to accept the marriage proposal and cover up the 
    murder. This will then trigger the fourth (and last) step for marrying Lady 
    Grey, which is the battle with Thunder.
    
    On the other hand, you can decline the offer and expose the mayor. This will 
    save the prisoner in Bowerstone North, and you'll be made mayor in the Lady's 
    place. This will give you access to the Manor (with the silver key chest and 
    the silver key), but you won't get the 15,000 gold dowry, nor will you ever get 
    into the Lost Garden.
    
    For the PC version of the game only: If you are already married to Lady Grey, 
    when you pick up the letter, she will confiscate it. That's pretty much the end 
    of the road for this mission. 
    
    For the XBox Version of the game only: I will say this one more time, because 
    it bears repeating. If you are already married to Lady Grey, you must NOT cover 
    up the murder. You HAVE to expose the mayor. Unfortunately, this means you will 
    lose out on the 15,000 gold dowry and the legendary weapon in the Lost Garden. 
    But the alternative is that you cannot complete the game. Once again, DO NOT 
    cover up the murder in the XBox version of the game if you are already married 
    to Lady Grey. This will deactivate your guild seal and permanently turn off all 
    cullis gates, and prevent you from finishing the game.
    
    In any event, make sure to check the chest for a Will Master's Elixir, and the 
    barrels for two health potions and a will potion. When you are done here, 
    teleport back to Bowerstone.
    
    Step 4: Defeat Thunder
    
    Head into Bowerstone Jail. This time, Thunder will be there to greet you. He 
    tells you to meet him at the bike racks during recess, er, at Headman's Hill. 
    Make your way to Windmill Hill, then in to Gibbet Woods. From there, you have 
    two entrances into Headman's Hill, but one you can't go through at this point. 
    Take the other.
    
    Headsman's Hill
    ---------------
    Now comes the fight. Thunder cheats, so be ready. He will block pretty much any 
    attack except a flourish, so make sure to use them. Also, Slow Time is a 
    lifesaver here. Back away when he does his lightning thing to try to stay out 
    of its range.
    
    When you get him to about half health, you will both fall down the ravine, 
    where the fight will continue. At about a quarter health, Thunder will flee 
    into the cave. Follow him there. 
    
    Headsman's Cave
    ---------------
    This will be the final battle. As Thunder gets near the end of his health bar, 
    he gives up and concedes the Lady (not to mention you get his helmet as a 
    trophy). Cool. While you are here, make sure to check out the 15 silver key 
    chest for a Mana augmentation. Head back out to Headman's Hill. 
    
    Headsman's Hill
    ---------------
    In the pond in front of you, you can fish to catch another silver key (nice, 
    that's number 22). Talk to the door, which will let you through if and only if 
    you have already defeated Thunder.
    
    We didn't get a chance to loot Headsman's Hill yet, so return there to find a 
    chest with a Flame augmentation in it. Then teleport back to Bowerstone and 
    talk to the Lady Grey again. Accept the marriage proposal. This is going to net 
    you 15,000 gold and access to the mansion (just behind where the Lady Grey has 
    been hanging out).
    
    Lady Grey's Bedroom
    -------------------
    Enter there now and make your way to the bedroom. There you will find a 15 
    silver key chest that contains the Legendary Katana Hiryu. This is a better 
    weapon than your trusty Bluetane, so be sure to equip it once you've left town. 
    Also, check the bed to pick up your 23rd silver key.
    
    If you would like to have sex with your new wife, wait in the manor until dusk, 
    then enter the bedroom at which point she should be there. Then do a few flirt 
    maneuvers (flirt, arm pump, and so on) and give her a gift or two. That ought 
    to get you into her pants. It does take a bit of doing and a pretty high 
    attractiveness rating, so be sure to wear your best outfit.
    
    Now that we've married the Lady Grey, we now have access to the demon door at 
    Grey House. Teleport yourself over to Barrow Fields then run over Grey House. 
    Kill some undead (your bow is a nice weapon for this job), and then go talk to 
    the demon door.
    
    The Lost Garden
    --------------- 
    Use lightning to blow out the fungus guardians in front of your prize. In the 
    chest, you will find a Ronok the Axe. 
    
    We will now deal with the temples. In order to do this next part, you ought to 
    have at least 50K of gold and your alignment bar needs to be maxed out (either 
    good or evil). What you do next depends on your alignment. If your alignment 
    bar is at pure good, head for the Chapel of Skorm (it's in the Darkwood Area). 
    If your bar is pure evil, head for the Temple of Avo (in the Witchwood Area).
    
    Since most people will be good at this point, I will start at the Chapel. If 
    you went to the Temple first, skip this section and do the next one, then come 
    back to this one.
    
    Chapel of Skorm
    --------------- 
    When you get to the Chapel, save the game! Note that there is a chest around 
    back that holds an assassin shirt. Once you've got that, teleport to Oakvale 
    and hire the mercenary near the entrance to Memorial Garden. Then recall back 
    to the temple. Teleport to Witchwood Stones, make your way to the Temple of Avo 
    and hire the merc there. Recall once again back to the temple. You now have two 
    mercs following you. At this point, you need to wait until midnight (use a 
    moonfish if it's daytime to advance the clock to evening if needed).
    
    Many people and guides have stated the best time to sacrifice your mercs is 
    right at midnight or right at 6:00 AM. However, I cannot seem to verify that. I 
    have repeatedly sacrificed mercs at exactly 12:00 midnight many times in a row, 
    and the number of evil alignment points you get seem to be completely unrelated 
    to the time, as far as I can tell. While I did seem to get the best results 
    when sacrificing the mercs between midnight and 6:00 AM, but as long as I was 
    within that time frame, it didn't really seem to matter very much when the 
    mercs were taken.
    
    You may want to save, just in case you get a very low value for your mercs and 
    want to try the sacrifices again. The best score you can get for any single 
    sacrifice is 1,000 evil points, but most likely you will range anywhere from 60 
    to 800 or so. 
    
    You won't get any reward from the temple until you reach a combined evil point 
    total of 1,000 points, at which point you will receive Skorm's Bow which is 
    pretty much the best bow in the game. Once you have this weapon, be sure to 
    equip it. Then open up your personality page and take a look at your age. 
    Repeat the above process for another merc (there's one in Twinblade's Camp). 
    Then check your age again. You should have seen a pretty decent reduction 
    (usually 10 years, but this can sometimes vary depending on your 
    circumstances).
    
    Teleport over to Bowerstone South and pick up the last merc (he's in the 
    tavern) for yet another sacrifice. This last sacrifice will get you a brand new 
    title (Necromancer). We are now done with the Temple of Skorm.
    
    If your bar was maxxed good, and you need to get it down to maxxed evil to do 
    the Temple of Avo, you will still have a long way to go (you will most likely 
    still be into the good at this stage). There are a couple of things you can do. 
    Probably the best is to return to the guild and pick up one of these two silver 
    quests. Which one you take doesn't matter. The first (the rescue) is evil and 
    the second is good, and they are mutually exclusive. Don't worry about your 
    alignment, just take whichever you would normally take, we aren't going to do 
    these until after the temple quests. The point of taking these is we need to 
    use the boasting platform.
    
    X3. Execution Tree Rescue                                     [FABLETREERESCUE] 
    =========================
    Quest Type - Silver
    Prereqs - Rescue the Archaeologist 
    Money - 4,600
    Renown - 200
    Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Bandits
    
    X4. Execution Tree                                                  [FABLETREE] 
    ==================
    Quest Type - Silver
    Prereqs - Rescue the Archaeologist 
    Money - 4,500
    Renown - 200
    Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Guards
    
    Now take the boasts (or just go to the boasting platform). When you get there 
    and the lambs, er, villagers, gather slaughter them all. Then move into the 
    guild, return to the platform, and repeat. Do this about a dozen times, and you 
    should see some significant movement in your alignment bar (it takes a total of 
    2,000 points to move from pure neutral to pure evil or good, and you'll grab 
    about 15 points of evil alignment per dead villager).
    
    Another option would be to teleport over to Twinblade's camp and buy out their 
    supply of crunchy chicks. Each one you eat will give you 5 evil points. Just 
    remember to keep at least 45,002 gold in your inventory for the Temple of Avo 
    (if you haven't already done it).
    
    Use these two techniques until you get your evil bar all the way over to the 
    left. When you are ready, head for the Temple of Avo.
    
    Temple of Avo
    ------------- 
    Compared to the Chapel, the Temple is downright easy. Your first donation 
    should be 45,000 gold pieces. This will get you the Sentinus, which is a decent 
    weapon (it has a good damage, but is slow to swing, personally I prefer the 
    Katana for its speed). Your second and third donations should be for 1 gold 
    each (the second will drop your age by up to 10 years, and the last donation 
    will get you a new title of Paladin).
    
    Now, if you haven't done the Chapel, you now need to get your good alignment 
    all the way maxxed out. Fortunately, this isn't so hard to do. You can eat tofu 
    (the merchant in Oakvale has a supply), or just kill lots of bandits (try 
    Witchwood or Darkwood). Just continually go out and back into a region when you 
    run out of bandits to respawn a new group. It shouldn't take very long to max 
    out your alignment meter. When you're done, get yourself to the Chapel and do 
    the previous section to get the bow (and other goodies).
    
    Bowerstone Jail
    --------------- 
    We'll finish the quest we took in order to get our boast. You'll remember it 
    was either the Execution Tree or Execution Tree Rescue. If you took the former, 
    your job is to escort the prisoner from Bowerstone Jail to Headsman's Hill. The 
    only tricky bit of this is that during the attacks, the prisoner will make a 
    break for the nearest exit. If he gets there before you kill all the enemy, the 
    mission is lost. Try to keep between him and the exit to slow him down. Slow 
    Time is a good spell to use here.
    
    If you took the rescue mission, you have a set amount of time (once you enter 
    Bowerstone Jail) to make it to Headsman's Hill and free the prisoner. You can 
    stop to attack the guards, but don't get too carried away, watch your timer. As 
    long as you get to the prisoner in time, there's not much too this one either.
    
    Either way, we've ended up at Headsman's Hill. You will notice a flashing gold 
    icon pointing the way into Lychfield Graveyard. Go there now.
    
    Lychfield Graveyard
    ------------------- 
    Work your way to the gravekeeper's house, where you will trigger a cut scene. 
    Open the chest outside to find a new spade (as if you really need one). Then 
    talk to the gravekeeper. He leads you over to the gate, but before you go into 
    the graveyard return to his house to find a style card (the Buzz), an Ages of 
    Skill potion, and, most importantly, Nostro's Helmet.
    
    While you are in here, you are going to be under constant attack from undead. 
    But by now you should be able to one-shot them. To the right of where you came 
    in is a semi-enclosed area, and there are two digging spots (Brom and John and 
    Sarah Miller's graves) within where you will pick up a Karlan Wings tattoo and 
    a Howl tattoo. To the left of where you came in is a fishing hole with a silver 
    key in it.
    
    If you continue along that path, you'll see another enclosure to your left with 
    a digging spot (Yaggoth Sonnog), where you will pick up Nostro's sword. There 
    is a crypt nearby (down some stairs, Scoran Daith) that will net you another 
    silver key.
    
    Next to the crypt is a marker for the Sutter family. Two of the members (James 
    and Katie) have interesting things to dig up, including a silver key and 250 
    gold. Head up the incline to find a buried health potion (the Knepp grave). 
    Just before the bridge you'll find another grave (James Corun) with a digging 
    spot that will yield 1,000 gold.
    
    At the other end of the bridge you'll see a series of four graves. Tobias 
    Morn's grave contains a health potion, and another right next to it will give 
    you a will potion. In the river over which you just passed, you'll find a 
    fishing spot that will yield up Nostro's Shield.
    
    In another crypt (Lady Fylorn, behind you from your fishing spot) you will 
    uncover Nostro's armor. Head up the hill. Behind some thorny bushes you'll find 
    a treasure chest with a fishing rod in it.
    
    Head into the last crypt and talk to old Nostro twice. This will allow you 
    access through the demon door.
    
    Old Graveyard Path
    ------------------ 
    In the first part of the area, undead will spawn continuously until you reach a 
    point where you hear a voice that tells you that you aren't welcome here. Well, 
    duh. Kill undead until you get bored with them, then make your way to that 
    point.
    
    Continue on, after you cross the bridge, there's a treasure chest to your right 
    (Resurrection Phial). Just before the final exit from this area is another 
    chest that holds a Silver Augmentation.
    
    Circle of the Dead
    ------------------ 
    Before you enter the light, there are two chests to open (a 10 silver key chest 
    and a regular one. The regular one is tucked away behind a wall). You will pick 
    up a Piercing augmentation and a resurrection phial from these chests. When you 
    are ready, enter the light. Some easy undead will appear, but you can only hit 
    them when you are in the circle. Once they are down, three more appear. They 
    are also cake, and work in the same way. When you've defeated them, the way 
    forward is revealed. This completes the Graveyard Path quest (and gives you a 
    new trophy to show off, the Undead Hand), and also automatically gives you the 
    next gold quest.
    
     /XXXXXXXXXXXXXXXXXXXXXX\
    0========================0
    | Y. Rescue Scarlet Robe |                                 [FABLESCARLETRESCUE]
    0========================0
     \XXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Graveyard Path 
    Money - 0
    Renown - 0
    Boasts - None
    
    Underground Chamber
    ------------------- 
    As soon as you enter, you'll begin the next gold quest. Otherwise, nothing to 
    see here. Move on.
    
    Underground Tunnel
    ------------------ 
    There is nothing very interesting in the tunnel where you start, so move on to 
    the central chamber. As you are probably getting pretty used to by now, you 
    will be under constant attack by undead through this area, so be on your guard.
    
    In the middle chamber are five barrels (Ages of Will potion and a Pudding Basin 
    style card). If you head for the dead end passage to the northwest, you will 
    find some barrels (2 green apples, and apple pie, and a red meat) in the 
    passageway. At the end chamber is one of those very annoying nymphs to kill 
    along with all the undead, but you'll pick up a resurrection phial from the 
    chest and 2 health potions and an apple pie from the barrels.
    
    The undead will be particularly annoying down the last passage to the gold 
    marker. Make your way to the door (the barrels here are all of the explosive 
    variety) and on to the next section.
    
    Cliffside Path
    -------------- 
    The first room you are in is pretty safe, but things will quickly degenerate 
    once you move out of the starting area. There are two paths you can take to the 
    next door. If you take the southern one in to the water, you will have a red 
    nymph to fight (man I hate those things). Take her out. There are two treasure 
    chests here. One in a little alcove to the south will give you a dark chainmail 
    helm. The other (up on the island hill) will give you a sharpening 
    augmentation. This last one will trigger a spawn of undead, but nothing that 
    should cause you any concern.
    
    Continue on. Do not move into the ending area yet, but move down the other path 
    back the way you came. You will come across another chest to your right that 
    holds a Lightning augmentation in it. There is also a circle of mushrooms in 
    the same area that will yield another silver key (that's number 27, you've 
    almost got them all!).
    
    Return to the ending area. Before you leave through the next door, check the 
    back alcove for a chest holding another resurrection phial. As you approach the 
    door to leave, you'll get hit with a trap. Deal with it, then move into the 
    next area.
    
    Underground Passage
    ------------------- 
    Thankfully, no more undead in this next area. But now the guards are going to 
    be after you. There's nothing in the first passageway, so make your way to the 
    next chamber. Take the western (dead end) passageway. At the end you'll get a 
    resurrection phial from the chest and two health potions from the table.
    
    Along the next passage are three barrels (red meat, a green apple, and 250 
    gold). In the big chamber in the back, along with quite a few guards, you will 
    find two chests (an Obsidian Katana and a Dark Leather Chest piece), and a ton 
    of barrels (Tofu, 2 health potions, moonfish, 3 will potions, a green apple, 
    red meat, carrot, fish, 500 gold, and an Ages of Might potion).
    
    Torture Chamber
    --------------- 
    Hi Mom! Only one way to go from here. Release the prisoner and move out.
    
    Bargate Prison: Cell Block One
    ------------------------------ 
    Well, this bites! You just completed the last quest, and now you've been given 
    a new gold quest
    
     /XXXXXXXXXXXXXXXX\
    0==================0
    | Z. Prison Escape |                                        [FABLEPRISONESCAPE]
    0==================0
     \XXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Rescue Scarlet Robe 
    Money - 0
    Renown - 0
    Boasts - None
    
    The guard and the prisoner will babble on for a bit. Then you'll be taken out 
    to run a race. Win the race, it's easy enough. Along the way there are five 
    barrels (two in front of the stairs, three along the upper path), but it's 
    probably best to leave them alone for now, we'll get them later. Once you've 
    won the race, you'll be taken to the warden's office for a poetry reading. 
    Swell.
    
    There is a Somrune Tattoo card on the shelf, but again, it's probably best to 
    leave this for now, we'll get it later. Then go into sneak mode (caps lock key) 
    to grab the combo for the books. Watch the bars on the right side of the screen 
    to keep track of your noise level and amount of time you have left.
    
    So, which book? There are three to choose from. Select the wrong one and it's a 
    visit to the torture chamber for you, not to mention another year in prison (if 
    this happens to you, don't sweat it, there's always the race next year).
    
    I believe (but don't quote me on this) that the first book you select (no 
    matter which one it is) will be the wrong book, and you'll be spending another 
    year in jail. The second time you come here, you will succeed in grabbing the 
    prison key.
     
    Anyway, presuming you have the key, it's back to the holding cell for you. Open 
    the gate. In an open cell on the other side are three barrels, where you can 
    pick up a stick. In another closed cell is a barrel with a red meat. It's 
    probably not a bad idea to release the prisoners. If nothing else, they'll be a 
    distraction for the guards.
    
    Bargate Prison: Courtyard
    ------------------------- 
    You can check out the other cellblocks if you like. Cellblock two has caved 
    in, but there's a style card lying on the ground (Small Moustache). In cell 
    block three you'll find a barrel (health potion) and a chest (Plate boots). 
    Head back into the courtyard and make a run for the torture chamber (with the 
    gold flashing icon).
    
    Alright, we need to return to the prison to get our stuff. Return to the 
    courtyard and head up the stairs. At the top, head to the right (not up the 
    second flight of stairs) to find the door to the barracks.
    
    Prison Barracks
    --------------- 
    In the various chests, you will find a complete set of Guard clothing, not to 
    mention your entire inventory! Be sure and check the shelves for a couple of 
    tattoo cards (Harion shoulder and arm tattoos). The barrels have an Ages of 
    Might potion, a will potion, and a red meat in them.
    
    Return to the courtyard and give the guards a bit of payback if you like. Grab 
    those barrels now if you hadn't already (there are 5 in total, and contain an 
    apple pie, red meat, 2 health potions and a carrot). Also, be sure to hit the 
    Warden's office to grab the Somrune Tattoo card we skipped earlier. When all 
    that's done return to the torture chamber to pick up Mom, and head out the door 
    to the underground passage.
    
    Didn't we just leave this party? There's nothing much to do, just make your way 
    out of the area, killing guards as you go. When we reach the Underground 
    Chamber, we have a boss monster to take down.
    
    Underground Chamber
    -------------------
    First, take out the tentacles. You can only hit them at certain times, when 
    they have attacked and are draped over the ground. You're best bet is to run in 
    a circle, and when you hear one of them strike, quickly turn around a smack it 
    with your favorite melee weapon. After a hit or two, the tentacle will be 
    defeated. When all four are done, whack at the kraken head for a while (Skorm's 
    bow does a nice job here). Eventually it goes away and is replaced by a new set 
    of tentacles. Take those down and the kraken head returns. This time it's a 
    fight to the death, so finish it off. Once that's done, collect your experience 
    orbs and head for the exit. This ends the quest and gives you a new trophy, the 
    Kraken's Tooth.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXX\
    0===========================0
    | AA. Gateway to Hook Coast |                                   [FABLEGATEHOOK]
    0===========================0
     \XXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Prison Escape 
    Money - 4,200
    Renown - 500
    Boasts - None
    
    Mom leaves. Save the game, then return to the guild now. You have a ton of 
    experience to spend. Max out your strength skills (or at least get them to the 
    point where you can get that sword out of the stone over at the Temple, because 
    that's where we'll be going next).
    
    But before you leave, there are three quests on the table. Take all three. 
     
    AA1. Darkwood Disturbance                                       [FABLEDARKWOOD] 
    =========================
    Quest Type - Silver
    Prereqs - Rescue the Archaeologist 
    Money - 3,500
    Renown - 100
    Boasts - No Protection, Without A Scratch, Fist Fighter, Briar Rose Not Harmed
    
    AA2. Bounty Hunt                                              [FABLEBOUNTYHUNT] 
    ================
    Quest Type - Silver
    Prereqs - The Graveyard Path 
    Money - 5,400
    Renown - 400
    Boasts - No Protection, Without A Scratch, Perform Quickly, Behead Leader
    
    AA3. Bandit Spy Extraction                                     [FABLEBANDITSPY] 
    ==========================
    Quest Type - Silver
    Prereqs - Prison Escape 
    Money - 5,800
    Renown - 400
    Boasts - No Protection, Without A Scratch, Fist Fighter, Guard Massacre, Trader 
             Massacre, Pacifist, Solo Mission
    
    While we're at the guild, head into the training area and (finally) open up 
    that 20 silver key chest. Inside you'll pick up a Murren Greathammer, which is 
    a pretty decent weapon as long as you don't mind the slow attack rate. When 
    you're done with that, teleport over to Knothole Glade and head over to the 
    temple. Pull the sword out of the rock (it's not quite as good as some of the 
    weaponry you already have, but at least this will get that quest off our 
    books).
    
    Return to the guild and leave through Lookout Point. Head south for the 
    Greatwood Entrance. We're going to save those hostages now. When you get there, 
    start taking down bandits and head into Fisher Creek to save the man. Then it's 
    back to the Entrance. When you get to the Lake and take care of the immediate 
    threats, make sure to stop after the leader threatens the girl (he will kill 
    her if you get too close). Instead, pull out your bow, take a nice long 
    pullback, and let loose. The bandit leader will come to you (along with a few 
    of his cronies). Take them all out to finish up this quest. In addition to the 
    money, you will also pick up another treasure clue.
    
    Okay, you've got a bit of a jog ahead of you. You need to get to Darkwood Lake, 
    and you can't go via teleportation to Barrow Fields (if you do, you'll get 
    entrenched in the Hook Coast quest, and we don't want to go there quite yet). 
    So make your way south until you reach the lake, where you'll meet up with 
    Briar Rose. There's not really very much to this quest, when you get to the 
    portal, keep the minions off your partner until she finishes up the 
    incantation. Keep half an eye on her health level and be sure to use a heal 
    spell if it gets too low. You really shouldn't have much of a problem with this 
    one.
    
    Teleport to Bowerstone South, and move toward the Prison. When you do, you'll 
    trigger your next silver quest. Move north, taking out guards as you go. Watch 
    the traders for the mustached one. When you find him, talk to him. At this 
    point, even the other traders will all turn against you. There shouldn't be 
    anything too serious until you get to Bowerstone Prison. Once there, some 
    guards will show up. Unfortunately, they tend to make a beeline for your 
    trader. Use Slow Time (or whatever other spell you prefer) and healing to keep 
    your trader alive while you take down the guards. Return him to Bowerstone 
    North to finish up this quest. You will pick up a sharpening augmentation as 
    well as a new trophy, the Trader Head.
    
    Time to advance our gold quest. Teleport over to Barrow Fields and make your 
    way north to the Darkwood Ancient Cullis gate. When you get there, kill a bunch 
    of undead until the gate opens up. You are automatically taken through the 
    gate.
    
    Welcome to Hook Coast! Plenty to do here, but since there's a gateway here, we 
    can come back whenever we like. For now, just run toward the gold icon, which 
    is the Abby. Seems to be blocked. Return to the Guild as per Mom's directions 
    (kinda controlling, isn't she?). Make your way into the tower, just in time to 
    see Mom captured. Can't leave her alone for a minute! Grab the book to finish 
    the quest. Then go talk to the guildmaster and accept his task. Don't worry, 
    despite what he says, you don't abandon all your remaining bronze quests.
    
     /XXXXXXXXXXXXXXXXXXXXXXXX\
    0==========================0
    | AB. Return to Hook Coast |                                  [FABLERETURNHOOK]
    0==========================0
     \XXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Gateway to Hook Coast 
    Money - 16,000
    Renown - 1,500
    Boasts - None
    
    Make your way to the Abby. Don't sweat the ghosts, they're nothing. When you 
    get there, and the guildmaster drops the barrier, head inside. After the cut-
    scene, you're in for a battle (in the interest of keeping the spoilers down, I 
    won't say who the battle is with). You'll fight him all throughout the town. If 
    he goes into the lighthouse, you'll have to smash down the door to get at him. 
    Anyway, after a while, you will defeat him (I found a combination of Slow Time, 
    Enflame, and flourish strikes worked pretty well). Watch the ensuing cut-scene. 
    Completion of this quest gives you Maze's Clasp as a trophy.
    
    Since you've most likely already broken down the door of the lighthouse, go 
    inside and grab all the loot. You will find a silver key and 500 gold on the 
    shelves. Go upstairs to find a silver key chest (needs 15) that holds a 
    legendary weapon (Murren Greataxe).
    
    Now, you should probably reset the town before going on, so that all the people 
    will come back and open the doors for you. Teleport to somewhere (Bowerstone 
    South or wherever), and then back to Hook Coast. This brings back all the 
    villagers.
    
    The house near the lighthouse is your marital house (you can go ahead and buy 
    it if you like, it'll cost you 29,000 gold. Ouch. Improving it costs 7,000 
    gold, 9,000 gold, and 11,000 gold).
     
    The next home has a sharpening augmentation upstairs. The next structure is a 
    general shop, and upstairs you will find a will potion. The next shop 
    (blacksmith) has 500 gold in a cabinet in the back.
    
    Go into the tavern and look upstairs to find a health potion, two books (The 
    Sock Method and The Dragons), and a Plaits style card. Downstairs, you ought to 
    talk to the gamesmaster. With a bit of practice, it's not very hard to put the 
    four coins into the 10 spot pretty much every time. With a high enough score (I 
    think it's over 30) you can pick up a Maze Hero doll.
    
    Head outside and up the stairs, but before you reach the Abby, take a right 
    onto the upper tier of the town. In the first house on this level, you will 
    find two tattoo cards (Coron Birth, Arrowhead), a tramp beard card, and 500 
    gold.
    
    In the final house, you enter on the second floor (you can pick up a health 
    potion and the Eyes of Avo tattoo style card here). Go downstairs to find a 
    Vambrace tattoo card, a will potion, tofu, and plate gauntlets. There's nothing 
    to be found on the upper level.
    
    If you head up to the upper tier of town and go east to where the bell is, 
    you'll encounter your fifth (and last) assassin attacker. Take him out to 
    finally finish this quest. The reward for this is another treasure clue, which 
    should, in fact, be your final clue.
    
    Teleport over to Bowerstone South. Whatever you do, don't go back to the guild 
    yet, unless you're ready for a long quest that will take you across half the 
    world. We'll get there shortly, but for now, since we've gone through all the 
    trouble, let's pick up the buried treasure.
    
    Orchard Farms
    ------------- 
    If you want to try to figure out the clues for yourself, don't read this 
    paragraph, and good luck, because they're really obscure! The first two clues 
    point you to Orchard Farms clearly enough. By the clues, I believe you are 
    meant to start in the orchard and follow the lamps until you reach the house. 
    If you then examine the final light post, it points to the east. Follow that to 
    the sign for Greatwood Lake. That points you at the barn. The final clue tells 
    you to look for a place between the bales of hay and the barn itself. Dig there 
    (your shovel icon will not appear) to pick up a frying pan. Not a great weapon, 
    but it does have a four open augmentation slots on it.
    
    Now, check your current quests. You should have only the following quests on 
    your list. Collect the Hero Dolls, Fishing Competition, Chapel of Skorm, 
    Chicken Kicking Competition, Temple of Light, and Archery Competition. The 
    first one you can't complete yet, and all the others you have already completed 
    (but they are perma-quests and will never leave your book). If you have any 
    other quests to do, finish them now before moving on.
    
    Heroes' Guild
    -------------
    When you are ready, return to the Guild. This will bring up your next gold 
    quest.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0================================0
    | AC. Try to Stop Jack of Blades |                              [FABLESTOPJACK]
    0================================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Return to Hook Coast 
    Money - 5,000
    Renown - 800
    Boasts - None
    
    You cannot get into the world at this point, so spend any experience you like 
    and do as the guildmaster says and head through the gate. There's a lot of 
    fighting coming up, but try not to get too caught up in the fighting, the 
    important thing is to get to Jack. Besides, you don't want to use up your 
    health potions at this point. Keep following Jack through the various portals.
    
    Briar Rose will be with you in the first section, but she stays behind to fight 
    the creatures after the first portal is open. In the Hobbe caves, you'll meet 
    up with Thunder, but he will wimp out after the portal is opened there.
    
    After the fourth portal is open, you'll end up back at the guild, where you 
    will once again automatically pick up a gold quest card.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXX\
    0===========================0
    | AD. Battle Jack of Blades |                                 [FABLEBATTLEJACK]
    0===========================0
     \XXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Return to Hook Coast 
    Money - 20,000
    Renown - 4,000
    Boasts - None
    
    The guild has changed a bit, huh? There's a health potion both right where you 
    start and over near where the shop was, and if you go up the stairs, you'll 
    find a resurrection phial on the balcony. When you are prepared, head into the 
    library to trigger the start of the next quest.
    
    When you go through the Guild Caves, there's an Oak bow lying there for your 
    use. You shouldn't need it. When you're ready, enter the focus chamber.
    
    First, take out the Minions. No big deal there. Now comes the first part of the 
    battle with Jack. I used a combination of Slow Time and flourishes to beat Jack 
    down. After he gets down to about half a bar, he'll hover above the 
    battlefield. At this point, just pull out your Skorm bow and shoot him as the 
    opportunity presents itself. You should be able to take him down in five or six 
    shots. Just watch out for the minions. Defeat of Jack gets you his mask as a 
    trophy. 
    
    Now comes your choice. Wield the Sword of Aeons and either kill your sister (to 
    keep the weapon) or drop it into the flux to destroy it. Your call. If you 
    destroy the weapon, you will be able to pick up a replacement soon enough.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0====================================0
    | AE. The Prophets of the Fire Heart |                         [FABLEFIREHEART]
    0====================================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Battle Jack of Blades 
    Money - 5,000
    Renown - 250
    Boasts - None
    
    When all is said and done, return to the guild. It seems none the worse for 
    wear. Check the map board and pick up a silver quest.
    
    AE1. The Ransom Victim                                            [FABLERANSOM] 
    ======================
    Quest Type - Silver
    Prereqs - Battle Jack of Blades 
    Money - 3,000
    Renown - 500
    Boasts - No Protection, Without A Scratch, Fist Fighter, Victim not Harmed, 
             Kill the Kidnappers
    
    Let's get this done before we move on to the remaining gold quests. Teleport 
    over to Knothole Glade and talk to the Mayor. Then it's a nice leisurely walk 
    over to Witchwood Cavern (where you first discovered the archaeologist).
    
    Negotiate with the bandit leader, either by giving him the gold or with the 
    point of your sword. Either way, take the boy and walk him back to his father 
    (or his brother, if you prefer). Of course, it won't be as easy as all that, 
    but just watch the boy's health level and heal him up if need be.
    
    The Prophets' Chamber
    ---------------------
    Return to the guild and move into Lookout Point. After watching the movie, talk 
    to the guildmaster again, then move into the demon door. Here you have to solve 
    a series of puzzles. It's really not at all difficult, so I'll just leave you 
    to it. 
    
    When you're done, you will not only get the fire heart, you will also receive a 
    Fire Heart Band as a trophy. You'll also pick up either one or two quests, 
    depending on your previous actions.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0=============================0
    | AF. The Ship of the Drowned |                              [FABLESHIPDROWNED]
    0=============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Prophets of the Fire Heart 
    Money - 5,000
    Renown - 800
    Boasts - None
    
    You'll only get this next quest if you destroyed Jack's sword after the big 
    fight with him.
    
    AF1. The Hidden Sword                                        [FABLEHIDDENSWORD] 
    =====================
    Quest Type - Bronze
    Prereqs - The Prophets of the Fire Heart 
    Money - 0
    Renown - 0
    Boasts - None
    
    If you've gotten the bronze quest, head into the guild and check Maze's tower 
    for clues about the sword. Once you've picked up the clues, head downstairs and 
    claim the sword. Cake.
    
    Teleport over to Hook Coast. Head up to the top of the lighthouse and place the 
    heart. Now you need to take down a few Summoners while it powers up. Do your 
    best to ignore the minions in favor of the Summoners, since they are actually 
    the ones hurting the heart. Once all three are down, the quest ends and you 
    pick up a Map to Lost Bay as the next trophy. We also move on to the next 
    section of the game, not to mention the next gold quest.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0=============================0
    | AG. The Oracle of Snowspire |                               [FABLEORACLESNOW]
    0=============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Ship of the Drowned 
    Money - 0
    Renown - 4,000
    Boasts - None
    
    Lost Bay
    -------- 
    When you get here, check the boarded up house. Inside are three barrels in 
    which you will recover a diamond and a Furite Swirl Torso tattoo card. Upstairs 
    is a chest with a resurrection phial inside. Continue down the path to find a 
    gravesite. You can dig here to pick up your 29th silver key. Further on down 
    this path is another chest. Amazingly, you don't have enough silver keys to get 
    it open! It requires 30 keys (every key in the game). Just remember where it is 
    so we can come back to it.
    
    The fishing spot near this chest will yield a Life Elixir. Return to the dock 
    and head up the stairs. At the top of the stairs, take a left to find another 
    chest with a Holy Warrior's Helm inside. Continue up and fight the ice troll 
    thing. Then pass through into the next section.
    
    Northern Foothills
    ------------------ 
    Just to your left as you come in, you'll find a poor unfortunate soul who has 
    dropped a few useful items (the book "Creatures of the North", a red meat, and 
    a health potion). Very close to this is a fishing spot where you will pick up 
    an Elixir of Life. Just before the steps is a chest with an Ages of Will potion 
    inside. You can barely walk three steps without falling over loot in this area!
    
    Continue upward, where you'll have to take on a few Minions. Watch to the right 
    for a grave, where you can dig up a Furite Stripe Face tattoo card. Where the 
    path splits, you will find a treasure chest with a health augmentation in it.
    
    You cannot go into Necropolis just yet, so instead head the other way (toward 
    the gold flashing icon) to Archon's Shrine. You'll have to fight another ice 
    troll before you go through.
    
    Archon's Shrine
    --------------- 
    Head down the path and cross the frozen pond to your left. You should find a 
    treasure chest here with Orken's Club inside. Return and cross over the other 
    frozen pond. On the other side, watch for a hidden path to the right. At the 
    bottom, you will see the river. Fish here for an Elixir of Life.
    
    Go to the central building and watch the short cut-scene. If you head down the 
    path toward Archon's Folly, you'll run across a chest with a Daemon Warrior 
    Helm inside. Return to the central building and head for Snowspire Village. But 
    before you get there, take the small path toward the lake to find a fishing 
    spot that will get you a Will Master's Elixir. Then head into the village.
    
    Snowspire Village
    ----------------- 
    When you get into the village, you will speak with Scythe. Once you are done 
    with him, take a little time to look around the village. Snowspire is a pretty 
    large town, and it sprawls a bit. So we'll start at the gate near the cullis 
    portal, looking into the village. There are three buildings on this lower tier. 
    To your left is a two story home. On the ground floor you will uncover a Fire 
    Assassin shirt, a Lionhead Tattoo card, and a Furite Flame Back tattoo card. 
    Upstairs you will find a health potion.
    
    Across the street is the tailor shop. There is nothing in here to grab (unless 
    you want to steal things off the table), but it is here you should pick up a 
    full suit of bright platemail armor. This will set you back around 18,000 gold 
    or so, but you should have that much at this point. You need this armor to get 
    through one of the remaining demon doors in the game.
    
    In the tavern, you will pick up a Furite Funeral Face tattoo. You should make 
    sure to talk to the gamesmaster downstairs to play coin golf. Win this 
    competition in 10 strokes or less to pick up a Scythe hero doll. This is the 
    final doll you need for the teacher's collection! We'll deal with that once we 
    finish gathering up all the stuff from here. If you follow the deck around the 
    outside of the tavern, you will find three graves, each of which is a digging 
    site (you'll get an amethyst, a Lionhead back tattoo card, and a Dragon tattoo 
    card).
    
    Head up to the next tier of the town. On your left is the weapon shop, but 
    unless you want to steal his augmentations off the table, there's nothing here 
    to grab.
    
    Head up the stairs until the Oracle is in front of you. Take a left into the 
    row of houses. The first house on your right has a pair of Fire Assassin 
    Gloves. Across the street is a charity shop, but there's naught of worth in it. 
    The next house is a two story affair. On the first floor is a Furite War Leg 
    Tattoo card, a Big Blue Box Back tattoo card, and an Ages of Will potion. 
    Upstairs you will find an Autumn Leaves Tattoo card.
    
    The next house up the street contains a pair of Fire Assassin boots and a Book 
    of Spells. Up the stairs you will find two barns with barrels in them. One has 
    a Furite Deathhead Torso tattoo card, a diamond, and a carrot inside. The other 
    holds a Furite Flame Stomach tattoo card and an Amethyst.
    
    Return to the stairs and head up the other street. The first house you will 
    come to is another two story home. Inside you will find a Big Blue Box Chest 
    tattoo card and a sharpening augmentation on the first floor, and a Furite 
    Deathhead Back tattoo card and a Creatures of the North book on the second 
    floor. In the next home you will pick up a pair of Fire Assassin trousers.
    
    When you come to the end of the street, you will find your marital home (25,000 
    gold, plus 7,500, 12,500, and 15,000 gold for upgrades). Next to your house is 
    another home with a Furite Flash Face tattoo card and an emerald inside.
    
    Make a quick side trip over to Bowerstone South and talk to the teacher. Give 
    him the seven dolls. In exchange, you'll get a Jack Hero doll. I have no idea 
    what this is used for, but it's cool. Not to mention you finally get that quest 
    off your books.
    
    When you are done there, teleport over to Twinblade's Camp. Then head over to 
    the Abandoned Road. Put on your Bright Platemail Armor suit and talk to the 
    demon door. Then put on the Dark Will User's suit and talk to the door again. 
    Finally, put on the Bandit Outfit and speak with the door one last time. Then 
    head into the Bitter Shrine.
    
    The Bitter Shrine
    ----------------- 
    Inside are some neat lightning effects. In the inevitable chest you find the 
    Dollmaster's Mace. Not a particularly good weapon, in all honesty. Return to 
    Snowspire village when you are done. From there, just follow the gold icon to 
    Necropolis.
    
    Necropolis
    ---------- 
    This is a very creepy place. The graves are random, and some will give you good 
    things, while others will summon Minions and Summoners. If you like you can 
    read the tombstones and get an idea of what will be in the grave, but really, 
    there's not much to challenge you. Open them all (just follow the green dots on 
    your map) and see what they have to offer. You will pick up three of the four 
    tablets you need, as well as some potions and gold.
    
    While you are at it, make sure to grab the loot that is lying around. If you 
    take a left where the path splits, you will find a chest just behind the alter 
    thing. Inside you will pick up an Ages of Skill potion.
    
    Continue straight until you hit the river. Right in front of you (you should 
    see a collapsed bridge) is a fishing spot. Fish here to pick up your 30th (and 
    final) silver key. There is a demon door to your left, but do not, under any 
    circumstances, give him your keys! We'll come back to this guy in a while.
    
    Heading back the other way, you will find a Big Beard style card and a health 
    potion lying in front of a statue. There's a balverine guarding the bridge so 
    take him down. Once you are done digging up graves on this side of the river, 
    go ahead and cross over to the other side.
    
    To the right, as you come off the bridge, is a chest with a Mana augmentation 
    inside. Go the other way down the dead end path. There are two chests to open 
    here. The 25 silver key chest holds a complete set of Archon's Battle armor. 
    This is the best armor in the game, so you should definitely put it on. The 
    other chest (up the stairs) holds an Ages of Might potion.
    
    When you are all done over here, head over to the courtyard (the round area). 
    An ice troll will spawn here. When you are done with him, make sure to 
    backtrack to the tomb to pick up Furite Swirl back tattoo card, a Furite arm 
    tattoo card, and an Ages of Will potion that are all lying on the ground next 
    to the corpse.
    
    You should have one last green dot on your mini-map, and own 3 of the 4 tablets 
    you need. Let's go get that last one. Pfft, you call this a trap? Please. Take 
    care of the four boneheads, then pick up your fourth tablet. Once you have all 
    four, you'll get a new trophy (the Summoner's Gauntlet) and a new quest card.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXX\
    0============================0
    | AH. The Oracle's Knowledge |                           [FABLEORACLEKNOWLEDGE]
    0============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Oracle of Snowspire 
    Money - 0
    Renown - 0
    Boasts - None
    
    This barely qualifies as a quest really. All you have to do is return to 
    Snowspire and talk to Scythe to complete it, but before we do that, let's take 
    a side trip over to Lost Bay first. Remember that 30 silver key chest? It's 
    down by the water. Go ahead and open it up. You'll pick up a legendary sword 
    (the Avenger) and a bunch of gems. Cool. Now port back over to Archon's Shrine 
    and re-enter the Necropolis (via the Northern Foothills). Now you can give the 
    door all of your keys (you HAVE opened all the silver key chests, right? If 
    you've been following this guide, you have indeed).
    
    Bleached Bone Island
    -------------------- 
    Inside, there is the usual chest. In the chest you'll find the Bereaver. This 
    is a legendary greatword. It does nice damage, so equip it if you like (just be 
    aware that if you are wielding Avo's Tear or the Sword of Aeons, you will lose 
    your health and mana augmentations. Personally, I found the extra damage wasn't 
    worth dropping the augs).
    
    Snowspire Village
    ----------------- 
    The game gets pretty linear from here on out. Go talk to Scythe at the Oracle. 
    This gives you yet another quest card.
    
     /XXXXXXXXXXXXXXXXXXXXXXXX\
    0==========================0
    | AI. The Souls of Heroes  |                                   [FABLEHEROSOULS]
    0==========================0
     \XXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Oracles Knowledge 
    Money - 8,000
    Renown - 100
    Boasts - None
    
    You can head up the stairs and use your tablet expressions (they are hiding 
    under your Skills->Expressions->Alignment menu for some strange reason) to get 
    all sorts of useful tidbits of information from the Oracle. When you get bored 
    with this, port over to Archon's Shrine and talk to Briar Rose. When you're 
    done with her, port over to Knothole Glade.
    
    Knothole Glade
    -------------- 
    Talk to Thunder. Now you have a choice. In fact, for each of the three souls 
    you collect, you will have the same choice. The evil way will be to kill the 
    hero you are speaking with and collect their soul. The good way is to follow 
    their advice. Either way is good, whichever you prefer.
    
     /XXXXXXXXXXXXXXXXXXXXXXX\
    0=========================0
    | AJ. Killing the Thunder |                                  [FABLEKILLTHUNDER]
    0=========================0
     \XXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Souls of Heroes 
    Money - 0
    Renown - 1,000
    Boasts - None
    
    Back to the immediate task at hand. If you take the evil way, killing Thunder 
    is pretty much the same battle you went through when you fought over Lady Grey. 
    Only this time it's to the death.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0==============================0
    | AK. Collecting an Arena Soul |                               [FABLEARENASOUL]
    0==============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Souls of Heroes 
    Money - 0
    Renown - 500
    Boasts - None
    
    The Arena
    --------- 
    If you take the good way for this quest, head over to the Arena. Things are not 
    looking so good here. Anyway, work your way to the Arena Anteroom, where you 
    can pick up a couple of health potions, a couple of will potions, and a crunchy 
    chick up from the vender's stall. When you're ready, enter the Arena proper.
    
    You'll take on six waves of various monsters. It's pretty protracted fight, but 
    not likely anything you're going to have a lot of trouble with. Use your health 
    potions as needed, and hopefully you have all 9 resurrection phials available 
    as well. Some of the comments Jack makes are actually pretty funny.
    
     /XXXXXXXXXXXXXXXXXXXXXX\
    0========================0
    | AL. Killing Briar Rose |                                     [FABLEKILLBRIAR]
    0========================0
     \XXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Killing Thunder or Collecting an Arena Soul 
    Money - 0
    Renown - 1,000
    Boasts - None
    
    Archon's Shrine
    --------------- 
    However you got it, once you have your first soul, return to the Shrine. 
    Alright, your choice here is between Briar Rose or Mom. If you elect to take on 
    Briar Rose, she'll use a cloning trick a few times, but there's not a lot of 
    challenge here. Just beat her to a pulp and take her soul.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0===================================0
    | AM. Collecting your Mother's Soul |                            [FABLEMOMSOUL]
    0===================================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Killing Thunder or Collecting an Arena Soul 
    Money - 0
    Renown - 500
    Boasts - None
    
    Memorial Garden
    ---------------
    If, on the other hand, you go for the good option, port over to Oakvale and 
    then into Memorial Garden. You'll be attacked by legions of screamers. You can 
    one-shot these, but they are constantly draining your health bar, so keep an 
    eye on it and use those health potions as needed. When you'll killed enough of 
    them, you get to take Mom's soul.
    
    Archon's Shrine
    --------------- 
    Return to the shrine to activate the second soul. Then it's back to the Heroes' 
    Guild.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0=============================0
    | AN. Killing the Guildmaster |                          [FABLEKILLGUILDMASTER]
    0=============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Killing Briar Rose or Collecting Your Mother's Soul 
    Money - 0
    Renown - 1,000
    Boasts - None
    
    Heroes' Guild
    ------------- 
    Talk to the acolyte. If you want to take the evil path, just head for Guild 
    Woods. You will have to take down quite a few guards, but I imagine this won't 
    be such a big problem for you at this point.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0==============================0
    | AO. Collecting Nostro's Soul |                              [FABLENOSTROSOUL]
    0==============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - Killing Briar Rose or Collecting Your Mother's Soul 
    Money - 0
    Renown - 500
    Boasts - None
    
    Circle of the Dead
    ------------------ 
    Otherwise, port over to Lychfield Graveyard and make your way to the Circle of 
    the Dead. There seems to be a whole big war going on, but you can mostly leave 
    them to it and just run by them. 
    
    The only real tricky part of the upcoming battle is that Nostro will 
    dematerialize most of the time, during which you cannot hurt him. To get him to 
    be solid, kill his minions. I found using slow time was a good strategy here, 
    especially when used in conjunction with flourishes on the big guy when he is 
    vulnerable.
    
    Once you have his soul (or the soul of the guildmaster), return once again to 
    the shrine.
    
    Archon's Shrine
    ---------------
    Activate the third soul. This completes the circuit, and the bronze gates open 
    up. You now receive a new quest card.
    
     /XXXXXXXXXXXXXXXXXXXX\
    0======================0
    | AP. The Final Battle |                                     [FABLEFINALBATTLE]
    0======================0
     \XXXXXXXXXXXXXXXXXXXX/
    
    Quest Type - Gold
    Prereqs - The Souls of Heroes 
    Money - 20,000
    Renown - 3,000
    Boasts - None
    
    Archon's Folly
    -------------- 
    Well this is it, isn't it? Killing Jack is not really so hard. Use Slow Time 
    and lots of health potions, and just keep whacking away at him with whatever 
    weapon you prefer (I prefer Skorm's bow myself). He'll go down without too much 
    fuss. Just watch out for the annoying Minions and Summoners Jack will 
    constantly 
    spawn to try to distract you.
    
    Once he's done, either keep or destroy the mask (if you keep it, you can never 
    take it off again).
    
    Congratulations, you've beaten Fable the Lost Chapters! Note that you can 
    continue to play, but you must watch the entire credits. If you hit escape you 
    will be taken to the load screen. It does take a while, so go grab a cup of 
    coffee or something while you wait.
    
    -------------------------------------------------------------------------------
    -------------------------------***Appendices***--------------------------------
    -------------------------------------------------------------------------------
    
    What follows are basically the appendices. I hope you find them useful.
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXX\
    0============================0
    | AQ. Experience Cost Charts |                          [FABLEEXPERIENCECHARTS]
    0============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    I will list here the experience cost, by level, for each character attribute 
    and spell in the game. All attributes have 7 levels, and all spells have 4. In 
    total, to max out every attribute and spell it will cost 1,908,000 experience.
    
    AQ1. Strength                                         [FABLEEXPERIENCECHARTS01]
    =============
    
    +-----------------------------------+
    | Physique                          |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 500       | 500          |
    | 2      | 1,200     | 1,700        |
    | 3      | 3,000     | 4,700        |
    | 4      | 9,000     | 13,700       |
    | 5      | 24,000    | 37,700       |
    | 6      | 45,000    | 82,700       |
    | 7      | 86,000    | 168,700      |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Health                            |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 400       | 400          |
    | 2      | 1,000     | 1,400        |
    | 3      | 2,500     | 3,900        |
    | 4      | 6,000     | 9,900        |
    | 5      | 13,500    | 23,400       |
    | 6      | 28,000    | 51,400       |
    | 7      | 58,000    | 109,400      |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Toughness                         |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 350       | 350          |
    | 2      | 900       | 1,250        |
    | 3      | 1,800     | 3,050        |
    | 4      | 4,800     | 7,850        |
    | 5      | 9,000     | 16,850       |
    | 6      | 19,000    | 35,850       |
    | 7      | 38,000    | 73,850       |
    +--------+-----------+--------------+
    
    Grand Total Experience Cost for Strength: 351,950
    
    AQ2. Skill                                            [FABLEEXPERIENCECHARTS02]
    ==========
    
    +-----------------------------------+
    | Speed                             |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 350       | 350          |
    | 2      | 800       | 1,150        |
    | 3      | 1,800     | 2,950        |
    | 4      | 4,600     | 7,550        |
    | 5      | 8,700     | 16,250       |
    | 6      | 21,400    | 37,650       |
    | 7      | 42,000    | 79,650       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Accuracy                          |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 400       | 400          |
    | 2      | 1,100     | 1,500        |
    | 3      | 2,900     | 4,400        |
    | 4      | 8,000     | 12,400       |
    | 5      | 20,500    | 32,900       |
    | 6      | 39,000    | 71,900       |
    | 7      | 81,000    | 152,900      |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Guile                             |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 350       | 350          |
    | 2      | 900       | 1,250        |
    | 3      | 2,200     | 3,450        |
    | 4      | 5,000     | 8,450        |
    | 5      | 10,500    | 18,950       |
    | 6      | 27,400    | 46,350       |
    | 7      | 52,000    | 98,350       |
    +--------+-----------+--------------+
    
    Grand Total Experience Cost for Skill: 330,900
    
    AQ3. Will                                             [FABLEEXPERIENCECHARTS03]
    =========
    
    +-----------------------------------+
    | Magic Power                       |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 500       | 500          |
    | 2      | 1,200     | 1,700        |
    | 3      | 2,800     | 4,500        |
    | 4      | 6,200     | 10,700       |
    | 5      | 11,500    | 22,200       |
    | 6      | 25,000    | 47,200       |
    | 7      | 54,000    | 101,200      |
    +--------+-----------+--------------+
    
    (A note on spell experience. Some spell costs will be slightly modified 
    depending on your alignment. The costs shown here are base costs, and may end 
    up being slightly different than what you will see. Usually the differences are 
    not that dramatic). Spells that have an alignment dependent variable cost are 
    denoted with an asterisk (*) after the spell name.
    
    Attack Spells
    ------------- 
    
    +-----------------------------------+
    | Enflame                           |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 3,500     | 3,500        |
    | 2      | 8,100     | 11,600       |
    | 3      | 22,000    | 33,600       |
    | 4      | 58,000    | 91,600       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Fireball                          |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 500       | 500          |
    | 2      | 4,500     | 5,000        |
    | 3      | 17,800    | 22,800       |
    | 4      | 54,000    | 76,800       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Battle Charge                     |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 750       | 750          |
    | 2      | 5,400     | 6,150        |
    | 3      | 17,500    | 23,650       |
    | 4      | 52,000    | 75,650       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Multi Strike                      |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 1,200     | 1,200        |
    | 2      | 4,680     | 5,880        |
    | 3      | 15,700    | 21,580       |
    | 4      | 43,500    | 65,080       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Lightning                         |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 0         | 0            |
    | 2      | 5,760     | 5,760        |
    | 3      | 18,200    | 23,960       |
    | 4      | 48,000    | 71,960       |
    +--------+-----------+--------------+
    
    Grand Total experience costs for Attack Spells: 381,090
    
    Surround Spells
    --------------- 
    
    +-----------------------------------+
    | Force Push                        |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 600       | 600          |
    | 2      | 3,600     | 4,200        |
    | 3      | 12,600    | 16,800       |
    | 4      | 40,000    | 56,800       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Turncoat*                         |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 3,200     | 3,200        |
    | 2      | 6,500     | 9,700        |
    | 3      | 16,000    | 25,700       |
    | 4      | 45,000    | 70,700       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Slow Time                         |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 2,000     | 2,000        |
    | 2      | 6,580     | 8,580        |
    | 3      | 18,800    | 27,380       |
    | 4      | 47,500    | 74,880       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Drain Life*                       |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 2,800     | 2,800        |
    | 2      | 6,800     | 9,600        |
    | 3      | 16,500    | 26,100       |
    | 4      | 44,000    | 70,100       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Summon*                           |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 1,800     | 1,800        |
    | 2      | 5,030     | 6,830        |
    | 3      | 14,400    | 21,230       |
    | 4      | 46,000    | 67,230       |
    +--------+-----------+--------------+
    
    Grand Total experience costs for Surround Spells: 339,710
    
    Physical Spells
    --------------- 
    
    +-----------------------------------+
    | Physical Shield*                  |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 900       | 900          |
    | 2      | 5,350     | 6,250        |
    | 3      | 17,700    | 23,950       |
    | 4      | 45,500    | 69,450       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Berserk*                          |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 1,600     | 1,600        |
    | 2      | 6,210     | 7,810        |
    | 3      | 20,500    | 28,310       |
    | 4      | 51,000    | 79,310       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Assassin Rush                     |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 400       | 400          |
    | 2      | 2,700     | 3,100        |
    | 3      | 8,100     | 11,200       |
    | 4      | 20,000    | 31,200       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Heal Life*                        |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 2,300     | 2,300        |
    | 2      | 5,850     | 8,150        |
    | 3      | 15,900    | 24,050       |
    | 4      | 49,000    | 73,050       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Ghost Sword                       |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 2,500     | 2,500        |
    | 2      | 6,300     | 8,800        |
    | 3      | 17,200    | 26,000       |
    | 4      | 51,500    | 77,500       |
    +--------+-----------+--------------+
    
    +-----------------------------------+
    | Multi Arrow                       |
    +--------+-----------+--------------+
    | Level  | Cost      | Total Cost   |
    +========+===========+==============+
    | 1      | 1,000     | 1,000        |
    | 2      | 5,140     | 6,140        |
    | 3      | 19,500    | 25,640       |
    | 4      | 47,000    | 72,640       |
    +--------+-----------+--------------+
    
    Grand Total experience costs for Physical Spells: 403,150
    
    Grand Total experience costs for all Will-based skills and spells: 1,225,150
    
     /XXXXXXXXXXXXXXXXXXXXXXXX\
    0==========================0
    | AR. Silver Key Locations |                                   [FABLESILVERKEY]
    0==========================0
     \XXXXXXXXXXXXXXXXXXXXXXXX/
    
    Here is a list of every silver key in the game and where they can be found. I 
    am presenting them in the order you will pick them up, presuming you are 
    following the guide.
    
    +-------------+---------------------+-------------------------------------+
    | Key Number  | Area                | Location / Method                   |
    +=============+=====================+=====================================+
    | 1           | Lookout Point       | Behind briars                       |
    | 2           | Bowerstone South    | Balcony                             |
    | 3           | The Guild Woods     | Fishing spot                        |
    | 4           | Fisher Creek        | Fishing spot                        |
    | 5           | Fisher Creek        | Fishing competition                 |
    | 6           | Greatwood Lake      | At the broken bridge                |
    | 7           | Orchard Farm        | Fishing spot                        |
    | 8           | Darkwood Lake       | Fire arrow through rock             |
    | 9           | Ancient Cullis Gate | Fishing spot                        |
    | 10          | Rose Cottage        | Digging spot (circle of flowers)    |
    | 11          | Focus Chamber       | Digging spot (circle of mushrooms)  |
    | 12          | Oakvale             | Chicken kicking competition         |
    | 13          | Memorial Garden     | Digging spot (under statue axe)     |
    | 14          | Twinblade's Camp    | Digging spot (near chest)           |
    | 15          | Grey House          | Fishing spot                        |
    | 16          | Witchwood Stones    | Fishing spot                        |
    | 17          | Witchwood Lake      | Digging spot (near gargoyle statue) |
    | 18          | Knothole Glade      | Digging spot (circle of plants)     |
    | 19          | Bowerstone South    | Book collection quest               |
    | 20          | Windmill Hill       | Digging spot (farm yard)            |
    | 21          | Windmill Hill       | Digging spot (behind windmill)      |
    | 22          | Headman's Hill      | Fishing spot outside of demon door  |
    | 23          | Lady Grey's Bedroom | In the bed                          |
    | 24          | Lychfield Graveyard | Fishing spot (near entrance)        |
    | 25          | Lychfield Graveyard | Crypt                               |
    | 26          | Lychfield Graveyard | Digging spot (James Sutter's Grave) |
    | 27          | Cliffside Path      | Digging spot (near chest)           |
    | 28          | Hook Coast          | Lighthouse bookshelf                |
    | 29          | Lost Bay            | Digging spot (grave)                |
    | 30          | Necropolis          | Fishing spot                        |
    +-------------+---------------------+-------------------------------------+
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0================================0
    | AS. Silver Key Chest Locations |                        [FABLESILVERKEYCHEST]
    0================================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    This is a list of every silver key chest in the game. I am presenting these in 
    the order you will open them (not when you first find them), presuming you are 
    following along with the guide.
    
    +-------+---------------------+--------+--------------------------------------+
    | Chest | Area                | # Keys | Contents                             |
    +=======+=====================+========+======================================+
    | 1     | Greatwood Lake      | 5      | Elixir of Life                       |
    | 2     | Hobbe Cave          | 5      | Will Master's Elixir                 |
    | 3     | Grey House          | 10     | Sharpening Augmentation              |
    | 4     | Darkwood Lake       | 15     | Arken's Crossbow                     |
    | 5     | Witchwood Stones    | 15     | Health Augmentation                  |
    | 6     | Headsman's Cave     | 15     | Mana Augmentation                    |
    | 7     | Lady Grey's Bedroom | 15     | The Katana Hiryu                     |
    | 8     | Circle of the Dead  | 10     | Piercing Augmentation                |
    | 9     | Heroes' Guild       | 20     | Murren Greathammer                   |
    | 10    | Hook Coast          | 15     | Murren Greataxe                      |
    | 11    | Necropolis          | 25     | Full set of Archon's Battle Armor    |
    | 12    | The Lost Bay        | 30     | The Avenger plus one of each gem     |
    +-------+---------------------+--------+--------------------------------------+
    
     /XXXXXXXXXXXXXXXXXXXXXXX\
    0=========================0
    | AT. Hero Doll Locations |                                     [FABLEHERODOLL]
    0=========================0
     \XXXXXXXXXXXXXXXXXXXXXXX/
    
    This is a list of all nine hero dolls that can be found in the game. Collect 
    yours today! I am presenting these in the order you will obtain them, presuming 
    you are following along with the guide.
    
    +----------------+---------------------+--------------------------------------+
    | Doll           | Area                | Method to Obtain                     |
    +================+=====================+======================================+
    | Briar Rose     | Bowerstone South    | Win Card Pairs in < 28 seconds       |
    | Whisper        | Oakvale             | Win Coin Golf in 10 strokes or less  |
    | Twinblade      | Twinblade's Camp    | Win Memory game in < 20 seconds      |
    | Scarlet Robe   | Twinblade's Camp    | Win Card Ordering in < 20 seconds    |
    | Thunder        | The Arena Anteroom  | Purchase from Merchant               |
    | You            | Witchwood Lake      | Kill first assassin                  |
    | Maze           | Hook Coast          | Score at least 30 in Shove Ha'Penny  |
    | Scythe         | Snowspire Village   | Win Coin Golf in 10 strokes or less  |
    | Jack of Blades | Bowerstone South    | Turn in seven dolls to the teacher   |
    +----------------+---------------------+--------------------------------------+
    
     /XXXXXXXXXXXXXXXXXXXXXXXX\
    0==========================0
    | AU. Demon Door Locations |                                   [FABLEDEMONDOOR]
    0==========================0
     \XXXXXXXXXXXXXXXXXXXXXXXX/
    
    Here is every demon door in the game. Once again, these are presented in the 
    order you will open them, presuming you are following along with the guide.
    
    +-----------+-----------------------+-----------------------------------------+
    | Door      | Area                  | Method to Open                          |
    +===========+=======================+=========================================+
    | 1         | Heroes' Guild         | Turn on lamp                            |
    | 2         | Rose Cottage          | Give it a gift                          |
    | 3         | Dakrwood Marshes      | Battle the guardians of the door        |
    | 4         | Greatwood Caves       | Have a combat multiplier > 14           |
    | 5         | Barrow Fields         | Be overweight                           |
    | 6         | Greatwood Cullis Gate | Perform an evil deed                    |
    | 7         | The Darkwood Bordello | Have sex more than 10 times             |
    | 8         | Witchwood Stones      | Figure out the door's name              |
    | 9         | Knothole Glade        | Hit with arrow                          |
    | 10        | Headsman's Hill       | Defeat Thunder                          |
    | 11        | Grey House            | Be married to Lady Grey                 |
    | 12        | Lychfield Graveyard   | Return equipment to Nostro              |
    | 13        | Lookout Point         | First defeat of Jack of Blades complete |
    | 14        | Abandoned Road        | Wear various outfits                    |
    | 15        | Necropolis            | Hand over your silver keys              |
    +-----------+-----------------------+-----------------------------------------+
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXX\
    0============================0
    | AV. Teacher Book Locations |                               [FABLETEACHERBOOK]
    0============================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    +------------------------------+-----------+----------------------------------+
    | Book                         | Alignment | Locations                        |
    +==============================+===========+==================================+
    | The Arena                    | Good      | Heroes' Guild (Library)          |
    | The Balverine Slayer         | Good      | Knothole Glade (House)           |
    | Creatures of Albion Book I   | Good      | Heroes' Guild (Library)          |
    |                              | Good      | Witchwood Cavern (Ground)        |
    | Creatures of Albion Book II  | Good      | Heroes' Guild (Library)          |
    | Creatures of Albion Book III | Good      | Heroes' Guild (Library)          |
    | The Dragons                  | Good      | Heroes' Guild (Library)          |
    |                              | Good      | Hook Coast (Tavern)              |
    | Eyes of a Killer             | Evil      | Bowerstone South (House)         |
    |                              | Evil      | Third Assassin (Assassin attack) |
    |                              | Evil      | Twinblade's Camp (Merchant)      |
    |                              | Evil      | Hook Coast (Merchant)            |
    | The Guild of Zeroes          | Evil      | Bowerstone South (House)         |
    |                              | Evil      | Witchwood Cullis Gate (Barrel)   |
    | Jack of Blades               |           | Heroes' Guild (Maze's Quarters)  |
    | A Love Story                 | Good      | Heroes' Guild (Bedroom)          |
    |                              | Good      | Witchwood Cavern (Ground)        |
    | Making Friends               | Good      | Library Arcanum (Table)          |
    |                              | Good      | Orchard Farm (House)             |
    |                              | Good      | Oakvale (House)                  |
    |                              | Good      | Oakvale (Merchant)               |
    |                              | Good      | Bowerstone North (Merchant)      |
    |                              | Good      | Hook Coast (Merchant)            |
    | The Northern Wastes          |           | Heroes' Guild (Library)          |
    | The Oakvale Raid             | Evil      | Oakvale (House)                  |
    | The Old Kingdom              | Good      | Heroes' Guild (Library)          |
    | The Other Land               |           | Heroes' Guild (Library)          |
    | The Pale Balverine           |           | Heroes' Guild (Library)          |
    | The Repentant Alchemist      | Evil      | Bowerstone South (Armor Shop)    |
    | The Sock Method              | Evil      | Bowerstone South (Barrel)        |
    |                              | Evil      | Oakvale (House)                  |
    |                              | Evil      | Oakvale (Tavern)                 |
    |                              | Evil      | Witchwood Cavern (Ground)        |
    |                              | Evil      | Hook Coast (Tavern)              |
    |                              | Evil      | Oakvale (Merchant)               |
    |                              | Evil      | Bowerstone North (Merchant)      |
    |                              | Evil      | Hook Coast (Merchant)            |
    | The Tailor's Tragedy         | Good      | Bowerstone North (House)         |
    | The Tale of Maxley           |           | Heroes' Guild (Bedroom)          |
    | The Tale of Twinblade        | Evil      | Heroes' Guild (Library)          |
    | The Trials of Aarkan         | Good      | Oakvale (House)                  |
    | The Ugly Guide               | Evil      | Oakvale (House)                  |
    |                              | Evil      | Twindblade's Camp (Merchant)     |
    |                              | Evil      | Knothole Glade (Merchant)        |
    |                              | Evil      | Hook Coast (Merchant)            |
    | Windbreaker Rule Book        | Evil      | Bowerstone South (House)         |
    |                              | Evil      | Oakvale (House)                  |
    |                              | Evil      | Oakvale (Merchant)               |
    |                              | Evil      | Twinblade's Camp (Merchant)      |
    |                              | Evil      | Hook Coast (Merchant)            |
    | You Are Not A Bad Person     | Evil      | Bowerstone South (House)         |
    |                              | Evil      | Darkwood Camp (Merchant)         |
    |                              | Evil      | Oakvale (Merchant)               |
    |                              | Evil      | Bowerstone North (Merchant)      |
    |                              | Evil      | Hook Coast (Merchant)            |
    +------------------------------+-----------+----------------------------------+
    
     /XXXXXXXXXXXXXXXXXXXXX\
    0=======================0
    | AW. Weapon Statistics |                                    [FABLEWEAPONSTATS]
    0=======================0
     \XXXXXXXXXXXXXXXXXXXXX/
    
    AW1. Cleaver                                               [FABLEWEAPONSTATS01] 
    ============       
    
    Class: Light
    +----------------------+-----------+-----------+------------------------------+
    | Weapon               | Damage    | Value     | Slots                        |
    +======================+===========+===========+==============================+
    | Scimitar             | 20        | 400       | None                         |
    | Iron Cleaver         | 30        | 138       | None                         |
    | Steel Cleaver        | 41        | 413       | 1 open                       |
    | Obsidian Cleaver     | 82        | 2,145     | 2 open                       |
    | Master Cleaver       | 124       | 19,181    | 3 open                       |
    | The Cutlass Bluetane | 165       | 40,425    | Lightning                    |
    +----------------------+-----------+-----------+------------------------------+
     
    AW2. Longsword                                             [FABLEWEAPONSTATS02]
    ==============  
    
    Class: Light
    +--------------------+-----------+-----------+--------------------------------+
    | Weapon             | Damage    | Value     | Slots                          |
    +====================+===========+===========+================================+
    | Iron Longsword     | 30        | 150       | None                           |
    | Steel Longsword    | 45        | 450       | 1 open                         |
    | Obsidian Longsword | 90        | 2,340     | 2 open                         |
    | Master Longsword   | 135       | 20,925    | 3 open                         |
    | The Harbringer     | 198       | 44,100    | Sharpening, Piercing           |
    | The Avenger        | 180       | 44,100    | Lightning, Flame               |
    | Sword of Aeons     | 230       | 126,250   | Health, Mana, Experience       |
    | Avo's Tear         | 230       | 126,250   | Health, Mana, Experience       |
    +--------------------+-----------+-----------+--------------------------------+
     
    AW3. Katana                                                [FABLEWEAPONSTATS03]
    ===========    
    
    Class: Light
    +--------------------+-----------+-----------+--------------------------------+
    | Weapon             | Damage    | Value     | Slots                          |
    +====================+===========+===========+================================+
    | Iron Katana        | 32        | 163       | None                           |
    | Steel Katana       | 49        | 488       | 1 open                         |
    | Obsidian Katana    | 98        | 2,535     | 2 open                         |
    | Master Katana      | 146       | 22,669    | 3 open                         |
    | The Katana Hiryu   | 214       | 47,775    | Sharpening, Flame              |
    +--------------------+-----------+-----------+--------------------------------+
    
    AW4. Greatsword                                            [FABLEWEAPONSTATS04]
    ===============
    
    Class: Heavy
    +---------------------+-----------+-----------+-------------------------------+
    | Weapon              | Damage    | Value     | Slots                         |
    +=====================+===========+===========+===============================+
    | Iron Greatsword     | 48        | 238       | None                          |
    | Steel Greatsword    | 71        | 713       | 1 open                        |
    | Obsidian Greatsword | 142       | 3,705     | 2 open                        |
    | Master Greatsword   | 214       | 33,131    | 3 open                        |
    | Solus Greatsword    | 314       | 69,825    | Flame, Sharpening, 1 open     |
    | The Bereaver        | 285       | 69,825    | Health, 2 open                |
    +---------------------+-----------+-----------+-------------------------------+
    
    AW5. Axe                                                   [FABLEWEAPONSTATS05]
    ========        
    
    Class: Light
    +--------------------+-----------+-----------+--------------------------------+
    | Weapon             | Damage    | Value     | Slots                          |
    +====================+===========+===========+================================+
    | Iron Axe           | 30        | 125       | None                           |
    | Steel Axe          | 38        | 375       | 1 open                         |
    | Obsidian Axe       | 75        | 1,950     | 2 open                         |
    | Master Axe         | 112       | 17,438    | 3 open                         |
    | Ronok the Axe      | 165       | 36,750    | Sharpening, Silver             |
    +--------------------+-----------+-----------+--------------------------------+
    
    AW6. Greataxe                                              [FABLEWEAPONSTATS06]
    =============
    
    Class: Heavy
    +---------------------+-----------+-----------+-------------------------------+
    | Weapon              | Damage    | Value     | Slots                         |
    +=====================+===========+===========+===============================+
    | Iron Greataxe       | 40        | 200       | None                          |
    | Steel Greataxe      | 60        | 600       | 1 open                        |
    | Obsidian Greataxe   | 120       | 3,120     | 2 open                        |
    | Master Greataxe     | 180       | 27,900    | 3 open                        |
    | The Murren Greataxe | 240       | 58,800    | Piercing                      |
    +---------------------+-----------+-----------+-------------------------------+
    
    AW7. Mace                                                  [FABLEWEAPONSTATS07]
    =========       
    
    Class: Light
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Iron Mace             | 30        | 113       | None                        |
    | Steel Mace            | 34        | 338       | 1 open                      |
    | Obsidian Mace         | 68        | 1,755     | 2 open                      |
    | Master Mace           | 101       | 15,694    | 3 open                      |
    | The Dollmaster's Mace | 135       | 33,075    | Mana                        |
    +-----------------------+-----------+-----------+-----------------------------+
    
    AW8. Greatmace                                             [FABLEWEAPONSTATS08]
    ==============
    
    Class: Heavy
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Iron Greatmace        | 42        | 213       | None                        |
    | Steel Greatmace       | 64        | 638       | 1 open                      |
    | Obsidian Greatmace    | 128       | 3,315     | 2 open                      |
    | Master Greatmace      | 191       | 29,644    | 3 open                      |
    | The Sentinus          | 255       | 62,475    | Silver, Piercing            |
    +-----------------------+-----------+-----------+-----------------------------+
    
    AW9. Pickhammer                                            [FABLEWEAPONSTATS09]
    ===============
    
    Class: Light
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Iron Pickhammer       | 30        | 100       | None                        |
    | Steel Pickhammer      | 30        | 300       | 1 open                      |
    | Obsidian Pickhammer   | 60        | 1,560     | 2 open                      |
    | Master Pickhammer     | 90        | 13,950    | 3 open                      |
    | Wellow's Pickhammer   | 120       | 29,400    | 2 Piercing                  |
    +-----------------------+-----------+-----------+-----------------------------+
    
    AW10. Greathammer                                          [FABLEWEAPONSTATS10]
    =================
    
    Class: Heavy
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Iron Greathammer      | 48        | 238       | None                        |
    | Steel Geathammer      | 68        | 675       | 1 open                      |
    | Obsidian Greathammer  | 135       | 3,510     | 2 open                      |
    | Master Greathammer    | 202       | 31,388    | 3 open                      |
    | Murren Greathammer    | 270       | 66,150    | Experience, Piercing        |
    +-----------------------+-----------+-----------+-----------------------------+
    
    AW11. Longbow                                              [FABLEWEAPONSTATS11]
    =============
    
    Class: Ranged
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Yew Longbow           | 60        | 150       | None                        |
    | Oak Longbow           | 90        | 450       | 1 open                      |
    | Ebony Longbow         | 130       | 1,820     | 2 open                      |
    | Master Longbow        | 180       | 23,040    | 3 open                      |
    | Skorm's Longbow       | 264       | 54,720    | Lightning, Sharpening       |
    +-----------------------+-----------+-----------+-----------------------------+
    
    AW12. Crossbow                                             [FABLEWEAPONSTATS12]
    ==============
    
    Class: Ranged
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Crossbow              | 20        | 170       | None                        |
    | Yew Crossbow          | 80        | 200       | None                        |
    | Oak Crossbow          | 110       | 550       | 1 open                      |
    | Ebony Crossbow        | 150       | 2,100     | 2 open                      |
    | Master Crossbow       | 200       | 25,600    | 3 open                      |
    | Arken's Crossbow      | 220       | 50,160    | Silver, Flame, Piercing     |
    +-----------------------+-----------+-----------+-----------------------------+
    
    AW13. Other                                                [FABLEWEAPONSTATS13]
    ===========
    
    +-----------------------+-----------+-----------+-----------------------------+
    | Weapon                | Damage    | Value     | Slots                       |
    +=======================+===========+===========+=============================+
    | Stick                 | 20        | 5         | None                        |
    | Frying Pan            | 100       | 20        | 4 open                      |
    | Orkon's Club          | 140       | 100       | None                        |
    +-----------------------+-----------+-----------+-----------------------------+
    
     /XXXXXXXXXXXXXXXXXXXXXX\
    0========================0
    | AX. Clothing Modifiers |                                      [FABLECLOTHING]
    0========================0
     \XXXXXXXXXXXXXXXXXXXXXX/
    
    AX1. Head                                                     [FABLECLOTHING01]
    ========= 
    
    +-------------------------------+-------+-------+---------+-------+-----------+
    | Item                          | Armor | Value | Attract | Scare | Alignment |
    +===============================+=======+=======+=========+=======+===========+
    | No Hat                        | 38    | 0     | 0       | 0     | 0         |
    | Chicken Hat                   | 50    | 105   | -13     | -52   | 0         |
    | Bright Wizard Hat             | 50    | 105   | +5      | -13   | +10       |
    | Dark Wizard Hat               | 50    | 105   | +5      | -13   | -10       |
    | Fisherman Hat                 | 50    | 105   | +10     | -5    | 0         |
    | Redhead Wig                   | 50    | 105   | +5      | -13   | 0         |
    | Bandit Bandanna               | 52    | 71    | -18     | +18   | -18       |
    | Guard Hat                     | 58    | 105   | 0       | 0     | 0         |
    | Pimp Hat                      | 58    | 105   | +20     | -5    | 0         |
    | Jack of Blades Mask           | 58    | 105   | -26     | +26   | -156      |
    | Chainmail Helmet              | 83    | 742   | -10     | +10   | 0         |
    | Bright Chainmail Helmet       | 83    | 790   | -10     | +10   | +12       |
    | Dark Chainmail Helmet         | 83    | 780   | -10     | +10   | -12       |
    | Holy Warrior Helm             | 100   | 742   | -10     | +10   | +5        |
    | Daemon Warrior Helm           | 100   | 742   | -10     | +10   | -5        |
    | Archon's Battle Helmet        | 111   | 742   | -10     | +10   | 0         |
    +-------------------------------+-------+-------+---------+-------+-----------+
    
    AX2. Hands                                                    [FABLECLOTHING02]
    ========== 
    
    +-------------------------------+-------+-------+---------+-------+-----------+
    | Item                          | Armor | Value | Attract | Scare | Alignment |
    +===============================+=======+=======+=========+=======+===========+
    | No Gloves                     | 38    | 0     | 0       | 0     | 0         |
    | Dress Gloves                  | 41    | 13    | 0       | -5    | 0         |
    | Bright Dress Gloves           | 41    | 13    | +2      | -5    | +3        |
    | Dark Dress Gloves             | 41    | 13    | +2      | -2    | -3        |
    | Apprentice Gloves             | 50    | 21    | 0       | 0     | 0         |
    | Assassin Gloves               | 50    | 135   | 0       | +5    | -2        |
    | Fire Assassin Gloves          | 50    | 135   | 0       | +5    | -2        |
    | Villager Gloves               | 50    | 21    | 0       | 0     | 0         |
    | Bright Villager Gloves        | 50    | 25    | +2      | 0     | +1        |
    | Dark Villager Gloves          | 50    | 24    | 0       | +2    | -1        |
    | Will User's Gloves            | 50    | 148   | +2      | +2    | 0         |
    | Will User's Bright Gloves     | 50    | 160   | +5      | 0     | +4        |
    | Will User's Dark Gloves       | 50    | 155   | 0       | +5    | -4        |
    | Bandit Gloves                 | 52    | 71    | -5      | +5    | -5        |
    | Guard Gloves                  | 58    | 105   | -7      | -7    | 0         |
    | Leather Gauntlets             | 66    | 127   | -5      | 0     | 0         |
    | Bright Leather Gauntlets      | 66    | 150   | -2      | 0     | +2        |
    | Dark Leather Gauntlets        | 66    | 144   | -2      | +2    | -2        |
    | Chainmail Gauntlets           | 83    | 742   | -2      | +2    | 0         |
    | Bright Chainmail Gauntlets    | 83    | 780   | 0       | +2    | +3        |
    | Dark Chainmail Gauntlets      | 83    | 770   | -2      | +5    | -3        |
    | Plate Gauntlets               | 100   | 1,980 | +5      | +5    | 0         |
    | Bright Plate Gauntlets        | 100   | 2,040 | +5      | +2    | +5        |
    | Dark Plate Gauntlets          | 100   | 2,020 | +2      | +5    | -5        |
    | Archon's Battle Gauntlets     | 111   | 1,980 | +5      | +5    | 0         |
    +-------------------------------+-------+-------+---------+-------+-----------+
    
    AX3. Torso                                                    [FABLECLOTHING03]
    ========== 
    
    +-------------------------------+-------+-------+---------+-------+-----------+
    | Item                          | Armor | Value | Attract | Scare | Alignment |
    +===============================+=======+=======+=========+=======+===========+
    | No Shirt                      | 153   | 0     | 0       | 0     | 0         |
    | Upper Dress                   | 166   | 50    | 0       | -31   | 0         |
    | Bright Upper Dress            | 166   | 46    | +15     | -31   | +21       |
    | Dark Upper Dress              | 166   | 41    | +15     | -15   | -21       |
    | Apprentice Upper Robe         | 200   | 84    | 0       | 0     | 0         |
    | Hooded Apprentice Robe        | 200   | 84    | 0       | 0     | 0         |
    | Assassin Shirt                | 200   | 540   | 0       | +26   | -13       |
    | Fire Assassin Shirt           | 200   | 540   | 0       | +26   | -13       |
    | Villager Shirt                | 200   | 84    | 0       | 0     | 0         |
    | Bright Villager Shirt         | 200   | 96    | +13     | 0     | +7        |
    | Dark Villager Shirt           | 200   | 92    | 0       | +13   | -7        |
    | Will Upper Robe               | 200   | 593   | +13     | +13   | 0         |
    | Will Bright Upper Robe        | 200   | 631   | +26     | 0     | +20       |
    | Will Dark Upper Robe          | 200   | 630   | 0       | +26   | -20       |
    | Bandit Shirt                  | 210   | 282   | -18     | +18   | -18       |
    | Guard Shirt                   | 235   | 419   | -7      | -7    | 0         |
    | Leather Chest Piece           | 266   | 507   | -26     | 0     | 0         |
    | Bright Leather Chest          | 266   | 545   | -13     | 0     | +10       |
    | Dark Leather Chest            | 266   | 535   | -13     | +13   | -10       |
    | Chainmail Shirt               | 333   | 2,967 | -5      | +5    | 0         |
    | Bright Chainmail Shirt        | 333   | 3,070 | 0       | +5    | +6        |
    | Dark Chainmail Shirt          | 333   | 3,050 | -5      | +10   | -6        |
    | Plate Chest Piece             | 400   | 7,920 | +26     | +26   | 0         |
    | Bright Plate Chest Piece      | 400   | 8,050 | +26     | +13   | +26       |
    | Dark Plate Chest Piece        | 400   | 8,010 | +13     | +26   | -26       |
    | Archon's Battle Chest Piece   | 444   | 7,920 | +26     | +26   | 0         |
    +-------------------------------+-------+-------+---------+-------+-----------+
    
    AX4. Legs                                                     [FABLECLOTHING04]
    ========= 
    
    +-------------------------------+-------+-------+---------+-------+-----------+
    | Item                          | Armor | Value | Attract | Scare | Alignment |
    +===============================+=======+=======+=========+=======+===========+
    | No Trousers                   | 134   | 0     | 0       | 0     | 0         |
    | Lower Dress                   | 145   | 44    | 0       | -15   | 0         |
    | Bright Lower Dress            | 145   | 50    | +7      | -15   | +10       |
    | Dark Lower Dress              | 145   | 48    | +7      | -7    | -10       |
    | Apprentice Lower Robe         | 175   | 74    | 0       | 0     | 0         |
    | Assassin Trousers             | 175   | 473   | 0       | +15   | -7        |
    | Fire Assassin Shirt           | 175   | 473   | 0       | +15   | -7        |
    | Villager Trousers             | 175   | 74    | 0       | 0     | 0         |
    | Bright Villager Trousers      | 175   | 82    | +7      | 0     | +4        |
    | Dark Villager Trousers        | 175   | 80    | 0       | +7    | -4        |
    | Will Lower Robe               | 175   | 519   | +7      | +7    | 0         |
    | Will Bright Lower Robe        | 175   | 535   | +15     | 0     | +12       |
    | Will Dark Lower Robe          | 175   | 530   | 0       | +15   | -12       |
    | Bandit Trousers               | 184   | 284   | -5      | +5    | -5        |
    | Guard Trousers                | 205   | 366   | -7      | -7    | 0         |
    | Leather Leggings              | 233   | 443   | -15     | 0     | 0         |
    | Bright Leather Leggings       | 233   | 465   | -7      | 0     | +6        |
    | Dark Leather Leggings         | 233   | 460   | -7      | +7    | -6        |
    | Chainmail Leggings            | 291   | 2,596 | -5      | +5    | 0         |
    | Bright Chainmail Leggings     | 291   | 2,650 | 0       | +5    | +6        |
    | Dark Chainmail Leggings       | 291   | 2,620 | -5      | +10   | -6        |
    | Plate Leggings                | 350   | 6,930 | +15     | +15   | 0         |
    | Bright Plate Leggings         | 350   | 7,040 | +15     | +7    | +15       |
    | Dark Plate Leggings           | 350   | 7,020 | +7      | +15   | -15       |
    | Archon's Battle Leggings      | 388   | 6,930 | +15     | +15   | 0         |
    +-------------------------------+-------+-------+---------+-------+-----------+
    
    AX5. Feet                                                     [FABLECLOTHING05]
    ========= 
    
    +-------------------------------+-------+-------+---------+-------+-----------+
    | Item                          | Armor | Value | Attract | Scare | Alignment |
    +===============================+=======+=======+=========+=======+===========+
    | No Boots                      | 19    | 0     | -10     | -10   | 0         |
    | Apprentice Boots              | 25    | 11    | 0       | 0     | 0         |
    | Assassin Boots                | 25    | 68    | 0       | +5    | -2        |
    | Fire Assassin Boots           | 25    | 68    | 0       | +5    | -2        |
    | Villager Boots                | 25    | 11    | 0       | 0     | 0         |
    | Bright Villager Boots         | 25    | 12    | +2      | 0     | +1        |
    | Dark Villager Boots           | 25    | 12    | 0       | +2    | -1        |
    | Will User's Boots             | 25    | 74    | +2      | +2    | 0         |
    | Will User's Bright Boots      | 25    | 82    | +5      | 0     | +4        |
    | Will User's Dark Boots        | 25    | 80    | 0       | +5    | -4        |
    | Bandit Boots                  | 26    | 35    | -5      | +5    | -5        |
    | Guard Boots                   | 29    | 52    | -2      | -2    | 0         |
    | Leather Boots                 | 33    | 63    | -5      | 0     | 0         |
    | Bright Leather Boots          | 33    | 70    | -2      | 0     | +2        |
    | Dark Leather Boots            | 33    | 69    | -2      | +2    | -2        |
    | Chainmail Boots               | 41    | 371   | -2      | +2    | 0         |
    | Bright Chainmail Boots        | 41    | 395   | 0       | +2    | +3        |
    | Dark Chainmail Boots          | 41    | 390   | -2      | +5    | -3        |
    | Plate Boots                   | 50    | 990   | +5      | +5    | 0         |
    | Bright Plate Boots            | 50    | 1,025 | +5      | +2    | +5        |
    | Dark Plate Boots              | 50    | 1,020 | +5      | +2    | -5        |
    | Archon's Battle Boots         | 55    | 990   | +5      | +5    | 0         |
    +-------------------------------+-------+-------+---------+-------+-----------+
    
     /XXXXXXXXXXXXXXXXXXXXXXX\
    0=========================0
    | AY. Hairstyle Modifiers |                                         [FABLEHAIR]
    0=========================0
     \XXXXXXXXXXXXXXXXXXXXXXX/
    
    AY1. Haircuts                                                     [FABLEHAIR01]
    ============= 
    
    +----------------------------+-------+----------------+-----------+
    | Style                      | Value | Attractiveness | Scariness |
    +============================+=======+================+===========+
    | The Buzz                   | 36    | -50            | 0         |
    | Plaits                     | 36    | -50            | -50       |
    | The Pudding Basin          | 38    | 0              | -50       |
    | Bald                       | 44    | +50            | -50       |
    | Youngster Style            | 50    | 0              | 0         |
    | Short Hair                 | 65    | +50            | 0         |
    | Ponytail                   | 66    | 0              | +50       |
    | Normal Haircut             | 85    | +50            | +50       |
    | The Warrior Stripe         | 85    | -50            | +50       |
    +----------------------------+-------+----------------+-----------+
    
    AY2. Facial Hair                                                  [FABLEHAIR02]
    ================
    
    +----------------------------+-------+----------------+-----------+
    | Style                      | Value | Attractiveness | Scariness |
    +============================+=======+================+===========+
    | Big Beard                  | 24    | -48            | 0         |
    | Tramp Beard                | 24    | -48            | 0         |
    | Trader Style Mustache      | 25    | -49            | -49       |
    | Standard Beard             | 30    | -48            | -48       |
    | Working Mustache           | 39    | 0              | -49       |
    | Clean Shave                | 40    | 0              | 0         |
    | Foreign Mustache           | 47    | -49            | +49       |
    | Long Beard                 | 54    | -48            | +48       |
    | Small Mustache             | 54    | 0              | +49       |
    | Mutton Chop Beard          | 62    | +48            | 0         |
    | Strip Beard                | 63    | 0              | +48       |
    | Regular Beard              | 64    | +48            | 0         |
    | Power Mustache             | 67    | +49            | -49       |
    | Normal Beard               | 82    | +48            | +48       |
    | Sheriff Mustache           | 88    | +49            | +49       |
    +----------------------------+-------+----------------+-----------+
    
     /XXXXXXXXXXXXXXXXXXXX\
    0======================0
    | AZ. Tattoo Modifiers |                                          [FABLETATTOO]
    0======================0
     \XXXXXXXXXXXXXXXXXXXX/
    
    AZ1. Face                                                       [FABLETATTOO01] 
    =========
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Coron Visor                | 32    | 0              | +25       | 0         |
    | Snowspire Blacksmith       | 40    | +5             | -5        | 0         |
    | Snowspire Innkeeper        | 40    | +5             | -5        | 0         |
    | Doublearrow                | 44    | +12            | -12       | 0         |
    | Arrow Tongue               | 46    | +12            | -12       | 0         |
    | Arrowhead                  | 46    | +12            | -12       | 0         |
    | Seacorpse                  | 47    | -25            | +25       | -25       |
    | Coron Mask                 | 50    | 0              | +25       | 0         |
    | Autumn Leaves              | 54    | -20            | +20       | -20       |
    | Spiral Dementia            | 57    | 0              | +20       | -20       |
    | Somrune                    | 58    | +20            | 0         | 0         |
    | Snowspire Guard            | 60    | +10            | -10       | 0         |
    | Snowspire Slinger          | 60    | +10            | -10       | 0         |
    | Howl                       | 62    | -51            | +51       | 0         |
    | Snowspire Archer           | 75    | +15            | -15       | 0         |
    | Snowspire Swordsman        | 75    | +15            | -15       | 0         |
    | Furite Flash               | 100   | -20            | +20       | 0         |
    | Furite Funeral             | 100   | -35            | +35       | 0         |
    | Furite Stripe              | 100   | -35            | +35       | 0         |
    | Snowspire Axeman           | 100   | +20            | -20       | 0         |
    | Snowspire Spearman         | 100   | +20            | -20       | 0         |
    | Snowspire Crossbowman      | 150   | +25            | -25       | 0         |
    | Snowspire General          | 250   | +30            | -30       | 0         |
    | Snowspire Commando         | 500   | +40            | -40       | 0         |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ2. Chest                                                      [FABLETATTOO02]
    ==========
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Lopion                     | 35    | +10            | 0         | +10       |
    | Balverine Skull            | 38    | -10            | +10       | -10       |
    | Kryndon                    | 43    | +10            | -10       | +10       |
    | Valiance                   | 45    | +10            | +10       | +10       |
    | Dark Vortex                | 46    | 0              | +10       | -10       |
    | Gryphonite                 | 51    | +15            | +15       | 0         |
    | Gryphon                    | 66    | +15            | +15       | 0         |
    | Big Blue Box               | 1,000 | +30            | -20       | +45       |
    | Lionhead                   | 1,000 | +30            | -20       | +45       |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ3. Torso                                                      [FABLETATTOO03]
    ==========
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Coron Wave                 | 30    | +5             | +5        | 0         |
    | Froydian                   | 34    | +10            | 0         | +10       |
    | Ruon Peak                  | 40    | +10            | 0         | +10       |
    | Furite Deathead            | 100   | -25            | +25       | 0         |
    | Furite Swirl               | 100   | -25            | +25       | 0         |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ4. Stomach                                                    [FABLETATTOO04]
    ============
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Coron Birth                | 38    | +5             | 0         | 0         |
    | Furite Flame               | 100   | -25            | +25       | 0         |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ5. Shoulder                                                   [FABLETATTOO05]
    =============
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Karlan Wings               | 41    | +10            | 0         | 0         |
    | Harion                     | 45    | +10            | 0         | 0         |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ6. Back                                                       [FABLETATTOO06]
    =========
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Coron Dawn                 | 30    | +5             | +5        | 0         |
    | Coron Night                | 33    | +5             | +5        | 0         |
    | Coron Dusk                 | 34    | +5             | +5        | 0         |
    | Four Spades                | 37    | +5             | 0         | 0         |
    | Deathlicon                 | 44    | -10            | +10       | -10       |
    | The Eyes of Skorm          | 45    | -10            | +40       | -40       |
    | The Eyes of Avo            | 46    | +10            | -40       | +40       |
    | Firis Head                 | 48    | 0              | +10       | -10       |
    | Dorgon                     | 49    | +15            | +15       | 0         |
    | Harvest                    | 52    | +15            | 0         | +15       |
    | Golden Harvest             | 64    | +35            | 0         | +35       |
    | Fire Monkey                | 69    | +51            | 0         | +51       |
    | Balvarine                  | 100   | +30            | +30       | 0         |
    | Dragon                     | 100   | -20            | +40       | -20       |
    | Furite Deathead            | 100   | -30            | +30       | 0         |
    | Furite Flame               | 100   | -30            | +30       | 0         |
    | Furite Swirl               | 100   | -30            | +30       | 0         |
    | Big Blue Box               | 1,000 | +30            | -20       | +45       |
    | Lionhead                   | 1,000 | +30            | -20       | +45       |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ7. Arm                                                        [FABLETATTOO07]
    ========
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Vambrace                   | 32    | 0              | 0         | +5        |
    | Seachaos                   | 34    | -5             | +5        | -5        |
    | Tallin Clan                | 38    | 0              | +5        | -5        |
    | Red Widow                  | 44    | +10            | +10       | 0         |
    | Harion                     | 46    | +10            | 0         | 0         |
    | Furite                     | 100   | -10            | +10       | 0         |
    +----------------------------+-------+----------------+-----------+-----------+
    
    AZ8. Leg                                                        [FABLETATTOO08]
    ========
    
    +----------------------------+-------+----------------+-----------+-----------+
    | Tattoo                     | Value | Attractiveness | Scariness | Alignment |
    +============================+=======+================+===========+===========+
    | Tallin Clan                | 36    | 0              | +5        | -5        |
    | Seachaos                   | 39    | -5             | +5        | -5        |
    | Poison Web                 | 45    | +10            | +10       | 0         |
    | Furite War                 | 100   | -25            | +25       | 0         |
    +----------------------------+-------+----------------+-----------+-----------+
    
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    0==================================0
    | BA. Merchant Locations and Stock |                           [FABLEMERCHANTS]
    0==================================0
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    What follows is a list of every merchant in the game and what they have for 
    sale, with the exception of the wandering merchants (I may try, in the future, 
    to include these as well, though they can be a bit tricky to track down).
    
    BA1. Oakvale (Child)                                         [FABLEMERCHANTS01] 
    ====================
    
    +-----------------------------------------+----------------+
    | Merchant                                | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Gifts                                |                | 
    |      Chocolates                         | 3              | 
    +-----------------------------------------+----------------+
    
    BA2. Heroes' Guild (After Childhood)                         [FABLEMERCHANTS02]
    ==================================== 
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Beer Keg                           | 46             | 
    |      Cider Crate                        | 52             | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Hands                                |                | 
    |      Villager Gloves                    | 21             | 
    |      Leather Gauntlets                  | 127            |
    |      Assassin Gloves                    | 135            |
    |      Chainmail Gauntlets                | 742            | 
    |      Plate Gauntlets                    | 1,980          | 
    |    Torso                                |                | 
    |      Villager Shirt                     | 84             | 
    |      Leather Chest Piece                | 507            |
    |    Legs                                 |                | 
    |      Villager Trousers                  | 74             | 
    |      Leather Leggings                   | 443            |
    |      Chainmail Leggings                 | 2,596          |
    |      Plate Leggings                     | 6,930          | 
    |    Feet                                 |                | 
    |      Villager Boots                     | 11             | 
    |      Leather Boots                      | 64             |
    |      Will User's Boots                  | 74             |
    |      Chainmail Boots                    | 371            |
    |      Plate Boots                        | 990            | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Iron Pickhammer                    | 100            | 
    |      Iron Mace                          | 113            | 
    |      Iron Axe                           | 125            | 
    |      Iron Cleaver                       | 138            | 
    |      Iron Katana                        | 163            | 
    |      Iron Greataxe                      | 200            | 
    |      Iron Greatmace                     | 213            | 
    |      Iron Greathammer                   | 225            | 
    |      Iron Greatsword                    | 238            | 
    |      Steel Pickhammer                   | 300            | 
    |      Steel Mace                         | 338            | 
    |      Steel Axe                          | 375            | 
    |      Obsidian Mace                      | 1,755          | 
    |      Obsidian Longsword                 | 2,340          | 
    |      Obsidian Greatmace                 | 3,315          | 
    |      Master Longsword                   | 20,925         | 
    |      Master Greatmace                   | 29,664         | 
    |      Master Greatsword                  | 33,131         | 
    |    Ranged                               |                | 
    |      Yew Crossbow                       | 200            | 
    |      Oak Longbow                        | 450            | 
    |      Oak Crossbow                       | 550            | 
    |      Ebony Longbow                      | 1,820          | 
    |      Ebony Crossbow                     | 2,100          | 
    |      Master Longbow                     | 23,040         | 
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phial                 | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Carrot                             | 6              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Grain Sack                         | 25             | 
    |      Flour Sack                         | 35             | 
    +-----------------------------------------+----------------+
    
    BA3. Lookout Point                                           [FABLEMERCHANTS03]
    ==================
    
    +-----------------------------------------+----------------+
    | Hero Title Vendor                       | Base Cost      |
    +=========================================+================+
    | Title                                   |                |
    |    Chicken Chaser                       | 40             | 
    |    Arseface                             | 60             | 
    |    Piemaster                            | 100            | 
    |    Druid                                | 200            | 
    |    Hood                                 | 200            | 
    |    Saber                                | 250            | 
    |    Ranger                               | 260            | 
    |    Assassin                             | 280            | 
    |    Runemaster                           | 450            | 
    |    Liberator                            | 600            | 
    |    Maleficus                            | 600            | 
    |    Avatar                               | 1,000          | 
    +-----------------------------------------+----------------+
    
    BA4. Bowerstone South                                        [FABLEMERCHANTS04]
    =====================
    
    +-----------------------------------------+----------------+
    | Blacksmith                              | Base Cost      |
    +=========================================+================+
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Iron Pickhammer                    | 100            | 
    |      Iron Mace                          | 113            | 
    |      Iron Axe                           | 125            | 
    |      Iron Cleaver                       | 138            | 
    |      Iron Longsword                     | 150            | 
    |      Iron Katana                        | 163            | 
    |      Iron Greataxe                      | 200            | 
    |      Iron Greatmace                     | 213            | 
    |      Iron Greathammer                   | 225            | 
    |      Iron Greatsword                    | 238            | 
    |      Steel Pickhammer                   | 300            | 
    |      Steel Mace                         | 338            | 
    |      Steel Axe                          | 375            | 
    |      Steel Longsword                    | 450            | 
    |      Obsidian Pickhammer                | 1,560          | 
    |      Obsidian Cleaver                   | 2,145          | 
    |      Obsidian Greatsword                | 3,705          | 
    |      Master Pickhammer                  | 13,950         | 
    |      Master Axe                         | 17,438         | 
    |    Ranged                               |                | 
    |      Yew Longbow                        | 150            | 
    |      Yew Crossbow                       | 200            | 
    |      Oak Longbow                        | 450            | 
    |      Oak Crossbow                       | 550            | 
    |      Ebony Longbow                      | 1,820          | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Tailor                                  | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Chainmail Helmet                   | 742            | 
    |    Hands                                |                | 
    |      Dress Gloves                       | 13             |
    |      Villager Gloves                    | 21             | 
    |      Leather Gauntlets                  | 127            |
    |      Dark Leather Gauntlets             | 144            |
    |      Bright Leather Gauntlets           | 150            |
    |      Chainmail Gauntlets                | 742            | 
    |      Plate Gauntlets                    | 1,980          | 
    |    Torso                                |                | 
    |      Upper Dress                        | 50             |
    |      Villager Shirt                     | 84             | 
    |      Leather Chest Piece                | 507            |
    |      Dark Leather Chest Piece           | 535            |
    |      Bright Leather Chest Piece         | 545            |
    |      Chainmail Shirt                    | 2,967          |
    |      Plate Chest Piece                  | 7,920          |
    |    Legs                                 |                | 
    |      Lower Dress                        | 44             |
    |      Villager Trousers                  | 74             | 
    |      Leather Leggings                   | 443            |
    |      Dark Leather Leggings              | 460            |
    |      Bright Leather Leggings            | 465            |
    |      Chainmail Leggings                 | 2,596          |
    |      Plate Leggings                     | 6,930          | 
    |    Feet                                 |                | 
    |      Villager Boots                     | 11             | 
    |      Assassin Boots                     | 68             | 
    |      Leather Boots                      | 63             |
    |      Dark Leather Boots                 | 69             |
    |      Bright Leather Boots               | 70             |
    |      Will User's Boots                  | 74             |
    |      Chainmail Boots                    | 371            |
    |      Plate Boots                        | 990            | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Marketkeeper                            | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phial                 | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Perfume                            | 120            | 
    |      Fake Wedding Ring                  | 200            | 
    |      Wedding Ring                       | 900            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Carrot                             | 6              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Grain Sack                         | 25             | 
    |      Flour Sack                         | 35             | 
    |      Cider Crate                        | 52             | 
    |    Others                               |                | 
    |      Fishing Rod                        | 50             | 
    |      Spade                              | 200            | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Beer Keg                           | 46             | 
    |      Cider Crate                        | 52             | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Barber                                  | Base Cost      |
    +=========================================+================+
    | Style                                   |                |
    |    The Buzz                             | 36             | 
    |    The Pudding Basin                    | 38             | 
    |    Clean Shave                          | 40             | 
    |    Bald                                 | 44             | 
    |    Long Beard                           | 54             | 
    |    Strip Beard                          | 63             | 
    |    Normal Beard                         | 82             | 
    |    Normal Haircut                       | 85             | 
    |    Sheriff Moustache                    | 88             | 
    +-----------------------------------------+----------------+
    
    Note that this is the`barber's base inventory. She will also be able to offer 
    you any cuts that you are carrying style cards for.
    
    BA5. Darkwood Camp                                           [FABLEMERCHANTS05]
    ==================
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Hands                                |                | 
    |      Dark Villager Gloves               | 24             | 
    |      Leather Gauntlets                  | 127            |
    |      Dark Leather Gauntlets             | 144            |
    |      Dark Plate Gauntlets               | 2,020          | 
    |    Torso                                |                | 
    |      Dark Villager Shirt                | 92             | 
    |      Leather Chest Piece                | 507            |
    |      Dark Leather Chest                 | 535            |
    |      Assassin Shirt                     | 540            |
    |    Legs                                 |                | 
    |      Dark Villager Trousers             | 80             | 
    |      Leather Leggings                   | 443            |
    |      Dark Leather Leggings              | 460            |
    |    Feet                                 |                | 
    |      Dark Villager Boots                | 12             | 
    |      Guard Boots                        | 52             |
    |      Leather Boots                      | 63             |
    |      Dark Leather Boots                 | 69             |
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phial                 | 500            | 
    |    Gifts                                |                | 
    |      Fake Wedding Ring                  | 200            | 
    |      Jet                                | 450            | 
    |      Emerald                            | 700            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Crunchy Chick                      | 35             | 
    |      Beer Keg                           | 46             | 
    |    Others                               |                | 
    |      You Are Not A Bad Person           | 200            | 
    |      Spade                              | 200            | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Iron Axe                           | 125            | 
    |      Iron Katana                        | 163            | 
    |      Iron Greatsword                    | 238            | 
    |      Steel Pickhammer                   | 300            | 
    |      Steel Mace                         | 338            | 
    |      Steel Axe                          | 375            | 
    |      Steel Cleaver                      | 413            | 
    |      Steel Longsword                    | 450            | 
    |      Steel Katana                       | 488            | 
    |      Steel Greataxe                     | 600            | 
    |      Steel Greathammer                  | 675            | 
    |      Obsidian Pickhammer                | 1,560          | 
    |      Obsidian Axe                       | 1,950          | 
    |      Obsidian Cleaver                   | 2,145          | 
    |      Master Greataxe                    | 27,900         | 
    |    Ranged                               |                | 
    |      Yew Longbow                        | 150            | 
    |      Yew Crossbow                       | 200            | 
    |      Oak Longbow                        | 450            | 
    |      Oak Crossbow                       | 550            | 
    |      Ebony Longbow                      | 1,820          | 
    |      Ebony Crossbow                     | 2,100          | 
    | Items                                   |                |
    |    Others                               |                | 
    |      Flame Augmentation                 | 1,450          | 
    +-----------------------------------------+----------------+
    
    BA6. Barrow Fields                                           [FABLEMERCHANTS06]
    ================== 
     
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Perfume                            | 120            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Fish                               | 12             | 
    |      Apple Pie                          | 15             | 
    |      Tofu                               | 40             | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Steel Cleaver                      | 413            | 
    |      Steel Longsword                    | 450            | 
    |      Steel Katana                       | 488            | 
    |      Obsidian Pickhammer                | 1,560          | 
    |      Obsidian Axe                       | 1,950          | 
    |      Obsidian Cleaver                   | 2,145          | 
    |    Ranged                               |                | 
    |      Oak Longbow                        | 450            | 
    |      Oak Crossbow                       | 550            | 
    +-----------------------------------------+----------------+
    
    BA7. Oakvale (Adult)                                         [FABLEMERCHANTS07]
    ==================== 
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phial                 | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Perfume                            | 120            | 
    |      Ruby                               | 600            | 
    |      Emerald                            | 700            | 
    |      Wedding Ring                       | 900            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Carrot                             | 6              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Grain Sack                         | 25             | 
    |      Crunchy Chick                      | 35             | 
    |      Flour Sack                         | 35             | 
    |      Tofu                               | 40             | 
    |      Beer Keg                           | 46             | 
    |      Cider Crate                        | 52             | 
    |    Others                               |                | 
    |      Fishing Rod                        | 50             | 
    |      Spade                              | 200            | 
    |      You Are Not A Bad Person           | 200            | 
    |      The Sock Method                    | 200            | 
    |      Making Friends                     | 200            | 
    |      Windbreaker Rule Book              | 200            | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |    Gifts                                |                | 
    |      Red Rose                           | 20             | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Tofu                               | 40             | 
    |      Beer Keg                           | 46             | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Armourer                                | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Chainmail Helmet                   | 742            | 
    |      Bright Chainmail Helmet            | 790            | 
    |    Hands                                |                | 
    |      Dress Gloves                       | 13             |
    |      Bright Dress Gloves                | 15             | 
    |      Villager Gloves                    | 21             | 
    |      Bright Villager Gloves             | 25             | 
    |      Leather Gauntlets                  | 127            |
    |      Will User's Gloves                 | 148            | 
    |      Bright Leather Gauntlets           | 150            |
    |      Chainmail Gauntlets                | 742            | 
    |      Bright Chainmail Gauntlets         | 780            | 
    |      Plate Gauntlets                    | 1,980          | 
    |    Torso                                |                | 
    |      Upper Dress                        | 50             |
    |      Bright Upper Dress                 | 55             |
    |      Villager Shirt                     | 84             | 
    |      Bright Villager Shirt              | 96             | 
    |      Leather Chest Piece                | 507            |
    |      Bright Leather Chest Piece         | 545            |
    |      Will Upper Robe                    | 593            | 
    |      Chainmail Shirt                    | 2,967          |
    |      Bright Chainmail Shirt             | 3,070          |
    |      Plate Chest Piece                  | 7,920          |
    |    Legs                                 |                | 
    |      Lower Dress                        | 44             |
    |      Bright Lower Dress                 | 50             |
    |      Villager Trousers                  | 74             | 
    |      Bright Villager Trousers           | 82             | 
    |      Leather Leggings                   | 443            |
    |      Bright Leather Leggings            | 465            |
    |      Lower Will Robe                    | 519            | 
    |      Chainmail Leggings                 | 2,596          |
    |      Bright Chainmail Leggings          | 2,650          |
    |      Plate Leggings                     | 6,930          | 
    |    Feet                                 |                | 
    |      Villager Boots                     | 11             | 
    |      Bright Villager Boots              | 12             | 
    |      Leather Boots                      | 63             |
    |      Bright Leather Boots               | 70             |
    |      Will User's Boots                  | 74             | 
    |      Chainmail Boots                    | 371            |
    |      Bright Chainmail Boots             | 395            |
    |      Plate Boots                        | 990            | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Iron Pickhammer                    | 100            | 
    |      Iron Longsword                     | 150            | 
    |      Iron Katana                        | 163            | 
    |      Iron Greatmace                     | 213            | 
    |      Iron Greathammer                   | 225            | 
    |      Iron Greatsword                    | 238            | 
    |      Steel Pickhammer                   | 300            | 
    |      Steel Mace                         | 338            | 
    |      Steel Axe                          | 375            | 
    |      Steel Cleaver                      | 413            | 
    |      Steel Longsword                    | 450            | 
    |      Steel Katana                       | 488            | 
    |      Steel Greataxe                     | 600            | 
    |      Steel Greatmace                    | 638            | 
    |      Steel Greathammer                  | 675            | 
    |      Steel Greatsword                   | 713            | 
    |      Obsidian Pickhammer                | 1,560          | 
    |      Obsidian Mace                      | 1,755          | 
    |      Obsidian Axe                       | 1,950          | 
    |      Obsidian Cleaver                   | 2,145          | 
    |      Obsidian Longsword                 | 2,340          | 
    |      Obsidian Katana                    | 2,535          | 
    |      Obsidian Greataxe                  | 3,120          | 
    |      Obsidian Greatsword                | 3,705          | 
    |    Ranged                               |                | 
    |      Yew Longbow                        | 150            | 
    |      Yew Crossbow                       | 200            | 
    |      Oak Longbow                        | 450            | 
    |      Oak Crossbow                       | 550            | 
    |      Ebony Longbow                      | 1,820          | 
    |      Ebony Crossbow                     | 2,100          | 
    | Items                                   |                |
    |    Others                               |                | 
    |      Piercing Augmentation              | 2,100          | 
    +-----------------------------------------+----------------+
    
    BA8. Twinblade's Camp                                        [FABLEMERCHANTS08]
    =====================
    
    +-----------------------------------------+----------------+
    | Trader                                  | Base Cost      |
    +=========================================+================+
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Iron Greataxe                      | 200            | 
    |      Iron Greatsword                    | 238            | 
    |      Steel Axe                          | 375            | 
    |      Steel Cleaver                      | 413            | 
    |      Steel Longsword                    | 450            | 
    |      Steel Greatmace                    | 638            | 
    |      Steel Greatsword                   | 713            | 
    |      Obsidian Pickhammer                | 1,560          | 
    |      Obsidian Mace                      | 1,755          | 
    |      Obsidian Axe                       | 1,950          | 
    |      Obsidian Cleaver                   | 2,145          | 
    |      Obsidian Longsword                 | 2,340          | 
    |      Obsidian Katana                    | 2,535          | 
    |      Obsidian Greataxe                  | 3,120          | 
    |      Obsidian Greatmace                 | 3,315          | 
    |      Obsidian Greathammer               | 3,510          | 
    |      Obsidian Greatsword                | 3,705          | 
    |    Ranged                               |                | 
    |      Yew Longbow                        | 150            | 
    |      Oak Longbow                        | 450            | 
    |      Ebony Longbow                      | 1,820          | 
    |      Ebony Crossbow                     | 2,100          | 
    | Items                                   |                |
    |    Others                               |                | 
    |      Flame Augmentation                 | 1,450          | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Trader                                  | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phial                 | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Fake Wedding Ring                  | 200            | 
    |      Jet                                | 450            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Grain Sack                         | 25             | 
    |      Crunchy Chick                      | 35             | 
    |      Beer Keg                           | 46             | 
    |      Cider Crate                        | 52             | 
    |    Others                               |                | 
    |      Fishing Rod                        | 50             | 
    |      Spade                              | 200            | 
    |      Eyes of a Killer                   | 200            | 
    |      The Ugly Guide                     | 200            | 
    |      Windbreaker Rule Book              | 200            | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Trader                                  | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Dark Chainmail Helm                | 780            | 
    |    Hands                                |                | 
    |      Dark Villager Gloves               | 24             | 
    |      Guard Gloves                       | 105            | 
    |      Assassin Gloves                    | 135            | 
    |      Dark Leather Gauntlets             | 144            | 
    |      Dark Chainmail Gauntlets           | 770            | 
    |      Dark Plate Gauntlets               | 2,020          | 
    |    Torso                                |                | 
    |      Dark Villager Shirt                | 92             | 
    |      Assassin Shirt                     | 540            | 
    |      Dark Leather Chest                 | 535            | 
    |      Dark Chainmail Shirt               | 3,050          | 
    |      Dark Plate Chest Piece             | 8,010          | 
    |    Legs                                 |                | 
    |      Dark Villager Trousers             | 80             | 
    |      Dark Leather Leggings              | 460            | 
    |      Assassin Trousers                  | 473            | 
    |      Dark Chainmail Leggings            | 2,620          | 
    |      Dark Plate Leggings                | 7,020          | 
    |    Feet                                 |                | 
    |      Dark Villager Boots                | 12             | 
    |      Assassin Boots                     | 68             | 
    |      Dark Leather Boots                 | 69             | 
    |      Dark Chainmail Boots               | 390            | 
    |      Dark Plate Boots                   | 1,020          | 
    +-----------------------------------------+----------------+
    
    BA9. Darkwood Bordello                                       [FABLEMERCHANTS09]
    ====================== 
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Beer Keg                           | 46             | 
    |      Cider Crate                        | 70             | 
    +-----------------------------------------+----------------+
    
    BA10. Knothole Glade                                         [FABLEMERCHANTS10]
    ==================== 
    The merchants in Knothole Glade have a tendency to be glitchy. Very often one 
    of them will not show up in the game. This has happened to me every single time 
    I played through the game (twice I didn't have a blacksmith, and once the 
    general shopkeeper was missing. I've also had reports that the tattooist can go 
    on an extended vacation). But don't stress too much if you don't see one of 
    them, they're not carrying anything that is game critical. 
    
    +-----------------------------------------+----------------+
    | Blacksmith                              | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Chainmail Helmet                   | 742            | 
    |      Dark Chainmail Helm                | 780            | 
    |    Hands                                |                | 
    |      Dark Dress Gloves                  | 13             | 
    |      Villager Gloves                    | 21             | 
    |      Dark Villager Gloves               | 24             | 
    |      Will User's Dark Gloves            | 155            | 
    |      Chainmail Gauntlets                | 742            | 
    |      Dark Chainmail Gauntlets           | 770            | 
    |      Plate Gauntlets                    | 1,980          | 
    |      Dark Plate Gauntlets               | 2,020          | 
    |    Torso                                |                | 
    |      Dark Upper Dress                   | 41             | 
    |      Villager Shirt                     | 84             | 
    |      Dark Villager Shirt                | 92             | 
    |      Will Dark Upper Robe               | 630            | 
    |      Chainmail Shirt                    | 2,967          | 
    |      Dark Chainmail Shirt               | 3,050          | 
    |      Plate Chest Piece                  | 7,920          | 
    |      Dark Plate Chest Piece             | 8,010          | 
    |    Legs                                 |                | 
    |      Guard Trousers                     | 360            | 
    |      Dark Lower Dress                   | 48             | 
    |      Villager Trousers                  | 74             | 
    |      Dark Villager Trousers             | 80             | 
    |      Will Dark Lower Robe               | 530            | 
    |      Chainmail Leggings                 | 2,596          | 
    |      Dark Chainmail Leggings            | 2,620          | 
    |      Plate Leggings                     | 6,930          | 
    |      Dark Plate Leggings                | 7,020          | 
    |      Bright Plate Leggings              | 7,040          | 
    |    Feet                                 |                | 
    |      Villager Boots                     | 11             | 
    |      Dark Villager Boots                | 12             | 
    |      Will User's Dark Boots             | 80             | 
    |      Chainmail Boots                    | 371            | 
    |      Dark Chainmail Boots               | 390            | 
    |      Plate Boots                        | 990            | 
    |      Dark Plate Boots                   | 1,020          | 
    |      Bright Plate Boots                 | 1,025          | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Obsidian Pickhammer                | 1,560          | 
    |      Obsidian Mace                      | 1,755          | 
    |      Obsidian Axe                       | 1,950          | 
    |      Obsidian Cleaver                   | 2,145          | 
    |      Obsidian Longsword                 | 2,340          | 
    |      Obsidian Katana                    | 2,535          | 
    |      Obsidian Greataxe                  | 3,120          | 
    |      Obsidian Greatmace                 | 3,315          | 
    |      Obsidian Greathammer               | 3,510          | 
    |      Obsidian Greatsword                | 3,705          | 
    |      Master Pickhammer                  | 13,950         | 
    |      Master Mace                        | 15,694         | 
    |      Master Axe                         | 17,438         | 
    |      Master Longsword                   | 20,925         | 
    |      Master Katana                      | 22,669         | 
    |      Master Greataxe                    | 27,900         | 
    |      Master Greatsword                  | 31,131         | 
    |    Ranged                               |                | 
    |      Ebony Longbow                      | 1,820          | 
    |      Ebony Crossbow                     | 2,100          | 
    |      Master Longbow                     | 23,040         | 
    |      Master Crossbow                    | 25,600         | 
    | Items                                   |                |
    |    Others                               |                | 
    |      Flame Augmentation                 | 1,450          | 
    |      Lightning Augmentation             | 1,550          | 
    |      Sharpening Augmentation            | 2,600          | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Tattooist                               | Base Cost      |
    +=========================================+================+
    | Style                                   |                |
    |    The Eyes of Skorm Tattoo             | 45             | 
    |    Poison Web Tattoo                    | 45             | 
    |    Seacorpse Tattoo                     | 47             | 
    |    Dorgon Tattoo                        | 49             | 
    |    Howl Tattoo                          | 62             | 
    |    Remove Tattoos                       | 200            | 
    +-----------------------------------------+----------------+
    
    Note that this is the base inventory. He will also be able to offer you 
    any tattoos that you are carrying style cards for.
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |    Produce                              |                | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Beer Keg                           | 46             | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phials                | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Perfume                            | 120            | 
    |      Fake Wedding Ring                  | 200            | 
    |      Ruby                               | 600            | 
    |      Diamond                            | 800            | 
    |      Wedding Ring                       | 900            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Carrot                             | 6              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Grain Sack                         | 25             | 
    |      Crunchy Chick                      | 35             | 
    |      Tofu                               | 40             | 
    |      Beer Keg                           | 46             | 
    |    Others                               |                | 
    |      Spade                              | 200            | 
    |      The Ugly Guide                     | 200            | 
    +-----------------------------------------+----------------+
    
    BA11. Arena Entrance                                         [FABLEMERCHANTS11]
    ==================== 
    
    +-----------------------------------------+----------------+
    | Hero Title Vendor                       | Base Cost      |
    +=========================================+================+
    | Title                                   |                |
    |    Arrowdodger                          | 150            | 
    |    Pilgrim                              | 160            | 
    |    Reaper                               | 250            | 
    |    Deathbringer                         | 350            | 
    |    Gladiator                            | 500            | 
    +-----------------------------------------+----------------+
    
    BA12. Arena Anteroom                                         [FABLEMERCHANTS12]
    ==================== 
    
    +-----------------------------------------+----------------+
    | Merchant                                | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Dark Chainmail Helmet              | 780            | 
    |      Bright Chainmail Helmet            | 790            | 
    |    Hands                                |                | 
    |      Leather Gauntlets                  | 127            | 
    |      Dark Chainmail Gauntlets           | 770            | 
    |      Bright Chainmail Gauntlets         | 780            | 
    |      Plate Gauntlets                    | 1,980          | 
    |      Dark Plate Gauntlets               | 2,020          | 
    |      Bright Plate Gauntlets             | 2,040          | 
    |    Torso                                |                | 
    |      Leather Chest Piece                | 507            | 
    |      Dark Chainmail Shirt               | 3,050          | 
    |      Bright Chainmail Shirt             | 3,070          | 
    |      Plate Chest Piece                  | 7,920          | 
    |      Dark Plate Chest Piece             | 8,010          | 
    |      Bright Plate Chest Piece           | 8,050          | 
    |    Legs                                 |                | 
    |      Leather Leggings                   | 443            | 
    |      Dark Chainmail Leggings            | 2,620          | 
    |      Bright Chainmail Leggings          | 2,650          | 
    |      Plate Leggings                     | 6,930          | 
    |      Dark Plate Leggings                | 7,020          | 
    |      Bright Plate Leggings              | 7,040          | 
    |    Feet                                 |                | 
    |      Leather Boots                      | 63             | 
    |      Dark Chainmail Boots               | 390            | 
    |      Bright Chainmail Boots             | 395            | 
    |      Plate Boots                        | 990            | 
    |      Dark Plate Boots                   | 1,020          | 
    |      Bright Plate Boots                 | 1,025          | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Steel Pickhammer                   | 300            | 
    |      Steel Greathammer                  | 675            | 
    |      Steel Longsword                    | 450            | 
    |      Steel Katana                       | 488            | 
    |      Obsidian Axe                       | 1,950          | 
    |      Obsidian Longsword                 | 2,340          | 
    |      Obsidian Katana                    | 2,535          | 
    |      Obsidian Greatsword                | 3,705          | 
    |      Master Mace                        | 15,694         | 
    |      Master Axe                         | 17,438         | 
    |      Master Cleaver                     | 19,181         | 
    |      Master Katana                      | 22,669         | 
    |      Master Greataxe                    | 27,900         | 
    |      Master Greathammer                 | 31,388         | 
    |    Ranged                               |                | 
    |      Oak Longbow                        | 450            | 
    |      Ebony Longbow                      | 1,820          | 
    |      Ebony Crossbow                     | 2,100          | 
    |      Master Longbow                     | 23,040         | 
    |      Master Crossbow                    | 25,600         | 
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phials                | 500            | 
    |    Produce                              |                | 
    |      Carrot                             | 6              | 
    |      Fish                               | 12             | 
    |      Red Meat                           | 14             | 
    |      Crunchy Chick                      | 35             | 
    |    Others                               |                | 
    |      Thunder Hero Doll                  | 200            | 
    |      Sliver Augmentation                | 1,650          | 
    |      Piercing Augmentation              | 2,100          | 
    |      Sharpening Augmentation            | 2,600          | 
    +-----------------------------------------+----------------+
    
    BA13. Bowerstone North                                       [FABLEMERCHANTS13]
    ====================== 
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Hands                                |                | 
    |      Dress Gloves                       | 13             | 
    |      Dark Dress Gloves                  | 14             | 
    |      Bright Dress Gloves                | 15             | 
    |      Will User's Bright Gloves          | 160            | 
    |    Torso                                |                | 
    |      Upper Dress                        | 50             | 
    |      Dark Upper Dress                   | 54             | 
    |      Bright Upper Dress                 | 55             | 
    |      Guard Shirt                        | 419            | 
    |      Will Bright Upper Robe             | 640            | 
    |    Legs                                 |                | 
    |      Lower Dress                        | 44             | 
    |      Dark Lower Dress                   | 48             | 
    |      Bright Lower Dress                 | 50             | 
    |      Will Bright Lower Robe             | 535            | 
    |    Feet                                 |                | 
    |      Will User's Bright Boots           | 82             | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Obsidian Longsword                 | 2,340          | 
    |      Obsidian Katana                    | 2,535          | 
    |      Master Pickhammer                  | 13,950         | 
    |      Master Cleaver                     | 19,181         | 
    |      Master Longsword                   | 20,925         | 
    |      Master Katana                      | 22,669         | 
    |      Master Greatsword                  | 33,131         | 
    |      Solus Greatsword                   | 69,825         | 
    |    Ranged                               |                | 
    |      Master Longbow                     | 23,040         | 
    |      Master Crossbow                    | 25,600         | 
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phials                | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Perfume                            | 120            | 
    |      Black Rose                         | 300            | 
    |      Sapphire                           | 550            | 
    |      Ruby                               | 600            | 
    |      Emerald                            | 700            | 
    |      Diamond                            | 800            | 
    |      Wedding Ring                       | 900            | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Carrot                             | 6              | 
    |      Fish                               | 12             | 
    |      Apple Pie                          | 15             | 
    |      Red Meat                           | 14             | 
    |      Fish                               | 18             | 
    |      Tofu                               | 35             | 
    |      Flour Sack                         | 35             | 
    |    Others                               |                | 
    |      Fishing Rod                        | 50             | 
    |      Thunder Hero Doll                  | 200            | 
    |      The Sock Method                    | 200            | 
    |      Making Friends                     | 200            | 
    |      You Are Not A Bad Person           | 200            | 
    |      Doll of You                        | 250            | 
    |      Health Augmentation                | 45,000         | 
    +-----------------------------------------+----------------+
    
    Note that the shopkeeper here and in Hook Coast are the only merchants in the 
    game that have the mysterious 18 gold fish. I have no idea what significance 
    this fish has over the normal 12 gold fish. Could this have some bearing on the 
    legendary (and probably non-existant) Singing Sword? Only Peter knows.
    
    BA14. Hook Coast                                             [FABLEMERCHANTS14]
    ================
    +-----------------------------------------+----------------+
    | Blacksmith                              | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Guard Hat                          | 105            | 
    |    Hands                                |                | 
    |      Villager Gloves                    | 21             | 
    |      Bright Villager Gloves             | 25             | 
    |      Will User's Gloves                 | 148            | 
    |      Will User's Dark Gloves            | 155            | 
    |      Plate Gauntlets                    | 1,980          | 
    |      Dark Plate Gauntlets               | 2,020          | 
    |    Torso                                |                | 
    |      Villager Shirt                     | 84             | 
    |      Bright Villager Shirt              | 96             | 
    |      Will Upper Robe                    | 593            | 
    |      Will Dark Upper Robe               | 630            | 
    |      Plate Chest Piece                  | 7,920          | 
    |      Dark Plate Chest Piece             | 8,010          | 
    |    Legs                                 |                | 
    |      Villager Trousers                  | 74             | 
    |      Will Lower Robe                    | 519            | 
    |      Will Dark Lower Robe               | 530            | 
    |      Plate Leggings                     | 6,930          | 
    |      Dark Plate Leggings                | 7,020          | 
    |    Feet                                 |                | 
    |      Villager Boots                     | 11             | 
    |      Dark Villager Boots                | 12             | 
    |      Bright Villager Boots              | 12             | 
    |      Will User's Boots                  | 74             | 
    |      Will User's Dark Boots             | 80             | 
    |      Plate Boots                        | 990            | 
    |      Dark Plate Boots                   | 1,020          | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Master Pickhammer                  | 13,950         | 
    |      Master Mace                        | 15,694         | 
    |      Master Axe                         | 17,438         | 
    |      Master Cleaver                     | 19,181         | 
    |      Master Longsword                   | 20,925         | 
    |      Master Katana                      | 22,669         | 
    |      Master Greataxe                    | 27,900         | 
    |      Master Greatmace                   | 29,644         | 
    |      Master Greathammer                 | 31,388         | 
    |      Master Greatsword                  | 33,131         | 
    |    Ranged                               |                | 
    |      Master Longbow                     | 23,040         | 
    |      Master Crossbow                    | 25,600         | 
    | Items                                   |                |
    |    Others                               |                | 
    |      Lightning Augmentation             | 1,550          | 
    |      Sliver Augmentation                | 1,650          | 
    |      Piercing Augmentation              | 2,100          | 
    |      Sharpening Augmentation            | 2,600          | 
    |      Mana Augmentation                  | 45,000         | 
    |      Experience Augmentation            | 50,000         | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Shopkeeper                              | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |      Resurrection Phials                | 500            | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |      Red Rose                           | 20             | 
    |      Perfume                            | 120            | 
    |      Jet                                | 450            | 
    |      Sapphire                           | 550            | 
    |      Emerald                            | 700            | 
    |      Wedding Ring                       | 900            | 
    |    Produce                              |                | 
    |      Carrot                             | 6              | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Fish                               | 18             | 
    |      Grain Sack                         | 25             | 
    |      Flour Sack                         | 35             | 
    |    Others                               |                | 
    |      Fishing Rod                        | 50             | 
    |      Spade                              | 200            | 
    |      The Sock Method                    | 200            | 
    |      Making Friends                     | 200            | 
    |      You Are Not A Bad Person           | 200            | 
    |      Eyes of a Killer                   | 200            | 
    |      The Ugly Guide                     | 200            | 
    |      Windbreaker Rule Book              | 200            | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Potions                              |                | 
    |      Will Potion                        | 70             | 
    |      Health Potion                      | 80             | 
    |    Gifts                                |                | 
    |      Chocolates                         | 10             | 
    |    Produce                              |                | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    |      Beer Keg                           | 46             | 
    +-----------------------------------------+----------------+
    
    BA15. Snowspire                                              [FABLEMERCHANTS15]
    ===============
    
    +-----------------------------------------+----------------+
    | Charity Worker                          | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Torso                                |                | 
    |      Villager Shirt                     | 84             | 
    |    Legs                                 |                | 
    |      Bright Villager Trousers           | 82             | 
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Iron Cleaver                       | 138            | 
    |      Steel Mace                         | 338            | 
    | Items                                   |                |
    |    Potions                              |                | 
    |      Health Potion                      | 80             | 
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Grain Sack                         | 25             | 
    |      Flour Sack                         | 35             | 
    |      Crunchy Chick                      | 35             | 
    |      Tofu                               | 40             | 
    |      Cider Crate                        | 50             | 
    +-----------------------------------------+----------------+
    
    In theory, the more expensive stuff you donate to the charity worker, the more 
    interesting items she'll have in stock. I never saw any sign of this, but it 
    could be true. The above list represents her starting stock, and I never saw it 
    change to matter how many legendary weapons I gave her.
    
    +-----------------------------------------+----------------+
    | Innkeeper                               | Base Cost      |
    +=========================================+================+
    | Items                                   |                |
    |    Produce                              |                | 
    |      Green Apple                        | 4              | 
    |      Beer                               | 10             | 
    |      Red Meat                           | 14             | 
    |      Apple Pie                          | 15             | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Tailor                                  | Base Cost      |
    +=========================================+================+
    | Clothing                                |                |
    |    Head                                 |                | 
    |      Guard Hat                          | 105            | 
    |      Redheat Wig                        | 105            | 
    |    Hands                                |                | 
    |      Dark Dress Gloves                  | 14             |
    |      Guard Gloves                       | 105            | 
    |      Dark Plate Gauntlets               | 2,020          | 
    |      Bright Plate Gauntlets             | 2,040          | 
    |    Torso                                |                | 
    |      Dark Upper Dress                   | 54             | 
    |      Guard Shirt                        | 419            | 
    |      Dark Plate Chest Piece             | 8,010          | 
    |      Bright Plate Chest Piece           | 8,050          | 
    |    Legs                                 |                | 
    |      Dark Lower Dress                   | 48             | 
    |      Guard Trousers                     | 366            | 
    |      Dark Plate Leggings                | 7,020          | 
    |      Bright Plate Leggings              | 7,040          | 
    |    Feet                                 |                | 
    |      Guard Boots                        | 52             | 
    |      Dark Plate Boots                   | 1,020          | 
    |      Bright Plate Boots                 | 1,025          | 
    +-----------------------------------------+----------------+
    
    +-----------------------------------------+----------------+
    | Blacksmith                              | Base Cost      |
    +=========================================+================+
    | Weapons                                 |                |
    |    Melee                                |                | 
    |      Master Pickhammer                  | 13,950         | 
    |      Master Mace                        | 15,694         | 
    |      Master Axe                         | 17,438         | 
    |      Master Cleaver                     | 19,181         | 
    |      Master Longsword                   | 20,925         | 
    |      Master Katana                      | 22,669         | 
    |      Master Greataxe                    | 27,900         | 
    |      Master Greatmace                   | 29,644         | 
    |      Master Greathammer                 | 31,388         | 
    |      Master Greatsword                  | 33,131         | 
    |    Ranged                               |                | 
    |      Master Longbow                     | 23,040         | 
    |      Master Crossbow                    | 25,600         | 
    | Items                                   |                |
    |    Others                               |                | 
    |      Flame Augmentation                 | 1,450          | 
    |      Lightning Augmentation             | 1,550          | 
    |      Sliver Augmentation                | 1,650          | 
    |      Piercing Augmentation              | 2,100          | 
    |      Sharpening Augmentation            | 2,600          | 
    |      Health Augmentation                | 45,000         | 
    |      Mana Augmentation                  | 45,000         | 
    |      Experience Augmentation            | 50,000         | 
    +-----------------------------------------+----------------+
    
     /XXXXXXXXXXXXXXXXXXX\
    0=====================0
    | BB. Marriage Houses |                                         [FABLEMARRIAGE]
    0=====================0
     \XXXXXXXXXXXXXXXXXXX/
    
    +----------------------------+----------+-----------+-----------+-----------+
    |                            | Purchase | Upgrade 1 | Upgrade 2 | Upgrade 3 |
    | Location                   |  Price   |   Price   |   Price   |   Price   |
    +============================+==========+===========+===========+===========+
    | Bowerstone South           |  1,500   |   500     |    700    |  1,400    |
    | Oakvale                    |  5,000   | 2,500     |  3,500    |  5,000    |
    | Knothole Glade             |  9,000   | 4,000     |  6,000    |  6,000    |
    | Hook Coast                 | 29,000   | 7,000     |  9,000    | 11,000    |
    | Snowspire Villiage         | 25,000   | 7,500     | 12,500    | 15,000    |
    +----------------------------+----------+-----------+-----------+-----------+
    
     /XXXXXXXXXXXXXX\
    0================0
    | BC. Conclusion |                                                  [FABLECONC]
    0================0
     \XXXXXXXXXXXXXX/
    
    Well, that's the end of the game, and not coincidentally, also the end of this 
    walkthrough. I hope you have found it useful and informative (but without 
    giving too much away). I knew when I started this would be a lot of work (which 
    I really didn't have time for), but it was something that just hit me that I 
    felt I had to do. I am, overall, fairly pleased with the results (though to be 
    sure there are a few areas I'm not happy with, but I suppose anyone who creates 
    a large project will be unhappy with some part of it). Now that I've gotten it 
    out of my system, I can move on with other projects :)
    
    Once again, if you have a correction or suggestion for improving the guide, 
    please contact me and let me know. While the bulk of the work is over, I will 
    update this guide as needed, and I will always be grateful for any suggestions 
    on improving this document.
    
     /XXXXXXXXXXXXXXXXXXXX\
    0======================0
    | BD. Acknowledgements |                                             [FABLEACK]
    0======================0
     \XXXXXXXXXXXXXXXXXXXX/
    
    Naturally, I have to thank Lionhead Studios for putting together one of the 
    better role playing games I have played in a long time.
    
    Of course, I also have to give a shout-out to all the Fable guide writers on 
    the web, without whom it would have been nearly impossible to compile all this 
    information together (references follow).
    
    I have to give a big "Thanks!" to Beth Hansen, who provided the list of wares 
    for the blacksmith in Knothole Glade when I just couldn't get the guy to show 
    up for work.
    
    And last, but not least, to you, the reader, for allowing me to guide you on 
    the journey that is Fable. If you have suggestions for the improvement of this 
    guide, or you see anything I missed or that is inaccurate, please don't 
    hesitate to contact me about it.
    
     /XXXXXXXXXXXXXX\
    0================0
    | BE. References |                                                   [FABLEREF]
    0================0
     \XXXXXXXXXXXXXX/
    
    No guide is an island. The compiling of the information contained within this 
    document would not have been possible without the hard work and dedication of 
    the authors of the following references, for which I am duly grateful (note 
    that aliases are used where actual author names were not available):
    
    Area Item FAQ (Fable the Lost Chapters, Xbox Edition) Version 1.00, (c) 2005, 
    Ace5180 (http://db.gamefaqs.com/console/xbox/file/fable_tlc_area_item.txt)
    
    Demon Doors Guide (Fable the Lost Chapters, PC Edition) Version 1.13, (c) 2005, 
    Victor Li 
    (http://db.gamefaqs.com/computer/doswin/file/fable_tlc_demon_doors.txt)
    
    Expanded Content Guide (Fable the Lost Chapters, Xbox Edition) Version 1.00, 
    (c) 2005, David Langstaff 
    (http://db.gamefaqs.com/console/xbox/file/fable_tlc_expanded_content.txt)
    
    Experience Guide (Fable, Xbox Edition) Version 1.04, (c) 2005, Robbie Brunton 
    (http://db.gamefaqs.com/console/xbox/file/fable_x_xp.txt)
    
    Fable FAQs/Walkthrough (Fable, Xbox Edition) Version 1.00, (c) 2004, Aaron 
    Phillips (http://db.gamefaqs.com/console/xbox/file/fable_x_f.txt)
    
    Fable FAQs/Walkthrough (Fable, Xbox Edition) Version 1.2, (c) 2005, Andrew 
    Testa (http://db.gamefaqs.com/console/xbox/file/fable_x_d.txt)
    
    Fable FAQs/Walkthrough (Fable, Xbox Edition) Version 2.00, (c) 2004, James 
    Pelchar (http://db.gamefaqs.com/console/xbox/file/fable_x_c.txt)
    
    Fable FAQs/Walkthrough (Fable, Xbox Edition) Version 1.7, (c) 2004, Max Nardi 
    (http://db.gamefaqs.com/console/xbox/file/fable_x_g.txt)
    
    Fable FAQs/Walkthrough (Fable the Lost Chapters, Xbox Edition) Version 1.0, (c) 
    2005, Daniel Perez (http://db.gamefaqs.com/console/xbox/file/fable_tlc.txt)
    
    Lady Grey Courtship FAQ (Fable, Xbox Edition) Version 2.5.1, (c) 2004, Phillip 
    Meris (http://db.gamefaqs.com/console/xbox/file/fable_x_lady_grey.txt)
    
    Legendary Weapons Guide (Fable, Xbox Edition) Version 1.6, (c) 2006, 
    Bad_Shroom, 
    (http://db.gamefaqs.com/console/xbox/file/fable_tlc_leg_weapons.txt)
    
    Silver Keys/Chests FAQ (Fable the Lost Chapters, PC Edition) Version 1.0, (c) 
    2005, Alan Catozella 
    (http://db.gamefaqs.com/computer/doswin/file/fable_tlc_silver_keys_chests.txt)
    
    Temple Reward FAQ (Fable, Xbox Edition) Version 1.1, (c) 2004, Christopher 
    Santiago (http://db.gamefaqs.com/console/xbox/file/fable_temple_rewards.txt)
    
    Weapon FAQ (Fable, Xbox Edition) Version 1.1, (c) 2005, Shane 
    (http://db.gamefaqs.com/console/xbox/file/fable_weapon.txt)
    
     /XXXXXXXXXXXXXXXX\
    0==================0
    | BF. Version List |                                             [FABLEVERSION]
    0==================0
     \XXXXXXXXXXXXXXXX/
    
    Version 0.0 (December 18, 2005) - Guide begun
    
    Version 0.5 (January 15, 2006) - Completed walkthrough through Knothole Glade, 
    the White Balverine quest and all side quests to that point (8 demon doors 
    opened, 17 silver keys collected, 5 silver key chests opened). Most 
    introductory material complete. 44 pages, 130 KB.
    
    Version 0.8 (January 23, 2006) - Completed walkthrough through Return to Hook 
    Coast and all side quests to that point (12 demon door opened, 28 silver keys 
    collected, 10 silver key chests opened). Added experience charts and reference 
    section. 68 pages, 191 KB.
    
    Verson 0.95 (January 27, 2006) - Completed walkthrough. All silver keys found, 
    silver key chests and demon doors opened. All appendices are complete except 
    for merchant inventories and teacher book locations. All introductory material 
    complete except for player statistics and skills. 95 pages, 273 KB.
    
    Version 1.00 (January 28, 2006) - Guide complete. First public offering. 110 
    pages, 328 KB.
    
    Version 2.00 (February 6, 2006) - Added boasts to all mission descriptions. 
    Added Marriage Houses appendix. Removed the merchant names (since many of them 
    are taken randomly from a list and it makes no sense to list what they are as 
    they will change from game to game). Fixed the blacksmith inventory in Knothole 
    Glade (thanks Beth!). Rewrote the order of the Lady Grey missions to be safe 
    for both the XBox and PC versions of the game (as well as gives a somewhat more 
    satisfying ending to the thread). Also rewrote much of the Chapel of Skorm 
    section to be more accurate. Clarified and checked entire guide for accuracy 
    and readability. 115 pages, 343 KB.