---]                     [---
[=~~~~~~~~~~~~~~~~~~~~~~   -----           -----   ~~~~~~~~~~~~~~~~~~~~~~=]
[=----------------------           ~~~~~           ----------------------=]
                     [=-  Fable : The Lost Chapters  -=]
                     [=-         Walkthrough         -=]
[=----------------------           ~~~~~           ----------------------=]
[=~~~~~~~~~~~~~~~~~~~~~~  -----           -----   ~~~~~~~~~~~~~~~~~~~~~~~=]
                     [=-     Platform : Xbox/PC      -=]
                     [=-       Author : Exo M7       -=]
                       ---]                     [---

Introduction : Hey, all. I decided to write a walkthrough for Fable, after I
tried a walkthrough for Morrowind, my fave Xbox game, and then I realized it was
way too big to do so. =P So, Fable's a fun game, so here's a walkthrough. Scroll
on down to Section Zero for the info on reading this FAQ, basic controls of
Fable, and contact info.

In the future, expect...

More Side Quest updates and tips
More stuff in Miscellaneous section, complete the Demon Door, locked chest
Silver Key etc. charts
Near-completion of the Item Directory, the big after-project
More general tips.
Clothing section completed. Ugh.

:-- History --:
9/1/2006 - First update in half a month. More item directory updates, mostly in
Style Cards section. Available for usage on SuperCheats.com. So yeah, it's not
dead or anything.
8/15/2006 - Section Zero sorta finished overnight. Large Item Directory update.
Realized that I misspelled "shirt" as something...worse, so that's fixed. XD
8/14/2006 - First version up on GameFAQs, approved for usage on Neoseeker.com.
8/11/2006 - Work on Item Directory officially started.
8/9/2006 - Finished first version of main story quests, lots of bonuses added
in.
8/2/2006 - Started, starting work on first week of stuff adding. First
playthrough as good warrior, so in future updates expect more details on evil
quests, more options as a mage and archer.

Of course, this is not all complete yet, so just keep this in mind if you see
some quests that I haven't put anything much on it yet.

In an update -

:--0.0 --Section Zero--:

:--1.0 --Main Story Quests--:

 1.1 - Birthday Gift
 1.2 - The Heroes Guild Introduction
 1.3 - Melee Combat Test
 1.4 - Guild Training
 1.5 - Wasp Menace
 1.6 - Maze's Information
 1.7 - Protect/Attack Orchard Farm
 1.8 - Trader Escort
 1.9 - Maze's New Information
 1.10- Find the Bandit Seeress
 1.11- Maze's Request
 1.12- Find the Archeologist
 1.13- White Balverine
 1.14- The Arena
 1.15- Finding Theresa Again
 1.16- Rescue the Archeologist
 1.17- The Graveyard Path
 1.18- Rescue Scarlet Robe/Prison Escape
 1.19- Gateway to Hook Coast
 1.20- Return to Hook Coast
 1.21- Try to Stop Jack of Blades
 1.22- Battle Jack of Blades
 1.23- The Prophets of the Fire Heart
 1.24- The Ship of the Drowned
 1.25- The Oracle of Snowspire
 1.26- The Souls of Heroes
  1.26.1- Collecting An Arena Soul
  1.26.2- Collecting your Mother's/Briar's Soul
  1.26.3- Collecting Nostro's/The Guildmaster's Soul
 1.27- The Final Battle

:--2.0 ----Silver Quests----:

 2.1 - Hobbe Killing Contest
 2.2 - Hobbe Cave
 2.3 - Orchard Farm Escort
 2.4 - Trader Rescue
 2.5 - Trader Massacre
 2.6 - Break The Siege
 2.7 - Lost Trader
 2.8 - Execution Tree/Rescue
 2.9 - Darkwood Disturbance
 2.10- Bounty Hunt
 2.11- Bandit Spy Extraction
 2.12- The Ransom Victim

:--3.0 -----Side Quests-----:

 3.1 - Four Apples
 3.2 - Demon Door Run
 3.3 - Sparrows
 3.4 - Old Adventurer
 3.5 - Darkwood Bordello
 3.6 - Bandit Trap

:--4.0 --Bronze Side Quests-:

 4.1 - The Sick Child
 4.2 - Book Collection
 4.3 - Bandit Toll
 4.4 - Chapel of Skorm
 4.5 - Treasure of the Ghost Pirate/Chicken Kicking Competition
 4.6 - Fist Fighters Gang
 4.7 - The Temple of Avo
 4.8 - The Sword in the Stone
 4.9 - Archery Competition
 4.10- Collect the Hero Dolls
 4.11- Mayor's Invitation
 4.12- Investigating the Mayor
 4.13- Assassin Attacks
 4.14- Murder with a Twist
 4.15- The Hidden Sword
 4.16- Hidden Booty Hunt
 4.17- Fishing Competition
 4.18- Beardy Baldy
 4.19- Ghost Granny Necklace

:--5.0 ----Miscellaneous----:

 5.1 - Silver Key Locations
 5.2 - Locked Chest Locations
 5.3 - TLC Content Details
 5.4 - Experience, Stats, Character Ideas
 5.5 - Demon Doors
 5.6 - Elixirs of Life, Will Master's Elixirs
 5.7 - Treasure and Clues
 5.8 - Hero Doll Locations/Tavern Games
 5.9 - General Tips, Help, Facts, Stuff...

:--6.0 ---Item Directory----:
 6.1 - Weapons
  6.1.1 - Augmentations
 6.2 - Clothing
 6.3 - Potions
 6.4 - Produce
  6.4.1 - Trade Items
 6.5 - Unique Weapons/Armor/Items
 6.6 - Books
 6.7 - Gifts
 6.8 - Trophies
 6.9 - Custom Weapon Builds, CWBs
:--7.0 -----Style Cards-----:
 7.1 - Haircuts
 7.2 - Facial Hair
 7.3 - Tattoos
----------------------------------------------------

:--0.0 -- Section Zero --:

Welcome! You probably read the introduction at the front, if not, please do.

: Controls + Basics :

If your game didn't come with an instruction manual, if you're renting, or if
you just don't like to read, you might not know the controls. So...

Left Trigger - Target Lock-on : Hold this down to get a target on your enemy.
Use the right trigger with it to change targets.
Right Trigger - Hold for Magic/Collect Experience Orbs : After defeating an
enemy, you'll get experience orbs. Hold down on the right trigger to bring
them closer to you. Also, the more popular usage is for magic - hold down on
this and press the corresponding button for the spell (A,X,B).
Left Thumbstick - Movement or Zoom Bow : Obviously, this moves you. Clicking
down on the thumbstick while having a bow equipped will send you into the
"sniper" mode, and lets you zoom in a fair bit to hit your target better.
Back - Inventory : View your inventory, where you can change your clothes,
weapons, usepotions, all that good stuff.
Start - Pause Screen : Save, load, adjust options, quit. You know.
D-Pad - Items & Expressions : Pressing up will give you the Quick Menu, a
sort of stripped-down version of your Inventory. Pressing down (once you've
graduated from the Guild) will let you use your Guild Seal to teleport (or
when an item or door is highlighted, it will let you use your Stealth
expressions). The right and left are slightly randomized, the game will put
whatever you most need there at the moment - usually Health and Will potions.
Right Thumbstick - Camera/Expand Map : Moving the right stick around will
adjust your camera view, and clicking on it lets you see a larger version of
your map in the upper right corner.
X - Attack : Exactly what it sounds like. The X button is your attack button.
Y - Block : Again, exactly what it sounds like. Use the Y to block punches/
attacks, and use Y in combination with the Left Thumbstick to dodge.
B - Run/Flourish : Holding down B while moving lets you run. Pressing B when
you have the crossed burning swords icon in the lower left corner will let
you use an unblockable Flourish attack, which may send your opponent to the
floor, depending on their strength and size and all that.
A - Interact : Use this to talk to people, open doors, take items, pretty
much all the important stuff.
White - Arm/Sheathe Melee Weapon : Bring out your axe, sword, whatever.
Black - Arm/Sheathe Ranged Weapon : Bring out your bow.

As for on-screen graphics, in the upper left corner is your Health, Mana,
how many Resurrection Phials you have (inside the heart), and if applicable,
your Combat Multiplier. Your Combat Multiplier (CM) is at its most basic,
how good you've been doing - more consecutive hits for more damage = better
CM. It's useful especially for when you have any Ages of "__" (Skill, Will,
Might) potions, as you get your CM X 1000 points of Experience in that
particular category. Now, for Experience (Exp), this odd thing? You pick up
Experience from any fallen enemies, sometimes from Ages Of potions, and it
is what you use to level your Hero up. Warrior? Archer? Mage? That's up to
you, and how you choose to spend your Exp. Using your Melee, you'll get
Strength Exp (red), using your Ranged, or trading, or stealing will get
Skill Exp (yellow), and using magic of any sort will get you Will Exp
(blue). This is all spendable at the Guild after your graduation. Now,
back to the on-screen graphics, in the lower left corner shows you what
actions currently pertain to the D-Pad positions. Same thing for the lower
right, for the buttons. Up in your top right, you've got the map. Very
useful indeed. Going to the Map in your inventory, you can see the key,
so I won't bother with that here. Also, you have the Awareness Eye. The
number on the AE tells you how many people can see you, and if it's red,
that means enemies can see you. A closed AE means no one can see you, and
a slightly open AE with a number means people are aware of you, but
it's safe to steal at the moment. And your clock, which is pretty linear -
the arrow points to the time of day or night it is.

: Guide to FAQ :

The Experience (Exp), Gold, and Renown levels after each quest is an average
based on what I've gotten in my multiple playthroughs required for this
walkthrough, not necessarily how much you will get. It's just so you know
abooouut what to expect afterwards. Augmentation slots per weapon = OPEN
Augmentation slots, not necessarily how many there ARE.

I'm trying to get all the info I can on the game by myself for this FAQ, so
if you see incomplete lists, etc. (like the Silver Keys), I just haven't done
it or recorded it yet in the game.

And one thing about it...the targeting system is just terrible. Besides
that, Fable's a great game to pick up and have some semi-RPG fun. Enjoy it!

: Contact :

Questions, comments, errors, typos, suggestsions, insults, email at
jd0922@yahoo.com. Of course you can use this for your game, that's
what its for, but any use of this walkthrough on sites without my permission,
or with credit given to people with nothing to do with this FAQ, is strictly
prohibited. By me. Yeah, me.

: Info :

Copyright notices, Fable and everything in it was made by Microsoft,
Lionhead, Big Blue Box, but I take all of the credit for writing all
that walkthrough down there, unless said otherwise. Credit where credit is due,
right? Current sites with permission to use FAQ - GameFAQs and Gamespot,
neoseeker, SuperCheats, and possibly more later.

:--1.0 -- Main Story Quests --:

:--1.1 -- Birthday Gift --:

Well, you started up a game. You'll get to know all the controls here pretty
quick, if not, go up to Section Zero. So, let's watch the intro, and now...aw,
you're sleeping. Anyway, your father informs you that today is your sister's
birthday, and she needs a present. Well, easy enough, eh? Perform three good
deeds to get gold from your father, and you can buy her a box of chocolates.
First person you'll see, probably, is a little girl who's lost her teddy bear.
So, to find the bear? Using your map, go to the easternmost green dot. Talk to
the little kid, and he'll tell you that the bully is harassing him. Punch the
bully, make him go away, and you'll get the bear back. Yay. Back to the girl,
and there's two good deeds in the bank. Next, go to the guy by the barrels in
the southernmost green dot, in the cul-de-sac area with three barns. He'll ask
you to watch over his boxes while he goes to the bathroom. Pretty soon into it,
an annoying little kid's going to try to talk you into smashing the barrels
while he's gone, which you can do - just make sure you're back in time for the
guy to give you credit for finishing - pay attention to the time bar. There's
another one you can do, if you want an extra gold piece in your pocket, or
messed up the second quest - talk to the woman outside of her house in the
center of town, and she'll tell you about her cheating husband. He's behind a
house on the west part of the map, with his mistress. Talk to him, and if you
want the good deed, don't take his bribe. If you take his bribe, you get a gold
piece, so, whatever. Either way, you can return back to the woman and tell her
about the affair. There's one more good deed. So by now, you might have four.
Either way, go talk to your dad, get your gold. Now go to the Trader in front
of the tavern, in the center of Oakvale, and buy a box of chocolates. Go to the
north of the map, and talk to your sister. She'll tell you about some odd
dreams. Give her the chocolates. Alright, we're all happy, right? Exit the
field...aw, crap. Bandits. Feel free to watch the movies and everything...Now,
make your way back to your house. Go up the hill, and over the covered
bridge...well...covered-in-flames bridge. Another big aw crap ahead. Your
father's dead. A bandit comes and is juuuust about to attack you when...he gets
owned by a guy with a glowing face. You'll learn that this is Maze, a guy
you'll love, and hate, later. But currently, you're off to the Guild of Heroes.
Your adventure is beginning.

:-:Gold: 1
:---Exp: none
:Renown: none
:-Other: Maybe a bear.

:--1.2 - The Heroes Guild Introduction -:

Time to begin your training. You get your first look at Whisper, who you'll
learn to hate pretty quickly. Head on down to the yellow quest marker. Punch
the dummy. The Guildmaster will then give you the one weapon to rule them all -
a stick. Beat that sucka down again. Run over the orb, then the Guildmaster
will give you the quest to kill some beetles with a stick. Whooooee!

:-:Gold: None
:---Exp: 1
:Renown: None
:-Other: A stick.

:--1.3 - Melee Combat Test -:

Pretty much a straightforward quest - head over to your right, the east, at the
pretty much omnipresent quest marker. Head around the circle path to the other
side, and hit beetles with a stick. Pretty easy. Kill them all, and come back
out of the woods. Talk to the Guildmaster, get some extra gold. Now it's time
to begin your apprentice training, maybe do a couple of side quests here.

:-:Gold: 70
:---Exp: 10
:Renown: 40
:-Other: None


:--1.4 - Guild Training -:

Wake up, and talk to the Guildmaster at the Combat Ring now. He'll give you
your first sword (yay), and give you some nice instructions - try and hit
Whisper. You can hit her once, then use Flourish a couple times, get some
Strength exp from Whisper's sorry face. Now, block her seven times - not hard,
just hold down Y. Now he wants you to combine them - still simple, just hit and
block her a couple times. Now for your Archery training - I like the method of
clicking down on the left thumbstick, then holding down X for a while, and
shooting the dummies in the back. Don't bother with hitting the first one,
that'll get you nowhere. It's easy to get scores of 400-450 in the Archery
tests by hitting them at key moments. Nothing really to walk through here, just
keep going. Now for Will. Wait for the Guildmaster to get over to the island,
and start using your willpower. Simple job here - hold down right trigger, and
then press X, then press left trigger to get a target on a dummy. To get the
most in the test, hold down both triggers and X, and storm through the dummies
once, then wait for them to turn back, then do it again...over and over, you
can get about 20 in half a minute. Not bad, eh? --BE SURE to do this-- Don't
advance on quite yet, do the three trainers in the skills - Melee, Archery, and
Will - and get some sweet rewards from them. Use my above tips. Another BE
SURE, is don't equip them yet or anything - sell them after you've completed
your training, because you'll need to use the weapons the Guildmaster gave you
to defeat Maze in your final test. Now go into the Guild Woods, if you want.
Not necessary to do this, but it's fun. Play with Whisper? Yay. Buuut those
darn Bandits are always crashing the party... I found it pretty easy to hide
behind a rock and pick 'em off with the bow. Now your final test awaits. Like I
said before, make sure you have the Yew Longbow and Iron Longsword the
Guildmaster gave you. It's easy enough to do - Go to the Guild Woods, hit Maze
seven times with your Longsword, hit him seven times with the bow, and hit him
with lightning for seven seconds. Come out of the woods. Congratulations,
you're a hero. Watch the little cutscene of the graduation, and you be done
with the training. Learn about the experience portal, and the map table.

:-:Gold: 22
:---Exp: 611
:Renown: 58
:-Other: Iron Katana, Yew Crossbow, Iron Longsword, Yew Longbow, Resurrection
Phial (3), Lamp, Health Potion (2), Will Potion (2), Apple Pie.

:--1.5 - Wasp Menace -:

Take the Wasp Menace quest card from the map. Head through the door, to Lookout
Point. Remember to follow the gold Quest Markers, as the Guildmaster tells you
about 50 times in the course of the game. Get to the Picnic Area (a guy'll run
with you, lead you to it) Kill all the wasps attacking the people, and the Wasp
Queen will appear. Use your bow (only magic if you're a good mage already - the
bow is far more efficent). Be sure to pick up some of the apples and pies
around the tables, to heal yourself if you are hurt. Going back to the Heroes
Guild, you'll meet one of another of the most anonying people - Briar Rose.

:-:Gold: 500
:---Exp: 887
:Renown: 274
:-Other: Wasp Queen's Head

:--1.6 - Maze's Information -:

This one's simple - Go to Bowerstone South (north from Lookout Point), to the
tavern, and talk to Maze, who's in front of the tavern. This is a great
oppurtunity to look around Bowerstone South, however. So get your hero pimp'd
out, and get some side quests from Bowerstone. Thunder's there, for your third
Hero sighting in 2 minutes.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: none

:--1.7 - Protect/Attack Orchard Farm -:

Go to the Heroes Guild, and take this quest card. Head on down through Lookout
Point, Greatwood Entrance, Greatwood Lake, and finally to the Orchard Farm.
Orchard Farm's a pretty cool place - there's a Treasure Clue, and a lot of
quests happen around here. Anyway, the object of this quest is to protect these
mysterious bricks - you can't let the bandits get away with them. The best bet
is to use a melee weapon or your magic, I found trying to pick off bandits with
the bow didn't work nearly as well. Still worked. But anyway, again. Just keep
three rounds of three bandits from running off with those bricks, and you've
got a nice 750 gold in your pack. Dig and fish around in Orchard Farm, you
never know what you'll find. Now Whisper will confront you. The easiest way to
defeat her (again...and again, it seems like) is to hit her a couple times with
your normal melee attack, and get the Flourish symbol. Then lay the hurt on
that annoying woman.

Also, for attacking Orchard Farm, go the same route and everything, just go
with your bandit cronies and hold the guards off for long enough for them to
run away with them. It's slightly harder, but there's more pay, if you're an
evil dude. And Whisper's hat is mysteriously missing.

:-:Gold: 750-1200
:---Exp: 2108
:Renown: 448
:-Other: Whisper's Brooch

:--1.8 - Trader Escort -:

Travel through Greatwood (it's one way except for Rose Cottage after you get to
Greatwood Gorge, don't worry about directions) to the Darkwood Entrance. Here
you'll meet two Traders, and they need escorted to Barrow Fields. This is your
first big adventure quest, so have fun. So, you've got some followers. You can
tell them to wait at various points in the journey, it's quite helpful. So, not
too far off from your start, you'll see this dude, who just got owned by a
Balverine. One of two outcomes; let him stay, nothing happens, you get some
evil points. Let him follow, you get some good points, but he does indeed turn
into a Balverine later. So it's your call. Next you go into the Darkwood
Marshes. If you want to do the Demon Door's challenge, make sure you have the
Traders following you wait a while away - trying to kill the Hobbes will
destroy your own guys far too easily. Now you'll come along these
mushroom-looking things, you'll see them later in the game as well. I don't
know the name of them, but they can be annoying, as you know if you stepped on
to one by accident already. Pick them off from afar with your bow or magic, and
continue on to the Darkwood Lake. Here's where it gets a bit challenging. You
might want to have the Traders wait up by the north gate while you pick off
Bandits. Get through to the Darkwood Camp, a nice place for your Trader buddies
and yourself to rest for a while and heal. When you're ready, continue on to
the Ancient Cullis Gate, kill more Bandits (and Hobbes at the end), and on to
the Darkwood Weir, where you are almost done. Of course, your buddy, the Trader
you picked up at the beginning, turns into a Balverine. Dispose of your former
buddy (what a shame...but you'll have to move on...it's okay to cry), and get
to to the end of the region, where you'll get your first look at what will be
an intimidating enemy at first...a troll. No, not the message board kind of
troll, but a big, ugly, green Earth troll. They're really quite easy to beat,
however. Get up close, hit him a couple of times with your weapon, then press Y
and roll back while it does a ground attack. Wash, rinse, and most importantly,
repeat. Continue on through the exit, and you and your friends are finally safe
and done. Don't be frustrated, it takes a while to get into a rhythm, and he
takes forever to kill as a low level character. But you are done with one of
the longest quests in the game - pat yourself on the back. And on a side note,
don't worry if one of your original Trader guys takes an unfortunate fall (at
least in the original - dunno if they fixed it in TLC), you can complete the
quest with one Trader.

:-:Gold: 3570
:---Exp: 1723
:Renown: 768
:-Other: Trader's Feather

:--1.9 - Maze's New Information -:

Continue through from the last quest, into Oakvale, from Barrow Fields. Hey,
this looks FAMILIAR. Yes, it's the same old Oakvale...well, it has a couple
additions on there, like the cemetary. And there's some side quests worth
checking out...and a couple of great shops. You can also buy your old home.
You'll see the girl who lost the teddy bear, and you'll be surrounded by
flaming houses...what a trip, eh? Well, go talk to Maze and do this. It's
pretty easy. Press A. >.>

He'll tell you about the Blind Seeress, who lives in Twinblade's Bandit Camp.
She could tell you about your sister, possibly. Twinblade is the King of
Bandits, a former Hero. Go back to the Guild when you want to take the quest,
but for now, I recommend checking out Oakvale.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: ...info?

:--1.10 - Find the Bandit Seeress -:

Start this quest by taking the Quest Card, then going to Oakvale. Head through
the west region exit from Oakvale, but before doing so, you may want to take
the Assassin Boots from the chest to the left of the Clifftop Path entrance.
They can help you get through the next region, which is quite difficult to get
through without knowing how. Watch the cutscene with the Guildmaster's tips on
how to get through. So, how to get in? Unless you're incredibly good at
sneaking already, kill all the Bandits here. Go behind the large rock to the
left and way in front of the entrance. Wait for all three Bandits to come out,
then when the third one starts to walk away, quickly sneak around the rock, and
make a run for the entrance. Next you'll come to the Abandoned Road. Here,
you'll have to collect the five pieces of Bandit Armor required to get into
Twinblade's Camp. It's not great armor, and makes you really unattractive, so
you probably won't have any other use for it after this. The little cutscene
will play, and then the Bandits will be after you. You will fight a LOT of
Bandits this level, but they're all pretty easy. Be sure to look in all of the
chests along the way for the five pieces of Bandit Armor and a Resurrection
Phial, then get through the region exit. Talk to the Bandit there when you're
wearing the Bandit suit, and then take it off and change back into whatever you
want. To get further, you'll need a Bandit Camp Pass - there are a couple ways
to do this. Talk to the Bandit by the bar to buy one for 1000 gold; beat the
tavern game Guess the Addition, use the Slow Time spell if necessary. Or, kill
either one of the two guys. If you're an evil dude, you can buy a full set of
Dark Plate, Chainmail, Leather, Villager, or Assassin armor here. Here you go
into Twinblade Elite's Camp. To get through this gate, no pass or outfit will
do - you need a distraction to get rid of the guards. You can do this one of
two ways - one, pay off the Assassins to create a distraction ; two, kill the
Bandit keeping the hostages under lock and key, and then free them. Either one
works, but the second one is easy and free. Now, once the gate is open, go to
Twinblade's Tent. Boss fight! To beat Twinblade, wait until he tries to hit you
and gets his blades stuck in the ground. Then, hit him from behind as many
times as possible, and dodge until he does it again. After you defeat him
temporarily, as you're about to kill him...OMGWTFBBQ it's your sister. So,
she's the Blind Seeress. Damn Twinblade cut her eyes out! Anyway, listen to her
stuff, and you can do one of two things. Well, first off, raid everything at
the camp. But then you can do one of two things - kill Twinblade (evil, and the
Bandits attack you), or leave him (good points). Congrats, you finished the
quest. Go rest up at the Guild (or the Bordello) and prepare for your next
quests.

:-:Gold: 7931
:---Exp: 16893
:Renown: 1502
:-Other: Bandit Seal

:--1.11 - Maze's Request -:

This one already has all the info you need - Meet Maze at the Guild. Some more
nice info from Maze here. He talks about the Arena, and he leaves a Quest Card
for you, about the Archaeologist. Now you get to go explore Witchwood, if you
wish to take this.

:--1.12 - Find the Archaeologist -:

Take the Cullis Gate to Witchwood, and head over to Witchwood Stones. Don't
worry bout finding the region, it's actually the only place you can go. Going
along to start off, you'll see (=O) a big ol' nasty rock troll. Using the
method I described in 1.8, it's quite easy to defeat and get Combat Multipliers
of 15 or more. Go over to the stones, and examine the letters on them. Hit them
in the order so that they spell "HITS". Now the Demon Door opens, and you can
talk to the Archaeologist, to finish this easy quest. The Archaeologist is
quite an ungrateful guy...but oh well. Raid the cavern. Also, if you want to be
playing by the rules, there's a guy at the Temple of Avo who will tell you
"HITS" if you give him a Ruby. On another note, if you spell the...ahem...other
word, two Balverines will come and attack you.

:-:Gold: 1200
:---Exp: 1440
:Renown: 113
:-Other: none

:--1.13 - White Balverine -:

Unlucky number 13, eh? Well, now you get to visit the wonderful town of
Knothole Glade, and get introduced to the annoying as hell Balverines formally.
Go back to the Witchwood Cullis Gate, and fight your way through the forest, or
check out the Temple of Avo...it doesn't matter what you do for now, just get
to Knothole Glade eventually. So the first thing you'll be confronted with is
the Balverines outside of the town gates - they're attacking the villagers
trying to get inside. Your bow is surprisingly useful against Balverines - keep
them at a distance and there's nothing they can do. Finish off 3 of them, and
watch the cutscene, where the Chief tells you about what's up. Go hit the White
Balverine (marked by gold quest marker) 10 times with weapons or magic, and let
it run off. The Chief tells you some more, and tells you about his wife, who
lives at the top of the hill. Go all the way to the southern part of Knothole
Glade, around the tree and rocks in the center, and the Balverine will appear
again. Hit it 10 MORE times, and watch it run off...again...then a cutscene of
the wife coming out of the house plays. You learn that it used to be her
husband, and then he turned into the Balverine. Since he's now pretty much
dead...might as well kill him. Use the silver augmentation the wife gives you,
and use that weapon against the White Balverine. Hit him five more times, and
NOW you finally get to go attack him. Go over to Witchwood Lake, and kill the
White Balverine. Again, ranged weapons are useful for against JUST the White
Balverine, but when he calls his friends to help him, use your melee/magic, and
be sure to use the Block/Dodge manuevers to keep from using up all of your
health potions. And of course, use your silver-augmented weapon. Divine
Fury/Infernal Wrath is a great spell to have, if you have TLC. Return back to
Knothole Glade, talk to the Chief, and you're done. Ah, and you get a letter
from your sister, and a nomination for the Arena. Hey, not bad? But for now,
look at Knothole Glade. Check the place out, it's got some cool stuff, a Demon
Door, all that.

:-:Gold: 6200
:---Exp: 2540
:Renown: 1085
:-Other: White Balverine Head, Theresa's Letter, The Bloodline

:--1.14 - The Arena -:

So, pick up the nomination at the Guild. Head up to the Witchwood Lake, and go
north to the Arena. Go into the Arena Preparation Area, with the best merchant
in the game. Save your money until now, then stock up as much as possible.
Watch the cutscene with Roth, the rules of the Arena and everything. Stock up
on potions, so you don't have to take a break and come back for some later. You
can play blackjack...Now you can wait around for a few minutes, until a guard
comes and gives Roth some bad news. Chameleon, the last fighter, is dead, and
you're up next. Talk to the guard at the gate, it's time to start fighting. I
can't help you much here, as there's really not that many tricks - Whisper
comes in after two rounds, use her to distract creatures, Bandits, Undead as
you pick them off with bow or Magic. As I said before, Divine Fury or Infernal
Wrath are great spells, use them. The best way to destroy the trolls is have
Whisper distract one, and you beat up on the other from behind. As for the
Arachanox, a good way is to just run, and let it charge blindly at Whisper or
yourself, then when it does the big glowy thingy where it puts its tail in the
ground, run up and attack it, or use bow and magic again, of course.(Sorry,
couldn't think of a better description, glowy thingy xD) In the end, you can
kill Whisper, and get a money bonus and take all the gold yourself, or just end
it and walk out. Afterwards, you'll see Lady Elvira Grey, the Mayorof
Bowerstone. She's...evil. And you also get to meet Jack of Blades for the first
time. There's a few things you can do with her later in side quests, but we'll
get to that further on. Have fun in the Arena. Oh, and learn to love Undead.
Easiest kills ever. So here's a little cheat sheet...

Four rounds of Wasps for 100 gold
Four rounds of Hobbes for 500 gold
Three rounds of Balverines for 1000 gold
Three rounds of Undead for 2000 gold
Three rounds of Bandits for 3000 gold
One round of two Earth Trolls for 4000 gold
One round of two Stone Trolls for 8000 gold
Defeat the Arachanox for 10000 gold

Phew.

Nooow you have to defeat Whisper, I forgot to mention that above. If you want
to kill her, get the prize offered by Jack of Blades...or if you don't, just
leave her, get some serious good points. Be sure to use Flourish, or a surround
spell. Whisper is supremely annoying to fight.

:-:Gold: 29550
:---Exp: 25557
:Renown: 4439
:-Other: You can now go to Bowerstone North, you get the Champion's Seal, the
King Scorpion Sting, and you're really freaking famous.

:--1.15 - Finding Theresa Again -:

After the Arena, a cutscene appears, with a Bandit informing you Theresa wants
to meet you at the Grey House. This is easy enough to find, of course - it's
the eastern exit from Barrow Fields. Grey House is a great place for
experience, as it's absolutely packed with Undead. When you enter the region,
Theresa will tell you just how much of a jerk Jack is. Your mother is in
Bargate Prison, and the Archaeologist knows how to get there. Looks like you're
going to have to find him AGAIN, to get your mother back. Go back to the Guild
and pick up the Quest Card when you're ready. Raid the Grey House, and kill
some Undead.

:--1.16 - Rescue the Archaeologist -:

I wouldn't recommend doing this right after the Arena - Finish some side quests
first, this one's quite challenging. You have to fight Minions, and it's
actually timed towards the end. But once you're ready, go to Bowerstone North,
and exit out the northwesternmost region gate to Bowerstone Jail. Here you'll
meet the first two Guards, and your first few Minions. Say it with me
sarcastically everyone : Yay. They really aren't that hard to kill, but you'll
see a LOT of them from this point on. You really don't have to fight them, you
can run on through, but maybe you want some extra experience or something. So
fight your way through them up to Windmill Hill, where you'll catch another
Guard to follow you. You'll see the cutscene with the Minion placing a barrier
so you can't quite get to the next region yet, you've got to kill it first.
It's hiding in the windmill. After you've completed that, move on to the Gibbet
Woods. Here, we find a big ol' nasty rock troll, and some more barriers. You
can get two more Guards to follow you and distract Minions here as well. Now
move on to the Prison Path, where you have five minutes to kill all the Minions
here, to save the Archaeologist. It's not too hard, it just seems hectic when
you get down to the docks, and there's five million of the losers. What I like
to do is go all the way down to where the boat is, then wait for all the
Minions to come charging, then use Divine Fury/Infernal Wrath. You can get
like, 10 at a time with that. There's a lot of 'em to fight though. Be patient.
When you get down by the Archeologist, some more will spring up. So make sure
that you've killed them all. Then the Archaeologist cutscene plays, and he
tells you a little about the ancient route to Bargate Prison through Lychfield
Graveyard. Look to the north from the dock, and you can see Bargate Prison.

:-:Gold: 8160
:---Exp: 18205
:Renown: 2191
:-Other: Minion's Helmet

:--1.17 - The Graveyard Path -:

Head on up to Lychfield Graveyard. Quite a gloomy place, wouldn't you say?
Don't be turned off by the promise of only 1500 gold, this is just about the
best quest in the game experience-wise. This, the Hobbe Cave quest, and a
couple of well-timed Ages of "-" potions will get you leveled up in no time.
The people in front of the gate are quite disappointed about not getting in to
see their loved ones, but they don't matter. Go over to the Gravekeeper's
house, and you'll overhear him talking with a guy, and you learn there's some
armor stashed all over the Graveyard. Take Nostro's Helmet from behind the
Gravekeeper, on the shelf behind him. So if you didn't piece the stuff
together, here's what you're doing ; go through the Graveyard, and find
Nostro's Grave. Don't worry, it's marked by a gold quest marker on yer map. The
Undead start to rise once you come inside the gates, this is awesome. Just
stand there and kill waves after waves of Undead, and you'll have enough
expierence to max out half of your stats after a while. Exaggeration, but
still. Great stuff. It doesn't matter if the Gravekeeper dies, he's not
important anymore. Go down into Nostro's grave, and he tells you to find his
four artifacts - his helmet, armor, shield, and sword. They're all marked by
green dots on the map, but here's slightly more detailed locations.

1 - Helmet - Gravekeeper's house.
2 - Armour - Lady Fylom's crypt, east and slightly north of Nostro's grave.
3 - Shield - Fish outside of the Dark Duke Sibelis' crypt, to the southeast of
Lady Fylom's crypt.
4 - Sword - Dig where the glowing green stuff is, in Yaggath Sonnog's grave.

You can find a Spade outside the Gravekeeper's house, and a Fishing Rod inside
a chest oustide of Nostro's grave, through the vines. Once you find all four,
go back to Nostro, and he tells you the path is open. The cutscene will take
you over to the Demon Door, who will now open for you. Now you're in the Old
Graveyard Path, with yet more Undead, and I mean MORE Undead. You can never
kill all the Undead here, the lesser ones respawn indefinitely. In short, this
is frickin' schweet, since Undead are weak to just about everything. When you
get to the end, kill the large Undead in front of the door, and it will be
opened. for you to go through, and all the Undead are gone from this region (so
be sure to get all yer killing done first). Go through to the Circle of the
Dead, and stand in the middle of the circle, in the green. The first round of
Undead will come after you. What's tricky about these guys is when they're not
in the actual circle, they're invisible and impossible to hit. So just wait for
them to come after you, and hack/slash 'em up. Now three larger Undead will
come after you, do the same thing. You don't have to worry about the
invisibility factor much here. After they're dead, the secret entrance to
Bargate Prison will be revealed. This quest is done, if you wish, you can now
go do other stuff before returning here, since the prison esacpe is going to
take you a long time, both in game time and your time. I'd suggest at least
going back to the Guild to level up.

:-:Gold: 2480
:---Exp: 20991
:Renown: 2178
:-Other: Undead Hand

:--1.18 - Rescue Scarlet Robe/Prison Escape  -:

So, since your mom is in prison (bummer), it's time for you to save her. This
is a looong quest, especially in Fable terms. So once you're ready, go from the
Circle of the Dead, into the small crypt with the door. You'll find yourself in
the Underground Chamber, which is home to a boss fight later. For now, there's
nothing to do, run through to the next region. In this Underground Tunnel,
you'll find some Undead, including in the center circle where you'll have to
kill five or six to move through the barrier. Continue on towards the gold
quest marker, or go down the other side tunnel for some stuff. Watch out for
the spores, but by this point, they shouldn't be doing much damage to you. Now
you're on Cliffside Path, where there are tons more undead for you to kill.
Another circle with a barrier, and more Undead to kill, and now you're in the
Underground Passage. Here you'll fight Bargate Prison Guards, quite a bit
harder than the Guards you've seen before. Again, go through the gold Quest
marker, and you find yourself in the Torture Chamber. Hey, it's your mom! This
quest is almost over, yay! Pull the lever to the right of the door, and your
mother starts following you. Go back out the way you came, killing Guards in
the Underground Passage, and when you get down to that circle you're fre-oh,
crap. Jack of Blades decides to put the kibosh on this little party. So now
you're in a jail cell, and all you've got are your expressions and some
Resurrection Phials. No, you can't do anything. Listen to the guy in the cell
next to you for a while, then the Guard comes back. Now you're having a race.
Make sure to win, it's not very hard, just keep running, and you can also use
the shortcut, the wooden inside track. After you win, you'll be greeted by the
Warden. Poetry reading? Oh no...Now don't make the noise bar go all the way up,
be very careful about it. Stop and start a lot, and don't run (but be sure to
get over there and back quick enough). Make your way around the bookcase to the
bulletin board, and highlight the paper on it. Open one of the diaries on the
table back a ways behind the Warden, and check for the key. It doesn't matter
which one you choose, it won't be in there. Back to the cells. You're in jail
for a whole year again. Hey, you've grown some hair. Well now, it's the
Warden's birthday, and then it's back to the race. Win again, and repeat the
diary trick. The second time's a charm - you'll find the key to the cells. The
Guards'll say the stuff in the cutscene, no torture or anything today, bla bla.
Take the key and get out of your cell, and be sure to free the other guys.
You'll get some good points, and they serve as a nice diversion for the Guards.
Now head outside, and up the first flight of stairs that you went up in the
race. Outrun the Guards, and head into the door on your right, the Prison
Barracks. Loot the chests for a full suit of Guard Armor, then finally go to
the chest at the end for all of your stuff. Get back into your garb, and fight
the Guard that just appeared. Meet back up with your prison buddies in the
Courtyard, and head over to the Torture Chamber (marked by a gold Quest Marker,
as always), let your mom out, and head into the Underground Passage. Fight the
Guards, keep your mom alive, and get through back to the Cliffside Path. Fight
some Undead, and go to the Underground Tunnel again. Fight through Guards now,
and get out into the Underground Chamber. And now...boss fight! Keep an eye on
your mom's health as you fight the Kraken, heal her if needed. To defeat the
Kraken, move around the edges, and wait for one of the tentacles to get stuck
on the edge for a few seconds. You need to hit each tentacle (probably twice,
but it depends on your weapon and Physique) until they're all submerged, and
the head comes out. Beat up on the head until it gets about half-dead, then the
tentacles come back out. Repeat the last two steps, gather up the experience,
and get out of there. Now you've met your mom, so continue on with all this
stuff. You've got to find your sister, keep her safe from Jack, but for now,
get some experience leveling up and get some rest. Congratulations on finishing
up one of Fable's longest quests.

:-:Gold: 110
:---Exp: 47735
:Renown: 606
:-Other: Kraken Tooth

:--1.19 - Gateway to Hook Coast -:

Cullis Gate on down to Barrow Fields, and then go through the Darkwood Weir to
the Ancient Cullis Gate. Kill the Undead that spawn, until the bar is filled
up. The Cullis Gate now works. The cutscene will play, and now you find
yourself in Hook Coast. Not a bad place, it's got a tavern with an easy game,
and a few shops, a house for sale...when you're ready, simply go up to the gold
Quest Marker, the Ruined Abbey, watch the little cutscene and you're done in
Hook Coast. Go back to the Guild, and you'll start to hear signs of
struggle...oh noes, your mom is getting taken by Jack's Minions. Take the book
from the stand, and this quest is over, albeit badly. Speak to the Guildmaster
for your next quest.

:-:Gold: 11933
:---Exp: 5879
:Renown: 1358
:-Other: none

:--1.20 - Return to Hook Coast -:

You will want to finish up some of your other quests before this, since this is
pretty much the beginning of the end. Head on over to Hook Coast by the Cullis
Gate again. The villagers are running from here with good reason, there's a
Screamer loose, and it doesn't die, it just keeps coming back. Ignore her, and
go up to the Abbey. Wait as the Guildmaster begins to recite the incantation.
The barrier comes down, and, oh that bastard, it's Maze trying to kill your
sister. Well, Maze is pretty difficult to beat. He's got a couple of nasty
spells, it's a good idea to use your bow on him when he's not using Physical
Shield. And as always, it's a good idea to use Infernal Wrath/Divine Fury.
Follow the gold Quest Marker to see where he is, and ignore the Screamers
again. Avoid the Enflame and Lightning spells of his, and try to make him use
his staff, it's a very weak attack. Now you're informed that Jack is activating
all the Focus Sites around Albion. Well, this part is done. Continuing on...

:-:Gold: 16000
:---Exp: 3982
:Renown: 1988
:-Other: Maze's Clasp

:--1.21 - Try to Stop Jack of Blades -:

After the previous Quest, return to the Guild. The Guildmaster informs you
about Jack doing all kinds of evil stuff. Go through the Cullis Gate, and it
takes you to the Witchwood Cullis Gate, to meet up with Briar Rose, and start
killing Minions and Undead. It doesn't matter what you do, really, just get
over to the Focus Site. See the Jack cutscene, and now you're in Orchard Farm.
Get over to the Greatwood Lake, and repeat getting over to the Focus Site.
Another cutscene, and you end up in the Hobbe Cave entrance. Get down to the
Focus Site there, teaming up with Thunder at the end, and anooother cutscene.
Really, is there a pattern? Now you're at Bowerstone Jail, and go over to the
Gibbet Woods focus site, through Windmill Hill. One more cutscene and Focus
Site, now with Jack having your mom to kill. Again, this part is done, for the
final battle now...

:-:Gold: 5230
:---Exp: 5072
:Renown: 1110
:-Other: none

:--1.22 - Battle Jack of Blades -:

Well, here it is. At least in the original Fable. So, the Guild is burning. Not
exactly great. There's a Resurrection Phial up the stairs, and two Health
Potions lying around. Use up your experience before heading into the Library.
The Guildmaster's dying. He sends you into the Chamber of Fate, to defeat Jack.
Go through the Guild Caves, there's an Oak Longbow if you need it, sitting
there. Into the Chamber of Fate now...and Jack kills your mom. Wonderful. So,
he's got the Sword of Aeons. Defeat all his Minions, then use one of a few
techniques to defeat him. For people favoring melee, the best thing to do is
hit him once with your normal attack, and then use Flourish to damage his
health. For mages and archers, use your spells on him, just watch out and don't
get hit. Now he goes into his second form, which is badass. Use ranged weapons
and spells from afar, avoiding his now very spiffy attacks, and the Minions.
Now you have a choice, depending on whether you are good or evil - cast the
Sword into the vortex, and spare your sister, or kill your sister and keep the
sword. In TLC the sword pretty much sucks compared to in the first one, so you
may just want to toss it on in. Yay! Yer done. But it's not over.

:-:Gold: 20140
:---Exp: 71210
:Renown: 4420
:-Other: Jack's Mask

:--1.23 - The Prophets of the Fire Heart -:

One year later...

The Guildmaster tells you to come back to the Guild, to the Boasting platform.
Bummer. Anyway, head on out there, and you will see Scythe, Briar Rose, and the
Guildmaster. He talks about the Demon Door, Fire Prophets, Summoners, the
Heart, and all that...So. Go to the Demon Door, and you will have to solve a
few puzzles to get the Heart. Inside, listen to the various prophets, and you
must turn all the tiles to the Sun to save them, or Moon to kill them. My
advice is to work from the inside out, or the outside in - get a pattern in
mind, figure out some tricks. Either way, get the Fire Heart, and come back out
to Briar and the Guildmaster. You'll hear about the supposedly hidden weapon in
the Guild, and Summoners.

:-:Gold: 5000
:---Exp: none
:Renown: 260
:-Other: Fire Heart Band

:--1.24 - The Ship of the Drowned -:

Head on up to Hook Coast. The town's been evacuated, so just head on up to the
Lighthouse. Go alllll the way up, to the very top, by the 15-key chest, and
highlight the stand that seems to have just the perfect place for the Heart.
Briar's downstairs, and tells you about - "what the hell?" Here's your first
look at a Summoner. The sword hits from Summoners are pretty painful, so be
sure to watch out for those. Summoners are fairly straightforward though, so
just keep hitting them with your attacks. You'll be joined by Minions, do your
best to ignore them and destroy the Summoners. Now that the Fire Heart is
safely in place, the Ghost Ship comes out of the water (pretty impressive,
eh?). Briar will join you later.

:-:Gold: 5110
:---Exp: 4398
:Renown: 1160
:-Other: Map to Lost Bay

:--1.25 - The Oracle of Snowspire -:

Scythe greets you once you reach the Lost Bay dock. Well, sort of Scythe. A
hologram-type thing of Scythe. He tells you to meet him in Snowspire. You need
to find the Oracle once there. As for actually getting there, though...A little
ways up into the Lost Bay area, you'll run into an Ice Troll. Treat it like any
other troll, but it's a lot harder. Big nasty thing. Watch out for the attacks
where it beats on the ground. Head up into the Northern Foothills. Fight
through Minions, another Ice troll, and get through to Archon's Shrine. Once in
the center, Briar Rose greets you. She tells you pretty much nothing, so
continue on to Snowspire. So, now you're here. It's a pretty cool place.
Cutscene time! Here's where you finally really meet Scythe. You will need the
four Glyphs to awaken the Oracle. Check out Snowspire, and when you're done,
Cullis Gate down to The Lost Bay, or just walk down through Archon's Shrine.
Either way, get to the Northern Foothills, and go up to the northern end, to
the Necropolis. Upon entering, you'll get "greeted" by the guard. I can't help
much here, but hey. For each of the glyphs, dig in the spots highlighted by the
green dots, with the green glowiness over them. In some spots, there's tablets,
in some spots, there's not. Just look through them all, cause you can get some
random nice loot from the spots without tablets. It may be a little confusing,
but just to know - dig everywhere, and check on your glyph counter on the
right. Be careful at the end, you'll be meeting Ice Trolls, and a few
Summoners. You'll learn Moryk's experssion, Calran's expression, Yeron's
expression, and lastly, the OH CRAP LOOK AT ALL THOSE ENEMIES BUT AFTER I FIGHT
THEM I CAN GET THIS, Avisto's expression. Return to Scythe in Snowspire.

:-:Gold: 2500
:---Exp: 23868
:Renown: 5293
:-Other: Summoner's Gauntlet

:--1.26 - The Souls of Heroes -:

Go back to the Snowspire, by the Oracle. You'll finally hear from the Oracle
here. You learn that Jack is still alive, the jerk, and you will have to go
into the Bronze Gate, to defeat him again. For now, check out the Oracle using
the glyphs you learned, (YMCA), and do anything else that might be necessary in
Snowspire for you to prepare. When you're ready, head over to Archon's Shrine.
Briar says Jack is behind the Bronze Gates, and she gives you what the
instructions of the inscriptions. The first soul you'll need is Thunder's.

: 1.26.1 - Collecting an Arena Soul - :

Cullis Gate over to Knothole Glade. Well, since nobody likes Thunder
anyway...you'll come over there and see Thunder. Yup, you're here to take his
soul. Maybe? If you want to take Thunder's soul, he's easy to beat, just watch
out for his lightning attack - he's invincible while he has that going on. If
not, go on over to the Arena, and enter on in. Why is everyone dead...? Go into
the Hall of Hereos, and Guards go running. "Things" appeared in the cells, and
are killing everyone. What, you afraid of a couple of Summoners? And how is
Jack contacting you on your Guild Seal, anyway? Hum. Go straight through into
the Arena Anteroom. You can steal the stuff from the stall. And finally, into
the Arena itself. You have to fight a Rock Troll, an Earth Troll, and a few
Minions. Use the same strategy as before in the Arena with multiple trolls ;
use one troll to deflect the long-range attacks from the other troll. After
defeating the first round, another few trolls and Minions come in. You really
should've just killed Thunder, shouldn't you? Now some Minions and
Balverines...Gosh...Use a god spell a lot here. Then another round of
that...Then Summoners...(Really, just kill Thunder) Again...Finally, you get
your first Soul.

:-:Gold: 420
:---Exp: 20234
:Renown: 2301
:-Other: none

Now go back to the Shrine, and check in with our good friend Briar Rose. Some
mumbo-jumbo happens, next she wants you to find drugs - I mean a Heroine. Now
you have to go...kill your mother?

: 1.26.2 - Collecting your Mother's/Briar's Soul - :

Go to Oakvale, head on into the Memorial Garden. Here's a lot of Screamers.
Well, just kill them, watch out for your Health. Luckily, they normally die in
one hit, so just keep whacking 'til the bar fills up. They'll do a number on
you - I used up 2 Resurrection Phials, 'cause I forgot to stock up on Health
Potions - but you'll have them all gone before too long. Finally, you can take
her soul, and make Jack pay. Of course, you could also kill Briar, same route
as with Thunder last time. But she's sorta necessary, so don't.

:-:Gold: 0
:---Exp: 28906
:Renown: 2172
:-Other: none

: 1.26.3 - Collecting Nostro's/Guildmaster's Soul - :

Head on back to the Shrine again. Another soul...now just one more. "The Oldest
Soul". It's time for the Guildmaster to die. Return to the Guild, and the guy
will inform you about the other soul possible. Nostro, or the Guildmaster? To
kill the Guildmaster, and get eeevil points, go into the Guild Woods, destroy
the old man and his guards, and return to Briar. Or, go over to the Circle of
the Dead. For that, Cullis Gate over to the Lychfield Graveyard, and head up
the Old Graveyard Path, to the Circle of the Dead. Fight your way through
Undead, Summoners, and Minions, to the final circle, where you will be greeted
by Nostro himself. He's not very mean or anything, but you'll have to fight
him. Watch out for all his buddies. Nostro's just like an Undead,
except...bigger. Every now and then he turns invisible, which is a pain, but
wait for him to come back and start beatin' up on him. Once he's dead, you have
his soul, and now you have the three needed. Return back to the Shrine.

:-:Gold: 130
:---Exp: 10296
:Renown: 986
:-Other: none

Now that we're back at the shrine, placing the final Hero soul in there will
trigger this series of blue lights. Cooool. Time for you to go through the
gates once you're ready. I'd say go back to the Guild and level up as much as
possible really fast.

:-:Gold: 9640
:---Exp: 200723
:Renown: 10140
:-Other: Archon's Circle

: 1.27 - The Final Battle - :

Well, here we are. Go through the Bronze Gates, after getting some encouraging
words from Briar and Scythe ("Go now"). Now we're in Archon's Folly. Yup, looks
like a nice place for a final battle. As you may have heard, Jack's final form?
It's a dragon. So yeah...crap...You've got to hit him when he rests in the lava
on the one end, with ranged attacks or magic. Every now and then, he'll send a
couple Minions after you. Finally, after about 15 minutes, he dies. Throw away
the mask. It's incredibly crappy. So, that's about it.

:-:Gold: 20890
:---Exp: 31620
:Renown: 4350
:-Other: none

So now there's a cutscene, and we're done. Did you have fun? Yeah, maybe a
little here and there, right? Watching through the credits (not skipping) will
let you continue playing, so you can finish up any bronze quests, or get the
Treasure, or something.

:--2.0 --- Silver Quests ---:

:-- 2.1 - Hobbe Killing Contest -:

Head down to the Orchard Farm, and to the gold quest marker. Isiah informs you
that the place is overrun with Hobbes. All you have to do is kill more Hobbes
than Whisper - easy to do, you might want to take the boast Humble Whisper for
some good money. The Hobbes go down simply, you can get about 20 or 25 in the
three minutes, for some nice experience.

:-:Gold: 940
:---Exp: 2980
:Renown: 379
:-Other: Hobbe Tooth Trophy

:-- 2.2 - Hobbe Cave-:

Go to Rose Cottage, from the Greatwood Cullis Gate, and talk to the grandmother
by highlighting the door. She'll give you a Hexagon Key. Go down to Greatwood
Caves, and into the Hobbe Cave entrance. Follow the voice into the Cave Side
Chamber, the first door on your right. Defeat the Hobbes, and select to search
for treasure with the Bandit. This is a great place to get a nice Combat
Multiplier. Go back to the entrance, and go through to the Main Chamber. Defeat
the Hobbes, and continue into the Moonlit Tunnel. Finally, you end up in the
Focus Chamber. The nymph will release the boy if you choose to let her
sacrifice the Bandit instead. Any follower will work, but the Bandit is quite
easy to use. Heal Life and one of the god spells (Divine Fury/Infernal Wrath)
is VERY useful here. Fight back through the Moonlit Tunnel, the Main Chamber,
and the Entrance one more time, being sure to keep a close watch on the boy's
health, get out into the light of Greatwood Caves, and make your way back to
Rose Cottage. You're informed that it was actually the grandmother's idea for
him to go into the caves in the first place, and he gets outta there. It
doesn't matter, you're done.

:-:Gold: 7390
:---Exp: 20717
:Renown: 1522
:-Other: Hobbe Head

:-- 2.3 - Orchard Farm Escort -:

The best time to do this is when you're heading down to Greatwood and Darkwood,
after completing Quest 1.7, and before doing 1.8 and 2.1. Talk to the trader
wandering around Lookout Point, he's easy enough to find, marked with that big
green dot and everything. He'll ask you to escort him to Orchard Farm. He pays
you 125 gold now, and you'll get the rest if you successfully bring him. It's a
pretty simple quest, so just do it. Nothing much else to tell you. It's a good
idea to have him Wait by the gate between Greatwood Entrance-Lookout Point once
you're in the woods, as there's bound to be a lot of enemies that he could
stumble into. After you escort him to the Farm, Isiah's house will be open for
you to steal from. Nothing much to get, all I found was "Making Friends".
Interesting thing here, I believe this is the only Silver quest that doesn't
start at the Map Room table.

:-:Gold: 500
:---Exp: none
:Renown: 100
:-Other: Orchard Farm house unlocked

:-- 2.4 - Trader Rescue -:

If you don't have the Heal Life spell by now, I'd recommend getting it. Go to
Twinblade's Camp by Cullis Gate. The Guard there will greet you there...coward.
Oh well, you can do it yerself. Fight your way through the Bandits to rescue
the first Trader, then fight through some more. Now to the second two. Go
through the gates to Twinblade Elite's Camp, and (GUES WUT) kill all the
Bandits. Take the second and third guy back through the camp, to the Cullis
Gate in Twinblade's Camp. It's a good idea to have the Traders wait someplace
distant while you kill the Bandits off. It's also a good idea to run like hell.
After escorting back, yer done.
:-:Gold: 5195
:---Exp: 15633
:Renown: 1086
:-Other: none

:-- 2.5 - Trader Massacre -:

Now fer some good ol' fashioned innocent people killin'! Wooooohoot! Anyway.
Not much of a walkthrough is required here. You can let a trader go at the end,
if you don't want to feel completely evil.

:-:Gold: 5070
:---Exp: 750
:Renown: 612
:-Other: evillll

:-- 2.6 - Break The Siege -:

Travel on over to ol' Knothole Glade for this one. You'll be talked to by a
Bandit, who you learn from that the town is keeping their leader hostage. The
chief refuses to let him go. One thing - don't kill the dude. And one better
thing - don't let them get aforementioned dude. Well, when you're ready, talk
to the guard to let him open the gate. No real trick to it or anything - just
don't go charging out there - hang back, and kill off the Bandits as they come
by you. If the Bandit Leader is freed, be sure to kill all the other Bandits as
soon as possible. If you want to break the quest, go up to the landing to the
left of the gate, and shoot the bandits outside with a bow and arrow, without
ever having to open the gates. Not much Exp gained from that, though.

:-:Gold: 6140
:---Exp: 4912
:Renown: 704
:-Other: none

:-- 2.7 - Lost Trader -:

Go to the Abandoned Road from Oakvale - Clifftop Path. The Trader will tell you
where he is, way far ahead on the trail. All you's gots to do is find him, and
return him. The Bandits should be easy enough to kick out of the way by now, so
it's a simple task. Unlike some followers, Thomas stays out of danger pretty
well by himself, it seems. No real trick to navigating the road - just make
sure to kill the archers up in the elevated posts. A lot of people miss them
and start getting beaten pretty badly.

:-:Gold: 2980
:---Exp: 6370
:Renown: 406
:-Other: Treasure Clue 2

:-- 2.8 - Execution Tree/Rescue -:

This one is tricky, the Bandits in this level are very annoying, but there's no
real trick I can help you with here. Just follow the Guards and the Bandit
through the regions. If the prisoner starts to escape, be sure to press A at
him, to keep him from running, but never ever ever hit him. Just be sure to
kill any other Bandits that attack. A good time to do this quest is before the
Lychfield Graveyard quest, since you're going this way anyway. Be sure to
listen to the guard banter, it's pretty humorous at points. Once you get up to
the Headsman's Hill, kill all the Bandits one more time, so the Executioner can
destroy the bandit in peace.

:-:Gold: 4500
:---Exp: 3895
:Renown: 420
:-Other: none

:-- 2.9 - Darkwood Disturbance -:

Get over to Darkwood Lake, you'll see Briar Rose (and of course hate her), and
she informs you about a shrine she was studying, and how Minions are doing some
sort of ritual around it. Kill the Minions in Darkwood Lake (by my count, 6 of
'em), protect Briar (no matter how much you want to kill her), and then she
needs you to fight off more Minions while she deciphers and chants the message
on the shrine. Once she's done, the portal closes and the Minions are gone. Now
Briar finally seems to appreciate you...but we still hate her, right?

:-:Gold: 3670
:---Exp: 4840
:Renown: 680
:-Other: none

(Might as well visit the Bordello while you're here, eh?)

:-- 2.10 - Bounty Hunt -:

:-- 2.11 - Bandit Spy Extraction -:

:-- 2.12 - The Ransom Victim -:

Head on over to Knothole Glade, all the way down to the southeast corner of it.
Speak to the Chief. His son is captured, and he's in the Witchwood Cavern (same
place the Archeologist was). Pretty quickly though, you're approached by the
older brother, who wants to be the chief of the village, and wants you to take
the boy to him instead of the chief. Hmm. Well, if you're evil, take the kid
back to the path on the opposite side of the Demon Door in Knothole Glade If
not, take the kid back to the chief in Knothole Glade, where this quest
started. Either way, to start off, go through Witchwood Lake, fight through
trolls and Balverines, go through the Temple of Avo, kill some bugs, and now
finally end up in Witchwood Stones. Go through a couple more Balverines, and
then you end up with a few Assassins. You can kill them, then head into the
Witchwood Cavern. The ransom goes up if you attacked them outside though. You
can leave them, and get back in peace. That might be the better option, but
isn't it more fun to kill people? So fight through the Assassins and Bandits
the whole way back to Knothole Glade, then make your decision of who to bring
the boy to. I'll update with the brother's reward and quest part in a future
update. After giving him back to the Chief, you can reveal the plans of the
Chief's other son, as well.

Chief's Reward

:-:Gold: 3102
:---Exp: 8318
:Renown: 1010
:-Other: none

Brother's Reward

:-:Gold:
:---Exp:
:Renown:
:-Other:

:--3.0 --- Side Quests ---:

:--3.1 - Four Apples -:

Talk to the woman in the building of the northeast part of the Guild to get
this quest started. She's baking a pie for the Guildmaster. All you have to do
is get four apples from around the Guild. There's five or six laying around on
the ground - the best place to look is north and northeast of the Melee Combat
training ring - I found four within a few feet of it. I believe you can buy
some from the general shop or Tavern as well. Either way, just go back to the
woman to get your reward.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: Blueberry Pie

:--3.2 - Demon Door Run -:

Talk to the green-highlighted Apprentice in the southish part of the guild, in
the plaza with the gravestones and the outside hallway (Outside of Maze's
Chambers). He says he's the fastest Apprentice in the Guild - he got to the
Demon Door and back in 50 seconds. This may take you a few tries to get at
first, but it's plenty doable. Go until the door isn't highlighted green on the
map anymore (get to the little island of land in front of it), and then get
back and talk to the same Apprentice as fast as you can. Hoorah.

:-:Gold: 25
:---Exp: none
:Renown: none
:-Other: none

:--3.3 - Sparrows -:

Talk to the guy in the Dark Apprentice suit (he's highlighted with a green dot,
easy to find). He'll tell you how much of a mess sparrows are making in the
Guild, and he'll pay you for each one you kill. I like using the bow against
them, but hey, that's me, you might want to use magic. I'll update later with
locations for some pigeons.

:-:Gold: 5 per sparrow
:---Exp: Whatever you get from the sparrows.
:Renown: none
:-Other: none

:--3.4 - Old Adventurer -:

In Lookout Point, by the fountain. If you take the adventurer's side, use the
"Fart" expression on the bully. If you take the bully's side, use the "Belch"
expression on the adventurer. Simple, eh? Too bad you never do meet the
adventurer again.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: +20 good points or evil points

:--3.5 - Darkwood Bordello -:

Gosh, how awesome is this place? Nah, just kidding. But seriously, it's an
interesting place, especially in the middle of Darkwood. You'll be greeted by
the Mistress there, and then you'll her about how she could really use those
land deeds, get rid of the old bastard Grope (nice name, eh?). Go over to the
bar, buy some beer (10 works, you can drink the unused ones yourself =P) and
give them to Grope. Give him six beers, and watch the cutscene. He says in his
sleep the deeds are under the tree by the lake. Dig in between the statue of
Sylkana and the large tree, and you'll find the deeds. Talk to Madame again.
You now own the Bordello. Also, talking to the Madame afterwards, you can close
down the Bordello.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: Free sex.

:--3.6 - Bandit Trap -:

This is hardly a quest, just something you run across in Witchwood Stones after
you complete the Archeologist quest. A guy comes running up to you, shortly
after you reach the Guards, and tells you his wife is trapped by a Balverine.
She isn't, it's a Bandit trap. You can let the guy go or kill him afterwards,
and he gives you a Resurrection Phial. This is just a warning in case you don't
want to fight a few Bandits. Dunno why not though. Just felt noticeworthy.
*shrug* It's not too hard, as the Guards come and help you as well.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: Resurrection Phial

:--4.0 -- Bronze Side Quests --:

:--4.1 -- The Sick Child --:

Talk to a little girl with a green dot in Bowerstone South to start off. She'll
lead you to a mother and her son. The boy seems incapacitated after eating a
strange mushroom. Yup, he is. She tells you to talk to the witch in Bowerstone
Quay, so go to the south there. She can heal him if she has four more of these
blue mushrooms to work with. Besides Beardy Baldy, there isn't much else to do
in Bowerstone Quay during the daytime. So, where can you find these mushrooms?
One: Go to the Heroes Guild, and fish by the Demon Door - Two: Make the woman
in the Picnic Area laugh by doing the Cossack Dance three times for her -
Three: Buy a Blue Mushroom from the Trader in Barrow Fields for 1500 gold -
Four: Talk to Cyril, in the Guild Woods. He has a letter for a girl you may
have met in Oakvale already, Myra. She has a green dot on her, pretty much at
the easternmost part of town. He then gives you the last blue mushroom you
need, so go back to the witch in the Quay. Give her the mushrooms, and she'll
give you a potion in return. Fiiiinally, return back to the mother, and give
her the potion. She thanks you profusely.

Yay! Another pretty long quest finished. Keep in mind, it's not good to try to
do this all at once - start the quest early, but find the mushrooms as you go
along. You should have it finished by the time you have the Blind Seeress quest.

:-:Gold: 2000
:---Exp: none
:Renown: 200
:-Other: Some good points.

:--4.2 -- Book Collection --:

Talk to the teacher in the Bowerstone school, in the northwest corner of the
city. It's a good place to dump any books you don't want, as some hilarious
moments ensue after donating books (Be sure to donate The Windbreaker Rulebook
and the Sock Method). No money or anything involved, but not too many places
buy books, so this is a fine option to make your game fun. "Dear Lord,
something must have crawled up inside him and died..." Most of the books you
need are in the Heroes Guild, the rest are found in Bowerstone South and
Oakvale, with a couple exceptions : The Balverine Slayer is in Knothole Glade,
and the Tailor's Tragedy is found in Bowerstone North.

:-:Gold: none
:---Exp: none
:Renown: 100
:-Other: Bright or Dark Wizards Hat depending on which books you give first,
and a Silver Key for all of them.

:--4.3 -- Bandit Toll --:

When you arrive in Greatwood Gorge for the first time, you'll be confronted
with a choice to pay some Bandits off for safe passage through their land. I
prefer just killing them, but if you have some gold to spare, you might just
want to pay them off for now, and finish them off later in the game. They've
got a couple things of value in the camp, so it's up to you. Just be warned
that there's a lot of them.

:-:Gold: 200
:---Exp: whatever the Bandits have...
:Renown: 150
:-Other: Flame Augmentation, Steel Pickhammer, 500 gold, various small goodies

:--4.4 -- Chapel of Skorm --:

Entering from the Darkwood Camp, you can go to the Chapel of Skorm, a great
place for those of you who are evil. Get as many innocent people following you
as possible, and then take them to be sacrificed at the Chapel. Tee hee.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: evil

:--4.5 -- Treasure of the Ghost Pirate/Chicken Kicking Competition --:

Talk to a guy with a green dot in Oakvale. Yes, there's quite a few of green
dots, but find the guy. Anyway, he tells you he  runs a chicken kicking
competition down on the beach, and he's having ghost problems. Go down to the
East Beach on Oakvale, and talk to the ghost. To get rid of the pirate ghost,
all you have to do is find his treausre. (This coincides with the Pirate
Treasure bronze quest, so I just combined them.) Go to the Oakvale Memorial
Garden, and dig in front of the large statue (the spade symbol will appear).
The Obsidian Greataxe is the treasure you seek. You actually don't have to do
anything past that, despite what the pirate said about giving it to his wife
and everything - him and his wife are both un-green dotted. Return to the
chicken kickin' guy, and he tells you to come down and visit the kicking
competition sometime. It's sort of actually fun-ish...take any anger out on
those poor chickens. One of the better ways to do it is run from the center,
then move to the left or right a little just before you kick. You can get a
silver key if you get a high enough score, and also, 250+ gets you a chicken
hat. Hell yeah.

:-:Gold: none
:---Exp: none
:Renown: 150
:-Other: Obsidian Greataxe, two Silver Keys, Chicken Hat

:--4.6 -- Fist Fighters Gang--:

To start this series off, go to Bowerstone Quay at night. Talk to the Rund, and
for 50 gold, you can beat the crap out of some guys. Just some tips, when you
have some punches on a guy, let him have it. Don't worry about blocking,
dodging, and flourish manuevers until you get to fighting the boss. After you
pass level 1, you can go to Oakvale for level 2, then Twinblade Elite's Camp
for level 3, then Knothole Glade for level 4...

:-:Gold: 200 gold,
:---Exp:
:Renown:
:-Other:

:--4.7 -- The Temple of Avo --:

It's like the Chapel of Skorm, but good. You can get some nice rewards here,
such as age reduction, and the sword stuck in the stone, the Harbinger. I'll
include a chart later.

:-:Gold: Well, you donate gold. So...no.
:---Exp:
:Renown:
:-Other:

:--4.8 -- The Sword in the Stone --:


Harbinger
Damage : 198
Augmentations : Sharpening, Piercing

:-:Gold: 100
:---Exp: none
:Renown: 100
:-Other: Harbinger

:--4.9 -- Archery Competition --:

After the Break the Siege quest, talk to the portly guy in front of the archery
ring to start. Get a high enough score and you can get a Treasure Clue. Various
other prizes are up for grabs as well. Getting over 200 (I believe) will give
you the Treasure Clue. You can also get the Silver Arrow trophy for a really
good score.

:-:Gold: 100
:---Exp: none
:Renown: 100
:-Other: Treasure Clue, Silver Arrow Trophy, various stuffs

:--4.10 -- Collect the Hero Dolls --:

A little ways into the game, a boy will approach you in Bowerstone South,
saying that there are seven Hero Dolls in Albion, and if you give them to the
schoolteacher, and he will reward you with the Jack of Blades doll. More info
in 5.10.

:-:Gold: 100
:---Exp: none
:Renown: 100
:-Other: Jack of Blades Hero Doll

:--4.11 -- Mayor's Invitation --:

After defeating the Arena, head on up to Bowerstone North, and talk to Lady
Elvira Grey. She'll be all sad and lonely, bla bla, and then she asks you for a
gift. If you don't want to follow my directions, y'know, play the game by
yourself more, there's a lady in the courtyard opposite Bowerstone Manor who
can tell you some hints about Elvira's quests. But if you don't, here we go.
Get her a Black Rose from the Bowerstone North Shop. Give it to her. The next
thing to do is buy a house. The easiest way is to get the house in Bowerstone
South, if you don't own any already. You can sell it after that anyway. Now,
she wants you to find her necklace. Talking to the green dots on the map in
Bowerstone will give you some clues, how Elvy supposedly killed her sister, and
all that. Interesting bits of gossip, eh? Well, to find the necklace, you can
go down to Oakvale, and again, you might want to be playing by the rules here,
in which case, go to the Memorial Garden, and try to sneak up on the two guys
talking in there - they can tell you the exact location of the necklace, which
is *back to my way* in between the two upturned fishing boats on the West Beach
of Oakvale. Giving it back to her, now you have to defeat Thunder. No problem
with this loser. Head on up to the Bowerstone Jail, to Headsman's Hill. Watch
out for his lightning attack (haha, Thunder's Lightning), as he's invincible
for its duration. Halfway through the fight, he'll knock both of you down to
the lower level of Headsman's Hill. Kill him some more, and he'll run into the
Headsman's Cave. Be sure to grab the Silver Key here, and continue into the
cave. Defeat him, and he will give you his helmet, you get some Experience, and
there's a 15 key chest in there. Grab the Mana Aug from the chest if you can,
then go out into the Hill again. Speak to the Demon Door to get out of there,
then head on back to Bowerstone North. Talk to Lady Grey, and now you can marry
her. The standard marraige cutscene plays, dum dee dum, and you get a nice li'l
dowry.

:-:Gold: 15100
:---Exp: 1000
:Renown: 1100
:-Other: Marraige, Bowerstone Manor usage

:--4.12 -- Investigating the Mayor --:

Talking to the "raving lunatic" in the Bowerstone North jail holding cell will
get this quest started. Be warned, if you do this, you can't marry Lady Grey.
Anyway, he believes that Lady Grey killed her sister (which she did), and needs
to get you to prove it. She had a boyfriend, Rhodri, who lives in Barrow
Fields. Guild Seal on over to Barrow Fields, and talk to Rhodri. He's by the
Demon Door. Talk to him, and listen. If you didn't figure it out, you have to
go over to the now quite abandoned stables (on your right upon entering) and
flash your lamp three times, on and off (it's hotkeyed on the left D-Pad
button). OMGWTFBBQ it's Amanda. Follow her down into the Grey House Cellar.
Grab the letter describing her death at the hands of Elvira, and if you didn't
notice, for a ghost, she's pretty hot. But...snap. It's Lady Grey. Here, it's
up to you whether to hand over the letter. Choose yes, and you can go do her
marrying quests. Choose no, and you can continue on with your original intent,
plus the added benefit of creepy threats from Elvy. Return back to Mr. Raving
Lunatic, as he is apparently known, and watch the little cutscene (oh, and his
name is now Gethyn). Oh, and cool? You get to be the mayor of Bowerstone. How
bout 'that, huh? (And how come it's still Lady Grey's Bedroom...?)

:-:Gold: 100
:---Exp: none
:Renown: 150
:-Other: Bowerstone Mayorship

:--4.13 -- Assassin Attacks --:

These guys spring up out of various places, and have some okay rewards.

Where they are?

Windmill Hill
Knothole Glade

:--4.14 -- Murder with a Twist --:

Talk to the green-highlighted Guard behind a house in the southwest corner of
Oakvale. He tells you there's a dangerous assassin in Twinblade's Camp
that's...his brother. Cullis Gate over to Twinblade's Camp, and go all the way
back to Twinblade's Tent. You can take two thousand to spare the assassin, and
kill the Guard. If you decide to take that route, decline once, and he'll offer
you 2500 instead. If not, kill him, and on his body you'll find an
Assassination Contract.

:--4.15 -- The Hidden Sword --:

Head up to Maze's Quarters in the Guild, and search in one of the bookcases.
You'll see a series of entries, and a book. Head on down to the graves of the
Heroes in the courtyard. Read the westernmost grave marker, and the sword is
yours. Simple, eh? This is a lot like the Sword of Aeons, so if you have TLC,
this sword is the way to go for a good guy.

Avo's Tear
Damage : 230
Augmentations : Health, Mana, Experience

:--4.16 -- Hidden Booty Hunt --:

See 5.9.

:--4.17 -- Fishing Competition --:

Head on over to Fisher Creek. Kill all the wasps surrounding the fisherman in
the house. No problem there. The cutscene'll play, and he gives you a fishing
rod, and lets you enter in the competition for free. Read the notices to learn
how to fish. Fish something out, there's a silver key around, and exit, then
come back and you can see the Fishing Competition. Now for this one, just go
anywhere and fish - anywhere. You can go up to the Northern Wastes and get big
fish. Anyway, when you've got a nice big juicy one (judged by grams), take it
over to the fisherman. I got a couple different things...the Rod of Champions
for a 20 grammer, which is a very nice rod...pretty soon, I got a 75 grammer,
which got me a fisherman's hat and the Silver Key. The hat looks alright with a
villager outfit, but it's pretty dumb looking otherwise.

:-:Gold: 0
:---Exp: none
:Renown: 50
:-Other: Hat, Key

:--4.18 -- Beardy Baldy --:

Talk to the dude in Bowerstone Quay - Beardy Baldy. He'd like for you to meet
his daughter, but she has quite stringent standards. He'll give you three Style
Cards (but of course make you go three seperate times), for you to go to the
barber in Bowerstone and get your hair/moustache/beard done that way. I believe
they're randomized, but not sure. Well, do that. Once you have the three set in
place, he has a nice laugh and acts like an idiot. But hey, you get a great
tattoo.

:-:Gold: 100
:---Exp: none
:Renown: 100
:-Other: Fire Monkey Tattoo

:--4.19 -- Ghost Granny Necklace --:

Talk to Isiah the farmer in Orchard Farm, after you've completed the Find the
Archeologist quest. He'll tell you his mother was murdered not long ago, and he
can't bear to see her restless spirit. Go around the house and you'll see his
mother. She'll tell you how she was killed by a bandit on her way to there.
Listen to her, and go up to Greatwood Lake when you're done. The bandit you
want to kill for the vengance is up by the broken bridge, where the Silver Key
is. A couple hits, and he's dead. The mother will appear, and tell you to take
the necklace back to Isiah. Ay, better do as she says. Give him the necklace,
and get your reward. Go back to the mother, she'll say you found it, and you're
done.

:-:Gold: 500
:---Exp: none
:Renown: 200
:-Other: none

:--5.0 -- Miscellaneous --:

:--5.1 -- Silver Key Locations --:

1 - Lookout Point, cut through vines on the southeast side of the center.
2 - Bowerstone South, upstairs of clothing/armor shop.
3 - Greatwood Lake, at the fallen bridge.
4 - Orchard Farm, in water at the end of dock. Fish it out.
5 - Memorial Garden, in front of statue.
6 - Oakvale, Chicken Kicking competition. Score at least (??? I got 185 first
try to get it.)
7 - Guild Woods - Fish it from the ripples in the water.
8 - Twinblade's Camp - Dig in the dirt circle behind the water, with the chest
and a few barrels (spade icon appears).
9 - Witchwood Stones - Fish it from the ripples in the water.
10- Witchwood Lake - Dig in front of the red-highlighted statue. (spade icon
appears)
11- Knothole Glade - Dig in the soil circle in between two houses in the
southern section.
12- Lady Grey's Bedroom - Search the bed.
13- Windmill Hill - Dig in the soil circle by the house.
14- Windmill Hill - Dig in the soil circle by the windmill.
15- Rose Cottage - Dig in the soil circle.
16- Lychfield Graveyard - Fish in the south center water, there's a ripple.
17- Lychfield Graveyard - In a crypt, slightly west of the 16th key. Check the
coffin.
18- Hook Coast - In a cabinet on the first floor, in front of the steps, in the
Lighthouse.
19- The Lost Bay - Dig in a small wooden rectangle grave, by the barn.
20- The Necropolis - Fish in the ripples by the Demon Door.
21- Fisher Creek - Fish in the ripples.
22- Hobbe Cave - Fish in the ring of mushrooms in the Focus Chamber.
23- Ancient Cullis Gate - Fish in the ripple at the west bridge.
24- Darkwood Lake - Shoot an arrow through the stone with a hole in it on the
south end.
25- Lychfield Graveyard - Dig in Katie Sutter's grave, by keys 16 and 17. Read
the gravestones around there to find it.
26- Fisher Creek - Get a big fish in the fishing competition.
27- Headsman's Hill - Fish in the pond. Can only be reached by choosing to
marry Lady Grey, as the initial way to get down here is being knocked in by
Thunder.
28- Hobbe Cave Focus Chamber - Dig in the ring of mushrooms.

:--5.2 -- Locked Chest Locations --:

1 - 20 keys - Heroes Guild, by Melee Ring - The Murren Greathammer
2 - 5 keys - Greatwood Lake, underneath tree - Elixir of Life
3 - 15 keys - Darkwood Lake, behind rock - Arken's Crossbow
4 - 10 keys - Grey House, upstairs of house - Sharpening Augmentation
5 - 15 keys - Lady Grey's Bedroom, behind bed - The Katana Hiryu
6 - 5 keys - Hobbe Cave, Cave Larder - Will Master's Elixir
7 - 15 keys - Hook Coast Lighthouse - The Murren Greataxe
8 - 30 keys - The Lost Bay - One of every gem in the game, plus a weak sword,
the Avenger (180 damage)
9 - 25 keys - The Necropolis - Full suit of Archon's Battle Armor, best armor
in the game.
10- 10 keys - Circle of the Dead - Piercing Augmentation
11- 15 keys - Witchwood Cavern - Sharpening Augmentation
12- 15 keys - Headsman's Cave - Mana Augmentation

:--5.5 -- Demon Doors --:

1 - Heroes Guild - Library Arcanum: Equip lamp, then talk to door.
Inside: Elixir of Life, "Book Of Spells", "Making Friends", Howl Tattoo
2 - Greatwood Gorge - The Arboretum: Eating about 10 Crunchy Chicks, or killing
an innocent in front of the door will do.
Inside: Wellow's Pickhammer, a pretty weak but wickedly cool-looking weapon.
3 - Greatwood Caves - The Butterfly House: Get your combat multiplier to 14 or
higher.
Inside: The Cutlass Bluetane
4 - Darkwood Marshes - Darkwood Sanctum: Beat the Hobbe Guardians. Not very
hard.
Inside : Will User's Dark Outfit (all four pieces)
5 - Barrow Fields - Old Kingdom Spring: Get FAT. I mean obese, huge, large.
Inside: Will Master's Elixir
6 - Darkwood Bordello - Desolate Abbey: Best Demon Door ever - you have to have
sex at least 10 times. If you find the deeds, you don't have to pay anything,
so I'd just recommend doing that, and then you can hit that bed all you want.
(ew...)
Inside: PIMP HAT.
7 - Abandoned Road : Wear a full suit of Bright Plate armor, then full Dark
Will User's, then full Bandit to get in this
door.
Inside:
8 - Witchwood Stones - Witchwood Cavern: Hit the stones to spell HITS.
Important in Find the Archeologist quest.
Inside: Archeologist, and some potions, gems, some nice stuff.
9 - Knothole Glade - The Hidden Copse: Hit the Demon Door hard with an arrow
from your bow. I think you need at least 2 Accuracy.
Inside: Elixir of Life
10- Grey House: Marry Lady Grey to open this door.
Inside: Ronok the Axe, another weak but wickedly cool-looking weapon.
11- Rose Cottage - The Secret Haven: Give the Door a rose, or chocolates, or
perfume, or a nice gift like that.
Inside: Will User's Bright Outfit
12- Lookout Point - The Prophets' Chamber: In TLC, after defeating Jack for the
first time, this door is available for the first quest.
Inside: A quest.
13- The Necropolis - Bleached Bone Island: Give him all of your Silver Keys.
Make SURE to find at least 25, and open all the chests you want to open before
doing this. I say this cause the 30 key chest is pretty weak. But you will
probably want to open it anyway.
Inside: The Bereaver, with 285 damage, Health Augmentation, and two open
Augmentation slots. With a Silver and Sharpening, it's tied for the best sword
in the game. Or maybe a Mana and Experience. It's up to you.
14- Headsman's Hill - Gibbet Woods: After defeating Thunder, get out of this
area through here.
Inside: The Gibbet Woods. XD
15-

:--5.6 -- Elixirs of Life, Will Master's Elixirs --:

Elixir of Life
1 - Heroes Guild Demon Door location, the Library Arcanum, inside an unlocked
chest.
2 - Orchard Farm pond, you'll have to fish it out.
3 - Knothole Glade Demon Door location, inside an unlocked chest.
4 - Greatwood Lake locked chest - 5 keys.
5 - The Lost Bay, fish where the ripples are.
6 - Northern Foothills, fish at the ripples on your left when you first enter
the region from Lost Bay.
7 - Archon's Shrine, fish where the ripples are.

Will Master's Elixir

1 - Greatwood Entrance, inside an unlocked chest.
2 - Witchwood Lake, fish it out of the water. (look for the ripples)
3 - Grey House Cellar, in an unlocked chest.
4 - Hobbe Cave, Cave Larder, inside locked chest - 10 keys.
5 - Barrow Fields Demon Door, Old Kingdom Spring, inside unlocked chest.

:--5.7 -- Treasure and Clues --:

Clue 1 - Finish the Bounty Hunt quest
Clue 2 - Abandoned Road, finish the Lost Trader quest
Clue 3 - Kill all of the assassins in the Assassin Attacks quest, the last
assassin will have this on him.
Clue 4 - Knothole Glade, get over 200 in the Archery Competition
Clue 5 - Orchard Farm, follow the path towards the water, and look to the left
until you come upon a chest.
Clue 6 - Windmill Hill, in an unlocked chest behind the windmill building.

If you want to spoil it...

Don't scroll down...

I'm warning you...

Last spoiler...

Okay, it's in between the three hay stacks and the northwesternmost barn in
Orchard Farm. Ya happy?

And the treasure? A frying pan.

:--5.8 -- Hero Doll Locations/Tavern Games --:

Briar Rose - Bowerstone South Tavern, get under 30 seconds in Card Pairs
Whisper - Oakvale Tavern, get a score under 10 in Coin Golf
Maze - Hook Coast Tavern, get at least 30 in Shove'ha'Penny
You - Bowerstone North shop, assassin loot
Twinblade - Twinblade's Camp Tavern
Thunder - Bowerstone North shop, Arena Preparation Area shop
Scythe - Snowspire Tavern, get under 9 in Coin Golf
Jack of Blades - Bring all seven Hero Dolls to the Bowerstone South
schoolteacher, and he gives you this doll.

:-- 5.9 -- General Tips, Help, Facts, Stuff... --:

*- Learn to love Undead for lots of experience, and easy kills.
*- Be sure to collect the Silver Keys as you go along, they can unlock some
very handy weapons to save you some money in the long run.
*- How much Skill you have effects how tall you are, and how much Strength
effects how bulky you are. Maxed in both, you're about the size of Thunder, if
not bigger.
*- Getting down the skill of dodging at just the right time can save your life
many, many times.
*- Physical Shield is a great spell, keep that on you pretty much all the time,
get a bunch of Mana, and you'll get Combat Multipliers of 50 and more.
*- After Bargate Prison, the Cliffside Path (not the one by Oakvale, the one
you went on to get to Bargate) has infinitely respawning Undead. It's the best
way to get any of your unmaxed skills up.

-----------------------------

----- Reference Section -----

-----------------------------

:--6.0 -- Item Directory --:

Browse through here to find out where all the stuff you want is. Cost is based
on how much the default price is.

:-- 6.1 -- Weapons --:
Well, killing IS involved...They are sorted by material and damage.

: Iron Longsword :----------
: Cost : 150 ---------------
: Damage : 30 --------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop

: Iron Cleaver :------------
: Cost : 138 ---------------
: Damage : 30 --------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Iron Axe :----------------
: Cost : 125 ---------------
: Damage : 30 --------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop

: Iron Mace :---------------
: Cost : 113 ---------------
: Damage : 30 --------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Iron Pickhammer :---------
: Cost : 100 ---------------
: Damage : 30 --------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Heroes' Guild, Guild Shop

: Iron Katana :-------------
: Cost : 163 ---------------
: Damage : 32 --------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop

: Iron Greataxe :-----------
: Cost : 200 ---------------
: Damage : 40 --------------
: Weight : Heavy -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Iron Greatmace :----------
: Cost : 213 ---------------
: Damage : 42 --------------
: Weight : Heavy -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Heroes' Guild, Guild Shop

: Iron Greathammer :--------
: Cost : 225 ---------------
: Damage : 45 --------------
: Weight : Heavy -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Iron Greatsword :---------
: Cost : 238 ---------------
: Damage : 48 --------------
: Weight : Heavy -----------
: Augmentation Slots : 0 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop

: Steel Pickhammer :--------
: Cost : 300 ---------------
: Damage : 30 --------------
: Weight : Light -----------
: Augmentation Slots : 1 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop
Arena Shop
Wandering Greatwood Trader

: Steel Mace :--------------
: Cost : 338 ---------------
: Damage : 34 --------------
: Weight : Light -----------
: Augmentation Slots : 1 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop

: Steel Axe :---------------
: Cost : 375 ---------------
: Damage : 38 --------------
: Weight : Light -----------
: Augmentation Slots : 1 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Steel Cleaver :-----------
: Cost : 413 ---------------
: Damage : 41 --------------
: Weight : Light -----------
: Augmentation Slots : 1 ---
: A more elaborate handle and blade fails to disguise the
fact that this cleaver is still built for savage combat.
Given its cost the sword was probably commissioned
by a warlord or bandit chief.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor
Wandering Greatwood Trader

: Steel Longsword :---------
: Cost : 450 ---------------
: Damage : 45 --------------
: Weight : Light -----------
: Augmentation Slots : 1 ---
: Found at :
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor
Arena Shop
Wandering Greatwood Trader

: Steel Katana :------------
: Cost : 488 ---------------
: Damage : 49 --------------
: Weight : Light -----------
: Augmentation Slots : 1 ---
: This is an inlaid and older version of the standard
Katana. Its hilt is marked with clan symbols and its
blade shows little signs of use, indicating it may have
been a ceremonial weapon. Still, for a weapon built for
display, it is particularly well suited to combat.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor
Arena Shop
Wandering Greatwood Trader

: Steel Greataxe :----------
: Cost : 675 ---------------
: Damage : 60 --------------
: Weight : Heavy -----------
: Augmentation Slots : 1 ---
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor

: Steel Greatmace :---------
: Cost : 638 ---------------
: Damage : 64 --------------
: Weight : Heavy -----------
: Augmentation Slots : 1 ---
: Found at :
Oakvale, weapon and clothing shop
Arena Shop
Wandering Greatwood Trader

: Steel Greathammer :-------
: Cost : 675 ---------------
: Damage : 68 --------------
: Weight : Heavy -----------
: Augmentation Slots : 1 ---
: A reinforced hammer that shows some signs of being
ornamented, albeit in a simple, rustic manner. Made of
the finest wood and metal this hammer was built by a
village craftsman rather than a town dweller, perhaps
as a reward for a local Hero or visiting traveller.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor

: Steel Greatsword :--------
: Cost : 713 ---------------
: Damage : 71 --------------
: Weight : Heavy -----------
: Augmentation Slots : 1 ---
: An ornamented weapon, it is marked with the symbols
and patterns that single out as belonging to a now
forgotten Hero. Its well oiled and polished blade bears
evidence of numerous sharpenings, indicating it was
used frequently, and handled with meticulous care.
: Found at :
Oakvale, weapon and clothing shop
Wandering Greatwood Trader

: Obsidian Pickhammer :-----
: Cost : 1560 --------------
: Damage : 60 --------------
: Weight : Light -----------
: Augmentation Slots : 2 ---
: Found at :
Knothole Glade, weapon shop
Bowerstone South, weapon vendor
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor

: Obsidian Mace :-----------
: Cost : 1755 --------------
: Damage : 68 --------------
: Weight : Light -----------
: Augmentation Slots : 2 ---
: This Mace is blackened, its surface shifting softly in the
light and its wood infused with a greasy shine. Like all
Obsidian weapons it feels cold to the touch.
: Found at :
Knothole Glade, weapon shop
Oakvale, weapon and clothing shop
Heroes' Guild, Guild Shop

: Obsidian Axe :------------
: Cost : 1950 --------------
: Damage : 75 --------------
: Weight : Light -----------
: Augmentation Slots : 2 ---
: Found at :
Knothole Glade, weapon shop
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor
Arena Shop

: Obsidian Cleaver :--------
: Cost : 2145 --------------
: Damage : 82 --------------
: Weight : Light -----------
: Augmentation Slots : 2 ---
: The Obsidian Forging process has made this heavy
sword even more terrifying and damaging, darkening
the blade and tainting the metal with an odd coldness
that remains on even the warmest days.
: Found at :
Knothole Glade, weapon shop
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor

: Obsidian Longsword :------
: Cost : 2340 --------------
: Damage : 90 --------------
: Weight : Light -----------
: Augmentation Slots : 2 ---
: This blackened and heavy sword feels both cold to the
touch and curiously slick, as if it were covered in a
sheen of oil. While not inherently evil, Obsidian
weapons have a reputation for being used in murder,
treachery, and kin-slaying.
: Found at :
Knothole Glade, weapon shop
Oakvale, weapon and clothing shop
Heroes' Guild, Guild Shop
Arena Shop
Bowerstone North shop

: Obsidian Katana :---------
: Cost :  -------------
: Damage : 98 --------------
: Weight : Light -----------
: Augmentation Slots : 2 ---
: Found at :
Snowspire Village, weapon shop
Knothole Glade, weapon shop
Oakvale, weapon and clothing shop
Arena Shop
Bowerstone North shop

: Obsidian Greataxe :-------
: Cost : 3120 --------------
: Damage : 120 -------------
: Weight : Heavy -----------
: Augmentation Slots : 2 ---
: Found at :
Knothole Glade, weapon shop
Oakvale, weapon and clothing shop
Memorial Garden, dig next to the statue

: Obsidian Greatmace :------
: Cost : 3315 --------------
: Damage : 128 -------------
: Weight : Heavy -----------
: Augmentation Slots : 2 ---
: These are incredibly rare, as few of the Northeners
who make them would willingly defile their sacred
weapons. The few Northern travellers who see these
blackened maces pronounce them cursed, and point
out how the blessing wards and prayers seem to have
changed their meaning into something blasphemous.
: Found at :
Knothole Glade, weapon shop
Heroes' Guild, Guild Shop

: Obsidian Greathammer :----
: Cost : 3510 --------------
: Damage : 135 -------------
: Weight : Heavy -----------
: Augmentation Slots : 2 ---
: What little metal there is on this hammer has been
warped and burnt, while its wooden bulk is partially
rotted, and feels soft and slightly fungal to the touch.
This softness doesn't detract from the terrible damage
it is capable of inflicting, and one blow from it is
normally enough to fell the stoutest warrior.
: Found at :
Knothole Glade, weapon shop

: Obsidian Greatsword :-----
: Cost : 3705 --------------
: Damage : 142 -------------
: Weight : Heavy -----------
: Augmentation Slots : 2 ---
: The re-forging of this weapon has left it almost ruined,
its surface pitted and marked. The coldness of these
weapons seems particularly pronounced here. Its taint
chills the very blood of its user, and brings swift death
and destruction on all who stand in its way.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Bowerstone South, weapon vendor
Oakvale, weapon and clothing shop
Arena Shop

: Master Pickhammer :-------
: Cost : 13950 -------------
: Damage : 90 --------------
: Weight : Light -----------
: Augmentation Slots : 3 ---
: This graceful deathbringer is light and yet easily able to
pierce armour with even the most delicate of taps. Like
all Master Forged weapons, its head and shaft are
beautifully inlaid and wrapped with unknown types of
jewels, curious metals and exotic hides.
: Found at :
Snowspire Village, weapon shop
Knothole Glade, weapon shop
Bowerstone South, weapon vendor
Hook Coast, weapon shop
Oakvale, weapon and clothing shop
Bowerstone North shop

: Master Mace :-------------
: Cost : 15694 -------------
: Damage : 101 -------------
: Weight : Light -----------
: Augmentation Slots : 3 ---
: Found at :
Snowspire Village, weapon shop
Knothole Glade, weapon shop
Hook Coast, weapon shop
Arena Shop

: Master Axe :--------------
: Cost : 17438 -------------
: Damage : 112 -------------
: Weight : Light -----------
: Augmentation Slots : 3 ---
: Found at :
Snowspire Village, weapon shop
Knothole Glade, weapon shop
Hook Coast, weapon shop
Bowerstone South, weapon vendor
Arena Shop

: Master Cleaver :----------
: Cost : 19181 -------------
: Damage : 124 -------------
: Weight : Light -----------
: Augmentation Slots : 3 ---
: Found at :
Snowspire Village, weapon shop
Hook Coast, weapon shop
Arena Shop
Bowerstone North shop

: Master Longsword :--------
: Cost : 20925 -------------
: Damage : 135 -------------
: Weight : Light -----------
: Augmentation Slots : 3 ---
: One of the last few surviving blades forged eons ago in
the Old Kingdom. Seemingly made of simble brass,
these swords are always sharp, unbreakable and
inherently magical. Its golden surface never tarnishes
and the runes along the blade hint at now forgotten
legends and lost lore.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Hook Coast, weapon shop
Heroes' Guild, Guild Shop
Bowerstone North shop

: Master Katana :-----------
: Cost : 22669 -------------
: Damage : 146 -------------
: Weight : Light -----------
: Augmentation Slots : 3 ---
: Like all Master Forged weapons this blade is
unbreakable and magically sharpened. Its foreign
appearance merely adds strength to the legends that the
Master Forgers stretched out over the entire world.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Hook Coast, weapon shop
Arena Shop
Bowerstone North shop

: Master Greataxe :---------
: Cost : 27900 -------------
: Damage : 180 -------------
: Weight : Heavy -----------
: Augmentation Slots : 3 ---
: This huge weapon should be unwieldy and almost
impossible to swing easily, but it sits perfectly in its
owner's hand as if it was crafted specifically for them.
Like all of the Master Forged weaponry it is both
unbreakable and ever sharp.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Hook Coast, weapon shop
Darkwood Camp, weapon vendor
Arena Shop

: Master Greatmace :--------
: Cost : 29644 -------------
: Damage : 191 -------------
: Weight : Heavy -----------
: Augmentation Slots : 3 ---
: Even the legendary light brass used in the forging of
these ancient weapons has failed to lighten these
maces. Instead it has made them some of the deadliest
weapons ever created, reputedly wielded by the war
mages of that lost empire.
: Found at :
Snowspire Village, weapon shop
Hook Coast, weapon shop
Heroes' Guild, Guild Shop

: Master Greathammer :------
: Cost : 31388 -------------
: Damage : 202 -------------
: Weight : Heavy -----------
: Augmentation Slots : 3 ---
: Unlike its lesser variants this great hammer has been
made from solid metal and yet, despite its vast size, is
both easy to swing and incredibly damaging. Curiously,
all the hammers of this form that have been discovered
have borne a particular symbol, resembling burning
teeth, on the flat of their heads. This shows they were
made for a particular clan.
: Found at :
Snowspire Village, weapon shop
Hook Coast, weapon shop
Arena Shop

: Master Greatsword :-------
: Cost : 33131 -------------
: Damage : 214 -------------
: Weight : Heavy -----------
: Augmentation Slots : 3 ---
: The rarest of all weapons and honoured in more tales,
stories and legends than any others. These golden and
black swords are warm to the touch, as if left out in the
afternoon sun, and seem to almost sing as they cut
through the air. Like all Old Kingdom weapons, they
are unbreakable and deadly.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Hook Coast, weapon shop
Heroes' Guild, Guild Shop
Bowerstone North shop

:-- Ranged --:

: Yew Longbow :-------------
: Cost : 150 ---------------
: Damage : 60 --------------
: Augmentation Slots : 1 ---
: The weapon of archers in large armies, a Yew
Longbow is long, resilient and powerful.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Wandering Greatwood Trader

: Yew Crossbow :------------
: Cost : 200 ---------------
: Damage : 80 --------------
: Augmentation Slots : 0 ---
: The flexibility of yew makes it a good wood for
Crossbows as well as Longbows.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Oak Longbow :-------------
: Cost : 450 ---------------
: Damage : 90 --------------
: Augmentation Slots : 0 ---
: Oak is held to be better than Yew for bows. It's
tougher, provides more power and lasts longer.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor
Heroes' Guild, Guild Shop
Arena Shop
Wandering Greatwood Trader

: Oak Crossbow :------------
: Cost : 550 ---------------
: Damage : 110 -------------
: Augmentation Slots : 1 ---
: Oak Crossbows are heavy devices, sturdy enough for
the toughest battles.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Barrow Fields, weapon vendor
Heroes' Guild, Guild Shop
Wandering Greatwood Trader

: Ebony Longbow :-----------
: Cost : 1820 --------------
: Damage : 130 -------------
: Augmentation Slots : 2 ---
: The suppleness and strength of ebony make this a
very accurate, very powerful weapon.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop
Arena Shop
Bowerstone Jail, in an unlocked chest
Knothole Glade, weapon shop

: Ebony Crossbow :----------
: Cost : 2100 --------------
: Damage : 150 -------------
: Augmentation Slots : 2 ---
: Although hugely powerful, the Ebony Crossbow must
be looked after if its properties are to be retained.
: Found at :
Oakvale, weapon and clothing shop
Darkwood Camp, weapon vendor
Heroes' Guild, Guild Shop
Arena Shop
Knothole Glade, weapon shop

: Master Longbow :----------
: Cost : 25600 -------------
: Damage : 180 -------------
: Augmentation Slots : 3 ---
: This wood's sheen reveals this as a Master weapon.
One of the best.
: Found at :
Snowspire Village, weapon shop
Hook Coast, weapon shop
Heroes' Guild, Guild Shop
Arena Shop
Bowerstone North shop
Knothole Glade, weapon shop

: Master Crossbow :---------
: Cost : 25600 -------------
: Damage : 200 -------------
: Augmentation Slots : 3 ---
: Light, strong, and very precise, this is a perfect example
of why Master weapons are so good.
: Found at :
Snowspire Village, weapon shop
Hook Coast, weapon shop
Arena Shop
Bowerstone North shop
Knothole Glade, weapon shop

:-- Augmentations --:

: Flame Augmentation :------
: Cost : 1450 --------------
: Inflicts additional damage to creatures harmed by fire.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Greatwood Gorge, in an unlocked chest
Witchwood Lake, in an unlocked chest
Twinblade's Camp, weapon vendor

: Sharpening Augmentation :-
: Cost : 2600 --------------
: This sharp steel augmentation added to a weapon
increases the damage it inflicts.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop
Arena Shop

: Lightning Augmentation :--
: Cost : 1550 --------------
: Increases the damage caused to foes harmed by
storms or lightning.
: Found at :
Knothole Glade, weapon shop
Snowspire Village, weapon shop

: Silver Augmentation :-----
: Cost : 1650 --------------
: Inflicts additional damage to creatures harmed by
silver, such as Balverines and Undead.
: Found at :
Snowspire Village, weapon shop
Arena Shop
During the White Balverine quest

: Piercing Augmentation :---
: Cost : 2100 --------------
: Reduces the effectiveness of enemy armour.
: Found at :
Snowspire Village, weapon shop
Oakvale, weapon and clothing shop
Arena Shop
Bowerstone Jail, in an unlocked chest

: Experience Augmentation :-
: Cost : 50000 -------------
: This gives extra Experience when the augmented
weapon is assigned as your melee or ranged weapon.
: Found at :
Snowspire Village, weapon shop

: Health Augmentation :-----
: Cost : 45000 -------------
: This regenerates Health continuously while the
augmented weapon is assigned as your melee or
ranged weapon.
: Found at :
Snowspire Village, weapon shop
Bowerstone North shop

: Mana Augmentation :-------
: Cost : 45000 -------------
: This regenerates Mana Energy continuously while the
augmented weapon is assigned as your melee or
ranged weapon.
: Found at :
Snowspire Village, weapon shop

:-- 6.2 -- Clothing --:
'cause running around naked is frowned upon.


: ---- Assassin Suit ----:
: Armor Rating   : 450
: Cost           : 1216
: Attractiveness : 0
: Scariness      : +51
: Alignment      : -24

: Assassin Shirt :----------
: Cost : 540 ---------------
: Armor Rating : 200 -------
: Attractiveness : 0 -------
: Scariness : +26 ----------
: Alignment Modifier : -13 -
: A stealthy, low visibility shirt.
: Found at :
Darkwood Camp, weapon vendor

: Assassin Gloves :---------
: Cost : 135 ---------------
: Armor Rating : 50 --------
: Attractiveness : 0 -------
: Scariness : +5 -----------
: Alignment Modifier : -2 --
: Sensitive, thin gloves for precise killing work.
: Found at :
Heroes' Guild, Guild Shop

: Assassin Trousers :-------
: Cost : 473 ---------------
: Armor Rating : 175 -------
: Attractiveness : 0 -------
: Scariness : +15 ----------
: Alignment Modifier : -7 --
: Leggings designed to blend in the shadows.
: Found at :
Twinblade Elite's Camp, inside an unlocked chest

: Assassin Boots :----------
: Cost : 68 ----------------
: Armor Rating : 25 --------
: Attractiveness : 0 -------
: Scariness : +5 -----------
: Alignment Modifier : -2 --
: Padded boots for silent movement.
: Found at :
Oakvale, in a chest by the entrance to Cliffside Path
Bowerstone South, clothing shop

: ---- Chainmail Suit ----:
: Armor Rating   : 831
: Cost           : 7418
: Attractiveness : -24
: Scariness      : +24
: Alignment      : 0

: Chainmail Helmet :--------
: Cost : 742 ---------------
: Armor Rating : 83 --------
: Attractiveness : -10 -----
: Scariness : +10 ----------
: Alignment Modifier : 0 ---
: Strong, protective headwear.
: Found at :
Bowerstone South, clothing shop
Knothole Glade, weapon shop

: Chainmail Gauntlets :-----
: Cost : 742 ---------------
: Armor Rating : 83 --------
: Attractiveness : -2 ------
: Scariness : +2 -----------
: Alignment Modifier : 0 ---
: Decent hand protection for the battle-roughened.
: Found at :
Bowerstone South, clothing shop
Knothole Glade, weapon shop

: Chainmail Shirt :---------
: Cost : 2967 --------------
: Armor Rating : 333 -------
: Attractiveness : -5 ------
: Scariness : +5 -----------
: Alignment Modifier : 0 ---
: A rugged shirt, able to turn blades and arrows, with a
bit of luck.
: Found at :
Bowerstone South, clothing shop
Knothole Glade, weapon shop

: Chainmail Leggings :------
: Cost : 2596 --------------
: Armor Rating : 291 -------
: Attractiveness : -5 ------
: Scariness : +5 -----------
: Alignment Modifier : 0 ---
: Not as tough as plate, but lighter and more flexible.
: Found at :
Bowerstone South, clothing shop
Knothole Glade, weapon shop

: Chainmail Boots :---------
: Cost : 371 ---------------
: Armor Rating : 41 --------
: Attractiveness : -2 ------
: Scariness : +2 -----------
: Alignment Modifier : 0 ---
: Sturdy metal shoes, perfect for the warrior.
: Found at :
Bowerstone South, clothing shop
Knothole Glade, weapon shop

: ---- Leather Suit ----:
: Armor Rating   :
: Cost           :
: Attractiveness :
: Scariness      :
: Alignment      :

: Leather Gauntlets :-------
: Cost : 127 ---------------
: Armor Rating : 66 --------
: Attractiveness : -5 ------
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Handmade leather gloves.
: Found at :
Arena Shop

: Leather Boots :-----------
: Cost : 63 ----------------
: Armor Rating : 33 --------
: Attractiveness : -5 ------
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Reasonably useful leather boots.
: Found at :
Darkwood Lake, in an unlocked chest
Bowerstone South, clothing shop

: ---- Plate Armor ----:
: Armor Rating   : 900
: Cost           : 17820
: Attractiveness : +51
: Scariness      : +51
: Alignment      : 0

: Plate Chest Piece :-------
: Cost : 7920 --------------
: Armor Rating : 400 -------
: Attractiveness : +26 -----
: Scariness : +26 ----------
: Alignment Modifier : 0 ---
: Chest armour of the strongest variety.
: Found at :
Bowerstone South, clothes store
Oakvale, weapon and clothing shop

: Plate Gauntlets :---------
: Cost : 1980 --------------
: Armor Rating : 100 -------
: Attractiveness : +5 ------
: Scariness : +5 -----------
: Alignment Modifier : 0 ---
: Strong, long-lasting gloves.
: Found at :
Oakvale, weapon and clothing shop

: Plate Leggings :----------
: Cost : 6930 --------------
: Armor Rating : 350 -------
: Attractiveness : +15 -----
: Scariness : +15 ----------
: Alignment Modifier : 0 ---
: Metal breeches offering very good protection.
: Found at :
Oakvale, weapon and clothing shop

: Plate Boots :-------------
: Cost : 990 ---------------
: Armor Rating : 50 --------
: Attractiveness : +5 ------
: Scariness : +5 -----------
: Alignment Modifier : 0 ---
: Hard-wearing boots for kicking and walking.
: Found at :
Oakvale, weapon and clothing shop

: ---- Villger Outfit ----:
: Armor Rating   : 450
: Cost           : 190
: Attractiveness : 0
: Scariness      : 0
: Alignment      : 0

: Villager Gloves :---------
: Cost : 21 ----------------
: Armor Rating : 50 --------
: Attractiveness : 0 -------
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Strong, comfortable gloves.
: Found at :
Heroes' Guild, Guild Shop
Bowerstone South, clothing shop

: Villager Shirt :----------
: Cost : 84 ----------------
: Armor Rating : 200 -------
: Attractiveness : 0 -------
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: A reasonably tough shirt.
: Found at :
Heroes' Guild, Guild Shop
Bowerstone South, clothing shop

: Villager Trousers :-------
: Cost : 74 ----------------
: Armor Rating : 175 -------
: Attractiveness : 0 -------
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Thornproof trousers.
: Found at :
Heroes' Guild, Guild Shop
Bowerstone South, clothing shop

: Villager Boots :----------
: Cost : 11 ----------------
: Armor Rating : 25 --------
: Attractiveness : 0 -------
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Decent, hard-wearing boots.
: Found at :
Heroes' Guild, Guild Shop
Bowerstone South, clothing shop

:-- 6.3 -- Potions --:
They taste nasty, but you'll need 'em.

: Health Potion :-----------
: Cost : 80 ----------------
: A powerful health-restorative.
: Found at :
Knothole Glade, general goods store
Darkwood Camp, weapon vendor
Oakvale, general goods store
Oakvale, in a house
Heroes' Guild, Guild Shop
Oakvale Tavern
Bowerstone South vendor
Bowerstone North shop
Greatwood Entrance, on the ground
Bowerstone Jail, in a barrel
Twinblade's Camp, general goods vendor

: Will Potion :-------------
: Cost : 70 ----------------
: A mind-expanding Will boost.
: Found at :
Knothole Glade, general goods store
Darkwood Camp, weapon vendor
Oakvale, general goods store
Oakvale, in a house
Oakvale Tavern
Heroes' Guild, Guild Shop
Witchwood Cullis Gate, sitting in front of a barrel
Rose Cottage, in house
Bowerstone South vendor
Bowerstone North shop
Greatwood Entrance, on the ground
Bowerstone North, in a house
Windmill Hill, in a barrel
Twinblade's Camp, general goods vendor

: Resurrection Phial :------
: Cost : 500 ---------------
: Death need not be the end. Resurrection is possible
with this.
: Found at :
Knothole Glade, general goods store
Darkwood Camp, unlocked chest/vendor
Ancient Cullis Gate, unlocked chest
Oakvale, general goods store
Heroes' Guild, Guild Shop
Witchwood Cavern, in an unlocked chest
Twinblade Elite's Camp, in an unlocked chest
Bowerstone South vendor
Bowerstone North shop
Temple of Avo, unlocked chest
Twinblade's Camp, general goods vendor

: Ages of Skill Potion :----
: Cost : 300 ---------------
: This potion will increase your Skill experience.
: Found at :
Abandoned Road, in a barrel
Lookout Point, fish by the entrance to Picnic Area

: Ages of Will Potion :----
: Cost : 300 ---------------
: This potion will increase your Will experience.
: Found at :
Twinblade's Camp, in a barrel
Witchwood Cullis Gate, sitting in front of a barrel
Bowerstone Jail, in a barrel

: Ages of Might Potion :----
: Cost : 300 ---------------
: This potion will increase your Strength experience.
: Found at :
Twinblade Elite's Camp, in a barrel
Windmill Hill, in a barrel

:-- 6.4 -- Produce --:
MORE BEER.

: Green Apple :-------------
: Cost : 4 -----------------
: A tasty, healthy fruit.
: Found at :
Barrow Fields, general goods vendor
Oakvale, general goods store
Heroes' Guild, Guild Shop
Oakvale Tavern
Bowerstone South vendor
Bowerstone North shop
Wandering Greatwood Trader
Twinblade's Camp, general goods vendor

: Apple Pie :---------------
: Cost : 15 ----------------
: There are definite health benefits to eating an apple
pie.
: Found at :
Barrow Fields, general goods vendor
Oakvale, general goods store
Heroes' Guild, Guild Shop
Oakvale Tavern
Bowerstone South vendor
Bowerstone North shop
Wandering Greatwood Trader
Windmill Hill, in a barrel
Twinblade's Camp, general goods vendor

: Fish :--------------------
: Cost : 12-18 -------------
: Freshly caught fish.
: Found at :
Barrow Fields, general goods vendor
Oakvale, general goods store
Heroes' Guild, Guild Shop
Bowerstone South vendor
Bowerstone North shop
Wandering Greatwood Trader
Twinblade's Camp, general goods vendor

: Carrot :------------------
: Cost : 6 -----------------
: The carrot has mystery.
: Found at :
Oakvale, general goods store
Heroes' Guild, Guild Shop
Bowerstone South vendor
Bowerstone North shop
Wandering Greatwood Trader
Windmill Hill, in a barrel

: Red Meat :----------------
: Cost : 14 ----------------
: Protein-rich food for growing Heroes.
: Found at :
Oakvale, general goods store
Heroes' Guild, Guild Shop
Oakvale Tavern
Bowerstone South vendor
Bowerstone North shop
Windmill Hill, in a barrel
Twinblade's Camp, general goods vendor

: Crunchy Chick :-----------
: Cost : 35 ----------------
: It's the bones that make these crunchy.
: Found at :
Twinblade's Camp, general goods vendor
Bowerstone Quay, scarecrow

: Tofu :--------------------
: Cost : 40 ----------------
: Vile-tasting but undeniably good for you.
: Found at :
Barrow Fields, general goods vendor
Oakvale, general goods store
Oakvale Tavern
Abandoned Road, in a barrel
Bowerstone North shop
Wandering Greatwood Trader

: Beer :--------------------
: Cost : 10 ----------------
: A skin full of foaming beer. Share with friends, or drink
alone - either way you're guaranteed to enjoy yourself!
: Found at :
Oakvale Tavern

:-- Trade Items --:

: Grain Sack :--------------
: Cost : 25 ----------------
: Found at :
Oakvale, general goods store
Heroes' Guild, Guild Shop
Bowerstone South vendor
Twinblade's Camp, general goods vendor

: Flour Sack :--------------
: Cost : 35 ----------------
: Found at :
Oakvale, general goods store
Heroes' Guild, Guild Shop
Bowerstone South vendor
Bowerstone North shop

: Cider Crate :-------------
: Cost : 52 ----------------
: Found at :
Oakvale, general goods store
Oakvale Tavern
Bowerstone South vendor
Wandering Greatwood Trader
Twinblade's Camp, general goods vendor

: Beer Keg :----------------
: Cost : 46 ----------------
: Found at :
Oakvale Tavern
Twinblade's Camp, general goods vendor

:-- 6.5 -- Legendary Items --:

: The Bereaver :------------
: Cost : 69825 -------------
: Damage : 285 -------------
: Weight : Heavy -----------
: Augmentation Slots : 2 ---
: Found at :
Behind the Demon Door in the Necropolis.

: The Cutlass Bluetane :----
: Cost : 40425 -------------
: Damage : 165 -------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: Found at :
Behind the Demon Door in Greatwood Caves.

: Solus Greatsword :--------
: Cost : 69825 -------------
: Damage : 314 -------------
: Weight : Heavy -----------
: Augmentation Slots : 1 ---
: The legendary Solus of the mystical Dragonfighters,
this weapon is held in awe by swordmasters and
combatants of Albion alike.
: Found at :
Bowerstone North shop
A possible gift from Lady Grey if married

: The Sentinus :------------
: Cost : 62475 -------------
: Damage : 255 -------------
: Weight : Heavy -----------
: Augmentation Slots : 0 ---
: Said to belong to the bodyguard of Archon, first ruler of
the Old Kingdom, this Greatmace is as majestic as any
sceptre, and powerful enough to bring empires to their
knees.
: Found at :
Donate lots of money to the Temple of Avo in one go.

: The Harbinger :-----------
: Cost : 44100 -------------
: Damage : 198 -------------
: Weight : Light -----------
: Augmentation Slots : 0 ---
: This Longsword was forged by the twins Elda and
Essa. After its creation they used it to cut off each
others' hands, ensuring the world would never see
another weapon like it.
: Found at :
Look around for the explanation on how to get it out
of the stone at the Temple of Avo.

:-- 6.6 -- Books --:
Important for the Book Collection quest in Bowerstone South.

: The Sock Method :---------
: Cost : 200 ---------------
: Subtitled "How to Make Yourself Sexier in Ten Days",
this guide advises its readers to master really Heroic
poses, learn to flirt, wear stylish clothes and avoid bad
haircuts.
: Found at :
Oakvale, general goods store
Oakvale, in a house
Witchwood Cavern, on the ground
Bowerstone North shop

: Making Friends :----------
: Cost : 200 ---------------
: Among the gems of wisdom contained in ths book are
these: "It is generally considered ill-mannered to hit
people", "Albion is a materialistic place; shower people
with gifts and they'll love you for it" and "Performing
good deeds will make everyone appreciate you more".
: Found at :
Oakvale, general goods store
Witchwood Cavern, on the ground
Bowerstone North shop

: Windbreaker Rule Book :---
: Cost : 200 ---------------
: This guide to making yourself obnoxious, includes the
following tips; learn to swear and do it whenever you
please, hit people for no reason at all, and break wind
with wild abandon.
: Found at :
Oakvale, general goods store
Oakvale, in a house
Twinblade's Camp, general goods vendor

: You Are Not A Bad Person :
: Cost : 200 ---------------
: Found at :
Oakvale, general goods store
Bowerstone North shop

: The Ugly Guide :----------
: Cost : 200 ---------------
: Found at :
Oakvale, in a house
Twinblade's Camp, general goods vendor

: A Love Story :------------
: Cost : 200 ---------------
: Found at :
Witchwood Cavern, on the ground

: A Hero's Journey II :-----
: Cost : 200 ---------------
: Found at :
Rose Cottage, in house

: The Trigamist :-----------
: Cost : 200 ---------------
: Found at :
Bowerstone North, in a house

: The Tailor's Tragedy :----
: Cost : 200 ---------------
: Found at :
Bowerstone North, in a house

: Eyes of a Killer :--------
: Cost : 200 ---------------
: Found at :
Twinblade's Camp, general goods vendor

:-- 6.7 -- Gifts --:
Almost necessary if planning to marry.

: Perfume :-----------------
: Cost : 120 ---------------
: A romantic gift, perhaps. Smells like a flower.
: Found at :
Knothole Glade, general goods store
Barrow Fields, general goods vendor
Oakvale, general goods store
Bowerstone South vendor
Bowerstone North shop

: Red Rose :----------------
: Cost : 20 ----------------
: Albion's symbol of love.
: Found at :
Knothole Glade, general goods store
Barrow Fields, general goods vendor
Oakvale, general goods store
Oakvale Tavern
Bowerstone South vendor
Bowerstone North shop
Twinblade's Camp, general goods vendor

: Chocolates :--------------
: Cost : 10 ----------------
: Who can resist such sweetmeats?
: Found at :
Knothole Glade, general goods store
Barrow Fields, general goods vendor
Oakvale, general goods store
Heroes' Guild, Guild Shop
Bowerstone South vendor
Bowerstone North shop
Wandering Greatwood Trader
Twinblade's Camp, general goods vendor

: Wedding Ring :------------
: Cost : 900 ---------------
: You'll need this symbol of everlasting love if you plan to
marry.Keep in mind that "everlasting" is a subjective
term in Albion marraige law.
: Found at :
Knothole Glade, general goods store
Oakvale, general goods store
Bowerstone South vendor
Bowerstone North shop
Windmill Hill, in ripples in the water

: Fake Wedding Ring :-------
: Cost : 200 ---------------
: A cheap copy.
: Found at :
Knothole Glade, general goods store
Darkwood Camp, weapon vendor
Bowerstone South vendor
Twinblade's Camp, general goods vendor

: Diamond :-----------------
: Cost : 800 ---------------
: A beautiful, valuable diamond. The perfect gift.
: Found at :
Knothole Glade, general goods store
Twinblade's Tent, in an unlocked chest
Bowerstone North shop

: Emerald :-----------------
: Cost : 700 ---------------
: A lovely green emerald anyone would be delighted to
own.
: Found at :
Darkwood Camp, weapon vendor
Oakvale, general goods store
Knothole Glade, in an unlocked chest
Bowerstone North shop

: Ruby :--------------------
: Cost : 600 ---------------
: A red, red ruby. Coveted by many.
: Found at :
Knothole Glade, general goods store
Oakvale, general goods store
Witchwood Cavern, in a barrel
Knothole Glade, in an unlocked chest
Bowerstone North shop

: Sapphire :----------------
: Cost : 550 ---------------
: A gorgeous sapphire, which most would love to have.
: Found at :
Barrow Fields, in an unlocked chest
Witchwood Cavern, in a barrel
Bowerstone North shop

: Jet :---------------------
: Cost : 450 ---------------
: A piece of purest black Jet. A perfect present.
: Found at :
Darkwood Camp, in an unlocked chest
Twinblade's Camp, general goods vendor

: Black Rose :--------------
: Cost : 300 ---------------
: Despite their startling qualities, most people find black
flowers distasteful. Only someone with a heart as dark
as its petals would truly appreciate it.
: Found at :
Bowerstone North shop

: ---------- :
: -- Note -- :
: ---------- :

The one thing I'm missing is the Spade and Fishing Rod.
The easiest place to find both is the Bowerstone South
general goods vendor, just go there to find them.

:-- 6.9 -- Custom Weapon Builds --:
Various things using different augmentations that I put together.

Thor's Hammer
Master Greathammer
Augmentations: Lightning, Lightning, Piercing
For something shocking, ha ha ha.

The Ninjuta
Obsidian Katana
Augmentations: Silver, Sharpening
Available pretty quickly, doesn't require any Physique,
and is very cheap, since the above two Augmentations are
found a couple places early on. Can kill a Balverine
very quickly.

Sedrick's Blade
Master Longsword
Augmentations: Sharpening, Experience, Silver
Just an all around good, yet inexpensive sword for what
you get. Of course, Experience Augs are incredibly hard
to find, so a Piercing Augmentation works plenty good.

The Mage Pan
Frying Pan
Augmentations: 5 Mana
Well-known augmentation, if you're a pure Mage, you'll
love this.

Sniper Bow
Master Longbow or Crossbow
Augmentations: Piercing, Sharpening, Sharpening
For an Assassin.

: -- 7.0 -- Style Cards -- :

To make your guy look so dayum gooooood. Organized by cost.

: -- 7.1 - Haircuts -:

: Normal Haircut :----------
: Cost : 85 ----------------
: Attractiveness : +50 -----
: Scariness : +50 ----------
: Alignment Modifier : 0 ---

: Ponytail :----------------
: Cost : 66 ----------------
: Attractiveness : 0 -------
: Scariness : +50 ----------
: Alignment Modifier : 0 ---

: Short Hair :--------------
: Cost : 65 ----------------
: Attractiveness : +50 -----
: Scariness : 0 ------------
: Alignment Modifier : 0 ---

: Plaits :------------------
: Cost : 44 ----------------
: Attractiveness : -50 -----
: Scariness : -50 ----------
: Alignment Modifier : 0 ---

: The Pudding Basin :-------
: Cost : 38 ----------------
: Attractiveness : 0 -------
: Scariness : -50 ----------
: Alignment Modifier : 0 ---

: -- 7.2 - Facial Hair -:

: Standard Beard :----------
: Cost : 30 ----------------
: Attractiveness : -48 -----
: Scariness : -48 ----------
: Alignment Modifier : 0 ---

: -- 7.3 - Tattoos -:

: Big Blue Box Chest Tatto :
: Cost : 1000 --------------
: Attractiveness : +30 -----
: Scariness : -20 ----------
: Alignment Modifier : +45 -
: Chest Tattoo :------------

: Big Blue Box Back Tattoo :
: Cost : 1000 --------------
: Attractiveness : +30 -----
: Scariness : -20 ----------
: Alignment Modifier : +45 -
: Chest Tattoo :------------

: Lionhead Chest Tattoo :---
: Cost : 1000 --------------
: Attractiveness : +30 -----
: Scariness : -20 ----------
: Alignment Modifier : +45 -
: Chest Tattoo :------------

: Furite Deathead Tattoo :--
: Cost : 100 ---------------
: Attractiveness : -25 -----
: Scariness : +25 ----------
: Alignment Modifier : 0 ---
: Torso Tattoo :------------

: Furite Flame Stomach Tat :
: Cost : 100 ---------------
: Attractiveness : -25 -----
: Scariness : +25 ----------
: Alignment Modifier : 0 ---
: Stomach Tattoo :----------

: Furite Deathead Back Tat :
: Cost : 100 ---------------
: Attractiveness : -30 -----
: Scariness : +30 ----------
: Alignment Modifier : 0 ---
: Back Tattoo :-------------

: Furite Flame Back Tattoo :
: Cost : 100 ---------------
: Attractiveness : -30 -----
: Scariness : +30 ----------
: Alignment Modifier : 0 ---
: Back Tattoo :-------------

: Furite War Leg Tattoo :---
: Cost : 100 ---------------
: Attractiveness : -25 -----
: Scariness : +25 ----------
: Alignment Modifier : 0 ---
: Leg Tattoo :--------------

: Furite Stripe Face Tatto :
: Cost : 100 ---------------
: Attractiveness : -35 -----
: Scariness : +35 ----------
: Alignment Modifier : 0 ---
: Face Tattoo :-------------

: Furite Funeral Face Tatt :
: Cost : 100 ---------------
: Attractiveness : -35 -----
: Scariness : +35 ----------
: Alignment Modifier : 0 ---
: Face Tattoo :-------------

: Furite Flash Face Tattoo :
: Cost : 100 ---------------
: Attractiveness : -20 -----
: Scariness : +20 ----------
: Alignment Modifier : 0 ---
: Face Tattoo :-------------

: Golden Harvest Tattoo :---
: Cost : 64 ----------------
: Attractiveness : +35 -----
: Scariness : 0 ------------
: Alignment Modifier : +35 -
: Back Tattoo :-------------

: Howl Tattoo :-------------
: Cost : 62 ----------------
: Attractiveness : -51 -----
: Scariness : +51 ----------
: Alignment Modifier : 0 ---

: Somrune Tattoo :----------
: Cost : 58 ----------------
: Attractiveness : +20 -----
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Face Tattoo :-------------

: Autumn Leaves Tattoo :----
: Cost : 54 ----------------
: Attractiveness : -20 -----
: Scariness : +20 ----------
: Alignment Modifier : -20 -
: Face Tattoo :-------------

: Gryphonite Tattoo :-------
: Cost : 51 ----------------
: Attractiveness : +15 -----
: Scariness : +15 ----------
: Alignment Modifier : 0 ---
: Chest Tattoo :------------

: Dorgon Tattoo :-----------
: Cost : 49 ----------------
: Attractiveness : +15 -----
: Scariness : +15 ----------
: Alignment Modifier : 0 ---
: Back Tattoo :-------------

: Seacorpse Tattoo :--------
: Cost : 47 ----------------
: Attractiveness : -25 -----
: Scariness : +25 ----------
: Alignment Modifier : -25 -
: Face Tattoo :-------------

: Dark Vortex Tattoo :------
: Cost : 46 ----------------
: Attractiveness : 0 -------
: Scariness : +10 ----------
: Alignment Modifier : -10 -
: Chest Tattoo :------------

: Harion Arm Tattoo :-------
: Cost : 46 ----------------
: Attractiveness : +10 -----
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Arm Tattoo :--------------

: Harion Shoulder Tattoo :--
: Cost : 45 ----------------
: Attractiveness : +10 -----
: Scariness : 0 ------------
: Alignment Modifier : 0 ---
: Shoulder Tattoo :---------

: The Eyes of Skorm Tattoo :
: Cost : 45 ----------------
: Attractiveness : -10 -----
: Scariness : +40 ----------
: Alignment Modifier : -40 -
: Back Tattoo :-------------

: Tallin Clan Leg Tattoo :--
: Cost : 45 ----------------
: Attractiveness : +10 -----
: Scariness : +10 ----------
: Alignment Modifier : 0 ---
: Leg Tattoo :--------------

: Red Widow Tattoo :--------
: Cost : 44 ----------------
: Attractiveness : +10 -----
: Scariness : +10 ----------
: Alignment Modifier : 0 ---
: Arm Tattoo :--------------

: Kryndon Tattoo :----------
: Cost : 43 ----------------
: Attractiveness : +10 -----
: Scariness : -10 ----------
: Alignment Modifier : +10 -
: Chest Tattoo :------------

: Seachaos Leg Tattoo :-----
: Cost : 39 ----------------
: Attractiveness : -5 ------
: Scariness : +5 -----------
: Alignment Modifier : -5 --
: Leg Tattoo :--------------

: Tallin Clan Arm Tattoo :--
: Cost : 38 ----------------
: Attractiveness : 0 -------
: Scariness : +5 -----------
: Alignment Modifier : -5 --
: Arm Tattoo :--------------

: Tallin Clan Leg Tattoo :--
: Cost : 36 ----------------
: Attractiveness : 0 -------
: Scariness : +5 -----------
: Alignment Modifier : -5 --
: Leg Tattoo :--------------

: Seachaos Arm Tattoo :-----
: Cost : 34 ----------------
: Attractiveness : -5 ------
: Scariness : +5 -----------
: Alignment Modifier : -5 --


:--Congratulations, you've finished reading this FAQ. So stop reading.

Seriously.
Quit it.
Go away.
Print this out and play the game.
Or go do something.
Come on now...
I mean, seriously, dude.