-------------------------------------------------------------------------------
                            Fable: The Lost Chapters
                        Walkthrough Written by mgtonvac55
                       Copyright (c) 2006-2011 mgtonvac55
                                  Version 1.10
-------------------------------------------------------------------------------




   ________                                                         ________
  / Fable  \=======================================================/ Fable  \
 / The Lost \                                                     / The Lost \
/  Chapters  \                  Table Of Contents                /  Chapters  \
===============================================================================

1 Version History.....................................................FLCVH
2 Legal Information...................................................FLCLI
3 Contact Information.................................................FLCCI
4 Story...............................................................FLCST
5 Fable Walkthrough...................................................FLCWT
          A Birthday Gift.............................................FLCBG
          Guild Training..............................................FLCGT
          Wasp Menace.................................................FLCWM
          Mazes Information...........................................FLCMI
          Attack/Protect Orchard Farm.................................FLCAP
          Trader Escort...............................................FLCTE
          Maze's New Information......................................FLCMN
          Find The Bandit Seeress.....................................FLCFS
          Find The Archaeologist......................................FLCFA
          White Balverine.............................................FLCWB
          The Arena...................................................FLCTA
          Finding Theresa Again.......................................FLCFT
          Rescue The Archaeologist....................................FLCRA
          The Graveyard Path..........................................FLCGP
          Rescue Scarlet Robe.........................................FLCRS
          Gateway To Hook Coast.......................................FLCGC
          Return To Hook Coast........................................FLCRH
          Try To Stop Jack of Blades..................................FLCJB
          Battle Jack of Blades.......................................FLCFB
6 The Prophets Of The Fire Heart......................................FLCPF
          Free The Prophets Of the Fire Heart.........................FLCFP
          The Ship of the Drowned.....................................FLCSD
          The Oracle of Snowspire.....................................FLCOS
          The Oracle's Knowledge......................................FLCOK
          The Souls of Heroes.........................................FLCOH
          The Final Battle............................................FLCTB
7  Silver Sidequests..................................................FLCSS
8  Bronze Sidequests..................................................FLCUU
9  Boss Battles.......................................................FLCTZ
10 Silver Key Locations...............................................FLCSK
11 Silver Chest Locations.............................................FLCSC
12 Demon Doors........................................................FLCDD
13 FAQ's..............................................................FAFAQ
14 Credits and Thanks.................................................FLCCT


Control+F is your friend...


   ________
  / Fable  \===================================================================
 / The Lost \                                                     
/  Chapters  \                   Version History                        FLCVH
===============================================================================

08/31/2011
Version 1.01 - Contact information update.

10/22/2006
Version 1.00 - The first version of the Walkthrough.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                   Legal Information                       FLCLI
===============================================================================

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site
other than those allowed, or as a part of any public display is strictly
prohibited, and a violation of copyright.


The only sites currently allowed to use the Walkthrough are:

     GameFaqs             www.gamefaqs.com
     Neoseeker            www.neoseeker.com
     7Cheats              www.7cheats.de
     Mogelgott            www.mogelgott.de
     Super Cheats         www.supercheats.com
     Honest Gamers        www.honestgamers.com
     Cheat Code Central   www.cheatcc.com

If you are not on the allowed list, you're not allowed to use this walkthrough
so don't even ask. If I want your site to host my guide then I will ask you -
please don't email me asking.

If someone finds this walkthrough on a site that is not on this list, please
email me to let me know so that I can have it removed.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                  Contact Information                      FLCCI
===============================================================================

I will accept any e-mails pertaining to this Walkthrough. Please do not send me
anything that does not have to do with this walkthrough or the game. In order
for me to get your e-mails, you must place "Fable Lost Chapters" in the
subject line. Leave out the quotes.

You may e-mail me questions, criticism, corrections (spelling corrections too,
yes) and anything I missed that you think I should have in the walkthrough. I
will be happy to accept all of these. Just keep things like "I hate you and
your crappy guide" to you and you alone. If you donít like it, tell me what you
donít like and I will change it.

You can contact me at m.giammarco@live.com


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                         Story                             FLCST
===============================================================================

===As Taken From Fable: The Lost Chapters Booklet===

A word from the Guildmaster-

Congratulations are in store for you. The fact you have been provided with the
Book of the Guild means you must be one of a lucky few with enough potential to
be invited here as a Hero apprentice.

We consider this text sacred and even, I would say, magical. You would be wise
to study it carefully from cover to cover and unveil its many secrets.

The task ahead of you will not be an easy one. Only through years of hard work
can you hope to unleash your latent powers. During its long history the Guild
has seen many apprentices fail through idleness and overconfidence, and I
would be sorry to see one with potential such as you throw it all away. Albion
needs its Heroes now more than ever.
 
Becoming a Hero of Renown means achieving great things, and to accomplish less
than greatness is to have done next to nothing at all. You must understand that
for the Guild, greatness has no bearing with regard to perceive good or evil.
No, it has more to do with Renown one achieves through actions, regardless of
morality. Be forewarned that the work necessary to become a Hero is not to be
taken half-heartedly. On the contrary, this will be a most grueling and
arduous training, encompassing all aspects of mind, body, and training. I say
this without a wisp of doubt. We require that you apply yourself as never
before, but having done that, the rewards and Renown you may achieve are
unimaginable.

This said, if you do finally graduate from the Heroes' Guild, you may even one
day be acknowledged as the greatest Hero to ever stride the cobbled streets of
Albion. Statues have been erected all over the land in honor of those few 
Great Ones who came before you, those laid to rest and permanently entombed at
the Guild. We may only hope our success in training you will one day flame your
successes throughout Albion, coarse a place as it is. Go now, and seek your
destiny.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                      Walkthrough                          FLCWT
===============================================================================


This Walkthrough will be organized by separating the Main Quests and Side
Quests. You don't need to do any of the Side Quests to move the storyline along
but they reward you with experience, gold, and Renown. They also let you access
important items like Silver Keys and chests, so I advise you do them. I advise
you do them as soon as they become available. They don't affect the storyline
in any way, so you shouldn't worry about that.

People and locations specific to the Main Quests will be represented as gold
icons on your mini-map. Silver Side Quests will be represented as silver icons
and Bronze Side Quests will be represented as bronze icons. Other important
things/people will be represented as green dots, so look for them if my
directions are not clear enough.

If you find a mistake or something that is missing, please e-mail me using the
e-mail guidelines and I will add in anything missing or correct whatever is
wrong. If you can't find whatever you're looking for, e-mail me and I will help
you in any way I can. If the answer to your question is already in this guide,
I will point you back here for you to look at yourself. If what you're looking
for is in here, there is no reason for you to e-mail me.

This Walkthrough is by no means "Spoiler-Free". I don't think I have any
spoilers before they actually happen, so just don't read too far ahead if you
care about spoilers.


o---===---===---===---===---===---===---o
 A Birthday Gift                   FLCBG
o---===---===---===---===---===---===---o

Your father wakes you up and tells you to buy your sister a birthday present.
You're unfortunately poor, so you need to work for some gold. Your father tells
you that he will reward you with one gold piece for every good deed you do
around town. Once you gain control of your Hero, walk straight up to a little
girl (represented as a green dot on the mini-map) who is walking slowly down
the street. Talk with her and she will mention that she has lost Rosie. Keep
this in mind for now. Observe the row of houses to your right; go around back
to a couple making out (represented as green dots on the mini-map). Talk to the
man and refuse his bribe. Now, return to the main road and continue to the
tavern (big building in the Town Square). Find a woman standing outside of a
shop and tell her about her cheating husband. You have just done your first
good deed.

Behind the Tavern, you will see three barns. Walk down to the barns and a man
will ask you to watch the barrels while he takes a leak. Ignore the annoying
boy and just stand there until the man gets back. He will tell your father of
your good deed. Sweet. Get back to the road and walk up the hill until you come
to a bully beating up on a little boy. Beat up the bully to get back Rosie and
save the boy. Another good deed. Find the little girl again and return Rosie
for yet another good deed. Talk to your father at your house for some gold. Go
down to the Tavern and buy a box of chocolates from the merchant standing in
front of it.

Now that you have the gift, find your sister near the gates of the town. Give
her the chocolates and try to leave the area to initiate a cutscene. Bandits
burst in to raid and pillage the town of Oakvale. Take the only open path down
to your house to find your father's body. A man named Maze saves you from a
bandit and explains that your family was taken and killed. He takes you to live
at the Guild of Heroes to train, and one day become a Hero.


o---===---===---===---===---===---===---o
 Guild Training                    FLCGT
o---===---===---===---===---===---===---o

Once Whisper wakes you up, you must head down to the training ring outside.
Follow your map to the Guildmaster and talk to him. He will tell you to get in
the ring and start hitting the dummy. He will then give you a stick and ask you
to do it again. You will pick up your first experience orb and be done with
this. The alarm will sound, and that means there is something in the guild
woods. Make your way to the woods to battle a bunch of beatles.

----Melee Combat Test----

Enter the woods to start the test. Find the beatles and swing your stick at
them to kill them. Pick up the orbs after you kill each one; there are ten in
all. Once you kill them all, leave the woods to complete the test. The
Guildmaster will ask you if you want to advance in your training or just play
for now. Choose to play and seek out various people around to do favors for
them and earn gold. Once you're done, talk to the Guildmaster to advance your
training.

You will enter your teenage years and, once again, must meet the Guildmaster
at the training ring. Talk to him to start combat training against Whisper. 
Meet the criteria and you can continue in your training. Meet the Guildmaster
at the archery range. Talk to him to start shooting with the bow. He will allow
you one minute of practice with the bow before it's time to move on to the will
training. Head towards the Demon Door and meet the Guildmaster there. Test out
your new spell on the dummies by holding down (r) and the button which the
spell is assigned to.

----Will Combat Test----

Once you are done with the training, go around the guild to do some odd jobs. 
After that, head to the entrance of the woods and talk to Whisper. Go into the
woods and you will meet some bandits. You can't reach them, so either use your
lightning spell or your bow to kill them. You're done for now, so go to the 
Guildmaster to advance the training again. You will now be an adult when you
wake up.

----Final Exam----

You will already be talking to the Guildmaster outside. He tells you
that you have one final test before you graduate. Walk into the woods and meet
your final challenge - Maze. You must combine all you have learned and defeat
Maze. Attack him with your sword, then your bow, then use the Lightning spell.
Once you have defeated him, you will graduate from the Heroes' Guild. After the
cutscene, the Guildmaster will teach you how to level up when you have gathered
enough experience to spend. After you level up for the first time, you complete
your first quest. There is nothing more to do other than to jump into the fray.
Pick up your first Quest Card.


o---===---===---===---===---===---===---o
 Wasp Menace                       FLCWM
o---===---===---===---===---===---===---o

Ok, your first real quest. Pick up the quest card called "Wasp Menace" off of
the map table and head outside. If you're wondering, you will never be able to 
pick up those other quests - they are just there for show. Head outside to 
Lookout Point and a man will run up to you and ask you to help the people 
being attacked by wasps. Follow him up to the Picnic Area and walk inside.
The people that are still alive are being chased by wasps. Kill the wasps to 
save the people and kill all the rest of the wasps in the area. Once you do,
a giant wasp called the Wasp Queen will show up for your first boss battle.

-----------------------
Boss Battle: Wasp Queen
-----------------------

Your first Boss encounter in the game! Not at all exciting. The Wasp Queen is
a giant wasp who has the power to summon wasp spawn. Stay away from her; her
attacks hurt and you don't have a lot of Health. It's best to attack her at a
distance with Arrows or long-ranged Will spells like Fireball. She will summon
a hoard of spawn about two times throughout the battle: once when you knock her
Health down to about half, and once when she's at about 25%. When she summons
the spawn, kill them off before you return your attention to the Queen. Just
remember not to get too close and you will defeat her in no time at all!

Once she's dead, claim her head as a trophy. Show trophies around to people to
gain extra renown.


o---===---===---===---===---===---===---o
 Maze's Information                FLCMI
o---===---===---===---===---===---===---o

This one is very simple. All you have to do is go to Bowerstone South; find
Maze standing outside of the tavern and talk to him. He will explain that there
He will explain that there is some evidence that suggests your sister is still
alive. Once he is finished, the quest is over. You could get started on some
Side Quests before you continue with the storyline. They give you some extra
cash and renown, so look into them. If not, let us continue.


o---===---===---===---===---===---===---o
 Protect/Attack Orchard Farm       FLCAP
o---===---===---===---===---===---===---o

You can only choose one of the quests - Either attack the farm or defend it. 
Obviously, one will reward you evil points and the other good points. You now 
see your path in this game start to fork. Choose which one you want and head
out to lookout point. Go up the path and head left past the statue. Enter the
next area which is infested with wasps. If you're taking the evil path, you
will enter Orchard Farm through the woods. If you're taking the good path, you
must traverse one area further to enter the Farm.

----Protect Orchard Farm----

Head into the Farm and you will meet the farmer. He will tell you that he hired
some guards to help you throw off the bandits. The bandits begin the raid. Do 
not let them get to the barn with the packages. Take a stand one fourth of the 
way down the path and hack like crazy. There will be three waves of three 
bandits; after the third wave the quest will be over. If not a single package
was stolen, you will get the full amount of gold. If all three packages are 
taken, you will fail the quest.

Whisper comes out as the final enemy. She wants to test you again. You know her
style by now. Hit her and she will block. Then hit her with a flourish and so
on. You could also use some spells you may have learned against her. Once you
defeat her, you will get Whisper's Brooch as a trophy.

----Attack Orchard Farm----

Meet your compatriots at the entrance to the Farm. Your objective is to lead 
the bandits safely to the barn with the packages three times, while one of them
takes a package each time. Kill all of the guards that get in your way.

Whisper comes out as the final enemy. She wants to test you again. You know her
style by now. Hit her and she will block. Then hit her with a flourish and so
on. You could also use some spells you may have learned against her.
Once you defeat her, you will get Whisper's Brooch as a trophy.


o---===---===---===---===---===---===---o
 Trader Escort                     FLCTE
o---===---===---===---===---===---===---o

Pick up the Quest Card off of the map table and teleport to the Greatwood 
Cullis gate. Walk to the Darkwood entrance to start the quest. You will meet 
the two traders you must escort (the escort mission had to come sooner or 
later) through Darkwood and bring out alive. Take a few steps and another
trader will ask you to guide him through; he has been bitten by a balverine.
You have a choice: Take him with you or leave him. Take him with you for good
points and leave him for evil points. You should know that he will turn into a
balverine at any time before you reach the end of the quest and you must kill
him before he kills the other traders.

So, progress into the Darkwood marshes. Here you will run into your first
balverine. This guy is not that tough but he is strong and fast. Take care of
him and continue on. You will run into a bunch of strange plants. Donít go to
near them, use a long range spell or arrows to get rid of the plants and lead
the traders to the next area.

This is Darkwood lake - home of the famous Bordello. It opens up after this 
quest; yes you can make a visit because there is a side quest there. Anyway, 
you will be assaulted by a bunch of bandits. They will go for the traders as
well as you so kill them fast. There are a few groups of bandits in the area so
be careful. Lead the traders to the next area which is, in essence, a rest
stop.

There isn't much to do in the Darkwood Camp. The traders are healed if they are
injured and you could buy a bunch of items if you need them. There is also a
Blackjack table, but there is nothing to win besides gold; donít play because
I swear the game is rigged. Itís the Las Vegas of Albion I guess. Head out of 
the camp and down the road. You will reach a fork: the left path leads to the
Chapel of Skorm which will tempt you to do something that will make you fail
the mission. It is a place where Good players go to become Evil. You must
sacrifice a NPC to collect evil points. Donít go there now; instead go up the
right path into the next area.

This area is one of the Ancient Cullis gates which will become important later
on. There are three groups of enemies here. The first one is a group of bandits
right over the ledge. They donít see you yet so snipe one of them with a spell
or an arrow and the rest will rush you. Kill them before they get to the
traders. The next group of bandits is just up the hill. They have arrows so
kill them off fast. The next group is a bunch of Hobbes that are right over the
bridge. After you are done with them, lead the traders into the final area of
Darkwood.

This are contains only one enemy - the Earth Troll. Leave the traders at the
beginning of the area while you fight the Troll. He hits hard, so stay away
from him and used ranged combat. He will throw rocks at you, so dodge them
while you shoot at him. After you kill him, bring the traders to the next area
and collect your gold. Both traders must survive.


o---===---===---===---===---===---===---o
 Maze's New Information            FLCMN
o---===---===---===---===---===---===---o

He will tell you that he has heard nothing more of your sister's survival but
he points you to a Bandit Seeress. She lives with Twinblade and his bandits in
the bandit camp. He leaves a quest card at the guild for you. Return to the
Guild to pick it up and then return to Oakvale to continue the storyline.


o---===---===---===---===---===---===---o
 Find the Bandit Seeress           FLCFS
o---===---===---===---===---===---===---o

There is a cave opening at the far end of the beach in Oakvale. Go through the
opening to start the quest. You must sneak past the bandits and through the
gates to progress. You could kill the bandits but you must do it so the others
donít see you and you must do it in one shot each. The best way to do it is to
aim an arrow at their heads and decapitate them. If you get caught, they will
close the gates and you must start over again.

Once you get through the gates, you must traverse a long path full of bandits.
You must get through to the end while killing bandits and collecting all five
parts of the bandit uniform that are scattered in chests throughout the path.
You must dawn the uniform and talk to the guard at the end to get into the 
camp.

To get to the next area, you need a bandit pass. There are two ways to get one:
play the 'Spot The Addition' game and win to get the pass. Or you could find a
bandit near the stairs who will sell you one. You could either buy it or kill
him and pick it up. Present it to the guard and he will let you through.

You must create a distraction in this area to get to the final part of the
camp. There are two ways to do this but I will only put one because it is
insanely easy and won't cost you anything. Find a cage with two women in it.
They will ask you to get the key and free them. The big bandit guarding them
has it. Kill him and free the girls. They will distract all the other bandits
and you can go meet Twinblade.

Twinblade will tell you he has been waiting for you. He will attack you at
once.

----------------------
Boss Battle: Twinblade
----------------------

Twinblade is a big guy, but that means he's quite slow. He wields two large
blades (Twin Blades, get it!?) and will swipe at you slowly. You can't do much
damage to him because he's so tough, so you'll have to wait for him to show his
weak point. When you see him lift his blades into the air - like he's going to
stab you with them - quickly get behind him so he'll miss and get his blades
momentarily stuck in the ground. When this happens, swipe at his unprotected
back to do as much damage as you can. Repeat the process until he the cutscene
ends the fight.

Once you get his HP to about 25 percent, he will stop and a cut scene will
ensue. The Bandit Seeress will come out and talk to you; it turns out to be
your sister. She tells you what happened and then does this little spell and
says she gives you powers. She does not give you any powers, this is just for
show. What she gives you is a bunch of experience instead. Neat.

Anyway, you now have a choice: Kill Twinblade or spare his life. Bad points or
good points are rewarded. If you want to spare him and get good points, just
leave the area where you came in from. Maze wants to meet with you in his tower
at the guild so teleport back there to continue.


o---===---===---===---===---===---===---o
 Find The Archaeologist            FLCFA
o---===---===---===---===---===---===---o

Maze will call you up to his tower for the next quest. He wants you to check in
on his friend, the Archaeologist. The only thing is that he is in hiding and
Maze only knows the general area he is in. He points you to Witchwood. At this
point you should teleport to the Witchwood Cullis gate (it will now be on your
map and list of areas to go) to start the Quest.

You are now in Witchwood and you must find the Archaeologist and make sure he
is alive. Walk up the path and you will run into a Rock Troll - the Earth
Troll's stronger cousin - and you need to kill him to get on through. Use the
same strategy that you use on the Earth Trolls. The only difference here is
that he is stronger.

Head to the next area and talk to the Demon Door on your right. He will let you
in only if you could spell out his name on the Witchwood stones. Make your way
up the path and keep right. You will come up to the entrance to the Temple of
Avo. Talk to the man by the water and he will ask you to give him a ruby in
exchange for the doors name; do so and he will tell you that his name is HITS.

Head back to the previous area and find the stones. Hit the rocks and a letter
will be said. Figure out which letters they are and spell out H-I-T-S. You
will be tempted to spell out the other word but do not do so, for a bunch of
Balverines will ambush you. Walk over to the Demon Door and he will open.

Enter the cave and you will meet the Archaeologist. He is fine, but needs a new
hiding spot so he will rush off. This quest is now over. Yes - that's it. You
don't get anything special, either. "Check the Guild for more quests."


o---===---===---===---===---===---===---o
 White Balverine                   FLCWB
o---===---===---===---===---===---===---o

You should go back to Witchwood once you pick up the Quest card. I suggest you
level up as much as you can before going because the enemies are going to be
stronger from now on. Bandits will now dawn black clothing and will look bigger
because they are stronger and faster. If you have not spent your experience, do
so now.

Make your way to Knothole Glade by walking from the Witchwood Cullis gate. You
will encounter stronger enemies as I have already mentioned. When you get to
that Demon Door, talk to the two guards that are there; they will mention their
boredom. Walk up the path and a man will talk to you and tell you that his wife
has been kidnaped - follow him. But alas, it is an ambush. Lots of bandits will
jump out at you but follow the man until he stops. Fight and kill all of the
Bandits off and either kill the man or spare him for bonus good/evil points.

Continue to Knothole Glade and enter to start the mission. Balverines are
feasting on the people locked out of the town. You will see one next to a dead
body. Kill him and another will jump out at you. There will be four balverines
in all. You get extra gold if you donít let any of the people get killed.

Once you kill the last one, they will let you in the town. The Chief tells you
of the White Balverine when the beast himself will attack. You can't hurt it so
all you need to do is hit it ten times in order to drive it off. The Chief will
tell you to talk to the hunter's wife at the top of the hill.

Once you get to the top, the White Balverine will come back; you must hit it
another ten times. Once you drive it off the hunter's wife will come out and
tell you and the Chief that the White Balverine was once her husband. She gives
you a silver augmentation. Bind it to your bow or a crappy weapon that you will
never use. The beast comes back after the scene and you only need to hit it
five times. Just a tip, you donít have to use the weapon you augmented to be 
silver. Use whatever weapon you want to.

After you drive it off, the Chief wants you to kill it for good. Walk out of
Knothole Glade and into Witchwood Lake. You will see the beast in the water.
Approach it or shoot it to start the fight.

----------------------------
Boss Battle: White Balverine
----------------------------

The Balverine is quick and tough; you will not be able to do a lot of damage
unless you have a Silver Augmentation. Anyway, he won't spend too much time
blocking your attacks, so hack away. Once you reduce his Health to 75%, he will
summon a few regular Balverines; kill them off before you focus on the White
Balverine again. He'll summon more at about 50%, and even more at 25%. When he
does summon, always kill off his spawn before you start on him again, because
you'll be facing a legion by the time you get him to low Health. He doesn't
have any special moves, so finishing him should be easy.

Once you kill it, and its many spawn, collect its head as a Trophy and go back
into Knothole Glade. Talk to the Chief and he will reward you and tell you that
you have been nominated to participate in the Arena. He also delivers Theresa's
letter and a book which was given to him by the Guild. Read the letter and the
book if you want, then go back to the Guild.


o---===---===---===---===---===---===---o
 The Arena                         FLCTA
o---===---===---===---===---===---===---o

If you donít have many potions and are not of high level, please go level up or
else you will get killed during this. It is going to be your first challenge in
the game and it will take some skill to do this. Get everything that you need
and head down to the Arena in Witchwood.

Enter the Arena and talk to the guard on your left to enter the Antechamber.
You will speak to a man with funny hair and he will explain the rules. After
he is done talking, you must wait around until it is your turn.

By some stuff if you need it and wait till it's time to start the match. Talk
to the guard on the right when you're ready.

You will need to get through all of the rounds in order to complete the quest.
I advise you not to come in again, but to go all the way through with it. You
must face a bunch of different enemies. Your gold will go up after every round.
Here are the rounds of enemies and how much gold you get:

Round 1 - You must face a bunch of wasps here. You get 100 gold for passing.

Round 2 - Just a bunch of Hobbes to deal with here. Nothing major. 500 gold.

Round 3 - Whisper joins you as your partner in this round. You both must face
Balverines for 1000 gold. Your total should be 1600 gold now.

Round 4 - Both of you will face the undead now. This round is worth 2000 gold.

Round 5 - You will be up against lots of bandits for 3000 gold. 6600 total.

Round 6 - Two Earth Trolls. 4000 gold.

Round 7 - Two Rock Trolls which are stronger and meaner for 8000 gold.

Round 8 - The Arachanox is your enemy here. Defeat him to get 10,000 gold and a
trophy.

----------------------
Boss Battle: Arachanox
----------------------

This giant Scorpion only has one real weakness - his face. The rest of him is
hard shell, so he won't get hurt very much. He has a few attacks that can do
quite a bit of damage if you don't avoid them. He swipes a bit with his claws,
which can be avoided. He has this rushing tackle which will knock you down, and
he can burrow underground and summon tiny Scorpions at the same time. He also
has this charge attack, which is your chance to do some heavy damage. When he
opens his claws and exposes his face, you'll see him charge up a green energy
attack. Get right up to his face and start hitting him to dispel the attack,
which will hurt - a lot. After you stop this attack, he will dig himself under
the ground and summon some Scorpions. Kill them off so he resurfaces. Just keep
an eye on your Health and make sure he doesn't hit you with that charged up
attack.


Round 9 - This is a bonus round in which you must fight Whisper. She is very
fast now but still weak. Get her with a bunch of spells and use assassin rush.
When you get her to about 25%, you have a choice to kill her or spare her. Do
whichever you want, but you will get the same amount of gold and be crowned
champion either way. The only difference is good/evil points.

And that's that. You will leave much richer and more famous than when you first
entered. A bandit will come up to you and tell you that Theresa is waiting for
you at the Grey House.


o---===---===---===---===---===---===---o
 Find Theresa Again                FLCFT
o---===---===---===---===---===---===---o

You need to meet your sister Theresa again. This time she is in the Grey House.
The Grey House entrance is in Barrow Fields near the entrance to Darkwood. She
is up at the house entrance.

She will tell you that your mother is alive and Jack is holding her in Bargate
prison. But only the Archaeologist knows of a secret way in. He is being held
prisoner by Jack's minions. Theresa leaves a quest card for you. It is time to
rescue the Archaeologist. Search the house if you want, then head back to the
Guild.


o---===---===---===---===---===---===---o
 Rescue the Archaeologist          FLCRT
o---===---===---===---===---===---===---o

This one is quite annoying. You will meet two new enemies during this quest who
are very strong so you will need lots of items. To start the quest you must go
to Bowerstone North and through the door at the other end of the area. You will
be going to Bowerstone jail. Save before you start the quest.

The guard says that the Minions have taken the Archaeologist. You must chase
after the Minions killing them as you go along in order to rescue him. Two
guards will join you as you set off up the hill. The will pop out and attack
you straight away. Kill them off and then head into the next area.

There will be a bunch of them at once. Kill them or run away like a little girl
up the hill. There will be a farm house. Go towards it and you will find a
guard in trouble there. Kill of the Minions and rescue him and he will join
you. Walk up the hill and turn right to go into the windmill area. There is a
blue minion who has cast a barrier which has blocked your path. Kill him and
go through to the next area.

The blue Minion will summon a Rock Troll to block your path. Tell the guards
to wait while you take care of the rock troll or else they'll be killed. After
you kill the Troll, take the guards up the path and take the right fork. There
will be more guards in trouble here and also more Minions. Kill off all of the
Minions and more guards will join you. Go to the final area.

This is the last area and the Guildmaster warns you that you are running out of
time. A timer will show up on the screen and it starts counting backwards from
five minutes. Completely ignore all of the Minions on the way to the dock; they
will just waste your time. Instead, run right past them all and go for the dock
where they are loading their ships. There will be about fifteen minions in all
on the dock plus the ones you ran past. Kill all of them before time runs out
to rescue the Archaeologist. He will tell you where the secret entrance is
located but he does not tell you how to open it. That's fine, you're smart
enough to figure it out yourself. And if not, that's why you're reading this ;)


o---===---===---===---===---===---===---o
 The Graveyard Path                FLCGP
o---===---===---===---===---===---===---o

Get yourself to the graveyard. The gate is closed so you must get the Grave
Keeper. You will witness a scene in which the Keeper is talking to his friend.
He is telling his friend about some valuables he found. His friend will leave;
go in and talk to him. He will open the gates for you and show you the way.

Tell him to wait there while you go back in his house and take Nostro's helmet
off of his table. Walk back to the gates and he will be gone and walking all by
himself. You don't need him though. Walk to the very back part of the Graveyard
and walk up the hill. The last tomb should be Nostro's tomb. Open his tombstone
and he will tell you to get his armor, helmet, sword, and shield - bring them
back to him and he will open the secret path.

You already have his helmet. The next thing you should do is walk down the hill
and peak over the ledge. There should be ripples in the pond with a green glow.
Fish in the ripples and you will get Nostro's Shield. The pond is just over the
ledge neat Dark Duke Sibelis' tomb.

Find Lady Fylorn's tomb and open her casket. Out comes out his armor. You just
need one more piece. Find Scoran Diath's tomb and look around to the left. Dig
in the grave that is glowing green. You will get Nostro's Sword. Return to
Nostro and he will open tell the Demon Door to let you through.

Past the Demon Door you will run into many undead. Run past them all because
there are so many. At the end of the path, you must face one of the big and
strong ones. Kill him and the big green doors will unlock. Go through the doors
into the final area.

Walk into the center of the circle. You will be attacked by a bunch of undead.
They are immortal outside of the circle, so wait for them to come to you. Kill
them until the all the green orbs are lit. Then, three big undead will pop up
in the center. Kill each of them to unlock the door to the dungeon and the 
quest is over. Don't go into that door that unlocks unless you want to continue
with the storyline. Otherwise head back to the Guild.


o---===---===---===---===---===---===---o
 Rescue Scarlet Robe               FLCRS
o---===---===---===---===---===---===---o

Go back to the Bargate Prison door and go in to start the quest. You must
navigate through the dungeons in the prison. There are many tunnels so just
follow your map. You will come to a path outside; go around to the other side
and enter the building. You will encounter many guards that you must kill. Do
not worry though good players, you will not get bad points for killing the
guards.

You will eventually come up to the torture chamber in which you are reunited
with your mother. Release her from the cell and have her follow you. Go back
the way you came in. Go down the stairs in the previous room and walk all the
way down that tunnel. Once you open the door and go outside, Jack Of Blades
will find you and capture you both.

You will be put into a cell with all of your belongings taken from you; you
will not be able to use any of your Will abilities. The guard will tell you all
this and walk out of the cell block. The inmate in the next cell will talk to
you for bit. Just wait around until the guard comes back. He will tell you that
you all must run a race and try to win it.

You will be taken outside. The guard tells you that the winner will get
something special. Run straight ahead and you will see a guard point the
direction you are supposed to be going. This is the key: find the guards and
they will point in the direction you are to go in. You will run much faster
than the other inmates so don't worry. Once you reach the end, the captain will
take you to his office.

You will be surprised that the captain is a poet and will read you poetry for
your victory. Your objective here is to sneak to the other side of the room,
get the pin number for a diary, and return to the other side of the room and
open the one of the three diaries. You must not make noise, however. There is a
meter on the right side of the screen: get the pin and open a diary without the
meter filling. If it gets to high, stop where you are and the meter goes down.
You must do this before the guard finishes the poem. Dont bother listening to
the poem by the way, he is worse than a Vogon.

Anyway, you won't find the key on your first attempt. You will be trapped for
another year in Bargate. You will be returned to your cell a year later and you
must run the race again. Win again and sneak across the room again. Unlock a
diary and you will get the key this time. You will be returned to your holding
cell to which you have the key to. Wait for the Guard to leave and open your
cell. Free the other inmates if you wish and then leave the Cell block. Turn
left outside and climb the stairs, then run into the door on that first level.
All your stuff will be in a chest at the other end of the Guard's quarters.

Go back outside and down the stairs. Go all the way to the other side of the
courtyard and through the door. This is the torture chamber again. Free your
mother and lead her out of the Bargate Prison. You will have to face the Kraken
towards the entrance of the prison. "Hello Beastie!"

-------------------
Boss Battle: Kraken
-------------------

The Kraken will have it's face under water for most of the battle. To get him
to come up, you need to hit the tentacles; he has four. They will attack you
by slamming into the ground so keep moving. Once they hit the ground, you could
hit them with your sword, but I found it better to aim an arrow or spell at
them. Once you knock out the four tentacles, the face will surface. It only has
one attack - a charged up laser. Dodge this and constantly fire arrows or a few
spells at it until he goes back under water. The tentacles will come up again
and you will need to repeat the process. Repeat until you've killed him.

Once you defeat it, exit the Prison. Scarlet Robe (your mother) will reward you
with a bunch of experience and be able to talk to you through your Guild Seal.
Return to the Guild.


o---===---===---===---===---===---===---o
 Gateway to Hook Coast             FLCGH
o---===---===---===---===---===---===---o

The rest of the quests from here on out will be Main quests. Grab the card and
go to Darkwood. Make your way to the ancient Cullis gate. In order to activate
the gate, you need to keep killing undead until the gate has collected enough
energy. Once it opens, you will teleported to Hook Coast.

Find the ruined abbey in Hook Coast. It will be blocked by a magical barrier
and your mother will tell you to meet her back in Maze's quarters. Go back to
the Guild and you will hear your mother in distress. Go to the tower and you
will see her being taken by Minions. Take the book off of the table and you
end the quest.

Before you continue with the Main quest, you should finish all your unfinished
quests, because you won't be able to do them if you continue with the Main
quest. So, just make sure you have done everything you need to do before you
continue.


o---===---===---===---===---===---===---o
 Try to Stop Jack of Blades        FLCJB
o---===---===---===---===---===---===---o

This is the final skirmish - not including extra content - of the game. Jack of
Blades is trying to activate the focus points around Albion so he can get the
ultimate sword: The Sword of Aeons. Your quest is to try and stop him or else
he will take over all of Albion.

Step into the Cullis gate and it will send you to Witchwood. Fight your way
through the chaos and to the the focus point. Jack will taunt you after
activating the stone and then warp away. Briar Rose will hold down the fort
there while you go after Jack. You will step through the portal and be warped
to Orchard Farm.

There are monsters here too. Fight your way out of the Farm and outside to
Greatwood Lake. Take the path down to the stone and you see Jack standing
there. Confront him and he will taunt you yet again. This time he will bring
you to Hobbe cave. Same story here: go to the final room of the cave where
Jack is activating the focus site. There is only one left now. You will be sent
to Gibbet Woods.

There are a lot of enemies here. But it's only a short distance to the stone.
Jack will let you know that you are a failure and will warp yet again. This
time he goes after the Guild. When you arrive at the Guild, you will find it in
turmoil. Find the Guildmaster on the floor by the library. He says that Jack
could not be stopped. Jack has taken what's left of your family into the
Chamber of Fate. Make sure you're prepared, for this is the final battle.


o===---===---===---===---===---o
Battle Jack of Blades     FLCFB
o---===---===---===---===---===o

---------------------------
Boss Battle: Jack of Blades
---------------------------

Ok, there are two phases to this battle. The first one is Jack hiding behind a
shield while he summons Minions to do his dirty work. Kill off the Minions to
dispel the shield. Jack is very fast and will run circles around you - never
stays in the same spot for very long. Hit him with your melee weapon as much as
you can; when his Health reaches a certain point, he will go back under his
shield. Kill more Minions to dispel the shield again, and start hitting him
again. When his Health gets to about 50%, he'll rise up into the air and start
shooting spells at you. You MUST keep moving, because those spell HURT. Aim
spell after spell, or arrow after arrow until he is defeated. Make sure you're
Health is high, and you keep moving around CONSTANTLY. Never stop moving, or
he'll hit you with those spells. Take cover behind one of those rocks if you
need to, but beware: those rocks will break if they take too much abuse.

Once you defeat Jack, you attain the Sword of Aeons. But it's just a regular
sword unless you sacrifice someone of a certain bloodline. Yes, you need to
either kill your sister to use the sword, or cast into oblivion. Obviously, you
get massive amounts of either good or bad points. Choose wisely. After you
choose, you will wake up one year later in Oakvale.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \               The Prophets of the Fire Heart              FLCPF
===============================================================================


This is the second part of the game where the bulk of the expanded content is.
The Guildmaster asks you to come to Lookout Point and examine something.

As soon as you get to Lookout Point, a cutscene will start in which you meet
Scythe properly. He won't be there in person, but in hologram form. He tells
you of new powerful enemies - known as Summoners - that have shown up in the
Northern Wastes. You will need the Fire Heart in order to get to the Northern
Wastes. Scythe will suddenly be attacked by a summoner and disappear. You will
need to open the Demon Door and free the Prophets of the Fire Heart in order to
get the Heart. The Demon Door recognizes your defeat over Jack of Blades and
allows you to enter.


o---===---===---===---===---===---===---o
 Free the Prophets of the Fire Heart FLCFP
o---===---===---===---===---===---===---o

To free the Prophets, you need to solve some puzzles. You need to turn all the
squares into either moons or suns. Turning them into moons will kill a Prophet
and award you Evil points, while turning them all into suns will free a Prophet
and award you Good points. You have a time limit to complete the puzzles and if
you fail, the Heart will burn you and take some health away. If you run out of
health, you will fail the quest. Once all the Prophets have been freed, you
will be rewarded with the Heart.

Now that you have the Heart, you need a powerful sword. If you killed your sis
and have the Sword of Aeons, then you're already done; if not - you need to get
a sword. Head up to Maze's tower in the Heroes' Guild and take any books off of
the shelves. Read them, then head down to the fountain outside where four grave
stones surround it. Check the grave which says that it's empty and awaiting a
worthy Hero to get the Tear of Avo - an exact replica of the Sword of Aeons,
except it's white. Now, head to Hook Coast to start the next part of the quest.


o---===---===---===---===---===---===---o
 The Ship of the Drowned           FLCSD
o---===---===---===---===---===---===---o

Warp to Hook Coast to progress with the story. A guard will inform you that he
has evacuated the town just as the Guildmaster asked. Make your way to the
lighthouse and walk all the way up to the top. Place the Fire Heart on the
pedestal. Briar Rose will call you down from the tower and explain about the
ship that will appear soon. At this point, the Summoners will attack.

A Summoner and some Minions appear on the dock. The Summoners are powerful, so
make sure to keep an eye on your Health. Destroy the Summoner and Minions to
protect the Fire Heart. Your job is to kill all of the Summoners before they
destroy the Heart. After you kill the first one, two more will appear at the
same time. Kill them both off to save the Heart.

Once the Summoners are destroyed, the ship will arrive and it will take you to
the Northern Wastes. It will be a long trip. If you did not have hair or facial
hair, you will now. Walk a little bit up the path and Scythe will appear to
talk to you. He will tell you to meet him in Snowspire and he will fill you in
there. This part is over. Now make your way to Snowspire.


o---===---===---===---===---===---===---o
 The Oracle of Snowspire           FLCOS
o---===---===---===---===---===---===---o

Fight your way through the hoards of Minions to get to Snowspire. You will meet
Briar Rose on the way and she will tell you that she is researching glyphs in
the area. Once you enter Snowspire, Scythe will come up to you and ask you of
your journey. He will show you the Oracle and tell you to fetch the ancient
stones so that you can communicate with it.

He sends you to the dreaded Necropolis: the city of the dead. You are to gather
the four stones that are scattered and buried within the Necropolis. The only
thing is that there are four stones, and about thirty places to dig. In most
places, there are fake stones. Every time you find one of these, Minions and
Summoners will attack you. Luckily, I am here to tell you where each one is.

The first one is located in one of the graves by the entrance. The grave is
labeled "T.Fung. Master Spellweaver." Dig in this grave to find Moryk's tablet.
The next one is also located in a grave. This one is by the bridge. The stone
is labeled "I.Lovett Albion is beautiful." Calran's tablet is in another grave.
Turn left after the bridge and it is at the end of the path in a group of three
graves. It is labeled as "George W. He gave support until the end." I wonder
what that could be alluding to...

The last one is a bit different. Go all the way up the hill and you will run
into an Ice Troll. Kill the beast and go up another hill. Two Summoners and two
Minions will attack. Kill them all off to open up the tomb and get the last
tablet.


o---===---===---===---===---===---===---o
 The Oracle's Knowledge            FLCOK
o---===---===---===---===---===---===---o

Return to Snowspire to speak with the Oracle. The tablets crumbled when you got
them but you learn the sign as expressions. Y-M-C-A. That's right. Anyway, talk
to the Oracle and he will tell you that Jack of Blades is still alive behind
the Bronze Gate. He is gathering power for a new form. He tells you that you
are the one who must defeat him.

Now you must talk to Briar Rose at Archon's shrine. You will need to do some
soul searching; you should prepare well.


o---===---===---===---===---===---===---o
 The Souls of Heroes               FLCSH
o---===---===---===---===---===---===---o

Briar Rose will explain that you will need to collect three souls using Jack's
mask, and dump them in the Shrine in order to open the gate. The first soul
you need is the soul of an Arena Champion. She tells you to consult the advice
of Thunder who is in Knothole Glade. Teleport to Knothole Glade and talk to the
former Arena Champion.

You find him trying to get some work from the Chief. Talk to him and he will
tell you that there are souls of former Champions in the Arena itself. Now you
could just kill Thunder and get his soul. If you choose this path, then attack
him. If not, then skip the strategy on Thunder.

--------------------
Boss Battle: Thunder
--------------------

Thunder may be big, but he's simple to defeat. He will use the same defensive
stance as Whisper does; you won't be able to do damage without Flourishing. Hit
him twice with your sword - which he will block - and then use a Flourish. This
is the only way to do damage with a melee weapon. It's hard to fight at a long
distance because he will constantly close the gap by doing a jump-spin attack.
He has a defensive stance and will not attack until after you attack. He only
has three methods of damage: a swipe of his sword, the jump-spin attack I have
already mentioned, and a super lightning attack. When you see him raise his
sword in the air and charge up, quickly shoot a spell or an arrow at him to
stop him from using the attack; don't hit him with your melee weapon, because
you'll get electrocuted. He's nothing special, and he's easy to defeat. Just
remember quickly shoot a spell at him when he starts charging up.

If you don't want to kill Thunder, head to the Arena.

Go to the ring outside and Jack will send Minions and Summoners and everything
else at you. It is just like when you fought at the Arena last time except this
time is much harder. Once you kill everything Jack throws at you, you will get
the soul and trap it in the mask. Return to Briar Rose and dump the soul in the
shrine.

You now need to gather the soul of a Heroine. You could kill Briar Rose but I
advise against it. The only other choice is your mother's soul. Return to the
cemetery in Oakvale. You will have to battle a lot of Screamers in order to get
the soul. Once you enter the cemetery, the Screamers will attack. You need to
keep killing them until the meter that appears on the screen is full. Once you
fill the meter, the Screamers will disappear and you get the soul. Again, go
back to Briar and dump the soul into the shrine.

The last soul must be the oldest soul. Briar thinks that they mean the
Guildmaster. Teleport to the guild and an acolyte will tell you that the there
is another soul which you could get: Nostro. Whichever you choose, it will be
tough. If you want the Guildmaster, make your way to the Guild woods.

------------------------
Boss Battle: Guildmaster
------------------------

There is nothing to write about here, seeing as you don't actually fight him.
He cowers behind his Physical Shield spell the entire time, while you're left
fighting a bunch of guards. He heals them from time to time, and even casts the
Physical Shield spell on a few of them. Once you kill all the guards, you'll
view a cutscene where your Hero will kill him. What a pointless fight.


If you choose to get Nostro's soul then teleport to the Lychfield Graveyard. A
guard will tell you that the undead are at war with the Minions and Summoners.
Go in and you will find them killing each other. Run past them all or fight
them, it does not matter. Once you get to the Circle of the Dead, Nostro will
gladly give up his soul - if, and only if, you could defeat him.

-------------------
Boss Battle: Nostro
-------------------

Nostro is only vulnerable when you kill the undead he spawns. Kill a few of his
spawn which allows him to be hurt for a short period of time. Hit him as much
as possible before his protection comes back; when it does, kill a few more of
his undead spawn again. Repeat this process until you've defeated him. He is
nothing special - he fights like those large undead you have encountered many
times before. He has no special attacks at all, so this fight should be easy.

Return to Briar Rose and put the souls inside the Shrine. The Bronze Gate will
open and you will now go face Jack of Blades for the last time.


o---===---===---===---===---===---===---o
 The Final Battle                  FLCTB
o---===---===---===---===---===---===---o

------------------------
Boss Battle: Dragon Jack
------------------------

When he's sitting on the ground - as he is when the battle starts - you should
rush at his head and swipe as quickly as possible. To make the battle go as
quick as possible, I combined two spells: the Slow Time spell, and the Berserk
spell. This slows down time while doubling your damage, so you should defeat
him quite quickly. His first attack was to leap into the air, then slam into
the ground which caused a shockwave. Try to avoid this, because it will throw
you backwards and do a lot of damage. After a short while, he'll leap up into
the air and start flying. You can't do anything until he comes back to the
platform, so don't even try. On occasion, he'll summon Minions and Summoners
when he starts flying, so you'll need to deal with them before you turn your
attention back to the Dragon. When he does come back to the platform, he'll
spew three waves of fire at you. Avoid these and get in a few arrows or long
range spells if you can. Once his Health gets lower, his attacks become much
stronger, and will start summoning Summoners more often. Remember to use the
Slow Time+Berserk combination if you have the spells, and keep your Health
above 50%, or else you'll lose quickly. He's strong, but he'll fall quickly
enough.

Once you defeat him, the mask will beg you to put it on instead of casting it
into the fire. If you want to become fully evil and put on Jack's Mask - which
will be PERMANENTLY stuck on - then don't press any buttons. If you want to
cast it into the fire, then press the (A) button. Watch the credits without
skipping them to continue your file.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                    Silver Side Quests                     FLCSS
===============================================================================

These quest will be listed in the order they become available throughout the
game.


o---===---===---===---===---===---===---o
 Hobbe Killing Contest
o---===---===---===---===---===---===---o

Start by picking up the quest card off of the map table. Go to Orchard Farm and
find the farmer and Whisper. The challenge is to rid the Farm of Hobbes with
Whisper as your team mate. While she is on your side, you must kill more Hobbes
than she does. If you donít by when time runs out, you fail the quest.

Race her to the river and start killing Hobbes as quickly as you can. The force
push spell can be very helpful here because there are so many. Just make sure
you are ahead of her for the entire fight and you will be fine. Once time runs 
out, if you are on top then you will get the reward and trophy.

o---===---===---===---===---===---===---o
 Hobbe Cave
o---===---===---===---===---===---===---o

Teleport to Greatwood Cullis gate and walk into Rose Cottage. Walk up to the
house and open the door. A grandmother will tell you that her grandson went to
Hobbe Cave and did not come back. She will give you a Hexagon Key and asks you
to find her grandson. Make your way to Hobbe Cave. There are two ways to do
this: One is for the evil player, and one is for the good.

----Evil Player----

Walk down the cave a bit and you will run into your first group of Hobbes. Kill
them off and enter the room through that first door on your right. Kill all the
Hobbes in the room to free the trapped bandit. He will ask you to help him
plunder the caves; agree with him and continue through the cave. Go all the way
down the path and enter the door at the end. This is a large circular room with
a bunch of Hobbes. Kill all of the Hobbes and use the Hexagon Key on the locked
door and go through.

Walk down to the end of the empty corridor and through the door. This is the
final room where the boy is being held captive. Wade into the water to begin
the conversation with the Nymph. She will tell you to bring her someone else to
stand in the boys stead. Luckily, you have a lowlife bandit following in your
wake, so switch him for the boy and escort the boy back to Rose Cottage. You
will meet resistance on the way.

----Good Player----

Walk down the cave a bit and you will run into your first group of Hobbes. Kill
them off and enter the room through that first door on your right. Kill all the
Hobbes in the room to free the trapped bandit. He will ask you to help him
plunder the caves; decline his offer and continue through the cave. Go all the
way down the path and enter the door at the end. This is a large circular room
with a bunch of Hobbes. Kill all of the Hobbes and use the Hexagon Key on the
locked door and go through.

Walk down to the end of the empty corridor and through the door. This is the
final room where the boy is being held captive. Wade into the water to begin
the conversation with the Nymph. She will tell you to bring her someone else to
stand in the boys stead. Instead, hit her with an arrow or a spell to start a
battle and finish her off. She will summon a bunch of Hobbes as well so you
must kill them too. Lead the boy back to Rose Cottage to collect your reward.
You will meet resistance on the way.


o---===---===---===---===---===---===---o
 Trader Massacre
o---===---===---===---===---===---===---o

You could do this quest and its counterpart if you want; I would just do the
one that would reward you with either the good/evil points you need. I implore
you not to do both if you prefer a certain alignment.

Anyway, go to Barrow Fields to start. You will meet up with a bandit and he
will tell you that his lackeys have already begun. Your job here is to kill all
of the people and guards in the area. There should be about 25 people but there
could be more or less. There are a finite number of people but the guards will
reappear until the number dwindles to zero. You will notice that the shirts on
the guards change. That is because they are sending stronger guards to do the
job when you kill the weaker ones. Black shirted guards are the strongest.

When you are done, you will be asked to kill the one last survivor or spare
him. The good players who have done this mission anyway will spare him to avoid
further evil points. Evil players - have fun. You will get your gold and that's
that.


o---===---===---===---===---===---===---o
 Trader Rescue
o---===---===---===---===---===---===---o

This one is for the good players. You are sent in the Bandit camp because three
traders are about to be executed and you must rescue them. If even one of them
dies, you will fail the quest.

You will meet up with the guard at the gate and tells you to go it alone
because he is to much of a... well, he is scared. So he sends you to do it all
alone. The first trader is located in the first area of the camp where the
trader's stands are located. Kill off the bandits in this area but donít talk
to the trader. Leave him alone for now and go to the second area.

The other traders are here. The first one is by the tents down the road to your
right. The tents are by the water. Kill the bandits near him and talk to him so
he could follow you. More bandits will show up so deal with them while guarding
the trader from harm. The second trader is located in the cage where the two
women were imprisoned. Kill the bandits in your way and free him. He will join
you little group and you must again thwart the next wave of bandits while
protecting the traders from harm.

Go back to the first area and you will encounter more bandits. Take care of
them and then talk to the trader you left there and he will join you. Take care
of the last group of bandits and head towards the exit. There is one last group
of them guarding the exit. Kill them and walk past the Cullis Gate thingy and
watch a cut scene. The traders will thank you and the quest is over.


o---===---===---===---===---===---===---o
 Break the Siege
o---===---===---===---===---===---===---o

This is just one of those easy ones to get you some extra gold/experience which
I donít doubt you already have enough. But that's what's up next so donít yell
at me. Grab the card from the Guild and head over to Knothole Glade.

The bandit leader will tell you to tell the Chief to let go of the hostage. The
Chief refuses to do so and sends you to negotiate with the Siege leader. There
will be no negotiating. As soon as the door is opened, the bandits attack.

Your objective is to kill all of the bandits before they free the hostage. The
guards will try and help you but the bulk of the work is yours. Do not kill the
hostage because you will fail the quest. Once you are done with that, the Siege
is over and they execute the bandit.


o---===---===---===---===---===---===---o
 The Lost Trader
o---===---===---===---===---===---===---o

This quest might seem pointless, well because it is. Just a time filler I
guess. You need to visit that long road where you collected the bandit uniform
for the Find the Bandit Seeress quest. But you must go through the cave via
Oakvale beach. Once you reach the road, you will start the quest.

A trader runs up to you and asks you to follow him. He leads you to a spot in
the road and then will traverse no more. You will find his brother at the end
of the path. Fight bandits all the way there and all the way back. Reunite the
brothers and they give you Treasure Clue number two. Simple, yes?


o---===---===---===---===---===---===---o
 Execution Tree Rescue
o---===---===---===---===---===---===---o


This one is another choice: Good or evil. Remember, you cant do both of them.

The evil players will want this one. Head back to Bowerstone North after you 
pick up the card from the Guild. Go back through the Bowerstone Jail doors to 
start the quest.

The bandit tells you that the guards have taken the captive and are halfway
there. You need to catch up to them and kill all of the guards and rescue the
captive. Start by leading your bandit brethren up the hill. Only one or two
guards will ambush you here. Kill them off and go to the Windmill area.

There will be a lot more guards here. You still must kill them all and progress
to the next area. They are not hiding or anything; they will come straight at
you. In the next area, they will try a little harder to stop you. There are a
bunch of them now. Kill them off and take the left fork to Headsman's Hill.

This is the last stop and you catch up with the guards. You must kill all of
the Guards and the Executioner before they kill the prisoner. If you succeed
you will get some gold.


o---===---===---===---===---===---===---o
 Execution Tree
o---===---===---===---===---===---===---o

This is the one for the good players. Start it the same way as explained above.
When you get to the jail, two guards and the prisoner will be waiting for you.
He explains that you are to help them escort the prisoner to the Executioner
while preventing the bandits from freeing him. If you kill the prisoner
yourself, you will fail the quest.

Read up above for the locations and where to go. The only difference is that
bandits will be ambushing you instead of guards. Work your way to Headsman's
Hill.

There will be a bunch of bandits here. Kill every last one of them before they
kill the guards and/or executioner to pass the quest. The bandit is executed
and you get your reward.


o---===---===---===---===---===---===---o
 Darkwood Disturbance
o---===---===---===---===---===---===---o

You can pick up this quest card after the Rescue the Archaeologist quest. Once
you pick up the quest, go to Darkwood Lake.

Briar Rose meets you there and tells you that Minions are using a shrine. She
wants you to get rid of the ones guarding the shrine so she can turn it off
with an incantation. Kill off the Minions and go to the shrine.

Once she starts saying the incantation, a legion of Minions will start coming
out of nowhere and blitzkrieg you. Keep the Minions at bay and don't let them
hit Briar or else she will need to start over. Use the Slow Time spell and the
Enflame spell to help you a lot here. This quest will take a lot of time to do
and you might fail once or twice. I didn't, but that's because I am so awesome!

Once she finishes the incantation, the shrine will be disabled and you will get
your rewards. You should have a ton of experience by now, so go spend it at the
Guild you crazy kid you :P


o---===---===---===---===---===---===---o
 Bounty Hunt
o---===---===---===---===---===---===---o

A group of bandits has taken two hostages. They were last seen in Greatwood so
head to Greatwood entrance. A woman will tell you that they took hostages. Walk
into the woods and you will see the bandits talking. They will say that they
are going to split the hostages up. You must head to Fisher Creek first.

A bandit is holding a man hostage. Kill the bandit before he harms the man. His
gang will rush out at you from behind so take them out. The man will tell you
that the other hostage is being held at the lake. Go towards the lake and a big
bandit will try to stop you. Kill him and enter the lake area.

The woman is being held at the broken bridge on the top of the hill to your
right. Kill off his gang first. Walk up the hill slowly until he says "last
chance or the broad gets it." Stop moving after that and shoot him in the head
with an arrow. Kill any remaining bandits and then talk to the woman. The quest
is over. You will get Treasure Clue one.


o---===---===---===---===---===---===---o
 Bandit Spy Extraction
o---===---===---===---===---===---===---o

This quest rewards you with lots of evil points so only evil players should
play this quest.

Take the quest card off of the table and go to Bowerstone North. Find a woman
near the entrance to the jail. Tanya (the woman) will tell you that the bandit
spy is about to be dealt with in not a nice way. You must rescue the bandit
(Otto) and bring him back to Bowerstone North.

There will be lots of guards that will attack you on the way. Don't look for
Otto and his big mustache; instead, look for a trader who will be highlighted
green instead of blue. Otto will be in the third area of the quest which is
Gibbet Woods. It is the area past the windmill. Fight your way there, find and
talk to Otto. The traders and guards from now on will go straight for Otto
instead of you. Make sure he does not die or you will have to start over.

Take him back to Bowerstone to get your reward from Tanya. You will get a cool
looking trophy for your efforts. Go back to the Guild for your next quest.


o---===---===---===---===---===---===---o
 The Ransom Victim
o---===---===---===---===---===---===---o

The Chief's son has been taken and you must find him before the bandits kill
him. The bandits are asking for ransom money in return for the boy's life. Talk
to the Chief at his house in Knothole Glade to start the quest. He will give
you the ransom money and ask you to get his son back. After he goes inside, his
other son will tell you to get back the boy, but to bring the boy back to him
so he could kill him and become the next Chief. Good/evil points are awarded to
whichever way you go about this. Once you're ready to start, go back to the
cave where you found the Archaeologist.

The assassins will let you into the cave. The boy will be there with only one
assassin. You could either pay off the ransom or kill the assassin and take the
boy back to the brother or the father. If you choose to kill the assassin and
keep the gold for yourself, there will be tons of bandits and assassins on the
road back to town.

Once you get back to the town, you could bring the boy to the brother or father
for good/evil points. If you want to do the evil deed, then look for a path on
your left as soon as you enter the area. It will lead up a little hill and the
boys brother. Give the boy to the brother and he will kill the boy and give you
gold. If you the good points then just take the boy back to his father and tell
the father about his other son's plan to kill the boy. After that he just goes
inside and you're done with this little quest.



   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                    Bronze Side Quests                     FLCUU
===============================================================================

These quests will be listed in the order they become available throughout the
game.


o---===---===---===---===---===---===---o
 Fist Fighter's Gang
o---===---===---===---===---===---===---o

This will take you most of the game to complete. You fight with other people to
claim gold and pride I guess. To start this, you must wait until it is about
10 pm in the game. Go to Bowerstone Quay and talk to the guy that runs this
thing. He will let you in for 50 gold and says there is a bonus if you dont get
hit. Just fight the guys with your fists. You will not be able to use weapons
or spells to help you. Defeat the last guy and you will get some gold and the
Fight Pass level one.

Do the same thing in Oakvale and get fight pass level two. The same thing in
Twinblade's camp and get the level three fight pass. Go to the final fight in
Knothole Glade. The last fighter is the Chief of the town. Defeat him and you
will get the Fist Fighter's Trophy.


o---===---===---===---===---===---===---o
 Collect the Hero Dolls
o---===---===---===---===---===---===---o

This side quest will take you all game to complete. You must collect all seven
Hero Dolls and give them to the headmaster of the Bowerstone school. Here is a
list of the dolls and where/how to find them. (Thanks Androgynous)

- Briar Rose - Complete the Card Pairs game in Bowerstone south tavern in 27
seconds or less.

- Whisper - Win the Coin Golf game in the Oakvale Tavern in 10 strokes or less.

- Twinblade - Complete the Spot the Addition game at the Bandit camp in under
20 seconds.

- Scarlet Robe - Win the Card Order game in the Knothole Glade tavern in 24
seconds or less.

- Thunder - You can buy this doll in either the Arena or Bowerstone North shop.

- Doll of You - Kill an assassin during the Assassin Attacks quest and they
will drop one. Or you could buy it in the Bowerstone North shop.

- Maze - Score 30 points or more in the Shove Ha'penny game in the Tavern

- Scythe - Complete the Coin Golf game in the tavern in Snowspire Village in
less than 10 strokes.

- Jack of Blades - The school teacher will give you this for all the Dolls you
give him.


o---===---===---===---===---===---===---o
 Beardy Baldy
o---===---===---===---===---===---===---o

This one won't actually take you the entire game to complete. Head over to
Bowerstone Quay and find a man sitting on a bench by the docks. He will ask you
if you want to meet his daughter. Say yes and he will ask you to change your
appearance. He will give you the pudding basin card. Bring it to the hair 
stylist in bowerstone south and get the haircut. Return to him and he will give
you the Multon Chop beard. Take it to the stylist and get the work done. Return
to him again and he will give you the trader style mustache card. Go get the
work done and return to the man once more. He will confess that he does not
have a daughter and it was a prank. But, for your trouble he gives you the
Fire-Monkey Tattoo; find a tatooist to apply it. So for five minutes of your
time you get all those style cards, the Tattoo, 100 gold, and 100 renown. Not
bad for five minutes of your time.


o---===---===---===---===---===---===---o
 The Sick Child
o---===---===---===---===---===---===---o

After you talk to Maze in Bowerstone, a little girl will eventually catch your
attention. Talk to her and she will tell you to follow her. Follow her to a
worried mother and her sick child. She will ask you to see the witch in
Bowerstone Quay. Talk to the witch and she will tell you that in order to cure
the boy, you must bring her four blue mushrooms. Here are the locations of the
mushrooms:

Talk to two men by the statue at Lookout Point. They will tell you that they
lost a mushroom while at the Guild. Next, fish in the ripples near the Demon
Door in the Guild to get the mushroom. That's one down.

Next, go back to the picnic area where you fought the Wasp Queen. There is a
woman there who will ask you to make her laugh. Use various funny expressions
to get her to laugh. Once you succeed, she will give you a mushroom.

In the area outside of Oakvale, there will be a mushroom on a table with a man
standing in front of it. Lead the man away and feed him drinks until he is 
drunk, then go back and steal it. Or you could just kill him, grab it, and then
run like hell. Or you could buy it, but it costs 1500 gold.

Talk to a man walking around in the Guild Woods. He will tell you that he met a
woman at a party the other night. He thinks that he loves her, but he does not
know what she looks like. He was high on one of those mushrooms. He asks you to
deliver a letter to this woman who lives in Oakvale. Find the woman in Oakvale
-she is by the well - and deliver the letter and tell her it was from that man.
Return to the man in the woods with her reply and he will give you the last
blue mushroom. Now, you could tell the woman that the letter is from you, which
will give you Evil points.

Teleport to Bowerstone and give the witch the four blue mushrooms. She will
give you a solution to give to the boy. Give it to the boy and the mother will
give you a reward.


o---===---===---===---===---===---===---o
 Book Collection
o---===---===---===---===---===---===---o

Talk to the Headmaster of the school in Bowerstone South. He'll ask you to
donate books to the school because the Mayor has cut off funding. Not just any
books will do, however. There are specific books you must donate. Here is a
list of the books and where to find them:

These Books are all located in the Guild:

A Love Story
Creatures of Albion Book 1
Creatures of Albion Book 2
Creatures of Albion Book 3
Jack Of Blades
Making Friends
The Arena
The Dragon
The Northern Wastes
The Old Kingdom
The Other Land
The Pale Balverine
The Tale of Maxley
The Tale of Twinblade

These Books are located in Bowerstone South. Search in all of the bookshelves
in peoples houses:

Eyes of a Killer
The Guild Of Zeroes
The Repentant Alchemist
Windbreaker's Rule Book
You Are Not a Bad Person

This one is in Bowerstone North:

The Tailor's Tragedy

These are in Oakvale. Again, search in bookshelves.

The Oakvale Raid
The Sock Method
The Trials of Aarkan
The Ugly Guide

This one is located in Knothole Glade:

The Balverine Slayer


Once you have given the teacher all the books, you'll get a Silver Key as a
reward. You should also get the Bright or Dark Wizard's Hat as well. You can
only get one of them, so choose well. To get the Bright Wizard's Hat, you must
donate only "good" books. To get the Dark Hat, you must donate only "evil"
books. It should be obvious which books are good and bad, given the reactions
of the teacher.


o---===---===---===---===---===---===---o
 Fishing Lessons
o---===---===---===---===---===---===---o

This one is simple. Walk into Fisher Creek by way of Greatwood Entrance and you
will see a man being attacked by wasps. Kill all of the wasps and the man will
thank you by giving you a fishing rod and teaching you how to fish. Fish in the
ripples off of the dock and you will catch your first fish.


o---===---===---===---===---===---===---o
 Fishing Competition
o---===---===---===---===---===---===---o

Return to Fisher Creek and talk to the fisherman. He will enter you in the a
competition to catch the biggest fish. Catch fish throughout the game and
return here for prizes. There are three prizes in all:

- Rod of Champions - 15 grams
- Silver Key - 30 grams 
- Fisherman Hat - 50 grams

You are the only person in the competition so there is no rush and you will
come off with all three prizes eventually.


o---===---===---===---===---===---===---o
 Bandit Toll
o---===---===---===---===---===---===---o

You will run into these guys at Greatwood Gorge. A bandit will ask you to pay
the toll. If you can't pay the toll or simply don't want to, then kill all of
the bandits in the area. You can gain experience and there are some useful
items to get in those barrels.



o---===---===---===---===---===---===---o
 Hidden Booty Hunt
o---===---===---===---===---===---===---o

There are six treasure clues in Albion. Collect them all and they will point 
you to a buried treasure.

Clue 1 - Given to you as a reward for the Bounty Hunt quest.
Clue 2 - Given to you for doing the Lost Traders quest.
Clue 3 - The last assassin you kill in the Assassin Attacks quest will drop it.
Clue 4 - Participate in the Knothole Glade Archery Competition.
Clue 5 - Search the western side of Orchard Farm for a chest. A clue is inside.
Clue 6 - Windmill Hill, behind the mill in a chest.

Once you get all six clues, you should be able to decipher them and learn the
location of the treasure. If you cant decipher them, then look below for the
location of the treasure and what it is. Remember, you need all of the clues or
else the treasure will be useless.

****Spoilers****

The treasure is...a frying pan! Yes, but not just any ordinary frying pan. No,
no, this one has 4-5 augmentation slots. The reason I say 4-5 is because the 
5th one is hidden. You can only access it while placing the other augmentations
on the pan, which means you must place 5 at once, not 3 and then go back for 
the other two, because the fifth one will be gone. You only have one chance at 
it, so dont mess up.

If you cant find the pan, I will have to tell you I guess. Its in Orchard Farm.
Dig between the Barn and two piles of Hay. Dig around there until you get a
message that says you found the treasure. Remember, have all 5 and put them on
at the same time, or else you will never get the 5th slot again.


o---===---===---===---===---===---===---o
 The Chapel Of Skorm
o---===---===---===---===---===---===---o

This place is for people who are good and want to become evil. It is also for
people who don't care what they are and want to get the best bow in game and
an age reduction to boot. The age reduction is small however; only about 6 or
7 years. Wondering how to do this? Well it is not that simple.

You need to prove yourself evil enough to Skorm himself in order to reap the
rewards. To do this you must sacrifice people to the acolytes in the Chapel.
Not just any old people, but specific people. The best way to do this is to
make it nightime by sleeping or by eating a moonfish. When it becomes night, go
to the bandit camp and recruit the mercenary and he will follow you. Warp to
Oakvale and recruit the person standing by the graveyard. Then warp them both
to Darkwood and head for the Chapel. You must do this all before midnight (it
is midnight when the night portion of the clock on your screen is level. The
line in the middle is perfectly straight and night is on top and day is on the
bottom). Get there before midnight and wait. Wait until it is exactly midnight
or as close as you can get to midnight and then sacrifice the two following
you. You should get massive evil points and your first reward which is Skorm's
bow.

You will not get as many evil points and will have to sacrifice more people the
more evil you are. People who are completely good (means you won't get any more
good points for good deeds you do) will have a much easier time than players
who are already evil. Rest for a couple of days after you do this for these
people to respawn and then do it again. Keep doing it until you get your next
prize which is an age reduction and then the last prize which is a new
nickname: necromancer. After the name, there are no more prizes and you only
get evil points from now on. You could sacrifice people at any time but you get
the most points if you do it at midnight exactly.


o---===---===---===---===---===---===---o
 Darkwood Bordello
o---===---===---===---===---===---===---o

Once you enter the Bordello, an old lady will great you and tell you about the
Bordello. Meet her in the building and talk to her again. She tells you about
the man who owns the Bordello. He's not a nice man, and he takes advantage of
the girls often. Your job is to find the deeds to the Bordello and claim it as
your own. The only problem is, nobody knows where they're hidden except the man
who owns them. So, you need to get him drunk, or sleep with him.

For those who don't want to sleep with him, just give him a few beers. He'll
ask you to escort him to his bed, where he will whisper the location of the
deeds in his drunken sleep.

For those of you who want to make it a bit more fun, you'll need all the pieces
to a dress, and a red wig. To buy a dress, just hit a shop somewhere and buy
all three pieces (lower half, upper half, dress gloves). To get the wig, pay
gold to sleep with one of the ladies. She'll take you upstairs. After she gets
done with you, search the wardrobe for the wig. Once you have it, throw on the
dress and wig, then talk to the man. He'll sleep with you, and in the middle of
the night, he'll whisper the locations of the deeds in his sleep.

The deeds are buried near a tree by the water. Search near every tree until the
shovel icon appears and dig. Talk to the old woman who greeted you and you'll
become the new owner of the Bordello. She will ask you to either turn the place
into a safe-home for women, or keep the place as it is. You'll get evil points
for keeping the place as it is, along with free hookers to sleep with. Good
points for turning it into a safe-house and freeing the women from their jobs.


o---===---===---===---===---===---===---o
 Temple Of Light
o---===---===---===---===---===---===---o

This is similar to the Chapel of Skorm quest. You don't have to do it, but it
is for evil players who want to become good or just get a good weapon and an
age reduction. All you have to do is donate gold - lots of gold. You will need
at least half a million gold and donate it all. Not at once, but you will end
up losing it all. Donate 50,000 at a time. Eventually you will get the first of
three prizes which is the Sentinel: A two handed weapon. Then keep donating and
you will get an age reduction and finally, a new name. You will leave poor, but
a couple of years younger and feeling good about yourself.


o---===---===---===---===---===---===---o
 The Sword in the Stone
o---===---===---===---===---===---===---o

Go to the Temple of Avo and walk up the hill to a sword sticking out of a rock.
Try to pull the sword out of the stone. You will not be able to do it in the
first shot unless your strength stats are maxed out. If your stats are not
maxed out, then you will need to increase your Physique by five, Toughness by
three, and your Health by two. If you can't raise any of these stats by these
numbers, then you need to max everything out. After you do, you can pull the
sword out and use it. (Thanks Brian)


o---===---===---===---===---===---===---o
 Ghost Granny Necklace
o---===---===---===---===---===---===---o

Walk into Orchard Farm and head down to the house. Talk to the farmer and he
will tell you that his mother's ghost has been seen around the Farm. Agree to
help him, then go to his mother by her grave, which is a green dot on your map.
She will tell you that she was killed when she was on her way to the Farm to
deliver a necklace to her son. Take the path out to Greatwood Lake and the
Ghost will meet you there. She will spot the Bandit who killed her (he is near
that broken bridge where you can find a silver key). Kill him and you will get
the necklace. Bring the necklace back to the farmer and he will reward you with
a small amount of gold, and asks you to pass on the message to his mother. Tell
her, and she will be at peace.


o---===---===---===---===---===---===---o
 Chicken Kicking Competition
o---===---===---===---===---===---===---o

This is two quests in one once you think about it. Go to the beach at the very
back of Oakvale. This is not the one where the entrance to the Cliffside Path
is. This is the one where all the other houses in Oakvale are located. You will
run into a man and he will tell you that he cant hold his competition because a
ghost is haunting the beach. He wants you to get rid of the ghost.

Go down to the beach and talk to the ghost in the house. He will ask you to dig
up his pirate treasure and give it to his wife. The treasure is located on the
beach by the tavern. Go to the left side of the dock and dig in the sand when
you are prompted to by the shovel icon. The treasure is some gold. Talk to the
wife on the same beach who is staring out at the ocean. Give her the treasure
and she will go off happy. Return to talk to the man and his competition is
open again.

You will be able to play in the competition for prizes. You must pay a little
to play of course but the prizes are pretty good. Your aim is to collect all
three prizes. Once you get in there, you will notice that the chickens are very
heavy. You will need to run at them and then kick while running. Kick at an
angle because the highest points are awarded if you kick them into the farthest
corners. Once you win all the prizes, if you play again, you will get gold for
whatever place you get. For Example: 250 points = 250 gold.

250 points - Chicken Hat
150 points - Silver Key
50  points - Cock Call Expression


o---===---===---===---===---===---===---o
 Murder With A Twist
o---===---===---===---===---===---===---o

Go back to Oakvale. Do you remember that house where you found that guy and his
mistress messing around? Well go there. This time however, a guard will catch
your attention; talk to him. He will tell you to kill his brother who is an
assassin. Go to the Bandit camp via cullis gate.

Make your way to the very end of the camp where you fought Twinblade. Talk to
the assassin. He will tell you that the only reason his brother wants him dead
is because of their mother's will. Take out your weapon and the assassin will
bribe you: 2000 gold to kill his brother instead....

The evil players will want to decline once. He will then raise his price to
2,500 gold. Take the gold and return to Oakvale to kill the guard. And that's
it. The good player will want to decline both times and then kill the assassin.
Return to Oakvale to collect your bounty.


o---===---===---===---===---===---===---o
 Mayor's Invitation
o---===---===---===---===---===---===---o

You can do this as soon as you get access to Bowerstone North. Talk to Lady
Grey by her mansion. She will tell you to buy her a gift, but not just any old
gift. Go to the shop and buy a Black Rose. Return to her to give her the rose.
She then makes clear that she can't marry into poverty. Go back to Bowerstone
South and buy the house there. If you have a wife in that house, you will have
to get her to divorce you. Clear the house and purchase it, then return to Lady
Grey.

She will be pleased that you are not just in it for the money. Now she tells
you that she lost her necklace and wants you to find it. It's not in Bowerstone
however, it is buried in the beach in Oakvale. So teleport there and go to the
beach. You will see two boats near the water. Dig in between them for the
necklace and return it to Lady Grey.

To help her decide, she wants you to fight Thunder, and she will take the
winner as her husband. Go to Bowerstone Jail which is north of B. North.
Thunder will be there and challenge you to a fight. He tells you to meet him
atop the hill by the headsman's block. Work your way up there fighting undead
and bandits on the way. The fight starts with a crowd of people watching.

--------------------
Boss Battle: Thunder
--------------------

Thunder may be big, but he's simple to defeat. He will use the same defensive
stance as Whisper does; you won't be able to do damage without Flourishing. Hit
him twice with your sword - which he will block - and then use a Flourish. This
is the only way to do damage with a melee weapon. It's hard to fight at a long
distance because he will constantly close the gap by doing a jump-spin attack.
He has a defensive stance and will not attack until after you attack. He only
has three methods of damage: a swipe of his sword, the jump-spin attack I have
already mentioned, and a super lightning attack. When you see him raise his
sword in the air and charge up, quickly shoot a spell or an arrow at him to
stop him from using the attack; don't hit him with your melee weapon, because
you'll get electrocuted. He's nothing special, and he's easy to defeat. Just
remember quickly shoot a spell at him when he starts charging up.

Return to Lady Grey and agree to marry her. You now have access to her manor
and a Silver Key. You'll also find a legendary weapon.


o---===---===---===---===---===---===---o
 Investigating The Mayor
o---===---===---===---===---===---===---o

In order for you to do this quest, you must not have married Lady Grey. If you
married her, the crazy man in the jail cell will not talk to you. Anyway, talk
to the guy in the cell and agree to investigate the mayor. He will tell you of
Lady Grey's sister's (Amanda) boyfriend. He is located in Barrow Fields.

He is near the Demon Door by the water. Talk to him and he will tell you about
his relationship with Amanda and how Lady Grey loathed it. He tells you that he
used to light a lamp three times in the stable to let her know that it was him.
Then they used to go to the cellar. Enter the Grey House and go into the stable
at the beginning of the area. Flash your lamp on three times and you will see
Amanda's ghost leave the house and descend into the cellar.

Walk up to the cellar door on the side of the house and enter. Her ghost will
tell you that she died in the cellar waiting for her boyfriend to come but
never did. You could see that she was shot with an arrow in the chest and died
a bit later. Grab the letter off of the body and Lady Grey will show herself.

You have two choices here: Give her the letter and marry her to cover this up
or expose her. It is your choice, whatever you want to do. If you expose her,
you will be able to become mayor of Bowerstone. It does nothing for you, just
allows access to the manor in Bowerstone North. If you marry her, you will be
able to open the Demon Door in the Grey House and you will get some money in
addition with access to Bowerstone manor.


o---===---===---===---===---===---===---o
 Assassin Attacks Quest
o---===---===---===---===---===---===---o

Towards the end of the game, this quest will be unlocked. The start of the
quest is in Knothole Glade. Twindblade's Assassins are after you, and it is
your job to kill them off. The locations of the Assassins are as follows:

--- Knothole Glade. Up the path across demon door. Kill the Assassin for a Doll
of You.

--- Witchwood Cullis Gate. Walk around the Focus Stone and he should come out
and try to attack you.

--- Windmill Hill. You guessed it - by the windmill.

--- On the prison path. Just walk the length of it and he will show up.

--- Hook Coast near the Focus Stone. If this be your last one, he will drop the
third Treasure Clue.


o---===---===---===---===---===---===---o
 Archery Competition
o---===---===---===---===---===---===---o

Talk to the man standing outside the gates of Knothole Glade. He'll explain the
rules of the Archery Competition and ask you if you want to participate. Set a
high score the first time to win Treasure Clue 4. Participate again and break
your own high score to recieve the Silver Arrow trophy.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                     Boss Battles                          FLCTZ
===============================================================================


These sections will detail the Bosses you must encounter throughout the game
and how I defeated them. Please note that these are the methods I used to
defeat them, and don't email me with an alternate strategy unless I have info
that's completely wrong. The one exception to the order is Thunder: he is only
listed once (when you have the possibility of fighting him twice), and he is
listed in the place where you would fight him the second time only. The methods
are the same for both fights, so it shouldn't be a problem.


-----------------------
Boss Battle: Wasp Queen
-----------------------

Your first Boss encounter in the game! Not at all exciting. The Wasp Queen is
a giant wasp who has the power to summon wasp spawn. Stay away from her; her
attacks hurt and you don't have a lot of Health. It's best to attack her at a
distance with Arrows or long-ranged Will spells like Fireball. She will summon
a hoard of spawn about two times throughout the battle: once when you knock her
Health down to about half, and once when she's at about 25%. When she summons
the spawn, kill them off before you return your attention to the Queen. Just
remember not to get too close and you will defeat her in no time at all!


----------------------
Boss Battle: Twinblade
----------------------

Twinblade is a big guy, but that means he's quite slow. He wields two large
blades (Twin Blades, get it!?) and will swipe at you slowly. You can't do much
damage to him because he's so tough, so you'll have to wait for him to show his
weak point. When you see him lift his blades into the air - like he's going to
stab you with them - quickly get behind him so he'll miss and get his blades
momentarily stuck in the ground. When this happens, swipe at his unprotected
back to do as much damage as you can. Repeat the process until he the cutscene
ends the fight.


----------------------------
Boss Battle: White Balverine
----------------------------

The Balverine is quick and tough; you will not be able to do a lot of damage
unless you have a Silver Augmentation. Anyway, he won't spend too much time
blocking your attacks, so hack away. Once you reduce his Health to 75%, he will
summon a few regular Balverines; kill them off before you focus on the White
Balverine again. He'll summon more at about 50%, and even more at 25%. When he
does summon, always kill off his spawn before you start on him again, because
you'll be facing a legion by the time you get him to low Health. He doesn't
have any special moves, so finishing him should be easy.


----------------------
Boss Battle: Arachanox
----------------------

This giant Scorpion only has one real weakness - his face. The rest of him is
hard shell, so he won't get hurt very much. He has a few attacks that can do
quite a bit of damage if you don't avoid them. He swipes a bit with his claws,
which can be avoided. He has this rushing tackle which will knock you down, and
he can burrow underground and summon tiny Scorpions at the same time. He also
has this charge attack, which is your chance to do some heavy damage. When he
opens his claws and exposes his face, you'll see him charge up a green energy
attack. Get right up to his face and start hitting him to dispel the attack,
which will hurt - a lot. After you stop this attack, he will dig himself under
the ground and summon some Scorpions. Kill them off so he resurfaces. Just keep
an eye on your Health and make sure he doesn't hit you with that charged up
attack.


-------------------
Boss Battle: Kraken
-------------------

The Kraken will have it's face under water for most of the battle. To get him
to come up, you need to hit the tentacles; he has four. They will attack you
by slamming into the ground so keep moving. Once they hit the ground, you could
hit them with your sword, but I found it better to aim an arrow or spell at
them. Once you knock out the four tentacles, the face will surface. It only has
one attack - a charged up laser. Dodge this and constantly fire arrows or a few
spells at it until he goes back under water. The tentacles will come up again
and you will need to repeat the process. Repeat until you've killed him.


---------------------------
Boss Battle: Jack of Blades
---------------------------

Ok, there are two phases to this battle. The first one is Jack hiding behind a
shield while he summons Minions to do his dirty work. Kill off the Minions to
dispel the shield. Jack is very fast and will run circles around you - never
stays in the same spot for very long. Hit him with your melee weapon as much as
you can; when his Health reaches a certain point, he will go back under his
shield. Kill more Minions to dispel the shield again, and start hitting him
again. When his Health gets to about 50%, he'll rise up into the air and start
shooting spells at you. You MUST keep moving, because those spell HURT. Aim
spell after spell, or arrow after arrow until he is defeated. Make sure you're
Health is high, and you keep moving around CONSTANTLY. Never stop moving, or
he'll hit you with those spells. Take cover behind one of those rocks if you
need to, but beware: those rocks will break if they take too much abuse.


--------------------
Boss Battle: Thunder
--------------------

Thunder may be big, but he's simple to defeat. He will use the same defensive
stance as Whisper does; you won't be able to do damage without Flourishing. Hit
him twice with your sword - which he will block - and then use a Flourish. This
is the only way to do damage with a melee weapon. It's hard to fight at a long
distance because he will constantly close the gap by doing a jump-spin attack.
He has a defensive stance and will not attack until after you attack. He only
has three methods of damage: a swipe of his sword, the jump-spin attack I have
already mentioned, and a super lightning attack. When you see him raise his
sword in the air and charge up, quickly shoot a spell or an arrow at him to
stop him from using the attack; don't hit him with your melee weapon, because
you'll get electrocuted. He's nothing special, and he's easy to defeat. Just
remember quickly shoot a spell at him when he starts charging up.


------------------------
Boss Battle: Guildmaster
------------------------

There is nothing to write about here, seeing as you don't actually fight him.
He cowers behind his Physical Shield spell the entire time, while you're left
fighting a bunch of guards. He heals them from time to time, and even casts the
Physical Shield spell on a few of them. Once you kill all the guards, you'll
view a cutscene where your Hero will kill him. What a pointless fight.


-------------------
Boss Battle: Nostro
-------------------

Nostro is only vulnerable when you kill the undead he spawns. Kill a few of his
spawn which allows him to be hurt for a short period of time. Hit him as much
as possible before his protection comes back; when it does, kill a few more of
his undead spawn again. Repeat this process until you've defeated him. He is
nothing special - he fights like those large undead you have encountered many
times before. He has no special attacks at all, so this fight should be easy.


------------------------
Boss Battle: Dragon Jack
------------------------

When he's sitting on the ground - as he is when the battle starts - you should
rush at his head and swipe as quickly as possible. To make the battle go as
quick as possible, I combined two spells: the Slow Time spell, and the Berserk
spell. This slows down time while doubling your damage, so you should defeat
him quite quickly. His first attack was to leap into the air, then slam into
the ground which caused a shockwave. Try to avoid this, because it will throw
you backwards and do a lot of damage. After a short while, he'll leap up into
the air and start flying. You can't do anything until he comes back to the
platform, so don't even try. On occasion, he'll summon Minions and Summoners
when he starts flying, so you'll need to deal with them before you turn your
attention back to the Dragon. When he does come back to the platform, he'll
spew three waves of fire at you. Avoid these and get in a few arrows or long
range spells if you can. Once his Health gets lower, his attacks become much
stronger, and will start summoning Summoners more often. Remember to use the
Slow Time+Berserk combination if you have the spells, and keep your Health
above 50%, or else you'll lose quickly. He's strong, but he'll fall quickly
enough.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                  Silver Key Locations                     FLCSK
===============================================================================

The locations of all 30 Silver Keys in the game will be listed in the order of
attainability.


1) Lookout Point - Cut down the bushes near the statue of the man pointing to
reveal a secluded path. At the end of the path is the silver key.

2) Bowerstone South - When you enter Bowerstone, seek out the first building on
your left. This is the clothing shop. The key is on the second floor terrace.

3) Bowerstone South - Give the headmaster of the school all the books on his
list and he will give you a key.

4) Greatwood Lake - Go up the right path to the broken bridge. The key is in
front of the sign.

5) Orchard Farm - Fish in the ripples in the pond near the house.

6) Fisher Creek - Fish in one of the ripples behind the house.

7) Fisher Creek - Return to this area and present the fisherman with a fish that
weighs over 30.0 grams and he will give you the key.

8) Guild Woods - Fish in the ripples in the pond.

9) Rose Cottage - Dig in the circle of mushrooms by the cottage.

10) Hobbe Cave - Dig in the circle of mushrooms in the last room of the cave.

11) Darkwood Lake - Find the funny looking stone near the exit of this area.
Shoot the hole near the top of the stone with an arrow and the silver key will
fall out.

12) Ancient Cullis Gate - Fish on the ripples in the pond near the bridge.

13) Oakvale - You will have to win this one by getting 150 points at the chicken
kicking competition. The competition is located at the other end of Oakvale on
the second part of the beach.

14) Oakvale - You need to dig in the left corner of the giant statue in the
Oakvale graveyard. You will get the key and an Obsidian Greataxe.

15) Grey House - Fish in the ripples in the pond near the demon door to get the
key.

16) Bandit Camp - Dig in the circle of flowers that is behind the tents that are
near the water.

17) Witchwood - Fish in the ripples in the water at the first area by the Cullis
gate.

18) Witchwood - In the area before Knothole Glade, you will find a statue of a
demon. Dig in the corner of the statue to get the key.

19) Knothole Glade - Dig in the circle of flowers by the buyable home.

20) Headsman's Hill - You can only get this one if you do the Mayor's Invitation
quest. Fish in the ripples once you're done with Thunder.

21) Bowerstone North - Search the Mayor's bed in her manor.

22) Windmill Hill - Dig in the circle of flowers near the first farmhouse.

23) Windmill Hill - Dig in the circle of flowers behind the windmill.

24) Lychfield Graveyard - Dig in the grave of Katie Sulfer which is right next
to Scoran Dainith's tomb.

25) Lychfield Graveyard - Open the casket in Scoran's tomb.

26) Lychfield Graveyard - Take a left after you enter the gates. Fish in the
ripples in the pond near Owen Moore's grave.

27) Bargate Prison - You need to go to the Cliffside Path. Take the left path of
this area and you will come up to a chest on your left. There is a circle of
mushrooms near the chest. Dig in the circle to get the key.

28) Hook Coast - Search in a cabinet on the first floor of the lighthouse.

29) Lost Bay - Dig in the grave by the bay house for the key.

30) Necropolis - Fish near the ripples in the river near the Demon Door.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                 Silver Chest Locations                    FLCSC
===============================================================================


The Silver Chests will be listed in the order you can get to them in the game.


1) Guild of Heroes - You need 20 keys to open this chest. You will get the
Murren Greathammer.

2) Greatwood Lake - This chest requires 5 keys. Open it to get Elixir of Life.

3) Hobbe Cave - This chest is located in the second door down on your left. It
requires 5 keys to open. It will yield a Willmaster's Elixir.

4) Darkwood Lake - This is by the Darkwood Bordello. It requires 15 keys to open
it. It will give you Arken's Crossbow.

5) Witchwood - Behind the Demon Door that is opened during the Find The
Archeologist quest. You need 15 silver keys to open it. It contains a Health
Augmentation.

6) Grey House - On the second floor of the house. It takes 10 keys to open it.
You will get a Sharpening Augmentation.

7) Headsman's Cave - You need 15 keys to open this chest. You can only open it
after you defeat Thunder during the Mayor's Invitation quest. It has a Mana
augmentation.

8) Bowerstone North - This is located in Lady Grey's bedroom in the Manor. Use
15 keys to open the chest.

9) Lychfield Graveyard - The last part of the graveyard beyond the demon door.
The area right before Bargate Prison. It contains a piercing augmentation.

10) Hook Coast - The chest is on the upper most floor of the lighthouse. It
takes 15 keys to open this chest which contains the Murren Greataxe.

11) The Lost Bay - You need all 30 keys to unlock this chest. It contains the
Avenger and one of every gem.

12) Necropolis - Use 25 keys to open this chest for Archon's battle armor.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                      Demon Doors                          FLCDD
===============================================================================


The Demon Doors' locations will be listed in the order you can first get to
them.

1) Guild Of Heroes - To get into this door you must talk to the Demon Door when
your lamp is lit. He will let you into the Library Arcanum where you get the
books Making Friends, Book of Spells, the Howl Tattoo, and an Elixir of Life.

2) Greatwood Gorge - The door wants you to commit a great act of evil. You must
either eat 10 baby chicks in front of the door or kill a person in front of the
door. Alternatively, you could be completely Evil and the door will let you in.

3) Rose Cottage - Do not talk to the door at all. As soon as you get into the
area, give the door any gift WITHOUT TALKING TO IT. It will then open and you
can get a full set of Bright Will User Robes.

4) Hobbe Cave - You must have a combat multiplier of 14 while talking to the
door in order to open it. With the monsters in the area, it is very hard to do
this. You could either build up you multiplier in the Hobbe Cave and exit (will
reduce by half for every area you walk through so get it to about 20 or so and
leave the cave) and defeat the creatures outside of the cave and it will
hopefully get to 14. Talk to the door while it is 14 and the door will open. It
contains the Cutlass Bluetane; one of the legendary weapons of Albion.

5) Darkwood Marshes - You might want to come back for this Demon Door. You must
agree to fight a bunch of Hobbes to have the door open. If you have people
following you, the will get injured so come back when not on a quest. The
treasure is a full set of Dark Wizards Robes.

6) Barrow Fields - This one is easy but can be annoying. You must be obese to
open the door; eat as much food as you can to get your weight up to obese - 
you could check it in your personal stats - and talk to the door to have it 
open.

7) Deserted Path - The door is at the end of the path by the chest. He wants to
see his three friends again: The Bandit, The Dark Mage, and The White Knight.
You must get a full set of Bandit Armor, Dark Wizards Armor, and Bright Plate
Armor. Where each of them and talk to him three times. He will be happy to see
his friends again and let you in.

***Please note that you should (SPOILERS) do this before defeating the Dragon
form of Jack of Blades and putting his mask on. If you put his mask on, you
cant take it off, and thus cant put on two of the outfits needed to open the
door.(END SPOILERS)---Thanks to Toxic for the info!

8) Witchwood - This one is part of the Find The Archeologist quest. You need to
spell out the doors name on the Witchwood stones. The door opens to reveal the
Archeologist and a silver chest.

9) Knothole Glade - You need at least an Ebony Bow to open this door. Take out
your bow and hold it down for a bit, then shoot the door in the face. It will
open up and you can get an Elixir Of Life.

10) Darkwood Bordello - This door requires you to have sex 10 times before he 
can let you in. If you have not done this yet, you're in luck! There is a
Bordello right next to this door. Have sex 10 times and you can get the Pimp
Hat.

11) Grey House - You need to be married to a rich snobbish person. Once you are
married to Lady Grey, you can open the door. See side quest section for
details. Contains Ronok The Axe.

12)  Headsman's Hill - If you want to marry Lady Grey, you will have to fight
Thunder. He will knock you down into some pit and jump in after you to fight
you. After you defeat him, talk to the demon door and you will be able to
escape that pit. Nothing actually behind it.

13) Lychfield graveyard - Part of quest. Return Nostro's armor to open door.

14) Lookout Point - This one is involved with the Prophets of the Fire Heart
quest. Once you get the proper sword, he will let you in. You need to either
free or kill the Prophets and receive the Fire Heart.

15) Necropolis - This demon door will ask you for ALL of your silver keys. Make
sure you open up all the silver chests before you give him your keys. You will
get the Bereaver.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                        FAQ's                              FAFAQ
===============================================================================


I have received many e-mails that ask the same questions. If there is something
unclear, or not in the Walkthrough altogether, then e-mail me and bring my
attention to it. If you're stuck on something and just need some further
clarification, e-mail me and I will gladly help you with your problem. But I
ask that you make sure the answer can't be found in this section, or anywhere
else in the Walkthrough. Here is a list of the most common questions I get.



Question: There are three quests in the beginning of the game that I can't do.
Could I be able to do them if I had enough renown?

Answer: No, these quests can't be done and will vanish with time/Renown. In
The Lost Chapters, you can view a scene with Briar Rose after defeating the
Wasp Queen. In it, she taunts you and takes one of those Quest cards. This
leads people to speculate that the cards are put there to simulate other Heroes
are working for the Guild; not just you.


Question: Where can I find Lady Grey's necklace in Oakvale? I cant find it!

Answer: It is buried between the two capsized boats on the beach. The beach
with the entrance to the Bandit Camp is.


Question: I can't do the money glitch! I am buying and selling potions but I do
not come out with a profit! I just keep losing money. Please can you help me,
can you tell me what I am doing wrong?

Answer: Well, there are many variables to this problem. First, make sure your
Guile level is at least 3. Second, make sure that the merchant you are buying
from has just gotten his stock of whatever it is you're buying. Third, don't
try this glitch with potions for **** sake! Go for the big expensive items like
the emeralds in Oakvale general shop. I dont know who suggested this and why
but don't do it with small items!

Make sure that before you 'buy all' (for buying one at a time will ruin the
whole point of the glitch) that the price is highlighted in green. This lets
you know that you're not buying for full price or more. This means that he will
have zero of the items that you bought from him. Therefore, the merchant will
buy the items back at the their original value, which means that the profit
you're making is: The original value - price you paid for the items.


Question: How do you age in the game? Is there a way to stop the ageing?

Answer: A person ages 0.7 years for every time they level up a skill. Level up
the Fireball spell, and you will gain 0.7 years. There is no way to stop the
age process, other than not spending experience. However, there is a way to
reverse it by about 10-12 years or so. Look to the Temple of Avo and Chapel of
Skorm sections for the details on how to reverse a couple years off of your
age.


Question: Did you know about the glitch where--

Answer: Yes, I know about all the glitches, so please stop e-mailing me in with
the glitches. I don't put some of the glitches in here so people can play the
normal way first. If you want to know a glitch that you heard about, but you
don't know how to do it, then e-mail me and I will tell you, or I'll point you
in the right direction.


Question: I can't get the Skorm's Bow; what am I doing wrong?

Answer: You're probably not doing anything wrong. Make sure that your character
is all the way good (no tattoos or armor, it has to be natural) and bring two
sacrifices (the mercenary outside the Temple of Avo, and the one in the bandit
camp) and sacrifice them at exactly midnight. You will know that it is midnight
when the line on the clock is Horizontal. Once it reaches that point, quickly
rush in the chapel and sacrifice the two people. If you dont get the bow after
the first try, do it again the same way until you get the bow. It just takes a
bit of good timing.


Question: Can I use the Hero Save glitch like I did in the original version of
the game?

Answer: Yes, and alas no. You can do the same glitch, except this time there is
a limit on how many times you can do them. You can only do it 10 times before
your game becomes corrupt. Any more than 10 times and your file will be damaged
and you will have to start anew.


Question: Does the Slow Time glitch still work?

Answer: No.

Question: Does the Shovel Glitch still work?

Answer: No.


   ________
  / Fable  \===================================================================
 / The Lost \
/  Chapters  \                  Credits And Thanks                       FLCCT
===============================================================================

I would first like to thank myself - I did most of the work, so I deserve some
praise.

I would like to thank Brian H. for telling me about the Sword in the Stone
quest and some others he helped me on.

Thanks, Androgynous, for letting me use your information on the Hero Doll
section.

Thanks to CJayC for bringing Gamefaqs to us all.


Fable: The Lost Chapters: FAQ/Walkthrough by mgtonvac55
Version Final, Last Updated 2008-03-15 View/Download Original File
Hosted by GameFAQs
Return to Fable: The Lost Chapters (XBOX) FAQs & Guides