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    FAQ/Walkthrough by TrecherusShizzl

    Updated: 05/30/05 | Search Guide | Bookmark Guide

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    =============================================
    Great Swordsman
    FAQ/Walkthrough
    By:  The Bass and Treacherous SHizzle
    =============================================
    
    
    Great swordsman is a game where you fight people with swords and stuff.  It
    is  very old but surprisingly fun and unique.  It may seem random at first,
    but there are strategies for each of the opponents.  Be wary, if you lose
    one battle you have to start the game all over again.
    
    Gameplay:
    All you have to do in this game is walk left and right and stab high, medium, 
    or low.  Combinations of these movements can create awesome strategies, or can 
    send you into an acute state of Arachibutyrophobia and cause you to run around 
    in circles screaming (believe us, we did it ourselves a few times playing this 
    game).  You can cancel the stab at any time by releasing the attack button and 
    you can block incoming attacks by stabbing at the same height as your opponent.
    
    
    ================
    Stage 1: Fencing
    ================
    
    Story:  You are at the world fencing championships.  You are trying to prove 
    that you are the greatest swordsman on the planet.  If you look in the 
    background, you will notice an observing crowd and five clones of Hitler 
    presiding over the contest.  
    
    Rules:
    To prove yourself, you must win 5 points before your opponent does.  Whoever 
    scores the first hit each round scores a point.  If the opponents hit each 
    other simultaneously, they each score a point.  If someone is forced out of the 
    ring twice in one round, his opponent gains a point. If time runs, out both 
    fencers are awarded a point, unless one of them has gone out of the ring, in 
    which case, the guy who can stay on the frigging mat gets a point.  If both 
    opponents reach five points at the same time, the fencer with a higher score 
    wins.  So it is important to keep that score up when you are evenly matched.  
    Just keep attacking to do so.  To prove that you are the greatest swordsman on 
    the planet you must face three opponents.
    
    ------------------
    Opponent 1: Appels
    ------------------
    
    Story:
    Appels is one of those fighters that isn't so much talented as well trained.  
    Appels has gotten as far in the fencing world as he has through shear will and 
    determination, not because of his innate abilities.  Appels is also known as 
    "honest Appels" because he's a good guy who would never lie to you.  This of 
    course makes for a horrible strategy, and if you can't master Appels you should 
    perhaps become a statistician.  
    
    Strategy:
    To beat Appels you must master the first of many strategies:  the stebach (ste 
    BAHK) strategy.  In this strategy you must get just in of range of your 
    opponents sword, enticing them to strike at you.  When they strike at you, you 
    take a step back, narrowly avoiding their blow, then strike.  At this point, 
    your opponent finds themselves sticking half their body out and is easily hit 
    while pulling back from their own failed attack.  This strategy takes practice 
    to implement but is very versatile and can almost always be employed when other 
    strategies fail.  Test it out on Appels and when you can use it confidently 
    against him, you will be ready to move on.
    
    ------------------ 
    Opponent 2: Redon
    ------------------
    
    Story:
    Unlike Appels, Redon is a total dick.  He's pompous and arrogant and you hate 
    his guts.  The only way you can put him in his place is by defeating him in 
    fencing.  He has much more raw talent than Appels, but he has not spent enough 
    time training to fully develop his skills because he thinks he is already the 
    best.
     
    Strategy:
    A unique strategy is used to defeat Redon:  the altilo (ALL tee low) technique.
    Redon usually holds his sword in the middle position.  Put your sword in the 
    low position and slide it under his.  When he attacks, hit high.  This will do 
    two things:  block his sword and make an attack.  He will most likely block the 
    attack.  But then hit low.  Continue alternating low and high thrusts going all 
    the way in at each blow.  Eventually, you will hit Redon.  The nice part about 
    this strategy is that you are continually blocking Redon's attacks so it is 
    very difficult for him to hit you.  The same stebach strategy used on Appels 
    can also be applied here.  It is faster, but more dangerous.
    
    ------------------
    Opponent 3:  Fantin
    ------------------
    
    Story:
    Fantin is a sword-fighting master.  Except for you, he is the greatest 
    swordfighter alive.  He combines Redon's raw talent with Appels motivation and 
    training.  He fights only to improve his own skill, to always become stronger.  
    He comes across as quiet and emotionless.
    
    Strategy: 
    There are a couple strategies for Fantin depending on what he is doing.  If he 
    starts off with his sword at middle height, put your sword high and strike him 
    at the first available opportunity.  You will most likely match him and each 
    get a point.  You can often do this the entire match.  At the end you tie and 
    win by default.  If this doesn't make you feel superior enough or you mess up 
    and he hits you one time, there are other strategies to fall back on.  One is 
    to use the high stebach technique.  Just like you did with Appels, let him get 
    close enough to stab you and when he does, step just out of the way and do an 
    overhead.  This may take some practice, but once you learn it, it can be used 
    to defeat many opponents.  If Fantin starts off with his sword high, you can 
    almost always just walk right up to him and land a low blow on him.  He usually 
    just stands there and takes it.
    
    Once you Defeat Fantin you get a bonus stage, which is pretty self-explanatory.
    Just block the incoming arrows with your sword based on their height.
    
    
    ===============
    Stage 2:  Kendo
    ===============
    
    Story:
    After becoming the greatest swordsman in the world, it is revealed that you 
    will now use a time traveling device to become the greatest swordsman of all 
    time as well.  You travel back to ancient Japan and enter the World Kendo 
    Championship.  Because the Japanese cannot be trusted to preside over their own 
    matches, a couple Hitler clones have traveled back with you to judge the 
    contest.
    
    Rules:
    Kendo is harder than fencing due to the limited range of the attacks.  You must 
    get much closer to your opponent to attack.  This takes some getting used to, 
    but once mastered.. It is still the hardest stage.  In addition, you now only 
    have two rounds to play per match, so you can make fewer mistakes. The other 
    rules are the same, but this time you must defeat five opponents to advance to 
    the next stage/era of sword fighting.
    
    -------------------
    Opponent 1:  Senpou
    -------------------
    
    Story:
    Senpou is retarded and practically mute.  Fighting is the only thing he can 
    really do.  They just throw him in the ring and let him go at it.  Yet, this 
    has made him one of the top five kendo masters in all of Japan (six once you 
    arrive).
    
    Strategy:
    Senpou isn't very bright and it shows.  All you have to do is swing low a few 
    times to get him to start swinging low.  Once he does that you can easily hit 
    him with an overhead strike, which has more reach than his low strike.  He's so 
    dumb, he'll fall for this twice, and you will win.
    
    ------------------
    Opponent 2:  Jihou
    ------------------
    
    Story:
    Jihou is really just your average Japanese sword master.  He's not really a 
    very interesting guy.  Not much to say about him.
    
    Strategy:
    Jihou is one of a couple swordsman in this game who can be defeated easily 
    right at the start.  Just walk up to him and do an overhead on the first round 
    and it will connect.  The only thing is that this must be done precisely (but 
    hey isn't swordsmanship all about precision and timing) or it won't work.  Just 
    practice until you find that sweet spot.
    The second round, Jihou has wised up, and the old strategy will not work.  
    Instead you must employ a new strategy:  the orpok (ore-PAWK) strategy.  In 
    this strategy you must start doing overheads (thus convincing Jihou to match 
    you).  Get as close to him as you can, both of you doing rapid successive 
    overhead attacks.  Then, suddenly thrust at his chest and you'll hit him.  
    He'll be so shocked he won't know what to say, and you can proceed to the next 
    opponent.  This may take several tries to get right, but it's a pretty safe 
    strategy, so just keep working at it until you get the timing and distance 
    right.
    
    -------------------
    Opponent 3:  Chuken
    -------------------
    
    Story: Chuken is actually a really nice, quiet guy.  But he's also a master
    swordsman and has no qualms about taking you down.
    
    Strategy:
    Firstly, do not try the orpok strategy with Chuken as you did with Jihou, 
    because he is a master of the orpok strategy and will hit you well before you 
    hit him.  Chuken can be very aggressive at first and will try to force you back 
    out of the stage if you let him.  Start by rapidly advancing on him with low or 
    high attacks to get him to back off.  CAREFUL, DON'T GET TOO CLOSE.  It is now 
    time to introduce a new strategy.  You may have found that the standard stebach 
    technique used in fencing does not work as well in kendo due to the short 
    distance of the swords.  To defeat the top kendo masters, you must employ a new 
    technique known as the himisugo (hee MEE sue go) technique.  This is kind of a 
    variation on the standard stebach technique to be used on very aggressive 
    opponents. Stand just out of the range of your opponent's sword, and just after 
    he attacks, swing low.  Your opponent will miss you and, in his eagerness, step 
    forward to strike again.  As he's stepping forward, your low attack will hit 
    him.  The strategy is sort of like stebach, but without stepping backward after 
    your opponent attacks.  The round after you first beat him, Chuken will always 
    start with his sword in the low position.  When he does this, you can employ a 
    new and easy strategy known as the fusion (fu-zhun) technique.  Keep your sword 
    at middle height and walk up to Chuken.  Don't walk all the way.  Make sure he 
    approaches you.  He'll stand in from of you with his sword down, and yours 
    inches from his chest.  After you stand there for a bit, he'll become confused 
    and wonder what's going on.  While he's contemplating the nature of his 
    existence, just poke him in the chest with your stick and win.  This is one of 
    those rare 100% techniques that always works on the first try.
    
    -------------------
    Opponent 4: Fujitsu
    -------------------
    
    Story:
    Fujitsu is the only "evil" opponent you will fight in the game.  It is his 
    ambition to rise to power and rule with an iron fist.  Know that this battle is 
    not just to determine who is the greatest swordsman, but also for the fate of 
    all Japan.
    
    Strategy:
    Firstly, note that Fujitsu is a very ambitious man.  As a result he will come 
    right at you for all it's worth right at the beginning.  He's very fast, and it 
    can be difficult to block his attacks.  You could inevitably be forced back out 
    of the ring.  Don't let him push you around like this.  Start off walking 
    toward him and making high thrusts.  Force him to back off.  Then, when he's as 
    far back as possible, use the himisugo technique.  In this case you'll be using 
    a low swing while he uses thrusts.  Remember, he's good and the timing is 
    tight.  Practice and try not to get pushed off the screen.
    
    -------------------
    Opponent 5:  Taisho
    -------------------
    
    Story:
    Taisho may look like a big rough and tough guy on the surface, but he's really 
    just a big teddy bear.  THAT DOESN'T MEAN YOU CAN UNDERESTIMATE HIS INCREDIBLE 
    POWER!  He is the greatest swordsman in the world and unless you can defeat 
    him, you will lose your place as the greatest swordsman in all of history.
    
    Strategy:
    Taisho can be defeated pretty easily with the himisugo technique.  Like Fujitsu 
    and Chuken, he's an aggressive opponent.  In fact he is so aggressive you will 
    not be able to push him back to his half of the screen like Chuken and Fujitsu.
    Instead he will kill you.  This means you have less space to implement the 
    himisugo strategy, so you must be accurate.  However, he's slow to block and 
    quick to advance after a missed swing, so the himisugo technique works quite 
    well.
    
    
    Enjoy your second and last bonus stage.
    
    
    ===============
    Stage 3:  Roman
    ===============
    
    Story:
    After defeating every swordsman in Japan, you travel back in time further to 
    the gladiatorial arenas of ancient Rome.  But this time, the battle is not with 
    toy swords.  No, now you fight not only for your title, but for your life.  To 
    make matters worse, you face not humans, but the ancient Roman gods themselves.
    A single hit on you will spell the end of your career.  The Hitler clones that 
    traveled back in time to judge the contest have already been killed and offered 
    up as sacrifices, so only Death presides over this contest.  The stakes are 
    high, but if you succeed, no one, man or god, present or past can possibly 
    claim to rival you as the Great Swordsman.
    
    Rules:
    The first thing you'll notice about this arena is the amount of reach the 
    swords have (quite a bit of freedom after the close and fierce battles of 
    kendo).  You can strike from almost half a screen away.  Be aware of this as 
    you weigh the dangers of stepping forward.  As we said, one hit spells death 
    unless you both hit at the same time.  Then it doesn't count (it's still a 
    video game, okay).  Time and ring outs mean nothing in the field of 
    gladiatorial combat.  Slay or be slain.  The rounds will continue until someone 
    is dead.  In this stage you must defeat not three, not five, but seven (that's 
    right SEVEN) gods (that's right, GODS).  We won't bother covering story for 
    these characters.  We're sure you all know who Zeus is; so, on with the 
    strategies.
    
    -----------------
    Opponent 1:  Mars
    -----------------
    
    Mars is the God of war and one would therefore suspect, impossible to defeat in 
    combat.  But Mars is also overconfident, and it is his overconfidence that is 
    his downfall.  Do overhead strikes, ALL OVERHEAD STRIKES, and his chest will 
    soon be filled with your sword.
    
    -------------------
    Opponent 2:  Hermes
    -------------------
    
    Hermes is actually a god from Greek mythology.  We can only imagine that he has 
    come to ancient Rome to prove the value of Greek over the Roman gods.  Hermes 
    is the messenger of the gods and so is very light on his feet.  This makes him 
    one of the more difficult opponents in the game.  There are a couple of ways to 
    approach him.  An overhead stebach technique is possible to use when your 
    opponent goes medium or low, but it can be risky and hard to pull off.  A 
    fusion (few-zhun) strategy is possible. The best thing to do is to employ a new 
    technique that will actually work for most of the gods in this stage:  the 
    dzarm (ZARM, silent d) technique.  This is hard to describe, and tricky to 
    learn, but it works most of the time and is a safe strategy.  If you've gotten 
    to this stage in the game, you've probably noticed that you can sometimes 
    perform "special" kills, knocking off someone's helmet or disarming them.  
    There is a not too difficult way to do this in gladiatorial combat.  Do 
    overhead attacks to get your opponent to do overheads.  Then stand away from 
    your opponent (more than the distance for himisugo).  When you're both standing 
    with your swords raised, do a bit of a feint and start to stab overhead.  Go 
    more than halfway in but pull back so they won't hit your sword.  As you pull 
    back, they will strike as well.  Just before they've hit you, press and hold 
    middle strike.  If your timing is good, you will bring your sword down onto 
    theirs and disarm it right into their god skulls.  This is hard to learn how to 
    do (even by showing someone) but it works most of the time and is a very safe 
    strategy since you never actually get within range of your opponents sword.  
    Work with it for a while and make it yours.  Once you've mastered the dzarm 
    technique, you're very close to mastering all of Rome as well as all of time 
    and space.
    
    -------------------
    Opponent 3:  Apollo
    -------------------
    
    Apollo is the Greek god of the sun god, and he is used to being high in the 
    air.  Take him down to the floor by doing repeated low strikes.  That's right, 
    you both just get down in the dirt like a couple of crabs trading low strikes 
    back and forth over and over.  Eventually Apollo will crack under the strain of 
    fighting so low and try to stand up and do an overhead strike.  You will easily 
    chop off one or more of his legs before he does this.  Usually he freaks out 
    toward the end of the round, so just keep at it until about three ticks are 
    left on the time at the bottom.
    
    -------------------
    Opponent 4:  Helios
    -------------------
    
    Not to be outdone by the Greeks, Helios, the Roman god of the sun, has come to 
    succeed where Apollo has failed.  He will not fall for the same trick Apollo 
    did, having just watched you do it.  He's a little more levelheaded.  But his 
    head might be a little too level for his taste once you bust out the dzarm 
    technique and drive his sword through it.
    
    ------------------
    Opponent 5:  Orion
    ------------------
    
    Orion is one of the fastest opponents you will ever meet.  He can block your 
    attack and then move in and make one of his own.  He is especially skilled at 
    ducking under overhead strikes and moving right in and taking you out.  
    Fortunately he is can be taken out at the very start by a properly timed 
    overhead strike.  The difficulty is that the timing can be difficult to get 
    down, but once down, Orion is less like a god and more like a tree stump to a 
    great swordsman.  As the match starts, immediately move forward and stop in the 
    right spot. You'll have to figure out where by trial and error and good 
    judgment.  Try using the backdrop to measure how far you've gone.  Pause for a 
    fraction of a second, because you if you go too fast, he'll see your intent and 
    block.  Then swing out a middle attack and cut his head.  This is really quite 
    similar to the technique employed in the first round of Jihou, but the timing 
    is tighter and the pause can throw you for a loop.  "Pausing" really is just 
    "let go of the movement before you hit overhead".  If you make a mistake, 
    (Orion frequently strikes at the same time as you do) despair not.  Simply try 
    again the following round or step back, approach, and try again.  It's just a 
    matter of timing.  If he blocks, it means you aren't pausing.  If he hits you 
    as you hit him, it means you need to go a bit earlier.  If he hits you before 
    you hit him you need to go quite a bit earlier.
    
    -------------------
    Opponent 6:  Uranus
    -------------------
    
    Uranus thinks he's so hot because he's the god of the heavens, but you know 
    what?  He succumbs to the dzarm technique just like Helios and Hermes.
    
    -----------------
    Opponent 7:  Zeus
    -----------------
    
    Oh, almighty Zeus, felled by the same dzarm technique that defeated all the 
    other Roman gods.  So sad.  BUT WHO'S THE GREATEST SWORDSMAN NOW?!!?!?
    
    
    ==========
    Conclusion
    ==========
    
    Upon beating the game you will be given the opportunity to play through it all 
    over again, but faster.  Many of the strategies here do not work at this speed.
    You may attempt to play through this mode, but we have nothing to say about it 
    because we're currently writing this in America, and in America we don't 
    tolerate that sort of crap.  You are already Great Swordsman.  That should be 
    enough.  On a side note, Treacherous Shizzle feels that The Bass makes no 
    sense.
    
    
    We would honestly be suprised if anyone used this faq, but direct any questions
    or comments to <seabass1275@yahoo.com>.  If any hot females would like to
    direct some naked pictures too, then send them to
     <treacherousshizzle@mailinator.com>.
    

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