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    FAQ/Strategy Guide by surfaboi808

    Version: 1.0 | Updated: 01/09/07 | Printable Version | Search This Guide

    FAQ/Guide For NCAA FOOTBALL 07
    
    NCAA FOOTBALL 07 is perhaps one of the greatest football games of all 
    time. This guide will help those who wish to become better at this game 
    and those who want to become the best.
    
    
    The system used for this guide is the Sony Playstation 2 system. My 
    name is Bo, also known as The Franchise. This guide was started on Feb. 
    8th, 2007. Please feel free to contact me with any concerns or comments 
    @ bomitsu808@yahoo.com. Thank you for reading this guide! Now lets get 
    down to business!!! 
    
    Contents:
    
    A. Controls
    B. Top 25
    C. Momentum Meter
    D. Home Field Advantage					
    E. Top 25 Places to Play
    F. Offensive Playcalling
    G. Defensive Playcalling
    H. Campus Legend
    I. Dynasty
    J. Legal
    
    A. Controls
    
    Controls are the first thing any gamer must master in the game. 
    Although provided in your instruction manual, here is a layout of the 
    controls used during the game.
    
    Offense/Defense
    D-Button/Analog stick - move player
    Sprint - X
    Dive - []
    Jump/Intercept/Catch - /\
    Spin/Switch Player - O
    Call timeout - Select
    Pause - Start
    
    Offense - Before Snap
    Fake Snap - O
    Send man in motion - D-Pad down + D-pad left/right
    Coach Cam - R2
    Quiet the crowd - L2
    Slide Protection - L1 + D-pad
    Snap Ball - X
    
    
    
    *Hot Routes
    Hot routes are one of the best ways to control a game. Notice a 
    mismatch? Do you see a linebacker on a receiver or running back? Send 
    him deep with just a couple of button presses. To execute a hot route,
    First press triangle, then the player icon followed by:
    
    Fly Pattern - Up
    Quick Hitch - Down
    In/out - Left/Right
    Slant - L2/R2
    Pass Block(RBs/TEs) - L2/R2
    In/Out Flare(RB) - Left, Right
    
    *Matchup Stick
    The Matchup Stick shows the composure of the player on the field. This 
    is usually based on the experience of the player, along with the rating 
    of the player, with seniors being the most composed and freshman being 
    the worst. 
    
    To view the matchup stick, press R2, followed by left, down, or right 
    on the right analog stick. This shows the matchup between Receivers and 
    the Secondary, the O-Line and D-Line, and the Backfield (RB's, FB's, 
    and QB's and the Linebackers) 
    
    *Audibles
    Call an audible by pressing [] + O, X, [], L1, R1. Press /\ while in 
    the audible menu to audible back to the original play. Pressing L2 
    flips the play, while R2 resets the original play.
    
    
    Offense - Running with the ball
    Stiff Arm - L2
    Juke - Right analog stick
    Cover Ball - Triangle
    Small Juke - L1/R1
    
    Offense - On the Option
    Pitch ball/Fake pitch - R2/L2
    Hand to fullback - X
    Slide - []
    
    Offense - Passing/Receiving
    Throw ball away/Pump fake - L2/R2
    Catch - /\
    Pass - /\, O, [], X, R1, L1 (hold for bullet, tap for lob)
    
    Defense - Before the snap
    Switch player - O
    Pump Crown - L2
    Adjust line/linebackers - L1/R1 + D-pad
    
    *Hot Routes
    The first year being implemented, they follow the same as hot routes. 
    The player you are currently in control of is the one affected. Simply 
    pressing the right analog stick in any direction will call a hot route.
    
    Up- Zone
    Down- Blitz
    Left- Flat Zone
    Right- QB Spy
    
    *Defensive Audibles
    To call different defensive plays, follow the same button combinations 
    as for offensive audibles. 
    
    *Coverage audibles
    See something in the defense you don't like? Quickly change the way 
    your defense is aligned by pressing triangle and and corresponding 
    directional button. 
    
    Up- Back defensive backs from the line of scrimmage
    Down- Bring the DB's up to the line for bump and run coverage
    Left- Reset 
    Right- Shift backs into man coverage
    
    Right Analog Stick:
    Left- Shade defenses left
    Right-Shade defenses right
    
    
    * Linebackers and Defensive Line Audibles
    
    L1- Defensive line audibles:
    Left and Right- move line to the corresponding direction
    Up- spread line 
    Down- pinch line
    Square- Spy with right DE
    Circle- Spy with left DE
    
    Right analog stick:
    Left- Crash left side of O-Line
    Right- Crash right side of D-Line
    Down- Jam the middle
    Up- Rush outside 
    
    R1- Linebacker audibles:
    Left and Right- move LB's to the corresponding direction
    Up- Spread linebackers
    Down- Pinch linebacers
    
    Right analog stick:
    Left- left LB blitz
    Right- right LB blitz
    Down- blitz all LBs
    Up- call off blitz
    
    
    R1
    
    
    Defense - After the snap
    Jump the snap - X
    Switch to player closest to ball - O
    Swat ball - L1
    Big Hit - R analog stick in direction of player
    Strafe/Strip ball - R1/R2
    Swim/Spin - L1/R1 (with linemen)
    
    Kicking
    Adjust height - Left analog stick up/down
    Adjust Power - Right analog stick down, then up
    Abandon Kick/Punt - L2
    
    Returning Kicks
    Fair Catch - /\
    Kneel it - Stay in endzone
    
    
    
    
    
    
    
    
    B. Top 25
    
    These are the teams that start every Campus Legend and Dynasty Mode as 
    the Top 25. Included are capsules for the top 5 teams.
    
    1. Ohio State Buckeyes
    One of the best all around team in football, a combination of an 
    explosive offense led by senior sensation and Heisman Trophy winner 
    Troy Smith, Ted Ginn Jr, and Antonio Pittman, and an awesome and speedy 
    defense makes this team number one.
    
    2. Texas Longhorns
    The defending National Champions were hurt by the departure of Vince 
    Young to the NFL. Replacing him is Colt McCoy. With a good running game 
    and solid core of receivers, this transition is made much easier. Texas 
    also has one of the best defenses in the nation, led by a Thorpe award 
    winner at CB.
    
    3. Notre Dame Fighting Irish
    A big play offense, led by Brady Quinn will put points on the 
    scoreboard. However, a lackluster defense will also let the other team 
    do so as well.
    
    4. Southern Cal Trojans
    Perhaps sporting the best two receiver combo in the nation in Dwayne 
    Jarret and Steve Smith, the transition from Heisman trophy winner Matt 
    Leinart to John David Booty is much easier. The running game is not as 
    good as last year, but the defense is much better, being faster and 
    better tacklers. 
    
    5. LSU Tigers
    The LSU Tigers were led to the Sugar Bowl by junior quarterback 
    JaMarcus Russell. He is surrounded by playmakers in receivers and a 
    solid running game. The defense is typical of an SEC team, being fast 
    and physical.
    
    6. Florida Gators
    7. Auburn Tigers
    8. Oklahoma Sooners
    9. West Virginia Mountaineers
    10. Louisville Cardinals
    11. Miami Hurricanes
    12. Florida State Seminoles
    13. Penn State Nittany Lions
    14. Michigan Wolverines
    15. California Golden Bears
    16. Georgia Bulldogs
    17. Iowa Hawkeyes
    18. Tennessee Volunteers
    19. Arizona State Sun Devils
    20. Nebraska Cornhuskers
    21. Virginia Tech Hokies
    22. Texas Tech Red Raiders
    23. Clemson Tigers
    24. Alabama Crimson Tide
    25. Georgia Tech Yellow Jackets
    
    
    
    
    C. Momentum Meter
    
    Ah, the newest addition to the NCAA Football games. This is a meter on 
    the top of the screen that changes with big plays. A TD, fumble, INT, 
    among other things will swing momentum in your favor. Momentum in your 
    favor gives a boost to your stats and a decrease in you oppositions.
    
    D. Home Field Advantage
    
    Home field advantage plays a big roll in the game. For a visiting team, 
    it causes them to have a hard time calling audibles and hot routes, 
    also causing younger players to be rattled and less composed. 
    
    E. Top 25 Toughest Places to Play:
    
    1. Ben Hill Griffen Stadium aka the Swamp (UF)
    2. Ohio Stadium (Bucks)
    3. Tiger Stadium aka Death Valley (LSU)
    4. Beaver Stadium aka Happy Valley(PSU)
    5. Lane Stadium (VT)
    6. Neyland Stadium (Tenn)
    7. USC Stadium (USC)
    8. DKR - Texas Memorial Stadium (Texas)
    9. Kinnick Stadium (Iowa)
    10. Doak Campbell Stadium (FSU)
    11. Kyle Field (TAMU)
    12. Sanford Stadium (UGA)
    13. Autzen Stadium aka the Autzen Zoo(Oregon)
    14. Notre Dame (ND)
    15. Mountaineer Field (WVU)
    16. Memorial Stadium aka the Sea of Red(Neb)
    17. Bryant-Denny Stadium (Bama)
    18. Gaylord-Oklahoma Memorial (OU)
    19. Camp Randall Stadium (Wisc)
    20. Jordan-Hare Stadium (Aub)
    21. Michigan Stadium aka The Big House(Mich)
    22. Miami Stadium (Miami)
    23. Clemson Memorial Stadium aka Death Valley(Clem)
    24. Papa John's Cardinal Stadium (Louis)
    25. Williams-Brice Stadium (S Car)
    
    F. Offensive Playcalling:
    
    Ah, offense, the most fun part of football to watch. In NCAA Football, 
    the most important thing that determines the offense you run is your 
    own players. Generally speaking, a team with a good pocket QB and a 
    solid core of WR's should run a spread, high passing offense. A team 
    with a scrambling QB and a good RB should run an option style offense.
    Another factor determining your offense is the type of playbook you 
    choose. Choose a playbook that you are comfortable with. This will come 
    with playing, as everyone's tastes are different. 
    
    Now comes the question what play to call. The following is a general 
    down and distance playcalling scheme. This may differ depending on your 
    offense.
    
    First Down-
    This depends on the strengths of your team. A good running team should 
    run the ball, a passing team should pass. 
    
    Second and Long-
    A pass would be good in this situation, however, a draw or screen play 
    might work, depending on the defensive alignment.
    
    Second and Short-
    Ah, every offensive player's dream! This is a situation where the whole 
    playbook opens up. You can run or pass, I suggest going with the 
    strength of your team. Another good call is any type of play action.
    
    Third and Long-
    This comes down to passing. Depending on distance, I'd say from 3rd and 
    6 to 3rd and 4, a draw might also be an option. 
    
    Third and Short-
    Again this depends on the strength of your team. Pretty much the same 
    as second and short.
    
    4th down-
    Unless your trying to catch up or down by one score with less then two 
    minutes remaining, either punt or take the field goal. Of course, this 
    depends on a player's style and the length of yardage. 
    
    G.Defensive playcalling:
    
    As the old saying goes, offense wins games defense wins championships, 
    as proven in the NCAA National Championship with Ohio State and 
    Florida. The type of defense is based on the strength of your players. 
    Got good LB's? Go with a 3-4. Solid D-Line? Go with a 4-3. There are 4 
    different distinct playbooks: 4-3, 3-4, 4-2-5, and the 3-3-5.
    
    
    
    
    
    4-3:
    
    Pros: A very balanced defense that is good with both stopping the run 
    and the pass. An ideal playbook for the beginner. This is a good 
    playbook for a team that both runs and passes, like USC or Texas. You 
    can stop 3rd and short as well as 3rd and long.
    
    Cons: Very weak against passing teams. As most of the time when you run 
    a man coverage, a LB will be lined up to cover a RB or WR, it is a 
    mismatch. 
    
    
    3-4:
    
    Pros: This is a good defense to run with a solid core of LB's. It puts 
    more speed on the field, as obviously LBs are faster then DL. It covers 
    the middle of the field well, making your opponent have to go to the 
    outside, where the sideline can act as an extra defender. 
    
    Cons: Good running teams will almost always gain positive yards on this 
    defense, because the lack of another DT. There is also the same problem 
    with the 4-3 concerning the mismatch between LBs and WRs/RBs.
    
    
    4-2-5:
    
    Pros: This is good with a team that passes a lot, as the extra DB helps 
    with the pass defense. It also provides decent run stopping and a pass 
    rush with the 4 DL men. 
    
    Cons: Against good running teams, this defense can have some trouble. 
    If the RB can get pass the first level (the DL) then it'll usually be a 
    big gain. 
    
    
    3-3-5:
    
    Pros: Provides good pass coverage with all the DB's and LBs. Good over 
    the middle of the field, as well as deep. Man coverage is also good, 
    with DB's usually being matched up with WRs. 
    
    Cons: Run defense in this formation is weak, much like the 3-4. It is 
    also hard to bring pressure on the QB with the lack of another DT. 
    
    Other:
    There are also several formations that are in every playbook, the 5-2, 
    Dime, Nickel, Quarter, 4-4, and Goal Line. The Dime, Nickel, and 
    Quarter are used for stopping the pass. These defenses are good when a 
    team is trying to play catch up late in the game. The 5-2 is a run 
    stopping defense, good for short yardage situations. The Goal Line is 
    obviously for goal line situations. The 4-4 is my favorite defense. It 
    provides good pass and run defense. 
    
    
    H. Campus Legend:
    
    This personally is my favorite mode of the game. You start this by 
    creating your player. Create his position, appearance, height, weight, 
    hometown, etc. You will then be placed in the calendar screen. Here 
    your first task is the spring drills. Now every drill will give u 
    attribute points depending on your success, with the max being 16, 
    except for QB which is 12. The drills are pretty much easy to do and 
    succeed in. After your finished with spring drills, your next task is 
    to assign your points. Assign your points based on how you want your 
    player to be. I suggest putting a lot of points in your awareness, 
    because this increases your overall ranking and skill of your player 
    the most. If you did well and attributed the points properly, then you 
    should be a 5-star prospect, giving you the choice of any school in the 
    nation. Pick your favorite school or the school you want to play at. AS 
    soon as your done with this, you will be moved into your dorm room. 
    There are several aspects to your room, as follows:
    
    Calender: moves the season along, going from one week to the next and 
    day to day
    
    Closet: allows you to customize your attributes, appearance, and 
    equipment
    
    Computer: used to display season statistics, as well as the top 25, and 
    heisman trophy race
    
    Newspaper: a brief article about the prior week's events
    
    Trophy Case: shows trophies you have gained over the years
    
    Fan Mail: self explanatory 
    
    Progress Report: shows your popularity level and g.p.a.
    
    As you go to the calendar, your next event will be picking your major. 
    They range from easy to hard. I suggest the easier ones, as you will be 
    able to upgrade your player quickly, rather then spending time 
    studying. 
    
    There are 3-parts to every day, morning, afternoon, and night. The 
    morning will always be filled with classes, except for saturday and 
    Sunday. The afternoon is always practice. Now I really don't see the 
    need for practice, so I usually just sim them. Now the most important 
    events happen at night. There are 4 things to choose from, Study, Meet 
    with tutor, Position Drills, and Social Activity. Studying helps keep 
    your g.p.a up if you are in the harder majors. Tutoring helps you to 
    gain a boost in your g.p.a. Social activities help to boost your 
    popularity. If you chose an easy major, I suggest doing the position 
    drills. Completing these drills allows you to gain points to assign to 
    your player, improving his ratings. They are pretty much the same as 
    spring drills, except that you will be playing against much better 
    players. Now the most points you can get is 3 for a QB and 4 for 
    everyone else. It may not seem like much, but if you do it twice a 
    week, during all weeks of the season, its alota points. This is the 
    same for every week, with games on Saturday. As you continue on 
    throughout the season and do well, your popularity will slowly rise, 
    along with your heisman hype (if you're a skill player, its very hard 
    to get hype as anything else). The process pretty much repeats itself 
    throughout the years. At the end of your junior year, you will be given 
    the option to leave for the NFL draft (and export your player into 
    madden 07) or continue to your senior season. If you stay your senior 
    year, then at the end you will be given the option to go pro or coach. 
    Selecting coach will take you to dynasty mode.
    
    
    I. Dynasty Mode
    
    Every football fans dream is fulfilled in this mode, as you are the 
    coach of a college football team. You control everything! From the 
    recruiting to the spring drills.
    
    You first begin dynasty by choosing a school you want to coach. 
    Following this, you will be brought to the dynasty main menu. Here you 
    are given several options:
    
    Preseason options: This allows you to change your schedule and redshirt 
    players. Only avalible before the start of the season.
    
    Play Week: Allows you to play your teams game that week.
    
    Practice: Practice
    
    In-Season Recruting: This allows you to recruit people in season. You 
    pick players based on position and team needs. After targeting your 
    selected players, you will then assign points to them. The more points 
    you assign, the more their interest goes up. Continue this throughout 
    the season to land several high recruits. Obviously, you must be a good 
    team to get the best recruits, if not, then you'll have to settle for 
    the more mediocre ones. The key to recruiting is to look at the players 
    stats. Students from a certain state are more likely to go to the 
    school in that state.
    
    ESPN the Mag: Similar to the Newspaper in Campus Legend mode, a 
    breakdown of the notable events in the prior week.
    
    Stat Book: General stats of the season, similar to the Computer in 
    Campus Legend mode.
    
    Coach Options: Allows you to adjust your strategy, what playbook to 
    use, and preferences on offense and defense.
    
    Rosters: Allows you to edit rosters and depth chart changes as well as 
    playbook changes.
    
    My NCAA: Similar to the one found in the main menu.
    
    As you progress to the end of the season and enter into the offseason, 
    you enter the offseason menu. The first order of business is to set you 
    school budgets. You have 100 points to divide your time between 
    recruiting, training and discipline. Training is training your players 
    to improve their rating and discipline is to help your players to not 
    get game bans. I suggest at least putting 40 points on recruiting and 
    splitting the other two in half. The reason is because this will allow 
    you to recruit better, therefore improving your team and keeping them 
    talented. You next task is players leaving. This consists of trying to 
    keep your non-seniors to stay and showing your senior graduates. You 
    have a set amount of points toward all of your players. The more points 
    you apply, the more you try and convince him to stay. However, choose 
    wisely, as certain players have reasonable backups. The next part is 
    the main part of the offseason, recruiting. This is pretty much the 
    same as in-season recruiting, except with much more players. After 
    players recruiting, you then go to position changes, which is self-
    explanatory. The spring game is a game between your own team, basically 
    to see who your players are. Following that, you get to see the results 
    of your training. Improvement is based on the amount of points given to 
    that category at the beginning of the off season. Your next thing is to 
    cut players, obviously cut the weaker players. You then set your depth 
    chart and start the new season. If you do well, you'll get the option 
    to extend your contract or leave the school for another one. You can 
    continue to play for 30 years, at which u will then retire.
    
    
    Well there you go. A guide to NCAA Football 07. I hope this helps you 
    with your game and good luck. Till my next guide, take care and aloha!
    
    J. Legal Information
    
    This FAQ is copyright (c) 2007 bomitsu808. All rights reserved. Copying 
    and/or distributing this FAQ with out permission of the author is 
    illegal. It may not be distributed publicly with out permission from 
    the author. Use of the guide on any website besides GameFAQs.com with 
    out my consent is prohibited and is a direct copyright violation. All 
    trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders. This document is for 
    personal use only.