******************************************************************************
Kameo: Elements of Power
Faq/Walkthrough
Version 1.1
Author: MysticWeirdo
******************************************************************************
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******************************************************************************
CONTENTS
******************************************************************************
 1.  Introduction
 2.  Version History
 3.  Game Basics
 4.  Combat
 5.  Walkthrough
 6.  Elemental Warriors and Upgrades
 7.  Elemental Fruit Locations
 8.  Elixir of Life Locations
 9.  Crystal Eye Locations
10.  Kameo's Relatives
11.  Alternate Skin Locations
12.  Score Based Unlockables
13.  Downloadable Content
14.  Achievements
15.  LEGAL
16.  Contact Information
17.  Credits

******************************************************************************
1. Introduction
******************************************************************************
I am MysticWeirdo also known by my real name Warren Grieder.

Kameo is one of the launch titles for the Xbox 360.  This game puts you in the 
role of Kameo, an elfin princess.  You're faced with the daunting task of 
defending the Enchanted Kingdoms from the hordes of attacking trolls under the 
command of Thorn, King of the Trolls, and Kalus, you're traitorous older 
sister, who has joined forces with Thorn.  The remained of your family is held 
captives by Thorn and Kalus, you will be tasked with rescuing them during your 
journeys.

You'll acquire through the course of the game, 10 elemental warriors, each 
with its own unique abilities to aid you on you journey.  You'll also be aided 
by the Wotnot Book, an artifact found early in the game, that will provide a 
lot of clues as to what your next action should be to advance the plot.

This games inaction with Xbox Live is limited to the achievements and the Xbox 
Live market place when you can purchase some downloadable alternate skins for 
Kameo and her warriors.  

The is a co-op mode when you can join forces with a friend on the same console 
to take on the six main missions in the game.


******************************************************************************
2. Version History
******************************************************************************

Version 1.1 October 1, 2006. Addition to final boss strategy. Note added on 
deep blues axis.  Improved description of directions to Hut #2. Tip added to 
get one of the fruit earlier. Downloadable content section added.  New 
achievement from the expansions added. Update to legal and credits to allow 
achieve360points.com to host this guide. 

Version 1.0.2 January 18, 2006 Correction made to Deep Blue's alternate skin 
location. Note added on where the unlockable can be accessed.

Version 1.0.1 January 6, 2006 Copyright updated. Alternate strategy for Queen 
Thyra and Thorn added. Correct the point for the Game Complete Achievement.  
More information on co-op mode added.

Version 1.0 December 20, 2005.  Walkthrough completed.  Sign location 
summaries included in the Fruit location list for the 5 sign quest.  Several 
typos corrected. 

Version 0.80 December 19, 2005. Walkthrough complete to beginning of the fifth 
main mission.  Upgrade costs for Snare and Thermite added.  All remaining 
collectables added.

Version 0.68 December 18, 2005. Walkthrough complete to the entrance to the 
snow temple.  Hit totals for fourth and fifth shadow trolls corrected. 
Upgrade costs for Flex and 40 Below added. 9 Fruit and 1 Skin location added. 

Version 0.52 December 18, 2005. Walkthrough done partway to the fifth shadow 
troll. 28 Fruit, 2 Elixirs, 1 Skin, and 1 Crystal Eye added.

Version 0.48 December 18, 2005. Walkthrough done past acquired sixth 
Elemental Warrior.  7 more fruit, and 1 skin locations added.  Chilla's 
upgrade costs added.

Version 0.36 December 17, 2005. Walkthrough done past the Fourth Shadow Troll.  
Deep Blues upgrade data added.  6 Fruit and 1 Elixir location added.

Version 0.32 December 17, 2005. Walkthrough done past the Third Shadow Troll.  
Major Ruin's Upgrade Data Added.  12 Fruit, 1 Elixir, 2 Skin Locations Added.

Version 0.25 December 17, 2005. Wotnot data for remaining Elemental Warriors 
added.  Walkthrough done past acquiring third Elemental Warrior to entering 
Mountain Falls.  12 Fruits, 3 Elixirs, 1 Crystal Eye, and 3 Skins added.  
Relative locations filled in.  Ash's upgrade costs added.

Version 0.10 December 16, 2005. Walkthrough done to the beginning of the 
second main mission.  13 Fruits, 2 Elixirs, and 1 Skin added.  Two more 
Elemental Warriors Wotnot data added.  Rubbles upgrade amounts added.

Version 0.05 December 15, 2005. Initial Version of this Guide.  Walkthrough 
past first elemental warrior.  1 of 4 Crystal Eyes, 8 of 100 Elemental Fruits, 
3 of 12 Elixirs of Life, and 1 of 10 skins listed.  Half of Elemental Warriors 
Wotnot Data included.

******************************************************************************
3.  Game Basics
******************************************************************************

===============
3.1 Menu System
===============

You get to the main menu by pressing start from the title screen.  The Main 
Menu contains three selections Solo, Co-Op, and Leaderboards.

----------
3.1.1 Solo
-----------

Selecting Solo takes you to the Game List where you can start a New Quest, 
play without saving, or a previously saved game.   With the power pack you can 
select Normal or Expert prior to this.

If you opt for a previously saved game you go to a menu where you can select 
Play to resume the game, Option to set game options, and Score Attack where 
you can replay any of the six main missions from the game, much like the 
Mirror in the Chamber of Living Portraits.  Selecting Options bring up the 
Game Options Screen.  You can set the Camera Left-Right and Up-Down setting to 
normal and inverted.  The Control Display and Score Display can be set to 
Always On (default), Normal, or Always Off. Map Display can be toggled on or 
off.  Orthos' Hints can be set to Adaptive (default), Helpful, or Off.  
Brightness take you to a screen that allows you to set the brightness of the 
display.

If start a new quest you'll be prompted to enter a name for a save game which 
will be added to the Game List where you'll need to select it to begin 
playing.



-----------
3.1.2 Co-op
-----------

Co-op allow you to start a split screen co-op game of one of the six main 
missions that you beaten in solo mode.  After selecting Split Screen and 
pressing start on controller 2 and selecting a save game from solo mode, 
you'll get to another menu with four options: Play, Change Level, Player 1 - 
Options, Player 2 - Options.  Play begins the game.  Change Level allows you 
to select the mission.  The two options selecting allow you to set the Game 
Options for each controls, as well as toggle the split screen between 
horizontal and vertical.  Both contain the same selections as the solo Game 
Options plus the split screen toggle, but Player 1 has two addition options 
Push Partner and Attack Partner.

The co-op missions are indentical to the scoring portion of the six main 
missions in Story Mode plus the following boss battle for the last five 
missions.  (The portion of the Forgotten Forest inside the Temple is skipped.)  
The only difference is the presence of warp points, which typically appear at 
the cutscene trigger locations and respawn points in the mission.  When one 
player crosses one, the only player gets warped there.)

The coop pack added the ability to play co-op on Xbox live.  The power pack 
added Expert Coop, Rune Battle, and Time attack to the options available under 
coop.

------------------
3.1.3 Leaderboards
------------------

Under Leaderboards you can compare you score and time ranking against all 
those who have played the game while logged into an Xbox Live profile.

============
3.2 Controls
============

Left Thumbstick - Move

Right Thumbstick - Adjust Camera angle

Click Left Thumbstick - Toggle Map (not available for all locales)

Click Right Thumbstick - Look around in first person view.

A - Morph back to Kameo/Talk/Use Object

X,Y,B - Morph to the Elemental Warrior assigned to the button.

Hold X,Y,B - Call up Warrior Wheel to select a new warrior to morph into and 
assign to the button.

Back - Pause Menu/Close Wotnot Book
Start - Open/Close Wotnot Book (If you've found it, otherwise Pause Menu)

Left Trigger/Right Trigger - Use attack or move that vary between warrior.  
Both can be used at the same time for a different move or attack.  Focus when 
looking around.


==============
3.3 Pause Menu
==============

The pause menu which is brought up by pressing the back button contains two 
selections Game Options and Quit.

Game Options gives the same selection of options as the option selecting in 
the solo mode of the main menu system.

Quit end the current game and returns you to the main menu.  


===============
3.4 Wotnot Book
===============

There are three pages to the Wotnot Book.  The cover is Orthos who will give 
you advise on your next action to advance the plot.

The second page show the 10 Elemental Warrior.  You can assign warrior to the 
X, Y, and B buttons here.  You can also going into each warriors screen to get 
info on them and their techniques.  Advance techniques can be purchased using 
Elemental Fruit here.  If you've found or unlocked the alternate skin for the 
elemental you can change it here as well.

The third page has four selection of the left, Objectives, Scores, Options, 
and Bonus.  Objective displays the current Objective.  Score lets you see 
your score and ranking.  Options is identical to the Pause Menu.  Bonus lists 
three bonus items that need to be unlocked by getting high enough scores in 
the six main missions.

On the right side of the third page show which of the four crystal eyes have 
been found, which of your three relatives have be rescues, and how many 
Elixirs of Life and Elemental Fruit have been found.  Descriptions of all of 
these are available and the Eyes can be assigned or unassigned here.

===================
3.5 Saving the Game
===================

The game autosaves as you progress through it after accomplishing certain 
tasks, or acquiring eyes, elixirs, fruit, skins.  It also saves when 
purchasing upgrades, or assigning and unassigning eyes.  If you want to 
manually save you'll need to use the crystal eye assignment feature, provides 
you've acquired at least one of them or reassign the elemental using the 
Wotnot book.

******************************************************************************
4.  Combat
******************************************************************************

==============
4.1 Techniques
==============

You'll need to pull or hold the left and/or right triggers to use the 
techniques. 

The combat techniques for each of the Elemental Warriors are found in the 
Wotnot Book.  See the section on Elemental Warrior and Upgrades for a 
transcript of their entries.

Kameo
-----

Kameo's techniques are not listed in the Wotnot.  

Hover:  Pull [LT] while Kameo is moving normally to cause Kameo to hover.  If 
Kameo doesn't have solid ground beneath her she will fall.

Land:  Pull [LT] while Kameo is hovering and she'll start moving normally 
again.

Jump:  Pull [RT] to get Kameo to jump.  This can be done on the ground or 
while hovering.

Flip Kick:  Pull both [LT] and [RT] to get Kameo to do a flip kick.  This is 
Kameo's only offensive move.

Horse
-----

Press (A) to mount or dismount the Horse.

Charge:  Pull [LT] or [RT] to charge while riding the horse.  Good for mowing 
down trolls.

===========
4.2 Bonuses
===========

Each hit and kill earns points.  The higher the bonus multipliers, the more 
your score for attacks and kills.

Whenever you take damage, all of the bonuses will be reduced by 1, to a 
minimum of 0.

The bonus multiplier doesn't seem to affect the score received from killing 
dragons. 


Brutal Bonus
------------

Throne Room Painting Note:  If an enemy is defeated with a single move, 
regardless of how much health it has remaining, a Brutal Battle Bonus will be 
award.  Spikes, pits, flames, and grinders are natural obstacles that can be 
turned to a cunning warrior's advantage to earn Brutal Bonuses.

Hurling a troll with Chilla, forcing a troll into spikes or grinders, throwing 
ice spikes at dragons,  using lockjaw on a bit troll, and burning a troll, are 
some examples of the  attacks that increment the brutal bonus.  

Carnage Bonus
-------------

Throne Room Painting Note:  Each time a warrior defeats an enemy, they will be 
rewarded with a Carnage Bonus to increase their Battle Points.

Every troll, dragon, or airship killed increments the Carnage Bonus.

Frenzy Bonus
------------

Throne Room Painting Note:  Frenzy Bonuses are earned by defeating a chain of 
enemies in quick succession - but if the warrior defeating the enemies pauses 
too long before their next strike they will not receive a Frenzy bonus.

Killing multiple opponent in a very short time frame increase the frenzy bonus 
by the number killed less one.  

As an example, Chilla can carry three trolls on his back.  If he hurls them 
all he will get a frenzy bonus of 2.  

==============
4.3 Focus Mode
==============

Throne Room Painting Note:  Only those who are truly skilled in the way of 
combat will achieve the intense state of being known a 'Warrior Focus'.  Time 
will appear to slow down around someone who has attained this state as they 
move at superhuman speed, cutting a swathe through their enemies.

You enter focus mode by scoring a large number of rapid hits in quick 
succession, watch the meter at the top as if fills up blue, and then white.  
Everything slows down in focus mode, with the exception of a special fast 
moving white troll, that one popup in the game referred to as a Doomed Troll.



******************************************************************************
5.  Walkthrough
******************************************************************************

NOTE:  You will not obtain an A ranking for the six missions by using this 
walkthrough.  You'll need to replay the missions at the Mirror in the Chamber 
of Living Portraits to improve your High Scores by getting and keeping the 
combat bonus high.  

===================================
5.1 Main Mission #1: Thorn's Castle
===================================

After the opening cutscene, you'll start the game in the form of Chilla, 
hanging onto a climbable wall at the base of Thorn's Castle.  Climb up the 
wall, leaping up when the trolls in the foreground fire shots at you.  Go left 
and release onto the ledge there when you reach the top.

After another cutscene you'll be switched to Pummel Weed.  Two trolls will be 
attacking you.  Use combos of alternating left and right jabs on them.  You 
can also switch to Chilla, grab both trolls, and then aim and hurl them off 
the ledge.

You'll be switch into Major Ruin after defeating the first two trolls.  Four 
trolls appear, you can switch back to Pummel Weed to deal with them jabs, or 
Chilla by grabbing and hurling.  There are three dragons overhead that Chilla 
can take out by Aiming and throwing ice Spikes.  Try not to step into any of 
the spikes on this ledge while you fight the enemies.

You'll notice glowing scrolls as you make your way through the castle. 
(There's one you may miss on the level below where Chilla begins climbing.)  
These give you a tutorial on how to control your warriors if you read them.  

Switch back into Major Ruin.  There's a ramp just past where you dropped onto 
this platform as Chilla.  Use Major Ruin's rush technique to get to the top of 
the ramp and go through the opening there.  Roll through the vent to a closed 
gate.  

Break the gate using Major Ruin's Rush and you'll drop into a round room.  
Line up with the arrows on the floor and using Major Ruin's rush to get into 
another vent.  Roll through this vent and drop into another room.  

There a ramp to the right when facing the brick wall.  Use Major Ruin's Rush 
to go up the ramp and over the wall to its right.  Rush through the three 
spiders in the area on the other side.  Use Major Ruins Rush to get over the 
wall at the other end of the ramp.

There are some shells in the distance as you face away from the ramp.  A white 
troll hides under one of them as you approach.  Switch to Pommel Weed and use 
the Creeper technique.  Approach the half shell, but back off when the spikes 
come out.  Wait for the spikes to retract and then move up to the shell and 
use the Uprooter technique to knock off the shell.  The white troll is 
defenseless without the shell so you can use jab to kill it.

A troll with shields come out.  Switch to Chilla and grab it.  Hurl it over 
the edge.  Do the same with the three trolls that follow it.

Switch to Major Ruin.  Use Rush to jump over the ramp beside where the white 
troll hid under the shell.  Switch to Chilla.  There are two trolls and a fire 
troll over here.  Grab them all and hurl them over the edge.  If the fire 
troll set you on fire switch to Major Ruin to minimize the damage.

There's a ramp at the right end of the cage alone the stone wall.  Use Major 
Ruin's Rush to jump up the ramp onto the cage.  Turn left and use Rush on the 
ramp to get over a gap.  Rush through the spider.

The next ramp is on the inner side of this cage at the end where you landed.  
Line up with the pipe overhead and use Major Ruin's Rush to jump into the 
pipe.  Rush through the spider in the pipe.

Switch to Chilla when you land and grab the fire troll that breaks out of the 
crate.  Hull it over the edge.  

Switch to Major Ruin.  Jump up the center of the ramp by the help page here, 
into a round hole.  A Roll Troll will be on the other side.  Rush into it to 
get it to retract into its shell and rush into the shell after lining it up 
with a ramp to knock it either over the ledge or into the lava pit. Do the 
same with the batch of three Roll Trolls that get shot out.

A red gem will get expose on the gate here.  Switch to Chilla, aim and fire a 
spike at it to open it a crack.  While you're here there are two dragons in 
range to hit.  

Switch to Creeper and go under the gate.  Use uprooter to get back to the 
surface and switch back to Chilla as you go along the bridge, which will get 
destroyed behind you.  Grab the troll at the other end and hurl it into the 
distance.  Fire an ice spick at the red gem to open the gate here.

Use Pummel Weed's Creeper to get under this gate and well.  Stay in creeper 
mode to kill the spiders.  

Switch to Chilla and grab the first troll you encounter as you go up the 
slope. Use grab to kill the spider and grab the fire troll.  Grab the next 
troll and hurl all three out the window here.  Throw a spike at the red gem to 
open the gate.  

Switch to Pummel Weed and use Creeper to get under to gate.  Use uprooter on 
the other side of the gate and switch to Chilla.  Throw ice spikes to kill the 
trolls in the distance.

Switch to Major Ruin and move slowly along the bridge.  A portion ahead of you 
will get destroyed.  Use rush to jump over the gap once you get close to it.  

Switch to Chilla when you get to the fiery chasm ahead.  Throw Ice Spikes at 
the chandeliers here to cause them to drop.  One of them will land on a troll 
with a launcher, killing it before it becomes a threat.

Switch to Major Ruin and use Rush to get over the gap on the ramp to the left.  
Switch to Chilla and smash the crate on the way up.  Go across the bridge, 
past a metal crate you can't smash and track down the troll that's hiding 
behind the crates.  Grab it and Hurl it over the lava.

Switch to Major Ruin and start rolling up the slope steering around the bombs.  
Rush through the troll launching them to kill it.  Switch to Chilla and throw 
an Ice spike at the gem over the gate to open it.  Switch to Pummel Weed and 
user Creeper to get under the gate, use uprooter on the spiked shell ahead to 
knock it over the edge with uprooter to prevent it from being used in the 
future by white trolls.  

There are several trolls here, including one fire troll.  Grab it first, using  
Chilla and maybe two of the others.  Hurl them over the edge.  Make sure to 
knock the other spiked shell here over the edge before you kill all of the 
other trolls.  You make want to use jab combos on them to enter focus mode so 
you can fight the fast moving white trolls.  You can also grab batches of 
trolls with Chilla and hurl them over the edge.  

If you got rid of both shells, the three white trolls that appear will be at 
your mercy.  Dispose of them as you see fit.  Otherwise you'll need to deal 
with the shell like the first one you encountered.

Approach the gate as that opened after destroying the white trolls as Chilla.   
Throw an Ice Spear and the Troll with a launcher over the climbable wall in 
the 
distance.  There will now be a lot of troll to deal with where you are.  Use 
jab combo with Pummel Weed or grab and hurl with Chilla.

After dealing with the horde, switch to Major Ruin.  Use rush to jump towards 
the climbable wall.  Switch to Chilla where you get to them but before you hit 
bottom so that he can grab onto it.  Climb up the wall and into the tower.  Go 
to the opening on the other side.  Try to pick off the trolls climbing the 
wall in the distance with ice spikes.  

Switch to Major Ruin.  Use rush to jump through the opening and switch to 
Chilla to grab the wall.  Climb up to the top.  Grab the troll and hurl it 
into the distances. 

Pick off the white spider on the climbable wall here with a Ice Spike.  Climb 
up the wall, go left part way up, and up again.   Go left at the top and 
release.

There  a large armored troll with a glass jaw here.  If you can pull it out 
use an ice spike on the chandelier above it to take it out quickly.  Otherwise 
switch to Pummel Weed, dodge the troll's quake attacks, and use uprooter to 
get it to expose its neck.  Use Chilla's ice spikes on its neck to wear down 
its health.

Go up to the crate on behind where the large troll was and grab to two trolls 
that pop out.  Hurl them over the edge before going through the door that 
opened after killing the big troll.

Watch the cutscene.

[Thorn's Castle will now be available in Co-Op mode].

=====================================================
5.2 Obtaining Pummel Weed from the First Shadow Troll
=====================================================

------------------------
5.2.1 Getting the Wotnot
------------------------

You awaken in the Mystic's Hut in the Enchanted Kingdom.  After the 
conversation with the Mystic you'll be told to follow the Warrior Trainer to 
retrieve the Wotnot Book.  Before you leave the hut, open the tall cabinet to 
get some coins, which are called runes.  Make sure to open every cabinet and 
smash every crate you come across to get more.  Most of these will respawn.

Leave the Mystic's Hut through the lit door.  Toggle the map on by clicking 
the left thumbstick.  Follow the path you're one around a bend to the left.  
You'll watch a conversation between the Wotnot and the Warrior Trainer.  Go 
into the hut ahead of you on the left side of the path.

Walk up to the Warrior Trainer and talk to him.  Say yes when the Warrior 
Trainer asks if you're ready for the test.

Click the right thumbstick to enter a first person view.  Move the right 
thumbstick around until you've looked at all four torches in the hut, 
extinguishing them.  Click the right thumbstick again to stop looking around.

Hover using the left trigger.  Move around the hut while hover until the 
warrior training tells you to land.  Land using the left thumbstick.

Use a flip kick on the warrior trainer by pulling both triggers at the same 
time.  Repeat the flip kick on the pumpkin.  You'll earn some runes.

*Elixir #1*  Walk up to the Elixir bottle and drink it to extend your life 
bar.  You'll receive the Wotnot Book as well.

-------------------------------------
5.2.2  Find and speak with the Mystic
-------------------------------------

Leave the Warrior Trainer's hut and return to the Mystic's Hut.  Watch the 
scene where you learn about the Shadow Trolls and Elemental Sprites.

----------------------------------
5.2.3  Find the first Shadow Troll
----------------------------------

Leave the Mystic's Hut.  Follow the path past the Warrior Trainer's hut to the 
Shadow Trolls well.  The well is open so walk across it to go inside.

-----------------------------------
5.2.4  Recover the Elemental Sprite
-----------------------------------

Welcome to the Shadow Realm.  Orthos (the man on the cover of the Wotnot) tell 
you that you need light energy to harm the Shadow Troll.  Run away from the 
Shadow Troll until a Lost Soul appear.  Use a Flip Kick on the Lost Soul to 
release its light energy.  Fire the light energy at the Shadow Troll to defeat 
it.

If the Lost Soul grab you, move the Left Thumbstick to shake it up.

Walk up to the Elemental Sprite and Absorb it to recover Pummel Weed.

After the cutscene you'll the Wotnot will be opened.  Move the Cursor over 
Pummel Weed.  Assign it to a button.  View the information page for Pummel 
Weed.  Highlight Uprooter and select it.  Select upgrade and choose it to 
learn uprooter.  The fruit used is not one of the 100 to be found.



================================================
5.3  Recover Rubble from the Second Shadow Troll
================================================

----------------------------------
5.3.1 Find and Speak to the Mystic
----------------------------------

Return to the Mystics hut to learn the location of the second Shadow Troll and 
the First relative to rescue in the Forgotten Forest.  The Warrior Trainer 
offer to take you to the Badlands.

--------------------------------------------------------------
5.3.2  Sidequest to search for Elixirs, Fruit, Eyes, and Skins
---------------------------------------------------------------

Before heading to the Badlands, you'll want to do some exploring in the 
enchanted kingdom to find items to aid you in your quest.   

Leave the Mystic's Hut.  Note the character to the right by the barren field.  
He has three question marks over his head indicating that he has a sidequest 
for you, with will earn a 3 fruit reward.  You can't do his yet so carry on 
down the path.

You can go into the Warrior Trainers hut to gain information from the Warrior 
Trainers assister for 10 runes each.  There are five topics and you'll be 
wanting the runes for other stuff, but you can get some information on the 
Warrior Trainer, Magic Mirrors, Warp Gates, Crystal Eyes, and Elemental Fruit.

*FRUIT #1* Leave the hut.  You'll see a large plant to the right of the door.  
Go up to it and shake it.  Grab the Elemental Fruit that falls up.  

Note the smaller plant with the red top here.  You can grab it to throw it 
into the air.  Sometimes this will produce coins or hearts.

Return to the path and continue onward past a shrine will Halis' spirit 
inside.  Turn right to the stone path.  You'll see the warrior trainer enter 
the dungeon inside the inner courtyard of the castle.

*FRUIT #2* Head south along the path to the southeast corner and go in the hut 
there.  Talk to the blue character in the center of the hut.  Pay 10 runes to 
take his test.  The correct answers are 7, 5, 8, 5, 4, and 0.  He'll give you 
an Elemental Fruit as a reward.  While you're here open the cabinet and smash 
the vase to get some runes.  Leave the hut.

Go up the path to the west of Typhoon's hut to a shrine with Lenya's spirit in 
the a pool of water.  Read the sign here: "#1 - To find my secret hidden sign, 
investigate an old man's shrine."

Go back down the path and turn left.  Go past the bridge and turn left towards 
the beach.  Switch to Pummel Weed.  If you use creeper and there uprooter on 
the nearest seashell you'll reveal a crab.

*FRUIT #3*  Use creeper and uprooter on the second seashell to reveal an 
elemental fruit.  Switch to Kameo and get the fruit.  Switch back to Kameo.  
The third seashell is empty.

*Crystal Eye of Restoration*  The fourth shell can be flipped over using 
uprooter to get the first of the crystal eyes.

There's a store on the other side of the path from the beach.  You can buy 
from 
this selection.

Giant Heart: 10 Runes
Elemental Fruit: 30 runes
Elixir of Life: 20 runes
Small Money Pouch: holds 200 runes: 50 runes
New look for Pummel Weed: 75 runes

*FRUIT #4-5*  If you have 60 runes you can buy two elemental fruits for this 
shop.

*Elixir #2*  If you have 20 runes you can buy an elixir of life from this 
shop.

*SKIN #1*  You can buy Pummel Weeds skin from this shop.

Read the nearby fruit finder sign to get clues to the fruit locations in the 
Enchanted Kingdom.

Make sure to return here after collection enough money for these items (you 
can ignore the skin for a while) and the first money pouch upgrade (available 
at all stores).  Rack up coins by smashing crates in the dungeon when you get 
there.

There nothing of interest yet in the throne room and Ancient Tower at the top 
of the stairs in the center of the nearby bridge, aside from a painting in the 
Throne Room that will teach you about Warrior Focus Mode, Brutal Battle Bonus, 
Carnage Battle Bonus, and Frenzy Battle Bonus.

Use Pummel Weed's creeper to go under the gate near the shop.  Switch back to 
Kameo.  

*FRUIT #6*  Shake off the fruit near this entrance and pick it up.

Go through the door to your right into the Chamber of Living Portraits.

*ELIXIR #3*  Go ahead, past the statue of Thorn and drink the Elixir in front 
of the magic mirror.

Leave the Chamber.  The door on the other side contains only some coins for 
opening and breaking stuff.

Go down the slope, ignore the dungeon entrance for now and go up the slope on 
the other side.  Yeros' shrine is here.  There should be a sign on edge above 
the sloped path that reads "#2 - Gazing on the balcony will guide you to sign 
number three..."

Switch to Pummel Weed and use creeper to leave the courtyard.  Go onto the 
bridge and up the stairs.  Go around the balcony at the top to find the sign 
that reads: "#3 - Your're doing well; the next sign lies near one who'll sell 
you some supplies."

Return to the shop.  Read the sign to one side that reads: "#4 - the home of 
one who sees in time is near my fifth and final sign..."

*FRUIT #7* Go to the Mystics Hut.  Read the fifth sign there: "#5 - Your 
brain's as sharp as any sword - take this fruit as your reward!".  Shake the 
fruit off the plant that appear and grab it.

------------------------------------
5.3.3 First Crossing of the Badlands
------------------------------------

Head back to the dungeon entrance and go inside.  The Warrior Trainer will 
open a portal to the badlands.  There not much to do in the dungeons yet, just 
some crates to smash for coins and some captive trolls to look at.  If you've 
bought at least the elixir and fruit from the store enter the portal.

You'll be on the mountain in the center of the Badlands under the Enchanted 
Kingdom.  A knight will tell you the trolls are attacking the Elemental 
Shrines and will give you a horse.  Charge down through the horde of trolls on 
the east side of the mountain in the direction of the Forgotten Forest.  While 
there a 8 abandoned Huts in the forest, we've want some more Elemental 
Warriors before investigating them.  

Ride east, past the shrine, towards the big shrine on the east side of the 
map.  Dismount when the horse shies away and go the rest of the way on foot.

---------------------------
5.3.4  The Forgotten Forest
---------------------------

Take the opportunity to do some more exploring for elixir, fruit, and skins 
before pursuing the shadow troll from the cutscene.

*FRUIT #8*  Walk ahead a bit and shake the fruit of the plant and get it.  You  
should now have enough fruit to fully upgrade Pummel Weed it you want to.  
We've be getting two more Warrior in here so you may want to keep some in 
reserve.

*FRUIT #9-11* Follow the path until you get to a hut will a green draping over 
the door.  Switch to Pummel Weed and Enter Dil's Hut.  Inside Dil is beginning 
attacked by trolls.  Use left and right jabs on both of them to kill them.  
Dil will give you a large Elemental Fruit (worth 3) for killing the trolls.  

*FRUIT #12*  Leave the hut and go into the stone circle between the four trees 
with eyes.  Five plant with red tops are on the stone.  Grab them to throw 
them in the air.  One of them will produce an Elemental Fruit.

*FRUIT #13*  Head to the southeast from the four trees.  You'll find a quest 
giver called Creeper here, there's nothing you can do for him at the moment.  
Go to the other side of his hut, the entrance to which is blocked will a giant 
rock, and shake the plant there.  Grab the elemental  fruit the falls off.

Note the vine that appear over the entrance to the branch past the hut, you'll 
be coming back here later to continue the hunt for the second Shadow troll.

There's a sign on the other side of the path from Creeper's Hut.  Read the 
text on it:  "#1 - More signs are hidden near, now think - where might the 
locals go to drink?

Go back to the glade with the four trees.  Head down the path to the north.  
You'll come out in a larger area.  There a shop to the left.  The inventory:

Giant Heart: 10 runes
Elixir of Life: 20 runes
Elemental Fruit: 30 runes
'Fruit Finder' newsletter: 20 runes.
Medium Money Pouch (holds 400 runes): 100 runes (if you bought the 1st one)
New Look for Rubble: 100 runes (currently unavailable)

Buy the fruit finder to get clues to the fruit locations in the Forgotten 
Forest.  Make sure to get at least the first money pouch upgrade.

*Elixir #4*  Buy from this shop when you acquire 20 runes.
*FRUIT #14-15* Buy from this shop when you acquire 60 runes (30 each)

*FRUIT #16* Don't go into the hut here, you lack the warrior required to deal 
with what's inside.  Smash the crates to the side of it instead.  Shake the 
plant behind it and grab the fruit that falls of.

There path goes north from the shop over a natural stone bridge.  Another hut 
is to the right.  This is the Scholar's hut.  The only thing of interest in 
here is some coins.  

Keep going north to enter the pumpkin cafe.  You can smash pumpkins (but not 
jack-o-lanterns) for coins.  In the main area of the pub, you'll find a 
jukebox on the wall to the left.  For 5 runes you can listen to one of a 
selection of 5 songs: "Feast of Kings", "Precious Memories", "To Distant 
Lands", "Song of the Sprites", and "The Giant's Travels".

Read the sign that should be near the jukebox: "#2 - The stream that is the 
water's source will lead you to sign three, of course."  Make sure to smash 
the chest at the back of the bar to get the coins inside.

Backtrack to the glade with the four trees.  Go east and start swimming in the 
stream.  There are two stumps, the northern one should have a sign on it, so 
swim over to it and jump on it.  Read the sign: "#3 - The branch that leads to 
Mushroom Cave will house my sign inside - be brave."

It's time to enter the branch with the vines.  Head back to the southeast 
corner and switch to Pummel Weed.  Use Creeper to go under the vines.  As you 
already have enough Fruit for the second warrior make sure to fully Upgrade 
Pummel Weed if you haven't done so.

Go up the path and kill the spiders that you encounter.  There respawn 
indefinitely and don't give you points so keep moving up the path as you do 
so.  Use creeper again to go under the vines at the top of the path.  Pummel 
Weed's Razor Top (if you've bought it) will allow you to safely take care of 
the spider spawner in the center of this chamber.

Once you've destroyed it, use creeper again to go under the other set of vines 
here to the northwest.  Follow the path, killing any spiders that appear to 
the entrance to the Mushroom Cave.  Read the sign outside the entrance: "#4 - 
A home came under Troll attack - you'll find my next sign 'round back".   That 
refers to Dil's Hut by the glade with the four trees.  We'll worry about that 
after we deal with the Shadow Troll as its a long way back here.

Enter the cave.

--------------------
5.3.5  Mushroom Cave
--------------------

Watch the scene of the Shadow Troll hiding in the well.  

Go ahead and down the path into the main cavern.  Follow the left wall to the 
barricade.  Just before it is a red and green spiked shell.  Use Creeper and 
then Shredder to pick up the shell.  Move into the barricade to destroy it, or 
use uprooter to throw the shell beside the barricade and wait for it to blow 
up 
from a safe distance.  

Enter the well on the other side.

-------------------------
5.3.6 Second Shadow Troll
-------------------------

Treat this battle like the first shadow troll.  Wait for the Lost Souls to 
appear and use a flip kick to get one to release its light energy.  Go through 
the light energy to arm yourself with it.  Fire the energy at the shadow 
troll.  This on takes two hits to defeat.  

Go up to the elemental sprite that it drops and absorb in to acquire Rubble.  
Watch the cutscene.

==============================
5.4  Get to the second mission
==============================

----------------
5.4.1 Mosquitoes
----------------

Switch to Rubble, you may want to upgrade him.  Use the Chip technique to take 
out the mosquito nest above the well.  Go out into the main cavern.  Take out 
the nest that's straight ahead.

*FRUIT #17-19* Turn left into the center of the cave, the character here 
requests your help with the mosquitoes.  Take out the other two nest on the 
outer wall of the cavern and kill any remaining mosquitoes.  Switch to Kameo 
to grab the Large Fruit the character leaves behind.

-------------------------
5.4.2 Mushroom Cave Cages
-------------------------

Ignore the stone chest in the main cavern it will be a long time before you 
can open it.  (It only contains coins anyways).

Go back past the shadow troll's well into a smaller cavern.  Switch to Rubble.  
Move onto the circle to the left.

*FRUIT #20*  Chip a rock into the statue mouth to get it to lift the cage.  
Switch to Kameo to get the fruit that was it the cage.

*ELIXIR #5*  Repeat the process on the circle on the other side of the cave to 
get an Elixir of Life.

Go back past the shadow troll's well and follow the wall on your right side up 
and out of the cave.

---------------
5.4.3 The Glade
---------------

Start Hovering with Kameo.  Drop down towards the four trees and start jumping 
to break your fall.

*FRUIT #21* Go past the trees to the far side of Dil's Hut to the right.  Read 
the sign there: "#5 - You've solved the clues and found my sign...  The fruit 
is yours that once was mine!"

*SKIN #2*  If you go north to the shop and have 100 runes you can be a skin 
for Rubble.

Move into the center of the four trees and switch to Rubble.  Use Rubble Blast 
technique to hit all of the trees at the same time opening the path into the 
cave across the stream to the east. 

Switch to Kameo and enter the stream.  Go into the cave to begin the second 
main mission.

=====================================
5.5 Main Mission #2: Forgotten Forest 
=====================================

---------------------
5.5.1 Scoring Mission
---------------------

Watch the cutscene.  Go forward to where a character is walking about.  The 
chest to the right contains coins.  Continue along the path, walking to the 
side to avoid the vines. 

Switch to Rubble when you reach the clearing.  Chip a couple of stones over 
the Troll with the shield. When he spins around sling more stones into him to 
kill him.

Move onto the stone where he was standing to get the statue to the right to 
open it's mount.  Chip a stone into it's mouth to get it to lift the cage, 
freeing the child inside, who will summon one of the shredder shells.

Switch the Pummel Weed and turn back the way you came.  Use creeper and 
shredder to pick up the shell.  Turn left and ram the gate.  Stick around to 
kill the hordes of trolls.  The vine here is good for the brutal bonus.  You 
can build up the frenzy bonus using Rubble's Blast.

Switch back to Pummel Weed and head up the path.  Two of the white trolls are 
waiting here.  They hide under the green spiked shells.  Use creeper and avoid 
the shells when the spikes are extended.  Use uprooter when the spikes retract 
to reveal the trolls.  Kill them with jabs.  Afterward use uprooter to destroy 
the shells by hitting the into the walls.

Go down the path to the south.  Switch to Rubble and blast rocks at the trolls 
and the troll archer when they appear.  Chip a few rocks over the troll with 
the shield to get it to turn around and then blast rocks into it.

Move onto the stone the shielded troll was on and chip a rock into the 
statue's mouth to release the child.  The child will summon another shredder 
shell.

Head back up the hill.  Ignore the troll fighting the knight for know.  Use 
Pummel Weed Creeper (with Razor Top) to get by the spiders and destroy the 
spawner.  Now go back at kill the troll. Use creeper again to destroy another 
spawner.  Use shredder to destroy pick up the shell and ram the barricade with 
it.

Switch to Rubble.  Chip rocks over the shielded trolls to spin them around and 
sling rocks into them to kill them.  Repeat with the next batch, be careful 
these ones will advance towards you, deal with the troll that pops out of the 
crate at the same time.

Go down the path to the north.  Kill the trolls at the bottom of the path, 
beware of the one that throws the bombs. The vines can be used for the brutal 
bonus. Destroy the four spiked shells and kill the troll that pops up.

Go around the bend to the east. Kill the archer and the trolls in the crates 
from a distance with Rubble's blast. Chip rocks over the troll will the shield 
and slide rocks into it to kill it.

Move over the stone the shielded troll was standing on.  Chip and stone into 
the statues mouth to release a third child, who also summons a shredder shell.

Go back up the path.  Deal with the three while trolls first using Pummel 
Weed's Jabs.  Go back to help the knight, using Rubble's Blasts (with the 
upgrade to direct them) on the hordes of trolls that appear there.

Head back to the path to the north.  There's a massive troll there.  A 
directed Blast from Rubble will make short work over it.  Rubble blast can 
also be used against the hordes of trolls here.  Try to knock them into the 
spikes to be brutal.

Switch to Pummel Weed.  Use creeper and shredder to pick up the shell and ram 
the barricade.  Switch to Rubble and go down the path by it.  Use Rubble's 
blast on the two trolls that pop up.  Note that there are two archers hiding 
behind some metal crates.  Rush up between them and take them out using blast.  
Do the same with a third archer to the left.

Go up the path on the northern side of the clearing.  Blast the two trolls 
that pop out at the top.  Go along the bridge, dealing with the shields trolls 
as before, taking out the archers behind the first batch with the chip shots 
that spin the shield ones around.  Blast the two trolls that pop out behind 
the second batch.  Chip to get the one that will get caught in the vine for a 
brutal kill.

Avoid the vine and go through the door in the Temple, ending the scoring 
portion.

--------------------
5.5.2  Forest Temple
--------------------

Smash the crates and pumpkins to get some coin.  Switch to Pummel Weed and use 
creeper to get under the vines  Switch to Rubble and blast to take out the 
mosquitoes and their nest.

Turn right and switch back to Pummel Weed.  Use creeper to get under the 
vines.  Go ahead into a larger chamber.   You can get some coins here by 
destroying the crates and chests around the perimeter.

Switch to Kameo and go to the side to the left of where you entered the 
chamber.  Hover and jump your way up the ledges, turning left at the top. 

Switch to Pummel Weed.  Use creeper to get under the vine.  Switch to Rubble.  
Use chip to take out the mosquitoes and their nest.  Take out the crates to 
get some coins.  A Rubble sit on the round switch and chip a stone into the 
statues mouth.  

Return to the main chamber, using Pummel Weeds creeper to get back under the 
vines.  Go onto the nearest circle.  Switch to Rubble and chip and stone into 
the statues mouth.  Repeat for the other circle.

Go up the stairs that were formed by hovering and jumping as Kameo.  Go 
through the door to fight the boss.

==========================
5.6 Boss Fight: Old Mawood
==========================

The eye of restoration is extremely helpful hear.

Switch to Pummel Weed.  Where the shredder shells fall use creeper and 
shredder to pick up an shell.  Move to the edge of the grass around Mawood and 
use uprooter to throw the shell into Mawood.

It the shell hit it will cause Mawood to shake down a lot of trolls.  Switch 
to Rubble, from the end of the grass, chip a rock into Mawood's mouth to 
damage him.  It takes five shots to defeat him, so it will likely be necessary 
to repeat the procedure with the shredder shell again before you can finish 
him off.

Watch the seen where Halis is rescued and gives you a new Element Warrior, 
Ash.  You'll be back in the glade with the four tree in the Forgotten Forest.  

[The second coop mission is now unlocked.]

Watch the cutscene to receive direction from the Mystic.

=================================
5.7 Defend First Elemental Shrine
=================================

-------------------------------------------------------------
5.7.1 Using Ash in the Forgotten Forest and Enchanted Kingdom
-------------------------------------------------------------

Before you venture in the Badlands lets use Ash to recover some more 
collectables.

You'll notice that a portal has been activated in the glade.  This goes to the 
enchanted Kingdom.  Don't go through it just yet.

You should have 5 fruit at this point if you fully upgraded Pummel Weed and 
Rubble.  Get all of Ash's Upgrades, except incinerator.  Go to the shop and 
enter the hut beside it.

Switch to Ash.  There are a lot of beetles in Nettle's Hut.  Use Ash's Inferno 
to take out the beetle's spawners, with would regenerate with Pummel Weed's or 
Rubble's Attack.

*FRUIT #202-24*  Nettle will give you a large fruit for clearing his hut of 
beetles and spawners.

You can now afford to finish upgrading Ash.

Leave the hut and go back to the glade.  Go through the portal back to the 
Enchanter Kingdom.  

Make your way to the dungeon.  Go around the portal and to the closed door in 
the distance.  

*FRUIT #25-27* Switch to Ash.  Use Wildfire to light the dragon mouth torches 
to either side of the door.  The character beside the door will give you a 
large fruit.  Grab it as Kameo.

Go into the chamber that was just opened.  Use Ash's Wildfire to light that 
two torches by the closed door here.  

*SKIN #3*  Go into the next room to get the Alternate Skin for Ash.  

NOTE: JP and Kevin inform me the fruit I have labled as #61 can be obtained 
with Ashes wildfire at this time instead of waiting for Chilla's ice spike.

Retreat to the chamber where you opened the first door.  Turn right into a 
hallway.  Use Ash's Wildfire to light the two torches here to open the door.

*Crystal Eye of Spirit*  Switch to Kameo and go into the room at the end of 
the hallway.  Grab the crystal eye.  

Leave the dungeon. Go to the entrance to the Chamber of Living Portrait.

*Fruit #28*  There will now be the small plants with red tops growing outside 
the chamber.  Pull the up to find a Fruit.

That's all the fruit we can get for now.  Leave the inner courtyard and go 
through the portal back to the Forgotten Forest, between the Mystic's and 
Warrior Trainer's huts.

Head west to the exit from the Forgotten Forest, and into the Badlands. 
(Unless you still need to buy something from the shops. (You should have the 
Elixirs, Fruit, and two (or more) money pouch upgrades.  You can ignore the 
skins for now if you want.

---------------------
5.7.2  Shrine Defence
---------------------

An elemental shrine will be coming under attack as you enter the badlands.  
Assuming you entered from the Forgotten Forest, head west and mount the horse.  
Ride to the shrine to the west.  

Dismount and switch to Pummel Weed.  Use creeper and shredder to pick up a 
shredder shell and uprooted to throw it an one of the two siege tanks.  Each 
tank will take three hits to destroy.  

==================================================
5.8 Recover Major Ruin from the Third Shadow Troll
==================================================

--------------------------
5.8.1 Badlands Exploration
--------------------------

Find your horse afterward, assuming a troll hasn't stolen it.  If you see a 
troll riding the horse, use Kameo's flip kick to knock it off.  If you can 
find the horse, proceed on foot.

Before proceeding to the Mountain Falls, lets investigate the various huts, 
there are eight it all.  

Hut #1: Head back towards the Forgotten Forest.  The first hut is on a hill to 
the north.  Go inside and kill the four trolls.  Try out Ash's Inferno on 
them.  You'll need to return to this hut once you have Chilla.

Hut #2: Even if you lost the horse, it should be outside the hut when you 
leave.  Mount it and ride to the shrine.  Turn south and ride until you reach 
a cliff lined with pillars.  Turn right and go into the hut after dismounting. 
(If you're having trouble finding this hut Start from the forest glade 
entrance to the badlands and follow the mountain on your left until you reach 
the cliff.)

*Fruit #29* Enter the tunnel in this hut.  Go straight ahead and you'll find 
the Warrior Trainer.  Talk to him to take the Pumpkin Panic Challenge for a 
price of 10 runes.  There's 1 minute on the clock to smash at least 75 
pumpkins.  Switch to rubble and repeated blast (use the eye of spirit to 
recharge spirit faster).  You should easily clear 75 pumpkins using Rubble, 
the Warrior Trainer will reward you with a fruit if you do.

Hut #3:  Leave the hut. Mount the horse and head north to the shrine.  You'll 
see a forked path  if you head northwest towards the blue beam.  Take the path 
northeast and take the right path at the next fork.  Follow this path.  
Dismount your horse and enter the hut.  Use rubble to deal with the shield 
trolls in here.  You'll need to come back later after you have Thermite to 
deal with the stone chest.

Hut #4:  Leave the hut.  The next hut is close by to the north.  Enter it.
Clear the chests from the tunnel using some attacks.  (The cabinet here 
contains Snare alternate skin (skin #9), so you'll need to come back later).  
Go into the tunnel.  

*Fruit #30*  Approach the warrior trainer and talk to him to play the Beetle 
Brawl challenge for 10 runes.  You have 1 minute to kill 120 of the beetles. 
Like the pumpkin challenge use rubble's blast repeatedly.  If you run out of 
spirit keep moving through the beetle accepted the damage until the spirit 
recharges. You should easily clear 120 Beetles using Rubble, the Warrior 
Trainer will reward you with a fruit if you do.

Leave the hut and mount the horse.  Follow the path to the west, which will 
curve south.  Turn west through a stone arch.  Follow the path to the fork.  
The northern fork leads to the mountain falls, you'll be going that way after 
investigating the remaining huts.  

HUT #5: Take the southern fork instead and turn right and the next fork.  Turn 
right past the burning catapult.  Keep heading west until you reach the snow. 
Turn southwest and ride up to the hut.  Dismount and go inside.  The Cabinet 
inside contains the Alternate Skin for 40 below (skin #8) so you'll need to 
come back here once you have him. 

*Elixir #6*  While you're in this hut, be sure to drink the elixir.

HUT #6.  Leave the hut and mount your horse.  Head south to the two adjacent 
huts.  Go into the northern one.  

*Fruit #31*  Use Ash's Incinerator to melt the ice blocks in here to reveal a 
fruit.  Grab it with Kameo.

*Fruit #32*  While you're here clear the tunnel by attacking the debris.  Go 
into the tunnel.  Approach the warrior trainer.  Talk to him.  He has two 
challenges at this location but you can only do one now, Troll Trouble for 10 
runes.  You'll have 2 minutes to take out 40 trolls.  Again, Rubbles blast is 
the way to go.  The Warrior Trainer will give you a fruit for winning the 
challenge.  You'll need to come back after getting Thermite to take the other 
challenge offered here.

HUT #7.  Leave the hut and go into the hut to the south. 

*Fruit #33* Shake the plant growing behind the pile of crates.  Grab the fruit 
that falls off.

HUT #8.  Leave the hut and mount the horse.  Go up the slope north of hut #6 
and follow the ledge south and east to a hut.  Dismount and enter the hut.

*Elixir #7*  Drink the elixir here.  

You can come back later after you have Chilla in you want to shoot the pods on 
the roof.

Leave the hut and mount your horse.  Ride to the north side of the badland, 
make to the fork you saw after hut #4.  Go north past the burning catapult and 
dismount by the bridge.  Go north on foot into the Mountain Falls.

------------------------------
5.8.2 Exploring Mountain Falls
------------------------------

Make your way through the debris.  Switch to Ash.  Use inferno to light the 
fuse on the Boom Root plant.  Back off a bit and let it explode clearing the 
path.  Switch to Kameo.  Go forward and watch the scene with the Third Shadow 
Troll on a spiral slope.

Looking ahead you'll see a stream.  There are huts to the left, and right, and 
a third past an island in the center.  Avoid the hut to the left for now as 
you don't have the elemental need to deal with the Water trolls inside.  All 
you'll find in the hut to the right is a few coins.

Swim to island, there are some plants on in that can be pulled up to get some 
coins.  Wall into the hut on the other side of the island.  This is Squibble's 
shop.  He'll sell you five clues for 10, 20, 30, 40, and 50 runes.  You can 
read the clues again using the scrolls that appear around his shop.

Leave the hut and swim over to the mainland to the north.  There nothing to do 
yet on at the top of the ramp to the east so head to the center of the 
shoreline beside the spiral ramp.  Go up the ramp and watch the bridge 
collapse.  A rock creature will form below beside a boom root plant.

Enter the castle at the top of the hill and talk to the character inside.  
He'll tell you that the castle is the Shrine of Light, but the torches are on.

*FRUIT #34-36* Switch to Ash.  Use wildfire on the two torches to the side of 
the door in this section.  Turn away from the door and use wildfire again to 
light the third torch in the distance.  Switch to Kameo and go outside.  
Switch back to Ash.  Go one corner counterclockwise and use wildfire to light 
the fourth torch.  Go three more corners counterclockwise and use wildfire to 
light the fifth torch. Go two more corners counterclockwise and switch to 
Kameo to get through the arch.  Switch back to Ash.  Use wildfire to light the 
two torches high above either side of the door.  Turn away from the door and 
move to the right.  Use wildfire to light the eight torch in the distance.  
The shrine's keeper will leave a large fruit for you in the first section you 
were in.

*ELIXIR #8*  Switch to Kameo and drink the elixir here before returning to the 
first section to get the fruit.

Go back down the slope.  Go around the west side of the hill to the boom-room 
plant.  Before dealing will the plant lets take a quick look around the rest 
of the area.  

There are stone chests under the shrine of light to the south of the boom-root 
plant.  There a hill with a quest giver to the north plant on the east side, 
but you last the elemental required for his quest.  His wife blocks entrance 
to the hut to the east of her.

*FRUIT #37*  Use Pummel Weeds Uprooter on the seashells.  The middle one 
should contain a fruit.

Just past the shells is a shop.  The inventory here is:
Giant Heart:  10 Runes
Elixir of Life: 20 runes
Elemental Fruit: 30 runes
'Fruit Finder' newsletter: 30 runes
Larger Money Pouch (holds 700 runes): 200 Runes.
New Low for Major Rubble: 125 Runes (Currently unavailable)

*ELIXIR #9*  Buy the elixir when you get enough money.
*FRUIT #38-39*  Buy the fruit when you get enough money.

The hut north of the shop contains some coins, and a stone chest that you 
can't get into yet (but will have coins as well).

There's a sealed door to the west of the shop.  The chest beside it are a good 
source for runes. 

*FRUIT #40*  Go up the path to the south of the seal door.  Follow in until 
you come the elemental fruit plant.  Shake the plant and grab the fruit that 
falls off.  You'll have enough fruit for the next two elementals so there no 
excuse for not upgrading the ones you have.

Return to the boom root plant.  Switch to Ash and use inferno to light the 
fuse.  Back off and wait for the plant to explode, causing the rock creature 
to fall apart.

Switch to Rubble and move through the segmented creature.  Drag it south and 
east to the base of the ramp.  Drag it back up the hill to the top to repair 
the bridge.

*FRUIT #41* Switch to Kameo and cross the bridge.  Before entering the cave go 
along the path to the right.  Shake the plant you find and get the fruit.

Go back to the cave entrance and go inside.

---------------------
5.8.3  Lobster Hollow
---------------------

Watch the scene with the shadow troll going into its well.  Talk to the 
character on the bottom of the slope ahead of you.  Pay attention to his clue: 
"Fist the weapons of the past, the torch that casts their glow.  The towards 
the ancient sailor's anchor you must go!  Third, the single candle that was 
place to light the cave.  Last, the bones of someone who is resting in their 
grave!

Switch to Ash and turn right into the main caver.  There are fourth torches 
here.  The nearest one has an anchor by it, this is the second torch to light.  
Crabs will attack if you light the torches out of sequence.  Don't get to 
close to the lobster traps or your get attacks.

The one you want to light first has a sword stuck in the ground in front of 
it.  Use wildfire to light the torch.  Now you can light the one with the 
anchor beside it using wildfire.

The third torch is glowing.  Use wildfire on it to light it.  The last torch 
has a skull in front of it.  Light it with wildfire as well.

The well will open after lighting the torches in the correct order.  Switch to 
Kameo and go inside.

---------------------------
5.8. The Third Shadow Troll
---------------------------

Fight the third Shadow Troll like the first two.  Wait for the lost souls to 
appear.  Flip Kick the Lost Souls and move through their light energy.  Throw 
the light energy at the shadow troll to hurt it.

Complicating matters is the shockwave attack this troll uses. Throw the light 
energy before it hits.  The lightning attacks can be dodged to the sides.

It take three hits to finish off this shadow troll.  

Walk up to the elemental sprite and absorb it to get Major Ruin.  Watch the 
Cutscene.

==================================================
5.9 Recover Deep Blue from the Fourth Shadow Troll
==================================================

------------------------------------------
5.9.1 Try out Major Ruin in Lobster Hollow
------------------------------------------

Fully upgrade Major Ruin.

*Fruit #42*  Use major ruin's Rush to destroy the lobster traps.  One of the 
will produce a fruit which you can switch to Kameo to pick up.

You can also use Major Ruin's rush to knock the boom-root plant beside the 
stone chests.  Switch to Ash and use inferno to line the plant and let them 
blow the chests open so you can get the runes inside.

Go up the path past the character and leave the cave.

---------------------------------
5.9.2 Exploration with Major Ruin
---------------------------------

Watch the scene that indicates the next shadow troll has gone through the 
opening at the top of a ramp at the north end of Lobster Hollow.

Instead of crossing the bridge, follow the patch counterclockwise around the 
hill.  Switch to Major Ruin and use his Rush to jump the gap.

Go past the rock creature and read the sign at the end of the path: "#1 - That 
star fish hold some pearls of fame - search there to start my treasure game."

Hover will Kameo and drop to the ground, jumping to break your fall.  Turn 
towards the starfish under the hill.  Go under the hill and up the slope by 
the red starfish.  Read the second sign there: "#2 - To find my sign and save 
some hassle, search behind the ancient castle..."

*SKIN #4* If you have 125 Runes you can now buy the alternate skin for Major 
Ruin from the shop.

*FRUIT #43* Make your south to the boom-root plant.  Knock it loose with Major 
Ruin's Ruin.  Push it by the stone chests.  Use Ash's Inferno to light the 
fruit.  Wait for it to explode, opening the chests.  Get the Fruit and runes 
that are released. 

Make your way up the hill back to the Shrine of Light.  Go around the outside 
until you fight the sign under the torch furthest from the bridge.  Read it: 
"#3 - The lakeside hill near wise old squid is where my latest sign is hid."

Go back down the ramp to the ground.  Go to the western end of the shore line 
and go up the hill.  Read the fourth side there:  "#4 - The final sin's across 
the way, out from the ledge where Roctii play."

Head up the ramp and the eastern end of the shore line.  Turn right twice and 
go up the hill.  Use Major Ruin's Rush to knock the boom root down the hill to 
the rock creature.  Use Ash's Inferno to light the boom root to fragment the 
rock creature.  Switch the Rubble and drag the rocks to the nearby circle to 
form a ramp.

Switch to Major Ruin and use rush to jump off the ramp to a ledge to the 
north.  

*FRUIT #44*  Read the fifth sign here:  "#5 - The game is done, you've won the 
day - now take this fruit and go away".  Switch to Kameo to shake the plant 
and grab the fruit that falls off.

*FRUIT #45*.  Switch to Major Ruin.  Aim at the wall at an angle so you can 
get to the next ledge to the north.  Switch to Kameo to shake the plant and 
grab the fruit that falls off.

Make your way to the ramp in the northwest corner of Mountain Falls.  Use 
Major Ruin's Rush to jump up the ramp.  Use rush again to hover in midair so 
you can shoot forward into the opening at the top.

-------------------
5.9.3 Mountain Rise
-------------------

Watch the scene of the Shadow Troll at the summit of the mountain.  Head 
forward, a door on the mountain wall will lock and some torches will go out.  
Switch to Ash and go forward some more.  Use inferno to take out the Plant 
Trolls. 

Use wildfire on the torch just past the door to light it.

Go to the edge of the cliff opposite the torch and face the tower.  Use 
wildfire twice, fire to destroy the fence, the second to destroy the tower and 
the troll on it.

Switch to Major Ruin.  Use Rush to jump over to the gap here.  Switch to Ash 
and use inferno on the plant troll.  Use Wildfire to destroy the tower to the 
right. 

Go around the corner to the left and use inferno on another plant troll.  
Switch to Major Ruin.  Wait for a stone to fall at the turn to the right and 
go to the base of the ramp.  Rush to land on the top of the ramp.

Switch to Ash.  Wait for the boulder to land and go up to the grinder.  Use 
inferno on the plant trolls.  Use wildfire on the tower. 

Use wildfire to light the torch at the far end of the grinder.

Go back the way you came, avoiding the boulders and dropping down the ramp.  
Use wildfire on the third torch to the right after you turn left. (Or you 
could 
have got this when you when by the first time, but its hard to spot until you 
make the return trip.)  The door will now by unlocked.

Switch to Major Ruin and go around the corner to the right.  Use Rush to jump 
over the gap.  Head towards the door and go through it.

Go down the tunnel.  Some rock will join to form a rock troll.  Use major 
ruin's Rush to knock the boom-root plant to the right loose.  Switch to Ash 
and push the boom-root near to the rock troll and light the plant with 
inferno.  If the troll is in range when the plant explodes the rocks will form 
a ramp.

Use rubble's blast to deal with the 6 trolls that will drop down here in twos.  

Switch to Major Ruin and use Rush to jump off the rock ramp.  Switch to ash 
when you land.  Walk ahead and use Wildfire twice to destroy the tower at the 
end of the cave.

Turn right and use Wildfire to light the torch by the cave door.  Switch to 
Kameo and jump up the ledge when the boulder passes.  Switch to Major Ruin and 
use Rush to jump up the top of the ramp.  

Switch to Ash and use wildfire on the torch to the right at the top of the 
ramp.  Destroy the crate and move to the end of the path.

Switch to Major Ruin and use rush to jump up the ramp to your right, landing 
on another ramp over the wall to the left.  Wait for the two boulders to pass 
before going by them.  Switch to Ash and destroy the tower to the left with 
Wildfire.  Turn around and use wildfire on the third torch here to open the 
next door.

Go through the door and use Ash's Wildfire to detonate the explosive at the 
top of the ramp.  Switch to Major Ruin.  Use rush to jump up the ramp, and 
rush 
again in mid air to shoot forward.  

Switch to Ash and go ahead into the chamber.  Use inferno on the plant trolls 
in here.  Switch to rubble to use blast on the other trolls, or just use 
inferno.  

Switch to Major Ruin and jump up the rock ramp onto a ledge by using Rush.  
Turn right and jump up another ramp.  Switch to Ash.  Use wildfire to take out 
the two archer and the explosive at the top of a ramp in the corner to open up 
a path to a chest will coins in it.  

Use Major Ruin's Rush to go up the other ramp around a corner to the right 
from the one with the boulders.   Turn right and use rush to jump off the ramp 
there.  Use rush in midair so you'll get enough distance to make the jump and 
smash through the crate.  

Switch to Rubble and go down the tunnel.  Use blast on the mud troll below the 
end on the tunnel where it can't hurt you.  Drop down and blast the mud troll 
to the left.  

Switch to Ash.  Use wildfire to take out the tower near the second mud troll.  
Turn around and go the other way, past a couple of falling boulders.  Switch 
to Kameo to go along the narrow path.  Switch to Ash on the grass and use 
wildfire to destroy the tower to the left, and light the torch to the right.  

Switch back to Kameo and return to where you killed the second mud troll.  
Switch to Ash and use wildfire to light the torch in the distance to the left 
of the ramp.

Switch to Major Ruin and use rush to jump over the ramp.  Switch to Ash and 
use inferno on the plant trolls. 

Switch to Kameo and jump up a series of ledges, avoiding a falling boulder.  
Switch to Ash and use wildfire to destroy the tower to the right.  Turn left 
and use wildfire to light the torch on the cliff face in the distance.  

Turn left and switch to Kameo.  Jump up two ledges and turn right.  Switch to 
Major Ruin.  Use Rush to jump over the ramp, and use rush again in mid air to 
make it to the door that the last three torches unlocked.

Switch to Rubble.  Blast to two mud trolls in the hall past the door.  Switch 
to Major Ruin and jump to the top of the ramp at the end of the hall by using 
rush.

Switch to Kameo and turn left.  Walk along the very narrow edge, wait for the 
boulder once your halfway along, and break the chest at the other end to get 
some coins, and turn around to make a return trip. (Or drop off and respawn at 
the other end.)

Keep right and switch to Major Ruin at the base of a ramp to the right.  Rush 
up the ramp and onto a ledge to the left.  Turn around, wait for the boulder, 
and rush up the ramp landing on the ledge to the right.  Turn right and rush 
into the cave.

Rush through the crates in the tunnel and enter the cavern.  A rock troll will 
form.  There's a boom-root plant hanging upside down above a rush.  You'll 
need to use Major Ruins rush from the center of the curve of the ramp to knock 
it down.  Push it to the rock troll and switch to Ash to light the plant with 
Inferno and blow up the rock troll.  The rock troll will form a ramp when its 
blown up.

Use Rubble blast to deal with the 6 trolls that appear after the ramp forms.

Switch to Major Ruin.  Use rush to jump up the rock ramp onto a ledge.  Turn 
right and go around a corner to the right.  Use rush to jump up the right side 
of the ramp at the end of the path.  Use rush in mid air and turn right to aim 
for the pipe.  

Roll along the pipe and out an opening to the left.  Use rush to jump up to 
the top of the lower ramp here.  Rush again to jump up the left side of the 
upper ramp.  Rush in midair and turn left to shoot yourself into a pipe there.  

Roll up the pipe. Destroy the crates and chest at the other end for coins and 
hearts. Turn left from the end of the pipe and go out the opening.

Turn right where you get outside.  Wait for the boulder and go by it.  A 
purple character will tell you to get the Elemental warrior from the cave to 
the right.  

Enter the cave.

--------------------
5.9.4  Summit Spring
--------------------

Watch the scene of the shadow troll hiding in it's well.  

Take to the purple character for a hint.  Switch to Major Ruin.  There are 
four totems in this cavern.  You need to rush into the red gem in front of 
each one in the correct order or you'll be attacked by crab.   The order is 
determined by the number of skulls by the totem.  Rush in the totem with one 
skull first, two skulls second, three skulls third, and four skulls fourth.

The well will open when you've rushed all the totems in the correct open.  
Switch to Kameo and enter the well.

-------------------------
5.9.3 Fourth Shadow Troll
-------------------------

It's the same deal as the first three.  Wait for the lost souls and use a flip 
kick on them.  Move throw their light energy and throw it at the shadow troll 
to hurt it.  

This time the troll attacks with spikes from the ground.  You can seem the 
vortices where they're about to pop up so you can avoid them.  

This time it takes three hits to destroy the shadow troll.

Walk up to the elemental sprite and absorb it to get Deep Blue.  Watch the 
cutscene.

=============================
5.10 Get to the third mission
=============================

--------------------------
5.10.1 Flooded Summit Cave
--------------------------

The summit cave has flooded.  You should have enough fruit available to fully 
upgrade Deep Blue.

Switch to Deep Blue.  Take some time to get the hang of how he moves 
underwater.  Trust around, using the left thumbstick to steer.  Pulling down 
making deep blue descend while thrusting, pushing up make him ascend.  For 
anyone used to flight simulator this may seem counterintuitive, unfortunately 
the game doesn't offer a way to invert the x-axis.  Maneuver to the stone 
chest and blast it to break it open to get the coins inside.  

dragonslair notes: I woud like to note, that if you have set your personal 
custom game preferences to inverted axis from the gamer profile, kameo honour
them, this is why there is no in game option. 


Maneuver over to the exit.  Blast the three red switches to open the exit.  
Swim out of the cave.

------------------------------------
5.10.2  Descending from the mountain
------------------------------------

Head right and wait for a boulder.  Go as far as you can and turn right.  Use 
Deep Blue's Spray on the water wheel.  This opens the door beside it.

Go through the door to get back to the mountain falls near the shop.

--------------------------------
5.10.3  Sidequests for Deep Blue
--------------------------------

Switch to Kameo to move about.  


*FRUIT 46-48*  
--
The quest giver east and south of the shop needs you to recover three pearls 
for him.  The pearls are held by oysters under water that you need to blast 
open with Deep Blue.  Switch to Kameo after you and the pear surface and push 
it to one of the blue starfish beside the quest giver.

Pearl #1:  Near the hut to the north of the shop.
Pearl #2:  Near the hut where the quest giver's wife blocks the door.
Pearl #3:  Near the hut with the two water trolls inside.

The quest giver gives you a large fruit as a reward, which you can grab after 
his wife moves from the door of his house.
--

*ELIXIR #10*  Head to the hut in the water across from the previous quest 
giver.  Now that his wife has moved, you can enter his hut.  Jump on the table 
and drink the elixir.  Leave the hut.

*FRUIT #49-51* Go back to the hut in the southwest corner  near the entrance 
from the Badlands.  Go inside and switch to Deep Blue.  There are two water 
trolls in here, they are impervious to attack until sprayed briefly by Deep 
Blue.  Once they been spray they will become vulnerable to other attacks.  Use 
pool and dragpool to finish them off one at a time.  The hut owner will reward 
you with a large fruit for dealing with the trolls.  Switch to Kameo and grab 
the trolls.

Leave the hut and make your way to the ramp at the east end of the lake 
outside the hut.  Go up the ramp and turn right twice to the boom-root plant.  
Use Major Ruin's Rush to knock the plant loose and to the blocked cave 
entrance to the east.  Switch to Ash and use inferno to light the plant.  Wait 
for it to explode and open the cave.  Enter the cave.

--------------------
5.10.4 Treasure Cave
--------------------

This is the treasure cave.  There's a crab spawner in front of you.  Use 
Pummel Roots creeper with razor top to get to it and take it out briefly.  
Head down the dead end to the right.

*FRUIT #52*  Switch to Kameo. Shake the plant at the end of the path.  Grab 
the fruit that falls off.

Turn around and go back up the tunnel.  You may need to deal with the spawner 
again as it regenerates.  Keep going down the tunnel past the spawner.  Switch 
to Major Ruin at the end.  

*FRUIT #53* Use Rush to jump up the ramp to the left at the end of the path 
into a chamber.  You'll see a Water Troll bearing a fruit in this chamber.  
Switch to Deep Blue and spray the troll to make it vulnerable to attack.  The 
water on the ground prevents you from using pool and dragpool to kill it, so 
switch to Pummel Weed and use left and right jab in a combo.  Switch to Kameo 
and grab the fruit.

Smash the chest for their contains, coins and heart. Position yourself so that 
you can see both ramps and take the left one using Major Ruin's Rush to go 
deeper into the cave.

Switch to Pummel Weed and use creeper to get by the spawner down the tunnel to 
the left.  A girl will ask you to free her boyfriend around a corner to the 
right.

There a spawner in the grotto behind here.  Its less of a threat as the space 
isn't as confined as the tunnel, but you may want to disable it.  The chest 
contain coins and heart.

Switch to Major Ruin and use rush to jump up the ramp in the far right corner 
and over the wall to the right.  Switch to Deep Blue and spray the two water 
trolls on the other side.  Switch to Pummel Weed to use jab combos on the 
trolls.  The chest here contains coins.

Switch to Major Ruin.  There are three ramps in this section.  Use rush to get 
into the tunnel at the top of the right ramp on the wall that has two of them.  
Rush through the crabs in the hall and roll to the four blue tentacles with 
eyes.

*FRUIT #54-56*  Stand in the center of the tentacles and switch to Deep Blue.  
Spray the eyes when the open.  After you hit enough Mizu will by releases, and 
his girlfriend will drop and large fruit.  Use Major Ruin's rush to get back 
to it via the left ramp on the wall with two.  Switch to Kameo to grab the 
fruit.

Switch back to Major ruin and go back to the second section of the grotto, 
using rush to get up the ramp and over the wall.  This time, use rush on the 
ramp on the wall with just the one ramp to get over the wall to the left.  

*FRUIT #57*  There are three water trolls here.  Switch between using Deep 
Blue's spray and Pummel Weed's jabs to kill them.  Switch to Kameo and grab 
the fruit that one of them drops.

Destroy the chests around this area to get some coins.  You'll also reveal a 
crack to the left of the ramp you entered this section of the grotto on.  

*FRUIT #57*  Switch to Major Ruin.  There's a second ramp in this section, 
when Mizu was trapped. (There a helmet to the left of the ramp)  Rush up in 
and into the tunnel.  Destroy the chest, and switch to Kameo to grab the Fruit 
the was inside. 

Go back to the third section of the grotto.  Switch to Pummel Weed to go onto 
the crack to the left of the ramp to the second section.  

In this section, Ash's Wildfire can be used to blow up the explosive by the 
stone chest to get some coins.  Use Pummel Weed's uprooter on the shells to 
get more coins.

Switch to Deep Blue and descend into the pool using thrust and pulling down on 
the left thumbstick.  The oysters can be blasted open to get some coins.  

Thrust through the tunnel in the wall of the pool and ascend in the pool at 
the other end.  Switch to Kameo and jump out of the pool.

*SKIN #5*  Walk through the Beep Blue's Alternate skin here.  The chest 
contains coins.

Switch back to Deep Blue and thrust back through the pools.  Switch to Kameo 
to jump out of the Pool.  Switch to Pummel Weed to use creeper to get back 
under the craze.  Switch to Major Ruin, and rush up the ramps to make your way 
back to the entrance tunnel and leave the cave.

--------------------------------
5.10.5 Go to the temple entrance
--------------------------------

Head towards the northeast corner of Mountain Falls to the Waterfall with the 
arch in front.  Use Deep Blue to thrust down and through the entrance of the 
Water temple.

==================================
5.11 Main Mission #3: Water Temple
==================================

-----------------------
5.11.1  Marine Battle 1
-----------------------

You'll underwater in the water temple.  Trust forward and watch the cutscene.

Thrust forward into the large area.  You'll need to use blast to take on the 
troll divers and the sub.  The sub will take 20 hits to destroy, unless you 
can blast one of the mines chained to the bottom loose to rise up to destroy 
it.   If your blasting the sub, keep behind it or to the side to avoid the 
torpedoes.

Once the sub is destroyed and iris opens up.  Blast the diver and thrust into 
the tunnel behind the iris.

------------------------------
5.11.2 Inside the Water Temple 
------------------------------

Turn left and thrust.  Blast the diver around a corner to the right.  Turn 
right again and blast another diver.  Turn left and watch the cutscene.

Thrust to the surface.  Switch to Kameo to get out of the water.  Switch back 
to Deep Blue and go into the center of this room to trigger a cutscene with a 
large fire troll.  He'll summon a lot of smaller fire trolls that deep blue's 
spray can take care of. After two waves of the smaller troll, the large fire 
troll will attack after summoning several lit boom-root plants around you.  

Spray the larger fire troll to put out his flames and switch to Rubble to 
blast hit to finish him off. 

NOTE:  The things dangling over this area contain water.  You could probably 
knock these down onto the fire troll.

Once the fire troll has been dealt with, switch to Deep Blue and spray the 
water wheel to raise a tower outside.  

A horde of trolls attack.  You can use rubbles blast on them and roll away 
from them as the rocks return.

Switch back to Deep Blue and thrust back to the entrance.

----------------------
5.11.3 Marine Battle 2
----------------------

Thrust ahead and watch the cutscene.  This time your up against a surface 
vessel that drop depth charges.  Go around the bottom blasting the mines loose 
and the ship will eventually run into one of them.  At the same time, blast 
any divers in the area.

A cutscene plays when the ship is destroy.  Trust to the surface and switch to 
Kameo to jump onto the slope.  

Go up the slope and switch to Major Ruin.  Rush to jump to the top of the 
ramp.  Rush again to get over the gap ahead, smashing any roll-trolls there.  
Switch to deep blue to spray them over the edge.  Switch back to Major Ruin 
and rush up the ramp here to get to the top of the tower.  Use Deep Blue's 
spray to deal with the roll trolls that are still up here.  

One the three roll trolls are dealt with, use Major Ruin's Rush on the ramp 
at the top of the toward to jump into a tunnel.

--------------------------------
5.11.4 Inside the Water Temple 2
--------------------------------

Go ahead.  A fire troll will summon some archers.  Try using Rubble's Blast on 
them, but the metal crates may make this difficult. 

Go through the opening to the right.  Two large fire trolls will some a large 
group of smaller fire trolls.  

Switch to Ash and go around the perimeter of the room first to deal with the 
plant troll that will break out of vases.  Switch to Deep Blue and use spray 
on the smaller fire trolls.  When one of the larger trolls batches have been 
dispatch it will attack, spray it and switch to Rubble to finish it off with a 
blast.  Finish off  the second trolls batch of small fire troll with Deep 
Blue's spray and deal with the other larger troll like the first one. 

Switch to Deep Blue and spray the water wheel just to the right to the door 
with two red gems.  This raises another tower outside.

There'll be another horde of trolls to deal with now.  Rubble's blast can be 
used again.

Go through the archway with the two red gems.  Use rubbles blast on the trolls 
in the tunnel to the right.  Use Chip to break the crates on top of the metal 
crate at the end of the tunnel.  Switch to Kameo and hover and jump onto the 
metal crate and into the tunnel.

----------------------
5.11.5 Marine Battle 3
----------------------

Switch to Deep Blue and go through the tunnel.  Watch the cutscene.  There are 
two surface vessels and two subs to deal with.  Descend and blast loose the 
mines to deal with the surface vessel.  

Start blasting away at the subs.  Keep behind or to the sides of the subs to 
avoid their torpedoes.  If the surface vessel are still around after dealing 
with the subs, go up near the surface and blast them as well, watching out for 
the depth charges and cannon fire.  T

A submerged window opens after taking out all of the vessels.  Blast the three 
divers and the entrance, and several more inside before heading to the 
surface.

Surface and switch to Kameo to get on the slope.  Switch to Major Ruin and go 
up the slope.  Use Rush to get over two gap.  Rush into the cannon troll.  
Rush to get over another two more gap (hop and rush if you're having trouble 
with them).  Rush through another cannon troll.  Go through the archway to the 
right at the top of the slope.

Roll up the slope to the left to the top of the tower.  Switch to Pummel Weed 
to help the knights deal wit the trolls using jabs combos.

Go over the white bridge towards the water fall.  The chest in the dead end to 
the left at the end of the bridge contain coins and hearts.  Go the other way 
and  turn left into the inner temple.

=========================
5.12 Boss Fight: Corallis 
=========================

Equip the eye of restoration if you have it.

Switch to Major Ruin and roll around the perimeter, staying out of the water 
to avoid taking damage from Corallis' lighting attacks.  Wait until you see a 
boom-root plant lined up with a bridge and rush into it to send it flying into 
Corralis.  This will need to be the ramp nearest to Corallis.  Push the boom-
root if necessary.

If it hits, immediately go into the water in the center and switch to Deep 
Blue.  Descends and start blasting at Corallis' lightning orbs.  Each orb 
takes four hits to destroy.  

When Corallis surfaces, do so as well and switch to Kameo to get out of the 
water.  Switch back to Major Ruin and repeat the process until Corallis is 
defeated.

You've now rescued Lenya, who will give you Chilla in a cutscene.

[The third co-op mission is now unlocked.]

The Mystic will point you towards the Snow Temple in the village of the Snow 
Top Tribe when Yeros has been take.

===================================
5.13 Defend Second Elemental Shrine
===================================

-----------------------------------------------
5.13.1  Exploring with Chilla in Mountain Falls
-----------------------------------------------

The portal to the Enchanted Kingdom, on the slope leading to the Treasure Cave 
has been activated.  You should have more than enough fruit at the moment to 
fully upgrade Chilla.

Now that you have Chilla, there are a couple of fruit that you can retrieve 
here in Mountain Falls.

*Fruit #59*  Go down the ramp and swim over to the island to the south.   
Switch to Chilla and Aim.  Fire a spike at the date hanging from one of the 
palm trees to knock down the fruit.  Switch to Kameo and grab the fruit.

*Fruit #60*  Head north to the area boom-room plant. Fire a spike at the date 
hanging from one of the palm trees to the east to knock down the fruit.  
Switch to Kameo and grab the fruit.

It's very likely you've filled the 700 coin pouch by this point.  Go to the 
store and buy:
Largest Money Pouch (holds 999 runes): 400 runes

Return to the Warp Gate and go through it to the Enchanted Kingdom.

--------------------------------------------------
5.13.2  Exploring with Chilla in Enchanted Kingdom
--------------------------------------------------

Now that you have Major Ruin, Deep Blue, and Chilla, several fruit, a skin, 
and a gem will be access in the enchanted Kingdom.

*FRUIT #61*  Use pummel weed's creeper to get into the inner courtyard your 
right.  Go into the dungeon in front of you. Go forward as far as you can and 
turn right.  Switch to Chilla, aim, and throw spikes at the cauldrons 
overhead.  One of them will drop a fruit.  Switch to Kameo to grab the Fruit. 

*FRUIT #62*   Leave the dungeon and go to the Chamber of Living Portraits.  
Switch to Major Ruin and using his rush attack to smash the vases around the 
room.  The one to the left of the mirror will contain a fruit.  (Later 
Thermite's lava bomb could be used instead.)  Switch to Kameo to Grab the 
Fruit.

Leave the Chamber and exit the inner courtyard using Pummel Weed's creep.  Go 
to the field by the Mystic's Hut.

*FRUIT #63-65*  Use Deep Blue's Spray to water the four plant here until they 
grow.  The quest giver will reward you with a large fruit that you can switch 
to Kameo to grab.

*FRUIT #66* Now make your way to the Throne Room.  Use Major Ruin's rush to 
destroy the vases.  A fruit will be in the second vase left of the entrance.  
Switch to Kameo to grab the fruit.

Go through the entrance into the Ancient Tower from the Throne Room.

---------------------
5.13.3  Ancient Tower
---------------------

There's a purple quest giver straight ahead from the tower entrance.  Her 
children have been trapped in the tower.

Go to the ramp opposite the entrance.  Use Major Ruin's rush to jump up the 
ramp and switch to Chilla to grab the ice.  Climb up and go left at the top.

*FRUIT #67*  Release and grab on as you fall past the ice below.  Smash the 
chest to get some coins.  Switch to Major Ruin and go to the other end of this 
landing.  Hop and then Rush in midair to get across the gap. Switch to Ash and 
use inferno to melt this ice block to reveal a fruit.  Switch to Kameo and 
Grab the fruit.

Jump down to the base of the tower, jumping to break your fall.  Go back to 
the ramp and use Major Ruin's rush and switch to Chilla.  Climb up and go 
right this time.  Try to avoid the spider.  Release from the right end to fall 
to the landing below.

*FRUIT #68*  Break open the chest here to reveal a fruit.  Switch to Kameo to 
grab it.

Go to the other end of this landing.  Hop and Rush in midair with Major Ruin 
to cross the gap from the right side to avoid the lamp over head.  Go to the 
other end and switch to Ash.  Use inferno on the ice block to release the 
first kid.  Switch to Kameo and jump back down to the ground, jumping to break 
your fall.

Go back to the ramp, use Major Ruin's rush and switch to Chilla to grab the 
ice.  Climb up and go left again.  Release and grab onto the ice below.  Go up 
this time and head left, avoiding the ice spiders, if you can go under them 
when they're climbing.  Climb up once you've gone as far left as you can, 
avoid more spiders on the way, ideally to one side as they move towards the 
other.  Go right at the top, avoiding another spider.  Release and grab on to 
to the ice below you.  Descend to the landing.

*FRUIT #69*  Switch to Ash and use inferno on the spiders.  Go clockwise, 
using inferno on the ice block that contains coins.  Destroy the crates and 
continue clockwise.  Switch to Kameo and shake the plant and grab the fruit 
that falls off.

Switch back to Ash.  Use inferno on the next ice block, which is empty.  Also 
use inferno on the spiders and the next ice block to release the second kid.

*Crystal Eye of Protection*  Switch to Kameo and go into the sparkling light 
in the center of this floor.  Grab the crystal eye there.

Go to the ramp here.  Use Major Ruin's Rush to jump up the ramp and switch to 
Chilla to grab the ice above it.  Go up and avoid the spider.  Ignore the dead 
end path the right and continue going up.  Avoid another spider. 

Turn left and avoid four more spiders, release at the corner and grab onto the 
ice below.  Climb up and go left.  Go up again, try to avoid the first spider.  
Impale the next two spiders and grab on again.  Go left and release when you 
get to the top.

Switch to Ash.  Use inferno on the spiders you encounter and you go 
counterclockwise.  The fire ice block is empty.  Destroy some crates in your 
way.

*SKIN #6*  Switch to Kameo and jump onto the pedestal to get Chilla's 
alternate skin.

Switch back to Ash.  Use inferno on the spider and ice block, which is empty, 
as you continue counterclockwise.

*FRUIT #70-72* 
--
Use inferno on the next ice block to release the third and final kid.  The 
mother will leave a large fruit for you at the base of the tower.  Destroy the 
crate counterclockwise from you.  Switch back to Chilla.  Climb onto the ice 
and 
go right.  Go down as far a you can and go right. Go down again and release to 
make it to the middle floor.  

Drop through the hole to the left of the ramp and grab onto the ice with 
Chilla.  Descend to the landing below.  Switch to Kameo and jump down, jumping 
to break your fall.  Grab the Fruit.

Leave the tower.  Leave the throne room.  Make your way to the portal to the 
Forgotten Forest, between the Mystic's and the Warrior Trainer's Huts.


-------------------------------------------------
5.13.3  Exploring with Chilla in Forgotten Forest
-------------------------------------------------

*FRUIT #73-75* Go east to the stump with the boom-root plant.  Switch to Major 
Ruin and use rush to knock it loose.  Push in west and the south to the 
blocked entrance to Creeper's Hut.  Switch to Ash and use inferno to light the 
plant.  Creeper will give you a large fruit when it blows up opening his hut.  
Switch to Kameo to grab the fruit.

Go into Creeper Hut.  The tall cabinet in here contains Thermite's Alternate 
Skin (skin #10) that you'll need to come back for later.  There's a music box 
that can be used it here as well.  You can destroy stuff to get coins.  Leave 
the hut.

*FRUIT #76*  Turn left from Creeper's hut.  Switch to Pummel Weed and use 
creeper (no relation) to get under the vines.  Go up the slope and use creeper 
again to get under the vines at the top.  Switch to Ash and use inferno on the 
spawner in the center on the room.  Switch to Chilla, aim, and throw ice 
spikes at the pods on the ceiling.  One of them will release a fruit.  Switch 
to Kameo to grab it. 


--------------------------
5.13.4  Return to Badlands
--------------------------

Leave this area using Pummel Weed's creeper and return to the portal to the 
Enchanted Kingdom.

Head to the portal to the east of the castle and return to the Mountain Falls.

Head south to the exit to the Badlands.

---------------------
5.13.5 Shrine Defence
---------------------

Another shrine is coming under attack as you enter the Badlands.  Run south 
across the bridge and watch the cutscene.  Ignore the horse and turn right 
after you pass the burning catapult and cross the bridge there to the shrine.  

Switch to Rubble when you get there.  Go to the easternmost cannon (the one 
the soldiers are trying to turn) and use blast on the trolls while the 
soldiers aim the cannon.  After the cannon locking into place switch to Ash. 
Use inferno to light the fuse, watch the cutscene when it fires. 

Take out the large troll using blast when it attack the soldier at one of the 
cannon.

Repeat the process with the other four cannons to complete the defence of the 
shrine.  

Watch the cutscenes afterwards.

=============================================
5.14 Recover Flex from the Fifth Shadow Troll
=============================================

------------------------------
5.14.1  Chilla In the Badlands
------------------------------

Backtrack to your horse at the Mountain Falls entrance.  Ride over to the hut 
nearest the Forgotten Forest entrance.  This is the hut I labeled HUT #1 
earlier. Dismount and go inside.

*FRUIT #77*  Switch to Chilla, aim, and throw spikes at the pods on the roof.  
A fruit will drop out of one of them.  Switch to Kameo and grab it.

Leave the hut and ride over to the west side of the map to the snow covered 
land.  Get onto the path above the two adjacent huts.  (If you want to go to 
the hut I labeled HUT #8 earlier and have Chilla shoot the pod on the ceiling 
to get so coin.

Dismount your horse by the post with the skull on the path above the two 
adjacent huts.  Switch to Chilla and climb up the ice wall.  Enter the cave 
into the Snow Top Village.

-----------------------
5.14.2 Snow Top Village
-----------------------

Watch the scene with the shadow troll.

Turn right and deal with the spiders.  Go past the kids having the snowball 
fight and into a round area with a dragon flying over some spider.  Deal with 
the spiders.  Use Ash's inferno on the ice blocks around here to get some 
coins.

*FRUIT #78*  Switch to Chilla.  Aim and throw ice spikes at the pods overhead.  
One of them will release a fruit.  Switch to Kameo and grab it. 

Switch back to Chilla.  Throw a spike the dragon flying overhead.  It will 
drop an explosive egg that you need to push into the game to the north up 
against the rocks blocking the way.  Wait for it to explode.

Switch to Kameo and continue north.

Talk to the quest giver by the hut in the next area.  She want you to rescue 
her daughter from a dragon.  Watch the scene of it flying above the hut. 

The hut your beside only has coins in it.

Switch to Major Ruin.  Use rush to Jump up the Ramp to the west.  Rush again 
in mid air and aim for the hollow log and shoot yourself into it.

The nonfunctional warp gate is through an opening on the left side on the log. 
The ice blocks and crates out here contain coins.

Continue down the log to the pool in the center.  Go through the entrance to 
the left.  Switch to Chilla and throw a couple of ice spikes at the dragon 
carrying the girl over head.  It will move over a round area with a fire 
going.  The crates, ice blocks, and schools here only contain coins. 

Go back into the main tree.  Go through the next opening to the left.

*FRUIT #79*  Enter the hut, Chom's Den, here.  Talk to Chom inside and agree 
to play his game for 10 Runes.  Switch to Ash and pick one of the ice blocks 
to melt with inferno.  Two of the blocks contain spider and the third a fruit.  
They're randomized so keep trying until you win.  Switch to Kameo to get the 
Fruit.

*ELIXIR #11*  Go to the south side  Chom's Den after you leave it.  You'll see 
an Elixir across a wide gap.  Switch to Major Ruin.  Go up to the edge.  Start 
Charging a hot and push forward.  Rush mid air so get over to the ledge with 
the elixir.  Switch to Kameo and drink the elixir.  Repeat moves with Major 
Ruin to get back.

Go behind Chom's Den and read the sign: "#1 - More signs are hidden - find 
them all! Start search near the snobby stall.."

Go into the main tree by the pool and switch to Chilla.  Aim and throw a spike 
at the spider on the ice wall.  Climb the ice wall up to the next level.  Go 
through the opening and watch the scene.

Switch to Kameo.  There's a shop here.  The inventory is:
Giant Heat: 10 Runes
Elixir of Life: 20 Runes
Elemental Fruit: 30 Runes
'Fruit Finder' newsletter.
(money pouch upgrade if you haven't bought them all)
Alternate Look for Flex: 150 Runes (not yet available)

*ELIXIR 12*  Buy the elixir for 20 runes.
*FRUIT #80-81*  Buy the fruit for 30 runes each.

You now have all the elixirs and enough fruit to upgrade all of the warriors, 
including the 4 you haven't found yet fully.

*FRUIT #82*  Switch to Chilla, aim, and throw a spike at the pods above the 
shop.  One of them will release a fruit.  Switch to Kameo to grab it. 

Go behind the shop to read the second sign: "#2 - It stinks of egg, it's quite 
a height, but down below my sign's in sight."

Shack the plant with the yellow flower.  This is a horn flower.  Grab the 
yellow flower.  Start moving and throw it to wake up a dragon.

Switch to Chilla and throw a spike at the newly awaked dragon to get it to 
drop its egg.  Switch to Kameo and push the egg into the tree and into the 
block path to the left.  Wait for the egg to explode and go through the new 
opening.  

Switch to Chilla a shoot the dragon carrying the girl here.  It will fly down 
to the girl's mother's house. 

*FRUIT #83*  Switch to Ash and melt the ice blocks with inferno.  One of them 
contains a fruit.  Switch to Kameo to grab it.  Note the ice wall here for 
future reference.  

Go back into the tree.  Dive into the pool below.  (Or climb down with 
Chilla).  Go back into the hollow log to the east.  Switch to Major Ruin and 
rush near the end of the log to get back to the hut where the dragon carrying 
the girl is now.

*FRUIT #84-86*  Switch to Chilla.  Aim and throw an ice spike at the dragon to 
get it to drop the girl here.  The girls mother will give you a large fruit as 
a reward.  Switch to Kameo to grab the fruit.

Switch to Major Ruin.  Use rush to jump up the ramp, and rush it mid air to 
fire yourself into the hollow log.  Go down the log to the pool.  Switch to 
Chilla and climb to the next level.  Switch to Kameo and turn right and go 
through the opening to get back to the next ice wall.

Switch to Chilla and climb the wall.  At the top, aim, and throw an ice spike 
at the dragon to get it to drop an exploding egg.  Switch to Kameo and push 
the egg into the tree and then right to the blocked path.  Leave the tree 
while you wait for the path to open up.

*FRUIT #87-89* There's a quest giver on the platform you just pushed the egg 
from.  Her husband is lost on one of the frozen branches. Go through the 
opening you just cleared a switch to Ash.  Use inferno to melt the ice blocks.  
One of them contains the missing husband.  His wife will leave a large fruit 
as a reward.  Switch to Kameo and return to the previous area to grab it.

Cross the bridge to the north.  Use Major Ruin's rush to jump up the ramp at 
the end.  Rush in midair and let yourself fall to the ledge below.  

*FRUIT #90*  Shake the plant on this ledge and grab the fruit that drops off.
  
Go up the slope to the south and use Major Ruins rush to get back to the end 
of the bridge.

Use rush off the ramp at the end of the bridge again, and do another midair 
rush.  This time, switch to Chilla to grab onto the ice wall.   The path up it 
to the right.  Just skewer the spiders and grab on again.  Turn left at the 
top, going under the spiders when they move up. Release at the left end.

Switch to Ash.  Use wildfire to thaw the ice on the cave mouth and go through 
the opening.  

--------------------
5.14.3 Sulfur Cavern
--------------------

Watch the scene with the fifth Shadow Troll going into the well. 

Go down into the main cavern and use Ash's Inferno on the plant trolls.  
Switch to Chilla, aim, and shoot the dragon that's flying around to get it to 
drop its egg.  Push the egg to the rock that sitting on the well.  The well 
will open when the egg explodes.

Switch to Kameo and enter the well.

------------------------------
5.14.4  The Fifth Shadow Troll
------------------------------

Again you'll need to wait for the lost soul and flip kick them.  Go through 
their light energy.  Throw the energy at the Shadow Troll to hurt it.

This Shadow Troll attacks with energy column and exploding skulls.  The skull 
can be easily avoided.  This troll takes three hits to destroy as well.

After the Shadow Troll is Defeated go up to the Elemental Sprite and Absorb it 
to get Flex.  Watch the Cutscene.

==================================
5.15 Defend Third Elemental Shrine
==================================

-----------------------------
5.15.1  Leave the Sulfur Cave
-----------------------------

The path out of the cave is block by vines.  Fully upgrade Flex and switch to 
it.  Stand to the right of the path leading up to the vines.  You can see a 
blue plant through an opening.  Hold Flex's Shot to aim at the plant and wait 
for its mouth to open and left the shot go to pull yourself through the 
opening.  Leave the Sulfur Cave.

-----------------------------------
5.15.2  Initial Exploring with Flex
-----------------------------------

Watch the scene with the sixth shadow troll.

Face up and to the right to see a blue plant.  Aim Flex's Shot at it when it 
open its mouth to pull yourself up to the ledge.  Go around the corner and 
through the cave.  

Switch to Major Ruin to drop over the edge to the east to the base of the ice 
wall to the Sulfur Cave.  

Read the third sign here: "#3 - Across the void, along the branch, my sign 
lies near the avalanche." 

Go up the slope and use Major Ruin's Rush to jump up to the end of the bridge.  

Orthos has a feeling about something happing on the Badlands as you start to 
cross the bridge.  Finish crossing the bridge and switch to Chilla.

Climb down the ice wall to the right.  Switch to Kameo and enter the main 
tree.  Go around to the exit to the shop and switch to Chilla and climb down 
the ice wall.

Switch to Kameo and enter the hollow log.  Watch the cutscene.  

-----------------------------
5.15.3 Return to the Badlands
-----------------------------

Switch to Major Ruin.  Go to the east end on the hollow log and rust to jump 
the gap to the hut.  Head south to the Badlands.

---------------------------
5.15.4 Third Shrine Defence
---------------------------

Switch to Chilla and climb down the ice wall.  Switch to Kameo and mount the 
horse.  Ride west along the path.  Drop over the ledge to the left as you 
approach the Hut.  Keep riding west until you get to the path up to the 
shrine.  It's packed solid with trolls, you can't miss it.  Charge up the path 
through the trolls.

Dismount at the top of the hill.  Push the reddish rock into the catapult, use 
Chilla to push as his widen girth will make it less likely for the rock to 
roll past you.  Watch the cutscene of a troll catapult being destroy.  Repeat 
with the other two catapults at the shrine to complete the defence.  DON'T 
roll into the catapult with Major Ruin, it's a long way back up the hill.

Try to find your horse (I couldn't after the Major Ruin in the catapult 
incident).  A troll may be riding it, if so flip kick him off.  

Return to the ice wall below the Snow Top Village (either riding or on foot).  
Climb the wall with Chilla and go back into the village.

=================================================
5.16 Recover 40 Below from the Sixth Shadow Troll 
================================================= 

----------------------------------
5.16.1 Climb to the Crystal Grotto
----------------------------------

Head north to the hut.  Switch to Major Ruin and rush up the ramp to the west.  
Rush in midair and shoot your self into the log.

Go to the pool in the main tree. 

*Skin #7*  Go up to the store and buy Flex's Alternate Skin for 150 Rune and 
return here.

Go through the exit to the west.  Go to the west side on the school and onto 
the ledge by the logs.  Switch to Flex.  Aim a shot at the blue plant when it 
opens its mount to get across the gap.  Do then same with the next two gaps.

Read the fourth sign to the right here:  "#4 - Near Thyra's hair, the Great 
Ravine, you'll find my sign - know where I mean?"

Turn around a go to the other end of this ledge.

Aim a shot an the plant across the gap, when its mouth opens after the 
snowball go by.  Go to the end of the ledge, stopping before the impact crater 
to allow a boulder to land.  Move onto the impact crater and aim a shot up to 
the next plant before the next boulder comes.  Repeat for this ledge.

Turn around and aim up to the next plant.  Wait for a boulder to roll past the 
plant before releasing the shot.  Duck into the niche to the left and wait for 
the next boulder to go by.  Move out and face the impact crater and aim up to 
the next plant. 

Duck into the another niche to the left and wait for the boulder.  Move onto 
the impact crater and aim up to the next plant.

Switch to Ash.  Use wildfire to melt the ice on the cave.  Switch to Kameo to 
fit in the hole.

---------------------
5.16.2 Crystal Grotto
---------------------

Watch the scene with the shadow troll retreating into its well.  

Switch to Flex and go down the slope.  Aim for the ice troll and release a 
shot when a vortex appear in front of its shield.  This will pull its shield 
away.  Switch to ash and use inferno on it.

The path to the well will now be open.  

*FRUIT #91*  Switch to Kameo and jump up by the well but don't go it yet.  
Switch to Ash and melt the ice block to reveal a fruit.  Switch to Kameo to 
grab the fruit.

*FRUIT #92*  Switch to Chilla.  Throw Ice Spikes at the pod on the cavern 
ceiling.  One of them will produce a fruit.  Switch to Kameo to grab it.

Enter the well.

--------------------------
5.16.3  Sixth Shadow Troll
--------------------------

Same deal again.  Wait for the lost souls.  Flip kick them.  Walk through the 
light energy.  Throw light energy at Shadow Troll to hurt it.

It using a blast wave again. 

Once again it takes three his to destroy.

Go up to the Elemental Sprite and absorb it to get 40 Below.  Watch the 
cutscene.  

==============================
5.17 Get to the fourth mission
==============================

-------------------------------------
5.17.1 40 Below in the Crystal Grotto
-------------------------------------

Upgrade 40 Below fully and switch to him.

*FRUIT #93*  Destroy the ice chests in the Crystal Grotto with 40 below.  One 
of the chests in at the base of the path out of the cave holds a fruit.  
Switch to Kameo to pick it up.

Leave the cave. 

-----------------------------------------
5.17.2 Loose Ends in the Snow Top Village
-----------------------------------------

One of the villager will tell you that you can use 40 Below to go along the 
ice paths.  Switch to 40 Below and ride down the ice path to the east.

Switch to Major Ruin.  Go up the slope and use rush to jump up to the ramp to 
the end of the bridge.  

Ignore Orthos' advise about the ice path from the sulfur cave, there's a 
better way to go.  Go across the bridge and switch to Chilla.  Climb down the 
ice wall to the right.  Switch to Kameo and go into the tree.  Dive into the 
pool below.

Go out the west exit from the base of the tree.  Switch to 40 below an go 
along the ice path to the right.

*FRUIT #94*  Switch to Kameo when you get to the ledge.  Shake the plant there 
and grab the fruit when it falls off.

*FRUIT #95* Switch back to 40 Below and continue going east along the ice 
path.  Smash the ice chest open at the other end to reveal a fruit.  Switch to 
Kameo to grab the fruit.  

Switch to flex.  Aim for the blue plant and pull yourself up into a pool.  
Note that flex skims the surface of the pool.  You're where the difficult 
slide from the sulfur cave would have taken you.  

Shoot at the plant to the right to pull your self to the ledge below it.  Go 
north a bit and aim up to the next plant.  Go north again and aim to the next 
plant.

You're at the entrance to the snow temple.  Don't go inside yet.  Go past the 
entrance.

*FRUIT #96* Read the fifth sign at the beginning of an ice path: "#5 - You've 
trekked and climbed and stretched and balanced - this fruit rewards your many 
talents."  Switch to Kameo and shake the plant.  Grab the fruit that falls 
off.

*FRUIT #97* Switch to 40 Below and go along the ice path here.  The path turns 
right to another plant.  Switch to Kameo and shake it.  Grab the fruit that 
falls off.

Switch to 40 Below and go back along the ice path to the Snow Temple entrance. 
Switch to Kameo and go inside.

=================================
5.18 Main Mission #4: Snow Temple
=================================

Watch the cutscene.

Turn right and destroy the crates to reveal an ice wall.  Switch to Chilla and 
start climbing the wall, avoid or skewer the spider.  Two trolls with cannons 
will start firing at you as you climb.  Go left at the top and release.  Grab 
onto the ice below the gap.  Climb up and left.  Release onto the ledge.  Turn 
around and aim at the trolls with cannons and fire ice spikes at them (aim for 
the cannons) to get rid of them.

After dealing with the trolls, turn right and switch to flex.  Aim for the 
blue plant and wait for the snowball to pass before releasing the shot.  Go 
ahead a bit past the plant and aim for the next one.  Again wait for the 
snowball to pass before releasing the shot.  Turn around and aim up to another 
plant, I didn't notice any snowballs in the way for this one.  

Face the wall and switch to Chilla.  Start climbing the ice wall.  The way up 
is to the right a bit, snowballs fall in to lines in this portion, one on the 
left and one on the right.  Wait for the one on the left to go by and start 
climbing.  Leap to the right side after one on the right side goes by.  Repeat 
for alternating left and right side until you get to a large path left.  
(Ignore the small niche to the left on the way.)

Go left as far as you can and then release and quickly grab on.  Go left until 
you reach the end of the outcropping above you.  Wait for a snowball to go by 
and then leap left twice.  Climb up and then left and release onto a ledge.

The large creature chain up here is not a troll, it's a walrus, an ally of the 
elves.  Don't attack it.  Aim for the lock on the chains on both arms to 
release it so it can attack the gates on the bridge.

Quickly switch to Deep Blue and spray to same fire trolls that appear to 
protect the Walrus.  Once they're dealt with, switch to Chilla and grab the 
other troll and hurl it away.  Smash the crates on the ramp on the main wall 
and go up it to deal with the archers that come out.  Queen Thyra will also 
appear summoning ice spike that will be precede by green vortices so you can 
avoid them.

Switch back to Kameo so you can keep up with the Walrus after the bridge 
falls.  Switch to Chilla to use an ice spike on a cannon troll on a tower to 
the left of the bridge.  Switch to Ash here and turn around to toast the wave 
of spiders with wildfire and/or inferno, while the walrus breaks open the ice 
wall at the other end of the bridge.

Several trolls will attack some knights behind you.  You can help the knight 
out by grabbing the trolls three at a time and hurling them off.  Make sure 
you time the hurls to avoid the Queen's ice attacks.

Go to the end of the bridge.  40 Below can get some coins from the ice chests 
here, although there little need for runes now since you should have purchased 
everything of interest already.

Switch to Major Ruin.  Use rush on the ramp at the left side.  Do a mid air 
rush and switch to Chilla at the ice wall.  Grab the troll at the top and hurl 
it off. 

Ignore the ramp and climb the ice wall to the right.  Jog left and keep going 
up.  Head left at the top, avoiding the spider and descend to the ledge (that 
jump from the ramp would have got you to if you could pull it off.)  Grab the 
troll and hurl it off.

Climb back up the ice wall and head right, past the spiders and the way you 
climbed up originally.   Descend onto the ledge, grab the troll and hurl it 
away.  Aim for the ice wall across from the ramp and throw and spike at it.

Switch to Major Ruin.  Rush up the ramp, do a midair rush and switch to Chilla 
to grab the ice wall.  Climb up the wall and go into the room.

Grab the trolls in batches of three and hurl them away. If a bunch of them are 
under the large weight, throw an ice spear at the chain to squish them. Switch 
to ash to deal with the three ice troll swordsmen using inferno.  Switch the 
Flex to pull the shields from the two ice trolls with shield when there 
vortices appear, switch to Ash to finish them off with inferno.  A door opens 
when you're done.

Start grabbing and hurling trolls to help out the knights.  Once they're dealt 
will aim some ice spikes at the cannon trolls visible in a tower through the 
large opening in this room.

Go down the hall through the door that opened earlier.  Switch to Deep Blue 
and spray the small fire trolls off the edge of the walkway as well as the 
spiders.

Switch to Chilla after going by the spider's hole and grab the two trolls, aim 
them and some spikes at the cannon troll to the right.  Climb up the ice wall 
at the end of the path, avoiding a spider on the wall.

There's another Walrus here.  Before starting to release him, grab the trolls 
running about and hurl them away.  Once they're deal with fire ice spikes and 
both locks to let the walrus start working on the bridge.  Turn around a pick 
off the archers and cannon trolls on the wall behind you.  Switch to Ash to 
deal with the two Ice Troll swordsmen using inferno.

Switch to Kameo to keep up with the Walrus after the gate falls, switching to 
Ash to use inferno on the ice trolls that appear.  Switch to Chilla to take 
out the trolls with cannons to either side with ice spikes.  Switch back to 
Ash to defend against the ice trolls and spider while the Walrus tackles the 
Wall.

There will be two ice trolls for Ash's inferno, and several trolls for Chilla 
to grab and hurl behind you.  Switch to Deep Blue and go to the end of the 
bridge and spray the small fire trolls.

There are two routes you can take here. Let tale the Right Route:

Climb the ice wall to the right, and avoid the two spiders on the way up.
Switch to Major Ruin and use rush off the ramp.  Rush in midair and switch to 
Chilla to grab the ice wall.  Climb up the wall into a room.

Switch to Chilla to grab and hurl the regular trolls.  Switch the flex to 
steal the shield of the ice trolls where their vortices appear and switch to 
Ash to finish them off with inferno.  A door will open now.

Head through the door to the boss battle.

============================
5.19 Boss Fight: Queen Thyra
============================

If you have the eye of restoration, make sure that you're using it.  

Switch to Chilla to begin with.  Wait for Queen Thyra to charge and step aside 
before she skewers you.  Aim for her eyes and fire a spike when she opens 
them.

A batch of eyes with be knocked lose.  Switch to 40 Below.  Use Snowball and 
Wrecker to knock all of the small eyes off the edge.  Watch out for the green 
vortices that indicate that an ice spear is about to appear.

Switch back to Chilla when the Queen jumps back down.  Like the first time 
wait for her to charge and sidestep her attack.  Aim for her eyes when they 
open.  Only some will open at a time so throw several spear.  When you knock 
the eyes out, switch back to 40 Below and deal with this batch like before.

Switch back to Chilla when the Queen jumps down again.  The Queen like won't 
do as much charging this time.  Step back from the initial charge and aim for 
the eyes as her pincers a coming down, if you don't hit the eyes after three 
or four spikes stop aims and prepare to dodge her skewer attack again for 
another attempt.  When you knock the eyes out, switch back to 40 Below and 
deal with this batch like before.

Switch back to Chilla when the Quest jump down again.  Hit the fourth eye 
using 
the same strategy as the third one.  Don't switch to 40 Below, as this batch 
jumps off on their one.

For the final eye run around a count 14 green vortices.  After the last one 
stop and aim for where the large eye will appear and quickly throw an ice 
spike at it to knock it loose.  Initial this eye will have spikes,  wait for 
them to retract and switch to 40 Below.  Use snowball and wreck to knock the 
eye off.  This is largely a matter of luck to get the final hit in to send it 
on the edge, but with the eye of restoration you shouldn't run out of health 
until you get the angle right and/or timing right.  During my second game I 
steered the eye to the left of the spider (when facing the spider) and knocked 
it off the edge there, although that's not necessarily a requirement.  I think 
its most likely that you need to hit it twice on the edge before it can bounce 
over you, most easily done to the side of the Queen's body.

NOTE:  You can also use Major Ruin's Rush on the large eye, make sure to time 
the rush to hit the eye when it lands and the eye will go flying off the edge. 

Watch the scene where Yeros is rescued and gives you Snare.  

[The fourth co-op quest is unlocked].

=============================================== 
5.20 Recover Thermite from Seventh Shadow Troll
===============================================

-----------------------------
5.20.1  Skins in the Badlands
-----------------------------

Fully Upgrade Snare.  You'll be at the Warp Gate.  Rather than take it go into 
the hollow log.  Switch to Major Ruin and rush from the end of the log to land 
by the hut.  Go south to the exit to Badlands.  

Switch to Chilla to climb down the ice wall.  Switch to Kameo and mount the 
horse.

*Skin #8*  We saw 40 Below's skin in our previous exploration.  Ride down the 
hill and north to the northernmost hut in the frozen regions.  Dismount, go 
inside and get 40 Below's skin from the cabinet.  Leave and get on the horse 
again. 

*Skin #9*  Ride to the northernmost hut of the two to the southeast of 
mountain falls.  Dismount, go inside and get Snare's alternate skin from the 
cabinet.

-------------------------------
5.20.2 Finding the Ogre's Swamp
-------------------------------

Leave the hut and ride to the Forgotten Forest entrance.  Dismount and go into 
the forest.

Make you're way north to the bar.  Watch the cutscene with the Warrior 
Trainer.  Go over to the Jukebox and play "Precious Memories" for 5 Runes.  
The Warrior Trainer will several summon Magmites that head outside.

Head south from the bar to the area near the store.  Orthos will point out a 
target over a door nearby.  

Switch to Snare.  Bite a Magmite to put it in Snare's mouth. Move to the cross 
and face the target.  Use Root and start rocking back and forth a couple of 
time.  Spit the Magmite up on the upswing.  It shout hit the target.  If it 
does switch to Chilla, aim and throw a spike at the magmite to blow it up.  
This opens the door.

Swim across the water and go through the door into the Ogre's Swamp.

-------------------
5.20.3 Ogre's Swamp
-------------------

Watch the cutscene.

Switch to Ash and go around the swamp to destroy the five beetle spawners with 
inferno.  Switch to Chilla as throw Ice Spikes at the mosquito nests on each 
of the five trees.  Don't attack the Ogre, you'll be needing his services.  

Once the spawners are go switch to Kameo.  Shake loose one of the horn flowers 
and grab it.  Watch for one of the fruit to open on a tree and throw the horn 
flower to the tree.  If the ogre is close enough he'll charge the tree at the 
fruit will fall off.  Grab the fruit and go to one of the steam vent.  Drop 
the fruit to plug the hole.  Repeat for the other two holes to open the gate 
to the shadow troll's well.

*FRUIT #98*  Go through the gate and past the well.  Shake the plant and grab 
the fruit that falls off.

Enter the well.

---------------------------
5.20.4 Seventh Shadow Troll
---------------------------

Again you need to wait for the lost soul, flip kick them, and go through their 
light energy.  Throw the energy at the shadow troll.   

The final shadow troll attack with flaming skulls which a slow moving a fairly 
easily avoided, and also shockwave when he's gravely injured.  This shadow 
troll required four hit to destroy.

Go up to the Elemental Sprite and Absorb it to get the last elemental warrior 
Thermite.

Watch the cutscenes.

=============================
5.21 Get to the fifth mission
=============================

------------------------------
5.21.1  Leave the Ogre's Swamp
------------------------------

Fully Upgrade Thermite and switch to him.  Use Mortar and aim for the rocks 
blocking the exit from the Well area.  Fire a Lave Bomb at them and stand 
clear with it blows them up.  The lava bomb can also be used to open the stone 
chests here for coins.

If you want to deal with the enemies in the swamp, Ash's inferno is ideal 
against the plant trolls and beetle spawners.  It not necessary, so you can 
just run to the exit in the Forgotten Forest.

------------------------------
5.22.2 Wrap up some loose ends
------------------------------

There are still four items left to find before we commence the final assault 
against Thorn's forces.

*SKIN #10*  Go south all the way to Creeper's hut to get Thermite's Skin 
from the cabinet it side.  If you didn't open the hut up with the boom root 
plant earlier, use Thermite's Lava Bomb now.

Leave the hut and go north to the warp gate to the Enchanted Kingdom.

*Crystal Eye of strength*  Make your way to the Chamber of Living Portraits.  
Switch to Thermite and use Mortar and Bomb to destroy Thorn's Statue in the 
center of  the Hall.  Switch to Kameo and grab the red crystal eye where the 
statue was. 

Leave the chamber and go around into the dungeon.  Take the portal there to 
the Badlands.

Watch the cutscene of the forces in front of Thorn's Castle.

The horse won't be available.  

*FRUIT #99* Switch the Thermite and use the shield.  Head northeast to the 
southern of the two huts to the southeast of Mountain Fall.  Inside the hut 
use 
mortal and bomb to open the stone chest, revealing a fruit.  Switch to Kameo 
and grab the fruit.  Leave the hut and switch back to Thermite.

*FRUIT #100*  
--
Use shield again and roll southwest to the northern of the two adjacent huts 
under the entrance to Snow Top Village.  Go down the tunnel and approach the 
Warrior Trainer.

Talk to him and take the Elemental Evil challenge for 20 Runes.  You have five 
minutes to destroy at least 40 trolls.  The trolls appear in battle of 10 of 
the same species.  The first six waves are:
 
Plant Trolls: Ash's Inferno or Thermite's firecracker

Small Fire Troll: Deep Blue's Spray

Mud Troll's: Rubble's Blast

Ice Troll Swordsmen: Ash's Inferno

Water Trolls:  Push off the edges with Deep Blue's Spray

Two trolls of each of the five species: Time's likely running out by now, 
switch between Deep Blue, Ash, and Rubble.

The Warrior Trainer will give you a fruit for clearing the ice troll wave.

----------------------------
5.22.3  Go to Thorn's Castle
----------------------------

Leave the hut and switch to Thermite.  Use Shield and roll west and then south 
towards the castle entrance.  Go along the side of the battling forces.  When 
you get to the bridge of the lava moat use mortar and lava bomb to take out 
the trolls and the siege take in the rear guard.

After the way is clear continue south to the main gate.  Fire bomb at the gate 
until it is destroyed.  Go through the gate to begin the final onslaught 
against Thorn.

==================================
5.22 Main Mission #5: Thorn's Pass
==================================

Watch the cutscene.  

There's a glass jaw troll in the distance ahead of you.  Before you worry 
about him though take out the trolls will cannons on the towers to the left 
and right with Chilla's Ice spike.  Then switch to snare to bite the armored 
trolls and finish them off with lock jaw, keeping it up until they finish 
coming out.

This glass jaw troll recovers too quickly from Pummel Weed's uprooter to get a 
shot in at it's exposed neck with Chilla.  Instead use Thermite's Mortar and 
Lava Bomb to give you time to switch to Chilla and aim spikes at his neck.

The gate behind the large troll opens when he falls.  Several trolls appear 
that Chilla can grab in groups of three and hurl away.

One the bridge through the gate there are more trolls for Chilla to grab and 
Hurl as well a dragon overhead to shoot down, either with a troll or an ice 
spike.  

Once they're dealt with face the drawbridge across the gap from the end of the 
bridge.  Throw ice spikes at the locks on the three chains, the top and bottom 
at to the left, the middle is to the right.  After you hit all of the lock, 
the drawbridge will fall.

Step onto the drawbridge an watch the cutscene.  Go ahead through the gates 
and watch the bridge get smashed behind you.  There'll be no turning back now.

Switch to Deep Blue and spray the small fire trolls and take out the archers 
with Chilla's Ice Spikes.  Switch to Thermite and use mortar and fire a bomb 
at the barricade to the left to destroy it.  Deal with the fire trolls that 
appear afterward with Deep Blues spray.

Switch to Thermite and use Shield.  Roll over where the barricade was into the 
lave below.  Roll onto the solid rock.

Switch to Major Ruin.  Use Rush on the ramp and switch to Chilla to grab onto 
the climbable wall.  Climb up the wall, go left at the top, and descend to the 
ground.  

Use Deep Blue's Spray on the Lava Scorpions and use Thermite's Bombs to take 
out the three large lava Cauldron that spawn them.  

Head down the short path and turn left towards the ramp.  Fire a Lava Bomb at 
the grate cover the pipe to open it up.  

Switch to Major Ruin and rush to jump off the ramp and into the pipe.  

Switch to Thermite and use a lava bomb to destroy the stone wall. Switch to 
Deep blue and use spray on the scorpions and fire trolls.  Take out the 
scorpion spawners around the corner to the left with Thermite's bombs.  Deal 
with more fire trolls using Deep Blue's Spray.

Take out another scorpion spawner around a corner to the right using 
Thermite's Bombs.  Switch to Deep Blue to spray more fire trolls.  Switch to 
Thermite to Bomb the rocks blocking the passage around the next corner to the 
right and take out the spawners as well.  Switch to Deep Blue to spray the 
fire trolls.

Use Thermite's bomb to destroy the grate at the end of the passage.  Wait for 
the fire to go out and switch to Kameo.  Jump through the hole that the grate 
covered.  

Switch to Chilla and grab the nearby troll and hurl it away.  Throw Ice Spike 
at the cannon trolls on the three towers to the left from a safe distance.

Switch to Kameo to cross the narrow path.  Switch back to Chilla to grab the 
trolls here and hurl them away.  Throw ice spikes at the cannon troll on a 
ledge above you to the right.  

Switch to Major Ruin and rush to jump off the ramp.  Switch to Climb to grab 
the wall and climb up.  Aim and throw an ice spike at the cannon troll to the 
right.  

Turn towards the crates and Climb the icy portion at the corner of the brick 
wall will Chilla.  Go left at bit at the top of the initial stretch, then up a 
bit more, and left again.  Descend onto the outcropping.  

Switch to Major Ruin.   Rush of the ramp.  Do a midair rush to allow you to 
land on a ramp to the right.  Rush up this ramp and do a midair rush, turning 
left to make it to the larger area across the gap.

Switch to Thermite and use mortar.  Lob bombs at the armored cannon trolls. 
Keep moving to avoid their return fire.  The gate behind them opens when all 
four have been destroyed.

Switch to Kameo to jump over the metal crated to the sides of the lava pool.  
Switch to Chilla to go through the gate where some trolls can be seen waiting.  
Grab and hull them.  There's an airship in the distance that you can slowly 
wear down with ice spikes from Chilla, but it will take 50 hits to destroy.

Switch to Major Ruin and rush up the ramp to the right.  Do an midair jump and 
shoot yourself through the open grate.

Switch to Major Ruin and Blast the mud troll.  Go down the passage at stop at 
the corner.  Switch to Chilla and through Ice Spikes at the chains support 
weights over two more mud trolls to squish them.  Go to the corner where they 
were.

Go around the next corner and switch to Deep Blue to spray the fire trolls 
that break out of the crates.  Destroy the crates blocking the hole ahead of 
you.  Note the glass jaw troll past it.  

Switch to Kameo and jump onto the ledge before the hole.  Switch to Thermite 
and fire bombs through the hole to deal with the hordes of trolls on the other 
side, you should rack up some good points doing this if you make sure to back 
away from the explosions.

Once all of the little trolls are dealt with, drop into the room and fire bomb 
at the glass jaw troll to get it to expose its next.  Switch to Chilla to 
throw ice spikes at the next.  Repeat until the troll falls.  

What the scene. 

There's and open gate here.  Switch to Major Ruin.  Rush up the ramp, aiming 
towards the ice wall to the left.  Switch to Chill to grab the wall.  Climb up 
and then left.  If you didn't take out the airship earlier, it will be firing 
at you now, try using Thermite lava bomb.

Switch to Major Ruin.  Rush up the ramp (be close to the start of the ramp) 
to jump to another on.  Rush up it to jump to an area with several of the 
spiked half shell.  Watch the white trolls come out.  Switch to Pummel Weed.  
Use Jab combos on the trolls to get into focus and kill the lot of them.  Use 
Creeper and Uprooter to knock the shells off the white trolls.  Don't get to 
close to the end.  The mechanical troll will destroy part of it.

Switch to Chilla when the dragons appear and shoot them down with ice spikes, 
when your not grabbing trolls and hurling them away.  

Switch to Snare when the armored trolls come out.  Bite them and use lockjaw.

Once all of the trolls are deal with go through the open gate to fight the 
boss.

==========================
5.23 Boss Fight: Lord Drok
==========================

Lord Drok is a large mechanical troll.  Switch to Chilla.  Run up to Lord Drok 
and dodge with he smash will his hammer.  When he start to laugh, aim an ice 
spike at the plate that open in his chest to release some magmites.  Switch to 
Snare and bit some magmites.  From a distance root, rock twice, and spit them 
at Lord Drok.  Repeat with several mouth full of Magmites.  Switch to Chilla 
and throw ice spikes at the magmite on Lord Droks body to hurt him.

Keep this up unit Lord Drok is at about half health.  Now when you go up to 
him with Chilla, dodge to the left to avoid his swing.  He'll typical jump and 
charge twice, and do his laugh on the third round allowing you to get more 
magmites for Snare to bit, root, swing, and spit onto him, and then have 
Chilla blow them up with an ice spike.

Keep up the process of throwing Ice spike in the open panel to get magmite, 
biting them and spitting them onto Lord Drok, and detonating them with 
Chilla's  
Ice Spikes, until Lord Drok is finished.

[A co-op mission is unlocked after defeating Lord Drok.]

Go over the draw bridge toward the airship to start the final mission.

=====================================
5.24 Main Mission #6: Thorn's Airship
=====================================

Watch the cutscene.

Grab the trolls that drop out of the air ship with Chilla and hurl them away.  
Switch to Thermite to fire a bomb at the airship afterwards to make it crash, 
opening a path for you.  There are three other airships to the on the left 
(one fore and one aft) and one to the aft on the right that are in range of 
Chilla's ice spikes.  Take them out now to prevent them from giving you grief 
later.

Switch to Major Ruin and go into the tube that the first airship cracked open.  
Rush up the ramp at the end to jump into a pipe.  You'll land in another tube.  
Roll to the end with the hole and drop through the tube below.  Roll to the 
hole at the other end of this tube and fall down again.  Turn around once more 
and fall to the deck below.

Use Major Ruins rush to force the six roll trolls into there shells and once 
in their shell, rush into them to send them up the ramp and into the turbine.  
Getting all six of them into the turbine will destroy the main engine of the 
airship.

Switch to Chilla and start grabbing and hurling trolls.  The cannon trolls 
standing idle on the walkway seem to be immune to ice spikes and are out of 
range of the lava bomb so ignore them.  

Switch to Major Ruin and rush up the ramp that the force field dropped over,  
to the left when facing the former location of the main engine.  Go down the 
hall. 

Use Thermite's lava bomb to deal with the airship and it's cannon troll.  
Switch to Snare and start biting the armored trolls.  Go to the engine and 
spit the trolls in.  Repeat until the engine is destroyed.  Bite and lockjaw 
any remaining armored trolls.

Switch to Pummel Weed.  Use creep to get under the rapidly opening and 
closing door, timing it as it starts to rise. 

Go down the hallway.  Switch to Major Ruin and drop down the ramp, and rush up 
the ramp on the other side.

Go down the hallway.  Strafe with Thermite's Mortar to deal with the laser 
firing air ship.  Switch to Snake and deal with the turbine on this side the 
same way as the other, by biting and spits armored trolls into it.  Bite and 
lockjaw any remaining trolls. 

Switch to Pummel Weed and use creeper to get under the door.  Switch to Major 
Ruin and drop back into the main engine room.  Drop down the hole to the 
right.

Forget the airships here, they too much off a pain to hit (Chilla's ice spike 
will reach then but at 50 hits each and to sets of incoming cannon balls its 
not worth the effort).  

Use Major Ruin's rush on the ramp, releasing when the blade has just gone by 
in front of you.  Repeat for the next ramp and blade.  Switch to Kameo to go 
up the ramp to the right and reenter the ship.  

There are a lot of armored trolls and a glass jaw troll here.  Use Snare's 
bite, and lockjaw on the armored trolls.  Switch termite to use lava bombs to 
get the troll to expose its neck and then switch to Chilla to throw spikes at 
the trolls neck.

Several knight appear to fight a horde of trolls.  Pummel Weed's jab combos, 
Chilla's grab and hurl, Snare's bite and lockjaw, Rubble's Blast, Thermite's 
Lava Bombs can be used at your discretion.

Go through the into the opening, and drop onto the platform below.  Throw ice 
spikes at the chains on the airship in front of your to release it so it will 
blast an opening for you.  

Switch to major ruin to drop to the floor safely.  Use Deep Blue's Spray on 
the fire trolls.  Use pummel weeds, creeper and uprooter to expose the white 
trolls when the spikes on their shells retract.

Switch to Major Ruin.  Rush up the ramp and land on top.  Do the same with the 
next ramp to get to the deck, perhaps doing a midair rush.  Try not to fall 
onto the lower deck, if you do rush up the ramps back to the upper deck.

Switch to Thermite and take out the trolls below with lava bombs as well as 
the two air ships.  Deal with the one on this deal with Chilla's grab and 
hurl.

Switch to Major Ruin and rush up the ramp through the door that just opened.  
Go to the entrance on the other side.  You can take out the airship on the 
right safely from the doorway if you raise the mortar all the way.  You'll 
need to drop down to get the one that fires lasers.  Wait for a volley to stop 
and drop down, activate mortal, and fire bombs at it.  It you're incline there 
are some roll troll below to be knocked over the edge.  

Switch back to Major Ruin.  Rush up the ramps to get back to the previous 
room.  Switch to Kameo and jump through the round opening.  

Go up the ramp to face the final conflict with Thorn and Kalus.

================================
5.25 Boss Fight: Thorn and Kalus
================================

Watch the cutscene.

Make sure to have the Gem of Restoration enabled.  

Switch to Thermite and just keep firing lava bombs at Thorn, he'll steadily 
take damage from them.  Back away from him while you do so after he gets his 
morning star.  If and when water trolls appear, switch to Deep Blue to spray 
them, leaving them vulnerable to Thorn's attacks, switch back to Thermite and 
resume the bombs.  

When Thorns health is reduced to zero, he falls to the deck, down but not yet 
out.  Kalus remains to be dealt with and Thorn will revive if you don't take 
care of her quickly.  Switch to Chilla and start throwing ice spikes at her, 
it will take 10 to finish her off.

Brandon sent this altenate method for bringing down Thorn: "When you use 40 
below, and use his wreaker attack, you are pretty much invincible against 
anything in that boss battle. So if you keep using that attack, you beat Thorn 
pretty easily. Then as you said, you can finish off the girl [Kalus] with 
Chila."  NOTE:  I tried the strategy Brandon sent when going for the co-op 
achievement,  it works well until Thorn starts jumping around.  At that point 
it's difficult to keep up with Thorn, so I'd recommend switching to Thermite 
to use the lava bombs until Thorn picks up the morning star, at which point 40 
Below's wrecker will be able to hit him again.

Jay adds this comment to the 40 below strategy: I didn't experience the 
problem that you did when he was jumping around. I use the lava bombs for the 
first wave, because that's the easiest. I originally used 40 to try to force 
the focused attack (as ortho suggested), but didn't get anywhere with it. So,
I unloaded on Thorn. I just kept nailing him until I ran out of spirit, then 
ran away for a few seconds, then did it again. I completely disregarded all of 
the other demons and just focused on him.

Watch the closing cutscene.

==============
5.26 Aftermath
==============

You can continue playing after the final battle.  There are two reasons to do 
so.  One is to track down any collectables you missed to get the game complete 
achievement.  The other is to try to improve your scores by using the magic 
mirror it the Chamber of Living Portraits, both to unlock the bonuses and to 
get the A ranking achievements if you can pull them off.


******************************************************************************
6.  Elemental Warriors and Upgrades
******************************************************************************

Kameo can take on the form of 10 different Elemental Warriors once she 
acquires them.  Each of the Elementals has a history given in the Wotnot Book.
All of the techniques all have descriptions given.

================
6.1  Pummel Weed
================

Wotnot Entries for Techniques
=============================

Jab (left)
----------

A quick jab with Pummel Weed's left give that will damage most unprotected 
enemies.

To perform a left jab: pull [LT] while moving around normally.

Jab (right)
-----------

A punch with Pummel Weed's right glove that will damage enemies.  Repeatedly 
alternating this technique with the left jab will allow Pummel Weed to pull 
off his Wildweed combo, which culminates in a damaging uppercut.

To perform a left jab: pull [RT] while moving around normally.

Weed Creeper
------------

This technique lets Pummel Weed retract his body into his head, which in turn 
submerges into the ground.  In this state Pummel Weed can 'limbo' under 
certain 
obstacles and avoid attacks.

To perform the Weed Creeper technique: pull both [LT] and [RT] simultaneously 
whilst moving normally.

Shredder
--------

Using the Shredder, Pummel Weed can take control of empty shells and similar 
Troll weaponry, delivering a spiky slam to enemies with reach.  When the 
spirit bar is drained, Pummel Weed will flip the shell away.

To perform the Shredder: move next to  a vacant shell while performing the 
Weed Creeper and pull [LT].


Wotnot Entries for Advanced Techniques
======================================

Uprooter
--------
Elemental Fruit Cost:  1

The Uprooter lets Pummel Weed deliver a powerful uppercut blow to the 
underside of a nearby enemy.

To perform the Uprooter: pull [RT] during the Weed Creeper technique.


Razor Top
---------
Elemental Fruit Cost:  2

Once the Razor Top technique has been acquired, Pummel Weed's top most leaves 
grow a set of spiky red thorns.  When using the Weed Creeper technique, these 
thorns will deal heavy damage to any enemy that Pummel Weed brushes up 
against.


Wildrush
--------
Elemental Fruit Cost:  2

The Wildrush unleashes a double-fisted blow that allows Pummel Weed to smash 
through some obstructions, including certain types of shield, and deliver 
damage.

To perform the Wildrush:  double-tap (L) in the direction of your foe then 
quickly pull [LT] and [RT].

Weedkill
--------
Elemental Fruit Cost:  3

Weedkill, a lethal blow that delivers a Brutal Battle Bonus when used 
correctly, is a charged uppercut that will tear an enemy limb from limb.

To perform the Weedkill: pull and hold [LT] to charge the move while 
performing the Weed Creeper.  Release [LT] when Pummel Weed is within range 
of an enemy.

Spirit Up
---------
Elemental Fruit Cost:  1

Increase the size of the spirit bar.

History Wotnot Entry
====================

The Queen of the Third Age spent much of her life hunting for the Elemental 
Warrior, scouring the wilderness with her most trusted troops.  Eventually she 
discovered an Elemental Sprite deep within a meadow filled with fruits and 
berries.  With the fabled Wotnot Book in her possession, the Queen was able to 
capture the Elemental Sprite and restore its true identity:  Pummel Weed, the 
Elemental Warrior whose existence kept the harvest bountiful and helped the 
fruits of the land to ripen.  With Pummel Weed at her command, the Elves would 
never go hungry again.  Later, the Queen was able to use the Element of Power, 
transforming into Pummel Weed and harnessing his powerful techniques to 
destroy a rebel uprising in the old Sargothan ruins - an uprising that would 
have threatened the Elves' very way of life.

===========
6.2  Rubble
===========

Wotnot Entries for Techniques
=============================

Sling Stone
-----------

Sling Stone launches a fast-moving, low-firing rock in the direction that 
Rubble is currently facing and will stun any enemy that it his.  Like Stone 
Chip, rocks will return to Rubble automatically, dealing damage if upgraded.

To perform the Sling Stone technique:  pull [RT] while moving normally.


Stone Chip
----------

The Stone Chip technique allows Rubble to temporarily remove a part of his 
body 
and fire it in a high, slow-moving arc.  The rocks can be used to stun enemies 
or hit certain targets, and will return to Rubble automatically soon after 
being fired.

To perform the Stone Chip:  pull [LT] while moving normally.

Gravel Blast
------------

The Gravel Blast technique must be charged, and when fully primed it causes 
Rubble to fire off all of his rocks in several directions, hitting multiple 
targets simultaneously.  This is a potent technique but will leave Rubble 
defenseless for a short time until his rocks return.

To perform the Gravel Blast: pull and hold both [LT] and [RT] until Rubble 
detonates.

Wotnot Entries for Advanced Techniques
======================================

Razor Stone
-----------
Elemental Fruit Cost:  2

Once Rubble has the Razor Stone upgrade, his rocks will be coated in sharp, 
stony spikes.  As a result, techniques that previously stunned an enemy -- 
such as the Stone Chip or Gravel Blast -- will deal damage instead.  Since the 
rocks are spiky, they will stick into an enemy for a short time before 
returning 
to Rubble, leaving him defenseless for a slightly longer period.


Rapid Charge
------------
Elemental Fruit Cost:  2

Rapid Charge greatly reduces the time needed to perform the Gravel Blast 
technique, allowing Rubble to take out multiple enemies quickly and stylishly 
even when surrounded and at close-quarters.

To perform the Rapid Charge:  learn the technique, then perform the Gravel 
Blast as normal.

Stone Storm
-----------
Elemental Fruit Cost:  3

The Stone Storm allows Rubble to concentrate the explosion from his Gravel 
Blast technique in a single direction, mercilessly barraging a target with a 
hail of rocks.

To perfom (sic) the Stone Storm: hold (L) in the direction you wish to fire as 
you charge the Gravel Blast or Rapid Charge techniques.

Spirit Up
---------
Elemental Fruit Cost:  1

Increase the size of the spirit bar.


History Wotnot Entry
====================

Rubble was recovered by the King of the Sixth Age, when the Elves discovered a 
remote cave on the peak of a distant mountain.  Climbing to the top of this 
mountain was a difficult and lengthy journey that cost several lives, but the 
King was at last successful.  Rubble ensured that the soil underfoot would 
always be fertile and produce good, healthy crops.  In combat, his abilities 
helped the Royals to turn the tide of many battles.  Those were difficult 
times, as the Elves struggled to bring peace to the land, but Rubble ensured 
many victories as his powers trapped bandits under many tons of earth and 
stone and split the very earth itself to swallow up an approaching army.

========
6.3  Ash
========

Wotnot Entries for Techniques
=============================

Fire Blast
----------

Fire Blast lets Ash release a burning ball of flame from his mouth.  The flame 
travels in a straight line and passes up and over any obstacles it may come 
across until it eventually burns out.  The fireball damages enemies; it can 
also be used to light torches and ignite anything flammable, including certain 
Trolls.

To perform Fire Blast: pull and hold [RT], use (L) to aim Ash, and then 
release [RT] to fire.

Fire Blaze
----------

The Fire Blaze technique lets Ash produce a continuous stream of flame which 
can then be aimed to a limited extent.  The flame is most powerful at its tip 
and can set certain objects alight if it engulfs them for long enough.

To perform the Fire Blaze:  pull and hold [LT].  In this state, use (L) to 
somewhat adjust the direction of the flame.

Wotnot Entries for Advanced Techniques
======================================

Inferno
-------
Elemental Fruit Cost:  2

Inferno greatly increases the length of the flame produced when Ash uses the 
Fire Blaze technique, but not the duration nor power.  This increase discharge 
allows Ash to hit enemies from a longer distance, keeping him safer while he's 
discharging.

To perform the Inferno, as with the Fire Blaze: pull and hold [LT].

Wildfire
--------
Elemental Fruit Cost:  2

Wildfire, an improvement over Ash's Fire Blast technique, fires three 
fireballs which split up as they travel to cover more ground and strike 
multiple target -- or a single large target, dealing triple damage.

The method of launching these fireballs remains the same -- pull and hold [RT] 
while aiming with (L) then release.

Incinerator
-----------
Elemental Fruit Cost:  3

Ash's Incinerator must first be laid, at which point it becomes primed for a 
short period, and then manually triggered when an unsuspecting Troll is in 
range.  When triggered, nearby Trolls are sucked in and engulfed in a pillar 
of flame.  any Incinerator traps not triggered within a short time will fizzle 
out and must be relaid.

To lay an Incinerator:  pull both [LT] and [RT], and pull both again to 
trigger the trap.

Spirit Up
---------
Elemental Fruit Cost:  1

Increase the size of the spirit bar.

History Wotnot Entry
====================

Shortly after restoring Rubble to the Wotnot Book, the King's new abilities 
allowed him to reach a stretch of land where plumes of fire rose high into 
the sky and the ground was black with soot.  Hiding in this desolate place was 
an Elemental Sprite, and when the King braved the heat and searing flames to 
capture it he discovered that it was Ash, the mighty Elemental Warrior who 
brought the spark of fire to the land, allowing food to be cooked and homes to 
be warmed.  Ash's powerful flame also allowed the Elves to confuse their 
enemies with mighty smoke clouds, launching his attack in a shroud of 
darkness and winning battles before the enemy even knew they had begun.

===============
6.4  Major Ruin
===============

Wotnot Entries for Techniques
=============================

Boulder Rush
------------

The Boulder Rush is one of Major Ruin's most commonly-used techniques;  he 
builds up power and then spins rapidly forward to vault over gaps and climb up 
ramps.  Boulder Rush can also be used in mid-air, allowing for a second jump, 
and can be aimed with (L). 

To perform the Boulder Rush technique:  pull and hold [RT]  until the move is 
fully charged, and then released, using (L) to aim while charging.

Rock Hop
--------

The Rock Hop technique lets Major Ruin climb steps and reach higher ledges 
with a jump, which can be charged to increase the height that the Major will 
reach.

To perform the Rock Hop:  pull and hold [LT] and tilt (L) in the direction you 
wish to move.

Wotnot Entries for Advanced Techniques
======================================

Razor-back
----------
Elemental Fruit Cost:  2

Once equipped with the Razor-back upgrade, Major Ruin's stony shell gains an 
extra layer of spikes.  Spikes increase the damage dealt to any enemies that 
brush against him.  In addition, certain Trolls may become stuck to Major 
Ruin's shell, and be literally bowled over -- smashing them through crates and 
other obstructions deals them maximum damage as they lie pinned.

Cyclone Spin
------------
Elemental Fruit Cost:  2

The Cyclone Spin is a wild, frenzied assault that sends Major Ruin hurtling in 
all directions, damaging any Trolls or scenery he comes into contact with.  
The technique channels so much power that controlling the Major may be tricky.

To perform the Cyclone Spin:  pull and hold both [LT] and [RT], and guide 
Major Ruin -- as much as possible -- with (L).

Hyper Cyclone Spin
------------------
Elemental Fruit Cost:  3

The Hyper Cyclone Spin can only be acquired when Major Ruin has mastered the 
Cyclone Spin technique.  While the effects remain the same, the power is more 
easily channeled -- meaning that Major Ruin becomes more easily controllable 
wile spinning.  As a result,  attacks against Thorn's forces are easier to 
direct, as is a quick escape if the Major's spirit bar gets low.

Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.

History Wotnot Entry
====================
In the Seventh Age of the Realm, Major Ruin's Elemental Sprite was located in 
the midst of a barren wasteland, where vegetation was scarce and water in 
short supply.  Major Ruin's elemental powers ensured that cliffs stood firm 
against the tides and mountains pointed towards the heavens,, keeping the 
towns and people who made their homes on these rocky peaks free from 
avalanches and other disasters.  In battle, Major ruin was able to pass 
through fire unscathed to reach his enemies - a common tactic of the Elves, 
who would trap their enemies in a circle of flame and use Major Ruin to 
deliver the finishing blow.

==============
6.5  Deep Blue
==============

Wotnot Entries for Techniques
=============================

Aqua Cannon
-----------

Deep Blue's Aqua Cannon technique functions only on dry land and will shoot 
twin streams of water from his jet-like appendages towards a target.  The 
water from the Aqua Cannon will have different effects depending on the enemy 
or environment that it his.

To use the Aqua Cannon:  pull and hold [RT], adjusting the arc of the spray 
with (R).  


Hydro Thrust
------------

When underwater, the Hydro Thrust technique allows Deep Blue to gracefully 
travel under the waves.  The move becomes ineffective on land but allows Deep 
Blue to readily deal with anything lurking below the ocean's surface.  

To use the Hydro Thrust:  pull and hold [LT] while underwater, steering with 
(L).


Aqua Blaster
------------

functioning only while Deep Blue is swimming, the Aqua Blaster launches two 
torpedoes straight ahead.  The torpedoes cause a powerful undersea explosion 
when they hit something, damaging anything nearby.  several sets of torpedoes 
can be launched simultaneously.

To fire torpedoes with the Aqua Blaster:  pull [RT] while underwater.


Wotnot Entries for Advanced Techniques
======================================

Dragpool
--------
Elemental Fruit Cost:  3

Whilst on land, the Dragpool sinks Deep Blue into a puddle-like states and 
allows him to drag any nearby Trolls to a watery grave.

To use the Dragpool technique:  pull and hold both [LT] and [RT] when Deep 
Blue is on dry terrain.


Slick Jet
---------
Elemental Fruit Cost:  2

The Slick Jet gives Beep Blue a supply of oil with which to douse his enemies 
or make the ground slippery.  Once a Troll is coated in oil, any fire that 
strikes it will result in a devastating -- and Brutal -- explosion.

The Slick Jet can be launched while Deep Blue is on land by pulling and 
holding [LT], tilting (R) to angle the attack.

Splash Down
-----------
Elemental Fruit Cost:  2


The Splash Down technique caused Deep Blue to dissolve into a liquid form with 
just his tentacles protruding.  This allows him to slip easily between enemies 
and evade most attacks;  it also has some additional uses:

- [LT] or [RT] can snatch a nearby foe.

- If the tentacle is holding an enemy, pulling [LT] or [RT] will slam the 
enemy into the ground.

- If both tentacles are grasping an enemy, pulling both [LT] and [RT] will 
perform a Grandslam move, knocking both enemies together.


Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.


History Wotnot Entry
====================

A severe storm had destroyed most of an Elfin entourage as they returned from 
across the sea, and the Queen of the Tenth age found herself cast adrift on a 
distant shore... but not alone, as this desert isle was home to an Elemental 
Sprite.  The Queen had clung to the Wotnot Book like a lifeline even as her 
fleet faced destruction and was able to capture this sprite, discovering it to 
be Deep Blue.  Deep Blue's abilities kept the rivers and oceans of the land 
pure and free from disease, as well as providing the Queen with a way back to 
civilization and her people.


===========
6.6  Chilla
===========

Wotnot Entries for Techniques
=============================

Aim
---

Aiming plants Chilla on the sport and leave him able to concentrate on 
precision attacks, even on faraway enemies, as well as allowing him to get a 
better view of his surroundings.

To Aim:  pull [LT] while moving normally.  When aiming, pull [LT] to begin 
moving once more.

Ice Spike
---------

When aiming, Chilla can remove some ammunition from his back and hurl it 
towards a distant target to take it out.  If Chilla has a Troll on his Back, 
he'll throw it.  Failing that, Chilla will remove one of the spikes from his 
own back.

To throw an ice spear or Troll:  pull [RT[ whilst aiming.

Ice Pick
--------

When near an ice-covered surface, Chilla can use spears from his back and 
start to climb using the Ice Pick technique.  Whilst climbing, Chilla can 
bound quickly across the wall in one of four directions, or choose to let go 
and drop some distance, reattaching to the wall if he chooses.  To start the 
Ice Pick technique:  pull [LT] to grab onto the wall, pulling [LT] again to 
let go.  Whilst on the wall, user (L) to move and, while moving, pull [RT] to 
jump in that direction.

SpikeBack
---------

When moving normally, the SpikeBack technique allows Chilla to grab a nearby 
enemy and impale them upon his spiky back.  Once the enemy is impaled, it 
becomes a useful weapon:

- It can be used as ammunition whilst aiming.

- It can be hurled as you move by pulling [RT].

- The enemy can be picked from Chill's back for use as a melee weapon by 
pulling both [LT] and [RT].

- While in Chilla's hands as a melee weapon, the enemy can be swung like a 
club with a pull of [RT].

To grab a Troll with the SpikeBack technique:  pull [RT] while moving normally 
and facing a suitable victim.


Wotnot Entries for Advanced Techniques
======================================

Deep Chill
----------
Elemental Fruit Cost:  2

Deep Chill lets Chilla charge up an ice spear from his back until it is cold 
enough to instantly freeze any enemy it hits.  The frozen enemy then waits 
helplessly for Kameo to finish it with another attack or face an icy death 
some moments later.

To use Deep Chill: pull and hold [LT] and [RT] while aiming.

Spike Storm
-----------
Elemental Fruit Cost:  2

The Spike Storm technique summons a cascade of icy shards out of thin air, 
which fall to earth around Chilla and stun any enemies they hit.  Chilla is 
unable to move while the shower is in progress.

To use the Spike Storm technique:  pull and hold both [LT] and [RT] while 
moving normally.


Slam Hammer
-----------
Elemental Fruit Cost:  3

When Chilla has an enemy in his hands as a melee weapon and wishes to dispose 
of them quickly, the Slam Hammer provides a finish so spectacular it earns a 
Brutal Bonus -- Chilla slams the Troll into the ground, leaving it helpless.

To use the Slam Hammer, Chilla must have first grabbed an enemy using the 
SpikeBack technique and be using it as a melee weapon -- then pulling both 
[LT] and [RT] will perform the Slam Hammer.


Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.


History Wotnot Entry
====================

The shipwreck of the Tenth Age had scattered the Queen's entourage near and 
far during a return voyage, and a group of elite guards were forced to return 
to the Enchanted Kingdom through a cold and distant forest.  Snow weighed 
heavily on the thick branches and constant storms obscured sight, but many of 
the guards reported that they had seen a tiny scurrying figure in the 
blizzard.  Only when the Queen later returned to this forest with her warrior 
could this mystery finally be solved - the guards had been accompanied by 
another Elemental Sprite.  When captured, this sprite was restored to its 
true identity:  Chilla, whose powers kept the winter winds fresh and crisp.

=========
6.7  Flex
=========

Wotnot Entries for Techniques
=============================

Smack
-----

With Smack, Flex will deliver a blow from his tentacles to the enemy -- a 
succession of blows will unleash his slap-down combo.

To Smack:  pull [RT] while moving normally.


Sucka Shot
----------

For the most part, Sucka Shot is used to drag Trolls towards Flex, wrapped up 
in his tentacles. In certain cases, it will also allow Flex to grapple onto a 
distant target and haul himself towards it.

To quickly unleash a Sucka Shot:  pull [LT] and [RT].  To aim beforehand:  
hold the triggers and then release.


Flingshot
---------

Flingshot will catapult a Troll that Flex is holding great distances, hurling 
it into Trolls or any other obstacles and dealing damage as a result.

To Flingshot:  first pick up a Troll using the Sucka Shot Technique, then pull 
and hold [LT] to stretch back... Releasing  [LT] will initiate the attack.

Sucka Slam
----------

When an enemy is held in Flex's Tentacles, use of the Sucka Slam technique 
will stretch Flex high into the air.  Coming down to earth with a spine-
crunching bump, Flex pounds the helpless Troll against the ground.  

To use Sucka Slam:  pull and hold [RT] to rise into the air, then release to 
execute the final phase of this vicious attack.

Wotnot Entries for Advanced Techniques
======================================

Shocker
-------
Elemental Fruit Cost:  2

Once charged, Shocker will delver a killer blow of electricity to a foe in 
Flex's Clutches, dealing it massive damage and filling the air with the smell 
of charred Troll.

To successfully use Shocker: first capture a Troll with Sucka Shot and then 
pull and hold [LT] and [RT] to charge the move and start the jolt.

Slapstorm
---------
Elemental Fruit Cost:  2

The Slapstorm technique roots Flex to the sport, and allows him to stretch his 
form in all directions as he slaps wildly.  Any enemies caught in this flurry 
of tentacle trauma will suffer heavy damage and be knocked away.

To use Slapstorm:  pull and hold [LT] to start slapping, and then tilt (L) to 
stretch Flex's Body in a direction.

Super Shocker
-------------
Elemental Fruit Cost:  3

This upgrade to Flex's shocker technique, once acquired, will greatly decrease 
the time necessary to finish off a Troll.  Super Shocker is performed in the 
same way as Shocker -- pull and hold [LT] -- but you must have already 
acquired Shocker before upgrading it.

Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.

History Wotnot Entry
====================

The King of the Twelfth Age was known for his avarice and eagerly collected 
the world's many treasures even as he searched for the Elemental Warriors.  
Hearing tell of a secret cavern full of smugglers' gold, the King and his 
warriors eagerly set out to claim whatever the cave contained as their own - 
ignoring warnings from many villagers, who believed the cave to be haunted.  
Reaching this hidden treasure cave, the King felt sure that he was not alone.  
Resolving that he and his warriors had nothing to fear, he pressed on into the 
cave and discovered that the so-called haunting was actually an Elemental 
Sprite, the greatest treasure of all.  Flex was restored to the Wotnot Book 
that day; his powers ensured that rain fell to water the grasses and feed the 
fertile crops.

=============
6.8  40 Below
=============

Wotnot Entries for Techniques
=============================

Frostbite
---------

Frostbite will leave an enemy out in the cold; the technique allows 40 Below 
to deliver an icy blast from his mouth which damages any Trolls in reach.

To use Frostbit: pull and hold [RT] while moving normally -- tilting (L) will 
aim the attack.


Snowball
--------

This technique allows 40 Below to magically summon an enormous, spiky 
snowball, 
a gateway to other potent attacks.

To create an snowball: pull and hold both [LT] and [RT] as you move normally.

Wrecker Ball
------------

When 40 Below is holding a snowball in his hands, Wrecker Ball will start him 
spinning.  40 Below can then Bounce hordes of enemies into oblivion, whirling 
into them at high speed.

To use the Wrecker Ball: first summon a snowball and then pull [RT].  Once the 
spin begins, the direction in which 40 Below moves can be controlled by 
tilting (L).


Wotnot Entries for Advanced Techniques
======================================

Snow Blower
-----------
Elemental Fruit Cost:  2

The Snow Blower lets 40 Below unleash a hail of icy ammunition upon Thorn's 
armies, peppering them with damaging shots.

To use the Snow Blower technique: pull and hold [LT] while moving normally.  
While firing, tilt (L) to aim.

Snow Roller
-----------
Elemental Fruit Cost:  2

The Snow Roller technique will send Thorn's forces reeling as a summoned 
snowball is bowled across the floor towards them, mowing down anything in its 
path.  A direct strike will ensure Trolls have little health to spare.

To use Snow Roller: summon a snowball and then pull [LT] to fire in the 
direction you're facing.

Ice Quake
---------
Elemental Fruit Cost:  3

Icequake smashes 40 Below's summoned snowball into the ground, sending out an 
icy shockwave that will damage nearby enemies and definitely give them cold 
feet.

To use the Ice quake technique: summon a snowball, then pull both [LT] and 
[RT].

Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.

History Wotnot Entry
====================

The Queen of the Thirteenth Age, though blessed with kindness, was fated to 
take the throne for but a few years before her body succumbed to the ravages 
of illness.  In her brief reign she was credited with many good deeds, the 
most noble of which saw her venture out alone in a snowstorm.  Whilst 
attending a summit in a tribal village, the Queen overheard the distressed 
mutterings of the child's family, and would hear no argument - she braved the 
ravaging weather with her Elemental Warriors and returned triumphantly with 
the child held safe in her arms.  In gratitude, the villagers revealed to her 
a long-held secret... an Elemental Sprite which they had safeguarded through 
the generations.  This sprite was, in fact, 40 Below - warrior whose magic 
kept the ice at bay in spring and ensured a cleansing winter.

==========
6.9  Snare
===========

Wotnot Entries for Techniques
=============================

Bite
----

The Bite technique cause Snare to lunge forward, grasping a hapless Troll in 
his jaws and leaving him to dangle like a chew toy, dealing damage and slowly 
draining spirit energy.

To use Bite: face in the direction of your impromptu snack and pull [RT].

Spit Baddy
----------

Any Troll in Snare's jaws can be expelled with a salivary excretion -- spat 
out, in other words.  The unfortunate Troll will hurtle across the landscape 
until they strike something, causing damage to themselves and anyone else they 
encounter.

To spit out an enemy: first Bite it and then pull [RT] while facing in the 
direction you wish to spit.

Root Tremor
-----------

Whilst in motion or with his mouth full, Snare can attack oncoming enemies by 
summoning a trail of tree roots that clear the way ahead.  The roots will bowl 
over any enemy that they encounter, and their deep-seated base can even 
uncover enemies lurking underground.

To use Root Tremor: pull [LT] while moving normally.

Root
----

Snare's Root technique is primarily a defensive attack; when rooted to the 
spot, Snare can swing his oversized head around his body with (L), knocking 
over all but the sturdiest enemies.  When rooted, Snare can also throw certain 
objects by building up a back-and-forth motion.

To use the Root technique:  pull [LT] and [RT] while moving normally.

Roam
----

When Snare is rooted to the spot, pulling [LT] and [RT] will allow him to 
retract his roots and return to moving normally.


Wotnot Entries for Advanced Techniques
======================================

Lockjaw
-------
Elemental Fruit Cost:  3

Any Troll dangling from Snare's mouth will be tossed high into the air with 
the Lockjaw technique -- with his jaws wide open, Snare then positions himself 
underneath the descending fore so that the Troll will disappear into his 
mouth.

To devour a Troll with Lockjaw:  Bit your target and then pull [LT] to 
complete the kill.

Toxic Bile
----------
Elemental Fruit Cost:  2

When rooted, Snare can concentrate his acidic nature and unleash the Toxic 
Bile technique.  When discharged, Toxic Bile spews poison over any Trolls 
unlucky enough to be nearby.

To master Toxic Bile:  root to the spot, and then pull and hold [RT].  The 
direction of upheaval can be controlled with (L).

Rootquake
---------
Elemental Fruit Cost:  2

The Rootquake upgrade greatly increases the distance that the Root Tremor 
attack can travel before dissipating, allowing Snare to strike further and 
stay safer while executing the technique.


Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.


History Wotnot Entry
====================

As the King of the Twelfth Age greedily sought for wealth and treasures across 
the land, his travels led him into the darkest, densest jungle of the land.  
One by one his guards fell victim to the heat, the foliage or to wild beasts 
and yet the king - aided by his many Elemental Warriors - pressed on alone.  
Eventually, the King arrived at the ruins of an ancient Sargothan temple.  
This long-lost race of soothsayers had little treasure to offer, but the 
temple was home to another Elemental Sprite.  Once restored to the Wotnot Book 
its identity was clear: it was Snare, whose elemental might kept the coking 
weeds and poisonous nettles at bay so that healthy plants could grow.

=============
6.10 Thermite
=============

Wotnot Entries for Techniques
=============================

Mortar
------

The Mortar technique prepares Thermite to fire his wide array of bombs and 
allows for a strafing, side-to-side movement-- especially useful when 
attempting to avoid incoming fire.

To toggle Mortar: pull [LT].


Firecracker
-----------

This technique will release a spray of tiny firecrackers from Thermite's magma 
bowl with enough force to jerk him backwards.  The firecrackers will detonate 
individually, and their spiky edges will stick them to Trolls, juggling them 
in a series of painful mini-explosions.

To use Firecracker: pull [RT] whilst moving normally.

Lava Bomb
---------

Whilst using Mortar, the Lava Bomb technique will fire a magma grenade in an 
arc from Thermite's bowl.  The grenade will explode shortly after and the 
powerful blast can take down armored foes, obstructions - even rocks and 
stones!

To use Lava Bomb: switch to Mortar and pull [RT], adjusting the arc with (R).

Blast Shield
------------

Blast Shield renders Thermite invulnerable from all that the Trolls can throw 
at you, including explosions, fire and other hazardous surfaces.  Be careful: 
running out of spirit energy in a dangerous situation could leave even 
Thermite felling hot-tempered.

To use Blast Shield: pull and hold both [LT] and [RT].

Wotnot Entries for Advanced Techniques
======================================

Fire Burst
----------
Elemental Fruit Cost:  2

This upgrade to Thermite's Lava Bombs will leave behind a pool of Troll-
singeing fire in their wake, even after the explosion has dissipated.  The 
flames will linger for several seconds.

Atom Splitter
-------------
Elemental Fruit Cost:  2

With Atom Splitter, the powerful advanced technique that affects Thermite's 
Lava Bomb, a single bomb will split into several smaller segments which then, 
in turn, explode.  The resultant blast covers a wider area and deals more 
damage to any nemesis caught in the wake.

Backblast
---------
Elemental Fruit Cost:  3

Backblast will create a vortex in front of Thermite's magma bowl, which can be 
directed by aiming the Mortar technique.  Any Troll caught in this vortex will 
be dragged, slowly but surely, towards Thermite until they become wedged 
helplessly.  Once trapped, they can be blasted out of the bowl in a fiery 
explosion.  To use Backblast: switch to mortar, pull and hold both [LT] and 
[RT] until a Troll has been successfully sucked up, then pull RT to detonate 
your prey.

Spirit Up
---------
Elemental Fruit Cost:  1

Increases the size of the spirit bar.

History Wotnot Entry
====================

Solon, King of the Fifteenth Age, was journeying far from home and so devoted 
to the recovery of the warriors, he plunged into the raging heart of a fiery 
volcano to retrieve the Elemental Sprite.  The reward for his bravery and 
obsession was Thermite, the mighty warrior whose elemental forces kept the 
heart of the planet itself a  raging firestorm - bringing warmth to protect 
life itself.  Solon was able to use this final warrior and the now-completed 
Wotnot Book to quell a Troll insurrection, banishing the Trolls and ushering 
in a new era of peace.  It was Solon who commanded the Chamber of Living 
Portraits be constructed as a memorial to the war, and to the struggle he and 
his forefathers had endured.

******************************************************************************
7.  Elemental Fruit Locations
******************************************************************************

Wotnot Entry:  Elemental Fruit is an Elfin delicacy -- it grow in the most 
magical areas of the world, imbuing it with strange elemental energy.  Feed 
enough to the Elemental Warriors and they'll be gifted with new or upgraded 
abilities, making them even more proficient fighters.  Elemental Fruit is 
highly sought-after and may be difficult to find, though villagers you 
encounter may have some to offer if you can find a way to help them.

There are 100 Elemental Fruits scattered throughout the game world.  The one 
spent on initial upgrade for Pummel Weed doesn't count in this total.  You 
only need 80 of these to fully upgrade all of the Elemental Warriors.  Some 
side missions offer a large elemental fruit worth 3 normal sized ones.

Locations
---------

1.  In the Elemental Kingdom, shake the plant near the Warrior Trainers hut 
and grab the fruit that falls off.


2.  Pass Typhoons Test in the hut in the southeast corner of the Enchanted 
Kingdom.  The correct answers are 7, 5, 8, 5, 4, and 0

3.  Use Pummel Weed's Creeper and Uprooter on the seashell on the beach near 
the store.

4-5.  Buy from Store in Enchanted Kingdom for 30 runes each.

6.  In the Enchanted Kingdom, shake the plant near the Chamber of Living 
Portraits

7.  Complete the five sign quest in the Enchanted Kingdom:
Sign 1. By the shrine with Lenya in the pool.
Sign 2. By the shrine with Yeros in the inner courtyard.
Sign 3. Behind the Throne Room on the balcony (don't go into the Throne Room)
Sign 4. By the shop
Sign 5. By the mystic's hut


8.  Shake the plant near the entrance to the Forgotten Woods and get the 
fruit.

9-11.  Kill the two trolls in Dil's Hut in the Forgotten Forest, it's the 
first hut to the left from the Badland's entrance.

12.  Grab the plants on the stone circle between the four trees in the 
Forgotten Forest.

13.  Shank the plant behind Creeper's Hut in the southeast corner of the 
Forgotten Forest and grab the fruit that falls off.

14-15.  Buy from the shop in the Forgotten Forest for 30 runes each.

16.  Shake the plant behind the crates on the side of the hut by the shop in 
the Forgotten Forest. and grab the fruit that falls of.

17-19.  Destroy the four mosquito nests and kill all of the mosquitoes in the 
Mushroom Cave after dealing with the second shadow troll.

20.  Use Rubble's Chip to put a rock in the statue's mouth will on a round 
switch in the Mushroom Cave in the Forgotten Forest.

21.  Complete the five sign quest in the Forgotten Forest:
Sign 1. Across from creeper's hut
Sign 2. Near the Jukebox in the bar.
Sign 3. On a stump in the stream by the four trees.
Sign 4. In the branch to the mushroom cave.
Sign 5. Beside Dil's Hut in some tall plants


22-24.  Use Ash's inferno to clear the Beetles and the Spawner from the hut by 
the shop in the Forgotten Forest.

25-27.  Use Ash's Wildfire to light the two dragon torches beside the closed 
door in the second chamber of the Dungeon in the Enchanted Kingdom.

28.  Pull up the small plants that grow outside the Chamber of Living Portrait 
in the Enchanted Kingdom.  These won't appear until you've acquired Ash from 
Halis.

29.  Beat the Pumpkin Panic Challenge in the Badlands hut south of the 
Forgotten Forest's shrine.

30.  Beat the Beetle Brawl challenge in the Badlands hut nearest the Mountain 
Falls entrance (northern).  It's southeast of the entrance.

31.  Melt the ice blocks in the northern of the pair of adjacent huts in the 
snowy lands in the Badlands using Ash's Inferno.

32.  Win the Troll Trouble challenge in the northern of the pair of adjacent 
huts in the snowy lands in the Badlands using Ash's Inferno.

33.  Shake the plant and grab the fruit in the southern of the pair of 
adjacent huts in the snowy lands in the Badlands.

34-36. Light the eight torches in the shrine of line at the top central hill 
in the Mountain Falls.

37.  Under the shells near the shop in Mountain Falls.  Use Pummel Weeds 
uprooter to flip the shells over.

38-39.  Buy from the shop in Mountain Falls for 30 Runes Each.

40. Shake the plant on the path on the west side of Mountain fall going from 
the summit door to the lake at the entrance.  

41. Shake the plant on the path to the right of the entrance to the Lobster 
Cave in Mountain Falls.

42. Destroy the traps in the Lobster Hollow of Mountain Falls using Major 
Ruin's Rush.  

43. Knock a boom-root plant beside the stone chests under the shrine of light 
in Mountain Falls and use Ash's inferno to light the plant to blow the chests 
open.

44. Complete the five sign quest in Mountain Falls:
Sign 1. At the end of the path on the hill with Lobster Hollow, after jumping 
a gap
Sign 2. On a slope up from the red starfish in the area under Lobster Hollow 
with the starfish pearl holders
Sign 3. Behind the shrine of light
Sign 4. on the hill to the north of the west end of the lake at the entrance.
Sign 5. on a ledge to the north of the Treasure Cave, jump off a ramp formed 
from a blown up rock creature.


45. Shake the plant on the second ledge north of the ramp you made from a rock 
creature near the warp gate in Mountain Falls.

46-48.  Find three pearls for the quest giver east and south of the shop in 
Mountain Falls,  Blast the oysters containing them with Deep Blue and push 
them back to the starfish holders with Kameo.

49-51.  Defeat the two water troll in the hut in the southwest corner of 
Mountain falls using Deep Blues spray attack to make them vulnerable.

52.  Shake the plant at the end of the path to the right of the entrance of 
the Treasure Cave in Mountain Falls.

53.  Kill the first water troll encountered in the Treasure Cave in Mountain 
Falls.

54-56.  Release Mizu in the Treasure Cave in Mountain Falls by spraying the 
eyes on the tentacles in the tunnel from the section with the third and fourth 
water trolls.

57.  Defeat the group of three water trolls in the Treasure Cave after 
rescuing Mizu in the Treasure Cave in the Mountain Falls.

58.  In a chest at the end of the tunnel above the area with the three water 
trolls in the Treasure Cave in the Mountain Falls.

59.  Have Chilla aim and throw a spike at the date hanging from the palm tree 
on the island need the entrance to Mountain Falls.

60.  Have Chilla aim and throw a spike at the date hanging from the palm tree 
to the east of the boom-root plant north of the Shrine of Light in Mountain 
Falls.

61.  Have Chilla aim and throw a spike at the cauldrons in the room furthest 
ahead and then right in the Dungeon in the enchanted Kingdom. (Can be obtained 
earlier using Ashes wildfire.

62.  Have Major Ruin use rush on the vase sitting to the left of the magic 
mirror in the Chamber of Living Portraits in the Enchanted Kingdom.

63-65.  Use Deep Blues spray to water the plants in the field by the Mystic's 
Hut in the Enchanted Kingdom.

66.  Have Major Ruin use rush on the vast second to the left from the entrance 
to the Throne Room in the enchanted Kingdom.

67.  Melt the ice block with Ash's Inferno on the ledge above the walrus in 
the Ancient Tower in the Enchanted Kingdom.

68.  In a chest on the landing to the right of the ground level ramp in the 
Ancient Tower in the Enchanted Kingdom.

69.  Shake the plant growing over floor above the ground in the in the Ancient 
Tower in the Enchanted Kingdom.

70-72.  Use Ash's inferno to release three kids from ice blocks on the various 
floors in the Ancient Tower.  Major Ruin and Chilla are need to get to the 
higher floors.

73-75.  Knock the boom root plant at the entrance to the forest temple loose 
with major ruin's rush. Push it west and south to the blocked entrance to 
Creepers Hut.  Use Ash's Inferno to lit it to open up the hut.  (Or wait until 
you have Thermite's Lava Bomb).

76. Have Chilla throw Ice Spikes at the pods on the ceiling of the chamber 
halfway up the branch to the mushroom cave in the Forgotten Forest.

77. Have Chilla throw Ice Spikes at the pods on the ceiling of the hut in the 
Badlands nearest the Forgotten Forest Entrance.

78.  Have Chilla throw Ice Spikes at the pods overhead in the first round area 
in the Snow Top Village.

79.  Win Chom's game in the Snow Top Village.

80-81.  Buy from the shop in the Snow Top Village for 30 rune each.

82.  Have Chilla throw Ice  Spikes at the pods over the shop in the Snow Top 
Village.

83.  Melt the ice blocks on the other landing at the same level as the shop in 
the Snow Top Village.

84-86.  Shoot ice spikes at the dragon carrying the girl in three locations in 
the Snow Top Village after talking to her mother in front of the first hut.

87-89.  Rescue the old man trapped in the ice at the top of the main tree in 
Snow Top Village

90.  Shake the plant at the bottom of the big ice wall leading to the Sulfur 
Cavern.

91.  Melt the ice block by the Shadow Troll's well in the Crystal Grotto in 
the Snow Top Village.

92.  Have Chilla throw spikes at the pods on the roof the Crystal Grotto in 
the snow top village.

93.  In an ice chest beside the sloped path out of the Crystal Grotto in the 
snow top village.  Smash it open with 40 Below.

94.  Shake the plant on the ledge in the middle of the ice path from the 
school in the Snow Top Village.

95.  Smash the ice chest with 40 Below at the end of the ice path from the 
school in the Snow Top Village.

96.  Complete the five sign quest in the Snow Top Village:
Sign 1. Behind Chom's Den
Sign 2. Behind Shop.
Sign 3. At base of ice wall to Sulfur Cave
Sign 4. At beginning of falling snowballs
Sign 5. Just past the entrance to the Ice Temple.


97.  Shake the plant and the end to the ice patch from the outside of the Snow
Temple Entrance in the Snow Top Village.

98.  Shake the plant past the final Shadow Troll's well in the Ogre's Swamp in 
the Forgotten Forest.

99.  Blow up the Stone Chest in the southernmost of the two Badlands Huts 
southeast of the Mountain Falls.

100.  Win the Elemental Evil Challenge in the northernmost of the two adjacent 
Badlands huts below the snow top village.


******************************************************************************
8.  Elixir of Life Locations
******************************************************************************

Wotnot Entry:  This is The Mystic's Elixir of Life, one of those noxious 
potions she cobbles together in her hut when she's not busy spouting 
nonsense.  If you can stomach it, each vial will not only completely restore 
you health, but increase your maximum energy levels, too.  Apparently they're 
difficult to make and should only be used in emergencies, but if I were you 
I'd drink down any that you find -- if nothing else, it'll undoubtedly annoy 
the old crone.

There are 12 Elixirs of Life to be found in the game.  These extend your 
health bar when consumed.

Locations
---------

1.  Given by the Warrior Trainer during the test to earn the Wotnot Book.

2.  Buy from Store in Enchanted Kingdom for 20 Runes.

3.  Near the Magic Mirror in the Chamber of Living Portraits.

4.  Buy from Store in the Forgotten Forest for 20 runes 

5.  Use Rubble's Chip to put a rock in the statue's mouth will on a round 
switch in the Mushroom Cave in the Forgotten Forest.

6.  Inside the northern most hut in the snow covered area.

7.  Inside the southeastern most hut in the snow covered area, near the red 
shrine.

8.  In the shrine of light at the top of the hill in the center of Mountain 
Falls.

9.  Buy from the shop in Mountain Falls for 20 Runes.

10.  In the hut that's block by a woman until you find three pearls for her 
husband.

11.  On a ledge in the Snow Top Village south of Chom's Den.  Use Major Ruin 
to first hop, push forward during the hop and do a mid air rush to get to the 
ledge.

12.  Buy from the shop in Snow Top Village for 20 Runes.


******************************************************************************
9.  Crystal Eyes Locations
******************************************************************************

There are 4 Crystal Eyes hidden in the Enchanted Kingdom area.  These will 
give Kameo and her Warrior a benefit to one of there attributes, but at a cost 
to other attributes.  Only one of these can be equipped at a time.

Each of the Fruits has an Entry in the Wotnot Book

Eye of Restoration (green)
--------------------------
Wotnot Entry:  This is the Eye of Restoration.  Any Elf who holds this 
mystical artifact will find that, over time, their health is rejuvenated.  
This 
restorative ability comes at a cost-the holder's spirit will take longer to 
recover.

Location: Use Pummel Weed's Creeper and Uprooter on the seashell on the beach 
near the store.

Eye of Spirit (blue)
--------------------
Wotnot Entry:  Any Elf who holds this, the Eyes of Spirit, will find their 
spirit is replenished much more readily.  However, this Eye will decrease the 
holder's offensive and defensive capabilities.

Location: In the Dungeon in the Enchanted Kingdom.  Use Ash's Wildfire to open 
the chamber at the end of the hallway to the left of the chamber past the 
portal.

Eye of Protection (gray)
------------------------
Wotnot Entry:  This, the Eye of Protection, will increase an Elf's defenses 
and make them more resistant to attacks.  However, their offensive capability 
is weakened.

Location: In the center of the floor above the ground level of the Ancient 
Tower in the Enchanted Kingdom.


Eye of Strength (red)
---------------------
Wotnot Entry:  The Eye of Strength enhances the holder's ability to deal 
damage to their enemies, but this newfound strength comes at a price -- they 
themselves will be more susceptible to attack.

Location: Destroy Thorn's Statue in the Chamber of Living Portrait in the 
Enchanted Kingdom, using Thermite's Lava Bomb.

******************************************************************************
10.  Kameo's Relatives
******************************************************************************

Three of Kameo Relatives have entries in the Wotnot Book.

Halis
-----
Wotnot Entry:  Halis is the youngest of Theena's siblings and is capable of 
some 
surprisingly powerful magic.  However, he prefers to rely on his physical 
strength and agility during battle; Halis keeps himself fighting fit even in 
times of peace.  From their first meeting, Halis and King Solon became fast 
friends and the two would often train and travel together as Solon continued 
his search for the Elemental Warriors.

Location: Defeat Old Mawood.

Lenya
-----
Wotnot Entry:  Lenya, Thenna's older sister, is happy to leave the supervision 
of 
the Kingdom to the rest of her family and concentrate instead on maintaining 
good relations with the tribes.  To this end, Lenya can usually be found 
trying to keep everyone happy, organizing banquets and leading celebrations 
whenever possible.

Location: Defeat Corallis

Yeros
-----
Wotnot Entry:  Oldest of Theena's Relations, Yeros has a deep love for 
storytelling, an almost limitless capacity for anecdotes and tales of his 
youth - often slightly embellished - and would gladly regale young Kameo and 
Kalus with these stories at any opportunity.  Yeros is also a shrew judge of 
character and was one of the few Elves capable of looking past Thorn's 
appearance... seeing the potential for deceit.

Location: Defeat Queen Thyra

Theena
------
There's a fourth relative to rescue in the final mission that is listed in the 
Wotnot Book.  Theena, Queen of the Elves, is the mother of Kameo and Kalus and 
is the Wife of the late King Solon.

Location: Defeat Thorn

Kalus
-----
Kalus is Kameo older sister, who betrays the Elves to there arch enemies, the 
Trolls, after being passed over in favor of Kameo to receive the Elemental 
warriors.

******************************************************************************
11.  Alternate Skin Locations
******************************************************************************

Each of the 10 Elemental Warriors has an alternate skin to be found somewhere 
in the game.  All of these can also be obtained as score based unlockables.  
If you come across the skin for a warrior you haven't obtained yet, you'll 
need to go back for it later.

1.  Pummel Weed:  Buy from store in Enchanted Kingdom for 75 Runes.

2.  Rubble:  Buy from the store in the Forgotten Forest for 100 Runes.

3.  Ash: Inside the Dungeon in the Enchanted Kingdom.  Go through the door at 
the other end of the chamber past the portal and the into the room to the 
right to find it.

4.  Major Ruin:  Buy from the shop in Mountain Falls for 125 Runes.

5.  Deep Blue:  In the deepest part of the in the Treasure Cave in the 
Mountain Falls.  After the group of three water trolls you'll need to use 
Pummel Weed creeper to get under a crack and then Deep Blue to swim through a 
water filled tunnel to get to it.

6.  Chilla:  On the top floor of the Ancient Tower in the Enchanted Kingdom.

7.  Flex:  Buy from the stone in Snow Top Village for 150 Runes.

8.  40 Below: In a cabinet in northernmost hut in snow covered area of in the 
western portion of the Badlands

9.  Snare:  In a cabinet in northernmost hut to southeast of Mountain Fall 
entrance in the Badlands

10. Thermite:  In a cabinet inside Creeper's Hut in the Forgotten Forest.  
You'll need to have Thermite blow up the rock in the doorway first.


******************************************************************************
12.  Score Based Unlockables
******************************************************************************

The are 6 unlockables obtained for various scores obtained for each of the six 
main missions as well as for the entire quest, for a total of 42 unlockables.  
The unlockables can be accessed by using the mirror in the Chamber of Living 
Portraits, which can also be used to replay completed missions (sans the 
bosses at the end) to try to improve your score.  

Kameo's Skin's and the cheats will be accessable from the bonus menu in the 
Wotnot Book, while the Audio/Video/Slideshows can be viewed in the magic 
mirror.


Thorn's Castle
--------------

  100,000   Classic Kameo Skin
  500,000   Video - Making Backgrounds
1,000,000   Audio - The Troll Song 
1,500,000   Video - Trailer Concept 
2,000,000   Video - Cutscene Style test
2,500,000   Cheats #1

Forgotten Forest
----------------
  200,000   Video - Animation Creation
  400,000   Pummel Weed Skin
  800,000   Video - The Wotnot Book
1,200,000   Rubble Skin
1,600,000   FMV Player
2,000,000   Cheats #2

Water Temple
------------
  500,000   Gothic Kameo Skin
1,000,000   Ash Skin
1,500,000   Cutscene Extras
2,000,000   Major Ruin Skin
2,500,000   Boss Battles 
3,000,000   Cheats #3

Snow Temple
-----------
  500,000   Group Shot Movie Player
1,000,000   Deep Blue Skin
1,500,000   Bonus Music Player
2,000,000   Chilla Skin
2,500,000   Video - Model Gallery 
3,000,000   Cheats #4

Thorn's Pass
------------
2,500,000   Coyote Kameo Skin
3,000,000   Video - Old Chars. & Moves
3,500,000   Old Evolve Sequences Player
4,000,000   Flex Skin
4,500,000   Animatic Player #1
5,000,000   Cheats #5


Airship Battle
--------------
  500,000   Video - Early Years
1,000,000   Other Deleted Scenes Player
1,500,000   40 Below Skin
2,000,000   Video - Airship Concept
2,500,000   Video - Ending Concept
3,000,000   Cheats #6

Quest Total
-----------

 9,000,000  Concept Art Gallery #1
12,000,000  Concept Art Gallery #2
15,000,000  Snare Skin
18,000,000  Animatic Player #2
21,000,000  Video - Deleted Cutscene
24,000,000  Thermite Skin

******************************************************************************
13. Downloadable content
******************************************************************************

There are several pieces of downloadable content available from the Xbox Live 
Market Place.  Strategy for the additonal game play contect are beyond the 
score of this guide.  


====================
13.1 Alternate Skins
====================

Winter Warrior Pack: A Christmas styled skin for each of the elemental 
warriors.  After the patch that accompanied the Co-op pack it was necessary to 
delete and redownload this for these skin to be available in the game again.


Masquerade Pack:  10 Skin for the character of Kameo

Fright Warrior Battle:  A new skin for each of the elemental warriors

Design-A-Skin:  A new skin for each of the warriors and Kamoe.


===============
13.2 Expansions
===============

To date there have been two downloadable expansion to Kameo.

The first was the Co-op Pack which added online co-op mode, previous available 
only on the same console.  Nine 0 point achievment were added, bring the total 
total 35.

The second expansion addedd was the Power Pack which added both Solo and 
Multiplay expert modes, Rune Battle Versus, Time attack Co-op and the Armor 
costume pack.  Fifteen more 0 point achievemets were added bringing the total 
to 50.  If you downloaded this before the latest patch was installed you may 
need to exit the game and restart it for it to take effect.




******************************************************************************
14.  Achievements
******************************************************************************

The orignal game had 26 achievement to accomplish in this game to contribute 
to your Xbox  Live Gamer Score.  In all there are 1000 points available to be 
earned.

Five of the Achievement require you to beat the bosses at the ends of the 
second through sixth co-op mode mission.  You need to have beaten these co-op 
levels in single player mode first before they become available.  You don't 
actually need a second player, just a second controller.  Leave player two 
standing there a play through as it it was the single player mission.


Beaten Old Mawood (Co-op)    10 points
Beaten Corallis (Co-op)      10 points
Beaten Queen Thyra (Co-op)   10 points
Beaten Lord Drok (Co-op)     10 points
Beaten Thorn (Co-op)         10 points

Six of the Achievements requires A rankings in the six main single player 
missions.  The missions can be replayed in the Chamber of Portraits.

Thorn's Castle ranking       50 points
Forgotten Forest ranking     50 points
Water Temple ranking         50 points
Snow Temple ranking          50 points
Thorn's Pass ranking         50 points
Thorn's Airship              50 points

The 14 achievements are acquired by reaching certain portions of the game.

Found Pummel Weed            20 points
Found Rubble                 20 points
Found Ash                    20 points
Freed Halis                 100 points
Found Major Ruin             20 points
Found Deep Blue              20 points
Found Chilla                 20 points
Freed Lenya                 100 points
Found Flex                   20 points
Found 40 Below               20 points
Found Snare                  20 points
Freed Yeros                 100 points
Found Thermite               20 points
Beaten Thorn                100 points

The last achievement requires you to locate all Crystal Eyes, Elemental 
Fruits, and Elixirs of Life in addition to completing the main story.

Game Complete                50 points


The 9 achievements (all 0 points) added with the Co-op Pack are:
Thorn's Castle Co-Op 'A'
Forgotten Forest Co-Op 'A'
Water Temple Co-Op 'A'
Snow Temple Co-Op 'A'
Thorn's Pass Co-Op 'A'
Thorn's Airship Co-Op 'A'
10 Live Co-op games
20 Live Co-op games
50 Live Co-op gmaes

The 15 achievements (all 0 points) added with the Power Pack can be divided 
into several categories:

One for downloading a skins:

And the winner is...  (for downloading the Design-A-Skin pack)

Six for completing the expert version of the main missions.

Thorn's Castle Expert
Forgotten Forest Expert
Water Temple Expert
Snow Temple Expert
Thorn's Pass Expert
Thorn's Airship Expert

Six for getting A rank times in the Time Attack mode

Castle Time Attack 'A'
Forest Time Attack 'A'
Water Time Attack 'A'
Snow Time Attack 'A'
Pass Time Attack 'A'
Airship Time Attack 'A"

Two for Rune battle

Treasure Hunter 
Rune Champion


******************************************************************************
15. LEGAL
******************************************************************************
This document is Copyright 2005, 2006 MysticWeirdo aka Warren Grieder.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

Permission to host this document is given to the following:
GameFAQs
IGN
achieve360points.com

Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
cheatindex.com
supercheats.de

This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs, IGN and achieve360points.com. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.


******************************************************************************
18. Contact Information
******************************************************************************
For suggestions and/or corrections for this guide please email:
mystic.weirdo [at] gmail.com

The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting me with additions/corrections.

Please include Kameo FAQ in the subject of any email
regarding this FAQ.

******************************************************************************
17.  Credits
******************************************************************************
Thanks go to the following:

Rare and Microsoft for making this great game.

The following sites for hosting this FAQ:
GameFAQs
IGN
achieve360points.com

A special thanks to PirateoftheFAQs for supplying the ASCII art for this 
guide.

Thanks to Brandon and Jay for the alternate strategies for the final boss 
fight.

dragonslair for the note on deep blues axis setting

JP and Kevin for the tip on getting fruit #61 earlier.

Thanks to Indication for the correction to the Achievement point values.

Thanks to following for miscellaneous corrents:
Steven


******************************************************************************
******************************************************************************