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    FAQ/Move List by SAL

    Updated: 12/12/00 | Search Guide | Bookmark Guide

    STREET FIGHTER III: 3rd STRIKE
    Fight for the Future (arcade version)
    
    A comprehensive Street Fighting guide, written by SAL
    
    FIGHTING LINGUISTICS - the meanings of abbreviations explained
    PUNCHING (from weakest to strongest): Jab, Strong, Fierce; "Punch"=Any Punch 
    button, "3Punch"=All Punch buttons
    KICKING (from weakest to strongest): Short, Forward, Roundhouse; "Kick"=Any 
    Kick button, "3Kick"=All Kick buttons
    JOYSTICK MOVEMENTS: U=up, D=down, F=forward (towards opponent), B=backward 
    (away from opponent), DF=down/forward, DB=down/back, 360=circle, 720=double 
    circle
    SEQUENCE COMMANDS: A comma (,) indicates that the two adjacent commands must 
    be input one after another.
    SIMULTANEOUS COMMANDS: A plus (+) indicates that the two adjacent commands 
    must be input at the same time.
    CHARGING: "charge" indicates you must hold the direction for at least one 
    second before entering the next command.
    BUTTON HITTING: "repeatedly" indicates that hitting the button continuously 
    will affect the move in some way (usually by scoring more hits).
    BUTTON HOLDING: "hold" indicates that holding the button down will affect 
    the move in some way.
    AERIAL MOVES: "(while jumping)" indicates that the move can only be 
    performed while the character is jumping.
    OPTIONAL AERIAL MOVES: "(air or ground)" indicates that the move can be done 
    either while jumping or standing.
    THROWS: "(when close)" indicates that the move cannot be blocked, but you 
    must be very close to your opponent in order for it to connect.
    SUPER ART (selection): Roman numerals indicate which of the three Super Arts 
    it is in the list (I, II, or III).
    SUPER ART (charges): Arabic Numerals indicate how many times the Art can be 
    charged up (1, 2, or 3 times).
    EX SUPER ARTS: "(at max. level)" indicates your Super Art bar must be fully 
    charged the maximum number of times before you can use this move.
    
    STREET FIGHTING BASICS - what every aspiring world warrior should know
    HIGH PARRY: Tap forward on the joystick as you are about to be hit with a 
    high-hitting attack.
    LOW PARRY: Tap down on the joystick as you are about to be hit with a 
    low-hitting attack.
    AERIAL PARRY: Tap forward on the joystick as you are about to get hit while 
    jumping.
    RED PARRY: Perform a parrying technique while blocking an attack.
    DASHING: Tap forward, forward on the joystick to dash towards your opponent, 
    or back, back to dash away.
    HIGH JUMP: Tap down, up on the joystick.
    THROWING: Press Jab + Short together when close to the opponent.
    OVERHEAD ATTACK: Press Strong + Forward together.
    TAUNTING: Press Fierce + Roundhouse together. Holding down the buttons will 
    control the duration of some characters' taunts.
    KNOCKDOWN RECOVERY: Tap down on the joystick while falling to roll to your 
    feet.
    EX SPECIALS: Some special attacks can be enhanced by executing them using 
    two Punch or Kick buttons instead of one. Doing this uses up some of your 
    Super Art energy.
    EXTRA COSTUME COLOR: Select your character by presssing Jab + Forward + 
    Fierce.
    LEVEL 4 BONUS STAGE: Hold down + 3Kick or up + 3Punch directly before the 
    basketball bonus stage begins. Each of these codes results in a different 
    level 4 bonus stage.
    LEVEL 5 BONUS STAGE: Hold down + Jab + Forward + Fierce or up + Short + 
    Strong + Roundhouse directly before the basketball bonus stage begins. Each 
    of these codes results in a different level 5 bonus stage.
    
    
    ALEX (America) - the young blood
    
    SPECIAL ATTACKS:
    Flash Chop: D,DF,F + Punch
    Power Bomb: F,DF,D,DB,B + Punch (when close)
    Air Stampede: charge D,U + Kick
    Elbow Slash: charge B,F + Kick
    Rising Knee Smash: F,D,DF + Kick
    Spiral DDT: F,DF,D,DB,B + Kick
    Flying Cross Chop: D + Fierce (while jumping)
    
    SUPER ARTS:
    I. (1) Hyper Bomb: 360 + Punch (when close)
    II. (2) Boomerang Raid: D,DF,F,D,DF,F + Punch
    III. (1) Stun Gun Headbutt: D,DF,F,D,DF,F + Punch
    
    
    SEAN (Brazil) - the cannonball kid
    
    SPECIAL ATTACKS:
    Sean Tackle: B,DB,D,DF,F + hold Punch
    Tornado Kick: D,DB,B + Kick
    Ryubi-Kyaku: D,DF,F + Kick
    Dragon Smash: F,D,DF + Punch
    Zenten: D,DB,B + Punch
    
    SUPER ARTS:
    I. (3) Hado-Burst: D,DF,F,D,DF,F + Punch
    II. (2) Shoryu-Cannon: D,DF,F,D,DF,F + Punch repeatedly
    III. (1) Hyper Tornado: D,DF,F,D,DF,F + Punch
    
    
    IBUKI (Japan) - the high school ninja
    
    SPECIAL ATTACKS:
    Kunai Dagger: D,DF,F + Punch (while jumping)
    Raida: F,DF,D,DB,B + Punch
    Kubiori: B,DB,D,DF,F + Punch
    Hien: B,D,DB + Kick
    Kazekiri: F,D,DF + Kick
    Tsumuji: D,DB,B + Kick repeatedly
    Tsukiji-Goe: F,D,DF + Punch
    Kasumi-Gake: D,DF,F + Kick
    
    SUPER ARTS:
    I. (3) Kasumi-Suzaku: D,DF,F,D,DF,F + Punch repeatedly (while jumping)
    II. (1) Yoroi-Doushi: D,DF,F,D,DF,F + Punch
    III. (1) Yami-Shigure: D,DF,F,D,DF,F + Punch
    
    
    NECRO (Russia) - the living biohazard
    
    SPECIAL ATTACKS:
    Electric Blaster: F,D,DF + Punch repeatedly
    Tornado Hook: B,DB,D,DF,F + Punch
    Flying Viper: D,DB,B + Punch
    Snake Fang: B,DB,D,DF,F + Kick
    Rising Cobra: D,DB,B + Kick
    Winding Horn: D + Kick (while jumping)
    
    SUPER ARTS:
    I. (1) Magnetic Storm: D,DF,F,D,DF,F + Punch repeatedly
    II. (1) Slam Dance: D,DF,F,D,DF,F + Punch (when close)
    III. (2) Electric Snake: D,DF,F,D,DF,F + Punch
    
    
    URIEN (Mexico) - the dark horse destroyer
    
    SPECIAL ATTACKS:
    Chariot Attack: charge B,F + Kick
    Vicious Knee Drop: charge D,U + Kick
    Vicious Head Butt: charge D,U + Punch
    Metallic Sphere: D,DF,F + hold Punch
    
    SUPER ARTS:
    I. (2) Tyrant Slaughter: D,DF,F,D,DF,F + Punch
    II. (2) Temporal Thunder: D,DF,F,D,DF,F + Punch
    III. (2) Aegis Reflector: D,DF,F,D,DF,F + Punch / 3Punch
    
    
    AKUMA / GOUKI (Japan) - untamed fists of sin
    
    SPECIAL ATTACKS:
    Gou-Hadou-Ken: D,DF,F + Punch (air or ground)
    Shakunetsu-Hadou-Ken: F,DF,D,DB,B + Punch
    Gou-Shouryu-Ken: F,D,DF + Punch
    Tatsumaki-Zankuu-Kyaku: D,DB,B + Kick (air or ground)
    Ashura-Senkuu: F,D,DF / B,D,DB + 3Punch / 3Kick
    Tenma-Kujin-Kyaku: D + Forward (while jumping)
    Zenpou-Tenshin: B,DB,D,DF,F + Kick
    Hyakki-Shuu: F,D,DF + Kick, then Punch / Kick / Throw
    
    SUPER ARTS:
    I. (2) Messatsu-Gou-Hadou: D,DF,F,D,DF,F + Punch (air or ground)
    II. (2) Messatsu-Gou-Shoryu: D,DF,F,D,DF,F + Punch
    III. (2) Messatsu-Gou-Rasen: D,DF,F,D,DF,F + Kick (air or ground)
    I. II. III. (1) Shun-Goku-Satsu: Jab,Jab,F,Short,Fierce (at max. level)
    I. II. III. (1) Kongou-Koku-Retsuzan: D,D,D + 3Punch (at max. level)
    
    
    YANG (Hong Kong) - the flurry blue dragon
    
    SPECIAL ATTACKS:
    Tourou-Zan: D,DF,F + Punch (repeated up to three times)
    Senkyu-Tai: D,DF,F + Kick
    Byakko-Soushouda: D,DB,B + Punch
    Zenpou-Tenshin: D,DB,B + Kick (when close)
    Kaibou: F,D,DF + Kick
    Raigeki-Shuu: DF + Kick (while jumping)
    
    SUPER ARTS:
    I. (1) Raishin-Mahhaken: D,DF,F,D,DF,F + Punch
    II. (2) Tenshin-Senkyutai: D,DF,F,D,DF,F + Kick
    III. (1) Seiei-Enbu: D,DF,F,D,DF,F + Punch
    
    
    TWELVE (Russia) - pale slaughtering machine
    
    SPECIAL ATTACKS:
    N.D.L.: D,DF,F + Punch
    A.X.E.: D,DB,B + Punch repeatedly (air or ground)
    D.R.A.: D,DB,B + Kick (while jumping)
    
    SUPER ARTS:
    I. (2) X.N.D.L.: D,DF,F,D,DF,F + Punch
    II. (1) X.F.L.A.T.: D,DF,F,D,DF,F + Kick (while jumping)
    III. (1) X.C.O.P.Y.: D,DF,F,D,DF,F + Punch
    
    
    MAKOTO (Japan) - a girl with a sheer karate spirit
    
    SPECIAL ATTACKS:
    Hayate: D,DF,F + hold Punch (press Kick to cancel)
    Fukiage: F,D,DF + Punch
    Oroshi: D,DB,B + Punch
    Karakusa: F,DF,D,DB,B + Kick (when close)
    Tsurugi: D,DB,B + Kick (while jumping)
    
    SUPER ARTS:
    I. (1) Seichusen-Godanzuki: D,DF,F,D,DF,F + Punch
    II. (2) Abare-Tosanami: D,DF,F,D,DF,F + Kick
    III. (1) Tanden-Renki: D,DF,F,D,DF,F + Punch
    
    
    CHUN-LI (China) - the kicking force is back
    
    SPECIAL ATTACKS:
    Kikou-Ken: B,DB,D,DF,F + Punch
    Hazan-Shu: F,DF,D,DB,B + Kick
    Hyakuretsu-Kyaku: Kick repeatedly
    Spinning Bird Kick: charge D,U + Kick
    Yousou-Kyaku: D + Forward (while jumping)
    Tenshin-Shuu-Kyaku: DF + Roundhouse
    
    SUPER ARTS:
    I. (1) Kikou-Shou: D,DF,F,D,DF,F + Punch
    II. (2) Houyoku-Sen: D,DF,F,D,DF,F + Kick
    III. (3) Tensei-Ranka: D,DF,F,D,DF,F + Kick
    
    
    Q - the unknown
    
    SPECIAL ATTACKS:
    Dashing Head Attack: charge B,F + hold Punch
    Dashing Leg Attack: charge B,F + Kick
    High Speed Barrage: D,DB,B + Punch
    Capture & Deadly Blow: F,DF,D,DB,B + Kick (when close)
    
    SUPER ARTS:
    I. (2) Critical Combo Attack: D,DF,F,D,DF,F + Punch
    II. (1) Deadly Double Combination: D,DF,F,D,DF,F + Punch
    III. (1) Total Destruction: D,DF,F,D,DF,F + Punch, D,DF,F + Punch / Kick
    
    
    REMY (France) - in a cross between love and hate
    
    SPECIAL ATTACKS:
    Light of Virtue (High): charge B,F + Punch
    Light of Virtue (Low): charge B,F + Kick
    Rising Rage Flash: charge D,U + Kick
    Cold Blue Kick: D,DB,B + Kick
    
    SUPER ARTS:
    I. (2) Light of Justice: D,DF,F,D,DF,F + Punch
    II. (2) Supreme Rising Rage Flash: D,DF,F,D,DF,F + Kick
    III. (1) Blue Nocturne: D,DF,F,D,DF,F + Kick
    
    
    YUN (Hong Kong) - the storming white dragon
    
    SPECIAL ATTACKS:
    Tetuzankou: F,D,DF + Punch
    Zesshou-Hohou: D,DF,F + Punch
    Nishou-Kyaku: F,D,DF + Kick
    Kobokushi: D,DB,B + Punch
    Zenpou-Tenshin: D,DB,B + Kick (when close)
    Raigeki-Shuu: DF + Kick (while jumping)
    
    SUPER ARTS:
    I. (1) You-Hou: D,DF,F,D,DF,F + Punch
    II. (3) Sourai-Rengeki: D,DF,F,D,DF,F + Punch
    III. (1) Genei-Jin: D,DF,F,D,DF,F + Punch
    
    
    KEN (America) - the flaming dragon
    
    SPECIAL ATTACKS:
    Hadou-Ken: D,DF,F + Punch
    Shoryu-Ken: F,D,DF + Punch
    Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground)
    
    SUPER ARTS:
    I. (2) Shoryu-Reppa: D,DF,F,D,DF,F + Punch
    II. (1) Shinryu-Ken: D,DF,F,D,DF,F + Kick repeatedly
    III. (3) Shippu-Jinrai-Kyaku: D,DF,F,D,DF,F + Kick
    
    
    HUGO (Germany) - the iron-blooded giant
    
    SPECIAL ATTACKS:
    Shock Wave: D,DB,B + Punch
    Earthquake Bomb: 360 + Punch (when close)
    Devastator: F,D,DF+ Kick
    Monster Lariat: D,DF,F + Kick
    Ultra Throw: F,DF,D,DB,B + Kick (when close)
    Meat Squasher: 360 + Kick
    Poison Taunt: hold Start, Fierce + Roundhouse
    
    SUPER ARTS:
    I. (1) Gigas Breaker: 720 + Punch (when close)
    II. (2) Megaton Press: D,DF,F,D,DF,F + Kick
    III. (2) Hammer Frenzy: D,DF,F,D,DF,F + hold Punch
    
    
    ELENA (Kenya) - the nature loving fighter
    
    SPECIAL ATTACKS:
    Scratch Wheel: F,D,DF + Kick
    Rhino Horn: B,DB,D,DF,F + Kick
    Mallet Smash: F,DF,D,DB,B + Punch
    Spinning Scythe: D,DB,B + Kick (repeated up to two times)
    Lynx Tail: B,D,DB + Kick
    
    SUPER ARTS:
    I. (3) Spinning Beat: D,DF,F,D,DF,F + Kick
    II. (2) Brave Dance: D,DF,F,D,DF,F + Kick
    III. (1) Healing: D,DF,F,D,DF,F + hold Punch
    
    
    DUDLEY (England) - the boxing gentleman
    
    SPECIAL ATTACKS:
    Jet Uppercut: F,D,DF + Punch
    Machine Gun Blow: B,DB,D,DF,F + Punch
    Ducking Straight: B,DB,D,DF,F + Kick, Punch
    Ducking Uppercut: B,DB,D,DF,F + Kick, Kick
    Short Swing Blow: F,DF,D,DB,B + Kick
    Cross Counter: F,DF,D,DB,B + Punch
    
    SUPER ARTS:
    I. (2) Rocket Uppercut: D,DF,F,D,DF,F + Punch
    II. (1) Rolling Thunder: D,DF,F,D,DF,F + Punch repeatedly
    III. (3) Corkscrew Blow: D,DF,F,D,DF,F + Punch
    
    
    ORO (Brazil) - the senjutsu master
    
    SPECIAL ATTACKS:
    Nichirin-shou: charge B, F + Punch
    Oniyanma: charge D,U + Punch
    Niouriki: F,DF,D,DB,B + Punch
    Jinchuu-Watari: D,DF,F + Kick
    Hitobashira-Nobori: D,DF,F + Kick repeatedly (while jumping)
    
    SUPER ARTS:
    I. (1) Kishin-Riki: D,DF,F,D,DF,F + Punch, Punch (when close)
    I. (1) Kishin-Tsuki: D,DF,F,D,DF,F + 3Punch (at max. level)
    II. (3) Yagyou-Dama: D,DF,F,D,DF,F + Punch
    II. (1) Yagyou-Daikon: D,DF,F,D,DF,F + 3Punch (at max. level)
    III. (1) Tengu-Stone: D,DF,F,D,DF,F + Punch
    III. (1) Tengu-Ranseki: D,DF,F,D,DF,F + 3Punch (at max. level)
    
    
    RYU (Japan) - the lone fighter
    
    SPECIAL ATTACKS:
    Hadou-Ken: D,DF,F + Punch
    Shoryu-Ken: F,D,DF + Punch
    Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground)
    Joudan-Sokutou-Geri: B,DB,D,DF,F + Kick
    
    SUPER ARTS:
    I. (2) Shinkuu-Hado-Ken: D,DF,F,D,DF,F + Punch
    II. (1) Shin-Syouryu-Ken: D,DF,F,D,DF,F + Punch
    III. (1) Denjin-Hado-Ken: D,DF,F,D,DF,F + hold Punch
    
    
    GILL (Unknown) - "the mark of my dignity shall scar thy DNA..."
    
    SPECIAL ATTACKS (available to Twelve by using X.C.O.P.Y.):
    Pyro/Cryo Kenesis: D,DF,F + Punch
    Saber Lariat: F,D,DF + Punch
    Psycho Head Butt: D,DB,B + Punch
    Moonsault Knee Drop: F,DF,D,DB,B + Kick
    
    SUPER ARTS (unavailable to human players in the arcade version):
    (1) Resurrection: automatically activated when knocked out
    (1) Meteor Shower: D,DF,F,D,DF,F + Punch
    (1) Seraphic Wing: D,DF,F,D,DF,F + Kick
    
    
    email any corrections, additions, or comments to:  
    bitoku_no_kishi@hotmail.com
    
    

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