- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
            Like me on Facebook: www.facebook.com/berserker.kev
If you find this guide useful then be sure to give me a SUBSCRIPTION on Youtube
- - - - - - - - - - -  www.youtube.com/BerserkerSTARS - - - - - - - - - - - - -
 ____   _____  ____   _  ____   _____  _   _  _____    _____ __     __ _  _
|  _ \ | ____|/ ___| | ||  _ \ | ____|| \ | ||_   _|  | ____|\ \   / /| || |
| |_) ||  _|  \___ \ | || | | ||  _|  |  \| |  | |    |  _|   \ \ / / | || |
|  _ < | |___  ___) || || |_| || |___ | |\  |  | |    | |___   \ V /  | || |___
|_| \_\|_____||____/ |_||____/ |_____||_| \_|  |_|    |_____|   \_/   |_||____/
                                     __  
                                    / /  
                                   / /_  
                                  | '_ \ 
  ___                             | (_) |                                 ___
 /   \                             \___/                                 /   \
|     | ___         ___         ___         ___         ___         ___ |     |
 \___/ /   \       /   \       /   \       /   \       /   \       /   \ \___/
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

LEON KENNEDY                   CHRIS REDFIELD                       JAKE MULLER
HELENA HARPER                   PIERS NIVANS                      SHERRY BIRKIN
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

\_______________________________  G U I D E  _________________________________/
/                                                                             \
-                          Authored by: Berserker                             -
\________________________                          ___________________________/
/                                                                             \
-  Version: Kev                                         Last update: 4/08/13  -
\____________________________________  _______________________________________/
/                                                                             \
- Berserker - Tear Through the Game                                   Youtube -
_ www.berserkersblog.blogspot.com              www.youtube.com/BerserkerSTARS _
\__________________________________      _____________________________________/
/                                                                             \
-  As our hiding places diminished, and they drew nearer, we turned to hope.  -
\____________________________ But she had fled. ______________________________/
/                                                                             \
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

INGRID HUNNIGAN                   ADA WONG                        DEREK SIMMONS
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/


=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

--    Press Ctrl + F and type in the code listed beside each section for     --
-                   quicker navigation through the guide                      -
---                                                                         ---

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

  -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]
  -- Gameplay Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]
  -- Melee Basics  . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS03]
  -- Character Melee List  . . . . . . . . . . . . . . . . . . . . . . . [BS04]
  -- Campaign Skill List . . . . . . . . . . . . . . . . . . . . . . . . [BS05]
  -- Ranking Information . . . . . . . . . . . . . . . . . . . . . . . . [BS06]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

  -- Campaign Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . [CT00]

  -- Prelude - No Hope Left  . . . . . . . . . . . . . . . . . . . . . . [PR00]

  -- Chris Campaign  . . . . . . . . . . . . . . . . . . . . . . . . . . [CR00]

     - Chapter 1 - The Fallen Hero . . . . . . . . . . . . . . . . [CR01]
     - Chapter 2 - Tragedy in Europe . . . . . . . . . . . . . . . [CR02]
     - Chapter 3 - Conflict  . . . . . . . . . . . . . . . . . . . [CR03]
     - Chapter 4 - Vengeance . . . . . . . . . . . . . . . . . . . [CR04]
     - Chapter 5 - The Root of the Problem . . . . . . . . . . . . [CR05]

  -- Jake Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [JM00]

     - Chapter 1 - Let's Make a Deal . . . . . . . . . . . . . . . [JM01]
     - Chapter 2 - Thrown Out Into the Cold  . . . . . . . . . . . [JM02]
     - Chapter 3 - Escaping Confinement  . . . . . . . . . . . . . [JM03]
     - Chapter 4 - On the Run  . . . . . . . . . . . . . . . . . . [JM04]
     - Chapter 5 - Their Last Escape . . . . . . . . . . . . . . . [JM05]

  -- Leon Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [LK00]

     - Chapter 1 - Another Outbreak  . . . . . . . . . . . . . . . [LK01]
     - Chapter 2 - Buried Secrets  . . . . . . . . . . . . . . . . [LK02]
     - Chapter 3 - Going From Bad To Worse . . . . . . . . . . . . [LK03]
     - Chapter 4 - We're Going To China  . . . . . . . . . . . . . [LK04]
     - Chapter 5 - There is Still Hope Left  . . . . . . . . . . . [LK05]

  -- Ada Campaign  . . . . . . . . . . . . . . . . . . . . . . . . . . . [AW00]

     - Chapter 1 - More Games? . . . . . . . . . . . . . . . . . . [AW01]
     - Chapter 2 - A Late Birthday . . . . . . . . . . . . . . . . [AW02]
     - Chapter 3 - Another Night on the Town . . . . . . . . . . . [AW03]
     - Chapter 4 - When Boys Play Rough  . . . . . . . . . . . . . [AW04]
     - Chapter 5 - We Go Our Separate Ways . . . . . . . . . . . . [AW05]

  Section IV: Dog Tags . . . . . . . . . . . . . . . . . . . . . . . . . [DT00]

  -- Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DT01]
  -- Emblems/Trophies/Achievements . . . . . . . . . . . . . . . . . . . [DT02]
  -- Titles  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DT03]

   Section V: Serpent Emblems  . . . . . . . . . . . . . . . . . . . . . [SE00]

  Section VI: Weapons  . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]

  -- Handguns  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE01]
  -- Shotguns  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE02]
  -- Sniper Rifles . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE03]
  -- Machine Pistols . . . . . . . . . . . . . . . . . . . . . . . . . . [WE04]
  -- Assault Rifles  . . . . . . . . . . . . . . . . . . . . . . . . . . [WE05]
  -- Magnums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE06]
  -- Explosive Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE07]
  -- Melee Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE08]
  -- Explosives  . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE09]

 Section VII: Enemies  . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]

  -- J'avo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN01]
  -- Glava Mutations . . . . . . . . . . . . . . . . . . . . . . . . . . [EN02]
  -- Noga Mutations. . . . . . . . . . . . . . . . . . . . . . . . . . . [EN03]
  -- Ruka Mutations. . . . . . . . . . . . . . . . . . . . . . . . . . . [EN04]
  -- Telo Mutations. . . . . . . . . . . . . . . . . . . . . . . . . . . [EN05]
  -- Chrysalid Mutations . . . . . . . . . . . . . . . . . . . . . . . . [EN06]
  -- B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN07]
  -- Zombies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN08]
  -- Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN09]

Section VIII: Stage Summaries and Files  . . . . . . . . . . . . . . . . [FI00]

  -- Stage Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . [FI01]
  -- Files (RE.net versions) . . . . . . . . . . . . . . . . . . . . . . [FI02]

  Section IX: Campaign Medals  . . . . . . . . . . . . . . . . . . . . . [CM00]

   Section X: The Mercenaries  . . . . . . . . . . . . . . . . . . . . . [TM00]

  Section XI: Agent Hunt  . . . . . . . . . .. . . . . . . . . . . . . . [AH00]

 Section XII: Everything Else  . . . . . . . . . . . . . . . . . . . . . [EE00]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                                                    ___
                                                                   /   \ [IN00]
                                                              ___ |     | ___
===========================================================  /   \ \___/ /   \
                                                        ___ |     | ___ |     |
 S E C T I O N  I                                      /   \ \___/ /   \ \___/
- - - - - - - - - -                   ___         ___ |     | ___ |     | ___
 _____         _                     /   \       /   \ \___/ /   \ \___/ /   \
|_   _|       | |               ___ |     | ___ |     | ___ |     | ___ |     |
  | |   _ __  | |_  _ __  ___  /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
  | |  | '_ \ | __|| '__|/ _ \|     | ___ |     | ___ |     | ___ |     |
 _| |_ | | | || |_ | |  | (_) |\___/ /   \ \___/ /   \ \___/ /   \ \___/
|_____||_| |_| \__||_|   \___/  ___ |     |     |     |     |     | 
                               /   \ \___/       \___/       \___/ INTRODUCTION
============================= |     | =========================================
                               \___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 6 guide, fellow action horror gamer!
                                                                    - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\_  L E O N  S.  K E N N E D Y  ______________________________________________/
/                                                                             \
      It is the year 2013...

...and the official truth behind the Raccoon City incident that happened in 
1998 along with the subsequent cover-up is about to be revealed to the public 
by the US President Adam Benford.  Leon Kennedy, one of the survivors of 
Raccoon City, will stand as a witness to the full story and the truth.  This 
sets into motion the events of another biohazard outbreak from the bioterrorist 
organization known as Neo-Umbrella.  Neo-Umbrella releases a new variant of the 
Progenitor virus known as the "C-virus" on the population surrounding Tall Oaks 
University in the United States.

\_______________________  C H R I S  R E D F I E L D  ________________________/
/                                                                             \
                             It is the year 2013...

...and Piers Nivans is on his way to a bar in Europe to find former BSAA Alpha 
team captain Chris Redfield.   Chris Redfield has been missing for the past six 
months after losing his former squad on a mission to suppress a bioterrorist 
group that used the C-virus for experiments in Eastern Europe.  Chris Redfield 
has been called into active duty once again from the reappearance of a mutating 
enemy known as "J'avo", which has been found in Waiyip, China.

\____________________________________________________  J A K E  M U L L E R  _/
/                                                                             \
                                                       It is the year 2013...

...and Sherry Birkin has been assigned to find a man named Jake Muller that 
holds the key to finding a cure for the C-virus in his blood. Jake Muller is a 
mercenary hired by Neo-Umbrella to take part in a battlefield experiment.  He 
survives by administering doses of the C-virus to himself, further proving that 
he is immune to the virus.

--------------------------------------------------  N O  H O P E  L E F T . . .

Welcome to my Resident Evil 6 guide!  This guide was started quite late after 
RE6's release because of real life complications, but I always try to do some 
type of guide for every new Resident Evil game and RE6 is definitely no 
exception.

This campaign guide is now basically finished.  It includes more than the 
official guide and any other guide on the internet.  I'll spend the rest of 
this year trying to make my RE6 Mercs guide the best it can be.  I plan for 
this guide to be your ultimate source for Resident Evil 6.  Please enjoy this 
guide and let me know if there is anything you would like me to add and/or feel 
free to send comments if you have the time.  Visit my youtube page if you want 
to see my latest Mercenaries info!

- - - - - - - - - - - - -   M O T I V A T E   M E   - - - - - - - - - - - - - -
If you find this walkthrough helpful, give me a recommend by clicking the 
middle link on the blue bar above this guide on GameFAQs and/or give me a 
subscription on youtube!  I'd really appreciate it.

I do have a Paypal Donation email at the bottom of this guide.  I really don't 
want to spam my readers with that first.  You come here seeking Resident Evil 6 
info and that is what I want to share up front.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-----------------------------------  R E S I D E N T  E V I L  6  U P D A T E S

NOTE: To receive these free updates, you must log on to PlayStation Network or 
Xbox LIVE and load up Resident Evil 6.  The update will automatically occur.

---------------------------  DECEMBER 2012 UPDATE  ----------------------------
In December of 2012, players received an update for Resident Evil 6 via each 
consoles online service.  The update includes the following changes.

o Update to camera options.  Under "Other" the following camera options may now 
  be adjusted:

  - Default Camera Field of View (0-15)
  - Field of View When Aiming (0-15)
  - Position When Aiming (0-15)

o Voice track language can now be changed under "Language" in the Audio menu. 

o Ada's campaign is now playable without the need to beat any other character 
  chapters

o Ada's campaign can now be played cooperatively online.  Ada's partner is 
  Agent, but he only appears during co-op play.  Agent cannot interact with 
  some objects, such as opening doors or solving puzzles - Ada must perform 
  these tasks.  Agent teleports and spawns in an area beside Ada when she 
  hookshots.

o New character "Agent" has been added to all extra modes.  He is playable in 
  The Mercenaries, Onslaught, Survivors and Predator mode.  He comes with his 
  own weapon set and melees.  All of his melees except for his coup de grace 
  melee are taken from other characters.  His taunt is unique also.

o "No Hope" difficulty has been added.

  - Skills cannot be equipped
  - A character's health will not be replenished after dying and continuing
  - Skill Point pickups are worth double their normal amount

---------------------------  JANUARY 2013 UPDATE  -----------------------------
The January 2013 update includes the following additions:

o Stage Selection is now available after selecting a chapter in campaign mode.

o Under "Option" and "Game Settings" there is now an "Auto Action Button" 
  option that can be activated so that certain QTEs will automatically be 
  performed in campaign mode.

o Session search functionality to Agent Hunt - stage, difficulty, objective, 
  attack reaction, and infinite ammo options are now available.

R E S I D E N T  E V I L  6  R E S O U R C E S --------------------------------

Resident Evil.net:
https://www.residentevil.net

Resident Evil 6 online instruction manual: 
http://game.capcom.com/manual/bio6/en/agegate.html

Resident Evil 6 printable instruction manuals (PS3 and Xbox 360):
www.capcom.com/manuals/re6/

Resident Evil 6 The Mercenaries Guide:
http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65111

Resident Evil 6 Agent Hunt Mode Guide:
http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65326

Resident Evil 6 Medal/Title Guide:
http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65827

Resident Evil 6 Serpent Emblem Guide:
http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65370

R E S I D E N T  E V I L  G U I D E  C O L L E C T I O N ----------------------
                                      by Berserker (your favorite Chris player)

Resident Evil Code: Veronica X HD
http://www.gamefaqs.com/xbox360/625527-resident-evil-code-veronica-x-
hd/faqs/63083

Resident Evil 4 HD
http://www.gamefaqs.com/xbox360/625523-resident-evil-4-hd/faqs/63034

Resident Evil 4: Wii Edition
http://www.gamefaqs.com/wii/938877-resident-evil-4-wii-edition/faqs/49802

Resident Evil 5
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56203
-- RE5 Professional Mode
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56908
-- RE5 Mercenaries
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56737
-- RE5 Mercenaries Stat List
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/62790
-- RE5 Mercenaries Reunion
http://www.gamefaqs.com/ps3/980166-resident-evil-5-gold-edition/faqs/59792
-- RE5 Chris Mercenaries Guide
http://www.gamefaqs.com/ps3/980166-resident-evil-5-gold-edition/faqs/63196
-- RE5 Lost in Nightmares
http://www.gamefaqs.com/ps3/989571-resident-evil-5-lost-in-
nightmares/faqs/59192
-- RE5 Desperate Escape
http://www.gamefaqs.com/ps3/991006-resident-evil-5-desperate-escape/faqs/59292

Resident Evil: Operation Raccoon City
http://www.gamefaqs.com/ps3/625677-resident-evil-operation-raccoon-
city/faqs/64176

Resident Evil: The Mercenaries 3D
http://www.gamefaqs.com/3ds/609524-resident-evil-the-mercenaries-3d/faqs/62693

Resident Evil Revelations
http://www.gamefaqs.com/3ds/997778-resident-evil-revelations/faqs/63742

Marvel vs Capcom 3 - Chris Guide
http://www.gamefaqs.com/xbox360/995376-marvel-vs-capcom-3-fate-of-two-
worlds/faqs/62340
-------------------------------------------------------------------------------

                                                                    ___  [BS00]
=================================================================  /   \ ======
                                                              ___ |     | ___
 S E C T I O N  I I                                          /   \ \___/ /   \
- - - - - - - - - - -                       ___         ___ |     | ___ |     |
 ____               _                      /   \       /   \ \___/ /   \ \___/
|  _ \             (_)                ___ |     | ___ |     | ___ |     | ___
| |_) |  __ _  ___  _   ___  ___     /   \ \___/ /   \ \___/ /   \ \___/ /   \
|  _ <  / _` |/ __|| | / __|/ __|   |     | ___ |     | ___ |     | ___ |     |
| |_) || (_| |\__ \| || (__ \__ \    \___/ /   \ \___/ /   \ \___/ /   \ \___/
|____/  \__,_||___/|_| \___||___/     ___ |     |     |     |     |     |
                                     /   \ \___/       \___/       \___/ BASICS
=================================== |     | ===================================
                                     \___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - B A S I C S - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Basics section covers the controls, overall gameplay basics, melee 
information, character melee information, skills and ranking information.  This 
Basics section goes very deep with melee information since I play RE6 
Mercenaries often, so you might just find something you didn't know.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                                                         [BS01]
-------------------------------------------------------------------------------
                               C O N T R O L S
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

______________
PLAYSTATION 3 \________________________________________________________________
-------------------------------------------------------------------------------

.---------------------------------------------------------------------.
|                            BASIC CONTROLS                           |
|=====================================================================|
| Left thumbstick               | Move                                |
| Left thumbstick back + X      | Quick Turn                          |
| Left thumbstick + hold X      | Dash                                |
| Hold L1 + Left thumbstick + X | Dodge                               |
| Right thumbstick              | Look around                         |
| Right thumbstick (push)       | Switch aiming sides                 |
| L1                            | Ready Weapon                        |
| L1 + R1                       | Quick Shot                          |
| L2                            | Display Route Guide                 |
| R1                            | Physical Attack/Fire (During ready) |
| R2                            | Use Herb Tablets                    |
| R2 + Square                   | Mix Herb Tablets                    |
| Triangle                      | Inventory Menu                      |
| O                             | Partner Action/Assist               |
| X                             | Solo Action                         |
| Square                        | Reload/Pick Up                      |
| Directional pad up/down       | Change Items/Grenades               |
| Directional pad left/right    | Change Weapons                      |
'---------------------------------------------------------------------'

_________
XBOX 360 \_____________________________________________________________________
-------------------------------------------------------------------------------

.---------------------------------------------------------------------.
|                            BASIC CONTROLS                           |
|=====================================================================|
| Left thumbstick               | Move                                |
| Left thumbstick back + A      | Quick Turn                          |
| Left thumbstick + hold A      | Dash                                |
| Hold LT + Left thumbstick + A | Dodge                               |
| Right thumbstick              | Look around                         |
| Right thumbstick (push)       | Switch aiming sides                 |
| LT                            | Ready Weapon                        |
| LT + RT                       | Quick Shot                          |
| LB                            | Display Route Guide                 |
| RT                            | Physical Attack/Fire (During ready) |
| RB                            | Use Herb Tablets                    |
| RB + X                        | Mix Herb Tablets                    |
| Y                             | Inventory Menu                      |
| B                             | Partner Action/Assist               |
| A                             | Solo Action                         |
| X                             | Reload/Pick Up                      |
| Directional pad up/down       | Change Items/Grenades               |
| Directional pad left/right    | Change Weapons                      |
'---------------------------------------------------------------------'

                                                                         [BS02]
-------------------------------------------------------------------------------
                         G A M E P L A Y  B A S I C S
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

================
Partner Commands
================

To communicate with a partner during gameplay, hold down on the O/B button to 
get the following commands.

.-----------------------.
|   Partner Commands    |
|=======================|
| D-pad up    | Move in |
| D-pad down  | Call    |
| D-pad left  | Wait    |
| D-pad right | Follow  |
| L2/LB       | Thank   |
| R2/RB       | Praise  |
'-----------------------'

The D-pad commands listed above have the following effects on the AI partner in 
single player:

Move in = AI partner moves ahead
Wait    = AI partner stands in one place
Call    = AI partner follows your character
Follow  = AI partner moves away from your character and stands in place

Every command can be responded to by holding the O/B button a few seconds after 
the response.  The response for a praise is an instant thanks after pressing 
the O/B button when a player praises your character.  The responses for any 
other command will give a player a list of two responses as follows:

.-------------------.
| Partner Responses |
|===================|
| D-pad up   | Yes  |
| D-pad down | No   |
'-------------------'

Players can respond to any of the commands listed above (Call, Move in, Wait, 
Follow) and a player can also respond to the following instances:

- When a player is grabbed and asks for help
- When a player is waiting at a partner assist door and calls for you

  --------------------------
  Fun with Partner Responses
  --------------------------

  When a player gives a command, hold down on the O/B button to make a set of 
  responses appear.  Once the responses appear, if you continue to hold the O/B 
  button, the responses will remain on the screen even after a response is 
  given. If you keep holding down the O/B button, you can keep responding even 
  without having a command being given to your character.  So basically, with 
  Chris, you can keep denying the last command to your Piers partner even 
  though he only gave the command once for calling you toward a door.

=========
Inventory
=========

Press the Triangle/Y button to pull up your current inventory.  A player can 
cycle through the inventory using the right thumbstick or the directional pad. 
Items can be selected and combined or discarded via the option menu that will 
appear after selecting the item.

The following table shows the controls for when the inventory menu is open:

.-----------------------------------.
|         INVENTORY CONTROLS        |
|===================================|
| R2/RB      | Display Weapon Slots |
| X/A        | OK                   |
| O/B        | Back                 |
| Square/X   | Combine              |
| Triangle/Y | Exit                 |
'-----------------------------------'

NOTE: Herbs can be combined in the inventory and mixed into pills while in the 
inventory.  This makes it to where you don't have to go through the 
R2+Square/RB+X herb mixing animation at all.

==========================
Item Pickups in Co-op Play
==========================

Items that appear throughout the game from enemy drop or from item crates will 
appear differently for each player in duo play unless they are scripted items. 
Both players will pick up separate items that will appear for them.  Another 
player cannot take your items and you cannot take the other player's items - 
both items are separate, so both players will always have items to grab from 
every single item pickup.  What you grab doesn't affect the other player and 
vice versa.  In other words, don't ever worry about hoarding items in Resident 
Evil 6 unless your inventory is getting too full.

============
Health Meter
============

Each character has a health meter with a certain amount of blocks on it 
representing the amount of damage the character can receive before dying.  Once 
a player is attacked the health meter will lower depending on the enemy attack 
sustained.  Sometimes an attack will only take half of a block.  A block of 
health will begin to recharge if it is not fully taken after being damaged if 
no attacks are received for a few seconds.  All characters share this healing 
factor in campaign.

==================
Herb Usage/Healing
==================

Green Herbs and Red Herbs can still be picked up in order to heal just like in 
other RE games.  Both herbs can be mixed via the inventory menu for greater 
healing.  Herbs must be mixed into pills before usage however.  The characters 
will automatically mix herbs in the inventory every time that pills are mixed.

Press and hold down the R2/RB button then press the Square/X button in order to 
mix herbs into pills.  This must all be done in real time if this button 
combination is used.  Press the R2/RB button to use a pill once your 
character's health is lowered.  Players can also use herb pills to recharge 
lost stamina in the combat gauge.  Multiple pills can be used in one dosage by 
pressing the R2/RB buttons several times in a row.  For instance, if you want 
to use 3 pills to restore 3 blocks of health then press R2/RB three times in a 
row.

Your character can hold several pills at once.  Each pill will restore one 
block of health and any stamina lost.  The amount of pills that you currently 
carry depends on your last herb mixture.  Other herbs can be mixed and added to 
the current pill total at any time.

.---------------------------------------------------.
|          Pills per herb/herb mixture              |
|===================================================|
| Green Herb                           | 1 pill     |
| Green Herb + Green Herb              | 3 pills    |
| Green Herb + Green Herb + Green Herb | 6 pills    |
| Green Herb + Red Herb                | 6 pills    |
'---------------------------------------------------'

NOTE: In order to save time on mixing herbs and making them into pills, all of 
the mixing can be done in the inventory menu.  A player can mix herbs and 
create pills with no mixing animation while climbing a ladder!

-- First Aid Spray

A First Aid Spray can be found in some areas much like herbs, but a first aid 
spray cannot be found from a random enemy item drop.  A first aid spray must be 
equipped by pressing directional pad up or down.  Once used, it will restore 
all of your character's health and any lost stamina in the combat gauge.  While 
the first aid spray is equipped, it can be used on a partner by standing next 
to the partner and pressing the O/B button when the partner assist button 
prompt appears.

============
Dying Status
============

Once all of a player's health has been drained from enemy attacks, the player 
will enter a state known as "dying status" where the next enemy attack 
sustained will kill the player.  While in dying status, the character will be 
knocked to the ground and a meter will appear on the screen while the screen 
changes to a bluish color.  The player will have very limited control of the 
character at that time.

Controls are as follows while in dying status:

.--------------------------------.
|      Dying Status Commands     |
|================================|
| L1/LT           | Ready weapon |
| R1/RT           | Fire         |
| Left Thumbstick | Move         |
'--------------------------------'

Controls are as follows for the partner not in dying status (close range):

.-----------------------------------------------.
|   Controls While Partner is In Dying Status   |
|===============================================|
| R2/RB | Give herb pill (restores some health) |
| O/B   | Revive                                |
'-----------------------------------------------'

If the player can manage to not get hit before the meter on the screen fully 
charges, the player will be revived in a Danger status.  While in Danger, the 
player will have permanent zero stamina and any hit from an enemy attack will 
kill the player.  The player will still be able to do everything else normally. 
If the player has a herb pill or first aid spray, health item can be used to 
gain back stamina and put the player back in a normal condition.  If the player 
is hit once again after that, the player will go back into a dying status and 
have to fight to recover.

=======
Dashing
=======

While holding the left thumbstick lightly in a direction your character will 
walk.  Holding the left thumbstick all the way in one direction will make your 
character run.  In order to dash, hold the X/A button then hold forward on the 
left thumbstick. While dashing the camera angle will switch to a behind view of 
your character as your character runs forward.  The camera angle cannot be 
controlled with the right thumbstick during a dash.

  -----------------------
  Climbing Over Obstacles
  -----------------------

  When dashing, all characters will immediately climb over any obstacles such 
  as platforms or ladders in front of the character.  Continue to hold the X/A 
  button while dashing and your character will automatically climb or hop over 
  any type of obstacle that normally requires an X/A button prompt to climb 
  over.

  -------------
  Dashing Slide
  -------------

  When dashing, all characters can perform a slide by pressing the L1/LT button 
  once the dash has been activated for over a second.  Keep holding the L1/LT 
  button to make your character stay on the ground and aim with their currently 
  equipped weapon after falling.  Press in the opposite direction while 
  sliding to make your character quick turn and face the other direction while 
  sliding.

  --------------
  Dashing Attack
  --------------

  When dashing, your character can perform an attack by pressing the R1/RT 
  button once the dash has been activated for over a second.  The attack will 
  sometimes differ per character.

  ---------------
  Push Off a Wall
  ---------------

  When dashing, if any character runs directly into a wall, that character will 
  push off the wall and, while still holding the dash button, a player can 
  quickly run to the right or left without stopping much.  This keeps your 
  character from coming to a complete stop after hitting some sort of wall.  If 
  your character hits an object that they cannot push off of, your character 
  will stop for a second and allow you to turn to the right or left just like a 
  push off of a wall.

==========
Roll/Dodge
==========

While holding the L1/LT button press forward or to the left or right with the 
left thumbstick along with the X/A button to make your character roll in a 
direction.  If you keep holding the L1/LT button your character will remain on 
the ground in a prone position while aiming the currently equipped weapon.

========
Lay Down
========

All characters can fall to the ground and remain on the ground in a prone 
position through several methods.  With some weapons, a player can fall to the 
ground by holding the L1/LT button and pressing back on the left thumbstick + 
X/A to fall to the ground.  Holding L1/LT and pressing forward or left or right 
+ X/A or will make your character fall to the ground as well.  Sliding during a 
dash will allow your character to fall to the ground in a prone position.  No 
matter the method, hold the LT button to stay on the ground.

While on the ground, your character can aim in any direction.  The following 
controls can be used to move on the ground:

.-----------------------------------------------------------------------------.
|                              Lay Down Controls                              |
|=============================================================================|
| LT (hold)                       | Remain in prone position/let go to get up |
| Right thumbstick                | Aim while in prone position               |
| RT                              | Attack while in prone position            |
| Left thumbstick right           | Roll to the right                         |
| Left thumbstick left            | Roll to the left                          |
| Left thumbstick right (lightly) | Crawl to the right                        |
| Left thumbstick left (lightly)  | Crawl to the left                         |
| Left thumbstick forward         | Crawl forward                             |
| Left thumbstick back            | Crawl fast backward                       |
| Left thumbstick back (lightly)  | Crawl backward                            |
'-----------------------------------------------------------------------------'

==========
Take Cover
==========

Stand next to a wall or low platform then hold the L1/LT button to make your 
character lean against the wall or platform.  While up against a low platform, 
your character will duck behind it.  Press the X/A button to stand and crouch 
while taking cover.  Move to the edge of the cover point with the left 
thumbstick to make your character lean out and aim.  Press back in the opposite 
direction to take cover again.  To stop sticking to the wall, let go of the 
L1/LT button or roll out of the cover area by pressing in a direction and 
tapping the X/A button.

.---------------------------------------------------------------------------.
|                              Cover Controls                               |
|===========================================================================|
| L1/LT                      | Stick to wall                                |
| Left Thumbstick right/left | Move while against wall/Lean out of cover    |
| X/A                        | Stand/Crouch and Raise/Lower from low cover  |
| Left Thumbstick up/down    | Raise/Lower from low cover (hold to stay up) |
'---------------------------------------------------------------------------'

====
Duck
====

While holding the L1/LT button, tap the X/A button to make your character duck. 
This can be used to avoid some enemy attacks.

===================
Recover From a Fall
===================

When characters are hit with bullets, they will shield their body with their 
hands.  Shortly after raising their hands, any more bullets sustained will 
cause the character to stagger and fall.  While your character falls to the 
ground, quickly tap the X/A button to make the character perform a backward 
roll while landing on the ground.  This can be used to get up quicker.

                                                                         [BS03]
-------------------------------------------------------------------------------
                            M E L E E  B A S I C S
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

================
The Melee Button
================

The button to activate the majority of all melees in RE6 is the R1/RT button.  
Each character can perform a melee combo by tapping the R1/RT button twice.  
There are also several enemy stun types that will cause a player to activate a 
finishing melee while standing near the enemy.  See the "Stun Types" section 
below.

============
Combat Gauge
============

Every character has a combat gauge with five blocks worth of stamina below 
their life bar.  This represents how many times they can use certain moves 
before they have to recharge their stamina.  Most melees take off one bar of 
the stamina gauge.  Some melees take off more than one bar (Jake's melee combo 
and Leon's Wing Shooter quick shot combo).

Once the melee bar is fully used up, your character will enter a tired state 
and be forced to recharge stamina as they hold their chest.  At that time, your 
character cannot run or use most melees.  The only melee that your character 
can perform while tired is a weak kick with the melee button.

When not in use, the melee gauge will recharge.  It will recharge depending on 
what action your character is currently performing.  Using a herb pill will 
instantly recharge the stamina gauge.

.--------------------------------------------------.
| Combat Gauge Recharge                            |
|==================================================|
| Run/use melee                 | no charge        |
| Walk                          | slow charge      |
| Stand still while standing    | normal charge    |
| Stand still in prone position | fast charge      |
| Herb pill usage               | instant recharge |
'--------------------------------------------------'

==========
Stun Types
==========

This is a listing of all the enemy stun types in Resident Evil 6 along with 
some tips on how to activate them.  RE6 has the same leg stun and arm stum 
animations that can be activated from shooting an enemy in the leg or arm a few 
times, but the melee that results from the stun is the same for both types of 
stuns and I call this stun type a "Light Stun".  A leg or arm stun is now 
harder to get and there are a variety of other stuns that yield the same melee 
prompt.  There is now a stun type that makes the enemy stagger for longer than 
a light stun and I refer to this type of stun as "Heavy Stun".  I referred to 
them this way in my RE6 demo guide.

-- Light Stun/Stagger (J'avo)

A light stun is a stun that is gained after hitting J'avo in any portion of the 
body other than the head.  This stun can be VERY short.  It's so short that 
sometimes, your character cannot even finish a melee and get the button prompt 
for the finisher melee afterwards.  The second hit of any character's basic 
melee combo (with R1/RT) will cause this type of stun for a greater period than 
usual.  Any type of gunshot to any portion of the body besides the head will 
cause this stun for a short time on a J'avo.  Any slight flinch in a J'avo's 
body due to a gunshot activates this stun for a brief period.  You have to be 
REALLY close to the J'avo to see the melee prompt after a single shot though.

Setups for Light Stun on J'avo:

- Shot to any portion of body besides head with normal J'avo.  This is a VERY 
  quick light stun and looks more like a stagger with a button prompt.
- Multiple shots to any portion of the body besides the head on a normal J'avo.
  Arm Stun*, leg stun, body stun!  These are all "light stun" setups in RE6.
- Quick shot with a weak gun
- R1, R1/RT, RT (Second melee will set up a light stun)
- Dashing shoulder ram
- When a J'avo ducks (anytime it ducks)
- When a character jumps/lands and hits a J'avo
- When a player tosses a flash grenade and makes a Mutated Arm J'avo block with 
  its mutated arm

* If an enemy turns its back during an arm stun, your character will do a back 
heavy stun melee from up close.  From a distance, when approaching the enemy, a 
light stun prompt will appear, but from close range, the back heavy stun melee 
will appear.

NOTE: Arm, leg and body stuns trigger randomly after weak shots to any of the 
mentioned areas.  Sometimes you will get the stun on the first shot and 
sometimes it will take around three shots to get the stun.

-- Light Stun/Stagger (Zombie)

Zombies are slightly different when compared to J'avo when trying to get a 
light stun on them.  They are actually harder to stun than a normal J'avo.  A 
zombie will not yield a stun from a simple shot to any portion of the body 
while standing next to one.

Setups for Light Stun on Zombie:

- Two shots to any leg of a walking or standing zombie
- Quick shot with a weak gun
- R1, R1/RT, RT (Second melee will set up a light stun)
- Dashing shoulder ram

-- Heavy Stun (J'avo)

The heavy stun is the hardest stun to get with weapons or melees.  It requires 
a player to hit an enemy several times to where it staggers and stays stunned 
for a few seconds.  The heavy stun is longer than the light stun.  The easiest 
way to get this type of stun on a J'avo is to toss a flash grenade.  The heavy 
stun is the resulting stun on all nearby enemies once a flash grenade goes off 
in the area.

NOTE 1: With a heavy stun, the type of melee will differ depending on whether 
it is activated from the front or back of the enemy.  Every character has two 
types of melees with a heavy stun (front and back melee).

Setups for Heavy Stun on J'avo:

- Flash grenade explosion
- Shot to head then hit with a dashing slide attack
- Quick shot then hit with a dashing slide attack
- Shot to arm for an arm stun then hit with a dashing slide attack
- Quick shot for a light stun then stand to the side of stunned enemy and press 
  the melee button to autotrack the enemy and hit it with the first melee
- Quick shot for a light stun then stand in front of enemy and switch to 
  another weapon then tap the melee button
- Shot to head on mutated arm J'avo
- Back melee attack (Elbow with Chris and Piers, etc)
- Sneak up behind an enemy (back heavy stun melee only)
- Shot to head then melee from behind (back heavy stun melee only)
- Shot to arm for arm stun then melee from close range (back heavy stun melee)
- Melee button attack directly after a light stun

NOTE: Arm stuns trigger randomly after a shot to the arm.  Sometimes you will 
get the stun on the first shot and sometimes it will take around three shots to 
get the stun.

-- Heavy Stun (Zombie)

A Zombie is much harder to get a heavy stun on.  The back heavy stun melee can 
be set up with a simple shot to the arm - the zombie will turn and a player can 
easily perform the back heavy stun at that time.  The frontal heavy stun is 
really more trouble than it worth to get on an enemy.

Setups for Heavy Stun on Zombie:

- Shot to head then hit with a dashing slide attack
- Quick shot then hit with a dashing slide attack
- Back melee attack (Elbow with Chris and Piers, etc)
- Shot to arm for an arm stun then hit with a dashing slide attack
- Quick shot for a light stun then stand to the side of stunned enemy and press 
  the melee button to autotrack the enemy and hit it with the first melee
- Quick shot for a light stun then stand in front of enemy and switch to 
  another weapon then tap the melee button
- Shot to head and melee from behind (back heavy stun melee only)
- Shot to either arm (back heavy stun melee only)
- Melee button attack directly after a light stun

-- Head Stun (J'avo and Zombie)

The head stun is activated with a shot to the head with any type of weak 
weapon.  It can be activated with a knife as well.  The enemy will grab its 
head and stagger backwards.  This is a returning stun from RE4 and RE5.  Move 
toward the staggering enemy to get a special head stun melee finisher.

NOTE: Back heavy stun melees can be done from a head stun by stepping behind an 
enemy.

Front = Head Stun Melee
Back  = Back Heavy Stun Melee

TIP: If you have problems setting up a heavy stun, equip a low damaging weapon 
such as a machine gun then perform a quick shot on an enemy to set up a light 
stun and then quickly shoot that stunned enemy in the head.  The enemy will 
remain still while stunned allowing for more precise aim.

-- Grounded (J'avo and Zombie)

The enemy falls to the ground after receiving damage.  In order to get this 
type of stun, the enemy must fall to the floor from your attacks.  An enemy can 
be shot while it is near a ledge and it will fall to the ground.  Unlike RE5, a 
grounded animation cannot be interrupted by your character falling on the enemy 
or doing something that hits the enemy.  The enemy will remain grounded until 
it gets up.  When a ground melee is aimed at the head, the ground melee will 
often result in a critical head explosion with proper melee aiming.  It's 
almost always best to aim for the head with the melee so the kill will be 
instant, especially against Zombies.

NOTE: The melee performed against a grounded enemy is sometimes different when 
aimed at the legs or head (Jake with bare hands).

=============
Coup De Grace
=============

A Coup De Grace is a frontal heavy stun melee that takes major damage from an 
enemy.  Bigger enemies such as Bloodshots and Whoppers can be hit with a 
frontal heavy stun melee when they are stunned.  Coup De Grace is not limited 
to just bigger enemies however - it can be done on all enemy types!

A Coup De Grace attack on a basic J'avo and Zombie enemy can be set up by 
hitting that enemy with ANY type of non-prompt melee after any type of stun 
pose.  Basically, the enemy is stunned then it is hit again with a non-prompt 
melee and then placed into a heavy stun pose for a Coup De Grace setup.  Non-
prompt melees do not require a command prompt while standing in front of enemy 
in order to perform them.

Non-prompt melees:

- Slide
- Melee button combo (R1, R1/RT, RT)
- Back Attack (R1/RT behind an enemy)

Any of the non-prompt melees mentioned above will set up a heavy stun on an 
enemy that is stunned prior to the hit.  So, say if you do a quick shot to a 
J'avo and then slide into that J'avo, the J'avo will be in a heavy stun pose 
after the stun.

The following are ways to stun an enemy:

.-----------------------------------------------------------------------------.
| Action                          | Stun Type                 | Stamina Usage |
|=============================================================================|
| Weak weapon shot to head        | head stun                 | None          |
| Weak weapon shots to body       | light stun                | None          |
| Weak weapon shots to arm        | light stun                | None          |
| Weak weapon shots to legs       | light stun                | None          |
| Quick shot with weak weapon     | light stun                | 1 block       |
| Slide                           | light stun                | 1 block       |
| Melee button combo              | light stun for second hit | 1 block       |
| Melee button combo behind enemy | light stun, heavy stun    | 1 block       |
| Shoulder Ram/Knee               | light stun                | 1 block       |
| Melee button behind enemy       | heavy stun*               | 1 block       |
'-----------------------------------------------------------------------------'
* Males only.  Females perform a backward kick that grounds the enemy.

So basically, a player can get ANY of the stuns mentioned above, that aren't 
already heavy stun, then hit that stunned enemy with any of the non-prompt 
melees mentioned above and get a heavy stun.  The player can stand in front of 
the heavy stunned enemy and get a melee command for their character's Coup De 
Grace melee.

Examples of ways to set up a frontal heavy stun melee:

o Shot to head then hit with a dashing slide attack
o Quick shot then hit with a dashing slide attack
o Shot to arm for an arm stun then hit with a dashing slide attack
o Quick shot for a light stun then stand to the side of stunned enemy and press 
  the melee button to autotrack the enemy and hit it with the first melee
o Quick shot for a light stun then stand in front of enemy and switch to 
  another weapon then tap the melee button
o Back melee attack (Elbow with males only)
o Flash Grenade stun (J'avo and Bloodshot only)

NOTE: The melee MUST be triggered from the enemy's FRONT side in order to 
perform the Coup De Grace (frontal heavy stun melee).

=======
Counter
=======

A melee finisher can be activated by pressing the R1/RT button when the button 
prompt appears the second before an enemy attacks your character.  Stand and 
wait on an enemy to perform some type of melee attack then press the R1/RT 
button right as the button prompt appears to perform a counter.

NOTE: A counter melee animation will sometimes differ depending on the weapon 
that the enemy has equipped.  The weapon that the character has equipped can 
lead to a different counter melee as well.  With Chris, he will always stab an 
enemy in the chest for his counter melee while the knife is equipped.

==========
Quick Shot
==========

A quick shot is performed by pressing L1+ R1/LT + RT.  This autotracking shot 
will hit the closest enemy and set up a light stun on that enemy.  All quick 
shots take one block from the combat gauge in order to perform them.   Quick 
shots can be performed with melee weapons such as Chris' knife, Sherry's stun 
rod and Jake's knife.

NOTE: Quick shots can be performed with melee weapons such as Chris' knife, 
Sherry's stun rod, Jake's bare hands and Leon's knife.

====================
Environmental Melees
====================

When an enemy is stunned in any type of stun pose while next to a railing, 
platform or wall, your character will grab the enemy and slam their head into 
the wall/railing or toss them off the railing.  Environmental melees take the 
place of any type of other melee that can be done when an enemy is next to one 
of the obstacles listed above.  Environmental melees are instant kill as well.

Another type of environmental melee is the leg grab melee or face buster.  When 
standing near an enemy that is on a slightly higher platform, you will get a 
melee prompt for a leg grab melee.  Press the R1/RT button at that time to grab 
the enemy's legs and pull them off their feet.  The enemy will hit the platform 
with their head.

To perform a face buster, your character must be on a small platform above an 
enemy and face that enemy to get a melee prompt.  When activated, your 
character will leap down toward the enemy and grab its head then slam it into 
the ground.  The leg grab and face buster can easily be seen while standing on 
top of a small platform in Chris' first chapter.  Just stand on top of a small 
platform or below a small platform and wait on a J'avo to move above or below 
your character.

There is also an environmental melee for knocking an enemy off a platform.  
This can only be activated when an enemy is standing right near the edge of a 
platform in a stunned pose (shooting it to stun it).  Once activated, your 
character will ram or kick the enemy off the platform.

                                                                         [BS04]
-------------------------------------------------------------------------------
                     C H A R A C T E R  M E L E E  L I S T
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

The following is a list of all melees per character in campaign mode.  There is 
also a list of extra melees that can be performed with any character.

NOTE: I am trying to calculate damage for each melee and only have a few damage 
totals listed so far.  The rest will come in time.  The damage totals are an 
"educated guess" based on trying out weapons in The Mercenaries.

      ___  _            _          __            _   __  _        _      _ 
     / __\| |__   _ __ (_) ___    /__\  ___   __| | / _|(_)  ___ | |  __| |
    / /   | '_ \ | '__|| |/ __|  / \// / _ \ / _` || |_ | | / _ \| | / _` |
   / /___ | | | || |   | |\__ \ / _  \|  __/| (_| ||  _|| ||  __/| || (_| |
   \____/ |_| |_||_|   |_||___/ \/ \_/ \___| \__,_||_|  |_| \___||_| \__,_|

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Backhand   | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Straight   | Heavy Stun       | Melee button from   | 1 block      | 800    |
| Punch      | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Neck Break | Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Body Slam  | Head Stun        | Melee button from   | 1 block      |        |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C O M B A T  K N I F E  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Throat Slit| Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Double     | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT then left| 0 blocks     |        |
| Retreat    |                  | thumbstick back +   |              |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C O M B A T  K N I F E  M E L E E S  (EXTRA)                                |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stab       | No Stun          | Hold L1/LT then tap | 0 blocks     |        |
|            |                  | down + R1/RT*       |              |        |
|-----------------------------------------------------------------------------|
| Auto-track | No Stun          | Hold L1/LT then tap | 1 block      |        |
| Knife Slash|                  | up + R1/RT*         |              |        |
'-----------------------------------------------------------------------------'

* While aiming, press down on the left thumbstick then tap the melee button to 
perform a stab with the knife.  You must continue to tap down + melee button to 
perform additional stab.  A player can also hold the aiming button then press 
down + melee button and hold the melee button then keep tapping down on the 
left thumbstick to perform extra stabs.  The tapping of down has to be timed to 
a certain degree.  This can also be done for the auto-track knife slash to 
perform it easier as well.

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

          ___  _                        __  _                          
         / _ \(_)  ___  _ __  ___    /\ \ \(_)__   __ __ _  _ __   ___ 
        / /_)/| | / _ \| '__|/ __|  /  \/ /| |\ \ / // _` || '_ \ / __|
       / ___/ | ||  __/| |   \__ \ / /\  / | | \ V /| (_| || | | |\__ \
       \/     |_| \___||_|   |___/ \_\ \/  |_|  \_/  \__,_||_| |_||___/

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Uppercut   | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Dragon     | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Sleeper    | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Sleeper    | Head Stun        | Melee button from   | 1 block      |        |
| Throw      |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S*                                    |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* Piers has no one-handed guns in campaign, so equip a grenade to perform one-
  handed melees.  He can't quick shot a grenade, obviously.

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

            __          _                          _  _             
            \ \   __ _ | | __ ___    /\/\   _   _ | || |  ___  _ __ 
             \ \ / _` || |/ // _ \  /    \ | | | || || | / _ \| '__|
          /\_/ /| (_| ||   <|  __/ / /\/\ \| |_| || || ||  __/| |   
          \___/  \__,_||_|\_\\___| \/    \/ \__,_||_||_| \___||_|   

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Jumping    | Light Stun       | Melee button from   | 1 block      | 250    |
| Roundhouse |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Jaguar Kick| Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| German     | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Suplex     | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Tornado DDT| Head Stun        | Melee button from   | 1 block      |        |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jumping    | No Stun          | Melee button during | 1 block      |        |
| Knee       |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| B A R E  H A N D S  M E L E E S                                             |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Giant Swing| Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy's legs |              |        |
|-----------------------------------------------------------------------------|
| Punch Combo| No Stun          | Hold L1/LT and tap  | 0 blocks,    |        |
|            |                  | R1/RT three times   | 0 blocks,    |        |
|            |                  |                     | 0 blocks     |        |
|-----------------------------------------------------------------------------|
| Tiger      | No Stun          | Quick shot          | 1 block      |        |
| Uppercut   |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Special    | No Stun          | Hold L1/LT then     | 0 blocks,    |        |
| Combo *    |                  | press and hold R1/RT| 1 block,     |        |
|            |                  | then release and tap| 0 blocks,    |        |
|            |                  | R1/RT four times    | 1 block,     |        |
|            |                  | (five hit combo)    | 1 block      |        |
|-----------------------------------------------------------------------------|
| Flip Kick**| Enemy must be    | Hold L1/LT then     | 1 block      |        |
|            | airborne or      | press and hold R1/RT|              |        |
|            | grounded         | and release         |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* The first attack of this combo auto-tracks an enemy.  Letting go of the R1/RT 
  button will perform the first attack.  Use the right thumbstick to change 
  targets while holding the button and use the left thumbstick to dodge to the 
  sides while running toward an enemy during the first attack.

** Instead of performing his normal Cobra Strike, Jake will perform a very 
   powerful flip kick when he runs toward an enemy to attack when a flying or 
   grounded enemy is targeted with his special combo melee.

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

     __  _                                  ___  _        _     _        
    / _\| |__    ___  _ __  _ __  _   _    / __\(_) _ __ | | __(_) _ __  
    \ \ | '_ \  / _ \| '__|| '__|| | | |  /__\//| || '__|| |/ /| || '_ \ 
    _\ \| | | ||  __/| |   | |   | |_| | / \/  \| || |   |   < | || | | |
    \__/|_| |_| \___||_|   |_|    \__, | \_____/|_||_|   |_|\_\|_||_| |_|
                                  |___/                                  

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Sweep Kick | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Face Buster| Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Kick Off   | Head Stun        | Melee button from   | 1 block      |        |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Back Kick  | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jump Kick  | No Stun          | Melee button during | 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| S T U N  R O D  M E L E E S                                                 |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stun Rod   | Ground           | Melee button over   | 1 block      |        |
| Ground Hit |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
| Combo      |                  | R1/RT twice         |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT then hold| 0 blocks     |        |
| Charge Hit |                  | R1/RT *             |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Quick shot          | 1 block      |        |
| Forward    |                  | (L1+R1/LT+RT)       |              |        |
| Strike     |                  |                     |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT then left| 0 blocks     |        |
| Dodge      |                  | thumbstick back +   |              |        |
| Strike     |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* The Stun Rod Charge Hit can also be performed during a normal stun rod combo 
  or while holding L1/LT and pressing Back + X/A.  Just hold down the R1/RT 
  button at those times.

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

   __                      __                                         _       
  / /   ___   ___   _ __  / _\     /\ /\ ___  _ __   _ __    ___   __| | _   _
 / /   / _ \ / _ \ | '_ \ \ \     / //_// _ \| '_ \ | '_ \  / _ \ / _` || | | |
/ /___|  __/| (_) || | | |_\ \ _ / __ \|  __/| | | || | | ||  __/| (_| || |_| | 
\____/ \___| \___/ |_| |_|\__/(_)\/  \/ \___||_| |_||_| |_| \___| \__,_| \__, |
                                                                         |___/

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Judo Kick  | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Bulldog    | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Headlock   | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Judo Arm   | Head Stun        | Melee button from   | 1 block      |        |
| Takedown   |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| S U R V I V A L  K N I F E  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Auto-track | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| S U R V I V A L  K N I F E  M E L E E S  (EXTRA)                            |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stab       | No Stun          | Hold L1/LT then tap | 0 blocks     |        |
|            |                  | down + R1/RT*       |              |        |
|-----------------------------------------------------------------------------|
| Auto-track | No Stun          | Hold L1/LT then tap | 1 block      |        |
| Knife Slash|                  | up + R1/RT*         |              |        |
'-----------------------------------------------------------------------------'

* While aiming, press down on the left thumbstick then tap the melee button to 
perform a stab with the knife.  You must continue to tap down + melee button to 
perform additional stab.  A player can also hold the aiming button then press 
down + melee button and hold the melee button then keep tapping down on the 
left thumbstick to perform extra stabs.  The tapping of down has to be timed to 
a certain degree.  This can also be done for the auto-track knife slash to 
perform it easier as well.

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| W I N G  S H O O T E R  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block,     |        |
| Shot Combo |                  | (L1+R1/LT+RT while |  1 block,     |        |
|            |                  | dual wielding then  | 0 blocks,    |        |
|            |                  | hold L1/LT then tap | 0 blocks,    |        |
|            |                  | R1/RT four times)   | 0 blocks     |        |
'-----------------------------------------------------------------------------'

               _                                                             
   /\  /\ ___ | |  ___  _ __    __ _    /\  /\ __ _  _ __  _ __    ___  _ __ 
  / /_/ // _ \| | / _ \| '_ \  / _` |  / /_/ // _` || '__|| '_ \  / _ \| '__|
 / __  /|  __/| ||  __/| | | || (_| | / __  /| (_| || |   | |_) ||  __/| |   
 \/ /_/  \___||_| \___||_| |_| \__,_| \/ /_/  \__,_||_|   | .__/  \___||_|   
                                                          |_|                

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Drop Kick  | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Face Smash | Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Head       | Head Stun        | Melee button from   | 1 block      |        |
| Scissor    |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Back Kick  | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jump Kick  | No Stun          | Melee button during | 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| H Y D R A  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Roll and   |                  | (L1+R1/LT+RT)       |              |        |
| Shoot *    |                  |                     |              |        |
'-----------------------------------------------------------------------------'

* Helena will roll toward the closest long range enemy and fire.  If she is 
  close to the enemy, she will stand in place and shoot.  She will only roll 
  when at long to mid-range from an enemy.

               _        _          __    __                     
              /_\    __| |  __ _  / / /\ \ \ ___   _ __    __ _ 
             //_\\  / _` | / _` | \ \/  \/ // _ \ | '_ \  / _` |
            /  _  \| (_| || (_| |  \  /\  /| (_) || | | || (_| |
            \_/ \_/ \__,_| \__,_|   \/  \/  \___/ |_| |_| \__, |
                                                          |___/

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Jumping    | Light Stun       | Melee button from   | 1 block      | 250    |
| Roundhouse |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Flip Kick  | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Leg Face   | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Slam       | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Leg        | Head Stun        | Melee button from   | 1 block      |        |
| Takedown   |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Back Kick  | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jump Kick  | No Stun          | Melee button during | 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C R O S S B O W   M E L E E S                                               |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Back Flip  |                  | (L1+R1/LT+RT)       |              |        |
| Shot *     |                  |                     |              |        |
'-----------------------------------------------------------------------------'

* Ada will back flip and shoot an arrow from her crossbow.  The arrow will 
  often pin an enemy to a wall.

                          _                        _   
                         /_\    __ _   ___  _ __  | |_ 
                        //_\\  / _` | / _ \| '_ \ | __|
                       /  _  \| (_| ||  __/| | | || |_ 
                       \_/ \_/ \__, | \___||_| |_| \__|
                               |___/                   

NOTE: Agent is the "co-op only" partner for Ada in Ada's campaign.  He can only 
be played by the joining player during Ada's campaign.  He was added with the 
December 2012 update for Resident Evil 6.

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Hammer Blow| Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Neck Break | Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Sleeper    | Head Stun        | Melee button from   | 1 block      |        |
| Throw      |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| S U R V I V A L  K N I F E  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Auto-track | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

         ___  _    _                                 _                  
        /___\| |_ | |__    ___  _ __    /\/\    ___ | |  ___   ___  ___ 
       //  //| __|| '_ \  / _ \| '__|  /    \  / _ \| | / _ \ / _ \/ __|
      / \_// | |_ | | | ||  __/| |    / /\/\ \|  __/| ||  __/|  __/\__ \
      \___/   \__||_| |_| \___||_|    \/    \/ \___||_| \___| \___||___/

.-----------------------------------------------------------------------------.
| E N V I R O N M E N T A L  M E L E E S                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Wall Smash | Any Stun         | Melee button from   | 1 block      |        |
|            |                  | front or back of    |              |        |
|            |                  | enemy               |              |        |
|-----------------------------------------------------------------------------|
| Railing/   | Any Stun         | Melee button from   | 1 block      |        |
| Object     | (Front)          | front or back of    |              |        |
| Smash      | Partner Assist   | enemy               |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Toss Off   | Any Stun         | Melee button from   | 1 block      |        |
| Railing    | (Near Railing)   | front or back of    |              |        |
|            | Stealth Melee    | enemy               |              |        |
|            | (Near Railing)   |                     |              |        |
|-----------------------------------------------------------------------------|
| Push Off   | Any Stun (Near   | Melee button from   | 1 block      |        |
| Ledge      | Ledge With No    | front of enemy      |              |        |
|            | Railing)         |                     |              |        |
|-----------------------------------------------------------------------------|
| Kick Off   | Any Stun (Near   | Melee button from   | 1 block      |        |
| Ledge      | Ledge With No    | behind enemy        |              |        |
|            | Railing)         |                     |              |        |
|-----------------------------------------------------------------------------|
| Grab Legs  | No Stun (Below   | Melee button near   | 1 block      |        |
| and Pull   | Enemy That Is On | enemy's legs        |              |        |
|            | Raised Platform) |                     |              |        |
|-----------------------------------------------------------------------------|
| Falling    | No Stun (Above   | Melee button near   | 1 block      |        |
| Face Slam  | Enemy That Is    | enemy's legs        |              |        |
|            | Below Your       |                     |              |        |
|            | Character's      |                     |              |        |
|            | Raised Platform) |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C O V E R  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Neck Break | No Stun          | Melee button from   | 1 block      |        |
|            |                  | behind wall near    |              |        |
|            |                  | near enemy (while   |              |        |
|            |                  | holding L1/LT to    |              |        |
|            |                  | take cover)         |              |        |
|-----------------------------------------------------------------------------|
| Face Smash | No Stun          | Melee button from   | 1 block      |        |
|            |                  | behind low object   |              |        |
|            |                  | or wall near enemy  |              |        |
|            |                  | while holding L1/LT |              |        |
|            |                  | to take cover)      |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| P A R T N E R  A S S I S T  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Partner    | No Stun (partner | Partner Assist      | 1 block      | 800    |
| Assist     | must be grabbed) | near grabbed partner|              |        |
| Melee *    |                  |                     |              |        |
'-----------------------------------------------------------------------------'

* The partner assist melee for all characters will be their frontal heavy stun 
  melee (Chris = Straight punch, Piers = Uppercut, etc.).  In some cases, the 
  partner assist melee will be a character's light stun melee (Chris = 
  backhand, Piers = Roundhouse, etc.)

.-----------------------------------------------------------------------------.
| E N E M Y  S P E C I C  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Wing Tear  | Ground           | Melee button while  | 1 block      | KILL   |
| (Noga-Let)*|                  | facing wings of     |              |        |
|            |                  | grounded Noga-Let   |              |        |
|            |                  | (flash grenade      |              |        |
|            |                  | instantly grounds)  |              |        |
|-----------------------------------------------------------------------------|
| Pincher    | Ground           | Melee button while  | 1 block      | KILL   |
| Tear       |                  | facing pincher head |              |        |
| (Glava-    |                  | of grounded Glava-  |              |        |
| Smech)**   |                  | Smech               |              |        |
'-----------------------------------------------------------------------------'

* Noga-Lets are J'avo leg mutations where the legs turn into wings and the 
  J'avo flies with its torso hanging below its wings.

** Glava-Smech are J'avo head mutations where the head turns into a pincher 
   with an orange core in the middle of the pinchers.

                                                                         [BS05]
-------------------------------------------------------------------------------
                      C A M P A I G N  S K I L L  L I S T
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

=============
Skills Basics
=============

Skills are extra boosts that can be equipped to each character to upgrade their 
attributes.  Skills can be bought in campaign mode after finishing one chapter. 
From the "Play Game" menu, choose "Campaign" and then "Skill Settings" to see a 
list of available skills.

=================
Purchasing Skills
=================

In order to purchase skills, a player must collect skill points.  Skill points 
are dropped from enemies and some of them are found in item chests throughout 
the campaign.  The enemy difficulty will determine the amount of skill points 
dropped by each particular enemy.  Skill points are represented by a chess 
piece.

Skill points increase a player's overall skill point amount for every mode.  
Campaign, The Mercenaries and Agent Hunt Mode all have their separate lists of 
skills but all skills can be bought with skill points obtained from other 
modes.

The following is a list of skill point items that can be collected:

.---------------------------------.
| Skill Point Type | Point Amount |
|=================================|
| Pawn             |    50        |
| Knight           |    100       |
| Bishop           |    300       |
| Rook (Bronze)    |    500       |
| Rook (Silver)    |    1500      |
| Rook (Gold)      |    3000      |
| Queen (Bronze)   |    1000      |
| Queen (Silver)   |    2500      |
| Queen (Gold)     |    5000      |
| King (Bronze)    |    2000      |
| King (Silver)    |    4000      |
| King (Gold)      |    10000     |
'---------------------------------'

================
Equipping Skills
================

A player will have a list of eight slots that can be filled with three skills 
each.  Up to three skills can be equipped to a character at a time in campaign 
mode.  The actual skill menu cannot be selected during gameplay, so it's good 
to fill all eight slots with different varieties of skill listings since these 
slots can be pulled up from the gameplay menu by pressing and equipped during 
gameplay.  To equip a set of skills during gameplay, press the Select/Back 
button then choose the "Equip Skills" menu to showcase a list of your eight 
skill slots.

==================
Recommended Skills
==================

Really, there is no right or wrong skill to pick - the types of skills that a 
player will use basically depends on what type of player you are.  Do you like 
to blast enemies or do you like to clobber them with melees?  Here's a few 
examples of setups for player types.

-- Shotgun Player
 
o Firearm Lv.3 (greater damage for guns)
o Quick Reload (faster reload animation)
o Shotgun Shell Pickup (better chance at receiving shotgun ammo)

-- Sniper Rifle Player

o Firearm Lv.3 (greater damage for guns)
o Eagle Eye (gain an extra level of zoom for all sniper rifles)
o Rifle Ammo Pickup Increase (better chance at receiving rifle ammo)

-- Melee Player

o Melee Lv.3 (greater damage for melee attacks)
o Combat Gauge Boost Lv.2 (more stamina for combat gauge)
o Defense Lv.3 (greater defense against enemy attacks)

-- Player that Gets Hit a Bunch

o Defense Lv.3 (greater defense against enemy attacks)
o Field Medic Lv.2 (AI partner gives 2-3 health tablets per revival)
o Breakout (decrease thumbstick shakes when grabbed or attacked)

Out of all skills, I highly recommend having a look at these two:

o Field Medic Lv.2 (AI partner gives 2-3 health tablets per revival)
o Combat Gauge Boost Lv.2 (more stamina for combat gauge)

Combat Gauge Boost Lv.2 allows a player to have a total of ten bars of stamina 
on the combat gauge instead of only five.  This means that player doesn't even 
really have to worry about losing stamina as much!  With how powerful melee is 
and the amount of invincibility frames that RE6 melee still has, this skill is 
highly recommended.  Combat Gauge Boost goes great with Melee Lv.3 - a player 
will have added damage per melee and the ability to spam melee even more!

Field Medic Lv.2 is plain broken if you ask me.  This skill makes the AI 
partner give your character 2-3 health tablets for EVERY revival out of dying 
status.  This basically means you don't even have to carry around herb tablets 
or first aid sprays!  This is definitely a skill to use on Professional 
difficulty.

==========
Skill List
==========

The following is a listing of each skill for campaign mode in Resident Evil 6. 
Skills for The Mercenaries and Agent Hunt mode are found in my smaller guide 
for those modes.

-- Arrow Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 20000            | Increases the drop rate of normal and pipe bomb  |
|       |                  | arrows                                           |
'-----------------------------------------------------------------------------'

-- AR Ammo Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 8000             | Increases the drop rate of 5.56 NATO ammo        |
'-----------------------------------------------------------------------------'

-- Assault Rifle Master

How to unlock: Defeat a total of 1500 enemies with any assault rifle

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 37000            | Increases the damage of the Assault Rifle for    |
|       |                  | Special Tactics, Bear Commander and Assault Rifle|
|       |                  | RN by 100%                                       |
'-----------------------------------------------------------------------------'

-- Breakout

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 2800             | Amount of rotations needed to break out of enemy |
|       |                  | grabs is reduced                                 |
'-----------------------------------------------------------------------------'

-- Crossbow Master

How to unlock: Defeat a total of 800 enemies with any crossbow

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the damage of the Crossbow by 100%     |
'-----------------------------------------------------------------------------'

-- Combat Gauge Boost

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 70000            | Increases combat gauge to 8 blocks of stamina    |
|-----------------------------------------------------------------------------|
| 02    | 90000            | Increases combat gauge to 10 blocks of stamina   |
'-----------------------------------------------------------------------------'

-- Critical Hit

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3500             | Increases chance of critical hit by 50%          |
|-----------------------------------------------------------------------------|
| 02    | 13000            | Increases chance of critical hit by 75%          |
|-----------------------------------------------------------------------------|
| 03    | 32000            | Increases chance of critical hit by 100%         |
'-----------------------------------------------------------------------------'

-- Defense

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3200             | Enemies attacks take 20% less damage             |
|-----------------------------------------------------------------------------|
| 02    | 28000            | Enemies attacks take 30% less damage             |
|-----------------------------------------------------------------------------|
| 03    | 80000            | Enemies attacks take 50% less damage             |
'-----------------------------------------------------------------------------'

-- Eagle Eye

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3000             | Gain an extra level of zoom on all sniper rifles |
'-----------------------------------------------------------------------------'
* Extra level of zoom is given to anti-materiel rifle, semi-auto sniper rifle 
  and sniper rifle

-- Field Medic

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 12000            | Partner gives your character 1-2 health tablets  |
|       |                  | for each revival (AI partner in single player)   |
|-----------------------------------------------------------------------------|
| 02    | 95000            | Partner gives your character 2-3 health tablets  |
|       |                  | for each revival (AI partner in single player)   |
'-----------------------------------------------------------------------------'

-- Firearm

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 12000            | Increases damage of guns by 10%                  |
|-----------------------------------------------------------------------------|
| 02    | 29000            | Increases damage of guns by 20%                  |
|-----------------------------------------------------------------------------|
| 03    | 75000            | Increases damage of guns by 50%                  |
'-----------------------------------------------------------------------------'

-- Grenade Launcher Master

How to unlock: Defeat a total of 800 enemies with any grenade launcher

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the damage of the Grenade Launcher and |
|       |                  | the Bear Commander's alternate fire (grenade     |
|       |                  | launcher) by 100%                                |
'-----------------------------------------------------------------------------'

-- Grenade Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 22000            | Increases the drop rate of 40mm explosive, acid, |
|       |                  | and nitrogen rounds                              |
'-----------------------------------------------------------------------------'

-- Grenade Power-Up

How to unlock: Defeat a total of 800 enemies with thrown grenades

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the power of hand, flash and incendiary|
|       |                  | grenades by 100%                                 |
'-----------------------------------------------------------------------------'

-- Handgun Master

How to unlock: Defeat a total of 1500 enemies with any handgun

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 37000            | Increases the damage of the Nine-Oh-Nine, Triple |
|       |                  | Shot, Wing Shooter and Picador by 100%           |
'-----------------------------------------------------------------------------'

-- Infinite Assault Rifle

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 89000            | Infinite ammo for the Assault Rifle for Special  |
|       |                  | Tactics, Bear Commander and Assault Rifle RN     |
'-----------------------------------------------------------------------------'

-- Infinite Crossbow

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 79000            | Infinite ammo for the Crossbow                   |
'-----------------------------------------------------------------------------'

-- Infinite Grenade Launcher

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 99000            | Infinite ammo for the Grenade Launcher and Bear  |
|       |                  | Commander's alternate fire (grenade launcher)    |
'-----------------------------------------------------------------------------'

-- Infinite Handgun

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 79000            | Infinite ammo for the Nine-Oh-Nine, Triple Shot  |
|       |                  | Wing Shooter and Picador                         |
'-----------------------------------------------------------------------------'

-- Infinite Machine Pistol

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 89000            | Infinite ammo for the MP-AF and Ammo Box 50      |
'-----------------------------------------------------------------------------'

-- Infinite Magnum

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 99000            | Infinite ammo for the Elephant Killer and        |
|       |                  | Lightning Hawk                                   |
'-----------------------------------------------------------------------------'

-- Infinite Shotgun

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 89000            | Infinite ammo for the Assault Shotgun and Shotgun|
'-----------------------------------------------------------------------------'

-- Infinite Sniper Rifle

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 79000            | Infinite ammo for the Semi-Auto Sniper Rifle and |
|       |                  | Sniper Rifle                                     |
'-----------------------------------------------------------------------------'

-- Item Drop Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3500             | Increases item drop rate from defeated enemies   |
'-----------------------------------------------------------------------------'

-- J'avo Killer

How to unlock: Kill 30 J'avo

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3000             | Increases strength of attacks on J'avo by 20%    |
|-----------------------------------------------------------------------------|
| 02    | 25000            | Increases strength of attacks on J'avo by 50%    |
'-----------------------------------------------------------------------------'

-- Last Shot

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 55000            | Increases the power of last bullet in a clip by  |
|       |                  | 300%                                             |
'-----------------------------------------------------------------------------'

-- Lock-On

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 2800             | Laser sighting moves less when aiming            |
|-----------------------------------------------------------------------------|
| 02    | 31000            | Laser sighting moves much less when aiming       |
'-----------------------------------------------------------------------------'

-- One Wolf

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 100              | The partner will not help your character         |
|       |                  | (AI partner in single player)                    |
'-----------------------------------------------------------------------------'

-- Machine Pistol Master

How to unlock: Defeat a total of 1500 enemies with any machine pistol

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 38000            | Increases the damage of the MP-AF and Ammo Box 50|
|       |                  | by 100%                                          |
'-----------------------------------------------------------------------------'

-- Magnum Ammo Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 25000            | Increases the drop rate of .50 Action-Express and|
|       |                  | .500 S&W Magnum ammo                             |
'-----------------------------------------------------------------------------'

-- Magnum Master

How to unlock: Defeat a total of 800 enemies with any magnum

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the damage of the Elephant Killer and  |
|       |                  | Lightning Hawk by 100%                           |
'-----------------------------------------------------------------------------'

-- Melee

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 10000            | Increases damage of melee attack* by 10%         |
|-----------------------------------------------------------------------------|
| 02    | 25000            | Increases damage of melee attack* by 20%         |
|-----------------------------------------------------------------------------|
| 03    | 75000            | Increases damage of melee attack* by 50%         |
'-----------------------------------------------------------------------------'
* Melee attack includes basic melee attacks, stun rod attacks, combat knife 
  attacks, survival knife attacks and hand-to-hand attacks.

-- Piercing

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 12000            | Increases piercing potential by 1                |
|-----------------------------------------------------------------------------|
| 02    | 28000            | Increases piercing potential by 2                |
|-----------------------------------------------------------------------------|
| 03    | 55000            | Increases piercing potential by 3                |
'-----------------------------------------------------------------------------'
* Piercing for Crossbow and Grenade Launcher is not affected by this skill.

-- Quick Reload

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 10000            | Reload speed increased by 20% for all weapons    |
'-----------------------------------------------------------------------------'

-- Recovery

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 10000            | Red bar in dying status fills up in 10 seconds   |
|       |                  | instead of 15 seconds                            |
|-----------------------------------------------------------------------------|
| 02    | 70000            | Red bar in dying status fills up in 10 seconds   |
|       |                  | instead of 15 seconds                            |
'-----------------------------------------------------------------------------'

-- Rifle Ammo Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 8000             | Increases the drop rate of 7.62 NATO ammo and    |
|       |                  | 12.7mm ammo                                      |
'-----------------------------------------------------------------------------'

-- Rock Steady

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3500             | Targeting cursor moves less when shooting        |
|-----------------------------------------------------------------------------|
| 02    | 33000            | Targeting cursor moves much less when shooting   |
'-----------------------------------------------------------------------------'

-- Shooting Wild

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 65000            | Removes laser sighting and sniper score but      |
|       |                  | increases weapon damage by 50%                   |
'-----------------------------------------------------------------------------'

-- Shotgun Master

How to unlock: Defeat a total of 1000 enemies with any shotgun

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 38000            | Increases the damage of the Assault Shotgun and  |
|       |                  | Shotgun by 100%                                  |
'-----------------------------------------------------------------------------'

-- Shotgun Shell Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 8000             | Increases the drop rate of 10-gauge and 12-gauge |
|       |                  | shotgun shells                                   |
'-----------------------------------------------------------------------------'

-- Sniper Master

How to unlock: Defeat a total of 1000 enemies with any sniper rifle

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 39000            | Increases the damage of the Semi-Auto Sniper     |
|       |                  | Sniper Rifle and Sniper Rifle by 100%            |
'-----------------------------------------------------------------------------'

-- Team-Up

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 14000            | Increases damage of partner attacks when your    |
|       |                  | character is nearby (AI partner in single player)|
'-----------------------------------------------------------------------------'
* Damage is increased when the partner is within 5 meters of your character.

-- Zombie Killer

How to unlock: Kill 30 Zombies

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3000             | Increases strength of attacks on Zombies by 20%  |
|-----------------------------------------------------------------------------|
| 02    | 25000            | Increases strength of attacks on Zombies by 50%  |
'-----------------------------------------------------------------------------'

                                                                         [BS06]
-------------------------------------------------------------------------------
                     R A N K I N G  I N F O R M A T I O N
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

After finishing a chapter in the campaign of Resident Evil 6, a player will 
receive a rank based on four different categories of how the person played.  A 
player will get a rank on accuracy per shot fired, the amount of player deaths, 
full chapter clear time, and the amount of enemies killed in the chapter.  The 
rank per category will give a player a certain amount of points for each 
category based on the letter rank.

The table below shows the amount of points a player will receive per category 
rank:

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

Once the points are tallied, a player will receive one final rank based on the 
player's overall performance in that chapter.  The final rank will depend on 
the total amount of points that was earned per category.  The total amount of 
points needed to receive each of the six possible letter rankings is listed 
below.

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

The tables below show the ranking requirements for each chapter of the four 
campaigns of Resident Evil 6.  Use the two tables above to figure out what 
score it will take to get a certain final letter rank.  For instance, for 
Chris, Chapter 1, if I got an A for Accuracy, an A for Deaths, a B for Clear 
Time and a C for Enemies Routed, my total rank would be (25+25+20+15 = 85) a B-
rank.

NOTE: The following tables are also listed in the campaign walkthrough.

-- RANKING REQUIREMENTS - Chris, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 70 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 50 enemies           |
| C    | 50%         | 5         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 6 or more | 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 90 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 105 minutes         | 40 enemies           |
| C    | 50%         | 7         | 130 minutes         | 25 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 90 minutes          | 45 enemies           |
| C    | 50%         | 7         | 120 minutes         | 35 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 34 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 3 or less | 80 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 120 minutes         | 25 enemies           |
| D    | 49% or less | 10 or more| 121 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 85 minutes          | 30 enemies           |
| C    | 50%         | 7         | 105 minutes         | 20 enemies           |
| D    | 49% or less | 8 or more | 106 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 50 enemies or more   |
| B    | 60%         | 7         | 80 minutes          | 40 enemies           |
| C    | 50%         | 9         | 110 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 111 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 55 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 7         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 140 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 141 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 5 enemies or more    |
| B    | 60%         | 3         | 85 minutes          | 3 enemies            |
| C    | 50%         | 5         | 110 minutes         | 2 enemies            |
| D    | 49% or less | 6 or more | 111 minutes or more | 1 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 130 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 100 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 80 minutes          | 60 enemies           |
| C    | 50%         | 9         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 10 or more| 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 7 enemies or more    |
| B    | 60%         | 5         | 90 minutes          | 5 enemies            |
| C    | 50%         | 9         | 110 minutes         | 3 enemies            |
| D    | 49% or less | 10 or more| 111 minutes or more | 2 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 65 minutes or less  | 60 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 50 enemies           |
| C    | 50%         | 5         | 120 minutes         | 20 enemies           |
| D    | 49% or less | 6 or more | 121 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 50 minutes or less  | 45 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 45 minutes or less  | 30 enemies or more   |
| B    | 60%         | 3         | 70 minutes          | 20 enemies           |
| C    | 50%         | 5         | 90 minutes          | 10 enemies           |
| D    | 49% or less | 6 or more | 91 minutes or more  | 9 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 45 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 70 minutes          | 30 enemies           |
| C    | 50%         | 9         | 100 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 101 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 50 minutes or less  | 15 enemies or more   |
| B    | 60%         | 3         | 65 minutes          | 10 enemies           |
| C    | 50%         | 5         | 85 minutes          | 5 enemies            |
| D    | 49% or less | 6 or more | 84 minutes or more  | 4 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 40 enemies or more   |
| B    | 60%         | 3         | 70 minutes          | 30 enemies           |
| C    | 50%         | 5         | 90 minutes          | 20 enemies           |
| D    | 49% or less | 6 or more | 91 minutes or more  | 19 enemies or less   |
'-----------------------------------------------------------------------------'


                                            ___         ___         ___
                                           /   \       /   \       /   \ [WT00]
===================================== ___ |     | ___ |     | ___ |     | ___
                                     /   \ \___/ /   \ \___/ /   \ \___/ /   \
 S E C T I O N  I I I               |     | ___ |     | ___ |     |     |     |
- - - - - - - - - - - -              \___/ /   \ \___/ /   \ \___/       \___/
__          __     _  _     _    _        |     |     |     |     _       ___
\ \        / /    | || |   | |  | |        \___/       \___/     | |     /   \
 \ \  /\  / /__ _ | || | __| |_ | |__   _ __  ___   _   _   __ _ | |__  |     |
  \ \/  \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \  \___/
   \  /\  /| (_| || ||   < | |_ | | | || |  | (_) || |_| || (_| || | | |  ___
    \/  \/  \__,_||_||_|\_\ \__||_| |_||_|   \___/  \__,_| \__, ||_| |_| /   \
                                                            __/ |   ___ |     |
                                      SCENARIO WALKTHROUGH |___/   /   \ \___/
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WALKTHROUGH INTRO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

This walkthrough was written while playing on NORMAL difficulty.  It includes 
strategies and tips that should be helpful for any difficulty however.  
Everything in this walkthrough is highly detailed.  Serpent Emblems and 
Treasures are often listed separate from the actual walkthrough, but they are 
listed in the area where they can be found.

All J'avo mutation names are listed out in the their correct terms, but I 
provide extra descriptions in parentheses much of the time for readers that are 
not familiar with their names.  For instance, I won't tell you to "watch out 
for the Glava-Begunats in the next room" or "prepare to take out the rifle and 
shoot the Noga-Lets that come your way!"  J'avo mutations will often be 
referred to as Glava-Begunats (raging insect head) and Noga-Let (winged J'avo) 
just so you can get a clear view of what I mean.
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                                                                         [CT00]
CAMPAIGN TIPS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

-------------------------------------------------------- TIME CONSERVATION TIPS
o When a player restarts a checkpoint, ALL the time that was taken from that 
  restarted gameplay will be added to total chapter time, so if you want to 
  make a good time for a chapter, DO NOT restart.

o In single player, pause the game during each part of spoken dialogue to get 
  through it quicker.

--------------------------------------------------- QUICK TIME EVENT (QTE) TIPS
o When a thumbstick shaking QTE appears on the screen, circle both the left and 
  right thumbsticks to make the gauge fill up faster.  This is so very useful 
  for the harder QTE thumbstick shakes.

o For rapid button tapping QTEs, tap the button with your index finger while 
  holding the controller in your lap.

o Timed QTE's that have a timer needle have a certain rhythm to follow when 
  tapping the displayed button during the more complex timed QTEs.  Watch how 
  fast the timer needle moves and then visualize the timing in your head before 
  tapping the button.

------------------------------------------------------------- COMBAT GAUGE TIPS
o When the stamina on your combat gauge is low, don't perform melees.  Bullet 
  kill at that time to prevent your character's combat gauge from turning red.

o If your character needs a quick recharge of stamina for the combat gauge use 
  a herb pill to instantly recharge it or fall to the ground by tapping in a 
  direction along with the X/A button while a gun or grenade is equipped then 
  stand still to allow the combat gauge to refill quickly.  It recharges at a 
  very high rate when laying on a character's back and staying still.

-------------------------------------------------------------------- SKILL TIPS
o One of the best skills in the game is Field Medic.  This skill makes your AI 
  partner revive your character from dying status and give that character herb 
  pills.  At level 1, your partner will give your character one herb pill for
  each revival and at level 2, your partner will give your character two herb 
  pills for reach revival.  You literally don't even need healing so long as 
  your partner is nearby with this skill.  At level 2, your partner might 
  randomly give your character more than two herb pills.

o Combat Gauge Boost is another highly useful skill.  This will add extra 
  blocks of stamina to your combat gauge, which allows your character to 
  perform more melees before burning out their full combat gauge.  Using this 
  skill along with the Melee skill to increase melee damage can help out a 
  bunch for J'avo stages with a high rate of J'avo mutations, such as Chris 
  Chapter 4.  Melee killing will cancel most J'avo appendage mutations.

o Defense and Firearm skills increase your character's defense against enemy 
  attacks and increase the damage that each gun will do.  These skills are good 
  to have in zombie stages since firearms can work better than melee against 
  zombies and zombies can be more unpredictable and pile on a player more often 
  than J'avo, which can get your character hit unexpectedly at times.  J'avo 
  are more predictable.  Their AI won't hit your character after melees as 
  much.  When it comes to zombies, they tend to ignore grace periods when your 
  character is stuck in an animation, such as a melee.

o Item Drop increase increases random enemy item drops.  This skill can help a 
  lot for when your character is running low on ammo.  This mainly helps out a 
  bunch for Chris' later stages.  Chapter 4 and Chapter 5 of Chris' campaign 
  often take a lot of ammo to complete and this skill will give the character 
  more ammo drops from random enemy item drops.

------------------------------------------------------------------- WEAPON TIPS
o Remote bombs can be your main source of damage against any big enemy or boss 
  that has a lot of health.  These are perfect for Whoppers in Leon's campaign 
  and they work great for bosses in other campaigns.

o Take advantage of weapon switch firing for the sniper rifle and any shotgun 
  to avoid reload animations after every shot.  To weapon switch fire, hold a 
  weapon such as a shotgun then hold down the R1/RT button to fire it then 
  switch to another weapon and then back to the shotgun and keep repeating that 
  sequence while holding the R1/RT button.  Your character will rapidly fire 
  the shotgun in that case.  To control it better, you can only press the R1/RT 
  button when your character switches back to the weapon you want to fire - in 
  the case above, only tap R1/RT when switching back to the shotgun.

------------------------------------------------------------------- ZOMBIE TIPS
o Just about any zombie type can be defeated instantly with a shot to the arm 
  followed by a melee.  The zombie will turn its back and be set up for a back 
  heavy stun melee, which will often kill it instantly.

o Bloodshots can be instantly killed by countering their jumping grab.  This 
  will always kill a Bloodshot!  Countering their uppercut will set them up for 
  a heavy stun melee (Coup De Grace), but this will often not kill them in 
  campaign mode.

o Zombie dogs are best killed by countering their jumping grab.  From a 
  distance, they will always stop eventually and then run toward a character - 
  they will jump and try to tackle the character at that time.  The counter 
  prompt command for the counter appears as they jump from close range.

o Wait for a Shrieker's chests to bulge out then shoot the red spot to kill 
  them in only a few shots from any weapon.

o An incendiary grenade will take heavy damage from any type of zombie.  It 
  will either kill or take heavy damage from zombies, Bloodshots, zombie dogs 
  and Shriekers.

o Save remote bombs in the first three chapters of Leon's campaign for when the 
  characters run into Whoppers.  Whoppers will take some extremely heavy damage 
  from remote bomb explosions.  A remote bomb explosion followed by a melee 
  when they are stunned will take some extremely heavy damage from a Whopper 
  and almost kill it.

-------------------------------------------------------------------- J'AVO TIPS
o Melee killing J'avo can reduce the chance of having them mutate by a large 
  margin.  This will not always stop Chrysalids from forming, but it will stop 
  most J'avo appendage mutations.

o When a J'avo is knocked to the ground, always try to aim for its head and 
  perform a head crush melee for an instant kill most of the time.

o When a J'avo mutates an appendage, it will go through a mutation animation 
  where it will be vulnerable to a melee attack.  Walk up to the J'avo while it 
  mutates to get a melee button prompt for a melee attack.  Perform the attack 
  to often knock the J'avo down.  While the J'avo is on the floor, a player can 
  often kill it off with a critical head stomp melee to kill the J'avo.  This 
  will vary per J'avo mutation type however.  A Telo-Eksplozija (exploding 
  J'avo) will automatically explode after the melee attack, so be ready to back 
  away.

o Flash Grenades automatically set up heavy stun on most J'avo that still have 
  a human head.  The frontal heavy stun melee (Coup De Grace) takes a bunch of 
  damage and can hit multiple enemies and the back heavy stun melee takes 
  longer, but it is instant kill.  Flash grenades will light stun Ruka-SRP 
  (blade arm) and Ruka-Khvatanje (insect arm) and heavy stun Noga-Skakanje 
  (grasshopper legs)

o Ruka-SRP (blade arm) and Ruka-Khvatanje (insect arm) can be shot in the head 
  to set up an instant heavy stun for a heavy stun melee.

o A J'avo that is hit with a melee while in any sort of stun pose will enter a 
  heavy stun pose.  A good way to set a J'avo up for a heavy stun is to 
  headshot the J'avo then slide into the J'avo while it staggers.  Players can 
  also quick shot then slide into a J'avo, though that takes more stamina.  
  Another way to do this is to headshot (or light stun a J'avo) then stand next 
  to the J'avo so that the button prompt for melee appear and then quickly 
  switch to another weapon and press R1/RT for the first melee in that 
  character's melee button combo.  The first melee will hit and heavy stun the 
  staggering J'avo.  All of this works on J'avo and many of their mutations - 
  Ruka-Bedem (shield arm), Glava-Smech (pincher head), Ruka-SRP (blade arm), 
  Ruka-Khvatanje (insect arm).

o Hitting a J'avo with a back attack (elbow) from a male will heavy stun most 
  J'avo types (run behind a J'avo then press the melee button while your 
  character's back is turned).  This will work on the J'avo mutations mentioned 
  above also as well as Noga-Skakanje (grasshopper legs).  It's best to quick 
  shot Noga-Skakanje then run behind them and hit them with a back melee, just 
  so they stand still.

o Shooting J'avo with acid rounds will often stun them.  It will damage them 
  badly and stun them to where they can most likely be finished off with one 
  melee while they stagger.  Acid rounds are highly effective against Noga-
  Skakanje (grasshopper legs) - it will stun them in a heavy stun pose and 
  allow a player to hit them with a Coup De Grace melee.

o Chrysalids can be destroyed, but they take MUCH firepower to destroy them.  
  It's often best just to let the J'avo mutate and hatch outside of the 
  Chrysalid.
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                                                                         [PR00]
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 / /   / _ \ / _ \ | '_ \ /    PRELUDE    \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

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                  P R E L U D E  -  N O  H O P E  L E F T
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                                                                   July 1, 2013
                                                                  Tatchi, China
HIGH-RISE AREA - STREET
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Once Resident Evil 6 is turned on for the first time, a player will play the 
Prelude after starting up the game.  The Prelude only allows a player to play 
as Leon.  The prelude is single player only.  It is basically a tutorial for 
the gameplay of RE6.

The action will start out in a first person view.  The player will take control 
of Leon after he grabs Helena.  Tap the X/A button as displayed on the screen 
to drag Helena into the alley.  The Leon player can look around with the right 
thumbstick while dragging her.  Leon will take her over to a nearby alley.

HIGH-RISE AREA - ALLEY
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Control will be given back to the player while Leon offers Helena a shoulder.  
Move forward and Leon will automatically duck under the pole and step beside 
the van in the alley.  A player can only move forward for now.  Any pressing of 
the left thumbstick will cause Leon to move forward.

Leon and Helena will stumble as a wooden piece breaks below them.  Pull Helena 
up with the partner assist button when the button prompt appears as Leon grabs 
her arm.  Carry Helena in between the stacked crates and oil drums up ahead.  
Walk up to the door at the end of the alley.

Use the X/A button when the button prompt appears to try to open the door.  The 
wood that is nailed to the door keeps the door shut tight however.  Leon will 
stare at a steel pipe off to the left.  Press the X/A button to take the steel 
pipe.  Leon will place the steel pipe behind the wood piece on the door and get 
ready to pry it loose.

A Quick Time Event (QTE) gauge will appear on the screen.  Press the Square/X 
button as the timer needle on the gauge reaches the green portion of the gauge. 
Do this three time in a row.  Each time another gauge appears, the timer needle 
will get faster.  Leon will eventually pry the wood piece off the door and open 
the door.  Enter the room ahead.

HIGH-RISE AREA - BUILDING ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A helicopter searchlight will pass by outside as Leon drags Helena into the 
hall ahead.  Leon will take cover behind the first wall.  Cover is a new 
feature for RE6 that will be discussed later in this prelude walkthrough.  Drag 
Helena along the blood-soaked floor up ahead.  The characters will pass by a 
few dead bodies.  Press the X/A button when prompted to do so up ahead to 
examine the dead BSAA soldier that is slumped against the wall below the 
window.

Walk past the soldier and enter the corridor to the side of him.  Leon will 
automatically duck up under the poles along the corridor.  A cutscene will 
trigger as he lays Helena to the side.

HIGH-RISE AREA - BACK ALLEY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Find a healing item

Helena is badly hurt and Leon must find a way to heal her.  Leon cannot leave 
this area without tending to Helena's injuries.  A player now has full control 
of Leon's movement with the left thumbstick.

When Leon faces a direction, press the X/A button to make the camera turn in 
that direction.  Players can quick turn by pressing left thumbstick back + X/A. 
The quick turn is not as useful as it was in past Resident Evil's if the camera 
speed is increased, but it's good to know that it's still there.

Walk over to the armored vehicle to get a X/A button prompt while standing near 
it.  Press the displayed button to look into the vehicle.  Ah, a green herb!  I 
bet that BSAA soldier was gonna' smoke that herb!  Press the X/A button again 
to open the back door of the vehicle.  Tap the Square/X button to collect the 
--GREEN HERB--.
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[ ] Herb (Green)
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Hunnigan will contact Leon after he puts the green herb in his... pocket?  
Hunnigan will go over the instructions for mixing a herb into a herb tablet.  
You see, in Resident Evil 6, the characters must convert a herb into a tablet 
before using it.  Start by pressing the Triangle/Y button to open Leon's 
inventory menu.  Leon will have two green herbs in his inventory - the 
scoundrel already had one!

The game wants the player to mix herbs the long way, and we'll have to play 
along with it for now, but I'll tell you a better way afterwards.  Start by 
tapping the X/A button to select the first green herb.  Select the leaf icon 
with a plus sign to the left of it - this is the "combine" command.  The cursor 
will automatically select the other green herb after choosing to combine.  If 
there was a red herb in the inventory, it would have chosen the red herb over 
the green herb since red herbs take priority when combining unless players 
manually select a green herb.  Select the second green herb followed by the 
leaf icon to combine the two.

Leon will now have a --G+G HERB MIXTURE-- in his inventory.  The number of 
green circles on the herb paper in the menu is the number of herb tablets that 
will be created by changing it into tablets.  Press the X/A button once again. 
Choose the tablet icon with the arrow to the left of it.  This will change the 
G+G herb mixture into herb tablets.  The number of herb tables are displayed to 
the right of Leon's life gauge on your screen - he will get three tablets for 
the current mixture.  Normally, a player will press the R2/RB button to make 
your character take one.  Each one will replenish one block of health.  Press 
the Triangle/Y button to close the inventory if you haven't already.

--------------------------------------------------------------------------- TIP
A better way to mix herbs in the menu is to highlight a herb then press 
Square/X to select the herb.  This does two of the above steps in one since 
Square/X = combine in the inventory menu.  Choose the herb to combine it with 
(it will choose a herb for you) then press the Square/X button again to combine 
them instantly.  Get used to mixing herbs quickly through inventory.  Once a 
player is adjusted to mixing them, you can literally open the inventory with 
Triangle/Y then tap Square/X, Square/X followed by X/A, X/A to mix herbs and 
convert them to pills very quickly.  Be sure to do this.

Another way to mix herbs and change them into tablets during gameplay is by 
pressing R2/RB + Square/X, but this will make your character go through a 
mixing animation.  While the inventory is up, your character does not have to 
perform any animation.  Keep in mind that the inventory can be opened while 
performing animations such as climbing ladders or performing a melee attack, so 
a player can mix herbs and turn them into tablets while climbing a ladder, for 
instance!
-------------------------------------------------------------------------------

--> Objective: Attend to Helena's injuries

Approach Helena and press the R2/RB button to give her a herb tablet when the 
button prompt appears.  A cutscene will trigger.  The BSAA zombie will attack 
after the cutscene.  Hold the L1/LT button to hold up Leon's Wing Shooter 
handgun then tap the R1/RT button while aiming at the zombie's head to stagger 
it...?

No, the zombie will grab Leon.  It will strangle him for stealing its smokes - 
how dare you steal my herbs to smoke for yourself!?  Get your own drugs!  Shake 
the left thumbstick to break free as the thumbstick shaking icon appears.  Be 
ready to shake the left thumbstick once again while Leon continues to wrestle 
with the zombie.  When the timed button press gauge appears on the screen, tap 
the R1/RT button as the timer needle moves over the green portion of the gauge 
to the right.  Leon will stab the zombie in the head.

NOTE: During these thumbstick shaking QTEs, it's best to circle both 
thumbsticks (right and left).  When both thumbsticks are used, the QTE gauge 
will fill up faster.

--> Objective: Attend to Helena's injuries

Alright, let's approach Helena and try again.  Tap the R2/RB button again near 
Helena to give her a herb tablet.  I swear, if a Licker attacks after this, my 
Leon will melee that Licker as hard as possible with a roundhouse for +5 
seconds.  Oh wait, wrong mode!  A cutscene will trigger.

A player can now display the route guide by pressing the L2/LB button.  This 
makes Leon pull out a PDA and it will make the screen change color and show the 
main objective route.  One thing is for sure... getting lost in a Resident Evil 
is so yesterday.  We now have objective markers to help us even more along 
those linear paths!

Players are now free to do anything.  Let's go over some basics here.  Use 
directional pad left and right to cycle through your weapons.  Leon starts with 
a Wing Shooter and survival knife normally, but during this part he has several 
weapons.  Keep the Wing Shooter equipped for now.  Items can be changed by 
pressing directional pad up or down.  While aiming Leon's Wing Shooter with the 
L1/LT button, take out another Wing Shooter by tapping the Triangle/Y button.  
Perform the same sequence again to switch back to one.  Leon reloads slower 
when he has two Wing Shooters equipped.  Press the Square/X button to reload 
when needed.

The white target marker on the screen is located down the linear corridor with 
the lone door at the end of it up ahead, so I guess that is the way Leon must 
go!  Move down the corridor and use the X/A button to open the door.  Leon can 
only slowly open a door at the moment, but later a player can double tap the 
X/A button to open a door quicker.

HIGH-RISE AREA - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the corridor ahead.  Let's talk about cover controls a bit.  Try taking 
cover behind the wall above the stairs by pressing and holding the L1/LT button 
while against the wall.  Leon will stick to the wall as long as the L1/LT 
button is held down.  Move to the edge of the wall with the left thumbstick to 
make Leon move out of cover and aim.  Let go of the thumbstick to move back 
into cover.  Leon can also duck and stand up while stuck to a wall by tapping 
the X/A button.

Move down the stairs up ahead.  Aw hell, something is going down outside!  The 
building will shake as Leon runs ahead.  Use the partner assist button (O/B) to 
open the door at the bottom of the stairs.

HIGH-RISE AREA - CROWDED STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Use the X/A button to hop over the railing after the cutscene.  The controls 
for selecting weapons and fighting will be displayed as zombies attack out in 
the street.  Aim with the L1/LT button and blast a zombie in the head with 
R1/RT button while the Wing Shooter is equipped to get a head stun stagger.  
Run toward the zombie then press the R1/RT button in front of it to perform 
Leon's head stun melee.

The characters in RE6 can melee attack without button prompts by pressing the 
R1/RT button twice in a row.  The second melee attack will set up a light stun 
on an enemy.  In RE6, there are light stuns, head stuns, heavy stuns and enemy 
grounding.  A melee can be done for each stun type.  Refer to the in-depth 
melee section in the basic section for more info on this because it would take 
a damn long time to explain it that in-depth here.

Players need to at least know about the quick shot however, so I'll go over 
that really quick.  Press R1+L1/RT+LT together at the same time to perform an 
auto-targeting shot with your currently equipped weapon.  This will set the 
targeted enemy up for a light stun.  When Leon has two Wing Shooters equipped, 
perform a quick shot then continue to hold down the L1/LT button and keep 
tapping R1/RT to perform a combination of quick shots.

A quick shot takes a bar of stamina from the combat gauge.  Each melee takes a 
bar of stamina from the combat gauge also. Once the combat gauge is fully used 
up, your character will enter a tired state and the combat gauge will turn red 
then slowly recharge.  While in that tired state, a player can only perform a 
weak kick for a melee and the player can't dash.  The combat gauge will slowly 
recharge depending on what your character is currently doing.

Anyway, fight through the zombies up ahead.  Take out the shotgun and blast 
them to the side if you like.  Some zombies will drop random items such as ammo 
so be sure to grab the pickups with the Square/X button.  A zombie will knock 
aside a steel rack along the street in between the cars up ahead and the next 
path in between the cars will be open to the characters.  The tutorial for the 
quick shot will be displayed.  Quick shot the zombie then overpower melee his 
ass then continue ahead.  You know that all characters actually have wrestling 
holds as melees in RE6?  Yeah, the developers are watching too much of that WWE 
Raw.

While attacking the zombies, you might notice an R1/RT button prompt before 
their attacks when in close range - that is the counter prompt.  When the R1/RT 
button is pressed as the counter prompt appears during an attack, the character 
will counter the enemy attack and damage the enemy.  This is a valuable 
technique to learn, but it really requires a player to learn an enemy's full 
attack list.  I'll type up an enemy attack list eventually.  See my RE6 
Mercenaries guide when that time comes.

Move in between the cars until a cutscene plays where an airplane falls off a 
building and hits a fuel tank on the streets below.  A fire will start and a 
fuel tank will explode.  Hold the X/A button then hold toward the screen with 
the left thumbstick to dash away from the oncoming flames.  A cutscene will 
plays as the camera turns to the side to show a helicopter up ahead.  A BSAA 
soldier will be in the helicopter and will motion for the characters to get in 
the helicopter.

Run straight ahead and run against the cars up ahead while holding the X/A 
button to climb onto them or hop up to them.  While dashing, your character 
will immediately perform any X/A button prompt actions ahead of the character 
without the need to tap the button.  Dash toward the opening on the side of the 
helicopter ahead.

HIGH-RISE AREA - HELICOPTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Be ready to shake the left thumbstick to throw off the zombie that grabs Leon. 
Tap the Square/X button while Leon tries to fly the helicopter.  When the 
zombie grabs Helena in the back of the helicopter, press the R1/RT button when 
the timer needle on the QTE gauge passes by the green portion.  It's kind of 
funny to keep missing and watch her struggle at times though.  Leon can't fail 
this part!

Shoot the zombie two times and Helena will be saved.  Prepare to shake the left 
thumbstick while Leon flies the helicopter.

HIGH-RISE AREA - LOBBY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Quickly tap the X/A button as the large glass chandelier drops onto the glass 
floor.  Well, it seems Leon and Helena got to their main destination after all! 
They have now reached the Quad Tower Lobby!  Dash toward the double doors 
directly ahead and use the partner assist button to open them.

HIGH-RISE AREA - STADIUM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wow, look at that huge monolith up ahead.  It's... it's the marker!  Come on 
and say it with me now!  "Make us whole again, Isaac!"  Use the X/A button to 
hop over the railing and fall to the bottom floor of the stadium below.  Walk 
ahead for a cutscene that will end the prelude.

NOTE: In a way, it doesn't matter which campaign a player starts after the 
prelude, but I would recommend starting with either Chris' campaign or Jake's 
campaign first.  Leave Leon's campaign for last.  Leon's campaign has a spoiler 
for Chris' campaign about halfway through it.  Jake's campaign has a spoiler 
for Leon's campaign toward the end, but that story element is made obvious 
pretty early in Leon's campaign.  Either way, you can't spoil too much of 
another story by playing either of the three campaigns first really.  RE6 does 
a very good job at making each campaign feel like a separate story.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 70 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 50 enemies           |
| C    | 50%         | 5         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 6 or more | 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              C H A P T E R  1  -  T H E  F A L L E N  H E R O
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                      _________________________
_____________________________________________________/ STAGE 1-1 -- MAIN STREET
-------------------------------------------------------------------------------

MAIN STREET - HELICOPTER
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The BSAA's Alpha team is on the scene!  Chris and Piers will start out in a 
helicopter.  Both the Chris player and the Piers player will have to press the 
partner assist button to use the rope in front of the character in order to 
rappel down to the warehouse below.

MAIN STREET - WAREHOUSE
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--> Objective: Head for the site of the attack

Fall off any of the sides of the top floor of the building.  There is a --TALL 
CRATE-- near two large crates on the middle floor.  Use the R1/RT button (melee 
button) to break these open while standing next to one.  These will give a 
player a random item most of the time once broken open.  The melee attack that 
breaks open a breakable object will not use any stamina from the combat gauge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris starts with the following items/weapons in his inventory:

o Assault Rifle for Special Tactics
o Nine-Oh-Nine (handgun)
o Combat Knife
o Herb Pill x 5

Piers starts with the following items/weapons in his inventory:

o MP-AF (machine gun)
o Anti-Materiel Rifle
o Hand Grenade
o Herb Pill x 5

Follow the ramp along the side of the building to move to the bottom of the 
building.  Hop off the ledge at the bottom of the ramp to fall to the bottom 
floor.  Find the two --TALL CRATES-- behind the green tarp on the bottom floor 
and break them for some extra pickups.  Both players need to use the partner 
assist button to open the double door entrance to the warehouse.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alright, stand back team and get ready to blow those B.O.W.s to bits once we 
open those doors, Alpha team...

MAIN STREET - BLOCKED STREET
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Oh, it's only the press that was making all that racket on the other side.  
Can't we just shoot them anyway?  No?  Alright.

A news reporter will be waiting as the two characters open the door.  They all 
want a statement from the man who stuffed Wesker into a volcano.  Just how did 
you come up with the strength to punch that boulder into your former S.T.A.R.S. 
team captain, sir?  Whatever happened to that forgettable partner that helped 
you put an end to Wesker's scheme in Africa?  Sharon... I mean, Sheva, wasn't 
it?  What's Jill doing these days?  Have you finally got any of that sweet ass 
yet?  Are you still taking steroids?  The BSAA will push the reporter aside.

Follow the street directly ahead.  Civilians will rush down the street as the 
BSAA makes their way to the back.  A BSAA vehicle will move ahead.  A rocket 
will hit the two BSAA vehicles at the end of the street once the characters 
reach the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The first character that walks forward after opening the warehouse door will 
  shove the news reporter aside.
* While dashing down the street, if your character moves up against a civilian, 
  that character will actually bump into the civilian with a special animation.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

HQ will contact Alpha team and tell them to change their destination by heading 
through the nearby building.  Walk over to the double door entrance to the 
building off to the left after the vehicles explode at the end of the street.  
The Chinese guy will grab the character that moves toward the doors.  Use the 
partner assist button to open the double doors to the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The first character that walks toward the doors at the end of the street will 
  get grabbed and shaken by the Chinese guy that is on his knees.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MAIN STREET - BUTCHER SHOP
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HQ will contact all teams while the characters move to the back of the 
corridor.  Alright Alpha team, we need to reach the Ace of Spades building!

Move up the stairs off to the left.  As the characters enter the corridor above 
the stairs, there will be a --WOODEN CRATE-- and a --TALL CRATE-- in the alcove 
to the left.  These particular item boxes will always contain a --GREEN HERB-- 
and a --RED HERB--.

Take both items and combine them in the inventory.  Press the Triangle/Y button 
to bring up the inventory, then quickly tap Square, Square/X, X to combine the 
two herbs and then tap X, X/A, A to make herb pills out of them.  This can all 
be done by pressing R2 + Square/RB + X to mix the herbs and make them into 
pills but your character must always go through a mixing animation.  By using 
the inventory to do it all, there is no animation!

NOTE: When combining herbs in the inventory, the cursor will always move to a 
green herb after selecting red herb or a red herb after selecting a green herb. 
You'll need to manually move toward a green herb after a green herb is selected 
if a red herb is in your inventory.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

To use herb pills, tap the R2/RB button.  They will replenish one block of 
health at a time and refill all of a character's stamina in the combat gauge 
below the health bars in your HUD.  Many herb pills can be used at once if your 
character's life is low by tapping the R2/RB button multiple times.  Tap the 
R2/RB button four times to take four herb pills to restore four blocks of 
health for instance.

As the characters move by the windows along the right wall, enemy gunfire will 
shoot through the windows and break the glass.  Enter the butcher room with the 
hanging meat pieces up ahead.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE01]
Location: Main Street - Butcher Shop

After stepping off the streets from the start of Chapter 1, Chris and Piers 
will enter a building and enemy gunfire will break the windows on the right 
side of the wall after the two characters move up the stairs.  They will arrive 
at a butcher room with hanging meat pieces.  There is a serpent emblem on the 
lower shelf against the left wall before reaching the door in that room.
*******************************************************************************

Break the --WOODEN CRATE-- on the table to the left of the door.  Tap the X/A 
button to open the door.  Tap the button twice to kick open that door.  Hell 
yeah!  Screw suspense, just blast whatever is ahead, right?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

As the characters move toward the body that is leaning off the railing to the 
right outside, it will fall off the side of the building.  Look below and some 
civilians will run out from the building across the street.

MAIN STREET - BUILDING
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Machine gun fire will break the windows off to the right and an explosion will 
make the characters stagger while moving ahead.  HQ will contact all teams once 
again.  Walk into the corridor off to the left up ahead then move past the 
wooden table and step over to the gap.  There is some guy with a mask in the 
alley below holding two civilians at gunpoint with his machine gun.  The guy 
with the gun will blast the two civilians then look up toward the characters 
and run to the right like his life depended on it.  He knows that look from 
Redfield.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While up in the building, if players shoot at the masked person (J'avo) before 
he shoots the two civilians, the J'avo will run to the right and not kill the 
civilians.  Your character will speak some extra dialogue while doing this.  
This will also give players a medal at the end of the chapter.
                                                                     .--------.
MEDAL: Rescued a hostage from certain death                          | [ME148]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Drop to the alley below.

MAIN STREET - ALLEY
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Follow the narrow area in between the buildings off to the right.  Both players 
need to use the partner assist button to open the door.

MAIN STREET - STREET
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The characters will be face to face with the masked guy that killed the two 
civilians a few seconds ago.  This enemy is known as a "J'avo".  It can 
regenerate all of its body parts when damaged.  It can also mutate its body 
parts based on where it is shot in some cases.  This particular J'avo will not 
mutate, but J'avo will start to mutate later, so killing them with melee or 
blasting/crushing their head becomes important.

Kill this J'avo by shooting it in the head.  Run up to it while it staggers 
from the headshot and perform your character's head stun melee with the melee 
button (R1/RT) when the melee button prompt appears when in close range to the 
stunned J'avo.  Finish off the J'avo with a ground melee by standing over it 
and pressing the melee button.

Step to the back of the street off to the right.  A BSAA helicopter will pass 
by overhead.  Yeah, we got this situation under control!  Follow the helicopter 
and... Well, damn.  It gets blasted with a rocket launcher and crashes into a 
building and causes a huge explosion.

HQ will contact Alpha team and tell them to move through a back alley to reach 
the Ace of Spades.  After Piers asks Chris about his memory, Chris will still 
not remember what has caused him to go all shitface in that bar for the past 
few months.

Players can crawl/slide up under the helicopter debris but there is nothing in 
the wreckage or near the dead J'avo bodies.  Find the two --TALL CRATES-- and 
the --WOODEN CRATE-- across from the double doors at the end of the street and 
break them open for some extra pickups.  Use the partner assist button to open 
the double doors at the end of the street and end this portion of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                      _________________________
_____________________________________________________/ STAGE 1-2 -- BACK STREET
-------------------------------------------------------------------------------

BACK STREET - STREETS
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--> Objective: Head for the site of the attack

The BSAA soldiers in your squad will run up ahead.  Follow them around the 
corner at the end of the alley.  Piers will mention that it appears that Chris' 
training is kicking right in.  I guess once you have such an awesome 
reputation, kicking ass will always come natural, no matter what.

There is a corridor along the right side of the stacked crates but nothing 
special is down it.  Move toward the incinerator in the back of the alley.  
Step into the corridor across from the incinerator and use the partner assist 
button to open the door at the end.

BACK STREET - KITCHEN
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Once the characters kick the door open, two J'avo will attack.  They are all 
armed with swords, so enter the room and blast the J'avo then melee attack 
them.  The best way to set J'avo up for a melee attack is to use the quick shot 
(R1+L1/RT+LT).  This will stagger any J'avo that it hits and set them for a 
light stun melee - approach the J'avo for a melee button prompt.  Another good 
way to stun a J'avo is to shoot it in the head then perform a head stun melee 
from close range.  J'avo can be staggered by shooting them in the body, arms or 
legs as well.  Shooting them in different portions of the body will randomly 
stun them, so it might take more shots to a certain body portion to stun a 
J'avo at times.

There are two more J'avo in the back of the kitchen.  They are both hiding 
behind the pillars and near the back door.  Run toward them and shoot them then 
melee attack them.  Don't overuse melee however.  The stamina on your combat 
gauge on your HUD below your character's life bar will get used up per melee.  
It will slowly recharge based on what your character is doing.  Kick open the 
door off to the right in the back of the room.

NOTE 1: The fastest way to recharge your combat gauge in story mode is to make 
your character lay down on his back.  Hold the L1/LT button then press in a 
direction with the left thumbstick along with the dash (X/A) button and 
continue to hold L1/LT to stay on the ground.  Stay still and the combat gauge 
will recharge very quickly.

NOTE 2: Each time the two characters kill all enemies in a room with J'avo, the 
BSAA soldiers in your team will yell out "All clear!"  Listen for this, since 
it's a good way to tell when an area is free from enemies.

BACK STREET - ALLEY OUTSIDE KITCHEN
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Use the partner assist button to open the door that the BSAA soldiers stand 
next to.

BACK STREET - STORAGE ROOM
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"All clear", says your BSAA squad as the characters enter the room.  Basically, 
there are no enemies in this area!  Hop over the counter across from the 
entrance door and break open the two --TALL CRATES-- near the surrounding 
walls.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Approach the door in the back of the room.  A J'avo will bust through it and 
grab one of the BSAA soldiers and pull him into the alley outside.  Step out 
into the alley.

BACK STREET - ALLEY OUTSIDE STORAGE ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Quickly kill the J'avo while he recovers from attacking the BSAA soldier.  
Thankfully, your attacked squad buddy is alright.  Kill off the two J'avo down 
the corridor up ahead.  They are armed with swords.  Another J'avo will step 
out from the corridor to the right in the back.

HQ will contact all teams as one team gets pinned down.  Two more J'avo with 
swords are down the next corridor and off to the left.  Move down the corridor 
and kill the J'avo then find the door at the end.  Break the two --TALL 
CRATES-- along the sides of the area then use the partner assist button to open 
the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate the mutated J'avo

Piers will contact HQ and tell them about the J'avo mutation after the 
cutscene.  Remember those J'avo mutations that I mentioned earlier?  Well, the 
J'avo in here is the first J'avo mutation that the characters will run into.  
This J'avo mutation has a blade arm and is known as a "Ruka-SRP".  This J'avo 
mutation normally occurs when a J'avo is shot in the arm.  This J'avo will 
start the battle already mutated however.  When a J'avo is mutated, it is often 
stronger, and its strengths and weaknesses change a bit.

NOTE: Before fighting the Ruka-SRP, quickly blast the J'avo with the machine 
gun up the stairs off to the left.  He is standing right near the railing.  If 
a player doesn't shoot him quickly, he will chip away at the characters health 
with his machine gun.

A Ruka-SRP will attack with its blade arm and it has some wide swings, so it's 
very dangerous at close range.  It often swings its arms twice in a row.  
Players can't get the same stun types on this mutated J'avo like they can with 
normal J'avo.  A quick shot will stagger it briefly and set it up for a light 
stun melee, but there is a better way to stun it.  Blast the Ruka-SRP J'avo in 
the head to get a heavy stun on it.  While it is stunned, run up to it to get a 
melee prompt command for your character's frontal heavy stun melee (Coup De 
Grace).  This will take some extreme damage from any enemy.  It won't kill the 
Ruka-SRP instantly, but it will be very close to death after a Coup De Grace 
melee.

NOTE: If you stand close to a Ruka-SRP and it raises its arm over its head to 
hit your character with an overhead smash, this attack can be countered with 
the melee button (R1/RT) to instantly kill that J'avo.  Press the melee button 
just before the J'avo hits your character overhead.  The animation for the 
counter is pretty brutal and over-the-top also.

There is also a normal J'avo with a sword in the room along with the Ruka-SRP - 
don't let him sneak up on your character.  The normal J'avo in this room can 
mutate into Ruka-SRPs if they are shot in the arms.  Blast them in the head, 
body or legs to avoid having them mutate.

--> Objective: Proceed along Route 9

Two of the BSAA soldiers will stay in this room and two will follow the 
characters to "Route 9'er".  Move up the stairs in the back of the room then 
kick open the door at the top.

BACK STREET - ALLEY LEADING TO BUILDING
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Fall off the catwalk ledge then break the --TALL CRATE-- near the door.  Use 
the partner assist command to kick open the door to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: A player REALLY needs to learn to use cover to your advantage in Chris' 
chapters starting with this next fight.  Hold the L1/LT button while standing 
up against a wall to lean against it.  While leaning against a wall, tap the 
X/A button to duck and raise up.  Move to an edge with the left thumbstick and 
hold in the direction of a side to make your character stick his head and arms 
out then press R1/RT to fire your weapon.  Keep holding the L1/LT button then 
let go of the direction with the left thumbstick to move back behind cover.  
For low cover areas, use the X/A button to duck in and out of cover or press 
and hold up on the left thumbstick to rise up then let go to duck back down.

Once Chris and Piers kick through the next door, take cover behind one of the 
crates up ahead immediately to avoid the machine gunfire from the J'avo at the 
end of the alley.  Stay behind a crate and peep out to fire at the J'avo when 
they try to shoot.  Piers' rifle works excellent for this part.  Don't even try 
to melee kill in this alley or the J'avo will chip away at your character's 
health with their machine guns.  Melee is not near as invincible as it was in 
RE5, so don't go charging into gunfire and think you can take shelter in an 
invincibility frame of a melee animation anymore.  It doesn't work that way in 
RE6.

Kill all the J'avo directly ahead before moving on.  When the two characters 
move ahead, the garage door to the right will open up and three J'avo with 
swords will attack.  Alright, now it's time to overpower melee some more!  Rush 
toward the trio of J'avo and finish them off with your character's wrestling 
holds... I mean "unique" RE6 melees.  Step into the garage area and break the 
two --TALL CRATES-- near the shelves inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is one more --TALL CRATE-- against the wall to the right further down the 
alley.  Find the door off to the left at the end of the alley then kick that 
sucker open.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BACK STREET - BUILDING ENTRANCE
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Break the --WOODEN CRATE-- on the table off to the left then destroy the --TALL 
CRATE-- near the shelf up ahead.  The tall crate has a serpent emblem behind it 
as mentioned below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE02]
Location: Back Street - Building Entrance

When Chris and Piers enter the first alley where they must take cover and fight 
off a group of J'avo with machine guns and three J'avo with swords attack from 
a garage off to the right when they move further down the alley, they will open 
the door at the end of the alley and enter a building.  Inside the building, 
break the tall crate near the shelf directly ahead and this serpent emblem will 
be on the shelf behind that tall crate.
*******************************************************************************

Move up the stairs off to the left.  Something will bang against the side of 
the right shutter at the top.  Kick open the door at the top.

BACK STREET - BURNING STAIRWAY
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HQ will contact Alpha team and mention that they lost contact with their recon 
team.  Kick the next door off its hinges with that uber Redfield boot.

BACK STREET - BUILDING LOBBY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
J'avo are in this room, so take cover... wait, no.  They are only armed with 
puny swords and there are three of them, so don't take cover.  Rush toward them 
and set up stuns with the quick shot or head shot them, then melee attack them. 
Run up the stairs in the back of the room.

BACK STREET - SECOND FLOOR OF BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While passing by the door to the left, the door will eventually break as a BSAA 
soldier is thrown through it.  A Ruka-SRP with two blade arms will dash through 
the door shortly.  Be prepared for him and blast him in the head then hit him 
with a frontal heavy stun melee to damage him badly.  Bravo team will contact 
HQ over the radio shortly.  They're taking heavy casualties over there!

Enter the room that the Ruka-SRP broke out of and break the --TALL CRATE-- near 
the door off to the right inside.

NOTE: Don't kick open the door on the other side of the first room since a 
Ruka-SRP will break through the door right across from that door and likely hit 
your character shortly after entering the outside hallway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step back out into the hall then open the next door down the corridor.  Break 
open the --TALL CRATE-- then prepare to fight another Ruka-SRP J'avo mutation 
through the hole in the wall off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step back out into the hall then use the partner assist button to open the 
white double doors at the end of the corridor to end this portion of the 
chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-3 -- ROOFTOPS
-------------------------------------------------------------------------------

ROOFTOPS - BELOW THE ROOFTOPS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Get to the roof

Chris and Piers will be on a walkway with a set of stairs up ahead of them. 
Turn to the left and break open the two --TALL CRATES--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The first J'avo up the stairs ahead is set up for a stealth melee kill, so run 
up to him and get near his backside then press the R1/RT button to toss him off 
the side of the catwalk.  The J'avo up the next set of stairs will notice the 
characters and start to fire at them.  Blast him to stun him then run up the 
second set of stairs and kill the second J'avo.  He can be knocked off the edge 
with an environmental melee just like the previous one once he is stunned.  
When a player reaches the top of the stairs and steps onto the rooftop, a 
cutscene will play.

ROOFTOPS - ROOFTOP NEAR BURNING BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Go to the Ace of Spades

The Tenement building (Ace of Spades) with the hostages is right up ahead.  
After the cutscene, a new objective will be given to Chris and Piers' team and 
a group of J'avo will hop across the gap in the walkway up ahead.  The squad of 
BSAA with your team will open fire on them and likely make them mutate.  Fire 
from a distance or run and climb up the ladder then hop over the gap on the 
platform up ahead to get below the platform that they are on.  Players can 
climb up to the platform that they are on via the ladder on the side and melee 
kill them or make them eat lead.

It's important to know that J'avo throughout the rooftops ahead will mutate 
based on how they are shot.  If a player shoots their arms, they will mutate 
into Ruka-SRPs with blade arms and if they are shot in their legs, they will 
mutate into Noga-Lets that have wings on their bottom half.  The Noga-Let J'avo 
are weakest in the J'avo body, particularly the head.  In this area, it's best 
to kill most J'avo with melee or shoot them in the body or head to avoid having 
them mutate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If either player shoots the legs of any of the J'avo and causes the J'avo to 
  mutate into a Noga-Let, the BSAA soldiers will contact HQ and tell them about
  this mutation.  The soldier will refer to the Noga-Let mutation as a "Type 5 
  Mutation".
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Flash grenades work quite well for this portion of the chapter and the 
characters will get them in a great amount later.  A flash grenade will 
instantly stun normal J'avo to where a character can hit them with a heavy stun 
melee and the blinding flash from a flash grenade will knock Noga-Lets out of 
the air.  While approaching a grounded Noga-Let your character will get a melee 
prompt.  While it is on the ground, face away from the J'avo head and step near 
the wings and then press the R1/RT button to perform a special melee to the 
Noga-Let at that time.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE03]
Location: Rooftops - Rooftop Near Burning Building

The serpent emblem for the rooftops portion of chapter 1 can be seen all 
throughout the time that both characters are up on the rooftops.  It is on a 
green building with metal extensions that stick out along the sides.  Look for 
one of the smaller green buildings and this medal will be on top of the middle 
extension at the very top.  Only Piers can see it really clearly with his 
rifle, but both characters can shoot it with good aiming.  Just look for the 
bright blue circle on the building.
*******************************************************************************

Climb up to the platform that the J'avo were on then run across the bridge up 
above.  Your character will cross over to a building that is burning along the 
sides below.  The characters will hold up their hands to block their face from 
the intense heat.

ROOFTOPS - MIDDLE LEVEL OF BURNING BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turn to the right and fall off the current platform.  This is a good place to 
learn about how effective the dash can be for quickly climbing and hopping over 
obstacles.  Hold the dash button then run toward the raised area up ahead and 
your character will quickly hop up to it.  Keep holding forward along with the 
dash button and your character will hop off the edge then climb the ladder up 
ahead.  Break open the three --TALL CRATES-- for extra pickups then climb the 
ladder to the left.

A cutscene will play for the first player that climbs the ladder.  The cutscene 
will show the J'avo enemies on the rooftop above.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ROOFTOPS - ROOFTOP OF BURNING BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Several J'avo are on the high platforms at the top of the roof.  The first 
group is on the left platform after climbing the ladder and the second group is 
on the platform in the back.  Shoot them from a distance.  Some of them might 
fall once they are shot.

NOTE 1: Run over to a J'avo that is on a small platform above your character to 
get an environmental melee command to pull him down while standing below him. 
You can also position your character on a small platform above a J'avo and get 
a melee command while standing above the J'avo when it is close to the 
platform.  Each of these commands are environmental melees (leg grab and face 
smash).

NOTE 2: The two J'avo on the furthest platform in the back have some high 
health amounts.  Be ready to shoot them a bunch to kill them.  It's best to 
head crush them with a ground melee after knocking them to the ground with a 
light stun melee set up from a quick shot.

There are no hidden items on the rooftop.  Move over to the pole that extends 
toward the building across from the current building then climb up to the 
platform in front of it.  Both Chris and Piers will need to slide across the 
pole using the partner assist button.  A cutscene will take place.

Both players will be broken up after the cutscene.  Piers will be on the 
rooftop across from the last building and Chris will be hanging on a lower pipe 
in between the buildings.  Unfortunately, J'avo will move out the windows of 
the building below Chris and start to shoot at him from the walkway.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ROOFTOPS - WALKWAY ACROSS FROM POLE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Piers player needs to take out the Anti-Materiel rifle and shoot the J'avo 
on the balcony beside Chris.  They are to Chris' left and there are four of 
them.  While Chris climbs across, continue to kill them off since the Chris 
player cannot fight back right now.  Eventually two J'avo will move out onto 
the rooftop of the building that Chris is headed to.  Be sure to at least shoot 
the J'avo that Chris cannot reach on the high walkway of that building.  You 
can leave the lower J'avo to the big guy as he falls to the other side.  All of 
the J'avo on the surrounding rooftops will mutate into Noga-Lets (with wings) 
if they are shot in the legs.

NOTE: The Piers player can toss a hand grenade on top of the balcony beside 
Chris as he climbs across the pipe.  A perfect grenade toss will kill off all 
J'avo instantly.  Be sure to aim for the very front of the balcony and toss the 
hand grenade away from Chris so he doesn't get hit.  If you toss the grenade 
too far back, it might bounce into a window.

--> Objective: Reunite with you partner

Once Chris is on the other side, the Piers player can move to the other 
buildings in the back of him.  To the left of Piers' firing position are two 
--TALL CRATES--.  Climb up the tall ladder to the rooftop behinds Piers.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ROOFTOPS - ROOFTOP ACROSS FROM POLE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris will be getting swamped with J'avo on the buildings to the left of Piers. 
The Piers player can provide cover fire for Chris with either of his weapons.  
It's a good idea to use Piers' rifle to target the J'avo on the other side.  
While aiming with Piers' rifle, press the Y button to switch to the thermal 
scope to easily see the J'avo.  Press in on the right stick to toggle zoom on 
and off.  There are three --TALL CRATES-- to the right of Piers while on the 
building rooftop past the beginning area.  Fall down the stairs on the other 
side of the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: There is a single J'avo on Chris' side that will be standing and waiting 
before Chris even climbs the ladder.  While Chris is climbing the ladder on the 
other side, quickly take out the rifle and find that lone J'avo then kill it.

While Chris makes his way across the other rooftop, J'avo will start to exit 
the buildings in greater number on his side.  Look up on the rooftops to see 
J'avo positioned on the high areas.  Aim for the J'avo that are high up on the 
rooftops and blast them with Piers' rifle.  Try not to shoot the J'avo in their 
arms or legs or they will mutate into Ruka-SRPs or Noga-Lets.  Be sure to clear 
out any Noga-Lets for the Chris player since they can be the most annoying 
enemies on his side.

NOTE 1: The Piers player must pause and watch the cutscene of the J'avo exiting 
the building on Chris' side.

NOTE 2: Try your best to keep the Chris player on the camera while moving.  
Literally, tilt the camera to the left to face the Chris player and have Piers 
move to the right to keep Chris in view.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ROOFTOPS - ROOFTOP ACROSS FROM CHRIS' BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Check the right side of the building to find four --FLASH GRENADES-- lying on 
the ground and there are also four --TALL CRATES-- on that side as well.  One 
tall crate is further in the back.  Hop over the gap in between the next two 
buildings.  The Chris player should be near the door there or he should be on 
the walkway leading to the building by now.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the ladder to the left of the exit door to climb up to the raised platform 
and provide cover fire for the Chris player.  Break the two --TALL CRATES-- on 
that rooftop for some extra items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: When the Chris player reaches the far side of the rooftops, three Noga-
Lets will spawn from off in the distance next to the Chris player then attack 
that player.  Be sure to shoot any annoying Noga-Lets since they can pile up 
greatly on Chris' side at times.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ROOFTOPS - POLE BETWEEN ROOFTOPS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well, it seems that Chris' memory is starting to return.  Well, at least he's 
remembering that he's completely jacked up now.  You know, the results from 
that weight gain supplement he started on before he went to Africa - Chris went 
from string bean to muscle machine after Umbrella fell.

Chris will start out hanging on a pipe in between the two buildings.  Keep 
tapping the Square/X button to climb across the pipe that Chris hangs onto.  
Chris cannot fight back while climbing.  Hopefully your Piers partner is 
watching out for your Chris and shooting at the four J'avo that will exit the 
building to the left and the two J'avo that exit the building directly ahead.  
If your Chris gets hit with a grenade blast then... that's partially this guide 
writer's fault (read Piers strategy).

Fall to the building on the other side then climb the ladder off to the right. 
Your Piers partner might have left the lower J'avo on the building for Chris to 
uber backhand or straight punch its ass off the side.  BRING THE PAIN!

ROOFTOPS - ROOFTOP ACROSS FROM POLE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Reunite with you partner

There are two --TALL CRATES-- in the alcove to the immediate left - break them 
before falling.  Fall off the platform that Chris climbs to.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A fence blocks off the left side of the building.  Climb the ladder and fall 
off the left side of the platform up above.  Break the two --TALL CRATES-- by 
the fence then hop over the raised platform to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A few J'avo will attack eventually.  Shoot and boulder punch through them and 
hop over the gap in the rooftop.

NOTE: Be on the lookout for J'avo that are high up on the rooftops.  They will 
often be equipped with machine guns and will constantly fire down on Chris.

ROOFTOPS - ROOFTOP ACROSS FROM PIERS' BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
J'avo may be on this rooftop on the other side of the fence up ahead.  Climb 
the ladder on the platform off to the right then hop to the other side.  Kill 
any J'avo that attack Chris.  They will be on the walkway up ahead (look up) 
and they will move out from the opening off to the left.  Break the two --TALL 
CRATES-- off to the right along the way around the corner.  If a J'avo suddenly 
dies in front of Chris without Chris doing anything, he is not dying from the 
fear of Chris' melees - that is your Piers partner supporting you!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: As HQ contacts Alpha team via radio, three Noga-Lets (with wings) will 
spawn from behind the building off to the left near the back of the building 
that Chris is on - they will spawn to the left of the two upcoming tall crates.

Kill off any leftover J'avo on the other side of the building then run past the 
ladder and break the two --TALL CRATES-- off to the right in the back of the 
building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Climb the ladder and break the next --TALL CRATE-- directly ahead.  There might 
be a J'avo on the walkway if it hasn't been shot by Piers yet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ROOFTOPS - WALKWAYS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the walkway up ahead and leap off the end.  Chris will land on a 
platform with a small water tower.  Fall below and Piers should be waiting for 
Chris.

NOTE: Chris can leap over the gap and go back and collect any items or kick 
open any tall crates that Piers might have missed.  It's really a good idea to 
do this since Chris can collect the four flash grenades on Piers side.  Even if 
Piers collected them, they will still remain there for Chris!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ROOFTOPS - WALKWAYS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Go to the Ace of Spades

Use the partner assist button to kick open the red door off to the side.

Follow the path around the right side of the building then climb the ladder.

NOTE: Stop right above the ladder and don't follow the walkway up ahead just 
yet.  With Piers, you can easily get the "Bring the Heat" trophy/achievement 
while up above the ladder in this area.  Take out the Anti-Materiel rifle and 
aim with it then use the Triangle/Y button to turn on night vision.  Look 
toward the building directly ahead with night vision on to easily see a few 
J'avo on it - they will be a bright white.  Aim at the head of one of the J'avo 
and blow of its head to get the trophy/achievement!

Move along the platform then follow the walkway up ahead.  Hop to the walkways 
below.  The last section of walkway will fall out from under the first player 
that lands on it.

ROOFTOPS - ROOFTOPS NEAR TENEMENT BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
J'avo will attack Chris and Piers from the back building as the two characters 
move forward.  Two of the J'avo are positioned high up on the building across 
the bridge, so be sure to find them and shoot them or they will continually 
blast the characters.  Break the two --TALL CRATES-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move over to the next rooftop and kill any J'avo that remain then climb the 
ladder on the left side of the rooftop.  Follow the platform around the right 
side then fall off the high area via the dropoff to the left.  Break the --TALL 
CRATE-- to the left then kick open the door below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ROOFTOPS - OUTSIDE THE TENEMENT BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move around the side of the middle platform then run across the board to reach 
the Area Outside the Tenement Building (Ace of Spades).  There are three --TALL 
CRATES-- against the left wall that can be broken.  Check on the back right 
portion of the current rooftop and there are three --FLASH GRENADES-- lying on 
a platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before long, J'avo will start to attack.  Bravo team will contact Chris and 
Piers and tell them to hold out until they arrive.

--> Objective: Hold out until Bravo Team arrives

The first two J'avo always drop from the catwalk above the two tall crates.  
Players can easily plan for their arrival by shooting them as they try to fall. 
J'avo will eventually swarm the area and attack.  It's a good idea to use flash 
grenades here to stop long distance J'avo from shooting your character.  The 
flash grenades will also set up a J'avo for a heavy stun melee.  You could also 
just blow up a whole group of enemies with a hand grenade or shoot one of the 
four explosive barrels found around the area.  The explosive barrel on the 
higher building is extremely useful for when Javo start to spawn up there and 
shoot at the characters.  Just blast the barrel to get rid of them all with one 
explosion.

NOTE 1: Like what is mentioned below, flash grenades will set up a heavy stun 
on a J'avo.  Move in front of or behind the J'avo for two different melee 
prompts for both Chris and Piers during this stun.

NOTE 2: There is a tall ladder that leads to a platform in the back of the 
area.  While this might not seem useful, the Piers player can climb it to snipe 
enemies from a distance with his rifle.

Eventually, a cutscene will trigger and Bravo team will arrive.  Bravo team is 
here to ruin your melee kill setups and kick ass!  They will wipe the floor 
with the rest of the J'avo and keep you from enjoying some more ball-busting 
melee kills.  Basically, they are saying this area is now done - we hope you 
enjoyed the demo, but you'll now have to preorder the full game.  Hey wait, 
this is the full game!?  Nevermind.  You see, this was the Chris portion of the 
game on the RE6 Dragon's Dogma demo.

Walk over to the double doors and use the partner assist button near them (both 
players) to move on to the next portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-4 -- TENEMENT
-------------------------------------------------------------------------------

TENEMENT - TENEMENT BUILDING ENTRANCE
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--> Objective: Rescue the hostages

Like HQ says, there are hostages on the first and seventh floors of this 
Tenement building.  The BSAA will bomb the building after the hostages are 
secure. The building has altogether eight floors that the characters can 
explore - it actually has more, but only eight floors are accessible to Chris 
and Piers.  Chris and Piers are currently on the top floor (eighth floor) right 
now.

Kick open the door to the side.

TENEMENT - EIGHTH FLOOR (PRODUCE AREA)
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The eighth floor has tons of corridors with food spread around the area in 
boxes.  This floor has several J'avo with machine guns that are hiding around 
the sides of the wall at the corners of the corridors.  Kill the J'avo by 
shooting them in their upper bodies to keep them from mutating into Noga-
Trchanje.

Noga-Trchanje are when a J'avo forms spider legs from shooting off its legs.  
These mutations have increased movement speed and can climb walls and ceilings. 
They have a very annoying jump attack.  They are very weak and fall easily to a 
single ground melee, but hitting them with a ground melee can be hard since 
they don't stand in one place for too long.  Standing right next to one will 
give your character a ground melee prompt.  The creatures can be stunned with 
flash grenades and they can also be staggered with a quick shot in order to 
quickly stomp them.

NOTE: Noga-Trchanje have some very predictable moves that are pretty easy to 
counter.  They will always lean back shortly before they jump at your 
character.  A counter prompt for stopping the attack will appear right as they 
leap.  While they are on a ceiling, they will try to hit your character and the 
player will get a counter prompt right before that attack.  The ceiling attack 
is the easiest attack to counter since they have such a long start-up animation 
for it - you can see it coming and prepare to press the R1/RT button ahead of 
time.

Flash grenades can help out for this floor if J'avo surround a player from 
several sides and start to shoot.  Just toss a flash grenade to blind the J'avo 
and set them up for a heavy stun melee.

Once the area is secure, step back to the entrance door then face the wall 
ahead.  More forward and turn to the left then look off to the left and enter 
the room through the doorway then break the two --TALL CRATES-- inside that 
room.  Move to the back of the corridor then break the two --TALL CRATES-- off 
to the left.  Kick open the door to the left of the two tall crates.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TENEMENT - STAIRWAY
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Move down the stairs and stop at the doorway that leads to the seventh floor.  
Kick open that door.

TENEMENT - SEVENTH FLOOR
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Break the --WOODEN CRATE-- on the table to the left after stepping into the 
room.  Walk through the next three doorways in the rooms behind the reception 
counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

J'avo will attack in the long corridor that stretches to the right.  Defeat 
them and don't shoot them in the legs to avoid Noga-Trchanje mutations.  Break 
the --WOODEN CRATE-- on the floor to the left.  While moving down the corridor, 
the alcove to the left will have two --TALL CRATES-- in it.  Run to the end of 
the corridor, but don't open the door there just yet!  Break the three --TALL 
CRATES-- down the right corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Arm a flash grenade before opening the door and prepare to toss the flash 
grenade after it is opened.

Open the door with a kick.  Immediately toss a flash grenade to ground all the 
Noga-Trchanje that are on the ceiling in the room.  They will all fall to the 
floor and be open to ground melees.  Run into the room and stomp them all.

Move into the room with the reception counter then enter the room with the 
refrigerator, bed and sofa.  Make a right and enter the room with the tables 
and sofa.  HQ will contact Alpha team and tell them that they are in the area 
with hostages.  A woman's voice can be heard from behind the door to the right. 
Before opening the door, run into the small room directly ahead and break the 
three --TALL CRATES-- inside that room.  Walk over to the door on the right 
side of the room and open it with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Noga-Trchanje will exit the room and carry off the two hostages.  They will run 
to different floors.  If you are playing as Piers, arm the Anti-Materiel rifle 
DIRECTLY after the cutscene and quick shot the second Noga-Trchanje that exits 
the room to immediately save the female hostage and save you the trouble of 
having to hunt down that Noga-Trchanje.

If the creature gets away then follow it.  The Noga-Trchanje that carries the 
female hostage will remain on the seventh floor.  It will run around the 
entrance area of the current floor and carry the hostage.  Find it and shoot it 
to kill it and make it drop the hostage.

--> Objective: Rescue the hostage on the eighth floor

There is nothing in the room where the hostages were held.  The second hostage 
has been taken up to the eighth floor.  Return to the stairs.

A total of six Noga-Trchanje will attack on the way back.  Two of them will be 
in the room right before reaching the stairs.  Use flash grenades to stun them 
if your character still has any left.  Other than flash grenades, quick shot 
them from a distance and ground melee them or blast their front J'avo body in 
the head with one of your weapons.

TENEMENT - STAIRWAY
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Move back up to the eighth floor.

TENEMENT - EIGHTH FLOOR (PRODUCE AREA)
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The Noga-Trchanje that carries the hostage will be seen in a quick cutscene 
when the characters step back into the eighth floor room.  Noga-Trchanje will 
attack the characters throughout the corridors of this floor.

Find the Noga-Trchanje that holds the hostage and blast the creature.  The 
Noga-Trchanje that holds the hostage will have a marker over him that can be 
seen through walls, so it's easy to keep up with him.  This particular hostage 
carrier moves around very fast and moves around the floor quite randomly.  It's 
best to try to sneak up on him and actually wait for him to move down a 
corridor then fire at him.  Once again, if you are playing Piers, just shrug 
when he appears in front of Piers and quick shot the little ass with your Anti-
Materiel rifle.

Once the Noga-Trchanje that carries the hostage is killed, it will drop the 
hostage and the next objective will be issued by HQ.

--> Objective: Rescue the hostage on the first floor

There is one more hostage on the first floor.  Run back to the stairs.

TENEMENT - STAIRWAY
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The stairway only goes to the sixth floor.  The stairs are blocked by a simple 
table and blockade that could be easily moved, but I guess Chris' memory hasn't 
returned well enough to boulder punch them out of the way, so... open the door 
to the sixth floor.

TENEMENT - SIXTH FLOOR (BUTCHERY)
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Break the --WOODEN CRATE-- across from the door.  There is another --WOODEN 
CRATE-- on the other side of the hole in the floor.  After passing by the hole 
in the floor off to the left, the camera will show a burning police car on the 
street below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alright, now let's talk about tall crates.  There are two --TALL CRATES-- 
behind the counter with meat off to the right when stepping back into the first 
corridor to the right.  Step back out into the corridor then move behind the 
counter to the left with meat above it and break the two --TALL CRATES-- in 
that area also.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
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******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE04]
Location: Tenement - Sixth Floor (Butchery)

After Chris and Piers rescue the second hostage in the Tenement building (Ace 
of Spades), they will have to move down to the sixth floor to save the final 
hostage.  While on the sixth floor, find the two tall crates behind the counter 
with meat hanging above it and pans on the counter down the first corridor to 
the right after stepping into the corridor area.  This counter is the counter 
off to the left.  There is a serpent emblem on top of a cabinet next to a metal 
meat storage behind that counter.
*******************************************************************************

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 1
Location: Tenement - Sixth Floor (Butchery)
Contents: 2000 Skill Points

After Chris and Piers rescue the second hostage in the Tenement building (Ace 
of Spades), they will have to move down to the sixth floor to save the final 
hostage.  While on the sixth floor, face the elevator doors in the back of the 
area and this treasure chest will be in an alcove along the left corridor.  The 
chest is across from some stacked white and blue boxes.  This chest contains 
2000 skill points.
*******************************************************************************

Facing the elevator doors, look to the right and break the --TALL CRATE-- down 
the right corridor.  Run back to the elevator doors and open them with the X/A 
button then step inside and press the partner assist button to ride the 
elevator down to the first floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TENEMENT - ELEVATOR
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Delta team will talk over the radio to HQ about saving the hostages on the 
fifteenth floor.  Shortly after the message is heard over radio, the elevator 
will stop and the light will go out.  Move to the left side or back side of the 
elevator to get an X/A button prompt to investigate the ceiling.  Use the 
partner assist button to have Chris boost Piers up to the ceiling.  Piers will 
open up the ceiling panel and climb up on top of the elevator.

TENEMENT - ELEVATOR SHAFT
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The Piers player needs to step beside the hole in the ceiling and use the 
partner assist button to help Chris up through the ceiling.  A J'avo with a 
rocket launcher will fire a rocket into the elevator as Chris pulls up and both 
Chris and Piers will fly toward the walkways on both sides of the elevator.  

The rocket launcher J'avo is on a catwalk above the walkway that Piers is on.  
The Chris player should look up and shoot the rocket launcher J'avo.  The Piers 
player can look directly up and shoot through the catwalk floor to hit the 
rocket launcher J'avo also.  The Piers player will be able to break the 
--WOODEN CRATE-- and the --TALL CRATE-- on the right side of the elevator door 
and the Chris player will be able to break the --WOODEN CRATE-- and --TALL 
CRATE-- on the left side of the elevator door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2, [ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Both characters need to move toward the elevator door across from the breakable 
objects on each walkway.  Use the partner assist button to make the characters 
pull the door open that leads to the third floor.  Three J'avo with heavy 
machine guns will shoot toward the elevator.  Toss a hand grenade at them, if 
you have more than two, while taking cover behind the elevator door or blast 
them with a gun while inside the elevator.  Tap the X/A button when the button 
prompt appears while next to the ledge by each side of the elevator door to 
make the characters step onto the third floor.

TENEMENT - THIRD FLOOR (KITCHEN)
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Several J'avo will enter the back portion of the room from the left corridor in 
the back of the room.  Toss a hand grenade toward them when they first run into 
the area and prepare to toss another hand grenade as they mutate into Noga-
Trchanje.  The hand grenade will hit their legs, so you NEED to have another to 
kill their mutations if a hand grenade is used.  The J'avo that appear have a 
lot of health, so a hand grenade is highly advised here.  A flash grenade can 
work well to stun them and set them up for a heavy stun melee, but keep in mind 
that there are a bunch of J'avo that attack.

While standing with the elevator doors to your character's back, break the two 
--TALL CRATES-- in the kitchen area off to the right.  There are three --TALL 
CRATES-- against the right wall near the very back of the room and two --WOODEN 
CRATES-- off to the left in front the door to the stairway.  Open the door to 
the stairway on the back left portion of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2, [ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TENEMENT - STAIRWAY
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Run down to the second floor then open that door.  Delta team will contact HQ 
along the way.

TENEMENT - SECOND FLOOR
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The hostage is below the middle the area, but screw the hostage right now.  We 
got some breakable objects to destroy!  The path ahead is blocked, so move 
along the right corridor and break the --WOODEN CRATE-- and the --TALL CRATE-- 
in the alcove off to the right.  Delta team will contact HQ again and mention 
that they are out of the building.  HQ will commence bombing of the building 
once Alpha team has made it out.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Don't move down either of the ladders off to the left just yet - the ladders 
that are above the hostage.  Run to the end of the left corridor along the 
opposite side of the area and break the --WOODEN CRATE-- and --TALL CRATE-- at 
the far end.  Find the --WOODEN CRATE-- below the ladder to the left closest to 
the last two breakable objects then hop down the ladder and break it.  It's on 
the fence ceiling.  While still on the fence ceiling, where the wooden crate 
was, hop over the portion of the ceiling that separates the two fence ceiling 
areas then find the --WOODEN CRATE-- beside the two ladders above the hostage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 1
Location: Tenement - Second Floor
Contents: 5000 Skill Points

Once Chris and Piers get out of the elevator, shortly before a rocket launcher 
J'avo destroys the elevator, they will be ambushed by several J'avo in the 
third floor kitchen area of the Tenement building.  The two characters will run 
down some stairs afterwards and then arrive on the second floor of the Tenement 
building. The middle area of the third floor has a fence ceiling on it and the 
final hostage for the main objective is in the room below.  Don't drop down 
there just yet.  Run to the opposite side of the room that the characters enter 
from and find the brown chest below a wall sign and to the left of a shelf.  
Open the chest to find 5000 skill points.
*******************************************************************************

TENEMENT - FIRST FLOOR
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The three J'avo in the room below can be shot while standing on the fence 
ceiling or they can be killed after dropping down to the room below.  Stand 
over the hole on the side without railing and use the partner assist button to 
drop below.  Fight off any of the J'avo that are still in the room.  They can 
mutate into Ruka-SRP (blade arm), so don't shoot their arms.

NOTE: Be sure to equip a weak weapon IMMEDIATELY after killing the final J'avo 
in the room.  DO NOT have a grenade or the Anti-Materiel rifle equipped at that 
time since the characters will have to make precise shots to save the final 
hostage.

A J'avo with a sword will fall down from the hole in the ceiling and grab the 
hostage.  Carefully aim at him and shoot him in any portion of his body to kill 
the J'avo.  Make sure to have a weak weapon equipped.  It's hard to make 
precision shots with an Anti-Materiel rifle from close range obviously.  Once 
the hostage is saved, the characters will contact HQ and then HQ will tell them 
to get to the extraction point.

--> Objective: Get to the extraction point

Find the door in the room and kick it open.  A BSAA soldier will be near the 
doorway to the loading bay and he will take the hostage with him.  Step toward 
the doorway.  A cutscene will trigger as an explosion goes off when Chris and 
Piers try to exit.

--> Objective: Get clear of the building

HQ will tell Chris and Piers to get out of the building through the third 
floor.  The characters need to rush toward the elevator shaft on the current 
floor (across the room from the blocked doorway) and climb the ladder in the 
shaft.  Hop down into the shaft with the burning elevator then quickly climb 
the ladder off to the left.  HQ will contact Chris and Piers and tell them to 
get out now!  Rush over to the door along the walkway to the left after 
climbing the ladder then use the partner assist command to open it.

TENEMENT - SECOND FLOOR
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The bombing will start once the characters step out to the second floor.  Turn 
to the left and then move to that side then run to the right and move by the 
railing and dash to the back of the room.  Make a left at the end of the room 
then enter the stairway through the doorway off to the left.

TENEMENT - STAIRWAY
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Move up the stairs and run through the doorway on the third floor at the top.

TENEMENT - THIRD FLOOR
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The floor will start to crumble.  Run to the right and J'avo will start to 
attack from that direction.  Ignore them and run by them and then continue to 
the right until the characters can pass by the floor off to the left.  Dash 
along the floor and run to the hole in the wall in the back of the room.

The floor will crumble underneath the last player that gets to the floor in 
front of the ledge.  Shake the left thumbstick to pull up - the partner can 
approach the side of the ledge and pull the hanging player up by using the 
partner assist button while standing above the character.  Run toward the ledge 
up ahead and press the partner assist button to get out of the building.  
Hopping out of the building will trigger a cutscene that will end this chapter.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 90 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             C H A P T E R  2  -  T R A G E D Y  I N  E U R O P E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                              December 24, 2012
                                                         Edonia, Eastern Europe
                                           ____________________________________
__________________________________________/ STAGE 2-1 -- CITY IN EASTERN EUROPE
-------------------------------------------------------------------------------

CITY IN EASTERN EUROPE - STREET TO OVERHEAD BRIDGE
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--> Objective: Bring the city under control

NOTE: Players will be taken back six months during this chapter.  This full 
chapter is a flashback chapter.  Basically, you are playing with the Chris that 
remembers he crushed Wesker with a boulder shortly before throwing his crippled 
ass into a volcano.  Chris is more confident and he even has different praises 
than the modern day Chris we left in the last chapter.  Try them out!  Hold the 
partner assist button and tap R1/RT for different phrases than before.

Both players will start out in vehicles as they move in between two buildings 
then onto the street ahead.  The Chris player will be on top of an APC and the 
Piers player will be in the passenger seat of an armored vehicle in front of 
the APC.  A rocket will hit the armored vehicle that Piers is in and tump it 
over.  Both characters will get out as the vehicles stop in front of a warzone 
of J'avo up ahead.  The Chris player will hop out from the top of the APC and 
the Piers player will get out on the left side of the armored vehicle.

NOTE: The APC can actually run over a player if you stand in front of it, so 
stay out of its way!  This only knocks the player down, but... it still doesn't 
look good for your overall appearance while playing online.

Many J'avo are up ahead and more will come in a few seconds.  There are two 
J'avos with sniper rifles that both players should take note of and there is 
also a J'avo manning a gun turret and a J'avo with a rocket launcher along the 
upper buildings.  Be sure to find them all while fighting the J'avo in the 
area.  The Piers player should be the main character to take out these long-
range enemies.

  -- Sniper J'avo Locations:

  a) behind the second set of sandbags
  b) up in a distant window on the left side of the area

  -- Rocket Launcher J'avo Location:

  a) Find the highest window of the building along the left side of the distant 
     bridge and the J'avo with the rocket launcher will be looking out a 
     window.  He can be seen easily from the top of the platform above the 
     stairs past the area where the vehicle pulls up to let out J'avo.
  b) Find the walkway above the gun turret off to the right in the background 
     and there is a J'avo near the portion without railing that has a rocket 
     launcher.

  -- J'avo with Gun Turret Location:

     Find the turret to the right of the bridge in the back and shoot the J'avo 
     that controls the turret.

While moving ahead, a vehicle with J'avo inside will drive up and block the 
road.  A few J'avo will get out of it and attack.  The APC that the characters 
started out in will move on ahead as the fight progresses.  Try to take cover 
behind some sandbags or a vehicle because the gunfire can really chip away at a 
player's health here. It's best to bullet kill in this area instead of melee 
kill out in the open.

The J'avo that you fight here can mutate their arms if a player shoots them in 
the arms.  These J'avo are known as "Ruka-Bedem".  These J'avo will form a 
shield out of their arm skin tissue.  When they have a shield, they will hold 
it in front of them to block bullets then move forward and try to ram your 
character.  The ram can be countered or you can just move out of the way of it 
- it's pretty slow.  Shoot them in the legs to stagger them or hit them up 
close with a melee to stun them.  A quick shot from close range will often set 
them up for melee.

Hitting Ruka-Bedem from behind is the way to stagger them.  Hitting them with a 
melee combo (R1, R1/RT, RT) and having both attacks hit them from behind will 
set them up for a heavy stun melee and hitting them with your character's back 
melee (run behind the enemy then press R1/RT while your character's back is 
turned) will set them up for a heavy stun melee as well!

The J'avo in this area can also mutate into a Telo-Magla once they are 
defeated.  A Telo-Magla is a moth mutation that sprays out a poison gas in the 
area where it mutates.  The poison gas will slowly drain a player's health when 
the player is next to it.  The J'avo will also revive afterward without a 
shirt.  It will be extremely weak at that point, so just finish it off.  Telo-
Magla is not a mutation to worry about so long as player's keep their distance 
from a dying J'avo.  It's actually the weakest J'avo mutation of all!  The 
J'avo can be killed off as it performs this mutation to stop the mutation and 
the attack.  This mutation is caused from the J'avo taking damage in its body.

There is a --TALL CRATE-- on the left wall up under the area with the pillars 
and there is another --TALL CRATE-- in the small room on the left side of the 
area up ahead.  Your main task at the moment is to reach the stairs near the 
overhead bridge.  There is a sealed gate below the bridge so the APC can't get 
to the street behind it at the moment.  Move to the back of the area and clean 
the area of J'avo then move up the stairs off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY IN EASTERN EUROPE - BRIDGE AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pick up the --RED HERB-- on the ground to the left after moving up the stairs.  
Enter the building and kill the J'avo inside with uber Redfield melees.  Step 
into the back room before walking out to the bridge to find a --TALL CRATE-- 
and two --WOODEN CRATES-- inside.  Step out on the bridge and use the partner 
command at the door on the other side to trigger a cutscene.

NOTE: There is a weapon and some more pickups inside the room behind the locked 
door, but the characters will have to backtrack in order to get them later.  
Both players need to drive off the enemy in the cutscene in order to backtrack 
to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY IN EASTERN EUROPE - BRIDGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After the cutscene, both players will be put back in control of Chris and Piers 
as the giant enemy from the prior cutscene moves toward the bridge.  This big 
enemy is called an "Ogroman".  Hey, it beats another El Gigante, right?  Both 
players can shoot at the creature, but it doesn't do any good.  Ogroman cannot 
be killed or wounded at this time.  The creature will pick up a vehicle and 
toss it toward the characters.  He has some really bad aim since he appears to 
miss every time.  Eventually Orgroman will get closer to the bridge and both 
characters will leap off the bridge and land on the street below.

CITY IN EASTERN EUROPE - STREET BEHIND BRIDGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Alright, I think we should run.  Finn better hurry the hell up with that APC!

Your objective here is to reach a high place in order to fight Ogroman easier. 
There are two areas where both players can get up ahead.  One area is the 
wooden platform up the ladder directly ahead off to the left (character's 
right).  There is also a long corridor up the stairs off to the right 
(character's left) just as both characters step down the street away from the 
bridge.

NOTE: There is a ladder in the very back of the street that can be used to 
climb up to the upper corridor along the right side of the area (character's 
left).

--> Objective: Hold out for the armored vehicle

It's best to move up the stairs off to the right (character's left) and get 
inside the top corridor.  There are three breakable --TALL CRATES-- in the 
corridor.  Hop over the low wall and the pipe to get to the back portions of 
the corridor.  The Ogroman will attack by breaking open the wall with punches. 
You want him to break the wall, so allow him to attack!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ogroman's weak point is the red growth on his back.  Once he breaks open a 
portion of the wall, blast him in the red growth on his back and continue to 
shoot him until he starts to yell.  He will stagger and lean up against the 
side of the building.  When he does this, run toward him and stand next to him 
to get a melee prompt.  When the melee is activated, prepare to tap the X/A 
button while your character grabs the bone on his back and pulls on it.  If you 
tap the button fast enough, your character will pull that bone out of his back 
and impale that sucker right in his growth spot with his own back bone.  It's a 
good idea to use your index finger to tap the X/A button since it requires some 
fast tapping here.  If you fail the QTE button tapping then the Ogroman will 
grab the character and squeeze the character, so shake the left thumbstick to 
break free.

NOTE 1: As the Ogroman attacks, J'avo will move toward your characters and 
attack as well.  There are not too many of them, and if a player performs a 
melee attack on the Ogroman early, then the characters won't even have to worry 
about them.

NOTE 2: In co-op play, a player can get inside the building on one side and the 
other player can get on the wooden walkway on the other side and both players 
will surround the Ogroman and can easily hit him in his red growth to stun him.

A cutscene will play as the Ogroman is driven off by the APC.  That Ogroman 
better be lucky that the APC arrived before Chris and Piers had the chance to 
open a Pandora's Box on that ass.

--> Objective: Bring the city under control

Your main route is to follow the APC now, but it's best to return back to the 
bridge at this point in order to fetch the items in the room on the bridge. 
Both players should move back up the stairs and step out onto the bridge then 
open the door on the other side with the partner action command.  Pick up the 
++ASSAULT SHOTGUN++ on the gun rack in the back of the room then grab the 
--FIRST AID SPRAY-- on the box inside.  There is also a breakable --TALL 
CRATE-- inside as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ASSAULT SHOTGUN++, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Return to the street behind the bridge and follow the APC.  The APC will knock 
over a gate up ahead.  Follow it down the street.  J'avo will step out of the 
corridor off to the right and attack and they will step out along the high 
ledge off to the left as the APC moves down the right street.  The majority of 
the J'avo in this area are very weak and only take a few shots from any weapon 
to kill, so just blast them out of the way when you see one.  Aim up toward the 
left upper ledge and kill the J'avo that try to shoot from behind the railing 
as well.  Take cover behind the APC or nearby pillars if needed.

Enter the small room in the back of the right corridor and break open the 
--TALL CRATE-- inside.  There will be at least one J'avo inside the room, so be 
ready for him.  Continue to follow the APC afterward.  It will knock over 
another fence and continue out into the next street.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY IN EASTERN EUROPE - STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This next street has two sandbag piles on it and there is a destroyed building 
area to the left and an upper ledge on the right.  The upper ledge often has a 
sniper J'avo on it so keep that in mind.  If a player enters the destroyed 
building area off to the left, you can move up the stairs in the back then hop 
over to a platform with a J'avo on it and kill him.  This platform is the 
perfect place for a Piers player to get since that player can shoot at the 
surrounding enemies with his rifle.  Players can easily kill the sniper J'avo 
in the upper corridor on the other side of the area from the platform across 
from him.  The APC will hit a mine eventually and be destroyed.

NOTE: Sometimes the snipers J'avo in this area do not appear.  It seems random 
per playthrough whether they will be in this area or not.

While both players move to the back of the area, a vehicle filled with J'avo 
will eventually drive up and several J'avo will hop off of it.  Two sniper 
J'avo might hop out of the vehicle and immediately get behind the sandbags off 
to the left and start shooting.  Don't let the sniper J'avo get the chance to 
take cover - kill them as they run toward cover.  If they get behind the 
sandbags and both players are at long range, toss a hand grenade or a flash 
grenade behind the sandbags if needed.  Going through the destroyed building is 
also an easy way to get close to any J'avo that stand at a distance and fire.  
There are two breakable --TALL CRATES-- on top of the ledge on the right side 
of the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The J'avo in this area can still mutate into Ruka-Bedem (with shields), so 
don't shoot them in the arms much.  They can also mutate into Telo-Magla (moth 
form), so keep your distance after killing them.  Kill all the J'avo then move 
to the back of the street.  Piers will order Finn to blow open the fence up 
ahead with some explosives.  The explosion is not big at all, so there is no 
need to move away from the fence while it goes off.  Hop down into the Train 
Yard below the fence.

CITY IN EASTERN EUROPE - TRAIN YARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A train car blocks the exit up ahead.  Finn will set up some explosives near it 
to clear the car but both players need to guard him while he sets the 
explosives.  A meter will display on Finn that will show how much longer it 
will take him to set the explosives.

--> Objective: Cover Finn Macauley

Immediately look up on the middle train cart off to the right and kill the 
J'avo with the rocket launcher on top of the train cart.  He will almost always 
start blasting at players right from the start.  The Piers player should climb 
up one of the nearby ladders and kill J'avo with his sniper.  Climb the ladder 
to the immediate left while in the back of the Train Yard and break open the 
--TALL CRATE-- and --WOODEN CRATE-- at the top - this area is a great high area 
for a Piers player to get.  There is also another --TALL CRATE-- behind the 
small wall off to the left below this high platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Chris player should move further back into the right portion of the Train 
Yard.  There are two breakable --TALL CRATES-- inside the middle cart so be 
sure to break them open eventually.  Find the ladder on the opposite side of 
the middle train cart and climb it.  Face the high platform up ahead and J'avo 
will spawn from a high ledge and drop to the platform and then take cover 
behind the sandbags on top.  Some of the J'avo will fall down and try to climb 
the middle train cart or attack from below.  Shoot at the J'avo as they drop 
and try to watch for the J'avo that have rocket launchers.  Be sure to kill 
them first!  Pick them out and blast them quickly.  If they hit a player with a 
rocket, it will take off two blocks of health per hit on normal mode.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE05]
Location: City in Eastern Europe - Train Yard

While defending Finn as he lays explosives near the train cart in the Train 
Yard, this serpent emblem can be seen through the windows of the room below the 
high platform in the far right of the area.  If you climb up on the middle 
train cart, you can easily look down at the building below the area where the 
J'avo spawn (off to the right) and see this emblem through the windows.
*******************************************************************************

The J'avo in this area can mutate and spawn as Ruka-Bedem.  They can also 
mutate into Talo-Magla while dying.  Talo-Magla are no big deal though.  It's 
good for the Chris player to stay on top of the middle cart and kill the J'avo 
that spawn so the player can easily kill off the rocket launcher J'avo as they 
spawn - they often stay up high.  The Piers player should try to pick out 
rocket launcher J'avo and shoot them as well, since they are by far the most 
dangerous J'avo types in the Train Yard.

--> Objective: Find Finn Macauley

Eventually Finn will call out to the characters and say that the explosives are 
ready.  At this time, both characters need to run toward him to trigger a 
cutscene.  J'avo will most likely still be in the area, but both players can 
end the battle by running toward Finn after receiving the objective above.  A 
cutscene will trigger afterwards that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                       ________________________
______________________________________________________/ STAGE 2-2 -- THE BRIDGE
-------------------------------------------------------------------------------

THE BRIDGE - NEAR THE BRIDGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move down the stairs to the left and HQ will contact Alpha team.  The main 
destination (City Hall) is across the bridge up ahead.  There is a BSAA soldier 
that is wounded on the bridge and requires saving.

--> Objective: Rescue the BSAA operative

Grab the --GREEN HERB-- on the oil drum below the stairs near the fence off to 
the right then break the two --TALL CRATES-- near the broken wall across from 
the green herb pickup.  While moving further ahead there is a --WOODEN CRATE-- 
off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk toward the bridge.  The Chris player will have to toss the Piers player 
across the gap in front of the doorway directly ahead.  The two characters will 
be split up for the beginning of this part of the area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The armored vehicle will move out of the way at the front of the bridge and let 
Chris onto the bridge.  Finn will rush ahead to find the injured BSAA soldier.

THE BRIDGE - STEEL BEAST BRIDGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Step onto the bridge.  An explosion will go off and the bridge will start to 
slant downward on the side that Chris is on.

While Chris is crouched down on the slanted surface of the bridge, quickly 
climb to the left to avoid the burning car that is about to fall on the right 
side of the bridge slope.  Tap the X/A button to crawl faster, but keep in mind 
that tapping the button will take stamina from the combat gauge.  Crawl up 
toward Finn on the left side of the slope and he will help Chris back up to the 
bridge.  Players need to be fast during this part.  If Chris moves too slow, he 
will fall off the bridge and die!

Finn will start to administer first aid to the fallen BSAA soldier.  HQ will 
contact Alpha team and tell them about a T-42 tank that is moving into position 
on the other side of the bridge.

--> Objective: Destroy the tank

Be sure to take cover often here.  Don't just rush out into the line fire that 
often unless moving to another cover point  Run and slide behind the group of 
sandbags across from the gun turret where the J'avo is stationed and try to 
shoot the J'avo behind the gun turret.  There is also a J'avo with a sniper 
rifle on a high catwalk in the back of the bridge.

Since Chris doesn't have a long range weapon, a hand grenade or flash grenade 
can help out for the J'avo behind the turret.  The Piers player should help out 
for killing off the enemies with his anti-materiel rifle from long if the Chris 
player waits behind a cover area however.  The Piers player is the main star of 
the show for this segment.  The Chris player is very limited in what Chris can 
do here.

Move further onto the bridge after the J'avo are killed on the current side.  
Get behind the truck across from the tank and wait there.  J'avo will attack 
Chris from up ahead.  They will rush toward him and move behind the truck then 
attack there.  They will mutate into Ruka-Bedem (shield arm) and Noga-Oklop 
(armored legs) when shot in the arms or legs.  Wait for them behind the truck 
or the crates and do not step out in front of the tank's line of fire.  
Eventually the tank will move toward Chris and allow Piers to shoot the fuel 
tank on the truck in the back of the T-42 tank to destroy the tank.

--> Objective: Reunite with your partner

Chris can move out into the open once the tank is destroyed.  Another sniper 
rifle J'avo will step out onto the high walkway in the back of the bridge and 
fire at Chris so prepare to snipe him with the assault rifle or handgun.  More 
J'avo will rush Chris soon as well.  They will still mutate into Ruka-Bedem and 
Noga-Oklop when the shot in the arms or legs.

Find the ladder on the back side of the bridge and climb it.  Chris will 
mention that he is heading for the upper level of the bridge and that Piers 
needs to meet him up top.  Climb the next ladder at the top of the first 
ladder.  Move along the catwalk and break the --TALL CRATE-- and the --WOODEN 
CRATE-- off to the left along the catwalk.  Move up the next ladder to go 
higher on the bridge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris will reach the top of the bridge after climbing.  Run over to the --TALL 
CRATE-- off to the left up ahead and break it.  Kick down the ladder near the 
tall crate so the Piers player can move up to the top of the bridge.  Piers 
will be coming down the lower catwalks shortly.  Be sure to watch out for J'avo 
on the top portion of the bridge - they will mutate into Ruka-Bedem and Noga-
Oklop when shot in the arms or legs still.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once Piers lands on the other side, the Piers player needs to move down the 
stairs off to the left in the corridor ahead.  The BSAA soldier will tell him 
that he needs to equip his thermal scope to see, but the area is not really 
that dark.  Hold the anti-materiel rifle with the L1/LT button then tap the 
Triangle/Y button to use the thermal scope.  This allows the player to see any 
type of body heat in white through the scope.

--> Objective: Destroy the tank

A tank will appear on the bridge eventually and the Piers player needs to help 
take down that vehicle.  Piers will run into a few J'avo while moving along the 
corridor at the bottom of the stairs.  These J'avo can mutate their arms and 
legs.  They will mutate into Ruka-Bedem (arm shields) and Noga-Oklop (leg 
armor).  Avoid shooting them in their arms and legs to avoid the mutations.  
They can form both mutations at the same time.

Piers will run into about six J'avo in the tunnel.  It's a good idea to use the 
shotgun for this area to kill the J'avo quickly so they don't mount up on 
Piers.  There is a --TALL CRATE-- against the wall near the window up the first 
set of stairs to the right.  While continuing down the dark corridor, there 
will be two --TALL CRATES-- against the wall to the right across from a torch.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step into the corridor with windows then run up the stairs in the very back.  
The BSAA soldier will tell Piers that he can get a full view of the bridge from 
the high platform at the top.  Break the two --TALL CRATES-- off to the right 
after getting on the high platform and facing the bridge.  The BSAA soldier 
will work on opening the door on the high platform while Piers is up on the 
high platform with him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

THE BRIDGE - HIGH PLATFORM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Alright, Raiden, it's time to play sniper!  Piers has a rifle that could blow 
the balls off Raiden's sniper though!

Arm the anti-materiel rifle and then look toward the bridge.  It's a good idea 
to use the thermal scope here (Triangle/Y while looking through the scope) to 
more easily make out the J'avo on the bridge.  The Piers player needs to 
provide support fire to the Chris player during this part.

Be sure to shoot the J'avo that are stationed behind gun turrets when looking 
toward the bridge.  They are the main J'avo that Chris will be having problems 
with.  Keep in mind that hitting the J'avo in the arms will make them mutate 
into Ruka-Bedem and shooting their legs will make them mutate into Noga-Oklop. 
Try to shoot their upper half to avoid creating an army of J'avo mutations for 
the Chris player.

Chris will call Piers attention to the tank.  Piers can't very well destroy a 
tank with just a rifle though.  There is a red fuel tank on the truck behind 
the tank, but the tank will be covering it.  The Chris player will have to lure 
the tank away from the back of the bridge.  Once the tank moves forward, find 
the red fuel tank on the back of the truck on the back portion of the bridge 
and shoot it with the anti-materiel rifle.  The anti-materiel rifle's scope 
bounces around a bunch, but you should be able to hit the fuel tank eventually. 
Obviously, you don't want the thermal scope equipped for an object that doesn't 
give off heat... right?

--> Objective: Reunite with your partner

Chris will congratulate Piers on a job well done.  The BSAA soldier will open 
the door on the high platform.  Chris will mention that he is headed for the 
upper level of the bridge and that Piers should meet him up top.  Move down the 
stairs behind the doorway and prepare to fight a few J'avo along the way.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE06]
Location: The Bridge - Steel Beast Bridge (shoot from High Platform)

While playing as Piers, he will have to shoot a fuel tank on the back of a 
truck to destroy a tank on a large bridge for Chris.  After shooting the fuel 
tank, Chris will tell Piers to meet him on the bridge.  The BSAA soldier in the 
back of Piers will open the door on the high platform that Piers is on.  Move 
down the stairs of the walkway past the doorway and look up on the bridge to 
see this serpent emblem on a steel beam near the top of the bridge.  This is up 
above a truck near the starting side (right side) of the bridge.  It's very 
easy to make out because of its light blue color against the dark colored 
beams.

NOTE: The Chris player can shoot this emblem, but you need a grenade launcher 
with explosive rounds to do so (so you'll have to repeat the chapter later).  
Aim toward the beam on the bridge near it and shoot it and the splash damage 
will hit the emblem.  It's really more trouble than it's worth if you ask me.
*******************************************************************************

The J'avo that Piers will fight while moving up the stairs can mutate into 
Noga-Oklop so avoid shooting them in the legs.  Break the --WOODEN CRATE-- on 
the oil drum off to the right and the --TALL CRATE-- off to the left while 
moving up the stairs near the end of the walkway.  Step up onto the top of the 
bridge from the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

THE BRIDGE - STEEL BEAST BRIDGE (TOP)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move out onto the bridge and find the open train cart.  J'avo will attack Piers 
along the way, so be ready to blast them.  Climb up into the back of the train 
cart that is connected to another train cart.  Fall out the other side of the 
train cart.  J'avo will start to fire at Piers from the catwalks of the bridge 
below.  Run over to the left and fall down the ledge near the red and white 
railing.

THE BRIDGE - STEEL BEAST BRIDGE (UPPER CATWALKS)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Blast the J'avo that attack then start to break the --WOODEN CRATE-- near the 
railing to the right and the two --TALL CRATES-- near the railing directly 
ahead.  The Chris player needs to lower the ladder by kicking it down so the 
Piers player can climb up.  There should be a tall crate in front of the ladder 
that Piers climbs up, unless the Chris player has already broken it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

THE BRIDGE - STEEL BEAST BRIDGE (TOP)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Clear the path

NOTE: The two players can go the way the other player came from and possibly 
find some items from breakable objects if they are still around.  The Piers 
player can fall down the ladder off to the left before reaching the back of the 
bridge to find some breakable objects and the Chris player can find some 
breakable objects on the lower catwalk of the bridge.  Whether items will be 
there or not depends on how long ago the player shattered the objects.

Both players should join up on the other side of the bridge.  Run to the 
opposite side of the bridge (above where the tank was).  Both players need to 
use the partner assist button to push off the large metal container on the far 
end. Even though Chris could beat the hell out of large rocks and knock them 
off ledges a few years back, metal containers seem to be like a kryptonite to 
the aged superhero of today.

Enemy reinforcements will arrive after pushing the metal container off the side 
of the bridge.  Another tank will roll out onto the bridge on the opposite 
side.  Finn is on the bottom portion of the bridge with a wounded member of 
Bravo team.  Piers tells Finn to drag the soldier up to the top of the bridge 
with him while they wait on him.

--> Objective: Hold off enemies until Finn arrives

A rail cannon will show up on the bridge, but it will not fire at the 
characters at the moment.  Players definitely need to take cover here to avoid 
the sniper rifle fire and rocket launcher rockets from the other side.  With 
Piers, arm the anti-materiel rifle and look back toward the rail cannon then 
shoot any sniper rifle or rocket launcher J'avo.  They will both appear either 
to the side of the tank or on top of the tank.

It's a good idea for the Chris player to stick to cover and shoot the J'avo 
that run toward your side of the bridge.  The J'avo will parachute out of 
airplanes and land on the bridge.  There will be two waves of J'avo that will 
parachute.  J'avo with knives will rush toward the characters side as well.  
The J'avo here can mutate into Telo-Magla (poison moths) and Noga-Oklop 
(armored legs).

When shot in the arms during this battle, the J'avo can mutate into the Ruka-
Khvantanje that has a long insect arm.  This J'avo mutation is dangerous from 
long range.  It has a long range arm grab where the J'avo will quickly grab a 
character and slam the character to the ground.  A player can't counter the 
grab.  It will grab a player out of cover also.  Be on the lookout for this 
grab when one of these mutations is in the area and roll to the side to avoid 
it.  Be sure to kill any Ruka-Khvantanje mutations quick before they get too 
close.

NOTE: A player can aim up toward the J'avo on parachutes and shoot their 
parachutes with a weak weapon to put holes in the parachutes and make the J'avo 
fall to the bridge.  It will automatically kill the J'avo.  This is a very 
quick way to kill them!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Kill a J'avo with a parachute by shooting its parachute while it falls to get 
an extra medal at the end of this chapter.
                                                                     .--------.
MEDAL: Killed a paratrooper enemy in mid-air                         | [ME151]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Cover Finn Macauley

Finn will eventually arrive on your side of the bridge.  He will lay the BSAA 
soldier down in the back of the bridge and Chris will order him to blow up the 
bridge.  Finn will lay down explosives behind the sandbags.  Your job here is 
to cover Finn while he lays down the explosives.  J'avo will start to rush 
toward the players' side but they will not parachute onto the bridge anymore.

Once Finn is finished planting the explosives, Chris will order Alpha team to 
fall back and find cover.  Rush further to the back of the bridge on your side.

--> Set explosives

The rail cannon will move toward your side of the bridge and Chris will tell 
Finn to delay detonating the explosives.  The rail cannon will move toward the 
other side and Finn will detonate the explosives then a cutscene will trigger 
that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 2-3 -- IN FRONT OF CITY HALL
-------------------------------------------------------------------------------

IN FRONT OF CITY HALL - STREETS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Destroy all gun turrets

Wow, that big guy doesn't look happy.  The big enemy is known as an Ogroman.  
This bad boy can flatten players out in the street pretty easily, so stay out 
of his way while outside.  The BSAA would help out from the air, but there are 
some anti-aircraft guns situated around this area that prevent them from flying 
in.  Jake Muller and Sherry Birkin will help Chris and Piers for this battle.

All the characters need to disable the anti-aircraft guns.  There are a total 
of three of them.  Each of the guns are manned by J'avo.  Find the gun and kill 
the J'avo then Finn will plant an explosive on the gun.  The characters will 
have to protect Finn while he plants the explosive.  Finn will have a meter 
near him that shows how much longer it will take him.  J'avo and an Ogroman 
will attack while Finn arms the explosives.

With both Chris and Piers, the assault shotgun is a good weapon to use for 
killing J'avo during this portion of the chapter.  Chris' handgun and assault 
rifle work well when quick shot is used in order to set up light stuns on J'avo 
for melee.  Piers' anti-materiel rifle quick shot can work well for instantly 
killing or knocking down J'avo during this portion of the chapter.  His MP-AF 
works well for precision shooting and setting up melees on J'avo.

NOTE: None of the J'avo in this portion of the chapter will mutate in any way, 
so don't worry about shooting them in the head, body, arms or legs - it doesn't 
matter since they won't mutate.

The first anti-aircraft gun is on the second floor of the nearby building.  The 
building is on the left side of the screen once control is given back to the 
player.  Find the open doorway then move up the stairs.  Move off down the 
first corridor to the left after climbing both sets of stairs to find two 
--TALL CRATES-- against the right wall of the room through the doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

J'avo are along the rooftop, so be careful when trying to enter the room on the 
second floor.  The J'avo are armed with machine guns, so shoot them from a 
distance to stun them (head, body, arms or legs) and then run up and melee 
attack them with the R1/RT button.  Break the two --WOODEN CRATES-- on the 
metal object in the second floor room for some extra items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 1** is right outside the door on the opposite side of the 
room.  Look off to the left after stepping through the doorway then shoot the 
J'avo that is on the seat of the gun.  Eventually Finn will come over to the 
gun and start to prepare explosives.  A meter below Finn will show how much 
longer it will take him.  Once it fills up, he will be done.  Your job is to 
protect Finn while he prepares the explosives.  The main threat to Finn is that 
big lug out in the streets - yeah, that ugly excuse for an El Gigante.

To damage the Ogroman, shoot the red growth that sticks out of his back - any 
weapon (handgun) will work just fine.  Any weapon fire to the red growth will 
take health from his total HP amount.  Shoot him while he is near the building 
that your character is on since he will eventually fall over and lean against 
the building.  Step toward him while he leans against the building for a button 
prompt melee command then press the R1/RT button to start the melee sequence.  
Regardless of which character you have, your character will leap onto the back 
of the Ogroman and pull a bone out of his back then stab his red growth on his 
back with the bone.  A player will have to tap the X/A button to pull the bone 
out of the back of the creature, so be prepared to spam that button!  And yes, 
even the lovely Sherry Birkin will pull out that bone and jab it straight into 
the growth on the Ogroman's back if you are controlling her.

NOTE 1: Be sure to keep the Ogroman on the opposite side of the gap that Finn 
is one.  If the Ogroman gets near Finn, Finn will start to blast it and won't 
work on the explosives.

NOTE 2: There are a total of three cables along the buildings in this area that 
can be used to stun the Ogromans the characters will fight here.  In order to 
use them to your advantage, an Ogroman has to be lead into them.  The Ogroman 
will literally walk right into them and allow it to stun him.  One is on the 
side of the building near the start, one is out on the street near the first 
building with the turret on top and one is right outside the gate where the 
third anti-aircraft gun is.  There is a red and white striped pole at the 
bottom of each one to signify it's location.

Try to always damage the Ogroman by shooting him in the red growth on his back 
and then perform a melee to him when he leans against the side of the building. 
It's important that he stays next to the building since that is the only way 
your character can get up onto him when he leans over.  It's really best to 
kill this Ogroman since more trouble is on the way later (another Ogroman) and 
it will join up with this Ogroman if he is still around!  The Ogroman will drop 
--4000 SKILL POINTS-- once he is defeated.

Once Finn has set the explosives, they will explode in eight seconds, so don't 
get near the anti-aircraft gun at that time.  Once the explosives have gone 
off, the next anti-aircraft gun must be found.  Exit the building by going back 
downstairs.  J'avo will be out on the streets, so prepare to blast them.

NOTE: There is a building off to the right as you exit the current building 
that has two --TALL CRATES-- on the side of it and a gatling gun on top of it. 
Move up the ladder on either side of the building to get up to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 2** is on top of the building across the street from the 
last building that all the characters were in.  Move around the right side of 
the building to find a red door.  Wait on Finn if he hasn't gotten there yet 
and he will place explosives on the door and blow it open.  There is a --TALL 
CRATE-- next to the stairs on the bottom floor of the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ignore the opening off to the left on the first floor now.  The door down there 
cannot be opened just yet.  Move up the stairs and fight off the J'avo along 
the way.  Climb up the ladder to get to the rooftop.  The second anti-aircraft 
gun will be off to the left.  Finn will run toward it and start to plant 
explosives on it.

Once again, all characters need to guard Finn.  There is a J'avo on a gatling 
gun turret on the building across the street, so try to blast him out of the 
turret seat.  Your main threat will be the J'avo that will fall from the wall 
behind the sandbags.  Be ready to kill them off as they appear and don't let 
them get close to Finn or he will start to blast them and stop preparing the 
explosives.

Once Finn is done, move away from the anti-aircraft gun as the explosives are 
about to go off.  Once again, you'll have eight seconds to move away from it. 
Once the explosives have gone off, another Ogroman will start to climb over a 
building in the background.  Don't worry much about him now.  Finn will tell 
everyone to head to the underground passage below the building.  Move back down 
the ladder.  Run back down the stairs and find the opening with the ladder 
along the bottom floor of the building.  Fall down into that opening.

IN FRONT OF CITY HALL - UNDERGROUND PASSAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Finn will set explosives on the door in the basement room and blow open the 
door.  Move into the passage and follow the corridor.  There is a --WOODEN 
CRATE-- along a platform along the left wall and a --GREEN HERB-- in a sewer 
pipe along the right wall.  Move around the corner to the left and go through 
the door.  Break the --TALL CRATE-- and --WOODEN CRATE-- down the right 
corridor then move down the opposite side of the corridor to find another 
--TALL CRATE-- and --WOODEN CRATE-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the next corridor off to the right and you will find a --RED HERB-- on 
the floor near the right wall, and two --WOODEN CRATES-- and a --TALL CRATE-- 
against the back wall of the alcove up ahead.  Watch out about moving below the 
overhead sewer lid near these pickups since the Ogroman will open it up and try 
to grab or smash a character from above.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move through the next gate door and break the --TALL CRATE-- against the wall 
of the alcove up ahead.  There is another overhead sewer lid, so watch out 
about passing under it since the Ogroman will try to attack from above through 
the hole.  The door at the end of the corridor is locked from the other side 
and it has a breakable wooden crate behind it.  Players will have to come in 
from the back way to get this and I'll direct you to that later.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the corridor off to the left.  The right corridor leads to a dead end, 
so continue down the next left corridor afterwards.  Eventually a ladder will 
be up ahead.  Go ahead and climb the ladder then lift the bar that locks the 
door above the ladder if isn't already unlocked.  This will ensure that your 
character can get back to the building that the characters are headed for.  
Fall back down into the underground passage again and move down the corridor to 
the left after unlocking the door above.  Climb the ladder at the end of the 
corridor.

IN FRONT OF CITY HALL - STREETS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move up the stairs of the building.  There is a --WOODEN CRATE-- on top of the 
building near the stairs and a --TALL CRATE-- near the gatling gun on the 
building.  There is a gap in the building that can be hopped across.  The third 
anti-aircraft gun is not on this building, but the Ogroman must be weakened 
here in order to accomplish the full objective for this area.  Finn might go 
ahead and go to **ANTI-AIRCRAFT GUN 3** which is on the other side of the gate 
near the opposite end of the current building (fall off the far left end of the 
building to reach it).  Your character will have to climb the ladder of the 
building off to the left while standing in front of the gate then fall off the 
side of the building to the right to get past the gate.

NOTE: The Ogroman will destroy the gate that blocks the street to the third 
anti-aircraft gun eventually, so players won't have to use the ladder then.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

While up on the building, run to the opposite side and kick down the ladder on 
that end.  This will be your way back up to the building while fighting the 
Ogroman.  J'avo's with sniper rifles are positioned on the building across from 
the current building, so kill them off with long range weapon fire as they 
appear.  They will keep appearing!  Get inside the turret on the building and 
blast the Ogroman in the mouth to make him fall over.  Make sure that he is 
near the building so he will lean against it.

NOTE: While standing at a distance from the Ogroman, he will eventually pick up 
a truck and toss it toward the characters.  Move far away from him when he does 
this.  It can kill your character with one hit!  He can toss it up on the 
building or down the street.  Just make sure to watch him closely.  If he grabs 
a vehicle, stop everything and focus on dodging the vehicle toss.

Move close to the Ogroman while he leans against the building to get a melee 
command once again.  When your character jumps onto his back, your character 
will grab the metal rod sticking out of his back and pull the red growth out of 
his back.  A player will have to shake the left thumbstick to pull the growth 
out of his back.  Be sure to rotate both thumbsticks for this QTE since it is 
tougher than usual.  To kill the Ogroman the rest of the way, just shoot him in 
the red growth on his back and perform the bone stabbing melee on him when he 
leans against the side of the building once again, just like with the first 
Ogroman.  If the Ogroman is still around after all three anti-aircraft guns 
have been blown up, BSAA helicopters will kill him off.  In order for them to 
kill him off, the growth on his back needs to be pulled out of his back!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Leap on the second Ogroman's back and use the melee command and QTE thumbstick 
shaking sequence to pull the red growth out of his back to get a medal at the 
end of this chapter.
                                                                   .----------.
MEDAL: Defeated the giant B.O.W. through its weak spot             | [ME150-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: If the Ogroman moves toward the gate on the side with the third anti-
aircraft gun, he will hit a power cable and get electrified and he will be 
stunned instantly.

Once again, the third anti-aircraft gun is past the gate on the opposite end of 
the current building.  To reach it, move to the far end and fall off the left 
side of the building.  While Finn arms the final set of explosives, J'avo will 
fall off the building to the left of him and attack.  You don't really have to 
worry much about protecting him.  It's really best to keep your distance from 
Finn since he will not work on the explosives if the Ogroman is in his area.

Players can just go ahead and kill off the second Ogroman while waiting on 
Finn.  The Ogroman will drop --4000 SKILL POINTS-- once it is defeated.  
Players barely have time to collect the skill points if the BSAA helicopters 
kill the Ogroman since the cutscene that ends this portion of the chapter will 
play shortly after he starts to dissolve.  If you want those skill points, you 
better grab them as he dissolves (the second they appear) or the cutscene will 
end this part.  Slide under the dissolving Ogroman's body to get to the skill 
points if you have to.

NOTE: Near the third anti-aircraft gun is an opening with a ladder that leads 
to the underground passage that your character was just in.  This is the side 
with the locked door however.  Drop down there and break the --WOODEN CRATE-- 
there.  The door in the passage can be unlocked, although it does very little 
good by the time it can be reached.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                        _______________________
_______________________________________________________/ STAGE 2-4 -- CITY HALL
-------------------------------------------------------------------------------

CITY HALL - FOYER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Search city hall

Chris and Piers will be in the corridor that leads to the foyer of city hall 
from the start of this portion of the chapter.  Move into the lobby ahead.  
Several people are encased in cocoons throughout the bottom and top floor of 
the lobby.

A noise will come from an upstairs room.  Finn will move toward the door and 
call everyone's attention to the door on the second floor as he gets a reading 
from the other side.  Chris will tell Piers and Finn to join him while he 
checks out the second floor and leaves the rest of Alpha team in the lobby.

Well, I'm sure the disturbance on the second floor can wait until the 
characters break the --TALL CRATE-- behind the bottom floor counter and check 
behind the back of the staircase for a serpent emblem.  Use the partner assist 
button to open the door on the second floor that Finn is near when ready.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE07]
Location: City Hall - Foyer

When Chris and Piers enter the City Hall Foyer after the four player crossover 
segment with Jake and Sherry, move behind the stairs behind the front counter 
by stepping around either the far left or right side with the pillars and step 
into the corridor below the stairs.  This serpent emblem is on the wall along 
the top portion of one of the walls.  It's in between two paintings.
*******************************************************************************

CITY HALL - SECOND FLOOR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wow, I get a sense of horror atmosphere in this room.  It's like... something I 
hardly ever feel in a Resident Evil game anymore.  Look at that blood on the 
wall and the human organs on the desk to the side and the blood that stretches 
down the corridor up ahead...  Damn, we have got to get to the other end and 
see what happened here.  If a dog busts through that window at the end... I'll 
die from a fanboygasm.

Follow the corridor up ahead.  Some person in a blue dress will be peeping 
around the corner at the other end of the corridor.  That person will quickly 
leave once noticed.  While a player moves down the next corridor to follow the 
person, a J'avo will bust through the door off to the left and attack.  Blast 
him and enter the room.

CITY HALL - LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are a bunch of pickups in the Library room and a few things to break, so 
we have to sabotage and steal everything.  Start out your cleansing of the room 
by breaking the --TALL CRATE-- off to the left and the --WOODEN CRATE-- on the 
right side of the back of the room.  Snatch the --9MM AMMO-- and 
--12-GAUGE SHELLS-- on the shelf in the back left portion of the room.  There 
are also some --12-GAUGE SHELLS-- on the desk to the left of the chair.  
Reenter the hallway outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] 12-Gauge Shells x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - SECOND FLOOR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Step into the restroom down the hall and break the --TALL CRATE-- in that room. 
Approach the door at the end of the hall then open it.  You can't kick the door 
because that would ruin this amazing suspense...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - MEETING ROOM (SECOND FLOOR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The camera will show some more cocoons on the floor below near the tables.  
These cocoons are called "Chrysalids".  Walk to the left side of the walkway 
then drop off the ledge off to the right at the end.

--> Objective: Eliminate all enemies

A creature will start to bust out of one of the Chrysalids eventually.  This 
creature is called a "Napad".  It is a hard-shelled J'avo mutation that attacks 
with some heavy aggression.  It will punch players from close range and try to 
ram a player from long range.  A Napad's hard shell can be broken apart with 
heavy gunfire, such as a shotgun blast.  When the Napad's shell is broken open, 
it's red inner flesh will be revealed.  The flesh can be shot to damage the 
creature more than shooting its shell.  Shooting it from close range will stun 
the creature and set it up for a melee.

Melees do not take off much damage from a Napad, but a melee will break its 
shell, so it does serve that one purpose.  It's actually better to try to go 
for its main weak point when it is stunned.  The creature's main weak point is 
on its back.  Melee attack or blow off the shell portion on its back to reveal 
a purple spot on its fleshy back.  Shoot that purple spot on its back to take 
some intense damage from the creature.  Kill the Napads in this room quickly 
since more will hatch as time progresses.  The characters must fight a total of 
three Napads in this area.  They will all hatch from the surrounding 
Chrysalids.

NOTE: Piers anti-materiel rifle takes off a BUNCH of damage from Napads when he 
hits them in their fleshy areas.  Hit one in the back purple spot to damage it 
very badly!  Just standing at a distance with Piers and shooting the Napads 
with his anti-materiel rifle from the front side will kill them off very 
quickly also.

Each Napad will drop --1500 SKILL POINTS-- once it has been defeated.

--> Objective: Search city hall

There are some --12-GAUGE SHELLS-- on the sofa near the door in the back of the 
room.  There are also two --WOODEN CRATES-- and two --TALL CRATES-- to break 
around the room.  Finn will set explosives on the door in the room and detonate 
them to blow the door open.  Step into the corridor through the doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - FIRST FLOOR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --WOODEN CRATES-- and the --TALL CRATE-- in the corridor off to 
the left.  Follow the winding corridors off to the right then kick open the 
door at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - STORAGE ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Three J'avo with gatling guns will attack after entering this room.  The first 
two take cover behind a pillar and a crate and the last J'avo is behind the 
wall off to the left in the back of the room.  Blast them with a gun or just 
toss a flash grenade and hit them with heavy stun melees.  A flash grenade 
works perfectly if you have one.

Enter the room through the open doorway on the right side of the current room 
and pick up the --RED HERB-- on the desk and --12-GAUGE SHELLS-- off the shelf 
inside.  There is also a --TALL CRATE-- on the left side of the room.  Use the 
partner assist button to open the door off to the left in the Storage Room back 
outside.  A cutscene will trigger shortly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - PATIENT ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from city hall

C-virus?  Neo-Umbrella?  Well, it's not very original, but I think Ada is 
telling the truth or either too many of those RE fanfics got to her head.  It's 
strange how Ada went from femme fatale spy to City Hall employee.  Hmm.

Check out the right portion of the room to find a hidden alcove.  There is a 
--GREEN HERB-- on the left side of that alcove.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE08]
Location: City Hall - Patient Room

After the cutscene where Chris and Piers meet Ada, they will start out in the 
Patient Room of City Hall.  There is an alcove on the right side of the room 
and there is a green herb on the left side of that alcove.  Look at the top of 
the metal cabinet in that alcove to see this serpent emblem on the right side 
of it.
*******************************************************************************

Exit the room and follow Ada into the corridor outside.

CITY HALL - BLOCKED HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the --TALL CRATE-- near the debris that blocks the left corridor.  Ada is 
waiting at the door off to the left at the end of the corridor.  Use the 
partner assist button to open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - FOYER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Chrysalids in the Foyer are hatching and Napads are attacking the BSAA 
soldiers in the Foyer.  There are altogether five Napads that will attack in 
the Foyer.  Don't try to fight them off unless you have plenty of ammo and 
health.  They will each drop --1500 SKILL POINTS--, but fighting them is really 
not worth it on your first playthrough.

It's best to run up the stairs and follow Ada to the door in the middle of the 
second floor walkway.  Use the partner assist button to open the door.

CITY HALL - MEETING ROOM (SECOND FLOOR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two --TALL CRATES-- near the railing in the middle of the walkway off 
to the left.  The Chrysalids in the area will start to hatch and a new enemy 
will emerge from them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

This new reptilian enemy is known as a "Strelats".  These J'avo mutations have 
increased mobility that allows them to scurry throughout an area very quickly. 
They attack by firing out spikes from the their mouths and they let off a gas 
from close range that will stun a character.  They can be knocked down with 
shotgun blasts from close range or a shot from Piers' anti-materiel rifle.

Strelats are weak to melee.  It's a good idea to use quick shots to hit them 
since they move so fast at times.  They can be set up for melee by hitting them 
with a dashing ram.  Approach the stunned Strelats to get an R1/RT button 
prompt while it is stunned.  Press the button and tap the buttons that appear 
on the QTE indicator to knee the creature three times.  This melee takes some 
intense damage from a Strelats.

A total of three Strelats will attack on the second floor.  They can leap up to 
the third floor through the ceiling, but they will always move back down to the 
second floor walkway.  Each Strelats will drop --1000 SKILL POINTS-- once 
defeated.

--> Escape from city hall

Ada will lead the characters toward the door on the other side of the room - 
she's good at helping others find their way along linear paths, I guess.  Finn 
will set explosives on the locked door at the other end of the second floor 
walkway and blow it open.  Step into the corridor ahead.

CITY HALL - WAREHOUSE CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the --WOODEN CRATE-- on the long crate up ahead then fall off the ledge 
to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CITY HALL - WAREHOUSE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Napad will exit a Chrysalid from a high ledge in the warehouse.  Kill him off 
before entering the rest of the warehouse.  Two Strelats will start to scurry 
toward the characters further in the warehouse.  The Chrysalid to the side will 
hatch after the two Strelats are defeated and another Napad will hop out of it. 
A Chrysalid can be destroyed with enough damage delivered to it from gunfire.  
It will not leave behind any type of item however.

Climb the ladder off to the left while stepping back into the Warehouse.  This 
ladder is below where the Chysalid was that the first Napad hatched from.  
Break the --WOODEN CRATE-- on the shelf at the top then fall back down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Like already mentioned, two Strelats will attack in the corridor ahead and a 
Napad will hatch from the first Chrysalid once the Strelats are finished off it 
the Chrysalid wasn't destroyed.  A third Strelats will attack further in the 
Warehouse.  Strelats will drop --1000 SKILL POINTS-- once defeated and the 
Napads will drop --1500 SKILL POINTS-- once defeated.

After the first turn to the left, slide up under the small opening below the 
wooden planks or take the left corridor (long way) around to the door across 
from the planks and open the door.  Move up the stairs and break the --WOODEN 
CRATE-- and --TALL CRATE-- on the top shelf.  Fall off the shelf then move 
toward the light that comes from the ceiling to move further into the warehouse 
area below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris will mention that the team is almost out.  Break the two --TALL CRATES-- 
in the alcove off to the left before moving down the stairs in the back of the 
warehouse.  Use the partner assist button to open the door down the corridor 
below the stairs to trigger a cutscene that will end this chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 105 minutes         | 40 enemies           |
| C    | 50%         | 7         | 130 minutes         | 25 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                    C H A P T E R  3  -  C O N F L I C T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                _______________________________
_______________________________________________/ STAGE 3-1 -- POISAWAN ENTRANCE
-------------------------------------------------------------------------------

POISAWAN ENTRANCE - RUINS OF TENEMENT BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris Redfield's memory has returned... and someone's ass is now grass once he 
finds her.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Many of Chris' commands change for this portion of the chapter.  He will say 
  different phrases for most commands now.  He sounds very belligerent with his 
  responses, especially his praises and thanks phrases.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Head for mission objective

Fall off the side of the current floor that Chris and Piers start out on.  Move 
to the back of the flaming debris and find the ramp that leads upwards in the 
back.  A cutscene will trigger and a giant snake will appear then turn 
transparent with its stealth cloaking.  It will grab a BSAA soldier in its 
mouth then slither off up the ramp and into the alley ahead.  Chris will order 
Piers, Marco and the rest of his BSAA team to follow him and find this new 
B.O.W.

--> Objective: Rescue the BSAA operative

Move up the ramp and step out onto the alley above.

POISAWAN ENTRANCE - ALLEY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the alley up head.  A few blood spots and pieces of slime that drips off 
overhead objects will show the way the snake went.

The characters will come upon a playground off to the right along with the red 
gate that leads to the next destination.  Be sure to look around the playground 
if this if your first time through the game.  You get medals at the end of the 
chapter for activating the hidden animations in the playground area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Both characters can stand at the top of the yellow slide in the playground 
  area to get a special X/A button prompt while standing at the top.  The 
  character will slide down the slide a different way depending on which 
  character activates the command.  The command will keep appearing at the top 
  of the slide.
* The Chris player can stand near the panda animal in the playground and get a 
  special X/A button prompt on its left side.  When you activate the command, 
  Chris will ride the panda then perform a pose on it afterwards.  The Piers 
  player cannot interact with the panda.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Stand at the top of the yellow slide and activate the action command to slide 
down the slide to gain an extra medal at the end of this chapter.
                                                                   .----------.
MEDAL: Slid down the slide                                         | [ME152-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Join up with your partner at the gate then use the partner assist button to 
open the gate.

POISAWAN ENTRANCE - DESERTED STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A trail of blood shows the way the B.O.W. took.  Check the street over for 
extra pickups.
******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE09]
Location: Poisawan Entrance - Deserted Street

When Chris and Piers open and step through the red gate in front of the 
playground, look off to the left side across the street ahead to see this 
emblem on top of a large crate that is behind the railing on that side.  The 
emblem is in front of a box.  It can be hit with melee.
*******************************************************************************

Follow the street to the back and pick up the --GREEN HERB-- off the table near 
the green stand at the end of the street.  There is also a --TALL CRATE-- near 
the roadblock to the right before moving up the ladder and a --WOODEN CRATE-- 
in front of the fence behind the ladder.  Climb up the ladder when you're done 
searching the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fall off the ledge after climbing the ladder to land in the alley behind the 
fence.  Use the partner assist button to kick down the door up ahead.  Two 
J'avo with swords will attack down the corridor to the right.  Kill them off 
then climb the ladder off to the right past the two stacked crates.

Hop over the small wall off to the left on top of the building.  The first 
player that tries to climb the ladder off to the right will fall back down 
after Ruka-SRP J'avo fall off the roof.  These Ruka-SRP mutations have two 
blade arms.  Blast them in the head to set them up for a heavy stun melee then 
hit them with a melee from close range to damage them heavily.  Climb the 
ladder after killing them.  Break the two --TALL CRATES-- in front of the door 
at the top of the ladder then kick open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

POISAWAN ENTRANCE - BULDING WITH CRATES
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NOTE: Equip a flash grenade and toss it into each of the rooms with three J'avo 
ahead then quickly perform a frontal heavy stun melee from their front side 
while they are stunned to instantly kill them before they have a chance to 
mutate.

Take cover behind the nearest crate while entering the building since J'avo 
with machine guns will fire at the characters from the back of the room.  All 
the J'avo in this area will mutate into Glava-Sluz after being damaged.  Glava-
Sluz have an insect head that shoots out webbing.  The webbing will stun a 
character in place for a while - shake the left thumbstick to break free.  
These J'avo are not much of a threat and are more annoying than dangerous.  
Blast their insect heads with a shotgun then head stomp them while they are on 
the ground.

Three more J'avo with machine guns will attack in the room around the left 
corner.  Many of them will mutate into Glava-Sluz unless they are killed off 
with a melee.  Kick open the door off to the left.

Snatch the --FIRST AID SPRAY-- off the large crate on the left side of the next 
room and then break open the --TALL CRATE-- and the --WOODEN CRATE-- along the 
right wall.  Use the partner assist button to open the door on the other side 
to end this portion of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 3-2 -- POISAWAN COURTYARD
-------------------------------------------------------------------------------

POISAWAN COURTYARD - ROOFTOPS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Help Sherry and Jake

This battle is another four-player crossover battle where Chris and Piers must 
help Jake and Sherry in the courtyard below.  Chris and Piers will be up on the 
roof of the building that surrounds the courtyard and Jake and Sherry will be 
in the courtyard below.  An attack helicopter will let out J'avo and Noga-
Skakanje into the courtyard and the surrounding buildings.  Any J'avo in this 
area has the potential to mutate into a Noga-Skakanje when they are shot in the 
legs.

Noga-Skakanje are J'avo with long grasshopper legs.  They can hop a great 
distance and hit a player when they land.  They also have close range attacks 
with their swords while near a character.  They can quickly hop in place while 
near a character to do damage as well - these attacks can be very annoying.  
It's best to shoot these enemies in the J'avo body - mainly the head in order 
to damage them.  They can be stunned with a quick shot like other J'avo.  When 
they group together, toss a flash grenade at them to set them up for heavy stun 
melees.

Like Chris says at the start, don't worry about the helicopter - focus on 
killing the J'avo in this area.  Killing off all the J'avo in the area will 
complete the objective.  The best place to get to kill the J'avo for this 
battle is on the walkway across from the current walkway where the characters 
start.  This walkway provides an excellent view of the area and the characters 
will be positioned where the majority of J'avo spawn while on the building.

NOTE: Noga-Skakanje will hang on to the side of the attack helicopter and shoot 
at Chris and Piers during the battle.  It's best to NOT target these J'avo 
until toward the end of the battle, when they are the only J'avo that remain.  
Players will waste too much ammo trying to hit them beforehand and they will 
likely leap off the helicopter sometimes during the battle anyway.

Normal J'avo will spawn from the wall on the walkway across from where the 
characters start and Noga-Skakanje will mainly hop over to the crate with the 
ladders and green tarp covering it in the middle of the building after they hop 
off the helicopter.  Players can take cover behind the damaged pillars on the 
side across from the starting walkway.  The only real flaw with this walkway is 
that the cover is not that great, but the helicopter will not bear down on the 
characters with gunfire that often.

NOTE: Do not kill the J'avo in the courtyard below the walkways.  The J'avo 
below will be killed off by Jake and Sherry.

Keep killing off the J'avo until only a few remain.  The last few J'avo will be 
highlighted with red markers.  Find the red markers and kill those J'avo.  The 
last few J'avo (Noga-Skakanje) will likely be hanging on the side of the attack 
helicopter, so target them while they joyride along the side of the helicopter 
then blast them off.  Make sure that they are the only J'avo to target however. 
If there are other J'avo in the area, then target them first and the Noga-
Skakanje on the helicopter might hop off.  The Noga-Skakanje will be much 
easier to hit if they decide to hop off.

As for breakable objects, there is a --TALL CRATE-- to the right of where the 
characters start and two --TALL CRATES-- down the ladder and around the wall to 
the left below the starting walkway.  There are also two --TALL CRATES-- near a 
green tarp before reaching the ramp on the opposite side and a set of three 
--TALL CRATES-- below the ramp.  Break the tall crates if ammo is needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 8
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once all J'avo are defeated, the helicopter will fire a missile into the 
courtyard below then leave the area.  Chris will order his men to forget about 
Jake and Sherry and resume the search for that B.O.W.

--> Objective: Head for mission objective

Find the red double doors along the side of the building and use the partner 
assist button near the doors to have a BSAA soldier lay explosives on it and 
blast the doors open.

NOTE: The soldier that lays out the explosives on the door is Marco of Alpha 
team.  He actually becomes more of a major character in this segment as it 
progresses.

POISAWAN COURTYARD - BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move up the stairwell then climb up the ladder through the doorway to the right 
at the top.  There are a total of five --TALL CRATES-- on the rooftop so get to 
breaking them.  Walk over to the ledge with the red blockade on the floor in 
front of it and leap over to the next building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the partner assist button to kick open the door on the next building.

POISAWAN COURTYARD - BUILDING ROOFTOP
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Quickly step into the small room through the doorway ahead.  There is a dead 
J'avo off to the left inside the room.  Grab the --FIRST AID SPRAY-- and 
++GRENADE LAUNCHER++ off the floor then take the two pickups of --40MM 
EXPLOSIVE ROUNDS--.  The grenade launcher will be a great weapon for the fight 
ahead and many other upcoming areas.  It's awesome how Chris doesn't get 
cheated out of a grenade launcher this time like he did back at the Spencer 
Mansion.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray, [ ] ++GRENADE LAUNCHER++, [ ] 40MM Explosive Rounds x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The attack helicopter will hover over the area.  It's ready for round 2.  Let's 
bring that chopper down hard team!  Get up on any of the rooftops by climbing 
any of the surrounding ladders.

                                 BOSS BATTLE
                                 - - - - - -

A T T A C K   C H O P P E R =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Machine Gun Fire - The chopper fires off its machine gun below the chopper. 
  This will only chip away at a player's life gauge from the start, but it can 
  knock a player down and take away a full block of health.

o Gatling Gun Fire - The chopper fires off its gatling guns on each side of the 
  chopper below the wings.  These bullets will knock a player down and take a 
  full block of health.

o Missile Fire - The chopper fires off its missiles.  This attack is going to 
  knock a player down and take away almost two blocks of health per hit!  Be 
  sure to take cover!
-------------------------------------------------------------------------------

--> Objective: Shoot down the helicopter

The cover on the rooftops for this area sucks - it is complete ass and doesn't 
help out very much for dodging the helicopter's gunfire or missiles.  When the 
chopper is in the air and flying above the rooftop, it's best to fall down a 
ladder and take cover in the room where the grenade launcher was found or stay 
next to a wall.  The chopper's attacks are very damaging and the chopper will 
spam attacks while it is above the rooftops.  The only cover areas are a few 
low areas that the characters can duck behind but all the chopper has to do is 
fly to the opposite side of that cover area then light up your character with 
gunfire.  It's far better just to hop off the rooftop and get behind a wall 
when the chopper is above the rooftop.

Watch for the lights to shine on the rooftop to know when the helicopter is 
above the roof - you can also just watch for the red target marker.  When the 
lights are not there or you think the helicopter is about to leave, climb back 
up to the rooftop.  The helicopter will always fly around the side of a distant 
building eventually then come back.  When it comes back, it will have J'avo on 
a rope below it and it will let them out at a building below.  When it does 
this bear down on the chopper by spamming it with explosive rounds.  Spam the 
chopper with explosive rounds until it moves back to the roof.  Once it moves 
back over the rooftop, drop below again and wait for it to leave.  It will 
repeat the same pattern again.  If players only shoot it while it lets out 
J'avo via the rope, it should be finished off after attacking it the third 
time.

DO NOT waste your explosive rounds by shooting at the helicopter when it flies 
at a long distance from the characters.  It will take nearly all explosive 
rounds to destroy the helicopter.  Try to make every shot count.

One of the main problems with this battle are the J'avo and Noga-Skakanje 
(grasshopper legs) that will spawn and attack the characters.  The normal J'avo 
can mutate into Noga-Skakanje and Ruka-SRP (blade arms).  The Noga-Skakanje can 
actually mutate their arms into a Ruka-SRP blade arm so you'll have a major 
mutation on your hands at times.  It's best to shoot these J'avo with a shotgun 
or Piers' anti-materiel rifle.  You need to hit them with something that will 
knock them down and get them out of your way.  Try not to melee them too much 
or the characters will be left open to the chopper's gunfire.

NOTE: In co-op play, both players can stay on the rooftop and take the damage 
while both spam the helicopter with explosive rounds to make this battle very 
quick.  The battle isn't near as hard when both characters spam the helicopter 
with explosive rounds.

Find the ladder with the two red blockades on the ground in front of it and 
fall down that ladder then break the two --TALL CRATES-- off to the left then 
move to the right and break the three --TALL CRATES-- near the fence off to the 
right for some extra pickups.  These include green herbs and 40MM Explosive 
Rounds inside of them.  They will always have the same pickups!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

POISAWAN COURTYARD - WALKWAY BELOW ROOFTOP
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Head for mission objective

Chris just can't stop thinking about how he wants to grab that kid and stuff 
his ass in a volcano or some type of furnace whenever he sees Jake.  It's like 
I can see that feeling in Chris' eyes.  Anyway, Chris is hell-bent on 
terminating the B.O.W. so it's time to start back looking for that pesky snake 
once again.

Move along the walkway below the rooftops where the helicopter attacked and use 
the partner assist button to open the double doors of the next building to end 
this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 3-3 -- POISAWAN INNER AREA
-------------------------------------------------------------------------------

POISAWAN INNER AREA - ENTRANCE HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Track the B.O.W.

Follow the BSAA soldiers down the corridor ahead.  The body in the corner at 
the intersection can be examined.  It seems the snake has been this way.  
Follow the corridor to the left.

POISAWAN INNER AREA - LIVING QUARTERS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The characters will step through a doorway with a green door to the side and 
enter a living quarters area.  There is a serpent emblem in the bedroom area 
off to the left.  Enter the bathroom directly ahead and break the --TALL 
CRATE-- inside.  There is also a --WOODEN CRATE-- in the small room off to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE10]
Location: Poisawan Inner Area - Living Quarters (Bedroom)

When Chris and Piers defeat the attack helicopter, they will enter a building. 
They will pass by a dead BSAA soldier and then enter a living quarters area 
down the hall ahead.  While in the living quarters, there is a bathroom 
directly ahead.  Turn to the left and step past the game table with the cards 
on it then turn right.  Enter the bedroom and then look off to the right to 
find this emblem on top of the lower bunk bed.
*******************************************************************************

Step past the table with chairs around it up ahead on the other side of the 
room then move through the doorway on that side.  Follow the corridor to the 
right.  The snake will bust through the door at the end of the hall then 
slither down the right corridor.  Move down the stairs and use the partner 
assist button to open the door at the bottom.

The characters will raise their guns while moving ahead then a cutscene will 
play while stepping into the next corridor.

POISAWAN INNER AREA - CORRIDORS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wow, Chris is turning into a regular little Anakin Skywalker here.  Remember, 
Chris, hate leads to suffering!

Follow the blood trail down the corridor ahead then step through the doorway on 
the right.  The blood trail leads to the left, but don't go that way just yet. 
Run down the right corridor then step around the corner to the left and break 
the --TALL CRATE-- in that dead end corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

At the end of the blood trail, the team will find another BSAA soldier all 
sprawled out in some garbage.  The body can be examined.  It seems Keaton 
didn't make it.  Move down the stairs off to the left then use the partner 
assist button to kick open the door off to the left near the end of the 
corridor.

POISAWAN INNER AREA - MEDICAL AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The BSAA team will check out the next room while holding up their weapons.  The 
room is clear!  Break the --TALL CRATE-- to the right of the tray in the next 
room.  There is another --TALL CRATE-- off to the left in the room with the 
seats to the left.  Step through the doorway off to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The snake will bust through the ceiling in the next room and claim another BSAA 
soldiers.  Reid!  Nooooo!  Blood will fall out of the hole in the ceiling.

Make a right and kick open the green door.  The snake will move out of a window 
to the left then move along the walkway with railing and slither off the side 
of the railing to the floor below.  Walk over to ledge without railing and grab 
the ladder using the X/A button and your character will slide to the floor 
below.

POISAWAN INNER AREA - BASEMENT LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
An air condition unit will fall while moving ahead.  Use the partner assist 
button to push it into the gap ahead.  A cutscene will play afterwards and the 
characters will get split up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
POISAWAN INNER AREA - FIRST FLOOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris will fall to the first floor.  He will radio in to the rest of his team. 
Piers is on the third floor and Marco is on the second floor.  Jeff has not 
been found yet.

Follow the dark corridor ahead then break the two --TALL CRATES-- in the alcove 
to the right at the T-intersection.  Move along the left corridor then enter 
the room through the doorway off to the left.  Break the --TALL CRATE-- in the 
back of the room.  The body of Reid is near the flashlight and the blood pool. 
The body can be examined.  This is the guy that got pulled through the ceiling 
earlier.  Exit the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Back outside, follow the corridor to the stairs off to the left.  Marco will 
contact Chris and mention that he can hear Jeff screaming.  Chris will order 
Marco to hold his position.  Break the --TALL CRATE-- down the corridor to the 
left before moving up the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Piers player should meet Chris on the second floor.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
POISAWAN INNER AREA - THIRD FLOOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Piers will wind up on the third floor.  He will contact Chris while in a third 
floor corridor.  Marco will contact Chris and mention that he can't find Jeff. 
Marco is on the second floor and he says the B.O.W. is on the second floor.  
Piers needs to move down the second floor from his current area.

Break the --TALL CRATE-- to the right when Piers reaches the T-intersection.  
Move down the corridor to the left and break the two --TALL CRATES-- in the 
room off to the left - the room has a dead body in it.  Continue to follow the 
outside corridor then kick down the red door off to the right at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the --WOODEN CRATE-- on the tray off to the right and break the --TALL 
CRATE-- in the small room to the right.  Walk over to the hole in the floor in 
the back right portion of the room then fall off the side to land on the second 
floor. 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

POISAWAN INNER AREA - SECOND FLOOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The snake will slither behind Piers then move out a window as Piers lands on 
the second floor.  Enter the room with the shelf full of boxes then use the X/A 
button to remove the bar that is locking the red door then kick through it.

The Chris player should be on the second floor by now.  The Piers player can 
move down to the first floor via the stairs off to the left and collect some of 
the items in breakable crates that Chris busted open.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

POISAWAN INNER AREA - SECOND FLOOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once both players meet up on the second floor, use the partner assist button to 
open the red door across from the blocked stairs that lead to the third floor. 
The snake will attack Marco as he joins back up with the team then it will 
enter the room ahead and move down into a hole.

--> Objective: Track the B.O.W.

Alright, you little ass, it's time for Chris to have some new snakeskin boots. 
The new style with stealth cloaking!  Chris can kick ass with transparent feet 
then.

Move past the spinning chair off to the right and drop to the floor below.

POISAWAN INNER AREA - FIRST FLOOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The body of Jeff is on the ground right near the hole in the ceiling.  His body 
can be examined like all the rest of the dead BSAA soldiers.  Use the partner 
assist button to open the double doors in the room that the characters fall to. 
A cutscene will play as the characters step into the next area.


                                 BOSS BATTLE
                                 - - - - - -

POISAWAN INNER AREA - MEAT CELLAR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I L U Z I J A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Snake Bite - Iluzija will open its mouth then suddenly strike forward and 
  bite.  Roll to the side to dodge this.

o Body Squeeze - Iluzija opens its mouth then moves forward slowly.  If it 
  hits a character it will wrap its body around the character.  Shake the left 
  thumbstick to break free.

o Takedown - Iluzija hangs from the ceiling with its mouth open then strikes 
  forward and pins a character to the ground with its jaws.  Prepare to press 
  the R1/RT button when the timed QTE indicator appears to avoid taking damage.
-------------------------------------------------------------------------------

--> Objective: Defeat the B.O.W.

Following the cutscene, Chris and Piers will be face-to-face with the B.O.W. 
they have been chasing.  The name of the snake is "Iluzija".  Iluzija has an 
obvious strategy of attack that a player can see coming a mile away. The snake 
will always enter the room by moving down from a portion of the ceiling while 
it is transparent.  The transparency is easy to see if you keep circling the 
camera when trying to look for the snake.  Once the snake is in view, blast it 
with a gun to make it show itself.

NOTE: While aiming toward the snake, your laser color will light it up.  Lines 
of whatever color your gun laser is will move throughout the portion of the 
snake that you aim at.  This is a great method to use to see it, so constantly 
aim in the direction your character looks!

The snake's weak point is its mouth, so take out the assault shotgun and give 
it some buckshot right in the throat while at close range to it.  Iluzija's 
attacks can be cancelled by blasting it in the mouth.  The shotgun works 
perfectly for this battle.  The grenade launcher's explosive rounds can be used 
to hit the snake's mouth, but really that's going overboard when the shotgun 
works so well and there will be plenty of shotgun ammo in the next room for the 
gun.

If you blast the creature in the mouth all the time, it really can't even 
attack your character much.  If the snake ever suddenly moves backwards while 
up on your character and opens its mouth, immediately roll to a side to avoid 
its oncoming strike attack.  Once Chris yells out "You killed my men!" the 
battle in the first room is almost over.  The snake will slither through the 
air duct in the back of the room.  Before following the creature, move into the 
outside corridor to the left of the air duct and break the two --TALL CRATES-- 
at the end of the right corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Crawl into the air duct and prepare to shoot while inside.  Iluzija will break 
through the top of the vent in the middle and try to bite the first player that 
crawls into the air duct.  Ready your shotgun while in the air duct and give it 
a face full of buckshot when it opens its mouth.  Once the characters climb out 
to the next room, Iluzija will eventually appear again and the same battle from 
the last room will continue.

POISAWAN INNER AREA - ROOM ACROSS FROM AIR DUCT
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Iluzija will coil around the first player that enters the next room, so prepare 
to shake the left thumbstick to break free.  The snake will go back to its 
usual pattern of attacking for a while.  Iluzija attacks the same way in the 
second room.  Blast it in the mouth to make it leave.  It will move to another 
room.  Break the four --TALL CRATES-- in the room before exiting.  The exit 
door is off to the left across from the wall with windows.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

POISAWAN INNER AREA - CEMENT STORAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pick up the --12-GAUGE SHELLS-- on the floor in front of the door while 
entering the next room and then find the --12-GAUGE SHELLS-- on the stack of 
cement bags to the right.  There are also two more pickups of --12-GAUGE 
SHELLS-- on the other side of the room.  One is on the stack of cement bags on 
that side and one is on the floor near the fallen boxes on that side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once again, the snake fights the same way in this room.  It will start to move 
closer to the characters and it will open its mouth while next to them.  When 
it does this, blast it directly in the mouth.

Eventually Iluzija will grab Marco in its mouth.  Blast the snake in the 
head/mouth when it grabs him.  The snake will eventually drop Marco then haul 
ass out the corridor and move up the ladder.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

--> Objective: Track the B.O.W.

Man, Chris is going to tear off this thing's head and shit down its neck then 
crush its body with a boulder once he finally gets a hold this thing.

Before exiting the room via the ladder, find the air duct below a long pink 
light.  The air duct is to the right of the inceninerators while facing them. 
Climb through this vent to find a hidden room on the other side.

POISAWAN INNER AREA - HIDDEN ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the --WOODEN CRATE-- and --TALL CRATE-- in the room and be sure to find 
the two --GREEN HERBS-- on the surrounding shelves inside.  There is also a 
brown item chest containing --10000 SKILL POINTS-- inside!  Climb back through 
the vent and reenter the Cement Storage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3
Location: Poisawan Inner Area - Hidden Room (through air duct of Cement 
          Storage)
Contents: 10000 Skill Points

After Chris and Piers fight Iluzija (stealth cloaked snake) in the Cement 
Storage room, it will slither away and move up a ladder.  Find the air duct 
with the long pink light above it in the Cement Storage and crawl through it. 
Chris and Piers will climb over to a hidden room.  There are two breakable 
objects in the room, two green herbs and a brown chest inside that contains a 
whopping 10000 skill points!
*******************************************************************************

POISAWAN INNER AREA - CEMENT STORAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move up the ladder through the corridor that the snake went into then use the 
partner assist button to open the door at the top.

POISAWAN INNER AREA - WATER CHANNEL AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Defeat the B.O.W.

The snake will knock the characters into a water channel.  It will slither by 
the characters and stagger them.  The snake cannot be damaged anymore with 
gunfire.  Marco is standing on the side of the water channel next to a large 
electrical cable that is plugged into an outlet.  The cable stretches over to a 
machine on the other side of the water channel.

One player needs to rush to the other side of the water channel and climb one 
of the ladders on that side.  There are two --GREEN HERBS-- above the two 
ladders on that side of the channel.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Do not combine the green herbs unless your really need to.  The 
characters will be able to get a red herb shortly after the battle.

Move toward the lever to get an X/A button prompt while standing near it and an 
overhead view of the water channel.  There is a puddle of water in the middle 
of the water channel and the electric cord attached to the lever just happens 
to run through it.  If the top player pulls the lever, the cable will electrify 
the water below.  The first time the lever is pulled, the plug will come out of 
the outlet on the other side, but our good boy Marco plugs it back in... and 
suffers one hell of a shock!

Are you thinking what I'm thinking... or better yet, have you played Resident 
Evil 3: Nemesis and remember how Jill beat the Grave Digger boss?  If so, you 
already know what to do here.  If you still don't get it, the player that is in 
the water channel needs to lure Iluzija through the puddle then the top player 
needs to pull the lever to fry that snake.

Snake skin boots for everybody!  Oh yeah!

--> Objective: Track Ada Wong

Fall back down into the water channel then run over to the other side and use 
the X/A button to grab Marco's hand while he holds his hand down from the ledge 
above to get back on the other side.  He will help both players up.  Pick up 
the --RED HERB-- off to the right after pulling up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Don't try to move across that cable to the side or it will shock your character 
and take damage!  Enter the corridor through the open doorway.  Chris will 
start to talk about catching Ada while following the corridor.  Use the partner 
assist command to open the double doors off to the left at the end of the hall. 
A cutscene will trigger.

POISAWAN INNER AREA - DARK ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Defeat mutated Marco

Marco's Chrysalid will hatch during the cutscene and a new enemy will attack 
the characters.  This enemy is known as "Gnezdo".  The enemy is composed of 
flying insects that get together and make up a human-like form that will walk 
forward.  This enemy attacks by shooting out swarms of insects that will 
stagger a character and it has a close range attack where it will grab a 
character and the insect swarm will cover the character and attack - this move 
is not near as damaging on normal mode as it is in The Mercenaries.  Be sure to 
shake the left thumbstick to try to get out of the attack when caught.  His 
grab only takes off one block on normal mode.

A Gnezdo is very easy to defeat once its weakness is exposed.  Blast the human 
form composed of bugs to make a bigger bug appear.  When the big bug is in 
view, blast the bug with a shotgun or hit it with a carefully aimed high 
powerered-weapon shot such as a rifle shot to kill it very quickly.  This enemy 
is very weak and falls fast once players start to hit its big bug form.

NOTE: A flash grenade toss will instantly make the Gnezdo shows its big bug 
weak point.  It will make the swarm of insects fly apart.  This is a fantastic 
weakness to know if it ever corners a player.

After killing off the Gnezdo, Marco's Chrysalid will break apart.  His body 
will drop an item.  Walk over and pick up **MARCO'S C4 EXPLOSIVE**.  Break the 
five --TALL CRATES-- in the room after picking up the explosive - two are near 
the entrance double doors, one is near the exit door and two are further in the 
back.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Track Ada Wong

Use the partner assist command to open the next set of double doors in the room 
to trigger a cutscene.  Man, if Chris would have still had that uber mass like 
he had in RE5, Piers would have gone through that wall... and through the next 
five walls after that most likely.

Follow the corridor and run down the stairs after the cutscene.  HQ will 
mention the current location of Ada Wong over radio.  Use the partner assist 
button to open the door at the bottom of the stairs to end this portion of the 
chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 3-4 -- STILT HOUSING AREA
-------------------------------------------------------------------------------

STILT HOUSING AREA - DOCKS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Track Ada Wong

I bet Chris is going to take Ada into his backyard and uproot up an oak tree 
and beat her ass with it when he catches her this time.  Hop off the starting 
ledge and break the two --TALL CRATES-- across from the ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leap over to the boat below the ledge to the right then run to the other side 
and hop over to the dock.  Immediately take cover behind the surrounding walls 
as the lasers of sniper rifles follow the characters.  There are some sniper 
rifle J'avo on the high walkway of the building off to the left.  The Piers 
player needs to take out his anti-materiel rifle and shoot the sniper rifle 
J'avo.  The Chris player can help out by shooting the enemies with long 
distance machine gun shots.

When all of the J'avo are finished, find the boat with two tall crates on it 
and then get on the dock to the right of that boat and break the --TALL CRATE-- 
and --WOODEN CRATE-- on the boat near that dock.  Run over to the boat with the 
two --TALL CRATES-- on it then pull up onto the platform and break the tall 
crates.  Step to the edge of the boat, beside the oil drum, then leap over to 
the next boat.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move along the boat then hop over to the next portion of the dock.  Immediately 
take cover behind the small metal wall to avoid the J'avo snipers.  There are a 
few Noga-Skakanje (long legs) with rifles off to the right and one J'avo with a 
sniper rifle in the very back of the area.  The Chris player should try to 
snipe the enemies with his machine gun (or possibly explosive rounds).

Hop over to the left boat and move over to the next boat.  More J'avo with 
sniper rifles will attack along the wooden walkways - two of them are on an 
overhead walkway and two of them are along the wooden walkays up ahead.  If 
they are shot fast enough, you really don't need to take cover from them.  The 
lower J'avo can form Chrysalid shells.  If they do, a Napad will hatch from 
them.

Hop across the wooden walkways on the left side of the area and break the two 
--TALL CRATES-- near the boat on the far side.  Break the --WOODEN CRATE-- and 
two --TALL CRATES-- on the wooden platform to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move out onto the green boat past the two oil drums.  Climb to the top of the 
boat then hop over to the next boat.  Move to the end of the boat then leap 
over to the area in front of the door.  Break the three surrounding --TALL 
CRATES-- then use the partner assist button to open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STILT HOUSING AREA - DOCKS NEAR BANQUET BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Lose the helicopter following you

Ada will be in a jet ski up ahead.  The beginning of this part is confusing. 
You really think it's going to maintain that Uncharted style camera where the 
camera stays in front of the player as the attack helicopter faces the 
characters but then the camera quickly switches back to a behind view of the 
characters.  Be ready for this and prepare to move over to the dock in front of 
the door.

NOTE: Run fast here!  Hold down that X/A button and don't stop moving.  If you 
fall behind your partner too much, you're already dead.  The helicopter 
destroys each object in the water with missiles, and if you're on it when it 
fires them, you're dead.

Run along the dock then hop over to the next two boats and then follow the next 
dock to the right.  The characters will have to hop to a wooden platform then 
climb up a boat on the other side of the platform.  Hop over to the next boat 
then climb down that boat while turning to the left.  Ignore the J'avo up 
ahead.  If you stop, you die.

NOTE: To turn to a side quicker after a jump, aim in the direction you want to 
go with your current gun.  This will make your character stop running after a 
jump and the character will turn faster than performing a moving turn.

Run along the dock that stretches to the right.  Hop over to the next boat 
followed by the next dock then run to the right.  Leap over to the next boat 
then get on the wooden platform behind it.  Turn to the left and follow the 
dock beside the platform then hop over to the next boat.  Climb the boat then 
hop to the next dock.  Ignore the two Noga-Skakanje on the upcoming dock and 
the Napad on the upcoming boat and just run right by them then leap over to the 
next boat.

NOTE: If the Napad hits a character, that character might get held up too much 
and die.  Try sliding by him if you think he is about to hit your character. 
Climb on top of the boat to the left then leap over to the pagoda building.

STILT HOUSING AREA - BANQUET BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Dash off to the left and climb the ladder in the back of the building to reach 
the second floor.  Step inside the banquet room to the left and break the two 
--VASES-- inside to pick up some 40MM Explosive Rounds.  There is a --RED 
HERB-- across from the first entrance of the room and a --GREEN HERB-- behind 
the vase on the right side of the room.  The banquet room on the other side of 
the second floor has three --VASES-- in it and a --GREEN HERB-- near a cabinet 
across from the first entrance your character comes to.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 2, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Vase x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

J'avo will attack the characters in the banquet rooms.  They will mutate into 
Glava-Sluz (insect head that shoots webbing) at times.  The attack helicopter 
will stay outside the building and will fire its gatling guns and machine gun 
toward the building.  It will actually kill off some of the J'avo at times.  It 
is no different from the first attack helicopter that Chris and Piers fought 
earlier during the Jake and Sherry crossover segment.

Arm the grenade launcher with explosive rounds and run outside and then blast 
the attack helicopter constantly!  Taking cover behind the railings doesn't 
really matter here - a player is nearly destined to get hit here with the J'avo 
that constantly respawn while fighting the helicopter and the fact that that 
the helicopter is almost constantly firing at your character.  Just about every 
time your character rises up from cover to fire an explosive round, the 
helicopter will immediately fire and hit your character while recovering.  
Thankfully, there are tons of healing items in the rooms as described up above. 
The healing items are very much needed here.

It's best to go all out on the helicopter at this part.  It not as durable as 
the last attack helicopter that the characters fought, so it will be defeated 
quickly.  After it is defeated, the building will catch on fire.

NOTE: You have plenty of time to pick up any items or break any vases while the 
building burns.  It's amazing that the characters can't die by staying behind 
too long, but I guess the developers didn't think about quick deaths here... or 
annoying thumbstick shaking, or more stupid button tapping... eh, nevermind.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE11]
Location: Stilt Housing Area - Banquet Building

After fighting the attack helicopter in the stilt housing area, the Banquet 
Building that Chris and Piers are on will catch on fire.  While it is on fire, 
players have time to search for this emblem.  Step to the outside walkway of 
the second floor and look out toward the water then find the stilt house to the 
left.  It is the stilt house closest to the crane in the background.  This 
emblem is along one of the top wooden poles that sticks out of that house.  To 
see it really well, stand to the right of the second metal tray that is against 
the railing and then look up and to the left a bit.  Chris can shoot this with 
his assault rifle.
*******************************************************************************

Run to the far left side of the balcony and leap off the building.  A cutscene 
will play after leaping off the building.

STILT HOUSING AREA - DOCKS ACROSS FROM BANQUET BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Track Ada Wong

Follow the dock to the side and leap over to the boat.  Three J'avo will fall 
from the overhead walkway and attack.  They can mutate into Ruka-SRP (blade 
arm), but that nearly seems like a kitten compared to what you just got through 
with, I'm sure.  Another wave of J'avo will race toward the ladder in the back 
of the wooden platform up ahead then fall off and attack - they can mutate into 
Ruka-SRP as well!

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3
Location: Stilt Housing Area - Docks Across From Banquet Building
Contents: 4000 Skill Points

After Chris and Piers defeat the attack helicopter over at the Banquet 
Building, they will leap off that building and a cutscene will play where the 
building will sink.  While moving along the docks ahead, the characters will 
fight a wave of three J'avo then a second wave of several J'avo.  Look behind 
the large crate with two blue oil drums near it when the ladder can be seen in 
the distance and this chest will be behind the oil drums.  Open it to collect 
4000 skill points!
*******************************************************************************

Climb the ladder on the other side of the wooden platform.  Break the --WOODEN 
CRATE-- and two --TALL CRATES-- off to the right then move down the corridor 
and use the partner assist button to open the double doors at the end of the 
corridor to end this segment of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                          _____________________________________
_________________________________________/ STAGE 3-5 -- MEDICAL RESEARCH CENTER
-------------------------------------------------------------------------------

MEDICAL RESEARCH CENTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Track Ada Wong

Chris and Piers are hot on Ada's trail once again.  This area is actually a 
crossover segment with Leon Kennedy and Helena Harper, though the four 
characters can only hear each other during gameplay.  The four characters never 
actually meet during gameplay in the next few rooms.

IMPORTANT: There is a race to an elevator in the next corridor and the first 
two characters that reaches the elevator and gets on it first will get some 
bonus items (breakable crates and chests containing skill points).  The race 
will not start until the characters open the next door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can beat Leon and Helena to the elevator in the Medical Research 
Facility, a medal will be gained.
                                                                    .---------.
MEDAL: Beat Leon and Helena in the race                             | [ME153] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the corridor ahead and kick open the next door with the X/A button.  The 
characters must dash to the end of the corridor and get to the elevator at the 
end.  While moving down the corridor, sounds of two other characters will come 
from the corridor along the other side of the facility.  "We're not alone in 
here" can be heard from Leon Kennedy.  Start dashing down the corridor ahead.

--> Objective: Disable the trap

As the characters dash down the corridor, a group of lasers will form on the 
opposite side then move toward the characters.  There is a gap in the bottom 
right portion of the laser wall.  Be ready for the oncoming lasers and stay to 
the right then slide up under the gap in the lasers near the right bottom 
portion of the wall - the first laser wall will always have a gap in the bottom 
right portion of it.  If your character is hit, that character will suffer 
electric shock damage and be staggered as the lasers move through your 
character.

The objective here is to reach the elevator up ahead and stand near each of the 
electric circuits on the sides of the elevator and break them with melee 
attacks.  While standing directly in front of the circuits, a player will get 
an R1/RT button prompt in order to break them with melee.  Hit them with melee 
and your partner should hit the other with melee.  Help the partner if your 
character finishes early.  Once the circuits are destroyed, run forward quickly 
and get on the elevator.

NOTE 1: The circuits can be hit with any type of attack such as gunfire or an 
explosive.  One of the best ways to ensure that your team beats the other team 
is to toss a hand grenade toward the locked door with circuits on the sides of 
it directly after sliding.  Your character will need to move away from the 
explosion while getting up, but this should destroy at least one of the 
circuits instantly.

NOTE 2: In single player, if you mess up at anytime at this part or the next 
part coming up, quickly press Select/Back and then press down and the X/A 
button to restart.  The characters will restart back outside the door.

The team that gets on the elevator will go to Room 01.  The team that fails to 
get on the elevator will have to take the stairs and that team will go to Room 
00.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELEVATOR  ROUTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MEDICAL RESEARCH CENTER - OUTSIDE ROOM 01
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Since all of my readers are winners, I will describe what happens if your team 
makes it on the elevator first.

--> Objective: Track Ada Wong

The elevator will take the characters up to the doors that lead to Room 01.  
There are three --TALL CRATES-- and two item chests in the surrounding 
corridors outside of the elevator doors.  One of the tall crates holds a 
--FIRST AID SPRAY--.  The two chests hold --2000 SKILL POINTS-- each!  Use the 
partner assist command to open the double doors that lead to Room 01.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Outside Room 01
Contents: 2000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will have to rush down a 
corridor and dodge a wall of lasers to make it to an elevator - stay to the 
right while dashing and slide under the gap in the laser wall along the right 
side.  Break the circuits on the right and left side of the elevator door up 
ahead with melee attacks, gunfire or explosives.  The first team to destroy 
both circuits and step onto the elevator behind the door, will get to ride the 
elevator up to Room 01.

While outside of Room 01, this chest is off to the left and contains 2000 skill 
points.

Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Outside Room 01
Contents: 2000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will have to rush down a 
corridor and dodge a wall of lasers to make it to an elevator - stay to the 
right while dashing and slide under the gap in the laser wall along the right 
side.  Break the circuits on the right and left side of the elevator door up 
ahead with melee attacks, gunfire or explosives.  The first team to destroy 
both circuits and step onto the elevator behind the door, will get to ride the 
elevator up to Room 01.

While outside of Room 01, this chest is down the corridor to the right of the 
elevator and contains 2000 skill points.
*******************************************************************************

MEDICAL RESEARCH CENTER - ROOM 01
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the three --TALL CRATES-- spread around the room.  All of the tall crates 
have --12-GAUGE SHOTGUN SHELLS-- in them.  Chris and Piers will need this ammo 
for what is about to happen in the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shotgun Shells x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before walking to the other side of the room, notice the metal panel on the 
right wall of the room.  Keep that panel in mind.  Walk to the opposite side of 
the room and use the X/A button to try to open the door.  The character will 
try to open the door but it is sealed.  A voice will confirm the lockdown of 
the area and the testing of prototypes - yeah, it doesn't look good, does it?  
A cutscene will trigger eventually.

NOTE: IMMEDIATELY after the trying to open the door, walk over to the metal 
panel on the left side of the wall.  Be sure to do this to get a head start on 
getting over to it.  If you do this with the AI partner in single player, your 
team WILL be the first one out.  If you don't want out first then don't remove 
the metal panel at all.

--> Objective: Undo the locks on the barriers

NOTE: The team that can solve the control panel puzzle the fastest in either 
Room 00 or Room 01 will get out first and get access to the item chests outside 
of the room.  The team that finishes second will get trapped back in the room 
as the security system short circuits for a few brief seconds.  The scene in 
the following catwalk area will differ slightly depending on which team gets 
out first.  What will change is that your character will take a different route 
when chasing Ada depending on whether your team is the first or second team out 
of the Prototype Testing Rooms.

Ada has just activated a prototype testing procedure that releases floor mines 
into each of the surrounding rooms.  These mines start out with a bluish color 
in the middle of them.  When they hit a character, the blue will change to red 
and the mine will prepare to explode.  The mines can be blasted and destroyed 
with a shotgun from close range or you can allow one to touch your character 
then quickly roll or run away from it.

In order to get out of the room, one player must stand near the metal panel on 
the side wall and use the X/A button to interact with it when the prompt 
appears.  The player must tap the Square/X button rapidly to break open the 
panel and get to the circuitry inside.  The player needs to interact with the 
control panel again and enter a QTE timed button press sequence as displayed on 
the screen in order to shut down the room's security.  The player will have to 
do this several times and each QTE gets worse.  This will disable the floor 
mines.

NOTE: While in single player in either room, the AI partner will automatically 
push in front of the player character and solve the circuitry puzzle on the 
control panel.  The actual player cannot go through the QTE sequence to break 
into the control panel and disable the security system.

The other player must guard the player that is working on the control panel by 
shooting any floor mines that move close to the player that is at the control 
panel.  Take out the shotgun and wait for a floor mine to approach the player 
then open fire on it from close range.  Try to make sure it is in close range. 
If it suddenly turns red, blast it quickly to destroy it before it blows up.

NOTE: Another good way to make the floor mines explode is to just run around 
the room and run over them then move away from each one.  This surprisingly 
works extremely well for destroying them and making sure they leave your 
partner alone.  Basically, you are the bait!

The floor mines will deactivate and the door to the side will unlock.  The 
security system will announce a security break in the room of players that 
solved the control panel puzzle first.  For the team that fails to get out of 
the room first, that team must stay behind for a few seconds longer.  The doors 
will open on their side, but the doors will quickly close again and the floor 
mines will reactivate.  The voice on the intercom will distort and the floor 
mines will shut down again eventually and then the doors will open.

NOTE: Skip down to "CORRIDOR OUTSIDE PROTOTYPE TESTING ROOMS" to continue.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STAIRS  ROUTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alright, so you read someone else's guide and have come to mine seeking help 
for your failures... Well, here we go, this is the stairs route.

MEDICAL RESEARCH CENTER - STAIRS TO UPPER FLOOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The elevator shaft will be locked, so open the door down the corridor to the 
right.  Move up the stairs then kick open the door at the top.

MEDICAL RESEARCH CENTER - OUTSIDE ROOM 00
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well, thankfully, your character does get five --TALL CRATES-- off to the left 
before entering Room 00, so you didn't lose out on items at least.  The 
characters will get one --FIRST AID SPRAY-- in the final crate.  Use the 
partner assist button to open the door to Room 00.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MEDICAL RESEARCH CENTER - ROOM 00
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Just like Room 01, there are three --TALL CRATES-- in this room.  Each of them 
have --12-GAUGE SHOTGUN SHELLS-- inside of them since players will need those 
in a moment.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shotgun Shells x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(The rest of the info below is basically copied and pasted with minimal changes 
from the Room 01 description.  I'm not trying to KB spam here, just trying to 
be thorough.)

Before walking to the other side of the room, notice the metal panel on the 
right wall of the room.  Keep that panel in mind.  Walk to the opposite side of 
the room and use the X/A button to try to open the door.  The character will 
try to open the door but it is sealed.  A voice will confirm the lockdown of 
the area and the testing of prototypes - yeah, it doesn't look good, does it?  
A cutscene will trigger eventually.

NOTE: IMMEDIATELY after the trying to open the door, walk over to the metal 
panel on the right side of the wall.  Be sure to do this to get a head start on 
getting over to it.  If you do this with the AI partner in single player, your 
team WILL be the first one out.  If you don't want out first then don't remove 
the metal panel at all.

--> Objective: Undo the locks on the barriers

NOTE: The team that can solve the control panel puzzle the fastest in either 
Room 00 or Room 01 will get out first and get access to the item chests outside 
of the room.  The team that finishes second will get trapped back in the room 
as the security system short circuits for a few brief seconds.  The scene in 
the following catwalk area will differ slightly depending on which team gets 
out first.  What will change is that your character will take a different route 
when chasing Ada depending on whether your team is the first or second team out 
of the Prototype Testing Rooms.

Ada has just activated a prototype testing procedure that releases floor mines 
into each of the surrounding rooms.  These mines start out with a bluish color 
in the middle of them.  When they hit a character, the blue will change to red 
and the mine will prepare to explode.  The mines can be blasted and destroyed 
with a shotgun from close range or you can allow one to touch your character 
then quickly roll or run away from it.

In order to get out of the room, one player must stand near the metal panel on 
the side wall and use the X/A button to interact with it when the prompt 
appears.  The player must tap the Square/X button rapidly to break open the 
panel and get to the circuitry inside.  The player needs to interact with the 
control panel again and enter a QTE timed button press sequence as displayed on 
the screen in order to shut down the room's security.  The player will have to 
do this several times and each QTE gets worse.  This will disable the floor 
mines.

NOTE: While in single player and in either room, the AI partner will 
automatically push in front of the player character and solve the circuitry 
puzzle on the control panel.  The actual player cannot go through the QTE 
sequence to break into the control panel and disable the security system.

The other player must guard the player that is working on the control panel by 
shooting any floor mines that move close to the player that is at the control 
panel.  Take out the shotgun and wait for a floor mine to approach the player 
then open fire on it from close range.  Try to make sure it is in close range. 
If it suddenly turns red, blast it quickly to destroy it before it blows up.

NOTE: Another good way to make the floor mines explode is to just run around 
the room and run over them then move away from each one.  This surprisingly 
works extremely well for destroying them and making sure they leave your 
partner alone.  Basically, you are the bait!

The floor mines will deactivate and the door to the side will unlock.  The 
security system will announce a security break in the room of players that 
solved the control panel puzzle first.  For the team that fails to get out of 
the room first, that team must stay behind for a few seconds longer.  The doors 
will open on their side, but the doors will quickly close again and the floor 
mines will reactivate.  The voice on the intercom will distort and the floor 
mines will shut down again eventually and then the doors will open.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

MEDICAL RESEARCH CENTER - CORRIDOR OUTSIDE PROTOTYPE TESTING ROOMS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The team that gets outside first will get access to three item chests.  The 
chests contain 4000 skill points in one chest and 5000 skill points in two 
other chests.  Basically you get 14000 skill points!

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 4000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will enter either Room 00 or 
Room 01.  The first player that can open the control panel on the wall and 
solve each of the control panel puzzles (timed button press QTEs) will get to 
step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the right and contains 4000 skill points.

Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 5000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will enter either Room 00 or 
Room 01.  The first player that can open the control panel on the wall and 
solve each of the control panel puzzles (timed button press QTEs) will get to 
step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the left and contains 5000 skill points.

Campaign: Chris, Chapter 3 AND Leon, Chapter 3
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 5000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will enter either Room 00 or 
Room 01.  The first player that can open the control panel on the wall and 
solve each of the control panel puzzles (timed button press QTEs) will get to 
step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the left and contains 5000 skill points.
*******************************************************************************

The first team that makes it out of either of the prototype testing rooms first 
and gets all the goodies will get to exit the corridor from the doorway off to 
the left.  The second team that makes it out of either of the prototype testing 
rooms doesn't get anything but empty chests that are already open and those two 
characters must kick open the air duct cover on the right side of the corridor 
and slide/crawl through the hole on the right side of the corridor.

=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM ROUTE (MADE IT OUT FIRST)-=-=-=-=-=-=-=-=-=-=-=
MEDICAL RESEARCH CENTER - CATWALK AREA (BOTTOM)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Use the partner assist command to hop off the catwalk ledge to the left.  Move 
along the catwalk ahead and the other team will exit above and follow Ada.  Run 
down the catwalk to the left directly ahead.  Follow the catwalk and make 
another left.  Ada will be in view and she will toss a smoke grenade at the 
characters then disappear up ahead.  Keep following the catwalk while the 
characters cough.

Ada will grapple to a higher walkway.  Follow the corridor at the corner up 
ahead as it moves to the left.  Run to the end and use the partner assist 
button to open the door at the end of the corridor.  A cutscene will trigger.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=- TOP ROUTE (MADE IT OUT LAST)-=-=-=-=-=-=-=-=-=-=-=-=
MEDICAL RESEARCH CENTER - CATWALK AREA (TOP)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run down the catwalk ahead.  Ada will be on a lower catwalk ahead of the bottom 
two characters.  Ada will toss a smoke grenade at the characters on the bottom 
- the smoke grenade will make the top set of characters cough as they run 
through the smoke.  Continue to run and a cutscene will play where Ada will 
grapple to a platform across from your area.

Dash to the end of the current catwalk then make a left and follow the catwalk 
that stretches across the middle of the area.  Fall off the catwalk when your 
character reaches the dropoff at the very end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                _______________________________
_______________________________________________/ STAGE 3-6 -- MAIN THOROUGHFARE
-------------------------------------------------------------------------------

MAIN THOROUGHFARE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Don't lose the target

Chris and Piers will start out in the military jeep that they hopped into 
during the cutscene.  Once again, they are hot on Ada's trail.  The Piers 
player will be the driver throughout much of this segment, so I'll only refer 
to the Chris player sometimes.  The Chris player will eventually take over as 
the driver however and the roles for Chris and Piers will change.  A player 
will either drive the military jeep or take control of the gatling gun turret 
on the back of the vehicle.  The controls for each of the tasks are labeled 
below.

.------------------------.   .-----------------------------.
| Military Jeep Controls |   | Gun Controls                |
|========================|   |=============================|
| L1/LT | Brake          |   | R1/RT            | Fire gun |
| R1/RT | Accelerator    |   | Right thumbstick | Aim gun  |
| X/A   | Boost          |   '-----------------------------'
'------------------------'

Both players need to watch the health gauge of the military jeep, which is 
displayed in green on the bottom portion of the screen.  The blue gauge is the 
boost gauge.  The boost is activated by the driver by pressing the X/A button. 
Once a boost is used, the boost gauge will begin to refill slowly.  It's best 
to use the boost on straightaways during this driving sequence.  Ada will 
activate her boost often and so should Chris and Piers in their military jeep. 
If Ada gets more than several meters away from the military jeep (around 300 
meters) at any time during the driving segments, the game will end.

Keep the accelerator button held down the majority of the time.  Let go of the 
accelerator button and allow the jeep to coast when the vehicle comes upon a 
turn.  Don't ever use the brake.

The player that controls the gun will need to blast the jeeps with J'avo in 
them that appear every so often.  Blast them to avoid having them collide into 
the jeep to avoid damage.  Hitting walls will damage the jeep, enemy gunfire 
can damage the jeep and hitting enemy vehicles can damage the jeep as well.  
The player that controls the gatling gun does not have to worry about having 
the gun overheat or running out of bullets.  Just fire away and constantly try 
to defeat the J'avo jeeps!

Chris and Piers will start out on a straightaway, so immediately hit boost 
while holding the accelerator to move on ahead and follow Ada.  Yeah, power 
drive!  I'll list out turns and obstacles throughout the next few portions of 
this stage.  I also list character quotes just so my reader knows how far into 
the stage I am at that point.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A few J'avo in jeeps will appear in the view as the jeep gets to a turn to the 
right, so be prepared to blast them while Piers drives ahead.  There are around 
four jeeps that attack.  Try your best to shoot them all and make the jeeps 
tump over.  If the jeeps get behind your jeep, don't worry about them unless 
the J'avo move along the sides of your jeep.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Sharp right
o Left turn (middle blockades)
o Right turn (middle blockades)
o Sharp right
o Sharp left
o Ramp

Chris: "Chris to HQ! Block off all exits!"

Turns/Obstacles:

o Cars on both sides of the road
o Left turn
o Left turn

The military jeep will enter a tunnel now.  The jeep with Chris and Piers will 
be on the right side of the tunnel and Ada will be on the left side of the 
tunnel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Look to the left side of the tunnel and blast the jeeps with J'avo in them as 
they follow behind Ada.  There are some explosive barrels conveniently placed 
under the pillars of the tunnel.  Shooting them will create an explosion that 
will instantly destroy the J'avo jeeps.  It's hard not to shoot them actually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Two vans on left side
o Car on left
o Car on left

The jeep will exit the tunnel.  There are many cars that will be moving toward 
the jeep's direction in the streets ahead.  Be prepared to quickly turn to the 
side to miss them and the J'avo vehicles that the jeep will pass.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
J'avo will continue to pull up in jeeps so shoot at them while Piers drives.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Parked car on right and left.
o Left turn (middle blockades)
o Right turn
o Left turn
o Right turn
o Right turn
o Right turn

Piers: "You're not getting rid of us that easily!  I'm the best driver the 
BSAA's got!"

The traffic will start to pick up here.  Be prepared to dodge cars that will be 
moving along the street beside your jeep.  They will be driving along.  Just 
pass them quickly.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
J'avo will continue to pull up in jeeps so shoot at them while Piers drives 
once again!  Too bad Chris couldn't throw rocks at them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Left turn
o Right turn (middle blockades)
o Sharp left
o Right turn (middle blockades)

Delta team leader: "Alpha, come in! This is Delta!"

The jeep will move up on a narrow ramp ahead.  Try to avoid hitting the side 
walls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You know the drill, more shooting and yelling like Rambo (most likely) from our 
favorite former S.T.A.R.S. Alpha Team marksman!  Yeah, a few more J'avo in 
jeeps will pull up and attack.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Left turn
o Right turn
o Right turn
o Left turn
o Right turn

After the cutscene, the characters will wind up on the train tracks along the 
left side of the interstate.  Be ready to move over to the left to avoid an 
oncoming train.  The jeep will get back on the road during a cutscene 
afterwards.

MAIN THOROUGHFARE - PARKING GARAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Ada into the tunnel up ahead.  Be prepared to make a sharp right.  A 
cutscene will show Ada speed ahead.

--> Objective: Track Ada Wong

The jeep will be driving down the tunnel afterwards.  The jeep will drive into 
a garage.  Follow the yellow line to the left and then turn while following it 
to the right after reaching the wall.  The jeep will move up a ramp to the next 
level of the garage.

On the second level of the garage, J'avo in jeeps will lie in ambush.  They are 
armed with machine guns and rocket launchers.  Quickly kill off the J'avo but 
try to single out the ones with rocket launchers and kill them first.  The 
Chris player should aim for the J'avo that squat in front of the jeeps at first 
(rocket launcher J'avo) and shoot them then start to shoot the vehicles with 
the gatling gun and shoot them until they blow up.

The Piers player should shoot the J'avo that stand on the garage floor (outside 
the vehicles) to make sure they all are killed quickly (since they have rocket 
launchers).  Piers will be shooting with his anti-materiel rifle, so he can't 
shoot near as fast as the Chris player.  The anti-materiel rifle can destroy 
the jeeps at this part though!

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE12]
Location: Main Thoroughfare - Parking Garage

During the driving part where Chris and Piers are in a military jeep chasing 
after Ada, after entering a tunnel, Ada will speed up during a cutscene and the 
jeep will coast through a garage.  Once the jeep reaches the second level of 
the garage, J'avo will lie in ambush and fire at the jeep.  While shooting back 
at the J'avo, look above the central jeep that the J'avo are in and look for 
the bus in the background.  This emblem is inside one of the top windows of 
that bus.  Chris can shoot this emblem with the gatling gun and Piers can shoot 
it with his rifle!
*******************************************************************************

Eventually a J'avo will get inside a jeep and drive out of the garage after all 
other J'avo are defeated.  Drive directly ahead and then make a right after 
reaching the wall past the bus then get on the ramp off to the right that goes 
to the third floor of the garage.  Drive toward the wall of the next portion of 
the garage then make a right and drive out of the garage through the hole in 
the wall.

MAIN THOROUGHFARE - BACK OUT ON THE STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Don't lose the target

Chris will take over as the driver for the rest of this driving segment.  Press 
the Square/X button to have Chris punch out the windshield of the jeep after 
the windshield is cracked from falling to the ground to get a better view of 
the road ahead.  Hell yeah!

NOTE: If you don't punch out the windshield, Chris can't boost in the jeep.  I 
guess knocking out the windshield gives the jeep more adrenaline, eh?

.------------------------.   .-----------------------------.
| Military Jeep Controls |   | Gun Controls                |
|========================|   |=============================|
| L1/LT | Brake          |   | R1/RT            | Fire gun |
| R1/RT | Accelerator    |   | Right thumbstick | Aim gun  |
| X/A   | Boost          |   '-----------------------------'
'------------------------'

Turns/Obstacles:

o Right turn to get on the ramp
o Left turn (to avoid cars while getting off the ramp)
o Buses in the middle of the road
o Sharp right!

Try your best to speed ahead of the J'avo in the jeeps ahead.  If the jeep can 
make it past them, they won't be able to shoot rockets at the jeep.  Chris will 
eventually have to dodge rockets up ahead by moving to the sides as the J'avo 
fire rockets from jeeps.  Be sure to dodge rockets by moving to either side or 
suffer some damage to the jeep!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Be sure to destroy many of the J'avo that are in jeeps after Chris dodges the 
buses in the middle of the street.  Many of the J'avo in these jeeps will have 
rocket launchers and will fire them quickly.  Focus all fire on the vehicles 
near the jeep and don't let up!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Left turn
o Right turn
o Right turn to get on ramp
o Left turn to get off the ramp
o Right turn
o Sharp left (It's really one hell of a left!)
o Right turn
o Left turn

Really be on your guard about dodging rockets while playing as Chris here.  The 
rockets can really mount up.  Constantly dodge to the right and left to avoid 
them as the J'avo in the jeeps shoot rockets.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Two jeeps with J'avo that have rocket launchers are up ahead, so blast them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

HQ: "HQ to Alpha! We've spotted an aircraft carrier of unknown origin in the 
harbor."

Turns/Obstacles:

o Right turn
o Left turn

The road splits into two parts here.  Your jeep will be on the right side.  
Boost to get past the J'avo with rocket launchers that pull up beside Chris.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blast any jeeps on Ada's side and your side.  Two jeeps will bump against your 
jeep and move ahead of the jeep.  Blast them!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Move to the left after coming off the right side of the road and then drive 
through the gate.  Another left turn is coming up and then a cutscene will 
trigger that will finish this chapter!
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 90 minutes          | 45 enemies           |
| C    | 50%         | 7         | 120 minutes         | 35 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 34 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                   C H A P T E R  4  -  V E N G E A N C E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                      _________________________
_____________________________________________________/ STAGE 4-1 -- REAR HANGAR
-------------------------------------------------------------------------------

REAR HANGAR - ENTRANCE AREA
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Chris and Piers will wake up in the aircraft carrier that they jumped to while 
inside the military jeep at the end of the last chapter.  From the start, the 
Piers player will be attacked by a Neo-Umbrella J'avo that has a knife.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player should aim toward the Neo-Umbrella J'avo that attacks Piers 
and shoot it off of him.  In co-op play, the Piers player can knock off the 
J'avo by shaking the thumbstick fast enough, but in single player, you MUST 
save the AI Piers by blasting the Neo-Umbrella J'avo or the Piers partner will 
die and the game will end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shake the left thumbstick to struggle with the Neo-Umbrella J'avo and throw him 
off Piers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Neo-Umbrella J'avo in this area all have body armor on that makes them a 
bit tougher than standard J'avo.  They all wear helmets, but a shot to the head 
will knock off the helmet and activate a head stun.  All of the J'avo in the 
current area will run off after the J'avo is knocked off Piers.

--> Objective: Search the ship

J'avo with sniper rifles will start to fire from the high walkways in the very 
back of the hangar and there is one J'avo in the room off to the left.  Dash 
toward the room through the left doorway.

REAR HANGAR - CRATE STORAGE
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One J'avo is waiting inside the room and one J'avo will rush down the stairs 
after the Chris and Piers step inside.

The J'avo in this area can all mutate into Glava-Smech, Telo-Eksplozija and 
Ruka-Khvatanje (insect arm).  Glava-Smech is a head mutation where the head 
will separate into pinchers.  These J'avo only have one attack where they will 
rush toward a character with their pincher heads and grab a character then 
clamp down on that character while holding the character into the air.  They 
are predictable, yet their attack is hard to stop once they start it.  They 
have high health amounts, so it will take more firepower than your standard 
J'avo to kill them off.

NOTE: To set up a Glava-Smech for a frontal heavy stun melee (Coup De Grace), 
perform a quick shot on it with a weak weapon then slide into it before it 
recovers from the light stun.  It will stagger and not recover for a long time 
after the slide, allowing your character to pulverize it with a Coup De Grace 
for major damage.

Telo-Eksplozija is a body mutation where the body mutates into a cocoon.  It is 
basically a rounded cocoon with legs.  Telo-Eksplozija does not attack, but it 
will get close to a character and try to explode.  It will always fall on its 
knees seconds before it explodes.  These J'avo can be shot in the legs to make 
them kneel down and explode early.  They can actually be used to kill other 
J'avo with their explosions.

Grab the ++SEMI-AUTO SNIPER RIFLE++ off the table then open the nearby chest 
and take out the three packs of --7.62MM NATO AMMO-- inside.  Finally, the 
Chris player has a rifle after all this time!  Piers now has a second rifle.  
This rifle is semi-auto so it fires almost rapidly.  Check the back table to 
find two breakable --WOODEN CRATES--.  Run upstairs and break the --TALL CRATE-
- at the top of the stairs then move up the top staircase.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SEMI-AUTO SNIPER RIFLE++, [ ] 7.62MM NATO Ammo x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Rear Hangar - Entrance Area
Contents: 7.62MM NATO Ammo x 3

When Chris and Piers start out in the Entrance Area of the Rear Hangar at the 
beginning of Chapter 4, they will have to fight off against a Neo-Umbrella 
J'avo that will attack Piers.  After fighting off the first J'avo, enter the 
room through the doorway off to the left.  There is a semi-auto sniper rifle on 
the table up ahead and to the left and there is a chest with three pickups of 
7.62MM NATO Ammo inside.
*******************************************************************************

REAR HANGAR - CRATE STORAGE CATWALK
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Arm the semi-auto sniper rifle and step out to the catwalk ahead then take 
cover behind the outside railing.  There are three sniper rifle J'avo on the 
high walkway in the very back of the hangar.  They each have red explosive 
barrels near them.  Since they are dumb enough to stand on a walkway and fire 
at their enemies from near an explosive barrel, just try to find the explosive 
barrels near them and shoot the barrel to kill each one of them off.  There are 
three sniper rifle J'avo and three explosive barrels on the highest back 
walkway - one is on the left side and two are on the right side.  It's like 
explosive barrels are magnetized to enemies in these later RE games...

Once all sniper rifle J'avo are taken care of Chris will contact HQ.  "Alpha to 
HQ. We're closing in on Ada Wong."  Break the two --TALL CRATES-- and the 
--WOODEN CRATE-- on the right side of the platform.  Reenter the room beside 
the catwalk then drop down the ladder off to the left.  Kick down the next 
ladder off to the left then fall back down to the hangar.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

REAR HANGAR - ENTRANCE AREA
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The characters will see Ada in the back of the hangar during a cutscene.  She 
will go through a doorway in the middle of the back area.  Several Neo-Umbrella 
J'avo will move toward Chris and Piers and attack.  Try to keep some sort of 
cover area near your character to avoid sudden gunfire from the J'avo then race 
toward them and stun them with a quick shot then knock them to the ground and 
crush their head with a ground melee.  Headshots and head stun melees can work 
just as well also.  Keep flash grenades handy for J'avo groups in this area.

Find the transport helicopter on the right side of the hangar (big helicopter 
with two blades) and then step inside and break the two --TALL CRATES-- outside 
the cockpit.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE13]
Location: Rear Hangar - Entrance Area

When Chris and Piers start out in the Rear Hangar at the beginning of Chapter 
4, get the semi-auto sniper rifle and kill off the sniper rifle J'avo on the 
high walkway then find the transport helicopter (big helicopter with two 
blades) on the right side of the hangar and step inside of that helicopter.  
Move to the cockpit entrance to see this emblem behind the left seat in the 
cockpit.  It can be hit with a low melee.
*******************************************************************************

While moving across the hangar, a Neo-Umbrella J'avo will raise the stairs on 
the left side of the back portion of the hangar, blocking the door where Ada 
went to.  A few Neo-Umbrella J'avo will arrive and attack.  These J'avo will 
start to mutate into Glava-Smech (pincher head), Telo-Eksplozija (explosive) 
and Ruka-Khvatanje (insect arm).  This is a very dangerous pairing of J'avo.

The Ruka-Khvatanje quickly grab at long range with their insect arm and the 
Glava-Smech will start that annoying super armor attack of theirs that is hard 
to stop.  Try to finish off the Ruka-Khvatanje first then deal with the Glava-
Smech.  Knock the Ruka-Khvatanje to the ground then crush their head with a 
ground melee.  Flash grenades can work well to stun the Ruka-Khvatanje and set 
them up for heavy stun melees.

Two sniper rifle J'avo will be on the left set of stairs along the side. When 
they are shot, one will form a Chrysalid that will hatch into a Napad.  As 
usual, the Napad will drop --1500 SKILL POINTS-- once defeated.

Ignore the main destination, as labeled by the target indicator, for right now. 
Move up the stairs on the left side of the hangar.  A bulkhead door will lower 
over the corridor that leads to the door that Ada went through.

--> Objective: Destroy the barrier and secure a route

NOTE: There are two objectives to perform in this Hangar now.  This walkthrough 
does them in the order of blowing open the bulkhead door and then raising the 
stairs, but they can be done the other way around.  If they are done 
differently, your enemy setup may differ slightly from what I describe.

Dash down the corridor at the top of the stairs and climb the ladder off to the 
right at the end.

REAR HANGAR - SECOND FLOOR OF REAR HANGAR
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Chris and Piers will be on a second floor walkway.  Run across the walkway then 
use the X/A button to investigate the middle portion with the gap.  The 
characters will see a missile, which would work well for opening that bulkhead 
door.  Use the partner assist button near the gap to have Chris toss Piers to 
the other side of the walkway.  A cutscene will play as the walkways rotate 
inward shortly after the characters start to move.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hop over the gap and prepare to face Ruka-Bedem (shield arm) and another Neo-
Umbrella J'avo.  The J'avo will attack in two waves.  The first wave has two 
J'avo that will mutate into Ruka-Bedem and another J'avo that can possibly 
mutate into Ruka-Bedem when shot. More J'avo will appear that mutate into Ruka-
Bedem as well.  One of the J'avo that are killed off will form a Chrysalid then 
mutate into a Napad.

The second wave has several J'avo in it that can mutate into Ruka-Bedem, Glava-
Smech (pincher head) and Telo-Eksplozija (explosive).  Be prepared to deal with 
all of these J'avo mutations.  Some of the J'avo will mutate as they appear. 
Try to finish all of the J'avo off with melee (knock them to the ground then 
head crush) to avoid having them mutate.  The Chris player can actually run 
from the Napad if you choose to (since Chris has to climb over a pole and all).

Run to the other end of the walkway and move by the stacked crates.  Follow the 
walkway in the middle.  Chris will have to climb across a pole to get to the 
other side.  Grab the pole with the X/A button then crawl across by tapping the 
Square/X button rapidly.  I guess that muscle memory is still there.  Yeah, 
Redfield power!

Three Neo-Umbrella J'avo with sniper rifles will move out the door of the high 
walkway in the back of the room and start to aim for Chris.  The Piers player 
will have to shoot them for Chris.  Be sure to motivate your Piers partner by 
holding the partner assist button and pressing the praise button (R2/RB) while 
climbing across.  It makes the moment look more badass.  The Chris player 
should prepare to deal with the Neo-Umbrella J'avo that will be moving across 
the walkway from the side that Piers came from.  They will try to sneak up 
behind Piers while Chris moves to the end of the pole, so be ready to overpower 
melee their asses when Chris drops to the other side.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hop over the gap up ahead and get ready to face the Neo-Umbrella J'avo that are 
headed toward Piers.  One will immediately mutate into Ruka-Bedem (shield arm) 
and another will likely mutate into Glava-Smech (pincher head).  Use the 
shotgun here to quickly kill off the enemies so they don't pile up.  Try to 
kill off the Ruka-Bedem immediately with close range attacks from the back to 
keep it from ramming Piers while fighting the other J'avo.  As usual, a flash 
grenade can help out for this part.

The Piers player needs to move to the back of the walkway and approach the 
missile once all J'avo are defeated.  The Chris player will be delayed since he 
must climb across an overhead pole to reach the side with the missile.  Don't 
mess with the missile just yet.  Wait on the Chris player.

When the Chris player starts to climb across the pole, arm the semi-auto sniper 
rifle and watch the back high walkway across from the missile as Neo-Umbrella 
J'avo with sniper rifles exit the middle room.  Equip the sniper rifle and 
shoot them while they try to shoot Chris.  There should be three of them.  They 
are not stupid enough to stand near explosive barrels this time, so you'll have 
to pinpoint aim and blast their slender bodies.  They might mutate into Telo-
Eksplozija but that doesn't matter with how far away they are.

NOTE: As the Chris player moves across the pipe, Neo-Umbrella J'avo will start 
to move down the walkway on the side that Piers came from.  Hopefully the Chris 
player will deal with these enemies as he falls to your side.  They can get to 
Piers while he shoots the sniper rifle J'avo at times though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When both players join, they should take that time to wipe out all J'avo that 
are on the walkway.  Neo-Umbrella J'avo will attack and mutate into Ruka-Bedem 
and one will form a Chrysalid that will hatch into a Napad that will drop 
--1500 SKILL POINTS-- once defeated.  Make sure that all three snipers on the 
far walkway have been killed also.

Examine the crank to the side of the missile with the X/A button then rotate 
the left analog to move the crank and make the missile face the bulkhead door 
against the far wall.  One player must continue to hold the crank while the 
other player hotwires the missile.  In co-op play, one player will have to 
interact with the open panel on the side of the missile then the other player 
will have to hotwire the missile by pressing the button that will be displayed 
in the precision QTE sequence as the timer needle on the gauge moves by the 
green areas.  In single player, the AI partner will hotwire the missile.  The 
missile will fire toward the bulkhead door and destroy it.  Now, Chris and 
Piers need to raise the stairs in the back of the hangar.

Chris and Piers can get back to the bottom floor by dropping from the ladder 
below where the missile was positioned.  Fall off the next platform that the 
characters land on.

REAR HANGAR - ENTRANCE AREA
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Several Neo-Umbrella J'avo will attack in the hangar.  This particular J'avo 
group can get quite dangerous with the exaggerated mutations that can occur 
here.  They will mutate into Ruka-Bedem (shield arm), Glava-Smech (pincher 
head) and Ruka-Khvatanje (insect arm).  This is definitely a fight where 
players will want to use a flash grenade for crowd control and to set up some 
damaging heavy stun melees.

Snipers will step out on the stairs on the left side of the hangar once again 
and more Neo-Umbrella will move into the area.  They will all mutate into the 
same mutations from last time that might include Telo-Eksplozija.  One of the 
sniper J'avo will form a Chrysalid then mutate into a Napad.

Make your way over to the double doors on the right side of the hangar.  Some 
more J'avo will be on the right side and they can mutate into any of the J'avo 
mutations that are common in the hangar.  Two J'avos with heavy machine guns 
will be guarding the double doors in the corridor.  One of them will form a 
Chrysalid and mutate into a Napad once defeated.

There is a door off to the left that can be opened with the partner assist 
button, but ignore that door for now - save that door for when the stairs are 
raised in that direction.  Find the ladder on the large gray container to the 
right of the corridor with the double doors and climb that ladder then break 
the two --TALL CRATES-- on that container.  Get back to the corridor with the 
double doors and open them with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

REAR HANGAR - AIRCRAFT CARRIER EXTERIOR
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Chris and Piers will step out to the exterior portion of the aircraft carrier. 
Look out into the ocean to see a boat with a large searchlight on it.  This 
searchlight will start to follow the characters eventually while they move 
ahead.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE14]
Location: Rear Hangar - Aircraft Carrier Exterior

Chris and Piers will eventually use the partner assist command to open a white 
set of double doors on the right portion of the rear hanger in order to get 
outside and find the lever to lower the stairs in the hangar.  When they first 
exit out of the hangar to the exterior portion of the aircraft carrier, equip 
the semi-auto sniper rifle and look toward the light on the boat out in the 
ocean.  Find the tower on the boat that is above the light and this serpent 
emblem will be on that tower.  Blast it with the semi-auto sniper rifle!
*******************************************************************************

The corridor to the right and the stairs to the right both lead the same way, 
but it's best to move up the stairs in order to break the two --TALL CRATES-- 
near the railing off to the right.  Drop off the side of the ledge at the top 
and the characters will land on the catwalk just past the lower corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hop across the gap in the catwalk and climb up to the next platform.  The boat 
in the distance will start to fire at Chris and Piers but it won't hit them.  
Move up the both sets of stairs on the other side of the platform.  Again, the 
boat will fire at the characters, but not hit them.  Break the --TALL CRATE-- 
and the --WOODEN CRATE-- near the railing off to the right at the top of the 
second set of stairs then climb up the nearby ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the next walkway with crates to the stairs at the end.  Move around the 
right corner at the top of the stairs and use the partner assist button to open 
the double doors on the right wall.

REAR HANGAR - STAIRS CONTROL ROOM
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Now the characters are in the control room with the lever that will raise the 
stairs in the hangar.  While stepping toward the lever, the camera will switch 
to a fixed camera angle - try not to get lost in the outer edges of the camera 
angle here.  Approach the lever and use the X/A button to pull it and raise the 
stairs in the rear hangar below.

--> Objective: Track Ada Wong

HQ will contact Alpha team after pulling the lever.  Yup, that's right.  Tell 
our boys to hang in there while we do all the hero stuff!  Kick down the ladder 
off to the side and fall to the platform below then move down the stairs to 
reenter the bottom floor of the hangar.

REAR HANGAR - ENTRANCE AREA
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J'avo will attack on the way down the stairs and they will most likely mutate.  
An airplane with a J'avo inside will lower into the middle of the hangar while 
on an elevator.  It will fire at the characters while they move around the 
hangar.

The airplane can be stopped.  Arm the semi-auto sniper rifle and look toward 
the airplane to see a Neo-Umbrella J'avo in the pilot seat.  Blast him with the 
sniper rifle to kill him and stop the plane from attacking the characters.  He 
can be seen very easily from the far left side of the platform on the bottom of 
the stairs.  Be sure to kill off the pilot or Chris and Piers will have to 
dodge the airplane's guns throughout the hangar as they move toward the back.

NOTE 1: If the airplane does not lower and start to shoot, that's because you 
haven't blown open the bulkhead door yet.  Both objectives must be completed 
before the plane will lower and attack in the hangar.

NOTE 2: If Neo-Umbrella J'avo do not attack while the characters are on the 
stairs, that's because they are waiting in the middle of the hangar.

The characters are back on the beginning side of the hangar.  Neo-Umbrella will 
attack throughout the hangar.  Your main destination is the gate off to the 
left of the double doors that Chris and Piers opened to reach the exterior 
portion of the aircraft carrier.  The J'avo can get highly annoying on the way 
back with how they spread apart in large groups.  Most of them have heavy 
machine guns that will knock Chris and Piers down with rapid fire.  Use flash 
grenades to stun several J'avo that are spread apart then hit them with a heavy 
stun melee.  They will still mutate into all the forms of J'avo mutations that 
the characters have faced in the hangar before if not melee killed.

The J'avo will come in heavy number as Chris and Piers run to the back of the 
hangar.  They will stop if players kill enough, but there are a bunch of them! 
One of them will form a Chrysalid and mutate into a Mesets.  A Mesets is a bird 
J'avo that can fly and swoop down and grab the characters from the air.  Blast 
it out of the air with gunfire or wait for it to land then unload on it with 
heavy firepower from close range.  A Mesets is really nothing when it finally 
lands, it's only really a threat in the air.

Reach the door to the left of the double doors that Chris and Piers opened to 
reach the carrier's exterior then use the partner assist command to open the 
single door to the left of the double door corridor to have access to the back 
portion of the hangar.

Follow the corridor behind the door then make a left at the control panels up 
ahead.  Exit the control room area through the door on the other side to step 
back out into the hangar.  Some stray Neo-Umbrella J'avo might attack out here. 
Turn to the left after exiting the control room then turn all the way around 
and run to the back wall outside the control room.  Search the shelves with 
black containers with green lights on them carefully for one --WOODEN CRATE-- 
on one of the shelves off to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run toward the opposite side of the hangar to find the stairs that were lowered 
earlier.  Move up those stairs then follow the catwalk to the right to reach 
the destroyed bulkhead door and the door behind it.  Use the partner assist 
button to open the door behind the destroyed bulkhead door.  Walk ahead to 
trigger a cutscene.  Use the partner assist command at the next door to end 
this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 4-2 -- BRIDGE
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BRIDGE - HANGAR CORRIDOR
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--> Objective: Track Ada Wong

There is a --FLASH GRENADE-- on the right shelf up ahead.  Grab that sucker 
then use the X/A button (near the elevator button) to open the door to the 
elevator at the end of the next corridor.  Use the partner assist button to 
take the elevator up to the bridge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BRIDGE - WALKWAY OUTSIDE PROJECTION ROOM
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Look, it's Ada!  She's wearing a new sexy red suit to throw us off.  After her!
Rush ahead and use the X/A button to grab the handle and open the door to the 
room she moves into.  Ada moves through a doorway then makes the door lock 
behind her.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If you are playing Piers at this part, the AI Chris partner will 
  automatically open the door that Ada closes and he rushes after her like a 
  raging bear.  It's very amusing to see his chasing animation at this part.
  He literally rages.  ROOOAAAAR!  Berserker Chris want to tear through Ada 
  Wong!  She killed my men and Berserker Chris will now smack her with a lamp 
  post from 42nd street!  ROOOARRR!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A Neo-Umbrella J'avo will bust through the door to the left of the one that Ada 
locks.  Open the door he comes through after killing him.

BRIDGE - PROJECTION ROOM
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It's a good idea to have a flash grenade ready for this next room.  Two J'avo 
with heavy machine guns will fire from behind the counter in the back of the 
room and Noga-Trchanje (spider legs) will attack from the floor and ceilings.  
The immense amount of sudden firepower and the quickness of the Noga-Trchanje 
is why a flash grenade can work well.

Open the door to the outside corridor then enter the room through the doorway 
to the right.  Make a left and enter the shower area before moving further down 
the corridor at the end.

BRIDGE - SHOWER AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is a Neo-Umbrella J'avo in the fourth shower to the right.  Kill him then 
move all the way to the door at the end and pick up the --GREEN HERB-- in the 
sink before leaving.  Step back out into the corridor then use the partner 
assist button to open the double doors off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BRIDGE - CLEANING ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A mutating Telo-Eksplozija (explosive) will step through the doorway in the 
back left portion of this room as Chris and Piers enter so be ready to blast it 
in the legs to make it fall then step away from it before it explodes.  Find 
the --40MM ACID ROUNDS-- on the stack of trays down the right corridor.  There 
is also some --9MM AMMO-- in a cubby to the right side of the middle room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds, [ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The acid rounds can be loaded into the grenade launcher by pressing the 
Triangle/Y button while the grenade launcher is equipped and being aimed.  Acid 
rounds are highly effective against J'avo groups.  They weaken the J'avo 
heavily and set them up for heavy stun melees.

A J'avo will stand at the top of the stairs when a character reaches the left 
doorway then it will mutate into a Ruka-SRP (blade arm).  It's dangerous to 
fight this mutation on the stairs so allow him to move into the room then blast 
him in the head and heavy stun melee his ass.

STAIRWAY CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A J'avo with a machine gun is hiding behind the doorway to the right in the 
corridor at the top of the stairs and a Ruka-SRP will open the door off to the 
left and both will attack.  Blast the J'avo with the machine gun first then 
kill off the Ruka-SRP with a headshot and heavy stun melee (Coup De Grace).  
Move through the doorway to the right and follow the outside corridor around 
the side of the tanks then pick up the --12-GAUGE SHELLS-- from the railing at 
the end.  Run back into the corridor then open the next door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BRIDGE - TRAINING ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris and Piers will step into a room with targets along the walls and lockers 
and filing cabinets in the middle of the area.

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Bridge - Training Room
Contents: 2000 Skill Points

While on the Bridge area of the ship, where Chris and Piers search through 
several rooms to find Ada, they will reach a corridor above some stairs where 
the two will fight a J'avo with a machine gun and a Ruka-SRP (blade arm).  
Before moving up those stairs, a mutating Ruka-SRP will attack them.  Enter the 
Training Room through the door down the corridor to the left.  This room has 
targets on the walls and lockers and filing cabinets in the middle of the room. 
Find the brown briefcase on the crate across from the exit door in the back of 
the room then open it to find 2000 skill points.
*******************************************************************************

Exit the room through the door on the opposite side.

BRIDGE - BUNK BED ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ada can be seen up ahead as Chris and Piers step to the back of the room.  
Three Neo-Umbrella J'avo will enter the room from the door in the back.  These 
J'avo have a very dangerous mutation combination and both can be triggered all 
at once.  They will all mutate unless players toss a flash grenade and hit them 
all with heavy stun melees - which I recommend.  They can mutate into Ruka-SRP 
(blade arm) and Glava-Begunats.

A Glava-Beganuts is when the head of a J'avo splits into three insect heads.  
These J'avo break out into a berserker rage where they will rush toward a 
character and do nothing but swipe to each side with their weapon.  The J'avo 
in this room can mutate into Ruka-SRP when shot in the arm and Glava-Beganuts 
when shot in the head... or both at the same time!  A Glava-Beganuts with a 
Ruka-SRP blade arm is quite scary when it attacks.  Keep in mind that the 
Glava-Beganuts' attacks can be countered, so if it ever starts to attack from 
close range, tap the R1/RT button for a possible counter to kill it off.  A 
Glava-Beganuts' head is the weakest portion of its body.  While it is grounded, 
a head crush melee is an instant kill usually.

NOTE: Glava-Beganuts constantly try to hit a player with their berserker 
attacks, so falling to the floor on your character's back will avoid the 
majority of their attacks when they rush forward since they all hit high.  They 
have a close range grab, but they have to stop raging in order to do that.

Step into the hallway through the door up ahead.

BRIDGE - HALLWAY BESIDE BUNK BED ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Grab the --GREEN HERB-- in the corner to the right of the next door and then 
try to open the door that Ada went through.  While standing next to the door, 
Neo-Umbrella J'avo will bust through the windows off to the right.  More J'avo 
will enter the corridor from the room Chris and Piers just came from.  This 
battle really needs a fist full of boomstick, so pull out the shotgun and find 
a corner then blast the J'avo that pile up in the corridor. Some of them will 
mutate into Ruka-SRP (blade arm).  Finish them off and the door that Ada went 
through will open once all of the J'avo are defeated.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Track Ada Wong

Move up the stairs past the door that opened.

BRIDGE - MESS HALL CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris and Piers will pass by some tables off to the right.  Follow the corridor 
to the left.  Step through the doorway along the left walkway then sneak up on 
the Neo-Umbrella J'avo inside the next room and stealth melee him then break 
open the --WOODEN CRATE-- and four --TALL CRATES-- in the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step back into the outside corridor then use the partner assist button to open 
the double doors down the left side of the corridor.

BRIDGE - COMMAND BRIDGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Three Noga-Trchanje (spider legs) will crawl along the ceiling or the floor 
behind the bridge doorway up ahead.  Take out a rifle and blast them from long 
range before they get close.  As usual, they can be hit with stomps from up 
close.  Enter the Command Bridge room through the doorway up ahead.

Ada can be seen through a window off to the right.  When the characters 
approach the doorway on the other side of the bridge, a Gnezdo will move 
through the doorway and attack - it hatches out of a Chrysalid shell, though 
it's hard to see before it breaks.  Shoot the Gnezdo's insect swarm to make a 
big bug appear then bear down on that big bug with heavy firepower.  This 
Gnezdo will drop --2500 SKILL POINTS-- after being defeated.  Move through the 
doorway with the red button on the wall to the left of it after defeating the 
Gnezdo.  Hop through the window.

BRIDGE - EXTERIOR WALKWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ada will hookshot to a higher ledge outside.  Run over the doorway to the right 
on the outside walkway and move up the stairs.  Crush the two --TALL CRATES-- 
under some of that Redfield boot then use the partner assist button to open the 
double doors off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BRIDGE - RADAR ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A few J'avo will attack in this room and they can mutate into Ruka-SRP (blade 
arm) and Glava-Beganuts (raging insect head), or both at the same time!  There 
are only three J'avo just like the last time they had these mutation 
possibilities though, so take out the shotgun and blast the J'avo and their 
mutations.  Target the head of Glava-Beganuts and try to knock them down then 
crush their head with a melee for an instant kill.  Break the two --WOODEN 
CRATES-- on the counter along the left side of the room.  Step into the 
Communications Room ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BRIDGE - COMMUNICATIONS ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is a lone Neo-Umbrella J'avo behind all the control panels on the other 
side of the communications room.  More J'avo will bust through the windows 
along the left side of the room as the character move to the back.  They might 
mutate, so take out the trusty shotgun and have at them!

Break the two --TALL CRATES-- across from the valve handle on the other side of 
the room.  One player needs to rotate the valve handle and the other player 
needs to guard that player from the three Noga-Trchanje (spider legs) that 
enter the room from the other side.  Rotating the valve handle will make a trap 
door open and a ladder will fall down in the middle of the room.  Climb the 
ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BRIDGE - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
See all the pickups below?  Get those then move up the stairs and climb the 
ladder at the top.

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Bridge - Stairway
Contents: 5000 Skill Points

When Chris and Piers reach the Communications Room, one character will have to 
rotate a valve handle while the other character defends the partner against 
Noga-Trchanje (spider legs).  Rotating the valve handle will make a ladder fall 
through a trap door in the middle of the room.  Climb that ladder then look on 
the boxes to the right below the stairs to the side and open the briefcase to 
find 5000 skill points.
*******************************************************************************

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE15]
Location: Bridge - Stairway

When Chris and Piers reach the Communications Room, one character will have to 
rotate a valve handle while the other character defends the partner against 
Noga-Trchanje (spider legs).  Rotating the valve handle will make a ladder fall 
through a trap door in the middle of the room.  Climb that ladder then move 
toward the bottom of the first set of stairs.  Look below the steps to see this 
emblem to the left of two stacked black boxes with green lights on them.
*******************************************************************************

BRIDGE - SMALL STORAGE AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are several pickups to the right of the double doors up ahead.  Snatch 
the --GREEN HERB-- off the floor and the two pickups of --9MM AMMO-- off the 
shelf then break the --TALL CRATES--.  The tall crates in this room seem to 
always have a --GREEN HERB-- and a --RED HERB-- inside of them... or else I'm 
just a lucky Chris player twice in a row!  Kind of like my luck with some 
scores in RE5 Mercenaries.

Anyway, use the partner assist button to open the double doors to trigger a 
cutscene.  The characters will ride a elevator to the bottom floor after the 
cutscene as HQ speaks with them.  They can't be controlled at that time, but 
this portion of the chapter will end when they reach the bottom.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9mm Ammo x 2, [ ] Herb (Green) x 2, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                   ____________________________
__________________________________________________/ STAGE 4-3 -- FORWARD HANGAR
-------------------------------------------------------------------------------

FORWARD HANGAR - CONTROL PANEL CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Use a jet to stop the missile launch

Aw man, Chris didn't even have the chance to tie Ada to that valve handle in 
the Communications Room and beat her with that spare crank handle that he 
carries around with him.  That would have been such a hilarious punishment for 
an RE character that has gone bad.  Damn!

Move along the fenced corridor up ahead.  The aircraft carrier will shake when 
Chris and Piers reach the T-intersection.  Make a left and follow that corridor 
then break the --WOODEN CRATE-- on the larger crates at the end.  Turn back 
around and move down the other corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The aircraft carrier will continue to shake every few minutes throughout 
the rest of the characters' time on it.  This will get annoying when fighting 
enemies since the shaking doesn't appear to affect them!

Examine the control panel with the three blinking lights next to the double 
doors up ahead.  The control panel requires three different passcodes to unlock 
the doors.

NOTE: The control panel with the three blinking lights MUST be examined in 
order to pick up the item (Passcode A) in the corridor ahead and open the door 
in that corridor.

--> Objective: Get all the passcodes

Alright, who's up for fetch and retrieve missions?  Raise your hand and be 
noticed.  I thought so.  This one isn't too bad though.

Run down the corridor to the side and break the --TALL CRATE-- in the corner to 
the right before reaching the body in the back.  Pick up **PASSCODE A** from 
the floor near the dead Neo-Umbrella J'avo body.  Open the door off to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The following is a fully labeled map of the rest of the surrounding area.  Be 
sure to use it for the maze of corridor ahead.  A player starts at the "START" 
area while on the stairs facing the two Rasklapanje that I'm about to mention:
       ____________________________________________________________
      |                                  stairs          flooded   |
      |   _________________________    _________________________ f |
      |  |                         |  |                         |l |
      |  |   ___________________   |  |____________________     |o |
   ___|  |  |                   |  |  |           |  PASS B|    |o |
  |      |  |      SP2          |  |  | WC        |  WC    |    |d |
  |      |  |            _______|  |  |  partner >|        |    |e |
  |      |__|_   ____   |          |  |   assist >|        |    |d |
  |                  |  |_______   |   ___________|________|    |  |
  |   ___________    |  |   FAS |  |  |                         |  |
  |  |   ER HG   |   |__________|__|  |_______________     __   |  |__________
  |  |           |       locked door <|               |   |  |  |  |          |
  |  |   ________|______________  _________________   |   |  |  |          AR |
  |  |                 |       | ^|  |   WC WC     |  |   |  |  |  |__________|
  |  |                 |_______| ^|  |             |  |   |  |  |  |          |
  |  |         SP1     |         ^|  |             |  |  _|  |__|          WC |
  |  |                 |    ____ ^|__|                |  |      |  |__________|
  |  |__________   ____|   | locked door           |__|__|______   |       WC |
  |                        |                       |PASS C   WC               |
  |s  _____________________|                       |____________|  |__________|
  |t |                     |                                    |  |
 _|e |    WC               |                        ____________|  |__________
|  a |                                             |            |  |          |
|  m |                     |                       |                          |
|                          |                       |____________|  |__________|
|    |                  WC |                                    |  |
|    |_____________________|______________  ____________________|  |
|                          s t e a m       locked door <|          |
|__   _____________________________________________________________|
  START

.--------------------------------------------------------------------------.
| MAP ABREVIATIONS                                                         |
|==========================================================================|
| PASS B        | Passcode B                                               |
| PASS C        | Passcode C                                               |
| SP1           | 5000 Skill Points                                        |
| SP2           | 2000 Skill Points                                        |
| ER            | 40MM Explosive Rounds                                    |
| AR            | 40MM Acid Rounds                                         |
| HG            | Hand Grenade                                             |
| FAS           | First Aid Spray                                          |
| WC            | Wooden Crate (Item Crate)                                |
| Locked door < | door that is locked from left side (unlocked from right) |
| Locked door ^ | door that is locked from above (unlocked from below)     |
'--------------------------------------------------------------------------'

This map shows the directions that I take when describing the next few rooms. 
It shows the exact path that I describe basically.

       ____________________________________________________________
      |                              ^ > > > > > > > > > > > > > > |
      |   _________________________  ^ _________________________ v |
      |  |                         | ^|                         |v |
      |  |   ___________________   | ^|____________________     |v |
   ___|  |  |                   |  | ^|           |  PASS B|    |v |
  |      |  |      SP2          |  | ^| WC        |  WC    |    |v |
  |      |  |  ^         _______|  | ^|           |        |    |v |
  |      |__|_ ^ ____   |          | ^|> > > > >  |        |    |v |
  | ^> > > > > ^ > > |  |_______   | > ___________|________|    |v |
  | ^ ___________  v |  |   FAS |  | ^|                         |v |
  | ^|   ER HG   | v |__________|__| ^|_______________     __   |v |__________
  | ^|           | v > > > > > > > > ^                |   |  |  |v |          |
  | ^|   ________|_____________    ________________   |   |  |  |v > > >   AR |
  | ^|                 |       |  |  |             |  |   |  |  |v |__________|
  | ^|                 |_______|  |  |             |  |   |  |  |v |          |
  | ^|        SP1      |  < < < ^ |  |             |  |  _|  |__|v > > >   WC |
  | ^|           ^     | v  ____^ |__|                |  |      |v |__________|
  | ^|__________ ^ ____| v |    ^                  |__|__|______ v |       WC |
  | ^< < < < < < ^ < < < v |    ^                  |PASS C  WC < v > > >      |
  |   _____________________|    ^                  |____________|v |__________|
  |  |                     |    ^                               |v |
 _|  |    WC               |    ^                   ____________|v |__________
|    |  ^ > > > > > > > > > > > >     ^_^          |            |v |          |
|    |  ^                  |          \|/  ^       |             v            |
|   > > >                  | < LEAVE   |   ^       |____________|v |__________|
|   ^|                  WC |          / \  ^                    |v |
|   ^|_____________________|______________ ^____________________|v |
|   ^                                      < < < < < < < < < < < v |
|__ ^ _____________________________________________________________|
  START

FORWARD HANGAR - OUTSIDE CORRIDOR BLOCKED BY STEAM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Prepare to meet a new enemy after opening the door.  That blue tall thing below 
the stairs that just reproduced during the cutscene is called a Rasklapanje.  
These things can kill a character instantly with a grab while they are whole if 
a player doesn't shake the left thumbstick after getting grabbed.  Rasklapanje 
break apart once they have sustained enough damage.  Every portion of the 
creature is alive.  It will attack by throwing off its hands at long range so 
the hands can try to jump and strangle a player - shake the left thumbstick to 
break free.

While broken in half, the torso and the legs will still attack.  A 
Rasklapanje's appendages can all be knocked out and the characters will receive 
items from them, but they are not dead.  A Rasklapanje will revive after a few 
minutes to attack some more.  It will try to reform its full body.  Chris and 
Piers will face several Rasklapanje in this next area.  They might fight the 
same one a few times in a row if players choose to damage the creatures.  
Fighting them is better than just running away all the time, but if you can run 
away easily then do so.

When fighting them, damage them with the shotgun or grenade launcher with 
explosive rounds.  It's good to damage them with the shotgun while they are 
whole and allow all appendages of a Rasklapanje to gather then shoot them all 
with an explosive round or toss a hand grenade at them.  Any weapon works for 
damaging them, but don't use something really weak like a handgun.  To kill a 
Rasklapanje hand, stand over it until your character gets a melee command then 
press R1/RT to make your character pick up the hand and toss it.  If your 
character stands near certain objects, the character will perform a special 
kill on the Rasklapanje hand (such as a microwave or toilet) when the melee 
button is pressed to pick it up.

Players can really just run past the first two Rasklapanje in the room below 
the stairs.  The corridor to the right and the corridor up ahead in the first 
room is blocked by steam, so kick open the door to the right before reaching 
the steam directly ahead.

FORWARD HANGAR - KITCHEN
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The room will catch on fire during a cutscene as the characters step to the 
back of the room and the room will lockdown.  A Rasklapanje will attack.

--> Objective: Survive the attack

It's a good idea to go ahead and defeat the Rasklapanje in the Kitchen.  Blast 
it with a shotgun to break it in half then blast its torso and legs to knock it 
out.  There is a --WOODEN CRATE-- near the microwave in the back of the room 
and another --WOODEN CRATE-- on the counter on the left side of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Stand near a pot of hot water and grab a Rasklapanje hand with the melee 
  button when the button prompt appears while standing over it to make your 
  character stick the hand in the water.
* Stand near the microwave and grab a Rasklapanje hand with the melee button 
  when the button prompt appears while standing near it to toss the hand into 
  the microwave.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Allow a Rasklapanje's hand to move close to a microwave then pick it up with 
the melee command to have your character kill it by sticking it in the 
microwave to gain an extra medal at the end of this chapter.
                                                                   .----------.
MEDAL: Put a B.O.W.s hand into the microwave                       | [ME146-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: If you don't want to waste your ammo on the Rasklapanje in the Kitchen, 
the door will automatically open in the room once a certain amount of time has 
passed by (around one minute).  Just dodge it until then.

--> Objective: Get all the passcodes

Use the partner assist button to kick open the door on the other side of the 
Kitchen.

FORWARD HANGAR - CAFETERIA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --WOODEN CRATES-- on the tables along the left side of the 
Cafeteria.  There are three doors in the Cafeteria that can be opened.  While 
still in the doorway of the Kitchen and facing the Cafeteria area, open the 
door to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRA INFO
If players can collect all the passcodes without unlocking any of the one-way 
doors, a medal will be earned.  If you follow my map and just backtrack the way 
you came from, you will not unlock any one-way doors.
                                                                    .---------.
MEDAL: Cleared the stage without opening the one-way doors          | [ME154] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

FORWARD HANGAR - CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Don't unlock the door directly ahead.  That door does not need to be unlocked. 
Move down the corridor to the left.  The character will make a left then a 
right while moving along the corridor and then a door will be on the wall to 
the right.  Kick open that door.

FORWARD HANGAR - GUEST ROOM 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the brown briefcase on the table and collect the --5000 SKILL POINTS-- 
inside.  Move to the bathroom in the back of Guest Room 1 and collect the 
--50MM EXPLOSIVE ROUNDS-- on the floor to the left of the sink then take the 
--HAND GRENADE-- off the right side of the sink.  Leave the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 50MM Explosive Rounds, [ ] Hand Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Stand near the toilet in the bathroom and grab a Rasklapanje hand with the 
  melee button when the button prompt appears while standing over it to make 
  your character stick the hand in the toilet and flush it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Forward Hangar - Guest Room 1
Contents: 5000 Skill Points

After entering the Cafeteria in the maze area with Rasklapanje, open the first 
door to the left.  Do not open the locked door directly ahead.  Move down to 
the corridor to the left.  The characters will make a left then a right while 
following the corridor ahead.  Kick down the door off to the right to enter 
Guest Room 1.  Open the brown briefcase on the table inside to get 5000 skill 
points.
*******************************************************************************

FORWARD HANGAR - CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While still in the doorway of the Guest Room, your character needs to move down 
the corridor to the right.  The characters will pass by a red light off to the 
right and then pass through a doorway.  Steam will be to your left and it will 
cover a doorway at that end.  Follow the corridor to the right.  Move down that 
corridor until your character reaches a room with blue lighting.  After walking 
through the doorway to that room, turn right and enter the corridor with a 
bright overhead light then open the door off to the left.

FORWARD HANGAR - GUEST ROOM 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the brown briefcase on the table with the dead body and collect the --2000 
SKILL POINTS--.  While still in the same room, find the corridor across from 
the table then enter that restroom and collect the --FIRST AID SPRAY-- off the 
sink.  Lave the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Stand near the toilet in the bathroom and grab a Rasklapanje hand with the 
  melee button when the button prompt appears while standing over it to make 
  your character stick the hand in the toilet and flush it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Forward Hangar - Guest Room 2
Contents: 2000 Skill Points

After entering the Cafeteria in the maze area with Rasklapanje, open the first 
door to the left.  Do not open the locked door directly ahead.  Move down to 
the corridor to the left.  The characters will make a left then a right while 
following the corridor ahead.  The door to the right is Guest Room 1, which has 
5000 skill points in it, but that is not this certain treasure.  Keep following 
the corridor directly ahead from the Guest Room 1 door.

The characters will pass by a red light off to the right and then pass through 
a doorway.  Steam will be to your left and it will cover a doorway at that end. 
Follow the corridor to the right.  Move down that corridor until your character 
reaches a room with blue lighting.  After walking through the doorway of that 
room, turn right and enter the corridor with a bright overhead light then open 
the door off to the left.  Open the briefcase on the table with the dead body 
and 2000 skill points are inside.
*******************************************************************************

FORWARD HANGAR - CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While still in the doorway of Guest Room 2, move down the corridor to the left. 
Your character will make a right then a left.  The first door to the right is 
the locked door that you saw while exiting the cafeteria.  If you unlocked it, 
that door will be open.  If you didn't unlock it (like I said not to), that 
door will be closed.  It doesn't matter either way.

Move down the corridor to the left.  There is a bunch of blood on the walls 
beside the doorway.  Open the door to the right.

FORWARD HANGAR - EXAMINATION ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the --WOODEN CRATE-- on the table behind the white board.  Use the 
partner assist button to open the double doors against the back wall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Chris player will get pulled into the next room by a Rasklapanje as both 
characters open the door.  The Chris player needs to move away from the 
Rasklapanje to avoid its grab immediately following the cutscene where Chris 
gets grabbed.  Either fight the Rasklapanje or avoid it.  The main objective 
here is to open the door back up with the partner assist button.  Both 
characters will have to stand on opposite sides of the door then use the 
partner assist button to open the door.  It will stay open this time.  Break 
the --WOODEN CRATE-- on the table off to the left and collect **PASSCODE B** 
from off the floor near that table.  The Chris player can do all the item 
collection then open the door along with the Piers player - it doesn't matter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Exit both rooms of the Examination Room.  The characters will have to kick open 
the door to step back out in the hall.

FORWARD HANGAR - CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While still in the doorway of the Examination Room, your character needs to 
move down the corridor to the right.  A dead body is slumped over against the 
wall of the corridor ahead.  Turn right and move down the stairs into the 
flooded area below.  Make a right while following the corridor then move up the 
stairs and toward the doorway.

There is a door to the left just past the doorway.  Kick it open and collect 
the --40MM ACID ROUNDS-- inside the locker in the back of the room.  Both 
characters will be in a room with bunk beds.  The next few rooms will have bunk 
beds in them as well.  Step back out into the corridor then turn left and enter 
the next door off to the left.  There is a --WOODEN CRATE-- on the lower bunk 
bed to the right in the back of the room.  Break it then exit that bunk bed 
room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn left while back in the outside corridor then enter the next room to the 
left.  Run to the back of the bunk bed room and break the --WOODEN CRATE-- on 
the lower bunk bed to the left.  Step out of the bunk bed room and kick open 
the door directly across from the current room.  A J'avo body hangs from the 
ceiling in the back of the room.  Break the --WOODEN CRATE-- on the back lower 
bunk bed to the right then collect **PASSCODE C** from the floor below the 
hanging dead J'avo.  Leave the current bunk bed room and make a right back out 
in the corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the next bunk bed room to the right and then break the --WOODEN CRATE-- 
on the first lower bunk bed to the left.  Leave the room after breaking the 
crate and continue down the corridor to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The characters will pass through a doorway then a door will be down the 
corridor to the right.  Unlock the door at the end of the corridor then kick 
through it.  Steam will cover the doorway directly ahead.  Kick through the 
door to the right to get back to the Cafeteria.

FORWARD HANGAR - CAFETERIA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go back through the Kitchen to the left after Chris and Piers step back into 
the Cafeteria.  Exit through the door on the opposite side of the Kitchen.  Run 
back up the stairs to the left outside.

FORWARD HANGAR - CONTROL PANEL CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris and Piers are back in the room with the doors that require three 
passcodes to open.  If you followed the guide up above, that was written by 
your favorite Chris Redfield player, then the characters should have all of 
them.  Interact with the control panel near the door back down the left 
corridor to unlock the double doors.  The character that uses the control panel 
will have to do this three times - once for each passcode.

--> Objective: Use a jet to stop the missile launch

Enter the corridor ahead.

FORWARD HANGAR - PASSAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --TALL CRATES-- off to the left.  Use the partner assist button 
to open the white door at the end of the corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

FORWARD HANGAR - ENGINE ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NOTE: Before moving to the left be sure to have some sort of weak weapon 
equipped for this next sequence and have it fully loaded.  You need a weapon 
that your character can spam - handgun, machine gun, assault rifle, etc.  Don't 
move ahead with a rifle or it will be very hard to make precise shots.

Walk to the left once your character is equipped with weapon that can be fired 
rapidly.

A Rasklapanje's two halves will bust through the vent on the left wall and 
knock the characters onto a pipe that is above some lava below.  The action 
will switch to slow motion.  Shoot the Rasklapanje's body parts (torso, legs 
and two arms) to knock them all into the lava below.  The characters will pull 
back up onto the walkway.

Run to the right and follow the corridor.  Kick open the door at the end of the 
walkway.

FORWARD HANGAR - CORRIDOR TO HANGAR DECK
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
That --TALL CRATE-- at the end of the corridor seems so lonely and out of 
place.  Run over to it and kick it to fix that.  Walk over to the double doors 
to the right of the tall crate and use the partner assist command to open them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

FORWARD HANGAR - AIRPLANE HANGAR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move forward to trigger a cutscene that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                    ___________________________________________
___________________________________/ STAGE 4-4 -- AIRSACE OVER AIRCRAFT CARRIER
-------------------------------------------------------------------------------

AIRSPACE - OVER AIRCRAFT CARRIER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Disable the aircraft carrier

Chris and Piers are now in the jet (VTOL) that they took from the hangar of the 
aircraft carrier.  They must now destroy the virus missile that is preparing to 
launch.  The Chris player is in the cockpit and the Piers player is in the seat 
behind Chris.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player's main job is to navigate the VTOL jet and shoot or dodge 
incoming missiles.  The Chris player can perform a barrel roll by pressing the 
R2/RB button to make the plane dodge a missile that is headed for it - the 
Chris player will always get an R1/RB button prompt right before a missile hits 
so watch for it.  Holding the L1/LT button will allow the player to see out of 
the cockpit of the jet for more precise aiming.  Press the R1/RT button in 
order to fire the jet's barrel gun.  The controls for the cockpit are listed 
below.

.--------------------------------.
| COCKPIT CONTROLS               |
|================================|
| Left thumbstick  | Move jet    |
| L1/LT            | Aim         |
| R1/RT            | Fire        |
| R2/RB            | Barrel Roll |
'--------------------------------'

The Chris player mainly needs to work on destroying (or dodging) missiles that 
are in the air and destroying the helicopters that are firing out the missiles. 
Missiles are marked with a red missile icon and the helicopters are marked with 
a red diamond target marker.  There are only three helicopters.  Make sure to 
watch for the missiles while shooting at them though.  Instantly press the 
R2/RB button to do a barrel roll when a rocket appears.  Fly back and forth 
over the aircraft carrier so the Piers player can easily establish a lock-on 
and fire missiles to destroy all the anti-aircraft guns.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Shoot the three helicopters that surround the airspace above the aircraft 
carrier while playing as Chris to receive an extra medal at the end of the 
chapter.
                                                                     .--------.
MEDAL: Destroyed 3 helicopters with the VTOL's barrel gun            | [ME080]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The Chris player will see the Piers player targeting anti-aircraft guns 
while Chris flies the VTOL jet.  It's a bit distracting, but keep in mind that 
it's the Piers player doing the targeting, not Chris, so just ignore the 
targeting cursors that you'll see on the aircraft carrier below.  It's a bit 
confusing on the first time through with Chris if you haven't played as Piers 
yet - it looks as if Chris is targeting objects, but it's actually Piers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Piers player must lock-on to the anti-aircraft guns on the aircraft carrier 
below and fire missiles at them.  Line up the middle circle on the screen with 
an anti-aircraft gun on the carrier and then press the fire button after the 
green diamond on the screen lines up with the red target mark on each anti-
aircraft gun at least once.  The controls for missile targeting are listed 
below.

.----------------------------.
| MISSILE TARGETING CONTROLS |
|============================|
| L1/LT            | Zoom in |
| R1/RT            | Fire    |
| Right Thumbstick | Lock on |
'----------------------------'

The first target to lock-on to is the tower in the middle of the aircraft 
carrier.  Lock-on to the middle tower and destroy it and then a cutscene will 
play.  The missile is preparing to launch!

Piers will have to lock-on to one of the seven anti-aircraft guns afterwards 
and destroy each one individually.  Always try to lock-on to the closest anti-
aircraft guns since the targeting cursor will lock-on to closer targets much 
faster than distant targets.  The missiles can miss distant targets even with a 
lock-on.

The Piers player's task is quite easy for this battle so long as the Chris 
player maintains a steady flight control.  If the Chris player dodges to the 
side too much or performs barrel rolls constantly or get hits often then it 
will mess up the Piers player's aiming.  HQ will confirm when all anti-aircraft 
guns have been destroyed.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Stop the missile from launching

A J'avo will activate the virus missile from a control panel during a cutscene. 
Chris will let Piers off onto the aircraft carrier shortly after the countdown 
for the missile launch has started.  Both players now have a total of four 
minutes to stop the missile launch - a timer will appear.  The rest of this 
portion of the chapter must be done without that four minute time limit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AIRSPACE - NEAR AIRCRAFT CARRIER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris will stay in the cockpit of the VTOL jet and let Piers out of the plane. 
The Chris player will have to support Piers from the jet while the Piers player 
blows up containers and stops the missile launch.  The controls are basically 
the same here, but Chris has little area to move the VTOL jet - just right to 
left basically.

.--------------------------------.
| COCKPIT CONTROLS               |
|================================|
| Left thumbstick  | Move jet    |
| Right thumbstick | Adjust aim  |
| L1/LT            | Aim         |
| R1/RT            | Fire        |
| R2/RB            | Barrel Roll |
'--------------------------------'

While Piers arms the first explosive near the first red container, a group of 
J'avo will run toward Piers from below the jet.  Find the red explosive barrel 
off to the left and shoot it as the J'avo run by it.  This will kill off a few 
of the J'avo. Aim toward Piers' location with the L1/LT button and blast the 
rest of the J'avo that the explosion didn't kill using the jet's barrel gun.

Follow Piers by aiming toward the aircraft carrier to find him.  He will run 
down a corridor in between an explosive barrel and a container then run toward 
the next red container.  Javo will exit the high walkways of the aircraft 
carrier while Piers arms the second explosive near the second red container.  
One of the J'avo has a sniper rifle and that will be the most annoying one for 
the Piers player while he arms the next explosive.  Aim toward the back 
walkways of the aircraft carrier and find the walkway that is below a blue 
light on the wall and that is where the J'avo with the sniper rifle is located. 
Blast him with the jet's barrel gun to get rid of that nuisance.  A few more 
J'avo will be next to him also.  Blast them all.

An Ogroman will notice Piers now.  All the Chris player really has to do at 
this point is blast the Ogroman in the face to stagger him and keep him away 
from Piers.  Piers will disarm the missile by using the control panel in the 
trailer on the right side of the aircraft carrier.  Keep the Ogroman busy by 
blasting him in the face.

--> Objective: Reunite with your partner

Piers will narrowly escape a stomp from the Ogroman.  Blast the Ogroman in the 
face while Piers runs toward the crane on the aircraft carrier and climbs it.  
Continue to blast the Ogroman in the face while Piers runs along the top of the 
crane.  Piers will hop over to the VTOL jet that Chris is in eventually.  Chris 
doesn't have to steady the jet so Piers can hop into it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AIRSPACE - TOP OF AIRCRAFT CARRIER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Piers player will start out on the aircraft carrier.  Piers must move ahead 
and lay out bombs to destroy the red containers that are in his path while 
moving toward the virus missile.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRA INFO
This medal can be received by playing as either Chris or Piers during the final 
segment of Chris, Chapter 4.  When Chris lets Piers off onto the aircraft 
carrier, the Piers player must reach the virus missile in less than three 
minutes.
                                                                    .---------.
MEDAL: Reached the missile in 3 minutes or less                     | [ME153] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Approach the first red container directly ahead then press the X/A button near 
it to start a QTE sequence.  A gauge with a timer needle will display.  Press 
the Square/X button when the timer needle moves across the green portions of 
the gauge.  The Piers player will have to do this three times for each bomb.

While laying out the explosives and setting them up to blow, J'avo will move in 
behind Piers and attack.  It is the Chris player's job to cover the Piers 
player while he lays out the explosives at this part, so don't worry about the 
J'avo while playing as Piers.

After blowing up the first container, run forward (past the crates) then hop 
over the metal beams up ahead.  Turn to the right to see another stack of beams 
and a serpent emblem as mentioned below.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE16]
Location: Airspace - Top of Aircraft Carrier

While playing as Piers during the portion of Chapter 4 where both Chris and 
Piers are inside the fighter jet, Chris will eventually let Piers out on the 
aircraft carrier.  As Piers, move forward and step up to the red container up 
ahead.  Use the X/A button to lay out explosives then press the buttons as 
indicated on the QTE gauge that pops up.  After blowing up the first red 
container, move forward and hop over the stack of metal beams up ahead.  Turn 
to the right and look at the tire off to the right near the next stack of beams 
to see a serpent emblem inside of it.  Blast it with a weapon then continue 
toward the next red container.
*******************************************************************************

Hop over the next set of beams or run to the left and around them.  Move 
through the space off to the right.  Piers will move past a red explosive 
barrel.  Turn left further ahead and another red container will be blocking 
Piers path.  It has blue oil drums in front of it.

Approach the red container and use the X/A button to lay out explosives when 
Piers gets the prompt when standing near it.  Get ready to press the Square/X 
button during another QTE sequence with a timer needle.  Once again, the Piers 
player will have to go through three QTE sequences.  The timer needle moves 
much faster here making the final QTE sequence a bit harder than usual.

NOTE: A J'avo with a sniper rifle will be aiming at Piers while he lays out the 
second explosive.  If the Chris player doesn't hit him eventually, take out the 
semi-auto sniper rifle and turn around then look up on the high walkways of the 
aircraft carrier to the right to find him then blast him (he's right below a 
blue light).  He will be a major nuisance if Chris doesn't shoot him.

An Ogroman will be released.  Piers will start out looking at the Ogroman, 
which can mess up a player's current positioning.  Look to the left to see the 
new path ahead.  Follow that path as it stretches to the left.  The console to 
deactivate the virus missile is up in the trailer off to the right.  Move 
toward the side of the trailer then hop up on top of it with the X/A button 
when the button prompt appears while standing next to it.

Move toward the center of the control panel then press the X/A button to 
interact with the controls and start to abort the virus missile launch.  Once 
again, the Piers player will have to go through some more fun QTE sequences 
where a gauge with a timer needle appears and you'll have to time Square/X 
button presses four times in a row.  This time, the developers want the Piers 
to player to suffer through four of the QTEs!

--> Objective: Reunite with your partner

Piers will roll out of the way to avoid getting squashed by the Ogroman during 
a cutscene and then control will be given back to the player as Piers continues 
to haul ass forward.  Piers will already be dashing when the player gets 
control of him again.  Dash toward the black and yellow crane directly ahead 
then climb the ladder on it.  While on top of the crane, quickly run to the 
left while the camera displays a fixed third person view of Piers.  Prepare to 
press the X/A button to leap back into the VTOL jet at the end of the crane - 
if you're holding the dash button, Piers will leap without the need of tapping 
the dash button.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

AIRSPACE - NEAR AIRCRAFT CARRIER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris and Piers will now be back in the VTOL jet.  Even after disabling the 
missile launch, it is still about to launch!  The Ogroman on the aircraft 
carrier will be standing in front of the virus missile.  Chris and Piers must 
now shoot the Ogroman to make him move then target the virus missile behind him 
and shoot it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player can't really do much here with just the VTOL jet's barrel gun, 
but let's pretend like Chris is helping!  Aim at the Ogroman's head and fire at 
his head while Piers launches missiles at the Ogroman.  When the Ogroman moves, 
target the virus missile behind him then shoot it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Line up the targeting cursor with the Ogroman's face and fire missiles at his 
face.  Fire two missiles at his face and he should move out of the way.  Target 
the virus missile after the Ogroman moves out of the way then fire one of the 
VTOL jet's missiles at the virus missile to trigger a cutscene that will end 
this chapter.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 3 or less | 80 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 120 minutes         | 25 enemies           |
| D    | 49% or less | 10 or more| 121 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         C H A P T E R  5  -  T H E  R O O T  O F  T H E  P R O B L E M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                 Chinese Waters
                                              _________________________________
_____________________________________________/ STAGE 5-1 -- UNDERWATER FACILITY
-------------------------------------------------------------------------------

UNDERWATER FACILITY - ELEVATOR CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Search the underwater facility

Chris and Piers will start outside the elevator that they took down in the 
cutscene where Chris recalled beating the stuffings out of Wesker and tossing 
his mutated ass into a volcano.  Use the partner assist button to open the 
double doors off to the right up ahead.  A cutscene will trigger after the two 
characters step into the next room.

UNDERWATER FACILITY - SURVEILLANCE ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Rescue Sherry and Jake

Well, it appears that Chris has set off the alarm.  Find the air duct on the 
left side of the room while facing the monitors.  Crawl through the air duct.

UNDERWATER FACILITY - CARGO BAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the three --METAL TALL CRATES-- after reaching the next area.  The Chris 
player must toss the Piers player over the gap to the right using the partner 
assist button while standing next to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE17]
Location: Underwater Facility - Underneath the Cargo Bay

After Chris and Piers set Jake and Sherry free in the Surveillance Room, they 
will crawl through an air duct.  Fall down the ladder to the left of the gap in 
the Cargo Bay after stepping out of the air duct.  While looking through the 
wind tunnel with the fan below the ladder, find the pipe on the wall along the 
other side of the wind tunnel to see a serpent emblem on it.  Blast the serpent 
emblem through the fan blades.  Both Chris and Piers can shoot this.  Piers 
will have to shoot it then climb back up the ladder.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERWATER FACILITY - CARGO BAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Chris player needs to hop down the ladder to the left.

UNDERWATER FACILITY - UNDERNEATH THE CARGO BAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Piers should pull the lever to shut off the first fan blade for Chris.  Crawl 
through the wind tunnel behind the fan once it stops.  Chris will exit out to a 
large area below the Cargo Bay.  Find the --METAL TALL CRATE-- on the other 
side of the first pillar across from the wind tunnel then break it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Sounds of some intense firing will be coming from the Cargo Bay up above.  
J'avo are firing at Piers with gun turrets.  Step to the other side of the room 
below the Cargo Bay.  Another fan blocks a second wind tunnel on the right side 
of the room.  The Piers player will need to pull the second lever found on the 
far side of the Cargo Bay up above in order to stop the fan.  Break the --METAL 
TALL CRATE-- against the left wall while waiting on Piers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Crawl into the next wind tunnel once the fan stops.  The back of the tunnel is 
blocked by bars.  There is an air duct off to the right though.  Crawl into the 
air duct and Chris will start to slide to the floor below.

UNDERWATER FACILITY - CORRIDOR OUTSIDE THE COMMAND CENTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Restore power to the elevator

Chris will fall out of the air duct and into a corridor below the Cargo Bay.  
There are two J'avo up ahead and they can be taken down with stealth melees.  
It's a bit hard to kill both of them quietly without one noticing your 
character but it can be done.

Hide behind the crate off to the right while the two J'avo step away from 
Chris.  When they both move back down the corridor, stay to the far right side 
of the crate (you can stay in the middle at times without having the closest 
J'avo notice Chris). When both of the J'avo turn their backs and walk away, run 
behind each one and stealth melee kill them.  Run toward them and get behind 
each one to get a R1/RT stealth melee kill prompt.

Walk over to the lever on the wall to the left of the elevator and pull it with 
the X/A button to start the elevator.  Chris will contact Piers and tell him 
that he has restored power to the elevator.

--> Objective: Rescue Sherry and Jake

Press the button on the wall to the left of the elevator to open it.  Chris 
will contact Piers and tell him that he is in the elevator and headed his way 
after stepping into the elevator.  Press the button the left side of the 
elevator to ride it up to the Cargo Bay.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERWATER FACILITY - CARGO BAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Piers must find the lever in the room that will stop the blades of the first 
fan below the Cargo Bay.  This will allow Chris to get through the first wind 
tunnel below the Cargo Bay.  The lever is directly to the right of where Piers 
lands after being tossed over the gap.  Pull the lever with the X/A button to 
stop the first fan below.

Neo-Umbrella J'avo will enter the Cargo Bay.  Two of the J'avo will run toward 
the gun turrets on the right side of the room.  One J'avo with a rocket 
launcher will step out along the overhead catwalks and one J'avo with a sniper 
rifle will take cover behind a pillar directly ahead.  All of them will start 
to fire at Piers.  Take cover behind the crates next to the lever that Piers 
just pulled.  Kill off the sniper rifle J'avo and the J'avo with the rocket 
launcher on the overhead walkway with the semi-auto sniper rifle - they are by 
far the worst.

It's really best to ignore the J'avo behind the gatling gun turrets for now.  
If Piers kills off one of them, another J'avo will simply takes its place and 
start shooting some more.  The J'avo will start to toss hand grenades behind 
Piers cover point if he stays in place for too long which can be highly 
annoying.

NOTE: Do not stand in a cover area for too long in this room or the Neo-
Umbrella J'avo will toss a hand grenade toward Piers.  Literally, all you hear 
is a single bounce followed by an explosion that takes off tons of health.  You 
have been warned.

Run to the other side of the room directly ahead (across from the gap) then 
move into the left corridor on that side and break the two --METAL TALL 
CRATES-- there.  There are two more --METAL TALL CRATES-- further ahead on the 
same side of the room also.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
There is a medal that can be gained from shooting three J'avo with a gatling 
gun turret and it's best gained in this room while playing as Piers.  In the 
Cargo Bay area where Chris tosses Piers across the gap and Chris goes below, 
there are two gatling gun turrets in the upper floor of the Cargo Bay.  Pull 
the lever to stop the fan for Chris then DON'T pull the second lever.  Neo-
Umbrella J'avo will spawn in the room and attack with the gatling gun turrets, 
sniper rifles and rocket launchers.  They will continue to respawn as long as 
Chris stays occupied so leave him below - he will keep repeating the same line 
so mute the TV if needed.

Kill off all J'avo with sniper rifles and rocket launchers and kill off any 
J'avo that tries to use either gatling gun.  The gatling guns both face away 
from the J'avo, so try to lure J'avo out toward the section of the Cargo Bay in 
front of the gatling guns and quickly run behind a gatling gun turret then fire 
at them.  Lure out and kill three Neo-Umbrella J'avo to receive this medal at 
the end of the chapter.  It's best to have the difficulty set to amateur to 
avoid frustration since rocket launcher J'avo will constantly respawn and fire 
rockets from the upper walkway.
                                                                     .--------.
MEDAL: Killed 3 enemies with gatling guns                            | [ME156]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the next lever on the middle portion of the current side of the room and 
pull it to stop the fan blade of the second wind tunnel below the Cargo Bay.  
This will allow Chris to crawl through the second wind tunnel below.  Chris 
will reach an elevator and get back to the Piers player soon.  The elevator 
door is on the side of the Cargo Bay behind the gatling gun turrets.

--> Objective: Restore power to the elevator

Now, all the Piers player has to do is hold out in this room until the Chris 
player arrives on the elevator.  Chris will restore power to the elevator very 
quickly - at least the AI Chris partner will.

NOTE: Chris will keep in contact with Piers while heading toward him.  He will 
tell Piers when he reaches the elevator.  A Piers player can actually take 
cover and wait for the Chris player to reach the Cargo Bay.

--> Objective: Rescue Sherry and Jake

There is one more J'avo with a rocket launcher on the back high walkway.  He 
needs to be killed before handling the J'avo behind the turrets.  Take cover 
behind the large tank to the right of the lever used to turn off the second fan 
and find him on the back high walkway then take out the semi-auto sniper rifle 
and blast him.

To kill the J'avo behind the turrets, rush out toward them when they stop 
firing then quick shot one of them and knock him down and kill him then do the 
same to the other.  The Piers player might want to just spam gunfire on them 
instead of using melee.  Even if they do mutate, at least they won't use the 
turret again.  Glava-Smech (pincher head) is a common mutation in this area.

Find the --METAL TALL CRATE-- beside the right gun turret on the right side of 
the room.  It's beside a big steel crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

UNDERWATER FACILITY - CARGO BAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Chris and Piers will meet up again in the Cargo Bay once Chris takes the 
elevator up to the Cargo Bay.  Both characters should focus on killing off the 
remaining J'avo.

Open the door to the elevator by tapping the X/A button near the elevator 
button on the left side of the door then walk over to the control panel on the 
left side of the elevator and ride it down to the next floor after both 
characters are on the elevator.

CORRIDOR OUTSIDE THE COMMAND CENTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The elevator will stop at a corridor on a lower floor.  Walk over to the double 
doors off to the left in the corridor then use the partner assist button to 
open them.

UNDERWATER FACILITY - COMMAND CENTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Two J'avo will move through the back door of the room as Chris and Piers step 
away from the door.  More J'avo will eventually step through the door in the 
back.  Do not leave this room until J'avo stop running through the door.  All 
of them will most likely mutate into Glava-Smech mutations (pincher head) and 
possibly a Ruka-Bedem (shield arm).  Players might want to toss a flash grenade 
while the J'avo are still human and melee kill them to prevent the Glava-Smech 
mutations.  The mutations occur instantly after a few bullets and then all of a 
sudden, the characters will have several Glava-Smechs!

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE18]
Location: Underwater Facility - Command Center

When Chris and Piers get on the elevator in the Cargo Bay and ride the elevator 
down to the next floor, they will have to use the partner assist button to pry 
open the double doors off to the side and then they will enter a Command Center 
where several J'avo will attack and mutate into Glava-Smechs (pincher head) 
often when hit.  Fight them and kill them all off.

When all of them are killed, run back to the entrance double doors of the 
Command Center and stand with your character's back to the doors.  Aim and look 
off to the right then look up to see this serpent emblem on the high wall to 
the right.  It's above the wall to the far right of the entrance door while 
standing in front of the door.  It's on the left side of a hole in the wall.  
This is above a spawn point in the next corridor.  Very tricky placement here.
*******************************************************************************

One way to stop the Glava-Smech mutations in the Command Center is to fire only 
at the legs of J'avo.  They will not mutate if a player only shoots them in the 
legs.  If you shoot them in the body or the head prepare to fight some Glava-
Smechs.  Several J'avo will attack, so stay in the Command Center until they 
stop.  Break the --METAL TALL CRATE-- by the back wall near the next sliding 
door before leaving.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERWATER FACILITY - CORRIDOR OUTSIDE EXPERIMENT ROOM
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Do not stay in the corridor and collect the surrounding items in the corridor 
until after the J'avo in the room through the sliding door up ahead are killed. 
The little asses will enter the corridor and shoot the characters with rockets. 
Run over to the sliding door and step into the next room.

I'll go ahead and mention the items in this corridor just so I don't have to 
retype the room name over again.  There are two --METAL TALL CRATES-- on the 
right wall while moving down the corridor.  There is an item chest in the back 
of the room that contains --40MM ACID ROUNDS-- and --40MM NITROGEN ROUNDS--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds, [ ] 40MM Nitrogen Rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 5
Location: Underwater Facility - Corridor Outside Experiment Room
Contents: 40MM Acid Rounds, 40MM Nitrogen Rounds

Once Chris and Piers take the elevator to the floor below after exiting the 
Cargo Bay, they will enter a Command Center and fight several J'avo that mutate 
into Glava-Smechs (pincher head).  In the next corridor after that room, this 
chest will be down the corridor to the left of the sliding door that leads to 
the Experiment Room.  It will be near a few stacked crates.
*******************************************************************************

UNDERWATER FACILITY - EXPERIMENT ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The two Neo-Umbrella J'avo in this room have rocket launchers and they will be 
in the back left portion of the room when Chris and Piers enter.  Quickly slide 
and take cover behind the chair closest to the door on your side.  Toss a hand 
grenade over to the other side of the room to knock them both down.  One of 
them might mutate into a Glava-Smech or Telo-Eksplozija.  There is a --METAL 
TALL CRATE-- to the left of the exit door in this room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Reenter the corridor and grab the items there.  Step back into the Experiment 
Room and move through the sliding door on the other side.

UNDERWATER FACILITY - CORRIDOR WITH ELEVATOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find the lever off the left then pull it with the X/A button to power the 
elevator to the side.  Walk over to the elevator button on the left side of the 
elevator door then press the button.  Step into the elevator once the elevator 
door opens and use the X/A button to press the button on the right side of the 
elevator once both characters are inside.  The elevator will take Chris and 
Piers to an even lower floor.  Step out into the Pressurization Chamber once 
the door opens.

UNDERWATER FACILITY - PRESSURIZATION CHAMBER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All is silent in the Pressurization Chamber for the moment.  Notice all the 
levers beside the conveyor belts along the sides of the room.  There are a 
total of five levers around the bottom portion of the room.  Take a look around 
the room a bit.

Climb the ladder off to the left while stepping away from the elevator door 
then break the two --METAL TALL CRATES-- on the catwalks above the room - there 
is one right near the ladder and one on the opposite side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk over to the two levers on the opposite sides of the next door on the 
bottom floor.  Both characters need to use the partner assist button to pull 
the levers on both sides of the door.  The airlock for the room will start.  It 
will take two minutes for the pressure-lock corridor outside the door to 
connect to the current room.  It will also take another one minute and thirty 
seconds to pressurize the current room once the pressure-lock corridor is 
connected outside.

--> Objective: Hold off the enemy

Chris and Piers must fight off the J'avos in the surrounding chamber and 
survive in the room for three minutes and thirty seconds until the door on the 
bottom floor is safe to open.  Neo-Umbrella J'avo will spawn from the 
surrounding area and run over to a lever in between a set of conveyor belts 
then pull the levers to release Chrysalids that will hatch into Napads and 
Gnezdo.  Each lever pull will make two Chrysalids move out of the conveyor belt 
doors and hatch.  Not only do the characters have to worry about Chrysalid 
mutations, but the J'avo will also mutate into Ruka-SRP and Ruka-Bedem when 
shot in the arms.  Two Neo-Umbrella J'avo armed with sniper rifles will spawn 
on the second floor catwalks and constantly fire at Chris and Piers.  This room 
can get very ugly if the Neo-Umbrella J'avo are allowed to pull several levers.

NOTE: The Neo-Umbrella J'avo with green eyes on their helmets are the ones that 
will pull the levers in the room.  The first J'avo that pulls a lever in the 
cutscene is a red eye J'avo, but all the rest will have green eyes.  They will 
pull a lever unless interrupted.  They come equipped with heavy machine guns.

The Neo-Umbrella J'avo with sniper rifles are really the worst part about this 
room.  They have great aim and will shoot players right after melees.  
Literally, while performing a backhand with Chris, they keep the laser on him 
then shoot him the moment he finishes.  They can shoot through the catwalk 
floors also.  There's basically nowhere to get on the bottom floor in order to 
keep them from shooting a player.

o The Quick Shot Method

The Quick Shot with a shotgun works well for damaging Neo-Umbrella J'avo in the 
room and it can be used to shoot the J'avo with green eyes that try to run 
toward levers to pull them.  Instead of standing in one place, it's best to 
stay on the move - circle the room.  The main reason to circle the room is 
because of the Neo-Umbrella J'avo with sniper rifles that remain on the high 
catwalks.  Try to keep melees to a minimum to avoid standing in place - this 
allows the sniper rifle J'avo to shoot your character.

o The "Take Advantage of Enemy Stupidity" method

The Neo-Umbrella J'avo in this area are not bright to go the other way if both 
characters constantly move to one side of the top catwalk then hop back down 
the other side of the catwalk.  Both sides have ladders.  Players can climb to 
the top catwalks and stay just long enough to kill off the sniper rifle J'avo 
and allow the Napads to gather up top then fall back down to the bottom floor 
and run around for a while until the sniper rifle J'avo become annoying again. 
Climb back up at that time and kill the sniper rifle J'avo again then wait for 
the Napads to gather once again then hop back down.  This method will get a 
player hit every now and then, but it works surprisingly well for surviving.

NOTE: Keep in mind that your character is NOT invincible while climbing a 
ladder.

o Chrysalid Spawning Diagram

The following shows the exact Chrysalid lineup for each conveyor belt along 
with a number that shows the order that the Neo-Umbrella J'avo will pull the 
levers in.  Using this diagram players can literally stand by a lever once 
certain ones have been pulled then just yawn and shoot the little asses that 
run toward the next lever.  Keep in mind that the J'avo with helmets that have 
green eyes will be the ones that will pull the lever.  The J'avo will always 
pull the levers in the sequence shown below.

     _______________________________________________
    /                                               \
   /       1                4               3        \
  /   Napad  Napad     Napad Gnezdo    Napad Napad    \
 /      \   \ \   \    |   | |   |    /   / /   /      \
|        \   \ \   \   |   | |   |   /   / /   /        |
|         \   \ \   \  |   | |   |  /   / /   /         |
|          \___\!\___\ |___|!|___| /___/!/___/          |
|                        _______                        |
|                       /       \                       |
| *J'avo Spawn Point   |         |             ENTRANCE |
|       (2F)            \_______/                       |
|           ___   ___               ___   ___           |
|          /  /! /  /               \  \ !\  \          |
|         /  /  /  /                 \  \  \  \         |
|        /  /  /  /                   \  \  \  \        |
 \      /  /  /  /                     \  \  \  \      /
  \  Gnezdo  Napad                    Gnezdo  Napad   /
   \       5              EXIT              2        /
    \_______________________________________________/

* J'avo Spawn Point (2F) = The spawn point for J'avo in the Pressurization 
Chamber is to the left of the exit door on the top floor.  Don't stand by the 
spawn point, but keep it in mind.  While waiting for a J'avo with green eyes to 
appear, look up on the catwalks and look toward their spawn point.

o Extra Tips

  - Napads are weak to nitrogen rounds.  Hit them with a nitrogen round then 
    melee the frozen Napad.  Two nitrogen rounds and two melees will shatter 
    them.

  - Gnezdos are weak to acid rounds.  Two shots with acid rounds will often 
    kill a Gnezdo.

  - Blast the sniper rifle J'avo with explosive rounds from the bottom floor to 
    instantly kill them if needed.

Once pressurization of the chamber has been complete, run over to the exit door 
and press the partner assist button near it to leave.  If the enemies mount up 
and the AI partner will not join your character, move up one of the ladders to 
get on the overhead catwalks so the remaining enemies will move up after your 
character then fall down the opposite ladder.  This will make the enemies get 
up on the catwalks and clear the bottom floor somewhat to make it easier to 
leave.  Stepping through the door will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                     __________________________
____________________________________________________/ STAGE 5-2 -- LOWER LEVELS
-------------------------------------------------------------------------------

LOWER LEVELS - LOWER LEVEL LIFT AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape with Sherry and Jake

This part of the chapter is another crossover segment with Jake Muller and 
Sherry Birkin.  Find the control panel along the side of the ledge of the 
circular gap.  The HAOS release simulation will trigger.  Push the button on 
the control panel with the X/A button to activate the two lifts on the sides of 
the room.

Find the two --METAL TALL CRATES-- and two --WOODEN CRATES-- to the right of 
the control panel then break them.  Move over to one of the two lifts and 
activate one of the levers with the partner assist button.  You have a choice 
as to which characters will pair while riding upwards.  The choice will have an 
impact on the conversations that will take place while riding to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* You have a choice of which pairs of characters will get on each lift.  A 
  different conversation will take place depending on which characters are 
  together.  You can have Sherry + Chris, Jake + Chris or Chris + Piers on one 
  lift while playing as Chris for instance.  The conversation while moving up 
  the lifts will change depending on your choice.

  NOTE: To change up the order of characters in single player, approach a 
  character that stands by a lever and try to use the lever with the partner 
  assist button and then that character will move out of the way and go to the 
  opposite lift.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If Chris and Piers can kill more enemies than Jake and Sherry while riding 
their lift upwards, the player will get a medal at the end of the chapter for 
doing so.
                                                                    .---------.
MEDAL: Killed more enemies than Jake and Sherry (1)                 | [ME157] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


NOTE: The left lift is the easier side since the characters on that side won't 
have to deal with rocket launcher J'avo in doorways along the sidewalls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEFT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
As the lift ascends, Neo-Umbrella J'avo will fall onto the lifts and attack in 
groups of two.  They can mutate into Noga-Let (winged J'avo) when shot in the 
legs and Telo-Magla (poison moths) when shot in the body.  There will be three 
waves of two groups and then a sniper will start to fire from a doorway across 
from the characters.  Be sure to watch for the sniper laser!  Find the Neo-
Umbrella J'avo with the rifle and blast him - he's in a doorway along the wall.

More Neo-Umbrella J'avo will fall onto the elevator and another J'avo with a 
sniper rifle will be in a nearby door as the lift continues to move up.  The 
players on the other side will have to deal with J'avo in doorways that are 
equipped with rocket launchers.  They shouldn't be a problem for the left side 
players though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- RIGHT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Neo-Umbrella J'avo will fall in groups of two and attack on the right lift as 
well, but they will start to fall a bit later than on the other side.  Some of 
the J'avo might mutate into Noga-Let when shot in the legs.  After the first 
few waves of Neo-Umbrella J'avo, a J'avo with a rocket launcher will be on a 
doorway to the side of the lift.  He will start out on the right while facing 
the wall then the lift will move and he will be off to the left.  Be sure to 
shoot him quickly or he will highly damage a player with his rockets.

Be on the lookout for a laser that signifies a sniper rifle J'avo - it might 
shoot from the other side of the room - left side.  More Neo-Umbrella J'avo 
will fall before too long.  The lift will pass by a J'avo with a sniper rifle 
and another rocket launcher J'avo in a doorway.  They will both appear off to 
the right while facing the wall.  Be on the lookout for one more sniper rifle 
J'avo in a doorway as the lift ascends.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A cutscene will trigger once the lifts reach the top.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                     __________________________
____________________________________________________/ STAGE 5-3 -- UPPER LEVELS
-------------------------------------------------------------------------------

UPPER LEVELS - LIFT AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The huge cocoon in the facility has hatched and the B.O.W. inside is now pissed 
at the world.  This large B.O.W. is known as "Haos".

NOTE: This next part is basically a race to the top floor.  Haos will chase 
after Chris and Piers and destroy the walkways while the two characters run 
ahead.  If you want to survive, you do NOT make mistakes.  If your character 
slows down too much while running from a missed slide or a button press made 
too late to climb, your character is dead.  In single player, you need to 
remain side by side with your AI partner most of the time.  Hold the dash 
button the entire time while moving ahead.  Do not stop to reload while moving 
ahead unless Haos blocks the way with his left arm and the characters are 
forced to shoot him.

--> Objective: Escape from the B.O.W.

Obstacle Quick List:

o Turn around and climb the ladder
o Hop over the gap above the ladder
o Run and hop over the gap to reach the raised walkway
o Run up the walkway as it moves upwards
o Hop over the pipe cover on the walkway
o Climb up to the next portion of the walkway
o Use the partner assist button to help Piers get on the high ledge
o Use the partner assist button to help Chris climb up (from the high ledge)
o Fall off the opposite side of the high platform
o Shoot at Haos to make it raise its left arm to continue
o Hop over the pipe cover on the walkway
o Run up the walkway then slide under the pipe cover as the camera switches
o Climb to the higher platform
o Climb over the pipe cover
o Pull up to the next higher platform
o Run and climb up to the next higher platform
o Dash ahead for a while and then climb over the pipe cover
o Hop to the lower platform
o Leap across the gap to reach the next walkway then follow it up
o Climb over the pipe cover
o Pull up to the high platform past the pipe cover
o Use the partner assist button to help Piers get on the high ledge
o Use the partner assist button to help Chris climb up (from the high ledge)
o Leap off the other side of the walkway
o Shoot at Haos to make it raise its left arm to continue
o Use the partner assist button to help Piers get on the high ledge
o Rapidly tap the X/A button to maintain grip on the platform (Chris player)
o Dash ahead and climb up to the next higher platform
o Run inside the elevator off to the characters' right


Detailed Obstacle Walkthrough:

Chris and Piers will start out on the same ledge that they were on during the 
last cutscene.  When control is given to the player once again, turn around 
immediately and move toward the big ladder then press the X/A button to grab a 
hold of the ladder behind Chris and Piers and then start climbing.  Haos will 
destroy the platform at the bottom of the ladder then chase the characters up 
the ladder while it climbs.

After pulling up to the platform, hop over the gap on the opposite side then 
run directly ahead (toward the screen) and follow the walkway along the side of 
the wall.  Hop over the gap and run along the walkway as the walkway slants 
upward.  Haos will be slamming his hands into the walkway behind the 
characters.  Climb over the small pipe cover in the walkway then climb up to 
the higher walkway after the hopping over the pipe cover - hold the dash button 
and forward to keep moving ahead.

Chris and Piers will reach a high overhead platform.  The Chris player needs to 
use the partner assist button to boost Piers to the platform above him.  Once 
the Piers player gets up on top of the platform, the Piers player needs to move 
back toward the ledge above Chris and use the partner assist button to give him 
a hand to climb up.  When both characters get up to the high platform, run to 
the opposite end of the platform and fall off.

Haos will slam his left arm on the walkway up ahead and block the characters 
from moving forward.  He must be shot in the head or body to make him move his 
arm out of the way.  It only takes a few shots from a weak weapon such as a 
handgun or machine gun.  Haos only has one attack during this fight that he 
will use over and over until he is damaged enough to make him raise his left 
arm.  Stay to the right to avoid his arm if he attacks.

------------------------------------------------------------------ BOSS ATTACKS
o Straight Punch - Haos holds back his right arm and then slams his fist 
  forward and hits the wall in front of him.
-------------------------------------------------------------------------------

Quickly, run to the opposite side of the walkway and hop over the pipe cover on 
the walkway then continue to dash forward.  The camera will stay in front of 
the characters then it will switch to a behind view as the characters reach 
another pipe cover along the walkway.  A player must slide under this pipe 
cover in order to get by it.  The slide needs to be perfect - don't bump 
against the pipe cover and do not stay on the ground and recover long 
afterwards.  Do not crawl.  Crawl = death. This is literally the make or break 
point of this running sequence.

Climb up to the higher platform up ahead then quickly climb over the pipe cover 
on that platform and pull up to the next higher platform.  Run ahead and pull 
up to the next higher platform.  Dash ahead and follow the walkway then climb 
over the pipe cover along the walkway.  Hop to the lower platform below then 
hop across the gap and follow the next walkway further upwards.  Hop over the 
next pipe cover at the top of the walkway then climb to the high platform 
above.

Chris and Piers will reach another high platform that requires Chris to boost 
the Piers player up to it.  As Piers, use the partner assist button to hop up 
to it while Chris is in ready position then walk over to the ledge that Chris 
is below and use the partner assist button to offer a hand to the big guy.  
Leap off the other side of the platform to land on the next walkway below.

Haos will get even madder than mad and slam down his left arm again to block 
the characters path.  Aim at him with a weak weapon and blast him.  After he 
has taken enough damage, he will raise his left arm and let the characters 
pass.  Once more, Chris will have to boost Piers up to the high platform up 
ahead.  Use the partner assist button to help Piers leap up to the high ledge.

Haos will grab the platform that Chris is on and hold it up into the air.  The 
Chris player will have to rapidly tap the X/A button to keep Chris hanging on 
the side of the platform here.  The Piers player can only stand and watch.  
Once Chris falls, move forward and climb up to the next higher platform.  Run 
inside the elevator off to the characters' right.  The doors will close 
automatically and the elevator will take the characters to a higher floor.

UPPER LEVELS - B.O.W. TESTING CHAMBER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The elevator will take the characters up to a room filled with shallow water.  
Water flows down the sides of the right wall.  There is a large gap in the 
middle of the room.  Haos will pull itself through the hatch in the floor in 
the middle of the room as the characters step deeper into the room.  The floor 
will seal and Haos will start to attack.

                                 BOSS BATTLE
                                 - - - - - -

--> Objective: Defeat the gigantic B.O.W.

H A O S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Slide - Haos slams his right arm down into the water then drags his arm 
  to his left side.  This attack has some insanely long range.  It will 
  instantly knock a character to the ground and take a little over a block of 
  health.
o Arm Slam - Haos holds his right arm into the air then slams it into the water 
  in front of him.  This looks much like his arm slide except he won't slide 
  his arm across the room.  Haos will perform this attack from close range.
o Blood Vomit - Haos leans forward and pukes up blood into the water in front 
  of the creature.  This will only hit a player while directly below his head. 
  It's a close range attack.
-------------------------------------------------------------------------------

Haos is a threatening boss from long range mainly.  He can be a total beast if 
Chris and Piers stay at long range.  If you choose to fight this boss from long 
range, you better get a LOOOOONG long range away from the creature.  Haos' only 
long range attack is his arm slide where he will slam his right arm into the 
water and drag it across the room to his left.  This attack has some insane 
range and covers a wide area!

From close range, Haos is actually very limited.  He only has an arm slam with 
his right arm and a blood vomit attack.  Both of these require him to hit the 
characters much more precisely when compared to his room-filling arm slide.  
It's really best to fight Haos from close range if your character has enough 
ammo.  Players can get behind the creature and Haos will have difficulty 
turning to attack.  He turns very slow and a character can unload on him from 
his back.  Haos must do a complete body turn with his long arms in order to 
turn.  His appendages or arms cannot hit a player when he turns also!  He must 
turn and then ready an attack if he chooses to attack, so all a character 
basically has to do is circle him from close range and he can't do much!

Haos takes some major firepower to bring down during this battle however.  The 
main reason that you will want to move away from him is to find ammo in the 
surrounding wooden crates.  While breaking crates, BE SURE to move the camera 
toward Haos to confirm that he is at an extreme long range.  There are 
altogether twelve --WOODEN CRATES-- along the sides of the circular room.  
Circle the outer edges of the room to find them.  Many of them are in groups of 
two and there are two groups of three.

NOTE: Be sure to break all wooden crates and collect all items from them BEFORE 
the battle is over.  A player will start in a new area after this battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

To damage Haos during this battle, blast him in his head with a powerful 
weapon.  Whenever Haos is hit in the head with a high powered weapon, it will 
grab its head in pain.  The semi-auto sniper rifle or anti-materiel rifle from 
long range can work well to damage him in the head but make sure your character 
stays at an extreme distance from him to avoid his arm slide.  Haos will fall 
fast to explosive rounds aimed at any portion of his body also.  From close 
range, blast him with the shotgun in the head.  It's really best to use the 
explosive rounds here though.  It only takes a little over ten explosive rounds 
to any portion of the body to defeat Haos.  Shotgun ammo and rifle ammo will 
come in handy for a fight up ahead mainly for better accuracy.  Acid rounds can 
work just as well as explosive rounds for Haos also.  It's good to save either 
explosive or acid rounds for an upcoming fight though.  Either one should work 
well in that fight.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                           ____________________________________
__________________________________________/ STAGE 5-4 -- EMERGENCY ESCAPE ROUTE
-------------------------------------------------------------------------------

EMERGENCY ESCAPE ROUTE - EMERGENCY ESCAPE TUNNEL 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Alright, the escape pods are up ahead.  Let's pretend that we didn't see that 
disturbance in the water in the last room when Chris and Piers left the B.O.W. 
Testing Chamber - it was most likely some goldfish in the water or something 
like that.

Pick up the --40MM ACID ROUNDS-- and the --12-GAUGE SHELLS-- on the sides of 
the floor in the corridor ahead.  Run toward the first doorway up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds, [ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Escape from the B.O.W.

Uh oh, that wasn't a goldfish in the water.  It wasn't a Big Daddy from 
Bioshock either.  It's Haos once again!  Haos grapples the top portion of the 
tunnel that the characters are in from the watery area outside.

The tunnel will shake and throw the characters off balance.  The bulkhead door 
in the corridor ahead will start to lower.  Move up the floor (now a ramp) and 
tap the X/A button while crawling to quickly move up under the bulkhead door as 
it closes.

As the characters get up in the next room, Haos will slam his left arm through 
the left side of the wall of the tunnel ahead and water will start to flood 
into the room.  Quickly take out a gun and blast him in his arm.  It only takes 
a few shots from a handgun or machine gun to make him raise his arm into the 
air.  Once he raises his arm, quickly dash up under his arm and then slide up 
under the closing bulkhead door down the corridor.

Haos will slam his hand into the side of the tunnel and break the glass on the 
left side of the next portion of the tunnel.  Quickly run ahead and slide up 
under the next bulkhead door as it closes.  While moving toward the closing 
bulkhead door in the next corridor, Haos will punch through the left side of 
the tunnel with his left hand and water will flow into the tunnel.  Pfft, 
amateur... Blast him in his hand to make him raise his hand then dash forward 
and slide up under the next closing bulkhead door.

Quickly run to the closing bulkhead door of the next corridor and run up under 
it.  The corridor will shake and the floor will fall out from underneath Piers. 
Chris will grab the closing bulkhead door and keep it open with his mighty 
strength.  The Chris player must tap the X/A button to keep the door from 
closing and the Piers player must also tap the X/A button to climb up the 
sloped floor and move up under the door.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE19]
Location: Emergency Escape Route - Emergency Escape Tunnel 1

After the first fight with Haos, Chris and Piers will enter a tunnel where they 
must run forward and slide under bulkhead doors to reach the other side.  
Before reaching the final compartment, the floor will fall out from below Piers 
and he will have to hang on to the side of the floor and climb up while Chris 
holds the bulkhead door open.

After pulling up to the next portion of the corridor, look off to the left 
portion of the corridor then look down.  There is a serpent emblem lying in the 
middle of the two pipes near the bulkhead door that just closed behind the 
characters.
*******************************************************************************

Use the partner assist button to pry the doors open at the end of the corridor.

EMERGENCY ESCAPE ROUTE - EMERGENCY ESCAPE TUNNEL 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the B.O.W.

Haos can be seen outside the window of the corridor directly ahead.  He will 
slam into the side of the corridor wall and shake the tunnel.  Run to the left 
and slide up under the closing bulkhead door.

The camera will change to a frontal view of Chris and Piers as Haos bust 
through the wall in the back of the corridor and starts to crawl after them. 
Water will be gushing into the corridor behind him.  Hold the X/A button and 
dash forward.  Chris and Piers will run through a few doorways with closing 
bulkhead doors but Haos will slam right through them shortly after they close. 
A cutscene will trigger eventually.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                           ____________________________________
__________________________________________/ STAGE 5-5 -- EMERGENCY ESCAPE ROUTE
-------------------------------------------------------------------------------

EMERGENCY ESCAPE ROUTE - LOADING BAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Defeat the gigantic B.O.W.

The Piers player needs to crawl toward the red syringe on the floor while Haos 
holds the Chris player.  Hold toward the red syringe with the left thumbstick 
to crawl toward it with Piers.  Press the Square/X button when near the syringe 
then prepare to press the R1/RT button afterwards.  The Chris player cannot do 
anything during this sequence.  If the Piers player doesn't hurry up and move 
toward the syringe, the Chris player will get squashed by Haos.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The Piers player can respond to the Chris player while crawling toward the 
  syringe.  Hold down the partner assist button and tap up or down on the 
  directional pad to respond like normally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When the Piers player takes control of Piers again, the controls for him will 
change a bit.  He now basically has an infinite weapon in his right arm.  The 
controls for using him now are listed below.

.------------------------------------------------------------.
| Piers Controls                                             |
|============================================================|
| L1/LT                         | Ready weapon               |
| L1 then tap R1/LT then tap RT | Fire shot (can be charged) |
| R1/RT                         | Weak kick                  |
'------------------------------------------------------------'

Face Haos and hold the L1/LT button to aim at him then press the R1/RT button 
to fire at Haos to trigger a cutscene.

--> Objective: Escape the underwater facility

Haos will form a Chrysalid shell after the cutscene.  This is a great time to 
get familiar with Piers' new attack methods.  He can aim his right arm with the 
L1/LT button much like a gun weapon.  While holding the aim button, tap or hold 
R1/RT to fire a single shot of electricity or charge electricity then fire it 
forward to unleash an electrical storm.  Piers can also perform a weak kick 
with the R1/RT button while standing normally.  A player can still roll to the 
right or left or forward or backward with Piers.

All of Piers' attacks will now take health away from his life gauge.  The 
health will slowly return - no matter how many blocks of health Piers loses, 
the blocks will always recharge.  His combat gauge will remain red.  He cannot 
dash and he cannot melee anymore (besides the weak kick).  His stamina is 
completely gone.

Look around the sides of the room to find a total of four --METAL TALL CRATES-- 
and three --WOODEN CRATES--.  They are located on each side of the room to the 
right and left of the exit door.  Two of the tall crates are to the far right 
of Haos' Chrysalid while facing him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 4, [ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: It may be a good idea to leave the breakable objects in this room until 
the boss fight in the room starts.  The breakable objects will have a greater 
possibility of spawning ammo if a player actually needs ammo during the battle, 
and they will most likely only spawn skill points if the player doesn't need 
ammo before the battle.  The crates will not respawn during the boss battle 
ahead.

The alarm will go off as Chris and Piers step toward the door in the back of 
the room.  The door is sealed because of the pressure abnormality in the room. 
Pressure must be restored to a normal level in order to open the door in the 
back of the room.  Press the X/A button while standing in front of the control 
panel to the right of the door.  Depressurization will be initialized once the 
button on the control panel is pressed.

--> Objective: Defeat the gigantic B.O.W.

Haos will break out of his Chrysalid once the depressurization sequence has 
started.  This next battle with Haos is the toughest battle yet, but it's not 
as bad if you're reading your favorite Chris player's RE6 guide, like you are 
right now!  No matter what strategies I give you, this next battle can be hard 
with Chris if you are running low on ammo.  Piers will be your main savior if 
so.  An AI Piers can nearly win this next battle for a Chris player if you 
allow him to.  This is also the last battle with Haos.  This is also the final 
battle in Chris' scenario, so don't hold back!

                                 BOSS BATTLE
                                 - - - - - -

H A O S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Chrysalid Egg - Haos looks toward an area then spits Chrysalid liquid 
  toward that location.  The Chrysalid liquid  hardens and forms an egg 
  shape then explodes in a few seconds.  He will spit these on the ceiling and 
  on the floor. The egg's explosion can hit a character within its radius.  
  These can be detonated earlier by shooting them but the explosion is still 
  harmful.  If Haos' spit hits your character it will stagger the character for 
  a few seconds.  He will only perform this attack while on a crate.  The eggs 
  can leave behind items when they explode.

o Arm Slam - Haos holds up one of his front arms and slams it into the floor. 
  This will knock a character down.  He can do this several times in a row to 
  hit your character as the character tries to get up.  To avoid this, (while 
  on the ground after one slam) hold L1/LT while on the ground then quickly 
  push and hold to the right or left with the left thumbstick to roll away from 
  his arm.

o Jumping Arm Slam - While up on a crate, Haos falls toward the character and 
  slams his arms into the floor.  Both arms can hit your character.  Never 
  stand directly below him for too long while he is on a crate to avoid this 
  attack.

o Arm Swipe - Haos moves forward and slaps his arm to the side.  This has some 
  wide range around Haos' front side.  He can do this with both arms!

o Tentacle Spread - Haos slams his right arm into the floor and tentacles move 
  out of his arm.  The tentacles eventually shoot out and cover a good bit of 
  the area in front of him.  This attack has some long range to it.  Get very 
  far away or hide behind a crate to avoid it.

o Tentacle Grab - Haos slams his right arm into the floor and tentacles move 
  out of his arm then head right toward your character and grab the character 
  then bring him to Haos.  When he tentacles grab your character, get up 
  immediately then run away from Haos (toward the screen) to avoid his double 
  arm grab that he will do afterwards.  Rolling to the side will dodge his arm 
  slam that he will sometimes do after this move.  The tentacle grab can be 
  dodged by stepping to the side.  This has no tentacle charge animation like 
  the tentacle spread does - it's just an instant shot of tentacles to grab.

o Double Arm Grab - Haos holds both of his arms back then reaches forward and 
  grabs a character.  This grab cannot be escaped with QTE struggling.  The 
  partner must free the grabbed player with the partner assist button while 
  standing next to Haos or by shooting Haos to make him drop the character.  
  This will kill a player by crushing the character if the grab is not broken.

o Body Explosion - After both of Haos' back organs have been damaged, his lower 
  body will explode.  This can hit a character, so stay away from him while he 
  prepares to form a Chrysalid shell.
-------------------------------------------------------------------------------

Haos has a huge range of attacks during this battle.  He has an attack for just 
about every range.  Staying close to him this time is a very bad idea.  The 
large crates that are spread around the room will come in handy during this 
fight for cover areas.  Haos will leap on top of the surrounding crates and 
spit liquid toward the floor or the ceiling.  The liquid will form a Chrysalid 
egg and then explode seconds later.  These can be shot, but either way, the 
explosion will damage your character.  The eggs can leave behind items once 
they explode, so watch for them!

Look over the attack list for Haos.  He is quite a pistol from close range now. 
He will slam his arms into the ground and literally trample a character.  
Whenever he manages to get a character on the ground, quickly hold the L1/LT 
button to aim then press hard in one direction to roll out of the way of the 
rest of his attacks.  Rolling to dodge his other attacks in this battle can be 
important as well.  It's best to stay away from Haos and watch his attacks very 
closely.

His most dangerous attacks are when he slams the floor and makes tentacles rise 
up from the floor.  These tentacles will either move toward your character 
instantly and pull your character toward him or they will stand in place for a 
few seconds then suddenly strike out in several directions.  Get behind a crate 
or get really far back when the tentacles spread out in several directions.  
When he pulls you toward him with a tentacle, immediately get up and run toward 
the screen since he will likely perform his double arm grab then.  This grab 
cannot be escaped unless a partner uses the partner assist button while next to 
Haos or the partner blasts him with a weapon.  The full unbroken grab will 
instantly kill a player.  While in single player, spam the partner assist 
button when grabbed so that the AI partner will damage Haos and free your 
character.  He will sometimes perform his arm slam after a tentacle grab though 
- a player will have roll to the side to avoid this.

Haos' weak points have changed for this battle.  His major weak points are now 
the two glowing organ sacks on the sides of his back.  They glow an orange 
color.  They almost look like a Lost Planet heat source on an Akrid.  Shoot him 
in the organ sacks with a weapon that can be aimed with precision.  The semi-
auto sniper rifle works well and just about any other weapon can help for 
damaging him also.  Explosive rounds can work well, but they often hit too big 
of an area on the creature to be useful when aiming at such a small area.

Haos can be stunned by shooting him in his head.  Shooting him in his head is 
really the best way to make him stand still in order to shoot his organ sacks 
on his back.  A few shots to the head with most weapons will stun him in place. 
At that time, a player can get right next to either side of the creature and 
blast his back organs on each side.  Hitting him in the head with Chris can be 
a major problem at times with how much he moves around.  A few grenade rounds 
to the head with acid or explosive will stun him quickly usually.  The assault 
shotgun can work well also.  It's often best to let Piers stun Haos most of the 
time.  The AI Piers in single player will eventually stun him and shoot off his 
organ sacks if you allow him to.

NOTE: Sometimes flash grenades will instantly stun Haos.  I can't get this to 
work all the time though.  The flashbang will instantly stun him sometimes and 
not even affect him other times.

Once both of the organs on his back side have been destroyed, his body will 
separate.  His bottom half will fall off and explode - the explosion can hit a 
player, so stay back!  Haos will form a Chrysalid shell to restore his body.  
Do not let him restore himself!  Bear down on him with any type of heavy 
firepower.  It takes a lot of firepower with Chris to break him - around five 
explosive rounds, etc.  A charged electric storm blast from Piers will 
instantly destroy the Chrysalid also.  Blast the Chrysalid until it shatters.  
An injured Haos will fall out of the shell.  Approach him at that time with 
either character to get a melee button prompt while standing near him.  Press 
the R1/RT button at that time to stab the creature in his chest organ.  Chris 
will use his combat knife and Piers will use his right arm to stab Haos.

Haos will climb on top of a crate and form a Chrysalid then regenerate his 
lower half when he breaks out of the shell seconds later.  A player can't 
destroy the Chrysalid while Haos is up on a crate.  Repeat the pattern of 
destroying his side organs three times and stabbing him three times.  Haos is 
not a hard boss once his means of attack are recognized and once his stun 
method and true weaknesses are understood.  His sudden attacks are the hardest 
part about fighting him.  He will literally lash out at a player like a crazed 
RE fanboy that wants a return to old school fixed angles in the next RE game. 
He really can get that violent.

-------------------------------------------------------- FIGHTING HAOS AS PIERS
Piers has a great advantage over Chris for this battle, so a Piers player can 
become the savior of the battle for a Chris player that is in need of ammo 
mainly because... Piers does not need ammo!  Piers uses his health as his ammo. 
It's really best to fire at Haos with single shots most of the time.  Hold the 
L1/LT button then tap the R1/RT button.  This is a much more precise shot than 
the charged electric storm.  The electric storm is very damaging, but aiming it 
is quite hard.  Only use the electric storm to instantly destroy Haos' 
Chrysalid.

Aim at Haos' head and try to stun him in place with enough electric shots to 
his head.  When he is stunned, both players can move to the side of him then 
blast his organ sacks.  Continue to blast Haos in the side organs with a single 
shot.  The electric storm shot fires too randomly for pinpoint aiming even from 
close range.  Be sure to watch Piers' health since each shot will drain his 
health bar.  It will constantly recharge, but don't overdo it with attacks.  
Take breaks and move to the side when Piers only has a few blocks of health to 
allow Piers' health to recharge.
-------------------------------------------------------------------------------

NOTE: When playing as Chris with an AI Piers partner, if your Chris is running 
low on ammo, just run from Haos and allow Piers to damage him.  You NEED to 
have ammo to bust Haos' Chrysalid shell though.  The Piers AI partner will not 
bust the Chrysalid shell for a player.

After stabbing Haos in his chest organ three times, Haos will knock Chris to 
the side and attack Piers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Piers will stab the creature in the chest organ with his right arm.  The Piers 
player will have to tap the X/A button at that time to shock Haos.  The Piers 
player will need to go through three QTE button tappings to hold Haos in place.

NOTE: The Piers player really should fail the QTE sequence above at least once. 
The death animation is so sudden and hilarious.  SPLAT!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player will be in dying status once knocked back.  Use the left 
thumbstick to crawl toward Haos while Piers shocks the creature then press the 
partner assist button when the prompt appears in order to stab Haos in his 
chest organ.  Rotate the left thumbstick to make Chris twist the knife and gut 
Haos' chest organ.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

EMERGENCY ESCAPE ROUTE - LOADING BAY (AFTERMATH)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the underwater facility

Guess what?  Depressurization is complete!  It only took the time it takes to 
knock out a gigantic B.O.W. to depressurize the whole room.  Who knew?

A --GREEN HERB-- has spawned to the left of the back door.  The developers 
don't want a Chris player to hobble through the next area without any stamina 
it seems.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

One of the players needs to approach the door with the valve handle in the back 
of the room.  Press the X/A button while standing in front of the door then 
rotate the left thumbstick to rotate the valve handle.  Use the partner assist 
button to open the door.

ESCAPE CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The facility can no longer handle the outside water pressure.  The place is 
about to cave in!  It's time to haul ass out of here!

This part is timed.  The platforms will collapse shortly after Chris and Piers 
step across them.  Dash ahead and leap over the first two gaps.  The Piers 
player must stand in front of each of the hardened Chrysalid walls up ahead and 
perform a charged electrical storm shot directly toward them in order to 
shatter them.  Hold the L1/LT button then hold the R1/RT button to charge a 
shot while aiming toward one then let go to destroy each of the Chrysalid 
walls.  Be sure that you charge the button for a little while to ensure that 
each Chrysalid wall is destroyed.  Don't just hold the button and let go - the 
button must be charged more than one second.

NOTE: In single player, while playing as Chris, the AI Piers partner will 
destroy the walls for Chris.  The AI Piers sometimes lags behind and dies 
randomly at times - he will actually miss a Chrysalid wall with his electric 
storm sometimes.  What the hell?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player cannot do much here except run along with Piers.  He can't 
damage the Chrysalid walls and fighting off the Napads isn't too helpful. If 
Chris has flash grenades, nitrogen rounds or acid rounds then stun the Napads 
with the grenades if they ever try to attack.  Make sure that the firepower 
doesn't interrupt Piers however.  Every second counts during this part.  It's 
often best not to attack at all during this part while playing as Chris.

NOTE: Keep in mind that Piers CANNOT dash or slide during this part.  He will 
be slower than Chris, so don't constantly move toward a wall and activate a 
Chrysalid hatching right away - wait for Piers to catch up to you.  Don't ever 
run off and leave him!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The first wall has two Chrysalids near it.  Napads will hatch out of the 
Chrysalids as the characters move toward the Chrysalid wall.  Don't pay 
attention to the Napads, just concentrate on destroying the wall as Piers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The portion of the bridge directly in front of the first Chrysalid wall along 
  the Escape Corridor bridge will not fall until the first Chrysalid wall is 
  destroyed.  Only this portion of the bridge is not timed.  Players can fight 
  off the two Napads that spawn from Chrysalid shells on that portion of the 
  bridge and collect their --1500 SKILL POINT-- drops after defeating them.

  With Piers, the main reason to kill the Napads is to get credit for kills 
  with Piers' mutated arm.  There is a title called "I Got Hand" that requires 
  a player to get 100 kills with Piers mutated arm.  You can at least get 10 
  kills for the 1-star ranking for that title by killing the two Napads and 
  dying then continuing and killing them again.  Keep repeating this to build 
  up kills toward the title.  So long as this area is completed after the kills 
  are made, the kills with Piers' mutated arm will all count toward that title.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run ahead and crawl up under the pipe along the walkway.  A Chrysalid will 
start to hatch into a Napad before getting to the second Chrysalid wall then 
another Chrysalid will hatch right in front of the Chrysalid wall.  Don't worry 
about the Napads.  Focus on destroying the wall with Pier's electrical storm.

Move along the next walkway then hop over the gap in the walkway.  Climb over 
the pipe up ahead.  Two Chrysalids will hatch along the way.  Destroy the third 
Chrysalid wall with Piers electrical storm.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE20]
Location: Emergency Escape Route - Escape Corridor

After defeating Haos for the final time, Chris and Piers will enter a corridor 
where Piers must knock down three hardened Chrysalid walls with his right arm 
in order to destroy them and get to the other side.

While standing in front of the third hardened Chrysalid wall, step away from it 
a bit and look off to the right.  There is a serpent emblem on the long light 
along the back wall.  Both players can hit this, but it's harder to hit with 
Piers since it's harder to aim precisely with him and he also has to destroy 
the third wall AND hit the emblem.  It can be done though!  I shot it with 
Piers while writing this description!
*******************************************************************************

Run toward the exit door to trigger some cutscenes that will end Chris' 
campaign!

                                 - - - - -

                                   T H E 

                                   E N D

                                 - - - - -

The full ending will play after the credits roll.  Press the Select/Back button 
to skip the credits and go straight to the ending if you want.

A player will unlock the "Steel Beast" stage for The Mercenaries mode after 
finishing Chris' scenario for the first time.  If this is your first scenario 
to finish, Agent Hunt mode will be unlocked as well.  Players will unlock 
"Ada's campaign" if this is the last of three campaigns that is completed.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 85 minutes          | 30 enemies           |
| C    | 50%         | 7         | 105 minutes         | 20 enemies           |
| D    | 49% or less | 8 or more | 106 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              C H A P T E R  1  -  L E T 'S  M A K E  A  D E A L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                              December 24, 2012
                                                         Edonia, Eastern Europe
                                                        _______________________
_______________________________________________________/ STAGE 1-1 -- THE SEWER
-------------------------------------------------------------------------------

THE SEWER - SEWER TUNNEL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Leave the battlefield

Jake and Sherry start out in a sewer tunnel after escaping the J'avo group from 
the previous cutscene.  A war between the BSAA and J'avo surrounds them and 
they must escape this deadly battlefield.

Jake starts with the following items/weapons in his inventory:

o Nine-Oh-Nine (handgun)
o Bare Hands
o Herb Pill x 5

Sherry starts with the following items/weapons in her inventory:

o Triple Shot (handgun)
o Stun Rod
o Herb Pill x 5

Jake starts out with a Nine-Oh-Nine Handgun, and a few healing tablets.  Jake 
can switch to his bare hands to fight unlike other Resident Evil characters.  
Sherry starts out with the Triple Shot handgun that has single fire and 3-shot 
burst fire features.  She also has a stun rod for a melee weapon.

Run through the sewer water then move up the stairs.  There is a red ladder at 
the end of the walkway at the top of the stairs.  Climb the ladder then move 
down the corridor off to the right.  The top corridor has another ladder at the 
end, so climb it as well.

THE SEWER - WRECKED BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is a war going on outside the barred windows up ahead.  Fans are outraged 
because Capcom won't give them that RE2 remake that they have so long desired, 
so they rebelled against their favorite company...  No, not really.  It's 
actually J'avo and BSAA soldiers outside.

J'avo and BSAA soldiers will fight as Jake and Sherry follow the corridor up 
ahead.  A BSAA soldier will be knocked through one of the windows slightly and 
some sort of mutated J'avo will drag him back through the window.  Run to the 
end of the corridor and open the door.

NOTE: Players can't interact with what is going on outside the windows.  Trying 
to shoot the J'avo or soldiers does nothing.

THE SEWER - BATTLEFIELD PATH 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A BSAA helicopter will begin to open fire on a J'avo shortly after Jake and 
Sherry step outside.  The BSAA helicopter will fire toward Jake and Sherry as 
well, so be sure to take cover behind the wall to the right until it leaves.  
Follow the path ahead then make a left.  The helicopter will fire a bit more 
down to your area, but it will stop.  Follow the path and step inside the small 
building at the end.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE21]
Location: The Sewer - Battlefield Path 1

Once Jake and Sherry first step outside in the first chapter, they will be shot 
at by a BSAA helicopter.  Move along the path with the dead J'avo with the red 
shirt up ahead then make a left at the end of the path.  While approaching the 
building at the end of the path, look above the door up ahead to see this 
serpent emblem resting above the doorway.
*******************************************************************************

THE SEWER - SMALL BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
J'avo are fighting BSAA through the doorway on the other side of the building. 
Walk toward the doorway and prepare to step out into the midst of the combat.

THE SEWER - BATTLEFIELD PATH 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
It really doesn't matter if Jake and Sherry fights the three J'avo outside the 
building or not.  The J'avo will not fight back since they are busy firing at 
the BSAA helicopter.  They are easily dealt with, but keep in mind that the 
BSAA helicopter will start firing at Jake and Sherry after the J'avo have all 
been killed.  Why is Jake such a celebrity at once?  Damn... must be that Slim 
Shady look.

Step into the building off to the side and hop through the window on the 
opposite end.  A J'avo with a rocket launcher will run by the window.  I 
betcha' he's gonna'... Yeah, as both characters exit the building and move down 
the path to the right, the J'avo will open fire on the helicopter up above.  
It's really best to just ignore the J'avo and drop from the small ledge beside 
him.  Be careful about moving too fast since the helicopter will fire a missile 
to kill the J'avo.

NOTE: If you're quick enough, you can run directly toward the window that the 
rocket launcher J'avo runs by and get a stealth melee prompt to grab him 
through the window and kill him instantly.  Players have to move toward the 
window immediately after entering as the J'avo runs by it to get the stealth 
melee button prompt.

After dropping, some J'avo will attack from off to the left.  It's really best 
not to fight them too much.  Players will mainly want to just run by them and 
move up the hill to the left then step into the building.  Staying outside in 
this area too long is suicide since the helicopters will start to fire missiles 
at Jake and Sherry.  Oh, and those missiles take off three blocks of health per 
blast... so get your ass in that building.  Now.

THE SEWER - NEAR THE BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The helicopter will open fire on the characters as they enter the building and 
the first character that enters the building will fall into the bottom floor 
room of the building.  The players will be split up for a few seconds after the 
small cutscene.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOP  PLAYER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The top player will have to move through the building and then run down the 
stairs outside.  The bottom player should be coming up the stairs to the side 
on the other end of the building soon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM PLAYER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is some trusty --9MM AMMO-- on the chair to the left in the bottom room. 
Hop through the window up ahead to step back outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move to the left and beware the missiles from the helicopter.  Climb the stairs 
to the left to reunite with your partner.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A J'avo will attack outside.  Kill him off quick then run along the path to the 
right (across from the building).  Fall off the ledge up ahead then open the 
barred door.

THE SEWER - SHACK
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Well, enough about all this C-virus and saving the world stuff, let's get to 
breaking those two --TALL CRATES-- over to the side.  Yeah, get used to it, 
because you got a whole bunch more of those suckers to plant your foot into 
before we reach the end of this journey!  Move out the next doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

THE SEWER - MOUNTAIN PATH
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Take the --GREEN HERB-- from the wooden walkway along the side of the building. 
Follow the wooden walkway as it stretches along the side of the mountain.  Your 
attention will be called toward some J'avo guards up ahead.  They are 
patrolling the area and will likely notice your little bandwagon in just a few 
seconds.

NOTE: Players can fall off the sides of the ledges in this area - when your 
first step out to the wooden walkway and along the bridge at the end of the 
area.  Prepare to shake the left analog to pull yourself back up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Players can use stealth to get through this area.  Try to stay behind walls and 
out of sight then sneak up on each J'avo from behind to get a melee prompt 
while standing behind it to initiate a stealth kill.  The J'avo must not wear 
contacts or glasses since they can't see players too well even from mid-range 
in some cases.

NOTE: The J'avo in this area will mutate into Noga-Lets at times if they're 
legs are damaged.  These flying J'avo can be killed by shooting they're J'avo 
body or head (bottom portion of creature).

Move along the wooden walkway and stealth kill or just blast the hell out of 
the J'avo then make your way over to the building.  Only Jake can use the pole 
to swing across the gap on the other side of the building.  The Sherry player 
will have to fall down the ladder in the building to the side.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stand near the ledge with the pole above it near the building and use the 
button prompt command to make Jake jump toward the pole and swing across.  
Break open the two --TALL CRATES-- off to the left after landing.  Sherry will 
call Jake's attention toward a broken ladder below Jake.  The ladder is right 
past the fence off to the right.  Just move near the side of the ledge to the 
right to get the partner command button prompt to pull Sherry up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sherry needs to fall down the ladder in the building.  Run along the walkway 
outside the building and defeat the J'avo that will attack.  Sherry will need 
to wait by the broken ladder at the end of the path.  The Jake player will have 
to pull Sherry up to the floor above.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE22]
Location: The Sewers - Mountain Path

Jake and Sherry will reach an area along the side of the mountain where J'avo 
patrol.  They can stealth kill the J'avo or fight as they move toward the 
building.  The Jake player will have to swing across a pole to get over a gap 
and then offer Sherry a hand as she waits near the broken ladder below him.  
While on the opposite side of the gap, find the steel tower to the right of the 
ladder past the fence up ahead then look on top of that tower to see this 
serpent emblem.
*******************************************************************************

One player needs to hop across the gap and land on the walkway past the fence. 
The walkway will sink as the first player jumps to it, and it will fall 
eventually, so hurry up and climb up to the platform below the ladder ahead.  
Climb up the ladder then follow the path to the left as it heads back toward 
the ladder that Sherry is near.  Use the X/A button prompt command at the end 
of the path to kick down the ladder for the other player.

Fall back down the ladder then move across the bridge to the side.  The first 
character that moves ahead will fall off the bridge, so prepare to shake the 
left thumbstick to make the character pull back up.  Kick open the door across 
the bridge.

THE SEWER - MOUNTAIN PATH NEAR BRIDGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jake and Sherry will look off toward the bridge below the mountain.  The BSAA 
are fighting J'avo below.  If you've been through Chris' campaign, then you 
already know what is taking place down there.  Anyway, Jake and Sherry don't 
care... I mean, they can't help, so let's continue!

Take cover behind the sandbags up ahead since some J'avo will fire at the 
characters from behind the wooden wall up ahead.  Be careful since they will 
sometimes toss grenades.  There are four J'avo up ahead altogether.  One will 
hop over the wall and run toward the sandbags, two will fire from behind the 
wooden wall and one J'avo with a gatling gun will fire from the top of the 
building in the background.  Blast them from a distance then hop over the 
wooden wall when the coast is clear.

The Jake player should give Sherry a boost at the broken ladder.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once Sherry kicks down the pole from the floor above, Jake will need to swing 
across the pole above the gap to the right.  The walkway will start to sink as 
Jake lands on the other side of the gap.  Quickly move forward and pull up to 
the wooden path that stretches along the side of the mountain.

A BSAA helicopter will see Jake and start to fire at him.  It's time to run!  
Hold down the X/A button then dash forward and leap across the gaps in the 
wooden walkway up ahead.  The camera will shift to a back view of Jake. Just 
hold the dash button and move forward.

The first walkway that Jake leaps to will sink downward.  Hurry to the end and 
pull up to the portion that didn't fall.  Dash ahead and jump to the next 
walkway.  Yet again, the walkway will slant downward as Jake runs.  Run up the 
walkway then climb up to the portion that is still hanging then leap across the 
next gap.  The next walkway will start to fall and Jake will grab onto the side 
of it.  Shake the left thumbstick to help Jake pull himself up.  A J'avo will 
blast the BSAA helicopter from the building up ahead and move back out of 
sight.

Move up the stairs and jump toward the pole that hangs over the gap to the left 
then swing across the gap.  The Sherry player will exit from the stair area to 
the left.  She should... or else she got lost along the way or something.

NOTE: The Jake player can move up the stairs and go back the way that Sherry 
came from.  There is a tall crate in the area with the burning oil drum that 
can be broken for an extra pickup.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There might be a J'avo up on the walkway as soon as Sherry leaps up to it.  The 
Sherry player needs to move over to the right after Jake tosses her to the 
floor above then kick down the pole so Jake can swing across the gap in the 
bridge to the side.  The camera will move toward the pole to show it in view - 
get near it for a button prompt command.

Move around the fence to the left and enter the tunnel up ahead.  A few J'avo 
will attack Sherry in this tunnel.  They will spawn out of the hole in the 
ceiling with the burning oil drum.  Once Sherry reaches the area with the 
burning oil drum, kick open the --TALL CRATE-- against the wall off to the 
left.  Sherry will have to move down a set of winding corridors then she will 
eventually reach some stairs.  Move down the stairs at the end of the tunnel 
and the Jake player should be comin' round the mountain pretty soon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once the lovely pair reunite, move toward the door up ahead then open it.

NOTE: The J'avo with the rocket launcher that shot down the BSAA helicopter is 
still on the rooftop and he can fire rockets at the characters.  He can be 
killed or you can just run on ahead and leave him.  He shouldn't be a threat 
unless the characters stick around the area for too long.  If you hear an 
explosion, I guess you overstayed your welcome!

THE SEWER - CORRIDOR AREA
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Oh man, this area can get crazy if you stand still and fight the J'avo.  Both 
players can lose a lot of health by fighting in this area.  As soon as both 
characters kick through the door, a J'avo will dash out of the doorway on the 
high ledge directly ahead then get behind the gatling gun turret and start to 
fire at Jake and Sherry.  Run toward him then dash down the corridor to the 
left.

J'avo will start to exit the overhead passage up ahead and fall down the ledge. 
Keep running and turn to the right then move along the path with the fence to 
the left.  Egads!  More J'avo will attack from the ledge at the end of the next 
path and one will be below the ledge.  Run ahead and to the left.  Duck into 
the next corridor to the right then open the big door at the end to leave the 
area.  A cutscene will trigger that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                    ___________________________
___________________________________________________/ STAGE 1-2 -- WATER CHANNEL
-------------------------------------------------------------------------------

WATER CHANNEL - WATERWAY
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--> Objective: Run from Ustanak

Both Jake and Sherry will start out with the camera facing them while Ustanak 
rampages toward them from behind.  Get ready to run like Nathan Drake!  Long 
story short, hold down the X/A button and hold down on the left thumbstick 
(toward the screen) and haul ass.  As long as you keep holding the X/A button 
your character will leap over the fallen debris up ahead.

NOTE: Players really have to move fast at the beginning of this chase sequence. 
If your character stumbles much, Ustanak will kill that character.

Eventually a cutscene will play.  When the view changes to show the back of 
Jake and Sherry after the cutscene, run forward!  Keep running and leap off the 
building.  The Sherry player will hit a portion of the wooden walkway then the 
walkway will fall out from under her and she will grab onto a pole below the 
building.  The Jake player will land on the wooden walkway below.  The Jake 
player should continue to run and prepare to press the O/B button so that Jake 
will jump and grab Sherry then fall into the warehouse via the window below.

WATER CHANNEL - WAREHOUSE HALLWAY
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--> Objective: Escape from the warehouse

There isn't a reason to waste any bullets on Ustanak as he looks through the 
window.  He will give up the chase and leave eventually.  The objective marker 
says to move down the hall.  I say that we enter the restroom for now though.

WATER CHANNEL - MEN'S RESTROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is a J'avo in one of the stalls, so be ready to kill him when he rushes 
out from the right side of the room.  Grab the --GREEN HERB-- in the back of 
the restroom.  There is a wooden crate that can be broken in the outside 
hallway as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Have Jake boost Sherry up to the floor above in the very back portion of the 
restroom - there is a hole in the ceiling.  Both players should stand next to 
the hole in the ceiling and press the O/B button when the partner action 
command appears.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
When Sherry gets boosted up to the hidden storage room above the bathroom area, 
the player will gain a medal at the end of the chapter.  You do not need to 
play as Sherry in order to receive this medal.
                                                                    .---------.
MEDAL: Discovered the hidden storage room                           | [ME158] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sherry can collect a --RED HERB-- and bust open two wooden crates in the room 
above.  There is also a treasure worth --2,000 SKILL POINTS-- in the chest and 
a serpent emblem to Sherry's back - read below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red) x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 1
Location: Water Channel - Men's Restroom
Contents: 2000 Skill Points

In the warehouse building that Jake and Sherry fall to after the first Ustanak 
chase, Jake can boost Sherry up to this treasure in the men's restroom.  Only 
the Sherry player can collect this.  To the right of the red herb pickup is a 
chest that Sherry can open.  Stand in front of the chest and press the X/A 
button to unlock the chest.  The treasure inside is worth 2000 skill points.
*******************************************************************************

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE23]
Location: Water Channel - Men's Restroom

Jake and Sherry will have to outrun Ustanak shortly after a cutscene after the 
two escape a corridor area with J'avo that attack them in great number from 
high areas.  Jake and Sherry will enter a restroom with one J'avo inside.  Jake 
can boost Sherry up through the hole near the far side of the restroom.  After 
Jake tosses Sherry up through the hole in the rooftop of the building, Sherry 
can turn around and blast the serpent emblem to the right of the hole in the 
floor behind her.

NOTE: With Jake, a player can toss a flash grenade up toward the emblem to 
break it.  Just stand with your back to the wall that Jake tossed Sherry up 
then toss the flash grenade upward to the opposite end.
*******************************************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Step out of the restroom and break open the wooden crate on the shelf to the 
right and open the door to the side of it then step into the storage room.

WATER CHANNEL - STORAGE ROOM
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Break open the --WOODEN CRATE-- on the shelf then fall to the basement via the 
trap door in the back of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

WATER CHANNEL - STORAGE BASEMENT
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A J'avo will charge the first player that drops into the basement.  Be ready to 
fight him after landing.  Break the three --WOODEN CRATES-- for extra items.  
Climb back out of the basement and exit the storage room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

WATER CHANNEL - WAREHOUSE HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run down the hall then kick open the door at the other end with the help of 
both players via the partner action command while standing in front of it.

WATER CHANNEL - WAREHOUSE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jake and Sherry will start out on the top floor walkway of the Warehouse.  They 
will look toward a barred door below.  Yes, that is the way out... but you 
should check around the warehouse first to get some extra items.

Run to the end of the current top walkway.  The ceiling will start to crumble.  
Notice all the red barrels around the warehouse that stick out like a sore 
thumb?  Don't shoot them yet.  They will come in handy later for damaging 
Nemesis 2012.  I mean... Ustana... uh, well, you'll see!

Break open the --WOODEN CRATE-- then run to the right and open the briefcase on 
the shelf then take the --2 FLASH GRENADES-- and the --REMOTE BOMB-- from 
inside.  Open the door to the side and walk further into the warehouse and 
three J'avo will swing down from the opening in the middle portion of the 
ceiling and attack.  They can all be stunned with a flash grenade to set them 
up for easy heavy stun melee kills - just melee them from the front after a 
flash grenade toss to instantly kill them with either character.  The red 
explosive barrel to the left of them can be shot to instantly kill them all 
also.  Defeat them and check over the rest of the warehouse.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 2, [ ] Remote Bomb x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 1
Location: Water Channel - Warehouse
Contents: Flash Grenade x 2, Remote Bomb

When Jake and Sherry enter the Warehouse area from the building that they hop 
into from the Water Channel, they will have to move along a walkway then drop 
from the other end.  There will be a breakable wooden crate in front of them as 
they fall.  Open the briefcase on the shelf to their right to find 2 flash 
grenades and a remote bomb.
*******************************************************************************

J'avo are spawn from ceilings throughout this warehouse, so be on your guard! 
There is a single --WOODEN CRATE-- on the far right side of the warehouse on 
the side that your character entered from.  It is on an oil drum among a stack 
of oil drums. There are also two --WOODEN CRATES-- in the restroom off to the 
right in front of the exit door on the bottom floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run up the stairs in the middle of the room.  Notice the red barrels lined 
along the walkway that just begs for some poor enemy to move by them.  Ignore 
the red barrels for now.

NOTE: There are two ladders that can be kicked down on the upper walkways.  One 
is on the top walkway across the gap near the stairs and the other is on the 
walkway on the opposite side of the building.  Kicking these ladders will cause 
them to lower so that a player can climb to the top walkway from the bottom 
floor.  This could come in handy during the upcoming battle.

Run to the end of the next walkway after hopping to the other side.  There are 
two J'avo in the room through the opening along the right wall.  Use a stealth 
melee from behind them to kill them easily and take caution of the J'avos that 
will drop from the ceiling above the outside walkway.

Collect ++ELEPHANT KILLER++ magnum then break the two --TALL CRATES-- (one is 
in the room and one across the gap in the walkway outside).  The elephant 
killer weapon is a high-powered magnum (actually the most powerful one in the 
game).  The name of the weapon is actually a reference to the RE4 merchant's 
"What you going to shoot with that, an elephant or something?" line for the 
hand cannon magnum in that game.  The Elephant Killer magnum will help out 
greatly for the fight ahead if needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ELEPHANT KILLER++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When ready, fall down to the bottom floor and attempt to open the exit door.  A 
cutscene will trigger.

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Grapple - Ustanak leans forward and shoots out his right grappling arm. 
  He will pull a player toward him if he grabs a character.  The partner can 
  run up to Ustanak and hit him with a partner assist melee (the prompt will 
  appear while next to him) when a character is grabbed by this.  Running to 
  the side can easily avoid it.

o Dashing Ram - Ustanak runs forward and performs a shoulder ram.  This can 
  knock down the pillars in the room as well as knock your ass flat down to the
  ground.

o Grapple Arm Slap - If a player gets behind Ustanak when his back is turned, 
  he will turn and slap the area behind him with his grapple arm.

o Punch - From close range, Ustanak will punch with his normal arm.

o Grapple Arm Grab - From close range, Ustanak will try to grab a player with 
  his grapple arm and perform the same grapple attack as his long range grab.

o Kick - From close range, Ustanak will run forward and kick.

o Grenade Toss - Ustanak tosses a hand grenade toward a character.  It will 
  explode after a few seconds.
-------------------------------------------------------------------------------

--> Objective: Take Down Ustanak

Ustanak will always start this battle by ramming the door that both characters 
try to open, so run away from the door.  Blast the red explosive barrel near 
the door to damage him a bit after your character dodges his ram.

Ustanak is not really that bad of a boss at all so long as both players stay 
moving.  He is very slow, but has a few quick attacks.  His main attack that 
might catch a player off guard is his long range grab.  From long range, he 
will shoot out the claw arm on his hand and will reel a character in then 
impale that character if he catches his target.  The other player can run in at 
that time then press the O/B button to perform a melee that will free the 
grabbed player.

Ustanak can perform a running ram and he can hit players with close range 
punches.  It's best to use the dodge command (Hold L1/LT then press a left 
thumbstick direction and tap X/A) for this battle when trying to dodge 
Ustanak's attacks.  A player can easily escape all of his attacks by simply 
running to the side also.

Firing any weapon or hitting Ustanak with a melee will damage him somewhat and 
will ultimately bring the battle to a close.  The Elephant Killer can finish 
off Ustanak very quickly by shooting him in any portion of the body, but it's 
really best to save that magnum ammo for later areas.

NOTE: Remote Bombs might seem pointless when you have red barrels around the 
area, but they take a BUNCH of damage off of Ustanak.  Use whatever remote 
bombs that you have since you'll get more later.

In order to save ammo, it's best to lure Ustanak toward the red barrels in the 
area - a player can shoot them to damage Ustanak heavily.  Like any RE enemy, 
Ustanak can be lead up to the second floor and damaged while he jumps over the 
gap.  You can still take advantage of an enemy that hops over a gap!  A player 
can literally melee kill him with constant melees as he jumps the gap.  Just 
keep hopping back and forth.  This takes way too long though...

Jake and Sherry will yell many phrases that shows how weak Ustanak is getting. 
When Jake says "What's wrong asshole? Losing your nerve!?" that is when 
Ustanak's health is almost fully drained.  A cutscene will trigger once Ustanak 
is hit the final time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 1-3 -- UNDERGROUND PASSAGE
-------------------------------------------------------------------------------

UNDERGROUND PASSAGE - RUINS ENTRANCE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the ruins

Jake and Sherry will start out from the area that they fell from after the 
Ustanak battle.  There is a --TALL CRATE-- and a --WOODEN CRATE-- through the 
hole in the wall up ahead.  As Jake and Sherry enter the dark corridor off to 
the right, they will put on a light to illuminate the area.  Jake will start to 
talk about his past to Sherry as they move down the dark hallway.  There is a 
--TALL CRATE-- at the end of the dark corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERGROUND PASSAGE - MANNEQUIN ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jake and Sherry will enter a room with several mannequins stacked against the 
walls.  Man, what is up with this sense of horror in this room?  It's like 
Resident Evil is trying to be scary again all of a sudden...

Check the shelves off to the left to find a --GREEN HERB--.  Follow the 
corridor on the other side of the room.  Break the --WOODEN CRATE-- at the end 
of the corridor then pick up the --RED HERB-- from off the floor behind the 
wooden crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Look past the fence to see a figure up on the wall with a face scribbled on the 
wall behind it.  Wow, someone has been playing too many Silent Hill games in 
this area!  If "Theme of Laura" plays in the next room, I will assume Konami 
helped Capcom with this game.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 1
Location: Underground Passage - Mannequin Room
Contents: 2000 Skill Points

After Jake and Sherry step down the corridor from the room with mannequins, 
there is a treasure chest to the right of the fence with the face on the wall 
across from it in the background.  Open the chest up for 2,000 skill points 
before leaving the area.
*******************************************************************************

Climb up the ladder to the right.  Step outside.

UNDERGROUND PASSAGE - OUTSIDE THE RUINS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Stay on the left side of the area while moving to the back.  Two J'avo guard 
the gate to the left.  They will start firing with their machine guns when Jake 
and Sherry step into view.  To avoid taking damage, toss a flash grenade at 
them both and then perform a frontal heavy stun melee (Coup De Grace) on each 
of them to instantly kill them.  Open the gate to continue.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE24]
Location: Underground Passage - Outside the Ruins

After Jake and Sherry step down the corridor from the room with mannequins, 
they will climb a ladder and step outside into the wintry weather once again. 
Look on the top of the building directly across from the door to see a serpent 
emblem above a door with debris in front of it.
*******************************************************************************

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 1-4 -- IN FRONT OF CITY HALL
-------------------------------------------------------------------------------

IN FRONT OF CITY HALL - STREETS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Help the BSAA

Wow, that big guy doesn't look happy.  The big enemy is known as an Ogroman.  
This bad boy can flatten players out in the street pretty easily, so stay out 
of his way while outside.  The BSAA would help out from the air, but there are 
some anti-aircraft guns situated around this area that prevent them from flying 
in.  Chris Redfield and Piers Nivans will help Jake and Sherry for this battle.

All the characters need to disable the anti-aircraft guns.  There are a total 
of three of them.  Each of the guns are manned by J'avo.  Find the gun and kill 
the J'avo then Finn, from the BSAA, will plant an explosive on the gun.  The 
characters will have to protect Finn while he plants the explosive.  Finn will 
have a meter near him that shows how much longer it will take him.  J'avo and 
an Ogroman will attack while Finn arms the explosives.

NOTE: None of the J'avo in this portion of the chapter will mutate in any way, 
so don't worry about shooting them in the head, body, arms or legs - it doesn't 
matter since they won't mutate.

The first anti-aircraft gun is on the second floor of the nearby building.  The 
building is on the left side of the screen once control is given back to the 
player.  Find the open doorway then move up the stairs.  Move off down the 
first corridor to the left after climbing both sets of stairs to find two 
--TALL CRATES-- against the right wall of the room through the doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The Jake player can take advantage of the pole that is above the gap in 
the building.  The Jake player will get a button prompt swing command while 
near the gap.  This is simply a quicker way to each side of the gap without 
having to go through the room to the side.

J'avo are along the rooftop, so be careful when trying to enter the room on the 
second floor.  The J'avo are armed with machine guns, so shoot them from a 
distance to stun them (head, body, arms or legs) and then run up and melee 
attack them with the R1/RT button.  Break the two --WOODEN CRATES-- on the 
metal object in the second floor room for some extra items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 1** is right outside the door on the opposite side of the 
room.  Look off to the left after stepping through the doorway then shoot the 
J'avo that is on the seat of the gun.  Eventually Finn will come over to the 
gun and start to prepare explosives.  A meter below Finn will show how much 
longer it will take him.  Once it fills up, he will be done.  Your job is to 
protect Finn while he prepares the explosives.  The main threat to Finn is that 
big lug out in the streets - yeah, that ugly excuse for an El Gigante.

To damage the Ogroman, shoot the red growth that sticks out of his back - any 
weapon (handgun) will work just fine.  Any weapon fire to the red growth will 
take health from his total HP amount.  Shoot him while he is near the building 
that your character is on since he will eventually fall over and lean against 
the building.  Step toward him while he leans against the building for a button 
prompt melee command then press the R1/RT button to start the melee sequence.  
Regardless of which character you have, your character will leap onto the back 
of the Ogroman and pull a bone out of his back then stab his red growth on his 
back with the bone.  A player will have to tap the X/A button to pull the bone 
out of the back of the creature, so be prepared to spam that button!  And yes, 
even the lovely Sherry Birkin will pull out that bone and jab it straight into 
the growth on the Ogroman's back if you are controlling her.

NOTE 1: Be sure to keep the Ogroman on the opposite side of the gap that Finn 
is one.  If the Ogroman gets near Finn, Finn will start to blast it and won't 
work on the explosives.

NOTE 2: There are a total of three cables along the buildings in this area that 
can be used to stun the Ogromans the characters will fight here.  In order to 
use them to your advantage an Ogroman has to be lead into them.  The Ogroman 
will literally walk right into them and allow it to stun him.  One is on the 
side of the building near the start, one is out on the street near the first 
building with the turret on top and one is right outside the gate where the 
third anti-aircraft gun is.  There is a red and white striped pole at the 
bottom of each one to signify it's location.

Try to always damage the Ogroman by shooting him in the red growth on his back 
and then perform a melee to him when he leans against the side of the building. 
It's important that he stays next to the building since that is the only way 
your character can get up onto him when he leans over.  It's really best to 
kill this Ogroman since more trouble is on the way later (another Ogroman) and 
it will join up with this Ogroman if he is still around!  The Ogroman will drop 
--4000 SKILL POINTS-- once he is defeated.

Once Finn has set the explosives, they will explode in eight seconds, so don't 
get near the anti-aircraft gun at that time.  Once the explosives have gone 
off, the next anti-aircraft gun must be found.  Exit the building by going back 
downstairs.  J'avo will be out on the streets, so prepare to blast them.

NOTE: There is a building off to the right as you exit the current building 
that has two --TALL CRATES-- on the side of it and a gatling gun on top of it. 
Move up the ladder on either side of the building to get up to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 2** is on top of the building across the street from the 
last building that all the characters were in.  Move around the right side of 
the building to find a red door.  Wait on Finn if he hasn't gotten there yet 
and he will place explosives on the door and blow it open.  There is a --TALL 
CRATE-- next to the stairs on the bottom floor of the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ignore the opening off to the left on the first floor now.  The door down there 
cannot be opened just yet.  Move up the stairs and fight off the J'avo along 
the way.  Climb up the ladder to get to the rooftop.  The second anti-aircraft 
gun will be off to the left.  Finn will run toward it and start to plant 
explosives on it.

Once again, all characters need to guard Finn.  There is a J'avo on a gatling 
gun turret on the building across the street, so try to blast him out of the 
turret seat.  Your main threat will be the J'avo that will fall from the wall 
behind the sandbags.  Be ready to kill them off as they appear and don't let 
them get close to Finn or he will start to blast them and stop preparing the 
explosives.

Once Finn is done, move away from the anti-aircraft gun as the explosives are 
about to go off.  Once again, you'll have eight seconds to move away from it. 
Once the explosives have gone off, another Ogroman will start to climb over a 
building in the background.  Don't worry much about him now.  Finn will tell 
everyone to head to the underground passage below the building.  Move back down 
the ladder.  Run back down the stairs and find the opening with the ladder 
along the bottom floor of the building.  Fall down into that opening.

IN FRONT OF CITY HALL - UNDERGROUND PASSAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Finn will set explosives on the door in the basement room and blow open the 
door.  Move into the passage and follow the corridor.  There is a --WOODEN 
CRATE-- along a platform along the left wall and a --GREEN HERB-- in a sewer 
pipe along the right wall.  Move around the corner to the left and go through 
the door.  Break the --TALL CRATE-- and --WOODEN CRATE-- down the right 
corridor then move down the opposite side of the corridor to find another 
--TALL CRATE-- and --WOODEN CRATE-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the next corridor off to the right and you will find a --RED HERB-- on 
the floor near the right wall, and two --WOODEN CRATES-- and a --TALL CRATE-- 
against the back wall of the alcove up ahead.  Watch out about moving below the 
overhead sewer lid near these pickups since the Ogroman will open it up and try 
to grab or smash a character from above.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move through the next gate door and break the --TALL CRATE-- against the wall 
of the alcove up ahead.  There is another overhead sewer lid, so watch out 
about passing under it since the Ogroman will try to attack from above through 
the hole.  The door at the end of the corridor is locked from the other side 
and it has a breakable wooden crate behind it.  Players will have to come in 
from the back way to get this and I'll direct you to that later.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the corridor off to the left.  The right corridor leads to a dead end, 
so continue down the next left corridor afterwards.  Eventually a ladder will 
be up ahead.  Go ahead and climb the ladder then lift the bar that locks the 
door above the ladder if isn't already unlocked.  This will ensure that your 
character can get back to the building that the characters are headed for.  
Fall back down into the underground passage again and move down the corridor to 
the left after unlocking the door above.  Climb the ladder at the end of the 
corridor.

IN FRONT OF CITY HALL - STREETS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move up the stairs of the building.  There is a --WOODEN CRATE-- on top of the 
building near the stairs and a --TALL CRATE-- near the gatling gun on the 
building.  There is a gap in the building that can be hopped across.  The third 
anti-aircraft gun is not on this building, but the Ogroman must be weakened 
here in order to accomplish the full objective for this area.  Finn might go 
ahead and go to **ANTI-AIRCRAFT GUN 3** which is on the other side of the gate 
near the opposite end of the current building (fall off the far left end of the 
building to reach it).  Your character will have to climb the ladder of the 
building off to the left while standing in front of the gate then fall off the 
side of the building to the right to get past the gate.

NOTE: The Ogroman will destroy the gate that blocks the street to the third 
anti-aircraft gun eventually, so players won't have to use the ladder then.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

While up on the building, run to the opposite side and kick down the ladder on 
that end.  This will be your way back up to the building while fighting the 
Ogroman.  J'avo's with sniper rifles are positioned on the building across from 
the current building, so kill them off with long range weapon fire as they 
appear.  They will keep appearing!  Get inside the turret on the building and 
blast the Ogroman in the mouth to make him fall over.  Make sure that he is 
near the building so he will lean against it.

NOTE: While standing at a distance from the Ogroman, he will eventually pick up 
a truck and toss it toward the characters.  Move far away from him when he does 
this.  It can kill your character with one hit!  He can toss it up on the 
building or down the street.  Just make sure to watch him closely.  If he grabs 
a vehicle, stop everything and focus on dodging the vehicle toss.

Move close to the Ogroman while he leans against the building to get a melee 
command once again.  When your character jumps onto his back, your character 
will grab the metal rod sticking out of his back and pull the red growth out of 
his back.  A player will have to shake the left thumbstick to pull the growth 
out of his back.  Be sure to rotate both thumbsticks for this QTE since it is 
tougher than usual.  To kill the Ogroman the rest of the way, just shoot him in 
the red growth on his back and perform the bone stabbing melee on him when he 
leans against the side of the building once again, just like with the first 
Ogroman.  If the Ogroman is still around after all three anti-aircraft guns 
have been blown up, BSAA helicopters will kill him off.  In order for them to 
kill him off, the growth on his back needs to be pulled out of his back!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Leap on the second Ogroman's back and use the melee command and QTE thumbstick 
shaking sequence to pull the red growth out of his back to get a medal at the 
end of this chapter.
                                                                   .----------.
MEDAL: Defeated the giant B.O.W. through its weak spot             | [ME150-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: If the Ogroman moves toward the gate on the side with the third anti-
aircraft gun, he will hit a power cable and get electrified and he will be 
stunned instantly.

Once again, the third anti-aircraft gun is past the gate on the opposite end of 
the current building.  To reach it, move to the far end and fall off the left 
side of the building.  While Finn arms the final set of explosives, J'avo will 
fall off the building to the left of him and attack.  You don't really have to 
worry much about protecting him.  It's really best to keep your distance from 
Finn since he will not work on the explosives if the Ogroman is in his area.

Players can just go ahead and kill off the second Ogroman while waiting on 
Finn.  The Ogroman will drop --4000 SKILL POINTS-- once it is defeated.  
Players barely have time to collect the skill points if the BSAA helicopters 
kill the Ogroman since the cutscene that ends this portion of the chapter will 
play shortly after he starts to dissolve.  If you want those skill points, you 
better grab them as he dissolves (the second they appear) or the cutscene will 
end this part.  Slide under the Ogroman's body as he melts to get to the skill 
points if you have to.

NOTE: Near the third anti-aircraft gun is an opening with a ladder that leads 
to the underground passage that your character was just in.  This is the side 
with the locked door however.  Drop down there and break the --WOODEN CRATE-- 
there.  The door in the passage can be unlocked, although it does very little 
good by the time it can be reached.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 1-5 -- INSIDE THE HELICOPTER
-------------------------------------------------------------------------------

INSIDE THE HELICOPTER - FIRST HELICOPTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Stop Ustanak; don't crash.

Something is outside the helicopter and it sounds mad!  Control will be given 
back to the player as the banging on the outside starts.  Ustanak will tear 
through the side of the helicopter eventually.  He will break open the sides of 
the helicopter wall and try to hit your character.

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Grenade Toss - Ustanak tosses a hand grenade into the plane.  He will usually 
  toss one toward the cockpit.  If you delay the battle, he will start to 
  target players with the grenades!

o Grab - Ustanak will reach toward a character and try to grab the player.  
  Shake the left thumbstick to break free if he grabs your character!
-------------------------------------------------------------------------------

This battle requires a player to shoot Ustanak and damage him to make the 
battle progress.  If you just keep avoiding Ustanak as he tries to hit the 
characters, he will keep on trying to attack and the battle will keep going for 
quite a while.  The partner and BSAA soldier will damage him some but your 
character must help out or the battle will keep going on even after the 
helicopter starts to burn.  Right outside the cockpit door are two packs of 
--9MM AMMO-- and a --FIRST AID SPRAY--.  Be sure to grab the items at the start 
of the battle!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Ustanak will always bang on the side of the plane that he is about to 
climb through and attack, so just listen for him then move away from that area. 
You can also see the red marker that signifies his location.

Watch for the holes that Ustanak will make along the sides of helicopter and 
move away from him when he puts his arm inside the helicopter.  Blast him with 
either character's handgun from a distance or you could run up and dash melee 
him after he tries to grab.  If he grabs a character, use the left thumbstick 
to struggle free or your partner can melee Ustanak with the partner assist 
button from close range.  Eventually Ustanak will start to look inside the 
plane and toss hand grenades into the cockpit area.  Stay away from the cockpit 
area while weakening him to avoid this.  The helicopter will eventually catch 
on fire and start to smoke heavily.

Another helicopter will fly up beside the current one.  Jake and Sherry will 
have to jump to the other helicopter when the BSAA soldier inside the current 
helicopter tells them to.  The Jake player will have to help Sherry jump to the 
next helicopter by using the partner assist command near the hole in the side 
of the wall that the BSAA soldier stands near.  The Jake player will have to 
leap to the next helicopter on his own.  Be ready to shake the left thumbstick 
to climb up inside the helicopter.  The Sherry player can approach the Jake 
player and help him up by pressing the partner assist button while standing 
above him... or you can watch the Jake player suffer and allow the player on 
the other end to further damage their controller from these annoying QTEs.  
Whatever.

INSIDE THE HELICOPTER - SECOND HELICOPTER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Both players will need to run toward the two gun turrets in the back of the 
plane.  Guess who is outside?  Well, he doesn't chant "S.T.A.R.S." or have a 
very scary look to him, so I guess it's that boring thing from the last 
helicopter fight right?  Yup, it's Ustanak again.

He will be holding on to the bottom of the helicopter that is following the 
current helicopter that Jake and Sherry are in.  Get behind one of the turrets 
by pressing the L1/LT button to use it then press the R1/RT button to fire at 
Ustanak.  Firing at Ustanak throughout this battle will keep him from firing at 
your character.  A player can duck behind the turret at any time to avoid 
damage by pressing the X/A button.  Ducking is mainly only good when Ustanak is 
in close range to your helicopter.  Ustanak will shoot at both characters while 
he is in close range - stop shooting and duck when Ustanak starts to fire at 
your controlled character.

NOTE: The gatling gun turrets can overheat, so fire in short burst or limit 
your firing when the barrel of the gun starts to turn a bright orange to allow 
the gun to cool down.

The helicopter that carries Ustanak will fly back into the distance.  Now, a 
player must shoot the helicopters around Ustanak.  Start off by shooting the 
helicopter that he is on.  Ustanak will fire missiles at the helicopter that 
Jake and Sherry is in while he is in the background, so quickly blast the 
missiles with the turret.  Blast the helicopters and then blast the missiles.

Eventually Ustanak will leap over to the helicopter on the left side.  When he 
does this blast the helicopter that he is on until it starts to burn.  Once it 
starts to burn, don't continue to focus fire on that one helicopter - blast the 
helicopter on the right side.  The right helicopter will eventually fall to the 
ground.  Blast the helicopter that Ustanak is on after the right helicopter 
falls out of the air.

Another helicopter will fly behind the current helicopter and Ustanak will leap 
over to it.  Blast the helicopter before he even leaps to it!  Start to blast 
the hell out of it once Ustanak is on the helicopter.  The helicopter will 
start to move toward the current helicopter and two more helicopters will fly 
into view.  Blast the two helicopters that appear but keep an eye on Ustanak.  
He will start to fire at the characters with his gatling gun arm once again, so 
be prepared to duck!  A player can make him stop shooting by shooting at 
Ustanak - he will block the bullets with his arm.  You mainly want to 
concentrate on taking down the last two helicopters then a cutscene will play 
as Ustanak's helicopter spins out of control.

When control is given back to the player once the characters start to slide 
down the plane, blast the gas tank that is above the back of the plane that 
Ustanak hangs onto.  Ustanak will fly out of the plane and the characters will 
slide toward the back then grab the back end of the plane.  Both players need 
to be ready to tap the dash button (X/A) when the parachute slides toward the 
players or the players will die from QTE cutscene death - the worst way to go! 
You can just spam the X/A button to grab that parachute since your author here 
kindly reminded you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 50 enemies or more   |
| B    | 60%         | 7         | 80 minutes          | 40 enemies           |
| C    | 50%         | 9         | 110 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 111 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       C H A P T E R  2  -  T H R O W N  O U T  I N T O  T H E  C O L D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                              December 24, 2012
                                                         Edonia, Eastern Europe
                                                    ___________________________
___________________________________________________/ STAGE 2-1 -- MOUNTAIN PATH
-------------------------------------------------------------------------------

MOUNTAIN PATH - SNOWY MOUNTAIN PATH
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jake and Sherry will start out near the wreckage of the plane from the last 
chapter.  They will be in the middle of a snowstorm.

The characters must find some data chips with Jake's intel on them.  Jake is 
basically no good without the intel, so if he wants to get paid, he has to help 
Sherry find them!  There are three data chips that need to collected.  Wouldn't 
you know they'd be far off in the distance where we have to take winding paths 
to get them and fight through several... oh, well, they're... not lying out in 
plain sight, I'll tell you that much.

Move up the path ahead.  Snow will crumble off the side of the mountain as the 
characters reach a red ladder at the end of the path.  Climb up the ladder.  
Sherry will point out a log cabin up ahead.  The characters agree to take 
shelter there... after the data chips are found.

--> Objective: Retrieve memory units

The locator and mini-map on the upper right hand portion of the screen will 
show the data chips in the area.  They will appear as red circles with a glow. 
The snowstorm can block your vision at times, so be sure to pay close attention 
to the map on the upper right-hand corner of the screen throughout this area. 
It's very hard to see what is going on around your character when the storm 
picks up heavily.  It will die back down eventually, but it will continue to 
get worse at times.

Collect the --GREEN HERB-- on the generator near the railing of the stairs off 
to the right then move down the stairs and climb down the ladder.  Walk to the 
far left side of the walkway that the characters drop to then break open the 
--WOODEN BARREL-- near the far left railing.  Drop down the next ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn to face the path to the right - look on your mini-map to the see the path. 
Walk over to the tarp that covers something along the left side of the mountain 
wall near the ladder and break the three --WOODEN CRATES-- then pick up the 
++SNIPER RIFLE++.  This sniper rifle will come in great handy as your main 
source of power from now on if you don't want to switch to the magnum.  Not 
only is it a good long range source of power, but thanks to the new quick shot 
feature in Resident Evil 6 (R1 + L1/RT + LT), it's also a great source of close 
range power.  This gun has a good kick to it that will knock down enemies at 
close range.  Don't just use it to snipe with from long, get all up in your 
enemy's face then knock their ass down with a point blank quick shot.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SNIPER RIFLE++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

As you can see on the mini-map, the first data chip is down the bottom path on 
the map, but the characters can't reach it from that side.  You see, there is a 
high ledge on that side and the data chip just happened to land on the high 
part, so guess what?  We've got to take the top path and circle around over to 
that high ledge!

Move along the top path on your mini-map.  The characters will run along a path 
with wooden tracks that are covered in snow.  Keep moving to the top and a 
cutscene will play that will show off some Chrysalids.  Chrysalids are J'avo 
cocoons in the shape of a human that allow the J'avo to mutate while dormant 
inside the host's body.  A cutscene will play once the characters move toward 
the Chrysalid and wouldn't you know it, they'd hatch open!?

Two bird creatures known as "Mesets" will attack the characters.  These J'avo 
can fly in the air and try to grab the characters from the air.  Stay moving 
while fighting these enemies to avoid their lunging grab when they fly.  If you 
have a flash grenade, toss the flash grenade to instantly kill both Mesets.  
They will die instantly to a flash explosion from a flash grenade!

If you don't have a flash grenade, it's best to use the sniper rifle to blast 
the Mesets out of the air or wait until they land and then get all up and 
personal with a quick shot from the sniper rifle while in close range.  Both 
creatures will drop 500 skill points once defeated. It's really best to kill 
them since they will continue to follow the characters if you don't.  No matter 
how much they fly around, they will eventually land and allow your character to 
murder them.

NOTE: Allow the two Mesets to live and follow the walkthrough below if you want 
a chance to ram one of them with a snowmobile while on the hill later.  Ramming 
and killing one with a snowmobile will give a player a medal at the end of the 
chapter.

Ignore the top path that leads further up the mountain for right now.  We'll 
get back to that path later - it actually leads to the exit area but... you 
know, data chips, yada-yada.  Find the bridge that leads to a dropoff on the 
side of the cliff then fall to the area below.  Circle around the rock in the 
middle of the area then follow the path at the bottom of the mini-map until the 
characters reach a gap that can be leaped across.

J'avo will attack along the way as the battle music starts to play.  The J'avo 
will literally stand in front of the gap as if they were the ones that hid the 
data chip on the other side of the gap.  The J'avo in this area can mutate into 
Noga-Oklop, which is a J'avo with impenetrable legs.  If one of their legs 
mutate just shrug to yourself then blast their top half, because that is now 
their weakest area.  Let's see you mutate all your body parts, fool!

Leap across the gap in the south.  Snow will fall off the ledge to the left as 
your character moves ahead.  Break the --WOODEN BARREL-- off to the left and 
the --WOODEN CRATE-- off to the right near the end of the path then pick up 
**FOS MEMORY DEVICE B** from the right side of that ledge.  Do not drop down 
the side of the ledge at the end, leap back over the gap.  J'avo will attack 
the characters from behind, so be ready to overpower melee their ass.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MOUNTAIN PATH - CENTER OF THE MOUNTAIN PATH
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the path to the north after leaping back across the gap.  J'avo will 
continue to appear along the way.  Some of them have sniper rifles.  If you 
ever see a red laser, then dash toward that J'avo and hit him upside the head 
with a Cobra Strike with Jake or jump kick with Sherry.  There is a ladder that 
leads to an overhead bridge along the way up the mountain, but ignore that 
ladder for now - this ladder will lead the characters out of this area.  
Remember that ladder on your way back down the hill up ahead!  Break the 
--WOODEN BARREL-- past the ladder and to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: While moving up the icy hill ahead, if a character is shot and falls, 
that character will slide back down the hill.  The character will hit a rock at 
the bottom that will stop them.  This is more of an annoyance than anything 
else.  Hey, at least no QTE to stop rolling, right?

Run up the icy mountain trail and kill the J'avo along the way.  A few of them 
will be armed with sniper rifles.  The J'avo with rifles can easily knock a 
player back down the hill, so take them down quick by spamming fire at them.  
Some of the J'avo that are killed will mutate into a Glava-Smech.  This J'avo 
mutation has a pincher head and will attack with a dashing grab attack that can 
be countered.  It only has this one attack.  Some of the J'avo might form a 
Chrysalid then mutate into a Mesets after a short while.

At the top of the hill, a J'avo on a snowmobile will ride toward the 
characters.  Be ready for this and take out the handgun then fire at the rider 
to knock him off the snowmobile.  A few more J'avo will attack along with him. 
A player can use the X/A button to get on the snowmobile and ride it.  There is 
really no point in getting on it since walking is just as fast really.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While riding on a snowmobile, if you can ram it into a Mesets and kill the 
Mesets, a medal will be gained at the end of this chapter.  It's best to let 
the first two Mesets live before getting to the hill so you can try ramming 
both of them later.
                                                                     .--------.
MEDAL: Defeated a flying B.O.W. with the snowmobile                  | [ME149]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

.-------------------------.
|   Snowmobile Controls   |
|=========================|
| A/A        | Get on     |
| Triangle/Y | Get off    |
| R1/RT      | Accelerate |
| L1/LT      | Brake      |
'-------------------------'

Like a kid with a new toy, another J'avo will try to drive over the characters 
with his trusty snowmobile in the top area, so blast him off his vehicle.  The 
area up above the hill has several stacked logs around it.  **FOS MEMORY DEVICE 
A** is in the center of the area near a crane that is parked by a wooden fence.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE25]
Location: Mountain Path - Center of the Mountain Path

After Jake and Sherry move up the icy hill and fight off the two J'avo that are 
on snow mobiles, they will reach an area with stacked logs where FOS Memory 
Device A is located (the second data chip that Jake and Sherry must collect). 
There is a crane next to the memory device that has a serpent emblem on the 
operator's seat.  Get near the crane then blast it.
*******************************************************************************

NOTE: There are several red gas canisters in the log area and the areas ahead. 
Blasting them doesn't really help out much but I'd thought I'd bring it to your 
attention with this note.

There is a bridge in the north and there is also a --WOODEN CRATE-- in front of 
that bridge and off to the right.  Move across the bridge to reach the other 
side and get closer to the next data chip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MOUNTAIN PATH - TOP OF THE MOUNTAIN PATH
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two --WOODEN CRATES-- next to a dumptruck along the right side of the 
area across the bridge.  There is a red gas canister right next to them.  Move 
past the next red gas canister up ahead and then walk up the path on the right 
side of the area.  A Chrysalid is near the top along the path.  Don't worry, 
he's not due for another... few minutes!?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crates x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Chrysalids are weak to electricity, so if you're playing Sherry, hit the 
Chrysalid with Sherry's stun rod to eventually break it in a few hits.  Keep in 
mind that Chrysalids will not drop any items once they are broken before the 
creature hatches from them though.

Enter the small wooden shed at the top of the mountain and break open the two 
--WOODEN BARRELS-- and the two --WOODEN CRATES-- inside then open the treasure 
box near the wooden crates to find --4000 SKILL POINTS-- and two --FLASH 
GRENADES--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2, [ ] Wooden Crates x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 2
Location: Mountain Path - Top of the Mountain Path
Contents: 4000 Skill Points, 2 Flash Grenades

When Jake and Sherry reach the very top of the mountain path, they will find a 
wooden shed next to the last data chip.  This shed has two wooden barrels and 
two wooden crates inside.  The two wooden crates are next to a treasure chest 
that contains 4000 skill points and two flash grenades, so open that sucker and 
collect them.
*******************************************************************************

Find **FOS MEMORY DEVICE C** along the side of the wooden shed.  There is also 
a serpent emblem nearby, so read below and blast it.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE26]
Location: Mountain Path - Top of the Mountain Path

While Jake and Sherry are standing next to the final data chip that is outside 
the wooden shed at the top of the mountain path, find the tower in the 
background and there is a serpent emblem on top of that tower.  While facing 
the front side of the shed with the entrance, it's best to move along the left 
side to see the tower below the ledge.  Look up on the very top of the tower to 
see this emblem.
*******************************************************************************

--> Objective: Get to the cabin

After collecting the last data chip, a crunch sound will come from the trail 
that leads to the wooden shed.  That definitely doesn't sound like someone 
biting into a Nestle Crunch bar or a kid eating Rice Krispie treats, so I guess 
that Chrysalid finally hatched.  Yup, another Mesets is about to attack, so 
it's time to take out that sniper rifle and go crow hunting.  Blast it and then 
rob him of his skill points!

MOUNTAIN PATH - MOVING BACK DOWN THE MOUNTAIN PATH
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move back across the bridge below the trail that leads to the wooden shed.  Run 
to the far north in the area with stacked logs to find the icy hill that Jake 
and Sherry moved up earlier.  Players can slide down the hill if you so desire. 
Just dash and hold L1/LT to slide then slide on down the hill.  While at the 
bottom of the hill, find the ladder that is next to a red gas canister.  This 
ladder will lead up to an overhead bridge.

At the top and to the right is a cart with a red gas canister inside.  No, the 
cart is not going to roll after your character.  Follow the tracks to the left 
then hop over the gap in the bridge.  The characters will reach a ledge with a 
red gas canister on it.  There is a --WOODEN BARREL-- up ahead and there is a 
hole next to the wooden barrel.  The hole will allow the characters to slide 
back down to the bottom area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Before sliding down the hole make sure that you have two open inventory 
spaces in your inventory.  While sliding down the hole, keep tapping the 
Square/X button to collect a --GREEN HERB-- and a --RED HERB-- while sliding. 
They are literally positioned on the slope, so just keep tapping the button and 
the characters will collect them as they reach the end of the slope.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a red ladder off to the right on the top of the high platform but it 
doesn't lead to anywhere special - just a platform with a fine view of the area 
the characters just came from.  Get in the hole and slide down the slope.

MOUNTAIN PATH - BOTTOM OF THE MOUNTAIN PATH
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Alrighty, the characters are now back on the bottom of the path where they 
started.  Don't climb the ladder off to the side.  Move up the trail with 
wooden tracks on it in the north.  Make a left at the path split before 
reaching the bridge dropoff then follow the path to the left as it moves 
further up the mountain.  The characters will move by a large tower on the way 
up the mountain trail.

At the top of the trail is the gate that leads to the cozy cabin.  A Chrysalid 
is in front of the gate.  It just so happens to start hatching once the 
characters get close to it, so blast the Mesets that spawns from the Chrysalid 
with your trusty sniper rifle then rob it of its skill points.  You won't be 
needing that where you're going, mister!  Stand by the gate leading to the 
cabin and use the partner assist button to open the gate to finish this segment 
of the chapter.

NOTE: Players can step near the gate and use the partner assist button to leave 
the area while the Mesets hatches in order to avoid fighting it.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 2-2 -- SNOW-COVERED MOUNTAIN
-------------------------------------------------------------------------------

SNOW-COVERED MOUNTAIN - CABIN
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Aw, wouldn't you know it that those screwy J'avo would show up right after Jake 
and Sherry settled down for the night in the cabin.  Man, with the two talking 
about family flaws with their crazy parents and then realizing a sudden 
relation, Jake was surely about to get him some there... Can't a guy like Jake 
get a break here!?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can defeat all the J'avo that surround the cabin, a medal will be 
gained at the end of the chapter.  When the J'avo blow up the wall, stay inside 
the cabin and kill them all by shooting them from inside the cabin.
                                                                    .---------.
MEDAL: Wiped out all enemies around the cabin                       | [ME159] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

After the cutscene, J'avo will attack from outside the house.  Be sure to check 
around the room for --9MM AMMO-- on a table to the left of the open window and 
a --FLASH GRENADE-- lying on the floor on the right side of the cabin.  J'avo 
will eventually enter the cabin, so beat them down with Jake's bare hands or 
Sherry's stun rod.  Players might get a possible Glava-Begunats J'avo mutation 
here.  The J'avo head will split apart and three insect heads will emerge from 
it.  This J'avo is weakest in the head so knock him to the ground with a rifle 
quick shot then crush his head with a melee.  This J'avo will basically berserk 
and charge toward a player while swinging his weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Flash Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Eventually, a cutscene will trigger where a J'avo will place an explosive on 
the outside wall and blow open the wall of the cabin.  The J'avo outside will 
attack so run over to the table in the middle of the room and get on the side 
opposite the hole in the wall then press L1/LT to flip over the table to use it 
for cover.  I bet the J'avo didn't see that coming - these haven't adapted to 
cover in a Resident Evil game like my reader has.  Take cover behind the table 
and shoot at the J'avo outside the room with your handgun.  Step outside 
eventually and a cutscene will trigger.

SNOW-COVERED MOUNTAIN - SNOWY HILL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Avoid the avalanche on the snow mobile

Well, with all the noise that was made, it appears that the J'avo have started 
an avalanche  Run toward one of the two snow mobiles then get on one using the 
partner assist button to start driving it.

.-------------------------.
|   Snowmobile Controls   |
|=========================|
| X/A        | Get on     |
| Triangle/Y | Get off    |
| R1/RT      | Accelerate |
| L1/LT      | Brake      |
'-------------------------'

NOTE: While driving down the mountain trail with the steep hills along the side 
at the beginning and the area with the trees, there are some collectable skill 
points in the area worth 100 skill points and 300 skill points.  Keep tapping 
the Square/X button and you might get lucky and find some.  The ones in the 
tree areas are right near some of the trees.

Drive on ahead down the mountain trail.  The characters will move along a 
narrow path in between some steep hills at first.  Eventually, they will drive 
out to a trail with a ledge to the right of them.  Be sure to stay on the trail 
and don't fall off the ledge to the right or the character will die!  The 
avalanche will start to move down the left side of the area toward the end of 
the trail, so turn right when prompted to by your partner.  The characters will 
eventually make a jump from a high ledge and land below.

Eventually, the characters will come upon an area with several trees.  Hitting 
these trees will slow a player down quite a bit and might make your character 
get caught by the oncoming avalanche.  The trees get quite thick and hard to 
dodge so keep a sharp eye out while moving down the trail ahead.  The snow will 
start to flow down the right side of the mountain toward the end of the tree 
area.

Jake will say "Keep your speed up!  I don't want to be buried out here!" around 
this time.

The characters will drive over a frozen river that will be quite bumpy.  It has 
many ledges that the characters will have to hop down.  Keep accelerating.  
Eventually the snow will try to close in on both sides.  Try to stay away from 
the far sides since one touch from the snow is instant death.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE27]
Location: Snow-Covered Mountain - Snowy Hill

While Jake and Sherry are on the snow mobiles while outrunning the avalanche, 
they will come upon an area with trees then shortly afterwards, they will move 
down a frozen river with many ledges on it where they will hit many dropoffs. 
Eventually, the snow will start to flow down the mountain from both sides as 
the characters reach a final ledge.

When the ground starts to become flat, stay to the right as the characters come 
up to a cave entrance and your character will hit this serpent emblem with the 
snow mobile and get credit for it.  It's literally right outside the cave and 
off to the far right side.  Be careful about getting too far over to the right 
too early since the avalanche might kill your character.
*******************************************************************************

NOTE: There are some more collectable skill points in the tunnel, so keep 
tapping that Square/X button to collect them while driving through it.

Jake and Sherry will drive through the cave tunnel then hop a ramp and enter an 
ice field where the ground will start to break up.  There will be a huge wall 
of ice just after moving up the ramp to the new icy area.  Keep slowly moving 
to the right after avoiding the wall.  Accelerate ahead as the ice wall to the 
right starts to fall then turn to the left.  Jake and Sherry will eventually 
reach a clearing then hop a ledge up ahead.  Keep tapping the dash button (X/A) 
while jumping to make the characters leap off their snow mobiles.  They will 
haul ass down the snowy mountain to avoid the oncoming avalanche.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                             __________________
____________________________________________________________/ STAGE 2-3 -- CAVE
-------------------------------------------------------------------------------

CAVE - ENTRANCE
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--> Objective: Find the cave exit

After the usual Jake sarcasm, the characters will be ready to explore the cave 
tunnel up ahead.  Follow the tunnel.  The middle part has several ice crystals 
that alert bats from up above.  They will only stagger the characters a bit but 
not hurt them

NOTE: The bats can be shot to add one to the records book as a defeated animal. 
They can be killed with a flash grenade to get a medal for killing an enemy 
with a flash grenade as well.

Open the door at the end of the tunnel by using the left thumbstick to rotate 
the valve handle.  There are plenty more of these doors coming up.

CAVE - MINING CAVE 1
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--> Objective: Avoid being spotted by Ustanak

Jake and Sherry will see Ustanak below them.  Two tracker enemies known as 
"Oko" are fluttering about along the path to the side.  Yeah, it's the same 
path that Jake and Sherry have to move down, of course!  Okos have a limited 
range of vision and can only see what they shine their blue light on.  If the 
Okos spot a player, they will alert Ustanak and he will rampage toward that 
area to find the character.  Ustanak will immediately kill a player when he 
gets close to them.  Players can hide in the red container at the beginning of 
this area by pressing the X/A button near it to hop inside.  Both players can 
hide in the container, but they must get in one at a time.

NOTE: Hiding in the container will do no good on the third time that either 
Jake or Sherry is spotted.  Ustanak will finally decide to check the incredibly 
obvious container that screams "hide in here" and therefore your goose will be 
cooked!

The Oko that flutter on the path ahead can be killed by sneaking up behind them 
when they fly away from the characters.  Hit them with an R1/RT melee attack 
from behind when the button prompt appears while standing behind one of them. 
There are only two Oko up ahead, so wait for them to turn their back and 
flutter away then move behind them and melee them one by one.  Don't get in a 
hurry here or the characters might get discovered by Ustanak.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If a player can get through this cave section and the upcoming cave sections 
without killing any of the Okos the player will receive a medal at the end of 
this chapter.  This is not as hard as you would think.

o Mining Cave 1 - Allow the first Oko to turn and fly along the walkway and 
  follow behind it.  When it turns and sees the characters, rush to the end of 
  the walkway and fall off the ledge to the left then quickly hide in the red 
  container below to avoid Ustanak.

o Mining Cave 2 - Fire a handgun shot once to alert Ustanak then hide in the 
  red container.  When Ustanak leaves, get out of the dumpster and fire another 
  shot to alert him then hide inside the red container again.  Ustanak will 
  leave the area at that time.  Follow the first Oko all the way to the end of 
  the cave tunnel while behind it.  It will turn and see your character at the 
  end, so quickly fall down the ledge and then run toward the metal container 
  at the end of the cave tunnel then use the partner assist command to push it.

o Mining Cave 3 - Walk over to the far right side of the railing and find the 
  ladder.  Wait for the Oko in the corridors to move out of the way then drop 
  and run to the corridor directly ahead.  An Oko will see your character 
  eventually, so run to the stairs and quickly open the door.

MEDAL: Beat the cave area without killing any enemies (excluding    .---------.
       Ustanak)                                                     | [ME160] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The first Oko will only move just a bit past the red container and then stop 
and turn, so wait for him to turn then melee attack it from behind.  The second 
Oko will move to the middle of the path and then turn and move back toward the 
railing up ahead.  Kill the second Oko then drop down from the area without 
railing off to the left near the end of the path.

CAVE - MINING CAVE 2
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This next tunnel has two Oko down it.  The first Oko will move all the way to 
the intersection and then turn around and move back the other way.  Sneak up 
behind the first Oko and melee it.  The second Oko will move toward the middle 
of the tunnel then turn and go back the other way.  Melee the second Oko after 
sneaking behind it then climb up the ladder off to the left at the end of the 
tunnel.  Open the treasure chest on top of the platform with the ladder and 
collect the --4000 SKILL POINTS-- from inside.  There is also another chest 
that can be opened on the side of the tunnel that Ustanak is on - read below 
for details.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 2
Location: Cave - Mining Cave 2
Contents: 4000 Skill Points

Jake and Sherry will reach a cave with icy stalagmites and stalactites on the 
left side of the tunnel.  Sneak up behind the Okos and melee them from behind 
then climb up the ladder off to the left at the end of the tunnel and open the 
chest at the top to get 4000 skill points.

Campaign: Jake, Chapter 2
Location: Cave - Mining Cave 2
Contents: 4000 Skill Points

After getting the first treasure in the icy cave with Ustanak there is one more 
treasure in the back of the cave tunnel that Ustanak is in.  A player will have 
to make noise (shoot a weapon) to lure Ustanak out of the cave and make him 
leave.  This can be done in single player so long as you read the first note 
below!

Stand in the back of the cave with the red container and fire a weapon.  Both 
characters need to hide in the container.  Ustanak will come searching the area 
then go back to the cave tunnel.  Step out of the container once again and fire 
off a gun again then hop back inside the container (both players).  Ustanak 
will come running again and eventually leave the area.  Once Ustanak has left, 
enter the cave tunnel he was in and sneak up behind the patrolling Oko and 
melee kill it.  Find the chest at the end of the tunnel and open it to claim 
4000 skill points.

NOTE 1: In single player, the AI partner will hide along with your character, 
but DO NOT run to the very end of the tunnel or the partner will stay there and 
refuse to move.  The partner will be automatically killed by Ustanak shortly 
after a noise is made if the character stays at the end of the tunnel.  Lure 
out Ustanak before killing the second Oko in single player.

NOTE 2: Instead of firing a weapon, players can allow one of the Oko to see the 
characters.  Just make sure to hop into that container quickly!
*******************************************************************************

Drop down the ledge at the end of the tunnel.  Move to the end of the left 
tunnel up ahead and use the partner assist button to move the large metal 
container.  A cutscene will play where Ustanak will come searching shortly 
after pushing the container.

CAVE - MINING CAVE 3
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A cutscene will show off the middle set of corridors, which are filled with 
several patrolling Oko.  There are a total of four containers in this area, but 
three of them are filled with trash and cannot be hid in.  The first container 
on the left is the only empty container - be sure to keep this in mind.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 2
Location: Cave - Mining Cave 3
Contents: 5000 Skill Points

Jake and Sherry will eventually come to a cave with several Okos patrolling the 
middle corridors.  Don't move down into the area with the Okos just yet.  Move 
along the corridor past the left set of red containers.  Run up the stairs to 
the left and down the next set of stairs then move down the stairs to the 
right.  Open the chest at the bottom of the stairs and grab the 5000 skill 
points inside.
*******************************************************************************

There is one Oko that will always move by the stairs - this is the most 
dangerous Oko.  Stand near the stairs and wait on this Oko to move toward the 
stairs and then move to the left then quickly run up behind it and melee it.  
The first corridor to the left has two patrolling Okos down it.  Wait until 
both of the Okos turn their back then quickly run behind them and melee each 
one of them.

The next corridor to the right down that corridor has one Oko down it.  Just 
wait for it to turn its back then run up and melee it.  The final Oko patrols 
in front of the stairs at the end.  It's best to wait for this Oko to move to 
the right (away from the stairs) with his back turned and then melee it from 
behind.  If you try to melee the Oko on the stairs, sometimes the melee button 
prompt will not appear correctly.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE28]
Location: Cave - Mining Cave 3

While in the cave area where several Okos patrol the middle corridors, kill off 
all the Okos then move up the stairs and walk toward the door with the valve 
handle on it.  Turn around and look up toward the cylinder above the alcove 
across from the stairs to see this emblem on the side of that cylinder.  This 
emblem must be shot.  The moment it is shot, Ustanak will come running, so 
blast the emblem and then quickly rotate the valve handle to open the door and 
then move through the doorway.  You should be able to get through the door 
before Ustanak gets to the characters.

NOTE: In co-op play, both players should be able to shoot this emblem.  The 
player that shoots the emblem first should open the door and the player that 
waits should shoot the emblem while the partner opens the door.
*******************************************************************************

Move up the stairs and open the door with the valve handle then enter the next 
area.

CAVE - ICY TUNNEL
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The second that the characters walk on the ice crystals in this area, Ustanak 
will be alerted and bash through the wall as the characters run ahead.  The 
view will switch to the front of the characters as they run.  Keep holding the 
X/A button and continue to dash down the tunnel (toward the screen).  The view 
will eventually change to a view looking through a small hole.  Quickly slide 
up under the hole in the wall up ahead of the characters and the characters 
will slide down into the room below.

Ustanak will try to fit his hand through the hole, but he can't.  He will leave 
the area.  Climb the first ladder then climb the next ladder.

CAVE - MINING CAVE 4
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Drop down from the area with the railing.  A cutscene will trigger that shows 
what to do for the next objective.

--> Objective: Use the keycard to escape

The exit door is locked and the key just so happens to be in the dead guy's 
hands near Ustanak in the middle of the icy area to the side.  This is the guy 
that Ustanak killed after the Oko saw him at the beginning of this cave.

There are a total of four --REMOTE BOMBS-- on the right side of the area while 
facing away from the locked door.  Two of them are beside the steel column and 
two more are beside the large steel structure.  Collect them all since one of 
them will be needed in a moment.  The Jake player needs to lay an explosive on 
the side where the remote bombs are found, but don't detonate it just yet!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Both players need to walk over to the ladder on the left side of the area.  Use 
the partner assist command to toss Sherry up the ladder.

One player needs to distract Ustanak with a remote bomb.  Place a remote bomb 
in the area where the Remote Bomb pickups were then move away from that area 
and detonate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sherry needs to fall down the ladder on the other side of the high platform.  
While Ustanak is distracted and moves away from the middle icy area to check 
out the large explosion, run over to the dead corpse and collect the **MINE 
KEYCARD** from the body.  The Sherry player will have to tap the X/A button to 
search the body for the card.  Move back up the ladder then hop down the next 
ladder and get back to Jake.

NOTE: In single player, the Sherry player will collect the keycard once Ustanak 
has been distracted.  The Jake player will lay down a remote bomb and detonate 
it a few second after Sherry takes cover behind the low wall near Ustanak (take 
cover near the edge to make the AI partner detonate the explosive).  Either 
way, the AI partner will help out for this part.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Use the key card to unlock the door.  Use the partner assist command to unlock 
the door.  A cutscene will play.

CAVE - BULKHEAD TUNNEL
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Follow the tunnel to the right and open the first of the bulkhead doors up 
ahead.  Press X/A to grab the valve handle then rotate it with the left 
thumbstick and press the O/B button to open the door.  Something will dent the 
door from the other side.  Rush to the next bulkhead door and rotate the valve 
handle on it quickly then open it.  It will be just a little harder to open 
than the last door.

As the player that opens the door closes the door behind them, you can clearly 
see that Ustanak is ramming through the door behind the characters.  Rush to 
the third door and rotate the valve handle on it then open the door.  This 
third door takes much more struggle with the thumbstick shaking to open.  Be 
sure that you rotate both the left and right thumbstick to unlock the door 
faster.  Quickly open the door once the valve handle has been rotated.  And we 
have... another door!  Quickly run over to the fourth door and rotate the valve 
handle. This last door is much harder to open than the previous door so be sure 
to rotate both thumbsticks.  Open the door and a cutscene will trigger.

CAVE - DRILLER TUNNEL
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--> Objective: Take down Ustanak

Jake and Sherry will be plowing into Ustanak with the driller from the last 
cutscene.  This part is all about QTEs and how a player responds to them.  Here 
is a list of all the QTEs so you will be ready for them:

01) Left Thumbstick shake
02) R1/RT precision button press
03) Left Thumbstick shake
04) R1/RT precision button press
05) Left Thumbstick shake
06) R1/RT precision button press
07) Left Thumbstick shake
08) R1/RT precision button press

Sherry: "We got him now!"

09) Left Thumbstick shake
10) R1/RT precision button press
11) Left Thumbstick shake
12) A/X precision button press
13) Left Thumbstick shake
14) R1/RT precision button press

Kev: "You want S.T.A.R.S.!?  Well, too bad, you get drill, bitch!"

--> Objective: Find the cave exit

I don't know about you, but I sure am glad that I have an old controller to use 
for this game instead of a new one that works properly for these controller 
damaging QTEs.  My old one was actually ruined from RE5 Majini grapple shakes. 
Thankfully, I have a new one, but I sure as hell won't use it with RE6 - I 
value it too much for that.

Anyway, Ustanak is all laid out against the wall with a drill implanted in his 
chest so I doubt he will be getting up soon.  Follow the cave tunnel ahead and 
step out step out into the light to trigger a cutscene that will end this 
chapter.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 55 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
          C H A P T E R  3  -  E S C A P I N G  C O N F I N E M E N T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  Waiyip, China
                                                                  June 30, 2013
                                                 ______________________________
________________________________________________/ STAGE 3-1 -- DETENTION CENTER
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DETENTION CENTER - OUTSIDE THE HOLDING CELL
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Well, Jake has managed to break free, so now he has to handle the J'avo guards 
in front of him.  This is a good time to learn about his hand-to-hand combat if 
you haven't yet, since... well, that's all he has now!

By holding L1/LT and tapping the R1/RT button, Jake will perform a three hit 
combo that takes no stamina from the combat gauge.  A player can also hold the 
L1/LT button then hold the R1/RT button to make Jake charge a rushing Cobra 
Strike.  You can target an enemy with the right thumbstick at that time.  Let 
go of the R1/RT button and Jake will start to run toward the targeted foe.  Tap 
to the left or right with the left thumbstick to dodge to the sides while 
running - this is useful for dodging gunfire.  Jake will perform a Cobra Strike 
after the dash and can hit four more times by tapping the R1/RT button some 
more after the first hit.

When Jake performs his rushing Cobra Strike against a grounded foe or airborne 
opponent, he will do a flip kick that takes off some serious damage!  Jake can 
also do a quick shot with bare hands that does a tiger uppercut that will knock 
an enemy to the ground.  While a foe is grounded, he can stomp from the head 
side or grab the enemy's legs and toss them with a giant swing from the leg 
side.  He has many of Wesker's moves from RE5 Mercenaries with hand-to-hand.

Defeat the first two J'avo in the room with hand-to-hand attacks then a third 
J'avo will enter the room from the door on the left side of the area.  The 
third guard is armed with a stun rod.  Once the third J'avo guard is defeated, 
he will drop the **SWITCHBOARD KEY**.  Pick up the key and walk over to the 
panel on the right side of the gray door up ahead.  Use the X/A button to 
remove the panel to trigger a cutscene.

DETENTION CENTER - WHITE HALLWAY
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Jake will start out in the hallway outside his holding area after the cutscene. 
Move down the hall and through the doorway up ahead and a J'avo guard will step 
out from the right corridor and start to blast Jake with its machine gun.  Kill 
the J'avo with a few attacks.  A voice over the intercom will call all J'avo's 
attention to the two escaped prisoners.

Follow the corridor to the next doorway.

DETENTION CENTER - WHITE ROOM
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A total of four J'avo guards patrol this room.  If one of them sees Jake, all 
of them will attack and three more J'avo guards will join them!  It's a good 
idea to take most of them down with stealth melee attacks from behind.  Take 
cover and duck behind the railing closest to the middle area when you first 
enter.  One guard circles the far right row of tables and another guard moves 
by that row of tables while circling the whole area.  Sneak behind each of them 
and hit them with a stealth melee attack from the back (R1/RT while behind 
them).

Another guard moves up and down the ramp near the glass case that has a white 
tree inside of it.  He will move down the ramp and then down the corridor to 
the right of the bottom of the ramp then move back.  The final J'avo guard 
paces up and down the corridors to the left of the bottom of the ramp.  He 
paces by a set of shelves with white plants inside of it.

NOTE: The guards are not that much of a problem if they see Jake, but you will 
have to fight a total of seven of them.  The hardest part about fighting them 
is that Jake may have little stamina in his combat gauge to take them all on at 
once, so you might have to quickly lay on the ground with your back (fast 
combat gauge recharge) or run off and wait for the combat gauge to slowly 
recharge.  Keep in mind that a player can counter their melee attacks with the 
R1/RT button without have to use stamina and Jake's R1/RT melee combo while 
holding L1/LT does not take stamina from him.  Once Jake reaches a red combat 
gauge, he is basically defenseless while fighting hand-to-hand until the gauge 
gets out of red.

Kill off each guard with stealth and make your way up the stairs beside the 
ramp.  There is an air duct above a red and white pole on the left side of the 
area.  Find the bed down the right corridor then run to the opposite side of it 
and press the X/A button to push it toward the shelf near the air duct.  Run 
back to the opposite side and get up on the bed then climb up to the air duct.  
Crawl into the air duct and drop to the other side.

DETENTION CENTER - SURVEILLANCE AREA
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The door to the left is locked and requires a passcode.  Enter the surveillance 
room through the door to the right.

Interact with the controls below the three cameras.  Jake can control and see 
through all three camera.  He can view the following areas in the Sherry 
gameplay walkthrough:

- Hallway 2
- Locker Room
- Lobby

.-----------------------------------------------.
|               Camera Controls                 |
|===============================================|
| Right thumbstick           | Move camera      |
| R3/Right thumbstick (push) | Zoom in/out      |
| R1/RT                      | Fire gun         |
| X/A                        | Switch cameras   |
| O/B                        | Quit camera view |
'-----------------------------------------------'

The Hallway 2 camera and lobby camera each have guns attached to them that Jake 
can use to defeat the J'avo guard in those areas.  This can really help out the 
Sherry player a lot!  If there are guards in a room, fire at them by aiming the 
camera laser and pressing the R1/RT button to shoot.  The Sherry player really 
does the most work for this part, but the Jake player can help her out a bunch 
for Hallway 2 and the Lobby by shooting the J'avo there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While taking control of the gun cameras in Hallway 2 and the Lobby, shoot and 
kill a total of five J'avo with the camera's gun to earn an extra medal at the 
end of the chapter.  Keep in mind that you must KILL the J'avo (Sherry can't 
kill them).  In Hallway 2 there are a total of three J'avo.  Watch over Sherry 
while she solves the control panel puzzle in the Locker Room then prepare to 
switch to the gun camera in the Lobby and blast the three J'avo that exit 
through the door on the wall directly ahead of the camera.  Blast the closed 
door before it opens and kill them quickly before Sherry kills them.  
Obviously, this is a lot easier in co-op with a human player.  The Sherry 
player can actually lead a J'avo out of the Locker room to give the Jake player 
one extra J'avo to kill.

MEDAL: Destroyed five or more enemies using the turret-mounted      .---------.
       cameras                                                      | [ME161] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE29]
Location: Detention Center - Surveillance Area

While in control of Jake, he will reach a surveillance area where he can look 
through three cameras by using the controls below the cameras.  The camera in 
the lobby and the camera in the second hallway that Sherry can enter have guns 
attached to them.  Look up on the set of cubbies (shelf) in the lobby area to 
see a serpent emblem.  Use the camera's gun to hit the serpent emblem and get 
credit for it. Only Jake can get this serpent emblem.
*******************************************************************************

Sherry will first come into view in Hallway 2.  Shoot the J'avo there and watch 
over her.  When she enters the Locker Room, she will gain the password from the 
J'avo for opening the doors around the facility.  This is the password that 
Jake needs for the door in his area, but he can't see it just yet.  Once Sherry 
enters the Lobby, help her out with blasting the J'avo there.  When she moves 
toward the locked door in the Lobby, she will input the code sequence once 
again.  Hold the X/A button to zoom in on the control panel after she enters 
the code to see the code that Jake should enter on the control panel in the 
Surveillance Area.

NOTE: The code will be random for every playthrough.  There is no definite 
solution.  Use the camera to zoom into the control panel in the Lobby where 
Sherry enters the code then enter that code into the control panel in Jake's 
area.

Stop using the cameras once you see the code then run back to the control panel 
in the hall outside.  Enter the correct sequence of shapes into the panel and 
the door will unlock.  Crawl through the air duct off to the right and then 
climb the ladder.  Get inside the next air duct and crawl through it and then 
climb the next ladder.  Crawl through the final vent and fall out to the Main 
Locker Room and a cutscene will trigger shortly.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DETENTION CENTER - HOLDING CELL
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--> Objective: Escape from the building

The Sherry player will start out in a different room after the cutscene with 
Jake.  Wait around until a cutscene plays where Jake will turn off the power to 
the facility.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* While in Sherry's room, a player can turn on the stereo system and the TV 
  along the right table.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DETENTION CENTER - MONITOR ROOM
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Sherry will start in the dark room outside of her holding cell as control is 
given back to the player.  She will be equipped with the stun rod that she took 
from the J'avo guard during the last cutscene.  Open the door to the side.

DETENTION CENTER - HALLWAY 1
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NOTE 1: If Sherry is spotted in the first two hallways, the alarm will go off 
and many J'avo will attack her.  You get no item drops here so Sherry can't 
afford to take much damage!

NOTE 2: Keep in mind that Sherry can lean against a wall and get a button 
prompt melee command for a stealth kill on a J'avo that walks down the corridor 
next to the wall that she leans against.  She will get the button prompt for 
the melee as the J'avo gets next to her.

Lean against the wall and look down the corridor.  A J'avo patrols the 
surrounding hallway.  The corridor is square shaped and a J'avo patrols 
starting from the area where the door is and goes down the hall to the right 
and circles around that hall, so if he isn't there, he should be coming down 
the hall to the left.  Don't let him see Sherry.  Sneak up behind him by moving 
down the hall opposite the way he walks and then kill him with a stealth melee 
from behind.

There is another guard down the hallway to the right that connects with the 
square set of hallways.  That guard will move back and forth down the corridor 
past the square set of hallways.

NOTE: The best way to take down the first two J'avo is to immediately head out 
into the hall through the door after the cutscene then kill the first J'avo by 
sneaking up behind him down the corridor to the right then move down the left 
corridor and immediately sneak up behind the J'avo down the right corridor then 
stealth kill him.  This will help out the most for the first two guards.

DETENTION CENTER - HALLWAY 2
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The middle set of white corridors is probably the toughest room but it's not 
that bad once you see how the J'avo will patrol.  It's best to enter the set of 
white corridors through the corridor right outside the dark room that Sherry 
came out of.  Go to the stairway and lean against the left wall.  Two J'avo 
patrol the middle area - they circle the area.  There is also a J'avo that 
circles the corridor above the stairs off to the left.  He is the main problem 
with killing the J'avo in this room since he patrols differently.

NOTE: If the camera starts to fire at the J'avo, that is your Jake partner 
helping out.  He takes control of a camera system in the surveillance room.

Wait for the J'avo that patrols off to the far left to step up the right set of 
stairs in the back of the room before Sherry moves out to kill the two J'avo 
that patrol the middle area.  Kill off the two in the middle first then go 
after the one in the back corridor.

DETENTION CENTER - LOCKER ROOM
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This part can get a bit annoying with the stealth in this room.  Sherry can 
hide in all the lockers around the room to avoid detection of the J'avo that 
will open the door on the right side of the room.  The J'avo will continually 
exit the door off to the right.  They will do one of two things every other 
time and both types have different weapons:

1) J'avo armed with machine gun - exits the door and walks straight to the 
locked door off to his right and enters a code then exits the room.

2) J'avo armed with stun rod - walks over to the middle set of lockers and 
circles the lockers then moves over to the locked door and enters a code then 
exit the room.

They will ALWAYS continue the pattern above.  The first J'avo will immediately 
exit and the second J'avo will circle the lockers then exit.  After that, the 
pattern will continue.

NOTE: If J'avo are killed in this room, they will continue to keep exiting the 
door off to the right.  It's literally a spawn point.  If Sherry is discovered, 
the J'avo that sees her will attack, but the J'avo that enters the room 
afterwards will not attack unless he sees Sherry.

The Sherry player must watch for the code that the one of the J'avo enters on 
the control panel to unlock the door.  It's best to hide in the first locker 
off to the left in front of the locked door to get a good view of the passcode 
that is entered.  Wait for the J'avo with the machine gun to exit the room then 
quickly get out of the locker and enter the code that the last J'avo entered.  
The J'avo with the stun rod will make a detour around the back locker while 
Sherry enters the code, so she will have more time.  Remember the code since it 
will be used in the outside lobby as well!

IMPORTANT: The code will be random for every playthrough, but the code that 
each J'avo enters per playthrough will be the same.  So, they will enter the 
same code as they exit the room per playthrough.

DETENTION CENTER - LOBBY
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Sherry will easily get discovered here.  There are three J'avo in the outside 
lobby.  Sherry can take cover behind the reception counter.  The Jake player 
should be controlling the camera in this room by now.  He will use the camera's 
gun to kill off the J'avo in the room. Sherry can still sneak up behind any 
J'avo in this room that haven't seen her yet to get a stealth melee kill 
command.  Two more J'avo will exit the door off to the right further back in 
the lobby.  Be prepared to fight some J'avo here with the stun rod.

NOTE: There is a Serpent Emblem on top of a group of cubbies behind the back 
counter, but only the Jake player can shoot it.  He will have to use the camera 
to shoot it.  Sherry cannot get this emblem.

Exit the lobby via the back door near the counter.  Enter the same code from 
earlier on the control panel to the right.  Move down the dark hallway outside 
the lobby and hop over the railing.  Move up the stairs and open the locker 
door to trigger a cutscene.

NOTE: If you forgot the code, reenter the locker room and look at the control 
panel there to see the code again.

A cutscene will trigger after stepping through the locker door.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 3-2 -- LIVING QUARTERS
-------------------------------------------------------------------------------

LIVING QUARTERS - MAIN LOCKER ROOM
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A player can hide in the lockers in this room but none of them contain any 
special items.  Step out into the hall.

LIVING QUARTERS - HALLWAY OUTSIDE LOCKER ROOM
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Move down the hall.  A J'avo is standing at the top of the stairs.  Once he 
sees a character, he will attack and a few more J'avo will join him.  One of 
the J'avo will form a Chrysalid shell once defeated.  It will mutate into a 
Strelats enemy.  This lizard enemy is very fast when it moves.  From close 
range, it will breathe out a gas that will stagger the characters and from long 
range it will shoot out spikes.  Watch for it to stand up straight for a signal 
that it is about to shoot spikes.  Kill the Strelats quickly with the magnum or 
blast it with sniper rifle quick shots.

The Strelats has a special stun that can be activated by quick shotting it with 
a weak weapon or by dashing toward it and hitting it with a slide, ram or jump 
kick.  A flash grenade can also set it up for an instant melee.  While it is 
stunned, grab it with the R1/RT button while standing near it then input the 
button commands as they appear to knee its chest.

The melee performed on the Strelats takes off some intense damage from the 
creature.  The Strelats enemy will drop an **ID MEDAL (1/16)** and 1000 skill 
points once defeated.  One of the J'avo might mutate into a Glava-Sluz if its 
head is shot.  This mutation will fire out webbing at the characters.  Blast it 
in the head or stomp its head to kill it. Kill all the enemies that appear 
while on the stairs then enter the room through the door on the bottom floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players find all ID Medals in Jake, Chapter 3, a medal will be earned at the 
end of the stage.
                                                                    .---------.
MEDAL: Found all ID medals                                          | [ME162] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LIVING QUARTERS - STORAGE ROOM
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There is a --CHINESE BOX-- to the right of the desk in this room that can be 
broken open for a possible item.  Wait in this room and a J'avo should fall 
from the hole in the ceiling and attack.  A few will drop if you stay in this 
room.  One of the defeated J'avo will drop an **ID MEDAL (2/16)**.  One of the 
J'avo will form a Chrysalid once defeated and mutate into a Strelats.  This 
Strelats will leave behind 1000 skill points once defeated.  Step back out into 
the hall afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE 1: If a J'avo does not appear in the storage room, run to the second floor 
and kill off the enemies up there then return to the storage room.  A J'avo 
should spawn in the storage room by then.  There should be tons of J'avo that 
will spawn from the storage room ceiling.  They will spawn one at a time.  You 
can literally wait by the spawn point and keep killing them.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE30]
Location: Living Quarters - Storage Room

When Jake and Sherry start in the Main Locker Room after meeting up shortly 
after escaping their holding rooms, they will enter a hall where J'avo will 
attack from the stairway at the end (off to the right).  Enter the storage room 
at the end of that hall.  Look on the side of the shelf closest to the door in 
the room then find this emblem in between the boxes on the middle right shelf. 
It can be hit with a melee attack with either character.
*******************************************************************************

LIVING QUARTERS - HALLWAY OUTSIDE LOCKER ROOM
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Move up the stairs and step onto the second floor.

LIVING QUARTERS - SECOND FLOOR HALLWAY
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A total of three J'avo will attack from the back of the hall off to the left 
after moving away from the stairs.  These J'avo will mutate into Ruka-SRP if 
their arms are shot.  It's not that big of a deal though.  There are three 
breakable --GOLDEN URNS-- on the stands along the right side of the hall.  The 
first golden urn will have --9MM AMMO-- inside of it and the second golden urn 
will have --7.62MM AMMO-- inside.  Enter the bedroom through the door along the 
right corridor.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] 7.62MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LIVING QUARTERS - BEDROOM
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Walk over to the desk on the left side of the bed and use the X/A button to 
open the drawer on the desk then take the **ID MEDAL (3/16)** from inside.  The 
Chinese mural across from the bed can be broken with gun or melee attacks and a 
player can hide in the closet.  There is nothing else to do in this room.  Step 
out the door on the opposite side of the room.

LIVING QUARTERS - BEDROOM HALLWAY
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Move down the hall and break open the --CHINESE BOX-- at the end of the 
corridor for an extra item.  Step back out into the Second Floor Hallway then 
open the double doors to enter the Library across from the Bedroom Hallway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LIVING QUARTERS - LIBRARY
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The players can turn over the three tables by approaching them and pressing the 
L1/LT button in order to take cover from the J'avo fire.  It's sort of like 
busting into a stranger's room like a SWAT team!  Blast the J'avo from the 
bottom floor or just move toward them and melee kill them.  Really, they are 
not that much of a problem from close range.

There is an **ID MEDAL 4/16** on the top bookshelf against the wall.  One of 
the many J'avo that exit from the door spawn point in between the top set of 
bookshelves will drop an **ID MEDAL (5/16)**.  Be sure to break open the 
--CHINESE BOX-- behind the bottom bookshelf as well.  Might as well wreck 
everything... what the hell!  Reenter the outside hallway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LIVING QUARTERS - SECOND FLOOR HALLWAY
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Step down the hall to the left.  A few J'avo will attack with machine guns from 
the left side of the next hall.  Flip over the table and take cover behind it 
then blast them with the sniper rifle.  Be warned that they might toss a hand 
grenade at your character.  One of the J'avo might turn into a Chrysalid then 
mutate into a Strelats that can be killed for 1000 skill points and one of the 
J'avo will drop an **ID MEDAL (6/16)**.

Break the --GOLDEN URN-- on the platform down the hall to get 300 skill points. 
Don't enter the room in the back of the hall (to the right when entering) just 
yet.  Save that room for later.  It really doesn't matter, but your character 
will backtrack there soon anyway.  Step down the hall and enter the room at the 
end where the J'avo were at.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LIVING QUARTERS - STATUE ROOM
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Jake can swing across the pole connected to the statue on the right side of the 
upper floor.  Sherry will have to fall off the ledge on the left side of the 
top floor.  Either way, move down below.

There are a total of six breakable --GOLDEN URNS-- on the bottom floor.  The 
only one that ever seems to have an item is the second one on the left side of 
the area (300 skill points).  There are two J'avo guards standing by the double 
doors in the back of the room.  One of them will drop an **ID MEDAL (7/16)** so 
kill them both.  They might go all Chrysalid then mutate into a Strelats if 
they are not melee killed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The door behind the counter on the left side of the room is locked and has a 
symbol of an ID medal on it.  Walk toward the front side of the large statue in 
the middle of the room and examine the slot with writing below it.  Sherry 
cannot read the writing and requires Jake to read it.  The west side (left 
side) of the room will unlock after three medals are placed in the slot and 
door on the east side (right side) of the room will unlock after ten medals are 
placed in the slot.  If the full sixteen medals are found and placed in the 
statue, the characters will unlock the fence behind the statue which contains 
some extra pickups a new weapon!

--> Objective: Collect IDs

Place at least three medals into the statue to reveal a door up the stairs to 
the left of the statue.  The statue head will turn and look toward the west 
side of the room and the fence on that side will slide back to reveal the door. 
Both characters can now reach the back of the second floor via the stairs off 
to the side as well!  Move up the stairs and open the door.

LIVING QUARTERS - HIDDEN HALLWAY
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Open the double doors and step into the Bar Room.

IMPORTANT: Be sure you step into the Bar Room first.  There is a glitch 
associated with stepping into the Family Room first and not activating the 
J'avo spawns in the Bar Room first!  You will possibly forfeit an ID medal if 
you do so.  J'avo spawn from the bar room while a player is in the family room 
and sometimes not all waves will spawn if the Family Room is entered first.

LIVING QUARTERS - BAR ROOM
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The J'avo that will attack in this room will stay on the top floor walkway from 
the start, but as your character kills them off they will start to hop below.  
One of the J'avo in this room will drop an **ID MEDAL (8/16)**.  Players can 
wreck all the glasses and food on the counters by hopping over them!

NOTE: Use the sniper rifle to hit the J'avo on the top floor walkway.  They 
like to hide behind the railings and then peak out every so often.

Walk over to the piano and interact with it with either character to have the 
character play the piano.  The music will differ depending on the character 
that plays the piano.  An **ID MEDAL (9/16)** will rise out of the top of the 
piano on a plaque so grab it!  Exit the Bar Room then enter the room through 
the single door on the right side of the hall.

LIVING QUARTERS - FAMILY ROOM
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Break the --GOLDEN URN-- on the platform to the right to reveal a --GREEN
HERB-- pickup.  There is an **ID MEDAL (10/16)** on the plaque above the 
fireplace so snatch it!  J'avo will exit the Bar across the hall and attack the 
character.  Blast them as they enter and show them how we did things in Raccoon 
City!  One of them will drop another **ID MEDAL (11/16)**.  They spawn in the 
Bar Room while a player is in the Family Room.  There should be about two or 
three waves of them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Keep the green herb handy since there is a red herb pickup in the Pool 
Room listed below.

Exit the room and step into the bar across the hall.

LIVING QUARTERS - HIDDEN HALLWAY
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Move down the corridor to the left and open the set of glass doors.  Check the 
fountain with seahorses off to the left and grab the **ID MEDAL (12/16)** from 
the water.  Open the next set of glass doors that lead to the pool room.

LIVING QUARTERS - POOL ROOM
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This room has four breakable --GOLDEN URNS-- along the side of it.  Facing the 
bull in the pool the golden urn on the back left side of the room has a --RED 
HERB-- inside of it.  Step into the pink water and crawl up under the arch 
below the bull statue and collect the **ID MEDAL (13/16)** in the water.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move up the stairs to the left of the bull statue then push the crate that 
blocks the glass door and then pick up the **ID MEDAL (14/16)** below the 
crate. Open the glass door to the side.

LIVING QUARTERS - BREAK ROOM
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A group of J'avo will move down the hall in the back of this room and attack 
your character - they spawn in the Library.  Some of them will mutate into a 
Nova-Trchanje mutation, which is a spider-legged J'avo mutation.  They can move 
around quick and climb walls and ceilings but they are very weak - a knockdown 
with a gun or a stun followed by a stomp will kill them.

One of the J'avo will drop an **ID MEDAL (15/16)** once defeated. After the 
fight, break the --GOLDEN URN-- on the pedestal in the room to get a --REMOTE 
BOMB--.  There is another ID Medal below the left table in this room (when 
looking back toward the glass door).  Place a remote bomb near the table and 
the two sofas on the left side of the room then detonate it.  Collect the **ID 
MEDAL (16/16)** from the floor afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

All ID Medals should now be collected.  Return to the Statue Room via the 
hallway in the back of the Break Room.

LIVING QUARTERS - STATUE ROOM
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Place all of the ID Medals in the slot of the statue.  Placing ten medals in 
the statue will unlock the door behind the counter on the right side of the 
room. Placing all sixteen ID Medals into the slot will make the fence in the 
back of the statue raise up.

--> Objective: Find the Comms System

Move to the area behind the fence and collect the ++BEAR COMMANDER++ weapon 
then open the chest on the left and grab the --2000 SKILL POINTS-- and two 
pickups of --300 SKILL POINTS-- inside.  Break open the two --CHINESE BOXES-- 
off to the right to find one pickup of --40MM EXPLOSIVE ROUNDS-- and a pickup 
of --.500 S&W MAGNUM ROUNDS--. The bear commander is an assault rifle with a 
secondary fire that can fire out explosive rounds!  This is a highly useful 
weapon for the later chapters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++BEAR COMMANDER++, [ ] 40mm Explosive Rounds, [ ] .500 S&W Magnum Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the corridor through the doorway behind the counter and use the partner 
assist command to open the door off to the right down the hall to end this 
portion of the chapter.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 3
Location: Living Quarters - Statue Room
Contents: 2000 skill points, 300 skill points x 2 (many other pickups outside 
          the chest)

Collect all of the sixteen ID Medals from the Residential Area of the Detention 
Facility and place them in the slot below the statue to unlock the fence behind 
the statue.  The hidden area contains the Bear Commander weapon, one chest and 
two Chinese boxes.  The chest contains 2000 skill points and two pickups of 300 
skill points and the two Chinese boxes contain a pickup of 40mm Explosive 
Rounds and a pickup of .500 S&W Magnum Ammo.

ID MEDAL LIST:

ID Medal 01 - Dropped from the first J'avo that turns into a Strelats in the 
              Hallway Outside Locker Room.

ID Medal 02 - Dropped from one of the J'avo that spawns in the bottom floor 
              Storage Room below the stairs after beating ALL the J'avo on the 
              staircase.  If they don't spawn, run back outside the storage 
              room and kill any J'avo on the stairs or down the first corridor 
              up the stairs and then the J'avo in the storage room should 
              spawn.

ID Medal 03 - Open the drawer of the desk to the left of the bed in the Bedroom 
              on the side of the Second Floor Hallway across from the Library.

ID Medal 04 - On the side of the bookshelf against the wall on the top floor of 
              the Library.

ID Medal 05 - One of the many J'avo that spawn from the door spawn point in 
              between the top set of bookshelves in the Library will drop this 
              medal.

ID Medal 06 - This ID medal is dropped from one of the J'avo that attack at the 
              end of the second floor hallway.  They will be on the walkway of 
              the room with the golden statue.

ID Medal 07 - After dropping down to the statue room, one of the J'avo that 
              stands by the back set of double doors will drop this emblem once 
              defeated.

ID Medal 08 - Enter the Bar Room after stepping into the Hidden Hallway and a 
              group of J'avo will attack from the top floor.  Defeat the J'avo 
              and eventually they will start to hop down from above and one 
              will drop this ID Medal.

ID Medal 09 - Enter the Bar and walk over to the piano then interact with it to 
              have your character play it.  A plaque with an ID Medal will rise 
              up out of the top of the piano.

ID Medal 10 - This is on a plaque above the fireplace in the Family Room across 
              the hall from the Bar.

ID Medal 11 - A wave of J'avo will exit from the Bar Room and enter the Family 
              Room and attack the characters.  One of the J'avo will drop this. 
              Around three waves will attack in full.  They seem to only attack 
              once players enter the Family Room.

ID Medal 12 - This ID Medal is in the water of the fountain with the seahorse 
              along the side of it through the glass doors of the Hidden 
              Hallway.

ID Medal 13 - While in the Pool Room, step into the pink water and climb up 
              under the back arch to find this ID Medal in the water up under 
              the bull statue.

ID Medal 14 - In the Pool Room, push the crate up the stairs away from the 
              glass door to the left of the bull statue and this medal will be 
              under it.

ID Medal 15 - Step into the Break Room through the glass door on the opposite 
              side of the Pool Room and fight off the J'avo that attack from 
              the back of the room (hallway) and one of them will drop this 
              medal.  If the J'avo don't attack in the Break Room, enter the 
              Library and they should be in there.

ID Medal 16 - While in the Break Room, destroy the golden urn in the room to 
              get a remote bomb.  Place the remote bomb beside the left set of 
              sofas and the table and then detonate it from a safe distance. 
              This ID medal is below the left table, so grab it after 
              destroying the table.
*******************************************************************************

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 3-3 -- ENTRANCE
-------------------------------------------------------------------------------

RESEARCH FACILITY ENTRANCE - SECURITY ROOM
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--> Objective: Escape from the building

Jake and Sherry will start out in the Security Room after the cutscene.  Move 
back out the room then reenter the Statue Room.

RESEARCH FACILITY ENTRANCE - STATUE ROOM
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All the Golden Urns are now back in the Statue Room but none of them hold any 
items so breaking them is useless.  J'avo will attack from the sides of the 
room and the upper floor as Jake and Sherry reenter.  Once a player steps in 
front of the back set of double doors... a tank will bust through those doors!

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE31]
Location: Research Facility Entrance - Statue Room

After Jake and Sherry gain entrance to the Security Room and then move back out 
to the Statue Room, a tank will bust through the double doors in the back of 
the Statue Room.  Hide behind the big statue in the center the room and allow 
the tank to destroy the statue with its turret.  A serpent emblem will be lying 
in the middle of the floor where the statue was once the debris clears.  Slide 
into it to hit it and watch out for the tank's gunfire!
*******************************************************************************

Jake needs to help Sherry up the ledge to the second floor.  Facing the front 
of the big statue, the ledge is on the back right side of the room.  Jake can 
boost her up by standing below the ledge or the Jake player can move up the 
stairs and swing on the pole then get to the second floor and then stand by the 
top of the ledge to the right of the top door and pull her up.  Either way, 
both characters need to get up top.

NOTE: Stay away from whatever direction the tank's gun turret is facing.  It is 
slow so it's easy to dodge and it definitely packs one hell of a punch when it 
hits a player!

Don't worry too much about the J'avo.  Just blast them or melee them enough to 
knock them down or stagger them then run past them - slide into them and knock 
them down with a melee attack then run.  Don't get caught up in killing too 
many J'avo or the tank will blast a character.  You might get some Glava-
Begunats and Nova-Skakanje mutations here.  Begunats are the raging insect 
heads and Skakanje are grasshopper-legged J'avo that can leap really high.  Use 
the partner assist command to open the double doors at the top.

RESEARCH FACILITY ENTRANCE - SECOND FLOOR HALLWAY
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Alright, well we lost that tank at least.  Move down the hallway and...

Oh hell!  The floor will cave in and Sherry and Jake will fall to the floor 
below then... that damn tank busts through the door below.

RESEARCH FACILITY ENTRANCE - FIRST FLOOR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Haul ass forward!  Run toward the camera with the dash button held down.  Make 
sure you stay on the side opposite that the tank's turret is aiming toward.  
Stepping to the side that the tank is NOT aiming at is the main key to 
surviving this running part.

The camera will move to the side as the characters reach the opposite end of 
the hall.  Run into the alcove to your character's left then hop through the 
window near the trash bags.

RESEARCH FACILITY ENTRANCE - GARBAGE AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --WOODEN CRATES-- off to the right after landing.  The tank won't 
follow the characters into this tight corridor... or so I think?  Well, there 
are no Salazar statues to chase after players in here at least...

Anyway, move up the stairs and open the door with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RESEARCH FACILITY ENTRANCE - PAGODA BUILDING AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Sherry and Jake will step out into some shallow water and a Pagoda building is 
above them.  Some J'avo will attack from the railing of the Pagoda building up 
ahead.  They are nothing compared to what the characters just ran from though.  
There is nothing along the left side of the area.  Find the stairs that lead up 
to the Pagoda building off to the right then run toward them.

While running, the game will switch to slow-motion and that blasted tank will 
bust through the wall off to the right.  Be sure to keep running to avoid 
having it run over a character - it will only take damage, not kill a player.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE32]
Location: Research Facility Entrance - Pagoda Building Area

After Jake and Sherry run from the tank in the First Floor Hallway and then 
leap into the Garbage Area, they will enter an area with shallow water with a 
Pagoda building above them.  When they move to the right, the tank will bust 
through the wall and fire at them some more.  Run toward the stairs that lead 
up to the Pagoda building then run around the right side of the stairs and look 
off to the left to see this emblem lying near the wall.  Run over to it and 
slide into it to hit it.
*******************************************************************************

Quickly run by the J'avo up ahead and get your ass up on that walkway with 
railing by dashing up the stairs.  The tank will fire at the side railing of 
the Pagoda building and break the railing.  Stay moving!

While up on the building, break the four --CHINESE BOXES-- in the room off to 
the right.  J'avo will constantly attack in this room.  Pull the lever on the 
far left wall of the room.  This will make the statue on the side of the Pagoda 
building rotate.  There is a pole on the statue that the Jake player can swing 
across.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Jake player needs to get to the walkway across from the Pagoda building.  
While on that side, collect the --GREEN HERB-- across from the red fence that 
surrounds the statue and break the two --CHINESE BOXES-- on the far left side 
(the camera hides these boxes).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Move the statue

Jake's main objective is to lure the tank toward the statue.  Fire at the tank 
with your handgun to get its attention.  Once the tank's turret moves toward 
Jake, move over to the side of the statue to shield Jake from the turret fire. 
The tank will move toward the statue and hit a pole on the bottom of the 
statue, which will make the statue rotate.  The tank will eventually move 
backwards again and start to fire at the Sherry player.

NOTE: To make the tank move away from the statue, step all the way to the other 
end of the statue away from the two Chinese Boxes (basically the same side with 
the green herb).

Move back around the side of the statue and fire at the tank some more to make 
it move over to the statue and rotate it once again.  Make sure to take cover 
as the tanks moves toward Jake.  The Jake player will have to repeat this 
process a total of three times to make the pole on the statue face the room 
across from the Pagoda building.  Once the tank moves toward the statue for the 
third time, the pole will be in place.  Run toward the side of the walkway near 
the Pagoda building then face to the right and stand near the pole to get a 
button prompt swing command.  Swing to the corridor across from the statue.

--> Objective: Get the motorcycle

Kill the J'avo that attack on the way up the stairs.  It's best to hurry 
through this part while playing online since the Sherry player is getting tons 
of J'avo on her side.  Three J'avo will attack Jake while he moves up the 
stairs and three more will come in behind him once he reaches the first room. 
Be sure to find the Duralumin cases in the first room and room with the 
motorcycle.  Open the first Duralumin case to collect --300 SKILL POINTS-- and 
a pickup of --.500 S&W MAGNUM AMMO-- and open the second Duralumin case in the 
room with the motorcycle and collect the --4000 SKILL POINTS-- and pickup of 
--300 SKILL POINTS--.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 3
Location: Research Facility Entrance - Pagoda Building Area
Contents: .500 S&W Magnum Ammo, 300 Skill Points

After Jake gets the tank to move the statue in the Pagoda Building Area, he 
will swing across to a room across from the Pagoda building and J'avo will 
attack him.  This Duralumin is on the first table in the room up the stairs.  
It contains 300 skill points and a pickup of .500 S&W Magnum Ammo.

Campaign: Jake, Chapter 3
Location: Research Facility Entrance - Pagoda Building Area
Contents: 4000 Skill Points, 300 Skill Points

After Jake gets the tank to move the statue in the Pagoda Building Area, he 
will swing across to a room across from the Pagoda building and J'avo will 
attack him.  This Duralumin case is on the table in the room with the red 
motorcycle and contains 4000 skill points and a pickup of 300 skill points.
*******************************************************************************

Run over to the red motorcycle in the room with the large window and press the 
X/A button to interact with it and trigger the cutscene to end this chapter.  
Jeesh, you would think Jake would have taken that red car.  Damn nice model 
too...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sherry player needs to fight off the J'avo in the Pagoda building and stay 
safe while the Jake player gets to the motorcycle.  Use the Bear Commander's 
explosive rounds on groups of J'avo that attack and use quick shots followed by 
melees on single J'avo.  The main thing the Sherry player needs to do here is 
just stay alive until the Jake player reaches the motorcycle.

There are three tables that can be turned over to take cover behind, although 
they won't do too much good for the J'avo with swords and the Nova-Skakanje 
mutations (grasshopper legs).  Flash grenades work excellent here if Sherry has 
any.  They will instantly stun all J'avo and set them up for frontal heavy stun 
melees which will kill them instantly when performed.  If you don't have any 
flash grenades, think about laying down a remote bomb.

Jake will fill you in on his progress with his phrases.  The mission objective 
will change to "Get the motorcycle" once he is almost finished.  Of course, 
while playing online, this will all depend on how much the other player fights 
and screws around on the other side.  Once Jake reaches the bike, a cutscene 
will trigger that will end this chapter!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 7         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 140 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 141 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                   C H A P T E R  4  -  O N  T H E  R U N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  Waiyip, China
                                                                  June 30, 2013
                                                 ______________________________
________________________________________________/ STAGE 4-1 -- CITY AND HIGHWAY
-------------------------------------------------------------------------------

CITY AND HIGHWAY - HIGHWAY
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Jake and Sherry are on the run from Neo-Umbrella now.  They both start on the 
motorcycle that Jake took from the Detention Center.  The Jake player will do 
the driving for this entire segment and the Sherry player will need to shoot 
enemies and obstacles to keep the motorcycle from taking damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While playing as Sherry, shoot a total of ten J'avo that are on motorcycles and 
destroy the motorcycles while Jake drives to receive a medal at the end of the 
chapter.
                                                                     .--------.
MEDAL: Shot 10 J'avo off of their motorcycles                        | [ME081]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The controls for the motorcycle are as follows:

.-------------------------.
|   Motorcycle Controls   |
|=========================|
| R1/RT      | Accelerate |
| L1/LT      | Brake      |
'-------------------------'

Keep in mind that the motorcycle can only take so much damage from hitting 
walls and enemies, so try to avoid hitting anything.  Be sure to accelerate on 
straightaways and before hitting ramps and allow the motorcycle to coast on 
turns and around obstacles (let go of the accelerate and tap it a bit).

Jake and Sherry will start out on the highway and a helicopter will be 
following them from behind and it will shoot missiles at them.  Jake will 
eventually come upon a turn to the left, so don't accelerate while making that 
turn or else the motorcycle will slam into the wall and take some damage.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player can shoot at the helicopter behind the motorcycle but it 
  doesn't seem to matter if you do or not.  Just shoot it to provoke it.  Hell, 
  Sherry has infinite ammo here anyway.

  .-------------------------------------------.
  |   Sherry Gun Controls                     |
  |===========================================|
  | R1/RT                      | Fire         |
  | L1/LT                      | Ready weapon |
  | R3/right thumbstick (push) | Switch sides |
  | X/A                        | Hold on      |
  | Right thumbstick           | Adjust aim   |
  '-------------------------------------------'

  NOTE: The "Hold on" command makes Sherry hold on to Jake and changes the view 
  to a frontal view for the Sherry player.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Shake off your pursuers

The helicopter will fly in front of the motorcycle after the left turn.  It 
will start to fire down toward the road.  Move to a side to avoid the gunfire. 
Accelerate as the helicopter flies off and the road stays straight.  The road 
will eventually turn to the right, so coast through the upcoming turn.

Jake and Sherry will enter a tunnel and plow through boxes and small 
roadblocks.  Accelerate down the tunnel.  They will come out of the tunnel and 
hit a ramp then fly into the air and land on a building below then drop down to 
the street further below.  A slight cutscene will trigger.

CITY AND HIGHWAY - CITY STREETS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Try to stay in the middle of the road to avoid hitting the fences near the 
buildings along the sides of the street.  There is a small ramp at the end of 
the street, so stay to the left side to hit it.  Once the characters hit the 
ramp, the view will show a J'avo that will be aiming at the motorcycle with a 
rocket launcher.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player needs to shoot the red explosive barrel that the J'avo is 
  so ever conveniently standing next to in order to kill him and stop the 
  rocket blast.  Thank god for those explosive barrels that magnetize to 
  enemies!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The motorcycle will land on the street below and Jake will have to drive 
through a very narrow alley.  The narrow alley will end at a sharp turn to the 
right, but a cutscene will trigger and Jake will make the turn during the 
cutscene.

-- Objective: Shake off your pursuers

J'avo on motorcycles will start to chase after Jake and Sherry.  The Sherry 
player needs to shoot at the J'avo in the back of the motorcycle while the Jake 
player focuses on dodging obstacles up ahead.

NOTE: Be sure to coast through the upcoming obstacles.  Accelerate lightly 
because one touch against any type of obstacle in the road and the bike will 
crash and explode.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Sherry needs to shoot at the J'avo on motorcycles that follow her and Jake. 
  A few more will follow after the first wave of J'avo.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A J'avo will get ahead of the motorcycle and toss cocktails down toward the 
road.  Watch the hand that he holds the cocktail in and dodge to his opposite 
side to avoid taking damage.  The street will get narrow then go back to a 
wider road.  Watch out for the parked cars along the right side of the street 
when the street gets wide again.  There will be another parked car on the left 
then one on the right while the motorcycle moves ahead.  The characters will 
turn to the right in another cutscene eventually.

Two J'avo will be in front of the motorcycle and they will both toss a cocktail 
along the right side of the road and a parked car will be on the left side of 
the road at that time, so move to the far right to avoid it all.

Here is a list the cars that will be on the road when the two J'avo are on 
motorcycles up ahead along with the sides of the road to move to:

Obstacle List:

o Right set of cars                    (move left)
o Left set of cars and J'avo cocktails (move right)
o Middle set of cars                   (move either left or right)
o Right set of trucks                  (move left)
o Left set of cars and single car      (move right)
o Right car (one J'avo will crash)     (move left)
o Middle car                           (move right or left)
o Car on both sides of street          (move center)
o Cars on left side of street          (move right)

The final J'avo will crash before Jake and Sherry reach a ramp at the end of 
the street.  Stay to the far right side of the street to move up the ramp.  
Keep accelerating.  The motorcycle will hop the ramp then Jake and Sherry will 
be driving along a wooden walkway while the helicopter flies to the left of 
them.  Keep accelerating as the helicopter fires on the walkway ahead of the 
characters.

An explosion will occur and Sherry will fly off the motorcycle and grab the 
side of the helicopter.  Jake will turn around in the street up ahead and 
Sherry will be hanging onto the helicopter at the opposite end of the street.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player needs to keep tapping the displayed button on the screen to 
  maintain grip on the side of the helicopter while the Jake player races 
  toward her to catch her when she falls.  This is not near as bad as the Sheva 
  hanging QTE in RE5, but there is a lot of single button tapping here!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Jake player will have to press R1/RT as the timer hand on the screen moves 
through the green portion of the gauge in a QTE sequence.  Jake will have to 
accelerate down the street and dodge a few obstacles to get to Sherry.  The 
falling wooden poles will not do anything to the motorcycle, so Jake can plow 
right through them.

Obstacle List:

o Cars on both side of street  (move center)
o Car on right side of street  (move left)
o Cars on right side of street (move left)

Stay to the far right as the second group of wooden poles drop.  Move up the 
ramp on the right side to fly up into the air and catch Sherry as she falls.

NOTE: You have to accelerate FAST at this part or Sherry player will fall 
automatically in single player.  DO NOT COAST AT ALL.

CITY AND HIGHWAY - CITY STREETS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Shake off your pursuers

Two J'avo with cocktails on motorcycles will be in front of Jake and Sherry 
after the cutscene.  They will toss cocktails on the road behind them just like 
the last pair did.

Obstacle List:

o Car on right side of street at very beginning (move left)
o Car on left side of street (J'avo will crash) (move right)
o Car in center of street                       (move left or right)
o Car on left side of street                    (move right)
o Car on right side of street                   (move left)
o Car on right side of street                   (move left)
o Cars on left side of street                   (move right)
o Cars in center                                (move left or right)
o Cars on both side and cars off to left        (move center)

The helicopter will fire out missiles at a tanker.

--> Objective: Shoot the tanker

The tanker will start to tump over and J'avo up ahead will crash into the 
truck.  As the motorcycle gets close to the fuel truck press the buttons that 
appear on the screen as the quick QTE button press indicator appears in order 
to make Jake slide up under the tanker.  The buttons are usually either X/A or 
Square + X/X + A.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player will have to shoot the fuel tank on the side of the truck.
  It's red and on the right side of the truck.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE33]
Location: City and Highway - City Streets

In the sequence where Jake and Sherry are on a motorcycle, the helicopter will 
open fire on a tanker shortly after Jake saves Sherry from falling off the 
helicopter.  After sliding up under the tanker, the Sherry player will have to 
shoot the fuel tank on the tanker.  While aiming, look toward the left side of 
the street and shoot the serpent emblem on top of the sign off to the left 
before shooting the tanker fuel tank.

This can only be done while playing Sherry.
*******************************************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Objective: Shake off your pursuers

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Once again, the Sherry player will have to shoot at more of those pesky J'avo 
  that tailgate her and Jake's motorcycle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jake and Sherry will head down the road again and three J'avo with cocktails on 
motorcycles will be up ahead of them this time.  As usual move to the side 
opposite the hand that they toss the cocktail with.  The J'avo will crash on 
some of the obstacles since they likely didn't read a guide that told them 
every precise direction to move toward on the street ahead - hey, it happens!

Obstacle List:

o Car on right side of street                    (move left)
o Car in center of street and cars on right side (move left)
o Cars on right side of street                   (move left)

Quickly move to the left side of the street when there are several cars on the 
right side as shown above and ride up on the ramp along the left side.  The 
motorcycle will ride up onto a wooden walkway then crash through the wooden 
window of a building and the characters will accelerate down a narrow corridor 
in the building.  Prepare to press the button displayed on the screen in the 
QTE sequence at the end of the building when coming upon the helicopter.  The 
button will either be X/A or Square + X/X + A once again.

CITY AND HIGHWAY - INTERSTATE HIGHWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jake and Sherry will land on an interstate highway.

Obstacle List:

o Van on right side of street       (move left)
o Car in center of street           (move left or right)
o Trucks on both sides of street    (move center)
o Car on left and truck in middle   (move right or in between them)
o Cars on both sides                (move center)
o Bus in middle                     (move left or right)
o Car on left                       (move right)
o Truck in center                   (move left or right)
o Truck in center                   (move left or right)
o Cars on both sides of street      (move center)
o Truck in middle RIGHT after above (move left or right)
o Car in middle                     (move left)
o Car on right                      (move left)
o Car on left                       (move right)
o Truck in center                   (move left or right)
o Car on right                      (move left)
o Truck on left                     (move far right!)
o Truck and car in middle           (on right side yet?)
o Car on left                       (move center)
o Car near left                     (stay center)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  You know the drill by now - keep blasting the J'avo in the back of the 
  motorcycle.   There will be a big wave of J'avo on motorcycles at the 
  beginning of this sequence and the very end.  The AI Sherry seems to mess 
  this part up a bunch and a few J'avo actually kick the motorcycle when I play 
  Jake.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now more pesky J'avo with cocktails on motorcycles will group in front of Jake 
and Sherry and start to toss cocktails on the street behind them.  Carefully 
navigate through their cocktail fires.  The helicopter will move down the road 
then open fire on a car carrier eventually.  The car carrier will drop its cars 
and they will roll and bounce toward Jake and Sherry.

Obstacle List:

o Rolling car on far right         (move left)
o Rolling car in center            (move far left)
o Rolling car in center and right  (move left)

NOTE: The cars that fall off the car carrier can actually bounce over Jake and 
Sherry if they are on the same side with them.  The car bouncing might be a bit 
random other than what I have above.

Accelerate toward the ramp on the back of the car carrier and ride up the ramp 
then watch Jake jump that helicopter in an action cutscene!

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 4-2 -- POISAWAN COURTYARD
-------------------------------------------------------------------------------

POISAWAN COURTYARD - RUINS OF COURYARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Eliminate all enemies

The motorcycle will crash during a cutscene.  Jake and Sherry will have to 
fight several J'avo below while they are in the courtyard.  Chris Redfield and 
Piers Nivans along with the rest of the BSAA are positioned high on the nearby 
building and will help to fight the J'avo in the area.  They will kill the 
J'avo up high while Jake and Sherry kill the J'avo below.

An Attack chopper is flying overhead and it will be firing its guns at the 
characters the whole time they fight the J'avo.  It's very important to get 
behind a wall to avoid the chopper's fire.  It will fire down at Jake and 
Sherry constantly and only let up for a short while.  It's best to equip a 
powerful weapon such as the sniper rifle and quick shot the J'avo to quick kill 
them.  Spam gunfire with the handgun or Bear Commander from a distance if 
needed.

If your character gets involved in too much melee, that character will be a 
sitting duck for the chopper's gunfire.  It's very important to stay behind a 
wall and look up into the air to see where the chopper is positioned so you 
have an idea of which wall to get behind.  The walls will start to crumble 
because of the chopper's gunfire.  Move to different walls when one wall is 
nearly destroyed.

NOTE: Another good place to get to avoid the chopper gunfire is up under the 
green awning on the right side of the area.  Facing the gap, this is off to the 
right.  Just stay under the awning and the chopper will have a very hard time 
trying to hit your character.

J'avo and Noga-Skakanje J'avo mutations (grasshopper legs) will attack 
throughout this battle.  Some of the J'avo will mutate into Noga-Skakanje when 
shot and some of the Noga-Skakanje hop off the overhead chopper.  All of the 
J'avo must be defeated in this area to finish up this part.  The J'avo are 
often hanging on the sides of the chopper up above.  Don't worry about the 
J'avo on the helicopter until toward the very end of the battle.  The final two 
J'avo will hang on to the sides of the chopper and must be hit with a sniper 
rifle or sniped carefully with another weapon.  The final few J'avo in the area 
will be marked with red arrows to show what you need to finish off to complete 
the area.

It's best not to try to shatter these during the actual chopper fight since 
they can be broken after the battle, but there are three --TALL CRATES-- around 
the area.  A set of two are on the raised area with the railing on the right 
side of the courtyard (right of the gap) and one more tall crate is by the gap 
near that railing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once the fight is over, a red and yellow pole will be revealed.  The Jake 
player needs to swing across the pole to get to the other side of the gap below 
it.  Climb the ladder to the right after swinging across then walk forward to 
see the exit door off to the left.  Kick down the ladder on the right side of 
the building to allow Sherry to move up top.  Use the partner assist button to 
open the door.

Follow the corridor then step out to the opposite end.  Fall off the ledge 
along the side of the outside walkway.

POISAWAN COURTYARD - FRONT OF COURTYARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two --TALL CRATES-- near the wall behind the characters after 
falling.  Nova-Skakanje J'avo mutations will attack and the chopper will move 
back into the area above for round two!  Jake has much more freedom to get up 
high in this area since he can swing on the poles high up on the buildings.  
The Sherry player will have to stay below and fight off the J'avo that appear.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Climb the ladder against the left wall.  Break the three --TALL CRATES-- on the 
back left wall.  Use the partner action command near the ledge by the folded up 
ladder on the side of the building to toss Sherry up above.  The Sherry player 
needs to kick down the ladder for Jake.  Climb above the ladder and break the 
four --TALL CRATES--.  Kick down the ladder on the other side of the platform 
then fall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are three --TALL CRATES-- off to the left after falling.  Move to the 
other side of the building up ahead then hop over the gap by using the pole to 
swing across.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jake can get on one of two rooftops now.  One of the rooftops is up the ladder 
to the left - the Jake player will have to swing across the poles on the right 
side of the area to reach the other rooftop.  Jake will have to climb a few 
more ladders to reach the very top of each rooftop.  There are four --TALL 
CRATES-- in groups of two on each of the two rooftop areas for a total of eight 
tall crates altogether.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The best way for Jake to take down the chopper is to get on the rope that the 
J'avo climb down to drop from the chopper.  Wait on a rooftop for the chopper 
to move down to let J'avo off then blast the J'avo that cling onto the rope 
below the chopper.  Be sure to kill all the J'avo that fall from the rope or 
they will shoot Jake while he climbs on the rope.  Grab onto the rope by 
pressing the X/A button then tap the Square/X button to climb the rope.  The 
command for grabbing the rope should appear when the rope is nearby and doesn't 
have J'avo on it.  Climb to the very top of the chopper while it flies.  Jake 
will pull up onto the cockpit window of the chopper.  Aim your gun toward the 
chopper pilot's head then blast the pilot.  Jake will automatically take out a 
magnum and aim at the pilot while on the cockpit window.

NOTE: A player will get the "Hard Choice" trophy/achievement for blasting the 
pilot in the head with the magnum.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
A player will also get a medal for blasting the pilot in the head with the 
magnum.
                                                                    .---------.
MEDAL: Personally finish off the helicopter pilot                   | [ME163] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The chopper can also be taken down by firing explosive rounds at it with the 
Bear Commander's alternate fire.  You'll need to aim precisely most of the time 
since the chopper is often high up in the air however.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                       ________________________________________
______________________________________/ STAGE 4-3 -- POISAWAN SHOPPING DISTRICT
-------------------------------------------------------------------------------

POISAWAN SHOPPING DISTRICT - ALLEY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the corridor ahead then step out into the area with the standing bikes. 
Break the --TALL CRATE-- off to the right near the oil drum.  Move down the 
alley to the left.  Hop over the roadblock then enter the area off to the left 
in front of the yellow truck and break the --TALL CRATE-- there.  There are two 
--TALL CRATES-- near the stack of yellow pipes to the right of the truck.  Move 
around the left side of the truck from the back then break the three --TALL 
CRATES-- on that side also.  Hop over the next roadblock up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4
Location: Poisawan Shopping District - Alley
Contents: 2000 Skill Points

After the battle with the attack chopper, Jake and Sherry will enter an alley 
with bikes.  After hopping over the second roadblock look off to the left to 
see a chest.  It contains 2000 skill points.
*******************************************************************************

Continue to follow the alley.  Some J'avo will run to the left up ahead.  Break 
the two --TALL CRATES-- to the left of the green dumpster.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4
Location: Poisawan Shopping District - Alley
Contents: 5000 Skill Points

While in the Shopping District Alley, after hopping over the second roadblock, 
two tall crates will be on the left wall up ahead.  There is a green dumpster 
across from the two tall crates.  On the other side of the dumpster, there is a 
chest that contains 5000 skill points.
*******************************************************************************

Two more --TALL CRATES-- are behind the yellow truck along the right side of 
the alley.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE34]
Location: Poisawan Shopping District - Alley

Once Jake and Sherry finish off the attack chopper, they will enter an alley 
with many pickups along it.  After moving past the second treasure chest that 
is behind a green dumpster off to the right, players will notice a red and 
white car toppled over on its side behind a roadblock to the left.  Move behind 
that toppled car and there is a white car with its headlights on.  This serpent 
emblem is on the windshield of that car - the passenger's side.
*******************************************************************************

Hop over the next roadblock up ahead then break the two --TALL CRATES-- near 
the right wall behind it.  Follow the corridor as it moves to the left and then 
use the partner assist button to open the door at the end to get to the next 
area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                _______________________________
_______________________________________________/ STAGE 4-4 -- SHOPPING DISTRICT
-------------------------------------------------------------------------------

SHOPPING DISTRICT - STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Get through the shopping area

Jake and Sherry will start out in a narrow alley.  A group of J'avo will walk 
down the street directly ahead.  If you're playing with an AI partner in solo, 
the AI partner will likely alert the J'avo.  Players can allow them to continue 
to walk down the street then run up behind them and hit them with a stealth 
melee from behind (hit R1/RT while behind the J'avo).  From the start, don't 
move and they might walk on down the street and ignore the characters.

There is a --GREEN HERB-- on a crate off to the right while stepping out of the 
entrance corridor.  Find the --WOODEN CRATE-- off to the left while stepping 
out of the corridor and a --TALL CRATE-- behind the stack of crates to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Small Crate x 1, [ ] Tall Crate x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Many of the J'avo will begin a mutation process where they will form Chrysalid 
shells once they have been damaged in this area and the next few areas.  They 
will mutate into Strelats while inside.  Keep in mind that the shells can be 
destroyed before they hatch into Strelats by blasting them with whatever 
firepower or attacks your character can hit them with.  They will not leave 
behind any items once the Chrysalids have been broken however.  Like in other 
areas, a Strelats will leave behind a treasure worth 1000 skill points once 
defeated.

It's best to hit Strelats with your most powerful weapon to get rid of them 
quickly (magnum or sniper rifle).  Bear down on them with firepower and spam 
them with shots to kill them quickly.  They can be set up for melee by running 
at them and hitting them with Jake or Sherry's knee attack.  Jake's homing 
cobra strike (hold L1/LT then press R1/RT) will set them up for melee as well. 
Once they are stunned, walk up to them to get a button prompt for a melee.

Find the ladder on the right side of the area and climb it then climb the sign 
at the top to pull up to an area with two --TALL CRATES--.  They both contain 
random items just like all the other tall crates.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Another group of J'avo are down the street up ahead.  Watch them from a 
distance and notice how they pace back and forth - they can be snuck up on and 
instant kill melee'd.  Many of these J'avo have machine guns and one has a 
gatling gun.  Be sure to take cover behind the nearby walls so avoid their 
gunfire or roll out of the way of their gunfire.  You can just rush them with 
brute force and take the damage then hit them as always.  There are two --TALL 
CRATES-- near the large crate and wooden tables in the middle of the area and 
there are two more --TALL CRATES-- by a burning car in the back of the area.  
Look on the large crates near the tall crates in the middle of the area to find 
some --7.62 NATO AMMO--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 7.62mm NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After finishing with the J'avo, find the gate door on the left side of the area 
where the second group of J'avo were stationed.  It has a bar over the back of 
it that locks it from the inside.  Find the ladder on the left side of the 
area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Jake player needs to climb the ladder then the next ladder up above the 
first to get up on the high sign.  While standing across from the pole with the 
red cloth wrapped around it, the Jake player will get a swing button prompt.  
Swing over to the platform up ahead.  Run to the left then fall to drop behind 
the locked door.  Walk toward it and remove the bar so the Sherry player can 
enter the alley.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Chrysalids from the last battle will start to mutate while Jake is on the 
other side of the door so some Strelats will likely be attacking the Sherry 
player by the time Jake unlocks the door.  Follow the corridor behind the door 
and break the two --TALL CRATES-- near the exit door at the end.  Open the 
green door at the end of the corridor with the partner action command.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SHOPPING DISTRICT - MARKETPLACE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When Jake and Sherry move ahead, a group of J'avo will exit the door on the 
other side of the area (back right) and attack.  Players can get the drop on 
them by climbing the ladder up ahead - they will be in perfect view from the 
top of the awning up the ladder for blasting the group with explosive rounds. 
Some of these J'avo will mutate into Chrysalids that spawn Strelats just like 
the last few groups.  A good method to use to kill them all quickly from below 
is to toss a flash grenade then hit them with a frontal heavy stun melee (Coup 
De Grace) while they are stunned - think of the flash grenade as a power pellet 
and your character as the Pac-man.  Gobble up those ghost monsters!

Once the J'avo are finished, find the door at the other end of the area (right 
side).  Three J'avo with swords will drop from the high wall on the other side 
of the door.  They will spawn when a player gets near the door so they might 
just join the other J'avo.  Either way, be ready for them while opening the 
door if they haven't spawned yet.

SHOPPING DISTRICT - ALLEY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Get to breaking the two --TALL CRATES-- by the left wall.  Kick through the 
next door with the partner command.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SHOPPING DISTRICT - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move up the stairs.  At the top of the second set of stairs, there are two 
--TALL CRATES-- to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the treasure box off to the left at the top of the fourth set of stairs 
and open it for some extra skill points.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4
Location: Shopping District - Stairway
Contents: 4000 skill points

Once Jake and Sherry enter the stairway area in the Shopping District, find the 
box off to the left at the top of the fourth set of stairs and open it to find 
4000 skill points.
*******************************************************************************

When Jake and Sherry reach the top of the stairway, step out toward the tall 
crate off to the left up ahead before moving toward the ledge.  Break the two 
--TALL CRATES-- in the surrounding area.  There is a ++SHOTGUN++ in the open 
locker to the left of the first tall crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SHOTGUN++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SHOPPING DISTRICT - SECOND STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The player that hops across the gap to get to the next walkway will fall below 
shortly - the walkway will break on the other side of the gap.  The player that 
is left behind up top will have to fall to the walkway below the current ledge 
and make their way across the area along the rooftops.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM PLAYER GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-
The bottom player will fall off the walkway that the character hops over to and 
then hit the awnings on the way down before hitting the ground.  J'avo will 
attack immediately after the player lands.  These J'avo can mutate into Ruka-
Khvatanje with an insect-like arm if they are damaged in the body or arms with 
bullets.  These J'avo mutations can be very dangerous from a distance.  They 
grab from long range with their long arm then slam a player to the ground - 
this grab cannot be countered.  Be sure to ground them quickly with a quick 
shot from the sniper rifle or stun them with a flash grenade then hit them with 
frontal heavy stun melee.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE35]
Location: Shopping District - Second Street

After Jake and Sherry reach the top of the stairway in the Shopping District 
area, one of them will have to hop across a gap and that character will fall 
below.  There is an overturned bus up ahead and some crates to the left of it. 
Move behind the big crates off to the left and this emblem will be on the crate 
in the open area behind the first crate.  It's low enough to where a player can 
hit it with a melee.
*******************************************************************************

Pick up the --7.62 NATO AMMO-- on the green stand off to the left while moving 
down the street.  Break the two --TALL CRATES-- on the right side of the area 
further ahead.  There are also two more --TALL CRATES-- near the row of green 
stands up ahead.  Watch out for J'avo on the overhead rooftops.  Hopefully your 
partner will help out in killing them.  If not, look up and shoot the high 
J'avo yourself.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 7.62mm NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a group of several J'avo at the end of the street and all of them have 
either a machine gun or a gatling gun.  Get behind a crate and shoot at them 
from a distance.  There is also a corridor along the left side of the area that 
can be moved through in order to get closer to them.  A flash grenade explosion 
can help to blind them all so your character can shoot them without having to 
worry about their gunfire.  Some of the J'avo will form Chrysalid shells then 
mutate into Strelats if the shell is not broken - these mutations are all 
scripted.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOP PLAYER GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=
The top player will have to drop to the wooden walkway below the top ledge.  
Drop to the next lower walkway then move across the middle walkway toward the 
opposite building.  Two J'avos with heavy machine guns will be on two high 
platforms up ahead.  Take out the sniper rifle and shoot them from a distance. 
Run back and take cover on the middle walkway if needed.

Drop down to the next lower walkway.  Slide up under the sign ahead then climb 
the ladder.  Don't drop off the walkway directly ahead after climbing the 
ladder.  Look to the right and hop across the gap to the platform on the other 
side.  Fall to the red and white awning below.  Break the two --TALL CRATES-- 
off to the left and grab the --GREEN HERB-- near the tall crates.  Fall off the 
ledge to the right (on the bamboo poles) to drop to the alley in the back of a 
locked door.  Unlock the door for your partner.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a gate at the end of the street that is locked.  The top player should 
unlock that gate for the bottom player while up high.  Go through the gate 
doorway to continue.

NOTE: If the top player does not unlock the gate, the Jake player must walk 
over to the broken ladder off to the left at the end of the street and toss the 
Sherry player up above so that she can fall behind the gate and unlock it from 
the other side.  Sherry can't toss Jake up because... well, it hardly ever 
works that way.

SHOPPING DISTRICT - CORRIDOR TO LADDER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two --TALL CRATES-- in the middle of the corridor.  Run to the end of 
the corridor and climb the red ladder at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE36]
Location: Shopping District - Corridor to Ladder

After Jake and Sherry get past the street where they separate, they will enter 
a corridor that leads to a red ladder.  While standing near the red ladder, 
look through the hole on the right side of the crates to see this emblem lying 
on a platform of a stand in the background.  Shoot it from a distance.  A 
player can also look off the top walkway railing and shoot the emblem from up 
high.
*******************************************************************************

SHOPPING DISTRICT - HIGH WALKWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run to the right and hop over the bamboo poles along the walkway then drop from 
the ladder at the end.  There are three breakable --TALL CRATES-- behind the 
ladder. Open the door at the bottom using the partner action command.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SHOPPING DISTRICT - END OF STREET
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Don't move directly ahead just yet.  Run over to the back left portion of the 
area and break the two --TALL CRATES-- in front of the large wooden crates that 
block the road.

When a player moves directly ahead, a cutscene will play.  There is a third 
--TALL CRATE-- on the far right side of the area while moving ahead, but the 
cutscene will play before reaching it.  You'll need to break it afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Defeat the B.O.W.


                                 BOSS BATTLE
                                 - - - - - -

U B I S T V O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Horizontal Swing - Ubistvo strikes forward with his chainsaw arm.  This 
  attack instantly kills if a player doesn't tap the X/A button to fight 
  Ubistvo!  There will be no dying status!  Sometimes he just instantly kills 
  with this move without having the option to struggle.

o Spinning Strikes - Ubistvo lunges forward then performs two turning side 
  strikes with his chainsaw arm.  This attack covers a wide range and gets him 
  close to the characters quickly.  This attack causes dying status.

o Chainsaw Overhead Strike - Ubistvo stop and revs up the chainsaw blade then 
  hops forward with an overhead strike.  This attack causes dying status.

o Chainsaw Downward Strike - Ubistvo plunges his chainsaw into the ground to 
  hit a grounded character.  This attack instantly kills.

o Berserk Mode - Ubistvo moves forward and swings his chainsaw wildly from side 
  to side.  The amount of times he will swing is random.  This attack is his 
  worst attack since it's so sudden.  It looks just like a single swing from 
  the beginning then it's just like he all of a sudden yells "RARRR, BITCH!" 
  and keeps on moving forward while swinging.  This attack causes dying status.
-------------------------------------------------------------------------------

Well, what do we have here?  Ah, a chainsaw!  It's not a Resident Evil these 
days without the chainsaw, right?  It still reminds of us of the main series 
game that stripped the franchise of zombies.  Because of this, a chainsaw is 
like a source of fear to many old-school RE fans!

NOTE: The surrounding area will catch on fire during this battle.  This limits 
movement slightly.  The middle area has a ladder that can be climbed to get up 
on some stands and a bamboo bridge above.  This can help out for co-op play.

Ubistvo may look threatening, and he actually can be dangerous when he manages 
to get close, but his health is very low if you exploit his weaknesses.  His 
main weak point is his head and his chainsaw arm and every shot to his head or 
chainsaw arm with any weapon will damage him greatly.  Ubistvo will eventually 
get stunned when he is shot in the head several times and a player can run up 
and melee attack him.  Blast him in the head or in the chainsaw arm with the 
handgun or some other weak weapon.  It's not really worth using the magnum for 
this battle since he's too easy to dodge.  Blasting him in his head will set 
him up for a melee attack often.

Ubistvo has many sudden attacks where he will move forward quickly and strike 
with his chainsaw arm.  Most of his attacks cause instant dying status, so stay 
away from him all times.  His close range single swing attack will instantly 
kill a player if the button QTE from that attack is failed.  The main thing 
that makes Ubistvo dangerous is that he has a sudden berserker attack where he 
will run forward and swing wildly with his chainsaw several times in a row.  
The amount of times that he will strike and the distance he will cover is 
random.  Because of this, it's best to move away the moment he gets too close.

It's a good idea to keep a crate in between your character and Ubistvo just in 
case he decides to come charging forward.  He has a slight bit of 
unpredictability and can easily catch a player off guard with his sudden 
attacks from close range at times.  Be sure to watch him closely when he gets 
in close range.

When Sherry yells out "Now's our chance", run up to Ubistvo and melee attack 
him and Jake will take the pipe out of his body and stab him with it.  The 
Sherry player will have to melee attack the boss afterward.  She will take out 
her stun rod and hit the boss.  Ubistvo will drop --4000 SKILL POINTS-- after 
falling.  Not so tough anymore eh, champ!?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


SHOPPING DISTRICT - END OF STREET (AFTER THE BATTLE)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Find the corridor in the back of the area near the burning oil drums then 
follow it to the end.  A plane will fly by overhead.  Break the five --TALL 
CRATES-- near the exit door then use the partner assist button to open the 
door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 4-5 -- AIRPLANE CRASH SITE
-------------------------------------------------------------------------------

AIRPLANE CRASH SITE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Grapple - Ustanak can grab up to three characters during this battle.  He 
  can grapple them with his metal arm or grab them from close range.  Once 
  grappled, he will put the first character into the trap on his back.  He can 
  hold another character with his metal arm and another character in his 
  regular arm.  When a character is held in his normal arm a partner assist 
  melee can be done to Ustanak to free that character.  When a character is 
  placed in his trap on his back that player's life will slowly drain, so shake 
  the left thumbstick to break out then quickly tap the button as the meter on 
  the screen moves by the green areas.  Ustanak will grab from short range and 
  long range with his mechanical arm.

o Dashing Ram - Ustanak runs forward and rams.  This will knock a player 
  straight to the ground.

o Grapple Arm Slap - If a player gets behind Ustanak when his back is turned, 
  he will turn and slap the area behind him with his grapple arm.

o Punch - From close range, Ustanak will punch with his normal arm.

o Kick - From close range, Ustanak will run forward and kick.

o Grenade Toss - Ustanak tosses a hand grenade forward.  This can hit all four 
  characters at once obviously.

o Arm Cannon - Ustanak points his gun arm toward a player then blasts that 
  player.  This shot is much like a long range shotgun blast.  It will knock a 
  player down (Ustanak will only perform this attack once he attaches his gun 
  arm during the second fight with him).
-------------------------------------------------------------------------------

--> Objective: Take down Ustanak

And here you thought we left him six months back?  Some relationships are more 
long-term then you think I'm afraid.

This battle is another cross-over segment where four players join forces.  Leon 
Kennedy and Helena Harper will help out Jake and Sherry during this battle.  
Ustanak has a TON of health for all phases of this battle since he is clearly 
outnumbered.

Ustanak can be a total beast in this battle with the way he can treat all four 
characters.  Do not let him grab your character or he might place your 
character in the trap on his back.  The character's health will slowly drain 
and the player will need to shake the left thumbstick then a QTE sequence will 
appear - input the button tapping with the correct timing in order to break 
free.  Ustanak can hold three characters at once during this battle - one in 
his back trap, one in his metal arm and one in his regular arm.  And this guy 
can even kick at the fourth player while holding the other three - now that's 
some determination!

Other than the grabbing and the grenade tossing, Ustanak fights the exact same 
way as he did in the first battle with Jake and Sherry.  Be sure to roll to 
dodge his attacks if he ever gets too close - don't just rely on moving to the 
side all the time.  He can grab from long range by sending out his mechanical 
arm, so dodge to the side when he does this.

Because of his tremendous amount of health, it's a good idea to take advantage 
of the explosive canisters that lie in crates on the surrounding containers.  
Some of the containers with explosive canisters are blocked off until later in 
the battle.  The explosive canisters are all inside metal crates that must be 
pushed over from the top of one of the surrounding containers.  Look off to the 
left and there is a ladder on the side of a dark colored container.  Climb up 
the ladder then use the X/A button to push off the crate full of explosive 
canisters.  Break the three --TALL CRATES-- on this container then hop over to 
the container across from them and break the three --TALL CRATES-- on that side 
as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Push off all the metal crates that have explosive canisters inside them during 
this battle and shoot them all to make them explode to gain an extra medal at 
this end of this chapter.
                                                                   .----------.
MEDAL: Blew up all the fuel tanks at the crash site                | [ME145-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Be careful about getting up on the containers throughout this battle 
since Ustanak can hop up onto a container and corner a player on the container 
- this can get very bad.  Just because your character is pushing a metal crate 
doesn't mean that character is invincible!

There is another crate full of canisters on the container further in the back 
of the area on the left side.  Find the forklift next to the container and 
press the red button on the forklift to lower the pallet on it.  Get up on the 
pallet then pull up to the container using the X/A button.  There are a total 
of six --TALL CRATES-- off to the right on the container.  They are in groups 
of three.  There are two metal crates full of explosive canisters near the left 
edge of the container - push them both off.

NOTE: One explosion from a pair of canisters will not be close enough to set 
off the other - they can both be detonated with a short separately.  This goes 
for ALL groups of canisters THROUGHOUT this battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once all the explosive containers have been pushed down, hop back below and 
lure Ustanak toward each of the sets of explosive containers.  Blast one of the 
containers in the group with a weak weapon to damage Ustanak heavily.  These 
explosions take a BUNCH of health from him.  It's much better than using 
precious magnum ammo for him for now.  After the three explosive barrels have 
damaged him, he should be near the point of leaving for a short while.  Blast 
him with the sniper rifle or shotgun to weaken him until he staggers then hops 
on top of a container.  He will hop behind the container then run off.  Haha, 
that's right!

The camera will show a steel wall in the back of the area.  Alright, now 
everyone run to the wall that appears to have no obvious help on the other 
side!  The Jake player will need to stand next to Sherry and boost her over the 
wall.  Helena will have to boost Leon over the wall.  Both Leon and Sherry 
players will have to do something different here while Jake and Helena wait.

NOTE: The partner assist command for helping the partner will not appear until 
standing up against the steel wall in between the characters that have to hop 
over the wall.  It doesn't appear while standing directly in front of the wall 
across from the character that you need to help. Strange.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Leon and Sherry will have to lift open the back portion of the bus behind the 
steel wall.  The Leon player will have to hotwire the bus from the back.  The 
Leon player has to go through a precision button tap QTE sequence where the 
player must time all button presses that display as the indicator moves by the 
green portions of the gauge on the screen.  The Sherry player needs to move to 
the driver's seat of the bus (right side) and drive start the bus up by 
pressing the QTE button tap that appears.  The Sherry player will remain in the 
bus until it crashes.

NOTE: There are some breakable objects that Sherry and Leon can get in this 
area, but I don't mention them until later so all players can get them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE AND HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
--> Objective: Take down Ustanak

Ustanak will hop out toward the container to the right of the wall with a brand 
new arm and start to fight Jake and Helena after the cutscene.  Don't blast 
Ustanak while he is above.  Wait for him to fall down then start to shoot him.  
It's a good idea to not attack him much during this part of the fight since 
your weapons do very little damage considering the tremendous amount of health 
that he has.  It's best to wait until the path to more explosive canisters is 
opened with the help of Leon and Sherry.  Ustanak only has a new gun shot 
attack with his gun arm during this battle but it has some good range.  Run or 
dodge roll to the side to dodge the blast when he points the gun your way.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After a while, a bus will plow through the steel wall where Leon and Sherry are 
at and the bus will open the way (damage barricades) to several more crates 
full of explosive canisters when it moves out of the wall.  The explosive 
canisters will once again provide a great way to damage Ustanak to save ammo 
and damage him heavily!

NOTE: The bus can knock over the Jake or Helena player by hitting them but it 
will not take damage or kill them.

Now, let's talk about tall crates and metal crates full of explosive canisters. 
The steel wall area that Leon and Sherry were behind is now open, so rush in 
that direction and break the --WOODEN CRATE-- and --TALL CRATE-- behind the 
large green crate in the back and then break the two --TALL CRATES-- across 
from them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the yellow truck along the side of the area and move behind it.  Break the 
--TALL CRATE-- near the barred container to the left and the two 
--TALL CRATES-- off to the right.  Further in the back is one more --TALL 
CRATE-- near a car and then while moving to the far left in the back there is 
another --TALL CRATE-- beside the red crate with the ladder on it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4 AND Leon, Chapter 4
Location: Airplane Crash Site
Contents: First Aid Spray, 5 Remote Bombs

While fighting Ustanak during the four-way crossover fight with Leon, Helena, 
Jake and Sherry, players will eventually drive off Ustanak then Leon and Sherry 
will hotwire a bus and drive it through a steel wall.  Once this sequence has 
taken place, the right side of the area will open up.  Find the red crate with 
a ladder on both sides of it in the new area (it has yellow framework above it) 
and approach the side without ladders to get a partner assist button prompt.  
All FOUR characters have to move near the crate and press the partner assist 
button in order to push it against a big container in the back of the crate.

Climb either of the ladders on the sides of the crate then hop off the back 
portion of the crate to land on the container behind it.  There is a --TALL 
CRATE-- to the right and there are three --TALL CRATES-- to the left.  Move 
toward the far left side and approach the furthest ledge on that side to get a 
button command prompt for a jump.  Leap over to the tall crate with the wooden 
pallet on it then turn to the left and leap over to the red container.  Find 
the closed suitcase lying on the wooden crates on this container and open it to 
find four --REMOTE BOMBS-- and a --FIRST AID SPRAY--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 4, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*******************************************************************************

After moving past the barred container and stepping by a blue container to 
enter the back portion of the middle area, find the forklift off to the left 
and press the red button on it to lower the pallet on it.  Get on top of the 
pallet and climb up to the top of the barred container.  There are a total of 
four metal crates with explosive canisters inside of them up on the containers. 
Push them all off if Ustanak is not nearby to set a trap for him.  Leap over to 
the barred container that is out toward the middle of the area and break the 
--TALL CRATE-- on it then push off yet another metal crate filled with 
explosive canisters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run toward the bus that plowed through the steel wall earlier.  Look along the 
left side of the bus to find a ladder.  Climb the ladder to get on the bus then 
leap over toward the container across from it (right side of the bus) and then 
leap to the next container to the right and break the three --TALL CRATES-- and 
one --WOODEN CRATE--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now that we've done destroyed all breakable objects in the area, its time to 
get rid of Nemesis 2012.  Lure Ustanak toward the explosive canisters that were 
knocked down earlier and blast the explosive canisters to damage him badly.  
Ustanak likes to hop on crates much more often now that he has a gun arm.  He 
will hop on top of them and fire at the characters or toss hand grenades at 
them from up high.  Most of his attacks are long range while he has his gun 
arm.

Ustanak will eventually hop on top of a crate and take off his gun arm then 
replace it with his grappling arm.  After he is damaged some more after that, 
he will take off his grappling arm and will fight with only his regular arm for 
the rest of the battle.  He will be much faster and will start to ram more 
often again.  He is nearly defeated one he only have one arm, so continue to 
blast him with a high powered weapon or shoot the explosive canisters nearby if 
there are still any in the area.  A cutscene will trigger once Ustanak has been 
defeated.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


AIRPLANE CRASH SITE (AFTERMATH OF THE BATTLE)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Head for mission objective

Jake and Sherry will start out next to the burning tower after the battle.  
Walk through the gate doors off to the right and break the three --TALL
CRATES-- spread around the containers then fall into the hole with the blinking 
red lights up above it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AIRPLANE CRASH SITE - MAINTENANCE CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the door to the left in the new corridor.  I know you are just dying to 
break the two --TALL CRATES-- inside.  Leave that room and follow the corridor 
ahead.  There is one more --TALL CRATE-- at the end of the corridor so run down 
the corridor and slide into that sucker.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Open the door at the end and break the two --TALL CRATES-- and --WOODEN CRATE-- 
then collect the --GREEN HERB--.  Use the partner assist button to open the 
door off to the right in order to enter the next area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 4-6 -- STILT HOUSING AREA
-------------------------------------------------------------------------------

STILT HOUSING AREA - FLOODED AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Shake off your pursuers

The Jake player will automatically be controlling the wheel of the flat boat 
that both Jake and Sherry are moving down the river on.  Use the left 
thumbstick to turn the boat in order to miss the obstacles in the water up 
ahead.  It doesn't matter which way a player rotates the thumbstick - just 
turning it one way is enough!

NOTE: If the boat hits an obstacle, a player will have to walk to the back of 
the boat and restart the engine.  A precision QTE button tap sequence will 
appear.

The Sherry player needs to shoot at the Noga-Let J'avo that fly toward the 
boat.  Shoot at the J'avo body on the bottom of the Noga-Let to damage them 
quickly.  It pays to switch your handgun to 3-shot burst fire and blast them or 
shoot them with the Bear Commander.

Turn to the left to dodge a boat up ahead.  Turn to the right to avoid a group 
of small boats and a sign.  A burning boat will tump over up ahead so turn left 
to steer away from it.  Jake and Sherry will arrive at a submerged Pagoda 
building.  They can leap over to the rooftop of the building from the boat.

STILT HOUSING AREA - PAGODA BUILDING ROOFTOP
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --TALL CRATES-- off to the right up ahead.  As Jake and Sherry 
move ahead, Ubistvo will break through the wooden portion of the left wall up 
ahead during a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ubistvo is no different from the last battle with him.  Stay at a distance from 
him and shoot him.  This battle can get a bit harder than the last Ubistvo 
battle since several J'avo will spawn in the back of Jake and Sherry as Ubistvo 
moves closer.  This is a good time to take out the Bear Commander assault rifle 
and switch to its explosive round alternate fire for some great crowd control.  
Blast the J'avo groups with explosive rounds.  Try to work all enemies together 
so the explosive rounds damage them all.  The J'avo will mutate into Ruka-SRP 
(big arms) and Noga-Let (wings) during this battle when shot in the arms or 
legs.

When firing on Ubistvo alone, aim for his chainsaw arm and blast him there to 
stagger him.  Hitting him in the head will still stun him but it's hard to hit 
him with such a crowd of J'avo around him.  Blasting his chainsaw arm will make 
him stagger eventually.  Once his health is drained, Ubistvo will get knocked 
against a sign and fried during a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Some person with a red shirt is helping during this fight.  Look up on the 
  stack of steel beams attached to an overhead crane to see this person.  After 
  the battle, the person will still be up on the beams, but you can't make out 
  the red shirt.  Hmm.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move to the other end of the rooftop.  Break the --WOODEN CRATE-- and the 
--VASE-- off to the right before stepping down the ramp at the end.  Leap over 
to the next flat boat by jumping off the right side of the ramp.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Vase x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STILT HOUSING AREA - FLOODED AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
One player will have to start the engine of the boat before either player can 
steer this time.  Walk over to the crank in the back of the boat and interact 
with it.  A QTE sequence will appear.  Press the displayed button and time it 
to when the indicator moves by the green areas on the gauge that appears.

NOTE: Just like before, if the boat hits an obstacle, restart the engine by 
interacting with it and then use the QTE precision button tap sequence to get 
the engine going again.

Notice the strange glow below the water?  That glow will move toward an object 
and the object will fall in front of the boat.

One player needs to steer the boat just like last time.  In single player, the 
actual player will have to start the boat and drive it this time.  Steer to the 
right to avoid the falling steel column.  Steer to the left further ahead to 
dodge the next falling steel column.  The players will be free to move after 
steering away from the second column.  Watch out for the steel beams that are 
connected to the overhead crane by a rope - they will move back and forth over 
the boat.  Stay at the back of the boat until the steel beams moves to the left 
and then back to the right then move to the front of the boat to continue to 
dodge them.  If the stack of beams hits a player it will cause immediate dying 
status.

That strange glow in the water will move beside the boat as the boat hits 
another boat and stops.  Ubistvo will hop out of the water!

--> Objective: Defeat the B.O.W.

Wow, you're getting just about as predictable as that buffed up Jason Voorhees 
thing!

Ubistvo is the same as all other times that Jake and Sherry have fought him.  
You really need to hit him with your most damaging weapons this time though 
since there is little room to move on the boat.  If you have remote bombs then 
place them on the boat and make him run across them then trigger the bomb to do 
some massive damage to him.  Other than remote bombs, blast him with the magnum 
or explosive rounds from the Bear Commander assault rifle.  Try to aim for his 
head when shooting him, but really just shooting his chainsaw arm by now is the 
best since you don't have too much time to aim.

Be sure to stay on the run during this battle.  Don't take chances on reloading 
when he is midways from your character.  He will speed up suddenly and corner 
your character at one end, and that is something you don't want.  A cutscene 
will trigger after he is damaged enough to end the battle.

The boat will arrive at a dock and a cutscene will play.  After the cutscene, 
that Thomas Hewitt reject (Ubistvo) will trap Sherry on the boat as she tries 
to get off.  Both the Jake player and the Sherry player do not have to damage 
Ubistvo here.  The Sherry player only needs to dodge him for a few seconds.  A 
cutscene will trigger before too long.

Yeah, that's right, Ubistvo, Leatherface you are not!

STILT HOUSING AREA - DOCK
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Head for mission objective

Alright, if he comes back from that then... well, just don't think about it.  
Climb up the ladder ahead and move along the top walkway.  Follow it to the end 
then use the partner assist button to open the double doors down the left 
corridor to trigger a cutscene that will end this chapter!
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 5 enemies or more    |
| B    | 60%         | 3         | 85 minutes          | 3 enemies            |
| C    | 50%         | 5         | 110 minutes         | 2 enemies            |
| D    | 49% or less | 6 or more | 111 minutes or more | 1 enemies or less    |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             C H A P T E R  5  -  T H E I R  L A S T  E S C A P E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                 Chinese Waters
                                            ___________________________________
___________________________________________/ STAGE 5-1 -- UNDERWATER FACILITY 1
-------------------------------------------------------------------------------

UNDERWATER FACILITY 1 - HOLDING AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Get back your weapons

Jake and Sherry will start out in a cell.  They will be freed from their 
confines as the player takes control of them.  Walk over to the window beside 
the cell door and use the X/A button to look into the outside room.  A cutscene 
will trigger as the characters notice their weapons.

The camera will shift to a view of an air duct above the cell area.  The Jake 
player needs to walk over to the wall below the air duct and use the partner 
assist button to boost Sherry up to the air duct.  If the Jake player walks 
over to the right of the cell door, the player will get a X/A button prompt to 
view Sherry as she sneaks along the vent up high.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the Jake player tosses Sherry up to the air duct, enter the vent by 
pressing the X/A button then crawl through it.  Pressing the X/A button will 
make Sherry crawl faster, but it will also use her one block of her stamina per 
usage.  The Sherry player will be attacked by a Rasklapanje while crawling 
through the vent.  Sherry will automatically fall out of the vent once the 
Rasklapanje steps out in front of her.

The Sherry player should run over to the **WEAPONS** on the table and grab 
them.  Do not fight the Rasklapanje alone with Sherry.  Move over to the cell 
door and take out Sherry's handgun then blast the lock on the side of the door 
where it says "Locked" and this will unlock the door to where the Jake player 
can get out.  Sherry will give Jake his weapons.

NOTE: If the Sherry player keeps stalling outside the cell instead of shooting 
the lock on the door, Jake will keep repeating the same phrase over and over 
until the Sherry player unlocks the door. "Hey, break down the door... Save me 
from climbing through those air ducts!"  It get so incredibly annoying, so be 
sure to rescue him quick for your own sanity.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Defeat the B.O.W.

Rasklapanje enemies separate as they are damaged.  They can throw off their 
arms and make them attack players.  Once a Rasklapanje is damaged, it will 
split in half.  The torso and the legs will attack a player at that time.  All 
parts of them can be knocked out and players will receive items for knocking 
them out, but they cannot be truly killed.  They will revive in a few minutes, 
but Jake and Sherry will likely be gone by then.  Rasklapanje spawn throughout 
the facility.

The Rasklapanje in this room must be defeated in order to proceed.  Blast it 
with any weapon.  Weaker weapons will take more hits.  Explosive rounds can 
help out when several portions of this creature attack at once.  For this 
Rasklapanje, use the Bear Commander's assault rifle or the Shotgun to knock out 
all parts of it easily.  To accomplish the objective, all the characters have 
to do is split the first Rasklapanje apart.

--> Objective: Escape from the Underwater Facility

There are two pickups of --9MM AMMO-- on the table where Sherry collected the 
guns from.  Before leaving through the door up ahead, run to the right side of 
the outside portion of the holding cell that Jake and Sherry were in and break 
the --METAL TALL CRATE-- next to the locked door.  Use the partner assist 
button to open the door with the green control panel next to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE37]
Location: Underwater Facility 1 - Holding Area

Once Jake and Sherry get their guns back, reenter the holding cell that they 
were trapped inside and look up toward the pipe in the corner to the right of 
the air duct that Sherry was boosted up to in order to see this serpent emblem. 
Shoot it from below.
*******************************************************************************

UNDERWATER FACILITY 1 - ROOM B
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run down the corridor ahead.  Break the --METAL TALL CRATE-- on the far right 
wall of the next area.  Move over to the elevator controls and examine them.  
The power has been rerouted to the incubation chamber and the character must 
activate the reserve battery.  There are two levers on both sides of the 
outside portion of the elevator.  Both characters should stand by them and use 
the partner assist button to pull on the levers.

--> Objective: Restore power to the elevator

Pulling on the levers will activate **RESERVE BATTERY 1**.  The elevator will 
only be at 25% charge after activating the first reserve battery, so more must 
be found - four in total.  Walk over to the door across from the elevator and 
both characters should use the partner assist button to activate the buttons on 
each side of the door.  Jake and Sherry will walk out onto a catwalk with a 
lift platform that moves up and down.  Go ahead and jump over to the lift 
platform and ride it to Room E up above.  Jump to Room E from the lift 
platform.

UNDERWATER FACILITY 1 - ROOM E
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Rasklapanje is in this room.  Knock this one out with gunfire then use the 
two levers in the room to activate **RESERVE BATTERY 2** and place the elevator 
at 50% charge.  Room C will open below and the lift platform will now go to 
that room.  The door that Jake and Sherry just jumped through will be closed. 
Move through the corridor on the back side of the room (to the left of where 
the characters came in).

UNDERWATER FACILITY 1 - ROOM F
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The characters will come to a T-intersection after turning to the left at the 
end of the corridor.  Go to the left and grab the --12-GAUGE SHELLS-- on the 
control panel off to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* To the left of the control panel with the 12-Gauge Shells is an incinerator.
  If a Rasklapanje hand follows the characters over to the control panel, press 
  the R1/RT button while standing over the hand (and receiving the button 
  prompt) to perform a special kill here.  Your character will pick up the hand 
  and toss it into the incinerator then turn it on!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run back to the intersection and move down the other corridor.  Step off to the 
right and the characters will enter a lab area.  Pick up the --9MM AMMO-- from 
off the desk to the right.  There is a --GREEN HERB-- in the second 
refrigerator on the right side of the room - break the glass to retrieve it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE38]
Location: Underwater Facility 1 - Room F

After Jake and Sherry activate reserve battery 2 and get the elevator back to 
50% charge, they will have to move down a corridor.  Turn left at the end of 
the corridor to get to a T-intersection.  Move to the right then make another 
right to enter a lab area.  Look at the glass case off to the left in the lab 
area to see a serpent emblem on the middle left shelf.  Blast the glass then 
blast the emblem.
*******************************************************************************

Move down the corridor in the back of the area then stand beside the doorway.  
Wait for the lift platform to lower then hop over to it.  Allow the lift to 
take the characters down to Room C then hop over to Room C's doorway.

UNDERWATER FACILITY 1 - ROOM C
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Rasklapanje will attack the characters in this room.  There is a lever on 
each side of the room.  Both characters should stand next to a lever then use 
the partner assist button to activate **RESERVE BATTERY 3**.  The elevator 
below will now be at 75%.  Activating this battery will activate the top lift 
in the outside shaft area.

There is a --REMOTE BOMB-- near the control panel of each lever (two in total). 
Across from Sherry's lever, there is a pickup of --9MM AMMO-- lying on the 
shelf near the console also.  Run back to the doorway that faces the lift then 
hop back onto the lift.  The lift will take the players up to Room D, but only 
Jake can swing over to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 2, [ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* There are two meat grinders in the center of this room.  Stand near one of 
  the meat grinder and grab a Rasklapanje hand to perform a special kill 
  sequence.  Your character will toss the hand into the grinder!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Allow a Rasklapanje hand to move toward one of the grinders then use the melee 
command to pick it up and toss it into the grinder to gain a medal at the of 
this chapter.
                                                                     .--------.
MEDAL: Ground a B.O.W.'s hand                                        | [ME165]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERWATER FACILITY 1 - ROOM D
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Only Jake can enter Room D.  Jake can break the two --METAL TALL CRATES-- off 
to the left and open up the briefcase in the back of the room to get --5000 
SKILL POINTS--. Slide across the table to the refrigerator in the back of the 
room and break the glass then retrieve the --.500 S&W MAGNUM AMMO--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] .500 S&W Magnum Ammo x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 5
Location: Underwater Facility 1 - Room D
Contents: 5000 skill points

After Jake and Sherry activate reserve battery 3, they will be able to hop back 
out to the lift platform and it will take them up to Room D.  Only Jake can 
enter Room D since he will have to swing across a pole to enter it.  There is a 
briefcase on the table in the back of the room with 5000 skill points inside of 
it.
*******************************************************************************

Walk back to the doorway and swing across to the lift platform with blue 
lights.  Don't get on the one with red lights!  Allow the blue lift to take 
Jake to Room G then hop into Room G.  Room G has a pole above it, so only Jake 
can get to this room.

UNDERWATER FACILITY 1 - ROOM G
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Those pesky Rasklapanjes will spawn in this area, so be on the guard.   Turn to 
the left and search the nearest console after leaping into the room to find 
some --12-GAUGE SHELLS-- Move down the left corridor in the back of the room to 
enter Room H.  This is the same room that Sherry will be in.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERWATER FACILITY 1 - ROOM H
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Sherry should be on the other side of the room.  There are some yellow lasers 
that separate the characters here.  If the Sherry player isn't on the other 
side of the room, then I guess she wasn't reading my guide... too bad.  Take 
the --9MM AMMO-- off the console to the right of the lasers.  Stand by the 
lever and wait for the Sherry player to reach the lever on the other side of 
the room - they must both be pulled at the same time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sherry player should enter Room F when the Jake player jumps to Room D. 
Follow the corridor in Room F all the way back to the lift door on the other 
side of the corridor in Room E.  Jump to the lift platform with blue lights and 
ride the lift up to Room I then hop over to that doorway.

UNDERWATER FACILITY 1 - ROOM I
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --METAL TALL CRATES-- in the left corner then run through the 
corridor off to the right.  There will be some Rasklapanje in this area.  The 
corridor will take Sherry to Room H.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERWATER FACILITY 1 - ROOM H
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the two --METAL TALL CRATES-- off to the left then find the lever on the 
right side of the room - this lever and the lever on the other side of the room 
must be activated shortly.  Some yellow lasers block the room with the other 
lever, but that is where Jake will be in a few minutes.  Make sure to watch for 
Rasklapanje while in this room!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Both players need to use the partner assist button to pull the levers and 
activate **RESERVE BATTERY 4**.  This will cause the elevator to reach 100% 
charge.

--> Objective: Defeat the B.O.W.

A Rasklapanje will attack Jake after starting up reserve battery 4.  Make the 
Rasklapanje face its back to the yellow lasers then blast it until it flies 
into the lasers.  It will fall against them and burn then fall on the lever and 
activate the battery again and cause a power surge throughout the facility.

NOTE: If you are playing with Sherry and have an AI Jake partner (in single 
player), the Jake partner might stand back and blast the Rasklapanje with the 
handgun.  Take out the sniper rifle and shoot the Rasklapanje yourself and this 
should make it fly into the lasers.

--> Objective: Escape the underwater facility

The yellow lasers will turn off eventually.  The characters cannot get on the 
lift at the moment since it is spinning out of control  Rush to the side that 
Sherry was on then move through the corridor in the back of the room.  
Electricity will be sparking along the sidewalls.

UNDERWATER FACILITY 1 - ROOM I
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Watch out for the Rasklapanjes then pull the lever on the far side of the room 
to lower the outside crane.  The crane will lower and block the lift.  The lift 
platform will be facing the outside doorway of Room I.  Hop through the doorway 
and land on the lift.

UNDERWATER FACILITY 1 - LIFT PLATFORM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Rasklapanje will hop on the lift platform along with Jake and Sherry.  Knock 
it apart with weapon fire then knock out each half of the creature.  The lift 
will be shaking the characters, so it can be hard to shoot the creature.  Just 
blast it with a high-powered weapon such as an explosive round if it starts to 
get too annoying.  Once the creature is all the way knocked out, the crane will 
break and the lift will spin out of control.

NOTE: The players will sometimes have to wait a bit longer for the crane to 
break - it won't do it instantly at times.  Just keep waiting and it will 
break.

The players will have to shake the left thumbstick to maintain their grip on 
the lift at the bottom.  Tap the X/A button after pulling up to crawl toward 
Room B as the lift above the characters lowers and a Rasklapanje two halves 
chase the character from behind.  This is like something off Terminator!

The characters will reach the end if you keep tapping the button and the 
Rasklapanje's back torso area will get crushed and explode along with the lift. 
Come on, let's say it!  "You're terminated fu****!"

UNDERWATER FACILITY 1 - ROOM B
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Oh wow, what a ride that was to Room B!  Run over to the elevator and step 
inside of it then use the partner assist button to activate it.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                     __________________________
____________________________________________________/ STAGE 5-2 -- LOWER LEVELS
-------------------------------------------------------------------------------

LOWER LEVELS - LIFT AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Work with the BSAA to escape

This part of the chapter is another crossover segment with Chris Redfield and 
Piers Nivans.  Find the control panel along the side of the ledge of the 
circular gap.  The HAOS release simulation will trigger.  Push the button on 
the control panel with the X/A button to activate the two lifts on the sides of 
the room.

Find the two --METAL TALL CRATES-- and two --WOODEN CRATES-- to the right of 
the control panel then break them.  Move over to one of the two lifts and 
activate one of the levers with the partner assist button.  You have a choice 
as to which characters will pair while riding upwards.  The choice will have an 
impact on the conversations that will take place while riding to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* You have a choice of which pairs of characters will get on each lift.  A 
  different conversation will take place depending on which characters are 
  together.  You can have Sherry + Jake, Jake + Chris or Jake + Piers on one 
  lift while playing as Jake for instance.  The conversation while moving up 
  the lifts will change depending on your choice.

  NOTE: To change up the order of characters in single player, approach a 
  character that stands by a lever and try to use the lever with the partner 
  assist button and then that character will move out of the way and go to the 
  opposite lift.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If Jake and Sherry can kill more enemies than Chris and Piers while riding 
their lift upwards, the player will get a medal at the end of the chapter for 
doing so.
                                                                    .---------.
MEDAL: Killed more enemies than Chris and Piers (1)                 | [ME166] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The left lift is the easier side since the characters on that side won't 
have to deal with rocket launcher J'avo in doorways along the sidewalls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEFT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
As the lift ascends, Neo-Umbrella J'avo will fall onto the lifts and attack in 
groups of two.  They can mutate into Noga-Let (winged J'avo) when shot in the 
legs.  There will be three waves of two groups and then a sniper will start to 
fire from a doorway across from the characters.  Be sure to watch for the 
sniper laser!  Find the Neo-Umbrella J'avo with the rifle and blast him - he's 
in a doorway along the wall.

More Neo-Umbrella J'avo will fall onto the elevator and another J'avo with a 
sniper rifle will be in a nearby door as the lift continues to move up.  The 
players on the other side will have to deal with J'avo in doorways that are 
equipped with rocket launchers.  They shouldn't be a problem for the left side 
players though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- RIGHT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Neo-Umbrella J'avo will fall in groups of two and attack on the right lift as 
well, but they will start to fall a bit later than on the other side.  Some of 
the J'avo might mutate into Noga-Let when shot in the legs.  After the first 
few waves of Neo-Umbrella J'avo, a J'avo with a rocket launcher will be on a 
doorway to the side of the lift.  He will start out on the right while facing 
the wall then the lift will move and he will be off to the left.  Be sure to 
shoot him quickly or he will highly damage a player with his rockets.

Be on the lookout for a laser that signifies a sniper rifle J'avo - it might 
shoot from the other side of the room - left side.  More Neo-Umbrella J'avo 
will fall before too long.  The lift will pass by a J'avo with a sniper rifle 
and another rocket launcher J'avo in a doorway.  They will both appear off to 
the right while facing the wall.  Be on the lookout for one more sniper rifle 
J'avo in a doorway as the lift ascends.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A cutscene will trigger once the lifts reach the top.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 5-3 -- UNDERWATER FACILITY 2
-------------------------------------------------------------------------------

UNDERWATER FACILITY 2 - MAINTENANCE ACCESS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the underwater facility

Jake and Sherry will start out in a corridor after the outside cutscene.  Rush 
ahead and break the four --METAL TALL CRATES-- up ahead.  Follow the corridor 
to the door at the end and break the two --METAL TALL CRATES-- off to the left. 
Use the partner assist button to open the door at the end of the corridor - 
stand by a button along the side of the door and tap the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERWATER FACILITY 2 - MAINTENANCE AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jake and Sherry will enter a room filled with magma.  Thankfully, there is no 
volcano here, since I'm sure Jake's bloodline is frightened of volcano's after 
his old man got stuffed in one.

NOTE: Reload all weapons before dropping below.

Drop to the catwalk below the current ledge that Jake and Sherry stand on.

--> Objective: Shake off Ustanak

Ustanak lives!  Who knew!?  Aw hell, look at that flail arm.  Wow!  Notice the 
objective above - it doesn't say "fight", it says "shake off"... in other 
words, turn around and run like you stole something.

When the characters turn around run to the left and hop off the ledge at the 
end of that catwalk.  Do not run to the right since a container will fall from 
above and destroy the catwalk, making a dead end for the characters that way.

Sherry will mention that they can't fight Ustanak on the current catwalk and 
she is very correct!  Ustanak cannot be damaged while on the current catwalk. 
If a player stays close to him, he will swing his spiked ball arm toward that 
player and knock the player down.

Fall down the set of catwalks below and find the crate at the end of the 
catwalks.  The catwalks will fall while moving ahead so make a right followed 
by a left.  Make your way over to the metal crate and use the partner assist 
button to have both characters push it into the lava below.

--> Objective: Take down Ustanak

Alright, now the characters are face-to-face with that annoying sales rep once 
again.  He blocks the way directly ahead, so... do not go that way.  Look to 
the right and move down that catwalk instead.  Down the left catwalk there are 
two --METAL TALL CRATES-- that can be broken for items.  Search around the 
surrounding catwalks to find a total of six more --METAL TALL CRATES-- spread 
around the catwalks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE39]
Location: Underwater Facility 2 - Maintenance Area

When Jake and Sherry arrive in the Maintenance Area filled with magma, Ustanak 
will chase them below.  When the characters reach the point where they can 
first fight Ustanak, and the objective is "Take down Ustanak" for the first 
time, there will be several breakable metal tall crates along the catwalks that 
the characters stand on.

Find the catwalk end with two metal tall crates that extends off to the right 
while moving toward the back of the catwalk area.  There is a serpent emblem 
near the bottom of a steel column that sticks out of the lava on that side.  
Shoot it then quickly return to fighting Ustanak.
*******************************************************************************

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Flail Swing - Ustanak holds his arm back and swings it forward then the flail 
  flies out toward the area directly in front of him.  He will reel his arm 
  back in shortly.  This swing can be ducked.

o Flail Side Swing - Ustanak swings his flail horizontally in front of him and 
  does a full 360 all around him.  He will sometimes do his normal flail swing 
  right after this attack.  This swing hits high and low!  You can't duck it.

o Magma Flail - Ustanak will dip his flail into the magma to make it burn.  He 
  will still perform the same attacks, only this time, he will burn the 
  character a bit when he hits.  Eventually the flail will stop burning.  
  Ustanak can do this anytime during the battle.

o Ram - Ustanak leans to the side and runs forward.

o Kick - When close to Ustanak he will kick forward.

o Flail Smash - Ustanak holds his flail behind then moves it over his body and 
  smashes the lava floor creating a lava hole in the ground. (He will on 
  perform this attack during the second battle)
-------------------------------------------------------------------------------

Ustanak is very dangerous from close range while he has his flail arm.  The 
flail side swing attack is his most dangerous close range attack since it hits 
all around him and has some pretty good range.  The side swing cannot be ducked 
under.  His normal swing has some highly impressive range to it, but a 
character can duck this attack by holding the L1/LT button and pressing the X/A 
button.  A player might want to just roll to the side just in case.

Ustanak's ram can be bad because he will move close to your character.  If he 
starts to run toward your character then run away from him.  Ustanak will run 
toward a player if they stay on the ground and fire at him.  He will try to do 
his side swing on your character from close range if your character lies on the 
ground.

Keep your distance from Ustanak and blast him with whatever weapon of your 
choosing basically.  Start using the weaker weapons that your character has for 
this battle.  Blast him from a distance with a handgun if your character has 
handgun ammo or shoot him with the Bear Commander's assault rifle.  A player 
can also get at a major distance and fire at Ustanak with the sniper rifle.

NOTE: When a player fires at Ustanak, he will target the player that attacks 
him.  Keep this in mind and don't just sit and spam him with bullets when he is 
about to perform his flail swing or he'll knock your character upside the head 
with that flail!

Once Ustanak has been damaged enough, a cutscene will trigger and the battle 
will be taken below.


U S T A N A K (Second Fight) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Ustanak smashes the upper catwalks and Jake and Sherry land on some hardened 
lava forming a rock island in the lava pool below.  Ustanak joins the 
characters below and continues the fight.

Ustanak's has all the same attacks from the last round.  He doesn't need to use 
his long distance flail swing that much for this battle since the characters 
can't run that far now, but he DOES still have that attack.  He will now 
perform an overhead flail smash where he will slam the ground with his flail 
and create a lava pool.  Avoid running through the lava pool or your character 
will burn and take damage.  Run to the side to avoid his flail smash.

Ustanak's side swing is much more dangerous this time since the characters are 
so close to him.  Since the side swing hits low, a player needs to stay far 
away from him.  He will try to get close to a character by dashing toward the 
character with a ram, so be ready to run away when he dashes to avoid his 
possible side swing.

NOTE: When Ustanak slams his flail into the ground, he might spawn a random 
item that the characters can pick up.  Be on the lookout for this if your 
character needs the ammo or healing!

Don't conserve ammo for this battle.  This is the final battle against Ustanak 
where the characters can use guns.  Unload on him with whatever your characters 
have left.  Blast him with the magnum, explosive rounds, sniper rifle... or 
whatever ammo that your character has.  When he turns his attention toward your 
partner, you might want to think about laying down a remote bomb and hitting 
him with the explosion.  A remote bomb is HIGHLY damaging, so it will hurt him 
badly!

Jake will eventually yell out "Sherry!  Now!" as Ustanak staggers from taking 
too much damage.  The Sherry player needs to run up to Ustanak and press the 
partner assist button when the button prompt appears while standing next to 
Ustanak.  Tap the R1/RT button while next to Ustanak to strangle him with the 
stun rod.  The Jake player needs to run toward Ustanak next and tap the partner 
assist button then start tapping the X/A button as Jake starts to tear off the 
creature's flail arm.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


--> Objective: Finish off Ustanak

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sherry player will be without a gun weapon since it dropped in the lava 
during the last cutscene.  She will only have her trusty stun rod.  Climb the 
ladder in front of Sherry.  Race along the catwalk to the right and find the 
control panel.  Pull the lever on the control panel.

.--------------------------------.
|         Crane Controls         |
|================================|
| Left thumbstick | Select route |
| Square/X        | Launch crate |
| X/A             | quit         |
'--------------------------------'

The crane controls really don't make any sense unless you play around with it a 
bit.  Basically, the left thumbstick is used to position the two bars that hold 
the crane below so that they line up with Ustanak.  Once you press the Square/X 
button, the crate will quickly fly in the direction that the two bars face.  
Line up the bars with Ustanak's current location the press the Square/X button 
to send the crate flying into him.  Hitting Ustanak with the crate will stagger 
him for a while to where the Jake player can get a few free hits.

The Sherry player only has one shot at this.  After the crate has been 
launched, all Sherry can do is stand and watch.  It's not like the battle with 
Ustanak while playing Jake is that tough for the Jake player though - well, at 
least when they read my guide.  The Jake player will join the Sherry player up 
the ladder further ahead once he is finished with his business below.

NOTE: During the entire sequence with Sherry, a player can press the Square/X 
button to cheer on Jake.  Sherry will yet out various lines such as "That's it 
Jake!  Get him!"  You can do this while running to the lever.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jake will be kicked over to a catwalk during the cutscene.  He will start out 
on a lower catwalk with Ustanak right in front of him.  Ustanak just kicked his 
weapon off into the lava also!  It's time to settle this like men!

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Uppercut - Ustanak holds his mechanical arm downwards then uppercuts with it.

o Side Swipe - Ustanak holds his mechanical arm to the side and swings 
  horizontally to the side.

o Double Arm Overhead Smash - Ustanak holds up both arms and performs an 
  overhead smash.

o Side Swipe + Overhead Smash - Ustanak holds his left arm to the side then 
  swings forward and then holds his mechanical arm upwards and smashes it into 
  the catwalk.

o Grab - Ustanak will grab Jake from close range and choke him then toss his 
  crippled ass forward.

o Ram - Ustanak will only do this at a distance after tossing Jake.  He will 
  run toward Jake and ram him.  This move has a counter button prompt that will 
  appear as Ustanak gets close to Jake.  Press the counter button to knock 
  Ustanak back with an impressive counter!
-------------------------------------------------------------------------------

The Jake player needs to fight Ustanak with Jake's bare hands for this battle. 
This battle is quite fun!  It has a lot of little techniques that a player can 
take advantage of.  First of all, when close to Ustanak, press the Square + X/X 
+ A buttons to dodge his attacks.  Sometimes the attacks require some very 
pinpoint button pressing to dodge them however.  Dodging Ustanak's attacks is 
the best way to hit him from up close since he will stagger after each attack.  
A Jake player will have plenty of time to hit Ustanak after a dodge.

Ustanak can grab from close range and no button prompt appears to dodge this 
attack.  If he grabs your Jake and tosses him then he will perform a ram toward 
Jake when Jake gets up.  When he dashes forward, the usual button prompt for a 
dodge will appear but after that a button prompt for a counter will appear.  
Press the R1/RT button when the counter prompt appears to counter Ustanak and 
knock him back with an impressive counter (you've got to see this at least 
once)!

NOTE: Jake will sometimes perform a suplex on Ustanak after a counter.  This is 
pretty amusing to watch!  The button prompt for the counter appears AFTER the 
X/A dodge command.  First the X/A dodge command will appear followed quickly by 
the R1/RT counter as Ustanak moves closer.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Counter Ustanak during this battle to get an extra medal at the end of the 
chapter.  Remember, that you must stand at a distance him and allow him to ram 
for the counter button prompt to appear.
                                                                     .--------.
MEDAL: Successfully countered one of Ustanak's attacks               | [ME026]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ustanak can be defeated with any combination of attacks, but it's best to not 
spam attacks against him.  From close range, while holding L1/LT, the basic 
R1/RT attacks work pretty well.  It's just that they lack range and power for 
pushing him back.

Jake's full combo of hold L1/LT then press and hold R1/RT to charge a Cobra 
Strike followed by R1/RT button taps will push Ustanak back greatly, but Jake 
will have some bad recovery time after the final hit and he will have to charge 
the first hit.  Only do the full combo after dodging one of his Ustanak's 
attacks or while at a distance from Ustanak.  A full combo can be snuck in 
through luck while hitting him up close at times however.  A player can 
actually just stay away from Ustanak and hit him with Jake's full combo attack 
after dashing in then run away and repeat it to win this battle easily.

NOTE: The first time the player is near death from Ustanak's attacks rapidly 
tap the X/A button to recover when the button prompt appears.  If a player is 
hit again after that, the player will die.

Once Ustanak is knocked to the edge, press the X/A button to start the 
finishing sequence.  Keep tapping the X/A button to finish off Ustanak.  The 
QTEs for finishing him are all timed and rapid X/A button presses, so just go 
wild with that button to lay the smackdown on shit for brains once and for all!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


UNDERWATER FACILITY 2 - MAINTENACE AREA (AFTERMATH)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the underwater facility

Jake needs to hop over to the ladder and climb the ladder to join up with the 
Sherry player on the catwalk up above.

Run to the left and open the door at the end of the catwalk using the partner 
assist button.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 5-1 -- SHIPPING CENTER
-------------------------------------------------------------------------------

SHIPPING CENTER - CARGO AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move down the corridor ahead.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE40]
Location: Shipping Center - Cargo Area

After the fight with Ustanak where Jake fights him hand-to-hand, the Jake and 
Sherry player will exit the area and enter a corridor.  Move to the end of the 
first corridor and this emblem will be near the railing to the right.  It's 
extremely obvious.
*******************************************************************************

Run past the containers and crates along the left side of the corridor and use 
the partner assist button to have both characters pry open the door at the end.

SHIPPING CENTER - CARGO PLATFORM AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Step onto the cargo lift.  Walk toward a lever and use the partner assist 
button to activate the lift.

--> Objective: Shake off Ustanak

Man, this guy is like an annoying Good Guy doll with a serial killer inside of 
it.  He just won't give up until he is fully blown to pieces.

This portion of the fight with Ustanak is all based on QTE button tapping.  
Both players will have to climb the cargo platform while it speeds forward.  A 
player needs to use both the L1/LT and R1/RT button to climb up the cargo 
platform and escape from Ustanak.  In order to climb, hold one button then tap 
and hold the other, let go of the last button held down then press and hold it 
again.

So basically, hold L1/LT, then tap and hold R1/RT then let go of L1/LT then tap 
and hold L1/LT again.  Let go of R1/RT while holding L1/LT then tap and hold 
R1/RT again.  You're holding one button and tapping and holding another in a 
constant sequence.  It's like an annoying form of mountain climbing with your 
console controller.  DO NOT let go of both buttons.  Always keep one button 
held down or your character will struggle to hang on.  If Ustanak gets close 
enough to attack, prepare to press the Square + X/X + A buttons together as 
they appear in order to dodge him.

NOTE: The onscreen indicator shows when to let go of a button and press it.  It 
will display a picture of a person reaching forward.  While it shows a person 
hanging on, that is when YOU need to hold both buttons.  It's really best to 
focus on the on-screen QTE figure.  Focusing on the buttons or the action at 
hand is a major distraction.

When both players reach the first piece of cargo, press the partner assist 
button when prompted to make it drop on Ustanak.  After dropping the cargo on 
him, prepare to climb some more with your controller.  Press the partner assist 
button once again while near the next set of cargo to release a pipe down on 
Ustanak.  Both players need to start tapping the X/A button to release the full 
shipment of cargo on Ustanak.

Ustanak will hop upwards and land on the top portion of the platform.

--> Objective: Get the magnum.

The characters will have to climb some more, so prepare to give those shoulder 
buttons another workout.  This is a race to the Elephant Killer magnum up 
above.

NOTE: Ustanak is stuck during this portion of the climb.  You can't fail this 
part.  A player can literally just hang on and Ustanak can't do anything.

--> Objective: Finish off Ustanak together

Tap the displayed button as the button prompt appears on the screen to finish 
off Ustanak and put an end to Jake's whole scenario!  The button should be O/B 
for Jake and R1/RT for Sherry.  H'asta luego, shit for brains!

                                 - - - - -

                                   T H E 

                                   E N D

                                 - - - - -

The full ending will play after the credits roll.  Press the Select/Back button 
to skip the credits and go straight to the ending if you want.

A player will unlock the "Mining the Depths" stage for The Mercenaries mode 
after finishing Jake's scenario for the first time.  If this is your first 
scenario to finish, Agent Hunt mode will be unlocked as well.  Players will 
unlock "Ada's campaign" if this is the last of three campaigns that is 
completed.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


                                                                         [LK00]
\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 130 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             C H A P T E R  1  -  A N O T H E R  O U T B R E A K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 29, 2013
                                                                 Tall Oaks, USA
                                             __________________________________
____________________________________________/ STAGE 1-1 -- VISITORS ROOM (AREA)
-------------------------------------------------------------------------------

VISITORS AREA - PRESIDENT'S ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the campus

Thankfully, this president doesn't have a daughter to save... or either this 
new virus took his life before he could mention her to Leon.  Basically, we 
have no ballistics girl to save this time!

Leon will start out right next to the corpse of Adam Benford.  Leon will turn 
and face Helena then the two will chat a bit about Tall Oaks Cathedral, which 
is the main destination at the moment.  The Leon player needs to walk toward 
the door in order to trigger a conversation - this will allow the Helena player 
to move.

NOTE: The Helena player will be forced to stand still until the Leon player 
walks toward the door.  The Helena player can use the route guide button to 
turn around and continually annoy the Leon player though - L2/LB.

From the start, both players' commands are very limited.  All a player can do 
is walk, push in on L3/LS and R3/RS to straighten the camera or change sides 
and pull up the objective marker with L2/LB.  The right thumbstick is used to 
rotate the camera.

VISITORS AREA - HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Now both characters can walk.  No other options are available because we want 
to keep that horror/suspense feeling alive, right?

A player can enter the room across the hall and investigate the body inside.  
Leon and Helena will automatically open the door once a player moves toward it. 
The body at the desk inside will- well, I'll just let you see that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Enter the room across from the President's Room and approach the body for 
  some extra dialogue.
* Investigate the elevator for some extra dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk down the dark hall up ahead.  The power is out so the elevator cannot be 
used.  Continue to the other end of the hall.  Eventually both players will 
step into an area with some sofas.  A clock will chime as the characters move 
down the stairs.

The area off to the right is blocked by a table and we all know RE characters 
cannot jump without a command prompt or kick through that table without a melee 
command, so open the unlocked door on the left side of the room below the steps 
- the door with the objective marker.  Both players need to press the partner 
assist button (O/B) near the door to trigger a cutscene.

VISITORS AREA - DINING ROOM (SECOND FLOOR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Leon and Helena will look out toward the bottom floor of the Dining Room as 
they chat.  No one is in the Dining Room.  Just think, they would most likely 
be eating dinner right now and discussing Mercenaries strategies if it wasn't 
for the zombie outbreak.

Leon and Helena need to move below.  Follow the walkway to the right then walk 
down the stairs to the left.  Leon and Helena will talk about the Raccoon City 
incident on the way down the steps and they will talk some more about that damn 
Cathedral...

NOTE: Both players can now aim with the L1/LT button and they can give commands 
or praises by holding the partner assist button (O/B) and pressing R2/RB, L2/LB 
or a directional pad direction that appears on the bottom of the screen.  Leon 
can dual wield two handguns by holding L1/LT and pressing Triangle/Y.

VISITORS AREA - DINING ROOM (FIRST FLOOR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Follow the shadow

That looked like a man to me, not just some obscure shadow.  Anyway, we shall 
codename him "shadow".  Leon and Helena need to get to the other side of the 
Dining Room and follow this... shadow thing.  Now that Leon and Helena have 
reached the bottom of the stairs, both characters will now run while moving 
forward with the left thumbstick.

NOTE: The door off to the left at the bottom of the stairs can be opened, but 
the only door in the room beyond that door is locked for now.

Run by the first row of tables by moving down either of the two open left paths 
near the far wall.  With the middle set of tables, move down the open path to 
the right - there is a chair down that path that the first character will 
always hit.  Players can move along any of the paths in the third row, except 
for the far right path.  Walk through the doorway off to the left at the other 
end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The middle set of tables has a chair off to the left that the lead player 
  will always hit.  The hit will differ depending on whether a player runs or 
  walks by it (shove or slight push).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A display board blocks the left path and Leon can't punch it aside like Chris 
could, so enter the Kitchen off to the right.  The camera will zoom in as the 
first character enters the Kitchen.

VISITORS AREA - KITCHEN
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Something just hauled ass through the doorway on the other side of the Kitchen. 
It's most likely that shadow thing, but... it could be a Ganado or a Majini, so 
let us hurry to the other side and overpower melee his ass.  Step into the 
hallway on the other side.

VISITORS AREA - SMALL HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Something runs and knocks over a garbage dumpster up ahead.  I guess the fear 
of Leon's one-liners are that bad, eh?  Move around the corner where the 
dumpster fell.  Run to the end of the hall.

Someone is coughing!  Open the door to the next room and a cutscene will play.

VISITORS AREA - STORAGE ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Search the campus for Liz

The man from the cutscene will dash out of the room shortly.  His name is 
"Robert" or so the official strategy guide tells me...

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE41]
Location: Visitor's Area - Storage Room

While in the Storage Room, directly after the cutscene with the man (Robert), 
walk to the right side of the PC on the middle table then look into the room 
off to the left.  The room is blocked off but there is a serpent emblem in the 
room.  Aim at the emblem and shoot it with a handgun to make it break.
*******************************************************************************

Exit the room and reenter the Small Hallway.

NOTE: The characters may now fire or attack with a weapon by aiming with L1/LT 
and pressing the R1/RT button, melee with R1/RT and quick shot (L1 + R1/LT + 
RT).  The inventory can now be brought up by pressing the Triangle/Y button.  
Available weapons can be cycled through by pressing to the left or right on the 
directional pad.  Leon has a special quick shot that can be done while dual 
wielding his Wing Shooter handguns.  Press L1+R1/LT+RT then hold L1/LT and tap 
the R1/RT button after that to perform several quick shots in a row.

Since we're on the subject of weapons and the inventory is now accessible let's 
talk about what Leon and Helena have in their inventory.

Leon starts with the following items/weapons in his inventory:

o Assault Rifle for Special Tactics
o Wing Shooter (handgun)
o Survival Knife
o Herb Pill x 5

Piers starts with the following items/weapons in his inventory:

o Picador (handgun)
o Hydra (shotgun)
o Herb Pill x 5

VISITORS AREA - SMALL HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Helena will hear a sound up ahead as the characters move back toward the 
Kitchen.  Reenter the Kitchen.

VISITORS AREA - KITCHEN
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A Regenerator will... no- it's rats!  Lucky you.  We hate anything that moves 
in Resident Evil since RE4 though, right?  Shoot the vermin if you wish.  They 
don't cough up any gold, grenades or weapons sadly.  Exit the Kitchen via the 
other door on other side of the room.

Someone turned the lights off in the Dining Room!  Enter the Dining Room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The rats that appear on the way back to the Kitchen can actually be shot and
  killed.  They don't drop anything, so it is basically pointless however.  It
  will add them to your "Enemies" section under the "Records" menu of the main
  menu however.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

VISITORS AREA - DINING ROOM (FIRST FLOOR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run to the other side of the Dining Room.  Lightning will light up the room as 
the characters pass through it.  If you listen closely, you can hear a sound of 
distant moans.  Meet up with Robert on the other side of the Dining Room.  Open 
the double doors and enter the Room with Staircase and Robert will follow.

VISITORS AREA - ROOM WITH STAIRCASE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Robert will continue to search for Liz.  The doors across from the stairs 
cannot be opened until Robert unlocks them.  If you played the Dragon's Dogma 
RE6 demo, there were no items to collect in this room, but there is in the full 
game - move up the stairs and approach the body on the top walkway then collect 
the --FIRST AID SPRAY-- from off the floor in front of the body.  Robert will 
eventually move toward the next set of doors on the bottom floor and unlock 
them on the right side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Move to the top of the stairs and walk toward the body on the top walkway for 
  some extra dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

VISITORS AREA - EXHIBIT ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Robert will walk over to the left side of the room and start to... spasm...? 
Yeah, do it and we'll shoot that ass!  Go ahead and mutate into some horrid 
creature... I dare you!

Robert will eventually move toward the right side of the room and open the door 
then continue into the hall ahead.  Follow him into the hall as he leads the 
way.

VISITORS AREA - ELEVATOR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The corridor directly ahead is blocked and there are no items down that 
corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If a player moves to the end of the corridor directly ahead, outside the 
  Exhibit Room, some dogs will bark from outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn left and follow Robert down the hall.  He will speak in front of the 
elevator.  Robert will mention that once he finds Liz all of you can use his 
car to leave this place.  Follow Robert to the other end of the hallway then 
press the partner assist button to open the door with the help of your partner.

VISITORS AREA - LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk into the room up ahead.  I think Liz is in here- DAMN WOMAN! WHAT THE 
HELL!?

Anyway, Liz is now found and appears to be so weak that she now limps.  
Alright, we now have the perfect recipe for disaster in the form of an 
emotionally unstable man with his limping daughter, so it's time to leave the 
campus.

--> Objective: Escape from the campus

Follow Robert and his limping daughter as they move down the corridor ahead.  
Reenter the Elevator Hallway.

NOTE: If both players can get in front of Robert and his daughter, the players 
can run ahead and make it to the obstacle near the elevator and Robert will 
mysteriously catch up very quickly.  If one player gets stuck behind, Robert 
and his daughter will still move slowly however.  In single player, the AI 
partner will always stay behind the two, so you'll have to wait.

VISITORS AREA - ELEVATOR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Liz and Robert down the hall then use the partner assist button to lift 
up the planks that block the way.

VISITORS AREA - ELEVATOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the two into the elevator.  A cutscene will play as the characters take 
the elevator down to the garage.

During the cutscene, the Helena player will have to shoot the zombie off the 
Leon player while the Leon player shakes the left thumbstick.  Afterwards, the 
Helena player will have to shake the left thumbstick and the Leon player will 
need to shoot the zombie off Helena.  The cutscene will continue afterwards.

Once the elevator doors open, it's time to learn how to melee.  Oh my god, 
zombies!  How I have missed you.  Press R1/RT to greet the rushing zombie crowd 
with a kick to the face with Leon or Helena.  Yeah, RE characters aren't 
limited to just shooting now!  They have gained some new tricks since your time 
in the spotlight ended, my little zombie friends!  After beating the zombies 
down, dash into the garage.

NOTE: Players can now dash by holding the X/A button while moving forward.  
While dashing, press the L1/LT button to slide and press the R1/RT button to 
perform a dashing attack.  The L1/LT button can be held during the slide to 
stay on the ground.  While holding the L1/LT button, press in a direction with 
the left thumbstick then press the X/A button to make your character roll or 
fall to the ground.  Hold the L1/LT button at that time to stay on the ground. 
While on the ground, a player can attack with a weapon.

VISITORS AREA - PARKING GARAGE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A man will slump against the car in the middle of the garage.  Walk toward him 
and be sure to pick up the --9MM AMMO-- to the right of his body - it's 
literally the only handgun ammo pickup in this chapter, so be sure to beat your 
online partner to it!  You can check the body of the man for signs of life as 
mentioned below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fight off the zombies with melee for the most part.  Zombies don't react to a 
bullet like a J'avo does.  A shot to the head will give your character a head 
stun and set up a special melee when your character moves close to the stunned 
zombie though.  In a way, the zombie doesn't appear stunned when it is head 
stunned - you sort of just have to know it's stunned.  A zombie's stun 
animations look like its basic movement - devoid of actual feeling.  Quite nice 
if you think about it.

Players can shoot a zombie in an arm to set up a back heavy stun melee on one 
also.  Shooting an arm will make a zombie turn.  Run up on the zombie at that 
time to get a heavy stun melee button prompt from its back side.  This melee 
will always kill a zombie, so it's quite useful.

NOTE: Just past the car in the middle of the garage is a zombie with a pipe.  
Shoot the zombie in the head or shoot it with a quick shot from the handgun and 
melee it when the command appears to get a special melee involving its pipe.  
There will be several more zombies with weapons later.  Your character will 
always use their weapon to kill them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* A player can move toward the corpse of the man in front of the white car and 
  examine the area for a bit of dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are a few more zombies on the right side of the parking garage.  Be sure 
to finish them with a crowd-pleasing melee.

Find the zombie that stands near the shutter - the actual standing zombie with 
a knife in its chest.  He is automatically set up for a back heavy stun melee 
so a player can approach his back side and activate a melee instantly.  He also 
has a special melee that can be done to him.  Shoot him in the head to stun him 
then press R1/RT while standing in front of the zombie.  Your character will 
make use of the knife that is stuck in his chest to kill him with it.  Just 
like the zombie with the pipe, players will run into more of these types of 
zombies, with some sort of object that impales them, later also.

Rush toward the other side of the garage for a cutscene.  Open the door to the 
surveillance room on the other side of the garage to trigger another cutscene. 
This portion of the chapter will end after the cutscene.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 1-2 -- CAMPUS
-------------------------------------------------------------------------------

CAMPUS - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the campus

Leon and Helena will start out at the bottom of a stairway.  Look to the left 
and grab the --9MM AMMO-- off the floor near the light on the wall.  Run up the 
stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - LECTURE THEATER HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Leon and Helena will start to chat while entering the hall on the top floor.  
Be sure to use Leon's knife to break the windows and make it look like you 
kicked ass in this hallway.  Damn, what a battle you had with that... um... 
Tyrant!  Anyway, run to the other end of the hall and open the double doors.

CAMPUS - LECTURE THEATER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk over to the left and uh... you kicked the aluminum can didn't you!?  Don't 
worry, you can't avoid it.  Either player can walk toward the can and the 
character will automatically hit it "on accident".  The character that hits the 
can will comment.

A zombie will get up from below the bottom seats.  Another zombie will move 
into the room from the left corridor at the bottom of the lecture room.  There 
is also a zombie that crawls out from behind the desk.  Kill them with your 
guns and overpowered melees.  Leon or Helena can literally just walk over to 
the crawling zombie and stomp its face in!

Facing the row of seats from the bottom, move up the left set of stairs and 
collect the --GREEN HERB-- near the fallen light.  Move along the corridor on 
the right side of the room and open the double doors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - LECTURE THEATER HALLWAY 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
See, that fire extinguisher next to the soda machine?  It can be shot to 
release extinguishant all over the place.  It is highly effective against 
zombies... or damaging a co-op partner that you don't like when they walk by 
it.  Anyway, keep that environmental hazard in mind for the rooms ahead.

There is a pile of tables and seats in the middle of the hall, so you'll need 
to open the nearby double doors.  A zombie will try to charge your character 
from the other side.  It will dash at your character then try to molest the 
character.  Stop him in his tracks with a quick shot.  A jumping zombie grab 
can be counted with the right timing as well.  If you tap the R1/RT button as 
the zombie jumps toward your character, it might counter him since the counter 
prompt appears right as control is given back to the character here - it still 
takes some timing though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* There is a broken window and two closed windows to the right of the soda 
  machine.  Walk over toward any of the windows to get an action command prompt
  in order to look down toward the stage of the area below the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TIP: The correct timing for countering a zombie jumping lunge is to tap the 
R1/RT button as it jumps.  To help you do this better, aim (L1/LT) as Leon 
opens the door then drop aim and tap R1/RT as the zombie prepares to jump.  
Keep this tip in mind since it is HIGHLY useful for countering since your 
character will not melee while dropping aim.  Learn the precise timing for 
countering an attack then use this technique to make it much easier to time.

CAMPUS - CLASSROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
See that slumped over body near the desk off to the left?  Move toward it and 
it will start to get up.  Knock it back to the ground with a melee to show it 
that it should have stayed dead.  Yeah!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Any stack of papers that are on a desk or table can be scattered by shooting 
  the stacks or vaulting over the object they are on.  It doesn't do anything 
  special besides scatter the paper, but I think I look damn cool doing it... 
  and you will now too!  Keep this in mind for the rooms ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pick up the --9MM AMMO-- and --GREEN HERB-- near the left and right wall.  The 
green herb is in the back of the room.  Oh god, there is another body nearby 
that is laying in the way of your destination.  Yeah, it's a freaking zombie.  
As you walk by it, be prepared to blast him when he gets up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - LECTURE THEATER HALLWAY 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Alright, now your team is on the other side of the tables and seats designed to 
get you to go into that last room.  The body near the soda machine up ahead 
will fall over as your character moves toward it.  Don't worry, it won't do 
anything.  It saw that evil eye that Leon gave it.  Open the double doors at 
the end of the corridor.

CAMPUS - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move down the stairs.  There is a zombie standing in front of some items off to 
the right at the bottom of the stairs.  Walk over to him and perform a melee 
behind him - you should get a melee prompt for a stealth kill melee if you get 
next to him quick enough.  The body on the ground near the items is a zombie 
too, so smash its face in then pick up the --9MM AMMO-- and --GREEN HERB--.  
Enter the hallway at the bottom of the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - STAIR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Step inside the classroom off to the left down the hall.

CAMPUS - CLASSROOM 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pick up the --RED HERB-- against the back wall off to the right.  See the body 
near the fire extinguisher on the left desk?  That body will move once a player 
gets close to it.  There is also a zombie behind the middle desk in the back of 
the room.  They will both get up as your character moves near the back desk.  
Both of them can be lured toward the fire extinguisher to get them both in the 
explosion.  Or you can just kill the first with the extinguisher explosion then 
mutilate the second under Leon's shoe.  Your choice!

Collect the two --INCENDIARY GRENADES-- and the --9MM AMMO-- from off the back 
desk.  Incendiary grenades are highly useful in RE6.  They will almost always 
kill any normal enemy caught in the fire explosion that they produce.  RE5's 
incendiary grenades are an afterthought compared to the ones in RE6.  Exit the 
room after collecting the items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] Incendiary Grenade x 2, [ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - STAIR HALLWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are several zombies down the corridor to the left.  Well, let's see, 
which zombie do we kill first?  They are all so stupid and slow at the moment 
that we should just run into the crowd and start kicking ass, right?  Do what 
your heart tells you to!  Open up the double doors via the partner assist 
button to continue.

CAMPUS - BENFORD YARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ah, yes.  Finally an outside area!  Hunnigan will contact Leon and Helena and 
tell them to get to the security gate.  There are several zombies in the 
courtyard so be sure to keep your eyes peeled for them.  Find the two pickups 
of --9MM AMMO-- on the table off to the left after stepping into the courtyard. 
The characters will have to hop over the table to get to it and... be sure to 
dispose of the zombie behind the tables.

Move directly ahead and find the security gate on the other side of the 
courtyard.  Stop by the tables to the left of the security gate and pick up the 
--RED HERB-- and --GREEN HERB-- on the tables.  The zombie there has a 
sledgehammer, so be sure to blast her then beat her down with it using the 
melee button.  Step toward the security gate and examine it for a cutscene 
where Hunnigan will contact the team again.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] Herb (Red), [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Get the keycard

Hunnigan will direct the team's attention to the staff building in the 
courtyard.  While facing away from the security gate, run over to the back 
right and open that set of double doors with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* All of the balloons in the courtyard can be shot with a handgun to make them 
  pop.  It doesn't do anything, but there isn't much else to interact with.  
  Oh, and the beer cans on the tables can be broken also!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - STAFF BUILDING ENTRANCE HALL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two pickups of --9MM Ammo-- on the floor to the right as you move to 
the back and a --GREEN HERB-- off to the left near the door at the end.  The 
two bodies on the ground will not bother your team.  Look outside the windows 
and there are some zombies in the outside area.  If you shoot them, they will 
slowly walk toward the room and attack.  Try to open the door on the other side 
using the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

The alarm will go off and both doors will seal off.  The alarm will attract the 
outside zombies to the room that Leon and Helena are in also!  The zombies will 
crash through the windows and attack.  Shoot them and melee kill them.  Shoot 
the fire extinguishers in the room when many zombies pile up.

NOTE: There is a fire extinguisher on the floor to the left and another on the 
wall to the right while both characters stand near the locked door on the other 
side of the entrance hall.  Be sure to shoot them when the zombies pile up.

Eventually Hunnigan will unlock the door and Leon and Helena will dash through 
it.  Both players will have to work together to close the door behind them:

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aim and blast the two zombies that try to get through the door.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HELENA  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Keep shaking the left thumbstick to shut the door.  If the Leon player doesn't 
shoot the zombies quick enough, the Helena player will have shake the left 
thumbstick even more.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

CAMPUS - THE STUDY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Get the keycard

There is some --9MM AMMO-- on the floor right in front of the door that Leon 
and Helena just shut.  Don't worry about the dead body on the sofa - he won't 
get up for a while.  There is another body behind the first table also.  Walk 
to the back of the room, near the next door and use the X/A button to open the 
drawer of the desk off to the left then pick up the --9MM AMMO-- inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CAMPUS - LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As a characters round the bookcase, the dead body that sits up will do that 
sliding over thing where it dares you to step past it.  Pfft.  Amatuer.  Just 
walk right on by it.

CAMPUS - SMALL LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the first desk drawer and grab the --9MM AMMO-- from inside.  The body on 
the other side will not fall off the chair since that sudden movement stuff got 
old with the last room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE42]
Location: Campus - Small Library

After entering the Staff Building in the Benford Yard (courtyard) Leon and 
Helena will have to fend off against zombies in the main hall while the 
characters are locked inside.  Once they have opened the next door, run to the 
Small Library (room before the room with the campus keycard) then open the desk 
drawer on the right side of the room to find this serpent emblem.
*******************************************************************************

Open the door in the back of the room with the partner assist button.

CAMPUS - BACK LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The moment that a player picks up the **CAMPUS KEYCARD** on the bookshelf on 
the other side of the room, that dead body on the ground will try to lunge at 
the player.  Be ready for the dead body to move after grabbing the keycard then 
blast it to hell.  Ha!

CAMPUS - SMALL LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Escape from the campus

Alright, now it's time for the zombie reviving act.  The female zombie in the 
chair will get up all groggy and hungry then take out her aggression on the 
first player that moves toward her, so let her have it with an overpowered 
melee.

CAMPUS - LIBRARY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The dead body in the first library is still too lazy to attack, so just walk on 
by it.

CAMPUS - THE STUDY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The zombie on the ground will lunge at the first player that gets near it.  Oh, 
and the zombie on the sofa will get up as a player tries to leave the room.  
Your cheap scares are getting old, guys!

CAMPUS - STAFF BUILDING ENTRANCE HALL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A zombie will hop through the window as the characters move into the hall and a 
dead body on the floor will get up as the characters move past it.  When a 
player reaches the open doors on the other side of the hall, some zombies will 
drop from above the entrance.  Haha, it's raining zombies!  They must be trying 
to kamikaze from airplanes in order to scare you now.  I have to admit, that 
was a decent scare, zombies!

You may want to use an incendiary grenade on the zombies outside the entrance 
doors since they can pile up quite a bit.

CAMPUS - BENFORD YARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Zombies are scattered throughout the courtyard once again!  Be sure to hunt 
down all zombies and mass murder them with wrestling holds.  Find the security 
gate once again then use the campus keycard to unlock the gate by pressing the 
partner assist button near the door.  The gate will only open halfway, so Leon 
and Helena will have to duck under it - surely, they got a hidden command 
prompt in order to do that.

CAMPUS - WEST ENTRANCE SECURITY AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pass through the metal detector to the right.  The alarm will go off and the 
gate behind Leon and Helena will close again.  Zombies will pile up in the 
outside courtyard.  It seems they can't get past the gate, so there is no need 
to kill them unless you have some extra ammo to waste.

There are three zombies in the security area.  One of them will get up from the 
left side of the room and the second will get up from the right side of the 
room.  The final zombie will get up as a player passes through the metal 
detector on the other side of the room.  Kill them all!  Exit the security area 
by opening the double doors on the other side - press the partner assist button 
of course.

CAMPUS - OUTSIDE THE STUDENT DORM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hunnigan will contact both characters as they step outside.

Oh, jeez!  The zombies out here can get quite violent.  Zombies will constantly 
spawn from the surrounding dorm building then come crashing through the windows 
of the buildings.  These zombies like to suddenly break out into a dash and 
lunge then grab players.  It's not wise to stay in this area very long, so run 
toward the barricade up ahead and vault over it.  Make a right along the 
walkway up ahead then hop over the next barricade and haul ass toward the 
police car.

CAMPUS - INSIDE THE POLICE CAR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A minigame will take place inside the police car. The Leon player must find the 
key to the car.  The Helena player can't do anything while in the car except 
look around.

NOTE: The Helena player can use commands while in the car.  Be sure to praise 
your Leon partner to annoy him!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Move the left thumbstick toward specific areas of the car that it shows on the 
screen.  Watch the thumbstick icon and move the thumbstick the way it points 
and wait for an X/A button command prompt to interact with it.

There are three areas to check:

1) The glove box
2) The ignition
3) The sun visor of the driver's side

The key is attached to the top of the sun visor.  A player must sometimes 
interact with other portions of the car in order to get a command prompt while 
looking at the visor though.  It might appear for you on the first glance, or 
you might have to check the glove box first.  Just try to get a button command 
prompt by moving the left thumbstick the way it shows on the screen.

ONCE THE KEY IS FOUND:

Press the Square/X button to grab the key then press the Square/X button to use 
it on the ignition.  Press the R1/RT button to step on the gas when prompted to 
do so.  The car will move ahead but crash on the brick fence.  Leon will have 
to back the car up so press the L1/LT button to put the car in reverse.  Once 
the car has been backed up, prepare to step on the gas again by pressing the 
R1/RT button.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leon and Helena will drive to the end of the street and crash due to an 
unwelcome visitor.

CAMPUS - STREET ABOVE SEWERS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hunnigan will contact the two characters as they get up from the crash.  She 
will tell them to go through the sewers to get to their next destination.  The 
zombies behind the crashed police car can be shot and killed, but there is no 
reason to do so unless you just feel the need.  Stand next to the sewer 
entrance and use the partner action command to jump down into the sewers.

NOTE: Leon and Helena will not have any stamina once they get up from the 
crash.  It really doesn't matter though, since there are no nearby enemies.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                      _________________________
_____________________________________________________/ STAGE 1-3 -- UNDERGROUND
-------------------------------------------------------------------------------

UNDERGROUND - UNDERGROUND TUNNEL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Get to the cathedral

Leon definitely wants to tap that, but there are more important things at stake 
now.  I bet Helena will let it all hang out once she gets to the Cathedral - 
she won't hold back anything then, so let's go!

Walk down the stairs and step into the sewer tunnel below.  Follow the waterway 
as it stretches around the right corridor.  Use the melee button (R1/RT) to 
break open the two --TALL CRATES-- and --WOODEN CRATE-- at the end of the 
waterway to collect some random items.  Breakable objects such as these will 
always hold some type of random items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Open the door off to the left.  This is the first time that a player can open a 
door quickly.  Double tap the X/A button while opening the door to open it 
faster.  Unlike characters in other campaigns, Leon and Helena will quickly 
push the door open.  I must admit, it looks a lot more realistic than kicking 
it open like your ready to take charge of any given situations like RE4 Leon.

UNDERGROUND - SUBWAY TUNNEL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hunnigan will contact Leon and Helena after entering the next tunnel.  There is 
a rat in the air duct up ahead.  Shoot the rat to add it to your list of 
defeated enemies if the characters didn't shoot one back in the Kitchen of Tall 
Oaks University.

Drop down into the tunnel using the X/A button.  The characters can't move 
along the right side since there is some standing water that has electric 
cables in it.  If a character touches the water, the character will get shocked 
and take damage.

Follow the tunnel along the left side.  Be on the lookout for shadowy figures 
that move in the shadows along the tunnel.  Zombies will straggle throughout 
the tunnel up ahead.  They like to stop and then suddenly jump at the 
characters.  A zombie that lunges can be countered right as it leaps off the 
ground.  The button timing is tricky for a jumping grab, but it's very 
powerful!  It will kill a zombie and might kill others that are hit by the 
counter.

The first zombie staggers toward Leon and Helena and jumps at them.  Further 
ahead, a zombie will crawl out of an air duct along the right wall and attack - 
stomp him in the head.

WATCH FOR THE TRAIN . . .
Be prepared to dodge a train once the characters make it to the portion of the 
tunnel where several zombies are standing up ahead.  DON'T get involved in 
melee killing them.  If a player melee kills them, that player could instantly 
die because the train might hit the character.  Yeah, a melee is not invincible 
from a subway train anymore, like it was in RE5 (I'm sure it was).

When Helena shouts out about the oncoming subway train, quickly press the 
Square+X/X+A button as the button prompt appears to have your character move 
toward a wall and stick against it as the train goes by.  The train will clear 
out the zombies in the tunnel.  This train is instant death if it hits a 
character.  Get used to this instant death randomness - Leon's campaign has a 
lot of this stuff.

Collect all the items that the zombies leave behind then move further down the 
tunnel.  The characters will hear a woman's scream from somewhere in the 
distance as they come upon an oil drum that is set on fire on the left side of 
the tunnel ahead.  Be prepared to fight a new enemy while approaching the flame 
up ahead.  Two zombies dogs will attack the characters.

Zombie dogs do not appear much in Leon's campaign, but they sure can be little 
asses if you don't know how to kill them quickly.  The best way to kill a 
zombie dog is to counter it!  Stand at a distance from a zombie dog and allow 
it to stand in place from long range.  It will run toward a character once it 
targets a character and starts to move.  When it gets right next to the 
character, it will leap into the air and try to tackle the character - at that 
time, the counter prompt for countering it will appear, so quickly tap the 
R1/RT button to instantly kill the zombie dog.

Zombie dogs can be highly annoying from close range if you choose to fight them 
with Leon's handgun.  Helena has her Hydra shotgun, so she can use her quick 
shot with that weapon to autotrack the dogs and give them a powerful blast to 
the face.  If you choose to fight the dogs with a weapon, try to shoot them 
from long range with the handgun.  It will take around four shots to kill them 
on normal difficulty.  Be sure to fire at them only when they stand still, if 
they run, you run (run to the side to dodge their tackle).

Find the two --TALL CRATES-- and the --WOODEN CRATE-- to the left of the 
burning oil drum then destroy them for some extra pickups.  Run down the tunnel 
ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a zombie munching on a guy along the dark tunnel.  Only shoot at the 
zombie and do not melee attack him since a train should be coming.  Press the 
Square+X/X+A button to dodge the train once again when it moves down the 
tunnel.  It will kill any zombies in the tunnel.

Keep dashing down the tunnel.  The characters will reach another pool of water 
with an electric cable in it at the end.  Zombies will be moving through the 
water and in front of it and they will attack.  They will be damaged from the 
electric water and some of them will be burning.  Leon and Helena can knock 
them back into the electric water to damage them.  Find the door to the left 
and climb up to it then open it using the partner assist button.

UNDERGROUND - DARK TUNNEL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move down the stairs.  While running down the second set of stairs, Leon and 
Helena's light on the side of their head will go out.  Don't move too much when 
this happens.  The lights will come back on.  Three zombies will attack while 
in the dark.  One zombie moves up the stairs off to the right and one zombie 
will get up from below the wall directly ahead.  Another zombie will move down 
the stairs in the back of the characters.  Be ready to deal with them when the 
lights come back on.

Break the nearby --TALL CRATE-- against the wall before moving down the next 
set of stairs.  There is another --TALL CRATE-- and a --WOODEN CRATE-- beside 
the wall across from the next set of stairs.  Open the door in the corridor to 
the left to continue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERGROUND - SUBWAY TUNNEL 2
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Step off the side of the platform to the tracks below.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE43]
Location: Underground - Subway Tunnel 2

Leon and Helena will move through a Subway Tunnel where they will have to dodge 
an oncoming train with a button prompt command.  After they exit that tunnel, 
they will enter a tunnel where their lights will go out and then they will be 
attacked by a few zombies.

When the characters step into the next Subway Tunnel after that, hop off the 
platform after moving through the doorway then look off to the left to see a 
serpent emblem below the train cart to the right. Step back a bit to see it.  
It's leaning up against the bottom right side of the train.  It has to be shot 
with a gun weapon.
*******************************************************************************

Follow the tunnel to the left.  There is no reason to move down the other side 
of the tunnel past the fence off to the right since the tunnel in the back is 
blocked by water that has an electric cable inside of it.  Dash down the tunnel 
directly ahead.

While moving further ahead, several shadows can be seen on the lit up wall 
directly ahead.  The wall that I mention is on the left side of the tunnel. 
Several zombies are up ahead.  Get ready to run by them.  Don't even think of 
fighting all of them since they will group quite a bit.  They will be leaping 
toward your character, so don't stand still.  It feels very different to run in 
a Resident Evil again, but it's best to do so here.

Stay on the LEFT side of the tunnel and dash by the zombies.  A train is coming 
from the tunnel behind Leon and Helena and the train is on the right side of 
the tunnel!  Be sure to stay on the left side and allow the train to pass by. 
It will kill some zombies and the zombies will leave behind some item pickups 
that you might want to run back and grab.  Be sure to dodge the surrounding 
zombies while doing so though.

The majority of the zombies stay on the left side of the tunnel, so the train 
will only kill a few.  Follow the tunnel in the direction the train went.  The 
train stopped up ahead.  A slight cutscene will play as the characters get 
close to it.  A zombie will move out from an air duct along the right wall, so 
be sure to kill him off.  Hop up on the walkway to the right of the train and 
check the door.

The door is locked so Leon will have to boost Helena up on top of the train.  
Move to the back of the train once again and step up against the train to get a 
partner assist button prompt.  Use the partner assist button to boost Helena up 
on top of the train.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player will have to fall through the opening on the top of the 
subway train cart.  Helena will be attacked by a zombie in the train cart right 
after falling inside, so prepare to shoot it.  Open the door behind Helena so 
the Leon player can step inside the train.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

UNDERGROUND - SUBWAY TRAIN
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NOTE: If you are playing single player as Leon, the zombie that should attack 
Helena might wait until the Leon player enters the train to attack.  It is on 
the floor right near the locked door.

All is quiet in the subway train.  There are a few dead bodies along the seats 
on the sides, but nothing will happen here.  A woman will scream as the 
characters reach the other end.  Use the partner assist button to open the next 
door - the characters will ease the door open.

More dead bodies are along the sides of the train car up ahead.  Something 
sounds incredibly groggy in the next train cart.  Let's run to the end and use 
the partner assist button to open the door and see what's up in that next train 
cart!

A few zombies will attack in this train cart.  One will rise up from the seats 
off to the right then another will get up further ahead.  The zombie in the 
back of the train cart is a spitter zombie - these will spit acid at your 
character, so kill it quickly.  Watch out behind the characters since two 
zombies will attack them from behind also.  One of the two zombies behind Leon 
and Helena is a spitter zombie.  The zombies try to block Leon and Helena from 
both sides so kill the ones directly ahead kind of fast.  Use the partner 
assist button to open the next door when ready.

The bodies stay still in this cart.  There is a zombie right outside the open 
door to the left at the end of the cart however.  He has a sledgehammer in one 
of his hands and this boy has mean right hook, so watch out for him while 
stepping out of the side of the train.  He's immediately to the right after 
hopping out the door.

UNDERGROUND - SUBWAY TUNNEL 2
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A zombie should be in front of the train.  Approach him from behind to get a 
stealth melee prompt then kill him.  Dash down the tunnel ahead.  There is 
another subway cart to the right near the left walkway up ahead.  Climb up to 
the walkway on the left side.  Smash open the three --TALL CRATES-- along the 
left side of the wall while moving ahead.  Some of them hold remote bombs, 
which will come in handy in a moment.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a shutter up ahead with a red button next to it.  Walk over to the 
button and try to press it with the X/A button.  Something is pissed on the 
other side of that shutter, I think.  A woman will suddenly start shouting and 
banging on the inside of the subway cart to the side.  Approach the double 
doors of the subway cart and use the partner assist button to pull the doors 
open.  Man, this woman has the perfect recipe for disaster.  I say we...

The woman will run over to the shutter and press the button.  She will stand in 
front of the shutter door as it opens and a zombie on the other side will grab 
her and pull her under the door.  Well, nevermind what I was going to say 
early.  Man, I feel sorry for her... honestly.

Place a remote bomb below the shutter door as it moves upward while the woman 
stands in front of it then get FAR back.  There are spitter zombies on the 
stairs behind the door and a few other zombies right near the shutter.  Allow 
them to move out into the subway tunnel a bit then detonate the remote bomb.

Make sure to get really far back since the spitter zombies vomit up acid that 
will hit and stagger your character.  Watch for them to hold their head back to 
know when they are about to spit - they can be countered from close range 
shortly before they spit.  A counter prompt appears while standing directly in 
front of a spitting zombie seconds before it spits.

NOTE: Players can take cover behind the fallen soda machine to avoid the spit 
from the spitter zombies.

The remote bomb should kill a few zombies and knock the others down.  Run 
toward the fallen crowd and toss an incendiary grenade at them to kill them off 
or highly damage them.  After tossing the incendiary grenade, quickly shoot any 
zombies that haven't dissolved yet.  This crowd can be bad if they are allowed 
to stand up freely and shoot out their acid spit.  They all shoot at different 
times, which makes them much worse.  The characters will run into spitter 
zombies from now on.  They look just like normal zombies except they spit up 
acid from long range.

UNDERGROUND - SUBWAY
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Move up the stairs past the shutter.  A few zombies are lurking around the 
stairs and corridor up ahead - one can be killed with a stealth melee in front 
of the turnstiles.  Kill them as the characters step up to them.  Be on the 
lookout for stray zombies behind the characters - two of them will follow the 
characters up the stairs.  Hunnigan will contact Leon and Helena soon and 
discuss the situation in the streets outside.  It doesn't look good.

Break open the two --TALL CRATES-- against the right wall.  Move past the 
turnstiles then use the partner assist button to open the gate door to end this 
portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-4 -- THE TOWN
-------------------------------------------------------------------------------

THE TOWN - SUBWAY EXIT TUNNEL
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--> Objective: Get to the cathedral

Hunnigan will contact Leon and Helena as they move up the stairs.  Let's see 
what the damage looks like on the outside.

THE TOWN - STREET
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A fireman zombie with a fire axe will try to hit the first player that steps to 
the top of the stairs.  He can be killed or the characters can just allow him 
to stay there with his axe stuck in the wall and run down the street ahead.  
The zombies out in the streets will usually not mess with Leon or Helena unless 
the zombies are aggravated in some way, like hitting them for instance.

A car will crash into a fire hydrant up ahead.  Civilians will run down the 
street and duck into the alley off to the right.  Zombies will start to group 
up on the car that crashes.  A few zombies will attack from the left side of 
the street up ahead.  Find the breakable --WOODEN BARREL-- off to the right 
near a fence.  There is also a --WOODEN BARREL-- in front of the fence with the 
lone zombie behind it on the left side of the street.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Any zombies that are in the background of the area surrounding the streets 
  can be instantly killed with one handgun shots.  The zombie outside the left 
  fence in the street can be killed with one shot from any weapon.  Players 
  will see several of these background zombies up ahead.  Killing them is 
  useless, but it's fun to try for in order to get some extra kills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A zombie is munching on a person behind the fence off to the right and another 
zombie is banging on the door of the building to the left.  Someone up ahead 
needs help!  Rush toward the person trapped underneath the car and use the 
partner assist button to move the car.

Holy hell!  Now, that was random.  It seems the guy didn't make it since some 
people drive recklessly during zombies outbreaks.  Zombies will hop through the 
windows of the bus to the left.  Don't stand out in the street and keep 
fighting zombies at this part - it's easy to get grabbed while doing so.  Keep 
moving ahead and step by the zombies that are busy.  It's best to step around 
the left side of the car in the middle road up ahead.

A zombie with a machine gun is on the right side of the car.  He is fully 
armored and can only be hit with leg shots.  There is a fire blocking the rest 
of the street up ahead.  Step into the alley off to the left.  Watch out for 
the zombie in the alley.

THE TOWN - ALLEY WITH CATWALK PLATFORM
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Climb the ladder off to the right at the end of the alley.  Leon and Helena can 
move along a catwalk platform up above a horde of zombies.  Leap over to the 
next catwalk platform to the right at the end of the first catwalk platform.  
The first player that jumps across will get grabbed by a zombie below, but that 
character will manage to pull up.

There is a zombie on a platform ahead that is set up for a leg grab 
environmental melee.  Step behind the zombie while it stands and looks the 
other way to get a button prompt command for a melee attack while standing 
below it.  Press the melee button to grab its legs and pull them out from under 
it and make it hit its head on the catwalk.  This same type of melee can be 
done while standing above a zombie on a platform such as the top platform as 
well.  It can be done both slightly above a zombie and slightly below so long 
as it's a small platform.  It can also be done to J'avo in other campaigns.

Step up to the higher platform then fall to the alley on the opposite side of 
the catwalk.  Use the partner assist button to open the door ahead.

THE TOWN - STREET BEYOND THE FLAMES
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A burning car will drive by the street up ahead and several zombies will run 
after it.  Let's see, I think we are headed that way.  Run from the zombies in 
the street.  They can get really dangerous in this street.  There are a few 
armored zombies and one of them has a machine gun that it will fire at the 
characters.  Zombies will exit from the flames on the right side of the street 
and the left side so they will continue to pour onto the street to chase the 
characters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If players run out toward the burning car and then move behind the running 
  zombies, they will get stealth melee button prompts while running behind the 
  zombies, so at least one of them can be killed instantly with a stealth 
  melee.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the alley off to the right down the left side of the street then run into 
that alley.

THE TOWN - ALLEY
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The zombie that stands can be stealth melee killed if a player sneaks behind 
it.  Leave or kill the zombie that munches on the body to the side and follow 
the alley ahead.  Ah, a light is coming from the alley off to the left!  It 
must be help!  No, it's a zombie with a light on its chest.  I guess Silent 
Hill characters aren't the only ones that favor lights on their bodies.  Break 
the two --WOODEN BARRELS-- before climbing the ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

And yeah, climb the ladder of course.  Sneak up behind the zombie on top of the 
catwalk platform then shove his head into the railing with a stealth melee.  
Use the partner assist button to push the large container off the side of the 
platform.  Immediately climb up to the platform at the right since the car 
alarm from the smashed car below will make the zombie with the machine gun on 
the street below shoot at the characters.  Walk out onto the bus off to the 
left then fall off the right side of it - away from the carnage.

THE TOWN - STREET
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A car will suddenly back down the street in a very quick reverse.  Wow, that 
was crazy!  Don't move down the street directly ahead since something even more 
random will happen!  An armored vehicle will drive out from the left and smash 
into the car near the building off to the right.  The armored vehicle can 
actually hit a player and knock the character into dying status!  There's 
nothing quite like instant pwn!

The only option left is to enter the store to the side.  Walk over to the 
double doors of the "Modern RED" building and use the partner assist button to 
open the front doors.

THE TOWN - MODERN RED BUILDING
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I hope a UFO doesn't crash into this building with the way things are going.  
Move past the pool table off to the right then step around the corner in the 
back.  Yeah, there is a dead body near the refrigerator, and no, he won't get 
up.  Break the --WOODEN BARREL-- off to the left while moving behind the 
counter. Open the door to the right behind the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

THE TOWN - BEHIND MODERN RED BUILDING
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Ah, silence - never good!  Step by the dead body and open the door up ahead. 
The dead body on the other side of the door will reanimate and the zombie will 
attack as one character moves by it.  Break the --WOODEN BARREL-- near the 
fence.  There is a weapon in the soldier's hand on the other side of the fence, 
but the characters can't reach it just yet.  Open the door to the left while 
facing the fence.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

THE TOWN - RESIDENCE
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Enter the living room of the residence through the corridor to the side.  There 
is a news broadcast on the TV.  Either the people to the side are dead or 
severely depressed.  I think they are just plain bored with not having cable 
myself.  There is nothing to do in the room so open the door on the opposite 
side of the living room.  Zombies can be seen out the windows to the left of 
the corridor behind the door.  They won't attack though.

Try to open the door at the end of the corridor with the dead body slumped over 
against the wall.  The door is locked!

--> Objective: Find the key

How dare we be forced to backtrack in a new Resident Evil game!  That is like 
total sacrilege now!  I thought we must always move forward no matter what.

Anyway, the key has to be somewhere in the residence, so move back into the 
living room.  The female that is slumped over on the couch now has a shiny key 
on the side of her shorts.  I sure didn't see that earlier.  Take the 
**BACKDOOR KEY** from her.  The body beside her will fall over.

--> Objective: Get to the cathedral

Get ready to kill the zombie that gets up from the wooden chair.  Run back into 
the corridor then use the key to unlock the door.  The body to the side will 
fall over when the characters step near it.  That body will become a zombie and 
attack while trying to unlock the door.  Stomp the zombie in his head then open 
the door.

NOTE: To avoid taking damage from the dead body that reanimates into a zombie 
near the back door, walk over toward the body after getting the key and allow 
it to fall.  Stay away from it for a few seconds and it should start moving.  
Kill the zombie while it moves then open the door.

THE TOWN - ALLEY OUTSIDE RESIDENCE
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Ah yes!  Pick up the ++SHOTGUN++ from the dead soldier against the wall.  A guy 
will get chased down and attacked by zombies in the streets outside the fence 
to the left.  Break the two --WOODEN BARRELS-- near the fence.  The guy outside 
the fence can't be saved, so just let the zombies eat him.  We need to get to 
that cathedral so Helena can share her secrets with Leon.  Be warned that 
zombies can climb gates in this area and the next.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SHOTGUN++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the partner assist button to open the door off to the side.

THE TOWN - WINE STORAGE AREA
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A new enemy will be shown in a cutscene.  This is a "Shrieker"  These enemies 
attack by forming a red bulge on their chests and then screaming their head 
off.  This scream will damage and stun a character that stands near them and it 
will also call forth zombies.  Zombies are attracted to a Shrieker's screams.  
A Shrieker can be hit in any portion of its body, but it is weakest when the 
red bulge on its chest is in view.  At that time, blast it in the red bulge on 
the chest to kill it off quickly.

A Shrieker's red bulge builds up when it prepares to scream however, so it 
shows its weakness right before it attacks.  Follow the Shrieker into the 
building off to the right.  It will run down the corridor of the building.

A zombie will open the door to the left while following the Shrieker and the 
Shrieker will step by another zombie up ahead.  Try to blast through the 
zombies and melee them to the side and follow the Shrieker.  Zombies will move 
in from the corridor outside the building as well.  Zombies will step through 
the doors off to the left when the characters step around the corner further 
ahead.  Use an incendiary grenade here or a remote bomb if zombies start to 
pile up.  You could actually place a remote bomb in the corridor and leave it 
there for when the Shrieker retreats back down the corridor.

The Shrieker is hiding behind the left corridor up ahead.  Take out the shotgun 
and wait for him to step out then make him eat lead right in his red bulge on 
his chest.  BE SURE TO STEP AWAY FROM THE SHRIEKER WHILE IT DIES!  It will make 
one final scream as it dies.  The scream will damage zombies and any 
surrounding characters.  The Shrieker will drop --1000 SKILL POINTS-- once 
defeated - all Shriekers will drop this amount.  The zombies in the area will 
stop being so aggressive once the Shrieker dies.  Open the next door.

THE TOWN - BACKYARD
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Check the door up ahead with the X/A button.  It's locked from the other side.

NOTE: There is an explosive barrel behind the fence to the left.  Leave it 
there and remember its location.

Move up the stairs to the right.  There is a walkway up above that locked door 
on the other side.  Use the partner assist button near the side of the walkway 
without railing to toss Helena over to the other high walkway.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After tossing Helena over to the other walkway, look down to the left and aim 
toward the explosive barrel behind the fence.  When zombies start to move near 
it from the other side of the fence, blast the explosive barrel.  Zombies will 
move up the stairs from the fences on both sides of the area below then attack 
the Leon player.  Stay on the stairs and set up a light stun on them with a 
quick shot then knock them back down the stairs with Leon's light stun melee 
from close range.  His kick has good range.  The Helena player should have the 
door open soon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After she lands, Helena needs to push the metal container off to the right.  
Use the X/A button to push the container.  Fall down the left side of the 
walkway after pushing the container then unlock the door for Leon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Open the door behind the door down the corridor.

THE TOWN - AFTER HOURS BAR
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Break the --WOODEN BARREL-- behind the counter to the left.  Move further into 
the bar area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE44]
Location: The Town - After Hours Bar

After Leon and Helena exit the residence where they must find a key to unlock 
the back door, they will have to work together to unlock another door where 
Leon will have to toss Helena to a high walkway then she will have to unlock 
the door from the other side.  After this, the characters will step into a bar 
area.  This serpent emblem is on a small counter to the left just past the main 
counter while stepping toward the exit doors of the bar.  It can be hit with 
Leon's knife easily.
*******************************************************************************

It's that time again!  Partner assist door opening time!  Open the entrance 
doors to the bar with the partner assist button.

THE TOWN - STAGLA GAS STATION AREA
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There are two --WOODEN BARRELS-- on the right side of the street in this area. 
One is on the right side of the gas station (while facing it) and one is near 
the building to the right of the gas station (while facing it).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A group of survivors will get attacked by zombies during a cutscene.  Rush over 
to the survivors after the cutscene and help them by killing off the zombies. 
Get the zombies in wrestling holds and show the survivors how we did things in 
Raccoon City long ago!  We never just shot zombies - we freaking got them in 
headlocks and slammed their heads into the street.

NOTE: Killing off zombies is what will activate the next objective.  If you 
toss an incendiary grenade at the crowd of zombies near the survivors, you will 
get the next objective almost instantly.  It's a good way to save on health 
from possible zombie grabs in the crowd also.

--> Objective: Eliminate all enemies

While fighting off the zombies, a Shrieker will eventually appear on top of the 
truck across from the gas station.  This Shrieker means that something 
incredibly random is about to happen.  Notice the way the survivors move away 
from the gas station pumps.  That's because they read my guide ahead of time 
and now you know about this too.

Run back toward the front of the bar building since an armored car is about to 
slam right into the gas station from the burning street across from the gas 
station.  Once the armored vehicle slams into the building, armored soldier 
zombies will exit the back of the vehicle and start shooting.  The Shrieker 
does not have to be defeated here, but defeating it will make it drop --1000 
SKILL POINTS--.

When one of the survivors yells out for someone to shoot the gas that is 
spewing out of the street, shoot the gas with a gun weapon to end the fight.

NOTE 1: The best way to defeat the Shrieker during this battle is to step near 
it as it falls off the truck.  It will have its red bulge out then, so just 
shoot it to kill it!

NOTE 2: The gas that spews out of the street can only be shot once one of the 
survivors calls your attention toward the gas geyser and the gas has a marker 
on it.

--> Objective: Get to the cathedral

Follow the survivors down the alley beside the remnants of the gas station then 
use the partner assist button to open the gate doors off to the left in the 
back of the alley to end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-5 -- GUN SHOP
-------------------------------------------------------------------------------

GUN SHOP - BEHIND THE GUN SHOP
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The characters will start in the back of the gun shop.  Move ahead and open the 
door then step inside.

GUN SHOP - FIRST FLOOR
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The gun shop owner will not let anyone upstairs until all the zombies that 
surround the store on the bottom floor are killed off.

While the gun shop owner complains about the zombies, move into the front room 
and grab the --FIRST AID SPRAY-- off the counter.  There is an --INCENDIARY 
GRENADE-- near the glass on the gun rack across from the counter and there is 
another --INCENDIARY GRENADE-- beside the small tables by the windows on the 
back right portion of the front room.  Collect the two pickups of --9MM AMMO-- 
on the gun rack near the windows.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray, [ ] Incendiary Grenade x 2, [ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

Zombies will start to pour into the gun shop from the surrounding windows.  
Stand around the middle of the room near the windows and blast zombies that try 
to step through the windows.  Use the handgun to shoot them outside the 
windows.  If you allow them to step inside, your character can grab the items 
they drop though!  Your AI partner will help out a lot here in single player 
with the pinpoint aiming for this area.

This part has most zombies the have been fought so far - fireman zombies, 
zombies with body armor and machine guns, spitter zombies, zombies with 
weapons, etc.  The spitter zombies can be the most evil at this part with their 
sudden acid spit from long range, so be on the lookout!  Don't be afraid to 
pull out a shotgun here.  RE6 is not all about melee like RE5 was, so heavy 
firepower is needed at times.

Keep in mind that there is a one window on the opposite side of the store (near 
the gun cases).  The zombies almost always find some way to get in from one 
side of the gun shop, so be on the lookout for zombies that enter the store.  
The survivors will start to fight with each other eventually.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While in the Gun Shop after the Stagla Gas Station, zombies will be hiding on 
the rooftops of the outside area. Shoot at least three of these zombies to get 
this medal at the end of the chapter.  These can be shot in the lower area of 
the Gun Shop, on the upper floors and while inside the bus!

Here a few rooftop zombies (there are a few more than this):

o While in the Gun Shop, look out the window that is across from the front 
  counter to see a zombie on the rooftop of the building across the street.

o While in the Gun Shop, look out the window that is across from the front 
  counter to see a zombie on a lower walkway of the building across the from 
  the window.  Even though this one isn't on the rooftop, it still counts 
  toward this medal.

o While in the Gun Shop, move over to the side with several windows and look 
  out the left window.  There is a zombie that can barely be seen on the 
  rooftop across from the window.  He is very dark because he is so far.  Shoot 
  him.

Video Link: http://www.youtube.com/watch?v=jOdbIeq9D8A
                                                                     .--------.
MEDAL: Killed 3 zombies hiding on the rooftop                        | [ME141]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A cutscene will play where one of the survivors (Peter) will hop out a window 
and leave the store.  The fight will continue after he leaves. Peter will 
eventually shoot a zombie in a cutscene and the zombie will become a new enemy. 
The Bloodshot zombie that attacks Peter will move toward a window and enter the 
gun store after the cutscene.

Bloodshots are highly aggressive zombies with much more durability than a 
standard zombie.  They are very hard to knock down and its hard to stagger 
them.  Their weakness is their aggressiveness however, especially from long 
range.  From long range, a Bloodshot will prepare a jumping lunge then suddenly 
leap at your character and try to tackle the character.  This attack is SO easy 
to counter.  The counter prompt appears right when the Bloodshot gets in close 
range during its leap and the counter melee will instantly kill a Bloodshot!  
It's uppercut attack is another weakness.  Counter its uppercut attack shortly 
before it uppercuts from close range to set it up for a frontal heavy stun 
(Coup De Grace) melee then hit it with that melee to usually kill it.

A Bloodshot is weak in its legs.  Fire at its leg to stun the creature 
eventually and set it up for a Coup De Grace melee.  Gunshots are not near as 
good as countering a Bloodshot though.  Countering the creature is definitely 
its weakness.  A Bloodshot will always drop --500 SKILL POINTS-- once defeated. 
The battle will carry on like before once the Bloodshot is defeated.  Many of 
the zombies seem to move in from the side with the single window near the gun 
cases toward the end of the battle.  Eventually, the gun shop owner will ask 
about the people downstairs.  He will make the shutters fall and cover the 
windows on the first floor then open the door at the top of the stairs and 
allow the characters upstairs.

--> Objective: Go upstairs

Move upstairs and enter the second floor room.

GUN SHOP - GUN SHOP OWNER'S ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While the gun store owner talks, pick up the --RED HERB-- and --9MM AMMO-- on 
the table to the left of him then pick up the --REMOTE BOMB-- on the couch.  
Once the gun store owner finally moves his ass out of the way, open the drawer 
of the desk he is standing in front of then snatch the --12-GAUGE SHELLS-- from 
inside - you can open the drawer and grab them while he stands in front of it 
also.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] 9MM Ammo, [ ] Remote Bomb, [ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

Eventually the gun store owner will tell the Japanese guy to activate the 
shutters.  Zombies will start to show up on the walkway outside the windows on 
the side of the room.  The characters will have to fight off some more zombies 
for a while.  This part can get bad with spitter zombies at times.  They will 
literally spit through the windows, so stay on the move and watch for them.  
One of the zombies outside the windows has grenades strapped to his chest so 
shoot his grenade strap to make him blow up.  Eventually the shutters will 
close over the windows.

The gun shop owner will insist on entering the room through the door to the 
side.  Follow him into the next room.

GUN SHOP - WORKSHOP
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Check the workbench directly ahead and collect the --GREEN HERB-- off the top 
then open the drawer and grab the --12-GAUGE SHELLS-- from inside.  The 
workbench off to the left side of the room has --12-GAUGE SHELLS-- in its 
drawer as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] 12-Gauge Shells x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Players can collect all the items after the upcoming fight.  It's hard to 
collect them all before fighting the next enemy.

Eventually, a new enemy will bust through the door of the room that the 
characters just came from.  This new big zombie is known as a "Whopper".  This 
thing rampages in one direction often - it will literally break out into a 
nearly unstoppable run.  It's very dangerous to stay in one place too long when 
fighting a Whopper.  It's also just as dangerous to stay in the current room 
also.  This Whopper is a "Whopper Supreme", which has more health than the 
standard Whopper.

Move back into the last room by stepping through the doorway to have a breather 
from the Whopper's aggressive attacks.  It will still move back through the 
door, but you'll have much more room to fight him.  Aim for his legs and blast 
him in the legs with the shotgun.  It's really best to take advantage of weapon 
switch firing while fighting him if you choose to use the shotgun.  Hold down 
the R1/RT button while the shotgun is equipped and switch back and forth from 
another weapon to the shotgun to fire the shotgun rapidly.  Hitting the Whopper 
in the legs will eventually stun the Whopper and set it up for a Coup De Grace 
melee.  Run toward the Whopper and hit it with the melee for some heavy damage. 
Whoppers will always drop --2500 SKILL POINTS-- once defeated.  As already 
mentioned, this particular Whopper (Whopper Supreme) has more health than 
others.  They aren't all as durable as this one.

Bloodshots will step through the window of the Workshop while fighting the 
Whopper.  It's really a good idea to use remote bombs during this fight if you 
have around three of them.  You can place one in the middle of the room before 
the Whopper even burst through the door then detonate it shortly after - be 
sure to wait a bit since he is invincible when he first appears.  Each remote 
bomb will stun him - it takes three remote bombs along with Coup De Grace melee 
follow-ups to kill him in normal mode.  Remote bombs will also instantly kill 
any Bloodshots that enter the room through the window.  You won't need remote 
bombs for much else that is coming your way, so think about using them here.  
Incendiary grenades can help out for the Bloodshots since it will kill them 
instantly most of the time.

The gunshop owner will move into the next room after the fight.  Follow him.

GUN SHOP - STAIRWAY
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Enter the room through the doorway to the left and take the two --INCENDIARY 
GRENADES-- from the shelf directly ahead.  Back outside the room, move up the 
stairs.  There is a --REMOTE BOMB-- on the counter to the left before exiting 
out the door to step outside.  Follow the gun store owner as he kicks through 
the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade x 2, [ ] Remote Bomb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

GUN SHOP - OUTSIDE WALKWAY
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Shoot the zombies as they move over the railing to the right while outside if 
any are there.  Equip a remote bomb very quickly.  A cutscene will trigger 
eventually.

--> Eliminate all enemies

Don't worry about the gun store owner as he hangs from the railing.  Put your 
attention on the zombies, Bloodshot and Whopper that are moving over the 
railing off to the right.  Equip a remote bomb then run over to the railing and 
place the remote bomb near it then detonate it once the Whopper moves over the 
railing.  Finish the Whopper off with remote bombs if you have them or use the 
shotgun along with weapon switch firing mentioned above to spam him with 
buckshot in his legs.  This Whopper is not a supreme like the last Whopper, so 
he falls quicker - especially to remote bombs.  The Whopper will drop --2500 
SKILL POINTS-- just like the other one.

NOTE: You can place a remote bomb by the right railing after first stepping 
outside then detonate it after the cutscene, when the Whopper steps over the 
railing.  This REALLY helps out a lot!

Use incendiary grenades to instantly kill any Bloodshots if you don't want to 
counter them here.  Blast the zombies that try to move over the railing after 
the bigger wave of enemies.

A bus will arrive during a cutscene eventually.  The gun store owner will open 
the back gate and then run below.  Follow him through the doorway then drop to 
the walkway below and fall to the alley afterwards.  Move toward the group to 
trigger a cutscene.

GUN SHOP - BUS
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--> Objective: Clear a path for the bus

Yep, it's not over yet!  A Whopper will grab the front of the bus from outside. 
Equip incendiary grenades and find the spitter zombies in the back of the 
Whopper.  There are around four or five of them.  Toss an incendiary grenade at 
the spitter zombies and ignore the Whopper for right now.  The spitter zombies 
will constantly hit the characters in the bus with their acid spit if you don't 
kill them fast.  Use a handgun to kill one if the incendiary grenades don't 
kill it.  It's sometimes hard to get an incendiary grenade past the Whopper.

Make sure all of the zombies behind the Whopper are defeated then take out the 
shotgun and blast the Whopper with the shotgun.  Switch to another weapon while 
holding down the R1/RT button to fire the shotgun and keep switching back and 
forth to rapid the shotgun.  The spitter zombies are the worst problem with 
this fight if you allow them to stay behind the Whopper.  Once the Whopper is 
damaged enough, it will stagger and a cutscene will trigger that will end this 
chapter!

Zombies will enter the bus through the windows in the back and a Bloodshot can 
enter the bus also.  It's best to focus most firepower on the Whopper however. 
Once he is damaged enough, the fight will be over.  Blast the zombies just 
enough to knock them down if they start to enter the bus then go back to 
shooting the Whopper.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 100 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
               C H A P T E R  2  -  B U R I E D  S E C R E T S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 29, 2013
                                                                 Tall Oaks, USA
                                                          _____________________
_________________________________________________________/ STAGE 2-1 -- THE BUS
-------------------------------------------------------------------------------

THE BUS
ŻŻŻŻŻŻŻ
--> Objective: Survive the zombie attack

Leon and Helena will wake up shortly after the bus crashes and they will be 
laying down in the middle of the bus.  Hold the L1/LT button to aim then start 
shooting at the zombies in front of the characters.  Shoot rapidly and try to 
hit the upper bodies of the zombies.  Pick up the two --9MM AMMO-- pickups in 
the back of the characters while reloading, but don't stop shooting much.

The bus will shake and the characters will scoot to the back of the bus as the 
bus tilts over.  Keep shooting the zombies to keep them away until a cutscene 
triggers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 2-2 -- FOREST CEMETERY
-------------------------------------------------------------------------------

FOREST CEMETERY - GRAVEYARD
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--> Objective: Go through the cemetery

Hunnigan will contact Leon and Helena after the bus crashes.  The characters 
will start out near a burning bus.  Their combat gauge will be exhausted, but 
it should recharge before any trouble starts.  Lay down on the ground to make 
it recharge quicker.

Find the path across from the crashed bus.  The characters will have to reach 
the cathedral through the cemetery.  What a great place to be during the middle 
of a zombie outbreak, eh?  Follow the path into the cemetery and be on the 
lookout for stray zombies that will suddenly walk toward the characters from 
the shadows.  Zombies will spawn often out in the cemetery but they usually 
come one at a time, so it's nothing that Leon and Helena can't handle with 
their wrestling holds.

NOTE: Don't move off the sides of the path too much.  There are several open 
graves in the cemetery that the characters can fall into.  Once a characters 
falls into a grave, they will be waist-deep in water and a zombie will attack 
the character.  The ladder in each grave can be used to climb out of the grave.

The characters will pass by a second lamppost and then a third lamppost.  The 
third lamp post has an open grave near it.  Be sure to avoid the grave and keep 
moving forward.  After passing by the third lamppost, a flash of lightning will 
stagger the characters and zombies will appear all around them.  Be prepared to 
move away from their sudden lunges and quick shot them then knock them to the 
ground.  If you're good at counters then time the R1/RT prompts before their 
attacks to kill them off quickly.

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 2
Location: Forest Cemetery - Graveyard
Contents: 5000 skill points

While Leon and Helena follow the path in the Forest Cemetery, they will pass by 
lampposts that are lit up.  While passing by the third lamppost (with the open 
grave near it), lightning will flash and zombies will attack.  Once the 
characters pass by the third lamppost, look off to the right to see a fenced 
area with a wooden fence around it.  Step off from the path and enter that 
fenced area through the entrance on the opposite side.  Approach the stone 
coffin in that area to get a X/A button prompt.  Press the button then tap the 
Square/X button to open the coffin.  There are 5000 skill points inside.

NOTE: The fenced area is closest to the fourth lamppost, but players will see 
it off to the right while stepping away from the third lamppost.  The main path 
zigzags a lot when approaching it.
*******************************************************************************

Zombies will attack more aggressively now.  They will start to spawn in groups 
of two and they will move toward the characters faster.  The characters will 
come upon a forth lamppost eventually.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE45]
Location: Forest Cemetery - Graveyard

While Leon and Helena follow the path in the Forest Cemetery, they will pass by 
lampposts that are lit up.  While passing by the third lamppost (with the open 
grave near it), lightning will flash and zombies will attack.  Once the 
characters pass by the third lamppost, they will eventually reach a fourth 
lamppost along the zigzagging path.

When the fourth lamppost is reached, step off toward the gravestones on the 
left side of the path.  Find the obelisk stone (slender and square-shaped) then 
step to the opposite side of this stone to find a serpent emblem in the circle 
indention along the opposite side.  It can be hit with a melee.

NOTE: Lightning will strike while near this area, so be prepared to fight some 
zombies.
*******************************************************************************

Keep following the path and run past the fifth lamppost.  Lightning will strike 
soon and then the characters will have to fight a sudden crowd of zombies.  
When Leon and Helena reach a sixth lamppost walk forward just a little more and 
there is a closed coffin off to the left.  Open it using the X/A button 
followed by Square/X button taps to find a --GREEN HERB-- inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The path in the Cemetery will split.  The right path leads to a locked gate.  A 
zombie dog stands in front of the gate so be ready to shoot the dog from a 
distance or counter the dog.  Move down the left path and approach the building 
then open the door.

FOREST CEMETERY - BUILDING
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Collect the --INCENDIARY GRENADE-- from off the shelf near the bed in the back 
of the building.  Approach the door in the middle of the building and open it 
using the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A dog is on the other side of the door and it will jump past the characters and 
run out the door.  Don't worry about the dog at the moment.  Enter the restroom 
that the dog was in and collect the --9MM AMMO-- from off the sink directly 
ahead.  Exit the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

FOREST CEMETERY - GRAVEYARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A cutscene will trigger.  That dog has the key for the gate in its mouth! The 
characters will have to hunt down the dog and get that key.  The dog's location 
can be seen by watching for the red marker.  It will have a red diamond marker 
over it when the characters get close to it.  Backtrack through the cemetery.

Zombies will still spawn randomly and a few zombies dogs will attack once Leon 
and Helena reach the middle of the cemetery.  The zombie dogs here take many 
handgun shots, so blast them with the shotgun if needed.  Use the quick shot 
when they are close.  It's far better to counter a dog for an instant kill 
rather than shoot one though.  Wait for the dog to stop ahead of your character 
then it will eventually charge the character and jump and that is when the 
counter prompt will appear.  Dogs are slightly random in the way they jump, yet 
they are predictable most of the time if you watch closely.

NOTE: If you have trouble with hitting the zombie dogs, toss an incendiary 
grenade at them while they stand in place from a distance.  This should 
instantly kill one on normal mode.  Zombie dogs can be quite a nuisance if you 
can't time the counters against them well.

The dog with the key is basically back at the beginning of the cemetery. It 
will be to the left of the second lamp post the characters ran by.  It is now a 
zombie dog it seems - or either it was a scared zombie dog earlier.  Sneak up 
on the zombie dog then toss an incendiary grenade at it then blast it with 
handgun fire while it burns.  Yeah, berserker rage, bitch!  Pick up the 
**CEMETERY KEY** from the ground where the dog was.

Dash all the way back to the gate by following the path once again.  Watch out 
for the zombies that randomly spawn from the graves on the way back.  Use the 
key to unlock the gate to the crypt ahead then use the partner assist button to 
open the gate doors.  A cutscene will trigger.

FOREST CEMETERY - CRYPT MAZE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Leon and Helena will get separated since the zombie in the cutscene will tackle 
Leon and knock him over the side of the railing.  Leon will land on the west 
side of the cemetery and Helena will have to move along the east side.  Use the 
map in each gameplay section below to easily navigate through the cemetery.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                    CATHEDRAL STAIRS
                                         |___|
                                         |___|
       L       __________________________|   |________________________
       O D    |  Shrieker                                             |
   ___ C O    |    _______________________________________________    |
  |GH |K O    |   |                                               |   |
  |    E R    |   |                                               |   |
  |   |D      |   |                                               |   |
  |   |_______|   |_________     ____________             ________|   |
  |                         |   | Shrieker   |           |   Shrieker |
  |    _____________________|   |    ____    |           |    ________|
  |   |                         |   |    |   |           |   |
  |   |                         |   |    |   |___________|   |________
  |   |                         |   |    |< RH (in coffin)            |
  |   |__________________       |___|    |________________________    |
  |            Shrieker  |                                        |   |
  |__________________    |          ____________________          |   |
                     |   |         |                    |         |   |
 ___                 |   |         |    ____________    |         |   |
|   |                |   |         |   |            |   |         | D |    ___
|   |                |   |         |   |            |   |         | o |   |   |
|   |                |   |         |   |            |   |         | g |   |   |
|   |________________|   |_______  |   |            |   |_________|   |___|   |
|                                | |   |< HELENA    |                         |
|________________________________| |   |  STARTING  |_________________________|
                 LEON STARTING ^   |- -|
                                   START

NOTE: GH = GREEN HERB
      RH = RED HERB

--> Objective: Reunite with your partner

A few zombies will immediately attack the Leon player when Leon gets up.  Be on 
the lookout for armored zombies in this area.  It's best to start off hitting 
them with melee since gunshots will bounce off their armor.  Zombies will 
constantly exit crypt doors in this area.  There is nothing important down the 
path directly ahead of Leon - to the west on the map.  There is a zombie that 
can be stealth melee killed down that side though.

Look off to the right to spot a Shrieker looking around the corner to the 
north.  The Shrieker is going to run when Leon approaches him.  He will run and 
ready a scream.  An armored zombies is around the corner with him.  Run from 
the Shrieker as it prepares to scream then blast it in its red chest bulge from 
a distance to easily defeat it.  Watch out for that death scream!

Follow the path to the west then make a right and grab the --GREEN HERB-- from 
the dead end area to the north.  There is a locked door off to the right - this 
door cannot be opened in Leon's campaign.  Go back and follow the path to the 
east on the map.  A zombie can be stealth killed directly ahead.  A Shrieker 
will notice Leon along the path to the left and then run from him.  Follow the 
Shrieker.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Keep the green herb to combine with the Red Herb from the coffin on 
Helena's side after meeting up.

Shoot the Shrieker while it is on the stairs then wait for it to charge up a 
scream while Leon stands at long range then blast it in the red bulge on its 
chest to quickly kill it off.  Move up the stairs ahead.  Helena should be 
moving down the opposite side of the path directly ahead soon.  Both players 
should meet at the stairs off to the north in the north portion of the crypt 
area.

NOTE: Leon can backtrack through Helena's path and pick up the --RED HERB-- 
from inside the coffin marked on the map and possibly find some skill points or 
random item pickups from enemy drops.  See the Helena walkthrough to find out 
the location of the red herb in text.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                    CATHEDRAL STAIRS
                                         |___|
                                         |___|
       L       __________________________|   |________________________
       O D    |  Shrieker                                             |
   ___ C O    |    _______________________________________________    |
  |GH |K O    |   |                                               |   |
  |    E R    |   |                                               |   |
  |   |D      |   |                                               |   |
  |   |_______|   |_________     ____________             ________|   |
  |                         |   | Shrieker   |           |   Shrieker |
  |    _____________________|   |    ____    |           |    ________|
  |   |                         |   |    |   |           |   |
  |   |                         |   |    |   |___________|   |________
  |   |                         |   |    |< RH (in coffin)            |
  |   |__________________       |___|    |________________________    |
  |            Shrieker  |                                        |   |
  |__________________    |          ____________________          |   |
                     |   |         |                    |         |   |
 ___                 |   |         |    ____________    |         |   |
|   |                |   |         |   |            |   |         | D |    ___
|   |                |   |         |   |            |   |         | o |   |   |
|   |                |   |         |   |            |   |         | g |   |   |
|   |________________|   |_______  |   |            |   |_________|   |___|   |
|                                | |   |< HELENA    |                         |
|________________________________| |   |  STARTING  |_________________________|
                 LEON STARTING ^   |- -|
                                   START

NOTE: GH = GREEN HERB
      RH = RED HERB

--> Objective: Reunite with you partner

Helena will remain at the front of the cemetery.  She can't move near the ledge 
where Leon fell and fall down a few feet to follow him because she can't get a 
button prompt for falling down, so she will have go the other way.  I'm sure 
glad people aren't limited to button prompts for actions in real life or it 
would suck very badly such as this situation...

Follow the path to the east on the map.  Helena will run into a zombie dog 
eventually.  Wait for the dog to stand still when it notices Helena then 
counter it when it runs toward Helena and tries to jump.  Helena can also use 
her shotgun or an incendiary grenade to kill the dog.  A zombie with a dagger 
will move in from the north path after the dog is finished.  There is nothing 
along the east path.  Go north.  A zombie will be down the path to the left 
(west) and a few more zombies might approach Helena so be on the lookout.  Move 
to the west to open the coffin that has the --RED HERB-- inside of it.  Don't 
move to the west unless you want to fight the Shrieker and stealth kill the 
zombie at that end.  The Shrieker will drop --1000 SKILL POINTS-- as usual.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run along the next path to the north as it curves to the right (east).  A 
Shrieker is along the path at the second turn, so be ready to blast him when 
his chest bulges out and glows red.  He will drop --1000 SKILL POINTS--.  
Helena will be able to meet up with Leon again in front of the stairs to the 
east while following the path past the Shrieker.

NOTE: Helena should definitely backtrack through Leon's path and pick up the 
--GREEN HERB-- that is discussed in his walkthrough.  Look on the map to see it 
clearly.  Helena can also move through Leon's area and find ammo and skill 
point pickups.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Both players will meet near the stairs in the north.  The path above the stairs 
leads to the cathedral courtyard.  Move up the stairs and follow the path to 
the end.

The characters will be happy to see each other once again.  Leon is so glad 
that Helena went the extremely long way around the Crypt Maze instead of making 
a six foot jump to safely join him and stick together in that zombie-infested 
area.  Man, Helena, I'm so glad you made it through that meaningless self-
torture!  Use the partner assist button to open the gate at the end of the 
path.

FOREST CEMETERY - CATHEDRAL COURTYARD
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Enter the cathedral

Break the two --TALL CRATES-- on the opposite sides of the fence outside the 
cathedral doors.  Find the --INCENDIARY GRENADE-- on the bench along the back 
left side of the courtyard (while facing the cathedral doors) and the 
--INCENDIARY GRENADE-- on the bench in front of the tree on the right side of 
the courtyard (while facing the cathedral doors).  The incendiary grenades will 
definitely come in handy in a moment.  Use the partner assist button to try to 
open the doors of the cathedral.  A cutscene will trigger.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

The guy on the other side of the door will not let Leon and Helena inside the 
cathedral until the zombies in the courtyard are thinned out a bit.  Zombies 
will spawn in the graveyard directly across from the cathedral and climb over 
the fence then attack the characters.  They will also hop over the fence on the 
both sides of the cathedral courtyard as well, but the fence directly across 
from the door is where the majority of the zombies will come from.  Incendiary 
grenades can work well to burn groups of zombies for this battle.  Do not spam 
grenades during the first part of the battle though.  Try to use only one if 
any.

Helena: "Church bells!  Are you kidding me!?"

Once the phrase above is said, more zombies will enter the courtyard from the 
surrounding graveyards as the bell of the cathedral rings.  Red zombies will 
start to hop over the fences.  Some of these red zombies will mutate into 
Bloodshots when they are shot.  Watch for the Bloodshots and work them into a 
group with other zombies then toss an incendiary grenade at them.  Countering 
Bloodshots still works very well during this battle.  They are so easy to 
counter when they jump from long range since the counter prompt command stays 
up for quite a while when they get next to your character while in the air - it 
will still instantly kill them too!

Eventually, a man will break open a window of the cathedral and start to fire 
at the zombies with his sniper rifle.  It's good that someone is willing to 
help!  Shriekers will start to join the Bloodshots in attacking the characters 
toward the end of the battle.  Players will mainly be fighting Shriekers and 
Bloodshots eventually.  Incendiary grenades work great for Bloodshot groups but 
not as much for Shriekers.  Wait for Shriekers to expand their chest and then 
blast them in the chest.

Bloodshots still drop --500 SKILL POINTS-- and Shriekers still drop --1000 
SKILL POINTS-- during this battle.  The man inside will tell the characters to 
"Get their asses in here!" toward the end of the battle.  When he says this, 
it's time to enter the cathedral.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can kill all enemies in front of the cathedral a medal will be 
received at the end of the chapter.  All of the zombies will eventually stop 
spawning if both characters stay and fight.  Don't end the battle early by 
using the partner assist command near the entrance doors - stay and fight, if 
you want the extra medal.
                                                                     .--------.
MEDAL: Killed all enemies in front of the cathedral                  | [ME142]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Enter the cathedral.

Dash toward the cathedral doors and use the partner assist button to open them 
to trigger a cutscene that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                        _______________________
_______________________________________________________/ STAGE 2-3 -- CATHEDRAL
-------------------------------------------------------------------------------

CATHEDRAL - LOBBY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Search the cathedral

Helena wants to show Leon something below the cathedral altar.  Grab the 
--GREEN HERB-- on the right side of one of the right benches in the middle of 
the cathedral.  Walk further toward the back of the cathedral and snatch the 
--FIRST AID SPRAY-- from the bench with the woman that sits on it off to the 
left.  She won't be needing that.  There are two --WOODEN BARRELS-- near the 
wall on the left side of the cathedral close to the first aid spray pickup.  
Find the door on the right side of the cathedral (first door to the right while 
stepping away from the entrance door) then open that door and break the two 
--WOODEN BARRELS-- inside that room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk toward the altar in the back of the cathedral then make a right and pick 
up the **MADONNA OF HAPPINESS** on the pedestal to the right.  Examine the 
altar with the X/A button while standing in front of it.  Well, let's see there 
are two broken ladders on the sides of the walls that surround the altar and I 
get a partner assist button prompt when I step near each one.  Toss Helena up 
to the second floor via the partner assist button while standing next to one of 
the broken ladders to the sides of the altar.  It's best to toss her up the 
right side.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player should run to the right after the Leon player tosses Helena 
up to the second floor then find the second portion without railing on the 
walkway off to the right and kick the ladder down with the X/A button to allow 
the Leon player to climb up the ladder.  There is a red carpet in front of the 
ladder.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leon needs to climb up the ladder.  Search the top floor walkway to find two 
--WOODEN BARRELS--.  There is one barrel on each side of the portion above the 
cathedral entrance.  Find the --GREEN HERB-- that lies on the cabinet near the 
right barrel.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is an inscription near the two pedestals on each side of the second floor 
that says "The two motherly saints will reveal the path".  Hmm, it doesn't take 
a rocket scientist to figure out what to do here, but... we do need that other 
material girl (Madonna).  The door on the side of the second floor with the 
ladder can be opened, so run over to it and open it.  Open the chest inside the 
room and grab the **MADONNA OF CHARITY**.

The Leon player needs to place the Madonna of Happiness on the pedestal along 
the side of the second floor walkway with the green herb and the Helena player 
needs to play the Madonna of Charity on the pedestal on the side of the second 
floor walkway with the ladder.  Use the X/A button to place the first Madonna. 
After placing it one time, use the partner assist button to place it again - 
this is when the partner will help out with the second Madonna.  One of the 
doors on the bottom floor will open.  Hop back down to the bottom floor and 
enter the new room.

CATHEDRAL - STATUE ROOM 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Both characters need to use the partner assist button to pull the lever on each 
side of the room.

--> Objective: Defeat the statue trap

A gate will fall in the middle of the room and keep both characters in separate 
areas.  A statue will move out of the wall to the left on the Leon player's 
side.  It will aim a crossbow at Leon and it will fire an arrow if the laser 
stays on him for too long - the arrows will take around one block of health 
from a player if they hit.  Quickly rush over to the statue and press the 
button below the statue with the X/A button.  A statue will move out of the 
wall on the Helena player's side after Leon pushes the button, so the Helena 
player needs to run over to her statue and press the button below it before the 
statue shoots her.  Enter the next room when the door opens on both sides.

CATHEDRAL - STATUE ROOM 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Both players are separated once again.  There are several statue panels along 
the sides of both rooms.  Both players need to use the partner assist button to 
pull the levers near the locked door on each side of the room.

Statues will move out of the walls on each player's side.  The Leon and the 
Helena player need to run over to each statue and press the button below the 
statue as it moves out of the wall.  The statues will aim toward a character 
and fire a flaming arrow at the character after the laser stays on the 
character for a while.  Just keep running to each statue as it exits a wall 
panel and slam that button with the X/A button.

Here is a list of the number of statues in each wave:

.--------------------.
| Statue Appearances |
|====================|
| Wave 1 | 1 statue  |
| Wave 2 | 2 statues |
| Wave 3 | 4 statues |
| Wave 4 | 5 statues |
'--------------------'

Each side has the same wave amount.  If you keep running to each statue and 
pressing the button, your character will likely not get hit.  Running will 
dodge the arrows most of the time.  Avoid running directly toward a statue - 
always try to run to the side of one.  The door on each side of the room will 
open once all four waves on both sides have been finished.

NOTE: Leon and Helena are invincible to the flaming arrows while they are 
hitting a button below a statue.

--> Objective: Light up the statues

Enter the next room.

CATHEDRAL - MIRROR STATUE ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The characters will still be separated.  There is a dead body on Helena's side 
in this room.  The gun laser in the corpse's hand points toward a statue with a 
mirror on Leon's side.  The gun laser's on both player's current gun will 
change to actual laser sighting for the next few rooms even if you have it set 
to the crosshair cursor.

Both players need to aim (with L1/LT) and point their gun lasers at the mirror 
on their own side until both mirrors glow then the doors to the next room will 
open.  Be sure to break the four --WOODEN BARRELS-- (two on each character's 
side) before entering the next room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CATHEDRAL - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Both players will have sets of stairs to move up in the next room.  Run to the 
very top floor.  A zombie will be on the top floor of Helena's side.  It's 
nothing she can't handle with a shot to face followed by a crowd pleasing head 
scissor from close range. Helena-4-life!

Both players need to step near the archway past the small gate on each side of 
the top floor and look through the rain to find the statue with a mirror on the 
floor below.  Both characters need to make their mirror glow on each side by 
aiming their gun lasers at the mirrors.

CATHEDRAL - WALKWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This room has two more statues with mirrors.  Look toward the partner's side 
then look up to spot a statue with a mirror behind a barred alcove above each 
character.  Shine your trusty laser toward the mirror above your partner.  Both 
Leon and Helena will have to shine their lasers at the statue above each other 
to open the next door.

CATHEDRAL - MIRROR ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is a crawling zombie on Leon's side of this room.  Whatever shall he do 
about this horrible-HEAD SPLAT WITH BOOT.  Well, that works.

This room is slightly trickier than the last few.  There is a statue with a 
mirror on opposite sides of the next room that the characters must aim their 
gun lasers at.  In order to make your laser shine into the next room, look up 
on the ceiling and aim your laser at the reflection of the statue on the 
overhead mirror along your partner's side.  The mirror will light up while 
aiming at the reflection of it in the overhead mirror.  Each character will 
have to do this.  The door to the next room will open.

CATHEDRAL - RAY OF LIGHT ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Both characters are now reunited.  Snatch the **MADONNA OF SORROW** off the 
blue pedestal in the room.

--> Objective: Search the cathedral

Enter the next room off to the right.

CATHEDRAL - STAIRWAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is door up the first set of stairs, but it's locked for now.  Run up the 
stairs ahead and off to the right.  Walk over to the dead guy that is hunched 
over against the left wall near the doorway and collect the ++SEMI-AUTO SNIPER 
RIFLE++ from him.  There are two --WOODEN BARRELS-- to break near the doorway 
across from the dead body.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SEMI-AUTO SNIPER RIFLE++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The next Madonna statue is behind the bars to the left of the dead body.  Move 
over to the inscription on the wall across from the dead body and examine it.

"Toll the five bells loud and clear, and thus the true path shall appear"

--> Objective: Ring all 5 bells

Well, we obviously have to ring five bells according to the phrase and the 
objective that spoils it for us.  Players can step out to either end of the 
outside walkways.  There are a total of five bells near the outside walkway.

Bell List:

o 3 Large Bells
o 2 Small Bells on Weathervanes

Look up to see all the bells while out on a walkway.  The large bells can be 
easily set off by shooting them with the handgun.  In order to shoot the 
weathervane bells, equip the semi-auto sniper rifle and aim toward the bell as 
it spins below the chicken figure then shoot the bell when it stops.  The 
weathervane bells can be shot with a handgun as well though.  A player will 
have to move out to each walkway in order to see all the bells to hit them - 
one will always be blocked in some way on each side.  The bars that cover the 
area with the Madonna will rise up once all five bells are ringing.

Run back into the stairway area and pick up the **MADONNA OF GRIEF** from off 
the pedestal.

--> Objective: Search the cathedral

A door will open below the stairs through the doorway to the side.  Rush down 
the stairs and move through the newly opened doorway.

CATHEDRAL - LOBBY (THIRD FLOOR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The characters will step out on the third floor walkway of the cathedral.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE46]
Location: Cathedral - Lobby (Third Floor)

After ringing all five bells and grabbing the Madonna of Grief from the 
pedestal that used to be covered by bars, a door will open below the stairs 
through the doorway below the stairway area.  Leon and Helena will walk out 
onto the third floor of the Cathedral Lobby after moving through the doorway. 
Walk along the left side of the walkway and look at the circular stained-glass 
windows above the cathedral entrance.

This serpent emblem is in one of the circular grooves of the top left portion 
of that collection of windows.  This is right across from the pedestals where 
the characters place the last two Madonna statues.  It must be shot.
*******************************************************************************

Break the two --WOODEN BARRELS-- on the opposite side of the walkway.  The two 
Madonnas that Leon and Helena now hold must be placed on the two pedestals 
across from the circular stained glass windows.  Both players need to use the 
partner assist button to place the two statues.  A cutscene will trigger as the 
altar slides apart on the first floor below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CATHEDRAL - LOBBY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 BOSS BATTLE
                                 - - - - - -

L E P O T I T S A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Gas Cloud - Lepotitsa bends backward and scream loudly then spreads gas 
  throughout its current area.  The gas moves out of the bulbs on all sides of 
  its body.  This attack has great range and will cause instant dying status 
  when close to the Lepotitsa.  The gas will always make your character cough 
  when it is released no matter how far back the character is.  The character 
  will not take damage from extreme long range though.  This can hit a player 
  on the bottom floor while Lepotitsa is on the top floor - stay away from his 
  area while he is on the top floor.
o Infection Grab - Lepotitsa holds back both arms and reaches forward.  When 
  grabbed, tap the R1/RT button when the QTE gauge appears and the timer needle 
  moves over the green bar on the side of the gauge.  If the attack is 
  successful, the grabbed character will enter instant dying status shortly 
  after hitting the floor.  This attack can be countered.  Countering it does 
  little good since the Lepotitsa will try to grab directly after the counter.
o Gas Release - When the Lepotitsa is shot in any portion of its body, the 
  creature will release gas.  This gas can hit your character and infect the 
  survivors.
-------------------------------------------------------------------------------

--> Objective: Eliminate all enemies

The Lepotitsa is far more than just another virus carrier, this creature is 
basically a walking C-virus.  This thing is a bulbous zombie full of C-virus 
gas that it will release to attack.  It's main means of attack is to infect its 
victim with the C-virus.  Any of the Lepotitsa's attacks will cause dying 
status on a player if the attack hits.  This enemy is very dangerous, and 
players should try to keep their distance from it and blast it from long range 
for the most part.

Lepotitsa's main attack is to bend backward and spread gas throughout the room. 
The creature will always scream loudly while doing this so if it ever starts to 
scream, run away!  This gas will cause instant dying status from close range, 
so run away the moment that it leans back.  From long range, the gas will make 
the characters cough, but it will not take damage.  Lepotitsa has a close range 
grab that is very quick.  The grab can be countered, but the Lepotitsa will 
simply grab again after the counter.  Press the R1/RT button when the QTE gauge 
appears and the timer needle moves to the green portion of the gauge in order 
to break free.  An unbroken grab will take some life from the character then 
the character will enter dying status upon hitting the ground.

NOTE: It seems that a few grab counters in a row will instantly stun the 
Lepotitsa.  If you're good at counters, you might want to try this.

Lepotitsa will spread its gas throughout the crowds of civilians that are in 
the cathedral.  It will change the civilians into zombies that will attack the 
characters along with the Lepotitsa.  From the start, the Lepotitsa will only 
attack Leon and Helena if they get in its way of spreading infection to the 
surrounding civilians.  It's main priority it to infect the civilians 
throughout the beginning phase of this battle.  All defeated zombies will drop 
extra ammo so keep that in mind when running low on ammo.

Stand at a distance and fire at Lepotitsa with the semi-auto sniper rifle.  
It's weak point is its head, but its head is so very small that it's quite hard 
to hit since this creature constantly stays mobile.  Shooting the Lepotitsa in 
its body will make it spew out gas, which is not much of a problem from long 
range.  The gas can infect any surrounding civilians however and damage Leon 
and Helena from close range.  The Lepotitsa can be stunned by shooting it in 
its legs several times.  While the creature is stunned, approach it to get a 
melee prompt for a Coup De Grace melee.  This melee will take a lot of damage 
from the creature.  A remote bomb will stun the Lepotitsa as well.

The Lepotitsa will start out by spreading infection on the first floor.  Once 
the Lepotitsa has taken enough damage, it will hop up to the second floor and 
start to spread infection up there.  It will eventually hop back down to the 
second floor.  Once there are no more civilians to infect, the Lepotitsa will 
only attack the characters with its gas attacks and its close range grab.

A very quick way to deal with this boss is to stun it from long range by 
shooting it in the legs.  Once it is stunned, walk toward it and lay a remote 
bomb near it then melee attack the creature.  Step away after the melee attack 
then detonate the remote bomb.  This will restun the creature!  Move back in 
and repeat the process of laying down a bomb, meleeing then detonating again. 
Be sure to not instantly detonate the bomb - the Lepotitsa needs to at least 
start moving to get stunned again.  Using this method, the Lepotitsa can be 
killed before it even reaches the second floor.  It will eventually try to run 
toward the tall cabinet to climb to the second floor, but players can stop it 
with remote bombs explosives.  It can be trapped so long as you have enough 
remote bombs!  This will keep it from infecting many of the survivors in the 
room and help keep zombies off your character.

NOTE: If players can manage to keep two female survivors from getting infected 
by the Lepotitsa, the "I Prefer Them Alive" trophy/achievement will be 
received.  Performing this task will also cause the women to leave behind a red 
herb and a green herb.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Save at least one civilian from being infected by the Lepotitsa's C-virus gas 
to gain a medal at the chapter.  Only one civilian has to be saved in order to 
get this medal - male or female.
                                                                     .--------.
MEDAL: Saved one or more survivors in the cathedral                  | [ME143]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

After the battle with the Lepotitsa, pick up the **UNDERGROUND KEYCARD** from 
its body.

NOTE: If the two women in the group of survivors were saved, each of them will 
leave behind a herb.  They will leave behind a --RED HERB-- and a --GREEN HERB-
- on the middle bench on the side with the ladder.  If they were saved, they 
will be standing there.  Each one must be saved to get both herbs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the steps where the altar is and move down the stairs.  Use the X/A button 
to use the keycard on the card reader to the right of the doors at the bottom 
of the stairs.  Break the two --WOODEN BARRELS-- to the left after the door 
opens.  There is also --4000 SKILL POINTS-- in the chest to the right before 
reaching the next set of doors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 2
Location: Cathedral Lobby
Contents: 4000 skill points

After using the Madonna statues to open the stairway below the altar in the 
Cathedral Lobby, Leon and Helena will have to fight the Lepotitsa.  After 
defeating the Lepotitsa, collect the Underground Keycard from its body then use 
the card to unlock the door below the stairs behind the altar.  This chest will 
be off to the right before stepping through the doors in the next room.
*******************************************************************************

Use the partner assist button to open the double doors to end this portion of 
the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 2-4 -- UNDERGROUND LAB
-------------------------------------------------------------------------------

UNDERGROUND LAB - HOLDING CELL AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Investigate the underground laboratory

Move through the doorway directly ahead.  Break the --BLUE TALL CRATE-- up 
above the stairs to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a panel that can be used to enter numbers to open the holding cells 
throughout the room.  The numbers that can be entered into the panels are on a 
sign that extends out above each door.  Some doors do not have full room 
numbers and a player must use a bit of trial-and-error to figure out the 
correct code.  I'll list out all rooms that can be opened and you can decide 
whether you want to open them or not.  None are all the way bad.

NOTE: A player can look through the peephole while standing next to each locked 
door to see inside the room.

Possible Room Numbers to Open:

o 012
o 102
o 201
o 210 (opens the gate to the next room)

  UNDERGROUND LAB - ROOM 012
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Two zombies will attack in this room.  A zombie will step out of the room 
  right after the door is opened then another will be playing dead and will 
  attack when a player gets close to it in the back of the room.

  UNDERGROUND LAB - ROOM 102
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  A Shrieker is inside this room.  The Shrieker will call other zombies into 
  the area with its screams.  The Shrieker will drop --1000 SKILL POINTS-- once 
  defeated.

  UNDERGROUND LAB - ROOM 210
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Three zombies are in this room and the room has two --BLUE TALL CRATES-- 
  inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter "210" on the control panel to unlock the gate that leads to the next side 
of the middle room.  Step through the doorway when ready.

UNDERGROUND LAB - SECOND HOLDING CELL AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the --BLUE TALL CRATE-- on the right side of the room up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a dead Lepotitsa off to the left.  It won't revive any time soon.  
There is another panel up above the steps ahead.  The panel can be used to open 
the surrounding doors.

Possible Room Numbers to Open:

o 012
o 201 (opens room in Room 012)
o 102
o 120
o 021 (opens exit gate)

  UNDERGROUND LAB - ROOM 012
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There are two zombies in this room.  The one in the back holds a liquid 
  nitrogen tank.  Shoot the tank to freeze both zombies to kill them.  In order 
  to open the other door off to the left in this room, enter "201" on the panel 
  in the middle room.

  UNDERGROUND LAB - ROOM 201
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  This room contains a --GREEN HERB-- on the shelf to the right and two --BLUE 
  TALL CRATES-- off to the left in the back of the room.  Open the chest in the 
  back of the room to find --5000 SKILL POINTS-- and a --FIRST AID SPRAY--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 2
Location: Underground Lab - Room 201
Contents: 5000 skill points, First Aid Spray

In the second room where Leon and Helena can enter numbers into a control 
panel, enter the number "012" to open that room then enter the number "201" to 
open the door to the room inside Room 012.  Enter Room 012 and kill both 
zombies in the room then enter the doorway off to the left (Room 201).  There 
is a green herb and two blue tall crates in the room along with a chest that 
contains 5000 skill points and a first aid spray.
*******************************************************************************

  UNDERGROUND LAB - ROOM 102
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  A Shrieker is in this room.  He will drop --1000 SKILL POINTS-- once 
  defeated.  There is also a --GREEN HERB-- on the sink in the back of the 
  room. This particular Shrieker will attract several zombies when it screams - 
  a lot more than usual.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  UNDERGROUND LAB - ROOM 120
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  This room has four zombies in it.  There is one red zombie that will mutate 
  into a Bloodshot once it receives damage.  It will drop --500 SKILL POINTS-- 
  like all Bloodshots.  Counter its jump attack from long range to instantly 
  kill it.  A player can also just toss an incendiary grenade in the room to 
  badly damage the Bloodshot and possibly kill it and the rest of the zombies.

Once all the rooms are open that you want to open, enter "021" into the panel 
to open the exit gate on the right wall.  Step into the next corridor.  Use the 
partner assist button to open the "Biohazard" door at the end of the corridor.

UNDERGROUND LAB - HOLDING AREA
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Open the next door off to the side.

UNDERGROUND LAB - LONG CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move slowly down the hall ahead.  The corpse up ahead is actually a zombie.  
It's waiting for an unsuspecting player that hasn't read my guide to run by it 
so it can grab that player.  Luckily, you will take the advice of your favorite 
Chris player and sneak up on it then blast its ass when it tries to grab.  Ha!

If you are playing as Leon in single player with an AI Helena partner, Helena 
will run on ahead and search around frantically.  Run after her or sit back and 
annoy her for a while with commands then enter the next room down the hall.

UNDERGROUND LAB - EXPERIMENT ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There is a --BLUE TALL CRATE-- on the other side of the shelves.  A dead body 
is on the operating table - don't worry it's not going to hop up any time soon. 
Enter the next corridor up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

UNDERGROUND LAB - TRASHY CORRIDOR
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you are in single player with an AI Helena partner, she will still be 
searching throughout the area.  She will activate the zombie that gets off the 
floor further down the corridor and another zombie toward the end of the 
corridor.

NOTE: If you are playing Helena, she will start to talk depending on the rooms 
that you enter.  It's like you are searching when Helena enters a new room.  
It's kind of equal to the AI Helena's searching.  Pretty cool.

The first room off to the right has nothing special inside.  If Helena hasn't 
already activated him, a zombie will get up off a chair near the men's restroom 
entrance.  Be sure to enter the men's restroom and break the three --BLUE TALL 
CRATES-- in the back of the room.  There is a zombie behind the two tall crates 
in the back and he will attack after breaking them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE47]
Location: Underground Lab - Trashy Corridor (Men's Restroom)

After stepping out of an Experiment Room where a body is on the operating table 
inside, Leon and Helena will enter a corridor with a bunch of trash all over 
the sides of the floor and on tables.  Enter the first room on the left side of 
the corridor and walk over to the sink to get an X/A button prompt while 
standing in front of it.  Press the button to drain the water in the sink and 
reveal this serpent emblem.  Strangely, it must be shot.  It can't be hit with 
a knife with Leon.
*******************************************************************************

Step back out into the hall then enter the women's restroom through the door 
further down the hall on the right side.  Step inside the back stall and turn 
to the right then grab the --RED HERB-- in that stall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: A button prompt command for draining the water in the sink will appear 
while standing next to the sink in the women's restroom.  If the water is 
drained, a Shrieker will appear behind the player when the character looks back 
toward the mirror.  A player can run by the Shrieker without getting hit and 
exit the room.  Like all Shriekers, it will drop --1000 SKILL POINTS-- once 
defeated.

Step back out into the hall again then run to the other end and open the door 
then step into the next area.  If Helena hasn't already activated him, a zombie 
that carries a liquid nitrogen tank will step through the door of the Operating 
Room and attack before the characters can open it.

UNDERGROUND LAB - OPERATING ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A female zombie will crawl out of the top air duct along the wall directly 
across from the door.  Blast her from a distance.  The female zombie on the 
operating table to the right will awaken and then crawl off the table then 
attack, so be ready to cave her head in with your character's shoe.  There are 
two --BLUE TALL CRATES-- to the right of the operating table.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leon will get frustrated with Helena in this room.  She will comfort him about 
waiting just a little bit longer to tell him everything.  There is a zombie 
playing dead on the next operating table as well.  The trick is getting old 
guys!  Be ready to blast him when approaching the door on the other side.  Open 
the door and step out into the corridor.

UNDERGROUND LAB - CORRIDOR OUTSIDE OPERATING ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Before entering the room directly ahead, step down the corridor to the left to 
see that there is a door that will need unlocking with a panel number in a bit. 
The number for the room is "201".  Remember that.  Use the partner assist 
button to open the door across from the Operating Room.  Step into the room to 
trigger a cutscene.  This cutscene is the main reason why I tell players to 
play Leon's campaign last.

UNDERGROUND LAB - C-VIRUS TESTING ROOM
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Open the underground door

There is panel for unlocking the door in the hallway outside on the left side 
of the room while facing the back.  The panel is right next to a Chrysalid 
shell that has broken out of its test tube.  Enter the number "201" into the 
panel to unlock the door down the hall outside.  Step back out into the hall 
then run through the doorway at the other end.

UNDERGROUND LAB - SPECIMEN LAB
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--> Objective: Activate the passageways

If this is your first time seeing these cocoon shells, they are known as 
"Chrysalids".  There is one on the bed directly ahead and there are two in the 
corridor to the left.  The room behind the Chrysalid on the bed is blocked by a 
shutter.  Enter the corridor to the left.  There is a zombie dog in a cage 
below the grated floor.  It can be shot or left alone.  It won't attack but it 
will constantly bark.

Ignore the ladder that leads down to the test tube area below the grated floor. 
There is no reason to go down there right now, but it will be used in a few 
minutes.  Enter the room down the stairs to the right at the end of the 
corridor.

UNDERGROUND LAB - WATER CHAMBER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are a few Chrysalids in this room and there is a transformer to the right 
as the characters step inside.  There are platforms along the sides of the room 
but no way to get to them at the moment.  Look off to the left to see an 
electronic map on the wall - this map shows floor sections that are missing 
from the current room.

Pull the lever to the right of the map on the left wall.  Pulling the lever 
will raise the shutter back in the first room with the Chrysalid on the bed. 
Run back to the Specimen Lab area.

UNDERGROUND LAB - SPECIMEN LAB
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Several zombies will attack on the way back to the room with the Chrysalid on 
the bed.  Many zombies will exit from an air duct high up on the wall in the 
room where the shutter opened.  Run to the back room and fight through the 
zombies then break the --BLUE TALL CRATE-- up ahead and step to the back of the 
corridor.

NOTE: Be forewarned that some of the zombies in these areas are spitter 
zombies, so watch for the acid spit.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pull the lever to the right of the electronic map in the back of the room.  
This will lower the north walkway back in the Water Chamber.  The shutter 
behind the characters will close.  Two zombies will crawl out of a vent to the 
side and attack the player that pulled that lever.  The player that pulled the 
lever will have to fall down into the watery test tube area below the grated 
floor of the Specimen Lab by hopping off through the hole with the ladder to 
the right of the lever.

There is a zombie standing in the water below.  Climb the ladder at the 
opposite end of the watery corridor.  Reenter the Water Chamber area.

UNDERGROUND LAB - WATER CHAMBER
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Zombies will attack when a player gets on the walkway.  Move back toward the 
stairs when the zombies pile up on the walkway then allow them to step past the 
transformer then shoot the transformer to electrify them.  Pull the lever on 
the wall to the right of the electronic map directly ahead on the other side of 
the walkway.

Pulling the lever will lower the walkway on the west side of the room as 
displayed on the electronic map.  The walkway will only lower so far though. 
Several zombies will crawl out of vents and attack.  Be on the lookout for 
zombies since they can appear when you least expect it.  Walk over to the 
walkway and use the partner assist command to boost Helena on top of the 
walkway.  The Leon player can help the Helena player out with gunfire from the 
opposite side.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player might meet up with zombies while on the high walkway - it all 
depends on if they have fallen off to attack players yet or not.  Helena needs 
to fall off the other side of the high walkway.  Helena will be attacked by 
zombies on the other side of the walkway.  The door on the other side of the 
walkway will open and a Bloodshot will move through the door. Be ready to 
counter the Bloodshot when it jumps to instantly kill it, or shoot the nearby 
transformer to stun it.  A player can also toss an incendiary grenade at it.

NOTE: The Bloodshot jumps at Helena during the cutscene, so press the R1/RT 
button directly after the cutscene to counter the Bloodshot and kill it.

Pull the lever on the right wall while moving toward the door with two levers 
across from the transformer.  The walkway on the east side of the Water Chamber 
will be lowered.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once the east walkway is lowered, several zombies will get off the walkway.  
Toss an incendiary grenade at them to damage and kill most of them.  Leon can 
now pass over to the walkway where Helena is.  Both players need to use the 
partner assist button to pull both levers to open the door to the left.

All of the walkways in the Water Chamber will lower.  Step into the corridor 
ahead.  Move down the corridor to the left and enter the next room 

UNDERGROUND LAB - ENEMY CORRIDOR
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There is one lone zombie along the corridor to the right.  Move over to him and 
watch out for the zombie that plays dead on the floor (with the white coat). 
There is a Shrieker standing by the hatch at the end of the corridor ahead.  
Break the --BLUE TALL CRATE-- off to the right while moving down the next 
corridor.  Every dead body that is lying on the floor is a zombie waiting to 
grab the characters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
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The zombies can get overwhelming along the corridor that leads to the hatch 
with the handle on the wall at the end.  They appear to never stop coming, but 
if players kill off TONS of them they will stop spawning.  Break the two --BLUE 
TALL CRATES-- off to the right near the hatch at the end of the corridor then 
both players need to use the partner assist button in front of the hatch to 
open it and end this portion of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                         ______________________________________
________________________________________/ STAGE 2-5 -- PRIMITIVE ALTAR ENTRANCE
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PRIMITIVE ALTAR ENTRANCE - AQUEDUCT
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--> Objective: Find Deborah

There is a --SMALL POT-- off to the left that can be broken.  Break it with the 
melee button then follow the tunnel ahead.  Leon and Helena will start to talk 
about whatever it is that Helena wants to show Leon.  It must be pretty