______        _____         ______          
 |  ____|      |  __ \       |  ____|       _ 
 | |__         | |  | |      | |__         (_)
 |  __|        | |  | |      |  __|           
 | |____   _   | |__| |  _   | |       _    _ 
 |______| (_)  |_____/  (_)  |_|      (_)  ( )
                                           |/ 
  _____                     _   
 |_   _|                   | |  
   | |  _ __  ___  ___  ___| |_ 
   | | | '_ \/ __|/ _ \/ __| __|
  _| |_| | | \__ \  __/ (__| |_ 
 |_____|_| |_|___/\___|\___|\__|
                                
                                               _     _             
     /\                                       | |   | |            
    /  \   _ __ _ __ ___   __ _  __ _  ___  __| | __| | ___  _ __  
   / /\ \ | '__| '_ ` _ \ / _` |/ _` |/ _ \/ _` |/ _` |/ _ \| '_ \ 
  / ____ \| |  | | | | | | (_| | (_| |  __/ (_| | (_| | (_) | | | |
 /_/    \_\_|  |_| |_| |_|\__,_|\__, |\___|\__,_|\__,_|\___/|_| |_|
                                 __/ |                             
                                |___/                              



FAQ / Walkthrough	by	8bitPunk


                                       .                                      
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                               .$, .                 . D?.               . .  
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                               . .                   ..?O~                    
                                                     ...D$                    
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                                                     ...DDZ .                 
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                                                      .,N8MN...               
                                                     ..$DONNN..               
                                                     ..N....:D.               
                                                     ..$.....7.               
                                                          .....               
                                                                              
(A Giant Ant)


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Table of Contents:


Armor Powers					[ARMPw]
	Battle					[BTTL]
	Jet					[JT]
	Tactical				[TCTCL]
	Trooper	**COMING SOON**			[TRPR]


Enemies						[ENMS]
						
Base Enemy Health by Difficulty			[HLTH]


A general explanation of mission info.		[EXPLN]
(A note on Weapon Drops, average experience
 and "...you will encounter;")


Walkthrough:

Chapter 1-1:  Invasion Alert			[C1-1]

Chapter 1-2:  Firebase Clyde			[C1-2]

Chapter 1-3:  On the Run			[C1-3]

Chapter 1-4:  Ditchslap				[C1-4]

Chapter 1-4:  The Daddy				[C1-5]


Chapter 2-1:  Industry				[C2-1]

Chapter 2-2:  Predition				[C2-2]

Chapter 2-3:  Trash Island			[C2-3]

Chapter 2-4:  Hectored				[C2-4]

Chapter 2-5:  The Cube				[C2-5]


Chapter 3-1:  Downtown				[C3-1]

Chapter 3-2:  Busy Work				[C3-2]

Chapter 3-3:  The Package			[C3-3]

Chapter 3-4:  Mushrooms				[C3-4]

Chapter 3-5:  Big Trouble			[C3-5]


Appendix 1:  Summary of all Weapon Drops	[APP1]
		and Experience / Squad Member

Appendix 2:  Base Enemy Health by Difficulty	[APP2]


Appendix 3:  Weapon List **COMING SOON**	[APP3]


Appendix 4:  Armor Abilities by Rank **COMING SOON**		[APP4]


Legal / Contact Info:				[LGL]



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Armor Powers:	Each Class has access to special abilities in addition to
		unique weapon sets.
[ARMPW]


Battle: Uses Energy to activate his damage-absorbing shield.  As the Battle
	Armor rises in levels, the shield soaks up more and more damage,
[BTTL]	eventually reaching the point where "Pesticide" explosions can be
	survived if the Shield is being used.

	As the Battle Armor Levels the shield ability improves (by absorbing
	more and more damage), and the attacks become much stronger.

	While the shield is active, Energy Regen will slow down, but not stop.
	Any time you absorb damage, you will lose portions of your Energy.

	
	(Bug Zapper)
	Left Trigger + Y = An electric "shotgun" that can be toggled on/off.
	While on, your Energy will slowly deplete, and any enemies who come
	close to you will be damaged (and additional Energy will be lost).
	This is a great way to kill Ticks, and it can be used in tandem with
	weapon fire.

	
	(Blast Wave)
	Left Trigger + A = An explosive shockwave similar to the attack used
	by Hector MK-2's when you get too close.  Deals more damage the closer
	the target is to the Battle Armor.  Expends all of your Energy.  This
	attack deals the same damage regardless of how much Energy is left in
	your reserves.  Great for destroying Anthills.


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Jet:	Has the power of flight.  As the Jet Armor rises in Rank, their flying
	ability will improve along with their energy regeneration.  Jet is the
[JT]	only Armor that uses Energy while reloading their weapons.  Higher
	Ranks will lower the Energy consumed while reloading.


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Tactical:	The only class with access to Deployable Turrets, Mines, and
		an advanced Radar function.  Placing any of the above "holds"
[TCTCL]		a certain amount of Energy, limiting the number of deployed
		items out at once.  As the Tactical Armor levels, it acquires
		different and more powerful Turrets and Mines, as well as
		additional slots (a max of 3 slots to equip utilities to).

	Radar:	Enemies will constantly show up on your mini-map instead of
		once every few seconds.

	Machine Gun Turret:	A fast shooting, low damage turret that excels
				at defeating low-health enemies.

	Plasma Turret:	Slow shooting, high damage and AOE turret that excels
			at killing targets that are not fast moving.

	Auto Cannon Turret:	An improved version of the Machine Gun Turret.
				It shoots bullets so quickly that it can stun
				some enemies.  Equally useful against all foes.

	Rocket Turret:	Slow shooting, high AOE damage.  Typically more
			accurate than the Plasma Turret against faster-moving
			enemies, but less damage.

	Missile Turret:	Fires homing missiles at a slow rate.  The best Turret
			to use against fliers, fast-moving targets, and enemies
			that are at a distance.

	Contact Mine:	Activates when an enemy touches it, or an explosion
			occurs close by.

	Proximity Mine:	Like the Contact Mine, except it will detect enemies
			and explode sooner than the Contact Mine.


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Trooper:	**COMING SOON**

[TRPR]


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Enemies

Ant:	The basic grunt of the Ravager forces.  Has 2 attacks; a bite and an
	acid spit.  Acid Spit uses movement prediction to target you, so dodge
[ENMS]	in any direction other than where you are currently moving to dodge.
	Comes in a "Metal" variant later in the game, boasting increased Health
	and damage.


Tick:	Has the least health out of all the enemies.  Latches on then explodes
	after a set amount of time (higher difficulty = less time to shake off
	and more damage dealt).  Can be detached by mashing the "Y" button.
	On Inferno, when Ticks latch on, I often choose to shoot a missile at
	my feet rather than take the heavy damage from the Tick's attack.


Gunship:	Low-Armored flying enemy.  After spawning, they will either
		strafe ground targets for minor damage, or stop moving
		entirely to activate a focus-fire attack.  When Gunships take
		a certain amount of damage without being completely destroyed,
		they will execute a Kamikaze attack.


Spider:	Uses webbing to slow troopers, had a pounce attack, and may also bite
	at close range.  Also comes in a "Metal" variant later in the game.


Hector:	Giant slow moving robot with 2 attacks.  It's right arm fires a blast
	of plasma with decent AOE, while it's left arm fires several small
	rockets.  It is possible to damage a Hector by shooting them anywhere.
	Haven't tested whether they take more damage from shots placed on the
	vents on their torso.  May drop a Weapon when defeated.

	Hectors have several Lock-On spots on their body.  This means that
	when you fire an weapon with multiple "Auto Locks" there is a good
	chance that more than one will lock on to the Hector if you are
	aiming at him.


Wasp:	Giant flying menace.  Spits corrosive acid, and also rarely employs
	a ground tackle that can deal huge amounts of damage.  If you are
	disabled by a Wasp, only attacks from another Trooper can break the
	Wasp's hold on you.  Comes in a "Metal" variant later in the game.
	May drop a weapon when defeated.


Carrier:	Unit-Spawning Flyer that oddly resembles a human skull if you
		look at it from directly beneath it.  Only vulnerable when the
		spawning bay doors are open.  The red circle can be used as a
		health indicator; Red = Full Health, Black = Almost Dead.


Bomber Spider:	Giant Spider that constantly spawns Ticks.  The Bomber Spider
		will either; Charge you (dodge laterally to avoid), or
		discharge giant orange globs of goo that explode to form Ticks.
		May drop a weapon when defeated.


Mantis:	Heavily armored enemy with multiple AOE attacks.  Prefers to shoot a
	large "half-circle" pulse of energy (which can be easily dodged by
	moving closer or further from the Mantis), but can also Leap (dealing
	AOE damage when it lands) and can cause AOE damage around itself by
	using a charging attack.  Always drops a weapon when defeated.


Daddy Long Legs:	Huge Metal Spider capable of spawning units.  Prefers
			move in circles around an area.  Can fire explosive
			"Photon Torpedos", or use cutting lasers.  Only
			vulnerable when it's spawning bay is open.  Always
			drops a weapon when it is defeated.


Hector MK-2:	A larger, more deadly form of Hector.  Only vulnerable in the
		large sphere on its chest.  Employs 5 different attacks (not
		including the AOE explosion that occurs when he is defeated).
		It's right arm fires huge globes of Plasma Energy for an AOE
		explosion, and has a "cutting" laser, while it's left arm
		launches multiple salvos of missiles or employs a "machine
		gun" barrage of plasma.  Hector MK-2's are also capable of
		performing an AOE shockwave if you get too close.  Always drops
		a weapon when defeated.


Queen Ant:	Immobile beast capable of soaking up tons of damage and
		spawning minions.  She is first only vulnerable to damage on
		a spot on her head.  Once sufficient damage is dealt to her
		first weak spot, it disappears and she then becomes vulnerable
		only on the sides of her Gaster (thats the back part).  Always
		drops a weapon when defeated.


Mothership:	Indestructable Flying Monstrosity.  Rains down lasers.
		Hopefully we'll get to fight it for real in DLC.


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   +============================+
   |  Regular Enemy Health List* \       
   }===================================================\
   }====================================================+
   |                |  Base Health Value / Difficulty:   \
   }================+============+==========+=============\
   |    Enemy:      |   Normal   |   Hard   |   Inferno   |  
   }================+=====================================[
   |     Ant	    |      130   |   975    |    5,850    |
   }----------------+------------+----------+-------------{
   |     Tick       |       19   |   170    |     700     |
   }----------------+------------+----------+-------------{
   |    Gunship     |       65   |   495    |    3,175    |
   }----------------+------------+----------+-------------{
   |    Spider      |      160   |  1,200   |    7,200    |
   }----------------+------------+----------+-------------{
   |  Metal Spider  |      265   |  2,000   |   12,600    |
   }----------------+------------+----------+-------------{
   |   Metal Ant    |      220   |  1,662   |   10,200    |
   }================+============+==========+============={
   }================+============+==========+============={

[HLTH]

   +===============================+
   |  Boss / Mini-Boss Health List* \       
   }===================================================\
   }====================================================+
   |                |  Base Health Value / Difficulty:   \
   }================+============+==========+=============\
   |    Enemy:      |   Normal   |   Hard   |   Inferno   |  
   }================+=====================================[
   |    Hector      |   12,192   |  68,600  |   240,000   |
   }----------------+------------+----------+-------------{
   |     Wasp       |    1,858   |  12,700  |   65,000    |
   }----------------+------------+----------+-------------{
   |    Carrier     |    5,000   |  28,590  |   110,000   |
   }----------------+------------+----------+-------------{
   | Bomber Spider  |   13,063   |  71,470  |   325,000   |
   }----------------+------------+----------+-------------{
   |    Mantis      |   15,676   |  94,330  |   300,000   |
   }----------------+------------+----------+-------------{
   | Daddy Longlegs |    7,500   |  57,175  |   200,000   |
   }----------------+------------+----------+-------------{
   |  Hector MK-2   |   17,417   | 104,825  |   800,000   |
   }----------------+------------+----------+-------------{
   | Elite Carrier  |   10,000   |  76,235  |   200,000   |
   }----------------+------------+----------+-------------{
   |   Metal Wasp   |    2,787   |  17,790  |   85,000    |
   }----------------+------------+----------+-------------{
   |   Queen Ant    |   31,351   | 200,115  |   850,000   |
   }================+============+==========+============={
   }================+============+==========+============={


*-This data was posted by EP_VCS in the forums at GameFAQs.com and has not been
  verified.  Enemy Health Values are also reportedly adjusted based on the
  number of Players in the game.



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General explanation of Walkthrough information.

Weapon Drops:	There are four enemies that always drop weapons when they
		are defeated;  Daddy Long Legs, The Mantis, Hector MK-2
[EXPLN]		(Large Hector), and the Queen Ant.

		Hectors, Bomber Spiders, Wasps and Metal Wasps have a chance
		to drop weapons.  (No concrete info on drop rate probability
		yet... I estimate the weapon drop rate to be about 50% for
		Hectors and Bomber Spiders, and about 30-40% for Wasps and
		Metal Wasps.

		Carriers and Elite Carriers do not drop weapons, but they
		should for how much ammo you have to spend on them.

		There are some levels where Wasps/Metal Wasps will continue
		to spawn until certain objectives are met (usually until a
		certain Boss is defeated).  Any Weapon Drop info marked with
		"(+Variable)" indicates that I have confirmed Wasps will
		continue to spawn if you let them.


Experience / Squad Member:	This is a low-average figure representing
				how much Experience each trooper could
				expect to earn per mission.  This figure can
				and will be much higher and/or lower
				depending on how quickly you dispose of
				Anthills and Carriers.

				The Experience values represent a playthrough
				on "Normal" difficulty.


"...you will encounter":	A simple synopsis of what you can expect to
				find in a mission.  Included will be vehicles
				and enemies.



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Chapter 1-1				0-1 Weapon Drops

Invasion Alert				1,450+ Experience / Squad Member


	In this mission you will encounter;
		-A Lander "Air to Ground" battle
[C1-1]		-Tons of Ants
		-2x Anthills
		-1x Hector


	-Provide fire support to EDF ground units using the Lander's
	   Machine Guns.

	-Get to the crashed Lander.

		-Activate the transponder module.

			-Activate the Self-Destruct sequence.

				-Move out of the blast radius.

			-Destroy remaining enemies.

	-Destroy Anthill

		-Destroy all enemies in the area.

	-Regroup at the new rally point.

		-Engage Ravagers.

	-Neutralize Anthill and all remaining enemies.

	-Pick up supplies at the Rally Point.

		-Neutralize the Hector Robot.

	-Move to the Extraction Point.


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Chapter 1-2				0-2 Weapon Drops

Firebase Clyde				1,700+ Experience / Squad Member


	In this mission you will encounter;
		-An Auto Cannon Turret
[C1-2]		-An Anti-Tank Turret
		-Tons of Ants
		-A good amount of Ticks
		-A good amount of Gunships
		-3x Anthills
		-2x Hectors


	-Secure Firebase Clyde (destroy the Anthill and all enemies).

		-Hold Firebase Clyde.

			-Once the Anti-Tank Turret arrives, defeat the first
			   and second Hector Robot.

	-Move to the new Rally Point.

		-Engage Ravagers.

	-Destroy 3x Anthills and all Ravagers.

	-Proceed to the Extraction Point.


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Chapter 1-3				0 Weapon Drops

On the Run				1,750+ Experience / Squad Member


	In this mission you will encounter;
		-2x Anti-Air Turrets
[C1-3]		-Tons of Ants
		-Tons of Gunships
		-Tons of Ticks
		-A good amount of Spiders
		-1x Carrier

	There are several indestructable Ravager Carrier Vessels in this
	level.  They can be recognized by the multiple blue-colored
	projectiles they constantly rain down upon the city.  When the time
	comes to move to Rally/Way Points, take the long way around and to the
	side so as to stay out of the Carrier's firing path.


	-Move to the Rally Point.

		-Engage Gunships.

	-Move to the Rally Point at Firebase Abraham.

		-Destroy incoming Ravagers.
		   (2x Anti-Air Turrets)

	-Move to New Rally Point.

		-Destroy Ravager Carrier Vessel.

	-Move to Evacuation Way Point.

		-Destroy all incoming Ravagers.

	-Fight your way to drainage pipe entrance.

		-Mop up and eliminate Ravagers.

	-Enter the drainage pipe.


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Chapter 1-4				0-4 (+Variable) Weapon Drops

Ditchslap				2,000+ Experience / Squad Member


	In this mission you will encounter;
		-3x Mechs
[C1-4]		-Tons of Ants
		-Tons of Ticks
		-Tons of Gunships
		-Tons of Spiders
		-5x Anthills
		-3x Hectors
		-1x Carrier
		-Wasps (Variable)


	-Use the Mechs to kill all Ravagers and Anthills as you fight our way
	   down the canal.

		-3x Hectors (they will arrive one by one, separated by a timer,
		   it is possible to have to face multiple Hectors at once).

			-Destroy all Ravagers.

	-Plant a charge to get into the tunnel.

	-Clear out the tunnel - Destroy Anthills.

		-3x Anthills

			-Move to Way Point.

	-Move to the new Rally Point.

		-Take out the Anthill near the bridge.

	-Destroy the Carrier and all Ravagers.

	-Move to the Extraction Point near the bridge.


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Chapter 1-5				1-5 Weapon Drops

The Daddy				1,350+ Experience / Squad Member


	In this mission you will encounter;
		-1x Mech
[C1-5]		-Tons of Ants
		-Tons of Gunships
		-Tons of Spiders
		-3x Wasps
		-1x Carrier
		-1x Hector
		-1x Daddy Long Legs


	-Rendezvous with Ranger Squad 51 and secure the area.

	-Proceed to the Lander.

		-Clear out Gunships so Lander can leave.

			-Clear out Ravagers.

				-1x Carrier

	-Destroy Daddy Long Legs by attacking the open spawning bay.

		-Eliminate all remaining resistance.

			-3x Wasps
			-1x Hector

	-Head to the Rally Point at LZ.  Lander inbound.


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Chapter 2-1				1-2 Weapon Drops

Industry				1,600+ Experience / Squad Member


	In this mission you will encounter;
		-1x Tank
[C2-1]		-Tons of Ants
		-Tons of Ticks
		-Tons of Gunships
		-Tons of Spiders
		-2x Carriers
		-1x Hector
		-1x Bomber Spider


	-Proceed to first crash site.

		-Eliminate all Ravagers.

			-2x Carriers

	-Approach crash site and activate the transponder.

		-Activate the self-destruct sequence.

	-Get clear of the blast radius and find the crew.

		-1x Hector

		-Eliminate all Ravagers and defend the crew.

			-1x Bomber Spider

	-Proceed to the Rally Point.


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Chapter 2-2				2-7 Weapon Drops

Predition				1,700+ Experience / Squad Member


	In this mission you will encounter;
		-Tons of Ants
[C2-2]		-Tons of Ticks
		-Tons of Spiders
		-3x Bomber Spiders
		-2x Carriers
		-2x Wasps
		-2x Mantis


	-Proceed toward the crash site.

		-Eliminate all Ravagers.

			-Spider Bomber

	-Continue to the crash site.

		-Eliminate all Ravagers.

			-Destroy Mantis and all Ravagers.

	-Proceed to the Rally Point.

		-Eliminate all Ravagers.

			-2x Bomber Spiders
			-2x Carriers
			-2x Wasps
			-1x Mantis

	-Move to the Marked Location.


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Chapter 2-3				1-3 Weapon Drops

Trash Island				1,550+ Experience / Squad Member


	In this mission you will encounter;
		-A Lander "Air to Ground" battle
[C2-3]		-Tons of Ants
		-Tons of Gunships
		-Tons of Spiders
		-Tons of Metal Spiders
		-2x Hectors
		-1x Daddy Long Legs


	-Head to the crash site.

		-Eliminate all Ravagers.

			-Activate transponder module.

	-Keep area secure and await the flight crew.

		-2x Hector

	-Get in the Lander.

		-Engage ground targets.

	-Activate the transponder module.

		-Clear all Ravagers from the island.

			-1x Daddy Long Legs

	-Move to the Rally Point.


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Chapter 2-4				1-4 Weapon Drops

Hectored				1,300+ Experience / Squad Member


	In this mission you will encounter;
		-A Tank
[C2-4]		-2x Missile Turrets
		-Tons of Ticks
		-Tons of Spiders
		-Tons of Metal Spiders
		-2x Wasps
		-1x Bomber Spider
		-1x Hector MK-2


	-Head to D-Battalion's position.

		-Eliminate Ravagers.

			-Rendezvous with D-Battalion.

	-Resupply at the Rally Point.

		-Assault Giant Ravager (Hector MK-2).

			-Destroy all Ravagers.

				-2x Wasps
				-1x Bomber Spider

	-Head to the Rally Point.


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Chapter 2-5				2-8 Weapon Drops

The Cube				2,150+ Experience / Squad Member


	In this mission you will encounter;
		-A Tank
[C2-5]		-Tons of Ants
		-Tons of Ticks
		-Tons of Metal Spiders
		-Tons of Metal Ants
		-4x Anthills
		-4x Hectors
		-2x Bomber Spiders
		-2x Mantis


	-Head to the first crash site.

		-Eliminate all Ravagers.

	-Activate the transponder module.

		-Activate the self-destruct sequence.

			-Clear the area now!

	-Protect the Lander Cube with civilians inside.

		-Finish off Ravagers.

			-4x Hectors

	-Pickup Supplies (and a Tank).

	-Find the other Lander Cube.

		-Clear all Ravagers from the Lander Cube.

			-4x Anthills
			-2x Spider Bombers
			-2x Mantis

	-Proceed to Extraction Point.


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Chapter 3-1				0-4 Weapon Drops

Downtown				1,700+ Experience / Squad Member


	In this mission you will encounter;
		-2x Anti-Air Turrets
[C3-1]		-1x Auto Cannon Turret
		-Tons of Ticks
		-Tons of Gunships
		-Tons of Metal Spiders
		-Tons of Metal Ants
		-2x Bomber Spiders
		-2x Metal Wasps


	-Proceed to the Waypointed Base.

		-Eliminate all Ravagers.

	-Proceed with assault on base.

		-2x Bomber Spiders

	-Defeat the Ravager counter attack.

		-2x Metal Wasps

	-Move to the Rally Point.


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Chapter 3-2				1-6 Weapon Drops

Busy Work				2,000+ Experience / Squad Member


	In this mission you will encounter;
		-A Tank
[C3-2]		-A Mech
		-Tons of Ticks
		-Tons of Metal Spiders
		-Tons of Metal Ants
		-5x Anthills
		-3x Hectors
		-2x Bomber Spiders
		-1x Hector MK-2


	-Gear up and head for the objective.

		-Destroy all Ravagers.

			-3x Hectors

	-Destroy all 3 Anthills.

		-2x Bomber Spiders

			-Eliminate all Remaining Ravagers.

	-Rendezvous with Echo Squad and resupply.

	-Move to the marked sector.

		-Eliminate all Ravagers.

			-2x Anthills
			-1x Hector MK-2

	-Proceed to the Rally Point.


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Chapter 3-3				3-6 Weapon Drops

The Package				2,300+ Experience / Squad Member


	In this mission you will encounter;
		-Tons of Metal Spiders
[C3-3]		-Tons of Metal Ants
		-3x Anthills
		-3x Metal Wasps
		-3x Mantis


	-Approach the first crash site.

		-Standby... Scanning.

			-Eliminate all Ravagers.

	-Move to the second site.

		-Hold the position... Scanning.

			-Destroy all Ravagers.

				-3x Anthills
				-3x Metal Wasps

	-Proceed to the third location.

		-Hold your position... Scanning.

			-Destroy incoming Ravagers.

	-Proceed to fourth location.

		-3x Mantis

	-Investigate the fourth crash site.

		-Scanning the site... Standby.

			-Eliminate all Ravagers.  Lander Inbound.


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Chapter 3-4				1-4 (+Variable) Weapon Drops

Mushrooms				2,000+ Experience / Squad Member

	In this mission you will encounter;
		-Tons of Metal Spiders
[C3-4]		-Tons of Metal Ants
		-4x Anthills
		-3x Hectors
		-3x Metal Wasps (+Variable)
		-1x Queen Ant

	Lying in wait just beyond the raised earth in the distance is the
	formidable? Queen Ant.  Boasting a large reserve of health, and an
	endless supply of Ant and Wasp minions, she is more of a hassle than
	a challenge.

	The Queen Ant's first vulnerable spot is just above her head.  Once
	enough damage is dealt to that spot, the next weak point is on the
	sides of the Queen's Gaster (thats the fat part in the back).

	In addition to the 4 Anthills that will spawn enemies until they are
	closed, several ants will burrow up from under the ground to help their
	Queen.  Also, Metal Wasps will continually spawn from behind the Queen
	Ant in groups of 3.  If you are having trouble with the Queen, I
	recommend sealing all of the Anthills first, then killing all but one
	Metal Wasp to prevent them from respawning.


	-Assault the marked location.

		-3x Hector

			-Destroy the Queen Ant.

				-4x Anthills
				-3x Metal Wasps (+Variable)

			-Eliminate all Ravagers.

	-Move to the marked location.

		-Arm the bomb.

	-Move to the Landing Zone for extraction.


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Chapter 3-5				4-16 Weapon Drops

Big Trouble				2,150+ Experience / Squad Member

	In this mission you will encounter;
		-A Lander Battle
[C3-5]		-Tons of Metal Spiders
		-Tons of Metal Ants
		-10x Hectors
		-2x Metal Wasps
		-4x Hector MK-2


	-Proceed to the Way Point location.

		-Eliminate Ravagers and head across the bridge.

	-Rendezvous with Echo Squad and Resupply.

	-Rendezvous with X-Ray Squad at the marked location.

		-Eliminate all Ravagers.

			-2x Hectors
			-2x Hector MK-2

		-Continue to X-Ray's position.

			-2x Hectors

	-Move to Way Pointed Landing Zone for extraction.

		-2x Hectors
		-2x Metal Wasps
		-1x Hector MK-2

			-Clear the Landing Zone.

				-4x Hectors
				-2x Hector MK-2

	-Get in the chopper!!! (Lander)

		-Shoot, or don't shoot any targets once you are airborne, it
		   doesent matter.

	-Game Ends.



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Appendix 1:  Weapon Drops and Average Experience / Squad Member 
				(for Normal difficulty)

[APP1]


   +============================================+
   |  Weapon Drops and Experience / Squad Member \       
   }=====================================================\
   }======================================================+
   |  Chapter:  | Weapon Drops | Experience / Squad Member \
   }============+==============+==========================={
   |     1-1    |     0-1      |          1,450            |
   }------------+--------------+---------------------------{
   |     1-2	|     0-2      |          1,700            |
   }------------+--------------+---------------------------{
   |     1-3	|      0       |          1,750            |
   }------------+--------------+---------------------------{
   |     1-4	|     0-4      |          2,000            |
   }------------+--------------+---------------------------{
   |     1-5	|     1-5      |          1,350            |
   }============+==============+==========================={
   |     2-1    |     1-2      |          1,600            |
   }------------+--------------+---------------------------{
   |     2-2	|     2-7      |          1,700            |
   }------------+--------------+---------------------------{
   |     2-3	|     1-3      |          1,500            |
   }------------+--------------+---------------------------{
   |     2-4	|     1-4      |          1,300            |
   }------------+--------------+---------------------------{
   |     2-5	|     2-8      |          2,100            |
   }============+==============+==========================={
   |     3-1    |     0-4      |          1,700            |
   }------------+--------------+---------------------------{
   |     3-2	|     1-6      |          2,000            |
   }------------+--------------+---------------------------{
   |     3-3	|     3-6      |          2,300            |
   }------------+--------------+---------------------------{
   |     3-4	|     1-4      |          2,000            |
   }------------+--------------+---------------------------{
   |     3-5	|     4-16     |          2,150            |
   }============+==============+==========================={
    \  Totals	|    17-72     |         26,600           /
     +==========+==============+=========================+



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Appendix 2; Base Enemy Health by Difficulty


   +============================+
   |  Regular Enemy Health List* \       
   }===================================================\
   }====================================================+
   |                |  Base Health Value / Difficulty:   \
   }================+============+==========+=============\
   |    Enemy:      |   Normal   |   Hard   |   Inferno   |  
   }================+=====================================[
   |     Ant	    |      130   |   975    |    5,850    |
   }----------------+------------+----------+-------------{
   |     Tick       |       19   |   170    |     700     |
   }----------------+------------+----------+-------------{
   |    Gunship     |       65   |   495    |    3,175    |
   }----------------+------------+----------+-------------{
   |    Spider      |      160   |  1,200   |    7,200    |
   }----------------+------------+----------+-------------{
   |  Metal Spider  |      265   |  2,000   |   12,600    |
   }----------------+------------+----------+-------------{
   |   Metal Ant    |      220   |  1,662   |   10,200    |
   }================+============+==========+============={
   }================+============+==========+============={

[APP2]

   +===============================+
   |  Boss / Mini-Boss Health List* \       
   }===================================================\
   }====================================================+
   |                |  Base Health Value / Difficulty:   \
   }================+============+==========+=============\
   |    Enemy:      |   Normal   |   Hard   |   Inferno   |  
   }================+=====================================[
   |    Hector      |   12,192   |  68,600  |   240,000   |
   }----------------+------------+----------+-------------{
   |     Wasp       |    1,858   |  12,700  |   65,000    |
   }----------------+------------+----------+-------------{
   |    Carrier     |    5,000   |  28,590  |   110,000   |
   }----------------+------------+----------+-------------{
   | Bomber Spider  |   13,063   |  71,470  |   325,000   |
   }----------------+------------+----------+-------------{
   |    Mantis      |   15,676   |  94,330  |   300,000   |
   }----------------+------------+----------+-------------{
   | Daddy Longlegs |    7,500   |  57,175  |   200,000   |
   }----------------+------------+----------+-------------{
   |  Hector MK-2   |   17,417   | 104,825  |   800,000   |
   }----------------+------------+----------+-------------{
   | Elite Carrier  |   10,000   |  76,235  |   200,000   |
   }----------------+------------+----------+-------------{
   |   Metal Wasp   |    2,787   |  17,790  |   85,000    |
   }----------------+------------+----------+-------------{
   |   Queen Ant    |   31,351   | 200,115  |   850,000   |
   }================+============+==========+============={
   }================+============+==========+============={


*-This data was posted by EP_VCS in the forums at GameFAQs.com and has not been
  verified.  Enemy Health Values are also reportedly adjusted based on the
  number of Players in the game.



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Legal/Contact Info

This guide represents original intellectual property of 8bitPunk except
where noted (the Base Enemy Health by Difficulty info).

I have only given permission to GameFAQs.com to post it.

Don't even think about stealing or plagarizing my work!!!  I play alot of
Phoenix Wright games, and I know how to point my finger and shout "Objection"!


Send Questions, Comments, Concerns, Death Threats and Marriage Proposals to:

My GameFAQs e-mail.

[LGL]

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