__________________________________________________________________________
.'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'.
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'.____________________________________________________________________________.'
   ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                    A Backdated Future and Bkstunt_31 present...
________________________________________________________________________________
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              Lkj57rYLi.                                          Absolute Steve

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
                 Game:   Final Fantasy XIII-2
               Region:   NTSC (North America -English-)
                 Type:   FAQ/Walkthrough
             Platform:   Sony PlayStation 3 (PS3), XBOX 360 (360)
              Version:   1.05
         Last Updated:   12/13/2012
  Contact Information:   Please search [C-01-03] for the details
 Best Viewing Program:   Mozilla Firefox (for better search functionality)

Facebook (GameFAQers):   http://facebook.com/GameFAQersUnited
                (ABF):   http://facebook.com/ABackdatedFuture
                 (BK):   http://facebook.com/Bkstunt

 NOTE    This document is best viewed using a FIXED-WIDTH font, such as Courier
ッッッッッッ   New.  If the ASCII above/below and the charts used throughout the guide
         look strange, please change your settings to display text in a
         FIXED-WIDTH font.  Thanks!


-------


Hey, guys and gals!  A Backdated Future and Bkstunt_31 here with another RPG
FAQ/Walkthrough!  This time through, it will be for the sequel to the excellent
RPG, Final Fantasy XIII!  We hope everyone enjoys this guide to Final Fantasy
XIII-2!

Our purpose for this guide is to make sure that you are able to get a perfect
game, meaning that you can find all items, explore all of the areas, and see
all there is to see.  We will do our best to ensure that you do not encounter
any spoilers while reading this guide, and will warn you appropriately if one
must be included.

For this guide, we have decided to create an extensive FAQ/Walkthrough.  The
walkthrough is the main focus; it walks you through the whole game step-by-
step, leading you to the locations of all of the items in the game and
strategies for fighting the bosses.  It is also be an extensive FAQ, which
which includes lists of all of the Artefacts, Gate Seals, Missions, Fragment
Skills, a Bestiary with all of the enemies in the game, quiz answers, and more!

This guide should have everything you need!  If you think it can be improved
upon or you have some ideas for the guide, or even have corrections or
suggestions, email us or message us on Facebook and let us know!  Our
information is listed in [C-01-03].



   __________      If you found this guide helpful, feel free to consider
.エッッッッッッッッッッッッ`.   sending a PayPal donation.  It's _100% optional_!
|**  PayPal  **|   Any amount is appreciated, and it is a great way
|*  Donation  *|   to show how much you appreciate the work we do!
`.____________.エ
   ッッッッッッッッッッ      http://f77.us/donations.html





             ォォ  Final Fantasy XIII-2  ササ                             [I-01-00]
            ____________________________________________________________________
 __________||ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ/
|ササササササササササ|| o o                                         Table of Contents   /
 ッッッッッッッッッッ||________________________________________________________________/
            ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


 .覧覧覧覧覧覧覧.
(  Introduction  )_____________________________________________________________
 `覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . .[I-01-00]
Game Manual / Instructions. . . . . . . . . . . . . . . . . . . . . . .[I-01-01]


 .覧覧覧覧覧覧.
(  Walkthrough  )______________________________________________________________
 `覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Walkthrough - Final Fantasy XIII-2. . . . . . . . . . . . . . . . . . .[W-01-00]
   Valhalla . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-01-01]

   Episode 1 - A World Without Cocoon . . . . . . . . . . . . . . . . .[W-EP-01]
      New Bodhum -003 AF- . . . . . . . . . . . . . . . . . . . . . . .[W-01-02]

   Episode 2 - An Unseen Intruder . . . . . . . . . . . . . . . . . . .[W-EP-02]
      Bresha Ruins -005 AF- . . . . . . . . . . . . . . . . . . . . . .[W-01-03]
      Wrapping up Episode 2 (New Bodhum -003 AF-) . . . . . . . . . . .[W-01-04]

   Episode 3, Part 1 - Prophecy of Hope . . . . . . . . . . . . . . . .[W-EP-A3]
      Yaschas Massif -010 AF- . . . . . . . . . . . . . . . . . . . . .[W-01-05]
      Oerba -200 AF-. . . . . . . . . . . . . . . . . . . . . . . . . .[W-01-06]
      Yaschas Massif -01X AF- . . . . . . . . . . . . . . . . . . . . .[W-01-07]

   Episode 3, Part 2 - Oathbrand. . . . . . . . . . . . . . . . . . . .[W-EP-B3]
      Sunleth Waterscape -300 AF- (1) . . . . . . . . . . . . . . . . .[W-01-08]
      Coliseum -??? AF- . . . . . . . . . . . . . . . . . . . . . . . .[W-01-09]
      Revisiting & Resolving: Making use of Moogle Throw. . . . . . . .[W-01-10]
      The Archylte Steppe -??? AF- (1). . . . . . . . . . . . . . . . .[W-01-11]
      Sunleth Waterscape -300 AF- (2) . . . . . . . . . . . . . . . . .[W-01-12]

   Episode 4 - Skyborne Paradise. . . . . . . . . . . . . . . . . . . .[W-EP-04]
      Academia -400 AF- (1) . . . . . . . . . . . . . . . . . . . . . .[W-01-13]
      Augusta Tower -300 AF-. . . . . . . . . . . . . . . . . . . . . .[W-01-14]
      Augusta Tower -200 AF-. . . . . . . . . . . . . . . . . . . . . .[W-01-15]
      Side Quests, Part 1 . . . . . . . . . . . . . . . . . . . . . . .[W-SQ-01]
         - Yaschas Massif -100 AF-. . . . . . . . . . . . . . . . . . .[W-01-16]
         - Sunleth Waterscape -400 AF-. . . . . . . . . . . . . . . . .[W-01-17]
         - Bresha Ruins -300 AF-. . . . . . . . . . . . . . . . . . . .[W-01-18]
         - Yaschas Massif -110 AF-. . . . . . . . . . . . . . . . . . .[W-01-19]
         - The Archylte Steppe -??? AF- (2) . . . . . . . . . . . . . .[W-01-20]
      Academia -4XX AF- . . . . . . . . . . . . . . . . . . . . . . . .[W-01-21]
      Side Quests, Part 2 . . . . . . . . . . . . . . . . . . . . . . .[W-SQ-02]
         - Brain Blast! (Academia -4XX AF-) . . . . . . . . . . . . . .[W-01-22]
         - Captain Cryptic's Confounding Quiz (Academia -4XX AF-) . . .[W-01-23]
         - Vile Peaks -200 AF- (1). . . . . . . . . . . . . . . . . . .[W-01-24]
         - Vile Peaks -010 AF-. . . . . . . . . . . . . . . . . . . . .[W-01-25]
         - Vile Peaks -200 AF- (2). . . . . . . . . . . . . . . . . . .[W-01-26]
         - Serendipity -??? AF- . . . . . . . . . . . . . . . . . . . .[W-01-27]
         - Oerba -300 AF- . . . . . . . . . . . . . . . . . . . . . . .[W-01-28]
         - Oerba -400 AF- . . . . . . . . . . . . . . . . . . . . . . .[W-01-29]
         - Academia -400 AF- (2). . . . . . . . . . . . . . . . . . . .[W-01-30]

   Episode 5 - Time Marches On. . . . . . . . . . . . . . . . . . . . .[W-EP-05]
      The Void Beyond -??? AF-. . . . . . . . . . . . . . . . . . . . .[W-01-31]
      New Bodhum -??? AF- . . . . . . . . . . . . . . . . . . . . . . .[W-01-32]
      A Dying World -700 AF- (1). . . . . . . . . . . . . . . . . . . .[W-01-33]
      New Bodhum -700 AF- . . . . . . . . . . . . . . . . . . . . . . .[W-01-34]
      Side Quests, Part 3 . . . . . . . . . . . . . . . . . . . . . . .[W-SQ-03]
         - A Dying World -700 AF- (2) . . . . . . . . . . . . . . . . .[W-01-35]
         - Bresha Ruins -100 AF-. . . . . . . . . . . . . . . . . . . .[W-01-36]
         - More Fragments for Map Completion (1). . . . . . . . . . . .[W-01-37]
         - More Fragment Skills (1) . . . . . . . . . . . . . . . . . .[W-01-38]
         - Advanced Moogle Hunt Treasures and Monster Crystals. . . . .[W-01-39]

   Final Episode - Promised Eternity. . . . . . . . . . . . . . . . . .[W-EP-06]
      Academia -500 AF- . . . . . . . . . . . . . . . . . . . . . . . .[W-01-40]

   Post-game - Collecting the final Fragments . . . . . . . . . . . . .[W-EP-07]
         - More Fragment Skills (2) . . . . . . . . . . . . . . . . . .[W-01-41]
         - More Fragments for Map Completion (2). . . . . . . . . . . .[W-01-42]
         - Messages from the Future . . . . . . . . . . . . . . . . . .[W-01-43]
         - Paradox Endings. . . . . . . . . . . . . . . . . . . . . . .[W-01-44]
         - Monster Professor - Defeating one of EVERY enemy . . . . . .[W-01-45]
         - More Fragment Skills (3) . . . . . . . . . . . . . . . . . .[W-01-46]
         - Trophy / Achievement Completion. . . . . . . . . . . . . . .[W-01-47]


 .覧覧覧覧覧覧.
(  Appendices  )_______________________________________________________________
 `覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Appendices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-00]
   Wild Artefacts . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-01]
   Gate Seals . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-02]
   Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-03]
   Fragment Skills. . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-04]
   Bosses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-06]
   Brain Blast! . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-07]
   Captain Cryptic's Confounding Quiz . . . . . . . . . . . . . . . . .[A-01-08]


 .覧覧覧覧覧覧.
(  Conclusion  )_______________________________________________________________
 `覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Version History . . . . . . . . . . . . . . . . . . . . . . . . . . . .[C-01-01]
Thanks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[C-01-02]
Copyright / Disclaimer / Credits. . . . . . . . . . . . . . . . . . . .[C-01-04]





             ォォ  Final Fantasy XIII-2  ササ                             [I-01-01]
            ____________________________________________________________________
 __________||ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ/
|ササササササササササ|| o o                                Game Manual / Instructions   /
 ッッッッッッッッッッ||________________________________________________________________/
            ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~

 NOTE    It is STRONGLY encouraged that you read either this or the manual
ッッッッッッ   itself.  There are several helpful tips listed here, as well as basic
         mechanics that may keep you from getting frustrated at certain points
         in the game.

!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~


________________________________________________________________________________
                           `~._ ***   STORY   *** _.~エ
                               ッッッッッッッッッッッッッッッッッッッ

She embraced her destiny and fought the false gods who would enslave humanity.

It was a battle that changed the world.  A brave few defeated the fal'Cie and
saved mankind from destruction.  Without the power of the gods to hold it aloft,
Cocoon fell from the sky, and the cradle of humanity became locked in a frozen
embrace with Gran Pulse, realm of monsters.

The tyranny of the gods was lifted, and a new age began.

But she did not see the new dawn.  She disappeared, at the very moment of her
triumph.

They all believed she was gone forever, never to return.  Everyone, that is,
except Serah Farron.  She clung to a different truth.

Three years have passed.

One clear night, a meteorite strikes Gran Pulse and shatters the peace of the
new era.  Spacetime becomes distorted and terrible monsters attack through rifts
in the fabric of time.

In the chaos that ensues, Serah is saved from death by a young stranger called
Noel.  He says he is a hunter who has crossed time and space to find her.

Come with me, he says.  We will travel the timeline and find your sister.

Lightning!  Could she be alive?  Could her beloved sister really be in that
world of chaos and death, fighting to save a dying goddess?

It does not take long for Serah to make the fateful decision.

She accepts the weapons that Lightning has gifted her, and resolves to follow
this stranger into the future...


________________________________________________________________________________
                         `~._ ***   CHARACTERS   *** _.~エ
                             ッッッッッッッッッッッッッッッッッッッッッッッッ
 NOEL KREISS
ッッッッッッッッッッッッッ
A young man who appears in Serah's village after the meteorite strike.  He is
straightforward and direct, but unwilling to talk much about his mysterious
past.  He carries two swords into battle, an elaborate great sword and a smaller
stabbing sword, and he likes to use them up close and personal.

 SERAH FARRON
ッッッッッッッッッッッッッッ
The younger sister of Lightning, she has found herself at the center of many
tragic events.  She still seems scarred by past experiences, but her quiet
exterior hides a gentle, but in the end resilient and dependable, core.  She
still believes that her sister is alive, and so she follows Noel into the
future to find her.

 LIGHTNING
ッッッッッッッッッッッ
She once took on a whole world to save Serah from a crystal prison.  Now she is
a knight in Valhalla, pledged to stand guard over the temple of the goddess
Etro.  Here in this realm of chaos, Lightning has been granted power beyond
reckoning; she is something beyond human, almost a goddess herself.  She will
need all of that power in the terrible battle to come.


________________________________________________________________________________
                        `~._ ***   STARTING UP   *** _.~エ
                            ッッッッッッッッッッッッッッッッッッッッッッッッッ

            _.覧覧覧._                                    _.覧覧覧._
           |    L2    |                                  |    R2    |
          /|龍ッッッッッッ`慾\                                /|龍ッッッッッッ`慾\
         //|    L1    |\\______________________________//|    R1    |\\
        ///'龍ッッッッッッ`'予ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ/'龍ッッッッッッ`'\\\
       //'               `.        S  O  N  Y        .エ               '\\
      /'       .覧.        '                        '        .覧.       '\
     /         |UP|         \   ____        ____   /        ( /\ )        \
    (     .覧.  \/  .覧.     ) [ SL ]      [ ST > (    .覧.  '覧'  .覧.    )
    |     |LT >    < RT|     |  ッッッッ        ッッッッ  |   ( [] )      ( () )   |
   .(     '覧'  /\  '覧'     )_       .覧.       _(    '覧'  .覧.  '覧'    ).
     \         |DN|            `.    ( PS )    .エ           ( >< )        /
  エ   `.       '覧'      .エッッ`.  \    '覧'    /  .エッッ`.      '覧'       .エ   `
  |     `._             .  LA  .  )          (  .  RA  .             _.エ     |
  |        ッ._____..  '  L3  '  |__________|  '  R3  '  .._____.留        |
  |                  /\  `.__.エ  /ッッッッッッッッッッッッ\  `.__.エ  /\                  |
  |                 /  `._    _,エ              `._    _,エ  \                 |
  |                /      ッッッッ                    ッッッッ      \                |
  '              .エ                                          `.              '
   \           .エ                                              `.           /
    `._     _.エ                                                  `._     _.エ
       ッッッッッ                                                        ッッッッッ
                                     PS3
               .エッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッ`.
               |   UP = UP            |   /\ = TRIANGLE       |
               |   DN = DOWN          |   [] = SQUARE         |
               |   LT = LEFT          |   () = CIRCLE         |
               |   RT = RIGHT         |   >< = CROSS          |
               |                      |                       |
               |   L1 = L1 TRIGGER    |   R1 = R1 TRIGGER     |
               |   L2 = L2 TRIGGER    |   R2 = R2 TRIGGER     |
               |                      |                       |
               |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
               |   L3 = L3 (PRESS)    |   R3 = R3 (PRESS)     |
               |                      |                       |
               |   SL = SELECT        |   ST = START          |
               |                      |                       |
               |ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
               |            PS = PLAYSTATION BUTTON           |
               `.____________________________________________.エ



                 ____                                      ____
               .エ LT `.                                  .エ RT `.
            .龍覧覧覧覧`._                          _.龍覧覧覧覧`.
          .エ      LB     / `.____________________.龍\      RB      `.
         エッッッッッッッッッッッッッッッ`.___    Microsoft    ___.龍ッッッッッッッッッッッッッッッッ`
        エ                      ッッッッッッッッッッッッッッッッッ                       `
       エ                      __     .\ッッ/.     __            ..       `
      エ     .エッッ`.           (BK)   .  \/  .   (ST)          ( Y )       `
     エ     .  LA  .           ッッ    '  /\  '    ッッ       ..  `龍  ..    `
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            `.__.エ        .覧.                           `龍  ..  `龍
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                      .覧. \/ .覧.              .エッッ`.        `龍
  エ                   |LT >  < RT|             .  RA  .                      `
 .                    '覧' /\ '覧'             '  RP  '                      .
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        ッッ                                                           ッッ
                                     360
               .エッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッ`.
               |   UP = UP            |    Y = Y              |
               |   DN = DOWN          |    X = X              |
               |   LT = LEFT          |    B = B              |
               |   RT = RIGHT         |    A = A              |
               |                      |                       |
               |   LB = LEFT BUTTON   |   RB = RIGHT BUTTON   |
               |   LT = LEFT TRIGGER  |   RT = RIGHT TRIGGER  |
               |                      |                       |
               |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
               |   LP = LEFT ANALOG   |   RP = RIGHT ANALOG   |
               |        (PUSH DOWN)   |        (PUSH DOWN)    |
               |                      |                       |
               |   BK = BACK          |   ST = START          |
               |                      |                       |
               |ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
               |            GIANT "X" = XBOX GUIDE            |
               `.____________________________________________.エ


________________________________________________________________________________
                          `~._ ***   CONTROLS   *** _.~エ
                              ッッッッッッッッッッッッッッッッッッッッッッ

Below are the controls for FINAL FANTASY XIII-2.  Controls are split between
"Field Controls" and "Battle Controls", which are distinguished below.


 Field Controls
ッッッッッッッッッッッッッッッッ
      Directional buttons: - Navigate menu items
 Left stick / [L3] button: - Move character (When the map is open, press the
                             left stick (the [L3] button) to center the map on
                             your location.)
Right stick / [R3] button: - Move camera (Press the right stick (the [R3]
                             button) to reset camera position.)
                           - Aim moogle (when [L1] / ォLBサ is held)
    [CROSS] /  ォAサ button: - Confirm/Operate devices, open doors, etc.
   [CIRCLE] /  ォBサ button: - Jump
   [SQUARE] /  ォXサ button: - Open map
 [TRIANGLE] /  ォYサ button: - Open menu
           [START] button: - Pause menu
 [SELECT] / ォBACKサ button: - Toggle mini-map display
       [L1] / ォLBサ button: - Moogle throw (grab moogle)
       [R1] / ォRBサ button: - Moogle Hunt
                           - Throw moogle (when [L1] / ォLBサ is held)


 Battle Controls
ッッッッッッッッッッッッッッッッッ
      Directional buttons: - Select targets and commands
 Left stick / [L3] button: - Select targets and commands
Right stick / [R3] button: - Move camera
    [CROSS] /  ォAサ button: - Execute commands
                             Select target
                             Stock selected command
   [CIRCLE] /  ォBサ button: - Cancel
   [SQUARE] /  ォXサ button: - Unleash Feral Link
 [TRIANGLE] /  ォYサ button: - Execute available commands
           [START] button: - Pause menu
 [SELECT] / ォBACKサ button: - Not used
       [L1] / ォLBサ button: - Paradigm shift
       [R1] / ォRBサ button: - View enemy monster information


 Saving your Game
ッッッッッッッッッッッッッッッッッッ
The game will automatically save your progress.  During autosave, the save icon
will appear in the upper left corner of the screen, and the HDD access
indicator will flash.  You can also save manually.  When in the field, press the
[START] button to open the "Pause" menu and select "Save".  Do not switch off
your PlayStation 3 / XBOX 360 console while the save icon is displayed.


________________________________________________________________________________
                         `~._ ***   START MENU   *** _.~エ
                             ッッッッッッッッッッッッッッッッッッッッッッッッ

When the game loads, you will be taken to the FINAL FANTASY XIII-2 title
screen.


 NEW GAME    Begin a new adventure.  You will be asked if you want to play in
ッッッッッッッッッッ   NORMAL MODE or EASY MODE; you can change this later in the
             "Settings".  After this, follow the on-screen instructions to
             create new save data.  To save your game, you will need at least
             30.7 MB of free HDD space on your PlayStation 3 / XBOX 360 system.

 CONTINUE    Continue playing from a previously saved game.
ッッッッッッッッッッ
 DOWNLOADABLE CONTENT    Downloadable content will be available after the
ッッッッッッッッッッッッッッッッッッッッッッ   game's release.  (This option takes you to the
                         PlayStation Store / XBOX Marketplace.

 BEGINNER'S PRIMER    A summary of the events of Final Fantasy XIII.  The story
ッッッッッッッッッッッッッッッッッッッ   picks up three years after the conclusion of
                      Final Fantasy XIII.

 EXTRAS    Unlock bonus themes by collecting trophies / achievements and other
ッッッッッッッッ   accomplishments.

 SETTINGS    Configure your controls and gameplay environment.
ッッッッッッッッッッ

________________________________________________________________________________
                         `~._ ***   MAIN MENU   *** _.~エ
                             ッッッッッッッッッッッッッッッッッッッッッッッ

Press the [TRIANGLE] / ォYサ button during exploration to open the main menu
screen.  Here you can check the status of your characters, equip weapons and
accessories, view maps of the local area, and more.  Some of the submenus will
only become available when you progress further into the adventure.  Use the
directional buttons to select a submenu and the [CROSS] / ォAサ button to
confirm.  In some submenus, such as "Equipment" and "Crystarium", you can cycle
through party members using the [L1] / ォLBサ and [R1] / ォRBサ buttons.


Party Paradigms: Edit paradigms and your Paradigm Pack.
     Crystarium: Enhance character parameters and gain new abilities.
       Monsters: Adorn, name, infuse, and release members of your monster
                 menagerie.
      Equipment: Select weapons and accessories worn by your characters.
  Change Leader: Switch to a different controllable character.
         Status: View detailed character status information.
      Inventory: Review all the equipment and items you have collected.
        Datalog: View tutorials and useful information about the game world.
       Bestiary: View information about the monsters you have faced and
                 defeated.
      Fragments: View the shards of time that you have collected.
Fragment Skills: View your fragment skills and their descriptions.
            Map: Open a map of the local area.
       Settings: Configure controls and change game environment settings.


________________________________________________________________________________
                           `~._ ***   SETTINGS   *** _.~エ
                               ッッッッッッッッッッッッッッッッッッッッッッ

Configure camera controls, toggle subtitles, change the difficulty level,
and more.


                Camera: Choose from four types of camera control.
    Camera Sensitivity: Change the number to adjust how much the camera moves
                        in response to controller input.
            Brightness: Select from nine levels of brightness.
          Magnify Font: Increase the size of the font in messages and
                        subtitles.
       Event Subtitles: Toggle subtitles in the events on or off.
         Speaker Names: Select whether or not to display the speaker's name
                        during conversations.
   Non-Event Subtitles: Toggle subtitles for dialog heard during exploration.
                        The subtitles display in the lower left of the screen.
         Help Messages: Toggle the display of help messages in battle.
     Battle Difficulty: Set the battle difficulty to either "Easy" or "Normal".
Default Battle Command: You can start a battle with auto-commands or manual
                        commands.
      Target Selection: You can select targets from a list or using an on-field
                        cursor.
     Mini-map Settings: The mini-map is on the top right of the screen.  You can
                        have it "Fixed to North" or "Facing".
          Map Settings: Choose to have your map "Fixed to North" or "Facing".


________________________________________________________________________________
                       `~._ ***   HISTORIA CRUX   *** _.~エ
                           ッッッッッッッッッッッッッッッッッッッッッッッッッッッ

In FINAL FANTASY XIII-2, your characters will travel through time and space.
The Historia Crux is your portal to history, the place where you will
navigate the timeline.  To visit a location and era, use the left stick or
directional buttons to highlight the location, and press the [CROSS] / ォAサ
button to confirm.

New areas will be added to the Historia Crux as you find and unlock more Time
Gates.


 Navigating the Historia Crux
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
            [L1] / ォLBサ button: Toggle the Historia Crux display.
            [R1] / ォRBサ button: Open and close gates.
      [TRIANGLE] /  ォYサ button: Open the main menu.
        [SQUARE] /  ォXサ button: Save your progress.
Left stick/directional buttons: Navigate to a location.

 NOTE    Yes, you CAN save in a separate save file in the Historia Crux!
ッッッッッッ


 .覧覧覧.
(  Gates  )____________________________________________________________________
 `覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Each location may have one or more gates.  As these gates are activated, you
gain access to more places along the timeline.  The icons below the name of
the location show how many gates there are in that area, and the icons flash
gold when the corresponding gates are activated.  Below and to the right of
these icons is a message indicating how many fragments are available, and how
many you have recovered.


 .覧覧覧覧覧.
(  Artefacts  )________________________________________________________________
 `覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The gates that allow you to travel the timeline must be opened with special
"keys" known as artefacts.  When a Time Gate is unlocked using an artefact, a
new location appears in the Historia Crux.  Some artefacts are hidden from
sight.  You may need to call upon the skills of your moogle sidekick to find
them.


 .覧覧覧覧覧覧覧覧覧覧覧覧覧.
(  Opening and Closing Gates  )________________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

During your adventure, you will acquire items called Gate Seals.  When you are
in the Historia Crux, you can use them to close gates that have already been
opened.  This resets history in that location by rewinding time to how it was
before you first arrived in that place.  You can enter the location again to
replay past events and perhaps even correct mistakes that you made.  When you
close a gate, related artefacts disappear from the "Key Items" list in your
inventory.  To recover the missing artefacts, you can either play through the
location again, or simply re-open the gate.

Remember, by replaying a location you might change part of history.  To
restore the first timeline, just re-open the gate.  You open and close gates
in the Historia Crux with the [R1] / ォRBサ button.



 MOVING FROM THE FIELD TO THE HISTORIA CRUX
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
If you wish to return to the Historia Crux from the field, press the [START]
button to open the Pause menu and select "Return to Historia Crux".  You can
also return to the Historia Crux via any unlocked gates that are available
in the area.  At times, this option may not be available.  Whenever you return
to the Historia Crux, your progress is automatically saved.

Note: When you load a previously saved game, you will first arrive in the
      Historia Crux.  To pick up the adventure from where you left off, enter
      the area you were last in and the story will continue from the last
      save point.


________________________________________________________________________________
                        `~._ ***   IN THE FIELD   *** _.~エ
                            ッッッッッッッッッッッッッッッッッッッッッッッッッッ

Much of your adventuring will take place out in the field.  Knowing how to
navigate the world is the first step to mastering the game.


 .覧覧覧覧覧覧覧覧覧.
(  Main Game Screen  )_________________________________________________________
 `覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 Leader
ッッッッッッッッ
This is the main character that you control.  You can switch characters with
the "Change Leader" option in the main menu once the option becomes available.


 Mini-map
ッッッッッッッッッッ
The map on the top right of the screen shows the location of your main
character, your objectives, and other points of interest such as gates and
shops.  Press the [SELECT] / ォBACKサ button to toggle the map on and off.


 Mini-map Icons
ッッッッッッッッッッッッッッッッ
  Current Location: A blue arrow.
         Chocolina: A purple bag with a circle around it.
            Moogle: A purple Moogle, kupo!
         Objective: An orange exclamation point with a circle around it.
           Chocobo: A Chocobo feather.
          Waystone: A red Cactuar.
              Gate: A turquoise orb, looks like a crescent surrounding a line.
Recovered Treasure: Two grey semi-circles / a circle with a black line.
          Obstacle: A red circle with a dash in the middle.


 .覧覧覧覧覧覧覧覧覧覧覧覧.
(  Enemies and Encounters  )___________________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

When you encounter monsters out in the field, the Mog Clock will appear on
the screen.  The Mog Clock detects how ready the monsters are for a fight and
changes color as the threat increases.  Your character can attack any foes
that are inside the encounter circle.  Try to find the enemy and attack them
by pressing the [CROSS] / ォAサ button before time runs out.  Sometimes, you may
not be ready for a fight, in which case you can always try fleeing the area.  If
you reach a safe distance the encounter circle will disappear and you will be
able to continue your explorations.


Mog Clock: Enemy is immobile and preemptive strike is possible.  If you attack
(green)    successfully, you will begin the battle with bonuses.

Mog Clock: Enemy is moving and ready for battle.  Coming into contact with the
(yellow)   enemy will begin a standard battle.

Mog Clock: Enemy is fully alert and attacks.  When time runs out, the battle
(red)      begins automatically.  You cannot select Retry for battles that begin
           in this manner.


 STRIKE FIRST AND WIN THE EARLY ADVANTAGE!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
If you manage to find the foe and strike while the Mog Clock is still green,
you will begin the battle with a preemptive strike.  Your party will have the
early advantage, with bonuses such as Haste and improved chain bonuses.  If
you simply run into the enemy without a weapon strike, the battle will begin
normally and you will have to fight harder to gain the upper hand.


 .覧覧覧覧覧覧覧覧覧.
(  Talking to People  )________________________________________________________
 `覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The world you explore is populated with people from all walks of life, and
they may have something to say when you approach.  Some characters will speak
spontaneously, without any action from you, and their subtitles will appear
on the lower left of the screen.  Sometimes a speech bubble icon will appear
over a person's head, which means you can approach them and press the [CROSS] /
ォAサ button to engage in a conversation.  If there are two or more such people
nearby, use the left and right directional buttons to choose which person you
would like to talk to.


 .覧覧覧覧覧覧覧.
(  Live Triggers  )____________________________________________________________
 `覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Sometimes, in the middle of events or conversations, a Live Trigger will
occur.  The Live Trigger presents you with a menu from which you can select an
action of choose a line of questioning.  In some conversational Live Triggers,
you can explore all the branches; in others, some choices may not appear until
you fulfill certain conditions.  As you make decisions and choose different
paths, changes accumulate, and you may find yourself receiving treasure boxes
and items from up and down the timeline.  Choose each Live Trigger wisely, and
see if you can uncover hidden treasure.


 .覧覧覧覧.
(  Jumping  )__________________________________________________________________
 `覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Out in the field, you may jump over low obstacles by pressing the [CIRCLE] /
ォBサ button.  In certain places where the height or distance is too great for a
normal jump, a blue ring will appear on the ground.  Step close to the ring
and press the [CIRCLE] / ォBサ button to perform an extra-high jump that will
take you over the obstacle.  Note that only Chocobos can use the yellow rings in
the field to traverse across areas that Serah and Noel are unable to reach.


 .覧覧覧覧覧覧覧覧覧覧覧.
(  Switches and Devices  )_____________________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

In your explorations, you will come across all kinds of buttons, switches,
and devices.  Often, you will be able to simply use the [CROSS] / ォAサ button to
operate them, but some will not work until you have found one or more specific
items needed to activate them.  In those cases, you must explore the area
carefully to find the missing items.  As always, Mog and his special hunting
skills will come in handy.


 .覧覧覧覧覧覧覧覧.
(  Treasure Chests  )__________________________________________________________
 `覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There are two types of treasure chests in the field: sphere-shaped chests
and box-shaped chests.  When you find a treasure chest, approach it and press
the [CROSS] / ォAサ button to get at what's inside.  Some treasure chests will be
out of phase with the current timeline and hidden from view.  Use Mog's treasure
hunting abilities to bring these chests back into current reality.


 .覧覧覧覧覧覧覧覧覧.
(  Riding a Chocobo  )_________________________________________________________
 `覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Chocobos are large birds used as riding mounts.  Find gysahl greens and feed
them to the bird by pressing the [CROSS] / ォAサ button, and it will let you hop
in the saddle and go for a ride.  You will not encounter any monsters while
mounted, so chocobos are your best option when you wish to travel across the
map quickly and safely.  There are some locations where these speedy avian
companions are not initially available, but keep exploring and they may
eventually appear.


 .覧覧覧覧覧覧覧覧覧覧.
(  Mog's Sensor Bobble  )______________________________________________________
 `覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Not only does Mog turn into Serah's weapon, he can sometimes find hidden items
out in the field.  When you are searching for treasure chests or artefacts to
open gates, keep an eye on Mog's bobble.  When it starts flashing, follow Mog's
trail and try pressing the [R1] / ォRBサ button.


 Mog Hunt
ッッッッッッッッッッ
When Mog approaches an item or artefact that is out of phase with the current
timeline, the bobble on his head will start flashing furiously and he will fly
to the point where the item is hidden.  Press the [R1] / ォRBサ button to dispel
the nearby distortion and reveal the object.  Some of these hidden items are
essential to progressing through the story, so keep an eye on Mog and watch how
he reacts to the environment.  Note that Mog can't detect all hidden items;
sometimes you have to find them yourself!


 Moogle Throw
ッッッッッッッッッッッッッッ
As you progress further into the story, Serah's moogle will eventually--albeit
grudgingly--allow himself to be thrown to distant spots.  If you see an item or
artefact that is out of your reach, hold [L1] / ォLBサ button to grab Mog, use
the right stick to aim, then press the [R1] / ォRBサ button to throw him.  If your
aim is true, Mog will retrieve the treasure for you.  Be warned though, if
Serah's moogle is far away when enemies appear, his warning will come too late
and the Mog Clock will tick around at a much faster rate.  Be careful when
throwing Mog in monster-infested areas!


 .覧覧覧覧.
(  The Map  )__________________________________________________________________
 `覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The map provides lots of essential information, including your current
location, your objectives, and points of interest such as gates and waystones.
In addition, the left side of the map screen has a list of your current
objectives and goals, so it is a good idea to check the map whenever you enter
a new area.  You will receive maps from other characters, or find them in
treasure chests.  To display the map, you can either press the [SQUARE] / ォXサ
button when in the field or open the main menu with the [TRIANGLE] / ォYサ button
and select the "Map" option.


 Map Icons
ッッッッッッッッッッッ
  Current Location: A blue arrow.
              Ally: A blue dot.
         Objective: An orange exclamation point with a circle around it.
Recovered Treasure: Two grey semi-circles / a circle with a black line.
              Gate: A turquoise orb, looks like a crescent surrounding a line.
          Obstacle: A red circle with a dash in the middle.
         Chocolina: A purple bag with a circle around it.
            Moogle: A purple Moogle, kupo!
           Chocobo: A Chocobo feather.
          Waystone: A red Cactuar.


 Map Controls
ッッッッッッッッッッッッッッ
                   Left Stick: Move map.
                  Right Stick: Zoom in and out.
                    L3 Button: Center map on current location.
(press down on the left stick)


 .覧覧覧覧覧覧覧覧覧.
(  Chocolina's Shop  )_________________________________________________________
 `覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Chocolina is a mysterious traveling merchant who somehow manages to manifest
herself all along the timeline.  She sells many useful items and, with the right
components and a crafter's fee, even creates special weapons and equipment.
When you are browsing the shop menu for items, make sure you have the required
components as well as sufficient gil!


            Items: Potions, Phoenix Down, and similar items will often prove
                   useful in a fight.
Monster Materials: Use materials to strengthen your monsters and help them
                   grow.
          Weapons: Better weapons will give your characters an extra edge in
                   combat.  You will need gil to purchase weapons, and often
                   special components as well.
      Accessories: You can buy stat-boosting accessories for your party
                   members.  You will need gil to purchase weapons, and often
                   special components as well.
       Components: Useful materials for crafting weapons and accessories.
    Special Items: In each area, Chocolina may have special and unique goods
                   for sale.


 Equipping Accessories
ッッッッッッッッッッッッッッッッッッッッッッッ
You can strengthen your characters by equipping accessories that grant special
abilities.  It is possible to equip more than one accessory at a time, but be
mindful of each item's equipment cost.  If the combined cost exceeds a
character's accessory capacity, you will have to rethink your accessory
choices.  Capacity can be increased as you develop your character in the
"Crystarium".


 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(  Fragments (Shards of Time)  )_______________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

When you resolve anomalies along the timeline, you will obtain special objects
known as fragments.  Fragments are memories of time, solidified into shards,
each containing a valuable piece of knowledge or slice of history.  There are a
total of 160 fragments scattered throughout history.


 .覧覧覧覧覧.
(  Missions  )_________________________________________________________________
 `覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

If you talk to people living in the various locations along the timeline, you
may be given the opportunity to undertake missions on their behalf.  These might
include finding special items or defeating problematic monsters.  When you
successfully complete a mission, you will be rewarded with fragments, crystogen
points, and more.


 .覧覧覧覧覧覧覧覧.
(  Fragment Skills  )__________________________________________________________
 `覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once you have collected a large number of fragments, it's time to travel to
Serendipity and pay a visit to the mystic.  Through the grace of the goddess,
she may be able to awaken new powers within you.  These abilities are known as
fragment skills, and they are quite unlike your regular abilities.  For example,
you can learn how to enhance Mog's skills, or change the music that plays when
you're riding a chocobo.


 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(  A Casino Called Serendipity  )______________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Somewhere at the very edge of time and space floats the mystical wonderland of
Serendipity, where you can while away the hours on games and amusements.  To
join the fun, you will first need to purchase casino coins at one of the
exchange counters.  As you accumulate more coins, you can trade them in for
unique items and prizes that are available nowhere else.


 ォ  Slot Machines  サ
ッッッッッッッッッッッッッッッッッッッッッ
Stop the spinning reels so the winning icons line up either horizontally or
diagonally.  Payouts depend on the type and sequence of icons you manage to line
up.  At first, you can only insert five coins at a time, but if you get on a
winning streak you can add more coins to boost your winnings and go for the
ultimate jackpot.


 ォ  Chocobo Races  サ
ッッッッッッッッッッッッッッッッッッッッッ
The Serendipity chocobo races give you the chance to pit your chocobo against
other feathered thoroughbreds in a dash for the finish line.  You can face your
own chocobo to win coins and prizes, or bet on rival chocobos for bit payouts
(although there is a limit to how many coins you can bet on one race).  Note
that any allied chocobos registered for the races will not be able to join you
in battles.


 Racing Chocobos
ッッッッッッッッッッッッッッッッッ
Racing chocobos have the following attributes:

           Speed: Excels over short distances.
         Stamina: Excels over longer distances.
RP (Race Points): Race points represent a chocobo's racing life span, and are
                  consumed with every race entered.  If a chocobo runs out of
                  RP, his racing days are over.
       Abilities: These are the chocobo's special traits.  Press the
                  [TRIANGLE] / ォYサ button to view ability details.


 Entering a Race
ッッッッッッッッッッッッッッッッッ
Chocobo races are split into five classes.  Your chocobo will begin his racing
career in Cocoon Class.  As you meet certain requirements, higher classes will
be unlocked and new races will appear on the race list.  To reach higher
classes, you need to win lower-rank races within the qualifying time.


 The Racing Form
ッッッッッッッッッッッッッッッッッ
On the Racing Form screen, you select your chocobo's strategy, use items, and
place bets on other chocobos.  There are four racing strategies to choose from.
You can have your chocobo take an early lead and try to hold it, or linger at
the back of the pack to snatch victory in a sprint.


 Retiring a Chocobo
ッッッッッッッッッッッッッッッッッッッッ
When your chocobo runs out of race points, he can no longer enter races and
must be retired.  The retired bird's records are saved and kept unaltered until
new records are set.


 Controlling the Race
ッッッッッッッッッッッッッッッッッッッッッッ
During the race, there are a couple of things you can do to boost your
chocobo's odds of victory.

       Sprinting Start: Press the [CROSS] / ォAサ button just as the gate opens
                        to get a jump on the rest of the pack.
                 Boost: Press the [CROSS] / ォAサ button during the race to
                        deplete the Boost gauge at the bottom right of the
                        screen and give your chocobo an extra burst of speed.
Controlling the Camera: Press the [L1] / ォLBサ button to view your chocobo from
                        the front.  Press the [R1] / ォRBサ button to follow him
                        from behind.


 .覧覧覧覧覧覧覧覧.
(  Temporal Rifts  )___________________________________________________________
 `覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The voids between the timelines harbor extra-dimensional spaces known as
Temporal Rifts.  To escape a Temporal Rift, you must unravel the mystery set
forth by the crystals and resolve the presented anomaly.  There are a number of
different puzzles to be solved, some more fiendish than others.  You must master
them all if you are to complete your journey.


________________________________________________________________________________
                          `~._ ***   BATTLES   *** _.~エ
                              ッッッッッッッッッッッッッッッッッッッッッ

In this section, we will introduce the battle screen and describe how battles
unfold.


 .覧覧覧覧覧覧覧.
(  Battle Screen  )____________________________________________________________
 `覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|覧覧 ? HELP 覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧慾
|     *1*                                                                      |
|                                .覧覧*A*覧佑aius Ballad                      |
|                            *5*慾覧覧*B*覧/_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ/       |
|                                |          __________________________         |
|                                '覧*C*覧/###//////                /         |
|                                          ッッッッッッッッッッッッッッッッッッッッッッッッッッ          |
|                                          115% / 300%                         |
|               *2*                                                            |
|                |                                                             |
|                |                                     .覧覧*6*覧覧覧覧.     |
|  [L1] - Relentless Assault                           |      |          |     |
|  ォLBサ    猶aradigm Shift                           *A*    *B*        *C*    |
|    ______________________________________            |      |          |     |
|   (            |    *3*     |            )           |      |          |     |
|    ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ           Noel   COM     HP 3737   |
|  .エッッ`.  Auto-Battle ッッッッ|                              /_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ/ |
| |      | Abilities       | *4*                   Serah   RAV     HP 2727     |
| |      | Items           |ッッッッッ                       /_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ/   |
|  `.__.エ  Change Leader __|                      Boco   RAV     HP 1727       |
|                                                     /_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ_ッ/     |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


*1* Help Message: Quick explanation of the selected command, item, or ability.
ッッッ               You can toggle these messages on and off in the "Settings"
                  section of the main menu.

*2* Paradigm: Shows the current paradigm.
ッッッ
*3* ATB (Active Time Battle) Gauge: The ATB gauge and the stocked commands.
ッッッ
*4* Battle Menu: Used to issue battle commands.  Menu items change depending on
ッッッ              the situation.

*5* Enemy Monster Status: Shows remaining HP and other info.
ッッッ                       *A* - "Monster Name"
                          *B* - "HP Gauge"
                          *C* - "Chain Gauge" - Increases with every hit the
                                monster takes.


*6* Character Status: Provides status info for each of your allies.
ッッッ                   *A* - "Character Name"
                      *B* - "Role" - The current role of the character or
                            allied monster.
                      *C* - "HP Gauge" - Remaining HP.  When your party
                            leader's HP reaches zero, he or she will be
                            automatically replaced by the surviving partner.
                            When both of the main characters run out of HP, the
                            battle - and the adventure - is over.


 .覧覧覧覧覧覧覧.
(  Battle Basics  )____________________________________________________________
 `覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Battles ensue when you encounter monsters in the field.  Every fight unfolds in
real time; when your characters perform actions they consume part of their ATB
gauge.  The gauge fills up again over time.


 1.  Stock Commands
ッッッッッッッッッッッッッッッッッッッ
The ATB gauge is divided into a series of slots.  You can stock as many commands
as will fit into those slots.  The numbers next to the commands in the command
menu show how many slots they require on the ATB gauge.  To perform a series of
stocked commands, you must wait until the gauge has filled past every occupied
slot.


 2.  Selecting Targets
ッッッッッッッッッッッッッッッッッッッッッッ
After you have stocked all the commands you want to perform, choose a target
and press the [CROSS] / ォAサ button to complete the issuing of orders.  Use the
directional buttons to select a target from the list or use the cursor on the
battlefield.


 3.  Auto Command
ッッッッッッッッッッッッッッッッッ
You can have the game automatically stock commands in the ATB gauge by
selecting the top option in the battle menu.  Note that the label for this
option varies depending on the leader's role; "Auto-Battle" for Commandos,
"Auto-Support" for Synergists, and so on.  The leader's role will also determine
the kind of commands and abilities that are stocked.  For example, Commandos
will generally stock Attack commands and hit targeted foes with physical
attacks.


 * MASTERING COMMANDS *
ッッッッッッッッッッッッッッッッッッッッッッッッ
You can press the [CIRCLE] / ォBサ button to remove a stocked command from the
ATB gauge.  You can press the [TRIANGLE] / ォYサ button to immediately perform
stocked commands before the ATB gauge fills up completely.  The [TRIANGLE] / ォYサ
button trick is useful when you only want to issue one command at a time.  When
you input a string of commands manually, you can re-stock the same sequence by
returning to the menu and pressing the right directional button to show the
"Repeat" option.  Select it with the [CROSS] / ォAサ button to restock the last
sequence of commands.


 .覧覧覧覧覧.
(  Abilities  )________________________________________________________________
 `覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You can manually select commands with the "Abilities" option.  Remember that
each ability has its own ATB cost.  Some commands, for example, consume three
ATB slots, and you have to wait until all three slots are full before the
action can be performed.


 Auto Command: The name of this option will change depending on the leader's
               role.  It automatically stocks a set of commands appropriate to
               that role.
    Abilities: Manually select abilities to stock in the ATB gauge.
        Items: Use an item.  (This does not consume any ATB segments.)
Change Leader: Select this to switch party leaders on the fly.



 .覧覧覧覧覧覧覧覧覧覧覧.
(  More About Abilities  )_____________________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

As you characters grow and develop, they acquire more powerful and
sophisticated abilities, some of which require more slots in the ATB gauge to
perform.  There are two kinds of abilities: those that have to be selected from
the battle menu during the course of battle, and passive abilities whose
effects occur automatically.


 Libra and the Bestiary
ッッッッッッッッッッッッッッッッッッッッッッッッ
During a battle, you can press the [R1] / ォRBサ button to view the Bestiary page
for your current foe.  This information accumulates steadily as you fight more
of the monsters, or you can use the Librascope item to get all the info
immediately.  The more you know about your foes, the more efficiently you can
exploit their vulnerabilities.  You can review all your enemy information in the
main menu, under the "Bestiary" option.


 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(  Chaining Attacks and Stagger  )_____________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

As you hit the enemy with attacks, the chain gauge on the upper right of the
screen will slowly fill up.  The gauge will increase slightly with every blow
landed, but by concentrating your attacks you can increase the chain bonus
(damage percentage) to deal extra damage.  Additionally, if you manage to fill
the gauge and then score a strike on the enemy, you will stagger him.  A
staggered foe is much more vulnerable to damage, and some of your abilities
will become devastatingly effective.  Staggering is the key to winning the most
difficult battles.


 .覧覧覧覧覧覧覧覧覧.
(  Cinematic Action  )_________________________________________________________
 `覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Sometimes, you will find yourself in a cinematic action sequence, which
combines movie action with interactive battle inputs.  When a cinematic action
sequence begins, watch the screen for button icons and messages, and follow the
instructions by pressing the buttons and left stick in the correct sequence.
Depending on how quickly and accurately you respond, you can avoid enemy
attacks, deliver killer blows, and change the outcome of the battle.


 Select an Attack
ッッッッッッッッッッッッッッッッッッ
Sometimes in a cinematic action sequence, you will be given a choice of
actions.  The ensuing scene will differ according to the decisions you make.


 .覧覧覧覧覧覧.
(  Pause Menu  )_______________________________________________________________
 `覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Pressing the [START] button either during a battle or in the field will open
the Pause menu.  This context-dependent menu provides a number of useful
options, including the ability to save your progress or quit the game and
return to the title screen.


 Retry (during battle)
ッッッッッッッッッッッッッッッッッッッッッッッ
If you open the Pause menu during a battle (by pressing the [START] button),
you can select the "Retry" option to go back to the point just before the
battle began.  When you restart a battle, the consumable items you used are
restored to you, and you recover all lost HP.


 Return to Historia Crux (when in the field)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
In the field, you can return to the Historia Crux via the Pause menu (press the
[START] button), although this option will not always be available.  When you
return to the Historia Crux, your game is automatically saved.  Your progress
within that particular area will be saved, so you can go and explore elsewhere
before returning to pick up where you left off.


 Save (when in the field)
ッッッッッッッッッッッッッッッッッッッッッッッッッッ
Open the Pause menu in the field (press the [START] button) to save your
progress.  Note that sometimes this option will not be available.

Note: When you load a previously saved game, you will first arrive in the
Historia Crux.  To pick up the adventure from where you left off, enter the area
you were last in and the story will continue from the last save point.


 Skip (when viewing events)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Press the [START] button during an event to pause it.  While an event is paused,
you can press the [SELECT] / ォBACKサ button to skip it entirely and fast-forward
to the end.  You can skip all kinds of scenes in this way, be they conversations
in the field or story sequences, but note that the option might not be
available during certain scenes.


 .覧覧覧覧覧覧覧覧.
(  Monster Allies  )___________________________________________________________
 `覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Sometimes, monsters that are defeated in battle will leave behind strange items
known as monster crystals.  By collecting these crystals, you can turn those
same monsters into allies who fight alongside you.


 ォ  Paradigm Packs  サ
ッッッッッッッッッッッッッッッッッッッッッッ
You can assemble three allied monsters into a group called a Paradigm Pack, and
this pack in turn can be added to your paradigms.  Open the main menu with the
[TRIANGLE] / ォYサ button and select "Party Paradigms".  From the Party Paradigms
menu, select "Paradigm Pack" to create a monster group that can be included in
your paradigms.  During a battle, when you switch between paradigms the monsters
of the Paradigm Pack will take turns joining the fray.


 ォ  Feral Link Abilities  サ
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Your allied monsters have their own special abilities known as Feral Link
abilities.  When a monster ally joins you in a battle, a Feral Link gauge
appears in the lower right of your screen.  Once the gauge hits maximum, you can
press the [SQUARE] / ォXサ button to unleash the ability.  Some Feral Link
abilities require you to hit a button combo as well, and the effects will be
more devastating the faster you complete the combo.  Hit the buttons in order
when they appear on-screen for maximum Feral Link impact!


 ォ  Monster Customization  サ
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Allied monsters can be customized with nicknames and colorful adornments.  Press
the [TRIANGLE] / ォYサ button to open the main menu and select the "Monsters"
option.


 Adornments
ッッッッッッッッッッッッ
Decorate your monsters and have them look their best.  Adornments have
absolutely no effect on battle prowess, abilities, or stats.  The advantages are
purely aesthetic.


 Changing Monster Names
ッッッッッッッッッッッッッッッッッッッッッッッッ
You can give your monsters new names to better remember them by.  Select a name
from a list of recommendations or have the game assign one randomly.  You can
always select "Reset" to restore the original name.


 Infusing Abilities
ッッッッッッッッッッッッッッッッッッッッ
Make your favorite monster even stronger by infusing it with the abilities of
other monsters.


 Releasing a Monster
ッッッッッッッッッッッッッッッッッッッッッ
You can release monsters to remove them from your list of allies.  When you
release a monster you also lose its corresponding monster crystal.


 .覧覧覧覧覧.
(  Paradigms  )________________________________________________________________
 `覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Learning the proper way to deploy paradigms is the key to winning battles in
FINAL FANTASY XIII-2.  Characters can be assigned one of six different roles
which all provide different abilities and behaviors.  When you build a paradigm,
you are creating a combination of characters with different roles assigned to
them.  To edit your paradigms, open the main menu with the [TRIANGLE] / ォYサ
button and select "Party Paradigms".  Explore the combinations and
possibilities, and build battle parties that focus on aggressive offense,
stalwart defense, healing, buffing and support, and more.


 .覧覧覧覧覧覧覧覧.
(  Party Paradigms  )__________________________________________________________
 `覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

To use paradigms in battle, you must first create them in the "Party Paradigms"
option of the main menu.  If you want to include allied monsters in your battle
party, you will need to set up a Paradigm Pack.


Paradigm Pack: Create a group of three allied monsters for inclusion in your
               paradigms.
    Customize: Assign each character's role and create a paradigm.
     Generate: Have the game automatically generate paradigm for you.
       Delete: Delete paradigms from your list.


 Options of the Customize Screen
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
[TRIANGLE] / ォYサ button: Save and load paradigms.
[SQUARE]   / ォXサ button: Set the current paradigms as the default when battle
                         begins.


 .覧覧覧覧覧.
(  Customize  )________________________________________________________________
 `覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Select the "Customize" option to edit a paradigm by assigning roles to your
characters and choosing an allied monster.  You can create up to six different
paradigms.  The order of the list on this screen will be the same as the
paradigm list in battle, so it's a good idea to sort your paradigms before the
battle for maximum efficiency.

 Paradigm Tuning
ッッッッッッッッッッッッッッッッッ
It is possible to fine-tune your paradigms for greater control over battle
tactics by telling your party members to focus on single or multiple targets.
In the main menu, select "Party Paradigms", then "Customize".  To tune a
paradigm, highlight its name, then press the right directional button or push
the left stick to move the cursor to the Tune icon which appears to the right
of each paradigm name.  Next, press the [CROSS] / ォAサ button to view the three
tuning options.  Select one of them, and press the [CROSS] / ォAサ button again to
confirm your choice.


 Normal: Characters behave according to the nature of their roles.
  Cross: Characters focus their attacks and spells on one target.
   Wide: Characters broaden the focus of their attacks and use more area effect
         spells.


Once a paradigm is tuned, its tuning icon and name will change.  For example, if
Cross is selected, the paradigm Cerberus will become Cerberus-X.  If wide is
selected, the paradigm Cerberus will become Cerberus-W.


 .覧覧覧覧覧覧覧覧.
(  Paradigm Shift  )___________________________________________________________
 `覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The act of switching between paradigms in the middle of battle is known as a
"paradigm shift".  To carry out a paradigm shift, press the [L1] / ォLBサ button
to open the paradigm menu, select a new paradigm with the up and down
directional buttons, and press the [CROSS] / ォAサ button to confirm.  You can
perform paradigm shifts whenever you like and as often as you like without
penalty, so never hesitate to change formations and keep the advantage firmly
in your hand.  When you switch paradigms, be aware of the bonuses that roles
confer upon your entire party.  Different roles offer more than just a different
set of abilities.


 .覧覧覧.
(  Roles  )____________________________________________________________________
 `覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There are six character roles, such as damage-dealing Commandos and recovery
specialist Medics.  During battles, your allied characters and monsters are
controlled by the game's AI, but by switching role assignments you can fine-
tune your party for maximum fighting effectiveness.  To set up character roles,
open the main menu with the [TRIANGLE] / ォYサ button and select
"Party Paradigms" and then "Customize".


 ォ  Types of Roles  サ
ッッッッッッッッッッッッッッッッッッッッッッ

 Commando
ッッッッッッッッッッ
A relentless attacker boasting the highest offensive power of all roles.  Chain
gauges charged by a Commando's blows will recover at a slower rate, making it
easier to stagger foes.

Role Bonus: Augments the physical and magical attacks of all party members.


 Ravager
ッッッッッッッッッ
A specialist in offensive elemental magic, the Ravager will unleash a wide
range of abilities against enemies, boosting chain potential and maximizing
damage.  Exploit your enemy's elemental vulnerabilities to chain even more
efficiently!

Role Bonus: Improves chaining for all party members.


 Sentinel
ッッッッッッッッッッ
An unyielding defender that draws enemy attacks and protects his or her allies.
By reducing damage taken and unleashing counterattacking abilities, the
Sentinel helps shield your party from harm.  Successful use of the Provoke
ability will extend chain bonuses against the enemy.

Role Bonus: Reduces physical and magical damage taken for all party members.


 Saboteur
ッッッッッッッッッッ
A cunning subversive who believes the best way to beat an enemy is to weaken
him first, the Saboteur casts spells that reduce the enemy's attacking and
defensive strength.  Saboteurs can also inflict status ailments such as Poison,
and each spell extends the foe's chain gauge.

Role Bonus: Abilities are more likely to succeed on foes.


 Synergist
ッッッッッッッッッッッ
True team players who forego personal glory in order to strengthen their
allies, Synergists wield abilities that enhance the offensive and defensive
capabilities of the party and add elemental powers to teammates' attacks.

Role Bonus: Increases duration of enhancements and defensive abilities for all
party members.


 Medic
ッッッッッッッ
These recovery specialists direct their efforts toward restoring HP, curing
status ailments (starting with those most recently inflicted), and reviving
fallen comrades.  With a Medic in your ranks, you may be battered, but you will
never be beaten.

Role Bonus: Increases potency of healing abilities and items for all party
members.


 Monster Roles
ッッッッッッッッッッッッッッッ
Your monster allies also have roles, but unlike humans they are fixed for each
monster and cannot be changed.  As monsters develop, their role-specific
abilities and powers will be enhanced.  Check the "Party Paradigms" section of
the main menu to view your monsters and their roles.


 .覧覧覧覧覧覧覧覧覧覧覧.
(  Elementary Knowledge  )_____________________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Many of the foes you encounter are vulnerable to elements, and the right kind
of elemental attack will deliver an extra dose of heavy damage.  There are four
elements: fire, ice, lightning, and wind.  Use Libra by pressing the [R1] / ォRBサ
button during battle to see which monsters are vulnerable to which elements.
Remember that Ravagers are not the only roles that can deliver elemental
damage.  Having a monster ally cast Enfire and similar spells on your own
allies will add elemental damage to subsequent attacks.


 .覧覧覧覧覧覧覧覧覧覧.
(  What's Your Status?  )______________________________________________________
 `覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Status changes come in many forms, and can quickly turn the tide of battle in
favor of one side or the other.  A once-daunting foe may be cut down to size by
a Saboteur's arsenal, then felled by a Synergist-enhanced attack--but be
forewarned: your enemies have similar abilities at their disposal.  Up to eight
status effects may influence a target at any given time; if you are not
careful, you may find your foe has been rendered virtually invincible, or an
ally utterly helpless.  Learn about status effects so you can best enhance your
own party with status boosts while withstanding the ailments inflicted upon you
by your foes.


 Status Enhancements
ッッッッッッッッッッッッッッッッッッッッッ
These status effects augment the target's offensive or defensive strength,
and can be bestowed with abilities or accessories.


  Bravery: Boosts the damage inflicted with physical attacks.
           (Icon of a sword with an up arrow.)

    Faith: Boosts the damage inflicted with magical attacks.
           (Icon of a staff with an up arrow.)

    Haste: Accelerates the ATB gauge recharge rate.
           (Icon of a clock with an up arrow.)

     Veil: Increases resistance against status ailments.
           (Icon of a sad face with an up arrow.)

  Protect: Reduces the damage inflicted by physical attacks.
           (Icon of a shield with an up arrow.)

    Shell: Reduces the damage inflicted by magical attacks.
           (Icon of a mage's hat with an up arrow.)

Vigilance: Decreases the likelihood of being interrupted by enemy actions.
           Wound damage is decreased.
           (Icon of a jagged circle with an up arrow.)


 Status Ailments
ッッッッッッッッッッッッッッッッッ
These status effects impair the victim in battle.  You can guard against
status ailments by equipping certain equipment or accessories, or using the
Veil spell.  Status ailments may be cured with the Esuna spell or Remedy item.


--- These ailments may be cast on monster foes by Saboteurs in your party:


   Poison: Damage continues to be inflicted over time.  Can be cured with the
           Antidote item.
           (Icon of poison bubbles.)

      Fog: Stops the victim from casting spells.  Can be cured with the Mallet
           item.
           (Icon of a staff with a big red X over it.)

Deprotect: Reduces the victim's ability to withstand physical attacks.
           (Icon of a shield with a down arrow.)

  Imperil: Reduces the victim's resistance to elemental attacks such as fire,
           ice, lightning, and wind.  Can be cured with Wax.
           (Icon of the elements with a down arrow.)

     Pain: Disables the victim's physical abilities.  Can be cured with a
           Painkiller.
           (Icon of a sword with a big red X over it.)

  Deshell: Reduces the victim's ability to withstand magical attacks.
           (Icon of a mage's hat with a down arrow.)

    Curse: Renders the victim more likely to be interrupted.  Wound damage is
           increased.  Can be cured with Holy Water.
           (Icon of a jagged circle with a down arrow.)


--- These ailments can only be used by certain monster foes:


Debrave: Reduces the victim's physical attack strength.
         (Icon of a sword with a down arrow.)

Defaith: Reduces the victim's magical attack strength.
         (Icon of a staff with a down arrow.)

   Slow: Reduces the victim's ATB recharge rate.
         (Icon of a clock with a down arrow.)

   Daze: Renders the victim unable to act, and increases the damage received.
         (Icon of a clock with a big red X over it.)


 Special Status Effects
ッッッッッッッッッッッッッッッッッッッッッッッッ

   Doom: When Doom is cast on a victim, a countdown appears over their head.
         When it reaches zero, they are out for the count.  Nothing stops Doom,
         not even Esuna or the Remedy item.
         (Icon of a skull.)

 Dispel: Removes enhancements, starting with those most recently bestowed.
         (Icon of a dashed circle with a big red X over it.)

Reraise: Target is revived from death.  This status effect cannot be removed.
         (Icon of some wings and a halo.)

  Regen: HP will be healed over time.  This status effect cannot be removed.
         (Icon of multiple hearts.)


 Status Counterpoise
ッッッッッッッッッッッッッッッッッッッッッ
In addition to the methods described above, status ailments may also be cured
by negating them with the corresponding enhancement.  Expand your tactical
repertoire by deploying a Synergist to cure allies in lieu of a Medic, or a
Saboteur to dispel your foes' enhancements.


 .覧覧覧覧覧覧覧.
(  Sweet Victory  )____________________________________________________________
 `覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After every successful battle, you will be taken to the battle results screen.
Your battle score is based on the speed with which you dispatch the enemy, and
varies depending on how your time compares to the target time.  The score
determines the battle rank, which is displayed using stars.  If you finish the
battle within the target time, you will receive between three to five stars.
The rank in turn determines what items you receive at the end of the battle,
with a higher rank granting better spoils.


        Target Time: The time in which a skilled player could be expected to
                     dispatch the foes.
    Battle Duration: Your time.  Beat the target time to maximize your score and
                     bonuses.
       Enemy Points: Points awarded based on foes fought.
   Preemptive Bonus: Bonus is increased when you start the battle with a
                     preemptive strike.
              Score: A final score based on your battle results, enemy points,
                     and time bonus.
               Rank: The score determines your battle rank, which is displayed
                     using stars.  The highest rank is five stars.
   Crystogen Points: The number of crystogen points earned.  These are used in
                     the Crystarium to develop your characters.
                Gil: The amount of gil you won.  Gil is the basic currency of
                     the game world, and is used to buy weapons, accessories,
                     and more.
Recent Battle Total: This is your total score from the last twenty battles.


 .覧覧覧覧覧覧.
(  Crystarium  )_______________________________________________________________
 `覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Accessed via the main menu, the Crystarium is where you enhance your
character's parameters and learn new abilities.  Throughout your adventure, you
will earn CP (crystogen points) for winning battles, finding fragments,
completing missions, and more.  You use these points in the Crystarium to
proceed along the growth route and develop your character.


 ォ  Character Growth  サ
ッッッッッッッッッッッッッッッッッッッッッッッッ

 1.  Select the role you want to develop
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
You grow your characters by developing their roles.  The parameters for
different roles increase at different rates.  For example, Commandos will
quickly gain Strength, while Sentinels will see their maximum HP rapidly
increase.  You can distribute crystogen points among a character's roles in any
ratio you like.


 2.  Large crystals on the growth route grant growth bonuses
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Large crystals accelerate development of roles by granting growth bonuses, such
as Commando Bonuses and Ravager Bonuses.  One of the keys to using the
Crystarium is deciding which roles receive these important large crystals.


 3.  Leveling up and learning abilities
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Each crystal you pass through on the growth route increases the role level.  As
you progress, your character will acquire role-specific abilities as well.  The
abilities that can be learned are shown on the lower right of the screen.


 Leveling up in the Crystarium
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
The Crystarium consists of several tiers.  As you pass through the crystal
levels and complete an entire route, you will pass on to the next development
tier.  These transitions in the Crystarium unlock special bonuses from which you
can select, such as access to new roles, enhancing accessory capacity, or
leveling up the ATB gauge.


 ォ  Monster Growth  サ
ッッッッッッッッッッッッッッッッッッッッッッ

 1.  The Power of Crystogen
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Like your human allies, monsters can be grown and developed in the Crystarium.
Monster materials obtained from battles and other means contain power similar
to crystogen, and they are used to develop your monsters in the same way.
Materials have grades, and the required grade of material increases as you
level up your monsters in the Crystarium.


 2.  Infusing Abilities
ッッッッッッッッッッッッッッッッッッッッッッッ
You can enhance monsters by infusing them with the abilities of other monsters.
In the main menu, select "Monsters", then the monster you wish to enhance.  In
the following menu select "Infusion", and then the monster crystal from which
you wish to transfer abilities.  You can infuse command abilities and
auto-abilities from monsters that have the same roles.  Passive abilities can be
transferred amongst all monsters.  Note that when you infuse a monster into
another, it will be consumed and disappear from your menagerie.


________________________________________________________________________________
                      `~._ ***   HINTS AND TIPS   *** _.~エ
                          ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Read these pages carefully, for they contain wisdom that no self-respecting
adventurer should be without.


 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(  Basic Controls in the Field  )______________________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


 A Gate for Every Occasion
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Three types of gates exist in the world.  The ones that shine like the sun have
been blessed by the goddess and require special artefacts.  Crystal gates
require Wild Artefacts that can be obtained in many locations and times, but
the artefacts are consumed with each use.  Scorched gates are ones that have
been most recently used to travel to that location.  Approach them and press the
[CROSS] / ォAサ button to return to the Historia Crux.


 Embrace the Light and Avoid the Beast
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
The behemoths of Yaschas Massif loathe the light.  If one should appear, move
into a pool of light until the Mog Clock returns to a safe state.  Once the Mog
Clock is holding at green, you can try to sprint for the next lighted spot.  you
can also stay safe if you move within the roving beams of the searchlights.
Whatever you do, stay away from the dark!


 Captain Cryptic's Confounding Quiz
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Captain Cryptic appears in unexpected places only to frazzle folk with his
confounding quiz.  Try it yourself and see if you can solve the confusing
conundrums.  Who knows?  You might win a special reward.  Captain Cryptic is
always somewhere in a certain city, in a certain year...but finding him is half
the trouble.  Eavesdrop on the citizens of the city for clues as to his
whereabouts.


 .覧覧覧覧覧覧.
(  Battle Tips  )______________________________________________________________
 `覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


 Wound Damage
ッッッッッッッッッッッッッッ
Certain powerful attacks are so damaging that they sap the life of the target
and reduce maximum HP.  This is called wound damage.  Characters afflicted with
this debilitating condition need to drink Wound Potions to recover.  Wound
damage is automatically healed at the end of battle, when full HP is restored.
On Easy Mode, wound damage inflicted by enemies will be greatly reduced.


 Elemental, Physical, and Magical Resistance
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Physical and magic resistances take precedence over elemental resistance.  For
example, a spell like Thunder will not harm a foe that nullifies magical
attacks, even if the creature is vulnerable to lightning.  In this case, a
physical attack that deals lightning damage, such as Sparkstrike, is the way to
go.  Some foes nullify both physical and magical attacks.  When in doubt, use a
Librascope to find an efficient strategy against these most troublesome
creatures.


 Getting Monster Crystals
ッッッッッッッッッッッッッッッッッッッッッッッッッッ
Foes that are defeated by an allied monster's Feral Link ability are more
likely to leave crystals behind.  The faster you complete the button combo, the
more effective the attack will be, and the greater the odds of recovering a
monster crystal from the enemy.  If you want to collect as many crystals as
possible, hit them with Feral Link attacks!


 Bonus Abilities
ッッッッッッッッッッッッッッッッッ
If you select "Equipment" from the main menu and cycle through the list of
weapons and accessories, you can see the equipment's passive abilities on the
right side of the screen.  Combinations of certain equipment can create a
synergy effect that adds bonus abilities.  There are numerous bonus abilities to
discover.  Try combining different weapons and accessories to find the abilities
that work best for you.


 Secret Skills of Monsters
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
When you infuse a monster the abilities of other monsters, it may eventually
discover an additional hidden ability.  Study the characteristics of your
monsters to create an undefeatable party of powerful allies.


 .覧覧覧覧覧覧覧覧覧.
(  Casino and Events  )________________________________________________________
 `覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


 Moody Slot Machines
ッッッッッッッッッッッッッッッッッッッッッ
Would you believe that slot machines have moods, just like you and me?  No?
Well, they do in Serendipity.  The happier a machine grows, the better the odds
are that it will reward you with a big payout.  Knowing when the reels will line
up in your favor is the key to winning big at the slots, so it's worth your
while to pay attention to the little clues.  You might start by talking to the
nearby attendants.  They know the machines better than anyone.


 Unretiring Chocobos
ッッッッッッッッッッッッッッッッッッッッッ
Chocobos who retire from the racing scene because the run out of RP can always
re-register for another run at the race circuit.  However, if the chocobo's
level is unchanged, he will have the same starting attributes and RP as on his
first go-around.  To improve his chances for racing glory, try boosting your
chocobo's abilities in the Crystarium before re-registering for more races.


 Special Item with FINAL FANTASY XIII Save Data
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
If you begin a new game with Final Fantasy XIII save data on your PlayStation 3
/ XBOX 360 system, you will receive a special item.


 Paradox Endings
ッッッッッッッッッッッッッッッッッ
Sometimes, because of the decisions Noel and Serah make elsewhere on the
timeline, history changes and the story ends in an unexpected way.  These roads-
less-traveled are known as paradox endings.  There are a number of them hidden
throughout the Historia Crux.  Can you find them all?


 Downloadable Content
ッッッッッッッッッッッッッッッッッッッッッッ
Downloadable content will continue to be released for Final Fantasy XIII-2 even
after the game goes on sale, including cool stuff like costume changes for
characters and additional boss monsters.  Be sure to get online and check it
out!





             ォォ  Final Fantasy XIII-2  ササ                             [W-01-00]
            ____________________________________________________________________
 __________||ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ/
|ササササササササササ|| o o                                               Walkthrough   /
 ッッッッッッッッッッ||________________________________________________________________/
            ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 .覧覧覧覧覧覧.
(  Directions  )_______________________________________________________________
 `覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

       N         =                 Up = North                 =         U
    NW | NE      =                                            =      UL | UR
      \|/        =                     /\                     =        \|/
   W --x-- E     =      Left = West  < () >  Right = East     =     L --x-- R
      /|\        =                     \/                     =        /|\
    SW | SE      =                                            =      LL | LR
       S         =                Down = South                =         D
________________________________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    We highly recommend you check out the "Beginner's Primer" on the
ッッッッッッ   main menu.  It's basically a highly informative summary of FFXIII's
         plotline.

 NOTE    We will be playing the game in Normal mode.  Feel free to play in
ッッッッッッ   Easy mode if you wish.  You can change the difficulty through the
         main menu at any time as well.

 NOTE    And on a last note, here are a couple of quick tips to help you along
ッッッッッッ   the way in FINAL FANTASY XIII-2.  Make sure to read the tips in the
         section above as well!


 .覧覧覧覧覧覧覧.
(  Authors' Tips  )___________________________________________________________
 `覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 ATB REFRESH TRICK / STRATEGY
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Did you know you can get an entire ATB bar filled for free?  What if I said you
could have multiple free ATB bars per fight?  Awesome, right?  To do this trick,
first use up your ATB bar in your current paradigm setup, the perform a
paradigm shift.  It doesn't matter WHAT paradigm you switch to (you can even use
a second paradigm setup that copies what you switched from) and once you
switch, your ATB bar will be full!

Note that after using your free ATB gauge, you have to WAIT a full turn for the
ATB gauge to refill, and then use it again, and once you have used that second
ATB gauge, switch paradigms again to get ANOTHER ATB gauge for free!  The rule
of thumb for this trick is to switch paradigms EVERY OTHER TURN to get a free
ATB bar.  Now your battles will go even faster, your farming will be faster, and
you'll be well on your way to 5-starring any fight!


 BIG NODE LEVEL-UP TRICK / STRATEGY
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
As we're sure you've noticed, the Crystarium has both small and big nodes.  The
big nodes here are for more than just show; leveling up on a big node will give
you a special bonus depending on what job (and sometimes what LEVEL) you use to
fill that big node with!  This gives you SOME control on "customizing" your
characters in the regard that you can PLAN for STRENGTH, MAGIC, or HP bonus
gains.  Refer to the explanation below to see what job gives what bonuses.


========================================-
******* Leveling the ____ role on the big node results in a ____ bonus.  *******

         COMMANDO / +2 STR
         ッッッッッッッッ
          RAVAGER / +2 MAG
          ッッッッッッッ
         SENTINEL / +6 HP
         ッッッッッッッッ
            MEDIC / +6 HP
            ッッッッッ
         SABOTEUR / +2 STR (when going FROM an  ODD # level TO an EVEN # level)
         ッッッッッッッッ   +2 MAG (when going FROM an EVEN # level TO an  ODD # level)

        SYNERGIST / +6 HP  (when going FROM an  ODD # level TO an EVEN # level)
        ッッッッッッッッッ   +2 MAG (when going FROM an EVEN # level TO an  ODD # level)
========================================-


When you're ready, start up a new game and enjoy the beginning cut scenes.  They
are all very beautiful after all!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                               Valhalla
       [W-01-01]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Chaos Bahamut (1)
             |*[_] Chaos Bahamut (2)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 After Caius' transformation, Lightning will fall and land on Odin while the
game offers to give you a tutorial on battle basics.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Chaos Bahamut (1)                                          |
|________________|_____________________________________________________________|
|                                                                              |
|  Go ahead and play through the tutorial; it's entertaining and will teach    |
|  you about the Active-Time Battle (ATB) gauge.  You only have two attacks    |
|  here, "Snipe" and "Lightning Strike", as well as one defensive maneuver,    |
|  "Ullr's Shield".  Use Lightning Strike whenever you can as it is by far     |
|  the most effective, but also use Ullr's Shield every third round or so to   |
|  heal and keep your defenses boosted.  You are facing Caius' transformation  |
|  here, Chaos Bahamut, but don't worry as it's almost impossible for you to   |
|  lose...  unless you just don't do ANYTHING...  After taking off half of     |
|  his health you'll see a quick cut scene.                                    |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After "defeating" him, you'll go through some more cut scenes, but these ones
are INTERACTIVE, meaning the game will want you to input some on-screen
prompts!  The tree of choices is below; for this battle, choose whichever you
prefer; just know that there will be a couple of cinematic interruptions as you
go before the next choice comes:

 ***  CINEMATIC ACTION  ***   (PS3 commands are listed first, then 360.)
============================
     [PS3]      / ォ360サ

     [UP]
     [CROSS]    / ォAサ
 TAP [SQUARE]   / ォXサ
     [SQUARE]   / ォXサ Attack   OR   [CIRCLE]   / ォBサ Magic
     [SQUARE]   / ォXサ Melee    OR   [CIRCLE]   / ォBサ Gun
     [UP]                      OR   [RIGHT]
     [SQUARE]   / ォXサ Ruinga   OR   [CIRCLE]   / ォBサ Gravity
 TAP [CROSS]    / ォAサ          OR   [CROSS]    / ォAサ
     [RIGHT]
     [CIRCLE]   / ォBサ
     [CROSS]    / ォAサ

More cut scenes will ensue as Lightning rescues Noel from a gruesome death.
However, you didn't think Caius would go down THAT easily, did you?

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Chaos Bahamut (2)                |  Target Time: 00:15:15  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Chaos Bahamut is back for more.  Your attack names have changed, by the     |
|  way.  You now have "Focused Bolts" as your weak attack (2ATB), "Graviton    |
|  Mines" as a medium attack (3ATB) and "War's Benediction" as your heal-all   |
|  (6ATB).                                                                     |
|                                                                              |
|  Like the first battle against Chaos Bahamut, you can just use auto-battle   |
|  to come out on top of this fight.  If not, just use "War's Benediction" to  |
|  Haste and Heal yourself, then take him out with several "Focused Bolts",    |
|  using "War's Benediction" as often as needed to stay healed.  This one's    |
|  easy as pie.                                                                |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle watch the ensuing cut scenes, where Lightning will send Noel
off on his journey for Serah while she remains in Valhalla.





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.     o              |          エ|                 A World Without Cocoon
|覧 ,覧..,覧.,覧.,覧慾,覧.      |                ッッッッッッッッッッッッッッッッッッッッッッッッ
|    |   ||`覧.|   ||   ||覧龍      |                                [W-EP-01]
`覧龍|覧龍``覧龍`覧龍`覧龍`覧龍     '
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                    New Bodhum -003 AF-
       [W-01-02]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Heart Prism
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items |*[_] Eternal Crystal             [_] Lightning's Knife
             | [_] Map of New Bodhum           [_] Giant's Artefact
             | [_] Snow's Necklace             [_] Medical Kit
             |
             |* - You can only get this by loading a Final Fantasy XIII save.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Potion x3                   [_] Phoenix Down
             | [_] Librascope                  [_] Phoenix Down
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Gysahl Greens x2
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons | [_] Starseeker (default)        [_] Flame Fossil (default)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Iron Bangle
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Golden Flower           OR  [_] Lebreau's Olive Tattoo
             | [_] Aqua Ribbon             OR  [_] Summery Parasol
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Gogmagog Fragment Alpha     [_] Heart Prism
             | [_] Gogmagog Fragment Beta
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 50          [_] 1000           (1550 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Nekton                                       180 HP  [_] RAV
             | [_] Meonekton                                    960 HP  [_] COM
  (* = BOSS) | [_] Gorgonopsid                                  950 HP  [_] COM
             | [_] Spiceacilian                                 130 HP  [_] RAV
             | [_] Sarracenia                                   750 HP  [_] COM
             | [_] Pulsework Soldier                            850 HP  [_] SEN
             |*[_] Gogmagog (1)                                4200 HP
             |*[_] Gogmagog (2)                                4200 HP
             |![_] Tabasco Toad                                1260 HP  [_] RAV
             |![_] Exoray                                      1500 HP  [_] MED
             |
             |     !  = Enemies that can only be fought after completing the
             |         story events for the first time.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Early Riser Trophy / Achievement upon starting
ッッッッッッ   Episode 1.

 NOTE    When fighting enemies, make sure to defeat each unique enemy several
ッッッッッッ   times to ensure that you are able to unlock all of their data in the
         Bestiary.  A white check mark will appear next to their name once it is
         unlocked.

We'll now see Serah waking up from a...  dream?  Perhaps a memory?  Either way,
a strange meteorite has landed outside and apparently changed her clothes for
her (which is REALLY weird.) The game will ask you if the camera scheme is ok
at this point as well (you can change it now if you wish.)

Once you have control, head out the nearby door to trigger a Live Trigger
event.

 NOTE    Live Trigger events will make you pick an answer.  Depending on
ッッッッッッ   HOW you answer, you will see different dialog and maybe even get
         different rewards.  Answers that have an (XD) beside them will denote
         a comical answer, which usually leads to receiving a comical Adornment
         after the series of triggers are done.

         We'll let you know when something IMPORTANT is at stake with an (*)
         when something is at stake.  DO NOT SKIP THESE LIVE TRIGGERS; doing so
         may result in you getting an almost-worthless Potion instead of a cool
         Adornment.  To be safe, DON'T SKIP ANY SCENE!

"Dreams of strange worlds; clothes appearing from nowhere.  What's going on?"

       [1] Am I still dreaming?
       [2] Is someone coming here?
       [3] A message from Lightning?
       [4] Was that a vision of the future?

Answer however you wish and head towards the house exit.  You'll learn about
jumping on the way (and thankfully Serah stops WALKING.) Head outside to see
a scene and reach another Live Trigger.  "Where's the village?  Everything out
here is completely different.  What is this place?"

       [1] Have I died?
       [2] Is this the future?
       [3] Is this still a dream?
       [4] Is everything I remember a lie?

Walk forward as Serah struggles to deal with what is happening.  Soon reality
will kick in as the village of New Bodhum on Pulse deals with a monster
attack.  One that appears to be especially rough.  Noel will soon find Serah
and protect her, giving her the bow that Lightning gave him and telling her
she needs to fight instead of lying down and waiting to die.

You'll now be in a battle against a Nekton and a Meonekton, two very basic
enemies.  The paradigm you are using now is "Double Trouble" and works well
for this battle, so just use auto-battle to finish them off with ease.

 NOTE    Serah comes equipped with the [_STARSEEKER_] by default, and Noel
ッッッッッッ   comes equipped with the [_FLAME FOSSIL_] by default.  Also, if you
         loaded Final Fantasy XIII save data, you will have the
         [_ETERNAL CRYSTAL_] in your inventory; it will help you out later on.

After the fight, you'll be back in the village with a new goal: defeat all
hostiles.  You'll have Noel with you, so it's our job to protect the village.
Head slightly to your left to get into another fight where you'll learn about
how "Paradigm Shifts" work.  Go through the tutorial to learn some very useful
and important information about HOW the game works.  Trust me, knowing your
paradigms inside and out is key.

During the tutorial the game will have you use "Slash and Burn", a Ravager /
Commando paradigm that quickly STAGGERS targets and makes kills faster.  When
you stagger a target, they take a big drop in defense, so use that paradigm
along with auto-battle to easily win.

You will now need to clean up the rest of the beach.  "Double Trouble" is OKAY
to use on the Nekton enemies (the small enemies) as they die easily enough,
but be sure to use the "Slash and Burn" paradigm on the Meonekton enemies
(the bigger ones) for quicker kills.

After four battles you'll see even more scenes showing Gadot and company
leaving to check out the meteorite while Serah and Noel do some much-needed
introductions.  You'll be given free reign now and you can talk to some NORA
members out on the beach if you wish, but after that head out the gate to the
north.

Talk to Noel out here for a Live Trigger.  "This strange young man says he met
with Lightning in Valhalla.  I need to find out more."

       [1] You're a hunter?                               (XD) = Comical Choice
       [2] Where are you from?                               * = Available after
       [3] Tell me about Valhalla.                               revisiting the
       [4] Did you really see Lightning?                         area
  (XD)*[5] What is a moogle anyway?
  (XD)*[6] What's your favorite food?

Ask whatever you will and head onwards (Noel's not so good at small talk,
after all).  You'll run into the "Mog Clock" tutorial, which is important info
to know as it concerns enemy encounters (and pre-emptive strikes.) As if to
illustrate the point, you can run into a Pulsework Soldier nearby.  Use "Slash
and Burn" on him to take him out (he hits HARD by the way).

 NOTE    We won't be pointing out every little fight from this point on.  There
ッッッッッッ   are too many fights, after all.  Just use smart paradigms and you'll
         be okay.

Head up the ramp and jump up to the rock at the end.  To your right is a
treasure sphere with [_POTION x3_] in it.  As Noel runs past you and talks
about Cocoon, you have a chance for a Live Trigger by talking to him as he
stares up at it.  "Noel is staring at Cocoon like he's seeing it for the first
time.  What to say?"

       [1] My sister is there.                               * = Available after
       [2] You seem a bit shaken.                                revisiting the
       [3] Not used to seeing Cocoon?                            area
       [4] What do you mean, "in the legend"?
      *[5] My home was there.
      *[6] There's a legend about Cocoon?

Ask him whatever you'd like, and then head down the path.  You'll encounter
the beach foes, as well as Pulsework Soldiers and the lizard Spiceacilian,
who is weak enough to use "Double Trouble" on.  Try to get some pre-emptive
strikes on the Pulsework Soldiers as they often drop Iron Bangles, which could
be your first accessory for +10% HP, or even the Gorgonopsids, who have a
chance of dropping Power Wristbands for +10% STR.

Head down the path to find another treasure sphere (Notice how Mog helps you
find these sometimes) with a [_MAP OF NEW BODHUM_] in it.  You'll get a quick
primer on how to use the map now.  Head up the ramp to see a scene with Gadot;
talk to him for a Live Trigger.  "Gadot seems concerned for Serah's safety.  How
should Noel respond to Gadot's distrust?"

       [1] Who's the boss?                                (XD) = Comical Choice
       [2] I'll keep Serah safe.                             * = Available after
  (XD) [3] I thought you were the boss.                          revisiting the
  (XD) [4] This boss sounds like a bully!                        area
  (XD)*[5] I'll be sure to pass that on to Snow!
      *[6] You look out for your friends, huh?

Turn around and head up the western southern path.  Keep your eyes peeled for a
treasure sphere past the wall of junk for a [_LIBRASCOPE_].  Head forward past
some skinny walkways to see the world...  zone out for a bit again.  Noel and
the others sense it too this time at least, so maybe you're not crazy.  Past
some more jumps you can find and talk to Yuj.  You can get a Live Trigger event
here.  "Yuj seems curious about my new attire.  What should I tell him?"

       [1] They fell from the sky.                        (XD) = Comical Choice
  (XD) [2] You want to try them on?                          * = Available after
       [3] You're one to talk, Yuj!                              revisiting the
       [4] I don't remember putting them on.                     area
  (XD)*[5] I wore this for you!
      *[6] Might be another aberration.

After talking to Yuj, head down the path to find another treasure sphere, this
one with a [_PHOENIX DOWN_] in it.  Head to the left now and talk to Maqui to
see another scene.  You'll get another Live Trigger upon learning of the over-
lapping realities.  "After the meteorite hit, different realities started
bleeding into ours.  Let's ask Maqui what he thinks."

  (XD) [1] Where did the moogle come from?                (XD) = Comical Choice
       [2] Where are the monsters coming from?               * = Available after
       [3] Where did the meteorite come from?                    revisiting the
       [4] Even you can't figure out what's going on?            area
  (XD)*[5] Where did Noel come from?
      *[6] Should we call in an expert?

Choose what you will and then head down the right path to see a scene, leading
into a boss fight against the freaky-looking...

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Gogmagog (1)          (4200 HP)  |  Target Time: 00:02:38  |
|________________|___________________________________|_________________________|
|                                                                              |
|  You'll learn about the Sentinel role before the battle, an effective way    |
|  to decrease the amount of damage you take.  You'll want to use this to      |
|  your advantage during this fight.  Gogmagog has a set pattern to his        |
|  attacks.  He will spend two rounds casting ruin, during which you should    |
|  use "Slash and Burn", then he will use SWIPE, during which you should       |
|  switch to your twin sentinel role "Twin Shields".                           |
|                                                                              |
|  Keep that pattern up until you stagger him, and you should be able to       |
|  finish him off while he remains staggered.  If you're scared that your HP   |
|  might drop too far, then use a Potion.                                      |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Phoenix Down                              |
|  GIL: 450           |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight you'll receive the [_GOGMAGOG FRAGMENT ALPHA_] along with
[_500 CP_].  Sweet!

You'll now also learn about fragments, which you can receive by resolving the
anomalies along the timeline.  Each fragment contains knowledge, and gives you
a reward as you find them.  There are a total of 160 fragments all together,
making them collectable as we play through the game.

After the fight be sure to explore the left area to fill it out and then go
back and continue on.  Be sure to look out for a treasure sphere on your left
for [_300 GIL_], then jump down.  BEFORE MOVING, examine the treasure sphere on
that level, to your left, for [_GYSAHL GREENS x2_], then head down to the
meteorite.

Watch the scenes that occur as Noel explains where he is from and what is
going on.  Quite a story!  He's lucky Gadot didn't kill him!  Once you regain
control again, you'll get a quick note saying that you can now access the
"Party Paradigms" and "Crystarium" through the main menu.  Go ahead and check
both of those out.  For quick tips on Crystarium building, read the Authors'
tips at the beginning of the walkthrough.  [W-01-00]

As for Paradigms, I recommend going with this setup for now:

                   (Ser/Noe)
   Double Trouble  (COM/COM)  (for attacking/taking advantage of Stagger)
   Slash & Burn    (RAV/COM)  (for doing decent damage while trying to Stagger)
  *Twin Shields    (SEN/SEN)  (for reducing damage)
   Dualcasting     (RAV/RAV)  (for quickly causing a Stagger)
  *Twin Shields    (SEN/SEN)  (for reducing damage)

   * - SEN/SEN is listed twice here so that you are always 1 button away from
       being able to quickly switch to SEN/SEN to prevent damage, regardless of
       which Paradigm you're currently in.

After playing around with the Crystarium and Paradigms, check out the treasure
box nearby.  This treasure box is a reward for our Live Trigger options, and the
contents vary depending on the options you chose during the events.  Make sure
to encounter every Live Trigger event to obtain the best possible rewards.

 - For choosing every comical answer possible, you receive a [_GOLDEN FLOWER_].
 - For choosing the others, you receive [_LEBREAU'S OLIVE TATTOO_].
 - Both of the items listed above are adornments; they will be explained when
   the time comes.
 - If you miss a Live Trigger or two, you'll most likely end up with a lowly
   Potion.  This goes for every Live Trigger reward from here on out.

Head out to the living room where you can talk to the NORA gang.  Be sure to
talk to Lebreau, who is up and about now, for a Live Trigger.  "Lebreau was
injured saving me yesterday.  She looks fine this morning, so how do I respond?"

       [1] Good morning!                                  (XD) = Comical Choice
  (XD) [2] Good morning, kupo!                               * = Available after
       [3] Good morning to you!                                  revisiting the
       [4] Sorry about yesterday...                              area
      *[5] How you feeling?
  (XD)*[6] Give me some cooking tips!

When you're ready, head outside.  Noel will admit to not knowing much himself,
but wants you to look for an artefact with him nonetheless.  You'll get a quick
note about your Moogle's Bobble as well.  Before going anywhere, turn around and
talk to Noel for a Live Trigger.  "Noel wants to search for an 'artefact' to
open a 'gate.' Maybe I should find out more..."

       [1] What's this 'gate'?                               * = Available after
       [2] A world without Cocoon?                               revisiting the
       [3] What's with the moogle?                               area
       [4] How do you know Lightning?
      *[5] Do people use magic in the future?
      *[6] Tell me about the people you lived with.

After that, head toward the gate.  Mog will scurry off towards the objective
marker, but before following him, talk to the lady sitting down on the beach
nearby to receive a new Mission:

 NOTE    Missions are listed in their own section, so look up the names of the
ッッッッッッ   Missions to find out how to do them.  If possible though, they will be
         explained in the walkthrough as you go along; just note that many
         quests can only be done later.

______________________________
 "Heart Prism" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can only have 2 Missions going on at the same time in the same
ッッッッッッ   area.  Once you have two, you won't be able to trigger new ones until
         you complete the ones you have already taken on.

After getting that quest flagged, go back to Mog and inspect the objective.
You'll find [_LIGHTNING'S KNIFE_], which triggers a flashback for Serah.  This
will also lead to a Live Trigger event.  "Only I remember Lightning being there
on the plain.  Why don't the others?"

       [1] Maybe it was a dream...                           * = Available after
       [2] Because history changed?                              revisiting the
       [3] I can see different futures?                          area
       [4] It's a message from Lightning?
      *[5] Because I was a l'Cie?
      *[6] History's become warped?

After that, you can talk to Noel for yet another Live Trigger event.  "An
artefact is something that 'doesn't belong' in this time.  What else can Noel
tell me?"

       [1] I don't get it.                                (XD) = Comical Choice
       [2] Where should we look?                             * = Available after
       [3] What does one look like?                              revisiting the
       [4] Who told you about them?                              area
  (XD)*[5] Are you an artefact!?

Okay, with that done we need to continue investigating the town.  Check out the
southern section of the town to find Mog go after a group of cats.  Hmm, maybe
one of them has something.  Chase down the cat Mog is following to see a scene,
then keep on its trail.  It'll go behind the housing to the far southwest, so
follow him to catch him to see a scene about Serah's pet cat, Snow.  You'll also
get another Live Trigger here.  "Noel says that my friends have become like
family.  How do I respond to that?"

       [1] If only Snow was here...                       (XD) = Comical Choice
  (XD) [2] The cat is my only family!                        * = Available after
       [3] If only Lightning was here...                         revisiting the
       [4] Why don't you settle down here, too?                  area
      *[5] I hadn't thought they would be, but...
  (XD)*[6] Are you a cat or a dog person?

You can also trigger another Live Trigger event by examining the vegetables
to the far left of NORA house (to the left if you are facing the house, they
are growing on a plank platform near another set of stairs, and near a group of
kids).  This makes Noel comment on Pulse in the future.  "In the future, Noel
said he was the last human left.  What do I say to that...?"

       [1] I can't believe it.                            (XD) = Comical Choice
       [2] How did it come to that?                          * = Available after
       [3] It was the end of the world?                          revisiting the
  (XD) [4] So you're like an endangered animal?                  area
      *[5] What happened to the future world?
      *[6] Why did the human race die out?

At the southern part of the village, near the docks, Mog will find a group of
kids.  It turns out that Serah is a school teacher!  Go talk to them to see a
small scene and to trigger yet another Live Trigger event (man there are a lot
of these!) "In the future world, Noel's grandmother was also his teacher.  What
should I ask him?"

       [1] What was she like?                                * = Available after
       [2] Do you want to go back there?                         revisiting the
       [3] Do you know what happens next?                        area
       [4] Are you really from the future?
      *[5] Are there fal'Cie in the future?
      *[6] Did she tell you about Valhalla?

Ask whatever you want and then you'll see a scene with Maqui pointing out one
of the kids, who runs off to the monster infested area.  Time to follow him!
He'll run past where you saw Gadot and towards the meteorite path, but I
should point out that a new path has opened up on the right-hand side: the
Tidal Shallows.  While you can't fully explore the area (damn you, Gadot) you
can find a treasure sphere with an [_IRON BANGLE_] in it.

Keep following the kid until he runs himself into a dead-end.  Now we got him,
which triggers a Live Trigger event.  "This boy's hiding something.  What
approach would work best...?"

  (XD) [1] I'll buy you lunch for a year!                 (XD) = Comical Choice
       [2] All right now!  Spill it, mister!                 * = Available after
       [3] What have you been up to, young man?                  revisiting the
       [4] Talk to Miss Farron.  Promise I won't get mad.        area
      *[5] If you don't talk, the boogeyman will get you!
      *[6] Talk to Miss Farron, kupo!

You must choose 4 to continue, but make sure to choose 1 first if you're aiming
for comical choices.  Either way, he still doesn't talk, so you have to try one
more time.  "Maybe if I give it one more shot.  I think I can get him talking."

       [1] I don't want to yell at you.                      * = Available after
       [2] Right!  Out with it already!                          revisiting the
       [3] Why did you run from Maqui?                           area
       [4] You don't have to talk if you don't want to.
      *[5] I'll go get Gadot!
      *[6] I'll give you a thousand gil!

Choose 1 to continue.  By going through these choices you'll end up with
[_SNOW'S NECKLACE_].  After talking about the meaning of the necklace and what
happened to Snow, you'll have to answer another Live Trigger.  "Snow has been
gone a long time.  Noel wonders why I didn't go after him.  How should I reply?"

       [1] I have faith in Snow.                             * = Available after
       [2] Snow told me to wait.                                 revisiting the
       [3] Because of the children.                              area
       [4] Well, I wanted to follow him...
      *[5] Noel, have you been on a long journey?
      *[6] Because I was an enemy of Cocoon.

After that scene start to head back to town.  You can talk to Noel along the
way for another Live Trigger event.  "Noel's asking me about Snow.  How should I
answer him?"

       [1] My hero.                                       (XD) = Comical Choice
       [2] My fianc.                                        * = Available after
  (XD) [3] He's like this really cool guy!                       revisiting the
       [4] The most important person in my life.                 area
  (XD)*[5] It's my cat's name!

3 is actually a pretty funny choice.  Oh, the clich駸...  In any case, head back
to NORA house.  On the way you'll view a cut scene.  After the cut scene, you'll
notice a TON of people gathering outside your window...  Head inside NORA house
and go into your room to see a mirror that wasn't there EARLIER.  VERY weird.
Watch the cut scenes and you'll receive a [_GIANT'S ARTEFACT_].  Amazing.  After
the scene you'll also have a Live Trigger treasure box pop up nearby with your
reward.

 - For choosing all comical answers, you receive a [_SUMMERY PARASOL_].
 - For choosing the others, you receive an [_AQUA RIBBON_].

Our objective now is to head back towards the time gate.  Head outside to see
a scene where Noel will finally explain his motivations (it's about time!).
Talk to the people around town if you wish and then head towards the
meteorite.

 NOTE    The Gorgonopsid enemies have Power Wristbands, which increase
ッッッッッッ   strength by 10%.  Think about grabbing a couple of them.  Also, if by
         chance you haven't leveled up in the Crystarium yet, NOW would be a
         GRAND time to do so.  The extra HP and stats will be welcome for the
         upcoming boss battle.

Be sure to take the right path (the shore shortcut) as it is open now.  You can
find a treasure sphere with some [_PHOENIX DOWN_] on the way, past an altar.

At this next fork, before continuing north to the meteorite, head west to come
to a grey box that wasn't there before; open it for the [_MEDICAL KIT_] that
you were asked to get, then make your way all the way back to the beach to talk
 to Nell to get your reward: the [_HEART PRISM_] fragment, as well as
[_50 CP_]!

_________________________________
 "Heart Prism" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

As you approach the meteorite again, you'll be confronted by Gogmagog once
again!  Time to fight!

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Gogmagog (2)          (4200 HP)  |  Target Time: 00:02:50  |
|________________|___________________________________|_________________________|
|                                                                              |
|  At the start of the fight, Gogmagog will use a new ability called           |
|  "Casualty Barrier", which greatly reduces the damage you can do to him.     |
|  Go into "Dualcasting" or "Slash and Burn" mode until you get him to         |
|  stagger.  Either use your Twin Shields paradigm or Potions to keep your     |
|  health up for his slashes, but other than the fact that you NEED to         |
|  stagger him to hurt him, this fight is exactly the same as before.  If      |
|  you've leveled up in the Crystarium, then you should be able to finish      |
|  him off within one stagger period.  If you haven't yet, then continue       |
|  staggering him, doing as much damage as you can each time.                  |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Phoenix Down                              |
|  GIL: 450           |          [_] Iron Bangle                               |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After dealing with him once more you will gain [_GOGMAGOG FRAGMENT BETA_] as
well as [_1000 CP_].  Not bad!  You'll also immediately see a primer on the
famous chocobo!  You can even ride one now if you wish, as there is one chilling
right by the meteor; just choose to use one of your Gysahl Greens to climb
aboard!  Ride as long as you want; the controls are the same as when you're
running around normally, except now you can press [L1]-(PS3) or [LB]-(360) to
dismount from the Chocobo.

 NOTE    Make sure that you have your Map at 100% before leaving.  If you don't,
ッッッッッッ   feel free to hop on a Chocobo and re-explore.  If you're close, but not
         getting 100%, thoroughly search NORA's house and the docks.

To advance the story, approach the time gate / meteor and interact with it.
You will be given a chance to either move on or stay.  "If you go through the
gate with Noel, you might not be able to ever return.  Are you ready to begin
your journey?"

       [1] I'm ready.
       [2] Maybe we should wait.

Choose 1 to go for it!  You'll see a scene now between Serah and the top NORA
members, which is nice.  More scenes follow until you reach the crossroad of
time: the Historia Crux!  Here you can travel through time, and this place will
be vital to our story AND this guide.

 NOTE    You can create a separate save file in the Historia Crux, if you wish.
ッッッッッッ   Remember this as it can be handy before high-risk outings or playing
         around with fusing monsters.


DESTINATION UNLOCKED: Bresha Ruins -005 AF-
                      ッッッッッッッッッッッッッッッッッッッッッ

Well, with our only option being to go to Bresha Ruins -005 AF-, let's go
there!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.     o              |         ,覧.                    An Unseen Intruder
|覧 ,覧..,覧.,覧.,覧慾,覧.    ,覧エ                   ッッッッッッッッッッッッッッッッッッッッ
|    |   ||`覧.|   ||   ||覧龍    |                                  [W-EP-02]
`覧龍|覧龍``覧龍`覧龍`覧龍`覧龍    `覧'
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                  Bresha Ruins -005 AF-
       [W-01-03]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Unio Mystica                [_] Ars Symphonica
             | [_] Ghast Fragment              [_] Vita Lyrica
             | [_] Anima Miseria
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Academy Communicator        [_] Capsule
             | [_] Map of the Bresha Ruins     [_] Eclipse Artefact
             | [_] 'Leaving' Gate Seal         [_] Reunion Artefact
             | [_] Wild Artefact               [_] Personal Notes
             | [_] Capsule
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Potion x2                   [_] Phoenix Down
             | [_] Librascope
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Gysahl Greens x2
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Black Belt                  [_] Star Pendant
             | [_] Rune Bracelet
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Mana Droplet x8             [_] Power Droplets x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Orange Newsboy Cap
             | [_] Chocobo Figurine        OR  [_] Lucky Clover
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Unio Mystica                [_] Atlas Fragment
             | [_] Ghast Fragment              [_] Graviton Core Beta
             | [_] Delicate Crystal            [_] Ars Symphonica
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 100         [_] 200         [_] 500             (2100 Total)
             | [_] 600         [_] 600         [_] 100
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 400         [_] 350                              (750 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Paradox Alpha                               4920 HP
             | [_] Nekton                                       180 HP  [_] RAV
  (* = BOSS) | [_] Meonekton                                    960 HP  [_] COM
             | [_] Uridimmu                                    1600 HP  [_] COM
             | [_] Gremlin                                      640 HP  [_] RAV
             | [_] Garchimacera                                 640 HP  [_] RAV
             | [_] Dendrobium                                  6930 HP  [_] SAB
             | [_] Cait Sith                                    680 HP  [_] MED
             | [_] Zwerg Scandroid                             2050 HP  [_] RAV
             | [_] Pulsework Knight                            1200 HP  [_] SEN
             | [_] Hoplite                                     1200 HP  [_] COM
             | [_] Ghast                                      15549 HP
             |*[_] Atlas                                     156000 HP
             |![_] Albino Lobo                                 3200 HP  [_] RAV
             |![_] Amanojaku                                   1280 HP  [_] SYN
             |![_] Notsugo                                     1280 HP  [_] RAV
             |![_] Svarog                                     10300 HP  [_] COM
             |
             |     !  = Enemies that can only be fought after completing the
             |         story events for the first time.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Time Traveler Trophy / Achievement upon starting
ッッッッッッ   Episode 2.

You'll now be inside of Cocoon, and Noel, having never been here before,
stares in amazement.  However the staring will need to be cut short as a
giant...  hand attacks!  Get ready!

 NOTE    If you're aiming to get the "Trigger Finger" Trophy / Achievement,
ッッッッッッ   make sure not to mess up this Cinematic Action.  If you miss, reset and
         try again.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Paradox Alpha         (4920 HP)  |  Target Time: 00:02:50  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Start the fight off as you wish (I like Slash and Burn) and soon the hand   |
|  will smack you around.  The game takes this chance to teach you about       |
|  wounding attacks, and as they point out LONG BATTLES against monsters       |
|  that can wound you are bad news!  Keep attacking and soon you'll find       |
|  yourself in a cinematic action scene:                                       |
|                                                                              |
|  ***  CINEMATIC ACTION  ***                                                  |
| ============================                                                 |
|      [PS3]      / ォ360サ                                                      |
|                                                                              |
|      [RIGHT]                                                                 |
|                                                                              |
|  After that, keep on hitting him and you'll soon have to input some more     |
|  commands:                                                                   |
|                                                                              |
|      [RIGHT]                                                                 |
|      [UP]                                                                    |
|      [CROSS]    / ォAサ                                                        |
|                                                                              |
|  After that last hit the boss will be in an automatic STAGGER condition.     |
|  About time, right?  Keep laying on the pain and soon you'll have one last   |
|  cinematic scene with one last button input:                                 |
|                                                                              |
|  TAP [TRIANGLE] / ォYサ                                                        |
|                                                                              |
|  After the cavalry arrives to finish off the giant, you'll be finished       |
|  with this battle.                                                           |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 100           |  SPOILS: [_] Phoenix Down                              |
|  GIL: 150           |          [_] Magician's Mark                           |
|                     |         *[_] Silver Gear             *(CINEMATIC BONUS)|
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Unfortunately for us, the cavalry isn't friendly...  in fact, we're getting
arrested!  Follow the soldiers until you can talk to the captain and get thrown
in a cell.  To be fair, for all they know WE could have started up that giant.
Anyway, in the cell talk to Noel for a Live Trigger event.  "There's something
about this world that's different from mine.  Let's see what Noel thinks."

       [1] What's the Academy?
       [2] What's up with the giant hand?
       [3] Why did we arrive in this place?
       [4] What do you make of this 'paradox' effect?

After that, talk to the guard for another Live Trigger.  "We've been taken
prisoner by a group known as the Academy.  Let's see what we can find out from
the guard."

  (XD) [1] I'm hungry!                                    (XD) = Comical Choice
       [2] What's going on?
       [3] What's the Academy?
       [4] Why are we prisoners?

Talk to the guard yet again, for a question about the Gran Elevator, which was
in the process of being built during Serah's time on Pulse.  "The elevator
wasn't anywhere near completion, but he says it's been operational since last
year.  How is that possible?"

       [1] Is this the future?                            (XD) = Comical Choice
       [2] What could it mean?
       [3] Is this another world?
  (XD) [4] Am I remembering things wrong?

Soon an academy intern named Alyssa will come and feed the soldier a line or
two about us being observers...  Hey, at least it gets us out of here!  Talk to
the guard again to see a few scenes and soon you'll be able to ask Alyssa a
Live Trigger question.  "A girl named Alyssa lied to a soldier to set us free.
We need some answers."

       [1] What's your story?                             (XD) = Comical Choice
       [2] What are these ruins?
       [3] Won't you get in trouble?
  (XD) [4] You're a friend of Serah's?

Choose how you will and follow Alyssa as she runs off.  Talk to her again, and
she'll decide give you an [_ACADEMY COMMUNICATOR_] as well as the helpful
[_MAP OF THE BRESHA RUINS_], which is nice of her.  Noel will finally drag the
truth about why she's helping us.  After that, you'll get a primer about how to
change leaders in the party, as well as one about the different types of time
gates in the world.

Our objective now is to track down Atlas.  Before doing that though, head south
to the large stairs here, then go west at the fork to the southwest corner of
the map to find the [_'LEAVING' GATE SEAL_] in a treasure box.  Also check out
the southeastern section (up some more stairs on the opposite side) for
[_400 GIL_].  Now go check out the unexplored eastern part of the map to find a
treasure sphere with [_350 GIL_].  It's a good thing we're finding all of this
money, as a shop is nearby!  I never thought I'd say or type this, but talk to
the......  woman dressed like a chocobo nearby...

This is the Chocolina Shop.  You'll get a primer on how she will be found
throughout timelines as well as how she can craft weapons for us.  For now,
here is what she sells.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Bresha Ruins -005 AF-   )_______________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Howling Soul                 960g

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Star Pendant                 650g
 Black Belt                   500g           Pearl Necklace               650g
 Rune Bracelet                500g           Warding Talisman             650g

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
*Potent Droplet                80g          *Potent Bolt                   80g

   * = Available after meeting Chocolina in the "Echoes of the Past" area.

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Gysahl Greens                300g

 NOTE    I would highly recommend that you upgrade to the Meteorblaze and the
ッッッッッッ   Howling Soul.  If you spent a good amount of time battling in Episode
         1, you should easily have the money.

                                 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 _______________________________(   Chocolina's Shop - Bresha Ruins -005 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エ

After shopping at the weird lady's shop (don't stare, kids), go west to the
nearby stairs.  There's a treasure sphere ever so slightly to the right (west)
of the stairs on that upper level, and it's slightly hidden.  Grab the
[_BLACK BELT_] out of it before continuing on.  Once you do, it's time to head
north.  The guard will let us pass with the ID cards Alyssa gave us.  Head up
the stairs and open the treasure sphere for [_POTION x2_].  Head into the ruins
where you'll fight a pitched battle against a Cait Sith and a Zwerg Scandroid.
Not a very hard fight (Double Trouble easily handles it), but after the fight,
the monsters turn to crystal!  You have unlocked Paradigm Pack!

What does this mean?  Well, basically monsters can now be in your party.  Read
the primers available for more information and take the tutorial.  You'll also
get the "Feral Link" tutorial which you should check out.  After the tutorial
battle, take a minute to set up your paradigms.  Cait Sith is a Medic, so
naturally he deserves a spot in one of your schemes.

As for Paradigms, I recommend going with this setup; it's similar to before,
but now with a Medic or extra Ravager!  Relentless Assault should be your
default, and having Diversity handy will be helpful.

                       (Ser/Noe/Mon)
   Aggression          (COM/COM/RAV)  (for attacking and Staggering)
   Relentless Assault  (RAV/COM/RAV)  (for quickly Staggering and attacking)
   Diversity           (RAV/COM/MED)  (for an overall balanced & healthy team)
   Thaumaturgy         (RAV/RAV/MED)  (for Staggering while healing)
   Tri-disaster        (RAV/RAV/RAV)  (for super-fast Staggering)
   Consolidation       (SEN/SEN/MED)  (for great protection and healing)

Okay, head up the stairs to the west and north to see a scene with Atlas.  Gah,
I'm starting to not like that guy...  Head left now and you'll see another gate.
Go inspect it for a Live Trigger event.  "We need a key to open the gate.
What's something that doesn't belong in this time...?"

       [1] Us?                                            (XD) = Comical Choice
       [2] Atlas?
  (XD) [3] Alyssa?
       [4] The artefact we used last time?

After that, you'll notice Mog has seen something.  Go over there and talk to
the soldier nearby.  You'll now be given a primer about "The Moogle Hunt".  Read
it and hit R1 to unveil the nearby treasure for [_WILD ARTEFACT_] #1.

Before I forget, head back down to where Alyssa is (at the bottom of the stairs
in the area you started in) and use the Moogle Hunt ability on the cubby hole
to her right (north).  You'll find a [_LIBRASCOPE_] in the chest here.

After that, go back to the gate area and talk to ALL of the soldiers who are
loitering about.  You should come up with the following two Missions just by
talking to the Captain and Chester:

_______________________________
 "Unio Mystica" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
_________________________________
 "Ghast Fragment" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Also note that Chocolina is here as well.  She's got TWO new items for sale,
both for the raising of monsters: the Potent Droplet, and the Potent Bolt.  Buy
them if you wish to buff up any of your monsters (it's not a terrible idea to
level up your Cait Sith, for instance).

Anyway, head west now.  You'll see two paths, one straight ahead and one to
the left.  Check out the start of the left path and Mog will find a hidden
treasure.  Use the Moogle Hunt ability on it for a [_CAPSULE_].  Now go back to
the other tunnel and head down it.

 NOTE    Do your best to capture a Pulsework Knight down here, as he can
ッッッッッッ   fulfill your Sentinel role for you.  He'll be very handy throughout
         most of the game if you get him now; just be patient if he doesn't
         join immediately.

Take the first left when you can down some stairs to find a treasure orb
for a [_CAPSULE_].  If you've been following the guide, this is the last
capsule the Captain needs for the Mission "Unio Mystica".  Head back to the
Captain and turn it in for the [_UNIO MYSTICA_] fragment and [_100 CP_]!

__________________________________
 "Unio Mystica" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Make your way back into the tunnel, then continue along instead of taking the
forked path to the left.  Check the obvious cubby on the map to your east and
north for [_MANA DROPLETS x8_], then talk to Noel for a scene.  There's a gate
down here as well!  Inspect it to trigger a Live Trigger event.  "These gates
may be appearing in other places in the timeline.  What are they and why did
they appear?"

       [1] What does the Academy think?                   (XD) = Comical Choice
       [2] Are they constructed devices?
  (XD) [3] They're really useful portals!
       [4] They caused the paradox effect.

Head past the gate to see Mog pointing out another treasure.  Use your hunting
ability for a [_RUNE BRACELET_].  Head north to be outside; go north (the right
path takes you back to the first gate), and eventually you'll see a scene with
Atlas, which in turn triggers a call from Alyssa.  She's found a device that MAY
control Atlas, and now we have to decide whether to go for it of fight Atlas
head-on.  But first, a Live Trigger.  "We either fight Atlas head-on, or take
our chances with the device.  Before I decide, how do I reply?"

       [1] I'm not sure...                                (XD) = Comical Choice
  (XD) [2] What does Mog think?
       [3] I live in the moment!
       [4] What does Alyssa think?

The smart thing to do (considering it's almost impossible to defeat him at the
moment when he is fully powered) is to go for the device.  It lets us explore
more as well.  Go east and grab the treasure sphere on the left near the stairs
for [_GYSHAL GREENS x2_], then head west up the ramp to the tunnels.  Further
in, you can find Chocolina's shop, but she's got the same inventory as earlier.
If you have the funds, buffing up your best RAV, SEN, and MED monsters isn't a
bad idea.

 NOTE    Infusing your Pulsework Knight with a Hoplite's "Resist Physical +15%"
ッッッッッッ   ability is a great way to get a BUFF tank.  Make sure to level the
         Hoplite up first if he doesn't have it yet.  If you did get the
         Pulsework Knight, then make sure to have a RAV/COM/SEN setup with him
         in it somewhere for the more difficult battles.

Head down to the split.  To the left (west), you can find the "Ghast Fragment"
Cie'th and fight him for the Mission you started earlier.  Be sure to get in a
pre-emptive hit on him so you have an advantage.  During the battle, he will use
a devastating Fira attack, so it is highly recommended to use a RAV/COM/MED
combo, or better yet a RAV/COM/SEN combo (the Pulsework Knight makes this fight
easy!).  Defeat him to recover the [_GHAST FRAGMENT_] and [_600 CP_] as well!

____________________________________
 "Ghast Fragment" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once he's defeated, use the Moogle Hunt ability in this corner to uncover an
invisible treasure sphere with a [_STAR PENDANT_] inside.  Head down south of
that treasure to talk to Noel and trigger a Live Trigger conversation.  "In the
future, it's taught that Cocoon fell to Pulse during a war.  What should I ask
Noel to clarify?

  (XD) [1] Stop joking around!                            (XD) = Comical Choice
       [2] When does that happen?
       [3] You mean five years ago?
       [4] What about the crystal pillar?

Head east now and explore the other north/south connecting tunnel.  You'll find
an [_ORANGE NEWSBOY CAP_] along the way.  Outside, DO NOT GO TOO FAR AHEAD;
Atlas is there, waiting to brutally murder you if you do.

 *** PARADOX ENDING #1 ***    To obtain Paradox Ending #1, defeat Atlas when he
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ   is in his stronger state.  You won't be able to do
                              this right now, but come back when you're
                              stronger (2500+ HP) and attempt it.  See section
                              W-01-44 - Paradox Endings for the details.

Instead of taking him on, just grab the [_PHOENIX DOWN_] in a nearby treasure
sphere to the left (north) of Chocolina, then talk to her if you need supplies.
Head back into the tunnels and make your way north and east to the device to
see a cut scene.

You'll now be in a "Temporal Rift" and have to do a small puzzle to get out.
This puzzle is the classic "floor disappears as you walk over it" puzzle,
found in MANY a video game.  You'll only be controlling Serah, by the way.
Below is a small diagram to show you the ideal way to get out.

     STAGE 1                       STAGE 2                       STAGE 3
    ッッッッッッッッッ                     ッッッッッッッッッ                     ッッッッッッッッッ
      [15]                          [20]                         [19]
      [14]                          [19]                         [18]
      [13]                          [18]                         [17]
      [12]                          [17]                         [16]
      [11][10]                  [15][16]                         [15][14][13]
  [07][08][09]                  [14]                                 [11][12]
  [06][05]                      [13]                         [08][09][10]
      [04]                      [12][09][08]                 [07][06][05]
      [03]                      [11][10][07]                         [04]
      [02]                          [05][06]                         [03]
      [01]                          [04]                             [02]
                                    [03]                             [01]
                                    [02]
                                    [01]

As for a reward, you'll get the [_DELICATE CRYSTAL_] fragment as well as
[_200 CP_].  Not bad, eh?  Head over to the device now and a scene will occur.
Seems like we've "slowed Atlas down".  Well, that's gotta be good, right?  Time
to go confront him!

 NOTE    If you're aiming to get the "Trigger Finger" Trophy / Achievement,
ッッッッッッ   make sure not to mess up this Cinematic Action.  If you miss, reset and
         try again.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Atlas (1)           (156000 HP)  |  Target Time: 00:03:14  |
|________________|___________________________________|_________________________|
|                                                                              |
|  As you can see, Atlas is greatly wounded.  His HP bar is a fraction of      |
|  what it could be.  He's also relatively slow, but don't let that fool you!  |
|  His attacks still pack a punch!  Be sure to break out a Medic or use some   |
|  Potions once your HP gets low.  Atlas can also Curse you, making your       |
|  wound damage go up and abilities more likely to be interrupted.             |
|                                                                              |
|  Start out in a COM/RAV/RAV role until your health dips to about half, then  |
|  either switch to a COM/RAV/MED role or use some Potions.  Keep this up      |
|  until the beast staggers and you can "finish" him.  Once you do, a scene    |
|  will occur, leading to some Cinematic Action:                               |
|                                                                              |
|   ***  CINEMATIC ACTION  ***                                                 |
|  ============================                                                |
|       [PS3]      / ォ360サ                                                     |
|                                                                              |
|       [RIGHT]                                                                |
|       [CIRCLE]   / ォBサ                                                       |
|       [RIGHT]                                                                |
|       [CROSS]    / ォAサ                                                       |
|                                                                              |
|  With the threat of being crushed gone, you will have somehow ended up on    |
|  Atlas' arm.  The paradox, perhaps!?  Don't think too hard about it as you   |
|  have more actions to do!                                                    |
|                                                                              |
|       [RIGHT]                                                                |
|       [CROSS]    / ォAサ                                                       |
|                                                                              |
|  After that, our duo gets VERY lucky!  Where Noel threw Serah is a BRIGHT    |
|  crystal formation, which of course just screams "WEAK POINT".  One more     |
|  cinematic action to hit it for massive damage:                              |
|                                                                              |
|       [RIGHT]                                                                |
|       [CROSS]    / ォAサ                                                       |
|                                                                              |
|  And with that, the beast is felled.  Congrats!                              |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 500           |  SPOILS: [_] Fragment Crystal        *(CINEMATIC BONUS)|
|  GIL: 600           |          [_] Potent Bolt x10                           |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you were able to obtain five stars against Atlas, then you will
ッッッッッッ   receive the Scarlet Medal Trophy / Achievement.

After the battle, the paradox will dissipate, turning a portion of the town
into its normal state.  Serah and Noel will reflect on the phenomena, which
triggers a Live Trigger.  "The paradox may have been caused by someone meddling
in history.  Let's think about that."

       [1] Could it be a freak accident?
       [2] Who would do something like that?
       [3] Is that why Lightning disappeared?
       [4] Is that why Cocoon is gone in the future?

Choose how you will and then you'll receive the [_ATLAS FRAGMENT_] and
[_600 CP_].  Not bad for felling a giant!  You'll likely notice the places we
can't get to right now, but don't worry about them yet; we need a new ability
to reach them.  Head east and examine the object Alyssa was looking for.  Scenes
will ensue with Alyssa.  Afterwards, you'll be tasked with finding an artefact,
and two of them have shown up!

Head back near Alyssa and talk to the man here to accept a new side-quest:

________________________________
 "Anima Miseria" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    This mission can't be completed until we unlock Bresha Ruins -300 AF-,
ッッッッッッ   so we will come back to it in due time.

After that, head over to the northeast corner where Mog is and use the Moogle
Hunt ability to uncover the [_ECLIPSE ARTEFACT_].  Also, check out just to the
northwest of where you found the artefact (against the northern wall) for a
Live Trigger reward box.

 - For choosing all comical answers, you receive a [_CHOCOBO FIGURINE_].
 - For choosing the others, you receive a [_LUCKY CLOVER_].

Speaking of Chocobos, you can now ride them on this map.  Hold off on riding one
momentarily, then head all the way west now (directly from the last artefact)
to the other artefact marker.  Use the Moogle Hunt ability by the cell here to
find the [_REUNION ARTEFACT_].

Our goal is to now find a gate, but take a little detour with me.  First, go
back and climb aboard a Chocobo.  Now...  do you remember climbing up the stairs
of the ruins for the first time?  To the lower-right of those stairs is a grassy
area; you can actually reach this now!  Go south and all the way east from where
you found the last artefact.  From the top of the stairs (with a Chocobo), climb
the slab that's on the right side of the stairs, then jump to the southeast and
HOLD [CIRCLE] / ォBサ, fluttering over the wall and into the grassy area.  Use the
Moogle Hunt ability at the top of this area to find the [_GRAVITON CORE BETA_]
fragment and a [_500 CP_] bonus.  There's also [_POWER DROPLETS x8_] in a
treasure sphere in the southeast corner.  Jump off to the south once you're
done here.

Note that you can also find the Mission "Ars Symphonica" by talking to a girl
by the very beginning area of this episode.  She's in the southwest corner /
southern part of this area, and she's a little blonde wearing a skimpy shirt;
her name is Cordelia.

_________________________________
 "Ars Symphonica" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

This one is easy enough.  After getting the Mission, go to the northwest of the
area you're in, by the "do not enter" area.  Head to the tent where the
computer-looking terminals are and on the right-hand side, use the Moogle Hunt
ability to uncover a treasure box with Cordelia's [_PERSONAL NOTES_].  Take it
back to Cordelia, and she'll give you the [_ARS SYMPHONICA_] fragment and
[_100 CP_].

____________________________________
 "Ars Symphonica" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You can also find another Mission by talking to a soldier in the northwest part
of this area.  He'll be by the tents with the computer-looking terminals, and
his name is Morris.

______________________________
 "Vita Lyrica" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 NOTE    This mission can't be completed until we get the Moogle Throw ability.
ッッッッッッ

Ok, enough with the Missions.  Now, we have two artefacts and two gates to
choose from.  What to do?  Well, call me old-fashioned but let's go through the
first gate we uncovered: the one out in the wide open area in the center of the
map.  Interact with it and, with the Eclipse Artefact, we can step into the flow
of time once more.  This gate unlocks Yaschas Massif -010 AF-.
                                     ッッッッッッッッッッッッッッッッッッッッッッッ
In case you were wondering, the other gate--the one inside of the ruins--will
unlock Sunleth Waterscape -300 AF-.
       ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
The Sunleth Waterscape is slightly difficult at the moment, but you still may
want to go unlock the gate.  Head all the way west from the main gate in the
center, then go south into the tunnels.  Use the Reunion Artefact to unlock it
and head back to the Historia Crux.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                  Wrapping up Episode 2
       [W-01-04]       |                                  (New Bodhum -003 AF-)
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Graviton Core Alpha
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The last thing we need to do before moving on to Episode 3 is to stop back in
New Bodhum for the final Fragment there.

When you gain control, either hop on a Chocobo or head north back through the
beach area and to the Winding Way.  Take the right path as you head north down
to the Tidal Shallows.  When you can see giant steel blocks to your left and
right, check out the one on the left; use the Moogle Hunt ability on it to find
the final fragment in New Bodhum: the [_GRAVITON CORE ALPHA_] with [_500 CP_].
Also, if you haven't gotten 100% on the New Bodhum map, do it now.

That's it for extras; for this guide's purpose, we will be traveling to
Yaschas Massif -010 AF- first.  Let's go!

 NOTE    If you want an early shot at the Moogle Throw ability that is obtained
ッッッッッッ   in the Sunleth Waterscape, feel free to travel there, but with
         caution.  Go to [W-EP-B3] if you want to tackle it first.  Otherwise,
         continue reading.  If you do go, prepare for a long boss fight.

         Also, if you want to find all of the treasures with Moogle Throw in
         the following sections, refer to W-01-10 - Revisiting & Resolving:
         Making use of Moogle Throw.





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.     o              |         ,覧.    ______            Prophecy of Hope
|覧 ,覧..,覧.,覧.,覧慾,覧.      慾     PART            ッッッッッッッッッッッッッッッッッッ
|    |   ||`覧.|   ||   ||覧龍       |      01                       [W-EP-A3]
`覧龍|覧龍``覧龍`覧龍`覧龍`覧龍    `覧エ    ッッッッッッ
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                Yaschas Massif -010 AF-
       [W-01-05]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Misery's Bead               [_] Amur's Sphere
             | [_] Innocence's Sacred Sphere
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of the Yaschas Massif   [_] 'Scars' Gate Seal
             | [_] Behemoth Fang               [_] Hollow Artefact
             | [_] Tablet of Paddra
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Remedy x3
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Gysahl Greens               [_] Gysahl Greens
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Metal Armband               [_] Serenity Satchet
             | [_] Pearl Necklace              [_] Warding Talisman
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Mana Sliver x8              [_] Mana Bolt x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Carbuncle Figurine
             | [_] White Chocobo Chick     OR  [_] Blue Butterfly
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Aloeidai Fragment           [_] Misery's Bead
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 3500        [_] 300                             (3800 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 500         [_] 960         [_] 540             (2000 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Uridimmu                                    1600 HP  [_] COM
             | [_] Gandayaks                                   6800 HP  [_] COM
  (* = BOSS) | [_] Gahongas                                    4500 HP  [_] SYN
             | [_] Mandrake                                    4560 HP  [_] COM
             | [_] Spiranthes                                  3250 HP  [_] MED
             | [_] Feral Behemoth                             32000 HP  [_] COM
             |*[_] Aloeidai                                   52990 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Future Espier Trophy / Achievement upon starting
ッッッッッッ   Episode 3A.

 NOTE    I recommend trying to recruit a Spiranthes if at all possible.  They
ッッッッッッ   do start out at monster level 2, but they can learn Raise quickly, and
         they also have the inherent Item Hunter ability, which helps you have
         a better chance of obtaining rare items after battle.  Once your
         Cait Sith has learned Curasa, I recommend fusing him into the
         Spiranthas for a better healer.

After arriving, Noel will tell you the story of a giant fal'Cie who eclipsed
the sun in legends.  Perhaps this is a paradox of that?

First things first, go grab the treasure to your east for [_500 GIL_].  Now go
and talk to the person to your north; thankfully he is the helpful sort and
will give us the [_MAP OF YASCHAS MASSIF_].  Talk to the man again to learn it
is Fenrir who is blocking the sun, and to trigger a Live Trigger.  "The eclipse
is the result of Fenrir's premature appearance.  What could be happening in the
ruins?"

       [1] A miscalculation?                              (XD) = Comical Choice
       [2] A fal'Cie invasion?                               * = Available after
       [3] The appearance of Time Gates?                         revisiting the
  (XD) [4] The fal'Cie wanted to meet you.                       area
  (XD)*[5] A moogle conspiracy!
      *[6] The future is overlapping the present sky?

After that, be sure to check the northwest part of this area for a hidden
chest; use the Moogle Hunt ability to find a [_METAL ARMBAND_] inside the
treasure sphere.  You can only take the right path here, so go down it and
explore before continuing on to the north, where you'll see a primer about
staying out of the dark...

For your sake, I decided to find out what the big deal was: of you get into a
battle in the dark, you will face TOUGH enemies.  Tough, but not IMPOSSIBLE to
kill (IF you have a Pulsework Knight and plenty of Potions/Phoenix Downs).
Still, it is advisable to STAY IN THE SPOTLIGHT as you go.

 NOTE    You can get a key item, [_BEHEMOTH FANG_], from defeating a Behemoth
ッッッッッッ   in the dark.  It is also possible, of course, to get the beast's
         crystal after a fight, and to add a very powerful COM attacker to
         your party.

As you proceed through this area, be sure to take quick detours on your run
from light to light to pick up [_960 GIL_] from a treasure sphere on the west
side, followed by [_MANA SLIVER x8_] to the north of the gil, tucked away to
the west.  On the right side of the area, you can find a [_TABLET OF PADDRA_] in
a square treasure box tucked away to the south, and [_MANA BOLT x8_] after
that against the eastern wall.  Now make your way to the light to the north, the
one where Chocolina is waiting.  She has a new inventory, so check it out!

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Yaschas Massif -010 AF-   )_____________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Warding Talisman             650g
 Black Belt                   500g           Power Wristband             1000g
 Rune Bracelet                500g           Magician's Mark             1000g
 Star Pendant                 650g           Metal Armband                650g
 Pearl Necklace               650g           Serenity Sachet              650g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Silver Bangle                500g  (+ 1 Molted Tail)

 NOTE    I would recommend at least buying the Lunar Stinger and Volatile Spark
ッッッッッッ   from the shop.  Many of the other weapons likely need components you
         don't have yet.

                               .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 _____________________________(   Chocolina's Shop - Yaschas Massif -010 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エ

Past Chocolina is a man you can talk to, and past him to the southeast is a
square treasure box with [_'SCARS' GATE SEAL_] in it.  Very nice!  Head down the
path to the next spotlight and grab the [_GYSHAL GREENS_], then to the next one
for a sphere with [_540 GIL_].  Lots of treasure!

 NOTE    We are out of the Feral Behemoth spawning area now, just so you know.
ッッッッッッ
Continue down the path to the fork here; southeast is blocked off, but before
taking the northern path, take a few steps west to see a stone platform to your
north.  Use the Moogle Hunt ability here, and you'll find a hidden treasure
sphere that contains a [_PEARL NECKLACE_].  That's everything for now, so now
that we're out of the darkness area, we will have a chance to talk to Noel for
a Live Trigger.  "Why is the eclipse only happening here?  Let's see what Noel
thinks..."

  (XD) [1] Boredom?                                       (XD) = Comical Choice
       [2] Your memories are off?                            * = Available after
       [3] Something in the ruins?                               revisiting the
       [4] An otherworldly invasion?                             area
      *[5] Cocoon is under attack?

Choose what you will and carry on until you reach the objective mark on the
map.  Chocolina is here again if you need her, but you want to talk to the
person beside her to start a cut scene, which leads into a battle with...

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Aloeidai             (52990 HP)  |  Target Time: 00:05:58  |
|________________|___________________________________|_________________________|
|                                                                              |
|  A color palette swap with a former boss ALREADY?  Tsk tsk tsk...            |
|                                                                              |
|  Aloeidai is a good measuring stick for how you're doing, as he can be a     |
|  challenge.  During this fight he will WOUND you and even worse he will use  |
|  a variety of status effects against you (Deshellga, Deprotectra), which     |
|  lead to him hitting harder.  Aside from that, he will also use Ruinga,      |
|  which can interrupt you, as well as Swipe.  His worst attack is             |
|  Landshaker, an ability that will hurt everyone for 100+ damage multiple     |
|  times.                                                                      |
|                                                                              |
|  UNLESS you've been doing some power-leveling, you're going to want a        |
|  Medic out at almost all times, as a Sentinel won't do much good here.       |
|  Feel free to swap in a Ravager when you don't need to heal, but be ready    |
|  with a healing paradigm or even some Potions when the time calls for it.    |
|  When you   get the beast staggered, do your best to pour on the damage.     |
|                                                                              |
|  Over-leveled players can likely down the beast in a single stagger          |
|  session but everyone else will want that Medic handy.  Keep at it and keep  |
|  healed to pull through with a victory.                                      |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight, you'll meet a familiar face: Hope!  Hope is...  much older now,
older than Serah even.  It's good to see a familiar face, right?  You'll also
get the [_ALOEIDAI FRAGMENT_] as well as [_3500 CP_].  Now there's quite a few
new levels for you!

Before following Hope, go explore the walkway to the west.  You'll find two
treasures as you do so (one on the way up, one at the top) that give you
[_REMEDY x3_] and a [_CARBUNCLE FIGURINE_].  There is also an invisible box
treasure by the statue's face that you can uncover, but can't reach.  Darn!

You will also find a hidden treasure sphere to the left of the ramp that Hope
went up, so be sure to use the Moogle Hunt ability for it to find a
[_SERENITY SACHET_].  Head up the ramp now and talk to Hope twice to trigger a
Live Trigger.  "Hope wonders if I have any questions about this world, now seven
years in the future."

       [1] Has the Academy grown?                         (XD) = Comical Choice
  (XD) [2] Why are you so grown up?                          * = Available after
       [3] Why is Alyssa here with you?                          revisiting the
       [4] Any progress on paradox research?                     area
      *[5] Are you the academy leader?
  (XD) [6] You boss around girls your own age?

After that, talk to the gate guard and he'll let you and Hope through.  Now
go investigate the northeast corner of the map and use the Moogle Hunt ability
to find a hidden treasure with a [_GYSHAL GREENS_] in it.  South of that is a
[_WARDING TALISMAN_] in a treasure sphere, so grab that as well.  Go talk to
Hope once more for another Live Trigger.  "After meeting with me again, Hope
seems lost in memories.  What should we talk about?"

       [1] Talk about Sazh.                                  * = Available after
       [2] Talk about Snow.                                      revisiting the
       [3] Talk about Lightning.                                 area
       [4] Talk about the ruins.
      *[5] Talk about Hope's father.
      *[6] Talk about Team NORA.

Choose who you want to talk about.  You can talk to him again over and over
until you go through all the choices, but you must choose 4 to continue the
story.  After that, follow Hope up the stairs and talk to him again.  This will
start a series of scenes, so sit back and enjoy them all.  At the end, you will
obtain the [_HOLLOW ARTEFACT_] as a gift.  After the scenes, talk to Hope again
for another Live Trigger.  "Hope has been analyzing the Oracle Drive and the
images that appear to be Lightning.  What should I ask him?"

       [1] Who was the seeress?                           (XD) = Comical Choice
       [2] Do you know of Valhalla?                          * = Available after
       [3] How does the Oracle Drive work?                       revisiting the
       [4] Tell us about the Paddra Ruins.                       area
  (XD)*[5] You've got an interesting weapon.

Okay, our goal now is to search for the gate, which will take us to the south
again.  Before actually looking for the gate itself, we can embark upon a few
missions!

First, make your way back south to Chocolina.  There is a woman named Brenda
walking around here, and she'll tell you about your next mission.

________________________________
 "Misery's Bead" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

All you have to do is defeat a Feral Behemoth in the dark areas of the Yaschas
Massif and you'll receive the [_BEHEMOTH FANG_].  You'll need a strong SEN in
your party--such as the Pulsework Knight--to take the damage from the
Behemoth's Heave attack.  If you have it, then just stay in the RAV/COM/SEN
formation to take a few minutes of battle, slowly whittling its HP down.  You'll
most likely need to use a few Potions and Phoenix Downs as well for when the
SEN doesn't distract the beast quickly enough.

Once you have the fang, go back and talk to Brenda, and she'll reward you with
the [_MISERY'S BEAD_] fragment and [_300 CP_].

___________________________________
 "Misery's Bead" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

We can start two more Missions before continuing on, but we won't be able to
finish them just yet.  First, from Chocolina, head north back toward the ruins,
and on the ground between the two sets of stairs, you'll see a woman named
Shannon.  Talk to her for the next mission.

____________________________________________
 "Innocence's Sacred Sphere" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    This mission can't be completed until we unlock
ッッッッッッ   Yaschas Massif -110 AF-, so we will come back to it in due time.  We
         will also need the Moogle Throw ability.

Once you have that, make your way back up toward where Hope is now.  In the wide
open area, talk to the man named Cole, who should be hanging around near the
stairs going up to the next platform.  He'll give you your next mission.

________________________________
 "Amur's Sphere" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    This mission can't be completed until we unlock
ッッッッッッ   Yaschas Massif -01X AF-, so we will come back to it in due time.

After getting those quests, make your way to the gate, which is south of
Chocolina; take the southeastern fork to find it.  Upon reaching it and trying
to interact with it you'll see a Live Trigger scene.  "Noel seems troubled about
something.  He says it's personal.  How should I respond?"

       [1] I won't ask then.                              (XD) = Comical Choice
  (XD) [2] Bothered by the moogle?                           * = Available after
       [3] Is it about the seeress?                              revisiting the
       [4] Is it about the Oracle Drive?                         area
      *[5] Who did the seeress serve?
      *[6] Are you worried about the gate?

Afterward, you'll obtain your Live Trigger reward.

 - For choosing all comical answers, you receive a [_WHITE CHOCOBO CHICK_].
 - For choosing the others, you receive a [_BLUE BUTTERFLY_].

You'll now unlock a new time period: Oerba -200 AF-.  Let's go there now:
                                     ッッッッッッッッッッッッッッ




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                         Oerba -200 AF-
       [W-01-06]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of Oerba                [_] Artefact of Origins
             | [_] 'Visions' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Librascope
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Gysahl Greens x2
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Power Wristband             [_] Hypnocrown
             | [_] Magician's Mark
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Components | [_] Cie'th Tear x3
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Power Bolts x10
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Yellow Propeller        OR  [_] Whimsical Headdress
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Giant Egg                   [_] Time's Coral
             | [_] Time's Stardust             [_] Graviton Core Gamma
             | [_] Time's Shell
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 300         [_] 300         [_] 500             (1700 Total)
             | [_] 300         [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 550         [_] 600                             (1150 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |~[_] Clione                                      1980 HP  [_] SYN
             |~[_] Chelicerata                                 6820 HP  [_] SAB
  (* = BOSS) | [_] Zwerg Scandroid                             2050 HP  [_] RAV
             | [_] Frag Leech                                  3250 HP  [_] COM
  (! = RARE) |![_] Lucidon                                    20740 HP  [_] COM
             | [_] Ghast                                      15549 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
             |*[_] Caius Ballad (1)                           34560 HP
             |
             |     ~ = Enemies that will disappear after completing the story
             |         events.  Make sure to complete their entries beforehand.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Before doing anything, turn around and in the southeastern corner to see a
hidden treasure.  Use the Moogle Hunt ability to find the [_GIANT EGG_]
fragment and [_300 CP_].  Now continue forward to your objective, use the Moogle
Hunt ability, then interact with it.

You'll now have to do another puzzle.  This one however is different than the
last one.  This one is a "Temporal Rift - Crystal Bonds" puzzle.  Your goal is
to make LINES with crystals of the same shape and size in order to create the
constellation that is shown to you in the beginning.  To do so you go to a
crystal and hold [CROSS] / ォAサ on it, then move to a crystal of the same shape.

This would be extraordinarily easy if not for the fact that crystals change
what order they are in every three seconds or so.  You are also timed.  In order
to help you out, each constellation will be shown briefly to you upon starting,
and so it is your goal to match it.

     o               o        Constellation: Cait Sith
      `.            .エ        ッッッッッッッッッッッッッッッッッッッッッッッッッッ
        `.        .エ
          o     o            Basically, start at the lowest point and do either
          |      `.          path.  Wait until the crystals match up and keep
          |        `.        going.  BE SURE to hold [CROSS] / ォAサ to see all
          |     o----o       the crystals, as the crystals don't switch when
          |     |            [CROSS] / ォAサ is held down and you're dragging a
          |     |            line.  Let them switch if you need to, otherwise be
          o     o            quick to connect the crystals.
          |   .エ
          | .エ
          oエ

With that done the anomaly will be resolved.  You will be dropped off on a
road and will have gained [_TIME'S STARDUST_] fragment along with [_300 CP_].
Head onward to the treasure sphere along the eastern side for
[_GYSHAL GREEN x2_].  Go down the street now and explore the western road,
ignoring the jump area on the eastern side for now.  You should find a treasure
sphere at the end for a [_POWER WRISTBAND_].  NOW go back to the jump area by
the last treasure sphere.

Jump down and work your way down to the entrance of the building to the
southeast, following the path around until you can go inside of it to your
south.  On the first floor, a [_MAP OF OERBA_] awaits in a semi-hidden treasure
sphere.  Next, head up to the 2nd floor for a boxed treasure with the
[_'VISIONS' GATE SEAL_].  Very good!

Outside of the house, you can find Chocolina's shop to the west.  She's got an
updated stock, so let's check it out!

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Oerba -200 AF-   )______________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)


                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Warding Talisman             650g
 Black Belt                   500g           Power Wristband             1000g
 Rune Bracelet                500g           Magician's Mark             1000g
 Star Pendant                 650g           Metal Armband                650g
 Pearl Necklace               650g           Serenity Sachet              650g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Fairy Wings                  100g           Crimson Flower               300g
 Red Propeller                500g           Pink Flower                  300g
 Headdress of Courage         300g           Purple Flower                300g
 Youthful Parasol             300g           White Tree                   300g
 Sentimental Parasol          300g           Festive Tree                 300g
 Gold Padlock                 300g

Well, she's got a lot of special ornaments, that's for sure!  Just remember that
you only have to buy one to have it usable for all monsters.  I love the Red
Propeller!  :P

                                        .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
_ _____________________________________(   Chocolina's Shop - Oerba -200 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍

Once you're done go use the Moogle Hunt ability north of the house to find
another anomaly that needs solved.  As you can guess, this is another
"Crystal Bonds" puzzle.

      o              o        Constellation: Nekton/Clione
      |            .エ        ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
      |          .エ
      |         o            This one is a little different than the other one,
      |        /             but it's still really easy.  Start at the bottom
      o       /              and work your way up.  Wait for the crystals if you
       `.    /               must, and hold [CROSS] / ォAサ whenever possible to
         `. /                drag a line and get a breather.  "The usual" for
           o                 this puzzle.
           |`.
           |  `.
      o----o    o


             o          o     Constellation: Meonekton/Chelicerata
           .エ         .エ     ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         .エ         .エ
        o         .エ         A little bigger, but you got this.  It's just a
        |       .エ           few more crystals to string together than you are
        |     .エ             used to, but keep using the same tactics and you
        o----o    o          will be just fine.
         `.     .エ \
           `. .エ    \
        o----o       \
      .エ              \
    .エ                 \
   o                    o
   |
   |
   o

With the anomalies resolved, you'll gain the [_TIME'S SHELL_] fragment, as well
as [_300 CP_].  More importantly you will also have unlocked more of the city
to explore.  See the staircase to your left and the street going up?  Go BETWEEN
them to find a path leading to a chest with a [_MAGICIAN'S MARK_].  Head up the
street ramp now and explore the western side of the area.  There's a treasure
sphere up here on the western side of the tree that has [_550 GIL_] inside.

Keep going west, and at the end, the path will go north; go ahead and use the
Moogle Hunt ability to find the next anomaly and investigate it.  As you would
guess, this leads to another "Crystal Bonds" puzzle.

            o----o            Constellation: Pulsework Soldier
                / \          ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               /   \
              /     \        Not hard, tackle the lower left part first and
             o       o       finish up the top, then work your way down.
           .エ      .エ
         .エ      oエ
       .エ         `.
     .エ             `.
   oエ                 `o


     o   o-------o            Constellation: Bomb
     |`.          `.         ッッッッッッッッッッッッッッッッッッッッッ
     |  `.          `o
     |    `.         ,       This puzzle has a definitive start and end, so
     |      `o      .        keep that in mind while you are working it.
     o
      \            エ
       \          .
        o--------o


                      o       Constellation: Gorgonopsid / Uridimmu
                    .エ       ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         o   o----oエ
       .エ `. |     `.        They mix it up a little with this one by putting
     .エ     `o       `o      that gap in the floor, which means a little walk
   oエ        /               for you while connecting the head/shoulder and
    `.      /                paw/elbow crystals.  Other than that this is pretty
      o    /                 simple and shouldn't pose a challenge.
          /
         o

After solving the puzzle, you'll receive [_TIME'S CORAL_] fragment as well as
[_300 CP_].  Nice!  The rest of the city is now explorable as well.  Head on
down to the sandy area where you'll see a treasure sphere with
[_CIE'TH TEAR x3_] in it to the east.  Once you get to the stone ground, go up
the stairs on your right (south) to find a hidden sphere; use the Moogle Hunt
ability to get the [_HYPNOCROWN_] inside.  There's a gate nearby too, in a
corner.

Now it's time to head north and out into the open.  Grab the [_LIBRASCOPE_] on
the west side and hang a left, since they don't let you explore in the water.
In the western corner, you can have Serah talk to Noel about Fang and Vanille.
Head into the deserted building (Deserted Schoolhouse) to find [_600 GIL_]
staring you in the face.

 NOTE    NOW is a GRAND time to go ahead and do some leveling up in the
ッッッッッッ   Crystarium.  Also, make sure you have the paradigms you want at your
         fingertips.  As you can guess, we're about to face a boss.

Head up to the rooftop now and investigate the objective once you're done.  Time
to face the uber badass, Caius Ballad, for the first time!

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (1)     (34560 HP)  |  Target Time: 00:04:36  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Well now, we're lucky this is the near the beginning of the game or we'd    |
|  REALLY be in trouble.  Caius casts Heart of Chaos right off the bat, which  |
|  give's him Reraise, but don't worry; you just need to knock off ONE life    |
|  bar.  Apart from that, he tends to slice up one party member at a time      |
|  with some very damaging moves.  He can also do a wave attack that can hit   |
|  your party if they're in a line.  Caius is also fond of putting a variety   |
|  of positive status effects on himself (Regen, Shell, Protect).              |
|                                                                              |
|  I'd start out in COM/RAV/RAV until your main leader (or whomever he is      |
|  targeting) feels the pain, at which point the COM/RAV/MED paradigm will     |
|  help.  COM/RAV/SEN will downright cripple Caius's offensive ability.  When  |
|  he puts up his status effects, bring in a SAB paradigm to counteract them   |
|  efficiently (SYN/SAB/SEN is a good choice for buffing yourself up while     |
|  taking him down).  Keep at it and you'll "defeat" him.  Or at least         |
|  trigger the next cut scene...                                               |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight is over and the scenes play out, grab the artefact that was
left behind for the [_ARTEFACT OF ORIGINS_].  You'll also get a Live Trigger
event here.  "The paradox is solved and an artefact has appeared.  But questions
still remain..."

       [1] Who is Caius?                                  (XD) = Comical Choice
       [2] Why did Yeul appear here?
  (XD) [3] How much would the artefact sell for?
       [4] Will this fix the Oracle Drive in the past?

After answering, be sure to DROP THROUGH THE GLASS CEILING to find a treasure
sphere with [_POWER BOLTS x10_] to the north.  We have to head to the gate now,
which is thankfully close by.  There's also a Chocobo nearby that we can ride in
this map if we want.  As a matter of fact, there's one for Fragment we can get
because of the Chocobo, so hop on one!

While on the Chocobo, make your way back to near the very beginning, where you
first stepped on the paved road.  Make your way all the way north; you should
see a darkened area of the map to your east that you haven't visited yet.  If
you're not sure what I'm talking about, stand between the two treasure spheres
on the map that you can see to your northwest and southeast, then face east.
You SHOULD see a somewhat hidden Fragment here on the roof, with a windmill
spinning above it; RUN AND HOLD [CIRCLE] / ォBサ to jump and flutter over to the
rooftop with this Fragment.  Hop off the Chocobo and use the Moogle Hunt ability
to find the [_GRAVITON CORE GAMMA_] and [_500 CP_]!

Once you have the last fragment, make your way back to the gate and try to go
through it to trigger another Live Trigger.  "Noel is upset about Yeul.  He
wonders why I don't ask him about her.  What should I say to him?"

       [1] I won't ask.                                   (XD) = Comical Choice
       [2] It's personal.
  (XD) [3] Sorry, I drifted off.
       [4] It would be hard for you to answer.

Upon going through the time gate and going back to the Historia Crux, you will
receive your Live Trigger reward.

 - For choosing all comical answers, you receive a [_YELLOW PROPELLER_].
 - For choosing the others, you receive a [_WHIMSICAL HEADRESS_].

 NOTE    You will also be given a primer on changing the past.  To put it
ッッッッッッ   briefly, there are different TIMELINES in the game as well.

         For example:
         ッッッッッッッッッッッ
         Yaschas Massif -010 AF- is ten years after the fall of Cocoon.

         Yaschas Massif -01X AF- is ten years after the fall of Cocoon as well,
         but the people here will have different memories due to the alternate
         timeline they have lived through.

We have unlocked a new location: Yaschas Massif -01X AF-.  Let's go!
                                 ッッッッッッッッッッッッッッッッッッッッッッッ




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                Yaschas Massif -01X AF-
       [W-01-07]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Orb of Clotho               [_] Sword of Lachesis
             | [_] Mirror of Atropos           [_] Gorgyra Fragment
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Encounters' Gate Seal      [_] Illusionary Artefact
             | [_] Mysterious Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Unicorn Horn
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Red Silk Hat            OR  [_] Academic's Hat
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Orb of Clotho
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 600
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Uridimmu                                    1600 HP  [_] COM
             | [_] Gandayaks                                   6800 HP  [_] COM
             | [_] Gahongas                                    4500 HP  [_] SYN
             | [_] Mandrake                                    4560 HP  [_] COM
             | [_] Necrosis                                    9120 HP  [_] SAB
             | [_] Spiranthes                                  3250 HP  [_] MED
             | [_] Narasimha                                  50000 HP  [_] COM
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once you arrive, hop up a few times but look for a treasure box on the right
for an [_'ENCOUNTERS' GATE SEAL_].  You'll also notice the lack of an eclipse
here.  Anyway, hop up and talk to Noel for a Live Trigger.  "Yeul said that if
you change the future, you change the past.  But what exactly does that mean?"

  (XD) [1] Isn't that how it works?                       (XD) = Comical Choice
       [2] Will it fix the Oracle Drive?
       [3] Is Caius behind the paradoxes?
       [4] How can the future affect the past?

 NOTE    You can encounter (and tame) a Narasimha out where the Behemoths used
ッッッッッッ   to be.  These things are utter brutes, and would make an excellent COM
         teammate, especially if they're infused with abilities...

Head back to where Hope's camp is to see a scene.  A rather shocking scene.
Once it's over, talk to Noel for a Live Trigger event.  "I met another girl with
the same name and face as Yeul from the future.  What could it mean?"

       [1] Is Caius here, too?                            (XD) = Comical Choice
  (XD) [2] Does Yeul have a twin?
       [3] How am I the same as Yeul?
       [4] Is Yeul the Farseers' seeress?

Answer how you will, then head toward the ruins to see another scene.  Now make
your way up to where Hope is and talk to him.  You'll see even more scenes, and
a much clearer Oracle Drive.  After all of the scenes, talk to Hope once more
to (eventually) trigger a Live Trigger.  "How should you interpret the images
shown by the Oracle Drive?  You decide to ask Hope."

       [1] How do we save the future?
       [2] Will we meet Lightning again?
       [3] Can we use the gates to change the future?
       [4] Does the Oracle Drive show the real future?

After reflecting on their predicament, be sure to check out the left side of
Hope's table to find a square treasure box with your Live Trigger reward.

 - For choosing all comical answers, you receive a [_RED SILK HAT_].
 - For choosing the others, you receive a [_ACADEMIC'S HAT_].

You can now use Chocobos on the map.  Our objective now is to find an artefact,
so head up into the previously barred area by Hope's tent and go east.  Up at
the top, Mog will point out a hidden sphere; use the Moogle Hunt ability to
uncover [_600 GIL_], and to the right (west) of it is a [_MYSTERIOUS ARTEFACT_]
that is also hidden.  Now, we just need to find a gate.

But first, to take care of some missions!  Talk to Marlow in the far
northeastern corner of the Paddraean Archaeopolis.  You'll start the next
mission by accepting.

________________________________
 "Orb of Clotho" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You should've picked up the [_TABLET OF PADDRA_] on your first trip to Yaschas
Massif -010 AF-, in the middle/eastern part of the large area with the
searchlights.  Once you have it, give it to Marlow and you'll receive the
[_ORB OF CLOTHO_] and [_300 CP_]!

___________________________________
 "Orb of Clotho" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The next two missions that are available can't be completed until we have the
Moogle Throw, but that doesn't mean they can't be started!  Talk to Lester in
the Paddraean Archaeopolis; he usually hangs around the bottom of the stairs
leading to Hope.  He'll tell you about the next mission.

____________________________________
 "Mirror of Atropos" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There's one last mission and one last treasure to grab here.  Hop on a Chocobo,
then make your way back south into the Pass of Paddra area, continuing south,
then west until you can see a portion of the map you haven't completed yet: a
raised platform with a person and a treasure sphere.  JUMP AND HOLD THE [CIRCLE]
/ ォBサ button to flutter from the highest point of the hill you're on to the
elevated area.  Open the treasure sphere here for a [_UNICORN HORN_], then talk
to Bridget to start the third mission here.

____________________________________
 "Sword of Lachesis" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    There is also a fourth mission that's available right now, but you can
ッッッッッッ   only have two active missions per time period at a time.  HOWEVER,
         that's not a bad thing; the next mission (Gorgyra Fragment) is MUCH
         too hard right now.  You have to fight a Cie'th that is MUCH stronger
         than you, so I don't recommend taking him on until you have between
         2000 and 3000 HP with each character, and the ability to recover from
         status effects quickly (or prevent them) WHILE doing decent damage.  If
         you want to ATTEMPT the fight now, just talk to Duncan in the
         Paddraean Archaeopolis; he usually hangs around the bottom of the
         stairs leading to Hope, or somewhere in that large area.  The Gorgyra
         hangs out in the far southwest corner of the map.

Our goal now is to go to the very southern section of this map, where the
gate on the map is.  Make your way all the way to the south, then turn southeast
to find the gate.  Interact with the time gate, and your Mysterious Artefact
will then change into an [_ILLUSIONARY ARTEFACT_] before a scene takes place.
Quite the scene in fact...

You'll be at the Historia Crux again, but something is wrong as the screen
is dark and the crux as you know it is nowhere to be seen.  The only place you
can go to here is "The Void Beyond -Year Unknown-".  With no other choice,
let's head there.




========================================-
                                                       The Void Beyond -??? AF-
========================================-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of the Void Beyond
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Watch the scenes to hear Mog explain WHAT this place is.  Hmph, stuck between
time, isn't that grand?

Grab the treasure sphere for a [_MAP OF THE VOID BEYOND_] but that's about all
we can do here.  After all, climbing over that giant pillar in the way is WAY
OUT of the question.  Don't dare argue video game physics!  With no other
choice, re-enter the distortion.  This will take us back to the Historia Crux in
its normal state, which is just what we needed.

We'll be told about the symbols under the location names now.  The rotating
ones are GATES and will tell us how many gates are in an area and, if they
are colored in, how many we have opened.  We can also keep track of how many
fragments are in any area.

Time to go to a new area: the Sunleth Waterscape -300AF-, which we unlocked
earlier but didn't visit.  If it's not showing up in YOUR Historia Crux, that
means you need to go to the Bresha Ruins first.  While you're there, go through
the gate INSIDE of the ruins: the gate southwest of the one you used before.
You'll have the key if you've been following this guide; if not, refer back to
section W-01-03 to find the Reunion Artefact.

On to Sunleth Waterscape -300AF-!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.     o              |         ,覧.    ______                   Oathbrand
|覧 ,覧..,覧.,覧.,覧慾,覧.      慾     PART                   ッッッッッッッッッッッ
|    |   ||`覧.|   ||   ||覧龍       |      02                       [W-EP-B3]
`覧龍|覧龍``覧龍`覧龍`覧龍`覧龍    `覧エ    ッッッッッッ
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                        Sunleth Waterscape -300 AF- (1)
       [W-01-08]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of Sunleth Waterscape   [_] Wild Artefact
             | [_] Thundering Artefact         [_] Combat Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Librascope                  [_] Unicorn Horn
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Silver Bangle               [_] Zephyr Ring
             | [_] Spark Ring                  [_] Ember Ring
             | [_] Frost Ring
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Monster | [_] Vitality Droplet x9         [_] Vitality Chip x7
   Materials | [_] Mana Chip x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Pumpkin Head            OR  [_] Blue Flower
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Extraordinary Egg
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 625         [_] 960                             (1585 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Royal Ripeness (1)                        102160 HP
             | [_] Ceratosaur                                  1860 HP  [_] SAB
  (* = BOSS) | [_] Fachan                                      2400 HP  [_] SYN
             | [_] Unsaganashi                                 2400 HP  [_] SAB
             | [_] Flanbanero                                  5694 HP  [_] RAV
             | [_] Flandit                                     5600 HP  [_] SEN
             | [_] Miniflan                                    4000 HP  [_] COM
             | [_] Oannes                                      8260 HP  [_] SYN
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Past Gazer Trophy / Achievement upon starting
ッッッッッッ   Episode 3B.

 NOTE    This place is FANTASTIC for earning Slivers to level up your level 2
ッッッッッッ   monsters.

Watch the scenes as the transpire here, and soon you'll be in control of Noel.
Serah has run off, prompted by a vision, and we need to follow her.  Head over
to the crossroads and take the northeastern path.  Soon you'll reunite with
another lost friend...  but this isn't quite time for any kind of reunion
though, as we have a boss to face:

 NOTE    If you're aiming to get the "Trigger Finger" Trophy / Achievement,
ッッッッッッ   make sure not to mess up this Cinematic Action.  If you miss, reset and
         try again.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Royal Ripeness (1)  (102160 HP)  |  Target Time: 00:05:58  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Boy this guy is big!  But, the bigger they are the harder they fall!        |
|  The boss has many things going for it, including a hit-all attack, the      |
|  ability to Poison everyone, and the fact that it regenerates throughout     |
|  the match and there is NOTHING you can do about it.  However, if you held   |
|  off on coming here right away you will very likely be more than ready for   |
|  him as his attacks do little damage.  Snow will additionally join you for   |
|  this fight, but you have no control over him.                               |
|                                                                              |
|  You should also have a paradigm featuring a MED ready at any time to get    |
|  rid of the annoying Poison effect, but other than that, stick with your     |
|  normal COM and RAV builds to build up the stagger chain.                    |
|                                                                              |
|  Once you've taken off 10-15% of the bosses HP, a short cinematic action     |
|  scene will take place:                                                      |
|                                                                              |
|  ***  CINEMATIC ACTION  ***                                                  |
| ============================                                                 |
|      [PS3]      / ォ360サ                                                      |
|                                                                              |
|      [SQUARE]   / ォXサ                                                        |
|                                                                              |
|  Keep up the attack afterwards to bring him to a stagger, then hit him       |
|  hard with an attack oriented paradigm.  During the fight another round of   |
|  SAB / SYN applications will likely be needed (and perhaps a round with a    |
|  MED in the paradigm as well) but soon you'll wear the flan down.  Near the  |
|  end of the fight you'll have one last chain of cinematic action sequences   |
|  to go through, so get ready:                                                |
|                                                                              |
|      [UP]                                                                    |
|      [SQUARE]   / ォXサ                                                        |
|  TAP [SQUARE]   / ォXサ                                                        |
|  TAP [CIRCLE]   / ォBサ                                                        |
|      [RIGHT]                                                                 |
|                                                                              |
|  And with that, the beast is felled.  Congrats!                              |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Crystal Heart           *(CINEMATIC BONUS)|
|  GIL: 0             |          [_] Potent Crystal x6                         |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Watch the scenes afterwards.  Geez, there's just no winning!  Well, I guess when
you are an amorphous blob that may be a given.  Anyway, watch the scenes to see
that Snow is just like his old self.  You'll also have a Live Trigger event to
answer.  "Snow's here because of something Lightning said in his dream.  What
else does he know?"

       [1] She's still alive!                             (XD) = Comical Choice
       [2] Was it really her?
  (XD) [3] Let's defeat the flan!
       [4] Are Vanille and Fang okay?

After the scenes, talk to Snow for the [_MAP OF SUNLETH WATERSCAPE_].

 *** PARADOX ENDING #3 ***    To obtain Paradox Ending #3, defeat
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Royal Ripeness after his initial cinematic
                              defeat.  You won't be able to do this right now,
                              but come back when you're stronger (2500+ HP) and
                              attempt it.  See section W-01-44 - Paradox Endings
                              for the details.

Let's go search for an artefact.  You'll also notice a gate in the northwest
corner of your newly acquired map.

 NOTE    Snow will be accompanying us for awhile.  He fights in every fight,
ッッッッッッ   and will help out in the damage department.  Again, you are unable to
         control his moves.

Start to head south and grab the sphere for [_625 GIL_].  Head further south
where Mog will point out a vine that you can swing on.  The next area presents
another chance to fight the Royal Ripeness, but decline.  Instead, head further
south to the crossroads.  Back the way we came from you can find Chocolina's
shop, which has some new stuff if you wish to blow some gil.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Sunleth Waterscape -300 AF-   )_________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)


                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)

                           .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
_ ________________________(   Chocolina's Shop - Sunleth Waterscape -300 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エ

Head past Chocolina to the southeast and use the Moogle Hunt ability to the
southeast to uncover and scare off several flan enemies.  Now take the southeast
path (along the branch) to find [_960 GIL_] in a sphere.  Hop back up and take
the northeast path.  Grab the [_VITALITY DROPLET x9_] and go past it to find
yourself in front of a vine; use it to go even further forward.  Note that from
where you land you CAN turn around and head DOWNWARD to fill out the map, but
you're going to want to keep heading forward to the flan-infested area.  They
are congregating at the artefact and we need to take them out!

A scene will occur after taking the flans out.  Very sombering.  A Live Trigger
event will present itself.  "Snow's friends are still trapped in the pillar.
What should Noel ask him about?"

  (XD) [1] Feel like a song?                              (XD) = Comical Choice
       [2] Who are Fang and Vanille?
       [3] Is Lightning in there, too?
       [4] Growing up, I heard the stories.

Afterward, you will have the [_THUNDERING ARTEFACT_] (even though the game
didn't tell you!) and a nearby box will appear.  Open it to obtain your Live
Trigger reward.

 - For choosing all comical answers, you receive a [_PUMPKIN HEAD_].
 - For choosing the others, you receive a [_BLUE FLOWER_].

You have also unlocked Chocobos for this map!  Return to the crossroads, and
before making your way to the objective to the north, take the southwest path.
Head to the end to see an entertaining scene where the party charters a giant
beast to help them out!  As the scene continues, you'll unlock the
"Moogle Throw" ability!  This extremely handy skill will serve you well, so
read the primer and get to know your ability, and find out how it affects the
Mog Clock!

Be sure to take the tutorial.  You'll be taught how to throw Mog, but you will
also be given the following treasure during the tutorial: a
[_SILVER BANGLE_], a [_LIBRASCOPE_], and [_MANA CHIP x8_]!

After that, the beast will keep stomping on, but KEEP YOUR EYES OPEN!  On the
LEFT (EAST) is another item for you to get!  Aim Mog carefully and throw him at
the crystal object for the [_WILD ARTEFACT_] #2.

 NOTE    You can also go BACK using the beast once again and get a
ッッッッッッ   [_SPARK RING_] from a treasure sphere on the right (EAST) once you're
         almost back to the starting point.

After the beast is done giving you a ride you will be in front of Chocolina.
Use Moogle Throw to get a treasure sphere behind her for [_VITALITY CHIP x7_]
Now hug the right (east) wall and off in the distance you'll see a vine, but it
is too far away.  Use Moogle Hunt to uncover a close vine, which allows you to
get over to the far side.  Do so, then grab the [_FROST RING_] from the sphere.
Past that treasure along the western wall is a hidden treasure with a
[_UNICORN HORN_] in it, so be sure to grab it.

Head back to the Chocolina platform now and keep heading south.  Head to the
end of the branch and use the vine.  Before moving, take a few steps west and
northwest to the edge and you should see another hidden vine (on the mini map,
stand in front of the vine path, then use [L1] / ォLBサ to grab Mog so he's close
to you.) Use Moogle Hunt to have Mog uncover a vine leading back to the hidden
area you just finished exploring.  Don't use it though; it's only one way, and
you'll have to backtrack to get where you just were.

From the newly uncovered vine, head a bit south and grab a [_ZEPHYR RING_] from
the sphere.  Note the gate to the southwest (and explore that area if you wish)
before heading to the southeast along the Bumpy Bough.  Head to the end
but make sure to use Moogle Throw at the treasure at the very south tip of this
area for an [_EMBER RING_].  Now defeat the gathering of flan here to claim
another artefact, the [_COMBAT ARTEFACT_] (which once again, the game doesn't
pop up and tell you this.)

After the scene you'll notice that Chocobos are unlocked in this area.  You can
explore this undergrove if you wish, but our objective is to return to a gate.

Before proceeding, let's make a quick trip to pick up another fragment, now
that we can throw Mog.  Go back to the "Overgrown Forest" area, east and south
of where we began this area.  Head down to the lowest part of the area (swing on
the vine and then head north, down the branches) and at the very end, you
should see a floating object on a branch.  Throw Mog at it for the
[_EXTRAORDINARY EGG_] and [_300 CP_].

Since it's nearby, head to the one in the northwestern corner of the area.  Just
retrace your steps and make your way back to the gate in the northwestern
corner of the map in one piece.  Interact with it and you'll unlock another
destination! The Archylte Steppe -Year Unknown-.
             ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
HOWEVER, we're not finished in Sunleth yet!  Go back into
Sunleth Waterscape -300 AF-.  Upon returning, Snow will be right where we left
him.  Good Snow!  Our goal now is the other gate, in the southwest part of this
map.  Make your way back to the gate and use your new artefact, interacting with
the time gate to see a scene.  Poor Snow can't come with us?!  Gah!  Oh well, it
looks like he needs to stay FOCUSED anyway...

Back in the Historia Crux you will have unlocked a new destination:
Coliseum -Year Unknown-.  Let's go!
ッッッッッッッッッッッッッッッッッッッッッッッ




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                      Coliseum -??? AF-
       [W-01-09]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of the Coliseum
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Monster | [_] Potent Chip x10             [_] Power Chip x6
   Materials | [_] Power Droplet x9            [_] Power Bolt x8
             | [_] Power Sliver x7
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] White Hole Gem
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Even though there's an obvious hidden treasure to your right, you can't do
anything with it yet.  Head down to the arena where an ominous voice will greet
you.  Watch the scenes that play out and at the end you will have yourself the
[_WHITE HOLE GEM_] and [_300 CP_].  Very nice!

There are also FIVE more treasures we can obtain here using the Moogle Throw
ability.  Starting from the center of the area, head west.  Where the very last
part of the area that sticks out MAJORLY into your mini map is, go onto the
northern side of it and hug it, jumping up to the edge until you can see a
treasure sphere to the southwest.  It's VERY difficult to see, but once you find
it, throw Mog at it to find [_POTENT CHIP x10_].

Next, go to the northernmost part of the area.  From the west side of this short
indentation into the mini map, rotate your camera to see another treasure sphere
directly north.  Throw Mog to it for [_POWER DROPLET X9_].  From where you are
standing, turn west to see another sphere in the distance to the northwest. Go
to the western side of the next indentation to the west, and Throw Mog to the
sphere for [_POWER SLIVER x7_].  As with the last one, look to your northwest to
see another; go west one indentation, throw Mog to your northwest, and get the
[_POWER CHIP X6_].

For the fifth and final treasure, return to the northernmost indentation and go
two east, hugging the western side of the third one to the east.  You should see
another treasure out there to your northeast, so toss Mog to it one last time,
and you'll come up with [_POWER BOLT X8_].

Our goal now is to head back to the Historia Crux and make our way to the
Archylte Steppe.  Head back to the gate, but on the way, use Moogle Hunt to grab
the [_MAP OF THE COLISEUM_] from the hidden sphere that you saw earlier.  Time
to head back to the Historia Crux now!

Before moving on with the story, let's revisit all of the areas that had
treasures or missions relating to the Moogle Throw ability, and reap our
rewards.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |     Revisiting & Resolving: Making use of Moogle Throw
       [W-01-10]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Vita Lyrica                 [_] Mirror of Atropos
             | [_] Sword of Lachesis           [_] Amur's Sphere
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Holding Cell Key            [_] Onyx Crystal
             | [_] Army Comm Device            [_] Emerald Crystal
             | [_] Fruit of Fenrir             [_] Old Battery
             | [_] Ivory Crystal               [_] Wild Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Unicorn Horn
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons | [_] Butterfly Bow
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Vitality Chip x10            [_] Power Chip x10
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Vita Lyrica                 [_] Mirror of Atropos
             | [_] Pathos Jewel                [_] Amur's Sphere
             | [_] Sword of Lachesis
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 200         [_] 300         [_] 300             (1400 Total)
             | [_] 300         [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

We can now wrap up some of the older areas by revisiting them and getting
treasures / completing missions that we couldn't before.  Let's start off in the
Bresha Ruins.

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   Bresha Ruins -005 AF-   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ
From the southernmost area (the Excavation Site, where you first entered),
check out the large circle in the center of the area where Atlas once was.
From the northern side, throw Mog at the treasure sphere in the center that you
can see, and you'll get the [_HOLDING CELL KEY_].

Go northwest and past the guard here to find a locked door with a treasure
sphere on the other side.  With the key, you can now pass through and get the
[_VITALITY CHIP x10_].  Continue west.

Once you've gone all the way west, look to your northwest to find a hidden
sphere.  Use the Moogle Hunt ability to uncover the [_ARMY COMM DEVICE_] needed
for one of the missions here.  To the south, you'll see another gate; before
opening it, check the end of the western tunnel for a [_UNICORN HORN_], and
check the end of the eastern tunnel to find a [_BUTTERFLY BOW_] for Serah.

Return to the gate; I DO recommend opening it now, since you should have a
Wild Artefact that you can use.  It'll give you access to a new area in the
future: Bresha Ruins -300 AF-!
        ッッッッッッッッッッッッッッッッッッッッッ
 NOTE    DO NOT enter this area JUST to explore, but only to obtain a single
ッッッッッッ   item.  The monsters here are EXTREMELY dangerous, and you're probably
         better off coming later.  The only thing worth getting here is the
         Silver Petal for your Anima Miseria mission, but in all honesty, it
         can wait.  I'll cover it later in the FAQ when we're better suited.

In Bresha Ruins -005 AF-, make your way back to the soldier that was blocking
your way (Morris) and talk to him.  For finding his Army Comm Device, he'll give
you the [_VITA LYRICA_] fragment and [_200 CP_]!

That's it for Bresha (for now), so make your way back to the Historia Crux.  Our
next stop will be the Yaschas Massif -010 AF-!

                            _______________________
                         .エッッッッッッッッッッッッッッッッッッッッッッッッッ`.
                        (   Yaschas Massif -010 AF-   )
                         `._________________________.エ
                            ッッッッッッッッッッッッッッッッッッッッッッッ
Make your way to the northwesternern-most part of the map, climbing all of the
stairs on the left side until you reach the giant face.  Use the Moogle Hunt
ability to uncover a treasure box in front of the face, then use the Moogle
Throw ability to grab the [_PATHOS JEWEL_] and [_300 CP_]!

Next, hop on a Chocobo.  Make your way back to the dark area to the southwest
into the Pass of Paddra area.  Continue south, then west until you can see the
elevated area we visited in 01X.  While on the Chocobo, JUMP AND HOLD THE
[CIRCLE] / ォBサ button to flutter from the highest point of the hill you're on
to the elevated area.  You should see a treasure box to your south; open it for
the [_FRUIT OF FENRIR_].

Now, head all the way south, then east when you have to, then south once again
when you have to.  You should be in an area where there's a collapsed building
to your east, and can go west to be back at the beginning.  In this area, search
for a treasure sphere that's floating above one of the pieces of machinery /
rubble.  Throw Mog at the sphere, and you'll receive [_POWER CHIP x10_].

That's it for -010 AF- (for now), so make your way back to the Historia Crux.
Our next stop will be the Yaschas Massif -01X AF-!

                            _______________________
                         .エッッッッッッッッッッッッッッッッッッッッッッッッッ`.
                        (   Yaschas Massif -01X AF-   )
                         `._________________________.エ
                            ッッッッッッッッッッッッッッッッッッッッッッッ
First off, let's complete two missions now that we have the Fruit of Fenrir for
the Sword of Lachesis mission, and can get all three crystals for the Mirror of
Atropos mission.

Make your way north from the last gate you used (at the FAR SOUTH of the map),
and you should see a treasure box containing the [_IVORY CRYSTAL_].  Climb up,
then head northeast.  As you go, before the path turns west, Mog should get
excited; use the Moogle Hunt ability on the earthy-looking stone to find a
hidden treasure box, which will have the [_ONYX CRYSTAL_] inside.

Head west when the path turns.  You should eventually come to a large hole that
is triangle-shaped; throw Mog into the hole, and you'll obtain the third and
last crystal, the [_EMERALD CRYSTAL_].  Hop on the nearest Chocobo, then jump
back up to the elevated area in the center of the map, talking to Bridget to
tie up the mission, earning both the [_SWORD OF LACHESIS_] fragment and
[_300 CP_].

_______________________________________
 "Sword of Lachesis" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Make your way all the way to the Paddraean Archaeopolis to the northeast and
talk to Lester, who is still hanging out in the northeastern area.  Since you
found all three crystals, he'll give you the [_MIRROR OF ATROPOS_] fragment,
as well as [_300 CP_].  Sweet!

_______________________________________
 "Mirror of Atropos" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Let's get one last item here that will allow us to complete a mission back in
010 AF.  In the southwestern corner of the large, open area that you're
currently on, Mog will start going nuts again since he found something.  Get as
close as you can to the edge of the ground here, then throw Mog over the boxes
/ ladder here to open the treasure box for the [_OLD BATTERY_] that Cole needs
for the Amur's Sphere mission.

___________________________________
 "Amur's Sphere" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    Now that you have extra Wild Artefacts, you can use one on the gate
ッッッッッッ   along the western wall in the southwestern portion of the Yaschas
         Massif, if you wish.  You can unlock it, but I don't recommend going
         yet.  It's for the Augusta Tower -300 AF-.
                            ッッッッッッッッッッッッッッッッッッッッッッ
That's it for 01X AF, so head back to Yaschas Massif -010 AF- to complete the
last mission there.

                            _______________________
                         .エッッッッッッッッッッッッッッッッッッッッッッッッッ`.
                        (   Yaschas Massif -010 AF-   )
                         `._________________________.エ
                            ッッッッッッッッッッッッッッッッッッッッッッッ
Return to the Paddraean Archaeopolis and talk to Cole, who will give you
[_AMUR'S SPHERE_] and [_300 CP_] for finding the Old Battery for him.

We now have one final stop before continuing with the Archylte Steppe.  Make
your way back to the Historia Crux and go to Oerba -200 AF- for one last item.

                                 ______________
                              .エッッッッッッッッッッッッッッッッ`.
                             (   Oerba -200 AF-   )
                              `.________________.エ
                                 ッッッッッッッッッッッッッッ
Make your way to the massive tree on the level you started at.  Head west from
the tree, but keep looking to the northwest as you go; you should see an
artefact floating out of your reach, about where the other path turns south
on your minimap (the path north of you).  Throw Mog at it to retrieve
[_WILD ARTEFACT_] #3!  You should now have one in your inventory, and two gates
(in Yaschas Massif -01X AF- and Bresha Ruins -005 AF-) unlocked.

Now, with all of the extras taken care of, it's time to return to the Historia
Crux and visit The Archylte Steppe -Year Unknown-.
               ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
If you didn't unlock it in Sunleth, then go back and use the gate in the
northwestern corner of the map to unlock it.

You know what I say by now...  Let's go!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                       The Archylte Steppe -??? AF- (1)
       [W-01-11]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Goblin Fragment             [_] Woolly Stone
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of the Steppe           [_] Thick Wool
             | [_] Rough Wool                  [_] Fluffy Wool
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Remedy x2                   [_] Mana Droplet x8
             | [_] Potion x3
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Grimoire Hat
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Mog's Clock             OR  [_] Dragon Hide Backpack
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Goblin Fragment             [_] Woolly Stone
             | [_] Crimson Crystal             [_] Black Hole Gem
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 300         [_] 300         [_] 3500            (4400 Total)
             | [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 600
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |~[_] Clione                                      1980 HP  [_] SYN
             |~[_] Chelicerata                                 6820 HP  [_] SAB
             | [_] Miniflan                                    4000 HP  [_] COM
             | [_] Goblin                                      3850 HP  [_] COM
  (* = BOSS) | [_] Chocobo                                    10000 HP  [_] COM
             |*[_] Faeryl                                    108120 HP
             |
             |     ~ = Enemies that will disappear after completing the story
             |         events.  Make sure to complete their entries beforehand.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!
!!!   NOTE    The Archylte Steppe has WAY too much content to be covered at
!!!  ッッッッッッ   this time, especially since you're most likely underleveled.  We
!!!!!!!!!!!   will cover JUST what's needed to finish this episode.  If you want
!!!!!!!!!!!   to see what else is available to do, see the Archylte Steppe (2)
!!!!!!!!!!!   section [W-01-20] for all the details.
!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Oh, the Archlyte Steppe.  Final Fantasy XIII players will recognize this area as
the point at which the game got really BIG.  It's still huge of course, and
there's a lot you could go explore, but since we need SOME order in this guide
(and that some of the enemies are really difficult at this point), let's follow
our objective of "Speak with the hunters" for now.

Head directly west from the gate.  Near a large rock (an empty spot on your map)
you'll find a treasure sphere containing [_REMEDY x2_], then take a few steps
northwest from that one to find [_POTION x3_].  Keep on heading west, following
along the northern wall, and you should find the hunter's camp with ease.  Be
sure to pick up the [_MANA DROPLET x8_] by the entrance.

You'll get a primer now about how harsh the Steppe is, and you'll be told to
help out the tribe in order to gain their trust.  Head to the middle of the
area and up the metal stairs.  Grab the [_GRIMOIRE HAT_] from the sphere on the
right (west); it enhances potions and lets you find out more about enemies
faster when you kill them, so this is something you should ALWAYS have
equipped!

Directly south of the last sphere is another; open it for [_600 GIL_].  Once you
have both of those, feel free to talk to Chocolina, who is just on the other
side of the wall to the west.  She has an updated shop menu, mainly with more
specials this time around.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - The Archylte Steppe -??? AF-   )________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)


                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Gyshal Greens                300g
 Durable Star Pendant        1300g  (+ 1 Star Pendant, 1 Millerite)
 Durable Warding Talisman    1300g  (+ 1 Warding Talisman, 1 Millerite)
 Durable Hypnocrown         16000g  (+ 1 Hypnocrown, 2 Moonblossom Seeds)
 Durable Grimoire Hat       20000g  (+ 1 Grimoire Hat, 2 Enigmatic Fluid)
 Durable Metal Armband       1300g  (+ 1 Metal Armband, 1 Millerite)
 Durable Serenity Sachet     1300g  (+ 1 Serenity Sachet, 1 Millerite)

                          .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
_ _______________________(   Chocolina's Shop - The Archylte Steppe -??? AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍

Once you're done looking around and shopping, head up the central stairs and
talk to the lead hunter.  He'll end up giving you a [_MAP OF THE STEPPE_] after
telling you he could use help.  Talk to him yet again (I am unsure why we
couldn't just CONTINUE talking with him) and he will talk about the storm.  He
distrusts us though, since he doesn't think we are hunters.  Serah will exclaim
that Noel IS a hunter, leading the man to offer us a quest:

__________________________________
 "Goblin Fragment" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    The Mission he offers us is needed to progress the main story, but is
ッッッッッッ   formatted like a Mission.  It is listed under the Mission section of
         this guide as well.

The objective is just south of the hunter's camp, by the red cactaur.  Head
down there and wander around in that general area for a bit and you'll meet
the Goblin mark.  Get in the first hit and you'll find yourself in a battle
against three Goblins, a Miniflan, and a Chocobo.

The enemies are all grouped together, so have a RAV put in a Thundaga to get
things going.  If you've reached ATB level five by now, you can win this battle
simply by using COM/RAV/RAV and not expect any trouble.  If not (or you consider
yourself underleveled) use COM/RAV/SEN or COM/RAV/MED as the Chocobo attacks
fast and hard.  Wipe out the enemies to claim the [_GOBLIN FRAGMENT_] and
[_300 CP_].

_____________________________________
 "Goblin Fragment" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After beating up on the Goblin, head back to the hunter's camp and talk to
the leader.  He'll be glad that you got rid of that little trouble, and will
ask you to do him another favor and talk to the woman down the stairs and help
her out.

Go talk to the woman and she will give you another side-quest that you MUST
do, just like before.

_______________________________
 "Woolly Stone" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Well, our goal is to go collect wool from sheep, what can I say?  The sheep
are outside of the hunter's camp and they are roaming the plains of the Steppe.

The sheep you want are the BIG ones, and tend to roam in packs with several
smaller ones.  You'll know which ones you want based on their size and the fact
that there is a conversation bubble above their head.  Be wary though, as they
will often run away as you try and approach!  With that in mind, try to STEER
them into walls, corners, or any other obstacle that will allow you to get by
them and capture the sheep!

You will find TWO of the big sheep outside of the camp's west entrance, and one
outside the east entrance.  Each time you grab a big sheep you will get a key
item, gaining the [_ROUGH WOOL_], [_THICK WOOL_] and [_FLUFFY WOOL_].  Once you
have all three head on back.

 NOTE    You can now go inspect the RED CACTUAR STATUE and examine it closely
ッッッッッッ   to be transported back to the hunter's camp.  You'll also be given the
         [_CRIMSON CRYSTAL_] and [_300 CP_], so there's no reason NOT to do
         this!

Talk to the woman again who will thank you and give you the [_WOOLLY STONE_] as
well as [_300 CP_].  Nice!

__________________________________
 "Woolly Stone" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Talk to her again for her input on the storm.  She will advise it only happens
when its sunny out, but there is a weather-control device nearby.  (I bet you
wish YOU had that technology!) Go up the stairs and talk to the hunter there
for an explanation of the device.

To sum it up, by using this machine you can create FOUR different types of
weather: Sunny, windy, rainy, and stormy.  But perhaps the most important
thing of all is this: the TYPE of monsters you run into DEPENDS on the current
weather!

Since the device only has two levers, there are only four possible combos
for this machine.  And here they are:

          ___________________________________________________________
       .エッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`.
       |    Sunny   |   LEFT  lever  DOWN    /    RIGHT  lever  DOWN   |
       |    Windy   |   LEFT  lever    UP    /    RIGHT  lever    UP   |
       |    Rainy   |   LEFT  lever    UP    /    RIGHT  lever  DOWN   |
       |   Stormy   |   LEFT  lever  DOWN    /    RIGHT  lever    UP   |
       `.___________|_________________________________________________.エ
          ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Our current objective is to bring on a heat wave, so go ahead and make sure
both levers are down.  After that is done and you see the short scene, talk to
the head hunter again.  He will tell you about the monster, leading to a Live
Trigger event.  "A flan-devouring monster is behind the storm.  What's going
on?"

       [1] It's a paradox.                                (XD) = Comical Choice
  (XD) [2] What do you think, Mog?                           * = Available after
       [3] Let's kill it and find out.                           revisiting the
       [4] Is it connected to the flan at Sunleth?               area

Choose your answer and watch the scene.  Ah, that makes sense.  Our objective
now is to "Defeat the Faeryl" but before heading over there be sure to look
towards that direction from your perch.  See that big thing in the way?  Yeah,
you saw his leg at the end of the cutscene.  It is a Long Gui, and we are
currently no match for it...  considering it was one of the (if not THE) hardest
monsters in Final Fantasy XIII.  It is completely blocking our path, so go back
to the weather machine and throw the right switch to make it go away.

NOW you can safely head over there.  This huge guy is obviously going to be a
boss fight, so take some time now to level up in the Crystarium, check your
paradigms and inventory, and prepare as needed.  Once you are ready, head over
to the objective to face:

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Faeryl              (108120 HP)  |  Target Time: 00:05:58  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Ooo, a Wyvern!  Yes, that makes me happy!  Faeryl may look intimidating,    |
|  but you've got this (especially with A.B.F. and Bk guiding you!).  This     |
|  beast employs a LOT of hit-all attacks, many of which mix in WOUNDING at    |
|  the same time (Megaton Charge, Swipe, Great Roar, Dragon Breath - ALL       |
|  hit-all attacks!).  A healthy stock of Wound Potions should also be in      |
|  order.                                                                      |
|                                                                              |
|  Since his attacks pretty much cover everyone, bringing a SEN with you       |
|  just doesn't make much sense.  A very effective setup would be something    |
|  along the lines of COM/RAV/MED for the healing that it provides, but also   |
|  sprinkle in some SAB/SYN/RAV to give yourselves some buffs and try to       |
|  stick Faeryl with some debuffs.                                             |
|                                                                              |
|  One more very important thing: use LIGHTNING or WATER attacks on Faeryl,    |
|  as he will be healed by Fire/Aero.  In fact, controlling Serah as the RAV   |
|  and manually casting Thundara/Thundaga is extremely effective.              |
|                                                                              |
|  Keep it up until Faeryl staggers.  At this point you want to (safely)       |
|  switch to COM/RAV/RAV and unload, as he takes a TON of damage once he is    |
|  staggered.  Use Potions or quick MED/MED/MED setup to keep yourself healed  |
|  here and soon he will fall!                                                 |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Potent Orb x3                             |
|  GIL: 0             |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Watch the scene after the battle.  At the end you will gain the
[_BLACK HOLE GEM_] along with [_3500 CP_].  How very nice!  There will also be a
treasure box that appears behind you that hold's your Live Trigger reward.

 - For choosing all comical answers, you receive a [_MOG'S CLOCK_].
 - For choosing the others, you receive a [_DRAGON HIDE BACKPACK_].

Our goal now is to head back to the Sunleth Waterscape with the gem we
just collected.  However, there is OBVIOUSLY a LOT you can do in the Archylte
Steppe, but for the sake of this guide (and the sake of ORDER!) we'll be
heading to the Waterscape.  If you REALLY want to check out the rest of the
Steppe, check out W-01-20 - The Archylte Steppe -??? AF- (2).

Let's go back to Sunleth!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                        Sunleth Waterscape -300 AF- (2)
       [W-01-12]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Mysterious Artefact         [_] Restoration Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Mutantomato Fragment
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 3500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Mutantomato                                49520 HP
             | [_] Ceratosaur                                  1860 HP  [_] SAB
  (* = BOSS) |![_] Ceratoraptor                                8660 HP  [_] RAV
             | [_] Fachan                                      2400 HP  [_] SYN
             | [_] Unsaganashi                                 2400 HP  [_] SAB
             |~[_] Flanbanero                                  5694 HP  [_] RAV
             | [_] Flandit                                     5600 HP  [_] SEN
             |~[_] Miniflan                                    4000 HP  [_] COM
             |![_] Calautidon                                 10500 HP  [_] SEN
             | [_] Oannes                                      8260 HP  [_] SYN
             |![_] Sahagin Prince                             16520 HP  [_] SYN
             |
             |     ~ = Enemies that will disappear after completing the story
             |         events.  Make sure to complete their entries beforehand.
             |
             |     !  = Enemies that can only be fought after completing the
             |         story events for the first time.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Upon arriving back in the Waterscape, Snow will be nowhere to be found!  Our
goal is to defeat the giant flan (still...) so make your way over to it.  As
you approach you'll notice it is MUCH smaller and green (sickly!?) and, as
expected, Snow is over here catching his breath...  geez!  Ok, ok, spend your
CP in the Crystarium and get closer to the flan to start another boss battle.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Mutantomato          (49520 HP)  |  Target Time: 00:03:14  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Well, what we did in the Steppe has paid off BIGTIME.  Not only is his      |
|  highness no longer royalty, he is also severely weakened.  Thanks to your   |
|  efforts, "Mutantomato" can no longer regen and has a lower attack and       |
|  much, much less HP.                                                         |
|                                                                              |
|  In every other regard, Mutantomato is much the same as the Royal Ripeness   |
|  boss; he can Poison you and put up beneficial status effects, as well as    |
|  use a hit-all attack.  You can likely plow through this battle with just a  |
|  COM/RAV/RAV, but I would suggest having COM/RAV/MED and/or MED/MED/MED      |
|  for healing and SYN/SAB/RAV around for the status changes he can do.        |
|                                                                              |
|  No matter what you do though, once you get this beast STAGGERED the fight   |
|  will be OVER and you will have won!                                         |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Potent Orb x3                             |
|  GIL:   0           |          [_] Mutant Extract                            |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight you will obtain the [_MUTANTOMATO FRAGMENT_] and another
whopping [_3500 CP_]!  Watch the scenes that unfold...  ("Wow" is all I can
say......)

 NOTE    You should now be able to complete the Sunleth Waterscape's map 100%.
ッッッッッッ
After the scenes you'll be told to grab the artefact.  Head south to where it
is; you'll have to throw Mog to get it, but once you do, you'll claim the
[_MYSTERIOUS ARTEFACT_].  Our next goal is a gate, so head south to the
crossroads and interact with the gate to the northwest.  (Note that the artefact
will change into the [_RESTORATION ARTEFACT_]) and they will use it to get to
the next area of time.

You will be back in the messed-up Historia Crux.  Head to The Void Beyond to
continue.




========================================-
                                                       The Void Beyond -??? AF-
========================================-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Prediction' Gate Seal      [_] 'The Calm' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Potent Chip x6
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 800
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Watch the scenes that occur.  The Void Beyond has changed since we've last been
here (not that we did much back then).  Grab the sphere behind you for
[_POTENT CHIP x6_], then check out the crystal throne ahead of you and to your
west for a comment.  Now, to the northwest AND northeast of the throne are TWO
floating boxes that you need to throw Mog at, so get them both for a
[_'PREDICTION' GATE SEAL_] and [_'THE CALM' GATE SEAL_].

Turn around and search to the northeast of the throne to find an invisible
sphere; use the Moogle Hunt ability to find [_800 GIL_] inside.  After grabbing
those treasures, go interact with the space-time distortion (the gate you
originally arrived in) to continue.

You'll now have added two new locations to the Historia Crux:

DESTINATIONS UNLOCKED: Academia -400 AF-  &  Serendipity -Year Unknown-
                       ッッッッッッッッッッッッッッッッッ     ッッッッッッッッッッッッッッッッッッッッッッッッッッ
Academia will continue the main story while Serendipity is...  pretty much a
side-trip.  It's got a casino and a whole slew of extra content to sink your
teeth into.

For the purpose of this guide, we'll be heading to Academia -400 AF- next.

Let's go!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.     o              |         |  |                     Skyborne Paradise
|覧 ,覧..,覧.,覧.,覧慾,覧.    `覧|                    ッッッッッッッッッッッッッッッッッッッ
|    |   ||`覧.|   ||   ||覧龍       |                               [W-EP-04]
`覧龍|覧龍``覧龍`覧龍`覧龍`覧龍       '
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                  Academia -400 AF- (1)
       [W-01-13]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of Academia             [_] Tower Artefact
             | [_] 'Farewells' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Phoenix Down                [_] Phoenix Blood
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Casino Ticket x3
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Guardian Amulet             [_] Auric Amulet
             | [_] Watchman's Amulet           [_] Kaiser Knuckles
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Power Orb x8                [_] Power Engine x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Mark of the l'Cie
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Graviton Core Delta         [_] Zenobia Fragment
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 6000                            (6500 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 2000        [_] 1050                            (3050 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Ghoul                                       2480 HP
             | [_] Koboldroid Yin                              2350 HP  [_] RAV
  (* = BOSS) | [_] Fencer                                     15680 HP  [_] RAV
             | [_] Taxim                                      13500 HP
             | [_] Nelapsi                                     3349 HP
             | [_] Geiseric                                  236160 HP
             | [_] Cocytus                                    28640 HP
             |*[_] Zenobia                                   209920 HP
             |*[_] Vaballathus                                 9184 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Threat Facer Trophy / Achievement upon starting
ッッッッッッ   Episode 4.

Watch the scenes as you arrive.  Wow, it sure is a pretty city!  No time to
admire the view though, as the "Proto fal'Cie" seems to take offense to Serah
and summons Cie'th to deal with her.

This map is different than other maps; Ghouls will appear ON the map instead
of appearing as you walk around.  The Mog Clock works differently too; you will
most likely HAVE to fight, as it will often time out and make you fight if you
try to run away from or ignore the Ghouls.  Also, the Ghouls are worth CRAP for
CP and Gil...  but they do have items at least.  Stocking up on those Components
and Orbs are always good!

 NOTE    Due to the sheer amount of Cie'th that decide to make your life
ッッッッッッ   miserable while you're in this time period, you may want to wait until
         Academia -4XX AF- before item hunting.  You can get every item (EXCEPT
         for the 'Farewells' Gate Seal) in 4XX.

Head west when you can, killing Cie'th along the way, then turn north.  You'll
notice the ramp here is an escalator and it is currently going down.  Interact
with the nearby computer terminal and the ramp will go up.  Head up it and to
the end of this short area to find [_CASINO TICKET x3_] in a sphere.

Head back to where you came from and go east this time.  You'll find another
ramp that you'll need to make go upwards to continue.  From there keep heading
north and soon you'll see a quick scene.  Afterwards, interact with the
computer for the [_MAP OF ACADEMIA_].  Head forwards now and before interacting
with the barrier swing a right to see a bunch of people and Chocolina.

The first person here, Miss Horizon, will offer you a side-quest based around
filling out every map to 100%:

___________________________________________________
 "Academic Rank: Paradox Professor" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

As you can guess, that will take us awhile to FULLY complete.  Past her, grab
the square box for a [_'FAREWELLS' GATE SEAL_].  Now go talk to Chocolina if
you want, as she has an updated inventory.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Academia -400 AF-   )___________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Guardian Amulet             2200g  (+ 1 Iron Shell, 1 Transparent Ooze)
 Auric Amulet                2200g  (+ 1 Iron Shell, 2 Transparent Ooze)
 Watchman's Amulet           2200g  (+ 1 Iron Shell, 2 Transparent Ooze)
 Hero's Amulet               2200g  (+ 1 Iron Shell, 2 Analog Circuits)
 Saint's Amulet              2200g  (+ 1 Iron Shell, 2 Analog Circuits)
 Zealot's Amulet             2200g  (+ 1 Iron Shell, 2 Analog Circuits)


 NOTE    Be sure to buy the Raging Arc and Blazing Spirit here, as they are a
ッッッッッッ   definite improvement over your current weapons.

                                    .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 ___________________________________(   Chocolina's Shop - Academia -400 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エ

After that, continue north and east past the Ghouls, heading northeast to see
some new enemies guarding a yellow barrier.  You have to take them out to
continue; they are Koboldroid Yins and aren't much of a challenge.  With them
gone, continue east to a fork.  Take the stairs to the north first; follow the
path and go past another fork; the dead-end to the east will have
[_POWER ORB x8_].  Go back to the most recent fork and head south, defeating
the Koboldroids up here to unlock another path.

At the next fork, head west to find a [_GUARDIAN AMULET_].  You can go north
here to complete the tiny little part of the map (and be back where you just
were), but once you do, return to the fork and continue east.

In any case, cross the bridge to the east and continue along until you can take
out some Koboldroids.  After this path clears, follow the path down the stairs
to a large area.  Open the treasure sphere to the southeast for a
[_WATCHMAN'S AMULET_], then head north to find a big monster blocking a gate.

 NOTE    This is a Fencer, and isn't very tough with a leveled team.  You can
ッッッッッッ   likely beat it with your default attacking team, but if you need to,
         don't be afraid to pull out the COM/RAV/MED or the COM/RAV/SEN
         paradigms.

         And just so you know, you can only fight this monster TWICE until you
         can lock the gate and return MUCH later in the game.

After the battle, you'll find a sphere with the [_MARK OF THE L'CIE_]
adornment.  Before going north, head west to the edge of the area, but NOT up
the stairs here; instead, turn south and follow this path to another fork.  Go
south first, following the path until you come across another Fencer.  Take it
out to unlock the gate here, then go back to the last fork.  Go up the western
stairs now, taking out the Koboldroids we saw earlier and unlocking this gate
as well.

Return to the area north of the large area (where we fought the first Fencer)
and head north to trigger a cutscene, after which you will have to
fight a new enemy called a Taxim.  He's not MUCH harder than a Ghoul, so you
should have little trouble.  After the fight is another scene, which finally
explains WHY we are being hunted down like this here...  Caius!

After the scene take the staircase down to the east.  You can find Chocolina
to the north (on the skinny walkway) if you NEED her, otherwise head west.
Once you pass a stairway, Caius will appear to taunt you some more.  After
that scene Noel will point out that we need to catch him for answers.  Easier
said then done!

Also, in random battles you will be facing Taxims way more often as well as
the flying Nelapsi.  Neither are too hard, but its important to point out that
unlike the Ghoul battles you will ACTUALLY be making decent CP and GIL again.
PLUS these fights aren't even that hard (a good grinding spot, perhaps!?).

You're objective is to "Follow Caius" now.  As you went west, you should've went
under a bridge; the staircase leading up to it is on the northern side of where
you are now.  Climb it and follow the path to the end to find an
[_AURIC AMULET_].  Go back down and head west until you can go down a ramp,
where you'll see a vehicle crash.  Our pair of heroes then surmise that perhaps
if they travel to the past they can figure out why Caius is after them.

Head to the south and jump to the nearby platform for the [_KAISER KNUCLKES_]
(a good melee accessory that boosts attack by 40), then head north.  Keep
heading north, then west over the broken structures until you are forced to
turn north.  At the end of this platform, hit the computer terminal to change
the direction of the ramp nearby, and then ascend it.

After following the path for a short while, you'll be at a fork; DO NOT go
north, as a HUGE monster named Geiseric will wipe the floor with you.

 NOTE    I was personally strong enough to come back and BEAT this monster at
ッッッッッッ   the end of Episode Four (during the Graviton Core hunt), so chances
         are you are as well!  After beating him you will get 1000 CP, 5000
         Gil, and access to a sphere with [_POWER ENGINE x8_] in it.

Head south and keep chasing Caius through the city.  You'll pass a ramp you
can't go down, so keep going south, then west until you see Caius and a blocked
path.  Go south and examine the terminal that will change the direction of the
previous ramp.  Don't worry about it for now; we'll have a quicker way of
getting down there momentarily.

Go north, where, you'll be at another barrier guarded by a Lancer, meaning you
will need to kill him to lower it; take him out just like the other ones.  After
defeating the Lancer, grab the sphere for a [_PHOENIX DOWN_].  Now, before going
up the escalator here, go down the one just to the right of it to explore the
area underneath.

First off, head north.  When you see a red ramp to your east, use the Moogle
Hunt ability just to the north of the ramp in the small cubby; you should
uncover a vial of [_PHOENIX BLOOD_] in a sphere.  While you're there, use the
switch to reverse the ramp we just came down.  Make your way south to a fork;
ignore the path to the east (as it leads to the first ramp we ignored), then
take a few more steps south to another fork.  Go all the way east, opening the
treasure sphere here for [_2000 GIL_].

Other than that, you will find a gate to unlock in the FAR south; we'll need it
unlocked for later, so go ahead and go down there, using a Wild Artefact to
open it.  This will open the following location: Yaschas Massif -100 AF-.
Unlock it, then return to Academia -400 AF-.     ッッッッッッッッッッッッッッッッッッッッッッッ

Once you're back in Academia, go back up the ramp to be where you found the
Phoenix Down, then head upward.  DON'T go west just yet; turn east instead,
where you'll find Chocolina; she's got the same inventory as last time, but if
you've been fighting a ton of Cie'th, then it may be a good idea to sell off a
chunk of any Components you have too many of (like 99 of the Tear of Remorse).
Also go ahead and take this time to level up in the Crystarium before heading
west to the objective.

 NOTE    To the north of Chocolina is an escalator going UP.  You can JUMP down
ッッッッッッ   it to reach the ground down below, where you can use the Mog Hunt
         ability to find the [_GRAVITON CORE DELTA_] and [_500 CP_].  I strongly
         recommend doing this now; just keep tapping [CIRCLE] / ォBサ as fast as
         you can to go against the flow.

Once you're ready, head west of Chocolina.  You'll see some scenes at the
objective as well as fight against a new enemy called a Cocytus.  These things
are lightning-based and are much tougher than the Nelapsi.  You should be able
to get by while staying in an offense-oriented paradigm though.  After that will
be another scene, followed by another fight, then to a boss.

 NOTE    If you're aiming to get the "Trigger Finger" Trophy / Achievement,
ッッッッッッ   make sure not to mess up this Cinematic Action.  If you miss, reset and
         try again.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Zenobia             (209920 HP)  |  Target Time: 00:05:58  |
|                |  Vaballathus           (9184 HP)  |                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  Zenobia will start the battle by using his tentacle, named Vaballathus,     |
|  to shelter himself.  Be sure to target them first.  There will be three of  |
|  them to fight through, and once you do you'll be able to start attacking    |
|  Zenobia himself.                                                            |
|                                                                              |
|  On your way to staggering Zenobia be sure to switch to a SAB role and       |
|  put Deshell on him (and Poison, if you wish).  Next, be sure to heal up     |
|  right before staggering him.  During the stagger, go all-out on him.        |
|                                                                              |
|  However, you WILL NOT get a chance to defeat him.  Zenobia will end the     |
|  stagger early and put up his tentacle shield once more, with even more      |
|  tentacles!  This time the tentacles mean business, as they will cast        |
|  spells like Ruinga and Cure.  Take them out one at a time, healing when     |
|  necessary.  Once they are gone, nothing will stand between you and          |
|  Zenobia, and you'll be able to finish him off easily.                       |
|                                                                              |
|  At the very end of the fight, you'll have to input some Cinematic Action    |
|  commands:                                                                   |
|                                                                              |
|  ***  CINEMATIC ACTION  ***                                                  |
| ============================                                                 |
|      [PS3]      / ォ360サ                                                      |
|                                                                              |
|      [UP]                                                                    |
|      [LEFT]                                                                  |
|      [CIRCLE]   / ォBサ                                                        |
|      [RIGHT]                                                                 |
|      [CIRCLE]   / ォBサ                                                        |
|      [RIGHT]                                                                 |
|  TAP [CROSS]    / ォAサ                                                        |
|                                                                              |
|  And with that, the beast is felled.  Congrats!                              |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Crystal Petal           *(CINEMATIC BONUS)|
|  GIL: 0             |          [_] Tear of Woe x2                            |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once the fight is complete, Noel will run over to Yeul for a scene.  Afterward
you will receive the [_TOWER ARTEFACT_], the [_ZENOBIA FRAGMENT_], and a grand
[_6000 CP_]!

With no other place to go, head east and north to the gate.  Grab [_1050 GIL_]
from the sphere, then use the Tower Artefact to activate the gate.

DESTINATION UNLOCKED: Augusta Tower -200 AF-.
                      ッッッッッッッッッッッッッッッッッッッッッッ
Before going to the newly unlocked Augusta Tower -200 AF-, we need to grab an
item from Augusta Tower -300 AF- which will allow us to proceed in the past's
tower.  You should've already unlocked this gate in Yaschas Massif -01X AF-, but
if not, then do the following:

Return to the Historia Crux and travel to Yaschas Massif -01X AF-.  The gate
that you want to open is the one on the WEST side of the map (in the southern
portion).  Open it up using a Wild Artefact (which you should already have) and
you'll be returned to the Historia Crux with a new destination unlocked!

DESTINATION UNLOCKED: Augusta Tower -300 AF-.
                      ッッッッッッッッッッッッッッッッッッッッッッ




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                 Augusta Tower -300 AF-
       [W-01-14]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Access Key 50
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Potion x2                   [_] Librascope
             | [_] Phoenix Down
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Monster | [_] Mana Sliver x9              [_] Vitality Sliver x6
   Materials | [_] Vitality Bolt x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Entropy Board
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 800
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Thexteron                                   8960 HP  [_] SYN
             | [_] Flanitor                                    6300 HP  [_] MED
             | [_] Flanborg                                   11500 HP  [_] COM
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    The Flanitor here is a worthy MED upgrade, and I recommend trying to
ッッッッッッ   recruit him ASAP.  He can learn Esunada, and has a fantastic Feral Link
         ability.  However, he's very weak until he's leveled up; in the
         meantime, you may want to wait until you can get a Green Chocobo that
         you can recruit in Yaschas Massif -100 AF-.  He's overall more
         powerful and easier to level, but he won't get Esunada or have that
         Feral Link.  Your choice; get both and experiment if you want.

As you enter this area you'll be told that it is a maze, full of paradoxes and
contradictions for you to unravel.  Hit the switch in the room you find yourself
in (nothing else you can do...) to rotate the room.  Rotating rooms is a
re-occuring puzzle in this area.  Also, as you progress through this area, a
voice will speak over the intercom every now and again.  As you would expect,
these numbers will be important later, but since you have this guide, actually
remembering them is optional.

Head outside to the walkway and go south.  Interact with the console here to
have another room rotate.  Go southeast through it to the other side, then head
northeast and north from here to find [_MANA SLIVER x9_] in a sphere.  Make your
way south and west, interacting with the next console you find TWICE in a row
to line up both doors in this room.  Head through the room to see an elevator
come down.  After seeing that, go northwest to find a sphere with [_800 GIL_]
inside, then go back and ride the elevator up to the 14th floor.

Up here, check out the north part of the map to see a suspended platform with
a treasure sphere.  Throw Mog over there for [_POTION x2_].  Now, head west to
find Chocolina over here.  She's got a slightly updated inventory.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Augusta Tower -300 AF-   )______________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)
 Delicate Spark Ring         1500g  (+ 1 Spark Ring, 2 Cie'th Tears)
 Durable Spark Ring           500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate Zephyr Ring        1500g  (+ 1 Zephyr Ring, 2 Cie'th Tears)
 Durable Zephyr Ring          500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Gysahl Greens                300g

                                .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 ______________________________(   Chocolina's Shop - Augusta Tower -300 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍

Buy what you will, then check out the console to the south.  Interact with
this one twice, then head inside the room for [_VITALITY BOLT x8_].  Head over
to the next room to the south and interact with the console inside it (once),
then head out onto the northern platform.  To the east is a hidden treasure
sphere; use the Moogle Hunt ability to uncover the sphere and grab the
[_VITALITY SLIVER x6_] inside.  Now, head back to the console and use it again
to reach the elevator.  Take it up.

Up here you'll see a "suspicious room" that you'll need to investigate.  BEFORE
getting off the elevator, look to the east to see a floating sphere quite a
ways away.  Throw Mog over to it for a [_PHOENIX DOWN_].  Now, go into the next
room and through it to the other side.  Head east, following the path as it
turns north until you reach the northernmost part of it; look out to the north
to find a sphere WAY out there.  Throw Mog at this one for a [_LIBRASCOPE_].

Head all the way back to the room you came out of (the elevator on this level
needs "Access Key 13" to continue) and interact with the console beside it
THREE times to make a path forward.  After that, go through it and head
northwest, interacting with the console you come across TWICE to gain access.
Head inside and examine the computer to be asked for a password.

The password here is "1237172", which are the numbers that the intercom has
been spouting out as we progressed.  For accessing this computer, you will gain
the [_ENTROPY BOARD_] fragment, as well as [_500 CP_].  You will also receive
the item we came here for: the [_ACCESS KEY 50_].  We have no other reason to
stay here now, so return to the Historia Crux.  From there, head to
Augusta Tower -200 AF- that we unlocked from Academia -400 AF-.
ッッッッッッッッッッッッッッッッッッッッッッ




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                 Augusta Tower -200 AF-
       [W-01-15]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Idea Circuit                [_] Difference Engine
             | [_] Enigma Codex
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of Augusta Tower        [_] Top Floor Access Key
             | [_] Wild Artefact               [_] Paradox Agent Type B
             | [_] Paradox Agent Type A        [_] Paradox Agent Type C
             | [_] 'Silence' Gate Seal         [_] Access Key 13
             | [_] Access Key 52               [_] Artefact of Rebirth
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Remedy x2                   [_] Phoenix Blood
             | [_] Librascope                  [_] Potion x3
             | [_] Phoenix Down
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Platinum Casino Ticket      [_] Platinum Casino Ticket
       Items | [_] Gold Casino Ticket
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Twist Headband              [_] Bloodguard
             | [_] Sniper's Eye                [_] Magistral Crest
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Monster | [_] Vitality Orb x8             [_] Vitality Engine x8
   Materials | [_] Mana Engine x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Train Conductor Beret
             | [_] Light Bulb               OR [_] Sky Blue Newsboy Cap
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Idea Circuit                [_] Difference Engine
             | [_] Enigma Codex                [_] Proto Fal'Cie Adam Fragment
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 6000        [_] 400         [_] 400             (7200 Total)
             | [_]  400
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 1500        [_] 1450        [_] 2000            (4950 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Greater Behemoth                           24448 HP  [_] RAV
             | [_] Orion                                      16600 HP  [_] COM
  (* = BOSS) | [_] Dragoon                                     4960 HP  [_] COM
             | [_] Luminous Puma                               3210 HP  [_] SYN
             | [_] Zwerg Metrodroid                            4530 HP  [_] RAV
             | [_] Vespid Soldier                              3650 HP  [_] COM
             | [_] Thermadon                                  15280 HP  [_] COM
             | [_] Flanitor                                    6300 HP  [_] MED
             |*[_] Proto fal'Cie Adam (1)                     74250 HP
             |^[_] Right Manipulator (1)                      11420 HP
             |^[_] Left Manipulator (1)                       11420 HP
             |*[_] Proto fal'Cie Adam (2)                    212160 HP
             |^[_] Right Manipulator (2)                      16320 HP
             |^[_] Left Manipulator (2)                       16320 HP
             |*[_] Proto fal'Cie Adam (3)                     74250 HP
             |^[_] Right Manipulator (3)                      11420 HP
             |^[_] Left Manipulator (3)                       11420 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Well, here we are looking for answers...  what happened 200 years ago?  Serah
will mention that we need to find out where we are, so use the terminal right
by the gate for a scene (jump over/walk around the counter).  You'll learn
SOME information, but not much.  The west door will unlock now, so head out
and move north with [_REMEDY x2_] in it.  Also, notice how the people around
here aren't very...  life-like.  And make a mental note of the numbers they tell
you in a computerized voice...

Head south and you'll find another sphere with [_1500 GIL_] in it.  Backtrack a
bit and go into the computer room nearby.  Interact with the terminal closest to
the door (on the right; you'll need to jump).  You will be asked for a password,
 so when prompted enter "9261" to continue (the numbers the people were saying
are part of the password; the "2" is said by a man in the computer room).

After the scene, you'll gain the [_MAP OF AUGUSTA TOWER_].  Head back to the
first computer room now and to the middle ring to the east.  Head north (away
from Caius) to find [_WILD ARTEFACT_] #4.  Follow Caius now and interact with
the console to the south to get a primer on the "Augusta Tower Access Key".

With the access key in hand from our earlier trip to -300 AF-, the path will
open now, and you'll see Alyssa up ahead.  Go talk to her for a scene.  After
that, head north and open the treasure sphere here for a
[_TRAIN CONDUCTOR BERET_].  Once you have it, enter the room to the east, where
you'll find Chocolina; she's got some new inventory here.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Augusta Tower -200 AF-   )______________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)
 Delicate Spark Ring         1500g  (+ 1 Spark Ring, 2 Cie'th Tears)
 Durable Spark Ring           500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate Zephyr Ring        1500g  (+ 1 Zephyr Ring, 2 Cie'th Tears)
 Durable Zephyr Ring          500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Sniper's Eye                2200g  (+ 1 Transparent Ooze, 2 Analog Circuits)
 Twist Headband              2200g  (+ 1 Transparent Ooze, 3 Analog Circuits)
 Bloodguard                  2200g  (+ 1 Transparent Ooze, 3 Analog Circuits)
*Delicate Sniper's Eye       1100g  (+ 1 Sniper's Eye, 2 Tears of Remorse)
*Delicate Twist Headband     1100g  (+ 1 Twist Headband, 2 Tears of Remorse)
*Delicate Bloodguard         1100g  (+ 1 Bloodguard, 2 Tears of Remorse)

   * = Available after meeting Chocolina at the Top Floor.

 NOTE    Save your money on the specials as we're about to get them all for
ッッッッッッ   free shortly...

                                .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 ______________________________(   Chocolina's Shop - Augusta Tower -200 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍

Shop if you like, then take a look UP at the ceiling in the northern corner;
you should see a treasure box up here.  Throw Mog at it, and you'll receive the
[_PARADOX AGENT TYPE A_] item.  Now, take the eastern exit in this room and open
the nearby treasure sphere for a [_TWIST HEADBAND_].  From there, you can circle
the outside ring counterclockwise to make your way to a second sphere for a
[_LIBRASCOPE_].  Interact with the console here to align the room next to you,
so you can get through it easily.  Note that there is a computer console here
that asks you to do a Mission.

_______________________________
 "Idea Circuit" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Give the Paradox Agent Type A to the computer terminal, and you'll complete
the mission, receiving the [_IDEA CIRCUIT_] fragment, as well as [_400 CP_].

__________________________________
 "Idea Circuit" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Examine the terminal facing the opposite direction (behind you) and you'll be
able to start another mission.

_______________________________
 "Enigma Codex" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You can't complete this one right away, but it's a good idea to at least start
it.  From the room where you received the missions, go southeast to the central
ring, then head south and east, examining the console just to the north of the
room where Chocolina is to open the way to Alyssa.  Talk to her, and you'll get
a Live Trigger event here.  "Caius and Yeul headed to the top of the tower.
Why?"

       [1] To protect time.                               (XD) = Comical Choice
  (XD) [2] There's treasure here!
       [3] She came to hide something.
       [4] They've come to tell us a secret.

After the scene, follow Alyssa onto the elevator and talk to her.  Agh, we've
been led into some type of trap!  Worry not my companions, we've got this.  You
will face three new enemy types: Orion, Vespid Soldier (two of them), and a
Zwerg Metrodroid.  Take out the Vespid and Zwerg enemies first as they'll fall
fast, then focus on Orion.  He's the only thing that is threatening here...
Leveled-up parties can get through this with an offensive only paradigm, and
you should switch to something like COM/RAV/MED for a round or two if anyone
takes TOO much of a beating.

After that battle a short scene will take place, followed up by another battle
against an Orion and four Vespid Soldiers.  Take care of them (I personally
find Thundaga or Ruinga on Orion, then "Repeat" does the trick) and you'll see
another scene.  Noel and Serah (and you) will piece together what REALLY
happened in the tower.  I feel like it's 1999 all over again!

Our goal now is to resolve the paradox whilst staying alive.  Before messing
with the consoles, take the southeastern path off the elevator and get the
[_BLOODGUARD_] out of the sphere to the southwest.  Take a few steps northeast,
and you should see a floating treasure box to your east.  Throw Mog at it, and
you'll receive the [_'SILENCE' GATE SEAL_].  You can see another treasure sphere
to the north on the other side of the gap; while you CAN eventually get to it
through exploring, it's just easier to Throw Mog at it.  (Poor Mog...) Once he
opens it, you'll receive a [_PLATINUM CASINO TICKET_].

Now, head back to the elevator.  Time to play with the consoles here; there are
FOUR consoles here for you to mess with, and are labeled below:

  .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
  |    (5)                       |   (5) = Northwestern Console
  |                              |   (4) = Western Console
  |        \\ _.覧覧._ //        |   (3) = Southwestern Console
  |         \\        //         |   (7) = Southeastern Console
  |        /            \        |
  | (4)   |              |       |   (E) = Elevator Console (appears after
  |       |              |       |         obtaining Access Key 52
  |        \        (E) /        |
  |         `.        .エ         |
  |           ッ`慾|龍ッ           |
  |    (3)       ||              |
  |                   (7)        |
  '覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧'

  1) Use console 7 once.

  2) Use console 3 once.

  3) Go down the southeastern path, going through the room and to the outermost
     ring.  Go west, through this room here, then through another room to the
     northwest.  You should now be on the very outer west ring.  Use Mog Throw
     here to collect two out-of-reach treasure spheres; a [_PHOENIX DOWN_] to
     the west, and a [_SNIPER'S EYE_] to the southwest.  Make your way all the
     way back to the elevator.

  4) Use console 4 _THREE_ times.

  5) Go down the southeastern path once again, following it all the way to room
     4 like before, except this time, it's positioned differently.  Keep going
     north, following it as it goes northeast until you reach the northernmost
     room where the objective is.  Access the terminal for the [_ACCESS KEY 52_]
     and hit the other terminal in here _THREE_ times to gain access to the
     unexplored platform to the south (for map completion, and grabbing the
     Platinum Casino Ticket if you didn't throw Mog earlier).

  6) Explore the platform, then hit the terminal inside one more time.  Make
     your way back to the elevator and use the console within the elevator
     itself to continue up to the 52nd floor.

Once we're up on floor 52, Noel will stop for a Live Trigger.  "Noel doesn't
think Caius is behind this mayhem.  Then who is?"

       [1] What about the AI?                             (XD) = Comical Choice
       [2] It has to be Caius.
       [3] Why don't you think it's Caius?
  (XD) [4] This is just like a murder mystery!

Pick as you will, (I laughed at murder mystery) and we'll have another floor
to twist around and explore.  Our goal this time is the northeast room.  Take
the north bridge and go into the room to the northwest.  Go out onto the
northeastern platform for [_1450 GIL_], then go back to the outer central ring
and explore the ring clockwise, grabbing the sphere on the way for
[_VITALITY ORB x8_].

From there, head south and west, going through the southwestern room so you can
explore the outer ring down there.  In this larger southern ring, go as far
south as you can; you should see a treasure out of reach to your south.  As
usual, throw Mog at it, and you'll be rewarded with another
[_PLATINUM CASINO TICKET_].

After that, head back to the room and interact with the console inside to move
it and open the east/west paths.  Take the east path for a [_MAGISTRAL CREST_]
(a great accessory for Ravagers), then head west.  Enter the room to your east
when you get to it and interact with the console in there TWICE.  Go out on the
right platform now and grab the [_MANA ENGINE x8_] to the south, then use the
console to the north TWICE to spin the room to the north.

Head back to the room and interact with that console twice again to turn it
back to where it was, then you can finally make your way to the northern outer
ring.  Grab the treasure sphere on the left for [_VITALITY ENGINE x8_], then
search to the north of that treasure to find another sphere just out of reach.
Throw Mog at it, and you'll find [_2000 GIL_] for the taking.  Make your way ALL
the way east and southeast to the end here.  You should see another sphere out
in the distance to your southeast.  Throw mog one last time to obtain more
[_PHOENIX BLOOD_].

Go back to the room that you passed to your southwest and enter.  Grab the
[_TOP FLOOR ACCESS KEY_] from the computer here, then make your way back to the
elevator.  Interact with the console once you get there and you'll see a scene.
I guess someone had a Behemoth waiting for us!  Ha!  This is a Greater Behemoth,
and is just a normal battle, but its a good measuring stick for how prepared
you are.  You should be able to take this guy out without a SEN now, so measure
yourself up against that statement and see how you do.

After the fight, you'll be on the top floor.  Head north and grab the
[_POTION x3_] from the sphere, then return to the elevator.  We can get some
more items by going down to the 49th floor, which he haven't visited yet, so
choose it as your next destination.

This area is pretty self explanatory.  Explore the area as much as you can here,
then examine the console to the southwest once to rotate the room.  Go through
it, then head northwest.  You should see a treasure box in the distance to the
west; go ahead and throw Mog at it for [_PARADOX AGENT TYPE B_] for your
current mission, then head all the way east and north to the end here.  Use the
Moogle Hunt ability here to uncover a [_GOLD CASINO TICKET_].

Now, step to the edge here and rotate your camera while looking down.  You
should see a treasure box REALLY far down near the base of the pillar.  To get
it, take a few steps back, then BARELY throw Mog off the edge of the platform
toward that pillar, and he should land right near the box.  If you tossed him
successfully, you'll receive the [_PARADOX AGENT TYPE C_].

Backtrack just a bit to the south and use the console here to rotate the room
to the west.  This will allow you to go through here and explore the rest of
this portion of the map.

 NOTE    There is a gate on the southern outer rim on the 49th floor, requiring
ッッッッッッ   a Wild Artefact.  Go ahead and use your Wild Artefact to open it; it
will lead to Oerba -300 AF-.  Once it's unlocked, return back here to continue
along.

DESTINATION UNLOCKED: Oerba -300 AF-.
                      ッッッッッッッッッッッッッッ
Now, let's complete the rest of the missions here.  Return to the elevator and
go to the 50th floor.  Make your way back to the northwestern room to turn in
the Paradox Agent Type B to the computer terminal to earn the [_ENIGMA CODEX_]
fragment and [_400 CP_].

__________________________________
 "Enigma Codex" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Go ahead and talk to the computer terminal once again for the third and final
mission in this area.

____________________________________
 "Difference Engine" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Give the Paradox Agent Type C to the computer terminal to earn the
[_DIFFERENCE ENGINE_] fragment and [_400 CP_].  You'll also get
[_ACCESS KEY 13_], which will allow you to access the 13th floor of the tower
in -300 AF-!

_______________________________________
 "Difference Engine" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

That's it for missions!  Time to finish up this tower!

When you're done, return to the elevator and go back to the top floor.
Chocolina is here, and she's got some new delicate versions of accessories
here, so if you MUST have them go for it.  After that, be sure to level up in
the Crystarium, then head up the stairs.  Move into the room to see a series of
scenes and understand that much more of the plot.  At the end, you will face the
machine...  Adam.

 NOTE    Just so you know, you obtained the [_ARTEFACT OF REBIRTH_] DURING the
ッッッッッッ   previous cut scene.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Proto fal'Cie Adam (1) (74250 HP)|  Target Time: 00:03:37  |
|                |  Right Manipulator (1)  (11420 HP)|                         |
|                |  Left Manipulator  (1)  (11420 HP)|                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  To be honest, this round is like a warm-up round.  Adam will start off by   |
|  casting Faith on itself and its arms.  Your goal should be to start out by  |
|  taking out his arms, which will drop relatively fast for an average         |
|  party.                                                                      |
|                                                                              |
|  After that work on staggering Adam.  He will likely place a couple of       |
|  status effects on you (Curse, Imperil) while putting Protect on himself.    |
|  Putting in a SYN/SAB combo before staggering him is a grand idea, and be    |
|  sure to manually de-protect him otherwise the AI will try something dumb    |
|  like poison.  Make sure you have decent health as well before you stagger,  |
|  something above 50%.  Once you stagger him go all-out and he will drop      |
|  fast.                                                                       |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Phoenix Down x3                           |
|  GIL: 0             |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight, the duo will reflect on the area they are in calling it a
crossroads of time.  Listen to the game's explanation of what's taking place,
which in turn will be cemented by ANOTHER Adam showing up:

 NOTE    If you're aiming to get the "Trigger Finger" Trophy / Achievement,
ッッッッッッ   make sure not to mess up this Cinematic Action.  If you miss, reset and
         try again.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Proto fal'Cie Adam (2) (212160 HP)| Target Time: 00:05:58  |
|                |  Right Manipulator (2)   (16320 HP)|                        |
|                |  Left Manipulator (2)    (16320 HP)|                        |
|                | *Proto fal'Cie Adam (3)  (74250 HP)| *See the next Live     |
|                | *Right Manipulator (3)   (11420 HP)|  Trigger below.        |
|                | *Left Manipulator  (3)   (11420 HP)|                        |
|________________|____________________________________|________________________|
|                                                                              |
|  Ok, Adam is back and even beefier.  Your general battle strategy is the     |
|  same however.  He puts Bravery on everything this time, but once again you  |
|  should focus on taking out his arms, which shouldn't be much harder than    |
|  the first time.                                                             |
|                                                                              |
|  After that, work on staggering Adam.  He will likely place a couple of      |
|  status effects on you (Curse, Imperil) while putting Protect on himself.    |
|  Putting in a SYN/SAB combo before staggering him is a grand idea, and be    |
|  sure to manually Deprotect him, otherwise the AI will try something dumb    |
|  like Poison.  Make sure you have decent health as well before you stagger,  |
|  something above 50%.  Once you stagger him, go all-out and he will drop     |
|  fast.  Be SURE to keep your HP up this time as he has Bravery and a few     |
|  new moves near the end.  Throw in a Potion or two mid-stagger if you have   |
|  to.                                                                         |
|                                                                              |
|  At the very end of the fight, you'll have to input some cinematic action    |
|  commands:                                                                   |
|                                                                              |
|  ***  CINEMATIC ACTION  ***                                                  |
| ============================                                                 |
|      [PS3]      / ォ360サ                                                      |
|                                                                              |
|      [RIGHT]                                                                 |
|      [UP]                                                                    |
|      [RIGHT]                                                                 |
|      [CIRCLE]   / ォBサ                                                        |
|  TAP [CROSS]    / ォAサ                                                        |
|      [RIGHT]                                                                 |
|  TAP [CROSS]    / ォAサ                                                        |
|                                                                              |
|  And with that, the beast is felled.  Congrats!                              |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Crystal Apple           *(CINEMATIC BONUS)|
|  GIL: 0             |          [_] Gold Nugget x2                            |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    After this fight, you SHOULD receive the Trigger Finger Trophy /
ッッッッッッ   Achievement for hitting every trigger in all of the Cinematic Action
         sequences.  If you don't, then you either missed a trigger in this
         battle, or one of the earlier ones.  Feel free to revisit those bosses
         (if you can close the gate) and try then; it will still count.

         If you were able to obtain five stars against Adam's second form, you
         will receive the Cerulean Medal Trophy / Achievement.

After the fight yet another fal'Cie will start to materialize.  We however will
be given a Live Trigger moment.  "The Proto fal'Cie keeps regenerating.  What's
the battle strategy?"

  (XD) [1] Throw Mog.                                     (XD) = Comical Choice
   (!) [2] Scream at Hope.                                 (!) = Required Choice
       [3] Lure out the original.
       [4] Keep fighting until it disappears.

THIS Live Trigger is quite unique!  First of all, there is only ONE right
option...  AND if you pick ANYTHING else, you will have to fight Adam AGAIN!
(The first form, not the second.) It is STRONGLY RECOMMENDED to choose anything
EXCEPT the correct answer the first time, as you will face another form of the
Proto fal'Cie to add to your bestiary, whether you choose the Comical Choice or
one of the others.  Once you've done that and you're ready to continue, pick
option 2 to move along.

The [_PROTO FAL'CIE ADAM FRAGMENT_] is yours after you de-materialize the
beast, as well as [_6000 CP_].  Be sure to claim the Live Trigger treasure box
on the left for your Trigger reward.

 - For choosing all comical answers, you receive a [_LIGHT BULB_].
 - For choosing the others, you receive a [_SKY BLUE NEWSBOY CAP_].

Afterward, interact with the computer, then use the Artefact of Rebirth on the
gate to once again step into the flow of time.

DESTINATION UNLOCKED: Academia -4XX AF-.
                      ッッッッッッッッッッッッッッッッッ
Before going, let's revisit Augusta Tower -300 AF- one last time to visit the
13th floor that we can now visit.




========================================-
                                                         Augusta Tower -300 AF-
========================================-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Blue PSICOM Spaulders       [_] Red Commando Badge
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Orion                                      16600 HP  [_] COM
             | [_] Dragoon                                     4960 HP  [_] COM
             | [_] Thexteron                                   8960 HP  [_] SYN
             | [_] Flanitor                                    6300 HP  [_] MED
             | [_] Flanborg                                   11500 HP  [_] COM
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    With Access Key 13, you can now complete the Augusta Tower map 100%.
ッッッッッッ
Step on the elevator and examine the console here to make your way to the 13th
floor, since you now have the key.  From the looks of it, there's really nothing
much here.  To the northwest is a hidden treasure that we can't open just yet,
but if you look to the far east, and to the far southwest in the distance, you
will see two treasure spheres that you can get by throwing Mog at them.  Do so,
and you'll receive the [_BLUE PSICOM SPAULDERS_] adornment, as well as the
[_RED COMMANDO BADGE_] adornment.



========================================-

Now....  Our next story stop SHOULD be Academia -4XX AF-, but we have quite a
few places that we can go for some extra Fragments, leveling, and item
opportunities, so let's take advantage of that!

First, we'll tackle Yaschas Massif -100 AF-.  You should've unlocked this in
Academia -400 AF-.  If you didn't, then do so now.

 NOTE    If you do not want to tackle any of the side quests, then navigate to
ッッッッッッ   W-01-21 - Academia -4XX AF- to continue.





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.o    |         ,覧.               |                            Part One
`覧..,覧慾,覧.    |   |.   .,覧.,覧.|覧 ,覧.                  ッッッッッッッッッッ
    |||   ||覧'    |   ||   ||覧'`覧.|    `覧.                    [W-SQ-01]
`覧'``覧'`覧'    `覧予`覧'`覧'`覧'`覧'`覧'
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

         - Yaschas Massif -100 AF-. . . . . . . . . . . . . . . . . . .[W-01-16]
         - Sunleth Waterscape -400 AF-. . . . . . . . . . . . . . . . .[W-01-17]
         - Bresha Ruins -300 AF-. . . . . . . . . . . . . . . . . . . .[W-01-18]
         - Yaschas Massif -110 AF-. . . . . . . . . . . . . . . . . . .[W-01-19]
         - The Archylte Steppe -??? AF- (2) . . . . . . . . . . . . . .[W-01-20]

________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                Yaschas Massif -100 AF-
       [W-01-16]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Helmwige's Nightshade       [_] Schwertleite's Flower
             | [_] Siegrune's Spiritbloom      [_] Rossweisse Skyblossom
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Bulb of Hope                [_] Comm Device
             | [_] Sealed Tablet               [_] Picture Frame
             | [_] 'Reminiscence' Gate Seal    [_] Wild Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons | [_] Blessed Blade
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Helmwige's Nightshade       [_] Graviton Core Epsilon
             | [_] Siegrune's Spiritbloom      [_] Rossweisse Skyblossom
             | [_] Schwertleite's Flower       [_] Book of Shambala
             | [_] Book of Valhalla
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 500         [_] 500             (3300 Total)
             | [_] 500         [_] 500         [_] 500
             | [_] 300
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Pitterpatter                                7610 HP  [_] SAB
             | [_] Ahriman                                     6954 HP  [_] SAB
             | [_] Clematis                                   10759 HP  [_] SAB
             | [_] Bunkerbeast                               189191 HP  [_] SEN
             | [_] Crawler                                     8266 HP  [_] COM
             |![_] Deathgaze                                 158096 HP  [_] SAB
             | [_] Green Chocobo                             146400 HP  [_] MED
             |
             |     !  = Enemies that can only be fought after completing the
             |         story events for the first time / RARE
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can now get 100% on the Yaschas Massif's map, so make sure to do
ッッッッッッ   so while you're here.

         Also, if you're wanting to upgrade your MED and SEN monster, this is
         the place to do it!  The Green Chocobo makes a pretty good MED for this
         part of the game, and the Bunkerbeast makes for one of the best SENs.

All right, where to start?  There is some treasure here, and seven fragments...
so let's start with a Mission, and grab the treasures along the way!  Make your
way down some stairs until you're in front of the tent where you met Hope in
the past.  In the back left corner of the tent, use the Moogle Hunt ability to
uncover a hidden treasure box with a [_BULB OF HOPE_] inside!

Next, go down all the stairs until you reach the large area in the northeastern
part of the Paddraean Archaeopolis.  Examine the Ruby of Grief here, and you'll
hear the thoughts of Karl, which will begin the next Mission!

________________________________________
 "Helmwige's Nightshade" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You'll see a red Chocobo with a purple tail here; avoid riding them
ッッッッッッ   unless necessary, as they will gobble up your Gysahl Greens the longer
         you ride it, instead of the normal one needed to just ride it.

Before continuing on with the mission, go to the start of the ramp/stairs on
the northwestern side of the ruins (the set leading to the large face), but
don't go up.  Instead, approach the crates to the right side of the ramp.  You
should be able to see a treasure box on the other side of them; throw Mog at it
to have him retrieve the [_SEALED TABLET_] for you!

Make your way out of the Paddraean Archaeopolis to the southwest.  Before going
up the last of the ramp to come across Chocolina, stop where the path turns
southwest for the last time and look to the northeast.  You should see a
treasure box down below, just out of reach.  Throw Mog at the box, and you'll
receive the [_'REMINISCENCE' GATE SEAL_].

Feel free to shop with Chocolina if you want, but know that she has nothing
new.  Head south just a few steps, looking against the western wall until you
see a hidden treasure box on a large stone slab.  Use the Moogle Hunt ability to
uncover it and grab the [_COMM DEVICE_] inside!

Okay, back to the Mission.  Head south from Chocolina to the fork here, where
you should continue south and east.  You'll eventually come to a dead-end with
a floating box caught in the paradox.  Use the Moogle Hunt ability to uncover
it, then open the box for the [_PICTURE FRAME_] needed to complete your
mission.

Before heading back to deliver the frame, return to the fork and head west to
the next fork.  Go south, then southwest; you'll find a [_BLESSED BLADE_] for
Noel in the treasure box here.  It gives a nice 35% magic bonus, but it's not
too useful for a COM unless you're continuously using Ruin(ga).  Also, finish
exploring this small area to complete the Map!

Go ahead and make your way back to the Paddraean Archaeopolis now and deliver
the Picture Frame to the red orb.  You'll receive the [_HELMWIGE'S NIGHTSHADE_]
and [_500 CP_] for your troubles!

___________________________________________
 "Helmwige's Nightshade" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

With two Key Items in possession, we can now complete two other missions as
well.  Go south of Chocolina to the fork with the Chocobo and red orb nearby;
examine the Ruby of Grief to start your next mission.

_________________________________________
 "Siegrune's Spiritbloom" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Deliver the Bulb of Hope to the red orb to receive the
[_SIEGRUNE'S SPIRITBLOOM_] fragment and [_500 CP_]!

____________________________________________
 "Siegrune's Spiritbloom" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

And for another treasure we found, we must venture to the southernmost part of
the Yaschas Massif to find (and complete) our next mission.  From where you are
now (near the Chocobo), head west, then south at the fork here.  At the next
fork, continue south following the path to the next red orb.  Examine it for
your next mission.

________________________________________
 "Schwertleite's Flower" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Return the Comm Device to the red orb to receive your prize:
[_SCHWERTLEITE'S FLOWER_] fragment and [_300 CP_].

___________________________________________
 "Schwertleite's Flower" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

The next fragment is easy to find, but a pain in the arse to earn.  Go south
from where you are (just north of the southernmost gate) to find a Temporal
Rift!  And within this rift lies the worst of the puzzles in this game: the
Hands of Time.

On your own, this puzzle is a confusing mess and sometimes really hard to
complete, especially since the puzzle is different every time.  Luckily,
Rafal Adamczyk was kind enough to create a puzzle solver specifically for this!
Visit the link below, input your numbers (starting from the topmost number
[12:00]), then clockwise all the way back around), and follow the paths given!

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ

Completing this puzzle will net you the [_BOOK OF VALHALLA_] and [_500 CP_]!

Make your way north to the previous fork, then take the western path until you
are led to the wide open area with several chasms.  Travel north, and when you
come to the massive chasm in the center of the area, move along the western
side of it to have Mog go nuts, pointing out a fragment.  Use the Moogle Hunt
ability to uncover and obtain the [_GRAVITON CORE EPSILON_] fragment and
[_500 CP_].

Just to the northeast of the Graviton Core is another red orb.  Examine it, and
you'll be given another mission.  Luckily, you already have the item for it!

________________________________________
 "Rossweisse Skyblossom" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Return the Sealed Tablet to the red orb to receive your prize: the
[_ROSSWEISSE SKYBLOSSOM_] fragment and [_500 CP_].

___________________________________________
 "Rossweisse Skyblossom" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

By completing this mission, a new spacetime distortion appears in the Paddraean
Archaeopolis.  Make your way back there and check it out.  Once you do, you'll
be at the mercy of the damned Hands of Time puzzle...  Once again, I refer you
to Rafal Adamczyk's magic puzzle solver!  Again, just visit the link below,
input your numbers (starting from the topmost number [12:00]), then clockwise
all the way back around), and follow the paths given!

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ

Completing this puzzle will net you the [_BOOK OF SHAMBALA_] and [_500 CP_]!
You will also receive [_WILD ARTEFACT_] #5!

Except for one last thing, that's all we can do here in the Yaschas Massif
-100 AF-.  The last thing is to unlock and take the gate in the southeastern
corner of the map.  Use a Wild Artefact on the gate, and you'll unlock our next
stop!

DESTINATION UNLOCKED: Sunleth Waterscape -400 AF-.
                      ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                            Sunleth Waterscape -400 AF-
       [W-01-17]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Thunderstruck' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Lapis Lazuli                [_] Celestine
             | [_] Cosmo Aura                  [_] Miniflan Fragment
             | [_] Heliodor Ore                [_] Graviton Core Eta
             | [_] Carnelian
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 800         [_] 800         [_] 2500            (7000 Total)
             | [_] 800         [_] 800         [_]  500
             | [_] 800
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Fachan                                      2400 HP  [_] SYN
             | [_] Unsaganashi                                 2400 HP  [_] SAB
             | [_] Illuyankas                                 48800 HP  [_] SAB
             | [_] Seeping Brie                               13420 HP  [_] COM
             | [_] Flandit                                     5600 HP  [_] SEN
             | [_] Miniflan                                    4000 HP  [_] COM
             | [_] Blue Miniflan                               4000 HP
             | [_] Yellow Miniflan                             4000 HP
             | [_] Black Miniflan                              4000 HP
             | [_] Pink Miniflan                               4000 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Well the good news is that we don't have to go hunting for treasure.  Or is that
bad news?  In any case, the only thing to do here is collect Fragments, so let's
get started while we enjoy Final Fantasy XIII's Sunleth Waterscape music.

Move north to the group of Flan here, and you'll begin the Monster Finder
quest after getting the Primer on it.  Go northeast just a bit to have Mog find
something; use the Moogle Hunt ability to uncover a Miniflan, which will reward
you with a [_LAPIS LAZULI_] fragment and [_800 CP_]!

At the fork here, go ahead and go southeast, jumping along the path until you
are down in the southernmost portion of the map.  To the north is your next
hidden Miniflan; use the Moogle Hunt to uncover it and receive the
[_COSMO AURA_] fragment and [_800 CP_].

Make your way back to the first fork and take the northwestern vine to the next
area, where you can use the Moogle Hunt ability to uncover a third Miniflan.
The reward this time is a [_HELIODOR ORE_] fragment and another [_800 CP_].
Continue north and use the vine here to the next area, then climb aboard the
giant beast to the north to take you to the Forest Crossroads.

Head a bit northeast, and at this fork, look to the northwest for the next
hidden Miniflan.  Uncovering this one will net you the [_CARNELIAN_] fragment
and [_800 CP_].  Take the southeastern path next, and when you come to
Chocolina, continue southeast and take the small path to the south to discover
the fifth Miniflan.  Uncovering him will give you the [_CELESTINE_] fragment and
another [_800 CP_].

Finding all these Miniflan now means bad news for the pillar, go make your way
back northwest and north to the Assembly Area.  Approach the Miniflans, then you
will have to take on a group of them.  They're not hard; just wail away on them
with magic.  After the scene, you'll receive the [_MINIFLAN FRAGMENT_] and
[_2500 CP_].  You'll also receive the [_'THUNDERSTRUCK' GATE SEAL_].

Make your way back to the Assembly Area and go to the northernmost part of the
area here.  On the elevated ground here, use the Moogle Hunt ability, and you
will uncover the [_GRAVITON CORE ETA_] and [_500 CP_].

That's it for the Sunleth Waterscape -400 AF-, so go ahead and make your way
back to the Historia Crux when you're ready.  Our next destination is the
Bresha Ruins -300 AF-!  This should've been unlocked by a Wild Artefact in the
Bresha Ruins -005 AF-.  If you didn't, do so now.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                  Bresha Ruins -300 AF-
       [W-01-18]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Platinum Ring               [_] Iridium Ring
             | [_] Mythril Ring
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Labyrinth' Gate Seal       [_] Silver Petal
             | [_] Recording Device            [_] My Buddy's Message
             | [_] Commander's Report          [_] Wild Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Unicorn Horn
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Platinum Ring               [_] Iridium Ring
             | [_] Mythril Ring
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 400         [_] 400         [_] 400            (1200 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Munchkin                                    6200 HP  [_] COM
             | [_] Munchkin Maestro                           15600 HP  [_] RAV
  (! = RARE) |![_] Tonberry                                  393939 HP  [_] COM
             | [_] Purple Chocobo                             25000 HP  [_] SYN
             | [_] Circuitron                                  7170 HP  [_] RAV
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Brrr.....  snow everywhere.  The past to your east that leads to the lower part
of Bresha is blocked off, but no worries; there's still the rest of the map.
To the northeast of the gate is the small area that you couldn't reach before
until you had a Chocobo.  DON'T bother to do that this time; instead, go to the
right of the southern part to where you can see a treasure box inside, then
throw Mog at it to receive the [_'LABYRINTH' GATE SEAL_].

Make your way up the northern stairs, talking to Jonah along the way, which
will allow you to start another mission!

________________________________
 "Platinum Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head north, then west, following the path until you reach the fork with the
tunnel and other path.  Go ahead and enter the tunnel, then follow it to the
next fork.  Check to the east to find Thurston, who will give you another
mission!

_______________________________
 "Mythril Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head west, then north to be out of the tunnels and back into the normal area.
Keep going north, then climb the staircase here to go back into the tunnels.
Again, continue north; at the fork here, feel free to shop with Chocolina just
to your east.  Once you're done, go west to a dead-end, where Mog will go crazy
over a treasure box distortion; use the Moogle Hunt ability, and you'll uncover
the [_RECORDING DEVICE_] needed for the Platinum Ring Mission.

Start making your way back toward the start of the area near the gate.  At the
top of the first set of large stairs (and to the east), you'll find the
Commander.  Talk to him to obtain the [_COMMANDER'S REPORT_], then head south,
delivering the Recording Device to Jonah to receive the [_PLATINUM RING_]
fragment and [_400 CP_].

___________________________________
 "Platinum Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Make your way back into the western tunnels and deliver the Commander's Report
and talk to Thurston once more.  He'll give you the [_MYTHRIL RING_] fragment
and [_400 CP_].

__________________________________
 "Mythril Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Now that those two missions are out of the way, make your way back to the
staircase leading to the northern tunnels.  Instead of going back in, head east
to where you fought Atlas in the past.  Make your way all the way east to the
graveyard, where you'll see Mog go nuts once again.  First, check near the
eastern wall to find the [_SILVER PETAL_] needed to complete the Anima Miseria
mission from earlier in the game.  After that, use the Moogle Hunt ability to
uncover a man who was caught in a distortion!  Talk to Lex here to start your
next mission!

_______________________________
 "Iridium Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Return back to the western tunnels, where you may or may not have talked to a
creepy-looking jokester guy, telling you the kiddie pool was in the OTHER
direction.  This guy is Brant, and he's Lex's buddy.  Talk to him, and he will
want you to play a game with you!

--------Beat the jokester to get Lex's message.  Time to make him laugh!--------

Question Set #1 - Choose the funniest response (XD):

       [1] Let's have a serious talk.
       [2] The haughty magician had illusions of grandeur.
  (XD) [3] A job as a shoe salesman would be your best fit.
       [4] I was in a hurry so I scrambled to make eggs for breakfast.

------------------------You're doing great!  What next?-------------------------

Question Set #2 - Choose the funniest response (XD):

       [1] I have to keep going?
  (XD) [2] Need an ark?  I Noah guy.
       [3] What's the point of this?
       [4] Mine safety is riddled with legal pitfalls.

-You've almost got this.  One last pun will get him to hand over Lex's message!-

Question Set #3 - Choose the funniest response (XD):

       [1] I quit.
       [2] This is getting tedious.
       [3] Where do you get all that energy?
  (XD) [4] Salt merchants are movers and shakers.

Choosing the three correct responses will net you [_MY BUDDY'S MESSAGE_].
Return to the graveyard in the northeastern corner and deliver the message,
and you'll receive the [_IRIDIUM RING_] fragment and [_400 CP_].

__________________________________
 "Iridium Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once he disappears, you'll also be able to grab [_WILD ARTEFACT_] #6 that
appears.  Now, for the last part of this area!

Go slightly west, hugging the north wall.  You'll come to an area that we have
not been to yet!  Open the treasure sphere to the east for a [_UNICORN HORN_],
then examine the gate.  Use a Wild Artefact, and you'll unlock a new location!

DESTINATION UNLOCKED: Yaschas Massif -110 AF-.
                      ッッッッッッッッッッッッッッッッッッッッッッッッ
Before going there, let's complete our mission in Bresha Ruins -005 AF-!




========================================-
                                                          Bresha Ruins -005 AF-
========================================-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Anima Miseria
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Anima Miseria
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 200
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Just make your way to the graveyard here and deliver the Silver Petal to Jed.
He'll give you the [_ANIMA MISERIA_] fragment, as well as [_200 CP_].

Okay, that's it for here!  Back to the Historia Crux, and on to
Yaschas Massif -110 AF-!





________________________________________________________________________________
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 Final Fantasy XIII-2  |                                Yaschas Massif -110 AF-
       [W-01-19]       |
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    Missions | [_] Gerhilde's Blossom          [_] Ortlinde's Bloom
             | [_] Waltraute's Flower
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   Key Items | [_] Wedding Jewelry             [_] Terrorists' Mark
             | [_] Service Manual              [_] Outdoor Watch
             | [_] Technician's Note
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   Fragments | [_] Gerhilde's Blossom          [_] Book of Avalon
             | [_] Waltraute's Flower          [_] Ugallu Fragment
             | [_] Ortlinde's Bloom
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          CP | [_] 500         [_] 500         [_] 2000            (4000 Total)
             | [_] 500         [_] 500
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     Enemies |*[_] Ugallu                                    141200 HP
             | [_] Chunerpeton                                 7260 HP  [_] COM
  (* = BOSS) | [_] Imp                                         4329 HP  [_] SYN
             | [_] Mandrake                                    4560 HP  [_] COM
  (! = RARE) | [_] Spiranthes                                  3250 HP  [_] MED
             |![_] Kanna Kamuy                                80253 HP  [_] SAB
             | [_] Green Chocobo                             146400 HP  [_] MED
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 NOTE    If you fused a Spiranthes into a better MED earlier, feel free to try
ッッッッッッ   and grab another here, just for the sole purpose of item farming.

This will be much similar to the Yaschas Massif -100 AF-, mission-wise, so let
us begin.  Examine the red orb here in the Paddraean Archaeopolis to start your
first mission.

_____________________________________
 "Gerhilde's Blossom" Mission began!
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From Chocolina, head south to the fork here, then west to the next fork.  You
should see the girl wandering around to the south; use the Moogle Hunt ability
to 'uncover' her, then talk to her to receive the [_WEDDING JEWELRY_].  Return
to the Paddraean Archaeopolis and examine the orb once more to receive the
[_GERHILDE'S BLOSSOM_] fragment and [_500 CP_].

________________________________________
 "Gerhilde's Blossom" Mission complete!
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For the next mission, jump down to the west of this red orb and the gate, and
you'll see another red orb down here.

_____________________________________
 "Waltraute's Flower" Mission began!
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First off, make your way up to the tent where you talked to Hope and Alyssa in
the past.  At the entrance of the tent, Mog will go nuts, so use the Moogle Hunt
ability here to uncover a treasure box that contains the [_SERVICE MANUAL_].

Next, talk to Chocolina and (if you don't have them already) buy FIVE Gysahl
Greens, just to be safe.  Once you have them, head south until you reach the
crazy Chocobo here.  Use a Gysahl Green to board him, then QUICKLY run west,
west again past the fork here, and run and JUMP WHILE HOLDING THE [CIRCLE] /
ォBサ button to flutter up to the elevated area here.  Once you're up here,
dismount the Chocobo and talk to the Technical Engineer for a Live Trigger
event.  "Who should we say told us about the searchlight issues?"

       [1] Mog                                            (!) = Required Choice
       [2] Serah
   (!) [3] The manual
       [4] Someone who died here long ago

After letting him take a look at the manual, you'll receive the
[_TECHNICIAN'S NOTE_].  Before heading back, there are two treasures we can grab
rather quickly.  Jump off the elevated platform to the southwest, then check out
the large chasm here.  There's a hidden treasure box on the right side, and when
you get close, Mog will go nuts, so uncover it for a [_TERRORISTS' MARK_] key
item.  Head north from here, and when you start to turn southeast past the
elevated area, look to the northeast in the distance; you should see a treasure
box in the chasm!  Use the Moogle Throw ability to find the [_OUTDOOR WATCH_],
the item we need to complete the Innocence's Sacred Sphere mission from
earlier.

Return to the red orb in the Paddraean Archaeopolis and deliver the note, and
you'll receive the [_WALTRAUTE'S FLOWER_] fragment and [_500 CP_].

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 "Waltraute's Flower" Mission complete!
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Next, make your way back up to the tent where you found the Service Manual, but
keep going until you're all the way to the top of the ramps in this area.
Examine the orb here for yet another mission.

___________________________________
 "Ortlinde's Bloom" Mission began!
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Easy enough.  Just hand over the Terrorists' Mark you just picked up, and you'll
receive the [_ORTLINDE'S BLOOM_] fragment and [_500 CP_].

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 "Ortlinde's Bloom" Mission complete!
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By completing these missions, a spacetime distortion will appear in the
southwestern corner of the map, so make your way down there and enter the
distortion.  Yay, more Hands of Time puzzles!  Once again, I refer you to Rafal
Adamczyk's magic puzzle solver!  Again, just visit the link below, input your
numbers (starting from the topmost number [12:00]), then clockwise all the way
back around), and follow the paths given!

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ

Completing this puzzle will net you the [_BOOK OF AVALON_] and [_500 CP_]!

 NOTE    You should also receive the Fragmented Trophy / Achievement after
ッッッッッッ   receiving this fragment, as long as you completed all of the Ruby of
         Grief missions in both -100 AF- and -110 AF-.

For the last fragment of this area, head back toward the Paddraean Archaeopolis
to discover one last spacetime distortion beside Chocolina.  Examine it and
listen to Yeul's story; afterward, you'll have your next mission.

__________________________________
 "Ugallu Fragment" Mission began!
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To fight the Ugallu, make your way to the large chasm near the center of the
map, just to the west of the elevated area.  It'll appear, and you'll be thrown
into a battle against the giant beast.

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|  *** BOSS ***  |  Ugallu              (141200 HP)  |  Target Time: 00:07:10  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Its physical attacks will constantly interrupt you, so it's best to have    |
|  a SEN in each of your setups so you can deal some decent damage.            |
|                                                                              |
|  Don't bother trying to remove the buffs it gives itself; it'll keep using   |
|  its Roar ability to get them back, wasting your time.  Also watch out for   |
|  Virulent Breath; it'll hit a range of members for quite a bit of damage.    |
|                                                                              |
|  Start off in COM/RAV/SEN to try and build up the Stagger gauge, switching   |
|  to MED/MED/SEN (or just using Potions with the Grimoire Hat equipped) to    |
|  keep your health up.  Once you are able to Stagger it, switch to a          |
|  COM/RAV/RAV setup to unleash everything you have, starting with Ultima      |
|  Arrow with Serah, then Meteor Javelin with Noel.                            |
|                                                                              |
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|   CP:  450          |  SPOILS: [_] Vitality Orb x3                           |
|  GIL: 1013          |                                                        |
|_____________________|________________________________________________________|
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After the battle, you'll receive the [_UGALLU FRAGMENT_] and [_2000 CP_].  That
is it for the Yaschas Massif here, but we can now complete an open mission, so
make your way back to the Historia Crux, then go back to Yaschas Massif
-010 AF-.




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                                                        Yaschas Massif -010 AF-
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    Missions | [_] Innocence's Sacred Sphere
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   Fragments | [_] Innocence's Sacred Sphere
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          CP | [_] 300
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Make your way back to the northern part of the Paddraean Archaeopolis and talk
to Shannon to receive the [_INNOCENCE'S SACRED SPHERE_] fragment and
[_300 CP_]!

Finally, if you feel you're ready, let's go take out Gorgyra in -01X AF-, the
Cie'th mission that we skipped earlier.  I believe you can take it out now, but
if you want to play it safe, then by all means, put it off a bit longer.




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                                                        Yaschas Massif -01X AF-
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    Missions | [_] Gorgyra Fragment
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   Fragments | [_] Gorgyra Fragment
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          CP | [_] 500
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     Enemies |*[_] Gorgyra                                  (848000 HP)
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Talk to Duncan in the Paddraean Archaeopolis; he usually hangs around the
bottom of the stairs leading to Hope, or somewhere in that large area.  He'll
give you this mission.

___________________________________
 "Gorgyra Fragment" Mission began!
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Gorgyra is hanging around in the portion of the map to the far southwest.  Once
you're prepared, head there to take her on.


 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/COM (Damage dealer)
 Serah: 2500+ HP      COM/RAV/RAV (For staggering)
  Noel: 3000+ HP      COM/RAV/MED (For removing Status Effect while attacking)
                      MED/MED/MED (For quick healing/removing Status Effects)
  Leader: Noel

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Esuna     (All)
                               Curaja    (Noel)

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|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Gorgyra             (848000 HP)  |  Target Time: 00:05:58  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Set Noel as your leader; Serah won't do much good here since she doesn't    |
|  have Curaja.                                                                |
|                                                                              |
|  This fight is winnable without having anti-(insert status effect here)      |
|  accessories, though they can make it MUCH easier.  Make sure to use the     |
|  MED/MED/MED setup once status effects start setting in to quickly resolve   |
|  them so you can keep fighting.  Noel should always be casting Curaja when   |
|  he is healing, as each attack is nearly always a group attack.              |
|                                                                              |
|  As for attacks, always stick with COM/RAV/RAV to try and get that Stagger   |
|  as quickly as you can; you won't be able to do much damage without it.      |
|  Only take one round, possibly two if the gauge is dwindling slowly, to      |
|  heal and remove status effects, because Gorgyra will make you pay the       |
|  longer you're in battle with her, and watching the gauge go back to zero    |
|  after a lot of hard work is just damn depressing.  Once she is Staggered,   |
|  keep on COM/RAV/RAV until it's a bit higher (500-600), then switch to       |
|  COM/COM/RAV and dish out as much possible damage as quickly as you can.     |
|                                                                              |
|  Make sure to also use Wound Potions as soon as you see a Wound hit Serah    |
|  or anyone else in your party.  Sometimes she can use them in succession     |
|  quickly cripple a party member, so try to stay on top of that.              |
|                                                                              |
|  Once it's HP is near 1/3 to 1/4 left, it'll cast Doom.  FOCUS ON            |
|  STAGGERING, as your entire party will die once 0 is reached, only heal if   |
|  ABSOLUTELY necessary.  If you can't defeat him within the counter, then     |
|  you'll need to come back later to take him on.                              |
|                                                                              |
|                                                                              |
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|   CP:    0          |  SPOILS: [_] Tear of Woe x2                            |
|  GIL:    0          |                                                        |
|_____________________|________________________________________________________|
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After the battle, you'll receive the [_GORGYRA FRAGMENT_] and [_500 CP_].

______________________________________
 "Gorgyra Fragment" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Our next stop will be The Archylte Steppe!  There's a TON to do there!  :P





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 Final Fantasy XIII-2  |                       The Archylte Steppe -??? AF- (2)
       [W-01-20]       |
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    Missions | [_] Ochu Fragment               [_] Yomi Fragment
             | [_] Fragment of Invincibility
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   Key Items | [_] Wild Artefact
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       Items | [_] Phoenix Down                [_] Unicorn Horn
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   Specialty | [_] Gyshal Greens x3
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     Weapons | [_] Guardian's Edge
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  Components | [_] Fractured Horn x2
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     Monster | [_] Power Sliver x8             [_] Mana Bolt x8
   Materials | [_] Vitality Droplet x6         [_] Mana Chip x8
             | [_] Vitality Sliver x9
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  Adornments | [_] Woolly Sheep Figuring       [_] Single Horn
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   Fragments | [_] Forest Crystal              [_] Ochu Fragment
             | [_] Amber Crystal               [_] Fragment of Invincibility
             | [_] Azure Crystal               [_] Long Gui Fragment
             | [_] Violet Crystal              [_] Yomi Fragment
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          CP | [_] 300         [_]   300       [_] 30000         (121200 Total)
             | [_] 300         [_] 30000       [_] 30000
             | [_] 300         [_] 30000
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         GIL | [_] 700
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 NOTE    You can 100% the Archylte Steppe once you unlock Chocobos on the map.
ッッッッッッ   If you're missing something small, it's likely either part of the
         Nomad Camp, or the TINY area where you fight Yomi; see his details
         below to find it.

The map below represents the six different areas of The Archylte Steppe.  Match
the symbols to the left of the enemy names below to determine their locations
on the Steppe.

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ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ\
   The Archylte Steppe -??? AF- Subdivisions   \
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 & = Nomad Camp                                                  &&&&
 : = Plains of Eternity                                        &&&&&&&
 % = Sanctorium                                            &&&&&&&&&&&&&
 # = Stonestump Wastelands                               &&&&&&&&&&&&&&&&&
 \ = Grave Ridge                                        &&&&&&&&&&&&&&&&&&&
 { = Clearwater Marshes                                 &&&&&&&&&&&&&&&&&&&&
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                                                  \
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | :      [_] Silver Lobo                         10847 HP  [_] SAB
             |   # {  [_] Hedge Frog                           6100 HP  [_] SAB
       Windy | :%     [_] Goblin                               3850 HP  [_] COM
     & Sunny | :%     [_] Goblin Chieftain                     8880 HP  [_] SEN
     & Rainy |   #\{  [_] Moblin                              25132 HP  [_] COM
             |   #\{  [_] Major Moblin                        59189 HP  [_] SEN
  (! = RARE) |   #\   [_] Buccaboo                             8528 HP  [_] RAV
             |   #\   [_] Buccaboo Ace                        26240 HP  [_] RAV
             |   # {  [_] Gancanagh                           12688 HP  [_] SAB
             |   # {  [_] Gancanagh Ace                       48800 HP  [_] SYN
             |   # {  [_] Microchu                            14884 HP  [_] SYN
             |   #   ![_] Metal Gigantuar                      7777 HP  [_] SEN
             | :      [_] Chocobo                             10000 HP  [_] COM
             |     {  [_] Blue Chocobo                        90768 HP  [_] RAV
             |   #\   [_] Red Chocobo                         84699 HP  [_] COM
             |   #\   [_] Scutari                              9447 HP  [_] COM
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |    \   [_] Vodianoi                            23616 HP  [_] COM
             |    \   [_] Samovira                            11808 HP  [_] SAB
       Windy |   #\   [_] Barbed Specter                       9972 HP  [_] SAB
             |     {  [_] Navidon                            195200 HP  [_] SEN
  (* = BOSS) | :%     [_] Vouivre                             34560 HP  [_] COM
             | :     ![_] Cactuaroni                         777777 HP  [_] COM
  (! = RARE) |   #\   [_] Pulsework Gladiator                 26503 HP  [_] SEN
             |   #\   [_] Testudo                             32800 HP  [_] SYN
             |   #\   [_] Cloudburst                           8922 HP  [_] RAV
             |    \   [_] Debris                              20074 HP  [_] RAV
             |    \  *[_] Immortal                           326400 HP
             |    \  ^[_] Centaurion Blade                    32640 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | :      [_] Triffid                              7604 HP  [_] SYN
             | :      [_] Flanbanero                           5694 HP  [_] RAV
       Sunny | :      [_] Flangonzola                         11388 HP  [_] COM
             | :      [_] Miniflan                             4000 HP  [_] COM
  (* = BOSS) |  %     [_] Reaver                              35475 HP  [_] COM
             | :     @[_] Cactuar                              7777 HP  [_] COM
             | :     @[_] Giant Cactuar                        7777 HP
             | :      [_] Flowering Cactuar                    7777 HP  [_] MED
             | %     *[_] Long Gui                          4160000 HP
             | %     ^[_] Left Foreleg                       416000 HP
             | %     ^[_] Right Foreleg                      416000 HP
             |
             |     @  = The Giant Cactuar enemy can only be encountered by
             |          fighting a regular Cactuar, then WAITING until it uses
             |          the Grow ability to become the Gigantuar.  Once it does
             |          that, THEN defeat it to add it to your Bestiary.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |     {  [_] Mud Frog                            36600 HP  [_] RAV
             |     {  [_] Caterchipillar                      14640 HP  [_] MED
       Rainy |     {  [_] Navidon                            195200 HP  [_] SEN
             |     {  [_] Swampmonk                           15860 HP  [_] RAV
  (* = BOSS) | :     ![_] Cactuaroni                         777777 HP  [_] COM
             |     {  [_] Mewmao                              21960 HP  [_] SYN
  (! = RARE) |     { *[_] Ochu                               317200 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | :%     [_] Ghast                               15549 HP
             |   #\{  [_] Vampire                             40595 HP
      Stormy |    \{  [_] Fomoire                            882500 HP
             |   #\{  [_] Wladislaus                          60010 HP
  (* = BOSS) |    \{  [_] Malebranche                        317700 HP
             |   #\{  [_] Varcolaci                           21180 HP
             | :%     [_] Chonchon                             2249 HP
             | :%     [_] Seeker                               3549 HP
             |   #\{  [_] Ispusteke                          105900 HP
             |    \ **[_] Yomi                              1200000 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |   # {  [_] Gigantuar                          100000 HP  [_] SYN
     -Other- |
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Ah, back in this monstrosity!  Where to start?  First, make your way to the
Nomad Camp to the weather controlling machine.  Again, these are the conditions
you can create by adjusting the levers:

          ___________________________________________________________
       .エッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`.
       |    Sunny   |   LEFT  lever  DOWN    /    RIGHT  lever  DOWN   |
       |    Windy   |   LEFT  lever    UP    /    RIGHT  lever    UP   |
       |    Rainy   |   LEFT  lever    UP    /    RIGHT  lever  DOWN   |
       |   Stormy   |   LEFT  lever  DOWN    /    RIGHT  lever    UP   |
       `.___________|_________________________________________________.エ
          ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

It's pretty obvious to tell what is what, but in case you were wondering, these
are the OST tracks that play during each condition, and which game it's from:

________________________________________ _______________________________________
(XIII-2)    Plains of Eternity----Sunny | Rainy----The Gapra Whitewood    (XIII)
(XIII)          The Vile Peaks----Windy | Stormy---Will to Fight          (XIII)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Let's start off with Windy, since that's where we did the majority of exploring
when we were here last.  We'll collect treasures before deciding to embark upon
any side quests.

                               ________________
                            .エッッッッッッッッッッッッッッッッッッ`.
                           (   Treasure Hunting   )
                            `.__________________.エ
                               ッッッッッッッッッッッッッッッッ

From the Nomad Camp, go east then south against the wall until you reach the
Sanctorium area.  You should see a treasure sphere to the southeast up on an
unreachable ledge.  Throw Mog up there to claim the [_POWER SLIVER x8_].  Return
to the entrance of the village and head west, following along the northern wall
until you come to another treasure sphere.  Open this one for a
[_FRACTURED HORN x2_].

Go up the ramp to your southwest to be in the Stonestump Wastelands, then head
as far northwest as you can go while staying on elevated land.  You should see
another treasure sphere up on a ledge to the north.  Throw Mog at it to receive
a [_GUARDIAN'S EDGE_] weapon for Noel.

Head south along the western edge of the area then turn east when you come to
the southern wall.  Keep going southeast, and you should be in a barren, lower
area.  BEFORE going further east through this tunneled out area, look at the
wall to your west.  See the big hole here?  Throw Mog inside!  He'll come back
out with a [_WOOLLY SHEEP FIGURINE_] adornment.  Once you have that, continue
east along the tunneled path.

If you look on your map (or look UP), you'll see that you're under a bridge.
Use the Moogle Hunt ability here to uncover a nearby sphere, which has an
[_SINGLE HORN_] adornment.  From here, go east a bit, then directly north up a
ramp to find a treasure sphere in the barren area here that contains
[_VITALITY DROPLET x6_].

From here, continue east until you hit the wall, then head south.  There is a
hidden treasure sphere in the southeast corner here, so use the Moogle Hunt
ability to uncover it, then grab the [_VITALITY SLIVER x9_].

Continue west along the southern wall, then climb all the way to your south to
find a treasure sphere with [_MANA BOLT x8_].  Use the Moogle Hunt ability right
here, and it'll uncover another sphere to your south; this one has a
[_PHOENIX DOWN_].  If you look to your south, you should see a treasure sphere
floating REALLY HIGH on a platform that we can't reach yet.  But with the Moogle
Throw ability, we can get it now!  Just stand on the elevated area to the
southeast of the platform, then throw Mog at the sphere to get the
[_MANA CHIP x8_].

Keep heading west along the southern wall here, and Mog should start going nuts
once again.  Go ahead and use the Moogle Hunt ability here to uncover a gold
Cactuar waystone.  Choose to take a closer look, and you'll be teleported to the
western side of the map, gaining the [_FOREST CRYSTAL_] fragment and [_300 CP_]
for just traveling!

 NOTE   If the weather is not set to Windy, then you will not see this Cactuar
ッッッッッッ  Waystone to uncover it.  Once it is "found" by Mog, then you will be
        able to use it during any type of weather.

From this point here in the Clearwater Marshes, head west to find a treasure
sphere containing [_700 GIL_].  From that sphere, head directly north to the
northernmost part of the Marshes, where you should find an invisible sphere at
the edge of the water.  Use the Moogle Hunter ability to uncover it, then open
it for a [_UNICORN HORN_].

Head west along the northern wall.  As the path starts turning southwest, keep
an eye out along the edge; you should see a ledge below, and there's a Wild
Artefact down there to collect.  Take a few steps away from the ledge, then
barely throw Mog over the edge, and he should come back with [_WILD ARTEFACT_]
#7 in hand.  Make your way south along the ridge here, and you should see an
invisible sphere to your east when you come across water again.  Use the Moogle
Hunt ability, then open it for [_GYSHAL GREENS x3_].

That's it for treasures here in the Steppe....  so let the side quests begin!
We will start with the Cactuar Waystones.

                               _________________
                            .エッッッッッッッッッッッッッッッッッッッ`.
                           (   Cactuar Waystones   )
                            `.___________________.エ
                               ッッッッッッッッッッッッッッッッッ

There are five Cactuar Waystones to find here in the Steppe, and our reward for
finding them all are five fragments, 1500 CP, and the ability to ride a
Chocobo!

 1) Plains of Eternity - Just south of the Nomad Camp's entrance.  It returns
    you to the Camp.  You should've accessed this when you first visited The
    Archylte Steppe.

 2) Grave Ridge - Western part of the area, directly west of the southern gate.
    It takes you to the Clearwater Marshes portion of the map.  You can only
    uncover this in Windy conditions (but can use it anytime after), and you
    should've already uncovered it with the Moogle Hunt ability, as well as
    activated it while hunting for treasure.

 3) Clearwater Marshes - North-central portion of the area, in the water.  It
    returns you to the Nomad Camp.  It is just to the east-northeast of the
    treasure sphere that had the Gysahl Greens inside.  Mog will go nuts when
    you're near it; use the Moogle Hunt ability to uncover it, then use it to
    travel back to the Camp, earning you the [_AMBER CRYSTAL_] fragment and
    [_300 CP_].

 4) Grave Ridge - Northeastern part of the area, north-northeast of the
    southern gate.  It returns you to the Nomad Camp.  You should see Mog go
    nuts when you're really close to the giant Cactuar-looking landmark.  Use
    the Moogle Hunt ability here to uncover this waystone, then use it to return
    to the Camp, earning you the [_AZURE CRYSTAL_] fragment and [_300 CP_].

To get the fifth and final waystone, change the weather to Stormy (LEFT lever
DOWN / RIGHT lever UP), then use the Waystone in the southwest part of the
Grave Ridge (which had to be uncovered first during Windy condition) to travel
back to the Clearwater Marshes.

 5) Clearwater Marshes - Southern portion of the area, just south-southeast of
    the treasure sphere where we found the Gysahl Greens.  You can only uncover
    this in Stormy conditions (but can use it anytime after).  Mog will go nuts
    when you're near it; use the Moogle Hunt ability to uncover it, then use it
    to travel back to the Camp, earning you the [_VIOLET CRYSTAL_] fragment and
    [_300 CP_].

Now that you've discovered all five Waystones and gotten all five fragments, go
talk to the lady hunter to the north beside the small Chocobo farm.  For getting
all those fragments, you can now ride Chocobos on the map!  Sweet, no more
walking and Waystonin'!  Make sure to stock up on Gysahl Greens!

Next, we will take on the Gigantuar stones.

                               ________________
                            .エッッッッッッッッッッッッッッッッッッ`.
                           (   Gigantuar Stones   )
                            `.__________________.エ
                               ッッッッッッッッッッッッッッッッ

There are three Gigantuar stones in The Archylte Steppe; upon examining each
one, you'll be forced into a battle with a Gigantuar.  Defeating all three of
them will unlock the gate to the Vile Peaks -200 AF-, as well as let you take
on two more side quests.

For fighting the Gigantuar, you should not have any trouble as long as you have
a SEN in each of your party formations to absorb its 1000 Needles attack.

 1) Stonestump Wastelands - West-central area that's really hard to miss.  It is
    almost in the dead center of the map.

 2) Clearwater Marshes - Far eastern side on the ledge dropping down to the
    Stonestump Wastelands.  You must be in Sunny weather to even be able to see
    it to uncover it.  Switch the weather to Sunny (LEFT lever DOWN / RIGHT
    lever DOWN), ride a Chocobo from the Stonestump Wastelands and hop over the
    ledge to the west to get there, then use the Moogle Hunt ability to uncover
    it.

 3) Clearwater Marshes - East-center part of the marsh, just west-southwest of
    the last Gigantuar stone.  You must be in Rainy weather to even be able to
    see it to uncover it.  Switch the weather to Rainy (LEFT lever UP / RIGHT
    lever DOWN), ride a Chocobo from the Stonestump Wastelands and hop over the
    ledge to the west to get there, then use the Moogle Hunt ability to uncover
    it.

Defeating the Gigantuar will net you its Monster Crystal; it is dropped EVERY
time you defeat the Gigantuar, as long as you don't have one in your inventory.
The following note is from Alexandre C., with a tip on how to make the most of
Gigantuar's crystal and ability:

 NOTE    Gigantuar has the 砥nique skill Fettered Magic that only it learns.
ッッッッッッ   You can actually infuse the first Gigantuar you fight on another
         monster, then beat the second Gigantuar and infuse it on another
         monster.  You then fight the third one and keep its crystal, which will
         give you three monster with Fettered Magic, a good way to transfer the
         Fettered Magic skill to other monsters.  It痴 inaccurate to say that
         there is only one crystal in the game.  Rather, there are three, but
         you will only get the others if you don稚 have one currently in your
         possession.

Make your way to the Grave Ridge in the far southeast corner of the map and
examine the Gate here.  Its seal is now broken, so go ahead and use a Wild
Artefact to open the gate!

DESTINATION UNLOCKED: Vile Peaks -200 AF-
                      ッッッッッッッッッッッッッッッッッッッ
But of course, we're not going there just yet.  Next up....  the bosses of The
Archylte Steppe!!!

                         _____________________________
                      .エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`.
                     (   Bosses of The Archylte Steppe   )
                      `._______________________________.エ
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There are four very strong bosses here in the Steppe, one of which some of you
have already seen and may even recognize: the Long Gui.  We won't be taking him
on first, but third.

 NOTE    After initially defeating the bosses, you can actually fight them
ッッッッッッ   again!  Just return to the Nomad Camp, change the weather to something
         other than what you are currently in, then go back to the Historia
         Crux.  Return back to The Archylte Steppe -??? AF- (no gate-closing
         needed) and set the conditions back up to battle the boss you like,
         and you'll be ready to go!

First up: Ochu!




                               ***   Ochu   ***
                               ッッッッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      SAB/SAB/RAV (For inflicting Status Effects)
  Noel: 3500+ HP      MED/MED/MED (For quick healing/reviving)

  Leader: Noel

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Rainy (LEFT lever UP /
RIGHT lever DOWN), then talk to the boss, Tipur, to have him offer you the
mission of hunting down the Ochu.

________________________________
 "Ochu Fragment" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You will see the point on the western side of the map where the Ochu will
appear, in the Clearwater Marshes.  Hop on a Chocobo and make your way over
there to challenge the beast.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Ochu                (317200 HP)  |  Target Time: 00:04:45  |
|________________|___________________________________|_________________________|
|                                                                              |
|  It will start off by using Seed Dispersal to summon some Microchus to       |
|  help it out.  QUICKLY get rid of them using Ruinga/Firaga/Thundaga, then    |
|  focus back on the Ochu.  If you don't finish the little guys quickly        |
|  enough, you'll be hit with Pollen.  If that happens, quickly switch to      |
|  MED/MED/MED to remove the status effects and quickly get back to taking     |
|  out the Microchus.                                                          |
|                                                                              |
|  Don't bother buffing your party; the Ochu's Screech attack will remove      |
|  them, so focus on using the SAB/SAB/RAV paradigm to inflict Deprotect,      |
|  Deshell, and Imperil.  Once those three status effects are up, switch to    |
|  COM/RAV/RAV and do as much damage as possible.  You SHOULD be able to do    |
|  enough damage to kill it before it summons more Microchus.  If it does,     |
|  then work on quickly getting rid of them, then work back on the big guy.    |
|                                                                              |
|  Every time some damage is done, do a quick switch to the MED/MED/MED        |
|  paradigm to heal, then switch back.  This battle is actually fairly         |
|  easy...  at least easy compared to the next three!                          |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 1600          |  SPOILS: [_] Grasitha                                  |
|  GIL: 2880          |          [_] Gandiva                                   |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_OCHU FRAGMENT_] and a whopping
[_30000 CP_]!

___________________________________
 "Ochu Fragment" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ




                             ***   Immortal   ***
                             ッッッッッッッッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      COM/RAV/MED (Damage dealer while staying healed)
  Noel: 3500+ HP      SYN/SYN/MED (Protectga/Shellga)
                      SEN/SEN/SEN (For every time he attacks)
  Leader: Noel        SAB/SAB/RAV (For inflicting Status Effects)
                      MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)
                               Poison    (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Windy (LEFT lever UP /
RIGHT lever UP), then talk to the Myta at the bottom of the stairs to have her
offer you the mission of hunting down the Immortal.

____________________________________________
 "Fragment of Invincibility" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You will see the point on the central part of the map where the Immortal will
appear, in the Stonestump Wastelands.  Hop on a Chocobo and make your way over
there to take down the war weapon.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Immortal            (326400 HP)  |  Target Time: 00:04:45  |
|                |  Centaurion Blade     (32640 HP)  |                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  QUICKLY start off the battle using Protectga and Shellga with Noel.  It'll  |
|  start off the battle using Forge Blade, creating the Centaurion Blade to    |
|  battle alongside it.  Shortly after it will also use Electrocute; QUICKLY   |
|  switch to SEN/SEN/SEN when you see this coming to minimize damage, then     |
|  switch to a quick round of healing in MED/MED/MED.                          |
|                                                                              |
|  Once those are out of the way, switch to COM/RAV/RAV to try and take it     |
|  out as quickly as possible.  If you like, try SAB/SAB/RAV for a quick       |
|  round to inflict Deprotect and Deshell, then take it out in COM/RAV/RAV.    |
|  Once it's gone, switch back to SAB/SAB/RAV and have Noel focus on getting   |
|  Poison on Immortal while Serah worries about Deshell, Deprotect, and        |
|  Imperil, hopefully Staggering it in the process.  Once all four of those    |
|  are on, proceed to COM/RAV/RAV and take him out, hopefully in the single    |
|  Stagger session.  If not, just repeat and take him out the next time.       |
|                                                                              |
|  Just try not to get double teamed by him and his Blade at the same time;    |
|  otherwise, you'll need to spend more time healing.                          |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 1200          |  SPOILS: [_] Indrajit                                  |
|  GIL: 2880          |          [_] Romulus & Remus                           |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    The weapons dropped by Immortal are stronger than what you have now,
ッッッッッッ   AND they can increase your ATB Rate by 50%!  Try to get them if you
         have the patience!

After the battle, you'll receive the [_FRAGMENT OF INVINCIBILITY_] and a
whopping [_30000 CP_]!

_______________________________________________
 "Fragment of Invincibility" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



                             ***   Long Gui   ***
                             ッッッッッッッッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3500+ HP      COM/RAV/MED (Damage dealer while staying healed)
  Noel: 4000+ HP      SEN/SEN/SEN (For every time he attacks)
                      SAB/SAB/RAV (For inflicting Status Effects)
  Leader: Noel        MED/MED/MED (For quick healing/reviving)


 RECOMMENDED SKILLS / ITEMS    Wound Potion x50
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Esuna     (All)
                               Curaja    (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)
                               Poison    (Multiple, if possible)

The Long Gui is the easiest of the bosses to find; just change the weather to
Sunny (LEFT lever DOWN / RIGHT lever DOWN) and watch his giant body appear to
the southeast.  Mosey on over to him and poke him in the toe to take him on.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Long Gui           (4160000 HP)  |  Target Time: 00:16:40  |
|                |  Left Foreleg        (416000 HP)  |                         |
|                |  Right Foreleg       (416000 HP)  |                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  First off, MAKE SURE TO GO INTO SEN/SEN/SEN _EVERY_ time he attacks!        |
|  He'll stomp with his feet, cast Ultima, and cast Roar.  All do major        |
|  damage, and Roar can also literally STOP you.  After the blow hits, switch  |
|  to MED/MED/MED and do a quick round of healing before resuming attacking.   |
|  (Do two rounds if you're that badly injured.) Noel should ONLY be using     |
|  Curaja.                                                                     |
|                                                                              |
|  If you do happen to suffer from Stop, quickly use a Remedy to get back in   |
|  the game, or have one of your Meds do a quick Esuna to get you back up      |
|  and running.  Now, for the actual attacking...                              |
|                                                                              |
|  Start off by using SAB/SAB/RAV on one of the legs (take your pick), and     |
|  work on it until it has Deprotect/Deshell/Imperil/Poison, working to get    |
|  it's Stagger gauge up.  Once you have all 4 effects, switch to COM/RAV/RAV  |
|  and work on getting it's HP down to where the leg will be (temporarily)     |
|  out of play.                                                                |
|                                                                              |
|  Once you take out one leg, do the same thing to the other until it's out    |
|  as well.  At this point, the Long Gui will fall!  After making sure you're  |
|  fully healed, switch to SAB/SAB/RAV and QUICKLY try to inflict              |
|  Deprotect/Deshell/Imperil/Poison on him.  Poison is a MUST, as it'll be     |
|  doing the most damage, since his total HP amount is MASSIVE.                |
|                                                                              |
|  Once he has all 4 effects, switch to COM/RAV/RAV and do as much damage as   |
|  possible until he gets back up.  If his Stagger gauge is still going, keep  |
|  attacking until you're forced to switch to SEN/SEN/SEN because of an        |
|  attack.  Once he stands back up, he'll have both of his legs' HP back, and  |
|  you'll have to repeat the entire process again.                             |
|                                                                              |
|  If you have the opportunity to strike at a 999% Stagger gauge, be sure to   |
|  use both Meteor Javelin and Ultima Arrow for EXTRA damage.                  |
|                                                                              |
|  If you're leveled well enough, it SHOULD only take two full Staggers to     |
|  take down this beast.  Stay protected, stay healed, and be patient.         |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 4200          |  SPOILS: [_] Adamantite                                |
|  GIL: 7200          |          [_] Platinum Ingot                            |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_LONG GUI FRAGMENT_] and a whopping
[_30000 CP_]!




                               ***   Yomi   ***
                               ッッッッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/SAB/COM (Damage dealer, since he's hard to stagger)
 Serah: 3500+ HP      COM/SAB/MED (Damage dealer while staying healed)
  Noel: 4000+ HP      SYN/SYN/MED (Protectga/Shellga/Vigilga/Veilga)
                      SEN/SEN/SEN (For every time he uses Wicked Whirl)
  Leader: Noel        SAB/SAB/COM (For inflicting Status Effects)
                      MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Vigilga   (Noel)
                               Veilga    (Noel)
                               Poison    (Multiple, if possible)

After defeating the Ochu, go back to the Nomad Camp and change the weather to
Stormy (LEFT lever DOWN / RIGHT lever UP), then talk to the Tipur once again
to have him offer you the mission of hunting down Yomi.

________________________________
 "Yomi Fragment" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You will see the point on the central part of the map where Yomi will appear,
in the Stonestump Wastelands near where the Immortal appeared.  Hop on a Chocobo
and make your way over there.  You have to starting climbing to the south, then
climb up onto the elevated platform to the southeast of the mark.  From there,
run northwest and jump/float to the other side with the Chocobo to land on the
platform.  Once you do, you'll have to confront Yomi.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Yomi               (1200000 HP)  |  Target Time: 00:15:15  |
|________________|___________________________________|_________________________|
|                                                                              |
|  If you were lucky enough to defeat the final mission's Vercingetorix in     |
|  Final Fantasy XIII, then you should know what to expect here in the Yomi    |
|  battle.                                                                     |
|                                                                              |
|  Yomi will use regular attacks that aren't too strong, but will use his      |
|  Wind Shear skill; keep an eye on your HP, making sure to switch to          |
|  MED/MED/MED after one or two Wind Shears to heep it up.                     |
|                                                                              |
|  Start off the battle in SYN/SYN/MED, casting Protectga, Shellga, Vigilga,   |
|  and Veilga with Noel, then switch to COM/SAB/COM or COM/SAB/MED.            |
|                                                                              |
|  There's not much to do in this battle except wait.  It'll shift into its    |
|  Impenetrable Aura several times, and each time it does, you won't be able   |
|  to do any damage.  Take this time to make sure you're healed to the max,    |
|  and make sure that you stay buffed with Noel.                               |
|                                                                              |
|  Once you're ready, make sure to be in your SAB/SAB/COM role, having         |
|  Poison ready.  The SECOND Yomi breaks out of the Aura, have Noel lay down   |
|  Poison EVERY round until it sticks.  Remember, each time he goes into his   |
|  Aura, all previous status effects will be removed, so don't even bother     |
|  trying to hit him with anything but Poison.  Due to his massive amount of   |
|  HP (much like the Long Gui), Poison will help in reducing his HP quickly.   |
|                                                                              |
|   NOTE    I like to use SAB/SAB/SYN as well, instead of COM to keep up my    |
|  ッッッッッッ   positive status effects.  You could try MED as well if you wish.   |
|           -Bk                                                                |
|                                                                              |
|  Once Poison is down, spend the rest of your time in COM/SAB/COM doing as    |
|  much damage as you can before he returns to his Impenetrable Aura state.    |
|  Don't worry if he starts using his Putrescence skill; yes, it will remove   |
|  some of your buffs, but you'll be better off keeping the flow of damage     |
|  going to him until he goes back into his aura.                              |
|                                                                              |
|  Much like Vercingetorix, once the battle starts nearing its end, Yomi       |
|  will use Wicked Whirl.  The SECOND you see this coming, switch to           |
|  SEN/SEN/SEN, and once it hits, quickly go to MED/MED/MED and recover.       |
|  This battle will probably take what seems like forever, so be patient.      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
|  NOTE    Since this is one of the harder fights in the game, I am going to   |
| ッッッッッッ   include another strategy sent in by Andro21.  Perhaps his strategy  |
|          will be of some help to someone out there!  -Bk                     |
|                                                                              |
|  "Been using your walkthrough for my playthrough and had a very difficult    |
|  time with Yomi at first; his speed and the attacks always ended up KO'ing   |
|  my Medic monster or just leaving me with no time to breathe or get Poison   |
|  to stick.  So I sat and developed a different strategy that will allow      |
|  just about anyone to take this guy out on their first meeting and do it in  |
|  8 minutes or faster (my first win was 5:51).  Here's the setup:             |
|                                                                              |
|     Serah, Noel, Pulse Gladiator / Any Medic                                 |
|                                                                              |
|     SAB, SAB, SEN (Countermeasure-W)                                         |
|     COM, COM, SEN (Offensive Screen-X)                                       |
|     COM, MED, SEN (Solidarity-W)                                             |
|     SEN, SEN, SEN (Tortoise)                                                 |
|     SYN, SYN, MED (Recuperation-W)                                           |
|     MED, MED, MED (Salvation-W)                                              |
|                                                                              |
|  I highly recommend Pulse Gladiator as the SEN you use.  You can find and    |
|  capture it in the same place you fight this guy (different weather          |
|  pattern, though) and if you had the Pulse Knight at LV. 20, its HP: +25%    |
|  Passive Ability will infuse along with your choice of Active Ability. (I    |
|  chose Mediguard, since my Pulse Gladiator was at LV. 15 and already had     |
|  Steelguard and Fringeward, and will obtain Element Guard on his own.        |
|  Also, Mediguard is amazingly useful during this and other battles for a     |
|  SEN).                                                                       |
|                                                                              |
|  Pulse Gladiator also has Challenge and Vendetta, both extremely useful      |
|  skills (in fact, Yomi was so entirely interested in my SEN during this      |
|  battle, it might be Challenge that was being used, instead of Provoke.      |
|  Although Challenge is just the single target version of Provoke, it may     |
|  also come with a higher degree of success [or lower, for all I know]).      |
|                                                                              |
|  Regardless of chosen monster, be sure it AT LEAST has Provoke/Challenge     |
|  and Fringeward. Steelguard and Mediguard are useful, but ultimately         |
|  secondary.  Fringeward is a HUGE HP saver when Yomi is                      |
|  Provoked/Challenged, as it sucks up incoming damage to other party members  |
|  if the SEN is the target of an area attack.                                 |
|                                                                              |
|     Equipment setup - Serah: Faerie's Bow, Silver Bangle, Silver Bangle      |
|                        Noel:   Rune Tooth, Silver Bangle, Silver Bangle      |
|                                                                              |
|  If you don't have the Capacity for two Silver Bangles, then use Iron        |
|  Bangles. If you don't have those weapons, use a different one.  I chose     |
|  these because of the inherent ATB Rate: +25% Passive Ability given by       |
|  them.                                                                       |
|                                                                              |
|  With this setup, you will have roughly 4000 - 6000+ HP for Serah, 6000 -    |
|  8000+ HP for Noel, and 3000 - 4000+ HP for Pulse Gladiator, depending on    |
|  your own builds.                                                            |
|                                                                              |
|  Start the battle from the top and try to get poison on him ASAP.  Noel (or  |
|  Serah, depending on who it is you're not controlling) will always throw     |
|  out Deshell or Deprotect or something instead of Poison.  Don't worry       |
|  about this too much.  These spells won't be much help, but the SAB Bonus    |
|  Boost will be.  Eventually he/she will throw Poison, though.  While this    |
|  is happening, your SEN will be using Provoke/Challenge and Yomi is highly   |
|  susceptible to it. Although most of the damage Yomi does is to the all      |
|  party members, provoking/challenging Yomi seems to make him use his         |
|  physical attacks much more often while at the same time drastically         |
|  lowering his use of the Putrescence ability (which removes the two latest   |
|  buffs on the chosen player).                                                |
|                                                                              |
|  Once Poison sticks, switch to COM, COM, SEN and start laying down whatever  |
|  beating you can.  If you need to heal at any point, switch to COM, MED,     |
|  SEN.                                                                        |
|                                                                              |
|  When Yomi uses his Impenetrable Aura Ability, switch to SYN, SYN, MED to    |
|  begin applying buffs and healing whatever is needed.  The moment you're     |
|  fully set, switch back to SAB, SAB, SEN and wait for Yomi to get out of     |
|  his shield.  Once he is out, start the process all over again, switching    |
|  to MED, MED, MED only when Yomi is in his shield or when HP is desperately  |
|  needed.  Try to avoid switching to MED, MED, MED during the battle when     |
|  Yomi is NOT in his shield. Your medic monster will likely not survive very  |
|  long and be more a hindrance than help.                                     |
|                                                                              |
|  Once Yomi is around 50% HP, he will start using Wicked Whirl and begin      |
|  tacking on many of his own buffs and extra speed (these extras will happen  |
|  throughout the battle).  Wicked Whirl can possibly kill your party          |
|  entirely, depending on your build.  Switching to SEN, SEN, SEN immediately  |
|  will save your party and should drop you down to around 30 - 50% HP.  You   |
|  can either switch to COM, MED, SEN or MED, MED, MED to recuperate your      |
|  lost HP, or even SAB, SAB, SEN if you feel confident.  I would recommend    |
|  COM, MED, SEN, as the SEN at 30 - 50% HP will still have more HP than your  |
|  medic monster and it will also eat up area attack damage with Fringeward.   |
|                                                                              |
|  Rinse and repeat as often as necessary.  To three-star this battle, you     |
|  can take as much as 15+ minutes.  With this strategy, you should be able    |
|  to take him out between 5 - 8 minutes."   - Andro21                         |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 20000         |  SPOILS: [_] Tear of Woe                               |
|  GIL: 48000         |          [_] Trapezohedron                             |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you were to defeat all four of the bosses here on The Archylte
ッッッッッッ   Steppe, then you will receive the Big Game Hunter Trophy /
         Achievement after this battle.

After the battle, you'll receive the [_YOMI FRAGMENT_] and a whopping
[_30000 CP_]!  With those kind of rewards, it'll be hard NOT to go fighting him
again just to grind and earn CP and GIL!

___________________________________
 "Yomi Fragment" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you are aiming to get the ATB+1 weapons later on in the game, I
ッッッッッッ   recommend (if you are able) beating Yomi several times until you have
         at least FOUR (4) Trapezohedrons.  You may even want more than that, as
         they sell for 88,000 GIL apiece!

         If you can handle him, this is easily the best place to max out your
         CP in the game, and get rich while doing it.

All right!  Unless you have some more monster hunting to do here in The Archylte
Steppe, you're done here!  Time to pack up and move on!

We have two areas left to visit (Vile Peaks -200 AF- and Serendipity), but I
recommend holding off until after visiting Academia -4XX AF- so we can complete
the Vile Peaks and get something extra in Serendipity.  So now, (finally) to
Academia -4XX AF-!

Let's go!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                      Academia -4XX AF-
       [W-01-21]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Academic Rank: Monster Professor
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Facts' Gate Seal           [_] Vagabond Artefact
             | [_] Wild Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Gold Casino Ticket          [_] Platinum Casino Ticket
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Gold Gear                   [_] Crystal Star
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 1200
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Upon arriving in this alternate future, you will be greeted by Hope and
Alyssa.  Well, it seems we've helped out quite a bit!  Hope will tell us that we
are guests, and to make our way to the Academy Headquarters to see him later.

 NOTE    THIS is the time to FULLY explore this area.  The next paragraph will
ッッッッッッ   focus on exploring the area.  If you just want to continue the story,
         skip ahead to "The HQ building is the one" further on.

Okay, the last time we were here wasn't the most...  peaceful time to gather
loot and explore.  However, during that chapter we did find every treasure we
could.  Reference it now (W-01-13) to get the spheres that were mentioned, if
you didn't get them.  However, there are also some spheres that are new that
we should grab.

From the fork just to the north of the gate you came from, take the northern
path, then the eastern one at the next fork to be at the 'Grand Avenue'
location on the right of the map.  Check out the stores to the south; you can go
inside of them now!  One has [_1200 GIL_] in it!  There is also a Time Gate to
the northeast with a shop to its west; there's a [_GOLD GEAR_] adornment in the
shop, so grab it.

 NOTE    The Time Gate requires a Wild Artefact to open, and it's one of the
ッッッッッッ   locations we will be visiting after we're done here, but as a side
         quest.  If you've been following along, then you're completely out...
         however, don't you worry; there's another one here in the next
         paragraph, so make sure to unlock it later on when you pass back by
         it.  ;)

To the east/northeast is a hidden golden treasure (you need an upgrade to Mog's
Hunt ability to get this, which you get in New Bodhum -700 AF-, so we'll have
to come back for it.  It's the same one we saw in -400 AF-).  There's one more
treasure we can get, and it's in the far southeast portion of the map, in the
Alley that we visited in 400 AF.  From the eastern side of this area (near the
Brain Blast! terminal), head south, then west up the stairs.  Once you're up
there, go south into the Alley, then all the way south.  At the first fork to
the east (not the very last one at the bottom the screen), go east to find a
time distortion; use the Moogle Hunt ability to uncover [_WILD ARTEFACT_] #8!

Since you now have that Wild Artefact, make sure to open the gate in the center
of Grand Avenue!

NEW DESTINATION UNLOCKED: Vile Peaks -010 AF-
                          ッッッッッッッッッッッッッッッッッッッ
Once you've done that, all you have left is to go explore the unexplored areas
on the the rest of the screen to complete the map 100%.

 NOTE    Also, you can now participate in the Brain Blast! quiz game by
ッッッッッッ   stopping at the terminals that look like cameras.  This quiz game is
         RANDOM AS HELL and frankly pretty hard...  unless you already have the
         answers!  It'll be covered here in the next section as a side quest, so
         be sure to check it out if you wanna play now!

Okay, on to the main quest.  The HQ building is the one furthest to the north.
Go ahead and make your way there using the handy-dandy escalators.  Grab the
[_GOLD CASINO TICKET_] from in front of the building to the west while you are
at it, then head inside.

Once inside, be sure to locate the floating treasure box INSIDE of the front
counter (by throwing Mog) for a [_'FACTS' GATE SEAL_], then head north and
through the giant door.  Head over to where Hope and Alyssa are, but before
talking to them, walk out onto the ledge behind them.  Turn and look to the
lower-right and you'll see a sphere floating down there.  Throw Mog at it for a
[_PLATINUM CASINO TICKET_].

Now talk to Hope to hear about your previous rescue.  After the scene, you'll
be told to talk to Alyssa, but keep talking to Hope out on the platform until
you reach a Live Trigger: "Hope has traveled 400 years into the future.  What
should I ask him?".

       [1] How did you travel to the future?
       [2] What's going to happen to the pillar?
       [3] Why did you decide to build a new Cocoon?
       [4] Did you find out anything about Lightning?

Choose what you will, and after the conversation, a treasure box will appear to
the northeast.  Open it for your Live Trigger reward; a [_CRYSTAL STAR_]
adornment.

Next, talk to Alyssa.  She'll explain the time capsule to you and how she and
Hope got there.  Talk to her again after that to hear about their plan to float
Cocoon and about the Graviton Cores.  You'll now be tasked with (and get a
primer on) Graviton Cores.  We will have to go find them and bring them back to
Alyssa.

 NOTE    If you have been following this walkthrough from the start and
ッッッッッッ   completed the optional areas as listed, then you should already have
         SIX of the SEVEN Graviton Cores...  and they only require FIVE, so you
         will be good to go!  If you don't have them, you can get hints about
         where they are located by talking to the Academy Receptionist at the
         front desk, or from the terminal to the Receptionist's right side.

Start handing them in to Alyssa, then talk to her and Hope again for a scene
about a "paradox weapon".  Apparently Hope can build us a prototype weapon if we
find a Chaos Core for him and bring it back!  Can't argue against that.

 NOTE    We will cover the "paradox weapons" in the Serendipity Section
ッッッッッッ   following this section in the Side Quests section, since that's where
         we can get the Chaos Core.

Once you have delivered FIVE Graviton Cores to Alyssa, there will be a short
cutscene.  Alyssa will give you the [_VAGABOND ARTEFACT_] and tell you that the
time gate in the city is functioning now, while Hope will work on levitating
Cocoon with the cores.  Our objective has now changed to head for the gate,
which is just southeast of the HQ, on the northeastern part of the main map.

Be sure to talk to Noel on the way out (you HAVE to), then you'll be back in
the Entrance area.  Before going to the gate, let's start up the most difficult
Mission in the game!  (C'mon, it's actually kinda fun!) Walking around this area
in a brown shirt and blue-green pants is an old man called Dr.  M; by talking to
him, you'll get the mission.  He claims to have explored everything and has
every monster known to man in his database, and so, now YOU must do the same
thing!  Get ALL of the data for the ENTIRE bestiary!  Yay!  No worries; we won't
worry about it until after the main game is completed.

___________________________________________________
 "Academic Rank: Monster Professor" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

When you're ready, make your way to the gate.  You'll notice Chocobos are now
unlocked on the map, but using one now is a waste of a green as the gate is
nearby to the east.

Once you reach the gate, you will be warned, multiple times, to make sure you
are READY before continuing.  "Caius could be waiting on the other side of this
gate.  Are you ready to face him?"

       [1] I'm ready.
       [2] Not quite yet.

CHOOSE 2!  NOW is obviously a good time to step back and undertake the last of
the side quests for this round!

 NOTE    Continuing with the story now will not allow you to come back and do
ッッッッッッ   the side quests for some time, so definitely make sure to do these
         now.  If you REALLY want to continue with the story, choose 1, then
         skip to E-1-05 - Episode 5 to continue.  Otherwise...  read along!

First off will be two side quests right here in Academia!  Both are PAINFULLY
annoying quizzes...  Brain Blast! and Captain Cryptic's Confounding Quiz.
Let's do those now; first, Brain Blast! After that, Captain Cryptic.





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.o    |         ,覧.               |                            Part Two
`覧..,覧慾,覧.    |   |.   .,覧.,覧.|覧 ,覧.                  ッッッッッッッッッッ
    |||   ||覧'    |   ||   ||覧'`覧.|    `覧.                    [W-SQ-02]
`覧'``覧'`覧'    `覧予`覧'`覧'`覧'`覧'`覧'
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

         - Brain Blast! (Academia -4XX AF-). . . . . . . . . . . . . .[W-01-22]
         - Captain Cryptic's Confounding Quiz (Academia -4XX AF-)  . .[W-01-23]
         - Vile Peaks -200 AF- (1) . . . . . . . . . . . . . . . . . .[W-01-24]
         - Vile Peaks -010 AF- . . . . . . . . . . . . . . . . . . . .[W-01-25]
         - Vile Peaks -200 AF- (2) . . . . . . . . . . . . . . . . . .[W-01-26]
         - Serendipity -??? AF-  . . . . . . . . . . . . . . . . . . .[W-01-27]
         - Oerba -300 AF-  . . . . . . . . . . . . . . . . . . . . . .[W-01-28]
         - Oerba -400 AF-  . . . . . . . . . . . . . . . . . . . . . .[W-01-29]
         - Academia -400 AF- (2) . . . . . . . . . . . . . . . . . . .[W-01-30]

________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                           Brain Blast!
       [W-01-22]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Gadot's Red Emblem          [_] Snow Fairy Wings
             | [_] Yellow Rimmed Glasses       [_] Orange Pilot's Badge
             | [_] Orange Beacon               [_] White Bushy Mustache
             | [_] Behemoth Crest              [_] Flower Pattern
             | [_] Red PSICOM Spaulders        [_] Sky Blue Silk Hat
             | [_] Grudge Knife                [_] Carnival Mask
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Stoic Virtue                [_] Lyceum Knowledge
             | [_] Academia Wisdom             [_] Epicurean Song
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 500         [_] 500             (2000 Total)
             | [_] 500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Luckily for you, Bkstunt_31 decided to undertake this MASSIVELY ANNOYING set of
quizzes on himself, and has all of the answers right here at your fingertips.
Everyone, say THANK YOU BKSTUNT!  :P (-A.B.F.)

 BRAIN BLAST! QUIZ GAME
ッッッッッッッッッッッッッッッッッッッッッッッッ
Brain Blast! is a quiz game craze sweeping the city of Academia.  Access one
of the quiz terminals and challenge your gray matter!

A wonderful prize is awarded to those who give correct answers to every
question.

There are multiple quiz terminals, so why not try for a perfect score at every
location?

 NOTE    There are FOUR terminals to play at.  Each terminal has its own set
ッッッッッッ   of questions and answers, although some of the most random ones
         (such as "Pick a Hand!") can pop up at more than one terminal.  I'd
         also like to point out that it was EXTREMELY TEDIOUS to collect and
         verify this information...  Have I mentioned that you can recommend
         this guide at the top of the screen and stop by and say 'Hi!' on
         Facebook yet?!  (-BK)

         You can only win three times from each terminal.  After that, you will
         get nothing.

         Also....  In the interest of keeping the walkthrough flowing smoothly,
         we have decided to keep the answers separate from the walkthrough,
         since it takes up SEVERAL pages.  Search [A-01-07] to find the Brain
         Blast answers in the appendix.  Listed here are just the rewards for
         each.

                              __________________
                           .エッッッッッッッッッッッッッッッッッッッッ`.
                          (   Far North Terminal   )
                           `.____________________.エ
                              ッッッッッッッッッッッッッッッッッッ

 PERFECT SCORE REWARD    The [_STOIC VIRTUE_] fragment and [_500 CP_].
ッッッッッッッッッッッッッッッッッッッッッッ   A treasure box will also appear with a
                         [_GADOT'S RED EMBLEM_] inside.

   SUBSEQUENT REWARDS    [_YELLOW RIMMED GLASSES_], [_ORANGE BEACON_].
  ッッッッッッッッッッッッッッッッッッッッ

                              ___________________
                           .エッッッッッッッッッッッッッッッッッッッッッ`.
                          (   Upper West Terminal   )
                           `._____________________.エ
                              ッッッッッッッッッッッッッッッッッッッ
 PERFECT SCORE REWARD    The [_ACADEMIA WISDOM_] fragment and [_500 CP_].
ッッッッッッッッッッッッッッッッッッッッッッ   A treasure box will also appear with a
                         [_BEHEMOTH CREST_] inside.

   SUBSEQUENT REWARDS    [_RED PSICOM SPAULDERS_], [_GRUDGE KNIFE_].
  ッッッッッッッッッッッッッッッッッッッッ

                              ___________________
                           .エッッッッッッッッッッッッッッッッッッッッッ`.
                          (   Lower West Terminal   )
                           `._____________________.エ
                              ッッッッッッッッッッッッッッッッッッッ

 PERFECT SCORE REWARD    The [_LYCEUM KNOWLEDGE_] fragment and [_500 CP_].
ッッッッッッッッッッッッッッッッッッッッッッ   A treasure box will also appear with
                         [_SNOWY FAIRY WINGS_] inside.

   SUBSEQUENT REWARDS    [_ORANGE PILOT'S BADGE_], [_WHITE BUSHY MUSTACHE_].
  ッッッッッッッッッッッッッッッッッッッッ

                               _________________
                            .エッッッッッッッッッッッッッッッッッッッ`.
                           (   Far East Terminal   )
                            `.___________________.エ
                               ッッッッッッッッッッッッッッッッッ

 PERFECT SCORE REWARD    The [_EPICUREAN SONG_] fragment and [_500 CP_].
ッッッッッッッッッッッッッッッッッッッッッッ   A treasure box will also appear with a
                         [_FLOWER PATTERN_] inside.

   SUBSEQUENT REWARDS    [_SKY BLUE SILK HAT_], [_CARNIVAL MASK_].
  ッッッッッッッッッッッッッッッッッッッッ

Once you receive all of the fragments from the quizzes, it's time to move on to
Captain Cryptic's Confounding Quiz!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                     Captain Cryptic's Confounding Quiz
       [W-01-23]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Quiz Rank: Private          [_] Quiz Rank: Colonel
             | [_] Quiz Rank: Sergeant         [_] Quiz Rank: General
             | [_] Quiz Rank: Lieutenant
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 400         [_] 600         [_] 1000            (3000 Total)
             | [_] 400         [_] 600
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 CAPTAIN CRYPTIC'S CONFOUNDING QUIZ
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Captain Cryptic appears in unexpected places only to frazzle others with his
confounding quiz.  Try it yourself and see if you can solve the confusion
conundrums.  Who knows?  You might win a special reward.

Captain Cryptic is always somewhere in Academia in the year 4XX AF...  but
finding him is half the trouble.  Eavesdrop on the citizens of the city for
clues on his current whereabouts.

---

There are several places in Academia -4XX AF- that Captain Cryptic can be
found.  He also starts out as a distortion, so he'll be hard to see until you
use the Moogle Hunt ability to uncover him...  and Mog's no help when it comes
to finding him.

He starts out to the far north, just south of the Brain Blast! terminal.  After
Afterward, he'll be found in either the New Town (western) area or the Grand
Avenue (eastern) area.

 NOTE    If you cannot find Captain Cryptic again no matter how hard you try,
ッッッッッッ   feel free to return to the Historix Crux, then return to 4XX AF; this
         will cause him to move somewhere else.

Your best bet will be to just talk to townspeople as you go, and they will try
to give you hints as to where he is.  If they mention "east" or "Grand Avenue"
at all, then he'll be on the eastern side of town in the Grand Avenue section.
(...) If they say "west" or "New Town", then he'll be in the New Town area.  He
will be at one of these ELEVEN locations listed below.  (* See the link below
for a map with marked locations, if needed. *)


       _____ Please RECOMMEND it if you like it or find it helpful!  _____
    .エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`.
   (   http://www.gamefaqs.com/ps3/619315-final-fantasy-xiii-2/faqs/63956   )
    `.____________________________________________________________________.エ
       ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

"Grand Avenue" - (8 spots) All over the place in this area.
ッッッッッッッッッッッッッッ
                    1) In the northeastern corner of the Grand Avenue area,
                       inside the shop beside the distorted treasure sphere
                       that you need the Advanced Moogle Hunt for / north of
                       the far east Brain Blast! terminal.

                    2) Just south of the far east Brain Blast! terminal in a
                       cubby here.

                    3) From where the Gate is in Grand Avenue, check to the
                       south in a store window with shoes on it.

                    4) From where the Gate is in Grand Avenue, he'll be hiding
                       under the staircase to the southwest.

                    5) In a skinny cubby just to the NORTH of that staircase
                       referenced in #4 above.

                    6) In a skinny cubby just to the SOUTH of that staircase
                       referenced in #4 above.

                    7) From where the Gate is in Grand Avenue, and west past
                       the staircase referenced in the previous two locations
                       is a set of stairs going down to the north.  He'll be in
                       the corner down here.

                    8) In the Alley south of Grand Avenue, where you talk to
                       Miss Horizon to turn in your maps for fragments in
                       Academia -400 AF-.  He'll be in the window here.


    "New Town" - (3 spots) Near the lower western Brain Blast! terminal.
    ッッッッッッッッッッ
                    9) Where the Brain Blast! icon is, go down the stairs here;
                       he's usually hiding behind the sign under the stairs.

                   10) On the southernmost path going west in the New Town
                       area, he'll be tucked away in the southeast corner.

                   11) On the southernmost path going west in the New Town
                       area, he'll be at the end of the very skinny path just
                       to the west of the above #2 area.


Personally, I find it easier to hang around the Grand Avenue area to the east
and choose to go to the Historia Crux, then return if I can't find him in one
of the first seven (or eight, if I go to the Alley) six points listed above.
It's MUCH less frustrating to leave and return than to run back and forth
across the city looking for him.

Again, if you're having trouble, just ask the townspeople for help to help save
time for searching.

You can win FIVE times with Captain Cryptic, but after that, he will decide to
camp out to the left of Chocolina (to the far north) and you won't get to
answer any more questions.

 NOTE    In the interest of keeping the walkthrough from being cluttered up, we
ッッッッッッ   have decided to keep the answers separate from the walkthrough, since
         it takes up SEVERAL pages.  Search [A-01-07] to find the answers for
         Captain Cryptic's Confounding Quiz in the appendix.  Here is what you
         will receive for answering questions correctly.

         Round 1 (1 question) : [_QUIZ RANK: PRIVATE_]    and  [_400 CP_].
         Round 2 (2 questions): [_QUIZ RANK: SERGEANT_]   and  [_400 CP_].
         Round 3 (3 questions): [_QUIZ RANK: LIEUTENANT_] and  [_600 CP_].
         Round 4 (4 questions): [_QUIZ RANK: COLONEL_]    and  [_600 CP_].
         Round 5 (5 questions): [_QUIZ RANK: GENERAL_]    and [_1000 CP_].

---

We will now be going to the Vile Peaks -200 AF-.  We unlocked this gate in the
southern portion of The Archylte Steppe, so if you haven't unlocked it by now,
go back and do so now.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                Vile Peaks -200 AF- (1)
       [W-01-24]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Blitz Squadron Mission Report
             | [_] Twilight Fragment Beta
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of the Vile Peaks
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Phoenix Down
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Vitality Bolt x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Torreno's Last Light        [_] Thunder's Last Light
             | [_] Falcon's Last Light         [_] Falcon's Compass
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 500         [_] 500             (2000 Total)
             | [_] 500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Viking                                      6500 HP  [_] SAB
             | [_] Lancer                                      2300 HP  [_] SEN
             | [_] Koboldroid Yang                             2960 HP  [_] RAV
             | [_] Vespid                                      9680 HP  [_] RAV
             | [_] Garuda                                    185067 HP  [_] SAB
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    The Garuda here has a chance of dropping the Grimoire Hat; if you're
ッッッッッッ   big into monster hunting and getting all their info (and for
         strengthening your Potion effect), then you'll want to have this on
         both Noel and Serah at all times.

As soon as you get to the Vile Peaks, Mog will run off and want you to inspect
something on the ground.  Use Moogle Hunt here to find a soldier named Torreno,
who states he was on a mission here in 10 AF!  This talk will lead to a Mission!

________________________________________________
 "Blitz Squadron Mission Report" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

For this Mission, we'll have to find five more squad members.  However, we will
be given a [_MAP OF THE VILE PEAKS_] from him as well as a fragment:
[_TORRENO'S LAST LIGHT_], along with [_500 CP_].

Make your way west, taking the southern path since we can't go north in this
time.  You'll find a soldier named Falcon straight ahead.  Go talk to him and
he'll scream and run off to the east.  Run after him and talk to him when you
can.  You'll get [_FALCON'S LAST LIGHT_] along with [_500 CP_].  He'll warn you
about a monster up ahead...

Ignore his warning and keep going west, following the path until it turns north
to a sphere with a [_PHOENIX DOWN_] inisde.  Further in is Corporal Thunder, who
will be shooting wildly at a fragment.  He will give you a Mission!

_________________________________________
 "Twilight Fragment Beta" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After talking to Thunder and accepting the mission, you'll get yet another
fragment: [_THUNDER'S LAST LIGHT_], as well as [_500_] CP.  He will tell you to
go talk to Falcon, who has a keen eye.  You may as well, since you can't fight
the monster here.  However, do go check out the northwest corner for a hidden
sphere; use the Moogle Hunt ability to uncover it and grab the
[_VITALITY BOLT x8_] out of it.

Head back to the starting area and talk to Falcon.  He'll ask us a stupid
question leading to a Live Trigger.  "What's the corporal's call sign?"

       [1] Blitz                                            * = Required Choice
       [2] Falcon
      *[3] Thunder
       [4] Torreno

Go ahead and tell him "Thunder" to have him tell you that the creature is
sending an energy source from another time.  He'll tell us to investigate this
area from a new time, giving us the [_FALCON'S COMPASS_] fragment and
[_500 CP_].

From here, we need to go to the Vile Peaks -010 AF- location, which should've
been unlocked in Academia -4XX AF- with a Wild Artefact, so if you haven't done
so, return to Academia and activate the gate in the eastern part of the area to
go.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                    Vile Peaks -010 AF-
       [W-01-25]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Ray's Last Light            [_] Twilight Fragment Alpha
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Platinum Casino Ticket      [_] Platinum Casino Ticket
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Royal Armlet                [_] Hero's Amulet
             | [_] Entite Ring                 [_] Zealot's Amulet
             | [_] Saint's Amulet
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Mana Orb x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Baxter's Last Light         [_] Twilight Fragment Alpha
             | [_] Ray's Last Light            [_] Sarge's Last Light
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 800         [_] 3000        [_] 800             (5400 Total)
             | [_] 800
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Yaksha                                     11000 HP  [_] COM
             | [_] Yakshini                                   12355 HP  [_] SYN
  (* = BOSS) |![_] Shaguma                                     8820 HP  [_] COM
             |![_] Haguma                                      4640 HP  [_] MED
  (! = RARE) | [_] Black Chocobo                              95892 HP  [_] SAB
             | [_] Bomb                                        6000 HP  [_] RAV
             | [_] Cryohedron                                  6000 HP  [_] RAV
             | [_] Dreadnought                               220320 HP  [_] COM
             |*[_] Twilight Odin                             706000 HP  [_] COM
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can now get 100% on the Vile Peaks' map, so make sure to do so
ッッッッッッ   while you're here.

 NOTE    The Yakshini here is a valuable SYN upgrade; he starts out with level
ッッッッッッ   2 monster materials, and learns both Bravega and Faithga fairly early,
         making him a valuable member to boost your entire party from the get-
         go.

Gah, it's cold!  Wait, we can't feel anything...  You start out in the northwest
corner of this area.  Head south, and Mog will find a man lying on the ground.
Use your Moogle Hunt ability to talk to the man, whose name is Baxter.  He is
thankfully still alive, but states their pilot, Ray, has wandered off
somewhere.  This talk leads to a Mission.

___________________________________
 "Ray's Last Light" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After talking to him, you'll receive the [_BAXTER'S LAST LIGHT_] fragment and
[_800 CP_].  From here, head south and east to the far eastern side of the map,
where you started at in 200 AF.  You will find Ray over here, who will tell you
that he needs proof to believe you're here to help him.  As we've been to the
200 AF version of this place though, we will show him Falcon's Compass.  (If you
didn't get it, then go to the 200 AF version of Vile Peaks, which is opened
from a Wild Artefact gate in the Archylte Steppe).  This talk will lead to
another Mission.

__________________________________________
 "Twilight Fragment Alpha" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You will get [_RAY'S LAST LIGHT_] fragment and [_800 CP_] afterward.

______________________________________
 "Ray's Last Light" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once you are ready, head back to the fork you just passed and take the northern
path this time into uncharted territory.  Grab the [_ROYAL ARMLET_] out of the
sphere you run into, then head upwards past the distortion and explore the
northern cranny for [_MANA ORB x8_].  At this point, we can inspect the paradox
nearby, but get ready before you do, as we're about to face a boss!

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Twilight Odin       (706000 HP)  |  Target Time: 00:04:36  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Well, here we are facing the dark power that took out Blitz Squadron.       |
|  First of all, he ABSORBS lightning damage, and in fact will often use       |
|  this to his advantage by casting a round of Thunder or Thundaga on          |
|  himself for healing!  During the fight, he will focus on a single party     |
|  member at the beginning (Flourish of Steel), then will employ different     |
|  hit-all attacks as the fight goes on.                                       |
|                                                                              |
|  After some attacking, having a SYN/SYN/SYN setup to put up some buffs       |
|  will help mitigate damage, and you should have MED/MED/MED close at hand    |
|  just in case.  Keep building the stagger gauge with COM/RAV/RAV, and right  |
|  before you hit 300%, put up Bravery/Faith on the party.  Once he's          |
|  staggered (at which point he loses his shield!) go all out on him.          |
|  Ultimate attacks and Feral Links should come out right about now.           |
|  Hopefully you are powerful enough to take him out in one stagger, but if    |
|  not, regroup and heal as needed and keep at it to win.                      |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Martyr's Badge                            |
|  GIL: 0             |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Afterward, you'll receive the [_TWILIGHT FRAGMENT ALPHA_] and [_3000 CP_].

_____________________________________________
 "Twilight Fragment Alpha" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head west now and make your way to the circular metal grating.  You can find a
sphere on the south side with an [_ENTITE RING_] in it.  Head south and keep
your eyes open on the right (west) wall for a [_SAINT'S AMULET_].  Continue
around the U-bend, and JUST as you start to turn north again, look to your
southwest to find an invisible treasure.  Use the Moogle Hunt ability to uncover
it, then grab the [_HERO'S AMULET_] before taking a few steps north.  You should
see another sphere on a metal object just above you and out of your reach.
Throw Mog at it for a [_ZEALOT'S AMULET_].  Right near the sphere to the north
is a distortion, so use the Moogle Hunt ability to find and talk to the soldier
that appears.

After listening to his story, you'll gain [_SARGE'S LAST LIGHT_] and [_800 CP_]
to complete your set of fragments regarding the group of soldiers.  Serah will
state they still need to go rescue the Corporal in 200 AF before all of the
squadron members are safe.

From here, go north a bit and check out the right wall to find a hidden sphere;
use the Moogle Hunt ability to uncover a [_PLATINUM CASINO TICKET_].  Continue
down the northwest path and find the sphere on the left (past a few drops) for
yet another [_PLATINUM CASINO TICKET_].  Someone really wants you to go to
Serendipity, huh?  You can jump off the high cliff here and use the gate to go
back to the Historia Crux.  Let's go back to the Vile Peaks -200 AF- now!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                Vile Peaks -200 AF- (2)
       [W-01-26]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Twilight Fragment Beta
             | [_] Blitz Squadron Mission Report
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Return' Gate Seal          [_] 'Afterimage' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Twilight Fragment Beta
             | [_] Father's Song
             | [_] Blitz Squadron Mission Report
             | [_] Words of Light
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 3000        [_] 500         [_] 500             (4500 Total)
             | [_]  500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Viking                                      6500 HP  [_] SAB
             | [_] Lancer                                      2300 HP  [_] SEN
  (* = BOSS) | [_] Koboldroid Yang                             2960 HP  [_] RAV
             | [_] Vespid                                      9680 HP  [_] RAV
             | [_] Garuda                                    185067 HP  [_] SAB
             |*[_] Twilight Odin                             706000 HP  [_] COM
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Now that you are back here, you need to head to the far west side of the map,
where you will battle Twilight Odin once again.  He is an exact copy of the
previous version (there is only one bestiary entry for him after all) but I
found him to be even easier (he also didn't use Thundaga but had a slightly
stronger/better single-target physical attack).  If you need the help, here it
is once again.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Twilight Odin       (706000 HP)  |  Target Time: 00:04:36  |
|________________|___________________________________|_________________________|
|                                                                              |
|  First of all, he ABSORBS lightning damage, and in fact will often use       |
|  this to his advantage by casting a round of Thunder or Thundaga on          |
|  himself for healing!  During the fight, he will focus on a single party     |
|  member at the beginning (Flourish of Steel), then will employ different     |
|  hit-all attacks as the fight goes on.                                       |
|                                                                              |
|  After some attacking, having a SYN/SYN/SYN setup to put up some buffs       |
|  will help mitigate damage, and you should have MED/MED/MED close at hand    |
|  just in case.  Keep building the stagger gauge with COM/RAV/RAV, and right  |
|  before you hit 300%, put up Bravery/Faith on the party.  Once he's          |
|  staggered (at which point he loses his shield!) go all out on him.          |
|  Ultimate attacks and Feral Links should come out right about now.           |
|  Hopefully you are powerful enough to take him out in one stagger, but if    |
|  not, regroup and heal as needed and keep at it to win.                      |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Twilight Odin (Monster Crystal)           |
|  GIL: 0             |          [_] Martyr's Badge                            |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    To make up for this second fight, you will gain his MONSTER CRYSTAL
ッッッッッッ   after the battle!


After the fight, you'll receive the [_TWILIGHT FRAGMENT BETA_] and [_3000 CP_].
You will also get the [_'RETURN' GATE SEAL_] and the [_'AFTERIMAGE' GATE SEAL_]
key items.

____________________________________________
 "Twilight Fragment Beta" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Mog will sense that all of the soldiers have returned to Torreno's location.
Head south from where you fought Odin and to the east, you'll see a man's
shadow.  Use the Moogle Hunt ability to uncover...  Sazh!

Listen to what he has to say (which doesn't make much sense to me, but oh well)
and you'll get the [_FATHER'S SONG_] fragment and [_500 CP_] afterward.  Can't
complain about that!  Continue on to the far eastern side of this area now and
talk to Torreno, who will say his farewells and leave with his fellow soldiers.
You will get the [_BLITZ SQUADRON MISSION REPORT_] fragment and [_500 CP_].

___________________________________________________
 "Blitz Squadron Mission Report" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

South of here, use the Moogle Hunt ability to uncover another shadowy figure,
then you will end up seeing a scene with none other than Lightning.  After the
scene, you will gain the [_WORDS OF LIGHT_] fragment and another [_500 CP_].

We are completely done with the Vile Peaks!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                   Serendipity -??? AF-
       [W-01-27]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of Serendipity          [_] Wild Artefact
             | [_] 'The Fall' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Casino Ticket               [_] Casino Ticket
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons |*[_] Odinblade                  *[_] Odinbow
             |
             |* - Choose 1 from Academia -4XX AF-, buy the other here.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments |*[_] Lightning Mask
             |
             |* - Can only be obtained if you loaded a Final Fantasy XIII save.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Chocochick Down             [_] Chaos Crystal
             | [_] Priceless Gift              [_] Lucky Coin
             | [_] Setzer's Dice
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 1500        [_] 1000            (4300 Total)
             | [_] 800         [_]  500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Upon arriving, be sure to grab the [_CASINO TICKET_] from the sphere to the
left.  You'll now need to talk to Catlin, who will tell you to go get Casino
Coins to play (you'll get a primer on this as well).  After that, you will be
given a [_MAP OF SERENDIPITY_] and another [_CASINO TICKET_].  Mog will go run
off and play too!  Haha!

 NOTE    If you loaded a Final Fantasy XIII save, you can find a treasure
ッッッッッッ   sphere just to the right of the spinning wheel; it contains the
         [_LIGHTNING MASK_] adornment.

Head inside to see a giant spinning wheel.  Look carefully to the left of it
for a treasure box with [_'THE FALL' GATE SEAL_].  The Slot Machine building is
to the right...  y'know, the big building with the slots running above it.  To
the far north in the main area, you will find the Chocobo Racing building, so
head inside.  Once you're there, talk to the front lady to get inside, then go
find the little chocobo chick on the left side of the room to obtain the
[_CHOCOCHICK DOWN_] fragment and [_500 CP_].

Now, there are only a couple things left to do here.  First, let's start at the
Casino Shop, which is in the Hall of Gaming, or the right-side vendor in the
Racing Reception area.

 CASINO SHOP
ッッッッッッッッッッッッッ
Here's what you can do here at the Casino Shop!

   1) Purchase Coins --- You can buy ONE Casino Coin for 10 gil.  You can buy as
      ッッッッッッッッッッッッッッ     many Casino Coins as you would like here.

   2) Exchange Tickets - You can exchange your Casino Tickets that you've
      ッッッッッッッッッッッッッッッッ   accumulated so far into Casino Coins!

                         - Casino Ticket            (worth  50 Coins each!)
                         - Gold Casino Ticket       (worth 100 Coins each!)
                         - Platinum Casino Ticket   (worth 500 Coins each!)

                         So with the trade off, you should have a good start on
                         Casino Coins!

   3) Purchase Prizes -- Here, you can trade in Casino Coins for prizes!
      ッッッッッッッッッッッッッッッ

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Casino Shop - Serendipity -??? AF-   )_____________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                          -$-   Purchase Prizes   -$-
                          ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
^Chaos Crystal              10000c           Summoner's Mask             5000c
^Just 1 gil!                  9800c           Party Hat                  10000c
^Setzer's Dice              10000c           Shooting Star               1000c
^Wild Artefact              10000c           Black-Rimmed Glasses        3000c
 Shuffle                       50c           Pink-Rimmed Glasses         3000c
 Shuffle (Common)             200c           Long Gui's Shell            3000c
 Shuffle (Graded)             200c           Bunny Ears                 10000c
 Chocoboost                   200c           Red Mage's Chapeau         10000c
 Chocobull                    500c           Queen's Mask                3000c
 Phoenix Down                 400c           Vacationer's Shades         3000c
 Librascope                  4000c           Gold Shades                 3000c
 Unicorn Horn                1600c           Violet Shades               3000c
 Phoenix Blood               1600c          *Odinblade                   1000c
 Elixir                     30000c          *Odinbow                     1000c
 Ribbon                     10000c

 ^ = Just 1 gil!  and Setzer's Dice need to be purchased to result in getting
     two Fragments.  You'll also need to buy the Wild Artefact to unlock our
     next destination, Oerba -300 AF-.  As for the Chaos Crystal, buying it will
     allow you to buy arguably the best set of weapons in the game, the
     Odinblade and Odinbow; see the next note.

 * = The Odinblade and Odinbow are available after delivering the Chaos Crystal
     to Hope in Academia -4XX AF-.  The weapon that will be available for sale
     here will be the weapon that you do not choose in Academia -4XX AF-.

 NOTE    For "guaranteed" money (if you can do it), your best bet would be to
ッッッッッッ   farm Yomi in the Archylte Steppe; you get 48,000 Gil every time you
         defeat him, plus a chance at Trapezohedrons that you can sell
         (assuming you got all four that you initially need for the ATB+1
         weapons.)

                                       .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 _____________________________________(   Casino Shop - Serendipity -??? AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エ

 FRAGMENTS
ッッッッッッッッッッッ
There are FIVE fragments to be obtained here in Serendipity, FOUR of which have
already been named, and cost a total of 39,800 Coins (or 398,000 Gil).

   1) Chocochick Down - You should've obtained it in the Racing Reception area,
      to the left.

 2/3) Priceless Gift and Setzer's Dice - You will need/want to eventually buy
      the 'Just 1 gil!' and 'Setzer's Dice' items.  Sure, they are spendy, but
      buying 'Just 1 gil!' gives you the [_PRICELESS GIFT_] fragment and
      [_800 CP_] while 'Setzer's Dice' nets you the [_SETZER'S DICE_] fragment
      and [_1500 CP_].  Not bad, eh!?  If you can't afford it now, either race
      some Chocobos, or come back later.  Just don't forget!

   4) Chaos Crystal - When you can, also buy the [_CHAOS CRYSTAL_] fragment
      from the Casino.  You'll get that fragment and [_500 CP_], not to mention
      access to the newest weapons!

   5) Lucky Coin - This one, as its name says, is just pure luck to get.  You
      have to win 7777 Coins...  Luckily, you only have to WIN that many, so you
      can actually lose 20000 coins, but as long as you win 7777 at some point,
      you will receive the [_LUCKY COIN_] fragment and [_1000 CP_] after a quick
      scene.

      *** Your best best for getting the Lucky Coin fragment is to either lean
          your controller so the [L1] / ォLBサ button is pressed down and playing
          automatically, or to use a rubber band to hold it down to play
          automatically, letting you (hopefully earn the Fragment overnight.)

 ...) And don't forget, as mentioned before, buy the [_WILD ARTEFACT_] #9 so
      you can visit the next two areas of Oerba!

 CHAOS CRYSTAL WEAPONS (ODINBLADE / ODINBOW)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
With the Chaos Crystal in Hand, travel to Academia -4XX AF-.

      ___________________
       Academia -4XX AF-
      ッッッッッッッッッッッッッッッッッッッ

Talk to Hope and choose to hand over the Chaos Crystal.  After some dialogue,
leave this area and make your way to the front desk and talk to the
Receptionist.  She has the weapons for you; which do you want?

   [1] One that Noel can wield.
   [2] One that Serah can wield.
   [3] Come back later.

It's entirely up to you.  If you choose 1, you'll receive the [_ODINBLADE_], and
if you choose 2, you'll receive the [_ODINBOW_].

 NOTE    At this point, you should have 98 Fragments if you've been following
ッッッッッッ   the walkthrough from the start.  These weapons become stronger with the
         more fragments that you discover, and by equipping them now, they
         SHOULD be stronger than anything else you currently have...  and they
         will only get stronger.  Once you have all 160 Fragments, they will be
         unrivaled.

Once you have those, make your way back to Serendipity -??? AF-.

      ______________________
       Serendipity -??? AF-
      ッッッッッッッッッッッッッッッッッッッッッッ

With the Odinblade or Odinbow in hand, you can now go to the Casino Shop and
purchase the one you did not choose.  They're 1,000 Coins (10,000 Gil), so make
sure to grab it!


 MYSTIC CHAMBER
ッッッッッッッッッッッッッッッッ
You will find the mystic in this building, who will be able to teach you
fragment skills.  Visit her to learn new skills and unlock the 'Fragment Skills'
option in the main menu.  Here's a chart of what you can learn from her as of
right now.  For the full list, check out A-01-04 for all of the Fragment Skills.

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained automatically after visiting the Mystic for the first time.

Mog's Manifestation - Let Mog find treasure where no treasure can be seen.
ッッッッッッッッッッッッッッッッッッッ   - (Mog starts finding items, even if no treasure is in
                         the area by default.)

            Haggler - Sell items to shops for more gil.
            ッッッッッッッ   - (10% increase on sales!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained by collecting all of the fragments in the Vile Peaks -200 AF- and
     the Vile Peaks -010 AF-.

  Monster Collector - Increase rate of monster crystals obtained from battles.
  ッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained automatically by collecting all of the fragments in the first six
     locations visited in the main storyline.  (New Bodhum -003 AF-, Bresha
     Ruins -005 AF-, Yaschas Massif -010 AF-, Oerba -200 AF-, Yaschas Massif
     -01X AF-, and Sunleth Waterscape -300 AF-.)

Eyes of the Goddess - Control camera during event scenes.
ッッッッッッッッッッッッッッッッッッッ   - (Not really TOO thrilling, but hey, it's something.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once you've visited all of those places, feel free to gamble on the Slots or
participate in Chocobo Racing from here.  Be sure to check the Serendipity Games
appendix section in the guide for details on both Chocobo Racing and the Slots!

* SERENDIPITY GAMES APPENDIX COMING SOON!  *

That's it for Serendipity for anything worthwhile except for good, plain fun!
When you're ready, return to the Historia Crux.

Our next destination is Oerba -300 AF-.  You should've unlocked this in the
southern portion of the 49th floor in Augusta Tower -200 AF-.  If you haven't,
then do so now.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                         Oerba -300 AF-
       [W-01-28]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'How Things Were' Gate Seal [_] 'Flight' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Sparkling Runestone         [_] Astonishing Limestone
             | [_] Thrilling Milestone         [_] Bubbly Stone
             | [_] Dewy Bloodstone             [_] Scorching Firestone
             | [_] Spinning Moonstone          [_] Mossy Rosetta Stone
             | [_] Lovely Starstone
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 500         [_] 500         [_] 500             (4500 Total)
             | [_] 500         [_] 500         [_] 500
             | [_] 500         [_] 500         [_] 500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Bloodfang Bass                              2531 HP  [_] RAV
             | [_] Breshan Bass                                8325 HP  [_] SAB
             | [_] White Chocobo                              99796 HP  [_] MED
             | [_] Pink Lily                                  16650 HP  [_] RAV
             | [_] Ghast                                      15549 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you're interested in trying to collect regular Item drops instead
ッッッッッッ   of Rare drops, then the Breshan Bass has Item Scavenger II by default,
         increasing the rate of those over the Rare drops.  Stick with the
         Spiranthes for the Rare drops, though.

Alrighty, first things first.  Head north from the gate until you hit the wall
here.  If you look at your map, you should be standing fairly close to a
treasure sphere that you had obtained in the past; it's just on a lower level
than you are.  If you look to your west-northwest, you should (barely) be able
to see a treasure box floating on some crates!  Throw Mog to it, and you should
be able to snag the [_'HOW THINGS WERE' GATE SEAL_].

Now, head to the south of the gate you arrived in, and you will see a time
distortion on your left by some metal stairs.  Go ahead and enter it.  As you
may guess, like Oerba -200 AF-, we are going to do some crystal connecting
puzzles.


          o                Constellation: Chocobo
        .エ `.             ッッッッッッッッッッッッッッッッッッッッッッッッ
       o     o
             ;            Start at the bottom at the left and work your way
    o       ,   o         up north, handling the question mark-looking part of
     `.    ,  .エ          this puzzle first, then head back for the left and
       `. . .エ            right extensions.
         `oエ
           `.
       o-----o


       o--o                Constellation: Miniflan
          |               ッッッッッッッッッッッッッッッッッッッッッッッッッ
          o
           `.             This one is VERY straight-forward, and in a single
             o            line too nonetheless.  Start at the bottom starting
             |            point and work your way up.  Remember that this one
       o     o            is a straight line and you should get it easy.
       |     |
       o--o--o


      o---o                Constellation: Microchu/Chichu
          |               ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          o    o
       .エ      |          This one is much more complicated than the other
      o        |    o     two, but it helps a ton if you divide it in half.
      |        |  .エ      There is one point in the diagram to the left that
      |        |.エ        connects to THREE other points.  Use it as a starting
      o   o----o          point and work to the right, then when that is done
       `. | `.            use it as the starting point again and work down and
         `o   `o          then up to complete the straight line.



After finishing all three puzzles, you will get the [_SPARKLING RUNESTONE_]
fragment and [_500 CP_] as well.  Now, let's go find another time distortion.
Go up the stairs near you and head west to an open area.  Look to your right
(north) and you'll see yet another time distortion, south of Chocolina's
location on the map.  Enter it for some more puzzles!


  o                        Constellation: Ahriman
   `.                     ッッッッッッッッッッッッッッッッッッッッッッッッ
     o   o       o--o     Work this one from the bottom up to the middle
     |   |     .エ         of the constellation where you will have three paths
     o---o---oエ           to pick up.  Do the one link to the north, then pick
       .エ                 a side to tackle and come back to the remaining side
     oエ                   when you finish.
      `-.
         `-o


      o--o                 Constellation: Swampmonk
    .エ    `.               ッッッッッッッッッッッッッッッッッッッッッッッッッッ
  oエ        `o
             | `.         This is pretty much a straight line with two
             o   `o       off-shoots.  Just remember to tackle the off-shoots
           .エ|            as you head upwards and you'll be ok.  There are
         oエ  |            holes in the floor as well that will make you run
             |            around them for the single northwest line, but it
             |            may well be the only challenge here.
             o


          o----o           Constellation: Necrosis
        .エ `.    \         ッッッッッッッッッッッッッッッッッッッッッッッッッ
       o     `o  \
       |    .エ    \       Work this one from the bottom to the top in the
       o  oエ       o      straight line that you're given, then split it
     .エ    \              into left and right sides from there.  Take care of
   oエ       \             one side at a time now and you got it!  There are
             \            even more empty squares this time around which will
              \           make your upwards ascent tricky, but just run around
               \          the left of them to make it easily.
                o


              o--o         Constellation: Yakshini
            .エ            ッッッッッッッッッッッッッッッッッッッッッッッッッ
      o---oエ
      | `.                This puzzle has a HUGE gap in the middle of the
      o   `o              floor.  Take care of the lower right crystals, then
    .エ      `.            grab the bottom left one when it matches up with the
  oエ          `.          higher up crystal and drag the line around the gap
  |             `.        by going clockwise.  Now, work your way up from the
  o            o--o       lower left, take care of the box-like middle, and
                          finish up the upper right to complete the puzzle.


       o---o               Constellation: Tonberry
       |    \             ッッッッッッッッッッッッッッッッッッッッッッッッッ
       o     \
              \           I won't lie, this one is HARD.  It's hard because
   o          _o          there is a L-shaped gap in the floor and there are
    `.    _.-エ  `.        TWO crystal lines spanned across it.  The longest
      `o-エ       _o---o   flowing chain here is from the tail up the spine to
             _.-エ         the head (keep that in mind).  It really helps to be
         _.-エ             familiar with the lines.  The gap-spanning lines
       o---o              should be your priority, so do them when they come
                          up but don't forget about the knife or feet lines
                          either.  This may be the first puzzle to really give
                          you trouble, but with so many lines in this puzzle
                          your best bet is to do what you can when you see
                          matches and always be ready to run around the gaps
                          for the long lines.


After completing the FIVE puzzles, you'll get the [_THRILLING MILESTONE_]
fragment and another [_500 CP_].  Yay!  Head up to the main road from here,
where you will see a time gate to the left, but it is sealed off for now (we
need to finish clearing this area of time distortions!).  Head north now, and
you'll see another time distortion straight ahead, to the right of the tree.
Enter it for some more puzzles!


       o     o             Constellation: Hoplite/Scutari
       |   .エ             ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       o  o
       |  |               The hardest part of this puzzle is taking care of
       o--o               the two legs, which each span over a gap.  Take care
     .エ \                 of them first and mop up with the cluttered upper
   oエ    \                section to finish this puzzle off.
    `.    \
      `o   \
            o


     o--o--o--o            Constellation: Testudo
   .エ   |  |   `.         ッッッッッッッッッッッッッッッッッッッッッッッッ
  o     |  o     o
        |      .エ         There are three points of interest here due to the
        o     o           gaps in the floor: the two arm portions and the left
                          straight line.  Start out wherever you can take care
                          of one of the gaps and work that way.  The top part
                          is easy, so focus on the gaps.


           _.-o            Constellation: Immortal
       _.-エ               ッッッッッッッッッッッッッッッッッッッッッッッッッ
   _.-エ
  o                       Despite all the holes in the ground, there's really
  |                       only two lines that are a pain: the top long one and
  o--o      o             one of the middle ones.  Split this puzzle into three
     |`.  .エ `.           parts: the left path, the bottom area, and the one
     o  `o     `o         long run to connect the top line.  Grab the long run
      `.                  when you can while doing the other two parts.
        `o


     o--o                  Constellation: Dreadnought
     |   `.               ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     o--o  `o
   .エ    `.  `-._         Much like the last puzzle, gaps in the floor will
  o        `o    `-o      give you a couple of lines you'll need to run around
            |             to connect, like the far right and left lines.  Most
            o             of the lines are so close together you can go out
                          and just start connecting, but keep an eye open for
                          the gap lines and you'll be okay.


After that last puzzle you'll gain the [_DEWY BLOODSTONE_] fragment as well as
[_500 CP_].  Let's make our way to the next time distortion now.  Head left past
the tree and you'll undoubtedly see it in the distance.

Unlike the previous two distortions we visited, this one has you at the mercy
of the damned Hands of Time puzzle...  Once again, I refer you to Rafal
Adamczyk's magic puzzle solver!  Again, just visit the link below, input your
numbers (starting from the topmost number [12:00]), then clockwise all the way
back around), and follow the paths given!

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ

After the clock puzzle you'll gain the [_SPINNING MOONSTONE_] fragment and
[_500 CP_].  From here, go north down the stairs.  The path will then turn east,
and when you get to the landing here before it turns south, STOP.  Look up to
your south; there's a treasure box up here!  Throw Mog up there to retrieve the
[_'FLIGHT' GATE SEAL_].  Now you can FINALLY lock/unlock Academia -400 AF-'s
gate!

Head south down to the sand, where Mog should freak out around the middle or
bottom of those stairs, so use the Moogle Hunt ability even though you can't
see anything to uncover another time distortion.

Enter it for another dose of the Hands of Time puzzle.  Once again, just visit
the link above, input your numbers (starting from the topmost number [12:00]),
then clockwise all the way back around), and follow the paths given!

After this round you'll gain the [_LOVELY STARSTONE_] fragment and another
whopping [_500 CP_].  From here, travel east to find another time distortion in
the distance.  Head over to it and enter to do some more puzzles.  THIS time we
are doing the platform puzzles.  Remember, the classic "floor disappears as you
walk over it" puzzle?  We did some earlier in the game, long ago.  I have done
some small diagrams below to show you how to handle these if you need help.  I
should also note that you WILL NOT be able to make every platform fall this
time.

 NOTE    The blocks that read [13/15] or something like that are WHITE blocks
ッッッッッッ   and can be stepped on twice.  In fact, you need to make use of these
         to be successful.

-----------------------------------v--------------------------------------------
              STAGE 1              |                 STAGE 2
             ッッッッッッッッッ             |                ッッッッッッッッッ
                         [21]      |                  [31]
                         [20]      |                  [30]
                         [19]      |                  [29]
                         [18]      |                  [28]
      [09][10][11]       [17]      |      [25][24/26][23/27]   [11]
      [08]    [12][13/15][16]      |                  [22]   [10/12][09]
      [07][06][05][14]             |      [19][16/20][15/21][14][13][08]
              [04]                 |      [18] [17]         [05][06][07]
              [03]                 |                        [04]
              [02]                 |                        [03]
              [01]                 |                        [02]
                                   |                        [01]
                                   |
-----------------------------------^--------------------------------------------

After beating the tile game you'll gain the [_ASTONISHING LIMESTONE_] fragment
and another [_500 CP_].  You'll also see a scene where another time distortion
will appear in front of the time gate up on the main highway area.  Before we
deal with that though, head north down the steps out towards the wide open...
darkness.  Down here, Mog will get excited and run off again, so follow him and
use the Moogle Hunt ability where he stops to uncover another time distortion.
This distortion will lead you to more floor puzzles.

---------------------------v----------------------------------------------------
                           |
   STAGE 1        [32]     |     STAGE 2      Stage 2 features teleporting
  ッッッッッッッッッ       [31]     |    ッッッッッッッッッ     crystals.  Three of them, to be
                  [30]     |     [23]         precise.  This makes it more
                  [29]     |     [22]         challenging.  With enough retries
  [24][25][26][27][28]     |     [21]         you can see what they do, so here
  [23]                     |     [20]         is our strategy.  On blocks 1-4
  [22][15][14][11/13][12]  |     [19][18]     proceed as normal.  Past block 4
  [21][16]    [10]         |         [17]     does not support your weight, so
  [20][17/19] [09][08]     |     [15][16]     #4 is the block to survey the map
      [18][05][06][07]     |     [14][13]     for the crystal locations.  For
          [04]             |     [11][12]     blocks 5-9, go when the crystal
          [03]             ;     [10]         teleports to the RIGHT.  You can
          [02]            /      [09][08]     take your time with this.  For
          [01]           /       [06][07]     blocks 10-15, you want to go when
                        /        [05]         the second teleporting crystal is
-----------------------(         [04]         to the RIGHT and the third is
                        \        [03]         DOWN, but BE FAST here.  Blocks
         STAGE 3         \       [02]         16-23 pose no challenge so
        ッッッッッッッッッ         \      [01]         proceed as normal.
            [27]           \
            [26]            \
            [25]             `--------------------------------------------------
            [24]
  [13]      [23][22][21]     Stage 3 has more teleporting blocks.  This one is
 [12/14][15][16]    [20]     easier.  Move from blocks 1-5 as normal.  You can
  [11]      [17][18][19]     wait on block 5 to see how the crystals teleport.
  [10][09]                   Grab block 6 and head up to block 12 where you can
      [08]                   wait again.  Now, once the crystals appear again,
 [06][05/07]                 grab block 13 and quickly move through the numbers
      [04]                   to block 17 to grab that one too!  The last crystal
      [03]                   will disappear so SLOWLY move towards block 21
      [02]                   until it comes back and then you are home free!
      [01]

--------------------------------------------------------------------------------

After the third puzzle you'll gain the [_BUBBLY STONE_] fragment and another
[_500 CP_].  From here, you can go explore the schoolhouse if you wish, but
there is nothing over there.  We are also still unable to explore the vast,
water-filled section of the map that's left un-explored up to now.  So with
nothing else to do, head up to the time gate that is sealed and into the last
distortion.

This distortion will give you a special scene about what Mog has been
searching for.  It is also takes you to another Hands of Time puzzle...  So once
again, I refer you to Rafal Adamczyk's magic puzzle solver!  (It is just THAT
good of a resource!) Again, just visit the link below, input your numbers
(starting from the topmost number [12:00]), then clockwise all the way back
around), and follow the paths given!

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ

Afterward you will unlock the [_SCORCHING FIRESTONE_] fragment and [_500 CP_],
and you will see a scene showing the gate unsealing.  Yeah!  You'll see another
scene showing a massive time distortion appearing to the far south, where we
first entered Oerba from in the main game.  Let's head over to it.

Entering the distortion will have you doing more crystal-connecting puzzles.
You should be a pro at these by now, right?  They aren't pulling any more
punches, so here we go.


   o--------------o        Constellation: Serah's Weapon
                  |       ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          o--o    |
          |  |    |       The hardest part of this one by far is the two very
          o  o    |       long outer lines.  You'll be running a bit on those.
        .エ    `.  |       Try and bet the lower left line out of the way and
      oエ        `.|       finish up the middle, then focus on the two outer
                  o       lines.  Thankfully, they give you a LOT of time to do
                          this puzzle, so you should be OK.


             .o            Constellation: Noel's Weapon
           .エ |           ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          o   o   o
        .エ  .エ  .エ|       Here, wait on the lower left crystals to match up
       o   o---o  |       and then match them, the immediately grab that
       |          |       crystal and take it up to the middle.  Now you can
       o          o       clean up the middle area nicely while saving the
     .エ         .エ        lower right line for last.
   oエ         oエ


      o     o              Constellation: Cactuar
       `. .エ `.           ッッッッッッッッッッッッッッッッッッッッッッッッ
  o     .o.    `o
   `. .エ   `.             The HARDEST part of this puzzle (which MAY just give
     o       o     o      you a run for your money) is the northwest corner.
           .エ `. .エ       That right arm is a pain.  Keep those crystals in
          o     o         the corner of your eye and grab them when you can,
          |               and try to nab the head on your way back.  The rest
          o               of the puzzle is thankfully a walk in the park.


                  o        Constellation: Behemoth
                .エ        ッッッッッッッッッッッッッッッッッッッッッッッッッ
        o._    o
        |`.`-. |`.        The hardest part here is the long run to connect the
    o---o  o  `o  o       left foreleg.  Since you start near it, you should get
            `.            it (wait if you must) first and bring it around.  The
              `o          next hardest part is the other foreleg, which you may
          _.-エッ           be able to get next.  If not, work on the middle part,
        oエ                which is nice and clustered, until you can grab the
                          other foreleg and finish the puzzle off.  Be as quick
                          as you can.


            o              Constellation: Long Gui
             `.           ッッッッッッッッッッッッッッッッッッッッッッッッッ
      o.       o
       \`.   .エ|          The KEY to this puzzle is to START and END with the
   o----o `oエ  o--o       bottom two left feet.  Start the puzzle dragging up a
          /   / \         line and than complete everything but the other left
         /   /   \        foot.  Save that for last and drag that line back to
        /   /     \       where you started.  Keep your eyes open for a good
       o   o       o      time to get the head line as well.  This puzzle will
                          actually provide a good challenge.


After completing the puzzles, you'll get the [_MOSSY ROSETTA STONE_] fragment
and another [_500 CP_].  You'll also be told that 'A labyrinth appears in a
different time'.  That message is referring to Oerba -400 AF-.  Anyway, we've
got NINE fragments from this time period now and there's nothing left we can do.
We CAN move onto Oerba 400 AF though!  Return to the gate that we passed, then
(as long as you bought the Wild Artefact from Serendipity) use the Wild
Artefact to open the gate to Oerba -400 AF-!

Let's go!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                         Oerba -400 AF-
       [W-01-29]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Hometown' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Platinum Casino Ticket x2   [_] Platinum Casino Ticket
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons | [_] Wild Chorus
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Farewell Madeleine          [_] Beloved Cinnamon
             | [_] Tremendous Muffin           [_] Graviton Core Zeta
             | [_] Dishonest Mille-feuille     [_] Pink Parfait
             | [_] Bittersweet Chiffon         [_] Teatime Mont Blanc
             | [_] Selfish Pancake
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 800         [_] 800         [_]  500            (7100 Total)
             | [_] 800         [_] 800         [_] 1000
             | [_] 800         [_] 800         [_]  800
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Zaghnal                                    43920 HP  [_] RAV
             | [_] Forked Cat                                 24400 HP  [_] SAB
  (* = BOSS) | [_] Grenade                                    20740 HP  [_] RAV
             | [_] Ghast                                      15549 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
             |*[_] Raspatil                                 3666000 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can now get 100% on Oerba's map, so make sure to do so while you
ッッッッッッ   are here.

We'll start out on the west side of the map, on the dead-end portion of the
road.  Let's head east and take on the time distortion right in front of us to
the north.  This time distortion contains more of the floor-puzzle type of
puzzles.

----------------------------v---------------------------------------------------
                            |
           STAGE 1          |      STAGE 2       Stage 2 features teleporting
          ッッッッッッッッッ         |     ッッッッッッッッッ      crystals, but is far more
      [32]                  |         [19]       quirky than that!  See how
      [31]                  |         [18]       the path just goes straight
      [30]                  |         [17]       and to the right?  Yeah, well
      [29]                  |         [16]       it can also go straight and
  [27][28]    [20][19][18]  |         [15]       to the left!  Which way is
  [26][23][22][21]    [17]  |         [14]       the RIGHT way?  There's no
  [25][24]    [14][15][16]  |         [13]       way to tell as it is random!
  [10][11][12][13]          |         [12]       And with the way the camera
  [09][08][07][06][05]      |         [11]       angle works you will just be
                  [04]      |         [10]       guessing!  If you pick the
                  [03]      |         [09]       wrong way, you MUST restart
                  [02]      ;         [08]       the puzzle.  As far as the
                  [01]     /          [07]       teleporting crystals go,
                          /       [05][06]       they are the least of your
-------------------------(        [04]           worries.  Just be sure to
                          \       [03]           grab them as you walk along
    STAGE 3         [34]   \      [02]           and pray you chose the right
   ッッッッッッッッッ        [33]    \     [01]           path to begin with.
                    [32]     \
                    [31]      `-------------------------------------------------
                    [30]
                    [29]
   [11][12][13]     [28]     Stage 3 features some more teleporting crystals,
   [10]    [14]     [27]     but isn't too hard.  As you can see, we take the
   [09][16][15/17][18/26]    left path upwards, but be sure to grab the crystal
   [08]           [19/25]    in block 8 when it appears.  After grabbing it,
   [07]       [23][20/24]    slow down a bit so the crystal in block 13 will
   [06][05]   [22][21]       appear and you can grab it along with the block 12
       [04]                  crystal (two in a row!).  From there, just follow
       [03]                  the guide and you're home free!
       [02]
       [01]

--------------------------------------------------------------------------------

After the puzzles, you will get the [_FAREWELL MADELEINE_] fragment and
[_800 CP_]!  The story behind that fragment is pretty cute.  Now, head east to
the main road, then south.  We're going to go ALL the way south to where we
first entered Oerba in the main game, where you'll find a treasure box (and a
Chocobo) for [_PLATINUM CASINO TICKET x2_].  Quite a reward if you're the
gambling type!  Head north now and you'll undoubtedly see a time distortion on
the right (east), on the level below you.  Head over to it (drop off the ledge
to the right) and enter it to play some more tile puzzles.

--------------------------------------------------------------------------------

             [25]                   STAGE 1
             [24]                  ッッッッッッッッッ
             [23]
             [22]                  Stage 1 has 2 teleporting crystals.  You can
             [21][20]              watch them both from block 4 to see what
                 [19][18]          they do.  You want to grab these crystals
     [09][10][11]    [17]          when they hit blocks 15 and 21, which
     [08]    [12][13][16]          requires only a small amount of timing.
     [07][06][05][14][15]          Definitely don't go north on block 10.
             [04]                  Follow the guide and you'll do this one
             [03]                  perfect.
             [02]
             [01]

--------------------------------------------------------------------------------

[24]        STAGE 2                Stage 2 is a bit quirky.  There are three
[23]       ッッッッッッッッッ               teleporting crystals but there are
[22]                               stationary crystals on the NE and SW blocks,
[21]                               so we MUST hit those.  Go up to block 4 and
[20]        [11][10][09][08]       watch for a bit.  Head up to block 8 when
[19]        [12]        [07]       block 5 has a crystal on it to nab it, then
[18]        [13]        [06]       make sure to time your walking to get the
[17][16][15][14]        [05]       crystal that appears on block 11.  From there
                        [04]       head down SLOWLY until you see THREE
                        [03]       crystals appear on blocks 14, 16, and 17 and
                        [02]       then QUICKLY run to the left to nab all
                        [01]       THREE of them.  You're home free after that!

--------------------------------------------------------------------------------

After the puzzles you'll get the [_TREMULOUS MUFFIN_] fragment (what!?) and
another [_800 CP_].  Hehe, muffin...  silly Squeenix.  From here, walk east
behind the building.  Mog will perk up as you do and go run off (he's headed
around the building and trying to go inside) so go follow him.  Once you're
inside the building, stay on the ground floor and head to the back of it.  Use
Mog Hunt back here to uncover a hidden time distortion and enter it.

This time distortion is one of those "connect the crystals" puzzles:


           o.              Constellation: Deckdrone
          エ  `.           ッッッッッッッッッッッッッッッッッッッッッッッッッッ
         エ o--o
        エ  |   `.         A fairly easy puzzle, since you are given a lot of
       ,   o     o        time to work.  The middle " ^ " section is kind-of a
      .  .エ `.            pain, and the left arm should be done whenever you
     o  o     o           see the crystals match up, but all in all you have
              エ           done much harder.
             エ
           oエ


        o                  Constellation: Orion/Viking
      .エ `.               ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     o     o
         .エ               Another fairly easy puzzle.  That middle crystal is
       .o.                BUSY.  Use it as a centering point and work one leg
     .エ   `.              up to it, then you only have two paths left to do.
    o       o             Go wherever the crystal chain takes you and you will
     `.     |             complete this with plenty of time left over.
       o    |
       |    |
       o    o


            .o             Constellation: Velocycle
          .エ              ッッッッッッッッッッッッッッッッッッッッッッッッッッ
        oエ
      .エ      .o--o       This is a pretty easy puzzle.  As you can see, the
      |     .エ            puzzle itself is essentially two branches.  Focus on
      o   .o              one at a time and you'll have this puzzle done in no
      | .エ                time flat.
      oエ
    .エ
   o


    o--.-----o.            Constellation: Dragoon/Lancer
    |   `.     `.         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    o  o--o      `o
       |   \              This one can be a bit tricky.  The important thing
       o    \             here is to KNOW how the upper crystal lines connect,
      /      \            as they can throw you for a loop since two of them
     /    o---o           have THREE connections each.  From your starting
    o     |               point work the line upwards and then start to deal
          |               with the upper mess.  Watch for opportunities to take
          |               care of the other lower leg and the right-hand side
          o               and work quickly to overcome this one.


          .o.               Constellation: Pink Lily
        .エ   `.            ッッッッッッッッッッッッッッッッッッッッッッッッッッ
       o       o
       |                  Wow, this puzzle is BUSY.  It actually is pretty easy,
       o       o          the only bad part is right where you start.  After all
      / \      |\         the other paths in this puzzle are pretty linear.
     /   \ o.  | \        Getting the right middle crystals to show up can be a
    /     \| `.|  \       waiting game, but this board is so small you could
   o       o   o   o      alternately work TOWARDS the middle.  Just keep busy
                          and you'll be ok.


         o--o.              Constellation: Megrim Thresher
              `.           ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   o       .o---o
   |`.   .エ |   |         The KEY to this puzzle is to start with one of the
   |  o.エ   o   |         two right legs and END with one of the two right
   |        |   |         legs.  Bring a leg up from where you start and then
   o        |   o         work on the rest of the puzzle.  At the end you'll be
            |             left with only the last leg line left and then you
            o             will be victorious.


After THAT gauntlet, the [_DISHONEST MILLE-FEUILLE_] fragment is yours, with
[_800 CP_] as well.  Okay, there's nothing upstairs, so head out into the town
square and go see Chocolina if you wish, then head into the time distortion out
in the town square.  This one has even MORE crystal line-connecting puzzles.
Hope you aren't tired of them yet!


          o                Constellation: Bloodfang Bass/Breshan Bass
        .エ                ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       o--o  o
     .エ    `.|\           A pretty easy puzzle, especially compared to those
    o        o \          ones you just did.  Most of it is linear, with the
     `.         \         exception of the bottom left leg portion, so once
       o         \        you solve that portion you should be good to go.
     .エ  `.       \
    o      o       o


       o                   Constellation: Spiranthes
     .エ `.                ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    o  o. `      o
       |\`.`.  .エ         There are two crystals with three connection each
       | \ `.oエ           in the middle, and they are the only thing that can
       |  \               make this puzzle a pain.  With no floor holes though,
       o   o              just focus on connecting crystals and you'll be ok.
            `.
       o------o


       .o---o              Constellation: Flanitor
     .エ      `.           ッッッッッッッッッッッッッッッッッッッッッッッッッ
   .エ   o      o--o
   o    |      |  |       With the exception of the right "arm", this entire
   |    |    .エ   o       puzzle is really just one big straight arm, which
   o    |   o             should make your job easy.  Chain the crystals and
        |    `.           take care of the arm and you're done.
        o------o


         o                 Constellation: Goblin/Moblin
       .エ `.              ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     .エ     o--o
   .エ     .エ   |          This puzzle is a lot like the previous one, but
  o      o     o          just SLIGHTLY more complicated.  Take care of a leg
       .エ \               then just start chaining crystals.  The left leg and
      o    \              right arm may make you pause for a second, but you
       `.   .             have plenty of time here.
         o   o


       o     o             Constellation: Goblin Cheieftain/Major Moblin
        `. .エ             ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          o
         エ `.             Not a very hard puzzle.  The hardest part by far is
       .エ    `.           the head crystal, which has four lines connected to
      .       o           it.  You have a lot of time here though, so connect
    ,エ      .エ `.         what you can see and remember how the arm crystal
   o    o--o  o--o        lines should look and you'll be ok.
        |  |
        o  |
           |
           o


After completing the puzzles, you'll get the [_BITTERSWEET CHIFFON_] fragment
and [_800 CP_].  Okay, now head down the highway to the east, but STOP when the
path turns northwest at the tree roots.  Look to your west, and you should see a
treasure box floating up by the tree.  Throw Mog at it, and you'll receive the
[_'HOMETOWN' GATE SEAL_].  Once you have that, continue northwest to the steps
right before the beach.  Head west from here (don't go down to the beach yet.
Patience, padawan!) and you'll find another time distortion.  This one will have
even more crystal line-connecting for us.  Here we go!


       o-------o           Constellation: Bunkerbeast
     .エ|     oエ `.        ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   .エ  |          `.
  o    o--o         o-o   A pretty basic puzzle, the hardest part here has to
       |   `.             be the head and shoulders areas.  If those don't line
       o     o            up right away focus elsewhere and soon everything
                          will fall into place for you.


        o                  Constellation: Svarog/Vouivre/Deathgaze
        |`.               ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        |  o----o
        |                 Not a very hard puzzle, the only real thing to watch
        o---o             out for is the crystal connections off to the far
        |   |             left and right sides.  Those ones require you to run
       .o   |             a ways to connect them, so do the middle while
     .エ   _.エ             keeping an eye open for those two and you'll be ok.
  oエ    oエ
        |
        o


           o--o            Constellation: Xolotl/Miquiztli/Tezcatlipoca
            `.            ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  o._         o--o
  |  `-._   .エ    `.      The hardest part of this puzzle is the middle
  o      `o         o     crystal with four connection.  From your starting
        .エ `.             point connect the bottom diagonal lines if you can,
       o     o            then head up and work on the left portion or middle.
                          You can work your way from the outside towards the
                          middle but you'll have to do some running back and
                          forth at the end.  Thankfully, you have a lot of time
                          to do this one.


       o      o            Constellation: Ochu
       |      |           ッッッッッッッッッッッッッッッッッッッッッ
       |   o  |
       |.-エ|  |           Fairly easy, but the left side can be a bit tricky.
       o   o--o   _o      Head up and do the middle but keep your eye open for
     .エ|      _.-エ        a chance to get the left side, as that one crystal
    o  o     o            has FOUR lines and the two going upwards take time
        `. .エ             to connect.
          o


After you're done with the puzzles, the [_SELFISH PANCAKE_] fragment will be
yours with [_800 CP_].  Okay, they are just making up random food names for
these fragment pieces at this point!  Heh.  With that one done, let's head to
the beach.  You'll see a time distortion to your left and straight out in front
of you (and yes, if you were wondering when you'd be able to explore this huge
area, Oerba 400 AF is the place).  Since I have to pick for us, let's go check
out the time distortion straight in front of us to the northeast.

This time distortion is one of the Hands of Time puzzles.  If you've been
following this guide, you know we've been linking you to an awesome web page by
Rafal Adamczyk to solve these.  Just visit the link below, input your numbers
(starting from the topmost number [12:00]), then clockwise all the way back
around), and follow the paths given!

                             _____________________
                          .エッッッッッッッッッッッッッッッッッッッッッッッ`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.エ
                             ッッッッッッッッッッッッッッッッッッッッッ

With the time distortion solved, you get the [_BELOVED CINNAMON_] fragment
and another [_800 CP_].  Now let's go explore the eastern side of this beach.
Follow the shore line and you'll come across an invisible treasure sphere when
the shore cuts to the east even more.  Use the Moogle Hunt ability on it and
grab the [_PLATINUM CASINO TICKET_].  Keep following the eastern sealine to see
another hidden treasure sphere at the end.  Use the Moogle Hunt, then grab the
[_WILD CHORUS_] weapon for Serah out of it.

Explore the rest of the eastern side to uncover that part of the map, then
follow the shoreline back west and northwest, hugging it.  As you approach the
schoolhouse while going along the shoreline, you should see a hidden item
nearby; use the Moogle Hunt ability once more, and you should uncover the last
of the Graviton Cores, [_GRAVITON CORE ZETA_], as well as [_500 CP_].  Once you
have that, go south-southeast from the Core and enter the time distortion you
see here.  You should get a scene about Mog's Home here.

This time distortion is another one of the Hands of Time puzzles.  Since we just
did one, refer back up to the link above, for Rafal Adamczyk's handy solution.
Just input your numbers (starting from the topmost number [12:00]), then
clockwise all the way back around), and follow the paths given!  After you beat
all of the puzzles, a scene will play and you'll learn about Mog's story.  Quite
interesting.  After the scene, you'll get the [_PINK PARFAIT_] fragment and
[_1000 CP_].

All right, with that done, all we have left to do is head to the top of the
school house, which is west and north from the last time distortion.  Once you
do so, you'll see Mog flip out.  Head over to where he is and use your Moogle
Hunt to uncover the VERY LAST time distortion.

This time distortion is yet another Hands of Time puzzle.  Once again, refer
back up to the link above, for Rafal Adamczyk's handy solution.  Just input your
numbers (starting from the topmost number [12:00]), then clockwise all the way
back around), and follow the paths given!  When you are done, the
[_TEATIME MONT BLANC_] fragment and [_800 CP_] will be yours.

Now...  the last thing to do here can (and maybe should) be saved until later in
the game, but feel free to do it now!  There is a VERY tough enemy called
Raspatil...  To fight him, make your way to the huge beach area to the north and
run around here until you encounter him.  Since he comes from the Void, it will
probably take QUITE a long time for him to pop up, but feel free to try.  Here
is my setup for taking him on; prepare for a long and hard battle!

                       (Noe/Ser/Mon)
   Relentless Assault  (COM/RAV/RAV)  (for mainly attacking)
   Decimation          (COM/RAV/SYN)  (for quickly staggering and buffing)
   Assassination       (SAB/SAB/RAV)  (for building and debuffing)
   Rapid Growth        (SYN/SYN/SYN)  (for a quick round of buffing)
   Consolidation       (SEN/SEN/MED)  (for superior protection)
   Salvation           (MED/MED/MED)  (for quick healing/status removal)

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Raspatil           (3666000 HP)  |  Target Time: 00:15:15  |
|________________|___________________________________|_________________________|
|                                                                              |
|  During the battle, Raspatil will summon some mid-level Cie'th to help him   |
|  fight.  They can quickly ruin your momentum, so take a moment to take them  |
|  out whenever they pop up, but make sure that Raspatil's gauge does not      |
|  fall back down to 100% if you've got it going.  His attacks aren't TOO      |
|  strong; just use Potions (if you have the Grimoire Hat equipped) or         |
|  switch to the MED/MED/MED paradigm for some quick healing.                  |
|                                                                              |
|  Start of in SYN/SYN/SYN to get a quick round of buffs in, having Noel       |
|  manually cast Veilga, Vilgilga, Shellga, and Protectga, with (hopefully)    |
|  your monster SYN casting Brave and Faith on at least Noel and Serah.  Once  |
|  that's done, switch to SAB/SAB/RAV and work on getting Deprotect,           |
|  Deshell, and Imperil on him.  Once all three are landed, switch to Serah    |
|  and COM/RAV/RAV and work on building the stagger gauge.                     |
|                                                                              |
|  It will most likely take several staggers to kill him, so save your         |
|  ultimate skills for when he's near death.  Once his HP is lower, the        |
|  SECOND he is staggered, cast Ultima Arrow with Serah, use any Feral Links   |
|  you have available with the monsters, then switch to Noel and use Meteor    |
|  Javelin.  If you didn't have trouble with Yomi, you should be fine here.    |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 25000         |  SPOILS: [_] Royal Armlet                              |
|  GIL: 50000         |          [_] Scarletite x3                             |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you were able to obtain five stars against Raspatil, then you will
ッッッッッッ   receive the Fair Fighter Trophy / Achievement.

And...  that's all there is to do in Oerba -400 AF-!  The last stop on our side
quest train for this round is Academia -400 AF-.  We are going to drop off every
100% map we have so far, which should be just SIX.  (We need a 2nd Map for both
New Bodhum and Academia to earn those Travel Guides, which we will obtain later
in the game.) This is just to earn a few more fragments, which will help boost
our Odinblade's and Odinbow's power!

 NOTE    Make sure you have explored the following areas 100% to receive your
ッッッッッッ   rewards: Yaschas Massif, Oerba, Sunleth Waterscape, Augusta Tower,
         the Vile Peaks, and the Archylte Steppe.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                  Academia -400 AF- (2)
       [W-01-30]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Travel Guide: Yaschas Massif
             | [_] Travel Guide: Oerba
             | [_] Travel Guide: Sunleth Waterscape
             | [_] Travel Guide: Augusta Tower
             | [_] Travel Guide: Vile Peaks
             | [_] Travel Guide: Archylte Steppe
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 200         [_] 200         [_] 500             (1700 Total)
             | [_] 200         [_] 400         [_] 200
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Make sure you have explored the following areas 100% to receive your rewards:
Sunleth Waterscape, Yaschas Massif, Archylte Steppe, Augusta Tower, and the
Vile Peaks.  If you didn't, then this trip is pointless!

Make your way to the eastern portion of Academia (toward the (!) icon where you
had started the Paradox Professor mission) and talk to Miss Horizon to get the
following rewards for the following locations:

[_TRAVEL GUIDE: YASCHAS MASSIF_]     and [_200 CP_].
[_TRAVEL GUIDE: OERBA_]              and [_200 CP_].
[_TRAVEL GUIDE: SUNLETH WATERSCAPE_] and [_200 CP_].
[_TRAVEL GUIDE: AUGUSTA TOWER_]      and [_400 CP_].
[_TRAVEL GUIDE: VILE PEAKS_]         and [_500 CP_].
[_TRAVEL GUIDE: ARCHYLTE STEPPE_]    and [_200 CP_].

Once you fork those over and get your rewards, return to the Historia Crux.

 NOTE    You should have been everywhere you could possibly go in the Historia
ッッッッッッ   Crux by now.  However, you can still get 2 more fragments before
         continuing on.  To get these, you must defeat both Atlas and his
         Royal Ripeness in their unweakened stages by locking/unlocking the
         gates to the Bresha Ruins -005 AF- and Sunleth Waterscape -300 AF- to
         do so.  Check out W-01-44 - Paradox Endings for strategies on beating
         them.

Congratulations!  You have taken care of EVERY possible side quest / fragment
that you could get at this point!  You should have 122 Fragments if you were
able to purchase everything at the Casino and visit both Oerbas, in addition to
getting the other two Paradox endings, along with everything else.  When you're
ready, travel to Academia -4XX AF-.

      ___________________
       Academia -4XX AF-
      ッッッッッッッッッッッッッッッッッッッ

Once you reach the northeastern gate, you will be warned, multiple times, to
make sure you are READY before continuing.  "Caius could be waiting on the other
side of this gate.  Are you ready to face him?"

       [1] I'm ready.
       [2] Not quite yet.

Choose 1, and we will continue the story!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.     o              |         覧.                       Time Marches On
|覧 ,覧..,覧.,覧.,覧慾,覧.    `覧.                      ッッッッッッッッッッッッッッッッッ
|    |   ||`覧.|   ||   ||覧龍       |                              [W-EP-05]
`覧龍|覧龍``覧龍`覧龍`覧龍`覧龍    `覧エ
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                               The Void Beyond -??? AF-
       [W-01-31]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Librascope
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Caius's Sword              *[_] Serah Mask
             |
             |* - Can only be obtained if you loaded a Final Fantasy XIII save.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Etro's Sorrow               [_] Mwynn's Tenderness
             | [_] Pulse's Resolution          [_] Bhunivelze's Sleep
             | [_] Lindzei's Desire
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 600         [_] 600         [_] 600             (3000 Total)
             | [_] 600         [_] 600
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Nekton                                       180 HP  [_] RAV
             | [_] Meonekton                                    960 HP  [_] COM
  (* = BOSS) | [_] Clione                                      1980 HP  [_] SYN
             | [_] Chelicerata                                 6820 HP  [_] SAB
             |*[_] Caius Ballad (3)                           12000 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Sooth Seeker Trophy / Achievement upon starting
ッッッッッッ   Episode 5.

Watch the disturbing scene once you get to this area.  Well, today is just NOT
our day, is it?!  Head forward as Serah talks to herself until you see someone
in the distance.  Is it Yeul?  Run over to her and talk to see a scene.  You
will have a Live Trigger to answer afterward.  "Serah's trapped in the shade of
Valhalla.  Yeul seems to know something..."

       [1] How do I get out of here?
       [2] Is this some sort of trap?
       [3] Did I get rapped here alone?
       [4] What kind of world is Valhalla?

Answer how you will and afterward you will receive [_ETRO'S SORROW_] and
[_600 CP_].  We now have to go find Yeul again.  At least she didn't disappear!

 NOTE    BEFORE moving on, take this time to set up some 2-person paradigms
ッッッッッッ   in the main menu.  I would suggest a RAV/COM combo (or two) along
         with MED/COM, MED/SEN, and if you love SAB as much as I do, then
         SAB/SEN or SAB/COM.

Head up the nearby steps to see Yeul.  She didn't go very far...  however THIS
Yeul is different.  Talk to her again for another scene and another Live
Trigger.  "The goddess gave her servants the ability to see the future.  What
else does Yeul know?"

       [1] Is Noel a servant, too?
       [2] What does a servant do?
       [3] What kind of goddess is she?
       [4] How is she connected to Lightning?

Answer how you will to receive [_PULSE'S RESOLUTION_] and another [_600 CP_].
Also, behind you is a treasure box with [_CAIUS'S SWORD_] in it.  Don't get
too excited by reading that, its just an adornment.  Head to the southeast
corner of this area now, through the hole in the wall for a sphere with a
[_LIBRASCOPE_] in it, then up the stairs to the west.  Talk to the Yeul here
for [_LINDZEI'S DESIRE_] and another [_600 CP_].

 NOTE    You can go up the stairs nearby to see the section of the Void Beyond
ッッッッッッ   that you're familiar with...  you just can't reach it.  You CAN use Mog
         hunt up here though to access Chocolina's shop if you wish, although
         it has nothing new for you.

After that, start to make your way back.  You should see the treasure sphere to
your left (north) that you passed earlier; jump onto the rock and open it for a
[_SERAH MASK_] adornment!

 NOTE    You will ONLY receive the Serah Mask adornment if you loaded Final
ッッッッッッ   Fantasy XIII save data.

head back down and talk to Yeul again.  She'll start to tell you
the tale of Final Fantasy 13 before giving you [_MWYNN'S TENDERNESS_] and
another [_600 CP_].  Head up towards Chocolina and talk to the Yeul up here for
a continuation of the story.  [_BHUNIVELZE'S SLEEP_] and another [_600 CP_] are
yours afterward, and you'll see that some stairs have connected the lower
and upper areas of this place.  Head up there and talk to Yeul yet again.

Watch the scene (how sad!) and soon you will be face to face with Caius!

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (3)     (12000 HP)  |  Target Time: 00:04:36  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Caius starts out the fight with a bang, laying into Serah at once with      |
|  several physical attacks.  This is actually a good measuring stick of       |
|  where you should be at: it shouldn't hurt you THAT much (you should have    |
|  well over half your health left).                                           |
|                                                                              |
|  Being a 2 vs. 1 fight leaves you with limited paradigm options.             |
|  Obviously you want to use MED/COM or MED/SEN for healing when you need it,  |
|  but other than that, rotate between RAV/COM paradigms.  Caius likes to put  |
|  enhancements on himself as well, so if you wish you could throw in a        |
|  SAB/COM.  If you wanted to play this fight extremely safe you could always  |
|  keep a SEN in to absorb the beating, but otherwise a MED/SEN change for     |
|  healing only will do the trick.  The fight isn't TOO long as Caius has a    |
|  reduced HP pool, so stick it out and you'll "win" easily.                   |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight and the tell-all scenes that accompany it you will find
yourself waking up in...  New Bodhum?!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                    New Bodhum -??? AF-
       [W-01-32]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Afro                     OR [_] NORA Symbol
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Fate and Freedom
             | [_] Vanille's Fruit
             | [_] Fang's Crown
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 1500        [_] 600         [_] 600             (2700 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Pleuston                                    6550 HP  [_] RAV
             | [_] Pantopoda                                  16500 HP  [_] SAB
             | [_] Strigoi                                    20049 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Well...  didn't think we'd be back here...

Don't bother trying to head towards the meteorite crash site as a strange
power has blocked the way.  Go talk to Lebreau who will initiate a Live Trigger
event.  "Everything looks the way it did before I left on my journey.  What is
this place?"

       [1] Where are we?                                  (XD) = Comical Choice
       [2] Is this a dream?
       [3] What year is it?
  (XD) [4] Can I take a nap?

Choose what you will and then head into the village.  Yuj will be right by the
gate so take some time to talk to him for another Live Trigger.  "Yuj is acting
like nothing happened.  What should I talk to him about first?"

       [1] Where's Noel?
       [2] Have you seen Mog?
       [3] I wasn't feeling well.
       [4] What happened to the meteorite?

Again, choose whatever you want to get a blank expression from him.  From here
you can travel further into the beach to see Maqui walking around.  Go up to
him and talk for another Live Trigger.  "Maqui says someone is waiting at NORA
House.  What does he mean?"

       [1] Who?                                           (XD) = Comical Choice
  (XD) [2] The NORA House?
       [3] Get back to what?
       [4] Someone's waiting for me?

After that, head back toward the NORA house.  You'll find Gadot hanging around
the entrance so go ahead and talk to him.  Yep, that means yet another Live
Trigger.  "Gadot says I have it easy.  How should I respond?"

  (XD) [1] I work hard, too!                              (XD) = Comical Choice
       [2] I'm not happy at all.
       [3] Don't you like it here?
       [4] What do you mean, I have it easy?

After that, head into the NORA house for a cutscene.  Serah will freak out
after seeing who was waiting for her and then a scene will show everyone
just...  disappear.  Well, almost everyone.  When you regain control, move
southwest and open the treasure box here for your Live Trigger reward.

 - For choosing all comical answers, you receive an [_AFRO_].
 - For choosing the others, you receive a [_NORA SYMBOL_].

Head toward the water and go talk to the person out on the dock.  Watch the
scene that ensues and you'll soon have to answer a very pivotal Live Trigger.
"Lightning is showing me a world of hope.  Should I quit the journey and stay
with her?"

      ![1] Yes.                                              !  = Paradox Ending
      *[2] No.                                               * = Required Choice

 *** PARADOX ENDING #8 ***    Selecting "YES" is actually what you SHOULD do,
ッッッッッッッッッッッッッッッッッッッッッッッッッッッ   as it will unlock Paradox Ending #8.  By doing
                              this you will also receive the
                              [_TRANSCRIPT: FATE AND FREEDOM_] fragment as well
                              as [_1500 CP_].  Then, after the very intriguing
                              cut scenes, just select the "Hollow Seclusion"
                              area from the Historia Crux, go back, and select
                              "NO" to continue.

Now that you've said NO!  (keep that in mind for peer pressure, kids!) head
toward the meteorite impact site.  Monsters will now spawn on your way there, so
be ready for them.  They are harder than the chumps you've fought with Serah
alone up to now.  ESPECIALLY watch out for Strigoi (the Cie'th) who can Daze you
by using his Wail ability, so take him out first.  You can also find Chocolina
on your way back, but she has nothing new in stock for you.

Head to where the meteorite should be to find...  Vanille?  Talk to her to start
a touching cutscene, then afterward, you'll regain control.

DO NOT ENTER THE DISTORTION!  Instead, you should've seen a treasure box appear
directly in front of you to your southeast.  Head over there and open it for the
[_FANG'S CROWN_] fragment and [_600 CP_], then move to the northernmost part of
this area to find another box.  This one has the [_VANILLE'S FRUIT_] fragment
and another [_600 CP_].  That's it!

When you're ready, examine the spacetime distortion to finally escape this
false reality.  Our goal now is to of course find Noel, and so once you are back
in the Historia Crux, pick "A Dying World -700 AF-" to go to next.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                             A Dying World -700 AF- (1)
       [W-01-33]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of A Dying World        [_] 'Promises' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Phoenix Down
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] White Cape                  [_] Obsidian Choker
             | [_] Pain Dampener
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Mon. Crystals| [_] Golden Chocobo
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Power Essence x8            [_] Vitality Essence x10
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] White Cape                  [_] Crystal Rose
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Gogmagog Fragment Gamma     [_] Ultima Brand
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 15000       [_] 800                            (15800 Total))
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 1500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Caius Ballad (2)                            5000 HP
             |*[_] Gogmagog (3)                              146400 HP
  (* = BOSS) |~[_] Pleuston                                    6550 HP  [_] RAV
             |~[_] Pantopoda                                  16500 HP  [_] SAB
             | [_] Apotamkin                                   6640 HP  [_] RAV
             | [_] Garganzola                                 17600 HP  [_] COM
             | [_] Metallicactuar                              2500 HP  [_] COM
             | [_] Strigoi                                    20049 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
             |
             |     ~ = Enemies that will disappear after completing the story
             |         events.  Make sure to complete their entries beforehand.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Wow...  THIS world is...  bleak.  No wonder Noel did what he did...  Travel west
until you finally meet up with Noel...  except during the scene, he won't see
you at all.  Follow Noel east until you see another scene.  After the scene, go
forward and talk to Caius, who will then disappear.  Head south after the scene
and watch as Noel disappears as well.  There will be people here, but they are
out of phase with this time.  You can use the Moogle Hunt on them, but they will
"die" after you do.  There is also a hidden sphere near where Noel was, so find
it and the Moogle Hunt ability on it to obtain the [_MAP OF A DYING WORLD_].

We have to find Noel among these people, but it isn't too hard.  Head to the
southern edge of the village and use your hunt on the shadow there to make Noel
appear.  He'll go run off to talk to Yeul.  Once he's done, go talk to Yeul
yourself.  After the scene, follow Noel to the southeast and watch the scene
between Caius and Noel.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (2)      (5000 HP)  |  Target Time: 00:04:36  |
|________________|___________________________________|_________________________|
|                                                                              |
|  This battle is as easy as it gets.  No strategy needed.  Use a Potion if    |
|  needed.                                                                     |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Martyr's Emblem                           |
|  GIL: 0             |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, Caius will leave for Valhalla while Noel runs north.  Head
south of your current position and search the eastern wall for a sphere with
[_1500 GIL_] in it.  From there, start moving back north, once you're on the
other side of the wall, head east.  As you move north along the wall, you should
see some stairs; climb these stairs to find a sphere containing an accessory: a
[_WHITE CAPE_].  From there, continue north along the wall, and when the path
opens a tiny bit to the right, check this small area to find a treasure box
with the [_'PROMISES' GATE SEAL_] inside.

Up in the northeastern section, again along the eastern wall (but to the far
south, against the "/"-looking section on the map) is a treasure sphere with
[_POWER ESSENCE x8_] in it, so grab that before heading over to where Noel and
Yeul are.  Once you do head over, there you'll see a scene between the two.
Afterward, you will be heading west in the map, following Noel yet again.  He's
got a head start, but you can catch him.  After getting near him, he'll
disappear and re-appear further north.  You'll be whisked away too, so go after
him once again.

Before examining him this time, take a look at your map.  See the thin path that
looks like a finger is pointing to the west northwest?  Go check that dead-end
to find a [_OBSIDIAN CHOKER_].  Afterward, go check out Noel again.  Like last
time, you will both disappear as Noel continues his story.  Once the third time
rolls around, you will see a treasure sphere by a tree to the north that you
can grab with [_VITALITY ESSENCE x10_] in it.  Once you have it, continue north
toward Noel to be whisked away once more.

This fourth time, you will see Chocolina to your right.  She's got an upgraded
inventory for you, so check it out!

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - A Dying World -700 AF-   )______________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Trollspike                  2280g  (+ 3 Mutant Extracts)
 Shellbreaker                2280g  (+ 3 Mutant Extracts)
 Angel's Bow                 2280g  (+ 3 Segmented Carapaces)
 Nomad's Machete             2280g  (+ 3 Segmented Carapaces)

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)
 Delicate Spark Ring         1500g  (+ 1 Spark Ring, 2 Cie'th Tears)
 Durable Spark Ring           500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate Zephyr Ring        1500g  (+ 1 Zephyr Ring, 2 Cie'th Tears)
 Durable Zephyr Ring          500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                                .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 ______________________________(   Chocolina's Shop - A Dying World -700 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧龍

After browsing the shop, head northwest to see a scene with Noel.  Another
touching scene ensues, but is interrupted, RUDELY, by Gogmagog.  That guy needs
to be taught some manners!

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Gogmagog (3)        (146400 HP)  |  Target Time: 00:05:00  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Well, you had little chance to prepare for this battle, but to make up      |
|  for it Gogmagog ISN'T that hard to beat.  You'll likely be in a RAV, COM,   |
|  (last monster used) setup so push the gauge with that.  You will likely     |
|  stagger the beast easy, but may find yourself needing some healing.         |
|                                                                              |
|  When that point comes, look to your paradigm list for anything with a MED   |
|  in it.  I had one paradigm set up for MED/MED (which I never have) so the   |
|  game is looking out for you here.  Switch to if if you need to and utilize  |
|  ATB refresh after that to finish Gogmagog off in one stagger session.       |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Potent Orb x3                             |
|  GIL: 450           |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight, Noel will tell you the truth about those that see the
timeline...  and about Serah herself.  This leads to a Live Trigger event: "My
life shortens each time I see the future.  What should I say to Noel?"

       [1] Did Caius know?
       [2] What happens after death?
       [3] You need to take responsibility.
       [4] I still want to change the future.

After the talk, you will get [_GOGMAGOG FRAGMENT GAMMA_] along with a whopping
[_15000 CP_].  Holy crap!  There will also be a treasure box right in front of
you with your Live Trigger reward: a [_CRYSTAL ROSE_] adornment.

Our goal now is to return to the Farseer monument, which is back where we had
the cutscene with Yeul, quite a ways away.  There will also be monsters in the
world once again, so take some time and spend that CP and get your paradigms
back to where you want them.

 NOTE    On your way back you may run into the Garganzola enemy (a HUGE flan).
ッッッッッッ   These guys can knock you on your behind if you aren't ready, so have a
         RAV/COM/SEN or RAV/MED/SEN setup ready for them.  It's a long run, but
         keep at it.  Hey, at least you'll be used to a three-man party again.

Before returning there, let's grab one item.  Remember the "finger-pointing"
dead-end you found the Obsidian Choker?  There's another dead end just to the
south of that.  Go there to find a hidden treasure sphere, then use the Moogle
Hunt ability to uncover the [_GOLDEN CHOCOBO_] crystal!  Wow, awesome!

Once you have the flappin' bird's crystal, go head and make your way southeast.
When you make it to the "Beaten Path" area, hug the northern wall.  You should
come to a small area to the east once the path turns south into the village;
search here for a [_PAIN DAMPENER_] that was not there before.

Continue through the village, then turn northeast and make your way back to the
Oracle Drive to the far north.  Yeah, Mog will FINALLY be back!  Talk to him to
start another scene where the truth of Caius will be told.  After that, you will
regain control once again.

Again, DO NOT EXAMINE THE DISTORTION!  We have some more exploring to do!  Go
back to the "Y" fork where the village and path to the Farseers' Relic meets.
Look to your west; in this building, you should see a sphere floating.  Throw
Mog at the sphere, and you'll acquire a [_PHOENIX DOWN_].

Next, in the center of the village (just southwest of the treasure sphere that
had the Map of the area inside) is a well.  Toss Mog into the well, and he'll
come back out with the [_ULTIMA BRAND_] fragment, as well as [_800 CP_]!

Sure, those two things could've waited until the next time we came, but oh
well, a fragment is a fragment!  That's it for now, since we can't reach the
western area.  Make your way back to the spacetime distortion in the Farseers'
Relic area and examine it to be automatically be taken to your next
destination.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                    New Bodhum -700 AF-
       [W-01-34]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Map of New Bodhum 700 AF    [_] Artefact of the Ark
             | [_] Supply Sphere Access Code
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Phoenix Blood
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Cartesian Board             [_] Hope's Message
             | [_] Laplacian Board
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 600         [_] 600         [_] 600             (1800 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Pleuston                                    6550 HP  [_] RAV
             | [_] Pantopoda                                  16500 HP  [_] SAB
             | [_] Apotamkin                                   6640 HP  [_] RAV
             | [_] Garganzola                                 17600 HP  [_] COM
             | [_] Metallicactuar                              2500 HP  [_] COM
             | [_] Strigoi                                    20049 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can now get 100% on BOTH of New Bodhum's maps by exploring this
ッッッッッッ   one 100%, so make sure to do so while you are here.

Well, another desolate place.  Fun.  Jump down off the log until the "Live"
marker is gone from the screen and you can run again!  Make your way BACK UP to
where you just were, then search the southeastern corner to find a hidden box.
Use the Moogle Hunt ability to uncover it, then throw Mog at it since it's just
out of reach to obtain the [_CARTESIAN BOARD_] board fragment and [_600 CP_].

Jump back down to the beach area, then search the northeastern corner down
here.  You should see a hidden box; use the Moogle Hunt ability to get the
[_PHOENIX BLOOD_] inside.  Head west, turning south once you're within the
village gates.  Continue south and west until you reach the dock, then interact
with the spacetime distortion.  There will be a lot of scenes now to watch, so
sit back and enjoy.  Afterward you will be give the Advanced Moogle Hunt, and
can now find the treasures with the rings around them!  Sweet!

Off to go gather treasures!  The [_MAP OF NEW BODHUM 700 AF_] is on the northern
side of the mound to your northeast, so use the Advanced Moogle Hunt ability
and grab that.  From there, return to the dock and head west, following the
southern edge to the west.  In the southwestern corner, use the Moogle Hunt
ability where Mog goes crazy, then Throw Mog at it to get the
[_LAPLACIAN BOARD_] fragment and [_600 CP_].

From this treasure, head directly northeast.  On the western side of this tree /
rock formation here, Mog will discover a hidden box.  Use the Advanced Moogle
Hunt ability to uncover and grab the [_SUPPLY SPHERE ACCESS CODE_].  You'll also
get [_HOPE'S MESSAGE_] and [_600 CP_] as well.  Very thoughtful of him!  North
of that, to the left of NORA House, is another hidden item.  Use the Advanced
Moogle Hunt ability to uncover and obtain the [_ARTEFACT OF THE ARK_].

With that in hand, head towards the dock and access the time gate.  Three new
locations are now added to the map (well, 2 old and 1 new, really): "A Dying
World -700 AF-", "New Bodhum -700 AF-", and the new one, "Academia -500 AF-".

DESTINATIONS UNLOCKED: A Dying World -700 AF-, New Bodhum -700 AF-, and
Academia -500 AF-.      ッッッッッッッッッッッッッッッッッッッッッッ  ッッッッッッッッッッッッッッッッッッッ
ッッッッッッッッッッッッッッッッッ
Before going to Academia -500 AF- to finish the story, let's do one last round
of side quests.

 NOTE    If you do not want to do any of the side quests and just want to move
ッッッッッッ   on with the story, then go to section W-EP-06 to continue. Otherwise...
         read on!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.o    |         ,覧.               |                           Part Three
`覧..,覧慾,覧.    |   |.   .,覧.,覧.|覧 ,覧.                  ッッッッッッッッッッ
    |||   ||覧'    |   ||   ||覧'`覧.|    `覧.                    [W-SQ-03]
`覧'``覧'`覧'    `覧予`覧'`覧'`覧'`覧'`覧'
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

         - A Dying World -700 AF- (2)  . . . . . . . . . . . . . . . .[W-01-35]
         - Bresha Ruins -100 AF- . . . . . . . . . . . . . . . . . . .[W-01-36]
         - More Fragments for Map Completion (1) . . . . . . . . . . .[W-01-37]
         - More Fragment Skills (1)  . . . . . . . . . . . . . . . . .[W-01-38]
         - Advanced Moogle Hunt Treasures and Monster Crystals . . . .[W-01-39]

First off, let's complete the area we couldn't finish a short time ago.




________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                             A Dying World -700 AF- (2)
       [W-01-35]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Wild Artefact
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Specialty | [_] Platinum Casino Ticket
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons | [_] Sacred Cross
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Monster | [_] Mana Booster x8             [_] Power Booster x9
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Omega Brand                 [_] Chaos Brand
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 800         [_] 800                             (1600 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         GIL | [_] 1625
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Apotamkin                                   6640 HP  [_] RAV
             | [_] Garganzola                                 17600 HP  [_] COM
             | [_] Metallicactuar                              2500 HP  [_] COM
             | [_] Strigoi                                    20049 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can now get 100% on A Dying World's map by exploring this one
ッッッッッッ   100%, so make sure to do so while you are here.

         Also, if needed, reference back to W-01-33 to pick up any treasures
         that I mentioned in that section.

Upon arriving, you'll find yourself on the western side of the map that we
could not explore before.  From the gate, you can find [_1625 GIL_] in the very
northwest part of the map, so grab it.  From there, follow along the western
edge as you go south.  You should see a treasure box up on a ledge that sticks
out to the east a bit.  Throw Mog up there, and he'll come back with the
[_OMEGA BRAND_] and [_800 CP_].  Once you have that, head south to the bridge
here.  Use the Advanced Moogle Hunt ability to bring it back, then cross it to
the lower area.

You can find a Chocobo down here, meaning Chocobos are now unlocked for this
map.  Next to the Chocobo on the mound is a hidden gold treasure box.  Use the
Advanced Moogle Hunt ability to uncover it, allowing you to get the
[_CHAOS BRAND_] fragment and [_800 CP_].  The datalog of the three Brands sheds
a lot of light on Caius's past, if you'd like to learn more about it.

Head west of the Chocobo.  See the long chunks of metal making a ledge in the
sand?  Head to the very west end of them to find a hidden sphere.  Use the
Moogle Hunt ability to uncover it, then grab the [_SACRED CROSS_] weapon from
inside. From there, go explore to the northwest (the area with ONE peak to it)
to find [_MANA BOOSTER x8_] in a sphere.

On the eastern side of this area, you can find Chocolina, but she has nothing
new worth looking at.  However, there is an invisible sphere just to the
southwest of Chocolina (on the other side of the tree); use the Moogle Hunt
ability to uncover and obtain a [_PLATINUM CASINO TICKET_].

From Chocolina, head east to the bridge.  Make it appear with the Advanced
Moogle Hunt ability and and cross over.  Make your way southeast, heading
through the village to the fork just south of it.  Make your way northeast until
you reach the Farseers' Relic area once again, and walk up to the Oracle Drive.
Use the Advanced Moogle Hunt ability, then examine the object.  This will
initiate a Live Trigger: "Caius is a warrior infused with the power of the
goddess.  Do you have the courage to turn your back on the goddess and destroy
him?"

       [1] I can't.                                          * = Required choice
       [2] I don't know.
      *[3] I can do this.
       [4] I don't want to kill anyone.

Once you pick the required choice, the 10th and final [_WILD ARTEFACT_] will
appear nearby as your prize.  Hurrah!

The only thing left to do in this area is to go explore the southern area of
the west landmass.  Hop on the nearby Chocobo, then make your way to the far
southwestern corner, but don't examine the gate just yet!  Go up to the tree
just to the south of the gate and jump off the Chocobo.  There's a sphere up in
the branches, so Throw Mog at it to get [_POWER BOOSTER x9_].

Once you have that, examine the Time Gate.  This one requires your last Wild
Artefact to open, so go ahead and use it to lead to our next destination.

DESTINATION UNLOCKED: Bresha Ruins -100 AF-
                      ッッッッッッッッッッッッッッッッッッッッッ
Once you're ready, make your way to the new Bresha Ruins!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                  Bresha Ruins -100 AF-
       [W-01-36]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Missions | [_] Palladium Ring              [_] Rhodium Ring
             | [_] Osmium Ring                 [_] Adamantite Ring
             | [_] Ruthenium Ring              [_] Kalavinka Fragment
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] Weapon Material             [_] 'Disaster' Gate Seal
             | [_] Monster Analysis Report     [_] Thorne's Information
             | [_] 'Eternity' Gate Seal        [_] Toilet Paper Coupon
             | [_] Old Device
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Elixir
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Weapons | [_] Chrysalis Arc
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Palladium Ring              [_] Control Device Password 1
             | [_] Osmium Ring                 [_] Control Device Password 2
             | [_] Ruthenium Ring              [_] Adamantite Ring
             | [_] Rhodium Ring                [_] Kalavinka Fragment
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 1000        [_] 1000        [_] 1000           (10200 Total)
             | [_] 1000        [_]  300        [_] 4500
             | [_] 1000        [_]  400
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Munchkin                                    6200 HP  [_] COM
             | [_] Munchkin Maestro                           15600 HP  [_] RAV
  (! = RARE) |![_] Don Tonberry                              393939 HP  [_] COM
             | [_] Purple Chocobo                             25000 HP  [_] SYN
             | [_] Tempest                                    18700 HP  [_] RAV
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You can now get 100% on the Bresha Ruins' map by exploring this one
ッッッッッッ   100%, so make sure to do so while you are here.

         Also, you can get the Beast Tamer Trophy / Achievement here by
         obtaining Don Tonberry's monster crystal.  Be warned; it will most
         likely take a LONG time to get, so good luck.

Upon arriving in this area, Mog will get excited about the possible rewards
for mercenary work!  Ha!  You can confirm this by talking to the nearby knight
who will tell you what's going on.  (He's got some cool armor, huh?) There is
also a Chocobo you can ride nearby, if you wish.  Talk to the woman past the
Chocobo to the west (Pat), and she'll give you a Mission!

_________________________________
 "Palladium Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

From here, you should definitely check out the northwest ruins.  There's only
one hidden treasure inside, at the crossroads: use the Moogle Hunt ability to
uncover the [_WEAPON MATERIAL_].  With that item in tow, go back to the woman
who gave you the Mission and hand it over to her for the [_PALLADIUM RING_]
fragment and [_1000 CP_]!  Quite nice!  And on top of that you'll also notice
that you should getting quite a bit of gil after each battle!  Not bad!

____________________________________
 "Palladium Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

When you're done, take the southern west path, then turn south and talk to the
man to the west of the Chocobo.  He'll offer up another Mission for you.

______________________________
 "Osmium Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Now THIS Mission is as easy as pie to do.  Head south into the ruins right by
the professor, and down inside of them to the far east, you will find the
assistant wandering around.  He will be OUT OF PHASE within this time period, so
use the Advanced Moogle Hunt ability to have Mog dispel the paradox, then talk
to guy for the [_MONSTER ANALYSIS REPORT_].  Return to the professor and talk to
him for the [_OSMIUM RING_] fragment and [_1000 CP_]!

_________________________________
 "Osmium Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

From there, head east to the open area where there used to be a gate in the
past.  Along the western wall near the path you just came from is a treasure box
with the [_'ETERNITY' GATE SEAL_], so make sure to grab it.  Head to the east
now.  You'll see the path to the lower half of the map is blocked off, but you
can now access the area to the right to complete your map 100%!  Yeah!  While
you are in here, grab the [_CHRYSALIS ARC_] from the sphere to the southeast,
then use the Advanced Moogle Hunt ability on the northern distortion to find an
[_ELIXIR_]!

Once you have those, step just outside of the area to the west and talk to the
man named Walter, who offers up another mission for you.

_________________________________
 "Ruthenium Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

With that quest being given, head into area to the east and talk to Raymond,
who will be quite nasty to you, triggering a Live Trigger.  "How should I greet
Raymond to brighten his mood and get him to cooperate in Walter's study?"

 NOTE    There are SEVERAL different answers.  The "correct" answer will be
ッッッッッッ   praising him in some way, and may look similar to the answers provided
         here.

      *[1] Are you the famous Raymond?

Pick the asterisk choice to try and be nice.  The game will urge you on, saying
that it is working!  Talk to him again for another Live Trigger.  "He needs a
little more flattering.  It seems he has quite a weapon on him."

      *[1] That's an amazing weapon.
      *[2] That's an extraordinary weapon!

Pick the asterisk choice again and talk to him one more time for another Live
Trigger.  He seems to be in a better mood.  He just needs one last push."

      *[1] I'd love for you to teach me how to fight!
      *[2] You've gotta teach me how to fight sometime!

This will put the man in a good mood, and he'll give you the [_RUTHENIUM RING_]
fragment with [_1000 CP_]!  Good job!  Too bad the study is a bust (ask Walter).

____________________________________
 "Ruthenium Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There's more we can do here, but we must do some traveling first.  Make your way
back to where you started in the Lamentable Rest area and talk to the man here,
Ronan.  He'll offer you your next Mission.

_______________________________
 "Rhodium Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Ronan will want us to pick up the offering from the grave after a few
centuries.  Luckily we can time travel!  Go ahead and return to the Historia
Crux and choose to go to Bresha Ruins -300 AF-.


    Bresha Ruins -300 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Go to the grave in this era and examine the stuffed animal to obtain the
[_OLD DEVICE_].  With it in hand, return to the Bresha Ruins -100 AF-.


    Bresha Ruins -100 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Return the device to Ronan, and you will receive the [_RHODIUM RING_] fragment
and [_1000 CP_] for your trouble.

__________________________________
 "Rhodium Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

With that mission done, the path to Atlas' control unit opens up!  Make your way
northwest into the tunnels, taking the eastern path to the far north to make
your way into the control room with the device.  Before talking to the man here,
go to the southeast corner and use the Advanced Moogle Hunt ability to uncover
a treasure box, which contains the [_'DISASTER' GATE SEAL_].

Next, talk to the man near the device, and he will give you your next Mission.

__________________________________
 "Adamantite Ring" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

So we've got to find two passwords.  As in the description, the first one will
be in the Yaschas Massif, so...  let's go to Yaschas Massif -100 AF-, since it
is the same time period as this and the man JUST passed away.


    Yaschas Massif -100 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッッッ
Make your way to the Paddraean Archaeopolis, then go up to the tent where you
had spoken to Alyssa and Hope in the past.  Talk to Uma here; she says that Mr.
Thorne knows the password, and that he disappeared into the paradox.  You'll get
[_THORNE'S INFORMATION_] from her.  Now, we have to go find Thorne.  He's
actually in a paradox in Yaschas Massif -110 AF-, so let's go there to find
him.


    Yaschas Massif -110 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッッッ
From the entrance of the Paddraean Archaeopolis where Chocolina is, head south,
and at the fork here, go southeast, then down all of the ledges here.  You
should find a man caught in a disturbance; use the Moogle Hunt ability here to
free Thorne, then talk to him.  With his information in hand, you'll trigger a
Live Trigger.  "Help the man remember his name.  Who was the woman's boss that
disappeared in this area years ago?"

       [1] Caius.                                             * = Correct answer
       [2] Horne.
       [3] Amodar.
      *[4] Thorne.

Choose Thorne, and he'll give you the [_CONTROL DEVICE PASSWORD 1_] fragment
and [_300 CP_]...  after a silly rant from Mog.  Now, to find the next password!
Let's go back to the Bresha Ruins -300 AF-!


    Bresha Ruins -300 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Make your way to the room with Atlas' controls.  Once there, talk to the
Government Agent here, and after some discussion, he'll let you look at the
device.  Examine it, and you'll have to complete some tile puzzles!

--------------------------------------------------------------------------------

      STAGE 1                  [38]                While there are shifting
     ッッッッッッッッッ                 [37]                crystals, it's not too
                               [36]                bad.  Make sure you get the
                               [35]                crystal when it's on tile
              [18][17][16][15][14/34][13][12]      10, and the 2nd
     [20/26][19/27]            [33]      [11]      teleporting crystal when
     [21/25]  [28][29][30][31]=[32]      [10]      it's on 18, not the one
 [23][22/24]              [06]=[07]==[08][09]      that's two spaces to the
                          [05]                     left of it.  Other than
                          [04]                     that, just follow the
                          [03]                     path.  Stand on a white
                          [02]                     tile if you need to think.
                          [01]

--------------------------------------------------------------------------------

    STAGE 2         [38]
   ッッッッッッッッッ        [37]
                    [36]                    Again, not too bad.  Make sure
                    [35]                    to grab the one teleporting
         [23][24][25/34][26][27][28]        crystal on tile 29, not the
     [21][22]       [33][30/32]=[29]        one in the far northwest corner.
     [20]       [14]      [31]
    [17/19][16][13/15][12][11][10]
     [18]                     [09]
                [05]==[06][07][08]
                [04]                    .---------------------------------------
                [03]                   /
                [02]                  /     There are four teleporting
                [01]                 /      crystals this time, so it can
                                    /       get a bit tricky.  Grab the first
-----------------------------------エ        one when it is on tile 6, then
                                            wait on the first white tile you
    STAGE 3       [27]                      get to for the crystal to appear
   ッッッッッッッッッ      [26]                      to the one just to the right
                  [25]                      (16), then go down, get the one
                  [24]      [20]            there, then quickly double back
                  [23][22][19/21]           and grab 16's.  From there,
             [11][12]       [18]            continue as normal, waiting on
         [09][10][13/15][16][17]            the next white tile for the
         [08]    [14]                       crystal to land on the one above
         [07][06][05]                       it (20), then grab it.  To get
                 [04]                       the last one, slowly walk after
                 [03]                       grabbing 20's for it to appear
                 [02]                       on 22 before grabbing it and
                 [01]                       completing the last puzzle.

--------------------------------------------------------------------------------

Once you complete all four puzzles, and after Mog makes a fool of himself, you
will receive the [_CONTROL DEVICE PASSWORD 2_] fragment and [_400 CP_].  With
that in hand, return back to the Bresha Ruins -100 AF-.


    Bresha Ruins -100 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Talk to Porter once again, delivering him the passwords.  For your troubles, you
will receive the [_ADAMANTITE RING_] fragment, as well as [_1000 CP_].

_____________________________________
 "Adamantite Ring" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

But by doing this, you now have ONE MORE mission to complete, and that's to
find out the cause of this whole Bresha Ruins mess.  Talk to him again to get
that mission!

_____________________________________
 "Kalavinka Fragment" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Kalavinka is in the open area where the gate was in 005 AF.  Make your way there
and challenge the beast.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Kalavinka           (182400 HP)  |  Target Time: 00:04:22  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Compared to everything that you've already fought thus far, this guy        |
|  really is a wimp.  The only attack worth mentioning is his Hellstorm Bolt,  |
|  which can do a pretty good amount of damage.  If it hits, then switch to a  |
|  quick MED role to heal.                                                     |
|                                                                              |
|  Bring along a SEN to be safe, if you think you may have troubles.  Start    |
|  off in SAB/SAB/SEN to get Deprotect and Deshell in on him, then switch to   |
|  either COM/RAV/RAV or COM/RAV/SEN if you want to play it safe.  Stagger     |
|  it, then take it out.  Easy target.                                         |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 120           |  SPOILS: [_] Potent Orb x3                             |
|  GIL: 200           |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_KALAVINKA FRAGMENT_], as well as
[_4500 CP_].....  and a [_TOILET PAPER COUPON_]....????  Seriously?  Heh...
silly Mog has a point though.

That's it for the Bresha Ruins!  Now, let's go get some more fragments for maps!
Make sure that you have explored the following regions 100%: New Bodhum
-003 AF-, New Bodhum -700 AF-, Bresha Ruins, and A Dying World -700 AF-.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                  More Fragments for Map Completion (1)
       [W-01-37]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Travel Guide: New Bodhum
             | [_] Travel Guide: Bresha Ruins
             | [_] Travel Guide: A Dying World
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 100         [_] 150         [_] 600               (850 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Make your way to Academia -400 AF- to turn our maps in!

    Academia -400 AF-
   ッッッッッッッッッッッッッッッッッッッ
Make sure you have explored the following areas 100% to receive your rewards:
New Bodhum -003 AF-, New Bodhum -700 AF-, Bresha Ruins, and A Dying World
-700 AF-.  If you didn't, then this trip is pointless!

Make your way to the eastern portion of Academia (toward the (!) icon where you
had started the Paradox Professor mission) and talk to Miss Horizon to get the
following rewards for the following locations:

[_TRAVEL GUIDE: NEW BODHUM_]    and [_100 CP_].
[_TRAVEL GUIDE: BRESHA RUINS_]  and [_150 CP_].
[_TRAVEL GUIDE: A DYING WORLD_] and [_600 CP_].

The only map left is Academia's, and you have to complete the map at
Academia -500 AF-, which is our final destination.  We'll come back once we have
it.  Once you fork those over and get your rewards, return to the Historia Crux.




-------

As for Fragments, you should now have 148 of the 160 fragments.  This is every
fragment that you can get prior to starting the Final Episode.  These are the 12
remaining fragments, just so you know what you're looking forward to:

   - 2 of them are from getting Academia's Map and turning it in.
   - 1 of them is from beating an enemy in Academia -500 AF-.
   - 1 of them is from completing the main story.
   - 2 of them are picked up in A Dying World once you've completed the story.
   - 5 of them are Paradox Endings, found after completing the main story.
   - 1 of them is from collecting all the monsters, most likely after
     completing the main story and everything else listed above.




-------

Our next stop will be Serendipity for some more Fragment Skills!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                               More Fragment Skills (1)
       [W-01-38]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head on over to Serendipity -??? AF- so we can get a couple of cool new skills!


    Serendipity -??? AF-
   ッッッッッッッッッッッッッッッッッッッッッッ
Go talk to the mystic here to obtain the following abilities:

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed Episode 5.

     Bargain Hunter - Buy items from shops for less gil.
     ッッッッッッッッッッッッッッ   - (25% decrease on purchases!)

     Anti-grav Jump - Defy gravity and jump further.
     ッッッッッッッッッッッッッッ   - (Allows Serah/Noel to "float" like a Chocobo when the
                         jump button is held.  Pretty nifty.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained after finding all of the fragments in all locations of the Bresha
     Ruins and Yaschas Massif.

      Rolling in CP - Earn more CP from battles.
      ッッッッッッッッッッッッッ   - (2x the amount of CP per battle!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained after finding all of the fragments in all locations of the
     Yaschas Massif.

   Encounter Master - Change enemy encounter rate.
   ッッッッッッッッッッッッッッッッ   - (More or less enemies.  VERY handy to make more enemies
                         show up when you want them to!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head back out to this Historia Crux.  Next up, we're going to find the rest of
the remaining Advanced Moogle Hunt treasures and Improved Moogle Throw monsters
in the game!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |    Advanced Moogle Hunt Treasures and Monster Crystals
       [W-01-39]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Elixir                      [_] Unicorn Horn
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Monster | [_] Cactuarina                  [_] Nanochu
    Crystals | [_] Rangda                      [_] Cactuarama
             | [_] Leyak                       [_] Silver Chocobo
             | [_] Chichu
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Adornments | [_] Blue Pilot's Badge
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There are SEVEN monsters that cannot be obtained any other way in the game, and
you can only get each one once.  You MUST have the "Mog's Manifestation"
Fragment Skill turned ON to "Improved Moogle Throw" to be able to have Mog find
these for you.

 NOTE    If you haven't discovered already, the Improved Moogle Throw can also
ッッッッッッ   net you random items and adornments, such as Potions, Remedies, Toxic
         Mushrooms, Mini Flan Figurines, Black Chocobo Figurines, White
         Guitars, and Long Gui Shells as well!

_________________________________
 Improved Moogle Throw Treasures
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

1) Cactuarina
   ッッッッッッッッッッ
   New Bodhum -003 AF-

Head to the meteorite impact site and stand right beside the time gate.  From
there, position yourself so you are facing to the northeast.  Now, throw Mog up
onto the ledge (as far as you can).  He should come up with the [_CACTUARINA_]
monster crystal!


2) Rangda
   ッッッッッッ
   New Bodhum -003 AF-

Head to the village, then go to the very end of the dock.  Throw Mog off of the
dock as far as you can, and he should return with the[_RANGDA_] monster
crystal in hand!


3) Leyak
   ッッッッッ
   Sunleth Waterscape -300 AF-

Remember the ride on the beast?  To get this next crystal, you have to go ride
it once again.  On the left AND right sides of the animal (while riding), near
the start of the ride from both directions, are two Flans next to each other.
Take Mog and throw him at the Flans.  This may take a few tries, but keep riding
the beast back and forth until your throws cough up the [_LEYAK_] monster
crystal.  (It's easier if you wait until the ride is over, but before jumping
off, repeatedly Throwing Mog as far as you can at them until you get it.)


4) Chichu
   ッッッッッッ
   The Archylte Steppe -??? AF-

Make your way to the Red Cactuar Waystone that is just south of the Nomad Camp.
To the southwest is a patch of red flowers; Throw Mog into the middle of them
to come up with the [_CHICHU_] monster crystal.


5) Nanochu
   ッッッッッッッ
   The Archylte Steppe -??? AF-

From what we can tell, there are two decent areas in the Clearwater Marshes
area to the far west that you can find the Nanochu.

   A) Look at the map.  Just to the south of the northern Cactuar Waystone is a
      small island.  Just Throw Mog onto the center of it until he returns with
      the [_NANOCHU_] monster crystal.  (Throw him close to the edge closest to
      you so he doesn't bounce off the island on the other side.)

   B) Look at the map.  See the southwestern Cactuar Waystone?  East of that is
      what appears to be a crack in ground.  Head to the eastern part of that
      crack and look south up at the mountain range; there's a tree poking out
      in the distance (up above the mountains).  Throw Mog up at it (right
      before it, get him a little ways past the edge) and hopefully after a few
      tries, you'll get the [_NANOCHU_] monster crystal.


6) Cactuarama
   ッッッッッッッッッッ
   A Dying World -700 AF-

Again, from what we can tell, there are two decent areas in The Black Sands
area to the southwest that you can find the Cactuarama.

   A) From the time gate, go northeast to the area with Chocolina and a
      treasure sphere (it had a Platinum Casino Ticket inside.) Now...  just
      Throw Mog at Chocolina.  Seriously!  Okay, maybe not RIGHT at her, but on
      the ground to where Mog will land at her feet.  I find throwing him right
      into the ground to the left side of her (while looking at her FROM the
      north) is a good spot to get him to land at her feet.  Eventually, your
      bobbly friend should eventually find the [_CACTUARAMA_] monster crystal.

   B) From the time gate, make your way up to the far northwestern corner of
      this area to the nook where you picked up a treasure (it was eight Mana
      Boosters.) Now, to the north is a cliff; you want to get Mog to land on
      the edge of it, which WILL take you some time.  Keep at it for the
      [_CACTUARAMA_] monster crystal.


7) Silver Chocobo
   ッッッッッッッッッッッッッッ
   Academia -4XX AF-

Remember where you met Hope, in the research center to the far, far north?  Head
back there now.  You can't help but notice the GIANT green sphere in the middle
of the place, right?  Head around to either side and throw Mog THROUGH the
sphere.  You're going to get a lot of "1 Gil" results, but keep at it until you
get what we're here for: the [_SILVER CHOCOBO_] monster crystal.  (I had better
luck aiming near the top of the sphere.)

Congratulations, you should now have all seven of these one-of-a-kind monsters!


Now, we just need to grab two treasures that required the Advanced Moogle Hunt
ability that we recently received.  One of them is right here in Academia.

________________________________
 Advanced Moogle Hunt Treasures
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

1) Elixir
   ッッッッッッ
   Academia -4XX AF- / Academia -400 AF- (4XX recommended)

Return to the gate to the southeast in the Grand Avenue Area.  You should see a
glowing gold spherical distortion in the area to the east.  (If you remember,
this was one of the hiding spots of Captain Cryptic.) Make your way all the
way east to the Brain Blast! terminal, then head north and to the dead-end here
to find the sphere.  Use the Advanced Moogle Hunt ability here to uncover an
[_ELIXIR_]!


2) Unicorn Horn
   ッッッッッッッッッッッッ
   Vile Peaks -200 AF- / Vile Peaks -010 AF-  (010 has better music.  :D)

In the far eastern area (Dismal Dunescape), there should be a gold sphere to
the north.  Use the Advanced Moogle Hunt ability on this sphere to obtain a
[_UNICORN HORN_].


3) Blue Pilot's Badge
   ッッッッッッッッッッッッッッッッッッ
   Augusta Tower -300 AF-

Make your way to the 13th floor.  On the northwestern side of the elevator here,
you'll see the gold distortion.  Use the Advanced Moogle Hunt ability to get
the grandest treasure of the three....  an ever-important [_BLUE PILOT'S BADGE_]
adornment....




-------

That's it for every extra prior to the Final Episode!  Now it's time to finish
the main story!  When you're ready, go to Academia -500 AF-!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
| THE          |        ,覧.     o              |         Promised Eternity
|    ,覧.,覧.|覧     |覧 ,覧..,覧.,覧.,覧慾,覧.   ッッッッッッッッッッッッッッッッッッッ
|    ,覧慾`覧.|        |    |   ||`覧.|   ||   ||覧龍              [W-EP-06]
`覧龍`覧与`覧龍`覧龍    `覧龍|覧龍``覧龍`覧龍`覧龍`覧龍
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                      Academia -500 AF-
       [W-01-40]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Key Items | [_] 'Determination' Gate Seal   [_] 'Final Battle' Gate Seal
             | [_] Map of Academia 500 AF      [_] 'Hope' Gate Seal
             | [_] 'Sisters' Gate Seal
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
       Items | [_] Phoenix Down                [_] Elixir
             | [_] Phoenix Blood
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Accessories | [_] Brawler's Wristband         [_] Royal Armlet
             | [_] Shaman's Mark               [_] Gold Bangle
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Monster Mat.| [_] Vitality Booster x7         [_] Mana Essence x8
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Amethyst and Luvulite Fragment
             | [_] Paradox Scope
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 8000        [_] 30000                          (38000 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies | [_] Pleuston                                    6550 HP  [_] RAV
             | [_] Pantopoda                                  16500 HP  [_] SAB
  (* = BOSS) | [_] M疣agarmr                                  63540 HP  [_] COM
             | [_] Bamapama                                   10590 HP  [_] SAB
             | [_] Mimi                                       10590 HP  [_] SAB
             | [_] Xolotl                                    105000 HP  [_] SEN
             | [_] Miquiztli                                  52982 HP  [_] SYN
             | [_] Tezcatlipoca                              267238 HP  [_] SEN
             | [_] Apkallu                                    42860 HP  [_] COM
             | [_] Schrodinger                                 7777 HP  [_] SAB
             | [_] Yeoman                                      6660 HP  [_] COM
             | [_] Proto-Behemoth                             52950 HP  [_] COM
             |*[_] Pacos Amethyst                            250400 HP
             |*[_] Pacos Luvulite                            250400 HP
             |*[_] Chaos Bahamut (3)                          79930 HP
             |*[_] Caius Ballad (4)                           38830 HP
             |*[_] Caius Ballad (5)                           52950 HP
             |*[_] Jet Bahamut                              1059000 HP
             |*[_] Garnet Bahamut                            141200 HP
             |*[_] Amber Bahamut                             141200 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    You will receive the Promise Keeper Trophy / Achievement upon starting
ッッッッッッ   the Final Episode.

         Also, you can get 100% on this Academia's map the first time, and by
         doing so, be able to earn the final Travel Guide by having both eras
         of Academia at 100%, so make sure to do so while you are here.

Upon arriving, the duo will surmise that Hope is about to launch the Ark and
we'll need to get there to stop Caius.  You'll also be given a primer about the
"Labyrinth of Chaos".  The game will mention fragment skills here, particularly
the fragment skill that lets you jump farther.  You should've already obtained
this skill and others by talking to the Mystic in Serendipity, who has these
skills based on different requirements.  The primer will also tell you to use
the cactuar statues to record your progress as you go, in case you fail any
jumps.

Grab the treasure next to you for the [_'DETERMINATION' GATE SEAL_], then head
down the ramp.  Activate the cactuar statue here.  Chocolina is here as well
and has an updated inventory.

 .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
(   Chocolina's Shop - Academia -500 AF-   )___________________________________
 `覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

                               -$-   Items   -$-
                               ッッッッッッッッッッッッッッッッッ
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Meteorblaze                  960g           Raging Arc                  4500g
 Howling Soul                 960g           Blazing Spirit              4500g
 Lunar Stinger               2000g           Izanami                    12000g
 Volatile Spark              2000g           Vajradanda                 12000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Trollspike                  2280g  (+ 3 Mutant Extracts)
 Shellbreaker                2280g  (+ 3 Mutant Extracts)
 Angel's Bow                 2280g  (+ 3 Segmented Carapaces)
 Nomad's Machete             2280g  (+ 3 Segmented Carapaces)
 Fatal Barb                  5200g  (+ 3 Spined Horns, 2 Superconductors)
 Fragarach                   5200g  (+ 3 Spined Horns, 2 Superconductors)
 Eurytos's Bow               5200g  (+ 2 Starblossom Seeds, 2 Superconductors)
 Orochi                      5200g  (+ 2 Starblossom Seeds, 2 Superconductors)

                            -$-   Accessories   -$-
                            ッッッッッッッッッッッッッッッッッッッッッッッ
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)
 Delicate Spark Ring         1500g  (+ 1 Spark Ring, 2 Cie'th Tears)
 Durable Spark Ring           500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate Zephyr Ring        1500g  (+ 1 Zephyr Ring, 2 Cie'th Tears)
 Durable Zephyr Ring          500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate White Cape          325g  (+ 1 White Cape, 1 Tear of Remorse,
                                       2 Chocobo Plumes)

                         -$-   Monster Materials   -$-
                         ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g
 Power Orb                    800g           Power Engine                 800g
 Mana Orb                     800g           Mana Engine                  800g
 Vitality Orb                 800g           Vitality Engine              800g
 Power Essence               2600g           Power Booster               2600g
 Mana Essence                2600g           Mana Booster                2600g
 Vitality Essence            2600g           Vitality Booster            2600g

                              -$-   Special   -$-
                              ッッッッッッッッッッッッッッッッッッッ
 Coronet                     5000g           Musical Bell                 300g
 Long Gui Backpack            300g

 NOTE    At the very least, buy the Izanami and Vajradanda weapons here, if you
ッッッッッッ   didn't get any from The Archylte Steppe bosses.

                                     .覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧.
 ___________________________________(   Chocolina's Shop - Academia -500 AF-   )
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ`覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧エ

After browsing the updated inventory, head down the eastern path before
Chocolina for a sphere with a [_PHOENIX DOWN_] in it.  Head north past Chocolina
to have Serah comment about the pattern of the blocks in this area.  Sure
enough, the blocks will rotate.

Here, you can take the eastern path first as it goes east, north, and east for
some [_PHOENIX BLOOD_], but then return and take the left path, making your way
to the next big platform.  From there, wait until the northern platform faces
you, then use it to run to the next big platform to the north and west.

Head up the stairs now and activate the statue there.  From here, you can head
east for a [_MAP OF ACADEMIA 500 AF_] on the next platform, which does
wonders to show you the layout of the area.  In fact, you can use the right
moving platform now to jump on, and then jump OFF of it to the BIG platform
down below.  There is a [_BRAWLER'S WRISTBAND_] in the sphere down here.  Now,
go jump off into the abyss to go back to the statue you last activated.

From there, head up the stairs to the north and wait until the platform faces
north and WEST before running across it.  This leads to an area to the west,
then north down some stairs to a platform with a [_SHAMAN'S MARK_] in a sphere.
Head back to the stairs and run back east across the L platform.  Once you're
back to the south, wait for it to face north and EAST before running across.
You'll now reach your objective and see a scene, leading to a boss fight.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Pacos Amethyst      (250400 HP)  |  Target Time: 00:05:58  |
|                |  Pacos Luvulite      (250400 HP)  |                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  This battle is fairly classic in concept, but since you're thrown into it   |
|  it's best if I just tell you that the AMETHYST one (the blue one) is WEAK   |
|  to FIRE while LUVULITE is WEAK to ICE.  Your characters will learn that     |
|  once the start absorbing Ice and Fire respectively.  There's one more BIG   |
|  piece of info that you should know: they can REVIVE EACH OTHER.             |
|                                                                              |
|  That being said, our plan is to focus on one (doesn't matter who) and get   |
|  him to a stagger point.  It's wise to throw in a SAB/SYN combo as well as   |
|  have a MED handy since each of them does hit-all attacks that you'll want   |
|  to heal up from.  Once you have one staggered, hit it hard until it has     |
|  around 10% HP left.  At that point, focus your attacks on the OTHER Pacos   |
|  enemy, being sure to heal up and Deshell / Deprotect the pair.  Once you    |
|  have the second Pacos staggered go ahead and finish him off.                |
|                                                                              |
|  With its buddy dead, the other Pacos will wait a bit and then start to      |
|  use "Split" which will revive the missing Pacos if it succeeds.  However,   |
|  due to your preparation, it will not be able to get its spell off and its   |
|  remaining 10% HP will falter quickly under your assault.                    |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Scarletite x2                             |
|  GIL: 0             |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you were able to obtain five stars against both Pacos, then you
ッッッッッッ   will receive the Obsidian Medal Trophy / Achievement.

After the fight you'll gain the [_AMETHYST AND LUVULITE FRAGMENT_] and
[_8000 CP_] to spend.  You'll also get a primer about Chaos Blocks, and how they
can change the shape of the upcoming pathways.  Leave the chaos block here pink.
Make sure your cactuar statue here is set to have you return here, then run off
to the east, jumping and floating toward the block here.  We have no reason to
use it, but by doing this, we'll have "explored" it for map purposes.  Sure,
there's probably a "correct" way of doing this, but this place is frustrating
enough as it is.  In any case, you'll be back at the statue afterward.

Head south now, onto the platform.  Wait here for the eastern L-platform to let
you go further across another horizontal platform and to the large eastern
platform with the cactuar statue.  Activate it, then take the stairs to the
north up to another L-shaped platform.  Make sure it's facing north and east
before going past it to safety beyond.  Hit the cactuar statue here, then head
north to a chaos block.  Go ahead and turn it blue, then head back to the
L-platform and use it when it's facing west and north to continue forward.

You'll come to your objective and another statue.  Head west and explore the
area, then return, use the cactuar statue, and make the chaos block pink to
make the T-platform start to circle.  Get on it and ride it to the western
platform, then use the chaos block here to turn it blue and activate a stairway
to the far east.  Hop back on the T-platform, then ride it over to the eastern
side, where you'll find a [_'SISTERS' GATE SEAL_].  Once you have it, climb the
stairs to the east to the next platform.

On this platform, activate the cactuar statue, then make sure the chaos block
is blue before continuing.  First, get on the L-block to the north, then go to
the edge of it and jump off, FLOATING as far as you can to the east.  Below,
you'll land at a golden distortion.  Use the Advanced Moogle Hunt ability to
uncover and obtain the [_ELIXIR_].  Jump off the edge to return to the last
cactuar statue.

 NOTE    If you're having problems making the jump for the Elixir, turn the
ッッッッッッ   chaos block pink, then wait for that platform to face north and east,
         then try again.  Make sure it's turned back to blue before continuing.

Now, use the L-block when it's facing north and west to go to the next T-block
when the long part is facing east.  Get off on the western side, then stop and
look to the north to see a treasure sphere you can Throw Mog to for
[_VITALITY BOOSTER x7_].  Once you have it, use the T-block to your west.  Hang
around on it for a bit, taking the northern path when you can.  Approach the
L-block and jump on it when it's facing east and south.  Now, we're going to
have to do some log-rolling here!

Go west, then turn south and stay on the southern portion of this block.  When
it starts to rotate, jump and float while it rolls under you TWICE to stay on
top of the block without falling.  Once you do, you should now be able to go
west and get close to a platform.  QUICKLY Throw Mog over there to get the
[_MANA ESSENCE x8_].  Once you do, you'll most likely fall off.  Once you do,
just repeat the paragraph above.

Once you make it back to the T-block, ignoring the northern path this time,
then get off to your west, then head west and south to your objective, which
will once again re-locate.

Use the chaos block to turn it pink, and use the cactuar statue as well.  First,
much like the earlier block, jump off to the east just so you can "complete"
that part of the map.  Next, make sure the L-block to the north points to the
WEST, then hop on it and go west, jumping down to a lower platform (much like
the Elixir platform--check your map) which has a treasure sphere with a
[_ROYAL ARMLET_] in it.  Jump off to return to the cactuar statue above.

 NOTE    You'll run into a Proto-behemoth soon.  There are really only two ways
ッッッッッッ   to handle this monster...  Either avoid it/run away (not a bad choice)
         or utilize Wound magic during the fight.  You do this because he stands
         up and heals himself half-way through while gaining Faith and Bravery,
         and he will KILL you shortly afterwards.  He WILL.  However, with Wound
         magic you can melt away most of his HP and probably finish him off as
         he attempts to stand up.

         Just so you know, this is a one-time encounter.  To fight the
         Proto-behemoth (and Schrodingers) again, you must close the gate and
         come back.  The monsters on the northeastern block are the same way;
         we'll come back to them in a moment.

         There is a VERY small chance that the monster Mimi will summon a
         Proto-behemoth... but again, VERY small chance. So there is a way to
         encounter them without closing the gate to this area. Just an FYI.

Now, hop back on the L-block when it's facing north and east to go back to the
T-block.  This time, get off of it when it's facing north, then head up the
stairs to the west.  Wait for the block to face west and north, then jump on and
continue north.  This is where you face the Proto-behemoth.  In any case (run or
fight), head east, eventually reaching your objective.

Once you reach the northern objective, you will see the chaos again.  Noel and
Yeul will talk for a bit now.  After that, grab the box on the left for the
[_'FINAL BATTLE' GATE SEAL_].  Chocolina is also to the southeast, in case you
need to stock up.  Also, the giant red cactuar will take you back to the start
f the maze, if you wish to go back.  Don't worry, there's one at the start that
will return you here as well, so you won't have to do it all again.  ;)


 NOTE    In this next section, when you go to the northeastern corner of the
ッッッッッッ   area, you will spawn 1 of 2 sets of monsters.  You will either face
         a pair of monsters (Xoltol and Miquiztli), or you will face the rare
         enemy, Tezcatlipoca.  Only one will spawn; once you defeat the enemy,
         it will not spawn again.  To fight the other monster, you must close
         the gate to Academia -500 AF- and go through it again, trying to make
         the other monster appear.  I recommend waiting until after you get the
         Battlemania skill to try to get Tezcatlipoca on the second try, and
         just settle for the other two the first time.  You MUST defeat both
         sets if you're trying to get all 160 Fragments.

Before moving to your north, we have one last treasure to obtain.  Examine the
cactuar statue if it's not your return point, then head east and go south.  When
the L-block is facing south and west, jump on and follow the path to the next
block.  Continue west, then examine the chaos block to turn it blue.  Now, go
back east.

See the platform to the far east?  There is a treasure there.  When the L-block
is able to be jumped on (and the other part of it is facing UP toward the sky),
hop on, then go east and hug the corner here.  Wait for it to rotate once more,
then QUICKLY run east, aim, then Throw Mog as quickly as you can.  Hopefully you
can get the sphere before the block turns once again.  If you do, you'll get the
[_GOLD BANGLE_].  Just fall off once you have it.

 NOTE    If you didn't get it in time, turn the chaos block back to pink at the
ッッッッッッ   fork near your statue, then attempt the previous two paragraphs again.

When you're ready, head back to the fork with Chocolina and the red cactuar
statue, then head north to face your destiny.

 NOTE    A couple of notes on some things that I did to prep for these
ッッッッッッ   upcoming fights.  First of all, I have the "Grimoire Hat" accesory
         on both Noel and Serah with a stockpile of Potions, giving myself a
         quick way to AUGMENT healing in a pinch.  Next, I've also been rushing
         through this game up until this point, so my party is pretty basic.
         You can obviously make things MUCH easier on yourself if you head back
         to the Historia Crux and complete the side quests recommended through
         the guide.  If you already have done so, then you're probably more than
         ready.  Below is our recommended Paradigm Pack.

                       (Noe/Ser/Mon)
   Aggression          (COM/RAV/COM)  (for mainly attacking)
   Relentless Assault  (COM/RAV/RAV)  (for quickly staggering and attacking)
   Assassination       (SAB/SAB/RAV)  (for building and debuffing)
   Diversity           (COM/RAV/MED)  (for distracted attacking/building)
   Consolidation       (SEN/SEN/MED)  (for superior protection)
   Salvation           (MED/MED/MED)  (for quick healing/status removal)

Upon heading north, you will see a cutscene.  Watch the scenes play out until
you make the very smart decision to ride the top of a jet plane while taking
on Caius.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Chaos Bahamut (3)    (79930 HP)  |  Target Time: 00:05:35  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Chaos Bahamut definitely LOOKS like a badass, and he backs that up with     |
|  some strong attacks.  He has several hit-all abilities and exclusively      |
|  uses them, so have the SEN sit out.  He will also alternately move between  |
|  his hovering and flying forms with 'Metamorphasis', changing his attack     |
|  type from physical (hovering) to ranged (flying).                           |
|                                                                              |
|  Stick in COM/RAV/RAV for the beginning portion of the fight.  He will use   |
|  hit-all attacks, but Noel/Serah with a Grimoire Hat can easily counter      |
|  each one with a potion.  Once he starts to fly and uses attacks stronger    |
|  than swipe, switch to COM/RAV/MED.  The one attack you REALLY want to       |
|  watch out for is MEGAFLARE.  He gives you a warning before using it, so     |
|  once you see it quickly switch to SEN/SEN/MED to mitigate the damage and    |
|  make the fight go smoother.  Stay COM/RAV/MED from there and throw out the  |
|  random Potion or two and this fight is yours.                               |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Phoenix Down x2                           |
|  GIL: 450           |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight, Caius will batter around the ship for a bit and then come
stand on top of it with you to get much more personal:

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (4)     (38830 HP)  |  Target Time: 00:04:12  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Get ready for a tough fight.  Like always, Caius will use Heart of Chaos    |
|  to grant himself auto-revive.  He then uses two status effect moves during  |
|  the fight: Eye of Bahamut which will inflict a ton of bad status effects    |
|  on a character, and Body and Soul, which grants HIM a ton of good status    |
|  effects.  He also has a few hit-all abilities, and can utterly decimate a   |
|  single character with physical attacks.                                     |
|                                                                              |
|  Use COM/RAV/MED while you are attacking, as Caius will outright ignore a    |
|  SEN this fight.  When it comes to the status attacks, use SAB/SAV/RAV to    |
|  take out his Bravery/Faith status (use Dispel ASAP!), and if he happens     |
|  to get Daze on you, a Remedy will do wonders (or MED/MED/MED if you have    |
|  another member who can still cast Esuna).  You'll also likely need to       |
|  throw out some Phoenix Downs during the battle (which are better than       |
|  Raise, since they give you Protect and Shell as well).                      |
|                                                                              |
|  There are two additional things to watch out for during this fight.  For    |
|  starters, Caius can put Regen on himself, so you want to be aware that he   |
|  has that.  Secondly, Caius has the ultra-evil Chain Breaker ability, which  |
|  can use right before you stagger him to BREAK your chain bonus and reset    |
|  it entirely.  Keep that in mind (I never got in a stagger) and be ready to  |
|  switch between COM/RAV/MED and COM/RAV/RAV at the end when his HP is low    |
|  to finish him off.                                                          |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

More scenes will ensue, as you would guess.  Watch them all in awe until you
are brought around to fight Caius once more:

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (5)     (52950 HP)  |  Target Time: 00:07:32  |
|________________|___________________________________|_________________________|
|                                                                              |
|  This fight is much like the last one.  Like always, Caius will use Heart    |
|  of Chaos to grant himself auto-revive, and his two status effect moves      |
|  are still in use here.  During this fight though, he actually USES Auto-    |
|  Revive, meaning you will fight him until you "kill" him, and then you       |
|  will fight him again.  He adds one new dangerous move to his repertoire:    |
|  Ultima.  Yes, THAT Ultima, famous throughout Final Fantasy history.  He     |
|  lets you know before he uses it, so you CAN get into SEN/SEN/MED for it     |
|  if you wish.  Even if you didn't, it won't outright wipe your party...      |
|  hopefully; you'll just need to heal up!                                     |
|                                                                              |
|  He still has hit hit-all attacks though, so COM/RAV/MED is the way to go.   |
|  Also, Caius will use less CHAIN BREAKER moves, so it's wise to use          |
|  COM/RAV/RAV to help stagger, anc COM/RAV/COM once you stagger him.  He      |
|  will likely use chain braker to break out of the stagger, and that's your   |
|  cue to switch back to COM/RAV/MED or watch out for Ultima.                  |
|                                                                              |
|  Other than that, keep up the good fight and put out some Phoenix Downs      |
|  when you need to, especially since Caius' status effects can make Wound     |
|  damage a factor in this extended fight.  If you have them, Ultima Arrow     |
|  and Meteor Javelin RIGHT AFTER a stagger can make a huge dent, as well as   |
|  a well-placed Feral Link.                                                   |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Watch the (admittedly awesome) scenes that come afterward.  There will be a
Live Trigger moment here where you must choose a tough choice.  Choose however
you wish, though.  Trust me, I am no moral guide.  Soon you'll be in another
fight.  Can't let it end THAT easy, can they!?

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|** FINAL BOSS **|  Jet Bahamut        (1059000 HP)  |  Target Time: 00:11:13  |
|                |  Amber Bahamut       (141200 HP)  |                         |
|                |  Garnet Bahamut      (141200 HP)  |                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  Here we are, the final story-line fight.  We are up against THREE Bahamut   |
|  entities here, but its important to know what is going on.  First of all,   |
|  JET BAHAMUT is the REAL boss here...  the other two are HP walls that       |
|  stand between the two of you.  Thankfully, the only time Jet actually       |
|  fights is when you've killed Amber and Garnet, after which you can target   |
|  him.  He uses the most powerful moves as well, and after some time, he      |
|  will revive both of the other Bahamuts.                                     |
|                                                                              |
|  Target Garnet first and start to build up the chain.  The fight starts off  |
|  slowly, and you can easily switch between COM/RAV/RAV and COM/RAV/MED to    |
|  stay healed.  Once the beast is staggered, switch to COM/RAV/COM and/or     |
|  unleash your Feral Links to finish him off, the work on Amber.  Again, the  |
|  first round here isn't very threatening, so treat him like Garnet and       |
|  finish him off to face Jet.                                                 |
|                                                                              |
|  NOW is the time to stay on your toes.  Jet starts out every attack wave     |
|  with Break Curse, which will hit you with several status ailments.  Ignore  |
|  them and keep yourself on COM/RAV/MED, as he uses hit-all moves quite a     |
|  bit.  Keep SEN/SEN/MED handy for the following moves: DYING SUN (high       |
|  damage, hit-all attack) and Judgement Blade (high damage, hit-all           |
|  attack).  Jet will also use Dark Flames, which you could get by with a      |
|  Grimoire Hat Potion, as well as Seeds of Destruction.  Seeds of             |
|  Destruction is interesting as it makes 4-5 Ebon Seeds appear on the         |
|  battlefield.  If left alone, these seeds will explode and hurt you, but     |
|  you have time to take them out (which you should, unless you are about to   |
|  kill Jet).  This plays into Jet's hand as well, since it means you aren't   |
|  focusing on him.                                                            |
|                                                                              |
|  One more thing you should know about Jet: as you fight, you will see the    |
|  screen COUNT DOWN, saying COUNT: 3 or something like that.  IT IS CRITICAL  |
|  that you drop what you are doing and get into SEN/SEN/MED when it hits 1,   |
|  as after that, a cut scene will take over and show Jet using GIGAFLARE.     |
|                                                                              |
|  When fighting Jet, you should be able to get in a stagger, during which     |
|  time you want to unload in COM/RAV/RAV.  Ultima Arrow, Meteor Javelin,      |
|  Feral Links, the works!  Because after a few minutes, Jet will revive the   |
|  other two dragons.                                                          |
|                                                                              |
|  The second time around, Garnet and Amber are much more active.  They will   |
|  each use stronger moves.  Garnet uses Mediggo Flame, which you should use   |
|  SEN/SEN/MED on to mitigate damage, while Amber uses Light Eruption, which   |
|  I found to be negligible (use a Potion).  Use COM/RAV/COM or COM/RAV/RAV    |
|  once you stagger Garnet or Amber if you can, and be sure to keep healed.    |
|  You'll also notice that Jet only revives one dragon at a time, meaning      |
|  you will have SOME time before you face BOTH of them, which is nice.  The   |
|  next encounter with Jet is virtually the same as the first, so keep         |
|  healed and use SEN/SEN/MED for those few ultimate attacks and you should    |
|  be ok.                                                                      |
|                                                                              |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you were able to obtain five stars against the three Bahamuts,
ッッッッッッ   then you will receive the Chronosavior Trophy / Achievement.

Watch the scenes that occur afterwards; there are a few of them.  At the very
end, after what I would call a cliffhanger and a LONG series of credits, you
will be rewarded.  Amongst your rewards are the [_PARADOX SCOPE_], [_30000 CP_],
and the [_'HOPE' GATE SEAL_].  You will be returned to the Historia Crux as
well.

 NOTE    You will receive the Epic Finisher Trophy / Achievement upon returning
ッッッッッッ   to the Historia Crux after defeating the final boss and watching the
         credits roll until the very end.

DESTINATION UNLOCKED: Valhalla -??? AF- (to watch the beginning sequence again)
                      ッッッッッッッッッッッッッッッッッ
As for the Paradox Scope, it's quite the tool.  With it, you can challenge
previously unbeatable foes.  You can see the crossroads of history and gain new
Live Trigger responses.  This is the finest example of how the developers want
you to keep on playing...  and see what could have been.

But with that last victory your main challenge is complete.  Granted, there is
still more you can do in this game (if you haven't done it already, but with
just a few more things to go), and A.B.F. and Bk will be there to help you, but
this is the finest place to say...


!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*
                 CONGRATULATIONS ON BEATING FINAL FANTASY 13-2!
!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*


Now....  to find those last Fragments!  Upon finishing the story, you should now
have 150/160 fragments.  This next section is dedicated to making that total
160/160!





________________________________________________________________________________
ッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッッエッッッ`ッッ
,覧.          |       ,覧.                    Collecting the final Fragments
|覧龍,覧.,覧.|覧    |  _.,覧.,..,覧.    ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
|    |   |`覧.|    覧慾   |,覧慾| | ||覧龍                          [W-EP-07]
`    `覧龍`覧龍`覧龍   `覧龍`覧与` エ エ`覧龍
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.__
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

         - More Fragment Skills (2)  . . . . . . . . . . . . . . . . .[W-01-41]
         - More Fragments for Map Completion (2) . . . . . . . . . . .[W-01-42]
         - Messages from the Future  . . . . . . . . . . . . . . . . .[W-01-43]
         - Paradox Endings . . . . . . . . . . . . . . . . . . . . . .[W-01-44]
         - Monster Professor - Defeating one of EVERY enemy  . . . . .[W-01-45]
         - More Fragment Skills (3)  . . . . . . . . . . . . . . . . .[W-01-46]
         - Trophy / Achievement Completion . . . . . . . . . . . . . .[W-01-47]

First off, let's get that Paradox Scope Fragment Skill that we worked so hard to
get.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                               More Fragment Skills (2)
       [W-01-41]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head on over to Serendipity -??? AF- so we can get a couple of cool new skills!


    Serendipity -??? AF-
   ッッッッッッッッッッッッッッッッッッッッッッ
Go talk to the mystic here to obtain the following abilities:

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed the main story.

      Paradox Scope - Invoke a paradox to explore new potential histories.
      ッッッッッッッッッッッッッ   - (Used to discover new options, items, and enemies!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed the Paradox Professor Mission by getting
     100% on all maps and getting the Travel Guides for them.

        Battlemania - Increase encounter rate for powerful enemies.
        ッッッッッッッッッッッ   - (Used to have the RARE enemies appear more often!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you obtained all of the Fragments in both the Monster Bits
     and Bounty Hunter sections.

      Chocobo Music - Change music heard while riding a chocobo.
      ッッッッッッッッッッッッッ   - (Pick from the 5 Chocobo themes used between Final
                         Fantasy XIII and XIII-2.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

There are still more Fragment Skills to be had, but we must obtain more
Fragments!  So let's do it!  On to Academia to finish the Paradox Professor
Mission!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                  More Fragments for Map Completion (2)
       [W-01-42]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Travel Guide: Academia
             | [_] Academic Rank: Paradox Professor
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 400         [_] 1500                            (1900 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Make your way to Academia -400 AF- to turn our maps in!

    Academia -400 AF-
   ッッッッッッッッッッッッッッッッッッッ
Make sure you have explored the following areas 100% to receive your rewards:
Academia -4XX AF-, Academia -500 AF-.  If you didn't, then this trip is
pointless!

Make your way to the eastern portion of Academia (toward the (!) icon where you
had started the Paradox Professor mission) and talk to Miss Horizon to get the
following rewards:

[_TRAVEL GUIDE: ACADEMIA_]           and  [_400 CP_].
[_ACADEMIC RANK: PARADOX PROFESSOR_] and [_1500 CP_].

______________________________________________________
 "Academic Rank: Paradox Professor" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Yay!  It only took forever!  We're now at 152/160 Fragments.

Next on our trip for completionism: New Bodhum -700 AF-.  Make sure to enable
your Paradox Scope first.





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                               Messages from the Future
       [W-01-43]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Serah's Message             [_] Noel's Message
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 600         [_] 600                             (1200 Total)
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Turn on your Paradox Scope, then make your way to New Bodhum -700 AF-.

    New Bodhum -700 AF-
   ッッッッッッッッッッッッッッッッッッッッッ
On a return visit to New Bodhum 700 AF, immediately check out the eastern side
of the map.  On the southern side of the Beachfront, just to the right of the
dock, you'll find [_SERAH'S MESSAGE_] and [_600 CP_].  Now head to the very west
side of the map where you will find another crystal for [_NOEL'S MESSAGE_] and
[_600 CP_].

You're now at 154/160 Fragments.  Next up: the Paradox Endings!  Whee!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                    The Paradox Endings
       [W-01-44]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments |*[_] Transcript: A Giant Mistake
             | [_] Transcript: Vanille's Truth
             |*[_] Transcript: Mog's Marvelous Flan Plan
             | [_] Transcript: Test Subjects
             | [_] Transcript: The Future Is Hope
             | [_] Transcript: Beneath a Timeless Sky
             | [_] Transcript: Heir to Chaos
             |*[_] Transcript: Fate and Freedom
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP |*[_] 10000       [_] 10000       [_] 10000          (64500 Total)
             | [_] 10000       [_]  3000      *[_]  1500
             |*[_] 10000       [_] 10000
             |
             |     * = You should've completed Paradox Endings 1, 3, and 8
             |         during the walkthrough.  If not, you can complete them
             |         here as well.
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

See the notes above in the header, then complete each Paradox Ending.  All of
the details are listed below!

You'll receive the following Fragments and CP for completing each one:

Ending #1: [_TRANSCRIPT: A GIANT MISTAKE_]           and [_10000 CP_].
Ending #2: [_TRANSCRIPT: VANILLE'S TRUTH_]           and [_10000 CP_].
Ending #3: [_TRANSCRIPT: MOG'S MARVELOUS FLAN PLAN_] and [_10000 CP_].
Ending #4: [_TRANSCRIPT: TEST SUBJECTS_]             and [_10000 CP_].
Ending #5: [_TRANSCRIPT: THE FUTURE IS HOPE_]        and  [_3000 CP_].
Ending #6: [_TRANSCRIPT: BENEATH A TIMELESS SKY_]    and [_10000 CP_].
Ending #7: [_TRANSCRIPT: HEIR TO CHAOS_]             and [_10000 CP_].
Ending #8: [_TRANSCRIPT: FATE AND FREEDOM_]          and  [_1500 CP_].




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                             Paradox Ending #1: A Giant Mistake
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: A Giant Mistake
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 10000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Atlas                                     156000 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


To get this Paradox Ending, you must take on Atlas before he is weakened in the
Bresha Ruins -005 AF-.


 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer)
 Serah: 2500+ HP      SYN/SAB/MED (For Protectga and Vigilga)
  Noel: 3000+ HP      SEN/SEN/SEN (For every time he attacks)
                      MED/MED/MED (For quick healing after taking damage
  Leader: Noel        SEN/SEN/SEN (For every time he attacks)


 RECOMMENDED SKILLS / ITEMS    Wound Potion x50
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Protectga (Noel)
                               Vigilga   (Noel)
                               Curaja    (Noel)

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Atlas (2)           (156000 HP)  |  Target Time: 00:09:42  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Set Noel as your leader; Serah won't do much good here since her            |
|  abilities are a bit lax.                                                    |
|                                                                              |
|  Start off in Noel's SYN role, casting Protectga on everyone to boost        |
|  their defense.  Afterward, switch to COM/RAV/RAV to do as much damage you   |
|  can.  Whenever he's not attacking and you're not in need of healing or      |
|  Protectga, this is what you should be doing.                                |
|                                                                              |
|  Each time he attacks, QUICKLY switch to SEN/SEN/SEN to absorb as much       |
|  damage as you can.   - If he attacks with both hands, then switch to        |
|  MED/MED/MED and use Curaja to heal everyone quickly, then switch back to    |
|  your COM/RAV/RAV role.   - If he attacks with just his right (your left)    |
|  hand, then STAY in the SEN/SEN/SEN role, as an attack with his other hand   |
|  is coming.  While he's attacking, QUICKLY choose to use a Wound Potion to   |
|  make up the damage he caused, then switch to a MED/MED/MED role once he's   |
|  done to quickly heal.                                                       |
|                                                                              |
|  Always make sure to have Protectga on, always make sure to keep healed,     |
|  and always make sure to use SEN/SEN/SEN just as he's ready to attack.       |
|  Keep at it with your COM/RAV/RAV setup and use Feral Links when possible;   |
|  it may take a while, but you'll eventually take him down.                   |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP:  500          |  SPOILS: [_] Potent Generator x10                      |
|  GIL: 1000          |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll unlock The Archylte Steppe -??? AF-
                                ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Travel to The Archylte Steppe -??? AF- and watch the events here.  In the end,
end, you'll receive the [_TRANSCRIPT: A GIANT MISTAKE_] and [_10000 CP_].




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                             Paradox Ending #2: Vanille's Truth
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Vanille's Truth
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 10000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Caius Ballad (6)                          424000 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

To get this Paradox Ending, you must take on Caius with the Paradox Scope
active in Oerba -200 AF-.  Using the Paradox Scope here is important as normal,
even when you "beat" Caius, he just leaves.  The scope makes him stay and fight
even past his Reraise.  Once you are ready, travel back to Oerba -200 AF- and
close the gate, then make your way back up to the old schoolhouse.

Thankfully, you will not have to go through all of the puzzles on the way back.
As soon as you inspect the oracle drive at the schoolhouse, you will start
this battle, so take a second and look at our recommendations first.


 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   MED/MED/COM (Main Healing Paradigm)
 Serah: 3500+ HP      RAV/COM/COM (For ATB refresh/Stagger Paradigm)
  Noel: 4800+ HP      RAV/COM/RAV (For ATB refresh/Building Stagger)
                      SAB/MED/SEN (Dispel Caius Buffs while healing)
  Leader: Serah       SAB/SYN/SEN (Dispel Caius Buffs / no healing needed)


 RECOMMENDED SKILLS / ITEMS    Potion          x25
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Phoenix Down    x10
                               Curaja         (Noel)
                               Dispel         (Serah)
                               Ultima Arrow   (Serah)
                               Meteor Javelin (Noel)
                               Grimoire Hat   (Serah)

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (6)    (424000 HP)  |  Target Time: 00:09:42  |
|________________|___________________________________|_________________________|
|                                                                              |
|  This battle actually isn't that hard for a post-game party, mostly due to   |
|  the fact Caius doesn't really gain any new moves.  He's stronger, for       |
|  sure, but we have ways of negating that.                                    |
|                                                                              |
|  The biggest threat we face is "Body and Soul".  This heals Caius with       |
|  Regen (problem #1) and gives Caius Bravery, which is dangerous (problem #   |
|  2).  You should switch to one of the two SAB roles ASAP whenever Caius      |
|  uses this move, picking Noel for MED or SYN as needed.  I have it setup     |
|  this way because honestly Caius does a lot of standing around...  and will  |
|  focus solely on a SEN at times.                                             |
|                                                                              |
|  With Caius's teeth filed down and unable to Regen himself, switch to the    |
|  double RAV paradigm to stagger him.  For healing, you can either elect to   |
|  use Potions (the Grimoire Hat helps), or switch to the healing paradigm.    |
|  Despite your best efforts, Caius WILL kill someone from time to time, and   |
|  in those cases you can bring them back with a Phoenix Down for a quick      |
|  Raise and positive status effects.  Once you have Caius staggered,          |
|  switching to the double COM paradigm and using your ultimate skills will    |
|  help bring him down.                                                        |
|                                                                              |
|  This fight is notable for Caius having Reraise on.  You can't remove it,    |
|  so that means you'll fight him twice.  He gains no new moves the second     |
|  time around, so keep up your previous strategy to take him down.            |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once you are victorious, a new location named Oerba -??? AF- will appear in the
Historia Crux.  Travel there and watch the scenes that occur.  In the end,
you'll get the [_TRANSCRIPT: VANILLE'S TRUTH_] fragment as well as [_10000 CP_].
Good job!




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                  Paradox Ending #3: Mischievous Mog's Marvelous Plan with Flan
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Mog's Marvelous Flan Plan
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 10000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Royal Ripeness (2)                        750780 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

To get this Paradox Ending, you must take on his Royal Ripeness after its
initial cinematic defeat at the beginning of Sunleth Waterscape -300 AF-.


 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer)
 Serah: 2500+ HP      SYN/SAB/MED (For Protectga, Deprotect, and Deshell)
  Noel: 3000+ HP      SEN/SEN/SEN (For every time he attacks)
                      MED/MED/MED (For quick healing after taking damage
  Leader: Noel        SEN/SEN/SEN (For every time he attacks)


 RECOMMENDED SKILLS / ITEMS    Wound Potion x50
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Deprotect (Serah)
                               Deshell   (Serah)

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Royal Ripeness (2)  (750780 HP)  |  Target Time: 00:06:34  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Set Noel as your leader.  Having Snow helping here is a GREAT help,         |
|  especially since he'll pretty much keep the bonus % up; you won't be able   |
|  to stagger him, but at least you'll eventually be able to keep attacking    |
|  at 999%.                                                                    |
|                                                                              |
|  Start off in your COM/RAV/RAV to do start boosting the bonus gauge.  You    |
|  won't be able to do hardly any damage at the start, since he is             |
|  constantly being healing, so before you can do any noteworthy damage, you   |
|  need to get the bonus gauge up.                                             |
|                                                                              |
|  Each time he attacks, QUICKLY switch to SEN/SEN/SEN to absorb as much       |
|  damage as you can.   - If he attacks with both hands, then switch to        |
|  MED/MED/MED and use Curaja to heal everyone quickly, then switch back to    |
|  your COM/RAV/RAV role.   - If he attacks with one hand at a time, then      |
|  STAY in the SEN/SEN/SEN role, as several more attacks with both hands are   |
|  coming.  Once he's done attacking, QUICKLY switch to a MED/MED/MED role to  |
|  quickly heal and remove Poison.  Curaja should be the ONLY thing Noel ever  |
|  uses as a MED.                                                              |
|                                                                              |
|  Using Protectga here helps, but sometimes it takes too much time.  Take     |
|  advantage of doing this with Noel as Serah uses Deprotect and Deshell on    |
|  his Royal Ripeness so your attacks do much more damage.                     |
|                                                                              |
|  After his HP is halfway gone, he will boost himself and ALL of his          |
|  attacks will start doing Wounding damage as well.  Use Wound Potions each   |
|  time after he uses two Wounding attacks to keep your Max HP to the max.     |
|  Once this starts happening, he'll attack more than he was before, but you   |
|  should actually spend a little less time healing and more time damaging     |
|  in your COM/RAV/RAV role.  The longer this portion of the battle takes,     |
|  the better chances you have of dying.                                       |
|                                                                              |
|  Always make sure to keep healed, try to keep Deprotect and Deshell on him   |
|  while you're attacking, and always make sure to use SEN/SEN/SEN just as     |
|  he's ready to attack.  Keep at it with your COM/RAV/RAV setup and use       |
|  Feral Links when possible; it may take a while, but you'll eventually       |
|  take him down.                                                              |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 300           |  SPOILS: [_] Vitality Crystal x3                       |
|  GIL:   0           |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


After the battle, you'll unlock Sunleth Waterscape -??? AF-.
                                ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Travel to Sunleth Waterscape -??? AF- and watch the comical events here.  In the
end, you'll receive the [_TRANSCRIPT: MOG'S MARVELOUS FLAN PLAN_] and
[_10000 CP_].




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                               Paradox Ending #4: Test Subjects
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Test Subjects
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 10000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Proto fal'Cie Adam (4)                    551200 HP
             |^[_] Right Manipulator (4)                      16320 HP
  (* = BOSS) |^[_] Left Manipulator (4)                       16320 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

To get this Paradox Ending, you must take on Proto fal'Cie Adam with the
Paradox Scope activated in Augusta Tower -200 AF-.  Using the Paradox Scope here
is important, since normally (and in the story), Adam will just regenerate.
Once you are ready, travel back to Augusta Tower -200 AF- and close the gate,
then make your way back up to the top floor.

As before, just examine panels and put in the correct passwords (they'll be
grayed out, as you used them before), and you'll eventually make it to the
elevator, which you can just take to the top floor.  Thankfully, you will not
have to traverse the moveable rooms this time.  Before you face the Proto
fal'Cie, here is our recommended setup.


 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   MED/MED/COM (Main Healing Paradigm)
 Serah: 3500+ HP      RAV/COM/COM (For ATB refresh/Stagger Paradigm)
  Noel: 4800+ HP      RAV/COM/RAV (For ATB refresh/Building Stagger)
                      SEN/SEN/SEN (For Adam's -aga/Ultima attacks)
  Leader: Serah       SAB/SYN/COM (For debuffing Adam)


 RECOMMENDED SKILLS / ITEMS    Potion          x20
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja         (Noel)
                               Dispel         (Serah)
                               Ultima Arrow   (Serah)
                               Meteor Javelin (Noel)
                               Grimoire Hat   (Serah)

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Proto fal'Cie Adam (4) (551200 HP)| Target Time: 00:07:09  |
|                |  Right Manipulator (4)   (16320 HP)|                        |
|                |  Left Manipulator (4)    (16320 HP)|                        |
|________________|____________________________________|________________________|
|                                                                              |
|  First off, look at the HP total Adam now has.  The Manipulator's have the   |
|  SAME HP as they did in previous fights, so they can be killed extra-fast    |
|  now.  Take both of them out at the start of the fight.                      |
|                                                                              |
|  Adam's main threat in this fight is his magic.  He will cast Ultima along   |
|  with several -aga spells.  The real kicker here is that Adam will put       |
|  Faith on himself to up the damage he does, and it CAN'T be dispelled!       |
|  This fact is why we have the SEN/SEN/SEN role up there, because you can     |
|  negate a lot of damage.  You're also going to want to put up Shellga if     |
|  you can.  Adam will also revive both manipulators from time to time, as     |
|  well as buff them up with Bravery and Faith.                                |
|                                                                              |
|  Start out the fight by killing off both manipulators, which won't take      |
|  you very long.  From here on, kill off the manipulators whenever they       |
|  appear.  You're going to take some damage, so use a Potion with Serah as    |
|  her Grimoire Hat will double its effect and allow you to switch to your     |
|  SAB/SYN role asap.  By this time Adam has likely buffed himself up, so      |
|  take out everything but Faith and go back to staggering him.  He will       |
|  likely use Ultima soon (he always uses it at the start of a fight, but      |
|  rarely after that) so tortoise up and keep on staggering him.  You can      |
|  likely even just use a Potion after Ultima, provided you guarded against    |
|  it.  Adam doesn't have a very big stagger point, so you should stagger him  |
|  easily.  At this point you should use Ultima Arrow/Meteor Javelin if you    |
|  have them and any Feral Links (Dragoon/Cloudburst have some good ones).     |
|                                                                              |
|  You likely will not finish him off, leading to more manipulators being      |
|  summoned.  They are more active this time, attacking quickly with the       |
|  buffs Adam will put on them.  Spend some time in healing mode after this    |
|  and then some time in Bully before going back to staggering Adam.  You      |
|  should be able to finish him off in the next stagger session, leading to    |
|  a 5-star ranking.                                                           |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 0             |  SPOILS: [_] Vitality Generator x2                     |
|  GIL: 0             |          [_] Mana Generator x2                         |
|                     |          [_] Power Generator x2                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Once you are victorious, a new location named Augusta Tower -??? AF- will
appear in the Historia Crux.  Travel there and watch the scenes that occur.
In the end, you'll get the [_TRANSCRIPT: TEST SUBJECTS_] fragment as well as
[_10000 CP_].  Good job!




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                          Paradox Ending #5: The Future Is Hope
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: The Future Is Hope
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 3000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

This Paradox Endings is probably the easiest one in the game to achieve.  You
DO need the Paradox Scope to see it though, so this will be done after you
have beaten the game.

To get this Paradox Ending, head to Academia 4XX AF and close the gate.  Now
enter it and play the story like normal.  Once you enter, be SURE to activate
the Paradox Scope.  Now play through the story!  This means going and talking to
Hope and Alyssa in the Academia HQ building.

View or skip all the scenes until you are asked to go collect the Graviton
Cores.  You will thankfully already have all the Graviton Cores you need from
your previous playthrough.  Once you hand Alyssa the fifth Graviton Core, she
will offer you an artefact to open the northeast gate (the one that puts you
in The Void Beyond).  Be careful that you DO NOT SKIP THIS SCENE.  You can skip
every scene up to this point, but once you hand over the fifth Graviton Core,
do not skip anything!

You will get a Live Trigger during the upcoming scene where Alyssa offers you
the Artefact and you will have to either choose to take it or not.  CHOOSE NOT
TO TAKE THE ARTEFACT and the Paradox Ending will start.

The ending is quite revealing and offers new and unknown adventures for Serah,
but you'll have to use your imagination to see them through!  In the end, you
get the [_TRANSCRIPT: THE FUTURE IS HOPE_] fragment and [_3000 CP_].  Congrats!




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                      Paradox Ending #6: Beneath a Timeless Sky
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Beneath a Timeless Sky
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 10000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Caius Ballad (8)                           90032 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

To get this Paradox Ending, you must take on Caius with the Paradox Scope
active in The Void Beyond (??? AF).  Remember the part of the game where you
fought Caius alone with Serah?  Yeah, we are re-doing that part.

To initiate this fight, you obviously need the Paradox Scope, which means you
have beat the game.  Now, with it set to active, head back to Academia -4XX AF-
and close that gate.  This means you will need to play from that point onwards,
so you have some extra stuff to do, such as "Go talk to Hope" and whatnot.
This is also the point in the main story where Noel and Serah need to go
Graviton Core hunting, but you don't need to worry about that as you already
have all the Graviton Cores you need to progress the story.

Keep playing to the point where you are to go through the northeastern gate.
This gate takes you to The Void Beyond (??? AF).  BEFORE going through it,
let's make sure we know what we're doing and what we're up against...

We know that we'll have to chase down Yeul down a bunch of times, but during
a cutscene we will be attacked by Caius.  We also know that this is a ONE vs.
TWO fight, which is unique.  Below is our recommended setup when it comes to
paradigms, but the MOST IMPORTANT THING you can do in this fight is to get
yourself a BEAST of a SENTINEL.  A good sentinel and a specific strategy is
all you really need.  I used a maximum level Silver Chocobo who used Provoke
and Mediguard a TON during the fight and it worked wonderfully for me...  and he
also has over 11,000 HP, I'm so proud of my little (ok, big) bird!

The next thing you can do to help yourself is to have good monsters in reserve
for their Feral Link abilities.  For example, I don't really use my SYN/SYN
Paradigm below except at the VERY start of the fight but my SYN monster
(Yakshini) had a full Feral Link gauge ready to go and my RAV monster
(Cloudburst) had one as well.  Pick out some Feral Links you can take advantage
of during the fight to make your job that much easier...

Also, given the fact that the upcoming fight against Caius has him using an
ability called "Chain Break" all the frickin' time, and you are unlikely to
actually STAGGER him, still try to take a moment in COM/RAV (or COM/SEN to play
it REALLY safe) and get some decent damage in.  And yes, Serah as a COM will do
more damage than Serah as a RAV.


 RECOMMENDED SETUP    Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV (Extra paradigm slot / Feral Link)
 Serah: 3500+ HP      MED/SEN (For healing purposes)
                      COM/SEN (Main attacking paradigm)
                      COM/SEN (Main attacking paradigm)
                      SAB/SEN (Protected debuffing / Poison paradigm)
                      SYN/SYN (Opening paradigm / Feral Link)


 RECOMMENDED SKILLS / ITEMS    Potion          x50
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Wound Potion    x25
                               Phoenix Down    x10
                               Dispel
                               Poison
                               An excellent SENTINEL monster

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (8)     (90032 HP)  |  Target Time: 00:15:15  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Well, here we are in a Caius fight without Noel.  Thank god we still have   |
|  our monsters!  Caius is buffed up due to the Paradox Scope here, but acts   |
|  in much the same was as he does in other fights...                          |
|                                                                              |
|  The biggest threat we face is this fight is "Body and Soul".  The main      |
|  problem with it is that it regens Caius's HP and has the potential to       |
|  drag this fight out longer than it needs to be.  Our second biggest threat  |
|  is the amount of damage Caius can cause...  it is utterly overwhelming to   |
|  anything other than a SENTINEL.  Also, as I mentioned above, Caius loves    |
|  to use the skill "Chain Break" to reset the Chain Gauge, so building up a   |
|  gauge to a stagger is not a priority at all in this fight.  However, if     |
|  you are able to do so, at least try to build it up with the SAB role and    |
|  maintain it as a COM.  Sometimes, it'll stick around for a while.           |
|                                                                              |
|  I like to start out in SYN/SYN but it is completely unnecessary.  I just    |
|  do it to get Protect/Shell/Bravery/Faith on Serah.  If you choose to do     |
|  this you will need to spend a round with a Medic to get patched up, as      |
|  Caius wastes no time in smacking you about.  As you can tell by looking at  |
|  our recommended paradigms above, you're going to want a SEN out at almost   |
|  all times.  From there, use either COM or RAV to deal damage.  Caius is     |
|  easily Provoked and will leave Serah alone, although he does have a few     |
|  area attacks that will hit you from time to time.                           |
|                                                                              |
|  When Caius uses "Body and Soul", switch to a SAB/SEN role.  From here, you  |
|  should manually Deprotect or Deshell him (depending on how you are          |
|  damaging him), then stick POISON on him.  Poison may take a couple of       |
|  rounds to stick, but it is IMPERATIVE that you do this so Caius does not    |
|  regain his health back.  From there, you should resume your offensive       |
|  roles like normal.                                                          |
|                                                                              |
|  If you have spare monsters with good Feral Links (like the ability to       |
|  give you Faith for example) you should use them when needed and quickly     |
|  switch back to your SEN monster.  Caius DOES take small breaks to guard     |
|  and circle around the battlefield, so keep a cool head and use those        |
|  Feral Links at those times.  Remember: keep poison on when he has REGEN on  |
|  and utilize the extremely handy ATB refresh trick and you'll come out on    |
|  top.  Due to his Re-Raise status you will need to fight Caius twice in a    |
|  row, but no change in strategy is needed here.                              |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Is Chaos so easily overcome?  Yes, yes it is.

After the fight a new location will open up: New Bodhum -??? AF-.  Head over
there and watch the scenes that unfold.  Who could have known this would
happen?  In the end, you'll get the [_TRANSCRIPT: BENEATH A TIMELESS SKY_]
fragment and a whopping [_10000 CP_]!




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                               Paradox Ending #7: Heir to Chaos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Heir to Chaos
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 10000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Enemies |*[_] Caius Ballad (7)                           30052 HP
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

THIS paradox ending takes some time to get to!

To get this paradox ending, you must have beaten the game once already as it
requires the Paradox Scope to activate it.  You should also be ready to battle
Caius in a ONE-ON-ONE fight with Noel.  That's right, only Noel!  Below, by the
boss box, we have our recommended setup and skills/items as usual, but note
that you can use all six jobs as your setup...  it is JUST you after all!  The
more HP you have, the better off you'll be, and a maxed MED and SYN role, as
well as plenty of ATK help out a ton here.  Also, equip whatever accessories
you want Noel to have on for the upcoming fight NOW (a Grimoire Hat is useful
if you're planning on using Potions) as you don't have a chance to later.

To get to this fight, first MAKE SURE YOUR Paradox Scope IS OFF before you
enter Academia!  This is of vital importance!  In fact, we are actually
replaying some of the same story that leads to Paradox Ending #6 here, but with
the Paradox Scope OFF, we will skip it.  Head to Academia 4XX AF and close the
gate. Now, enter it to start the story off.

Play through the story and head to The Void Beyond -??? AF-.  This means
talking to Hope and Alyssa and giving them Graviton Cores until the gate opens
in this timezone.  There is a LOT of dialog that we need to wade through to
get to this paradox fight, so feel free to skip it if getting to the fight is
your only concern.  Once you get to The Void Beyond you will be chasing Yeul
down until Serah gets into a 2 vs. 1 fight with Caius.  This fight with the
Paradox Scope active leads to Paradox Ending #6, but since you have it off,
the story will proceed as normal.

After the fight, you will be in the dram New Bodhum.  Go talk to all of Serah's
friends and then enter the HQ to meet Snow.  After that scene, go to the dock
and talk with Lightning.  Say _NO_ to her, then head to the meteorite crash site
for even more scenes and a gate to A Dying World -700 AF-.

A Dying World is where we need to be.  Turn your Paradox Scope ON at this
point in time.  Now, continue the story by chasing down Noel and watching or
skipping the scenes until you get to the fight below.  Remember, there is a
point in the story where you have to use Moogle Hunt to find Noel in the
village.  He's the very southern shadow.

As I said before, the more buff Noel is, the easier this fight is.  Having maxed
MED and SYN roles helps, as does HP and ATK.  You have access to all 6 jobs
during the fight as well.  Let's do this.


 RECOMMENDED SETUP
ッッッッッッッッッッッッッッッッッッッ
 Noel: 7000+ HP (The more, the better)


 RECOMMENDED SKILLS / ITEMS    Potion x25
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Maxed MED role
                               Maxed SYN role
                               Grimoire Hat

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Caius Ballad (7)     (30052 HP)  |  Target Time: 00:09:07  |
|________________|___________________________________|_________________________|
|                                                                              |
|  I won't lie: having a 1 vs. 1 fight really lowers your strategic options    |
|  for what you can REALLY do in a battle, but there are some pointers I can   |
|  pass on to help you out.                                                    |
|                                                                              |
|  First of all, set yourself up defensively.  Noel is an excellent SYN and    |
|  should throw up quite an impressive defensive barrier.  While Caius is      |
|  buffed up a bit, he does nowhere near the damage of, say, the last          |
|  paradox ending fight versus Serah.  Once you are buffed, switch to SAB and  |
|  try to remove his buffs, as well as lay Poison on him.  Once you've done    |
|  that, switch to COM and go to town on Caius.                                |
|                                                                              |
|  Also, remember to utilize the ATB refresh trick and switch to RAV every     |
|  other turn to get in more attacks.  Caius still uses "Body and Soul"        |
|  during this fight, but a post-game Noel can readily ignore the meager       |
|  healing this gives Caius.  And if he has Poison on, then it REALLY does     |
|  nothing.                                                                    |
|                                                                              |
|  When your health gets low, either switch to MED for a bit or use some       |
|  Potions (preferrably with a Grimoire Hat) to heal up.  Then it's back to    |
|  beating up on Caius.  Caius will Reraise once you kill him once, but no     |
|  special change in strategy is needed to defeat him.  If you get into a bit  |
|  of trouble, feel free to switch to SEN and stay in Mediguard for a while    |
|  to catch your breath.                                                       |
|______________________________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the fight a new location will open up: A Dying World -??? AF-.  Head over
there and watch the scenes that unfold.  Poor Noel.  Of course, with our 20/20
hindsight, we knew this was going to happen.  At the end of the saddening
scene, the [_TRANSCRIPT: HEIR TO CHAOS_] fragment is yours with a whopping
[_10000 CP_]!




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                            Paradox Ending #8: Fate and Freedom
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
________________________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Transcript: Fate and Freedom
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 1500
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

This is the easiest of the Paradox Endings to obtain.  In Episode 5, after
watching a scene in New Bodhum -??? AF-, you'll have to answer a very pivotal
Live Trigger.  "Lightning is showing me a world of hope.  Should I quit the
journey and stay with her?"

      *[1] Yes.                                        * = Paradox Ending Choice
       [2] No.

Selecting "YES" will unlock your Paradox Ending.  Watch the scenes here, then
you will obtain the [_TRANSCRIPT: FATE AND FREEDOM_] fragment as well as
[_1500 CP_].




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                             Secret Ending: The Goddess Is Dead
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

You don't get anything special for completing this ending, but it's required
for the Anomalous Trophy / Achievement, and gives you a bit more insight on the
story.

To get this ending, you must have obtained ALL 160 Fragments, and you must have
the Paradox Scope turned ON.  Once you do, re-enter Academia -500 AF- and
proceed to fight the final bosses once again.  You do NOT need to close the gate
and play the level again; as long as you have 160 Fragments and the Paradox
Scope is turned on before you start fighting the final battles, you will see
the secret ending AFTER all of the credits roll.

Your reward for seeing all 9 endings will earn you the Anomalous Trophy /
Achievement.




-------

You should now have 159/160 Fragments!!!  Only one left to go!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |       Monster Professor - Defeating one of EVERY enemy
       [W-01-45]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Fragments | [_] Academic Rank: Monster Professor
_____________|__________________________________________________________________
ッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
          CP | [_] 1000
_____________|__________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Defeat one of EVERY monster in the game!  Once you have, talk to Dr.  M in
Academia -4XX AF-.  You will earn the [_ACADEMIC RANK: MONSTER PROFESSOR_]
fragment, along with [_1000 CP_].

This will take you some time.  The monsters include every normal enemy, every
boss, and every Paradox Ending boss.  You do NOT have to have their COMPLETE
bestiary entry; they just need to be present in your bestiary.

The enemy that seems to be missed the most is Proto fal'Cie Adam's _THIRD_
form, which you encounter during your first battle with him.  You MUST choose
NOT to "Scream at Hope" during that Live Trigger to be able to face and obtain
that bestiary entry.  You should have _FOUR_ entries for the Proto fal'Cie Adam
in your bestiary.  Besides the Paradox Ending Monsters, the other enemies that
seem to be missed include the four bosses in The Archylte Steppe, as well as
Raspatil in -400 AF-.

Other notable monsters include the areas rare spawns, so be sure to check every
area.  You WILL get them all, just be thorough!  If you need some help, check
out the checklist below to see which monsters you are missing, then search back
through the walkthrough for their locations.

________________________________________________________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Rift Beast  |  Vermin             | [_] Nekton
        Rift Beast  |  Vermin             | [_] Clione
        Rift Beast  |  Vermin             | [_] Pleuston
        Rift Beast  |  Vermin             | [_] Meonekton
        Rift Beast  |  Vermin             | [_] Chelicerata
        Rift Beast  |  Vermin             | [_] Pantopoda
                    |                     |
        Rift Beast  |  Voidborn           | [_] Gogmagog
        Rift Beast  |  Voidborn           | [_] Gogmagog
        Rift Beast  |  Voidborn           | [_] Gogmagog
        Rift Beast  |  Voidborn           | [_] Aloeidai
                    |                     |
        Rift Beast  |  Crystalspawn       | [_] Pacos Amethyst
        Rift Beast  |  Crystalspawn       | [_] Luvulite
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Feral Creature  |  Beast              | [_] Silver Lobo
    Feral Creature  |  Beast              | [_] Gorgonopsid
    Feral Creature  |  Beast              | [_] Uridimmu
    Feral Creature  |  Beast              | [_] M疣agarmr
    Feral Creature  |  Beast              | [_] Ugallu
    Feral Creature  |  Beast              | [_] Albino Lobo
                    |                     |
    Feral Creature  |  Terraquatic        | [_] Bloodfang Bass
    Feral Creature  |  Terraquatic        | [_] Breshan Bass
    Feral Creature  |  Terraquatic        | [_] Hedge Frog
    Feral Creature  |  Terraquatic        | [_] Mud Frog
    Feral Creature  |  Terraquatic        | [_] Ceratosaur
    Feral Creature  |  Terraquatic        | [_] Ceratoraptor
    Feral Creature  |  Terraquatic        | [_] Spiceacilian
    Feral Creature  |  Terraquatic        | [_] Tobasco Toad
    Feral Creature  |  Terraquatic        | [_] Pitterpatter
    Feral Creature  |  Terraquatic        | [_] Chunerpeton
                    |                     |
    Feral Creature  |  Spook              | [_] Gremlin
    Feral Creature  |  Spook              | [_] Garchimacera
    Feral Creature  |  Spook              | [_] Imp
    Feral Creature  |  Spook              | [_] Ahriman
    Feral Creature  |  Spook              | [_] Bamapama
    Feral Creature  |  Spook              | [_] Mimi
    Feral Creature  |  Spook              | [_] Fachan
    Feral Creature  |  Spook              | [_] Unsaganashi
    Feral Creature  |  Spook              | [_] Amanojaku
    Feral Creature  |  Spook              | [_] Notsugo
    Feral Creature  |  Spook              | [_] Apotamkin
                    |                     |
    Feral Creature  |  Demon              | [_] Yaksha
    Feral Creature  |  Demon              | [_] Yakshini
    Feral Creature  |  Demon              | [_] Gandayaks
    Feral Creature  |  Demon              | [_] Vodianoi
    Feral Creature  |  Demon              | [_] Shaguma
    Feral Creature  |  Demon              | [_] Gahongas
    Feral Creature  |  Demon              | [_] Samovira
    Feral Creature  |  Demon              | [_] Haguma
                    |                     |
    Feral Creature  |  Stalker            | [_] Barbed Specter
    Feral Creature  |  Stalker            | [_] Triffid
    Feral Creature  |  Stalker            | [_] Clematis
    Feral Creature  |  Stalker            | [_] Dendrobium
    Feral Creature  |  Stalker            | [_] Mandrake
    Feral Creature  |  Stalker            | [_] Necrosis
                    |                     |
    Feral Creature  |  Armadillon         | [_] Navidon
    Feral Creature  |  Armadillon         | [_] Bunkerbeast
    Feral Creature  |  Armadillon         | [_] Calautidon
                    |                     |
    Feral Creature  |  Nudibranch         | [_] Crawler
    Feral Creature  |  Nudibranch         | [_] Caterchipillar
    Feral Creature  |  Nudibranch         | [_] Sarracenia
    Feral Creature  |  Nudibranch         | [_] Spiranthes
    Feral Creature  |  Nudibranch         | [_] Exoray
                    |                     |
    Feral Creature  |  Wyvern             | [_] Svarog
    Feral Creature  |  Wyvern             | [_] Vouivre
    Feral Creature  |  Wyvern             | [_] Kanna Kamuy
    Feral Creature  |  Wyvern             | [_] Deathgaze
    Feral Creature  |  Wyvern             | [_] Illuyankas
                    |                     |
    Feral Creature  |  Woodwraith         | [_] Xolotl
    Feral Creature  |  Woodwraith         | [_] Miquiztli
    Feral Creature  |  Woodwraith         | [_] Tezcatlipoca
                    |                     |
    Feral Creature  |  Oretoise           | [_] Long Gui
                    |                     |
    Feral Creature  |  Flan               | [_] Flanbanero
    Feral Creature  |  Flan               | [_] Seeping Brie
    Feral Creature  |  Flan               | [_] Flangonzola
    Feral Creature  |  Flan               | [_] Flandit
    Feral Creature  |  Flan               | [_] Garganzola
    Feral Creature  |  Flan               | [_] Miniflan
    Feral Creature  |  Flan               | [_] Blue Miniflan
    Feral Creature  |  Flan               | [_] Yellow Miniflan
    Feral Creature  |  Flan               | [_] Black Miniflan
    Feral Creature  |  Flan               | [_] Pink Miniflan
    Feral Creature  |  Flan               | [_] Mutantomato
    Feral Creature  |  Flan               | [_] Royal Ripeness (1)
    Feral Creature  |  Flan               | [_] Royal Ripeness (2)
                    |                     |
    Feral Creature  |  Behemoth           | [_] Feral Behemoth
    Feral Creature  |  Behemoth           | [_] Greater Behemoth
    Feral Creature  |  Behemoth           | [_] Reaver
    Feral Creature  |  Behemoth           | [_] Zaghnal
    Feral Creature  |  Behemoth           | [_] Narasimha
                    |                     |
    Feral Creature  |  Goblin             | [_] Goblin
    Feral Creature  |  Goblin             | [_] Goblin Chieftain
    Feral Creature  |  Goblin             | [_] Munchkin
    Feral Creature  |  Goblin             | [_] Munchkin Maestro
    Feral Creature  |  Goblin             | [_] Moblin
    Feral Creature  |  Goblin             | [_] Major Moblin
    Feral Creature  |  Goblin             | [_] Buccaboo
    Feral Creature  |  Goblin             | [_] Buccaboo Ace
    Feral Creature  |  Goblin             | [_] Gancanagh
    Feral Creature  |  Goblin             | [_] Gancanagh Ace
                    |                     |
    Feral Creature  |  Sahagin            | [_] Oannes
    Feral Creature  |  Sahagin            | [_] Swampmonk
    Feral Creature  |  Sahagin            | [_] Apkallu
    Feral Creature  |  Sahagin            | [_] Sahagin Prince
                    |                     |
    Feral Creature  |  Ochu               | [_] Ochu
    Feral Creature  |  Ochu               | [_] Microchu
                    |                     |
    Feral Creature  |  Cactuar            | [_] Cactuar
    Feral Creature  |  Cactuar            | [_] Giant Cactuar
    Feral Creature  |  Cactuar            | [_] Metallicactuar
    Feral Creature  |  Cactuar            | [_] Cactuaroni
    Feral Creature  |  Cactuar            | [_] Flowering Cactuar
    Feral Creature  |  Cactuar            | [_] Gigantuar
    Feral Creature  |  Cactuar            | [_] Metal Gigantuar
                    |                     |
    Feral Creature  |  Tonberry           | [_] Tonberry
    Feral Creature  |  Tonberry           | [_] Don Tonberry
                    |                     |
    Feral Creature  |  Potcat             | [_] Cait Sith
    Feral Creature  |  Potcat             | [_] Mewmao
    Feral Creature  |  Potcat             | [_] Schrodinger
    Feral Creature  |  Potcat             | [_] Forked Cat
                    |                     |
    Feral Creature  |  Chocobo            | [_] Chocobo
    Feral Creature  |  Chocobo            | [_] White Chocobo
    Feral Creature  |  Chocobo            | [_] Black Chocobo
    Feral Creature  |  Chocobo            | [_] Blue Chocobo
    Feral Creature  |  Chocobo            | [_] Red Chocobo
    Feral Creature  |  Chocobo            | [_] Green Chocobo
    Feral Creature  |  Chocobo            | [_] Purple Chocobo
                    |                     |
    Feral Creature  |  Wrathwrym          | [_] Faeryl
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Militarized Unit  |  Tilter             | [_] Orion
  Militarized Unit  |  Tilter             | [_] Viking
  Militarized Unit  |  Tilter             | [_] Yeoman
  Militarized Unit  |  Tilter             | [_] Fencer
                    |                     |
  Militarized Unit  |  Golem              | [_] Dragoon
  Militarized Unit  |  Golem              | [_] Lancer
                    |                     |
  Militarized Unit  |  Razorclaw          | [_] Thexteron
  Militarized Unit  |  Razorclaw          | [_] Luminous Puma
                    |                     |
  Militarized Unit  |  Zwerg Droid        | [_] Zwerg Scandroid
  Militarized Unit  |  Zwerg Droid        | [_] Zwerg Metrodroid
  Militarized Unit  |  Zwerg Droid        | [_] Koboldroid Yin
  Militarized Unit  |  Zwerg Droid        | [_] Koboldroid Yang
                    |                     |
  Militarized Unit  |  Vespid             | [_] Vespid
  Militarized Unit  |  Vespid             | [_] Vespid Soldier
                    |                     |
  Militarized Unit  |  Leech              | [_] Frag Leech
                    |                     |
  Militarized Unit  |  Armadon            | [_] Lucidon
  Militarized Unit  |  Armadon            | [_] Thermadon
                    |                     |
  Militarized Unit  |  Flan               | [_] Flanitor
  Militarized Unit  |  Flan               | [_] Flanborg
                    |                     |
  Militarized Unit  |  Behemoth           | [_] Proto-behemoth
                    |                     |
  Militarized Unit  |  Annihilator        | [_] Garuda
  Militarized Unit  |  Annihilator        | [_] Kalavinka
  Militarized Unit  |  Annihilator        | [_] Pink Lily
                    |                     |
  Militarized Unit  |  Giant              | [_] Paradox Alpha
  Militarized Unit  |  Giant              | [_] Atlas
  Militarized Unit  |  Giant              | [_] Atlas
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Ancient Automata  |  Pulsework Soldier  | [_] Pulsework Soldier
  Ancient Automata  |  Pulsework Soldier  | [_] Pulsework Knight
  Ancient Automata  |  Pulsework Soldier  | [_] Pulsework Gladiator
                    |                     |
  Ancient Automata  |  Combat Engineer    | [_] Hoplite
  Ancient Automata  |  Combat Engineer    | [_] Testudo
  Ancient Automata  |  Combat Engineer    | [_] Scutari
                    |                     |
  Ancient Automata  |  Centaurion         | [_] Immortal
  Ancient Automata  |  Centaurion         | [_] Centaurion Blade
                    |                     |
  Ancient Automata  |  Bomb               | [_] Bomb
  Ancient Automata  |  Bomb               | [_] Circuitron
  Ancient Automata  |  Bomb               | [_] Cryohedron
  Ancient Automata  |  Bomb               | [_] Cloudburst
  Ancient Automata  |  Bomb               | [_] Tempest
  Ancient Automata  |  Bomb               | [_] Debris
  Ancient Automata  |  Bomb               | [_] Grenade
                    |                     |
  Ancient Automata  |  Armament           | [_] Dreadnought
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
            Cie'th  |  Shambling Cie'th   | [_] Ghoul
            Cie'th  |  Shambling Cie'th   | [_] Ghast
            Cie'th  |  Shambling Cie'th   | [_] Strigoi
            Cie'th  |  Shambling Cie'th   | [_] Taxim
            Cie'th  |  Shambling Cie'th   | [_] Vampire
            Cie'th  |  Shambling Cie'th   | [_] Geiseric
            Cie'th  |  Shambling Cie'th   | [_] Fomoire
            Cie'th  |  Shambling Cie'th   | [_] Wladislaus
            Cie'th  |  Shambling Cie'th   | [_] Malebranche
                    |                     |
            Cie'th  |  Winged Cie'th      | [_] Nelapsi
            Cie'th  |  Winged Cie'th      | [_] Varcolaci
            Cie'th  |  Winged Cie'th      | [_] Chonchon
            Cie'th  |  Winged Cie'th      | [_] Cocytus
                    |                     |
            Cie'th  |  Unusual Cie'th     | [_] Ispusteke
            Cie'th  |  Unusual Cie'th     | [_] Seeker
                    |                     |
            Cie'th  |  Undying            | [_] Yomi
            Cie'th  |  Undying            | [_] Zenobia
            Cie'th  |  Undying            | [_] Vaballathus
            Cie'th  |  Undying            | [_] Gorgyra
            Cie'th  |  Undying            | [_] Raspatil
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Special  |  Protector          | [_] Caius Ballad (1)
           Special  |  Protector          | [_] Caius Ballad (2)
           Special  |  Protector          | [_] Caius Ballad (3)
           Special  |  Protector          | [_] Caius Ballad (4)
           Special  |  Protector          | [_] Caius Ballad (5)
           Special  |  Protector          | [_] Caius Ballad (6)
           Special  |  Protector          | [_] Caius Ballad (7)
           Special  |  Protector          | [_] Caius Ballad (8)
                    |                     |
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (1)
           Special  |  Fal'Cie            | [_] Right Manipulator (1)
           Special  |  Fal'Cie            | [_] Left Manipulator (1)
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (2)
           Special  |  Fal'Cie            | [_] Right Manipulator (2)
           Special  |  Fal'Cie            | [_] Left Manipulator (2)
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (3)
           Special  |  Fal'Cie            | [_] Right Manipulator (3)
           Special  |  Fal'Cie            | [_] Left Manipulator (3)
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (4)
           Special  |  Fal'Cie            | [_] Right Manipulator (4)
           Special  |  Fal'Cie            | [_] Left Manipulator (4)
                    |                     |
           Special  |  Eidolon            | [_] Chaos Bahamut (3)
           Special  |  Eidolon            | [_] Twilight Odin
                    |                     |
           Special  |  Winged Chaos       | [_] Jet Bahamut
           Special  |  Winged Chaos       | [_] Garnet Bahamut
           Special  |  Winged Chaos       | [_] Amber Bahamut
____________________|_____________________|_____________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

_______________________________________________________
 "Academic Rank - Monster Professor" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You should now have ALL 160 Fragments once you have completed this mission!
Congratulations!  All that's left to do now is get our last set of Fragment
Skills...  then whatever else you want to do in the game!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                               More Fragment Skills (2)
       [W-01-46]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Head on over to Serendipity -??? AF- so we can get the last of our skills!


    Serendipity -??? AF-
   ッッッッッッッッッッッッッッッッッッッッッッ
Go talk to the mystic here to obtain the last of your Fragment Skills!

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have all of the fragments in every era of Oerba.

         Mobile Mog - Mog returns quickly to your side after throwing him.
         ッッッッッッッッッッ   - (Mog comes back QUICKER!  My, this WOULD have been
                         handy...)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have all of the fragments in both the Academic Reward
     and Great Mog Wisdom sections.

       Field Killer - Defeat enemies in the field.  Not effective against
       ッッッッッッッッッッッッ   certain creatures.
                      - (Will actually KILL weaker enemies on the field rather
                         than having to battle them.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have all 160 fragments in the game.

       Clock Master - Manipulate overall game speed.  Cutscenes and certain
       ッッッッッッッッッッッッ   game elements will be unaffected.
                      - (You can make the game faster or slower.  Who would want
                         it to go any slower?)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

...and that's all for the walkthrough!  Feel free to do whatever else you like
in the game!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                        Trophy / Achievement Completion
       [W-01-47]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Listed here are the ways to obtain all of the Trophies / Achievements in the
game.

 NOTE   The "Master of Time" Platinum Trophy is for PlayStation 3 players only.
ッッッッッッ  Also, all of these are based off of the PlayStation 3 Trophies, but the
        requirements for the XBOX 360 Achievements are the same.


   .覧覧覧覧覧覧覧覧覧覧.                                    .覧覧覧覧覧覧覧.
 __|   Master of Time   |____________________________________|   Platinum   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧覧'ッッッ
    Description | Mastered the timeline and obtained every trophy available.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | This will quite simply be the last trophy you get in the
                | game.  Once you have all of the other trophies, this one will
                | unlock.  The ultimate reward for the ultimate fan.  (PS3 ONLY)
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                         .覧覧覧覧覧覧.
 __|   Early Riser   |_________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Accepted a new fate in a world where everything has changed.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | Episode 1.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|   Time Traveler   |_______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Left behind a normal life, and began a journey through time.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | Episode 2.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|   Future Espier   |_______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Visited the place where clues to the future lie waiting to be
                | discovered.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | Episode 3A.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   Past Gazer   |__________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Visited the place where the saviors of the past dream in
                | crystal.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | Episode 3B.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                        .覧覧覧覧覧覧.
 __|   Threat Facer   |________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Acknowledged the threat facing the world, and decided to
                | fight back.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | Episode 4.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                        .覧覧覧覧覧覧.
 __|   Sooth Seeker   |________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Prepared to face a test of your determination in the rift
                | where hidden truths slumber.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | Episode 5.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧覧.                                      .覧覧覧覧覧覧.
 __|   Promise Keeper   |______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Turned your back on empty dreams and joined the battle to
                | save mankind.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this at the start of
                | The Last Episode.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧覧.                                      .覧覧覧覧覧覧.
 __|   Trigger Finger   |______________________________________|   Silver   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Obtained five Cinematic Bonus rewards.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | You must complete all of the quick-time events during certain
                | boss fights to get this trophy.  Bosses with QTE include:
                | Chaos Bahamut, Paradox Alpha, Atlas, Royal Ripeness, and
                | Zenobia.  Check the bosses section if you need help with them.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧.                                           .覧覧覧覧覧覧.
 __|   Anomalous   |___________________________________________|   Silver   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Witnessed every possible Paradox Ending.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | You must play through every Paradox Ending (there are EIGHT
                | of them) AND the Secret Ending at the end of the game (where
                | you must obtain all fragments and beat the game again with
                | the paradox scope active).  Check out W-01-44 for the Paradox
                | and Secret Endings.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                         .覧覧覧覧覧.
 __|   Epic Finisher   |_________________________________________|   Gold   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧'ッッッ
    Description | Followed the story to its conclusion.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Play through the story.  You'll receive this after defeating
                | the final bosses and returning to the Historia Crux.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                         .覧覧覧覧覧覧.
 __|   Saddle Sore   |_________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Went the distance on chocobo-back.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | You must ride the chocobo for a significant amount of time
                | to get this trophy.  Honestly, the best way to do this is to
                | head to the Steppe, grab a chocobo, and make it so your
                | controller automatically moves you and the chocobo in
                | circles.  Leave it that way for an hour and then come back.
                | You have to dismount the chocobo to make sure you got the
                | trophy, so check after an hour to see if you got it.  If not,
                | just keep doing it until you do.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|   Serendipitous   |_______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Amassed a fortune in casino coins.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy, you must have a NET GAIN of 10,000 casino
                | coins.  The best way to do this is to develop a chocobo for
                | racing (a maxed Silver or Gold chocobo with Dark Horse is a
                | good idea) and win everything you can (a fal'Cie class win
                | can net you 500+ coins).  Having the CLOCK MASTER fragment
                | skill helps a TON as well, as the races will go much faster
                | with the speed turned up.  It's recommended to do it this way,
                | which means you must get all 160 Fragments first.  This was
                | both of our last trophies.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧覧覧.                                    .覧覧覧覧覧覧.
 __|   Choco-boco-holic   |____________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Spent a fortune at shops.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | This trophy is pretty easy to get.  You need to spend 100,000
                | gil at Chocolina's to get this trophy, which is easy to do
                | especially near the end of the game.  If you don't have it, go
                | out and spend more!  Cheap-o!
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|   Clock Stopper   |_______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Responded swiftly to the appearance of enemies.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | This trophy can be a pain.  You need to pre-emptively attack
                | 100 enemies in a row to get is, so you'll want to fight in an
                | area with passive enemies, like the Clearwater Marshes in the
                | Steppe during rainy weather (a good area to farm for Potent
                | items as well).  Remember to save after every few fights, just
                | in case!  If you're REALLY paranoid, do it after EVERY battle!
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   Fragmented   |__________________________________________|   Silver   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Completed an entire fragment category.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Fairly easy to get.  If you follow the walkthrough from start
                | to finish, the first category you should finish would be the
                | Crimson Memories (10 Fragments) category by going through
                | both Yaschas Massif -100 AF- and -110 AF-.  Very easy to get
                | if you're aiming for all fragments anyway.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧.
 __|   Defragmented   |__________________________________________|   Gold   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧'ッッッ
    Description | Completed every fragment category.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | This one is tough.  You need to beat EVERY side-quest, fully
                | explore every map, fight every enemy, see every paradox
                | ending, and mastered every quiz game.  No easy task, which
                | is why this trophy will take you awhile.  This should either
                | be your last or second-to-last trophy.  Refer to the
                | walkthrough for help and use the game's fragment list to make
                | things easier on yourself.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|   Scarlet Medal   |_______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Defeated a powerful enemy with graceful poise.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy you need to get 5 stars in your battle
                | with Atlas in Episode 2.  Check the Bosses section if you need
                | help.  If you need to, either play on Easy, or come back when
                | you're over leveled.  Or both!
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧覧.                                      .覧覧覧覧覧覧.
 __|   Cerulean Medal   |______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Defeated a powerful enemy with valiant skill.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy you need to get 5 stars in your battle
                | with Proto fal'Cie Adam in Episode 4.  Check the Bosses
                | section if you need help.  If you need to, either play on
                | Easy, or come back when you're over leveled.  Or both!
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧覧.                                      .覧覧覧覧覧覧.
 __|   Obsidian Medal   |______________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Defeated a powerful enemy with perfect execution.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy you need to get 5 stars in your battle
                | with Pacos Amethyst & Pacos Luvulite in Episode 6.  Check the
                | Bosses section if you need help.  If you need to, either play
                | on Easy, or come back when you're over leveled.  Or both!
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   Staggering   |__________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Staggered a significant number of enemies.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | You'll get this trophy without even trying.  You simply need
                | to stagger 50 enemies, which will happen without even needing
                | to try at some point in the story.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   Quick Draw   |__________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Performed a significant number of preemptive strikes.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Another trophy that you'll get without trying.  You simply
                | need to perform 50 pre-emptive attacks to get this one, which
                | will happen easily if you try to attack enemies before they
                | attack you (which you SHOULD be trying to do anyways).
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   Wild Thing   |__________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Successfully used Feral Link abilities a significant number
                | of times.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | You need to perform 100 Feral Link attacks to get this
                | trophy.  Easy if you USE your Feral Links instead of hoarding
                | them or forgetting about them.  You should get this naturally
                | before beating the game, but if need be, go farm for a while
                | and focus on Feral Links to obtain the trophy.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   No Retreat   |__________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Fought a significant number of battles without using the
                | "Retry" option.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Another trophy you'll likely get without trying, simply do
                | not use the "Retry" option for 50 battles.  You'll likely get
                | this trophy near the beginning of the game.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧覧.
 __|   Strategist   |__________________________________________|   Bronze   |__
ッッッ'覧覧覧覧覧覧.覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Performed a multitude of paradigm shifts.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Now THIS one I had to try to get.  You have to perform 1,000
                | Paradigm Shifts.  You'll get the majority of them on your
                | way to beating the game, but if not don't worry.  If you're
                | aiming for the "Supreme Being" or "Defragmented" trophies,
                | you can put this trophy on the back burner and it will come
                | to you naturally; you simply need to battle more after all...
                | as long as you're not the type to stay in COM/COM/COM all the
                | time!  Shift around!
                |
                | Heck, if you really want to, set up a MED/MED/MED paradigm in
                | ALL of your slots and go battle around in New Bodhum -003 AF-
                | and just do nothing but switching for a few hours!
________________|_______________________________________________________________
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   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|  Budding Hunter   |_______________________________________|   Silver   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Defeated an army's worth of enemies.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | This trophy is simple to obtain as you merely need to defeat
                | 100 enemies to obtain it.  You will get this trophy without
                | even trying early on in the game.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                       .覧覧覧覧覧覧.
 __|   Supreme Being   |_______________________________________|   Silver   |__
ッッッ'覧覧覧覧覧覧.覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Fully developed all abilities.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy, you need to get EVERY role to level 99,
                | which means you'll need to do some CP farming.  Personally,
                | I recommend farming Yomi (he gives a LOT of CP, as well as
                | GIL) and playing through all of the paradox endings, which
                | will give you 64,500 CP just for completing them!
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧覧.                                     .覧覧覧覧覧覧.
 __|   Big Game Hunter   |_____________________________________|   Silver   |__
ッッッ'覧覧覧覧覧覧.覧覧覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧覧'ッッッ
    Description | Defeated every worthy opponent.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy, you need to defeat the four weather
                | bosses in The Archytle Steppe.  Go to W-01-20 - The Archylte
                | Steppe to see how you will take this on.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧.
 __|   Giant's Fist   |__________________________________________|   Gold   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧'ッッッ
    Description | Dealt 99,999 damage with a single attack.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | Now this trophy is a fun one.  First of all, we need an enemy
                | with loads of HP, like the Long Gui (which is what I used).
                | Now, get your Noel maxed on STR (maxed jobs and STR gear are
                | very useful) and get a SYN monster to cast Bravery on you.
                | Now...  get Long Gui Staggered and raise his stagger gauge to
                | 999.99%.  Now, control Noel as a COM and wait until the gauge
                | is ALMOST gone, then have Noel use "Attack" (manually) before
                | the gauge disappears to get him to deal 99,999 damage.
                | Remember, the more STR you can pile on the better!
                |
                | You may not ALWAYS get 99,999 right of the bat, but just keep
                | trying and you should get it.  If you want, play through all
                | of the game and on your quest to getting all 160 fragments,
                | and you will most likely get it without even trying!
________________|_______________________________________________________________
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   .覧覧覧覧覧覧覧覧.                                           .覧覧覧覧覧.
 __|   Beast Tamer   |___________________________________________|   Gold   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧'ッッッ
    Description | Befriended a most unfriendly monster.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | The monster this trophy is talking about is Don Tonberry,
                | a rare monster in the northern part of Bresha Ruins -100 AF-.
                | You need to not only find and defeat him, but also obtain
                | his crystal!  This may take you awhile, but keep in mind that
                | the fragment skills "Monster Collector" and "Battlemania"
                | can only help your endeavor.  I was lucky and got him on my
                | first try.
________________|_______________________________________________________________
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   .覧覧覧覧覧覧覧覧.                                           .覧覧覧覧覧.
 __|  Fair Fighter   |___________________________________________|   Gold   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧'ッッッ
    Description | Defeated a powerful enemy on equal terms.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | The enemy this trophy is talking about is Raspatil, a rare
                | foe in the northern section of Oerba -400 AF-.  The words
                | "Equal Terms" mean that you must beat him on NORMAL, not
                | Easy.  Refer to the Bosses section if you need help.
________________|_______________________________________________________________
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


   .覧覧覧覧覧覧覧覧覧.                                          .覧覧覧覧覧.
 __|   Chronosavior   |__________________________________________|   Gold   |__
ッッッ'覧覧覧覧覧覧.覧覧'ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ'覧覧覧覧覧'ッッッ
    Description | Obtained the highest possible result in the battle to
                | determine the fate of the world.
覧覧覧覧覧覧覧覧|覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
  How to Obtain | To get this trophy you need to get 5 stars in your battle
                | with the FINAL BOSS of the game (you know who it is!).  Check
                | the Bosses section if you need help.  If you need to, either
                | play on Easy, or come back when you're over leveled.  Or
                | both!
________________|_______________________________________________________________
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-------

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"Like" our Facebook pages, or even helping us out with a small donation.  (All
the information needed is at the top of the FAQ.)

We hope you enjoyed the guide, as we enjoyed making it for you!







             ォォ  Final Fantasy XIII-2  ササ                             [A-01-00]
            ____________________________________________________________________
 __________||ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ/
|ササササササササササ|| o o                                                Appendices   /
 ッッッッッッッッッッ||________________________________________________________________/
            ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

   Wild Artefacts  . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-01]
   Gate Seals  . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-02]
   Missions  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-03]
   Fragment Skills . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-04]
   Bestiary  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-05]
   Bosses  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-06]
   Brain Blast!. . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-01-07]
   Captain Cryptic's Confounding Quiz  . . . . . . . . . . . . . . . .[A-01-08]
 * Downloadable Content (DLC)  . . . . . . . . . . . . . . . . . . . .[A-01-09]

 * = Coming Soon!





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                         Wild Artefacts
       [A-01-01]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Wild Artefacts are needed to open the Crystal Gates you find throughout the
game.  There are 10 Wild Artefacts, and 10 Crystal Gates that can be opened; any
Wild Artefact can open any Crystal Gate, but by opening them in the following
order, you can open them all as you progress through the walkthrough and story.

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           Wild Artefact #01  is found in...
           ッッッッッッッッッッッッッッッッッ
       Bresha Ruins -005 AF-. It should be used on the Crystal Gate in...
       ッッッッッッッッッッッッッッッッッッッッッ
       Bresha Ruins -005 AF-  to unlock this new destination...
       ッッッッッッッッッッッッッッッッッッッッッ
       Bresha Ruins -300 AF-.
       ッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #02  is found in...
           ッッッッッッッッッッッッッッッッッ
 Sunleth Waterscape -300 AF-. It should be used on the Crystal Gate in...
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
     Yaschas Massif -01X AF-  to unlock this new destination...
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
      Augusta Tower -300 AF-.
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #03  is found in...
           ッッッッッッッッッッッッッッッッッ
              Oerba -200 AF-. It should be used on the Crystal Gate in...
              ッッッッッッッッッッッッッッ
           Academia -400 AF-  to unlock this new destination...
           ッッッッッッッッッッッッッッッッッ
     Yaschas Massif -100 AF-.
     ッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #04  is found in...
           ッッッッッッッッッッッッッッッッッ
      Augusta Tower -200 AF-. It should be used on the Crystal Gate in...
      ッッッッッッッッッッッッッッッッッッッッッッ
      Augusta Tower -200 AF-  to unlock this new destination...
      ッッッッッッッッッッッッッッッッッッッッッッ
              Oerba -300 AF-.
              ッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #05  is found in...
           ッッッッッッッッッッッッッッッッッ
     Yaschas Massif -100 AF-. It should be used on the Crystal Gate in...
     ッッッッッッッッッッッッッッッッッッッッッッッ
     Yaschas Massif -100 AF-  to unlock this new destination...
     ッッッッッッッッッッッッッッッッッッッッッッッ
 Sunleth Waterscape -400 AF-.
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #06  is found in...
           ッッッッッッッッッッッッッッッッッ
       Bresha Ruins -300 AF-. It should be used on the Crystal Gate in...
       ッッッッッッッッッッッッッッッッッッッッッ
       Bresha Ruins -300 AF-  to unlock this new destination...
       ッッッッッッッッッッッッッッッッッッッッッ
     Yaschas Massif -110 AF-.
     ッッッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #07  is found in...
           ッッッッッッッッッッッッッッッッッ
The Archylte Steppe -??? AF-. It should be used on the Crystal Gate in...
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
The Archylte Steppe -??? AF-  to unlock this new destination...
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         Vile Peaks -200 AF-.
         ッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #08  is found in...
           ッッッッッッッッッッッッッッッッッ
           Academia -4XX AF-. It should be used on the Crystal Gate in...
           ッッッッッッッッッッッッッッッッッ
           Academia -4XX AF-  to unlock this new destination...
           ッッッッッッッッッッッッッッッッッ
         Vile Peaks -010 AF-.
         ッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #09  is found in...
           ッッッッッッッッッッッッッッッッッ
        Serendipity -??? AF-. It should be used on the Crystal Gate in...
        ッッッッッッッッッッッッッッッッッッッッ
              Oerba -300 AF-  to unlock this new destination...
              ッッッッッッッッッッッッッッ
              Oerba -400 AF-.
              ッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Wild Artefact #10  is found in...
           ッッッッッッッッッッッッッッッッッ
      A Dying World -700 AF-. It should be used on the Crystal Gate in...
      ッッッッッッッッッッッッッッッッッッッッッッ
      A Dying World -700 AF-  to unlock this new destination...
      ッッッッッッッッッッッッッッッッッッッッッッ
       Bresha Ruins -100 AF-.
       ッッッッッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ





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ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                             Gate Seals
       [A-01-02]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Gate Seals found throughout the game will allow you to "Close" the gates on the
Historia Crux that correspond with the Gate Seal, allowing you to re-enter the
area and play through the story once again.  In the list below, you will find
which Gate Seals will let you close Historia Crux locations, as well as where
to find the Seals, and are listed in the order of "Categorized" by the game.

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 ッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
'___' Gate Seal... | ...closes this Crux gate... | ...and is found in...
ッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
         'Leaving' | New Bodhum -003 AF-         | Bresha Ruins -005 AF-
           'Scars' | Bresha Ruins -005 AF-       | Yaschas Massif -010 AF-
         'Visions' | Yaschas Massif -010 AF-     | Oerba -200 AF-
        'The Fall' | Yaschas Massif -01X AF-     | Serendipity -??? AF-
      'Encounters' | Oerba -200 AF-              | Yaschas Massif -01X AF-
       'Farewells' | Sunleth Waterscape -300 AF- | Academia -400 AF-
        'The Calm' | Archytle Steppe -??? AF-    | The Void Beyond -??? AF-
      'Prediction' | Coliseum -??? AF-           | The Void Beyond -??? AF-
          'Flight' | Academia -400 AF-           | Oerba -300 AF-
        'Promises' | Academia -4XX AF-           | A Dying World -700 AF-
           'Facts' | Augusta Tower -200 AF-      | Academia -4XX AF-
         'Silence' | Augusta Tower -300 AF-      | Augusta Tower -200 AF-
   'Determination' | A Dying World -700 AF-      | Academia -500 AF-
         'Sisters' | New Bodhum -700 AF-         | Academia -500 AF-
        'Disaster' | Bresha Ruins -100 AF-       | Bresha Ruins -100 AF-
       'Labyrinth' | Bresha Ruins -300 AF-       | Bresha Ruins -300 AF-
    'Reminiscence' | Yaschas Massif -100 AF-     | Yaschas Massif -100 AF-
     'Maleficence' | Yaschas Massif -110 AF-     | Yaschas Massif -110 AF-
 'How Things Were' | Oerba -300 AF-              | Oerba -300 AF-
        'Hometown' | Oerba -400 AF-              | Oerba -400 AF-
   'Thunderstruck' | Sunleth Waterscape -400 AF- | Sunleth Waterscape -400 AF-
      'Afterimage' | Vile Peaks -010 AF-         | Vile Peaks -200 AF-
          'Return' | Vile Peaks -200 AF-         | Vile Peaks -200 AF-
        'Eternity' | Serendipity -??? AF-        | Bresha Ruins -100 AF-
    'Final Battle' | Academia -500 AF-           | Academia -500 AF-
            'Hope' | Valhalla -??? AF-           | After the final bosses
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 Final Fantasy XIII-2  |                                               Missions
       [A-01-03]       |
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Listed here are all of the Missions that you can complete throughout the game.


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                  Heart Prism
                  ッッッッッッッッッッッ
        Location: New Bodhum -003 AF-
       Character: Nell
       Objective: Find the medical kit
Ability Required: None

New Bodhum, 3 AF.  NORA member Nell is missing the medical kit someone used last
night during the monster invasion.

Search New Bodhum for the item and return it to her.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
To complete this Mission, go through the story until you find your first
Artefact; you'll know when that happens.  The road back to the meteorite will
be re-opened now.  The [_MEDICAL KIT_] is out on the road; you'll find it on the
left-hand path, on the curving section right before you head to the meteorite
site.  It's in a grey box.

Bring it back to Nell for the [_HEART PRISM_] fragment and [_50 CP_].
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                  Unio Mystica
                  ッッッッッッッッッッッッ
        Location: Bresha Ruins -005 AF-
       Character: The Captain
       Objective: Retrieve the two capsules
Ability Required: Moogle Hunt

The Bresha Ruins, 5 AF.  The Captain has an emergency situation on his hands.
An experimental drug was lost and he needs to find it ASAP.

Retrieve the two capsules containing the experimental drug and put the
Captain's mind at ease.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
From the Captain, head west.  You'll see two paths, one straight ahead and one
to the left.  Check out the start of the left path and Mog will find a hidden
treasure.  Use Moogle Hunt on it for a [_CAPSULE_].  Now go back to the other
tunnel and head down.

Take the first left when you can down some stairs to find a treasure orb
for a second [_CAPSULE_].  Bring them back to the Captain for the
[_UNIO MYSTICA_] fragment and [_100 CP_].
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                  Ghast Fragment
                  ッッッッッッッッッッッッッッ
        Location: Bresha Ruins -005 AF-
       Character: Chester
       Objective: Defeat the Cie'th
Ability Required: None

The Bresha Ruins, 5 AF.  According to the guard Chester, a ferocious Cie'th has
appeared, causing panic among the Academy staff investigating the ruins.

Defeat the monster who resides in the depths of the ruins.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
You can find the Ghast Fragment Cie'th down in the ruins, at the very
northwest portion of the map.  Be sure to get in a pre-emptive hit on him.
During the battle, he will use a devastating Fira attack, so it is highly
recommended to use a COM/RAV/MED combo, or better yet a COM/RAV/SEN combo
(the Pulsework Knight makes this fight easy!).  Defeat him to recover the
[_GHAST FRAGMENT_] and [_600 CP_] as well!
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                  Ars Symphonica
                  ッッッッッッッッッッッッッッ
        Location: Bresha Ruins -005 AF-
       Character: Cordelia
       Objective: Find Cordelia's personal notes
Ability Required: Moogle Hunt

The Bresha Ruins, 5 AF.  Academy student Cordelia has a dilemma.  Her desk
drawer is jammed shut and she can't get her hands on her personal notes.

Perhaps the treasure hunter Mog can find a way to retrieve her notes.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
This one is easy enough.  After getting the Mission, go to the northwest of the
area you're in, by the "do not enter" area.  Head to the tent where the
computer-looking terminals are and on the right-hand side, use the Moogle Hunt
ability to uncover a treasure box with Cordelia's [_PERSONAL NOTES_].  Take it
back to Cordelia, and she'll give you the [_ARS SYMPHONICA_] fragment and
[_100 CP_].
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                  Vita Lyrica
                  ッッッッッッッッッッッ
        Location: Bresha Ruins -005 AF-
       Character: Morris
       Objective: Find the comm device
Ability Required: Moogle Throw

The Bresha Ruins, 5 AF.  Morris has found himself in quite a predicament.
According to Academy security, someone else is out there using his
identification signature.

Find the culprit responsible and the duplicate comm device to solve this
mystery.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
From the southernmost area (the Excavation Site, where you first entered),
check out the large circle in the center of the area where Atlas once was.
From the northern side, throw Mog at the treasure sphere in the center that you
can see, and you'll get the [_HOLDING CELL KEY_].

Go northwest and past the guard here to find a locked door with a treasure
sphere on the other side.  Head west, and once you've gone all the way west,
look to your northwest to find a hidden sphere.  Use the Moogle Hunt ability to
uncover the [_ARMY COMM DEVICE_] needed for one of the missions here.

Make your way back to the soldier that was blocking your way (Morris) and talk
to him.  For finding his Army Comm Device, he'll give you the [_VITA LYRICA_]
fragment and [_200 CP_]!
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                  Anima Miseria
                  ッッッッッッッッッッッッッ
        Location: Bresha Ruins -005 AF-
       Character: Jed
       Objective: Find the Silver Petal
Ability Required: None

The Bresha Ruins, 5 AF.  Jed wants to get his hands on the Silver Petal, the
flower that only blooms during winter.

Search in the vicinity of the paradox effect for clues on how to retrieve this
item.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Once you unlock the Bresha Ruins -300 AF-, all you have to do is go to the
graveyard in the northeastern corner and pick up the [_SILVER PETAL_] against
the eastern wall.  Once you have it, just return to -005 AF- and deliver it to
Jed.  He'll give you the [_ANIMA MISERIA_] fragment, as well as [_200 CP_].
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                  Misery's Bead
                  ッッッッッッッッッッッッッ
        Location: Yaschas Massif -010 AF-
       Character: Brenda
       Objective: Obtain a Behemoth Fang
Ability Required: None

The Yaschas Massif, 10 AF.  The research labs have asked Academy security
officer Brenda to bring them a behemoth fang, and she needs your help.

The problem is that the fang has to be in pristine condition, and it will
doubtless be damaged if anyone tries to use military weapons against the beast.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
All you have to do is defeat a Feral Behemoth in the dark areas of the Yaschas
Massif and you'll receive the [_BEHEMOTH FANG_].  You'll need a strong SEN in
your party--such as the Pulsework Knight--to take the damage from the
Behemoth's Heave attack.  If you have it, then just stay in the RAV/COM/SEN
formation to take a few minutes of battle, slowly whittling its HP down.  You'll
most likely need to use a few Potions and Phoenix Downs as well for when the
SEN doesn't distract the beast quickly enough.

Once you have the fang, go back and talk to Brenda, and she'll reward you with
the [_MISERY'S BEAD FRAGMENT_] and [_300 CP_].
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                  Innocence's Sacred Sphere
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        Location: Yaschas Massif -010 AF-
       Character: Shannon
       Objective: Retrieve the lost watch
Ability Required: Moogle Throw

The Yaschas Massif, 10 AF.  Shannon, a researcher on the investigation team, has
dropped her wristwatch off the edge of a cliff.  She tried to look for it, but
the darkness of the eclipse forced her to abandon the search.

When the eclipse has cleared, find and return the researcher's sporty
wristwatch.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
In Yaschas Massif -110 AF-, check out the ridge to the north of the elevated
area in the center of the map, where the path goes northeast, then turns
southeast.  When you start to turn southeast past the elevated area, look to the
northeast in the distance; you should see a treasure box in the chasm!  Use the
Moogle Throw ability to find the [_OUTDOOR WATCH_].

Make your way back to the northern part of the Paddraean Archaeopolis in
-010 AF- and talk to Shannon to receive the [_INNOCENCE'S SACRED SPHERE_]
fragment and [_300 CP_]!
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                  Amur's Sphere
                  ッッッッッッッッッッッッッ
        Location: Yaschas Massif -010 AF-
       Character: Cole
       Objective: Find the old-model battery
Ability Required: None

The Yaschas Massif, 10 AF.  Excavation worker Cole enjoys collecting retro
electronic gadgets, and there's a particular battery model from ten years ago
that he'd love to get his hands on.

Although it no longer exists in this time, such an item might have been sucked
into a spacetime vortex--and if so, Mog would be just the moogle to find it.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
In Yaschas Massif in 01X AF, in the southwestern corner of the large, open area
to the northeast, Mog will start going nuts again since he found something.  Get
as close as you can to the edge of the ground here, then throw Mog over the
boxes / ladder here to open the treasure box for the [_OLD BATTERY_] that Cole
needs.

Return to the Paddraean Archaeopolis and talk to Cole, who will give you
[_AMUR'S SPHERE_] and [_300 CP_] for finding the Old Battery for him.
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                  Orb of Clotho
                  ッッッッッッッッッッッッッ
        Location: Yaschas Massif -01X AF-
       Character: Marlow
       Objective: Find an unbroken tablet
Ability Required: None

The Yaschas Massif, 1X AF.  A clumsy researcher by the name of Marlow has
allowed monsters to smash a stone tablet that his team was in the process of
decoding.

This priceless historical find, which possibly held fascinating and valuable
secrets, is now nothing more than a heap of dusty rock.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Talk to Marlow in the far northeastern corner of the Paddraean Archaeopolis.
You should've picked up the [_TABLET OF PADDRA_] on your first trip to Yaschas
Massif -010 AF-, in the middle/eastern part of the large area with the
searchlights.  Once you have it, give it to Marlow and you'll receive the
[_ORB OF CLOTHO_] and [_300 CP_]!
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                  Mirror of Atropos
                  ッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -01X AF-
       Character: Lester
       Objective: Find the three fallen stars
Ability Required: Moogle Throw

The Yaschas Massif, 1X AF.  Academy researcher Lester is very interested in the
reports of three fallen stars, and would love to find out where they fell to
ground.

If you help him, you might also find out more about the mysterious Farseers who
once dwelt here.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Make your way north from the gate you used at the FAR SOUTH of the map, and you
should see a treasure box containing the [_IVORY CRYSTAL_].  Climb up, then head
northeast.  As you go, before the path turns west, Mog should get excited; use
the Moogle Hunt ability on the earthy-looking stone to find a hidden treasure
box, which will have the [_ONYX CRYSTAL_] inside.

Head west when the path turns.  You should eventually come to a large hole that
is triangle-shaped; throw Mog into the hole, and you'll obtain the third and
last crystal, the [_EMERALD CRYSTAL_].  Make your way all the way to the
Paddraean Archaeopolis to the northeast and  talk to Lester, who is still
hanging out in the northeastern area.  Since you found all three crystals, he'll
give you the [_MIRROR OF ATROPOS_] fragment, as well as [_300 CP_].
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                  Sword of Lachesis
                  ッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -01X AF-
       Character: Bridget
       Objective: Retrieve the Fruit of Fenrir
Ability Required: Moogle Throw

The Yaschas Massif, 1X AF.  Academy botanist Bridget is interested in the
unusual Fenrir flower, which bears fruit only at the time of an eclipse.

She longs to examine a Fruit of Fenrir but knows that she will be long dead
before another eclipse occurs.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
In Yaschas Massif -010 AF-, hop on a Chocobo.  Make your way back to the dark
area to the southwest into the Pass of Paddra area.  Continue south, then west
until you can see the elevated area we visited in 01X (almost in the center of
the whole map.) While on the Chocobo, JUMP AND HOLD THE [CIRCLE] / ォBサ button
to flutter from the highest point of the hill you're on to the elevated area.
You should see a treasure box to your south; open it for the
[_FRUIT OF FENRIR_].

Once you have this, return to the Yaschas Massif -01X AF-, then return to the
same elevated area.  Talk to Bridget to tie up the mission, earning both the
[_SWORD OF LACHESIS_] fragment and [_300 CP_].
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                  Gorgyra Fragment
                  ッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -01X AF-
       Character: Duncan
       Objective: Defeat the Cie'th
Ability Required: None

The Yaschas Massif, 1X AF.  A local security officer called Duncan tells Noel
and Serah that, according to local legend, the girl who once betrayed the
seeress of the Farseers still suffers her punishment as a wandering Cie'th.

If the legend is to be believed, there is a chance you can find the Cie'th and
put the poor girl's soul to rest.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Gorgyra is hanging around in the portion of the map to the far southwest.  Once
you're prepared, head there to take her on.


 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/COM (Damage dealer)
 Serah: 2500+ HP      COM/RAV/RAV (For staggering)
  Noel: 3000+ HP      COM/RAV/MED (For removing Status Effect while attacking)
                      MED/MED/MED (For quick healing/removing Status Effects)
  Leader: Noel        SEN/SEN/SEN (For minimizing damage when you are able to)
                      MED/MED/MED (For quick healing/removing Status Effects)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Esuna     (All)
                               Curaja    (Noel)

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Gorgyra             (848000 HP)  |  Target Time: 00:05:58  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Set Noel as your leader; Serah won't do much good here since she doesn't    |
|  have Curaja.                                                                |
|                                                                              |
|  This fight is winnable without having anti-(insert status effect here)      |
|  accessories, though they can make it MUCH easier.  Make sure to use the     |
|  MED/MED/MED setup once status effects start setting in to quickly resolve   |
|  them so you can keep fighting.  Noel should always be casting Curaja when   |
|  he is healing, as each attack is nearly always a group attack.              |
|                                                                              |
|  As for attacks, always stick with COM/RAV/RAV to try and get that Stagger   |
|  as quickly as you can; you won't be able to do much damage without it.      |
|  Only take one round, possibly two if the gauge is dwindling slowly, to      |
|  heal and remove status effects, because Gorgyra will make you pay the       |
|  longer you're in battle with her, and watching the gauge go back to zero    |
|  after a lot of hard work is just damn depressing.  Once she is Staggered,   |
|  keep on COM/RAV/RAV until it's a bit higher (500-600), then switch to       |
|  COM/COM/RAV and dish out as much possible damage as quickly as you can.     |
|                                                                              |
|  Make sure to also use Wound Potions as soon as you see a Wound hit Serah    |
|  or anyone else in your party.  Sometimes she can use them in succession     |
|  quickly cripple a party member, so try to stay on top of that.              |
|                                                                              |
|  Once it's HP is near 1/3 to 1/4 left, it'll cast Doom.  FOCUS ON            |
|  STAGGERING, as your entire party will die once 0 is reached, only heal if   |
|  ABSOLUTELY necessary.  If you can't defeat him within the counter, then     |
|  you'll need to come back later to take him on.                              |
|                                                                              |
|                                                                              |
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|   CP:    0          |  SPOILS: [_] Tear of Woe x2                            |
|  GIL:    0          |                                                        |
|_____________________|________________________________________________________|
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After the battle, you'll receive the [_GORGYRA FRAGMENT_] and [_500 CP_].
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                  Goblin Fragment
                  ッッッッッッッッッッッッッッッ
        Location: The Archylte Steppe -??? AF-
       Character: Tipur
       Objective: Defeat the goblins
Ability Required: None

Time flows slowly here on the great plains.  The hunter Tipur, one of the nomads
who eke out a precarious existence on the plains, has set Noel and Serah a
challenge.

They move prove their hunting prowess by driving off an infestation of goblins.

Help the villagers by defeating the troublesome goblins and prove your worth as
hunters.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
The objective is just south of the hunter's camp, by the red cacutaur.  Head
down there and wander around in that general area for a bit and you'll meet
the Goblin mark.  Get in the first hit and you'll find yourself in a battle
against three Goblins, a Miniflan, and a Chocobo.

The enemies are all grouped together, so have a RAV put in a Thundaga to get
things going.  If you've reached ATB level five by now, you can win this battle
simply by using COM/RAV/RAV and not expect any trouble.  If not (or you consider
yourself underleveled) use COM/RAV/SEN or COM/RAV/MED as the Chocobo attacks
fast and hard.  Wipe out the enemies to claim the [_GOBLIN FRAGMENT_] and
[_300 CP_].
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                  Woolly Stone
                  ッッッッッッッッッッッッ
        Location: The Archylte Steppe -??? AF-
       Character: Myta
       Objective: Gather three types of wool
Ability Required: None

Time flows slowly here on the great plains.  The huntress Myta has come to
recognize Noel and Serah's prowess in fighting monsters, and approaches them
for help.

The hunters raise sheep that they put out to pasture on the plain.  Myta wants
you to collect three kinds of wool from the very largest of these animals.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Well, our goal is to go collect wool from sheep, what can I say?  The sheep
are outside of the hunter's camp and they are roaming the plains of the Steppe.

The sheep you want are the BIG ones, and tend to roam in packs with several
smaller ones.  You'll know which ones you want based on their size and the fact
that there is a conversation bubble above their head.  Be wary though, as they
will often run away as you try and approach!  With that in mind, try to STEER
them into walls, corners, or any other obstacle that will allow you to get by
them and capture the sheep!

You will find TWO of the big sheep outside of the camp's west entrance, and one
outside the east entrance.  Each time you grab a big sheep you will get a key
item, gaining the [_ROUGH WOOL_], [_THICK WOOL_] and [_FLUFFY WOOL_].  Once you
have all three head on back.

Talk to the woman again who will thank you and give you the [_WOOLY STONE_] as
well as [_300 CP_].  Nice!
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                  Idea Circuit
                  ッッッッッッッッッッッッ
        Location: Augusta Tower -200 AF-
       Character: Computer Terminal
       Objective: Find Paradox Agent Type A
Ability Required: Moogle Throw

Augusta Tower, 200 AF.  According to data retrieved from the terminal, a major
paradox has infested the computer system.  Logic circuits have been overrun, the
tower's artificial intelligence has been rewritten, and the future itself is
now under threat.

The causative agent infecting this terminal is somewhere on one of the floors
of the tower.  Find paradox agent type A, fix it, and resolve the anomaly.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
In the first room with Chocolina, take a look UP at the ceiling in the northern
corner; you should see a treasure box up here.  Throw Mog at it, and you'll
receive the [_PARADOX AGENT TYPE A_] item.  Give the Paradox Agent Type A to the
computer terminal, and you'll complete the mission, receiving the
[_IDEA CIRCUIT_] fragment, as well as [_400 CP_].
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                  Enigma Codex
                  ッッッッッッッッッッッッ
        Location: Augusta Tower -200 AF-
       Character: Computer Terminal
       Objective: Find Paradox Agent Type B
Ability Required: Moogle Throw

Augusta Tower, 200 AF.  According to data retrieved from the terminal, a major
paradox has infested the computer system.  Calculations have been corrupted by
data influx from an unknown dimension, and the entire tower's processing power
is collapsing under multiple errors.

The causative agent infecting this terminal is somewhere on one of the floors
of the tower.  Find paradox agent type B, fix it, and resolve the anomaly.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Make your way to the 49th floor (after initially making it to the Top Floor.)
Examine the console to the southwest once to rotate the room.  Go through it,
then head northwest.  You should see a treasure box in the distance to the west;
go ahead and throw Mog at it for [_PARADOX AGENT TYPE B_].

Return to the elevator and go to the 50th floor.  Make your way back to the
northwestern room to turn in the Paradox Agent Type B to the computer terminal
to earn the [_ENIGMA CODEX_] fragment and [_400 CP_].
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                  Difference Engine
                  ッッッッッッッッッッッッッッッッッ
        Location: Augusta Tower -200 AF-
       Character: Computer Terminal
       Objective: Find Paradox Agent Type C
Ability Required: Moogle Throw

Augusta Tower, 200 AF.  According to data retrieved from the terminal, a major
paradox has infested the computer system.  The fate of the human race depends on
the correct functioning of the Augusta Tower, but now the system is about to
collapse--and take humanity's future with it.

The causative agent infecting this terminal is somewhere on one of the floors
of the tower.  Find paradox agent C, fix it, and restore the anomaly.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Make your way to the 49th floor (after initially making it to the Top Floor.)
Examine the console to the southwest once to rotate the room.  Go through it,
then head all the way east and north to the end here.

Now, step to the edge here and rotate your camera while looking down.  You
should see a treasure box REALLY far down near the base of the pillar.  To get
it, take a few steps back, then BARELY throw Mog off the edge of the platform
toward that pillar, and he should land right near the box.  If you tossed him
successfully, you'll receive the [_PARADOX AGENT TYPE C_].

Return to the elevator and go to the 50th floor.  Make your way back to the
northwestern room to turn in the Paradox Agent Type C to the computer terminal
to earn the [_DIFFERENCE ENGINE_] fragment and [_400 CP_].  You'll also get
[_ACCESS KEY 13_], which will allow you to access the 13th floor of the tower
in -300 AF-!
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                  Helmwige's Nightshade
                  ッッッッッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -100 AF-
       Character: Karl
       Objective: Find the picture fram
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF.  A man called Karl was swept away by a paradox, and
now all that remains are his memories and sorrows crystallized in a red orb.

He has accepted his fate, but he longs to see a photograph of his beloved
family just one more time.

Can you help make his final wish come true?  Find his treasured photo frame of
memories and bring it to him.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
From the entrance to the Paddraean Archaeopolis, head south.  At the fork here,
continue south and east.  You'll eventually come to a dead-end with a floating
box caught in the paradox.  Use the Moogle Hunt ability to uncover it, then open
the box for the [_PICTURE FRAME_] needed to complete your mission.

Go ahead and make your way back to the Paddraean Archaeopolis now and deliver
the Picture Frame to the red orb.  You'll receive the [_HELMWIGE'S NIGHTSHAD_]
and [_500 CP_] for your troubles!
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                  Siegrune's Spiritbloom
                  ッッッッッッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -100 AF-
       Character: Lambert
       Objective: Help Lambert
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF.  A young boy called Lambert was ensnared in a
paradox, and now all that remains are his memories and regrets crystallized in
a red orb.

Of these regrets, his greatest is that he was whisked away from the world of
the living before he could reach his true potential.

Somewhere out there is proof of a life well lived.  Can you find it for him?

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Make your way to the area in front of the tent where you met Hope in the past
in the Paddraean Archaeopolis.  In the back left corner of the tent, use the
Moogle Hunt ability to uncover a hidden treasure box with a [_BULB OF HOPE_]
inside!  Deliver the Bulb of Hope to the red orb to receive the
[_SIEGRUNE'S SPIRITBLOOM_] fragment and [_500 CP_]!
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                  Schwertleite's Flower
                  ッッッッッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -100 AF-
       Character: Sarina
       Objective: Find the comm device
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF.  A young woman named Sarina was swept up in a
paradox, and now all that remains are her memories and regrets crystallized in
a red orb.

She wrote an important message to her dear friend, but was engulfed in the
paradox before she could send it.

Find Sarina's comm device and deliver her final message.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Head south just a few steps from Chocolina, looking against the western wall
until you see a hidden treasure box on a large stone slab.  Use the Moogle Hunt
ability to uncover it and grab the [_COMM DEVICE_] inside!  Return the Comm
Device to the red orb to receive your prize: [_SCHWERTLEITE'S FLOWER_] fragment
and [_300 CP_].
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                  Rossweisse Skyblossom
                  ッッッッッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -100 AF-
       Character: Palmer
       Objective: Find the sealed tablet
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF.  A researcher called Palmer was engulfed by a
paradox, and now all that remains are her memories and disappointments
crystallized in a red orb.

Before she died, she was studying a sealed tablet which, she believed,
contained the key to unlocking the secret of the ancient city of Paddra.

If you help find the tablet and unlock its secrets, you might be able to solve
the mystery behind the Yaschas paradox.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Go to the start of the ramp/stairs on the northwestern side of the ruins (the
set leading to the large face), but don't go up.  Instead, approach the crates
to the right side of the ramp.  You should be able to see a treasure box on the
other side of them; throw Mog at it to have him retrieve the [_SEALED TABLET_]
for you!  Return the Sealed Tablet to the red orb to receive your prize: the
[_ROSSWEISSE SKYBLOSSOM_] fragment and [_500 CP_].
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                  Platinum Ring
                  ッッッッッッッッッッッッッ
        Location: Bresha Ruins -300 AF-
       Character: Jonah
       Objective: Retrieve the recording device
Ability Required: Moogle Hunt

The Bresha Ruins, 300 AF.  Jonah has his hands full with the rapidly increasing
number of monsters in the area.  He believes there is a recording device
somewhere that should contain all sorts of monster data.

Find the device that could help him resolve the paradox.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Follow the path to the northerwestern-most part of the map, entering the
dead-end room, where Mog will go crazy over a treasure box distortion; use the
Moogle Hunt ability, and you'll uncover the [_RECORDING DEVICE_].  Return to the
start of the area near the gate and deliver it to Jonah to receive the
[_PLATINUM RING_] fragment and [_400 CP_].
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                  Mythril Ring
                  ッッッッッッッッッッッッ
        Location: Bresha Ruins -300 AF-
       Character: Jonah
       Objective: Talk to the Commander
Ability Required: None

The Bresha Ruins, 300 AF.  The bounty hunter Thurston has a brilliant idea for
getting rid of all the monsters in the area--blow up the entire ruins using
explosives.  He's asked the Commander to look around the ruins to see if the
plan is safe to conduct.

Talk to the Commander and find out what he has discovered.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Return to the area just north of the start of the area near the gate to find
the Commander.  Talk to him to get the [_COMMANDER'S REPORT_], then go back to
the tunnels and talk to Thurston once more.  He'll give you the [_MYTHRIL RING_]
fragment and [_400 CP_].
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                  Iridium Ring
                  ッッッッッッッッッッッッ
        Location: Bresha Ruins -300 AF-
       Character: Lex
       Objective: Talk to Lex's buddy
Ability Required: Moogle Hunt

The Bresha Ruins, 300 AF.  Lex is worried about his buddy who has been missing
for a while now.

Find out what happened to his buddy.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Return back to the western tunnels, where you may or may not have talked to a
creepy-looking jokester guy, telling you the kiddie pool was in the OTHER
direction.  This guy is Brant, and he's Lex's buddy.  Talk to him, and he will
want you to play a game with you!

--------Beat the jokester to get Lex's message.  Time to make him laugh!--------

Question Set #1 - Choose the funniest response (XD):

       [1] Let's have a serious talk.
       [2] The haughty magician had illusions of grandeur.
  (XD) [3] A job as a shoe salesman would be your best fit.
       [4] I was in a hurry so I scrambled to make eggs for breakfast.

------------------------You're doing great!  What next?-------------------------

Question Set #2 - Choose the funniest response (XD):

       [1] I have to keep going?
  (XD) [2] Need an ark?  I Noah guy.
       [3] What's the point of this?
       [4] Mine safety is riddled with legal pitfalls.

-You've almost got this.  One last pun will get him to hand over Lex's message!-

Question Set #3 - Choose the funniest response (XD):

       [1] I quit.
       [2] This is getting tedious.
       [3] Where do you get all that energy?
  (XD) [4] Salt merchants are movers and shakers.

Choosing the three correct responses will net you [_MY BUDDY'S MESSAGE_].
Return to the graveyard in the northeastern corner and deliver the message,
and you'll receive the [_IRIDIUM RING_] fragment and [_400 CP_].
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                  Gerhilde's Blossom
                  ッッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -110 AF-
       Character: Marie
       Objective: Look for the missing sister
Ability Required: Moogle Hunt

The Yaschas Massif, 110 AF.  A young woman named Marie was engulfed in a
paradox, and now all that remains are her memories and sorrows crystallized in
a red orb.

Is there any way to carry Marie's message of remorse to her distant sister?

If you leave her behind now, young Millie may once again be swept into a rift
in spacetime, never to be found again.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
From Chocolina, head south to the fork here, then west to the next fork.  You
should see the girl wandering around to the south; use the Moogle Hunt ability
to 'uncover' her, then talk to her to receive the [_WEDDING JEWELRY_].  Return
to the Paddraean Archaeopolis and examine the orb once more to receive the
[_GERHILDE'S BLOSSOM_] fragment and [_500 CP_].
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                  Waltraute's Flower
                  ッッッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -110 AF-
       Character: Abraham
       Objective: Find the technician
Ability Required: Moogle Hunt

The Yaschas Massif, 110 AF.  A man called Abraham was swept up into a paradox,
and now all that remains are his memories and regrets crystallized in a red
orb.

He was once a technician in charge of maintaining the searchlights, but he was
taken away before he could teach his successor everything he knew.

Help put his soul at rest, and make sure the current searchlight technician has
the right documentation.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
First off, make your way up to the tent where you talked to Hope and Alyssa in
the past.  At the entrance of the tent, Mog will go nuts, so use the Moogle Hunt
ability here to uncover a treasure box that contains the [_SERVICE MANUAL_].

Next, talk to Chocolina and (if you don't have them already) buy FIVE Gysahl
Greens, just to be safe.  Once you have them, head south until you reach the
crazy Chocobo here.  Use a Gysahl Green to board him, then QUICKLY run west,
west again past the fork here, and run and JUMP WHILE HOLDING THE [CIRCLE] /
ォBサ button to flutter up to the elevated area here.  Once you're up here,
dismount the Chocobo and talk to the Technical Engineer for a Live Trigger
event.  "Who should we say told us about the searchlight issues?"

       [1] Mog                                            (!) = Required Choice
       [2] Serah
   (!) [3] The manual
       [4] Someone who died here long ago

After letting him take a look at the manual, you'll receive the
[_TECHNICIAN'S NOTE_].  Return to the red orb in the Paddraean Archaeopolis and
deliver the note, and you'll receive the [_WALTRAUTE'S FLOWER_] fragment and
[_500 CP_].
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                  Ortlinde's Bloom
                  ッッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -110 AF-
       Character: Annaud
       Objective: Find proof of terrorist action
Ability Required: Moogle Hunt

The Yaschas Massif, 110 AF.  Security officer Annaud became a victim of a
paradox, now all that remains are her memories and regrets crystallized in a
red orb.

She had been investigating the loss of an Academy excavation team, and was
killed just as she was about to unmask the terrorists behind the incident.

Find evidence of the terrorist organization, prove Annaud's theory correct, and
allow her to at last sleep in peace.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
From the elevated platform in the center of the map, check out the large chasm
to the southwest.  There's a hidden treasure box on the right side, and when you
get close, Mog will go nuts, so uncover it for a [_TERRORISTS' MARK_].  Deliver
the Terrorists' Mark to the red orb, and you'll receive the
[_ORTLINDE'S BLOOM_] fragment and [_500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Ugallu Fragment
                  ッッッッッッッッッッッッッッッ
        Location: Yaschas Massif -110 AF-
       Character: Paddra Nsu-Yeul
       Objective: Defeat the ancient evil
Ability Required: None

The Yaschas Massif, 110 AF.  The root cause of the tragedy that has gripped this
land is now clear.  Paddra Nsu-Yeul, one of the ancient Yeuls who ruled the
Paddraean civilization, tried to save her city and people from a rampaging
beast by twisting time and sealing the beast within a termporal rift.  By doing
so, she created the paradox that hangs over the Massif.

But Serah and Noel have resolved the paradox and thus released the menace from
its prison.  It is time to defeat the ancient beast and lift the burden of guilt
from Yeul's shoulders once and for all.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
To fight the Ugallu, make your way to the large chasm near the center of the
map, just to the west of the elevated area.  It'll appear, and you'll be thrown
into a battle against the giant beast.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Ugallu              (141200 HP)  |  Target Time: 00:07:10  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Its physical attacks will constantly interrupt you, so it's best to have    |
|  a SEN in each of your setups so you can deal some decent damage.            |
|                                                                              |
|  Don't bother trying to remove the buffs it gives itself; it'll keep using   |
|  its Roar ability to get them back, wasting your time.  Also watch out for   |
|  Virulent Breath; it'll hit a range of members for quite a bit of damage.    |
|                                                                              |
|  Start off in COM/RAV/SEN to try and build up the Stagger gauge, switching   |
|  to MED/MED/SEN (or just using Potions with the Grimoire Hat equipped) to    |
|  keep your health up.  Once you are able to Stagger it, switch to a          |
|  COM/RAV/RAV setup to unleash everything you have, starting with Ultima      |
|  Arrow with Serah, then Meteor Javelin with Noel.                            |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP:  450          |  SPOILS: [_] Vitality Orb x3                           |
|  GIL: 1013          |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_UGALLU FRAGMENT_] and [_2000 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Ochu Fragment
                  ッッッッッッッッッッッッッ
        Location: The Archylte Steppe -??? AF-
       Character: Tipur
       Objective: Defeat the ochu
Ability Required: None

Time flows slowly here on the great plains.  Tipur the hunter has accepted Noel
and Serah as friends and peers.  Trusting their prowess, he has given them a new
task.

Can they drive off the ochu beasts that appear on the plains whenever the rains
fall?

Free your hunter friends from the menace of the ochu.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      SAB/SAB/RAV (For inflicting Status Effects)
  Noel: 3500+ HP      MED/MED/MED (For quick healing/reviving)

  Leader: Noel

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Rainy (LEFT lever UP /
RIGHT lever DOWN), then talk to the boss, Tipur, to have him offer you the
mission of hunting down the Ochu.

You will see the point on the western side of the map where the Ochu will
appear, in the Clearwater Marshes.  Hop on a Chocobo and make your way over
there to challenge the beast.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Ochu                (317200 HP)  |  Target Time: 00:04:45  |
|________________|___________________________________|_________________________|
|                                                                              |
|  It will start off by using Seed Dispersal to summon some Microchus to       |
|  help it out.  QUICKLY get rid of them using Ruinga/Firaga/Thundaga, then    |
|  focus back on the Ochu.  If you don't finish the little guys quickly        |
|  enough, you'll be hit with Pollen.  If that happens, quickly switch to      |
|  MED/MED/MED to remove the status effects and quickly get back to taking     |
|  out the Microchus.                                                          |
|                                                                              |
|  Don't bother buffing your party; the Ochu's Screech attack will remove      |
|  them, so focus on using the SAB/SAB/RAV paradigm to inflict Deprotect,      |
|  Deshell, and Imperil.  Once those three status effects are up, switch to    |
|  COM/RAV/RAV and do as much damage as possible.  You SHOULD be able to do    |
|  enough damage to kill it before it summons more Microchus.  If it does,     |
|  then work on quickly getting rid of them, then work back on the big guy.    |
|                                                                              |
|  Every time some damage is done, do a quick switch to the MED/MED/MED        |
|  paradigm to heal, then switch back.  This battle is actually fairly         |
|  easy...  at least easy compared to the next three!                          |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 1600          |  SPOILS: [_] Grasitha                                  |
|  GIL: 2880          |          [_] Gandiva                                   |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_OCHU FRAGMENT_] and a whopping
[_30000 CP_]!

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Fragment of Invincibility
                  ッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: The Archylte Steppe -??? AF-
       Character: Myta
       Objective: Take down the war weapon
Ability Required: None

Time flows slowly here on the great plains.  Though it seems peaceful now, great
war machines once stalked these prairie lands, instruments of the fal'Cie in
the conflict that erupted between Cocoon and Gran Pulse and which became known
as the War of Transgression.

What's worse, the people whisper, is that some of them still remain.

To avoid damage and decay, the legendary weapons only appear in certain weather
conditions.  The hunter brave enough to face and defeat one of these monster
machines will become a hero in his own time.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      SYN/SYN/MED (Protectga/Shellga)
  Noel: 3500+ HP      SEN/SEN/SEN (For every time he attacks)
                      SAB/SAB/RAV (For inflicting Status Effects)
  Leader: Noel        MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)
                               Poison    (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Windy (LEFT lever UP /
RIGHT lever UP), then talk to the Myta at the bottom of the stairs to have her
offer you the mission of hunting down the Immortal.

You will see the point on the central part of the map where the Immortal will
appear, in the Stonestump Wastelands.  Hop on a Chocobo and make your way over
there to take down the war weapon.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Immortal            (326400 HP)  |  Target Time: 00:04:45  |
|                |  Centaurion Blade     (32640 HP)  |                         |
|________________|___________________________________|_________________________|
|                                                                              |
|  QUICKLY start off the battle using Protectga and Shellga with Noel.  It'll  |
|  start off the battle using Forge Blade, creating the Centaurion Blade to    |
|  battle alongside it.  Shortly after it will also use Electrocute; QUICKLY   |
|  switch to SEN/SEN/SEN when you see this coming to minimize damage, then     |
|  switch to a quick round of healing in MED/MED/MED.                          |
|                                                                              |
|  Once those are out of the way, switch to COM/RAV/RAV to try and take it     |
|  out as quickly as possible.  If you like, try SAB/SAB/RAV for a quick       |
|  round to inflict Deprotect and Deshell, then take it out in COM/RAV/RAV.    |
|  Once it's gone, switch back to SAB/SAB/RAV and have Noel focus on getting   |
|  Poison on Immortal while Serah worries about Deshell, Deprotect, and        |
|  Imperil, hopefully Staggering it in the process.  Once all four of those    |
|  are on, proceed to COM/RAV/RAV and take him out, hopefully in the single    |
|  Stagger session.  If not, just repeat and take him out the next time.       |
|                                                                              |
|  Just try not to get double teamed by him and his Blade at the same time;    |
|  otherwise, you'll need to spend more time healing.                          |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 1200          |  SPOILS: [_] Indrajit                                  |
|  GIL: 2880          |          [_] Romulus & Remus                           |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_FRAGMENT OF INVINCIBILITY_] and a
whopping [_30000 CP_]!

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Yomi Fragment
                  ッッッッッッッッッッッッッ
        Location: The Archylte Steppe -??? AF-
       Character: Tipur
       Objective: Hunt the grief-stricken Cie'th
Ability Required: None

Time flows slowly here on the great plains.  In the ancient past, when fal'Cie
ruled this land, they would make humans their chosen 'champions' and turn them
into Cie'th should they fail to complete their missions.

For centuries, one of these forsaken Cie'th has wandered lost amongst the
grasslands.  The fal'Cie are long dormant; the Cie'th wants nothing more than
to join them in blessed sleep.

The Cie'th appears only in certain weather.  Find him, defeat him, and release
him from his suffering.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
 RECOMMENDED SETUP    Noe/Ser/Mon
ッッッッッッッッッッッッッッッッッッッ   COM/SAB/COM (Damage dealer, since he's hard to stagger)
 Serah: 3500+ HP      COM/SAB/MED (Damage dealer while staying healed)
  Noel: 4000+ HP      SYN/SYN/MED (Protectga/Shellga/Vigilga/Veilga)
                      SEN/SEN/SEN (For every time he uses Wicked Whirl)
  Leader: Noel        SAB/SAB/COM (For inflicting Status Effects)
                      MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッ   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Vigilga   (Noel)
                               Veilga    (Noel)
                               Poison    (Multiple, if possible)

After defeating the Ochu, go back to the Nomad Camp and change the weather to
Stormy (LEFT lever DOWN / RIGHT lever UP), then talk to the Tipur once again
to have him offer you the mission of hunting down Yomi.

________________________________
 "Yomi Fragment" Mission began!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

You will see the point on the central part of the map where Yomi will appear,
in the Stonestump Wastelands near where the Immortal appeared.  Hop on a Chocobo
and make your way over there.  You have to starting climbing to the south, then
climb up onto the elevated platform to the southeast of the mark.  From there,
run northwest and jump/float to the other side with the Chocobo to land on the
platform.  Once you do, you'll have to confront Yomi.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Yomi               (1200000 HP)  |  Target Time: 00:15:15  |
|________________|___________________________________|_________________________|
|                                                                              |
|  If you were lucky enough to defeat the final mission's Vercingetorix in     |
|  Final Fantasy XIII, then you should know what to expect here in the Yomi    |
|  battle.                                                                     |
|                                                                              |
|  Yomi will use regular attacks that aren't too strong, but will use his      |
|  Wind Shear skill; keep an eye on your HP, making sure to switch to          |
|  MED/MED/MED after one or two Wind Shears to heep it up.                     |
|                                                                              |
|  Start off the battle in SYN/SYN/MED, casting Protectga, Shellga, Vigilga,   |
|  and Veilga with Noel, then switch to COM/SAB/COM or COM/SAB/MED.            |
|                                                                              |
|  There's not much to do in this battle except wait.  It'll shift into its    |
|  Impenetrable Aura several times, and each time it does, you won't be able   |
|  to do any damage.  Take this time to make sure you're healed to the max,    |
|  and make sure that you stay buffed with Noel.                               |
|                                                                              |
|  Once you're ready, make sure to be in your SAB/SAB/COM role, having         |
|  Poison ready.  The SECOND Yomi breaks out of the Aura, have Noel lay down   |
|  Poison EVERY round until it sticks.  Remember, each time he goes into his   |
|  Aura, all previous status effects will be removed, so don't even bother     |
|  trying to hit him with anything but Poison.  Due to his massive amount of   |
|  HP (much like the Long Gui), Poison will help in reducing his HP quickly.   |
|                                                                              |
|   NOTE    I like to use SAB/SAB/SYN as well, instead of COM to keep up my    |
|  ッッッッッッ   positive status effects.  You could try MED as well if you wish.   |
|           -Bk                                                                |
|                                                                              |
|  Once Poison is down, spend the rest of your time in COM/SAB/COM doing as    |
|  much damage as you can before he returns to his Impenetrable Aura state.    |
|  Don't worry if he starts using his Putrescence skill; yes, it will remove   |
|  some of your buffs, but you'll be better off keeping the flow of damage     |
|  going to him until he goes back into his aura.                              |
|                                                                              |
|  Much like Vercingetorix, once the battle starts nearing its end, Yomi       |
|  will use Wicked Whirl.  The SECOND you see this coming, switch to           |
|  SEN/SEN/SEN, and once it hits, quickly go to MED/MED/MED and recover.       |
|  This battle will probably take what seems like forever, so be patient.      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
|  NOTE    Since this is one of the harder fights in the game, I am going to   |
| ッッッッッッ   include another strategy sent in by Andro21.  Perhaps his strategy  |
|          will be of some help to someone out there!  -Bk                     |
|                                                                              |
|  "Been using your walkthrough for my playthrough and had a very difficult    |
|  time with Yomi at first; his speed and the attacks always ended up KO'ing   |
|  my Medic monster or just leaving me with no time to breathe or get Poison   |
|  to stick.  So I sat and developed a different strategy that will allow      |
|  just about anyone to take this guy out on their first meeting and do it in  |
|  8 minutes or faster (my first win was 5:51).  Here's the setup:             |
|                                                                              |
|     Serah, Noel, Pulse Gladiator / Any Medic                                 |
|                                                                              |
|     SAB, SAB, SEN (Countermeasure-W)                                         |
|     COM, COM, SEN (Offensive Screen-X)                                       |
|     COM, MED, SEN (Solidarity-W)                                             |
|     SEN, SEN, SEN (Tortoise)                                                 |
|     SYN, SYN, MED (Recuperation-W)                                           |
|     MED, MED, MED (Salvation-W)                                              |
|                                                                              |
|  I highly recommend Pulse Gladiator as the SEN you use.  You can find and    |
|  capture it in the same place you fight this guy (different weather          |
|  pattern, though) and if you had the Pulse Knight at LV. 20, its HP: +25%    |
|  Passive Ability will infuse along with your choice of Active Ability. (I    |
|  chose Mediguard, since my Pulse Gladiator was at LV. 15 and already had     |
|  Steelguard and Fringeward, and will obtain Element Guard on his own.        |
|  Also, Mediguard is amazingly useful during this and other battles for a     |
|  SEN).                                                                       |
|                                                                              |
|  Pulse Gladiator also has Challenge and Vendetta, both extremely useful      |
|  skills (in fact, Yomi was so entirely interested in my SEN during this      |
|  battle, it might be Challenge that was being used, instead of Provoke.      |
|  Although Challenge is just the single target version of Provoke, it may     |
|  also come with a higher degree of success [or lower, for all I know]).      |
|                                                                              |
|  Regardless of chosen monster, be sure it AT LEAST has Provoke/Challenge     |
|  and Fringeward. Steelguard and Mediguard are useful, but ultimately         |
|  secondary.  Fringeward is a HUGE HP saver when Yomi is                      |
|  Provoked/Challenged, as it sucks up incoming damage to other party members  |
|  if the SEN is the target of an area attack.                                 |
|                                                                              |
|     Equipment setup - Serah: Faerie's Bow, Silver Bangle, Silver Bangle      |
|                        Noel:   Rune Tooth, Silver Bangle, Silver Bangle      |
|                                                                              |
|  If you don't have the Capacity for two Silver Bangles, then use Iron        |
|  Bangles. If you don't have those weapons, use a different one.  I chose     |
|  these because of the inherent ATB Rate: +25% Passive Ability given by       |
|  them.                                                                       |
|                                                                              |
|  With this setup, you will have roughly 4000 - 6000+ HP for Serah, 6000 -    |
|  8000+ HP for Noel, and 3000 - 4000+ HP for Pulse Gladiator, depending on    |
|  your own builds.                                                            |
|                                                                              |
|  Start the battle from the top and try to get poison on him ASAP.  Noel (or  |
|  Serah, depending on who it is you're not controlling) will always throw     |
|  out Deshell or Deprotect or something instead of Poison.  Don't worry       |
|  about this too much.  These spells won't be much help, but the SAB Bonus    |
|  Boost will be.  Eventually he/she will throw Poison, though.  While this    |
|  is happening, your SEN will be using Provoke/Challenge and Yomi is highly   |
|  susceptible to it. Although most of the damage Yomi does is to the all      |
|  party members, provoking/challenging Yomi seems to make him use his         |
|  physical attacks much more often while at the same time drastically         |
|  lowering his use of the Putrescence ability (which removes the two latest   |
|  buffs on the chosen player).                                                |
|                                                                              |
|  Once Poison sticks, switch to COM, COM, SEN and start laying down whatever  |
|  beating you can.  If you need to heal at any point, switch to COM, MED,     |
|  SEN.                                                                        |
|                                                                              |
|  When Yomi uses his Impenetrable Aura Ability, switch to SYN, SYN, MED to    |
|  begin applying buffs and healing whatever is needed.  The moment you're     |
|  fully set, switch back to SAB, SAB, SEN and wait for Yomi to get out of     |
|  his shield.  Once he is out, start the process all over again, switching    |
|  to MED, MED, MED only when Yomi is in his shield or when HP is desperately  |
|  needed.  Try to avoid switching to MED, MED, MED during the battle when     |
|  Yomi is NOT in his shield. Your medic monster will likely not survive very  |
|  long and be more a hindrance than help.                                     |
|                                                                              |
|  Once Yomi is around 50% HP, he will start using Wicked Whirl and begin      |
|  tacking on many of his own buffs and extra speed (these extras will happen  |
|  throughout the battle).  Wicked Whirl can possibly kill your party          |
|  entirely, depending on your build.  Switching to SEN, SEN, SEN immediately  |
|  will save your party and should drop you down to around 30 - 50% HP.  You   |
|  can either switch to COM, MED, SEN or MED, MED, MED to recuperate your      |
|  lost HP, or even SAB, SAB, SEN if you feel confident.  I would recommend    |
|  COM, MED, SEN, as the SEN at 30 - 50% HP will still have more HP than your  |
|  medic monster and it will also eat up area attack damage with Fringeward.   |
|                                                                              |
|  Rinse and repeat as often as necessary.  To three-star this battle, you     |
|  can take as much as 15+ minutes.  With this strategy, you should be able    |
|  to take him out between 5 - 8 minutes."   - Andro21                         |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 20000         |  SPOILS: [_] Tear of Woe                               |
|  GIL: 48000         |          [_] Trapezohedron                             |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you were to defeat all four of the bosses here on The Archylte
ッッッッッッ   Steppe, then you will receive the Big Game Hunter Trophy /
         Achievement after this battle.

After the battle, you'll receive the [_YOMI FRAGMENT_] and a whopping
[_30000 CP_]!  With those kind of rewards, it'll be hard NOT to go fighting him
again just to grind and earn CP and GIL!

___________________________________
 "Yomi Fragment" Mission complete!
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

 NOTE    If you are aiming to get the ATB+1 weapons later on in the game, I
ッッッッッッ   recommend (if you are able) beating Yomi several times until you have
         at least FOUR (4) Trapezohedrons.  You may even want more than that, as
         they sell for 88,000 GIL apiece!

         If you can handle him, this is easily the best place to max out your
         CP in the game, and get rich while doing it.

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Alpha
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected somewhere in the area of New Bodhum,
on Gran Pulse.

Resonance imaging puts the date at 3 AF.  No records exist of cores in this
era, so we believe spacetime anomalies must have kept the object hidden from
contemporary detection.

We have designated the target Graviton Core Alpha.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
This is honestly one of the easiest ones.  Head back to New Bodhum -003 AF-.
When you gain control, either hop on a Chocobo or head north back through the
beach area and to the Winding Way.  Take the right path as you head north down
to the Tidal Shallows.  When you can see giant steel blocks to your left and
right, check out the one on the left; use the Moogle Hunt ability on it to find
the [_GRAVITON CORE ALPHA_] with [_500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Beta
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected somewhere in the area of the Bresha
Ruins, inside Cocoon.

Resonance imaging puts the date at 5 AF.  No records exist of cores ever being
found here, so we hypothesize that the object must be located in an area
inaccessible to contemporary observers.

We have designated the target Graviton Core Beta.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Make your way to the Bresha Ruins -005 AF-.  First, go back and climb aboard a
Chocobo.  Now...  do you remember climbing up the stairs of the ruins for the
first time?  To the lower-right of those stairs is a grassy area; you can
actually reach this now!  From the top of the stairs (with a Chocobo), climb the
 slab that's on the right side of the stairs, then jump to the southeast and
HOLD [CIRCLE] / ォBサ, fluttering over the wall and into the grassy area.  Use the
Moogle Hunt ability at the top of this area to find the [_GRAVITON CORE BETA_]
fragment and a [_600 CP_] bonus.
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Delta
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected somewhere in the city of Academia.

Resonance imaging places the core in or around 400 AF.  This is close to the
current era, but we have been unsuccessful in locating the target object.  We
hypothesize that it exists in a period of 'lost' history - in a timeline that
has disappeared due to the effects of a paradox.

We have designated the target Graviton Core Delta.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Ah, "Sucky Academia", also known as Academia -400 AF-.  We know its true!  To
the north of Chocolina (the FAR NORTH Chocolina, near where you fought the boss
battle) is an escalator going UP.  You can JUMP down it to reach the ground down
below, where you can use the Moogle Hunt ability to find the
[_GRAVITON CORE DELTA_] and [_500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Epsilon
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected somewhere in Yaschas Mountains on
Gran Pulse.

Resonance imaging puts the date at 100 AF.  To recover the object, you will
need to find a Time Gate that connects to this time period.  According to our
calculations, such a gate exists - but only in an alternate Academia that
was lost to a paradox effect.

We have designated the target Graviton Core Epsilon.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Make your Way to the Yaschas Massif -100 AF-.  It's unlocked from within
Academia -400 AF- with a Wild Artefact, if you hadn't done so already.

Make your to the wide open area with several chasms.  Travel north, and when you
come to the massive chasm in the center of the area, move along the western
side of it to have Mog go nuts, pointing out a fragment.  Use the Moogle Hunt
ability to uncover and obtain the [_GRAVITON CORE EPSILON_] fragment and
[_500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Eta
                  ッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected in the Sunleth Waterscape in the
interior of Cocoon.

Resonance imaging puts the date at 400AF.  This is close to the current era,
but Academy researchers have been unable to locate the target object.  We
believe that a tangling of the timelines is blocking access, and the object
can only be reached through a sequence of Time Gates.

We have designated the target Graviton Core Eta.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
In the Sunleth Waterscape -400 AF-, once you have completed the "story" here,
make your way to the Assembly Area and go to the northernmost part of the area
here.  On the elevated ground here, use the Moogle Hunt ability, and you will
uncover the [_GRAVITON CORE ETA_] and [_500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Gamma
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected somewhere in the village of Oerba,
on Gran Pulse.

Resonance imaging puts the date at 200 AF.  The area was an Academy protected
zone during that time period, so it is unlikely any investigators were able
to enter the zone to recover the object.

We have designated the target Graviton Core Gamma.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
This one is another pretty easy one.  Travel back to Oeeba -200 AF- and get on a
Chocobo.  While on one, make your way back to near the very beginning, where you
first stepped on the paved road.  Make your way all the way north; you should
see a darkened area of the map to your east that you haven't visited yet.  If
you're not sure what I'm talking about, stand between the two treasure spheres
on the map that you can see to your northwest and southeast, then face east.
You SHOULD see a somewhat hidden Fragment here on the roof, with a windmill
spinning above it; RUN AND HOLD [CIRCLE] / ォBサ to jump and flutter over to the
rooftop with this Fragment.  Hop off the Chocobo and use the Moogle Hunt ability
to find the [_GRAVITON CORE GAMMA_] and [_500 CP_]!
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Blitz Squadron Mission Report
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Vile Peaks -200 AF-
       Character: Torreno
       Objective: Find all six survivors
Ability Required: None

The Vile Peaks, 200 AF.  Men of the elite Blitz Squadron, who vanished without
a trace in 10 AF, have reappeared here in the future.

Squad member Torreno has suffered a broken leg and isn't going anywhere.  Help
him by searching for the rest of the Blitz squad.  But remember--the paradox
has probably scattered the men up and down the timeline.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Finish the Vile Peaks -200 AF- section.

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Twilight Fragment Beta
                  ッッッッッッッッッッッッッッッッッッッッッッ
        Location: Vile Peaks -200 AF-
       Character: Thunder
       Objective: Defeat the monster
Ability Required: None

The Vile Peaks, 200 AF.  The men of Blitz Squadron, who were dispatched from
the Academy, have been scattered up and down the timeline.  The culprit is some
mysterious unidentified monster.

Something evil has been unleashed, and now the men of Blitz Squadron are
fighting for their lives - and countless others.

Find out what you can from each member of Blitz Squadron and defeat the
beastly menace.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Finish both the Vile Peaks -200 AF- and -010 AF- sections.

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Ray's Last Light
                  ッッッッッッッッッッッッッッッッ
        Location: Vile Peaks -010 AF-
       Character: Baxter
       Objective: Find the other survivors
Ability Required: None

The Vile Peaks, 10 AF.  The elite Academy unit, Blitz Squadron, has gone
missing.  One of the men, Baxter, is trapped in a spacetime rift.  He tells Noel
and Serah that his comrades are surely alive--including the pilot, Ray.

If Baxter's info is correct, you have a chance to rescue the entire Blitz
Squadron.  The only problem is, the paradox has probably scattered the men up
and down the timeline...

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Finish the Vile Peaks -010 AF-.

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Twilight Fragment Alpha
                  ッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Vile Peaks -010 AF-
       Character: Ray
       Objective: Defeat the monster
Ability Required: None

The Vile Peaks, 10 AF.  The men of Blitz Squadron, who were dispatched from
the Academy, have been scattered up and down the timeline.  The culprit is some
mysterious unidentified monster.

Something evil has been unleashed, and now the men of Blitz Squadron are
fighting for their lives--and countless others.

Find out what you can from each member of Blitz Squadron and defeat the
beastly menace.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Finish the Vile Peaks -010 AF-.
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Graviton Core Report: Zeta
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Academy Receptionist
       Objective: Find the Graviton Cores!
Ability Required: Moogle Hunt

Graviton Core readings have been detected in the village of Oerba on Gran
Pulse.

Resonance imaging puts the date at 400 AF.  This is close to the current
era, but a major paradox effect has enclosed the entire area, and Academy
researchers cannot get close enough to conduct a search.  Possibly, a gate
elsewhere in the timeline will enable you to enter the area and locate the
object.

We have designated the target Graviton Core Zeta.  Travel the timeline and
bring it back.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
In Oerba -400 AF-, go to the shoreline to the far north.  As you approach the
schoolhouse while going along the shoreline, you should see a hidden item
nearby; use the Moogle Hunt ability once more, and you should uncover the last
of the Graviton Cores, [_GRAVITON CORE ZETA_], as well as [_500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Palladium Ring
                  ッッッッッッッッッッッッッッ
        Location: Bresha Ruins -100 AF-
       Character: Pat
       Objective: Find the materials.
Ability Required: Advanced Moogle Hunt

The Bresha Ruins, 100 AF.  Pat is working on developing a new weapon, and she
needs someone to bring her some weapon materials.

If she's desperate enough to ask civilians to do the job, the compensation has
to be nothing less than generous.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
To complete this quest, go check out the northwest ruins.  There's only one
hidden treasure inside, at the crossroads: use the Moogle Hunt ability to
uncover the [_WEAPON MATERIAL_].  With that item in tow, go back to the woman
who gave you the Mission and hand it over to her for the [_PALLADIUM RING_]
fragment and [_1000 CP_]!  Quite nice!
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Osmium Ring
                  ッッッッッッッッッッッ
        Location: Bresha Ruins -100 AF-
       Character: The Professor
       Objective: Find the missing assistant.
Ability Required: Advanced Moogle Hunt

The Bresha Ruins, 100 AF.  An independent researcher known as the Professor is
looking for someone to lend him a hand.

He needs a resourceful person to track down his assistant and retrieve some
analytical data.  A generous reward is offered to anyone up for the task.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Now THIS Mission is as easy as pie to do.  Head south into the ruins right by
the professor, and down inside of them to the far east, you will find the
assistant wandering around.  He will be OUT OF PHASE within this time period, so
use the Advanced Moogle Hunt ability to have Mog dispel the paradox, then talk
to guy for the [_MONSTER ANALYSIS REPORT_].  Return to the professor and talk to
him for the [_OSMIUM RING_] fragment and [_1000 CP_]!
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Ruthenium Ring
                  ッッッッッッッッッッッッッッ
        Location: Bresha Ruins -100 AF-
       Character: Walter
       Objective: Pacify the mercenary
Ability Required: None

The Bresha Ruins, 100 AF.  Walter has his eye on Raymond, a short-tempered
mercenary who would make the perfect guinea pig for his research.

The scientist is willing to generously reward anyone who is able to calm
Raymond and turn him into a pleasant, happy man.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
With that quest being given, head into area to the east and talk to Raymond,
who will be quite nasty to you, triggering a Live Trigger.  "How should I greet
Raymond to brighten his mood and get him to cooperate in Walter's study?"

 NOTE    There are SEVERAL different answers.  The "correct" answer will be
ッッッッッッ   praising him in some way, and may look similar to the answers provided
         here.

      *[1] Are you the famous Raymond?

Pick the asterisk choice to try and be nice.  The game will urge you on, saying
that it is working!  Talk to him again for another Live Trigger.  "He needs a
little more flattering.  It seems he has quite a weapon on him."

      *[1] That's an amazing weapon.
      *[2] That's an extraordinary weapon!

Pick the asterisk choice again and talk to him one more time for another Live
Trigger.  He seems to be in a better mood.  He just needs one last push."

      *[1] I'd love for you to teach me how to fight!
      *[2] You've gotta teach me how to fight sometime!

This will put the man in a good mood, and he'll give you the [_RUTHENIUM RING_]
fragment with [_1000 CP_]!  Good job!  Too bad the study is a bust (ask Walter).
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Rhodium Ring
                  ッッッッッッッッッッッッ
        Location: Bresha Ruins -100 AF-
       Character: Ronan
       Objective: Retrieve the device
Ability Required: None

The Bresha Ruins, 100 AF.  In order to gather long-term data regarding the
paradox, Ronan has placed a monitoring device in the area.  However, he needs
centuries worth of information for the data to be the least bit useful.

The only one who can help him retrieve that kind of information is the one
with the ability to time travel.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Ronan will want us to pick up the offering from the grave after a few
centuries.  Luckily we can time travel!  Go ahead and return to the Historia
Crux and choose to go to Bresha Ruins -300 AF-.


    Bresha Ruins -300 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Go to the grave in this era and examine the stuffed animal to obtain the
[_OLD DEVICE_].  With it in hand, return to the Bresha Ruins -100 AF-.


    Bresha Ruins -100 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Return the device to Ronan, and you will receive the [_RHODIUM RING_] fragment
and [_1000 CP_] for your trouble.
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Adamantite Ring
                  ッッッッッッッッッッッッッッッ
        Location: Bresha Ruins -100 AF-
       Character: Porter
       Objective: Obtain both passwords.
Ability Required: None

The Bresha Ruins, 100 AF.  According to Porter, a government agent, the cause of
the paradox lies in Atlas's control device.  However, the passwords to the unit
have been lost.

Once of the passwords was held by a man who recently passed away in the Yaschas
Massif.  Only someone from the future might be able to decipher the other.

Retrieve both passwords to resolve the paradox.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
So we've got to find two passwords.  As in the description, the first one will
be in the Yaschas Massif, so...  let's go to Yaschas Massif -100 AF-, since it
is the same time period as this and the man JUST passed away.


    Yaschas Massif -100 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッッッ
Make your way to the Paddraean Archaeopolis, then go up to the tent where you
had spoken to Alyssa and Hope in the past.  Talk to Uma here; she says that Mr.
Thorne knows the password, and that he disappeared into the paradox.  You'll get
[_THORNE'S INFORMATION_] from her.  Now, we have to go find Thorne.  He's
actually in a paradox in Yaschas Massif -110 AF-, so let's go there to find
him.


    Yaschas Massif -110 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッッッ
From the entrance of the Paddraean Archaeopolis where Chocolina is, head south,
and at the fork here, go southeast, then down all of the ledges here.  You
should find a man caught in a disturbance; use the Moogle Hunt ability here to
free Thorne, then talk to him.  With his information in hand, you'll trigger a
Live Trigger.  "Help the man remember his name.  Who was the woman's boss that
disappeared in this area years ago?"

       [1] Caius.                                             * = Correct answer
       [2] Horne.
       [3] Amodar.
      *[4] Thorne.

Choose Thorne, and he'll give you the [_CONTROL DEVICE PASSWORD 1_] fragment
and [_300 CP_]...  after a silly rant from Mog.  Now, to find the next password!
Let's go back to the Bresha Ruins -300 AF-!


    Bresha Ruins -300 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Make your way to the room with Atlas' controls.  Once there, talk to the
Government Agent here, and after some discussion, he'll let you look at the
device.  Examine it, and you'll have to complete some tile puzzles!

--------------------------------------------------------------------------------

      STAGE 1                  [38]                While there are shifting
     ッッッッッッッッッ                 [37]                crystals, it's not too
                               [36]                bad.  Make sure you get the
                               [35]                crystal when it's on tile
              [18][17][16][15][14/34][13][12]      10, and the 2nd
     [20/26][19/27]            [33]      [11]      teleporting crystal when
     [21/25]  [28][29][30][31]=[32]      [10]      it's on 18, not the one
 [23][22/24]              [06]=[07]==[08][09]      that's two spaces to the
                          [05]                     left of it.  Other than
                          [04]                     that, just follow the
                          [03]                     path.  Stand on a white
                          [02]                     tile if you need to think.
                          [01]

--------------------------------------------------------------------------------

    STAGE 2         [38]
   ッッッッッッッッッ        [37]
                    [36]                    Again, not too bad.  Make sure
                    [35]                    to grab the one teleporting
         [23][24][25/34][26][27][28]        crystal on tile 29, not the
     [21][22]       [33][30/32]=[29]        one in the far northwest corner.
     [20]       [14]      [31]
    [17/19][16][13/15][12][11][10]
     [18]                     [09]
                [05]==[06][07][08]
                [04]                    .---------------------------------------
                [03]                   /
                [02]                  /     There are four teleporting
                [01]                 /      crystals this time, so it can
                                    /       get a bit tricky.  Grab the first
-----------------------------------エ        one when it is on tile 6, then
                                            wait on the first white tile you
    STAGE 3       [27]                      get to for the crystal to appear
   ッッッッッッッッッ      [26]                      to the one just to the right
                  [25]                      (16), then go down, get the one
                  [24]      [20]            there, then quickly double back
                  [23][22][19/21]           and grab 16's.  From there,
             [11][12]       [18]            continue as normal, waiting on
         [09][10][13/15][16][17]            the next white tile for the
         [08]    [14]                       crystal to land on the one above
         [07][06][05]                       it (20), then grab it.  To get
                 [04]                       the last one, slowly walk after
                 [03]                       grabbing 20's for it to appear
                 [02]                       on 22 before grabbing it and
                 [01]                       completing the last puzzle.

--------------------------------------------------------------------------------

Once you complete all four puzzles, and after Mog makes a fool of himself, you
will receive the [_CONTROL DEVICE PASSWORD 2_] fragment and [_400 CP_].  With
that in hand, return back to the Bresha Ruins -100 AF-.


    Bresha Ruins -100 AF-
   ッッッッッッッッッッッッッッッッッッッッッッッ
Talk to Porter once again, delivering him the passwords.  For your troubles, you
will receive the [_ADAMANTITE RING_] fragments, as well as [_1000 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Kalavinka Fragment
                  ッッッッッッッッッッッッッッッッッッ
        Location: Bresha Ruins -100 AF-
       Character: Porter
       Objective: Defeat Kalavinka
Ability Required: None

The Bresha Ruins, 100 AF.  The paradox that lasted for centuries has finally
been resolved.  However, in its place appeared an unknown beast that had been
trapped in the Void Beyond.

Defeat the monster before it destroys Cocoon!

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Kalavinka is in the open area where the gate was in 005 AF.  Make your way there
and challenge the beast.

 ______________________________________________________________________________
|ッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッ|
|  *** BOSS ***  |  Kalavinka           (182400 HP)  |  Target Time: 00:04:22  |
|________________|___________________________________|_________________________|
|                                                                              |
|  Compared to everything that you've already fought thus far, this guy        |
|  really is a wimp.  The only attack worth mentioning is his Hellstorm Bolt,  |
|  which can do a pretty good amount of damage.  If it hits, then switch to a  |
|  quick MED role to heal.                                                     |
|                                                                              |
|  Bring along a SEN to be safe, if you think you may have troubles.  Start    |
|  off in SAB/SAB/SEN to get Deprotect and Deshell in on him, then switch to   |
|  either COM/RAV/RAV or COM/RAV/SEN if you want to play it safe.  Stagger     |
|  it, then take it out.  Easy target.                                         |
|                                                                              |
|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|
|   CP: 120           |  SPOILS: [_] Potent Orb x3                             |
|  GIL: 200           |                                                        |
|_____________________|________________________________________________________|
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

After the battle, you'll receive the [_KALAVINKA FRAGMENT_], as well as
[_4500 CP_].....  and a [_TOILET PAPER COUPON_]....????  Seriously?  Heh...
silly Mog has a point though.
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Academic Rank: Paradox Professor
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -400 AF-
       Character: Miss Horizon
       Objective: Deliver your explored maps!
Ability Required: None

Academia, 400 AF.  A paradox has infected the topographical data banks, and
Miss Horizon needs your help to gather accurate map data.

Any time you have Explored an area 100%, try visiting the suffering
technician.  Every scrap of location data will help her restore the corrupted
network.

The Explored percentage is displayed at the bottom of the map screen for each
location.  You can also press [TRIANGLE] / ォYサ to open the main menu and select
a map from the Key Items list under Inventory.  Unless the location has
undergone significant changes, the same area map is used over different time
periods.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Well, this side-quest is all about exploring the areas you are in until you
get a 100% explored rating.  Once you do, you can return to Miss Horizon for
rewards.  Below is a list of the rewards you can obtain:

 NOTE    New Bodhum -005 AF- and New Bodhum -700 AF-, as well as Academia
ッッッッッッ   -4XX AF- and Academia -500 AF- must be completely explored before you
         obtain their Travel Guides.

[_TRAVEL GUIDE: YASCHAS MASSIF_]     and  [_200 CP_].
[_TRAVEL GUIDE: OERBA_]              and  [_200 CP_].
[_TRAVEL GUIDE: SUNLETH WATERSCAPE_] and  [_200 CP_].
[_TRAVEL GUIDE: AUGUSTA TOWER_]      and  [_400 CP_].
[_TRAVEL GUIDE: VILE PEAKS_]         and  [_500 CP_].
[_TRAVEL GUIDE: ARCHYLTE STEPPE_]    and  [_200 CP_].
[_TRAVEL GUIDE: NEW BODHUM_]         and  [_100 CP_].
[_TRAVEL GUIDE: BRESHA RUINS_]       and  [_150 CP_].
[_TRAVEL GUIDE: A DYING WORLD_]      and  [_600 CP_].
[_TRAVEL GUIDE: ACADEMIA_]           and  [_400 CP_].
[_ACADEMIC RANK: PARADOX PROFESSOR_] and [_1500 CP_].
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ



________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
                  Academic Rank: Monster Professor
                  ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Location: Academia -4XX AF-
       Character: Dr.  M
       Objective: Show off your 'Bestiary'!
Ability Required: None

Academia, 4XX AF.  Dr.  M has explored every inch of the world and boasts of his
world-class monster database.

Collect enough enemy data so that even the famous doctor must recognize the
brilliance of your bestiary.

                                 How to Finish
                                 ッッッッッッッッッッッッッ
Defeat one of EVERY monster in the game!  Once you have, talk to Dr.  M in
Academia -4XX AF-.  You will earn the [_ACADEMIC RANK: MONSTER PROFESSOR_]
fragment, along with [_1000 CP_].  Here is a list of all of the monsters needed
to obtain the fragment; compare it to what you have in your bestiary, then
search back through the walkthrough for their locations.

________________________________________________________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
        Rift Beast  |  Vermin             | [_] Nekton
        Rift Beast  |  Vermin             | [_] Clione
        Rift Beast  |  Vermin             | [_] Pleuston
        Rift Beast  |  Vermin             | [_] Meonekton
        Rift Beast  |  Vermin             | [_] Chelicerata
        Rift Beast  |  Vermin             | [_] Pantopoda
                    |                     |
        Rift Beast  |  Voidborn           | [_] Gogmagog
        Rift Beast  |  Voidborn           | [_] Gogmagog
        Rift Beast  |  Voidborn           | [_] Gogmagog
        Rift Beast  |  Voidborn           | [_] Aloeidai
                    |                     |
        Rift Beast  |  Crystalspawn       | [_] Pacos Amethyst
        Rift Beast  |  Crystalspawn       | [_] Luvulite
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
    Feral Creature  |  Beast              | [_] Silver Lobo
    Feral Creature  |  Beast              | [_] Gorgonopsid
    Feral Creature  |  Beast              | [_] Uridimmu
    Feral Creature  |  Beast              | [_] M疣agarmr
    Feral Creature  |  Beast              | [_] Ugallu
    Feral Creature  |  Beast              | [_] Albino Lobo
                    |                     |
    Feral Creature  |  Terraquatic        | [_] Bloodfang Bass
    Feral Creature  |  Terraquatic        | [_] Breshan Bass
    Feral Creature  |  Terraquatic        | [_] Hedge Frog
    Feral Creature  |  Terraquatic        | [_] Mud Frog
    Feral Creature  |  Terraquatic        | [_] Ceratosaur
    Feral Creature  |  Terraquatic        | [_] Ceratoraptor
    Feral Creature  |  Terraquatic        | [_] Spiceacilian
    Feral Creature  |  Terraquatic        | [_] Tobasco Toad
    Feral Creature  |  Terraquatic        | [_] Pitterpatter
    Feral Creature  |  Terraquatic        | [_] Chunerpeton
                    |                     |
    Feral Creature  |  Spook              | [_] Gremlin
    Feral Creature  |  Spook              | [_] Garchimacera
    Feral Creature  |  Spook              | [_] Imp
    Feral Creature  |  Spook              | [_] Ahriman
    Feral Creature  |  Spook              | [_] Bamapama
    Feral Creature  |  Spook              | [_] Mimi
    Feral Creature  |  Spook              | [_] Fachan
    Feral Creature  |  Spook              | [_] Unsaganashi
    Feral Creature  |  Spook              | [_] Amanojaku
    Feral Creature  |  Spook              | [_] Notsugo
    Feral Creature  |  Spook              | [_] Apotamkin
                    |                     |
    Feral Creature  |  Demon              | [_] Yaksha
    Feral Creature  |  Demon              | [_] Yakshini
    Feral Creature  |  Demon              | [_] Gandayaks
    Feral Creature  |  Demon              | [_] Vodianoi
    Feral Creature  |  Demon              | [_] Shaguma
    Feral Creature  |  Demon              | [_] Gahongas
    Feral Creature  |  Demon              | [_] Samovira
    Feral Creature  |  Demon              | [_] Haguma
                    |                     |
    Feral Creature  |  Stalker            | [_] Barbed Specter
    Feral Creature  |  Stalker            | [_] Triffid
    Feral Creature  |  Stalker            | [_] Clematis
    Feral Creature  |  Stalker            | [_] Dendrobium
    Feral Creature  |  Stalker            | [_] Mandrake
    Feral Creature  |  Stalker            | [_] Necrosis
                    |                     |
    Feral Creature  |  Armadillon         | [_] Navidon
    Feral Creature  |  Armadillon         | [_] Bunkerbeast
    Feral Creature  |  Armadillon         | [_] Calautidon
                    |                     |
    Feral Creature  |  Nudibranch         | [_] Crawler
    Feral Creature  |  Nudibranch         | [_] Caterchipillar
    Feral Creature  |  Nudibranch         | [_] Sarracenia
    Feral Creature  |  Nudibranch         | [_] Spiranthes
    Feral Creature  |  Nudibranch         | [_] Exoray
                    |                     |
    Feral Creature  |  Wyvern             | [_] Svarog
    Feral Creature  |  Wyvern             | [_] Vouivre
    Feral Creature  |  Wyvern             | [_] Kanna Kamuy
    Feral Creature  |  Wyvern             | [_] Deathgaze
    Feral Creature  |  Wyvern             | [_] Illuyankas
                    |                     |
    Feral Creature  |  Woodwraith         | [_] Xolotl
    Feral Creature  |  Woodwraith         | [_] Miquiztli
    Feral Creature  |  Woodwraith         | [_] Tezcatlipoca
                    |                     |
    Feral Creature  |  Oretoise           | [_] Long Gui
                    |                     |
    Feral Creature  |  Flan               | [_] Flanbanero
    Feral Creature  |  Flan               | [_] Seeping Brie
    Feral Creature  |  Flan               | [_] Flangonzola
    Feral Creature  |  Flan               | [_] Flandit
    Feral Creature  |  Flan               | [_] Garganzola
    Feral Creature  |  Flan               | [_] Miniflan
    Feral Creature  |  Flan               | [_] Blue Miniflan
    Feral Creature  |  Flan               | [_] Yellow Miniflan
    Feral Creature  |  Flan               | [_] Black Miniflan
    Feral Creature  |  Flan               | [_] Pink Miniflan
    Feral Creature  |  Flan               | [_] Mutantomato
    Feral Creature  |  Flan               | [_] Royal Ripeness (1)
    Feral Creature  |  Flan               | [_] Royal Ripeness (2)
                    |                     |
    Feral Creature  |  Behemoth           | [_] Feral Behemoth
    Feral Creature  |  Behemoth           | [_] Greater Behemoth
    Feral Creature  |  Behemoth           | [_] Reaver
    Feral Creature  |  Behemoth           | [_] Zaghnal
    Feral Creature  |  Behemoth           | [_] Narasimha
                    |                     |
    Feral Creature  |  Goblin             | [_] Goblin
    Feral Creature  |  Goblin             | [_] Goblin Chieftain
    Feral Creature  |  Goblin             | [_] Munchkin
    Feral Creature  |  Goblin             | [_] Munchkin Maestro
    Feral Creature  |  Goblin             | [_] Moblin
    Feral Creature  |  Goblin             | [_] Major Moblin
    Feral Creature  |  Goblin             | [_] Buccaboo
    Feral Creature  |  Goblin             | [_] Buccaboo Ace
    Feral Creature  |  Goblin             | [_] Gancanagh
    Feral Creature  |  Goblin             | [_] Gancanagh Ace
                    |                     |
    Feral Creature  |  Sahagin            | [_] Oannes
    Feral Creature  |  Sahagin            | [_] Swampmonk
    Feral Creature  |  Sahagin            | [_] Apkallu
    Feral Creature  |  Sahagin            | [_] Sahagin Prince
                    |                     |
    Feral Creature  |  Ochu               | [_] Ochu
    Feral Creature  |  Ochu               | [_] Microchu
                    |                     |
    Feral Creature  |  Cactuar            | [_] Cactuar
    Feral Creature  |  Cactuar            | [_] Giant Cactuar
    Feral Creature  |  Cactuar            | [_] Metallicactuar
    Feral Creature  |  Cactuar            | [_] Cactuaroni
    Feral Creature  |  Cactuar            | [_] Flowering Cactuar
    Feral Creature  |  Cactuar            | [_] Gigantuar
    Feral Creature  |  Cactuar            | [_] Metal Gigantuar
                    |                     |
    Feral Creature  |  Tonberry           | [_] Tonberry
    Feral Creature  |  Tonberry           | [_] Don Tonberry
                    |                     |
    Feral Creature  |  Potcat             | [_] Cait Sith
    Feral Creature  |  Potcat             | [_] Mewmao
    Feral Creature  |  Potcat             | [_] Schrodinger
    Feral Creature  |  Potcat             | [_] Forked Cat
                    |                     |
    Feral Creature  |  Chocobo            | [_] Chocobo
    Feral Creature  |  Chocobo            | [_] White Chocobo
    Feral Creature  |  Chocobo            | [_] Black Chocobo
    Feral Creature  |  Chocobo            | [_] Blue Chocobo
    Feral Creature  |  Chocobo            | [_] Red Chocobo
    Feral Creature  |  Chocobo            | [_] Green Chocobo
    Feral Creature  |  Chocobo            | [_] Purple Chocobo
                    |                     |
    Feral Creature  |  Wrathwrym          | [_] Faeryl
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Militarized Unit  |  Tilter             | [_] Orion
  Militarized Unit  |  Tilter             | [_] Viking
  Militarized Unit  |  Tilter             | [_] Yeoman
  Militarized Unit  |  Tilter             | [_] Fencer
                    |                     |
  Militarized Unit  |  Golem              | [_] Dragoon
  Militarized Unit  |  Golem              | [_] Lancer
                    |                     |
  Militarized Unit  |  Razorclaw          | [_] Thexteron
  Militarized Unit  |  Razorclaw          | [_] Luminous Puma
                    |                     |
  Militarized Unit  |  Zwerg Droid        | [_] Zwerg Scandroid
  Militarized Unit  |  Zwerg Droid        | [_] Zwerg Metrodroid
  Militarized Unit  |  Zwerg Droid        | [_] Koboldroid Yin
  Militarized Unit  |  Zwerg Droid        | [_] Koboldroid Yang
                    |                     |
  Militarized Unit  |  Vespid             | [_] Vespid
  Militarized Unit  |  Vespid             | [_] Vespid Soldier
                    |                     |
  Militarized Unit  |  Leech              | [_] Frag Leech
                    |                     |
  Militarized Unit  |  Armadon            | [_] Lucidon
  Militarized Unit  |  Armadon            | [_] Thermadon
                    |                     |
  Militarized Unit  |  Flan               | [_] Flanitor
  Militarized Unit  |  Flan               | [_] Flanborg
                    |                     |
  Militarized Unit  |  Behemoth           | [_] Proto-behemoth
                    |                     |
  Militarized Unit  |  Annihilator        | [_] Garuda
  Militarized Unit  |  Annihilator        | [_] Kalavinka
  Militarized Unit  |  Annihilator        | [_] Pink Lily
                    |                     |
  Militarized Unit  |  Giant              | [_] Paradox Alpha
  Militarized Unit  |  Giant              | [_] Atlas
  Militarized Unit  |  Giant              | [_] Atlas
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
  Ancient Automata  |  Pulsework Soldier  | [_] Pulsework Soldier
  Ancient Automata  |  Pulsework Soldier  | [_] Pulsework Knight
  Ancient Automata  |  Pulsework Soldier  | [_] Pulsework Gladiator
                    |                     |
  Ancient Automata  |  Combat Engineer    | [_] Hoplite
  Ancient Automata  |  Combat Engineer    | [_] Testudo
  Ancient Automata  |  Combat Engineer    | [_] Scutari
                    |                     |
  Ancient Automata  |  Centaurion         | [_] Immortal
  Ancient Automata  |  Centaurion         | [_] Centaurion Blade
                    |                     |
  Ancient Automata  |  Bomb               | [_] Bomb
  Ancient Automata  |  Bomb               | [_] Circuitron
  Ancient Automata  |  Bomb               | [_] Cryohedron
  Ancient Automata  |  Bomb               | [_] Cloudburst
  Ancient Automata  |  Bomb               | [_] Tempest
  Ancient Automata  |  Bomb               | [_] Debris
  Ancient Automata  |  Bomb               | [_] Grenade
                    |                     |
  Ancient Automata  |  Armament           | [_] Dreadnought
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
            Cie'th  |  Shambling Cie'th   | [_] Ghoul
            Cie'th  |  Shambling Cie'th   | [_] Ghast
            Cie'th  |  Shambling Cie'th   | [_] Strigoi
            Cie'th  |  Shambling Cie'th   | [_] Taxim
            Cie'th  |  Shambling Cie'th   | [_] Vampire
            Cie'th  |  Shambling Cie'th   | [_] Geiseric
            Cie'th  |  Shambling Cie'th   | [_] Fomoire
            Cie'th  |  Shambling Cie'th   | [_] Wladislaus
            Cie'th  |  Shambling Cie'th   | [_] Malebranche
                    |                     |
            Cie'th  |  Winged Cie'th      | [_] Nelapsi
            Cie'th  |  Winged Cie'th      | [_] Varcolaci
            Cie'th  |  Winged Cie'th      | [_] Chonchon
            Cie'th  |  Winged Cie'th      | [_] Cocytus
                    |                     |
            Cie'th  |  Unusual Cie'th     | [_] Ispusteke
            Cie'th  |  Unusual Cie'th     | [_] Seeker
                    |                     |
            Cie'th  |  Undying            | [_] Yomi
            Cie'th  |  Undying            | [_] Zenobia
            Cie'th  |  Undying            | [_] Vaballathus
            Cie'th  |  Undying            | [_] Gorgyra
            Cie'th  |  Undying            | [_] Raspatil
____________________|_____________________|_____________________________________
        TYPE        |       SUBTYPE       |             LOG ENTRY
ッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
           Special  |  Protector          | [_] Caius Ballad (1)
           Special  |  Protector          | [_] Caius Ballad (2)
           Special  |  Protector          | [_] Caius Ballad (3)
           Special  |  Protector          | [_] Caius Ballad (4)
           Special  |  Protector          | [_] Caius Ballad (5)
           Special  |  Protector          | [_] Caius Ballad (6)
           Special  |  Protector          | [_] Caius Ballad (7)
           Special  |  Protector          | [_] Caius Ballad (8)
                    |                     |
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (1)
           Special  |  Fal'Cie            | [_] Right Manipulator (1)
           Special  |  Fal'Cie            | [_] Left Manipulator (1)
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (2)
           Special  |  Fal'Cie            | [_] Right Manipulator (2)
           Special  |  Fal'Cie            | [_] Left Manipulator (2)
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (3)
           Special  |  Fal'Cie            | [_] Right Manipulator (3)
           Special  |  Fal'Cie            | [_] Left Manipulator (3)
           Special  |  Fal'Cie            | [_] Proto fal'Cie Adam (4)
           Special  |  Fal'Cie            | [_] Right Manipulator (4)
           Special  |  Fal'Cie            | [_] Left Manipulator (4)
                    |                     |
           Special  |  Eidolon            | [_] Chaos Bahamut (3)
           Special  |  Eidolon            | [_] Twilight Odin
                    |                     |
           Special  |  Winged Chaos       | [_] Jet Bahamut
           Special  |  Winged Chaos       | [_] Garnet Bahamut
           Special  |  Winged Chaos       | [_] Amber Bahamut
____________________|_____________________|_____________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                        Fragment Skills
       [A-01-04]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Listed here are all of the Fragment Skills available in the game, and how to
obtain them.

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained automatically after visiting the Mystic for the first time.

Mog's Manifestation - Let Mog find treasure where no treasure can be seen.
ッッッッッッッッッッッッッッッッッッッ   - (Mog starts finding items, even if no treasure is in
                         the area by default.)

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have all of the fragments in every era of Oerba.

         Mobile Mog - Mog returns quickly to your side after throwing him.
         ッッッッッッッッッッ   - (Mog comes back QUICKER!  My, this WOULD have been
                         handy...)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed Episode 5.

     Bargain Hunter - Buy items from shops for less gil.
     ッッッッッッッッッッッッッッ   - (25% decrease on purchases!)

________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained automatically after visiting the Mystic for the first time.

            Haggler - Sell items to shops for more gil.
            ッッッッッッッ   - (10% increase on sales!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you obtained all of the Fragments in both the Monster Bits
     and Bounty Hunter sections.

      Chocobo Music - Change music heard while riding a chocobo.
      ッッッッッッッッッッッッッ   - (Pick from the 5 Chocobo themes used between Final
                         Fantasy XIII and XIII-2.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed Episode 5.

     Anti-grav Jump - Defy gravity and jump further.
     ッッッッッッッッッッッッッッ   - (Allows Serah/Noel to "float" like a Chocobo when the
                         jump button is held.  Pretty nifty.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have all of the fragments in both the Academic Reward
     and Great Mog Wisdom sections.

       Field Killer - Defeat enemies in the field.  Not effective against
       ッッッッッッッッッッッッ   certain creatures.
                      - (Will actually KILL weaker enemies on the field rather
                         than having to battle them.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained by collecting all of the fragments in the Vile Peaks -200 AF- and
     the Vile Peaks -010 AF-.

  Monster Collector - Increase rate of monster crystals obtained from battles.
  ッッッッッッッッッッッッッッッッッ
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained after finding all of the fragments in all locations of the
     Yaschas Massif.

   Encounter Master - Change enemy encounter rate.
   ッッッッッッッッッッッッッッッッ   - (More or less enemies.  VERY handy to make more enemies
                         show up when you want them to!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed the Paradox Professor Mission by getting
     100% on all maps and getting the Travel Guides for them.

        Battlemania - Increase encounter rate for powerful enemies.
        ッッッッッッッッッッッ   - (Used to have the RARE enemies appear more often!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained after finding all of the fragments in all locations of the Bresha
     Ruins and Yaschas Massif.

      Rolling in CP - Earn more CP from battles.
      ッッッッッッッッッッッッッ   - (2x the amount of CP per battle!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained automatically by collecting all of the fragments in the first six
     locations visited in the main storyline.  (New Bodhum -003 AF-, Bresha
     Ruins -005 AF-, Yaschas Massif -010 AF-, Oerba -200 AF-, Yaschas Massif
     -01X AF-, and Sunleth Waterscape -300 AF-.)

Eyes of the Goddess - Control camera during event scenes.
ッッッッッッッッッッッッッッッッッッッ   - (Not really TOO thrilling, but hey, it's something.)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have all 160 fragments in the game.

       Clock Master - Manipulate overall game speed.  Cutscenes and certain
       ッッッッッッッッッッッッ   game elements will be unaffected.
                      - (You can make the game faster or slower.  Who would want
                         it to go any slower?)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   - Obtained once you have completed the main story.

      Paradox Scope - Invoke a paradox to explore new potential histories.
      ッッッッッッッッッッッッッ   - (Used to discover new options, items, and enemies!)
________________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ





________________________________________________________________________________
ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ|ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ ッッ
 Final Fantasy XIII-2  |                                               Bestiary
       [A-01-05]       |
__ __ __ __ __ __ __ __|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ

Listed here are all of the Bestiary entries in the game, listed in the same
order as the in-game Bestiary.


 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Nekton                           Type: Rift Beast
                 HP: 180                           Subtype: Vermin
            Habitat: New Bodhum -003 AF-
   Chain resistance: 0
      Stagger point: 110.0%
        Common drop: Potion
          Rare drop: Phoenix Down
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  Slow          |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Clione                           Type: Rift Beast
                 HP: 1980                          Subtype: Vermin
            Habitat: Oerba -200 AF-
   Chain resistance: 0
      Stagger point: 200.0%
        Common drop: Potent Droplet
          Rare drop: Power Sliver
________________________________________________________________________________

   Notes: - Uses Vigilance to prevent ability interruption.
          - Capable of bestowing Protect.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  Slow          |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Pleuston                         Type: Rift Beast
                 HP: 6550                          Subtype: Vermin
            Habitat: Academia -500 AF-
   Chain resistance: 50
      Stagger point: 150.0%
        Common drop: Potent Orb
          Rare drop: Potent Essence
________________________________________________________________________________

   Notes: - Attacks quickly and relentlessly.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Meonekton                        Type: Rift Beast
                 HP: 960                           Subtype: Vermin
            Habitat: New Bodhum -003 AF-
   Chain resistance: 0
      Stagger point: 110.0%
        Common drop: Potion
          Rare drop: Phoenix Down
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  Slow          |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Chelicerata                      Type: Rift Beast
                 HP: 6820                          Subtype: Vermin
            Habitat: Oerba -200 AF-
   Chain resistance: 25
      Stagger point: 200.0%
        Common drop: Potent Sliver
          Rare drop: Mana Sliver
________________________________________________________________________________

   Notes: - Capable of inflicting Deprtoect.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  Slow          |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Pantopoda                        Type: Rift Beast
                 HP: 16500                         Subtype: Vermin
            Habitat: Academia -500 AF-
   Chain resistance: 66
      Stagger point: 300.0%
        Common drop: Potent Booster
          Rare drop: Phoenix Blood
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gogmagog (1)                     Type: Rift Beast
                 HP: 4200                          Subtype: Voidborn
            Habitat: New Bodhum -003 AF-
   Chain resistance: 90
      Stagger point: 120.0%
        Common drop: Phoenix Down
          Rare drop: Power Wristband
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gogmagog (2)                     Type: Rift Beast
                 HP: 4200                          Subtype: Voidborn
            Habitat: New Bodhum -003 AF-
   Chain resistance: 90
      Stagger point: 120.0%
        Common drop: Phoenix Down
          Rare drop: Power Wristband
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gogmagog (3)                     Type: Rift Beast
                 HP: 146400                        Subtype: Voidborn
            Habitat: A Dying World -700 AF-
   Chain resistance: 55
      Stagger point: 200.0%
        Common drop: Potent Orb
          Rare drop: None
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Executes powerful magic attacks.
          - Employs wounding attacks that reduce maximum HP.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  Poison        |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  Curse         |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  Daze          |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Aloeidai                         Type: Rift Beast
                 HP: 52990                         Subtype: Voidborn
            Habitat: Yaschas Massif -010 AF-
   Chain resistance: 80
      Stagger point: 150.0%
        Common drop: None
          Rare drop: None
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Executes powerful magic attacks.
          - Employs physical and magical combination attacks.
          - Capable of temporary damage resistance.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  Deprotect     |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  Deshell       |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  Poison        |                   :  Wind       =  Normal
               :  Imperil       |                   :  Physical   =  Normal
               :  Curse         |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Pacos Amethyst                   Type: Rift Beast
                 HP: 250400                        Subtype: Crystalspawn
            Habitat: Academia -500 AF-
   Chain resistance: 40
      Stagger point: 200.0%
        Common drop: Scarletite
          Rare drop: Platinum Ingot
________________________________________________________________________________

   Notes: - Employs powerful ice-based attacks.
          - Vulnerable to fire damage.
          - Employs non-elemental attacks.
          - Revives fallen allies.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Absorbed
               :  Slow          |                   :  Lightning  =  Halved
               :  Poison        |                   :  Wind       =  Halved
               :  Imperil       |                   :  Physical   =  Normal
               :  Curse         |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Pacos Amethyst                   Type: Rift Beast
                 HP: 250400                        Subtype: Crystalspawn
            Habitat: Academia -500 AF-
   Chain resistance: 40
      Stagger point: 200.0%
        Common drop: Scarletite
          Rare drop: Platinum Ingot
________________________________________________________________________________

   Notes: - Employs powerful fire-based attacks.
          - Vulnerable to ice damage.
          - Employs non-elemental attacks.
          - Revives fallen allies.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Absorbed
   immunities  :  -             |                   :  Ice        =  Weakness
               :  Slow          |                   :  Lightning  =  Halved
               :  Poison        |                   :  Wind       =  Halved
               :  Imperil       |                   :  Physical   =  Normal
               :  Curse         |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Silver Lobo                      Type: Feral Creature
                 HP: 10847                         Subtype: Beast
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 80
      Stagger point: 170.0%
        Common drop: Potent Sliver
          Rare drop: Power Sliver
________________________________________________________________________________

   Notes: - Capable of inflicting Poison.
          - Delivers devastating physical attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Normal
               :  Poison        |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gorgonopsid                      Type: Feral Creature
                 HP: 950                           Subtype: Beast
            Habitat: New Bodhum -003 AF-
   Chain resistance: 50
      Stagger point: 200.0%
        Common drop: Potion
          Rare drop: Power Wristband
________________________________________________________________________________

   Notes: - Capable of bestowing Bravery.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Uridimmu                         Type: Feral Creature
                 HP: 1600                          Subtype: Beast
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 50
      Stagger point: 200.0%
        Common drop: Remedy
          Rare drop: Potent Droplet
________________________________________________________________________________

   Notes: - Capable of inflicting Poison.
          - Delivers devastating physical attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  Poison        |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: M疣agarmr                        Type: Feral Creature
                 HP: 63540                         Subtype: Beast
            Habitat: Academia -500 AF-
   Chain resistance: 33
      Stagger point: 500.0%
        Common drop: Potent Essence
          Rare drop: Spinded Horn
________________________________________________________________________________

   Notes: - Employs powerful lightning-based attacks.
          - Capable of inflicting Curse.
          - Capable of inflicting Imperil.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Absorbed
               :  -             |                   :  Wind       =  Weakness
               :  Imperil       |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Ugallu                           Type: Feral Creature
                 HP: 141200                        Subtype: Beast
            Habitat: Yaschas Massif -110 AF-
   Chain resistance: 90
      Stagger point: 160.0%
        Common drop: Vitality Orb
          Rare drop: None
________________________________________________________________________________

   Notes: - Capable of inflicting Poison.
          - Capable of inflicting Curse.
          - Executes powerful magic attacks.
          - Delivers devastating physical attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  Slow          |                   :  Lightning  =  Halved
               :  Poison        |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Normal
               :  Curse         |                   :  Magical    =  Halved
               :  Pain          |_______________________________________________
               :  -             |
               :  Daze          |         Tameable  :  No
               :  -             |            Class  :  -
               :  Dispel        |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Albino Lobo                      Type: Feral Creature
                 HP: 3200                          Subtype: Beast
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 75
      Stagger point: 200.0%
        Common drop: Phoenix Down
          Rare drop: Vitality Sliver
________________________________________________________________________________

   Notes: - Capable of inflicting Poison.
          - Delivers devastating physical attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  Poison        |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Bloodfang Bass                   Type: Feral Creature
                 HP: 2531                          Subtype: Terraquatic
            Habitat: Oerba -300 AF-
   Chain resistance: 30
      Stagger point: 125.0%
        Common drop: Power Sliver
          Rare drop: Millerite
________________________________________________________________________________

   Notes: - Relatively low HP.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Breshan Bass                     Type: Feral Creature
                 HP: 8325                          Subtype: Terraquatic
            Habitat: Oerba -300 AF-
   Chain resistance: 80
      Stagger point: 160.0%
        Common drop: Mana Sliver
          Rare drop: Millerite
________________________________________________________________________________

   Notes: - Capable of inflicting Poison.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Hedge Frog                       Type: Feral Creature
                 HP: 6100                          Subtype: Terraquatic
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 10
      Stagger point: 130.0%
        Common drop: Potent Essence
          Rare drop: Mana Crystal
________________________________________________________________________________

   Notes: - Capable of inflicting Deprotect.
          - Attacks quickly and relentlessly.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Immune
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Mud Frog                         Type: Feral Creature
                 HP: 36600                         Subtype: Terraquatic
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 70
      Stagger point: 160.0%
        Common drop: Potent Essence
          Rare drop: Power Crystal
________________________________________________________________________________

   Notes: - Calls allies.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Immune
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Ceratosaur                       Type: Feral Creature
                 HP: 1860                          Subtype: Terraquatic
            Habitat: Sunleth Waterscape -300 AF-
   Chain resistance: 0
      Stagger point: 120.0%
        Common drop: Potent Sliver
          Rare drop: Moistened Scale
________________________________________________________________________________

   Notes: - Capable of inflicting Imperil.
          - Capable of inflicting Slow.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Ceratoraptor                     Type: Feral Creature
                 HP: 8660                          Subtype: Terraquatic
            Habitat: Sunleth Waterscape -300 AF-
   Chain resistance: 75
      Stagger point: 150.0%
        Common drop: Potent Sliver
          Rare drop: Moistened Scale
________________________________________________________________________________

   Notes: - Calls allies.
          - High damage-dealing potential.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Spiceacilian                     Type: Feral Creature
                 HP: 130                           Subtype: Terraquatic
            Habitat: New Bodhum -003 AF-
   Chain resistance: 75
      Stagger point: 200.0%
        Common drop: Potion
          Rare drop: Potion
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Tobasco Toad                     Type: Feral Creature
                 HP: 1260                          Subtype: Terraquatic
            Habitat: New Bodhum -003 AF-
   Chain resistance: 75
      Stagger point: 200.0%
        Common drop: Potion
          Rare drop: Phoenix Down
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Pitterpatter                     Type: Feral Creature
                 HP: 7610                          Subtype: Terraquatic
            Habitat: Yaschas Massif -100 AF-
   Chain resistance: 30
      Stagger point: 160.0%
        Common drop: Power Sliver
          Rare drop: Power Orb
________________________________________________________________________________

   Notes: - Capable of inflicting Imperil.
          - Capable of inflicting Deshell.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Absorbed
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Chunerpeton                      Type: Feral Creature
                 HP: 7260                          Subtype: Terraquatic
            Habitat: Yaschas Massif -110 AF-
   Chain resistance: 60
      Stagger point: 180.0%
        Common drop: Vitality Sliver
          Rare drop: Mana Droplet
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gremlin                          Type: Feral Creature
                 HP: 640                           Subtype: Spook
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 0
      Stagger point: 140.0%
        Common drop: Potent Droplet
          Rare drop: None
________________________________________________________________________________

   Notes: - Vulnerable to fire damage.
          - Suceptible to Fog.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Garchimacera                     Type: Feral Creature
                 HP: 640                           Subtype: Spook
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 0
      Stagger point: 140.0%
        Common drop: Potent Droplet
          Rare drop: None
________________________________________________________________________________

   Notes: - Vulnerable to ice damage.
          - Suceptible to Fog.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Imp                              Type: Feral Creature
                 HP: 4329                          Subtype: Spook
            Habitat: Yaschas Massif -110 AF-
   Chain resistance: 90
      Stagger point: 135.0%
        Common drop: Mana Sliver
          Rare drop: Vitality Sliver
________________________________________________________________________________

   Notes: - Capable of bestowing Bravery.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Ahriman                          Type: Feral Creature
                 HP: 6954                          Subtype: Spook
            Habitat: Yaschas Massif -100 AF-
   Chain resistance: 90
      Stagger point: 140.0%
        Common drop: Potent Sliver
          Rare drop: Vitality Droplet
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Bamapama                         Type: Feral Creature
                 HP: 10590                         Subtype: Spook
            Habitat: Academia -500 AF-
   Chain resistance: 60
      Stagger point: 200.0%
        Common drop: Potent Orb
          Rare drop: Starblossom Seed
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Resistant
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Mimi                             Type: Feral Creature
                 HP: 10590                         Subtype: Spook
            Habitat: Academia -500 AF-
   Chain resistance: 60
      Stagger point: 200.0%
        Common drop: Potent Orb
          Rare drop: Starblossom Seed
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Resistant
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Fachan                           Type: Feral Creature
                 HP: 2400                          Subtype: Spook
            Habitat: Sunleth Waterscape -300 AF-
   Chain resistance: 0
      Stagger point: 150.0%
        Common drop: Mana Sliver
          Rare drop: Scaled Wing
________________________________________________________________________________

   Notes: - Employs powerful lightning-based attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Unsaganashi                      Type: Feral Creature
                 HP: 2400                          Subtype: Spook
            Habitat: Sunleth Waterscape -300 AF-
   Chain resistance: 0
      Stagger point: 150.0%
        Common drop: Mana Sliver
          Rare drop: Scaled Wing
________________________________________________________________________________

   Notes: - Employs powerful wind-based attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Amanojaku                        Type: Feral Creature
                 HP: 1280                          Subtype: Spook
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 0
      Stagger point: 180.0%
        Common drop: Potent Sliver
          Rare drop: Thickened Hide
________________________________________________________________________________

   Notes: - Vulnerable to fire damage.
          - Susceptible to Fog.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Notsugo                          Type: Feral Creature
                 HP: 1280                          Subtype: Spook
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 0
      Stagger point: 180.0%
        Common drop: Potent Sliver
          Rare drop: Thickened Hidge
________________________________________________________________________________

   Notes: - Vulnerable to ice damage.
          - Susceptible to Fog.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Apotamkin                        Type: Feral Creature
                 HP: 6640                          Subtype: Spook
            Habitat: A Dying World -700 AF-
   Chain resistance: 95
      Stagger point: 200.0%
        Common drop: Potent Orb
          Rare drop: Enigmatic Fluid
________________________________________________________________________________

   Notes: - Executes powerful magic attacks.
          - Susceptible to Curse.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Yaksha                           Type: Feral Creature
                 HP: 11000                         Subtype: Demon
            Habitat: Vile Peaks -010 AF-
   Chain resistance: 50
      Stagger point: 300.0%
        Common drop: Power Engine
          Rare drop: Rhodochrosite
________________________________________________________________________________

   Notes  - Delivers devastating physical attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Yakshini                         Type: Feral Creature
                 HP: 12355                         Subtype: Demon
            Habitat: Vile Peaks -010 AF-
   Chain resistance: 50
      Stagger point: 245.0%
        Common drop: Power Engine
          Rare drop: Rhodochrosite
________________________________________________________________________________

   Notes: - Capable of inflicting Deprotect.
          - Capable of inflicting Deshell.
          - Capable of bestowing Bravery.
          - Capable of bestowing Faith.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  Deshell       |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gandayaks                        Type: Feral Creature
                 HP: 6800                          Subtype: Demon
            Habitat: Yaschas Massif -010 AF-
   Chain resistance: 66
      Stagger point: 200.0%
        Common drop: Power Sliver
          Rare drop: Shattered Bone
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Susceptible to Pain.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Vodianoi                         Type: Feral Creature
                 HP: 23616                         Subtype: Demon
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 60
      Stagger point: 250.0%
        Common drop: Potent Orb
          Rare drop: Vitality Orb
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  Deshell       |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Normal
               :  Poison        |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Shaguma                          Type: Feral Creature
                 HP: 8820                          Subtype: Demon
            Habitat: Vile Peaks -010 AF-
   Chain resistance: 75
      Stagger point: 500.0%
        Common drop: Power Engine
          Rare drop: Power BOoster
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Halved
               :  Pain          |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Gahongas                         Type: Feral Creature
                 HP: 4500                          Subtype: Demon
            Habitat: Yaschas Massif -010 AF-
   Chain resistance: 66
      Stagger point: 200.0%
        Common drop: Mana Sliver
          Rare drop: Shattered Bone
________________________________________________________________________________

   Notes: - Coordinates attacks against a single target.
          - Susceptible to Fog.
          - Capable of bestowing Bravery.
          - Uses Vigilance to prevent ability interruption.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Samovira                         Type: Feral Creature
                 HP: 11808                         Subtype: Demon
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 80
      Stagger point: 140.0%
        Common drop: Potent Orb
          Rare drop: Vitality Orb
________________________________________________________________________________

   Notes: - Coordinates attacks against a single target.
          - Capable of inflicting Deprotect.
          - Capable of bestowing Bravery.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Haguma                           Type: Feral Creature
                 HP: 4640                          Subtype: Demon
            Habitat: Vile Peaks -010 AF-
   Chain resistance: 80
      Stagger point: 130.0%
        Common drop: Power Engine
          Rare drop: Power Booster
________________________________________________________________________________

   Notes: - Capable of restoring HP.
          - Capable of removing enhancements.
          - Capable of status ailments.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Medic
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Barbed Specter                   Type: Feral Creature
                 HP: 9972                          Subtype: Stalker
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 50
      Stagger point: 210.0%
        Common drop: Power Sliver
          Rare drop: Power Orb
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Capable of inflicting Poison.
          - Capable of draining HP.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Halved
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Triffid                          Type: Feral Creature
                 HP: 7604                          Subtype: Stalker
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 30
      Stagger point: 200.0%
        Common drop: Potent Sliver
          Rare drop: Molted Tail
________________________________________________________________________________

   Notes: - Capable of inflicting Deprotect.
          - Capable of inflicting Deshell.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Clematis                         Type: Feral Creature
                 HP: 10759                         Subtype: Stalker
            Habitat: Yaschas Massif -100 AF-
   Chain resistance: 50
      Stagger point: 170.0%
        Common drop: Mana Sliver
          Rare drop: Rhodochrosite
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Dendrobium                       Type: Feral Creature
                 HP: 6930                          Subtype: Stalker
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 66
      Stagger point: 200.0%
        Common drop: Antidote
          Rare drop: Pot Shard
________________________________________________________________________________

   Notes: - Capable of inflicting Curse.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Mandrake                         Type: Feral Creature
                 HP: 4560                          Subtype: Stalker
            Habitat: Yaschas Massif -010 AF-
   Chain resistance: 75
      Stagger point: 200.0%
        Common drop: Remedy
          Rare drop: Molted Tail
________________________________________________________________________________

   Notes: - Capable of draining HP.
          - Capable of inflicting Deprotect.
          - Capable of inflicting Debrave.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Necrosis                         Type: Feral Creature
                 HP: 9120                          Subtype: Stalker
            Habitat: Yaschas Massif -01X AF-
   Chain resistance: 75
      Stagger point: 200.0%
        Common drop: Molted Tail
          Rare drop: Chronomist
________________________________________________________________________________

   Notes: - Capable of draining HP.
          - Capable of inflicting Deprotect.
          - Capable of inflicting Debrave.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Navidon                          Type: Feral Creature
                 HP: 195200                        Subtype: Armadillon
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 95
      Stagger point: 130.0%
        Common drop: Potent Essence
          Rare drop: Ribbon
________________________________________________________________________________

   Notes: - Employs powerful ice-based attacks.
          - Capable of restoring HP.
          - Physical and magic resistance low when staggered.
          - Employs wounding attacks that reduce maximum HP.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  Deprotect     |  Vulnerabilities  :  Fire       =  Resistant
   immunities  :  Deshell       |                   :  Ice        =  Absorbed
               :  -             |                   :  Lightning  =  Resistant
               :  Poison        |                   :  Wind       =  Immune
               :  -             |                   :  Physical   =  Immune
               :  Curse         |                   :  Magical    =  Resistant
               :  -             |_______________________________________________
               :  -             |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Sentinel
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Bunkerbeast                      Type: Feral Creature
                 HP: 189191                        Subtype: Armadillon
            Habitat: Yaschas Massif -100 AF-
   Chain resistance: 95
      Stagger point: 130.0%
        Common drop: Vitality Sliver
          Rare drop: Vitality Orb
________________________________________________________________________________

   Notes: - Employs powerful lightning-based attacks.
          - Physical and magic resistance low when staggered.
          - Chain bonus accumulates slowly.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  Deprotect     |  Vulnerabilities  :  Fire       =  Weakness
   immunities  :  Deshell       |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  Poison        |                   :  Wind       =  Normal
               :  Imperil       |                   :  Physical   =  Resistant
               :  Curse         |                   :  Magical    =  Resistant
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Sentinel
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Calautidon                       Type: Feral Creature
                 HP: 10500                         Subtype: Armadillon
            Habitat: Sunleth Waterscape -300 AF-
   Chain resistance: 99
      Stagger point: None
        Common drop: Potent Sliver
          Rare drop: Millerite
________________________________________________________________________________

   Notes: - Capable of draining HP.
          - Capable of inflicting Daze.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Resistant
   immunities  :  -             |                   :  Ice        =  Resistant
               :  -             |                   :  Lightning  =  Resistant
               :  -             |                   :  Wind       =  Resistant
               :  -             |                   :  Physical   =  Resistant
               :  -             |                   :  Magical    =  Resistant
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Sentinel
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Crawler                          Type: Feral Creature
                 HP: 8266                          Subtype: Nudibranch
            Habitat: Yaschas Massif -100 AF-
   Chain resistance: 80
      Stagger point: 140.0%
        Common drop: Potent Sliver
          Rare drop: Power Sliver
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Caterchipillar                   Type: Feral Creature
                 HP: 14640                         Subtype: Nudibranch
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 40
      Stagger point: 140.0%
        Common drop: Phoenix Down
          Rare drop: Potent Essence
________________________________________________________________________________

   Notes: - Attacks quickly and relentlessly.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Halved
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Medic
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Sarracenia                       Type: Feral Creature
                 HP: 750                           Subtype: Nudibranch
            Habitat: New Bodhum -003 AF-
   Chain resistance: 50
      Stagger point: 200.0%
        Common drop: Phoenix Down
          Rare drop: Phoenix Down
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Spiranthes                       Type: Feral Creature
                 HP: 3250                          Subtype: Nudibranch
            Habitat: Yaschas Massif -010 AF-
   Chain resistance: 80
      Stagger point: 200.0%
        Common drop: Potent Droplet
          Rare drop: None
________________________________________________________________________________

   Notes: - Capable of draining HP.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Medic
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Exoray                           Type: Feral Creature
                 HP: 1500                          Subtype: Nudibranch
            Habitat: New Bodhum -003 AF-
   Chain resistance: 50
      Stagger point: 200.0%
        Common drop: Power Droplet
          Rare drop: Mana Droplet
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Medic
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Svarog                           Type: Feral Creature
                 HP: 10300                         Subtype: Wyvern
            Habitat: Bresha Ruins -005 AF-
   Chain resistance: 50
      Stagger point: 300.0%
        Common drop: Potent Droplet
          Rare drop: Star Pendant
________________________________________________________________________________

   Notes: - Employs powerful fire-based attacks.
          - Capable of inflicting Imperil.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Weakness
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Vouivre                          Type: Feral Creature
                 HP: 34560                         Subtype: Wyvern
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 70
      Stagger point: 250.0%
        Common drop: Potent Sliver
          Rare drop: Molted Tail
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Capable of inflicting Poison.
          - Vulnerable to lightning damage.
          - Vulnerable to wind damage.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Commando
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Kanna Kamuy                      Type: Feral Creature
                 HP: 80253                         Subtype: Wyvern
            Habitat: Yaschas Massif -110 AF-
   Chain resistance: 80
      Stagger point: 230.0%
        Common drop: Power Engine
          Rare drop: Hypnocrown
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Capable of inflicting Poison.
          - Capable of inflicting Daze.
          - Employs wounding attacks that reduce maximum HP.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  Deprotect     |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  Deshell       |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Halved
               :  Poison        |                   :  Wind       =  Halved
               :  Imperil       |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Deathgaze                        Type: Feral Creature
                 HP: 158096                        Subtype: Wyvern
            Habitat: Yaschas Massif -100 AF-
   Chain resistance: 65
      Stagger point: 260.0%
        Common drop: Power Sliver
          Rare drop: Gold Bangle
________________________________________________________________________________

   Notes: - Unremarkable.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Illuyankas                       Type: Feral Creature
                 HP: 48800                         Subtype: Wyvern
            Habitat: Sunleth Waterscape -400 AF-
   Chain resistance: 80
      Stagger point: 260.0%
        Common drop: Cobaltite
          Rare drop: Martyr's Emblem
________________________________________________________________________________

   Notes: - Delivers devastating physical attacks.
          - Capable of inflicting Debrave.
   Notes: - Employs powerful fire-based attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Halved
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Halved
               :  Pain          |_______________________________________________
               :  Fog           |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Saboteur
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Xolotl                           Type: Feral Creature
                 HP: 105000                        Subtype: Woodwraith
            Habitat: Academia -500 AF-
   Chain resistance: 33
      Stagger point: 300.0%
        Common drop: Mana Orb
          Rare drop: Moonblossom Seed
________________________________________________________________________________

   Notes: - Susceptible to Poison.
          - Employs powerful fire-based attacks.
          - Capable of restoring HP.
          - Employs physical and magical combination attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Absorbed
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Halved
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Sentinel
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Miquiztli                        Type: Feral Creature
                 HP: 55400                         Subtype: Woodwraith
            Habitat: Academia -500 AF-
   Chain resistance: 50
      Stagger point: 300.0%
        Common drop: Vitality Orb
          Rare drop: Moonblossom Seed
________________________________________________________________________________

   Notes: - Susceptible to Poison.
   Notes: - Employs powerful wind-based attacks.
          - Capable of restoring HP.
          - Employs physical and magical combination attacks.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Absorbed
               :  -             |                   :  Physical   =  Halved
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Synergist
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Tezcatlipoca                     Type: Feral Creature
                 HP: 276000                        Subtype: Woodwraith
            Habitat: Academia -500 AF-
   Chain resistance: 75
      Stagger point: 500.0%
        Common drop: Moonblossom Seed
          Rare drop: Unicorn Horn
________________________________________________________________________________

   Notes: - Capable of inflicting Debrave.
          - Capable of inflicting Defaith.
          - Capable of inflicting Slow.
          - Capable of inflicting Daze.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  -             |  Vulnerabilities  :  Fire       =  Normal
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Normal
               :  -             |                   :  Physical   =  Normal
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Sentinel
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
/||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
               Name: Long Gui                         Type: Feral Creature
                 HP: 4160000                       Subtype: Oretoise
            Habitat: The Archylte Steppe -??? AF-
   Chain resistance: 100
      Stagger point: 700.0%
        Common drop: Ribbon
          Rare drop: Adamantite
________________________________________________________________________________

   Notes: - Employs wounding attacks that reduce maximum HP.
          - Delivers devastating physical attacks.
          - Executes powerful magic attacks.
          - Legs can be disabled if dealt enough damage.

ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ|ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
   Status      :  Deprotect     |  Vulnerabilities  :  Fire       =  Halved
   immunities  :  Deshell       |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Weakness
               :  Poison        |                   :  Wind       =  Normal
               :  Imperil       |                   :  Physical   =  Resistant
               :  Curse         |                   :  Magical    =  Resistant
               :  Pain          |_______________________________________________
               :  Fog           |
               :  Daze          |         Tameable  :  No
               :  -             |            Class  :  -
               :  -             |
________________________________|_______________________________________________
\||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||/
 ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
 ______________________________________________________________________________
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               Name: Flanbanero                       Type: Feral Creature
                 HP: 5694                          Subtype: Flan
            Habitat: Sunleth Waterscape -300 AF-
   Chain resistance: 90
      Stagger point: 200.0%
        Common drop: Potent Sliver
          Rare drop: Vitality Sliver
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   Notes: - Employs powerful fire-based attacks.

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   Status      :  Deprotect     |  Vulnerabilities  :  Fire       =  Resistant
   immunities  :  -             |                   :  Ice        =  Normal
               :  -             |                   :  Lightning  =  Normal
               :  -             |                   :  Wind       =  Weakness
               :  -             |                   :  Physical   =  Resistant
               :  -             |                   :  Magical    =  Normal
               :  -             |_______________________________________________
               :  -             |
               :  -             |         Tameable  :  Yes
               :  -             |            Class  :  Ravager
               :  -             |
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               Name: Seeping Brie                     Type: Feral Creature
                 HP: 13420                         Subtype: Flan
            Habitat: Sunleth Waterscape -400 AF-
   Chain resistance: 90
      Stagger point: 130.0%
        Common drop: Vitality Sliver
          Rare drop: Potent Orb
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   Notes: - Physical attacks are ineffectual.
          - Susceptible to Imperil.
          - Susceptible to Poison.

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   Status      :  -