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    Monster Infusion FAQ by BMSirius / sakurayule

    Version: 2.10 | Updated: 10/26/12 | Printable Version | Search Guide | Bookmark Guide

            _______________________________________________________________
           |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
           |                                                               |
           |                     Monster Infusion FAQ                      |
           |                         Version 2.10                          |
           |                                                               |
           |                     Final Fantasy XIII-2                      |
           |                    For the PS3 & Xbox 360                     |
           |                                                               |
           |                      Author: sakurayule                       |
           |                 Email: SakuraYule@hotmail.com                 |
           |                                                               |
           |                       Author: BMSirius                        |
           |                 Email: DarkestSamus@yahoo.com                 |
           |                                                               |
           |                        Author: Taly932                        |
           |                 Email: TornadoAlley32@aol.com                 |
           |                                                               |
           |_______________________________________________________________|
    
    
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     _                                                                           _
    / \_________________________________________________________________________/ \
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                   Monster Infusion Table of Contents                    | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |          ....................................................           | |
    | |          Section 01 - Updates                       [Update1]           | |
    | |          Section 02 - Introduction                  [IntrSBT]           | |
    | |          Section 03 - Monster Infusion FAQ Lowdown  [MIFAQLd]           | |
    | |          ....................................................           | |
    | |          Section 04 - Monster Category Checklist    [MLMenuV]           | |
    | |          Section 05 - Monster Locations/Drops       [MLDETAV]           | |
    | |          Section 06 - The Taming Lowdown            [MLTameB]           | |
    | |          Section 07 - Tameable Monster List         [MLTameV]           | |
    | |          Section 08 - Special Monsters              [SpecMon]           | |
    | |          Section 09 - Monster Infusion              [HiddenU]           | |
    | |                       .Infusion Introduction        [InfIntr]           | |
    | |                       .Passive Ability Rank List    [PassARL]           | |
    | |                       .Passive Ability Definitions  [PassADe]           | |
    | |                       .Passive Ability Rules        [PassARu]           | |
    | |                       .Yellow Lock Rules            [YLRules]           | |
    | |                       .Role Abilities               [RoleAbl]           | |
    | |                       .Hidden Role Abilities        [HiddnRA]           | |
    | |                       .Example Build: Chichu        [ExBuild]           | |
    | |                       .Step-by-Step Directions      [SSDirec]           | |
    | |          ....................................................           | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |              BMSirius & Taly932's In-Depth Build Sections               | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |          ....................................................           | |
    | |          Section 10 - Introduction to the Project   [IntrPro]           | |
    | |          Section 11 - Minimalist Approach           [MinAppr]           | |
    | |          Section 12 - Top-Tier Builds               [TTBuild]           | |
    | |                       .Cactuar                      [TTBLD01]           | |
    | |                       .Chichu                       [TTBLD02]           | |
    | |                       .Blue Chocobo                 [TTBLD03]           | |
    | |                       .Cloudburst                   [TTBLD04]           | |
    | |                       .Goblin Chieftain             [TTBLD05]           | |
    | |                       .Pulse Gladiator              [TTBLD06]           | |
    | |                       .Black Chocobo                [TTBLD07]           | |
    | |                       .Chelicerata                  [TTBLD08]           | |
    | |                       .Purple Chocobo               [TTBLD09]           | |
    | |                       .Yakshini                     [TTBLD10]           | |
    | |                       .Flanitor                     [TTBLD11]           | |
    | |                       .Green Chocobo                [TTBLD12]           | |
    | |                       .White Chocobo                [TTBLD13]           | |
    | |          Section 13 - DLC Builds                    [DLCBild]           | |
    | |                       .Omega                        [DLBLD01]           | |
    | |                       .Amodar                       [DLBLD02]           | |
    | |                       .Typhon                       [DLBLD03]           | |
    | |                       .Gilgamesh                    [DLBLD04]           | |
    | |                       .COM Lightning                [DLBLD05]           | |
    | |                       .RAV Lightning                [DLBLD06]           | |
    | |                       .Valfodr                      [DLBLD07]           | |
    | |                       .Snow                         [DLBLD08]           | |
    | |                       .Nabaat                       [DLBLD09]           | |
    | |                       .Sazh                         [DLBLD10]           | |
    | |                       .Ultros                       [DLBLD11]           | |
    | |                       .PuPu                         [DLBLD12]           | |
    | |          Section 14 - Notable Monster Builds        [NMBuild]           | |
    | |                       .Apkallu                      [NMBLD01]           | |
    | |                       .Chocobo                      [NMBLD02]           | |
    | |                       .Don Tonberry                 [NMBLD03]           | |
    | |                       .Golden Chocobo               [NMBLD04]           | |
    | |                       .Metallicactuar               [NMBLD05]           | |
    | |                       .Proto-behemoth               [NMBLD06]           | |
    | |                       .Red Chocobo (Strength)       [NMBLD07]           | |
    | |                       .Red Chocobo (Magic)          [NMBLD08]           | |
    | |                       .Twilight Odin                [NMBLD09]           | |
    | |                       .Buccaboo Ace                 [NMBLD10]           | |
    | |                       .Debris                       [NMBLD11]           | |
    | |                       .Nekton                       [NMBLD12]           | |
    | |                       .Spiceacilian                 [NMBLD13]           | |
    | |                       .Swampmonk                    [NMBLD14]           | |
    | |                       .Navidon                      [NMBLD15]           | |
    | |                       .Silver Chocobo               [NMBLD16]           | |
    | |                       .Tezcatlipoca                 [NMBLD17]           | |
    | |                       .Amanojaku                    [NMBLD18]           | |
    | |                       .Gahongas                     [NMBLD19]           | |
    | |                       .Imp                          [NMBLD20]           | |
    | |                       .Miquiztli                    [NMBLD21]           | |
    | |                       .Nanochu                      [NMBLD22]           | |
    | |                       .Sahagin Prince               [NMBLD23]           | |
    | |          Section 15 - Notable Passive Abilities     [NPAblty]           | |
    | |          Section 16 - Create-your-own-Build         [CrtBild]           | |
    | |          ....................................................           | |
    | |          Section 17 - Copyright                     [CpyRght]           | |
    | |          Section 18 - Credits                       [Creds42]           | |
    | |          Section 19 - Final Words                   [Goodbye]           | |
    | |          ....................................................           | |
    | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
    \_____________________________________________________________________________/
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                           Updates - [Update1]                           | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
           Feb 05th, 2012: First version of the FAQ complete! 
           [v0.01]
    
           Feb 07th, 2012: Update!
           [v0.02]           .Update by sakurayule.
                             .Cleaned up quite a few errors.
                             .Cleaned up the layout of the FAQ.
                             .Consolidated Feral Links into the Tameable Monster
                              List section.
                             .Added 80% of Item Drops to the Monster
                              Locations/Drops section. The Remaining 20% will be
                              added in following updates.
                             .Added monsters to the Tameable Monster List section.
                             .Added a numbering system to the Tameable Monster List
                              section.
                             .Fixed Caius' information in the Monster
                              Locations/Drops section.
                             .Fixed Proto fal'Cie Adam' information in the Monster
                              Location/Drops section. 
    
           Feb 08th, 2012: Update!
           [v0.03]           .Update by sakurayule. 
                             .Fixed some errors.
                             .Added weaknesses to the Tameable Monster List
                              section.
                             .Added Notes about monsters that change names upon
                              capture to the Tameable Monster List section.
                             .Added all Drop Rates to the Monster Locations/Drops
                              section.
                             .Added a bunch of monsters to the Tameable Monster
                              List section.
                             .Reformatted the Tameable Monster List section.
    
           Feb 09th, 2012: Update!
           [v0.04]           .Update by sakurayule.           
                             .Added 80+ monsters to the Tameable Monster List
                              section.
                             .Fixed some errors.
                             .Finished the Monster Infusion section outline.
                             .Finished adding abilities for 47 monsters in the
                              Tameable Monster List section.
    
           Feb 10th, 2012: Update!
           [v0.05]           .Update by sakurayule.
                             .Finished the Monster Infusion section.
    
           Feb 13th, 2012: Update!
           [v0.06]           .Update by sakurayule. 
                             .Cleaned up the Table of Contents.
                             .Finished the Tameable Monster List section.
    
           Feb 20th, 2012: Update!
           [v0.08]           .Update by sakurayule.
                             .Added Special Notes to the Tameable Monster List
                              section.
                             .Added Rift Beast Vermin information to Special Notes.
                             .Added the Taming Lowdown section.
                             .Added the Special Monsters section.
                             .Added the Passive Ability Definitions section.
    
           Feb 29th, 2012: Update! 
           [v0.09]           .Update by sakurayule.
                             .Added 5/6ths of the temporary Build section.
                             .Added builds to the temporary Build section (Credit:
                              BMSirius, laurencium).
    
           Apr 23th, 2012: Update! 
           [v1.30]           .Update by sakurayule.
                             .Sorry, guys. College has been pretty crazy, and I 
                              apologize for the lack of updates. With this specific
                              update, however, comes a special surprise. BMSirius,
                              the master of Infusion in FFXIII-2, is going to take
                              equal footing in this FAQ. He will be writing his own
                              sections to help disseminate his knowledge to the 
                              rest of the community. We've got a lot planned in the
                              upcoming weeks, so check back. We'll have a whole new
                              world for you. :)
    
            Apr 25th, 2012: Update!
            [v1.40]         .Update by BMSirius. 
                            .Various minor Infusion-related errors changed. 
                            .DLC monsters added to Monster Locations/Drops and
                             Tameable Monster List sections (Credit: iamins4ne,
                             AndyTwobeats, and achilleszero).
                            .Total overhaul of the Monster Builds section.
    
                           - To Do:
                                    .Finish the Create-your-own-Build section for
                                     the remaining Roles.
                                    .Create, compile, and submit the Notable 
                                     Monsters and Gimmick/Fun Monsters sections.
    
            Jun 01st, 2012: Update!
            [v1.50]         .Update by BMSirius.
                            .Various minor guide errors changed.
                            .Builds added for COM Lightning, Valfodr, and Snow
                             from the new "Perpetual Battlefield" and "Requiem of
                             the Goddess" DLCs.
                            .Changed all SYN builds, updated Alternatives lists for
                             many builds.
                            .Tweaks to several Infusion Processes.
                            .Create-your-own-Build Ravager and Synergist sections
                             added.
    
                           - To Do:
                                    .Finish the Create-your-own-Build section for
                                     the remaining three Roles.
                                    .Create, compile, and submit the Notable 
                                     Monsters and Gimmick/Fun Monsters sections.
                                    .Add Infusion Processes for COM Lightning,
                                     Valfodr, Snow, and Sazh.
                                    .Add Bestiary info from the two new DLCs to the
                                     Monster Category Checklist, Monster Locations/
                                     Drops, and Tameable Monster List sections.
    
            Jul 31th, 2012: Update!
            [v2.00]         .Update by Taly932.
                            .Corrected miscellaneous spelling and grammar errors.
                            .Corrected miscellaneous formatting errors.
                            .Corrected miscellaneous consistency errors.
                            .Corrected miscellaneous content errors.
                            .Added Crystarium Constellation info to the Monster
                             Locations/Drops section.
                            .Added Drop Rates for DLC monsters to the Monster
                             Locations/Drops section (Credit: achilleszero).
                            .Added Monster Taming Formula to The Taming Lowdown
                             section (Credit: Final Fantasy XIII-2 Ultimania,
                             achilleszero)
                            .Added supplamentary Feral Link details to the Tameable
                             Monsters List section (Credit: Piggyback's Final
                             Fantasy XIII-2 - The Complete Official Guide, Final
                             Fantasy XIII-2 Ultimania, widget624, achilleszero).
                            .Added Crystarium Constellation info to the Tameable
                             Monsters List section.
                            .Added a numbering system to the Top-Tier Builds and
                             DLC Builds sections.
                            .Added Crystarium Constellation info to the Top-Tier
                             Builds and DLC Builds sections.
                            .Added Yakshini's Top-Tier build to the Top-Tier Builds
                             section.
                            .Added Infusion Processes for COM Lightning, Valfodr,
                             and Snow (Credit: iamins4ne).
                            .Added Notable Monsters section.
                            .Added a numbering system to the Notable Monsters
                             section.
                            .Added Crystarium Constellation info to the Notable
                             Monsters section.
                            .Added COM write-ups to Notable Monsters section.
                            .Added RAV write-ups to Notable Monsters section.
                            .Added SEN write-ups to Notable Monsters section.
                            .Added some SYN write-ups to Notable Monsters section.
                            .Added Infusion Processes for all monsters in the
                             Notable Monsters section (Credit: iamins4ne).
                            .Added improved Notable Passive Abilities section
                             (Credit: ukyo_rulz and Taly932).
                            .Added Create-your-own-Build Sentinel section.
                            .Revised Table of Contents.
                            .Revised Passive Ability Definitions section to include
                             all monster-related passive abilities with more
                             detailed definitions.
                            .Revised Tameable Monster Section to include base HP,
                             Strength, and Magic min/max values (Credit: Final
                             Fantasy XIII-2 Ultimania).
                            .Revised Example Build: Chichu section.
                            .Revised Create-your-own-Build section.
                            .Revised Blue Chocobo, Cloudburst, Goblin Chieftain,
                             Black Chocobo, Omega, Amodar, Typhon, RAV Lightning,
                             Valfodr, and Nabaat builds.
                            .Revised Infusion Processes for the monsters listed
                             above (Credit: iamins4ne).
                            .Revised HP +30% descriptions.
                            .Revised Resist Physical +36% and Resist Magic +36%
                             descriptions.
                            .Revised Resilience +40% descriptions.
                            .Updated Credits list to include all contributors.
    
                           - To Do:
                                    .Finish the Notable Monsters section for the
                                     remaining two Roles.
                                    .Finish the Create-your-own-Build section for
                                     the remaining two Roles.
                                    .Add more detailed Feral Link information for
                                     each monster.
    
            Aug 07, 2012: Update!
            [v2.01]         .Update by Taly932.
                            .Corrected miscellaneous format errors.
                            .Corrected miscellaneous content errors.
                            .Added details to the Monster Locations/Drops section
                             for Caius Ballad, Chaos Bahamut, Jet Bahamut, Amber
                             Bahamut, Garnet Bahamut, Proto fal'Cie Adam, Left
                             Manipulator, and Right Manipulator.
                            .Added a numbering system to the Monster Infusion
                             section.
    
                           - To Do:
                                    .Finish the Notable Monsters section for the
                                     remaining three Roles.
                                    .Finish the Create-your-own-Build section for
                                     the remaining two Roles.
                                    .Add more detailed Feral Link information for
                                     each monster.
    
            Oct 24, 2012: Update!
            [v2.10]         .Update by Taly932.
                            .Corrected miscellaneous content errors.
                            .Added SYN write-ups for Amanojaku, Gahongas, Nanochu,
                             and Sahagin Prince to Notable Monsters section.
                            .Added Infusion Processes for Amanojaku, Gahongas,
                             Nanochu, and Sahagin Prince (Credit: iamins4ne).
                            .Revised Sazh build.
                            .Revised Infusion Processes for Sazh, Imp, and
                             Miquiztli (Credit: iamins4ne).
    
                           - To Do:
                                    .Finish the Notable Monsters section for the
                                     remaining two Roles.
                                    .Finish the Create-your-own-Build section for
                                     the remaining two Roles.
                                    .Add more detailed Feral Link information for
                                     each monster.
                                    .Add Material Farming section.
                                    .Add Chocobo Racing Infusion section.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                        Introduction - [IntrSBT]                         | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Hello, and welcome to the Monster Infusion FAQ for Final Fantasy XIII-2!
    
    My name is sakurayule, and I have created this FAQ to enhance your gaming
    experience. Please enjoy it to your heart's content. Any questions, comments,
    or critiques should be sent to the email addresses provided at the beginning of
    the FAQ.
    
    This guide is copyrighted to me, sakurayule, and my co-authors, BMSirius and
    Taly932, and is intended for private use only. Alteration of this guide is
    forbidden. Duplication and hosting of this guide is prohibited without our
    permission. Consent is granted to the sites listed near the beginning of the
    FAQ. Fan-based sites will not be given hosting consent without approval.  
    
    As equal co-authors, BMSirius and Taly932 are granted full copyright
    privileges, and, as such, may change, modify, or alter the FAQ in any way
    that they deem appropriate.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                Monster Infusion FAQ Lowdown - [MIFAQLd]                 | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    True to its namesake, the purpose of this FAQ is to provide you with every bit
    of information that there is available about every monster in the game, with an
    acute focus on the Infusion Process. The main topics that this FAQ covers are:
    tameable monster locations, detailed monster information (min/max base stats,
    immunities, resistances, weaknesses, passive abilities, skills, etc.), passive
    ability ranks and definitions, Red Lock and Yellow Lock rules, Feral Link
    details, suggested builds, and, of course, Infusion mechanics. In addition,
    this guide can also be used to complete your Bestiary and acquire the Academic
    Rank: Monster Professor Fragment from Dr. M in Academia 4XX AF.
    
    This FAQ will NOT provide strategies for fighting monsters. It will, however,
    explore the best means to make the most out of any given tameable monster.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                 Monster Category Checklist - [MLMenuV]                  | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    In Academia 4XX AF, if you talk to Dr. M in the reception hall of the Academy's
    headquarters, he will send you on a quest to battle every monster in the game.
    Once you have fought and defeated every monster, he will give you the Academic
    Rank: Monster Professor Fragment. If he does not bestow you with a Fragment,
    you have more monsters to find. Note that you are not required to use a
    Librascope on every monster; you are only required to fight and kill every
    monster at least once. 
    
    This section is a simple depiction of what a completed Bestiary will look like
    in your menu. Note that DLC monsters are NOT required to fill the Bestiary and
    get all 160 Fragments in the game.  
    
    Rift Beast -------- Vermin ------------- 06
    Rift Beast -------- Voidborn ----------- 04
    Rift Beast -------- Crystalspawn ------- 02
    Rift Beast -------- Netherknight ------- 05 (Snow DLC only)
    Feral Creature ---- Beast -------------- 06
    Feral Creature ---- Terraquatic -------- 10
    Feral Creature ---- Spook -------------- 11
    Feral Creature ---- Demon -------------- 08
    Feral Creature ---- Stalker ------------ 06
    Feral Creature ---- Armadillon --------- 03
    Feral Creature ---- Nudibranch --------- 05
    Feral Creature ---- Wyvern ------------- 05
    Feral Creature ---- Woodwraith --------- 03
    Feral Creature ---- Oretoise ----------- 01
    Feral Creature ---- Flan --------------- 13
    Feral Creature ---- Behemoth ----------- 05
    Feral Creature ---- Goblin ------------- 10
    Feral Creature ---- Sahagin ------------ 04
    Feral Creature ---- Ochu --------------- 02
    Feral Creature ---- Cactuar ------------ 07
    Feral Creature ---- Tonberry ----------- 02
    Feral Creature ---- Potcat ------------- 04
    Feral Creature ---- Chocobo ------------ 07
    Feral Creature ---- Wrathwyrm ---------- 01
    Militarized Units - Tilter ------------- 04
    Militarized Units - Golem -------------- 02
    Militarized Units - Razorclaw ---------- 02 (03 with Nabaat DLC)
    Militarized Units - Zwerg Droid -------- 04
    Militarized Units - Vespid ------------- 02
    Militarized Units - Leech -------------- 01
    Militarized Units - Armadon ------------ 02
    Militarized Units - Flan --------------- 02
    Militarized Units - Behemoth ----------- 01 (02 with Nabaat DLC)
    Militarized Units - Annihilator -------- 03
    Militarized Units - Giant -------------- 03
    Ancient Automata -- Pulsework Soldier -- 03
    Ancient Automata -- Combat Engineer ---- 03
    Ancient Automata -- Centaurion --------- 02
    Ancient Automata -- Bomb --------------- 07
    Ancient Automata -- Armament ----------- 01
    Soldier ----------- PSICOM Hunter ------ 01 (Nabaat DLC only)
    Cie'th ------------ Shambling Cie'th --- 09
    Cie'th ------------ Winged Cie'th ------ 04
    Cie'th ------------ Unusual Cie'th ----- 02
    Cie'th ------------ Undying ------------ 05
    Special ----------- Protector ---------- 08
    Special ----------- fal'Cie ------------ 12
    Special ----------- Eidolon ------------ 02
    Special ----------- Winged Chaos ------- 03
    Special ----------- Fantasy ------------ 06 (DLC only)
    Special ----------- Champion ----------- 04 (DLC only)
    
    Special Note: You must complete all Paradox Endings to obtain all boss entries.
                  In addition, you must fight Proto fal'Cie Adam 4 times by
                  purposely choosing incorrect Live Trigger answers. Each time you
                  fight him, a different entry is added to your Bestiary. You are
                  also capable of losing the Solo Noel vs. Caius battle, so, if you
                  are missing a Protector entry, check to see if you have the 5,000
                  HP Caius entry. If not, you will need to close Academia 4XX's
                  Time Gate and replay until you reach A Dying World 700 AF again.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                   Monster Locations/Drops - [MLDETAV]                   | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    This section will list every monster in the game. It includes the name, type,
    group, and location for each monster. 
    
    Note that some monsters in the Archyte Steppe can only be found in one weather
    condition. Sometimes, though, they can be found in multiple weather conditions.
    This guide will list all possible locations where you can find them.
    
    Archylte Steppe Areas:
    
    Plains of Eternity ---- Outside Hunter's Camp
    Sanctorium ------------ Central East Area
    Stonestump Wastelands - Central Area
    Grave Ridge ----------- South Area
    Clearwater Marshes ---- West Area
    
    
    Archylte Steppe Weather Controls:
    
    Cloudy = Up + Up
    Rainy  = Up + Down
    Stormy = Down + Up
    Sunny  = Down + Down
    
    +---------------------+
    | Rift Beast - Vermin |
    +---------------------+
    ...............................................................................
    Nekton		    New Bodhum 003 AF          - Tameable
                        Bresha Ruins 005 AF
                        The Void Beyond ??? AF
    
    Normal Drop: 010% - Potion
    Rare Drop--: 005% - Phoenix Down
    ...............................................................................
    Clione		    Oerba 200 AF               - Tameable
                        Archylte Steppe ??? AF
                        The Void Beyond ??? AF
    
    Normal Drop: 025% - Potent Droplet
    Rare Drop--: 005% - Power Sliver
    ...............................................................................
    Pleuston	    New Bodhum 700 AF          - Tameable
                        Academia 500 AF
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 005% - Potent Essence
    ...............................................................................
    Meonekton	    New Bodhum 003 AF          - Tameable
                        Bresha Ruins 005 AF
                        The Void Beyond ??? AF
    
    Normal Drop: 015% - Potion
    Rare Drop--: 005% - Phoenix Down
    ...............................................................................
    Chelicerata	    Oerba 200 AF               - Tameable
                        Archylte Steppe ??? AF
                        The Void Beyond ??? AF
    
    Normal Drop: 020% - Potent Sliver
    Rare Drop--: 010% - Mana Sliver
    ...............................................................................
    Pantopoda	    New Bodhum 700 AF          - Tameable
                        Academia 500 AF
    
    Normal Drop: 030% - Potent Booster
    Rare Drop--: 002% - Phoenix Blood
    ...............................................................................
    Note: Despite all being classified as Vermin, Nekton, Clione, and Pleuston
          share a different Crystarium Constellation than Meonekton, Chelicerata,
          and Pantopoda. The former group will be regarded with (S), while the
          latter group will be classified with (L).
    ...............................................................................
    
    +-----------------------+
    | Rift Beast - Voidborn |
    +-----------------------+
    ...............................................................................
    Gogmagog	    New Bodhum 003 AF          - Story Boss
    
    Normal Drop: 100% - Phoenix Down
    Rare Drop--: 005% - Power Wristband
    ...............................................................................
    Gogmagog	    New Bodhum 003 AF          - Story Boss
    
    Normal Drop: 100% - Phoenix Down
    Rare Drop--: 005% - Iron Bangle
    ...............................................................................
    Gogmagog	    A Dying World 700 AF       - Story Boss
    
    Normal Drop: 100% - Potent Orb
    Rare Drop--: None
    ...............................................................................
    Aloeidai	    Yaschas Massif 010 AF      - Story Boss
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    
    +---------------------------+
    | Rift Beast - Crystalspawn |
    +---------------------------+
    ...............................................................................
    Paco Amethyst	    Academia 500 AF            - Story Boss
    
    Normal Drop: 030% - Scarletite
    Rare Drop--: 001% - Platinum Ingot
    ...............................................................................
    Paco Luvulite	    Academia 500 AF            - Story Boss
    
    Normal Drop: 030% - Scarletite
    Rare Drop--: 001% - Platinum Ingot
    ...............................................................................
    
    +---------------------------+
    | Rift Beast - Netherknight |
    +---------------------------+
    ...............................................................................
    Valfodr	Lv. 01	    Coliseum ??? AF            - Snow DLC only
    
    Normal Drop: 003% - Leyak
    Rare Drop--: 003% - Rangda
    ...............................................................................
    Valfodr	Lv. 15	    Coliseum ??? AF            - Snow DLC only
    
    Normal Drop: 003% - Silver Chocobo
    Rare Drop--: 003% - Golden Chocobo
    ...............................................................................
    Valfodr	Lv. 45	    Coliseum ??? AF            - Tameable
                                                   - Snow DLC only
    
    Normal Drop: 003% - Cactuarama
    Rare Drop--: 003% - Cactuarina
    ...............................................................................
    Valfodr	Lv. 70	    Coliseum ??? AF            - Tameable
                                                   - Snow DLC only
    
    Normal Drop: 003% - Nanochu
    Rare Drop--: 003% - Chichu
    ...............................................................................
    Valfodr	Lv. 99	    Coliseum ??? AF            - Tameable
                                                   - Snow DLC only
    
    Normal Drop: 003% - Gigantuar
    Rare Drop--: 003% - Twilight Odin
    ...............................................................................
    
    +------------------------+
    | Feral Creature - Beast |
    +------------------------+
    ...............................................................................
    Silver Lobo	    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Sanctorium
    
    Normal Drop: 033% - Potent Sliver
    Rare Drop--: 005% - Power Sliver
    ...............................................................................
    Gorgonopsid	    New Bodhum 003 AF          - Tameable
    
    Normal Drop: 033% - Potion
    Rare Drop--: 005% - Power Wristband
    ...............................................................................
    Uridimmu	    Bresha Ruins 005 AF        - Tameable
                        Yaschas Massif 010 AF
                        Yaschas Massif 01X AF
    
    Normal Drop: 025% - Remedy
    Rare Drop--: 005% - Potent Droplet
    ...............................................................................
    Managarmr	    Academia 500 AF            - Tameable
    
    Normal Drop: 020% - Potent Essence
    Rare Drop--: 005% - Spined Horn
    ...............................................................................
    Ugallu		    Yaschas Massif 110 AF      - Quest Boss
    
    Normal Drop: 100% - Vitality Orb
    Rare Drop--: None
    ...............................................................................
    Albino Lobo	    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 010% - Phoenix Down
    Rare Drop--: 005% - Vitality Sliver
    ...............................................................................
    Note: All Beasts share the same Crystarium Constellation with all Razorclaws.
    ...............................................................................
    
    +------------------------------+
    | Feral Creature - Terraquatic |
    +------------------------------+
    ...............................................................................
    Bloodfang Bass	    Oerba 300 AF               - Tameable
    
    Normal Drop: 025% - Power Sliver
    Rare Drop--: 005% - Millerite
    ...............................................................................
    Breshan Bass	    Oerba 300 AF               - Tameable
    
    Normal Drop: 025% - Mana Sliver
    Rare Drop--: 005% - Millerite
    ...............................................................................
    Hedge Frog	    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
                                                   - Sunny Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 015% - Potent Essence
    Rare Drop--: 002% - Mana Crystal
    ...............................................................................
    Mud Frog	    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 015% - Potent Essence
    Rare Drop--: 002% - Power Crystal
    ...............................................................................
    Ceratosaur	    Sunleth Waterscape 300 AF  - Tameable
    
    Normal Drop: 025% - Potent Sliver
    Rare Drop--: 005% - Moistened Scale
    ...............................................................................
    Ceratoraptor	    Sunleth Waterscape 300 AF  - Tameable
    
    Normal Drop: 033% - Potent Sliver
    Rare Drop--: 005% - Moistened Scale
    ...............................................................................
    Spiceacilian	    New Bodhum 003 AF          - Tameable
    
    Normal Drop: 010% - Potion
    Rare Drop--: 005% - Potion
    ...............................................................................
    Tabasco Toad	    New Bodhum 003 AF          - Tameable
    
    Normal Drop: 015% - Potion
    Rare Drop--: 005% - Phoenix Down
    ...............................................................................
    Pitterpatter	    Yaschas Massif 100 AF      - Tameable
    
    Normal Drop: 020% - Power Sliver
    Rare Drop--: 005% - Power Orb
    ...............................................................................
    Chunerpeton	    Yaschas Massif 110 AF      - Tameable
    
    Normal Drop: 030% - Vitality Sliver
    Rare Drop--: 005% - Mana Droplet
    ...............................................................................
    
    +------------------------+
    | Feral Creature - Spook |
    +------------------------+
    ...............................................................................
    Gremlin		    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 033% - Potent Droplet
    Rare Drop--: None
    ...............................................................................
    Garchimacera	    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 033% - Potent Droplet
    Rare Drop--: None
    ...............................................................................
    Imp		    Yaschas Massif 110 AF      - Tameable
    
    Normal Drop: 025% - Mana Sliver
    Rare Drop--: 005% - Vitality Sliver
    ...............................................................................
    Ahriman		    Yaschas Massif 100 AF      - Tameable
    
    Normal Drop: 030% - Potent Sliver
    Rare Drop--: 005% - Vitality Droplet
    ...............................................................................
    Bamapama	    Academia 500 AF            - Tameable
    
    Normal Drop: 020% - Potent Orb
    Rare Drop--: 005% - Starblossom Seed
    ...............................................................................
    Mimi		    Academia 500 AF            - Tameable
    
    Normal Drop: 020% - Potent Orb
    Rare Drop--: 005% - Starblossom Seed
    ...............................................................................
    Fachan		    Sunleth Waterscape 300 AF  - Tameable
                        Sunleth Waterscape 400 AF
    
    Normal Drop: 025% - Mana Sliver
    Rare Drop--: 005% - Scaled Wing
    ...............................................................................
    Unsaganashi	    Sunleth Waterscape 300 AF  - Tameable
                        Sunleth Waterscape 400 AF
    
    Normal Drop: 025% - Mana Sliver
    Rare Drop--: 005% - Scaled Wing
    ...............................................................................
    Amanojaku	    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 020% - Potent Sliver
    Rare Drop--: 005% - Thickened Hide
    ...............................................................................
    Notsugo		    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 020% - Potent Sliver
    Rare Drop--: 005% - Thickened Hide
    ...............................................................................
    Apotamkin	    A Dying World 700 AF       - Tameable
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 005% - Enigmatic Fluid
    ...............................................................................
    Note: All Spooks share the same Crystarium Constellation with all Zwerg Droids.
    ...............................................................................
    
    +------------------------+
    | Feral Creature - Demon |
    +------------------------+
    ...............................................................................
    Yaksha		    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 020% - Power Engine
    Rare Drop--: 005% - Rhodochrosite
    ...............................................................................
    Yakshini	    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 020% - Power Engine
    Rare Drop--: 005% - Rhodochrosite
    ...............................................................................
    Gandayaks	    Yaschas Massif 010 AF      - Tameable
                        Yaschas Massif 01X AF
    
    Normal Drop: 033% - Power Sliver
    Rare Drop--: 005% - Shattered Bone
    ...............................................................................
    Vodianoi	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Sunny Weather; Grave Ridge
    
    Normal Drop: 025% - Potent Orb
    Rare Drop--: 005% - Vitality Orb
    ...............................................................................
    Shaguma		    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 030% - Power Engine
    Rare Drop--: 005% - Power Booster
    ...............................................................................
    Gahongas	    Yaschas Massif 010 AF      - Tameable
                        Yaschas Massif 01X AF
    
    Normal Drop: 025% - Mana Sliver
    Rare Drop--: 005% - Shattered Bone
    ...............................................................................
    Samovira	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Sunny Weather; Grave Ridge
    
    Normal Drop: 025% - Potent Orb
    Rare Drop--: 005% - Vitality Orb
    ...............................................................................
    Haguma		    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 030% - Power Engine
    Rare Drop--: 005% - Power Booster
    ...............................................................................
    
    +--------------------------+
    | Feral Creature - Stalker |
    +--------------------------+
    ...............................................................................
    Barbed Specter	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 025% - Power Sliver
    Rare Drop--: 005% - Power Orb
    ...............................................................................
    Triffid		    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 020% - Potent Sliver
    Rare Drop--: 005% - Molted Tail
    ...............................................................................
    Clematis	    Yaschas Massif 100 AF      - Tameable
    
    Normal Drop: 020% - Mana Sliver
    Rare Drop--: 005% - Rhodochrosite
    ...............................................................................
    Dendrobium	    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 015% - Antidote
    Rare Drop--: 005% - Pot Shard
    ...............................................................................
    Mandrake	    Yaschas Massif 010 AF      - Tameable
                        Yaschas Massif 01X AF
    
    Normal Drop: 020% - Remedy
    Rare Drop--: 005% - Molted Tail
    ...............................................................................
    Necrosis	    Yaschas Massif 01X AF      - Tameable
    
    Normal Drop: 015% - Molted Tail
    Rare Drop--: 002% - Chronomist
    ...............................................................................
    Note: All Stalkers share the same Crystarium Constellation with all Vespids.
    ...............................................................................
    
    +-----------------------------+
    | Feral Creature - Armadillon |
    +-----------------------------+
    ...............................................................................
    Navidon		    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Potent Essence
    Rare Drop--: 002% - Ribbon
    ...............................................................................
    Bunkerbeast	    Yaschas Massif 100 AF      - Tameable
    
    Normal Drop: 020% - Vitality Sliver
    Rare Drop--: 003% - Vitality Orb
    ...............................................................................
    Calautidon	    Sunleth Waterscape 300 AF  - Tameable
    
    Normal Drop: 030% - Potent Sliver
    Rare Drop--: 005% - Millerite
    ...............................................................................
    Note: All Armadillons share the same Crystarium Constellation with all
          Armadons.
    ...............................................................................
    
    +-----------------------------+
    | Feral Creature - Nudibranch |
    +-----------------------------+
    ...............................................................................
    Crawler		    Yaschas Massif 100 AF      - Tameable
    
    Normal Drop: 025% - Potent Sliver
    Rare Drop--: 005% - Power Sliver
    ...............................................................................
    Caterchipillar	    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Phoenix Down
    Rare Drop--: 005% - Potent Essence 
    ...............................................................................
    Sarracenia	    New Bodhum 003 AF          - Tameable
    
    Normal Drop: 010% - Phoenix Down
    Rare Drop--: 005% - Phoenix Down
    ...............................................................................
    Spiranthes	    Yaschas Massif 010 AF      - Tameable
                        Yaschas Massif 01X AF
    
    Normal Drop: 020% - Potent Droplet
    Rare Drop--: None
    ...............................................................................
    Exoray		    New Bodhum 003 AF          - Tameable
    
    Normal Drop: 020% - Power Droplet
    Rare Drop--: 020% - Mana Droplet
    ...............................................................................
    Note: All Nudibranches share the same Crystarium Constellation with Frag Leech.
    ...............................................................................
    
    +-------------------------+
    | Feral Creature - Wyvern |
    +-------------------------+
    ...............................................................................
    Svarog		    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 040% - Potent Droplet
    Rare Drop--: 003% - Star Pendant
    ...............................................................................
    Vouivre		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Plains of
                                                     Eternity
                                                   - Cloudy Weather; Sanctorium
                                                   - Rainy Weather; Plains of
                                                     Eternity
                                                   - Rainy Weather; Sanctorium
                                                   - Sunny Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Sanctorium
    
    Normal Drop: 040% - Potent Sliver
    Rare Drop--: 005% - Molted Tail
    ...............................................................................
    Kanna Kamuy	    Yaschas Massif 110 AF      - Tameable
                                                   - Rare Monster Vortex
    
    Normal Drop: 030% - Power Engine
    Rare Drop--: 001% - Hypnocrown
    ...............................................................................
    Deathgaze	    Yaschas Massif 100 AF      - Tameable
                                                   - Rare Monster Vortex
    
    Normal Drop: 015% - Power Sliver
    Rare Drop--: 005% - Gold Bangle
    ...............................................................................
    Illuyankas	    Sunleth Waterscape 400 AF  - Tameable
    
    Normal Drop: 015% - Cobaltite
    Rare Drop--: 005% - Martyr's Emblem
    ...............................................................................
    Note: All Wyverns are considered rare, which makes them easier to encounter
          with the Battlemania Fragment Skill activated.
          All Wyverns share the same Crystarium Constellation with Garuda.
    ...............................................................................
    
    +-----------------------------+
    | Feral Creature - Woodwraith |
    +-----------------------------+
    ...............................................................................
    Xolotl		    Academia 500 AF            - Tameable
    
    Normal Drop: 030% - Mana Orb
    Rare Drop--: 005% - Moonblossom Seed
    ...............................................................................
    Miquiztli	    Academia 500 AF            - Tameable
    
    Normal Drop: 030% - Vitality Orb
    Rare Drop--: 005% - Moonblossom Seed
    ...............................................................................
    Tezcatlipoca	    Academia 500 AF            - Tameable
    
    Normal Drop: 100% - Moonblossom Seed
    Rare Drop--: 002% - Unicorn Horn
    ...............................................................................
    Note: Xolotl, Miquiztli, and Tezcatlipoca are all found in the northeastern
          most square of the map. One of two encounters will happen: Tezcatlipoca
          or Xolotl & Miquiztli. To encounter all three monsters, you will need to
          close the Time Gate and replay the area. Xolotl can also be summoned by
          Academia 500 AF's Mimi, but it is a rare occurance, as Mimi's summons are
          dependent on the number of opponents remaining in battle.
    ...............................................................................
    
    +---------------------------+
    | Feral Creature - Oretoise |
    +---------------------------+
    ...............................................................................
    Long Gui	    Archylte Steppe ??? AF     - Sunny Weather; Sanctorium
                                                   - Quest Boss
    
    Normal Drop: 010% - Ribbon
    Rare Drop--: 005% - Adamantite
    ...............................................................................
    
    +-----------------------+
    | Feral Creature - Flan |
    +-----------------------+
    ...............................................................................
    Flanbanero	    Sunleth Waterscape 300 AF  - Tameable
                        Archylte Steppe ??? AF     - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 030% - Potent Sliver
    Rare Drop--: 010% - Vitality Sliver
    ...............................................................................
    Seeping Brie	    Sunleth Waterscape 400 AF  - Tameable
    
    Normal Drop: 020% - Vitality Sliver
    Rare Drop--: 005% - Potent Orb
    ...............................................................................
    Flangonzola	    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 020% - Vitality Sliver
    Rare Drop--: 002% - Chronomist
    ...............................................................................
    Flandit		    Sunleth Waterscape 300 AF  - Tameable
                        Sunleth Waterscape 400 AF
    
    Normal Drop: 030% - Potent Sliver
    Rare Drop--: 010% - Power Sliver
    ...............................................................................
    Garganzola	    A Dying World 700 AF       - Tameable
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 010% - Mutant Extract
    ...............................................................................
    Miniflan	    Sunleth Waterscape 300 AF  - Tameable
                        Archylte Steppe ??? AF     - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 030% - Potent Droplet
    Rare Drop--: 005% - Vitality Sliver
    ...............................................................................
    Blue Miniflan	    Sunleth Waterscape 400 AF  - Story Boss
    
    Normal Drop: 100% - Mana Essence
    Rare Drop--: None
    ...............................................................................
    Yellow Miniflan	    Sunleth Waterscape 400 AF  - Story Boss
    
    Normal Drop: 100% - Vitality Essence
    Rare Drop--: None
    ...............................................................................
    Black Miniflan	    Sunleth Waterscape 400 AF  - Story Boss
    
    Normal Drop: 100% - Power Essence
    Rare Drop--: None
    ...............................................................................
    Pink Miniflan	    Sunleth Waterscape 400 AF  - Story Boss
    
    Normal Drop: 100% - Potent Essence
    Rare Drop--: None
    ...............................................................................
    Mutantomato	    Sunleth Waterscape 300 AF  - Story Boss
    
    Normal Drop: 050% - Potent Orb
    Rare Drop--: 100% - Mutant Extract
    ...............................................................................
    Royal Ripeness	    Sunleth Waterscape 300 AF  - Story Boss
    
    Normal Drop: 050% - Potent Crystal
    Rare Drop--: 002% - Martyr's Badge
    ...............................................................................
    Royal Ripeness	    Sunleth Waterscape 300 AF  - Story Boss
                                                   - Paradox Ending
    
    Normal Drop: 050% - Vitality Crystal
    Rare Drop--: 010% - Martyr's Badge
    ...............................................................................
    Note: Despite all being classified as Flan, Miniflan has a different Crystarium
          Constellation than Flanbanero, Seeping Brie, Flangonzola, Flandit,
          Garganzola, Flanborg, and Flanitor. Miniflan will be regarded with (S),
          while the rest will be classified with (L).
          Aside from Miniflan, all Biological Flans share the same constellation
          with all Mechanical Flans.
    ...............................................................................
    
    +---------------------------+
    | Feral Creature - Behemoth |
    +---------------------------+
    ...............................................................................
    Feral Behemoth	    Yaschas Massif 010 AF      - Tameable
    
    Normal Drop: 075% - Potent Sliver
    Rare Drop--: 005% - Power Chip
    ...............................................................................
    Greater Behemoth    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: 020% - Potent Orb
    Rare Drop--: 005% - Monstrous Fang
    ...............................................................................
    Reaver		    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Sanctorium
    
    Normal Drop: 040% - Potent Sliver
    Rare Drop--: 005% - Sinister Fang
    ...............................................................................
    Zaghnal		    Oerba 400 AF               - Tameable
    
    Normal Drop: 020% - Power Essence
    Rare Drop--: 002% - Martyr's Emblem
    ...............................................................................
    Narasimha	    Yaschas Massif 01X AF      - Tameable
    
    Normal Drop: 020% - Power Sliver
    Rare Drop--: 002% - Chronomist
    ...............................................................................
    Note: All Biological Behemoths share the same Crystarium Constellation with
          Proto-behemoth.
    ...............................................................................
    
    +-------------------------+
    | Feral Creature - Goblin |
    +-------------------------+
    ...............................................................................
    Goblin		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Plains of
                                                     Eternity
                                                   - Cloudy Weather; Sanctorium
                                                   - Rainy Weather; Plains of
                                                     Eternity
                                                   - Rainy Weather; Sanctorium
                                                   - Sunny Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Sanctorium
    
    
    Normal Drop: 050% - Remedy
    Rare Drop--: None
    ...............................................................................
    Goblin Chieftain    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Plains of
                                                     Eternity
                                                   - Cloudy Weather; Sanctorium
                                                   - Rainy Weather; Plains of
                                                     Eternity
                                                   - Rainy Weather; Sanctorium
                                                   - Sunny Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Sanctorium
    
    Normal Drop: 020% - Potent Droplet
    Rare Drop--: 005% - Mana Sliver
    ...............................................................................
    Munchkin	    Bresha Ruins 100 AF        - Tameable
                        Bresha Ruins 300 AF
    
    Normal Drop: 015% - Potent Engine
    Rare Drop--: 005% - Power Booster
    ...............................................................................
    Munchkin Maestro    Bresha Ruins 100 AF        - Tameable
                        Bresha Ruins 300 AF
    
    Normal Drop: 025% - Potent Engine 
    Rare Drop--: 005% - Vitality Booster
    ...............................................................................
    Moblin		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
                                                   - Rainy Weather; Grave Ridge
                                                   - Rainy Weather; Stonestump
                                                     Wastelands
                                                   - Sunny Weather; Grave Ridge
                                                   - Sunny Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 030% - Power Essence
    Rare Drop--: 003% - Power Crystal
    ...............................................................................
    Major Moblin	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
                                                   - Rainy Weather; Grave Ridge
                                                   - Rainy Weather; Stonestump
                                                     Wastelands
                                                   - Sunny Weather; Grave Ridge
                                                   - Sunny Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 030% - Vitality Essence
    Rare Drop--: 005% - Royal Armlet
    ...............................................................................
    Buccaboo	    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Grave Ridge
                                                   - Sunny Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 005% - Power Orb
    ...............................................................................
    Buccaboo Ace	    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Grave Ridge
                                                   - Sunny Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 005% - Power Orb
    ...............................................................................
    Gancanagh	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Clearwater
                                                     Marshes
                                                   - Rainy Weather; Clearwater
                                                     Marshes
                                                   - Sunny Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 030% - Mana Essence
    Rare Drop--: 005% - Sinister Fang
    ...............................................................................
    Gancanagh Ace	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Clearwater
                                                     Marshes
                                                   - Rainy Weather; Clearwater
                                                     Marshes
                                                   - Sunny Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 015% - Sinister Fang
    Rare Drop--: 005% - Entite Ring 
    ...............................................................................
    Note: Despite all being classified as Goblins, Goblin, Munchkin, Moblin
          Buccaboo, and Gancanagh share a different Crystarium Constellation than
          Goblin Chieftain, Munchkin Maestro, Major Moblin, Buccaboo Ace, and
          Gancanagh Ace. The former group will be regarded with (S), while the
          latter group will be classified with (L).
    ...............................................................................
    
    +--------------------------+
    | Feral Creature - Sahagin |
    +--------------------------+
    ...............................................................................
    Oannes		    Sunleth Waterscape 300 AF  - Tameable
    
    Normal Drop: 020% - Moistened Scale 
    Rare Drop--: 005% - Power Sliver
    ...............................................................................
    Swampmonk	    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Potent Essence
    Rare Drop--: 005% - Abyssal Scale 
    ...............................................................................
    Apkallu		    Academia 500 AF            - Tameable
    
    Normal Drop: 015% - Potent Orb
    Rare Drop--: 005% - Magistral Crest
    ...............................................................................
    Sahagin Prince	    Sunleth Waterscape 300 AF  - Tameable
    
    Normal Drop: 020% - Mana Orb
    Rare Drop--: 002% - Chronomist
    ...............................................................................
    
    +-----------------------+
    | Feral Creature - Ochu |
    +-----------------------+
    ...............................................................................
    Ochu		    Archylte Steppe ??? AF     - Rainy Weather; Clearwater
                                                     Marshes
                                                   - Quest Boss
    
    Normal Drop: 010% - Grasitha
    Rare Drop--: 005% - Gandiva
    ...............................................................................
    Microchu	    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
                                                   - Rainy Weather; Stonestump
                                                     Wastelands Trench
                                                   - Sunny Weather; Clearwater
                                                     Marshes
                                                   - Sunny Weather; Stonestump
                                                     Wastelands Trench
    
    Normal Drop: 030% - Potent Crystal
    Rare Drop--: 005% - Sunpetal
    ...............................................................................
    
    +--------------------------+
    | Feral Creature - Cactuar |
    +--------------------------+
    ...............................................................................
    Cactuar	 	    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 003% - Chocobo Tail Feather
    ...............................................................................
    Giant Cactuar	    Archylte Steppe ??? AF     - Sunny Weather; Plains of
                                                     Eternity
                                                   - Allow a Cactuar to grow.
    
    Normal Drop: 030% - Potent Orb
    Rare Drop--: 003% - Chocobo Tail Feather
    ...............................................................................
    Metallicactuar	    A Dying World 700 AF       - Tameable
    
    Normal Drop: 020% - Potent Booster
    Rare Drop--: 005% - Hermes Sandals
    ...............................................................................
    Cactuaroni	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Plains of
                                                     Eternity
                                                   - Rainy Weather; Plains of
                                                     Eternity
    
    Normal Drop: 020% - Potent Essence
    Rare Drop--: 005% - Chocobo Tail Feather
    ...............................................................................
    Flowering Cactuar   Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 030% - Potent Essence
    Rare Drop--: 003% - Chocobo Tail Feather
    ...............................................................................
    Gigantuar	    Archylte Steppe ??? AF     - Tameable
                                                   - Cactuar Stones
                                                   - Quest Boss
    
    Normal Drop: 100% - Potent Crystal
    Rare Drop--: None
    ...............................................................................
    Metal Gigantuar	    Archylte Steppe ??? AF     - Tameable
                                                   - Sunny Weather; Stonestump
                                                     Wastelands Trench
                                                   - Rare Monster Vortex
    
    Normal Drop: 030% - Power Booster
    Rare Drop--: 005% - Hermes Sandals
    ...............................................................................
    
    +---------------------------+
    | Feral Creature - Tonberry |
    +---------------------------+
    ...............................................................................
    Tonberry	    Bresha Ruins 300 AF        - Tameable
                                                   - Rare Monster Vortex
    
    Normal Drop: 025% - Power Orb
    Rare Drop--: 002% - Hermes Sandals
    ...............................................................................
    Don Tonberry	    Bresha Ruins 100 AF        - Tameable
                                                   - Rare Monster Vortex
    
    Normal Drop: 020% - Scarletite
    Rare Drop--: 003% - Hermes Sandals
    ...............................................................................
    Note: All Tonberries are considered rare, which makes them easier to encounter
          with the Battlemania Fragment Skill activated.
    ...............................................................................
    
    +-------------------------+
    | Feral Creature - Potcat |
    +-------------------------+
    ...............................................................................
    Cait Sith	    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 033% - Potent Droplet
    Rare Drop--: 010% - Pot Shard
    ...............................................................................
    Mewmao		    Archylte Steppe ??? AF     - Tameable
                                                   - Rainy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 030% - Mana Essence
    Rare Drop--: 005% - Fractal Pot
    ...............................................................................
    Schrodinger	    Academia 500 AF            - Tameable
    
    Normal Drop: 020% - Potent Orb
    Rare Drop--: 005% - Fractal Pot
    ...............................................................................
    Forked Cat	    Oerba 400 AF               - Tameable
    
    Normal Drop: 020% - Mana Essence
    Rare Drop--: 005% - Mana Essence
    ...............................................................................
    
    +--------------------------+
    | Feral Creature - Chocobo |
    +--------------------------+
    ...............................................................................
    Chocobo		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Plains of
                                                     Eternity
                                                   - Rainy Weather; Plains of
                                                     Eternity
                                                   - Sunny Weather; Plains of
                                                     Eternity
    
    Normal Drop: 030% - Chocobo Plume
    Rare Drop--: 001% - Yellow Chick in Afro
    ...............................................................................
    White Chocobo	    Oerba 300 AF               - Tameable
    
    Normal Drop: 020% - Chocobo Plume
    Rare Drop--: 001% - Afro & White Chick
    ...............................................................................
    Black Chocobo	    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 020% - Chocobo Plume
    Rare Drop--: 001% - Afro & Black Chick
    ...............................................................................
    Blue Chocobo	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Clearwater
                                                     Marshes
                                                   - Rainy Weather; Clearwater
                                                     Marshes
                                                   - Sunny Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Chocobo Plume
    Rare Drop--: 001% - Afro & Blue Chick
    ...............................................................................
    Red Chocobo	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
                                                   - Sunny Weather; Grave Ridge
                                                   - Sunny Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 020% - Chocobo Plume
    Rare Drop--: 001% - Afro & Red Chick
    ...............................................................................
    Green Chocobo	    Yaschas Massif 100 AF      - Tameable
                        Yaschas Massif 110 AF
    
    Normal Drop: 020% - Chocobo Plume
    Rare Drop--: 003% - Vitality Orb
    ...............................................................................
    Purple Chocobo      Bresha Ruins 100 AF        - Tameable
                        Bresha Ruins 300 AF        - Must be outside in the snow.
    
    Normal Drop: 025% - Chocobo Plume
    Rare Drop--: 001% - Afro & Purple Chick
    ...............................................................................
    
    +----------------------------+
    | Feral Creature - Wrathwyrm |
    +----------------------------+
    ...............................................................................
    Faeryl		    Archylte Steppe ??? AF     - Story Boss
    
    Normal Drop: 050% - Potent Orb
    Rare Drop--: None
    ...............................................................................
    
    +---------------------------+
    | Militarized Unit - Tilter |
    +---------------------------+
    ...............................................................................
    Orion		    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: 030% - Potent Chip
    Rare Drop--: 005% - Analog Circuit
    ...............................................................................
    Viking		    Vile Peaks 200 AF          - Tameable
    
    Normal Drop: 020% - Power Bolt
    Rare Drop--: 005% - Millerite
    ...............................................................................
    Yeoman		    Academia 500 AF            - Tameable
    
    Normal Drop: 020% - Potent Booster
    Rare Drop--: 005% - Superconductor
    ...............................................................................
    Fencer		    Academia 400 AF            - Tameable
    
    Normal Drop: 030% - Potent Engine 
    Rare Drop--: 005% - Analog Circuit
    ...............................................................................
    Note: Fencer only appears three times in Academia 400 AF. Save before you fight
          it, and, if you do not get its Crystal, reload and try again. Close the
          Time Gate and replay the area if you completely miss it.
    ...............................................................................
    
    +--------------------------+
    | Militarized Unit - Golem |
    +--------------------------+
    ...............................................................................
    Dragoon		    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: 030% - Potent Chip
    Rare Drop--: 005% - Analog Circuit
    ...............................................................................
    Lancer		    Vile Peaks 200 AF          - Tameable
    
    Normal Drop: 020% - Vitality Chip
    Rare Drop--: 005% - Millerite
    ...............................................................................
    
    +------------------------------+
    | Militarized Unit - Razorclaw |
    +------------------------------+
    ...............................................................................
    Thexteron	    Augusta Tower 300 AF       - Tameable
    
    Normal Drop: 025% - Potent Sliver
    Rare Drop--: 005% - Iron Shell
    ...............................................................................
    Luminous Puma	    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: 030% - Potent Sliver
    Rare Drop--: 005% - Iron Shell
    ...............................................................................
    Nightblade Puma	    Coliseum ??? AF            - Nabaat DLC only
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Note: All Razorclaws share the same Crystarium Constellation with all Beasts.
    ...............................................................................
    
    +--------------------------------+
    | Militarized Unit - Zwerg Droid |
    +--------------------------------+
    ...............................................................................
    Zwerg Scandroid	    Oerba 200 AF               - Tameable
    
    Normal Drop: 020% - Potent Bolt
    Rare Drop--: 005% - Mana Chip
    ...............................................................................
    Zwerg Metrodroid    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: 020% - Vitality Engine
    Rare Drop--: 005% - Iron Shell 
    ...............................................................................
    Koboldroid Yin	    Academia 400 AF            - Tameable
    
    Normal Drop: 020% - Potent Chip
    Rare Drop--: 005% - Iron Shell
    ...............................................................................
    Koboldroid Yang	    Vile Peaks 200 AF          - Tameable
    
    Normal Drop: 020% - Mana Droplet
    Rare Drop--: 005% - Mana Sliver
    ...............................................................................
    Note: All Zwerg Droids share the same Crystarium Constellation with all Spooks.
    ...............................................................................
    
    +---------------------------+
    | Militarized Unit - Vespid |
    +---------------------------+
    ...............................................................................
    Vespid		    Vile Peaks 200 AF          - Tameable
    
    Normal Drop: 025% - Molted Tail
    Rare Drop--: None
    ...............................................................................
    Vespid Soldier	    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: 030% - Mana Engine
    Rare Drop--: 005% - Abominable Wing
    ...............................................................................
    Note: All Vespids share the same Crystarium Constellation with all Stalkers.
    ...............................................................................
    
    +--------------------------+
    | Militarized Unit - Leech |
    +--------------------------+
    ...............................................................................
    Frag Leech	    Oerba 200 AF               - Tameable
    
    Normal Drop: 030% - Potent Chip
    Rare Drop--: 005% - Molted Tail
    ...............................................................................
    Note: Frag Leech shares the same Crystarium Constellation with all
          Nudibranches.
    ...............................................................................
    
    +----------------------------+
    | Militarized Unit - Armadon |
    +----------------------------+
    ...............................................................................
    Lucidon		    Oerba 200 AF               - Tameable
    
    Normal Drop: 020% - Potent Sliver
    Rare Drop--: 005% - Shattered Bone
    ...............................................................................
    Thermadon	    Augusta Tower 200 AF       - Tameable
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Note: All Armadons share the same Crystarium Constellation with all 
          Armadillons.
    ...............................................................................
    
    +-------------------------+
    | Militarized Unit - Flan |
    +-------------------------+
    ...............................................................................
    Flanitor	    Augusta Tower 200 AF       - Tameable
                        Augusta Tower 300 AF
    
    Normal Drop: 015% - Potent Engine
    Rare Drop--: 005% - Transparent Ooze
    ...............................................................................
    Flanborg	    Augusta Tower 300 AF       - Tameable
    
    Normal Drop: 025% - Potent Engine
    Rare Drop--: 005% - Transparent Ooze
    ...............................................................................
    Note: All Mechanical Flans share the same Crystarium Constellation with all
          Biological Flans.
    ...............................................................................
    
    +-----------------------------+
    | Militarized Unit - Behemoth |
    +-----------------------------+
    ...............................................................................
    Proto-behemoth	    Academia 500 AF            - Tameable
    
    Normal Drop: 020% - Sinister Fang
    Rare Drop--: 005% - Kaiser Knuckles
    ...............................................................................
    Azure-behemoth	    Coliseum ??? AF            - Nabaat DLC only
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Note: Proto-behemoth shares the same Crystarium Constellation with all
          Biological Behemoths.
    ...............................................................................
    
    +--------------------------------+
    | Militarized Unit - Annihilator |
    +--------------------------------+
    ...............................................................................
    Garuda		    Vile Peaks 200 AF          - Tameable
    
    Normal Drop: 015% - Vitality Droplet
    Rare Drop--: 003% - Grimoire Hat
    ...............................................................................
    Kalavinka	    Bresha Ruins 100 AF        - Quest Boss
    
    Normal Drop: 100% - Potent Orb
    Rare Drop--: None
    ...............................................................................
    Pink Lily	    Oerba 300 AF               - Tameable
    
    Normal Drop: 015% - Potent Chip
    Rare Drop--: 003% - Potent Engine
    ...............................................................................
    Note: Despite being classified as an Annihilator, Garuda shares the same
          Crystarium Constellation with all Wyverns.
    ...............................................................................
    
    +--------------------------+
    | Militarized Unit - Giant |
    +--------------------------+
    ...............................................................................
    Paradox Alpha	    Bresha Ruins 005 AF        - Story Boss
    
    Normal Drop: 100% - Phoenix Down
    Rare Drop--: 005% - Magician's Mark
    ...............................................................................
    Atlas (Strong)	    Bresha Ruins 005 AF        - Story Boss
                                                   - Paradox Ending
    
    Normal Drop: 100% - Potent Generator
    Rare Drop--: 005% - Gold Bangle
    ...............................................................................
    Atlas (Weak)	    Bresha Ruins 005 AF        - Story Boss
    
    Normal Drop: 100% - Potent Bolt
    Rare Drop--: 005% - Silver Bangle
    ...............................................................................
    
    +--------------------------------------+
    | Ancient Automata - Pulsework Soldier |
    +--------------------------------------+
    ...............................................................................
    Pulsework Soldier   New Bodhum 003 AF          - Tameable
    
    Normal Drop: 033% - Potion
    Rare Drop--: 005% - Iron Bangle
    ...............................................................................
    Pulsework Knight    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 033% - Potent Bolt 
    Rare Drop--: 005% - Radial Bearing
    ...............................................................................
    Pulsework Gladiator Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 020% - Vitality Chip
    Rare Drop--: 005% - Thrust Bearing
    ...............................................................................
    
    +------------------------------------+
    | Ancient Automata - Combat Engineer |
    +------------------------------------+
    ...............................................................................
    Hoplite		    Bresha Ruins 005 AF        - Tameable
    
    Normal Drop: 040% - Potent Bolt
    Rare Drop--: 005% - Radial Bearing
    ...............................................................................
    Testudo		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 025% - Mana Chip
    Rare Drop--: 005% - Thrust Bearing
    ...............................................................................
    Scutari		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
                                                   - Sunny Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 030% - Power Bolt
    Rare Drop--: 005% - Power Chip
    ...............................................................................
    Note: Despite all being classified as Combat Engineers, Testudo has a different
          Crystarium Constellation than Hoplite and Scutari. Testudo will be
          regarded with (L), while the latter two will be classified with (S).
    ...............................................................................
    
    +-------------------------------+
    | Ancient Automata - Centaurion |
    +-------------------------------+
    ...............................................................................
    Immortal	    Archylte Steppe ??? AF     - Cloudy Weather; Grave Ridge
                                                   - Quest Boss
    
    Normal Drop: 010% - Indrajit
    Rare Drop--: 005% - Romulus & Remus
    ...............................................................................
    Centaurion Blade    Archylte Steppe ??? AF     - Summoned by Immortal
                                                   - Quest Boss
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    
    +-------------------------+
    | Ancient Automata - Bomb |
    +-------------------------+
    ...............................................................................
    Bomb		    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 030% - Mana Sliver
    Rare Drop--: 002% - Fire Aegis
    ...............................................................................
    Circuitron	    Bresha Ruins 300 AF        - Tameable
    
    Normal Drop: 015% - Cobaltite
    Rare Drop--: 002% - Lightning Aegis
    ...............................................................................
    Cryohedron	    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 020% - Mana Sliver
    Rare Drop--: 002% - Ice Aegis
    ...............................................................................
    Cloudburst	    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Stonestump
                                                     Wastelands
    
    Normal Drop: 030% - Mana Chip
    Rare Drop--: 005% - Thrust Bearing
    ...............................................................................
    Tempest		    Bresha Ruins 100 AF        - Tameable
    
    Normal Drop: 025% - Rhodochrosite
    Rare Drop--: 002% - Wind Aegis
    ...............................................................................
    Debris		    Archylte Steppe ??? AF     - Tameable
                                                   - Cloudy Weather; Grave Ridge
    
    Normal Drop: 030% - Mana Chip
    Rare Drop--: 005% - Thrust Bearing 
    ...............................................................................
    Grenade		    Oerba 400 AF               - Tameable
    
    Normal Drop: 020% - Power Booster
    Rare Drop--: 005% - Cobaltite
    ...............................................................................
    
    +-----------------------------+
    | Ancient Automata - Armament |
    +-----------------------------+
    ...............................................................................
    Dreadnought	    Vile Peaks 010 AF          - Tameable
    
    Normal Drop: 020% - Vitality Booster
    Rare Drop--: 005% - Power Booster
    ...............................................................................
    
    +-------------------------+
    | Soldier - PSICOM Hunter |
    +-------------------------+
    ...............................................................................
    PSICOM Warden	    Coliseum ??? AF            - Nabaat DLC only
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    
    +---------------------------+
    | Cie'th - Shambling Cie'th |
    +---------------------------+
    ...............................................................................
    Ghoul		    Academia 400 AF
    
    Normal Drop: 030% - Tear of Remorse
    Rare Drop--: 005% - Potent Orb
    ...............................................................................
    Ghast		    Archylte Steppe ??? AF     - Stormy Weather; Plains of
                                                    Eternity
                                                   - Stormy Weather; Sanctorium
    
    Normal Drop: 013% - Potion
    Rare Drop--: 005% - Cie'th Tear
    ...............................................................................
    Strigoi		    A Dying World 700 AF
    
    Normal Drop: 020% - Tear of Remorse
    Rare Drop--: 005% - Segmented Carapace
    ...............................................................................
    Taxim		    Academia 400 AF
    
    Normal Drop: 030% - Tear of Remorse
    Rare Drop--: 005% - Begrimed Claw
    ...............................................................................
    Vampire		    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Stormy Weather; Stonestump
                                                     Wastelands
                                                   - Stormy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Potent Generator
    Rare Drop--: 002% - Impeder's Opal
    ...............................................................................
    Geiseric	    Academia 400 AF
    
    Normal Drop: 020% - Tear of Remorse
    Rare Drop--: 005% - Gold Bangle
    ...............................................................................
    Fomoire		    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Stormy Weather; Stonestump
                                                     Wastelands
                                                   - Stormy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Power Crystal
    Rare Drop--: 002% - Defender's Topaz
    ...............................................................................
    Wladislaus	    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Stormy Weather; Stonestump
                                                     Wastelands
                                                   - Stormy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Mana Generator
    Rare Drop--: 002% - Supporter's Amethyst
    ...............................................................................
    Malebranche	    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Stormy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Power Generator
    Rare Drop--: 002% - Berserker's Ruby
    ...............................................................................
    
    +------------------------+
    | Cie'th - Winged Cie'th |
    +------------------------+
    ...............................................................................
    Nelapsi		    Academia 400 AF
    
    Normal Drop: 020% - Tear of Remorse
    Rare Drop--: 002% - Tear of Woe
    ...............................................................................
    Varcolaci 	    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Stormy Weather; Stonestump
                                                     Wastelands
                                                   - Stormy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Vitality Generator
    Rare Drop--: 002% - Healer's Emerald
    ...............................................................................
    Chonchon	    Oerba 200 AF
                        Oerba 300 AF
                        Oerba 400 AF
    
    Normal Drop: 013% - Painkiller
    Rare Drop--: 005% - Cie'th Tear
    ...............................................................................
    Cocytus		    Academia 400 AF
    
    Normal Drop: 020% - Tear of Remorse
    Rare Drop--: 003% - Tear of Woe
    ...............................................................................
    
    +-------------------------+
    | Cie'th - Unusual Cie'th |
    +-------------------------+
    ...............................................................................
    Ispusteke	    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Stormy Weather; Stonestump
                                                     Wastelands
                                                   - Stormy Weather; Clearwater
                                                     Marshes
    
    Normal Drop: 020% - Mana Crystal
    Rare Drop--: 002% - Blaster Sapphire
    ...............................................................................
    Seeker		    Oerba 200 AF
                        Oerba 300 AF
                        Oerba 400 AF
    
    Normal Drop: 013% - Holy Water
    Rare Drop--: 005% - Cie'th Tear
    ...............................................................................
    
    +-------------------------+
    | Cie'th - Undying Cie'th |
    +-------------------------+
    ...............................................................................
    Yomi		    Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                                   - Quest Boss
    
    Normal Drop: 040% - Tear of Woe
    Rare Drop--: 005% - Trapezohedron
    ...............................................................................
    Zenobia		    Academia 400 AF
    
    Normal Drop: 030% - Tear of Woe
    Rare Drop--: None
    ...............................................................................
    Vaballathus	    Academia 400 AF
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Gorgyra		    Yaschas Massif 01X AF      - Quest Boss
    
    Normal Drop: 100% - Tear of Woe
    Rare Drop--: None 
    ...............................................................................
    Raspatil	    Oerba 400 AF               - Rare Monster Vortex
    
    Normal Drop: 030% - Scarletite
    Rare Drop--: 005% - Royal Armlet
    ...............................................................................
    
    +---------------------+
    | Special - Protector |
    +---------------------+
    ...............................................................................
    Caius Ballad        Oerba 200 AF               - Story Boss (034,560 HP)
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        A Dying World 700 AF       - Story Boss (005,000 HP)
    
    Normal Drop: 100% - Martyr's Emblem
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        The Void Beyond ??? AF     - Story Boss (012,000 HP)
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        Academia 500 AF            - Story Boss (038,830 HP)
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        Valhalla ??? AF            - Story Boss (052,950 HP)
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        Oerba 200 AF               - Story Boss (424,000 HP)
                                                   - Paradox Ending
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        A Dying World 700 AF       - Story Boss (030,052 HP)
                                                   - Paradox Ending
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Caius Ballad        The Void Beyond ??? AF     - Story Boss (090,032 HP)
                                                   - Paradox Ending
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Note: You must complete all Paradox Endings to obtain all 8 entries. It is also
          possible to lose the Solo Noel vs. Caius battle. If this happens, you
          will need to re-earn the 5,000 HP entry. To reacquire the entry, close
          Academia 4XX AF's Time Gate and replay until you reach A Dying World 700
          AF again.  
    ...............................................................................
    
    +-------------------+
    | Special - Fal'Cie |
    +-------------------+
    ...............................................................................
    Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                                   - First Battle
    
    Normal Drop: 100% - Phoenix Down
    Rare Drop--: None
    ...............................................................................
    Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - First Battle
    
    Normal Drop: 050% - Phoenix Down
    Rare Drop--: None
    ...............................................................................
    Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - First Battle
    
    Normal Drop: 050% - Phoenix Down
    Rare Drop--: None
    ...............................................................................
    Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                                   - Second Battle
    
    Normal Drop: 100% - Gold Nugget
    Rare Drop--: None
    ...............................................................................
    Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - Second Battle
    
    Normal Drop: 050% - Gold Nugget
    Rare Drop--: None
    ...............................................................................
    Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - Second Battle
    
    Normal Drop: 050% - Gold Nugget
    Rare Drop--: None
    ...............................................................................
    Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                                   - Third Battle
    
    Normal Drop: 100% - Phoenix Down
    Rare Drop--: None
    ...............................................................................
    Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - Third Battle
    
    Normal Drop: 050% - Phoenix Down
    Rare Drop--: None
    ...............................................................................
    Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - Third Battle
    
    Normal Drop: 050% - Phoenix Down
    Rare Drop--: None
    ...............................................................................
    Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                                   - Paradox Ending
    
    Normal Drop: 100% - Vitality Generator
    Rare Drop--: None
    ...............................................................................
    Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - Paradox Ending
    
    Normal Drop: 050% - Mana Generator
    Rare Drop--: None
    ...............................................................................
    Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                                   - Summoned by Proto fal'Cie Adam
                                                   - Paradox Ending
    
    Normal Drop: 050% - Power Generator
    Rare Drop--: None
    ...............................................................................
    Note: To earn all 4 entries, you must choose the incorrect answer to the Live
          Trigger question every time until you are only left with the right 
          answer, which is to yell at Hope.  You must also complete the related
          Paradox Ending.
    ...............................................................................
    
    +-------------------+
    | Special - Eidolon |
    +-------------------+
    ...............................................................................
    Chaos Bahamut       Academia 500 AF            - Story Boss
    
    Normal Drop: 050% - Phoenix Down
    Rare Drop--: 010% - Phoenix Blood
    ...............................................................................
    Twilight Odin       Vile Peaks 200 AF          - Tameable
                                                   - Quest Boss
    
    Normal Drop: 100% - Martyr's Badge
    Rare Drop--: None
    ...............................................................................
    
    +------------------------+
    | Special - Winged Chaos |
    +------------------------+
    ...............................................................................
    Jet Bahamut         Academia 500 AF            - Story Boss
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Garnet Bahamut      Academia 500 AF            - Story Boss
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Amber Bahamut       Academia 500 AF            - Story Boss
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    
    +-------------------+
    | Special - Fantasy |
    +-------------------+
    ...............................................................................
    Typhon		    Coliseum ??? AF            - Tameable
                                                   - Ultros & Typhon DLC only
    
    Normal Drop: 015% - Mana Generator
    Rare Drop--: 010% - Vitality Generator
    ...............................................................................
    Ultros		    Coliseum ??? AF            - Tameable
                                                   - Ultros & Typhon DLC only
    
    Normal Drop: 050% - Succulent Fruit
    Rare Drop--: 020% - Malodorous Fruit
    ...............................................................................
    Omega		    Coliseum ??? AF            - Tameable
                                                   - Omega DLC only
    
    Normal Drop: 033% - Power Generator
    Rare Drop--: 008% - Kaiser Knuckles
    ...............................................................................
    Gilgamesh	    Coliseum ??? AF            - Tameable
                                                   - Gilgamesh DLC only
    
    Normal Drop: 040% - Power Crystal
    Rare Drop--: 015% - Genji Glove
    ...............................................................................
    PuPu		    Coliseum ??? AF            - Tameable
                                                   - PuPu DLC only
    
    Normal Drop: 033% - Mana Generator
    Rare Drop--: 0.5% - Elixir
    ...............................................................................
    UFO		    Coliseum ??? AF            - PuPu DLC only
    
    Normal Drop: None
    Rare Drop--: None
    ...............................................................................
    Note: All Fantasy monsters share the same Crystarium Constellation with all
          Champions.
    ...............................................................................
    
    +--------------------+
    | Special - Champion |
    +--------------------+
    ...............................................................................
    Nabaat		    Coliseum ??? AF            - Tameable
                                                   - Nabaat DLC only
    
    Normal Drop: 025% - Mana Crystal
    Rare Drop--: 010% - Colonel's Glasses
    ...............................................................................
    Lieutenant Amodar   Coliseum ??? AF            - Tameable
                                                   - Lightning & Amodar DLC only
    
    Normal Drop: 025% - Vitality Crystal
    Rare Drop--: 010% - Sergeant's Badge
    ...............................................................................
    Lightning	    Coliseum ??? AF            - Tameable
                                                   - Lightning & Amodar DLC only
    
    Normal Drop: 025% - Mana Crystal
    Rare Drop--: 010% - Lightning Cross
    ...............................................................................
    Snow	  	    Coliseum ??? AF            - Tameable
                                                   - Snow DLC only
    
    Normal Drop: 025% - Vitality Crystal
    Rare Drop--: 003% - Snow's Bandanna
    ...............................................................................
    Note: All Champions share the same Crystarium Constellation with all Fantasy
          monsters.
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                     The Taming Lowdown - [MLTameB]                      | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    ...............................................................................
    The in-game tutorial will explain how to use monsters in your party. This 
    section will focus on detailed information about each tameable monster.
    ...............................................................................
    To recruit a monster, you must obtain its Crystal. You can do this by defeating
    it in battle. There are only 8 exceptions; refer to Section 08 - Special
    Monsters [SpecMon] for more information.  
    ...............................................................................
    Generally, you can only capture one of each monster. However, should you have
    access to the "Perpetual Battlefield" DLC, you can obtain two copies of the
    following special monsters (Leyak, Rangda, Cactuarama, Cactuarina, Nanochu, and
    Chichu), so long as you obtain them as Item Drops from Valfodr first. You can
    only have one Gigantuar and Twilight Odin at a time.
    
    You can also capture up to three of the following types of Chocobos (Yellow,
    Red, Blue, Green, Purple, Black, and White). Golden and Silver Chocobos are
    also limited to three copies, unless you have the "Perpetual Battlefield" DLC
    and obtain them as Item Drops from Valfodr before obtaining them through
    Moogle-related means. If so, then you can have four at a time. The purpose for
    having multiple types of Chocobos is so that you can specifically build some of
    them for use in Serendipity ??? AF's Chocobo Races.
    ...............................................................................
    Each monster has a specific percentage chance of dropping its Crystal.  These 
    percentages will be noted in each monster's details.  You can increase the
    percentage in two ways: The Monster Collector Fragment Skill, and by killing a
    monster with a Feral Link, as the Synch Rate increases the chances of capturing
    a monster. The formula for monster taming is as follows:
    
    Base Tame Rate x (Killing Blow Magnification + Fragment Skill Magnification)
    
    Killing Blow Magnification = Feral Link Synch Rate (300% Cap) or 100% (if no
    Feral Link is used as the killing blow)
    
    Note: Monsters with maximum Synch Rates exceeding 300% (e.g. Twilight Odin's
          Zantetsuken, Metallicactuar's Hit-and-Run) have them reduced to 300%.
          If no Feral Link is used to deliver the final blow, the Killing Blow
          Magnification equals 100%.
    
    Fragment Skill Magnification = 100% (if the Monster Collector Fragment Skill
    is activated) or 0% (if the Monster Collector Fragment Skill is NOT activated)
    ...............................................................................
    The following Fragment Skills can help you fill your Bestiary and capture all
    monsters:
    
    Skill 01: Improved Moogle Throw        -Obtain after Episode 4.
    Skill 08: Monster Collector            -Obtain all Vile Peaks Fragments.
    Skill 09: Encounter Master             -Obtain all Yaschas Massif Fragments.
    Skill 10: Battlemania                  -Obtain all 100% Map Fragments.
    
    All Fragment Skills can be acquired from the Mystic in Serendipity ??? AF.   
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                    Tameable Monster List - [MLTameV]                    | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Use widget624's or FF13_2_Drift's Monster Growth Spreadsheets to calculate
    maximum stat values. Links to those can be found in Section 10 - Introduction
    to the Project [IntrPro].
    
    Organized by Role: Commando (COM)
                       Ravager (RAV)
                       Sentinel (SEN)
                       Saboteur (SAB)
                       Synergist (SYN)
                       Medic (MED)
    
    +------------------+
    | In-Game Monsters |
    +------------------+
    ...............................................................................
    
    MONSTER 001
    
    Name---------: Apkallu                        Minimum Base HP------: 1,877
    Role---------: Commando                       Maximum Base HP------: 2,075
    Location-----: Academia 500 AF                Minimum Base Strength: 99 
    Max Level----: 45                             Maximum Base Strength: 101
    Speed--------: 75                             Minimum Base Magic---: 60
    Tame Rate----: 10%                            Maximum Base Magic---: 62
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: Fire, Lightning
    Constellation: Sahagin
    
    Feral Link-----: Abyssal Breath
    Description----: Inflicts long-lasting status ailments on target and nearby
                     opponents.
    Type-----------: Magic
    Effect---------: 5 Hits, Deprotect, Deshell, Wound
    Damage Modifier: 1.8
    Charge Time----: 1:48
    PS3 Combo------: Square
    Xbox 360 Combo-: X
    
    Default Passive: Attack: ATB Charge
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Area Sweep
    Lv. 05 Skill---: Powerchain
    Lv. 12 Passive-: Strength +16%
    Lv. 18 Skill---: Slow Chaser
    Lv. 21 Skill---: Scourge
    Lv. 27 Passive-: Strength +20%
    Lv. 35 Passive-: Resist Dispel +10%
    Lv. 41 Passive-: Strength +25%
    Lv. 42 Passive-: Resist Dispel +44%
    Lv. 45 Skill---: Ruinga
    
    Special Notes: Apkallu only spawns twice in Academia 500 AF. If you fail to
                   acquire its Crystal in both encounters, you will have to close
                   the Time Gate and replay the area again.
    
    ...............................................................................
    
    MONSTER 002
    
    Name---------: Behemoth                       Minimum Base HP------: 760
    Role---------: Commando                       Maximum Base HP------: 840
    Location-----: Yaschas Massif 010 AF          Minimum Base Strength: 90
    Max Level----: 70                             Maximum Base Strength: 92
    Speed--------: 80                             Minimum Base Magic---: 40
    Tame Rate----: 10%                            Maximum Base Magic---: 42
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Elements
    Weak---------: N/A
    Constellation: Behemoth
    
    Feral Link-----: Bellow
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Heal, Bravery, Protect, Shell
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Launch 
    Lv. 04 Passive-: Strength +10%
    Lv. 13 Passive-: Resist Pain +10%
    Lv. 22 Passive-: Strength +16%
    Lv. 24 Skill---: Blitz
    Lv. 29 Passive-: Resist Pain +44%
    Lv. 30 Skill---: Vigilance Feeder
    Lv. 33 Passive-: Strength +20% 
    Lv. 43 Skill---: Ravage 
    Lv. 50 Passive-: Strength +25%
    Lv. 57 Skill---: Faultsiphon
    Lv. 60 Skill---: Bloodthirsty
    Lv. 70 Skill---: Blindside
    
    Special Notes: Behemoth only appears in the dark areas of the Yaschas Massif.
                   Feral Behemoth's name changes to Behemoth upon capture.
    
    ...............................................................................
    
    MONSTER 003
    
    Name---------: Cactuar                        Minimum Base HP------: 963
    Role---------: Commando                       Maximum Base HP------: 1065
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 141
    Max Level----: 45                             Maximum Base Strength: 145
    Speed--------: 65                             Minimum Base Magic---: 61
    Tame Rate----: 33%                            Maximum Base Magic---: 63
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: Fire
    Constellation: Cactuar
    
    Feral Link-----: 1000 Needles
    Description----: Inflicts fixed amount of physical damage on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Fixed Damage
    Damage Modifier: N/A
    Charge Time----: 3:00
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Passive: Critical: Bravery
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Launch
    Lv. 07 Skill---: Bravery Feeder
    Lv. 10 Passive-: Resist Slow +10%
    Lv. 13 Skill---: Stagger: Wound
    Lv. 17 Passive-: Resist Slow +44%
    Lv. 23 Skill---: Deprotect Chaser 
    Lv. 25 Skill---: Protect Feeder
    Lv. 30 Passive-: Resist Slow +66%
    Lv. 38 Skill---: Powerchain
    Lv. 40 Skill---: Scourge
    Lv. 43 Skill---: Ruinga
    Lv. 45 Passive-: Auto-Bravery
    
    Special Notes: Found in Sunny Weather; Plains of Eternity.  
                   Cactuar is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily. 
    
    ...............................................................................
    
    MONSTER 004
    
    Name---------: Cactuaroni                     Minimum Base HP------: 1,111
    Role---------: Commando                       Maximum Base HP------: 1,229
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 163
    Max Level----: 45                             Maximum Base Strength: 167
    Speed--------: 65                             Minimum Base Magic---: 71
    Tame Rate----: 05%                            Maximum Base Magic---: 73
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Cactuar
    
    Feral Link-----: Piercing Rain
    Description----: Inflicts fixed amount of physical damage on target and nearby
                     opponents.
    Type-----------: Physical
    Effect---------: 1 Hit, Fixed Damage, Debuff
    Damage Modifier: 2.2
    Charge Time----: 3:00
    PS3 Combo------: L-up, L-up, L-down, L-down, X, X, L-down, L-up
    Xbox 360 Combo-: L-up, L-up, L-down, L-down, A, A, L-down, L-up
    
    Default Passive: Critical: Haste (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Launch
    Lv. 07 Skill---: Lifesiphon
    Lv. 10 Passive-: Resist Slow +10%
    Lv. 13 Skill---: Stagger: Drain
    Lv. 17 Passive-: Resist Slow +44%
    Lv. 23 Skill---: Slow Chaser
    Lv. 25 Skill---: Haste Feeder
    Lv. 30 Passive-: Resist Slow +66%
    Lv. 38 Skill---: Powerchain
    Lv. 40 Skill---: Scourge
    Lv. 43 Skill---: Ruinga
    Lv. 45 Passive-: Auto-Haste
    
    Special Notes: Found in Cloudy Weather; Plains of Eternity.
                   Found in Rainy Weather; Plains of Eternity.
                   Cactuaroni is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 005
    
    Name---------: Chichu                         Minimum Base HP------: 666
    Role---------: Commando                       Maximum Base HP------: 738
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 152
    Max Level----: 70                             Maximum Base Strength: 156
    Speed--------: 85                             Minimum Base Magic---: 102
    Tame Rate----: N/A                            Maximum Base Magic---: 106
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Ochu
    
    Feral Link-----: Meteorite
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-up, L-up, L-down
    Xbox 360 Combo-: L-up, L-up, L-down
    
    Default Passive: Pack Mentality
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 05 Passive-: Feral Speed II
    Lv. 07 Skill---: Powerchain
    Lv. 15 Passive-: Attack: ATB Charge
    Lv. 17 Skill---: Armor Breaker
    Lv. 20 Skill---: Bravery Feeder
    Lv. 26 Passive-: Strength +10%
    Lv. 32 Skill---: Faultsiphon
    Lv. 39 Skill---: Blindside
    Lv. 46 Passive-: Strength +16%
    Lv. 50 Skill---: Faith Feeder
    Lv. 54 Passive-: Strength +25%
    Lv. 60 Skill---: Scourge
    Lv. 67 Skill---: Vigilance Feeder
    Lv. 70 Passive-: Attack: ATB Charge II
    
    Special Notes: Chichu can be found in a bed of red flowers in the Plains of
                   Eternity. You must use the Improved Moogle Throw to throw Mog
                   into the flowers. Chichu also can be farmed in unlimited
                   quantities as a rare drop from Valfodr Lv. 70 if you have
                   purchased the "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 006
    
    Name---------: Chocobo                        Minimum Base HP------: 765
    Role---------: Commando                       Maximum Base HP------: 847
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 74
    Max Level----: 99                             Maximum Base Strength: 76
    Speed--------: 80                             Minimum Base Magic---: 53
    Tame Rate----: 100%                           Maximum Base Magic---: 55
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Wind
    Weak---------: Ice
    Constellation: Chocobo
    
    Feral Link-----: Kweh
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 6 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:25
    PS3 Combo------: Circle, Circle, Square
    Xbox 360 Combo-: B, B, X
    
    Default Passive: Critical: Power Surge (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Blitz
    Lv. 05 Skill---: Powerchain
    Lv. 07 Passive-: Resist Wind +10%
    Lv. 10 Passive-: Strength +10%
    Lv. 13 Skill---: Lifesiphon
    Lv. 19 Skill---: Smite
    Lv. 22 Skill---: Ravage
    Lv. 38 Passive-: Resist Wind +33%
    Lv. 43 Passive-: Strength +16%
    Lv. 54 Passive-: Resist Wind +45%
    Lv. 62 Skill---: Adrenaline 
    Lv. 69 Skill---: Stagger: Wound
    Lv. 76 Passive-: Strength +20%
    Lv. 80 Skill---: Imperil Chaser
    Lv. 90 Passive-: Attack: ATB Charge II
    Lv. 94 Skill---: Blindside
    Lv. 96 Skill---: Ruinga
    Lv. 99 Passive-: Critical: Power Surge II (RL)
     
    Special Notes: Found in Cloudy Weather; Plains of Eternity
                   Found in Rainy Weather; Plains of Eternity
                   Found in Sunny Weather; Plains of Eternity
    
    ...............................................................................
    
    MONSTER 007
    
    Name---------: Chunerpeton                    Minimum Base HP------: 912
    Role---------: Commando                       Maximum Base HP------: 1008
    Location-----: Yaschas Massif 110 AF          Minimum Base Strength: 58
    Max Level----: 45                             Maximum Base Strength: 60
    Speed--------: 65                             Minimum Base Magic---: 71
    Tame Rate----: 10%                            Maximum Base Magic---: 73
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Esuna, Veil
    Damage Modifier: 4.0
    Charge Time----: 2:00
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Gilfinder II (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Lifesiphon
    Lv. 02 Passive-: Siphon Boost
    Lv. 03 Skill---: Blitz
    Lv. 04 Skill---: Ravage
    Lv. 06 Passive-: HP +10% 
    Lv. 10 Passive-: Resist Dispel +10% 
    Lv. 17 Skill---: Slow Chaser
    Lv. 23 Passive-: HP +16%
    Lv. 29 Passive-: Resist Dispel +44%
    Lv. 31 Skill---: Deshell Chaser
    Lv. 36 Passive-: HP +25%
    Lv. 42 Passive-: Resist Dispel +66%
    Lv. 44 Skill---: Stagger: Wound
    Lv. 45 Passive-: Siphon Boost II
    
    ...............................................................................
    
    MONSTER 008
    
    Name---------: Crawler                        Minimum Base HP------: 855
    Role---------: Commando                       Maximum Base HP------: 945
    Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 49
    Max Level----: 45                             Maximum Base Strength: 51
    Speed--------: 45                             Minimum Base Magic---: 85
    Tame Rate----: 10%                            Maximum Base Magic---: 87
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Nudibranch, Leech
    
    Feral Link-----: Slurp
    Description----: Inflicts physical damage and debuffing ailments on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Deprotect
    Damage Modifier: 2.8
    Charge Time----: 2:30
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Skill--: Ruin
    Default Skill--: Drain Attack
    Lv. 05 Passive-: Gilfinder II (RL)
    Lv. 09 Skill---: Bravery Feeder
    Lv. 15 Passive-: Magic +16%
    Lv. 20 Skill---: Bloodthirsty
    Lv. 30 Passive-: Magic +20%
    Lv. 34 Passive-: Kill: Libra (RL)
    Lv. 36 Passive-: Item Collector (RL)
    Lv. 45 Skill---: Stagger: Drain
    
    ...............................................................................
    
    MONSTER 009
    
    Name---------: Don Tonberry                   Minimum Base HP------: 1,074
    Role---------: Commando                       Maximum Base HP------: 1,188
    Location-----: Bresha Ruina 100 AF            Minimum Base Strength: 78
    Max Level----: 30                             Maximum Base Strength: 80
    Speed--------: 75                             Minimum Base Magic---: 59
    Tame Rate----: 10%                            Maximum Base Magic---: 61
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Tonberry
    
    Feral Link-----: Hateful Gouge
    Description----: Inflicts physical damage and debuffing ailments on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Curse, Deprotect, Imperil, Slow
    Damage Modifier: 2.5
    Charge Time----: 3:20
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Passive: Perpetual Poison (RL)
    Default Skill--: Ruin
    Default Skill--: Drain Attack
    Lv. 02 Skill---: Bloodthirsty
    Lv. 04 Skill---: Stagger: Wound
    Lv. 06 Skill---: Fog Chaser
    Lv. 08 Skill---: Poison Chaser
    Lv. 10 Skill---: Pain Chaser
    Lv. 12 Skill---: Curse Chaser
    Lv. 14 Skill---: Imperil Chaser
    Lv. 16 Skill---: Deshell Chaser
    Lv. 18 Skill---: Deprotect Chaser
    Lv. 20 Skill---: Slow Chaser
    Lv. 26 Passive-: Quick Stagger
    Lv. 30 Passive-: Bonus CP (RL)
    
    Special Notes: Don Tonberry is a rare monster that appears as a Vortex.
                   Activate the Battlemania Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 010
    
    Name---------: Dragoon                        Minimum Base HP------: 1,605
    Role---------: Commando                       Maximum Base HP------: 1,775
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 150
    Max Level----: 20                             Maximum Base Strength: 154
    Speed--------: 45                             Minimum Base Magic---: 123
    Tame Rate----: 10%                            Maximum Base Magic---: 127
    Growth-------: Very Mercurial
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: Fire
    Constellation: Golem
    
    Feral Link-----: Orbital Battery
    Description----: Inflicts Lightning-based physical damage on target.
    Type-----------: Physical
    Effect---------: 3 Hits, Lightning Attack
    Damage Modifier: 2.19
    Charge Time----: 2:00
    PS3 Combo------: Triangle
    Xbox 360 Combo-: Y
    
    Default Passive: Attack: ATB Charge II (RL)
    Default Passive: Resist Ice +33%
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Blindside
    Lv. 04 Passive-: Feral Speed II
    Lv. 10 Skill---: Lifesiphon
    Lv. 17 Passive-: Resist Ice +45%
    Lv. 18 Skill---: Adrenaline
    Lv. 20 Skill---: Armor Breaker
    
    ...............................................................................
    
    MONSTER 011
    
    Name---------: Dreadnought                    Minimum Base HP------: 2,299
    Role---------: Commando                       Maximum Base HP------: 2,543
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 203
    Max Level----: 45                             Maximum Base Strength: 209
    Speed--------: 40                             Minimum Base Magic---: 45
    Tame Rate----: 05%                            Maximum Base Magic---: 47
    Growth-------: Very Late Bloomer
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Armament
    
    Feral Link-----: Flame Cyclone
    Description----: Inflicts Fire-based magic damage on target and nearby
                     opponents.
    Type-----------: Magic
    Effect---------: 8 Hits, Fire Attack 
    Damage Modifier: 6.0
    Charge Time----: 2:00
    PS3 Combo------: Square (rep) [or] Circle (rep)
    Xbox 360 Combo-: X (rep) [or] B (rep)
    
    Default Passive: Strength +16%
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Launch
    Lv. 07 Skill---: Area Sweep
    Lv. 09 Passive-: Critical: Power Surge
    Lv. 10 Skill---: Stagger: Wound
    Lv. 16 Passive-: Strength +20%
    Lv. 20 Skill---: Armor Breaker
    Lv. 37 Passive-: Strength +25%
    Lv. 39 Skill---: Blindside
    Lv. 42 Skill---: Scourge
    Lv. 45 Skill---: Ruinga
    
    Special Notes: Dreadnought is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily. It appears on the northeast path
                   at the top-most spot, where you can jump down to the west path.
                   Do not jump down, though; just run around in circles at the top
                   until you encounter it.
    
    ...............................................................................
    
    MONSTER 012
    
    Name---------: Flanborg                       Minimum Base HP------: 790
    Role---------: Commando                       Maximum Base HP------: 874
    Location-----: Augusta Tower 300 AF           Minimum Base Strength: 68
    Max Level----: 40                             Maximum Base Strength: 70
    Speed--------: 20                             Minimum Base Magic---: 99
    Tame Rate----: 10%                            Maximum Base Magic---: 101
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: Lightning
    Halved-------: N/A
    Weak---------: Fire, Wind
    Constellation: Flan (L)
    
    Feral Link-----: Twin Fists
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: Circle, Square, Circle, Square, Triangle
    Xbox 360 Combo-: B, X, B, X, Y
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Blitz
    Lv. 04 Skill---: Armor Breaker
    Lv. 08 Passive-: Resist Imperil +10%
    Lv. 13 Skill---: Bloodthirsty
    Lv. 20 Passive-: Resist Imperil +44%
    Lv. 26 Passive-: Kill: Libra
    Lv. 30 Skill---: Deprotect Chaser
    Lv. 37 Skill---: Stagger: Drain
    Lv. 40 Skill---: Ruinga
    
    ...............................................................................
    
    MONSTER 013
    
    Name---------: Flangonzola                    Minimum Base HP------: 577
    Role---------: Commando                       Maximum Base HP------: 639
    Location-----: Archlyte Steppe ??? AF         Minimum Base Strength: 49
    Max Level----: 70                             Maximum Base Strength: 51
    Speed--------: 35                             Minimum Base Magic---: 72
    Tame Rate----: 10%                            Maximum Base Magic---: 74
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic, Ice
    Weak---------: Lightning
    Constellation: Flan (L)
    
    Feral Link-----: Twin Fists
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-left, L-right, L-down
    Xbox 360 Combo-: L-left, L-right, L-down
    
    Default Passive: Jungle Law (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 09 Passive-: Strength +10%
    Lv. 12 Skill---: Bloodthirsty
    Lv. 24 Skill---: Blitz
    Lv. 30 Passive-: Strength +16%
    Lv. 31 Skill---: Faultsiphon
    Lv. 34 Passive-: Strength +20%
    Lv. 44 Passive-: Quick Stagger
    Lv. 49 Passive-: Strength +25%
    Lv. 50 Skill---: Haste Feeder
    Lv. 54 Passive-: Critical: Power Surge
    Lv. 62 Skill---: Bravery Feeder
    Lv. 67 Skill---: Blindside
    Lv. 68 Passive-: Critical: Power Surge II
    Lv. 69 Skill---: Ruinga
    Lv. 70 Skill---: Ravage
    
    Special Notes: Found in Sunny Weather; Plains of Eternity
                   Flangonzola is a rare monster. Activate the Battlemania
                   Fragment Skill to find it more easily.  
    
    ...............................................................................
    
    MONSTER 014
    
    Name---------: Frag Leech                     Minimum Base HP------: 484
    Role---------: Commando                       Maximum Base HP------: 536
    Location-----: Oerba 200 AF                   Minimum Base Strength: 27
    Max Level----: 40                             Maximum Base Strength: 29
    Speed--------: 45                             Minimum Base Magic---: 48
    Tame Rate----: 15%                            Maximum Base Magic---: 50
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: Ice
    Constellation: Nudibranch, Leech
    
    Feral Link-----: Explosive Thrust
    Description----: Inflicts physical damage on target and absorbs HP.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Drain
    Damage Modifier: 2.4
    Charge Time----: 2:45
    PS3 Combo------: L-right, L-down, L-left, L-left
    Xbox 360 Combo-: L-right, L-down, L-left, L-left
    
    Default Passive: Gilfinder II (RL)
    Default Skill--: Ruin
    Default Skill--: Drain Attack
    Lv. 03 Skill---: Vigilance Feeder,
    Lv. 04 Skill---: Powerchain
    Lv. 08 Skill---: Faultsiphon
    Lv. 12 Skill---: Blindside
    Lv. 18 Skill---: Lifesiphon
    Lv. 30 Passive-: Role Resonance
    
    ...............................................................................
    
    MONSTER 015
    
    Name---------: Gandayaks                      Minimum Base HP------: 931
    Role---------: Commando                       Maximum Base HP------: 1,029
    Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 53
    Max Level----: 20                             Maximum Base Strength: 55
    Speed--------: 65                             Minimum Base Magic---: 36
    Tame Rate----: 25%                            Maximum Base Magic---: 38
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Demon
    
    Feral Link-----: Heel Kick
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-down, Circle
    Xbox 360 Combo-: L-down, B
    
    Default Passive: Pressure II (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Passive-: Strength +10%
    Lv. 06 Skill---: Area Sweep
    Lv. 12 Skill---: Smite
    Lv. 18 Passive-: Strength +16%
    Lv. 19 Skill---: Bloodthirsty
    Lv. 20 Skill---: Armor Breaker
    
    ...............................................................................
    
    MONSTER 016
    
    Name---------: Garganzola                     Minimum Base HP------: 912
    Role---------: Commando                       Maximum Base HP------: 1,008
    Location-----: A Dying World 700 AF           Minimum Base Strength: 78
                   New Bodhum 700 AF              Maximum Base Strength: 80
    Max Level----: 70                             Minimum Base Magic---: 113
    Speed--------: 20                             Maximum Base Magic---: 117
    Tame Rate----: 02%
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, All Ailments
    Weak---------: N/A
    Constellation: Flan (L)
    
    Feral Link-----: Twin Fists
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:00
    PS3 Combo------: Square, Circle, Triangle, X
    Xbox 360 Combo-: X, B, Y, A
    
    Default Passive: Resist Deprotect +10%
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 05 Passive-: Critical: Shield
    Lv. 07 Skill---: Blitz
    Lv. 15 Passive-: Resist Physical +15%
    Lv. 25 Skill---: Ravage
    Lv. 30 Passive-: Resist Physical +26%
    Lv. 35 Passive-: Auto-Protect
    Lv. 45 Skill---: Powerchain
    Lv. 55 Passive-: Quick Stagger
    Lv. 65 Skill---: Blindside
    Lv. 68 Skill---: Ruinga
    Lv. 70 Passive-: Critical: Shield II
    
    ...............................................................................
    
    MONSTER 017
    
    Name---------: Goblin                         Minimum Base HP------: 574
    Role---------: Commando                       Maximum Base HP------: 636
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 48
    Max Level----: 20                             Maximum Base Strength: 50
    Speed--------: 75                             Minimum Base Magic---: 67
    Tame Rate----: 30%                            Maximum Base Magic---: 69
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: N/A
    Constellation: Goblin (S)
    
    Feral Link-----: Goblin Rush
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 13 Hits, Attack 
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: Circle, X
    Xbox 360 Combo-: B, A
    
    Default Passive: Attack: ATB Charge (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Launch
    Lv. 07 Skill---: Mind Piercer
    Lv. 10 Skill---: Faultsiphon
    Lv. 14 Skill---: Blitz
    Lv. 15 Passive-: Attack: ATB Charge II (RL)
    Lv. 19 Skill---: Blindside
    Lv. 20 Skill---: Scourge
    
    Special Notes: Found in Cloudy Weather; Plains of Eternity
                   Found in Sunny Weather; Plains of Eternity
                   Found in Rainy Weather; Plains of Eternity
    
    ...............................................................................
    
    MONSTER 018
    
    Name---------: Golden Chocobo                 Minimum Base HP------: 3,038
    Role---------: Commando                       Maximum Base HP------: 3,358
    Location-----: A Dying World 700 AF           Minimum Base Strength: 261
    Max Level----: 45                             Maximum Base Strength: 267
    Speed--------: 80                             Minimum Base Magic---: 190
    Tame Rate----: N/A                            Maximum Base Magic---: 194
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 6 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:25
    PS3 Combo------: L-down, L-right, L-right, L-up, L-left, L-left, L-left,
                     L-left
    Xbox 360 Combo-: L-down, L-right, L-right, L-up, L-left, L-left, L-left,
                     L-left
    
    Default Passive: Critical: Tetradefense (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Passive-: Stagger Maintenance
    Lv. 05 Skill---: Area Sweep
    Lv. 09 Skill---: Lifesiphon
    Lv. 14 Skill---: Smite
    Lv. 29 Skill---: Blindside
    Lv. 37 Skill---: Stagger: Drain
    Lv. 40 Skill---: Armor Breaker
    Lv. 44 Skill---: Ruinga
    Lv. 45 Skill---: Scourge
    
    Special Notes: Golden Chocobo can be found in a hidden Treasure Box in A Dying
                   World 700 AF. Look for the alcove that looks like a hand
                   sticking out of the wall on the map. Follow the wall south to
                   find Golden Chocobo. Golden Chocobo can also be farmed in
                   unlimited quantities as a rare drop from Valfodr Lv. 15 if you
                   have purchased the "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 019
    
    Name---------: Gorgonopsid                    Minimum Base HP------: 395
    Role---------: Commando                       Maximum Base HP------: 437
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 57
    Max Level----: 99                             Maximum Base Strength: 59
    Speed--------: 65                             Minimum Base Magic---: 31
    Tame Rate----: 15%                            Maximum Base Magic---: 33
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Fire
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Sonic Fangs
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 3 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: Square, Circle
    Xbox 360 Combo-: X, B
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Slow Chaser
    Lv. 05 Skill---: Powerchain
    Lv. 09 Passive-: Resist Poison +10% (RL)
    Lv. 13 Passive-: Magic +10%
    Lv. 17 Skill---: Poison Chaser
    Lv. 23 Skill---: Launch
    Lv. 29 Passive-: Resist Poison +44% (RL)
    Lv. 33 Passive-: Magic +16%
    Lv. 38 Skill---: Bloodthirsty
    Lv. 41 Skill---: Lifesiphon
    Lv. 49 Skill---: Faultsiphon
    Lv. 56 Passive-: Resist Poison +66% (RL)
    Lv. 67 Skill---: Adrenaline
    Lv. 68 Passive-: Magic +20%
    Lv. 82 Skill---: Scourge
    Lv. 97 Skill---: Ruinga
    
    ...............................................................................
    
    MONSTER 020
    
    Name---------: Hoplite                        Minimum Base HP------: 444
    Role---------: Commando                       Maximum Base HP------: 492
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 60
    Max Level----: 20                             Maximum Base Strength: 62
    Speed--------: 75                             Minimum Base Magic---: 28
    Tame Rate----: 15%                            Maximum Base Magic---: 30
    Growth-------: Very Mercurial
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Physical, Magic
    Weak---------: Ice
    Constellation: Combat Engineer (S)
    
    Feral Link-----: Second Nailgun
    Description----: Inflicts physical damage and launches target into the air.
    Type-----------: Physical
    Effect---------: 6 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-right, L-down, L-left, L-up
    Xbox 360 Combo-: L-right, L-down, L-left, L-up
    
    Default Passive: Feral Speed II (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Passive-: Resist Physical +05%
    Lv. 07 Passive-: Resist Physical +15%
    Lv. 15 Skill---: Armor Breaker
    Lv. 20 Skill---: Stagger: Wound
    
    ...............................................................................
    
    MONSTER 021
    
    Name---------: Lucidon                        Minimum Base HP------: 914
    Role---------: Commando                       Maximum Base HP------: 1,012
    Location-----: Oerba 200 AF                   Minimum Base Strength: 41
    Max Level----: 99                             Maximum Base Strength: 43
    Speed--------: 65                             Minimum Base Magic---: 22
    Tame Rate----: 07%                            Maximum Base Magic---: 24
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: Physical, Magic, All Elements
    Weak---------: N/A
    Constellation: Armadillon, Armadon
    
    Feral Link-----: Shell Spin
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: Square
    Xbox 360 Combo-: X
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Passive-: HP +10%
    Lv. 05 Skill---: Launch
    Lv. 16 Passive-: HP +16%
    Lv. 24 Skill---: Faultsiphon
    Lv. 30 Passive-: Ally KO: Power Surge (RL)
    Lv. 47 Skill---: Adrenaline
    Lv. 69 Passive-: HP +25%
    Lv. 70 Skill---: Bloodthirsty
    Lv. 84 Skill---: Shell Feeder
    Lv. 96 Passive-: HP +30%
    Lv. 99 Skill---: Lifesiphon
    
    Special Notes: Lucidon is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 022
    
    Name---------: Managarmr                      Minimum Base HP------: 1,501
    Role---------: Commando                       Maximum Base HP------: 1,661
    Location-----: Academia 500 AF                Minimum Base Strength: 190
    Max Level----: 45                             Maximum Base Strength: 194
    Speed--------: 65                             Minimum Base Magic---: 120
    Tame Rate----: 10%                            Maximum Base Magic---: 124
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: Lightning
    Halved-------: All Ailments
    Weak---------: N/A
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Sonic Fangs
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 3 Hits, Attack 
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: X, Triangle, X
    Xbox 360 Combo-: A, Y, A
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Blitz
    Lv. 03 Skill---: Curse Chaser
    Lv. 05 Skill---: Launch
    Lv. 08 Skill---: Powerchain
    Lv. 11 Skill---: Stagger: Wound
    Lv. 18 Skill---: Imperil Chaser
    Lv. 22 Passive-: Resist Lightning +10% (RL)
    Lv. 28 Skill---: Bloodthirsty
    Lv. 32 Skill---: Ravage
    Lv. 38 Passive-: Resist Lightning +33% (RL)
    Lv. 40 Skill---: Adrenaline
    Lv. 45 Passive-: Resist Lightning +45% (RL)
    
    ...............................................................................
    
    MONSTER 023
    
    Name---------: Mandrake                       Minimum Base HP------: 419
    Role---------: Commando                       Maximum Base HP------: 465
    Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 47
    Max Level----: 99                             Maximum Base Strength: 49
    Speed--------: 55                             Minimum Base Magic---: 98
    Tame Rate----: 15%                            Maximum Base Magic---: 100
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Stalker, Vespid
    
    Feral Link-----: Sniping Thrust
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 2.5
    Charge Time----: 2:45
    PS3 Combo------: L-down, L-left, X
    Xbox 360 Combo-: L-down, L-left, A
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Passive-: Resist Poison +10%
    Lv. 10 Passive-: Strength +10%
    Lv. 18 Skill---: Area Sweep
    Lv. 19 Passive-: Magic +10%
    Lv. 26 Skill---: Deprotect Chaser
    Lv. 30 Passive-: Resist Poison +44%
    Lv. 34 Passive-: Strength +16%
    Lv. 43 Skill---: Powerchain
    Lv. 44 Passive-: Magic +16%
    Lv. 50 Skill---: Poison Chaser
    Lv. 57 Passive-: Critical: Veil
    Lv. 63 Skill---: Scourge
    Lv. 79 Skill---: Blindside
    Lv. 82 Skill---: Ruinga
    Lv. 88 Passive-: Resist Poison +66%
    Lv. 92 Skill---: Stagger: Drain
    Lv. 99 Passive-: Auto-Veil 
    
    ...............................................................................
    
    MONSTER 024
    
    Name---------: Meonekton                      Minimum Base HP------: 408
    Role---------: Commando                       Maximum Base HP------: 452
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 25
                   Bresha Ruins 005 AF            Maximum Base Strength: 27
                   The Void Beyond ??? AF         Minimum Base Magic---: 23
    Max Level----: 20                             Maximum Base Magic---: 25
    Speed--------: 55
    Tame Rate----: 15%                            
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Vermin (L)
    
    Feral Link-----: Black Hole
    Description----: Inflicts magic damage on target and nearby opponents,
                     knocking them backwards.
    Type-----------: Magic
    Effect---------: 5 Hits, Attack, Deprotect
    Damage Modifier: 4.2
    Charge Time----: 2:00
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Skill---: Smite
    Lv. 10 Passive-: Strength +10%
    Lv. 13 Skill---: Bravery Feeder
    Lv. 18 Skill---: Lifesiphon
    Lv. 20 Skill---: Armor Breaker
    
    Special Notes: Meonekton is a Rift Beast that will no longer spawn after all
                   story-related events are completed. Close the relevant Time
                   Gates to encounter it again.
    
    ...............................................................................
    
    MONSTER 025
    
    Name---------: Metallicactuar                 Minimum Base HP------: 963
    Role---------: Commando                       Maximum Base HP------: 1,065
    Location-----: A Dying World 700 AF           Minimum Base Strength: 141
                   New Bodhum 700 AF              Maximum Base Strength: 145
    Max Level----: 45                             Minimum Base Magic---: 61
    Speed--------: 65                             Maximum Base Magic---: 63
    Tame Rate----: 05%
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: N/A
    Weak---------: Fire
    Constellation: Cactuar
    
    Feral Link-----: Hit-and-Run
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Wound
    Damage Modifier: 2.2
    Charge Time----: 2:30
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Critical: Faith
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Launch
    Lv. 07 Skill---: Bloodthirsty
    Lv. 10 Passive-: Resist Slow +10%
    Lv. 13 Skill---: Mind Piercer
    Lv. 16 Passive-: Resist Slow +44% 
    Lv. 23 Skill---: Deshell Chaser
    Lv. 25 Skill---: Shell Feeder
    Lv. 30 Passive-: Resist Slow +66%
    Lv. 38 Skill---: Powerchain
    Lv. 40 Skill---: Scourge
    Lv. 43 Skill---: Ruinga
    Lv. 45 Passive-: Auto-Faith
    
    Special Notes: Metallicactuar is a rare monster. Activate the Battlemania
                   Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 026
    
    Name---------: Miniflan                       Minimum Base HP------: 516
    Role---------: Commando                       Maximum Base HP------: 572
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 44
    Max Level----: 99                             Maximum Base Strength: 46
    Speed--------: 50                             Minimum Base Magic---: 64
    Tame Rate----: 33%                            Maximum Base Magic---: 66
    Growth-------: Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Fire
    Weak---------: Wind
    Constellation: Flan (S)
    
    Feral Link-----: Spit
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-up, L-up, L-right, L-down
    Xbox 360 Combo-: L-up, L-up, L-right, L-down
    
    Default Passive: Pressure II (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Passive-: Strength +10%
    Lv. 03 Passive-: Magic +10%
    Lv. 04 Skill---: Blitz
    Lv. 09 Skill---: Powerchain
    Lv. 16 Passive-: Strength +16%
    Lv. 20 Skill---: Ravage
    Lv. 27 Passive-: Magic +16%
    Lv. 33 Passive-: Critical: Vigilance
    Lv. 40 Passive-: Strength +20% 
    Lv. 42 Skill---: Deshell Chaser
    Lv. 50 Skill---: Blindside
    Lv. 63 Passive-: Magic +20%
    Lv. 70 Skill---: Stagger: Drain
    Lv. 89 Skill---: Scourge
    Lv. 96 Passive-: Role Resonance
    Lv. 99 Skill---: Ruinga
    
    ...............................................................................
    
    MONSTER 027
    
    Name---------: Moblin                         Minimum Base HP------: 574
    Role---------: Commando                       Maximum Base HP------: 636
    Location-----: Archylte Steppes ??? AF        Minimum Base Strength: 48
    Max Level----: 20                             Maximum Base Strength: 50
    Speed--------: 75                             Minimum Base Magic---: 67
    Tame Rate----: 10%                            Maximum Base Magic---: 69
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: All Elements
    Constellation: Goblin (S)
    
    Feral Link-----: Batter Up
    Description----: Inflicts physical damage to target and nearby opponents,
                     launching them into the air.
    Type-----------: Physical 
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-down, L-down, L-down, L-left
    Xbox 360 Combo-: L-down, L-down, L-down, L-left
    
    Default Passive: Critical: Haste (RL)
    Default Passive: Gilfinder II
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Launch
    Lv. 06 Passive-: Resist Magic +05%
    Lv. 10 Passive-: Resist Magic +15%
    Lv. 14 Skill---: Blitz
    Lv. 19 Skill---: Blindside
    
    Special Notes: Found in Rainy Weather; Stonestump Wastelands
                   Found in Sunny Weather; Grave Ridge
                   Found in Sunny Weather; Stonestump Wastelands
                   Moblin is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 028
    
    Name---------: Munchkin                       Minimum Base HP------: 1,296
    Role---------: Commando                       Maximum Base HP------: 1,434
    Location-----: Bresha Ruins 100/300 AF        Minimum Base Strength: 104
    Max Level----: 20                             Maximum Base Strength: 108
    Speed--------: 75                             Minimum Base Magic---: 85
    Tame Rate----: 10%                            Maximum Base Magic---: 87
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: N/A
    Constellation: Goblin (S)
    
    Feral Link-----: Goblin Rush
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 13 Hits, Attack
    Damage Modifier: 2.4
    Charge Time----: 2:45
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Launch
    Lv. 05 Skill---: Bloodthirsty
    Lv. 09 Skill---: Lifesiphon
    Lv. 14 Skill---: Blitz
    Lv. 19 Skill---: Scourge
    Lv. 20 Skill---: Haste Feeder
    
    ...............................................................................
    
    MONSTER 029
    
    Name---------: Narasimha                      Minimum Base HP------: 1,573
    Role---------: Commando                       Maximum Base HP------: 1,739
    Location-----: Yaschaf Massif 010/01X AF      Minimum Base Strength: 175
    Max Level----: 70                             Maximum Base Strength: 179
    Speed--------: 80                             Minimum Base Magic---: 61
    Tame Rate----: 10%                            Maximum Base Magic---: 63
    Growth-------: Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice, All Ailments
    Weak---------: Fire
    Constellation: Behemoth
    
    Feral Link-----: Diving Strike
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-left, L-left, L-up
    Xbox 360 Combo-: L-left, L-left, L-up
    
    Default Passive: Quick Stagger (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 08 Skill---: Area Sweep
    Lv. 15 Passive-: Jungle Law
    Lv. 24 Skill---: Launch
    Lv. 29 Passive-: Auto-Bravery
    Lv. 35 Skill---: Smite
    Lv. 39 Skill---: Stagger: Wound
    Lv. 44 Passive-: Auto-Veil
    Lv. 46 Skill---: Armor Breaker
    Lv. 49 Skill---: Blindside
    Lv. 50 Skill---: Pain Chaser
    Lv. 67 Skill---: Bravery Feeder
    Lv. 70 Skill---: Scourge
    
    Special Notes: Narasimha is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 030
    
    Name---------: Orion                          Minimum Base HP------: 1,701
    Role---------: Commando                       Maximum Base HP------: 1,881
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 130
    Max Level----: 20                             Maximum Base Strength: 134
    Speed--------: 80                             Minimum Base Magic---: 30
    Tame Rate----: 05%                            Maximum Base Magic---: 32
    Growth-------: Very Mercurial
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Lightning
    Weak---------: Fire
    Constellation: Tilter
    
    Feral Link-----: Dual Bolt
    Description----: Inflicts Lightning-based damage on target.
    Type-----------: Physical
    Effect---------: 2 Hits, Lightning Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-left, L-right, Triangle
    Xbox 360 Combo-: L-left, L-right, Y
    
    Default Passive: Quick Stagger (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 06 Skill---: Deshell Chaser
    Lv. 09 Skill---: Deprotect Chaser
    Lv. 13 Skill---: Adrenaline
    Lv. 16 Skill---: Scourge
    Lv. 19 Skill---: Curse Chaser
    Lv. 20 Skill---: Pain Chaser
    
    ...............................................................................
    
    MONSTER 031
    
    Name---------: Proto-behemoth                 Minimum Base HP------: 2,299
    Role---------: Commando                       Maximum Base HP------: 2,543
    Location-----: Academia 500 AF                Minimum Base Strength: 256
    Max Level----: 40                             Maximum Base Strength: 262
    Speed--------: 65                             Minimum Base Magic---: 90
    Tame Rate----: 10%                            Maximum Base Magic---: 92
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Behemoth
    
    Feral Link-----: Sunder
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-up, L-up, L-right, L-down
    Xbox 360 Combo-: L-up, L-up, L-right, L-down
    
    Default Passive: Critical: Bravery (RL)
    Default Passive: Critical: Faith (RL)
    Default Passive: Critical: Vigilance (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Skill---: Launch
    Lv. 05 Skill---: Blitz
    Lv. 09 Skill---: Ravage
    Lv. 12 Skill---: Scourge
    Lv. 19 Skill---: Smite
    Lv. 21 Skill---: Blindside
    Lv. 27 Skill---: Armor Breaker
    Lv. 34 Skill---: Bloodthirsty
    Lv. 40 Skill---: Bravery Feeder
    
    Special Notes: Proto-behemoth spawns on the northwestern-most square of
                   Academia 500 AF. It is accompanied by two Schrodingers, so be
                   careful. If you fail to capture Proto-behemoth, close the Time
                   Gate and replay the area. Proto-behemoth can also be summoned by
                   Academia 500 AF's Mimi.
    
    ...............................................................................
    
    MONSTER 032
    
    Name---------: Reaver                         Minimum Base HP------: 1,149
    Role---------: Commando                       Maximum Base HP------: 1,271
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 128
    Max Level----: 70                             Maximum Base Strength: 132
    Speed--------: 80                             Minimum Base Magic---: 45
    Tame Rate----: 10%                            Maximum Base Magic---: 47
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Behemoth
    
    Feral Link-----: Spinning Slice
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack, Wound
    Damage Modifier: 1.7
    Charge Time----: 2:00
    PS3 Combo------: L-right, L-down
    Xbox 360 Combo-: L-right, L-down
    
    Default Passive: Attack: ATB Charge
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Area Sweep
    Lv. 08 Skill---: Launch
    Lv. 14 Passive-: Critical: Bravery
    Lv. 22 Skill---: Smite
    Lv. 34 Skill---: Blindside
    Lv. 46 Passive-: Critical: Protect
    Lv. 50 Skill---: Bloodthirsty
    Lv. 55 Passive-: Attack: ATB Charge II
    Lv. 56 Skill---: Scourge
    Lv. 60 Skill---: Slow Chaser
    
    Special Notes: Found in Sunny Weather; Plains of Eternity
                   Found in Sunny Weather; Sanctorium
                   Reaver is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily. It can be found by the Long Gui
                   in the Sanctorium.
    
    ...............................................................................
    
    MONSTER 033
    
    Name---------: Red Chocobo                    Minimum Base HP------: 602
    Role---------: Commando                       Maximum Base HP------: 666
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 53
    Max Level----: 99                             Maximum Base Strength: 55
    Speed--------: 80                             Minimum Base Magic---: 67
    Tame Rate----: 15%                            Maximum Base Magic---: 69
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: Fire
    Halved-------: N/A
    Weak---------: Ice
    Constellation: Chocobo
    
    Feral Link-----: Kweh
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 6 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:25
    PS3 Combo------: L-left, Circle, L-left, Circle
    Xbox 360 Combo-: L-left, B, L-left, B
    
    Default Passive: Stagger Maintenance (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Skill---: Smite
    Lv. 07 Passive-: Resist Fire +10%          
    Lv. 11 Skill---: Blitz
    Lv. 16 Passive-: Resist Fire +33%
    Lv. 18 Passive-: Critical: Bravery
    Lv. 21 Skill---: Faultsiphon
    Lv. 26 Skill---: Ravage
    Lv. 29 Passive-: Resist Fire +45%
    Lv. 33 Skill---: Lifesiphon
    Lv. 50 Skill---: Bloodthirsty
    Lv. 57 Skill---: Haste Feeder
    Lv. 64 Skill---: Stagger: Wound
    Lv. 77 Skill---: Bravery Feeder
    Lv. 94 Skill---: Scourge
    Lv. 99 Passive-: Stagger Maintenance II (RL)
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
                   Found in Cloudy Weather; Stonestump Wastelands
                   Found in Sunny Weather; Grave Ridge
                   Found in Sunny Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 034
    
    Name---------: Sarracenia                     Minimum Base HP------: 285
    Role---------: Commando                       Maximum Base HP------: 315
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 16
    Max Level----: 60                             Maximum Base Strength: 18
    Speed--------: 45                             Minimum Base Magic---: 28
    Tame Rate----: 20%                            Maximum Base Magic---: 30
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: Ice
    Constellation: Nudibranch, Leech
    
    Feral Link-----: Slurp
    Description----: Inflicts physical damage and debuffing ailments on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Deprotect
    Damage Modifier: 2.8
    Charge Time----: 2:30
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Passive: Feral Surge (RL)
    Default Skill--: Ruin
    Default Skill--: Drain Attack
    Lv. 02 Skill---: Protect Feeder
    Lv. 03 Passive-: Ally KO: Power Surge (RL)
    Lv. 05 Skill---: Shell Feeder
    Lv. 06 Skill---: Powerchain
    Lv. 09 Skill---: Bravery Feeder
    Lv. 16 Passive-: Pack Mentality (RL)
    Lv. 22 Skill---: Adrenaline
    Lv. 47 Passive-: Auto-Shell
    Lv. 50 Skill---: Bloodthirsty
    Lv. 54 Passive-: Role Resonance (RL)
    Lv. 60 Skill---: Scourge
    
    ...............................................................................
    
    MONSTER 035
    
    Name---------: Scutari                        Minimum Base HP------: 1,185
    Role---------: Commando                       Maximum Base HP------: 1,311
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 160
    Max Level----: 20                             Maximum Base Strength: 164
    Speed--------: 75                             Minimum Base Magic---: 76
    Tame Rate----: 10%                            Maximum Base Magic---: 78
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Wind
    Weak---------: Lightning
    Constellation: Combat Engineer (S)
    
    Feral Link-----: Missle Hatch
    Description----: Inflicts Fire-based damage on target.
    Type-----------: Physical
    Effect---------: 4 Hits, Fire Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-left, L-right, L-up, L-down, X, X, X, X, L-up
    Xbox 360 Combo-: L-left, L-right, L-up, L-down, A, A, A, A, L-up
    
    Default Passive: Feral Surge (RL)
    Default Passive: Feral Fatigue (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Skill---: Lifesiphon
    Lv. 19 Skill---: Armor Breaker
    Lv. 20 Skill---: Ruinga
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
                   Found in Cloudy Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 036
    
    Name---------: Seeping Brie                   Minimum Base HP------: 912
    Role---------: Commando                       Maximum Base HP------: 1,008
    Location-----: Sunleth Waterscape 400 AF      Minimum Base Strength: 78
    Max Level----: 70                             Maximum Base Strength: 80
    Speed--------: 35                             Minimum Base Magic---: 113
    Tame Rate----: 10%                            Maximum Base Magic---: 117
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Wind
    Constellation: Flan (L)
    
    Feral Link-----: Hundred Fists
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 19 Hits, Attack
    Damage Modifier: 3.04
    Charge Time----: 2:45
    PS3 Combo------: Circle (rep), X
    Xbox 360 Combo-: B (rep), A
    
    Default Passive: Resist Physical +05%
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Mind Piercer
    Lv. 09 Skill---: Imperil Chaser
    Lv. 17 Passive-: Strength +10%
    Lv. 21 Skill---: Bloodthirsty
    Lv. 25 Passive-: Resist Physical +15%
    Lv. 30 Skill---: Blitz
    Lv. 34 Skill---: Lifesiphon
    Lv. 40 Passive-: Resist Physical +26%
    Lv. 41 Skill---: Ravage
    Lv. 47 Skill---: Faultsiphon
    Lv. 50 Passive-: Siphon Boost
    Lv. 53 Skill---: Smite
    Lv. 60 Skill---: Scourge
    Lv. 70 Passive-: Kill: ATB Charge
    
    ...............................................................................
    
    MONSTER 037
    
    Name---------: Shaguma                        Minimum Base HP------: 758
    Role---------: Commando                       Maximum Base HP------: 838
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 41
    Max Level----: 20                             Maximum Base Strength: 43
    Speed--------: 65                             Minimum Base Magic---: 60
    Tame Rate----: 05%                            Maximum Base Magic---: 62
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic
    Weak---------: Fire, Wind
    Constellation: Demon
    
    Feral Link-----: War Dance
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 6 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Passive: Feral Speed II (RL)
    Default Passive: Feral Surge (RL)
    Default Passive: Feral Fatigue (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Skill---: Blitz
    Lv. 10 Skill---: Ravage
    Lv. 13 Skill---: Bloodthirsty
    Lv. 17 Skill---: Scourge
    Lv. 18 Skill---: Mind Piercer
    Lv. 19 Skill---: Deprotect Chaser
    Lv. 20 Skill---: Smite
    
    Special Notes: Shaguma is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 038
    
    Name---------: Svarog                         Minimum Base HP------: 760
    Role---------: Commando                       Maximum Base HP------: 840
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 88
    Max Level----: 99                             Maximum Base Strength: 90
    Speed--------: 40                             Minimum Base Magic---: 23
    Tame Rate----: 10%                            Maximum Base Magic---: 25
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Magic, Fire, All Ailments
    Weak---------: Ice
    Constellation: Wyvern
    
    
    Feral Link-----: Fresh Breath
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-right, L-down, L-down
    Xbox 360 Combo-: L-right, L-down, L-down
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 08 Skill---: Blitz
    Lv. 12 Passive-: Quick Stagger (RL)
    Lv. 18 Passive-: Resist Fire +10%
    Lv. 22 Skill---: Ravage
    Lv. 28 Passive-: Resist Fire +33%
    Lv. 32 Passive-: Stagger Maintenance (RL)
    Lv. 37 Passive-: Resist Physical +15%
    Lv. 47 Skill---: Curse Chaser
    Lv. 54 Passive-: Resist Fire +45%
    Lv. 61 Skill---: Fog Chaser
    Lv. 70 Skill---: Scourge
    Lv. 76 Passive-: Stagger Maintenance II (RL)
    Lv. 94 Skill---: Ruinga
    
    Special Notes: Svarog is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 039
    
    Name---------: Thermadon                      Minimum Base HP------: 1,444
    Role---------: Commando                       Maximum Base HP------: 1,598
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 217
    Max Level----: 40                             Maximum Base Strength: 223
    Speed--------: 65                             Minimum Base Magic---: 35
    Tame Rate----: 07%                            Maximum Base Magic---: 37
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: Physical, Magic, All Ailments
    Halved-------: N/A
    Weak---------: Fire, Ice, Lightning
    Constellation: Armadillon, Armadon
    
    Feral Link-----: Crippling Surge
    Description----: Inflicts debuffing ailments on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Deprotect, Deshell, Imperil
    Damage Modifier: 0.35
    Charge Time----: 1:48
    PS3 Combo------: L-down, L-left, L-right, L-up
    Xbox 360 Combo-: L-down, L-left, L-right, L-up
    
    Default Passive: Leadenstrike (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Lifesiphon
    Lv. 04 Passive-: Strength +16%
    Lv. 11 Skill---: Launch
    Lv. 16 Passive-: Strength +20%
    Lv. 20 Skill---: Blindside
    Lv. 28 Passive-: Strength +25%
    Lv. 36 Passive-: Auto-Bravery
    Lv. 40 Skill---: Bravery Feeder
    
    Special Notes: Thermadon is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 040
    
    Name---------: Tonberry                       Minimum Base HP------: 1,074
    Role---------: Commando                       Maximum Base HP------: 1,188
    Location-----: Bresha Ruins 300 AF            Minimum Base Strength: 78
    Max Level----: 30                             Maximum Base Strength: 80
    Speed--------: 75                             Minimum Base Magic---: 59
    Tame Rate----: 10%                            Maximum Base Magic---: 61
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Tonberry
    
    Feral Link-----: Ultimate Grudge
    Description----: Removes status ailments from self and inflicts debilitating
                     ailments on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 2 Hits, Esuna, Curse, Dispel, Fog
    Damage Modifier: 1.8
    Charge Time----: 3:00
    PS3 Combo------: L-up, L-up, L-left, L-right
    Xbox 360 Combo-: L-up, L-up, L-left, L-right
    
    Default Passive: Ally KO: Power Surge
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Bloodthirsty
    Lv. 04 Skill---: Stagger: Wound
    Lv. 06 Skill---: Fog Chaser
    Lv. 08 Skill---: Poison Chaser
    Lv. 10 Skill---: Pain Chaser
    Lv. 12 Skill---: Curse Chaser
    Lv. 14 Skill---: Imperil Chaser
    Lv. 16 Skill---: Deshell Chaser
    Lv. 18 Skill---: Deprotect Chaser
    Lv. 20 Skill---: Slow Chaser
    Lv. 22 Passive-: Magic +35%
    Lv. 24 Passive-: Strength +35%
    Lv. 30 Passive-: Ally KO: Power Surge II
    
    Special Notes: Tonberry is a rare monster that appears as a Vortex. Activate
                   the Battlemania Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 041
    
    Name---------: Twilight Odin                  Minimum Base HP------: 818
    Role---------: Commando                       Maximum Base HP------: 906
    Location-----: Vile Peaks 200 AF              Minimum Base Strength: 89
    Max Level----: 99                             Maximum Base Strength: 91
    Speed--------: 30                             Minimum Base Magic---: 13
    Tame Rate----: 100%                           Maximum Base Magic---: 15
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: N/A
    Constellation: Eidolon
    
    Feral Link-----: Zantetsuken
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 4:25
    PS3 Combo------: L-left, L-right, L-down, Circle
    Xbox 360 Combo-: L-left, L-right, L-down, B
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 07 Skill---: Powerchain
    Lv. 09 Passive-: Critical: Tetradefense (RL)
    Lv. 10 Skill---: Poison Chaser
    Lv. 15 Skill---: Launch
    Lv. 24 Skill---: Blitz
    Lv. 38 Skill---: Bloodthirsty
    Lv. 41 Skill---: Lifesiphon
    Lv. 49 Skill---: Faultsiphon
    Lv. 67 Skill---: Adrenaline
    Lv. 68 Passive-: Resist Elements +20%
    Lv. 76 Skill---: Scourge
    Lv. 79 Passive-: Attack: ATB Charge II
    Lv. 85 Skill---: Stagger: Drain
    Lv. 90 Skill---: Ruinga
    
    Special Notes: You will automatically capture Twilight Odin after you defeat
                   him. Twilight Odin can be farmed in unlimited quantities as a
                   rare drop from Valfodr Lv. 99 if you have purchased the
                   "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 042
    
    Name---------: Uridimmu                       Minimum Base HP------: 427
    Role---------: Commando                       Maximum Base HP------: 473
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 43
    Max Level----: 40                             Maximum Base Strength: 45
    Speed--------: 65                             Minimum Base Magic---: 42
    Tame Rate----: 15%                            Maximum Base Magic---: 44
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Fire
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Sonic Fangs
    Description----: Inflicts physical damaage on target.
    Type-----------: Physical
    Effect---------: 3 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-left, L-left, L-right
    Xbox 360 Combo-: L-left, L-left, L-right
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Poison Chaser
    Lv. 05 Passive-: Strength +10%
    Lv. 06 Skill---: Blitz
    Lv. 10 Passive-: Strength +16%
    Lv. 14 Passive-: Resist Poison +10%
    Lv. 19 Skill---: Ravage
    Lv. 29 Passive-: Strength +20%
    Lv. 37 Skill---: Curse Chaser
    Lv. 39 Passive-: Resist Poison +44%
    Lv. 40 Skill---: Scourge
    
    ...............................................................................
    
    MONSTER 043
    
    Name---------: Vespid Soldier                 Minimum Base HP------: 802
    Role---------: Commando                       Maximum Base HP------: 888
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 99
    Max Level----: 40                             Maximum Base Strength: 101
    Speed--------: 55                             Minimum Base Magic---: 121
    Tame Rate----: 15%                            Maximum Base Magic---: 125
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Magic, Wind
    Weak---------: N/A
    Constellation: Stalker, Vespid
    
    Feral Link-----: Sniping Thrust
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 2.5
    Charge Time----: 2:45
    PS3 Combo------: L-right, L-down, L-left, L-left
    Xbox 360 Combo-: L-right, L-down, L-left, L-left
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Area Sweep
    Lv. 06 Passive-: Resist Magic +05%
    Lv. 12 Skill---: Stagger: Wound
    Lv. 14 Passive-: Resist Magic +15%
    Lv. 17 Skill---: Protect Feeder
    Lv. 22 Passive-: Resist Wind +10%
    Lv. 27 Skill---: Faith Feeder
    Lv. 30 Skill---: Bravery Feeder
    Lv. 31 Skill---: Lifesiphon
    Lv. 32 Passive-: Resist Magic +26%
    Lv. 36 Passive-: Siphon Boost
    Lv. 40 Passive-: Resist Wind +33%
    
    ...............................................................................
    
    MONSTER 044
    
    Name---------: Vodianoi                       Minimum Base HP------: 1,276
    Role---------: Commando                       Maximum Base HP------: 1,412
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 69
    Max Level----: 20                             Maximum Base Strength: 71
    Speed--------: 65                             Minimum Base Magic---: 100
    Tame Rate----: 10%                            Maximum Base Magic---: 104
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Lightning, Wind
    Weak---------: Fire
    Constellation: Demon
    
    Feral Link-----: Spinning Step
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: Circle, Square, Circle
    Xbox 360 Combo-: B, X, B
    
    Default Passive: Auto-Bravery (RL)
    Default Passive: Resist Curse +10%
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Blitz
    Lv. 05 Passive-: Resist Curse +44%
    Lv. 06 Skill---: Fog Chaser
    Lv. 08 Skill---: Slow Chaser
    Lv. 10 Skill---: Curse Chaser
    Lv. 17 Skill---: Blindside
    Lv. 19 Passive-: Strength +20%
    Lv. 20 Passive-: Resist Deprotect +44%
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
    
    ...............................................................................
    
    MONSTER 045
    
    Name---------: Vouivre                        Minimum Base HP------: 962
    Role---------: Commando                       Maximum Base HP------: 1,064
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 111
    Max Level----: 70                             Maximum Base Strength: 115
    Speed--------: 40                             Minimum Base Magic---: 29
    Tame Rate----: 05%                            Maximum Base Magic---: 31
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire, All Ailments
    Weak---------: Lightning, Wind
    Constellation: Wyvern
    
    Feral Link-----: Tail Whip
    Description----: Inflicts physical damage and launches target into the air.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-right, L-down, L-left, L-up
    Xbox 360 Combo-: L-right, L-down, L-left, L-up
    
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 02 Skill---: Poison Chaser
    Lv. 05 Passive-: Strength +10%
    Lv. 08 Skill---: Lifesiphon
    Lv. 12 Passive-: Strength +16%
    Lv. 18 Passive-: Resist Deprotect +10%
    Lv. 22 Skill---: Faultsiphon
    Lv. 29 Passive-: Strength +20%
    Lv. 35 Skill---: Bravery Feeder
    Lv. 37 Passive-: Resist Deprotect +44%
    Lv. 47 Skill---: Stagger: Wound
    Lv. 50 Passive-: Resist Dispel +44%
    Lv. 54 Passive-: Strength +25%
    Lv. 61 Skill---: Deshell Chaser
    Lv. 65 Skill---: Scourge
    Lv. 70 Skill---: Ruinga
    
    Special Notes: Found in Rainy Weather; Plains of Eternity
                   Found in Sunny Weather; Sanctorium
                   Found in Sunny Weather; Plains of Eternity
                   Vouivre is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 046
    
    Name---------: Yaksha                         Minimum Base HP------: 1,276
    Role---------: Commando                       Maximum Base HP------: 1,412
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 178
    Max Level----: 20                             Maximum Base Strength: 182
    Speed--------: 65                             Minimum Base Magic---: 100
    Tame Rate----: 15%                            Maximum Base Magic---: 104
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: Ice, Wind
    Constellation: Demon
    
    Feral Link-----: Spinning Step
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-left, L-left, L-right, L-left, L-right, L-right, L-right
    Xbox 360 Combo-: L-left, L-left, L-right, L-left, L-right, L-right, L-right
    
    Default Passive: Ironstrike (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Blitz
    Lv. 02 Passive-: HP +10%
    Lv. 03 Skill---: Ravage
    Lv. 04 Passive-: HP +16%
    Lv. 07 Skill---: Smite 
    Lv. 12 Passive-: HP +25%
    Lv. 14 Skill---: Blindside
    Lv. 19 Passive-: Strength +20%
    Lv. 20 Passive-: Auto-Vigilance
    
    ...............................................................................
    
    MONSTER 047
    
    Name---------: Yeoman                         Minimum Base HP------: 2,487
    Role---------: Commando                       Maximum Base HP------: 2,749
    Location-----: Academia 500 AF                Minimum Base Strength: 190
    Max Level----: 20                             Maximum Base Strength: 194
    Speed--------: 80                             Minimum Base Magic---: 45
    Tame Rate----: 10%                            Maximum Base Magic---: 47
    Growth-------: Standard
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Tilter
    
    Feral Link-----: Drill Bolt
    Description----: Inflicts Lightning-based damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Lightning Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: Square (rep)
    Xbox 360 Combo-: X (rep)
    
    Default Passive: Auto Haste (RL)
    Default Passive: First Strike (RL)
    Default Passive: Attack: ATB Charge II
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 10 Skill---: Powerchain
    Lv. 15 Skill---: Blindside
    Lv. 18 Skill---: Stagger: Wound
    Lv. 19 Skill---: Scourge
    Lv. 20 Skill---: Haste Feeder
    
    ...............................................................................
    
    MONSTER 048
    
    Name---------: Albino Lobo                    Minimum Base HP------: 750
    Role---------: Ravager                        Maximum Base HP------: 830
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 69
    Max Level----: 70                             Maximum Base Strength: 71
    Speed--------: 65                             Minimum Base Magic---: 67
    Tame Rate----: 15%                            Maximum Base Magic---: 69
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Shred
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 7 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-left, Circle, L-left
    Xbox 360 Combo-: L-left, B, L-left
    
    Default Passive: Critical: Vigilance (RL)
    Default Skill--: Blizzard
    Default Skill--: Froststrike
    Lv. 05 Skill---: Thunder
    Lv. 10 Passive-: Resist Poison +10%
    Lv. 15 Skill---: Sparkstrike
    Lv. 21 Skill---: Aero
    Lv. 25 Passive-: Resist Ice +33% 
    Lv. 30 Passive-: Resist Poison +44%
    Lv. 36 Skill---: Fire
    Lv. 37 Passive-: Resist Ice +45%
    Lv. 40 Passive-: Resist Imperil +66%
    Lv. 42 Skill---: Fearsiphon
    Lv. 48 Skill---: Fira
    Lv. 50 Skill---: Blizzara
    Lv. 51 Passive-: Critical: Protect
    Lv. 52 Skill---: Thundara
    Lv. 60 Passive-: Critical: Shell
    Lv. 70 Skill---: Aerora
    
    Special Notes: Albino Lobo is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 049
    
    Name---------: Apotamkin                      Minimum Base HP------: 948
    Role---------: Ravager                        Maximum Base HP------: 1,048
    Location-----: A Dying World 700 AF           Minimum Base Strength: 85
                   New Bodhum 700 AF              Maximum Base Strength: 87
    Max Level----: 20                             Minimum Base Magic---: 85
    Speed--------: 40                             Maximum Base Magic---: 87
    Tame Rate----: 02%
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic, All Elements
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-down, L-down, L-up, L-down
    Xbox 360 Combo-: L-down, L-down, L-up, L-down
    
    Default Passive: Gilfinder II (RL)
    Default Passive: Pack Mentality (RL)
    Default Skill--: Fire
    Default Skill--: Blizzard
    Default Skill--: Thunder
    Default Skill--: Aero
    Lv. 03 Skill---: Flamestrike
    Lv. 05 Skill---: Froststrike
    Lv. 10 Skill---: Sparkstrike
    Lv. 13 Skill---: Galestrike
    Lv. 14 Passive-: Item Collector
    Lv. 15 Skill---: Fira
    Lv. 16 Skill---: Blizzara
    Lv. 17 Skill---: Thundara
    Lv. 18 Skill---: Aerora
    
    ...............................................................................
    
    MONSTER 050
    
    Name---------: Bloodfang Bass                 Minimum Base HP------: 820
    Role---------: Ravager                        Maximum Base HP------: 908
    Location-----: Oerba 300 AF                   Minimum Base Strength: 48
    Max Level----: 45                             Maximum Base Strength: 50
    Speed--------: 65                             Minimum Base Magic---: 98
    Tame Rate----: 10%                            Maximum Base Magic---: 100
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: Fire, Lightning
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Esuna, Regen, Veil
    Damage Modifier: 5.0
    Charge Time----: 2:30
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Gilfinder II (RL)
    Default Skill--: Blizzard
    Lv. 05 Skill---: Froststrike
    Lv. 06 Passive-: Resist Ice +10%
    Lv. 10 Passive-: Resist Magic +05%
    Lv. 23 Passive-: Resist Ice +33%
    Lv. 25 Skill---: Blizzara
    Lv. 29 Passive-: Resist Magic +15%
    Lv. 31 Skill---: Ice Blitz
    Lv. 36 Passive-: Resist Ice +45%
    Lv. 42 Passive-: Resist Magic +26%
    Lv. 44 Skill---: Blizzaga
    
    ...............................................................................
    
    MONSTER 051
    
    Name---------: Blue Chocobo                   Minimum Base HP------: 608
    Role---------: Ravager                        Maximum Base HP------: 672
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 49
    Max Level----: 99                             Maximum Base Strength: 51
    Speed--------: 80                             Minimum Base Magic---: 53
    Tame Rate----: 15%                            Maximum Base Magic---: 55
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: Fire, Lightning, Wind
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh Kweh
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack
    Damage Modifier: 2.96
    Charge Time----: 3:00
    PS3 Combo------: L-up, L-right, L-down, L-left
    Xbox 360 Combo-: L-up, L-right, L-down, L-left
    
    Default Passive: Kill: ATB Charge (RL)
    Default Skill--: Blizzard
    Default Skill--: Aero
    Lv. 03 Skill---: Overwhelm
    Lv. 04 Passive-: Resist Ice +10%
    Lv. 09 Skill---: Galestrike
    Lv. 10 Passive-: Chain Bonus Boost
    Lv. 16 Skill---: Blizzara
    Lv. 19 Passive-: Resist Ice +33%
    Lv. 27 Skill---: Fearsiphon
    Lv. 34 Skill---: Aerora
    Lv. 40 Skill---: Blizzaga
    Lv. 45 Passive-: Critical: Haste
    Lv. 69 Passive-: Resist Ice +45%
    Lv. 70 Skill---: Aeroga
    Lv. 74 Skill---: Aero Blitz
    Lv. 77 Passive-: Resist Deshell +10%
    Lv. 83 Passive-: Resist Ice +53%
    Lv. 86 Passive-: Resist Deshell +44%
    
    Special Notes: Found in Cloudy Weather; Clearwater Marshes
                   Found in Rainy Weather; Clearwater Marshes
                   Found in Sunny Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 052
    
    Name---------: Bomb                           Minimum Base HP------: 466
    Role---------: Ravager                        Maximum Base HP------: 516
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 19
    Max Level----: 20                             Maximum Base Strength: 21
    Speed--------: 170                            Minimum Base Magic---: 95
    Tame Rate----: 13%                            Maximum Base Magic---: 97
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: Fire, Lightning, Wind
    Weak---------: N/A
    Constellation: Bomb
    
    Feral Link-----: Elemental Overdrive
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-up
    Xbox 360 Combo-: L-up
    
    Default Passive: Auto Enfire (RL)
    Default Skill--: Fira
    Lv. 05 Skill---: Flamestrike
    Lv. 08 Passive-: Resist Fire +10%
    Lv. 12 Passive-: Critical: Faith (RL)
    Lv. 15 Skill---: Firaga
    Lv. 17 Skill---: Overwhelm
    Lv. 19 Passive-: Magic +20%
    Lv. 20 Skill---: Felflame
    
    ...............................................................................
    
    MONSTER 053
    
    Name---------: Buccaboo                       Minimum Base HP------: 1,383
    Role---------: Ravager                        Maximum Base HP------: 1,529
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 111
    Max Level----: 20                             Maximum Base Strength: 115
    Speed--------: 75                             Minimum Base Magic---: 91
    Tame Rate----: 10%                            Maximum Base Magic---: 93
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice, Wind
    Weak---------: N/A
    Constellation: Goblin (S)
    
    Feral Link-----: Batter Up
    Description----: Deals physical damage to target and surrounding opponents,
                     launching them into the air.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-down, L-down, L-down, L-left
    Xbox 360 Combo-: L-down, L-down, L-down, L-left
    
    Default Passive: Chain Bonus Boost (RL)
    Default Skill--: Blizzard
    Default Skill--: Froststrike
    Lv. 04 Passive-: Strength +20%
    Lv. 10 Skill---: Blizzara
    Lv. 16 Passive-: Magic +20%
    Lv. 19 Skill---: Galestrike
    Lv. 20 Passive-: Gilfinder II
    
    Special Notes: Found in Sunny Weather; Grave Ridge
                   Found in Sunny Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 054
    
    Name---------: Buccaboo Ace                   Minimum Base HP------: 1,600
    Role---------: Ravager                        Maximum Base HP------: 1,770
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 107
    Max Level----: 40                             Maximum Base Strength: 111
    Speed--------: 75                             Minimum Base Magic---: 201
    Tame Rate----: 10%                            Maximum Base Magic---: 207
    Growth-------: Very Late Bloomer 
    Immune-------: N/A
    Resistant----: Ice, Wind
    Halved-------: Magic
    Weak---------: N/A
    Constellation: Goblin (L)
    
    Feral Link-----: Spirit Infusion
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Heal, Faith, Protect, Shell
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: L-up
    Xbox 360 Combo-: L-up
    
    Default Passive: Stagger Maintenance (RL)
    Default Skill--: Blizzard
    Lv. 04 Passive-: Strength +20%
    Lv. 10 Skill---: Blizzara
    Lv. 16 Passive-: Magic +20%
    Lv. 19 Skill---: Aero
    Lv. 20 Passive-: Resist Magic +15%
    Lv. 33 Passive-: Gilfinder II
    Lv. 36 Skill---: Ice Blitz
    Lv. 38 Skill---: Aero Blitz
    Lv. 39 Passive-: Role Resonance
    Lv. 40 Passive-: Stagger Maintenance II (RL)
    
    Special Notes: Found in Sunny Weather; Grave Ridge
                   Found in Sunny Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 055
    
    Name---------: Ceratoraptor                   Minimum Base HP------: 465
    Role---------: Ravager                        Maximum Base HP------: 515
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 27
    Max Level----: 99                             Maximum Base Strength: 29
    Speed--------: 65                             Minimum Base Magic---: 55
    Tame Rate----: 20%                            Maximum Base Magic---: 57
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Fire, Lightning, Wind
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Esuna, Regen
    Damage Modifier: 2.0
    Charge Time----: 2:00
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Ally KO: Power Surge
    Default Skill--: Blizzard
    Default Skill--: Froststrike
    Lv. 02 Passive-: Chain Bonus Boost
    Lv. 05 Skill---: Fire
    Lv. 10 Skill---: Flamestrike
    Lv. 37 Passive-: Resist Fire +10%
    Lv. 45 Passive-: Resist Ice +10%
    Lv. 50 Skill---: Blizzara
    Lv. 51 Passive-: Resist Ice +33%
    Lv. 59 Passive-: Resist Fire +33%
    Lv. 62 Skill---: Fira
    Lv. 65 Passive-: Ally KO: Power Surge II
    Lv. 72 Passive-: Kill: ATB Charge
    Lv. 77 Skill---: Fearsiphon
    Lv. 90 Passive-: Gilfinder II
    
    ...............................................................................
    
    MONSTER 056
    
    Name---------: Circuitron                     Minimum Base HP------: 933
    Role---------: Ravager                        Maximum Base HP------: 1,033
    Location-----: Bresha Ruins 300 AF            Minimum Base Strength: 40
    Max Level----: 20                             Maximum Base Strength: 42
    Speed--------: 170                            Minimum Base Magic---: 189
    Tame Rate----: 10%                            Maximum Base Magic---: 193
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: Lightning
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Bomb
    
    Feral Link-----: Friendly Fire
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Faith, Enthunder, Veil, Vigilance
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: L-down, L-up
    Xbox 360 Combo-: L-down, L-up
    
    Default Skill--: Thundara
    Lv. 05 Skill---: Sparkstrike
    Lv. 08 Passive-: Resist Lightning +10%
    Lv. 12 Passive-: Critical: Faith (RL)
    Lv. 15 Skill---: Thundaga
    Lv. 17 Skill---: Fearsiphon
    Lv. 18 Passive-: Magic +20%
    Lv. 19 Skill---: Felspark
    Lv. 20 Passive-: Auto Enthunder (RL)
    
    ...............................................................................
    
    MONSTER 057
    
    Name---------: Cloudburst                     Minimum Base HP------: 995
    Role---------: Ravager                        Maximum Base HP------: 1,101
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 32
    Max Level----: 40                             Maximum Base Strength: 34
    Speed--------: 170                            Minimum Base Magic---: 201
    Tame Rate----: 10%                            Maximum Base Magic---: 207
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Bomb
    
    Feral Link-----: Friendly Fire
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Faith, Enfrost, Veil, Vigilance
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: X, X, Triangle, Circle
    Xbox 360 Combo-: A, A, Y, B
    
    Default Passive: Auto Enfrost (RL)
    Default Skill--: Aero
    Lv. 05 Skill---: Froststrike
    Lv. 08 Passive-: Resist Ice +33%
    Lv. 12 Passive-: Critical: Faith (RL)
    Lv. 15 Skill---: Aerora
    Lv. 17 Skill---: Overwhelm
    Lv. 19 Passive-: Magic +20%
    Lv. 20 Skill---: Felfrost
    Lv. 27 Skill---: Blizzaga
    Lv. 34 Skill---: Aeroga
    Lv. 38 Passive-: Resist Wind +45%
    Lv. 40 Skill---: Felgust
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
                   Cloudburst can be easily found in the trenches. 
    
    ...............................................................................
    
    MONSTER 058
    
    Name---------: Cryohedron                     Minimum Base HP------: 466
    Role---------: Ravager                        Maximum Base HP------: 516
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 19
    Max Level----: 20                             Maximum Base Strength: 21
    Speed--------: 170                            Minimum Base Magic---: 95
    Tame Rate----: 13%                            Maximum Base Magic---: 97
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: Lightning, Wind
    Weak---------: Fire
    Constellation: Bomb
    
    Feral Link-----: Elemental Overdrive
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Auto Enfrost (RL)
    Default Skill--: Blizzara
    Lv. 05 Skill---: Froststrike
    Lv. 08 Passive-: Resist Ice +10%
    Lv. 12 Passive-: Critical: Faith (RL)
    Lv. 15 Skill---: Blizzaga
    Lv. 17 Skill---: Fearsiphon
    Lv. 19 Passive-: Magic +20%
    Lv. 20 Skill---: Felfrost
    
    ...............................................................................
    
    MONSTER 059
    
    Name---------: Debris                         Minimum Base HP------: 995
    Role---------: Ravager                        Maximum Base HP------: 1,101
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 42
    Max Level----: 40                             Maximum Base Strength: 44
    Speed--------: 170                            Minimum Base Magic---: 201
    Tame Rate----: 10%                            Maximum Base Magic---: 207
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, All Elements
    Weak---------: N/A
    Constellation: Bomb
    
    Feral Link-----: Elemental Overdrive
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-down, L-up, L-down, L-up
    Xbox 360 Combo-: L-down, L-up, L-down, L-up
    
    Default Passive: Auto Enthunder (RL)
    Default Skill--: Fire
    Default Skill--: Thunder
    Lv. 05 Skill---: Aero
    Lv. 08 Passive-: Resist Lightning +33%
    Lv. 12 Passive-: Critical: Faith (RL)
    Lv. 15 Skill---: Blizzard
    Lv. 17 Skill---: Overwhelm
    Lv. 19 Passive-: Magic +20%
    Lv. 20 Skill---: Felspark
    Lv. 27 Skill---: Fira
    Lv. 34 Skill---: Thundara
    Lv. 38 Passive-: Resist Wind +45%
    Lv. 40 Skill---: Felflame
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
    
    ...............................................................................
    
    MONSTER 060
    
    Name---------: Fencer                         Minimum Base HP------: 1,531
    Role---------: Ravager                        Maximum Base HP------: 1,693
    Location-----: Academia 400 AF                Minimum Base Strength: 106
    Max Level----: 20                             Maximum Base Strength: 110
    Speed--------: 80                             Minimum Base Magic---: 42
    Tame Rate----: 10%                            Maximum Base Magic---: 44
    Growth-------: Late Bloomer
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: Lightning
    Constellation: Tilter
    
    Feral Link-----: Drill Thrust
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L (counterclockwise)
    Xbox 360 Combo-: L (counterclockwise)
    
    Default Passive: Critical: Power Surge (RL)
    Default Skill--: Galestrike
    Lv. 04 Skill---: Flamestrike
    Lv. 08 Passive-: Strength +10%
    Lv. 10 Skill---: Froststrike
    Lv. 11 Passive-: Strength +16%
    Lv. 13 Skill---: Overwhelm
    Lv. 15 Skill---: Fearsiphon
    Lv. 16 Passive-: Strength +20%
    Lv. 18 Passive-: Siphon Boost II
    Lv. 19 Passive-: Quick Stagger
    Lv. 20 Passive-: Critical: Power Surge II (RL)
    
    Special Notes: There are only three Fencers in Academia 400 AF, and they all 
                   guard a barrier. If you defeat all of them without obtaining a
                   Crystal, you will need to close the Time Gate and replay the
                   area to battle them again.
    
    ...............................................................................
    
    MONSTER 061
    
    Name---------: Flanbanero                     Minimum Base HP------: 465
    Role---------: Ravager                        Maximum Base HP------: 515
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 36
    Max Level----: 70                             Maximum Base Strength: 38
    Speed--------: 35                             Minimum Base Magic---: 89
    Tame Rate----: 15%                            Maximum Base Magic---: 91
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Fire
    Weak---------: Lightning
    Constellation: Flan (L)
    
    Feral Link-----: Hundred Fists
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 19 Hits, Attack
    Damage Modifier: 2.66
    Charge Time----: 2:45
    PS3 Combo------: Circle (rep), Triangle
    Xbox 360 Combo-: B (rep), Y
    
    Default Skill--: Fire
    Lv. 02 Passive-: Resist Deprotect +10%
    Lv. 03 Skill---: Overwhelm
    Lv. 08 Skill---: Flamestrike
    Lv. 10 Skill---: Fearsiphon
    Lv. 14 Passive-: Magic +10%
    Lv. 24 Skill---: Fira
    Lv. 30 Passive-: Magic +16%
    Lv. 37 Passive-: Resist Deprotect +44%
    Lv. 45 Skill---: Firaga
    Lv. 49 Passive-: Magic +20%
    Lv. 50 Passive-: Resist Physical +15%
    Lv. 52 Passive-: Magic +25%
    Lv. 62 Skill---: Aero
    Lv. 70 Skill---: Aerora
    
    ...............................................................................
    
    MONSTER 062
    
    Name---------: Garchimacera                   Minimum Base HP------: 399
    Role---------: Ravager                        Maximum Base HP------: 443
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 26
    Max Level----: 45                             Maximum Base Strength: 28
    Speed--------: 40                             Minimum Base Magic---: 39
    Tame Rate----: 30%                            Maximum Base Magic---: 41
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: Ice
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Passive: Chain Bonus Boost (RL)
    Default Passive: Resist Fire +10% (RL)
    Default Skill--: Fire
    Lv. 03 Skill---: Flamestrike
    Lv. 04 Passive-: Magic +10%
    Lv. 06 Skill---: Fearsiphon
    Lv. 10 Passive-: Magic +16%
    Lv. 19 Skill---: Fira
    Lv. 26 Passive-: Resist Fire +33% (RL)
    Lv. 32 Passive-: Chain Bonus Boost II (RL)
    Lv. 41 Passive-: Magic +20%
    Lv. 43 Skill---: Firaga
    Lv. 45 Skill---: Overwhelm
    
    ...............................................................................
    
    MONSTER 063
    
    Name---------: Grand Behemoth                 Minimum Base HP------: 1,634
    Role---------: Ravager                        Maximum Base HP------: 1,806
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 165
    Max Level----: 70                             Maximum Base Strength: 169
    Speed--------: 80                             Minimum Base Magic---: 98
    Tame Rate----: 03%                            Maximum Base Magic---: 100
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Wind
    Constellation: Behemoth
    
    Feral Link-----: Onrush
    Description----: Inflicts physical damage on target with the small possibility
                     of inflicting a debuffing status ailment.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Debuff
    Damage Modifier: 2.8
    Charge Time----: 2:30
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Passive: Critical: Tetradefense (RL)
    Default Skill--: Fire
    Default Skill--: Thunder
    Default Skill--: Flamestrike
    Default Skill--: Sparkstrike
    Lv. 02 Skill---: Fearsiphon
    Lv. 03 Skill---: Heat Blitz
    Lv. 06 Passive-: Strength +16%
    Lv. 07 Passive-: Resist Dispel +10%
    Lv. 14 Skill---: Overwhelm
    Lv. 19 Skill---: Fira
    Lv. 21 Skill---: Thundara
    Lv. 26 Passive-: Strength +20%
    Lv. 31 Passive-: Resist Dispel +44%
    Lv. 37 Skill---: Thundaga
    Lv. 44 Passive-: Magic +25%
    Lv. 49 Passive-: Resist Dispel +66%
    Lv. 51 Skill---: Firaga
    Lv. 59 Passive-: Auto-Tetradefense (RL)
    Lv. 63 Skill---: Electric Blitz
    Lv. 70 Passive-: Strength +25%
    
    Special Notes: Greater Behemoth's name changes to Grand Behemoth upon capture.
                   Grand Behemoth is a rare monster. Activate the Battlemania
                   Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 064
    
    Name---------: Gremlin                        Minimum Base HP------: 399
    Role---------: Ravager                        Maximum Base HP------: 443
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 26
    Max Level----: 45                             Maximum Base Strength: 28
    Speed--------: 40                             Minimum Base Magic---: 39
    Tame Rate----: 30%                            Maximum Base Magic---: 41
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: Fire
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Giant Drop
    Description----: Inflicts physical and magic damage on target and nearby
                     opponents.
    Type-----------: Physical, Magic
    Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
    Damage Modifier: 0.1, 1.0
    Charge Time----: 2:15
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Passive: Attack: ATB Charge (RL)
    Default Passive: Resist Ice +10% (RL)
    Default Skill--: Blizzard
    Lv. 03 Skill---: Froststrike
    Lv. 04 Passive-: Magic +10%
    Lv. 06 Skill---: Fearsiphon
    Lv. 10 Passive-: Magic +16%
    Lv. 19 Skill---: Blizzara
    Lv. 26 Passive-: Resist Ice +33% (RL)
    Lv. 32 Passive-: Attack: ATB Charge II (RL)
    Lv. 41 Passive-: Magic +20%
    Lv. 43 Skill---: Blizzaga
    Lv. 45 Skill---: Overwhelm
    
    ...............................................................................
    
    MONSTER 065
    
    Name---------: Grenade                        Minimum Base HP------: 466
    Role---------: Ravager                        Maximum Base HP------: 516
    Location-----: Oerba 400 AF                   Minimum Base Strength: 19
    Max Level----: 20                             Maximum Base Strength: 21
    Speed--------: 170                            Minimum Base Magic---: 95
    Tame Rate----: 10%                            Maximum Base Magic---: 97
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic
    Weak---------: Physical
    Constellation: Bomb
    
    Feral Link-----: Elemental Overdrive
    Description----: Inflicts magic damage on target and nearby opponents. 
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Skill--: Blizzard
    Lv. 05 Skill---: Galestrike
    Lv. 08 Passive-: HP +10%
    Lv. 12 Passive-: Critical: Faith
    Lv. 15 Skill---: Firaga
    Lv. 17 Skill---: Overwhelm
    Lv. 18 Passive-: HP +16%
    Lv. 19 Skill---: Felflame
    Lv. 20 Passive-: Auto Enaero (RL)
    
    ...............................................................................
    
    MONSTER 066
    
    Name---------: Koboldroid Yang                Minimum Base HP------: 1,000
    Role---------: Ravager                        Maximum Base HP------: 1,106
    Location-----: Vile Peaks 200 AF              Minimum Base Strength: 67
    Max Level----: 70                             Maximum Base Strength: 69
    Speed--------: 40                             Minimum Base Magic---: 98
    Tame Rate----: 10%                            Maximum Base Magic---: 100
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Giant Drop
    Description----: Inflicts physical and magic damage on target and nearby
                     opponents.
    Type-----------: Physical, Magic
    Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
    Damage Modifier: 0.1, 1.0
    Charge Time----: 2:15
    PS3 Combo------: X, X, Triangle
    Xbox 360 Combo-: A, A, Y
    
    Default Passive: Chain Bonus Boost (RL)
    Default Skill--: Fire
    Default Skill--: Flamestrike
    Lv. 05 Skill---: Fira
    Lv. 07 Passive-: Resist Fire +10%
    Lv. 10 Passive-: Magic +10%
    Lv. 16 Skill---: Fearsiphon
    Lv. 17 Passive-: Resist Fire +33%
    Lv. 20 Passive-: Chain Bonus Boost II (RL)
    Lv. 30 Passive-: Resist Fire +45%
    Lv. 41 Passive-: Magic +16%
    Lv. 49 Passive-: Magic +20%
    Lv. 58 Skill---: Firaga
    Lv. 70 Passive-: Resist Fire +53%
    
    ...............................................................................
    
    MONSTER 067
    
    Name---------: Koboldroid Yin                 Minimum Base HP------: 963
    Role---------: Ravager                        Maximum Base HP------: 1,065
    Location-----: Academia 400 AF                Minimum Base Strength: 71
    Max Level----: 40                             Maximum Base Strength: 73
    Speed--------: 40                             Minimum Base Magic---: 61
    Tame Rate----: 25%                            Maximum Base Magic---: 63
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-right, L-down, L-left, L-left
    Xbox 360 Combo-: L-right, L-down, L-left, L-left
    
    Default Skill--: Aero
    Lv. 02 Passive-: Critical: Shield
    Lv. 03 Skill---: Galestrike
    Lv. 04 Passive-: Strength +10% (RL)
    Lv. 08 Skill---: Aerora
    Lv. 10 Passive-: Strength +16% (RL)
    Lv. 12 Skill---: Overwhelm
    Lv. 20 Passive-: Strength +20% (RL)
    Lv. 30 Passive-: Resist Magic +15%
    Lv. 35 Skill---: Aeroga
    Lv. 36 Passive-: Strength +25% (RL)
    Lv. 38 Passive-: Kill: Libra
    Lv. 40 Passive-: Critical: Shield II
    
    ...............................................................................
    
    MONSTER 068
    
    Name---------: Mud Frog                       Minimum Base HP------: 1,273
    Role---------: Ravager                        Maximum Base HP------: 1,407
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 96
    Max Level----: 20                             Maximum Base Strength: 98
    Speed--------: 65                             Minimum Base Magic---: 196
    Tame Rate----: 10%                            Maximum Base Magic---: 200
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Terraquatic
    
    Feral Link-----: Cleansing Overture
    Description----: Removes status changes from all opponents and allies.
    Type-----------: Magic
    Effect---------: Dispel, Esuna (all opponents and allies)
    Damage Modifier: N/A
    Charge Time----: 4:25
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Perpetual Poison (RL)
    Default Passive: Critical: Tetradefense (RL)
    Default Passive: Critical: Bravery (RL) 
    Default Passive: Critical: Faith (RL)
    Default Skill--: Blizzard
    Lv. 07 Skill---: Blizzara
    Lv. 18 Skill---: Ice Blitz
    Lv. 19 Passive-: Critical: Haste (RL)
    Lv. 20 Skill---: Blizzaga
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 069
    
    Name---------: Munchkin Boss                  Minimum Base HP------: 1,501
    Role---------: Ravager                        Maximum Base HP------: 1,659
    Location-----: Bresha Ruins 100/300 AF        Minimum Base Strength: 101
    Max Level----: 40                             Maximum Base Strength: 105
    Speed--------: 75                             Minimum Base Magic---: 189
    Tame Rate----: 10%                            Maximum Base Magic---: 193
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: N/A
    Constellation: Goblin (L)
    
    Feral Link-----: Neo Goblin Rush
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 13 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: L-left, L-right, L-up
    Xbox 360 Combo-: L-left, L-right, L-up
    
    Default Skill--: Fire
    Lv. 04 Passive-: Strength +20%
    Lv. 10 Skill---: Flamestrike
    Lv. 16 Passive-: Magic +20%
    Lv. 19 Skill---: Fira
    Lv. 20 Passive-: Resist Physical +15%
    Lv. 33 Passive-: Gilfinder II
    Lv. 36 Skill---: Firaga
    Lv. 39 Skill---: Heat Blitz
    Lv. 40 Passive-: Role Resonance
    
    Special Notes: Munchkin Maestro's name changes to Munchkin Boss upon capture.
    
    ...............................................................................
    
    MONSTER 070
    
    Name---------: Nekton                         Minimum Base HP------: 333
    Role---------: Ravager                        Maximum Base HP------: 369
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 21
                   Bresha Ruins 005 AF            Maximum Base Strength: 23
                   The Void Beyond ??? AF         Minimum Base Magic---: 32
    Max Level----: 99                             Manimum Base Magic---: 34
    Speed--------: 60
    Tame Rate----: 15%
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Vermin (S)
    
    Feral Link-----: Spider Web
    Description----: Inflicts magic damage and debuffing ailments on target.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack, Deshell, Fog, Pain, Slow
    Damage Modifier: 2.8
    Charge Time----: 2:30
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Skill--: Blizzard
    Lv. 04 Passive-: Resist Magic +05%
    Lv. 10 Skill---: Overwhelm
    Lv. 16 Passive-: Magic +10%
    Lv. 22 Skill---: Thunder
    Lv. 29 Passive-: Resist Physical +15%
    Lv. 33 Passive-: Magic +16%
    Lv. 36 Skill---: Froststrike
    Lv. 41 Skill---: Fearsiphon
    Lv. 46 Passive-: Resist Physical +26%
    Lv. 49 Passive-: Magic +20%
    Lv. 54 Skill---: Blizzara
    Lv. 68 Skill---: Thundara
    Lv. 79 Passive-: Magic +25%
    Lv. 81 Passive-: Siphon Boost
    Lv. 87 Skill---: Blizzaga
    Lv. 99 Passive-: Role Resonance
    
    Special Notes: Nekton is a Rift Beast that will no longer spawn after all
                   story-related events are completed. Close the relevant Time
                   Gates to encounter it again.
    
    ...............................................................................
    
    MONSTER 071
    
    Name---------: Notsugo                        Minimum Base HP------: 567
    Role---------: Ravager                        Maximum Base HP------: 627
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 37
    Max Level----: 45                             Maximum Base Strength: 39
    Speed--------: 40                             Minimum Base Magic---: 55
    Tame Rate----: 10%                            Maximum Base Magic---: 57
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-down, Circle, Circle, Circle
    Xbox 360 Combo-: L-down, B, B, B
    
    Default Passive: Immovable II (RL)
    Default Skill--: Fire
    Lv. 02 Skill---: Flamestrike
    Lv. 06 Passive-: Resist Pain +10%
    Lv. 13 Passive-: Auto-Vigilance
    Lv. 20 Skill---: Fira
    Lv. 29 Passive-: Resist Pain +44%
    Lv. 37 Passive-: Resist Pain +66%
    Lv. 45 Skill---: Firaga
    
    Special Notes: Notsugo is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 072
    
    Name---------: Pink Lily                      Minimum Base HP------: 1,834
    Role---------: Ravager                        Maximum Base HP------: 2,028
    Location-----: Oerba 300 AF                   Minimum Base Strength: 165
    Max Level----: 40                             Maximum Base Strength: 169
    Speed--------: 40                             Minimum Base Magic---: 193
    Tame Rate----: 10%                            Maximum Base Magic---: 197
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Elements
    Weak---------: N/A
    Constellation: Annihilator
    
    Feral Link-----: Spinning Jump
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 2 Hits, Attack, Provoke
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Resist Elements +05% (RL)
    Default Skill--: Fire
    Default Skill--: Blizzard
    Default Skill--: Thunder
    Default Skill--: Aero
    Lv. 04 Skill---: Overwhelm
    Lv. 10 Skill---: Blizzara
    Lv. 14 Skill---: Thundara
    Lv. 16 Passive-: Resist Elements +20% (RL)
    Lv. 18 Skill---: Aerora
    Lv. 20 Skill---: Fira
    Lv. 30 Passive-: Chain Bonus Boost II
    Lv. 34 Skill---: Flamestrike
    Lv. 37 Skill---: Froststrike
    Lv. 38 Skill---: Sparkstrike
    Lv. 40 Skill---: Galestrike
    
    Special Notes: Pink Lily is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 073
    
    Name---------: Pleuston                       Minimum Base HP------: 948
    Role---------: Ravager                        Maximum Base HP------: 1,048
    Location-----: New Bodhum 700 AF              Minimum Base Strength: 60
                   Academia 500 AF                Maximum Base Strength: 62
    Max Level----: 45                             Minimum Base Magic---: 85
    Speed--------: 60                             Maximum Base Magic---: 87
    Tame Rate----: 10%
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Vermin (S)
    
    Feral Link-----: Tornado
    Description----: Inflicts magic damage on target and surrounding opponents,
                     launching them into the air.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-right, L-up, L-left, L-right
    Xbox 360 Combo-: L-right, L-up, L-left, L-right
    
    Default Passive: Attack: ATB Charge II (RL)
    Default Skill--: Thunder
    Lv. 04 Passive-: Resist Magic +05%
    Lv. 10 Skill---: Overwhelm
    Lv. 16 Passive-: Magic +10%
    Lv. 22 Skill---: Aero
    Lv. 29 Passive-: Resist Physical +15%
    Lv. 33 Passive-: Magic +16%
    Lv. 36 Skill---: Sparkstrike
    Lv. 41 Skill---: Fearsiphon
    Lv. 43 Passive-: Resist Physical +26%
    Lv. 44 Passive-: Magic +20%
    Lv. 45 Skill---: Thundara  
    
    ...............................................................................
    
    MONSTER 074
    
    Name---------: Spiceacilian                   Minimum Base HP------: 273
    Role---------: Ravager                        Maximum Base HP------: 303
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 15
    Max Level----: 99                             Maximum Base Strength: 17
    Speed--------: 65                             Minimum Base Magic---: 39
    Tame Rate----: 20%                            Maximum Base Magic---: 41
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Regen, Veil
    Damage Modifier: 1.0
    Charge Time----: 1:00
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Skill--: Aero
    Lv. 03 Skill---: Galestrike
    Lv. 04 Passive-: Magic +10%
    Lv. 09 Passive-: Resist Magic +05%
    Lv. 14 Skill---: Overwhelm
    Lv. 23 Passive-: Resist Magic +15%
    Lv. 30 Passive-: Magic +16%
    Lv. 34 Skill---: Aerora
    Lv. 44 Passive-: Magic +20%
    Lv. 49 Passive-: Resist Magic +26%
    Lv. 53 Skill---: Fearsiphon
    Lv. 60 Skill---: Aeroga
    Lv. 68 Passive-: Resist Magic +36%
    Lv. 78 Passive-: Magic +25%
    Lv. 99 Passive-: Rapid Recovery
    
    ...............................................................................
    
    MONSTER 075
    
    Name---------: Swampmonk                      Minimum Base HP------: 1,877
    Role---------: Ravager                        Maximum Base HP------: 2,075
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 99
    Max Level----: 45                             Maximum Base Strength: 101
    Speed--------: 75                             Minimum Base Magic---: 60
    Tame Rate----: 10%                            Maximum Base Magic---: 62
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Sahagin
    
    Feral Link-----: High Dive
    Description----: Inflicts Ice-based physical damage on target and Ice-based
                     magic damage on nearby opponents.
    Type-----------: Pysical, Magic
    Effect---------: 2 Hits, Ice Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-right, L-down, L-down, X
    Xbox 360 Combo-: L-right, L-down, L-down, A
    
    Default Passive: Critical: Shield
    Default Skill--: Blizzard
    Lv. 09 Passive-: Resist Deprotect +10%
    Lv. 14 Skill---: Blizzara
    Lv. 21 Passive-: Resist Ice +10%
    Lv. 28 Passive-: ATB Advantage
    Lv. 33 Skill---: Froststrike
    Lv. 36 Skill---: Ice Blitz
    Lv. 37 Passive-: Resist Deprotect +44%
    Lv. 39 Passive-: Critical: Shield II
    Lv. 40 Passive-: Resist Ice +33%
    Lv. 45 Skill---: Blizzaga
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 076
    
    Name---------: Tabasco Toad                   Minimum Base HP------: 304
    Role---------: Ravager                        Maximum Base HP------: 336
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 19
    Max Level----: 99                             Maximum Base Strength: 21
    Speed--------: 65                             Minimum Base Magic---: 23
    Tame Rate----: 15%                            Maximum Base Magic---: 25
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Terraquatic
    
    Feral Link-----: Cleansing Overture
    Description----: Removes status changes from all opponents and allies.
    Type-----------: Magic
    Effect---------: Dispel, Esuna (all opponents and allies)
    Damage Modifier: N/A
    Charge Time----: 4:25
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Skill--: Fire
    Lv. 03 Skill---: Flamestrike
    Lv. 04 Passive-: Strength +10%
    Lv. 09 Passive-: Resist Physical +05%
    Lv. 14 Skill---: Overwhelm
    Lv. 23 Passive-: Resist Physical +15%
    Lv. 30 Passive-: Strength +16%
    Lv. 34 Skill---: Fira
    Lv. 44 Passive-: Strength +20%
    Lv. 49 Passive-: Resist Physical +26%
    Lv. 53 Skill---: Fearsiphon
    Lv. 60 Skill---: Heat Blitz
    Lv. 68 Passive-: Resist Physical +36%
    Lv. 78 Passive-: Strength +25%
    Lv. 99 Passive-: Rapid Recovery
    
    ...............................................................................
    
    MONSTER 077
    
    Name---------: Tempest                        Minimum Base HP------: 933
    Role---------: Ravager                        Maximum Base HP------: 1,033
    Location-----: Bresha Ruins 100 AF            Minimum Base Strength: 40
    Max Level----: 20                             Maximum Base Strength: 42
    Speed--------: 170                            Minimum Base Magic---: 189
    Tame Rate----: 10%                            Maximum Base Magic---: 193
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Wind
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Bomb
    
    Feral Link-----: Elemental Overdrive
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Passive: Auto Enaero (RL)
    Default Skill--: Aerora
    Lv. 05 Skill---: Galestrike
    Lv. 08 Passive-: Resist Wind +10%
    Lv. 12 Passive-: Critical: Faith (RL)
    Lv. 15 Skill---: Aeroga
    Lv. 17 Skill---: Overwhelm
    Lv. 19 Passive-: Magic +20%
    Lv. 20 Skill---: Felgust
    
    ...............................................................................
    
    MONSTER 078
    
    Name---------: Vespid                         Minimum Base HP------: 926
    Role---------: Ravager                        Maximum Base HP------: 1,024
    Location-----: Vile Peaks 200 AF              Minimum Base Strength: 114
    Max Level----: 45                             Maximum Base Strength: 118
    Speed--------: 55                             Minimum Base Magic---: 148
    Tame Rate----: 15%                            Maximum Base Magic---: 152
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Stalker, Vespid
    
    Feral Link-----: Sniping Thrust
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 2:45
    PS3 Combo------: Circle, Square, Square
    Xbox 360 Combo-: B, X, X
    
    Default Skill--: Aero
    Default Skill--: Galestrike
    Default Skill--: Overwhelm
    Lv. 04 Skill---: Fearsiphon
    Lv. 19 Passive-: Critical: Faith
    Lv. 27 Skill---: Aerora
    Lv. 36 Skill---: Fire
    Lv. 39 Passive-: Critical: Shell
    Lv. 42 Skill---: Fira
    Lv. 45 Passive-: Kill: ATB Charge
    
    ...............................................................................
    
    MONSTER 079
    
    Name---------: Zaghnal                        Minimum Base HP------: 1,634
    Role---------: Ravager                        Maximum Base HP------: 1,806
    Location-----: Oerba 400 AF                   Minimum Base Strength: 165
    Max Level----: 45                             Maximum Base Strength: 169
    Speed--------: 80                             Minimum Base Magic---: 98
    Tame Rate----: 10%                            Maximum Base Magic---: 100
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: Fire
    Constellation: Behemoth
    
    Feral Link-----: Onrush
    Description----: Inflicts physical damage on target with the small possibility
                     of inflicting a debuffing status ailment.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Debuff
    Damage Modifier: 2.8
    Charge Time----: 2:30
    PS3 Combo------: L-down, L-down, L-up, X
    Xbox 360 Combo-: L-down, L-down, L-up, A
    
    Default Skill--: Blizzard
    Default Skill--: Thunder
    Default Skill--: Froststrike
    Lv. 02 Skill---: Overwhelm
    Lv. 04 Passive-: Resist Deprotect +10%
    Lv. 09 Skill---: Sparkstrike
    Lv. 12 Passive-: Resist Deshell +10%
    Lv. 18 Skill---: Fearsiphon
    Lv. 24 Passive-: Resist Deprotect +44%
    Lv. 30 Passive-: Resist Deshell +44%
    Lv. 37 Skill---: Ice Blitz
    Lv. 38 Passive-: Resist Deprotect +66%
    Lv. 40 Passive-: Resist Deshell +66%
    Lv. 45 Skill---: Electric Blitz
    
    ...............................................................................
    
    MONSTER 080
    
    Name---------: Zwerg Metro                    Minimum Base HP------: 867
    Role---------: Ravager                        Maximum Base HP------: 959
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 58
    Max Level----: 20                             Maximum Base Strength: 60
    Speed--------: 40                             Minimum Base Magic---: 85
    Tame Rate----: 20%                            Maximum Base Magic---: 87
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice, Lightning
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: Triangle, Circle, X or Square (rep)
    Xbox 360 Combo-: Y, B, A or X (rep)
    
    Default Passive: Pack Mentality (RL)
    Default Passive: Stagger Maintenance
    Default Skill--: Blizzard
    Default Skill--: Froststrike
    Lv. 05 Skill---: Overwhelm
    Lv. 07 Passive-: Resist Imperil +10%
    Lv. 10 Passive-: Magic +20%
    Lv. 16 Skill---: Fearsiphon
    Lv. 17 Passive-: Resist Pain +10%
    Lv. 19 Skill---: Blizzara
    Lv. 20 Passive-: Stagger Maintenance II
    
    Special Notes: Zwerg Metrodroid changes its name to Zwerg Metro upon capture.
    
    ...............................................................................
    
    MONSTER 081
    
    Name---------: Zwerg Scandroid                Minimum Base HP------: 380
    Role---------: Ravager                        Maximum Base HP------: 420
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 37
                   Oerba 200 AF                   Maximum Base Strength: 39
    Max Level----: 40                             Minimum Base Magic---: 28
    Speed--------: 40                             Maximum Base Magic---: 30
    Tame Rate----: 15%
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-down, Triangle
    Xbox 360 Combo-: L-down, Y
    
    Default Skill--: Sparkstrike
    Lv. 08 Skill---: Thunder
    Lv. 18 Passive-: Resist Lightning +10%
    Lv. 24 Skill---: Overwhelm
    Lv. 29 Passive-: Resist Lightning +33%
    Lv. 31 Passive-: Resist Lightning +45%
    Lv. 34 Skill---: Fearsiphon
    Lv. 39 Passive-: Kill: Libra (RL)
    Lv. 40 Skill---: Thundara
    
    ...............................................................................
    
    MONSTER 082
    
    Name---------: Bunkerbeast                    Minimum Base HP------: 1,444
    Role---------: Sentinel                       Maximum Base HP------: 1,598
    Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 65
    Max Level----: 70                             Maximum Base Strength: 67
    Speed--------: N/A                            Minimum Base Magic---: 35
    Tame Rate----: 30%                            Maximum Base Magic---: 37
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: Ice, Lightning
    Weak---------: N/A
    Constellation: Armadillon, Armadon
    
    Feral Link-----: Shell Spin
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Skill--: Provoke
    Default Skill--: Vendetta
    Default Skill--: Steelguard
    Lv. 03 Passive-: HP +10%
    Lv. 04 Passive-: Resist Deprotect +10%
    Lv. 09 Passive-: Resist Deshell +10%
    Lv. 12 Skill---: Fringeward
    Lv. 19 Skill---: Challenge
    Lv. 21 Passive-: HP +16%
    Lv. 27 Passive-: Resist Deprotect +44%
    Lv. 31 Passive-: Resist Deshell +44%
    Lv. 36 Skill---: Element Guard
    Lv. 40 Passive-: Improved Ward
    Lv. 47 Skill---: Deathward
    Lv. 53 Passive-: HP +25%
    Lv. 61 Passive-: Resist Deprotect +66%
    Lv. 65 Skill---: Entrench
    Lv. 70 Passive-: Resist Deshell +66%
    
    ...............................................................................
    
    MONSTER 083
    
    Name---------: Calautidon                     Minimum Base HP------: 1,007
    Role---------: Sentinel                       Maximum Base HP------: 1,113
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 37
    Max Level----: 99                             Maximum Base Strength: 39
    Speed--------: N/A                            Minimum Base Magic---: 19
    Tame Rate----: 10%                            Maximum Base Magic---: 21
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Magic, All Elements
    Weak---------: N/A
    Constellation: Armadillon, Armadon
    
    Feral Link-----: Shell Spin
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: Circle, Circle, Circle, X
    Xbox 360 Combo-: B, B, B, A
    
    Default Passive: Critical: Shell (RL)
    Default Passive: Gilfinder II (RL)
    Default Passive: Item Scavenger II
    Default Skill--: Provoke
    Default Skill--: Vendetta
    Lv. 06 Skill---: Steelguard
    Lv. 14 Skill---: Fringeward
    Lv. 18 Passive-: Resist Physical +05%
    Lv. 22 Passive-: Resist Fire +10%
    Lv. 29 Passive-: Resist Physical +15%
    Lv. 38 Passive-: Resist Physical +26%
    Lv. 47 Passive-: Resist Fire +33%
    Lv. 54 Skill---: Mediguard
    Lv. 69 Passive-: Resist Fire +45%
    Lv. 80 Skill---: Challenge
    Lv. 90 Passive-: Jungle Law (RL)
    
    Special Notes: Calautidon is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 084
    
    Name---------: Flandit                        Minimum Base HP------: 568 
    Role---------: Sentinel                       Maximum Base HP------: 628
    Location-----: Sunleth Waterscape 300/400 AF  Minimum Base Strength: 40
    Max Level----: 99                             Maximum Base Strength: 42
    Speed--------: N/A                            Minimum Base Magic---: 56
    Tame Rate----: 10%                            Maximum Base Magic---: 58
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Lightning
    Weak---------: Fire, Wind
    Constellation: Flan (L)
    
    Feral Link-----: Hundred Fists
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 19 Hits, Attack
    Damage Modifier: 2.66
    Charge Time----: 3:00
    PS3 Combo------: Circle (rep), X (rep)
    Xbox 360 Combo-: B (rep), A (rep)
    
    Default Skill--: Provoke
    Lv. 05 Skill---: Steelguard
    Lv. 08 Passive-: Improved Guard
    Lv. 12 Skill---: Fringeward
    Lv. 16 Passive-: Resist Deprotect +10%
    Lv. 22 Passive-: Resist Physical +15% (RL)
    Lv. 24 Passive-: HP +10%
    Lv. 29 Passive-: Resist Deprotect +44%
    Lv. 37 Skill---: Vendetta
    Lv. 41 Passive-: HP +16%
    Lv. 47 Passive-: Resist Physical +26% (RL)
    Lv. 54 Skill---: Element Guard
    Lv. 68 Passive-: HP +25%
    Lv. 77 Passive-: Resist Deprotect +66%
    Lv. 87 Skill---: Mediguard
    Lv. 93 Skill---: Entrench
    Lv. 99 Passive-: Improved Guard II
    
    ...............................................................................
    
    MONSTER 085
    
    Name---------: Goblin Chieftain               Minimum Base HP------: 1,039
    Role---------: Sentinel                       Maximum Base HP------: 1,149
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 64
    Max Level----: 40                             Maximum Base Strength: 66
    Speed--------: N/A                            Minimum Base Magic---: 68
    Tame Rate----: 15%                            Maximum Base Magic---: 70
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire, All Ailments
    Weak---------: N/A
    Constellation: Goblin (L)
    
    Feral Link-----: Spirit Infusion
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Heal, Bravery, Protect, Shell, Veil, Vigilance
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: Triangle
    Xbox 360 Combo-: Y
    
    Default Passive: Improved Guard (RL)
    Default Passive: Defense Maintenance (RL)
    Default Skill--: Provoke
    Default Skill--: Steelguard
    Lv. 02 Skill---: Fringeward
    Lv. 04 Skill---: Vendetta
    Lv. 10 Passive-: Resist Fire +10%
    Lv. 22 Passive-: Kill: Libra
    Lv. 27 Passive-: Resist Fire +33%
    Lv. 34 Skill---: Mediguard
    Lv. 36 Skill---: Element Guard
    Lv. 40 Passive-: Resist Fire +45%
    
    Special Notes: Found in Cloudy Weather; Plains of Eternity
                   Found in Sunny Weather; Plains of Eternity
    
    ...............................................................................
    
    MONSTER 086
    
    Name---------: Lancer                         Minimum Base HP------: 2,037
    Role---------: Sentinel                       Maximum Base HP------: 2,253
    Location-----: Vile Peaks 200 AF              Minimum Base Strength: 157
    Max Level----: 20                             Maximum Base Strength: 161
    Speed--------: N/A                            Minimum Base Magic---: 124
    Tame Rate----: 15%                            Maximum Base Magic---: 128
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Golem
    
    Feral Link-----: Orbital Battery
    Description----: Inflicts Lightning-based physical damage on target.
    Type-----------: Physical
    Effect---------: 3 Hits, Lightning Attack
    Damage Modifier: 2.19
    Charge Time----: 2:15
    PS3 Combo------: L-up
    Xbox 360 Combo-: L-up
    
    Default Skill--: Provoke
    Default Skill--: Mediguard
    Lv. 07 Skill---: Vendetta
    Lv. 10 Passive-: Improved Guard
    Lv. 12 Passive-: Feral Speed II
    Lv. 16 Skill---: Challenge
    Lv. 17 Skill---: Element Guard
    Lv. 19 Skill---: Deathward
    Lv. 20 Passive-: Improved Ward
    
    ...............................................................................
    
    MONSTER 087
    
    Name---------: Major Moblin                   Minimum Base HP------: 1,161
    Role---------: Sentinel                       Maximum Base HP------: 1,285
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 71
    Max Level----: 45                             Maximum Base Strength: 73
    Speed--------: N/A                            Minimum Base Magic---: 76
    Tame Rate----: 10%                            Maximum Base Magic---: 78
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, All Elements
    Weak---------: N/A
    Constellation: Goblin (L)
    
    Feral Link-----: Neo Goblin Rush
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 13 Hits, Attack
    Damage Modifier: 2.8
    Charge Time----: 3:00
    PS3 Combo------: L-left, L-left, Circle
    Xbox 360 Combo-: L-left, L-left, B
    
    Default Passive: Feral Speed II (RL)
    Default Skill--: Provoke
    Default Skill--: Steelguard
    Lv. 03 Skill---: Fringeward
    Lv. 04 Passive-: Resist Physical +05%
    Lv. 07 Passive-: Resist Physical +15%
    Lv. 13 Skill---: Vendetta
    Lv. 20 Passive-: Resist Physical +26%
    Lv. 26 Skill---: Element Guard
    Lv. 30 Passive-: Strength +10%
    Lv. 40 Passive-: Auto-Bravery
    
    Special Notes: Found in Sunny Weather; Grave Ridge
                   Found in Sunny Weather; Stonestump Wastelands
                   Major Moblin is a rare monster. Activate the Battlemania
                   Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 088
    
    Name---------: Metalligantuar                 Minimum Base HP------: 1,059
    Role---------: Sentinel                       Maximum Base HP------: 1,171
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 128
    Max Level----: 70                             Maximum Base Strength: 132
    Speed--------: N/A                            Minimum Base Magic---: 54
    Tame Rate----: 03%                            Maximum Base Magic---: 56
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Cactuar
    
    Feral Link-----: Daze
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 9 Hits, Attack, Provoke
    Damage Modifier: 2.2
    Charge Time----: 2:45
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Hindrance
    Default Skill--: Provoke
    Lv. 02 Skill---: Steelguard
    Lv. 06 Skill---: Vendetta
    Lv. 09 Skill---: Entrench
    Lv. 14 Skill---: Deathward 
    Lv. 20 Passive-: Kill: ATB Charge
    Lv. 28 Passive-: Kill: Libra
    Lv. 33 Skill---: Challenge
    Lv. 40 Passive-: Strength +25%
    Lv. 42 Skill---: Element Guard
    Lv. 49 Passive-: Magic +25%
    Lv. 69 Passive-: Pressure II (RL)
    Lv. 70 Passive-: Immovable II (RL)
    
    Special Notes: Found in Sunny Weather; Stonestump Wastelands trench
                   Metal Gigantuar's name changes to Metalligantuar upon capture.
                   Metalligantuar is a rare monster that appears as a vortex.  
                   Activate the Battlemania Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 089
    
    Name---------: Navidon                        Minimum Base HP------: 2,755
    Role---------: Sentinel                       Maximum Base HP------: 3,045
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 118
    Max Level----: 40                             Maximum Base Strength: 122
    Speed--------: N/A                            Minimum Base Magic---: 62
    Tame Rate----: 10%                            Maximum Base Magic---: 64
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: Physical, Magic, Fire, Lightning, Wind
    Weak---------: N/A
    Constellation: Armadillon, Armadon
    
    Feral Link-----: Shell Spin
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-right, L-down, L-left, L-left
    Xbox 360 Combo-: L-right, L-down, L-left, L-left
    
    Default Passive: Improved Counter (RL)
    Default Skill--: Challenge
    Default Skill--: Vendetta
    Default Skill--: Element Guard
    Lv. 05 Passive-: Feral Surge (RL)
    Lv. 12 Skill---: Entrench
    Lv. 26 Passive-: Improved Counter II (RL)
    Lv. 40 Skill---: Deathward
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 090
    
    Name---------: Pulse Gladiator                Minimum Base HP------: 1,782
    Role---------: Sentinel                       Maximum Base HP------: 1,970
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 184
    Max Level----: 70                             Maximum Base Strength: 188
    Speed--------: N/A                            Minimum Base Magic---: 33
    Tame Rate----: 05%                            Maximum Base Magic---: 35
    Growth-------: Late Bloomer
    Immune-------: Poison
    Resistant----: Wind, All Ailments
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Pulsework Soldier
    
    Feral Link-----: Turbo Fist
    Description----: Inflicts physical damage to surrounding opponents.
    Type-----------: Physical
    Effect---------: 7 Hits, Attack, Provoke
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Improved Counter
    Default Skill--: Provoke
    Default Skill--: Steelguard
    Default Skill--: Fringeward
    Lv. 04 Skill---: Vendetta
    Lv. 08 Skill---: Challenge
    Lv. 12 Passive-: Resist Imperil +44%
    Lv. 18 Skill---: Entrench
    Lv. 23 Passive-: Critical: Tetradefense
    Lv. 29 Passive-: Improved Counter II
    Lv. 30 Skill---: Element Guard
    Lv. 38 Passive-: Resist Imperil +66%
    Lv. 45 Skill---: Deathward
    Lv. 50 Passive-: Role Resonance
    Lv. 57 Passive-: HP +16%
    Lv. 61 Passive-: HP +25%
    Lv. 69 Passive-: Bonus CP (RL)
    Lv. 70 Passive-: HP +30%
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
                   Found in Cloudy Weather; Stonestump Wastelands
                   Pulsework Gladiator's name changes to Pulse Gladiator upon
                   capture.
    
    ...............................................................................
    
    MONSTER 091
    
    Name---------: Pulse Knight                   Minimum Base HP------: 478
    Role---------: Sentinel                       Maximum Base HP------: 530
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 69
    Max Level----: 20                             Maximum Base Strength: 71
    Speed--------: N/A                            Minimum Base Magic---: 12
    Tame Rate----: 15%                            Maximum Base Magic---: 14
    Growth-------: Very Erratic
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Pulsework Soldier
    
    Feral Link-----: Head Twister
    Description----: Inflicts Wind-based magic damage on surrounding opponents,
                     lifting them into the air.
    Type-----------: Magic
    Effect---------: 1 Hit, Wind Attack, Provoke
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-right
    Xbox 360 Combo-: L-right
    
    Default Passive: Resist Damage +05% (RL)
    Default Skill--: Provoke
    Lv. 03 Passive-: HP +10%
    Lv. 07 Skill---: Steelguard
    Lv. 10 Skill---: Element Guard
    Lv. 12 Skill---: Mediguard
    Lv. 16 Passive-: HP +16%
    Lv. 18 Skill---: Fringeward
    Lv. 20 Passive-: HP +25%
    
    Special Notes: Pulsework Knight's name changes to Pulse Knight upon capture.
    
    ...............................................................................
    
    MONSTER 092
    
    Name---------: Pulse Soldier                  Minimum Base HP------: 556
    Role---------: Sentinel                       Maximum Base HP------: 616
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 49
    Max Level----: 40                             Maximum Base Strength: 51
    Speed--------: N/A                            Minimum Base Magic---: 10
    Tame Rate----: 15%                            Maximum Base Magic---: 12
    Growth-------: Erratic
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Pulsework Soldier
    
    Feral Link-----: Energy Wave
    Description----: Inflicts Lightning-based magic damage on target and nearby
                     opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack, Provoke
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Skill--: Provoke
    Lv. 03 Passive-: Resist Physical +15%
    Lv. 07 Skill---: Steelguard
    Lv. 10 Passive-: HP +10%
    Lv. 16 Skill---: Vendetta
    Lv. 18 Passive-: Defense Maintenance (RL)
    Lv. 20 Passive-: HP +16%
    
    Special Notes: Pulsework Soldier's name changes to Pulse Soldier upon capture.
    
    ...............................................................................
    
    MONSTER 093
    
    Name---------: Silver Chocobo                 Minimum Base HP------: 2,734
    Role---------: Sentinel                       Maximum Base HP------: 3,022
    Location-----: Academia 4XX AF                Minimum Base Strength: 213
    Max Level----: 45                             Maximum Base Strength: 219
    Speed--------: N/A                            Minimum Base Magic---: 261
    Tame Rate----: N/A                            Maximum Base Magic---: 267
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh Kweh
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack, Provoke
    Damage Modifier: 3.76
    Charge Time----: 3:00
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Ally KO: Power Surge
    Default Skill--: Provoke
    Default Skill--: Steelguard
    Lv. 02 Skill---: Fringeward
    Lv. 05 Skill---: Vendetta
    Lv. 09 Passive-: Item Scavenger II (RL)
    Lv. 14 Skill---: Challenge
    Lv. 29 Skill---: Mediguard
    Lv. 37 Skill---: Deathward
    Lv. 44 Passive-: Ally KO: Power Surge II
    
    Special Notes: Silver Chocobo can be found in the heart of the Academy's
                   headquarters. You must use the Improved Moogle Throw ability
                   to throw Mog into the giant blue sphere behind Hope. Silver
                   Chocobo can be farmed in unlimited quantities as a normal drop
                   from Valfodr Lv. 15 if you have purchased the "Perpetual
                   Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 094
    
    Name---------: Tezcatlipoca                   Minimum Base HP------: 3,040
    Role---------: Sentinel                       Maximum Base HP------: 3,360
    Location-----: Academia 500 AF                Minimum Base Strength: 126
    Max Level----: 60                             Maximum Base Strength: 130
    Speed--------: N/A                            Minimum Base Magic---: 110
    Tame Rate----: 3%                             Maximum Base Magic---: 114
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: Lightning
    Halved-------: All Ailments
    Weak---------: N/A
    Constellation: Woodwraith
    
    Feral Link-----: Raging Torrent
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack, Provoke, Curse, Fog, Pain, Debrave, Defaith
    Damage Modifier: 1.8
    Charge Time----: 2:00
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Passive: Critical: Tetradefense (RL)
    Default Skill--: Provoke
    Lv. 02 Skill---: Steelguard
    Lv. 07 Skill---: Fringeward
    Lv. 11 Passive-: Resist Physical +15%
    Lv. 12 Passive-: Resist Magic +15%
    Lv. 19 Skill---: Vendetta
    Lv. 23 Passive-: Resist Physical +26%
    Lv. 24 Passive-: Resist Magic +26%
    Lv. 30 Skill---: Element Guard
    Lv. 37 Skill---: Challenge
    Lv. 41 Passive-: Resist Physical +36%
    Lv. 42 Passive-: Resist Magic +36%
    Lv. 48 Skill---: Entrench
    Lv. 60 Passive-: Auto-Tetradefense
    
    Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the 
                   northeastern most square of the map. One of two encounters will
                   happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all 
                   three monsters, you will need to close the Time Gate and replay
                   the area. If Tezcatlipoca does not show up, jump off the
                   platform and jump back on again until it appears.
                   Teacatlipoca is a rare monster. Activate the Battlemania
                   Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 095
    
    Name---------: Xolotl                         Minimum Base HP------: 2,608
    Role---------: Sentinel                       Maximum Base HP------: 2,884
    Location-----: Academia 500 AF                Minimum Base Strength: 126
    Max Level----: 40                             Maximum Base Strength: 130
    Speed--------: N/A                            Minimum Base Magic---: 110
    Tame Rate----: 3%                             Maximum Base Magic---: 114
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Fire
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Woodwraith
    
    Feral Link-----: Oscilating Wave
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 3 Hits, Attack, Provoke
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-right, L-right, L-up
    Xbox 360 Combo-: L-right, L-right, L-up
    
    Default Passive: Improved Guard II (RL)
    Default Skill--: Provoke
    Lv. 02 Skill---: Steelguard
    Lv. 07 Skill---: Fringeward
    Lv. 11 Passive-: Resist Physical +15%
    Lv. 12 Passive-: Resist Magic +15%
    Lv. 19 Skill---: Vendetta
    Lv. 23 Passive-: Resist Physical +26%
    Lv. 24 Passive-: Resist Magic +26%
    Lv. 30 Skill---: Element Guard
    Lv. 34 Skill---: Challenge
    Lv. 36 Passive-: Resist Physical +36%
    Lv. 39 Passive-: Resist Magic +36%
    Lv. 40 Skill---: Entrench
    
    Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the 
                   northeastern most square of the map. One of two encounters will 
                   happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all 
                   three monsters, you will need to close the Time Gate and replay
                   the area. If Xolotl & Miquiztli do not show up, jump off the
                   platform and jump back on again until they appear.
    
    ...............................................................................
    
    MONSTER 096
    
    Name---------: Ahriman                        Minimum Base HP------: 889
    Role---------: Saboteur                       Maximum Base HP------: 983
    Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 59
    Max Level----: 70                             Maximum Base Strength: 61
    Speed--------: 40                             Minimum Base Magic---: 80
    Tame Rate----: 10%                            Maximum Base Magic---: 82
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Wind
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage to target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.0
    Charge Time----: 2:00
    PS3 Combo------: L-left, Circle, Circle
    Xbox 360 Combo-: L-left, B, B
    
    Default Passive: Improved Debilitation (RL)
    Default Skill--: Imperil
    Lv. 04 Skill---: Curse
    Lv. 07 Passive-: Magic +10%
    Lv. 14 Skill---: Wound
    Lv. 20 Skill---: Dispel
    Lv. 24 Passive-: Magic +16%
    Lv. 29 Passive-: Magic +20%
    Lv. 38 Skill---: Imperilga
    Lv. 50 Skill---: Woundga
    Lv. 59 Passive-: Improved Debilitation II (RL)
    Lv. 63 Passive-: Magic +25%
    Lv. 64 Skill---: Cursega
    Lv. 70 Skill---: Dispelga
    
    ...............................................................................
    
    MONSTER 097
    
    Name---------: Bamapama                       Minimum Base HP------: 1,778
    Role---------: Saboteur                       Maximum Base HP------: 1,966
    Location-----: Academia 500 AF                Minimum Base Strength: 118
    Max Level----: 45                             Maximum Base Strength: 122
    Speed--------: 40                             Minimum Base Magic---: 160
    Tame Rate----: 10%                            Maximum Base Magic---: 164
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: Physical
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits
    Damage Modifier: 2.0
    Charge Time----: 2:00
    PS3 Combo------: L-down, L-down, L-up
    Xbox 360 Combo-: L-down, L-down, L-up
    
    Default Passive: Resist Physical +26% (RL)
    Default Skill--: Deprotect II
    Lv. 05 Skill---: Wound
    Lv. 08 Skill---: Imperil II
    Lv. 16 Passive-: Critical: Shell
    Lv. 22 Passive-: Resist Physical +36% (RL)
    Lv. 36 Passive-: Improved Debuffing (RL)
    Lv. 38 Skill---: Dispel II
    Lv. 42 Skill---: Fog II
    Lv. 45 Skill---: Deshell II
    
    ...............................................................................
    
    MONSTER 098
    
    Name---------: Barbed Specter                 Minimum Base HP------: 790
    Role---------: Saboteur                       Maximum Base HP------: 874
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 89
    Max Level----: 45                             Maximum Base Strength: 91
    Speed--------: 55                             Minimum Base Magic---: 185
    Tame Rate----: 10%                            Maximum Base Magic---: 189
    Growth-------: Very Late Bloomer 
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Lightning, Wind
    Weak---------: Fire, Ice
    Constellation: Stalker, Vespid
    
    Feral Link-----: Biohazard Injection
    Description----: Inflicts physical damage and Poison on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Poison
    Damage Modifier: 2.2
    Charge Time----: 2:30
    PS3 Combo------: X, X, Triangle, Square
    Xbox 360 Combo-: A, A, Y, X
    
    Default Passive: Attack: ATB Charge
    Default Skill--: Poison II
    Default Skill--: Wound
    Lv. 04 Skill---: Imperil II
    Lv. 10 Skill---: Deprotect II
    Lv. 17 Passive-: Resilience +10%
    Lv. 20 Passive-: Attack: ATB Charge II
    Lv. 28 Skill---: Dispel II
    Lv. 34 Passive-: Resilience +20%
    Lv. 39 Skill---: Heavy Dispelga
    Lv. 40 Skill---: Heavy Poisonga
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
                   Found in Cloudy Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 099
    
    Name---------: Black Chocobo                  Minimum Base HP------: 608
    Role---------: Saboteur                       Maximum Base HP------: 672
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 47
    Max Level----: 99                             Maximum Base Strength: 49
    Speed--------: 80                             Minimum Base Magic---: 58
    Tame Rate----: 15%                            Maximum Base Magic---: 60
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh Kweh
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack
    Damage Modifier: 2.28
    Charge Time----: 2:45
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Passive: ATB: Advantage (RL)
    Default Passive: Magic +10%
    Default Skill--: Deprotect
    Lv. 06 Skill---: Deshell
    Lv. 07 Skill---: Imperil
    Lv. 14 Passive-: Resist Pain +10%
    Lv. 19 Passive-: Magic +16%
    Lv. 27 Skill---: Wound
    Lv. 37 Skill---: Imperil II
    Lv. 45 Skill---: Endless Nightmare
    Lv. 50 Passive-: Resist Pain +44%
    Lv. 56 Passive-: Magic +20%
    Lv. 62 Skill---: Woundga
    Lv. 63 Skill---: Heavy Imperilga
    Lv. 69 Passive-: Resist Pain +66%
    Lv. 70 Skill---: Deprotectga
    Lv. 74 Skill---: Pain II
    Lv. 77 Passive-: Magic +25%
    Lv. 83 Passive-: Resist Magic +15%
    Lv. 86 Passive-: Improved Debuffing (RL)
    Lv. 90 Skill---: Heavy Painga
    
    ...............................................................................
    
    MONSTER 100
    
    Name---------: Breshan Bass                   Minimum Base HP------: 729
    Role---------: Saboteur                       Maximum Base HP------: 807
    Location-----: Oerba 300 AF                   Minimum Base Strength: 42
    Max Level----: 45                             Maximum Base Strength: 44
    Speed--------: 65                             Minimum Base Magic---: 80
    Tame Rate----: 10%                            Maximum Base Magic---: 82
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: Fire, Lightning
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Regen
    Damage Modifier: 2.0
    Charge Time----: 1:15
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Item Scavenger II (RL)
    Default Skill--: Deprotect
    Lv. 05 Skill---: Deshell
    Lv. 08 Skill---: Wound
    Lv. 12 Passive-: Resist Ice +10%
    Lv. 13 Skill---: Imperil
    Lv. 14 Passive-: Resist Physical +05%
    Lv. 20 Passive-: Resist Ice +33%
    Lv. 29 Passive-: Resist Magic +15%
    Lv. 36 Passive-: Resist Ice +45%
    Lv. 42 Passive-: Resist Physical +26%
    Lv. 44 Skill---: Woundga
    
    ...............................................................................
    
    MONSTER 101
    
    Name---------: Ceratosaur                     Minimum Base HP------: 413
    Role---------: Saboteur                       Maximum Base HP------: 457
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 23
    Max Level----: 99                             Maximum Base Strength: 25
    Speed--------: 65                             Minimum Base Magic---: 45
    Tame Rate----: 20%                            Maximum Base Magic---: 47
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Fire, Lightning, Wind
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Esuna
    Damage Modifier: 2.0
    Charge Time----: 1:30
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Pack Mentality (RL)
    Default Skill--: Deprotect II
    Lv. 02 Passive-: Resist Deprotect +10%
    Lv. 05 Skill---: Imperil II
    Lv. 09 Passive-: Resist Ice +10%
    Lv. 16 Skill---: Pain II
    Lv. 20 Passive-: Resist Deprotect +44%
    Lv. 24 Passive-: Resist Ice +33%
    Lv. 30 Passive-: Resist Ice +45%
    Lv. 40 Passive-: Resist Deprotect +66%
    Lv. 54 Passive-: Resist Ice +53%
    Lv. 68 Passive-: Kill: ATB Charge
    Lv. 77 Skill---: Heavy Deprotega
    Lv. 86 Passive-: Gilfinder II
    Lv. 93 Skill---: Heavy Imperilga
    
    ...............................................................................
    
    MONSTER 102
    
    Name---------: Chelicerata                    Minimum Base HP------: 503
    Role---------: Saboteur                       Maximum Base HP------: 557
    Location-----: Oerba 200 AF                   Minimum Base Strength: 32
                   Archylte Steppe ??? AF         Maximum Base Strength: 34
                   The Void Beyond ??? AF         Minimum Base Magic---: 45
    Max Level----: 99                             Maximum Base Magic---: 47
    Speed--------: 55
    Tame Rate----: 20%
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Vermin (L)
    
    Feral Link-----: Deathscythe
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 4 Hits, Attack
    Damage Modifier: 2.4
    Charge Time----: 2:30
    PS3 Combo------: L-left
    Xbox 360 Combo-: L-left
    
    Default Passive: Resist Fire +10%
    Default Skill--: Deshell II
    Lv. 04 Skill---: Deprotect
    Lv. 09 Passive-: Resist Curse +10%
    Lv. 12 Skill---: Imperil
    Lv. 20 Passive-: Resist Fire +33%
    Lv. 22 Passive-: Resist Curse +44%
    Lv. 35 Skill---: Fog
    Lv. 40 Passive-: Resist Fire +45%
    Lv. 50 Passive-: Resist Curse +66%
    Lv. 54 Skill---: Dispel
    Lv. 70 Skill---: Deprotega
    Lv. 74 Passive-: Improved Debuffing II (RL)
    Lv. 86 Skill---: Deshellga
    Lv. 87 Passive-: First Strike
    Lv. 99 Skill---: Imperilga
    
    Special Notes: Chelicerata is a Rift Beast that will no longer spawn after all
                   story-related events are completed. Close the relevant Time
                   Gates to encounter it again.
    
    ...............................................................................
    
    MONSTER 103
    
    Name---------: Clematis                       Minimum Base HP------: 741
    Role---------: Saboteur                       Maximum Base HP------: 819
    Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 83
    Max Level----: 70                             Maximum Base Strength: 85
    Speed--------: 55                             Minimum Base Magic---: 174
    Tame Rate----: 10%                            Maximum Base Magic---: 178
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Stalker, Vespid
    
    Feral Link-----: Biohazard Injection
    Description----: Inflicts physical damage and Poison on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Poison
    Damage Modifier: 2.2
    Charge Time----: 2:30
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Passive: Resist Poison +10%
    Default Skill--: Imperil II
    Default Skill--: Wound
    Lv. 12 Passive-: Resist Poison +44%
    Lv. 21 Skill---: Poison II
    Lv. 25 Skill---: Deshell II
    Lv. 26 Passive-: Resist Poison +66%
    Lv. 28 Skill---: Fog II
    Lv. 30 Passive-: ATB Advantage
    Lv. 35 Skill---: Heavy Cursega
    Lv. 43 Skill---: Heavy Fogga
    Lv. 58 Passive-: First Strike
    Lv. 63 Skill---: Heavy Imperilga
    Lv. 70 Skill---: Heavy Poisonga
    
    ...............................................................................
    
    MONSTER 104
    
    Name---------: Deathgaze                      Minimum Base HP------: 1,316
    Role---------: Saboteur                       Maximum Base HP------: 1,456
    Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 152
    Max Level----: 70                             Maximum Base Strength: 156
    Speed--------: 40                             Minimum Base Magic---: 41
    Tame Rate----: 10%                            Maximum Base Magic---: 43
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Wyvern
    
    Feral Link-----: Tail Whip
    Description----: Inflicts physical damage and launches target into the air.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 1.7
    Charge Time----: 1:48
    PS3 Combo------: L-up
    Xbox 360 Combo-: L-up
    
    Default Passive: First Strike (RL)
    Default Skill--: Deprotect
    Default Skill--: Pain
    Lv. 02 Passive-: Resist Magic +05%
    Lv. 04 Skill---: Deshell
    Lv. 10 Passive-: Resist Magic +15%
    Lv. 16 Passive-: Resist Deprotect +10%
    Lv. 19 Skill---: Wound
    Lv. 29 Passive-: Resist Magic +26%
    Lv. 32 Passive-: Resist Magic +36%
    Lv. 37 Passive-: Resist Deprotect +44%
    Lv. 47 Skill---: Painga
    Lv. 54 Passive-: Resist Deprotect +66%
    Lv. 61 Skill---: Deprotega
    Lv. 70 Skill---: Poisonga
    
    Special Notes: Deathgaze is a rare monster that appears as a Vortex. Activate
                   the Battlemania Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 105
    
    Name---------: Dendrobium                     Minimum Base HP------: 417
    Role---------: Saboteur                       Maximum Base HP------: 461
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 46
    Max Level----: 99                             Maximum Base Strength: 48
    Speed--------: 55                             Minimum Base Magic---: 105
    Tame Rate----: 10%                            Maximum Base Magic---: 109
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Wind
    Constellation: Stalker, Vespid
    
    Feral Link-----: Biohazard Injection
    Description----: Inflicts physical damage and Poison on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Poison
    Damage Modifier: 2.2
    Charge Time----: 2:30
    PS3 Combo------: X
    Xbox 360 Combo-: A
    
    Default Skill--: Poison
    Lv. 06 Passive-: Resist Fog +10%
    Lv. 09 Skill---: Wound
    Lv. 15 Passive-: Resist Imperil +10%
    Lv. 24 Skill---: Dispel
    Lv. 28 Skill---: Imperil
    Lv. 30 Passive-: Resist Fog +44%
    Lv. 36 Passive-: Resist Imperil +44%
    Lv. 39 Skill---: Fog
    Lv. 54 Passive-: Chain Bonus Boost
    Lv. 56 Skill---: Pain
    Lv. 66 Passive-: Resist Fog +66%
    Lv. 67 Passive-: Resist Imperil +66%
    Lv. 80 Skill---: Poisonga
    Lv. 90 Skill---: Painga
    
    ...............................................................................
    
    MONSTER 106
    
    Name---------: Forked Cat                     Minimum Base HP------: 918
    Role---------: Saboteur                       Maximum Base HP------: 1,016
    Location-----: Oerba 400 AF                   Minimum Base Strength: 47
    Max Level----: 70                             Maximum Base Strength: 49
    Speed--------: 25                             Minimum Base Magic---: 111
    Tame Rate----: 10%                            Maximum Base Magic---: 115
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: N/A
    Constellation: Potcat
    
    Feral Link-----: Precious Prayer
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Protect, Shell
    Damage Modifier: 3.5
    Charge Time----: 2:30
    PS3 Combo------: X, L-down, L-up
    Xbox 360 Combo-: A, L-down, L-up
    
    Default Passive: Improved Debuffing (RL)
    Default Skill--: Deshell
    Lv. 07 Passive-: HP +10%
    Lv. 09 Skill---: Deprotect
    Lv. 15 Passive-: Magic +16%
    Lv. 23 Skill---: Wound
    Lv. 28 Skill---: Dispel
    Lv. 30 Passive-: HP +16%
    Lv. 41 Passive-: Improved Debuffing II (RL)
    Lv. 44 Passive-: HP +25%
    Lv. 50 Skill---: Woundga
    Lv. 54 Passive-: HP +30%
    Lv. 60 Skill---: Dispelga
    Lv. 70 Skill---: Deprotega
    
    ...............................................................................
    
    MONSTER 107
    
    Name---------: Gancanagh                      Minimum Base HP------: 2,593
    Role---------: Saboteur                       Maximum Base HP------: 2,867
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 208
    Max Level----: 20                             Maximum Base Strength: 214
    Speed--------: 75                             Minimum Base Magic---: 171
    Tame Rate----: 10%                            Maximum Base Magic---: 175
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: N/A
    Constellation: Goblin (S)
    
    Feral Link-----: Goblin Rush
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 13 Hits, Attack
    Damage Modifier: 2.4
    Charge Time----: 2:30
    PS3 Combo------: L-up, L-right, L-down, L-left, Triangle
    Xbox 360 Combo-: L-up, L-right, L-down, L-left, Y
    
    Default Passive: Feral Speed II
    Default Skill--: Imperil II
    Default Skill--: Pain II
    Lvl. 06 Passive: Resist Deprotect +44%
    Lvl. 12 Skill--: Heavy Deprotega
    Lvl. 17 Skill--: Heavy Fogga
    Lvl. 20 Passive: Gilfinder II
    
    Special Notes: Found in Cloudy Weather; Clearwater Marshes
                   Found in Rainy Weather; Clearwater Marshes
                   Found in Sunny Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 108
    
    Name---------: Garuda                         Minimum Base HP------: 1,519
    Role---------: Saboteur                       Maximum Base HP------: 1,679
    Location-----: Vile Peaks 200 AF              Minimum Base Strength: 176
    Max Level----: 40                             Maximum Base Strength: 180
    Speed--------: 40                             Minimum Base Magic---: 47
    Tame Rate----: 05%                            Maximum Base Magic---: 49
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: N/A
    Constellation: Wyvern
    
    Feral Link-----: Hellstorm Bolt
    Description----: Inflicts Lightning-based physical damage on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Lightning Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: L-down
    Xbox 360 Combo-: L-down
    
    Default Passive: Improved Debuffing (RL)
    Default Skill--: Deprotect II
    Default Skill--: Deshell II
    Lv. 04 Skill---: Curse II
    Lv. 10 Passive-: Resist Lightning +10%
    Lv. 16 Skill---: Fog II
    Lv. 26 Passive-: Resist Lightning +33%
    Lv. 36 Passive-: Improved Debuffing II (RL)
    Lv. 38 Skill---: Heavy Deprotega
    Lv. 40 Skill---: Heavy Deshellga
    
    Special Notes: Garuda is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 109
    
    Name---------: Hedge Frog                     Minimum Base HP------: 1,459
    Role---------: Saboteur                       Maximum Base HP------: 1,613
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 85
    Max Level----: 20                             Maximum Base Strength: 87
    Speed--------: 65                             Minimum Base Magic---: 160
    Tame Rate----: 10%                            Maximum Base Magic---: 164
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: N/A
    Weak---------: Fire, Lightning, Wind
    Constellation: Terraquatic
    
    Feral Link-----: Cleansing Overture
    Description----: Removes status changes from all opponents and allies.
    Type-----------: Magic
    Effect---------: Dispel, Esuna (all opponents and allies)
    Damage Modifier: N/A
    Charge Time----: 4:25
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Pack Mentality (RL)
    Default Passive: Improved Debuffing (RL)
    Default Passive: Attack: ATB Charge
    Default Skill--: Deprotect II
    Lv. 02 Skill---: Deshell II
    Lv. 06 Skill---: Curse II
    Lv. 12 Passive-: Critical: Haste (RL)
    Lv. 16 Skill---: Heavy Deprotega
    Lv. 18 Skill---: Heavy Deshellga
    Lv. 19 Skill---: Heavy Cursega
    Lv. 20 Passive-: Attack: ATB Charge II
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
                   Found in Sunny Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 110
    
    Name---------: Illuyankas                     Minimum Base HP------: 1,519
    Role---------: Saboteur                       Maximum Base HP------: 1,679
    Location-----: Sunleth Waterscape 400 AF      Minimum Base Strength: 176
    Max Level----: 40                             Maximum Base Strength: 180
    Speed--------: 40                             Minimum Base Magic---: 47
    Tame Rate----: 10%                            Maximum Base Magic---: 49
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic, Fire, Wind
    Weak---------: N/A
    Constellation: Wyvern
    
    Feral Link-----: Tail Whip
    Description----: Inflicts physical damage and launches target into the air.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 1.7
    Charge Time----: 1:48
    PS3 Combo------: X, X, Triangle
    Xbox 360 Combo-: A, A, Y
    
    Default Passive: Improved Debilitation (RL)
    Default Skill--: Imperil II
    Default Skill--: Fog II
    Lv. 12 Passive-: Feral Speed II
    Lv. 21 Skill---: Heavy Fogga
    Lv. 26 Skill---: Heavy Painga
    Lv. 27 Passive-: Kill: ATB Charge
    Lv. 33 Skill---: Heavy Poisonga
    Lv. 37 Skill---: Endless Nightmare
    Lv. 40 Skill---: Woundga
    
    Special Notes: Illuyankas is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 111
    
    Name---------: Kanna Kamuy                    Minimum Base HP------: 1,215
    Role---------: Saboteur                       Maximum Base HP------: 1,343
    Location-----: Yaschas Massif 110 AF          Minimum Base Strength: 128
    Max Level----: 40                             Maximum Base Strength: 132
    Speed--------: 40                             Minimum Base Magic---: 53
    Tame Rate----: 10%                            Maximum Base Magic---: 55
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Lightning, Wind
    Weak---------: N/A
    Constellation: Wyvern
    
    Feral Link-----: Fresh Breath
    Description----: Inflicts physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack
    Damage Modifier: 1.7
    Charge Time----: 1:48
    PS3 Combo------: Circle, X, X, Triangle
    Xbox 360 Combo-: B, A, A, Y
    
    Default Passive: Resist Curse +10%
    Default Skill--: Dispel II
    Default Skill--: Wound
    Lv. 12 Passive-: Resist Pain +10%
    Lv. 21 Skill---: Curse II
    Lv. 26 Skill---: Deprotect II
    Lv. 27 Passive-: Resist Curse +44%
    Lv. 33 Skill---: Heavy Deshellga
    Lv. 37 Passive-: Resist Pain +44%
    Lv. 40 Skill---: Heavy Dispelga
    
    Special Notes: Kanna Kamuy is a rare monster that appears as a Vortex.
                   Activate the Battlemania Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 112
    
    Name---------: Mimi                           Minimum Base HP------: 1,778
    Role---------: Saboteur                       Maximum Base HP------: 1,966
    Location-----: Academia 500 AF                Minimum Base Strength: 118
    Max Level----: 45                             Maximum Base Strength: 122
    Speed--------: 40                             Minimum Base Magic---: 160
    Tame Rate----: 10%                            Maximum Base Magic---: 164
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: Magic
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.0
    Charge Time----: 2:00
    PS3 Combo------: Circle, Circle, X, Circle
    Xbox 360 Combo-: B, B, A, B
    
    Default Passive: Resist Magic +26% (RL)
    Default Skill--: Deshell
    Lv. 05 Skill---: Wound
    Lv. 08 Skill---: Dispel
    Lv. 16 Passive-: Critical: Protect
    Lv. 22 Passive-: Resist Magic +36% (RL)
    Lv. 36 Passive-: Improved Debuffing (RL)
    Lv. 38 Skill---: Deshellga
    Lv. 42 Skill---: Dispelga
    Lv. 45 Skill---: Woundga
    
    Special Notes: Mimi can summon Xolotl and Proto-behemoth.
    
    ...............................................................................
    
    MONSTER 113
    
    Name---------: Necrosis                       Minimum Base HP------: 419
    Role---------: Saboteur                       Maximum Base HP------: 465
    Location-----: Yaschas Massif 01X AF          Minimum Base Strength: 47
    Max Level----: 99                             Maximum Base Strength: 49
    Speed--------: 55                             Minimum Base Magic---: 98
    Tame Rate----: 10%                            Maximum Base Magic---: 100
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Stalker, Vespid
    
    Feral Link-----: Biohazard Injection
    Description----: Inflicts physical damage and Poison on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Poison
    Damage Modifier: 2.2
    Charge Time----: 2:30
    PS3 Combo------: L-right, L-right, L-down
    Xbox 360 Combo-: L-right, L-right, L-down
    
    Default Passive: Improved Debuffing (RL)
    Default Passive: Resilience +10%
    Default Skill--: Deprotect II
    Lv. 09 Skill---: Poison II
    Lv. 12 Skill---: Deshell II
    Lv. 15 Passive-: Resist Physical +05%
    Lv. 24 Skill---: Heavy Deshellga
    Lv. 28 Skill---: Imperil II
    Lv. 30 Passive-: Resist Physical +15%
    Lv. 36 Passive-: HP +10%
    Lv. 39 Skill---: Deprotega
    Lv. 46 Passive-: Resilience +20%
    Lv. 50 Passive-: HP +16%
    Lv. 52 Skill---: Heavy Imperilga
    Lv. 66 Passive-: HP +25%
    Lv. 70 Passive-: Resilience +40%
    Lv. 72 Passive-: HP +30%
    Lv. 80 Skill---: Heavy Poisonga
    Lv. 86 Passive-: Improved Debuffing II (RL)
    
    Special Notes: Necrosis is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 114
    
    Name---------: Pantopoda                      Minimum Base HP------: 1,778
    Role---------: Saboteur                       Maximum Base HP------: 1,966
    Location-----: New Bodhum 700 AF              Minimum Base Strength: 113
                   Academia 500 AF                Maximum Base Strength: 117
    Max Level----: 45                             Minimum Base Magic---: 113
    Speed--------: 55                             Maximum Base Magic---: 117
    Tame Rate----: 10%
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Vermin (L)
    
    Feral Link-----: Deathscythe
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 4 Hits, Attack
    Damage Modifier: 2.4
    Charge Time----: 2:30
    PS3 Combo------: L-left, L-down, L-up, Circle
    Xbox 360 Combo-: L-left, L-down, L-up, B
    
    Default Passive: ATB Advantage (RL)
    Default Skill--: Deprotect
    Default Skill--: Wound
    Lv. 12 Passive-: Resist Dispel +10%
    Lv. 21 Skill---: Woundga
    Lv. 26 Skill---: Deshell II
    Lv. 30 Passive-: Resist Dispel +44%
    Lv. 34 Skill---: Curse II
    Lv. 43 Passive-: First Strike (RL)
    Lv. 44 Skill---: Painga
    Lv. 45 Skill---: Imperilga
    
    ...............................................................................
    
    MONSTER 115
    
    Name---------: Pitterpatter                   Minimum Base HP------: 729
    Role---------: Saboteur                       Maximum Base HP------: 807
    Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 42
    Max Level----: 45                             Maximum Base Strength: 44
    Speed--------: 65                             Minimum Base Magic---: 80
    Tame Rate----: 10%                            Maximum Base Magic---: 82
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: N/A
    Weak---------: Fire
    Constellation: Terraquatic
    
    Feral Link-----: Refreshing Rain
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Esuna, Regen, Veil
    Damage Modifier: 4.0
    Charge Time----: 3:00
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Attack: ATB Charge
    Default Skill--: Deprotect II
    Lv. 09 Passive-: Resist Curse +10% 
    Lv. 20 Skill---: Dispel II
    Lv. 32 Passive-: Resist Dispel +10%
    Lv. 33 Passive-: Resist Fog +10%
    Lv. 34 Skill---: Deshell II
    Lv. 37 Passive-: Resist Curse +44%
    Lv. 40 Passive-: Resist Dispel +44%
    Lv. 43 Skill---: Heavy Deprotega 
    Lv. 44 Passive-: Resist Fog +44%
    
    ...............................................................................
    
    MONSTER 116
    
    Name---------: Rangda                         Minimum Base HP------: 889
    Role---------: Saboteur                       Maximum Base HP------: 983
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 59
    Max Level----: 70                             Maximum Base Strength: 61
    Speed--------: 40                             Minimum Base Magic---: 80
    Tame Rate----: n/a                            Maximum Base Magic---: 82
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: Wind
    Halved-------: Magic, All Ailments
    Weak---------: Ice
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:15
    PS3 Combo------: L-down, L-down, L-up, Triangle
    Xbox 360 Combo-: L-down, L-down, L-up, Y
    
    Default Passive: Feral Surge (RL)
    Default Passive: Feral Fatigue (RL)
    Default Skill--: Wound
    Lv. 05 Skill---: Deprotect
    Lv. 09 Passive-: Resist Fog +10%
    Lv. 13 Passive-: Resist Magic +05%
    Lv. 18 Skill---: Deshell
    Lv. 24 Skill---: Dispel
    Lv. 31 Passive-: Resist Magic +15%
    Lv. 38 Passive-: Resist Fog +44%
    Lv. 43 Skill---: Deprotega
    Lv. 49 Passive-: Resist Magic +26%
    Lv. 50 Passive-: Resist Fog +66%
    Lv. 56 Skill---: Imperilga
    Lv. 60 Skill---: Endless Nightmare
    Lv. 70 Skill---: Woundga
    
    Special Notes: Rangda can be found within the New Bodhum compound. You must use
                   the Improved Moogle Throw ability to throw Mog off the pier and
                   out to sea. Rangda can also be farmed in unlimited quantities
                   as a rare drop from Valfodr Lv. 01 if you have purchased the
                   "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 117
    
    Name---------: Samovira                       Minimum Base HP------: 1,138
    Role---------: Saboteur                       Maximum Base HP------: 1,258
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 37
    Max Level----: 45                             Maximum Base Strength: 39
    Speed--------: 65                             Minimum Base Magic---: 142
    Tame Rate----: 10%                            Maximum Base Magic---: 146
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice, Wind
    Weak---------: Fire
    Constellation: Demon
    
    Feral Link-----: Disastrous Dance
    Description----: Inflicts debuffing ailments on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Imperil, Pain, Slow
    Damage Modifier: 1.8
    Charge Time----: 2:00
    PS3 Combo------: L (clockwise), L (counterclockwise), L (clockwise)
    Xbox 360 Combo-: L (clockwise), L (counterclockwise), L (clockwise)
    
    Default Passive: Auto-Haste (RL)
    Default Passive: Resist Curse +10%
    Default Skill--: Deprotect II
    Default Skill--: Deshell II
    Lv. 03 Skill---: Dispel II
    Lv. 05 Passive-: Resist Curse +44%
    Lv. 08 Skill---: Heavy Deshellga
    Lv. 12 Passive-: Resist Deshell +44%
    Lv. 17 Passive-: Resist Poison +10%
    Lv. 24 Skill---: Heavy Deprotega
    Lv. 32 Passive-: Resist Deprotect +44%
    Lv. 36 Skill---: Endless Nightmare
    Lv. 45 Passive-: Kill: ATB Charge
    
    ...............................................................................
    
    MONSTER 118
    
    Name---------: Schrodinger                    Minimum Base HP------: 1,163
    Role---------: Saboteur                       Maximum Base HP------: 1,287
    Location-----: Academia 500 AF                Minimum Base Strength: 60
    Max Level----: 70                             Maximum Base Strength: 62
    Speed--------: 25                             Minimum Base Magic---: 142
    Tame Rate----: 10%                            Maximum Base Magic---: 146
    Growth-------: Very Mercurial
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Potcat
    
    Feral Link-----: Kitty Clock
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:00
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Passive: Critical: Haste (RL)
    Default Skill--: Deprotect
    Lv. 07 Passive-: Resilience +10%
    Lv. 09 Skill---: Imperil
    Lv. 15 Passive-: Magic +16%
    Lv. 23 Skill---: Wound
    Lv. 28 Skill---: Curse
    Lv. 30 Passive-: Resilience +20%
    Lv. 38 Skill---: Dispel
    Lv. 41 Passive-: Auto-Haste
    Lv. 44 Skill---: Pain
    Lv. 50 Skill---: Woundga
    Lv. 54 Skill---: Fog
    Lv. 62 Skill---: Poison
    Lv. 70 Skill---: Painga
    
    Special Notes: Two Schrodingers spawn on the northwestern-most square of 
                   Academia 500 AF. It is accompanied by Proto-behemoth, so be
                   careful. If you fail to capture Schrodinger, close the Time
                   Gate and replay the area.
    
    ...............................................................................
    
    MONSTER 119
    
    Name---------: Silver Lobo                    Minimum Base HP------: 604
    Role---------: Saboteur                       Maximum Base HP------: 668
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 69
    Max Level----: 45                             Maximum Base Strength: 71
    Speed--------: 65                             Minimum Base Magic---: 74
    Tame Rate----: 20%                            Maximum Base Magic---: 76
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Ice
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Shred
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 7 Hits, Attack
    Damage Modifier: 2.38
    Charge Time----: 2:30
    PS3 Combo------: Circle, Circle, X
    Xbox 360 Combo-: B, B, A
    
    Default Skill--: Imperil II
    Lv. 03 Passive-: Improved Debilitation (RL)
    Lv. 04 Passive-: Strength +10%
    Lv. 21 Skill---: Curse II
    Lv. 25 Passive-: Strength +16%
    Lv. 36 Skill---: Deprotect II
    Lv. 37 Passive-: Strength +20%
    Lv. 38 Passive-: Improved Debilitation II (RL)
    Lv. 40 Skill---: Fog II
    Lv. 43 Passive-: Strength +25%
    Lv. 45 Skill---: Heavy Poisonga
    
    Special Notes: Found in Sunny Weather; Plains of Eternity
                   Found in Sunny Weather; Sanctorium
    
    ...............................................................................
    
    MONSTER 120
    
    Name---------: Unsaganashi                    Minimum Base HP------: 503
    Role---------: Saboteur                       Maximum Base HP------: 557
    Location-----: Sunleth Waterscape 300/400 AF  Minimum Base Strength: 33
    Max Level----: 70                             Maximum Base Strength: 35
    Speed--------: 40                             Minimum Base Magic---: 45
    Tame Rate----: 25%                            Maximum Base Magic---: 47
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic
    Weak---------: Lightning
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Giant Drop
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 2 Hits, Attack
    Damage Modifier: 2.0
    Charge Time----: 2:00
    PS3 Combo------: L-down, L-up
    Xbox 360 Combo-: L-down, L-up
    
    Default Passive: Resist Magic +05%
    Default Skill--: Deprotect
    Lv. 10 Skill---: Wound
    Lv. 16 Passive-: Resist Fog +10% (RL)
    Lv. 24 Passive-: Resist Wind +10%
    Lv. 30 Skill---: Fog II
    Lv. 37 Passive-: Resist Wind +33%
    Lv. 41 Passive-: Resist Fog +44% (RL)
    Lv. 49 Skill---: Curse
    Lv. 54 Passive-: Resist Wind +45%
    Lv. 58 Passive-: Resist Fog +66% (RL)
    Lv. 67 Skill---: Cursega
    
    ...............................................................................
    
    MONSTER 121
    
    Name---------: Viking                         Minimum Base HP------: 1,963
    Role---------: Saboteur                       Maximum Base HP------: 2,171
    Location-----: Vile Peaks 200 AF              Minimum Base Strength: 150
    Max Level----: 20                             Maximum Base Strength: 154
    Speed--------: 80                             Minimum Base Magic---: 35
    Tame Rate----: 15%                            Maximum Base Magic---: 37
    Growth-------: Early Peaker
    Immune-------: Poison
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: Lightning
    Constellation: Tilter
    
    Feral Link-----: Drill Flame
    Description----: Inflicts Fire-based physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Fire Attack
    Damage Modifier: 2.4
    Charge Time----: 2:30
    PS3 Combo------: L-left, L-up, L-right, L-down
    Xbox 360 Combo-: L-left, L-up, L-right, L-down
    
    Default Skill--: Wound
    Lv. 03 Skill---: Pain II
    Lv. 04 Skill---: Imperil
    Lv. 05 Passive-: Resist Fire +10%
    Lv. 07 Skill---: Dispel II
    Lv. 10 Passive-: Resist Fire +33%
    Lv. 15 Skill---: Curse II
    Lv. 19 Passive-: Resist Fire +45%
    Lv. 20 Skill---: Fog
    
    ...............................................................................
    
    MONSTER 122
    
    Name---------: Amanojaku                      Minimum Base HP------: 503
    Role---------: Synergist                      Maximum Base HP------: 557
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 33
    Max Level----: 45                             Maximum Base Strength: 35
    Speed--------: 105                            Minimum Base Magic---: 45
    Tame Rate----: 10%                            Maximum Base Magic---: 47
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Giant Drop
    Description----: Inflicts physical and magic damage on target and nearby
                     opponents.
    Type-----------: Physical, Magic
    Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
    Damage Modifier: 0.1, 1.0
    Charge Time----: 1:30
    PS3 Combo------: Triangle
    Xbox 360 Combo-: Y
    
    Default Passive: Weak Spot (RL)
    Default Skill--: Enfire
    Lv. 02 Skill---: Enfrost
    Lv. 06 Passive-: Resist Dispel +10%
    Lv. 13 Passive-: Auto-Vigilance
    Lv. 20 Skill---: Enthunder
    Lv. 29 Passive-: Resist Dispel +44%
    Lv. 37 Passive-: Resist Dispel +66%
    Lv. 45 Skill---: Enaero
    
    Special Notes: Amanojaku is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 123
    
    Name---------: Clione                         Minimum Base HP------: 503
    Role---------: Synergist                      Maximum Base HP------: 557
    Location-----: Oerba 200 AF                   Minimum Base Strength: 32
                   Archylte Steppe ??? AF         Maximum Base Strength: 34
                   The Void Beyond ??? AF         Minimum Base Magic---: 45
    Max Level----: 70                             Maximum Base Magic---: 47
    Speed--------: 95
    Tame Rate----: 20%
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Vermin (S)
    
    Feral Link-----: Tornado
    Description----: Inflicts magic damage on target and surrounding opponents,
                     launching them into the air.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 1.1
    Charge Time----: 1:30
    PS3 Combo------: Triangle, Circle, X
    Xbox 360 Combo-: Y, B, A
    
    Default Passive: Resist Fire +10%
    Default Skill--: Bravery
    Lv. 04 Skill---: Vigilance
    Lv. 07 Passive-: Resist Curse +10%
    Lv. 22 Skill---: Veil
    Lv. 27 Passive-: Resist Fire +33%
    Lv. 35 Passive-: Resist Curse +44%
    Lv. 47 Skill---: Bravega
    Lv. 48 Passive-: Resist Fire +45%
    Lv. 50 Passive-: Resist Curse +66%
    
    Special Notes: Clione is a Rift Beast that will no longer spawn after all
                   story-related events are completed. Close the relevant Time
                   Gates to encounter it again.
    
    ...............................................................................
    
    MONSTER 124
    
    Name---------: Fachan                         Minimum Base HP------: 503
    Role---------: Synergist                      Maximum Base HP------: 557
    Location-----: Sunleth Waterscape 300/400 AF  Minimum Base Strength: 33
    Max Level----: 70                             Maximum Base Strength: 35
    Speed--------: 105                            Minimum Base Magic---: 45
    Tame Rate----: 25%                            Maximum Base Magic---: 47
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic
    Weak---------: Wind
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Multicast
    Description----: Inflicts magid damage on target.
    Type-----------: Magic
    Effect---------: 6 Hits, Attack
    Damage Modifier: 1.8
    Charge Time----: 1:30
    PS3 Combo------: L-up
    Xbox 360 Combo-: L-up
    
    Default Passive: Resist Physical +05%
    Default Skill--: Protect
    Lv. 10 Skill---: Vigilance
    Lv. 16 Passive-: Resist Fog +10% (RL)
    Lv. 24 Passive-: Resist Lightning +10%
    Lv. 30 Skill---: Veil
    Lv. 37 Passive-: Resist Lightning +33%
    Lv. 41 Passive-: Resist Fog +44% (RL)
    Lv. 49 Skill---: Enfrost
    Lv. 54 Passive-: Resist Lightning +45%
    Lv. 58 Passive-: Resist Fog +66% (RL)
    Lv. 67 Skill---: Enaero
    
    ...............................................................................
    
    MONSTER 125
    
    Name---------: Gahongas                       Minimum Base HP------: 604
    Role---------: Synergist                      Maximum Base HP------: 668
    Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 19
    Max Level----: 99                             Maximum Base Strength: 21
    Speed--------: 100                            Minimum Base Magic---: 76
    Tame Rate----: 20%                            Maximum Base Magic---: 78
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Demon
    
    Feral Link-----: Fanatical Dance
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Heal, Protect, Shell, Bravery, Faith, Veil, Vigilance
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: Square, Circle, Square
    Xbox 360 Combo-: X, B, X
    
    Default Passive: Resist Deprotect +10%
    Default Skill--: Bravery
    Lv. 02 Passive-: Resist Deshell +10% 
    Lv. 06 Skill---: Faith 
    Lv. 11 Passive-: Magic +10%
    Lv. 13 Skill---: Vigilance
    Lv. 26 Passive-: Resist Deprotect +44%
    Lv. 32 Passive-: Resist Deshell +44%
    Lv. 36 Passive-: Magic +16%
    Lv. 44 Skill---: Shell
    Lv. 46 Passive-: Magic +20%
    Lv. 59 Passive-: Resist Deprotect +66%
    Lv. 66 Passive-: Resist Deshell +66%
    Lv. 76 Passive-: Resist Magic +36%
    Lv. 91 Skill---: Veilga
    
    ...............................................................................
    
    MONSTER 126
    
    Name---------: Gancanagh Ace                  Minimum Base HP------: 2,334
    Role---------: Synergist                      Maximum Base HP------: 2,580
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 180
    Max Level----: 40                             Maximum Base Strength: 184
    Speed--------: 80                             Minimum Base Magic---: 344
    Tame Rate----: 10%                            Maximum Base Magic---: 352
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: Wind
    Halved-------: Physical, Ice
    Weak---------: N/A
    Constellation: Goblin (L)
    
    Feral Link-----: Neo Goblin Rush
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 13 Hits, Attack
    Damage Modifier: 1.5
    Charge Time----: 1:30
    PS3 Combo------: Triangle, Square, X, Circle, L-up
    Xbox 360 Combo-: Y, X, A, B, L-up
    
    Default Skill--: Faith
    Default Skill--: Enaero
    Lv. 04 Passive-: Feral Speed II
    Lv. 06 Skill---: Enfrost
    Lv. 12 Skill---: Veil
    Lv. 20 Passive-: Resist Deshell +66%
    Lv. 28 Passive-: Resist Deprotect +44%
    Lv. 34 Skill---: Veilga
    Lv. 40 Passive-: Item Collector
    
    Special Notes: Found in Cloudy Weather; Clearwater Marshes
                   Found in Rainy Weather; Clearwater Marshes
                   Found in Sunny Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 127
    
    Name---------: Gigantuar                      Minimum Base HP------: 889
    Role---------: Synergist                      Maximum Base HP------: 983
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 118
    Max Level----: 70                             Maximum Base Strength: 122
    Speed--------: 115                            Minimum Base Magic---: 80
    Tame Rate----: 100%                           Maximum Base Magic---: 82
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Physical, Magic, Fire
    Constellation: Cactuar
    
    Feral Link-----: Hop
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack
    Damage Modifier: 1.12
    Charge Time----: 1:30
    PS3 Combo------: Triangle, Square, X, Circle
    Xbox 360 Combo-: Y, X, A, B
    
    Default Passive: Fettered Magic
    Default Skill--: Bravery
    Lv. 02 Skill---: Faith
    Lv. 06 Skill---: Endless Blessings
    Lv. 09 Skill---: Protect
    Lv. 14 Skill---: Shell
    Lv. 20 Passive-: Auto-Vigilance
    Lv. 28 Passive-: Auto-Protect
    Lv. 33 Skill---: Protectga
    Lv. 40 Passive-: Strength +25%
    Lv. 42 Skill---: Bravega
    Lv. 49 Passive-: Magic +25%
    Lv. 59 Skill---: Shellga
    Lv. 69 Passive-: Pressure II (RL)
    Lv. 70 Passive-: Immovable II (RL)
    
    Special Notes: Gigantuar can be found by examining the Green Cactuar Stones.
                   Gigantuar can be farmed in unlimited quantities as a normal drop
                   from Valfodr Lv. 99 if you have purchased the "Perpetual
                   Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 128
    
    Name---------: Imp                            Minimum Base HP------: 883
    Role---------: Synergist                      Maximum Base HP------: 977
    Location-----: Yaschas Massif 110 AF          Minimum Base Strength: 59
    Max Level----: 70                             Maximum Base Strength: 61
    Speed--------: 105                            Minimum Base Magic---: 80
    Tame Rate----: 10%                            Maximum Base Magic---: 82
    Growth-------: Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic, All Elements
    Weak---------: Physical
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Giant Drop
    Description----: Inflicts physical and magic damage on target and nearby
                     opponents.
    Type-----------: Physical, Magic
    Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit, Magic), Attack
    Damage Modifier: 1.1
    Charge Time----: 1:30
    PS3 Combo------: Circle, Circle, Triangle
    Xbox 360 Combo-: B, B, Y
    
    Default Passive: Augment Maintenance (RL)
    Default Skill--: Shell
    Lv. 03 Skill---: Bravery
    Lv. 06 Passive-: Resist Magic +05%
    Lv. 08 Skill---: Faith
    Lv. 16 Passive-: Resist Magic +15%
    Lv. 22 Passive-: Resist Magic +26%
    Lv. 29 Skill---: Shellga
    Lv. 38 Passive-: Jungle Law
    Lv. 46 Passive-: Augment Maintenance II (RL)
    Lv. 50 Skill---: Faithga
    Lv. 54 Skill---: Bravega
    Lv. 62 Passive-: Resist Magic +36%
    
    ...............................................................................
    
    MONSTER 129
    
    Name---------: Leyak                          Minimum Base HP------: 889
    Role---------: Synergist                      Maximum Base HP------: 983
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 59
    Max Level----: 70                             Maximum Base Strength: 61
    Speed--------: 105                            Minimum Base Magic---: 80
    Tame Rate----: N/A                            Maximum Base Magic---: 82
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: Wind
    Halved-------: Magic, All Ailments
    Weak---------: Ice
    Constellation: Spook, Zwerg Droid
    
    Feral Link-----: Giant Drop
    Description----: Inflicts physical and magic damage on target and nearby
                     opponents.
    Type-----------: Physical, Magic
    Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
    Damage Modifier: 1.1
    Charge Time----: 1:30
    PS3 Combo------: L-right, L-up, L-up, L-down
    Xbox 360 Combo-: L-right, L-up, L-up, L-down
    
    Default Passive: Feral Surge (RL)
    Default Passive: Feral Fatigue (RL)
    Default Skill--: Protect
    Lv. 05 Skill---: Vigilance
    Lv. 09 Passive-: Resist Fog +10%
    Lv. 13 Passive-: Resist Physical +05%
    Lv. 17 Skill---: Shell
    Lv. 24 Skill---: Veil
    Lv. 31 Passive-: Resist Physical +15%
    Lv. 38 Passive-: Resist Fog +44%
    Lv. 43 Skill---: Enfrost
    Lv. 49 Passive-: Resist Physical +26%
    Lv. 50 Passive-: Resist Fog +66%
    Lv. 56 Skill---: Bravega
    Lv. 60 Skill---: Endless Blessings
    Lv. 70 Skill---: Vigilaga
    
    Special Notes: Leyak can be found near two Miniflans. While riding the giant
                   Woodwraith, you must use the Improved Moogle Throw ability to
                   throw Mog between the Miniflans. Leyak can be farmed in 
                   unlimited quantities as a normal drop from Valfodr. Lv. 01 if
                   you have purchased the "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 130
    
    Name---------: Luminous Puma                  Minimum Base HP------: 1,027
    Role---------: Synergist                      Maximum Base HP------: 1,137
    Location-----: Augusta Tower 200 AF           Minimum Base Strength: 118
    Max Level----: 40                             Maximum Base Strength: 122
    Speed--------: 60                             Minimum Base Magic---: 118
    Tame Rate----: 20%                            Maximum Base Magic---: 122
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Sonic Fangs
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 3 Hits, Attack
    Damage Modifier: 1.5
    Charge Time----: 1:30
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Passive: Pressure II (RL)
    Default Passive: HP +10%
    Default Skill--: Protect
    Default Skill--: Shell
    Lv. 03 Skill---: Veil
    Lv. 07 Skill---: Enfrost
    Lv. 13 Passive-: HP +16%
    Lv. 18 Skill---: Shellga
    Lv. 24 Passive-: HP +25%
    Lv. 30 Skill---: Enthunder
    Lv. 40 Skill---: Protectga
    
    ...............................................................................
    
    MONSTER 131
    
    Name---------: Mewmao                         Minimum Base HP------: 1,837
    Role---------: Synergist                      Maximum Base HP------: 2,031
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 95
    Max Level----: 40                             Maximum Base Strength: 97
    Speed--------: 65                             Minimum Base Magic---: 224
    Tame Rate----: 10%                            Maximum Base Magic---: 230
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Magic
    Weak---------: N/A
    Constellation: Potcat
    
    Feral Link-----: Precious Prayer
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Bravery, Faith 
    Damage Modifier: 3.5
    Charge Time----: 2:30
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Rapid Recovery (RL)
    Default Skill--: Shell
    Default Skill--: Veil
    Lv. 03 Skill---: Enfire
    Lv. 04 Passive-: Resist Magic +15% 
    Lv. 10 Passive-: HP +25%
    Lv. 16 Passive-: Resist Magic +26%
    Lv. 20 Skill---: Enfrost
    Lv. 23 Passive-: Resist Magic +36%
    Lv. 26 Passive-: Feral Surge (RL)
    Lv. 30 Skill---: Enaero
    Lv. 35 Skill---: Enthunder
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 132
    
    Name---------: Microchu                       Minimum Base HP------: 1,539
    Role---------: Synergist                      Maximum Base HP------: 1,701
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 352
    Max Level----: 45                             Maximum Base Strength: 360
    Speed--------: 90                             Minimum Base Magic---: 237
    Tame Rate----: 10%                            Maximum Base Magic---: 243
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: N/A
    Weak---------: Fire, Lightning, Wind
    Constellation: Ochu
    
    Feral Link-----: Mimicking Screech
    Description----: Strips enhancements from opponents and confers Bravery on
                     allies.
    Type-----------: Physical
    Effect---------: 4 Hits, Dispel, Bravery (only on Serah and Noel)
    Damage Modifier: 1.8
    Charge Time----: 3:25
    PS3 Combo------: Circle, Circle, X, Triangle
    Xbox 360 Combo-: B, B, A, Y
    
    Default Skill--: Protect
    Default Skill--: Vigilance
    Lv. 05 Passive-: Critical: Vigilance
    Lv. 09 Skill---: Veil 
    Lv. 15 Passive-: Resist Deprotect +10%
    Lv. 18 Passive-: Item Scavenger II
    Lv. 19 Skill---: Protectga
    Lv. 24 Passive-: Rapid Recovery
    Lv. 29 Skill---: Vigilaga
    Lv. 30 Skill---: Faith
    Lv. 34 Skill---: Bravery
    Lv. 35 Passive-: Auto-Vigilance
    Lv. 40 Skill---: Bravega
    Lv. 45 Skill---: Endless Blessings
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
                   Found in Sunny Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 133
    
    Name---------: Miquiztli                      Minimum Base HP------: 1,971 
    Role---------: Synergist                      Maximum Base HP------: 2,179
    Location-----: Academia 500 AF                Minimum Base Strength: 120
    Max Level----: 40                             Maximum Base Strength: 124
    Speed--------: 70                             Minimum Base Magic---: 188
    Tame Rate----: 3%                             Maximum Base Magic---: 192
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: Wind
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Woodwraith
    
    Feral Link-----: Terra Fantasy
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal, Esuna
    Damage Modifier: 6.0
    Charge Time----: 3:25
    PS3 Combo------: Circle, L-down, L-down, X
    Xbox 360 Combo-: B, L-down, L-down, A
    
    Default Passive: Augment Maintenance II (RL)
    Default Skill--: Protect
    Lvl. 02 Skill--: Enaero
    Lvl. 07 Skill--: Bravery
    Lvl. 11 Skill--: Enthunder
    Lvl. 12 Passive: Resist Lightning +10%
    Lvl. 19 Passive: Resist Wind +10%
    Lvl. 23 Skill--: Endless Blessings
    Lvl. 24 Skill--: Veil
    Lvl. 30 Passive: Resist Lightning +33%
    Lvl. 37 Passive: Resist Wind +33%
    Lvl. 40 Skill--: Bravega
    
    Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the 
                   northeastern most square of the map. One of two encounters will 
                   happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all 
                   three monsters, you will need to close the Time Gate and replay
                   the area. If Xolotl & Miquiztli do not show up, jump off the
                   platform and jump back on again until they appear.
    
    ...............................................................................
    
    MONSTER 134
    
    Name---------: Nanochu                        Minimum Base HP------: 533
    Role---------: Synergist                      Maximum Base HP------: 591
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 110
    Max Level----: 40                             Maximum Base Strength: 114
    Speed--------: 90                             Minimum Base Magic---: 115
    Tame Rate----: N/A                            Maximum Base Magic---: 119
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Ochu
    
    Feral Link-----: Meteorite
    Description----: Inflicts physical damage on targets.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 1.5
    Charge Time----: 1:30
    PS3 Combo------: L (clockwise)
    Xbox 360 Combo-: L (clockwise)
    
    Default Passive: Pack Mentality
    Default Skill--: Bravery
    Default Skill--: Faith
    Lv. 05 Passive-: Feral Surge (RL)
    Lv. 15 Passive-: Augment Maintenance (RL)
    Lv. 17 Skill---: Vigilance
    Lv. 23 Skill---: Enfire
    Lv. 28 Skill---: Enfrost
    Lv. 31 Skill---: Enthunder
    Lv. 35 Skill---: Enaero
    Lv. 38 Passive-: Augment Maintenance II (RL)
    Lv. 40 Skill---: Bravega
    
    Special Notes: Nanochu can be found by a tree on the ledge in the southern
                   portion of the Clearwater Marshes. You must use the Improved
                   Moogle Throw ability to throw Mog by the tree, which is normally
                   inaccessable. Nanochu can be farmed in unlimited quantities as
                   a normal drop from Valfodr Lv. 70 if you have purchased the
                   "Perpetual Battlefield" DLC. 
    
    ...............................................................................
    
    MONSTER 135
    
    Name---------: Oannes                         Minimum Base HP------: 671
    Role---------: Synergist                      Maximum Base HP------: 743
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 32
    Max Level----: 45                             Maximum Base Strength: 34
    Speed--------: 130                            Minimum Base Magic---: 30
    Tame Rate----: 15%                            Maximum Base Magic---: 32
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: Ice
    Halved-------: Physical, Magic
    Weak---------: Lightning
    Constellation: Sahagin
    
    Feral Link-----: High Dive
    Description----: Inflicts Ice-based physical damage on target and Ice-based
                     magic damage on nearby opponents.
    Type-----------: Physical, Magic
    Effect---------: 2 Hits, Ice Attack
    Damage Modifier: 1.1
    Charge Time----: 1:30
    PS3 Combo------: L-down, L-up
    Xbox 360 Combo-: L-down, L-up
    
    Default Skill--: Faith
    Lv. 02 Passive-: Defense Maintenance (RL)
    Lv. 04 Skill---: Shell
    Lv. 09 Skill---: Veil
    Lv. 16 Skill---: Enfrost
    Lv. 20 Skill---: Enthunder
    Lv. 31 Passive-: First Strike (RL)
    Lv. 40 Passive-: HP +10%
    Lv. 42 Passive-: HP +16%
    Lv. 45 Skill---: Shellga
    
    ...............................................................................
    
    MONSTER 136
    
    Name---------: Purple Chocobo                 Minimum Base HP------: 860
    Role---------: Synergist                      Maximum Base HP------: 952
    Location-----: Bresha Ruins 100/300 AF        Minimum Base Strength: 74
    Max Level----: 99                             Maximum Base Strength: 76
    Speed--------: 90                             Minimum Base Magic---: 53
    Tame Rate----: 15%                            Maximum Base Magic---: 55
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh Kweh
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack
    Damage Modifier: 1.1
    Charge Time----: 2:30
    PS3 Combo------: L-left, L-left, Circle
    Xbox 360 Combo-: L-left, L-left, B
    
    Default Passive: Critical: Protect (RL)
    Default Skill--: Bravery
    Default Skill--: Vigilance
    Lv. 02 Passive-: Augment Maintenance (RL)
    Lv. 04 Passive-: Resist Dispel +10%
    Lv. 07 Passive-: Resist Physical +05%
    Lv. 09 Skill---: Faith
    Lv. 14 Passive-: Resist Physical +15%
    Lv. 23 Passive-: Resist Dispel +44%
    Lv. 33 Skill---: Enaero
    Lv. 37 Skill---: Endless Blessings
    Lv. 45 Passive-: Resist Physical +26%
    Lv. 50 Passive-: Resist Deprotect +10%
    Lv. 56 Passive-: Resist Dispel +66%
    Lv. 62 Skill---: Bravega
    Lv. 63 Passive-: Resist Deprotect +44%
    Lv. 70 Skill---: Vigilaga
    Lv. 77 Passive-: Augment Maintenance II (RL)
    Lv. 83 Passive-: Resist Deprotect +66%
    Lv. 90 Passive-: Resist Physical +36%
    Lv. 99 Skill---: Veil
    
    ...............................................................................
    
    MONSTER 137
    
    Name---------: Sahagin Prince                 Minimum Base HP------: 750
    Role---------: Synergist                      Maximum Base HP------: 830
    Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 35
    Max Level----: 45                             Maximum Base Strength: 37
    Speed--------: 130                            Minimum Base Magic---: 33
    Tame Rate----: 10%                            Maximum Base Magic---: 35
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Sahagin
    
    Feral Link-----: Abyssal Breath
    Description----: Inflicts long-lasting status ailments on target and nearby
                     opponents.
    Type-----------: Magic
    Effect---------: 5 Hits, Deprotect, Deshell, Imperil, Wound
    Damage Modifier: 1.08
    Charge Time----: 1:40
    PS3 Combo------: X, X, Circle
    Xbox 360 Combo-: A, A, B
    
    Default Passive: Augment Maintenance (RL)
    Default Passive: Feral Surge (RL)
    Default Skill--: Faith
    Lv. 06 Skill---: Shell
    Lv. 12 Passive-: Resist Poison +10%
    Lv. 15 Skill---: Vigilance
    Lv. 28 Passive-: Resist Poison +44%
    Lv. 32 Skill---: Bravega
    Lv. 37 Passive-: Critical: Veil
    Lv. 44 Skill---: Faithga
    Lv. 45 Passive-: Auto-Haste
    
    Special Notes: Sahagin Prince is a rare monster. Activate the Battlemania
                   Fragment Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 138
    
    Name---------: Testudo                        Minimum Base HP------: 2,391
    Role---------: Synergist                      Maximum Base HP------: 2,643
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 190
    Max Level----: 20                             Maximum Base Strength: 194
    Speed--------: 55                             Minimum Base Magic---: 21
    Tame Rate----: 10%                            Maximum Base Magic---: 23
    Growth-------: Standard
    Immune-------: Poison
    Resistant----: Wind
    Halved-------: Fire, Ice
    Weak---------: N/A
    Constellation: Combat Engineer (L)
    
    Feral Link-----: Explosive Trigger
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 1.5
    Charge Time----: 1:30
    PS3 Combo------: Square (rep), Circle (rep)
    Xbox 360 Combo-: X (rep), B (rep)
    
    Default Passive: Augment Maintenance (RL)
    Default Skill--: Bravery
    Default Skill--: Faith
    Lv. 04 Passive-: Resist Magic +15%
    Lv. 09 Passive-: HP +16%
    Lv. 14 Skill---: Bravega
    Lv. 18 Skill---: Faithga
    Lv. 20 Skill---: Endless Blessings
    
    Special Notes: Found in Cloudy Weather; Grave Ridge
                   Found in Cloudy Weather; Stonestump Wastelands
    
    ...............................................................................
    
    MONSTER 139
    
    Name---------: Thexteron                      Minimum Base HP------: 1,066
    Role---------: Synergist                      Maximum Base HP------: 1,180
    Location-----: Augusta Tower 300 AF           Minimum Base Strength: 122
    Max Level----: 40                             Maximum Base Strength: 126
    Speed--------: 60                             Minimum Base Magic---: 130
    Tame Rate----: 10%                            Maximum Base Magic---: 134
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Beast, Razorclaw
    
    Feral Link-----: Shred
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 7 Hits, Attack
    Damage Modifier: 1.47
    Charge Time----: 1:30
    PS3 Combo------: L (clockwise), L (counterclockwise)
    Xbox 360 Combo-: L (clockwise), L (counterclockwise)
    
    Default Passive: Feral Surge (RL)
    Default Passive: Resist Poison +10%
    Default Skill--: Bravery
    Lv. 03 Skill---: Vigilance
    Lv. 08 Skill---: Shell
    Lv. 09 Passive-: Feral Fatigue (RL)
    Lv. 12 Passive-: Resist Physical +15%
    Lv. 20 Skill---: Enfire
    Lv. 29 Passive-: Resist Physical +26%
    Lv. 30 Skill---: Enaero
    Lv. 34 Passive-: Resist Poison +44%
    Lv. 40 Skill---: Bravega
    
    ...............................................................................
    
    MONSTER 140
    
    Name---------: Triffid                        Minimum Base HP------: 419
    Role---------: Synergist                      Maximum Base HP------: 465
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 47
    Max Level----: 70                             Maximum Base Strength: 49
    Speed--------: 95                             Minimum Base Magic---: 98
    Tame Rate----: 20%                            Maximum Base Magic---: 100
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Ice
    Constellation: Stalker, Vespid
    
    Feral Link-----: Sniping Thrust
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 1.5
    Charge Time----: 1:30
    PS3 Combo------: L-left
    Xbox 360 Combo-: L-left
    
    Default Passive: Resist Wind +10%
    Default Skill--: Protect
    Default Skill--: Shell
    Lv. 02 Skill---: Veil
    Lv. 05 Passive-: Magic +10%
    Lv. 10 Skill---: Endless Blessings
    Lv. 16 Passive-: Magic +20%
    Lv. 26 Skill---: Protectga
    Lv. 36 Passive-: Resist Wind +45%
    Lv. 46 Skill---: Shellga
    Lv. 56 Passive-: Critical: Vigilance
    Lv. 70 Passive-: Item Collector
    
    Special Notes: Found in Sunny Weather; Plains of Eternity
    
    ...............................................................................
    
    MONSTER 141
    
    Name---------: Yakshini                       Minimum Base HP------: 1,138
    Role---------: Synergist                      Maximum Base HP------: 1,258
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 37
    Max Level----: 70                             Maximum Base Strength: 39
    Speed--------: 100                            Minimum Base Magic---: 142
    Tame Rate----: 15%                            Maximum Base Magic---: 146
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Demon
    
    Feral Link-----: Fanatical Dance
    Description----: Enhances all allies' attributes.
    Type-----------: Magic
    Effect---------: Heal, Protect, Shell, Bravery, Faith, Veil, Vigilance
    Damage Modifier: N/A
    Charge Time----: 2:30
    PS3 Combo------: L-right, L-left, L-right
    Xbox 360 Combo-: L-right, L-left, L-right
    
    Default Passive: First Strike (RL)
    Default Skill--: Bravery
    Default Skill--: Faith
    Lv. 03 Passive-: Defense Maintenance
    Lv. 05 Passive-: HP +10%
    Lv. 13 Skill---: Bravega
    Lv. 20 Passive-: HP +16%
    Lv. 26 Skill---: Faithga
    Lv. 33 Passive-: HP +25%
    Lv. 45 Skill---: Vigilance
    Lv. 60 Skill---: Veil
    Lv. 63 Skill---: Vigilaga
    Lv. 70 Skill---: Veilga
    
    ...............................................................................
    
    MONSTER 142
    
    Name---------: Cactrot                        Minimum Base HP------: 674
    Role---------: Medic                          Maximum Base HP------: 746
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 102
    Max Level----: 45                             Maximum Base Strength: 106
    Speed--------: 85                             Minimum Base Magic---: 77
    Tame Rate----: 33%                            Maximum Base Magic---: 79
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: Fire
    Constellation: Cactuar
    
    Feral Link-----: Hypnotic Dance
    Description----: Inflicts debilitating ailments on target and nearby opponents
    Type-----------: Magic
    Effect---------: 3 Hits, Curse, Fog, Imperil, Pain
    Damage Modifier: 1.8
    Charge Time----: 3:00
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Item Scavenger II (RL)
    Default Passive: Improved Cure (RL)
    Default Skill--: Cure
    Lv. 04 Passive-: Magic +10%
    Lv. 06 Skill---: Raise
    Lv. 12 Skill---: Cheer
    Lv. 18 Skill---: Curasa
    Lv. 22 Passive-: Magic +16%
    Lv. 28 Skill---: Cura
    Lv. 32 Passive-: Magic +20%
    Lv. 39 Passive-: Item Collector
    Lv. 45 Passive-: Improved Cure II (RL)
    
    Special Notes: Found in Sunny Weather; Plains of Eternity
                   Flowering Cactuar's name changes to Cactrot upon capture.
                   Cactrot is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 143
    
    Name---------: Cactuarama                     Minimum Base HP------: 778
    Role---------: Medic                          Maximum Base HP------: 860
    Location-----: A Dying World 700 AF           Minimum Base Strength: 118
    Max Level----: 45                             Maximum Base Strength: 122
    Speed--------: 85                             Minimum Base Magic---: 89
    Tame Rate----: N/A                            Maximum Base Magic---: 91
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: Fire
    Constellation: Cactuar
    
    Feral Link-----: Uplift
    Description----: Restores HP to all allies and grants Reraise, which allows
                     targets to revive from KO.
    Type-----------: Magic
    Effect---------: Heal, Reraise, Vigilance
    Damage Modifier: 7.77
    Charge Time----: 15:10
    PS3 Combo------: L-up, L-down, L-up, L-down, L-left, L-right, L-up
    Xbox 360 Combo-: L-up, L-down, L-up
    
    
    Default Passive: Role Resonance (RL)
    Default Passive: Ally KO: Power Surge (RL)
    Default Skill--: Cure
    Lv. 04 Passive-: Resilience +10%
    Lv. 06 Skill---: Raise
    Lv. 12 Skill---: Cheer
    Lv. 18 Skill---: Esuna
    Lv. 22 Passive-: Resilience +20%
    Lv. 28 Skill---: Esunada
    Lv. 45 Passive-: Ally KO: Power Surge II (RL)
    
    Special Notes: Cactuarama can be found in A Dying World 700 AF, in the lower
                   left area, near three rectangular objects. You must use the
                   Improved Mog Throw ability to throw Mog above the nearby alcove
                   housing a Treasure Sphere. Cactuarama can be farmed in unlimited
                   quantities as a normal drop from Valfodr Lv. 45 if you have
                   purchased the "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 144
    
    Name---------: Cactuarina                     Minimum Base HP------: 674
    Role---------: Medic                          Maximum Base HP------: 746
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 102
    Max Level----: 45                             Maximum Base Strength: 106
    Speed--------: 85                             Minimum Base Magic---: 77
    Tame Rate----: N/A                            Maximum Base Magic---: 79
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: All Ailments
    Weak---------: Fire
    Constellation: Cactuar
    
    Feral Link-----: Hypnotic Dance
    Description----: Inflicts debilitating ailments on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 3 Hits, Curse, Fog, Imperil, Pain
    Damage Modifier: 1.8
    Charge Time----: 3:00
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Feral Speed II (RL)
    Default Passive: Improved Raise (RL)
    Default Skill--: Cure
    Lv. 04 Passive-: Resist Physical +05%
    Lv. 06 Skill---: Raise
    Lv. 12 Skill---: Cheer
    Lv. 22 Passive-: Resist Physical +15%
    Lv. 32 Passive-: Resist Physical +26%
    Lv. 39 Passive-: Feral Surge (RL)
    Lv. 45 Passive-: Improved Raise II (RL)
    
    Special Notes: Cactuarina can be found in the crater near New Bodhum 003 AF.
                   You must use the Improved Moogle Throw to throw Mog near the
                   base of the Time Gate. Cactuarina can be farmed in unlimited
                   quantities as a rare drop from Valfodr Lv. 45 if you have
                   purchased the "Perpetual Battlefield" DLC.
    
    ...............................................................................
    
    MONSTER 145
    
    Name---------: Cait Sith                      Minimum Base HP------: 322
    Role---------: Medic                          Maximum Base HP------: 356
    Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 18
    Max Level----: 99                             Maximum Base Strength: 20
    Speed--------: 65                             Minimum Base Magic---: 44
    Tame Rate----: 30%                            Maximum Base Magic---: 46
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Lightning, Wind
    Constellation: Potcat
    
    Feral Link-----: Kitty Clock
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:00
    PS3 Combo------: Triangle, Square
    Xbox 360 Combo-: Y, X
    
    Default Passive: Improved Cure
    Default Skill--: Cure
    Lv. 03 Passive-: Resist Magic +05%
    Lv. 05 Passive-: Resist Curse +10%
    Lv. 07 Skill---: Esuna
    Lv. 13 Passive-: Resist Magic +15%
    Lv. 21 Skill---: Curasa
    Lv. 27 Passive-: Resist Curse +44%
    Lv. 34 Skill---: Cheer
    Lv. 38 Passive-: Resist Fog +10%
    Lv. 46 Passive-: Resist Magic +26%
    Lv. 51 Skill---: Raise
    Lv. 54 Skill---: Esunada
    Lv. 66 Skill---: Cura
    Lv. 73 Passive-: Resist Fog +44%
    Lv. 80 Passive-: Resist Curse +66%
    Lv. 90 Passive-: Resist Fog +66%
    Lv. 99 Passive-: Improved Cure II
    
    ...............................................................................
    
    MONSTER 146
    
    Name---------: Caterchipillar                 Minimum Base HP------: 1,881
    Role---------: Medic                          Maximum Base HP------: 2,079
    Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 89
    Max Level----: 45                             Maximum Base Strength: 91
    Speed--------: 70                             Minimum Base Magic---: 149
    Tame Rate----: 10%                            Maximum Base Magic---: 153
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: Lightning
    Constellation: Nudibranch, Leech
    
    Feral Link-----: Slurp
    Description----: Inflicts physical damage and debuffing ailments on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Fog, Pain
    Damage Modifier: 2.8
    Charge Time----: 2:30
    PS3 Combo------: L-right, L-down, L-left, L-left
    Xbox 360 Combo-: L-right, L-down, L-left, L-left
    
    Default Passive: Improved Raise
    Default Skill--: Cure
    Default Skill--: Esuna
    Lv. 04 Passive-: Resist Elements +05%
    Lv. 06 Skill---: Raise
    Lv. 09 Skill---: Cheer
    Lv. 12 Passive-: Resist Elements +20%
    Lv. 18 Passive-: Magic +16%
    Lv. 25 Passive-: Magic +20%
    Lv. 28 Passive-: Auto-Veil
    Lv. 33 Passive-: Resist Elements +30%
    Lv. 45 Skill---: Esunada
    
    Special Notes: Found in Rainy Weather; Clearwater Marshes
    
    ...............................................................................
    
    MONSTER 147
    
    Name---------: Exoray                         Minimum Base HP------: 379
    Role---------: Medic                          Maximum Base HP------: 419
    Location-----: New Bodhum 003 AF              Minimum Base Strength: 22
    Max Level----: 40                             Maximum Base Strength: 24
    Speed--------: 70                             Minimum Base Magic---: 67
    Tame Rate----: 10%                            Maximum Base Magic---: 69
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Nudibranch, Leech
    
    Feral Link-----: Explosive Thrust
    Description----: Inflicts physical damage on target and absorbs HP.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Drain
    Damage Modifier: 2.4
    Charge Time----: 2:45
    PS3 Combo------: L-up
    Xbox 360 Combo-: L-up
    
    Default Passive: Improved Cure (RL)
    Default Skill--: Cure
    Lv. 03 Skill---: Curasa
    Lv. 08 Skill---: Cura
    Lv. 12 Skill---: Esuna
    Lv. 20 Passive-: Critical: Shell
    Lv. 39 Passive-: Improved Cure II
    Lv. 40 Passive-: Item Collector (RL)
    
    Special Notes: Exoray is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily. It can only be found in the
                   previously-inaccessable beach area.
    
    ...............................................................................
    
    MONSTER 148
    
    Name---------: Flanitor                       Minimum Base HP------: 638
    Role---------: Medic                          Maximum Base HP------: 706
    Location-----: Augusta Tower 200/300 AF       Minimum Base Strength: 57
    Max Level----: 40                             Maximum Base Strength: 59
    Speed--------: 70                             Minimum Base Magic---: 142
    Tame Rate----: 15%                            Maximum Base Magic---: 146
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Flan (L)
    
    Feral Link-----: Hyper Rescue
    Description----: Restores HP to all allies.
    Type-----------: Magic
    Effect---------: Heal
    Damage Modifier: 3.0
    Charge Time----: 1:30
    PS3 Combo------: N/A
    Xbox 360 Combo-: N/A
    
    Default Passive: Ally KO: Power Surge (RL)
    Default Passive: Improved Cure (RL)
    Default Skill--: Cure
    Default Skill--: Curasa
    Lv. 06 Skill---: Esuna
    Lv. 09 Skill---: Cheer
    Lv. 12 Passive-: Resist Magic +15%
    Lv. 18 Passive-: Resist Fog +10%
    Lv. 23 Skill---: Cura
    Lv. 25 Passive-: Resist Fog +44%
    Lv. 28 Passive-: Resist Magic +26%
    Lv. 33 Passive-: Improved Cure II (RL)
    Lv. 34 Skill---: Esunada
    Lv. 40 Skill---: Raise
    
    ...............................................................................
    
    MONSTER 149
    
    Name---------: Green Chocobo                  Minimum Base HP------: 532
    Role---------: Medic                          Maximum Base HP------: 588
    Location-----: Yaschas Massif 100/110 AF      Minimum Base Strength: 38
    Max Level----: 99                             Maximum Base Strength: 40
    Speed--------: 90                             Minimum Base Magic---: 59
    Tame Rate----: 15%                            Maximum Base Magic---: 61
    Growth-------: Standard
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh Kweh
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack
    Damage Modifier: 2.96
    Charge Time----: 3:00
    PS3 Combo------: Square
    Xbox 360 Combo-: X
    
    Default Passive: Improved Cure (RL)
    Default Passive: Resist Physical +05%
    Lv. 04 Skill---: Cheer
    Lv. 09 Passive-: Critical: Faith (RL)
    Lv. 13 Passive-: Resist Physical +15%
    Lv. 16 Skill---: Curasa
    Lv. 22 Skill---: Raise
    Lv. 29 Skill---: Cura
    Lv. 36 Passive-: Resist Physical +26%
    Lv. 48 Passive-: Resist Physical +36%
    Lv. 60 Passive-: Improved Cure II (RL)
    Lv. 99 Passive-: Bonus CP (RL)
    
    ...............................................................................
    
    MONSTER 150
    
    Name---------: Haguma                         Minimum Base HP------: 590
    Role---------: Medic                          Maximum Base HP------: 654
    Location-----: Vile Peaks 010 AF              Minimum Base Strength: 22
    Max Level----: 99                             Maximum Base Strength: 24
    Speed--------: 100                            Minimum Base Magic---: 94
    Tame Rate----: 5%                             Maximum Base Magic---: 96
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: Lightning
    Constellation: Demon
    
    Feral Link-----: Hypnotic Star
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack
    Damage Modifier: 2.2
    Charge Time----: 2:00
    PS3 Combo------: X, Circle, X, Circle
    Xbox 360 Combo-: A, B, A, B
    
    Default Passive: Feral Speed II (RL)
    Default Passive: Improved Cure II (RL)
    Default Skill--: Cure
    Lv. 06 Passive-: Resist Deprotect +10%
    Lv. 10 Passive-: Resist Deshell +10%
    Lv. 13 Skill---: Curasa
    Lv. 21 Passive-: Magic +10%
    Lv. 24 Skill---: Cura
    Lv. 26 Passive-: Resist Deprotect +44%
    Lv. 32 Passive-: Resist Deshell +44%
    Lv. 36 Passive-: Magic +16%
    Lv. 44 Skill---: Esuna
    Lv. 46 Passive-: Magic +20%
    Lv. 59 Passive-: Resist Deprotect +66%
    Lv. 66 Passive-: Resist Deshell +66%
    Lv. 76 Passive-: Magic +25%
    Lv. 92 Passive-: Rapid Recovery
    Lv. 99 Skill---: Esunada
    
    Special Notes: Haguma is a rare monster. Activate the Battlemania Fragment
                   Skill to find it more easily.
    
    ...............................................................................
    
    MONSTER 151
    
    Name---------: Spiranthes                     Minimum Base HP------: 339
    Role---------: Medic                          Maximum Base HP------: 375
    Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 19
    Max Level----: 40                             Maximum Base Strength: 21
    Speed--------: 70                             Minimum Base Magic---: 60
    Tame Rate----: 25%                            Maximum Base Magic---: 62
    Growth-------: Very Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Nudibranch, Leech
    
    Feral Link-----: Explosive Thrust
    Description----: Inflicts physical damage on target and absorbs HP.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack, Drain
    Damage Modifier: 2.4
    Charge Time----: 2:45
    PS3 Combo------: X (rep)
    Xbox 360 Combo-: A (rep)
    
    Default Passive: Item Collector (RL)
    Default Skill--: Cure
    Lv. 07 Skill---: Raise
    Lv. 10 Skill---: Cheer
    Lv. 15 Passive-: Improved Raise
    Lv. 20 Skill---: Cura
    Lv. 26 Skill---: Esuna
    Lv. 30 Passive-: Improved Raise II
    Lv. 40 Passive-: Auto-Shell
    
    ...............................................................................
    
    MONSTER 152
    
    Name---------: White Chocobo                  Minimum Base HP------: 602
    Role---------: Medic                          Maximum Base HP------: 666
    Location-----: Oerba 300 AF                   Minimum Base Strength: 53
    Max Level----: 99                             Maximum Base Strength: 55
    Speed--------: 90                             Minimum Base Magic---: 67
    Tame Rate----: 15%                            Maximum Base Magic---: 69
    Growth-------: Very Erratic
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical, Magic
    Weak---------: N/A
    Constellation: Chocobo
    
    Feral Link-----: Kweh
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 6 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:25
    PS3 Combo------: L-left
    Xbox 360 Combo-: L-left
    
    Default Passive: Feral Surge (RL)
    Default Passive: Feral Fatigue (RL)
    Default Skill--: Cure
    Lv. 03 Skill---: Curasa
    Lv. 06 Passive-: Magic +10%
    Lv. 07 Passive-: Feral Speed II
    Lv. 15 Skill---: Esuna
    Lv. 30 Skill---: Cura
    Lv. 46 Passive-: Magic +16%
    Lv. 77 Skill---: Esunada
    Lv. 90 Passive-: Magic +20%
    Lv. 99 Skill---: Raise
    
    ...............................................................................
    
    +--------------+
    | DLC Monsters |
    +--------------+
    ...............................................................................
    
    DLC MONSTER 001
    
    Name---------: Omega                          Minimum Base HP------: 3,230
    Role---------: Commando                       Maximum Base HP------: 3,570
    Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 589
    Max Level----: 99                             Maximum Base Strength: 601
    Speed--------: 170                            Minimum Base Magic---: 479
    Tame Rate----: 07%                            Maximum Base Magic---: 489
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Physical
    Weak---------: Lightning
    Constellation: Fantasy, Champion
    
    Feral Link-----: Wave Cannon
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 5 Hits, Attack
    Damage Modifier: 3.6
    Charge Time----: 3:00
    PS3 Combo------: L-right, L-down, L-left, X
    Xbox 360 Combo-: L-right, L-down, L-left, A
    
    Default Passive: Feral Surge (RL)
    Default Passive: Feral Fatigue (RL)
    Default Passive: Leadenstrike (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 03 Skill---: Blitz
    Lv. 07 Skill---: Powerchain
    Lv. 12 Skill---: Ravage
    Lv. 16 Skill---: Lifesiphon
    Lv. 20 Skill---: Blindside
    Lv. 25 Passive-: Strength +10%
    Lv. 30 Skill---: Scourge
    Lv. 45 Skill---: Ruinga
    Lv. 55 Passive-: Strength +16%
    Lv. 65 Passive-: Strength +20%
    Lv. 80 Passive-: Auto-Bravery
    
    ...............................................................................
    
    DLC MONSTER 002
    
    Name---------: Amodar                         Minimum Base HP------: 6,650
    Role---------: Commando                       Maximum Base HP------: 7,350
    Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 594
    Max Level----: 13                             Maximum Base Strength: 606
    Speed--------: 60                             Minimum Base Magic---: 445
    Tame Rate----: 7%                             Maximum Base Magic---: 455
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Iron Bear Claw
    Description----: Inflicts physical damage on target.
    Type-----------: Physical
    Effect---------: 1 Hit, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:25
    PS3 Combo------: Square, Square, L-right/X, Triangle
    Xbox 360 Combo-: X, X, L-left/A, Y
    
    Default Passive: Ally KO: Power Surge (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Launch
    Lv. 03 Skill---: Powerchain
    Lv. 04 Passive-: Critical: Shield
    Lv. 05 Skill---: Blitz 
    Lv. 06 Skill---: Ravage
    Lv. 07 Skill---: Blindside
    Lv. 08 Skill---: Scourge
    Lv. 09 Passive-: Critical: Shield II
    Lv. 10 Skill---: Adrenaline
    Lv. 13 Passive-: Ally KO: Power Surge II (RL)
    
    Special Notes: Lieutenant Amodar's name changes to Amodar upon capture.
    
    ...............................................................................
    
    DLC MONSTER 003
    
    Name---------: Typhon                         Minimum Base HP------: 6,745
    Role---------: Commando                       Maximum Base HP------: 7,455
    Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 396
    Max Level----: 13                             Maximum Base Strength: 404
    Speed--------: 30                             Minimum Base Magic---: 603
    Tame Rate----: 15%                            Maximum Base Magic---: 617
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: Physical, Magic, Fire, Wind
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Snort
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack, Daze, Dispel, Wound
    Damage Modifier: 1.5
    Charge Time----: 3:00
    PS3 Combo------: L-left, L-left, L-right, Triangle
    Xbox 360 Combo-: L-left, L-left, L-right, Y
    
    Default Passive: Weak Spot (RL)
    Default Passive: Auto Enaero (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Lv. 04 Skill---: Powerchain
    Lv. 05 Skill---: Lifesiphon
    Lv. 07 Skill---: Mind Piercer
    Lv. 09 Passive-: Auto: Enfire (RL)
    Lv. 10 Skill---: Blindside
    Lv. 11 Skill---: Scourge
    Lv. 12 Skill---: Ruinga
    Lv. 13 Passive-: Magic +25%
    
    ...............................................................................
    
    DLC MONSTER 004
    
    Name---------: Gilgamesh                      Minimum Base HP------: 7,505
    Role---------: Commando                       Maximum Base HP------: 8,295
    Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 673
    Max Level----: 13                             Maximum Base Strength: 687
    Speed--------: 125                            Minimum Base Magic---: 564
    Tame Rate----: 25.15%                         Maximum Base Magic---: 576
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: All Ailments
    Halved-------: Physical, Magic, All Elements
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Divider
    Description----: Inflicts physical damage.
    Type-----------: Physical
    Effect---------: 3 Hits, Attack
    Damage Modifier: 3.0
    Charge Time----: 3:00
    PS3 Combo------: Circle, Circle, Circle
    Xbox 360 Combo-: B, B, B
    
    Default Passive: Quick Stagger (RL)
    Default Passive: Stagger Maintenance II (RL)
    Default Skill--: Attack
    Default Skill--: Ruin 
    Default Skill--: Launch
    Default Skill--: Armor Breaker 
    Lv. 05 Skill---: Blitz
    Lv. 07 Skill---: Ravage
    Lv. 08 Skill---: Lifesiphon
    Lv. 09 Skill---: Mind Piercer
    Lv. 10 Skill---: Stagger: Wound
    Lv. 11 Skill---: Blindside
    Lv. 12 Skill---: Scourge
    Lv. 13 Skill---: Ruinga
    
    ...............................................................................
    
    DLC MONSTER 005
    
    Name---------: Lightning                      Minimum Base HP------: 7,220 
    Role---------: Commando                       Maximum Base HP------: 7,980
    Location-----: Valhalla ??? AF (DLC)          Minimum Base Strength: 643
    Max Level----: 13                             Maximum Base Strength: 657
    Speed--------: 125                            Minimum Base Magic---: 584
    Tame Rate----: N/A                            Maximum Base Magic---: 596
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Legion of One
    Description----: Unleashes a devastating flurry of blows. Damage varies by
                     situation.
    Type-----------: Physical
    Effect---------: 12 Hits, Attack, Post-Stagger Damage Boost
    Damage Modifier: 2.4 (4.8 if target is staggered)
    Charge Time----: 3:25
    PS3 Combo------: L-right, L-down, L-up, L-down, X
    Xbox 360 Combo-: L-right, L-down, L-up, L-down, A
    
    Default Passive: Enhanced Commando (RL)
    Default Skill--: Attack
    Default Skill--: Ruin
    Default Skill--: Blitz
    Default Skill--: Launch 
    Default Skill--: Smite
    Default Skill--: Armor Breaker 
    Lv. 02 Skill---: Lifesiphon
    Lv. 03 Skill---: Faultsiphon
    Lv. 04 Passive-: Attack: ATB Charge II
    Lv. 05 Skill---: Mind Piercer
    Lv. 06 Passive-: Auto-Bravery
    Lv. 07 Skill---: Adrenaline
    Lv. 08 Skill---: Blindside
    Lv. 09 Skill---: Ravage 
    Lv. 10 Skill---: Scourge
    Lv. 11 Skill---: Ruinga 
    Lv. 12 Passive-: Immovable MAX (RL)
    Lv. 13 Passive-: Uncapped Damage (RL)
    
    ...............................................................................
    
    DLC MONSTER 006
    
    Name---------: Lightning                      Minimum Base HP------: 3,800
    Role---------: Ravager                        Maximum Base HP------: 4,200
    Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 544
    Max Level----: 13                             Maximum Base Strength: 556
    Speed--------: 125                            Minimum Base Magic---: 544
    Tame Rate----: 7%                             Maximum Base Magic---: 556
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Lightning 
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Army of One
    Description----: Unleashes a devastating flurry of blows. Chain bonus effect
                     varies by situation.
    Type-----------: Physical
    Effect---------: 11 Hits, Attack, Post-Stagger Chain Building
    Damage Modifier: 2.2 (varies by situation)
    Charge Time----: 3:25
    PS3 Combo------: L-right, Circle/L-down, X/L-left, Circle
    Xbox 360 Combo-: L-right, B/L-down, A/L-left, B
    
    Default Passive: Attack: ATB Charge II (RL)
    Default Skill--: Fire
    Default Skill--: Blizzard
    Default Skill--: Thunder
    Default Skill--: Aero
    Default Skill--: Flamestrike
    Default Skill--: Froststrike
    Default Skill--: Sparkstrike
    Default Skill--: Galestrike
    Lv. 03 Skill---: Overwhelm
    Lv. 04 Skill---: Electric Blitz
    Lv. 05 Skill---: Aero Blitz
    Lv. 06 Skill---: Ice Blitz
    Lv. 07 Skill---: Heat Blitz
    Lv. 08 Skill---: Fearsiphon
    Lv. 10 Skill---: Thundaga
    Lv. 13 Passive-: Siphon Boost
    
    ...............................................................................
    
    DLC MONSTER 007
    
    Name---------: Valfodr                        Minimum Base HP------: 6,555 
    Role---------: Ravager                        Maximum Base HP------: 7,245
    Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 574
    Max Level----: 99                             Maximum Base Strength: 586
    Speed--------: 120                            Minimum Base Magic---: 594
    Tame Rate----: Variable (100% at Lv. 99)      Maximum Base Magic---: 606
    Growth-------: Late Bloomer
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Gagnrath
    Description----: Inflicts heavy physical damage on target and nearby opponents.
    Type-----------: Physical
    Effect---------: 4 Hits, Attack, Wound
    Damage Modifier: 3.25
    Charge Time----: 3:00
    PS3 Combo------: L-down
    Xbox 360 Combo-: L-down
    
    Default Skill--: Fire
    Default Skill--: Thunder
    Lv. 03 Skill---: Flamestrike
    Lv. 05 Skill---: Sparkstrike 
    Lv. 08 Passive-: Chain Bonus Boost
    Lv. 10 Skill---: Fira 
    Lv. 14 Skill---: Blizzard
    Lv. 15 Skill---: Aero
    Lv. 16 Skill---: Thundara
    Lv. 18 Skill---: Firaga
    Lv. 23 Skill---: Thundaga
    Lv. 30 Skill---: Heat Blitz
    Lv. 35 Passive-: Weak Spot (RL)
    Lv. 37 Passive-: Stagger Maintenance II
    Lv. 40 Skill---: Felflame
    Lv. 45 Skill---: Fearsiphon
    Lv. 66 Passive-: Chain Bonus Boost II
    Lv. 70 Passive-: Resilience +40%
    Lv. 78 Skill---: Felfrost
    Lv. 82 Skill---: Felgust
    Lv. 99 Passive-: Resist Elements +30%
    
    ...............................................................................
    
    DLC MONSTER 008
    
    Name---------: Snow                           Minimum Base HP------: 7,600
    Role---------: Sentinel                       Maximum Base HP------: 8,400
    Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 608
    Max Level----: 13                             Maximum Base Strength: 622
    Speed--------: N/A                            Minimum Base Magic---: 499
    Tame Rate----: 30%                            Maximum Base Magic---: 511
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Sovereign Fist
    Description----: Unleashes a devestating blow. Damage varies by situation.
    Type-----------: Physical
    Effect---------: 2 Hits, Attack, Post-Stagger Damage Boost
    Damage Modifier: 2.5 (5.0 if target is staggered)
    Charge Time----: 3:50
    PS3 Combo------: Circle, X
    Xbox 360 Combo-: B, A
    
    Default Passive: Enhanced Sentinel (RL) 
    Default Passive: Improved Ward II (RL)
    Default Skill--: Provoke
    Default Skill--: Medigaurd
    Lv. 03 Passive-: Critical: Power Surge II
    Lv. 04 Skill---: Vendetta
    Lv. 05 Skill---: Fringeward
    Lv. 06 Skill---: Deathward
    Lv. 08 Skill---: Element Guard
    Lv. 09 Passive-: Improved Guard II
    Lv. 10 Skill---: Challenge
    Lv. 11 Skill---: Entrench
    Lv. 12 Passive-: Improved Counter II
    Lv. 13 Passive-: Critical: Tetradefense (RL)
    
    ...............................................................................
    
    DLC MONSTER 009
    
    Name---------: Nabaat                         Minimum Base HP------: 4,560
    Role---------: Saboteur                       Maximum Base HP------: 5,040
    Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 445
    Max Level----: 13                             Maximum Base Strength: 455
    Speed--------: 50                             Minimum Base Magic---: 445
    Tame Rate----: 10%                            Maximum Base Magic---: 455
    Growth-------: Early Peaker
    Immune-------: Wound
    Resistant----: Pain, Fog
    Halved-------: Magic
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Sadistic Surge
    Description----: Inflicts magic damage on target.
    Type-----------: Magic
    Effect---------: 12 Hits, Attack, Extra Effects (varies by Paradigm Pack)
    Damage Modifier: 3.0 (varies by Paradigm Pack)
    Charge Time----: 3:00
    PS3 Combo------: L-left, L-right, L-down, L-left
    Xbox 360 Combo-: L-left, L-right, L-down, L-left
    
    Default Passive: Pressure II (RL)
    Default Passive: Improved Debilitation (RL)
    Default Skill--: Poison 
    Default Skill--: Curse II
    Default Skill--: Pain II
    Default Skill--: Fog II
    Lv. 03 Skill---: Imperil
    Lv. 04 Skill---: Wound
    Lv. 05 Skill---: Heavy Painga
    Lv. 06 Skill---: Heavy Fogga
    Lv. 07 Skill---: Endless Nightmare
    Lv. 08 Skill---: Imperilga
    Lv. 09 Skill---: Heavy Cursega
    Lv. 10 Skill---: Woundga
    Lv. 11 Skill---: Poisonga
    Lv. 12 Passive-: Improved Debuffing (RL)
    Lv. 13 Passive-: Improved Debilitation II (RL)
    
    ...............................................................................
    
    DLC MONSTER 010
    
    Name---------: Sazh                           Minimum Base HP------: 1,235
    Role---------: Synergist                      Maximum Base HP------: 1,365
    Location-----: Serendipity ??? AF (DLC)       Minimum Base Strength: 89
    Max Level----: 45                             Maximum Base Strength: 91
    Speed--------: 100                            Minimum Base Magic---: 89
    Tame Rate----: N/A                            Maximum Base Magic---: 91
    Growth-------: Well-Grown
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Fire
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Cold Blood
    Description----: Unleashes a devestating volley of gunfire. Chain bonus effect
                     varies by situation.
    Type-----------: Physical
    Effect---------: 17 Hits, Attack, Post-Stagger Chain Building
    Damage Modifier: 2.38 (varies by situation)
    Charge Time----: 3:25
    PS3 Combo------: Square (rep) + Circle (rep)
    Xbox 360 Combo-: X (rep) + B (rep)
    
    Default Passive: Augment Maintenance (RL)
    Default Passive: Item Collector (RL)
    Default Skill--: Bravery 
    Default Skill--: Faith
    Lv. 02 Skill---: Vigilance
    Lv. 03 Skill---: Enfrost
    Lv. 07 Skill---: Enthunder
    Lv. 08 Passive-: Feral Speed (RL)
    Lv. 12 Skill---: Enfire
    Lv. 14 Skill---: Enaero
    Lv. 17 Skill---: Protect
    Lv. 23 Skill---: Shell
    Lv. 25 Skill---: Veil
    Lv. 26 Skill---: Bravega
    Lv. 32 Skill---: Endless Blessings
    Lv. 38 Passive-: Augment Maintenance II (RL)
    Lv. 42 Passive-: Critical: Haste (RL)
    Lv. 43 Skill---: Vigilaga
    Lv. 45 Passive-: Feral Speed II (RL)
    
    ...............................................................................
    
    DLC MONSTER 011
    
    Name---------: Ultros                         Minimum Base HP------: 4,940
    Role---------: Synergist                      Maximum Base HP------: 5,460
    Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 485
    Max Level----: 13                             Maximum Base Strength: 495
    Speed--------: 60                             Minimum Base Magic---: 524
    Tame Rate----: 100%                           Maximum Base Magic---: 536 
    Growth-------: Early Peaker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: Ice
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Octopus Ink
    Description----: Inflicts magic damage on target and nearby opponents.
    Type-----------: Magic
    Effect---------: 4 Hits, Attack, Curse, Pain, Slow
    Damage Modifier: 2.6
    Charge Time----: 3:00
    PS3 Combo------: Circle (rep)/L-right, L-down, L-left
    Xbox 360 Combo-: B (rep)/L-right, L-down, L-left
    
    Default Passive: Feral Surge (RL)
    Default Passive: Defense Maintenance II (RL)
    Default Skill--: Protect
    Lv. 05 Skill---: Shell
    Lv. 06 Passive-: First Strike
    Lv. 10 Passive-: Auto-Veil
    Lv. 11 Skill---: Endless Blessings
    Lv. 12 Passive-: Random: Nullify Ice (RL)
    Lv. 13 Passive-: Magic +20%
    
    ...............................................................................
    
    DLC MONSTER 012
    
    Name---------: PuPu                           Minimum Base HP------: 2,897
    Role---------: Medic                          Maximum Base HP------: 3,203
    Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 306
    Max Level----: 13                             Maximum Base Strength: 314
    Speed--------: 60-100 (Variable)              Minimum Base Magic---: 594
    Tame Rate----: 10%                            Maximum Base Magic---: 606
    Growth-------: Early Peeker
    Immune-------: N/A
    Resistant----: N/A
    Halved-------: N/A
    Weak---------: N/A
    Constellation: Fantasy, Champion
    
    Feral Link-----: Items Please!
    Description----: Inflicts magic damage and increases the odds of obtaining
                     items after battle.
    Type-----------: Magic
    Effect---------: 1 Hit, Attack, Item Drop Rate Up
    Damage Modifier: 1.5
    Charge Time----: 3:00
    PS3 Combo------: Square, Circle, X/L (clockwise)/X (rep)
    Xbox 360 Combo-: X, B, A/L (clockwise)/A (rep)
    
    Default Passive: Pack Mentality (RL)
    Default Passive: Improved Cure (RL)
    Default Skill--: Cure
    Lv. 03 Skill---: Esuna
    Lv. 04 Skill---: Raise
    Lv. 05 Passive-: Improved Raise
    Lv. 06 Skill---: Curasa
    Lv. 07 Skill---: Cheer
    Lv. 09 Skill---: Cura
    Lv. 10 Skill---: Esunada
    Lv. 11 Passive-: Improved Cure II (RL)
    Lv. 13 Passive-: Improved Raise II
    
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                      Special Monsters - [SpecMon]                       | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    ...............................................................................
    Leyak ---------- Sunleth Waterscape - 300 AF ------- Moogle Throw - MONSTER 129
    Rangda --------- New Bodhum --------- 003 AF ------- Moogle Throw - MONSTER 116
    Silver Chocobo - Academia ----------- 4XX AF ------- Moogle Throw - MONSTER 093
    Golden Chocobo - A Dying World ------ 700 AF ------- Treasure ----- MONSTER 018
    Cactuarama ----- A Dying World ------ 700 AF ------- Moogle Throw - MONSTER 143
    Cactuarina ----- New Bodhum --------- 003 AF ------- Moogle Throw - MONSTER 144
    Nanochu -------- Archylte Steppe ---- ??? AF ------- Moogle Throw - MONSTER 134
    Chichu --------- Archylte Steppe ---- ??? AF ------- Moogle Throw - MONSTER 005
    Gigantuar ------ Archylte Steppe ---- ??? AF ------- Green Stones - MONSTER 127
    Twilight Odin -- Vile Peaks --------- 200 AF ------- Quest Boss --- MONSTER 041
    ...............................................................................
    Leyak----------: Leyak can be found near two Miniflans. While riding the giant
                     Woodwraith, you must use the Improved Moogle Throw ability to
                     throw Mog between the Miniflans.
    ...............................................................................
    Rangda---------: Rangda can be found within the New Bodhum compound. You must
                     use the Improved Moogle Throw ability to throw Mog off the 
                     pier and out to sea. 
    ...............................................................................
    Silver Chocobo-: Silver Chocobo can be found in the heart of the Academy's
                     headquarters. You must use the Improved Moogle Throw ability
                     to throw Mog into the giant blue sphere behind Hope.
    ...............................................................................
    Golden Chocobo-: Golden Chocobo can be found in a hidden Treasure Box in A 
                     Dying World 700 AF. Look for the alcove that looks like a hand
                     sticking out of the wall on the map. Follow the wall south to
                     find Golden Chocobo.
    ...............................................................................
    Cactuarama-----: Cactuarama can be found in A Dying World 700 AF, in the lower
                     left area, near three rectangular objects. You must use the
                     Improved Mog Throw ability to throw Mog above the nearby
                     alcove housing a Treasure Sphere.
    ...............................................................................
    Cactuarina-----: Cactuarina can be found in the crater near New Bodhum 003 AF.
                     You must use the Improved Moogle Throw to throw Mog near the
                     base of the Time Gate.
    ...............................................................................
    Nanochu--------: Nanochu can be found by a tree on the ledge in the southern
                     portion of the Clearwater Marshes. You must use the Improved
                     Moogle Throw ability to throw Mog by the tree, which is
                     normally inaccessable.
    ...............................................................................
    Chichu---------: Chichu can be found in a bed of red flowers in the Plains of
                     Eternity. You must use the Improved Moogle Throw to throw Mog
                     into the flowers.
    ...............................................................................
    Gigantuar------: Gigantuar can be found by examining the Green Cactuar Stones.
    ...............................................................................
    Twilight Odin--: You will automatically capture Twilight Odin after you defeat
                     him.
    ...............................................................................
    Special Note---: All monsters in this section can be farmed in unlimited 
                     quantities if you have purchased the "Perpetual Battlefield"
                     DLC. Valfodr, an opponent in the DLC, can be fought in five
                     different forms, each of which can drop two of these monsters,
                     one as a normal drop, the other as a rare drop.
    
    Valfodr Lv. 01 - Normal Drop: Leyak
                     Rare Drop--: Rangda
    Valfodr Lv. 15 - Normal Drop: Silver Chocobo
                     Rare Drop--: Golden Chocobo
    Valfodr Lv. 45 - Normal Drop: Cactuarama
                     Rare Drop--: Cactuarina
    Valfodr Lv. 70 - Normal Drop: Nanochu
                     Rare Drop--: Chichu
    Valfodr Lv. 99 - Normal Drop: Gigantuar
                     Rare Drop--: Twilight Odin
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                      Monster Infusion - [HiddenU]                       | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
                      o-----------------------------------------o
                      | Infusion Introduction ------- [InfIntr] |
                      | Passive Ability Rank List --- [PassARL] |
                      | Passive Ability Definitions - [PassADe] |
                      | Passive Ability Rules ------- [PassARu] |
                      | Yellow Lock Rules ----------- [YLRules] |
                      | Role Abilities -------------- [RoleAbl] |
                      | Hidden Role Abilities ------- [HiddnRA] |
                      | Chichu Example Build -------- [ExBuild] |
                      | Step-by-Step Directions ----- [SSDirec] |
                      o-----------------------------------------o
    
    ...............................................................................
    Infusion Section Authors----: sakurayule  -> sakurayule@hotmail.com
                                  BMSirius    -> DarkestSamus@yahoo.com
                                  laurencium  -> laurencium.faq@gmail.com
                                  Taly932     -> TornadoAlley32@aol.com
    ...............................................................................
    
    +-----------------------------------+
    | Infusion Introduction - [InfIntr] |
    +-----------------------------------+
    
    Infusion is a selectable choice in the Monster selection of the Main Menu. This
    option allows you to take one monster and infuse its abilities into another.
    Although monsters can learn many abilities through Crystarium leveling, most
    abilities cannot be acquired through this method alone. Instead, they must be
    inherited through Infusion.
    
    The first monster you select in the Infusion Menu is the monster that will 
    receive abilities. The second monster you select will give up its abilities,
    disappearing after the infusion is complete. This portion of the FAQ will
    explain how to control the transference of infused abilities.
    
    +---------------------------------------+
    | Passive Ability Rank List - [PassARL] |
    +---------------------------------------+
    
    Before you learn how to control passive abilities, you must first understand
    how they are ranked. Each ability has a Rank, and learning these Ranks is
    fundamental for understanding how to control the movement of passive abilities
    from one monster to another. 
    
    The following list ranks every infusable passive ability in the game. 
    
    ...............................................................................
    Rank   Passive Ability                . Rank   Passive Ability
                                                   (YL) = Yellow Lock
    ...............................................................................
    09     Resist Elements +30%           . 18     (YL) Resist Elements +30% 
    09     Auto-Haste                     . 18     (YL) Auto-Haste
    09     Auto-Tetradefense              . 18     (YL) Auto-Tetradefense
    ...............................................................................
    08     HP +30%                        . 17     (YL) HP +30%
    08     Resilience +40%                . 17     (YL) Resilience: +40%
    08     Auto-Vigilance                 . 17     (YL) Auto-Vigilance
    08     Critical: Haste                . 17     (YL) Critical: Haste
    08     Critical: Tetradefense         . 17     (YL) Critical: Tetradefense
    08     Rapid Recovery                 . 17     (YL) Rapid Recovery
    ...............................................................................
    07     HP +25%                        . 16     (YL) HP +25%
    07     Strength +35%                  . 16     (YL) Strength +35%
    07     Magic +35%                     . 16     (YL) Magic +35%
    07     Resist Physical +36%           . 16     (YL) Resist Physical +36%
    07     Resist Magic +36%              . 16     (YL) Resist Magic +36%
    07     Resist Elements +20%           . 16     (YL) Resist Elements +20%
    07     Resilience +20%                . 16     (YL) Resilience +20%
    07     Auto-Bravery                   . 16     (YL) Auto-Bravery
    07     Auto-Faith                     . 16     (YL) Auto-Faith
    07     Auto-Protect                   . 16     (YL) Auto-Protect
    07     Auto-Shell                     . 16     (YL) Auto-Shell
    07     Auto-Veil                      . 16     (YL) Auto-Veil
    07     Kill: Libra                    . 16     (YL) Kill: Libra
    07     Quick Stagger                  . 16     (YL) Quick Stagger
    07     Role Resonance                 . 16     (YL) Role Resonance
    ...............................................................................
    06     Strength +25%                  . 15     (YL) Strength +25%
    06     Magic +25%                     . 15     (YL) Magic +25%
    06     Resist Physical +26%           . 15     (YL) Resist Physical +26%
    06     Resist Magic +26%              . 15     (YL) Resist Magic +26%
    06     Resist Fire +53%               . 15     (YL) Resist Fire +53%
    06     Resist Ice +53%                . 15     (YL) Resist Ice +53%
    06     Resist Deprotect +66%          . 15     (YL) Resist Deprotect +66%
    06     Resist Deshell +66%            . 15     (YL) Resist Deshell +66%
    06     Resist Slow +66%               . 15     (YL) Resist Slow +66%
    06     Resist Poison +66%             . 15     (YL) Resist Poison +66%
    06     Resist Imperil +66%            . 15     (YL) Resist Imperil +66%
    06     Resist Curse +66%              . 15     (YL) Resist Curse +66%
    06     Resist Pain +66%               . 15     (YL) Resist Pain +66%
    06     Resist Fog +66%                . 15     (YL) Resist Fog +66%
    06     Resist Dispel +66%             . 15     (YL) Resist Dispel +66%
    06     Critical: Vigilance            . 15     (YL) Critical: Vigilance
    06     Critical: Power Surge II       . 15     (YL) Critical: Power Surge II
    06     Critical: Shield II            . 15     (YL) Critical: Shield II
    06     Gilfinder II                   . 15     (YL) Gilfinder II
    06     Item Collector                 . 15     (YL) Item Collector
    06     Siphon Boost II                . 15     (YL) Siphon Boost II
    06     Chain Bonus Boost II           . 15     (YL) Chain Bonus Boost II
    06     Stagger Maintenance II         . 15     (YL) Stagger Maintenance II
    06     Improved Guard II              . 15     (YL) Improved Guard II
    06     Improved Counter II            . 15     (YL) Improved Counter II 
    06     Improved Cure II               . 15     (YL) Improved Cure II
    06     Improved Raise II              . 15     (YL) Improved Raise II
    06     Attack: ATB Charge II          . 15     (YL) Attack: ATB Charge II
    06     First Strike                   . 15     (YL) First Strike
    06     Feral Speed II                 . 15     (YL) Feral Speed II
    06     Ally KO: Power Surge II        . 15     (YL) Ally KO: Power Surge II
    06     Hindrance                      . 15     (YL) Hindrance 
    06     Fettered Magic                 . 15     (YL) Fettered Magic
    ...............................................................................
    05     Strength +20%                  . 14     (YL) Strength +20%
    05     Magic +20%                     . 14     (YL) Magic +20%
    05     Resist Fire +45%               . 14     (YL) Resist Fire +45%
    05     Resist Ice +45%                . 14     (YL) Resist Ice +45%
    05     Resist Lightning +45%          . 14     (YL) Resist Lightning +45%
    05     Resist Wind +45%               . 14     (YL) Resist Wind +45%
    05     Resist Elements +05%           . 14     (YL) Resist Elements +05%
    05     Resilience +10%                . 14     (YL) Resilience +10%
    05     Critical: Bravery              . 14     (YL) Critical: Bravery
    05     Critical: Faith                . 14     (YL) Critical: Faith
    05     Critical: Protect              . 14     (YL) Critical: Protect
    05     Critical: Shell                . 14     (YL) Critical: Shell
    05     Critical: Veil                 . 14     (YL) Critical: Veil
    05     Critical: Power Surge          . 14     (YL) Critical: Power Surge
    05     Critical: Shield               . 14     (YL) Critical: Shield
    05     Siphon Boost                   . 14     (YL) Siphon Boost
    05     Chain Bonus Boost              . 14     (YL) Chain Bonus Boost 
    05     Stagger Maintenance            . 14     (YL) Stagger Maintenance
    05     Improved Guard                 . 14     (YL) Improved Guard
    05     Improved Ward                  . 14     (YL) Improved Ward
    05     Improved Counter               . 14     (YL) Improved Counter
    05     Defense Maintenance            . 14     (YL) Defense Maintenance
    05     Improved Cure                  . 14     (YL) Improved Cure
    05     Improved Raise                 . 14     (YL) Improved Raise
    05     Attack: ATB Charge             . 14     (YL) Attack: ATB Charge 
    05     Kill: ATB Charge               . 14     (YL) Kill: ATB Charge
    05     ATB Advantage                  . 14     (YL) ATB Advantage 
    05     Ally KO: Power Surge           . 14     (YL) Ally KO: Power Surge
    05     Jungle Law                     . 14     (YL) Jungle Law 
    ...............................................................................
    04     HP +16%                        . 13     (YL) HP +16%
    04     Strength +16%                  . 13     (YL) Strength +16%
    04     Magic +16%                     . 13     (YL) Magic +16% 
    04     Resist Deprotect +44%          . 13     (YL) Resist Deprotect +44%
    04     Resist Deshell +44%            . 13     (YL) Resist Deshell +44%
    04     Resist Slow +44%               . 13     (YL) Resist Slow +44%
    04     Resist Poison +44%             . 13     (YL) Resist Poison +44%
    04     Resist Imperil +44%            . 13     (YL) Resist Imperil +44%
    04     Resist Curse +44%              . 13     (YL) Resist Curse +44%
    04     Resist Pain +44%               . 13     (YL) Resist Pain +44%
    04     Resist Fog +44%                . 13     (YL) Resist Fog +44% 
    04     Resist Dispel +44%             . 13     (YL) Resist Dispel +44%
    04     Item Scavenger II              . 13     (YL) Item Scavenger II
    04     Pack Mentality                 . 13     (YL) Pack Mentality 
    ...............................................................................
    03     Resist Physical +15%           . 12     (YL) Resist Physical +15%
    03     Resist Magic +15%              . 12     (YL) Resist Magic +15%
    ...............................................................................
    02     Resist Fire +33%               . 11     (YL) Resist Fire +33% 
    02     Resist Ice +33%                . 11     (YL) Resist Ice +33%
    02     Resist Lightning +33%          . 11     (YL) Resist Lightning +33%
    02     Resist Wind +33%               . 11     (YL) Resist Wind +33%
    ...............................................................................
    01     HP +10%                        . 10     (YL) HP +10%
    01     Strength +10%                  . 10     (YL) Strength +10%
    01     Magic +10%                     . 10     (YL) Magic +10%
    01     Resist Physical +05%           . 10     (YL) Resist Physical +05%
    01     Resist Magic +05%              . 10     (YL) Resist Magic +05%
    01     Resist Fire +10%               . 10     (YL) Resist Fire +10%
    01     Resist Ice +10%                . 10     (YL) Resist Ice +10%
    01     Resist Lightning +10%          . 10     (YL) Resist Lightning +10%
    01     Resist Wind +10%               . 10     (YL) Resist Wind +10%
    01     Resist Deprotect +10%          . 10     (YL) Resist Deprotect +10%
    01     Resist Deshell +10%            . 10     (YL) Resist Deshell +10%
    01     Resist Slow +10%               . 10     (YL) Resist Slow +10%
    01     Resist Poison +10%             . 10     (YL) Resist Poison +10%
    01     Resist Imperil +10%            . 10     (YL) Resist Imperil +10%
    01     Resist Curse +10%              . 10     (YL) Resist Curse +10%
    01     Resist Pain +10%               . 10     (YL) Resist Pain +10%
    01     Resist Fog +10%                . 10     (YL) Resist Fog +10%
    01     Resist Dispel +10%             . 10     (YL) Resist Dispel +10%
    ...............................................................................
    
    +-----------------------------------------+
    | Passive Ability Definitions - [PassADe] |
    +-----------------------------------------+
    
    The following list defines every monster-related passive ability in the game.
    
    ...............................................................................
    Uncapped Damage (RL)---------: Raises the cap on damage to 999,999.
    Enhanced Commando (RL)-------: Enhances the Commando Role Bonus by one Bonus
                                   Boost.
    Enhanced Sentinel (RL)-------: Enhances the Sentinel Role Bonus by one Bonus
                                   Boost.
    Feral Surge (RL)-------------: Bestows Bravery, Faith, Protect, Shell, Veil,
                                   and Vigilance for 60 seconds when the Feral Link
                                   Gauge completely fills.
    Feral Fatigue (RL)-----------: Inflicts Deprotect, Deshell, Imperil, and Daze
                                   for 30 seconds when Feral Link abilities are
                                   used.
    Leadenstrike (RL)------------: Reduces ATB Gauge recharge rate by 70%.
    Ironstrike (RL)--------------: Reduces ATB Gauge recharge rate by 40%.
    Weak Spot (RL)---------------: Increases damage of attacks that target an
                                   opponent's vulnerability by 15%.
    Immovable MAX (RL)-----------: Reduces the chance to have actions interrupted
                                   by an opponent's attacks by adding 15 to the
                                   Keep value.
    Immovable II (RL)------------: Reduces the chance to have actions interrupted
                                   by an opponent's attacks by adding 10 to the
                                   Keep value.
    Pressure II (RL)-------------: Increases the chance to interrupt an opponent's
                                   actions when attacking by adding 10 to the Cut
                                   value.
    Improved Ward II (RL)--------: Enhances the effectiveness of Deathward and
                                   Fringeward by 16%.
    Augment Maintenance II (RL)--: Extends the duration of offensive buffs by 80%.
    Defense Maintenance II (RL)--: Extends the duration of defensive buffs by 80%.
    Improved Debuffing II (RL)---: Boosts the success rate of debuffing abilities
                                   by 40%.
    Improved Debilitation II (RL): Boosts the success rate of debilitation
                                   abilities by 40%.
    Augment Maintenance (RL)-----: Extends the duration of offensive buffs by 40%.
    Improved Debuffing (RL)------: Boosts the success rate of debuffing abilities
                                   by 20%.
    Improved Debilitation (RL)---: Boosts the success rate of debilitation
                                   abilities by 20%.
    Random: Nullify Ice (RL)-----: Nullifies Ice damage 05% of the time.
    Auto Enfire (RL)-------------: Bestows Enfire for 120 seconds at the start of
                                   battle if an opponent has a Fire weakness.
    Auto Enfrost (RL)------------: Bestows Enfrost for 120 seconds at the start of
                                   battle if an opponent has an Ice weakness.
    Auto Enthunder (RL)----------: Bestows Enthunder for 120 seconds at the start
                                   of battle if an opponent has a Lightning
                                   weakness.
    Auto Enaero (RL)-------------: Bestows Enaero for 120 seconds at the start of
                                   battle if an opponent has a Wind weakness.
    Resist Elements +30% (9)-----: Increases all elemental resistances by 30%.
    Auto-Haste (9)---------------: Bestows Haste for 60 seconds at the start of
                                   battle.
    Auto-Tetradefense (9)--------: Bestows Protect, Shell, Veil, and Vigilance for
                                   30 seconds at the start of battle.
    HP +30% (8)------------------: Increases maximum HP by 30%.
    Resilience +40% (8)----------: Increases all status ailment resistances by 40%.
    Auto-Vigilance (8)-----------: Bestows Vigilance for 60 seconds at the start of
                                   battle.
    Critical: Haste (8)----------: Bestows Haste for 120 seconds when HP reaches
                                   critical condition.
    Critical: Tetradefense (8)---: Bestows Protect, Shell, Veil, and Vigilance for
                                   60 seconds the first time HP reaches critical
                                   condition.
    Rapid Recovery (8)-----------: Reduces the duration of status ailments by 25%.
    HP +25% (7)------------------: Increases maximum HP by 25%.
    Strength +35% (7)------------: Increases Strength by 35%.
    Magic +35% (7)---------------: Increases Magic by 35%.
    Resist Physical +36% (7)-----: Increases physical resistance by 36%.
    Resist Magic +36% (7)--------: Increases magic resistance by 36%.
    Resilience +20% (7)----------: Increases all status ailment resistances by 20%.
    Auto-Bravery (7)-------------: Bestows Bravery for 60 seconds at the start of
                                   battle.
    Auto-Faith (7)---------------: Bestows Faith for 60 seconds at the start of
                                   battle.
    Auto-Protect (7)-------------: Bestows Protect for 60 seconds at the start of
                                   battle.
    Auto-Shell (7)---------------: Bestows Shell for 60 seconds at the start of
                                   battle.
    Auto-Veil (7)----------------: Bestows Veil for 60 seconds at the start of
                                   battle.
    Kill: Libra (7)--------------: Casts Libra on a slain opponent, obtaining 100%
                                   of its Bestiary information.
    Quick Stagger (7)------------: Allows instant staggering of opponents with 90%
                                   of their Chain Gauges filled.
    Role Resonance (7)-----------: Increases inflicted damage by 20% when all Roles
                                   in a Paradigm are the same.
    Strength +25% (6)------------: Increases Strength by 25%.
    Magic +25% (6)---------------: Increases Magic by 25%.
    Resist Physical +26% (6)-----: Increases physical resistance by 26%.
    Resist Magic +26% (6)--------: Increases magic resistance by 26%.
    Resist Fire +53% (6)---------: Increases Fire resistance by 53%.
    Resist Ice +53% (6)----------: Increases Ice resistance by 53%.
    Resist Deprotect +66% (6)----: Increases Deprotect resistance by 66%.
    Resist Deshell +66% (6)------: Increases Deshell resistance by 66%.
    Resist Slow +66% (6)---------: Increases Slow resistance by 66%.
    Resist Poison +66% (6)-------: Increases Poison resistance by 66%.
    Resist Imperil +66% (6)------: Increases Imperil resistance by 66%.
    Resist Curse +66% (6)--------: Increases Curse resistance by 66%.
    Resist Pain +66% (6)---------: Increases Pain resistance by 66%.
    Resist Fog +66% (6)----------: Increases Fog resistance by 66%.
    Resist Dispel +66% (6)-------: Increases Dispel resistance by 66%.
    Critical: Vigilance (6)------: Bestows Vigilance for 120 seconds when HP
                                   reaches critical condition.
    Critical: Power Surge II (6)-: Boosts Strength and Magic by 40% for as long as
                                   HP remains in critical condition.
    Critical: Shield II (6)------: Boosts physical and magic resistance by 30% 
                                   for as long as HP remains in critical condition.
    Gilfinder II (6)-------------: Increases the sum of gil earned after a battle 
                                   by 50%.
    Item Collector (6)-----------: Increases the odds of obtaining rare items after
                                   battle by 120%.
    Siphon Boost II (6)----------: Multiplies ATB Gauge recovery from -siphon
                                   abilities, Attack: ATB Charge, Attack: ATB
                                   Charge II, and Kill: ATB Charge by 2.
    Chain Bonus Boost II (6)-----: Boosts the base Chain Bonus value gained by
                                   attacking an opponent by 02% before resistances
                                   are taken into account.
    Stagger Maintenance II (6)---: Extends the duration for which opponents
                                   remained staggered by 30%.
    Improved Guard II (6)--------: Enhances the effectiveness of Mediguard and
                                   Steelguard by 16%.
    Improved Counter II (6)------: Boosts the effectiveness of counterattack
                                   abilities by 80%.
    Improved Cure II (6)---------: Enhances the restorative effects of Cure spells
                                   by 20%.
    Improved Raise II (6)--------: Boosts HP restored to allies by Raise by 100%.
    Attack: ATB Charge II (6)----: Recharges 20% of an ATB Gauge segment each time
                                   an opponent is attacked.
    First Strike (6)-------------: Fully charges the ATB Gauge prior to battle.
    Feral Speed II (6)-----------: Increases the Feral Link Gauge charge rate by
                                   40%.
    Ally KO: Power Surge II (6)--: Boosts Strength and Magic by 130% for each KO'd
                                   ally.
    Hindrance (6)----------------: Reduces physical damage dealt to opponents by
                                   30%.
    Fettered Magic (6)-----------: Reduces magic damage dealt to opponents by 30%.
    Strength +20% (5)------------: Increases Strength by 20%.
    Magic +20% (5)---------------: Increases Magic +20%.
    Resist Fire +45% (5)---------: Increases Fire resistance by 45%.
    Resist Ice +45% (5)----------: Increases Ice resistance by 45%.
    Resist Lightning +45% (5)----: Increases Lightning resistance by 45%.
    Resist Wind +45% (5)---------: Increases Wind resistance by 45%.
    Resist Elements +05% (5)-----: Increases all elemental resistances by 05%.
    Resilience +10% (5)----------: Increases all status ailment resistances by 10%.
    Critical: Bravery (5)--------: Bestows Bravery for 120 seconds when HP reaches
                                   critical condition.
    Critical: Faith (5)----------: Bestows Faith for 120 seconds when HP reaches
                                   critical condition.
    Critical: Protect (5)--------: Bestows Protect for 120 seconds when HP reaches
                                   critical condition.
    Critical: Shell (5)----------: Bestows Shell for 120 seconds when HP reaches
                                   critical condition.
    Critical: Veil (5)-----------: Bestows Veil for 120 seconds when HP reaches
                                   critical condition.
    Critical: Power Surge (5)----: Boosts Strength and Magic by 20% for as long as
                                   HP remains in critical condition.
    Critical: Shield (5)---------: Boosts physical and magic resistance by 15% for
                                   as long as HP remains in critical condition.
    Siphon Boost (5)-------------: Multiplies ATB Gauge recovery from -siphon
                                   abilities, Attack: ATB Charge, Attack: ATB
                                   Charge II, and Kill: ATB Charge by 1.5.
    Chain Bonus Boost (5)--------: Boosts the base Chain Bonus value gained by 
                                   attacking an opponent by 01% before resistances
                                   are taken into account.
    Stagger Maintenance (5)------: Extends the duration for which opponents
                                   remained staggered by 10%.
    Improved Guard (5)-----------: Enhances the effectiveness of Mediguard and
                                   Steelguard by 08%.
    Improved Ward (5)------------: Enhances the effectiveness of Deathward and
                                   Fringeward by 08%.
    Improved Counter (5)---------: Boosts the effectiveness of counterattack
                                   abilities by 40%.
    Defense Maintenance (5)------: Extends the duration of defensive buffs by 40%.
    Improved Cure (5)------------: Enhances the restorative effects of Cure spells
                                   by 10%.
    Improved Raise (5)-----------: Boosts HP restored to allies by Raise by 50%.
    Attack: ATB Charge (5)-------: Recharges 10% of an ATB Gauge segment each time
                                   an opponent is attacked.
    Kill: ATB Charge (5)---------: Restores 50% of an ATB Gauge segment each time
                                   an opponent is defeated.
    ATB Advantage (5)------------: Charges a single ATB Gauge segment prior to
                                   battle.
    Ally KO: Power Surge (5)-----: Boosts Strength and Magic by 110% for each KO'd
                                   ally.
    Jungle Law (5)---------------: Increases inflicted damage by 20% against
                                   opponents with less HP than self, or reduces
                                   inflicted damage by 20% against opponents with
                                   more HP.
    HP +16% (4)------------------: Increases maximum HP by 16%.
    Strength +16% (4)------------: Increases Strength by 16%.
    Magic +16% (4)---------------: Increases Magic +16%.
    Resist Deprotect +44% (4)----: Increases Deprotect resistance by 44%.
    Resist Deshell +44% (4)------: Increases Deshell resistance by 44%.
    Resist Slow +44% (4)---------: Increases Slow resistance by 44%.
    Resist Poison +44% (4)-------: Increases Poison resistance by 44%.
    Resist Imperil +44% (4)------: Increases Imperil resistance by 44%.
    Resist Curse +44% (4)--------: Increases Curse resistance by 44%.
    Resist Pain +44% (4)---------: Increases Pain resistance by 44%.
    Resist Fog +44% (4)----------: Increases Fog resistance by 44%.
    Resist Dispel +44% (4)-------: Increases Dispel resistance by 44%.
    Item Scavenger II (4)--------: Increases the odds of obtaining items after
                                   battle by 50%.
    Pack Mentality (4)-----------: Increases inflicted damage by 30% when all
                                   monsters in the Paradigm Pack share the same
                                   Crystarium Constellation.
    Resist Physical +15% (3)-----: Increases physical resistance by 15%.
    Resist Magic +15% (3)--------: Increases magic resistance by 15%.
    Resist Fire +33% (2)---------: Increases Fire resistance by 33%.
    Resist Ice +33% (2)----------: Increases Ice resistance by 33%.
    Resist Lightning +33% (2)----: Increases Lightning resistance by 33%.
    Resist Wind +33% (2)---------: Increases Wind resistance by 33%.
    HP +10% (1)------------------: Increases maximum HP by 10%.
    Strength +10% (1)------------: Increases Strength by 10%.
    Magic +10% (1)---------------: Increases Magic +10%.
    Resist Physical +05% (1)-----: Increases physical resistance by 05%.
    Resist Magic +05% (1)--------: Increases magic resistance by 05%.
    Resist Fire +10% (1)---------: Increases Fire resistance by 10%.
    Resist Ice +10% (1)----------: Increases Ice resistance by 10%.
    Resist Lightning +10% (1)----: Increases Lightning resistance by 10%.
    Resist Wind +10% (1)---------: Increases Wind resistance by 10%.
    Resist Deprotect +10% (1)----: Increases Deprotect resistance by 10%.
    Resist Deshell +10% (1)------: Increases Deshell resistance by 10%.
    Resist Slow +10% (1)---------: Increases Slow resistance by 10%.
    Resist Poison +10% (1)-------: Increases Poison resistance by 10%.
    Resist Imperil +10% (1)------: Increases Imperil resistance by 10%.
    Resist Curse +10% (1)--------: Increases Curse resistance by 10%.
    Resist Pain +10% (1)---------: Increases Pain resistance by 10%.
    Resist Fog +10% (1)----------: Increases Fog resistance by 10%.
    Resist Dispel +10% (1)-------: Increases Dispel resistance by 10%.
    ...............................................................................
    
    +-----------------------------------+
    | Passive Ability Rules - [PassARu] |
    +-----------------------------------+
    
    ...............................................................................
    Each monster can have a maximum of 10 passive abilities. A higher ranked
    passive ability takes priority over a lower ranked passive ability. When you 
    are looking at your monster's passive abilities, they will always be organized
    with the highest ranked passive abilities on top and the lowest ranked passive
    abilities on bottom. If two or more passive abilities are of the same rank, 
    they are arranged with the newest ability on top and the oldest on the bottom.
    The highest ranked passive abilities always take priority over the lower ranked
    passive abilities. If more than 10 passive abilities are present, the lowest
    passive ability on the list is removed so that only 10 remain.
    ...............................................................................
    
    ...............................................................................
    All passive abilities of the sacrificial monster will be transferred to the 
    recipient monster unless certain conditions apply. The conditions involve
    Red Locks, Yellow Locks, or going over the 10 passive ability limit.  
    ...............................................................................
    
    ...............................................................................
    Certain passive abilities are marked with a Red Lock (RL). Red-locked passive
    abilities can NOT be transferred or removed.
    ...............................................................................
    
    ...............................................................................
    Certain passive abilities are marked with a Yellow Lock (YL). Yellow-locked 
    passive abilities must be created; they are never on a monster by default.
    Yellow Locks give your passive abilities a higher rank on the Rank List. This
    prevents them from being easily removed while you edit other passive abilities
    by giving them higher priority. 
    ...............................................................................
    
    +-------------------------------+
    | Yellow Lock Rules - [YLRules] |
    +-------------------------------+ 
    
    Yellow Locks come into play when two passive abilities of the same type are 
    infused together. Examples include HP +10% and HP+25% or Strength +10% and
    Strength +16%. Note that ATB Advantage and First Strike are the only
    "Same Type" passive abilities that do not share similar naming schemes.
    
    Rule Format: 
    
    Recipient Monster's Ability + Sacrificed Monster's Ability = Outcome
    
    o-------------------o
    | Section A - Rules |
    o-------------------o
    ...............................................................................
    01) Fundamental Rule:
    
    Ability + "Same Type" Ability of Equal or Greater Rank = Yellow-locked Ability
    of Equal or Greater Rank
    
    Example: You wish to yellow-lock HP +10% on a monster, because it has a Rank so
             low that it is about to be removed by higher ranked passive abilities.
             You infuse a Lv. 1 Luminous Puma, which also has HP +10%, into your
             original monster. Your original monster's HP +10% will now have a 
             Yellow Lock. Alternatively, if you have a monster with HP +10% and
             infuse a monster with HP +25% into it, the original monster acquires
             a yellow-locked HP +25%. The original monster's HP +10% is overwritten
             with the higher ranked HP +25%, but, because they are "Same Type"
             abilities, it also receives a Yellow Lock.
    ...............................................................................
    02) Disregard Rule:
    
    Ability + "Same Type" Ability of Lower Rank = Original Ability; No Lock
    
    Example: You have a monster with HP +25%. You infuse a monster with HP +10%
             into the original monster. Although they are "Same Type" abilities,
             nothing at will happen. The original monster's HP +25% will remain 
             and will not have a Yellow Lock. The second monster's HP +10% is
             wasted.
    ...............................................................................
    03) Yellow Disregard Rule:
    
    Ability + Yellow-locked "Same Type" Ability of Lower Rank = Original Ability;
    No Lock
    ...............................................................................
    04) Yellow Carryover Rule:
    
    Ability + Yellow-locked "Same Type" Ability of Equal or Higher Rank =
    Yellow-locked Ability of Equal or Higher Rank
    ...............................................................................
    05) Yellow Upgrade Rule:
    
    Yellow-locked Ability + "Same Type" Ability of Higher Rank = Yellow-locked 
    Ability of Higher Rank
    
    Example: You have a monster with a yellow-locked HP +10%. You infuse a monster
             with HP +25% into the original monster. The original monster now has a
             yellow-locked HP +25%. The HP +10% passive ability upgrades to HP +25%
             without affecting the Yellow Lock.
    ...............................................................................
    06) Yellow Unlock Rule: 
    
    Yellow-locked Ability + "Same Type" Ability of Equal or Lower Rank = Original
    Ability; No Lock
    
    Example: You have a Monster with a yellow-locked HP +25%. You infuse a monster
             with HP +10% into the original monster. The original monster now has 
             an unlocked HP +25%.
    ...............................................................................
    07) Yellow Negation Rule:
    
    Yellow-locked Ability + Yellow-locked "Same Type" Ability of Equal or Lower 
    Rank = Original Ability; No Lock
    ...............................................................................
    08) Yellow Persistence Rule:
    
    Yellow-locked Ability + Yellow-locked "Same Type" Ability of Higher Rank =
    Yellow-locked Ability of Higher Rank
    ...............................................................................
    09) Yellow Crystarium Unlock Rule:
    
    Yellow-locked Ability + Crystarium Upgrade of "Same Type" Ability = Crystarium 
    Upgrade Ability; Yellow Lock Removed/No Lock
    
    Example: You have a Monster with a yellow-locked HP +10%. Your next Crystarium
             Upgrade is HP +25%. You level up HP +10% to HP +25%, and its HP +25%
             unlocks. If the monster's Crystarium Upgrade is lower than its
             ability, nothing will change.
    ...............................................................................
    10) Red Upgrade Rule:
    
    Red-locked Ability + "Same Type" Ability of Higher Rank OR Red-locked Ability
    + Yellow-locked "Same Type" Ability of Higher Rank = Red-locked Ability of
    Higher Rank
    
    Note: Red-locked abilities can be upgraded, but never unlocked. Trying to 
          infuse a passive ability of equal or lesser Rank will cause the infused
          passive ability to disappear.
    ...............................................................................
    
    o------------------------------o
    | Section B - Simplified Rules |
    o------------------------------o
    ...............................................................................
    01) Fundamental Rule: 
    
    Non-YL Ability + Non-YL Ability of Equal or Higher Rank = YL Ability of Equal
    or Higher Rank
    ...............................................................................
    02) Disregard Rule: 
    
    Non-YL Ability + Non-YL Ability of Lower Rank = Original Ability; No Lock
    ...............................................................................
    03) Yellow Disregard Rule:
    
    Non-YL Ability + YL Ability of Lower Rank = Original Ability; No Lock
    ...............................................................................
    04) Yellow Carryover Rule:
    
    Non-YL Ability + YL Ability of Equal or Higher Rank = YL Ability of Equal or
    Higher Rank
    ...............................................................................
    05) Yellow Upgrade Rule:
    
    YL Ability + Non-YL Ability of Higher Rank = YL Ability of Higher Rank
    ...............................................................................
    06) Yellow Unlock Rule:
    
    YL Ability + Non-YL Ability of Equal or Lower Rank = Original Ability; No Lock
    ...............................................................................
    07) Yellow Negation Rule:
    
    YL Ability + YL Ability of Equal or Lower Rank = Original Ability; No Lock
    ...............................................................................
    08) Yellow Persistence Rule:
    
    YL Ability + YL Ability of Higher Rank = YL Ability of Higher Rank
    ...............................................................................
    09) Yellow Crystarium Rule:
    
    YL Ability + Crystarium Upgrade of "Same Type" Ability = Crystarium Upgrade
    Ability; YL Removed/No Lock
    ...............................................................................
    10) Red Upgrade Rule:
    
    RL Ability + Non-YL or YL Ability of Higher Rank = RL Ability of Higher Rank
    ...............................................................................
    
    o-----------------------------------o
    | Section C - Over-Simplified Rules |
    o-----------------------------------o
    ...............................................................................
    Original Ability; No Lock
    -------------------------
    Non-YL Ability + Non-YL Ability of Lower Rank
    Non-YL Ability + YL Ability of Lower Rank
    YL Ability + Non-YL Ability of Equal Rank
    YL Ability + Non-YL Ability of Lower Rank
    YL Ability + YL Ability of Equal Rank
    YL Ability + YL Ability of Lower Rank
    ...............................................................................
    Yellow-locked Ability of Equal Rank
    -----------------------------------
    Non-YL Ability + YL Ability of Equal Rank
    Non-YL Ability + YL Ability of Higher Rank
    Non-YL Ability + Non-YL Ability of Equal Rank
    ...............................................................................
    Yellow-locked Ability of Higher Rank
    ------------------------------------
    YL Ability + Non-YL Ability of Higher Rank
    YL Ability + YL Ability of Higher Rank
    Non-YL Ability + Non-YL Ability of Higher Rank
    Non-YL Ability + YL-Ability of Higher Rank
    ...............................................................................
    Red-locked Ability of Higher Rank 
    ---------------------------------
    RL Ability + Non-YL or YL Ability of Higher Rank
    ...............................................................................
    
    +----------------------------+
    | Role Abilities - [RoleAbl] |
    +----------------------------+
    
    Role abilities are Role-specific abilities that can be infused into another
    monster of the same Role.
    
    The following list contains every infusable Role ability in the game.
    
    ...............................................................................
    Commando       Ravager       Sentinel       Saboteur    Synergist   Medic
    -------------  ------------  -------------  ----------  ----------  -----------
    Ruinga         Fire          Challenge      Deprotect   Bravery     Cure
    Adrenaline     Blizzard      Provoke        Deprotega   Bravega     Cura
    Blindside      Thunder       Mediguard      Deshell     Faith       Curasa
    Faultsiphon    Aero          Element Guard  Deshellga   Faithga     Esuna
    Lifesiphon     Fira          Steelguard     Poison      Enfire      Esunada
    Powerchain     Blizzara      Entrench       Poisonga    Enfrost     Raise
    Scourge        Thundara      Vendetta       Imperil     Enthunder
                   Aerora        Deathward      Imperilga   Enaero
                   Firaga        Fringeward     Dispel      Protect
                   Blizzaga                     Dispelga    Protectga
                   Thundaga                     Curse       Shell
                   Aeroga                       Cursega     Shellga
                   Fearsiphon                   Fog         Veil
                   Overwhelm                    Pain        Veilga
                                                Painga      Vigilance
                                                Wound       Vigilaga
                                                Woundga
    ...............................................................................
    
    If the sacrificial monster has infusable Role abilities, you will be prompted 
    to select which Role abilities you want to transfer over when you infuse it 
    into a recipient monster of the same Role.
    
    The number of Role abilities that can be transfered over is equal to the 
    sacrificial monster's current Cystarium Stage. For example, if the sacrificial
    monster is at Crystarium Stage 3, you will be able to transfer three Role 
    abilities from it to the recipient monster. Note that every time a monster is
    rewarded a Crystarium Expansion, it advances by one Crystarium Stage. The
    maximum Crystarium Stage level for any monster is five, although some monsters
    only have one, even at their strongest.
    
    Sometimes, it is better to not infuse a Role ability, as having too many may
    result in a monster using unneeded abilities before using the ones that you
    specifically want. In such situations, you can choose not to inherit any Role
    abilities. Once a monster is infused with a Role ability, it can never be
    removed, so choose carefully.
    
    There is no limit on how many Role abilities a monster can inherit. You can
    choose to infuse them all, though this, as mentioned, is not always the best
    option.
    
    +-----------------------------------+
    | Hidden Role Abilities - [HiddnRA] |
    +-----------------------------------+
    
    Each Role possesses a specific, hidden Role ability. To learn them, you must
    infuse 99 levels worth of monsters in the opposite Role of your monster. The
    99 levels can be earned in any way you wish (e.g. 20 Lv. 5 monsters, 5 Lv. 20
    monsters, 99 Lv. 1 monsters, 1 Lv. 99 monster, etc.)
    
    The following list contains every hidden Role ability in the game.
    
    ...............................................................................
    Commando--: Infuse with 99 levels worth of Ravagers----: learns Jeopardize
    Ravager---: Infuse with 99 levels worth of Commandos---: learns Vigor
    Sentinel--: Infuse with 99 levels worth of Medics------: learns Reprieve
    Saboteur--: Infuse with 99 levels worth of Synergists--: learns Jinx
    Synergist-: Infuse with 99 levels worth of Saboteurs---: learns Boon
    Medic-----: Infuse with 99 levels worth of Sentinels---: learns Curaja
    ...............................................................................
    Jeopardize: Boosts Chain Bonus effect of the staggered target by 1% upon 
                attacking.
    Vigor-----: Increases the Chain Bonus effect of attacks by 1% when your 
                monster's HP is above 70%.
    Reprieve--: If HP is above 30%, your monster retains 1 HP after an attack that
                would otherwise lead to an instant KO.
    Jinx------: Extends the duration of the target's existing status ailments by 
                five seconds upon inflicting new ones.
    Boon------: Extends the duration of the target's existing status enhancements 
                by five seconds upon bestowing new ones.
    Curaja----: Restores HP to the target and nearby allies proportional to the
                amount of damage each has taken.
    ...............................................................................
    
    Recommended monsters for acquiring each hidden Role ability are listed below.
    Note that these monsters were chosen based on cost efficiency and availability.
    The specific levels were chosen in order to avoid learning higher-ranked 
    passive abilities. The lower ranked passive abilities that these monsters
    transfer can easily be removed by infusing higher ranked passive abilities.
    
    Jeopardize: Infuse six level 17 Zwerg Scandroids into your Commando.
    Vigor-----: Infuse five level 20 Goblins into your Ravager.
    Reprieve--: Infuse six level 17 Cait Siths into your Sentinel.
    Jinx------: Infuse six level 17 Fachans into your Saboteur.
    Boon------: Infuse six level 17 Ceratosaurs into your Synergist.
    Curaja----: Infuse six level 17 Pulse Knights into your Medic.
    
    +-----------------------------------+
    | Example Build: Chichu - [ExBuild] |
    +-----------------------------------+
    
    This section explains how filter monsters and Red Locks can be used to your 
    benefit, using Chichu, a powerful COM, as an example. It also illustrates many
    of the intricacies involved in the Infusion Process, while providing you with
    a powerful ally.
    
    First, consider what passive abilities you want to infuse into Chichu. Chichu
    does not have any red-locked abilities, so you are free to choose all ten. The
    following ten passive abilities and their ranks are used in Chichu's Top-Tier
    build.
    
    Chichu, Lv. 70
    
    01) HP +30% (8)
    02) Strength +35% (7)
    03) Resist Physical +36% (7)
    04) Resist Magic +36% (7)
    05) Role Resonance (7)
    06) Feral Speed II (6)
    07) Siphon Boost II (6)
    08) Chain Bonus Boost II (6)
    09) Attack: ATB Charge II (6)
    10) Pack Mentality (4)
    
    Second, note that Chichu naturally learns Attack: ATB Charge II, Feral 
    Speed II, and Pack Mentality, so you can avoid infusing monsters for these
    abilities. It also learns Strength +25%, a lesser version of Strength +35%.
    
    Third, identify the monsters who possess your desired passive abilities:
    
    HP +30%--------------: Lv. 54 Forked Cat
    Strength +35%--------: Lv. 24 Tonberry
    Resist Physical +36%-: Lv. 48 Green Chocobo
    Resist Magic +36%----: Lv. 23 Mewmao
    Role Resonance-------: Lv. 30 Frag Leech
    Siphon Boost II------: Lv. 18 Fencer
    Chain Bonus Boost II-: Lv. 30 Pink Lily
    
    A quick investigation of these monsters reveals that they do not possess any
    undesirable, high-ranked passive abilities that may cause trouble, with the
    exception of Tonberry, which learns Magic +35% (7) at Lv. 22. If infused
    directly into Chichu, Tonberry's Magic +35% would be higher-ranked than Feral
    Speed II, Siphon Boost II, Chain Bonus Boost II, Attack: ATB Charge II, and
    Pack Mentality. If Tonberry was infused first, Magic +35% would force one of
    the desired passive abilities to disappear.
    
    There are multiple ways to bypass this problem. Consider Yellow Locks. While 
    you can yellow-lock every passive ability for Chichu's build, note that Pack
    Mentality can only be farmed in unlimited quantities from Chichu and Nanochu if
    you have purchased the "Perpetual Battlefield" DLC. For players without this
    DLC, sacrificing Nanochu, a one-of-a-kind monster, may not be worth it just to
    yellow-lock Chichu's Pack Mentality.
    
    To get around this, consider using a filter monster. A filter monster is a
    monster that can be used to get rid of passive abilities that you do not want.
    Examine the passive abilities of a Lv. 19 Mud Frog:
    
    Mud Frog, Lv. 19
    
    01) Perpetual Poison (RL)
    02) Critical: Tetradefense (RL) 
    03) Critical: Bravery (RL)
    04) Critical: Faith (RL)
    05) Critical: Haste (RL)
    
    Mud Frog has five red-locked passive abilities, so it only has five free
    passive slots. If Magic +35% is infused into Mud Frog first, it will only take
    five Rank 7 passive abilities to remove it. Take a second look at Chichu's
    high-ranked passive abilities. You will notice that it has enough passive
    abilities to completely remove Magic +35%.
    
    Instead of infusing directly into Chichu, use Mud Frog. Infuse Tonberry, Green
    Chocobo, and Mewmao into Mud Frog in that exact order. At this stage, Mud
    Frog's build should look like:
    
    Mud Frog, Lv. 19
    
    01) Perpetual Posion (RL)------->from Mud Frog
    02) Critical: Tetradefense (RL)->from Mud Frog
    03) Critical: Bravery (RL)------>from Mud Frog
    04) Critical: Faith (RL)-------->from Mud Frog
    05) Critical: Haste (RL)-------->from Mud Frog
    06) Resist Magic +36% (7)------->from Mewmao
    07) HP +25% (7)----------------->from Mewmao
    08) Resist Physical +36% (7)---->from Green Chocobo
    09) Strength +35% (7)----------->from Tonberry
    10) Magic +35%% (7)------------->from Tonberry
    
    Because Tonberry was infused before the others, its passive abilities are now
    at the bottom of the list.
    
    Infuse Frag Leech, then Forked Cat. You should now have:
    
    Mud Frog, Lv. 19
    
    01) Perpetual Posion (RL)------->from Mud Frog
    02) Critical: Tetradefense (RL)->from Mud Frog
    03) Critical: Bravery (RL)------>from Mud Frog
    04) Critical: Faith (RL)-------->from Mud Frog
    05) Critical: Haste (RL)-------->from Mud Frog
    06) HP +30% (8)----------------->from Forked Cat
    07) Role Resonance (7)---------->from Frag Leech
    08) Resist Magic +36% (7)------->from Mewmao
    09) Resist Physical +36% (7)---->from Green Chocobo
    10) Strength +35% (7)----------->from Tonberry
    
    Magic +35% disappears because Role Resonance was introduced. HP +30% becomes
    yellow-locked because Forked Cat's HP +30% is a higher-ranked "Same-Type"
    passive ability as Mud Frog's HP +25%, which is an example of the Yellow Lock
    Fundamental Rule.
    
    Next, infuse Mud Frog into Chichu, which results in:
    
    Chichu, Lv. 70
    
    01) HP +30% (YL)---------------->from Mud Frog
    02) Strength +35% (YL)---------->from Mud Frog
    03) Role Resonance (7)---------->from Mud Frog
    04) Resist Magic +36% (7)------->from Mud Frog
    05) Resist Physical +36% (7)---->from Mud Frog
    06) Attack: ATB Charge II (6)--->from Chichu
    07) Feral Speed II (6)---------->from Chichu
    08) Pack Mentality (4)---------->from Chichu
    
    Infusing Fencer and Pink Lily into Chichu grants it the final two desired
    passive abilities, Siphon Boost II and Chain Bonus Boost II. Note that when
    Fencer is infused, its Strength +20% unlocks Chichu's yellow-locked
    Strength +35%, due to the Yellow Unlock Rule.
    
    In the end, Chichu should look like:
    
    Chichu, Lv. 70
    
    01) HP +30% (YL)---------------->from Chichu
    02) Strength +35% (7)----------->from Chichu
    03) Role Resonance (7)---------->from Chichu
    04) Resist Magic +36% (7)------->from Chichu
    05) Resist Physical +36% (7)---->from Chichu
    06) Chain Bonus Boost II (6)---->from Pink Lily
    07) Siphon Boost II (6)--------->from Fencer
    08) Attack: ATB Charge II (6)--->from Chichu
    09) Feral Speed II (6)---------->from Chichu
    10) Pack Mentality (4)---------->from Chichu
    
    Congratulations! You have successfully built Chichu, one of the most powerful
    COMs in the game.
    
    Remember, there are multiple ways to build a monster, as most passive abilities
    can be obtained from multiple sources. Save your game before you start to
    infuse and play around to see what works best for you. 
    
    +-------------------------------------+
    | Step-by-Step Directions - [SSDirec] | 
    +-------------------------------------+ 
    
    If you have read everything about Infusion up to this point, you should have a
    good grasp on Infusion mechanics. Below is a step-by-step guide that you can
    use as a reference when you build your own monsters.
    
    ...............................................................................
    01) Raise your monster to its maximum level.
    ...............................................................................
    02) Decide on which passive abilities that you want your monster to know. If
        your monster has a Red Lock on one or more passive abilities, remember that
        red-locked passive abilities cannot be removed under any circumstances.
    ...............................................................................
    03) Compile a list of monsters that have the passive abilities you want your
        monster to learn. Refer to the Passive Ability Rank List, so that you can
        rank the abilities you want, and Section 15 - Notable Passive Abilities
        [NPAblty], which recommends monster sources for commonly-infused passive
        abilities.
    ...............................................................................
    04) Do not forget to save your game before infusing.
    ...............................................................................
    05) Infuse the monsters with the passive abilities you desire into your 
        monster. If your monster has gained all of the desired passive abilities, 
        you have succeeded. If not, move to Step 6.
    ...............................................................................
    06) If one of your desired passive abilities disappeared because a higher
        ranked passive ability took priority, proceed to Step 7. If more  than one
        desired passive ability disappeared, or if the unwanted passive ability has
        too high of a Rank, go to Step 8 instead.
    ...............................................................................
    07) Use a filter monster, like Mud Frog, to remove the unnecessary passive
        ability. For example, infuse the monster with the unneeded passive ability 
        into a Lv. 19 Mud Frog. Afterward, infuse the monsters with higher ranked
        desired passive abilities into Mud Frog to bump the unwanted passive 
        ability off of its list. Mud Frog should now have five, unlocked, desired
        passive abilities. Infuse Mud Frog into your monster to transfer all five
        desired passive abilities. Note that a filter monster will only work if the
        unwanted passive ability is of a low enough Rank that it can be removed
        without using Yellow Locks. If it cannot, move to Step 8.
    ...............................................................................
    08) In situations when your monster has more than one ability that needs to be
        removed, or if an undesired passive ability is too highly ranked to be
        bumped off, use Yellow Locks to protect your monster's desired passive
        abilities. By doing so, yellow-locked, desired passive abilities cannot
        be removed, regardless of Rank, unless they are unlocked.
    ...............................................................................
    09) Once your monster has all of your desired passive abilities, infuse all of
        the necessary Role abilities into it. Role abilities should be infused
        after all desired passive abilities are acquired, as to do so earlier might
        result in a more difficult overall Infusion Process. Refer to the Role
        Abilities list, so that you can decide which Role abilities you want.
    ...............................................................................
    10) Finally, infuse 99 levels worth of monsters in the opposite Role of your
        monster to learn its hidden Role ability. Hidden Role abilities should be
        infused after all desired passive abilities are acquired, as to do so
        earlier might result in a more difficult overall Infusion Process.
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                          BMSirius & Taly932's                           | |
    | |                         In-Depth Build Sections                         | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                 Introduction to the Project - [IntrPro]                 | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    +-----------------+
    | Purpose/History |
    +-----------------+
    
    On March 29th, 2012, I, BMSirius, began a special project to gather together
    the "build gurus" of the GameFAQs Final Fantasy XIII-2 message board to create
    an exhaustive, in-depth, and widely agreed-upon collection of builds for the
    most powerful monsters in the game. The project has since expanded to include 
    all sorts of monsters, but the goal remains the same - each build will be 
    scrutinized by the building community to include only the best passive
    abilities, with testing, research, and personal experience to back up all 
    information.
    
    Later, on April 29th, 2012, I invited Taly932, an avid contributor to the
    project and the editor of Section 12 - Top-Tier Builds [TTBuild] and Section 13
    - DLC Builds [DLCBild], to co-author the In-Depth Build Sections with me by
    having her write Section 14 - Notable Monster Builds [NMBuild]. As was my case
    with sakurayule, her work has since expanded to cover the entirety of the
    Monster Infusion FAQ.
    
    +-----------------+
    | Resources/Links |
    +-----------------+
    
    Build discussion can be found here:
    
    Thread 1 (before the project started) -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/61958252
    
    Thread 2 (the project begins halfway through) -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62127253
    
    Thread 3 -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62435335
    
    Thread 4 -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62509019
    
    Thread 5 -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62569758
    
    Thread 6 - 
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62700519
    
    Thread 7 -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62834802
    
    Thread 8 -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62979867
    
    Thread 9 -
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/63170940
    
    In addition, this spreadsheet, created by widget624, will help players make
    min/max Monster Material decisions.
    
    http://www.mediafire.com/?7edg366b0it5y3g
    
    An alternate spreadsheet, created by FF13_2_Drift, has a different organization
    and different features. Try them both to see which one you prefer.
    
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62632365
    
    +---------------------+
    | Content Description |
    +---------------------+
    
    Each section will have its own explanation as to what kinds of monsters fit
    into it and what criteria were used. Please carefully read each heading to
    understand what logic was used to place monsters in a specific section.
    
    Aside from those found in Section 14 - Notable Monsters [NMBuild], each monster
    build will have the following pieces of information:
    
    ...............................................................................
    "The Build" is a list of 10 passive abilities that was the most generally
    agreed-upon combination of passive abilities by the building community. It will
    rarely have only 8 or 9 passive abilities and present options for the remaining
    slots - this is only in severe cases where the remaining options were held in
    equal regard by various building community members.
    ...............................................................................
    "Monster Materials to Use" contains recommended level-up material choices based
    off of the monster's purpose and the Monster Growth Spreadsheets.
    ...............................................................................
    "Crystarium Expansions" (choosing between increasing ATB or learning Bonus
    Boosts) are decided based on the number of Expansions the individual monster
    gets and the usefulness of each option.
    ...............................................................................
    "Additional Abilities" refers to inheritable Role abilities, such as Ruinga for
    COMs, Fearsiphon for RAVs, and the hidden Role abilities, such as Jeopardize
    and Vigor. You can search the Tameable Monster List to find monsters that can
    teach such abilities, although the hidden Role abilities must be acquired in a
    special way.
    ...............................................................................
    "Purpose of this Monster" is an in-depth analysis of what the monster
    can and should be used for, including all of the monster's advantages,
    disadvantages, and special properties. It also occasionally serves to explain
    the reasons for using certain passive abilities on the monster.
    ...............................................................................
    "Alternatives" is a section that serves a dual purpose. The first is to offer
    other strong options in place of existing passive abilities, based off of play
    style, desired use of the monster, or any other factors. The second is to
    address and discourage certain popular passive ability choices that have
    recently come under scrutiny. Be sure to read the description of each passive
    ability to find out which one of these stipulations applies to it.
    ...............................................................................
    "Infusion Process" shows how to create the monster. The creator of the infusion
    process will also be credited. We have NO pretense that we are presenting the
    absolute best or most efficient steps - there are multiple ways to create a
    monster, and, often times, many different steps can be taken to achieve the
    same result. We simply present one build by one author to help players create
    their monster. Note that how to add on Alternatives is not addressed here - you
    will have to figure that out on your own.
    ...............................................................................
    
    +---------+
    | Credits |
    +---------+
    
    With the exception of the Infusion Processes, which were mostly written by
    one person, every build here had been scrutinized by a large group of
    contributors before entering its final form and being added to this list. As a
    result, no build has any given "author," and everything in the following
    sections is accredited to the group as a whole.
    
    Build Section Authors: BMSirius (Top-Tier, DLC), Taly932 (Notable Monsters)
    Build Section Editors: Taly932, sakurayule
    
    Build Authors:
    
    108Rogar, achilleszero, Arii07, BMSirius, boysplz, caim1185, destrian522,
    elee4422, GalaxyCrisis, gmpark99, iamins4ne, IndelibleSin, JumiViolet,
    kokushishin, Ladysoalluring, MightyGeb, MyBigToeHurts, Noah_Ivaldi,
    robotshadow, RyuInfiniti, suinoq, Taly932, tempest_storm34, TerminusEdge,
    tiornys, ZealotBoy
    
    With contributions from:
    
    aeneacat, aimingdevice, Alyassus, AndyTwobeats, Caiuswins, Gavvin, gunzwei,
    _kimurin_, JordanLind7, Kouja, LilSoulCBH, Mage_of_Wind, pnpdarrel,
    PrimalSeptimus, raining2009, ShadowDan, Shift Breaker, ukyo_rulz, widget624,
    Xovian, YoKoMog
    
    +---------------------------------+
    | Contacting Us for Edits/Changes |
    +---------------------------------+
    
    If you disagree with any of the choices made here and wish to discuss
    theorycrafting, or if you have a monster build to present that you want to see
    in the Monster Infusion FAQ, you can do so here:
    
    http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/63170940
    
    If that thread has reached 500 posts, the last 10 messages or so should contain
    a link to the next thread.
    
    If you have a small matter of contention, such as a spelling or grammar error,
    a formatting goof, or a concern regarding a monster's Infusion Process, you can
    email us directly at DarkestSamus@yahoo.com or TornadoAlley32@aol.com.
    
    Do NOT post in the thread or email us if you want to be told how to build a
    certain monster or subtitute in a different passive ability other than what we
    present. You can find that information yourself by using the other sections of
    the Monster Infusion FAQ, or, if you must, you can ask the GameFAQs Final
    Fantasy XIII-2 message board's building community.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                     Minimalist Approach - [MinAppr]                     | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Not everyone wants to explore their options. For those that do not, this 
    section is for you.
    
    This section only includes monsters who have proven to be instrumental for the
    fastest times against the most difficult or farmable post-game opponents. If
    you wish to keep your infusions to a minimum while still having everything you 
    need, you should create the following monsters:
    
    Chichu (COM) - For Raspatil, Nabaat, Gilgamesh, and Valfodr.
    Cactuar (COM) - For Yomi, Typhon & Ultros, and Snow. 
    Cloudburst (RAV) - For Gilgamesh, due to its Feral Link, Friendly Fire.
    Goblin Chieftain (SEN) - For Gilgamesh, due to its Feral Link, Spirit Infusion.
    Purple Chocobo (SYN) - For general use, good against all opponents.
    Yakshini (SYN) - For Valfodr, due to its Feral Link, Fanatical Dance.
    
    The builds themselves can be found below, in Section 12 - Top-Tier Builds
    [TTBuild].
    
    The monsters outlined above are not necessarily ONLY good for their listed 
    battles. The minimalist player should be able to tackle every challenge in the
    game by creating well-built versions of these monsters.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                       Top-Tier Builds - [TTBuild]                       | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
                         o----------------------------------o
                         | Cactuar ---------------- TTBLD01 |
                         | Chichu ----------------- TTBLD02 |
                         | Blue Chocobo ----------- TTBLD03 |
                         | Cloudburst ------------- TTBLD04 |
                         | Goblin Chieftain ------- TTBLD05 |
                         | Pulse Gladiator -------- TTBLD06 |
                         | Black Chocobo ---------- TTBLD07 |
                         | Chelicerata ------------ TTBLD08 |
                         | Purple Chocobo --------- TTBLD09 |
                         | Yakshini --------------- TTBLD10 |
                         | Flanitor --------------- TTBLD11 |
                         | Green Chocobo ---------- TTBLD12 |
                         | White Chocobo ---------- TTBLD13 |
                         o----------------------------------o
    
    Top-Tier can be difficult to define. For the purpose of the Monster Infusion 
    FAQ, Top-Tier will be defined in relation to DLC and post-game content. When
    you are exploring the main game, there are many other factors to consider in a
    monster - availability, material efficiency, combat performance, etc. - all of
    which lose significance once you beat the game and progress in strength. In
    addition, the post-game consists entirely of difficult bosses, Coliseum
    battles, and Crystal/Generator farming. Random encounters lose their difficulty
    entirely with a fully-developed party, so that factor will not be addressed.
    Instead, the focus will be on the boss and Coliseum battles.
    
    A monster is considered Top-Tier under one of two circumstances:
    
    1. It serves a specific role that it is the absolute best at, such as dealing
       with a particular challenging fight (e.g. Cactuar for Yomi, Typhon & Ultros,
       and Snow).
    2. It is the best at what it does, even if what it does is not in demand (e.g.
       Pulse Gladiator, all SABs and MEDs).
    
    Many powerful monsters, including fan favorites, such as Red Chocobo and
    Twilight Odin, will not found here, because there are other monsters that do
    their jobs better than them. This is not to say that they are weak in any way,
    and, if you wish to use them, you should do more than fine. Such monsters can 
    be found in Section 14 - Notable Monster Builds [NMBuild]. All DLC-related
    monsters can be found in Section 13 - DLC Builds [DLCBild].
    
    When referring to a level, the Monster Infusion FAQ refers to BECOMING that
    level. For example, "Potent at level 11" means that you use Potent Materials
    when your monster is currently level 10 and is BECOMING level 11. Thus, for
    something like "Potent for levels 11-19", you would use Potent for 10->11,
    11->12, 12->13, 13->14, 14->15, 15->16, 16->17, 17->18, and 18->19. This would
    NOT include 19->20, as 19 is the final level recommended.
    
    When referencing the various Infusion Processes, keep in mind that each
    sacrificial monster is to only be raised to the level indicated and is not to
    be infused with additional passive abilities unless otherwise specified. Note
    that the Infusion Process provided for each monster is NOT the only way to
    create it. There are often many paths to the same result, some of which may be
    even more efficient than the ones listed here. These are simply examples that
    you can utilize if you do not wish to create an Infusion Process of your own.
    
    ...............................................................................
    
    [TTBLD01]
    
    Monster------: Cactuar
    Monster Role-: Commando
    Constellation: Cactuar
    
    The Build: 
    
    01) Resist Elements +30% (YL)
    02) HP +30% (YL)
    03) Strength +35% (YL)
    04) Resist Physical +36% (YL)
    05) Resist Magic +36% (YL)
    06) Role Resonance (YL)
    07) Siphon Boost II (YL)
    08) Chain Bonus Boost II (YL)
    09) Attack: ATB Charge II (YL)
    10) Gilfinder II (6)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansions---: +2 ATB.
    
    Additional Abilities----: Teach Cactuar Adrenaline, Blindside, Faultsiphon, and
                              Lifesiphon. Then teach it Jeopardize by infusing 99
                              levels worth of RAV monsters into it.
    
    Purpose of this Monster-: Cactuar functions primarily as Yomi's worst enemy. It
                              has Bravery Feeder and Protect Feeder, instantly
                              stealing those buffs from Yomi during its
                              Impenatrable Aura and increasing its own power. It
                              can also use Deprotect Chaser against a Deprotected
                              opponent, which is just as effective as Armor
                              Breaker. This combination of abilities, as well as
                              its prowess in ground and aerial combat, makes it the
                              best COM to use against Yomi, as well as a good
                              choice for Typhon & Ultros and Snow. Unfortunately,
                              it also learns Stagger: Wound, which overrides
                              Deprotect Chaser against staggered opponents. 
                              However, Yomi strategies rarely involve Stagger. It
                              also performs well against Raspatil, and,  with
                              Gilfinder II, makes for an efficient gil farmer.
                              Using Gilfinder II necessitates that Serah and Noel
                              equip Durable Collector's Catalogues in order to earn
                              the most gil at the cost of their accessory slots.
                              Having Item Collector on it negates the need for
                              either Serah or Noel to equip a Durable Collector's
                              Catalog for Trapezohedron farming, as it does not
                              stack with the Durable Collector's Catalog's Item
                              Scavenger MAX. All in all, Cactuar is useful in any
                              situation. If you yellow-lock all of its passive
                              abilities except for Item Collector, you can freely
                              adjust its last passive slot with anything  you wish
                              (Item Collector, Feral Speed II, etc.).
    
    Alternatives:
    
    Critical: Haste (8)-----: This passive ability can be used in place of Item
                              Collector if you no longer need to farm gil or items,
                              as it bestows a rare status buff that SYNs cannnot
                              cast when Cactuar reaches critical condition.
    
    Auto-Bravery (7)--------: For random battles when you start with Cactuar. It
                              also naturally learns it, making it a normal choice.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Cactuar for general use, consider using
                              Auto-Bravery over Gilfinder II.
    
    Item Collector (6)------: If you want the maximum chance of obtaining Yomi's
                              Trapezohedron (or any other rare item from any
                              opponent) without wasting Serah and Noel's accessory
                              slots on Durable Collector's Catalogs, use this.
    
    Feral Speed II (6)------: Cactuar's Feral Link, 1000 Needles, only inflicts a
    			  paltry 1,000 damage. However, Feral Speed II on an
                              active monster also increases the charge rate of the
                              inactive monsters in your Paradigm Pack. Hypnocrowns
                              equipped on Serah or Noel can either substitute for
                              this passive ability or augment it.
    
    Kill: ATB Charge (5)----: For random encounters, this passive ability helps
                              Cactuar relentlessly move from enemy to enemy, since
                              it cannot use area-of-effect attacks well. This
                              serves absolutely no purpose for boss battles.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other COM damage modifiers. If you want
                              to maximize Cactuar's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Gilfinder II.
    
    Infusion Process (by suinoq):
    
    Gather these Monsters:
    
    01) Lv. 45 Cactuar
    02) Lv. 02 Ceratoraptor
    03) Lv. 30 Pink Lily
    04) Lv. 04 Caterchipillar
    05) Lv. 40 Munchkin Boss
    06) Lv. 48 Green Chocobo
    07) Lv. 01 Hedge Frog
    08) Lv. 15 Yeoman
    09) Lv. 33 Caterchipillar
    10) Lv. 39 Buccaboo Ace
    11) Lv. 23 Mewmao
    12) Lv. 54 Forked Cat
    13) Lv. 02 Chunerpeton
    14) Lv. 18 Fencer
    15) Lv. 24 Tonberry
    
    Infuse in this order:
    
    01) Lv. 45 Cactuar       <-- Lv. 02 Ceratoraptor
    02) Lv. 45 Cactuar       <-- Lv. 30 Pink Lily
    03) Lv. 45 Cactuar       <-- Lv. 04 Caterchipillar
    04) Lv. 40 Munchkin Boss <-- Lv. 48 Green Chocobo
    05) Lv. 45 Cactuar       <-- Lv. 40 Munchkin Boss
    06) Lv. 45 Cactuar       <-- Lv. 01 Hedge Frog
    07) Lv. 45 Cactuar       <-- Lv. 15 Yeoman (learn Blindside)
    08) Lv. 45 Cactuar       <-- Lv. 33 Caterchipillar
    09) Lv. 39 Buccaboo Ace  <-- Lv. 23 Mewmao
    10) Lv. 39 Buccaboo Ace  <-- Lv. 54 Forked Cat
    11) Lv. 45 Cactuar       <-- Lv. 39 Buccaboo Ace
    12) Lv. 02 Chunerpeton   <-- Lv. 18 Fencer
    13) Lv. 02 Chunerpeton   <-- Lv. 24 Tonberry
    14) Lv. 45 Cactuar       <-- Lv. 02 Chunerpeton (learn Lifesiphon)
    
    Additional Abilities:
    
    Adrenaline--------------: Lv. 13 Orion or L. v22 Sarracenia
    Faultsiphon-------------: Lv. 10 Goblin
    
    Infusion Notes:
    
    Cactuar's build was inspired by the idea of switching Cactuar's last passive
    slot at will to adjust for any situation. The default Gilfinder II will help in
    most cases, particularly Raspatil. Infusing a Lv. 40 Gancanagh Ace or a Lv. 14
    Apotamkin will replace it with Item Collector for farming Yomi or other
    monsters with desirable rare drops (although a single Durable Collector's
    Catalog negates that need). If necessary, Gilfinder II can be restored with a
    simple Lv. 01 Moblin infusion. If Cactuar no longer serves a farming purpose
    for you, Critical: Haste can be used to take advantage of its poor HP,
    Auto-Bravery or Kill: ATB Charge can expedite random battles, and Pack
    Mentality can strengthen Cactuar during boss battles and Coliseum challenges.
    
    While all monsters have this freedom if you yellow-lock all of their low-rank
    passive abilities, Cactuar is especially adept at farming bosses and does not
    have a single Red Lock to get in its way. If you do not care for such
    versatility, you can likely create a build that uses fewer monsters, so long as
    Caterchipillar's Auto-Veil is filtered out.
    
    ...............................................................................
    
    [TTBLD02]
    
    Monster------: Chichu
    Monster Role-: Commando
    Constellation: Ochu
     
    The Build: 
    
    01) HP +30% (8)
    02) Strength +35% (7)
    03) Resist Physical +36% (7)
    04) Resist Magic +36% (7)
    05) Role Resonance (7)
    06) Feral Speed II (6)
    07) Siphon Boost II (6)
    08) Chain Bonus Boost II (6)
    09) Attack: ATB Charge II (6)
    10) Pack Mentality (4)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansions---: +3 ATB.
    
    Additional Abilities----: Teach Chichu Ruinga, Adrenaline, and Lifesiphon. Then
                              teach it Jeopardize by infusing 99 levels worth of
                              RAV monsters into it.
    
    Special Notes-----------: Chichu's Alternatives are tailored toward specific
    			  circumstances and should generally only be used on a
    			  Chichu that has lost Pack Mentality and has room for 
    			  an additional passive ability. 
    
    Purpose of this Monster-: Chichu excels under almost any condition, boasting
                              incredible attack speed, the highest Strength amongst
                              Top-Tier COMs, and various, useful innate skills.
                              Armor Breaker is what truly sets it apart from other
    			  COMs, but the addition of Bravery Feeder, Faith 
                              Feeder, and Vigilance Feeder make it useful in any
                              battle. Chichu is one of two monsters in the game 
                              that carries an unlocked Pack Mentality, which you
                              can use to either pass it on to another monster or
                              use an all-Ochu Paradigm Pack to further increase its
                              power. Its biggest disadvantage is that it can't
                              jump, forcing it to use Ruin against aerial and 
    			  launched, staggered opponents.
    
    Alternatives:
    
    Auto-Bravery (7) -------: For random battles where you start with Chichu.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Chichu for general use, consider using
                              Auto-Bravery over Feral Speed II or Pack Mentality.
    
    Resist Pain +66% (6)----: Solely for Gilgamesh. Pain can be removed by using a
                              Painkiller as well, but Resist Pain +66% might
                              prevent it from occurring in the first place. If you
                              are not using Pack Mentality, this could be put in
                              its place.
    
    Gilfinder II (6)--------: If you want to maximize the amount of gil you obtain
                              from Raspatil (or any battle that yields a high
                              amount of gil), consider using this, especially if
                              you do not wish to use Pack Mentality.
    
    Item Collector (6)------: If you want the maximum chance of obtaining Yomi's
                              Trapezohedron (or any other rare item from any
                              opponent) without wasting Serah and Noel's accessory
                              slots on Durable Collector's Catalogs, consider
                              using this, especially if you do not wish to use
                              Pack Mentality.
    
    Kill: ATB Charge (5)----: For random encounters, this passive ability helps
                              Chichu relentlessly move from enemy to enemy, since
                              it cannot use area-of-effect attacks well. This
                              serves little-to-no purpose against Nabaat or
                              Gilgamesh, which is when Chichu is most needed,
                              although it might prove useful against Valfodr's
                              summoned monsters.
    
    Infusion Process (by iamins4ne):
     
    Gather these Monsters:
    
    01) Lv. 70 Chichu
    02) Lv. 19 Mud Frog
    03) Lv. 24 Tonberry
    04) Lv. 54 Forked Cat
    05) Lv. 23 Mewmao
    06) Lv. 48 Green Chocobo
    07) Lv. 30 Frag Leech
    08) Lv. 18 Fencer
    09) Lv. 30 Pink Lily
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
    02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
    03) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
    04) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo
    05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
    06) Lv. 70 Chichu   <-- Lv. 19 Mud Frog
    07) Lv. 70 Chichu   <-- Lv. 18 Fencer
    08) Lv. 70 Chichu   <-- Lv. 30 Pink Lily
    
    Additional Abilities:
    
    Adrenaline--------------: Lv. 13 Orion or Lv. 18 Dragoon
    Lifesiphon, Ruinga------: Lv. 20 Scutari
    Jeopardize--------------: Infuse 32 levels worth of RAV monsters
    
    ...............................................................................
    
    [TTBLD03]
    
    Monster------: Blue Chocobo
    Monster Role-: Ravager
    Constellation: Chocobo
    
    The Build: 
    
    01) Kill: ATB Charge (RL)
    02) HP +30% (8)
    03) Magic +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Quick Stagger (7)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Mana for levels 2-10 and 41-99. Potent for levels 
    			  11-40. All-Vitality is viable as well, if you prefer
                              greater durability at the expense of slightly less
                              damage.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Blue Chocobo the full gamut of RAV spells -
                              this includes Fire, Thunder, Fira, Thundara, Firaga,
                              and Thundaga. Then teach it Vigor by infusing 99
                              levels worth of COM monsters into it.
    
    Purpose of this Monster-: Blue Chocobo receives 6 ATB and a single RAV Bonus
                              Boost, which, coupled with its respectable Magic,
    			  lets it become a fine RAV in almost any situation.
    			  However, it has its downsides. Its casting speed is,
                              on average, slower than popular RAVs like Cloudburst
    			  and Lightning, and its damage will suffer against
    			  Magic-resistant opponents. Also, keep in mind that 
                              Role Resonance only works in a Tri-Disaster Paradigm,
                              although the 20% boosts to its Strength and Magic are
                              significant under those circumstances.
    
    Alternatives:
    
    Critical: Haste (8)-----: This is always a practical choice for any monster 
                              that does not need additional defenses, but, for
    			  Blue Chocobo, it deserves special mention because 
    		          Blue Chocobo naturally learns it, it is difficult to 
                              remove, and it is easily a better choice over Role
                              Resonance if you do not use the Tri-Disaster
    			  Paradigm.
    
    Stagger Maintenance II--: If Blue Chocobo is the one to stagger an opponent, 
                              Stagger Maintenance II ensures that it stays 
                              staggered for 30% longer. This passive ability is 
                              also synergetic with Quick Stagger. However, it is 
                              often possible to reach the maximum Stagger duration
                              of 45 seconds without this passive ability at all,
                              and, as a result, Stagger Maintenance II serves more
                              as "duration insurance" instead. This can be
                              especially handy for unrelenting opponents like 
                              Gilgamesh and Valfodr.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Blue Chocobo's damage and do not mind 
                              limiting your monster choices, consider using Pack 
                              Mentality in place of Resist Magic +36% or Role
                              Resonance.
    
    Infusion Process (by iamins4ne):
    
    Gather these monsters:
    
    01) Lv. 99 Blue Chocobo
    02) Lv. 40 Munchkin Boss
    03) Lv. 39 Buccaboo Ace
    04) Lv. 48 Green Chocobo
    05) Lv. 23 Mewmao
    06) Lv. 54 Forked Cat
    07) Lv. 22 Tonberry
    08) Lv. 30 Pink Lily
    09) Lv. 01 Reaver
    10) Lv. 01 Yeoman
    11) Lv. 01 Moblin
    12) Lv. 19 Fencer
    
    Infuse in this order:
    
    01) Lv. 40 Munchkin Boss <-- Lv. 39 Buccaboo Ace
    02) Lv. 40 Munchkin Boss <-- Lv. 48 Green Chocobo
    03) Lv. 40 Munchkin Boss <-- Lv. 23 Mewmao
    04) Lv. 40 Munchkin Boss <-- Lv. 54 Forked Cat
    05) Lv. 40 Munchkin Boss <-- Lv. 22 Tonberry
    06) Lv. 99 Blue Chocobo  <-- Lv. 30 Pink Lily (learn Thunder, Thundara)
    07) Lv. 99 Blue Chocobo  <-- Lv. 01 Reaver
    08) Lv. 99 Blue Chocobo  <-- Lv. 01 Yeoman
    09) Lv. 99 Blue Chocobo  <-- Lv. 40 Munchkin Boss (learn Fira, Firaga)
    10) Lv. 99 Blue Chocobo  <-- Lv. 01 Moblin
    11) Lv. 99 Blue Chocobo  <-- Lv. 19 Fencer
    
    Additional Abilities:
    
    Fire--------------------: Lv. 01 Garchimacera
    Thundaga----------------: Lv. 15 Circuitron
    Vigor-------------------: Infuse 96 levels worth of COM monsters
    
    ...............................................................................
    
    [TTBLD04]
    
    Monster------: Cloudburst
    Monster Role-: Ravager
    Constellation: Bomb
     
    The Build: 
    
    01) Critical: Faith (RL)
    02) Auto Enfrost (RL)
    03) HP +30% (8)
    04) Magic +35% (7)
    05) Role Resonance (7)
    06) Quick Stagger (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana. All-Vitality is viable as well, if you
                              prefer greater durability at the expense of slightly
                              less damage.
    
    Crystarium Expansion----: +1 ATB.
    
    Additional Abilities----: Teach Cloudburst the full gamut of RAV spells - this
                              includes Fire, Blizzard, Thunder, Fira, Blizzara,
                              Thundara, Firaga, Thundaga, and Fearsiphon. Then
                              teach it Vigor by infusing 99 levels worth of
                              COM monsters into it.
    
    Purpose of this Monster-: Cloudburst is a very interesting Ravager - it has 
                              high Magic and superior casting speed, but its
    			  behavior is somewhat erratic. Against some opponents
    		          (non-moving ones in particular), it casts spells so 
    			  fast that its entire 4-spell chain is finished in
    			  one second. However, it only has a maximum ATB of 4, 
    			  and, against moving opponents, its casting speed can
    		          become significantly slow. Pay attention to its
    			  activity in any given battle and see if it is the 
                              right RAV for the situation. Also, keep in mind that
                              Role Resonance only works in a Tri-Disaster Paradigm,
    			  although the 20% boosts to Strength and Magic are
                              significant under those circumstances.
    
    Alternatives:
    
    Auto-Haste (9)----------: Auto-Haste, coupled with Auto-Bravery, can supply
                              other buffs not bestowed by Cloudburst's Friendly
                              Fire. However, like Auto-Bravery, Cloudburst cannot
                              use this passive ability unless it is used first in
                              battle.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and Vigor,
                              post-game bosses and Coliseum opponents telegraph
                              their most powerful Magic-based attacks, giving you
                              plenty of time to prepare an adequate defense. As
                              such, HP +30% and Resist Physical +36% should prove
                              to be more useful in general, especially against
                              Gilgamesh. However, because Cloudburst has two Red
                              Locks, it only has enough room for HP +30%. On the
                              other hand, it is very practical to remove one of
                              Cloudburst's more situational passive abilities, like
                              Role Resonance or Feral Speed II, to make room for
                              Resist Physical +36%. To completely maximize its
                              defenses, remove both Role Resonance and Feral
                              Speed II so Cloudburst has room for HP +30%, Resist
                              Physical+36%, and Resist Magic +36%.
    
    Resist Magic +36% (7)---: See above.
    
    Auto-Bravery (7)--------: Auto-Bravery, coupled with Auto-Haste, can supply
                              other buffs not bestowed by Cloudburst's Friendly
                              Fire. However, like Auto-Haste, Cloudburst cannot use
                              this passive ability unless it is used first in
                              battle.
    
    Stagger Maintenance II--: If Cloudburst is the one to stagger an opponent,
                              Stagger Maintenance II ensures that it stays
                              staggered for 30% longer. This passive ability is
                              also synergetic with Quick Stagger. However, it is
                              often possible to reach the maximum Stagger duration
                              of 45 seconds without this passive ability at all,
                              and, as a result, Stagger Maintenance II serves more
                              as "duration insurance" instead. This can be
                              especially handy for unrelenting opponents like
                              Gilgamesh and Valfodr.
    
    Infusion Process (by iamins4ne):
    
    Gather these monsters:
    
    01) Lv. 40 Cloudburst
    02) Lv. 54 Forked Cat
    03) Lv. 30 Frag Leech
    04) Lv. 19 Fencer
    05) Lv. 22 Tonberry
    06) Lv. 01 Gancanagh
    07) Lv. 30 Pink Lily
    08) Lv. 01 Yeoman
    
    Infuse in this order:
    
    01) Lv. 40 Cloudburst <-- Lv. 54 Forked Cat
    02) Lv. 40 Cloudburst <-- Lv. 30 Frag Leech
    03) Lv. 40 Cloudburst <-- Lv. 19 Fencer (learn Fearsiphon)
    04) Lv. 40 Cloudburst <-- Lv. 22 Tonberry
    05) Lv. 40 Cloudburst <-- Lv. 01 Gancanagh
    06) Lv. 40 Cloudburst <-- Lv. 30 Pink Lily (learn Fira, Thundara)
    07) Lv. 40 Cloudburst <-- Lv. 01 Yeoman
    
    Additional Abilities:
    
    Fire, Blizzard, Thunder-: Lv. 15 Debris or Lv. 36 Albino Lobo or 
                              Lv. 01 Apotamkin or Lv. 01 Pink Lily
    Blizzara----------------: Lv. 01 Cryohedron
    Firaga------------------: Lv. 15 Grenade or Lv. 15 Bomb
    Thundaga----------------: Lv. 15 Circuitron
    Vigor-------------------: Infuse 46 levels worth of COM monsters
    
    ...............................................................................
    
    [TTBLD05]
    
    Monster------: Goblin Chieftain
    Monster Role-: Sentinel
    Constellation: Goblin (L)
     
    The Build:
    
    01) Improved Guard II (RL)
    02) Defense Maintenance (RL)
    03) Auto-Haste (9)
    04) Resist Elements +30% (9)
    05) HP +30% (8)
    06) Resilience +40% (8)
    07) Resist Physical +36% (7)
    08) Resist Magic +36% (7)
    09) Feral Speed II (6)
    10) Improved Ward (5)
    
    Monster Materials to Use: All-Vitality.
    
    Crystarium Expansion----: +1 Bonus Boost.
    
    Additional Abilities----: Teach Goblin Chieftain Challenge and Deathward.
                              Ignore Entrench, as counterattacks are not desired.
                              Then teach it Reprieve by infusing 99 levels worth of
                              MED monsters into it.
    
    Purpose of this Monster-: Goblin Chieftain has low HP compared to other SENs,
                              even when raised on All-Vitality. While its Strength
                              is much too low to focus on offense in any way,
                              especially since raising its Strength via materials
                              would mean lowering its HP, Goblin Chieftain stands
                              out for a very special reason. As it soaks up damage,
                              it will charge its Feral Link, Spirit Infusion, which
    		          slightly recovers Wound damage for the entire party
                              while adding Bravery, Protect, Shell, Veil, and
                              Vigilance. This negates the need for Serah and Noel
                              to become SYNs and pairs up well with the typical
                              augment-oriented SYN in getting the party completely
                              buffed. Raising a SEN is largely unnecessary in this
                              game, but, if you need one, consider Golbin
                              Chieftain. No other SEN can match the advantages of
                              Goblin Chieftain's Feral Link.
    
    Alternatives:
    
    Critical: Haste (8)-----: Although it is unlikely, Goblin Chieftain has the
                              lowest HP of the Top-Tier SENs, so this may be
                              activated against the strongest of opponents. Haste
                              is also a rare buff that can be utilized by the
                              entire Paradigm Pack, which may prove useful in
                              extreme situations.
    
    Critical: Tetradefense(8: Although it is unlikely, Goblin Chieftain has the 
                              lowest HP of the Top-Tier SENs, so this may be 
    			  activated against the strongest of opponents. Its
                              Feral Link applies the exact same buffs, however,
                              making this passive ability somewhat redundant.
    
    Rapid Recovery (8)------: This passive ability reduces the duration of status
                              ailments by 25%. This sounds more useful than it is
                              in practice, however. Usually, a status ailment can
                              either be ignored or it needs to be immediately
                              removed by items or Esuna. Neither of these
                              situations benefit from Rapid Recovery. Only use
                              this passive ability if you feel Goblin Chieftain
                              does not benefit from any of the other suggested
                              passive abilities.
    
    Auto-Faith (7)----------: Auto-Faith, coupled with Auto-Haste, can supply other
                              buffs not bestowed by Goblin Chieftain's Spirit
                              Infusion. However, like Auto-Haste, Goblin Chieftain
                              cannot use this passive ability unless it is used
                              first in battle.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% 
    			  for as long as Goblin Chieftain remains in critical 
    			  condition. Unlike other Critical: Buff passive
                              abilities, you do not need to reach critical
                              condition with Goblin Chieftain on the field - you
                              can switch out a monster in critical condition for
                              Goblin Chieftain and still benefit from the ability.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Goblin Chieftain
    02) Lv. 20 Lancer
    03) Lv. 20 Lancer
    04) Lv. 33 Caterchipillar
    05) Lv. 45 Sahagin Prince
    06) Lv. 72 Necrosis
    07) Lv. 23 Mewmao
    08) Lv. 66 Green Chocobo
    09) Lv. 99 Flandit
    
    Infuse in this order:
    
    01) Lv. 40 Goblin Chieftain <-- Lv. 20 Lancer (learn Challenge)
    02) Lv. 40 Goblin Chieftain <-- Lv. 20 Lancer (learn Deathward)
    03) Lv. 40 Goblin Chieftain <-- Lv. 33 Caterchipillar
    04) Lv. 40 Goblin Chieftain <-- Lv. 45 Sahagin Prince
    05) Lv. 40 Goblin Chieftain <-- Lv. 72 Necrosis
    06) Lv. 40 Goblin Chieftain <-- Lv. 23 Mewmao
    07) Lv. 40 Goblin Chieftain <-- Lv. 66 Green Chocobo (learn Reprieve)
    08) Lv. 40 Goblin Chieftain <-- Lv. 99 Flandit
    
    Infusion Notes:
    
    Ignore Entrench, as counterattacks are not desired.
    
    ...............................................................................
    
    [TTBLD06]
    
    Monster------: Pulse Gladiator
    Monster Role-: Sentinel
    Constellation: Pulsework Soldier
     
    The Build:
    
    01) Bonus CP (RL)
    02) Resist Elements +30% (9)
    03) HP +30% (8)
    04) Rapid Recovery (8)
    05) Critical: Tetradefense (8)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Feral Speed II (6)
    09) Improved Guard II (6)
    10) Improved Ward (5)
    
    Monster Materials to Use: All-Vitality.
    
    Crystarium Expansions---: +2 Bonus Boosts.
    
    Additional Abilities----: Teach Pulse Gladiator Mediguard. Then teach it
                              Reprieve by infusing 99 levels worth of MED monsters
                              into it.
    
    Special Notes-----------: You have the option of only raising Pulse Gladiator
                              to Lv. 68 to avoid learning Bonus CP, but the
                              additional passive slot will not be used for anything
                              more significant, and it learns HP +30% at Lv. 70.
                              Before you consider building it, remember that Pulse
                              Gladiator is the only source of Improved Counter II
                              for Infusion purposes, if you have not purchased the
                              "Perpetual Battlefield" DLC. If you do not have 
                              this particular DLC, do not build Pulse Gladiator if
                              you plan to build an offensive SEN in the future.
    
    Purpose of this Monster-: Pulse Gladiator is an impressive SEN, even without
    			  any passive abilities infused into it. It naturally
                              resists Wind damage and all status ailments by 90%
                              and halves physical and magic damage. Infusing
                              additional passive abilities makes Pulse Gladiator
                              the greatest defensive SEN in the game. Note that it
                              is not likely to ever reach critical condition and it
                              has a poor Feral Link, so Critical: Tetradefense and
                              Feral Speed II could be replaced, although Feral
                              Speed II helps the rest of the monsters in your 
                              Paradigm Pack recharge their Feral Links as well.
                            
    Alternatives:
    
    Resilience +40% (8)-----: Due to compounding resistances, Pulse Gladiator only
                              benefits from a mere 4% in ailment resistance. 
    			  However, some may consider an extra 4% in ailment
    			  resistance to be superior to Critical: Tetradefense
    			  or Feral Speed II.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% 
    			  for as long as Pulse Gladiator remains in critical 
    			  condition. Unlike other Critical: Buff passive
                              abilities, you do not need to reach critical
    			  condition with Pulse Gladiator on the field - you can
    			  switch out a monster in critical condition for Pulse
    			  Gladiator and still benefit from the ability.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 70 Pulse Gladiator
    02) Lv. 20 Lancer
    03) Lv. 20 Lancer
    04) Lv. 33 Caterchipillar
    05) Lv. 23 Mewmao
    06) Lv. 66 Green Chocobo
    07) Lv. 24 Microchu
    08) Lv. 99 Flandit
    
    Infuse in this order:
    
    01) Lv. 70 Pulse Gladiator <-- Lv. 20 Lancer (learn Mediguard)
    02) Lv. 70 Pulse Gladiator <-- Lv. 20 Lancer
    03) Lv. 70 Pulse Gladiator <-- Lv. 33 Caterchipillar
    04) Lv. 70 Pulse Gladiator <-- Lv. 23 Mewmao
    05) Lv. 70 Pulse Gladiator <-- Lv. 66 Green Chocobo (learn Reprieve)
    06) Lv. 70 Pulse Gladiator <-- Lv. 24 Microchu
    07) Lv. 70 Pulse Gladiator <-- Lv. 99 Flandit
    
    ...............................................................................
    
    [TTBLD07]
    
    Monster------: Black Chocobo
    Monster Role-: Saboteur
    Constellation: Chocobo
    
    The Build:
    
    01) First Strike (RL)
    02) Improved Debuffing (RL)
    03) HP +30% (8)
    04) Magic +35% (7)
    05) Resist Physical +36% (7)
    06) Resist Magic +36% (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Mana for levels 33, 35, 38, 40, 52-55, and 57-99. 
    			  Potent for levels 2-32, 34, 36-37, 39, 41-51, and 56.
    
    Crystarium Expansions---: +2 ATB, +2 Bonus Boosts.
    
    Additional Abilities----: Teach Black Chocobo Jinx by infusing 99 levels worth
                              of SYN monsters into it. Then you can choose to add
                              Poison, Dispel, Curse, Fog, and/or Pain if you wish,
                              or you can keep it focused on its natural Deprotect,
                              Deshell, and Imperil. If you need the generally
                              ineffecient area-of-effect spells for any reason, you
                              can add Deshellga, Poisonga, Imperilga, Dispelga,
                              Cursega, and/or Painga (Fogga can't be learned).
    			  Infusing additional abilities will not disrupt SAB 
    			  A.I., assuming that you wisely choose -Cross or -Wide
    			  Paradigms.
    
    Special Notes-----------: Black Chocobo's red-locked ATB Advantage can be
    			  upgraded to First Strike through infusion.
    
    Purpose of this Monster-: Black Chocobo is an all-around terrific SAB if you
                              need a monster to help you inflict status ailments.
                              It has a minimal selection of Strength-based attacks,
                              but it will ignore these in favor of Magic-based ones
                              unless the opponent is heavily resistant to Magic. 
                              Aside from Wound, its core moveset has the best
                              damage-enhancing debuffs.
    
    Alternatives:
    
    Auto-Haste (9)----------: If you are certain that you will begin battles with
    			  Black Chocobo, this passive ability can be useful, as 
    			  Haste cannot be cast by SYNs. Because of Haste's
    			  beneficial nature, which can be transfered to the 
    			  rest of the Paradigm Pack, consider using this
                              passive ability over Feral Speed II.
    
    Resist Elements +30% (9): Although Black Chocobo lacks an elemental weakness, 
                              this defensive passive ability may keep it safe from 
    			  powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
    			  elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Role Resonance (7)------: If you use the Infiltration Paradigm, consider this
    			  passive ability, as it provides a 20% boost to Black
    			  Chocobo's Strength and Magic.
    
    Auto-Faith (7)----------: If you are certain that you will begin battles with 
    			  Black Chocobo, this passive ability can be useful,
                              as it increases Black Chocobo's Magic damage. Because
                              of Faith's Magic boost, which can be transfered to 
    			  the rest of the Paradigm Pack, try using this passive
                              ability over Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Black Chocobo's damage and do not mind
                              limiting your monster choices, consider using Pack
                              Mentality in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Black Chocobo
    02) Lv. 58 Clematis
    03) Lv. 23 Mewmao
    04) Lv. 48 Green Chocobo
    05) Lv. 22 Tonberry
    06) Lv. 54 Forked Cat
    07) Lv. 01 Yeoman
    08) Lv. 01 Gancanagh
    08) Lv. 30 Pink Lily
    09) Lv. 18 Fencer
    
    Infuse in this order:
    
    01) Lv. 99 Black Chocobo <-- Lv. 58 Clematis
    02) Lv. 99 Black Chocobo <-- Lv. 23 Mewmao
    03) Lv. 99 Black Chocobo <-- Lv. 48 Green Chocobo
    04) Lv. 99 Black Chocobo <-- Lv. 22 Tonberry
    05) Lv. 99 Black Chocobo <-- Lv. 54 Forked Cat
    06) Lv. 99 Black Chocobo <-- Lv. 01 Yeoman
    07) Lv. 99 Black Chocobo <-- Lv. 01 Gancanagh 
    07) Lv. 99 Black Chocobo <-- Lv. 30 Pink Lily
    08) Lv. 99 Black Chocobo <-- Lv. 18 Fencer
    
    Additional Abilities:
    
    Single-target:
    
    Poison, Dispel, Fog-----: Lv. 39 Dendrobium (learns Pain at Lv. 56)
    Curse-------------------: Lv. 04 Ahriman
    Pain--------------------: Lv. 01 Deathgaze
    Jinx--------------------: Infuse 76 levels worth of SYN monsters
    
    Single- and Multi-target:
    
    Deshellga---------------: Lv. 38 Mimi
    Dispel, Dispelga--------: Lv. 60 Forked Cat
    Poison, Poisonga, Fog---: Lv. 80 Dendrobium
    Pain, Painga------------: Lv. 47 Deathgaze
    Curse,Cursega,Imperilga-: Lv. 64 Ahriman
    Jinx--------------------: Infuse 76 levels worth of SYN monsters
    
    ...............................................................................
    
    [TTBLD08]
    
    Monster------: Chelicerata
    Monster Role-: Saboteur
    Constellation: Vermin (L)
     
    The Build:
    
    01) Improved Debuffing II (RL)
    02) HP +30% (8)
    03) Magic +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Siphon Boost II (6)
    07) Chain Bonus Boost II (6)
    08) Attack: ATB Charge II (6)
    
    Remaining 2 Slots:
    
    Auto-Haste (9)----------: If you are certain that you will begin battles with
    			  Chelicerata, this passive ability can be useful, as 
    			  Haste cannot be cast by SYNs. Because of Haste's
    			  beneficial nature, which can be transfered to the 
    			  rest of the Paradigm Pack, consider using this
                              passive ability.
    
    Resist Elements +30% (9): Although Chelicerata lacks an elemental weakness,
                              this defensive passive ability may keep it safe from 
    			  powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
    			  elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Role Resonance (7)------: If you use the Infiltration Paradigm, consider this
    			  passive ability, as it provides a 20% boost to
    			  Chelicerata's Strength and Magic.
    
    Auto-Faith (7)----------: If you are certain that you will begin battles with 
    			  Chelicerata, this passive ability can be useful,
                              as it increases Chelicerata's Magic damage. Because
                              of Faith's Magic boost, which can be transfered to 
    			  the rest of the Paradigm Pack, try using this passive
                              ability.
    
    Monster Materials to Use: Mana for levels 2-20 and 61-99. Potent for levels
                              21-60.
    
    Crystarium Expansions---: +2 ATB, +2 Bonus Boosts.
    
    Additional Abilities----: Teach Chelicerata Deshell. Afterward, teach it Jinx
                              by infusing 99 levels worth of SYN monsters into it.
                              Then you can choose to add Poison, Curse, and/or Pain
                              if you wish. If you need the generally inefficient
                              area-of-effect spells for any reason, you can add
                              Poisonga, Dispelga, Cursega, and/or Painga (Fogga
                              can't be learned). Infusing additional abilities will
                              not disrupt SAB A.I., assuming that you wisely choose
                              -Cross or -Wide Paradigms.
    
    Special Notes-----------: Do NOT teach Chelicerata Wound and Woundga. It is 
    			  naturally blessed to not know these abilities, 
                              because SABs tend to add one Wound spell at the
                              beginning of each attack chain against
                              Wound-vulerable foes, which hampers its debuffing
                              potential.
    
    Purpose of this Monster-: Chelicerata is comparable to Black Chocobo. It has
                              more Magic than Black Chocobo, but it suffers from
                              lower HP and a poorer casting speed. For what it
                              matters, it has slightly higher Strength and a
                              Strength-based Feral Link, Deathscythe, as opposed to
                              Black Chocobo's Magic-based Kweh Kweh. Chelicerata's
                              biggest advantage is that it has Improved Debuffing
                              II rather than Black Chocobo's weaker Improved
                              Debuffing, meaning that, spell-for-spell, it has a
                              higher chance of inflicting status ailments.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Chelicerata
    02) Lv. 54 Forked Cat
    03) Lv. 23 Mewmao
    04) Lv. 48 Green Chocobo
    05) Lv. 22 Tonberry
    06) Lv. 01 Yeoman
    07) Lv. 30 Pink Lily 
    08) Lv. 18 Fencer
    
    Infuse in this order:
    
    01) Lv. 99 Chelicerata <-- Lv. 54 Forked Cat (learn Deshell)
    02) Lv. 99 Chelicerata <-- Lv. 23 Mewmao
    03) Lv. 99 Chelicerata <-- Lv. 48 Green Chocobo
    04) Lv. 99 Chelicerata <-- Lv. 22 Tonberry
    05) Lv. 99 Chelicerata <-- Lv. 01 Yeoman
    06) Lv. 99 Chelicerata <-- Lv. 30 Pink Lily
    07) Lv. 99 Chelicerata <-- Lv. 18 Fencer
    
    Remaining 2 Slots:
    
    Auto-Haste (9)----------: Lv. 45 Sahagin Prince
    Resist Elements +30% (9): Lv. 33 Caterchipillar
    Resilience +40% (8)-----: Lv. 72 Necrosis
    Role Resonance (7)------: Lv. 30 Frag Leech
    Auto-Faith (7)----------: Lv. 45 Metallicactuar
    
    Additional Abilities:
    
    Single-target only:
    
    Poison------------------: Lv. 01 Dendrobium (learns Pain at Lv. 56)
    Curse-------------------: Lv. 04 Ahriman
    Pain--------------------: Lv. 01 Deathgaze
    Jinx--------------------: Infuse 76 levels worth of SYN monsters
    
    Single and multi-target:
    
    Poison(ga), Pain(ga)----: Lv. 90 Dendrobium
    Curse, Cursega, Dispelga: Lv. 70 Ahriman
    Jinx--------------------: Infuse 76 levels worth of SYN monsters
    
    ...............................................................................
    
    [TTBLD09]
    
    Monster------: Purple Chocobo
    Monster Role-: Synergist
    Constellation: Chocobo
     
    The Build: 
    
    01) Critical: Protect (RL)
    02) Augment Maintenance II (RL)
    03) Auto-Haste (9)
    04) Auto-Tetradefense (9)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) First Strike (6)
    
    Monster Materials to Use: Mana for levels 2-10, 20, 30, and 40-98.Potent for 
    			  levels 11-19, 21-29, and 31-39.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                              Bonus Boosts instead is also viable if you prefer
                              buff duration over ATB.
    
    Additional Abilities----: Teach Purple Chocobo Faithga, Enfire, Enfrost and
                              Enthunder. Then teach it Boon by infusing 99 levels
                              worth of SAB monsters into it.
    
    Special Notes-----------: Only raise it to Lv. 98 to avoid learning Veil, at
                              the cost of 80 HP and 42 Magic.
    
    Purpose of this Monster-: Purple Chocobo's high maximum level, natural
                              defenses, and skillset makes it the best
                              augment-oriented SYN in the game. It can either
                              immediately transfer its Auto-Buffs to the rest of
                              the Paradigm Pack at the beginning of battle or stay
                              on the field long enough to enhance Serah and Noel
                              with augments while tanking attacks.
    
    Alternatives:
    
    HP +30% (8)-------------: Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% for maintaining
                              Adrenaline and Vigor on COMs and RAVs. For maximum
                              defense, consider replacing Auto-Bravery of First
                              Strike for this.
    
    Auto-Vigilance (8)------: If you plan to use Purple Chocobo solely for passing
                              on Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              Resist Magic +36% with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above. 
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by suinoq):
    
    Gather these Monsters:
    
    01) Lv. 98 Purple Chocobo
    02) Lv. 60 Tezcatlipoca
    03) Lv. 45 Sahagin Prince
    04) Lv. 22 Tonberry
    05) Lv. 36 Thermadon or Lv29 Narasimha
    06) Lv. 45 Metallicactuar
    07) Lv. 58 Clematis
    
    Infuse in this order:
    
    Lv. 98 Purple Chocobo <-- Lv. 60 Tezcatlipoca
    Lv. 98 Purple Chocobo <-- Lv. 45 Sahagin Prince (learn Faithga)
    Lv. 98 Purple Chocobo <-- Lv. 22 Tonberry
    Lv. 98 Purple Chocobo <-- Lv. 36 Thermadon or Lv. 29 Narasimha
    Lv. 98 Purple Chocobo <-- Lv. 45 Metallicactuar
    Lv. 98 Purple Chocobo <-- Lv. 58 Clematis
    
    Additional Abilities:
    
    Enfire------------------: Lv. 01 Amanojaku
    Enthunder, Enfrost------: Lv. 20 Oannes
    Boon--------------------: Infuse 41 levels worth of SAB monsters
    
    ...............................................................................
    
    [TTBLD10]
    
    Monster------: Yakshini
    Monster Role-: Synergist
    Constellation: Demon
    
    The Build:
    
    01) First Strike (RL)
    02) Auto-Haste (9)
    03) Auto-Tetradefense (9)
    04) HP +30% (8)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) Feral Speed II (6)
    
    Monster Materials to Use: Mana for levels 2-10, 12-20, and 22-70. Potent for
                              levels 11 and 21.
    
    Crystarium Expansions---: +3 ATB. However, choosing +1 ATB, +2 Bonus Boosts 
                              instead is also viable if you prefer buff duration 
                              over ATB.
    
    Additional Abilities----: Teach Yakshini Protectga, Shellga, Enfire, Enfrost,
                              Enthunder, and Enaero. Then teach her Boon by
                              infusing 99 levels worth of SABs into her.
    
    Special Notes-----------: A Lv. 59 Yakshini only possesses augmentation spells,
                              at the cost of 1317 HP and 153 Magic. She is also
                              the only source of Defense Maintenance for infusion
                              purposes.
    
    Purpose of this Monster-: Unlike Purple Chocobo, Yakshini does not appear to 
                              be that great of a SYN at first glance. Her Magic is
                              subpar in comparison to other SYNs, she cannot have a
                              SYN Bonus Boost without sacrificing ATB segments, she
                              cannot serve as an augment-focused SYN without
                              severely crippling her HP and Magic, and she lacks
                              the valuable passive ability, Augment Maintenance II,
                              which would have somewhat compensated for her poor
                              Magic. While she does have some minor merits, such as
                              a fast casting speed, useful red-locked passive
                              ability, and the capability to serve as a competent
                              all-around SYN, Yakshini shines in battle because
                              of her Feral Link, Fanatical Dance. Fanatical Dance
                              bestows Protect, Shell, Bravery, Faith, Veil, and
                              Vigilance, with each buff in Yakshini's Feral Link
                              applying Boon to all buffs before it, which results
                              in a long-lasting application of almost every buff in
                              the game.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Yakshini lacks an elemental weakness, this
                              defensive passive ability may keep her safe from
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Yakshini solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              Resist Magic +36% with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 70 Yakshini
    02) Lv. 45 Metallicactuar
    03) Lv. 29 Narasimha
    04) Lv. 60 Tezcatlipoca
    05) Lv. 22 Tonberry
    06) Lv. 45 Sahagin Prince
    07) Lv. 54 Forked Cat
    08) Lv. 04 Gancanagh Ace
    
    Infuse in this order:
    
    01) Lv. 70 Yakshini <-- Lv. 45 Metallicactuar
    02) Lv. 70 Yakshini <-- Lv. 29 Narasimha
    03) Lv. 70 Yakshini <-- Lv. 60 Tezcatlipoca
    04) Lv. 70 Yakshini <-- Lv. 22 Tonberry
    05) Lv. 70 Yakshini <-- Lv. 45 Sahagin Prince
    06) Lv. 70 Yakshini <-- Lv. 54 Forked Cat
    07) Lv. 70 Yakshini <-- Lv. 04 Gancanagh Ace (learn Enaero)
    
    Additional Abilities:
    
    Protectga, Shellga------: Lv. 40 Luminous Puma
    Enfire------------------: Lv. 01 Amanojaku
    Enfrost, Enthunder------: Lv. 20 Oannes
    Boon--------------------: Infuse 45 levels worth of SAB monsters
    
    ...............................................................................
    
    [TTBLD11]
    
    Monster------: Flanitor
    Monster Role-: Medic
    Constellation: Flan (L)
     
    The Build:
     
    01) Improved Cure II (RL)
    02) Ally KO: Power Surge II (RL)
    03) HP +30% (8)
    04) Critical: Haste (8)
    05) Magic +35% (7) 
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Feral Speed II (6)
    
    Remaining 2 Slots:
    
    Resist Elements +30% (9): Although Flanitor lacks an elemental weakness, this
                              defensive passive ability may keep it safe from
    			  powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
    			  elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Role Resonance (7)------: If you use the Salvation Paradigm, this passive 
    			  ability gives a 20% increase to Flanitor's Magic,
    			  offering a small boost to Cure effectiveness. Should
                              you find yourself needing three MEDs on the field at
                              once, consider Role Resonance.
    
    Improved Raise II (6)---: This passive ability doubles the effect of Raise.
    			  However, Flanitor will cure the dying before it
                              revives the KO'd, although this is not relevant if
                              you have one KO'd character and the other two are in
                              good health. In that time, you can use a Phoenix Down
                              or Phoenix Blood, which revives an ally, removes
                              Wound damage, and adds beneficial buffs like Protect
                              & Shell or Haste. If you dislike items for any
                              reason, Improved Raise II should prove useful. In
                              addition, there is a chance that Flanitor will
                              respond to a fallen ally with a quick Raise (assuming
                              there is no other damage to heal), and, in that
                              instance, you would benefit from this.
    
    Critical: Faith (5)-----: Since Flanitor has naturally low HP, it might reach
                              critical condition more often than White Chocobo or
                              Green Chocobo. This passive ability will bestow
                              Faith as soon as Flanitor enters critical condition,
                              boosting the potency of its Cure spells. In addition,
                              Flanitor can pass Faith on to the rest of the
                              Paradigm Pack.
    
    Critical: Bravery (5)---: While Bravery does nothing for Flanitor, this passive
    			  ability can be used to pass Bravery on to the rest of
    			  the Paradigm Pack after Flanitor reaches critical
                              condition.
    
    Monster Materials to Use: Mana for levels 3, 5, 7, 9-10, 12, 14, 16, 18, 20-30,
    			  33, 35, 38, and 40. Potent for levels 2, 4, 6, 8, 11,
                              13, 15, 17, 19, 31-32, 34, 36-37, and 39.
    
    Crystarium Expansion----: +1 ATB.
    
    Additional Abilities----: Teach Flanitor Curaja by infusing 99 levels worth of
                              SEN monsters into it.
    
    Purpose of this Monster-: Flanitor is a useful MED that is much easier to raise
                              compared to White Chocobo and Green Chocobo. Its
                              greatest asset is its Feral Link, Hyper Rescue, which
                              heals the entire party and quickly recharges. While
                              its HP is much lower than other MEDs, it can be used
                              to your advantage, since Flanitor will require less
                              Cure spells to fully recover and has a higher chance
                              of activating Critical: Buff passive abilities. Its
                              main fault is Flanitor's single Crystarium Expansion,
                              so it cannot chain as many Cure spells together, its
                              ATB Gauge recharge rate is slightly slower, and it
                              does not gain any additional Cure power from MED
                              Bonus Boost. 
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Flanitor
    02) Lv. 22 Tonberry
    03) Lv. 54 Forked Cat
    04) Lv. 23 Mewmao
    05) Lv. 45 Blue Chocobo
    06) Lv. 48 Green Chocobo
    07) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 40 Flanitor <-- Lv. 22 Tonberry
    02) Lv. 40 Flanitor <-- Lv. 54 Forked Cat
    03) Lv. 40 Flanitor <-- Lv. 23 Mewmao
    04) Lv. 40 Flanitor <-- Lv. 45 Blue Chocobo
    05) Lv. 40 Flanitor <-- Lv. 48 Green Chocobo
    06) Lv. 40 Flanitor <-- Lv. 01 Gancanagh
    
    Remaining 2 Slots:
    
    Resist Elements +30% (9): Lv. 33 Caterchipillar
    Resilience +40% (8)-----: Lv. 72 Necrosis 
    Role Resonance (7)------: Lv. 33 Frag Leech
    Improved Raise II (6)---: Lv. 30 Spiranthes
    Critical: Faith (5)-----: Lv. 12 Grenade
    Critical: Bravery (5)---: Lv. 18 Red Chocobo
    
    Additional Abilities:
    
    Curaja------------------: Infuse 99 levels worth of SEN monsters
    
    ...............................................................................
    
    [TTBLD12]
    
    Monster------: Green Chocobo
    Monster Role-: Medic
    Constellation: Chocobo
     
    The Build: 
    
    01) Improved Cure II (RL)
    02) Critical: Faith (RL)
    03) Critical: Haste (8)
    04) Critical: Tetradefense (8)
    05) HP +30% (8)
    06) Magic +35% (7)
    07) Feral Speed II (6)
    08) Critical: Bravery (5)
    
    Remaining 2 Slots:
    
    Resist Elements +30% (9): Although Green Chocobo lacks an elemental weakness,
                              this defensive passive ability may keep it safe from 
    			  powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
    			  elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Resist Physical +36% (7): Green Chocobo naturally learns this defensive passive
                              ability. Under normal circumstances, it would
                              make sense to leave it on Green Chocobo. You could
                              even pair it with Resist Magic +36% to maximize Green
                              Chocobo's defenses. However, adding either reduces
                              Green Chocobo's chances to reach critical condition.
    
    Resist Magic +36% (7)---: See above.
    
    Role Resonance (7)------: If you use the Salvation Paradigm, this passive 
    			  ability gives a 20% increase to Green Chocobo's
    			  Magic, offering a small boost to Cure effectiveness.
                              Should you find yourself needing three MEDs on the
                              field at once, consider Role Resonance.
    
    Ally KO: Power Surge II-: This passive ability increases Green Chocobo's
                              healing capabilities while an ally is KO'd. However,
                              it stops working the moment that the fallen ally is
                              revived.
    
    Improved Raise II (6)---: This passive ability doubles the effect of Raise.
    			  However, Green Chocobo will cure the dying before it
                              revives the KO'd, although this is not relevant if
                              you have one KO'd character and the other two are in
                              good health. In that time, you can use a Phoenix Down
                              or Phoenix Blood, which revives an ally, removes
                              Wound damage, and adds beneficial buffs like Protect
                              & Shell or Haste. If you dislike items for any
                              reason, Improved Raise II should prove useful. In
                              addition, there is a chance that Green Chocobo will
                              respond to a fallen ally with a quick Raise (assuming
                              there is no other damage to heal), and, in that
                              instance, you would benefit from this.
    
    Critical: Power Surge II: This passive ability boosts Green Chocobo's Cure
                              potency for as long as it remains in critical
                              condition. Assuming that it is healing itself,
                              though, it will only take Green Chocobo one or two
                              spells to recover, reducing its effectiveness.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                              for as long as Green Chocobo remains in critical
                              condition, potentially saving it from dying. However,
                              unlike other Critical: Buff passive abilities, the
                              defensive bonus disappears the moment Green Chocobo
                              recovers from critical condition, limiting its
                              overall usefulness.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Green Chocobo's spells and do not mind
                              limiting your monster choices, consider using Pack
                              Mentality.
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Green Chocobo Esuna and Esunada. Then teach it
                              Curaja by infusing 99 levels worth of SEN monsters
                              into it.
    
    Special Notes-----------: Only raise Green Chocobo to Lv. 98 to avoid learning
                              Bonus CP, at the cost of 81 HP and 21 Magic.
    
    Purpose of this Monster-: Green Chocobo possesses enough defenses to reliably
                              bestow a myriad of status enhancements via Critical:
                              Buff passive abilities without fear of being
                              immediately KO'd afterward. If you can predict your
                              opponent's strongest attacks, you can switch to Green
                              Chocobo just in time to reach critical condition and
                              before it starts healing. If properly executed, Green
                              Chocobo will be imbued with the most helpful buffs,
                              which it can then pass on to the other monsters in
                              your Paradigm Pack after Green Chocobo is finished
                              healing. Green Chocobo also learns Cheer, so if you
                              need to use its Feral Link, Kweh Kweh, for any
                              reason, Cheer will help its Feral Link Gauge recharge
                              faster.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 98 Green Chocobo
    02) Lv. 22 Tonberry
    03) Lv. 54 Forked Cat
    04) Lv. 23 Pulse Gladiator
    05) Lv. 45 Blue Chocobo
    06) Lv. 01 Gancanagh
    07) Lv. 18 Red Chocobo
    
    Infuse in this order:
    
    01) Lv. 98 Green Chocobo <-- Lv. 22 Tonberry
    02) Lv. 98 Green Chocobo <-- Lv. 54 Forked Cat
    03) Lv. 98 Green Chocobo <-- Lv. 23 Pulse Gladiator
    04) Lv. 98 Green Chocobo <-- Lv. 45 Blue Chocobo
    05) Lv. 98 Green Chocobo <-- Lv. 01 Gancanagh
    06) Lv. 98 Green Chocobo <-- Lv. 18 Red Chocobo
    
    This will leave Green Chocobo with Resist Physical +36% above Feral Speed II
    and Critical: Bravery. If you do not wish to include Resist Physical +36% in
    its build, make sure to yellow-lock the lower ranked passive abilities.
    
    Remaining 2 Slots:
    
    Resilience +40% (8)-----: Lv. 72 Necrosis
    Resist Physical +36% (7): Lv. 48 Green Chocobo
    Resist Magic +36% (7)---: Lv. 23 Mewmao
    Role Resonance (6)------: Lv. 30 Frag Leech
    Ally KO: Power Surge II-: Lv. 30 Tonberry
    Improved Raise II (6)---: Lv. 30 Spiranthes
    
    Additional Abilities:
    
    Curaja------------------: Infuse 76 levels worth of SEN monsters
    
    ...............................................................................
    
    [TTBLD13]
    
    Monster------: White Chocobo
    Monster Role-: Medic
    Constellation: Chocobo
    
    The Build:
    
    01) Feral Surge (RL)
    02) Feral Fatigue (RL)
    03) Resist Elements +30% (9)
    04) HP +30% (8)
    05) Resilience +40% (8)
    06) Critical: Haste (8)
    07) Magic +35% (7)
    08) Resist Physical +36% (7)
    09) Resist Magic +36% (7)
    10) Improved Cure II (6)
    
    Monster Materials to Use: Mana for levels 21-30, 51-70, and 91-99. Potent for 
    			  levels 2-20, 31-50, and 71-90.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach White Chocobo Curaja by infusing 99 levels
                              worth of SEN monsters into it.
    
    Purpose of this Monster-: White Chocobo naturally halves physical and magic
    			  attacks. When infused with defensive passive
    			  abilities, White Chocobo can help sustain your party
                              in the toughest of situations.
    
    Alternatives:
    
    Role Resonance (7)------: If you use the Salvation Paradigm, this passive 
    			  ability gives a 20% increase to White Chocobo's
    			  Magic, offering a small boost to Cure effectiveness.
                              Should you find yourself needing three MEDs on the
                              field at once, consider replacing Resilience +40% for
                              this.
    
    Feral Speed II (6)------: White Chocobo's Feral Fatigue makes it a bad idea to
                              use its Feral Link, Kweh, in the middle of battle.
    			  However, keep in mind that Feral Speed II also helps
    			  to recharge the Feral Link Gauges of the rest of your
    			  Paradigm Pack, too. If your other two monsters have
    			  powerful Feral Links, you might want to use this
                              passive ability. If you monitor White Chocobo's Feral
    			  Link Gauge you might be able to time it so that Feral
    			  Surge activates in the midst of an important battle,
                              giving White Chocobo a wide range of useful buffs.
    
    Ally KO: Power Surge II-: This passive ability increases White Chocobo's
                              healing capabilities while an ally is KO'd. However,
                              it stops working the moment that the fallen ally is
                              revived.
    
    Improved Raise II (6)---: This passive ability doubles the effect of Raise.
    			  However, White Chocobo will cure the dying before it
                              revives the KO'd, although this is not relevant if
                              you have one KO'd character and the other two are in
                              good health. In that time, you can use a Phoenix Down
                              or Phoenix Blood, which revives an ally, removes
                              Wound damage, and adds beneficial buffs like Protect
                              & Shell or Haste. If you dislike items for any
                              reason, Improved Raise II should prove useful. In
                              addition, there is a chance that White Chocobo will
                              respond to a fallen ally with a quick Raise (assuming
                              there is no other damage to heal), and, in that
                              instance, you would benefit from this.
    
    Critical: Faith (5)-----: The chances of White Chocobo reaching critical
                              condition are slim, but, if it does, Critical: Faith
                              will provide a nice boost to Cure potency. In
                              addition, White Chocobo can pass Faith on to the rest
                              of the Paradigm Pack.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize White Chocobo's spells and do not mind
                              limiting your monster choices, consider using Pack
                              Mentality.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 White Chocobo
    02) Lv. 72 Necrosis
    03) Lv. 33 Caterchipillar
    04) Lv. 45 Blue Chocobo
    05) Lv. 22 Tonberry
    06) Lv. 48 Green Chocobo
    07) Lv. 23 Mewmao
    08) Lv. 01 Cait Sith
    09) Lv. 39 Exoray
    
    Infuse in this order:
    
    01) Lv. 99 White Chocobo <-- Lv. 72 Necrosis
    02) Lv. 99 White Chocobo <-- Lv. 33 Caterchipillar
    03) Lv. 99 White Chocobo <-- Lv. 45 Blue Chocobo
    04) Lv. 99 White Chocobo <-- Lv. 22 Tonberry
    05) Lv. 99 White Chocobo <-- Lv. 48 Green Chocobo
    06) Lv. 99 White Chocobo <-- Lv. 23 Mewmao
    07) Lv. 01 Cait Sith     <-- Lv. 39 Exoray
    08) Lv. 99 White Chocobo <-- Lv. 01 Cait Sith
    
    Additional Abilities:
    
    Curaja------------------: Infuse 99 levels worth of SEN monsters
    
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                         DLC Builds - [DLCBild]                          | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
                         o----------------------------------o
                         | Omega ------------------ DLBLD01 |
                         | Amodar ----------------- DLBLD02 |
                         | Typhon ----------------- DLBLD03 |
                         | Gilgamesh -------------- DLBLD04 |
                         | COM Lightning ---------- DLBLD05 |
                         | RAV Lightning ---------- DLBLD06 |
                         | Valfodr ---------------- DLBLD07 |
                         | Snow ------------------- DLBLD08 |
                         | Nabaat ----------------- DLBLD09 |
                         | Sazh ------------------- DLBLD10 |
                         | Ultros ----------------- DLBLD11 |
                         | PuPu ------------------- DLBLD12 |
                         o----------------------------------o
    
    Rather than incorporating them into Tiers, DLC monsters have been given their 
    own section, because they are not an essential part of any post-game strategy. 
    DLC monsters tend to have several unique properties that make them interesting 
    and fun monsters. Download them if you want to fight them, use them if you like
    them, and enjoy.
    
    In this section, you may see an inordinate amount of references to Blitz/Ruinga
    attacks or random encounters, especially compared to the Top Tier section, 
    which, for the most part, lacked such discussion. This is because the DLC
    monsters tend to have exclusive versions of these abilities or a combination of
    special properties that give them a unique edge. For example, Amodar's Blitz
    does not require him to move and launches opponents; Omega's Ravage draws foes
    toward it in order to prepare for its Blitz; Typhon has Auto Enfire, Auto
    Enaero, Weak Spot, and a devastating Ruinga; Gilgamesh has both Armor Breaker
    and Mind Piercer for his Blitz and Ruinga. These properties are exclusive
    enough to warrant the discussion of random encounters for these monsters. While
    this section will still follow the pattern started in Section 12 - Top-Tier
    Builds [TTBuild] by prioritizing boss-killing builds, random encounter-killing
    alternatives will also be explored, as they tend to make farming faster and
    more fun.
    
    ...............................................................................
    
    [DLBLD01]
    
    Monster------: Omega
    Monster Role-: Commando
    Constellation: Fantasy, Champion
    
    The Build: 
    
    01) Feral Surge (RL)
    02) Feral Fatigue (RL)
    03) Leadenstrike (RL)
    04) HP +30% (8)
    05) Strength +35% (7)
    06) Resist Magic +36% (7)
    07) Role Resonance (7)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Power for levels 2-50, 52-60, 62-65, 67-80, 85, 90, 
    			  and 92-99. Potent for levels 51, 61, 66, 81-84, 
                              86-89, and 91.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Omega Adrenaline and Faultsiphon. Then teach it
                              Jeopardize by infusing 99 levels worth of RAV
                              monsters into it.
    
    Purpose of this Monster-: Omega's physical attack speed is just as impressive
                              as Chichu's. Omega's Attack animation consists of
                              three lasers per Attack, with each laser
                              independently activating Siphon Boost II and
                              Attack: ATB Charge II, which completely restores its
                              ATB and results in non-stop attacking. In addition,
                              its Ravage is a useful electric shockwave that stuns
                              and draws opponents in front of it, usually in
                              preparation for its flamethrower-like Blitz attack.
                              Omega's faults are threefold. First, it lacks useful
                              abilities, like Armor Breaker or Bravery Feeder.
                              Second, if its opponent is highly mobile, it must
                              take time to reposition itself between attacks.
                              Finally, it has the red-locked Leadenstrike, so you
                              want to make sure that its ATB starts out full. This
                              can be done by preemptively striking opponents or
                              timing Omega's switch-ins with ATB Refreshes. While
                              First Strike can also be used to circumvent
                              Leadenstrike, it is not necessary, as other means can
                              be used without wasting one of Omega's limited
                              passive slots.
    
    Alternatives:
    
    Resist Elements +30% (9): Because Omega is weak to Lightning attacks, this 
                              passive ability may keep it safe from powerful
                              Lightning attacks, such as Valfodr's Thundaga. If you
                              find yourself frequently thwarted by elemental
                              attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because Omega naturally
                              halves physical damage, HP +30% and Resist Magic +36%
                              are generally superior defensive passive abilities,
                              since Resist Physical +36%'s benefits are reduced.
    
    Auto-Bravery (7)--------: Omega's unique Ravage and Blitz attacks make it a
                              fun and effective COM for random battles. Use this 
    			  passive ability if you only plan to use Omega for
    			  this specific purpose. However, it is generally
                              inefficient against bosses, since you should not
                              generally lead with a COM. If you only use Omega for
                              general use, consider using Auto-Bravery over Resist
                              Magic +36%.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Omega's damage and do not mind limiting your
                              monster choices, consider using Pack Mentality in
                              place of Resist Magic +36%.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Omega
    02) Lv. 24 Tonberry
    03) Lv. 02 Chunerpeton
    04) Lv. 18 Fencer
    05) Lv. 10 Blue Chocobo
    06) Lv. 30 Pink Lily
    07) Lv. 01 Yeoman
    08) Lv. 01 Yeoman
    09) Lv. 30 Frag Leech
    10) Lv. 23 Mewmao
    11) Lv. 54 Forked Cat
    
    Infuse in this order: 
    
    01) Lv. 99 Omega <-- Lv. 24 Tonberry
    02) Lv. 99 Omega <-- Lv. 02 Chunerpeton
    03) Lv. 99 Omega <-- Lv. 18 Fencer
    04) Lv. 99 Omega <-- Lv. 10 Blue Chocobo
    05) Lv. 99 Omega <-- Lv. 30 Pink Lily
    06) Lv. 99 Omega <-- Lv. 01 Yeoman
    07) Lv. 99 Omega <-- Lv. 01 Yeoman
    08) Lv. 99 Omega <-- Lv. 30 Frag Leech (learn Faultsiphon)
    09) Lv. 99 Omega <-- Lv. 23 Mewmao
    10) Lv. 99 Omega <-- Lv. 54 Forked Cat
    
    Additional Abilities:
    
    Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia
    Jeopardize--------------: Infuse 41 levels worth of RAV monsters
    
    ...............................................................................
    
    [DLBLD02]
    
    Monster------: Amodar
    Monster Role-: Commando
    Constellation: Fantasy, Champion
    
    The Build: 
    
    01) Ally KO: Power Surge II (RL)
    02) HP +30% (8)
    03) Strength +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Amodar Ruinga, Faultsiphon and Lifesiphon. Then
                              teach him Jeopardize by infusing 99 levels worth of
                              RAV monsters into him.
    
    Purpose of this Monster-: Amodar's high HP allows him to serve as an offensive
    			  tank. Instead of using a SEN for the Tortoise 
    			  Paradigm, you can substitute Amodar and use 
    			  Guarded Assault instead,  which allows you to
    			  stabilize the opponent's Chain Gauge while reducing
    			  damage to your party. Amodar is a slow attacker for 
    			  ground combat, and his Strength is lower than the
    			  Top-Tier COMs. However, he has two unique properties
                              that sets him apart from others. First, he throws a 
    			  Fire-based grenade for his Blitz attack, which,
    			  upon exploding, launches all of his opponents into 
    			  the air. Second, against launched opponents, flying 
    			  enemies, and large ground-based foes, Amodar uses
    			  his blindingly-fast, multi-hit chaingun, making him
    			  one of the best COMs to use for aerial combat.
    			  Unfortunately, Amodar lacks useful abilities like
    			  Armor Breaker and Bravery Feeder, so he does not
                              excel at any particular role.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Amodar lacks an elemental weakness, this
                              defensive passive ability may keep him safe from 
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7) -------: Amodar's Blitz is not the fastest, but his ability
                              to launch un-staggered opponents is unique and
    			  practical. Use this passive ability if you only plan
                              to use Amodar for this specific purpose. However, it
                              is generally inefficient against bosses, since you
                              should not generally lead with a COM. If you only use
                              Amodar for general use, consider using Auto-Bravery
                              over Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Amodar's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 13 Amodar
    02) Lv. 19 Mud Frog
    03) Lv. 24 Tonberry
    04) Lv. 54 Forked Cat
    05) Lv. 01 Yeoman
    06) Lv. 01 Yeoman
    07) Lv. 23 Mewmao
    08) Lv. 48 Green Chocobo
    09) Lv. 30 Frag Leech
    10) Lv. 30 Pink Lily
    11) Lv. 18 Fencer 
    12) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
    02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
    03) Lv. 19 Mud Frog <-- Lv. 01 Yeoman
    04) Lv. 19 Mud Frog <-- Lv. 01 Yeoman
    05) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
    06) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo
    07) Lv. 13 Amodar   <-- Lv. 30 Frag Leech (learn Faultsiphon, Lifesiphon)
    08) Lv. 13 Amodar   <-- Lv. 19 Mud Frog
    09) Lv. 13 Amodar   <-- Lv. 30 Pink Lily
    10) Lv. 13 Amodar   <-- Lv. 18 Fencer
    11) Lv. 13 Amodar   <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Ruinga------------------: Lv. 20 Scutari
    Jeopardize--------------: Infuse 32 levels worth of RAV monsters
    
    ...............................................................................
    
    [DLBLD03]
    
    Monster------: Typhon
    Monster Role-: Commando
    Constellation: Fantasy, Champion
    
    The Build:
    
    01) Weak Spot (RL)
    02) Auto Enfire (RL)
    03) Auto Enaero (RL)
    04) HP +30% (8)
    05) Magic +35% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Typhon Adrenaline and Faultsiphon. Then, teach
                              him Jeopardize by infusing 99 levels worth of RAV
                              monsters into him.
    
    Purpose of this Monster-: As a Magic-based COM, Typhon is comparable to 
    			  Metallicactuar, as it has slightly higher Magic and
    			  Mind Piercer. Unfortunately, he is much slower than
    			  other Magic-based COMs. That said, he starts with a
    		          free En- buff against opponents weak to Fire or Wind.
    			  More importantly, though, if he is enhanced with an
    			  En- buff that his opponent is weak against, he will 
    		          inflict an extra 15% more damage due to Weak Spot.
    			  Typhon excels at finishing random encounters, not
                              defeating bosses. Weak Spot, Auto Enfire, and Auto
                              Enaero are much more likely to activate against
                              random encounters, and his Ruinga is one of the
                              strongest in the game. In fact, two Faith-boosted
                              Ruingas can eliminate a group of PuPu. Typhon
                              innately halves physical and magic damage, making
                              him sturdy enough to tank multiple attacks.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Typhon lacks an elemental weakness, this
                              defensive passive ability may keep him safe from 
                              powerful elemental attacks, such as Valfodr's
                              Thundaga. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because Typhon has three
                              Red Locks and naturally halves physical and magic
                              damage, he only needs HP +30%, since Resist Physical
                              +36% and Resist Magic +36%'s benefits are reduced. On
                              the other hand, it is very practical to remove one of
                              Typhon's more situational passive abilities, like
                              Feral Speed II, to make room for Resist Physical
                              +36%. To completely maximize his defenses, remove
                              both Feral Speed II and Chain Bonus Boost II so
                              Typhon has room for HP +30%, Resist Physical +36%,
                              and Resist Magic +36%.
    
    Resist Magic +36% (7)---: See above.
    
    Auto-Faith (7)----------: For random battles when you start with Typhon.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Typhon for general use, consider using
                              Auto-Faith over Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Typhon's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 13 Typhon
    02) Lv. 54 Forked Cat
    03) Lv. 30 Frag Leech
    04) Lv. 22 Tonberry
    05) Lv. 01 Yeoman
    06) Lv. 30 Pink Lily
    07) Lv. 18 Fencer
    08) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 13 Typhon <-- Lv. 54 Forked Cat
    02) Lv. 13 Typhon <-- Lv. 30 Frag Leech (learn Faultsiphon)
    03) Lv. 13 Typhon <-- Lv. 22 Tonberry
    04) Lv. 13 Typhon <-- Lv. 01 Yeoman
    05) Lv. 13 Typhon <-- Lv. 30 Pink Lily
    06) Lv. 13 Typhon <-- Lv. 18 Fencer
    07) Lv. 13 Typhon <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia
    Jeopardize--------------: Infuse 51 levels worth of RAV monsters
    
    ...............................................................................
    
    [DLBLD04]
    
    Monster------: Gilgamesh
    Monster Role-: Commando
    Constellation: Fantasy, Champion
    
    The Build:
    
    01) Quick Stagger (RL)
    02) Stagger Maintenance II (RL)
    03) HP +30% (8)
    04) Strength +35% (7)
    05) Magic +35% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Potent. All-Power is viable as well.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Gilgamesh Adrenaline, Faultsiphon, and
                              Powerchain. Then teach him Jeopardize by infusing 99
                              levels worth of RAV monsters into him.
    
    Special Notes-----------: Because Stagger: Wound supercedes Armor Breaker and
                              Mind Piercer against staggered opponents, you could
                              only raise Gilgamesh to Lv. 09 to avoid learning
                              Stagger: Wound, at the cost of 1,019 HP, 68 Strength,
                              and 32 Magic.
    
    Purpose of this Monster-: Gilgamesh has many unique properties. He innately
                              halves all elemental, physical, and magic damage,
    			  making him very defensive. He has Armor Breaker and
    			  Mind Piercer, which makes him more effective against
    			  opponents that resist or halve physical and magic 
    			  attacks. During his normal attack chain, his first,
                              third, and fifth hits all use Excalipoor, which only 
    			  inflicts 1 damage. His last Attack uses Muramasa,
    			  attacking for reduced damage but healing Gilgamesh
    			  by 10% of the damage dealt. If Armor Breaker or 
                              Stagger: Wound are active, however, all of these
                              special properties disappear and deal normal damage
                              for all six Attacks. His aerial physical attack speed
                              is exceptional and suffers from none of the
                              aforementioned quirks, as he stops using his swords
                              and attacks with Death Claw, which deals 10% Wound
                              damage of the damage dealt without Stagger: Wound
                              active. While his Blitz is nothing special, his
                              Ravage becomes Cross Slash, an attack with a slow
    			  start-up and an impressive range. As for his Magic
                              attacks, he has a lightning-fast casting speed, with
    			  Mind Piercer to boot. Finally, his Feral Link,
    		          Divider, inflicts massive damage and has a long
    			  animation, freezing an opponent's Chain Gauge so that
    			  Serah and Noel can continue to inflict additional
    			  damage. Unfortunately, while Gilgamesh has many
    			  unique properties, he does not excel at anything more
    			  than other COMs due to his lack of raw stats and an
    			  inability to force him to consistently use Ruin.
    			  However, his Blitz and Ruinga spells are useful for
    			  random encounters.
    
    Alternatives:
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because Gilgamesh has two
                              Red Locks and naturally halves physical and magic
                              damage, he only needs HP +30%, since Resist Physical
                              +36% and Resist Magic +36%'s benefits are reduced. On
                              the other hand, it is very practical to remove one of
                              Gilgamesh's more situational passive abilities, like
                              Feral Speed II, to make room for Resist Physical
                              +36%. To completely maximize his defenses, remove
                              both Feral Speed II and Chain Bonus Boost II so
                              Gilgamesh has room for HP +30%, Resist Physical +36%,
                              and Resist Magic +36%.
    
    Resist Magic +36% (7)---: See above.
    
    Auto-Bravery (7) -------: For random battles where you start with Gilgamesh.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Gilgamesh for general use, consider
                              using Auto-Bravery over Feral Speed II.
    
    Auto-Faith (7)----------: For random battles when you start with Gilgamesh.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Gilgamesh for general use, consider
                              using Auto-Faith over Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium Constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Gilgamesh's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 09/13 Gilgamesh
    02) Lv. 30 Frag Leech
    03) Lv. 24 Tonberry
    04) Lv. 54 Forked Cat
    05) Lv. 01 Gancanagh
    06) Lv. 30 Pink Lily
    07) Lv. 01 Yeoman
    08) Lv. 18 Fencer
    
    Infuse in this order:
    
    01) Lv. 09/13 Gilgamesh <-- Lv. 30 Frag Leech (learn Faultsiphon, Powerchain)
    02) Lv. 09/13 Gilgamesh <-- Lv. 24 Tonberry
    03) Lv. 09/13 Gilgamesh <-- Lv. 54 Forked Cat
    04) Lv. 09/13 Gilgamesh <-- Lv. 01 Gancanagh
    05) Lv. 09/13 Gilgamesh <-- Lv. 30 Pink Lily
    06) Lv. 09/13 Gilgamesh <-- Lv. 01 Yeoman
    07) Lv. 09/13 Gilgamesh <-- Lv. 18 Fencer
    
    Additional Abilities:
    
    Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia
    Jeopardize--------------: Infuse 51 levels worth of RAV monsters
    
    ...............................................................................
    
    [DLBLD05]
    
    Monster------: Lightning
    Monster Role-: Commando
    Constellation: Fantasy, Champion
    
    The Build:
    
    01) Uncapped Damage (RL)
    02) Immovable MAX (RL)
    03) Enhanced Commando (RL)
    04) HP +30% (8)
    05) Strength +35% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Lightning Powerchain. Then teach her Jeopardize
                              by infusing 99 levels worth of RAV monsters into her.
    
    Purpose of this Monster-: Thanks to her red-locked passive abilities, Lightning
                              is indisputably the best COM in the game, a title
                              befitting Etro's chosen servant. Lightning's Armor
                              Breaker and Mind Piercer abilities let her hit
                              opponents hard in any circumstance, and her high
                              Strength and assortment of passive abilities allow
                              her to capitalize on Uncapped Damage, which ensures
                              that she can exceed the 99,999 limit. The physical
                              attacks Scourge and Smite, used against an opponent
                              with a high Chain Gauge, utilize Uncapped Damage to
                              full effect. Although her ground-based physical
                              attack speed is nothing special, Lightning's aerial
                              physical attack speed is second to none. However,
                              when facing agile, aerial opponents, Lightning may
                              alternate between ground and aerial attacks,
                              hampering her overall DPS. Thanks to her Feral Link,
                              Legion of One, which has a long animation sequence,
                              Lightning can inflict major damage, halt her 
                              staggered opponent's Chain Gauge, and, depending on
                              timing, allows Serah and Noel to sneak in additional
                              attacks. On the other hand, if Serah's Ultimate Arrow
                              or Noel's Meteor Javelin is used right before an
                              opponent's post-Stagger Chain Gauge runs out,
                              Lightning may be able to sneak in a second Uncapped
                              Damage Scourge. Unfortunately, Lightning does not
                              learn any Feeder or Chaser abilities, giving other
                              COMs a slight edge, although they cannot break the
                              damage limit. Still, given her availability and
                              advantageous abilities, Lightning can, based on the
                              situation and strategies you utilize, decimate any
                              opponent in the game.
    
    Alternatives:
    
    Magic +35% (7)----------: Given her naturally high Magic, Lightning can become
                              the most powerful Magic-based COM in the game, with a
                              fast, consistent casting speed. Nevertheless, 
                              Lightning cannot use Scourge or Smite when using
                              Magic, severely limiting her ability to use Uncapped
                              Damage to its full potential.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because Lightning has
                              three Red Locks, she only has room for HP +30%. On
                              the other hand, it is very practical to remove one of
                              Lightning's more situational passive abilities, like
                              Feral Speed II, to make room for Resist Physical
                              +36%. To completely maximize her defenses, remove
                              both Feral Speed II and Chain Bonus Boost II so
                              Lightning has room for HP +30%, Resist Physical +36%,
                              and Resist Magic +36%. Keep in mind that adding both
                              reduces Lightning's offensive passive ability
                              options, limiting her ability to use Uncapped Damage
                              to its full potential.
    
    Resist Magic +36% (7)---: See above.
    
    Ally KO: Power Surge II-: This passive ability increases Lightning's Strength
                              by 130% when an ally is KO'd, bringing out the
                              potential of her Uncapped Damage. However, this
                              ability stops working the moment Serah or Noel is
                              revived. Still, with well-timed execution, you can
                              defeat some of the strongest opponents in the game
                              as fast as possible by using this. Consider replacing
                              Feral Speed II or Chain Bonus Boost II if you want to
                              add Ally KO: Power Surge II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Lightning's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II or Chain Bonus Boost II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 13 Lightning
    02) Lv. 04 Gancanagh Ace
    03) Lv. 01 Gancanagh
    04) Lv. 02 Chunerpeton
    05) Lv. 19 Fencer
    06) Lv. 02 Ceratoraptor
    07) Lv. 30 Pink Lily
    08) Lv. 01 Yeoman
    09) Lv. 54 Forked Cat
    10) Lv. 24 Tonberry
    11) Lv. 30 Frag Leech
    
    Infuse in this order:
    
    01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
    02) Lv. 13 Lightning     <-- Lv. 04 Gancanagh Ace
    03) Lv. 13 Lightning     <-- Lv. 02 Chunerpeton
    04) Lv. 13 Lightning     <-- Lv. 19 Fencer
    05) Lv. 13 Lightning     <-- Lv. 02 Ceratoraptor
    06) Lv. 13 Lightning     <-- Lv. 30 Pink Lily
    07) Lv. 13 Lightning     <-- Lv. 01 Yeoman
    08) Lv. 13 Lightning     <-- Lv. 54 Forked Cat
    09) Lv. 13 Lightning     <-- Lv. 24 Tonberry
    10) Lv. 13 Lightning     <-- Lv. 30 Frag Leech (learn Powerchain)
    
    Additional Abilities:
    
    Jeopardize--------------: Infuse 48 levels worth of RAV monsters
    
    ...............................................................................
    
    [DLBLD06]
    
    Monster------: Lightning 
    Monster Role-: Ravager
    Constellation: Fantasy, Champion
    
    The Build: 
    
    01) Attack: ATB Charge II (RL)
    02) HP +30% (YL)
    03) Resist Physical +36% (YL)
    04) Resist Magic +36% (YL)
    05) Role Resonance (YL)
    06) Quick Stagger (YL)
    07) Feral Speed II (YL)
    08) Siphon Boost II (YL)
    09) Chain Bonus Boost II (YL)
    10) Strength +35% (7) or Magic +35% (7)
    
    Monster Materials to Use: All-Potent. All-Power or All-Mana are viable as well,
                              as they can help specialize her in either Strength or
                              Magic. However, doing so comes at the cost of 770 HP
                              and either 99 Strength or Magic.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Lightning the full gamut of RAV spells - this
                              includes Fira, Blizzara, Thundara, Aerora, Firaga,
                              Blizzaga, and Aeroga. Then teach her Vigor by
                              infusing 99 levels worth of COM monsters into her.
    
    Purpose of this Monster-: Compared to Blue Chocobo and Cloudburst, Lightning
                              suffers in Strength and Magic, but makes up for it in
                              versatility. She has a fast attack speed, a fast 
    			  casting speed, access to the full range of elemental
    			  -strikes and Blitzes, and the ability to inherit the
    			  full range of RAV spells. She can perform any RAV
                              attack against any opponent under any circumstance,
                              making her the most reliable and diverse RAV in the
                              game. Against unreachable opponents, her blade
                              reverts to gun form and fires off -strike abilities 
    			  at an unbelievable speed. By yellow-locking all but
                              Strength +35% or Magic +35%, Lightning can alternate
                              between the two, maintaining her versatility, while,
                              at the same time, boosting her defenses. Also, keep
                              in mind that Role Resonance only works in a
                              Tri-Disaster Paradigm, although the 20% boosts to
                              Strength and Magic are significant under those
                              circumstances.
    
    Alternatives:
    
    Stagger Maintenance II--: If Lightning is the one to stagger an opponent,
                              Stagger Maintenance II ensures that it stays
                              staggered for 30% longer. This passive ability is
                              also synergetic with Quick Stagger. However, it is
                              often possible to reach the maximum Stagger duration
                              of 45 seconds without this passive ability at all,
                              and, as a result, Stagger Maintenance II serves more
                              as "duration insurance" instead. This can be
                              especially handy for unrelenting opponents like
                              Gilgamesh and Valfodr.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Lightning's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 13 Lightning
    02) Lv. 04 Gancanagh Ace
    03) Lv. 01 Gancanagh
    04) Lv. 29 Breshan Bass
    05) Lv. 48 Green Chocobo
    06) Lv. 23 Mewmao
    08) Lv. 22/24 Tonberry
    07) Lv. 54 Forked Cat
    09) Lv. 26 Don Tonberry
    10) Lv. 19 Fencer
    11) Lv. 02 Ceratoraptor
    12) Lv. 30 Pink Lily
    13) Lv. 30 Frag Leech
    14) Lv. 30 Frag Leech
    
    Infuse in this order:
    
    01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
    02) Lv. 29 Breshan Bass  <-- Lv. 48 Green Chocobo
    03) Lv. 29 Breshan Bass  <-- Lv. 23 Mewmao
    04) Lv. 29 Breshan Bass  <-- Lv. 24 Tonberry (only for Strength build)
    05) Lv. 29 Breshan Bass  <-- Lv. 54 Forked Cat
    06) Lv. 29 Breshan Bass  <-- Lv. 22 Tonberry (only for Magic build)
    07) Lv. 13 Lightning     <-- Lv. 26 Don Tonberry
    08) Lv. 13 Lightning     <-- Lv. 19 Fencer
    09) Lv. 13 Lightning     <-- Lv. 02 Ceratoraptor
    10) Lv. 13 Lightning     <-- Lv. 30 Pink Lily (learn Aerora, Fira)
    11) Lv. 13 Lightning     <-- Lv. 30 Frag Leech
    12) Lv. 13 Lightning     <-- Lv. 30 Frag Leech
    13) Lv. 13 Lightning     <-- Lv. 04 Gancanagh Ace
    14) Lv. 13 Lightning     <-- Lv. 29 Breshan Bass
    
    Additional Abilities:
    
    Blizzara----------------: Lv. 01 Cryohedron or Lv. 07 Mud Frog
    Thundara----------------: Lv. 01 Circuitron
    Firaga------------------: Lv. 15 Bomb
    Blizzaga----------------: Lv. 15 Cryohedron
    Aeroga------------------: Lv. 15 Tempest
    Vigor-------------------: Infuse 13 levels worth of COM monsters
    
    Infusion Notes:
    
    You can skip either Step 04 or Step 06 depending on how you want to specialize
    Lightning.
    
    After Infusion, you can easily switch between Strength +35% and Magic +35% by
    removing the Yellow Lock with a low-ranked Strength + XX% or Magic +XX% passive
    ability and infusing another Lv. 22/24 Tonberry.
    
    ...............................................................................
    
    [DLBLD07]
    
    Monster------: Valfodr
    Monster Role-: Ravager
    Constellation: Fantasy, Champion
    
    The Build:
    
    01) Weak Spot (RL)
    02) HP +30% (8)
    03) Magic +35% (7)
    04) Resist Physical +36% (7)
    05) Role Resonance (7)
    06) Quick Stagger(7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Mana for levels 2-80, 82, 84, 86, 88, and 91-99.
                              Potent for levels 81, 83, 85, 87, 89, and 90.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Valfodr the full gamut of RAV spells - this
                              includes Blizzara, Aerora, Blizzaga, and Aeroga. Then
                              teach him Vigor by infusing 99 levels worth of COM
                              monsters into him.
    
    Purpose of this Monster-: As expected of the Arbiter of Time, Valfodr is the
                              most powerful RAV, with 6 ATB, 1 RAV Bonus Boost,
                              respectable HP with a Mana-focused build, and the 
                              highest Magic in the entire game. Against opponents
                              susceptible to Imperil and elemental attacks,
                              Valfodr's Weak Spot and Fel- abilities give him the
                              ability to inflict damage comparable to COMs. His
                              casting speed surpasses Blue Chocobo's and is more
                              consistent than Cloudburst's. However, like many
                              monsters, Valfodr must oftentimes reposition himself,
                              and its damage will suffer against Magic-resistant
                              opponents. Also, keep in mind that Role Resonance
                              only works in a Tri-Disaster Paradigm, although the
                              20% boosts to his Strength and Magic are significant
                              under those circumstances.
    
    Alternatives:
    
    Strength +35% (7)-------: Similar to Lightning's behavior against unreachable
                              opponents, Valfodr will execute a blindingly-fast
                              stream of gunfire when using -strike abilities. 
                              However, Valfodr only learns Fire and Thunder-based 
                              physical attacks, which are not compatible with his
                              Fel- abilities and cannot be used consistently,
                              severely limiting his damage potential.
    
    Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because Valfodr has one
                              Red Lock and naturally halves physical and magic
                              damage, he only needs HP +30%, since Resist Physical
                              +36% and Resist Magic +36%'s benefits are reduced. On
                              the other hand, it is very practical to remove one of
                              Valfodr's more situational passive abilities, like
                              Feral Speed II, to make room for Resist Magic +36%
                              and completely maximize his defenses.
    
    Stagger Maintenance II--: If Valfodr is the one to stagger an opponent, Stagger
                              Maintenance II ensures that it stays staggered for 
                              30% longer. This passive ability is also synergetic
                              with Quick Stagger. However, it is often possible to
                              reach the maximum Stagger duration of 45 seconds
                              without this passive ability at all, and, as a
                              result, Stagger Maintenance II serves more as
                              "duration insurance" instead. This can be especially
                              handy for unrelenting opponents like Gilgamesh and
                              Valfodr.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with damage modifiers. If you want to 
                              maximize Valfodr's damage at the small cost of some
                              defenses and do not mind limiting your monster
                              choices, consider using Pack Mentality.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Valfodr
    02) Lv. 04 Gancanagh Ace
    03) Lv. 01 Gancanagh
    04) Lv. 03 Hoplite
    05) Lv. 48 Green Chocobo
    06) Lv. 30 Pink Lily
    07) Lv. 06 Chunerpeton
    08) Lv. 26 Don Tonberry
    09) Lv. 19 Fencer
    10) Lv. 54 Forked Cat
    11) Lv. 22 Tonberry
    12) Lv. 01 Yeoman
    13) Lv. 01 Yeoman
    14) Lv. 30 Frag Leech
    15) Lv. 30 Frag Leech
    
    Infuse in this order:
    
    01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
    02) Lv. 04 Gancanagh Ace <-- Lv. 03 Hoplite
    03) Lv. 04 Gancanagh Ace <-- Lv. 48 Green Chocobo
    04) Lv. 99 Valfodr       <-- Lv. 30 Pink Lily (learn Blizzara, Aerora)
    05) Lv. 99 Valfodr       <-- Lv. 06 Chunerpeton
    06) Lv. 99 Valfodr       <-- Lv. 26 Don Tonberry
    07) Lv. 99 Valfodr       <-- Lv. 19 Fencer
    08) Lv. 99 Valfodr       <-- Lv. 54 Forked Cat
    09) Lv. 99 Valfodr       <-- Lv. 22 Tonberry
    10) Lv. 99 Valfodr       <-- Lv. 01 Yeoman
    11) Lv. 99 Valfodr       <-- Lv. 01 Yeoman
    12) Lv. 99 Valfodr       <-- Lv. 30 Frag Leech
    13) Lv. 99 Valfodr       <-- Lv. 30 Frag Leech (learn Vigor)
    14) Lv. 99 Valfodr       <-- Lv. 04 Gancanagh Ace
    
    Additional Abilities:
    
    Blizzaga----------------: Lv. 15 Cryohedron
    Aeroga------------------: Lv. 15 Tempest
    
    ...............................................................................
    
    [DLBLD08]
    
    Monster------: Snow
    Monster Role-: Sentinel
    Constellation: Fantasy, Champion
    
    The Build:
    
    01) Enhanced Sentinel (RL)
    02) Improved Ward II (RL)
    03) HP +30% (8)
    04) Strength +35% (7)
    05) Resist Physical +36% (7)
    06) Resist Magic +36% (7)
    07) Role Resonance (7)
    08) Feral Speed II (6)
    09) Improved Guard II (6)
    10) Improved Counter II (6)
    
    Monster Materials to Use: All-Power. All-Vitality is also viable, especially
                              if you prefer not to use offensive SENs.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Snow Steelguard. Then teach him Reprieve by
                              infusing 99 levels worth of MEDs into him.
    
    Special Notes-----------: Only raise him to Lv. 12 to avoid learning Critical:
                              Tetradefense, at the cost of 298 HP, 11 Strength, and
                              11 Magic. Should you choose to favor stat growth
                              instead, Critical: Tetradefense can still prove to be
                              useful under certain circumstances.
    
    Purpose of this Monster-: While an All-Vitality build provides Snow with the
                              highest HP in the entire game, it is largely
                              unnecessary. By foregoing excess health in exchange
                              for a boost to his naturally high Strength growth,
                              Snow can become the greatest offensive SEN available.
                              In random battles, Snow will use counterattacks
                              enhanced by Improved Counter II. In boss and Coliseum
                              battles, Snow's Guard and Ward abilities, further
                              augmented by Improved Guard II and Improved Ward II,
                              ensure that he is capable of protecting Serah, Noel,
                              and himself. Through proper utilization of the
                              Tortoise Paradigm, Snow can tank a powerful attack
                              and follow up with his Role Resonance-boosted Feral
                              Link, Sovereign Fist, a strong, physical attack that
                              hits Snow's target twice and any surrounding
                              opponents unlucky enough to be in range, making it
                              useful for disrupting coordinated group assaults.
                              Although he lacks the natural resistances that make
                              Pulse Gladiator the best defensive SEN, his HP pool
                              more than compensates for it.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Snow lacks an elemental weakness, this
                              extra defensive ability may keep him safe from
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Critical: Tetradefense(8: Because Snow naturally learns this passive ability,
                              some might consider it a normal choice to leave it
                              on. However, Snow's high HP makes it unlikely that
                              he will ever reach critical condition. With the right
                              strategy, though, Critical: Tetradefense can be used
                              to grant long-lasting defensive buffs to the whole
                              Paradigm Pack.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Snow's damage at the small cost of some
                              defenses and do not mind limiting your monster
                              choices, consider using Pack Mentality over Feral
                              Speed II, Improved Guard II, or Improved Counter II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 12 Snow
    02) Lv. 19 Mud Frog
    03) Lv. 24 Tonberry
    04) Lv. 01 Fachan
    05) Lv. 01 Fachan
    06) Lv. 54 Forked Cat
    07) Lv. 30 Frag Leech
    08) Lv. 23 Mewmao
    09) Lv. 48 Green Chocobo
    10) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
    02) Lv. 19 Mud Frog <-- Lv. 01 Fachan
    03) Lv. 19 Mud Frog <-- Lv. 01 Fachan
    04) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
    05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
    06) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
    07) Lv. 12 Snow     <-- Lv. 48 Green Chocobo
    08) Lv. 12 Snow     <-- Lv. 19 Mud Frog
    09) Lv. 12 Snow     <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Steelguard--------------: Lv. 01 Bunkerbeast or Lv. 01 Major Moblin
    Reprieve----------------: Infuse 51 levels worth of MED monsters
    
    ...............................................................................
    
    [DLBLD09]
    
    Monster------: Nabaat
    Monster Role-: Saboteur
    Constellation: Fantasy, Champion
     
    The Build: 
    
    01) Improved Debilitation II (RL)
    02) Improved Debuffing (RL)
    03) Pressure II (RL)
    04) HP +30% (8)
    05) Strength +35% (7)
    06) Magic +35% (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana to capitalize on the Wound damage from her
                              stun-locking process, as well as to strengthen her
                              Magic-based Feral Link, Sadistic Surge. All-Potent
                              is viable as well.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Due to her unique role as a stun locker, Nabaat 
    			  grows weaker and less effective the more spells you 
    			  try to teach her. Just teach her Jinx by infusing
    			  99 levels worth of SYN monsters into her.
    
    Special Notes-----------: Nabaat's Feral Link, Sadistic Surge, deserves
    			  particular attention. While it is powerful in and 
    			  of itself and good at keeping her opponent 
    			  stun-locked, it bestows additional bonuses to Nabaat
                              depending on the Role composition of your Paradigm
                              Pack. Based on the Roles of your other monsters,
                              Sadistic Surge grants the following effects:
    
    			  1 SYN--: Bravery
                              2 SYNs-: Bravery and Faith
                              1 SEN--: Protect
                              2 SENs-: Protect and Shell
                              COMs---: Damage Boost
                              RAVs---: Chain Boost
                              MEDs---: Heals Nabaat, Small Damage Boost
                              SABs---: Increased Wound Damage		
    
    Purpose of this Monster-: At first glance, Nabaat looks like an average SAB.
                              She has the single- and multi-target Strength-based
                              versions of Curse, Pain, and Fog and the single- and
                              multi-target Magic-based versions of Wound, Poison, 
    			  and Imperil. She innately halves Magic damage, and 
    			  her slow casting speed seems to reduce her overall
    			  effectiveness. Looking closer, though, she has a 
    		          unique purpose that no other SAB can replicate - by 
    		          sticking Curse on her opponent and then steadily 
    			  attacking it, Nabaat can catch a single target in
                              a stun-lock using her Pressure II passive ability.
                              Her opponent will flinch in response to each of her
                              attacks. Her slow casting speed provides a steady 
    			  attack stream that hits the target directly after it
    			  recovers from her last attack, keeping it
    			  stun-locked in perfect time. This strategy can be 
    			  used on stubborn targets susceptible to Curse. Her 
    			  downside is that Nabaat will attempt to inflict most
    			  (if not all) of the debuffs she knows on a given
    			  target before moving on to Wound, which has the best
    			  Cut (hitstun value) of them all. Note that while the
                              physical SAB abilities have high Cut values as well,
                              she will stop using them after their debuffs have
                              stuck, making it a bad idea to rely on them for
                              every situation. Unfortunately, Nabaat's
                              stun-locking ability does not contribute to any
                              efficient strategies and is only distictive against
                              opponents pre-Stagger. It is also ineffective
                              against many bosses and Coliseum opponents that
                              would be severely crippled if they could be affected.
    
    Alternatives:
    
    Auto-Haste (9)----------: If you are certain that you will begin battles with
    			  Nabaat, this passive ability can be useful, as Haste
    			  cannot be cast by SYNs. Because of Haste's beneficial
    			  nature, which can be transfered to the rest of the
    			  Paradigm Pack, consider using this passive ability.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because Nabaat has three
                              Red Locks and naturally halves magic damage, she only
                              has room for HP +30%, which provides more defense
                              than Resist Physical +36% alone.
    
    Role Resonance (7)------: If you use the Infiltration Paradigm, consider this
    			  passive ability, as it provides a 20% boost to
    			  Nabaat's Strength and Magic.
    
    Auto-Faith (7)----------: If you are certain that you will begin battles with 
    			  Nabaat, this passive ability can be useful, as it 
                              increases Nabaat's Magic damage. Because of Faith's
                              Magic boost, which can be transfered to the rest of
    			  the Paradigm Pack, try using this passive ability.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Nabaat's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              over Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 13 Nabaat
    02) Lv. 24 Tonberry
    03) Lv. 54 Forked Cat
    04) Lv. 01 Yeoman
    05) Lv. 30 Pink Lily
    06) Lv. 18 Fencer
    07) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 13 Nabaat <-- Lv. 24 Tonberry
    02) Lv. 13 Nabaat <-- Lv. 54 Forked Cat
    03) Lv. 13 Nabaat <-- Lv. 01 Yeoman
    04) Lv. 13 Nabaat <-- Lv. 30 Pink Lily
    05) Lv. 13 Nabaat <-- Lv. 18 Fencer
    06) Lv. 13 Nabaat <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Jinx--------------------: Infuse 98 levels worth of SYN monsters
    
    ...............................................................................
    
    [DLBLD10]
    
    Monster------: Sazh
    Monster Role-: Synergist
    Constellation: Fantasy, Champion
    
    The Build:
    
    01) Augment Maintenance II (RL)
    02) Item Collector (RL)
    03) Feral Speed II (RL)
    04) Auto-Haste (9)
    05) Auto-Tetradefense (9)
    06) HP +30% (8)
    07) Magic +35% (7)
    08) Resist Physical +36% (7)
    09) Auto-Bravery (7)
    10) Auto-Faith (7)
    
    Monster Materials to Use: All-Mana. All-Potent is viable as well. For
                              middle-ground builds, consult this link: 
    
                              http://www.gamefaqs.com/boards/619315-final-fantasy-x
                              iii-2/62104623
    
    Crystarium Expansions---: +2 ATB.
    
    Additional Abilities----: Teach Sazh Faithga, Protectga, Shellga, Vigilaga, and
                              Veilga. Then teach him Boon by infusing 99 levels
                              worth of SAB monsters into him.
    
    Special Notes-----------: Only raise him to Lv. 41 to avoid learning Critical:
                              Haste. Sazh's red-locked Feral Speed can be upgraded
                              to Feral Speed II through infusion. In addition, a 
                              Lv. 16 Sazh only possesses augmentation spells, at
                              the cost of 3281 HP and 459 Magic.
    
    Purpose of this Monster-: Because of his natural spell selection, Sazh cannot
                              serve as an augment-focused SYN without severely
                              crippling his HP and Magic. However, by infusing
                              him with all SYN spell variations, Sazh can become
                              a competent all-around SYN, due to his fast casting
                              speed and 6 ATB. He can strengthen the entire party
                              by himself or split his duty with Serah and Noel for
                              slightly faster buffing. While it is impossible to 
                              force Sazh into prioritizing particular buffs, you
                              can switch him out for another monster so that the
                              rest of the Paradigm Pack benefits from his Auto:
                              Buffs. Sazh's Feral Link, Cold Blood, works exactly
                              like RAV Lightning's Army of One by driving up an
                              opponent's post-Stagger Chain Gauge. Note that Cold
                              Blood is based off of Sazh's Strength, so the
                              damage it inflicts is negligible.
    
    Alternatives:
    
    HP +30% (8)-------------: This passive ability, when combined with Resist
                              Physical +36% and Resist Magic +36%, ensures that
                              Sazh will have the best longevity possible. Because
                              of all of his red-locked passive abilities, though,
                              Sazh does not have room for it. If you wish to build
                              the most durable Sazh possible, consider replacing
                              Auto-Bravery for this.
    
    First Strike (6)--------: A passive ability that makes sure Sazh has full ATB
                              to begin buffing as soon as a battle begins. However,
                              because he has three red-locked passive abilities,
                              Sazh does not have room for this.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 41 Sazh
    02) Lv. 01 Fachan
    03) Lv. 60 Tezcatlipoca
    04) Lv. 45 Metallicactuar
    05) Lv. 29 Narasimha
    06) Lv. 22 Tonberry
    07) Lv. 54 Forked Cat
    08) Lv. 45 Sahagin Prince (learn Faithga)
    09) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 41 Sazh <-- Lv. 01 Fachan
    02) Lv. 41 Sazh <-- Lv. 60 Tezcatlipoca
    03) Lv. 41 Sazh <-- Lv. 45 Metallicactuar
    04) Lv. 41 Sazh <-- Lv. 29 Narasimha
    05) Lv. 41 Sazh <-- Lv. 22 Tonberry
    06) Lv. 41 Sazh <-- Lv. 54 Forked Cat
    07) Lv. 41 Sazh <-- Lv. 45 Sahagin Prince (learn Faithga)
    08) Lv. 41 Sazh <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Protectga, Shellga------: Lv. 40 Luminous Puma
    Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                              Vigilaga). Then infuse Mewmao into Sazh.
                              Optionally use a Lv. 20 Mewmao to pass on Protectga
                              from Microchu as well.
    Veilga------------------: Lv. 34 Gancanagh Ace
    Boon--------------------: Infuse 45 levels worth of SAB monsters
    
    ...............................................................................
    
    [DLBLD11]
    
    Monster------: Ultros
    Monster Role-: Synergist
    Constellation: Fantasy, Champion
     
    The Build: 
    
    01) Feral Surge (RL)
    02) Defense Maintenance II (RL)
    03) Auto-Haste (9)
    04) Auto-Tetradefense (9)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) Feral Speed II (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach Ultros Protectga and Shellga. Then teach him
                              Boon by infusing 99 levels worth of SAB monsters into
                              him. After that, you can carefully mold him by
                              choosing select abilities, such as only Bravega and
                              Faithga. His limited moveset can be used to your
                              advantage, since, besides Protect and Shell, you can
                              specialize him in any way that you want.
    
    Special Notes-----------: Only raise him to Lv. 11 to avoid learning Random: 
                              Nullify Ice, at the cost of 159 HP and 13 Magic.
    
    Purpose of this Monster-: Ultros tends to get written off due to his poor spell
                              selection. Players just want to see Bravery and
                              Faith, and the presence of any defense-oriented buffs
                              leads to automatic dismissal. He is also a relatively
                              slow caster and sometimes suffers from repositioning
                              issues, lowering his speed further. He has some good
                              qualities, however. First, his Feral Link, Octopus 
    			  Ink, causes Magic-based damage and attempts to apply
                              Curse, Pain, and Slow - an uncastable status ailment
                              - on a group of foes. Tied into this is the fact that
                              he has has Feral Surge but not Feral Fatigue. This
                              means that the moment his Feral Link Gauge becomes
                              full, he is bestowed with Bravery, Faith, Vigilance,
                              Veil, Protect, Shell, and Haste. His natural moveset
                              can be seen in a couple of positive ways as well. The
                              first way is to load him with all of the
                              defense-oriented buffs to have a defensive caster, as
                              he is the only monster to have Defense Maintenance
                              II, which increases defensive buff duration. A more
                              likely, and more effective, way to approach Ultros
                              would be to think of him as a blank slate. He only
                              knows two spells, both single-target. You can teach
                              him Protectga and Shellga so that he casts them as
                              soon as possible. After that, you can choose exactly
                              what you want him to cast by teaching him an
                              intentionally limited selection of desired spells.
                              You can guarantee Bravega and Faithga if those are
                              the only other spells you teach him. Alternatively,
                              you can guarantee that he casts the longer-lasting 
                              single-target versions if you teach him only those
                              and not the multi-target versions. Ultros is as close
                              as you can get to a blank slate SYN that still has
                              decent stats.
    
    Alternatives:
    
    HP +30% (8)-------------: Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% for maintaining
                              Adrenaline and Vigor on COMs and RAVs. For maximum
                              defense, consider replacing Auto-Bravery of First
                              Strike for this.
    
    Auto-Vigilance (8)------: If you plan to use Ultros solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              Resist Magic +36% with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 11 Ultros
    02) Lv. 01 Gancanagh
    03) Lv. 01 Gancanagh
    04) Lv. 60 Tezcatlipoca
    05) Lv. 45 Sahagin Prince
    06) Lv. 22 Tonberry
    07) Lv. 36 Thermadon or Lv. 29 Narasimha
    08) Lv. 45 Metallicactuar
    
    Infuse in this order:
    
    Lv. 11 Ultros <-- Lv. 01 Gancanagh
    Lv. 11 Ultros <-- Lv. 01 Gancanagh
    Lv. 11 Ultros <-- Lv. 60 Tezcatlipoca
    Lv. 11 Ultros <-- Lv. 45 Sahagin Prince (learn Bravega and Faithga if desired)
    Lv. 11 Ultros <-- Lv. 22 Tonberry
    Lv. 11 Ultros <-- Lv. 36 Thermadon or Lv. 29 Narasimha
    Lv. 11 Ultros <-- Lv. 45 Metallicactuar
    
    Additional Abilities:
    
    Protectga, Shellga------: Lv. 46 Triffid
    Boon--------------------: Infuse 97 levels worth of SAB monsters
    
    ...............................................................................
    
    [DLBLD12]
    
    Monster------: PuPu
    Monster Role-: Medic
    Constellation: Fantasy, Champion
     
    The Build:
    
    01) Improved Cure II (RL)
    02) Pack Mentality (RL)
    03) Critical: Haste (8)
    04) Critical: Tetradefense (8)
    05) HP +30% (8)
    06) Role Resonance (7)
    07) Magic +35% (7)
    08) Feral Speed II (6)
    09) Critical: Bravery (5)
    10) Critical: Faith (5)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: None.
    
    Additional Abilities----: Teach PuPu Curaja by infusing 99 levels worth of SEN
                              monsters into it.
    
    Purpose of this Monster-: PuPu's defining feature is its unique Feral Link,
                              Items Please!, which inflicts Magic damage, increases
    			  the odds of obtaining items after battle, and has a
                              maximum Synch Rate of 999%. Get the opponent's health
                              low enough, switch to the Salvation Paradigm, and use
                              Items Please! for maximum effectiveness. If you fail
                              to defeat your target, wait while PuPu uses Cheer to
                              fill its Feral Link Gauge. By making a Paradigm Pack
                              consisting of Fantasy or Champion monsters, PuPu can
                              utilize its Pack Mentality and gain an additional 30%
                              boost to its Magic. As a MED, PuPu functions just as
                              well as any of the Top-Tier MEDs. It can be built
                              like Green Chocobo or White Chocobo, depending on
                              your needs and personal play style.
    
    Alternatives:
    
    Resist Elements +30% (9): Although PuPu lacks an elemental weakness, this 
                              defensive passive ability may keep it safe from 
    			  powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
    			  elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, because PuPu has two Red
                              Locks, it only has room for HP +30%. Keep in mind
                              that adding either Resist Physical +36% or Resist
                              Magic +36% reduces PuPu's chances to reach critical
                              condition.
    
    Resist Magic +36% (7)---: See above.
    
    Ally KO: Power Surge II-: This passive ability increases PuPu's healing 
                              capabilities while an ally is KO'd. However, it stops
                              working the moment that the fallen ally is revived.
    
    Improved Raise II (6)---: This passive ability doubles the effect of Raise.
    			  However, PuPu will cure the dying before it revives
                              the KO'd, although this is not relevant if you have
                              one KO'd character and the other two are in good
                              health. In that time, you can use a Phoenix Down or
                              Phoenix Blood, which  revives an ally, removes Wound
                              damage, and adds beneficial buffs like Protect &
                              Shell or Haste. If you dislike items for any reason,
                              Improved Raise II should prove useful. In addition,
                              there is a chance that PuPu will respond to a fallen
                              ally with a quick Raise (assuming there is no other
                              damage to heal), and, in that instance, you would
                              benefit from this.
    
    Critical: Power Surge II: This passive ability boosts PuPu's Cure potency for
                              as long as it remains in critical condition.
                              Assuming that it is healing itself, though, it will
                              only take PuPu one or two spells to recover, reducing
                              its effectiveness.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                              for as long as PuPu remains in critical condition,
                              potentially saving it from dying. However, unlike
                              other Critical: Buff passive abilities, the defensive
                              bonus disappears the moment PuPu recovers from
                              critical condition, limiting its overall usefulness.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 13 PuPu
    02) Lv. 22 Tonberry
    03) Lv. 54 Forked Cat
    04) Lv. 23 Pulse Gladiator
    05) Lv. 45 Blue Chocobo
    06) Lv. 30 Frag Leech
    07) Lv. 12 Grenade
    08) Lv. 12 Grenade
    09) Lv. 18 Red Chocobo
    10) Lv. 18 Red Chocobo
    11) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 13 PuPu <-- Lv. 22 Tonberry
    02) Lv. 13 PuPu <-- Lv. 54 Forked Cat
    03) Lv. 13 PuPu <-- Lv. 23 Pulse Gladiator
    04) Lv. 13 PuPu <-- Lv. 45 Blue Chocobo
    05) Lv. 13 PuPu <-- Lv. 30 Frag Leech
    06) Lv. 13 PuPu <-- Lv. 12 Grenade
    07) Lv. 13 PuPu <-- Lv. 12 Grenade
    08) Lv. 13 PuPu <-- Lv. 18 Red Chocobo
    09) Lv. 13 PuPu <-- Lv. 18 Red Chocobo
    10) Lv. 13 PuPu <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Curaja---------------------: Infuse 76 levels worth of SEN monsters
    
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                   Notable Monster Builds - [NMBuild]                    | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
                         o----------------------------------o
                         | Apkallu ---------------- NMBLD01 |
                         | Chocobo ---------------- NMBLD02 |
                         | Don Tonberry ----------- NMBLD03 |
                         | Golden Chocobo --------- NMBLD04 |
                         | Metallicactuar --------- NMBLD05 |
                         | Proto-behemoth --------- NMBLD06 |
                         | Red Chocobo (Strength) - NMBLD07 |
                         | Red Chocobo (Magic) ---- NMBLD08 |
                         | Twilight Odin ---------- NMBLD09 |
                         | Buccaboo Ace ----------- NMBLD10 |
                         | Debris ----------------- NMBLD11 |
                         | Nekton ----------------- NMBLD12 |
                         | Spiceacilian ----------- NMBLD13 |
                         | Swampmonk -------------- NMBLD14 |
                         | Navidon ---------------- NMBLD15 |
                         | Silver Chocobo --------- NMBLD16 |
                         | Tezcatlipoca ----------- NMBLD17 |
                         | Amanojaku -------------- NMBLD18 |
                         | Gahongas --------------- NMBLD19 |
                         | Imp -------------------- NMBLD20 |
                         | Miquiztli -------------- NMBLD21 |
                         | Nanochu ---------------- NMBLD22 |
                         | Sahagin Prince --------- NMBLD23 |
                         o----------------------------------o
    
    While the monsters in the following section are not considered to be the best
    in their respective Roles, they all possess a combination of high stats,
    natural resistances, useful Feral Links, and little quirks that helps them
    perform well in the post-game and sets them apart from their competition.
    
    This section will still follow the pattern set by Section 12 - Top-Tier Builds
    [TTBuild] and Section 13 - DLC Builds [DLCBild] by prioritizing boss-killing
    builds. Random encounter-killing alternativies will also be explored. In
    addition, the advantages and disadvantages of each monster are examined in more
    detail than in the prior two sections.
    
    Note that some monsters have passive abilities that deviate from what is
    normally suggested in order to highlight a specific function.
    
    ...............................................................................
    
    [NMBLD01]
    
    Monster------: Apkallu
    Monster Role-: Commando
    Constellation: Sahagin
    
    The Build:
    
    01) Resist Elements +30% (9)
    02) HP +30% (8)
    03) Strength +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansions---: +2 ATB.
    
    Additional Abilities----: Teach Apkallu Adrenaline, Blindside, Faultsiphon, and
                              Lifesiphon. Then teach it Jeopardize by infusing 99
                              levels worth of RAV monsters into it.
    
    Advantages--------------: Apkallu is, bar none, the best user of Area Sweep in
                              the entire game, as well as the best COM for raising
                              an opponent's Chain Gauge. It naturally halves Ice
                              and Wind damage and has enough room to fit all
                              relevant defensive passive abilities. Its unique
                              Area Sweep animation, coupled with its large size and
                              the third highest Strength of all COMs, allows it to
                              easily destroy random opponents. It also finds a 
                              niche against PuPu, as two Bravery-enhanced Area
                              Sweeps are capable of wiping out a horde of PuPu.
                              In addition, Apkallu's Attack animation consists of
                              two pecks per Attack, with each peck rivaling the
                              speed of one of Chichu's Attack commands. Due to the
                              nature of its Attack, Apkallu is able to completely
                              restore its ATB through Siphon Boost II and
                              Attack: ATB Charge II, which results in non-stop
                              attacking. Against a properly debuffed target with a
                              high Chain Gauge, the combined total of Apkallu's two
                              hits per Attack lets it to exceed the damage limit.
                              Its Feral Link, Abyssal Breath, can inflict Deprotect
                              and Deshell, potentially saving valuable time against
                              bosses and Coliseum opponents. It also has a Synch
                              Rate of 300%, so Apkallu is suitable for capturing
                              monsters.
    
    Disadvantages-----------: Despite its high Strength, Apkallu cannot use it
                              against launched and flying opponents, forcing it to
                              cast Ruin and Ruinga with its abysmal Magic, albeit
                              at a respectable 75 casting speed. It is also weak to
                              Fire and Lightning attacks, making it a poor choice
                              against the likes of Omega, Amodar, Lightning, Typhon
                              PuPu, and Valfodr. Apkallu lacks any beneficial 
                              Chaser and Feeder abilities that make other COMs so 
                              useful. While it does learn Slow Chaser, Slow is a
                              rare status ailment that can only be inflicted by
                              another monster's Feral Link. Apkallu's own Feral
                              Link is unfortunately Magic-based and inflicts common
                              status ailments that Serah and Noel can also use.
    
    Alternatives:
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7)--------: For random battles when you start with Apkallu. Given
                              Apkallu's Area Sweep, Auto-Bravery will allow you to
                              breeze through random encounters, as well as PuPu's 
                              Coliseum battle. However, it is generally inefficient
                              against bosses, since you should not generally lead
                              with a COM. If you only use Apkallu for general use,
                              consider using Auto-Bravery over Resist Elements +30%
                              or Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Apkallu's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Resist Elements +30% or Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 45 Apkallu
    02) Lv. 19 Mud Frog
    03) Lv. 33 Caterchipillar
    04) Lv. 04 Buccaboo
    05) Lv. 24 Tonberry
    06) Lv. 54 Forked Cat
    07) Lv. 30 Frag Leech
    08) Lv. 23 Mewmao
    09) Lv. 48 Green Chocobo
    10) Lv. 15 Yeoman
    11) Lv. 30 Pink Lily
    12) Lv. 18 Fencer
    13) Lv. 18 Dragoon
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog <-- Lv. 33 Caterchipillar
    02) Lv. 19 Mud Frog <-- Lv. 04 Buccaboo
    03) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
    04) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
    05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
    06) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
    07) Lv. 45 Apkallu  <-- Lv. 19 Mud Frog
    08) Lv. 45 Apkallu  <-- Lv. 48 Green Chocobo
    09) Lv. 45 Apkallu  <-- Lv. 15 Yeoman (learn Blindside)
    10) Lv. 45 Apkallu  <-- Lv. 30 Pink Lily
    11) Lv. 45 Apkallu  <-- Lv. 18 Fencer
    12) Lv. 45 Apkallu  <-- Lv. 18 Dragoon (learn Adrenaline)
    
    Additional Abilities:
    
    Faultsiphon-------------: Lv. 08 Frag Leech or Lv. 10 Goblin
    Lifesiphon--------------: Lv. 01 Chunerpeton or Lv. 09 Munchkin or
                              Lv. 13 Chocobo
    Jeopardize--------------: Infuse 32 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD02]
    
    Monster------: Chocobo
    Monster Role-: Commando
    Constellation: Chocobo
    
    The Build:
    
    01) Critical: Power Surge II (RL)
    02) HP +30% (8)
    03) Strength +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Power for levels 2-10, 30, and 41-99. Potent for
                              levels 11-29 and 31-40.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Chocobo Faultsiphon and Scourge. Then teach it
                              Jeopardize by infusing 99 levels worth of RAV
                              monsters into it.
    
    Advantages--------------: A powerful, high-leveled COM, Chocobo is guaranteed
                              to join Serah and Noel on their first visit to the
                              Archylte Steppe. It naturally halves Wind damage and
                              has enough room to fit all relevant defensive passive
                              abilities. With high Strength, 6 ATB, and COM Bonus
                              Boost at its disposal, Chocobo can become a valuable
                              ally, as it also boasts Imperil Chaser, which raises
                              Chocobo's Strength even further against opponents
                              inflicted with Imperil, a useful status ailment that
                              affects both bosses and Coliseum opponents alike.
                              Chocobo's Feral Link, Kweh, utilizes its Strength to
                              unleash a barrage of pecks on its target. It also has
                              a maximum Synch Rate of 350%, so Chocobo is suitable
                              for capturing monsters.
    
    Disadvantages-----------: Aside from Imperil Chaser, Chocobo does not possess
                              any other beneficial abilities that help to
                              differentiate itself from the Top-Tier COMs. It is
                              also weak to Ice attacks, making it a poor choice
                              against Ultros. Like other Strength-based Chocobos,
                              Chocobo suffers from a slow attack speed against
                              moving opponents, as it must oftentimes reorient
                              itself between Attacks.
    
    Alternatives:
    
    Resist Elements +30% (9): Because Chocobo is weak to Ice attacks, this passive
                              ability may keep it safe from powerful Ice attacks,
                              such as Ultros' Frost Breath. If you find yourself
                              frequently thwarted by elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7)--------: For random battles when you start with Chocobo.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Chocobo for general use, consider using
                              Auto-Bravery over Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Chocobo's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Chocobo
    02) Lv. 19 Mud Frog
    03) Lv. 24 Tonberry
    04) Lv. 54 Forked Cat
    05) Lv. 30 Frag Leech
    06) Lv. 23 Mewmao
    07) Lv. 48 Green Chocobo
    08) Lv. 30 Pink Lily
    09) Lv. 18 Fencer
    10) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
    02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
    03) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
    04) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
    05) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo
    06) Lv. 99 Chocobo  <-- Lv. 19 Mud Frog
    07) Lv. 99 Chocobo  <-- Lv. 30 Pink Lily
    08) Lv. 99 Chocobo  <-- Lv. 18 Fencer
    09) Lv. 99 Chocobo  <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Faultsiphon-------------: Lv. 08 Frag Leech or Lv. 10 Goblin
    Scourge-----------------: Lv. 16 Orion or Lv. 17 Shaguma or Lv. 19 Munchkin
    Jeopardize--------------: Infuse 32 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD03]
    
    Monster------: Don Tonberry
    Monster Role-: Commando
    Constellation: Tonberry
    
    The Build: 
    
    01) Perpetual Poison (RL)
    02) Critical: Haste (8)
    03) Critical: Tetradefense (8)
    04) Strength +35% (7)
    05) Role Resonance (7)
    06) Siphon Boost II (6)
    07) Chain Bonus Boost II (6)
    08) Attack: ATB Charge II (6)
    09) Critical: Power Surge II (6)
    10) Critical: Bravery (5)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansion----: +1 ATB.
    
    Additional Abilities----: Teach Don Tonberry Adrenaline, Blindside,
                              Faultsiphon, Lifesiphon, Powerchain, Ruinga, and
                              Scourge. Then teach it Jeopardize by infusing 99
                              levels worth of RAV monsters into it.
    
    Special Notes-----------: Only level it to Lv. 29 to avoid learning Bonus CP.
                              Since its Strength and Magic are nearly equivalent,
                              Don Tonberry can function as a decent Magic-based
                              COM with a respectable 75 casting speed. However,
                              Don Tonberry cannot use Drain Attack or any of its 
                              Chaser abilities when using Ruin or Ruinga, which
                              makes a Magic-based variant more fragile and
                              potentially weaker than a Strength-based one.
    
    Advantages--------------: One of two monsters with the red-locked Perpetual
                              Poison passive ability, Don Tonberry possesses a
                              combination of innate defenses, unique abilities, and
                              powerful offenses that give it the survivability and
                              power to make excellent use of Critical: Buff passive
                              abilities. While its HP may be lower than most COMs
                              without HP +30%, Don Tonberry naturally resists all
                              status ailments and halves physical and magic damage,
                              making defensive passive abilities superfluous and
                              contradictory to the build, as they would reduce the
                              time it takes for Don Tonberry to reach critical
                              condition. As soon as said state is attained, Don
                              Tonberry can be blessed with a myriad of buffs that
                              further boosts its high Strength and bestows Protect,
                              Shell, Vigilance, and Veil for added protection. This
                              allows Don Tonberry to serve in a SYN-like fashion,
                              because it can share its buffs with the rest of the
                              Paradigm Pack. Its Chaser abilities enhance its
                              Strength even further against targets inflicted with
                              Deprotect, Deshell, Imperil, and Poison, common
                              status ailments that Serah and Noel can apply and
                              that even affect bosses and Coliseum opponents. Drain
                              Attack uses Don Tonberry's Strength and helps it
                              sustain itself in battle. Quick to attack, Don
                              Tonberry will chase down its opponent, relentlessly
                              following and stabbing its target until it is
                              defeated. Aside from multitasking as a COM and SYN,
                              its Feral Link, Hateful Gouge, lets Don Tonberry
                              serve as a substitute SAB, since it capitalizes on
                              its Strength and inflicts Deprotect, Imperil, Curse,
                              and Slow. It also has a maximum Synch Rate of 300%,
                              so Don Tonberry is suitable for capturing monsters.
    
    Disadvantages-----------: Unfortunately, Don Tonberry only receives one
                              Crystarium Expansion, which hinders the amount of
                              damage it can inflict compared to the Top-Tier COMs.
                              While Don Tonberry is versatile, Chichu and Cactuar
                              make for better Strength-based COMs and Red Chocobo
                              (Magic)  makes for a better Magic-based COM, and its
                              situational passive abilities and Feral Link do not
                              make up for the lack of a dedicated SYN or SAB.
    
    Alternatives:
    
    HP +30% (8)-------------: This passive ability provides Don Tonberry with more
                              durability. Using HP +30%, though, makes it harder
                              for Don Tonberry to reach critical condition. If you
                              feel that Don Tonberry's maximum HP is too low,
                              consider exchanging Chain Bonus Boost II for this.
    
    Magic +35% (7)----------: If you choose to build a Magic-based Don Tonberry,
                              replace Strength +35% for this.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                              for as long as Don Tonberry remains in critical
                              condition. Unlike other Critical: Buff passive
                              abilities, you do not need to reach critical
                              condition with Don Tonberry on the field - you can
                              switch out a monster in critical condition for Don
                              Tonberry and still benefit from the same ability.
                              However, Critical: Tetradefense and its natural
                              defenses should provide Don Tonberry with as much
                              longevity as it needs.
    
    Critical: Faith (5)-----: If you choose to build a Magic-based Don Tonberry,
                              replace Critical: Bravery for this.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 29 Don Tonberry
    02) Lv. 02 Chunerpeton
    03) Lv. 09 Dreadnought
    04) Lv. 69 Flangonzola
    05) Lv. 19 Fencer
    06) Lv. 24 Tonberry
    07) Lv. 45 Blue Chocobo
    08) Lv. 35 Pink Lily
    09) Lv. 14 Reaver
    10) Lv. 18 Red Chocobo
    11) Lv. 19 Yeoman
    12) Lv. 30 Frag Leech
    13) Lv. 23 Pulse Gladiator
    
    Infuse in this order:
    
    01) Lv. 29 Don Tonberry <-- Lv. 02 Chunerpeton (learn Lifesiphon)
    02) Lv. 29 Don Tonberry <-- Lv. 09 Dreadnought
    03) Lv. 29 Don Tonberry <-- Lv. 69 Flangonzola (learn Ruinga, Faultsiphon,
    04) Lv. 29 Don Tonberry <-- Lv. 19 Fencer       Blindside)
    05) Lv. 29 Don Tonberry <-- Lv. 24 Tonberry
    06) Lv. 29 Don Tonberry <-- Lv. 45 Blue Chocobo
    07) Lv. 29 Don Tonberry <-- Lv. 35 Pink Lily  (learn Jeopardize)
    08) Lv. 29 Don Tonberry <-- Lv. 14 Reaver
    09) Lv. 29 Don Tonberry <-- Lv. 18 Red Chocobo
    10) Lv. 29 Don Tonberry <-- Lv. 19 Yeoman (learn Scourge)
    11) Lv. 29 Don Tonberry <-- Lv. 30 Frag Leech (learn Powerchain)
    12) Lv. 29 Don Tonberry <-- Lv. 23 Pulse Gladiator
    
    Additional Abilities:
    
    Adrenaline--------------: Lv. 13 Orion
    
    ...............................................................................
    
    [NMBLD04]
    
    Monster------: Golden Chocobo
    Monster Role-: Commando
    Constellation: Chocobo
    
    The Build:
    
    01) Critical: Tetradefense (RL)
    02) HP +30% (8)
    03) Strength +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Power.
    
    Crystarium Expansions---: +2 ATB.
    
    Additional Abilities----: Teach Golden Chocobo Adrenaline, Faultsiphon, and
                              Powerchain. Then teach it Jeopardize by infusing 99
                              levels worth of RAV monsters into it.
    
    Advantages--------------: Most easily acquired via Moogle Hunt in A Dying World
                              700 AF, Golden Chocobo is more cost efficient to
                              develop than its COM Chocobo brethren. With 5 ATB and
                              respectable HP and Strength, Golden Chocobo is an
                              excellent COM. It possesses the rare Armor Breaker
                              ability, boosting its Strength by 30% against
                              opponents that resist or halve physical damage.
                              Golden Chocobo can use Stagger: Drain against
                              staggered opponents, which helps it maintain its HP,
                              letting Golden Chocobo receive the full benefits from
                              Adrenaline. While Golden Chocobo shares its Feral
                              Link, Kweh, with Chocobo, Red Chocobo, and White
                              Chocobo, its distinctive sequence of input commands
                              allows Golden Chocobo to reach a maximum Synch Rate
                              of 500%, so it is suitable for capturing monsters.
    
    Disadvantages-----------: Compared to the other COM Chocobos, Golden Chocobo
                              lacks 6 ATB and COM Bonus Boost, making it
                              statistically inferior. Even though Stagger: Drain
                              has its uses, it overrides Armor Breaker, which is
                              considered superior in most circumstances. Like other
                              Strength-based Chocobos, Golden Chocobo suffers from
                              a slow attack speed against moving opponents, as it
                              must oftentimes reorient itself between Attacks.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Golden Chocobo lacks an elemental weakness,
                              this extra defensive passive ability may keep it safe
                              from powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7)--------: For random battles when you start with Golden
                              Chocobo. However, it is generally inefficient against
                              bosses, since you should not generally lead with a
                              COM. If you only use Golden Chocobo for general use, 
                              consider using Auto-Bravery over Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Golden Chocobo's damage and do not mind 
                              limiting your monster choices, consider using Pack
                              Mentality in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 45 Golden Chocobo
    02) Lv. 19 Mud Frog
    03) Lv. 24 Tonberry
    04) Lv. 54 Forked Cat
    05) Lv. 30 Frag Leech
    06) Lv. 23 Mewmao
    07) Lv. 48 Green Chocobo
    08) Lv. 10 Yeoman
    09) Lv. 30 Pink Lily
    10) Lv. 18 Fencer
    11) Lv. 18 Dragoon
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog       <-- Lv. 24 Tonberry
    02) Lv. 19 Mud Frog       <-- Lv. 54 Forked Cat
    03) Lv. 19 Mud Frog       <-- Lv. 30 Frag Leech
    04) Lv. 19 Mud Frog       <-- Lv. 23 Mewmao
    05) Lv. 19 Mud Frog       <-- Lv. 48 Green Chocobo
    06) Lv. 45 Golden Chocobo <-- Lv. 19 Mud Frog
    07) Lv. 45 Golden Chocobo <-- Lv. 10 Yeoman (learn Powerchain)
    08) Lv. 45 Golden Chocobo <-- Lv. 30 Pink Lily
    09) Lv. 45 Golden Chocobo <-- Lv. 18 Fencer
    10) Lv. 45 Golden Chocobo <-- Lv. 18 Dragoon (learn Adrenaline)
    
    Additional Abilities:
    
    Faultsiphon-------------: Lv. 10 Goblin
    Jeopardize--------------: Infuse 32 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD05]
    
    Monster------: Metallicactuar
    Monster Role-: Commando
    Constellation: Cactuar
    
    The Build:
    
    01) Resist Elements +30% (9)
    02) HP +30% (8)
    03) Magic +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: +2 ATB.
    
    Additional Abilities----: Teach Metallicactuar Adrenaline, Blindside,
                              Faultsiphon, and Lifesiphon. Then teach it Jeopardize
                              by infusing 99 levels worth of RAV monsters into it.
    
    Special Notes-----------: Metallicactuar is the only source of Auto-Faith for
                              infusion purposes.
    
    Advantages--------------: With its high Magic and Mind Piercer, which provides
                              an additional 30% damage boost when its opponent
                              either resists or halves Magic, Metallicactuar is the
                              second best consistent Magic-based COM in the game
                              outside of DLC content. It has an innate resistance
                              to all status ailments and has enough room to fit all
                              relevant defensive passive abilities. Since it has no
                              red-locked passive abilities, Metallicactuar can
                              incorporate Gilfinder II into its repertoire if
                              desired, making it an excellent COM for farming gil
                              from Raspatil. Metallicactuar does not have to move
                              in order to attack, since Ruin and Ruinga spells
                              track their targets, possibly protecting it from
                              dangerous area-of-effect attacks aimed at Serah or
                              Noel. Should Metallicactuar's Strength exceed its
                              Magic through buffs and debuffs, it can use Deshell
                              Chaser and Shell Feeder to raise its defenses and
                              deal more damage. Metallicactuar's Feral Link,
                              Hit-and-Run, has a maximum Synch Rate of 777%, so it
                              is suitable for capturing monsters.
    
    Disadvantages-----------: Metallicactuar only receives two Crystarium
                              Expansions, limiting the amount of damage it can
                              inflict. A Magic-based Red Chocobo is superior to
                              Metallicactuar in every situation that Mind Piercer
                              is not active, as it has 6 ATB, COM Bonus Boost, and
                              a faster casting speed. Metallicactuar is also weak
                              to Fire attacks, making it a poor choice against the
                              likes of Omega, Amodar, Typhon, and PuPu. Because
                              it is Magic-based, Metallicactuar cannot use Deshell
                              Chaser, Shell Feeder, Bloodthirsty, and Scourge very
                              often. Hit-and-Run is unfortunately Strength-based,
                              so it should not be used to solely inflict damage.
    
    Alternatives:
    
    Auto-Faith (7)----------: For random battles when you start with
                              Metallicactuar. However, it is generally inefficient
                              against bosses, since you should not generally lead
                              with a COM. If you only use Metallicactuar for
                              general use, consider using Auto-Faith over Feral
                              Speed II.
    
    Gilfinder II (6)--------: If you are in dire need of gil, use this passive
                              ability to farm it from Raspatil. It also stacks with
                              any Durable Collector's Catalogs that Serah and Noel
                              have equipped. However, if you are not strapped for
                              gil, choose a more useful passive ability.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Metallicactuar's damage and do not mind 
                              limiting your monster choices, consider using Pack
                              Mentality in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 45 Metallicactuar
    02) Lv. 01 Flanitor
    03) Lv. 22 Tonberry
    04) Lv. 01 Gancanagh
    05) Lv. 18 Dragoon
    06) Lv. 02 Chunerpeton
    07) Lv. 18 Fencer
    08) Lv. 02 Ceratoraptor
    09) Lv. 30 Pink Lily
    10) Lv. 15 Yeoman
    11) Lv. 01 Yeoman
    12) Lv. 33 Caterchipillar
    13) Lv. 54 Forked Cat
    14) Lv. 30 Frag Leech
    15) Lv. 23 Mewmao
    16) Lv. 48 Green Chocobo
    
    Infuse in this order:
    
    01) Lv. 01 Flanitor       <-- Lv. 22 Tonberry
    02) Lv. 45 Metallicactuar <-- Lv. 01 Gancanagh
    03) Lv. 45 Metallicactuar <-- Lv. 18 Dragoon (learn Adrenaline)
    04) Lv. 45 Metallicactuar <-- Lv. 02 Chunerpeton (learn Lifesiphon)
    05) Lv. 45 Metallicactuar <-- Lv. 18 Fencer
    06) Lv. 45 Metallicactuar <-- Lv. 02 Ceratoraptor
    07) Lv. 45 Metallicactuar <-- Lv. 30 Pink Lily
    08) Lv. 45 Metallicactuar <-- Lv. 15 Yeoman (learn Blindside)
    09) Lv. 45 Metallicactuar <-- Lv. 01 Yeoman
    10) Lv. 45 Metallicactuar <-- Lv. 33 Caterchipillar
    11) Lv. 45 Metallicactuar <-- Lv. 54 Forked Cat
    12) Lv. 45 Metallicactuar <-- Lv. 30 Frag Leech (learn Faultsiphon)
    13) Lv. 45 Metallicactuar <-- Lv. 23 Mewmao
    14) Lv. 45 Metallicactuar <-- Lv. 48 Green Chocobo
    15) Lv. 45 Metallicactuar <-- Lv. 01 Flanitor
    
    Additional Abilities:
    
    Jeopardize--------------: Infuse 49 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD06]
    
    Monster------: Proto-behemoth
    Monster Role-: Commando
    Constellation: Behemoth
    
    The Build:
    
    01) Critical: Vigilance (RL)
    02) Critical: Bravery (RL)
    03) Critical: Faith (RL)
    04) Critical: Haste (8)
    05) Strength +35% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Power for levels 3, 4, 6, 7, 9, 10, 12, 14, 16, 18,
                              20-30, 32, 34, 36, 38, and 40. Potent for levels 2,
                              5, 8, 11, 13, 15, 17, 19, 31, 33, 35, 37, and 39.
    
    Crystarium Expansion----: +1 ATB.
    
    Additional Abilities----: Teach Proto-behemoth Adrenaline, Faultsiphon,
                              Lifesiphon, Powerchain, and Ruinga. Then teach it
                              Jeopardize by infusing 99 levels worth of RAV
                              monsters into it.
    
    Advantages--------------: Found in Academia 500 AF, Proto-behemoth can be
                              maximized for Strength immediately upon capture,
                              requiring only Grades 3 and 4 Mechanical Materials,
                              which can be bought from Chocolina. Because of its
                              respectable Strength, low maximum level, and
                              guaranteed encounter, Proto-behemoth makes an
                              excellent low-cost COM for the storyline's final
                              battles. The length of its sword blade lets it hit
                              opponents without the need to get close, and, despite
                              its appearance, it can attack launched opponents
                              without having to resort to Magic. After Chichu, it
                              is the second best Armor Breaker user outside of DLC
                              content, since other COMs with it stop using Armor
                              Breaker in favor of Stagger: Wound or Stagger: Drain
                              once an opponent has been staggered. Its Bravery
                              Feeder allows it to enhance its Strength even further
                              while stealing from, and thus weakening, its
                              opponent. Due to its three red-locked passive
                              abilities, Proto-behemoth carves a unique place for
                              itself, functioning in a SYN-like fashion once it
                              reaches critical condition. Its Feral Link, Sunder,
                              hits Proto-behemoth's target and any opponents
                              unlucky enough to be in its way. It also has a
                              maximum Synch Rate of 300%, so it is suitable for
                              capturing monsters.
    
    Disadvantages-----------: Because it only has one Crystarium Expansion and an
                              average Attack speed, Proto-behemoth cannot reach the
                              same damage potential as the Top-Tier COMs.
                              Proto-behemoth does not have any notable weaknesses, 
                              but it does not have any innate defenses, either. 
                              While ignoring defensive passive abilities helps
                              Proto-behemoth reach critical condition faster, it
                              also puts it at greater risk of being KO'd.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Proto-behemoth lacks an elemental weakness,
                              this defensive passive ability may keep it safe from
                              powerful elemental attacks, such as Typhon's
                              Fireball. Infusing this would make it more difficult
                              for Proto-behemoth to reach critical condition
                              against opponents that favor elemental attacks,
                              though. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    HP +30% (8)-------------: This passive ability provides Proto-behemoth with
                              more durability. Using HP +30%, though, makes it
                              harder for Proto-behemoth to reach critical
                              condition. If you feel that Proto-behemoth's
                              maximum HP is too low, consider exchanging Feral
                              Speed II for this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7)--------: For random battles when you start with
                              Proto-behemoth. However, it is generally inefficient
                              against bosses, since you should not generally lead
                              with a COM. If you only use Proto-behemoth for
                              general use, consider using Auto-Bravery over Feral
                              Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Proto-behemoth
    02) Lv. 24 Tonberry
    03) Lv. 45 Blue Chocobo
    04) Lv. 36 Pink Lily
    05) Lv. 01 Gancanagh
    06) Lv. 02 Chunerpeton
    07) Lv. 18 Dragoon
    08) Lv. 18 Fencer
    09) Lv. 10 Yeoman
    10) Lv. 01 Yeoman
    11) Lv. 30 Frag Leech
    
    Infuse in this order:
    
    01) Lv. 40 Proto-behemoth <-- Lv. 24 Tonberry
    02) Lv. 40 Proto-behemoth <-- Lv. 45 Blue Chocobo
    03) Lv. 40 Proto-behemoth <-- Lv. 36 Pink Lily
    04) Lv. 40 Proto-behemoth <-- Lv. 01 Gancanagh
    05) Lv. 40 Proto-behemoth <-- Lv. 02 Chunerpeton (learn Lifesiphon)
    06) Lv. 40 Proto-behemoth <-- Lv. 18 Dragoon (learn Adrenaline)
    07) Lv. 40 Proto-behemoth <-- Lv. 18 Fencer (learn Jeopardize)
    08) Lv. 40 Proto-behemoth <-- Lv. 10 Yeoman (learn Powerchain)
    09) Lv. 40 Proto-behemoth <-- Lv. 01 Yeoman
    10) Lv. 40 Proto-behemoth <-- Lv. 30 Frag Leech (learn Faultsiphon)
    
    Additional Abilities:
    
    Ruinga------------------: Lv. 20 Scutari
    
    ...............................................................................
    
    [NMBLD07]
    
    Monster------: Red Chocobo (Strength)
    Monster Role-: Commando
    Constellation: Chocobo
    
    The Build:
    
    01) Stagger Maintenance II (RL)
    02) HP +30% (8)
    03) Strength +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Power for levels 2-20, 55, and 60-99. Potent for
                              levels 21-54 and 56-59.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Red Chocobo (Strength) Adrenaline, Blindside,
                              Powerchain, and Ruinga. Then teach it Jeopardize by
                              infusing 99 levels worth of RAV monsters into it.
    
    Advantages--------------: Red Chocobo (Strength) possesses the highest Strength
                              of all COMs and the second highest Strength of all
                              monsters in the entire game. It has 6 ATB, COM Bonus
                              Boost, naturally resists Fire damage, and has enough
                              room to fit all relevant defensive passive abilities.
                              Red Chocobo (Strength) can utilize Bravery Feeder and
                              Haste Feeder against many bosses and Coliseum
                              battles, including Lightning, Amodar, Nabaat, Typhon,
                              Gilgamesh, Snow, and Valfodr, stealing Bravery and
                              Haste in order to augment itself and the Paradigm
                              Pack while simultaneously weakening the opponent. It
                              can also use Bloodthirsty and Stagger: Wound in
                              tandem, which, together, boosts Red Chocobo
                              (Strength)'s Strength in proportion to the opponent's
                              Wound damage, a combination of abilities limited to
                              Red Chocobo, Don Tonberry, Managarmr, and Tonberry.
                              Its Feral Link, Kweh, coupled with its high Strength,
                              makes Red Chocobo (Strength) a force to be reckoned
                              with in any battle. It also has a maximum Synch Rate
                              of 400%, so Red Chocobo (Strength) is suitable for
                              capturing monsters.
    
    Disadvantages-----------: Like Golden Chocobo, Red Chocobo (Strength) has a
                              slow attack speed against moving opponents, as it
                              must oftentimes reorient itself between Attacks. It
                              is also weak to Ice attacks, making it a poor choice
                              against Ultros. Unfortunately, Red Chocobo (Strength)
                              lacks Armor Breaker, Mind Piercer, and the Chaser
                              abilities that the Top-Tier COMs enjoy, which means
                              that it is only average in comparison.
    
    Alternatives:
    
    Resist Elements +30% (9): Because Red Chocobo (Strength) is weak to Ice
                              attacks, this passive ability may keep it safe from
                              powerful Ice attacks, such as Ultros' Frost Breath.
                              If you find yourself frequently thwarted by elemental
                              attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7)--------: For random battles when you start with Red Chocobo
                              (Strength). However, it is generally inefficient
                              against bosses, since you should not generally lead
                              with a COM. If you only use Red Chocobo (Strength)
                              for general use, consider using Auto-Bravery over
                              Feral Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Red Chocobo (Strength)'s damage and do not
                              mind limiting your monster choices, consider using
                              Pack Mentality in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Red Chocobo
    02) Lv. 19 Mud Frog
    03) Lv. 24 Tonberry
    04) Lv. 54 Forked Cat
    05) Lv. 30 Frag Leech
    06) Lv. 23 Mewmao
    07) Lv. 48 Green Chocobo
    08) Lv. 15 Yeoman
    09) Lv. 30 Pink Lily
    10) Lv. 18 Fencer
    11) Lv. 18 Dragoon
    
    Infuse in this order:
    
    01) Lv. 19 Mud Frog    <-- Lv. 24 Tonberry
    02) Lv. 19 Mud Frog    <-- Lv. 54 Forked Cat
    03) Lv. 19 Mud Frog    <-- Lv. 30 Frag Leech
    04) Lv. 19 Mud Frog    <-- Lv. 23 Mewmao
    05) Lv. 19 Mud Frog    <-- Lv. 48 Green Chocobo
    06) Lv. 99 Red Chocobo <-- Lv. 19 Mud Frog
    07) Lv. 99 Red Chocobo <-- Lv. 15 Yeoman (learn Blindside)
    08) Lv. 99 Red Chocobo <-- Lv. 30 Pink Lily
    09) Lv. 99 Red Chocobo <-- Lv. 18 Fencer
    10) Lv. 99 Red Chocobo <-- Lv. 18 Dragoon (learn Adrenaline)
    
    Additional Abilities:
    
    Powerchain--------------: Lv. 05 Chocobo or Lv. 10 Yeoman
    Ruinga------------------: Lv. 20 Scutari
    Jeopardize--------------: Infuse 32 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD08]
    
    Monster------: Red Chocobo (Magic)
    Monster Role-: Commando
    Constellation: Chocobo
    
    The Build:
    
    01) Stagger Maintenance II (RL)
    02) HP +30% (8)
    03) Magic +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Mana for levels 2-10, 12, 13, 15, 16, 18-20, and
                              61-99. Potent for levels 11, 14, 17, and 21-60.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost.
    
    Additional Abilities----: Teach Red Chocobo (Magic) Adrenaline, Blindside,
                              Powerchain, and Ruinga. Then teach it Jeopardize by
                              infusing 99 levels worth of RAV monsters into it.
    
    Advantages--------------: Red Chocobo (Magic) is fastest consistent Magic-based
                              COM outside of DLC content with a casting speed of
                              80, beating its non-DLC competitors, Don Tonberry,
                              Metallicactuar, and Miniflan. It has 6 ATB, COM Bonus
                              Boost, naturally resists Fire damage, and has enough
                              room to fit all relevant defensive passive abilities.
                              Compared to Red Chocobo (Strength), Red Chocobo
                              (Magic) does not have to move in order to attack,
                              since Ruin and Ruinga spells track their targets,
                              possibly protecting it from dangerous area-of-effect
                              attacks aimed at Serah or Noel. This also makes it a
                              faster attacker than Red Chocobo (Strength), as Red
                              Chocobo (Strength) must take the time to approach its
                              target and reorient itself if it's target moves away.
                              Red Chocobo (Magic) can cast Ruinga twice in a row,
                              wiping out randomly-encountered groups of opponents
                              and, when boosted by Faith, a group of PuPu.
    
    Disadvantages-----------: Because it specializes in Magic, Red Chocobo (Magic)
                              will not be able to use Bloodthirsty and Stagger:
                              Wound, nor can it use Bravery Feeder and Haste Feeder
                              as often as Red Chocobo (Strength), unless its
                              Strength outweighs its Magic due to Chain Gauge
                              percentage, buffs and debuffs. It is also weak to Ice
                              attacks, making it a poor choice against Ultros.
                              While it is generally the better Magic-based COM, Red
                              Chocobo loses to Metallicactuar in damage output when
                              Metallicactuar's Mind Piercer is active. While Red
                              Chocobo (Magic)'s Feral Link, Kweh, has a maximum
                              Synch Rate of 400%, keep in mind that it is a
                              Strength-based attack, so it may not always be
                              suitable for capturing monsters.
    
    Alternatives:
    
    Resist Elements +30% (9): Because Red Chocobo (Magic) is weak to Ice attacks,
                              this passive ability may keep it safe from powerful
                              Ice attacks, such as Ultros' Frost Breath. If you
                              find yourself frequently thwarted by elemental
                              attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Faith (7)----------: For random battles when you start with Red Chocobo
                              (Magic). However, it is generally inefficient
                              against bosses, since you should not generally lead
                              with a COM. If you only use Red Chocobo (Magic) for
                              general use, consider using Auto-Faith over Feral
                              Speed II.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Red Chocobo (Magic)'s damage and do not mind
                              limiting your monster choices, consider using Pack
                              Mentality in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Red Chocobo
    02) Lv. 22 Tonberry
    03) Lv. 54 Forked Cat
    04) Lv. 30 Frag Leech
    05) Lv. 23 Mewmao
    06) Lv. 48 Green Chocobo
    07) Lv. 01 Yeoman
    08) Lv. 30 Pink Lily
    09) Lv. 18 Fencer
    10) Lv. 18 Dragoon
    
    Infuse in this order:
    
    01) Lv. 99 Red Chocobo <-- Lv. 22 Tonberry
    02) Lv. 99 Red Chocobo <-- Lv. 54 Forked Cat
    03) Lv. 99 Red Chocobo <-- Lv. 30 Frag Leech (learn Blindside, Powerchain)
    04) Lv. 99 Red Chocobo <-- Lv. 23 Mewmao
    05) Lv. 99 Red Chocobo <-- Lv. 48 Green Chocobo
    06) Lv. 99 Red Chocobo <-- Lv. 01 Yeoman
    07) Lv. 99 Red Chocobo <-- Lv. 30 Pink Lily
    08) Lv. 99 Red Chocobo <-- Lv. 18 Fencer
    09) Lv. 99 Red Chocobo <-- Lv. 18 Dragoon (learn Adrenaline)
    
    Additional Abilities:
    
    Ruinga------------------: Lv. 20 Scutari
    Jeopardize--------------: Infuse 51 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD09]
    
    Monster------: Twilight Odin
    Monster Role-: Commando
    Constellation: Eidolon
    
    The Build:
    
    01) Critical: Tetradefense (RL)
    02) HP +30% (8)
    03) Strength +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Power for levels 15, 20, 25, 30, 35, 40, 45, 50, and
                              60-99. Potent for levels 2-14, 16-19, 21-24, 26-29,
                              31-34, 36-39, 41-44, 46-49, and 51-59.
    
    Crystarium Expansions---: +2 ATB, +2 Bonus Boosts.
    
    Additional Abilities----: Teach Twilight Odin Blindside. Then teach him
                              Jeopardize by infusing 99 levels worth of RAV
                              monsters into him.
    
    Special Notes-----------: Flourish of Steel is considered one Attack, and its
                              damage is divided up within its 4-hit combination.
                              Because of this, many players erroneously believe
                              that Twilight Odin's damage modifiers are somehow
                              glitched. However, if added together, the total
                              amount of damage that Twilight Odin inflicts reflects
                              his true Strength.
    
    Advantages--------------: Twilight Odin is unique among all monsters in that,
                              because he is the only monster in the game to start
                              with 4 ATB and has a maximum level of 99, he benefits
                              from both 6 ATB and COM Bonus Boost II. He boasts
                              high HP and the second highest Strength of all COMs.
                              He also naturally halves all status ailments and has
                              enough room to fit all relevant defensive passive
                              abilities. Because he is based off of the original
                              Odin from Final Fantasy XIII, Twilight Odin borrows
                              Odin's attack animations for his Attack and Blitz
                              commands. Depending on his proximity to an opponent,
                              Twilight Odin will begin his string of Attacks with
                              Crushing Blow, a quick, powerful dash attack. He
                              will then follow through with 5 Attacks that mimic
                              Flourish of Steel, a 4-hit combination that, when
                              combined with Siphon Boost II and Attack: ATB Charge
                              II, allows Twilight Odin to completely restore his
                              ATB, which results in non-stop attacking. Due to the
                              size of his weapon, Twilight Odin is also good at
                              destroying groups of enemies with his Blitz. Twilight
                              Odin can boost his Strength even further with Poison
                              Chaser, a common status ailment that is effective in
                              boss battles, Coliseum challenges, and random
                              encounters. He can also recover his HP against
                              staggered opponents with Stagger: Drain to reap the
                              full benefits of Adrenaline. Twilight Odin's Feral
                              Link, Zantetsuken, is a powerful attack that hits
                              multiple targets and has a maximum Synch Rate of
                              999%, so it is suitable for capturing monsters.
    
    Disadvantages-----------: Twilight Odin's biggest shortcoming is his slow
                              attack speed. One Flourish of Steel takes a long
                              time to execute. He is also slow to approach his
                              opponent and slow at reorienting himself if his
                              target moves away. Should you use Twilight Odin
                              against flying or launched opponents, be aware that
                              he cannot use his high Strength on them, resorting
                              to Ruin spells. Given his subpar Magic and overall
                              sluggishness, Twilight Odin pales in comparison to
                              the Top-Tier COMs.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Twilight Odin lacks an elemental weakness,
                              this defensive passive ability may keep it safe from
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Bravery (7)--------: For random battles when you start with Twilight Odin.
                              However, it is generally inefficient against bosses,
                              since you should not generally lead with a COM. If
                              you only use Twilight Odin for general use, consider
                              using Auto-Bravery over Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Twilight Odin
    02) Lv. 01 Flanitor
    03) Lv. 02 Ceratoraptor
    04) Lv. 01 Gancanagh
    05) Lv. 04 Gancanagh Ace
    06) Lv. 02 Chunerpeton
    07) Lv. 18 Fencer
    08) Lv. 30 Pink Lily
    09) Lv. 01 Yeoman
    10) Lv. 24 Tonberry
    11) Lv. 54 Forked Cat
    12) Lv. 30 Frag Leech
    13) Lv. 23 Mewmao
    14) Lv. 48 Green Chocobo
    
    Infuse in this order:
    
    01) Lv. 01 Flanitor      <-- Lv. 02 Ceratoraptor
    02) Lv. 99 Twilight Odin <-- Lv. 01 Gancanagh
    03) Lv. 99 Twilight Odin <-- Lv. 04 Gancanagh Ace
    04) Lv. 99 Twilight Odin <-- Lv. 02 Chunerpeton
    05) Lv. 99 Twilight Odin <-- Lv. 18 Fencer
    06) Lv. 99 Twilight Odin <-- Lv. 01 Flanitor
    07) Lv. 99 Twilight Odin <-- Lv. 30 Pink Lily
    08) Lv. 99 Twilight Odin <-- Lv. 01 Yeoman
    09) Lv. 99 Twilight Odin <-- Lv. 24 Tonberry
    10) Lv. 99 Twilight Odin <-- Lv. 54 Forked Cat
    11) Lv. 99 Twilight Odin <-- Lv. 30 Frag Leech (learn Blindside)
    12) Lv. 99 Twilight Odin <-- Lv. 23 Mewmao
    13) Lv. 99 Twilight Odin <-- Lv. 48 Green Chocobo
    
    Additional Abilities:
    
    Jeopardize--------------: Infuse 51 levels worth of RAV monsters
    
    ...............................................................................
    
    [NMBLD10]
    
    Monster------: Buccaboo Ace
    Monster Role-: Ravager
    Constellation: Goblin (L)
    
    The Build:
    
    01) Stagger Maintenance II (RL)
    02) HP +30% (8)
    03) Magic +35% (7)
    04) Resist Physical +36% (7)
    05) Resist Magic +36% (7)
    06) Role Resonance (7)
    07) Quick Stagger (7) 
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana. All-Vitality is viable as well, if you
                              prefer greater durability at the expense of less
                              damage.
    
    Crystarium Expansion----: +1 ATB.
    
    Additional Abilities----: Teach Buccaboo Ace Fearsiphon, Overwhelm, and the
                              full gamut of RAV spells - this includes Fire,
                              Thunder, Fira, Thundara, Aerora, Firaga, Blizzaga,
                              Thundaga, and Aeroga. Then teach it Vigor by infusing
                              99 levels worth of COM monsters into it.
    
    Advantages--------------: Buccaboo Ace is a versatile RAV, possessing a
                              SYN-like Feral Link and a consistent, average casting
                              speed of 75. Its red-locked passive ability, Stagger
                              Maintenance II, compliments Buccaboo Ace's natural
                              RAV qualities and gives it room for all relevant
                              defensive passive abilities, which, combined with its
                              natural resistances to Ice and Wind damage and
                              capacity to halve Magic, makes it a sturdy ally.
                              Buccaboo Ace learns Ice Blitz and Aero Blitz,
                              providing it with ways to attack Ice and 
                              Wind-vulnerable opponents and Magic-resistant enemies
                              for more damage and chaining potential than a
                              Blizzaga or Aeroga spell. Its Feral Link, Spirit
                              Infusion, offers minor healing and grants Faith,
                              Protect, and Shell to the entire party, meaning that,
                              depending on the situation, Buccaboo Ace can act as
                              a substitute SYN. When paired with an actual SYN,
                              Buccaboo Ace's Feral Link can expedite its work by
                              conferring defensive buffs, letting the SYN focus on
                              casting offensive buffs.
    
    Disadvantages-----------: Because Buccaboo Ace only has average Magic, 4 ATB,
                              and lacks a RAV Bonus Boost, it cannot compete with
                              the Top-Tier and DLC RAVs in terms of damage output
                              and chaining capability. While useful, Buccaboo Ace's
                              version of Spirit Infusion is not as comprehensive as
                              Goblin Chieftain's, so other party members will have
                              to apply Bravery, Vigilance, and Veil. Also, its
                              Feral Link would likely not be of any use to a SYN
                              with Auto-Buff passive abilities.
    
    Alternatives:
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Feral Speed II (6)------: Because Buccaboo Ace's Feral Link lets it act as a
                              substitute SYN, it would make sense to want it
                              available for any situation. Feral Speed II also
                              helps to recover the Feral Link Gauges of the rest of
                              your Paradigm Pack, too. However, the duration of
                              Spirit Infusion's buffs far surpass the time it takes
                              for Buccaboo Ace to recharge its Feral Link Gauge,
                              and any form of Hypnocrown equipped on Serah or Noel
                              can substitute for this passive ability or be paired
                              alongside it for even more Feral Link uses.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Buccaboo Ace
    02) Lv. 54 Forked Cat
    03) Lv. 22 Tonberry
    04) Lv. 01 Yeoman
    05) Lv. 30 Pink Lily
    06) Lv. 23 Mewmao
    07) Lv. 48 Green Chocobo
    08) Lv. 19 Fencer
    
    Infuse in this order:
    
    01) Lv. 40 Buccaboo Ace <-- Lv. 54 Forked Cat
    02) Lv. 40 Buccaboo Ace <-- Lv. 22 Tonberry
    03) Lv. 40 Buccaboo Ace <-- Lv. 01 Yeoman
    04) Lv. 40 Buccaboo Ace <-- Lv. 30 Pink Lily (learn Fira, Aerora)
    05) Lv. 40 Buccaboo Ace <-- Lv. 23 Mewmao
    06) Lv. 40 Buccaboo Ace <-- Lv. 48 Green Chocobo
    07) Lv. 40 Buccaboo Ace <-- Lv. 19 Fencer (learn Fearsiphon)
    
    Additional Abilities:
    
    Overwhelm---------------: Lv. 01 Vespid or Lv. 03 Blue Chocobo or 
                              Lv. 05 Zwerg Metro
    Fire, Firaga------------: Lv. 36 Munchkin Boss
    Thunder, Thundara-------: Lv. 20 Pink Lily
    Blizzaga----------------: Lv. 20 Mud Frog
    Thundaga----------------: Lv. 15 Circuitron
    Vigor-------------------: Infuse 76 levels worth of COM monsters
    
    ...............................................................................
    
    [NMBLD11]
    
    Monster------: Debris
    Monster Role-: Ravager
    Constellation: Bomb
    
    The Build:
    
    01) Critical: Faith (RL)
    02) Auto Enthunder (RL)
    03) HP +30% (8)
    04) Magic +35% (7)
    05) Role Resonance (7)
    06) Quick Stagger (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana. All-Vitality is also viable, if you prefer
                              greater durability at the expense of less damage.
    
    Crystarium Expansion----: +1 ATB.
    
    Additional Abilities----: Teach Debris the full gamut of RAV spells - this
                              includes Blizzara, Aerora, Firaga, Blizzaga,
                              Thundaga, and Aeroga. Then teach it Vigor by infusing
                              99 levels worth of COM monsters into it.
    
    Advantages--------------: The only member of the Bomb family that can match
                              Cloudburst's raw Magic, Debris, like all Bombs, has a
                              blindingly fast casting speed of 170, surpassing the
                              Top-Tier and DLC RAVs. While Coudburst specializes in
                              Ice and Wind magic, Debris is a master of Fire and
                              Thunder magic, covering the opposite end of the
                              spectrum. If it starts a battle against an opponent
                              with a Thunder weakness, Debris automatically
                              receives an Enthunder buff, giving it an edge, and
                              its Felflame and Felspark abilities enhance its
                              damage even further, especially against opponents 
                              afflicted with Imperil. While Cloudburst shares the
                              same benefits using the other two elements, Debris
                              has two major advantages over it. First, Debris lacks
                              any -strike abilities. If you stumble upon an
                              opponent with an Ice weakness, Cloudburst will
                              alternate between Blizzard spells and Froststrikes,
                              which, because of its low Strength and the time it
                              takes to alternate between the two types of attacks,
                              hampers its damage output. On the other hand, Debris
                              will continue to cast spells. Second, Debris
                              naturally halves physical and elemental damage,
                              giving it greater durability. Debris' Feral Link,
                              Elemental Overdrive, is a powerful Magic-based attack
                              that hits all opponents on the field. It also has a
                              maximum Synch Rate of 400%, so Debris is suitable for
                              capturing monsters.
    
    Disadvantages-----------: To offset its natural resistances, Debris has low HP
                              and takes normal damage against Magic. It only has
                              4 ATB and lacks a RAV Bonus Boost, so it cannot
                              compete with the Top-Tier and DLC RAVs in terms of
                              damage output and chaining capability. Unfortunately,
                              while it shares these same disadvantages with
                              Cloudburst, Debris' Elemental Overdrive is generally
                              regarded as less useful than Cloudburst's
                              buff-bestowing Friendly Fire.
    
    Alternatives:
    
    Resist Physical +36% (7): Given Debris' low HP, it would make sense to enhance
                              its durability with Resist Physical +36% and Resist
                              Magic +36%, since, combined, they are better at
                              maintaining HP than HP +30% alone. But because it has
                              two red-locks and natural resistances that diminish
                              the effects of Resist Physical +36% and Resist Magic
                              +36%, Debris only has room for a single defensive
                              passive ability. It is practical, however, to remove
                              one or two of Debris' more situational passive
                              abilities, such as Role Resonance or Feral Speed II,
                              for Resist Physical +36% and Resist Magic +36% to 
                              help Debris maintain its HP for Vigor.
    
    Resist Magic +36% (7)---: See above.
    
    Stagger Maintenance II--: If Debris is the one to stagger an opponent, Stagger
                              Maintenance II ensures that it stays staggered for
                              30% longer. This passive ability is also synergetic
                              with Quick Stagger. However, it is often possible
                              to reach the maximum Stagger duration of 45 seconds
                              without this passive ability at all, and, as a
                              result, Stagger Maintenance II serves more as
                              "duration insurance" instead. This can be especially
                              handy for unrelenting opponents like Gilgamesh and
                              Valfodr.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Debris
    02) Lv. 54 Forked Cat
    03) Lv. 01 Yeoman
    04) Lv. 30 Pink Lily
    05) Lv. 19 Fencer
    06) Lv. 30 Frag Leech
    07) Lv. 22 Tonberry
    08) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 40 Debris <-- Lv. 54 Forked Cat
    02) Lv. 40 Debris <-- Lv. 01 Yeoman
    03) Lv. 40 Debris <-- Lv. 30 Pink Lily (learn Blizzara, Aerora)
    04) Lv. 40 Debris <-- Lv. 19 Fencer
    05) Lv. 40 Debris <-- Lv. 30 Frag Leech
    06) Lv. 40 Debris <-- Lv. 22 Tonberry
    07) Lv. 40 Debris <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade
    Blizzaga----------------: Lv. 20 Mud Frog
    Thundaga----------------: Lv. 15 Circuitron
    Aeroga------------------: Lv. 15 Tempest
    Vigor-------------------: Infuse 46 levels worth of COM monsters
    
    ...............................................................................
    
    [NMBLD12]
    
    Monster------: Nekton
    Monster Role-: Ravager
    Constellation: Vermin (S)
    
    The Build:
    
    01) HP +30% (8)
    02) Magic +35% (7)
    03) Resist Physical +36% (7)
    04) Resist Magic +36% (7)
    05) Role Resonance (7)
    06) Quick Stagger (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Mana for levels 2-20, 50, and 60-99. Potent for
                              levels 21-49 and 51-59. All-Vitality is also viable,
                              if you prefer greater durability at the expense of
                              less damage.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                              Bonus Boosts instead is also viable, as, at the
                              expense of double casting -ga spells against large
                              groups, Nekton will have an easier time synchronizing
                              its attacks with Paradigm Shifts against lone,
                              powerful opponents.
    
    Additional Abilities----: Teach Nekton the full gamut of RAV spells - this
                              includes Fire, Aero, Fira, Aerora, Firaga, Thundaga,
                              and Aeroga. Then teach it Vigor by infusing 99 levels
                              worth of COM monsters into it.
    
    Advantages--------------: With its high Magic, 6 ATB, RAV Bonus Boost, and lack
                              of weaknesses, Nekton is a formidable, exemplary RAV.
                              Nekton does not have any red-locked passive
                              abilities, which means that it can be infused with
                              all of the relevant RAV-focused and defensive passive
                              abilities, giving it great longevity in battle.
                              Nekton's small size also aids in its survival, as
                              some enemies, like bipedal Behemoths, will completely
                              miss it with their sweeping attacks. Its Feral Link,
                              Spider Web, causes Magic-based damage and allows it
                              to possibly inflict Fog, Pain, and Slow, and Deshell
                              on Nekton's target, allowing it to function in a 
                              SAB-like capacity. It also has a maximum Synch Rate
                              of 300%, so it is suitable for capturing monsters.
    
    Disadvantages-----------: Despite its high Magic, Nekton has a lower than
                              average casting speed of 60. It learns Froststrike,
                              so Nekton will alternate between Blizzard spells and
                              Froststrikes if its opponent has an Ice weakness.
                              While alternating between two types of attacks has
                              the benefit of slightly raising an opponent's Chain
                              Gauge more than casting Blizzards in succession, it
                              also slows Nekton down due to its slow casting speed,
                              hampering its damage potential. Against agile
                              opponents, its Froststrikes might sometimes miss,
                              too. Although Nekton's Feral Link can inflict rare
                              status ailments, the chances of them landing depend
                              on the Feral Link's Synch Rate and its target's Chain
                              Gauge and ailment resilience, rendering Spider Web's
                              effectiveness highly situational.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Nekton lacks an elemental weakness, this 
                              defensive passive ability may keep it safe from 
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Stagger Maintenance II--: If Nekton is the one to stagger an opponent, Stagger
                              Maintenance II ensures that it stays staggered for
                              30% longer. This passive ability is also synergetic
                              with Quick Stagger. However, it is often possible
                              to reach the maximum Stagger duration of 45 seconds
                              without this passive ability at all, and, as a
                              result, Stagger Maintenance II serves more as
                              "duration insurance" instead. This can be especially
                              handy for unrelenting opponents like Gilgamesh and
                              Valfodr.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Nekton
    02) Lv. 54 Forked Cat
    03) Lv. 22 Tonberry
    04) Lv. 48 Green Chocobo
    05) Lv. 23 Mewmao
    06) Lv. 01 Yeoman
    07) Lv. 30 Pink Lily
    08) Lv. 19 Fencer
    09) Lv. 01 Gancanagh
    
    Infuse in this order:
    
    01) Lv. 99 Nekton <-- Lv. 54 Forked Cat
    02) Lv. 99 Nekton <-- Lv. 22 Tonberry
    03) Lv. 99 Nekton <-- Lv. 48 Green Chocobo
    04) Lv. 99 Nekton <-- Lv. 23 Mewmao
    05) Lv. 99 Nekton <-- Lv. 01 Yeoman
    06) Lv. 99 Nekton <-- Lv. 30 Pink Lily (learn Fira, Aerora)
    07) Lv. 99 Nekton <-- Lv. 19 Fencer
    08) Lv. 99 Nekton <-- Lv. 01 Gancanagh
    
    Additional Abilities:
    
    Fire, Firaga------------: Lv. 36 Munchkin Boss
    Aero--------------------: Lv. 01 Apotamkin
    Thundaga----------------: Lv. 15 Circuitron
    Aeroga------------------: Lv. 15 Tempest
    Vigor-------------------: Infuse 76 levels worth of COM monsters
    
    ...............................................................................
    
    [NMBLD13]
    
    Monster------: Spiceacilian
    Monster Role-: Ravager
    Constellation: Terraquatic
    
    The Build:
    
    01) HP +30% (8)
    02) Magic +35% (7)
    03) Resist Physical +36% (7)
    04) Role Resonance (7)
    05) Quick Stagger (7)
    06) Feral Speed II (6)
    07) Siphon Boost II (6)
    08) Improved Cure II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: Mana for levels 2-10, 20, 30, 35, and 40-99. Potent
                              for levels 11-19, 21-29, 31-34, and 36-39.
                              All-Vitality is also viable, if you prefer greater
                              durability at the expense of less damage.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                              Bonus Boosts instead is also viable, as, at the
                              expense of double casting -ga spells against large
                              groups, Spiceacilian will have an easier time
                              synchronizing its attacks with Paradigm Shifts
                              against lone, powerful opponents.
    
    Additional Abilities----: Teach Spiceacilian the full gamut of RAV spells -
                              this includes Fire, Blizzard, Thunder, Fira,
                              Blizzara, Thundara, Firaga, Blizzaga, and Thundaga.
                              Then teach it Vigor by infusing 99 levels worth of
                              COM monsters into it.
    
    Advantages--------------: Spiceacilian sports many advantages, including 6 ATB,
                              RAV Bonus Boost, and one of the highest Magic stats
                              among RAVs. It's greatest asset, though, is its Feral
                              Link, Refreshing Rain, which heals the entire party
                              and bestows Veil and Regen, which is a buff
                              unavailable to SYNs. Refreshing Rain is the fastest
                              charging Feral Link in the game, clocking in at 60
                              seconds. Through liberal use of its Feral Link,
                              Spiceacilian has incredible staying power and can
                              easily maintain Vigor. It also allows it to act in a
                              MED-like fashion in the heat of battle.
    
    Disadvantages-----------: While Spiceacilian has high Magic, it has a slow 65
                              casting speed. It learns Galestrike, so Spiceacilian
                              will alternate between Aero spells and Galestrikes if
                              its opponent has a Wind weakness. While alternating
                              between two types of attacks has the benefit of
                              slightly raising an opponent's Chain Gauge more than
                              casting Aeros in succession, it also slows
                              Spiceacilian down due to its slow casting speed,
                              hampering its damage potential. Against agile
                              opponents, its Galestrikes might sometimes miss, too.
    
    Alternatives:
    
    Resist Elements +30% (9): Because Spiceacilian is weak to Lightning attacks,
                              this passive ability may keep it safe from powerful
                              Lightning attacks, such as Valfodr's Thundaga. If you
                              find yourself frequently thwarted by elemental
                              attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, given its elemental
                              weakness, it is very practical to remove one of
                              Spiceacilian's more situational passive abilities,
                              like Role Resonance or Feral Speed II, to make room
                              for Resist Magic +36% and completely maximize its
                              defenses.
    
    Stagger Maintenance II--: If Spiceacilian is the one to stagger an opponent,
                              Stagger Maintenance II ensures that it stays
                              staggered for 30% longer. This passive ability is
                              also synergetic with Quick Stagger. However, it is
                              often possible to reach the maximum Stagger duration
                              of 45 seconds without this passive ability at all,
                              and, as a result, Stagger Maintenance II serves more
                              as "duration insurance" instead. This can be
                              especially handy for unrelenting opponents like
                              Gilgamesh and Valfodr.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Spiceacilian
    02) Lv. 04 Gancanagh Ace
    03) Lv. 01 Gancanagh
    04) Lv. 01 Yeoman
    05) Lv. 01 Yeoman
    06) Lv. 03 Hoplite
    07) Lv. 48 Green Chocobo
    08) Lv. 30 Frag Leech
    09) Lv. 30 Frag Leech
    10) Lv. 26 Don Tonberry
    11) Lv. 02 Chunerpeton
    12) Lv. 19 Fencer
    13) Lv. 01 Cait Sith
    14) Lv. 39 Exoray
    15) Lv. 02 Ceratoraptor
    16) Lv. 30 Pink Lily
    17) Lv. 54 Forked Cat
    18) Lv. 22 Tonberry
    
    Infuse in this order:
    
    01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
    02) Lv. 04 Gancanagh Ace <-- Lv. 01 Yeoman
    03) Lv. 04 Gancanagh Ace <-- Lv. 01 Yeoman
    04) Lv. 99 Spiceacilian  <-- Lv. 03 Hoplite
    05) Lv. 99 Spiceacilian  <-- Lv. 48 Green Chocobo
    06) Lv. 99 Spiceacilian  <-- Lv. 30 Frag Leech
    07) Lv. 99 Spiceacilian  <-- Lv. 30 Frag Leech
    08) Lv. 99 Spiceacilian  <-- Lv. 26 Don Tonberry
    09) Lv. 99 Spiceacilian  <-- Lv. 02 Chunerpeton
    10) Lv. 99 Spiceacilian  <-- Lv. 19 Fencer
    11) Lv. 99 Spiceacilian  <-- Lv. 01 Cait Sith
    12) Lv. 99 Spiceacilian  <-- Lv. 39 Exoray
    13) Lv. 99 Spiceacilian  <-- Lv. 02 Ceratoraptor (learn Blizzard)
    14) Lv. 99 Spiceacilian  <-- Lv. 30 Pink Lily (learn Fira, Thundara)
    15) Lv. 99 Spiceacilian  <-- Lv. 54 Forked Cat
    16) Lv. 99 Spiceacilian  <-- Lv. 22 Tonberry (learn Vigor)
    17) Lv. 99 Spiceacilian  <-- Lv. 04 Gancanagh Ace
    
    Additional Abilities:
    
    Fire, Thunder-----------: Lv. 01 Apotamkin or Lv. 01 Debris
    Blizzara----------------: Lv. 01 Cryohedron
    Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade
    Blizzaga----------------: Lv. 20 Mud Frog
    Thundaga----------------: Lv. 15 Circuitron
                              
    ...............................................................................
    
    [NMBLD14]
    
    Monster------: Swampmonk
    Monster Role-: Ravager
    Constellation: Sahagin
    
    The Build:
    
    01) HP +30% (8)
    02) Magic +35% (7)
    03) Resist Physical +36% (7)
    04) Resist Magic +36% (7)
    05) Role Resonance (7)
    06) Quick Stagger (7)
    07) Feral Speed II (6)
    08) Siphon Boost II (6)
    09) Chain Bonus Boost II (6)
    10) Attack: ATB Charge II (6)
    
    Monster Materials to Use: All-Mana. All-Vitality is also viable, if you prefer
                              greater durability at the expense of less damage.
    
    Crystarium Expansions---: +2 ATB.
    
    Additional Abilities----: Teach Swampmonk Overwhelm, Fearsiphon, and the full
                              gamut of RAV spells - this includes Fire, Thunder,
                              Aero, Fira, Thundara, Aerora, Firaga, Thundaga, and
                              Aeroga. Then teach it Vigor by infusing 99 levels
                              worth of COM monsters into it.
    
    Advantages--------------: Swampmonk is a monster to be reckoned with, boasting
                              the highest Magic of all non-DLC RAVs and a
                              respectable casting speed of 75. Swampmonk does not
                              have any red-locked passive abilities, which means
                              that it can be infused with all of the relevant
                              RAV-focused and defensive passive abilities, allaying
                              its weakness to Thunder attacks. Against an opponent
                              weak to Ice damage, Swampmonk will alternate between
                              Blizzard spells and Froststrikes. While this would
                              normally be a disadvantage, Swampmonk's Froststrike
                              is composed of two attacks that each affect its
                              opponent's Chain Gauge, which, together, raise it
                              more than a single, Blizzard. Its Feral Link, High
                              Dive, is an Ice-based attack that hits its target
                              and nearby enemies, making it highly effective
                              against opponents vulnerable to Ice damage.
    
    Disadvantages-----------: While Swampmonk's Froststrike is more useful than
                              other RAVs', it slows it down, lowering its overall
                              damage potential. It must also approach its target
                              before using Froststrike, meaning that, against agile
                              opponents, it might sometimes miss. Swampmonk only
                              has 5 ATB and lacks a RAV Bonus Boost, so it cannot
                              compete with the Top-Tier and DLC RAVs in terms of
                              damage output and chaining capability. It is also
                              weak to Thunder attacks, making it a poor choice
                              against the likes of Lightning, PuPu, and Valfodr. 
                              While Swampmonk's High Dive has a maximum Synch Rate
                              of 400%, keep in mind that it is an Ice-based attack,
                              so it may not always be suitable for capturing
                              monsters.
    
    Alternatives:
    
    Resist Elements +30% (9): Because Swampmonk is weak to Lightning attacks, this 
                              passive ability may keep it safe from powerful
                              Lightning attacks, such as Valfodr's Thundaga. If you
                              find yourself frequently thwarted by elemental
                              attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Stagger Maintenance II--: If Swampmonk is the one to stagger an opponent,
                              Stagger Maintenance II ensures that it stays
                              staggered for 30% longer. This passive ability is
                              also synergetic with Quick Stagger. However, it is
                              often possible to reach the maximum Stagger duration
                              of 45 seconds without this passive ability at all,
                              and, as a result, Stagger Maintenance II serves more
                              as "duration insurance" instead. This can be
                              especially handy for unrelenting opponents like
                              Gilgamesh and Valfodr.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Swampmonk's damage and do not mind limiting
                              your monster choices, consider using Pack Mentality
                              in place of Feral Speed II.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 45 Swampmonk
    02) Lv. 22 Tonberry
    03) Lv. 54 Forked Cat
    04) Lv. 01 Yeoman
    05) Lv. 30 Pink Lily
    06) Lv. 19 Fencer
    07) Lv. 30 Frag Leech
    08) Lv. 23 Mewmao
    09) Lv. 48 Green Chocobo
    10) Lv. 04 Dragoon
    
    Infuse in this order:
    
    01) Lv. 45 Swampmonk <-- Lv. 22 Tonberry
    02) Lv. 45 Swampmonk <-- Lv. 54 Forked Cat
    03) Lv. 45 Swampmonk <-- Lv. 01 Yeoman
    04) Lv. 45 Swampmonk <-- Lv. 30 Pink Lily (learn Fira, Aerora)
    05) Lv. 45 Swampmonk <-- Lv. 19 Fencer (learn Fearsiphon)
    06) Lv. 45 Swampmonk <-- Lv. 30 Frag Leech
    07) Lv. 45 Swampmonk <-- Lv. 23 Mewmao
    08) Lv. 45 Swampmonk <-- Lv. 48 Green Chocobo
    09) Lv. 45 Swampmonk <-- Lv. 04 Dragoon
    
    Additional Abilities:
    
    Overwhelm---------------: Lv. 01 Vespid or Lv. 03 Flanbanero or
                              Lv. 05 Zwerg Metro
    Fire--------------------: Lv. 01 Apotamkin or Lv. 01 Debris or
                              Lv. 01 Garchimacera
    Thunder-----------------: Lv. 01 Apotamkin or Lv. 01 Debris or Lv. 01 Pink Lily
    Aero--------------------: Lv. 01 Apotamkin or Lv. 01 Blue Chocobo or
                              Lv. 01 Pink Lily
    Thundara----------------: Lv. 01 Circuitron or Lv. 14 Pink Lily or
                              Lv. 17 Apotamkin
    Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade
    Thundaga----------------: Lv. 15 Circuitron
    Aeroga------------------: Lv. 15 Tempest
    Vigor-------------------: Infuse 42 levels worth of COM monsters
    
    ...............................................................................
    
    [NMBLD15]
    
    Monster------: Navidon
    Monster Role-: Sentinel
    Constellation: Armadillon, Armadon
    
    The Build:
    
    01) Feral Surge (RL)
    02) Improved Counter II (RL)
    03) Resist Elements +30% (9)
    04) HP +30% (8)
    05) Resilience +40% (8)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Feral Speed II (6)
    09) Improved Guard II (6)
    10) Improved Ward (5)
    
    Monster Materials to Use: All-Vitality.
    
    Crystarium Expansions---: +2 Bonus Boosts.
    
    Additional Abilities----: Teach Navidon Provoke, Mediguard, Steelguard, and
                              Fringeward. Then teach it Reprieve by infusing 99
                              levels worth of MED monsters into it.
    
    Advantages--------------: Found in the Clearwater Marshes of the Archylte
                              Steppe in rainy weather, Navidon is a formidable
                              SEN that only requires Grade 4 Biological Materials
                              to develop. While its maximum HP is even lower than
                              Goblin Chieftain's, Navidon has an innate resistance
                              to Ice attacks and halves the damage received from
                              physical, magic, Fire, Lightning, and Wind attacks,
                              which more than compensates for it. SEN Bonus Boost
                              II ensures that Navidon can reduce normal and Wound
                              damage as much as possible. Its counterattacks are
                              Ice-based attacks, making it highly effective against
                              opponents vulnerable to Ice damage.
    
    Disadvantages-----------: Like most SENs that focus on defense, Navidon has
                              low Strength and Magic, preventing it from using its
                              Feral Link, Shell Spin, and its counterattacks
                              effectively. Even though it has a red-locked Improved
                              Counter II to enhance its counterattacks, all
                              Armadillon SENs use Magic-based counterattacks and
                              have poor Magic. To make matters worse, Navidon's
                              counterattacks are Ice-based attacks, so they are
                              useless against opponents with immunity to Ice.
                              Navidon is restricted to 3 ATB, preventing it from
                              using its abilities, such as Steelguard, for as long
                              as Pulse Gladiator, a Top-Tier SEN. While Shell Spin
                              has a maximum Synch Rate of 400%, it is based off of
                              Navidon's low Strength, so it is unsuitable for
                              capturing monsters.
    
    Alternatives:
    
    Rapid Recovery (8)------: This passive ability reduces the duration of status
                              ailments by 25%. This sounds more useful than it is
                              in practice, however. Usually, a status ailment can
                              either be ignored or it needs to be immediately
                              removed by items or Esuna. Neither of these
                              situations benefit from Rapid Recovery. Only use
                              this passive ability if you feel Navidon does not
                              benefit from any of the other suggested passive
                              abilities.
    
    Strength +35% (7)-------: Navidon has impressive Strength to boost the power of
                              its Feral Link, Shell Spin, with an All-Power build.
                              However, using an All-Power build lowers its HP even
                              more, negating the benefits of its natural defenses.
                              Note that Navidon's counterattacks are Magic-based,
                              so do not use this passive ability to try and
                              enhance them. Furthermore, SEN A.I. will never use
                              counterattacks against the more difficult post-game
                              bosses and Coliseum opponents.
    
    Role Resonance (7)------: Navidon's Feral Link can be powerful with an
                              All-Power build. This passive ability allows you to
                              defend yourself in the Tortoise Paradigm, block
                              powerful attacks, and then retaliate by unleashing
                              an enhanced Shell Spin. Note that Role Resonance is
                              not suggested for use with counterattacks, as it is
                              impractical to stay in the Tortoise Paradigm long
                              enough to see Entrench or Vendetta.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
    			  for as long as Navidon remains in critical condition.
    			  Unlike other Critical: Buff passive abilities, you do
                              not need to reach critical condition with Navidon on
                              the field - you can switch out a monster in critical
                              condition for Navidon and still benefit from the
                              ability.
    
    Infusion Process (by iamins4ne):
    
    Gather these monsters:
    
    01) Lv. 40 Navidon
    02) Lv. 33 Caterchipillar
    03) Lv. 20 Lancer
    04) Lv. 20 Lancer
    05) Lv. 99 Flandit
    06) Lv. 23 Mewmao
    07) Lv. 48 Green Chocobo
    08) Lv. 72 Necrosis
    
    Infuse in this order:
    
    01) Lv. 40 Navidon <-- Lv. 33 Caterchipillar
    02) Lv. 40 Navidon <-- Lv. 20 Lancer (learn Provoke)
    03) Lv. 40 Navidon <-- Lv. 20 Lancer (learn Mediguard)
    04) Lv. 40 Navidon <-- Lv. 99 Flandit (learn Steelguard, Fringeward)
    05) Lv. 40 Navidon <-- Lv. 23 Mewmao
    06) Lv. 40 Navidon <-- Lv. 48 Green Chocobo
    07) Lv. 40 Navidon <-- Lv. 72 Necrosis
    
    Additional Abilities:
    
    Reprieve----------------: Infuse 18 levels worth of MED monsters
    
    ...............................................................................
    
    [NMBLD16]
    
    Monster------: Silver Chocobo
    Monster Role-: Sentinel
    Constellation: Chocobo
    
    The Build:
    
    01) Item Scavenger II (RL)
    02) Resist Elements +30% (9)
    03) HP +30% (8)
    04) Resilience +40% (8)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Role Resonance (7)
    09) Improved Guard II (6)
    10) Improved Ward (5)
    
    Monster Materials to Use: All-Mana. All-Vitality is also viable, especially if
                              you prefer not to use offensive SENs.
    
    Crystarium Expansions---: +2 Bonus Boosts.
    
    Additional Abilities----: Teach Silver Chocobo Entrench and Element Guard. Then
                              teach it Reprieve by infusing 99 levels worth of MED
                              monsters into it.
    
    Special Notes-----------: An All-Potent Silver Chocobo can be used to serve in
                              both battle and Chocobo Racing. However, if you will
                              only use Silver Chocobo in battle, an All-Mana build
                              is better for offense, and an All-Vitality build is
                              better for longevity.
    
    Advantages--------------: Not only is Silver Chocobo easy to acquire, it is
                              also extremely versatile, too. Most easily acquired
                              via Improved Moogle Throw in Academia 4XX AF, Silver
                              Chocobo is cost-efficient to develop. Despite lacking
                              natural resistances, its high HP, Strength, and Magic
                              allow it to function well as both an offensive and
                              defensive SEN. With SEN Bonus Boost II and 4 ATB,
                              Silver Chocobo can reduce normal and Wound damage as
                              much as it can and use its abilities, such as
                              Steelguard, for longer than Goblin Chieftain, a
                              Top-Tier SEN. Silver Chocobo's Feral Link, Kweh Kweh,
                              is a powerful Magic-based attack that, when coupled
                              with Role Resonance, allows you to defend yourself
                              in the Tortoise Paradigm, block powerful attacks, and
                              retaliate by unleashing an enhanced Kweh Kweh. It
                              also has a maximum Synch Rate of 300%, so it is
                              suitable for capturing monsters.
    
    Disadvantages-----------: Silver Chocobo does not naturally resist physical,
                              magic, or elemental attacks, so it cannot tank as
                              well as SENs like Pulse Gladiator or Navidon. It also
                              lacks innate defenses against status ailments, unlike
                              SENs like Goblin Chieftain or Tezcatlipoca. Although
                              Silver Chocobo has high Strength to utilize powerful
                              counterattacks, SEN A.I. will never use them against
                              the more difficult post-game bosses and Coliseum
                              opponents, reducing its effectiveness. Consistent use
                              of Kweh Kweh is also contingent upon the opponent and
                              personal play style.
    
    Alternatives:
    
    Critical: Haste (8)-----: Although it has high HP, Silver Chocobo lacks the
                              same beneficial resistances that Pulse Gladiator
                              enjoys, so this may be activated against the
                              strongest of opponents. Haste is also a rare buff
                              that can be utilized by the entire Paradigm Pack,
                              which may prove useful in extreme situations.
    
    Critical: Tetradefense(8: Although it has high HP, Silver Chocobo lacks the
                              same beneficial resistances that Pulse Gladiator
                              enjoys, so this may be activated against the
                              strongest of opponents. This passive ability will
                              also help maximize the Paradigm Pack's defenses while
                              you spend time recovering. However, the defensive
                              buffs granted by Critical: Tetradefense can be
                              bestowed by Serah, Noel, or a SYN, and, if you are 
                              in a battle where your SEN enters critical condition,
                              you should probably have the defensive buffs in place
                              already.
    
    Rapid Recovery (8)------: This passive ability reduces the duration of status
                              ailments by 25%. This sounds more useful than it is
                              in practice, however. Usually, a status ailment can
                              either be ignored or it needs to be immediately
                              removed by items or Esuna. Neither of these
                              situations benefit from Rapid Recovery. Only use
                              this passive ability if you feel Silver Chocobo does
                              not benefit from any of the other suggested passive
                              abilities.
    
    Strength +35% (7)-------: Silver Chocobo has impressive strength to boost the
                              power of its counterattacks. However, SEN A.I. will
                              never use counterattacks against the more difficult
                              post-game bosses and Coliseum opponents. If you
                              either want Silver Chocobo to be more offensive, feel
                              that it has adequate defenses already, or want to use
                              counterattacks for random encounters, consider
                              replacing Resist Elements +30% or Resilience +40% for
                              this.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
    			  for as long as Silver Chocobo remains in critical
    			  condition. Unlike other Critical: Buff passive
                              abilities, you do not need to reach critical
                              condition with Silver Chocobo on the field - you can
                              switch out a monster in critical condition for
                              Silver Chocobo and still benefit from the ability.
    
    Item Collector (6)------: When paired with Silver Chocobo's red-locked Item
                              Scavenger II, this passive ability ensures that
                              Silver Chocobo increases the chances of obtaining
                              all sorts of items if it is the active monster when
                              a battle ends. However, because SENs are not fielded
                              as often as other Roles, Item Collector may see
                              little use.
    
    Improved Counter II (6)-: This passive ability boosts the effectiveness of
                              counterattack abilities by 80%. Unfortunately,
                              post-game bosses and Coliseum opponents that might
                              benefit from an offensive SEN force SENs to only
                              use defensive abilities, like Steelguard, instead.
                              However, if you either want Silver Chocobo to be more
                              offensive, feel that it has adequate defenses
                              already, or want to use counterattacks for random
                              encounters, consider replacing Resist Elements +30%
                              or Resilience +40% for this.
    
    Feral Speed II (6)------: Silver Chocobo has a powerful, Magic-based Feral
                              Link. Feral Speed II on an active monster also
                              increases the charge rate of the inactive monsters in
                              your Paradigm Pack. However, Hypnocrowns equipped on
                              Serah or Noel can either substitute for this passive
                              ability or augment it. If you make liberal use of its
                              Feral Link in the Tortoise Paradigm, consider
                              replacing Resist Elements +30% or Resilience +40% for
                              this.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-30% increase in damage because of how it is
                              combined with other damage modifiers. If you want to
                              maximize Silver Chocobo's Feral Link or counterattack
                              damage and do not mind limiting your monster choices,
                              consider using Pack Mentality in place of Resist
                              Elements +30% or Resilience +40%.
    
    Infusion Process (by iamins4ne):
    
    Gather these monsters:
    
    01) Lv. 45 Silver Chocobo
    02) Lv. 33 Caterchipillar
    03) Lv. 20 Lancer
    04) Lv. 20 Lancer
    05) Lv. 01 Gancanagh
    06) Lv. 99 Flandit
    07) Lv. 30 Frag Leech
    08) Lv. 23 Mewmao
    09) Lv. 48 Green Chocobo
    10) Lv. 22 Tonberry
    11) Lv. 72 Necrosis
    
    Infuse in this order:
    
    01) Lv. 45 Silver Chocobo <-- Lv. 33 Caterchipillar
    02) Lv. 45 Silver Chocobo <-- Lv. 20 Lancer (learn Element Guard)
    03) Lv. 45 Silver Chocobo <-- Lv. 20 Lancer
    04) Lv. 45 Silver Chocobo <-- Lv. 01 Gancanagh
    05) Lv. 45 Silver Chocobo <-- Lv. 99 Flandit (learn Entrench)
    06) Lv. 45 Silver Chocobo <-- Lv. 30 Frag Leech
    07) Lv. 45 Silver Chocobo <-- Lv. 23 Mewmao
    08) Lv. 45 Silver Chocobo <-- Lv. 48 Green Chocobo
    09) Lv. 45 Silver Chocobo <-- Lv. 22 Tonberry
    10) Lv. 45 Silver Chocobo <-- Lv. 72 Necrosis
    
    Reprieve----------------: Infuse 18 levels worth of MED monsters
    
    ...............................................................................
    
    [NMBLD17]
    
    Monster------: Tezcatlipoca
    Monster Role-: Sentinel
    Constellation: Woodwraith
    
    The Build:
    
    01) Critical: Tetradefense (RL)
    02) Auto-Tetradefense (9)
    03) Resist Elements +30% (9)
    04) HP +30% (8)
    05) Resilience +40% (8)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Feral Speed II (6)
    09) Improved Guard II (6)
    10) Improved Ward (5)
    
    Monster Materials to Use: All-Vitality.
    
    Crystarium Expansions---: +1 ATB, +2 Bonus Boosts.
    
    Additional Abilities----: Teach Tezcatlipoca Mediguard and Deathward. Then
                              teach it Reprieve by infusing 99 levels worth of MED
                              monsters into it.
    
    Special Notes-----------: You have the option of only raising Tezcatlipoca to
                              Lv. 59 to avoid learning Auto-Tetradefense, but the
                              additional passive slot will not be used for anything
                              more significant. It is also the only source of
                              Auto-Tetradefense for infusion purposes.
    
    Advantages--------------: Like Proto-behemoth, Tezcatlipoca can be found in
                              Academia 500 AF and only requires Grades 3 and 4
                              Biological Materials, which can be bought from
                              Chocolina. As such, it can serve as an adequate,
                              low-cost SEN for the storyline's final battles. It
                              has high HP, resists Lightning attacks, halves all
                              status ailments, and naturally learns Resist Physical
                              +36% and Resist Magic +36%. With SEN Bonus Boost II
                              and 4 ATB, Tezcatlipoca can reduce normal and Wound
                              damage as much as it can and use its abilities, such
                              as Steelguard, for longer than Goblin Chieftain, a
                              Top-Tier SEN. It's Feral Link, Raging Torrent,
                              provokes opponents to focus on Tezcatlipoca and can
                              possibly inflict the debilitating status ailments, 
                              Curse, Fog, Pain, Debrave, and Defaith, the latter
                              two of which cannot be used by SABs.
    
    Disadvantages-----------: Tezcatlipoca has a 3% tame rate, making it very
                              difficult to capture. Its Strength and Magic are
                              abysmally low, so it cannot effectively use
                              counterattacks or its Feral Link for inflicting
                              damage. Although Tezcatlipoca's Feral Link can
                              inflict rare status ailments, the chances of them
                              landing depend on the Feral Link's Synch Rate and its
                              target's Chain Gauge and ailment resilience,
                              rendering Raging Torrent's effectiveness highly
                              situational. While Tezcatlipoca's Raging Torrent has
                              a maximum Synch Rate of 300%, keep in mind that it
                              is a Magic-based attack. Because of its low Magic,
                              Tezcatlipoca is unsuitable for capturing monsters.
    
    Alternatives:
    
    Critical: Haste (8)-----: Although it has high HP, Tezcatlipoca lacks the same
                              beneficial resistances that Pulse Gladiator enjoys,
                              so this may be activated against the strongest of
                              opponents. Haste is also a rare buff that can be
                              utilized by the entire Paradigm Pack, which may prove
                              useful in extreme situations, and pairs well with
                              Tezcatlipoca's red-locked Critical: Tetradefense.
    
    Rapid Recovery (8)------: This passive ability reduces the duration of status
                              ailments by 25%. This sounds more useful than it is
                              in practice, however. Usually, a status ailment can
                              either be ignored or it needs to be immediately
                              removed by items or Esuna. Neither of these
                              situations benefit from Rapid Recovery. Only use
                              this passive ability if you feel Tezcatlipoca does
                              not benefit from any of the other suggested passive
                              abilities.
    
    Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
    			  for as long as Tezcatlipoca remains in critical
    			  condition. Unlike other Critical: Buff passive
                              abilities, you do not need to reach critical
                              condition with Tezcatlipoca on the field - you can
                              switch out a monster in critical condition for
                              Tezcatlipoca and still benefit from the ability.
    
    Infusion Process (by iamins4ne):
    
    Gather these monsters:
    
    01) Lv. 60 Tezcatlipoca
    02) Lv. 01 Mud Frog
    03) Lv. 20 Lancer
    04) Lv. 20 Lancer
    05) Lv. 99 Flandit
    06) Lv. 33 Caterchipillar
    07) Lv. 72 Necrosis
    
    Infuse in this order:
    
    01) Lv. 01 Mud Frog     <-- Lv. 20 Lancer (learn Mediguard)
    02) Lv. 01 Mud Frog     <-- Lv. 20 Lancer (learn Deathward)
    03) Lv. 01 Mud Frog     <-- Lv. 72 Necrosis
    04) Lv. 01 Mud Frog     <-- Lv. 99 Flandit
    05) Lv. 01 Mud Frog     <-- Lv. 33 Caterchipillar
    06) Lv. 60 Tezcatlipoca <-- Lv. 01 Mud Frog
    
    Additional Abilities:
    
    Reprieve----------------: Infuse 66 levels worth of MED monsters
    
    ...............................................................................
    
    [NMBLD18]
    
    Monster------: Amanojaku
    Monster Role-: Synergist
    Constellation: Spook, Zwerg Droid
    
    The Build:
    
    01) Weak Spot (RL)
    02) Auto-Haste (9)
    03) Auto-Tetradefense (9)
    04) HP +30% (8)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) First Strike (6)
    
    Monster Materials to Use: Mana for levels 10 and 21-30. Potent for levels 2-9,
                              11-20, and 31-45.
    
    Crystarium Expansions---: +2 ATB. However, choosing +2 Bonus Boosts is also
                              viable if you prefer buff duration over ATB.
    
    Additional Abilities----: Teach Amanojaku Boon by infusing 99 levels worth of
                              SAB monsters into it. After that, you can carefully
                              mold it by choosing select abilities, such as only
                              Bravery and Bravega. Amanojaku's limited moveset can
                              be used to your advantage, since you can specialize
                              it in any way you want.
    
    Advantages--------------: The only SYN to only learn En- buffs, Amanojaku
                              serves as a true blank slate, offering even more
                              customizability than Ultros. If, for some reason, you
                              only wanted to buff your party with Bravery, it could
                              oblige. By infusing Amanojaku with only certain
                              buffs, it can avoid wasting precious time on unneeded
                              ones. It is particularly potent in battles when you
                              want to Auto-Buff or Critical: Buff your entire party
                              at the beginning so that Amanojaku quickly bestows
                              En- buffs. These unique traits, as well as its fast
                              105 casting speed, make Amanojaku a valuable asset
                              for short, surgical battles. It also carries the
                              red-locked passive ability, Weak Spot, boosting
                              Serah and Noel's damage if they target an opponent's
                              weakness whenever it is in on the field.
    
    Disadvantages-----------: Although it does not have any innate weaknesses,
                              Amanojaku has low HP, even with HP +30%, and lacks
                              natural defenses. It also has low Magic, does not
                              have access to SYN Bonus Boosts without sacrificing
                              ATB, and lacks any form of Augment Maintenance, so
                              the duration of its buff leave much to be desired,
                              which means that Amanojaku should not be used in
                              long, drawn-out battles. While Amanojaku's Feral
                              Link, Giant Drop, has a maximum Synch Rate of 300%,
                              it is unsuitable for capturing monsters due to its
                              poor Strength and Magic.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Amanojaku lacks an elemental weakness, it
                              has low HP, so this defensive passive ability may
                              keep it safe from powerful elemental attacks, such as
                              Typhon's Fireball. If you find yourself frequently
                              thwarted by elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Amanojaku solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              Resist Magic +36% with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 45 Amanojaku
    02) Lv. 29 Breshan Bass
    03) Lv. 60 Tezcatlipoca
    04) Lv. 22 Tonberry
    05) Lv. 29 Narasimha
    06) Lv. 45 Metallicactuar
    07) Lv. 28 Swampmonk
    08) Lv. 58 Clematis
    09) Lv. 29 Narasimha
    10) Lv. 54 Forked Cat
    11) Lv. 45 Metallicactuar
    12) Lv. 45 Sahagin Prince
    
    Infuse in this order:
    
    01) Lv. 29 Breshan Bass <-- Lv. 60 Tezcatlipoca
    02) Lv. 54 Forked Cat   <-- Lv. 22 Tonberry
    03) Lv. 45 Amanojaku    <-- Lv. 29 Narasimha
    04) Lv. 45 Amanojaku    <-- Lv. 45 Metallicactuar
    05) Lv. 45 Amanojaku    <-- Lv. 28 Swampmonk
    06) Lv. 45 Amanojaku    <-- Lv. 58 Clematis
    07) Lv. 45 Amanojaku    <-- Lv. 29 Narasimha
    08) Lv. 45 Amanojaku    <-- Lv. 54 Forked Cat (learn Boon)
    09) Lv. 45 Amanojaku    <-- Lv. 29 Breshan Bass
    10) Lv. 45 Amanojaku    <-- Lv. 45 Metallicactuar
    11) Lv. 45 Amanojaku    <-- Lv. 45 Sahagin Prince
    
    ...............................................................................
    
    [NMBLD19]
    
    Monster------: Gahongas
    Monster Role-: Synergist
    Constellation: Demon
    
    The Build:
    
    01) Auto-Haste (9)
    02) Auto-Tetradefense (9)
    03) HP +30% (8)
    04) Magic +35% (7)
    05) Resist Physical +36% (7)
    06) Resist Magic +36% (7)
    07) Auto-Bravery (7)
    08) Auto-Faith (7)
    09) Feral Speed II (6)
    10) First Strike (6)
    
    Monster Materials to Use: Mana for levels 62-65 and 67-99. Potent for levels
                              2-61 and 66.
    
    Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                              Bonus Boosts is also viable if you prefer buff
                              duration over ATB.
    
    Additional Abilities----: Teach Gahongas Bravega, Faithga, Vigilaga, Protectga,
                              Shellga, Enfire, Enfrost, Enthunder, and Enaero. Then
                              teach her boon by infusing 99 levels worth of SAB
                              monsters into her.
    
    Advantages--------------: While Gahongas shares the same advantages and
                              Yakshini, including the same 100 casting speed and
                              the capability to serve as a competent, all-around
                              SYN, she has the luxury of an extra Crystarium
                              Expansion, giving her access to SYN Bonus Boost,
                              which increases the duration of the buffs she casts.
                              Gahongas does not have any red-locked passive
                              abilities, which means she can be infused with all
                              three core defensive passive abilities with space
                              left over for some minor flexibility. The most
                              important characteristic Gahongas has in common with
                              Yakshini, though, is her Feral Link, Fanatical Dance.
                              Fanatical Dance bestows Protect, Shell, Bravery,
                              Faith, Veil, and Vigilance, with each buff in
                              Gahongas' Feral Link applying Boon to all buffs
                              before it, which results in a long-lasting
                              application of almost every buff in the game.
    
    Disadvantages-----------: Despite having access to at least SYN Bonus Boost,
                              Gahongas has subpar Magic compared to other SYNs and
                              lacks the valuable passive ability, Augment
                              Maintenance II, so the durations of her buffs are not
                              comparable to the likes of Purple Chocobo or Imp. She
                              naturally learns Shell and Veilga, so Gahongas cannot
                              be used strictly as an augment-focused SYN. Given her
                              casting speed, though, the time she spends casting
                              defensive buffs in minimal.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Gahongas lacks an elemental weakness, she
                              has low HP, so this defensive passive ability may
                              keep her safe from powerful elemental attacks, such
                              as Typhon's Fireball. If you find yourself frequently
                              thwarted by elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Gahongas solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              First Strike with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 99 Gahongas
    02) Lv. 45 Metallicactuar
    03) Lv. 29 Narasimha
    04) Lv. 54 Forked Cat
    05) Lv. 22 Tonberry
    06) Lv. 60 Tezcatlipoca
    07) Lv. 58 Clematis
    08) Lv. 04 Gancanagh Ace
    09) Lv. 45 Sahagin Prince
    
    Infuse in this order:
    
    01) Lv. 99 Gahongas <-- Lv. 45 Metallicactuar
    02) Lv. 99 Gahongas <-- Lv. 29 Narasimha
    03) Lv. 99 Gahongas <-- Lv. 54 Forked Cat
    04) Lv. 99 Gahongas <-- Lv. 22 Tonberry
    05) Lv. 99 Gahongas <-- Lv. 60 Tezcatlipoca
    06) Lv. 99 Gahongas <-- Lv. 58 Clematis (learn Boon)
    07) Lv. 99 Gahongas <-- Lv. 04 Gancanagh Ace (learn Enaero)
    08) Lv. 99 Gahongas <-- Lv. 45 Sahagin Prince (learn Bravega, Faithga)
    
    Additional Abilities:
    
    Protectga, Shellga------: Lv. 40 Luminous Puma
    Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                              Vigilaga). To pass it on, infuse Mewmao into Gahongas
                              after step 05. Optionally use a Lv. 20 Mewmao to
                              pass on Protectga from Microchu as well.
    Enfire------------------: Lv. 01 Amanojaku
    Enfrost, Enthunder------: Lv. 20 Oannes
    
    ...............................................................................
    
    [NMBLD20]
    
    Monster------: Imp
    Monster Role-: Synergist
    Constellation: Spook, Zwerg Droid
    
    The Build:
    
    01) Augment Maintenance II (RL)
    02) Auto-Haste (9)
    03) Auto-Tetradefense (9)
    04) HP +30% (8)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Resist Magic +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) First Strike (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: +3 ATB. However, choosing +1 ATB, +2 Bonus Boosts 
                              instead is also viable if you prefer buff duration 
                              over ATB.
    
    Additional Abilities----: Teach Imp Protectga, Vigilaga, Enfire, Enfrost,
                              Enthunder, and Enaero. Then teach it Boon by infusing
                              99 levels worth of SAB monsters into it.
    
    Advantages--------------: Armed with 6 ATB and a wide array of offensive and
                              defensive buffs, Imp serves as an effective,
                              well-rounded SYN. Imp's incredible 105 casting speed
                              lets it quickly enhance the entire party, and its
                              high Magic, Boon, and red-locked passive ability,
                              Augment Maintenance II, ensures that its buffs have a
                              long duration. Its tiny size grants Imp amazing
                              maneuverability, meaning that it does not have to
                              waste time reorienting itself before casting spells.
                              It naturally halves magical and elemental damage,
                              which, combined with Protect, Shell, HP +30%, Resist
                              Physical +36%, and Resist Magic +36%, renders Imp
                              resilient against all sorts of attacks. While the
                              first hit of Imp's Feral Link, Giant Drop is
                              Strength-based, the second hit is Magic-based and
                              has a maximum Synch Rate of 350%, so it is suitable
                              for capturing monsters.
    
    Disadvantages-----------: Because Imp lacks SYN Bonus Boost and has slightly
                              less Magic, its buffs will not last as long as those
                              cast by Purple Chocobo. It naturally learns Shell and
                              Shellga, so Imp cannot be used strictly as an
                              augment-focused SYN. Given its casting speed, though,
                              the time it spends casting defensive buffs is
                              minimal. It also possesses a glaring weakness to
                              physical attacks, which the majority of enemies can
                              use. However, this flaw can be mitigated by Protect
                              and Resist Physical +36%.
    
    Alternatives:
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Imp solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              Resist Magic +36% with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 70 Imp
    02) Lv. 45 Sahagin Prince
    03) Lv. 60 Tezcatlipoca
    04) Lv. 45 Metallicactuar
    05) Lv. 22 Tonberry
    06) Lv. 29 Narasimha
    07) Lv. 54 Forked Cat
    08) Lv. 58 Clematis
    
    Infuse in this order:
    
    01) Lv. 70 Imp <-- Lv. 45 Sahagin Prince
    02) Lv. 70 Imp <-- Lv. 60 Tezcatlipoca
    03) Lv. 70 Imp <-- Lv. 45 Metallicactuar
    04) Lv. 70 Imp <-- Lv. 22 Tonberry
    05) Lv. 70 Imp <-- Lv. 29 Narasimha
    06) Lv. 70 Imp <-- Lv. 54 Forked Cat
    07) Lv. 70 Imp <-- Lv. 58 Clematis (learn Boon)
    
    Additional Abilities:
    
    Protectga---------------: Lv. 26 Triffid
    Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                              Vigilaga). To pass it on, infuse Mewmao into Imp
                              after step 06. Optionally use a Lv. 20 Mewmao to
                              pass on Protectga from Microchu as well.
    Enfire------------------: Lv. 01 Amanojaku
    Enfrost, Enthunder------: Lv. 20 Oannes
    Enaero------------------: Lv. 01 Gancanagh Ace
    
    ...............................................................................
    
    [NMBLD21]
    
    Monster------: Miquiztli
    Monster Role-: Synergist
    Constellation: Woodwraith
    
    The Build:
    
    01) Augment Maintenance II (RL)
    02) Auto-Haste (9)
    03) Auto-Tetradefense (9)
    04) HP +30% (8)
    05) Magic +35% (7)
    06) Resist Physical +36% (7)
    07) Auto-Bravery (7)
    08) Auto-Faith (7)
    09) Feral Speed II (6)
    10) Improved Cure II (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansion----: +1 ATB. However, choosing +1 Bonus Boost instead is
                              also viable if you prefer buff duration over ATB.
    
    Additional Abilities----: Teach Miquitzli Protectga, Shellga, Faithga, Veilga,
                              Vigilaga, Enfire, and Enfrost. Then teach it Boon by
                              infusing 99 levels worth of SAB monsters into it.
    
    Advantages--------------: As its appearance suggests, Miquiztli is a slow,
                              tank-like SYN with a myriad of offensive and
                              defensive buffs at its disposal, making it useful in
                              all sorts of situations. It naturally resist Wind
                              damage, and its red-locked passive ability, Augment
                              Maintenance II, gives a large boost to the duration
                              of all of Miquiztli's offensive buffs, which can be
                              further extended with Endless Blessings. Its Feral
                              Link, Terra Fantasy, is a life-saving technique that,
                              because it possesses the highest modifier of any
                              Feral Link in the game, gives Miquiztli the ability
                              to instantly recover over half of the entire party's
                              HP and removes status ailments, letting it function
                              as both SYN and MED, giving the Paradigm Pack more
                              versatility.
    
    Disadvantages-----------: Due to its low maximum level, Miquiztli is limited
                              to only one Crystarium Expansion. Its Magic is much
                              lower than average, and it lacks SYN Bonus Boost, so
                              the length of Miquiztli's buffs isn't that
                              impressive, even with Augment Maintenance II. As it
                              naturally learns Protect and Veil, Miquiztli cannot
                              be used as an augment-focused SYN, meaning that, with
                              its low 70 casting speed, it wastes precious time
                              casting the less important defensive buffs before the
                              more useful offensive ones. In addition, Miquiztli
                              will, depending on the opponent, cast single-target
                              buffs over the multi-target variants, even in a -Wide
                              Paradigm. Its large girth prevents it from quickly
                              getting into position for buff casting, slowing
                              Miquiztli even further.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Miquiztli lacks an elemental weakness, this
                              defensive passive ability may keep it safe from 
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Miquiztli solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              Resist Magic +36% with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, it is very practical to
                              remove one of Miquiztli's more situational passive
                              abilities, like Auto-Bravery, to make room for Resist
                              Magic +36% and completely maximize its defenses.
    
    First Strike (6)--------: A passive ability that ensures Miquiztli has full ATB
                              to begin buffing as soon as a battle begins. However,
                              since it requires two passive ability slots to
                              enhance its Feral Link, Miquiztli does not have room
                              for this. Also, Miquiztli will likely be on the field
                              longer than usual because of its sluggishness, so
                              First Strike won't save that much time in the long
                              run.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Miquiztli
    02) Lv. 03 Hoplite
    03) Lv. 60 Tezcatlipoca
    04) Lv. 45 Sahagin Prince
    05) Lv. 22 Tonberry
    06) Lv. 54 Forked Cat
    07) Lv. 01 Gancanagh
    08) Lv. 34 Gancanagh Ace
    09) Lv. 01 Cait Sith
    10) Lv. 39 Exoray
    11) Lv. 45 Metallicactuar
    12) Lv. 29 Narasimha
    
    Infuse in this order:
    
    01) Lv. 40 Miquiztli <-- Lv. 03 Hoplite
    02) Lv. 40 Miquiztli <-- Lv. 60 Tezcatlipoca
    03) Lv. 40 Miquiztli <-- Lv. 45 Sahagin Prince (learn Faithga)
    04) Lv. 40 Miquiztli <-- Lv. 22 Tonberry
    05) Lv. 40 Miquiztli <-- Lv. 54 Forked Cat
    06) Lv. 40 Miquiztli <-- Lv. 01 Gancanagh
    07) Lv. 40 Miquiztli <-- Lv. 34 Gancanagh Ace (learn Enfrost, Veilga)
    08) Lv. 40 Miquiztli <-- Lv. 01 Cait Sith
    09) Lv. 40 Miquiztli <-- Lv. 39 Exoray
    10) Lv. 40 Miquiztli <-- Lv. 45 Metallicactuar
    11) Lv. 40 Miquiztli <-- Lv. 29 Narasimha
    
    Additional Abilities:
    
    Protectga, Shellga------: Lv. 40 Luminous Puma
    Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                              Vigilaga). Then infuse Mewmao into Nanochu.
                              Optionally use a Lv. 20 Mewmao to pass on Protectga
                              from Microchu as well.
    Enfire------------------: Lv. 01 Amanojaku
    Boon--------------------: Infuse 44 levels worth of SAB monsters
    
    ...............................................................................
    
    [NMBLD22]
    
    Monster------: Nanochu
    Monster Role-: Synergist
    Constellation: Ochu
    
    The Build:
    
    01) Feral Surge (RL)
    02) Augment Maintenance II (RL)
    03) Auto-Haste (9)
    04) Auto-Tetradefense (9)
    05) HP +30% (8)
    06) Magic +35% (7)
    07) Resist Physical +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) First Strike (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansion----: +1 ATB. However, choosing +1 Bonus Boost instead is
                              also viable if you prefer buff duration over ATB.
    
    Additional Abilities----: Teach Nanochu Faithga and Vigilaga. Then teach it
                              Boon by infusing 99 levels worth of SAB monsters into
                              it.
    
    Special Notes-----------: Nanochu is one of two monsters that can transfer
                              Pack Mentality. Keep in mind that, because Pack
                              Mentality is a damage modifier, it is worthless to
                              Nanochu. If you plan to use Nanochu, remove Pack
                              Mentality and replace it with a more useful passive
                              ability.
    
    Advantages--------------: Because it only learns Bravery, Bravega, Faith,
                              Vigilance and the four En- buffs, Nanochu is one of
                              the few strictly augment-oriented SYNs in the game
                              that can perform well in post-game. It possesses the
                              red-locked passive ability, Augment Maintenance II,
                              which, combined with Boon and Nanochu's fast 90
                              casting speed, allows it to apply long-lasting buffs
                              in a timely manner. Nanochu's small stature is also
                              an asset, as it can quickly face its target without
                              wasting time positioning itself. It's second
                              red-locked passive ability, Feral Surge, is not
                              hindered by the commonly-associated Feral Fatigue,
                              which means that Nanochu can receive a slew of buffs
                              the moment its Feral Link Gauge completely charges
                              without suffering any repercussions after using its
                              Feral Link.
    
    Disadvantages-----------: Nanochu is restricted to only one Crystarium
                              Expansion, gaining more ATB for casting two
                              single-target buffs in a row at the expense of a 15%
                              increase in buff duration from SYN Bonus Boost. It
                              does not have SYN Bonus Boost, nor is its Magic
                              particularly impressive, so Nanochu's buffs will not
                              last as long compared to those cast by Top-Tier SYNs,
                              although Augment Maintenance II helps to compensate.
                              While Nanochu's Feral Link, Meteorite, has a maximum
                              Synch Rate of 300%, keep in mind that it is a
                              Strength-based attack. Because of its low Strength,
                              Nanochu is unsuitable for capturing monsters.
    
    Alternatives:
    
    Resist Elements +30% (9): Even though Nanochu lacks an elemental weakness, this
                              defensive passive ability may keep it safe from
                              powerful elemental attacks, such as Typhon's
                              Fireball. If you find yourself frequently thwarted by
                              elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Nanochu solely for passing on
                              Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              First Strike with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, it is very practical to
                              remove one of Nanochu's more situational passive
                              abilities, like Auto-Bravery or First Strike, to make
                              room for Resist Magic +36% and completely maximize
                              its defenses.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles. Plus, Nanochu does not
                              learn any defensive passive abilities, nor should it
                              be infused with any, as it is an augment-oriented
                              SYN.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 40 Nanochu
    02) Lv. 28 Swampmonk
    03) Lv. 58 Clematis
    04) Lv. 01 Fachan
    05) Lv. 60 Tezcatlipoca
    06) Lv. 45 Metallicactuar
    07) Lv. 29 Narasimha
    08) Lv. 54 Forked Cat
    09) Lv. 22 Tonberry
    10) Lv. 45 Sahagin Prince
    
    Infuse in this order:
    
    01) Lv. 40 Nanochu <-- Lv. 28 Swampmonk
    02) Lv. 40 Nanochu <-- Lv. 58 Clematis
    03) Lv. 40 Nanochu <-- Lv. 01 Fachan
    04) Lv. 40 Nanochu <-- Lv. 60 Tezcatlipoca
    05) Lv. 40 Nanochu <-- Lv. 45 Metallicactuar
    06) Lv. 40 Nanochu <-- Lv. 29 Narasimha
    07) Lv. 40 Nanochu <-- Lv. 54 Forked Cat (learn Boon)
    08) Lv. 40 Nanochu <-- Lv. 22 Tonberry
    09) Lv. 40 Nanochu <-- Lv. 45 Sahagin Prince (learn Faithga)
    
    Additional Abilities:
    
    Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                              Vigilaga). Then infuse Mewmao into Nanochu.
    
    ...............................................................................
    
    [NMBLD23]
    
    Monster------: Sahagin Prince
    Monster Role-: Synergist
    Constellation: Sahagin
    
    The Build:
    
    01) Feral Surge (RL)
    02) Augment Maintenance (RL)
    03) Auto-Haste (9)
    04) Auto-Tetradefense (9)
    05) HP +30% (8)
    06) Magic +35% (7)
    07) Resist Physical +36% (7)
    08) Auto-Bravery (7)
    09) Auto-Faith (7)
    10) Feral Speed II (6)
    
    Monster Materials to Use: All-Mana.
    
    Crystarium Expansions---: +2 ATB. However, choosing +2 Bonus Boosts instead is
                              also viable if you prefer buff duration over ATB.
    
    Additional Abilities----: Teach Sahagin Prince Bravery, Vigilaga, Enfire,
                              Enfrost, Enthunder, and Enaero. Then teach it Boon by
                              infusing 99 levels worth of SAB monsters into it.
    
    Advantages--------------: Unlike other SYNs, Sahagin Prince is not known for
                              long-lasting buffs, high Magic, or durability in
                              battle. It does, however, have a lightning-fast 130
                              casting speed, second only to Gigantuar's. While it
                              has poor Magic, it does have the red-locked passive
                              ability, Augment Maintenance, to somewhat make up for
                              it. It's second red-locked passive ability, Feral
                              Surge, is not hindered by the commonly-associated
                              Feral Fatigue, which means that Sahagin Prince can
                              receive a slew of buffs the moment its Feral Link
                              Gauge completely charges without suffering any
                              repercussions after using its Feral Link. What makes
                              Sahagin Prince of particular note is its Feral Link,
                              Abyssal Breath, which has a high debuff success rate.
                              Sahagin Prince's Abyssal Breath can be used against
                              opponents with high ailment resistances, like
                              Raspatil and Valfodr Lv. 70, as soon as they're
                              staggered, inflicting Wound damage, Deprotect,
                              Deshell, and, unlike Apkallu's Abyssal Breath,
                              Imperil in one move. This allows the party to focus
                              on maximizing the amount of damage inflicted on the
                              opponent without having to waste time sticking
                              debuffs. It also has a maximum Synch Rate of 350%, so
                              it is suitable for capturing monsters.
    
    Disadvantages-----------: Sahagin Prince has low Magic, no SYN Bonus Boosts,
                              and the lesser Augment Maintenance, making it a poor
                              SYN in terms of buff duration. It naturally learns
                              Shell, so Sahagin Prince cannot be used strictly as
                              an augment-focused SYN. Given its casting speed,
                              though, the time it spends casting defensive buffs is
                              minimal. While it does not have any particular
                              weakness, Sahagin Prince has low HP, even with
                              HP +30%, and lacks natural defenses.
    
    Alternatives:
    
    Resist Elements +30% (9): Although Sahagin Prince lacks an elemental weakness,
                              it has low HP, so this defensive passive ability may
                              keep it safe from powerful elemental attacks, such as
                              Typhon's Fireball. If you find yourself frequently
                              thwarted by elemental attacks, try this.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Vigilance (8)------: If you plan to use Sahagin Prince solely for passing
                              on Auto-Buffs to the rest of the Paradigm Pack, you
                              could replace Auto-Tetradefense with Auto-Vigilance,
                              Auto-Protect, and Auto-Shell in order to extend their
                              durations for 30 seconds more. If you decide to do
                              this, consider replacing Resist Physical +36% and
                              First Strike with Auto-Protect and Auto-Shell.
                              Remember, while it is much easier to use these
                              replacements instead of capturing Tezcatlipoca for
                              Auto-Tetradefense, they are not necessarily the most
                              optimal options.
    
    Auto-Protect (7)--------: See above.
    
    Auto-Shell (7)----------: See above.
    
    Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. However, it is very practical to
                              remove one of Sahagin Prince's more situational
                              passive abilities, like Auto-Bravery or First Strike,
                              to make room for Resist Magic +36% and completely
                              maximize its defenses.
    
    First Strike (6)--------: A passive ability that ensures Sahagin Prince has
                              full ATB to begin buffing as soon as a battle begins.
                              However, since Sahagin Prince is normally used to
                              transfer its Auto-Buffs to the rest of the Paradigm
                              Pack at the start of a battle and for its En- buffs
                              and Feral Link in the middle of battle, it is not as
                              useful as it is on other SYNs.
    
    Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                              Protectga, Shell, Shellga, Veil, Veilga, and
                              Vigilaga. Since defensive buffs last longer than
                              augments, though, the extended duration may not be 
                              necessary for most battles.
    
    Infusion Process (by iamins4ne):
    
    Gather these Monsters:
    
    01) Lv. 45 Sahagin Prince
    02) Lv. 01 Gancanagh
    03) Lv. 04 Gancanagh Ace
    04) Lv. 01 Fachan
    05) Lv. 60 Tezcatlipoca
    06) Lv. 54 Forked Cat
    07) Lv. 22 Tonberry
    08) Lv. 45 Metallicactuar
    09) Lv. 29 Narasimha
    
    Infuse in this order:
    
    01) Lv. 45 Sahagin Prince <-- Lv. 01 Gancanagh
    02) Lv. 45 Sahagin Prince <-- Lv. 04 Gancanagh Ace (learn Enaero)
    03) Lv. 45 Sahagin Prince <-- Lv. 01 Fachan
    04) Lv. 45 Sahagin Prince <-- Lv. 60 Tezcatlipoca
    05) Lv. 45 Sahagin Prince <-- Lv. 54 Forked Cat
    06) Lv. 45 Sahagin Prince <-- Lv. 22 Tonberry
    07) Lv. 45 Sahagin Prince <-- Lv. 45 Metallicactuar
    08) Lv. 45 Sahagin Prince <-- Lv. 29 Narasimha
    
    Additional Abilities:
    
    Bravery-----------------: Lv. 01 Gahongas or Lv. 01 Purple Chocobo
    Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                              Vigilaga). Then infuse Mewmao into Sahagin Prince.
    Enfire------------------: Lv. 01 Amanojaku
    Enfrost, Enthunder------: Lv. 20 Oannes
    Boon--------------------: Infuse 45 levels worth of SAB monsters
    
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                  Notable Passive Abilities - [NPAblty]                  | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    The following section contains popular passive abilities that are found in most
    suggested builds. In addition to a brief description explaining the purpose of
    each passive ability, it also includes recommended monsters that learn these
    passive abilities and where they can be found, extra passive abilities that may
    be passed along through infusion, and recommended Yellow Lock sources. Please
    refer to this section in conjunction with Section 16 - Create-your-own-Build
    [CrtBild], as they are invaluable sources for building monsters that are not
    featured in Section 12 - Top-Tier Builds [TTBuild], Section 13 - DLC Builds
    [DLCBild], or Section 14 - Notable MOnster Builds [NMBuild].
    
    ...............................................................................
    
    Resist Elements +30% (9)
    
    Definition-------------: Increases all elemental resistances by 30%.
    
    Recommended Source-----: Lv. 33 Caterchipillar
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Magic +20% (5)
    
    Recommended YL Source--: Lv. 04 Caterchipillar
    
    ...............................................................................
    
    Auto-Haste (9)
    
    Definition-------------: Bestows Haste for 60 seconds at the start of battle.
    
    Recommended Source-----: Lv. 45 Cactuaroni
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 05%
    Battlemania------------: On
    Extra Passive Abilities: Resist Slow +66 (6)
    
    Recommended Source-----: Lv. 45 Sahagin Prince
    Location---------------: Sunleth Waterscape 300 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Critical: Veil (5)
                             Resist Poison +44% (4)
    
    Recommended Source-----: Lv. 41 Schrodinger
    Location---------------: Academia 500 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Resilience +20% (7)
    
    Recommended YL Sources-: Lv. 45 Cactuaroni
                             Lv. 45 Sahagin Prince
                             Lv. 41 Schrodinger (also locks Resilience +40%)
    
    ...............................................................................
    
    Auto-Tetradefense (9)
    
    Definition-------------: Bestows Protect, Shell, Veil, and Vigilance for 30
                             seconds at the start of battle.
    
    Recommended Source-----: Lv. 60 Tezcatlipoca
    Location---------------: Academia 500 AF
    Tame Rate--------------: 03%
    Battlemania------------: On
    Extra Passive Abilities: Resist Physical +36% (7)
                             Resist Magic +36% (7)
    
    Recommended YL Source--: Lv. 60 Tezcatlipoca (also locks Resist Physical +36%
                                                  and Resist Magic +36%)
    
    ...............................................................................
    
    HP +30% (8)
    
    Definition-------------: Increases maximum HP by 30%.
    
    Recommended Source-----: Lv. 54 Forked Cat
    Location---------------: Oerba 400 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Magic +16% (4)
    
    Recommended Source-----: Lv. 72 Necrosis
    Location---------------: Yaschas Massif O1X AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Resilience +40% (8)
                             Resist Physical +15% (3)
    
    Recommended YL Sources-: Lv. 03 Bunkerbeast
                             Lv. 45 Chunerpeton (also infuses Siphon Boost II)
                             Lv. 01 Luminous Puma
                             Lv. 23 Mewmao (also infuses Resist Magic +36%)
                             Lv. 03 Pulse Knight
                             Lv. 02 Yaksha
    
    ...............................................................................
    
    Resilience +40% (8)
    
    Definition-------------: Increases all status ailment resistances by 40%.
    
    Recommended Source-----: Lv. 70 Necrosis
    Location---------------: Yaschas Massif 01X AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Resilience +40% (8)
                             Resist Physical +15% (3)
    
    Recommended YL Sources-: Lv. 17 Barbed Specter
                             Lv. 01 Necrosis
                             Lv. 07 Schrodinger
    
    ...............................................................................
    
    Auto-Vigilance (8)
    
    Definition-------------: Bestows Vigilance for 60 seconds at the start of
                             battle.
    
    Recommended Source-----: Lv. 13 Amanojaku
    Location---------------: Bresha Ruins 005 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Resist Dispel +10% (1)
    
    Recommended Source-----: Lv. 35 Microchu
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Rapid Recovery (8)
                             Item Scavenger II (4)
                             Resist Deprotect +10% (1)
    
    Recommended Source-----: Lv. 13 Notsugo
    Location---------------: Bresha Ruins 005 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Resist Pain +10% (1)
    
    Recommended Source-----: Lv. 20 Yaksha
    Location---------------: Vile Peaks 010 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: HP +25% (7)
                             Strength +20% (5)
    
    Recommended YL Sources-: Lv. 13 Amanojaku
                             Lv. 35 Microchu (also infuses Item Scavenger II and
                                              locks Rapid Recovery)
                             Lv. 13 Notsugo
                             Lv. 20 Yaksha
    
    ...............................................................................
    
    Critical: Haste (8)
    
    Definition-------------: Bestows Haste for 120 seconds when HP reaches critical
                             condition.
    
    Recommended Source-----: Lv. 45 Blue Chocobo
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: Chain Bonus Boost (5)
                             Resist Ice +33% (2)
    
    Recommended YL Source--: Lv. 45 Blue Chocobo (also locks Chain Bonus Boost II)
    
    ...............................................................................
    
    Critical: Tetradefense (8)
    
    Definition-------------: Bestows Protect, Shell, Veil, and Vigilance for 60
                             seconds the first time HP reaches critical condition.
    
    Recommended Source-----: Lv. 23 Pulse Gladiator
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 05%
    Battlemania------------: Off
    Extra Passive Abilities: Resist Imperil +44% (4)
    
    Recommended YL Source--: Lv. 23 Pulse Gladiator
    
    ...............................................................................
    
    Rapid Recovery (8)
    
    Definition-------------: Reduces the duration of status ailments by 25%.
    
    Recommended Source-----: Lv. 24 Microchu
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Critical: Vigilance (6)
                             Item Scavenger (4)
                             Resist Deprotect +10% (1)
    
    Recommended YL Source--: Lv. 24 Microchu
    
    ...............................................................................
    
    Strength +35% (7)
    
    Definition-------------: Increases Strength by 35%.
    
    Recommended Source-----: Lv. 24 Tonberry
    Location---------------: Bresha Ruins 300 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Magic +35% (7)
                             Ally KO: Power Surge (5)
    
    Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance)
                             Lv. 18 Fencer (also infuses Siphon Boost II)
                             Lv. 44 Flangonzola (also infuses Quick Stagger)
                             Lv. 02 Gandayaks
                             Lv. 40 Major Moblin (also infuses Auto-Bravery)
                             Lv. 02 Miniflan
    
    ...............................................................................
    
    Magic +35% (7)
    
    Definition-------------: Increases Magic by 35%.
    
    Recommended Source-----: Lv. 22 Tonberry
    Location---------------: Bresha Ruins 300 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Ally KO: Power Surge (5)
    
    Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance)
                             Lv. 54 Forked Cat (also infuses HP +30%)
                             Lv. 03 Miniflan (also locks Strength +35%)
                             Lv. 04 Garchimacera
                             Lv. 04 Gremlin
                             Lv. 04 Spiceacilian
                             Lv. 07 White Chocobo (also infuses Feral Speed II)
    
    ...............................................................................
    
    Resist Physical +36% (7)
    
    Definition-------------: Increases physical resistance by 36%.
    
    Recommended Source-----: Lv. 48 Green Chocobo
    Location---------------: Yaschas Massif 100/110 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended YL Sources-: Lv. 01 Fachan
                             Lv. 01 Green Chocobo
                             Lv. 03 Hoplite
                             Lv. 40 Major Moblin (also infuses Auto-Bravery)
                             Lv. 70 Necrosis (also infuses Resilience +40%)
                             Lv. 29 Nekton (also locks Resist Magic +36%)
                             Lv. 29 Pleuston (also locks Resist Magic +36%)
                             Lv. 01 Seeping Brie
    
    ...............................................................................
    
    Resist Magic +36% (7)
    
    Definition-------------: Increases magic resistance by 36%.
    
    Recommended Source-----: Lv. 23 Mewmao
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: HP +25% (7)
    
    Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance)
                             Lv. 03 Cait Sith (also locks Improved Cure II)
                             Lv. 02 Deathgaze
                             Lv. 04 Nekton
                             Lv. 04 Pleuston
                             Lv. 01 Unsaganashi
    
    ...............................................................................
    
    Auto-Bravery (7)
    
    Definition-------------: Bestows Bravery for 60 seconds at the start of battle.
    
    Recommended Source-----: Lv. 40 Major Moblin
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Resist Physical +26% (6)
                             Strength +10% (1)
    
    Recommended Source-----: Lv. 29 Narasimha
    Location---------------: Yaschas Massif 01X AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Jungle Law (5)
    
    Recommended Source-----: Lv. 36 Thermadon
    Location---------------: Augusta Tower 200 AF
    Tame Rate--------------: 07%
    Battlemania------------: On
    Extra Passive Abilities: Strength +25% (6)
    
    Recommended YL Sources-: Lv. 40 Major Moblin (also locks Strength +35% and
                                                  Resist Physical +36%)
                             Lv. 29 Narasimha
                             Lv. 36 Thermadon (also locks Strength +35%)
    
    ...............................................................................
    
    Auto-Faith (7)
    
    Definition-------------: Bestows Faith for 60 seconds at the start of battle.
    
    Recommended Source-----: Lv. 45 Metallicactuar
    Location---------------: A Dying World 700 AF
    Tame Rate--------------: 05%
    Battlemania------------: On
    Extra Passive Abilities: Resist Slow +66% (6)
    
    Recommended YL Source--: Lv. 45 Metallicactuar
    
    ...............................................................................
    
    Auto-Protect (7)
    
    Definition-------------: Bestows Protect for 60 seconds at the start of battle.
    
    Recommended Source-----: Lv. 35 Garganzola
    Location---------------: A Dying World 700 AF
    Tame Rate--------------: 02%
    Battlemania------------: Off
    Extra Passive Abilities: Resist Physical +26% (6)
                             Critical: Shield (5)
                             Resist Deprotect +10% (1)
    
    Recommended YL Source--: Lv. 35 Garganzola (also locks Resist Physical +36%)
    
    ...............................................................................
    
    Auto-Shell (7)
    
    Definition-------------: Bestows Shell for 60 seconds at the start of battle.
    
    Recommended Source-----: Lv. 47 Sarracenia
    Location---------------: New Bodhum 003 AF
    Tame Rate--------------: 20%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 40 Spiranthes
    Location---------------: Yaschas Massif 010/01X AF
    Tame Rate--------------: 25%
    Battlemania------------: Off
    Extra Passive Abilities: Improved Raise II (6)
    
    Recommended YL Source--: Lv. 47 Sarracenia
                             Lv. 40 Spiranthes (also infuses Improved Raise II)
    
    ...............................................................................
    
    Quick Stagger (7)
    
    Definition-------------: Allows instant staggering of opponents with 90% of
                             their Chain Gauges filled.
    
    Recommended Source-----: Lv. 26 Don Tonberry
    Location---------------: Bresha Ruins 100 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 19 Fencer
    Location---------------: Academia 400 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Siphon Boost II (6)
                             Strength +20% (5)
    
    Recommended Source-----: Lv. 44 Flangonzola
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Strength +20% (5)
    
    Recommended YL Sources-: Lv. 26 Don Tonberry
                             Lv. 19 Fencer (also infuses Siphon Boost II and locks
                                            Strength +35%)
                             Lv. 44 Flangonzola (also locks Strength +35%)
    
    ...............................................................................
    
    Role Resonance (7)
    
    Definition-------------: Increases inflicted damage by 20% when all Roles in a
                             Paradigm are the same.
    
    Recommended Source-----: Lv. 39 Buccaboo Ace
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Gilfinder II (6)
                             Strength +20% (5)
                             Magic +20% (5)
                             Resist Magic +15% (3)
    
    Recommended Source-----: Lv. 30 Frag Leech
    Location---------------: Oerba 200 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 40 Munchkin Boss
    Location---------------: Bresha Ruins 100/300 AF 
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Gilfinder II (6)
                             Strength +20% (5)
                             Magic +20% (5)
                             Resist Physical +15% (3)
    
    Recommended YL Sources-: Lv. 39 Buccaboo Ace (also locks Strength +35%, Magic
                                                  +35%, and Resist Magic +36%)
                             Lv. 30 Frag Leech
                             Lv. 40 Munchkin Boss (also locks Strength +35%, Magic
                                                   +35%, and Resist Physical +36%)
    
    ...............................................................................
    
    Critical: Power Surge II (6)
    
    Definition-------------: Boosts Strength and Magic by 40% for as long as HP
                             remains in critical condition.
    
    Recommended Source-----: Lv. 68 Flangonzola
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Quick Stagger (7)
                             Strength +25% (6)
                             Critical: Power Surge (5)
    
    Recommended Source-----: Lv. 03 Snow
    Location---------------: Coliseum ??? AF
    Tame Rate--------------: 30%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    
    Recommended YL Source--: Lv. 09 Dreadnought (also locks Strength +35%)
                             Lv. 54 Flangonzola (also infuses Quick Stagger and
                                                 locks Strength +35%)
                             Lv. 03 Snow
    
    ...............................................................................
    
    Critical: Shield II (6)
    
    Definition-------------: Boosts physical and magic resistance by 30% for as
                             long as HP remains in critical condition.
    
    Recommended Source-----: Lv. 09 Amodar
    Location---------------: Coliseum ??? AF (DLC)
    Tame Rate--------------: 07%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 40 Koboldroid Yin
    Location---------------: Academia 400 AF
    Tame Rate--------------: 25%
    Battlemania------------: Off
    Extra Passive Abilities: Kill: Libra (7)
                             Resist Magic +15% (3)
    
    Recommended Source-----: Lv. 39 Swampmonk
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: ATB Advantage (5)
                             Resist Deprotect +44% (4)
                             Resist Ice +10% (1)
    
    Recommended YL Sources-: Lv. 04 Amodar
                             Lv. 05 Garganzola
                             Lv. 02 Koboldroid Yin
                             Lv. 01 Swampmonk
    
    ...............................................................................
    
    Gilfinder II (6)
    
    Definition-------------: Increases the sum of gil earned after a battle by 50%.
    
    Recommended Source-----: Lv. 20 Buccaboo
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Strength +20% (5)
                             Magic +20% (5)
    
    Recommended Source-----: Lv. 33 Buccaboo Ace
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Strength +20% (5)
                             Magic +20% (5)
                             Resist Magic +15% (3)
    
    Recommended Source-----: Lv. 01 Moblin
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 33 Munchkin Boss
    Location---------------: Bresha Ruins 100/300 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Strength +20% (5)
                             Magic +20% (5)
                             Resist Physical +15% (3)
    
    Recommended Source-----: Lv. 20 Gancanagh
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Feral Speed II (6)
                             Resist Deprotect +44% (4)
    
    Recommended YL Sources-: Lv. 20 Buccaboo (also locks Strength +35% and Magic
                                              +35%)
                             Lv. 33 Buccaboo Ace (also locks Strength +35%, Magic
                                                  +35%, and Resist Magic +35%)
                             Lv. 01 Moblin
                             Lv. 33 Munchkin Boss (also locks Strength +35%, Magic
                                                   +35%, and Resist Physical +36%)
                             Lv. 20 Gancanagh (also infuses Feral Speed II)
    
    ...............................................................................
    
    Item Collector (6)
    
    Definition-------------: Increases the odds of obtaining rare items after
                             battle by 120%.
    
    Recommended Source-----: Lv. 14 Apotamkin
    Location---------------: A Dying World 700 AF
    Tame Rate--------------: 02%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 40 Gancanagh Ace
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Feral Speed II (6)
                             Resist Deshell +66% (6)
                             Resist Deprotect +44% (4)
    
    Recommended Source-----: Lv. 39 Cactrot
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 33%
    Battlemania------------: On
    Extra Passive Abilities: Magic +20% (5)
    
    Recommended YL Sources-: Lv. 14 Apotamkin
                             Lv. 40 Gancanagh Ace (also infuses Feral Speed II)
                             Lv. 39 Cactrot (also locks Magic +35%)
    
    ...............................................................................
    
    Siphon Boost II (6)
    
    Definition-------------: Multiplies ATB Gauge recovery from -siphon abilities,
                             Attack: ATB Charge, Attack: ATB Charge II, and Kill:
                             ATB Charge by 2.
    
    Recommended Source-----: Lv. 45 Chunerpeton
    Location---------------: Yaschas Massif 110 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Resist Dispel +66% (6)
                             HP +10% (1)
    
    Recommended Source-----: Lv. 18 Fencer
    Location---------------: Academia 400 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Strength +20% (5)
    
    Recommended YL Source--: Lv. 02 Chunerpeton
    
    ...............................................................................
    
    Chain Bonus Boost II (6)
    
    Definition-------------: Boosts the base Chain Bonus value gained by attacking
                             an opponent by 02% before resistances are taken into
                             account.
    
    Recommended Source-----: Lv. 30 Pink Lily
    Location---------------: Oerba 300 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: None
    
    Recommended YL Sources-: Lv. 10 Blue Chocobo 
                             Lv. 02 Ceratoraptor (also locks Ally: KO Power Surge
                                                  II)
    
    ...............................................................................
    
    Stagger Maintenance II (6)
    
    Definition-------------: Extends the duration for which opponents remain
                             staggered by 30%.
    
    Recommended Source-----: Lv. 20 Zwerg Metro
    Location---------------: Augusta Tower 200 AF
    Tame Rate--------------: 20%
    Battlemania------------: Off
    Extra Passive Abilities: Magic +20% (5)
                             Resist Imperil +10% (1)
                             Resist Pain +10% (1)
    
    Recommended YL Source--: Lv. 01 Zwerg Metro
    
    ...............................................................................
    
    Improved Guard II (6)
    
    Definition-------------: Enhances the effectiveness of Mediguard and Steelguard
                             by 16%.
    
    Recommended Source-----: Lv. 99 Flandit
    Location---------------: Sunleth Waterscape 300/400 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: HP +25% (7)
                             Resist Deprotect +66% (6)
    
    Recommended Source-----: Lv. 09 Snow
    Location---------------: Coliseum ??? AF (DLC)
    Tame Rate--------------: 30%
    Battlemania------------: Off
    Extra Passive Abilities: Critical: Power Surge II (6)
    
    Recommended YL Sources-: Lv. 08 Flandit
                             Lv. 10 Lancer
                             Lv. 09 Snow (also infuses Critical: Power Surge II)
    
    ...............................................................................
    
    Improved Counter II (6)
    
    Definition-------------: Boosts the effectiveness of counterattack abilities by
                             80%.
    
    Recommended Source-----: Lv. 29 Pulse Gladiator
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 05%
    Battlemania------------: Off
    Extra Passive Abilities: Critical: Tetradefense (8)
                             Resist Imperil +44% (4)
    
    Recommended Source-----: Lv. 12 Snow
    Location---------------: Coliseum ??? AF (DLC)
    Tame Rate--------------: 30%
    Battlemania------------: Off
    Extra Passive Abilities: Critical: Power Surge II (6)
                             Improved Guard II (6)
    
    Recommended YL Sources-: Lv. 01 Pulse Gladiator
                             Lv. 12 Snow (also infuses Critical: Power Surge II and
                                          Improved Guard II)
    
    ...............................................................................
    
    Improved Cure II (6)
    
    Definition-------------: Enhances the restorative effects of Cure spells by
                             20%.
    
    Recommended Source-----: Lv. 39 Exoray
    Location---------------: New Bodhum 003 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Critical: Shell (5)
    
    Recommended YL Source--: Lv. 01 Cait Sith
    
    ...............................................................................
    
    Improved Raise II (6)
    
    Definition-------------: Boosts HP restored to allies by Raise by 100%.
    
    Recommended Source-----: Lv. 13 PuPu
    Location---------------: Coliseum ??? AF (DLC)
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 30 Spiranthes
    Location---------------: Yaschas Massif 010/01X AF
    Tame Rate--------------: 25%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended YL Sources-: Lv. 01 Caterchipillar
                             Lv. 05 PuPu
                             Lv. 15 Spiranthes
    
    ...............................................................................
    
    Attack: ATB Charge II (6)
    
    Definition-------------: Recharges 20% of an ATB Gauge segment each time an
                             opponent is attacked.
    
    Recommended Source-----: Lv. 01 Yeoman
    Location---------------: Academia 500 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended YL Sources-: Lv. 01 Barbed Specter
                             Lv. 01 Hedge Frog
                             Lv. 01 Pitterpatter
                             Lv. 01 Reaver
                             Lv. 01 Yeoman
    
    ...............................................................................
    
    First Strike (6)
    
    Definition-------------: Fully charges the ATB Gauge prior to battle.
    
    Recommended Source-----: Lv. 58 Clematis
    Location---------------: Yaschas Massif 100 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Resist Poison +66% (6)
    
    Recommended YL Sources-: Lv. 30 Clematis
                             Lv. 28 Swampmonk (also locks Critical: Shield II)
    
    ...............................................................................
    
    Feral Speed II (6)
    
    Definition-------------: Increases the Feral Link Gauge charge rate by 40%.
    
    Recommended Source-----: Lv. 01 Gancanagh
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 01 Gancanagh Ace
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 12 Lancer
    Location---------------: Vile Peaks 200 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: Improved Guard (5)
    
    Recommended YL Sources-: Lv. 01 Gancanagh
                             Lv. 01 Gancanagh Ace
                             Lv. 07 White Chocobo (also locks Magic +35%)
                             Lv. 12 Lancer (also locks Improved Guard II)
    
    ...............................................................................
    
    Ally KO: Power Surge II (6)
    
    Definition-------------: Boosts Strength and Magic by 130% for each KO'd ally.
    
    Recommended Source-----: Lv. 30 Tonberry
    Location---------------: Bresha Ruins 300 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Strength +35% (7)
                             Magic +35% (7)
    
    Recommended YL Sources-: Lv. 01 Ceratoraptor
                             Lv. 01 Tonberry
    
    ...............................................................................
    
    Critical: Bravery (5)
    
    Definition-------------: Bestows Bravery for 120 seconds when HP reaches
                             critical condition.
    
    Recommended Source-----: Lv. 01 Cactuar
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 33%
    Battlemania------------: On
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 14 Reaver 
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Attack: ATB Charge (5)
    
    Recommended Source-----: Lv. 18 Red Chocobo
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: Resist Fire +33% (2)
    
    Recommended YL Sources-: Lv. 01 Cactuar
                             Lv. 14 Reaver (also locks Attack: ATB Charge II)
                             Lv. 18 Red Chocobo
    
    ...............................................................................
    
    Critical: Faith (5)
    
    Definition-------------: Bestows Faith for 120 seconds when HP reaches critical
                             condition.
    
    Recommended Source-----: Lv. 12 Grenade
    Location---------------: Oerba 400 AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: HP +10% (1)
    
    Recommended Source-----: Lv. 01 Metallicactuar
    Location---------------: A Dying World 700 AF
    Tame Rate--------------: 05%
    Battlemania------------: On
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 19 Vespid
    Location---------------: Vile Peaks 200 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended YL Sources-: Lv. 12 Grenade (also locks HP +30%)
                             Lv. 01 Metallicactuar
                             Lv. 19 Vespid
    
    ...............................................................................
    
    Improved Ward (5)
    
    Definition-------------: Enhances the effectiveness of Deathward and Fringeward
                             by 08%.
    
    Recommended Source-----: Lv. 20 Lancer
    Location---------------: Vile Peaks 200 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: Feral Speed II (6)
                             Improved Guard (5)
    
    Recommended YL Source--: Lv. 20 Lancer (also infuses Feral Speed II and locks
                                            Improved Guard II)
    
    ...............................................................................
    
    Defense Maintenance (5)
    
    Definition-------------: Extends the duration of defensive buffs by 40%.
    
    Recommended Source-----: Lv. 03 Yakshini
    Location---------------: Vile Peaks 010 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended YL Source--: Lv. 03 Yakshini
    
    ...............................................................................
    
    Kill: ATB Charge (5)
    
    Definition-------------: Restores 50% of an ATB Gauge segment each time an
                             opponent is defeated.
    
    Recommended Source-----: Lv. 27 Illuyankas
    Location---------------: Sunleth Waterscape 400 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: Feral Speed II (6)
    
    Recommended Source-----: Lv. 20 Metalligantuar
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 03%
    Battlemania------------: On
    Extra Passive Abilities: Hindrance (6)
    
    Recommended Source-----: Lv. 40 Vespid
    Location---------------: Vile Peaks 200 AF
    Tame Rate--------------: 15%
    Battlemania------------: Off
    Extra Passive Abilities: Critical: Faith (5)
                             Critical: Shell (5)
    
    Recommended YL Sources-: Lv. 27 Illuyankas (also infuses Feral Speed II)
                             Lv. 20 Metalligantuar
                             Lv. 40 Vespid (also infuses Critical: Faith)
    
    ...............................................................................
    
    Item Scavenger II (4)
    
    Definition-------------: Increases the odds of obtaining items after battle by
                             50%.
    
    Recommended Source-----: Lv. 01 Calautidon
    Location---------------: Sunleth Waterscape 300 AF
    Tame Rate--------------: 10%
    Battlemania------------: On
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 18 Microchu
    Location---------------: Archylte Steppe ??? AF
    Tame Rate--------------: 10%
    Battlemania------------: Off
    Extra Passive Abilities: Critical: Vigilance (6)
                             Resist Deprotect +10% (1)
    
    Recommended YL Sources-: Lv. 01 Calautidon
                             Lv. 18 Microchu
    
    ...............................................................................
    
    Pack Mentality (4)
    
    Definition-------------: Increases inflicted damage by 30% when all monsters in
                             the Paradigm Pack share the same Crystarium
                             Constellation.
    
    Recommended Source-----: Lv. 01 Chichu
    Location---------------: Archylte Steppe ??? AF
                             Coliseum ??? AF (DLC)
    Tame Rate--------------: N/A
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended Source-----: Lv. 01 Nanochu
    Location---------------: Archylte Steppe ??? AF
                             Coliseum ??? AF (DLC)
    Tame Rate--------------: N/A
    Battlemania------------: Off
    Extra Passive Abilities: None
    
    Recommended YL Sources-: Lv. 01 Chichu
                             Lv. 01 Nanochu
    
    Special Notes----------: Chichu can be found in a bed of red flowers in the
                             Plains of Eternity. You must use the Improved Moogle
                             Throw to throw Mog into the flowers. Chichu can be
                             farmed in unlimited quantities as a rare drop from
                             Valfodr Lv. 70 if you have purchased the "Perpetual
                             Battlefield" DLC.
    
                             Nanochu can be found by a tree on the ledge in the
                             southern portion of the Clearwater Marshes. You must
                             use the Improved Moogle Throw ability to throw Mog by
                             the tree, which is normally inaccessable. Nanochu can
                             be farmed in unlimited quantities as a normal drop
                             from Valfodr Lv. 70 if you have purchased the
                             "Perpetual Battlefield" DLC.
    
    ...............................................................................
    Note: When fully customizing a monster's passive abilities, it is not enough to
          merely identify which monster possesses the passive ability you want. You
          need to also consider the other passive abilities a monster learns. To
          rid yourself of unwanted passive abilities, you will need to manually
          remove them. For further details, visit Section 09 - Monster Infusion
          [HiddenU].
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                    Create-your-own-Build - [CrtBild]                    | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    This section provides a "template" that can be applied to nearly all monsters,
    organized by Role. Regardless of how good, bad, strong, weak, mainstream, or
    underappreciated a monster may be, you will be able to apply these guidelines
    to make the most of it. Keep in mind that these rules apply best to monsters
    who serve a "normal" function. Monsters with special gimmicks sometimes merit
    consideration of different passive abilities not listed below, such as Don
    Tonberry and its Critical: Buff passive abilities.
    
    As was the case with Section 12 - Top-Tier Builds [TTBuild], Section 13 - DLC
    Builds [DLCBild], and Section 14 - Notable Monster Builds [NMBuild], the
    passive abilities discussed below were objectively tiered by the GameFAQs
    Final Fantasy XIII-2 message board's building community. Passive abilities are
    divided into three tiers, with each tier having its own definition:
    
    Primary Passive Abilities--: Mandatory on all monsters except for under very
                                 specific circumstances.
    
    Secondary Passive Abilities: Good in almost every situation, chosen based on
                                 individual preferences.
    
    Tertiary Passive Abilities-: Only good if extra passive ability slots are
                                 available or under specific circumstances, chosen
                                 based on individual preferences.
    
    +-----------+
    | Commandos |
    +-----------+
    ...............................................................................
    
    Monster Materials to Use: Focus on their primary attacking stat by using
                              All-Power or All-Mana Materials. Use the Monster
                              Growth Spreadsheets to discover when using Potent
                              Materials are just as beneficial as Power or Mana
                              Materials. If your COM has nearly equal Strength and
                              Magic and you plan on utilizing both (a rare and
                              often ill-advised choice), using All-Potent Materials
                              will likely strike the best balance.
    
    Crystarium Expansions---: Choose to increase ATB segments for fast-attacking
                              COMs, like both of the Top-Tier COMs. Prioritize
                              Bonus Boosts for slow-attacking COMs, such as
                              Behemoth and Miniflan. COMs that use Blitz attacks
                              work best with 4 or 6 ATB, while COMs that use Area
                              Sweep or Ruinga benefit from 3 or 6 ATB.
    
    Additional Abilities--- : There is no reason not to teach your COM every
                              infusable ability, as none of them have detrimental
                              effects on COM A.I. Jeopardize can be taught by
                              infusing 99 levels worth of RAV monsters into your
                              COM.
    
    Primary Passive Abilities:
    
    Strength +35% (7)-------: Every COM that utilizes Strength for physical attacks
                              should know this passive ability. If the COM in
                              question is proficient at both Strength and Magic,
                              add Magic +35%. However, infusing Magic +35% on a
                              strictly Strength-based COM serves little purpose and
                              wastes a passive ability slot.
    
    Magic +35% (7)----------: Every COM that utilizes Magic for magic attacks
                              should know this passive ability. If the COM in
                              question is proficient at both Strength and Magic,
                              add Strength +35%. However, infusing Strength +35% on
                              a strictly Magic-based COM serves little purpose and
                              wastes a passive ability slot.
    
    Role Resonance (7)------: Increases your COM's damage modifier by 20% when
                              using the Cerberus Paradigm. This boost is
                              significant, since the Cerberus Paradigm is the best
                              damage-dealing Paradigm available.
    
    Siphon Boost II (6)-----: Multiplies the effects of Faultsiphon (recharges an
                              ATB segment by 0.2 if attacking an opponent afflicted
                              with a status ailment), Lifesiphon (recharges one ATB
                              segment if killing an opponent), Attack: ATB Charge,
                              Attack: ATB Charge II, and Kill: ATB Charge by 2. An
                              essential passive ability for any COM that uses
                              Attack: ATB Charge II, even more so because of a
                              COM's two good -siphon abilities.
    
    Chain Bonus Boost II (6): This passive ability allows a COM to contribute more
                              to raising an opponent's Chain Gauge in both the 
                              pre-Stagger and post-Stagger phases. It can decrease
                              the length of boss battles and allows your COM to
                              greatly raise a post-Staggered opponent's Chain Gauge
                              without dedicating a lot of time to Ravager-heavy
                              Paradigms.
    
    Attack: ATB Charge II (6: An essential passive ability that recharges 20% of
                              an ATB Gauge segment each time an opponent is
                              attacked, which helps your COM attack more often.
    
    Secondary Passive Abilities:
    
    HP +30% (8)-------------: If you only have one slot (or if you have excessive
                              slots) available for defensive passive abilities,
                              choose this, as it offers a 30% increase to your
                              COM's maximum HP, which aids in its survival and
                              keeps its HP over 70% for Adrenaline's damage boost.
    
    Resist Physical +36% (7): If you have two slots available for defensive passive
                              abilities, use this in conjunction with HP +30%.
                              While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. If you have three slots available
                              for defensive passive abilities, though, use HP +30%,
                              Resist Physical +36%, and Resist Magic +36%. Keep in
                              mind that if your COM naturally halves or resists 
                              physical or magic attacks, the effects of Resist
                              Physical +36% and Resist Magic +36% are reduced
                              accordingly. In the case that your COM only resists
                              physical attacks but not magic ones (or vice-versa),
                              you may wish to include only Resist Magic +36% (or 
                              Resist Physical +36%) in an attempt to maintain
                              balance.
    
    Resist Magic +36% (7)---: See above.
    
    Feral Speed II (6)------: COMs generally have strong, offensive Feral Links
                              that can be used to augment their offensive
                              capabilities. Analyze each COM on an individual basis
                              before infusing this passive ability, as some Feral
                              Links are better than others. Feral Links that
                              inflict high damage, hit multiple times, and have a
                              long duration are important to consider when judging
                              them. A Feral Link's length is especially important,
                              because an opponent's Stagger Gauge pauses during the
                              Feral Link animation, giving Serah and Noel the
                              opportunity to squeeze in additional attacks. Note
                              that the Party Leader will only attack during the
                              Feral Link if he or she was already doing so when the
                              Feral Link was activated. CPU-controlled party
                              members are not restricted, however. Another
                              important point to consider is that, even if the
                              Feral Link of a particular COM is relatively poor,
                              Feral Speed II on a COM on the battlefield increases
                              the recharge rates of the entire Paradigm Pack's
                              Feral Links. Since COMs are normally fielded for
                              extended periods of time, this passive ability could
                              prove useful for your other two monsters.
    
    Tertiary Passive Abilities:
    
    Resist Elements +30% (9): This passive ability is generally recommended if your
                              COM possesses an elemental weakness. It could also
                              be used as an additional source of defense if your
                              COM has passive ability slots to spare.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Critical: Haste (8)-----: A potentially useful option for COMs with low HP,
                              like Cactuar. Since Haste is a buff cannot be cast by
                              SYNs, this passive ability might prove useful,
                              provided your COM has room available.
    
    Auto-Bravery (7)--------: An excellent passive ability for Strength-based COMs
                              that are used at the start of battle for the express
                              purpose of dealing with random encounters as quickly
                              and efficiently as possible. It is NOT recommended
                              for boss battles, as you should not generally lead
                              with a COM.
    
    Auto-Faith (7)----------: An excellent passive ability for Magic-based COMs
                              that are used at the start of battle for the express
                              purpose of dealing with random encounters as quickly
                              and efficiently as possible. It is NOT recommended
                              for boss battles, as you should not generally lead
                              with a COM.
    
    Gilfinder II (6)--------: This passive ability can be used to farm gil from
                              Raspatil and, to a lesser degree, Yomi. It also
                              stacks with Durable Collector's Catalogs.
    
    Item Collector (6)------: This passive ability can be used to farm rare items,
                              such as Yomi's Trapezohedron or Immortal's Romulus &
                              Remus. It does NOT stack with Durable Collector's
                              Catalogs.
    
    Ally KO: Power Surge II-: This passive ability provides a large 130% boost to
                              Strength and Magic for each KO'd ally. While it is
                              highly situational, Ally KO: Power Surge II can be
                              of great use to COM Lightning, as it brings out her
                              potential to capitalize on Uncapped Damage.
    
    Kill: ATB Charge (5)----: A very conditional passive ability that should only
                              be used for random encounters by COMs that lack
                              area-of-effect attacks, like Chichu and Cactuar. It
                              is NOT advisable for boss battles or on COMs that can
                              use Blitz, Area Sweep, or Ruinga.
    
    Item Scavenger II (4)---: This passive ability can be used to farm common
                              items. It does NOT stack with Durable Collector's
                              Catalogs.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. While it can 
                              only be infused twice without DLC, the "Perpetual
                              Battlefield" DLC provides this passive ability in
                              unlimited quantities.
    
    ...............................................................................
    
    +----------+
    | Ravagers |
    +----------+
    ...............................................................................
    
    Monster Materials to Use: The majority of RAVs use Magic, necessitating an
                              All-Mana build. Use the Monster Growth Spreadsheets
                              to discover when using Potent Materials are just
                              as beneficial as Mana Materials. For RAVs that rely
                              on -strike and Blitz abilities, consider using Power
                              Materials. If they are skilled at switching between
                              spells and -strikes, Potent Materials are better. Due
                              to chaining mechanics, RAVs are likely to alternate
                              between spells and -strikes if an opponent has an
                              elemental weakness, necessitating a balance.
    
    Crystarium Expansions---: Choose to increase ATB segments for fast-attacking
                              RAVs, like Blue Chocobo and Lightning. Prioritize
                              Bonus Boosts for slow-attacking RAVs, such as Notsugo
                              and Pink Lily, as they will have an easier time
                              synchronizing their attacks in time with Paradigm
                              Shifts.
    
    Additional Abilities----: Magic-based RAVs should learn every infusable spell.
                              Strength-based RAVs can avoid learning spells in
                              order to encourage physical attacks, but, if they
                              naturally learn a spell and incorporates it into
                              their attack chain, it would not hurt to make sure
                              that they cover all four elements. Teaching -ra or
                              -ga spells to such RAVs would encourage them to use
                              such attacks against staggered opponents (-ra spells)
                              or multiple targets (-ra and -ga spells), so be sure
                              to choose based on your needs. Vigor can be taught by
                              infusing 99 levels worth of COM monsters into your
                              RAV.
    
    Primary Passive Abilities:
    
    Strength +35% (7)-------: Every RAV that will reliably use -strike attacks in
                              succession should know this passive ability. For RAVs
                              that are likely to cast spells as often as they use
                              -strike attacks, consider infusing Magic +35%, too.
    
    Magic +35% (7)----------: Every RAV that will reliably cast spells in
                              succession should know this passive ability. For RAVs
                              that are likely to use -strike attacks as often as
                              they cast spells, consider infusing Strength +35%,
                              too.
    
    Siphon Boost II (6)-----: Multiplies the effects of Fearsiphon (recharges an
                              ATB segment by 0.1 if attacking a staggered
                              opponent), Attack: ATB Charge, Attack: ATB Charge II,
                              and Kill: ATB Charge by 2. An essential passive
                              ability for any RAV that uses Attack: ATB Charge II,
                              even more so for RAVs that continue to attack
                              post-Stagger.
    
    Chain Bonus Boost II (6): As it is a RAV's primary duty to raise an opponent's
                              Chain Gauge, this passive ability allows a RAV to
                              raise it even more with each spell or -strike attack.
    
    Attack: ATB Charge II (6: An essential passive ability that recharges 20% of
                              an ATB Gauge segment each time an opponent is
                              attacked, which helps your RAV attack and chain more
                              often.
    
    Secondary Passive Abilities:
    
    HP +30% (8)-------------: If you only have one slot (or if you have excessive
                              slots) available for defensive passive abilities,
                              choose this, as it offers a 30% increase to your
                              RAV's maximum HP, which aids in its survival and
                              keeps its HP over 70% for Vigor's chain-raising
                              boost.
    
    Resist Physical +36% (7): If you have two slots available for defensive passive
                              abilities, use this in conjunction with HP +30%.
                              While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. If you have three slots available
                              for defensive passive abilities, though, use HP +30%,
                              Resist Physical +36%, and Resist Magic +36%. Keep in
                              mind that if your RAV naturally halves or resists 
                              physical or magic attacks, the effects of Resist
                              Physical +36% and Resist Magic +36% are reduced
                              accordingly. In the case that your RAV only resists
                              physical attacks but not magic ones (or vice-versa),
                              you may wish to include only Resist Magic +36% (or 
                              Resist Physical +36%) in an attempt to maintain
                              balance.
    
    Resist Magic +36% (7)---: See above.
    
    Role Resonance (7)------: Increases your RAV's damage modifier by 20% when
                              using the Tri-Disaster Paradigm. While a RAV's
                              primary duty is to raise an opponent's Chain Gauge,
                              RAVs are still the second best at inflicting damage,
                              so this passive ability is a solid choice. However,
                              if you do not use the Tri-Disaster Paradigm, skip
                              Role Resonance.
    
    Quick Stagger (7)-------: This passive ability allows for instantaneous
                              Staggering if your RAV attacks an opponent with 90%
                              of their Chain Gauge filled. Alone, Quick Stagger
                              saves valuable time and makes it easier to defeat
                              stubborn opponents, like Ispusteke. It is effective
                              to use this with Stagger Maintenance II, although it
                              is not necessary.
    
    Feral Speed II (6)------: RAVs have versatile Feral Links. Some inflict damage,
                              while  some bestow buffs or debuff opponents. Analyze
                              each RAV on an individual basis before infusing this
                              passive ability, as some Feral Links are better than
                              others. Feral Links that inflict high damage, hit
                              multiple times, and have a long duration are
                              important to consider when judging them. A Feral
                              Link's length is especially important, because an
                              opponent's Stagger Gauge pauses during the Feral Link
                              animation, giving Serah and Noel the opportunity to
                              squeeze in additional attacks. Note that the Party
                              Leader will only attack during the Feral Link if he
                              or she was already doing so when the Feral Link was
                              activated. CPU-controlled party members are not
                              restricted, however. Another important point to
                              consider is that, even if the Feral Link of a
                              particular RAV is relatively poor, Feral Speed II on
                              a COM on the battlefield increases the recharge rates
                              of the entire Paradigm Pack's Feral Links. Since RAVs
                              are normally fielded for extended periods of time,
                              this passive ability could prove useful for your
                              other two monsters.
    
    Tertiary Passive Abilities:
    
    Resist Elements +30% (9): This passive ability is generally recommended if your
                              RAV possesses an elemental weakness. It could also
                              be used as an additional source of defense if your
                              RAV has passive ability slots to spare.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Stagger Maintenance II--: If your RAV is the one to stagger an opponent,
                              Stagger Maintenance II ensures that it stays
                              staggered for 30% longer. This passive ability is
                              also synergetic with Quick Stagger, as it steers the
                              chances of your RAV being the one to stagger an
                              opponent in your favor. This passive ability must
                              be used with Quick Stagger if you want it to
                              activate with any amount of frequency. However, it is
                              often possible to reach the maximum Stagger duration
                              of 45 seconds without this passive ability at all,
                              and, as a result, Stagger Maintenance II serves more
                              as "duration insurance" instead. This can be
                              especially handy for unrelenting opponents like
                              Gilgamesh and Valfodr.
    
    Pack Mentality (4)------: This passive ability provides an additive 30% damage
                              boost when every monster in your Paradigm Pack shares
                              the same Crystarium constellation. When all is said
                              and done, though, Pack Mentality only provides a
                              10-15% increase in damage because of how it is
                              combined with other damage modifiers. While it can 
                              only be infused twice without DLC, the "Perpetual
                              Battlefield" DLC provides this passive ability in
                              unlimited quantities.
    
    ...............................................................................
    
    +-----------+
    | Sentinels |
    +-----------+
    ...............................................................................
    
    Monster Materials to Use: An All-Vitality build offers a SEN a larger HP pool
                              to support its role as a damage sponge. A higher
                              maximum HP equates to a smaller percentage of HP lost
                              from being attacked, which help COMs and RAVs
                              maintain Adrenaline and Vigor respectively. Potent or
                              Power Materials can be used for offensive SENs, like
                              those that specialize in counterattacks or have
                              powerful Feral Links.
    
    Crystarium Expansions---: Prioritize Bonus Boosts to mitigate the damage your
                              SEN and the rest of the party take.
    
    Additional Abilities----: SENs prioritize -guard abilities against post-game
                              bosses and Coliseum opponents. As such, Entrench and
                              Vendetta serve little use outside of offensive
                              builds. Still, infusing them does not interfere with
                              SEN A.I. in post-game. Repreive can be taught by
                              infusing 99 levels worth of MED monsters into your
                              SEN.
    
    Primary Passive Abilities:
    
    HP +30% (8)-------------: A 30% increase to your SEN's maximum HP enhances
                              its durability and is beneficial under almost every
                              circumstance. However, if you are trying to heal your
                              SEN with a MED, it will take more time to recover if
                              percentage-based Cure spells are used.
    
    Resist Physical +36% (7): Since the primary purpose of a SEN is to reduce
                              damage, this passive ability, coupled with Resist
                              Magic +36% is very important, even on SENs that
                              naturally resist physical or magic attacks, as any
                              damage-reducing passive ability helps maintain HP
                              and reduces the time spent in healing Paradigms.
    
    Resist Magic +36% (7)---: See above.
    
    Improved Guard II (6)---: This passive ability enhances the effectiveness of
                              Mediguard and Steelguard by 16%, which helps SENs
                              reduce damage.
    
    Improved Ward (5)-------: This passive ability enhances the effectiveness of
                              Deathward, and, more importantly, Fringeward by 08%.
                              Because Fringeward reduces area-of-effect damage to
                              the party, it is important for SEN functionality.
    
    Secondary Passive Abilities:
    
    Resist Elements +30% (9): This passive ability provides another layer of
                              protection for your SEN. Even though mosts SENs
                              possess natural elemental resistances, it can still
                              be used to mitigate damage from the likes of Typhon's
                              Fireball and Valfodr's -aga spells.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished. Still, SENs have
                              plenty of room for it, and it adds an additional
                              layer of coverage so that your SEN can resist both
                              damage and status ailments.
    
    Feral Speed II (6)------: This can prove useful if your SEN stays out on the
                              field for an extended period of time to defend your
                              party, since Feral Speed II increases the recharge
                              rates of the entire Paradigm Pack's Feral Links. It
                              is especially important for some offensive SENs, as
                              many rely on their Feral Links for their primary
                              means of attacking.
    
    Tertiary Passive Abilities:
    
    Auto-Haste (9)----------: For the most part, SENs do not usually start battles.
                              However, some Coliseum opponents, like Gilgamesh and
                              Valfodr necessitate a SEN's presence at almost all
                              times. In such situations, a SEN with Auto-Haste can
                              pass its benefits on to the rest of the Paradigm Pack
                              for as long as its Haste lasts.
    
    Critical: Haste (8)-----: While bestowing Haste to the Paradigm Pack by any
                              means seems like a wise idea, the times when a SEN
                              reaches critical condition to make use of Critical:
                              Haste will be rare. In such situations, though,
                              Haste's benefits will likely be appreciated.
    
    Critical: Tetradefense(8: While bestowing Protect, Shell, Veil, and Vigilance
                              by any means seems like a wise idea,  the times when
                              a SEN reaches critical condition to make use of
                              Critical: Tetradefense will be rare. Even if such
                              a situation does arise, it would generally mean that
                              your SEN is in a battle where you should be applying
                              said buffs through SYNs or Feral Links anyway.
    
    Rapid Recovery (8)------: This passive ability reduces the duration of status
                              ailments by 25%. This sounds more useful than it is
                              in practice, however. Usually, a status ailment can
                              either be ignored or it needs to be immediately
                              removed by items or Esuna. Neither of these
                              situations benefit from Rapid Recovery. Only use
                              this passive ability if your SEN cannot benefit from
                              any of the other suggested passive abilities.
    
    Strength +35% (7)-------: Boosting a SEN's Strength can prove useful for
                              increasing Feral Link and counterattack damage. Note
                              that some counterattacks, such as those performed by
                              all Armadillon SENs, are Magic-based. If you are not
                              trying to build an offensive SEN, do not use this
                              passive ability to enhance Entrench and Vendetta, as
                              SEN A.I. will never use counterattacks against the
                              more difficult post-game bosses and Coliseum
                              opponents.
    
    Magic +35% (7)----------: See above.
    
    Role Resonance (7)------: Use this on SENs with powerful Feral Links. This
                              allows you to defend yourself in the Tortoise
                              Paradigm, block powerful attacks, and then retaliate
                              by unleashing an enhanced Feral Link attack. Note
                              that Role Resonance is not suggested for use with
                              counterattacks, as it is impractical to stay in the
                              Tortoise Paradigm long enough to see Entrench or
                              Vendetta.
    
    Critical: Shield II (6)-: Unlike Critical: Buff passive abilities, you do not
                              need to reach critical condition with your SEN to
                              reap Critical: Shield II's benefits. Any SEN can
                              benefit from this passive ability's damage reduction,
                              so long as its HP remains in critical condition.
    
    Improved Counter II (6)-: This passive ability boosts the effectiveness of
                              counterattack abilities by 80%. Unfortunately,
                              post-game bosses and Coliseum opponents that might
                              benefit from an offensive SEN force SENs to only
                              use defensive abilities, like Steelguard, instead.
                              However, an offensive, counterattack SEN may prove
                              useful for random encounters. 
                             
    ...............................................................................
    
    +-----------+
    | Saboteurs |
    +-----------+
    ...............................................................................
    
    Coming Soon!
    
    ...............................................................................
    
    +------------+
    | Synergists |
    +------------+
    ...............................................................................
    
    Monster Materials to Use: Focus on Magic by using All-Mana Materials. Magic
                              increases buff durations by roughly 1 second for
                              every 100 Magic. Use the Monster Growth Spreadsheets
                              to discover when using Potent Materials are just as
                              beneficial as Mana Materials.
    
    Crystarium Expansions---: Expansion choices are dependent on the desired
                              purpose of your SYN. If you want your SYN to cast
                              two -ga spells in a row, increase your SYN's ATB to
                              6 if possible. If you prefer a mixture of -ga spells
                              and single-target spells, 5 ATB is considered
                              optimum. If building a SYN geared toward
                              single-target spells, decide between 6 ATB (for
                              faster spell casting) or 4 ATB, devoting any
                              remaining Crystarium Expansions to Bonus Boosts to
                              enhance buff duration.
    
    Additional Abilities----: Additional abilities are dependent on the desired
                              purpose of your SYN. A SYN that knows ever infusable
                              buff is not necessarily the best SYN for every
                              situation. Generally, the most important buffs that a
                              SYN should know are Bravery, Faith, Enfire, Enfrost,
                              Enthunder, and Enaero. Bravega and Faithga can speed
                              up the buffing process at the expense of duration.
                              Vigilance and Vigilaga are also important, although
                              keep in mind that Vigilance is classified as an
                              augmentation, while Vigilaga is classified as a
                              defensive buff. Protect, Shell, and Veil are normally
                              viewed in a poor light for most post-game bosses and
                              Coliseum battles, although Gilgamesh and Valfodr
                              warrant their uses. If you do want your SYN to cast
                              Protect, Shell, and Veil, consider infusing only
                              the -ga variants to reduce time. Boon can be taught
                              by infusing 99 levels worth of SAB monsters into your
                              SYN.
    
    Primary Passive Abilities:
    
    Auto-Haste (9)----------: SYNs should be the first monsters deployed at the
                              the beginning of post-game boss and Coliseum battles.
                              As such, SYNs benefit from Auto-Buff passive
                              abilities more than any other Role in the game.
                              Auto-Haste is particularly important, since it cannot
                              be cast by SYNs. Auto-Haste's benefit can also be
                              passed along to the rest of the Paradigm Pack for as
                              long as its Haste lasts.
    
    Magic +35% (7)----------: Every SYN should know this passive ability, because
                              Magic increases buff duration.
    
    Auto-Faith (7)----------: Auto-Faith increases buff duration by multiplying
                              a SYNs Magic by 1.75. Auto-Faith's benefit can also
                              be passed along to the rest of the Paradigm Pack for
                              as long as its Faith lasts.
    
    Secondary Passive Abilities:
    
    Auto-Tetradefense (9)---: This passive ability combines the advantages of
                              Auto-Protect, Auto-Shell, Auto-Vigilance and
                              Auto-Veil into one, saving your SYN precious passive
                              ability slots for the likes of HP +30%, Resist
                              Physical +36% and Resist Magic +36%. For SYNs with
                              multiple Red Locks, Auto-Tetradefense may be the only
                              way to include the defensive Auto-Buffs, given their
                              limited space. However, it is important to note that
                              Auto-Tetradefense only lasts for 30 seconds, while
                              individual Auto-Buffs last for twice as long. In
                              addition, Auto-Tetradefense can only be obtained from
                              Tezcatlipoca, although it also comes with Resist
                              Physical +36% and Resist Magic +36%, too.
    
    HP +30% (8)-------------: If you have only one slot (or if you have excessive
                              slots) available for defensive passive abilities,
                              choose this, as it offers a 30% increase to your
                              SYN's maximum HP, which aids in its survival.
    
    Auto-Vigilance (8)------: This passive ability serves offensive and defensive
                              purposes, as it reduces Wound damage and increases
                              the Cut and Keep values of its target, which helps
                              prevent interruptions. Since a SYN's primary purpose
                              is to bestow buffs as quickly as possible, preventing
                              it from being interrupted is crucial. Note that
                              Auto-Tetradefense can offer the same advantages at
                              half the duration. Auto-Vigilance's benefits can also
                              be passed along to the rest of the Paradigm Pack for
                              as long as its Vigilance lasts.
    
    Resist Physical +36% (7): If you have two slots available for defensive passive
                              abilities, use this in conjunction with HP +30%.
                              While Resist Physical +36% and Resist Magic +36% are
                              statistically superior to HP +30% and Resist Physical
                              +36% for preserving a higher HP percentage and
                              Adrenaline, post-game bosses and Coliseum opponents
                              telegraph their most powerful Magic-based attacks,
                              giving you plenty of time to prepare an adequate
                              defense. As such, HP +30% and Resist Physical +36%
                              should prove to be more useful in general, especially
                              against Gilgamesh. If you have three slots available
                              for defensive passive abilities, though, use HP +30%,
                              Resist Physical +36%, and Resist Magic +36%. Keep in
                              mind that if your SYN naturally halves or resists 
                              physical or magic attacks, the effects of Resist
                              Physical +36% and Resist Magic +36% are reduced
                              accordingly. In the case that your SYN only resists
                              physical attacks but not magic ones (or vice-versa),
                              you may wish to include only Resist Magic +36% (or 
                              Resist Physical +36%) in an attempt to maintain
                              balance. These defensive passive abilities can also
                              be used in conjunction with Auto-Tetradefense for
                              maximum protection.
    
    Resist Magic +36% (7)---: See above.
    
    Auto-Bravery (7)--------: While Bravery offers no particular advantage to SYNs,
                              It is one of the most important buffs in the game.
                              SYNs normally prioritize defensive buffs before
                              offensive ones, so it takes time before Bravery is
                              cast. Auto-Bravery can expedite the process. Its
                              benefits can also be passed along to the rest of the
                              Paradigm Pack for as long as its Bravery lasts.
    
    Auto-Protect (7)--------: This passive ability, coupled with Auto-Shell, allows
                              augment-focused SYNs the defensive passive abilities
                              that they would normally be unable to cast
                              themselves. For SYNs that only know the single-target
                              Protect and Shell spells, these passive abilities
                              help hasten their buffing process, as they will not
                              have to spend time casting Protect and Shell on
                              themselves, cutting wasted time by 33%. Note that
                              Auto-Tetradefense can offer the same advantages at
                              half the duration. Auto-Protect and Auto-Shell's
                              benefits can also be passed on to the rest of the
                              Paradigm Pack for as long as Protect and Shell last.
    
    Auto-Shell (7)----------: See above.
    
    First Strike (6)--------: The faster that SYNs can bestow buffs, the faster
                              the party can benefit from them. First Strike fully
                              charges a SYN's ATB Gauge prior to battle, saving
                              time and giving Serah and Noel the opportunity to
                              focus on other responsibilities at the beginning of
                              a battle. This passive ability is especially
                              important for SYNs who rely solely on Auto-Buffs, as
                              they may have the chance to cast a buff or two on
                              the party before you have the chance to switch them
                              out. However, some SYNs require time to position
                              themselves before casting, negating the advantages of
                              First Strike altogether. Observe your SYN's behavior
                              under different circumstances to see how well First
                              Strike would help it.
    
    Feral Speed II (6)------: While SYNs do not spend as much time in combat as
                              COMs or RAVs, Feral Speed II still helps recharge
                              the Feral Link Gauges of the rest of the Paradigm
                              Pack. Consider this passive ability, especially if
                              your SYN has a particularly useful Feral Link.
    
    Tertiary Passive Abilities:
    
    Resist Elements +30% (9): This passive ability is generally recommended if your
                              SYN possesses an elemental weakness. It could also
                              be used as an additional source of defense if your
                              SYN has passive ability slots to spare.
    
    Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                              ailments. However, two of the three most dangerous
                              status ailments, Pain and Fog, are better mitigated
                              by Resist Pain +66% and Resist Fog +66%. The
                              third, Daze, requires Veil support and innate defense
                              against Daze working in conjunction with Resilience
                              +40% to provide reliable Daze resistance. The
                              remaining status ailments are not as dangerous in
                              post-game and can be quickly removed by items or SYN
                              buffs if necessary. As such, Resilience +40%'s value
                              for post-game content is diminished.
    
    Auto-Veil (7)-----------: While this passive ability could round out the
                              moveset of any SYN with Auto-Protect, Auto-Shell, and
                              Auto-Vigilance, it is generally considered the least
                              important buff available. Note that Auto-Tetradefense
                              can offer the same advantages at half the duration.
                              Auto-Veil's benefits can also be passed along to the
                              rest of the Paradigm Pack for as long as its Veil
                              lasts.
    
    Defense Maintenance (5)-: This passive ability increases the duration of 
                              defensive buffs (Protect, Protectga, Shell, Shellga,
                              Veil, Veilga, and Vigilaga) by 40%. While its
                              benefits may seem significant, defensive buffs have
                              naturally respectable durations, so, depending on the
                              situation, it might not be necessary to extend them
                              further. Note that Defense Maintenance only affects
                              defensive buffs that are cast by your SYN - it does
                              not increase the duration of defensive Auto-Buffs.
    
    ...............................................................................
    
    +--------+
    | Medics |
    +--------+
    ...............................................................................
    
    Coming Soon!
    
    ...............................................................................
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                         Copyright - [CpyRght]                           | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    This document is Copyright (c) 2012 to sakurayule, BMSirius, and Taly932.
    
    This FAQ was written for the express purpose of aiding people at no cost. Any
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    We encourage people to send us feedback, but only emails regarding this FAQ
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    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                          Credits - [Creds42]                            | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    BMSirius, Taly932, and I, sakurayule, would like to express our deepest
    gratitude to:
    
    Square Enix, for creating Final Fantasy XIII-2.
    
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    Piggyback's Final Fantasy XIII-2 - The Complete Official Guide, for providing
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    Final Fantasy XIII-2 Ultimania, for providing in-depth monster-related
    mechanics.
    
    achilleszero, for translating Final Fantasy XIII-2 Ultimania-related
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    Arcane_Weapon, for assisting with the Monster Locations/Drops section.
    
    FallenNoctis, for assisting with the Monster Infusion FAQ and Item Drops in the
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    FFXIII_2_Drift, for creating Monster Growth Spreadsheets.
    
    GalaxyCrisis, for correcting mistakes in the Monster Infusion FAQ.
    
    Halectic, for assisting with the Monster Locations/Drops section.
    
    iamins4ne, for creating Infusion Processes.
    
    laurencium, for assisting with the temporary Build section.
    
    orbo99, for assisting with the Tameable Monster List section.
    
    Raamo, for assisting with the Example Build: Chichu section.
    
    suinoq, for creating Infusion Processes.
    
    ukyo_rulz, for assisting with the Notable Passive Abilities section.
    
    widget624, for creating Monster Growth Spreadsheets.
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                        Final Words - [Goodbye]                          | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Thank you for taking the time to read our FAQ! If you have a spare moment,
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