______________________________________________________________
       /\                                                             \
       \ \                      August 2011                            \
        \ \                      Author: Tatsu                          \
         \ \               Email: TatsuFAQ[at]gmail.com                  \
          \ \_____________________________________________________________\
           \/_____________________________________________________________/



=============================
  TABLE OF CONTENTS
=============================

I.    CORE ITEMS
        CHASSIS ................(AA00)
        - STANDARD .............(AA01)
        - ASSAULT ..............(AA02)
        - ENGINEERING ..........(AA03)
        PAINTJOB ...............(AB00)
        LEGS ...................(AC00)
II.   WEAPONS
        MACHINE GUNS ...........(BB00)
        SHOTGUNS ...............(BC00)
        SNIPER CANNONS .........(BD00)
        GRENADE LAUNCHERS ......(BE00)
        ARTILLERY CANNONS ......(BF00)
        BROADCASTERS ...........(BG00)
III.  EMPLACEMENTS
        LIGHT TURRETS ..........(CC00)
        SUPPORT TURRETS ........(CD00)
        HEAVY TURRETS ..........(CE00)
IV.   MARINE
        HAT ....................(DD00)
        MARINE .................(DE00)
        OUTFIT .................(DF00)
V.    COPYRIGHT.................(QQQQ)


=============================
  CHASSIS (AA00)
=============================

-------------------------
STANDARD CHASSIS (AA01)
-------------------------

Woodruff MkI
Level 1
Armor: 30
Speed: 20
Buy Price: $400
Sell Price: $100
Emplacements: light x2, support
Slots:
O O
O O
X X

The Mobile Trench standard. A combination of mobile firepower and stationary
defenses that will turn the tide of this war.


Woodruff MkII
Level 2
Armor: 36
Speed: 20
Buy Price: $600
Sell Price: $150
Emplacements: light x2, support
Slots:
O O
O O
X X

The Mobile Trench standard. A combination of mobile firepower and stationary 
defenses that will turn the tide of this war.


Woodruff MkIII
Level 5
Armor: 52
Speed: 20
Buy Price: $1000
Sell Price: $250
Emplacements: light x2, support
Slots:
O O
O O
X X

The Mobile Trench standard. A combination of mobile firepower and stationary
defenses that will turn the tide of this war.


Hamer MkI
Level 5
Armor: 52
Speed: 20
Buy Price: $1400
Sell Price: $350
Emplacements: support x2, heavy
Slots:
O X
O X
O X

A Standard Chassis that focuses on Heavy weaponry.  Able to carry both a 3-
slot
weapon and a Heavy Emplacements, the Hamer squeezes every ounce of power out 
of
a Standard-sized Chassis.


Hamer MkII
Level 6
Armor: 62
Speed: 20
Buy Price: $2100
Sell Price: $525
Emplacements: support x2, heavy
Slots:
O X
O X
O X

A Standard Chassis that focuses on Heavy weaponry.  Able to carry both a
3-slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of
power out of a Standard-sized Chassis.


Hamer MkIII
Level 7
Armor: 75
Speed: 20
Buy Price: Loot Only
Sell Price: $675
Emplacements: support x2, heavy
Slots:
O X
O X
O X

A Standard Chassis that focuses on Heavy weaponry.  Able to carry both a
3-slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of
power out of a Standard-sized Chassis.


Woodruff MkIV
Level 8
Armor: 75
Speed: 20
Buy Price: Loot Only
Sell Price: $600
Emplacements: light x2, support
Slots:
O O
O O
X X

The Mobile Trench standard. A combination of mobile firepower and stationary
defenses that will turn the tide of this war.


-------------------------
ENGINEERING CHASSIS (AA03)
-------------------------

Selker MkI
Level 1
Armor: 25
Speed: 22
Buy Price: $400
Sell Price: $100
Emplacements:Light x2,Heavy and Support
Slots:
O O
X X
X X

A small, nimble frame that proves size doesn't matter.  While it might not be
able to carry the most impressive weapons, it more than makes up for that in
its ability to throw a wide variety of emplacements for a small amount of
scrap


Selker MkII
Level 2
Armor: 30
Speed: 22
Buy Price: $700
Sell Price: $175
Emplacements: heavy x2, light x2
Slots:
O O
X X
X X

A small, nimble frame that proves size doesn't matter.  While it might not be
able to carry the most impressive weapons, it more than makes up for that in
its ability to throw a wide variety of emplacements for a small amount of
scrap


Selker MkIII
Level 5
Armor: 36
Speed: 22
Buy Price: $1400
Sell Price: $350
Emplacements: heavy x2, light x2
Slots:
O O
X X
X X

A small, nimble frame that proves size doesn't matter.  While it might not be
able to carry the most impressive weapons, it more than makes up for that in
its ability to throw a wide variety of emplacements for a small amount of
scrap


Honeychurch MkI
Level 5
Armor: 36
Speed: 22
Buy Price: $1000
Sell Price: $250
Emplacements: support x2, heavy, light
Slots:
O X
O X
X X

The thinking man's trench.  The Honeychurch is an Emplacement thrower's dream
come true.  That is if their dream is to be able to carry all types of 
turrets
while still bringing a 2-slot weapon to the fight.


Honeychurch MkII
Level 6
Armor: 44
Speed: 22
Buy Price: $1600
Sell Price: $400
Emplacements: support x2, light, heavy
Slots:
O X
O X
X X

The thinking man's trench.  The Honeychurch is an Emplacement thrower's dream
come true.  That is if their dream is to be able to carry all types of 
turrets
while still bringing a 2-slot weapon to the fight.


Honeychurch MkIII
Level 7
Armor: 63
Speed: 22
Buy Price: Loot Only
Sell Price: $750
Emplacements: support x2, light, heavy
Slots:
O X
O X
X X

The thinking man's trench.  The Honeychurch is an Emplacement thrower's dream
come true.  That is if their dream is to be able to carry all types of 
turrets
while still bringing a 2-slot weapon to the fight.


Selker MkIV
Level 9
Armor: 52
Speed: 22
Buy Price: Loot Only
Sell Price: $675
Emplacements: heavy x2, light x2
Slots:
O O
X X
X X

A small, nimble frame that proves size doesn't matter.  While it might not be
able to carry the most impressive weapons, it more than makes up for that in
its ability to throw a wide variety of emplacements for a small amount of 
scrap.


-------------------------
ASSAULT CHASSIS (AA02)
-------------------------

McGarry MkI
Level 1
Armor: 48
Speed: 18
Buy Price: $500
Sell Price: $125
Emplacements: light x2
Slots:
O O
O O
O X

Perfect for the Trench Pilot that's looking for action.  The McGarry trades 
an
Emplacement slot for the ability to carry a 3-slot weapon.


Karlsson MkI
Level 3
Armor: 69
Speed: 18
Buy Price: $1200
Sell Price: $300
Emplacements: light, support
Slots:
O O
O O
O O

The largest and most intimidating of all the Chassis, the Karlsson can carry
some serious firepower.  What it lacks in Emplacement Slots it more than 
makes
up for in Weapon Slots.  Who needs emplacements when you can bring a cannon
AND a Broadcaster?


Karlsson MkII
Level 5
Armor: 83
Speed: 18
Buy Price: $1800
Sell Price: $450
Emplacements: light, support
Slots:
O O
O O
O O

The largest and most intimidating of all the Chassis, the Karlsson can carry
some serious firepower.  What it lacks in Emplacement Slots it more than 
makes
up for in Weapon Slots.  Who needs emplacements when you can bring a cannon 
AND
a Broadcaster?


McGarry MkII
Level 6
Armor: 69
Speed: 18
Buy Price: $1000
Sell Price: $250
Emplacements: light x2
Slots:
O O
O O
O X

Perfect for the Trench Pilot that's looking for action.  The McGarry trades 
an
Emplacement slot for the ability to carry a 3-slot weapon.


Karlsson MkIII
Level 7
Armor: 100
Speed: 18
Buy Price: $2400
Sell Price: $600
Emplacements: light, support
Slots:
O O
O O
O O

The largest and most intimidating of all the Chassis, the Karlsson can carry
some serious firepower.  What it lacks in Emplacement Slots it more than 
makes
up for in Weapon Slots.  Who needs emplacements when you can bring a cannon 
AND
a Broadcaster?


=============================
  PAINTJOB (AB00)
=============================

Olive
Level 1
Buy Price: $100
Sell Price: $25

This paint is not actually made from olives.  Please do not eat it.

----------

Double Fine
Level 1
Buy Price: N/A
Sell Price: $25
Notes: Can only be obtained by signing up for the trenched.com newsletter

Loyal member of the Two Headed Baby Brigade.

----------

Urban Camo
Level 3
Buy Price: $400
Sell Price: $100

Just like normal camo, only it's less colorful and smells weird.

----------

Blue
Level 3
Buy Price: $300
Sell Price: $75

Formerly the most popular color, blue has dropped to #3 on the world's
favorite color list since the Monovision invasion.

----------

Red
Level 4
Buy Price: $400
Sell Price: $100

10% of the profits from every Red Paintjob purchase are donated to the
Monovision Wire Removal Project

----------

Grey
Level 4
Buy Price: $400
Sell Price: $100

The Grey Paintjob is actually meant to mock the Monovisions as it is
believed that they are colorblind.

----------

Desert Camo
Level 5
Buy Price: $500
Sell Price: $125

It's pretty much impossible to make a walking trench the size of a building
disappear but hey, we may as well try!

----------

Splinter
Level 5
Buy Price: $500
Sell Price: $125

Like a splinter under a fingernail, may your trench bring unbearable pain to
the Monovision forces.

----------

Yellow
Level 6
Buy Price: $600
Sell Price: $150

Like a Bumblebee's sting, so too will your Trench bring pain to the Tubes.

----------

Black
Level 6
Buy Price: N/A
Sell Price: $150

Dark as the night, quiet as a shadow, the Black Paintjob will basically turn
your trench into a giant metal ninja.

----------

Lozenge
Level 7
Buy Price: $700
Sell Price: $175

While it may seem pretty to the human eye, it is believed that Monovisions
actually find the Lozenge Paintjob to be quite unpleasant.

----------

Jungle Camo
Level 8
Buy Price: $800
Sell Price: $200

It doesn't really work on the Monovisions, but at least it keeps the snakes
away!

----------

Dazzle
Level 9
Buy Price: N/A
Sell Price: $2500

Just because we're in the middle of a gruesome war doesn't mean we can't 
fight
in style.

----------

Bling
Personal challenge - Mission Victories level 3

=============================
  LEGS (AC00)
=============================

Biped Legs
Level 1
Ability: None
Buy Price: $300
Sell Price: $75

Wait, this trench has legs?  That's CRAZY!!

----------

Quickload Tripod Legs
Level 2
Ability: Quickload
Buy Price: $600
Sell Price: $150

The Quickload Tripod Legs' Lockdown ability significantly decreases reload
times, allowing you to spend more time pumping bullets into the Tubes. 
Sometimes success is just one Quickload away!

----------

Sprinting Biped Legs
Level 2
Ability: Sprint
Buy Price: $500
Sell Price: $125

Why walk when you can run?  With these legs equipped, press and hold the A
button to sprint.

----------

Quadruped Legs
Level 4
Ability: Smash
Buy Price: $900
Sell Price: $225

For the Trench Pilot who lives to get right in the thick of it.  The 
Quadruped
Legs' Smash ability will damage all nearby tubes.

----------

Standard Tripod Legs
Level 4
Ability: Fortify/Quickload
Buy Price: $900
Sell Price: $225

This three-legged Mobile Trench platform's lockdown ability increases the
Trench's defenses and decreases reload times.

----------

Stunning Legs
Level 5
Ability: Stun Smash
Buy Price: $1400
Sell Price: $350

A pair of legs so stunning that they just paralyze you with their beauty...
well that and their massive ground pound.

----------

Speedy Biped Legs
Level 5
Ability: Sprint+
Buy Price: $1000
Sell Price: $250

Thanks to a rather large amount of lubrication, these Biped legs are even
faster than the last pair!

----------

Defensive Tripod Legs
Level 6
Ability: Fortify++
Buy Price: $1300
Sell Price: $350

Sometimes you've just got to hunker down and take it like a man.  The 
Defensive
Tripod legs allow you to do just that.  With these babies equipped, your 
trench
will take significantly less damage while locked down.

----------

Long Stunning Legs
Level 7
Ability: Stun Smash+
Buy Price: $1600
Sell Price: $400

A pair of Stunning Legs even more powerful than the last, the Long Stunning
Legs will both deal more damage and immobilize the enemy for a longer period
of time.

----------

Hot Pants
Level 7
Ability: Explosive Sprint
Buy Price: N/A
Sell Price: $625

The Hot Pants' explosive stride was originally discovered on accident.
Initially considered to be a malfunction, it was soon discovered that the
gas leaks triggering the explosions could be channeled and put to good use.

----------

Advanced Tripod Legs
Level 7
Ability: Fortify+/Quickload
Buy Price: N/A
Sell Price: $450

Combining the benefits of the Quickload and Fortify abilities, the Advanced
Tripod Legs are a great all-around choice for the Trench Pilot that wants to
settle in and flush some Tubes down the Tubes.

----------

Smashers
Level 8
Ability: Smash++
Buy Price: N/A
Sell Price: $600

Forgoing a stun ability in exchange for raw power, the Smashers' ability 
deals
a massive amount of damage to nearby Tubes.


=============================
  WEAPONS
=============================

-------------------------
MACHINE GUNS (BB00)
-------------------------

Light Machine Gun
Level: 1
Slots: 1
Damage: 1
Range: 200
Fire Rate: 100
Abilities: None
Buy Price: $100
Sell Price: $25

Although capable of generating a high rate of fire, this gun is about as
powerful as a wet noodle.  "Guess it's better than nothing" - Commander
Woodruff

----------

Flak Machine Gun
Level: 2
Slots: 1
Damage: 1.4
Range: 200
Fire Rate: 100
Abilities: Flak
Buy Price: $300
Sell Price: $75

Loaded with special anti air ammunition, this dual barrel machine gun will 
tear
through aerial enemies like ten hot knives through butter.  Unfortunately,
they're more like plastic knives and don't work so well against heartier
ground-based enemies.

----------

Standard Machine Gun
Level: 2
Slots: 1
Damage: 1.4
Range: 200
Fire Rate: 100
Abilities: None
Buy Price: $200
Sell Price: $50

An improvement over the Light Machine Gun.  This weapon will blast ham-fisted
size chunks out of a standard Monovision foe.

----------

Lieutenant Archie
Level: 3
Slots: 2
Damage: 7.5
Range: 100
Fire Rate: 20
Abilities: Flak
Buy Price: N/A
Sell Price: $150

A rare and powerful medium range, anti-air splash damage cannon.  The plans 
for
this unique weapon were torn from the Gizzards of the Northern Pylon.  A few
coats of paint and you'll be ready to slap this sucker right on your trench.

----------

"The Fatty" Machine Gun
Level: 3
Slots: 1
Damage: 1.8
Range: 200
Fire Rate: 100
Abilities: None
Buy Price: $400
Sell Price: $100

The larger caliber and shorter barrel lend themselves to the nickname of this
weapon.  Soldiers in the field have reported feeling 'mildly uncomfortable' 
by
its girth.

----------

S-1 Shred Machine Gun
Level: 4
Slots: 1
Damage: 1.8
Range: 200
Fire Rate: 100
Abilities: Shred
Buy Price: $500
Sell Price: $125

Filled with specially designed flechette rounds, this formidable weapon 
shaves
the Scrap off of those dirty Tubes.  Though this S-1 variant does slightly 
less
damage each bullet has a chance of generating a piece of Scrap for additional
turrents and upgrades.

----------

S-2 "The Ripper"
Level: 5
Slots: 1
Damage: 2.5
Range: 200
Fire Rate: 100
Abilities: Shred+
Buy Price: $700
Sell Price: $175

Less powerful than its unmodified counterparts, the ammunition in this weapon
was designed to squeeze every last bit of that sweet, sweet Scrap out of the
enemy.

----------

H-177G "Hedge Trimmer"
Level: 6
Slots: 2
Damage: 12
Range: 200
Fire Rate: 50
Abilities: None
Buy Price: N/A
Sell Price: $500

Using a combination of Eastern and Western techniques this oversized machine
gun will devastate any oncoming Tubes.  Nicknamed "Hedge Trimmer" after
Pvt. Natividad shaved the top off the barracks, the cafeteria, and the
latrines.

----------

HA-I Heavy Anti-Air
Level: 6
Slots: 1
Damage: 3.3
Range: 200
Fire Rate: 100
Abilities: Flak++
Buy Price: $800
Sell Price: $200

This Quad barrel weapon spews death from the ground.  The massive anti-air
shells were each hand crafted by Commander Woodruff himself.  His nimble 
robot
hands inserted over 10,000 pellets into each bullet allowing for maximum 
damage
to anything in the air.

----------

HA-S "Razor Of the Gods"
Level: 8
Slots: 1
Damage: 4.5
Range: 200
Fire Rate: 100
Abilities: Flak+/Shredder+
Buy Price: N/A
Sell Price: $300

Combining Shredding and Flak ammunition, this weapon breaks all of the safety
recommendations set forth by the Trench Marine Doctrine of Warfare.  Unleash 
a
devastating storm of anti-air Scrap-generating bullets.

----------

MA-N7Y "The Scythe"
Level: 9
Slots: 1
Damage: 5.2
Range: 200
Fire Rate: 100
Abilities: None
Buy Price: N/A
Sell Price: $375

The machine gun to end all wars.  Firing bowling ball sized shells, this
fearsome weapon throws a strike every time.

-------------------------
SHOTGUNS (BC00)
-------------------------

Light Shotgun
Level: 1
Slots: 1
Damage: 17.3
Range: 75
Fire Rate: 10
Abilities: None
Buy Price: $200
Sell Price: $50

Little more than a large steam pipe and a loading mechanism, this weapon
still packs a punch.

----------

Standard Shotgun
Level: 2
Slots: 1
Damage: 23.3
Range: 75
Fire Rate: 10
Abilities: None
Buy Price: $300
Sell Price: $75

Military Grade version of the Light Shotgun.  Loaded with a heavier shot,
it hits with the power of one million fists.

----------

AU-70 "The Jackhammer"
Level: 2
Slots: 1
Damage: 18.4
Range: 75
Fire Rate: 25
Abilities: None
Buy Price: N/A
Sell Price: $

Thought to have been lost in the initial invasion, this fully automatic
shotcannon combines power and speed.  Tear apart some dirty Tubes with it's
unending barrage of carnage.

----------

Crowd Dispersal Shotgun
Level: 3
Slots: 1
Damage: 18.7
Range: 75
Fire Rate: 10
Abilities: Knockback
Buy Price: $400
Sell Price: $100
Notes: Can be acquired through Level 1 Shotgun Kills - Regiment Challenge

Utilizing a combination of electro magnets and bean bags, blasts from this
weapon will send those dirty Tubes reeling.  Due to the food shortage caused
by the invasion, the bean bags are no longer filled with beans.  Their 
current
contents are unknown.

----------

BO-7T5 "Rosie"
Level: 3
Slots: 1
Damage: 13.7
Range: 50
Fire Rate: 20
Abilities: Explosive
Buy Price: N/A
Sell Price: $125

Named after the ironic gal, this modified industrial tool packs quite a 
punch.
This short range explosive weapon is just what the doctor ordered if any
armored Tubes are troubling you.

----------

Heavy Shotgun
Level: 4
Slots: 1
Damage: 31.5
Range: 75
Fire Rate: 10
Abilities: None
Buy Price: $600
Sell Price: $150

Doubly reinforced, the improvements in the Heavy Shotgun have made the barrel
twice as long as its predecessor allowing it to pump larger loads into the
enemy.

----------

00-03 Prototype Coil Cannon
Level: 5
Slots: 1
Damage: 26.4
Range: 75
Fire Rate: 10
Abilities: Shock
Buy Price: N/A
Sell Price: $200

Fires a disruptive charge stunning any incoming tube.  Due to its need for
rare parts from tube corpses this weapon is only producted in limited
quantities

----------

S7-U6 "Slugger"
Level: 5
Slots: 1
Damage: 42.5
Range: 75
Fire Rate: 10
Abilities: Slug
Buy Price: $700
Sell Price: $175

Loaded with solid slugs, this weapon packs a devastating punch.  With the
switch to solid ammunition the Slugger no longer hits multiple targets.
Honestly, that would just be a bit too much carnage.

----------

"Trenchbroom" Shotgun
Level: 6
Slots: 1
Damage: 42.5
Range: 75
Fire Rate: 10
Abilities: None
Buy Price: $900
Sell Price: $225
Notes: Can be acquired for Level 2 Shotgun Kills - Regiment Challenge

Affectionately named for it's ability to sweep away Tubes, the Trenchbroom
is a formidable weapon.  It is rumored the Trenchbroom once blasted a hole in
a Tube that looked exactly like Commander Woodruff.

----------

Crowd Removal Shotgun
Level: 7
Slots: 1
Damage: 45.9
Range: 75
Fire Rate: 10
Abilities: Knockback
Buy Price: N/A
Sell Price: $300

It's like the Crowd Disperal Shotgun in its ability to knock back Tubers, 
only
this one will turn them into turrent-powering Scrap in half the time!

----------

DI-574 "Harry"
Level: 8
Slots: 1
Damage: 32
Range: 200
Fire Rate: 10
Abilities: Slug
Buy Price: N/A
Sell Price: $625

Commissioned by Commander Woodruff himself right after the invasion, this
powerful six shooter is right at home with the trenched arsenal.  Boasting
great stopping power but poor accuracy, this will drop almost any tube.

----------

S8-J "Brenneke's Revenge"
Level: 9
Slots: 1
Damage: 62
Range: 75
Fire Rate: 10
Abilities: Slug+
Buy Price: N/A
Sell Price: $400

Designed by W.Brenneke, this weapon is the terror of the Tubes.  Utilizing a
quad barrel design, this massive slug thrower will cause the Tubes to quake
in their pointy appendages...and then be vaporized by the massive bullets.


-------------------------
SNIPER CANNONS (BD00)
-------------------------

Light Sniper Cannon
Level: 1
Slots: 2
Damage: 16
Range: 1000
Fire Rate: 14
Abilities: None
Buy Price: $300
Sell Price: $75

Hastily designed at the onset of the chaos, the Light Sniper Cannon does its
job.  In the initial tests, this weapon was prone to cause "gun envy".

----------

Standard Sniper Cannon
Level: 2
Slots: 2
Damage: 21.6
Range: 1000
Fire Rate: 14
Abilities: None
Buy Price: $500
Sell Price: $125

Increased barrel length allows this improved weapon to fire a larger caliber
shell.  With the increased kill capacity of this weapon the Tubes will become
your own personal shooting gallery.

----------

H3-A7 "Hack"
Level: 3
Slots: 2
Damage: 19.4
Range: 1000
Fire Rate: 14
Abilities: Pierce
Buy Price: $800
Sell Price: $200

Using specially designed HEAT rounds this weapon will pierce through multiple
Tubes.  Given its name when Patrick "Hack" Hackett fired through the test
target, the Commander's car, a truck containing baby carriages and a pillow
factory in one shot.

----------

GO-OC4 "Baby Nasty"
Level: 5
Slots: 2
Damage: 14.6
Range: 1000
Fire Rate: 33
Abilities: None
Buy Price: $1000
Sell Price: $250

A highly expensive variation on the Medium Sniper Cannon, this fully 
automatic
sniper is a beast.  Nicknamed after baby Frank Jr. who could vomit as fast as
this gun shoots.

----------

Gungnir
Level: 5
Slots: 3
Damage: 300
Range: 1000
Fire Rate: 2
Abilities: None
Buy Price: N/A
Sell Price: $500

Named after Odin's magical spear; it always hits its mark and always kills.

----------

Indirect Sniper Cannon
Level: 5
Slots: 2
Damage: 31.5
Range: 1000
Fire Rate: 14
Abilities: Ricochet
Buy Price: N/A
Sell Price: $375

Outfitted with a complex system of gyroscopes and an analogue calculation
device, this cannon will bounce it's shots from one enemy to another.  It's
like a giant pinball game...of death.

----------

H-N6 "Velocityraptor"
Level: 6
Slots: 2
Damage: 47.8
Range: 1000
Fire Rate: 14
Abilities: Pierce+
Buy Price: N/A
Sell Price: $450

Originally designed as part of an exercisse to create a weapon that could 
take
down a Tyrannosaurus Rex, this weapon was quickly rushed into service when 
the
invasion happened.

----------

Heavy Sniper Cannon
Level: 7
Slots: 2
Damage: 71.7
Range: 1000
Fire Rate: 14
Abilities: None
Buy Price: $2400
Sell Price: $600

The most impressive characteristic of this monster of a weapon is the fear
factor.  The bullet travels so fast that the target drops dead a few seconds
before the sound of the shot is even heard.

----------

UO-FM "Fighting Wolverine"
Level: 10
Slots: 2
Damage: 77.5
Range: 1000
Fire Rate: 14
Abilities: Ricochet+
Buy Price: N/A
Sell Price: $750
Notes: Can be acquired for Regiment Challenge - Sniper Kills Level 3

The UO-FM is the most destructive sniper cannon in existence.  Pvt. Peck was
killed in the first test firing of this weapon as the bullet ricocheted
around the compound for a full three minutes before striking him.


-------------------------
GRENADE LAUNCHERS (BE00)
-------------------------

Light Grenade Launcher
Level: 2
Slots: 2
Damage: 27.3
Range: 100
Fire Rate: 40
Abilities: None
Buy Price: $600
Sell Price: $150

This is a weapon that launches grenades.

----------

GL-II "Dancer"
Level: 3
Slots: 2
Damage: 20.5
Range: 100
Fire Rate: 40
Abilities: Shock
Buy Price: $800
Sell Price: $200

The Dancer's shock grenades will paralyze and trigger seizures in the Tubes 
on
impact.  When multiple targets are hit at once they seem to dance in unison,
an effect that some find quite beautiful.

----------

Standard Grenade Launcher
Level: 4
Slots: 2
Damage: 36.9
Range: 100
Fire Rate: 40
Abilities: None
Buy Price: $1000
Sell Price: $250

This is a vast improvement over the Light Grenade Launcher.  We've been told
by the egg heads down in the lab that they fixed the problem of the launcher
not being able to fire the grenade farther than its kill radius.

----------

PU-7T "Pound Town"
Level: 5
Slots: 2
Damage: 49.8
Range: 100
Fire Rate: 3
Abilities: None
Buy Price: N/A
Sell Price: $500

Only a few of these Grenade Launchers were ever made.  It was thought that
they may just be a bit TOO powerful.

----------

GL-III "Shocker"
Level: 5
Slots: 2
Damage: 37.4
Range: 100
Fire Rate: 40
Abilities: Shock+
Buy Price: N/A
Sell Price: $425

It is reported that being hit by a grenade from The Shocker feels like 
putting
your tongue into an electrical outlet, then being struck by lightning.  
Twice.

----------

Magnet Grenade Launcher
Level: 6
Slots: 2
Damage: 29.5
Range: 100
Fire Rate: 40
Abilities: Magnet
Buy Price: $1300
Sell Price: $325

The launcher is outfitted with a powerful magnetizer which charges the
grenades before launch.  The extremely metallic nature of the Tubes
attracts these grenades like bees to honey.

----------

J1-S5 "Deadly Embrace"
Level: 7
Slots: 2
Damage: 57.9
Range: 100
Fire Rate: 40
Abilities: None
Buy Price: $2500
Sell Price: $625

This launcher houses the most powerful grenades known to the Trench Marines.
NAY.  THE WORLD!  Also, if you take out the explosives the grenade housing
makes quite a nice vase.

----------

Heavy Magnet Launcher
Level: 7
Slots: 2
Damage: 39.9
Range: 100
Fire Rate: 40
Abilities: Magnet+
Buy Price: N/A
Sell Price: $525
Notes: Can be acquired via Regiment Challenge - Grenade Launcher Kills Level 
Two

WARNING: Marines with metal plates, fillings or any other metallic substance
as part of their person should not use this weapon.

----------

GL-IV "Sassy Basket"
Level: 9
Slots: 2
Damage: 54.5
Range: 100
Fire Rate: 40
Abilities: Shock/Magnet+
Buy Price: N/A
Sell Price: $875

None shall run from the power of this weapon.  Upon its creation six people
wept for six days and on the final day the clouds formed the shape of a goat
head against the moon.  Lo to those who do not fear this weapon, for in
unbelieving you will be undone!


-------------------------
ARTILLERY CANNONS (BF00)
-------------------------

Light Artillery Cannon
Level: 1
Slots: 3
Damage: 65
Range: 500
Fire Rate: 2
Abilities: None
Buy Price: $700
Sell Price: $175

The old standard.  In service since the beginning of WW1, this venerable
weapon is still a formidable ally on the battlefield.

----------

Standard Artillery Cannon
Level: 2
Slots: 3
Damage: 81.3
Range: 500
Fire Rate: 2
Abilities: None
Buy Price: $900
Sell Price: $225

Firing a larger shell re-enforced with old discarded car parts, this cannon
packs quite a punch.

----------

BO-D47 "The Flower"
Level: 4
Slots: 3
Damage: 101.6
Range: 500
Fire Rate: 2
Abilities: Cluster
Buy Price: $1000
Sell Price: $250

Named for its shells that explode into smaller bomblets, covering a larger
area.  This wicked gun leaves a lasting impression on those dirty Tubes.

----------

Heavy Artillery Cannon
Level: 5
Slots: 3
Damage: 127
Range: 500
Fire Rate: 2
Abilities: None
Buy Price: $1500
Sell Price: $375

This beastly weapon fires a massive shell capable of vaporizing low level
Tubes in one shot.  It also makes really pretty explosions.

----------

BU-47 "El Fuego Grande"
Level: 6
Slots: 3
Damage: 158.7
Range: 500
Fire Rate: 2
Abilities: Cluster+
Buy Price: N/A
Sell Price: $675

Developed in Spain before it was overrun by Vlad's forces.  BU-47 is a
terribly powerful weapon capable of clearing an area of Tubes.

----------

DO-O5 Experimental Device
Level: 6
Slots: 3
Damage: 101.6
Range: 500
Fire Rate: N/A
Abilities: None
Buy Price: N/A
Sell Price: $150

This specially designed launcher fires a short wave disrupion shell which
causes prolonged damage to any Tube who wanders through the area.

----------

DO-OD4 "The Pigeon"
Level: 6
Slots: 3
Damage: 127
Range: 500
Fire Rate: 2
Abilities: MIRV
Buy Price: $2400
Sell Price: $600

As the shell travels through the air it drops tiny bomblets, raining a line 
of
destruction giving any Tube a bad day.  Just like the bird that inspired its
name, this bugger has a tendency to drop on your head and make a mess.

----------

Massive Artillery Cannon
Level: 7
Slots: 3
Damage: 198.4
Range: 500
Fire Rate: 2
Abilities: None
Buy Price: $3600
Sell Price: $900
Notes: Can be acquired through Regiment Challenge - Artillery Cannon Level 2

The raw power of this weapon is unparalleled.  It's as if the skies were torn
in two, only to be sewn back together by bolts of lightning.

----------

R4-IN "Deadly Rain"
Level: 8
Slots: 3
Damage: 198.4
Range: 500
Fire Rate: 2
Abilities: MIRV+
Buy Price: N/A
Sell Price: $1000

This fully packed Mirv shell will rain a line of death upon those Tubes.
Operator Warning: Use of this weapon has been linked to memory loss and
dyslexia.

----------

DO-O1 "The Prince"
Level: 9
Slots: 3
Damage: 198.4
Range: 500
Fire Rate: 2
Abilities: Cluster++
Buy Price: N/A
Sell Price: $1250

Created from plans found in a hidden compartment inside a hidden sarcophagus
in a hidden tomb in Egypt, this devastating cluster weapon was forged using
dark rituals from forbidden texts.

----------

"Mr. Pancakes"
Level: 10
Slots: 3
Damage: 248
Range: 500
Fire Rate: 2
Abilities: MIRV+
Buy Price: N/A
Sell Price: $2500

This cannon flattens everything in an area.  Everything.  Nothing escapes.
It even makes pancakes flatter.

----------

DO-O2 "The King"
Level: 10
Slots: 3
Damage: 248
Range: 500
Fire Rate: 2
Abilities: MIRV+/Cluster++
Buy Price: N/A
Sell Price: $1500

Improving on the hidden plans found in Egypt, Commander Woodruff modified
The Prince to make it even more powerful.  Using MIRV weaponry, Woodruff
took The Prince and made him a King.


-------------------------
BROADCASTERS (BG00)
-------------------------

Light Broadcaster
Level: 4
Slots: 3
Damage: 23.7
Range: 50
Fire Rate: N/A
Abilities: None
Buy Price: $1200
Sell Price: $300

Fries Tube circuitry with concentrated radio waves.  Close range, high 
damage,
minimal side effects.

----------

Standard Broadcaster
Level: 5
Slots: 3
Damage: 32
Range: 50
Fire Rate: N/A
Abilities: None
Buy Price: $2000
Sell Price: $500
Notes: Can be acquired by Personal Challenge - Broadcaster Kills Level 1

Features a greater outpu signal and better cooling coils than the light
Broadcaster, also comes with a complete subscription to "Mr. Static"
magazine.

----------

Wave Disturbance Prototype
Level: 6
Slots: 3
Damage: 25.9
Range: 50
Fire Rate: N/A
Abilties: Deathsplosion
Buy Price: $2400
Sell Price: $600

In physics, the wavelength of a sinusoidal wave is the spatial period of the
wave.  It is usually determined by considering the distance...blah blah, egg
head speak is so boring.  In short this weapons causes those Tubes to explode
when they die.

----------

SI-0W "Smooth Jamz"
Level: 7
Slots: 3
Damage: 34.5
Range: 50
Fire Rate: N/A
Abilities: Slow
Buy Price: $2800
Sell Price: $700
Notes: Can be acquired by Regiment Challenge - Broadcaster Kills Level 2

This is a simply a trench mounted disruption tower that causes the Tubes to
slow down when they make contact with the beam.  The harmonics of the Soprano
Saxophone were used in the creation of this weapon.

----------

Heavy Broadcaster
Level: 8
Slots: 3
Damage: 58.3
Range: 50
Fire Rate: N/A
Abilities: None
Buy Price: N/A
Sell Price: $

This fearsome broadcaster is the most powerful available, none of this pansy
slow down or explosion stuff, just straight face melting.

----------

BU-176 "The Flipper"
Level: 10
Slots: 3
Damage: 37.8
Range: 50
Fire Rate: N/A
Abilities: Slow/Deathsplosion
Buy Price: N/A
Sell Price: $1125

Created accidenally when Prof. Min flipped a table in a fit of rage and
smashed a slow broadcaster into a explosion broadcaster.  This weapon will
both slow and explode any unfortunate tube that wanders into its beam


=============================
  EMPLACEMENTS
=============================

-------------------------
LIGHT TURRETS (CC00)
-------------------------

Makeshift Shotgun Turret
Level: 1
Damage: 14
Range: 50
Scrap Cost: 50
Abilities: None
Buy Price: $300
Sell Price: $75

Little more than a large steam pipe and a loading mechanism, this weapon 
still
packs a punch.

----------

Makeshift Flak Turret
Level: 2
Damage: 0.7
Range: 120
Scrap Cost: 50
Abilities: None
Buy Price: $300
Sell Price: $75

Loaded with special anti air ammunition, this dual barrel machine gun will
tear through aerial enemies like ten hot knives through butter.

----------

Standard Shotgun Turret
Level: 2
Damage: 19
Range: 50
Scrap Cost: 50
Abilities: None
Buy Price: $500
Sell Price: $125

Military Grade version of the Makeshift Shotgun Turret.  Loaded with a 
heavier
shot, it hits with the power of one million fists.

----------

Makeshift Machine Gun Turret
Level: 3
Damage: 0.4
Range: 90
Scrap Cost: 40
Abilities: None
Buy Price: $700
Sell Price: $225

Although capable of generating a high rate of fire on both ground and aerial
enemies, this turret is about as powerful as a wet noodle.

----------

Standard Machine Gun Turret
Level: 5
Damage: 0.5
Range: 90
Scrap Cost: 40
Abilities: None
Buy Price: $1200
Sell Price: $300

An improvement over the Makeshift Machine Gun.  This weapon will blast
ham-fisted size chunks out of a standard Monovision foe.

----------

Advanced Shotgun Turret
Level: 5
Damage: 34
Range: 50
Scrap Cost: 50
Abilities: None
Buy Price: $1200
Sell Price: $300

Doubly reinforced, the improvements in the Advanced Shotgun have made the
barrel twice as long as its predecessor allowing it to pump larger loads into
the enemy.

----------

Standard Flak Turret
Level: 5
Damage: 1.3
Range: 120
Scrap Cost: 50
Abilities: None
Buy Price: $900
Sell Price: $225

This weapon spews death from the ground.  Unfortunately, they are permanently
pointed skywards and can't see enemies on the ground.

----------

Advanced Machine Gun Turret
Level: 6
Damage: 0.7
Range: 90
Scrap Cost: 40
Abilities: None
Buy Price: $1700
Sell Price: $425

Soldiers in the field have reported feeling 'mildly uncomfortable' by its
girth.

----------

Advanced Flak Turret
Level: 7
Damage: 2.4 -> 6.2 -> 11.4
Range: 120
Scrap Cost: 50
Buy Price: N/A
Sell Price: $

This weapon's massive anti-air shells were each hand crafted by Commander
Woodruff himself.  His nimble robot hands inserted over 10,000 pellets into
each bullet allowing for maximum damage to anything in the air.

----------

Massive Shotgun Turrent
Level: 8
Damage: 63
Range: 50
Scrap Cost: 50
Abilities: None
Buy Price: N/A
Sell Price: $550

Designed by W. Brenneke, this weapon is the terror of the Tubes.  This 
massive
slug thrower will cause any Tube assault to quake in their pointy appendages
...and then be vaporized by the massive bullets.

----------

Massive Machine Gun Turret
Level: 9
Damage: 0.9 -> 2.3 -> 4.2
Range: 90
Scrap Cost: 40
  -Standard: 40 -> 60 -> 80
  -Assault:  48 -> 72 -> 96
  -Engineer: 32 -> 48 -> 64
Abilities: None
Buy Price: N/A
Sell Price: $750

A weapon so steadfast and true you can almost entirely rely on it to mow down
Tubes.


-------------------------
SUPPORT TURRETS (CD00)
-------------------------

Dampening Generator
Level: 1
Damage: N/A
Range: 25 -> 35 -> 50
Scrap Cost: 25
  -Standard: 25 -> 25 -> 25
  -Assault:  
  -Engineer:
Buy Price: $200
Sell Price: $50

Utilizing recent breakthroughs in acoustic technology, the Dampening 
Generator
will emit a sonic wave that slows down Monovision forces.

----------

Ionized Collection Prong
Level: 2
Damage: N/A
Range: 35
Scrap Cost: 25
Buy Price: $400
Sell Price: $100

The ICP uses magnets to collect Scrap for you.  No one is quite sure how it
works.

----------

Makeshift Repair Crane
Level: 4
Damage: N/A
Range: 8
Scrap Cost:
  -Standard: 100
  -Assault:  120
  -Engineer: 80
Buy Price: $500
Sell Price: $125

This mechanical repair tool will fix your trench on the battlefield 
preventing
a breakdown.  It does not, however, prevent mental breakdowns.

----------

Dampening Generator Mk II
Level: 5
Damage: N/A
Range: 25
Scrap Cost: 25
Buy Price: $800
Sell Price: $200

The slowing effect of the Dampening Generator has been improved twofold in
this new model.

----------

Standard Repair Crane
Level: 5
Damage: N/A
Range: 8
Scrap Cost:
  -Standard: 100
  -Assault:  120
  -Engineer: 80
Buy Price: $1200
Sell Price: $300

With improved healing time and a more durable design, the Standard Repair
Crane will have you back in the middle of the fight in no time.

----------

Incredible Collection Prong
Level: 5
Damage: N/A
Range: 40
Scrap Cost: 25
Buy Price: $1200
Sell Price: $300

Like the original ICP only it sucks even more.

----------

Impeccable Collection Prong
Level: 7
Damage: N/A
Range: 45 -> 70 -> 95
Scrap Cost: 25 -> 25 -> 25
Buy Price: $2200
Sell Price: $550

This ICP is INSANE!!

----------

Advanced Repair Crane
Level: 7
Damage: N/A
Range: 8
Scrap Cost:
  -Standard: 100
  -Assault:  120
  -Engineer: 80
Buy Price: $1900
Sell Price: $475

Trench legs were made for walking.  Stay on your feet with this helpful 
doodad

----------

Dampening Generator Mk III
Level: 8
Damage: N/A
Range: 25
Scrap Cost: 25
Buy Price: $1900
Sell Price: $475

Professor Yu's modifications to this Dampening Generator have essentially
created a device that can almost completely freeze the Tubes in place.

----------

Massive Repair Crane
Level: 8
Damage: N/A
Range: 8
Scrap Cost:
  -Standard: 100
  -Assault:  120
  -Engineer: 80
Buy Price: N/A
Sell Price: $775

As long as it's standing, so too will be your trench.


-------------------------
HEAVY TURRETS (CE00)
-------------------------

Makeshift Mortar Turret
Level: 2
Damage: 21
Range: 90
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: $500
Sell Price: $125

The old standard.  In service since the beginning of WW1, this venerable
weapon is still a formidable ally on the battlefield.

----------

Makeshift Mine Layer
Level: 3
Damage: 93
Range: 20
Scrap Cost:
  -Standard: 90 -> 135 -> 180
  -Assault:  N/A
  -Engineer: 72 -> 108 -> 144
Buy Price: $600
Sell Price: $150

The Mine Layer dispenses land mines over time.  A camouflage cover allows it
to stay hidden from turret-attacking Tubes.

----------

Standard Mine Layer
Level: 4
Damage: 126
Range: 20
Scrap Cost:
  -Standard: 90 -> 135 -> 180
  -Assault:  N/A
  -Engineer: 72 -> 108 -> 144
Buy Price: $800
Sell Price: $200

Constructed with high safety standards and superior quality materials, this 
is
a vast improvement over the Makeshift Mine Layer.

----------

Standard Mortar Turret
Level: 4
Damage: 28
Range: 90
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: $900
Sell Price: $225

Firing a larger shell re-enforced with old discarded car parts, this cannon
packs quite a punch.

----------

Makeshift Sniper Turret
Level: 4
Damage: 39
Range: 250
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: $1000
Sell Price: $250

Hastily designed at the onset of the chaos, the Makeshift Sniper Turret does
its job.  In the initial tests, this weapon was prone to cause 'gun envy'.

----------

Cluster Mine Layer
Level: 5
Damage: 170
Range: 20
Scrap Cost: 
  -Standard: 90 -> 135 -> 180
  -Assault:  N/A
  -Engineer: 72 -> 108 -> 144
Buy Price: $1200
Sell Price: $300

With mines that explode into smaller bomblets, this wicked mine layer leaves
a lasting impression on those dirty Tubes.

----------

Advanced Mine Layer
Level: 6
Damage: 309
Range: 20
Scrap Cost: 90
Buy Price: N/A
Sell Price: $

This Mine Layer houses the most powerful mines known to the Trench Marines,
NAY, THE WORLD!  Also, if you take out the explosives the grenade housing
makes quite a nice vase.

----------

Standard Sniper Turret
Level: 6
Damage: 53
Range: 250
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: $1500
Sell Price: $375

Increased barrel length allows this improved weapon to fire a larger caliber
shell.  With the increased kill capacity of this weapon the Tubes will become
your own personal shooting gallery.

----------

Advanced Mortar Turret
Level: 6
Damage: 51
Range: 90
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: $1700
Sell Price: $425

This beastly weapon fires a massive shell capable of vaporizing low level
Tubes in one shot.  It also makes really pretty explosions.

----------

Shock Mine Layer
Level: 7
Damage: 232
Range: 20
Scrap Cost: 90
Buy Price: N/A
Sell Price: $

It is reported that stepping on a Shock Mine feels like putting your tongue
into an electrical outlet, then being struck by lightning.  Twice.

----------

Massive Mortar Turret
Level: 7
Damage: 70
Range: 90
Scrap Cost: 100
Buy Price: N/A
Sell Price: $

The raw power of this weapon is unparelleled.  It's as if the skies were torn
in two, only to be sewn back together by bolts of lightning.

----------

Advanced Sniper Turret
Level: 8
Damage: 72
Range: 250
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: $2200
Sell Price: $550

The most impressive characteristic of this monster of a weapon is the fear
factor.  The bullet travels so fast that the target drops dead a few seconds
before the soung of the shot is even heard.

----------

Massive Sniper Turret
Level: 10
Damage: 97 -> 248 -> 458
Range: 250
Scrap Cost:
  -Standard: 100 -> 150 -> 200
  -Assault:  N/A
  -Engineer: 80 -> 120 -> 160
Buy Price: N/A
Sell Price: $750

It is likely that this turret will cause much confusion.  When working
correctly, it will seem as if the battlefield is completely empty.  That's
just because the Tubes are all being killed before you can even see them.


=============================
  MARINE
=============================

-------------------------
  HAT (DD00)
-------------------------

PSI Goggles
Level: 1
Buy Price: N/A
Sell Price: $25
Note: Acquired by Personal Challenge - Emplacement Kills Level 3

Experimental eyewear developed by the mysterious Psionic Weapons Division.
Specifications, warnings, and instructions for use are all classified.

----------

Trench Pot
Level: 2
Buy Price: $200
Sell Price: $50

The Trench Pot not only protects from falling debris, but also doubles as a
field latrine.

----------

Private Helmet
Level: 2
Buy Price: $100
Sell Price: $25

It's name may be slightly misleading; the Private Helmet should not actually
be used to protect your privates.

----------

Chemical Mask
Level: 2
Buy Price: $100
Sell Price: $25

Perfect for startling your bunkmates in the middle of the night.

----------

Trench Helmet
Level: 3
Buy Price: $300
Sell Price: $75

A special helmet designed to protect against the force of a direct Blitzer
explosion.  That is, so long as it only hits you in the head.

----------

Sailor Hat
Level: 3
Buy Price: $200
Sell Price: $50

An entire crate of these were found after the Navy was dismantled.  Honestly.
we're just trying to get rid of them.

----------

Bowler Hat
Level: 4
Buy Price: $300
Sell Price: $75

It's stylish, classy, and perfect for slapstick comedy.

----------

Blast Cap
Level: 4
Buy Price: N/A
Sell Price: $100
Notes: Acquired by Regiment Challenge - Emplacement Kills Level 2

This helmet was designed to withstand any explosion.  WARNING: Head inside 
may
not survive explosions.

----------

Headset
Level: 4
Buy Price: N/A
Sell Price: $150
Notes: Acquired by Personal Challenge - Emplacement Kills Level 1

With built-in voice recognition, this Headset will cut down on nearly 50% of
emplacement deployment errors.

----------

Sergeant Cap
Level: 4
Buy Price: N/A
Sell Price: $100
Note: Acquired by Personal Challenge - Weaponized Kills Level 1

It's not the most functional or stylish hat, but it does allow you to show
your superiority over others.

----------

Standard Helmet
Level: 4
Buy Price: $400
Sell Price: $100

Classic and elegant in its simplicity, this helmet will be your best friend
out on the battlefield.  Seriously.  It can get really lonely out there.

----------

Pith Helmet
Level: 5
Buy Price: $500
Sell Price: $125

Knob hunting has become an extremely lucrative business as of late.  A wall
mounted knob will fetch nearly $1000 on the black market.

----------

Desert Hat
Level: 5
Buy Price: $500
Sell Price: $125

There's nothing wrong with a man wanting to protect his neck from the sun.
Don't worry no one will make fun of you for wearing this.

----------

Flight Helmet
Level: 6
Buy Price: N/A
Sell Price: $175
Note: Can be acquired by Personal Challenge - Scrap Collected Level 2

When the Air Force was shut down, many pilots signed up for the Mobile Trench
Brigade.  Unfortunately, the skill set did not transfer over as the piloting
controls are inverted.

----------

Sunglasses
Level: 7
Buy Price: N/A
Sell Price: $175
Notes: Acquired by Personal Challenge - Emplacements Deployed Level 3

These glasses not only block out the sun's harmful rays, but also help refuce
the bliding effects of the Monovision glow.

----------

Gas Mask
Level: 8
Buy Price: $900
Sell Price: $225

While the Gas Mask is able prevent airborne pollutants and toxic gases from
entering the body, it is not able to prevent them from exiting the body.

----------

Tiki Mask
Level: 8
Buy Price: N/A
Sell Price: $250

It's yet to be proven, but the mask's previous owner swears he sometimes saw
its mouth moving inthe middle of the night.

----------

Special Forces Helmet
Level: 9
Buy Price: $1200
Sell Price: $300

A serious helmet for a serious man.  The Special Forces Helmet just screams,
I mean business."

----------

Top Hat
Level: 10
Buy Price: $10000
Sell Price: $2500

Our Top Hate are Top o' the line.  How can you tell?  Because they're so
dang expensive?

----------

Dress Hat
Level: 10
Buy Price: N/A
Sell Price: $375
Notes: Acquired by Personal Challenge - Weaponized Kills Level 2

The Dress Hat is standard attire for the MTB Winter Ball.  Unfortunately,
the festivities have been canceled the past few years due to lack of female
participation.

----------

Press Hat
Level:
Buy Price: N/A
Sell Price: $
Notes: Members of the Press Only

This just in-Trenched Released to Rave Reviews!

----------

Red Bandana
Level:
Buy Price: N/A
Sell Price: $
Notes: Acquired by Regiment Challenge - Level

We had to do something with the leftover fabric from all those Ripped Shirts.


-------------------------
  MARINE (DE00)
-------------------------

CLAUDE STANLEY
Charming as a prince and tough as a knight, Claude Stanley's wit is matched
only by his ability to destroy Tubes.

FRANK WOODRUFF, JR.
Devoted husband and father of two, Frank Woodruff Jr is the most promising
young soldier since Commander Woodruff himself.  He also just happens to be
his son.

JOZEF KOWALSKI
While Jozef Kowalski's inappropriate use of humor has gotten him into trouble
in the past, his skill on the battlefield can not be denied.

MORRIS HARDY
Morris Hardy served many years during the Great War.  Though he was highly
decorated when he returned, he hasn't been the same since.

-------------------------
  OUTFIT (DF00)
-------------------------

Raz Sweater
Level: 1
Buy Price: N/A
Sell Price: $50
Notes: Acquired by Personal Challenge - Scrap Collected Level 4

Experimental clothing developed by the mysterious Psionic Weapons Division.
Specifications, warnings and instructions for use are all classified.

----------

Standard Uniform
Level: 1
Buy Price: N/A
Sell Price: $50

The standard Mobile Trench Marine outfit.  Practical, stylish, manly.

----------

Battle Shirt
Level 2
Buy Price: $200
Sell Price: $50

In an attempt to save on fresh water, Battle Shirts will only be washed once
a month.  It's probably best for everyone if you have another outfit on hand.

----------

Anchor Shirt
Level: 2
Buy Price: $300
Sell Price: $75

The Anchor shift is perfect for showing off your Mobile Trench Brigade pride
on casual Fridays.

----------

Overalls
Level: 3
Buy Price: $200
Sell Price: $50

Overall, these Overalls provide the best overall coverae over all parts of 
the
body.

----------

Military Coat
Level: 3
Buy Price: $200
Sell Price: $50

Standard military issue.  A practical, durable, yet fashionable coat that
says, "I mean business...and don't I look good in this coat?"

----------

Flak Jacket
Level: 4
Buy Price: $500
Sell Price: $125

Able to withstand the force of an atom being split in half, then split in 
half
again...100 more times.

----------

Trench Armor
Level: 5
Buy Price: N/A
Sell Price: $125
Notes: Acquired by Personal Challenge - Grenade Launcher Kills Level 2

We really should build the trenches to better shield the pilot.
Unfortunately, this is your best option.

----------

Hunter Jacket
Level: 5
Buy Price: N/A
Sell Price: $125
Notes: Acquired by Personal Challenge - Shotgun Kills Level 2

For the man who treats killing Tubes as a sport.

----------

Special Forces Jacket
Level: 5
Buy Price: N/A
Sell Price: $125

The bullets may be fake, but there's still no way you can wear this without
looking like a complete badass.

----------

Ghillie Suit
Level: 5
Buy Price: N/A
Sell Price: $125
Notes: Acquired by Personal Challenge - Sniper Cannon Kills Level 2

Originally designed to allow snipers to hide in tall grass, the Ghillie Suit
doesn't succed as well at hiding a man in a giant walking trench.

----------

Regiment Coat
Level: 7
Buy Price: $700
Sell Price: $175

A coat fit for a Queen.  Well, technically it's fit for a marine, but the
Queen would love it!

----------

Tuxedo
Level: 10
Buy Price: $20000
Sell Price: $5000

Fine enough for both the most debonair espionage as well as a night at the
opera.

----------

Aviator Jacket
Level: 
Buy Price: N/A
Sell Price: $
Notes: Acquired by Regiment Challenge - Emplacement Deployed Level 3

When the Air Force was shut down, many pilots signed up for the Mobile Trench
Brigade.  Unfortunately, the skill set did not transfer over as the piloting
controls are inverted.

----------

Field Officer Jacket
Level: 
Buy Price: N/A
Sell Price: $
Notes: Acquired by Regiment Challenge - Mission Victories Level 3

This is the jacket that Field Officers wear.

----------

Ripped Shirt
Level:
Buy Price: N/A
Sell Price: $
Notes: Acquired by Regiment Challenge - Emplacement Kills Level 4

This shirt comes pre-ripped and distressed; perfect for pretending you don't
care about how you look!

----------

Chemical Jacket
Level: 
Buy Price: N/A
Sell Price: $
Notes: Acquired by Regiment Challenge - Scrap Collected Level 4

A Chemical Jacket is recommended for those at risk of repeated exposure to
Monovision discharge.

----------

Dress Uniform
Level: 
Buy Price: N/A
Sell Price: $
Notes: Acquired by Regiment Challenge - Weaponized Kills Level 4

The Dress Uniform is standard attire for the MTB Winter Ball.  Unfortunately,
the festivities have been canceled the past few years due to lack of female
participation.

----------

Bomber Jacket
Level: 
Buy Price: N/A
Sell Price: $
Notes: Acquired by Personal Challenge - Artillery Cannon Kills Level 2

Made from 100 cotton plants, the Bomber Jacket's interior is so soft you'll
never want to take it off!

----------

Radio Jacket
Level: 
Buy Price: N/A
Sell Price: $
Notes: Acquired by Personal Challenge - Broadcaster Kills Level 2

The radio mostly just picks up static now, but every once in a while you can
hear the squeal of a tube coming through.  Sometimes that's all the
motivation you need.

=============================
  COPYRIGHT (QQQQ)
=============================

This may NOT be reproduced under any circumstances without written permission
from the author, me.

This document is Copyright 2011 Tatsu.  It may not be posted on any website 
or
distributed without written permission from me.

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Thank you for reading and I hope you found this guide helpful!  If you have
any constructive feedback, email me at TatsuFAQ (at) gmail.com.