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    Item List FAQ by tatsu45

    Version: 1.0 | Updated: 09/07/11 | Printable Version | Search This Guide

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           /\                                                             \
           \ \                      August 2011                            \
            \ \                      Author: Tatsu                          \
             \ \               Email: TatsuFAQ[at]gmail.com                  \
              \ \_____________________________________________________________\
               \/_____________________________________________________________/
    
    
    
    =============================
      TABLE OF CONTENTS
    =============================
    
    I.    CORE ITEMS
            CHASSIS ................(AA00)
            - STANDARD .............(AA01)
            - ASSAULT ..............(AA02)
            - ENGINEERING ..........(AA03)
            PAINTJOB ...............(AB00)
            LEGS ...................(AC00)
    II.   WEAPONS
            MACHINE GUNS ...........(BB00)
            SHOTGUNS ...............(BC00)
            SNIPER CANNONS .........(BD00)
            GRENADE LAUNCHERS ......(BE00)
            ARTILLERY CANNONS ......(BF00)
            BROADCASTERS ...........(BG00)
    III.  EMPLACEMENTS
            LIGHT TURRETS ..........(CC00)
            SUPPORT TURRETS ........(CD00)
            HEAVY TURRETS ..........(CE00)
    IV.   MARINE
            HAT ....................(DD00)
            MARINE .................(DE00)
            OUTFIT .................(DF00)
    V.    COPYRIGHT.................(QQQQ)
    
    
    =============================
      CHASSIS (AA00)
    =============================
    
    -------------------------
    STANDARD CHASSIS (AA01)
    -------------------------
    
    Woodruff MkI
    Level 1
    Armor: 30
    Speed: 20
    Buy Price: $400
    Sell Price: $100
    Emplacements: light x2, support
    Slots:
    O O
    O O
    X X
    
    The Mobile Trench standard. A combination of mobile firepower and stationary
    defenses that will turn the tide of this war.
    
    
    Woodruff MkII
    Level 2
    Armor: 36
    Speed: 20
    Buy Price: $600
    Sell Price: $150
    Emplacements: light x2, support
    Slots:
    O O
    O O
    X X
    
    The Mobile Trench standard. A combination of mobile firepower and stationary 
    defenses that will turn the tide of this war.
    
    
    Woodruff MkIII
    Level 5
    Armor: 52
    Speed: 20
    Buy Price: $1000
    Sell Price: $250
    Emplacements: light x2, support
    Slots:
    O O
    O O
    X X
    
    The Mobile Trench standard. A combination of mobile firepower and stationary
    defenses that will turn the tide of this war.
    
    
    Hamer MkI
    Level 5
    Armor: 52
    Speed: 20
    Buy Price: $1400
    Sell Price: $350
    Emplacements: support x2, heavy
    Slots:
    O X
    O X
    O X
    
    A Standard Chassis that focuses on Heavy weaponry.  Able to carry both a 3-
    slot
    weapon and a Heavy Emplacements, the Hamer squeezes every ounce of power out 
    of
    a Standard-sized Chassis.
    
    
    Hamer MkII
    Level 6
    Armor: 62
    Speed: 20
    Buy Price: $2100
    Sell Price: $525
    Emplacements: support x2, heavy
    Slots:
    O X
    O X
    O X
    
    A Standard Chassis that focuses on Heavy weaponry.  Able to carry both a
    3-slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of
    power out of a Standard-sized Chassis.
    
    
    Hamer MkIII
    Level 7
    Armor: 75
    Speed: 20
    Buy Price: Loot Only
    Sell Price: $675
    Emplacements: support x2, heavy
    Slots:
    O X
    O X
    O X
    
    A Standard Chassis that focuses on Heavy weaponry.  Able to carry both a
    3-slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of
    power out of a Standard-sized Chassis.
    
    
    Woodruff MkIV
    Level 8
    Armor: 75
    Speed: 20
    Buy Price: Loot Only
    Sell Price: $600
    Emplacements: light x2, support
    Slots:
    O O
    O O
    X X
    
    The Mobile Trench standard. A combination of mobile firepower and stationary
    defenses that will turn the tide of this war.
    
    
    -------------------------
    ENGINEERING CHASSIS (AA03)
    -------------------------
    
    Selker MkI
    Level 1
    Armor: 25
    Speed: 22
    Buy Price: $400
    Sell Price: $100
    Emplacements:Light x2,Heavy and Support
    Slots:
    O O
    X X
    X X
    
    A small, nimble frame that proves size doesn't matter.  While it might not be
    able to carry the most impressive weapons, it more than makes up for that in
    its ability to throw a wide variety of emplacements for a small amount of
    scrap
    
    
    Selker MkII
    Level 2
    Armor: 30
    Speed: 22
    Buy Price: $700
    Sell Price: $175
    Emplacements: heavy x2, light x2
    Slots:
    O O
    X X
    X X
    
    A small, nimble frame that proves size doesn't matter.  While it might not be
    able to carry the most impressive weapons, it more than makes up for that in
    its ability to throw a wide variety of emplacements for a small amount of
    scrap
    
    
    Selker MkIII
    Level 5
    Armor: 36
    Speed: 22
    Buy Price: $1400
    Sell Price: $350
    Emplacements: heavy x2, light x2
    Slots:
    O O
    X X
    X X
    
    A small, nimble frame that proves size doesn't matter.  While it might not be
    able to carry the most impressive weapons, it more than makes up for that in
    its ability to throw a wide variety of emplacements for a small amount of
    scrap
    
    
    Honeychurch MkI
    Level 5
    Armor: 36
    Speed: 22
    Buy Price: $1000
    Sell Price: $250
    Emplacements: support x2, heavy, light
    Slots:
    O X
    O X
    X X
    
    The thinking man's trench.  The Honeychurch is an Emplacement thrower's dream
    come true.  That is if their dream is to be able to carry all types of 
    turrets
    while still bringing a 2-slot weapon to the fight.
    
    
    Honeychurch MkII
    Level 6
    Armor: 44
    Speed: 22
    Buy Price: $1600
    Sell Price: $400
    Emplacements: support x2, light, heavy
    Slots:
    O X
    O X
    X X
    
    The thinking man's trench.  The Honeychurch is an Emplacement thrower's dream
    come true.  That is if their dream is to be able to carry all types of 
    turrets
    while still bringing a 2-slot weapon to the fight.
    
    
    Honeychurch MkIII
    Level 7
    Armor: 63
    Speed: 22
    Buy Price: Loot Only
    Sell Price: $750
    Emplacements: support x2, light, heavy
    Slots:
    O X
    O X
    X X
    
    The thinking man's trench.  The Honeychurch is an Emplacement thrower's dream
    come true.  That is if their dream is to be able to carry all types of 
    turrets
    while still bringing a 2-slot weapon to the fight.
    
    
    Selker MkIV
    Level 9
    Armor: 52
    Speed: 22
    Buy Price: Loot Only
    Sell Price: $675
    Emplacements: heavy x2, light x2
    Slots:
    O O
    X X
    X X
    
    A small, nimble frame that proves size doesn't matter.  While it might not be
    able to carry the most impressive weapons, it more than makes up for that in
    its ability to throw a wide variety of emplacements for a small amount of 
    scrap.
    
    
    -------------------------
    ASSAULT CHASSIS (AA02)
    -------------------------
    
    McGarry MkI
    Level 1
    Armor: 48
    Speed: 18
    Buy Price: $500
    Sell Price: $125
    Emplacements: light x2
    Slots:
    O O
    O O
    O X
    
    Perfect for the Trench Pilot that's looking for action.  The McGarry trades 
    an
    Emplacement slot for the ability to carry a 3-slot weapon.
    
    
    Karlsson MkI
    Level 3
    Armor: 69
    Speed: 18
    Buy Price: $1200
    Sell Price: $300
    Emplacements: light, support
    Slots:
    O O
    O O
    O O
    
    The largest and most intimidating of all the Chassis, the Karlsson can carry
    some serious firepower.  What it lacks in Emplacement Slots it more than 
    makes
    up for in Weapon Slots.  Who needs emplacements when you can bring a cannon
    AND a Broadcaster?
    
    
    Karlsson MkII
    Level 5
    Armor: 83
    Speed: 18
    Buy Price: $1800
    Sell Price: $450
    Emplacements: light, support
    Slots:
    O O
    O O
    O O
    
    The largest and most intimidating of all the Chassis, the Karlsson can carry
    some serious firepower.  What it lacks in Emplacement Slots it more than 
    makes
    up for in Weapon Slots.  Who needs emplacements when you can bring a cannon 
    AND
    a Broadcaster?
    
    
    McGarry MkII
    Level 6
    Armor: 69
    Speed: 18
    Buy Price: $1000
    Sell Price: $250
    Emplacements: light x2
    Slots:
    O O
    O O
    O X
    
    Perfect for the Trench Pilot that's looking for action.  The McGarry trades 
    an
    Emplacement slot for the ability to carry a 3-slot weapon.
    
    
    Karlsson MkIII
    Level 7
    Armor: 100
    Speed: 18
    Buy Price: $2400
    Sell Price: $600
    Emplacements: light, support
    Slots:
    O O
    O O
    O O
    
    The largest and most intimidating of all the Chassis, the Karlsson can carry
    some serious firepower.  What it lacks in Emplacement Slots it more than 
    makes
    up for in Weapon Slots.  Who needs emplacements when you can bring a cannon 
    AND
    a Broadcaster?
    
    
    =============================
      PAINTJOB (AB00)
    =============================
    
    Olive
    Level 1
    Buy Price: $100
    Sell Price: $25
    
    This paint is not actually made from olives.  Please do not eat it.
    
    ----------
    
    Double Fine
    Level 1
    Buy Price: N/A
    Sell Price: $25
    Notes: Can only be obtained by signing up for the trenched.com newsletter
    
    Loyal member of the Two Headed Baby Brigade.
    
    ----------
    
    Urban Camo
    Level 3
    Buy Price: $400
    Sell Price: $100
    
    Just like normal camo, only it's less colorful and smells weird.
    
    ----------
    
    Blue
    Level 3
    Buy Price: $300
    Sell Price: $75
    
    Formerly the most popular color, blue has dropped to #3 on the world's
    favorite color list since the Monovision invasion.
    
    ----------
    
    Red
    Level 4
    Buy Price: $400
    Sell Price: $100
    
    10% of the profits from every Red Paintjob purchase are donated to the
    Monovision Wire Removal Project
    
    ----------
    
    Grey
    Level 4
    Buy Price: $400
    Sell Price: $100
    
    The Grey Paintjob is actually meant to mock the Monovisions as it is
    believed that they are colorblind.
    
    ----------
    
    Desert Camo
    Level 5
    Buy Price: $500
    Sell Price: $125
    
    It's pretty much impossible to make a walking trench the size of a building
    disappear but hey, we may as well try!
    
    ----------
    
    Splinter
    Level 5
    Buy Price: $500
    Sell Price: $125
    
    Like a splinter under a fingernail, may your trench bring unbearable pain to
    the Monovision forces.
    
    ----------
    
    Yellow
    Level 6
    Buy Price: $600
    Sell Price: $150
    
    Like a Bumblebee's sting, so too will your Trench bring pain to the Tubes.
    
    ----------
    
    Black
    Level 6
    Buy Price: N/A
    Sell Price: $150
    
    Dark as the night, quiet as a shadow, the Black Paintjob will basically turn
    your trench into a giant metal ninja.
    
    ----------
    
    Lozenge
    Level 7
    Buy Price: $700
    Sell Price: $175
    
    While it may seem pretty to the human eye, it is believed that Monovisions
    actually find the Lozenge Paintjob to be quite unpleasant.
    
    ----------
    
    Jungle Camo
    Level 8
    Buy Price: $800
    Sell Price: $200
    
    It doesn't really work on the Monovisions, but at least it keeps the snakes
    away!
    
    ----------
    
    Dazzle
    Level 9
    Buy Price: N/A
    Sell Price: $2500
    
    Just because we're in the middle of a gruesome war doesn't mean we can't 
    fight
    in style.
    
    ----------
    
    Bling
    Personal challenge - Mission Victories level 3
    
    =============================
      LEGS (AC00)
    =============================
    
    Biped Legs
    Level 1
    Ability: None
    Buy Price: $300
    Sell Price: $75
    
    Wait, this trench has legs?  That's CRAZY!!
    
    ----------
    
    Quickload Tripod Legs
    Level 2
    Ability: Quickload
    Buy Price: $600
    Sell Price: $150
    
    The Quickload Tripod Legs' Lockdown ability significantly decreases reload
    times, allowing you to spend more time pumping bullets into the Tubes. 
    Sometimes success is just one Quickload away!
    
    ----------
    
    Sprinting Biped Legs
    Level 2
    Ability: Sprint
    Buy Price: $500
    Sell Price: $125
    
    Why walk when you can run?  With these legs equipped, press and hold the A
    button to sprint.
    
    ----------
    
    Quadruped Legs
    Level 4
    Ability: Smash
    Buy Price: $900
    Sell Price: $225
    
    For the Trench Pilot who lives to get right in the thick of it.  The 
    Quadruped
    Legs' Smash ability will damage all nearby tubes.
    
    ----------
    
    Standard Tripod Legs
    Level 4
    Ability: Fortify/Quickload
    Buy Price: $900
    Sell Price: $225
    
    This three-legged Mobile Trench platform's lockdown ability increases the
    Trench's defenses and decreases reload times.
    
    ----------
    
    Stunning Legs
    Level 5
    Ability: Stun Smash
    Buy Price: $1400
    Sell Price: $350
    
    A pair of legs so stunning that they just paralyze you with their beauty...
    well that and their massive ground pound.
    
    ----------
    
    Speedy Biped Legs
    Level 5
    Ability: Sprint+
    Buy Price: $1000
    Sell Price: $250
    
    Thanks to a rather large amount of lubrication, these Biped legs are even
    faster than the last pair!
    
    ----------
    
    Defensive Tripod Legs
    Level 6
    Ability: Fortify++
    Buy Price: $1300
    Sell Price: $350
    
    Sometimes you've just got to hunker down and take it like a man.  The 
    Defensive
    Tripod legs allow you to do just that.  With these babies equipped, your 
    trench
    will take significantly less damage while locked down.
    
    ----------
    
    Long Stunning Legs
    Level 7
    Ability: Stun Smash+
    Buy Price: $1600
    Sell Price: $400
    
    A pair of Stunning Legs even more powerful than the last, the Long Stunning
    Legs will both deal more damage and immobilize the enemy for a longer period
    of time.
    
    ----------
    
    Hot Pants
    Level 7
    Ability: Explosive Sprint
    Buy Price: N/A
    Sell Price: $625
    
    The Hot Pants' explosive stride was originally discovered on accident.
    Initially considered to be a malfunction, it was soon discovered that the
    gas leaks triggering the explosions could be channeled and put to good use.
    
    ----------
    
    Advanced Tripod Legs
    Level 7
    Ability: Fortify+/Quickload
    Buy Price: N/A
    Sell Price: $450
    
    Combining the benefits of the Quickload and Fortify abilities, the Advanced
    Tripod Legs are a great all-around choice for the Trench Pilot that wants to
    settle in and flush some Tubes down the Tubes.
    
    ----------
    
    Smashers
    Level 8
    Ability: Smash++
    Buy Price: N/A
    Sell Price: $600
    
    Forgoing a stun ability in exchange for raw power, the Smashers' ability 
    deals
    a massive amount of damage to nearby Tubes.
    
    
    =============================
      WEAPONS
    =============================
    
    -------------------------
    MACHINE GUNS (BB00)
    -------------------------
    
    Light Machine Gun
    Level: 1
    Slots: 1
    Damage: 1
    Range: 200
    Fire Rate: 100
    Abilities: None
    Buy Price: $100
    Sell Price: $25
    
    Although capable of generating a high rate of fire, this gun is about as
    powerful as a wet noodle.  "Guess it's better than nothing" - Commander
    Woodruff
    
    ----------
    
    Flak Machine Gun
    Level: 2
    Slots: 1
    Damage: 1.4
    Range: 200
    Fire Rate: 100
    Abilities: Flak
    Buy Price: $300
    Sell Price: $75
    
    Loaded with special anti air ammunition, this dual barrel machine gun will 
    tear
    through aerial enemies like ten hot knives through butter.  Unfortunately,
    they're more like plastic knives and don't work so well against heartier
    ground-based enemies.
    
    ----------
    
    Standard Machine Gun
    Level: 2
    Slots: 1
    Damage: 1.4
    Range: 200
    Fire Rate: 100
    Abilities: None
    Buy Price: $200
    Sell Price: $50
    
    An improvement over the Light Machine Gun.  This weapon will blast ham-fisted
    size chunks out of a standard Monovision foe.
    
    ----------
    
    Lieutenant Archie
    Level: 3
    Slots: 2
    Damage: 7.5
    Range: 100
    Fire Rate: 20
    Abilities: Flak
    Buy Price: N/A
    Sell Price: $150
    
    A rare and powerful medium range, anti-air splash damage cannon.  The plans 
    for
    this unique weapon were torn from the Gizzards of the Northern Pylon.  A few
    coats of paint and you'll be ready to slap this sucker right on your trench.
    
    ----------
    
    "The Fatty" Machine Gun
    Level: 3
    Slots: 1
    Damage: 1.8
    Range: 200
    Fire Rate: 100
    Abilities: None
    Buy Price: $400
    Sell Price: $100
    
    The larger caliber and shorter barrel lend themselves to the nickname of this
    weapon.  Soldiers in the field have reported feeling 'mildly uncomfortable' 
    by
    its girth.
    
    ----------
    
    S-1 Shred Machine Gun
    Level: 4
    Slots: 1
    Damage: 1.8
    Range: 200
    Fire Rate: 100
    Abilities: Shred
    Buy Price: $500
    Sell Price: $125
    
    Filled with specially designed flechette rounds, this formidable weapon 
    shaves
    the Scrap off of those dirty Tubes.  Though this S-1 variant does slightly 
    less
    damage each bullet has a chance of generating a piece of Scrap for additional
    turrents and upgrades.
    
    ----------
    
    S-2 "The Ripper"
    Level: 5
    Slots: 1
    Damage: 2.5
    Range: 200
    Fire Rate: 100
    Abilities: Shred+
    Buy Price: $700
    Sell Price: $175
    
    Less powerful than its unmodified counterparts, the ammunition in this weapon
    was designed to squeeze every last bit of that sweet, sweet Scrap out of the
    enemy.
    
    ----------
    
    H-177G "Hedge Trimmer"
    Level: 6
    Slots: 2
    Damage: 12
    Range: 200
    Fire Rate: 50
    Abilities: None
    Buy Price: N/A
    Sell Price: $500
    
    Using a combination of Eastern and Western techniques this oversized machine
    gun will devastate any oncoming Tubes.  Nicknamed "Hedge Trimmer" after
    Pvt. Natividad shaved the top off the barracks, the cafeteria, and the
    latrines.
    
    ----------
    
    HA-I Heavy Anti-Air
    Level: 6
    Slots: 1
    Damage: 3.3
    Range: 200
    Fire Rate: 100
    Abilities: Flak++
    Buy Price: $800
    Sell Price: $200
    
    This Quad barrel weapon spews death from the ground.  The massive anti-air
    shells were each hand crafted by Commander Woodruff himself.  His nimble 
    robot
    hands inserted over 10,000 pellets into each bullet allowing for maximum 
    damage
    to anything in the air.
    
    ----------
    
    HA-S "Razor Of the Gods"
    Level: 8
    Slots: 1
    Damage: 4.5
    Range: 200
    Fire Rate: 100
    Abilities: Flak+/Shredder+
    Buy Price: N/A
    Sell Price: $300
    
    Combining Shredding and Flak ammunition, this weapon breaks all of the safety
    recommendations set forth by the Trench Marine Doctrine of Warfare.  Unleash 
    a
    devastating storm of anti-air Scrap-generating bullets.
    
    ----------
    
    MA-N7Y "The Scythe"
    Level: 9
    Slots: 1
    Damage: 5.2
    Range: 200
    Fire Rate: 100
    Abilities: None
    Buy Price: N/A
    Sell Price: $375
    
    The machine gun to end all wars.  Firing bowling ball sized shells, this
    fearsome weapon throws a strike every time.
    
    -------------------------
    SHOTGUNS (BC00)
    -------------------------
    
    Light Shotgun
    Level: 1
    Slots: 1
    Damage: 17.3
    Range: 75
    Fire Rate: 10
    Abilities: None
    Buy Price: $200
    Sell Price: $50
    
    Little more than a large steam pipe and a loading mechanism, this weapon
    still packs a punch.
    
    ----------
    
    Standard Shotgun
    Level: 2
    Slots: 1
    Damage: 23.3
    Range: 75
    Fire Rate: 10
    Abilities: None
    Buy Price: $300
    Sell Price: $75
    
    Military Grade version of the Light Shotgun.  Loaded with a heavier shot,
    it hits with the power of one million fists.
    
    ----------
    
    AU-70 "The Jackhammer"
    Level: 2
    Slots: 1
    Damage: 18.4
    Range: 75
    Fire Rate: 25
    Abilities: None
    Buy Price: N/A
    Sell Price: $
    
    Thought to have been lost in the initial invasion, this fully automatic
    shotcannon combines power and speed.  Tear apart some dirty Tubes with it's
    unending barrage of carnage.
    
    ----------
    
    Crowd Dispersal Shotgun
    Level: 3
    Slots: 1
    Damage: 18.7
    Range: 75
    Fire Rate: 10
    Abilities: Knockback
    Buy Price: $400
    Sell Price: $100
    Notes: Can be acquired through Level 1 Shotgun Kills - Regiment Challenge
    
    Utilizing a combination of electro magnets and bean bags, blasts from this
    weapon will send those dirty Tubes reeling.  Due to the food shortage caused
    by the invasion, the bean bags are no longer filled with beans.  Their 
    current
    contents are unknown.
    
    ----------
    
    BO-7T5 "Rosie"
    Level: 3
    Slots: 1
    Damage: 13.7
    Range: 50
    Fire Rate: 20
    Abilities: Explosive
    Buy Price: N/A
    Sell Price: $125
    
    Named after the ironic gal, this modified industrial tool packs quite a 
    punch.
    This short range explosive weapon is just what the doctor ordered if any
    armored Tubes are troubling you.
    
    ----------
    
    Heavy Shotgun
    Level: 4
    Slots: 1
    Damage: 31.5
    Range: 75
    Fire Rate: 10
    Abilities: None
    Buy Price: $600
    Sell Price: $150
    
    Doubly reinforced, the improvements in the Heavy Shotgun have made the barrel
    twice as long as its predecessor allowing it to pump larger loads into the
    enemy.
    
    ----------
    
    00-03 Prototype Coil Cannon
    Level: 5
    Slots: 1
    Damage: 26.4
    Range: 75
    Fire Rate: 10
    Abilities: Shock
    Buy Price: N/A
    Sell Price: $200
    
    Fires a disruptive charge stunning any incoming tube.  Due to its need for
    rare parts from tube corpses this weapon is only producted in limited
    quantities
    
    ----------
    
    S7-U6 "Slugger"
    Level: 5
    Slots: 1
    Damage: 42.5
    Range: 75
    Fire Rate: 10
    Abilities: Slug
    Buy Price: $700
    Sell Price: $175
    
    Loaded with solid slugs, this weapon packs a devastating punch.  With the
    switch to solid ammunition the Slugger no longer hits multiple targets.
    Honestly, that would just be a bit too much carnage.
    
    ----------
    
    "Trenchbroom" Shotgun
    Level: 6
    Slots: 1
    Damage: 42.5
    Range: 75
    Fire Rate: 10
    Abilities: None
    Buy Price: $900
    Sell Price: $225
    Notes: Can be acquired for Level 2 Shotgun Kills - Regiment Challenge
    
    Affectionately named for it's ability to sweep away Tubes, the Trenchbroom
    is a formidable weapon.  It is rumored the Trenchbroom once blasted a hole in
    a Tube that looked exactly like Commander Woodruff.
    
    ----------
    
    Crowd Removal Shotgun
    Level: 7
    Slots: 1
    Damage: 45.9
    Range: 75
    Fire Rate: 10
    Abilities: Knockback
    Buy Price: N/A
    Sell Price: $300
    
    It's like the Crowd Disperal Shotgun in its ability to knock back Tubers, 
    only
    this one will turn them into turrent-powering Scrap in half the time!
    
    ----------
    
    DI-574 "Harry"
    Level: 8
    Slots: 1
    Damage: 32
    Range: 200
    Fire Rate: 10
    Abilities: Slug
    Buy Price: N/A
    Sell Price: $625
    
    Commissioned by Commander Woodruff himself right after the invasion, this
    powerful six shooter is right at home with the trenched arsenal.  Boasting
    great stopping power but poor accuracy, this will drop almost any tube.
    
    ----------
    
    S8-J "Brenneke's Revenge"
    Level: 9
    Slots: 1
    Damage: 62
    Range: 75
    Fire Rate: 10
    Abilities: Slug+
    Buy Price: N/A
    Sell Price: $400
    
    Designed by W.Brenneke, this weapon is the terror of the Tubes.  Utilizing a
    quad barrel design, this massive slug thrower will cause the Tubes to quake
    in their pointy appendages...and then be vaporized by the massive bullets.
    
    
    -------------------------
    SNIPER CANNONS (BD00)
    -------------------------
    
    Light Sniper Cannon
    Level: 1
    Slots: 2
    Damage: 16
    Range: 1000
    Fire Rate: 14
    Abilities: None
    Buy Price: $300
    Sell Price: $75
    
    Hastily designed at the onset of the chaos, the Light Sniper Cannon does its
    job.  In the initial tests, this weapon was prone to cause "gun envy".
    
    ----------
    
    Standard Sniper Cannon
    Level: 2
    Slots: 2
    Damage: 21.6
    Range: 1000
    Fire Rate: 14
    Abilities: None
    Buy Price: $500
    Sell Price: $125
    
    Increased barrel length allows this improved weapon to fire a larger caliber
    shell.  With the increased kill capacity of this weapon the Tubes will become
    your own personal shooting gallery.
    
    ----------
    
    H3-A7 "Hack"
    Level: 3
    Slots: 2
    Damage: 19.4
    Range: 1000
    Fire Rate: 14
    Abilities: Pierce
    Buy Price: $800
    Sell Price: $200
    
    Using specially designed HEAT rounds this weapon will pierce through multiple
    Tubes.  Given its name when Patrick "Hack" Hackett fired through the test
    target, the Commander's car, a truck containing baby carriages and a pillow
    factory in one shot.
    
    ----------
    
    GO-OC4 "Baby Nasty"
    Level: 5
    Slots: 2
    Damage: 14.6
    Range: 1000
    Fire Rate: 33
    Abilities: None
    Buy Price: $1000
    Sell Price: $250
    
    A highly expensive variation on the Medium Sniper Cannon, this fully 
    automatic
    sniper is a beast.  Nicknamed after baby Frank Jr. who could vomit as fast as
    this gun shoots.
    
    ----------
    
    Gungnir
    Level: 5
    Slots: 3
    Damage: 300
    Range: 1000
    Fire Rate: 2
    Abilities: None
    Buy Price: N/A
    Sell Price: $500
    
    Named after Odin's magical spear; it always hits its mark and always kills.
    
    ----------
    
    Indirect Sniper Cannon
    Level: 5
    Slots: 2
    Damage: 31.5
    Range: 1000
    Fire Rate: 14
    Abilities: Ricochet
    Buy Price: N/A
    Sell Price: $375
    
    Outfitted with a complex system of gyroscopes and an analogue calculation
    device, this cannon will bounce it's shots from one enemy to another.  It's
    like a giant pinball game...of death.
    
    ----------
    
    H-N6 "Velocityraptor"
    Level: 6
    Slots: 2
    Damage: 47.8
    Range: 1000
    Fire Rate: 14
    Abilities: Pierce+
    Buy Price: N/A
    Sell Price: $450
    
    Originally designed as part of an exercisse to create a weapon that could 
    take
    down a Tyrannosaurus Rex, this weapon was quickly rushed into service when 
    the
    invasion happened.
    
    ----------
    
    Heavy Sniper Cannon
    Level: 7
    Slots: 2
    Damage: 71.7
    Range: 1000
    Fire Rate: 14
    Abilities: None
    Buy Price: $2400
    Sell Price: $600
    
    The most impressive characteristic of this monster of a weapon is the fear
    factor.  The bullet travels so fast that the target drops dead a few seconds
    before the sound of the shot is even heard.
    
    ----------
    
    UO-FM "Fighting Wolverine"
    Level: 10
    Slots: 2
    Damage: 77.5
    Range: 1000
    Fire Rate: 14
    Abilities: Ricochet+
    Buy Price: N/A
    Sell Price: $750
    Notes: Can be acquired for Regiment Challenge - Sniper Kills Level 3
    
    The UO-FM is the most destructive sniper cannon in existence.  Pvt. Peck was
    killed in the first test firing of this weapon as the bullet ricocheted
    around the compound for a full three minutes before striking him.
    
    
    -------------------------
    GRENADE LAUNCHERS (BE00)
    -------------------------
    
    Light Grenade Launcher
    Level: 2
    Slots: 2
    Damage: 27.3
    Range: 100
    Fire Rate: 40
    Abilities: None
    Buy Price: $600
    Sell Price: $150
    
    This is a weapon that launches grenades.
    
    ----------
    
    GL-II "Dancer"
    Level: 3
    Slots: 2
    Damage: 20.5
    Range: 100
    Fire Rate: 40
    Abilities: Shock
    Buy Price: $800
    Sell Price: $200
    
    The Dancer's shock grenades will paralyze and trigger seizures in the Tubes 
    on
    impact.  When multiple targets are hit at once they seem to dance in unison,
    an effect that some find quite beautiful.
    
    ----------
    
    Standard Grenade Launcher
    Level: 4
    Slots: 2
    Damage: 36.9
    Range: 100
    Fire Rate: 40
    Abilities: None
    Buy Price: $1000
    Sell Price: $250
    
    This is a vast improvement over the Light Grenade Launcher.  We've been told
    by the egg heads down in the lab that they fixed the problem of the launcher
    not being able to fire the grenade farther than its kill radius.
    
    ----------
    
    PU-7T "Pound Town"
    Level: 5
    Slots: 2
    Damage: 49.8
    Range: 100
    Fire Rate: 3
    Abilities: None
    Buy Price: N/A
    Sell Price: $500
    
    Only a few of these Grenade Launchers were ever made.  It was thought that
    they may just be a bit TOO powerful.
    
    ----------
    
    GL-III "Shocker"
    Level: 5
    Slots: 2
    Damage: 37.4
    Range: 100
    Fire Rate: 40
    Abilities: Shock+
    Buy Price: N/A
    Sell Price: $425
    
    It is reported that being hit by a grenade from The Shocker feels like 
    putting
    your tongue into an electrical outlet, then being struck by lightning.  
    Twice.
    
    ----------
    
    Magnet Grenade Launcher
    Level: 6
    Slots: 2
    Damage: 29.5
    Range: 100
    Fire Rate: 40
    Abilities: Magnet
    Buy Price: $1300
    Sell Price: $325
    
    The launcher is outfitted with a powerful magnetizer which charges the
    grenades before launch.  The extremely metallic nature of the Tubes
    attracts these grenades like bees to honey.
    
    ----------
    
    J1-S5 "Deadly Embrace"
    Level: 7
    Slots: 2
    Damage: 57.9
    Range: 100
    Fire Rate: 40
    Abilities: None
    Buy Price: $2500
    Sell Price: $625
    
    This launcher houses the most powerful grenades known to the Trench Marines.
    NAY.  THE WORLD!  Also, if you take out the explosives the grenade housing
    makes quite a nice vase.
    
    ----------
    
    Heavy Magnet Launcher
    Level: 7
    Slots: 2
    Damage: 39.9
    Range: 100
    Fire Rate: 40
    Abilities: Magnet+
    Buy Price: N/A
    Sell Price: $525
    Notes: Can be acquired via Regiment Challenge - Grenade Launcher Kills Level 
    Two
    
    WARNING: Marines with metal plates, fillings or any other metallic substance
    as part of their person should not use this weapon.
    
    ----------
    
    GL-IV "Sassy Basket"
    Level: 9
    Slots: 2
    Damage: 54.5
    Range: 100
    Fire Rate: 40
    Abilities: Shock/Magnet+
    Buy Price: N/A
    Sell Price: $875
    
    None shall run from the power of this weapon.  Upon its creation six people
    wept for six days and on the final day the clouds formed the shape of a goat
    head against the moon.  Lo to those who do not fear this weapon, for in
    unbelieving you will be undone!
    
    
    -------------------------
    ARTILLERY CANNONS (BF00)
    -------------------------
    
    Light Artillery Cannon
    Level: 1
    Slots: 3
    Damage: 65
    Range: 500
    Fire Rate: 2
    Abilities: None
    Buy Price: $700
    Sell Price: $175
    
    The old standard.  In service since the beginning of WW1, this venerable
    weapon is still a formidable ally on the battlefield.
    
    ----------
    
    Standard Artillery Cannon
    Level: 2
    Slots: 3
    Damage: 81.3
    Range: 500
    Fire Rate: 2
    Abilities: None
    Buy Price: $900
    Sell Price: $225
    
    Firing a larger shell re-enforced with old discarded car parts, this cannon
    packs quite a punch.
    
    ----------
    
    BO-D47 "The Flower"
    Level: 4
    Slots: 3
    Damage: 101.6
    Range: 500
    Fire Rate: 2
    Abilities: Cluster
    Buy Price: $1000
    Sell Price: $250
    
    Named for its shells that explode into smaller bomblets, covering a larger
    area.  This wicked gun leaves a lasting impression on those dirty Tubes.
    
    ----------
    
    Heavy Artillery Cannon
    Level: 5
    Slots: 3
    Damage: 127
    Range: 500
    Fire Rate: 2
    Abilities: None
    Buy Price: $1500
    Sell Price: $375
    
    This beastly weapon fires a massive shell capable of vaporizing low level
    Tubes in one shot.  It also makes really pretty explosions.
    
    ----------
    
    BU-47 "El Fuego Grande"
    Level: 6
    Slots: 3
    Damage: 158.7
    Range: 500
    Fire Rate: 2
    Abilities: Cluster+
    Buy Price: N/A
    Sell Price: $675
    
    Developed in Spain before it was overrun by Vlad's forces.  BU-47 is a
    terribly powerful weapon capable of clearing an area of Tubes.
    
    ----------
    
    DO-O5 Experimental Device
    Level: 6
    Slots: 3
    Damage: 101.6
    Range: 500
    Fire Rate: N/A
    Abilities: None
    Buy Price: N/A
    Sell Price: $150
    
    This specially designed launcher fires a short wave disrupion shell which
    causes prolonged damage to any Tube who wanders through the area.
    
    ----------
    
    DO-OD4 "The Pigeon"
    Level: 6
    Slots: 3
    Damage: 127
    Range: 500
    Fire Rate: 2
    Abilities: MIRV
    Buy Price: $2400
    Sell Price: $600
    
    As the shell travels through the air it drops tiny bomblets, raining a line 
    of
    destruction giving any Tube a bad day.  Just like the bird that inspired its
    name, this bugger has a tendency to drop on your head and make a mess.
    
    ----------
    
    Massive Artillery Cannon
    Level: 7
    Slots: 3
    Damage: 198.4
    Range: 500
    Fire Rate: 2
    Abilities: None
    Buy Price: $3600
    Sell Price: $900
    Notes: Can be acquired through Regiment Challenge - Artillery Cannon Level 2
    
    The raw power of this weapon is unparalleled.  It's as if the skies were torn
    in two, only to be sewn back together by bolts of lightning.
    
    ----------
    
    R4-IN "Deadly Rain"
    Level: 8
    Slots: 3
    Damage: 198.4
    Range: 500
    Fire Rate: 2
    Abilities: MIRV+
    Buy Price: N/A
    Sell Price: $1000
    
    This fully packed Mirv shell will rain a line of death upon those Tubes.
    Operator Warning: Use of this weapon has been linked to memory loss and
    dyslexia.
    
    ----------
    
    DO-O1 "The Prince"
    Level: 9
    Slots: 3
    Damage: 198.4
    Range: 500
    Fire Rate: 2
    Abilities: Cluster++
    Buy Price: N/A
    Sell Price: $1250
    
    Created from plans found in a hidden compartment inside a hidden sarcophagus
    in a hidden tomb in Egypt, this devastating cluster weapon was forged using
    dark rituals from forbidden texts.
    
    ----------
    
    "Mr. Pancakes"
    Level: 10
    Slots: 3
    Damage: 248
    Range: 500
    Fire Rate: 2
    Abilities: MIRV+
    Buy Price: N/A
    Sell Price: $2500
    
    This cannon flattens everything in an area.  Everything.  Nothing escapes.
    It even makes pancakes flatter.
    
    ----------
    
    DO-O2 "The King"
    Level: 10
    Slots: 3
    Damage: 248
    Range: 500
    Fire Rate: 2
    Abilities: MIRV+/Cluster++
    Buy Price: N/A
    Sell Price: $1500
    
    Improving on the hidden plans found in Egypt, Commander Woodruff modified
    The Prince to make it even more powerful.  Using MIRV weaponry, Woodruff
    took The Prince and made him a King.
    
    
    -------------------------
    BROADCASTERS (BG00)
    -------------------------
    
    Light Broadcaster
    Level: 4
    Slots: 3
    Damage: 23.7
    Range: 50
    Fire Rate: N/A
    Abilities: None
    Buy Price: $1200
    Sell Price: $300
    
    Fries Tube circuitry with concentrated radio waves.  Close range, high 
    damage,
    minimal side effects.
    
    ----------
    
    Standard Broadcaster
    Level: 5
    Slots: 3
    Damage: 32
    Range: 50
    Fire Rate: N/A
    Abilities: None
    Buy Price: $2000
    Sell Price: $500
    Notes: Can be acquired by Personal Challenge - Broadcaster Kills Level 1
    
    Features a greater outpu signal and better cooling coils than the light
    Broadcaster, also comes with a complete subscription to "Mr. Static"
    magazine.
    
    ----------
    
    Wave Disturbance Prototype
    Level: 6
    Slots: 3
    Damage: 25.9
    Range: 50
    Fire Rate: N/A
    Abilties: Deathsplosion
    Buy Price: $2400
    Sell Price: $600
    
    In physics, the wavelength of a sinusoidal wave is the spatial period of the
    wave.  It is usually determined by considering the distance...blah blah, egg
    head speak is so boring.  In short this weapons causes those Tubes to explode
    when they die.
    
    ----------
    
    SI-0W "Smooth Jamz"
    Level: 7
    Slots: 3
    Damage: 34.5
    Range: 50
    Fire Rate: N/A
    Abilities: Slow
    Buy Price: $2800
    Sell Price: $700
    Notes: Can be acquired by Regiment Challenge - Broadcaster Kills Level 2
    
    This is a simply a trench mounted disruption tower that causes the Tubes to
    slow down when they make contact with the beam.  The harmonics of the Soprano
    Saxophone were used in the creation of this weapon.
    
    ----------
    
    Heavy Broadcaster
    Level: 8
    Slots: 3
    Damage: 58.3
    Range: 50
    Fire Rate: N/A
    Abilities: None
    Buy Price: N/A
    Sell Price: $
    
    This fearsome broadcaster is the most powerful available, none of this pansy
    slow down or explosion stuff, just straight face melting.
    
    ----------
    
    BU-176 "The Flipper"
    Level: 10
    Slots: 3
    Damage: 37.8
    Range: 50
    Fire Rate: N/A
    Abilities: Slow/Deathsplosion
    Buy Price: N/A
    Sell Price: $1125
    
    Created accidenally when Prof. Min flipped a table in a fit of rage and
    smashed a slow broadcaster into a explosion broadcaster.  This weapon will
    both slow and explode any unfortunate tube that wanders into its beam
    
    
    =============================
      EMPLACEMENTS
    =============================
    
    -------------------------
    LIGHT TURRETS (CC00)
    -------------------------
    
    Makeshift Shotgun Turret
    Level: 1
    Damage: 14
    Range: 50
    Scrap Cost: 50
    Abilities: None
    Buy Price: $300
    Sell Price: $75
    
    Little more than a large steam pipe and a loading mechanism, this weapon 
    still
    packs a punch.
    
    ----------
    
    Makeshift Flak Turret
    Level: 2
    Damage: 0.7
    Range: 120
    Scrap Cost: 50
    Abilities: None
    Buy Price: $300
    Sell Price: $75
    
    Loaded with special anti air ammunition, this dual barrel machine gun will
    tear through aerial enemies like ten hot knives through butter.
    
    ----------
    
    Standard Shotgun Turret
    Level: 2
    Damage: 19
    Range: 50
    Scrap Cost: 50
    Abilities: None
    Buy Price: $500
    Sell Price: $125
    
    Military Grade version of the Makeshift Shotgun Turret.  Loaded with a 
    heavier
    shot, it hits with the power of one million fists.
    
    ----------
    
    Makeshift Machine Gun Turret
    Level: 3
    Damage: 0.4
    Range: 90
    Scrap Cost: 40
    Abilities: None
    Buy Price: $700
    Sell Price: $225
    
    Although capable of generating a high rate of fire on both ground and aerial
    enemies, this turret is about as powerful as a wet noodle.
    
    ----------
    
    Standard Machine Gun Turret
    Level: 5
    Damage: 0.5
    Range: 90
    Scrap Cost: 40
    Abilities: None
    Buy Price: $1200
    Sell Price: $300
    
    An improvement over the Makeshift Machine Gun.  This weapon will blast
    ham-fisted size chunks out of a standard Monovision foe.
    
    ----------
    
    Advanced Shotgun Turret
    Level: 5
    Damage: 34
    Range: 50
    Scrap Cost: 50
    Abilities: None
    Buy Price: $1200
    Sell Price: $300
    
    Doubly reinforced, the improvements in the Advanced Shotgun have made the
    barrel twice as long as its predecessor allowing it to pump larger loads into
    the enemy.
    
    ----------
    
    Standard Flak Turret
    Level: 5
    Damage: 1.3
    Range: 120
    Scrap Cost: 50
    Abilities: None
    Buy Price: $900
    Sell Price: $225
    
    This weapon spews death from the ground.  Unfortunately, they are permanently
    pointed skywards and can't see enemies on the ground.
    
    ----------
    
    Advanced Machine Gun Turret
    Level: 6
    Damage: 0.7
    Range: 90
    Scrap Cost: 40
    Abilities: None
    Buy Price: $1700
    Sell Price: $425
    
    Soldiers in the field have reported feeling 'mildly uncomfortable' by its
    girth.
    
    ----------
    
    Advanced Flak Turret
    Level: 7
    Damage: 2.4 -> 6.2 -> 11.4
    Range: 120
    Scrap Cost: 50
    Buy Price: N/A
    Sell Price: $
    
    This weapon's massive anti-air shells were each hand crafted by Commander
    Woodruff himself.  His nimble robot hands inserted over 10,000 pellets into
    each bullet allowing for maximum damage to anything in the air.
    
    ----------
    
    Massive Shotgun Turrent
    Level: 8
    Damage: 63
    Range: 50
    Scrap Cost: 50
    Abilities: None
    Buy Price: N/A
    Sell Price: $550
    
    Designed by W. Brenneke, this weapon is the terror of the Tubes.  This 
    massive
    slug thrower will cause any Tube assault to quake in their pointy appendages
    ...and then be vaporized by the massive bullets.
    
    ----------
    
    Massive Machine Gun Turret
    Level: 9
    Damage: 0.9 -> 2.3 -> 4.2
    Range: 90
    Scrap Cost: 40
      -Standard: 40 -> 60 -> 80
      -Assault:  48 -> 72 -> 96
      -Engineer: 32 -> 48 -> 64
    Abilities: None
    Buy Price: N/A
    Sell Price: $750
    
    A weapon so steadfast and true you can almost entirely rely on it to mow down
    Tubes.
    
    
    -------------------------
    SUPPORT TURRETS (CD00)
    -------------------------
    
    Dampening Generator
    Level: 1
    Damage: N/A
    Range: 25 -> 35 -> 50
    Scrap Cost: 25
      -Standard: 25 -> 25 -> 25
      -Assault:  
      -Engineer:
    Buy Price: $200
    Sell Price: $50
    
    Utilizing recent breakthroughs in acoustic technology, the Dampening 
    Generator
    will emit a sonic wave that slows down Monovision forces.
    
    ----------
    
    Ionized Collection Prong
    Level: 2
    Damage: N/A
    Range: 35
    Scrap Cost: 25
    Buy Price: $400
    Sell Price: $100
    
    The ICP uses magnets to collect Scrap for you.  No one is quite sure how it
    works.
    
    ----------
    
    Makeshift Repair Crane
    Level: 4
    Damage: N/A
    Range: 8
    Scrap Cost:
      -Standard: 100
      -Assault:  120
      -Engineer: 80
    Buy Price: $500
    Sell Price: $125
    
    This mechanical repair tool will fix your trench on the battlefield 
    preventing
    a breakdown.  It does not, however, prevent mental breakdowns.
    
    ----------
    
    Dampening Generator Mk II
    Level: 5
    Damage: N/A
    Range: 25
    Scrap Cost: 25
    Buy Price: $800
    Sell Price: $200
    
    The slowing effect of the Dampening Generator has been improved twofold in
    this new model.
    
    ----------
    
    Standard Repair Crane
    Level: 5
    Damage: N/A
    Range: 8
    Scrap Cost:
      -Standard: 100
      -Assault:  120
      -Engineer: 80
    Buy Price: $1200
    Sell Price: $300
    
    With improved healing time and a more durable design, the Standard Repair
    Crane will have you back in the middle of the fight in no time.
    
    ----------
    
    Incredible Collection Prong
    Level: 5
    Damage: N/A
    Range: 40
    Scrap Cost: 25
    Buy Price: $1200
    Sell Price: $300
    
    Like the original ICP only it sucks even more.
    
    ----------
    
    Impeccable Collection Prong
    Level: 7
    Damage: N/A
    Range: 45 -> 70 -> 95
    Scrap Cost: 25 -> 25 -> 25
    Buy Price: $2200
    Sell Price: $550
    
    This ICP is INSANE!!
    
    ----------
    
    Advanced Repair Crane
    Level: 7
    Damage: N/A
    Range: 8
    Scrap Cost:
      -Standard: 100
      -Assault:  120
      -Engineer: 80
    Buy Price: $1900
    Sell Price: $475
    
    Trench legs were made for walking.  Stay on your feet with this helpful 
    doodad
    
    ----------
    
    Dampening Generator Mk III
    Level: 8
    Damage: N/A
    Range: 25
    Scrap Cost: 25
    Buy Price: $1900
    Sell Price: $475
    
    Professor Yu's modifications to this Dampening Generator have essentially
    created a device that can almost completely freeze the Tubes in place.
    
    ----------
    
    Massive Repair Crane
    Level: 8
    Damage: N/A
    Range: 8
    Scrap Cost:
      -Standard: 100
      -Assault:  120
      -Engineer: 80
    Buy Price: N/A
    Sell Price: $775
    
    As long as it's standing, so too will be your trench.
    
    
    -------------------------
    HEAVY TURRETS (CE00)
    -------------------------
    
    Makeshift Mortar Turret
    Level: 2
    Damage: 21
    Range: 90
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: $500
    Sell Price: $125
    
    The old standard.  In service since the beginning of WW1, this venerable
    weapon is still a formidable ally on the battlefield.
    
    ----------
    
    Makeshift Mine Layer
    Level: 3
    Damage: 93
    Range: 20
    Scrap Cost:
      -Standard: 90 -> 135 -> 180
      -Assault:  N/A
      -Engineer: 72 -> 108 -> 144
    Buy Price: $600
    Sell Price: $150
    
    The Mine Layer dispenses land mines over time.  A camouflage cover allows it
    to stay hidden from turret-attacking Tubes.
    
    ----------
    
    Standard Mine Layer
    Level: 4
    Damage: 126
    Range: 20
    Scrap Cost:
      -Standard: 90 -> 135 -> 180
      -Assault:  N/A
      -Engineer: 72 -> 108 -> 144
    Buy Price: $800
    Sell Price: $200
    
    Constructed with high safety standards and superior quality materials, this 
    is
    a vast improvement over the Makeshift Mine Layer.
    
    ----------
    
    Standard Mortar Turret
    Level: 4
    Damage: 28
    Range: 90
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: $900
    Sell Price: $225
    
    Firing a larger shell re-enforced with old discarded car parts, this cannon
    packs quite a punch.
    
    ----------
    
    Makeshift Sniper Turret
    Level: 4
    Damage: 39
    Range: 250
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: $1000
    Sell Price: $250
    
    Hastily designed at the onset of the chaos, the Makeshift Sniper Turret does
    its job.  In the initial tests, this weapon was prone to cause 'gun envy'.
    
    ----------
    
    Cluster Mine Layer
    Level: 5
    Damage: 170
    Range: 20
    Scrap Cost: 
      -Standard: 90 -> 135 -> 180
      -Assault:  N/A
      -Engineer: 72 -> 108 -> 144
    Buy Price: $1200
    Sell Price: $300
    
    With mines that explode into smaller bomblets, this wicked mine layer leaves
    a lasting impression on those dirty Tubes.
    
    ----------
    
    Advanced Mine Layer
    Level: 6
    Damage: 309
    Range: 20
    Scrap Cost: 90
    Buy Price: N/A
    Sell Price: $
    
    This Mine Layer houses the most powerful mines known to the Trench Marines,
    NAY, THE WORLD!  Also, if you take out the explosives the grenade housing
    makes quite a nice vase.
    
    ----------
    
    Standard Sniper Turret
    Level: 6
    Damage: 53
    Range: 250
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: $1500
    Sell Price: $375
    
    Increased barrel length allows this improved weapon to fire a larger caliber
    shell.  With the increased kill capacity of this weapon the Tubes will become
    your own personal shooting gallery.
    
    ----------
    
    Advanced Mortar Turret
    Level: 6
    Damage: 51
    Range: 90
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: $1700
    Sell Price: $425
    
    This beastly weapon fires a massive shell capable of vaporizing low level
    Tubes in one shot.  It also makes really pretty explosions.
    
    ----------
    
    Shock Mine Layer
    Level: 7
    Damage: 232
    Range: 20
    Scrap Cost: 90
    Buy Price: N/A
    Sell Price: $
    
    It is reported that stepping on a Shock Mine feels like putting your tongue
    into an electrical outlet, then being struck by lightning.  Twice.
    
    ----------
    
    Massive Mortar Turret
    Level: 7
    Damage: 70
    Range: 90
    Scrap Cost: 100
    Buy Price: N/A
    Sell Price: $
    
    The raw power of this weapon is unparelleled.  It's as if the skies were torn
    in two, only to be sewn back together by bolts of lightning.
    
    ----------
    
    Advanced Sniper Turret
    Level: 8
    Damage: 72
    Range: 250
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: $2200
    Sell Price: $550
    
    The most impressive characteristic of this monster of a weapon is the fear
    factor.  The bullet travels so fast that the target drops dead a few seconds
    before the soung of the shot is even heard.
    
    ----------
    
    Massive Sniper Turret
    Level: 10
    Damage: 97 -> 248 -> 458
    Range: 250
    Scrap Cost:
      -Standard: 100 -> 150 -> 200
      -Assault:  N/A
      -Engineer: 80 -> 120 -> 160
    Buy Price: N/A
    Sell Price: $750
    
    It is likely that this turret will cause much confusion.  When working
    correctly, it will seem as if the battlefield is completely empty.  That's
    just because the Tubes are all being killed before you can even see them.
    
    
    =============================
      MARINE
    =============================
    
    -------------------------
      HAT (DD00)
    -------------------------
    
    PSI Goggles
    Level: 1
    Buy Price: N/A
    Sell Price: $25
    Note: Acquired by Personal Challenge - Emplacement Kills Level 3
    
    Experimental eyewear developed by the mysterious Psionic Weapons Division.
    Specifications, warnings, and instructions for use are all classified.
    
    ----------
    
    Trench Pot
    Level: 2
    Buy Price: $200
    Sell Price: $50
    
    The Trench Pot not only protects from falling debris, but also doubles as a
    field latrine.
    
    ----------
    
    Private Helmet
    Level: 2
    Buy Price: $100
    Sell Price: $25
    
    It's name may be slightly misleading; the Private Helmet should not actually
    be used to protect your privates.
    
    ----------
    
    Chemical Mask
    Level: 2
    Buy Price: $100
    Sell Price: $25
    
    Perfect for startling your bunkmates in the middle of the night.
    
    ----------
    
    Trench Helmet
    Level: 3
    Buy Price: $300
    Sell Price: $75
    
    A special helmet designed to protect against the force of a direct Blitzer
    explosion.  That is, so long as it only hits you in the head.
    
    ----------
    
    Sailor Hat
    Level: 3
    Buy Price: $200
    Sell Price: $50
    
    An entire crate of these were found after the Navy was dismantled.  Honestly.
    we're just trying to get rid of them.
    
    ----------
    
    Bowler Hat
    Level: 4
    Buy Price: $300
    Sell Price: $75
    
    It's stylish, classy, and perfect for slapstick comedy.
    
    ----------
    
    Blast Cap
    Level: 4
    Buy Price: N/A
    Sell Price: $100
    Notes: Acquired by Regiment Challenge - Emplacement Kills Level 2
    
    This helmet was designed to withstand any explosion.  WARNING: Head inside 
    may
    not survive explosions.
    
    ----------
    
    Headset
    Level: 4
    Buy Price: N/A
    Sell Price: $150
    Notes: Acquired by Personal Challenge - Emplacement Kills Level 1
    
    With built-in voice recognition, this Headset will cut down on nearly 50% of
    emplacement deployment errors.
    
    ----------
    
    Sergeant Cap
    Level: 4
    Buy Price: N/A
    Sell Price: $100
    Note: Acquired by Personal Challenge - Weaponized Kills Level 1
    
    It's not the most functional or stylish hat, but it does allow you to show
    your superiority over others.
    
    ----------
    
    Standard Helmet
    Level: 4
    Buy Price: $400
    Sell Price: $100
    
    Classic and elegant in its simplicity, this helmet will be your best friend
    out on the battlefield.  Seriously.  It can get really lonely out there.
    
    ----------
    
    Pith Helmet
    Level: 5
    Buy Price: $500
    Sell Price: $125
    
    Knob hunting has become an extremely lucrative business as of late.  A wall
    mounted knob will fetch nearly $1000 on the black market.
    
    ----------
    
    Desert Hat
    Level: 5
    Buy Price: $500
    Sell Price: $125
    
    There's nothing wrong with a man wanting to protect his neck from the sun.
    Don't worry no one will make fun of you for wearing this.
    
    ----------
    
    Flight Helmet
    Level: 6
    Buy Price: N/A
    Sell Price: $175
    Note: Can be acquired by Personal Challenge - Scrap Collected Level 2
    
    When the Air Force was shut down, many pilots signed up for the Mobile Trench
    Brigade.  Unfortunately, the skill set did not transfer over as the piloting
    controls are inverted.
    
    ----------
    
    Sunglasses
    Level: 7
    Buy Price: N/A
    Sell Price: $175
    Notes: Acquired by Personal Challenge - Emplacements Deployed Level 3
    
    These glasses not only block out the sun's harmful rays, but also help refuce
    the bliding effects of the Monovision glow.
    
    ----------
    
    Gas Mask
    Level: 8
    Buy Price: $900
    Sell Price: $225
    
    While the Gas Mask is able prevent airborne pollutants and toxic gases from
    entering the body, it is not able to prevent them from exiting the body.
    
    ----------
    
    Tiki Mask
    Level: 8
    Buy Price: N/A
    Sell Price: $250
    
    It's yet to be proven, but the mask's previous owner swears he sometimes saw
    its mouth moving inthe middle of the night.
    
    ----------
    
    Special Forces Helmet
    Level: 9
    Buy Price: $1200
    Sell Price: $300
    
    A serious helmet for a serious man.  The Special Forces Helmet just screams,
    I mean business."
    
    ----------
    
    Top Hat
    Level: 10
    Buy Price: $10000
    Sell Price: $2500
    
    Our Top Hate are Top o' the line.  How can you tell?  Because they're so
    dang expensive?
    
    ----------
    
    Dress Hat
    Level: 10
    Buy Price: N/A
    Sell Price: $375
    Notes: Acquired by Personal Challenge - Weaponized Kills Level 2
    
    The Dress Hat is standard attire for the MTB Winter Ball.  Unfortunately,
    the festivities have been canceled the past few years due to lack of female
    participation.
    
    ----------
    
    Press Hat
    Level:
    Buy Price: N/A
    Sell Price: $
    Notes: Members of the Press Only
    
    This just in-Trenched Released to Rave Reviews!
    
    ----------
    
    Red Bandana
    Level:
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Regiment Challenge - Level
    
    We had to do something with the leftover fabric from all those Ripped Shirts.
    
    
    -------------------------
      MARINE (DE00)
    -------------------------
    
    CLAUDE STANLEY
    Charming as a prince and tough as a knight, Claude Stanley's wit is matched
    only by his ability to destroy Tubes.
    
    FRANK WOODRUFF, JR.
    Devoted husband and father of two, Frank Woodruff Jr is the most promising
    young soldier since Commander Woodruff himself.  He also just happens to be
    his son.
    
    JOZEF KOWALSKI
    While Jozef Kowalski's inappropriate use of humor has gotten him into trouble
    in the past, his skill on the battlefield can not be denied.
    
    MORRIS HARDY
    Morris Hardy served many years during the Great War.  Though he was highly
    decorated when he returned, he hasn't been the same since.
    
    -------------------------
      OUTFIT (DF00)
    -------------------------
    
    Raz Sweater
    Level: 1
    Buy Price: N/A
    Sell Price: $50
    Notes: Acquired by Personal Challenge - Scrap Collected Level 4
    
    Experimental clothing developed by the mysterious Psionic Weapons Division.
    Specifications, warnings and instructions for use are all classified.
    
    ----------
    
    Standard Uniform
    Level: 1
    Buy Price: N/A
    Sell Price: $50
    
    The standard Mobile Trench Marine outfit.  Practical, stylish, manly.
    
    ----------
    
    Battle Shirt
    Level 2
    Buy Price: $200
    Sell Price: $50
    
    In an attempt to save on fresh water, Battle Shirts will only be washed once
    a month.  It's probably best for everyone if you have another outfit on hand.
    
    ----------
    
    Anchor Shirt
    Level: 2
    Buy Price: $300
    Sell Price: $75
    
    The Anchor shift is perfect for showing off your Mobile Trench Brigade pride
    on casual Fridays.
    
    ----------
    
    Overalls
    Level: 3
    Buy Price: $200
    Sell Price: $50
    
    Overall, these Overalls provide the best overall coverae over all parts of 
    the
    body.
    
    ----------
    
    Military Coat
    Level: 3
    Buy Price: $200
    Sell Price: $50
    
    Standard military issue.  A practical, durable, yet fashionable coat that
    says, "I mean business...and don't I look good in this coat?"
    
    ----------
    
    Flak Jacket
    Level: 4
    Buy Price: $500
    Sell Price: $125
    
    Able to withstand the force of an atom being split in half, then split in 
    half
    again...100 more times.
    
    ----------
    
    Trench Armor
    Level: 5
    Buy Price: N/A
    Sell Price: $125
    Notes: Acquired by Personal Challenge - Grenade Launcher Kills Level 2
    
    We really should build the trenches to better shield the pilot.
    Unfortunately, this is your best option.
    
    ----------
    
    Hunter Jacket
    Level: 5
    Buy Price: N/A
    Sell Price: $125
    Notes: Acquired by Personal Challenge - Shotgun Kills Level 2
    
    For the man who treats killing Tubes as a sport.
    
    ----------
    
    Special Forces Jacket
    Level: 5
    Buy Price: N/A
    Sell Price: $125
    
    The bullets may be fake, but there's still no way you can wear this without
    looking like a complete badass.
    
    ----------
    
    Ghillie Suit
    Level: 5
    Buy Price: N/A
    Sell Price: $125
    Notes: Acquired by Personal Challenge - Sniper Cannon Kills Level 2
    
    Originally designed to allow snipers to hide in tall grass, the Ghillie Suit
    doesn't succed as well at hiding a man in a giant walking trench.
    
    ----------
    
    Regiment Coat
    Level: 7
    Buy Price: $700
    Sell Price: $175
    
    A coat fit for a Queen.  Well, technically it's fit for a marine, but the
    Queen would love it!
    
    ----------
    
    Tuxedo
    Level: 10
    Buy Price: $20000
    Sell Price: $5000
    
    Fine enough for both the most debonair espionage as well as a night at the
    opera.
    
    ----------
    
    Aviator Jacket
    Level: 
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Regiment Challenge - Emplacement Deployed Level 3
    
    When the Air Force was shut down, many pilots signed up for the Mobile Trench
    Brigade.  Unfortunately, the skill set did not transfer over as the piloting
    controls are inverted.
    
    ----------
    
    Field Officer Jacket
    Level: 
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Regiment Challenge - Mission Victories Level 3
    
    This is the jacket that Field Officers wear.
    
    ----------
    
    Ripped Shirt
    Level:
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Regiment Challenge - Emplacement Kills Level 4
    
    This shirt comes pre-ripped and distressed; perfect for pretending you don't
    care about how you look!
    
    ----------
    
    Chemical Jacket
    Level: 
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Regiment Challenge - Scrap Collected Level 4
    
    A Chemical Jacket is recommended for those at risk of repeated exposure to
    Monovision discharge.
    
    ----------
    
    Dress Uniform
    Level: 
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Regiment Challenge - Weaponized Kills Level 4
    
    The Dress Uniform is standard attire for the MTB Winter Ball.  Unfortunately,
    the festivities have been canceled the past few years due to lack of female
    participation.
    
    ----------
    
    Bomber Jacket
    Level: 
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Personal Challenge - Artillery Cannon Kills Level 2
    
    Made from 100 cotton plants, the Bomber Jacket's interior is so soft you'll
    never want to take it off!
    
    ----------
    
    Radio Jacket
    Level: 
    Buy Price: N/A
    Sell Price: $
    Notes: Acquired by Personal Challenge - Broadcaster Kills Level 2
    
    The radio mostly just picks up static now, but every once in a while you can
    hear the squeal of a tube coming through.  Sometimes that's all the
    motivation you need.
    
    =============================
      COPYRIGHT (QQQQ)
    =============================
    
    This may NOT be reproduced under any circumstances without written permission
    from the author, me.
    
    This document is Copyright 2011 Tatsu.  It may not be posted on any website 
    or
    distributed without written permission from me.
    
    PERMITTED WEBSITES
    www.gamefaqs.com
    
    Thank you for reading and I hope you found this guide helpful!  If you have
    any constructive feedback, email me at TatsuFAQ (at) gmail.com.