____  _____ ____ ___ ____  _____ _   _ _____   _______     _____ _     
|  _ \| ____/ ___|_ _|  _ \| ____| \ | |_   _| | ____\ \   / /_ _| |    
| |_) |  _| \___ \| || | | |  _| |  \| | | |   |  _|  \ \ / / | || |    
|  _ <| |___ ___) | || |_| | |___| |\  | | |   | |___  \ | /  | || |___ 
|_| \_\_____|____/___|____/|_____|_| \_| |_|   |_____|  \_/  |___|_____|
    ____ ___  ____  _____     __     __                   _           
   / ___/ _ \|  _ \| ____|_   \ \   / /__ _ __ ___  _ __ (_) ___ __ _ 
  | |  | | | | | | |  _| (_)   \ \ / / _ \ '__/ _ \| '_ \| |/ __/ _` |
  | |__| |_| | |_| | |___ _     \ | /  __/ | | (_) | | | | | (_| (_| |
   \____\___/|____/|_____(_)     \_/ \___|_|  \___/|_| |_|_|\___\__,_|

------------------------------------------------------------------------
************************************************************************
       R E S I D E N T   E V I L   C O D E  :  V E R O N I C A  (X)
       B I O H A Z A R D   C O D E  :  V E R O N I C A   (COMPLETE)  
                    S O U N D T R A C K   G U I D E             
************************************************************************
------------------------------------------------------------------------

Resident Evil CODE: Veronica X Official Soundtrack Guide
For the Sony PlayStation 2, Sega Dreamcast and Nintendo GameCube
Created by cvxfreak
Copyright 2007 by cvxfreak
Version 3.0
April 10, 2007

FireEmblemPride[at]gmail[dot]com

Resident Evil CODE: Veronica X is a PlayStation 2, GameCube and 
Dreamcast game Copyright 2000-2007 by Capcom. This FAQ is in no way 
officially affiliated with Capcom, but it is still a very reliable 
source. The soundtrack is copyright 2000 and 2001 by TokyoPop. This FAQ 
is copyright 2002-2007 by cvxfreak.  

---------------
VERSION HISTORY
---------------

April 9, 2007
Change of e-mail; again. Oh, I also updated the guide, which had not
seen one in half a decade. Cleaned up the writing, added more detail
and added information about the soundtrack that was included in a 2006
re-release of Biohazard CODE: Veronica Complete in Japan for PS2. Also,
I am covering the CODE: Veronica soundtrack included with the 
"biohazard SOUND CHRONICLE BEST TRACK BOX" released in Japan in 2005. 

August 18, 2002
Change of e-mail; again. 

July 2, 2002
Fixed the line issues.

April 30, 2002
Change of email.

========================================================================
Table of Contents
========================================================================

1. Introduction
2. Resident Evil CODE: Veronica X
3. Official Soundtrack
4. biohazard SOUND CHRONICLE Version
5. Premium Pack Version
6. Music Tracks Description
7. Creator Pages
8. Frequently Asked Questions
9. Conclusion

========================================================================
1. Introduction
========================================================================

Every Resident Evil game in the series so far, with the exceptions of
Biohazard Outbreak File #2 and the Gun Survivor games, have soundtrack
discs that are sold for fans of the series' music. CODE: Veronica is one
of them. 

There are currently four versions of the soundtrack out: one that covers
the original version of CODE: Veronica that was released only on the 
Dreamcast, and another that adds the new ending theme as well as new
scores that were included in the re-releases on PlayStation 2, the 
Japanese Dreamcast and the GameCube. Note that the version released in
North America has far less tracks than the ones released in Japan. 

There's a third version of the soundtrack that was released with the 
biohazard SOUND CHRONICLE BEST TRACK BOX in Japan, that contained most, 
but not all, of the games' music tracks. 

Biohazard CODE: Veronica Complete was re-released for the PlayStation 2
in August 2006 in Japan, in a special "Premium Pack" that bundled the
game and a soundtrack disc for a low price (biohazard 4 PS2 received one
as well). This soundtrack also contained a certain amount of tracks. 

This FAQ will serve to cover the three versions of the soundtrack I own,
which is the Resident Evil CODE: Veronica X version (which is nearly
identical to the original Dreamcast version), the SOUND CHRONICLE 
version and the Premium Pack version.   

========================================================================
2. Resident Evil CODE: Veronica X
========================================================================

Resident Evil CODE: Veronica was released for the Sega Dreamcast in 
2000. Later, due to lower sales on the Dreamcast platform and the rise
of the PlayStation 2's popularity in 2001, CODE: Veronica was released
for that system as well, boasting new cut-scenes and insight into the
storyline of the entire series up to that point. The Dreamcast also
received this upgrade. It was titled "Biohazard CODE: Veronica 
Kanzenban" with the Japanese word translating to "Complete Edition". In
2003, the Dreamcast version was ported over to the Nintendo GameCube as
part of the series' move to the Nintendo platform. 

In the North America, all versions except the Dreamcast re-release made 
it to store shelves. The PlayStation 2 and GameCube editions are known
as "Resident Evil CODE: Veronica X". 

========================================================================
3. Official Soundtrack
========================================================================

The official soundtrack sports a cover with the game's main character, 
Claire Redfield, who is holding the M100P weapons from the game. The 
Resident Evil CODE: Veronica X logo is on there, with the words official 
soundtrack underneath. The Capcom logo and TokyoPop logo appear on the 
left and right bottom corners, respectively. The background is blue.

The back cover of the CD case sports this description.

"46 intense, bone chilling tracks
That power the dark images of Resident Evil CODE: Veronica X.
Feel the chill of 72 minutes off dramatic, driving, digitally re-
mastered  music from both the Dreamcast and PlayStation 2 version, 
including complete character themes, main titles, openings and end 
credits."

A picture of the game's Tyrant is there, taking up most of the left side
background. On the upper right corner are 2 bullets. The M for mature 
symbol is there as well, and the Capcom, TokyoPop logos, and copyright 
information appear on the bottom.

The inside of the instruction booklet contains the track names and 
numbers, and the letters from the creators. They are Shinji Mikami 
(Director), Hiroki Kato (Director), Sanae Kalahari (Composer), Hijiri 
Anze (Composer), and Takeshi Miura (Composer). Descriptions for them are 
below.

On the various pages are pictures of an airplane, Albert Wesker, the 
Gulp Worm, Bandersnatch, Steve Burnside (CODE: Veronica X Steve), an in 
game picture of Wesker and the Albinoid. If you take the CD out of its 
place, you'll see the faces and top torsos of Claire Redfield (top 
center), Alfred Ashford (top right), Chris Redfield (lower right), Steve 
Burnside (CVX style, lower center), Alexia Ashford (lower left), and 
Albert Wesker (upper left). The background of the picture is blue.

The price for the Official Soundtrack is from $14.99 to $19.99. 
However, its availability in North America is now restricted to
specialty game shops or Ebay as the soundtrack has long been 
discontinued and sold out. 

Overall, the CD case itself is pretty cool looking, and really sleekk. It  
really shows that effort was actually put into the decorations of the 
soundtrack of Resident Evil CODE: Veronica and Resident Evil CODE: 
Veronica X.

I suggest you buy the Official Soundtrack, should you be able to find 
the game. Now, here are all 46 tracks, and their descriptions in the 
next section. These are taken from the CD.

01: The Movie
02: Prologue
03: The Opening Claire Version
04: Thrown into Despair
05: First Contact
06: Death Siege
07: The Palace of Insane
08: A Moment of Relief
09: Piano Roll
10: Greetings
11: Induction
12: Curiosity
13: Father
14: Lachrymal
15: The Suspended Doll
16: Not Alexia
17: A State of Emergency
18: The Theme of Tyrant 3: Version B
19: Crash!
20: Blanc
21: The Theme of Nosferatu
22: The Ending of the Beginning
23: The Opening: Chris Version
24: Berceuse
25: Still Alive
26: To Antarctica
27: Subzero
28: Deja Vu
29: Not Steve
30: Love?
31: Murderous Types
32: The Theme of Alexia Type 1
33: Silence in the Air
34: The Code is Veronica
35: Transformation
36: Resurrection
37: Final Weapon
38: The Theme of Alexia Type 2
39: For S.T.A.R.S.
40: Confrontation
41: Awesome Powers
42: Invincible!?
43: Velocity
44: End Credits [COMPLETE Version ]
45: Set Free
46: End Credits Original Dreamcast Version

========================================================================
4. biohazard SOUND CHRONICLE Version
========================================================================

The SOUND CHRONICLE version comes packed with the soundtracks for all
the GameCube Biohazard games that were released. Those games are
Biohazard 2, Biohazard 3: Last Escape, Biohazard CODE: Veronica
Complete, biohazard 0, biohazard and biohazard 4. It is a black box of
high quality material holding six black plastic CD jewel cases and an
instruction booklet detailing the tracks included in this version.

They're almost identical to the other version, but come in a different
order. 

The tracks included in the CODE: Veronica X disc are:

01: The Movie
02: Prologue
03: The Opening Claire Version
04: Thrown into Despair
05: First Contact
06: Death Siege
07: The Palace of Insane
08: A Moment of Relief
09: Infants
10: Through The Scope
11: Piano Roll
12: Greetings
13: Here Comes the Knight
14: Entrapment
15: Curiosity
16: Lacrymal
17: The Suspended Doll
18: Pandora's Box
19: A State of Emergency
20: The Theme of Tyrant Ver.B
21: Midnight Sun
22: Blanc
23: The Theme of Nosferatu
24: The Ending of the Beginning
25: The Opening Chris Version
26: Still Alive
27: To Antarctica
28: Subzero
29: Deja Vu
30: At Last
31: Not Steve
32: Love?
33: You Want It
34: T-Veronica
35: Murderous Eyes
36: The Theme of Alexia Type 1
37: Silence of the Air
38: The Code is Veronica
39: Transformation
40: The Theme of Alexia Type 2
41: For S.T.A.R.S.
42: Awesome Powers
43: Invincible?!
44: Velocity
45: End Credits (Complete Version)
46: Set Free

========================================================================
5. Premium Pack Version
========================================================================

Biohazard CODE: Veronica Kanzenban for the Japanese PlayStation 2 was
re-released in a special package called the "Premium Pack" which bundled
the game with a soundtrack and a new boxart. Here are the tracks for
the included OST, which has a picture of Steve holding his Gold Lugers 
and a brown background:

01: Prologue
02: Opening: Claire Version
03: Death Siege
04: Infants
05: Here Comes The Knight
06: Curiosity
07: The Suspended Doll
08: A State of Emergency
09: Blanc
10: The Opening: Chris Version
11: To Antarctica
12: Love?
13: Murderous Eyes
14: For S.T.A.R.S.
15: Invincible?!
16: Velocity
17: End Credits (Complete Version)

========================================================================
6. Music Tracks Description
========================================================================

This description is ordered in the numbering of the Official Soundtrack
Version for Resident Evil CODE: Veronica X, released in North America. 
If you need the descriptions for the other versions, be sure to just
match the names. If a description is missing, please e-mail me and I'll
try to find out what is missing. 

*************
01: The Movie
*************

Plays During: When you start the game and you see the introduction FMV.
Length: 00:21

************
02: Prologue
************

Plays During: When the prologue telling RE2's story is occurring.
Length: 01:34

******************************
03: The Opening Claire Version
******************************

Plays During: When Claire is being told her Rockfort Prison number.
Length: 02:47

***********************
04: Thrown into Despair
***********************

Plays During: When Rodrigo opens Claire's cellblock.
Length: 01:04

*****************
05: First Contact
*****************

Plays During: When Steve starts shooting at Claire.
Length: 00:24

***************
06: Death Siege
***************

Plays During: The Barracks of the Prison, other places.
Length: 02:11

************************
07: The Palace of Insane
************************

Plays During: The Palace of Alfred.
Length: 02:26

**********************
08: A Moment of Relief
**********************

Plays During: Save Rooms throughout the game.
Length: 00:55

**************
09: Piano Roll
**************

Plays During: The Piano at Alfred's Palace, after using the Piano Roll.
Length: 00:55

*************
10: Greetings
*************

Plays During: When Alfred first meets Claire.
Length: 01:28

*************
11: Induction
*************

Plays During: Military Training Facility Main Hall/Airport as Chris.
Length: 02:14

*************
12: Curiosity
*************

Plays During: When Claire questions Steve about his family/RE3 Epilogue
Length: 00:43

**********
13: Father
**********

Plays During: When Steve shoots his dad.
Length: 00:41

*************
14: Lachrymal
*************

Plays During: Steve telling his father's story.
Length: 00:56

**********************
15: The Suspended Doll
**********************

Plays During: Private Residence
Length: 02:04

**************
16: Not Alexia
**************

Plays During: When Claire and Steve see Alfred with make-up on.
Length: 00:29

************************
17: A State of Emergency
************************

Plays During: When the self-destruct sequence is activated on Rockfort.
Length: 02:17

************************************
18: The Theme of Tyrant 3: Version B
************************************

Plays During: Tyrant Battles (both).
Length: 02:25

**********
19: Crash!
**********

Plays During: When seaplane crashes into Antarctica.
Length: 00:34

*********
20: Blanc
*********

Plays During: Antarctica
Length: 02:01

**************************
21: The Theme of Nosferatu
**************************

Plays During: Nosferatu battle.
Length: 02:45

*******************************
22: The Ending of the Beginning
*******************************

Plays During: When Alfred releases Alexia from sleep.
Length: 02:12

******************************
23: The Opening: Chris Version
******************************

Plays During: When Chris is climbing the cliff to Rockfort.
Length: 00:48

************
24: Berceuse
************

Plays During: When Alexia is singing when Chris sees her on the screen.
Length: 00:35

***************
25: Still Alive
***************

Plays During: When Chris sees Wesker for the first time since BioHazard.
Length: 00:45

*****************
26: To Antarctica
*****************

Plays During: When Chris flies from Rockfort to Antarctica.
Length: 01:15

***********
27: Subzero
***********

Plays During: Antarctica as Chris.
Length: 02:07

***********
28: Deja Vu
***********

Plays During: BioHazard Mansion Room.
Length: 01:58

*************
29: Not Steve
*************

Plays During: When Steve transforms into a monster.
Length: 01:22

*********
30: Love?
*********

Plays During: When Steve almost kills Claire and dies
Length: 02:23

*******************
31: Murderous Types
*******************

Plays During: When Alexia and Wesker battle.
Length: 01:13

******************************
32: The Theme of Alexia Type 1
******************************

Plays During: When you battle Alexia for the first time.
Length: 02:04

**********************
33: Silence in the Air
**********************

Plays During: When Chris finds Claire crying.
Length: 01:03

************************
34: The Code is Veronica
************************

Plays During: When Chris gets the Security Card.
Length: 01:58

******************
35: Transformation
******************

Plays During: When Alexia 1 turns into Alexia 2.
Length: 01:20

****************
36: Resurrection
****************

Plays During: When Alexia is regurgitated from the tentacle.
Length: 00:36

****************
37: Final Weapon
****************

Plays During: When the Linear launcher finishes charging.
Length: 00:40

******************************
38: The Theme of Alexia Type 2
******************************

Plays During: Chris' battle with Alexia 2 and Alexia 3.
Length: 02:31

******************
39: For S.T.A.R.S.
******************

Plays During: When Wesker tells Claire he stole Steve's body.
Length: 01:35

*****************
40: Confrontation
*****************

Plays During: When Chris and Wesker start attacking each other/
Length: 00:32

******************
41: Awesome Powers
******************

Plays During: When Wesker starts kicking Chris' ass.
Length: 01:12

****************
42: Invincible!?
****************

Plays During: When Wesker gets up from being slammed by the pipe.
Length: 01:14

************
43: Velocity
************

Plays During: When Chris tries to get out of the Antarctic base.
Length: 01:23

**********************************
44: End Credits [COMPLETE Version]
**********************************

Plays During: CODE: Veronica X/CODE: Veronica Complete Credits.
Length: 05:29

************
45: Set Free
************

Plays During: Game Result Screen after Credits.
Length: 00:47

******************************************
46: End Credits Original Dreamcast Version
******************************************

Plays During: Ending of the original CODE: Veronica for Dreamcast.
Length: 03:01

========================================================================
7. Creator Pages
========================================================================

Here is a transcript of the creator pages included within the booklet of
the North American soundtrack package. 

------------------------------------------------------------------------

TAKESHI MIURA Composer

Hi everybody! I'm the guy in charge of composing the music and a lot of 
other stuff for this CODE: Veronica X version, as well as the previous 
regular version of Veronica. You've probably never heard of me though.

I thought I was through with Veronica when we finished, but 7 to 8 
months later, they brought me back. Here's what happened:

Boss: We are going to add more scenes to Veronica, and release it as a  
complete version.
Miura: Oh, really?
Boss: And we're porting it to PlayStation 2. The release date us this 
season. OK, good!
Miura: [silence]

I felt like my life was turning to hell. Actually, it was hell. While I 
am writing this note, programmers are still struggling hard... [Good 
luck!]. But the staff is very happy to bee able to release this 
soundtrack.

This soundtrack is a complete version, containing the music that wasn't 
in the Veronica Dreamcast Version, as well as the new and rearranged 
music we especially made for this CD. Since everybody was so busy, I 
composed all the new music. It was really tough to compose it in such a 
short time, but I hope you like it. My favorite music in these new 
compositions is the BGM (Background Music) of the battle of Chris and 
Wesker (Still Alive). Mr. Kondo, a professional cameramen who is in 
charge of all camera work for this scene, said, "The battle music for 
this scene is very good!" I was so glad to receive praise from him 
because I was so exhausted at that point. Because of little things like 
this, I love my job no matter how hard it gets. I'll do my best 
On my next project, too! [Oh, my next project will be released soon. It 
is a totally different genre than Veronica. I can't say the title right 
now, but please try if you ever get the chance!]

Finnally, I'd like to thank Mr. Ishikawa and Mr. Nishimura from Capcom, 
Mr. Makishima from Studio Fake, Mr. Yokoto and Mr. Matsuoka from Pure 
Sound from producing this Veronica Dreamcast/PlayStation 2 Veronica X 
version. Thank you very much for your hard work. Also, I would like to 
thank our sound staff and would like to send best wishes for the work 
that each of you are currently working on. I appreciate my wonderful 
wife for dealing with all my troubles. And to all of the gamers, thank 
you for purchasing and listening to this CD. I am looking forward to 
seeing you for my next project.

Bye!"

------------------------------------------------------------------------

HIJIRI ANZE Composer

I am female warrior Alexia in Resident Evil Code: Veronica... just  
kidding. I am Hijiri Anze, in charge off composing BGM. [Miura says, 
"You always say that!"]

It's been a year since we finished Veronica. Even though it was 
released, I still had to work on little things, like rearranging the 
soundtrack PAL version. When I saw many messages on the bulletin boards 
and post cards, I realized that there are so many people out there who 
want to listen to my music, and I started feeling wonderful yet strange 
at the same time. I'm 22-23ish, and I had to work, work, and work so 
hard [I had to force myself to travel to Hokkaido for one night, one 
month before the master was done.] To rid myself of stress, , I shopped 
in Shibuya during lunchtime every week. I spent all of my overtime 
salary on clothes; now I'd like to get some sleep! [-__-]ZZZ...

Anyway, I had a lot of tough times, but I am very happy with this 
version. I learned a lot through Veronica. This is the result of my 
sweat and tears in 1999! I will use this experience fully in the future, 
so if you see me somewhere, someday... tell me what you though of it. 
m[.__.]m"

------------------------------------------------------------------------

SANAE KASAHARA Composer

For those people who have never heard the music in Veronica X, how do 
you do? And to those who are familiar with Veronica, it's been a long 
time! I am Sanae Kasahara, and I'm in charge of composing BGM.

I haven't written linear notes for a long time. Times goes by fast! I 
had been working on producing music for a different project, when my 
boss [Miura] asked me to write linear notes for Veronica X. I've got a 
brain, but I don't have good memory, so I had forgotten everything about 
this soundtrack. I remember having a very difficult time working on this 
project, but now I have some good memories. Time is amazing!

Oh, I am still working out., doing "10,000 steps a day." I fell my body 
getting very light now! [I lost about 28 pounds!] So recently I've been 
doing a lot of sports. I indulge myself in snowboarding. I often go to 
an indoor skiing ramp in Chiba. If my job ever slows down, I'm going to 
stay on a snow capped mountain, and start my secret training [really]. 
Those off you reading this note, let's move your body! It feels great to 
get sweaty. I'll see you at the slopes. OK, now I need to wax my 
board.]"

------------------------------------------------------------------------

"HIROKI KATO Director

I've been working on the Resident Evil series ever since I was hired at 
this company, and after I worked on porting Resident Evil 3 Biohazard to 
the Saturn version, I directed Code: Veronica  for the Dreamcast 
Version. Then suddenly I was told we were going to release the Veronica 
X version for the PlayStation 2.

Because we didn't have enough time, we gave up adding more features, and
instead added the new Wesker's scenario and improved gameplay. We added 
the new scenarios, which meant adding new BGM. Of course Mr. Miura, who 
is in charge of sound, got the news as suddenly. He must have been more 
surprised than I was because that guy is always busy!

Even though it was tough from the beginning, the completed scenes are 
high quality, with video and music perfectly matched. We got to fill in 
the gaps in the story that was missing. I can proudly say that Veronica 
X is the complete version. Also, the soundtrack became the complete 
version with the additional music, which wasn't included in the last 
one. Now, please enjoy the music and remember the hardship we went 
through."

------------------------------------------------------------------------

"SHINJI MIKAMI Director

For the Code: Veronica X, I totally relied on Director Mr. Kato and 
Composer Mr. Miura for the content. As a result, the music really 
enhanced the story dramatically and emotionally. I thought that the 
music was perfectly matched to human drama. I just made sure that the 
soundtrack came out different than anything else out there."

------------------------------------------------------------------------

========================================================================
8. Frequently Asked Questions
========================================================================

For questions, please e-mail me at FireEmblemPride[at]gmail[dot]com. 

QUESTION: What was changed from the original soundtrack?
ANSWER: They ADDED and changed some tunes to reflect some new scenes.
For example, the original ending theme couldn't accommodate for the 
extended credits for the Complete Version, so they created the medley
instead. 

QUESTION: Is the Soundtrack worth it?
ANSWER: Yes, given that many find CODE: Veronica's soundtrack to be the
best in the series. 

QUESTION: How much does it cost?
ANSWER: Around $15, but prices may vary since the soundtrack has been
discontinued.

QUESTION: Where can I buy the soundtrack online?
ANSWER: In 2007, Ebay is your best bet, or you may pick up the 
re-release of CODE: Veronica Complete for the Japanese PS2 (PS2 The 
Best) to get a few soundtracks. 

QUESTION: Are there soundtracks for other Biohazard games?
ANSWER: Yes, all the games released except for Outbreak File #2 and
the Gun Survivor series has official soundtracks (oh, I shouldn't
forget Gaiden either). Technically Deadly Silence on the DS doesn't
either, but the soundtrack is quite close to the original PSone
version anyway. 

QUESTION: What future FAQS are you making?
ANSWER: None at the moment. I've spent 2006 and now 2007 improving
the guides I have out now and haven't updated for years, rather than
taking on new projects I can't finish. I should finish up my Deadly
Silence guide sooner or later, however. 

QUESTION: Are there any FAQS I can manage from now on?
ANSWER: No, not at the moment, sorry. 

========================================================================
9. Conclusion
========================================================================

This FAQ is up to date and complete. 

Thanks to:

- Capcom, especially Shinji Mikami, Hiroki Kato and Mr. Miura for
creating the game that got me into this series with no turning back.

- CJayC at GameFAQs

- Family, friends and you, the reader

cvxfreak
FireEmblemPride[at]gmail[dot]com.

Copyright 2007 by cvxfreak except for the portions as follows: track
names, and the creator pages section.