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    Sountrack Guide by cvxfreak

    Version: 3.0 | Updated: 04/10/07 | Printable Version | Search Guide | Bookmark Guide

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           R E S I D E N T   E V I L   C O D E  :  V E R O N I C A  (X)
           B I O H A Z A R D   C O D E  :  V E R O N I C A   (COMPLETE)  
                        S O U N D T R A C K   G U I D E             
    ************************************************************************
    ------------------------------------------------------------------------
    
    Resident Evil CODE: Veronica X Official Soundtrack Guide
    For the Sony PlayStation 2, Sega Dreamcast and Nintendo GameCube
    Created by cvxfreak
    Copyright 2007 by cvxfreak
    Version 3.0
    April 10, 2007
    
    FireEmblemPride[at]gmail[dot]com
    
    Resident Evil CODE: Veronica X is a PlayStation 2, GameCube and 
    Dreamcast game Copyright 2000-2007 by Capcom. This FAQ is in no way 
    officially affiliated with Capcom, but it is still a very reliable 
    source. The soundtrack is copyright 2000 and 2001 by TokyoPop. This FAQ 
    is copyright 2002-2007 by cvxfreak.  
    
    ---------------
    VERSION HISTORY
    ---------------
    
    April 9, 2007
    Change of e-mail; again. Oh, I also updated the guide, which had not
    seen one in half a decade. Cleaned up the writing, added more detail
    and added information about the soundtrack that was included in a 2006
    re-release of Biohazard CODE: Veronica Complete in Japan for PS2. Also,
    I am covering the CODE: Veronica soundtrack included with the 
    "biohazard SOUND CHRONICLE BEST TRACK BOX" released in Japan in 2005. 
    
    August 18, 2002
    Change of e-mail; again. 
    
    July 2, 2002
    Fixed the line issues.
    
    April 30, 2002
    Change of email.
    
    ========================================================================
    Table of Contents
    ========================================================================
    
    1. Introduction
    2. Resident Evil CODE: Veronica X
    3. Official Soundtrack
    4. biohazard SOUND CHRONICLE Version
    5. Premium Pack Version
    6. Music Tracks Description
    7. Creator Pages
    8. Frequently Asked Questions
    9. Conclusion
    
    ========================================================================
    1. Introduction
    ========================================================================
    
    Every Resident Evil game in the series so far, with the exceptions of
    Biohazard Outbreak File #2 and the Gun Survivor games, have soundtrack
    discs that are sold for fans of the series' music. CODE: Veronica is one
    of them. 
    
    There are currently four versions of the soundtrack out: one that covers
    the original version of CODE: Veronica that was released only on the 
    Dreamcast, and another that adds the new ending theme as well as new
    scores that were included in the re-releases on PlayStation 2, the 
    Japanese Dreamcast and the GameCube. Note that the version released in
    North America has far less tracks than the ones released in Japan. 
    
    There's a third version of the soundtrack that was released with the 
    biohazard SOUND CHRONICLE BEST TRACK BOX in Japan, that contained most, 
    but not all, of the games' music tracks. 
    
    Biohazard CODE: Veronica Complete was re-released for the PlayStation 2
    in August 2006 in Japan, in a special "Premium Pack" that bundled the
    game and a soundtrack disc for a low price (biohazard 4 PS2 received one
    as well). This soundtrack also contained a certain amount of tracks. 
    
    This FAQ will serve to cover the three versions of the soundtrack I own,
    which is the Resident Evil CODE: Veronica X version (which is nearly
    identical to the original Dreamcast version), the SOUND CHRONICLE 
    version and the Premium Pack version.   
    
    ========================================================================
    2. Resident Evil CODE: Veronica X
    ========================================================================
    
    Resident Evil CODE: Veronica was released for the Sega Dreamcast in 
    2000. Later, due to lower sales on the Dreamcast platform and the rise
    of the PlayStation 2's popularity in 2001, CODE: Veronica was released
    for that system as well, boasting new cut-scenes and insight into the
    storyline of the entire series up to that point. The Dreamcast also
    received this upgrade. It was titled "Biohazard CODE: Veronica 
    Kanzenban" with the Japanese word translating to "Complete Edition". In
    2003, the Dreamcast version was ported over to the Nintendo GameCube as
    part of the series' move to the Nintendo platform. 
    
    In the North America, all versions except the Dreamcast re-release made 
    it to store shelves. The PlayStation 2 and GameCube editions are known
    as "Resident Evil CODE: Veronica X". 
    
    ========================================================================
    3. Official Soundtrack
    ========================================================================
    
    The official soundtrack sports a cover with the game's main character, 
    Claire Redfield, who is holding the M100P weapons from the game. The 
    Resident Evil CODE: Veronica X logo is on there, with the words official 
    soundtrack underneath. The Capcom logo and TokyoPop logo appear on the 
    left and right bottom corners, respectively. The background is blue.
    
    The back cover of the CD case sports this description.
    
    "46 intense, bone chilling tracks
    That power the dark images of Resident Evil CODE: Veronica X.
    Feel the chill of 72 minutes off dramatic, driving, digitally re-
    mastered  music from both the Dreamcast and PlayStation 2 version, 
    including complete character themes, main titles, openings and end 
    credits."
    
    A picture of the game's Tyrant is there, taking up most of the left side
    background. On the upper right corner are 2 bullets. The M for mature 
    symbol is there as well, and the Capcom, TokyoPop logos, and copyright 
    information appear on the bottom.
    
    The inside of the instruction booklet contains the track names and 
    numbers, and the letters from the creators. They are Shinji Mikami 
    (Director), Hiroki Kato (Director), Sanae Kalahari (Composer), Hijiri 
    Anze (Composer), and Takeshi Miura (Composer). Descriptions for them are 
    below.
    
    On the various pages are pictures of an airplane, Albert Wesker, the 
    Gulp Worm, Bandersnatch, Steve Burnside (CODE: Veronica X Steve), an in 
    game picture of Wesker and the Albinoid. If you take the CD out of its 
    place, you'll see the faces and top torsos of Claire Redfield (top 
    center), Alfred Ashford (top right), Chris Redfield (lower right), Steve 
    Burnside (CVX style, lower center), Alexia Ashford (lower left), and 
    Albert Wesker (upper left). The background of the picture is blue.
    
    The price for the Official Soundtrack is from $14.99 to $19.99. 
    However, its availability in North America is now restricted to
    specialty game shops or Ebay as the soundtrack has long been 
    discontinued and sold out. 
    
    Overall, the CD case itself is pretty cool looking, and really sleekk. It  
    really shows that effort was actually put into the decorations of the 
    soundtrack of Resident Evil CODE: Veronica and Resident Evil CODE: 
    Veronica X.
    
    I suggest you buy the Official Soundtrack, should you be able to find 
    the game. Now, here are all 46 tracks, and their descriptions in the 
    next section. These are taken from the CD.
    
    01: The Movie
    02: Prologue
    03: The Opening Claire Version
    04: Thrown into Despair
    05: First Contact
    06: Death Siege
    07: The Palace of Insane
    08: A Moment of Relief
    09: Piano Roll
    10: Greetings
    11: Induction
    12: Curiosity
    13: Father
    14: Lachrymal
    15: The Suspended Doll
    16: Not Alexia
    17: A State of Emergency
    18: The Theme of Tyrant 3: Version B
    19: Crash!
    20: Blanc
    21: The Theme of Nosferatu
    22: The Ending of the Beginning
    23: The Opening: Chris Version
    24: Berceuse
    25: Still Alive
    26: To Antarctica
    27: Subzero
    28: Deja Vu
    29: Not Steve
    30: Love?
    31: Murderous Types
    32: The Theme of Alexia Type 1
    33: Silence in the Air
    34: The Code is Veronica
    35: Transformation
    36: Resurrection
    37: Final Weapon
    38: The Theme of Alexia Type 2
    39: For S.T.A.R.S.
    40: Confrontation
    41: Awesome Powers
    42: Invincible!?
    43: Velocity
    44: End Credits [COMPLETE Version ]
    45: Set Free
    46: End Credits Original Dreamcast Version
    
    ========================================================================
    4. biohazard SOUND CHRONICLE Version
    ========================================================================
    
    The SOUND CHRONICLE version comes packed with the soundtracks for all
    the GameCube Biohazard games that were released. Those games are
    Biohazard 2, Biohazard 3: Last Escape, Biohazard CODE: Veronica
    Complete, biohazard 0, biohazard and biohazard 4. It is a black box of
    high quality material holding six black plastic CD jewel cases and an
    instruction booklet detailing the tracks included in this version.
    
    They're almost identical to the other version, but come in a different
    order. 
    
    The tracks included in the CODE: Veronica X disc are:
    
    01: The Movie
    02: Prologue
    03: The Opening Claire Version
    04: Thrown into Despair
    05: First Contact
    06: Death Siege
    07: The Palace of Insane
    08: A Moment of Relief
    09: Infants
    10: Through The Scope
    11: Piano Roll
    12: Greetings
    13: Here Comes the Knight
    14: Entrapment
    15: Curiosity
    16: Lacrymal
    17: The Suspended Doll
    18: Pandora's Box
    19: A State of Emergency
    20: The Theme of Tyrant Ver.B
    21: Midnight Sun
    22: Blanc
    23: The Theme of Nosferatu
    24: The Ending of the Beginning
    25: The Opening Chris Version
    26: Still Alive
    27: To Antarctica
    28: Subzero
    29: Deja Vu
    30: At Last
    31: Not Steve
    32: Love?
    33: You Want It
    34: T-Veronica
    35: Murderous Eyes
    36: The Theme of Alexia Type 1
    37: Silence of the Air
    38: The Code is Veronica
    39: Transformation
    40: The Theme of Alexia Type 2
    41: For S.T.A.R.S.
    42: Awesome Powers
    43: Invincible?!
    44: Velocity
    45: End Credits (Complete Version)
    46: Set Free
    
    ========================================================================
    5. Premium Pack Version
    ========================================================================
    
    Biohazard CODE: Veronica Kanzenban for the Japanese PlayStation 2 was
    re-released in a special package called the "Premium Pack" which bundled
    the game with a soundtrack and a new boxart. Here are the tracks for
    the included OST, which has a picture of Steve holding his Gold Lugers 
    and a brown background:
    
    01: Prologue
    02: Opening: Claire Version
    03: Death Siege
    04: Infants
    05: Here Comes The Knight
    06: Curiosity
    07: The Suspended Doll
    08: A State of Emergency
    09: Blanc
    10: The Opening: Chris Version
    11: To Antarctica
    12: Love?
    13: Murderous Eyes
    14: For S.T.A.R.S.
    15: Invincible?!
    16: Velocity
    17: End Credits (Complete Version)
    
    ========================================================================
    6. Music Tracks Description
    ========================================================================
    
    This description is ordered in the numbering of the Official Soundtrack
    Version for Resident Evil CODE: Veronica X, released in North America. 
    If you need the descriptions for the other versions, be sure to just
    match the names. If a description is missing, please e-mail me and I'll
    try to find out what is missing. 
    
    *************
    01: The Movie
    *************
    
    Plays During: When you start the game and you see the introduction FMV.
    Length: 00:21
    
    ************
    02: Prologue
    ************
    
    Plays During: When the prologue telling RE2's story is occurring.
    Length: 01:34
    
    ******************************
    03: The Opening Claire Version
    ******************************
    
    Plays During: When Claire is being told her Rockfort Prison number.
    Length: 02:47
    
    ***********************
    04: Thrown into Despair
    ***********************
    
    Plays During: When Rodrigo opens Claire's cellblock.
    Length: 01:04
    
    *****************
    05: First Contact
    *****************
    
    Plays During: When Steve starts shooting at Claire.
    Length: 00:24
    
    ***************
    06: Death Siege
    ***************
    
    Plays During: The Barracks of the Prison, other places.
    Length: 02:11
    
    ************************
    07: The Palace of Insane
    ************************
    
    Plays During: The Palace of Alfred.
    Length: 02:26
    
    **********************
    08: A Moment of Relief
    **********************
    
    Plays During: Save Rooms throughout the game.
    Length: 00:55
    
    **************
    09: Piano Roll
    **************
    
    Plays During: The Piano at Alfred's Palace, after using the Piano Roll.
    Length: 00:55
    
    *************
    10: Greetings
    *************
    
    Plays During: When Alfred first meets Claire.
    Length: 01:28
    
    *************
    11: Induction
    *************
    
    Plays During: Military Training Facility Main Hall/Airport as Chris.
    Length: 02:14
    
    *************
    12: Curiosity
    *************
    
    Plays During: When Claire questions Steve about his family/RE3 Epilogue
    Length: 00:43
    
    **********
    13: Father
    **********
    
    Plays During: When Steve shoots his dad.
    Length: 00:41
    
    *************
    14: Lachrymal
    *************
    
    Plays During: Steve telling his father's story.
    Length: 00:56
    
    **********************
    15: The Suspended Doll
    **********************
    
    Plays During: Private Residence
    Length: 02:04
    
    **************
    16: Not Alexia
    **************
    
    Plays During: When Claire and Steve see Alfred with make-up on.
    Length: 00:29
    
    ************************
    17: A State of Emergency
    ************************
    
    Plays During: When the self-destruct sequence is activated on Rockfort.
    Length: 02:17
    
    ************************************
    18: The Theme of Tyrant 3: Version B
    ************************************
    
    Plays During: Tyrant Battles (both).
    Length: 02:25
    
    **********
    19: Crash!
    **********
    
    Plays During: When seaplane crashes into Antarctica.
    Length: 00:34
    
    *********
    20: Blanc
    *********
    
    Plays During: Antarctica
    Length: 02:01
    
    **************************
    21: The Theme of Nosferatu
    **************************
    
    Plays During: Nosferatu battle.
    Length: 02:45
    
    *******************************
    22: The Ending of the Beginning
    *******************************
    
    Plays During: When Alfred releases Alexia from sleep.
    Length: 02:12
    
    ******************************
    23: The Opening: Chris Version
    ******************************
    
    Plays During: When Chris is climbing the cliff to Rockfort.
    Length: 00:48
    
    ************
    24: Berceuse
    ************
    
    Plays During: When Alexia is singing when Chris sees her on the screen.
    Length: 00:35
    
    ***************
    25: Still Alive
    ***************
    
    Plays During: When Chris sees Wesker for the first time since BioHazard.
    Length: 00:45
    
    *****************
    26: To Antarctica
    *****************
    
    Plays During: When Chris flies from Rockfort to Antarctica.
    Length: 01:15
    
    ***********
    27: Subzero
    ***********
    
    Plays During: Antarctica as Chris.
    Length: 02:07
    
    ***********
    28: Deja Vu
    ***********
    
    Plays During: BioHazard Mansion Room.
    Length: 01:58
    
    *************
    29: Not Steve
    *************
    
    Plays During: When Steve transforms into a monster.
    Length: 01:22
    
    *********
    30: Love?
    *********
    
    Plays During: When Steve almost kills Claire and dies
    Length: 02:23
    
    *******************
    31: Murderous Types
    *******************
    
    Plays During: When Alexia and Wesker battle.
    Length: 01:13
    
    ******************************
    32: The Theme of Alexia Type 1
    ******************************
    
    Plays During: When you battle Alexia for the first time.
    Length: 02:04
    
    **********************
    33: Silence in the Air
    **********************
    
    Plays During: When Chris finds Claire crying.
    Length: 01:03
    
    ************************
    34: The Code is Veronica
    ************************
    
    Plays During: When Chris gets the Security Card.
    Length: 01:58
    
    ******************
    35: Transformation
    ******************
    
    Plays During: When Alexia 1 turns into Alexia 2.
    Length: 01:20
    
    ****************
    36: Resurrection
    ****************
    
    Plays During: When Alexia is regurgitated from the tentacle.
    Length: 00:36
    
    ****************
    37: Final Weapon
    ****************
    
    Plays During: When the Linear launcher finishes charging.
    Length: 00:40
    
    ******************************
    38: The Theme of Alexia Type 2
    ******************************
    
    Plays During: Chris' battle with Alexia 2 and Alexia 3.
    Length: 02:31
    
    ******************
    39: For S.T.A.R.S.
    ******************
    
    Plays During: When Wesker tells Claire he stole Steve's body.
    Length: 01:35
    
    *****************
    40: Confrontation
    *****************
    
    Plays During: When Chris and Wesker start attacking each other/
    Length: 00:32
    
    ******************
    41: Awesome Powers
    ******************
    
    Plays During: When Wesker starts kicking Chris' ass.
    Length: 01:12
    
    ****************
    42: Invincible!?
    ****************
    
    Plays During: When Wesker gets up from being slammed by the pipe.
    Length: 01:14
    
    ************
    43: Velocity
    ************
    
    Plays During: When Chris tries to get out of the Antarctic base.
    Length: 01:23
    
    **********************************
    44: End Credits [COMPLETE Version]
    **********************************
    
    Plays During: CODE: Veronica X/CODE: Veronica Complete Credits.
    Length: 05:29
    
    ************
    45: Set Free
    ************
    
    Plays During: Game Result Screen after Credits.
    Length: 00:47
    
    ******************************************
    46: End Credits Original Dreamcast Version
    ******************************************
    
    Plays During: Ending of the original CODE: Veronica for Dreamcast.
    Length: 03:01
    
    ========================================================================
    7. Creator Pages
    ========================================================================
    
    Here is a transcript of the creator pages included within the booklet of
    the North American soundtrack package. 
    
    ------------------------------------------------------------------------
    
    TAKESHI MIURA Composer
    
    Hi everybody! I'm the guy in charge of composing the music and a lot of 
    other stuff for this CODE: Veronica X version, as well as the previous 
    regular version of Veronica. You've probably never heard of me though.
    
    I thought I was through with Veronica when we finished, but 7 to 8 
    months later, they brought me back. Here's what happened:
    
    Boss: We are going to add more scenes to Veronica, and release it as a  
    complete version.
    Miura: Oh, really?
    Boss: And we're porting it to PlayStation 2. The release date us this 
    season. OK, good!
    Miura: [silence]
    
    I felt like my life was turning to hell. Actually, it was hell. While I 
    am writing this note, programmers are still struggling hard... [Good 
    luck!]. But the staff is very happy to bee able to release this 
    soundtrack.
    
    This soundtrack is a complete version, containing the music that wasn't 
    in the Veronica Dreamcast Version, as well as the new and rearranged 
    music we especially made for this CD. Since everybody was so busy, I 
    composed all the new music. It was really tough to compose it in such a 
    short time, but I hope you like it. My favorite music in these new 
    compositions is the BGM (Background Music) of the battle of Chris and 
    Wesker (Still Alive). Mr. Kondo, a professional cameramen who is in 
    charge of all camera work for this scene, said, "The battle music for 
    this scene is very good!" I was so glad to receive praise from him 
    because I was so exhausted at that point. Because of little things like 
    this, I love my job no matter how hard it gets. I'll do my best 
    On my next project, too! [Oh, my next project will be released soon. It 
    is a totally different genre than Veronica. I can't say the title right 
    now, but please try if you ever get the chance!]
    
    Finnally, I'd like to thank Mr. Ishikawa and Mr. Nishimura from Capcom, 
    Mr. Makishima from Studio Fake, Mr. Yokoto and Mr. Matsuoka from Pure 
    Sound from producing this Veronica Dreamcast/PlayStation 2 Veronica X 
    version. Thank you very much for your hard work. Also, I would like to 
    thank our sound staff and would like to send best wishes for the work 
    that each of you are currently working on. I appreciate my wonderful 
    wife for dealing with all my troubles. And to all of the gamers, thank 
    you for purchasing and listening to this CD. I am looking forward to 
    seeing you for my next project.
    
    Bye!"
    
    ------------------------------------------------------------------------
    
    HIJIRI ANZE Composer
    
    I am female warrior Alexia in Resident Evil Code: Veronica... just  
    kidding. I am Hijiri Anze, in charge off composing BGM. [Miura says, 
    "You always say that!"]
    
    It's been a year since we finished Veronica. Even though it was 
    released, I still had to work on little things, like rearranging the 
    soundtrack PAL version. When I saw many messages on the bulletin boards 
    and post cards, I realized that there are so many people out there who 
    want to listen to my music, and I started feeling wonderful yet strange 
    at the same time. I'm 22-23ish, and I had to work, work, and work so 
    hard [I had to force myself to travel to Hokkaido for one night, one 
    month before the master was done.] To rid myself of stress, , I shopped 
    in Shibuya during lunchtime every week. I spent all of my overtime 
    salary on clothes; now I'd like to get some sleep! [-__-]ZZZ...
    
    Anyway, I had a lot of tough times, but I am very happy with this 
    version. I learned a lot through Veronica. This is the result of my 
    sweat and tears in 1999! I will use this experience fully in the future, 
    so if you see me somewhere, someday... tell me what you though of it. 
    m[.__.]m"
    
    ------------------------------------------------------------------------
    
    SANAE KASAHARA Composer
    
    For those people who have never heard the music in Veronica X, how do 
    you do? And to those who are familiar with Veronica, it's been a long 
    time! I am Sanae Kasahara, and I'm in charge of composing BGM.
    
    I haven't written linear notes for a long time. Times goes by fast! I 
    had been working on producing music for a different project, when my 
    boss [Miura] asked me to write linear notes for Veronica X. I've got a 
    brain, but I don't have good memory, so I had forgotten everything about 
    this soundtrack. I remember having a very difficult time working on this 
    project, but now I have some good memories. Time is amazing!
    
    Oh, I am still working out., doing "10,000 steps a day." I fell my body 
    getting very light now! [I lost about 28 pounds!] So recently I've been 
    doing a lot of sports. I indulge myself in snowboarding. I often go to 
    an indoor skiing ramp in Chiba. If my job ever slows down, I'm going to 
    stay on a snow capped mountain, and start my secret training [really]. 
    Those off you reading this note, let's move your body! It feels great to 
    get sweaty. I'll see you at the slopes. OK, now I need to wax my 
    board.]"
    
    ------------------------------------------------------------------------
    
    "HIROKI KATO Director
    
    I've been working on the Resident Evil series ever since I was hired at 
    this company, and after I worked on porting Resident Evil 3 Biohazard to 
    the Saturn version, I directed Code: Veronica  for the Dreamcast 
    Version. Then suddenly I was told we were going to release the Veronica 
    X version for the PlayStation 2.
    
    Because we didn't have enough time, we gave up adding more features, and
    instead added the new Wesker's scenario and improved gameplay. We added 
    the new scenarios, which meant adding new BGM. Of course Mr. Miura, who 
    is in charge of sound, got the news as suddenly. He must have been more 
    surprised than I was because that guy is always busy!
    
    Even though it was tough from the beginning, the completed scenes are 
    high quality, with video and music perfectly matched. We got to fill in 
    the gaps in the story that was missing. I can proudly say that Veronica 
    X is the complete version. Also, the soundtrack became the complete 
    version with the additional music, which wasn't included in the last 
    one. Now, please enjoy the music and remember the hardship we went 
    through."
    
    ------------------------------------------------------------------------
    
    "SHINJI MIKAMI Director
    
    For the Code: Veronica X, I totally relied on Director Mr. Kato and 
    Composer Mr. Miura for the content. As a result, the music really 
    enhanced the story dramatically and emotionally. I thought that the 
    music was perfectly matched to human drama. I just made sure that the 
    soundtrack came out different than anything else out there."
    
    ------------------------------------------------------------------------
    
    ========================================================================
    8. Frequently Asked Questions
    ========================================================================
    
    For questions, please e-mail me at FireEmblemPride[at]gmail[dot]com. 
    
    QUESTION: What was changed from the original soundtrack?
    ANSWER: They ADDED and changed some tunes to reflect some new scenes.
    For example, the original ending theme couldn't accommodate for the 
    extended credits for the Complete Version, so they created the medley
    instead. 
    
    QUESTION: Is the Soundtrack worth it?
    ANSWER: Yes, given that many find CODE: Veronica's soundtrack to be the
    best in the series. 
    
    QUESTION: How much does it cost?
    ANSWER: Around $15, but prices may vary since the soundtrack has been
    discontinued.
    
    QUESTION: Where can I buy the soundtrack online?
    ANSWER: In 2007, Ebay is your best bet, or you may pick up the 
    re-release of CODE: Veronica Complete for the Japanese PS2 (PS2 The 
    Best) to get a few soundtracks. 
    
    QUESTION: Are there soundtracks for other Biohazard games?
    ANSWER: Yes, all the games released except for Outbreak File #2 and
    the Gun Survivor series has official soundtracks (oh, I shouldn't
    forget Gaiden either). Technically Deadly Silence on the DS doesn't
    either, but the soundtrack is quite close to the original PSone
    version anyway. 
    
    QUESTION: What future FAQS are you making?
    ANSWER: None at the moment. I've spent 2006 and now 2007 improving
    the guides I have out now and haven't updated for years, rather than
    taking on new projects I can't finish. I should finish up my Deadly
    Silence guide sooner or later, however. 
    
    QUESTION: Are there any FAQS I can manage from now on?
    ANSWER: No, not at the moment, sorry. 
    
    ========================================================================
    9. Conclusion
    ========================================================================
    
    This FAQ is up to date and complete. 
    
    Thanks to:
    
    - Capcom, especially Shinji Mikami, Hiroki Kato and Mr. Miura for
    creating the game that got me into this series with no turning back.
    
    - CJayC at GameFAQs
    
    - Family, friends and you, the reader
    
    cvxfreak
    FireEmblemPride[at]gmail[dot]com.
    
    Copyright 2007 by cvxfreak except for the portions as follows: track
    names, and the creator pages section.