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    FAQ/Walkthrough by punishment 01

    Version: 2.3 | Updated: 07/11/03 | Printable Version | Search This Guide

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               B   E   G   I   N   N   E   R   S      G   U   I   D   E   
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    Version 2.3
    
    By: punishment 01 (Matt Stenson)
    
    Email: punishment466@hotmail.com
    
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    WELCOME...
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    This FAQ is writen for people who are either new to the Resident Evil Series,
    or are just new to this game on Playstation 2. This guide will feature many
    hints and tips, many secrets, and most importantly, an easy to read FAQ. 
    Hopefully, it'll make the game seem more fun, and easier. If you have ANY 
    trouble with the game or just the guide itself, please do not resist to e-mail 
    me. I will freely answer any question you ask, as long as it has the subject
    "Resident Evil CVX".
    
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    COPYRIGHT INFORMATION...
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    This guide may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    (C) Matthew Stenson, 2002.
    
    This walkthrough can ONLY be found at:
    
    http://www.gamefaqs.com
    http://www.re-id.cjb.net ***MY WEBSITE***
    http://www.neoseeker.com
    http://faqs.ign.com
    http://www.gamespot.com (Through GameFAQs servers)
    http://www.resevil.com
    
    If you see this guide on any site other than the ones mentioned above, PLEASE
    E-MAIL ME! You will be kindly rewarded!
    
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    CONTENTS...
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    1. Basic Controls
    2. Mixing Herbs
    3. Enemies
    4. Weapons
    5. Characters
    6. Main Walkthrough
    7. Battle Game Guide
    8. Breif Sum of story (Coming soon)
    9. Wesker's Report 1
    10. Wesker's Report 2
    12. Secrets
    13. FAQs
    14. Other Stuff
    15. Credits
    
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    BASIC CONTROLS...
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    Start Button : START GAME
                   DISPLAY STATUS SCREEN
    
    Select Buttom : SKIP MOVIE/CUT-SCENE
                    DISPLAY OPTION MENU
    
    Directional buttons : HIGHLIGHT MENU SELECTIONS
                          MOVE YOUR CHARACTER AROUND
    
    Left analog stick : HIGH MENU SELECTIONS
                        MOVE YOUR CHARACTER AROUND
    
    R3 button : DISPLAY STATUS SCREEN
    
    Triangle button : DISPLAY/HIDE MAP
    
    Circle button : CANCEL MENU OR SELECTION
                    MAKE YOUR CHARACTER RUN (WITH DIRECTION BUTTONS)
    
    X Button : OK MENU OR SELECTION
               ATTACK/ACTION (CHECK ITEMS, OPEN DOORS)
               UP/DOWN STAIRS
    
    Square button : OK MENU OR SELECTION
    
    R1 button : AIM WEAPON (HOLD DOWN)
    
    L1 button : CHANGE TARGETS (WITH R1 BUTTON HELD)
    
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    MIXING HERBS...
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    Through Resident Evil CVX, you will pick up many herbs. These herbs can be used
    to heal yourself if you are injured or poisoned. You can also mix herbs to 
    increase the effect:
    
    GREEN HERB = Light Healing
    RED HERB = Enhance Green Herb Effect
    BLUE HERB = Cure Poison
    
    GREEN + GREEN = Medium Healing
    GREEN + RED = Complete Healing
    GREEN = BLUE = Light Healing = Cure Poison
    
    GREEN + GREEN + GREEN = Complete Healing
    GREEN + GREEN + BLUE = Medium Healing + Cure Poison
    GREEN + BLUE + RED = Complete Healing + Cure Poison
    
    You will have to mix some herbs through the game, as many times you will 
    be required to heal yourself.
    
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    3. ENEMIES...
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    RE:CVX has many of the token enemies from previous RE games, but Capcom has
    added a few enemies that will only be seen in RE:CVX...
    
    ********************
    MINOR ENEMIES
    ********************
    
    BATS - Bats replace the crows in RE:CVX. Bats can cause some tough damages, 
    especially when they are in groups. The best way to avoid these are to either
    turn on your lighter, which draws the bats away from you, or just walk instead
    of run past them - These guys only start to attack you when you start to make
    a noise. Its best you don't shoot these, as they are easily avoided.
    
    DOGS - Dogs are quite easy to avoid, yet they can run very fast, anf if you
    don't run in a zig-zag motion, they may strike you. Once again, its best that
    you run instead of shoot these doggies, as not only do they sometimes dodge
    these bullets, it's a waste of time, as many areas with dogs, we only pass
    through a couple of times.
    
    MOTHS - These moths can get VERY annoying at some stages. These are only found
    in one area of the game, so thankfully you don't have to deal with these guys
    much. Moths usually drop poison onto you, and sometimes will plant eggs onto 
    your back, causing some damage, and poison. Avoid these moths by running away
    from them, as when you kill them, another one will replace it.
    
    BABY ALBINOIDS - You'll only encounter these in one room, and they wont 
    be that much of a hassle. When you get close enough, they will electricute
    you. Ouch.
    
    ********************
    MEDIUM ENEMIES
    ********************
    
    ZOMBIES - No Resident Evil game would be complete without the token zombies! 
    In RE:CVX the zombies do not transform into Crimsons (Like REMake on GC), but
    they do range from Weak to Strong and Very Strong. You will encounter Zombies
    all through RE:CVX, but most of them are pretty weak, until you get up to the
    late stages of the games. 
    
    BANDERSNATCH - These guys can get very hard at some stages. Their arms can
    stretch out very far, and swipe you causing some critical damage. Its best
    that you try and avoid these, but sometimes you can't. You can kill them 
    easily with a normal Handgun, but make sure you're far away from them, so they
    cannot reach you - Or better still, go behind a desk our something to block
    their attacks.
    
    SPIDERS - Spiders are also an enemy which has appeared in every RE so far...
    But, in RE:CVX these spiders are tougher than ever! Its best you try and avoid
    them, but most of the time, they will take up a whole hallway. So, you should
    shoot these with either a Shotgun, or a Grenade Launcher.
    
    ********************
    MAJOR ENEMIES
    ********************
    
    HUNTERS - They're back from Resident Evil! These Hunters are actually a bit
    toned down since Resident Evil 1, but they can still cause a huge hassle! 
    Unlike other RE games with Hunters, you wont encounter a Hunter alone. Instead,
    if you walk in the path of a robot with a sensor, this will detect you, and
    call up on a Hunter to attack you. Sometimes, its best to run, but if you are
    surrounded, you should kill these guys - But better still, try and avoid the
    robot sensors.
    
    POISON HUNTERS - Just when you think you're lucky to have Hunters which aren't
    tougher than previous RE Hunters, you meet these guys. Poison Hunters will
    do the same as a normal Hunter - Try to swipe you, jump down on you, but they
    cause more damage, and when they attack, they also get you Poisoned. These are
    a huge hassle, especially when there is no Blue Herbs around.
    
    ********************
    BOSSES
    ********************
    
    <<<SPOILERS AHEAD!!!>>>
    (To avoid these spoilers, push Control+F and type in 'End Spoilers')
    
    TYRANT T-078 - You'll encounter this Tyrant twice in the game. Do you remember
    him from RE1? Also in RE2, and RE3. Tyrant is a bit easier in RE:CVX, as you
    will only fight him twice. Once on the ground, and once in the sky! Once you
    encounter him on ground, you'll have a small area to fight him at, so its best 
    you get up close, and shoot him with your Grenade Launcher, then dodge his 
    attack, then fire another Grenade Round into him. When you encounter him in
    the air, if you save your Gun Powder Arrows like I tell you too, it shouldn't
    be that hard. You must shoot him with alll you've got, and once he starts to
    bleed a lot, thats your chance to switch on the catapult, and send him flying,
    out the plane to his death. If you didn't save your Gun Powder Arrows, well
    this fight will be harder. Just keep shooting him with the Grenade Launcher, 
    and when he looks weak, switch the catapult.
    
    NOSFERATU - This guy looks very scary, but in fact he looks more scarier than
    he his to fight. When you get the Sniper Rifle, you should zoom in onto his
    chest area, to see a open area. This is his heart, and this is where you should
    shoot him. Once you run out of bullets for the Sniper Rifle, you should run
    up to him, and swipe his heart with your Knife. Or, you can keep your distance,
    and shoot him with your other weapon you carry with you.
    
    GULP WORM - You'll first see this worm at the start of the game. This is where
    you should avoid him, but if you happen to kill it up here, he will become a 
    bit easier in the next encounter. In the second encounter, you should shoot
    this worm with a normal Handgun. Run back and forth, watching out where it will
    pop out to next!
    
    ALBINOID - This Albinoid has all grown up! But, this guy is very easy to kill,
    or shall we say 'Avoid'. Its best you don't kill him, as its easier to jump
    in the water where he is, pick up the item, and do a 180 turn, and jump back
    out. Simple!
    
    MONSTER STEVE - This is when... Well, I'll try not yo give to much away, but
    you cannot kill him. If you try, you'll be killed straight away. This is a 
    boss fight were you HAVE to run. When you do, 'Monster Steve' will keep
    hitting you with his axe. This is why you have 5 Full Healing Items with you.
    You cannot avoid these hits, so once you get hit, heal, and continue.
    
    ALEXIA, PART 1 - This boss battle is quite easy, but you must remember, don't
    let her touch you. If you do, she will set you on fire, and kill you straight
    away. So, keep your distance from her, and fire 3 shots from your Magnum.
    After the 3 shots, run around here, and to the other side of the room. Shoot
    3 shots here, and repeat the process. 
    
    ALEXIA, PART 2 - This is the form I like to call 'Bitch'. She mutates into...
    'Something'. She will also have some little helpers, which will bite you on
    the ankles. Its best to avoid these 'Ankle Biters' by running around a lot,
    so you aren't in one place. Keep shooting Alexia, until she dies, or you
    run out of bullets. Once you do, equip another powerful weapon. Repeat your
    shooting, until she drops dead!
    
    ALEXIA, PART 3 - This part is difficult, yet easy. Alexia doesn't cause
    much damage, and you have the Linear Launcher, which cause a lot of damage.
    Once she starts to fly in the sky, just shoot her. Don't stop your shooting,
    as this Linear Launcher has no ammo limit! You'll miss more than you hit,
    but as long as you don't run out of time, you'll be fine.
    
    <<<END SPOILERS>>>
    
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    WEAPONS...
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                    |-CLIP SIZE-|-RATING-|
      KNIFE         |    Nil    |  6/10  |
    
    Unlike the other Resident Evil games, the Knife in RE:CVX is very good. Its
    slashes enemies with multi-hits, which causes them to fall to the ground. 
    This is when you can slash attack them. The knife is a very good weapon,
    yet it should only be used when you have no ammo left.
    
                     |-CLIP SIZE-|-RATING-|
      M93R HANDGUN   |     15    |  7/10  |
    
    An excellent gun you'll be using for most of the game. The M93R deals more 
    damage than the BOWGUN, yet it loads slower. There's also parts for this
    weapon, to upgrade it to a CUSTOM HANDGUN which makes it fire 3 times.
    
                     |-CLIP SIZE-|-RATING-|
      GLOCK 17       |     18    |  7/10  |
    
    The handgun that Chris starts out with. Muchly the same as the M93R Handgun
    which Claire starts out with, except this gun holds more bullets.
    
                     |-CLIP SIZE-|-RATING-|
      BOWGUN         |    Nil    |  5/10  |
    
    You still need arrows for this weapon, but you can load as many as you want
    into it. You should avoid using this weapon, as it deals very little damage.
    It fires very fast, which is why it's useful when fighting at a big distance.
    I advise you only use this weapon when I tell you... Why the heck would you
    use it other wise anyway? The only real good thing about this is the Gun Powder
    for the arrows, which will make fire arrows! Neat, huh!? But these should only
    be used when I tell you to.
    
                     |-CLIP SIZE-|-RATING-|
      M100P's        |   100%    |  8/10  |
    
    A great pair of guns, which should only be used when you're about to fight
    some tough enemies. The M100P's are two guns together, which you can only
    use all the ammo once. There is no ammo around for this weapon, which pretty
    much sucks, but all and up, a great pair of guns!
    
                     |-CLIP SIZE-|-RATING-|
    GRENADE LAUNCHER |    Nil    |  9/10  |
    
    Of course, the Grenade Launcher is a great weapon, but you'll find that it's
    best if you don't use it against some of those bosses at the end of the game.
    The Grenade Launcher, as always, is very slow to reload, and will always make
    you spring backwards after you fire it, which might cost you your life if any
    enemies are behind you. It's good to use this weapon only against tough enemies
    you encounter through the game.
    
                     |-CLIP SIZE-|-RATING-|
      SNIPER RIFLE   |     7     |  8/10  |
    
    You'll only need to use this weapon once during the fight with Nosferatu.
    You can zoom in and out with this weapon, which is very useful when you want
    to get an enemy down which is at a long distance. During the fight with
    Nosferatu, you should zoom into the red heart on him, and fire you weapon
    there, which will kill him straight away. 
    
                     |-CLIP SIZE-|-RATING-|
      ASSAULT RIFLE  |    100%   |  8/10  |
    
    A good gun, but can get slow at some times. You really wont need to use this
    weapon throughout this game, though you may want to keep this gun as a back-up
    if you run out of bullets for the Handgun. Fire's pretty fast, but not as
    fast as the Sub-Machine Gun. Pretty hard to handle, but can deal a fair bit
    of damage.
    
                     |-CLIP SIZE-|-RATING-|
      SHOTGUN        |     7     |  9/10  |
    
    An excellent gun! Isn't it always!? The Shotgun can be used against bosses,
    or enemies - I would advise you to use it on tougher enemies though. Can blow
    zombies head's clean off if you point it upward, and fire when he gets close
    enough! This gun makes you sometimes spring backwards a tad, but nothing to
    worry about. It also fires slowly, and loads slowly, but still nothing to
    worry about! A great gun all up!
    
                     |-CLIP SIZE-|-RATING-|
     SUB-MACHINE GUN |    100%   |  9/10  |
    
    You'll find two pairs of these. Once with Claire, and you'll give them to
    Steve, and one at the start of Chris' game. These guns fire very fast, and
    will make the enemy stay in one place, as you fire away! These guns can aim
    at two enemies at once. Fire fast, load fast, what else could you want!?
    
                     |-CLIP SIZE-|-RATING-|
        MAGNUM       |     6     | 10/10  |
    
    Best weapon through all Resident Evil's. Fire's resonable fast, and also loads
    somewhat fast. A very lethal weapon, which will probably always kill a zombie
    in one shot, or a Hunter in 2 or 3. You should only use this weapon on some
    of the end bosses, as I'll say in the walkthrough. This weapon makes you spring
    backwards also, so watch out for it.
    
                     |-CLIP SIZE-|-RATING-|
     LINEAR LAUNCHER |    Nil    |  9/10  |
    
    You will only use this weapon once, and that is for the final boss. You'll
    have to fire this weapon like the Sniper Rifle in first person view. It's
    very hard to actually get an aim on the boss at the end of the game, and
    it fires pretty slowly. Enjoy it while you can.
    
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    CHARACTERS...
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    CONTAINS SMALL SPOILERS!
    
    >Claire Redfield<
    The main character of Resident Evil Code Veronica X. Claire made her appearance
    in Resident Evil 2 on Playstation, with Leon. She was in search for her long
    lost brother Chris. Without any luck with Raccoon City (Which was ambushed by
    zombies) she continued looking. Her adventure finally brang her to this secret
    Umbrella Base, when she was caught, and placed in prison.
    
    >Chris Redfield<
    The second main character of Resident Evil Code Veronica X. Chris was in the f
    first Resident Evil on GameCube and Playstation. Chris was being spied on by
    Umbrella officials, so Claire e-mailed Leon. Leon then warned Chris. Chris 
    then begun his adventure to come to the secret Umbrella Base on the island
    were Claire once was...
    
    >Steve Burnside<
    Probably one of the most hated characters in the RE Series. You'll only control
    Steve once though. Steve and his father was caught by Umbrella, and brought to
    prison. Umbrella killed Steves mother also. Although Steve is annoying, you'll
    find him very useful throughout the game.
    
    >Alfred Ashford<
    This is one weird fellow. Alfred is a token Sniper, and a very good one. You'll
    encounter Alfred a few time throughout the game. Alfred took over this base 
    after his father died. Alfred also has a sister, called Alexia... Sadly, she's
    dead... For the moment.
    
    >Alexia Ashford<
    Alexia is basically, a science guinea pig. She use to experiment with herself,
    using many chemicals on herself. One day, she injected herself with the
    T-Veronica Virus... You'll see what the result is...
    
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    MAIN WALKTHROUGH...
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    PART ONE...
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              ______ ______ _______ _      _______ _______ _     _ _______ 
             (_____ (_____ (_______|_)    (_______|_______|_)   (_|_______)
              _____) )____) )     _ _      _     _ _   ___ _     _ _____   
             |  ____/  __  / |   | | |    | |   | | | (_  | |   | |  ___)  
             | |    | |  \ \ |___| | |____| |___| | |___) | |___| | |_____ 
             |_|    |_|   |_\_____/|_______)_____/ \_____/ \_____/|_______)
                                                                           
    The mid-western town of Raccoon City was completely decimated by the T-Virus
    outbreak, an incident instigated by the internation corporation known as
    'Umbrella'. Claire Redfield, who travelled to Raccoon City in search of her
    lost brother Chris, managed to escape from the city along with rookie police
    officer Leon S. Kennedy. But their ordeal is only a prelude of things to come.
    Now, 3 months later...
    
          _______ _     _ _______    ______ ______  _  ______ _______ _______ 
         (_______|_)   (_|_______)  (_____ (_____ \| |/ _____|_______|_______)
             _    _______ _____      _____) )____) ) ( (____  _     _ _     _ 
            | |  |  ___  |  ___)    |  ____/  __  /| |\____ \| |   | | |   | |
            | |  | |   | | |_____   | |    | |  \ \| |_____) ) |___| | |   | |
            |_|  |_|   |_|_______)  |_|    |_|   |_|_(______/ \_____/|_|   |_|
                                                                              
    After the FMV, your inventory will open up. Select the light in the right
    corner up the top, and select 'Equip'. Exit the inventory. You'll find out
    who this person is now. After the series of scenes, grab the HANDGUN BULLETS
    from the chair. Head over to the desk now, and grab the KNIFE. Now, open
    your inventory, and read the PLAYERS MANUAL. Now head over to your cell, 
    and you should see a GREEN HERB in the back. Grab it. After you have, exit this
    room via the single door.
    
    Grab the INK RIBBON from the desk here, and save if you like, though there 
    really is no need to... Also grab the HANDGUN BULLETS on the ground next to
    the desk. Continue to run down this passage, until you reach some stairs.
    Climb up them.
    
    Equip your KNIFE up here, and continue down this area. Once you get far enough,
    a scene will kick in, showing the nearby truck you just passed blow up, and 
    reveal a suitcase. A zombie will reveal itself from the truck, and a FMV will
    kick in, showing many more zombies awaken from the ground. After this FMV, 
    quickly run down this pathway, watching out for the zombies. Try to avoid
    them, but if you can't, aim downwards with your KNIFE, and slice their knees.
    This will send them down, and give you enough time to run down this pathway,
    and out via the single metal door.
    
    Run down this area, until a light shines in your eyes. Claire will dodge them,
    and grab a nearby gun, and shoot the light. The man will come down, and tell
    her what happened. This is Steve Burnside. Once he leaves you, Claire will be
    left with the M93R Handgun. After the scene, head over to the truck where
    you got the M93R. Investigate the Zombie's body, and you'll get some HANDGUN
    BULLETS. Exit this area via the only single metal door which is unlocked.
    
    Run down this pathway, until you get to the stairs which lead to a small
    balcony. Climb up them, and run down this small balcony, and pick up the
    GREEN HERB here. Combine it with the other GREEN HERB. Now head back, into
    the single door on this balcony.
    
    Ignore the zombie on the ground here, and climb up the small set of stairs.
    Shoot, and kill the zombie here, and run around the table. Pick up the GREEN
    HERB here, and combine it with the other two. Head back down the stairs,
    and try to avoid the zombies here also. Shoot them if you need to though. Now,
    head around the kitchen area, and grab the MAP of the wall here, and now head
    over to the shelf. Grab the HANDGUN BULLETS from here. Now head into the
    wooden door which you haven't yet been through.
    
    Run down this room, until you see a blue book. Take it, and read. Continue
    to run down this room, until you get to some HANDGUN BULLETS on a small shelf.
    Grab them, and the zombie will break through the window! Quickly shoot the
    zombie that broke through the window, and grab the M-100P that he dropped.
    Now head down the passage we haven't been down yet. Watch out for the zombie
    around this corner. Run down here, until you get into a shower where it has
    blood stains everywhere. Grab the HANDGUN BULLETS here. Now exit this room
    the way you entered.
    
    Avoid the lone zombie here, and exit through the wooden door.
    
    Go down the steps here, and ignore this scene. Run around the building, until
    you get to a body. Something will drag it under the house! Continue around
    this building, until you get to a metal door. Go through it.
    
    Run down this area, and shoot the 2 zombies here. Continue down here, but don't
    go around the corner. Wait until a zombie walks out from here. Kill it. Now,
    go around the corner and through this metal door.
    
    Head down this room, and then listen to what the machine has to say here.
    Well, do it. Put everything in here that is metalic. Once all the metal items
    are in it, run down this pathway. Once you're out of it, go and look around
    at the tables here. Grab the BOW GAS ROUNDS, the FLAME ROUNDS, the FIRST-AID
    SPRAY, and finally grab the FOLDER on the table besides the large machine.
    After you've picked up everything, go through the blue door.
    
    You'll hear some typing in this room. Grab the FAX on the computer, then head
    around the corner. You'll see Steve here, looking up some stuff on Claire
    and her brother, Chris. After this odd scene, investigate the desk, to get
    the HAWK EMBLEM. Grab the INK RIBBON besides the typewriter, and save if you
    like. Now head over to the small panel on the wall. Push the switch here
    to unlock a shutter somewhere. Exit this room the way you entered.
    
    Run around the corner, and put the metal objects in the security box. Run down
    this passage, and then grab your HANDGUN, FULL HERB MIXTURE and HANDGUN BULLETS
    from this Security Box. Exit this room.
    
    Run over towards the shutter here, and examine the small switch on the left of
    it. Push this switch, and the shutter will open revealing zombies! Shoot the
    large fuel container here, which will blow up and kill some zombies. After all
    the zombies here are dead, grab the FIRE EXTINGUISHER. Now head into a cell 
    where the gullotine is. Grab the PADLOCK key here. Exit this area, via the 
    brown metal door.
    
    Run around this building, until a scene kicks in. Zombie dogs will now chase
    you through this area! Quickly run, and exit this area via the metal door at
    the other end of this outside area.
    
    Run straight towards the burning truck, and avoid the zombies here. Quickly
    go through this metal door.
    
    Run through the graveyard, killing the zombies here if you want. Its best if
    you try to avoid them, but anyway... When you get close to the burning truck
    use the FIRE EXTINGUISHER on it. This will put put the fire. Grab the SUITCASE
    here. Now open your inventory, and 'Check' the suitcase. Turn it around, until
    you see a red button. Push it. You will now have the TG-01. Now, head back
    to where you entered, avoiding the zombies. Go through this metal door.
    
    Run straight down this area, and through the single metal door.
    
    Go down the pathway to Claires right, and unlock the padlock here. Go through
    it, and then through this single door.
    
    Run straight through this small prison, and out through the other metal door.
    
    Deposit every metal object here, besides the TG-01 and the FULL HERB MIXTURE.
    Run straight down this small passage, and then go through this Security Box.
    Grab the HAWK EMBLEM. Now, head over to the large machine, near the DOCUMENT
    you got earlier, to tell you how to operate it. Place the TG-O1 on the gold
    stand, and then slide the glass down on the panel, then place the HAWK EMBLEM
    there. Watch how you will get another HAWK EMBLEM! Grab the newly created
    SP. ALLOY EMBLEM! Now, head back towards the passage, and quickly run down
    here, as zombies have smashed through the windows. Once you have ran through 
    this passage, take everything out of the Security Box, except the KNIFE.
    Don't worry, we don't need it anymore. Make sure you take EVERYTHING! Even
    the empty FIRE EXTINGUISHER, as we need it later. Exit this room.
    
    Run straight through this room, and exit via the single metal door.
    
    Run through the gate you previously opened with your PADLOCK KEY. Head through
    here, and out via the metal door.
    
    Run down this area, but this time around towards those huge double gates.
    Use your SP. ALLOW EMBLEM on it, and it will open! Go through it!
    
    Run down this bridge, then down the small set of stairs, and run across this
    small iron bridge. Pick up the GREEN HERBS here, if you have enough space, or
    just want to be healed. Now run down the wooden bridge, and examine the Jeep.
    You'll get some HANDGUN BULLETS. Now, run back to where you were, and push
    the silver box on top of a fire, around the other boxes. Once you have, jump
    on it, then walk over the other boxes, then climb up these stairs. 
    
    Shoot the zombie here, then run straight down this area. Kill the 2 zombies
    on the small path. Now climb up the small set of stairs, and through the gate.
    
                     ______ _______ _       _______ _______ _______ 
                    (_____ (_______|_)     (_______|_______|_______)
                     _____) )______ _       _______ _       _____   
                    |  ____/  ___  | |     |  ___  | |     |  ___)  
                    | |    | |   | | |_____| |   | | |_____| |_____ 
                    |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                    
                            _______ ______  _______ _______ 
                           (_______|_____ \(_______|_______)
                            _______ _____) )_____   _______ 
                           |  ___  |  __  /|  ___) |  ___  |
                           | |   | | |  \ \| |_____| |   | |
                           |_|   |_|_|   |_|_______)_|   |_|
    
    We are now out of the Prison, and in the Palace Area. Seems good, right? 
    Wrong! Run down this area, and watch out for the dogs. Ignore the sparkling
    object here, and go up the small steps, and through the double doors.
    
    Big place, eh? Go down the steps here, and head up the large set of stairs.
    Then go up the small set of stairs on the right. Enter the next room via this
    door.
    
    Run around the table, and grab the HANDGUN BULLETS off the bookcase. Now, 
    head over to the brown box (Called the 'Storage Chest') This is how you
    organise your inventory, and dump the trashy items we don't need yet. Think
    of it as the Security Box, but Storage Chests are all through this game.
    If you don't understand, please e-mail me. Anyway, organise your inventory so
    it looks like this:
    
    M93R HANDGUN
    HANDGUN BULLETS
    
    Now, head over to the small coffee table, and grab the DOCUMENT here. Now,
    continue through this room, until you get to a small cabinet. Push the out
    of the way, and pick up the ID CARD, and also the GREEN HERB. Now, examine
    the ID CARD, and turn it around. Remember: NTC0394. Now, dump the ID CARD
    and the GREEN HERB in the Storage Chest. Exit this room the way you entered.
    
    Go down the small set of stairs, then down the large set of stairs. Go towards
    the table, then around it. Take the HANDGUN BULLETS, then examine the computer.
    When asked, enter the ID Number: NTC0394. This will unlock a few doors. Now
    go through the blue door on the side of this large hall.
    
    Equip your LIGHTER here, as bats are in this room - The lighter seems to make
    them not attack you. Anyway, go down the small set of stairs, and behind toilet
    cubical door. Press X in here to get some HANDGUN BULLETS. Now examine the
    hand basin to get a FIRST-AID SPRAY. Head further into this room, and grab the
    DURALUMIN CASE. Now exit this room.
    
    Stay on the side of this hall, and go through the brown single door.
    
    Grab the HANDGUN BULLETS here right next to the vase. Now, shoot the zombie
    here which is blocking your way. Better still, avoid them. Run down this
    passage, and through the brown single door.
    
    Grab the HANDGUN BULLETS from the coffee table here. Now examine the ant
    in a case on the right wall. Push this switch, and watch this FMV. Weird! 
    Anyway, head into the doorway which was just revealed. Grab the STEERING WHEEL
    here, and continue through this small area. Try to take the GOLD LUGERS at
    the end of this room. Once you try, the area will close up, and you will
    start to get gased! Quicky put the GOLD LUGERS back where you found them. Exit
    this room the way you entered.
    
    Run down this passage, and out via the brown single door.
    
    Run down the main hall, and up the small set of stairs. Try and Exit the 
    Palace. Once you try to, you will hear Steve scream. Quickly go back down the
    small steps, and run through the brown door on the side of the main hall.
    
    Run down this passage, and then through the brown single door.
    
    Head over to the computer panel, and when asked to push 'C' and then'E'. You
    will now have saved Steve. He gets out, and shows Claire he has the GOLD LUGERS
    whic Claire needs. Steve wont let Claire have them, and exits this room. Exit
    this room also.
    
    This time when you run down this passage, pick up the RED HERB. Continue down
    here, and exit through the brown single door.
    
    Once you are in the main hall, a scene will kick in. Meet Alfred Ashford! 
    He'll try and shoot you. He'll also talk about the history of Umbrella, and
    say how he thinks that Claire is a spy. After the scene, run down this hall,
    and up the steps. Exit the Palace via the double doors.
    
    Pick up the GREEN HERB on the cement here, then go down the stairs. Watch out
    for those dogs. Head towards the green sparkling object. This is the NAVY
    PROOF. Pick it up. Now, head down the path to Claires right. Go down the stairs
    here.
    
    Run around the corner to the right, and pick up the HANDGUN BULLETS here, and
    grab the MAP off the wall. Continue your way down this area, and step onto
    the wooden object. Use your STEERING WHELL on this, then turn it. This will
    make a Submarine Rise! Head over to the Submarine hatch which just opened, and
    go down this ladder.
    
    Grab the SIDE PACK on a bench in here. This allows you to carry two more items.
    Neato! Head over to the controller, and pull the lever. This will take you to 
    a new area.
                    __ ____ _ ______  ______ _______ ______ _______ 
                   (_______) (_____ \(_____ (_______|_____ (_______)
                    _______| |_____) )_____) )     _ _____) )  _    
                   |  ___  | |  __  /|  ____/ |   | |  __  /  | |   
                   | |   | | | |  \ \| |    | |___| | |  \ \  | |   
                   |_|   |_|_|_|   |_|_|     \_____/|_|   |_| |_|   
                                                                    
                            _______ ______  _______ _______ 
                           (_______|_____ \(_______|_______)
                            _______ _____) )_____   _______ 
                           |  ___  |  __  /|  ___) |  ___  |
                           | |   | | |  \ \| |_____| |   | |
                           |_|   |_|_|   |_|_______)_|   |_|
                                                            
    Climb up the ladder, and out of the Submarine.
    
    Run down the two sets of stairs here, then out the single door.
    
    Kill all three zombies here, as we will pass through here often. Head over to
    the couch, and grab the HANDGUN BULLETS. Go through the nearby single door.
    
    Equip your LIGHTER here, and head further into this room. Examine the computer
    panel, and push the switch. Now head onto the platform, and place the NAVY 
    PROOF on the panel. 1 down, 2 more to go. Exit this room the way you entered.
    
    Run around the corner, and through the shutter.
    
    After the short scene, run across the large bridge, and then through the
    shutter.
    
    You should see a small elevator in this room. Take it up, and then examine the
    computer panel. Now, you will operate the Crane. Easy though! Hold down UP,
    as far as the crane can go. Now hold down left, until the crane's shadow is
    over the green box. Let go of left, and let the crane lift up the box. Go
    back down the small elevator, and go see what was behind the box. Pull the
    lever here. The elevator will rise, but with 6 zombies on it! Quickly go on
    this elevator, and grab the BIOHAZARD CARD and the BOW GUN ARROWS. Quickly
    get off this large elevator, and leave via the large shutter.
    
    Run across the bridge, and into the next shutter.
    
    Exit this area via the next single door you come across.
    
    Run down this hallway, up the two sets of stairs, and climb down the ladder,
    into the Submarine.
    
                     ______ _______ _       _______ _______ _______ 
                    (_____ (_______|_)     (_______|_______|_______)
                     _____) )______ _       _______ _       _____   
                    |  ____/  ___  | |     |  ___  | |     |  ___)  
                    | |    | |   | | |_____| |   | | |_____| |_____ 
                    |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                    
                            _______ ______  _______ _______ 
                           (_______|_____ \(_______|_______)
                            _______ _____) )_____   _______ 
                           |  ___  |  __  /|  ___) |  ___  |
                           | |   | | |  \ \| |_____| |   | |
                           |_|   |_|_|   |_|_______)_|   |_|
    
    Climb up the ladder, and leave the Submarine.
    
    Spin the STEERING WHEEL to bring  you back to solid ground. Grab the BOW GUN 
    ARROWS off a nearby barrel, and exit this area via the stairs.
    
    Run straight down this passage, ignoring the dogs. Exit this area via the
    gate at the other end.
    
    Run down these stairs, and straight down this path, avoiding the zombies, then
    head down the path to your right. Go through the single door besides the large
    brown gate.
    
    Watch out for the Giant Worm here! Quickly head into the double doors!
    
                                _______ _______ _______ 
                               (_______|_______|_______)
                                _  _  _    _    _____   
                               | ||_|| |  | |  |  ___)  
                               | |   | |  | |  | |      
                               |_|   |_|  |_|  |_|      
                                                        
    
    Head up the stairs to Claires right, and then go through the only door which
    is not locked - The brown wooden one.
    
    Head down this room, and take the BOW GUN from the table. Under it is a 
    DOCUMENT. Read it. Now try and leave, and a scene will kick in. A man will
    try and escape, but Claire cannot open the door. The man will be killed, by...
    Something... Exit this room the way you entered.
    
    A scene will kick in, and the shutters will close! Claire quickly runs down
    the stairs, and luckily gets out in time... After the scene, head into the
    closest wooden door.
    
    Try to avoid the zombies in here, and grab the ARROWS for the BOW GUN nearby.
    Head over to the huge computer (Where the blue flashing light is) and print
    out a MAP. Take it. That's all we need from this room for now. Exit.
    
    Now go into the next wooden door.
    
    Shoot all the zombies here, as we need them dead to pass by this room. Once
    they are all killed, go down this room. Grab the ARROWS from the half opened
    locker. Continue down this room, until you see a body, leaning against the
    wall. Examine him to get some more ARROWS. Go through this wooden door.
    
    Run down this room, and quickly down the steps. Avoid the zombie here, and jump
    into the pool of water. Head over to the Pipe with the Valve on it, and turn
    it around. This will stop the water flow. Head over to the sparkling object.
    This is the KEY WITH TAG. Take it. Exit this room the way you entered.
    
    Run down this room, and out the single wooden door.
    
    Go into the other wooden door across this hallway.
    
    Run to the back of this room, and kill the zombie here. Examine the large
    Storage Unit. Use the KEY WITH TAG on it, and get some GUN POWER. This is
    for your ARROWS, so use it on some. We NEED to save these special ARROWS,
    so make sure you don't use them! Exit this room the way you entered.
    
    Pick up the RED HERB on the seat, and examine the phones to get some more
    BOW GUN ARROWS. Head around the corner, and use your BIOHAZARD CARD on the
    panel. This will open up a shutter. Head through here, and the shutter will
    close again. Continue down here, and exit through the door.
    
    Once you are in this area, Alfred will try and kill you! Once you regain 
    control, QUICKLY, and avoiding the shots fired from Alfred, run over to the
    stairs, and climb up them. Alfred will run away. Head through the brown wooden
    door with a wolf imprinted on it.
    
    Run down this spooky hallway, and until you get to the drink machine. Grab the
    2 HANDGUN BULLET cases on the boxes, next to the drink machine. Head into
    the single silver metal door.
    
    Grab the GREEN HERB on the ground here, and the HEMOSTATIC on the couch. Now,
    grab the INK RIBBON on the table, and anotehr GREEN HERB under the table. Now
    head over to the Storage Chest, and organise your inventory:
    
    M93R HANDGUN
    HANDGUN BULLETS
    HEALING ITEM
    BIOHAZARD CARD
    
    Make sure you save also. Exit this room.
    
    Try to go through the next door, and Alfred will close the shutter. Alfred
    will say in the next room is a little 'Playground'. After his girlish laugh,
    go through the brown door...
    
    Go down the path to Claires left. Pick up the SUB MACHINE GUNS, and you'll
    notice some bullets down bellow. As you try to go down there, the door will
    lock, and a monster will come out of a shutter! Keep a lot of distance from
    this 'thing' as its arms stretch out VERY far. It'll take around 15-20 shots to
    defeat this monster. Now head down the stairs. Go through the open doorway,
    and another monster will attack you! Steve will save you! Hella cool! After
    all the scenes, Claire will give Steve the SUB MACHINE GUNS. He'll notice that
    there are no bullets, so he will give Claire a boost to get some off the large
    boxes. After you give Steve the bullets, the large elevator will activate, and
    Steve and Claire will, according to Alfred, go down to death...
    
                  .oooooo..o     .                                   
                  d8P'    `Y8   .o8                                   
                  Y88bo.      .o888oo  .ooooo.  oooo    ooo  .ooooo.  
                   `"Y8888o.    888   d88' `88b  `88.  .8'  d88' `88b 
                       `"Y88b   888   888ooo888   `88..8'   888ooo888 
                  oo     .d8P   888 . 888    .o    `888'    888    .o 
                  8""88888P'    "888" `Y8bod8P'     `8'     `Y8bod8P' 
    
    Kill every since Zombie in this room with your newly recieved weapon. Now go
    into the silver door on the left.
    
    Kill all the zombies in this room, and then exit.
    
    Go through the brownish coloured door on the right.
    
    Go down the stairs here, and kill all the zombies in this room. Now climb
    up the small set of steps, and go through this door.
    
    Run down this path, and Claire will enter this room. Steve will talk about
    how he never relies on people. He will tell Claire to get going...
    
                   .oooooo.   oooo             o8o                     
                  d8P'  `Y8b  `888             `"'                     
                 888           888   .oooo.   oooo  oooo d8b  .ooooo.  
                 888           888  `P  )88b  `888  `888""8P d88' `88b 
                 888           888   .oP"888   888   888     888ooo888 
                 `88b    ooo   888  d8(  888   888   888     888    .o 
                  `Y8bood8P'  o888o `Y888""8o o888o d888b    `Y8bod8P' 
    
    Once you regain control of Claire, follow Steve into the next area.
    
    Run around this balcony, and the floor will collapse! Claire will be trapped,
    and a zombie will try to attack her! Steve will resist to shoot him! But why!?
    Steve will freeze, and wont shoot! The zombie gets closer, and closer... Claire
    screams, and Steve turns around yelling "FAAAAATHER!". He outloads the bullets
    into the zombie... Steve will say how his dad stole information from Umbrella.
    He'll tell you how he got here. After the scene, go to the side of the room.
    Jump up on a box, and grab the HANDGUN BULLETS on a barrel. Now head to the
    left of the Jeep, and unlock the single wooden door here. Go through it.
    
    Shoot the zombies here, and grab the HANDGUN BULLETS on Claires right. Now
    head around the corner, and go through the single wooden door.
    
    Grab the INK RIBBON from the stand next to the Typewriter, and save. Now,
    grab the EAGLE PLATE from wall, across from the painting of the man. Now
    exit this room the way you entered.
    
    Run down this room, and then go through the wooden door.
    
    Run out the double doors which are in front of Steve.
    
    Ignore the BOW GUN ARROWS for now, and avoid the dogs. Unlock the single brown
    door, and go through it.
    
    Quickly run straight down here, and into the double doors.
    
    Run down this hallway, and use the BIOHAZARD CARD on the panel to lift up the
    shutter. Go through here, and exit via the single door.
    
    Quickly run down this area, avoiding the dogs. Go up the stairs, and head over
    to the small blue panel, and use the EAGLE PLATE on it. It will reveal the
    EMBLEM CARD. Take it. Now, go back down the stairs, and exit this area the way
    you entered.
    
    Run down this passage, and out through the double doors.
    
    Watch out for the Giant Worm, and run down to Claires left. Go through the 
    single door here.
    
    Avoid the dogs here, and go straight into the double doors.
    
    Go into the single wooden door on the left.
    
    Run down this passage, and into the elevator. Go down to floor B1.
    
    Run across this bridge, and examine the face on the wall. You'll get some 
    HANDGUN BULLETS here. Now, go back in the elevator, and go to floor 2.
    
    Head over to the shutter, and use the EMBLEM CARD on the panel. Run down here,
    and examine the computer. You'll get the ARMY PROOF. Examine the computer
    again, and you will operate a security camera. Turn the camera around to the
    right wall, and zoom in on the painting. Note this number - 1126. After this,
    take the two GREEN HERBS. Now, go back and exit this area via the single 
    wooden door, before the zombies wake up!
    
    Run straight across this path, and into the other wooden door.
    
    Run down this passage, and unlock this shutter with the BIOHAZARD CARD. 
    Continue through here, and go through the door which is painted silver.
    
    Head over to the Storage Chest, and organise your inventory:
    
    M93R HANDGUN
    HANDGUN BULLETS
    EMBLEM CARD
    BIOHAZARD CARD
    
    Save if you like, and exit this room.
    
    Run down the narrow hallway, and out through the wooden door.
    
    Run down the stairs here, avoiding the dogs. Run around, until you get to
    a single door. Go through it.
    
    Run down this passage, until you get to another closed shutter. Use the
    BIOHAZARD CARD on the panel next to it. Discard this card when asked to. Now
    Climb up the stairs here, and enter through the only door which is unlocked.
    
    Run over to the window here, and you'll see a panel besides the door. Examine
    it. You need a password... Remember the number on that painting? Well, enter
    1126, and this door will unlock.
    
    Head further down into this area, until you see that painting on the wall.
    Grab it. A scene will kick in of something breaking out! You now have 44
    seconds to get out of this whole area, and back to the Military Base main
    hall. Quickly run out this room, avoiding these little monsters.
    
    Quickly run straight out this room.
    
    Run around the corner, and down the stairs. Phew! Got out just in time...
    Exit this area via the double doors.
    
    Run down this area to Claires left. Go through the single door here.
    
    Run straight down this area, avoiding the dogs. Go through these double doors.
    
    Run to the left of this room, and go through this single door.
    
    Shoot the zombies in here, or just avoid them. Its your choice. Anyway,
    continue down this room, and go through the single door.
    
    Go down this room a bit, until you see a vacant spot where a painting should
    be. Use the SKELETON PICTURE on this space. A wall will slide down, revealing
    more to this room. Grab the GOLD KEY from the desk. Head straight out this
    room the way you entered.
    
    Head around the corner, avoiding the zombies, and jump in the elevator. Go down
    to B1.
    
    Run across this iron bridge, and straight out the other door.
    
    Run down the steps, and past the yellow gas. Go up these steps, then through 
    the single door here.
    
    You'll see an indigo coloured panel here - Head over to it, and use your
    EMBLEM CARD on it to open up the shutter. Grab the GRENADE GUN here. Exit
    this area the way you entered.
    
    Run down the steps, and past the yellow gas. Run up these steps, and out
    through this door.
    
    Run across this iron bridge, and jump into the elevator. Go to the 1st floor.
    
    Run down this room, avoiding the zombies. Go through the wooden door with
    markings on it.
    
    Run straight out the double doors here.
    
    Run straight through the single door, avoiding the dogs.
    
    Watch out for the Gulp Worm in this area. Run straight past the double doors,
    and the elevator, and exit this area via the single door.
    
    Run around the corner, and down this path. Watch out for the Bandersnatches,
    as they will jump up, and ambush you! Either quickly run back, and shoot them
    at a very far away distance, or avoid them, and run up the stairs, and through
    the gate.
    
    Run straight down this area, avoiding the dogs. Climb up the steps, and through
    the double doors.
                     ______ _______ _       _______ _______ _______ 
                    (_____ (_______|_)     (_______|_______|_______)
                     _____) )______ _       _______ _       _____   
                    |  ____/  ___  | |     |  ___  | |     |  ___)  
                    | |    | |   | | |_____| |   | | |_____| |_____ 
                    |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                    
                         _______ ______  _______ _______    _ _ 
                        (_______|_____ \(_______|_______)  | | |
                         _______ _____) )_____   _______   | | |
                        |  ___  |  __  /|  ___) |  ___  |  | | |
                        | |   | | |  \ \| |_____| |   | |  | | |
                        |_|   |_|_|   |_|_______)_|   |_|  |_|_|
    
    We're about half way through the Palace Area of RE:CVX... So, things are going
    to get a little tougher. Anyway, go down the steps, and avoid the zombies.
    Run to the left side of the hall, and go through the brown single door.
    
    Run straight down this hallway, until you get to a single door. Go right of
    this door, and you'll see some double doors. Unlock it with the GOLD KEY.
    Discard it, and enter.
    
    We're about to face our first puzzle! Whoopie... Anyway, you must push a switch
    which is under the paintings... Follow this guide:
        
     [A]= Painting with red haired man with plate
     
     [B]= Painting with man with two babies
     
     [C]= Painting with man with a vase
     
     [D]= Painting with red haired man with tea set
     
     [E]= Painting with man with candles
     
     [F]= Painting with woman holding tea set
    
    
    Now, do it in this order:
    
     _ _ _ _ _ _ _ _ _ _ _ _ 
    |     [4]       [2]     |         
    |                       |        
    |         _ _ _         |       
    |        |  S  |        |      
    |[6]     |_ _ _|     [5]|      
    |                       |      
    |                       |      
    |[1]                 [3]|      
    |-----------------------|       
    |-----------------------|
    |_ _ _ _ _ _ _ _ _ _ _ _|
    
    Now, after you've followed that guide, run up the steps, and push the button
    on the large painting. If you did the puzzle correctly, you'll get a DOCUMENT,
    and the large painting will spin around. Grab the EARTHENWARE VASE it revealed.
    Now, open your inventory, and 'check' it. Spin it around, so you can see into
    the opening, and you should see something in there... Push X. This is the QUEEN
    ANT OBJECT. Take it. Now exit this room the way you entered.
    
    Run straight down this room, and out through the single door, opposite the
    double doors you haven't yet been through.
    
    Avoid the zombies here, and run up the large staircase. Then run up the small
    set of stairs on the right. Watch out for the zombie here, and go through
    this single door.
    
    Head over to the Storage Chest, and organise your inventory:
    
    GOLD LUGERS
    QUEEN ANT
    BOW GUN (COMBINED WITH ALL ARROWS, NOT GUN POWER ARROWS!)
    
    Save also. Now, head around to the door with a golden object on it. Use the
    GOLD LUGERS on it. Once you have, go through this door...
    
    Grab the HANDGUN BULLETS of the coffee table next to the lounge. Now, head over
    to the desk. Examine the computer, and turn on the power. Something has
    happened to the clock... Head over to it. Now, push the buttons in this order:
    
    Left, Right
    Left
    Left
    Right, Right, Right
    
    The numbers 1971 will be revealed. Remember this, and head over the computer
    again. Now input '1971' as the passcode. The clock will slide away, and reveal
    a new area! Once you try to go there, and Bandersnatch will smash through the
    window. Quickly avoid it, by running through the newly revealed area. Go 
    through the single door here.
    
    Run down this freaky outdoor passage, and go up the stairs. You'll get an intro
    to the Private Residence...
                    ______ ______  _ _     _ _______ _______ _______ 
                   (_____ (_____ \| (_)   (_|_______|_______|_______)
                    _____) )____) ) |_     _ _______    _    _____   
                   |  ____/  __  /| | |   | |  ___  |  | |  |  ___)  
                   | |    | |  \ \| |\ \ / /| |   | |  | |  | |_____ 
                   |_|    |_|   |_|_| \___/ |_|   |_|  |_|  |_______)
                                                                     
           ______  _______  ______ _ ______  _______ _______ _______ _______ 
          (_____ \(_______)/ _____) (______)(_______|_______|_______|_______)
           _____) )_____  ( (____ | |_     _ _____   _     _ _       _____   
          |  __  /|  ___)  \____ \| | |   | |  ___) | |   | | |     |  ___)  
          | |  \ \| |_____ _____) ) | |__/ /| |_____| |   | | |_____| |_____ 
          |_|   |_|_______|______/|_|_____/ |_______)_|   |_|\______)_______)
    
    Run around this area, until two Bandersnatches jump up. Try to avoid these,
    and a BOWGUN is far to weak for them. Climb up the stairs, and quickly go
    through this door.
    
    There's some bats in this area, so equip your LIGHTER. Now head down to YOUR
    right, and you'll see a pink door. Go through it.
    
    Grab the HANDGUN BULLETS in this room, and exit straight away. There's nothing
    else in this room.
    
    Now head over to the stairs, and climb up the 2 sets. Grab the HANDGUN BULLETS,
    and the FIRST-AID SPRAY of the chair and table which is knocked over. Continue
    down this area, and go through the pink door.
    
    You'll see a scene with Alfred and Alexia. Claire will nearly get caught, but
    luckily Alexia will say she was seeing things. Run back around this room, and
    pick up the HANDGUN BULLETS on the small shelf. Now, go back around to where
    you were before, and go through this door.
    
    Now, head over to the music box, and examine it. Stop it when asked. Head over
    to the bed, and grab the SILVER KEY. Once you do, the bed will collapse!
    Head back over to the music box, and use the QUEEN ANT on it. Grab the MUSIC
    BOX PLATE. Now head out this single door.
    
    There should be zombies in this hallway now. Shoot them with your BOW GUN.
    Now grab the GREEN HERB around this area, and head out the first door you see,
    into the main hall.
    
    Run down all the stairs, and out the double doors.
    
    Run down the stairs, avoiding these Bandersnatches. Run down the stairs.
    
    Run down this creepy outdoor passage way, and into the single door.
    
    Quickly run through this room, avoiding the Bandersnatch, and go out the
    single door.
    
    Head over to the Storage Chest, and organise your inventory:
    
    M-100Ps
    HEMOSTATIC
    SILVER KEY
    
    Save if you like, and leave this room.
    
    Go down these small steps, then climb up the stairs on your right. Unlock the
    door up here with the SILVER KEY, and then go through it.
    
    Grab the HANDGUN BULLETS off the nearby podium. Now grab the BOW GUN POWER
    off the poker table. Grab the GREEN HERBS from the desk, and combine them.
    Now exit this room for now.
    
    Run down the stairs, and up the opposite steps. Go through this single door.
    
    Head over to the Storage Chest, and organise your inventory:
    
    M-100Ps
    HEMOSTATIC
    SILVER KEY
    
    Exit this room the way you entered.
    
    Run down these steps, ignoring the zombie. Then run down the large set of
    stairs, and now run to the left side of the hall. Go through the brown single
    door.
    
    Unlock the double doors straight across from you with the SILVER KEY. Discard
    it, and enter...
    
    This room has 2 Bandersnatches in it, so make sure you kill them first with
    your M-100Ps! Once they are dead, grab the HANDGUN BULLETS off the chair.
    Now head over to the desk in front of the screen. Grab this DOCUMENT. Now
    head over to the middle of the room, and grab the EAGLE PLATE... Yes, another
    one! Exit this room.
    
    Run out this area via the single door.
    
    Run through this hall, and up the steps, and out the double doors.
    
    Run down the steps. and go down the path to the left. Avoid the dogs, and
    go out through the gate. Run down this path, until you get to some iron stairs.
    Go down them.
                    ______ ______  _  ______ _______ _______    _ _ 
                   (_____ (_____ \| |/ _____|_______|_______)  | | |
                    _____) )____) ) ( (____  _     _ _     _   | | |
                   |  ____/  __  /| |\____ \| |   | | |   | |  | | |
                   | |    | |  \ \| |_____) ) |___| | |   | |  | | |
                   |_|    |_|   |_|_(______/ \_____/|_|   |_|  |_|_|
    
    Once you're down all the stairs, jump over the boxes. Now run to the small
    iron bridge. Run down here, until you get to the large double doors. Go through
    them.
    
    Ignore the zombies, and just go through the single door on the right.
    
    Run through the graveyard, avoiding any zombies you haven't kill. Run down the
    stairs, into the Prison...
    
    Run straight down this room, past the Tyewriter, and go through the single
    door.
    
    As soon as you enter this room, a scene will kick in. Claire will give this
    guy the HEMOSTATIC. Claire will give him the LIGHTER, and he'll give her the
    LOCKPICK! Yay! Exit this room the way you entered.
    
    Run down this passage, and up the stairs!
    
    Run down the graveyard, avoiding the zombies if you didn't kill them early.
    Exit this area for the final time, via the single door at the end of this
    area.
    
    Run straight across, and into the single door on the left.
    
    Run down the path to YOUR left, and through the gateway, and through the
    single door here.
    
    Kill any unwanted zombies here, and go into the first cell. Place the EAGLE
    PLATE you have on the blue space on the door. The gullotine slices down, and 2
    zombies come out through the door! Kill them. Now go through this single door.
    
    Shoot the fuel holder here, to kill some zombies. Run straight down this area,
    and go through the gate.
    
    Grab the HANDGUN BULLETS on the barrels here. Now push the crates out the
    way of the Storage Chest and the door. Once they are out the way, open the 
    Storage Chest, and organise your inventory:
    
    M93R HANDGUN
    HANDGUN BULLETS
    
    Now go through the newly revealed door.
    
    Save your game in her if you like. Anyway, head out this room via the single
    door.
    
    Head over to the Security Box, and grab everything you left in here before.
    Now go back through the single door we used to enter this room.
    
    Run straight past the Typewriter, and out through this single door.
    
    Dump everything in the Storage Box, except the HANDGUN and HANDGUN BULLETS.
    Exit this area via the gate.
    
    Run down this area again, but this time go into a small pathway on Claires
    right. Go through the single door here.
    
    Run around the barriers, and grab the HANDGUN BULLETS off the boxes. Then
    grab the FIRST-AID SPRAY from the shelf. Continue your way through this room,
    and go around another barrier with glass around it. As you go through this
    door, the body bag will shake...
    
    Run down this spooky room, and try to avoid the zombies. If not, shoot them.
    When you get to the end of this room, you'll see a SUITCASE. Grab it. Now
    examine it,and use your LOCKPICK on it. You'll get some HANDGUN PARTS. Combine
    these with your M93R HANDGUN to get the CUSTOM HANDGUN! This will fire 3
    bullets instead of just one! Grab the HANDGUN BULLETS here also, and the
    RED HERB on your way out. Exit through the single door.
    
    As soon as you enter this room, you'll here some noise... Sounds like...
    Someone eatting flesh! Follow the sound, and you'll see a mad doctor! Shoot
    him with your CUSTOM HANDGUN, and also shoot the regular zombie as well...
    Phew. Once they are dead, check the mad doctors body to get a GLASS EYE. Now
    head out this room, around the wooden barriers, and out via the single door.
    
    Grab the GREEN HERB here, and combine it with your RED HERB. Go back into
    the room you were just in.
    
    Run down this room, but this time go into a small room on the left. Place
    the GLASS EYE on the fake body, to open a passage way... Go down these stairs.
    
    WALK down this passage, and pick up the GREEN HERB. I say WALK because there
    are some bats here, and when you run, they wake up and attack. Anyway, continue
    to walk down this passage, and go out through the single door.
    
    Shoot the 3 zombies here, and take the HANDGUN BULLETS off the small table.
    Now, head down to the small staircase on the left... Go down these stairs, and
    through the single door.
    
    Head over to the statue with the RUSTY SWORD. Take it, and this room will fill
    up with gas! Quickly push the statue in the centre of this room 
    counter-clockwise (<------ That way) as far as you can go. Now the gas should
    drain out. Now use the RUSTY SWORD on where the statue was. A zombie will
    jump out, with the sword in its chest. Kill it. Now grab the PIANO ROLL where
    the zombie came from. Exit this room the way you entered.
    
    Run up the stairs, and exit this area via the single door.
    
    Walk down this passage, and out through the other end via the single door.
    
    Run out this small room, and around the wooden barrier. Exit through the
    single door.
    
    Run around the corner, and leave this area via the metal door.
    
    Run out of this cell, and leave the prison all together via the single door.
    
    Run out the gateway, and out this whole area via the single metal door.
    
    Run out this area for the final time, via the large double doors.
    
    Run down this area, until you get to the iron bridge, on the side of the main
    bridge. Run across it, until you get to the boxes on the fire. Climb over them,
    then climb up the two sets of stairs. 
    
                     ______ _______ _       _______ _______ _______ 
                    (_____ (_______|_)     (_______|_______|_______)
                     _____) )______ _       _______ _       _____   
                    |  ____/  ___  | |     |  ___  | |     |  ___)  
                    | |    | |   | | |_____| |   | | |_____| |_____ 
                    |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                    
                        _______ ______  _______ _______    _ _ _ 
                       (_______|_____ \(_______|_______)  | | | |
                        _______ _____) )_____   _______   | | | |
                       |  ___  |  __  /|  ___) |  ___  |  | | | |
                       | |   | | |  \ \| |_____| |   | |  | | | |
                       |_|   |_|_|   |_|_______)_|   |_|  |_|_|_|
    
    Run down this pathway, and run up the steps, and through the gate.
    
    Run down this pathway... Notice there are no dogs anymore. Go up the steps, 
    and try and enter through the double doors... A scene will kick in... Who the
    hell is that! Its... Wesker! He'll smack Claire up a bit... After the scene, go
    through the double doors.
    
    Go down the steps, and avoid the zombie. Run up the large set of stairs, then
    up the set of stairs on the left. Go through the single door here.
    
    Head over to the piano in this room, and use the PIANO ROLL on it. Now head
    over to the slot machine which just opened up, and grab the KING ANT object
    from it. Exit this room the way you entered.
    
    Run down the steps, then go up the steps straight from these ones. Avoid the
    zombie here, and go through this single door.
    
    Head over to the Storage Chest, and organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    KING ANT OBJECT
    MUSIC BOX PLATE
    
    Save. Now head around to the door with the GOLD LUGERS on it. Go through it.
    
    Quickly head into the open doorway, avoiding the Bandersnatch. Run down here,
    and go through this single door.
    
    Run down this creepy outdoor passage, until you get to a group of zombies.
    Only shoot the ones that are blocking you path here - Ignore the ones that
    are easy to avoid. Run up the stairs.
    
    Run around this area, avoiding the Bandersnatches. Run up the stairs, and
    quickly run through the double doors.
    
                    ______ ______  _ _     _ _______ _______ _______ 
                   (_____ (_____ \| (_)   (_|_______|_______|_______)
                    _____) )____) ) |_     _ _______    _    _____   
                   |  ____/  __  /| | |   | |  ___  |  | |  |  ___)  
                   | |    | |  \ \| |\ \ / /| |   | |  | |  | |_____ 
                   |_|    |_|   |_|_| \___/ |_|   |_|  |_|  |_______)
                                                                     
        ______  _______  ______ _ ______  _______ _______ _______ _______    _ _ 
       (_____ \(_______)/ _____) (______)(_______|_______|_______|_______)  | | |
        _____) )_____  ( (____ | |_     _ _____   _     _ _       _____     | | |
       |  __  /|  ___)  \____ \| | |   | |  ___) | |   | | |     |  ___)    | | |
       | |  \ \| |_____ _____) ) | |__/ /| |_____| |   | | |_____| |_____   | | |
       |_|   |_|_______|______/|_|_____/ |_______)_|   |_|\______)_______)  |_|_|
    
    There are now zombies in this area. Try to avoid them, and run up the two sets
    of stairs. Run past the table and chair with is pushed over, and go through
    the pink coloured door at the end.
    
    Run down the passage to Claires left. Avoiding the zombies here if you can,
    and go through this single door.
    
    Head over to the music box here, and use the KING ANT OBJECT on it. The box
    will open. Now put the MUSIC BOX PLATE in it, which will reveal a ladder,
    above the bed. Jump on the bed, and climb up this ladder...
    
    Run down the steps here, and run around the circular room, until you get to a
    painting on the wall of a horse and a knight. Next to this is a seat, with
    the SILVER DRAGONFLY on it. Pick it up. Now examine this item, and pull the
    wings off it. Now continue around the room, until you see a painting of an
    ant. Use the SILVER DRAGONLY on this. Watch as the little horses go round!
    Run around the room again, and pick up the GREEN HERB. Now climb back up the 
    steps, then UP the ladder.
    
    Grab the DOCUMENTS on the broken steps to the left. Now push the box on the
    right towards the bookcase, also on the right. Grab this GREEN BOOK. After you
    read it, grab the AIR FORCE PROOF under it. Jump back down the box, and head
    over to the table and chair. Grab the HANDGUN BULLETS on the floor, next to 
    the chair. Grab the INK RIBBON from the desk, and save your game on the
    Typewriter. Head back down the ladder.
    
    Climb down the ladder here also.
    
    Jump off the bed, and head towards the single door. Try to exit, and Alexia 
    will ambush you! She'll try and shoot you, and miss. Steve will burst through
    the door, and start to shoot! She'll go through a secret door... Follow her!
    
    Head over to the blonde wig, and examine it. Alfred will jump from the top of
    the bed, and attack you! Steve will kick him, and Alfred will be knocked onto
    the ground. He'll see himself in the mirror, and run away. Turns out that he
    IS Alexia! You'll also find out the Self Destruct sequence has been activated!
    Steve will leave you. Go out through the single door.
    
    Run down this room, and go through the pink coloured single door.
    
    Run down the stairs here, avoiding the zombies if you like. Head out this
    area via the double doors.
    
    Run down the stairs, and around this outdoor area, avoiding the 2
    Bandersnatches. Head down the stairs.
    
    Run down this outdoor passage, watching out the zombies here if you didn't
    kill them before. Go through the single door.
    
                     ______ _______ _       _______ _______ _______ 
                    (_____ (_______|_)     (_______|_______|_______)
                     _____) )______ _       _______ _       _____   
                    |  ____/  ___  | |     |  ___  | |     |  ___)  
                    | |    | |   | | |_____| |   | | |_____| |_____ 
                    |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                    
                      _______ ______  _______ _______    _     _ _ 
                     (_______|_____ \(_______|_______)  (_)   (_) |
                      _______ _____) )_____   _______    _     _| |
                     |  ___  |  __  /|  ___) |  ___  |  | |   | | |
                     | |   | | |  \ \| |_____| |   | |   \ \ / /| |
                     |_|   |_|_|   |_|_______)_|   |_|    \___/ |_|
                                                                   
    Run down this passage, and quickly go through the single door, avoiding 
    the Bandersnatch.
    
    Run down this room, and organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    ARMY PROOF
    AIR FORCE PROOF
    
    Exit this room, via the single door.
    
    Avoid the zombie here, and run down these steps. Then run down the large set
    of stairs. Avoid the zombie down here, and run up the steps leading towards
    the double doors. Go through them.
    
    Run down the steps here, and you'll see Steve. He'll say you better hurry,
    and escape yourself! Follow him down the right pathway, and go down the steps
    here.
    
    Run over to the Submarie, and you'll see Steve. Run on the plank, and he'll
    turn the steering wheel. You'll go down the ladder, and the Submarine will 
    take you to the airport.
    
                 _______ _ ______  ______ _______ ______ _______    _ _ 
                (_______) (_____ \(_____ (_______|_____ (_______)  | | |
                 _______| |_____) )_____) )     _ _____) )  _      | | |
                |  ___  | |  __  /|  ____/ |   | |  __  /  | |     | | |
                | |   | | | |  \ \| |    | |___| | |  \ \  | |     | | |
                |_|   |_|_|_|   |_|_|     \_____/|_|   |_| |_|     |_|_|
    
    Run down all the stairs here, and go through the single door at the end.
    
    Run down this room, avoiding the zombies, and go through the single door
    here.
    
    Run down this area, and head over to the panel next to Steve. Place the AIR
    FORCE PROOF and the ARMY PROOF here. Now push the switch. This lift will take
    you down into the airplane.
    
    Head up the steps, and Steve will say they need to raise the bridge. Pick up
    the CONTROL LEVER right in front of you, then go down the steps. Exit the
    plane via the door with the steps on it.
    
    After you've taken the lift up, run down this room, and exit through the single
    door.
    
    Avoid the zombies here, and run around the corner of this room. Go through the
    shutter here.
    
    Run straight across this bridge, and through the shutter on the other side.
    
    Watch out for the zombies in this room, and head straight over to the small
    elevator. Take it up, and then exit through the single door.
    
    Head over to the panel, and use the CONTROL LEVER on it. Raise the lever, and
    the bridge will rise! Cross the bridge, and go through this single door.
    
    Run fowards, and you'll see a group of dead people. Grab the AIRPORT KEY from
    one dead body. Head out this room the way you entered.
    
    Cross the bridge, and go through this single door.
    
    Run around this balcony, and down the small elevator. Head to YOUR left of this
    elevator, to see a steel barrier, blocking a shutter. Examine the panel, and
    use the AIRPORT KEY on it. Once the barrier has risen, go through this shutter.
    
    Head further into this room, and grab the HANDGUN BULLETS and the GRENADE
    ROUNDS from a nearby crate. Also grab the 2 GREEN HERBS on the ground. Now
    head over to the Storage Chest, and organise your inventory:
    
    GRENADE LAUNCHER (LOADED WITH 12 GRENADE ROUNDS)
    FLAME ROUNDS
    FULL HEALING ITEM
    FULL HEALING ITEM
    
    Save also. Now, we must push the crates out the way of the elevator:
    _______
     [] []         KEY: [] = Crates
      []               ___ = Elevator
    
    We must push the crate on the final right into the elevator. Now push the
    single crate on the left to the right. Now push it into this space. Now push
    the button to make the elevator activate. You'll only have 5 minutes to get
    back to the airplane... The elevator will take you up, to the Military Base.
    You'll see a scene of Alfred... And something!
    
    Quickly run out this area, via the single door on the left. 
    
    Run down this passage, and towards the palace. That thing will smash through
    the gate, and attack you! Once you take control, run up to this monster, and
    shoot him twice with the GRENADE LAUNCHER. Make sure you aim upwards. Shoot it
    two times, until he falls down. Walk away a bit, and don't shoot him until he
    gets back up. Shoot him twice again, and he'll fall down. Repeat this process,
    and don't be scared to get hit once or twice, and use a FULL HEALING ITEM.
    Once this thing is dead, continue your way down here, up the stairs, and
    through the gate.
    
    Run down this pathway, until you get to the open gateway. Run down the stairs
    here.
    
    Run towards the STEERING WHELL next to the submarine, and turn it. Climb
    down this ladder. Once inside the sub, head over to the controls, and activate
    them. Once you're at the airport, climn back up the ladder.
    
    Run down the 2 sets of stairs here, and then go through the single door.
    
    Avoid the zombies here, and run towards the single door, and go through it.
    
    Run down this area, and jump on the lift. Activate it, and enter the plane.
    
    Once you get inside, you'll be safe! Watch the FMV of the plane taking off...
    Finally, safety... For now. You'll see a scene of Claire and Steve looking
    at each other... Steve will say sorry for everything... You'll see another
    scene of Alfred escaping! Soon after, something will smash the plane!
    You'll have to go out and check what happened! Head over to the Storage Chest,
    and organise your inventory:
    
    Now, organise your inventory:
    
    M-100Ps
    FULL HEALING ITEM
    FULL HEALING ITEM
    BOWGUN
    30 ARROWS
    30 BOW GUN POWDER
    
    The BOWGUN powder is found throughout the game, but one is located in a
    suitcase you picked up earlier. Examine it, and unlock the SUITCASE if you
    didn't before. Now combine the 30 ARROWS with the 30 BOW GUN POWDER. Head over
    to the Typewriter, and save your game. Head back down the steps, and through
    the hatch besides the green light...
    
    You'll see a scene of... Tyrant! He's back! Head over to him a tiny bit, and
    just keep shooting him with your BOWGUN loaded with the EXPLOSIVE ARROWS.
    Once you've used them all, equip your M-100Ps, and shoot about 5 shots into
    him. Now examine the panel on the right, and activate the catapult! This
    will send Tyrant flying outside the plane! If it doesn't work the first time,
    keep shooting, then try again. Don't be afraid to heal... Once Tyrant is dead,
    head back out through the hatch.
    
    Steve will asked what happened, and Claire will say "Just a bug that needed
    squashing..." Ha ha... Steve will loose control of the plane, and Alfred will
    appear on the monitor. Alfred will tell you why. Claire will call him/her a
    cross-dressing freak. Hahah... You'll see some scenes of Claire and Steve...
    Awww... After the scenes,  you'll see a FMV of your plane crashing into a
    building in the Antartic! 
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    PART TWO...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
            _______ _______ _______ _______ ______ _______ _ _______ _______ 
           (_______|_______|_______|_______|_____ (_______) (_______|_______)
            _______ _     _    _    _______ _____) )  _   | |_       _______ 
           |  ___  | |   | |  | |  |  ___  |  __  /  | |  | | |     |  ___  |
           | |   | | |   | |  | |  | |   | | |  \ \  | |  | | |_____| |   | |
           |_|   |_|_|   |_|  |_|  |_|   |_|_|   |_| |_|  |_|\______)_|   |_|
    
    Save when you're asked. After all the series of scenes, you'll take control
    of Claire again... Head around this room to the right, and climb down this
    ladder. Run past the double doors, and go through the single door next to
    the stairs.
    
    Run around this room, and towards the sparkling object. Grab the HANDGUN
    BULLETS on the shelf left of it. Now examine the open locker right of the
    sparkling object. There is a FIRST AID SPRAY here and some HANDGUN BULLETS.
    Take them. Now examine the sparkling object. Take this BOW GUN POWDER. Now
    a body will slid off the bed. Head over towards it, and it will wake up!
    Shoot it, and take the HANDGUN BULLETS from where it was. Quickly exit this
    room the way you entered!
    
    Phew... We're away from there for now... Head down the stairs nearby.
    
    Run down the stairs here also, and go straight into the wooden door, which
    is straight across from where you are now.
    
    Pick up the BOW GUN ARROWS from the coffee table, and grab the GREEN HERB
    on the ground. Grab the INK RIBBON. Now, organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    HEALING ITEM
    
    Now, push the bookcase nearby, and this will reveal a secret passage. Head
    over to the lockers, and a rat will jump out! Grab the DOCUMENT in here. Now
    leave this area the way you entered.
    
    Now run around the corner to YOUR left. Once you do, you'll see a scene of a
    new monster... The MOTH! Oh my... Heheh, anyway, avoid it, and head into the
    double doors.
    
    Run down Claires right, and examine the small cabinet. Unlock this with your
    lockpick, and grab the SHOTGUN SHELLS from it. Now, go back to the double
    doors, and then go North from here. Go through the double doors, labeled
    "BOW".
    
    Keep your distance from the spiders in this room. Kill them. After they are
    dead, grab the GREEN HERB and the BLUE HERB next to the cage. Use them if
    you got hurt/poisoned. Grab the BAR CODE STICKER off the nearby box. Also
    grab the BOW GUN ARROW nearby, and grab the 2 packets of HANDGUN BULLETS of a
    nearby box. Now exit this room the way you entered.
    
    Run straight across this room, avoiding the lone zombie here. Go through the
    double doors with "WEAPON" labeled on it... See that box? We'll need that
    later. Anyway, go through these double doors.
    
    Run through this room, avoiding the first zombie. Kill the second zombie, and
    grab the MINING ROOM KEY nearby, Head further into this room, and examine the 
    lockers in the back. You'll get the ASSAULT RIFLE! Exit this room the way you
    entered.
    
    Run straight down this room, avoiding the zombie. Now go into the small area
    and place the BAR CODE STICKER on the nearby box. Head out of this small
    area, and go up the nearby steps, and use the MINING ROOM KEY on this single
    door. Discard this key, and enter through this door.
    
    Head to the left of this room, and climb up the huge steps. Go further into
    this room, and climb up some more steps. Examine the pipe here. Now, head back
    down the small steps, and then the large steps. Continue your way down this
    room, and go through the double doors.
    
    Kill the 3 dogs in this room as soon as you enter. Run all the way down the
    left path, and pick up the 2 GREEN HERBS in this room. Run around this room,
    until you get to an opening between the large wires. Head over to the panel
    here, and switch on the generator. Now, head all around this room, and grab
    the 2 packets of HANDGUN BULLETS, and 2 GREEN HERBS. Now, head around this
    room, until you see a small opened. Pull the lever here, and the power will
    turn on! Exit this room the way you entered.
    
    Run down this room, and out through the single door.
    
    Run down the steps here, and head North. Go into the small opening here, to
    where you put the barcode to. Push the power switch, which is left of the
    lever. Now head over to the panel, and pull this lever. Now, head out of this
    opening, and travel south, and exit this room via the double doors.
    
    Quickly run straight down this room, and go through the single wooden door.
    
    Run down this room, and into the secret passage. Push the switch where the
    lockers are. Run through here, and you'll see a scene of.. something! Very
    scary... Anyway, grab the PLANT POT on the left of the locker. Check it in
    your inventory, and turn in upside down. Push X, and you should get the MACHINE
    ROOM KEY! Head out this area, and organise your inventory via the Storage 
    Chest:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    MACHINE ROOM KEY
    
    Save as you leave.
    
    Run straight down this room, avoiding the moths, and go up the 2 sets of
    stairs.
    
    Run past the single door, and go through these double doors.
    
    Run down the balcony to your left, and go through this single door.
    
    Run down this room, and grab the HANDGUN BULLETS on the table, left of the
    small enclosure where the zombie is locked. Head further down this room, and
    grab some more HANDGUN BULLETS from the table. Also grab the INK RIBBON from
    here also. Grab the GREEN HERB and BLUE HERB here, and exit this room the
    way you entered.
    
    Now run down the right side of the balcony, and unlock this single door with
    the MACHINE ROOM KEY. Enter.
    
    Run down this room, and go through the single door.
    
    Run across this small bridge, and grab the VALVE HANDGLE. Exit this room the
    way you entered. 
    
    Run down this room, and you'll see Steve. He'll say there's an Australian
    Observation Base close. He'll then operate the lift, and try and smash the
    vechicle through the ice, to escape. Instead he stares at Claire's ass, and
    smashes into a gas pipe. You quickly exit this room.
    
    After the scene Claire and Steve will split up again. Now run down the
    left of this balcony, and go through this single door.
    
    Run all the way down this room, until you get to the large machine. Place the
    VALVE HANDLE in this machine. Once its finished, you'll get the OCTA VALVE
    HANDLE. Exit this room the way you entered.
    
    Exit this area via the double doors.
    
    Run around this area, and down the stairs.
    
    Run down these stairs, and then quickly run across to the single wooden door.
    
    Head over to the Storage Chest, and organise your inventory:
    
    M-100Ps
    OCTA VALVE HANDLE
    FULL HEALING ITEM
    FULL HEALING ITEM
    
    Save as you leave.
    
    Quickly run around the corner to the left, avoiding the moths, and go through
    the double doors.
    
    Quickly run down this room to the left, avoiding the zombies. Go through the
    double doors, with BOW on them.
    
    Quickly grab the GAS MASK from the left of this room. Exit through the double
    doors.
    
    Head down this room, and up the steps. Go through the single door up here.
    
    Run to the left of this room, up the large steps, and then up the small steps.
    Use the OCTA VALVE HANDLE on the pipe here. Phew, the gas is gone... But 
    Alfred will ambush you! Luckily, Steve will shoot him, and he'll fall down a
    hole... You'll here a scream, and you'll see that thing escape! After this
    scene, run down the large steps, and grab the nearby SNIPER RIFLE. Once you
    do, you'll jump in the vechicle. You'll see a FMV of you busting through
    the wall! 
    
    After the scene, run down the button right, and pick up the FIRST AID SPRAY. 
    Then head over to the bottom left, and grab the HANDGUN BULLETS. Now head over
    to Steve, and climb down the steps. You'll see that monster! He'll knock Steve 
    off the edge! You'll need to defeat it! Get a FAR distance away from it, and
    equip the SNIPER RIFLE. Zoom in on it, and shoot it a few time in the heart
    (The red hole in its chest). When it gets to close, run away. You must remember
    to keep some distance from this guy, as he'll flick out his tentacles, and
    knock you off the building, killing you instantly. After he spits out poison,
    and swipes his tentacles, get a bit closer, and aim with you SNIPER RIFLE, and
    shoot him in the heart. Repeat this, and try not to get poisoned... If you do,
    its nothing to major, just something we'll have to do later... After you've
    killed this guy, you'll see a scene. You'll save Steve from hanging off the
    ledge... After this, you'll see a FMV. You'll jump in a snow mobile, and speed
    away. You'll see Alfred, bleeding to death. He'll make Alexia 'activate', and
    she'll be now set free! You'll then see some huge tentacles smash the snow 
    mobile... You'll then see Alexia, pampering Alfred dead body...
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    PART THREE...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
      ______ ______  _  ______ _______ _______    _______ ______  _______ _______ 
     (_____ (_____ \| |/ _____|_______|_______)  (_______|_____ \(_______|_______)
      _____) )____) ) ( (____  _     _ _     _    _______ _____) )_____   _______ 
     |  ____/  __  /| |\____ \| |   | | |   | |  |  ___  |  __  /|  ___) |  ___  |
     | |    | |  \ \| |_____) ) |___| | |   | |  | |   | | |  \ \| |_____| |   | |
     |_|    |_|   |_|_(______/ \_____/|_|   |_|  |_|   |_|_|   |_|_______)_|   |_|
    
                     .oooooo.   oooo                  o8o           
                    d8P'  `Y8b  `888                  `"'           
                   888           888 .oo.   oooo d8b oooo   .oooo.o 
                   888           888P"Y88b  `888""8P `888  d88(  "8 
                   888           888   888   888      888  `"Y88b.  
                   `88b    ooo   888   888   888      888  o.  )88b 
                    `Y8bood8P'  o888o o888o d888b    o888o 8""888P' 
    
    You'll see a cool scene of Chris climbing up the cliff.
    
    Once you see a scene of Chris going into this area, you'll hear a screech you
    should remember. Once you control Chris, head over to the body on the wall...
    Look, its the warden! He'll say how he knows Claire. After the talk, the gulp
    worm will swallow up this guy! Quickly run around the corner, and take the
    INK RIBBON from the desk. Save your progress. Now head over to the Storage
    Chest, and organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    HEALING ITEM
    
    Head through the single door nearby.
    
    Once you enter this room, you'll here some loud music. You'll have to kill
    the gulp worm, QUICKLY! Pick up the GREEN HERB and BLUE HERB nearby, and run
    around the room, until the gulp worm jumps out the ground, and trys to attack
    you. Once it does this, shoot it! It'll sometimes just reveal its back, so
    don't bother shooting when it does that. If you killed it fast enough, the
    warden will be spat out of the gulp worm... He'll give you the lighter that
    Claire gave to him. Now head further down this room, and pick up the HANDGUN
    BULLETS, and BOW GUN ARROWS next to the elevator. Now run back around this
    room, and go through the single door.
    
    Run down this room, until you get to a statue on the wall. Use the LIGHTER on
    this, and a space will be revealed. Grab the SUB MACHINE GUNS here. Now head
    back to the Storage Chest, and organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    
    Save if you want, and exit this room via the single door.
    
    Run straight down this room, and push the panel next to the elevator. Once its
    on your floor, jump in.
    
    Run down the steps, avoiding the zombies, and run straight down this room, and
    go through the double doors.
    
    Run around the tank here. Once you get behind it, push the button nearby. This
    will make the tank move out the way. Grab the HANDGUN BULLETS next to the
    elevator the tank just revealed. Now go down this elevator.
    
    Run down this passage, and pick up the SHOTGUN SHELLS, GREEN HERB and BLUE
    HERB. Continue down here, until you get to a single door. Go through it.
    
    Pick up the GREEN HERB left of the locker, and take the ACID ROUNDS from the
    open locker. Now grab the SHOTGUN SHELLS and the HANDGUN BULLETS on the desk
    also. Now examine the drawer... You'll be asked what ones to open in what 
    order. Choose RE, GR, BL, then choose BR. This will open the Brown Drawer.
    Grab the LUGER REPLICA from here. Now head over to the Storage Chest, and 
    organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    
    Save if you like, and exit this room.
    
    Run down this passage to Chris' left. Grab the BATTERY PACK here. Once you
    have, try to turn around and run back. A spider will smash through the vents!
    Quickly avoid it, and ignore the single door. Run straight down this room,
    towards the elevator. Jump on it.
    
    Run around the tank, and into the double doors.
    
    Run to the bottom left of this room, until you see the small yellow elevator.
    Use the BATTERY PACK on this, then jump on it, and ride it up to the balcony.
    Run down the left of this balcony, and grab the CHEM. STORAGE KEY off the desk.
    Read the DOCUMENT here, then run down the right, and go through this single
    door.
    
    Run down this room, and you'll see a scene of Alexia singing to Alfred. You
    will then see a scene with Wesker, setting... Something free! After the scene,
    Run back down this room, and head out through the single door.
    
    You'll see a scene of the all important EAGLE PLATE falling into the stream of
    water! Crap! We needed that as well! Run through the single door across
    the balcony.
    
    Avoid the zombie in here, and run into the opening. Quickly grab the SIDE PACK
    off the nearby bed, and run back out the way you entered, avoiding the zombies.
    
    Run back across the balcony, and go through this single door.
    
    Run up the nearby steps here, and grab the GRENADE ROUNDS next to the seat. Go 
    back down the steps, and go around the corner. Jump in the elevator. Go down 
    to B1F.
    
    Run across this iron bridge, then down the stairs. Ignore the SHOTGUN for now,
    and pick up the FLAME ROUNDS on the shelf, and the HANDGUN BULLETS on the
    ground. Go through this single door.
    
               _       ______  ______     _______ ______  _______ _______ 
              (_)     (_______|____  \   (_______|_____ \(_______|_______)
               _       _______ ____)  )   _______ _____) )_____   _______ 
              | |     |  ___  |  __  (   |  ___  |  __  /|  ___) |  ___  |
              | |_____| |   | | |__)  )  | |   | | |  \ \| |_____| |   | |
              |_______)_|   |_|______/   |_|   |_|_|   |_|_______)_|   |_|
    
    Run down this room, and grab the GREEN HERB next to the stairs. Now run up the
    stairs, and go run down this area. Go through the double doors here.
    
    Run down this room, and straight into the single door on the left.
    
    Run through the two electronic doors here. Once you get into the main lab area,
    pick up the RED HERB and BLUE HERB off the desk. Combine these with the other
    herbs in your inventory. Now grab the HANDGUN BULLETS from the other desk, and
    grab the SHOTGUN SHELLS here also. Now head back around the desk, and examine
    the Chemical storage. Use the CHEM. STORAGE KEY on it, and discard it. Now
    set the temperature when asked to 128. This will make the right chemical turn
    blue. Pick it up. This is the CLEMENT Z. Thats all we need in this room, so
    exit it the way you entered.
    
    Head over to the sparkling object, and pick it up. This is the DOOR KNOB. After
    you pick it up, a scene will kick in, showing... Something chasing after you! 
    After the scene, you will be introduced to the Hunter! Quickly avoid it, by 
    running out the elevator shaft, and exiting this area via the double doors.
    
    Run through the lab, and down the stairs. Continue your way down here, and go
    out through the single door.
    
    Grab the INK RIBBON, right next to the door here. Now take the SHOTGUN of
    the wall, and the stairs will rise up... Jump down, into the water. Run around,
    and towards the other ledge. Jump up it, and ignore the RED HERBS for now.
    Quickly climb up the ladder here.
    
    If you didn't kill the spiders in here before, one will be on the roof right
    next to you. Ignore it, and run under it, towards the single door. Go through
    this single door.
    
    Head over to the Storage Chest, and organise your inventory to:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    DOOR KNOB
    SHOTGUN
    
    Save if you like, and exit this room.
    
    Run back around this room, and climb down the ladder.
    
    Jump down the ledge here, avoiding the zombie here down here. Jump up the other
    ledge, and place the SHOTGUN on the wall where you got it from before. The
    stairs will come back down. Climb up them, then go to the right, and jump in
    the elevator. Go to the 2nd floor.
    
    Run around the corner, and go through this single door.
    
    Run across the balcony, and go through the single door straight across from
    the single door you just came through.
    
    Avoid the spotters in here (If they catch you, they call up on the Hunters), 
    and head straight into this room. Run through the single door here also.
    
    Run down this passage, and use the DOOR KNOB on the next door you come across.
    Once they DOOR KNOB is in place, go through this door.
    
    Run down YOUR right of the balcony, and pick up the TANK OBJECT off the small
    desk. Now head to your left of the balcony, and pick up the HANDGUN BULLETS.
    Exit this area the way you entered.
    
    Run back up, and through this single wooden door.
    
    Run through this room, and try to avoid the spotter. It doesn't matter if you
    get caught though, as this is the final time we'll be in this room. Exit this
    room through the single door.
    
    Run across the balcony, and through this single door.
    
    Try and avoid the zombies in this room. Run around the corner, and jump into
    the elevator. Go to the 1F.
    
    Run around the corner, and watch out for the spotter. Quickly run into the
    single door, avoiding the spotter.
    
    Run over to the large model in this room, and place the TANK OBJECT on it. 
    Now head back, and you'll see a space revealed. Grab the TURN TABLE KEY, and
    read the DOCUMENT. We cannot do anything here for now, so exit this room.
    
    The spotter has gone now... Hmmm, anyway run down this passage, and around the
    corner, and jump in the elevator, and go to the B1F.
    
    Run down the iron bridge, and then down the steps. Go through the single door
    here.
    
    Run down this room, and up the stairs. Go to continue down here, and a scene
    will kick in of Wesker. Wesker will say whats happened, and Chris will try
    and shoot him. Wesker will punch Chris into the wall. He'll then speed over to
    Chris, and throw him at a huge test tube. This will set a Bandersnatch free!
    Run straight past it, and go through the double doors.
    
    Run down this room, and into the large elevator. Use the TURN TABLE KEY on the
    panel in the elevator to move it. You'll be taken... Up...
                                _______ _______ _______ 
                               (_______|_______|_______)
                                _  _  _    _    _____   
                               | ||_|| |  | |  |  ___)  
                               | |   | |  | |  | |      
                               |_|   |_|  |_|  |_|
    
    Jump over the wooden box here, then push it downwards as far as it goes. Now
    push it against the steel crates. Now jump on the wooden box, and take the
    BOW GUN POWER. Jump back down the wooden box, and head through the opening.
    Exit this area via the double doors.      
    
    Watch out for the Hunters here! Quickly run away from them, running towards 
    YOUR left. Go through the yellow double doors, which is an elevator.
    
    Once your out the elevator, open up the nearby storage chest.
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    
    Save as you exit this room via the shutter next to the elevator.
                    _______ _ ______  ______ _______ ______ _______ 
                   (_______) (_____ \(_____ (_______|_____ (_______)
                    _______| |_____) )_____) )     _ _____) )  _    
                   |  ___  | |  __  /|  ____/ |   | |  __  /  | |   
                   | |   | | | |  \ \| |    | |___| | |  \ \  | |   
                   |_|   |_|_|_|   |_|_|     \_____/|_|   |_| |_|  
    
    Watch out for the Hunter as you enter this room! Either kill it, or avoid it.
    Jump onto the nearby lift, and then run around this balcony. Go through the
    single door here.
    
    Head over to the panel here, and try and throw the lever. It wont let you. Run
    straight down this bridge, and go through the single door at the end.
    
    Head over to the 2 blue sparkling lights. Examine this, and read the notice.
    It'll tell you that you need to supply 7 litres of oil to the 3 tanks, yet
    one tank is broken... What you must do, is try and get 10 litres into the 10
    litre tank, just using the 5 litre and 3 litre tank. Follow this guide:
     _ _ _   _ _ _   _ _ _
    |     | |     | |     |
    |  1  | |  3  | |  5  |
    |_ _ _| |_ _ _| |_ _ _|
       |_ _ _ _|_ _ _ _|
             _ | _
            |     |
            |_(7)_|
            | 10  |
            |     |
            |_ _ _| 
    
    Push '3' twice.
    Push '5'.
    Drain oil from 10 litre tank by pushing blue button right of it.
    Push '3' twice.
    Push '5'.
    
    Once you've done this, you'll hear some noises. The zombies in the corner wake
    up! You can either avoid them, or shoot them, and grab some SHOTGUN SHELLS they
    are guarding. Either way, exit this room the way you entered.
    
    Run back down the bridge, and try to lower the lever now. The bridge will now
    be sent down. Go through the single door.
    
    Run down the balcony, and then ride the small lift down. Go through the shutter
    on YOUR right.
    
    Run down this bridge, but make sure you watch out for the Hunter here! Shoot
    it, or avoid it. Go through the shutter at the end of the bridge.
    
    Shoot the zombie in front of you, but keep your distance - He was C4 on his
    back, which blows up when you shoot. Anyway, run around the corner, avoiding
    the 2 zombies here, and go through the single door next to the fish tank.
    
    Shoot, and kill the Hunter in this room. Now head further down this area, and
    switch off the electricity via the computer console. Now head over to the panel
    and grab the ARMY PROOF, NAVY PROOF, and AIR FORCE PROOF. Now exit this area
    the way you entered.
    
    Run around the corner, avoiding the two zombies. Now grab the INK RIBBON off
    the box, and the SHOTGUN SHELLS off the ground. Go through this shutter.
    
    Run down this bridge, avoiding the Hunter if you haven't killed it already.
    At the end of the bridge, go through the shutter.
    
    Head straight through the shutter left of the one you just entered.
    
    Head over to the storage chest, and organise your inventory:
    
    SUB MACHINE GUN
    AIR FORCE PROOF
    ARMY PROOF
    NAVY PROOF
    BLUE HERB
    
    And save your game. Now jump in the elevator.
    
                                _______ _______ _______ 
                               (_______|_______|_______)
                                _  _  _    _    _____   
                               | ||_|| |  | |  |  ___)  
                               | |   | |  | |  | |      
                               |_|   |_|  |_|  |_|
    
    Watch out for the Poison Hunters here - This is why I told you to bring the
    SUB MACHINE GUN. These guys are VERY lethal, and hard to avoid... I reccomend 
    you try and avoid them, but if you aren't very cofident you may want to shoot 
    the 2 at a distance. Either way, go through the double doors.
    
    Make sure youn cure yourself if you have been poisoned by those Hunters - 
    Chances are, you have been. Anyway, head through the hold into the room, and
    switch the button on the panel to travel down on this large elevator.
    
               _       ______  ______     _______ ______  _______ _______ 
              (_)     (_______|____  \   (_______|_____ \(_______|_______)
               _       _______ ____)  )   _______ _____) )_____   _______ 
              | |     |  ___  |  __  (   |  ___  |  __  /|  ___) |  ___  |
              | |_____| |   | | |__)  )  | |   | | |  \ \| |_____| |   | |
              |_______)_|   |_|______/   |_|   |_|_|   |_|_______)_|   |_|
    
    Once your out the elevator, run straight down this room, and go through the
    silver double doors.
    
    Watch out for the Bandersnatch here! Shoot it, and make sure you kill it with
    your SUB MACHINE GUN. Once he's dead, run down the steps here, and run down
    this room, until you get to a single brown door. Go through it.
    
    Ignore the SHOTGUN on the racks here, and simply run up the steps. Head down
    the iron bridge to your right, and jump in the elevator. Head up to the first
    floor.
    
    Run around the corner to Chris' right, and go through this single door.
    
    Head towards the space in the wall, where the coloured lasers are. Open up your
    inventory, and put all the proofs in the spaces. The model of the MTF will
    slide away! Head over to it, and head behind the left of the ladder. Grab the
    2 boxes of SHOTGUN SHELLS, and a GREEN HERB. Now head down the ladder which has
    been just revealed...
    
    As soon as you get down here, watch out for the spider on the roof! Run down
    this passage, picking up the GREEN HERB as you do. Avoid another Spider on the
    roof, and climb down the nearby ladder.
    
    Pick up the 2 GREEN HERBS here, and the BLUE HERB. Continue further down this
    room, and you'll trigger a scene. It's the Albinoid! This boss fight can be
    hard if you do it the hard way... But you want it the easy way, right!? Well,
    simply jump in the water when the Albinoid is swimming around, and quickly grab
    the EAGLE PLATE in the middle of the room! Then quickly do a 180 degree turn,
    and jump back up to safety! If you got damaged, use the GREEN HERBS you just 
    found. Once you've got the EAGLE PLATE, grab the nearby HANDGUN BULLETS. Now
    head back to where you came from, and exit this area via the ladder.
    
    Run down this room, avoiding the spiders. Once you get to the ladder, climb up
    it.
    
    Run down this room, and exit through the single door.
    
    Run down here, and head around the corner, and jump in the elevator. Go to B1F.
    
    Run across the iron bridge, and down the steps. Now, grab the SHOTGUN off the
    racks. Before we do anything else, you have a choice what to do - Upgrade your
    other HANDGUN, which will take some more time, or simply leave the HANDGUN
    the way it is. It's your choice. Either way, jump down into the water, and run
    around the zombie, and jump up onto the other side. You can now grab the 2 RED
    HERBS here now. Climb up the ladder here.
    
    Quickly run down this room, under the spider on the roof, and go through the
    single door, next to the broken vent.
    
    As I was saying earlier, if you want to upgrade your other HANDGUN, you must
    take your HANDGUN with you... We're heading the same way anyway, so if you
    just want to take your GLOCK 17 for the upgrade, I reccommend you do, as we
    aren't going to much trouble. Head over to the storage chest, and take:
    
    CUSTOM HANDGUN (GLOCK 17 if you want to upgrade)
    HANDGUN BULLETS
    CLEMENT Z
    EAGLE PLATE
    EMBLEM CARD
    
    Save, and exit this room.
    
    Run around the corner here, avoiding the spiders, and climb down the ladder,
    under the manhole.
    
    Jump down, into the water. Avoid the zombie here, and jump up on the opposite
    side. Go through the single door here.
    
    You should hear some zombies in this room... Anyway, run down this room, and
    up the stairs. Avoid the three zombies here, and run through the double doors.
    
    Run down this room, and into the elevator. Examine the panel, and take this 
    elevator up.
                                _______ _______ _______ 
                               (_______|_______|_______)
                                _  _  _    _    _____   
                               | ||_|| |  | |  |  ___)  
                               | |   | |  | |  | |      
                               |_|   |_|  |_|  |_|
    
    Once the elevator stops, run out the hole in the wall, and head through the
    single door.
    
    Grab the SHOTGUN SHELLS off the ground here, and avoid the zombies, and head
    into the back of this room. Run through the hole in the wall here, and quickly
    head through this single door, avoiding the zombie.
    
    Run down this area, ignoring the zombie on the ground. Head into the open
    gate area, and the zombie will come alive - Ignore it, and head straight down
    the ladder.
    
    Examine the lever on the wall nearby. Pull it, and the gas in the next room
    will be gone. Continue down here, and use your EMBLEM CARD on the card reader.
    This will raise the bars. Discard the card when asked, and jump down into the
    room. Avoid the zombies in this room, and run up the set of the northern most
    steps. Go through the single door.
    
    QUICKLY run straight into the single silver door, as there is a hunter here.
    
    Run down into this room, and grab the CLEMENT A off the shelf. Combine this
    with CLEMENT Z. Now use the COMBINED CLEMENTS on the EAGLE PLATE. You'll get
    the HALBERD. Now, if you want to upgrade your GLOCK 17, examine the table.
    When asked to modify, choose yes. You'll now get the ENHANCED HANDGUN. Grab the
    HANDGUN BULLETS as you leave this room.
    
    Run straight across this room, and straight through the single door.
    
    Run down the steps here, and run further into this room. Avoid the zombies, 
    while you run around the corner, and jump up onto the cement (Where you raised
    the bars). Run down this room, and climb up the ladder.
    
    Run out of the fenced area, and straight through the single door.
    
    Run through the hole in this wall, avoiding the zombies. Return to the front
    of this room, avoid the zombie here, and exit this room for the final time 
    through the single door.
    
    Go through the hole in the wall here, and push the button on the panel, to go
    down in the elevator.
               _       ______  ______     _______ ______  _______ _______ 
              (_)     (_______|____  \   (_______|_____ \(_______|_______)
               _       _______ ____)  )   _______ _____) )_____   _______ 
              | |     |  ___  |  __  (   |  ___  |  __  /|  ___) |  ___  |
              | |_____| |   | | |__)  )  | |   | | |  \ \| |_____| |   | |
              |_______)_|   |_|______/   |_|   |_|_|   |_|_______)_|   |_|
    
    Jump out the elevator, and run straight down this room, and exit through the
    single door.
    
    Run straiht down this room, avoiding the zombies. Run down the steps, and out
    through the single door.
    
    Jump down into the water here, and avoid the zombie. Jump up the opposite side,
    and climb up the ladder.
    
    Run down this room, under the spider on the roof, and into the single door
    for the final time...
    
    Head over to the storage chest, and organise your inventory:
    
    CUSTOM HANDGUN
    HANDGUN BULLETS
    HALBERD
    
    Save! Now exit this room for the final time... :'(
    
    Run down this room down Chris' left. Use the HALBERD on these double doors, and
    a scene will kick in... A fighter jet just happens to be right there, and Chris
    jumps in, and flies off to Antartica...
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    PART FOUR...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
            _______ _______ _______ _______ ______ _______ _ _______ _______ 
           (_______|_______|_______|_______|_____ (_______) (_______|_______)
            _______ _     _    _    _______ _____) )  _   | |_       _______ 
           |  ___  | |   | |  | |  |  ___  |  __  /  | |  | | |     |  ___  |
           | |   | | |   | |  | |  | |   | | |  \ \  | |  | | |_____| |   | |
           |_|   |_|_|   |_|  |_|  |_|   |_|_|   |_| |_|  |_|\______)_|   |_|
    
    Yes, we're still playing as Chris... Anyway, once you gain control of Chris
    again, head down the left of the catwalk, until you get to two sets of double
    doors. Go through the second one you see. 
    
    Run around this room, until you get to a large tentacle. Shoot it, until it
    goes back outside. Continue around, until you see another one. Shoot this one
    also. Now climb down this ladder, and run down this catwalk, until you get to
    a set of steps. Go down them.
    
    Continue down the steps, and run straight down this room. Go through the single
    wooden door.
    
    Head over to the cabinet, and use the HALBERD on the post next to it. This will
    open a cupboard. Take the PAPER WEIGHT, DOCUMENT, and after all that, an INK
    RIBBON. Now head over to the storage chest:
    
    SHOTGUN
    SHOTGUN SHELLS
    EMPTY FIRE EXTINGUISHER
    
    Save if you like. Exit this room the way you entered.
    
    Run straight across this room, and up the two sets of stairs.
    
    Run around this room, until you get to a set of blue double doors - Go through
    them.
    
    Run down the catwalk to your right, and go through this door.
    
    Run around the fenced area, until you get onto the ice. Run over to where the
    pipes connect, and grab the OCTA VALVE HANDLE. Now, try and leave this area,
    and the zombies will awaken! Once the scene is over, run down the right, and
    avoid the zombies, until you get back onto solid ground, and exit this room
    the way you entered.
    
    Run down the catwalk, until you get to the single door on the left. Go through
    this door.
    
    Head into the caged area here, killing the zombies here. Grab the SHOTGUN 
    SHELLS, and the BREIFCASE. Exit this room the way you entered.
    
    Jump off the catwalk here, and cross the ice. Jump back on the catwalk which
    was not available for Claire. Go through this single door.
    
    As soon as you enter this room, a spotter will spot you, which will send a
    hunter after you! You can either wait for it, and kill it, or quickly run into
    the double doors nearby.
    
    Head over to the small elevator here, and push the blue switch besides it. 
    This will raise a barrel, which contains some FIRE EXTINGUISHER liquid. Use
    the EMPTY FIRE EXTINGUISHER on this and fill it up. Now take the small elevator
    next to the button down...
    
    Ignore the zombie here, and continue down this room. Use the FIRE EXTINGUISHER
    on the fire to put it out. Continue down here, and you'll see a gun on a box.
    Grab it! This is the MAGNUM! Continue down this room, and into the small fenced
    area. Run to the back of this room, and watch out for the zombie on the ground,
    and a zombie standing up. Head over to the locker here, and grab the DETONATOR
    and place it on the explosives. Now use your LIGHTER. This will make the locker
    unlock. Now head back over to the locker, and grab 3 boxes of HANDGUN BULLETS!
    Head back to the small elevator, and go back up it.
    
    Exit this room via the double doors.
    
    If you haven't already killed the hunter here - Kill it now. Run down this room
    until you get to a single door - This is a small elevator. Enter it.
    
    Once you get out the elevator, you'll hear some splashing noises... Quickly 
    head into the door straight across from you.
    
    Head into the first single door on your right.
    
    Head further into this room, and you should see a green glow. Use the OCTA
    VALVE HANDLE on the hole. After you have, head over to the switchboard left of
    the large blue machine, and pull this switch. You'll now see that there is a
    LOT of goodies in this room! Pick up the 2 GREEN HERBS, BLUE HERB, 2 boxes of
    HANDGUN BULLETS, and some SHOTGUN SHELLS. Finally, take the INK RIBBON from
    the desk. Now organise your inventory:
    
    SHOTGUN
    SHOTGUN SHELLS
    PAPER WEIGHT
    
    Now exit this room. Save if you'd like.
    
    Run down this room, but watch out as you get to the corner! About 5 zombies
    will be there, waiting! Shoot them all! Ignore the BLUE HERB here. Continue
    down this room, and when you get to another corner, more zombies! Kill them
    as well. Ignore the two GREEN HERBS here, unless you were injured. Head through
    the single door.
                   _______ _______ _______  ______ _ _______ _______ 
                  (_______|_______|_______)/ _____) (_______|_______)
                   _  _  _ _______ _     _( (____ | |_     _ _     _ 
                  | ||_|| |  ___  | |   | |\____ \| | |   | | |   | |
                  | |   | | |   | | |   | |_____) ) | |___| | |   | |
                  |_|   |_|_|   |_|_|   |_(______/|_|\_____/|_|   |_|
                                                                     
                            _       _______ ______   ______ 
                           (_)     (_______|____  \ / _____)
                            _       _______ ____)  | (____  
                           | |     |  ___  |  __  ( \____ \ 
                           | |_____| |   | | |__)  )_____) )
                           |_______)_|   |_|______/(______/ 
    
    Whoa! This room looks VERY familiar... It's a room from RE1! Anyway, grab the
    SHOTGUN SHELLS, and HANDGUN BULLETS from the cabinet nearby. Now, get on the
    RIGHT side of the statue in the middle of the room, and push it until you cant
    push it no more. Now push it North, until you place it on the crack in the
    floor. The floor will collapse. Now examine the MAP on the statue, and take it.
    Now head through the doorway, which leads into the passage with a red paved
    floor. Run all the way down here, until you get to the tiger statue. Take the
    BLUE JEWEL from his eye to get the SOCKET. Return the BLUE JEWEL, and take the
    RED JEWEL, and you'll get some MAGNUM ROUNDS. Now return the RED JEWEL. Now 
    head back towards the yellow suits, but instead head into the single door next
    to them, which is in fact a small elevator.
    
    Once you're out the elevator, you'll hear some... Rather disturbing noises... 
    Anyway, run fowards and you'll see where the noises are coming from... Holy
    shit! A hugh ant hill! After the scene, grab the WING OBJECT by your feet. Now
    run down the left catwalk. Grab the GREEN HERB here, and go through the double
    doors.
    
    Run further down this room, and examine the computer to your left of the steps.
    Grab the DOCUMENT here. Now head up the steps, and examine the panel on the
    right... This is your cue for a puzzle! We need to find out Alfred's 'code'.
    How you ask? Remember the PAPER WEIGHT? Alexia's code is heart, spade, AA and
    the crown... So, if we spin the paper weight from the heart, we'll get Alexia's
    code... Now, Alfred said something about 'Two sides of a coin'... So, turn
    the PAPER WEIGHT around, and you should get AA. Turn it around to the left, and
    you get 'AA, crown, heart and the spade'. Now head over to the panel, and input
    the above code. Once you do, a small compartment will open up. Pop the PAPER
    WEIGHT in this. A large test tube will rise, and Alfred's limp dead body will
    fall out! Run over to his body, and grab ALFRED'S RING from his hand. Run down
    the steps, and exit this room via the double doors.
    
    Run back around this room, and this time travel across the catwalk on the 
    right. Pick up the GREEN HERB here, and combine it with the other GREEN HERB
    you should have. Go through this single door.
    
    Grab the GREEN HERB here, and combine it with your other GREEN HERBS - Ignore
    the BLUE HERB. Kill all the zombies in this room. Now head over to the lamp,
    and use the LIGHTER on it. Ahhh, it's amazing what a small lamp like this can
    do :). Uh, anyway, grab the DOCUMENT from the desk. Now head into the other
    doorway, into this lab area. Kill the zombies here if you haven't already. Grab
    the HANDGUN BULLETS from the desk in here. Leave this room the way you entered.
    
    Run around this room for one last time, until you get to the middle of the
    room. Then go down this passage, and through this single door, which is the
    small elevator.
    
    Head out this passage, via the doorway. Now exit this room via the single door.
    
    Run down this room, and pick up a GREEN HERB. Continue down here, and grab the
    BLUE HERB. Keep going doing this freezing passage, until you get to a single
    door on your right. Go through it.
    
    Organise your inventory:
    
    SHOTGUN
    SHOTGUN SHELLS
    SOCKET
    OCTA VALVE HANDLE
    ALFRED'S RING
    WING OBJECT
    
    Open up your inventory now, and combine the SOCKET with the OCTA VALVE HANDLE.
    You'll now have the SQ. VALVE HANDLE. Save if you wanna. Leave.
    
    Take the northern door.
    
    Run straight into the single door, which is another elevator.
            _______ _______ _______ _______ ______ _______ _ _______ _______ 
           (_______|_______|_______|_______|_____ (_______) (_______|_______)
            _______ _     _    _    _______ _____) )  _   | |_       _______ 
           |  ___  | |   | |  | |  |  ___  |  __  /  | |  | | |     |  ___  |
           | |   | | |   | |  | |  | |   | | |  \ \  | |  | | |_____| |   | |
           |_|   |_|_|   |_|  |_|  |_|   |_|_|   |_| |_|  |_|\______)_|   |_|
    
    Watch out for the spotter here! Quickly avoid it, by running around it. Run
    down this passage, until you get to the double doors. Go through them.
    
    Run down this room, ignoring the small elevator next to the barrel. Take the
    other small elevator at the end of this room up. Head over to the valve hole,
    and use your SQ. VALVE HANDLE on it - This will drain the water. Climb down
    the ladder, and grab the sparkly object - The CRANE KEY. After this, a scene
    will kick in - While the scene is showing, hold down R1 and X. I found this
    from Minesweepers walkthrough when I first played this game, and I still
    remember it - Works like a charm! Anyway, if you did that, the hunter would
    have been blown away! Keep shooting it, until it dies... After you've killed
    it, climb back up the ladder, down the small elevator, and out this room via
    the double doors.
    
    Quickly run north down this corridor, avoiding the spotter. Exit this area via
    the single door.
    
    Jump down onto the ice, and you'll notice a huge spider! You should've notice
    him already... But you'll see more of him soon... Anyway, run down this catwalk
    until you get to a small crane box. Use the CRANE KEY on this, which will lift
    up Nosferatu's dead body. After this, Alexia will appear! She'll then show
    you her new pet! The giant spider! It'll crush the crane box you were in,
    and now try to attack you! Don't try and shoot it, just quickly jump down on
    the ice, and grab ALEXANDER'S PIERCE - The green object next to Nosferatu's 
    dead body. After this, jump back onto the ledge, and go into the door you
    came from.
    
    Yay! No more spotters! Anyway, now is a good time to examine our jewels, eh?
    If examine ALFRED'S RING close enough, you'll get ALFRED'S JEWEL... And if you
    examine ALEXANDER'S PIERCE close enough, you'll get ALEXANDER'S JEWEL. Anyway,
    run down this room, until you get to the single door, which is a small elevator
    so take it down. Or up. Wherever it goes.
                   _______ _______ _______  ______ _ _______ _______ 
                  (_______|_______|_______)/ _____) (_______|_______)
                   _  _  _ _______ _     _( (____ | |_     _ _     _ 
                  | ||_|| |  ___  | |   | |\____ \| | |   | | |   | |
                  | |   | | |   | | |   | |_____) ) | |___| | |   | |
                  |_|   |_|_|   |_|_|   |_(______/|_|\_____/|_|   |_|
                                                                     
                            _       _______ ______   ______ 
                           (_)     (_______|____  \ / _____)
                            _       _______ ____)  | (____  
                           | |     |  ___  |  __  ( \____ \ 
                           | |_____| |   | | |__)  )_____) )
                           |_______)_|   |_|______/(______/ 
    
    Quickly run into the next single door.
    
    Go through the single door.
    
    Organise your inventory...
    
    MAGNUM
    MAGNUM ROUNDS
    ALFRED'S JEWEL
    ALEXANDER'S JEWEL
    WING OBJECT
    FIRST-AID SPRAY (OR 3 HERB MIXTURE)
    
    Save as you leave, as we are about to face a boss pretty soon...
    
    Exit this room via the single door.
    
    Now we can finally see what that splashing noise is! Run down the passage,
    until you get outside. Wait for the hunter to come towards you, and shoot it
    with your MAGNUM. It'll kill it with ONE shot - That's the powerful MAGNUM!
    Anyway, head further down here, and grab the GREEN HERB. Head around this
    pathway more, and grab the WING OBJECT next to the small carousel. Now jump
    into the water... Although we're in Antartica, so it would be freezing at
    this point... But, hey! It's just a game! Uhh, anyway, run around in the
    water until you see the fountain. Grab the WING OBJECT from here also. Now
    run back around the water, jump on the ledge, run back around the path, and
    go through the double doors...
    
    Holy crap... This is exactly like the mansion from RE1! Anyway, run around the
    mansion, until you get to the place behind the staircase. You'll see Claire!
    Let's check upstairs! Climb up the stairs, and look around the balcony to
    find a KNIFE - This'll do! Head back down the stairs, and behind the staircase.
    Use the KNIFE to let Claire free. After the conversation, Claire will probably
    be poisoned, if you were spray with the purple spray from Nosferatu earlier.
    If so, follow the section with stairs. If not, just skip the section of stars.
    
    *****************************
    
    After the scene, exit the mansion through the main double doors.
    
    Run around the corner, and up to where the two doors are - Go through the one
    on the right, which is a small elevator.
    
    Run down this passage, until you get to the double doors - Go through them.
    
    Run over to the small elevator, and go down it.
    
    Avoid the zombies down here, and grab the SERUM off the shelf. Jump back on the
    elevator.
    
    Exit this room through the double doors.
    
    Run southern down this passage, and head through the single door, which is an
    elevator.
    
    Run down the pathway, and go through the main double doors, into the mansion
    
    *****************************
    
    Claire will tell Chris about Steve, and they have to save him. They run up
    the stairs, and a tentacle bashes through the wall, seperating Chris and
    Claire. Claire must now do the work, as Chris' leg is broken! You'll go through
    the single door auto-matically.
    
                   .oooooo.   oooo             o8o                     
                  d8P'  `Y8b  `888             `"'                     
                 888           888   .oooo.   oooo  oooo d8b  .ooooo.  
                 888           888  `P  )88b  `888  `888""8P d88' `88b 
                 888           888   .oP"888   888   888     888ooo888 
                 `88b    ooo   888  d8(  888   888   888     888    .o 
                  `Y8bood8P'  o888o `Y888""8o o888o d888b    `Y8bod8P' 
    
    Grab the GREEN HERB and the RED HERB nearby. Combine them. Chances are you are
    at DANGER status - Use a healing item if so. Anyway, grab the HANDGUN BULLETS
    off the coffee table. Now head over to the bookcase, and push it sideways to
    reveal a rack. Looks familiar to the one in the sewers... Anyway, open up the
    storage chest, and take out the SHOTGUN, and use it on the racks. This will
    reveal some GRENADE ROUNDS and some FLAME ROUNDS inside a nearby painting - 
    take them, d'uh! Grab the SHOTGUN back from the racks, and open up the storage
    chest again, and organise your inventory:
    
    SUB-MACHINE GUNS
    FIRST-AID SPRAY (OR 3 HERB MIXTURE)
    FIRST-AID SPRAY (OR 3 HERB MIXTURE)
    FIRST-AID SPRAY (OR 3 HERB MIXTURE)
    FIRST-AID SPRAY (OR 3 HERB MIXTURE)
    
    Why so many healing items? You'll see later on... Exit this room via a single
    wooden door next to the open painting.
    
    Run straight down this room, and a tentacle will smash through the wall!
    Don't worry - It wont hurt much! Continue your way down here, and another one
    will smash through! Shoot this one, until it returns to where it belongs.
    Run down this room, and go through the single wooden door.
    
    Run straight down this room, and up the steps. Check out the cannon from behind
    to get a DOCUMENT. Now turn the wheel when asked, to lower the cannon, and
    something will fall out. Watch out though! A pillar will now fall frequently,
    so you will have to be VERY quick to get out, and grab the object. Once you do,
    you'll discover it's the CRYSTAL. Now, what I suggest you do is QUICKLY run
    under the pillar, towards the cannon, and stay in that space, until the pillar
    rises. Once it is half way, and you can fit in there, quickly run in the middle
    of where the pillar would fall, and place the CRYSTAL there. The pillar will
    fall, and crush the CRYSTAL. Pick up what has fallen out of it - a SECURITY
    CARD. Now head back down the steps, and run back down this room. Head through
    the single door, which is on the side of the door you used to enter this room.
    
    Run across this room, and use the SECURITY CARD on the card reader. Run down
    this room, and you'll see Steve... What the hell has happened!? Claire will
    try to set him free, but he wont do anything! He then starts to feel weird, and
    busts out of his restraints, and starts to chase after Claire!
    
    ----IMPORTANT!!!----
    RUN! YES! RUN! Don't try and shoot him, just clickly turn around, and RUN like
    hell! When he hits you, open your inventory, and heal. Continue to run. When
    he hits again, heal again. Repeat this process until Claire finally gets to
    safety...
    ----IMPORTANT!!!----
    
    After you've done this... A FMV will kick in showing the tentacle grab Claire!
    Steve will break through, and just when Steve will slice Claire's head off, he
    will stop! He will then kill the tentacle! The tentacle will smash into Steve,
    and after many talks... Steve slowly says to Claire "...I love you..." He then
    dies...
    
                     .oooooo.   oooo                  o8o           
                    d8P'  `Y8b  `888                  `"'           
                   888           888 .oo.   oooo d8b oooo   .oooo.o 
                   888           888P"Y88b  `888""8P `888  d88(  "8 
                   888           888   888   888      888  `"Y88b.  
                   `88b    ooo   888   888   888      888  o.  )88b 
                    `Y8bood8P'  o888o o888o d888b    o888o 8""888P' 
    
    You'll see a scene of Wesker and Alexia fighting, in her kick ass form! Wesker
    then chickens off, and lets you, Chris, do the work! As soon as you gain your
    control over Chris, quickly run away from Alexia, and begin to shoot her with
    your MAGNUM! Once she sprays out the red liquid, move away from it, as she
    will set that area on fire! Repeat the procress, and make sure you keep your
    distance from her! After about 5 MAGNUM shots... She will die! Pick up the
    red object on the ground, which is ALEXIA'S CHOKER. Examine it in the inventory
    and slide the jewel out... You'll now get ALEXIA'S JEWEL. Now run up the
    stairs, and examine the painting. Place all the jewels in the holes on the
    painting. The painting will slide down, and reveal a single door - Go through 
    it. As you do, Alexia will get up...
    
    Head into the double doors.
    
    Grab the DOCUMENT off the chair. After that, grab the 2 GREEN HERBS here, and
    go down the small elevator. Grab the HANDGUN BULLETS between the two large
    test tubes. Now head over to the computer, and push the switch. A screen will
    slide open, revealing the final WING OBJECT. Take it. Now go back up the
    elevator, and go up the steps. Exit this room via the single door here.
    
    Shoot the tentacle here, and run down this room, out via the single door.
    
    Head over to the storage chest, and organise your inventory:
    
    SHOTGUN
    SHOTGUN SHELLS
    WING OBJECT
    
    Exit this room the way you entered.
    
    Run down this room, and into the first single door you come across.
    
    Run down the steps here, and out through the double doors.
    
    Run down this room a bit, until you get to a fork in the passages. Go down the
    passage to Chris' left. Head through the first single door.
    
    Grab the INK RIBBON and save if you like. Run up to the desk, and examine it.
    You'll get the STERILE ROOM KEY from the drawyer. Also check the small shelf
    besides the one where you got the key, and grab the SHOTGUN SHELLS. Exit this
    room the way you entered.
    
    Run down the passage to Chris' right, and head into the first small passage
    turn-off you see. Exit this area through the single door.
    
    Run down the stairs here, and head over to the double doors on Chris' left.
    Unlock them with the STERILE ROOM KEY. Go through them.
    
    Head through the the single door here on the right.
    
    Run down this hallway, and go through the single door also on the right.
    
    Organise your inventory:
    
    SHOTGUN
    SHOTGUN SHELLS
    WING OBJECTS
    
    After you've done this, head over to the panel on the left side of the large
    machine, and pull the lever. This will turn off the power. Exit this room the
    way you entered.
    
    Go through the single door beside you.
    
    Run down this area, until you get to the mansion double doors - Go through
    them.
    
    Go through the double doors on your right.
    
    Run through the doorway here, where the room is painted red. Run down this 
    hall, until you get to the tiger statue. Take out the BLUE JEWEL and the RED
    JEWEL. Now exit this room the way you entered.
    
    Run up the stairs, and go through the single door.
    
    Watch out for the zombies here - Kill them. Run down the passage to Chris'
    left, and take the single door at the end of this passage - Also, if you
    haven't already. grab the 2 GREEN HERBS out the front of this door.
    
    This room looks familiar... Anyway, head over to the large music box, and use
    the BLUE JEWEL on it. Now head into the next room via the secret door - The
    statue like figure cemented into the wall.
    
    Head over to the music box here, and stop it. Now use the RED JEWEL to open it
    again, and grab the MUSIC BOX PLATE. Head back into the room you were just in.
    
    Head over to the music box in this room, and use the MUSIC BOX PLATE on it 
    which you just got. After the short scene, jump onto the bed top, and climb
    up the ladder.
    
    Run down this room, and around the table - Ignore the HANDGUN BULLETS. Grab the
    2 GREEN HERBS in the corner of this room, and then grab the DRAGONFLY OBJECT.
    Open up your inventory, and combine the WING OBJECTS with the DRAGONFLY OBJECT.
    Run back around the bookcase, and climb down the ladder.
    
    Jump off the bed top, and head out this room for the final time through the
    green door.
    
    Head down this hallway, until you get to the junction. Take the corner on your
    left. Exit this room also for the final time through the single door.
    
    Run down the stairs here, and leave the mansion for the FINAL time through the
    front double doors! Woooo!
    
    Run around the corner here, and into the covered area. Go through the single
    door on the left.
    
    Head into the single door next to you.
    
    Guess what!? This is the FINAL storage chest in the game, and also we're about
    to fight the final battle! This means that you should have a strong choice
    of weapons and bullets... If you think you do, head over to the storage chest,
    and take:
    
    MAGNUM
    MAGNUM ROUNDS
    GRENADE LAUNCHER (LOADED WITH ANY ROUNDS)
    ANY GRENADE LAUNCHER ROUNDS
    GOLD DRAGONFLY OBJECT
    100% HEALING ITEM
    100% HEALING ITEM
    100% HEALING ITEM
    100% HEALING ITEM
    <LEAVE ONE SPACE FREE>
    
    If you don't have the some of the items above, you should take this:
    
    ASSAULT RIFILE (AT LEAST 85%)
    SHOTGUN
    SHOTGUN SHELLS (AT LEAST 40)
    GOLD DRAGONFLY OBJECT
    100% HEALING ITEM
    100% HEALING ITEM
    100% HEALING ITEM
    100% HEALING ITEM
    <LEAVE ONE SPACE FREE>
    
    If you don't have 4 100% HEALING ITEM's just take what you can. Now make sure
    that you SAVE YOUR GAME! Exit this room the way you entered...
    
    Go through the single door beside you.
    
    Run down this pathed area, and go through the mansion doors.
    
    Run up the stairs, and go through the single door.
    
    Go through the first set of double doors you see.
    
    Run further into this room, and take the small steps up, and go through the
    single door.
    
    Go through the door straight ahead.
    
    You'll hear some crying... It's Claire crying over Steve's dreadful (Or happy)
    death. Claire will slide a file under the door. You'll take it. After the
    scene, open up your inventory, examine the SECURITY FILE, spin it around, and
    push X. You'll get the SECURITY CARD. Run straight down this room, and run up 
    the second set of steps you come to.
    
    Head over to the single door, and you'll see a small panel. Examine it, and use
    the GOLD DRAGONFLY on it. The door will unlock. Go through it.
    
    Kill the zombies here, and jump up onto the catwalk. Run down here, and examine
    the panel. Use the SECURITY CARD on it. You'll be asked for a password... The
    FINAL password... And it is... 
                    _   _       
                   ( ) ( )                           _               
                   | | | |   __   _ __   _     ___  (_)   ___    _ _    
                   | | | | /'__`\( '__)/'_`\ /' _ `\| | /'___) /'_` )  
                   | \_/ |(  ___/| |  ( (_) )| ( ) || |( (___ ( (_| | 
                   `\___/'`\____)(_)  `\___/'(_) (_)(_)`\____)`\__,_|
    
    This will activate the self destruct sequence. Equip your strongest weapon,
    grab the GREEN HERB, and exit the room the way you entered.
    
    You'll see a quick scene of the tentacles, and a FMV showing that Alexia is
    back! You'll tell Claire to run to the elevator, bush Alexia ambushes her.
    After the scene, QUICKLY SHOOT ALEXIA LIKE CRAZY! If she hits Claire, you'll
    get Game Over... But even if that happens, you just continue from where you
    switch on the self destruct sequence, but anyway, you'll see a FMV of Alexia
    transforming into her final form...
    
    Alexia can be a VERY hard boss, because she lets go little leechs that bite at
    your ankles, but cause little damage, and can also poke you with a large stick,
    which can also hurt, but can waste important herbs. Try and avoid them. Make 
    sure you stay away from Alexia - Don't get close up to her, as she can strike 
    you with her long and prickly legs, so watch out for that. You should be using 
    your MAGNUM on her, or if you didn't bring that, your SHOTGUN or ASSAULT 
    RIFILE, or even your GRENADE LAUNCHER. Alexia will take a lot of shots to go 
    down, but we don't need the ammo anymore, so use it all up on her! Don't be
    afraid to heal yourself as well. If you get poisoned, make sure you cure that.
    
    After you shoot Alexia enough, you'll see a FMV of her flying away. The
    LINEAR LAUNCHER will now be released, so grab it! Quickly equip it, and start
    shooting like crazy! You have infinite ammo, so just shoot her like crazy.
    Make sure you avoid her acid spray as well. With one shot from the LINEAR
    LAUNCHER, she'll blow up!
    
    After the FMV, you'll see Wesker holding Claire. He'll then chase after her,
    and Wesker will let her go. He'll then challenge Chris to fight! Chris will
    find it useless to fight with Wesker, and Wesker will smash Chris against the
    wall. 
    
    You'll see a scene of Claire about to jump into the jet... But she notices
    something...
    
    Chris will wake up again, and Wesker will punch him in the face a few times...
    Chris falls to the ground, and Wesker talks about his power, and gives Chris
    a punch to the jaw. Chris notices a chain holding large pillars of iron - He
    avoids Wesker's punch, and jumps onto the switch, making the iron fall onto 
    Wesker... Nope, not dead yet. Wesker will slowly get up, and face Chris again.
    The wall will start to fall apart, and Wesker will start to bleed... Being
    the wuss Wesker is, he'll tell Chris he will meet again... Chris retreats
    while he can!
    
    You'll see a FMV of Chris running through the prison, and jumping into the
    elevator with the explosion right behind his tail. (Yeah, so much for 'Do not
    use elevator in case of fire...) He'll jump from the elevator, and fly away
    in the jet... Chris then says he's going to bring the whole of Umbrella down...
    The Antartica base explodes in the distance...
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    CONGRATULATIONS!...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    You have just completed RESIDENT EVIL CODE VERONICA X using the RESIDENT EVIL
    CODE VERONICA X BEGINNERS GUIDE! Now watch as the credits roll by...
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    MY RANK FOR RE:CVX...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+  
    RANKING: E
    
    TOTAL TIME: 22:17:49
    
    NUMBER OF SAVES: 23
    
    NUMBER OF RETRIES: 03
    
    Why is it so bad? So I can get ever single thing down in the game, and bring it
    into this walkthrough, and hopefully make it easier for you! I hope you enjoyed
    the walkthrough as much as I did writing it for you!
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BATTLE GAME...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    After you complete RE:CVX for the first time, you'll unlock the battle game -
    Where you get endless bullets, bunches of herbs, etc. This short guide will
    help you through sections of the mini-game...
    
    Claire's Battle Game
    --------------------
    Weapons/Items:
    Knife
    Handgun
    Crossbow
    Handgun Bullets
    Brown herb mixture
    Brown herb mixture
    Brown herb mixture
    Brown herb mixture
    
    Final boss:
    Nosferatu
    
    Alternate Claire's Battle Game
    ------------------------------
    Weapons/Items: 
    Knife
    Grenade Launcher
    Grenade Rounds
    Acid Rounds
    Flame Rounds
    Assault Rifle
    Brown herb mixture
    
    Final boss:
    Tyrant
    
    Chris' Battle Game
    ------------------
    Weapons/Items:
    Knife
    Magnum
    Shotgun
    Shotgun Shells
    Brown Herb
    Brown Herb
    
    Final boss:
    Alexia - Second and Third form
    
    Steve's Battle Game
    -------------------
    Weapons/Items:
    Knife
    Gold Lugers
    Brown Herb
    Brown Herb
    Sub Machine Guns
    
    Final boss:
    Gulpworm
    
    Wesker's Battle Game
    --------------------
    Weapons/Items:
    Knife
    Brown herb mixture
    Brown herb mixture
    Brown herb mixture
    
    Final boss:
    Alexia - First form.
    
    
    Battle Guide
    -------------
    
    Room 1: Prison Passage 
            4 Zombies
    
           |^^^|
           |   |
           |   |
           |   |
           |   |_____________
           |_                |
             |_______________|
    
    Room 2: Outside area
            6 Zombies
           _______
          |^^     | 
          |    ___|
          |   |
          |   |
          |   |
          |   |
          |   |
          |   |
          |___|
    
    Room 3: MTF
            3 Bandersnatches
          ___________________
         |                  >|
         |      ____________>|
         |     |
         |     |
         |     |
         |     |
         |     |
         |_____|
    
    Room 4: Tiger Statue Room
            5 Zombies
         _________
        |^^ ___   |
        |  |  |   |
        |  |  |   |
        |  |  |   |
        |__|  |   |_____
              |         |
              |         |
              |         |
              |_________|
    
    Room 5: MTF Basement
            6 Zombies
             ____ 
            |   >|
          __|  |_______
         |             |
         |             |
         |             |_
         |               |
         |_______________|
    
    Room 6: Turn Table Room
            2 Hunters
         _________
        |         |
        |    E    |
        |         |
        |_ _ _ _ _|________
        |                 >|
        |_________________>|
    
    Room 7: Conveyor Belt Room
            2 Hunters
    
       _______________________
      |         __>|          |
      |      ____     ____    |
      |     /    |   |    |   |
      |    |     |___|    |   |
      |    |              |   |
      |     \             |   |
      |______\            |   |
                          |   |
                       ___|   |
                      /       |
                     |________|
    
    Room 8: MTF Second Floor
            4 Zombies
             ____
            | ^^ |
            |    |
            |    |
            |    |___
            |        |
            |     ___|
            |    |
            |____|
    
    Room 9: MTF Control room
            6 Zombies
             ____________
            |            |
            |     _______|
            |    |____
            |<        |
            |<    ____|
            |    |
            |    |___
            |        |
            |     ___|
            |    |
            |____|
    
    
    Room 10: L-shape hallway
             6 Zombies
                    ___
                   | ^^|
                   |   |
                   |   |
                   |   |
                   |   |
                   |   |
          _________|   |
         |             |
         |_____________|
    
    Room 11: Doctors room
             5 Zombies
           _____________
       ___|     |__^_   |
      |                 |
      |___       _______|
          |             |
          |      _______|
          |_____________|
    
    Room 12: Window corridor
             4 Zombies
             _______
            |     ^^|
            |    ___|
            |   |
            |   |
            |   |
            |   |
            |   |
            |___|
    
    Room 13: Locker Room
             2 Hunters
           _______________
          |               |
          |   _________   |
          |  |         |  |
          |  |________ |_>|             
          |           |__      
          |______________|
    
    Room 14: Ice Hallway
             7 Zombies
           _______
          |       |
          |V__    |
              |   |
              |   |
              |   |
              |   |
              |   |
              |   |___
              |       |
              |_______|
    Room 15: Garage
             4 Zombies
         _______________
        |               |
        |               |
        |               |
        |               |
        |               |
        |_______VV______|
    
    Room 16: Turn Table Reception
             5 Zombies
               _________
              |      ^^ |
              |         |
          ____|         |
         |              |
         |______________|
    
    Room 17: Airport Reception
             3 Bandersnatches
            ___
           |   |^^^^ |
           |   |     |
           |   |__   |
           |   |  |  |
           |   |__|  |
           |         |
           |_________|
    
    Room 18: BOSS BATTLE
    
       |\   |    /   / \
       | \  |   /   /___\
       |  \ |  /   /     \
       |   \| /   /       \
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    BRIEF SUM OF STORY...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    Coming soon!
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    WESKERS REPORT 1 ...CONTAINS SPOILERS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    My name is Albert Wesker.
    
    I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical 
    enterprise who covertly conduction Bio Organic Weapons, better known as 
    B.O.W., for development. But at the leader development training ground 
    situated in Raccoon City, I met a brilliant and talented researcher who 
    decided to take a different path; William Birkin.
    
    In time I shifted my position to S.T.A.R.S., a special forces unit of the 
    Raccoon Police Department. Umbrella, for crisis management reasons of their 
    illegal Bio Organic Weapons development had many of it's people working in the
    police department.
    
    I became the leader of S.T.A.R.S. and conducted all sorts of intelligence 
    activities for Umbrella. As I continued to serve I devised my own plans and 
    waited for the right moment to execute them.
    
    Then at last, opportunity knocked.
    
    
    - 1998 - July 
    - 7.24 - 
    
    The freak murder incidents had occurred in the forest near the mansion started
    it all. The mansion was Umbrella's secret BOW laboratory and it was clear that
    the indevelopment T-Virus was the cause of the murder. 
    
    Initially, Umbrella instructed me secretively to keep S.T.A.R.S. out of the 
    case, but with the heightened emotions of the citizens S.T.A.R.S. had no 
    choice but to move in. 
    
    That was when my next order was given. Dispatch S.T.A.R.S. to the mansion, 
    dispose of them, then report the situation to headquarters so that their 
    combat with the B.O.W. could be used for data analysis allowing Umbrella a 
    comprehensive portrait of the B.O.W.'s combat abilities. 
    
    From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, 
    the top elite of S.T.A.R.S. gave all they had and became useful sample data. 
    Then following, I geared up the Alpha Team to "search and rescue" the lost 
    Bravo Team. The members of the Alpha Team also proved their worth and as 
    expected many died. 
    
    There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the Alpha 
    Team were Chris Redfield, Jill Valentine, and Barry Burton. And from the Bravo
    Team were Rebecca Chambers and Enrico Marini.
    
    It was time to begin executing my plans. In the midst of the whole affair I 
    could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces
    with an opposing corporation of Umbrella. To buy into that opposing 
    corporation I would need the actual combat data of the Tyrant. 
    
    The surviving privileged members of S.T.A.R.S. were just the perfect bait. I 
    decided to have one of them play the Judas and draw them to the Tyrant. 
    
    That Judas was Barry.
    
    Barry was the strong truth and justice kind and cherished his family more than
    anything. His type is easy to manipulate. I just took that most important 
    thing away from him. My only miscalculation was the high potential of Chris 
    and Jill. But with the family man Barry playing Judas the scheme went as 
    planned. 
    
    Then the winds turned unexpectedly. 
    
    I had to eliminate Enrico who found out what was behind it all. I used Barry 
    to get to him. After I successfully got rid of that nuisance I awaited the 
    sample specimen that Barry would bring to me in the Tyrants room. 
    
    I injected the virus I obtained from Birkin in advance. If I made Umbrella 
    believe I was dead, it made it far more convenient to sell myself to the 
    opposing corporation. According to Birkin the virus had profound effects. It 
    would put my body in a state of temporary "death." It would then bring me back
    to life with super human powers. Therefor I unleashed an awesome Tyrant from 
    its slumber and let it attack me. 
    
    As my consciousness faded away I was certain that the whole scheme would end 
    in success.
    
    Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the 
    Tyrant and the plan I devised which cost me my humanity ended in failure. Now 
    anything and anyone who stood in my way would be terminated. It's been that 
    way for a long time and it always will be. At all costs I had to make STARS 
    pay.
    
    - September - 
    
    Two months had passed since the mansion incident. To regain everything I had 
    lost in my new organization I joined hands with Ada Wong, a female agent who 
    was also sent to spy on Umbrella. 
    
    I knew in my bones that the key developer was William Birkin, but what he 
    didn't know was that Umbrella did not play games... with anyone. Eventually, 
    Birkin would be assassinated, and the G-Virus would be in the hands of 
    Umbrella. 
    
    But the salvage team led by Hunk was ahead of us. By the time they got to 
    Birkin, he'd already injected himself with the G-Virus... he became his own 
    creation, and decimated them. 
    
    Soon after, the T-Virus carried by rats spread throughout Raccoon City, and 
    Umbrella faced its worst scenario.
    
    - 9.28 - 
    
    The good citizens became zombies, and the city had headed for its devastating 
    fate. Humans were no match against zombies. 
    
    In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The
    Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. 
    It became imperative that our organization would also obtain the Nemesis data.
    
    - 9.29 - 
    
    To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of 
    Leon and Claire, who were trying to unveil their secrets. 
    
    Then, a new revelation. Birkin used to hide the findings of his studies in his
    daughter Sherry's pendant. It was very possible that the G-Virus was there. 
    While Umbrella was busy with their cover up, we had to capture Sherry before 
    they did. I sent Ada undercover to seek the location of Sherry. I, the "dead 
    man" on the other hand, had to work in the shadows. 
    
    A spy's obligation and priority is in the mission, to carry out the mission 
    like a machine without any emotional interference. 
    
    But through her interaction and involvement with Leon S. Kennedy, there'd been
    an affection growing inside her. 
    
    My instincts sensed danger, something had to be done, quickly. My instincts 
    did not disappoint me. Even though Ada almost had her hands on the G-Virus, 
    which Leon had acquired from Sherry, that affection of hers drove her to her 
    death. But she was still of some use. I had to save her life. My people 
    hurried to retrieve the G-Virus that Leon threw away. But Hunk, the only 
    survivor of Umbrella's salvage team, was there before us.
    
    - 9.30 - 
    
    Our only option left was to bring back Birkin, the monster, as the sample 
    specimen and have him finish off Leon and Claire in order to obtain his combat
    data. Although Birkin lost the battle to Leon and Claire, we succeeded in 
    gathering samples of the G-Virus from his dead body.
    
    - 10.1 - 
    
    In the morning the government bombed Raccoon City in an attempt to stop for 
    the viral outbreak. This was, of course, their feigned reason. 
    
    Later, Claire left for Europe to find her lost brother Chris, and Leon joined 
    forces with a underground anti-Umbrella organization. 
    
    Sherry is safe in our hands. I would never underestimate Birkin. 
    
    There's something about this little girl... 
    
    ***Thanks to http://www.newblood.com for this detailed translation of Wesker's
    report 1!***
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    WESKERS REPORT 2 ...CONTAINS SPOILERS
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    ------
    Part 1
    ------
    
    When I first visited that place, I was 18 and it was summer. Twenty years ago.
    I still remember the smell when the helicopter landed and the rotar caused the
    wind to stir. From the air, the mansion seemed normal but from ground level, 
    something was different. Birkin, who was 2 years younger than I, seemed only 
    interested in the research files he had as usual........
    
    1978 July 31(Monday)
    Two days ago, the two of us were assigned to that place. Everything could have
    been planned out from the beginning or it could have all been a coincidence.
    The only person to know the truth is most likely, Spencer. Spencer at that 
    time was using the Arklay labs for the research on the t-virus.
    
    As soon as we got off the helicopter, the president of the lab stood in front 
    of the elevator. I don't remember the guy's name. It didn't matter what was 
    said officially, from that day on that lab was ours. We were assigned to be 
    chief researchers at the facility. This of course, was Spencer's will. We were
    the chosen ones. The two of us ignored the president as we entered the 
    elevator. We had already been briefed about the layout of the area as well as 
    Birkin's, and with no bad intentions we ignored everyone as usual. Usually, 
    when someone sees our actions, they would react quickly. But the president 
    didn't react at all. 
    
    At the time, I was only a youngster so it didn't bother the president. The 
    president understood what Spencer was thinking and didn't take notice of 
    someone like me. While the three of us were on the elevator, Birkin kept his 
    eyes on the research files. The files contained information about a new 
    firo-virus found 2 years ago in Africa called Ebora. Even now there are 
    thousands of people researching the Ebora. But the people are always divided 
    in half -- one group dedicated to saving people from the virus, and the other 
    to kill people with it.
    
    It is known if a person is infected with the Ebora, that the chance of dying 
    is 90%. It has the quality to destroy the physical structure within 10 days 
    and even now, a cure hasn't been found. If used as a bio-weapon it would 
    display incredible destruction. But because making a bio-weapon is against the
    law we would not use the virus as a weapon. But I'm certain that someone out 
    there would use this as a weapon. So to prepare for a case of that nature it 
    is good to do research on it now. But the line between finding a cure and 
    making a bio-weapon is thin. This is because the actual research conducted do 
    not differ at all between the two. So one could say that they are reseaching 
    for a cure and be making a bio-weapon.
    
    But Birkin was not interested in either cause. He just wanted to research the 
    Ebora itself. There was little known about the virus at the time. They did not
    know that the virus would die within a few days by itself, and would die 
    instantly when hit by sunlight. They were also unaware of the speed that it 
    would kill its host. It kills the host so quickly that there is virtually no 
    time for the virus to infect another person. The virus has to physically touch
    another person in order to infect them and therefore can easily be 
    quarantined. But that brings me to the following thought...
    
    What if a person that was infected with the Ebora virus could stand up and 
    walk around? That infected person would have a disrupted chain of thought, and
    what if they could infect others that weren't infected? What if the DNA of the
    Ebora and the RNA had a direct impact on the DNA of a human? Due to those 
    factors, would the person be harder to kill? The person would be dead from a 
    human's point of view, but would still act as a bio-weapon spreading the virus. 
    It is forunate that the Ebora had features like this. We would be the only 
    ones to possess this knowledge. 
    
    Umbrella, with Spencer as the head was a organization created to do research 
    on viruses with these qualities. As a cover they tell the world that they are 
    a company researching cures for these viruses. But the truth was that they 
    are a bio-weapon development organization. The finding of the original virus 
    which restructures the human DNA was the start of everything. Using the 
    original virus as a base, an enhanced virus would be made to be a bio-weapon. 
    This was the T-virus plan.
    
    The original virus was an RNA virus and would cause abnormalities that would 
    enhance a person. Birkin planned on combining the two viruses to make an 
    enhanced virus. The sample of the Ebora had already been brought to this 
    reserach facility. We had gone through many elevators and had finally reached 
    the destination. Upon entering, even Birkin was impressed by the sight. This 
    was our first encounter with that woman.
    
    We were not told anything about that woman. Everything relating to her was 
    kept top secret and the data was not to be leaked to the outside. Information 
    obtained from records showed that she had been here since this lab was created. 
    She was 25 years old at that time. But what her name is and why she is here is
    a mystery. She was a test subject for the research on the T-virus. The 
    research began on November 10, 1967. For 11 years, she had gone through the 
    tests with many viruses. 
    
    I heard Birkin whisper something. Whether those words were cursing/swearing or
    praising I do not know. We had come to a place we could never leave. We didn't
    know whether we were to take the research to it's completion or if we would 
    end up like her. For us we, only had one choice. The woman who lied on the 
    pipebed had moved something within both of our minds. Is this also a part of 
    Spencer's plan? 
    
    ------
    Part 2
    ------
    
    On this day, a ten-year old girl was deployed to Umbrella's Arctic facility as
    a Head Researcher. Her name was Alexia Ashford. At that time, I was twenty-one
    and Birkin was nineteen. Ruefully, the rumor of "Alexia in the Arctic" 
    occupied our topics at the Arkley Facility. The Ashford House was a legend 
    among long-time employees.
    
    Whenever our research didn't go well, the unskilled old researchers would say,
    "If only Professor Edward were still alive..." Certainly, Edward Ashford was 
    one of the founders of the "starting virus" and might be the greatest 
    scientist ever since he established the T-virus plan. However, Edward died 
    soon after Umbrella was founded. It has been thirteen years since his death. 
    After all that time, I wondered what we expected from Ashford House. To tell 
    the truth, the Arctic Facility that his son established, had not developed 
    anything for thirteen years since Edward's death. His granddaugter Alexia's 
    brain might not be good enough. 
    
    However, after that day, our useless older scientists began to say instead "if
    only Alexia were here..." I believed these old men didn't have any future 
    because they judged people solely on the name of their family or their blood. 
    That's why they could not work without any direction and could not ever get 
    promoted when they were old enough to have one leg in the coffin. However, I 
    remained sensible. 
    
    If I was too hot about this issue as a manager, the Arkley Facility's T-virus 
    development would run late. Under these circumstances, if we didn't judge the 
    situation calmly, we would not succeed. At that time, I thought that if I used
    these old men well, the results of our research would show progress. I also 
    thought the scientists were suitable for the very dangerous experiments 
    because they were so old. After all, If I didn't use my workers efficiently, I
    wouldn't be such a higher manager. However, Birkin was now a problem. His 
    reaction to the Alexia rumors were miserable. 
    
    Although Birkin would never admit it, he was proud of becoming the youngest 
    manager at sixteen. However, a ten-year-old girl had just broken his pride 
    completely. It was the first time Birkin had ever been defeated. He couldn't 
    admit that a young girl from a famous family had defeated him. Indeed, he was 
    just a child. Although Birkin had an immature mind we needed him to get over 
    it, because our research had been in the second phase for three years. 
    
    At this point of the T-virus development, the production of the "Human 
    biological weapon" the so called "Zombie" was stable. There was not 100% virus
    infection to DNA. There are so many kinds of chemical differences among 
    people. If a group of people reveived the infection from a "Zombie", ten 
    percent of them would not get infected. We can't change this result even 
    though we continuously studied the DNA. If 90% of people got the infection, 
    this would be enough to be a weapon. However, Spencer's opinion was different.
    Our boss wanted an independent weapon that killed 100% of the people. However,
    for what? 
     
    Originally, the advantage of biochemical weapons was that they were cheap to 
    develop. However, our research into the "Human biological weapon" was getting 
    expensive. If Spencer wanted to get money the ordinary way, he would not have 
    chosen such a method. If he used this as an ordinary weapon system, he would 
    get enough money. However, if he continued to study it as an independent 
    weapon, it would be too expensive. Why does he continue this research even 
    though it costs so much? I would understand if he aimed at a monopoly of all 
    military industry to change the general idea of war. So I still don't know 
    Spencer's real intention. 
    
    Apart from Spencer's real intention, what Birkin considered an ideal "Human 
    biological weapon" was what he attached as a weapons importance to the battle 
    field of that time. He tried to create that weapon by not only changing the 
    T-virus DNA but also incorporating other creature's DNA information. He 
    devised a Human biological weapon for battle that destroys people who are 
    armored or recieved a vaccination for the virus. This experiment was called 
    the "Hunter" in later times. However, that experiment had to stop for a while 
    to protect our main experiment. 
    
    Birkin felt it meaningless to compete against Alexia. He began to act like 
    losing was standard behavior. He stayed at the facility twenty-four hours a 
    day and continuously experimented on casual ideas with no plan. I tried to use
    other researchers to extract as many biological samples as possible before the
    experiment bodies died. However, I could not catch up with the speed of 
    Birkin's experiments. The facility head supplied new experiment bodies and 
    acted like nothing was wrong. However, those bodies were dying continuously. 
    That place was like hell. However, the "woman experiment's" body was the only 
    one who survived that hell.
    
    She was already twenty-eight. That is, she has been in this facility for 
    fourteen years. She might not have any thinking ability as a human since 
    getting the "Starting virus". If she had her mind, her only hope would be 
    death. However, she survived. I wondered why she was the only one who survived
    for such a long time because the data of her experiment was not any different 
    from the other bodies we experimented on. Until we solved this mystery, we 
    needed more time 
    
    ------
    Part 3
    ------
    
    1983 December 31 
    It has been the 6th winter since I worked at this Arklay facility. During the 
    last two years, we had made no real progress with our research and time passed
    by. But this had come to an end. We had recieved word that Alexia had died. 
    The reason was the virus that Alexia herself created, the (T-Veronica virus). 
    It seemed like the 12 year old Alexia was too young for such dangerous 
    research. 
    
    I had heard rumours that Alexia had injected the T-veronica virus in herself 
    but this I could not believe. She probably couldn't handle her father's death 
    one year ago and made a simple error in her research. Later, the research at 
    the Antarctica facility was continued by Alexia's twin brother, but no one had
    expected anything from him. In the end, the Ashford family couldn't bring any 
    results and would crumble down. Like I had stated earlier, the Ashford family 
    was a legend and will stay as a legend only. 
    
    With Alexia's death, Birkin had changed back to what he was before. Now there 
    was no one who could surpass him, and all the researchers had to acknowledge 
    him. But it was still a taboo to talk about Alexia infront of him. Even when I
    tried to get a sample of the T-veronica virus, he had strongly objected. I had
    to put aside finding out about the research that Alexia had done for now. I 
    had come to realize Birkin had not changed at all, when everything around him 
    had changed. But I had a much bigger problem on my hands. 
    
    Our facility was located in a very dense forest. I went out walking into the 
    woods many times but because this facility was in the near center of the 
    forest, we would never encounter any other humans. The only way to get here 
    was by a helicopter. It was a needed precaution dealing with a bio-weapon. 
    Since if by chance, the virus is leaked out, it would prevent the chances of 
    spreading. But a bio-weapon isn't so simple. The virus can also affect 
    non-human beings as well. 
    
    A virus isn't always limited to affecting only one kind of organism. For 
    example, the Influenza virus not only affects humans, but birds, pigs, horses 
    and even seals. In each of these species, not all who come in contact with the
    virus are affected. Seagulls and chickens are, but all other birds are not. 
    Also, the same virus may have different effects on different species. The 
    problem lies in how the T-virus can affect many different life forms.
    
    During the time when Birkin made himself useless, I had done my own research 
    on the T-virus. I had discovered that the T-virus can affect most life forms 
    out there. Not only mammals but plants, bugs, and fish can also be affected. 
    Everytime I walked in the woods, I always thought to myself, why did Spencer 
    choose this place? 
    
    There are many different forms of life in these woods. What would happen if 
    the virus were to leak out? If only an insect were infected, it is small in 
    size and probably would not go through a big mutation. But insects could 
    spread the virus at an incredible rate. If this were to happen, how far would 
    the T-virus spread? If it were a plant that was infected, the plant itself 
    could not move and would seem safe. But what about the seeds the plants give 
    out?
    
    It would be very dangerous for such a case to happen. Now that I think about 
    it, it was a smart move for the Ashfords to locate their facility in 
    Antarctica. But here it almost seems like someone wants the virus to spread. 
    But that could not be possible. What is Spencer trying to make us do? 
    
    This issue was far too great and I could not discuss this with any other 
    researcher. The only one who I could talk to was Birkin, but he probably 
    wouldn't be interested. I need more information. I had started to realize my 
    limits as a simple researcher. To find out what Spencer was truly thinking, I 
    needed to get to a position where I could obtain more information. For that I 
    would throw away all my current positions. But I cannot do this quickly. I 
    could not let Spencer notice my plans for if so, everything would be over.
    
    I had continued to do research with Birkin so that no one would detect my 
    intentions. During that time, that 'woman test subject' was forgotten. A 
    "failure" that just lived on. Until that day, 5 years later....... 
    
    ------
    Part 4
    ------
    
    The 11th summer had come since we started working at this facility. I was 28 
    at the time. Birkin had become a father to a 2 year old girl. The wife was a 
    also a researcher at the facility. It was natural that people who conducted 
    research at the same facility fall in love and have children. But a normal 
    person would not be able to continue research at this place. Everyone who is 
    still here is crazy. 
    
    We had gone into phase three of our plan in the ten years. A programmed life, 
    to be used a soldier, a bio-weapon for combat. This bio-weapon was to be 
    called the "Tyrant". But this project had a huge problem from the start. 
    Finding a test subject for this Tyrant was easier said than done. There were 
    very few who were qualified enough to become the Tyrant. 
    
    This was due to the nature of the T-virus. Any human could be used to make a 
    zombie or a hunter but their intelligence would be lost in the process. A 
    certain amount of intelligence was needed to create a Tyrant. Birkin had 
    created a different way of creating the Tyrant to compensate for this problem.
    But only a very small amount of people could be used for this different way. 
    In the simulation, only 1 out of 100000000 mutated into a Tyrant, the rest 
    became zombies. 
    
    If our research continued, we could create a different kind of T-virus that 
    was compatible with far more people. But for this to happen we needed another 
    test subject. But even if we searched through all of America, we would only 
    find ten or so people that were compatible. Other research facilities had 
    encountered the same problem. We ran into a wall even before our research 
    began. 
    
    But we had recieved word that the Europe facility had devised a plan to 
    conquer this problem in phase 3. This was the Nemesis project. I had urged 
    Birkin to get a sample of the project to further our own research. Although 
    Birkin had strongly opposed, I convinced him otherwise. Until we found a 
    compatible host our research would not proceed forward, and Birkin had to 
    accept this.
    
    We had received the package a few days later with a number of precautions 
    written on it. The package brought to heliport was in a small box labeled 
    "Nemesis Project". To gain this sample from the France facility required quite
    there effort, and credit for this accomplishment went to Spencer for backing 
    us up. Birkin took no interest in the package till the end but had at least 
    admitted to tests. The sample was new and was for test purposes. 
    
    A biological life form created by manipualting DNA. That was the what the 
    Nemesis was. The intelligence was the only thing enhanced and this lifeform 
    alone, could not do anything. But once it finds a host, it becomes a parasite 
    and would take over that host and would cause it to have incredible combat 
    ability. The host for the weapon and the parasite would be made separately and
    later the intelligence of the parasite and the body of the host would be 
    combined to create a bio-weapon. If this were to succeed it would overcome the
    problem of the intelligence and we could create a bio-weapon. But the problem
    was when the parasite takes over the host. 
    
    In the research files, the only information recorded was the death of each 
    host once taken over by the parasite sample. Within 5 minutes of the parasite 
    taking over, the host would die. But we were already aware of the danger that 
    lied in the prototype. If we could prolong the time the host would survive, we
    would gain the credit to the "Nemesis project". That was my plan. The host 
    would be that women test subject. Her incredible life rate could survive 
    longer against the Nemesis prototype. And even if it failed, nothing would 
    change on our side. 
    
    But the test had created a result I had not expected. The Nemesis prototype 
    that tried to enter her brain had disappeared. At first, we could not tell 
    what had happenned. We did not expect her to consume the Nemesis. That was the
    beginning. Something was happenning inside that failed experiment. We had 
    decided to start research on her from scratch.
    
    In the past ten years, we had conducted every bit of research possible on her,
    but we had decided to throw all those files away. Within the 21 years that she
    lived, something was beginning to show. Only Birkin had begun to notice the 
    change. Indeed, something had begun to change inside her. But that was 
    something totally different from the T-virus project. Something new and would 
    bring a new idea to us. The project which changed our destiny, the "G-virus
    project" 
    
    ------
    Part 5
    ------
    
    It had been 17 years since I first came to this place. Every time I come here,
    I remember the smell of the wind from that day. The buildings and the 
    surroundings all looked the same as before. On the heliport, I could see 
    Birkin. It has been a long time since I've seen him. Four years have passed 
    since I left Arklay labs.
    
    4 years ago, when Birkin's G-virus project was authorized, I requested to be 
    transferred to the secret (intelligence) service. This was easily authorized. 
    Most people saw it as a natural change, going from the research profession to 
    another field. In reality, the research conducted on the G-virus was far above
    my level. Even if I wasn't out to discover what Spencer was truly thinking, I 
    could feel my limits as a researcher had reached their peak.
    
    Even as the wind blew, Birkin didn't take his eyes off of his research files. 
    He came to Arklay quite often, even though he was not employed here anymore. 
    Not too long ago, an underground lab under Racoon City was built. This was the
    place that Birkin's G-virus project would take shape. To be honest, I didnt 
    think that Spencer would authorize "G". I thought this because "G" was 
    considered far from being a weapon, and had too many unknowns about it. 
    
    "G" was slightly different from "T-virus" because the host would spontaneously
    react to the virus at a repetitive rate. It was very easy for a mutation to 
    occur since the DNA would be open to a virus. But this is isolated to the 
    virus itself and not the host's DNA. Even if the virus could cause some form 
    of change, it would be rare for the host's DNA to become mutated. Enter an 
    ouside force such as radiation, and it would be a different story. But in the 
    case of "G" it was different. Even without an outside force the "G" would keep
    mutating the host until death. 
    
    Something very similar in nature did exist within the T-virus though. When a 
    bio-weapon is put in a specific area, the virus inside the host would cause 
    some form of mutation. This has already been confirmed. But for this an ouside
    force was always needed. But the "G" has no need for such an element. No one 
    can predict the pattern of the mutations. And even if we could think of a way 
    to stop the mutation, the virus would just improvise.
    
    7 years ago Birkin discovered this in that woman. At first look the woman 
    appeared to have no physical changes. But inside of her various mutations had 
    occurred, each consuming every kind of virus we injected her with, and had 
    continued to live on. Over a period of 21 years, it had mutated so much that 
    it would even consume the Nemesis. The G-virus project was to take this 
    mutation to highest point possible. But this could lead to the "Ultimate life 
    form" or it could end in complete disaster.....could this be called a weapon? 
     
    What was Spencer thinking when he authorized this project? Even when I moved 
    to the secret intelligence service I could not find out anything about 
    Spencer's train of thought during these 4 years. Spencer hasn't been to 
    Arklay labs in a while now. Almost as if he is expecting something to happen 
    there. Spencer was slowly drifting away from me, just as an oasis in a desert.
    But my chance will come soon enough. Thats if I can live until then.
    
    The elevator took Birkin and I to the highest level in the lab. To that place 
    where we first saw that woman. There, we met the new research leader, John. He
    had come from a Chicago lab and was an excellent researcher, but he was too 
    normal to work in a place like this. He had started to question the motives of
    the research, and had repeatedly questioned the superiors. This news reached 
    my ears in the secret (intelligence) service. If information had been leaked 
    out, he would be the first to go? This was the general opinion amongst the 
    masses. 
    
    We both ignored John and started the clean-up of that woman. We had to kill 
    her. When she had consumed Nemesis she started to regain some intelligence 
    and exhibited some preculiar behaviors. The behavior would worsen. She would 
    ripped off another womans face and would wear it herself. According to the 
    records she showed the same behaviors when she was first injected with the 
    original virus. Recently three researchers had been killed as a result of her 
    behavior, and this is what prompted her immediate termination. Because the "G 
    project" was progressing so well, we had no use for her.
    
    Her death was confirmed over the course of 3 days, and her "dead body" was 
    carried somewhere by the president. After all was said and done, no one knew 
    who she was or why she was here. But this was also true of any of the other 
    test subjects. If she had not been here the G-project would not have existed. 
    Both Birkin and I would had be in completely different situations. I had this 
    on my mind as I left the Arklay labs. How far was Spencer planning on taking 
    this? (the "incident" would happen 3 years later)
    
    ***I didn't translate this myself. I got this from Resident Evil Fan website:
    http://www.residentevilfan.com, which is an excellent website for all RE
    freaks! Check it out! Also, thanks to the webmaster for letting me use this***
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    SECRETS...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    +-+BATTLE MODE+-+
    Beat game on ANY difficulty to gain Battle Mode.
    
    +-+ROCKET LAUNCHER+-+
    Beat the game with the ranking of A. It will be in the Item Box.
    
    +-+ALBERT WESKER IN BATTLE MODE+-+
    Simply beat Battle Mode as Chris, and you'll get to unlock Wesker.
    
    +-+STEVE BURNSIDE IN BATTLE MODE+-+
    Grab the GOLD LUGERS from the cupboard in the Save Room : Refer to Walkthrough.
    -OR-
    Perform well with Chris in battle mode.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    FAQS...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Q. I can't choose the character to play as! Why!?
    
    A. You can't. You'll play as Claire, through to a certain place in the game
    when you play as Chris. Rinse. Dry. Repeat.
    
    ---
    
    Q. Was Resident Evil Code Veronica X on Dreamcast?
    
    A. Yes. It was called Resident Evil Code Veronica. It's the same story, but
    some scenes aren't included that are with the PS2 Verion.
    
    ---
    
    Q. Why can't I find RE:CV on Dreamcast?
    
    A. Unfortunately, Dreamcast died. So, if you can't find it, it may be that 
    reason.
    
    
    ---
    
    Q. Does RE:CVX Have Crimson Heads?
    
    A. ...No
    
    +-+MORE QUESTIONS WHEN I GET THEM! SEND THEM TO punishment466@hotmail.com+-+
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    OTHER STUFF...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    - Claire has no boobies.
    - Zombies aren't real, so stop hiding behind your chair.
    - Wear two layers of underwear for obvious reasons!
    - Leave the light on when playing at night.
    - Your fly is open.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    CREDITS...
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    Me.
    CJayC - For such a great website!
    All webmasters for putting this guide on their website.
    Other great FAQ writers who inspired me.
    My computer for freezing up... once I think, but great job my little computer!
    Sony for such a great game system.
    Capcom, for creating Resident Evil.
    My parents for putting up with me.
    Coffee for keeping me up all night.
    Speed, for keeping me awake and feeling like doing everything (^_^)
    And finally, YOU! For reading this guide!
    
    +-+Thats all. Good bye, hope you enjoy the world of Resident Evil...+-+
    
    (C) Matthew Stenson aka punishment 01
    
    -EOF-