===================================
TACTICAL ESPIONAGE ACTION
METAL GEAR SOLID 2: SONS OF LIBERTY
REAL WEAPONS FAQ
===================================
Version 0.91.1
Copyright Wavehawk 07/05/2003
Spacing Set=70 CPI

	"Only the wisest ruler can use spies; only the most benevolent
	and upright general can use spies, and only the most alert and
	observant person can get the truth using spies. It is subtle,
	subtle! There is nowhere that spies cannot be used. If a spy's
	activities are leaked before they are to begin, the spy and
	those who know should be put to death."
	- Sun Tzu, The Art of War

========
FOREWORD
========
This article is intended to describe and compare the weapons,
equipment, and teams found in the Metal Gear series of games with
their real-world counterparts. It is intended primarily to set to rest
the arguments between various fans over the accuracy of the game
modelling of such real-life weaponry, and how it affects gameplay.
Konami and the MG series of games do not make any claim to be an
accurate simulation of real-life Counterterrorist actions, and thus
should not be assumed as such.

Not all the weapons and items in the Metal Gear games exist in real
life. You'd obviously be hard-pressed to find a REX or RAY unit
stomping anywhere around the planet, and nanotechnology is still in
its infancy at time of this writing. But a great majority of weaponry
and equipment in-game are based on real weapons, and what I intend is
to give a slightly more detailed account of what they are.

Sharp-eyed fans will notice that there are elements of this FAQ I had
taken from my previous work, the Counter-Strike Real Weapons FAQ (also
found on GameFAQs). This is mainly because I did not feel like
repeating myself too often here. Rest assured, this is the more recent
version.

============
UPDATE BOARD
============
07/05/2003 - Version 0.91.1
- An HTML version of this FAQ is now available at <
http://foxhound.xszone.nl>. Text-only version is still available at
GameFAQs <http://www.gamefaqs.com>. Thanks to Jerome for hosting, and
good luck on your new site!
- Idiot that I am, I left the FA-MAS section incomplete. Fixed that in
this version.
- Some webpages note that the L85A1 is actually quite accurate in
benchrest (prone) tests, but really, how can a firing-range test
approximate actual battlefield conditions? >(
- There are a lot of updates and corrections I need to make to the
FAQ, but due to lack of time, I'll be putting them up in the next
update. Stay posted!

06/23/2003 - Version 0.91
- Finally added the data on Vulcan Raven's M61A2 Vulcan Gatling Gun.
It is indeed an Aircraft 20mm gun and not the 7.62mm Vulcan seen in
movies like Terminator 2.
- Added info on the Enfield L85A1 mentioned but not used in Metal Gear
2: Solid Snake, for the sake of completism.
- Minor update on the version of FA-MAS Snake uses in Shadow Moses.
- Corrections and refinements on the XM82 Flashbang entry. Thanks to
Shawn <echoside_rt@hotmail.com> for the heads-up!

06/01/2003 - Version 0.90
- Spacing reset to 70 CPI for better viewing.
- MG's top (and how) rival, Tom Clancy's Splinter Cell: Pandora
Tomorrow (Previously known as Shadow Strike) has been announced by
Gamespot, and will feature multiplayer support. Likewise, Konami has
announced working on Metal Gear Online and Metal Gear Solid 3: Snake
Eater. At long last, the age of the Stealth Game has arrived! >D
- I will definitely be working on a Splinter Cell FAQ in the future,
but for now, I've made a few updates to this Real Weapons FAQ. I've
ignored it for too long...
- Added notes on Picatinny rails for the M4A1. Thanks to Johnston
<battlemaster365@hotmail.com> for that reminder.
- Thanks to Rik <takuan@musashionline.com> for the notes on the
swords--I'm not a sword man, and most of the stuff we discussed would
be big enough for it's own FAQ, but the most important notes I've been
able to place here (I hope).
- Thanks to Clarke <e_clarke@westman.wave.ca> for the errors I made in
describing the Hind and Havoc helicopters in the games. Thanks again
for the heads-up!

01/31/2003 - Version 0.89
- First off, I have seen Splinter Cell. I want. I very much want. To
think even Hideo Kojima was impressed with the XBox release of the
game. Splinter Cell doesn't try to be an MGS clone, instead focusing
more on realism and gameplay. We need more 'Stealth' games out there,
good ones. People complain a lot about MGS2 don't quite realize that
there's very few games of this genre out there at all worth
mentioning. Offhand, I can only name four: the Metal Gear series, the
first two Syphon Filter games, Tenchu, and Splinter Cell. As a fan of
stealthy games, I really look forward to what Kojima is going to do
next with MGS, now that he's seen Splinter Cell. This is a VERY good
thing.
- Second, apologies. I wasn't able to include in this update all the
errata and corrections that were pointed out to me last year. Sorry
about that, but I've been so busy juggling my RL work, family, and
Master's Degree that I rarely have time to update my FAQs anymore.
Anyway, thanks to the following for their heads-ups:
* Lunar Strain <divineklown@hotmail.com>
* Lee 'Cromulous' Reyes
* Dan Rosenthal <dgr0498@garnet.acns.fsu.edu>
* Chris Clooney
* Jason Duncan
* Matt Durrant
- Another reminder that my research skills need to be worked on. The
British version of the Harrier DOES mount the AMRAAM, so technically
so can the Marine Corps Harrier. Also, I apparently confused the
Rockeye Cluster bomb and the Snakeeye 'dumb' bomb. Apologies for that;
I also updated my Harrier weapons data to include the Hydra-70
missiles used in MGS2.
- Corrected PSG-1 to PSG1. HK uses PSG1 as the official nomenclature
for this weapon, last I checked.
- Corrected notes on Thermal Goggles. Goggle-sized thermal vision
systems DO exist in the Military.
- Corrected entry in M4A1 data. Some 'regular' M4s (and police-issue
CAR15s) have 'flat tops' as well. Also added mention on the CAR15/M4
confusion.
- Finally confirmed that the shotgun the Clearing Team Guards carry is
the Franchi SPAS-12 shotgun. I also managed to confirm that they carry
the Makarov PMM pistol, and that the gun Olga tosses overboard is
pretty much the same weapon.
- Rephrased comments on the Tranquilizer M9. I really have to find
ways of writing clearer demented sentences. :)
- Confirmed the existence of Sensor A, or the 'Sniffer' sensor. Data
contributed by various sources, but most notable was that of the
Philippine National Police (PNP) during their Bomb awareness/detection
seminars here in the Philippines.
- Rephrased the previous comments on the 7.62mm rounds. Apparently, my
phrasing of the descriptions made it sound like the 7.62mm rounds were
unnaturally bulky and heavy, which is not the case. That and the 7.62
traces its lineage from the .30-06, not the .30-08 as earlier noted.
Have corrected these errors.
- Apparently, there's a difference between the RG-6 and the RBG-6.
Will research on this further, to avoid confusion, but the entry on
the RBG-6 has been edited to that effect.
- Added WEAPON WISHLIST entry for the new HK MP7 (PDW) submachinegun.
Because of this, I made some edits to the entry on the FN P90, as
well.


06/30/2002 - Version 0.87
- Corrected data on the Colt Single Action Army; it uses Rimfire, not
ACP .45 Caliber cartridges. Thanks to RED for this one.
- Slight rewording of the Grenade information. I didn't mean to say
that all modern grenades are baseball-shaped; although the M67 is of
such a round shape, some countries like England use the pineapple or
oblong shaped grenades. Thanks to Max Eggeling for this point of data.
- Added WEAPON WISHLIST segment lisitng equipment I wish or hope to
see in future Metal Gear installments and their (possible) game
effects.
 - Fixed the choppy and nonsensical references to Land Warrior in the
M4A1 weapon section. Apologies for any misinformation that flub might
have caused.
- Clarifications made. The RPG-18 and RPG-22 Disposable LAW (Light
Antitank Weapon) rockets mentioned in the Metal Gear weapons section
are Russian LAWs. The US LAW is the M72, which has since been phased
out for the larger and more powerful M136 AT4 Antitank gun (which will
be the subject of another FAQ...Ghost Recon, maybe...)


05/15/2002 - Version 0.86
- IMPORTANT: Apologies in advance for not being able to thank all the
people who helped me with this FAQ. My home PC was hit by the @%!$ing
W32Kleiz virus which I had to delay and disinfect everything.
- For anyone who wants to know more about the research data on my FAQ,
please check out the CREDITS section at the very bottom.
- Corrected the M61 Frag Grenade to M67 Frag Grenade. Thanks to
William Bonass for pointing that out. I owe you one, man. ^^x
- Added info on Metal Gear 2: Solid Snake, specifically the Steyr AUG
which is used by the mercenaries of Zanzibar Land. Credit for this
goes to Shinichi Kodama and the English Metal Gear 2 Developement
Committee <http://www.msxnet.org/gtinter/mgear2us.htm> for their
translated version of the Metal Gear 2: Solid Snake manual.
- Added some actual Codec conversations into this text, just for the
heck of it. Note that these are not 100% accurate to the actual
conversations; they've been edited for humor value...^^x;;;
- Added info on the Kasatska, from none other than the Kamov Design
Company <http://www.kamov.ru> webpages. Also put in information on the
Mi-28 Havoc seen in Ghost Babel, and additional info on the Hind.
- Thanks to T. Huynh and the people at The Snake Hole: Metal Gear
Solid Encyclopedia <http://www.angelfire.com/games4/mgs_tea/> for
helping out with the RGB6 Grenade Launcher and Nikita Missile info.
- There's a LOT more Weapons and Information on the Metal Gear series
of games than I first thought. This FAQ may very well be a consistent
work in progress.
- Added info on the Harrier, which came from an unlikely source: The
USMC official webpages <http://www.hqmc.usmc.mil>.
- Added info on the AKS-74U's equipment. Names of the supresser and
Grenade Launcher mentioned below. Thanks again to FullBurst41 for
informing me of that.
- Added data on the High Frequency Blade. Since no such weapon exists
to my knowledge, I instead described the real-life blades they were
based upon.
- Added the RPG-7 to Metal Gear weapons. This is the "Rocket Launcher"
featured in the original game.


04/15/2002 - Version 0.85
- IMPORTANT: If anyone out there has data on the weapons used in Metal
Gear 2: Solid Snake, please let me know and hopefully point them out.
Until otherwise, I assume that the weaponry in MG and MG2:SS are the
same.
- Divided the Previous Game Weaponry list into categories for Metal
Gear, Metal Gear Solid, and Metal Gear Ghost Babel (MGS Gameboy) for
easier reading.
- Corrected the segment in Claymore Mine: The MGS Claymores do not act
on Infrared but by proximity and motion sensors. Thanks to Angstrom
for that note.
- Someone pointed out that the real AKS-74U DOES pack a supresser, and
can also mount a grenade launcher, Thanks! I forgot who it was, but
please give me a holler when you can! I'll also add more to the
AKS-74U data as I research on it.
- Added data on the Harrier under Enemy equipment. I will expand this
data as I research more on the plane.
- Added data regarding the M4A1 as part of the "Land Warrior"
system.
- Added data on the AN94 "Abakan" rifle among Enemy equipment.
- Added data on the Vektor R5 rifle/carbine found in Metal Gear Ghost
Babel, but am still unsure of the source of the data. If anyone has a
more accurate description of the Vektor R5, please let me know...
- Added a Gripes and Wishes segment at the bottom. For sheer rantage.
- I now use Textpad to edit my FAQs, so it may have a different effect
when seen in Wordpad or another text editor.


03/27/2002 - Version 0.80
- First version of FAQ. Basic Weapons and Equipment described. Some
Previous game weaponry included. Still incomplete, as I have to do
further research into the RGB6 multi-shot grenade launcher and Nikita
guided missile...Are those weapons even real? Segment on weapons from
previous Metal Gear games included. Set at 72 CPI for viewing.


========
LEGALESE
========
This FAQ can only be shown EXCLUSIVELY on the following websites:
* Gamefaqs <http://www.gamefaqs.com>
*

Any reprinting or publication of part or the whole of this article
without the author's permission is prohibited. Any attempt at copying
part or the whole of this FAQ and pass it off as another's work is
considered blatant plagiarism and will be punished accordingly and
personally by the author himself.

This is a non-profit FAQ written for free and informational purposes
only and not to be marketed for any reason. Know fully well that if
this is violated in any way, the writer and the maintainers of the
page this FAQ is displayed on are perfectly within their legal rights
to sue the pants off of you, since murder is not permissible.

The information written in this FAQ is neither sponsored by nor
endorsed in any way by Konami. Nor has this FAQ been sponsored or
approved by the companies mentioned below: Heckler & Koch GmbH,
Fabrique Nationale, Glock GmbH, Kalashnikov Iszmash JSC, Israeli
Military Industries/Magnum Research Inc, Colt Armaments USA, Pietro
Beretta Inc, Alliant Techsystems, Franchi Armaments, or the Hughes
Missile Systems Company.


=================
TABLE OF CONTENTS
=================
FOREWORD
UPDATE BOARD
LEGALESE
TABLE OF CONTENTS
WEAPONS
A - AVAILABLE WEAPONRY
	A-01 Beretta M9/92F (Custom)
	A-02 HK USP9
	A-03 HK Mk23.0 SOCOM .45ACP
	A-04 Kalashnikov AKS-74U 5.45mm
	A-05 Colt M4A1 Carbine 5.56mm
	A-06 HK PSG1
	A-07 HK PSG1-T
	A-08 FIM-92 Stinger Missile
	A-09 RGB6 Grenade Launcher
	A-10 Nikita Remote Missile
	A-11 High Frequency Blade
	A-12 Coolant Spray
	A-13 XM82 Stun Grenade (Flashbang)
	A-14 Chaff Grenade
	A-15 M67 Fragmentation Grenade
	A-16 C4/Semtex Plastic Explosive
	A-17 M18A1 'Claymore' Mine
	A-18 Empty Magazine
B - ENEMY WEAPONRY
	B-01 Glock G18 Select Fire
	B-02 FN P90
	B-03 Colt .45 Single-Action Army Revolver
	B-04 Franchi SPAS-12
	B-05 Makarov PMM
	B-06 Automat Nikova AN94
	B-07 Electromagnetic Rail Gun
	B-08 McDonnell-Douglas AV-8B Harrier II
	B-09 Kamov Ka-60 Kasatska
C - PREVIOUS GAME WEAPONRY
	C-01 Metal Gear
	     CA-01 Beretta M9/92F
	     CA-02 Ingram MAC-10
	     CA-03 RPG-7V
	C-02 Metal Gear 2: Solid Snake
	     CB-01 Steyr AUG
	     CB-02 Enfield L85A1
	C-03 Metal Gear Solid
	     CC-01 Desert Eagle .50 AE
	     CC-02 FA-MAS
	     CC-03 HK MP5SD6
	     CC-04 M1A1 Abrams MBT
	     CC-05 Mil Mi-24D Hind D
	     CC-06 GAU-4 M61A2 Vulcan Gun
	C-04 Metal Gear Ghost Babel
	     CD-01 FN Five-SeveN Tactical
	     CD-02 Vektor R5
	     CD-03 Mil Mi-28 Havoc
EQUIPMENT
D - AVAILABLE EQUIPMENT
	D-01 AP Sensor
	D-02 Bandage
	D-03 B.D.U.
	D-04 Kevlar Body Armour
	D-05 Book
	D-06 Digital Camera
	D-07 Cardboard Box
	D-08 Cell Phone
	D-09 Cigarettes
	D-10 Directional Microphone
	D-11 Dog Tags
	D-12 Lv PAN Card
	D-13 Medicine
	D-14 Mine Detector
	D-15 MO Disk
	D-16 Night Vision Goggles
	D-17 Pentazemin
	D-18 Ration
	D-19 Scope
	D-20 Sensor A
	D-21 Sensor B
	D-22 Shaver
	D-23 Thermal Goggles
TRIVIAL ESPIONAGE
GRIPES & WISHES
WEAPON WISHLIST
	WL-01 Sig P228 M11
	WL-02 HK OICW
	WL-03 M24 Sniper
	WL-04 HK MP7 (PDW)
CONTACT
BIBLIO
CREDITS

=======
WEAPONS
=======
Most of the weaponry in the Metal Gear games are all modelled after
existing real-world weapons. All of these are currently in use by one
or other Military or Counterterrorist organization in the world today.
Those weapons are the primary reason for the existence of this FAQ.
Although both Snake and Raiden are technically spies, there are a lot
of segments in the game that require the use of some serious
firepower.

	Snake: "Raiden, you've got those Stingers I gave you earlier,
	right?"
	Raiden: "Portable anti-aircraft missiles? I had complete VR
	training in those too."
	Snake: (underwhelmed) "Gee, I feel SO much better knowing
	that."


=================
AVAILABLE WEAPONS
=================
Here is a list of the weapons that are available for use by
Snake/Raiden in the game. There are, of course, weaponry and items
that cannot be used in-game, which will be mentioned later on.

A-01: Beretta M9/92F (Custom)
Manufacturer: Pietro Beretta Inc.
Caliber: Dartgun
Type: 9mm Semiautomatic Combat Pistol, Modified for 9mm Darts
Total Length: 217mm (8.5 in)
Height (Total): ?
Width of Frame: ?
Empty Weight: 975g (2.07 lbs.)
Magazine Capacity: 15 Round Magazine

Beretta's Model 92F is the U.S. Military's standard-issue 9mm sidearm,
and one of the world's most widely-used Combat autopistols. Carrying
15 rounds, it replaced the old Colt .45 ACP pistol in the U.S. Army,
as part of a standardization agreement with NATO to use weaponry with
common ammunition calibers. The US Military version, labeled the M9,
can be outfitted with a suppressor for special operations. Arguably 7
out of every 10 9mm pistols in the world are Berettas, and it is
considered one of the most prolific 9mm handguns in the world. The M9
is currently the standard sidearm for most US Armed Forces personnel.
Special Forces versions sometimes have a threaded barrel for a
supresser.

The variant used in MGS2 is modified for firing small tranquilizer
darts, and is equipped with a supresser and LAM (Laser Aiming Module).
Built on the casing of a US Army standard-issue Beretta M9, this
weapon has been modified to fire tranquilizer darts using a gas
chamber system that allows it to to be used quietly and at fairly good
ranges. A supresser further lessens the sound made by the weapon.
Unfortunately, the modifications made to the Beretta for this purpose
means that the slide action must be manually operated (slid back)
after each firing. This Beretta variant does not really exist. The
closest thing to this weapon would be the C02 Gas pellet guns that
Beretta makes based on their 92F frame.

Solid Snake starts off the Tanker mission with the M9 Custom in his
inventory. It's one of three nonlethal weapons in the game, and the
only one available to Snake. Raiden later acquires one in the Plant
chapter.


A-02: HK USP9
Manufacturer: Heckler & Koch GmbH
Caliber: 9x19mm Parabellum
Type: 9mm Semiautomatic Pistol
Total Length: 194mm (7.64 in.)
Height (Total): 136mm (5.35 in.)
Width of Frame: 32mm (1.26 in.)
Empty Weight: 752g (26.52 oz.)
Magazine Capacity: 15 Round Magazines

The Heckler & Koch USP (Universal Self-loading Pistol) is a polymer-
frame handgun that shares safeties and controls similar to the classic
Colt M1911 .45ACP pistol handgunners are used to. Like the Model 1911,
the USP can be safely carried "cocked and locked". It comes in three
calibers: 9mm, .40Cal S&W, and .45Cal ACP. The USP is a modular
pistol, which means that any model or caliber variant may quickly be
changed to another in a short span of time. It is also one of the
first handguns to possess a pair of mounting grooves into the frame,
which allow the USP to quickly mount or detach accessories such as
flashlights, laser aimers (or both), and optical sights (of the sport
shooting kind), without any modification to the pistol.

The USP is arguably one of the best handgun designs currently existing
in the world (the author is heavily biased in favor of HK. ^^x). Aside
from being based on the tried-and-tested Browning M1911 design, it has
a polygonal barrel chamber, which gives greater accuracy and distance
than normal handguns. The USP-series are such well-made and precise
weapons that Heckler & Koch gives a lifetime warranty for every USP
officially sold. Already, some European and Asian countries are
looking to adopt the USP40 (.40 Cal version) as their standard police
sidearm.

The 9mm Parabellum/Luger round has been around since World War II,
originally chambered for the now-infamous German Luger 9mm pistol.
Since then, it has become one of the most common handgun rounds in the
world, especially in Europe. It packs more of a punch than the older
.38 Cal S&W and .22 Cal LR pistol rounds, and is smaller than the
older and bulkier .45 Cal ACP round, which is why it is quite
commonplace. Naturally, many pistols and SMGs use the 9mm as its ammo
type. It's cheap, plentiful, and a fairly effective stopper against
unarmoured targets. Against Kevlar-wearing opponents, it is a slightly
different story...

Olga is the first to use the USP9 in the game; Snake only gets the gun
after fighting her (the Demo version allows one to pick it up in the
locker BEFORE the Olga fight, but such is not the case with the actual
game). NOTE: there's a lot of USP 9mm ammo on the Tanker, and Olga's
mannerisms with the gun (her Makarov PMM is the gun she pulls out of
her holster, while the much larger USP is stuck in her belt at the
back), I'd assume that the USP was something Olga picked up as a
'souveneir' on the boat rather than a gun she'd normally carry around.

The USP9 is a Tanker-only weapon; Raiden gets the SOCOM instead for
the Plant mission.


A-03: HK Mk23.0 SOCOM .45ACP
Manufacturer: Heckler & Koch GmbH
Caliber: .45 Caliber ACP
Type: .45 Tactical Semiautomatic Combat Pistol
Total Length: 245mm (9.65 in.)
Height (Total): 150mm (6.06 in.)
Width of Frame: 38.8mm (1.50 in.)
Empty Weight: 1100g (2.3 lbs.)
Magazine Capacity: 12 Round Magazine

The Heckler & Koch Mk 23.0 OHWS (Offensive Handgun Weapon System),
also known as the SOCOM pistol, was developed in 1991 at the behest of
the United States Special Operations Command or SOCOM. Consisting of a
12-shot .45 Caliber ACP autopistol, a Laser Aiming Module (LAM), and a
supresser, this bulky but deadly-accurate handgun is issued to members
of the American Special operations community, seeing service with the
Navy SEALs and Army Special Operations Forces (Green Berets). The
SOCOM was designed by top HK engineer Helmut Weddle, and is based on
the HK USP-series of automatic pistols.

This is one of the rare few automatic handguns that can be immersed in
salt water with little effect on the weapon's performance; in fact,
the specially-designed Knight Armaments sound/flash supresser is
actually more silent when wet. Large size is the one major flaw of the
SOCOM, however. Special Forces operatives nowadays use the similarly-
designed but smaller HK USP Tactical .45. Nonetheless, the Mk23's
accuracy is top-notch, rivalling even the best custom-made revolvers
and sport guns.

The .45 Cal ACP handgun round used by the Mk23 was introduced in the
early 1900's by Colt Firearms as a more powerful handgun ammo type to
replace the .38 Cal revolvers then in service (in no small part due to
us Filipinos). It is easier to suppress the sound of the subsonic
.45ACP bround since there's no sonic boom. This is why the Mk23 has a
good Suppresser--though it is subsonic, the bullet's sheer bulk still
packs a wallop.

This is a Plant-only weapon, and the same as the Mk23 SOCOM pistol
Snake gets in Shadow Moses. Raiden gets the SOCOM pistol from Snake,
who filched it off one of the members of SEAL Team 10.


A-04: Kalashnikov AKS-74U 5.45mm
Manufacturer: Kalashnikov Iszmash JSC
Caliber: 5.45x39mm Soviet
Type: 5.45mm Assault Carbine (Soviet)
Total Length: 730mm (33.88 in.) with stock extended,
              490mm (30.69 in.) with stock folded
Height (Total): ?
Width of Frame: ?
Empty Weight: 2710g
Magazine Capacity: 30 Round Magazine

If there is any single weapon in the world that has become synonymous
with the word 'Terrorist', it is the 7.62mm Kalashnikov AK-47 Assault
rifle. First designed in 1946 by Mikhail Timofeyevich Kalashnikov as a
combat rifle for Soviet Tank crews to use, the AK47's robust design,
cheap manufacturing costs, and high firepower immediately made it the
standard infantry rifle for the Soviet Union and all of its allies as
of 1949. The AK-74 (Automat Kalashnikova Obrazets 1974) chambered in
the smaller 5.45x39mm round, was designed later to replace it.

The AKS-74U is a carbine variant of the AK-74 that saw action in the
Soviet-Afghan Wars. Unlike its predecessor, it comes with a side
folding stock. It was a light, compact weapon developed as a cheaper
replacement for submachineguns. Better known in the Russian army as
"the spitter", the AKS-74U has only average to middling accuracy, and
not well-liked by the average trooper. On the other hand, the infamous
Russian Spetsnaz commandoes liked its light weight and portability.
Like the M4A1, the AKS-74U can mount a supresser (PBS Silencer) as
well as a grenade launcher (BG-15).

On that note, the BG-15 40mm Grenade Launcher that the AKS-74U uses is
also compatible with the AK-47 assault rifles. The Russian equivalent
of the US M203 40mm Grenade Launcher, it has an effective range
between 200-400 meters. Unlike the shotgun-like loading mechanism of
the M203, the BG-15 has to be loaded like a mortar--from the muzzle
down.

True to form, the AKS-74U is used by the Gurlukovich Ex-Spetsnaz
troops throughout the game, save for those equipped with the newer
AN94 Abakan in the Plant chapter. Raiden requires the AKS-74U to
complete his BDU disguise.


A-05: Colt M4A1 Carbine 5.56mm
Manufacturer: Colt Armaments USA
Caliber: 5.56x45mm NATO (.223 Cal Remington)
Type: 5.56mm Assault Carbine (Suppressed)
Total Length: 861mm (33.88 in.) with stock extended,
              780mm (30.69 in.) with stock compressed
Height (Total): ?
Width of Frame: ?
Empty Weight: 3320g (7.3 lbs.)
Magazine Capacity: 30 Round Magazine

The M4 Carbine was originally developed by the U.S. Marines as a
carbine version of the venerable M16, providing a rifle's firepower in
a lighter and smaller package. This basically gives the firepower of a
full Assault Rifle in a more manageable package, hence the name
Carbine (A shortened rifle sacrificing some long-range reach and
accuracy for maneuverability). There have been Carbine versions of the
M16 before, but the M4 thus far is successful enough that the entire
U.S. Military has begun replacing most of its M16A2s with M4 Carbines.

The M4A1 is a modular variant of the M4 designed specifically for use
with the U.S. Army Special Operations Forces (SOF aka Green Berets),
and Navy SEALs. It has a modular mounting system called the FIRM
(Floating Integrated Rail Mount, or Picatinny rail system). The system
allows the M4A1 to mount any combination of a scope (Normal or Night
Vision), vertical front foregrip, the M203 Grenade Launcher, Laser
aiming sights, a breaching shotgun, or a number of accessories. Also,
the M4A1 has a detachable carrying handle. This 'flat top' intended
for mounting various scopes has also been implemented on select M16A2s
already in service. The fully-customized Spec Ops M4A1 is sometimes
called the SOCOM rifle due to its use with USSOCOM.

I've actually had the privilege of handling an M4 as well as live
firing the M16A1 (The older Vietnam-era M16), and there really is a
huge difference between the two; the M4 carries quite easily--
comfortably, even--with the stock retracted, while still retaining the
quality and reliability of a full M16A2.

The easiest way to differentiate a regular M4 from an M4A1 is that the
standard M4 is set like the M16A2, set for safe, single-shot, and a 3-
round burst. The M4A1 on the other hand, has fire settings at safe,
single-shot, and full automatic fire.

Although it is not available in the game, the M4A1 also mounts a
suppresser. Using the suppresser with standard-issue 5.56mm rounds
will lower the firing noise somewhat, but for it to work ideally, the
M4A1 must be equipped with subsonic 5.56mm rounds (normal 5.56mm
rounds are supersonic). Subsonic rounds, on the other hand, have less
range than normal rounds due to their slower velocity.

One other reason for the M4A1's modular design is because of the US
Army "Land Warrior" system. Eventually, the M4A1 will mount a mini-
camera/infrared scope and links to a targeting computer (worn by the
soldier). This rifle's view camera will not only allow a soldier to
accurately fire the M4A1 around corners and over obstacles without
exposing his head, but also to feed this video to other members of his
squad as well. The Land Warrior system is but one of the many
applications of Force XXI currently in development.

The U.S-made 5.56mm round was developed as an alternative to the older
7.62mm NATO rounds. Before the 5.56mm (previously known as the .223
Cal Remington), NATO rifles and machineguns were chambered for the
bigger 7.62mm round. The 5.56mm was later developed as a scaled-down
rifle round, and with the introduction of the M16A1 it quickly became
a more popular ammo type, being adopted by NATO soon afterward (as
part of STANAG or STandardized NATO AGreement).

The SEALs use the M4A1, and Raiden later picks this weapon up. The
weapon is highly accurate and posesses a high rate of fire.

CAVEAT NOTE: The label M4 can cometimes be confusing. Some Law
Enforcement agencies use short M16s or CAR-15s that are referred to as
M4s. Some companies even market their semiauto-only M16 carbines as
M4s, and are technically correct. This, and the fact that the first
M16 carbine, the CAR-15 is also labeled the M4 in some places and
games. The 'official' recognized M4 Carbine is that made by Colt
armaments for Government use, but even colt markets 'civilian' M4s set
to semiauto-only. Some even have flat tops, and police versions have a
FIRM system on them as well, but these are not the M4A1 carbine.


A-06: HK PSG1
Manufacturer: Heckler & Koch GmbH
Caliber: 7.62x51mm (.308 Cal Winchester)
Type: 7.62mm Semiautomatic Sniper Rifle
Total Length: 1200mm (47.56in.)
Height (Total): ?
Width of Frame: ?
Empty Weight: ?g (18 lbs.)
Magazine Capacity: 5 Round Magazine

The world's most accurate semiautomatic sniper rifle, the PSG1
(Prazisionschützengewehr) is one of Heckler & Koch's prized (and
notably expensive) weapons. The rifle's semiauto action allows one to
take out enemy targets at long range in a shorter time frame than most
Bolt-Action sniper rifles, and at the same time its sheer accuracy
rivals most bolt-action weapons. Built-in is a 6x Hensoldt sight
designed precisely for the PSG1. Other features are an adjustable
stock and pistol grip for a more comfortable and ergonomic fit. The
PSG1's only drawback may be in its weight and size, almost as bulky as
a medium machine gun.

The NATO 7.62x51mm (.308 Cal) round used by the PSG1 is an older ammo
type than the 5.56mm, and can directly trace its lineage to the .30-06
Cal rounds used in WWII. The 7.62mm was the standard round chambered
for many NATO rifles and machineguns, and adopted by NATO as standard
battle rifle ammunition until the appearance of the M16 and its
5.56x45mm round. The 7.62mm has mostly been replaced by the 5.56mm
round in frontline troop rifles, but is still used in most sniper
rifles for its power and range.

This weapon was Sniper Wolf's preferred sniper rifle, and was also
available in Metal Gear Solid. Konami fans will also note that the
PSG1 is the same rifle used in the Silent Scope series of arcade
games.


A-07: HK PSG1-T
Manufacturer: Heckler & Koch GmbH
Caliber: Dartgun
Type: Semiautomatic Sniper Rifle Modified for 7.62mm Darts
Total Length: 1200mm (47.56in.)
Height (Total): ?
Width of Frame: ?
Empty Weight: ?g (18 lbs.)
Magazine Capacity: 5 Round Magazine

A tranquilizer dart version of the PSG1 mentioned previously. Game-
wise, it performs virtually the same. In real life, I have not heard
of HK converting any of its PSG1 rifles into tranquilizer guns.
However, HK has been known to customize some of their guns on request.
The second nonlethal weapon in the game.


A-08: FIM-92 Stinger Missile
Manufacturer: Hughes Missile Systems Company
Type: Man-Portable IR/UV-Guidance Surface-to-Air Missile Launcher
Total Length: 1500mm (60 in.)
Height (Total): 139.6mm (5.5 in)
Width of Frame: ?
Empty Weight: ?g (23 lbs.)
Magazine Capacity: Single Missile
Guidance: Passive IR/UV Homing - Fire and Forget
Effective Range: 4 kilometers
Identification Friend or Foe: Compatible with US/NATO Equipment

The Stinger Missile is a portable SAM (Surface-to-Air Missile)
Launcher that fires an Infrared-seeking self-guided missile designed
to take out helicopters and low-flying attack aircraft. Two versions
exist: The SVML or Standard Vehicle Mounted Launcher, and the better-
known Manportable Air Defense System (MANPADS) system, an infantry-
carried Antiaircraft weapon. The version seen in Metal Gear Solid is
the MANPADS one. Although a MANPADS Stinger can be fired by one man
alone, the US Army fields the weapon in teams of two, a gunner and a
crew chief/spotter.

The Stinger has various traits unique to it. First is the Target
Adaptive Guidance (TAG) system. This allows the Stinger to
automatically target the weaker and more vulnerable sections of a
particular aircraft. Its maximum speed of Mach 2.0 ensures that only
the fastest and highest-flying aircraft can avoid its lethal warhead;
no real problem as it was primarily designed to take out low-flying
ground attack planes. Another is its "Fire and Forget" ability, which
allows gunners to take cover or engage a new target after firing.
Lastly is the Stinger's maintenance needs...or to be precise, the lack
of them. The weapon is a very simple system that remains cheap enough
to simply be disposed of if necessary.

Stingers are hardy weapons requiring little monitoring or maintenance,
one of the reasons the Stingers left over from the Iran-Contra scandal
or those in Afghanistan remain a constant worry to US Forces.


A-09: RGB6 Grenade Launcher
Manufacturer: Croatian State Arms
Type: 40mm Soviet Automatic Grenade Launcher
Total Length: 680mm (? in.) with stock extended,
              520mm ( in.) with stock compressed
Height (Total): ?
Width of Frame: ?
Empty Weight: 5600g (23 lbs.)
Magazine Capacity: 6 Grenades

There are two similarly-named grenade launchers of this type. The RG-6
is a Russian-made Grenade Launcher, while there is the RGB6, a weapon
of croatian make. Both are automatic 40mm 6-shot Grenade Launchers. I
need to confirm data on which is which, but the version in MGS2 is
definitely the Croatian version (as mentioned by Snake).

The six-shot 40mm automatic grenade launcher has a revolver-like drum
cylinder design holding 6 shots. It is used more as an anti-infantry
weapon, capable of firing either regular 40mm grenade rounds or gas
grenades, though it can also be applied as an anti-tank weapon. Other
countries also use a multi-shot grenade launcher; the British SAS have
a 6-shot auto-GL that fires tear gas grenades. The rotating drum
complements the fairly high rate of fire, making it a good weapon
gainst massed infantry troops.

The 40mm propelled grenade is best known as the standard weapon of the
Vietnam-era M79 portable GL, and the later M203 Grenade Launcher
attachment that goes under the M16/M4A1 rifle/carbine. Since it is a
rocket-propelled grenade, it can be fired from a relatively safe
distance and thus has better range and accuracy than a hand-thrown
grenade. The RG-6 uses the 40mm Soviet grenade round, which is
slightly different in size but operates more or less the same way.
Still confirming what round type the Croatian RGB6 uses. FURTHER
INFORMATION PENDING


A-10: Nikita Remote Missile
The Nikita is the oldest known Metal Gear weapon. It has been around
since the first Metal Gear, all the way up to MGS2. A wire-guided
weapon, the operator must stand still and pilot the missile toward its
intended destination by remote control fed through the wire. The
Nikita provides a 'missile-eye' view of the target via a Closed-
Circuit display (CCD) camera mounted into its warhead.

The Nikita is a completely ficticious weapon, made solely for the
game. However, there do exist wire-guided missiles that function
similar to it. Two examples are the Dragon and Tow wire-guided
missiles, which both are used as antitank/anti-emplacement weapons and
piloted remotely by the gunner to a target.

Unlike the Nikita, these two real-world missiles are quite heavy (the
Tow requires a tripod mount), and do not have a camera mounted in the
missile's warhead. Most missiles with CCD cameras are even larger,
often mounted on aircraft. There are other man-portable antitank
weapons, such as the M72 LAW and the current-issue M136 (Also known as
the AT-4). Both are portable units that can be carried and fired by
one man, but neither of these two weapons have any guidance system. So
for the moment, the Nikita does not exist.


A-11: High Frequency Blade
This is a refined version of a Japanese sword. I am still unsure
whether the "High Frequency" term means that the blade is a Vibroblade
(a Sci-Fi sword weapon that vibrates at high speeds; making cutting
action more powerful), or if it means that the blade is constructed
with the latest metallurgy techniques. AFAIK, there have been no real
Japanese swords made to this standard, though it is possible. However,
with the prevalence of guns in the modern age, swords seem to be an
anachronism.

There are many different Japanese sword types, which may easily be
confused for one another. The best known is the Katana, a single-edged
3 to 4-foot longsword with a slight curve to its blade. This natural
curve allows the Katana to have a faster draw-and-cut motion than a
straight sword, not to mention an aid when slicing through a target.
This is the traditional Samurai sword, worn at the waist. The
Wakizashi is smaller, with a 2.5-to-3 foot blade and a curve as well.
It is the shorter of the two swords used by the Samurai, and most
often used for close combat such as indoors, where Katanas are
prohibited. Also worn at the waist, alongside the Katana.

A Ninja-Tou (literally, Ninja's blade or sword) is a single-edge blade
not really intended for drawn-out sword duels; the typical Ninja-Tou
is more of a stabbing weapon. Some argue that there is no such thing
as a 'real' Nina-Tou. This is plausible; since Ninja were trained to
use weapons appropriate to need, the 'Ninja-Tou' could be something
different every time--a sword hidden inside a cane or fishing pole, or
a wakizashi-sized knife. Like the legendary Ninja, Raiden carries his
sword slung across the back when sneaking around.

The construction of most Japanese swords is the same: A soft,
malleable metal is layered over another, harder one. The inner metal
is solid, while the more brittle outer layers form the razor-sharp
edge. This is what gives the sword their unique combination of
strength, light weight, flexibility and sharpness. Ninja-Tou are
traditionally of poorer quality than Katanas (unlike the more well-to-
do Samurai), but use the same metallurgical techniques.

Most Japanese swords are still made in the traditional way. However,
these swords are purely ornamental pieces now, and exporting genuine
traditional Katana outside of Japan is costly, if not downright
illegal for some cases. Katanas being sold outside of Japan are either
decent display replicas (such as those sold in the US) or cheap
aluminum copies. Nonetheless, the chances of finding a genuine Katana
outside of Japan is next to nil.

This blade is used by the Tengu Commandoes, Solidus, and the Ninja
(both the Grey Fox Ninja from MGS and the current Ninja of MGS2:SOL).
Raiden gets the High Frequency Blade from the Ninja, via Snake.
Technically it is the third nonlethal weapon available in-game, as you
can switch between the sharp (killing) edge to the blunt edge.

From the straight appearance of the blade used by Ninja/Raiden, it
appears to be a Ninja-Tou, while Solidus' swords are the paired Katana
and Wakizashi. So you could say that the last battle in MGS2 is a
battle between a Samurai (Solidus) and a Ninja (Raiden)...(I've also
gotten various conflicting mails on the details about the swords, such
as claims that Raidne's sword is a full katana. It's up to the player
to decide which is which).


A-12: Coolant Spray
A small canister device used to freeze bombs. If only real-life bomb
disposal were half as convenient. Technically, it's just a glorified
fire extinguisher.


A-13: XM82 Stun Grenade (Flashbang)
More popularly known as a Flashbang. It's a little known fact, but the
British SAS were the first to develop the modern version of this
weapon (though the Japanese Ninja reputedly had primitive version, the
'nageteppo' in their time). The Stun or Concussion Grenade is a
canister-shaped device whose primary use is to stun or temporarily
disable a terrorist without actually harming them; a very important
point if the terrorist is holding a hostage or if it is desired to
take the terrorist alive.

The XM82 Flashbang lives up to its name; upon exploding, it produces
both a blinding flash and a deafening explosive sound. The air
pressure from the blast can disrupt a person's eardrums, and likewise
their balancing organs, while the blinding flash impairs vision. At
close enough range and cramped quarters, the concussive blast of the
grenade can knock out a person.

There is another kind of stun grenade called a "Stinger" grenade. It
is a grenade based on the M67 Defensive design packed with solid
rubber pellets that spray outward at high speed and can seriously
injure, but not kill, an enemy. These kinds of grenades are used by
certain maximum-security prisons in the US, but are not as effective
as Flashbangs (since the high-speed rubber pellets can injure hostages
as well as terrorists). The Stun Grenades in MGS/MGS2 are of the XM82
variety.

Real-life Counterterrorists find Flashbangs far more useful than
normal grenades, especially when in delicate hostage-rescue
situations. Despite their 'stun grenade' moniker, direct contact with
a flashbang can still maim or kill a target.


A-14: Chaff Grenade
A miniature chaff dispenser. Chaff are small aluminum strips that are
specifically designed to confuse radar frequencies, and normally used
by aircraft to fool missile radar. The individual strips are cut in
such a way that they wreak havoc with radar's transmitted frequencies.
The Metal Gear Solid Chaff Grenade seems to be ficticious (at least,
there seems to be no available documentation on handheld chaff
grenades), but the technology is sound. It only works against radar,
however. Visual and IR sensors are not affected by ordinary chaff,
unlike the way it is portrayed in-game.


A-15: M67 Fragmentation Grenade
The M67 Defensive Fragmentation Grenade is the standard hand grenade
used by both the U.S. Military and various forces around the world.
Its baseball-like shape was designed to aid in throwing the weapon.
The weapon has a 5-second fuse upon triggering. Also known as HE (High
Explosive) or Fragmentation (Frag) Grenades, these are the most common
indirect weapon of attack among troops. Grenades have the military
slang name of 'pineapples' due to the similarly-shaped WWII-era
grenades, but even though the M67 no longer adopts this design, the
name has since stuck. England and some other coutries still keep the
'pineapple' design grenades.

Counterterrorist teams only use these in situations wherein there are
few to no civilians or hostages and are pinned down by enemy
firepower. It is standard SOP for room clearing to toss in either a
Flashbang or HE grenade in before entering, in order to stun or injure
opponents hiding inside.


A-16: C4/Semtex Plastic Explosive
Plastic Explosives are highly prized by both Terrorist and Counter-
Terrorist units. They are light, easily moldable, infinitely more
stable than other types of explosives (such as dynamite), and leave
very little trace once used. They can also be used underwater given
the right waterproofing, and it takes very little to destroy a whole
lot.

C4 is US Military-issue plastic explosives, while Semtex is a slightly
more touchy Czechslovakian version. For game purposes, they work the
same way. One last word of warning: Whatever you do, DON'T stomp on
them, ESPECIALLY Semtex, otherwise you could end up with a cancelled
Czech.


A-17: M18A1 'Claymore' Mine
Type: Directional Antipersonnel Mine
Total Length: ?mm (8.5 in.)
Height (Total): ?mm (3.25 in)
Width of Frame: ?mm (1.375 in)
Empty Weight: ?g (5 lbs.)
Effective Range: 2 yard height, 50 yard range, 60° spread

The Claymore is a directed antipersonnel mine. Unlike most mines, it
is not buried, but planted aboveground, based on a World War II German
design. The actual weapon is simple; a block of C-4 plastic explosive
with an average of 700 solid steel pellets embedded within, shaped
like a convex lens to direct the explosion towards one direction. It
operates either by tripwire or remote detonation.

When triggered, explodes in a conical area in the direction pointed to
the enemy, shooting small pellets and/or fragments at high speed, like
a giant shotgun. Anyone near the Claymore when it goes off also has
the explosion to worry about, so it is usually deployed over 20 yards
from friendly positions. Incidental fragmentation may cover a larger
area to the side and rear; most troops take cover before detonating a
Claymore.

This mine is also the main source of all those "Point This Side Toward
Enemy" jokes that you've probably heard many times before.

The version in Metal Gear Solid 2 is slightly more fantastic since it
is cloaked by stealth camouflage and triggered by a motion sensor, but
basically functions the same as in real life.


A-18: Empty Magazine
An empty ammo magazine. You throw it.


=============
ENEMY WEAPONS
=============
Here is a list of the weapons that are not available for use by
Snake/Raiden in the game. These are weapons that are used and make an
appearance but cannot be used or implemented.

	Snake: "Diverting toys from the SSCEN (U.S. Army Soldier
	Systems Center) again? Give her a message from me: someone
	will find out sooner or later. She's better off assuming it's
	sooner and quit while she's safe."


B-01: Glock G18C Select Fire
Manufacturer: Glock GmbH
Caliber: 9x19mm Parabellum
Type: 9mm Select-Fire Automatic Machine Pistol
Total Length: 188mm (7.32 in.)
Height (Total): 138mm (5.43 in.)
Width of Frame: 30mm (1.18 in.)
Empty Weight: 620.86g (1.37 lbs.)
Magazine Capacity: 17/20/30 Round Magazines

The Glock G18C is a handgun that at first glance looks exactly like
Glock's widespread G17 9x19mm pistol. The only visible differences are
a small dial-like selector on one side, different 'cuts' (gas vents)
along the slide, and a slightly protruding barrel. When holstered,
even a gun expert could be forgiven for mistaking the G18C as its more
popular and civilized older brother, the G17. But the two guns can't
be more different; where the G17 is your standard 9mm handgun, the
G18C might be considered one of the world's smallest submachine
pistols.

The G18C is more of a mini-SMG, firing either single-shot or full
automatic. Originally designed as a small full-auto weapon for
Counter-Terrorist use, it's been used by agencies such as the U.S. DEA
(Drug Enforcement Administration) in some situations. Though still
technically a handgun, it's actually a fairly good shot using short
bursts, although the full-auto recoil kick is quite powerful. The
Glock G18C normally uses the 17-round G17 9mm magazines, but Glock
also manufactures extended 20- and 30-round extended magazines
specifically for this use.

The Glock G18C is Fatman's preferred weapon other than his explosives.


B-02: FN P90
Manufacturer: Fabrique Nationale
Caliber: 5.7x28mm FN
Type: 5.7mm Submachinegun/Personal Defense Weapon
Total Length: 500mm (19.7 in.)
Height (Total): 210mm (8.25 in.)
Width of Frame: 55.88mm (2.2 in.)
Empty Weight: 2500g (5.9 lbs.)
Magazine Capacity: 50 Round Magazine

In the mid-1980s, NATO began seriously considering the existence of an
enemy wearing Kevlar body armour, and how it would affect future
combat engagements. Against larger rifle rounds, Kevlar provided
minimal protection, the reason why the US PASGT and ISAPO vest systems
have solid plate inserts as well. The Kevlar layering itself was still
a lifesaver against SMGs and pistols, which prompted NATO to consider
switching to another small-arms ammo round. (See Body Armor, below).

Fabrique Nationale (FN) of Belgium presented an answer: the 5.7x28mm
FN round, a pistol bullet that looked like a smaller version of the
5.56x45mm rounds used by NATO for its Rifles and Carbines. Not only
that, FN produced two weapons for the new round, the FN Five-SeveN
pistol and the FN P90 SMG. The FN P90 was originally designed with the
PDW (Personal Defense Weapon) concept in mind, only chambered for
5.7mm as opposed to the 9mm SMGs currently existing. The weapon has
been tested against Kevlar and CRISAT (Titanium plus layered Kevlar)
and easily made short work of its targets. It was highly compact (far
smaller than the MP5) and is easily maintained due to the simplicity
of most of its working parts. The ergonomic and ambidextrous design
and top-mounted magazine also make for a more comfortable and
intuitive weapon.

The unique magazine can pack 50 rounds, and actually turns the 5.7mm
bullets 90 degrees within the magazine case in order to fit the great
amount of ammunition. Before firing, the magazine turns the bullets
back into the 'normal' position and into the weapon. There have been
some reports that a strong impact will cause the magazine to jam (thus
destroying the rotating mechanism), but so far, no serious problems
have been experienced with the gun.

Top it off with an incredibly robust construction, and it is small
wonder that European Special Forces teams have literally fallen in
love with the P90. As either a PDW or assault SMG, the P90 leaves
little to be desired, and may someday revolutionize the way SMGs are
made and used.

A new round developed by Fabrique Nationale of Belgium, the 5.7x28mm
round easily looks like a smaller version of the 5.56x45mm or
7.62x51mm rifle rounds and is designed to penetrate armour easily yet
still do a considerable amount of damage. The 5.7mm when used in the
P90 is very promising, and may someday replace all 9mm rounds in
service.

The Tengu Commandoes and Solidus use the P90. In fact, it's not
completely out of the realm of reality for the 5.7mm rounds to be able
to pierce Metal Gear Ray's cockpit since the P90 fires at such a high
rate of fire and packs so much ammunition. But admittedly, it will be
difficult.


B-03: Colt .45 Single-Action Army Revolver
Manufacturer: Colt Armaments USA
Caliber: .45 Caliber Rimless
Type: .45 Caliber Six-barrel Revolver
Total Length:  279mm (11 in.)
Height (Total): ?mm (? in.)
Width of Frame: ?mm (? in.)
Empty Weight: 1200g (? lbs.)
Capacity: 6 round barrel

The first .45 Caliber handgun developed by Colt, touted as "the gun
that tamed the Wild West". The Colt Single Action Army was an early
replacement for the standard-issue .22 and .38 Cal revolvers in use
during the 1800's-1900's. Even though it is antiquated by modern
firearm standards (By this writing, the SAA would already be 130 years
old), the SAA is still considered a highly effective sport or hunting
revolver, and a modern classic.

As the name implies, this is a single-action revolver, meaning that
the firing pin hammer must be manually set back (usually by your thumb
or other hand) every time you fire a shot. This would naturally make
each follow-up shot slower than automatic pistols (which reset the
firing hammer back after each shot). Revolver Ocelot uses a technique
called 'fanning', wherein the left hand slaps the hammer back quickly
after each shot fired, thus allowing one to shoot faster. This is a
technique often seen in western movies (which Ocelot's a fan of), and
although used by some, it is not recommended in real life.

The Single Action Army actually fires the Rimless .45 Caliber, an
earlier .45 round. This is NOT the same as the .45ACP round used by
modern handguns (such as the Mk23 SOCOM pistol). The .45ACP round was
developed by John Browning for use with the Colt M1911 pistol. Though
it is quite possible to change the SAA to fire ACP instead of the
older rimless rounds, hardcore western gun afficianadoes (Ocelot
included) might not take too kindly to the idea. This being the case,
I could assume (with a lot of liberty) that Ocelot most likely presses
his own .45 Rimless rounds for use.

The Colt Single-Action Army Revolver has been Revolver Ocelot's
signature weapon since Metal Gear Solid. Despite the weapon's age, it
would not be wise to scoff at or mock this weapon; it's living proof
of simplicity and reliability in one package.


B-04 Franchi SPAS-12
Manufacturer: Franchi Armaments
Caliber: 12 Gauge Buckshot
Type: 12-Gauge Selective-Fire Shotgun
Total Length: ?mm (41 in.)
Height (Total): ?
Width of Frame: ?
Empty Weight: ?g (9 lbs.)
Magazine Capacity: 6-8 Round Tube

The Franchi SPAS-12 (Sporting Purpose Automatic Shotgun) is a
selective-fire shotgun, which can be fired either in the normal
semiautomatic mode, or manual pump-action mode for special rounds. The
Franchi manuals and US BATF (Bureau of Tobacco and Firearms) list this
as a SPORTING Purpose Automatic Shotgun, mainly because of gun control
restrictions banning the import of certain weapons. Declaring the SPAS
as a sports (i.e. hunting) shotgun instead of a security shotgun
helped the BATF pass it for US import. Unlike other 12-gauge shotguns,
the SPAS-12 accepts the smaller 2-3/4 inch length rounds (as opposed
to the 3-inch rounds).

The SPAS-12 has a thicker, heavier heat shield than most shotguns to
deal with barrel overheating, and a unique folding stock which has a
hook for single-arm firing support. Because of its high rate of fire,
the SPAS-12 can also be used for extremely close-quarters room
clearing as well as door breaching. Current versions of the SPAS-12
can carry anywhere from 6-8 shells, depending on the size of the
shotgun choke tube and the type of rounds fitted. A fixed stock
version is also available.

The clearing teams are equipped with this weapon, a very good choice
for firepower in tight, enclosed spaces.


B-05 Makarov PMM
Manufacturer: Iszmash JSC/Baikal/Norinco/Ernst Thaelman Factories
	/Bulgarian State Arsenals
Caliber: 9x18mm Makarov (.364 Cal Soviet)
Type: 9x18mm Pistol (Soviet)
Total Length: 165mm
Height (Total): ?
Width of Frame: ?
Empty Weight: 760g
Magazine Capacity: 12 Round Magazine

The Soviet Makarov Pistol (PM or Pistolet Makarovka) was the standard-
issue handgun equipped to Soviet Russian forces, designed along the
lines of the Walther PP, and shares a similar design. Produced in
Russia (Iszmash or Baikal), East Germany (Ernst Thaelman Factory),
China (Norinco), and Bulgaria (State Arsenals), with varying quality.
Most modern-era Makarov pistols are from Bulgaria.

The Makarov is not quite as advanced as most European and American
handguns, since it was designed after the German Walther PP (which in
turn was made in the 1930's). Still, it is highly durable and tough.
Its main drawbacks are that it uses the older and weaker 9x18mm
Makarov round, and carries only 8 rounds per clip. The PMM (Pistolet
Makarovka Modified) is a newer version developed in the late 1980s to
accept a 12-round magazine and the high-powered 9x18mm PMM round. This
was partly to improve the pistol's ability as a backup weapon in close
combat as well as its use by Russian police forces and the KGB (now
FSB).

Despite this, the Makarov was still not enough to meet up with modern
weaponry, and the post-communist Russian army has since begun to adopt
the NATO 9x19mm round. Diehards in the Russian military, however, have
stuck to their Makarovs, much like the Colt 45 fans in the US Military
have. The handgun Olga throws overboard is a Makarov--but it's
difficult to identify at first due to it's blocky appearance in-game.
The rest of the Spetsnaz carry it as well.


B-06: Automat Nikova AN94
Manufacturer: Kalashnikov Iszmash JSC
Caliber: 5.45x39mm Soviet
Type: 5.45mm Assault Carbine (Soviet)
Total Length: ?
Height (Total): ?
Width of Frame: ?
Empty Weight: ?
Magazine Capacity: 30 Round Magazine

The AN94, also known as the Abakan, was developed as the successor to
the AK-series rifles in 1993. It is chambered in the 5.45mm Soviet
round, and answers all the problems that previously plagued the
AKS-74U 'Spitter'. The AN94 keeps a light carry weight, but has better
accuracy and a high but controllable rate of fire. This weapon adopts
a unique type of automatic fire control; the first two rounds leave
the muzzle at 1800rpm, ensuring that the second round leaves the
barrel long before recoil kicks in. From the third round downwards,
the AN94 lowers its firing rate to 600rpm. This encourages troops to
take short 2-round bursts as much as possible with the weapon.

Due to financial troubles in Russia proper, only very few units are
actually equipped with the AN94 as of this writing. The Abakan may be
a great successor to the AK-47 Kalashnikov family of firearms, but its
high cost per weapon ensure that only elite troops like the Spetsnaz
get first priority.

Save for the guards in Shell 1 of the Plant chapter, most of the
regular enemy troops carry the AN94. Sadly for Raiden, he can't pick
up this weapon and try the BDU disguise elsewhere.


B-07: Electromagnetic Rail Gun
The US Military, as well as some other military powers, are
researching deeply into electromagnetic weapons, but there have been
no practical models to date, much less man-portable ones. The Railgun
that Fortune uses in the game is purely ficticious...for now.


B-08: McDonnell-Douglas AV-8B Harrier II
Type: All-Weather VTOL/STOL Fighter/Attack Plane
Manufacturer: McDonnell-Douglas Aerospace
Length: 14.11m (46.3 ft)
Wingspan: 9.24m (30.3 ft)
Height: ?
Weight: ?
Top Speed: Mach 0.98
Thrust: 23,400lbs
Engine: One Rolls Royce F402-RR-408 turbofan engine
Maximum Combat Radius: 454 knots (522.45 miles)
Crew: 1 (Pilot)
Weaponry:
- Seven hardpoints are available on the AV-8B Harrier, capable of
mounting various munitions, fuel drop tanks or electronic devices.
Typical armaments include but are not limited to:
	* AIM-9 Sidewinder Air-to-Air Missiles
	* AGM-65 Maverick Air-to-Ground Missiles
	* MK-82 General Purpose Bombs
	* CBU-59 APAM Rockeye II Cluster Bombs
	* LAU-3 7-round Hydra-70 2.75-inch Rocket Launcher
	* GAU-12 25mm 6-Barrel Gatling Gun Pod (300 rds, center
	hardpoint)

The Hawker AV-8A Harrier was a Vertical Take-Off/Landing aircraft
first developed by Great Britain in the 1970's and used with great
success during the Falklands War. The Harrier still holds the
reputation as being the world's first truly successful VTOL jet
aircraft. The US Marine Corps later bought several AV-8A's, and and
further refined the design for their use.

The current McDonnell-Douglas AV-8B is the Marine Corps version of the
venerable Harrier, and like its predecessor, it is used primarily as a
ground-attack aircraft, though Marine forces can also use it for close
air support and combat air patrols. The Harrier has only one jet
engine; the aircraft redirects jet thrust through four maneuvering
nozzles alongside the main body. This simple but effective design was
what allows the Harrier to hover and even maneuver more effectively
than conventional fighters. This is also the reason why the Harrier
does not use the traditional 'tricycle' style landing gear of other
aircraft; instead, the Harrier has a nose wheel, a central main wheel,
and two balancer wheels mounted on the wings, without which the
aircraft would topple over on the ground.

The fact that it only requires one engine also makes it far cheaper
than other (failed) VTOL aircraft projects, but the Harrier is still
costly in terms of fuel. This is why the Marines only use the AV-8B's
VTOL capabilities in emergency conditions. More often than not, the
Harrier employs STOL (Short Take-Off and Landing), not quite hovering
takeoff, but it requires only a quarter of the distance needed for
conventional planes. This saves both on fuel and airfield space.

The current version of the Harrier is the AV-8BII+ Harrier Plus. It
mounts a larger radar, the APG-65 used on the F/A-18 Hornet
Fighter/Attack plane, giving it even more flexibility, and the new
Rolls-Royce F402-44-408, a more powerful engine than the previous
F402-RR-406 granting 2000 lbs more thrust. The version in MGS2 seems
to be of the Harrier Plus or some later design, with a unique
configuration combining air and ground attack capabilties.

Weapons:
- The AMRAAM missile was originally designed to replace the AIM-7
Sparrow as a mid-range Air-to-Air combat missile on existing fighters.
The Sparrow was a semi-active radar homing missile, which meant that
an aircraft had to maintain a constant lock on an enemy target in
order to hit. The AMRAAM is built on the AIM-7's existing frame, but
it is much longer, and now has its own built-in radar system,
effectively making the missile a fire-and-forget weapon capable of
homing in on a target without assistance. AFAIK, the Marine Corps
Harrier does not normally mount the AIM-7 or the AMRAAM, however,
British Harriers do.

- The Air-to-Air missile normally carried by the Marine Corps Harrier
is the AIM-9 Sidewinder missile (Not seen in MGS2). The Sidewinder is
also a fire-and-forget weapon, only it locks onto an enemy aircraft's
heat signature rather than use a radar. The AIM-9 is a short-range
'dogfighting' missile reserved for close-in air combat engagements and
thus does not have the range of the Sparrow or AMRAAM missiles. Marine
Corps Harriers normally carry four Sidewinders for combat air patrols.

- The AGM-65 Maverick (Not seen in MGS2) is the same laser-guided
'Smart Bomb' used in the Persian Gulf conflict. It is a missile with a
camera eye mounted in its nosecone, and is guided to its target by a
laser designator illuminated either by the aircraft itself (thus
making the plane vulnerable to ground attack while the missile reaches
its target), or from another vehicle or person on the ground. Unlike
aircraft, it's considerably more difficult to get a radar lock on a
ground target, and IR-guided missiles work only if no other heat
sources exist. Thus, most Air-to-Ground missiles have to be wire-
guided or laser-guided to their target.

- The Mk82 General Purpose Bomb (not seen in MGS2) is commonly found
on US attack aircraft. It is a lightweight munition at 500 pounds,
second smallest in the Mk80 family of iron or 'dumb' bombs first
developed in the 1950's, and can be used for almost any ground-attack
situation. The AIR version replaces the tailfin with a ballute
(balloon-parachute) to slow down the bomb for specific missions, while
the Snakeeye version of the Mk82 has a different tailfin--the Mk15
retarded or folding fin for high speed carry. Marine Corps Harriers
normally carry six Mk82 bombs when in the air-to-ground function.

- The cluster bomb seen in MGS2 is the CBU-59 APAM (Anti-Personnel,
Anti-Material) or Rockeye II Cluster bomb. The weapon is actually a
large outer shell filled with 717 BLU-77 bomblets that shower shrapnel
over a large area. It was designed as an antipersonnel successor to
the older Mk20 Rockeye cluster bomb, as the older Mk20 was designed
for antitank use.

- The LAU-3 Rocket Launcher is a cylindrical 7-round rocket launcher
first used by US Air Force's F-5 Tiger. The launcher is currently used
by the Marine Corps Harrier in the ground-attack configuration. The
ammunition it is normally equipped with is the Hydra-70 unguided
rocket, first developed in the 1940's as an air combat weapon prior to
the adoption of guided missiles. The Hydra-70 rocket is now used in
the air-to-ground role, and can mount a variety of different munitions
from high explosive and mine delivery to flechette and illumination
rounds.

- The center pylon of the Harrier is commonly reserved for the GAU-12
Equaliser Gun Pod. This is a 6-Barrel 25mm Gatling Gun used for both
ground attack and air combat, packing more punch than the 20mm guns
normally found on attack helicopters or fighter aircraft. The Marine
Corps harrier uses the GAU-12 with Depleted Uranium rounds for more
damaging armor penetration.


B-09: Kamov Ka-60 Kasatska
Type: All-Weather Multi-Role Helicopter
Manufacturer: Kamov Design Bureau
Length (Fuselage): ?
Rotor Diameter: 13.5m
Height: ?
Weight: 6500kg
Top Speed: 300km/h
Engine: Two 1300hp Rybinsk RD-600V Turbines
Maximum Combat Radius: ?
Crew: 2 (Pilot, Copilot) + 14 troop payload

Aerospace firm Kamov has always been, until recently, been a distant
second to Russia's premier helicopter manufacturer Mil. The smaller
firm has provided many interesting helicopter types for the military
and civilian populace, and is probably best known for their unique
coaxial-rotor system--A helicopter that has two counter-rotating
rotors for superior lift and maneuverability, and removes the need for
the helicopter's weakest link: the tail rotor. An example of this is
the KA-50 Hokum, or "Blackshark" attack helicopter.

The Ka-60 Kasatka Military General-Purpose helicopter is Kamov's only
traditional helicopter design, the nose bearing a slight resemblance
to British-French firm Westland-Aerospatiale's Lynx and Dauphin
multirole helicopters. The Kasatska is the Russian military equivalent
of the US Army/Navy UH-60 Black Hawk/Sea Hawk multirole helicopter; it
can be adapted for either land or sea missions and adapts to almost
any type of mission, from basic troop transport to scout missions. For
the Russian Navy, the Ka-60 is also used as a rescue helicopter for
downed pilots or as a Medevac chopper.

The Ka-60 (and its civilian variant, the Ka-64) are 100% russian-made.
It's incredibly durable, with its rotor transmission shaft surviving
hits from 12.7mm (.50 Caliber BMG) bullets, and a foam polyurethane
fuel tank that reduces the threat of fuel explosion. The body proper
is made of 60% polymer composites (as opposed to the mostly steel
helicopters of Soviet-era Russia), adding further to pilot and
passenger survivability.

The Ka-60 plays a role throughout the game, first as a deployment unit
for the Gurlukovich Spetsnaz troops on the Tanker, and also in the
Plant chapter.


======================
PREVIOUS GAME WEAPONRY
======================
Here is a list of the weapons that were available for use by Snake in
his previous missions, as well as the weapons of enemy forces. This is
not by any means a complete list, and is subdivided by Game Version.

	Raiden: "How much longer is this guy going to sleep...?"
	Snake: "...zzzz...(mumble mumble) Liquid!!...zzzzz..."


C-01 Metal Gear
System: MSX, NES/Famicom
Description:
	The very first Metal Gear game, where a rookie Solid Snake
	undertakes his first mission in Outer Heaven. Released in the
	US under Konami's Ultra Games label, the NES version was
	garishly colorful as opposed to the original moody tones of
	the MSX version. Still, it was the first taste of 'Tactical
	Espionage' the English-Speaking world would ever have prior to
	MGS.

CA-01: Beretta M9/92F
Manufacturer: Pietro Beretta Inc.
Caliber: 9x19mm Parabellum
Type: 9mm Semiautomatic Combat Pistol
Total Length: 217mm (8.5 in)
Height (Total): ?
Width of Frame: ?
Empty Weight: 975g (2.07 lbs.)
Magazine Capacity: 15 Round Magazine

Beretta's Model 92F is the U.S. Military's standard-issue 9mm sidearm,
and one of the world's most widely-used Combat autopistols. Carrying
15 rounds, it replaced the old Colt .45 ACP pistol in the U.S. Army,
as part of a standardization agreement with NATO to use weaponry with
common ammunition calibers. The US Military version, labeled the M9,
can be outfitted with a suppressor for special operations. Arguably 7
out of every 10 9mm pistols in the world are Berettas, and it is
considered one of the most prolific 9mm handguns in the world. The M9
is currently the standard sidearm for most US Armed Forces personnel.
Special Forces versions sometimes have a threaded barrel for a
supresser.

The M9 was Solid Snake's standard sidearm in the original Metal Gear
game and in Metal Gear 2: Solid Snake. MGS2 equips a tranquilizer dart
version.


CA-02: Ingram MAC-11
Manufacturer: Military Armaments Corporation (MAC), various others
Caliber: 9x19mm Parabellum
Type: 9mm Automatic Machine Pistol
Total Length: 279.4mm (11 in.)
Height (Total): ?
Width of Frame: ?
Empty Weight: 2450g (5.4 lbs.)
Magazine Capacity: 30 Round Magazine

The Ingram MAC-10 was one of the first SMGs used by the Navy SEALs
until the more accurate MP5 was adopted. Named after its creator
Gordon Ingram, the MAC-10 was chambered for 9mm and .45 Caliber ACP.
In the 1970's it was the most popular SMG in America--cheap, easy to
manufacture, mass-produced, and usually reliable in performance. The
MAC-11 is a smaller version of the .45ACP MAC-10 submachine pistol,
originally chambered in .380 Caliber, but later variants were
chambered in 9mm. Like the MAC-10, it is a light, reliable, and
inexpensive weapon that is capable of extremely high rates of fire in
short bursts. It is also possible to equip the MAC-11 with a
suppressor, thus earning its nickname of "The Silent Killer". As of
the late 80's, MAC-series SMGs were no longer being produced due to
laws in the US prohibiting the sale and manufacture of automatic
weapons.

The MAC-10/MAC-11 were actually made by various different gun makers,
so there has been notable inconsistency of quality between the various
guns. The original Military Armaments Corporation MACs are the best
(MAC stands for Military Armaments Corporation, Gordon Ingram's
company which went bankrupt in 1976), and are considered collector's
items, while others were anywhere between good quality to bottom-of-
the-barrel bad in terms of construction or reliability (depending on
who made them; Cobray, for example, made better MACs than the
original, while some so-called 'Texas' MACs were some of the worst
ever produced).

SMG fans are usually divided about the MAC-10/MAC-11. But all of them,
fans and detractors alike, admit that both SMGs are real bullet-hoses,
emptying a 30-round magazine in less than 3 seconds. It's certainly
not the kind of SMG to use when engaged in a delicate hostage-rescue
operation, but a good weapon to use when in close quarters and needing
lots of cover fire.

The MAC-11 was Snake's main automatic weapon in the first Metal Gear
Game and in Metal Gear 2: Solid Snake. In-game, it equips the same
suppresser as the Beretta, but in real life, the two have very
different (and incompatible) supressers.


CA-03: RPG-7V
Manufacturer: Soviet State Arms, former Warsaw Pact nations
Caliber: PG-7 85mm or PG-7M 70mm
Type: Antitank Recoilless Grenade Launcher
Total Length: ?
Height (Total): ?
Width of Frame: ?
Empty Weight: ?
Magazine Capacity: 1 Shot

The RPG-7V is a relatively simple antitank weapon. The device consists
of a long tube with a firing trigger grip and a front stabilizing
handgrip. At the tip of the muzzle a rocket-propelled grenade is
mounted. This design traces its history back to the Bazooka-like
"Panzerschrek" and disposable "Panzerfaust" throwaway rocket launchers
used by Germany in World War II, only the RPG-7V was designed to be
both light and reloadable. The weapon has a maximum range between
300-500 meters and has a very light carry weight, favorable for most
light infantry units.

Though light, the RPG-7V is not as widely used with the Russian forces
as it once was. The newer RPG-18 and RPG-22 (Both Russian) disposable
LAW (Light Antitank Weapon) rocket systems are far cheaper to carry
and maintain than the older, reusable RPG-7V. This is due the fact
that the older RPG-7V was developed prior to the US M72 LAW disposable
antitank launcher program, and as soon as the then-Soviet Army
realized the practicality of such throwaway weapons, the RPG-7V was on
its way out. Still, many such weapons can be found in Vietnam,
Afghanistan, and other parts of the world.

Despite their age and relatively simple targeting systems (The
original RPG-7 has iron sights, some of the later RPG-7V have simple
glass sights, though current Russian versions now have IR and Night
vision attachments), are still reliably in use.

This is the Rocket Launcher used in the first Metal Gear game.
Observant movie fans will note that the RPG-7V is the same kind of
Soviet-made Rocket Launcher used in Rambo: First Blood Part II to down
a Hind.


C-02 Metal Gear 2: Solid Snake
System: MSX (Japan-Only)
Description:
	Snake's second mission, wherein he infiltrates Zanzibar Land.
	This version of the game was never released in the US for
	still-unknown reasons. Not to be confused with the US-produced
	(and non-canonical) sequel Snake's Revenge. Currently working
	on the info for this game.

CB-01: Steyr AUG
Manufacturer: Steyr GmbH
Caliber: 5.56x45mm NATO (.223 Cal Remington)
Type: 5.56x45mm Bullpup Battle Rifle
Total Length: 787.4mm (31 In.)
Height (Total): ?
Width of Frame: ?
Empty Weight: 3606.05g (7.95 lbs.)
Magazine Capacity: 30 Round Magazine

Steyr designed the Steyr AUG (Armee Universal Gewehr : Universal Army
Rifle) for the Austrian Army, and it is easily the most recognizable
Bullpup-styled Assault rifle in the world. Its sleek and futuristic
form makes it easy to carry, and the built-in 1.5x magnification scope
also doubles as an equally durable carrying handle. It's also highly
accurate on the move, light, maneuverable and powerful. The AUG is the
standard rifle of the Austrian Armed Forces, and is a good combination
of maneuverability and power.

Highly prized, it is not without its drawbacks; Though it has a quick-
change barrel, the AUG still has difficulties with overheating from
extended automatic fire. Some other problems have been mentioned but
not wholly confirmed; It is true that the Australian SAS have mostly
replaced their AUGs with M4A1s, for example.

In Metal Gear 2: Solid Snake, the AUG is mentioned as the standard
rifle of the Zanzibar troops, as a replacement to the Enfield L85A1.


CB-02: L85A1
Manufacturer: Enfield Small Arms Company
Caliber: 5.56x45mm NATO (.223 Cal Remington)
Type: 5.56x45mm Bullpup Battle Rifle
Total Length: 780mm (? In.)
Height (Total): ?
Width of Frame: ?
Empty Weight: 4130g (? lbs.)
Magazine Capacity: 30 Round Magazine

Notoriously one of the worst rifles ever designed for a military unit,
the Enfield L85A1 (also known as the Enfield Individual Weapon) is one
of the earliest bullpup designs, trading accuracy for maneuverability.
The weapon has long had a reputation for poor accuracy on the move,
and most recently a tendency to jam easily in desert conditions.

The British Government contracted Heckler & Koch to renovate the
weapons to the L85A2 standard. H&K's original suggestion was to throw
them out and buy new ones (their G36, to be exact), but was later
talked into remodeling the guns. Still, the newer Enfield L85A2 used
during Operation Enduring Freedom in Afghanistan, 2002, has been known
to jam after a short gust of sand.

Some argue that the L85A1 is actually quite accurate for a rifle when
set prone. However, it could be argued this is true for almost any
rifle existing. The L85A1's low accuracy is in reference to its on-
the-move performance.

In Metal Gear 2: Solid Snake, the Enfield L85A1 was the previous
rifle used by the Zanzibar troops, until replaced by the AUG. The
Zanzibar troops are certainly no dummies!



C-03 Metal Gear Solid
System: PSX, PC
Description:
	The runaway hit, this is actually the third game in the
	series. Snake returns once again, to infiltrate Shadow Moses
	for an interesting family reunion with Foxhound and a
	previously unknown twin brother. First developed for the Sony
	Playstation, its popularity spawned an add-on VR missions pack
	(Sold with the MGS game in Japan as Metal Gear Solid:
	Integral), and later for the PC under Windows 98. Still held
	as the best "Interactive Movie" of the 20th century, it will
	soon have a remake version for the Gamecube: Metal Gear Solid:
	The Twin Snakes.

CC-01: Desert Eagle .50 AE
Manufacturer: Israeli Military Industries/Magnum Research Inc.
Caliber: .50 Cal AE
Type: .50 Semiautomatic Pistol
Total Length: 273mm (10.75 in.)
Height (Total): 159mm (6.25 in.)
Width of Frame: 32mm (1.25 in.)
Empty Weight: 2050g (4.52 lbs.)
Magazine Capacity: 7 Round Magazine

Few semiautomatic handguns, outside of the venerable Colt M1911 .45
Caliber, are as well-known as the Desert Eagle. Its appearance alone
speaks volumes and exudes a nasty attitude. The Desert Eagle was
originally called the "Magnum Eagle", and was designed by Magnum
Research as an automatic pistol capable of firing the powerful .357
Cal Magnum round. IMI (Israeli Military Industries) offered funding
and assistance to the company, and the result was the .357 Cal Magnum
Desert Eagle, quickly followed up by a .44 Cal Magnum version. In
1991, a completely new round, the .50 Cal Action Express, was
developed, and the Desert Eagle .50 AE became the most popular and
powerful automatic handgun in the world.

The Desert Eagle isn't just a big and threatening gun, it's
practically a Hollywood celebrity. Since it first appeared in the 1984
film "Year of the Dragon", the Desert Eagle has been the 'big and bad'
gun to use in action films. The handguns that the MIB-like Agents in
"The Matrix" use are all Desert Eagles, for example. On the practical
side, the Desert Eagle 50 is also one of those rare few handguns that
used for big-game hunting; the heavy .50 Caliber round has been known
to kill moose with a single shot. Surprisingly, the Desert Eagle .50
also has less recoil than one would expect, due to rifle-style gas
control venting inside the gun, which explains why it is so accurate,
even with follow-up shots.

In reality, the Desert Eagle isn't used much by the military, much
less by Special Operations Forces. Although it's powerful, it still
packs only 7 shots for .50 Cal AE, is incredibly loud and hard to
conceal, and despite the semiautomatic function which allows one to
fire it faster than a revolver, the 7 rounds in the gun really don't
lend well to it. Most conventional troops usually don't carry
handguns, and Special Forces need either quieter guns or those that
carry more ammo.

A specialized .50 Caliber round for the Desert Eagle pistol, this is
NOT the same as the .50 Caliber BMG (Browning Machine Gun) round used
by Antiaircraft guns and the Barrett .50 Cal Sniper Rifle.
Nonetheless, it is without a doubt the most powerful handgun round
developed to date (excepting the .454 Caliber Casull), and is
considered illegal in many countries and many states of the United
States.

Meryl Silverburgh uses the Desert Eagle .50 in Metal Gear Solid.


CC-02: FA-MAS
Manufacturer: Groupement Industriel des Armements Terrestres (GIAT)
Caliber: 5.56x45mm NATO (.223 Cal Remington)
Type: 5.56mm NATO Automatic Bullpup Assault Rifle
Total Length: mm (10.75 in.)
Height (Total): mm (6.25 in.)
Width of Frame: mm (1.25 in.)
Empty Weight: g (4.52 lbs.)
Magazine Capacity: 25 Round Magazine

The French FA-MAS (Fusil Automatique-Manufacture d'Armes de St
Etienne) is a compact bullpup-styled assault carbine originally
designed for the desert combat conditions experienced by the French
Foreign Legion. Since then, it has been adopted by the United Arab
Emirates and many other countries as their 5.56mm rifle of choice,
giving both a high rate of fire and incredible firing control. The
weapon is standard-issue to the French Foreign Legion and is best
known as a desert warfare weapon, but the FA-MAS was designed to work
well in almost any hostile environment from sand to snow. It was
introduced in 1973 and went into production by 1979. The French
Foreign Legion affectionately nickname the FA-MAS as 'le Clarion', or
bugle horn, due to its design.

The FA-MAS was the standard bullpup rifle used by all troops on Shadow
Moses island in Metal Gear Solid. It's actually the FA-MAS G1 version,
equipped with the 25-round magazine. The later FA-MAS G2 version
accepts the 30-round M16/M4 magazine that is now standard among NATO
forces.  Like the M4A1, the FA-MAS G2 is also being used as part of a
future weapons system--the FA-MAS/FELLIN system is France's equivalent
of the US Army Land Warrior program.


CC-03: HK MP5SD5
Manufacturer: Heckler & Koch GmbH
Caliber: 9x19mm Parabellum
Type: 9mm Combat Submachinegun, Supressed
Total Length: 680mm (26.77 in.)
Height (Total): 210mm (8.26 in.)
Width of Frame: 50mm (1.96 in.)
Empty Weight: 2540g (5.59 lbs.)
Magazine Capacity: 15/30 Round Magazine

The HK MP5 is one SMG that really needs no introduction. Based upon
HK's G3 rifle design, it was the first SMG known for accuracy and
control in combat. In fact, many note that the MP5 appears as a
scaled-down G3 chambered for 9mm, and the MP5's rifle-like design (As
opposed to the pistol-configured designs of Uzis, Ingrams, and most
other SMGs) adds to that idea. It is the single most successful SMG
design in the world, and without a doubt the most popular and trusted.
Variants of the MP5 abound, also chambered for .22 Cal LR (training
use barrel change--no longer supported or sold by H&K), 10mm, and .40
Cal S&W. Consequently, it is the SMG adopted by almost every small-
unit team in the world from the Navy SEALs, British SAS, GSG-9, etc.,
up to the SWAT teams of various countries. The MP5 is THE
submachinegun to beat, and the world's standard in terms of hostage-
rescue weaponry.

The official HK designation for this weapon is the HK54. It got its
current name of MP5 due to the West German Border Guard--MP5 stands
for Machine Pistol number 5. The A, SD, and other extensions added to
the designation of the MP5 indicate what variant they are. The weapon
itself is the same. Thus, an MP5A2 (With solid stock) can be changed
into an MP5A3 (With retractable stock) simply by swapping attachments.
The MP5K (K - Kompact or compact) however, due to its smaller size,
cannot fit a normal MP5-size stock and must use a modified stock. With
all that has been done for the MP5, it's considerably hard to improve
on what many consider a near-perfect SMG. The MP5SD-series are a
unique version of this SMG. The sound supresser is built directly into
the gun, as opposed to supressers that are attached to the barrel.
This makes for one of the quietest automatic weapons known, short of
the smaller 22 Cal weapons.

The HK MP5SD5 (MP5 with integral supresser, fixed stock, and full-auto
capability) is available to Snake only at the Very Easy level of Metal
Gear Solid (Metal Gear Solid Integral--original and some foreign
versions may not have it). It replaces the FA-MAS in the game proper,
packing unlimited ammunition and an integral silencer.


CC-04: M1A1 Abrams MBT
Type: Main Battle Tank
Length: 32ft 4in
Width: 12ft
Height: 9ft 6in
Weight: 67.5 Short Tons
Top Speed (Uneven Terrain): 42 mph
Engine: 1200 hp AGT-1500C turbine
Crew: 3 (Commander, Driver, Loader/Gunner)
Weaponry:
Main Gun M256:
	Type- 120mm APFSDSDU cannon, Range- 25000 m, Max- 40 rds
Coaxial Machinegun M240B:
	Type- 7.62mm Nato Machinegun, Range- 4000 m, Max- 10000 rds
Loader's Machinegun M240B:
	Type- 7.62mm Nato Machinegun, Range- 4000 m, Max- 1400 rds
Commander's Machinegun M2:
	Type- .50 Cal BMG Machinegun, Range- 6700 m, Max- 900 rds

The M1A1 "Abrams" is the premier MBT (Main Battle Tank) in service
with the U.S. Army, and currently considered the best armored vehicle
on the battlefield today (though a newer version, the M1A2, has mostly
replaced it). The M1A1 is equipped with a laser range finder and
thermal optics for night fighting. Fastest official speed of the
Abrams is 42mph on rough terrain, although it's been reported to reach
up to 60mph on flat desert terrain, making it one of the fastest heavy
tanks in the world. One could say that the M1A1 is the "Metal Gear" of
today's battlefield, sans the nuclear stike capability, of course.

Atop the turret is the M1A1's visible M2 Heavy Machinegun, called the
commander's machinegun, as it is where the Tank Commander usually
sits. Unseen by outside forces are a pair of FN M240B 7.62mm
Machineguns, which are operated by the tank driver and gun loader.
Often, these three machineguns are the Tank's main defense against
infantry and light vehicles. But the M1A1's main weapon is the M256
120mm Cannon. It fires HEAT or APFSDSDU rounds, but more often than
not the latter.

Weapons:
- HEAT are the now-familiar High Explosive Anti-Tank rounds. These
penetrate armor using a shaped-charge warhead that strike armor and
explode at a specific focal point. There are two countermeasures
against HEAT rounds. First is the add-on Reactive Armor on Israeli
Merkava battle tanks, which explode armor outward when hit by HEAT,
thus saving the tank itself from damage. The latter, and more recent
development is the very dense Chobham armor, used on the British
Challenger Tanks and of course the M1A1 itself.

- APFSDSDU stands for Armor-Piercing Fin-Stabilized Discarding Sabot
Depleted Uranium, a non-explosive Armorpiercing round designed solely
for Tank killing. Unlike the HEAT round, it has no explosives mounted
on it per se, but its high velocity impact is more than sufficient to
instantly shred armor, ignite fuel tanks and ammunition. Developed in
the late 80's, its first actual combat use was against Iraqi T-72
Tanks in the 1991 Persian Gulf conflict. The round reaches almost
hypersonic speeds after being fired, literally cleaving a tank in half
with its power.

- The M2 Browning .50 Cal (12.7mm) Heavy Machinegun is the largest
antipersonnel weapon in the field. Although it can be carried by a
person, this weapon is best left as a vehicle-mounted gun. The Abrams
Tank mounts this as a commander's machinegun, the heavy .50 Cal
ammunition is belt-fed through a box attached to the weapon's side,
and is powerful enough to tear through lighter armored vehicles such
as jeeps and light APCs, though not enough against another tank. Some
Army Humvees also mount this weapon.

- Not used in MGS but still an integral part of the Abrams' weaponry
are the two M240B 7.62mm Machineguns. Created by Fabrique Nationale,
they appear to be visually similar to the M60 machinegun, only far
more durable. These are mounted inside the tank, one fixed (Loader)
and one on a coaxial mount (Driver). The M240B is also used on the M2
Bradley Fighting Vehicle and the Humvee (though some Humvees mount the
M2 instead). The Marine Corps and Special Forces use the M240G, a man-
portable version of the M240B. The M240B is the smaller of the two
machineguns seen on top of the M1A1 Abrams' turret in the game.

In Metal Gear Solid, the tank used by Vulcan Raven in the Snowfield
area is an M1A1 Abrams. However, it only uses the M256 Main Cannon and
the M2 Heavy Machinegun against Snake. In reality, the three-man crew
of the Abrams would use the M2 and one or both M240 guns against
infantry; the 120mm cannon is too large and slow to be aimed at a
single man.


CC-05: Mil Mi-24D Hind D
Type: Antitank Assault Gunship/Troop Transporter
Manufacturer: Mil Design Bureau
Length (Fuselage): 17.5m (? ft)
Rotor Diameter: 17.3m (?ft)
Wingspan: 6.5m (? ft)
Height: 6.5m (13ft, 11in)
Weight: 8500kg
Top Speed: 335km/h (168mph)
Engine: Two 2,200 hp Isotov TV-3-117 Turbines
Maximum Combat Radius: 454 knots (522.45 miles)
Crew: 2 (Pilot, Gunner) + 8 troop payload
Weaponry:
	* 1x Turret-mount 4-Barrel 12.7mm (.50 Cal) or 23mm Gatling
	Gun
	* 4x S-8 80mm or S-5 57mm Unguided Rocket Pods
	* 4x AT-2C "Swatter" or AT-6C "Spiral" ATGMs.

The Mil-series of helicopters stem from the design bureau of Mikhail
Mil. Nearly all Soviet-era helicopters are from the Mil design bureau,
save for the odd Kamov helicopters. The Mi-24 was the first purpose-
built Helicopter Gunship in the Soviet military forces. Unlike the
slimmer US-made AH-1 Hueycobra, the Mi-24 was not designed solely as
an antitank helicopter; the Hind was larger due to a 6-to-8 man troop
compartment in the main body, as it was meant both as troop transport
and attack helicopter. Most of the Mi-24's weaponry was in the form of
4 unguided rocket pods mounted on the wings, as well as 2-4 optional
air-to-ground missiles on the wingtips.

The Mi-24D, or Hind D, has a new cockpit design. The early Mi-24s
(Hind A to Hind C) had a squat, polygonal side-by-side cockpit, but
the Hind D was probably influenced by the 'tandem' in-line
configuration of US attack helicopters. The Mi-24D has two cockpit
'bubbles', with the pilot in the upper bubble and the gunner in the
lower one, separate from each other. This also gives the Hind D access
to either a 12.7mm or 23mm autocannon, mounted under the chin of the
Gunner's bubble. All existing Hind A, B, and C designs have since been
upgraded to the D or the later Mi-24V Hind E design.

All Hind helicopters pack armored cockpits for pilot and gunner,
capable of absorbing anything up to 20mm autocannon hits; obviously a
feature in case the Hind were ever to encounter its counterpart, the
US-made AH-64 Apache helicopter, equipped with a 20mm turret gun. The
Hind's large size and dual-purpose design are its downfall, however.
The additional size and weight make the Hind sluggish in air combat
maneuvers, thus it was probably not intended for helicopter vs
helicopter duels, but as close air support for ground troops against
tanks.

CC-06 GAU-4 M61A2 Vulcan Gun
Manufacturer: General Electric/Martin Marietta
Caliber: 20mm Antiaircraft
Type: Aircraft Autocannon, Modified
Total Length: 1875mm (73.8 in.) Gun only
Height (Total): ?mm (? in.)
Width of Frame: ?mm (? in.)
Empty Weight: 120000g (? lbs.) Gun Only
Magazine Capacity: 500 Round Drum

The 'Gatling' multi-barrel gun design was first pioneered in the US
Civil War by Richard Gatling. Automatic weapons normally cause heat,
wear, and tear on a barrel, and for large-caliber rounds this could
prove destructive to the gun. The concept of the multi-barrelled
rotating cannon was to use different barrels, each one changing while
firing. This lessened stress on the gun and allowed high rates of
fire, and to this day, any multi-barreled rotating automatic weapon is
called a Gatling gun. Gatlings may have as few as 2-3 barrels and as
many as 8 barrels, as needed.

The 6-barreled General Electric M61 "Vulcan" Gatling Gun was developed
out of a need for a short-range air combat weapon for use on aircraft.
Although guided missiles have long since become standard on modern
aircraft, it has been time and again proven that an aircraft without
close-range 'dogfight' guns capability would be at a disadvantage in
an air battle. Unlike other guns, the Vulcan needs to be powered by an
engine, in order to rotate the barrels. First installed on the
Lockheed F-104 Starfighter, the M61 Vulcan has become the mainstay
close-air combat weapon of US Military planes such as the F-15 Eagle,
F16 Falcon, and F/A18 Hornet. It is also adopted by the US Army and
Navy as the basis of their CIWS (Close-In Weapons system), a computer-
controlled autocannon designed to shoot incoming missiles.

Vulcan Raven uses a modified version of the M61A2 Gatling, a lighter
version of the Vulcan. This might be a completely custom-made weapon,
as it is difficult for any one person to carry the M61 gun, let alone
its ammunition. The large ammunition drum strapped on Raven's back
also likely carries a small power source; the gatling's barrels will
not rotate without power. Normally, the M61 is armed with the M56
High-Explosive round, for antiaircraft use. Given that the rounds used
by Vulcan Raven do not explode but function like normal rifle rounds,
it's possible that he uses either the M55A1 or M55A2 target practice
rounds. These are ball ammunition, solid slugs and not explosive.

The actual noise of the M61 firing is like a high-speed drill (I've
heard a CIWS in action with the Taiwanese Navy some years back--
painful on the ears), and does not sound anything like a machinegun.
Vulcan Raven's Gatling is similar to this sound, only slower. Thus I
believe that Raven's Gatlig also has a slower rate of fire than the
standard, either because of lack of power, or else to reduce the
recoil coming from the full-auto fire.

An image of the M61A1 can be found at the US Air Force Museum, here:
<http://www.wpafb.af.mil/museum/arm/arm8.htm>

C-03 Metal Gear Ghost Babel (Gameboy Color):
System: GBC
Description:
	Titled Metal Gear Solid for the US/European release, Metal
	Gear Ghost Babel is another sequel to the original Metal Gear
	game, but does not fit in the existing timeline, making this
	an 'alternate reality' Metal Gear game. Nonetheless this does
	not detract at all from the game's impressive qualities. Like
	the PSX game, Snake is called out from retirement, only this
	time he has to re-infiltrate Outer Heaven, now named Galaude.
	Ghost Babel successfully combines the basic 2D gameplay of the
	first two games with the intensity and immersive storyline of
	the hit PSX game.

CD-01: FN Five Seven Tactical
Manufacturer: Fabrique Nationale
Caliber: 5.7mm FN
Type: 5.7mm Semiautomatic Tactical Combat Pistol
Total Length: 208mm (8.2 in)
Height (Total): ? (5.4 in)
Width of Frame: ?
Empty Weight: 618g (1.36 lbs.)
Magazine Capacity: 20 Round Magazine

The FN Five-SeveN is the first of a new breed of weapons chambered for
the special armorpiercing 5.7mm pistol round designed at the same time
as the FN P90. The Five-SeveN is a weapon that is lighter, has less
recoil, and more accurate than most 9mm pistols yet carries a whopping
20 rounds of ammo per clip. The Five-SeveN Tactical is a Single-Action
variant that can accept a suppressor, specially designed for Spec Ops
and security forces. Take note that the capital "N" at the end of
"Five-SeveN" is not a typographical error; Fabrique Nationale
obviously emphasized the "FN" in Five-SeveN as a marketing point.

The Five-SeveN was Snake's handgun in Metal Gear Ghost Babel (Metal
Gear Solid for the Game Boy). FYI: The SC20 Pistol used by Same Fisher
in Splinter Cell is also a Five-seveN.


CD-02 Vektor R5
Manufacturer: Vektor Arms
Caliber: 5.56x45mm Nato (.223 Cal Remington)
Type: 5.56mm Assault Carbine
Total Length: 565mm (Stock Folded)
Height (Total): ?
Width of Frame: ?
Empty Weight: 3.7kg
Magazine Capacity: 35 Round Magazine

The R5 is one of Vektor's R-series assault rifles copied from the
Israeli Galil rifle (which in turn was copied off the Kalashnikov
AK-47). Made under licensce from IMI (Israeli Military Industries),
the R-series rifles are notably larger and heavier than the Galil
rifles they were modeled after, but also have much better accuracy and
recoil control. The R5 in particular is patterned after the Galil-MAR
(Micro Assault Rifle, aka Micro Galil), a close-combat carbine
chambered in 5.56x45mm NATO. Its compact size makes it a functionally
light but powerful weapon the size of a submachinegun.

Vektor currently markets three versions of its R-series rifles, the
R4, R5, and the current R6 carbine, which is patterned after the
Galil-SAR (Squad Automatic Rifle), yet more compact.

The R5 was Snake's automatic rifle in Metal Gear Ghost Babel (Metal
Gear Solid for the Game Boy). Makes perfect sense, as the fortress
Galaude is in the African continent, after all. FURTHER INFORMATION
PENDING


CD-03: Mil Mi-28 Havoc
Type: Antitank Assault Gunship
Manufacturer: Mil Helicopter Industries
Length (Fuselage): 17.4m (57ft)
Rotor Diameter: 17.04m (56ft)
Wingspan: ?
Height: ?
Weight: ? kg (10.5t)
Top Speed: 300km/h
Engine: Two 2,200 hp Klimov TV-3-117 Turbines
Maximum Combat Radius: ?
Crew: 2 (Pilot, Gunner)
Weaponry:
Possible selection of:
	* Turret-mount 30mm Machinegun
	* S-8 80mm Unguided Rocket Pods
	* AT-2C "Swatter" or AT-6C "Spiral" ATGMs.
	* Air-to-Air Missiles (undetermined type)

Designed as the successor to the aging Mi-24 Hind series, the Mi-28 is
Mil's next-generation Russian Attack Helicopter entry (the other being
rival firm Kamov's Ka-50 Hokum). Like the Hind, it has a tandem
cockpit design for one pilot and one gunner. There are two main
versions, the 28A which is the original Havoc, and the 28N or "Night
Havoc", a version with polymer rotors designed for nighttime
operations. The version in Ghost Babel seems to be the 28A version.

The Havoc is still primarly an antitank helicopter, but can function
both as an air-to-air combat machine as well.Unlike the previous Hind,
the Havoc was designed with the possibility of helicopter-vs-
helicopter combat in mind. It is not specifically built for the task,
but may fare beter than it's heavyweight predecessor. However, the
Ka-50 Hokum is more of the dedicated air-to-air combat helicopter.

Given the performance and test specifications, it seems that the Havoc
is close to the AH-64D Longbow Apache in terms of flight performance,
though the Mi-28 is heavier (and presumably better-armored). It and
the Kamov Ka-50 "Blackshark" are competing to replace the Mi-24 in the
Russian Army Aviation divisions.


===============
Other Equipment
===============

Guns alone are not your only tools in the fight against Terrorism.
There are also many other pieces of equipment necessary to your well-
being as well as devices that can change the course of combat in your
favor...

	Raiden: "Colonel, I just saw this guy go running by wearing a
	cardboard box..."


EQUIPMENT

AVAILABLE EQUIPMENT

D-01: AP Sensor
The anti-personnel sensor is a handy device in the game. When you are
operating without radar, this device can help greatly, vibrating
whenever another person is near. It cannot tell directions, but it
vibrates stronger the closer another person approaches. It is,
however, ficticious.

On that note, both the Sensor and the Soliton Radar seem to work in
much the same way as the Heartbeat Sensor in Tom Clancy's Rainbow Six
(TM) in that it detects mild magnetic fields generated by a human
heart. Will need to confirm this data. FURTHER INFORMATION PENDING.


D-02: Bandage
Bandages by themselves do not heal wounds. Their primary purpose is to
stop uncontrolled bleeding, which is why medication is often applied
to wounds prior to bandaging. some modern bandages are medicated to
aid in the healing process; the typical band-aid is an example of
this. The version in MGS2 are referred to as gel bandages, which seal
on contact with blood, and have medication to aid healing.

Taken from the actual game text: The bandage is an absorption pad made
from alginate fiber. When alginate fibers come into contact with
blood or liquids, the colloid gels to produce a moist condition for
speeding up the healing process.


D-03: B.D.U.
BDUs are the official acronym for Battle Dress Uniform (aha, an
oxymoron), the proper term for the standard-issue military fatigues
used worldwide. Designed to be comfortable and practical, most BDUs
have numerous pockets, are available in different camouflage schemes,
and (at least with US-issue BDUs) comfortable to wear.

Not all military forces use BDUs, though. Special Forces like the Navy
SEALs use a simplified variant of the one-piece pilot's flightsuit for
CQB/shipboarding missions, and the British SAS issues its
Counterterror units a distinctive one-piece blue jumpsuit.

The version of the BDU available in Metal Gear Solid 2 is the Spetsnaz
camouflage design. This was the same pattern used by the then- USSR
Spetsnaz during their Afghanistan campaign in the late 1980's.


D-04: Kevlar Body Armour
Kevlar is a high-strength combination of plastic materials designed to
stop most pistol rounds and a certain level of SMG fire. Contrary to
popular belief, it does not function like old plate or flak armour.
Rather, it consists of many layers of plastic coating and foam padding
designed to act like a trampoline, catching a bullet and spreading its
kinetic energy around the vest, thus preventing it from hitting the
body. A vest that has been 'used' (ie struck by a bullet) is usually
disposed of and replaced; once the surface tension of the Kevlar is
lost, the armor's protection is reduced.

Despite stopping bullets, the shock from the hit can still cause
bruises and more serious injury if overlooked after missions. Of
course, rifle rounds and the new 5.7mm rounds have a sharp, tapered
tip designed to rip through Kevlar and cause serious damage. This is
why military-issue body armor vests (known as PASGT vests) also have
front and back solid ceramic or steel 'strike plates', designed to
stop most shots (and is sworn by Army Rangers in Afghanistan).

While some high-power rounds may still penetrate, these plates provide
better protection than the Kevlar-only vests normally available to the
public and police. The version in MGS2 seems to be of the PASGT
variety.

Kevlar was originally developed as a lighter and more comfortable
alternative to the Flak Vest. Flak Vests are vests with steel or
titanium inserts designed to deflect most small-arms fire, and were in
use from as old as the Civil War up to the Vietnam era. The major
complaint with Flak vests was that they were heavy and uncomfortable,
especially in the hot jungle/swamp conditions of Vietnam. Kevlar is
still an encumbrance, but not nearly as uncomfortable as Flak armour.


D-05: Book
A Dirty Magazine. Get rid of it and go back to the mission, you
pervert. Aside from (*nervous cough*) educational value, it can also
be used to distract lonely enemy troops...


D-06: Digital Camera
There are many modern-day digital cameras, which capture and record
pictures directly into bytes, instead of film. Early digital cameras
in the 1990's were grainy and occasionally unreliable, but modern
versions have far better resolution and clarity. Digital Cameras are
infinitely more useful than older cameras for a number of reasons.
Most use a Flash memory system, which is more durable and lightweight
than a roll of film. It also makes copying, editing, and distribution
of photographs quicker and easier. In MGS2, the Digital Camera is
especially handy, as it allows Snake to directly upload the pictures
to Otacon rather than physically hand them over.


D-07: Cardboard Box
The cardboard box is either the game's stupidest accessory or the
greatest disguise ever made, depending on who you're talking to. It's
one of the devices that have been around since the first Metal Gear
game, not to mention it's second biggest running gag. The boxes are
often used to fool not-too-bright troops and on occasion get past
certain stages.

Unlike in the previous games, the Cardboard Box is no longer a sure-
fire way of avoiding attention (READ: The Russian Spetsnaz are smarter
than genetically-enhanced, hyperintelligent Genome Troops). In MGS2,
the boxes will only be ignored if found in places they would not be
suspicious in, such as a wet box in the rain or an Oranges box in the
Kitchen.


D-08: Cell Phone
Typical cellular phone. Cellphones work on the same principle as radio
communications, only the connection system is either as a remote phone
or as an SMS (Short Messaging Service) system to send text-based
messages between phones. Some cellular phones can even accept or send
E-Mail messages. The SMS system is widely used (abused), as nearly
every person who can afford it has a cellular phone.


D-09: Cigarettes
Snake's favorite brand. This is a 'smokeless' version, which cuts down
on secondhand smoke. Be warned; even though real cigarettes don't
deplete your health as quickly as in the game, it's not recommended to
start or maintain smoking, as the chances of lung cancer increase with
every puff. Notoriously known as one of the number one killers of male
Seiyuu (Voice-Actors) in Japan.


D-10: Directional Microphone
A listening device. Used by spies, the FBI, and the occasional nosy
neighbor, it can pick up and amplify sounds from a great distance. It
is not without drawbacks, though; real-life directional microphones
are easily confused by background noise.


D-11: Dog Tags
Identification tags for soldiers. In truth, the only reason Dog Tags
were implemented were to identify a soldier's dead (usually blasted
into a million bloody bits) body when it was shipped back home.
Morbid, but true.

In-game, one collects Dog Tags in order to unlock the secret items in
the game such as the legendary Infinite Ammo Bandanna and the Stealth
Device for Snake in the Tanker chapter. There are similar special
items for Raiden in the Plant chapter, coming in multicolored wigs.
One note is that the secret items for the Plant chapter need a lot
more Dog Tags collected than for the Tanker chapter, and Dog Tags
taken in one chapter don't carry over into the next.


D-12: Lv PAN Card
The PAN (Personal Access Network) Card is a special kind of security
device. It uses the human body's natural magnetic field in order to
activate, and sensors near the immediate PAN door will 'read' the
card's security clearance level. It's far easier than having to
physically swipe the card through a reader or laser sensor. These
security cards already exist in a prototype form as of this writing,
but are far from widespread.


D-13: Medicine
Cold Medicine. What you take when you get the sniffles. In truth,
there is no cure for the common cold virus; cold medications only act
on the symptoms, not cure the actual cold. The medicine used in MGS2
obviously works on sneezing. Cold medicines usually have a combination
of various types of drugs in order to relieve symptoms. Analgesics
such as Aspirin or Paracetamol are a common type.


D-14: Mine Detector
There are various forms of Mine Detectors. The most common are the
large metal detectors used for clearing battlefield mines (and used by
amateurs for finding 'buried treasure').

The version in Metal Gear is a ficticious device that interacts with
the (also ficticious) Soliton radar system. Mine Detectors are hardly
that small or simple; finding and detecting land mines of various
types has been a consistent problem for most countries, and there has
yet to be a viable solution for removal of such weapons.


D-15: MO Disk
Magneto-Optical data disc. A high-capacity data storage disc, MO discs
are a combination of optical CD technology and traditional Magnetic-
tape media used in computers. These are far more durable than magnetic
tape and safer against accidental erasures. The large size of the
disc, as well as its relatively fast read/write access makes it a
preferred method of backing up huge amounts of data.

Unlike the more popular ZIP disks and CD-RWs, MO disks are not very
popular among individual PC owners, mainly due to their high cost.
This factor, as well as the disk's capacity often leaves them in the
hands of large corporations and governments, which need the high
storage and quick access these relatively expensive storage media
offer.


D-16: Night Vision Goggles
The Night Vision system works on low-light amplification. It takes in
what little light is available and intensifies it. The result is a
greenish-looking view of the world, but it is better than going
completely blind in many situations. Early versions of this system
were first developed in the latter years of World War II as vehicle or
weapon mounted bulky scopes. Since they were initially developed to
use even the faint light of stars at night, this device was once
called the 'Starlight Scope' when mounted on rifles.

These devices do have many drawbacks. The greenish tinge is
unavoidable due to the low-light nature of the device, making it hard
to distinguish detail at certain distances. The other, more serious,
drawback is that a sudden bright flash of light is capable of shorting
out the system and blinding the wearer temporarily.


D-17: Pentazemin
A drug used to calm nerves. To be specific, it is an anti-depressant
drug, which relaxes muscle tension. The most popular kind of anti-
depressant drug on the market today is Valium. Pentazemin is also
known as benzodiazepine (Diazepam in MGS), and unlike Valium is only
available through prescription.


D-18: Ration
MREs, or Meals Ready to Eat. The first practical MRE rations were used
in the first World War, and have been improving ever since. World War
II Rations consisted mostly of instant coffee, crackers, chocolate,
and one or two canned foods. Modern MREs have improved since then;
MREs now include full meals, often dehydrated, and packaged in a
convenient disposable package. Operation Desert Storm in 1991 also saw
the first 'instant-cook' rations, which had an internal heater pad
activated by adding water.

US Military rations were previously sorted by alphabet; "A" rations
are normal cooked food. "B" rations are high-quality preserved or
dehydrated food. The most portable (and distasteful) ones are "K"
rations, which provide vitamins, minerals, and nutrients
(artififically included), in small, chewable packets not that
different from the WWII-era rations. "K" rations are meant to be an
emergency nutritional supplement in the field, not a regular meal, and
thus stress much on calorie content (for energy). Modern US Rations no
longer use this methodology, and have far improved in taste...although
from the game communications this is not always the case.


D-19: Scope
These are a pair of compact, lightweight binoculars. It includes a
built-in range finder and a range between 4x and 8x zoom factors.
Other versions have night-vision imaging for night ops. FURTHER
INFORMATION PENDING


D-20: Sensor A
A bomb sensor device designed by Peter Stillman in the game, to find
Fatman's scented bombs. It is true that dogs can sniff out explosives
due to their odd scent (beyond the level of humans), and that there
are real devices designed to do the same.

Some Explosives give off a mild Ammonia (Ammonium Nitrate) or Urine-
like (Urea) smell, depending on the particular make-up of the
explosives used. This is why would-be bomb-makers try to seal their
package as much as possible (and another warning to you folks: NEVER
open a suspicious package); a badly-made homemade bomb usually
stinks--literally. Adding perfume sometimes masks the scent to human
beings and can sometimes fool dogs, but it is still detectable by
specially-designed 'Sniffer' sensors like this one.

'Sniffer' bomb sensors act by analyzing the amount of a particular
material in the air around it. Chemical scents are usually vapors from
the material, molecules of the material carried through the air. A
'Sniffer' sensor measures the amount of these molecules in the air and
at a preset level will warn of the possible presence of a bomb. Thus,
unlike a human or animal, masking another scent over it will not be as
effective in hiding the bomb's scent.

Stillman's version of Sensor A is custom-designed to detect Fatman's
bombs only, so it does not detect other explosives such as the C4
Raiden carries. Some real-life 'Sniffers' can be reset for a
particular level of 'scent' expected, but since the device actually
measures the amount of molecules in the air, it seems like a waste of
time to configure it to only one particular 'scent'.


D-21: Sensor B
A ficticious bomb sensor device designed by Peter Stillman in the
game, to find Fatman's non-scented bombs. This seems to be a different
kind of sensor, using an active sensor. I am still unfamiliar with how
it works and will research on this further. FURTHER INFORMATION
PENDING


D-22: Shaver
An electric shaver. What you use when your chin feels like sandpaper.


D-23: Thermal Goggles
The current generation of Thermal Imaging equipment come in a small,
compact size very similar to Night-Vision goggles. Advantages to this
device are that one could see behind some thin walls and crates with
it. The downside is that people and most other heat sources would
appear as a reddish glob; you won't be able to tell the difference
between a hostage or an enemy.


=================
TRIVIAL ESPIONAGE
=================
Here are some completely non-essential, trivial things to know about
the data and info in MGS2. Some of them may or may not make sense to
the casual gamer, though...

	Otacon: "Cows are always being messed with by aliens -- cattle
	mutilations are up, you know..."
	Snake: "...news to me."


- Dead Cell's function as a "unit within the SEALs" and as "a unit
designed as a terrorist unit to test the nation's security", is a
thinly veiled reference to Red Cell, a real but now-defunct unit in
the US Navy that served the exact same function. Unlike Dead Cell,
however, Red Cell consisted of purely US Military troops, not
mercenaries...And trust me, they're all straight. :p

- There is no SEAL Team 10 in real life. There are five "Official"
SEAL teams, 1-5. SEAL Team Six is now named the Naval Special Warfare
Development Group (NAVSPECWARDEVGRU), and its existence is still
officially denied by the US Government. There has also been mention of
a SEAL Team 8, but none of SEAL 7, 9, or 10.

- The Force XXI (Force-21) concept is a longtime plan of the US
Military to computerize the battlefield. It's not just with VR
training; Force-21 includes information warfare and exotic
technologies such as satellite information, all of it combined into
one package. The best example of Force-21 in action would be the US
Armed Forces "Land Warrior" project--A system that integrates radio,
weapons, computers, cameras, and troops into one smoothly-functioning
package at the squad and individual level.

- Speaking of Land Warrior, the real US Army SSCEN (Soldier Systems
Center) is the organization responsible for developing it. Natick
flashware? Check out: <http://www.natick.army.mil/pmsoldier/pmlw.htm>

- Further on Land Warrior: It is a new focus on infantry warfare,
since it treats each individual soldier on the battlefield as a hub, a
self-supporting one-man fighting machine (as opposed to the
traditional tactical concept of squads being the smallest useful unit
of infantry units). Each soldier can work alone or network with other
troops, share information, ammunition, and even equipment. The true
scope of Land Warrior, however, cannot be explained well enough in
this FAQ; Find out more about Land Warrior on the US Army Land Warrior
webpage <http://www.sbccom.army.mil/programs/lw/index.htm>

- The serpentine appearance of Metal Gear Ray, the proliferation of
"Snakes" in the game, and all the hullabaloo of MGS2 being released in
2001 (Lunar Calendar Year of the Snake) all tie in. It was all on
purpose. Kojima obviously has a thing for snakes...

- Each of the Metal Gear games has a unique underlying theme beneath
the story. One of the reasons why Metal Gear 2: Solid Snake was never
ported to the US might be in its theme of video game addicts losing
touch with reality (in the game, Dr. Kio Marv was a rabid gamer). In a
way, MGS2 repeats this theme, only with more emphasis on modern
Digital and VR technology. Only this time, it's Raiden who's the
'gamer', being raised in VR combat environments.

- One of the boxes is labeled "ZOE", a not-so-subtle reference to Zone
of the Enders, Kojima and Shinkawa's other PS2 work as of this
writing.

- One of the guards that you mug in the Plant chapter has dog tags
that read "Kaori Yae". Kaori Yae is a popular (and cute in the anime
girlfriend sense of the way) female character from Konami's dating
simulation game "Tokimeki Memorial". Some of the designers of MGS2
also worked on the other game and probably added the name for laughs,
but a number of Tokimemo fans were not pleased. :p

- Given the way that the Gurlukovich soldiers react when encountering
dirty magazines or bikini posters, it's a sure bet that most of them
are chaste as monks--no surprise given that the Soviet-era Spetsnaz
troops spend more 24-7 time with their teammates than anyone else.

- The Spetsnaz with a Walkman rocks. Period. :p

- The phrase "He who dares wins" is the official motto of the Special
Air Service, a British Special Warfare division. Since Snake comes
from a Special Forces (presumably US Army) background, what he should
have said would be "De Opresso Liber" (Liberate the Opressed), the US
Army SOF motto. And it's titled "Sons of Liberty", too. Gee...


===============
GRIPES & WISHES
===============
Here's a list of random rants, wishes, and other stuff that doesn't
belong anywhere else on this FAQ. Basically, it's a sounding board for
things I wish MGS2 had (or planned to have). Like more gags.

	Otacon: "OK--'A frog in a well knows not of the great ocean.'
	Hey, I don't like this one at all. Trapping a little frog in a
	well? That sucks, that's really cruel. Of course it's not
	going to see the big blue sea, the lack of sunlight alone will
	kill it pretty quick. Sure, locking someone up is a good way
	to make	sure they don't see what you don't want them to. But
	this is a terrible saying, and I don't like it at all. Poor
	little froggy!"
	Snake: "...I _REALLY_ think you've got this one wrong."


- Gripe: I like the SOCOM, but equipping Raiden with it in the Plant
chapter kind of lessens the reason for one to use the M9 Tranquilizer
(unless you're going for the Dog Tags). It makes for more of a
challenge if your 'killing' weapon had no supresser, forcing you to be
more creative. I notice most people playing the Plant chapter usually
eschew the M9 Tranq in favor of the SOCOM once they get the Supresser.

- Gripe: I think it would have been better if the M4A1 and not the
AKS-74U had the supresser. Well, it's not much of a gripe, only that
it makes more sense for me. The M4A1 is more accurate and has a laser
aimer, while the AKS-74U is part of the BDU disguise.

- Gripe: I was REALLY hoping for weapons with alternate fire in MGS2.
They could have implemented the same process used with the HF Blade
(switching from sharp to blunt end) on the M4A1 to equip an M203
Grenade Launcher (taken separately), and done away with the RGB6
altogether.

- Wish: New Line Cinema, as of this writing, is in talks with Konami
to produce a Metal Gear movie. I just hope it doesn't turn into a
Schwarznegger/Stallone bang-fest; if they do make a movie of MG/MGS it
has to be original in plot but true to the theme and feel of the game,
but who am I kidding? This is Hollywood, all flash and no plot...

- Wish: On that note, if they simply MUST make a Metal Gear movie, get
Ridley Scott (Blade Runner, Alien, G.I. Jane, Gladiator, Black Hawk
Down) as the director. Not only is he one of the best movie visualists
out there, he's also one of Kojima's favorite directors. And unlike
some other (cough*commercial*cough) directors, RIDLEY SCOTT MAKES DAMN
GOOD MOVIES!!!!!!!!!!

- Gripe: Re-Release Metal Gear 2: Solid Snake for Game Boy! The
previous missions files in the Metal Gear Solid games don't manage to
describe the prequels in sufficient detail. And have Yoji Shinkawa
redo the art just for that purpose.

- Wish: Include the HK OICW in the next Metal Gear game. By the time
of the Metal Gear games, the HK OICW should already be in service with
the US Military.

- Wish: I wish fans all over the net would stop the Raiden vs Snake
popularity wars. It's getting on my nerves. Yes, I love playing as
Snake, and yes, I would also love a new Metal Gear game with Raiden in
it as a good guy. Heck, what would be great would be a new game that
allows you to finish the ENTIRE game with either Snake or Raiden...and
make it more interesting by giving them character-specific weapons
given their skills.

- Gripe: Honestly, I know that some players really like using the High
Frequency blade and hate Raiden, but...Snake doesn't do swords. It's
just not Snake if he carries a sword! Snake is TOO COOL to use a
sword! Only sissies need to use a swo...err, it's time for me to stop
now...

- Wish: On the swords, the game mechanics of the swords in MGS2 are
interesting enough to warrant asking for a completely new game, using
the sword abilities (the dual analog joystick controls) as it's basis.
Why not? The Silent Scope game did borrow a few tricks from MGS1's
PSG1 sniping mode (though not all of it). The flexibility of sword use
will put it one over Tenchu in this respect, at least.

- Wish: The Game Boy Advance is such a cool system, I think it would
be a waste if Konami didn't produce a new Metal Gear game for it.
Ghost Babel, despite its lack of full-animated cinematics and 2D
interface, is a gorgeous game. The GBA might even be a step forward
into making a portable 3D Metal Gear game. Metal Gear Advance, anyone?

- Wish: Yes, I know Kojima himself admits that Raiden's not a very
well-liked character, but I still think he should be a playable
character in the next MGS game, or spin off a series of (MGS-inspired)
games with him instead of Snake as the main character. Since he's NOT
Snake, you can take the character into new directions. We could even
pull off that 'Fantasy Setting' remark made near the end of MGS2 and
put Raiden as the star. I can see it now: Heroic Bishounen Ninja-Boy
fights horde of Giant Metallic Dragons and rescues the Cute Pink-
Haired Princess who posesses strange magical...errr, uhm...I think
I'll stop now...^^x;;;


===============
WEAPON WISHLIST
===============
WL-01: Sig P228 M11
Manufacturer: Schweizerische Industrie Gesellschaft (SIG) Arms
		/J.P. Sauer & Son
Caliber: 9x19mm Parabellum
Type: 9x19mm Semiautomatic Pistol
Total Length: 180.34mm (7.1 in.)
Height (Total): 137.16mm (5.4 in.)
Width of Frame: 38mm (1.5 in.)
Empty Weight: 740g (1.63 lbs.)
Magazine Capacity: 13 Round Magazine

A joint product of SIG arms and Sauer & Sons, the SIG P228 (labeled
the M11 Compact pistol by the US Armed Forces) is a compact pistol
based upon SIG's popular (albeit expensive) 9x19mm handgun, the SIG
P226. The P228 is a compact 9mm handgun favoured by the US Army
Criminal Investigative Division (CID), US Secret Service, and some
sections of the FBI as the gun is highly reliable straight out of the
box with little to no adjustment. Special Forces also use the Sig as a
lightweight backup pistol.

The P228 used by Special Forces and the 26th MEU (Marine Expeditionary
Units) is sometimes equipped with a tactical flashlight mounted under
the barrel. Game-wise, this could work much like the USP9 in MGS2. If
Konami does make an 'alternative mode' ability for weapons, I guess it
wouldn't hurt to allow one to switch the gun's flashlight on and off
at will. This would make it very useful in early missions before you
get the Night Vision goggles (and a lot more challenging, too).


WL-02: HK OICW
Manufacturer: Heckler & Koch, Alliant Techsystems, Brashear LP
Caliber: 5.56x45mm NATO (.223 Cal Remington) and 20mm HE round
Type: 5.56mm Carbine with 20mm Automatic Grenade Launcher
Total Length: ?
Height (Total): ?
Width of Frame: ?
Empty Weight: ?g (18 lbs.)
Magazine Capacity: 20 Round 5.56mm Magazine + 6 round 20mm Magazine

Touted as the next evolution in battlefield weaponry, the OICW is a
combination of a HK G36K Carbine, a 20mm Automatic Grenade Launcher,
and Alliant Techsystems' targeting computer/scope. Looking a lot like
a prop from "Starship Troopers", the weapon is large, bulky, but
highly effective both as a carbine and a support weapon. At least, the
programmable 20mm HE shells can be fired more accurately and quickly
than the 40mm M203 grenade launcher still in use for the M16/M4
rifle/carbines today.

The unique 20mm shells used in the OICW can be used as ordinary rocket
grenades, exploding on impact. However, one of the ammunition's traits
is the ability to be used as air-burst munitions (i.e. weapons that
explode without needing to strike a solid target). The Alliant
Systems' Computer can estimate the distance to target, and then
program the 20mm round to explode at that set range. This allows the
OICW user the ability to hit targets in defilade (hidden by walls,
rooms, or other obstructions), making it easier to use than the 40mm
M203, and at much farther ranges than with a hand grenade.

The OICW is supposed to go into final production by 2004-2006 or so,
by then it would be available to select troops. Game-wise, this would
function like a combination between an M4 Carbine and the RGB6 grenade
launcher, only in one weapon. Primary mode is the Carbine, alternate
would be the 20mm cannon. Although the RGB6 was kind of fun in MGS2,
it really didn't appeal to me. An OICW would be really bulky to carry
around, but it's a far better choice than two separate weapons (rifle
and grenade launcher).

By the way, The planned OICW is expected to carry 30 rounds of 5.56mm
rifle ammo and 8 rounds of 20mm HE rounds, the data listed above is
for the currently existing prototype.


WL-03: M24 Sniper
Manufacturer: Remington Arms
Caliber: .300 Cal Remington
Type: .300 Cal Bolt-Action Sniper Rifle
Total Length: 1121.20mm (44.14in.)
Height (Total): ?
Width of Frame: ?
Empty Weight: 3950g (8.7 lbs.)
Magazine Capacity: 6 Round Magazine

The M24 SWS (Sniper Weapon System) is a bolt-action rifle based upon
the Remington hunting rifle design. First fielded in 1988, it replaced
the M21 semiautomatic sniper rifle, which in turn was based on the M14
rifle. The rifle is slower than most automatic or even semiautomatic
weapons, being a manually-operated bolt-action rifle, but is much
lighter and easier to aim. Originally chambered for 7.62mm NATO, the
newer M24 rifles are now accurized for the .300 caliber Remington
round.

The M24 being a bolt-action has a far slower rate of fire than the
PSG1 rifle used in the previous games, but it is also lighter, thus
chances of it 'twitching' when being aimed are less. Also, though the
PSG1 is a fine sniper rifle in its own right, it's simply too large
and heavy to be used in every situation, particularly field operations
requiring mobility and stealth.

Although the PSG1 is a fine weapon, its size and weight don't exactly
make it an attractive weapon for use in field missions. That, and the
author is a sniper fanatic, believing the best snipers must be bolt-
actions (I KNOW I'm biased in that department. >P ).


WL-04: HK MP7 (PDW)
Manufacturer: Heckler and Koch
Caliber: 4.6x30mm HK
Type: 4.6mm Personal Defense Weapon
Total Length: 541mm (21.19in) with stock extended,
              340mm (13.38in) with stock compressed.
Height (Total): 172mm (6.77in)
Width of Frame: 48mm (1.89in)
Empty Weight: 1200g (2.64lbs.)
Magazine Capacity: 20/40 Round Magazines

A new submachinegun developed in late 2001, the Heckler & Koch MP7 was
originally named the HK PDW (Not to be confused with the MP5K-PDW) and
developed as HK's direct challenge to the FN P90 PDW. The weapon is
only a little larger than the SOCOM pistol and shares the same
futuristic design as the newer HK long arms (G36 Rifle and the UMP45).
The shape and design of the MP7 is more like an oversized pistol than
a submachinegun.

The MP7 uses a proprietary 4.6x30mm round similar to the FN 5.7x28mm
round--it has a rifle bullet-like shape, and is meant to penetrate
body armor without overpenetration. It is smaller then the 5.7mm
bullet, thus 40 rounds can be mounted in a conventional straight
magazine, as opposed to the FN P90's unique rotating magazine. Other
notable features of the MP7 is that it has a unique illuminated rear
glass sight, while a small folding front grip and a compressible stock
allow the user flexibility when firing full auto. Another interesting
point is that the production MP7 has a flat top FIRM-like system
similar to that on the M4A1 (see above). This allows the MP7 to mount
differing types of scopes and equipment, as well as a threaded barrel
to a sound suppresser.

One of the things sorely missed from the old MSX Metal Gear games were
the silenced SMGs. The MP5SD5 available in Very Easy mode in MGS is
nice, but unlimited ammo makes it easy to abuse (as well as the fact
that it's on VERY EASY). The MP7 fits the bill for a silenced SMG, and
making the 4.6x30mm rounds difficult to find in the game will also
make it less likely to abuse. The full-auto armorpiercing but silent
weapon will be best used against heavily-armored enemies like Clearing
Guards and some bosses, while maintaining relative silence.


========
CONTACT:
========
For any further queries or comments, please email
<cybertrooper@edsamail.com.ph> with Subject: MGS2 Weapon FAQ Query if
you have any questions, and I'll try my best to answer them. Send me
no Spam; my mother just unloaded 60 cans of it on me wholesale.


=======
BIBLIO:
=======
These FAQs I have worked on as of this writing. All game FAQs are
available exclusively on GameFAQS. I have also written some material
for GURPS.

Half-Life: Counterstrike (PC):
- Counterstrike Real Weapons FAQ

Metal Gear Solid 2: Sons of Liberty (PS2)
- Metal Gear Solid 2: Sons of Liberty Real Weapons FAQ

Gundam: Renpou vs Zion (Arcade):
- MS-14A/S Gelgoog FAQ
- MS-09/R09 Dom/Rick Dom FAQ
- MS-07B Gouf FAQ
- RGM-79 GM FAQ
- RX-77-2 Guncannon FAQ

Tom Clancy's Splinter Cell
- Splinter Cell Real Weapons FAQ


========
CREDITS:
========
- Konami Japan for Silent Scope/Sogeki and Metal Gear series, as well
as a few other games I will not mention on this FAQ. ^^x;;;

- Remtek.com's armaments site for the real-world info and data for
most of the weapons found in this FAQ. <http://www.remtek.com/arms/>

- GameFAQS for hosting this FAQ exclusively, as well as the Message
Boards, the discussions on which prompted me to write this FAQ.

- The Terrorism Research Center <http://www.terrorism.com> and Special
Operations.Com <http://www.specialoperations.com> websites.

- Heckler & Koch USA for their help on the USP9 info.

- Very special thanks to the following for their informative articles
on most of the weapons found here:
	* Clair Rees (American Handgunner)-[Desert Eagle]
	* Walt Rauch (Guns and Weapons for Law Enforcement)-[Glock
	G18]
	* Peter G. Kokalis (Technical Editor: Soldier of Fortune
	Magazine)-[MP5, FA-MAS]
	* John Satterwhite and John Metzger (Soldier of Fortune
	Magazine)-[PSG1]
	* Al Paulson (Guns and Weapons for Law Enforcement)-[FN P90]

- Doctor William D. Ehringer, Ph.D., for the ONLY non-game related
Ingram MAC-10 article I could find on the web. (I owe you big time,
Doc)

- Former West Point Cadet Bryan Cofer (probably a Captain by now), for
his article on the Stinger Weapons System.

- Richard Marcinko (Commander, US Navy Retired). Sir, please don't
$@#!-can me for the references in this FAQing article.

- Angstrom, for the additional data on the Nikita and the Claymores
with respect to gameplay and history.

- The Federation of American Scientists <http://www.fas.org> for their
informative info pages on the Mil Mi-24 Hind and Mil Mi-28 Havoc.

- The United States Marine Corps webpages <http://www.hqmc.usmc.mil>
for their (unclassified) info on the AV-8B Harrier II.

- The US Army, for their pages on the Land Warrior squad-level IT
implementation. You can check out their official webpages at:
<http://www.sbccom.army.mil/programs/lw/index.htm> and the Land
Warrior software system: <
http://www.natick.army.mil/pmsoldier/pmlw.htm>

- The Snake Hole: Metal Gear Solid Encyclopedia, for helping me out
with the data for the RGB6/RG6 Grenade Launcher, and numerous other
details that I missed out on this document. You can check out the
webpages at <http://www.angelfire.com/games4/mgs_tea/> for more info
on the weapons used in Metal Gear Solid.

- Hideo Kojima, of course...^^x

- The Military.CZ pages <http://www.military.cz> for additional
details on the Mil Mi-28A/28N Havoc/Night Havoc attack Helicopters.

- Special thanks to Kamov Design Company <http://www.kamov.ru> for
their help on the Kamov Ka-60/64 Kasatska series of Helicopters.

- The English Metal Gear 2 Developement Committee webpages <
http://www.msxnet.org/gtinter/mgear2us.htm> for their translated
version of the Metal Gear 2: Solid Snake manual, which helped a lot in
my search for the weapons featured in said game.

- Chris Clooney for his clarifiaction that the SPAS is a SPORTING
Purpose, not SPECIAL Purpose shotgun: <http://spas12.com/spas12>

- Lee "Cromulous' Reyes for pointing out numerous bloopers in my FAQ
data. :)