hide results

    FAQ/Walkthrough by nyiaor2

    Version: 1.0 | Updated: 06/09/13 | Search Guide | Bookmark Guide

    
     _____ _____ _____ ____ _____ _____ _____ _____
    | __  |   __|     |__  |     | __  |   __| __  |
    |    -|   __| | | |__  | | | | __ -|   __|    -|
    |__|__|_____|_|_|_|____|_|_|_|_____|_____|__|__|
     _____ _____
    |     |   __|
    | | | |   __|
    |_|_|_|_____|
    
                    REMEMBER ME
                  Walkthrough/FAQ
                    version 1.0
                   June 9, 2013
    
        "Am I going to be climbing much longer?"
                                    - Nilin, on her way to the St. Michel Rotunda
    
    
    
     ______
    /\  ___\   Version History
    \ \___  \
     \/\_____\
      \/_____/____________________________________________________________________
    
    June 9, 2013 - version 1.0
        Complete walkthrough with all collectibles found
        Numbered checkpoints added to all episodes
        Strategies for each boss
        Information on completing all achievements in the game
        Detailed Combo Lab information added
    
    June 7, 2013 - version 0.9
                    Episodes 1 to 5 and 8 complete
    
    June 6, 2013 - version 0.8
                    Episodes 1 to 3 complete with all collectibles and achievements
                    Detailed Madame strategy
                    Combo Lab information expanded
                    Added major checkpoints to first 3 episodes
    
    June 5, 2013 - version 0.7 First playthrough complete
                   Did not find all collectibles
                   Did not get all achievements
    
    
    
     ______
    /\  ___\   Table of Contents
    \ \___  \
     \/\_____\
      \/_____/____________________________________________________________________
    
        M3S-AA  Achievements
        M3S-CL  Combo Lab
    
        M3S-00  Episode 0
        M3S-01  Episode 1
        M3S-02  Episode 2
        M3S-03  Episode 3
        M3S-04  Episode 4
        M3S-05  Episode 5
        M3S-06  Episode 6
        M3S-07  Episode 7
        M3S-08  Episode 8
    
        M3S-EN  Enemies
        M3S-MN  Mnesist memories
    
    
     ______
    /\  ___\   Controls
    \ \___  \
     \/\_____\
      \/_____/____________________________________________________________________
    
    WASD .......... Move
    [SPACE] ....... Jump/Dodge
    [E] ........... Interact
    [LMB] ......... Punch
    [RMB] ......... Kick
    [LEFT SHIFT] .. Aim
    [LEFT SHIFT] + [LMB] ... Spammer
    [LEFT SHIFT] + [RMB] ... Junk Bolt
    [LEFT SHIFT] + Hold [LMB] + MOVE MOUSE ... Force Spammer
    [LEFT SHIFT] + [LMB] ... Pick-Socket
    [LEFT CTRL] ... Walk
    [TAB] ......... Sensen Menu (Combo Lab, Status, Journal)
    [Q] ........... S-Pressen wheel
    [Z] ........... Aug-Eye
    [C] ........... Center Camera
    
    
    Dodge vs Combo Dodge
    ----------------------
    WASD + SPACE = Dodge where you move away from the enemy breaking a combo
    SPACE = Combo dodge where you just flip over your enemy without combo breaking
    
    Sometimes you have to double tap [LEFT SHIFT] to Aim
    
    If you're using a targeted S-Pressen, you have to be facing the target before
        you press [Q] to bring up the S-Pressen Wheel
    
    If you're trying to select a target for a S-Pressen, hold down the [LMB]
        while moving the mouse to switch targets, then tap [LMB] to execute
        the S-Pressen. If you can't select a target, it may not be completely
        in view.
    
    
    
     ______
    /\  ___\   Achievements
    \ \___  \
     \/\_____\
      \/_____/__ M3S-AA __________________________________________________________
    
    You can check your achievement progress in-game. This will take you back to the
    start of your last checkpoint. Hit [ESC], exit to the main menu, select Extras,
    and select Achievements. Use [PAGE UP] and [PAGE DOWN] to navigate through the
    achievements. All Achievement Advancements are shown as a percentage, even the
    ones that aren't tracked that way. If you see 0% it just means you haven't
    completed the Achievement yet.
    
    
    Game Completion Achievements
    ------------------------------
        Completing the game on a harder difficulty level also unlocks the
            achievements for the easier difficulty levels
    
    Script Kiddie ..... Finish the game in Script Kiddie Mode
    Errorist Agent .... Finish the game in Errorist Agent Mode
    MemHunter Elite ... Finish the game in Memory Hunter Mode
    
    
    Episode Completion Achievements
    ----------------------------------
    There are 9 of these, one for each episode
    There are 2 automatic achievements: Open mind and Fury lover
    
    
    Remix Achievements
    --------------------
    There are 4 for completing a remix, 4 hidden achievements, and 2
    achievements related to completing all remixes
    
    
    Collection Achievements
    -------------------------
    You can see how many collectibles you've found by pressing [TAB} to go into
    the Sensen menu and selecting Status for SAT Patches, Focus Boosts, and
    Scaramechs. Go into Journal to see how many Mnesists.
    
    You can check your progress by Episode. This will take you back to your last
    checkpoint. Hit [ESC], exit to the main menu, and select Load episode.
    
    It's all in the details . Find all (40) Mnesist memories
    Gotta patch them all! ... Find all (25) SAT Patches
    You focus ............... Find all (15) Focus Boosts
    Pest control ............ Find all (55) Scaramechs
    
    The game is unforgiving about missing collectibles. Once you pass a checkpoint
    there's no going back without restarting the episode from the start.
    
    
    Boss Achievements
    -------------------
    There are 4 Boss related achievements for defeating certain bosses with
    specific conditions. These are detailed in the walkthrough.
    
    Float like a butterfly
    Out of the friend Zorn
    The wheat and the chaff
    Leader of the pack
    
    Leader of the pack is the hardest achievement to get. You probably want to
    finish the game and replay on Script Kiddie.
    
    
    Miscellaneous Achievements
    ----------------------------
    Rust in Peace
    Droning by numbers
    
    
    
    Combat Achievements
    ---------------------
    There are 16 combat achievements.
    
        This achievement won't be completed on one playthrough:
    400 .......... Beat 400 enemies
    
        ----------
    
        You should get these three automatically without needing to farm:
    
    Fiat lux! ... Beat 15 Stranglers without using Sensen DOS
        If there's a floodlight, or a similar light source available, don't
        use Sensen DOS. Simple.
    
    The shield is down! ... Destroy 20 Heavy Enforcer shields
        Destroy shields with a Junk Bolt or Logic Bomb. I'm not
        sure if Sensen RIP counts for this achievement.
    
    Serve the servant ... Beat 20 robot enemies
        Should get this automatically towards the end of the game
    
        ----------
    
        These combat achievements need to be farmed:
    
    You missed me ... Dodge a Skinner's charge five times in a row
        You can easily complete this when you encounter the first Skinner at
        Checkpoint 1-02. The Skinner shows up with no adds making this simple.
    
    Lord of the ring ... Knock 15 enemies off platforms
        There are numerous times this is available.
    
    The fallen ... Make 50 Leapers fall off walls with the Spammer
        You get the Spammer after Episode 2. You just have to knock Leapers
        off of a wall. You don't need to kill them. You can also knock off
        the same Leaper multiple times to increment the count for this
        achievement.
    
    Queen of the hill ... Don't use Power or Regen Pressens when defending the bar
        Starts at Checkpoint 3-15 and finishes once you leave to enter the
        tunnels. Simply go into the Combo Lab and make sure you don't have
        any Power or Regen Pressens equipped. You can use Cooldown Pressens,
        S-Pressens, and the Spammer.
    
    Mix'em all ... Perform 10 combos that use all four types of Pressens
        1) You need the 5-hit Combo unlocked
        2) You need all types of Pressens unlocked
        3) Chain Pressens unlock at Checkpoint 3-05
        4) Create a 5-hit Combo with one of each Pressen
        5) Complete the combo 10 times, even on the same enemy
    
    I do like spam! ... Finish 15 Enforcers off with the Spammer
        You get the Spammer at the end of Episode 2, but don't encounter
        any Enforcers until Episode 4. When you do start to encounter
        Enforcers again, use some light damage combos and kill them with
        the Spammer.
    
    Machines do it better ... Make robots knock 20 human enemies out with RIP
        You get Sensen RIP at Checkpoint 4-14. Destroy any shields before
        using Sensen RIP. You'll also want to weaken any human enemies before
        using Sensen RIP.
    
    8-hit wonder . Perform 40 8-hit Combos
        More enemies make it harder to pull off longer combos. Also go
        for light damage combos so you can do two, or even three, 8-hit combos
        on the same mob. Elite Enforcers with a Regen-Chain combo seems to
        work well.
    
    Fuzzy Logic ... Stun 5 enemies with Sensen DOS, hit all 5 with a Logic Bomb
        Build up two Focus bars, gather the enemies in a small area, hit them
        with Sensen DOS, then trigger the Logic Bomb. Elite Enforcers and the
        Leapers with the white helmets can't be stunned. Look for either a Skinner
        and at least four adds, or a group of Enforcers.
    
    Can't touch this ... Defeat 5 Elite Enforcers by using Sensen Camo
        You don't get Sensen Camo until Checkpoint 6-05. You will encounter
        more then 5 Elite Enforcers between that checkpoint and the end of
        the game.
    
    I know kung fu ... Equip 17 Pressens in the Combo Lab
        When exactly this unlocks is going to depend on how much PMP from
        6, 7, and 8 hit combos. It also depends on which Pressens you decide
        to unlock. I got this achievement during the next to the last episode.
    
    Dropping L-Bombs ... Trigger two Logic Bombs in less than 15 seconds
        1) Need Logic Bomb unlocked (Checkpoint 4-08)
        2) Need the 8-hit combo unlocked (Checkpoint 4-16)
        3) Need to have 1 Cooldown Kick and 2 Cooldown Punches unlocked (7,000 PMP)
        4) Need to have found at least 5 Focus Boosts so you have two Focus bars
        5) At least one unshielded target that can survive both the first Logic
              Bomb and at least a 7 to 8 hit Combo so you can reset the 180 second
              cooldown on the Logic Bomb
        6) There are two 8-hit combos you can use. See the Combo Lab section.
    
    
    
     ______
    /\  ___\   Combo Lab
    \ \___  \
     \/\_____\
      \/_____/__ M3S-CL __________________________________________________________
    
    Here's some basic info on Pressens, PMP, and Combos.
    
    There are four types of Pressens available: Damage, Heal, Cooldown, and Chain.
    
    There are 3 Punches and 3 Kicks available for each type, except for Chain
    Pressens with only 2 Punches and 2 Kicks
    
    Punches and Kicks have to be unlocked by gathering PMP from defeated enemies,
    destroying Scaramechs, and completing Combos with 6, 7, or 8 hits. You will
    need to get PMP from combos in order unlock all the Pressens by the end of
    the game. On my initial playthrough I didn't find all the scaramechs and
    didn't do a lot of combos and ended up with around 43,000 PMP. On another
    playthrough I played through chapters 6 and 7 twice, found all the scaramechs,
    got 40+ 8-hit combos, and got to Chapter 8 with only 50,000 PMP.
    
    
    PMP Thresholds
    ----------------
    PMP01 ...  1,100 ... unlock Power Punch 3/3
    PMP02 ...  2,000 ... unlock Power Kick 1/3 and  Heal Kick 2/3
    PMP03 ...  4,000 ... unlock Cooldown Kick 1/3
    PMP04 ...  7,000 ... unlock Cooldown Punch 2/3
    PMP05 ... 10,000 ... unlock Heal Punch 2/3
    PMP06 ... 14,000 ... unlock Cooldown Kick 2/3
    PMP07 ... 18,000 ... unlock Power Kick 2/3 (and Cooldown Kick 3/3?)
    PMP08 ... 23,000 ... unlock Heal Punch 3/3
    PMP09 ... 28,000 ... unlock Chain Punch 1/2
    PMP10 ... 33,000 ... unlock Heal Kick 3/3
    PMP11 ... 38,000 ... unlock Chain Punch 2/2 <-- I know kung fu achievement
    PMP12 ... 43,000 ... unlock Cooldown Punch 3/3
    PMP13 ... 48,000 ... unlock Power Kick 3/3
    PMP14 ... 53,000 ... unlock Chain Kick 2/2
    --- max ---
    
    End of Chapter 3 ... ~13,000 PMP
    End of Chapter 4 ... ~20,100 PMP
    End of Chapter 5 ... ~27,500 PMP
    End of Chapter 6 ... ~36,000 PMP
    End of Chapter 7 ... ~?
    
    
    Pressen Unlock Chart
    ----------+-------+-------------------------+
    Power     | Kick  | [PMP2]  [PMP7]  [PMP13]
    Damage    |       |
    Red       | Punch | [Ep.1]  [Ep.1]  [PMP1]
    ----------+-------+-------------------------+
    Regen     | Kick  | [Ep.1]  [PMP2]  [PMP10]
    Heal      |       |
    Orange    | Punch | [Ep.1]  [PMP5]  [PMP8]
    ----------+-------+-------------------------+
    Cooldown  | Kick  | [PMP3]  [PMP6]  [PMP07?]
    Cooldown  |       |
    Purple    | Punch | [Ep.2]  [PMP4]  [PMP12]
    ----------+-------+-------------------------+
    Chain     | Kick  | [Ep.3]  [PMP14]
    Multiplier|       |
    Blue      | Punch | [PMP9]  [PMP11]
    ----------+-------+-----------------+
    
    
    
    The Pressens
    --------------
    Damage Pressen ..... +40 base damage, +15 damage
    Heal Pressen ....... +15 damage, +9 Heal
    Cooldown Pressen ... +15 damage, -10 cooldown
    Chain Pressen ...... +15 damage, multiplies previous Pressen effect
    
    Pressens and raw number per position in Combo
    Numbers in parentheses shows raw number when followed by a Chain Pressen
    Does not show total damage for Heals or Cooldowns
    
      |   Damage    |   Heal    |    Cooldown    |
    --+-------------+-----------+----------------+
    2 |  +60 (+175) |  +9 (+31) | -10 (-35) secs |
    3 |  +70 (+205) | +11 (+36) | -12 (-42) secs |
    4 |  +80 (+235) | +12 (+40) | -15 (-50) secs |
    5 |  +90 (+265) | +14 (+44) | -17 (-57) secs |
    6 | +100 (+295) | +15 (+48) | -20 (-65) secs |
    7 | +110 (+325) | +16 (+52) | -22 (-72) secs |
    8 | +120        | +18       | -25 secs       |
    --+-------------+-----------+----------------+
    
    
    
    The Combos
    ------------
    P=Punch
    K=Kick
    
    [P]-[P]-[P]
    [K]-[P]-[K]-[P]-[K]
    [P]-[K]-[K]-[P]-[K]-[K]
    [K]-[K]-[K]-[P]-[P]-[P]-[P]-[K]
    
    You can set up partial combos. [P-P-P] isn't the only 3-hit combo you
    have available. You also have [K-P-K], [P-K-K], and [K-K-K].
    
    Once you have all four combos unlocked this gives you:
        Four 3-hit combos
        Three 4-hit combos
        Three 5-hit combos
        Two 6-hit combos
        One 7-hit and one 8-hit combo
    
    +20 PMP for a 6-hit Combo
    +30 PMP for a 7-hit Combo
    +50 PMP for a 8-hit Combo
    
    You can't have more than 5 Pressens of the same type in a row
    You can't have more than 3 Chains following another Pressen
    
    Best 3-hit Combo = Pressen followed by Chain
    Best 5-hit Combo = Pressen followed by 3x Chain
    Best 6-hit Combo = 2x Pressen followed by 3x Chain
    Best 8-hit Combo = Pressen, Chain, 2x Pressen, 3x Chain
    
    2x Power = 125 damage
    3x Power = 200 damage
    4x Power = 285 damage
    5x Power = 380 damage
    Power + Chain = 175 damage
    Power + 2 Chain = 340 damage
    Power + 3 Chain = 565 damage
    Best 6-hit Combo = 705 damage
    Best 8-hit of all Power and Chain = 1,065 damage
        Power-Chain-2x Power-3x Chain
    
    2x Heal = 35 damage, 20 heal
    3x Heal = 50 damage, 32 heal
    4x Heal = 65 damage, 46 heal
    5x Heal = 80 damage, 61 heal
    Heal + Chain = 35 damage and 31 heal
    Heal + 2 Chain = 50 damage and 62 heal
    Heal + 3 Chain = 65 damage and 104 heal
    Best 6-hit Combo = 80 damage and 126 heal
    Best 8-hit with all Heal and Chain = 110 damage and 183 heal
        Heal-Chain-2x Heal-3x Chain
    
    2x cooldown = 35 damage and -22 seconds
    3x Cooldown = 50 damage and -37 seconds
    4x Cooldown = 65 damage and -54 seconds
    5x Cooldown = 80 damage and -74 seconds
    Cooldown + chain = 35 damage and -35 seconds
    Cooldown + 2 Chain = 50 damage and -72 seconds
    Cooldown + 3 Chain = 65 damage and -124 seconds
    Best 6-hit Combo = 80 damage and -155 seconds
    Best 8-hit with all Cooldown and Chain = 110 damage and -238 seconds
        Cooldown-Chain-2x Cooldown-3x Chain
    
    180 second cooldown combo = (-188 seconds) and 110 damage
        8-hit combo only
        Impossible with a 6-hit combo (-155 seconds max)
        Cooldown Kick - Chain Kick - 2x Cooldown Punches - 2x Chain Punches
    
    180 second cooldown mixed combo = (-188 seconds, 100 damage)
        3 open slots + Cooldown + 3x Chain
        Power + Chain + Power + Cooldown + 3x Chain = 310 damage, -188 seconds
        Heal + Chain + Heal + Cooldown + 3x Chain = 110 damage, 43 heal, -188 secs
    
    Balanced 7-hit Combo
        Power + Chain + Regen + Chain + Cooldown + Chain =
            235 damage, 40 Heal, -65 seconds
        + Damage = 350 damage, 40 heal, -65 seconds
        + Heal = 250 damage, 58 heal, -65 seconds
        + Chain = 250 damage, 40 heal, -127 seconds
    
    
    The S-Pressens
    ----------------
    Sensen Fury ...  60 second cooldown (Checkpoint 2-02)
        Use Fury to wipe out large crowds, break through guards, defeat Bosses
    
    Sensen DOS .... 180 second cooldown (Checkpoint 3-11)
        Stuns most enemies, except for enemies with white helmets. Crucial
        for stopping teleporters.
    
    Logic Bomb .... 180 second cooldown (Checkpoint 4-08)
        Breaks shields. Useful for clearing out Leapers and black-armored
        Enforcers.
    
    Sensen RIP .... 180 second cooldown (Checkpoint 4-14)
        Can only be used with the flying robot and ground robot, not the Zorns.
        Always break shields and try to weaken human targets before using.
    
    Sensen Camo ... 180 second cooldown (Checkpoint 6-05)
        Useful for taking down Elite Enforcers with leashed Reconversion
        Leapers. Also useful for taking down Skinners, especially when
        there are pairs of Skinners. Two Skinners will keep each other
        in Berserk mode. Sensen Camo can also be used to get a break when
        waiting for a long cooldown to complete. This is useful when in
        a large group of enemies that make pulling off longer combos
        difficult.
    
    
     ______
    /\  ___\   Episode 0 Rebirth / Reboot
    \ \___  \
     \/\_____\
      \/_____/__ M3S-00 __________________________________________________________
    
    Use the mouse to look up at the floating probe.
    
    Follow the orange line. You can wander from the path to look around.
    
    Get in line for the brain wipe chair.
    
    Follow the voice in your head and crawl under the metal door.
    
    Run away from the coercive unit.
    
    Follow the path. Get into a casket. Quickly!
    
    Nilin, meet Edge. Open wide for some exposition.
    
        $Dead man's chest -> Finish episode 0
    
    
    
     ______
    /\  ___\   Episode 1 Low Life / Low Tech
    \ \___  \      Slum 404, Neo-Paris
     \/\_____\
      \/_____/__ M3S-01 __________________________________________________________
    
         6/6   SAT Patches
         6/6   Mnesist Memories
    
        MNESIST #01-01 Founding of Neo-Paris (2053)
        MNESIST #02-01 The Nymphea hospital ship
        MNESIST #03-01 Founding of Memorize (2012)
        MNESIST #05-01 Hunt glove
        MNESIST #04-01 Edge: the founder of Errorism
        MNESIST #03-02 First memoriel accident
    
    
    Use WASD + SPACE to dodge.
    
    Press TAB and select the Combo Lab. Create your first Combo. You only have one
    choice so just add the Power Pressen twice to make the Combo. Press TAB to
    exit the Combo Lab.
    
    Press LMB to begin the Combo (LMB-LMB-LMB). Defeat the three Leapers.
    
        >>> Checkpoint 1-01
    Take the only exit from the area. You can use the SAT Hatch to heal yourself.
    
        [ ] Find a way out of the Leapers' lair
    
    Head towards the marker. Press SPACE to grab onto the ledge. Move to the
    right to the next marker. Hold down LMB when you're climbing to move at a
    faster rate. Press SPACE to pull yourself up. Follow the prompts to get over
    the wall (SPACE, move left, SPACE to jump up, left+SPACE to jump, [E] to drop
    down).
    
    Look to the right to pick up MNESIST #1/6.
    
    Use the yellow bars to move up to the next path.
        [X] Find a way out of the Leapers' lair
    
        [ ] Get to the Leaking Brain
    Follow the path. Go through the doorway into the subway car. Go to the right.
    Pick up MNESIST #2/6. Turn around and go up the incline to get outside.
    
    Follow the path and climb up. Study the PICTURE that shows a hidden stash.
    Go up the ramp and go to the right. Pick up SAT PATCH #1/5. Go to the
    left and climb up by the neon logo. Crawl around the building. Press S + SPACE
    to do a Back Jump. Press SPACE to vault over the ledge. Press [E] to drop.
    
    Go into the Combo Lab and create a combo that uses the Regen Pressen. The 5-hit
    Combo is RMB-LMB-RMB-LMB-RMB. Combo the Leapers to regain your health.
    
    Climb up near the lit picture, SPACE to flip over, and D + SPACE to back jump.
    Climb down to the metal catwalk. Go the the right before you jump over the gap.
    Pick up MNESIST #3/6. Jump over the gap. Go up the steps. Activate
    the cart. Jump over the gap. Study another PICTURE hint.
    
    Jump up onto the next platform. Defeat the Leapers. You can try to knock the
    Leaper off the platform. You unlock a new Pressen, a Power Punch. Add it to a
    Combo.
    
        >>> Checkpoint 1-02
    Jump up again. Look on the left for SAT PATCH #2/5. Climb up the pipe.
    
    
    THE SKINNER
    ------------
        $You missed me -> Dodge a Skinner's charge five times in a row
    
    Start out by dodging the Skinner's dash attack five times in a row.
    
    Only Power Pressens will get through the Skinner's guard. Create a 3-hit Combo
    with Power + Regen. Dodge when you see the red exclamation point. After getting
    in a couple of hits, some Leapers show up. The Skinner goes into Berserk Mode.
    Take out the Leapers, then take out the Skinner.
    
    Activate the crane. Climb up the crane. Wait for a drone to cut through the
    wall. Climb around to the walkway.
    
        >>> Checkpoint 1-03
    Go to the right and drop down. Go straight past the vendor with the floating
    sign. At the end of the path is MNESIST #4/6 behind the boat. Cross the bridge
    on the right. Go past the two merchants on the left. SAT PATCH #3/5 is in the
    corner of the covered area. Go around the corner to the left towards the green
    scissors. Go past the ladder. On the left is MNESIST #5/6. Climb up the ladder.
    Go around the corner. Pick up SAT PATCH #4/5 by the neon sign.
    
    Go back and activate the catwalk. Activate the second catwalk. Jump over the
    gap to the warehouse. Go to the right and use [E] to kick through the metal
    boards.
    
        >>> Checkpoint 1-04
    Defeat the Leapers. Make your way along the ledges. Don't get electrocuted.
    Don't fall through the floor. Jump onto the ladder. Hold LMB and press [S] to
    slide down. Climb across and jump over to the next building. Climb down and to
    the left to get MNESIST #6/6. Climb up to the roof of the building.
    
        >>> Checkpoint 1-05
    Activate the cart to get to the Leaking Brain. Check out the PICTURE. Go to
    the right and look behind the stacks of plastic crates. Pick up SAT PATCH #5/5
    from the table for an extra bar of health.
    
        >>> Checkpoint 1-06
    Walk up to the bar to meet Headache Tommy. You get your combat skin and glove.
    Olga Sedova strikes! Press [E] to remix her memories.
        >>> Checkpoint 1-07
    
    
    OLGA MEMORY REMIX
    -------------------
        [ ] Make Dr. Quaid kill David Sedova
    
        $God is a DJ -> Find and activate all interactions in all memory remixes
        $Unbelievable truth -> Reach all memory bugs in all memory remixes
        $You talkin' to me? -> Have David awaken and talk to Olga
    
    To check the Memory Remix achievements you have to let the memory remix play
    until the Rewind message comes up. You can fast forward through the memory, but
    you can't rewind all the way to the end. Activated interactions flash on the
    screen. So make sure every icon flashes during one of the rewinds.
    
    Rotate the mouse in a counter-clockwise direction to rewind the memory. Rotate
    in a clockwise direction to fast forward. Hold down LMB while doing this to
    move through the memory at a faster rate. Hold down RMB to pinpoint the memory
    glitch. Press [E] to change the memory. Let the memory play until it gets to
    the end before rewinding.
    
    Here are all the memory glitches:
        1) Switch Capsules
        2) Move Trolley (tray)
        3) Ping Machine
        4) Invert Memory Flux - this kills the Olga
        5) Untie Anaesthetic Mask
        6) Unlock Strap
    
    Ping Machine has no effect on any remix and can be included in any remix.
    Move Trolley can't be included in the remix where David gets killed.
    
    Now rewind and cancel unlocking the strap. Rewind some more and untie the
    Anaesthetic Mask. David will talk to Olga for the achievement. Let the
    memory play to the end before rewinding.
    
    Rewind and this time Invert Memory Flux. This leads to the Memory Bug.
    
    Rewind and Move Trolley and Ping Machine for God is a DJ.
    
    To finish the remix you want to Switch Capsules, Remove Mask, Unlock Strap.
    
        $Medical malpractice -> Remix Olga
    
        $Forged alliance -> Finish Episode 1
    
    
    
     ______
    /\  ___\   Episode 2: Macrowave
    \ \___  \      Saint-Michel District
     \/\_____\
      \/_____/__ M3S-02 __________________________________________________________
    
         4/4   SAT Patches
         2/2   Focus Boosts
         6/6   Mnesist Memories
    
        MNESIST #02-02 Saint-Michel comfortress
        MNESIST #05-02 Remembrane
        MNESIST #03-03 First Sensen prototype (2059)
    
    You start out the level climbing down a pipe. You know, because Nilin.
        >>> Checkpoint 2-01
    
        [ ] Meet up with Bad Request at the St-Michel Rotunda
    Head to the left then take a right to enter St-Michel. Go down the steps on the
    right. Go to the left and look by the boxes for MNESIST #1/6. Return to the
    statue and go through the blue doorway. You bump into a Valet robot.
    
    Follow the path and you run into a group of Enforcers. Combo them until they
    overload. Use [E] to perform a finisher on overloaded enemies. This unlocks
    another Pressen. You can choose either a Damage Kick or a Regen Kick.
    
    Look in the corner by the pole. There's a secret picture hint for you. Climb
    up the building. Get over the wall and drop down to get SAT PATCH #1/5. Climb
    back up and jump across onto the pipe. Climb up and jump back across to the
    roof. Go up the ladder to the balcony. Hop over the railing of the balcony.
    
        >>> Checkpoint 2-02
    You get ready to face off against a group of Enforcers. You unlock the first
    S-Pressen: Sensen Fury. Press [Q] to open the Sensen Wheel. Select Fury. Defeat
    the group of Enforcers. A second group shows up. You unlock the Cooldown
    Pressens. Defeat the remaining enemies.
    
        >>> Checkpoint 2-03
    Climb up the red pipe. Hold down LMB to move across the billboard without
    getting knocked off. Hop up into the window. Exit the building and jump
    onto the ledge.
    
        >>> Checkpoint 2-04
    Move across the ledges and drop down onto a rooftop. Climb up again. Quickly
    move across the ledges without getting zapped. Drop down onto the tiny balcony
    for MNESIST #2/6. Get back on the ledges and climb down the pipe. Enter the
    Rotunda.
    
        >>> Checkpoint 2-05
    Go to the left and pick up SAT PATCH #2/5 by the closed gate. Turn around and
    go the other way to meet up with Bad Request. Steal his memory.
    
        $Open mind -> Perform your first memory steal on Bad Request
    
        >>> Checkpoint 2-06
    Press [E] by the memo-buoy to activate the Remembrane. Hold down [LEFT SHIFT]
    and tap [E] to synchronize. Open the door. Take a right.
    
        >>> Checkpoint 2-07
    Take out the two Enforcers.
    
        >>> Checkpoint 2-08
    Climb up the ladder. Activate the Remembrane and synchronize. Open the door.
    Use the pipes to climb up to the door. Hop onto the cleaning drone. Climb up.
    Memorize the picture. Head towards the edge.
    
        >>> Checkpoint 2-09
    Play the Remembrane. Get past the sentry drone while the Remembrane is active.
    Climb up and drop off to the left. Pick up SAT PATCH #3/5. Climb back up and
    jump onto the window.
    
        >>> Checkpoint 2-10
    Exit the gym room. Go up the stairs and pick up FOCUS BOOST #1/5. Go into the
    dining room. Pick up MNESIST #3/6 by the bonsai tree. Go out onto the balcony.
    Jump across to the pipe and climb up to the roof. Defeat the Enforcers. This is
    a good place to work on the Lord of the ring achievement. Just finish a combo
    with an Enforcer standing by the edge to knock them off.
    
        >>> Checkpoint 2-11
    Climb up and vault over the railing. Go to the left. Keep climbing up.
    
        >>> Checkpoint 2-12
    Go up the steps on the right to the next Remembrane. Here's an easy spot to get
    the $Droning by numbers achievement. Simply walk into a detection cone
    five times to get the achievement. Now play the Remembrane and get around the
    pair of sentry drones. Check out the picture. Synchronize to open the door. Go
    into the room.
    
    Go to the right and go down the stairs to get SAT PATCH #4/5. Go back up the
    stairs and go straight towards the door. Turn right at the table with the
    Valet robot and go down the narrow hallway to the bedroom. On the table is
    MNESIST #4/6. Return to the Remembrane. Synchronize so you can raise the
    shutter. Go back outside and jump over the gap to bypass the sentry. Jump onto
    the railing a pull yourself up into a small studio. Go to the door and climb
    up.
    
        >>> Checkpoint 2-13
    Defeat the Enforcers.
    
        >>> Checkpoint 2-14
        [ ] Steal Kaori Sheridan's Memories
    Climb through the hole in the wall to get outside. Walk up the steps. Go to
    the right and pick up MNESIST #5/6 from the bench. Go to the left, jump across
    to the building, move along the ledges until you're in range, and steal Kaori
    Sheridan's memories.
    
        [ ] Get to the roof
    Move along the ledges to the malfunctioning billboard.
    
        >>> Checkpoint 2-15
    Jump onto it, pause in the dead section. Wait for the larger section to finish
    turning close to you. Hold down [LMB] to quickly move past the longer section,
    and jump over to the next ledge. Climb up the pipe.
    
        >>> Checkpoint 2-16
    Hop onto the balcony. Go to the right and pick up MNESIST #6/6. Climb up and
    drop down.  Go around the corner for a PICTURE. Go up the stairs to the roof.
    Go to the right and get FOCUS BOOST #2/2. Go out onto the landing platform.
        >>> Checkpoint 2-17
    
    KID X-MAS
    -----------
        $Float like a butterfly -> Beat Kid X-Mas in under 5 minutes without dying
    
    There are two ways to break the Kid's guard. First is to evade his dash attack,
    then combo him. The second way is with Sensen Fury. One way to beat Kid X-Mas
    is to use a simple Power-Cooldown combo on him. Use Sensen Fury as soon as it
    becomes available. Stay close so you don't waste time dodging his dash attack.
    This should easily get through his first two health bars. It will take about
    three more Sensen Furies to knock down his last health bar.
    
    Knock off the first section of the Kid's health bar.
    
        >>> Checkpoint 2-18
    The Kid brings out the Spammer, which adds a projectile attack. Take off the
    Kid's second health bar section.
    
        >>. Checkpoint 2-19
    In the final phase the Kid lays down proximity mines and the Spammer has a
    faster fire rate. To finish the Kid you have to use a QTE.
    
    Press E to begin the Terminate sequence: LMB, SPACE, RMB. Overload the Kid.
    You get his Spammer and +1000 PMP.
    
        [ ] Deactivate the force field
    Look for the force field anchors. If you can't find the first one, press [Z]
    to use the Aug-Eye. Hold down [LEFT SHIFT] to target and [LMB] to fire the
    Spammer. Disable the three anchors.
    
    Target the emergency door and shoot it with the Spammer to exit the landing
    field.
    
        $Christmas is over -> Finish Episode 2
    
    
    
     ______
    /\  ___\   Episode 3: High Tension / Deep Exit
    \ \___  \      Heights of Slum 404
     \/\_____\
      \/_____/__ M3S-03 __________________________________________________________
    
         5/5   SAT Patches
         2/2   Focus Boosts
         6/6   Mnesist Memories
        10/10  Scaramechs
    
        [ ] Return to the Leaking Brain
    Go up the steps on the left. Make your way through the market. Check out the
    PICTURE. Go the right and go into the room with the furniture and pick up
    SAT PATCH #1/5. Exit the room and use the Spammer on the door lock.
    
    Destroy SCARAMECH #1/10 with the Spammer to get +200 PMP.
    
    Go down the steps to the bar. Go to the right and look under the gate for
    MNESIST #1/6. Head towards the red neon sign to a PICTURE. Go down the stairs
    on the left.
    
    A new 6-hit combo is unlocked (LMB-RMB-RMB-LMB-RMB-RMB). Defeat the two
    Leapers.
    
        >>> Checkpoint 3-01
    Look by the side of the steps for SAT PATCH #2/5. Open the lock. Go to the
    left. A Leaper electrifies a water puddle. Use the Spammer on the lock on the
    right on the other side of the puddle on the right to raise the gate. Go into
    the repair bay on the right and exit on the other side of the puddle.
    
    Go around the corner and down the first set of steps. Go all the way to the
    left. Look for a Device on the opposite building. Use the Spammer on the
    Device to open the shutters, then destroy SCARAMECH #2/10. Go down the second
    set of stairs and follow the path.
    
        >>> Checkpoint 3-02
    Go left into the brightly lit alley. You get ambushed by Leapers and a Skinner.
    You can shoot the Leapers off the walls with the Spammer to work towards the
    $The fallen achievement. You need to knock Leapers off of walls 50 times.
    It's not 50 Leapers, just 50 times so you can shoot the same Leaper off of a
    wall multiple times. Take out the Leapers first, then the Skinner.
    
        >>> Checkpoint 3-03
    There's a PICTURE here. Use the Spammer to close the two shutters. Climb up.
    When you get to the long metal beam, go to the left. Jump over to the
    building and do a W + SPACE to continue. Crawl around the building and drop
    down. Turn to the left. Use the Spammer on the Device. Destroy SCARAMECH #3/10
    while the shutter is open. Go past the clotheslines into the room by the
    stacked wooden pallets and pick up SAT PATCH #3/5.
    
    Return to the long metal beam. This time drop down to a balcony. Hop over the
    edge of the balcony. Get on the railing and use the sign to cross over to the
    next roof.
    
        >>> Checkpoint 3-04
    Pick up MNESIST #2/6 from the table. Climb up the ladder. Jump over to the
    next roof.
    
        >>> Checkpoint 3-05
    Jump again onto the large platform. A group of Leapers attack. You can try to
    knock them off the edge of the platform and shoot them off the walls. A new
    class of Chain Pressens becomes available. A second group of Leapers and a
    Skinner attack. You should also unlock a new Pressen with a Punch Cooldown
    available. Completing a 6-Hit Combo gives you +20 PMP. You can also try to
    knock the Skinner off the platform, even when he's berserk.
    
        >>> Checkpoint 3-06
    Use the Spammer to lower the ladder. Climb up the ladder and make your way to
    a PICTURE. Drop down from the railing to get FOCUS BOOST #1/2. Jump across to
    the pole to get to the next area. Open the door. Look up at the fans. Kill
    SCARAMECH #04/10.
    
        >>> Checkpoint 3-07
    Head down the steps. Take a right at the burning wreckage. Go down the steps.
    Turn around and look on the right side of the steps for MNESIST #3/6. Turn
    around and go the edge. Look down and activate the crane. Jump across the gap.
    
        >>> Checkpoint 3-08
    Go around the corner and raise the Panels. Jump across. Turn around and look
    up at the raised panels. Destroy SCARAMECH #5/10 on the middle panel. Go down
    the hallway and turn on the Floodlight. Follow the path and activate the second
    Floodlight. Turn on the third Floodlight. Climb up both ladders.
    
        >>> Checkpoint 3-09
    
        $Fiat lux! -> Beat 15 Stranglers without using the Sensen DOS
    
    Open the door. Enter the room. A group of Leapers attack that can only be seen
    when the Floodlight is turned on. These are Strangler Leapers. Defeat the
    Stranglers. Open the door. Jump over to the other building. Climb up to the
    billboard
    
        >>> Checkpoint 3-10
    Jump over onto the ledge. Wait for the billboard to short circuit. Climb up
    without getting knocked down by electricity. Continue climbing along the
    ledges until you fall. Go into the room.
    
        >>> Checkpoint 3-11
    Open the door to exit the cargo area. Get MNESIST #4/6 from the chair by the
    makeshift home under the blue tarp. Corrupt the locking bar with the Spammer.
    Climb up the locking bar. Drop down into the large area on the other side.
    Open the door. More Stranglers attack. Keep the Floodlight on and defeat them.
    A Strangler temporarily short-circuits the Floodlight. You learn a new
    S-Pressen: the Sensen DOS. Kill the Stranglers using the Sensen DOS.
    
        >>> Checkpoint 3-12
    More Leapers and Stranglers show up. Go heavy on the Cooldown Pressens to
    counter the long cooldown on the Sensen DOS S-Pressen. Defeat all the enemies.
    
        >>> Checkpoint 3-13
    Use the monitoring platform controls. Climb up the crates with the blue
    markings to get on top of the monitoring platform. Activate the locking bars
    with the Spammer. You want to activate the locking bars so they make a path to
    the ladder in the upper left. Use the Spammer on the four crates until they
    look like this:
         ____  _____
        |     ||     |
        |--+--||- 4  |
        |_____||__|__| _____
               |  |  ||     |
               |  3 -||- 2  |
               |_____||__|__|
               |     ||  |  |
               |  +--||--1  |
               |__|__||_____|
    
    Climb up the locking bars and jump across to the ladder. Climb up onto the
    platform and go past the huge fan. Use the ledges to get to the next fan.
    Turn around and destroy SCARAMECH #6/10 that's on the left. Turn off the
    turbine and jump through the fan. Go down the stairs to a PICTURE.
    
        >>> Checkpoint 3-14
    Go into the alcove on the left and climb up. Grab SAT PATCH #4/5. Use the
    Spammer on the Delivery Drone and follow it through the open door to the
    Leaking Brain.
    
        >>> Checkpoint 3-15
    Follow the path to get back to the bar.
    
        $Queen of the Hill -> Survive the entire Leaking Brain assault
                                (episode 3) without using Power or Regen Pressens
    
    Go into the Combo Lab and remove all Heal and Power Pressens. Defeat the
    Leapers ransacking the bar.
    
        [ ] Fend off the Leapers
    Fend off the Leapers. Fight near the edges and try to knock the Leapers off
    the platform to shorten the fight.
    
    Talk to Tommy at the bar. Tommy gives you the Junk Bolt Spammer upgrade.
    Target the Structural Weakness and target it with [LEFT SHIFT]. Use [RMB]
    to destroy it with the Junk Bolt.
    
        [ ] Seal the Leapers' tunnel quickly
    You have 45 seconds to destroy the two cables or else it's game over. Destroy
    the first cable with a Junk Bolt. Run around until the Spammer recharges.
    Destroy the second cable. Move towards the edge and use a Sensen DOS to stun
    the Leapers. Knock as many of them off the edge as you can. Once Sensen DOS
    wears off, fire up Sensen Fury to quickly take out any remaining Leapers.
    
    
    The Leaper Tunnels
    --------------------
    Destroy the structural weakness to get past the metal bars. Head to the right.
    
        [ ] Find Johnny Greenteeth
    Go down the tunnel on the left then take another left.
    
        >>> Checkpoint 3-16
    Go straight to the metal bars. Go right to the third set of metal bars. Look
    through the bars. Use the Spammer to move the metal girder. Now go back to the
    first set of metal bars. Shoot SCARAMECH #7/10 off the metal tank.
    
    Continue down the tunnel to a PICTURE. Go to the T-intersection and take a
    right. Head towards the mannequins and pick up FOCUS BOOST #2/2. Turn around
    and jump through the doorway into the metal pipe. Drop down into the lower
    tunnel. Kill the Leapers. Stay in the floodlight to counter the Strangler.
    Don't fall off the path into the hazardous waste. Follow the path to the end.
    Climb along the wall. Hop onto the platform. Destroy the structural weakness
    to lower the door. Go through the tunnel and climb up the ladder to the next
    tunnel.
    
        >>> Checkpoint 3-17
    Go down the steps into the subway station. Enter the subway car. Walk to the
    other end of the subway train.
        [X] Find Johnny Greenteeth
    
    Open the door with the Spammer. Defeat the Leapers in the next car. Open the
    door and fight the Leapers in the next subway car. Destroy one of the two
    structural weaknesses before Johnny breaks through the door. You'll have a
    minute before Johnny tries to break through a second time. Destroy the second
    structural weakness to trap Johnny in the door. This is a good spot to work on
    the $The fallen achievement by shooting the Leapers off the walls with the
    Spammer. Defeat the remaining Leapers. Go to up to Johnny and steal his
    memories while he's stuck in the door.
    
        >>> Checkpoint 3-18
    Go past the burning wreckage. Kill SCARAMECH #8/10 that's on the yellow and
    black striped section of the wall at the end of the tracks. Go through the
    door on th left. Go straight and pick up MNESIST #5/6 in the dead end by the
    bars.
    
        [ ] Get out of the subway
    Go down the stairs to another station. Climb up the ladder. Jump onto the
    wooden catwalk. Take the catwalk and jump into the wrecked subway car. Go
    through the car to get on the other side of the tracks. Climb up on the
    platform. Go to the right and look inside the subway car. Kill SCARAMECH #9/10.
    Turn around and go past the caskets. Go up the stairs.
    
        >>> Checkpoint 3-19
    Use the gate to crawl under it. Defeat the Skinner and Leapers. Hop over the
    railing.
    
        >>> Checkpoint 3-20
    Go down the steps.
    
    Play Johnny's Remembrane. Go down the steps to the next Remembrane. Play the
    Remembrane to get through the mine field. MNESIST #6/6 is to the right in
    part of the mine field. On the other side of the mine field is a PICTURE.
    Climb up the ladder and move to your right. Before you jump across to the
    other building, press [S] and jump onto a ledge that's out of frame. Pull
    yourself up and get SAT PATCH #5/5. Jump across to the building on the right.
    Climb up to the next platform between the buildings.
    
        >>> Checkpoint 3-21
    Kill SCARAMECH #10/10 on the rooftop to the right of the pole. Jump onto the
    pole and make your way to the next building on the left. Drop down onto the
    piece of metal. Activate the Remembrane. Follow Johnny to the right. At the
    second box is another Remembrane. Follow Johnny to another box. This time you
    want to synchronize. Use the control panel to deactivate the remaining mines.
    Walk to the manhole cover.
        >>> Checkpoint 3-22
    
    The Zorn
    ----------
        $Out of the friend Zorn -> Beat a Zorn in under 120 seconds
    
    This is your only opportunity to get this achievement. To destroy a Zorn in
    under 2 minutes, you must do everything perfectly. If you miss destroying an
    arm on the first try or mess up the Terminate sequence, reload the checkpoint
    and start over. You can use Sensen DOS when destroying its arms, but not in
    the final phase. The Zorn needs to do the shockwave attack to expose its
    structural weakness.
    
        1) Junk Bolt arm, dodge attacks
        2) Junk Bolt arm to make it grey, run around, don't dodge
        3) Dodge jump attack, shoot arm with Spammer
        4) Dodge earthquake, Junk Bolt arm, dodge attacks
        5) Junk Bolt arm to make it grey, run around, don't dodge
        6) Dodge Jump attack, shoot arm with Spammer
        7) Dodge attacks, dodge shockwave, Junk Bolt Zorn
        8) Move in and wait for Terminate prompt
        9) Do the Terminate sequence: Kick, Punch, Kick
    
    Only the Spammer works on the Zorn. The regular punch and kick attacks can't
    be used. Dodge the Zorn's attacks and hit it with the Spammer. Shoot its weak
    spot until the bar goes grey. This triggers a leap attack. Dodge the leap and
    hit its arm when it's stuck in the ground to destroy the arm. If you don't
    destroy the arm, it regenerates and you have to try again. Destroy its arm.
    
    Now the Zorn uses an earthquake attack. You can dodge the ground shock or stay
    far away so you don't get stunned from the earthquake. Hit the arm with two
    Junk Bolts to make it grey, dodge the jump attack, and use the Spammer to
    destroy the arm.
    
    The Zorn reveals a power core on its abdomen. It now uses a shockwave attack.
    Use dodge to avoid the shockwave. Hit its structural weakness with RMB. Move
    in for the Terminate: Kick, Punch, Kick (RMB, LMB, RMB). You get +300 PMP.
    
    Use the manhole cover to enter La Bastille.
    
        $Jail break-in -> Finish episode 3
    
    
    
     ______
    /\  ___\   Episode 4: Panoptic Icon
    \ \___  \      La Bastille Prison
     \/\_____\
      \/_____/__ M3S-04 __________________________________________________________
    
         1/1   SAT Patches
         4/4   Focus Boosts
         6/6   Mnesist Memories
        10/10  Scaramechs
    
        [ ] Find Madame
    Climb up and move through the construction area. Look at the PICTURE on the
    right. Around the corner is a drone. Follow it as soon as it turns around and
    go into the room on the right. Wait for it to move to the right, dash across
    the hallway and climb up. You can also climb up o the ledge on the left, but
    it;s a little trickier. Turn around and go into the other hallway and pick
    up FOCUS BOOST #1/4 in the corner. Get back up on the platform and drop down
    into the other room.
    
    Leapers and three Stranglers attack. Activate the Turbine to turn on an
    overhead floodlight. Defeat the Leapers.
    
        >>> Checkpoint 4-01
    Go to the corner marked with a large "08". Jump up onto the ledge. Go right
    and up until you're in a hallway. At the end of the hallway is MNESIST #1/6.
    Go back down to the floor. Go to the right side of the Turbine button. Climb
    up the pipe. Move around to the right so you can drop down onto the balcony.
    Scavenge the drone detection module to upgrade your Sensen. Now you can see
    Drone detection cones. Go into the hallway. Follow behind the drone and keep
    going straight when it turns the corner. Wait for it to pass by again and go
    the the left.
    
        >>> Checkpoint 4-02
    Check out the PICTURE. The next room has two drones. Follow one of the drones
    and take a right at the far corner. Pick up SAT PATCH #1/1. Now follow a drone
    around the room to a ladder you can climb up. Jump over onto the platform.
    Climb around the room until you can drop down onto a platform. Activate the
    cell docking. Go down the stairs and go into the empty cell.
    
        >>> Checkpoint 4-03
    Go to the left by the stationary drone. SCARAMECH #1/10 is behind the drone on
    the right near the ceiling inside the orange stripe. Go to the right and duck
    into the open cell. Wait for the drone to head to the left. Exit the cell and
    go to the right. Duck into another cell to evade another drone. Go to a safe
    corner by the door with a lock. Look down between the shutters at the lower
    level. SCARAMECH #2/10 is on the inside of the arch.
    
    Follow behind the next drone on the right. Duck into the open cell on the
    right and exit the cell when the drone is going to the left. Go into the open
    cell on the right near the corner and grab MNESIST #2/6. Now go back to the
    corner with the door with the lock.Open the door and enter the blue hallway.
    
    Go straight ahead. Look at the ceiling near the cleaning machine. Destroy
    SCARAMECH #3/10. Go down the hallway on the right.
    
        >>> Checkpoint 4-04
    Go down some steps. Watch out for the drone on the right. Go into the room at
    the bottom of the stairs. Look at the PICTURE. Exit the room. Follow closely
    behind the next drone. It pauses very briefly in the corner. Duck into the
    doorway on the right. As soon as the drone goes past, exit the doorway and go
    to the right and stop at the top of the stairs.
    
    The next part is very tricky. We want to go to the right past the other drone.
    So creep up and stand in a safe area. As soon as the drone moves to the corner
    it opens up a tiny gap on the right. Quickly move through the gap and down the
    hallway. Go all the way to the end without stopping. Pick up FOCUS BOOST #2/4.
    Turn around and follow right behind the drone and slip through the same gap as
    before.
    
    Turn around and look up at the ceiling near the doorway. Destroy SCARAMECH
    #4/10 that's on one of the blue objects on the right side of the doorway.
    Go down the stairs and open the door. Go into the hallway.
    
        >>> Checkpoint 4-05
    You spot Dr. Quaid and Sgt. Vaughn. Go into the Locker Room.
        >>> Checkpoint
    
        [ ] Steal Vaughn's memories
    
        $I do like spam! -> Finish 15 Enforcers off with the Spammer
    
    Fight the Prison Enforcers and Vaughn. The Prison Enforcers use a Brain Lock
    attack that depletes some of your focus and resets the cooldown of all your
    S-Pressens to 120 seconds. Hit the Enforcers with Power Pressen combos and
    shoot them with the Spammer instead of overloading them to start working on the
    achievement. There's a second wave of Prison Enforcers. After all the Enforcers
    are defeated, go up to Vaughn and steal his memories.
        >>> Checkpoint 4-06
    
        [ ] Find Madame
    Exit the locker room. Use the Remembrane to synchronize the door. Open the
    door and go down the stairs.
    
        >>> Checkpoint 4-07
    Go through the door at the other end of the hallway. You meet up with a Heavy
    Enforcer. Use the Junk Bolt to break the shield of the Heavy Enforcer then
    defeat him.
    
        $The shield is down! -> Destroy 20 Heavy Enforcer shields
    
    Go through the door on the right. MNESIST #3/6 is on the desk on the right.
    Exit the room and go through the door by the number "52" into another hallway.
    
        >>> Checkpoint 4-08
        $I do like spam! -> Finish 15 Enforcers off with the Spammer
    
    Open the door on the left and go into a gym. Defeat the Enforcers and Heavy
    Enforcers.
    
    A second group arrives. You unlock the Sensen Logic Bomb. Open the S-Pressen
    Wheel, select Logic Bomb, hold down the LMB, and move the mouse to select
    one of the targets without a shield. The on-screen hint leaves out the part
    about needing to keep the LMB held down to select a target. Press LMB again
    once you have your target selected to trigger the Logic Bomb. Dodge out of the
    area of effect.
    
        $Fuzzy logic
        Hit 5 enemies at once with a Logic Bomb while they are stunned
        by Sensen DOS
    
    This is the first time you can try for the Fuzzy logic achievement. You need
    to have 2 Focus bars available. Fill up both Focus bars with simple attacks.
    Gather all the enemies in one area. Activate the Sensen DOS. Target the
    enemy closest to the center of the stunned mobs and use a Logic Bomb. Defeat
    the second group of enemies.
    
        >>> Checkpoint 4-09
    Exit the room and go into the hallway. Look to the left at the ceiling and
    destroy SCARAMECH #5/10. Go down the stairs to the Remembrane. Synchronize and
    open the door. Go down the short hallway and go through the second door. You
    spot Madame in the large room. Madame activate the Brain Drainer.
    
        >>> Checkpoint 4-10
    Stay out of the light. Use the orange plates by the pillars as cover.
    
    There are two Scaramechs ON the Brain Drainer. SCARAMECH #6/10 can be found on
    the upper part of the Brain Drainer above one of lenses. SCARAMECH #7/10 is
    below one of the lenses. Make your way around the level. Go into the cell with
    the Remembrane. Synchronize the toilet. Push the button. The cell is moved to
    maintenance.
    
        >>> Checkpoint 4-11
    Exit the cell and go to the left. Here's another PICTURE. Continue to the left.
    Get around the drone. Jump into the corner. Pick up FOCUS BOOST #3/4. Head back
    to the picture and go to the right down the hallway. Go down the steps into a
    large room.
    
        $I do like spam! -> Finish 15 Enforcers off with the Spammer
    
    You get locked in a room with a flying robot, the Seraphim, and a Prison
    Enforcer. Use the Spammer on the flying robot and use the Enforcer to regen.
    Destroy the flying robot and defeat the Enforcer. Next, two flying robots and
    more Enforcers enter the room. Destroy everything and everyone.
    
        >>> Checkpoint 4-12
    Go up the stairs to the door. Turn around kill the SCARAMECH #8/10 on the right
    side of the metal beam. Go through the door. There's a PICTURE in the hallway.
    Turn around and go past the robot with the broom. Look in the left corner by
    the floor sweepers for FOCUS BOOST #4/4.  Turn around and go into the hallway
    with the red floor. You can go into Interrogation Room 03, but that's not the
    right one. Go into Interrogation Room 06. Wait a couple of seconds and the
    inner door opens. Go into the room.
    
        [ ] Steal Madame's memories
    Approach the one-way mirror and steal Madame's memories.
    
    Go through the door on the left. Go straight ahead and go through another door
    into a storage room. Pick up MNESIST #4/6 on the left behind the bottles. Exit
    the storage room and go out the door on the left into the courtyard.
        >>> Checkpoint 4-13
    
        [ ] Get to La Bastille's memory servers
    Go through the door between the two weight lifting benches into another hall.
    At the end of the hall is a door leading out to another courtyard.
    
        >>> Checkpoint 4-14
    In the courtyard is a robot protected by an orange shield, the Nephilim. Of
    course this means you have to touch the glowy force field. It has a leap attack
    which is marked by a red target on the ground. Dodge to get avoid the attack.
    The robot then charges up an area of effect attack while protected by a shield.
    The Nephilim is vulnerable after the AOE attack. Defeat the Nephilim and the
    Enforcers. Of course there's a second wave with double the enemies. You unlock
    the Rust in Pieces S-Pressen, aka the Sensen RIP.
    
        $Machines do it better
        Use the Sensen RIP to make robots knock 20 human enemies out
    
    Use the Sensen RIP on each Nephilim. Defeat the enemies of the second wave.
    The third wave is a pair of Seraphim, Heavy Enforcers, and Prison Enforcers.
    Use a Logic Bomb to break the shields. Use the Sensen RIP on each Seraphim.
    Use Cooldown Pressens on the Enforcers. Defeat all the enemies.
    
        >>> Checkpoint 4-15
    Go through the door on the right and go to the right to the end of the hallway.
    Pick up MNESIST #5/6. Go back to the other hallway and play the Remembrane. Go
    up the stairs. Play the Remembrane.
    
        >>> Checkpoint 4-16
    Go to the right and synchronize. Turn around and look at the ceiling to the
    right of the door. Kill SCARAMECH #9/10. Go to the other room and synchronize
    again. Turn around and kill the SCARAMECH #10/10. Go through the door.
    
    Play the Remembrane near the middle of the room. A new 8-hit combo unlocks.
    This one is a K-K-K-P-P-P-P-K. The enemies you face are Latched Remembranes so
    you can't use S-Pressens. You can still use the Spammer and Pressens on them.
    Defeat the Latched Remembranes. I'm not sure if defeating Latched Remembranes
    count toward any of the achievements. Go into the elevator.
    
    Madame draws you into a Memoryscape.
        >>> Checkpoint 4-17
    
    
    Madame
    --------
    Go forward and jump over the gap. Jump over another gap. Don't worry. That's
    supposed to happen.
    
    Hit Madame with the Junk Bolt to knock her out of the air. Move in with some
    Damage Pressens. Madame begins teleporting so no more Junk Bolt. Now you have
    to use a Sensen DOS to stun her and knock her to the floor. Whittle down her
    health some more. In the next phase, Madame calls in projectiles. Avoid the
    white circles on the ground. Use Cooldown Pressens on the Latched Remembranes
    and hit Madame with another Sensen DOS. Next Madame will switch between her
    projectiles and summoning Latched Remembranes. Hit her with another Sensen DOS
    and that should empty out her first health bar.
    
        $The wheat and the chaff -> Beat Madame without hitting any of her clones
    
    Now for the second health bar. Each time you knock Madame out of the air, she
    summons clones. There two ways to find the real Madame. One is with a Sensen
    DOS like before. The other way is to use Sensen RIP on a Seraphim. Junk Bolt
    Madame and use Sensen RIP on one of the Seraphim. Wait until Sensen DOS is
    available. Shoot Madame with the Junk Bolt. Immediately use Sensen DOS. Switch
    to an all Damage Pressen Combo and hit the real Madame without hitting any of
    her clones. You should only need to do this three times to get to the terminate
    sequence.
    
    Terminate Sequence: Punch, Kick, Use, tap the SPACEBAR (LMB, RMB, [E], SPACE).
    You get +1000 PMP. Overload Madame. You get the Force Spammer upgrade which
    allows you to move devices.
    
        [ ] Release the prisoners' memories
    Target the Memory Server and press [LEFT SHIFT]. Hold down [LMB] and move the
    mouse up until the Memory Server opens. Target the Memory Server again with
    [LEFT SHIFT]. Hold down [LMB] and move to the right until the Memory Server
    lowers into a another memory bay. Move the Memory Server to the middle of the
    room. Lower the overhead Rail. Do NOT move the memory server yet. Turn around
    to the right and look on the left side of the memory bay for MNESIST #6/6. It's
    the closest memory bay that has two blue rails connected to it. Now move the
    Memory Server to the next memory bay.
    
    Open wide for some rioting.
    
        >>> Checkpoint 4-18
    
    
    Forlan's Memory Remix
    -----------------------
    [ ] Make Forlan kill Alexia
    
    $Trigger unhappy -> Have Forlan get the gun, argue with Alexia but not kill her
    $Unbelievable truth -> Reach all memory bugs in all memory remixes
    $God is a DJ -> Find and activate all interactions in all memory remixes
    
    - Move the mouse counter-clockwise to Rewind and clockwise to Fast Forward.
    - Hold down LMB to speed up moving through the memory.
    - Press RMB to highlight a memory glitch and [E] to remix.
    - A memory glitch is activated when it flashes and you play the memory to the
      end and get the Memory Limit message on the screen.
    - There are two Memory Bugs and one hidden achievement
    
        1a) Knock over bottle
        1b) Knock over Trophy
        2) Remove Gun Safety (before table)
        3) Corrupt suitcase GPS
        4) Remove Gun Safety (on table)
        5a) Retract Side Table
        5b) Tip over cigarette
    
    Corrupt suitcase GPS can be included in any remix.
    
    $God is a DJ -> Knock over Trophy, Corrupt suitcase GPS, Tip over cigarette
    Memory Bug - Knock over bottle
    Memory Bug - Remove Gun Safety (before table)
    $Trigger unhappy ->  Knock over bottle, retract side table
    Remix - Knock over bottle, Remove gun safety (on table), Retract side table
    
        $Crime of Passion -> Remix Forlan
    
        $Murder Incorporated -> Finish episode 4
    
    
    
     ______
    /\  ___\   Episode 5: Headshot
    \ \___  \      Saint-Michel District
     \/\_____\
      \/_____/__ M3S-05 __________________________________________________________
    
         3/3   SAT Patches
         3/3   Focus Boosts
         6/6   Mnesist Memories
        10/10  Scaramechs
    
    [ ] Find the Memorize Head Office
    
    The start of this level has been a little buggy for me. Sometimes the
    Spammer stops working. I think it's caused by killing the Scaramech #2 on
    the ceiling with Spammer shots instead of a Junk Bolt.
    
    Turn around and open the door. Go down the maintenance corridor. Go around the
    corner and destroy the SCARAMECH #1/10 on the flooded staircase with a Junk
    Bolt. Turn around and kill SCARAMECH #2/10 in the corner above the robot with
    a Junk Bolt. Exit the maintenance corridor.
    
    Aim at the billboard that's causing an electrical short in the water. [LEFT
    SHIFT] and hold down [LMB]. Move the mouse up to move the billboard out of
    the water. Now keep [LEFT SHIFT] and [LMB] held down and walk forward until
    you get on the sign that's sticking out of the water. Jump onto the steps.
    Go to the left and go through the door. Take note of the PICTURE.
    
        >>> Checkpoint 5-01
    Raise the shutter. Defeat the Skinner and Leapers. Climb up onto the
    scaffolding to get the FOCUS BOOST #1/3. Go to the back of the looted store
    and climb up into a tunnel. Take the side passage on the left. Go to the end
    and look past the fan. Kill SCARAMECH #3/10. It's on the right above the
    graffiti. Go back to the tunnel and go left to the office. Climb up the
    ladder. Go through the door into the dressing room. Break the padlock and
    raise the shutter. Go out onto the balcony of the Rotunda.
    
        >>> Checkpoint 5-02
    Go to the left. Raise the elevator. Jump onto the elevator and jump onto the
    center platform. Go down and jump onto the other side of the Rotunda. Go to
    the right and pick up the MNESIST #1/6. Go the other way and climb up the
    column. Cross the giant screen and climb up by the billboard. Go to the left.
    
        >>> Checkpoint 5-03
    There are some drones. Stay on the right and squeeze in by the statue. Keep
    to the right and use the divider to get past the second drone. Check out the
    next statue for a PICTURE. Open the shutter and close it when the drone goes
    inside. Go into the storage room on the right. Open the shutter. Duck into the
    dead end behind the shutter and grab FOCUS BOOST #2/3. Stay in the very back
    to avoid the drone. Go back into the storage room. Climb out the window, jump
    down to the roof, and drop down. Go into the little room and climb up the
    ladder. Use the pipes to get to the next platform.
    
        >>> Checkpoint 5-04
    Another PICTURE. Climb up. Drop down onto the red pipe on the right. Climb
    across to the balcony to get the SAT PATCH #1/3. Go back and flip over the
    sign on the left. Climb up the pipe and cross the Jax sign. Drop down.
    
        >>> Checkpoint 5-05
    Turn around and kill SCARAMECH #4/10 right by the image of Jax. Look to the
    left and move the Solar Panel from the left to the right to lower the panels.
    Jump onto the panel. Defeat the Leapers. This is an easy spot to knock some
    enemies off a platform if you still need that achievement. Jump over to the
    balcony and then to the AC units. Pull yourself up right by a PICTURE.
    
        >>> Checkpoint 5-06
    Jump over the gap. Climb up the wall. Go to the right. Pick up FOCUS BOOST #3/3
    from table on the balcony. Drop down. Climb up the wall and go to the left.
    Make your way to the a large rooftop area.
    
        >>> Checkpoint 5-07
    Defeat the Stranglers. A Leaper short circuits the billboard. A Skinner and
    more Stranglers show up. The light from the billboard will intermittently turn
    on so stay in that area. Defeat the enemies.
    
        >>> Checkpoint 5-08
    Climb up a pipe and jump down onto another roof. Jump over the gap where
    there's a PICTURE by an orange door.
    
        >>> Checkpoint 5-09
    Turn away from the door. Climb up the pipe and use the ledges to go to the
    left. Drop down onto the patio. Pick up SAT PATCH #2/3. Go back to the
    balcony and open the orange door. Watch out for the drone. Stay on the left
    by the pillar and get past the drone. Quickly open the door and go into the
    walkway.
    
        >>> Checkpoint 5-10
    An Elite Enforcer engages you. You take damage if you hit him. Use a Regen
    heavy combo or an indirect attack like the Logic Bomb. Open the glass doors.
    Go to the right and pick up MNESIST #2/6 that's sitting on the bar counter.
    Go back into the walkway and open the red door and continue on through a
    second door to another hallway.
    
        >>> Checkpoint 5-11
    Evade the drone and go into the dead end. Close the shutter to prevent the
    drone from going into the middle booth. Hop over the dividers into the
    last room. Open the shutter and quickly hop over the dividers to the first
    room. Trap the drone in the middle room. Evade the second drone when it goes
    into the side room. Go through the door at the end of the hallway.
    
        >>> Checkpoint 5-12
    Open the door on the right and go out onto the balcony.
    
        [ ] Climb up to the building's VIP access
    Rotate the crane. Move the container on the right all the way to the left.
    Jump onto the container and go to the left. Climb up the ladder to the top
    of the crane. Go the left and look at the billboard. Kill SCARAMECH #5/10
    on the chimney on the left side of the billboard. Use the controls on the
    left to rotate the crane again.
    
        >>> Checkpoint 5-13
    Jump onto the balcony of the Memorize HQ. Captain Trace finds you! Run away!
    Follow the Sensen prompts. You get knocked down onto a ledge on the side of
    a building. Go to the right until you get back on a rooftop. Climb up and
    Trace finds you again. Run to the right, but don't fall through the glass
    ceiling. Jump over the gap and go around the corner. You fall down to a
    lower level. Pause for a second, turn around, and pick up MNESIST #3/6. Run
    forward and jump over to the building.
    
        >>> Checkpoint 5-14
    Close the shutter. Climb up the shutter and climb onto the wall. Do not move
    if Captain Trace is firing on you. Climb up and jump across to the building.
    Peek around the divider and close the drone access panel. Jump back onto the
    wall and go to the right. Keep going while avoiding the attacks. Jump onto the
    walkway. Turn around. Kill SCARAMECH #6/10 that's on the structure on the left.
    Go through the door. Go out onto another walkway. Run across the platform
    without getting cut down or falling. Duck inside to some temporary safety.
    
        >>> Checkpoint 5-15
    Take down the Enforcers in the hallway. This is a good place to work on two of
    the Combo achievements. Set up a simple 5-ht combo with one of each type of
    Pressen for the $Mix'em all achievement. You can also try for some 8-hit
    combos for the $8-hit wonder achievement. Defeat the Enforcers. Exit the
    hallway to another balcony.
    
        >>> Checkpoint 5-16
    Climb over the railing. Captain Trace shows up again. Go the the left and get
    on the red pipe. Continue to the left. You get knocked into a bedroom. Exit the
    bedroom and go into the hallway
    
        >>> Checkpoint 5-17
    Go through the door into a living room. Captain Trace drops off some Heavy
    Enforcers and an Elite Enforcer. Use combos and S-Pressens to take them all
    out.
    
        >>> Checkpoint 5-18
    Quickly go through the door into a hallway. Look inside the doors of 502 and
    kill SCARAMECH #7/10. Go through the door on the left and go up the stairs to
    the airlift rescue area. Clear any enemies along the way. Go up another flight
    of stairs and open the door.
        >>> Checkpoint
    
        [ ] Steal Trace's memory
    Go outside. Sneak to the left. Stay out of the spotlight. At the third chimney,
    look up and to the right and turn on the turbine. Sneak to the left and climb
    up the ladder. Run across the roof and jump onto Captain Trace's ship. Steal
    his memories.
        >>> Checkpoint 5-19
    
        [ ] Get to Scylla Cartier Wells
    Go to the left for a PICTURE. Turn around and go to the skylight that's
    between the two chimneys. Turn to the left and kill the SCARAMECH #8/10. Go
    to the left and climb up the pipes by the scaffolding. Get on the red pipe
    on the left and go the left. Climb up onto the roof. Jump across to the lower
    roof and aim so you land between the chimneys. Go to the right and pick up
    SAT PATCH #3/3. Drop down and go to the left to get back to roof.
    
    Return to the picture. Climb up and to the left and go into the window. Look
    to the left at the plants. Destroy SCARAMECH #9/10 that's hidden behind the
    plants. Exit the room and take the left into the blue hallway. Immediately
    look to the left and pick up MNESIST #4/6. Go the end of the blue hallway and
    climb out the window.
    
    Go left. Go from the sign to the red pipe. Go down the pipe and go to the
    right. Pull yourself up through a window into the store. Go into the room
    on the left with the red seats. Pick up MNESIST #5/6 from the seat on the
    right. There's a valet robot standing right next to the seat. Go to the left
    and lower the shutter. Climb outside.
    
        >>> Checkpoint 5-20
    Go to the left and climb up the pipe. Go to the right. Return to the balcony
    of the Memorize HQ.
    
    Defeat the Reconversion Leapers and Elite Enforcer. A second wave of Heavy
    Enforcers and Elite Enforcers are dropped off. A final wave of Nephilims and
    more Enforcers attack. Defeat all the enemies. Don't forget about the combat
    achievements: Machines do it better (Sensen RIP on a robot), Mix'em all (use
    all four Pressen type in a single combo), and 8-hit wonder (perform 40 8=hit
    combos).
    
        >>> Checkpoint 5-21
    Use the Remembrane. Synchronize and activate the controls. Go to the second
    Remembrane to learn the security code.
        2 = My first is second when counting them all
        0 = My second is frozen when absolute
        5 = My third has all its senses
        8 = My fourth is fourth tap dances like a spider
    
    Input the security code 2058. Enter Memorize HQ.
    
        >>> Checkpoint 5-22
    Go down the hallway. Turn around at the third light on the left and kill
    SCARAMECH #10/10. Go down either flight of stairs. Follow right behind the
    first drone. Stay on the side with the white couches. Duck into the alcove
    near the corner. Wait for the drone to move away. Go into the corner and
    squeeze behind the signs. Wait for the gap and move around the planter to the
    safe area in the middle of the hallway. Go into the smaller room with the cube.
    Look behind the cube for a MNESIST #6/6. Go across the hallway into the longer
    room.
    
        >>> Checkpoint 5-23
    Clomp your way into Scylla Cartier Wells' office.
    
    
    Scylla Memory Remix
    ---------------------
    [ ] Make Scylla guilty for the crash
    
    $Happy Birthday -> Have Scylla and Nilin avoid the accident and get
                         on their way home
    $Unbelievable truth -> Reach all memory bugs in all memory remixes
    $God is a DJ -> Find and activate all interactions in all memory remixes
    
    - Move the mouse counter-clockwise to Rewind and clockwise to Fast Forward.
    - Hold down LMB to speed up moving through the memory.
    - Press RMB to highlight a memory glitch and [E] to remix.
    - A memory glitch is activated when it flashes and you play the memory to the
      end and get the Memory Limit message on the screen.
    - There is one Memory Bug and one hidden achievement
    
        1a) Retract cup holder
        1b) Turn off airbag
        2) Open handbag
        3a) Turn on LCD screen
        3b) Activate Jax (if handbag is open)
        4) Break windshield
    
    Turn on LCD screen can probably be included in any remix.
    
    God is a DJ - Turn on LCD screen
    Memory Bug - Turn off airbag
    $Happy Birthday -> Open handbag, activate Jax
    Remix - Retract cup holder, open handbag, activate Jax, break windshield
    
        $Birthday crash -> Remix Scylla
    
        $Are you my mummy? -> Finish episode 5
    
    
    
     ______
    /\  ___\   Episode 6: Rotten Core
    \ \___  \      La Bastille Basements
     \/\_____\
      \/_____/__ M3S-06 __________________________________________________________
    
         3/3   SAT Patches
         2/2   Focus Boosts
         5/5   Mnesist Memories
        12/12  Scaramechs
    
    [ ] Get in the elevator
    Climb up. Look to the left for a yellow Sensen marker. Climb up and go to the
    back wall. Turn to the left. Destroy SCARAMECH #01/12 that's on the wall next
    to the caution sign. Go to the elevator. Move the two door panels out of the
    way and raise the elevator door. Go through the door.
    
        >>> Checkpoint 6-01
    Use the elevator controls. Some Stranglers show up. Evade them until the
    elevator arrives. The light from the elevator is more than enough to keep the
    Stranglers visible. Defeat them.
    
        >>> Checkpoint 6-02
    Get on the elevator. Use the internal elevator controls.
        >>> Checkpoint 6-03
    
        [ ] Find Bad Request's Pick-Socket
    Go to the right and admire the PICTURE. Go down the stairs and lower the rack.
    Climb up the rack and jump up into the control booth. Move the racks to the
    left until you get to Nilin's locker. Open the drawer to get FOCUS BOOST #1/2.
    Move the the racks to the right and get the Pick-Socket from Bad Request's
    belongings.
        >>> Checkpoint 6-04
    
        [ ] Get to Bad Request
    Target the Window Panel and use LMB to suck out its energy. Target the door
    and press LMB to pick-socket it. Go into the offices. Go to the right and go
    into the closet. Kill SCARAMECH #2/12 on the left wall. Use the power from the
    closet door to pick-socket the door through the window.
    
    Go through the door you just opened into a larger office space. Take the energy
    from the door. Turn around and look out the small window. Pick-socket the door
    controls by the plant. Go between the desks on the right. Go to the end of the
    room for MNESIST #1/5. Go through the door on the left.
    
    Take the energy from the door control. Look at the PICTURE. It's changed. Go
    down the stairs and pick-socket open the door. Go into the room and grab the
    SAT PATCH #1/3 from the table next to the robot repairing another robot. Exit
    the room and take the energy from the door. Go up the stairs and pick-socket
    the door at the end of the hallway. There's a fire extinguisher on the left.
    Go to the next door and wait for the security scan to finish. Go through the
    door.
    
        >>> Checkpoint 6-05
    Go to the right and climb up the ladder. Make your way around the upper level
    to Bad Request's cell.
    
    Jump over the railing to escape from the drone. An Elite Enforcer with some
    Reconversion Leapers show up. The first group is followed by a second group.
    The Sensen Camo S-Pressen unlocks. Activate the Sensen Camo and sneak behind
    the Elite Enforcer. Overload him. Hit the remaining enemies with cooldown
    Pressens. Deal with the final enemy.
        >>> Checkpoint 6-06
    
        [ ] Get to Bad Request's Cell
    Take the energy from the emergency ladder and use it on the door control pod
    that's just to the left. Go down the hallway and into the next room for
    MNESIST #2/5. Return to the cell block. Take the energy from the door.
    Pick-socket the door by the flashing red light. Go through the door. Take the
    energy from the door. Get in the elevator and power it up to go up.
    
    Take the right exit. Get the energy from the elevator and use it to open the
    empty cell. Go into the cell and kill SCARAMECH #3/12 that's over the door.
    Exit the cell and take the energy. Hop over the railing. take the elevator
    up again. Take the left exit and go to the corner. Move into the corner as
    far as possible. Look up at the overhead beam and kill SCARAMECH #4/12.
    Pick-socket the door and go into the empty cell socket.
    
        >>> Checkpoint 6-07
    Check out the PICTURE. Jump over the gap and go to the left. Climb up. Jump
    down and to the right. Turn around and face the cell. You can squeeze between
    the left wall and the back of the cell of the right. Pick up SAT PATCH #2/3.
    Return to where you jumped down.
    
    Use a Junk Bolt on the Cell Dispatch System wiring. Hop up on the box and
    reach up to grab onto the ledge. Move to the left and pull yourself up. Move
    the cell to the left. Go around the corner to the right.
    
        >>> Checkpoint 6-08
    Pull the cell down. Jump onto the cell crane. It drops down one level. Turn
    around shoot the upper left corner of the cell with the Junk Bolt. Jump across
    on top of the cell that just dropped down. Go around the corner to the right.
    Look above the fans on the left side. Destroy SCARAMECH #5/12.
    
    Jump back onto the cell crane. Jump across to where the drones are working on
    the wiring. Get close to the wall and look up and to the left. Check out the
    horizontal beam. Kill SCARAMECH #6/12.
    
    Go on the left side of the railing and drop down. Pull down the cell. Jump
    across to the open cell. Pull down the cell and jump onto it. Go to the right
    and raise the cell so you can go under it. Pull the next cell to the left.
    Jump onto the new cell and pull yourself inside it. Pull Bad Request's cell
    down. Steal Bad Request's memory.
        >>> Checkpoint 6-09
    
        [ ] Find Doctor Quaid
    Exit the cell. Go down the hallway and play the Remembrane. Turn around and
    get by the door and synchronize. Take the energy from the medical equipment.
    Backtrack, go into the empty cell, and kill SCARAMECH #7/12. It's on the upper
    part of the door frame on the right. Go back and power up the medical chair.
    Follow the chair through the door to a Remembrane. Play the Remembrane.
    
        >>> Checkpoint 6-10
    Go up the steps to the Neuro Ward. Check out the PICTURE. Defeat the Elite
    Enforcer and Reconversion Leapers. Go the far end of the ward and play the
    Remembrane. Synchronize with the machine and take its energy. Go to the right
    and open the door opposite the Memory Deletion room. Go into the room and
    pick up FOCUS BOOST #2/2. Grab the energy from the door. Power up the Medical
    Chair by the top of the stairs. Follow it down the stairs. Go through the
    door to the top of some stairs going down.
    
        >>> Checkpoint 6-11
    At the top of the stairs turn around and kill SCARAMECH #8/12 over the door.
    Go down the stairs. An Elite Heavy Enforcer with a pair of Reconversion Leapers
    show up. Kill them. Look for a small cleaning bot. SCARAMECH #9/12 is attached
    to it. Go to the left to the Remembrane. Activate it and immediately go to the
    left. Go around the corner and go past the stairs. Go around another corner
    and go into the room. Get close to the window and synchronize with the control
    panel and then take its energy. Exit the room and go to the left. Activate the
    medical chair and follow the chair through the door into the hallway with the
    red floor.
    
        >>> Checkpoint 6-12
    Go straight ahead and pick up MNESIST #3/5 from the table in the corner.
    Approach the doors and they open. Take a slow walk down the hallway. Go into
    the cell at the end of the hallway. This was your cell from the Prologue. Take
    MNESIST #4/5 from inside the cell. It's next to sink below the soap dispenser.
    Exit the cell and take the energy from the door. Go back down the hallway and
    open the double door on the left. Go into the large room.
    
        >>> Checkpoint 6-13
    View the PICTURE on the right by one of the cells. At the far end of the room
    is Doctor My-Name-Is-Not-Quaid.
    
    You get to deal with a couple of Elite Enforcers. After them are Seraphims and
    a mix of Enforcers. The third group is a Nephilim and more Enforcers. Defeat
    all the enemies. You can work on the 8-hit combo achievement and the Machines
    do it better achievements.
        >>> Checkpoint 6-14
    
        [ ] Track Quaid down
    Go back to the picture. Look at the ceiling on the left and open the lock. Go
    into the room and get SAT PATCH #3/3. It's on a stool by the dead body in the
    chair. Exit the room. Go the memory wipe chair. Look on the left side of the
    machine. Behind the chair is SCARAMECH #10/12. Destroy it. Raise the door on
    the left. Go down the hallway and raise the next door. On the left is the
    Zorn from the prologue. Destroy it with a Junk Bolt. On the back of the neck
    of the Zorn, partially hidden by the tubing, is SCARAMECH #11/12.
    
        $Rust in Peace -> Destroy the Zorn that chased you in the prologue
    
    Go through the next door to a hallway where drones are making repairs. Look in
    the grate on the right with a blue drone and kill SCARAMECH #12/12 inside the
    Jeffries tube. Go through the door into a large arena.
    
        >>> Checkpoint 6-15
    Kill the Elite Enforcer and Reconversion Leapers. Defeat the Enforcers. Defeat
    the Elite Enforcers and Skinners. Johnny Greenteeth shows up and goes Darth
    Vader on Quaid.
    
        >>> Checkpoint 6-16
    Drop down through the shaft. Approach Bad Request.
        >>> Checkpoint 6-17
    
    
    Johnny Greenteeth
    ---------------------
    
    $Leader of the pack -> Beat a Mourner without beating its supporting sidekicks
    
    There are two opportunities to get the Leader of the pack achievement. You
    can't kill any of the Leapers, just the boss. This can be very difficult at
    this stage of the game, so you may want to skip it, try for the second
    opportunity later in the game, or finish the game and do on a replay. You need
    to stun Johnny with the Sensen DOS, but the Reconversion Leapers can't be
    stunned. The number of Reconversion Leapers that Johnny summons is random, but
    it seems there'll always be at least one, and it can be up to five. This makes
    it harder to pull off longer combos.
    
        Leader of the Pack:
    Unequip all your Pressens so you do the minimum amount of damage to the
    Leapers. Adding just one Pressen quadruples the damage, from 5 to 20. Hit the
    Leapers to build up focus. Use Sensen DOS, go into the Combo Lab and equip
    damage and chain pressens, and attack Johnny. Repeat this until you get the
    terminate option.
        Terminate sequence: Kick, Punch, Use (RMB, LMB, [E])
    
    Otherwise, just set up your combos as usual. Go nuts with the S-Pressens.
    Build up at least two focus bars. Hit Sensen DOS followed by Sensen Fury.
    Cooldown and heal as needed while you build up focus.
    
    Defeat Johnny (+300 PMP).
        >>> Checkpoint 6-18
    
        [ ] Escape the facility
    Destroy the panel structure with a Junk Bolt. Go into the tunnel to the huge
    fan. Pick up MNESIST #6/6. Now go back to the platform and get in the casket.
    
        $Mind craft -> Finish episode 6
    
    
    
     ______
    /\  ___\   Episode 7: Paradise Lost
    \ \___  \      Mnemopolis
     \/\_____\
      \/_____/__ M3S-07 __________________________________________________________
    
         4/4   SAT Patches
         2/2   Focus Boosts
         3/5   Mnesist Memories
         7/11  Scaramechs
    
    The level opens with Trace sending the troops after you. First group: Heavy
    Elite Enforcers and a Seraphim. Second group: Seraphim, Nephilim, more
    Enforcers. Remember to break shields before using Sensen RIP on the robots.
        >>> Checkpoint 7-01
    
        [ ] Find Trace
    Activate the freight lift. A Zorn shows up. Use the Spammer to weaken one arm
    until the health bar goes grey. Dodge the leap attack and destroy the arm when
    it's stuck. Repeat with the second arm. Dodge the shockwave attack and hit the
    Zorn with a Junk Bolt. Move in for the Terminate sequence: Kick, Punch, Kick
    (RMB, LMB, RMB).
    
        >>> Checkpoint 7-02
    Activate and climb up the emergency ladder. Turn to the left and look up.
    Crawling on the window is SCARAMECH #1/11. Go through the door to a hallway
    with a PICTURE.
    
        >>> Checkpoint 7-03
    Go down the stairs and go around to the left. Underneath the stairs is SAT
    PATCH #1/4. Go down the hallway to the right and go through another door.
    
    You'll hear another scaramech nearby. Go up the steps use the delivery cart
    controls. Get on the cart. Use the controls on the cart to stop it at the next
    platform. Climb up and across. Slide down the pipe. Jump over the gap. Go
    around the boxes into the corner. Turn around and kill SCARAMECH #2/11. It's
    on the boxes.
    
    Stand on the damaged cart. Pick-socket the cart controls on the other side.
    Jump onto the stopped cart. Turn to the right and jump onto the ledge. Use
    the pipe to get down to the lower level. A PICTURE provides a clue. Call a
    delivery cart. Stop the cart at the ledge on the right. Jump from the cart to
    the ledge. Climb up the wall and go to the left. Drop down by the blue crate.
    Squeeze between the boxes on the right for SAT PATCH #2/4.
    
    Use the control panel to invert the carts. Call for a cart. Stop the cart at
    the wall on the left. Hop onto the wall, switch sides, and jump onto the
    other cart. Go to the left and climb up the pipe. Get on the cart and stop
    it at the docking station. Get off the cart.
    
        >>> Checkpoint 7-04
    Go through the orange door. Glance at the PICTURE on the left. Go around the
    corner and take the first right by the valet robot and boxes. Follow the path
    and go into a small room on the left. Pick up FOCUS BOOST #1/2 from the counter
    where one robot is working on another robot. Go back to the hallway and go to
    the right and go through a set of orange doors.
    
    Go to the right and beat up the Elite Heavy Enforcers.
    
        >>> Checkpoint 7-05
    Go down to the very end of the hall. Look down in the left corner by the
    couches and kill SCARAMECH #3/11.
    
    Open the door in the hallway on the right and go into the apartment. Go into
    the other room. Go to the books by the window and get MNESIST #1/5. Take the
    energy from the Fire Door. Quickly the exit the room before the fire door
    closes. Go back to the hallway and open the door on the right. Open the
    elevator and take the elevator to the next area.
    
    Take two lefts. Head straight to the barricade. Head to the red sign. Look in
    the broken window on the right and kill SCARAMECH #4/11. Turn around go to the
    the escalators. Go down the escalators and climb over the barricade.
    
        >>> Checkpoint 7-06
    Fight the Skinners and Leapers. First group is a Skinner and a couple of
    Leapers. Second group is a Skinner and a lot of Leapers. When there's one
    Leaper and one Skinner left, a second Skinner shows up. There might be some
    more Leapers, too. Kill all the enemies.
    
        >>> Checkpoint 7-07
    Go through the door with the blue markings. Go down the stairs. Look by the
    yellow light on the right and destroy SCARAMECH #5/11. Go through the door.
    
        [ ] Track Trace down
    Open the door. Watch out for the drone. The  PICTURE on the right shows that
    there's something interesting on the other side of the drone. Stay on the left
    and follow the drone. Duck into the space on the left. Cross the hall and go
    into the room and grab the SAT PATCH #3/4. Follow the drone again, but this
    time use the couches on the left to get around it. Go up the steps.
    
    Go left into the private party room. There are two drones on patrol around the
    bar. Circle around the bar and go up the steps. Go to the right. MNESIST #2/5
    is on the table in the back right corner. Stop at the top of the steps and
    look at the center of the room at the robot playing the piano. On the left
    side of the robot on the keyboard is SCARAMECH #6/11. Exit the party room.
    Go around the bar and go through the door with the orange markings.
    
        >>> Checkpoint 7-08
    Fight off the Nephilims and Enforcers.
    
        >>> Checkpoint 7-09
    Exit the room. Look to the right at the floor on the other side of the fire
    door. Destroy SCARAMECH #7/11.
    
    Go up the steps and open the door with the blue marking. Evade the drone and
    go to the left. Stop by the bench and stand in the corner with the plants.
    Look across the hallway at the barricade. Just to the left of the yellow
    object is SCARAMECH #8/11.
    
    Turn to the right, evade the detection cone, and head towards the robot. Open
    the door with the blue marking and go into the next room.
    
        >>> Checkpoint 7-10
    Turn around and destroy the structural weakness to knock the panel off the
    wall. Kill the exposed SCARAMECH #9/11. Follow the path and take a right at
    the corner.
    
        [ ] Steal Trace's memory
    Go to the end of the upper level and climb over the railing. Hop onto the
    platform over the door. Use the ledges to get past the statues. Drop down at
    the broken light. Steal Trace's memories.
    
        [ ] Piece Trace's memory back together
    Go through the door into a hallway. Go to the right to a dead end. Turn around
    and go back to the hallway. A Leaper runs behind you and breaks through the
    barricade. Go around the barricade and through the door. Look at the junk pile
    that's straight ahead. Destroy SCARAMECH #10/11. Go around the junk and go
    through the next door into a suspicious looking room. Check the body on the
    right by the door. Yep, Leapers.
        >>> Checkpoint 7-11
    
    
    The Mourner Leapers
    ---------------------
    $Leader of the pack -> Beat a Mourner without beating its supporting sidekicks
    
    This is the second and last opportunity to try for the Leader of the pack
    achievement. You can't kill any of the Leapers, just either of the two
    bosses. The Reconversion Leapers can't be stunned by the Sensen DOS. Using
    a lot of Cooldown and Chain Pressens on the Mourners is key. Fury can be risky,
    especially with so many adds. The random number of Reconversion Leapers is what
    makes this achievement so difficult.
    
        Non-Leader of the pack:
    The two Mourner Leapers are similar to Johnny Greenteeth. You have to use
    Sensen DOS to stun them and make them vulnerable. Use a Sensen DOS followed by
    a Sensen Fury to really do a lot of damage. Use Logic Bombs on the adds. Do
    enough damage to the bosses to start the terminate sequence: Kick, Punch, Kick.
    Defeat all the enemies.
        >>> Checkpoint 7-12
    
        [ ] Get to the central security post
    Exit the room. Take the energy from the sprinkler. Open the door. Take a right
    in the hallway to a PICTURE. Go through the door. Go straight and open the fire
    exit. Follow the hallway to FOCUS BOOST #2/2. Go back to the larger room. Close
    the fire exit and open the emergency ladder on the other side of the room.
    
        $You focus -> Find all (15) Focus Boosts
    
    Next to the emergency ladder are a couple of machines. Climb up on the machines
    and climb up to the inset balcony. Look on the ride side of the bench beneath
    the two posters for MNESIST #3/5. Go back down and climb up the emergency
    ladder. Go through the door with the blue markings.
    
    Pick up MNESIST #4/5 from the reception desk. Open the orange door. There's a
    pair of drones on patrol around the security post. Follow behind one of the
    drones. Let's skip the administration door and go into the security room door.
    
    Inside the security room is a PICTURE. Exit the room and go into the orange
    hallway. Go into the next door to a bathroom. Get SAT PATCH #4/4 from the
    middle stall. You can't open the door of the stall so you may have to move
    around until you can grab it. Exit the bathroom and return to the security
    room. Open the door and get behind a drone. Go through the set of orange doors
    to the security post.
    
        $Gotta patch them all! -> Find all (25) SAT Patches
    
        >>> Checkpoint 7-13
    
        [ ] Enable the access to the Conception Cube
    Go to the left and look under the stairs for MNESIST #5/5. Turn around and go
    up the stairs on the other side of the room. Stop at the door and turn around.
    Look up and shoot SCARAMECH #11/11. It's on the broad part of the column on
    the right.
    
        $It's all in the details -> Find all Mnesist memories
    
    Play the Remembrane. Follow Trace to the pillar between the stairs. Synchronize
    the button. Pick-socket the button to activate the cube access. Play a new
    Remembrane in front of the sign. Trace has another mnemonic for cube access.
        1) May Memorize's error fall
        2) As mankind holds its head up high
        3) And evolution's end looks down upon all that has gone before
    
    You can slide each letter either up or down.
        1) Move the H in HOMINIS up
        2) Move the 3 in M3MORIZE down
        3) Move the last O in EVOLUTIO up
    
    This raises three pillars. Play the Remembrane by the bottom of the stairs.
    Follow Trace up the stairs and synchronize the button. Activate the cube
    access code.
        1) The wife listens to her husband but abandons her child
        2) The husband admires his wife but can't listen to her anymore
        3) The child loves her protecting father as she does her deserting mother
    
    Rotate the wife so Abandon is pointing to the daughter and Listen is pointed
    at the Husband. Rotate the Husband so Admire is on the left and Protect is
    on the right. Rotate the Child so Love points to both the Wife and Husband.
    
    Here's the words that should be facing you:
    
        Listen - Console | Admire - Protect | Listen - Listen
    
    The wife, on the left, will be facing away from the Husband and Child. The
    Husband, in the middle, will be facing you. The Child, on the right, will be
    facing the Wife.
    
    Go through the door that opens behind the controls.
    
        [ ] Enter the Conception Cube
    Head towards the golden glow. Fight off the Reconversion Leapers and Nephilim
    followed by Skinners and more Reconversion Leapers. Walk across the bridge to
    the Conception Cube.
    
        $Towering inferno -> Finish episode 7
    
    
    
     ______
    /\  ___\   Episode 8: Sins of our fathers
    \ \___  \      Conception Cube
     \/\_____\
      \/_____/__ M3S-08 __________________________________________________________
    
         2/2   Scaramechs
    
        [ ] Get to Charles Cartier-Wells
    Turn around and shoot SCARAMECH #1/2 off the outstretched arm of the statue on
    the left. Turn around and go through the door between the statues holding the
    cube at the end of the hallway. Go through the door at the end of the smaller
    hallway.
    
        >>> Checkpoint 8-01
    Jump over the railing onto the hanging sculpture. Move along the gray sections
    of the sculptures until you drop down onto a cube you can stand on.
    
        >>> Checkpoint 8-02
    Drop down twice and jump over to the railing. Time for the final remix.
    
    
    Charles Memory Remix
    ----------------------
    [ ] Make Charles kill Nilin
    [ ] Trigger a memory bug
    
    $Power off -> Have Jax short-circuit, but keep everyone safe
    $Unbelievable truth -> Reach all memory bugs in all memory remixes
    $God is a DJ -> Find and activate all interactions in all memory remixes
    
    - Move the mouse counter-clockwise to Rewind and clockwise to Fast Forward.
    - Hold down LMB to speed up moving through the memory.
    - Press RMB to highlight a memory glitch and [E] to remix.
    - A memory glitch is activated when it flashes and you play the memory to the
      end and get the Memory Limit message on the screen.
    - There is one one hidden achievement
    - The remix and the Memory Bug are the same thing in this remix
    
        1) Hack glove prototype to remix the remix
    
    Nilin's memory
        1) Retract cup holder
        2) Unlock Safety Belt
        3) Turn on LCD screen
        4) Break windshield
            5) Repair Jax (with Retract cup holder)
        6) Short circuit electric socket
    
    $God is a DJ - Turn on LCD Screen during any remix
    $Power Off - Retract cup holder and break windshield
    Remix/Memory Bug - Retract cup holder, unlock safety belt, break windshield,
                        repair Jax, and short circuit electric socket
    
        $God is a DJ -> Find and activate all interactions in all memory remixes
        $Unbelievable truth -> Reach all memory bugs in all memory remixes
    
        $Biter bit -> Remix Charles
    
        >>> Checkpoint 8-03
    
        [ ] Get to the central memory server
    Follow the shifting path through the servers. Stop when you see the central
    memory server in a large room.
        >>> Checkpoint 8-04
    
    Go to the left and follow the path  on the right around some servers. Look up
    and to the right and kill SCARAMECH #2/2. It's above you on the back of one of
    the servers.
    
        $Pest control -> Find all Scaramechs
    
    Now go back and enter the central memory server room.
    
    
    H3O
    -----
    H3O has three health bars. At full health, H3O brings in Reconverts. Use
    Sensen Fury to damage the black memory cube. Destroy two of the cubes. This
    creates a Weak Point. Dodge the projectile attacks. Use the Spammer to power
    up the Weak Point. The Weak Point integrates itself with H3O. You jump over and
    get a free Sensen Fury. Attack the Weak Point to take off H3O's first health
    bar.
    
    More enemies spawn and another black cube. Use Sensen RIP on the Seraphims to
    make the Seraphims fire on the black cube. Dodge when H3O uses his scream
    attack to avoid the digital waves. Stack up your cooldown Pressens. Destroy
    two black cubes to create another Weak Point. Use the Spammer on the Weak
    Point. Attack the Weak Point when it's attached to H3O to take off the second
    health bar.
    
    In the third phase, H3O uses his projectile attack and the black cubes are
    invisible. Use Sensen DOS to reveal the black cube, then use Sensen Fury to
    destroy it. Do this twice to create the Weak Point.  Use the Spammer on the
    Weak Point and dodge around while the Spammer's power recharges. You get to
    unload a really long Sensen Fury combo on the final Weak Point.
        (+3,000 PMP)
    
        $Fury lover -> Reach x14 with the Sensen Fury
        $Final overload -> Destroy H3O
        $MemHunter Elite
            --> $Errorist Agent
                    --> $Script Kiddie
    
    Remember you soon!
    
    NOTE:
        You unlock one page of Artwork for completing each Episode
        One 3D Model is unlocked for each completed Achievement.
    
    
    
     ______
    /\  ___\   Enemies
    \ \___  \
     \/\_____\
      \/_____/__ M3S-EN __________________________________________________________
    
    Prowler Leaper
        Basic attack: Claw attack
        Special attack: Wall attack
        Use Sensen DOS or the Spammer to knock off walls
    
    Skinner Leaper
        Basic attack: Punch
        Special attacks:
            1) Rush
            2) Berserk - when other leapers are around
            3) Guard - blocks most attacks
        Dodge the rush attack
        Use Power Pressens to break through the guard
        Use the Sensen DOS to stun Skinners
    
    Enforcer (Black armor)
        Basic attack: Tonfa strike
    
    Strangler Leaper
        Invisibility - can't hit an invisible target
        Any light source will make them visible
        Use Sensen DOS to make them visible
    
    AV-78 Zorn (melee robot)
        Can only be damaged with Spammer attacks
        Jump attack
        Smash attack - stuns you for a few seconds
        Sonic Boom attack - dodge to avoid damage
    
    Prison Enforcer (Orange armor)
        Brain Lock - steals focus, sets all S-Pressens on a 120 second cooldown
    
    Prison Heavy Enforcer (Orange armor and shield)
        Use a Junk Bolt attack or Sensen Logic Bomb to break shields
        Spartan attack - Enforcers regroup and rush you (shield turns red)
        Brain Lock - steals focus, sets all S-Pressens on a 120 second cooldown
    
    AV-48S Seraphim (flying robot)
        Can only be damaged with Spammer attacks
        Dodge its projectile attacks
        Puts up a shield after getting hit
        Use Sensen RIP (Rust in Pieces) or Junk Bolt
    
    AV-58N Nephilim (melee robot)
       Usually has a shield up, except when its about to jump
       Jump attack - small area of effect damage
       Shield Explosion - larger AOE attack after making a Jump attack
       Use Sensen RIP (Rust in Pieces) and the Nephilim's shield will draw in
           all nearby enemies, then the shield will explode
    
    Reconversion Leaper
        Immune to Sensen DOS
        Always controlled by an Elite Enforcer
        Elite Enforcers make Reconversion Leapers more aggressive
        Similar to Prowler Leapers
    
    Elite Enforcer (white armor)
        Immune to Sensen DOS
        Electric armor does damage to you with every hit
        Use Regen and Chain Pressens to damage electric armor damage
        Best way to take down an Elite Enforcer is with the Sensen Camo
    
    Elite Heavy Enforcer (white armor and shield)
        Immune to Sensen DOS
        Spartan attack - Enforcers regroup and rush you (shield turn red)
        Use Junk Bolt or Sensen Logic Bomb to break shields
        Electric armor does damage to you with every hit
        Use Regen and Chain Pressens to damage electric armor damage
        Best way to take down an Elite Enforcer is with the Sensen Camo
    
    Heavy Enforcer (black armor and shield)
        Use a Junk Bolt attack or Sensen Logic Bomb to break shields
        Spartan attack - Enforcers regroup and rush you (shield turn red)
    
    Mourner Leaper
        Buffs the damage dealt by nearby Leapers
        Teleports - can't hit a teleporting target
        Summons other Leapers (Prowlers and Reconversion Leapers)
        Use Sensen DOS to stun the Mourner and cancel Mourner buffs
    
    
    
     ______
    /\  ___\   Mnesist memories
    \ \___  \
     \/\_____\
      \/_____/__ M3S-MN __________________________________________________________
    
     01. Neo-Paris history
        01.Founding of Neo-Paris (2053)
        02.Regulation of firearms (2056)
        03.The Leapers appear (2073)
        04.The European civil war in ten dates (2040-2047)
        05.Global production spike (2020)
        06.Climate migration (2038-2084)
        07.New economic pact (2059)
        08.Deluge 2.0 (2038)
    
    02.Neo-Paris landmarks
        01.The Nymphea hospital ship
        02.Saint-Michel comfortress
        03.Slum 404
        04.La Bastille fortress
        05.Saint-Michel dam
        06.Memorize HQ
        07.Mnemopolis tower
        08.Meripherique
    
    03.Memorize and the Sensen
        01.Founding of Memorize (2012)
        02.First memoriel accident
        03.First Sensen prototype (2059)
        04.Philosophy of Charles Cartier-Wells
        05.Globalization of Sensen
        06.First military application
        07.First civilian application
        08.Sensen 6: response to the memo criminals
    
    04.Neo-Paris VIPs
        01.Edge: the founder of Errorism
        02.Kid X-Mas
        03.Kaori Sheridan
        04.Nilin
        05.Madame
        06.Scylla Cartier-Wells
        07.Olga Sedova
        08.Charles Cartier-Wells
    
    05.Technology
        01.Hunt glove
        02.Remembranes
        03.AV-78 "Horn of Jericho"
        04.Spammer
        05."Valet" robot
        06.Pick-socket
        07.SAT technology
        08.Scaramech
    
    
    
     ______
    /\  ___\   Legal Stuff
    \ \___  \
     \/\_____\
      \/_____/____________________________________________________________________
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This FAQ can only appear on the following site:
    
    GameFAQS <www.gamefaqs.com>
    
    If anyone finds it on any other sites please inform me ASAP.
    
    E-Mail Address: nyiaor AT yahoo DOT com
    
    Copyright:
    (c)  Copyright 2013 Matthew Y Brown.
    
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.

    FAQ Display Options: Printable Version