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    Boss FAQ by insanesonikkufan

    Version: 1.02 | Updated: 04/14/03 | Search Guide | Bookmark Guide

    Sonic CD (Sega CD, PC)
    Boss Guide
    version 1.02 (4/14/03)
    By: InsaneSonikkuFan
    COPYRIGHT 2002 InsaneSonikkuFan
    
    
    - Content -
    
    1) Intro
    2) Versions
    3) Boss Battles
    4) Contact Information
    5) Credits
    6) Copyright Info
    
    
    ******************************************************************
    1)  ~ INTRO ~
    ******************************************************************
     My second FAQ. Sonic CD happens to be probably the best sonic game out there,
    and it needed a Boss FAQ.
    
    
    ******************************************************************
    2)  ~ VERSIONS ~
    ******************************************************************
     1.02) Fixed contact information. (4/14/03)
     1.01) Made it easier to read. (12/27/02)
     1.00) Made FAQ. (12/18/02)
    
    
    ******************************************************************
    3)  ~ BOSS BATTLES ~
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    ------------------------------------------------------------------
     PALMTREE PANIC: Egg-Walker
    ------------------------------------------------------------------
     DIFFICULTY: Easy. Very easy.
     WHAT TO DO: It's useless to attack the flippers. They'll just bounce you back
    and do no damage to Robotnik. Just stay on the left and wait, he'll move back
    and forth until he goes all the way back and begins running in place. Hit him
    3 times while he's doing this, both his arms will fall off, and he'll die. Or
    if you can grab the invincibility at the beginning, you can run behind him and
    jump into him; he dies.
     GOOD FUTURE/BAD FUTURE: In good, he's an amusing shade of pink. In bad, he's
    orange/red.
    ------------------------------------------------------------------
     COLLISION CHAOS: Egg-Pinball
    ------------------------------------------------------------------
     DIFFICULTY: Easy if you can do pinball.
     WHAT TO DO: Grab the rings, head down. Grab the 10 rings, avoid the spikes
    going down and the spring under the 10 ring box. Smash the thing, enter pinball
    land. Use the flippers to propel yourself upward, smashing into the bubbles
    to destroy them. On the left, there's a shield; on the right, a 1-up. Avoid
    going down the gutter, as there are spikes. Keep going upward, popping bubbles
    and eventually you'll ram into Robotnik. Hit him 3 times. You can get a spike
    guard by destroying 3 bubbles. It lasts for about 10-20 seconds.
     GOOD FUTURE/BAD FUTURE: Just graphical differences.
    ------------------------------------------------------------------
     TIDAL TEMPEST: Egg-Bubbles
    ------------------------------------------------------------------
     DIFFICULTY: Medium.
     WHAT TO DO: Hit robotnik 4 times in the maze and you can get out. Bubble area
    opens. He'll summon bubbles. Jump into the bubbles to get air and get rid of
    one. Keep in mind, he'll shoot 4 pellets, and avoid these first. He'll keep
    moving back and forth, just keep popping bubbles. Once he goes down, you can
    hit him instead of bubbles. Hit him once to kill him. Don't get careless.
     GOOD FUTURE/BAD FUTURE: Water is redish instead of blue in bad.
    ------------------------------------------------------------------
     QUARTZ QUADRANT: Egg-Treadmill
    ------------------------------------------------------------------
     DIFFICULTY: Easy-Medium.
     WHAT TO DO: Hit him down, then hold forward. When the crane comes over, just
    stop running and you'll fall back a bit. While it drops, press forward again,
    and jump as it hits so you'll jump over the explosion and be running full
    speed again. Just wait. His machine will die thanks to friction. Watching
    Robotnik panic at this boss is quite amusing.
     GOOD FUTURE/BAD FUTURE: Spikes seem to jut out more in bad future.
    ------------------------------------------------------------------
     WACKY WORKBENCH: Egg-Digger
    ------------------------------------------------------------------
     DIFFICULTY: Hard, the first time at least.
     WHAT TO DO: Hit him to make him fly up. Jump on one of the shards of the
    roof. Do not fall off. Jump to another peice as it flies up and jump up the
    middle. Repeat. Avoid the ceiling spikes on the next one that fall, and repeat
    jumping up once more; hit Robotnik. Fall and you will be in a world of hurt.
     GOOD FUTURE/BAD FUTURE: Bad future has a much uglier color scheme. Bad future
    also seems to have some electrical floors in the main area of Act 3.
    ------------------------------------------------------------------
     STARDUST SPEEDWAY: Metal Sonic
    ------------------------------------------------------------------
     DIFFICULTY: Medium-Hard.
     WHAT TO DO: This race is hard your first time through. Keep jumping over the
    spikes, and do NOT fall back or you will DIE, PAINFULLY. Metal Sonic is very
    cheap, and will charge up for a dash attack that makes him invincible. Keep
    running and jumping, and make sure you get to the finish line first. This is
    a long race. Don't forget to jump and hit Amy to free her, so she can adore
    you.
     GOOD FUTURE/BAD FUTURE: It seems to be a lot bumpier in Bad Future. Be ready.
    ------------------------------------------------------------------
     METALLIC MADNESS: Egg-Blades
    ------------------------------------------------------------------
     DIFFICULTY: Hard.
     WHAT TO DO: You can only hit the light-bulb monsters when they are attacking.
    Hit them from the side to avoid the laser and kill 'em. YOU NEED RINGS TO HIT
    ROBOTNIK. IF YOU HAVE NONE, YOU CANNOT BEAT HIM. Avoid his giant spinning
    blades and focus on avoiding. When he goes down, get hit and hit him while you
    are invincible. 3 blades left. Repeat. 2 blades left. He'll fire the blades.
    Avoid them. When he goes down, get hit and hit him again. 1 left. The blade
    will come from the side, so be ready to jump. Then he goes pogo mode. Jump and
    hit him from above to school him. 
     GOOD FUTURE/BAD FUTURE: No real difference stage-wise or boss wise. Good
    Future looks better however.
    
    ******************************************************************
    5) ~ CONTACT INFORMATION ~
    ******************************************************************
     E-MAIL: Rockman And Forte @ yahoo . com (take out spaces to e-mail me)
     AIM: InsaneSonikkuFan
     Feel free to send me a line about strategies, or just how much you like my
    FAQ! I'll appricate it ^^
    
    ******************************************************************
    6) ~ CREDITS ~
    ******************************************************************
    Special thanks to:
    
     SEGA:
    For making the best sonic game ever.
    
     GAMEFAQS:
    For hosting this FAQ!
    
     ME:
    For making it in my spare time! :P
    
    ******************************************************************
    7) ~ COPYRIGHT ~
    ******************************************************************
    This FAQ is copyrighted 2002 to Matt Yannetti aka InsaneSonikkuFan
    
    This is for Personal use only. You may not put this FAQ on your site
    without asking me first. You may not use it to make profit. If you
    wish to use the FAQ, contact me and I will reply. Do not distribute
    or edit this document in any way. It can be printed for personal
    use only. You may NOT use this FAQ without my strict permission. You
    cannot take part of this FAQ and call it your own. This is called
    PLAGIARISM.
    
    LIST OF SITES THIS FAQ MAY BE ON:
    GameFAQs
    Star Light Zone
    
    If you find this FAQ on any other site, please contact me.

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