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    FAQ/Walkthrough by WWalker

    Version: 1.0 | Updated: 12/11/00 | Printable Version | Search Guide | Bookmark Guide

    Sonic The Hedgehog CD
    for Sega Genesis
    Tips, Walkthrough
    Version 1.0, 12/11/00
    William Walker
    email J-D-Walker@worldnet.att.net
    This document Copyright 2000 William Walker. Reproduction and
    distribution without permission is okay, as long as (1) I am
    given credit for my work, and (2) it's not done for commercial
    Abbreviations: Invincibility = I, Super ring = SP, and conveyor
    belt = CB Lamppost = Lmp 
    Did you know that the most popular games for Sega Genesis were
    the Sonic the Hedgehog series? In this FAQ I'll cover Sonic 2,
    the second and one of the best games in the series. I'll include
    walkthroughs for some of the tougher levels, plus a level select
    if you can't seem to beat a level. That last part is important;
    this file includes a controller code that lets you start at any
    level you want. That can be very important if you're stuck. Look
    for it at the end of the file. Well, what are you waiting for?
    Let's get started!
    Welcome to Sonic!
    This section is repeated in several of my Sonic tips. If you've
    already read it, skip it to get to the tips for this game.
    Ivo Robotnik, the demented scientist, has plans for a giant sky
    station called the Death Egg (aka Star Wars) with which he plans
    to conquer the world. So he's captured all the animals on
    Floating Island, the magical island that floats in the sky due to
    the power of the chaos emeralds, giant gems with amazing powers.
    Anyway Robotnik's has put them in prison eggs and plans to turn
    them into robots. Some of the animals have already met this
    horrible fate and will never stop trying to defeat you. In Sonic
    1, we won't see the Death Egg yet, as Robotnik's robot army works
    to build it at his current lair, the scrap brain. Robotnik also
    knows how to build traps, obstacles and many other things to
    prevent anyone from stopping him. The only thing that can stop
    him is our hero, Sonic the Hedgehog. Sonic's best ally is his
    sneakers that enable him to outrun any trap, and his spiky skin
    that will give him the upper hand against most of the slew of
    robots he's going to face. The animals are on his side, and it's
    guaranteed that he'll be able to find some stuff on the island
    that'll help him out.
    But even Sonic may need protection sometimes. That's where he'll
    need gold rings. Sonic usually can't die as long as he has a
    ring, and rings are plentiful, appearing everywhere, often in
    groups. Unfortunately there are some things that kill Sonic even
    if he has rings. One of these would be running out of time. Sonic
    always has only ten minutes to complete a level.
    In Sonic 2, despite being foiled once, Robotnik has completed his
    Death Egg ship and can take over the world if he gets his hands
    on the priceless chaos emeralds. To stop him Sonic will need to
    destroy the death egg. He also wants to get all the emeralds.
    Even though you don't need them to win the game, if you collect
    them all you can become an all new Super Sonic, who's invincible
    and is also super fast! You can collect the emeralds in Sonic 1
    too, but you can't become Super Sonic. Also Sonic 2 has a new
    character named Tails, who is a two-tailed fox who can fly using
    his tails as a helicopter. Tails is Sonic's sidekick and you can
    even play as Tails if you wish. To battle back, Robotnik has
    created a Sonic robot called Robo-Sonic, and he's going to put up
    a hard fight. Besides many more new zones Sonic 2 also has a
    competition mode in which Sonic can compete against Tails in
    three of the zones. Sonic 2 promises loads of fun.
    In Sonic 3, Dr. Robotnik's Death Egg was apparently destroyed.
    But what really happened was that it crash landed on floating
    island. The only way Robotnik can repair it is to get the seven
    chaos emeralds. The emeralds are faithfully guarded by Knuckles
    the Echidna. But Dr. Robotnik tricks him into thinking that
    Robotnik is a good guy. So Knuckles hides the emeralds away and
    prepares to give them to Robotnik while Sonic and Tails try to
    destroy the Death Egg ship again. You can become Super Sonic,
    play as Tails, and do everything in the old game, plus there are
    now three kinds of shields instead of one, a new bonus stage, and
    six new zones that are all about 50% bigger than Sonic 2. There
    is also a save feature, found only in this game. This game also
    has a tipbook out for it. There's also a new competition mode.
    The last Genesis platform game in the series is Sonic & Knuckles.
    It is almost identical to Sonic 3, because they were originally
    one game, but made into two games in order to get them out on
    time. In this one Knuckles is a good guy, and you can play as him
    if you want! If you do, you can use Knuckles's special moves,
    which are gliding, wall climbing and wall bashing. Tails,
    however, is not present in this game. If you play as Knuckles
    your mission is to destroy the new Robo-Sonic, who tried to drop
    a bomb on you. Knuckles can get to power-ups that Sonic can't or
    has a difficult time getting to, and can also use new routes
    through levels. Since he can't jump as high as Sonic, sometimes
    he has to take a route that Sonic can't. This happens in both
    acts of Lava Reef zone. These other routes are often harder then
    the route Sonic would take and will require perfect use of
    Knuckles's special moves. Knuckles's game ends when he beats
    Robo-Sonic in Sky Sanctuary zone. This means his game is shorter
    than Sonic's.
    If you play as Sonic you must destroy Robotnik once and for all.
    Robotnik has found the existence of a giant emerald called the
    master emerald. It is hidden somewhere in a hidden palace,
    guarded by Knuckles. If Robotnik gets his hands on this emerald,
    his Death Egg will be able to conquer the world and floating
    island will be destroyed! Robotnik plans to follow Knuckles to
    the place where this giant gem is hidden. As Sonic, you must not
    let that happen! Despite having a longer game, Sonic will
    probably have an easier time of it. The final zone takes place
    inside the Death Egg, and you can bet there's some pretty tough
    characters around there. Sonic will have an easier time getting
    the emeralds because when Knuckles plays, he goes on a different
    route then Sonic and can't get to some of the giant gold rings.
    If you get all the emeralds you'll not only have the ability to
    become Super Sonic, but also can play a final zone with you as
    Super Sonic. If you succeed, you'll destroy Robotnik for good!
    (Well, until he comes back on Dreamcast). Also S & K has two new
    bonus stages, but that's only the half of it. S & K has an even
    more astounding feature. On the top of any S & K cartridge is an
    top that can be opened. When it's open, you can put any other
    Genesis cartridge into it! This is called the lock-on feature.
    If you put Sonic 1 into S & K, you'll get a screen with the
    characters all saying 'No Way.' Hold down Buttons A, B, and C,
    and press start and it'll say special stage. Now you can play
    through stage after stage after stage, trying to collect chaos
    emeralds. I hear that there are over 32,000 of them! Astounding,
    huh? And you can lose the stage unlimited times, and it doesn't
    matter. If you collect all the rings in a stage you'll warp ahead
    ten stages. If you collect the emerald you can move on to the
    next stage. You can play until you get bored, or until your game
    gets shut down because you never paid your electric bill. Great,
    huh? Well, the next thing will make you jump out of your skin!
    If you lock-on with Sonic 2, you'll play all of Sonic 2 - as
    Knuckles! There will be no Tails or competition mode, but you can
    use Knuckles' special moves in the levels of Sonic 2!
    Unfortunately you cannot win the game, as Knuckles' low jump
    prevents him from beating the boss in Metropolis zone.
    If you lock on with Sonic 3, you can do the following:
    -- Play the zones of Sonic 3 and S & K one after another, as
    Sonic, Tails, Sonic and Tails or even Knuckles
    -- Use Tails in the zones of S & K
    -- Use Knuckles in the levels of Sonic 3, with new levels,
    routes, and bosses galore
    -- Collect 14 emeralds
    -- Become Hyper Sonic or Hyper Knuckles, who is always surrounded
    by stars, glows white, and can jet forward as if he had a flame
    shield. Hyper Knuckles isn't as glamorous, but when he moves he
    becomes a blur. Both also have all the powers of Super Sonic or
    -- Have fun, fun, and more fun
    I'm done now, right? WRONG! I've done all the Genesis Sonic
    games, but there's one more I like: Sonic CD.
    Sonic CD takes place between Sonic 1 and 2. There is no Tails,
    Knuckles or Death Egg, just Sonic, Robotnik, and a new and
    improved Robo-Sonic. In this one Sonic's girlfriend, Amy, has
    been abducted by Robotnik in an attempt to lure Sonic into a
    trap. Sonic, of course, says that no trap can beat him and goes
    off to rescue Amy. This game is basically the same as Sonic 1
    with one major difference: time travel. Your goal is to go to the
    past and find and destroy the animal cage for that level to
    create a good future. Also you collect time stones instead of
    emeralds and if you get all the time stones, you get an automatic
    good future in each level. If you get all the time stones plus
    good futures in every level you get a bonus ending. Another
    change from Sonic 1 is that there's a save feature. 
    Well that's all the games. It's now time to go through the
    individual zones and tell you what to do. This is a very long
    FAQ, but very detailed. I hope this FAQ helps you master Sonic
    CD, the only computer version of one of the best sets of games in
    the world. Good luck! 
    Basics of gameplay
    1. Upper left corner & controls
    2. Power-ups
    3. Stuff new to Sonic 2
    4. 2 player mode
    *If you've already played Sonic 1 you can skip this part. 
    I know it's a silly name, but this stuff is very important, so
    listen up. To control Sonic, press the arrow keys to move and the
    spacebar to jump. There's one more move you should know: the
    Super Spin Attack. To do that simply press down while you're
    running. This makes you roll into a ball as you run and can bust
    through enemies and a few walls. 
    In the upper left corner it tells you how your score, how much
    time you've used up and how many rings you have. You only have
    ten minutes to complete each level. If you go over that time you
    You score 100 points for each robot you smash, 1,000 points for
    each of Robotnik's ships that you blow up and 100 points for each
    ring you hold at the end of a level. There are more ways to get
    points too. In Collision Chaos, you score 10 points for each
    bumper you hit. After enough hits, a bumper no longer gives
    points. You also score a time bonus for each act you complete in
    a certain amount of time. You'll score:
    Time used  Points
    <30sec     50,000
    <45sec     10,000
    <1min      5,000
    <1min30sec 4,000
    <2min      3,000
    <3min      2,000
    <4min      1,000
    <5min       500
       As for rings, each ring you pick up stays with you until you
    get hit. If you get hit while you have rings, you lose all of
    them, but some will fly into the air and you can re-grab them if
    you're quick. Having a lot of rings has other advantages, too.
    We'll get to them soon. 
       In the lower left corner is your lives. To gain a life:
    -- Smash a 1-Up monitor
    -- Collect 100 rings
    -- Collect 200 rings
    Do NOT do the following things which cause you to lose a life:
    -- Get hit with zero rings
    -- Fall off the screen 
    -- Run out of time
    -- Get into a position where you are squished
    -- Drown (spend 20 seconds underwater without getting an air
    All of those things except for the first kill you even if you are
    invincible, and will kill even if you have rings! It's a
    dangerous world, but remember that you'll almost never run out of
    time, you can only drown in Tidal Tempest, and you can only fall
    off the screen in one place in the last round.
    If you lose all your lives, it's game over, unless you have a
    continue. If you do, press a button before the countdown reaches
    zero to begin the level you were last in with three lives. To get
    a continue, get 50,000 points.
    *If you've already played Sonic 1 you can skip this part.
    Bust open monitors to get stuff that will help you defeat
    Robotnik and will give you advantages in the levels. The power-
    ups are: 
    -- Super ring (ten rings)
    -- 1-Up (a new life)
    -- Speed shoes (super speed)
    -- Invincibility (30 seconds, can still be killed by drowning,
    getting squished, etc)
    -- Shield (the next time you get hit, you lose the shield instead
    of rings)
    The icon on the monitor tells which power-up it is. A ring
    indicates a super ring, Sonic's face is a bonus life, a sneaker
    means speed shoes, stars indicate invincibility, and a shield is
    indicated by a white and blue thing I can't describe. You'll
    recognize it easily.
    Time travel
    This is the major way that Sonic CD is different from Sonic 1. To
    travel through time, find a past or future lmp and touch it. The
    time warp appears next to your lives. Now go really fast for a
    while, and stars appear behind Sonic. Keep this up for a while
    and the time warp symbol starts flashing. Be careful; if you slow
    down while it's flashing the time warp will disappear and you'll
    have to find another lmp. Once it's flashing keep going for a few
    more seconds and you'll travel through time one time period back
    or forward in time. Note: if you see rings or power-ups inside
    walls you cannot get them in that time period. In at least one of
    the time periods (past, present and future) they will be
    available. You start each stage in the present, except for the
    third stage which you play in the future. Each time period looks
    different and has different music. That means that there are
    three versions of each level, and the game is in effect three
    times as big as Sonic 3! Of course, you'll never explore most of
    the areas in the different time periods. Giving a complete
    walkthrough for each period would be absolutely impossible, but I
    will tell you how to beat each stage in the best way.
    Good futures
    In this game the goal is to get a good future in each stage. To
    get a good future, first you must go to the past. That means you
    should always avoid future lmp s. Once in the past you must find
    and destroy a gray cage with electric bars. Some people say that
    you must also destroy a device creating a hologram of Robo-Sonic
    in each level as well as the cage to get a good future. It's
    really pathetic how little people research the games they're
    doing guides for these days. This is absolutely not true and that
    device is useless to smash. If you get a good future in both
    stages of a round then the third stage looks bright and colorful.
    If you've collected all the time stones at the start of a stage
    you'll get an automatic good future in that stage. If you get a
    good future in a stage all the enemies in that stage are
    instantly killed.
    Time stones
    Another new thing here is that Robotnik is after is the time
    stones instead of emeralds. He needs them to go back in time to
    when Mobius was first created and take it over, using their
    awesome power. To get one of the seven time stones you have to
    win a special stage. To get to a special stage, complete a stage
    with 50 rings or more and jump into the giant ring above the exit
    marker, the same way you do it in Sonic 1. The special stage
    itself, is very different. You'll be running around paths trying
    to smash UFOs. Controlling Sonic is the same as in the game -
    arrow keys to move and spacebar to jump. In the special stage
    Sonic is on an island with paths all over it. He's always moving
    forward. Here are the objects.
    Water - watch out! If you touch water you lose ten seconds on
    the clock!
    Chopper blocks - are on the floor and make you skid and lose
    Fans - touch them to go up in the air for a while. Good for
    bouncing over things and smashing UFOs.
    Springs - use them to bounce high over things
    Bumpers - at the edge of a path. Jump over them.
    Dash zones - touch to jet forward in the direction of the
    UFO - jump and hit it when you're about to go under it. It will
    explode and you'll get a prize.
    SP - four of the UFOs have these in them. You'll get rings. If
    you hit them in a certain order you might get more rings.
    Speed shoes - inside two of the UFOs. They make you run like
    the wind!
    Blue UFO - when you have only twenty seconds left, it appears,
    always in the same place. Hit it to get a clock.
    Clock - worth twenty extra seconds
    Timer - at the top of the screen. Don't run out of time or the
    stage ends.
    Time stone - if you destroy all the UFOs (blue ones don't
    count) before time runs out you get a time stone. At the end of
    the stage you get 100 points per ring, and if you got a time
    stone you'll also get a time bonus.
    New moves
    To perform a spin dash attack, duck and then press spacebar and
    Sonic spins in place. Hold these buttons down to increase power
    and release down to blast forward. To perform a super peel out,
    do the same thing as the spin dash attack except press up instead
    of down. You'll shoot of, but won't be spinning. You can go
    faster though. 
    The save feature
    One neat new feature of this game is the ability to save. At the
    title screen, press right twice to go to the save screen. To load
    a game, click select and then go to the game you want to go to.
    Press enter, and exit the save screen. Go to continue and you'll
    start at the beginning of the round you saved in. 
    Bosses in Sonic CD are very tough. Good luck. Here they are, in
    order. The number is the difficulty level, from one to ten.
    Palmtree Panic: 2
    Collision Chaos: 8
    Tidal Tempest: 4
    Quartz Quadrant: 7
    Wacky Workbench: 8
    Stardust Speedway: 10
    Metallic Madness:9
    Time attack
    You can also play a stage via time attack. Go to time attack and
    choose the stage you want to play. The three fastest times appear
    below the stage. There will be no past or future lmp s. 
    If you lose a time warp that you need, you can restart the stage
    without having to kill yourself. Just press alt and F2 and you'll
    find yourself at the beginning of the stage with one less life.
    Press F3 to pause the game.
    Sonic's home planet is divided up into seven rounds. They are:
    Palmtree Panic: A place of platforms, thick vegetation and other
    places that promise plenty of action for a beginner player. Very
    Collision Chaos: Robotnik's sabotaged this crazy carnival. A very
    fast zone with springs, bumpers and flippers that turn it into a
    partial pinball machine. Loads of fun.
    Tidal Tempest: This sunken city is full of danger and adventure.
    Most of it's underwater, so you'll need to gulp down air bubbles
    to keep from drowning.
    Quartz Quadrant: Robotnik has invaded a mining colony in his
    search for the time stones. Sonic can run down conveyor belts and
    do other neat things in this colorful, easy and fun place.
    Wacky Workbench: Be prepared for some serious voltage here.
    Electric fields, ice vents and floors that shoot you up are all
    things you'll have to contend with in this rather tough round.
    Stardust Speedway: The fastest place in any video game. This zone
    is easy to get lost in, as Sonic becomes a blur of blue as he
    races down chutes, tunnels and tubes. Whoa!
    Metallic Madness: You're now inside Robotnik's secret fortress,
    and will have to deal with blocks that crush you, razor wheels
    and other mechanical monstrosities, including a shrinking beam.
    Stage 1
    Go right, jumping to get the rings. All the badniks are shaped
    like bugs here. Jump and hit the mosquitoes before they drop down
    on you. When you come to a weird gray object, run up to it and
    you'll run up a ramp, collecting some rings. press no buttons and
    you'll land near a lmp. The lmp saves your position if you die.
    Go right to a patch of weak floor. If you fall it's very
    difficult to get back up again. Jump over it as it collapses. On
    the other side, jump and bop the badnik on the ground, and grab a
    shield and a SP. Bounce up on the spring, but hold left as you go
    up, so as not to go into the chute just yet. Hit the past lmp ,
    but don't touch the future lmp. Go into the chute and you'll time
    You're in the past now. You'll land near a spring pointing left.
    Grab the SP and knock out two ground bugs. Jump to the higher
    ledge and go right to a spring. Bounce on it and go up to some
    small platforms. Jump up to the platform above, grab the four
    rings, and walk into the small opening. You'll go through a
    terrific ride behind the level and come out in the lower right.
    To the left is that hologram device. Go right, knock out the
    ground bug and try not to touch the spring. If you do, try to go
    back down to the lower path. There's a bridge ahead with gaps. Do
    a super peel out move to cross. Jump to the weak ground and drop
    down when it collapses. Go left to grab the I (but don't touch
    the future lmp !) on the lower path, and then go right and bounce
    up on the spring.
    Go right, and don't touch the spring to the left. Drop down and
    go through the loop with a super peel out. Stop quickly and jump
    over the spring, and hit the one on the right. You'll go right
    and hit a spring on the floor. Time to exercise your jumping
    skills. Bounce up to the ledge on the left, ignoring for now the
    SP on the right. Jump from ledge to ledge, collecting rings. At
    the top you'll find cage 1#. Jump and hit it but watch out for
    the badnik that shoots fireballs at you. Now that you have a good
    future, jump right back to the ground, and go right to the goal.
    Stage 2
    Go right, and drop down to a past lmp. Now you do not want to
    activate the time warp, so go slow until you reach the spot where
    you go to the past. Go right, and jump over two springs. If you
    hit them, try to regain control. After the second one go right,
    but don't hit the spring above that causes you to go up to a
    ledge patrolled by a fireball bug. Instead go right along the
    bottom, to a loop. Don't do a super peel out, as this activates
    the time warp. Instead, just run through, and if you're lucky you
    won't lose the time warp. Knock out the fireball bug by hitting
    it from below, and jump up to a lmp. 
    Drop back down and go right through two pools of water and under
    a waterfall. When you come to a wall, set up a spin dash. You'll
    activate the time warp but will hit the spring a deactivate it
    before it starts flashing as you smash the wall. Bounce up on two
    springs, on the second one you'll go outside. Go right on the
    higher ledge, and jump to beat the mosquitoes. When you find a
    loop, do a super peel out and you'll go through a loop and down a
    chute. You'll time warp. 
    Now that you're in the past fall back to earth, and go right to a
    gap in the floor. Drop down and press down to spin. You'll hit a
    spring and go flying up. The moment you hit the spring, hold left
    and you should reach the top of the loop to the left. If you
    miss, try again. Once you get there bag the 1-UP - your first so
    far. Drop down and use the same spring, but this time bounce to
    the high ledge at the right. There's a spring there, hidden, that
    bounces you away. Bounce to an even higher ledge by spinning, and
    this ledge has cage 2#.
    Drop back down, and go right. Cross the gap via the platform and
    get the shield. Jump over the future lmp and drop down, and then
    go right. You'll find the hologram device. Ignore it and continue
    right, drop down, and bounce up on the spring. Go right, drop
    down and bounce up, hugging the wall to go down the chute. When
    you come out you'll hit some springs. When you regain control,
    jump over the spring and go right to the goal.
    Stage 3
    If you got a good future in both previous stages this stage is
    much like the previous ones, and if not it is dark and bleak. All
    stage 3s are the same. In this one there are precisely 100 rings,
    and you should go for them all to get a bonus life. Jump up and
    bounce on the spring, going up to the top. Go right, and drop
    down to the middle area. Go left, but don't touch the springs, to
    a SP, I, and speed shoes. Grab them, race out of this area and go
    right to a cliff. Make a big leap right, to a platform that you
    can only reach with speed shoes. This is your only chance, so do
    it right. On it is a SP and a 1-UP. Grab the goodies and drop
    down. Go back left grabbing all the rings on the bottom. Then go
    right, through a loop to the boss.
    Robotnik is easy here, but he's tough everywhere else. He's
    really tough in the next round. Here he lowers down on the right
    side, and then stomps toward you in a way similar to that of the
    final boss in Sonic 2. If you try to hit him the shields will
    bounce you off. Wait on the left side until he moves back to the
    right, and starts stomping up and down. He'll retract his
    shields. Carefully jump and hit him twice where he's sitting. You
    have to do this before he puts his shields back out. Each hit
    knocks out a shield. After two hits jump and hit him one more
    time as he comes toward you to defeat him. Run through the loop,
    go down the chute and smash the flower egg to beat the round.
    Excellent work!
    Stage 1
    Go right, grabbing the shield hidden above you. You'll find Amy,
    the cute little pink hedgehog who happens to be Sonic's fiancee.
    Go right until you find a tunnel blocked by spikes. Wait a second
    or two and Robo-Sonic crashes through the spikes and grabs Amy.
    You won't see either of them again until the end of Stardust
    Speedway. Go down the chute and you'll shoot up next to a future
    lmp. Don't touch it and fall back down to a platform. Jump right
    to some springs. Whether or not you get the speed shoes doesn't
    matter, what does matter is that when you shoot up you don't hit
    the spring which knocks you into the future lmp. Jump the spring
    and use the bumper to bounce up to the platform above. 
    Go right, jumping over two gaps (if you fall in the second one
    it's tough to get out) and watch out for the bugs above. The
    sparkles they drop don't hurt you. After the second gap go down
    the chute and you'll shoot into the air. Land on the platform and
    go right (if you fall, use the yellow spring below and spin to
    reach the red spring) along the platform to a giant hill. Use the
    spring that appears when you go up to it to shoot up. Don't spin
    to avoid going too high and hit the red spring on the ledge you
    should land on. Hold right to bounce over the gap. Drop down a
    steep hill and down a chute. You'll go up near a future lmp.
    Don't touch it and fall back down. Go right on the low path.
    There's some spiked platforms above. Just jump over the springs
    to avoid bouncing up to them. Knock out two bugs and touch the
    future lmp because you have to. Go right, and ignore the SP
    above. There's a chute ahead. Don't go down it, because if you do
    you'll time warp to the future and have to restart the stage by
    going back to the title screen and starting the file again! After
    this chute bounce up on a spring, knocking out the bugs first, to
    a past lmp. Drop down and now go down the chute to time warp. 
    You're in the past now. Go right and bounce up on the same spring
    as before. Where the past lmp was there's a hole in the floor
    with two rings in it. Drop down and you'll hit a spring and shoot
    back up. Hold left and you'll land on the other side of a big
    hill. Use the handy-dandy spring that appears out of the floor to
    shoot up, hold left, and you'll land on or near cage 3#.
    Go back to the hole in the floor and this time ignore it and go
    right down a chute. You'll hit a spring. Jump quickly to avoid
    going back up the chute, and jump over the spring and go right.
    Some spikes appear behind you. Go through a corridor while
    running under the spiked ball chains. WARNING: IF YOU DIDN'T GET
    chute, hit the spring and use the handy-dandy flipper to shoot
    right (shoot at the end of the flipper by pressing spacebar). I
    can't give a walkthrough for the rest of the stage, as you can
    land in several spots, but it shouldn't be too hard - you've
    already gotten the good future, and it's basically a field of
    bumpers and platforms with a row of springs at the bottom. Good
    luck. The goal is at the far right.
    Stage 2
    Go right, and go down the first chute (with rings in it). You'll
    come out in an area with a lot of weird balls. Each time you hit
    one, it disappears. You shouldn't have too much trouble. Use the
    springs on the bottom to smash them up. Exit on the right side
    and go down a chute. Go right at the end of the chute to a past
    lmp. Ignore the ladybugs to the right and bounce up on the spring
    to a round area. On each end is a spring. Use them to bounce back
    and forth until you time warp. 
    Once in the past, you'll exit this place via a hole that appears
    in the right corner. Don't touch the future lmp to the right and
    go right on the ledge, jumping over the springs that shoot you
    into the lmp. Hit the spring on the other side and go right, past
    a SP, to cage 4#.
    After the cage drop down to a U-shaped bowl in the ground. Do a
    super peel out to the right to reach the ledge on the right (the
    middle one). Go right to a hill. Use the spring to bounce up, and
    hold right to land on the other side of the future lmp. Go right,
    bouncing up on two more springs, and go right along the very top.
    Jump over three gaps, and go down the chute to another ball
    field. Make your way down to the bottom by busting the balls. At
    the bottom go right, but don't touch the future lmp. Watch out
    for the spiked ball chain and go until a spring appears behind
    you. Shoot right. I have to terminate my walkthrough again, as
    the rest of the stage consists of a row of springs, flippers and
    platforms. Just slog through as best you can. The goal is a the
    far right. 
    Stage 3
    Just go right down the chute, and at the bottom go right, past
    some bumpers, to a silver platform. Jump and smash it, and hit
    the spring to go to the boss.
    This boss is tough. You'll have to use the flippers to spring up
    and knock out the balls. At the bottom are some spikes. Luckily,
    they appear and disappear and if you fall you can always go back
    up. There aren't 100 rings here, but there is a 1-UP in the upper
    right corner that's tough to get. If you fall between the top
    flippers you must run up into the small chutes on either side of
    the bottom flippers, hit the springs, and hold toward the center
    to reach the middle flippers. Each shot up should knock out a
    ball. The bombs that Robotnik drops don't hurt you, but they do
    slow you down. Once you've knocked out enough balls you can reach
    Robotnik. Luckily there's not much that can hurt you, so the only
    major danger is running out of time, as this boss takes forever
    to reach. Luckily you have ten minutes. Good luck. You'll need
    perfect timing of the flipper launches to reach him. Good luck -
    believe me, you'll need it. Once you finally do reach the shaft
    Robotnik is in at the top of the pinball maze, jump and hit him
    three times. His ship smashes the ceiling and explodes, and you
    can run right and bash another flower egg. Great job!
    Stage 1
    Do a super peel out right and you'll go down a slope into the
    water. Hold right as you do this so as not to land in the tube.
    When you go into the water if you go down the tube on the left,
    you not only have to spend most of the stage underwater and are
    on your own, but cannot get the good future. IOW, DON'T GO DOWN
    THAT TUBE! Instead go right and climb up out of the water. Once
    on dry land, hit the SP and prepare for a tough part. You must
    jump on the switch on the rotating platform. This causes a gate
    to open, allowing you to ride by. Once on the other side, drop
    down into the water, watching out for the spikes. Go right and
    bounce up on a spring that takes you out of the water. 
    On the ledge go right to meet a fly badnik that is easily
    disposed of. To the left is a future lmp which is to be ignored.
    There's a hole in the floor here, on the third block. It leads to
    a goodie room with two SPs and an I. Go right to a lmp. Drop down
    into the water, and go left to a past lmp. Bounce back up on the
    springs and go right. If you fall through any of the gaps you'll
    be on your own. Be careful. Also go slowly to avoid activating
    the time warp too early, and also avoid the pillars which fall on
    you. Jump a gap, and go right knocking out flies. You'll come to
    a gap with a weak floor above it. Jumping across is out thanks to
    some spikes above, and a super peel out is also out because that
    activates the time warp. Just get a running start and run like
    mad across. 
    Hit the lmp , At the next gap you must jump across, and if you
    fall you'll go all the way to the bottom. If this happens just go
    right along the bottom, hurrying under pillars, to a tube. Ride
    it to the time warp place. If you make it drop down the last gap,
    go right and down to the same tube. Ride it and you'll see a
    version of the gray cage as you go by, but you can't destroy it
    yet. Once out of the tube go right to two springs. Just bounce
    between them and spin to go to the past. 
    Now that you're in the past, regain control and go left to find
    cage 5# on a small island. Wow, that was easy! After the cage go
    right, and use an invisible spring to reach the ledge on the
    right. Go right, jump over the future lmp , and jump the gap.
    Drop down, and go right over another gap to the goal. If you fall
    down the gap it's a little tougher - you must climb up some
    blocks and use a spring to get back to dry land. 
    Stage 2
    When you start a wall pushes you right and down a waterfall. (You
    can't get the SP that appears behind the wall). Drop down the
    waterfall's left side, hugging the left wall. You'll land on a
    platform. Jump right and go right. If you fall the waterfall
    repeats itself for more tries. There's a swinging spiked ball
    here, so run by when it is away. There's some blue fireballs that
    don't hurt you - they just push you right, into an area of moving
    blocks. There's a past lmp in the upper right corner - ignore it
    and drop down, being careful not to let the blocks crush you.
    There's some springs at the bottom. Hug the left or right wall
    and you won't hit one. Then make your way right, underwater. 
    After this area you'll drop down. Drop straight down to a
    platform. There are three ways to go: down/left, down/right, and
    right on the ledge. You must take the latter path if you want a
    good future. Jump to this ledge, hit the lmp , and bounce up on
    the springs to the right without touching the future lmp. Once on
    dry land, go left to a wall. Hit the switch and the wall moves,
    revealing a secret room (jump into the wall) with two SPs. Then
    go back right, until you find some blue fireballs. Bounce up on
    the spring to an area with two springs. Jump into the right wall
    to find a past lmp , and bounce back and forth between the
    springs to go to the past.
    You'll fly left. Regain control and go left to where that secret
    room was. Instead you'll find a 1-UP, just sitting there! Bag it
    and go back to where the fireballs were, you'll find a future lmp
    between two springs. Don't touch it and go right, dropping down
    to the bottom, collecting a SP on the way. Now that you're in the
    water, the hologram device is to the left. Grab the SP to the
    left of it. Then go right, until you hit a hidden spring in the
    floor. You must bounce straight up to avoid hitting the blocks.
    If you run low on air go back left to the air pocket on the
    floor, and wait for and air bubble to appear. After you make it
    past the blocks, climb up and out of the water, collecting two
    SPs on the way. Once on the top (careful of the fly) go right,
    jumping over two gaps. After the second gap do a spin dash right,
    and you'll hit cage 6#.
    After this just go right, until you find some weak floor. Super
    peel out across, and jump over the ledge after the crusher block
    goes up. The key here is just remembering that it's there. Be
    careful - you don't want to have to start all over now. After
    this go right to the goal. 
    Stage 3
    Go right to a ledge. Before you drop down, make a big leap right
    into the right wall. If you're lucky you'll go through and find a
    1-UP. Now drop down, and go left to some springs. There are two
    openings in the wall on the left, one with a shield and the other
    with three SPs. After you get this stuff go right to the boss.
    In the first part of this boss you'll have to chase Robotnik down
    a tunnel. When you get close enough, hit him. After you hit him
    four times he speeds up and leads you underwater. Once you're
    underwater go left to grab a SP (there are also some SPs you can
    bag during the chase, along with an I) and go right to the main
    battle. Robotnik surrounds his ship with bubbles and goes across
    the screen, dropping four energy balls at an angle. Avoid them.
    Then he'll do it again and again. As he does this, jump and hit
    the bubbles to make them disappear. Each bubble you hit
    replenishes your air, so you probably won't drown. Just keep
    hitting him and avoid the energy balls. After you've knocked out
    enough bubbles to hit him, hit his ship once to beat it. The
    water lowers, and you can bust another flower egg. Great job!
    Stage 1
    This is my favorite zone. It's quite easy and the music is pretty
    good. At the start, you'll find your way blocked by a future lmp.
    Don't touch the spring behind you that makes you hit it and jump
    up to the platform above when it's low enough. Then jump to
    another platform above it, and go right along the ledge. This is
    a bit tricky - jump over the caterpillar (can only be killed by
    hitting him in the head) and then hold right to get across the
    weak floor. If you fall you must drop to the bottom, and do your
    super peel out left to get up the big hill and back to the start,
    but you'll hit the future lmp. It's also tough to get across this
    gap when you get back to it - you must make a big leap.
    On the other side is a shield and a CB. By hitting the arrow you
    change the belt's color and direction. These belts just move you
    gently. On the other side of the belt you'll find a vertical
    belt. This is tricky - if you have touched the future lmp it's
    very dangerous. Jump over the thing (if you go down hit the arrow
    and ride back up) and go right. Ride the CB until it moves you
    into the past lmp on the very edge. Quickly run left to avoid
    falling and hit the arrow so the vertical belt is going up. Then
    jump in and you'll go up. Just don't press anything and you'll
    time warp by going up and down the belt multiple times. 
    In the past you'll find yourself bouncing up and down on a
    spring. Go right, hurry under the falling spikes, and you'll find
    a cliff. Drop down to a SP on the bottom. Go right up some steps
    (the last one has a spring) and drop down. Go right along the
    bottom CB until you find a snail with spikes on his back. Do a
    spin dash and you'll shoot right through him and a nasty
    scorpion. You'll find yourself in a giant chamber. 
    Cage 7# is at the top center of this place. Reaching it is tricky
    - go right and hit the spring to bounce up/left, to another
    spring. Bounce up/right, then off one of the yellow springs on
    the moving blocks to reach a CB in the upper right corner. Now
    jump a giant leap up to the block where the cage is. If you miss,
    just try again and again. Once you've got the good future drop
    down to the bottom, and jump over the spring. Go right on the CB,
    and you'll find four blocks going up and down for no reason. In
    the middle of this place is another free 1-UP, just sitting
    there! Go right after grabbing it to a spring. Bounce up to a
    future lmp. Hit it (no choice) and drop down, ignoring the moving
    brown circles. Go right on a CB, and use the spring to get to the
    top of the small hill. Continue right, past another CB, and jump
    over the spring. Grab the SP and hit the spring below it to reach
    a ledge. Go right, drop down, and ignore all the springs and the
    future lmp. Inside the next giant chamber just go right along the
    bottom, jump the spring, and go right to the goal. 
    Stage 2
    Getting the good future here is tricky. Go right and drop down
    the tiny gap. Then go left and drop down again to the bottom. Go
    right, avoiding the spikes on the left, and hit the future lmp
    (no choice). Soon you find a small conveyor platform swinging
    back and forth. Ignore it, also ignore the second one, snag the
    SP via a spin dash, and bounce up on the spring. Knock out the
    caterpillar with a spin attack (a spin dash activates he time
    warp) and go right to a past lmp , which replaces the future lmp.
    Go right, knock out the jumping bug with a jump of your own and
    spin through the scorpion. 
    Jump the spring (tricky) and then jump over another spring
    (critical to save your time warp, trust me) and go right, but
    don't touch the speed shoes to avoid activating the time warp
    prematurely (if you do, wait until they run out of power) and
    knock out two scorpions being careful of their energy balls. Jump
    over yet another spring (if you hit it, don't go down either of
    those paths to the right - very important) and continue right,
    hurrying under the falling rocks. It helps to have the CB moving
    right, and spin to bust the caterpillar. Continue right, over
    several small indentations in the floor, to a lmp. 
    Continue right, over another CB, and you see a tube in the
    ceiling. Go right, spin through the snail, jumping the spikes and
    ignore that ledge above with a future lmp and a caterpillar. Head
    right, jumping over the spring (not as critical as the others)
    and knock out two scorpions with jumps and another snail with a
    spin attack (spin dashing activates the time warp). Go right,
    inside, and hurry under the rocks. Hit the arrow so that the
    conveyor tube above is going up, and jump in to time warp. Before
    you time warp, you'll go through the present version of the gray
    cage. Once in the past you'll land near a shield. Bag it, and use
    the spring to bounce up and left to cage 8# to finally get your
    good future. 
    After this jump back to the spring, and bounce up to a CB in the
    upper right corner of this chamber. Go right, and drop down to
    avoid having to hit the future lmp. Drop down all the way to the
    bottom, and go right on the CB to a future lmp and yet another
    free 1-UP! Grab this and go right (whether or not you hit the
    future lmp doesn't matter) to the goal. 
    Stage 3
    You should probably skip going for 100 rings here, as early in
    the stage there's a weak floor with four rings on it. If you
    don't get them before it collapses you can't get them at all.
    Getting the 1-UP, however, is as easy as hitting the spring
    behind you to spin up the hill collecting six rings in the
    process, bouncing up on the yellow spring you land on, and grab
    the SP. Then use the moving block with the spring on it to reach
    a ledge in the upper right corner with your prize. You only have
    one chance to do this, so do it right. Then drop down and go
    right along the bottom along a CB. Just keep going right along
    the bottom and ignore the spring until you get to the boss.
    (Using the spring you can go up to the top where there are some
    goodies, i.e a shield at the left and I at the right, with an SP
    next to each of these)
    Robotnik is tough, but compared to the evils coming up, he's a
    cinch. Hit him once and the machine he's in lowers to the CB
    (don't hit him from below unless you want to die) and the CB
    you're fighting on starts moving. The entrance to the arena is
    blocked by spikes. Hold right to stay at the front of the CB,
    which is moving at double speed back away from Robotnik. Just
    hold right until he tries to drop a bomb on you. Let yourself
    slip back and make a small jump to avoid hitting the spikes. Be
    sure not to do this until the bomb is released. When it hits the
    CB it explodes into four smaller bombs. These are easy to avoid,
    just stay on the left side but be careful not to get impaled.
    Make small jumps until the small bombs fall off the screen, and
    jump up the belt and prepare for the next bomb. You can't hit
    Robotnik, but after about six bombs his machine explodes in a
    magnificent explosion, and you can bust another flower egg. 
    Stage 1
    This round is the hardest yet. Also getting the good future in
    stage 1 is so hard you shouldn't try for it unless you have a lot
    of experience. You may have to restart the stage a few times. Go
    right and drop down, then jump over the spring and go right to a
    flashing floor. This floor shoots you way up, and you can cross
    it via platforms that go up and down and left and right. Instead
    of crossing via these platforms, just bounce up and land on the
    right side, where there's a giant wall. About   of the way up is
    a ledge with a SP. Grab it and then drop off the right side and
    you should land on a purple platform going up and down. From here
    jump to another purple platform directly below the SP. There's
    some bees that shoot fireballs here, so be careful. 
    Now you must get under the ice vent. This is hard - the vent is
    only off for a few seconds, if you do get iced you lose your
    rings and have to try again, and doing a super peel out through
    is out because you'll hit the past lmp , and lose it immediately.
    Wait until it's off, then either drop down to the flashing floor
    and hold right to bounce by, or if the platform you're on is low
    enough, just jump by with the help of another platform that moves
    under the vent. The vent flashes four times before going off.
    Luckily there aren't too many of those vents. In the next area
    hit the past lmp on the flashing floor. Then go back under the
    vent, by bouncing up and down until you land on one of the moving
    platforms, and jump by when the vent is off (don't super peel
    Then bounce up to the ledge in the upper right corner via the
    flashing floor. Don't land on it as there's a future lmp there.
    Instead drop onto the tiny ledge just below the main one. Then go
    right through a small tunnel, which lets you go under he future
    lmp and some bouncing grasshoppers. Avoiding this lmp is
    critical. At the end of this tunnel bounce up back to the main
    ledge on a spring. The next obstacle are two crushing blocks that
    rise out of the floor. The best strategy in this nasty part is to
    jump over the first one when it goes down, and then stay in the
    space between them until the second goes down, then jump over it
    and run right into the tube to time warp. (Do not super peel out
    into the tube, for a reason too complicated to explain - just
    trust me).
    This next part is very important: as you time warp, and when you
    get to the past, hold left the whole time. When you land,
    continue holding left and you'll bounce up on the floor and go
    through a future lmp. You won't touch it though, as there's a
    glitch in the game that means you're flashing for a second just
    after you time warp, and you won't activate the lmp. There is no
    way to get a good future if you have a future time warp, so if
    you do, you must deactivate it. I'll tell you how in a moment. 
    After this go left, and ignore the moving platforms that don't
    get you anywhere. You think you must go by the ice vent again?
    Not so, dude. In the upper left corner of this place is a hole in
    the wall. If you fall and do not have a future time warp then
    don't touch the speed shoes, and if you do wait them out. If you
    do have this time warp, drop down to the bottom left corner,
    where there's a hill. At the bottom of the hill is a small spot
    before the flashing floor starts, and on it are speed shoes.
    Stand on the small clear spot between the hill and flashing
    floor, and super peel out up the hill, and fall back down and
    land on the small clear spot. This will stop you just before the
    time warp works, so it is deactivated. If you slide down the hill
    or land on the flashing floor, you will time warp to the present
    and have to restart. This is very risky, all the more reason to
    avoid touching the lmp in the first place. 
    Go through the hole in the upper left corner and you'll find an
    area where you must climb up via the moving platforms. It isn't
    too hard. At the top go right, and jump over the future lmp (this
    is one of those few places where one false jump can cost you a
    good future, and if you do hit the future lmp you must restart,
    and then get back to this place (you'll restart in the past, and
    won't have to time warp again)) and go right to where the tube
    you time warped in was before. There's a small chute there
    instead, and when you go through you'll go to another area. In
    this area there's some wires going around. These are dangerous,
    for some of them light up every so often. When they're lit up
    they're dangerous to you, and it's a good thing that there's a
    bug in the game that means while the time warp is active they
    can't hurt you. When they turn green they're about to light up.
    On the ledge on the right which is what you'll land on go right. 
    In the next place is a SP above the entrance which is difficult
    to get and not worth going for. You must exit through the top
    right way. Drop down to the flashing floor to shoot up, and land
    on one of the ledges. There are wires here, so if they light up
    find a safe spot. On the right side is a moving platform with the
    light on the bottom of it flashing. This means that the platform
    is spinning and you'll spin with it. If you spin too much you may
    fall off, which is a bad idea considering that there's an
    electric field below it that hurts you. After riding it up,
    making small jumps to avoid spinning too much, and go right from
    it to an ice vent. This is easy - just drop down by it when it's
    off. Below it is a ladybug that pops out of the ceiling and tries
    to ambush you. Hit it from below to avoid the spikes on each side
    and take the upper right path here instead of going down by
    another vent. 
    Go down the chute and go right to an electric field. Jump up to
    the pole above and Sonic automatically grabs it. Press right to
    move Sonic right, and then press spacebar to make him release the
    pole on the other side of the electric field below it. Go right
    to another place with wires. Use the thing at the left to reach
    the right ledge. To use it, jump on the higher side and the lower
    side rises. Then, jump onto it, and do it quickly for it sinks
    after a few seconds. Go right, crossing another electric field
    via a pole, and then drop down the left side of the gap. Use the
    spring to bounce back up, and land on the ledge on the right, and
    go right to another crusher block. This is weird - when it's
    down, jump onto it, and then quickly jump off before it goes up
    and crushes you. Instead of jumping you'll go down a tube (if you
    have a future time warp you'll time warp) and you'll get your
    reward for all that hard work: you'll find a secret room, only
    reachable in this way, with a 1-UP and cage 9#. Exit the room to
    the left by hitting the button to open the gate. My walkthrough
    ends here, as in the rest of the stage you must go to the far
    right, over the flashing floor by jumping across platforms, green
    and orange. The main reason why I end here is because this stage
    is so darned long it's using up too much space. Good luck. There
    are a few strings of four blocks that move slowly in the air, and
    can be used like platforms. Watch out for wiring and don't get
    stuck on the ledges above. The goal is at the far right - whew!
    Stage 2
    This stage, in direct contrast with the first, is easy to get a
    good future in. Jump into the scooter and you'll shoot right, and
    find yourself free-falling. Press and hold left - yes you'll miss
    some rings, but you won't hit the future lmp which is near where
    you land if you press no buttons. You also might hit a bee or
    grasshopper, which is okay as you don't have many rings. But you
    should knock out the badniks ASAP. When you hit the flashing
    floor, bounce back left. You'll find a wall so high you can't
    bounce back up to where the scooter was. Yep - cage 10# is at the
    top. To get there is tricky. There's a small hole in the bottom
    of the wall, but directly holding left as you fall fails, as
    you'll be going so fast you won't get through before you bounce
    back up. Instead, fall away from the wall about the length of a
    few blocks in Tidal Tempest. Keep doing this until you land on
    the moving platform. It's frustrating, but you can always try
    again. Once on the moving platform, jump left into the bottom of
    the wall. 
    Run through to an area with a horde of moving platforms. This is
    a bit tricky - there's an electric field at the bottom, some of
    the platforms make you spin, and there's a spike ball chain at
    the top. Get to the left side and use the spring to get up to the
    higher platforms, and stand on the left side of the last one to
    avoid the chain, and jump onto the spring. Then hit another
    spring to go up a chute. Hold left as you do so to avoid falling
    and having to start again. When you leave this chute hold left,
    and you'll find the present version of the cage plus a past lmp.
    Hit the lmp , being careful not to fall, and jump up to the ledge
    above, where there's a track that the scooter goes down. Go right
    but go slow so as not to ride the scooter again and have to start
    over, but when you see the scooter stop, turn right, and do a
    super peel out and spin for extra speed. You'll run down the
    track and fall down until you time warp. (Don't do a super peel
    out off the ledge with the past lmp , or you'll hit the floor
    first and lose the time warp). Once in the past, some of the
    flashing floors are higher than others. Bounce on the higher
    ones, and you can reach the platform with cage 10#.
    Now that you have a good future, drop back to the floor, and go
    right. There's two passages, each with a future lmp. Hit them, as
    later you'll go back to the present. Go right, and go up by
    jumping on the moving platforms (there's an electric field below)
    and hit the spring in the upper left corner. Soon you'll find
    yourself spinning around a purple wheel. Press no buttons and
    you'll time warp to the present. 
    In the present press spacebar to jump off the wheel and go down,
    being careful of the spike ball chain. Go right, knock out he
    ladybug in the ceiling and the grasshopper, go down, and then
    right to a lmp. Drop down, and I will end my walkthrough for a
    while, as in the next part you must cross to the far right, over
    a flashing floor. Try not to touch the past lmp on the bottom, as
    if you time warp you're on your own. This is a hard part, with
    plenty of badniks, wires and vents. Just slog through. Oh, and
    there are also some poles. If you touch one of these orange
    poles, you'll be stuck on and have to jump off. The trick is,
    press spacebar on the left side so you'll jump of on the right.
    It's quite tricky. I will resume my walkthrough when, if you take
    the low path you'll come to the end of the flashing floor.
    There's a string of blocks that move up and down, trying to crush
    you. Do a super peel out by when they're blocking the other
    tunnel. Hit the lmp , and then slip down by them again. Go right,
    and move next to the huge pistons to make them move down. When
    you find two interlocked wheels, jump in and you'll be doing
    figure eights. Jump off at the top right corner, jump to the
    flashing floor, shoot up, and go right on the top to the goal. 
    Stage 3
    Go right, and use the flashing floor to go right. At the right
    you find a wall. On the bottom ledge, jump and curl your jump
    around so that you get to the tiny compartment below it, with a
    shield. There's an electric field here if you don't have a good
    future, so don't go for it in that case. Then bounce up and go
    left. Jump into the left wall at the top to find three SPs. Then
    go right, dropping down the gap and getting an I and some rings.
    Then go back up, having gotten the six rings at the start, the
    rings in the first area of moving platforms, the three SPs in the
    upper left corner, and the rings near the I. Go right to another
    area, this time with the moving platforms making you spin. Get
    all the rings here, and then down but don't go right yet. Instead
    get onto the second to last moving platform (the last goes
    horizontally) and jump into a tiny hole in the middle of the
    hill, and go left to a 1-UP and an SP. In fact, I found this
    secret on the very day I made these tips. Anyway, go back out and
    right to the last area. Get the SP on a ledge on the left side,
    plus the ten rings at the top for 109 rings. In fact, you can
    afford to miss some of these rings and still get the bonus life.
    Anyway, then go out the bottom right corner by holding right
    against the right wall and go into the boss arena.
    To complete the round you must beat the toughest boss yet. Hit
    him as he comes down but avoid the flames on the bottom of his
    ship. He'll smash through the ceiling and drop some rocks on you.
    These rocks don't hurt you, but the four big blocks that fall do,
    so stay on the far right. Then jump onto one of the blocks to
    avoid the electric field that appears. The floor lights up and
    the blocks spring up. Unfortunately the one you're on is weighed
    down by you and doesn't go high enough to allow you to reach the
    platform. So you've got to jump to another block as they go up,
    and then quickly to the platform above. 
    You can jump through it and don't have to go through the hole in
    the center. However jumping between blocks only a little wider
    than Sonic himself as they shoot up and are at different heights
    is one of the toughest things in the game. If you miss and fall,
    you'll be hurt and have to try again, which is why having that
    shield is so handy. Once on the platform hit Robotnik but don't
    fall in the hole or you'll probably die. You've then got to jump
    up the blocks again, but now you must be extremely careful not to
    fall in the hole. After you finally get up after losing a few
    lives Robotnik drops some spikes on you. Stay in the corner to
    avoid them, jump on a block, but this time don't jump to another
    block, as if you do the other block crushes you against the
    ceiling! Instead, stay on the block you're on and it won't go
    high enough to crush you. Hit Robotnik, who's in the top center
    (use one of the middle blocks) and he doesn't explode but smoke
    comes out of his ship, you can't control Sonic, and the screen
    turns white. You'll find yourself on top of the wrecked ship,
    which is plugging the hole in the floor. Run right through the
    door that opens to smash the final flower egg!
    Stage 1
    This round is rather hard. The badniks are pretty tough and the
    boss is... well, let's just put that off for a while, OK? Anyway
    when you start go right to a gap. From now on the good futures
    are really tough, so if you fall or anything like that, you're on
    your own. This round is huge, and it's tough to get around. Drop
    down the gap. There's three rings below it. Go down until you see
    a spring to the left. Be careful of the spiked ball, and hit it.
    Hold left to stop quickly, and there should be a big hill at your
    left, and a future lmp at your right. Face left and super peel
    out up the hill (you should have no time warps) and when you go
    through the small space between the blocks and the wall, you'll
    automatically spin and then should land on top of one of the
    blocks. Then jump to the spring at the right, and bounce up/right
    to a past lmp. Hit it and drop down, and if you're lucky you
    won't lose your time warp. When you hit the floor stop
    immediately (if you lose the time warp, restart and try again)
    and then do another super peel out right, but don't land on one
    of the block sets. Instead, just press no buttons and you'll fall
    back down and time warp. 
    When you time warp hold left to stop and super peel out up the
    wall, land on a block, and hit the spring. Bounce up/right and go
    right where the past lmp was before. Go right into the chute.
    This is tricky - hold left to slow down, and you'll hit a gray
    thing I call a booster. When you hit it you'll shoot right, and
    should still be holding left. There's a strange place where you
    must go up a curve and shoot up, but don't do that. Instead, jump
    from this track to another track that is above the booster but
    below the curve. Once you're on the different track, go right and
    down, hitting the booster but holding left to slow down quickly.
    Go right, along a track that cris-crosses with another track, and
    don't jump to avoid switching tracks. If you do, jump ack to the
    old track and at the right end of this track, drop down to a bowl
    shaped area. You should be in the past and have no time warp.
    There's a booster here. By hitting the yellow shutters you can
    open the path to the right, but what you want to do is hit the
    booster, and you'll shoot up to a higher platform. You see, when
    you hit the booster you'll shoot up, off the track to a higher
    track. Then, hit the shutter and get back down onto the track
    below. Then get into small hole in the wall, just up/right of the
    booster. Inside this alcove in the wall is cage 11#. This may
    take a few tries, just keep bouncing around until you get in
    >From the cage drop down to the low path, and go through a loop.
    Go right, and super peel out up the hill to an I. Grab it and go
    right, hit the yellow shutter to deactivate the spring and allow
    you to pass through the wall. Go right, don't hit any shutters,
    until you two diagonal springs. Use the left one to reach the
    ledge on the right, hit the booster and shoot through a tunnel.
    You'll stop near a place with two spiked balls coming out of the
    ceiling. Jump and hit the first spring, which is invisible but is
    a bump in the ground. Go up through a small chute to an upper
    track, and go right along this track to a place with a spiked
    ball going back and forth. Jump over it, drop down, and go right
    to the goal. 
    Stage 2
    To start, run into the tunnel below you. You'll go down and
    should find an area in the bottom. There's a chute to the left,
    which is to be ignored for now. Instead, jump onto the platform
    above the chute, and bounce up on the spring. Land on the
    platform on the left with a shield. Grab it and use the spring
    below it to reach the platform with the past lmp. Drop back down
    and go into the chute, and bounce between the two springs to time
    warp. Once in the past, press and hold left to get out of the
    chute. Then, bounce on the spring, and land on the platform to
    the left with the shield. Get it, and when the spiked ball isn't
    there, leap into the hole in the wall next to the spring, and
    smash cage 12# (there's a lot of enemies there, so just hit the
    cage and they die). 
    Exit this room on the right, and spin down the track. Slow down
    quickly and drop down the first gap you see. At the bottom, go
    through a loop, jump the spiked ball and hit the spring. Continue
    right, jump another spiked ball, and hit the shutter so that
    they're behind the vines. Then go right, and you won't fall onto
    the spring. Jump over two spiked balls that go up and down, and
    go through a loop. Then go through another loop, and run under
    the spiked ball when it's up. Hit the spring, and you'll go into
    an inside area. Slow down fast, and jump over the diagonal
    spring, then jump into the lower path and hit the booster. Land
    on the upper platform and drop down on the right side, on the
    other side of the diagonal spring. Super peel out up the hill,
    and go right until you go into a chute. This is the spring maze.
    Hold right until you hit the fourth spring. Then release right
    and you'll go through a tunnel with many smaller tunnels on the
    side. Eventually you hit another spring that sends you back. When
    you hit the fourth spring again, hold right and you'll take the
    first right tunnel and exit the spring maze. (Don't hold it too
    early or you'll go back to the first spring). Then go right, jump
    over the spring and go right to the goal.
    Stage 3
    Just go right, picking up four SPs (one of which is behind you)
    to the boss. There aren't 100 rings here, and the 1-UP and power
    sneaker that start above you are very hard to get. go right to a
    small incline down. Turn back left, and super peel out up, and as
    you race up the small incline jump and you'll jump extra high,
    and bag the 1-UP and the speed shoes. These are very important. 
    The boss, along with the lava submarine in S & K, the giant robot
    at the end of Sonic 2, and the water chase in Sonic 1, is one of
    the toughest of Sonic history. In fact, it's one of the toughest
    period, among any games. Anyway, you'll find Robo-Sonic, a robot
    that looks like Sonic. Anyway, stay on the far right, as
    Robotnik's ship above fires a death laser on you. Stand on the
    far right and it misses. Note the word ''death?'' Yep, you got it
    - hitting that laser or Robotnik's ship kills instantly. Once he
    flies away the door opens, and the music changes back to the old
    Stardust Speedway music.
    For the rest of the boss you must escape Robotnik. You'll be
    going down a long track, with spikes at regular intervals to slow
    you down. The track is craggy and has ramps, pits and other
    obstacles. Robo-Sonic will follow you, and he doesn't hurt you
    (yet). When he powers up you must be ahead of him, as he'll then
    turn yellow and charge at you. In this state he hurts you. Jump
    over him. If you're not behind him he turns red, and becomes
    dangerous but doesn't speed ahead. You need him to speed ahead to
    put space between him and Robotnik, who is following both of you
    with his death laser raking the track. The farther you go the
    faster he gets. You must stay ahead of him, and avoid the hills,
    pits, ramps and spikes. When Robo-Sonic hits spikes they
    Why is he so tough? Well, if Robo-Sonic hits you you'll be hurt
    and knocked back, and unless you recover fast Robotnik will get
    you. If you get stuck at a hill or bump into spikes, it could be
    your last. You must keep a steady movement forward, looking ahead
    and using lightning reflexes to jump over obstacles. There's a
    noise before Robo-Sonic powers up, so you'll be ready. Even
    worse, you know that Robotnik is following you and it makes you
    nervous, scared and tense, which makes you more likely to be
    killed. It is ghastly. And that, friends, is why I gave this boss
    a much deserved 10 difficulty rating. To beat him, you just have
    to outrun him long enough. Eventually you find two spikes next to
    each other. Run by Robo-Sonic and into the doorway first. If
    Robo-Sonic gets there first it closes, and Robotnik kills you,
    and you don't want to die after getting all the way across that
    awful track. So, run into the doorway and Robo-Sonic smashes into
    the closed door and dies, and Robotnik flies off. Congratulations
    - you have just defeated one of the toughest bosses in any
    platform game. There's no flower egg, instead jump and hit the
    thing holding Amy, and she'll be freed. 
    Stage 1
    Okay, we're almost done. Just get through this round. Go right to
    find a gap with a gray thing above it. When the gray thing is
    horizontal, jump on it and cross the gap. If you fall, it's tough
    to get back up. Beating the saw badnik is tough - you'd best
    ignore it and hit the spring. Grab the shield on the ledge.
    There's a gap to the right. This is very, very tricky. If you
    fall down the gap your time warp is screwed and you've got to
    restart. Jump the gap, which is tricky and must be done, and go
    right. Just jump and hold right and you should make it. The
    tricky part isn't over, bounce on the yellow spring and land in
    between the two red springs that bounce you back left. Should you
    hit one, press no buttons, pray you don't land in the gap and go
    back to the springs, jumping the gap again. Hey, this isn't the
    last round for nothing. Once you get by the three springs by
    bouncing between them, go right to a past lmp. Hit it and jump
    behind the saw badnik, and use a spin attack to knock him out
    from behind. Then, go right, to a spike thing on wheels. Instead
    of dealing with it, get directly below the ledge it's on, where
    there's a right angle. Face left, and super peel out and you'll
    hit the last of the springs. You'll fly left, and probably time
    warp before you hit the ground (press no buttons) 
    In the past you'll land on or near a free 1-UP, in the past
    equivalent of the first gap with the gray bridge. Bag this free
    prize and go right, and drop down the gap you wanted to avoid
    before. Drop down the right side to avoid the future lmp. You'll
    find a ditch with spikes at the bottom. These look impossible to
    cross but are really easy - just do a super peel out. Drop down,
    cross another ditch, and go right until you find a spike thing
    that goes back and forth. Only one set of spikes, the top or
    bottom ones, are active at any given time. Run by when the top
    ones are active, and you may get hit. If you do don't worry,
    you'll get hit a million times in this round. What you should
    worry about are the two badniks to the right that bounce you back
    and forth if they catch you, and to escape you must make a leap
    just when they release you. Anyway, just do a spin attack to
    knock out the first one, and jump over the second one and whack
    him on the head. Or, ignore it and move on. 
    The next obstacle are two razor wheels that move up and down. The
    problem is, you can't run under them because there's a future lmp
    there. You have a choice to make: either go under them and hit
    the future lmp, or deliberately hit one, and while you're
    flashing jump over the lmp. The latter course is probably better,
    as you'll get hit many more times before the round is done. After
    them you find a gap. Jump over it, and if your fall bounce back
    up on the spring. Go right to a catapult over spikes. Jump on it
    and quickly jump off, as the spiked ball which is catapulted up
    comes back down. Go right to another gap. Jump over it, and if
    you fall spring back up. 
    Then you find a crusher block. To get under it, step on the tiny
    platform on the left side to make it collapse. Then, super peel
    out under the block and go right to another one. Super peel out
    under it too, but if you're unlucky you'll hit the spike thing
    when the lower spikes are active and be hit. Even worse, you
    could be knocked back under the block and be crushed (but you can
    re-grab the 1-UP at the beginning). Then drop down, ignoring the
    spring on wheels, and then time it so you don't hit the other
    one, which knocks you into spikes. Drop straight down on the
    edge, as at the bottom of this place are some spikes. If you drop
    hugging the left wall you'll land on a SP. Go right, jumping over
    the spikes and probably getting hit at least once, and grab
    another SP. Prepare for a really tricky part. Three tiny
    platforms appear, and you must jump up them before they
    disappear. The key here is to jump onto the first one the instant
    it appears, and then press jump very quickly so you can reach the
    next one, and if they disappear just try again. On the top go
    left to a spring that bounces you up to a SP and cage 13#. 
    Now you must go back down, retracing your steps and climbing up
    the ledge via platforms that appear and disappear, similar to how
    you reach the cage. It's easier, though. When you bounce up you
    will hit the spikes and be hit, but who cares? Bounce up on the
    moving red spring and go right to a platform CB. This one has
    platforms that move right and then go back right spinning so you
    can't ride them. Just jump from platform to platform, and you
    should make it to the left side (the smashed cage is to the
    right). Then jump up the platforms up the small shaft. They spin
    every few seconds, so hurry. At the top bounce on the moving
    spring and land on the ledge on the left with another moving
    spring. Bounce up through one of the holes in the ceiling, and go
    right after landing on one of the platforms up there. When you
    find some disappearing platforms drop down, and slip under the
    razor wheel when it rises. Do the same with another razor wheel,
    and slip by the crusher block, and go right to the goal. 
    Stage 2
    To start, you have to deal with two crusher blocks. Jump over the
    first one when it goes down, and then get on the spring between
    them, and bounce up and down until they go down again, and then
    land on the right one and jump to the ledge above. Bounce on the
    spring into a giant area with spinning wheels. Jump onto one to
    spin around it. Then jump off when you want to. Watch out for the
    future lmp at the left and then go right, and there's some
    springs on the floor. Jump on the one on the edge, and bounce up
    and land on top of one of the blocks above a wheel. From these
    blocks jump up onto the wheel above it, and you'll go around it
    and spin, and go faster and faster. This is tricky - before you
    go too fast jump while on the top of the wheel, and if you're
    lucky you'll jump between the two blocks and land on the right
    one. If you miss, just bounce back up and try again, but don't
    exit the area on the right side - that blows your good future. At
    the very top, go right to a past lmp. Then jump back onto the
    last wheel, and press and hold down to spin. Don't jump off, just
    keep spinning around until you time warp.
    In the past you'll shoot up near a future lmp. Avoid it and hold
    right, so you land on the platform where the past lmp was. If you
    fall, bounce back up on the spring to this wheel and try again,
    being careful of the future lmp. Go right on this high platform,
    and drop down to a bomb droid. He'll explode when you come near
    him and shoot seven fireballs at you. Be careful of them (you'll
    probably get hit) and go right, hit the switch to open the
    barrier, and leap in the tube. When you get to a junction, press
    left and you'll go through another tube, and then when you come
    out, go right and drop down, but hold right as you fall, and
    super peel out off the edge. This way you won't touch the future
    lamppost, or even worse fall down the gap, which blows your good
    future! Instead go right, jumping over the crusher block
    collecting three SPs, and then use the crusher block to reach a
    spring in the shaft above. This spring bounces you to the top of
    the shaft, where you find a SP and cage 14#.
    The next thing is one of the most annoying in Sonic CD. This
    whole area is a gigantic dead end, and the only way out is to
    restart and lose a life - but isn't a good future worth it? I'm
    so sorry about this. In fact, there is no way to complete this
    stage in the past! There's only one way out: time warping back to
    the present. This is easy - back at the start, go up through the
    field of blocks by getting onto the bottom one and jumping up.
    Then go up on the wheels the same as before, but at the top
    instead of going right, hit the future lamppost on the left
    block, drop back to the wheel, spin and hold down until you time
    warp (don't jump off). If you blow it restart and try again. 
    Once back in the present, drop down to the bottom, and go left,
    jumping over the springs. At the far right a metal gate opens. Go
    through and go in the tube. Go right at the junction, and go
    right through another gate. Bounce up on the spring, and hold
    right to go over the future lamppost. Go right, bounce up on the
    moving spring (don't bounce into the spikes) and go right on the
    platform above. There's a really nasty crusher block, slip under
    it when it rises and hit the lmp (whew)! Then jump over another
    crusher block, and escape the bomb droid by jumping into the tube
    quickly. At the junction go right, and once out of the tube go
    right to some CBs. Hit the spring on the right, and go left on
    the upper left ledge. Jump over the future lamppost and hit the
    spring. Bounce up and right, hit another spring, and go right.
    Ignore the giant crusher blocks (they can't hurt you) and hit the
    Drop down and go left, drop down again and go right, and just
    continue going down avoiding spikes until you hit a lmp. Go
    right, ignoring the future lamppost, and you find a weird machine
    I call a dumbbell. Jump on the left side and it moves right, then
    jump to the other side, and just keep jumping onto the left side
    to avoid the badniks below until you reach a ledge that you need
    the dumbbell to reach. Only jump once the dumbbell has stopped
    moving. On this ledge is a bomb droid, set him off and then stay
    hugging the right wall still on the dumbbell to avoid the
    fireballs. Then go right, and hit the red laser to shrink
    Tiny Sonic is the same as ordinary Sonic, except that he can fit
    through smaller spaces. Go right, and down the chute. Then use
    the spring to get one of the blocks, and go right after getting
    past them. Bounce up on two springs, the latter of which is
    moving. Then bounce on another spring, and hold right so as not
    to hit the spring above that bounces you back down. Then bounce
    on two more springs, and go left watching out for ceiling spikes.
    Drop down, and go right slipping under a crusher block. Then go
    down the conveyor belts, and slipping by the crusher block when
    it moves down. Then go down and don't go into the gate at the
    right, or you'll have to do some stuff over again. Instead go
    left, through a tunnel, and watch out for the bomb droid. Go
    right, grab the speed shoes, and after the bomb droid has
    exploded go back left, through a gate and hit the blue laser to
    become regular Sonic again, hit the lmp, and go down the tube.
    Then go right, bounce up on the spring, and go through a gate.
    Now pieces of ceiling fall slowly and try to crush you. It's easy
    - just slip into the hole in each piece and avoid their spikes.
    Once enough pieces have fallen, climb up and out of this pit.
    THE WHOLE LEVEL AGAIN! Instead go right to the goal. 
    Stage 3
    This stage is evil. The good thing is, if you die (which you
    will) you can just keep re-grabbing the 1-UP. Okay, go right to a
    moving spring. Bounce straight up on it to avoid hitting the
    other springs that knock you down, and on the high path go left
    to the 1-UP, surrounded by spikes. You'll get hit getting it, but
    it's worth it for a 1-UP. Then go right, jumping the gap, and
    then drop down the weak floor, hugging the left wall for a SP.
    Then go right, jumping the gap and slipping under the razor
    wheels. In the next area, you'll find bumpers that move, plenty
    of flipping platforms, and a spring or two at the sides. The
    thing is, if you fall you die - this is the one spot in the game
    where a fall is fatal. The best strategy is to hit the spring
    just below the ledge in the upper left corner where you are,
    landing on and making your way across the platforms and jumping
    before they flip, and jumping to the ledge where a giant crusher
    block is going up and down. Jump there, and if the block is down
    you're not out of luck. Jump to the ledge and hold right to push
    against the block, and you'll stay there and won't fall, even
    though you aren't standing on anything! This is easier said than
    done and you should be prepared to die a few times. Thank heavens
    for that 1-UP. When the crusher block rises run under it and grab
    the shield. Your way is blocked by a spiked pillar that moves.
    Wait until it moves back left, then run into the spinning column
    to go behind the shutters. Run right, wait until the spiked
    column moves left, and then slip behind it via the spinning
    column. Then go right through a gate to a dark area with a
    lightning bug. He'll appear, shoot a laser down, and then move.
    You can only hit him while he's firing. When he's low hit him on
    the side. Dispose of two more this way, and go right and stand in
    front of the silver column and prepare for the final battle. 
    The silver column parts, revealing Robotnik in a blade ship. This
    is a very hard boss - if you still have the shield you're in
    luck. Wait until he lowers down (you can't hit him until he does
    so) and then hit one of his blades. You'll be hurt and lose your
    shield/rings. While you're flashing hit the center of his ship
    and he loses a blade. Do this again and retain some rings
    (critical). After losing two blades he stays at the top, and his
    blades turn into rods. Ignore him, and then his blades disappear,
    only to fall on you. Slip away if you see one coming down on you,
    and stand in the direct center. When his ship lowers, jump and
    hit it between the blades and if you're lucky you'll hit him
    without loss to yourself. When his last blade disappears it'll be
    fired at you from the side. Stay in the center so it hits in the
    center, and then run to the other side. Robotnik now lowers his
    ship on one side (run to the other side) and bounces toward you
    on his last blade. When he comes down, jump and whack the core of
    his ship one time to destroy him. The entire room explodes, Amy
    comes walking in, and you have completed Sonic CD!
    Congratulations! You just destroyed Robotnik! Now you can watch
    an ending with Sonic running an jumping like a maniac, and then
    if you got all the time stones and all good futures you'll get a
    new option at the title screen, play music. You can play all the
    music from the game, or can play again in a new file.
    The level of ending depends on good futures and time stones.
    Ending lives and score do not matter. If you didn't get good
    futures in every stage, you'll see a moon of Mobius on a giant
    chain, and the words try again appear. If you got good futures in
    every single stage, you'll get a little extra. If you got all
    good futures and all the time stones, a new option appears at the
    title screen. It lets you play all the music from the game.
    Time for me to go now, but if you liked Sonic CD try other Sonic
    titles, and above all, good luck!