------------------------------------------------------------------- Devil May Cry Enemy Files FAQ ------------------------------------------------------------------- For Playstation 2 By Tai Chi (Chi Wai Ho) Email email@example.com ================================ Table of contents ================================ 1. Enemy Files 2. Enemies 2.1 Marionette/Bloody Mari 2.2 Sin Scissors 2.3 Sin Scythe 2.4 Death Scissors 2.5 Death Scythe 2.6 Shadow 2.7 Beelzebub 2.8 Phantom 2.9 Kyklops 2.10 Nelo Angelo 2.11 Blade 2.12 Griffon 2.13 Sargasso 2.14 Nobody 2.15 Fetish 2.16 Frost 2.17 Nightmare 2.18 Plasma 2.19 Mundus 3. Credits 4. Copyright ******************************** 1. Enemy Files ******************************** Initially your list will be empty, but when you encounter a new enemy, its name will be added to the files. When you first meet it, you only know its name. As you fight the enemy, its abilities, weaknesses, strength, etc, and information about it will be added to the file. I'll write the paragraph about the attack the enemy does, then I'll give the method to obtain it. ================================ 2.1 Marionette/Bloody mari ================================ Paragraph 1 - They are low-class evil spirits that borrow the bodies of puppets in order to exist in a physical state. Method - Encounter the enemy. Paragraph 2 - Sometimes they use guns to attack. They have a habit of twirling their wrists before firing, which make spinning sounds. Method - Watch them fire their shotguns. Paragraph 3 - The daggers they throw travel in a straight line. If you can see The enemy preparing to attack, you should be able to avoid being hit. Method - Watch them throw their daggers. Paragraph 4 - They will also throw crescent-shaped blades that curve round obstacles to attack you. Keep a sharp eye and watch their movements. Method - Watch them throw their blades. Paragraph 5 - If they catch you, they will not let go easily and will try to slash and gash at you neck. Wiggle the Left Analog Stick to shake them off. Method - Let them leap onto you. NOTE - You must have Devil Trigger off. Paragraph 6 - They will make a screeching evil war cry to immobilize those near them. If you become immobilized, quickly move the Left Analog Stick back and forth to free yourself. Method - Get caught in the 'sphere' of the war cry. NOTE - You must have Devil Trigger off. Paragraph 7 - Since they exist as physical entities, they can be destroyed by physical means. Use guns, swords and other ways to scatter them to oblivion! Method - Destroy the enemy. ================================ 2.2 Sin Scissors ================================ Paragraph 1 - They are one of the low-class evil spirits that can only exist by taking the shape of physical objects. These evil spirits have chosen deadly scissors as their shape. Method - Encounter the enemy. Paragraph 2 - These evil spirits are dependent on the masks they wear. They cannot exist without them. Method - Destroy the enemy. Paragraph 3 - Their capes are nothing then illusions created by the evil spirits. All physical attacks against them are useless and easily blocked. Method - Try to attack their cape. Paragraph 4 - When they descend with their scissors, there's a short moment of time when they are off guard. If you attack at the right moment, you'll be able to damage them critically. Method - Watch them descend. Paragraph 5 - They deflect attacks using their scissors. If you knock the scissors out of their hands, they will become defenseless. This is your chance to blast your gun at them. Method - Use Alastor to hit their scissors to stun them. You'll know if you did it successfully, as they will hold the scissors only with one hand instead of two. Paragraph 6 - If you fire at close range when their masks are defenseless, you can eliminate them with one shot. Method - After stunning them, use the shotgun from point blank to kill them with one shot. When they're stunned, they are usually facing slightly to their right, which is Dante's left. So it usually helps if, after stunning them, you walk forward and to your left before firing. This is also how you pass Secret Mission 1. Paragraph 7 - Although it is difficult to evade the attack they execute after they surround you, don't give up. There is still a chance to counter attack. Method - Watch them circle you to attack you. ================================ 2.3 Sin Scythe ================================ Paragraph 1 - These evil spirits have scythes instead of scissors Method - Encounter the enemy. Paragraph 2 - Like the Sin Scissors they are dependent on their masks. They cannot exist without them. Method - Destroy the enemy. Paragraph 3 - Their capes are nothing then illusions created by the evil spirits. All physical attacks against them are useless and easily blocked. Method - Try to attack their cape. Paragraph 4 - The large spinning scythe attack is an expression of the Sin's hatred and anger Method - Watch them throw their scythe. Paragraph 5 - You have to be quick on your feet to evade the returning scythe of the boomerang scythe attacks. Method - When they throw the scythe at you, avoid it and let it returns. Paragraph 6 - The umbrella-like shape that appears is a nucleus that gathers evil spirits and converts them into its own energy. When this occurs, they become even more fierce. Method - As the battle goes on, eventually they will use this move, just be patient! Paragraph 7 - They'll stab their prey with their scythes and immobilize them to steal their souls. Quickly move the Left Analog Stick back and forth to free yourself from death. Method - Only after they use their umbrella move will they use this attack. Just let the attack hit you. NOTE - You must have Devil Trigger off. Paragraph 8 - The attack executed after surrounding you is deadly. Watch them closely; if they start circling, do your best to avoid being hit. Method - Watch them circle you to attack you. Paragraph 9 - If you succeed in deflecting the scythes, you'll be able to create an opening for attack. Method - Use Alastor to hit their scythe to stun them. Paragraph 10 - The scythes that fly at you can be deflected with your guns if you engage your Devil Trigger. Method - When they throw their scythes at you, go into Devil Trigger state and blast away with your guns. Its easiest with the handguns cos of their accuracy. Paragraph 11 - Guns are very effective against these evil sprits, since they've only fought with ancient knights who used swords. Use your guns to blast them out of the air. Method - Use your guns on them. Paragraph 12 - If the gun is shot from a close range when their masks are defenseless, you'll be able to eliminate them with one shot. Method - After stunning them, use the shotgun from point blank to kill them with one shot. As they tend to fly higher then the Sin Scissors, it's easier to kill them if you jump first before firing. ================================ 2.4 Death Scissors ================================ Paragraph 1 - The part that looks like a cow's skull is their main body. Their evil is much stronger and tougher when compared to the Sin's. Method - Encounter the enemy. Paragraph 2 - They use many staffs made from bones of animals and humans to create an evil barrier. Method - Try to exit out of the barrier. Paragraph 3 - Their screw attacks are accurate and very destructive. Dodge to escape these attacks. Method - Watch it use the move. Paragraph 4 - It's unwise to fight these evil spirits from the surface. Use the devil trigger to take the fight into the air. Method - Use the devil trigger while in the air and attack it. Paragraph 5 - The head of the main body is their weak point. But regular guns won't have much effect against it. Method - Fire your guns at it's head. Paragraph 6 - The most effective way to fighting them is if you find a way to attack their horns, which are their weakpoints. Method - Do a jump slash while above them to hit their horns. Paragraph 7 - Their capes are nothing then illusions created by the evil spirits. All physical attacks against them are useless and easily blocked. Method - Try to attack their cape. Paragraph 8 - They are more powerful then the "Sins". They will most likely counter Dante's attack by deflecting it. Method - Use Alastor to hit their scissors. Paragraph 9 - Occasionally they concentrate the evil in their heads, which turn red. When this occurs, all of your attacks become ineffective. If you are caught in this situation, do your best to dodge their attacks. Method - When its head glows red, watch the following attack. ================================ 2.5 Death Scythe ================================ Paragraph 1 - These are the strongest, the highest ranking, and the most evil of all the "Sins". Method - Encounter the enemy. Paragraph 2 - Their deadly physical attacks from above must be avoided. If you are hit, critical damage will be inevitable. Method - Watch it descend to attack you. Paragraph 3 - The tornadoes that propel their pray into the are sprits in the atmosphere that were forced to comply with their evil ways. How you utilize them to you advantage will test your quality as a Devil Hunter. Method - Walk onto the swirling circle on the floor. Paragraph 4 - If you use the power of the tornado to your advantage, you should be able to jump anywhere you want to go. Method - When the tornado propels you upwards, jump while inside it. Paragraph 5 - When the Death Scythes become desperate during a prolonged battle, they will throw their four blades. Attack and destroy them as quickly as you possibly can. Don't give them any time to get a hold of the scythes. Method - Wait for them to carry all four scythes. Paragraph 6 - Their capes are nothing then illusions created by the evil spirits. All physical attacks are useless. Meaningless attacks will only make them counter attack! Jump higher then the enemy and attack with accuracy from above. Method - Try to attack their cape. Paragraph 7 - When you strike the actual scythe itself, the enemy will flinch. Since it is rarely off guard, attack it with all you've got! Method - Use Alastor to hit their scythe. As they are the most powerful, you need to be in Devil Trigger state to stun them. ================================ 2.6 Shadow ================================ Paragraph 1 - It has evil spells covering its body, thus allowing it to deflect all sword attacks. It's am evil sprit that takes form from its own shadows. But they can also take on other forms by changing the spells on its body. Method - Encounter the enemy. Paragraph 2 - In its shadow form, all sword attacks are deflected. This is because it remembers the weapons from its fights with the ancient knights. However, firearms seem to be an exception. Method - While in its cat-form, attack it with Alastor. NOTE - You must have Devil Trigger off. Paragraph 3 - It releases magical powers instantaneously in order to deflect certain attacks. At the same time, the magical powers are shot toward the enemy. It is very difficult to avoid being hit with this attack. Method - While using the sword against it, sometimes it fires dart-like objects at you. Also while attacking the core, it fires spears from the floor. Paragraph 4 - When you damage its surface to a certain point, it will come to a point when it can't deflect the attacks anymore, showing its true form. This is when it is most vulnerable. Method - Keep firing your guns until it reveal a sphere which is its core. Paragraph 5 - The true form is the core of its evil powers. Firearms will not work against this core. Method - When it reveals its core, use your guns on it. Paragraph 6 - Its spinning attack is very accurate. Watch out for it when it jumps high into the air. Method - When it jumps into the air watch the following attack. Paragraph 7 - The shadow transforms into a narrow spear like weapon, thrusting it towards its enemy. The spear is hard enough for the player to even stand on top it. If you succeed in standing on top of it, there is a brief moment when the shadow cannot move. This is when you can blast all the lead you have! Method - Watch it shoot out the spear. Paragraph 8 - The Shadow will go into a state of shock if you succeed in standing on top of its spear. When this happens the spells also lose their barrier effectiveness and allows the bullets to go right in. In another words, if you are able to blast enough bullets during this state of shock, you can defeat the enemy without trying to attack it's core directly. Method - When it gathers energy to shoot the spear, stand still. Then time your jump so that it shoots where you were standing. This will allow you to land on top of the spear. Now fire your guns. Its very difficult to do enough damage in one go and may require many attempts. It may help if you engage Devil Trigger. ================================ 2.7 Beelzebub ================================ Paragraph 1 - This evil sprit inhabits the body of a fly. Its hideousness is not too difficult from its appearance and movements. Method - Encounter the enemy. Paragraph 2 - The blue Beelzebubs vomits what appear to be maggots, but they are really a form of evil power that prevents you from firing when in contact with it. In this case, you should switch your weapon to a sword. Method - Let the maggot's land on you. Paragraph 3 - The large green Beelzebubs serve as an evil power supply for the blue airborne Beelzebubs. They seem to be stronger, since they have larger physical mass. Method - Encounter the green Beelzebubs. Paragraph 4 - The green Beelzebubs feed on the dead and absorb their evil powers, and become even stronger. After feeding they become agile and more dangerous. Method - Witness it feeding. Paragraph 5 - Never turn your back to the Beelzebub. It will grab you with its frontal limbs and try to break your back. Method - Have your back to it and let it leap onto you. Paragraph 6 - It is most vulnerable after being hit, when it is on its back. Blast it with an aerial attack, but watch out for the poison it spits out. Method - Shoot or slash it to turn it onto its back. ================================ 2.8 Phantom ================================ Paragraph 1 - This is one of the servants of the Dark Emperor. Inside its exoskeleton body is hot molten lava. Not only is the shell hard, it also protects it from magical attacks as well. Method - Encounter the enemy. Paragraph 2 - It releases its magical powers with its mouth. This opening is the monster weak spot. Method - Watch it open his mouth. Paragraph 3 - Coiled on its back is a deadly tail that will thrust its stinger with amazing speed. Keep your distance to avoid being stabbed. Method - Watch it attack with its tail. Paragraph 4 - It can summon the dead by plunging its head into the ground. The dead will awaken in the shape of fire pillars which strike from the places where the ground lights up. Run and jump to avoid this attack. Method - Wait for it to plunge his head into the ground then watch the following attack. Paragraph 5 - It can charge its powers and unleash fires of evil from its mouth. Rolling seems to work well in avoiding this attack. Method - Watch it release a fireball from its mouth Paragraph 6 - When its anger is at its peak, it'll shoot fireballs from its back like a volcanic eruption. Concentrate and dodge this attack. Method - Wait for it to shoot the fireballs from its back. Paragraph 7 - The body's topside is also vulnerable. If you want to prove yourself as a true Devil Hunter, close in on the enemy and attack him from above. Method - Jump onto its back and shoot or slash him. ================================ 2.9 Kyklops ================================ Paragraph 1 - Although they appear similar to the Phantom, they are still one of the low-class evil spirits. However, since they take on earth and rocks as host elements, they have substantial durability. Contrary to their appearance, they have superb leaping abilities. Method - Encounter the enemy. Paragraph 2 - They can shoot rocks from their mouths, which they form by eating dirt. Try to avoid standing in front of them whenever possible. Method - Watch it shoot rocks from its mouth. Paragraph 3 - Although their armor is made from rocks, it doesn't compare to the armor of the Phantom. Use the Devil Trigger to bash the monster along with their armors. Method - Attack the enemy. ================================ 2.10 Nelo Angelo ================================ Paragraph 1 - The knight in dark armor is well versed in the same art of combat as Dante's. Everything about this knight remains a mystery. Method - Encounter the enemy. Paragraph 2 - It is able to converge surrounding energy and release it. Be ready for when you see the light emission that always precedes it. Method - Watch him release the attack. Paragraph 3 - With extraordinary strength he wields a great sword. It is a wise strategy to keep your distance and wait for an opening when he starts swinging viciously. If you time your sword swing with his, you'll be able to block him, creating an opportunity for attack. Method - Watch it use the move. Paragraph 4 - He uses a special displacement method to instantaneously move from one place to another. Determining where he'll appear next is a difficult thing to do. Keep calm and focus your attention on where he will reappear. Method - Watch it use the move. Paragraph 5 - The powerful attack he executes after he takes his upper sword stance is almost impossible to stop. It's unwise to go head to head at this time. Use your speed and agility to dodge this attack instead. Method - Watch it use the move. 3rd encounter only. Paragraph 6 - By determining which way the phantom blades target, they can be easily dodged. Method - Watch it use the move. 3rd encounter only. Paragraph 7 - The phantom blades protect the knight by circling around him. Destroy the phantom blades and create an opening to attack. Method - Watch it use the move. 3rd encounter only. Paragraph 8 - The pendant that Nelo Angelo wore was the same as Dante's. It brings back faint memories of his youth. Method - Defeat him. 3rd encounter only. ================================ 2.11 Blade ================================ Paragraph 1 - They are soldiers created by the Dark Emperor to take control of the surface. They use a kind of reptile as a host body, thus having much lizard-like characteristics. Method - Encounter the enemy. Paragraph 2 - The round shield on their forearm is reinforced with evil powers and deflects most attacks. Their defense is good against attacks that come from above, but not so for the attacks that come from below. Method - Attack the shield. Paragraph 3 - The mask they wear protects them well against bullets. You can either destroy the mask quickly or go around the enemy to attack it from other angles. Method - Use firearms against it. Paragraph 4 - They can pressurize their blood, concentrate it to their claws, and shoot them out like missiles. When you see them take the stance to fire, do your best to dodge them. Method - Watch it use the move. Paragraph 5 - When they notice that their pray is weakening, they will with out mercy, come to finish you. Remember to always be on guard. Method - Let it hit you when your lifebar is in the red zone. Paragraph 6 - Relying on their superb agility, they are capable of moving freely underwater, as if they were aquatic organisms. Method - Encounter it underwater. Paragraph 7 - They have tremendous jumping ability and their lower body strength is present in their underwater ability. Their spinning attack is a deadly one. Method - When underwater, let it hit you with the attack while your lifebar is in the red zone. Paragraph 8 - Possessors of superior agility, the Blades can resume their positions even when they're struck up into the air. Trying to defeat them with monotonous attacks will be a difficult task. Method - High Time the enemy and juggle it. Paragraph 9 - Even Blades equipped with masks, claws, and agility will not stand a chance when they are put off balance. Attack from behind and take them down face first. Then attack from the air to finish them for good. Method - Knockdown the enemy, then jump slash to kill it. Paragraph 10 - Their weak points lie beneath the armor they wear, which protects them from most attacks. However, not all their vulnerable parts are covered. It is safe to say that by attacked exposed areas, you can inflict a lot of damage. Method - Attack the enemy from behind. ================================ 2.12 Griffon ================================ Paragraph 1 - This gigantic bird-like monster is another servant of the Dark Emperor. It uses wind and lightning as its weapons. Method - Encounter the enemy. Paragraph 2 - Its electricity attacks can be dodged by jumping. Watch out for this attack when the Griffon flaps its wings and tries to keep distance. Method - Watch it use the move. Paragraph 3 - The bands of electricity are very accurate. Avoid it by using your Devil Trigger techniques like aerial attacks and hovering in the air. Method - Watch it use the move. Paragraph 4 - He can concentrate a curtain of red bolts towards you. It may seem as if there's no way to dodge them, but if you keep your cool as a Devil Hunter, you will find a gap between the bolts. Method - Watch it use the move. Paragraph 5 - Just because the Griffon is far away doesn't mean you're safe from his attacks. He will charge towards you with his quick feet and damage you with an intense snap of his beak. Method - Watch it use the move. Paragraph 6 - He will drop energy balls like a bomb as he glides in the air. Try to anticipate where they will fall to avoid being hit. Method - Watch it use the move. Paragraph 7 - The Griffon's dangerous physical attack is intensified by it's ability to control wind power. When he flies high into the air and out of sight, watch out. Method - Watch it use the move. Paragraph 8 - The Griffon will release red energy wings that can attack you from anywhere ignoring the objests in its way. Use the shape of the ground to your advantage to dodge it. Method - Watch it use the move. 2nd encounter only. Paragraph 9 - The magic circles absorb the evil spirits from the lighting to release a powerful electrocution attack. When this attack is released, a wise countermeasure is to concentrate on dodging. Method - Watch it use the move. ================================ 2.13 Sargasso ================================ Paragraph 1 - They hide between the edges of the sea and the Underworld, waiting to feast on stray wanderers. The spirits the victims are destined to wander the endless sea of the Underworld. Method - Encounter the enemy. Paragraph 2 - They will move quickly and feast on any life form that they sense nearby. They will show their true from only when they attack. Method -Approach the enemy. ================================ 2.14 Nobody ================================ Paragraph 1 - Their level of intelligence is low. Hence, their kind wasn't given a name. But their skill to survive is a force to be reckoned with. After all, they have survived this extreme world of survival of the fittest. Method - Encounter the enemy. Paragraph 2 - The strange dance that they do somehow skews the dimension and takes away your magical powers (Devil Gauges). There is no real way to prevent this. When you encounter these evil spirits, you must not rely on your magical powers. Method - Watch it suck your Devil Gauge. Paragraph 3 - When you destroy the mysterious mask they wear, they will increase their body size along with their strengths. You as a Devil Hunter will have to decide which size of Nobodies you should eliminate first. Method - Destroy the mask. Paragraph 4 - Their ultra-high metabolism causes them to drop decomposed products of their bodies that appear like eyeballs. These eyeballs will explode spurting the toxins that it encases. Method - Watch it release an eyeball. Paragraph 5 - Sometimes they will grab the eyeball and throw it towards the player. Keeping your distance away from them doesn't mean you're safe. Method - Watch it throw the eyeball. Paragraph 6 - Be careful of their giant arm that grows from their back. If you are not careful, they'll grab you with the giant arm and hurt you badly. Method - Let the larger Nobodies grab you. NOTE - You must have Devil Trigger off. Paragraph 7 - Their jump attack is so fierce, if you're hit, you'll fly back quite a distance. Especially be careful when they charge and dodge your attack. Do your best to avoid being hit with this jump kick. Method - Let the attack hit you. Paragraph 8 - When they die, they explode into pieces. Since the Nobody's body is a living toxin, stay away from them even when they dying. If you don't keep your distance, their toxic flesh will hit and damage you. Method - Watch it explode. ================================ 2.15 Fetish ================================ Paragraph 1 - Although they appear similar to the Marionettes, they have much greater evil powers. They are not the works of a man, but they appear to have been created by an evil entity. Method - Encounter the enemy. Paragraph 2 - The strange weapons engulfed in flames are projected like yo-yos. Even if you dodge the first pass, watch out for the second pass. Method - Watch it throw the weapons. Paragraph 3 - Using their speed, they will grab the player's head with their bird like beaks. Wiggle the Left Stick on the controller to shake them off. Method - Let it leap onto you. NOTE - You must have Devil Trigger off. Paragraph 4 - They will make an evil war cry to immobilize those near them. When a pray is immobilized by their attack, the others will relentlessly attack the pray without mercy. Method - Method - Get caught in the 'sphere' of the war cry. NOTE - You must have Devil Trigger off. Paragraph 5 - The flames that shoot out from their mouths difficult to avoid. Since they are smarter then the Marionettes, monotonous attacks will only make them retaliate with their flames. Method - Watch it shoot the flames. ================================ 2.16 Frost ================================ Paragraph 1 - They are soldiers created by the Dark Emperor to take control of the surface. Enveloped in cold air they are the elites of their kind. Their quickness is a definite advantage in cornering their pray. Method - Encounter the enemy. Paragraph 2 - The cold honed claws are none other then an ice blade. The air around the blades is beyond absolute zero temperature and the victims who are slashed will die without feeling any pain. Method - Let it slash you. Paragraph 3 - The claws will become icicles that shoot out as deadly projectiles. To dodge after they've been fired is almost impossible. Anticipate their movements to avoid being shot. Method - Watch it shoot out the icicles. Paragraph 4 - It's unwise to think you're safe just because you've managed to sneak behind the enemy. Remember that their claws don't always fire forward. Method - Get behind the enemy. Paragraph 5 - They will release their intense coldness using the ground to channel the coldness. Listen carefully for the freezing sound of the ground and dodge to the sides. Method - Get some distance between yourself and the enemy and watch the attack. Paragraph 6 - They will freeze the moisture in the atmosphere with their radiating coldness and transform it into many sharp ice spears. You should be able to sense this attack. Otherwise, you'll fall victim to their ice spears. Method - Stay close to the enemy and watch the attack. Paragraph 7 - They can disperse their body at molecular levels that allow them to travel through air. However, They can only travel in straight directions. Anticipating where they will appear may help you in winning the battle. Method - Watch the move. Paragraph 8 - If enough damage is inflicted, their body parts will shatter. Keep on damaging and stop them from regenerating their lost parts. Method - Attack the enemy. Paragraph 9 - They will try to regenerate their shattered body parts by freezing atmosphere. Destroy the ice formations as quickly as possible. Method - Damage it enough and it will perform this move when left alone. Paragraph 10 - Although impervious even to volcanic fire, the frosts are weak to higher forms of incendiary. Use the hellfire of Ifrit to counter them. Method - Use Ifrit gauntlets. ================================ 2.17 Nightmare ================================ Paragraph 1 - It's a bio weapon created by the Dark Emperor. Its properties consist of inorganic substances. Like a machine, it obeys the commands of the Dark Emperor. Whether it has a consciousness, is unknown. Method - Encounter the enemy. Paragraph 2 - Nightmare-Beta is a similar weapon to the Nightmare. Hence, the weapon has no effects against it. Method - Use Nightmare-Beta against the enemy. Paragraph 3 - The embossed circles on the floor are restraining tools used to restrain the Nightmare from overriding. Once the Nightmare is restrained, it will encase itself in a hard armor. But it will show its core from time to time almost as if it's breathing. To damage the Nightmare, it will have to be in this form. Method - Attack the circles on the wall. Paragraph 4 - When you are surrounded in its gel like form, you will be teleported into an evil dimension. You must destroy the evil spirits that rule the dimension. The evil is a reflection of Dante's trauma rests in his subconscious. Method - Let the gel like form engulf you. Paragraph 5 - The round attachments on its body act like a machinegun and fires small energy forces. The damage of each hit is small but when hit repetitively it can do substantial damage. Method - Watch it use the move. Paragraph 6 - It can detach a part of its body and project it in the air like a boomerang. The spinning blade only travels in a routine trajectory so watch carefully to its movement and find an opening to attack! Method - Watch it use the move. Paragraph 7 - Avoid getting close to it's sides whenever possible. Its defensive reflexes will activate and a spear-like object will thrust out to eliminate whatever is in the way. If you time your attack with sufficient impact, you'll be able to create a chance for your offense. Method - Watch it use the move. Paragraph 8 - The white light that's released from the core travels along the ground then pans sideways. Dodging to the sides could be a dangerous move. Method - Watch it use the move. Paragraph 9 - The black gel-like things that it releases will wreathe themselves to the prey and freeze them. Wiggle the Left Analog Stick to shake them off. Method - Watch it use the move. Paragraph 10 - The homing projectiles can be shot back with your gums. Once the missiles lose their target, they will return to the Nightmare's core and damaging it. Method - Watch it use the move. Paragraph 11 - When it changes to its net-like formation, slash away at the stems and escape quickly. Critical damage is the fate that awaits if you fail to escape. Method - Get underneath the enemy and let it use the move. Paragraph 12 - The Nightmare releases its most lethal attack from the hatches on the ends. The intense coldness is the gathered cries of the dead it'll freeze even magma. When the hatches start to open, do your best to avoid being hit. Method - Watch it use the move. Paragraph 13 - The Nightmare possesses several cores. Each time a core is destroyed, it's self defense mechanism activates and its attack formation will change. Watch closely for the attack formation changes. Method - Watch it reveal the cores. Paragraph 14 - The core has the power to absorb magical powers and it does not exclude Dante's powers. If it starts to absorb, damage the core to stop the absorption. When it absorbs enough magical powers, it will activate its own Devil Trigger and start attacking with tremendous force. Method - Watch it use the move. ================================ 2.18 Plasma ================================ Paragraph 1 - They are electrical evil spirits transformed into the shape of bats. Method - Encounter the enemy. Paragraph 2 - When they are in the form of bats, they fire blades of electricity. Be ready when you see them start to charge up light. Method - When in bat form, it will use the move. Paragraph 3 - They have the ability to copy and transform into the shapes of their opponents. Not only do they copy their shapes but they also have the ability to imitate their behaviours as well. Method - Encounter the enemy. Paragraph 4 - The charged electricity that fires from their eyes is dangerous. The electricity travels horizontally so if you sense danger, jump upwards to avoid being hit. Method - Watch it use the move. Paragraph 5 - The Plasma will separate without warning. How they separate is unknown. Even after separation, they have identical abilities and fully recovered energy. The only way to stop them from multiplying is to eliminate all of them almost simultaneously. Method - Attack the enemy. Paragraph 6 - Plasma is an embodiment of evil electricity. Thus, the use of Nightmare-beta against it is useless. It's ability to manipulate ambient energy will only bend the light, not damaging it at all. Method - Use Nightmare-beta against the enemy Paragraph 7 - Alastor is the form of "Spirit of Lightening". It only obeys commands of the chosen one. Hence, the powers of the Alastor do not work effectively against the Plasma. Method - Attack the enemy with Alastor. ================================ 2.19 Mundus ================================ Paragraph 1 - Ruler of the Underworld, Dark Emperor Mundus! You've been waiting for this moment. Finish him once and for all! Method - Encounter the enemy. ******************************** 3. Credits ******************************** Thanks go out to simalcrum who helped out with parts of this FAQ ******************************************************************************** This FAQ is Copyright 2004 Chi Wai Ho and may not be reproduced without my permission.
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