- First Page
- Page 2 of 2
Table of Contents
Version History (Continued)
''Make sure to take a S-02!
Start swinging around immediately. When S-02 starts focusing in with it's aiming lasers, use Web Retreat to avoid the attack. This is really a must because nothing else will work (except maybe a really quick Web Rush).
Swing around S-02 and look at the bumps on it's body. On the first one, there should be a small blue circle. Hit that with your web shooters to bust it open. Once you've busted it, S-02 will go under ground and then attack you with it's claw. Be prepared to evade that and then you will whip around the back of the robot automatically. When you do, be prepared to Web Strike the red spot.
This will destroy the first node. You need to destroy the second node the same way but make sure that you are diligent about using Web Retreat because during this second round, a single laser blast will put you out of the fight. Unfortunately, there's no checkpoint here either so if you die, you'll have to start the fight over.
After you destroy the second node, you'll fight S-02 on the roof of the tower. There is a checkpoint here in case you die. The robot will start attacking you with it's claws so make sure you are ready with your Web Retreat. If you use it just before you get hit, it will hit you during your invisibility phase and you'll take no damage. It will also you use a Laser attack where it swings the laser across the ground. Again, use Web Retreat and you'll avoid all damage.
To damage him, you'll need to Web Shoot his blue eyes. After you've done enough damage, he'll take a big swipe at you and you can use Web Rush to trap his claws to the Helipad. Then Web Rush his mouth to deal damage. After you do this a few times, You'll get a cinematic where you need to Web Rush an antenna and then hammer on the web shooter button. This will finish the fight.
- ?Achievement:? Big Apple, Big Worm
After you return to your apartment, you'll pass out. When you wake up, Connors will have another cure for you. Head into the city with it and you'll notice your map is a little messed up. Follow the red marker in the sky to the source of this disruption. You'll find a scrambler surrounded by three sentries. Take them out and destroy the scrambler (or just destroy the scrambler) to get your map back.
Now head for the Oscorp Bio Labs because you can't get in the same way twice. There will be Snipers on the roof where you are trying to enter so be careful. However, if you happen to die on the roof, when you start up again, the snipers will be gone.
Spidey to the Rescue
Once inside the Bio Lab, you'll find a bunch of guards. There will be two floors. Head for the upper level. There will be four guards up here. There are two by the wall that don't move and two moving around. One walks along the long section and the other walks in a triangular pattern on the other section. Wait for the one walking in a straight line to walk as far as he can from the other guards. Take him out, then take out the next closest guard. Head down further and wait for the other patrolling guard to turn his back so you can get the last guard against the wall. Now get the last guard up here.
crawl over the lower section. Just under the upper level will be a single guard. In front of him will be two more guards and to the right of them will be two more. Hit the individual guard first. Then you can hit either group of two. Take the last group and then head down to the floor. There's a small square room here, go inside that.
Use the computer in this room and head to the left to grab the Magazine. In the corner by where you came into this room will be an Audio Log on the floor. Go back into the main room and then head into the newly opened door. In this room with the double helix is another Magazine. Go through the next door and you'll enter a room with giant locks going from the floor to the ground. Go to the far side of the room and stand on the glass beam above the terminal. There's a Metal Box on it. Drop down and activate the terminal. This will open four of the five doors in the room but it will also activate five turrets above the doors as well.
From the terminal, head for the first door on the right and take out the turret.. Go up to the doorway but NOT through it. Web Rush through it and up to the underside of the upper level. Climb up to the ceiling of the room. There will be a guard on the upper level. Take him out with a stealth Takedown. By the glass will be a destroyable object. Destroy it and then grab the Magazine in the corner to the left. Once the object is destroyed, find the vent against the far wall. Go through it. DO NOT attempt to take out all the enemies in the lower level of the room.
In the vent will be a Magazine on the right side. Follow the vent into the next room on the right side. This will leave you on the top floor. Hop up to the ceiling and take out the guard on this level. Destroy this object just as you did the last one. From the upper level, do a Web Rush through the doorway into the center room. Now we are going to do the same thing on the left side of the room.
Go through the first door on the left side and immediately go up to the top of the room. Take out the guard, destroy the object there and find the vent on the far wall. There's also a Metal Box in this vent as well. The vent will lead to the last room. Take out the guard and destroy the object. Leave through the door at the bottom to the middle room again.
A large structure will raise out of the middle of the room with one side open. Find it (near the front of the room) to get in. Walk inside and then immediately get on one of the walls. There are four destroyable objects, one in each corner of the room. If you set foot on the floor, the floor will electrify. You have a moment between when you step on the floor and when it electrifies. During this moment, you need to destroy the objects. You should have enough time each time you get down to destroy one of the objects. As soon as you do, Web Retreat to the walls. Do this until all four are destroyed and a section of wall moves away to reveal an exit.
Just through the hole and when you land, you'll be in a rather empty room. Follow it until you come to a long hallway with a patrolling guard with a machine gun. Follow him along the hallway, taking out the pairs of guards as he passes them. Then take him out. At the end of the hallway will be a single open door. Go through it.
You'll come to a room with blue and yellow panels on the walls. Drop down and you'll get into a fight with five guards with shields. There are a couple of propane tanks in the room so make use of them. If you use them, this fight will go quickly. Go into the room that they were in and grab the Metal Box in the corner. There will be a hole in the ground which is covered by a laser field. However, one of the lasers is off and allows you to get down.
When you go down, look to one end of the hallway and you should see a wall and an object up against it. up against it. There are also two guards next to it. Get behind them and take them out with stealth. Destroy the object and then head for the far end of the hallway. There will be a hole in the ceiling that you can climb out through. Web Rush to the ceiling beyond.
In this room, there will be a few guards by the wall closest to you. Take them out and then head for that far side of the room. There's another object here with two guards in front of it. Take them out with a stealth takedown. There will be four more guards, two on each side of the hall. Take down two with a stealth takedown and then beat the other two. Destroy the object and head back into the main room. Go through the door way and activate the terminal beyond.
You'll be in a lab with a bunch of turrets now. Destroy the two turrets in this room and grab the Magazine on the lower platform. Head across the laser fields and destroy the turrets there. Grab the Metal Box on the floor in this center room. Do the same with the next laser field and the next set of turrets. There will be a fan here. Stick it up with your Web Shooters and then Web Rush through. Destroy the two turrets here and go through the door to leave.
You'll go through a hallway and enter another electrified room. This time, there will be turrets on the walls that appear as you destroy objects. They really don't pose a threat as long as you deal with them first and you should be able to take out two while the floor is electrified.
When you leave this room, you'll find the scientists and be standing in a large ring around their center room. There will be lasers on some of the floors, turrets on many of the walls and guards patrolling. Just take the hallway a little at a time. Hit the ceiling and just keep crawling. Take out the guards as you get the chance and move to the back of the ring. You'll find four guards staring at each other. Take the four of them out and you should see a terminal up against the wall leading to the center room. Use it to open the door and get inside.
Inside the room will be a rather nasty fight with a large group of sentries (which come back for a little bit). The all have shields so you'll have to strip them of their shields before you can attack them. The most important thing to do is watch for your Spidey Sense. You really need to be ready to hit that every chance you get. If you take too much damage, Web Retreat to the walls and Web Rush around the room until you've healed. You will never survive this room if you aren't careful above all else. The worst part is that if you lose, you'll have to start at the beginning of the outer ring room.
After you've destroyed all the sentries, watch the cutscene. Go behind the hunter and through the door. Go through the hole in the wall and start climbing upward. Keep your eyes peeled for holes in the walls that look about Hunter sized. This is going to lead you in the correct direction. Keep going up and following these holes until you find Gwen.
When you get out, you'll be called upon to fight Scorpion outside at the docks. Head on down and start the fight. This fight is very similar to the other though he has a few new tricks. He's much more aggressive with his stronger attacks like his acid spray. Every so often, he will head out onto the wooden pillars in the water. When he does, he'll shoot acid at you. Start by swinging up and holding both triggers to ascend while swinging. After a couple of seconds, head the other direction, then release so you descend while swinging. The goal is to make a circle shape.
After you exhausts himself from his acid spewing, hit him with a Web Rush to deal damage. After that, continue to fight him as you did before until you beat him.
- Achievement: Pest Control
Outbreaks and Breakouts
When you start this chapter, you'll actually have no goal. You'll simply have to kill time in the city rescuing civilians. After a certain amount of time or after you've saved a few civilians (perhaps a combination of the two), your map will become fuzzy again. This time there will be three jammers. Head for a tall building nearby for a good vantage.
From there, look around for the red beams that indicate the jammers. Head for those and deal with each of them the way you did with the first one. When all three are removed, you may have to rescue a few more people but eventually, you'll have to return to your apartment. This actually ends the chapter.
The Spider Slayer
This chapter is actually a really big Hunter fight. Instead of just one or two of them, you'll have to defeat three of them at the same time. With all three of them still going, the best strategy is to just hammer on the Web Rush button. You'll likely just keep hitting the Hunters. Just remember to keep an eye out for that bomb attack.
The chapter ends after you've defeated all three Hunters.
Spider-Man No More!
Crawl your way through Oscorp's Research Center. After you get off the glass, you should see a ?Metal Box? to your right just before a vent. Go out to the Assembly Line and hit the ceiling. Down along the assembly line itself will be four objects the control it. You'll have to destroy all four of them. Find where they are and then Web Rush towards them. While in mid-air, look directly across from the object and you'll find a turret. Web Rush to the turret and destroy it. Be careful of the two Sentries on the ground. Take them out if you'd like and then destroy the control panel.
Do this for all four of the objects but be careful as the Sentries search patterns become a little more complex a little further up. Once all four of them are destroyed, you can get onto the conveyor belt... sort of. The belt itself is electrified so stand on one of the sentries. Each of the construction arms will be venting steam so plug those up with webbing and then make your way back towards the romo that Smythe and Connors was in (back the way you come, not towards the force field).
You'll enter a large room with four small doors that are producing sentries. Go around the room on the highest parts of the walls and shoot at the doors from there. Plug up all four doors and then the large cargo door will open to let even more Sentries into the area. You have two options at this point and the best is probably somewhere in between. You can try and fight your way out or you can just run out. There's a fan at the back of the elevator and you need to stop it with webbing to get through. However, if you go immediately, there's probably too many sentries to survive. Try using the environment to take out as many sentries as possible and then go for it. It may take a couple of tries but keep going.
On the other side of the fan, hop down the vent and then enter the duct at the bottom. Crawl along until you come to a bridge. You'll follow Connors and Smythe until you are in another duct. Follow it along until it opens up. Immediately to your left will be a Metal Box. ?Make your way through the vents but watch for the steam. Time it to go when the steam shuts off. Towards the end, you'll come to a T intersection. Go left and grab the ?Metal Box? and then head back to go right. Go through the duct at the end.
This will drop you into Connors' prison. He'll be trapped in a force field with four generators around the room. To destroy them, you'll have to throw the sentries at them as they come into the room. If you need to, destroy the first wave so you only have one sentry to deal with at a time. Follow Connors once he's free...
After the cutscene, you'll have to fight Smythe. You actually will lose this fight. After you do, you'll wind up in a courtyard with a bunch of sentries. Make your way through this first group and into a second group. At the back of this area will be a ?Metal Box?. Grab it and head through this area too. Go through the green door and up the stairs. At the top, take a right. In this square room, you'll find a Magazine? on the left and your web shooters on the right.
With your Web Shooters in hand, use them to interact with the levers. This will open a door to a dock. Take a quick the giant machine here and then run along the bridges. If you see cones, go between them and if you see a road block, turn. A road block means you're going in the wrong direction.
Go forward (away from the sentries). Turn right, jump the gap and then get on the red pipe. Turn left and jump the next two gaps. Turn again and jump the large gap. Get on this second red pipe and follow it for a little ways. Once you are on land, head left and jump one gap. Turn right and shoot at the machine to move it towards you. Jump across the gap and move to the next bridge section. Shoot the machine to move it over again. Jump over to get the ?Metal Box?, then jump back. Go up one more spot and shoot at the machine one last time to move it over. Cross the gap and head towards the machine.
Hop on the red pipe and part way along, you'll be able to jump left onto the giant robot for a Metal Box. ?Get back on the pipe and move along to a red shipping crate. Jump back ot the bridges and move ahead to some stairs. Go up the stairs, turn right and jump a couple gaps to get to more red pipes. Keep running along these pipes until you get to more stairs. Go up the stairs and jump on the next red pipe. When you get off, you'll be attacked by more sentries in front of you. Run past them and into the building.
Follow the hallways. Don't enter the side rooms but keep going down the halls. When you come across a turret, shoot it with your Web Shooters to slow it down. Run past it and into the room with the green sign.
Turn to the right and start climbing the boxes Jump across the gaps keep making your way up to the top. At the top, turn right and head into the halls. Cross the hall and use the terminal in the next room to activate the engine.
Go down the stairs in front of you. Make your way to the bottom floor and then go up the stairs on the right side. There will be a terminal here that will move the engine to the right. Activate that and then head back to the lower level. Go up the other set of stairs to find a terminal that will lower the engine. Head back to the beginning of the room and activate the engine again to make a hole in the wall.
You'll be on some catwalks. Turn right and run right by the sentries. At the end, jump through the broken window. Go into the hallway and take right followed by a quick left. This will leave you in another warehouse room. Go into it and start climbing to the top. At the top, stop the fan and head through. On the other side, go right and through the next fan. You'll reenter the dock area.
Follow the catwalks until you come to a T intersection. Head left real quick to grab a ?Metal Box.? Keep going until you are on the giant robot. Cross the top of the robot to the other side. Go up the stairs and follow the catwalk to a large red pipe. Follow that all the way to the end. Hop onto the catwalk and start running as the robot destroys the bridge behind you. Use your web shooters to cross through the steam. Hop on the next red pipe and follow it to the last part of the catwalk. Jump onto it and start running out of the facility.
You'll end up in a crawlspace outside. Keep crawling forward to get into the streets. Find the big burning buses in the distance and run towards them. At the end, turn right and go into the alleyway. This will take you to another street. Turn right and go up the street. At the end, turn right and then when the car ahead explodes, turn left into the alleyway. Turn left coming out of the alley and head for the giant electric explosion. Go down into the tunnels and then into the sewers.
If this be my destiny
You'll be in a tunnel with a destroyed Hunter. Head for the doors just beyond it and grab the ?Magazine just to the left of the doors. This will put you in the lab. When you regain consciousness, you'll be outside and catch a ride from Whitney. When you land on the S-03, you'll be shoved into it's underbelly. Inside, you'll touch the conduits and get shocked. When you come back out of the robot, you'll be back to normal.
Sentries will start coming at you and you'll have to fight them off. When you destroy them, find the Lizard/Connors, on the side by the doors. Go over and help him open the doors. You'll go through and rip something off of the robot. You'll end up back on the back of the robot. You'll have to fight more sentries. Destroy these too and then open the next door. This will immobilize the giant robot.
Smythe will have some basic attacks which amout to shooting laser beams in different patterns. You're more than likely going to get hit by these at some point because ther's no room for you to go back, you can't move fast enough to the sides and you can't ascend. The first couple of rounds shouldn't be too bad though.
Shoot at him with your Web Shooters to clog him up. When he tries to hit you, start swinging and you can probably get away for now. Once curls up a little, get behind him and use a Web Rush on his back. This will rip off one of his arms. He's faster now. Do the same thing as you did last time to rip off another arm.
With him down to two arms, he's too fast for you to get away so what you need to do is stand still. When he isn't shooting at you, stand still and shoot at him. When he shoots a beam that moves towards you vertically, move a little to the side and then stand still to shoot at him. Only start swinging when you absolutely must to avoid an attack.
The goal is to stand still as much as possible so that you heal faster. Rather than trying to avoid the damage, it seems better to accept that it will happen and try to heal it. Clog him up and hit him one last time to end the fight.
- Achievement: Tomorrow is Saved
Where Crawls the Lizard
Swing through this section of the tunnel until you find some infected and sentries that are fighting. You can defeat the enemies on the bottom floor if you like but it's not required. Make your way to the upper level and take out the enemies there. Remember, where there are infected, there are lots of throwable objects.
On the top level will be a tunnel with a lot of acid. When you go through, a door will close behind you and you'll have to fight some infected. There should be about three of them and there's a couple of throwable items in here. Once they are defeated, find the small crawlspace on the wall nearby. This will take you through to a giant tank. Turn right and in the corner will be a Magazine.
There's a giant valve right in front of the tank. Turn it and then head far to the left. Along the outside of the tank on the left side will be a red pipe that leads downward. At the bottom, web up the fan and go through. There are three valves in this room. About halfway to the top, you will see a platform in the middle with a giant pipe. Attached to this pipe is one valve. You need to stand on this platform just behind the acid to pull on it.
Pull that valve and then hop down to the left side. On the bottom floor along the left wall will be a Magazine. Head as high up as you can on this side. You should see a fan right next to the tank. Jam it up and go through. On this side of the fan is another valve you can pull. You'll need to Web Rush onto the yellow and blue boxes in the corner of the room to pull it. Go through the fan again and down to the bottom floor. Follow the outside wall until you come to one last fan on the bottom floor. Jam the fan and then while still standing on this side, pull the valve.
Head back up to the recently opened door to head inside.
You'll find yourself standing in a pool of water and being attacked by a giant Piranha cross-species. Find the valves along the outside of the wall and pull one to lower the water level. Now fight him like you did with Vermin or Scorpion.
After you've dealt a significant amount of damage, he'll summon some minions. Unfortunately, they all are similar to boss creatures except a little weaker. What this means is that you will not stun any of them. If the room has water, remember to lower it with the valves. If you start running out of health, Web Rush around the room until you've healed.
Fight off the extras and then start again with the main enemy. You should take him out before he summons any more help this time.
- Achievement: Deeply Sorry
A door will open here. Go into the tunnels and find the crawlspace ahead. Head through that and you'll come to another two level room with infected and sentries. Again, you don't actually have to fight these enemies but it'll likely make it easier. Whichever path you take, head to the upper level and find the hallway with the half-wall. Go over it and then go through the acid covered tunnel with Web Rush.
On the other side, make your way up using the red pipes to move safely along. At the top, you'll find another crawl space. Go through it and you'll come to a room with a single infected. The infected will be looking through a broken grate. Go through the gate.
Lizard, Round 1
Gwen will be standing on the Hunter in the middle. A group of infected will swarm her on the bottom and a few of the heavies will stand on the platforms above spitting at her. Go around and get rid of the spitters first and then head down to the lower level. There's a ton of things to throw in this room so don't be shy. I'm not sure you could really use all of it even if you tried.
Take down the group in the middle and once all the infected are down, the Lizard will appear and grab Gwen. When he does, use Web Strike to knock him off. He'll run off.
After he does, more infected will appear the same as before. Again, start with the spitters, take them out and then head to the bottom for clean up. Once they are down, the Lizard will appear again and you'll have to Web Rush him again. Repeat this entire process to finish this round. Hop on the Hunter to chase after the Lizard.
Lizard, Round 2
In this round, you'll have to fight the Lizard until you trap him and while he's trapped, you need to head to the hunter and search it for the serum. Fight with him and deal damage until he makes his way over to a spot near a wall or the train. When he does, hit him with a Web Rush to trap him. Once he's trapped, Web Rush to the Hunter and start hammering the Strike button. The Lizard will free himself and attack you so be ready to dodge. Repeat this process until you get the serum. If you're fast with your button presses, you should be able to get it in two tries.
Lizard, Round 3
You'll find yourself in the sewers, crawling through the water. Just keep walking forward until you get out of the tunnel and into an arena shaped room. The Lizard will try to attack you but then move to the outer ring. He'll hop from platform to platform out here. When he is, hit him with the Web Shooters to slow him down. Once he's well webbed, hit him with a Web Strike.
You'll be brought up to him and start attacking. Keep hitting him until you are prompted to dodge. Dodge a few times and then keep hitting him. You'll knock him over the edge and then have to try to stick him with the serum. Keep hitting the strike button. You likely won't get him this time. He'll knock you off and you'll be falling. Use Web Rush to get back up to the central platform. When you land, he'll start wandering around the outside again so hit him with the Web Shooters. When he's stuck again, use your Web Rush to hit him again. Go through the combat motions again and then you'll have to try and stick him with the serum again. This time, hopefully, you should succeed and... WIN!
- Achievement: Welcome Back, Friend
And depending on your difficulty, you may get any or all of the following:
- Achievement: Peter Parker
- Achievement: Vigilante
- Achievement: Spider-Man
Peter and Gwen
This last chapter is basically just a catch-all for anything you haven't wrapped up. You can now play through any section of the story, including boss fights. You can Free Roam the city and collect anything you missed, finish car chases and deadlocks, or rescue civilians. At this point, it is up to you but this is where you get anything you missed during the story.
Copyright ExtremePhobia (Brandon Fusco) 2012, all rights reserved.
This guide is mine, all other marks, names and game logos are trademarked or copyright Beenox or their other respective holders.
These people provided additional information that I was lacking in my guide. Thanks for the help, it saved me a lot of time.
Feel free to contact me if you have anything constructive to add and please don't take offense if I don't use your submission. Like most guide writers, this isn't my day job. Please keep that in mind when you write.
moc.gg-xe@aibohPemertxE^Reverse that to get my e-mail. Sorry, I get lots of spam otherwise.