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--__--__--__--__--__--__--__--__--Mark OF The Ninja_-__--__--__--__--__--__--__
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\---------------------------- -----By Alek Kettenburg------------------------ /
 \--------------------------------Start Date:11/10/12------------------------/
  \-------------------------------end Date:7/13/12------------------------- /
   \------------------------------Type: General Walkthrough----------------/
    \-----------------------------Version 1.00--------------------------- /
     \----------------------------As of 00/00/00------------------------ /
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       \-------------------------------------------------------------- /
        \_____________________________________________________________/
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--------------------------------Table Of Contents------------------------------
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Table of Contents-----------------------------------You're looking at it genius

Introduction-------------------------------------------------------------[IT01]

Tips and Advice----------------------------------------------------------[TAA2]

Walkthrough--------------------------------------------------------------[WKH3]

Ink & Dreams-------------------------------------------------------------[I001]

Breaching The Perimeter--------------------------------------------------[B002]

The Trail of The Shadow--------------------------------------------------[C003]

A Change In Course-------------------------------------------------------[D004]

The Fall of Hessian Tower------------------------------------------------[E005]

An Ancestral Home--------------------------------------------------------[F006]

Above A Bottomless Chasm-------------------------------------------------[G007]

The inner Keep-----------------------------------------------------------[H008]

A Blade At His Neck------------------------------------------------------[I009]

A Shattered Stronghold---------------------------------------------------[J010]

Set To Flight------------------------------------------------------------[K011]

The return---------------------------------------------------------------[L012]

A Moonlight Garden-------------------------------------------------------[M013]

Upgrades (Coming Soon)---------------------------------------------------[U014]

My Other Guides----------------------------------------------------------[MOG4]

Credits------------------------------------------------------------------[CDS5]

Copyright----------------------------------------------------------------[BPY6]


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--------------------------------Introduction [It01]----------------------------
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\_____________________________________________________________________________/

Hello and welcome to my Twenty-eighth guide. I'm not a huge fan of side
scrollers and, as my friend Sebastien will tell, I'm not a fan at all.
This game has changed my mind about some side scrollers. This game will make
you think with all the possible way to play with all the bloody tools at
your disposal. The story is not this game's strong point but the gameplay
makes up for it. This will occupy a good number of hours in your life and
let's face it, it's always good to take a break from those triple A titles
that never cease to disappoint.

Tread softly, stay to the shadows, and strike quickly. Good Hunting to you.

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------------------------------Tips and Advice [TAA2]---------------------------
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\_____________________________________________________________________________/

1. Upgraded Smoke Bombs. These things are probably the best equipment in the
game. They will nock out lasers and disable any guard in the smoke. You can
then swoop in and kill them off.

2. Grappling hooks make sound at the target rail.

3. Running makes LOTS of noise. Use it at your own discretion.

4. Running can be used to draw guards to your location, or your traps.

5. Stay in the shadows. If you're in the shadows, and the guard isn't alerted,
he won't be able to see you as long as you're not in not in his view cone.

6. Hide bodies were living guards will patrol. Once they find a body they will
start a alarm. Bodies can be hidden in vents and trash cans. Even if there
aren't any guards left, hide the bodies for some additional points.

7. Sometimes, the best time to take out a guard is not when they come to
investigate the sound, but when they turn there back to return to their post.

8. Vents. Vents are usually the safest and quickest route to take. Seek them
out and take them when you can.

9. There is usually more then one approach to any situation. If you find that
a path is well guarded, look around on the map for a alternate approach.

10. Elites cannot by killed unless they are stunned. Even spike mines will
only stun them. Either throw a smoke bomb or a mine. Better yet, avoid them
all together.

11. While using Focus, you can throw several items at the same moment.

12. If you find a lever, it probably has some sort of use.

13. In each lever there are three scrolls. Two need to be found, the third
needs to be earned by completing the challenge room (only after finding
the gong hidden in the level).
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-------------------------------Walkthrough [WKH3]------------------------------
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\_____________________________________________________________________________/

1. I am assuming you are using the "Path of The Ninja" style for the entire
game. (except for the last two).

2. This is not meant for challenge mode.

3. This is not a non-lethal guide.

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------------------------------Ink & Drems [I001]-------------------------------
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\_____________________________________________________________________________/

(The following is a strategy where you don't kill anyone).

(You won't be able to go through this level with no kills your first time
through, reason being is that you won't have darts your first time through.
This is written for your second time, but you should still be able to get
all the honor points.)

Start off by crawling through the vent to the right and then jump up onto the
next ledge. Jump across to the next roof and walk off to the right. You'll
get a short tutorial on lights, pretty basic stuff. At the dead end, hold
"down" and "A" to drop through the floor. Head down to the right and you'll
come by your first guard. Bress "B" to hide behind the pot. You can also do
this with doors and large vases. Wait for him to pass, and then head down
to the right and hide at the final doorway.

Stop running once you see the guards. Drop down into the vent below the two
guards. vents are your best asset in this game, always look for them and
always use them. Move your way through the vent and grab the grappling hook.
use it on the platform above. Use it once more on the next one. Now there are
two vents on both sides of the shaft. Go into the vent on the top right.
Grapple up and grab the scroll on the rack next to the wall (Scroll 1/3). Head
back into the shaft and enter the other vent. Move through the vent and
grapple across the two racks and jump into the vent on the other side. Continue
going to the right and grab the sword in the next building. If you continue
to use this guide, you won't be using this at all.

Jump to the top of the building and stand by at the vent. Fire a dart at the
vent at the left and wait for the guard to investigate. Jump up and run off
to the right. Climb up the wall and wait for the guard at the top to go off
to the right. Stay directly behind him and go into the vent once you cross it.
Drop all the way down. You will learn how to freeze time. This way you can
mark multiple targets and once you release Lt, you will simultaneously take
out all the marked targets (darts DO NOT hurt guards). Head outside to the
right and grapple onto the post.

Don't bother with the next guard under the light post. Just grapple onto the
post and move on. Grapple onto the two points on the tree and then move onto
the roof. Go all the way over the roof to the right and grab the artifact next
to the wall. No head to the left side of the roof and enter the vent. Drop down
and stand by the lower vent. Inside will be a guard next the exit. Throw a
dart at the gong to the right of the room and then head down the vent when
he moves. Head through the vent to the other side. The next room contains
two guards beneath a light. If you ARE NOT going for no kills, then you can use
a dart on the light and kill both of them. Drop through the left most platform
and enter the door on the left wall. Jump up to the next platform and grab the
scroll (Scroll 2/3). Now jump back up to the vent. Throw a dart at the gong
and then quickly run back into the vent. Do this until both guards are under
the gong. Jump off the right and make your way to the door. Head outside and
grapple across the tree.

The next obstacle is a guard under a light. Fire a dart at the gong behind him
and then go under the steps behind him. Once he returns to his post, jump up
and continue off to the right. At the door, jump up and climb up the side of
the wall. enter the vent at the top. Rather then going all the way to the
right, drop down peak through the vent. Hit the light on the right side once
the guard is underneath; quickly drop down and grab the scroll at the far right
side (Scroll 3/3). Quickly grapple back up into the vent. Head throught the
vent to the other side of the building. Grapple across to the right most light
post. Wait for the guard to walk to the left of vent and then drop down and go
in. Walk to the right and ring the gong. Grapple across the posts to the
right. Ring the next gong over and then grapple up to the ledge above the
door.

Once the guard runs out, head into the building behind him. Free the Ninja
by holding B and then grapple upto the vent on the roof (Ninja 1/4). Now
head to the first vent on the right. Start by firing a dart at the hanging
ninja. Once the guards not looking, Grapple onto the rail and fire a dart at
the gong to the left. Now free the Ninja (Ninja 2/4). Head back into the main
vent system. Go into the bottom vent at the very right. Hit the light and then
the gong. Jump down and grab the ninja while they're investigating (Ninja 3/4).
quickly grapple back up to avoid detection. Next up is the Vent at the far
right. Fire a dart at the light on the far left and then grab the ninja (ninja
4/4). Jump up into the vent directly above where you entered.

Move to the right and ring the gong. Jump up and grapple onto the post. Move
into the building. Jump across to the vent on the opposite wall. Jump up and
enter the next vent. Simply jump over the guard and enter the vent on the
other side. Now to save Azai. Jump across to the other side and drop down
through the vents. You should now be in the vent below Azai. Hit the gong
directly above him then run underneath and hit the gong on the other side
of the room. Now move back to Azai and release him.

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------------------------------Breaching The Perimeter [B002]-------------------
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\_____________________________________________________________________________/

(The following is a strategy where you don't kill anyone. This can still be
used while killing people).

Note: For the "Destroy At Least 20 Lights" seal, there are at least 35
lights in this level so you don't have to destroy every single one. Make sure
you destroy throw some darts at the lights before you duck away into a vent.
I won't mention it that much later in the guide.

Start off by grappling your way onto the wall and into the vent. Touching one
of those red lasers will spell instant death. Throw a dart at the circuit
board to disable it. MOve down and take out the next one. Drop down into the
room and go through the door. Hide behind the pot and move to the next pot
when the laser moves away. Grapple to the vent at the next door. Slip down to
the vent at the other side. wait for the guard to head to the right and then
drop down behind him. Follow him past the laser and into the vent. Make sure
to kill the lights before you head down the vent, so you can earn the "Destroy
20 lights" seal.

Head down the shaft and exit the vent. Drop down into the vent and destroy the
circuit board only when the CAN'T hear it. The guard will look in the hole if
he hears it. Wait for the guard to move to thr right and then exit and grapple
to the bar above his head (He shouldn't be able to hear it if he stopped
walking). Head through the vent to the outside.

Now this is where you can earn the "Reach the transformer in under a minute"
seal. Quickly (without running) move to the right and grapple across until
you have grappled the forth pole. From there, jump onto the wall beneath the
guard the doesn't move. Slide to the bottom of the wall and grapple to the next
pole. Now jump onto the catwalk above. Move a bit to the right and drop down
directly above the small chimney. Hide there and then jump onto the next wall
on the right. Wait for the guard to look to the left, then jump up onto the
catwalk, grapple to the right and head onto the roof. Enter the vent to find
the transformer. Disable it and head into the vent.

At the bottom of the next shaft you will receive noise makers. These can be
thrown like darts and will draw the attention of guards, much like lights.
Hit the light with a dart and duck into the vent. On the right most vent, throw
a noise maker to the guards left. Jump off once he's distracted.

To disable the electricity you need to jump, stop time, and mark the box at the
far right. Do the same with the lasers, except the boxs are on the ground
and the roof. Further to the right is a guard, two lights, and two hiding
spots. There is also a vent over the guards head. Throw a noise maker to the
right of the guard and then grapple up onto the bar on the roof. Don't hit any
of the lights. Hitting the gong will start a challenge room.

---Challenge Room (Scroll 1/3)---
Start by flipping the switch on the right. Kill the all the lights in the
room. Head to the next floor and pull the large crate on the trap door on
the second floor. Now go back down and stand on the yellow button. If you
placed the crate correctly it will fall to the first floor. Now pull the crate
until it is over the lasers on the far right. Flip the switch at the beginning.
Now you can climb up the wall and across the roof to the scroll.

Back in the normal game, move down the vent and hit the light on the far left.
With the guard gone jump down into the vent on the right. (You can use a
noise maker if you broke the light). On the other side of the vent there
are lasers that will sweep up and down the room. Move forward jump into the
vent, wait for the laser to go back up, move to the next vent, and slash
the power. Move to the next room.

Hide in the doorway, wait for the laser to pass and dash to the next doorway.
Now you should be under the two guards. Wait for the guard on the top to
move to the far left and grapple onto the rail at the top. Move up and to
the left in the vent. Wait for the guard on the top to move to the far right
and kill the power. Drop down and grapple to the rail where the lasers
used to be. (above where you entered from; to the left). Head through the
vent to the outside. Grapple to the right. Ignore the guard on the ground
floor and keep moving. Duck underneath the short steps and move under the
floor to the other side. Grapple onto the poles and simply jump over the
light that turns on. Enter the building and hide behind the vase. Kill the
light that is behind the guard. Now hide under the vent, under the stairs.
Wait for the guad to return and hit the light to the left of the room. With
the guard on the left side of the room, jump up and exit the room to the right.

Grapple across the poles and climb the wall to the roof. Grapple acorss two
more to the right and climb the wall. Rather then going inside the vent, jump
onto the rooftop to the left. Go all the way across and jump down. There is
a single guard patrolling so be careful. Walk all the way to the left, past
the crows and you'll find a scroll (Scroll 2/3). Head back to the vent.

Note: you can take out lights before they turn them on.

15th Floor
Drop down and hide behind the pot. Dash across the pots as the guard walks
past them. Hit the lights along the way but make sure none of the guards here
it. Stop at the pot at the far right. There is a guard patrolling over the
pot your hiding behind and a guard on the other side of the door. Head through
the door right as the guard on your side walk past the pot walking to the left.
Hit both the lights and head into the vent on the roof.

16th Floor.
When the guards aren't around, hit the two lights and grapple into the vent
in the roof. Move to the far left and hang at the vent exit. Hit the light
at the let corner and then throw a noise maker to the right of the pot below.
Drop down and move through the door to the left. Stop of the second door. Wait
for the guard to be at the far left side of the room and then enter. Hide
in the pot and wait for the guard to cross over again. Grapple to the vent
above. Hit the two light before you leave.

18th Floor (we're to kool for 17)
The vent opens to two points on the 18th floor. Go to the one on the left,
Go into the room and near the door. Wait for the guard to come near and run
back and forth for a few seconds. Quickly head back into the vent and go
to the right exit. Now that the guard on the left is destracted, we can deal
with the one on the right. Throw a Noise maker to the right of the right most
pot. Jump up and hide behind the pot. Now destroy all the lights in the room
and draw the guard to the left side of the room. Exit stage right into the
vent. Now up the side of the building to not the next vent, but the one after
the next one.

19th Floor
You should now be in the upper balcony of the 19th floor. Move to the pot on
the far left of the room and the kill all the lights in the room. The noise
will cause the guard on the left side of the door to come to you. When he
comes inside, throw a noise maker to your right. When pieces go through the
door and grapple to the rail below the roof. The objective is in the vent on
the roof. Instead, go through the vent to the left on the wall. Cut the power
and grab the scroll to the left of the power box (Scroll 3/3). Head up
the other vent to finish the mission.


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-----------------------The Trail Of The Shadow [C003]--------------------------
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\_____________________________________________________________________________/

Start off by dropping down and hiding behind the crate. Wait for the guard
to look the other way and take him out. Jump up onto the ceiling and climb
past the second guard. Head into the vent behind the guard and you will
encounter the first dog. Dogs can detect you even if they're looking at you.
Wait for the dog to look the other way and take him out from behind. Don't
run, but don't take to long to melee the dog. Move along the ceiling to
by pass the guard. Head up the side of the building. Take out the guard
at the top and move his body into the trash can (1/5). Keep moving to the
right over the top of the building. Drop down and take out the guard. Move
his body into the trash can (2/5) and then slip into the vent. Hit the third
light from the left. Wait for the guard to look the other way and then take him
out. The second guard won't see you. Head into the vent above. Don't go up.
Hit the light on the far right to distract the guard and then jump down and
take the guard out. Head through the door to the right and go up the stairs.
Grapple to the light post at the top and take out the two guards. Move one
into the trash can (3/5). Jump up onto the balcony to the top left.

Lock pick the door. Wait for the guard in the next room to head up the stairs
and then go inside. Take out the guard and head to the right on the second
floor. Lockpick the door but don't open it yet. Inside is a scroll. Wait for
the laser to start going up and the RUN in, grab the scroll, run out, and close
the door. If you don't close the door the laser will extend outside the
doorway (Scroll 1/3). Head up the stairs to the roof. Walk over to the right.
drop down below the bridge where the guard is standing. climb behind him,
jump up, and take him out. Jump up onto the roof of the center building and
head over to the other side. Take out the guard and then open the door and kill
the guard inside. Drop below the bridge on the right side and kill the guard
there. Hide his body in the trash can (4/5). From where you killed this guard,
head into the vent to the right. Inside is a challenge room.

---Challenge Room (Scroll 2/3)---
Start off by going all around the room and flipping both yellow switches.
These will disable the lasers. NOw to lower the walls to the scroll, make sure
the lever in the top right corner is facing down, the one in the top right is
facing up, and the one in the lower right is facing down. Head to the center
and grab your reward.

Head back up to the top right bridge. Head up the wall and up the tower for
a new objective. Head directly down and then to the right. There you should
find a vent that is only a few meter long. There you will find one guard by
the vent and one standing near him. Wait for the guard standing off to the
right to look away and then kill the guard by the vent. Then, walk out and
kill the other guard. Head into the next vent over. Head up the shaft. Kill
the riot guard to the left and then continue go upward. Kill the sleeping
guard on the bridge and then continue your ascension. At the top are two more
guard. Throw a noise maker at the small wall to the left of the guards. Jump
up and kill both guards from behind. Grapple up to the rail and wait for a
third guard to investigate (he may not come). Kill him and jump down into
the vent. Dangle from the rail and kill the power box. Interact with the radio.

Sweep through and finish off the remaining guards in the area from some more
points. When you're done, head to the bridge where you killed the sleeping
guard. At the other side of the gate, drop down to the very bottom. Wait
for the dog and guard to seperate and then take out the dog. Drop back down
and kill the guard when you see an opportunity. Now kill the guard smoking off
to the right. Head to the right and drop all the way to the bottom. Open the
crate at the bottom for some smoke bombs. Head into the vent on the wall to
the right. Throw some smoke at the laser and you can safely pass by.

The camera will now pan over a guard with a marker around him; DO NOT KILL HIM.
TO get one of the seals we will have to five guards in the area. If you get
to far behind him you will fail the mission. Wait for the target to pass and
then drop down the left most vent. Lockpick the door on the right and kill the
guard on the other side (1/5). Head back to the vent and drop down the opening
on the right. Now head into the vent in the ground.

Before exiting the right vent, wait for the target to start walking up the
second flight of stairs. Jump up and kill the guard on the second flight (2/5),
drop down and kill the other guard (3/5). Move the guard on the bottom into
the trash can to finish the trash can seal (5/5 trash cans). Now run into the
vent at the bottom of the stairs. Throw smoke at the bottom of the laser and
run across. Head up the vent. Grapple to the rood and move to the right side
of the room. This will permanently stop the timer on the following the target.
Drop down behind the guard and kill him (4/5). Drop into the vent and enter
the light. Now head up the vent, kill the dog, head outside, and kill one
of the guards outside to finish the seal (5/5).

Head back to the vent we were just at. Drop down to the room with the laser
sweeping the room. Drop through the floor to pass the laser and interact with
the console. Head back into the room where the light went on and head to
the second floor. Pull the lever to open the vent. Head up the shaft and
stop at the vent on the far left. Kill the light on the left. While the
guards occupied, take him out. Use the flower pot to pass the laser on the far
right. Open the door and kill the guard. Don't move his boy. Instead, run
back behind the flower pot. Another guard will come to investigate the body,
at witch time you can take him out. Head to the room at the top left and
pull the lever inside. Move inside the newly opened vent on the right side
of the room. Wait for the lasers to be at their lowest point, jump down, and
kill the two power boxes. Drop down the vent on the right side. Dangle from
the rail and flip the switch. Head back to the other vent and kill the guard.

Doing so will automatically trigger the alarm. Head to the right and drop into
the vent. Start moving down the shaft. Enter the vent at the bottom. Clear
out the guard and flip the switch. Head back up the shaft and enter the vent
at the top. Evade the lasers and drop down the vent on the floor. Throw a
smoke bomb at the corner and jump down and grab the scroll (Scroll 3/3). Head
back up and enter the vent on the right side of the room. Move down the
shaft and take out the power boxes along the way. Exit the vent at the bottom
and grapple onto the pole. Wait for the dog to move off to the right and jump
onto the bridge. Drop below the bridge, but cling to the bottom of the
bridge. MOve to the other side and drop down to hide behind the chimney. Throw
a flare to distract the guards and then head up the wall to end the mission.

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/                                                                             \
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------------------------------A Change In Course [D004]------------------------
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\_____________________________________________________________________________/

Head to the right and drop below the stairs. Go into the vent and grab the
crate inside. The crate contains spike mines. Don't throw the mines to close
to enemies, otherwise they'll hear the impact and destroy it. Head up the
vent to the left and take out the guard above. Head further to the left and
eliminate the guard. Open the door and move across the flower pots to avoid
the sensor. Head down the stairs at the end.

Jump up onto the ceiling and move over to the left. Throw a flare onto the
ground to the left of the short set of steps. Quickly throw a mine next to
the flare. One guard should come to investigate, step on the mine, and this
should net you the seal. Clear out the final guard and the dog in the room.
Also eliminate the power box on the far left wall and below the left most
stairs. Now move to the the far right side of the room on the bottom
floor. Nab the scroll in the corner (Scroll 1/3).

Head to the top of the shaft and enter the vent on the left. Drop down the
vent on the left side of the room. Wait for the guard on the left to go to
the left most wall and then drop down and kill him. Take out the second
guard. Interact with the gas controls to trigger the next objective. Head
back to the main elevator shaft. Go up into the first open shaft on the
left. Bypass the lasers and hit the power box on the wall. Run all the way
to the left of the area and grab the artifact for some more points. Head back
to the main shaft. Head into the vent on the right side.

Hide behind the pot and hit the lights. Kill the guard when he turns his
back. Head to the right and enter the vent above rather then the door. Drop
down on the other side, flip the switch, and grapple to the rail. Take
the guards. Now we have to get into the vent on the far right side of the room
without triggering the alarm. Wait for the sensor to aim at the roof and
then sprint to the vent. Head up the shaft. Kill the guard when he comes near
the vent. Drop below floor to by pass the sensor. MOve through and clear out
the two guard and dog in the room. Lockpick the door on the far right and
disable the vent inside (Vent 1/6). Head into the vent above and move into the
main elevator shaft.

Head into the vent at very top right of the shaft. Kill the guard patrolling
on the left and then head into the vent in the ceiling. Spike mine the
remaining two guards in the room. Disable the vent (vent 2/6). Head through
the vent to the next room up. In order to get one of the seals you will
need to kill two guards by hitting the light in the center of the room. Wait
for the light to be directly above the first guard in the line and hit it
with a dart. (Stop time and make sure the blue line is over the first guard.)
This should take out both of them. Now head into the vent on the far right
corner for a challenge room.

----Challenge Room (Scroll 2/3)---
This one is going to be a bit complicated for me to explain. To make is a
bit easier, refer to this crap diagram:

(this is the top)
1 4
  7
2 5

3 6

Look at that diagram. The numbers refer to the slots in the walls. Flip the
switches in the following order: 3, 6, 2, Kill the power box at the center
column, 2, 5, 7, kill the other power box, 4,1 and grab the scroll.

Head back into the large room. Use a flare to distract the guard at the top
right and kill him. Clear any remaining guards and then interact
with the vent at the bottom of the stairs (Vent 3/6). Now if you want, you
can move on and advance the mission. If you want the final seal, you'll have
to stick around for a few more minutes. Hit the power box at the far left side
of the room and head back to the main shaft. Head into the vent that is second
from the top right. Wait for the laser to pass, jump down, grapple to the rail,
and hit the power box. Disable the vent (Vent 4/6).

Head back to the main shaft. Go into the next vent down. Go to the opening
on the far left of the room. Drop down and kill the guard below. Go inside
and kill the other guard. Disable the vent (Vent 5/6). Head back to the
main shaft. Head to the vent two vents down. Disable the box on the other
side of the door and disable the vent (Vent 6/6). Go up the vent in the first
room and grab the scroll (Scroll 3/3).

Head to the top of the elevator shaft and enter the vent on the left. Head
to the roof and hit the cables around the object. Now sprint to the right
and grapple across the poles to end the mission.

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/                                                                             \
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-------------------------The Fall Of Hessian Tower [E005]----------------------
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\_____________________________________________________________________________/

Jump onto the wall above the guard and drop down behind him. Take him out
and drag the body to disable the lasers. Continue to drag the body into
the next room to disable the other lasers. Hit the power box in the vent
above to open up the door. Use the doorways in the next room to bypass the
lasers. Grapple up into the vents. Head to the top.

Start off by eliminating the guard on the first floor. Flip the yellow switch
on the left side to draw the guard down the stairs. Grapple to the light and
take him out. Unlock the door on the right side. Kill the guard on the other
side. Jump up onto the ceiling and grapple onto the light on the other side
of the room. Kill the guard. Go into the vent next to the guard. Ring
the gong to trigger a challenge room.

---Challenge Room Scroll 1/3---

Jump onto the ceiling and move to the far right side of the room. Hit the power
box on the wall. Pull the crate onto the trap door and then stand on the button
on the left side of the room. Slide down the wall on the right side of the room
and press the button on the bottom of the platform. Push the crate onto the
button on far left side of the platform. Head back to the top of the platform
and press the button we just turned on. Head to the far left side of the room.
Go down the other side of the room and push the crate onto the trapdoor. Slide
down the far left wall and hit the power box. Stand on the button to drop the
crate to the bottom floor. Jump onto the crate. Go onto the ceiling of
the paltform to the right. Press the button on the wall. Push the crate to
the left until the laser is disabled. Grab the scroll.
---

Head to the second floor of the room and take out the riot guard. Head to the
left. Grapple up the vent to get to the next room. Grapple onto the ceiling
and walk into the light.

Drop back down into the room below. Three new guards will enter the room from
the right. Distract the guard next to the door in the lower right. Head past
the sensor by hiding by the pot. Hit the power box in the next room. Head
into the vent overhead. Throw a distraction item a bit ahead of the grapple
rail. Grapple to the rail and hang the guard below (Use Hangman's Hymn). Use
a second distraction item to make the guard turn around and see the guard.
You should then receive the Seal. Put the guard out of his misery. Disable
the lights with the switch below the rail. Head into the vent on the wall.

Head up the wall onto the platform. USe the flag to the right to
upgrade/resupply/change gear. Head to the left and kill the guard on the other
side of the door. Hit the power box on the ceiling to open up the door. Wait
for the elevator to pass and cross the shaft to the next room. Grapple to the
second floor and then drop through the floor to pass the next laser. Wait for
the sliding laser to reach the roof and then jump up. Grapple onto the light
and grab the scroll on the far left (Scroll 2/3). Drop down to the lower floor
and go up the wall to the far left. Enter the vent. Pass the lasers and go up
the wall. Drop down the vent for a cutscene. Drop down the next vent.

Wait for the guard to move to the far left side of the room and then take him
out. Drag the body through the laser on the far right side of the room and
flip the switch. Enter the vent on the left side of the room and drop down
to the lower floor. Wait for the guard to come near and then talk him out.
Hit the power switch and head off to the right. Drop down into the vent in the
floor and head to the right. Ignore the two guards on the left. Head up the
stairs on the right side and open up the door. Hit the box on the inside and
head up the vent. By pass the lasers and grab the scroll in the center of the
room (Scroll 1/3). Drop down and go into the door in the lower right of the
room. Head into the vent in the ceiling. Go through the vent on the left and
grapple up onto the rail. Sit at the top vent and wait for the guard to pass
by. Take him out. Head through the door on the right. Interact with the
wench and move it in front of the sniper's laser. Drop down and head to the
right. Go into the vent in the corner. Unlock the door and head up the wall.

Enter the first vent for a artifact. Go further up the wall. Enter the vent
and kill the sniper. Head up the vent. Go to the far right and move the crate
to the far left. Move to the left and jump onto the ceiling. Move up the wall
and take out the power box. Distract the guard and then take him out. Head
to the left Go up the wall. Head into the light for a look into the next room.

Unlock the door. Start by heading up the wall above the door. Go through the
vent. Hit the power box, pull the lever, and kill the sniper. Head into
the vent on the ceiling. Drop through the catwalk to by pass the laser. Drop
into the vent on the far right side. Kill the power box, kill the sniper, and
pull the lever. Head to the ceiling and drop down to the metal platform with
the light. Hit the four support points to make it drop. Kill him to finish
the mission.

 _____________________________________________________________________________
/                                                                             \
-------------------------------------------------------------------------------
-----------------------------An Ancestral Home [F006]--------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

Jump onto the wall and then enter the vent. Unlock the door on the left and
kill the guard. Open the door on the right and walk forward until the guard
sees you. Run back inside and close the door. The guard will walk to the door
but won't open it. When he starts to walk back, grab the body and pull it
outside to the right. Drop it next to the cover spot and then hide behind
it. The guard should turn around and see the body. Kill him from behind to
get the seal.

Jump up onto the next floor. Jump onto the wall below the bridge by the guard.
Draw him to the center of the bridge and kill him as he passes the bridge.
Jump up to the next floor. Head to the right and enter the vent in the wall.
Jump down for some info on "Farsight". Farsight will tell you what lever/
switches are linked to along with brighten up the room. Hit the center lever
to open the door. Open up the crate for some points. Drop down and head into
the vent. Wait for the guard to come by and then drag him into the vent. Head
outside and eliminate the other guard. Toss both guards into the trash can
for some additional points. Head to the far right and walk up the wall.
Grab the artifact and hit the power box. Wait in the vent and pull the guard
in as he passes by. Kill the other guard and toss him into the trash. Now
jump onto the wall by the bridge. This next part is a bit tricky. One guard
will by standing off the right facing left. While another will patrol back
and forth on the bridge. Throw a spike mine on the bridge to the left. Once
the guard steps on it the other guard should get scared and wonder over to
the bridge, where you can take him out. If you didn't get detected, you should
receive the seal.

Head through the door into the building. Grapple onto the ceiling into the
vent. Pull the crate out to the left and enter the vent on the right. Drop
down and head to the right. Drop the first cent and drop a mine to the right
of the pot. Once the guard steps on it, drop down and take out the dog. Head
to the left and open the door. Take cover behind the pot and hit the light in
the middle of ceiling. Kill the guard and drop into the vent on the left side
of the room. Drop down and kill the sleeping guard. Drag the body through the
lasers to disarm it. Kill the guard on the other side of the door and drop
down into the first vent by the door. Kill the power box. Head back up and
drag the body to the right ot disarm the lasers. Disable the generator and
head up the vent to the right. Go up the first vent onto the right and grapple
up to the rail next to the electrified area. Go through the vent to the right a
and kill the two guards ABOVE (Drag one down the ledge and grapple onto the
light to get the other). Head to the very top and move to the left. Hit the
light and kill the guard while he's looking the other way. Drop down into
the vent to the left. Grab the scroll on the inside (Scroll 1/3). Push the
crate to the right and drop back down. Head back to the roof and go to the
right this time.

Drop down through the stairs and go to the left. Pull the crate off the hole
to the right. Drop down and then drop through the platform to the very ground
floor. Stand to the left of the crate and push it to the right until it is
over the lasers. Jump over the box and pull the other crate to the left. Jump
on top of the crate and jump up and to the right. Grab the scroll (Scroll 1/3).
Jump back to the top of the area.

Refill your stuff at the flag. Push the crate to the right and use it to jump
up onto the near by wall. Graple onto the light post and take the guard out.
Head all the way to the right and go up the wall. Go through the building and
continue right. At the bridge, drop through the ground, and make your way
to the bottom. Kill the two guards at the bottom and enter the trap door at
the bottom right.

Grapple up past the lasers and pull the crate at the top to the left. Open
up the door and say hello to the interior of the castle. Head up the stairs.
Kill the guard and the dog on the bottom level. Then hit the chandelier on
the ceiling. This will cause the guards on the top left and right to
investigate. Throw a spike mine on the stairs leading to the left. Quickly jump
up onto the platform to the top right. Grappl up to where te light used to
be. Kill the guard standing on the ledge to the left. Jump off the ledge to
the left and go through the vent. Grab the artifact. Head back to the central
area that we start at.

This time go down the stairs. At the bottom, head to the left, open the door,
and kill the guard. Now thorugh a spike mine on the far left door. Open the
door, and jump onto the wall above the door. One guard should run out and
get killed with the mine. The other should be terrified and run to the right
of the room. Drop down and kill him. Run up the far left wall and unlock the
stuff at the top for some points.

Drop back down and go to the right side of the stairs. Drop down the stairs to
the catacombs. Go to the left and kill the patrolling guard (1/7). Continue
to the left and drop down. Take Note that red rails brake very quickly. Go to
the crate on the far left. Go up the wall and drop down on the other side. From
the Artifact, go to the left and activate the challenge room.

---Challenge Room (Scroll 3/3)---
Grapple to the rail in the center of the room. Dangle down and hit the power
box to the right. This next part is a bit tricky. You need to jump out to the
right and grapple onto the rail in mid air. Do this for both boxes in the top
right and left corner. Grapple to the rail in the center left side of the room.
Dangle down and Hit the power box. Grapple back to the center. Drop down and
grapple to the rail on the lower right. Hit the power box. Grapple to the
rail above the scroll. Dangle down and grab the scroll.

Head back to the
crate in the previous room. Go to the far right and throw a distraction behind
the guard. Kill him (Guards 2/7). Head back to the crate and pull it to the
right. Jump into the newly revealed vent. Go all the way to the right and
drop down through the last vent. Drop down to the ground and take out the
two guards (4/7). DON'T DROP THEIR BODIES IN THE VENTS. Grab one of the bodies
and take it to the room on the far right. Disable the generator. Drop down
into the vents. Pull the crate out to the right. MOve off to the left and
grapple to the ceiling.

Jump out to the left and grapple onto rail above the lasers. Bypass the lasers
and jump up to the lever. Pull the lever. Jump down and interact with the
generator. Quickly jump up onto the walls. Jump up and over to the right and
drop into the vent. Wait for a guard to come by and pull him in. Take out the
second guard in the same way. Walk to the left and take out the the other
guard (7/7). Look at your map and make your way to the top of the red X. Drop
down and pull the winch.

 _____________________________________________________________________________
/                                                                             \
-------------------------------------------------------------------------------
-------------------------------A Bottomless Chasm [G007]-----------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

Bring Spike Mines!!!

Jump down the vent to the right and grapple to the rail. Watch out, there is
no floor. Grapple across the rails and head up the vent at the end. Go all the
way to the top. Run across the fragile ground and grapple across the spike
pit. Run all the way to the right and head up the wall. This next part applies
once you get a save point. Go to the far right and move the large object to
the right. Go into the hole it reveals and grab the scroll inside (Scroll 1/3).
Move the object on the left and go down the hole it reveals. The next area
is full of poison gas. Once the green bar runs out, you'll start taking
damage. Jump into the gas and run to the left for a artifact. JUmp back up
to reset the air bar. Run back down and run to the right. Once you get out
of the vent, grapple onto the ceiling. Move to the right and exit the area
with the gas.

Another save point with a crate and a lever. Pull the lever and jump onto
the top of the crate. Lockpick the door and head inside. Pull the lever and
jump onto the crate. Below you should see two guards patrolling the area. Throw
a spike mine in front of them and then jump down and deal with the other.
Grapple back up to the crate (2/3). Once the crate starts to drop, grapple
onto the rail on the ceiling. Grapple to the red rails on the other side and
head up the shaft. On the other side drop below the stairs and wait for two
guards to patrol over head. Once they pass, jump up and head to the right.
Hit the lever on the other side of the shaft. Grapple underneath the crate
to avoid the lasers. Head to the right and take out the guard on the top of
the wall.

Continue right and you'll receive a new optional seal. Jump down, kill the
guard, and jump onto the bottom of the crate. If you want the seal then don't
take your hands off the crate. To avoid detection simply swing to the opposite
side of the crate when the guards look your way. When you pass the three
guards and reach the top, you'll receive the seal. But now we need to go back
down the shaft. Throw a Flare at the last guard on the left. Jump down and
take him out. Go to the left and activate the challenge room.

---Challenge Room (Scroll 2/3)---
Pull the lever and jump onto the crate. Go to the bottom, top, right side,
and then jump off to the right when the crate blocks the laser. Slide to
the bottom and hit the two power boxes. Back to the left side of the box.
Swing to the bottom, left, bottom, right, and then jump off at the end. Grab
the scroll.
---

Head to the top of the shaft and move to the right. Kill the sleeping guard
and pull the lever. Go onto the crate. Right, left, and then jump onto the wall
on the right. Go up the wall and run up the shaft. Meet the crate at the top.
Jump off to the left. Pull the lever and jump on top of the crate. Jump on
the bottom for the second laser. Jump off to the left and grapple along to the
wall. Grapple twice more to the left and jump onto the crate. Throw a flare at
the guard and kill him. Grab the scroll and pull the lever. Jump back onto the
the crate and ride it all the way back. Halt the bottom crate over the
right most laser. Keep the top one moving and ride it to the top platform.
Run to the right and refill supplies at the flag. Grab flares and spike Mines.

Go to the bottom of the room and press both button and pull the lever. This
will start the countdown till the door opens. To get one of the seals you have
to hide 3 bodies in this room. Start by hiding in the door to the right. Kill
the guard that come by and hide his body behind the door (1/3). Jump up the
stairs to the right and kill the guard. Hide his body in the vent to the
left (2/3).Go into the door to the left of the vent and jump onto the ceiling
and pull the guard below. Drop his body into the vent (3/3). Quickly jump
into the vent yourself. Wait till there are about 40 seconds left then find
an opening, and grapple to the rail beneath the gate (The one we're opening).
Throw a spike mine on the ground to the left and right entryways. If any guards
show up, throw flares at them until the timer runs out. Grapple up and run
to the end.

 _____________________________________________________________________________
/                                                                             \
-------------------------------------------------------------------------------
-------------------------------The Inner Keep [H008]---------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/
(Get smoke bombs with the upgrade and upgraded spike mines).

Head outside and grapple into the tree. Drop down, kill the dog, and then kill
the guard. Lockpick the vent in the ground and head inside. Grab the Artifact
and wait at the vent on the other side. Hit the light and take out the guard
when he comes by. Head through the vent in the ceiling. Grab the artifact and
head to the roof. Go to the right and drop down onto the balcony. Kill the
sniper. Drop down and hide behind the chimney. Draw the guard over and kill
him. Head into the vent above the door. Inside, go into the vent in the
ceiling. GO out the first exit on the left. Go up the side of the building and
pull the guard down at the top. Go inside and kill the sleeping guard.

Go back outside and continue up the side of the wall. Quickly jump on the
wall above the door. Kill the guard that comes outside. Drop a spike mine in
front of the door. Head up the wall and kill the guard on the next floor.
Go across the top floor and drop down. Kill the sniper. Go inside, kill the
guard, and grab the artifact. Go outside to the right. Drop down through
the flights of stairs. Drop through the floor and take out the guard. Skip
the guard standing to the left and drop down to the very bottom floor. Kill the
guard at the base of the stairs. Hide in the trap door and kill the guard
when he comes by. Head back up the stairs to where we kill the sniper. Go to
the right for a save point.

Lockpick the door and drop into the vent in the room. Draw the guard to the
vent and take him out. Go to the door and kill the guard on the other side.
The other guard should come to investigate. Kill him when he comes in range.
Head to the left and drop through the stairs to get a intro to elites.

Elites cannot be killed from behind like you would with normal guards. You
have to stun them first and then you can kill them Also, they do not get
terrified. The two best ways to stun elites are: Upgraded Smoke bombs, and
spike mines (Preferably upgraded but not necessary). Throw a spike mine in
front of him and then hit the light. When he steps on it, run up and kill him
Drop into the vent below and go into the door on the right. Hit the
chandelier up top to kill the guards. Take note of the vent in the bottom right
corner of the room; we'll come back to it soon. Head up and to the right.
Push the crate and jump on top whenever the bottom laser comes by. Grapple
to the right and resupply your stuff.

Head back to the vent I mentioned earlier. Wait for the guard on the top floor
to look to the right and then kill him. Enter the vent on the right side of the
room. Drop down to the lever but don't pull it yet. This strategy will only
work with UPGRADED spike mines. Throw a spike mine directly underneath the
feet of the NORMAL guard and then pull the lever. The lever will kill the two
elites for you. Run past the dead bodies into the vent on the left. Grab the
scroll inside (Scroll 1/3). Head back to the upgrade flag. Resupply and head
into the vent to the far right of the flag. Inside is a challenge room.

---Challenge Room (Scroll 2/3)---
This room is all about dragging the bodies around to disable the lasers. Grab
the first body and drag it all the way to the right. Drop one body and grab
the other. Pull it over to left until it's under a laser. Grab the other and
pull him to the left. Drop them both in the vent. Drop them both to the next
floor. Place one body on the trap door to the right (There might already be one
there). Place one body underneath a laser. Go into the vent on the left. Stand
on the button and hit the power box. Pull the guard on the far right onto the
button. Drag the body on the left to the right and drop down to the bottom
floor. There should be four bodies on the bottom floor. Place three bodies
underneath each one of the laser so that they are no longer active. Drag
the forth body to the left and throw him over the electric fence onto the
laser. Grapple onto the ceiling and grab the scroll at the end.

Head outside by going up the vent to the left of the flag. Kill the guard in
the single room and pull the switch. Go into the vent below and take out the
elite outside with a spike mine. Move up to the next floor and use smoke on the
elite to the right. (Make sure you have one spike mine left, run back to the
flag if you need more.) Go up the wall to the right for some info on how to
disable the helicopter. GO through the door to the left and grapple onto the
light post. Below you should be two guards standing together to the left and
one guard alone to the right. This is where we will be getting the terror seal.
Throw a spike mine on the center guard. The two guards on the end should
freak out and one should get killed. Put the other guard out of his misery.

Head back to where we saw the helicopter. Since we're going for no detection
we're going to have to disable the generator. Clear out the guards on the
second floor. Open the right most door to the outside. Wait on the light posts
for the elite on the left to look to the right. Drop down beneath the stairs
and open up the vent. Below ground, pull the guard into the vent. When
the other comes to investige, kill him. Pull the lever. Grab one of the bodies
and drag him across the room. Disable the generator. Head back to where you
terrorized the guards. Go through the newly opened gate to the left and
eliminate any guards in your way.

 _____________________________________________________________________________
/                                                                             \
-------------------------------------------------------------------------------
------------------------------A Blade At His Neck [I009]-----------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

Head to the left and up the shaft. Go through the door on the left. Since
we're going for the seal we need to not kill the tow guards, and instead
pickpocket them. Go up and enter the vent on the right. Pull the crate
to the right and then head outside through the vent. Drop down and go through
the vent in the floor. Take out the power box to disable the lasers around the
target. Go back into the top vent and grapple to the rail. Dangle down and
press B near the guard. Head back through the vent to the start of the level.
With the lasers gone, grapple onto the rail and grab the scroll inside (Scroll
1/3). Head back to where you took out the power. This time climb up the wall.

Go into the vent at the top on the right. Activate the challenge room.

---Challenge Room (Scroll 2/3)---
Drop down to the next floor down and pull the lever. Run underneath it to
pass the first laser. Jump up and pull the switch at the top. Jump down to
the next level down. Use it as cover to to pass the next laser on the left.
Jump up onto the top floor and pull the lever to open the door guarding the
scroll. Use the object as cover to reach the far right side of the room. Drop
down to the bottom floor and grab the scroll.

Head back outside and flip
the golden switch. Slip into the vent below and take out the elite above.
(Keep a upgraded smoke bomb handy). Hide the bodies and head to the far left.
Go up the wall and kill the guard at the top. Inside the room are two guards.
Don't go inside. Imstead, go up the side of the wall and make your way to the
next floor. On the next floor is a dog and a guard. Let the guard see you and
then jump onto the wall. When, he comes by take him out. COntinue going up
the walls to the roof. There you should find a scroll (Scroll 3/3).

Drop down one floor and find the lasers off to the right. You should be
next to the room with the two guards that we avoided earlier. Throw a spike
mine in front of the door and then run around to make some noise. Grapple onto
the rail before they come out. Kill the other guard. Drag a body through the
lasers to the right. Kill the elite and enter the vent on the far right. Head
up the shaft and go to the top. Drag the guard in. Hit the light and take the
other guard out. GO into the vent on the left. Kill the elite. (remember keep
at least 1 smoke bomb). Head to the right and grapple to the vent on the
ceiling. To the right is our target. Throw a smoke bomb in between the two
guards to the left. Jump up, pickpocket the key, and return to the vent before
the smoke wares off. Open the door below and head to the right. At this point
the alarm will go off. Simply restart to checkpoint and you'll have the seal
without any detections.

Go through the newly opened door to the right and pull the crate to the left.
Use the crate to jump to the roof. Resupply at the flag. Head off to the right
and  kill the dog below. Go up the side of the large building to the right.
Go all the way to the top and drop down the vent at the top. Inside, head to
the right. Jump onto the second floor. Throw a smoke grenade at the laser and
go through the door. Grapple up to the rail and jump off to the left. Grapple
up the crates to the top. Hit the switch at the left and right of the tower.
Drop back to the bottom and go to the right of the motion sensor. Drop below
the stairs to the light. Jump up and go right. Grapple up to the vent and go
to the left. Use the wintch to reveal the lever. Pull the lever and ride the
crate to the top. Flip the switch at the top and then head back to the
generator.

Go through the door to the left and drop down the stairs. Kill the sniper
guard, and elite. Grab one of the bodies and drag it to generator room. Use it
to disable the lasers. Knockout the generator.

Head back to the left towards the objective. Hit the light and close the
door. When the guard returns to his post, take him out. Hide in the doorway
and take out the elite. Once in the room with the sensor, go up the wall and
pull the guard down. Bypass the sensor, gas bomb the sniper, and head into
the vent above the sniper. Move through the vent and kill your target.
 _____________________________________________________________________________
/                                                                             \
-------------------------------------------------------------------------------
------------------------A Shattered Stronghold [J010]--------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

This mission is obnoxious as all hell. Traps, traps, traps, did I mention
traps?

Take note of the following things:
Cars will explode shortly after you touch them.

Pressure plates are guaranteed to trigger some sort of trap.

The hanging red objects will explode on contact. Throwing a dart at them
will not trigger nor disable them. It will simply drop a mine on the ground.

Jump down and run past the car, through the building, and onto the wall
of the next building over. Move all the way up to the roof in order to
avoid the mines inside. You'll encounter the first bandits on the other side
of the building. Wait for him to look to the right and then rush up and end
him. Go up and around the next building. Watch for things dropping in on your
head.

Grapple across to the next building over. Kill the guard at the base of the
stairs. Wait for the other two guards to come and investigate and take them
out. Go to the destructible floor to the right and take out the guard below.
Drop below the floor into the cavern below. Running into the chains will
trigger dart launchers in the wall. Run into the first chains and quickly
crouch right after the floor dips down. Now for the next two. Break the one
on the left and then jump onto the wall to the right. Break the second and
immediately crouch (Scroll 1/3).

Head topside again and head outside. Stand on the wall above the destructible
floor and throw a flare onto the destructible floor. Take out the second
guard when he comes to investigate. Go into the room the guards were inhabiting
and head up the wall. Move through the vent to the right and drop down for
a cutscene.

Now for the fun half of the mission. Head up the wall to the right and go
outside. Head up the wall and slide all the way to the bottom. Take out the
patrolling guard. MOve to the right and you should find a shaft leading
deep below the surface. Head inside. Watch for falling objects after you hit
the chains. Kill the first guard on the bottom. Run to the left and go into
the vent in the cave wall.

---Challenge Room Scroll 2/3---
Run up the wall to the left. Grapple up to the first rail and some dart
launchers will be triggered. Quickly jump to the left over the darts. Grapple
to the rail on the top left and jump over the darts to the left. Pull the
lever on the top left. Jump down and pull the lever below the rails. Head
to where the scroll is located. Pull the lever and grab the scroll.
---

Exit the vent and head back into the cavern. Continue going down and to the
right. Where the path splits, go into the lower cavern. Go past the spikes and
jump up the stairs. Watch for the guard on the stairs and take him out when
he passes. Go to the right. Where you find the two chains in a X shape: Stand
on the button and wait for the spike to go back down. When this happens, run
to the right and run onto the wall. Move through the vent and resupply at
the end.

Now for a new seal. You need to grab the Sumi without taking any damage, so
basically, don't get detected and don't trigger any traps. Move to the right
and take note that the center vase is rigged with explosives. Wait for the
guard to come near, run behind the vase, run away, and laugh. Grapple up near
the chains and jump onto the platform. Before activating the winch, Kill the
guard patrolling the stairs. Throw a spike mine at the feet of the riot soldier
and then jump down and kill the other guard. Head to the top of the cavern
Watch for falling crap after tripping the chain. Pull the winch until the
crate is near the ceiling. Quickly drop down into the cavern where the crate
originated. Move to the right and push the crate over. Grab the Sumi.

Move to the right. Sprint throw the chains on the top to avoid the traps. Head
up the side of the wall. Distract the guard at the top and take him out. Jump
into the yellow light above for another objective. To get the optional seal you
need to not use a single item, this INCLUDES the grappling hook. Move across
the bridge and jump onto the ceiling. Take the sniper out. Drop down onto roof
above the next sniper. Wait for the guard on the right to look away and drop
down on the sniper. Wait behind the vase and take the other guard out when
he investigates. Drop down and kill the objective guard. Grab the key.

Head to the roof of the building to the left and head to the left. Resupply at
the flag. Move a bit more to the right and will find a vent entrance in the
ground. Use your farsight to see two guards and two sleeping dogs. Throw a
upgraded smoke bomb in between the two guards. Drop down and kill them. Take
out the two dogs. Move to the left and grab the scroll (Scroll 3/3).

Move further left and take out the patrolling guard. Move further up onto
the next higher roof. Drop down on the other side. Head up the first set of
stairs and throw a spike mine at the guard. Jump into the hole in the ceiling.
You should now be in a room with several chains in between two walls. Now move
the crate in front of the bottom most launcher. Now brake the bottom most
chain. Move the crate to the next launcher and brake the chains in front of
the crate. Do this until you reach the top. Grab the needles. Now make
your way back to trapped comrade at the beginning of the level.

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/                                                                             \
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-------------------------------Set To Flight [K011]----------------------------
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Simply walk to the left until you drop the body. Jump up to the roof and
run to the right. Grapple onto the light pole. Jump off to the left and
grab the crate. Move it to the right onto the button. Jump down and head into
the building to the right. Inside you will learn about "Mark Of Serenity".
Essentially you use it the same way as a item, but this will teleport you to
the location. From now on it will be referred to as "TP". EX. "TP to the other
side of the trap". TP across the bombs. TP across the slicers.

Now you will meet the stalkers. Stay out of range of the green rays and
don't event try to fight them. Use your new TP ability to bypass the stalker.
In the next room you will encounter several more stalkers. Move to the top
of the room and exit to the right. In the next building over, go behind the
vase on the end of the row. This should trigger a bomb. Run off to the right.
The explosion should draw the attention of the two stalkers in the room. TP
up the stairs and grapple up to the left. Grab the scroll (Scroll 1/3). Run
out the building to the right.

Drop down to the ground and go into the vent. Move down the tunnel to the
right. You should now be in a room with a winch, a lever, and a crate. Pull
the winch and then the lever, make sure to stand beneath the crate. Head
down to the right for another puzzle. Break the bottom most chain and
quickly hide in the crack in the wall. Pull the winch all the way to the top
and then TP to the lever. Go through the vent to the surface.

Now to complete the third and final seal. To kill five enemies using the
explosive traps set around the level. Start by hitting one of the explosives
in the room to the right (he'll walk into it eventually). Head up the
building all the way to the top. Hit the explosive in the room directly
below the roof. From the top most point, run to the right. Move through the
tower (Hit the bomb in the room) and run up the other side. Hit the bomb above
the snipers head at the top. Your trap kill counter should be 4. Drop down
the right side of the tower two floors from the roof. There you should find
a bell. Drop below  the ground next to the bell. Wait for the guard to come
near. Dart the bell. Get up behind him and go to the left. Pull the lever,
throw a dart at the bomb above the sniper and then jump down to the vent to
the left of the sniper you just killed. You should have netted the five
neccasary kills to get the seal.

Grapple across the broken rails and pull the lever on the other side. Jump
down and TP mid air to the next lever on the left. Move into the vent to
the right and you'll encounter and other stalker. Wait for the stalker to move
to the far right and then move into the wall crevice on the left. While, it's
still looking away, quick move into the next one over. The stalker will be
alerted but will not find you. Wait for her to leave, and then run off to
the right. Stand on the button and TP into the vent. Pull the lever, jump to
the left, and TP to the right, right before the wave of darts hits you.

Head up the vent to the surface. Drop down the first vent.

---Challenge Room (Scroll 2/3)---
Jump onto the first platform. Go to the far left and grapple up to the rail.
TP to the other side of the blade and pull the lever. Pull the second lever.
Jump back down and throw a dart at the floating mine. Pull the winch. Jump
onto the box and jump off to the right. Pull the lever. Grapple up to the
vent. Pull the lever at the top. Wait for the darts to hit the door, open the
door, and TP to the first vase. TP across to the other side. Drop down to
the starting area. Go and knock down the other tow hanging bombs. Drop to the
very bottom most floor. Pull the lever and start running to the left. Grab
the scroll
---

Drop into the next vent over. Use your teleporting powers to move to the far
right side of the cavern. Now for the cavern full of Stalkers and scrolls.
To get the scroll we need to move to the left side of the cavern. Simply wait
for about a minute in this cavern and many of the stalkers will kill themselves
with traps. Avoid the rest and grab the scroll in the left side of the cavern
(Scroll 3/3). In the next cavern over, grapple up to the right, and TP out the
cavern.

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-------------------------------The Return [L012]-------------------------------
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Jump down and move to the right. Find the winch on the left side and shine
the light on the translucent box on the right. Shining a light on the box will
make them no longer solid. Jump into the vent behind the box. Pull the winch
near the roof and then TP to the vent when the box starts to come down.

Pull the winch and pull the lever on the other side. Use the vent to to go
back to the other side and pull the winch again. TP to the newly opened
vent. Drop down the shaft all the way to the bottom of the tunnel. Jump up
and pull the crate until it is over the face and both eyes are open. Go into
the vent to the right. Head up all the way to the subway. Use the doorway
for cover and grapple to the vent to the right. In the next room up is a
good old fashion guard. Grapple to the vent in the ceiling. Drop down on the
right and open the door. drop back down into the vent. TP out onto the vent
to the right. Head up the vent into another subway. Move to the right and
take position over the dark crate. Wait for the train to start coming, and
drop down into the vent. Activate the challenge room inside.

---Challenge Room (Scroll 1/3)---
TP to the winch in the center and aim it on the dark crate in the lower left.
TP into the room and the TP past the lasers to the lever. Pull the lever.
Go up the vent to the far left and pull the lever. TP to the room in the lower
right corner of the room. Pull the lever, head up the vent to the right, and
pull the next lever. Now TP to the two rooms on the bottom and slash the two
generators. Now we need to reveal one of the boxes in the center of the room.
Hit the light in the center of the room and then pull the lever in the top
left. One of the crates in the center should be solid. Jump on the crate and
then grapple to the scroll.
---

Back in the subway, head to the right. Jump to the surface and move to the
right, Jump up one level above the door and enter the vent. Go to the right
side of the room and pull the crate to the right until the crate below is
solid. Use the winch on the crate and jump on top of it and then into the
vent above. Grab a sword and your gear at the flag. I am going to assume that
you are using the "Path of the Mark". Head outside and jump to the next
building over. Go to the vent near the top and move the crate to the far right.
Enter the building through the front door. Pull the lever and duck. Head
outside and TP inside the next building over. Grapple to vent in the roof. Run
out to the right and head to the roof. Grab the scroll (Scroll 2/3).

Move out to the next building. Drop down the stairs in front of the building
and enter the vent on the right. Grab the final scroll of the game inside.
(Scroll 3/3). Ring the gong and sneak your way into the building. Head through
the ceiling outside. Hit the lights and grapple across the trees. TP past
the sniper guarding the entrance of the building. Head to the top floor of
the building. Use Spike mines on the stalkers and elites. Drop down the vent
in the floor. Hit the gong and then stand by the door. Kill the guard when he
comes by.

Drop down the next vent and enter the dojo. Head to the right and head up the
vent take. Take out the guard inside. Grapple up and take out the other guard
and sniper. Flip the yellow switch on the wall. Grapple to the center of the
room. Grapple to the roof and kill the guard on the other room. Flip the
yellow switch on the wall. Now use the winchs. Aim the one on the left on the
face on the right. Right to left. Make sure their eyes are open. Drop down
and interact with the statue. Now to avoid the stalker. RUN to the right and
go up the vent. Wait at the vent for two seconds. Grapple up one more floor.
Wait a few more seconds. Grapple to the center and TP to the door on the left.
Wait for the time to run out and head back to the surface. Head to the right
outside of the building and keep walking until the mission ends.

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-------------------------------A Moonlight Garden [M013]-----------------------
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Head to the right. Pull the two levers and grab the sword. Walk more to the
right. When given the choice, kill one or the other.

Congratulations, you've beaten Mark of The Ninja. You can now recover any
seals/scrolls you missed, beat the game on challenge mode, or try to beat
the game with killing anyone.

Thanks for reading and I hope you found it helpful in some way.

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-------------------------------My other Guides [MOG1]--------------------------
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\_____________________________________________________________________________/

God of war chains of Olympus-

X-men Origins Wolverine- (PSP)

Ratchet and clank size matters-

Syphon Filter: Dark Mirror-

Call of duty 4 Modern warfare-

Rainbow Six 3 weapon guide-

Rome Total War-

Rome Total War Barbarian Invasion-

Call of duty 2 modern Warfare-

Battlefield Bad Company 2-

Call of Duty World at War-

Call of Duty Black Ops-

Empire Total War-

Medal of Honor-

Medieval 2 Total War-

Medieval 2 Total War Kingdoms-

Iron Man (PSP)-

Call of Duty Modern Warfare 3-

Shogun 2 Total War-

Ghost Recon Future Soldier-

Lego Batman 2: DC Super Heroes-


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--------------------------------Credits [CS23]---------------------------------
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\_____________________________________________________________________________/

1. Gamefaqs.com for making such a great site.

2. the makers of this game, keep making these great games.
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--------------------------------Copyright [CYT2]-------------------------------
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\_____________________________________________________________________________/

This guide may not be reproduced or changed in any way whatsoever except for
personal or private usage. It should not be placed on any website without my
written permission.

Copyright 2012 Alek Kettenburg
Thanks for reading