I n j u s t i c e :  G o d s  A m o n g  U s 
 

                    G E N E R A L  A R E N A S  G U I D E


                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: vhayste@gmail.com
             http://www.facebook.com/pages/vhayste/110018722374948


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Illustrated guide (with screenshots and videos) can be found at: 

http://www.supercheats.com/walkthrough/injustice-gods-among-us/
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++




                          =====================
                         [  C O P Y R I G H T  ]
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              ==============================================
                      T A B L E   OF   C O N T E N T S
              ==============================================


Q01 ------- General Arena Information 
Q02 ------- Batcave: Gadget Type
Q03 ------- Batcave: Power Type
Q04 ------- Insurgency: Gadget Type
Q05 ------- Insurgency: Power Type
Q06 ------- Ferris Aircraft: Gadget Type
Q07 ------- Ferris Aircraft: Power Type
Q08 ------- Gotham City: Gadget Type
Q09 ------- Gotham City: Power Type
Q10 ------- Watchtower: Gadget Type
Q11 ------- Watchtower: Power Type
Q12 ------- Fortress of Solitude: Gadget Type
Q13 ------- Fortress of Solitude: Power Type
Q14 ------- Themyscira: Gadget Type
Q15 ------- Themyscira: Power Type
Q16 ------- Stryker's Island: Gadget Type
Q17 ------- Stryker's Island: Power Type
Q18 ------- Metropolis: Gadget Type
Q19 ------- Metropolis: Power Type
Q20 ------- Arkham Asylum: Gadget Type
Q21 ------- Arkham Asylum: Power Type
Q22 ------- Hall of Justice: Gadget Type
Q23 ------- Hall of Justice: Power Type
Q24 ------- Wayne Manor: Gadget Type
Q25 ------- Wayne Manor: Power Type
Q26 ------- Joker's Asylum: Gadget Type
Q27 ------- Joker's Asylum: Power Type
Q28 ------- Atlantis: Gadget Type
Q29 ------- Atlantis: Power Type
Q30 ------- Wayne Manor Night: Gadget Type
Q31 ------- Wayne Manor Night: Power Type

-------------------------------
Q01 - General Arena Information 
-------------------------------

Interactible Objects
Interactible Objects or simply known as Interactibles, are done by pressing
the Interact button whenever it appears in-game, usually beside the object
you are interacting with. It is done by pressing RB for the Xbox 360, or R1
for the PS3.

How each character affects the interaction is depending on what type of
character he or she is. Power type characters normally just pick up the
item and throw it away. Gadget type characters usually flip off the object
or use it against the enemy. The attack made by the objects are unblockable
but can be beaten by one hit of activated armor.

POWER CHARACTERS:
- Superman
- Wonder Woman
- Hawkgirl
- Green Lantern
- Aquaman
- Doomsday
- Lex Luthor
- Ares
- Bane
- Black Adam
- Cyborg
- Shazam
- Sinestro
- Solomon Grundy

GADGET CHARACTERS:
- Batman
- The Joker
- The Flash
- Green Arrow
- Harley Quinn
- Catwoman
- Killer Frost
- Deathstroke
- Nightwing
- Raven



Transitions
Transitions are done by pressing b + 3 if your opponent is located in the
particular corner of a certain stage, that has an available level
transition. These deal a lot of damage and brings the fight into another
area of the stage. There are 13 Arenas but 2 of them are strictly one-level
arenas without any transitions. Some have two transition levels while the
Metropolis arena alone has three.


--------------------------
Q02 - Batcave: Gadget Type
--------------------------

To start off, you can pick up grenades at the far left, which you can do
from the ground or in the air. You can kick off the enemy to the computers
at the middle of the screen. At the far right, you can press the red button
to shoot missiles and this is where the transition is located as well. Down
the lagoon, for the generator at the left central area, Basic Gadget Types
blow it up while Acrobat Types does a divekick. After it has blown up, you
can bounce the opponent into the electricity. At the central right area you
can destroy the objects by doing b + 3 to expose other places. After the
boxes, anyone can throw the barrels at the far right end. You can jump off
the elevator at the far left. The transition back to the Crime Lab is at
this far left elevator.

-------------------------
Q03 - Batcave: Power Type
-------------------------

To start off, you can pick up grenades at the far left, which you can do
from the ground or in the air. You can kick off the enemy to the computers
at the middle of the screen. At the far right, you can press the red button
to shoot missiles and this is where the transition is located as well. Down
the lagoon, for the generator at the left central area, you can throw it
for big damage. After it has blown up, you can bounce the opponent into the
electricity. At the central right area you can destroy the objects by doing
b + 3 to expose other places. After the boxes, anyone can throw the barrels
at the far right end. The transition back to the Crime Lab is at the far
left elevator.

-----------------------------
Q04 - Insurgency: Gadget Type
-----------------------------

At the very beginning of the Command Center, take advantage of the two
monitors at the central area, they are perfectly placed for both players.
Acrobat Types can divekick non-stop while Basic Gadget Types can set off
the monitors to blow up. The turbine at the far right can be used as an
electrocution device. You can also pull down the pipe at the far left to
let off some steam. At this far left area, the transition is located. Down
at Lex's Lab, the Brainiac head at the far right can jumped off and it will
shoot beams. The lights above the central left and right area can be thrown
by Basic Gadget Types while the Acrobats will divekick these as well. The
laser cannon at the far left can be activated to shoot a bigger beam. You
can also jump off the armor at the far left as a means of a quick escape.
The transition back to the first area is in the far left.

----------------------------
Q05 - Insurgency: Power Type
----------------------------

At the very beginning of the Command Center, take advantage of the two
monitors at the central area, they are perfectly placed for both players.
You can smash your enemy with this quickly and easily. The turbine at the
far right can be used as an electrocution device. You can also pull down
the pipe at the far left to let off some steam. At this far left area, the
transition is located. Down at Lex's Lab, the Brainiac head at the far
right can be thrown into your opponent. The lights above the central left
and right area can be thrown as well. The laser cannon at the far left can
be activated to shoot a bigger beam. You can also throw the armor at the
far left. The transition back to the first area is in the far left.

----------------------------------
Q06 - Ferris Aircraft: Gadget Type
----------------------------------

The enormous missile at the center can be used to be divekicked by Acrobats
or be blown up by Gadget-users. A cabinet at the left can be used as well.
The turbine located at the left area above can be ridden and pushed for
some damage. At the central right area, gas containers can be thrown if you
are far away from your foe, or you can kick off your enemy through them if
you are up close. The far right area is very abusable since you can keep
smashing the missiles into your opponent's face infinitely.

---------------------------------
Q07 - Ferris Aircraft: Power Type
---------------------------------

The enormous missile at the center can be used to be fire up your foe. A
cabinet at the left can be used as well. The turbine located at the left
area above can be pushed for some damage. At the central right area, gas
containers can be thrown if you are far away from your foe, or you can
bounce off your enemy through them if you are up close. The far right area
is very abusable since you can keep smashing the missiles into your
opponent's face infinitely.

------------------------------
Q08 - Gotham City: Gadget Type
------------------------------

Atop the roofs, you can whip your enemy into the helicopter. You can jump
off at the airconditioner at the central left area, as well as on the bat
signal at the far left end. The water tower at the far right can be knocked
over for further damage. After the shower, it's time for one of the most
painful-looking transitions at the far right end. Below at Crime Alley, the
fire hydrant at the far right can be used for more water-splashing, while
the neon sign above it can be thrown at. The dumpbin at the center area can
be kicked into your foe unlimitedly. The Ace Chemicals truck at the far
left end can be used to shoot toxic liquids. The transition back to the
rooftops is at the far left.

-----------------------------
Q09 - Gotham City: Power Type
-----------------------------

Atop the roofs, you can whip your enemy into the helicopter. You can throw
the airconditioner at the central left area, as well as the bat signal at
the far left end. The water tower at the far right can be thrown over as
well for further damage. After the shower, it's time for one of the most
painful-looking transitions at the far right end. Below at Crime Alley, the
fire hydrant at the far right can be used for more water-splashing, while
the neon sign above it can be thrown at. The dumpbin at the center area can
be smashed into your foe. The Ace Chemicals truck at the far left end can
be used to shoot toxic liquids. The transition back to the rooftops is at
the far left.

-----------------------------
Q10 - Watchtower: Gadget Type
-----------------------------

The hologram at the center is a bouncing area for minimal damage. You can
press the red button on the left side to activate the spaceship and cook
your foe red-hot. The floating globe at the central right location can be
jumped off at, and this goes the same with the monitors at the far right
end. You can also do some damage by grabbing the floating robots moving
across the screen. Transition to the next area is at the far left. Here at
the bridge, you can make use of the monitors in the middle to escape. The
pipe at the far left can be used. The laser located at the central right
area can fry your opponent. Those robots are here as well, use them. The
level transition back is on the far right.

----------------------------
Q11 - Watchtower: Power Type
----------------------------

The hologram at the center is a bouncing area for minimal damage. You can
press the red button on the left side to activate the spaceship and cook
your foe red-hot. The floating globe at the central right location can be
thrown over at, and this goes the same with the monitors at the far right
end. You can also do some damage by grabbing the floating robots moving
across the screen. Transition to the next area is at the far left. Here at
the bridge, you can make use of pipe at the far left to inflict some pain.
The laser weapon located at the central right area can be smashed to your
opponent. Those robots are here as well, use them. The level transition
back is on the far right.

---------------------------------------
Q12 - Fortress of Solitude: Gadget Type
---------------------------------------

At the starting lab, anyone can throw the spiky ball hanging atop the
central area. Located at the left area is Doomsday who is shackled and
restrained, you can bounce off your enemy through him for a juggle combo.
There is a portal at the far right which you can use to damage your foe,
after the damage has been done, you can now use the portal as the level
transition into the Menagerie. At the Menagerie, the crystal at the central
left area is usable for Acrobats as a foothold for divekicks or for
Gadget-users as a bomb device. You can use the glass container housing
Starro at the mid-right area as a jumping device. A teleporter at the far
right can be used for a teleporting attack which unfortunately is
blockable. The level transition back to the first area is located at the
far left.

--------------------------------------
Q13 - Fortress of Solitude: Power Type
--------------------------------------

At the starting lab, anyone can throw the spiky ball hanging atop the
central area. Located at the left area is
Doomsday who is shackled and restrained, you can bounce off your enemy
through him for a juggle combo. The spaceship at the far left can also be
used for a bouncing attack, you can combo this bouncing attack into the
Doomsday bouncing move stated above. There is a portal at the far right
which you can use to damage your foe, after the damage has been done, you
can now use the portal as the level transition into the Menagerie. At the
Menagerie, the crystal at the central left area can be smashed, as well as
the glass container housing Starro at the mid-right area. A teleporter at
the far right can be used for a teleporting attack which unfortunately is
blockable. The level transition back to the first area is located at the
far left.

-----------------------------
Q14 - Themyscira: Gadget Type
-----------------------------

Those goddesses statues at the center doubles up as a wall-bouncing device
for juggles. The chains near the lion head statues at the central area can
be pulled to shoot out flames. A tree at the far right can be used for a
close-ranged grab attack. On the far left, the firebowl can be bounced off
while throwing a flaming ember to crisp-fry your foe. This is where the
transition takes place as well. Here at the downtown port, the cannon at
the far left can be used to shoot your opponent. The cargo hanging at the
center can be used as a swinging device. However, if you cut off the rope
located at the left holding the cargo you can deal some damage as well. The
barrels at the far right can inflict some pain as well. Level transition is
at the far right.

----------------------------
Q15 - Themyscira: Power Type
----------------------------

Those goddesses statues at the center doubles up as a wall-bouncing device
for juggles. The lion head statues at the central area can be thrown for
damage. A tree at the far right can be smashed. On the far left, the
firebowl can be smacked into your foe. This is where the transition takes
place as well. Here at the downtown port, the cannon at the far left can be
smashed as well. The cargo hanging at the center can be slammed to your
enemy for major damage. The barrels at the far right can inflict some pain
as well. Level transition is at the far right.

-----------------------------------
Q16 - Stryker's Island: Gadget Type
-----------------------------------

Starting area, Metallo at the center screen can be jumped off at. The
container on the far right can be flipped off as well. There is a turret at
the left segment of the screen that you can shoot your foe with. Another
emergency escape object is the robot at the far left, and near the robot at
the far left is the transition area. At the open yard, you can whip your
opponent into Gorilla Grodd for some volleyball moments. There are weights
around the far left area which can be leaped at, even if they're already
destroyed by Power Types. Some barrels can be thrown at the right area.
There is a machine at the far right which can be jumped off as well.
Transition is at the far right.

----------------------------------
Q17 - Stryker's Island: Power Type
----------------------------------

Starting area, Metallo at the center screen can be destroyed, poor guy. The
container on the far right can be destroyed as well. There is a turret at
the left segment of the screen that can be smashed. Another object that can
be smashed is the robot at the far left, and near the robot at the far left
is the transition area. At the open yard, you can whip your opponent into
Gorilla Grodd for some volleyball moments. There are weights around the far
left area which can be smacked. Some barrels can be thrown at the right
area. There is a machine at the far right which can be obliterated as well.
Transition is at the far right.

-----------------------------
Q18 - Metropolis: Gadget Type
-----------------------------

At the rooftops, you can activate the floating robots which are either
flamethrowers or a minigun. There is an aircon unit at the far left which
you can jump off at. Head to the far right to transition to the next area.
Down at the museum, you can throw the airplane propeller at the central
left area of the screen. Located at the central right area, there is a
floating car which can be jumped off at by Acrobats or be blown up by
Gadget-users. At the far right, you can destroy the Robin display by doing
b + 3. The level transition to the next area is at the far left. Outside
the streets, you can juggle the enemy off the armored vehicle on the far
left. Again, there is a floating car at the rightside location which you
can interact the same way as you did before. There is another car on the
far left taht you jump off as well. Finally, the transition is on the far
right area.

----------------------------
Q19 - Metropolis: Power Type
----------------------------

At the rooftops, you can pick up and smash the floating robots. There is an
aircon unit at the far left which you can obliterate. Head to the far right
to transition to the next area. Down at the museum, you can throw the
airplane propeller and the airplane itself afterwards at the central left
area of the screen. Located at the central right area, there is a floating
car which can be thrown. At the far right, you can destroy the Robin
display by doing b + 3. The level transition to the next area is at the far
left. Outside the streets, you can juggle the enemy off the armored vehicle
on the far left. Again, there is a floating car at the rightside location
which you can interact the same way as you did before. There is another car
on the far left that can picked up. Finally, the transition is on the far
right area.

--------------------------------
Q20 - Arkham Asylum: Gadget Type
--------------------------------

This starting point is very abusable since you have two perfectly-placed
TVs for each player waiting to be used as either a divekick platform or as
an exploding device. At the left area watch out for Poison Ivy's flower
which you can use by stepping on the floor then making it squirt poison
toxins. You can bounce yourself off at the torture device on the far left
end. For further torture, use the freezer pipe at the right area, you can
combo the transition at the far right after you have managed to freeze your
opponent cold. The head statues at the central area can be thrown for some
damage. The most infamous object of all - THE PIG can be pushed for good
damage with a wide coverage, plus it can be used infinitely. A deep fryer
at the far left doubles up as an emergency escape object. That chandelier
at the central right area can be swinged at. The brutal transition can be
done at the far right.

-------------------------------
Q21 - Arkham Asylum: Power Type
-------------------------------

This starting point is very abusable since you have two perfectly-placed
TVs for each player waiting to be picked up. At the left area watch out for
Poison Ivy's flower which you can grab after you jumped up. You can destroy
the torture device on the far left end. For further torture, use the
freezer pipe at the right area, you can combo the transition at the far
right after you have managed to freeze your opponent cold. The head statues
at the central area can be thrown for some damage. The most infamous object
of all - THE PIG can be pushed for good damage with a wide coverage, plus
it can be used infinitely. A deep fryer at the far left doubles up as a
smashable object. That chandelier at the central right area can be smacked
as well. The brutal transition can be done at the far right.

----------------------------------
Q22 - Hall of Justice: Gadget Type
----------------------------------

You can bounce off the enemy into the central statue. The small, moving
tanks can be activated and they will rush towards the enemy and explode.
The spear in Star Girl's statue at the far left can be used. The robot at
the far right can jumped off from. Transition at the far right end. The
Solar System diagram at the center can be divekicked or blown up. The
machine above the central right section can be ridden by jumping and
holding the interact button. You can teleport at the device on the far
right. Transition is on the far right.

---------------------------------
Q23 - Hall of Justice: Power Type
---------------------------------

You can bounce off the enemy into the central statue. The small, moving
tanks can be smashed. The Star Girl statue at the far left can be
destroyed, as well as the Orion bust at the central left location. The
robot at the far right can tossed. Transition at the far right end. The
Solar System diagram at the center can be blown up. The machine above the
central right section can be destroyed. You can teleport at the device on
the far right. Transition is on the far right.

------------------------------
Q24 - Wayne Manor: Gadget Type
------------------------------

The fountain in the center can be used to juggle your enemy. You can jump
off the car at the far left area. At the central right area you can ride
the sleek-looking bike and run over your enemy. Another jumping platform is
the gargoyle at the far right end. The level transition is located here as
well. Here in the hall, you can juggle your enemy into the center table.
You can emergency escape from the chandelier at the top in the central area
and at the armor on the far left. That brown chair in the central left area
can be pushed for some damage. The piano at the central right location can
be pushed off for some pain as well. The samurai armor at the far right can
jumped off too. Transition is at the far left.

-----------------------------
Q25 - Wayne Manor: Power Type
-----------------------------

The fountain in the center can be used to juggle your enemy. You can smash
the car at the far left area. At the central right area you can throw the
sleek-looking bike. Another smashing object is the gargoyle at the far
right end. The level transition is located here as well. Here in the hall,
you can juggle your enemy into the center table. You can destroy the
chandelier at the top in the central area and at the armor on the far left.
That brown chair in the central left area can be tossed for some damage as
well. The piano at the central right location can be obliterated. The
samurai armor at the far right can broken apart as well. Transition is at
the far left.

---------------------------------
Q26 - Joker's Asylum: Gadget Type
---------------------------------

This starting point is very abusable since you have two perfectly-placed
TVs for each player waiting to be used as either a divekick platform or as
an exploding device. At the left area watch out for Poison Ivy's flower
which you can use by stepping on the floor then making it squirt poison
toxins. You can bounce yourself off at the torture device on the far left
end. For further torture, use the freezer pipe at the right area, you can
combo the transition at the far right after you have managed to freeze your
opponent cold. The head statues at the central area can be thrown for some
damage. The most infamous object of all - THE PIG can be pushed for good
damage with a wide coverage, plus it can be used infinitely. A deep fryer
at the far left doubles up as an emergency escape object. That chandelier
at the central right area can be swinged at. The brutal transition can be
done at the far right.

--------------------------------
Q27 - Joker's Asylum: Power Type
--------------------------------

This starting point is very abusable since you have two perfectly-placed
TVs for each player waiting to be picked up. At the left area watch out for
Poison Ivy's flower which you can grab after you jumped up. You can destroy
the torture device on the far left end. For further torture, use the
freezer pipe at the right area, you can combo the transition at the far
right after you have managed to freeze your opponent cold. The head statues
at the central area can be thrown for some damage. The most infamous object
of all - THE PIG can be pushed for good damage with a wide coverage, plus
it can be used infinitely. A deep fryer at the far left doubles up as a
smashable object. That chandelier at the central right area can be smacked
as well. The brutal transition can be done at the far right.

---------------------------
Q28 - Atlantis: Gadget Type
---------------------------

You can volleyball your foe into Aquaman's throne at the middle for some
nice juggles. You can use the water pipe above the central area as a
sliding mechanism for quick, easy escapes. The globe at the central left
area and the tablet at the central right area can be jumped off from. At
both ends of the screen there is a pumping wheel that you can use to
unleash a water spray, this has infinite usage so spray away! No transition
is available here.

--------------------------
Q29 - Atlantis: Power Type
--------------------------

You can volleyball your foe into Aquaman's throne at the middle for some
nice juggles. The globe at the central left area and the tablet at the
central right area can be smashed. At both ends of the screen there are
aquariums that you can use to unleash one giant tidal wave! No transition
is available here.

------------------------------------
Q30 - Wayne Manor Night: Gadget Type
------------------------------------

The fountain in the center can be used to juggle your enemy. You can jump
off the car at the far left area. At the central right area you can ride
the sleek-looking bike and run over your enemy. Another jumping platform is
the gargoyle at the far right end. The level transition is located here as
well. Here in the hall, you can juggle your enemy into the center table.
You can emergency escape from the chandelier at the top in the central area
and at the armor on the far left. That brown chair in the central left area
can be pushed for some damage. The piano at the central right location can
be pushed off for some pain as well. The samurai armor at the far right can
jumped off too. Transition is at the far left.

-----------------------------------
Q31 - Wayne Manor Night: Power Type
-----------------------------------

The fountain in the center can be used to juggle your enemy. You can smash
the car at the far left area. At the central right area you can throw the
sleek-looking bike. Another smashing object is the gargoyle at the far
right end. The level transition is located here as well. Here in the hall,
you can juggle your enemy into the center table. You can destroy the
chandelier at the top in the central area and at the armor on the far left.
That brown chair in the central left area can be tossed for some damage as
well. The piano at the central right location can be obliterated. The
samurai armor at the far right can broken apart as well. Transition is at
the far left.



  .---------------------------------------------------------------------.
  .---------------------------------------------------------------------.
  .---------------------------------------------------------------------.
  .---------------------------------------------------------------------.
  .---------------------------------------------------------------------.

               I n j u s t i c e :  G o d s  A m o n g  U s 

Illustrated guide (with screenshots and videos) can be found at: 

http://www.supercheats.com/walkthrough/injustice-gods-among-us/

                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: vhayste@gmail.com
             http://www.facebook.com/pages/vhayste/110018722374948
                            ALL RIGHTS RESERVED