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    Collectible Guide by Kairi

    Updated: 02/07/13 | Printable Version | Search This Guide

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                      Dead Space 3 Collectibles Location Guide
    =============================================================================
                                      By: Kairi
                                   Copyright: Kairi
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    Table of Contents
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    Version History						[VH]
    0. Introduction						[000]
    I. Disclaimer						[001]
    II. Important Notes and Tips & Tricks			[002]
    A. Prologue: Codex Crash Site				[PRO]
    B. Chapter 1: Isaac's Apartment				[C01]
    C. Chapter 2: U.S.M. Eudora				[C02]
    D. Chapter 3: C.M.S. Roanoke				[C03]
    E. Chapter 4: Roanoke Command Saucer			[C04]
    F. Chapter 5: Terra Nova Airlock			[C05]
    G. Chapter 6: Terra Nova Aft Station			[C06]
    H. Chapter 7: C.M.S. Greely				[C07]
    I. Chapter 8: Tau Volantis Crash Site			[C08]
    J. Chapter 9: Waystation				[C09]
    K. Chapter 10: Archeology Compound			[C10]
    L. Chapter 11: Dissection Hangar			[C11]
    M. Chapter 12: Entering the Nexus			[C12]
    N. Chapter 13: Cliffs of Volantis			[C13]
    O. Chapter 14: Research Compound			[C14]
    P. Chapter 15: Rosetta Lab				[C15]
    Q. Chapter 16: Underground Descent			[C16]
    R. Chapter 17: Alien Ruins				[C17]
    S. Chapter 18: The Alien Machine			[C18]
    T. Chapter 19: Blood Moon / Convergence Vortex		[C19]
    III. Contact						[003]
    
    
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    Version History								[VH]
    =============================================================================
    
    February 6th, 2013 [VERSION 1.00]
    
    - Guide is created and posted on GAMEFAQS
    
    
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    0. Introduction								[000]
    =============================================================================
    
    Hello and welcome to my collectibles guide for Dead Space 3.  I have compiled
    all the data for the all the collectibles in this game to help you locate 
    them.  It is required to unlock some achievements/trophies and in-game items,
    such as the Flight Suit, and Deep Dig Suit, along with some MK-II OverClocked
    weapon parts.
    
    If you found this guide helpful, please don't forget to support my work and
    recommend this FAQ and share it.  
    
    
    =============================================================================
    I. Disclaimer								[001]
    =============================================================================
    
    This guide is written by Kairi (GFAQs). This may be not be reproduced under 
    any circumstances except for personal, private use. It may not be placed on 
    any web site or otherwise distributed publicly without advance written 
    permission. Use of this guide on any other web site or as a part of any 
    public display is strictly prohibited, and a violation of copyright.
    
    
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    II. Important Notes and Tips & Tricks					[002]
    =============================================================================
    
    - There is one important thing to keep in mind with these collectibles, 
    namely the weapon parts.  Unlike other collectibles such as artifacts or 
    logs, weapon parts are not static.  The developers did not want the player to
    miss out on too many weapon parts, and if you missed some from a previous 
    chapter, you will probably find it in a visible place in a later chapter. 
    For instance, if you missed the 'Military Engine' weapon part in Chapter 4,
    you'll probably find it in Aft Station Command Tower in Chapter 6.  
    However if you collect it in Chapter 6, it will be accounted for in 
    Chapter 4 in 'Progress & Unlocks'. 
    
    - Change your controller sensitivity settings to 10 (default is 2).  This 
    will help you turn your camera around to face your back much faster, so you
    can aim at any necromorphs coming at you quickly from behind.  Use LT 
    (Xbox 360) to have your character face that way.  Your precision aiming 
    will suffer at first, but you will get used to it and adapt.  You can try 
    setting it at 6, before setting it at 10.
    
    - Turning off the music reduces distraction when searching for collectibles.
    
    - Weapon parts can be identified as cubical in shape, emitting 4 
    orange-colored lights.  Weapon parts can be manipulated with kinesis.
    
    - Upgrade circuits emit a purple light, and are usually found in cabinets
    on a wall.  They can also be manipulated with kinesis. 
    
    - Audio logs are clear and easy to find.  Text logs have an orange-color
    interface, but emit a soft white light.  They can be manipulated with 
    kinesis.
    
    - Artifacts emit a soft white glow, and cannot be manipulated with kinesis.
    This means they are always within arms reach, so you don't have to worry
    about searching in the distance for them.
    
    - It would seem logical to turn up the brightness to see things better, but
    in fact this works against you since most items emit a white light.  The
    contrast of dark areas with the soft light makes it easier to find items.
    However this is personal preference, choose a brightness that works well
    for you.
    
    
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    A. Prologue: Codex Crash Site						[PRO]
    =============================================================================
    
    Video link: http://youtu.be/wdOilZV8xrA
    
    Artifacts: 1
    
    
    S.C.A.F. Artifact 01
    Immediately from the beginning, use your Locator to navigate through the 
    snowstorm.  Once the character says, "Okay Tim, you can do this...", look to
    your left.  You should see something glimmering on the ground in the 
    distance, which is the S.C.A.F. Artifact 01.  Alternatively, you can just 
    stick to the left wall at the very beginning and follow that, you can't miss
    it.
    
    
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    B. Chapter 1: Isaac's Apartment						[C01]
    =============================================================================
    
    Video link: http://youtu.be/zjOU6pUJZOI
    
    Artifacts: 2
    Logs: 2
    
    
    Audio Log: Rent Due
    Text Log: I For An Eye
    Both Audio (Rent Due) and Text Logs (I For an Eye) can be found right at the
    start, in Isaac's apartment.  The audio log is to the right on a terminal, 
    and the text log is on the bed.
    
    Earth Gov Artifact 01
    Once you get to the Auto Freight Freeway and use Statis to stop the traffic,
    walk out into the freeway, and then turn left.  You will see an room to your
    left that has the Earth Gov Artifact 01.
    
    Unitology Artifact 01
    After you enter Dreg Corp, you will take an elevator down.  Upon exit of the
    elevator, look to your right and there will be a desk.  On the floor there 
    will be Unitology Artifact 01.
    
    
    =============================================================================
    C. Chapter 2: U.S.M. Eudora						[C02]
    =============================================================================
    
    Video link: http://youtu.be/DLoaITVW1l8
    
    Artifacts: 1
    Logs: 1
    
    
    Audio Log: Eudora life
    Right at the beginning, on a pull-out desk will be a terminal with a Radio 
    Message waiting.  The words USM EUDORA is in black text right above it.
    
    Earth Gov Artifact 02
    As you are proceeding to Meet Capt. Norton on the bridge, you will come to a
    set of stairs leading downwards, and through the next area will be a long 
    hallway to your right.  There are illuminated signs above that read: 
    'EUD-104-W Eudora Deck 104 Ward'.  Follow this hallway down and at the end 
    will be the artifact.
    
    
    =============================================================================
    D. Chapter 3: C.M.S. Roanoke						[C03]
    =============================================================================
    
    Video link: http://youtu.be/Zo8_xRdxz5A
     
    Artifacts: 1
    Logs: 2
    Weapon Parts: 2
    Upgrade Circuits: 2
    
    
    Weapon Part: Heavy Standard Frame
    As you are making your way to open the cargo door for the crew module, you'll
    open a door and enter into an area that has writing on the wall, "All is 
    Lost".  Turn left here, and up ahead is the weapon part.
    
    Weapon Part: Tesla Core
    Once you open the door for Norton and receive orders to reach the command 
    saucer, follow your Locator to a door, which the Tesla Core is right before 
    it on the ground.
    
    Circuit: Reload +1
    You'll enter a room with Human Remains coffins, a workbench, and a door that
    has QUARANTINED written in big letters on it.  On the right side of the 
    room is a cabinet that you can interact with to reveal a Circuit part.
    
    S.C.A.F. Artifact 02
    Once you reach the C.A.G. Briefing Room (a room with a bunch of rows of 
    chairs), head around this area to access the front of the projector screen,
    which will have the artifact nearby.
    
    Circuit: +1 Rate of Fire
    Once you enter the Crew Access Central Concourse, before you head through
    the Service Deck door, continue down the hallway to the Crew Access East 
    Concourse door.  On the right wall will be a cabinet where you can interact
    to reveal an upgrade circuit.
    
    Text Log: Official Orders
    Next to where you found the upgrade circuit, there will be a dead human in 
    the corner, close to East Concourse door.  On the floor next to the body is 
    the text log.
    
    Text Log: S.C.A.F.-ISC-31005
    After passing through the Ventilation Chamber, you'll come to the Primary 
    Generator Access (Service Deck)room.  Inside will be the text log.
    
    
    =============================================================================
    E. Chapter 4: Roanoke Command Saucer					[C04]
    =============================================================================
    
    Video link: http://youtu.be/UrlW9f-2R30
    
    Artifacts: 6
    Logs: 8
    Weapon parts: 12
    Upgrade Circuits: 7
    Blueprints: 1
    
    
    Text Log: Personal Log - Ellie Langford.
    Right at the very beginning of the chapter, next to the workbench.
    
    Weapon Part: Plasma Core
    In the same area where this chapter starts, there is a weapon part if you 
    search behind some stacked cardboard boxes.
    
    Upgrade Circuit: +1 Damage
    In the same area where this chapter starts, look behind the workbench.  It's 
    an area that is curtained.  There is a slight opening, you can use Kinesis 
    to grab an upgrade.
    
    Earth Gov Artifact 03
    Once you reach the Admiral's Personal Quarters via the Officers' Deck 
    elevator, a cutscene will commence with Isaac looking at a giant board with
    drawings.  In this room there is an Earth Gov Artifact.
    
    Audio Log: A Desperate Mission
    In the same room you found the Earth Gov Artifact is an audio log in the 
    corner.
    
    Text Log: Turn It Off
    In the same room you found the Earth Gov Artifact, there is a little nook 
    in the back with a text log.
    
    Upgrade Circuit: +1 Clip
    When going back to regroup with the crew, before you enter the Repair Bay, 
    look to your right.  There will be a Storage Room 2AS.  Inside this room 
    on the left wall will be a cabinet with the circuit upgrade.
    
    Blueprint: Shotgun
    In the same Storage Room 2AS where you found the circuit upgrade, is a 
    blueprint in the corner.
    
    S.C.A.F. Artifact 06
    When you leave the repair bay to go to the "Skip", you'll pick up a 
    message and then talk to Santos about the Greely optional mission.  Look
    below you and you should see a blue track.  Fly down to the blue track 
    and follow it to the other end, where an artifact will be floating.
    
    Weapon Part: Diffraction Torus
    While still out in the Roanoke airspace, explore the back area of the 
    flotilla.  There should be some satellites and a big saucer structure.  
    Past the saucer section is a big sectional wall that circles the saucer.
    On that wall, inside one of the decompression windows is a weapon part.
    
    S.C.A.F. Artifact 08
    Weapon Part: Compact Standard Frame
    Once you are on the "Skip", head over to the C.M.S. Greely.  Fly over 
    to the big floating ship wreck, with the number letters S & C on it with
    an eagle.  On one of the ends is a door you can enter to find an 
    artifact, and a weapon part.
    
    Weapon Part: Compact Standard Frame
    Optional Mission: Greely
    When you get the opportunity to go do the optional mission at C.M.S. 
    Greely, go there and explore the flotilla.  In the main room you enter 
    (with a disabled suit kiosk) you can find a weapon part next to a wall 
    that says Deck 05 and a helmet nearby.
    
    Audio Log: Interrogation
    Optional Mission: Greely
    You get this audio log automatically once you balance the power in the 
    fuse box between the lights and CPU.  
    
    Upgrade Circuit: +1 Damage +1 Clip
    Optional Mission: Greely
    Once you have balanced the power in the fuse box in the radio room, proceed
    on and you will find yourself back in an area you were previously (which 
    now has an activate weapon bench), but is now lighted.  Enemies will spawn 
    here.  After you destroy them, search for a door that was previously 
    locked.  This will lead to a bathroom that has an upgrade circuit on 
    the sink.
    
    Weapon Part: Telemetry Spike
    Upgrade Circuit: +1 Rate of Fire, +1 Damage
    Optional Mission: Greely
    In the same area that has the weapon bench, there will be a door that 
    requires a tungsten bar to open.  Inside that room will be a weapon part, 
    Telemetry Spike.  Also in this room, on a cabinet on the wall will be a 
    circuit upgrade.
    
    Alien Artifact 01
    Optional Mission: Greely
    When you get to the room with the two rows of frozen ice slabs, search the 
    side walls for the shelves illuminated by purple lights.  In one of them 
    is an artifact.
    
    Weapon Part: Electric Charge
    Audio Log: Research Mystery Discovered
    Optional Mission: Greely
    Once you enter a room full of electricity, pull out the cover and then the 
    semiconductor to stop the flow of electricity.  Proceed on to the console 
    ahead and on it you will find a weapon part.  Nearby is a black and blue 
    circular interactive dial.  Use your Kinesis on it to activate it, and the
     audio log will begin playing.
    
    Weapon Part: Precision Tip
    S.C.A.F. Artifact 09
    Upgrade Circuit: +1 Reload
    Once you are on the "Skip:, head over to the C.M.S. Brusilov.  Fly over to 
    the big floating ship wreck, with the number 06 on it.  On the face of the 
    wreck, shoot one of the decompression windows, and a weapon part should be 
    revealed.  On the opposite side of the wreck is a door you can enter with 
    an artifact and an upgrade.
    
    Text Log: Death at First Light
    Optional Mission: C.M.S. Brusilov
    After you head down the ladder to Crew Access,  you'll come to another 
    smaller room with a text log on the ground.
    
    Weapon Part: Explosive Module
    Text Log: Sleeping Puppets
    Optional Mission: C.M.S. Brusilov
    After climbing the ladder down to Life Support, you can find two items 
    here: a weapon part and a text log.
    
    Eart Gov Artifact 04
    Optional Mission: C.M.S. Brusilov
    As you are going down the long hallway, take a side trip to the left to find 
    an artifact in a science quarters room.
    
    Text Log: Called to Study
    Upgrade Circuit: +1 Reload +1 Rate of Fire
    Optional Mission: C.M.S. Brusilov
    Before using the Electrical Engineering Interface to open the next area 
    door, look to the opposite of that Interface for a door that has a text log 
    and an upgrade circuit in that room.
    
    Weapon Part: Plasma Core
    Weapon Part: Ammo Support
    Weapon Part: Compact Conic Dispersal
    Optional Mission: C.M.S. Brusilov
    The storage container which you can open after defeating all the enemies 
    holds 3 weapon parts.
    
    Upgrade Circuit: +1 Damage 
    Weapon Part: Military Engine
    After docking at the C.M.S. Terra Nova, you can fly into outer space and pick
    up two items in the surrounding area.  There is a big platform that is 
    guarded by cysts, and a few mines that will track you.  A storage container 
    is on that platform, with an upgrade circuit and a weapon part.
    
    
    =============================================================================
    F. Chapter 5: Terra Nova Airlock					[C05]
    =============================================================================
    
    Video link: http://youtu.be/1qFcPeiNe8I
    
    Artifacts: 3
    Logs: 9
    Weapon Parts: 6
    Upgrade Circuits: 6
    
    
    Weapon Part: Heavy Standard Frame
    Once you step on the C.M.S. Terra Nova, head into the decompression chamber.  
    In here will be a locker with a weapon part.
    
    Audio Log: Keep on Truckin'
    Once you enter the Bridge, walk right and you will see an Audio log waiting 
    to be played.
    
    S.C.A.F. Artifact 03
    Opposite of the audio log you found on the bridge, in the crew chair will be 
    an artifact.
    
    Upgrade Circuit: +1 Rate of Fire
    From where you found the audio log and artifact, use your locator.  It will 
    lead you up a set of stairs.  At the top of the stairs on the left wall is a 
    cabinet with the circuit upgrade.
    
    Text Log: Specimen Transfer
    A few feet ahead of the circuit upgrade you found, will be the text log next 
    to a dead corpse.
    
    Weapon Part: Hydraulic Engine
    Once you've entered the Cargo Hull (big sign that says 'Authorized Personel 
    Only'), take the right path at the sign.  You will find a weapon part in the 
    dead end.
    
    Text Log: Planetside Confidential
    Once you've reached an area with a workbench, search around in this room on 
    a desk with a lamp for a text log.
    
    Upgrade Circuit: +1 Reload +1 Damage
    Once you reach the Fore Station, look on the right wall to find a cabinet 
    with an upgrade.
    
    Audio Log: Not Many Runs
    Once you reach the control room to remove the debris from the tracks, in 
    the right corner there should be an audio log.
    
    Text Log: Kept in the Dark
    In the same control room, right behind the main controls, there is a text 
    log on the floor in front of a couple of lockers.
    
    Weapon Part: Compact Directed Ejection Field
    Next to the text log in the control room, is a weapon part.
    
    Audio Log: Terra Nova 2
    After the control room to remove the debris from the tram tracks, you'll 
    go inside and elevator and start falling.  When you emerge, text on the 
    screen will let you know you are at Cradle Ops.  In the right corner, 
    there is an audio log.
    
    S.C.A.F. Artifact 04
    Enter through the door that has a sign above it: Cargo Filtration Command.
    Climb up the ladder to your left.  Before you pass the Green and White 
    'Safety First' sign, you can find an artifact on some boxes.
    
    Weapon Part: Conic Dispersal
    When you are on the tram, you will go to Mid Station.  Get off at this stop,
    and you will find yourself at the Central Tram Control Station.  Inside the
    control tower will be the Conning Tower key, and right next to it is a 
    weapon part.
    
    Upgrade Circuit: +1 Reload +1 Clip
    Optional Mission: Conning Tower
    On Deck 3, you'll come to a door that has writing on the ground before it
    that says: "Go Ahead and Open it".  Go through that door, and turn right,
    and you will find the upgrade circuit on a console.
    
    Weapon Part: Rotator Cuff Module
    Upgrade Circuit: +1 Reload +1 Rate of Fire
    Optional Mission: Conning Tower
    When your objective is to get to Environmental Control, you'll come to a
    door that requires a Tungsten Bar.  Inside you'll find a weapon part and 
    an upgrade circuit.
    
    S.C.A.F. Artifact 05
    Optional Mission: Conning Tower
    When you reach Engine Room Access, head down to the lowest floor.  On a 
    cardboard box near a chair will be the artifact.
    
    Text Log: PL - Lt. Edwards
    Optional Mission: Conning Tower
    When you reach the room with a big fan and have to pull out the generators
    from the blades, there is a little path in this room that leads off to 
    another console with two chairs.  A text log is here.
    
    Text Log: Edwards Diary
    Optional Mission: Conning Tower
    When using the elevator to go locate Edwards, choose to go to the 2nd floor.
    There will be a text log on this floor right as you get off the elevator to 
    your left.
    
    Audio Log: Edward 06
    Optional Mission: Conning Tower
    Using the elevator to the 3rd floor to locate Edwards.  Next to the body 
    sitting in the chair is the audio log.
    
    Upgrade Circuit: +1 Rate of Fire +1 Clip
    Upgrade Circuit: +1 Reload +1 Damage
    Weapon Part: Medic Support
    Optional Mission: Conning Tower
    When you get to the 3rd floor to locate Edwards, you can use a lift nearby to
    reach a room to use Edwards key (you found on the 2nd floor).  In this room 
    is a storage bin that contains all these items.
    
    
    =============================================================================
    G. Chapter 6: Terra Nova Aft Station					[C06]
    =============================================================================
    
    Video link: http://youtu.be/6Fl-c5E7-Uw
    
    Artifacts: 1
    Logs: 1
    Weapon parts: 1
    Upgrade Circuits: 2
    
    
    Audio Log: Tram Radio 2
    In the same control tower that you found the weapon part on the Central Tram
    Control Station (Mid Station), is an audio log which is hard to miss.  This 
    audio log is accounted for under Chapter 6, in the 'Progress & Unlocks' menu.
    
    Weapon Part: Stasis Support
    Take the elevator to the Shuttle Bay.  After you get out of the shuttle, call
    the Gondola over for transport.  Choose to transport yourself to the 
    opposite side of this Shuttle Bay.  Run down the walkway past the Workbench,
    onto a ledge outlooking the shuttle.  On the floor should be a weapon part.
    
    Upgrade Circuit: +1 Rate of Fire +1 Damage
    On your way to get fuel for the Crozier, you'll head to the Master Control.  
    Take the lift up, and in the room that has controls to align the fuel nozzle,
     there is a cabinet in the far wall that has an upgrade.
    
    Upgrade Circuit: +1 Damage +1 Clip
    As you are running for your life, since the shuttle has started spewing 
    flames, you'll climb down a ladder.  On the wall is a cabinet that is hard 
    to miss, which has the upgrade.
    
    S.C.A.F. Artifact 07
    After being blown out into space attempting to get the hangar doors open, 
    fly past the big floating platform ahead of you.  There are some mines 
    present so be careful.  Just as you pass over the platform, look down.  
    You should see a glimmering white light.  That is the artifact.
    
    
    =============================================================================
    H. Chapter 7: C.M.S. Greely						[C07]
    =============================================================================
    
    There are no collectibles accounted for in this chapter.
    
    
    =============================================================================
    I. Chapter 8: Tau Volantis Crash Site					[C08]
    =============================================================================
    
    Video link: http://youtu.be/RueuJKNA8IQ
    
    Artifacts: 1
    Logs: 4
    Weapon parts: 3
    Upgrade Circuits: 2
    Blueprints: 1
    
    
    Weapon Part: Survey Charge
    From the very beginning, you can find a weapon part on the snowy ground if 
    you walk straight and keep your eyes open.  It is right at the point when the
    path expands to a wider area.
    
    Upgrade Circuit: +2 Damage -1 Reload
    After discovering a ship wreckage, the structure will collapse on Isaac as he
    tries to walk past.  When you pick yourself up, look around the fires nearby
    to find an upgrade.
    
    Text Log: Gravy Train
    You'll come to a red shed that has the big letters 'HU' on it (stands for 
    Hospitality Unit).  Go inside, and you will find a text log on the left 
    table.
    
    Audio Log: Pipe Worker Log
    In the same Hospitality Unit, there is a generator that can be activated by 
    using your Kinesis.  An audio log should start playing thereafter.
    
    Blueprint: Bolas Gun
    Entering the RS10 shack, you can find a blueprint across from a generator.
    
    Upgrade Circuit: +2 Damage -1 Rate of Fire
    When you leave the RS10 Shack and use the cargo lift to head down, reach the
    long tunnel path, but before you go too far, look at the right pathway.  You
    will find and upgrade at the dead end.
    
    Weapon Part: Compressor
    When going through the long tunnel, it will collapse and break.  Continue 
    until you get to solid ground, and the game will autosave.  Before heading 
    further, turn back around and go underneath the tunnel you just were on.  
    Back here you should find another Hospitality Unit, with a weapon part.
    
    S.C.A.F. Artifact 10
    When you get ambushed by some snow necromorphs, destroy them and look for a 
    ladder leading up to a high platform.  At the end of the short ledge is the 
    artifact.
    
    Audio Log: It's Me Again
    The next hospitality unit you come to after being ambushed by Necromorphs, 
    has a generator inside.  Turn it on to play the audio log.
    
    Text Log: Tighten Your Belt
    The same hospitality unit you found the previous audio log, is a text log on
    the floor.  It's hard to miss.
    
    Weapon Part: Stasis Coating
    From the hospitality unit where you found the last audio and text log, head 
    out into the snowstorm.  You'll having to fight more necromorphs here.  
    Follow the flares until you get to a large building out in the clearing, and 
    stay right of that building.  Hug the right wall perimeter, and you'll find 
    a little passageway that leads to another area.  In the center of this area 
    are some rocks, and a weapon part in the middle of it.
    
    
    =============================================================================
    J. Chapter 9: Waystation						[C09]
    =============================================================================
    
    Video link: http://youtu.be/V8FqlQt5Xjk
    
    Artifacts: 3
    Logs: 11
    Weapon parts: 8
    Upgrade circuits: 5
    Blueprints: 3
    
    
    Weapon Part: Canister Recovery Module
    After speaking with Buckell, work your way around this area to the room with
    the generator and workbench.  A weapon part will be to the left of he 
    workbench.
    
    Weapon Part: Compact Standard Frame
    Use the elevator to go down, and then proceed through a door into the 
    kitchen.  A necromorph that resembles Gollum will scurry away.  Proceed 
    forward and turn right; a weapon part is there on the counter.
    
    Audio Log: Care and Feeding of the Feeders
    After you get through the dining room (where a bunch of necros are feeding),
    you'll come to the next room which has an audio log on a shelf waiting to 
    be played.
    
    Upgrade Circuit: +2 Damage -1 Clip
    Pass the laundry room where you found the audio log, you'll come to an area
    that has a couple of bunk beds.  Before going to the pump room, collect the 
    upgrade circuit laying on the ground in the center aisle between the 
    bunkbeds.
    
    S.C.A.F. Artifact 11
    Proceed through to the Pump Station, you will be alerted by something banging
    on a door that says 'Quarantined'.  There is a doorway adajacent that has a 
    lighted room - which has the artifact in the dark corner.
    
    Weapon Part: Explosive Amplifier
    Once you get to the Pump Station, solve the puzzle to go through the first 
    pump tunnel.  Once you find yourself in an area between the two pumps, look
    up to find a Weapon Part.  You will need your Kinesis powers to get this. 
    
    Audio Log: Depot 212
    You will climb ladder after going through the pump station needle death 
    traps, and find yourself heading toward the Monitoring Station.  In here is
    the Suppley Depot Key on the center console.  Picking it up will activate the
    audio log.
    
    Blueprint: Medic Support Handgun
    In the same Monitoring Room where you found the Supply Depot Key, is a 
    blueprint.  
    
    Audio Log: Last Ditch Effort
    When you get to an area with two suit kiosks, you must wear the Arctic Suit
    to proceed.  After changing into the suit and gaining access pass the gate,
    you will find an audio log.
    
    Audio Log: Where's Lumley?
    Optional Mission: Supply Depot
    In the optional mission: Supply Depot, once you enter the main room with the
    workbench and suit kiosk, there is an audio log waiting to be played on one 
    of the tables on the center.
    
    Weapon Part: Electrocution Module
    Optional Mission: Supply Depot
    Still in the main room with the workbench and suit kiosk, is an elevator that
    takes you up to the Tram Access.  Take the elevator up, and search for a 
    weapon part on top of a cabinet.
    
    Text Log: Lumley's Log
    Optional Mission: Supply Depot
    Proceed through the door that says 'Records room'.  On the desk to the right
    is a text log.
    
    Audio Log: Shouldn't We Turn Back?
    Optional Mission: Supply Depot
    Making your way deeper into the Supply Depot, you'll come to a room with some
    dead bodies hung up on some apparatus made for torture.  There's also a big 
    sign that says 'ENG 03'.  In this room is an audio log.
    
    Weapon Part: Repeater
    Optional Mission: Supply Depot
    In a room that has the sign 'REP 03', there will be a battery you have to 
    remove from the Water Supply System.  Bring the battery to the Bypass 
    Circuit-B system, to power up the associated door.  Go inside the door and on
    the shelf is the weapon part.
    
    Text Log: Log Entries: SFC Lumley
    Optional Mission: Supply Depot
    Work your way until you get to a room that leads to a door that goes out to 
    the Construction Chamber.  This room also has a workbench.  On a table, you 
    can find a text log here.
    
    Blueprint: Heavy Metal Thunder
    Optional Mission: Supply Depot
    Past the room that has a sign that says, '3AT OF U5', you will pass through 
    a door that has a sign above it, 'Construction Chamber Hall'.  There is a 
    tungsten door here, which you will need a tungsten bar to open.  Inside is 
    a blueprint.
    
    Audio Log: Soon We Feed
    Optional Mission: Supply Depot
    Go through a door that says, Refuse Disposal Hall.  It's actually an elevator
    that takes you to the next section.  Once you step out, look ahead and you'll
    see an audio log.  There's also a door in this room that has a sign above it
    saying, 'Explosive Storage'.
    
    S.C.A.F. Artifact 12
    Optional Mission: Supply Depot
    Enter the Explosive Storage room.  Take the right path, and follow the right
    wall all the way down.  A cargo lift will be on your left.  Once you reach
    the dead end wall, you will find an artifact down low.
    
    Weapon Part: Scope
    Upgrade Circuit: +2 Reload -1 Rate of Fire
    Upgrade Circuit: +2 Reload -1 Clip
    Optional Mission: Supply Depot
    After you call down the elevator in the Explosive Storage room, finish off 
    the enemies, and then open the storage box to reap the rewards.
    
    Audio Log: Food All Gone
    Optional Mission: Supply Depot
    Leave the Explosive Storage room to the Security Access.  Head down the ways
    a bit and you will discover a well-lit command center, with an Audio Log 
    waiting to be played.
    
    Upgrade Circuit: +2 Reload -1 Damage
    Optional Mission: Supply Depot
    From the Security Access, take the elevator down to Central Chamber 02.  The
    room you emerge into will have a door that leads to the 'Office' (sign on the
    ground).  In this room there is a cabinet on the wall that has an upgrade. 
    
    Weapon Part: Tesla Core
    When you emerge back on the surface and exit the Waystation, run through the
    snowstorm to your right.  You can see a Security Checkpoint building in the 
    distance.  In here, is a weapon part.
    
    Weapon Part: Heavy Standard Frame
    After the fight with the big spider, it will knock down a ledge for you to 
    climb up on the platform.  Follow the platform to head inside out of the 
    snowstorm.  You'll be inside one small area -- proceed on to the only door in
    here.  After passing through that door, you can see a weapon part, clearly on
    your right side by 3 chairs.
    
    Blueprint: Pulse Rifle
    Text Log: 'Trying to get in'
    S.C.A.F. Artifact 13
    In the same room with the 3 chairs where you found the weapon part, there 
    should be a ladder to climb.  Climb the ladder into a small area that has a 
    blueprint, text log, and artifact.
    
    Text log: Grease Monkey
    Upgrade Circuit: +2 Clip -1 Damage
    When you come outside after using the cargo lift, head straight instead of 
    left toward the FAC-1 Headquarters.  You'll come to a door that says: 
    'Garage'.  Get inside here, and on the left shelf, should be a text log.  
    Explore the Garage further and out a doorway.  Once you are beyond the 
    doorway into the larger area of the Garage, turn around from where you came 
    and you will find a cabinet with an upgrade inside.
    
    
    =============================================================================
    K. Chapter 10: Archeology Compound					[C10]
    =============================================================================
    
    Video link: http://youtu.be/IplmOwxiIWg
    
    Artifacts: 2
    Logs: 1
    Weapon parts: 4
    Upgrade circuits: 1
    
    
    Audio Log:  Brandy, Cigars, and Aliens
    At the start of the chapter, look to the left wall.  There is an audio log 
    there.
    
    Weapon Part: Pneumatic Torch
    At the start of the chapter, there is a door that requires a tungsten bar.
    Use it to enter and find a weapon part.
    
    Weapon Part: Directed Suspension Field
    When you reach an area with a suit kiosk and a weapon bench, a weapon part 
    is lying on the ground next to the suit kiosk.
    
    Alien Artifact 02
    Continue on until you reach an area with some mine carts.  There is a door 
    that leads to 'Exacavation Site'.  Before going through the door, look to the
    right, and you will find an artifact.
    
    Weapon Part: Hammond's Heavy Frame
    Inside the Exacavation Site, you'll see a big necromorph hung up on some 
    cables/wires.  Go down the ladder from this platform, and at the bottom of 
    the ladder look in the snow rocks ahead.  Use Kinesis to pull the weapon part
    to you.
    
    Upgrade Circuit: +2 Clip -1 Reload
    Going to the Exacavation Drill Site, you'll come to the Coring Platform.  
    Walk out and to the right a bit, and look at the wall.  You'll see a cabinet
    with an upgrade inside.
    
    Weapon Part: Telemetry Spike
    Exploring the Coring Platform, you'll come to an area with a workbench and a
    generator.  Next to the workbench is a weapon part.
    
    S.C.A.F. Artifact 14
    After the battle with the drill, use the cargo lift.  When you reach the top,
    you'll see 3 dead bodies and a bunch of boxes in the area.  Head straight 
    toward the lighted column.  Next to the column is a S.C.A.F. box, and behind
    it is the artifact.
    
    
    =============================================================================
    L. Chapter 11: Dissection Hangar					[C11]
    =============================================================================
    
    Video link: http://youtu.be/ei_keGH7MwY
    
    Artifacts: 4
    Logs: 10
    Weapon parts: 9
    Upgrade circuits: 10
    Blueprints: 2
    
    
    Audio Log: Serrano discusses Facility One
    As you make your way to the Furnace Room, you'll pass a hallway that has an 
    audio log on the left.  
    
    Upgrade Circuit: +2 Clip -1 Rate of Fire
    After you pick up the audio log, head into the next room.  You'll get a 
    notice that you unlocked a new suit at the kiosk.  Turn around and look at 
    the doorway you just passed, and to the right on the wall is a cabinet with
    an upgrade.
    
    Upgrade Circuit: +2 Rate of Fire -1 Clip
    On the rooftop, once you get into the room to put the battery in, there is 
    a cabinet on the wall at the far end (left side) that has an upgrade.
    
    Text Log: Instability
    When you return to the exterior to reach the Plateau Access, ride the 
    elevator to the area and before you head out the door with the sign that says
    'Plateau Access', look before you for the log.
    
    Unitology Artifact 02
    Out on the plateau, before you go through the door with the sign 'Delta 
    Barracks', head left and follow the snowy ledge.  There will be two green 
    boxes with an artifact among them.
    
    Text Log: ALL HANDS MEMO
    Text Log: MESS HALL: CREW LOG
    Upgrade Circuit: +2 Rate of Fire -1 Damage
    Weapon Part: Repeater
    Once you enter Delta Barracks, search the area for two text logs.  One is in
    the corner, while another is on a top opposite the projector.  In this room,
    there is also a door that requires a tungsten bar to open.  Inside you will 
    find an upgrade circuit, and a weapon part.
    
    Upgrade Circuit: +2 Rate of Fire -1 Reload
    Head up through the door/evelator to the NX-2 Site.  Once you get there and 
    talk to Santos, turn right and look at the wall.  A cabinet holds an upgrade.
    
    Unitology Artifact 03
    Optional Mission: Armory
    Before you build the probe gun, you can do the optional mission and go to the
    Armory.  In the armory, there is a security checkpoint desk.  Go around to 
    the desk and find an artifact on the floor by the chair. 
    
    Upgrade Circuit: +2 Reload
    Optional Mission: Armory
    Make your way up the Armory, to the Ordnance Tower, and you will find 
    yourself in a big silo with the words Traversal Shaft 02 on the wall.  
    To the left and right of the walkway are gates that can be opened with 
    Kinesis.  Use your powers on the right gate, and there is an upgrade you can
    get by using Kinesis to bring it to you.  
    
    Weapon Part: Stasis Amplifier
    Optional Mission: Armory
    Past the Ordnance Tower, go through to the Security Hall, you will find a 
    Weapon Part on the shelf about arm-height.
    
    Blueprint: Contact Beam
    Optional Mission: Armory
    Past the Security Hall, and through Junction, you will find a blueprint just
    before the door to Munitions Control.
    
    Upgrade Circuit: +2 Damage
    Audio Log: Munitions Request
    Optional Mission: Armory
    Pass through Ordnance Tower 02, to the Back Hall.  In here you will find an
    upgrade on the desk, along with an audio log.
    
    Weapon Part: Plasma Core
    Audio Log: Train Shipment
    Optional Mission: Armory
    In the area where you find the Munitions Supply Key (you will be attacked by
    both humans and necromorphs), you can find a weapon part on the ground in the
    center region of the room (by the yellow paint tracks), and an audio log 
    opposite the console where you found the key.
    
    Unitology Artifact 04
    Optional Mission: Armory
    Once you get the Munitions Key, you can go through the Back Hall.  In here,
    are those necromorphs that like to hide behind cover before attacking.  At 
    the very end of this room is a dead-end door (Back Tube Turn), but next to it
    is a crate that an artifact is hiding behind.
    
    Weapon Part: Acid Bath
    Weapon Part: Stasis Support
    Optional Mission: Armory
    Once you've reached the end of the optional mission at the tram station, 
    just loot the storage container to reap the weapon parts.
    
    Text Log
    Optional Mission: Archeology
    Heading past the door with the sign 'Construction Chamber' above it, but
    before climbing the ladder, you can find a log on your left on an inactive
    generator.
     
    Audio Log: Never Home
    Optional Mission: Archeology
    Head into the Construction Office to find an audio log before the door to the
    Central Chamber.
    
    Upgrade Circuit: +2 Rate of Fire
    Optional Mission: Archeology
    Once you get to the Control room, pull the power cell out from the socket and
    place it in an area nearby where you can grab it from the catwalk above.  
    Climb the ladder to the catwalk, and use the power cell on the socket next to
    the door on that same catwalk.  This unlocks a door to a hallway that has a 
    cabinet on the wall with an upgrade circuit.
    
    Audio Log: Like Father Like Son
    Optional Mission: Archeology
    Aftering using the power cell to unlock a door leading to another short 
    corridor, you can find an audio log on the ground in the next room.
    
    Weapon Part: Directed Ejection Field
    Optional Mission: Archeology
    Beyond the room where you found the last audio log, head into Engineering 
    Hall 02.  There is a weapon part here on some crates.
    
    Audio Log: Soulless
    Optional Mission: Archeology
    After taking an elevator to another tube area, you can find another audio 
    log in plain sight.
    
    Weapon Part: Rip Core
    Optional Mission: Archeology
    In the Trash Control room, you can find a weapon part across from the 
    Disposal Lift door, hiding behind a chair.
    
    Blueprint: Flamethrower
    Optional Mission: Archeology
    Before heading to the Explosives Storage room, there will be a door that can
    be unlocked with a Tungsten bar.  Use a tungsten bar to find a blueprint 
    inside.
    
    Weapon Part: Flame Gaze
    Weapon Part: Weller's Compact Frame
    Upgrade Circuit: +2 Damage
    Upgrade Circuit: +2 Reload
    Optional Mission: Archeology
    In the Explosives Storage room, after you have defeated all the enemies, you
    can find a lot of items in the storage container that is delivered by the 
    cargo lift.
    
    Earth Gov Artifact 05
    Upgrade Circuit: +2 Clip
    Optional Mission: Archeology
    In the Security room, you can find an artifact on the shelves (right as you
    enter), and a cabinet with an upgrade circuit further past the security 
    command console. 
    
    
    =============================================================================
    M. Chapter 12: Entering the Nexus					[C12]
    =============================================================================
    
    There are no collectibles in this chapter.
    
    
    =============================================================================
    N. Chapter 13: Cliffs of Volantis					[C13]
    =============================================================================
    
    Video link: http://youtu.be/4zpH_KaYUdg
    
    Artifacts: 1
    Weapon parts: 4
    Upgrade circuits: 1
    Blueprints: 1
    
    
    Upgrade Circuit: +2 Damage +1 Reload
    Blueprint: HUN-E1 Badger
    At the beginning of the chapter, you'll come to a S.C.A.F. Base Camp hut.  
    Inside you'll find an upgrade circuit on the wall, and outside opposite the 
    generator you'll find a blueprint on some boxes.
    
    Weapon Part: Compact Standard Frame
    Weapon Part: Weller's Compact Frame
    After rappling up the side of a mountain, you'll use Kinesis to extend a 
    ladder.  Up and beyond this ladder is an ice cavern, with tents around.  Head
    left, and on the path you should see clearly a weapon part on the ground in 
    front of a tent.  Facing the tent and weapon part, turn right go forward.  
    You'll see a necromorph mining some rock.  Kill all the necromorphs and keep 
    going straight until you reach a dead end.  At that end, is another weapon 
    part.
    
    Weapon Part: Ammo Support
    On your way to find the lift controls, you'll enter another cavern.  Behind 
    two green boxes sits a weapon part on some barrels.
    
    S.C.A.F. Artifact 15
    In the Frozen Encampment, you'll come to a point where the path forks.  Use 
    your locator, and it should tell you to go right.  Go left instead, to find 
    an artifact, and scavenger bot.
    
    Weapon Part: Rip Core
    Exiting the cavern back out to the exterior, you'll find another Winch point.
    Head right and follow the path down to a work bench.  Keep going to the dead
    end that wraps around to find another weapon part.
    
    
    
    =============================================================================
    O. Chapter 14: Research Compound					[C14]
    =============================================================================
    
    Video link: http://youtu.be/mlzoikHpJxg
    
    Artifacts: 7
    Logs: 11
    Weapon parts: 14
    Upgrade circuits: 13
    Blueprints: 3
    
    
    Circuit Upgrade: +2 Damage +1 Rate of Fire
    At the beginning of the chapter, before heading up the ladder, check out the 
    area on the left.  An upgrade on top of a box.
    
    Blueprint: Seeker Rifle
    Before you head into the elevator that goes to the Biology Laboratory, search
    the area for a Semitruck.  On it's tail end is the blueprint.
    
    Weapon Part: Heavy Standard Frame
    Taking the elevator up to the Biology Sector, you'll see some small 
    necromorphs run by.  To your right should be a weapon part.
    
    Weapon Part: Full Zoom Scope
    Geology Path.
    Once you get the Facility Access Key, take the elevator to the Exterior 
    Access to Geology.  As you get off the elevator, head forward and you will 
    find a weapon part on a box before a metal walkway (this part is accounted 
    for in Chapter 15).  After you picked that one up, take the right path.  
    You should hear a beeping sound which means you can locate resources nearby 
    with the Scavenger bot.  In this area there is another weapon part in one of 
    the alcoves.
    
    Unitology Artifact 05
    Geology Path.
    Getting the point where you must ride a cargo lift up, this same area has the
    enemies that like to hide behind boxes.  Also in this area is a card-locked 
    door that leads to 'Disposal Services'.  Look to the left of this door, 
    hidden next to a beam column is an artifact.
    
    S.C.A.F. Artifact 16
    Geology Path.
    Once you ride the cargo lift up, you'll be in an area with a lot of things 
    frozen in ice cubes.  Stick to the right wall, and the first cargo crate you
    see, inspect behind it to find an artifact.
    
    Upgrade Circuit: +2 Reload +1 Rate of Fire
    Geology Path.
    Once you enter the Geology Sector, Danick will begin talking to you.  
    In the area there will be more frozen beings, cylindrical shaped.  Search the
    wall for a cabinet for an upgrade.
    
    Blueprint: Hot Death
    Weapon Part: Compact Earth Gov Frame
    Geology Path.
    Exploring deeper into the Geology Sector, you'll come across a door that 
    equires a tungsten bar.  Inside is a blueprint and a weapon part.
    
    Text Log: Exterminate
    Opt. Mission: Disposal Services
    Once you enter the Workshop, look for a table that has a text log on it.
    
    Upgrade Circuit: +2 Clip +1 Reload
    Opt. Mission: Disposal Services
    Pass through the door that has a sign above it saying, 'Refuse Disposal 
    Hall'.  Climb down the ladder, and across from the Bridge Malfunction panel,
    is a dark area that has a cabinet on the wall with the upgrade.
    
    Text Log: First Contact
    Weapon Part: Full Zoom Scope
    Upgrade Circuit: +2 Clip +1 Rate of Fire
    Opt. Mission: Disposal Services
    Once inside the Central Chamber Hall, you can find a desk with a text log on
    it.  Also nearby is a tungsten bar door.  Enter it to find a weapon part and
    an upgrade.
    
    Text Log: Last Contact
    Opt. Mission: Disposal Services
    In the Ordnance Room, there is a small desk in view upon entering.  Grab the
    text log.
    
    S.C.A.F. Artifact 17
    Opt. Mission: Disposal Services
    In the Explosive Storage Room, head to the door that leads to the Explosive
    Storage Hall.  To the left of it on the ground is an artifact.
    
    Weapon Part: Ammo Sweeper
    Weapon Part: Precision Tip
    Weapon Part: Compressor
    Weapon Part: Conic Dispersal
    Opt. Mission: Disposal Services
    After the big fight in the Explosive room, claim your reward from the storage
    box on the cargo lift.
    
    Upgrade Circuit: +2 Reload +1 Clip
    Text Log: Sterilization Procedure
    Biology Path.
    Heading pass the Pump Room door, you see a cabinet the right wall, and a text
    log a bit further.  
    
    Audio Log: Piece: Brain
    Alien Artifact 04
    Biology Path.
    After pumping the hallway full of gas to remove the organic blockage, head 
    down the hallway and through the door on the right wall.  You should see a 
    doorway to Neurology.  Inside is an audio log, and further down this room is
    an artifact.
    
    Upgrade Circuit: +2 Reload +1 Damage
    Weapon Part: Explosive Module
    Paleo Path.
    After tranversing over the Crossover bridge, you'll come to a main access
    room with a desk which has the Reaper Barracks Key.  In this room is a 
    cabinet with an upgrade.  Also in this room is a tungsten door, which 
    contains a weapon part.
    
    Audio Log: Two Strands
    Paleo Path.
    When you come to a cargo lift that takes you down to a lower level which has
    a giant enclosed cylindrical glass housing, there is an audio log on the 
    counter to the right.
    
    Text Log: Head Above the Rest
    Text Log: Getting A Head of the Game
    Text Log: The Axe is of Evil
    Opt. Mission: Reaper Barracks
    Before heading to get the second slab in the Paleo section, go to the Reaper
    Barracks.  As you enter, there should be a text log on the floor before the
    gate.  Once you open the gate and head down towards the end, there will be 
    another log.  Then enter through the only door you see, and you'll come to 
    the main control of the pump station.  On the center of the console is 
    another log.
    
    Weapon Part: Damage Support
    Opt. Mission: Reaper Barracks
    Between the two pump stations with spikes, there is a weapon part next to a 
    severed head.
    
    Upgrade Circuit: +2 Damage +1 Reload
    Opt. Mission: Reaper Barracks
    While running through the second pump station, turn left through the opening
    and you can find a cabinet with an upgrade at the end.
    
    S.C.A.F. Artifact 18
    Opt. Mission: Reaper Barracks
    Leave the Pump Room, and you'll enter a room full of bunk beds.  Turn right
    into the next room, and you'll see a workbench.  To the right of that, is 
    another room that has an artifact.
    
    Blueprint: Show Stopper
    Weapon Part: Heavy Elite Frame
    Weapon Part: Rail Accelerator
    Opt. Mission: Reaper Barracks
    Proceed on until you get to the projector room.  There will be a plasma 
    trap; disable it and loot the storage box for weapon parts.
    
    Upgrade Circuit: +2 Damage +1 Rate of Fire
    Opt. Mission: Reaper Barracks
    After you leave the projector room and enter the kitchen, there is a door 
    that you can open by playing a mini-game on the red console nearby.  
    Unlock it and head through the iced room.  At the end is a cabinet with 
    an upgrade.
    
    Upgrade Circuit: +2 Damage +1 Clip
    Paleo Path.
    After you have gotten 1 slab of Rosetta sent back, proceed to the door to get
    the other.  Behind the office that normally floods the hallway with gas, is a
    cabinet with an upgrade.
    
    Alien Artifact 03
    Audio Log: Piece: Gills
    Paleo Path.
    In the room with the next ice slab (the door should have a red sign 
    'The Zoo), there is an artifact on a drafting table.  Also nearby is an audio
    log.
    
    Audio Log
    Optional Mission: Marker Containment
    From Ordnance Tower 02, head into the Back Hall area and find an audio log on
    the desk.
    
    Upgrade Circuit: +2 Rate of Fire +1 Reload
    Optional Mission: Marker Containment
    From the Raised Hall, head into the Junction room.  In the dark corner, 
    you'll find an upgrade circuit on theh floor.
    
    Earth Gov Artifact 06
    Optional Mission: Marker Containment
    After taking the elevator to Munitions Control, take the cargo lift up to a 
    catwalk before proceeding to your objective.  Up here, is an artifact.
    
    Upgrade Circuit: +2 Rate of Fire +1 Damage
    Optional Mission: Marker Containment
    Head the to Security Hall, and you can find an upgrade circuit in a cabinet 
    on the wall.
    
    Weapon Part: Rail Accelerator
    Optional Mission: Marker Containment
    You'll come to a point where you must rotate some catwalks around to get to a
    door marked, 'Escape Passage'.  Continue on the pat here to find a weapon 
    part, in the dark recesses on your left.
    
    Upgrade Circuit: +2 Clip +1 Damage
    Upgrade Circuit: +2 Rate of Fire +1 Clip
    Weapon Part: Ammo Box
    Optional Mission: Marker Containment
    In the final room once Carver has slayed his demons and destroyed the Marker,
    you'll come to a storage container with a lot of items.
    
    
    
    =============================================================================
    P. Chapter 15: Rosetta Lab						[C15]
    =============================================================================
    
    Video link: http://youtu.be/5_H1Bn-u6_8
    
    Weapon parts: 2
    
    
    Weapon Part: Rip Core
    Geology Path.
    Once you get the Facility Access Key, take the elevator to the Exterior
    Access to Geology.  As you get off the elevator, head forward and you will 
    find a weapon part on a box before a metal walkway.  
    
    Weapon Part: Flame Gaze
    When you separate from Carver to hunt down Danick, you'll return to the 
    exterior where there are a lot of frozen cubes.  Follow the flares into the 
    burning building, and pass through the door.  You'll find two dead bodies in
    chairs, with some TV screens playing static.  Between the two of them is the
    weapon part.
    
    
    =============================================================================
    Q. Chapter 16: Underground Descent					[C16]
    =============================================================================
    
    Video link: http://youtu.be/p0tLAHk4s2c
    
    Logs: 1
    Weapon parts: 4
    Upgrade circuits: 1
    Blueprints: 1
    
    
    Weapon Part: Heavy S.C.A.F. Frame
    Taking the elevator down to 'Platform 1', you can find a weapon part before 
    you rappel down.
    
    Weapon Part: Rail Accelerator
    After reaching Platform 1, you'll rappel down once again.  There will be red
    tanks you can shoot to explode the platforms.  During this scene, pay 
    ttention to your right, as there will be a platform with a weapon part on 
    it, you'll have to use kinesis to grab.
    
    Weapon Part: Safety Guard
    Go through the door marked 'Hydraulics', and on the left shelf is a weapon 
    part.
    
    Audio Log: Turn It Off
    Upgrade Circuit: +2 Damage +1 Clip
    Once you do the match'em-up mini-game to actually unlock the door to 
    Hydraulics, go through the door to find a suit kiosk, and workbench.  Next to
    the kiosk on the desk is an audio log.  Then proceed down to the next door 
    out which leads to 'Ordnance Storage'.  Before you go through that door, 
    there is a cabinet to the left wall with an upgrade.
    
    Blueprint: Javelin Gun
    Weapon Part: Heavy Standard Frame
    You'll find yourself rappeling down a cave wall once more, only this time 
    there will be a giant necromorph that is very difficult to kill.  Once you 
    reach the flooring with a crane to the side, search the site for a blueprint 
    and then further on for a weapon part.
    
    
    =============================================================================
    R. Chapter 17: Alien Ruins						[C17]
    =============================================================================
    
    Video link: http://youtu.be/dew9-1jRReA
    
    Artifacts: 4
    Logs: 7
    Weapon parts: 2
    Upgrade circuits: 10
    
    
    Alien Artifact 05
    Right from the beginning of the chapter, go left and search around a beam.  
    An artifact is hiding there.
    
    Text Log: The Sound of Music
    From the beginning, go through the only door available, and look to the right
    on a chalkboard.  Log is there.
    
    Upgrade Circuit: +2 Reload +1 Damage
    As you reach the ruins and separate from Carver, keep going down the ramps 
    until a path splits.  Take the right path, and once you are on the walkway, 
    look to the right.  You'll see an upgrade you can bring over with Kinesis.
    
    Unitology Artifact 06
    As you reach the area where you have to use explosives to blow up a rock for
    the second time, look in the area for a green box.  There is an artifact 
    hiding beside it.
    
    Audio Log: Witness Protection
    When you fall down with Carver with the Codex, you'll fight a necromorph with
    a buttload of health.  After you kill him, continue on, and the path forks.  
    Take the left path, and interact with the red console.  Once you pull the 
    panel off, the audio log will play.
    
    Audio Log: Prized Possession
    Text Log: Witnessing the Truth
    Opt. Mission: Artifact Storage
    Taking the elevator to the optional mission, you'll come to Staging Area 03.  
    Look around here you'll find an audio log next to a soldier necromorph 
    encased in some capsule, and then next to the proceeding door, is a text log
    on the floor.
    
    Text Log: Realistic Statuary
    Opt. Mission: Artifact Storage
    Entering the No-Grav silo (Ordnance Tower 03), float down to the 3rd walkway.
    There should be a log floating nearby.
    
    Weapon Part: Stasis Coating
    Opt. Mission: Artifact Storage
    Still in the zero-grav silo (Ordnance Tower 03), land on the walkway which 
    has a door to Tower 1 Access.  Look to the side walls of the silo for an 
    opening; there is a weapon part you can use kinesis to bring over.
    
    Upgrade Circuit: +2 Reload +2 Clip
    Opt. Mission: Artifact Storage
    In the next Ordnance Tower, you'll be in zero-grav again.  Look to the side 
    walls; there is a cabinet in one of the dark recesses on the same level as 
    the walkway.
    
    Text Log: Strangeness in the Tubes
    Opt. Mission: Artifact Storage
    On the walkway that has doors leading to Mid Hall and Ordnance Hall (still
    in the same Ordnance Tower that you found the upgrade circuit), there is a
    text log floating nearby.
    
    Alien Artifact 09
    Opt. Mission: Artifact Storage
    When you leave Back Tube 01, and go to the Back Hall, you'll see an alien
    terminal that translates 'Final'.  Leave here to the door that says, 
    'Ordnance Tower 02'.  Boost up the no-grav tower to the walkway that leads
    the 'Security Station'.  Look on the side walls, to find a dark alcove with
    an artifact inside.
    
    Upgrade Circuit: +2 Damage +2 Clip
    Opt. Mission: Artifact Storage
    From 'Ordnance Tower 2', get on the walkway that leads to the Security 
    Station.  Solve the mini-game to gain access, then enter.  There will be a 
    workbench to the left.  To the left of the workbench on the floor is an 
    upgrade.
    
    Upgrade Circuit: +2 Rate of Fire +2 Damage
    Upgrade Circuit: +2 Rate of Fire +2 Clip
    Upgrade Circuit: +2 Reload +2 Damage
    Opt. Mission: Artifact Storage
    Head to the Workshop, where you will find an Artifact Manifest, and the 
    Storage Container to loot.  Lots of upgrades.
    
    Upgrade Circuit: +2 Reload +2 Rate of Fire
    Opt. Mission: Artifact Storage
    Before you head out the door with the sign 'Ordnance Tower 03', look behind
    you in the green-lit area and go down the ladder.  There's a cabinet with 
    an upgrade.
    
    Upgrade Circuit: +2 Reload +1 Rate of Fire
    Continuing on after completing the optional mission, open the alien door via
    the translator machine, and then start the generator in that area.  It will 
    make the area zero-gravity.  Use your Locator to make your way out, and you 
    will find an upgrade floating in your path.
    
    Upgrade Circuit: +2 Reload +1 Clip
    Weapon Part: Compact Standard Frame
    You'll get to a point where you will stand in a circular power amplifier 
    that you will need to move some rock blocking the way.  After you do that, 
    walk down the ramp and look up at the scaffolding.  There is an upgrade you 
    need to use Kinesis to acquire.  After that, continue straight forward past 
    a rock and you can find a weapon part.
    
    Audio Log: Hieroglyphs 1
    Ride the lift to activate the Alien Conduit.  The audio log will begin 
    playing automatically.
    
    Alien Artifact 06
    After opening the portal to change the final instructions, pass through the 
    alien door using the translator.  Immediately after you enter the new area, 
    make a left all the way to the dead end.  It will be dark, but you can find 
    an artifact hiding behind a rock.
    
    Upgrade Circuit: +2 Reload +2 Damage
    After using super stasis on those fast zombie necros, you can see a purple 
    glimmer in the distance.  That is the upgrade.
    
    
    =============================================================================
    S. Chapter 18: The Alien Machine					[C18]
    =============================================================================
    
    Video link: http://youtu.be/lMn4GE61wYg
    
    Artifacts: 2
    Logs: 3
    Weapon parts: 2
    Upgrade circuits: 1
    
    
    Weapon: Acid Bath
    Weapon: Electrocution Module
    Right at the very start, turn right and you can see the two weapon parts.  
    
    Text Log: Language Speculation
    Take the right path up the ramp from the start, to head to where you can 
    starta generator.  There is also a workbench here.  On a shelf nearby, 
    is a textlog.
    
    Alien Artifact 08
    Continuing to explore chapter 18, you'll come pass an alien door, to a room
    with a mini Marker in the center, and the area is illuminated with red 
    lighting.  Continue on towards the next Alien door, but before you go, follow
    the left wall all the way to a dead end.  You'll find an artifact there.
    
    Audio Log: Point North
    As you fly over to align the Power Array, proceed to a point where you must
    ride a cargo lift up.  There is a generator to the left of the cargo lift,
    and to the left of that is an audio log.  Start the generator to play it.
    
    Upgrade Circuit: +2 Rate of Fire +2 Damage
    After riding the cargo lift up to align the Power Array, step out of the lift
    and turn around.  Search the nearby area for an upgrade, lying on the ground.
    
    Alien Artifact 07
    In there area with the Power Array and Amp Pads, one of the nodes should be 
    connected with a pulsing green power.  If you try to get to that node from 
    the start, you are blocked by some organic root growth.  You can get to the 
    other side by heading to the center of this area, and then wrapping around.
    On the other side of that organic growth is the artifact.
    
    Audio Log: Serrano's Last Words
    After completing the 3 receptables to open the door to the Alien Machine, an 
    audio log will be inside near a dead body.
    
    
    =============================================================================
    T. Chapter 19: Blood Moon / Convergence Vortex				[C19]
    =============================================================================
    
    Video link: http://youtu.be/jUpEGApGBJs
     
    Artifacts: 1
    
    
    Alien Artifact 10
    At the point where you will have to fight the tentacles with the glowing 
    orange weak points, there will be a lower path that wraps around to the left
    and back.  Look for two green boxes in your path as your cue marker to turn 
    left and around.
    
    
    =============================================================================
    IX. Contact								[003]
    =============================================================================
    
    If you got any tips or information that is useful for the FAQ or just want to 
    send a message of thanks, you can send me a message through GameFAQs private
    message system.  My username is Kairi.
    
    
    =============================================================================