* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * _______________________________________________________________________________ _____________________________DEAD ISLAND_______________________________________ _____________________________________RIPTIDE___________________________________ _______________________FAQ/WALKTHROUGH_________________________________________ ~MMMMM 8MMMM MNMMMMMM MDDMDNMODDM MDDNM MND88NNDO8M MN8NOMONOD NN8N ND8DD8DMONM ~MN88DDNN MDN8 MNDOZ MDONM N88NDMMN88N MMMN8Z8MMM N88D DDDN NNMN8M ~O8MM MD8N M8D$N MD$NM MNOZ M8$8 DD88 ND8D DN8N O8NNM ~D8NOMMMM NDNOD$M8M, MNDDM MN8N$8OMZMM M8DN N88D MMDM ,M8$DM ~NDD8MMMM NDM8ZD8OOM MN8NM MNON8MZD~ NDOD N8OD DNMDDZND$MM ~ND8D M8NMO $8NN M8MDM MD8MM NNMD D8D$ MMMMMMMM ~DNDDN8NM MDMD DMNN$ MNNND MM =NDDM MM M MM M MM M * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * A couple of years ago, Techland and Deep Silver finally released their long- gestating open world zombie survival-horror game Dead Island. The game became a surprise success, mostly thanks to a clever viral marketing campaign, and managed to sell millions upon millions of units. Deep Silver was quick to get Techland back at work developing a sequel, and so here we have Dead Island: Riptide. Here's to finding some EPIC UNDEAD ZAMBIE LOOTS!!! with you guys all over again. Dead Island: Riptide Written by Dalton "HorrorSpoooky" Cooper and Trade Copyright 2013 CheatMasters.com The *ONLY* sites that have permission to use this guide are CheatMasters.com and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME, AS IT DOES NOT HAVE PERMISSION TO BE THERE!!! Contact Information E-mail: firstname.lastname@example.org !WARNING! This guide contains naughty language as well as descriptions of blood, violence, and gore. If you are offended by any of this, then by all means, don't continue reading. Also, if you aren't interested in being educated by a video game while also enjoying my impeccably excellent sense of humor and being amazed by my second- to-none writing talents, then, well, that really hurts my feelings and you should apologize post-haste. =( !WARNING! Legal Information - - - - - - - - - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 01. Introduction and Controls 02. Characters Logan Purna Xian Sam B John 03. Walkthrough Prologue: Sea of Fog The Storm Chapter 1: Paradise Castaway Back to Reality Chapter 2: There Is A Way... New Beginnings Pathfinders Chapter 3: Twisted Mind Saving Holy Man Where the Dead Live Meeting the Locals Natural Resources The Ritual Chapter 4: Science News Daily Way of Science Dr. Kessler Chapter 5: The Mission House of God Pump Action Change of Plans Heavy Equipment Stalwart Defense Chapter 6: Descent The Tunnels Chapter 7: Two Shores The Crossing Terminal Siege Chapter 8: Blockbuster The Ferry City Newcomer Front Row Chapter 9: Firefight Militarized Zone Chapter 10: Fly Away Rescue Evacuation Chapter 11: Mistakes Were Made The Crash Chapter 12: Dead Town Quarantine Zone Chapter 13: For the Greater Good With the Tide 3. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Who do you voodoo? The crew of the original Dead Island are captured and meant to be experimented on when suddenly a monsoon strikes! Now the original four immune survivors from the first game must team up with newcomer and foul- mouthed John Morgan to get to the bottom of this outbreak and save as many people on the island as possible! LT - AIM LB - Kick RT - Attack RB - Weapon Wheel Left Stick - Movement/Sprint D-pad (down) - Flashlight Right Stick - Camera/Crouch Back - Start - Pause Y - Reload X - Action B - Fury (hold)/Heal A - Jump - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Characters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There are five total playable characters in Dead Island: Riptide. Four of them are returning faces from the original Dead Island, while a new character, John, is ready to fight the undead masses for the first time. Once you have selected a character, you have to choose how you want to distribute Skill Points. There are four choices available: Combat - Unleash Fury attacks upon your enemies. survival - Stay alive longer. Balanced - Good mix of survival and damage Custom - Points won't be distributed automatically If you don't want to mess around with the leveling system, obviously choose one of the three pre-set choices. Their pros and cons are obvious. I went the Custom route myself, because I like to build a character from the ground up. Each character has three Skill Trees. They are Fury, Combat, and Survival. They have different Tiers of skills. You have to purchase skills in that Tier at least once (some skills can be upgraded by re-purchasing them up to three times) to have the ability to purchase skills on the next Tier. Speaking of building characters from the "ground up", so to speak, you have the option of importing your character(s) from the original Dead Island game to Riptide once you start a new game! Please keep in mind that the descriptions of each skill is taken directly from the Dead Island: Riptide game. ===== LOGAN ===== Ex-All Pro quarterback Expertise: Throwing :ABILITIES: -Auto retrieving of thrown weapons -Aiming at multiple enemies in Fury -Resistance to fire damage -Higher damage and health regeneration while intoxicated BIO: Logan was a down-in-the-dumps ex-athlete that was drowning his longing for the glory days in a bottle when he was thrust into the hellish zombie outbreak from the original game. Having survived the zombie apocalypse on that island, Logan is ready to redeem himself. "Logan Carter ain't as big a douchebag as everybody thought he was." :SKILL TREES: --->Fury<--- T1 Bullseye - When Fury is active, you can hit 2 enemies with one thrown weapon, and your throwing range is 15m T2 Longshot - Increases throwing range when Fury is active Grazing Hits - Chance to inflict bleeding when throwing while Fury is active Rich and Glam - Gain more experience points and more money drops during Group Fury effect T3 Furious Throw - Killing enemies with throws gains you additional Rage Like A Rock - Cannot be knocked down while in a Fury T4 True Bullseye - You can now hit 3 enemies with one thrown weapon when Fury is active T5 Wings of Death - Chance to instantly kill enemies when throwing while Fury is active Battle Rage - Kills with one-handed weapons gain you additional Rage Volatile - Decreases the amount of rage required to activate Fury T6 Dead Eye Bullseye - You can now hit 4 enemies with one thrown weapon when Fury is active --->Combat<--- T1 Heavy Hitter - Blunt weapons are now more efficient and effective, additionally this skill unlocks a special attack T2 Kicker - Increases chance of a critical hit when kicking Fencer - Increases damage with one-handed weapons Mass Driver - Increases throwing range of melee weapons T3 Maintenance - The condition of weapons deteriorates at a slower rate Frenzy - A kill increases damage for five seconds Flow - Decreases stamina cost with one-handed weapons Charge - Perform powerful, wide attack while sprinting T4 Blade Apprentice - This skill unlocks a special attack T5 Mighty Throw - Increases damage when throwing Aimed Shots - Increases firearms damage Way of the Warrior - Increases critical hit chance with one-handed weapons T6 Economical Throw - Hitting an enemy with a thrown weapon has a chance to inflict damage to nearby enemies Shinobi - Instant kill chance with thrown weapons (works onlyl on equal or lower-level enemies) Telling Blows - Increases critical hit chance with thrown weapons T7 Firearms Apprentice - This skill unlocks a special attack --->Survival<--- T1 Boomerang - Chance to retrieve thrown weapons: 15% T2 Drunken Master - Increases damage while drunk Efficiency - Decreases weapon upgrade cost Deeper Pockets - Increases the number of inventory slots Spring - When knocked down, quickly get up T3 Lockpicking - Allows opening of locks Conditioning - Increases stamina Scavenger - Chance to find weapon in great condition T4 Reliable Boomerang - Chance to retrieve thrown weapons: 30% T5 Fireproof - Improved fire resistance Custom Maintenance - Increases durability of modified weapons Discipline - You gain additional health T6 Medicinal Purposes - Enables health regeneration while drunk Appraiser - Chance to find an upgraded weapon Reflection - Chance to knock out enemies when taking damage (works only on equal or lower-level enemies) T7 Righteous Boomerang - Chance to retrieve thrown weapons: 50% ===== PURNA ===== VIP bodyguard and sex-Sydney police officer Expertise: Firearms :ABILITIES: -Self and gruop combat boost aura -Personal side arm in Fury -Access to more ammunition -Penetrating shots that can hit multiple enemies BIO: Purna has also taken on the life of a do-gooder after the horrific events that she experienced in the original game. She is ready to protect those that are weaker, and hopes to save everyone from the zombies that continue to plague the world. "When it's the end of the bloody world, no one gives a shit who you are..." --->Fury<--- T1 Guardian - Unleash Fury to draw your private sidearm T2 Inspiring Kick - Kills with kicks gain you additional Rage Attack Formation - Increases damage down by all team members (including you) when Fury is active Grim Inspiration - Kills with modified weapons gain you additional Rage Like A Rock - Cannot be knocked down while in a Fury T3 Guardian Spirit - Fury lasts longer and you can take out two targets at once Trauma Team - Give auto health regeneration for the whole team during Group Fury effect T4 Volatile - Decreases the amount of rage required to activate Fury Fiery Spirit - Chance to set enemies on fire when Fury is active Righteous Fire - Killing enemies with firearms gains you additional Rage Guardian Angel - Fury lasts even longer and you can take out three targets at once --->Combat<--- T1 Blade Fighter - Blade weapons are now more efficient and effective, additionally this skill unlocks a special attack T2 Vampire - Kills gain you stamina Hard Knocks - Increases damage done with melee weapons Randori - Decreased stamina cost when fighting groups of enemies T3 Gender Wars - Increases damage done to opposite sex Maintenance - Increases durability of melee weapons Kick of Strength - Kills with kicks gain you stamina Charge - Perform powerful, wide attack while sprinting T4 Firearms Training - You need guns, lots of guns. What's more important, you have the skills to handle them. Additionally, this skill unlocks a special attack T5 Elemental Affinity - Increases duration of elemental attacks Cold Rage - A kill increases your chance of a critical hit for a few seconds Executor - Increases critical hit chance with firearms T6 Wunderwaffe - Increases modified firearms damage Rapid Fire - Decreases reload time of firearms Piercing Shots - Increases bullet penetration chance T7 Gun Kata - Improves your handling of firearms --->Survival<--- T1 Boost Mood - Boosts skills related to damage, force, handling or durability by +15% for everyone (including you) in range of aura T2 Optimal Maintenance - Reduces repair cost Deeper Pockets - Increases the number of inventory slots Lockpikcing - Allows opening of locks Spring - When knocked down, quickly get up T3 Glory Hound - Increases XP for kills and assists Conditioning - Increases stamina Custom Maintenance - Increases durability of modified weapons T4 Boost Ambience - Boosts skills related to damage, force, handling or durability by +20% for everyone (including you) in range of aura T5 Recycler - You get more bullets when creating ammo Recovery - Chance not to get interrupted after being hit while attacking Providence - Increases number of bullets found in loot T6 Second Chance - Chance of being instantly revived after death Jackpot - Chance to loot rare items Rain of Bullets - Increases the amount of ammo you can carry T7 Boost Aura - Boosts skills related to damage, force, handling or durability by +25% for everyone (including you) in range of aura ==== XIAN ==== Chinese Special Forces Expertise: Blade Weapons :ABILITIES: -Backstabbing grants more damage -Fast rage generation - Fury can be used more often -Additional critical effects with blade weapons -More effective healing BIO: Xian has proven herself and has shown that she can live up to her father's legacy. Now she is ready to join her fellow survivors in saving whoever she can from the undead." "This is mankind destroying itself." --->Fury<--- T1 Bloodrage - Unleash your Fury to use your most lethal skills to quickly deal with nearby enemies T2 Assassin's Guile - Increases maximum health when Fury is active Grim Inspiration - Killing enemies with blade weapons generates additional Rage Lightning Moves - Fury makes you move faster Like A Rock - Cannot be knocked down while in a Fury T3 Boiling Bloodrage - Fury lasts longer and makes you even more effective in combat Group Fitness - Disable stamina cost for yourself and your allies during Group Fury effect T4 Volatile - Decreases the amount of rage rqeuired to activate Fury Flowing Strikes - Critical kills gain you more Rage Rerage - Chance to restore 20% of Rage after Fury ends T5 Burning Bloodrage - Fury lasts even longer and is more devastating --->Combat<--- T1 Blade Fighter - Blade weapons are now more efficient and effective, additionally this skill unlocks a special attack T2 Flying Strike - Attacking with blade weapons while jumping causes extra damage, additionally this skill unlocks a special attack Flawless Blade - Increases damage done with blade weapons Maintenance - Increases durability of blade weapons T3 Backstab - Increases damage when attacking enemies from behind with melee weapons Effortless - Decreases stamina cost with blade weapons Deep Wounds - Chance to inflict bleeding upon critical hit with blade weapons Charge - Perform powerful, wide attack while sprinting T4 Blade Expert - Blade weapons are now more efficient and effective, additionally this skill unlocks a special attack T5 Serrated Blade - Increases bleeding duration Telling Blows - Increases critical hit chance with blade weapons Poisonous - Increases poison duration T6 Stroke of Luck - Instant kill chance with blade weapons Pressure - Increases critical hit chance when the enemy's health is below 50% Master Assassin - Increases bleeding and poison damage T7 Blade Master - Blade weapons are now more efficient and effective, additionally this skill unlocks a special attack --->Survival<--- T1 First Aid - Medkits are 25% more effective T2 Life Insurance - Decreases cash penalty on death Vampire - Kills gain you stamina Spectre - You're less likely to attract the enemies' attention Spring - When knocked down, quickly get up T3 Deeper Pockets - Increases the number of inventory slots Lockpicking - Allows opening of locks Endurance - Increases stamina regeneration rate T4 Field Medicine - Medkits are 50% more effective T5 Choice Cuts - Increases XP reward for severing limbs Merchant - Decreases the price of items you buy Combo - Kills within 5 seconds of each other are rewarded with extra XP T6 Rally - Increases stamina regeneration when your health drops below 50% Custom Maintenance - Increases durability of modified weapons Equal Chances - Decreases penalty when fighting eneimes with a higher level than you T7 Surgeon Genera - Medkits are 75% more effective ===== SAM B ===== Rap one hit wonder Expertise: Blunt Weapons :ABILITIES: -Ability to ram and tackle enemies -Powerful blows during Fury that send enemies flying -High damage resilience -Faster and longer enemy knockdowns BIO: Sam B has a new lease on life after the events in the original game, and he hopes he is still standing to let his voice be heard about this outbreak when all is said and done. "...people do amazing shit when they up against it." :SKILL TREES: --->Fury<--- T1 Haymaker - Unleash your fury to damage enemies with devastating blows, knocking them down with single hits T2 Feel No Pain - Fury makes you more resistant to damage Grim Inspiration - Killing enemies with blunt weapons generates additional Rage Sticks and Stones - Taking damage can gain you Rage Like A Rock - Cannot be knocked down while in a Fury T3 Greater Haymaker - Fury lasts longer and each punch dsends enemies into the air You've Been Served - Gives a very high critical hit chance for the whole team during Group Fury effect T4 Volatile - Decreases the amount of rage required to activate Fury Smash Hit - Smashing opponents' heads with blunt weapons generates additional Rage Pain Killer - Each kill when Fury is active restores health T5 Incredible Haymaker - Fury lasts even longer and you can literally send your enemies flying --->Combat<--- T1 Heavy Hitter - Blunt weapons are now more efficient and effective, additionally this skill unlocks a special attack T2 Devastation - Increases force and damage with all blunt weapons Effortless - Reduces blunt weapons stamina cost Maintenance - Increases durability of blunt weapons T3 Lights Out - Increases enemies' KO time Tackle - Ability to tackle your enemies Exploit Weakness - Increases chance to score a critical hit when enemy's stamina is below 50% Charge - Perform powerful, wide attack while sprinting T4 Blunt Expert - Blunt weapons are your preferred instruments of destruction, additionally this skill unlocks a special attack T5 Hammer Blows - Chance to cause Instant KO with blunt weapons Big Stick - Increases ddamage with two-handed weapons Powerful Impact - Increases damge with modified blunt weapons T6 Critical Impact - Increases chance to score a critical hit with modified blunt weapons Aimed Shots - Increases firearms damage Telling Blows - Increases chances of dealing a critical hit with blunt weapons T7 Earthshaker - The ground trembles with the force of your strikes, additionally this skill unlocks a special attack --->Survival<--- T1 Recuperation - Regenerates 10% of health per minute T2 Money Magnet - Increases amount of looted money Motivation - Chance to turn incoming damage into a stamina boost Decoy - You're more likely to attract the enemies' attention Spring - When knocked down, quickly get up T3 Hardened - Reduces melee damage taken Lockpicking - Allows opening of locks Deeper Pockets - Increases the number of inventory slots T4 Regeneration - Regenerates 15% of health per minute T5 Bone Breaker - Increases XP for breaking enemies' bones Bulletproof - Reduces bullet damage taken Backfire - Enemies receive damage for knocking you down T6 Last Stand - Decreases damage taken when health is below critical level Fence - Increases prices of items you sell Custom Maintenance - Increases durability of modified weapons T7 Rebirth - You can rebuild destroyed organs and recover from ghastly wounds. You regenerate 20% of health per minute. ==== JOHN ==== ADF Soldier Expertise: Hand-to-Hand Combat :ABILITIES: -Faster weapon skills learnign -Chance of area attacks during Fury -Powerful special attacks, including Uppercut and Run Kick -Chance to avoid death and heal instead BIO: John Morgan was born on the islands to a military family. John joined the military himself, but after refusing to go through with a direct order, John was sentenced to life in prison for treason. But after the zombie outbreak, John has managed to escape and now focuses on taking down the undead masses that plague the people he has sworn to protect. "As far as I'm concerned, John Morgan is still a soldier." :SKILL TREES: --->Fury<--- T1 Touch of Power - Perform quick and deadly attacks with a staff in Fury T2 Infinite Rage - Rage gained from kills Lightning Moves - Fury makes you move faster Godspeed - Give speed buff to yourself and your team during Group Fury effect Burning Fists - Gain additional Rage after killing opponent in hand to hand T3 Touch of Destruction - Killing blow breaks enemy's chest and sends them flying T4 Go Green - Rage points regained after Fury is used Kill All, Know All - Experience gained is increased in Fury Long Hands - Gain chance to perform area of effect attacks in Fury T5 Like A Rock - Cannot be knocked down while in a Fury Zen Time - Fully restore health points after Fury ends T6 Touch of Death - You have fully mastered rage management. From now on your Fury lasts twice as long --->Combat<--- T1 Palm Strike - Unarmed, precise strike on the head, deals additional 10% damage and causes bleeding T2 Cardio - Decrease stamina cost of hand-to-hand attacks Weapon Durability - Increase hand-to-hand weapon durability Life Drain - Chance to heal by 25% after each hit T3 Frenzy - A kill increases damage for five secodns Body Blows - Gain chance to perform very powerful fist and kick attacks, with the ability to knock down your enemy Puncher - INcreases damage with hand-to-hand weapons Charge - Perform powerful, wide attack while sprinting T4 Big Boot - Kicks performed while running deal a lot of damage and can knock down enemies T5 Cold Rage - A kill increases your chances of a critical hit for a few seconds Uppercut Attack - Unlock John's powerful but slow uppercut attack. It can knock down enemies, but requires a lot of stamina. Only usable with bare fists, brass knuckles and claws. What A Kicker - Increases damage with kick attacks T6 Counterattack - Evading enemy strike increases chance of a critical hit for your next attack Way of the Fist - Increases critical hit chance with hand-to-hand weapons Uppercut Attack Upgrade - Decreases stamina cost of performing uppercut attack T7 Kiss of the Dragon - Very powerful attack with a lot of force, causes bleeding. Additionally, a precise strike on the head has a small chance of instantly killing your opponent. --->Survival<--- T1 Health and Stamina Buffa 1 - Maximum health and stamina is increased by 10% T2 One-Handed Weapon Durability - One-handed weapon durability Master Thief - Lockpicking Deeper Pockets - Increase the number of inventory slots Spring - When knocked down, quickly get up T3 Health and Stamina Buff 2 - Maximum health and stamina is increased by 10% T4 Optimal Maintenance - Reduces repair cost Weapons Proficiency - Level up skill weapons faster Life Inusrance - Decreases cash penalty on death Sapper - Reduces damage from explosions T5 Nosferatu - Critical strikes allow you to regenerate health Strong Legs - Lower jumping stamina cost by 60% Marathon Runner - Reduce stamina cost of running by 60% Military Training - Gain chance to recover a bit of health instead of dying Health and Stamina Buff 3 - Maximum health and stamina is increased by 10% * * * In addition, there are four basic skills that level up over time as you complete actions based on them. There are four categories, and they are consistent across every character in the game. Each time you level up one of these skills, you will gain a new ability or buff regarding that skill. Each skill can be leveled to level 10. BLUNT WEAPONS 1. Fighting with blunt weapons costs you 10% less stamina 2. Blunt weapons are 20% more durable 3. You have 5% higher chance to score a critical hit with blunt weapons 4. You deal 20% more damage using blunt weapons 5. Fighting with blunt weapons costs you 15% less stamina 6. Your blunt weapon attacks are 25% faster 7. You gain 10% more experience from killing enemies with blunt weapons 8. Each blunt weapon hit is 20% more forceful 9. Each blunt weapon kill gives you 10% more Rage points 10. You deal 35% more damage using blunt weapons BLADE WEAPONS 1. Fighting with blade weapons costs you 10% less stamina 2. Blade weapons are 20% more durable 3. You have 5% higher chance to score a critical hit with blade weapons 4. You deal 20% more damage using blade weapons 5. Fighting with blade weapons costs you 15% less stamina 6. Your blade weapon attacks are 25% faster 7. You gain 10% more experience from killing enemies with blade weapons 8. Each blade weapon hit is 20% more forceful 9. Each blade weapon kill gives you 10% more Rage points 10. You deal 35% more damage using blade weapons HAND-TO-HAND 1. Fighting hand-to-hand costs you 10% less stamina 2. Hand-to-hand weapons are 20% more durable 3. You have 5% higher chance to score a critical hit with hand-to-hand combat 4. You deal 20% more damage fighting hand-to-hand 5. Fighting hand-to-hand costs you 15% less stamina 6. Your hand-to-hand attacks are 25% faster 7. You gain 10% more experience from killing enemies in hand-to-hand combat 8. Each hand-to-hand hit is 20% more forceful 9. Each hand-to-hand kill gives you 10% more Rage points 10. You deal 35% more damage fighting hand-to-hand FIREARMS 1. You figured out how to fit 10% more bullets into a magazine 2. You figured out how to increase your firearm's rate of fire by 10% 3. You have a 5% higher chance to shoot for a critical hit 4. Your firearms attacks deal 20% more damage 5. Your weapon skill lowers recoil by 10% 6. Increases accuracy for any firearm by 20% 7. You gain 10% more experience from shooting enemies 8. You learned how to reload your guns 20% faster 9. Each enemy shot gives you 10% more Rage points 10. You can carry 20% more ammo of each type - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ==================== PROLOGUE: SEA OF FOG ==================== - - - - - THE STORM - - - - - Location: Warship Difficulty: 3/5 XP: 4/5 Cash: 1/5 Okay, the first quest starts out easy enough. Basically, you go through the ship and learn a whole bunch of tutorial-like stuff to teach you how to properly play the game. You will learn how to kick, gather loots, and all sorts of junk. Move through the ship and you will reach an area where you need to find a weapon. A crowbar is being used to jam the valve on a nearby door. Grab it, and then you can proceed. You will be taught to crouch and jump as well. When you are taught to crouch to go through the small opening near the floor, by the way, hang back a bit, because steam will shoot out of the pipes and damage you. Sit tight until the steam dissipates before continuing. Zombies will start appearing, but you go through a room just filled with supplies - multiple weapons, medical kits, cash, ammo, and whatever else. Grab it all and then continue through the ship. You'll reach a room that is on fire and also has zombies all around. Go down the ladder and go across the catwalk to another ladder and switch on the sprinkler system. Then backtrack and you can now pass through the area that was once blocked by the flames. Eventually, you will reach a flooded section of the ship. You can run by most of the zombies if you'd like. Kick them out of the way or whack them real quick. Pull open the large double doors by holding X and then go up the final ladder to get outside on the ship. Check the ground for a shotgun as you make your way under the crates by first ducking, and then using the crates to jump over to the other side. Continue until you meet a group of soldiers. They will give you a rifle, so use it to kill the zombies. You have to kill all the zombies before proceeding, so if you get stuck, check your mini-map for the red skull icons, which indicates that zombies are there. Hunt down the stragglers. Your next objective is to go to the operations room. Go to the door that leads to it, but you will find that it won't open. Backtrack a bit to find a ladder. Climb up the ladder and then fight your way to the operations room. Drop down and you will be in a room with quite a few zombies. Use the control panels to force them to try to figure out how to walk around them, putting much-needed distance between you and the undead. Once they are all dead, go back up and you can let everyone in by opening the door that was locked previously. =================== CHAPTER 1: PARADISE =================== - - - - - CASTAWAY - - - - - Location: Flooded Jungle Difficulty: 2/5 XP: 3/5 Cash: 1/5 Quest Giver: Harlow After waking up on the shore, you should check the dead bodies lining the beach for supplies. Then start following the objective marker through the opening in the cliffside and then up the hill. Follow the bridges and you will reach the camp. Zombies will be coming in already, so kill them. As you fight the zombies, keep an eye out for red and white icons that indicate a survivor is being attacked by a zombie. When this happens, you should rush over and help them so that you will have more survivors to help fight off the zombies. This is especially imperative at this quest because all of your weapons you got on the boat are now gone. Once all the zombies are dead, the quest is complete. - - - - - - - - BACK TO REALITY - - - - - - - - Location: Flooded Jungle Difficulty: 3/5 XP: 3/5 Reward: Nail Gun Quest Giver: Trevor Rogers Speak with Trevor and then follow him. He will ask you to set up defenses in the area. Grab the rolled up fences and then place them in the designated areas as instructed. You will have to put up about four fences or so. When that's done, another wave of zombies will attack. Prepare quickly. There are workbenches here. I recommend you use them to repair any weapons you have and then pick one and use the cash you've allocated so far to beef it up like hell. This will make killing the zombies much easier. After the first wave of zombies is killed, speak with Trevor again. The group decides to blow up the bridge so that there is no way the zombies can get in any longer. Trevor will give you a flare gun that will automatically equip so that you can accomplish this. Go to the bridge. To the left and right will be ladders that allow you to reach an elevated position. Go to an elevated position immediately and from this vantage point, shoot the red barrels to blow up the bridge. Once the mission is over, be sure to speak with Trevor again to collect your reward, a pretty powerful nail gun. People that have items or rewards for you will be marked with trophy icons. ============================= CHAPTER 2: THERE IS A WAY.... ============================= - - - - - - - - NEW BEGINNINGS - - - - - - - - Location: Flooded Jungle Difficulty: 3/5 XP: 3/5 Reward: Shillelagh Quest Giver: Harlow Speak with Harlow, and then go to the objective marker. It is quite a ways away, so I highly recommend snagging a car to get there. Once you arrive, you will find a fellow behind a gate. Speak with him, and then you will need to search the area for an operational boat. Off the dock, you will find your boat. Unfortunately, the boat is missing its engine. So now you have to find a workshop. Go to the west, and you will find a shack. Climb the ladder on the side of the shack to drop through the hole in the ceiling and you will find the engine sitting on a shelf. Pick up the engine and carry it back to the boat. Install the engine on the boat. If you are playing in co-op, have the other players protect the person carrying the engine because the engine keeps you from using your weapons or defending yourself in any way against the zombies. That being said, you could always throw the engine at their head if you got desperate enough. - - - - - - PATHFINDERS - - - - - - Location: Flooded Jungle Difficulty: 2/5 XP: 3/5 Cash: 2/5 Quest Giver: Harlow Once everyone is on the boat, or if you're doing it solo, start driving through the water. Basically, just follow the water. Your mini-map isn't as helpful here due to the lack of defined boundaries, but just kind of move in the general direction of the red objective flag marker. Upon reaching the shore, you will be redirected to Halai village. It is quite the walk, but this is the perfect time to do some exploring and grinding XP by slicing through zombies and such. In the village proper, you'll find a guy behind a gate to speak with. ======================= CHAPTER 3: TWISTED MIND ======================= - - - - - - - - SAVING HOLY MAN - - - - - - - - Location: Flooded Jungle Difficulty: 4/5 XP: 4/5 Reward: Claws Quest Giver: Jackson Talk with the man behind the gate, and then you will be lead to the missionary that is being swarmed by zombies. If you have any firearms or throwable weapons, stay above the zombies and try to kill as many from above. If not, just charge them from behind. A zombie type called Ogre will be with them that will kill you pretty quickly if you don't keep your distance, but if you have a lot of health, go to town. Once the zombies are all dead, the missionary will come out to speak with you. - - - - - - - - - - WHERE THE DEAD LIVE - - - - - - - - - - Location: Flooded Jungle Difficulty: 4/5 XP: 4/5 Reward: Shovel Quest Giver: Marcus Villa The missionary, Marcus Villa, will give you a new quest. And that quest is to retrieve his tool from the Dead Zone. Navitage through the flooded huts to get to a hut identical to the one you entered into the previous quest, which will have double doors that open up to an area that is identical to the place where you met Marcus in the previous quest. Your first goal is to kill everything here. The zombies have a hard time getting up the stairs, so a good strategy is to throw any throwable weapons at them from your current vantage point and maintain distance. There is one Thugh zombie, but the rest are just regular zombies. Kill them all and then go through the door they were protecting. Inside you will find Marcus's toolbox. Grab the toolbox and then travel back to Marcus to give it to him. - - - - - - - - MEETING LOCALS - - - - - - - - Location: Flooded Jungle Difficulty: 2/5 XP: 3/5 Cash: 2/5 Quest Giver: Marcus Villa Marcus will request that you go to his house in the nearby village. You will need to use a boat to get there the fastest. Remember that if you are playing solo, and zombies climb on the boat, you will need to tap LB quickly when it flashes on the screen to knock them off. Otherwise, have your co-op buddies keep the zombies away from you as you make your way to Marcus's village. Upon arriving, find Marcus's house and climb the ladder. - - - - - - - - - NATURAL RESOURCES - - - - - - - - - Location: Flooded Jungle Difficulty: 3/5 XP: 3/5 Reward: Throwing Knife Quest Giver: Hadisi Speak with Hadisi outside of Marcus's house. He will tell you about his sick brother, and so now you have to go find bark for the brother to chew on to make feel better or some crap. So, grab a boat and go to the designated areas to look for the bark. You will get on shore and be lead into the jungle deeper. There you will be able to search for the bark in three areas all marked with green on the mini-map. Strangely enough, you don't actually gather the bark off the trees, but rather, grab the bark that is lying on the ground. Collect the bark in all three areas (be mindful of the zombies) and then return to Hadisi. Speak with Hadisi about the situation, and then go inside and talk to Batram. - - - - - - THE RITUAL - - - - - - Location: Flooded Jungle Difficulty: 5/5 XP: 5/5 Cash: 2/5 Quest Giver: N/A Inside Marcus's hut, go by the bookhself to find the map and notebook. If you check his bedroom, you can find a notecard sitting on the end table. Upon collecting the map, speak with Batram again, and then return to Halai. You can fast-travel there from this location. After discovering that Marcus is no longer at Halai, use the fast-travel map in the center shack to return to the Paradise Survival Camp. Marcus has gone crazy and will block off all the exits with fire using Molotov cocktails. Swarms of zombies will then move in on your position, and your goal is to fend them off until Harlow arrives. Dotted throughout this camp are crates full of snacks so you can heal yourself. There is a workbench here as well, so just be mindful of these two things as you kill the zombies. A variety of special zombies will show up, including the quick Butcher, the fat, slow Floater, Thugs, and then a boss zombie at the end of the excursion. The boss zombie is best killed using your Fury abilities. ============================= CHAPTER 4: sCIENCE NEWS DAILY ============================= - - - - - - - - WAY OF SCIENCE - - - - - - - - Location: Flooded Jungle Difficulty: 5/5 XP: 3/5 Reward: Harpoon Quest Giver: Harlow Speak with Harlow after the battle and the make your way to the research laboratory. Go through the front door there to enter the compound proper. I recommend hitching a ride with a vehicle to get that much faster, as it is quite the long walk and there are no real close areas you can fast-travel to get there quicker. Anyway, proceed into the dome, and then walk over to the intercom system and interact with it. Dr. Kessler will then let you inside, so make your way to his lab. - - - - - - DR. KESSLER - - - - - - Location: Research Laboratory Difficulty: 4/5 XP: 4/5 Reward: Stun Gun Quest Giver: Dr. Kessler Speak with Dr. Kessler. After that, go out into the large open area that you can see through the window. There are numerous Grenadier-type enemies that you have to kill to get their reagents so Kessler can continue his research. To reach the catwalks above that they are all on, walk outside of Kessler's lab, take a right, and you'll see a red ladder hanging over some crates. Use the crates to reach the ladder and then climb to the catwalks. Now you just have to make your way to each Grenadier, kill them, and then loot their body. Mutated scientists flank them all over the place, so try to weed them out. The Grenadier, as can be expected, tosses chunk of flesh at you that, while easily avoided, can cause a lot of damage. Luckily, you only have to fight one Grenadier at a time. One Grenadier will be across a gap and it will seem like you can't reach him, but just pull a lever near the gate and a bridge will extend. The final grenadier is a boss zombie (marked by the purple skull on the mini-map). He functions the same as a regular Grenadier, but does a lot more damage and has a lot more health. Fury is the easiest way to get rid of him. Once you have collected all the Reagents, return to Dr. Kessler. Speak with him, and then he will ask for a blood sample. Go to his blood sample machine sitting on the island counter in the center of the room and hold X to give a blood sample. Then wait around for a minute or so and Kessler will get the results and then return to his standard standing position. That is your cue to go talk to him again. Be sure to grab your Stun Gun before you leave. ====================== CHAPTER 5: THE MISSION ====================== - - - - - - - HOUSE OF GOD - - - - - - - Location: Flooded Jungle Difficulty: 4/5 XP: 4/5 Cash: 3/5 Quest Giver: Harlow Make your way to the mission building as instructed by Harlow. You will want to drive near to the objective marker, and then keep an eye on the map to see a clear path through the jungle. Unfortunately, this path is blocked off so that you will have to walk the rest of the way instead of just driving there. Upon arriving at the mission, clear it out of all the zombies. - - - - - - PUMP ACTION - - - - - - Location: Flooded Jungle Difficulty: 4/5 XP: 4/5 Reward: Scottish Dirk Quest Giver: Trevor Rogers Speak with Trevor at the mission. Then make your way all the way over to the mud pump. You will want to fast-travel to Marik's Marina to lower the distance to the pump. You will eventually reach a warehouse (basically, a glorified shack) that is locked. Get into the water and then walk under the building. There you will find a ladder. Climb up the ladder and then you'll find another ladder to get to the roof. Drop off the roof and you will be behind the fenced area so you can get inside the warehouse through an open door. Kill all the zombies, and then go into the warehouse and open the double doors in here. Now grab the mud pump. Unfortunately, you can't fast-travel with the damn thing, but rather, you need to go all the way back to the missionary. Start moving toward the objective marker and you will find a jeep. You will be moving very slow while carrying the mud pump, so you will be incredibly vulnerable to the zombies. If you are playing in co-op, be sure to protect the guy that is stuck carrying the mud pump. Throw the mud pump in the back of the jeep and then drive all the way back to the missionary as far as you can go. Then get out of the jeep and grab the mud pump from the back and walk it to the mission. Place it at Trevor's feet near the water. - - - - - - - - CHANGE OF PLANS - - - - - - - - Location: Flooded Jungle Difficulty: 3/5 XP: 3/5 Cash: 3/5 Quest Giver: Trevor Rogers As soon as the pump starts going, a bunch of monsters will start attacking. You are given some time to set up defenses and prepare for the oncoming zombies by using the repair bench or do whatever else you want. Once all the zombies are dead, the quest is complete. - - - - - - - - HEAVY EQUIPMENT - - - - - - - - Location: Flooded Jungle Difficulty: 3/5 XP: 4/5 Reward: Maul Quest Giver: Sam Hardy Go speak with Hardy. He will give you your next mission, which is to travel out into the jungle and loot a downed helicopter. Go to the helicopter and gather the HMGs, and then return them to the mission and set them up. - - - - - - - - - STALWART DEFENSE - - - - - - - - - Location: Flooded Jungle Difficulty: 5/5 XP: 5/5 Reward: Pistol Quest Giver: Trevor Rogers Speak with Trevor again and then be prepared for another onslaught of undead. Fix the defenses and everything else. Fight off the zombies. There will be a couple of special-type zombies, but nothing too tough, and the mounted machineguns make this fight a thousand times easier than the one at the mission before. ================== CHAPTER 6: DESCENT ================== - - - - - - THE TUNNELS - - - - - - Location: Flooded Jungle Difficulty: 5/5 XP: 5/5 Reward: Shotgun Quest Giver: Trevor Rogers Go into the tunnels when ready. As you go deeper into them, the lights will be out, so you will need to switch on your flashlight. In case you forgot how to do that, just push down on the d-pad. With the flashlight on, your first goal is to find the generator. Upon finding the generator, your second goal is to find the missing fuse. The green area is behind a barricaded door in the generator room. There are some crates next to the generator that you can use to climb on top of it. From there, you can climb up on the piece of rubble hanging down, which you can then use to get up to the second floor. Drop through the hole up there to fall into the room behind the barricaded door. The fuse is right on the ground here. Snatch it up, and then hold X on the barricaded door to get the obstruction out of the way. Place the fuse in its designated area in the fusebox, and then you will be able to explore the tunnels deeper. Use the pipes to reach the higher area and go through the door up here. You'll then be in a large, open room. Hug the left side of the area and you'll find a beam you can walk across. Do so, and then uses the pipes sticking out of the concrete so that you can sort of slide off them and land as low as possible without taking too much damage. Another fuse finding session is in order. The objective marker doesn't lead you to the generator this time, but rather a Thug-type zombie that is carrying the key. If you haven't been paying attention, these tunnels have plenty of shotguns, pistols, and assault rifles, as well as the ammunition to these weapons, just lying around all over the place. Definitely use those to much more easily kill the Thug. When the Thug is dead, you can loot his body to grab the fuse. Place it where it needs to go to get the power back on in this area. Now as you continue exploring the tunnels, you shouldn't need to use your flashlight all that much more. If your flashlight does run out of juice, just hang back and let it recharge before flipping it back on again. You will probably be surprised to enter a room with people that actually shoot back at you. As soon as you encounter the first smugglers, go through the door on the left. This will allow you to go around and flank them. Shoot the explosive tanks to kill them easily and then continue into the next room, where you will find more smugglers stupidly standing around explosive barrels. Use their stupidity to your advantage. Move through the next few rooms, and take out the smugglers as you go. There are plenty of opportunities for cover, and the smugglers die in basically one shot, so don't worry about being overwhelmed by them. They really don't serve much of a challenge unless they take you by surprise and are able to get more than a few shots off. Once these smugglers are killed, you'll find the door to exit the tunnels. Unfortunately, it is locked. You will now be lead to another room of smugglers, plus a boss smuggler that has a lot more health. Kill them all. The boss smuggler tries to hide behind cover, but what this will do is make his head visible enough for you to pop shots off into it, and make it so he can't really get any good shots off on you. Baha. Once they're all dead, you are free to loot the room, and you will find plenty of lootable items in here. The most important, of course, is the key item that is hanging on the wall in the form of the key to exit the tunnels. Snag it, return to the door, and then you are free to exit the tunnels. ===================== CHAPTER 7: TWO SHORES ===================== - - - - - - - THE CROSSING - - - - - - - Location: Ferry Station Difficulty: 3/5 XP: 4/5 Reward: Chinese War Sword Quest Giver: Sam Hardy Walk over and speak with Harlow to get this boss fight against Wayne going. Climb the ladders and then drop down off the catwalk into Wayne's area to get the fight started! !!!BOSS FIGHT!!! I mean, what. Anyway, Wayne is a large zombie with a huge, bloated fist that he likes to smash on the ground to spread damage. He has a weakness to fire, so if you have any fire-related weapons on you, now is the time to use them against Wayne to kill him quickly. There are four valves placed around the area that you can turn to cause steam to shoot out of vents from the ground, and if you trick Wayne into walking through the steam, this will also set him ablaze. Regular zombies will constantly spawn to help Wayne out, and they can be a huge annoyance. If you find yourself having troubles, just slowly go from valve to valve and keep twisting them in time so that Wayne steps through the steam. This should constantly keep him on fire, and he will eventually die this way. Obviously, if you have any Fury built up, use it to drain his health even further. Loot everything after Wayne is dead, and then talk to Sam Hardy. Go over to the hangar door and unlock it. To reach the ferry terminal, you will need to take a left and go on the docks, as the path is head is blocked by flaming rubble. Unfortunately, this way also leads to an unruly group of prisoners that want to kill you. After negoations fall through, something crazy happens. Your character will be in a state of extended Fury, and you are basically invincible at this point. Decimate all the prisoners. You should be able to kill them all before the Fury wears off, but if not, picking off the stragglers should be easy enough. Once they're all dead, your characters will make a call to Dr. Kessler to tell him about this new revelation, and then you are free to loot the Ferry Station, which is absolutely stocked with goodies and cash -- ESPECIALLY THE CASH REGISTERS! Go to the small building next to the primary Ferry Station, and you will find the control room. Inside is Marvin. Talk with Marvin to initiate the next quest. - - - - - - - - TERMINAL SIEGE - - - - - - - - Location: Ferry Station Difficulty: 5/5 XP: 5/5 Reward: Heavy Revolver Quest Giver: Marvin "Take time to look around" is your current objective after having a chat with Marvin. What this means is that you should set up defenses. Keep an eye out for various crates that sit on the ground in this area, because these crates are filled with ammunition and medical kits that will be very helpful during this lengthy quest. A wave of zombies will eventually attack. Wipe them out and then return to Marvin and speak with him again. Afterwards, meet everyone in the middle of the area. Another wave of zombies is incoming. Fight them all off. Once the initial wave is dead, the new Screamer enemy type will appear, resurrecting the zombies. There will be a lot of zombies super-powered by the Screamer as well. Do your best to wipe them out, and then keep fighting off the waves of zombies until the ferry finally arrives. Once the ferry rolls up to the dock, stand in the middle of it to leave this area. ====================== CHAPTER 8: BLOCKBUSTER ====================== - - - - - THE FERRY - - - - - Location: Henderson Difficulty: 2/5 XP: 2/5 Cash: 2/5 Quest Giver: Harlow Get off the ferry and then secure the marina by killing all the zombies. Just regular zombies plus a Thug here or there. - - - - - - - CITY NEWCOMER - - - - - - - Location: Henderson Difficulty: 3/5 XP: 3/5 Reward: Hatchet Quest Giver: Marvin Speak with Marvin and then go to the gate. Ignore the Ram zombie, as he will just stand around and won't bother you unless you try to attack him. Try to open the gate, and you won't be able to get inside because of a chain wrapped around it. LUckily there is a building right nearby that has the key. Break into the building by doing the door-bashing mini-game. To do that, pull down on the right analog stick, and then flick it forward as the cursor lands in the middle of the meter, the section that is colored red, to break into the door fastest. You'll find the keys sitting on the counter in here. There are other goodies, so loot the area. Then exit this building and open the gate. You will find the front door of the theater blocked by zombies. The objective marker will then lead you to a ladder you can climb to get into the theater or "cinema" as the game calls it. - - - - - FRONT ROW - - - - - Location: Henderson Difficulty: 3/5 XP: 3/5 Cash: 2/5 Quest Giver: Marvin The first thing you need to do is, of course, clear all the zombies out of the building by smashing their brains and such. The multiple levels of the cinema means that the zombies will have a tough time getting to you all at once. The zombies in here are mostly the fast-moving type, so they can be a challenge if they do manage to corner you or something. Once all the little red icons on your mini-map have disappeared, you'll go to the projection room where you will meet Jacqueline, the lone survivor of the cinema. Talk with her and she will tell you to turn on the shutters. You'll find the key to the shutters behind the counter in front of the front doors of the cinema. The controls to the shutters here are behind that counter as well. Shut the shutters (...) and then make your way to the back door and shut the shutters there as well. Once the building is on total lockdown, go back to Jacqueline and speak with her again. Then as everyone piles into the theater, find Marvin and talk with him again. ==================== CHAPTER 9: FIREFIGHT ==================== - - - - - - - - - MILITARIZED ZONE - - - - - - - - - Location: Henderson Difficulty: 5/5 XP: 5/5 Reward: Heavy Pistol Quest Giver: Sam Hardy Talk with Hardy, and then make your way to the area right outside the base. A Wrestler-type zombie (basically the boss that you fought earlier, except weaker) will show up. I recommend ignoring him because the next area is so wide that avoiding him is super easy, and he's just not worth the ammo to kill at this point. As you move into the camp, you will notice numerous mines on the ground. These can be avoided pretty easily since they are noisy and are constantly blinking red, but the zombies running into them is what's going to cause you the problem. The Wrestler might kill itself on the mines if you want to bait it around the area, but once the mines thin out a bit from being blown up, this place is a lot easier to explore. Zombies are being drawn to the location due to blaring sirens located at four different towers in the area. The first tower is real close, and you can destroy the siren by shooting it at the angle you approach it. The next three sirens are better destroyed by climbing up the ladder to the top of the tower and then disabling each siren by holding down the X button. Upon stopping all the sirens, go to the entrnace of the building. It will be blocked by a heavy-duty gate. You need to find explosives to blast your way into the base. Facing the gate, turn left, and then walk straight ahead until you hit a dead-end. There is a shelf tucked away back here with the C4 explosives you need. Return the C4 to the gate and attach it to the gate to blow it up. Be sure to get out of the way of the explosion because you only have two seconds to do so and the blast can and will kill you. With the gate blown up, go inside the base. The power is off, so switch on your flashlight. Plenty of zombies can be found in here, but there's also an absurd amount of ammunition. Plus, if you were moving through the tents outside, you probably found a ridiculous amount of ammunition and medical kits anyway. You should be set. There will be a few special type zombies, but I recommend ignoring them. Jump on the desks and cubicles to bypass them and keep them away from you. Make your way to the basement and turn on the power. That way you don't have to waste the juice in your flashlight. Then go up the stairs as far as it goes and start moving through the top floor. A poison gas will be up here that will cause your character to cough and make it hard to see, but it's not a big concern. Try to open the door to the communication section and you will be met with an explosion that causes a fire which blocks the path. Follow the objective marker to the sprinkler system. This is where the most of the zombies will appear during this quest, but I just ran by them and didn't waste my time trying to fight any of them. Once the sprinkler system is on, you are free to enter the communication section with the radio room. In the radio room proper will be a Grenadier. This is the one zombie that is a required kill so that you can actually use the radio equipment. Once the Grenadier is dead, activate the radio. ==================== CHAPTER 10: FLY AWAY ==================== - - - - RESCUE - - - - Location: Henderson Difficulty: 4/5 XP: 4/5 Reward: Katana Quest Giver: Sam Hardy Following your little chat, it's time to escape from the base. To do that, just backtrack through the way you came. The dead soldiers from earlier will rise from the ground as zombies, so kill them as you make your way outside, or just run by them, perhaps giving them a boot or two to knock them down and make your way out. I recommend using the fast-travel map hanging on the tent to return to return to the cinema. Once there, speak with Hardy. Then go talk with Jacqueline. And then go to the projection room and grab a box of film reels and carry it to the roof. Grab a second case of film reels and put it on the roof as well, right next to the first case. Light the cases on fire by standing close enough to them and holding X. Once they are both on fire, just hang tight for a bit. Zombies will start attacking the cinema because they are attracted by the fire. Exit the cinema the way you normally do (through the window in the center, down the ladder) and make your way to the concert stage as instructed. Go to the computer and you will find that there is no CD to play. No worries, just walk behind the concert stage and you will find Sam B.'s CD sitting on a desk. Take this to the computer and pop it in. Zombies will start swarming in on the concert stage, and that is your cue to get the hell out of there. - - - - - - EVACUATION - - - - - - Location: Henderson Difficulty: 4/5 XP: 4/5 Cash: 3//5 Quest Giver: Trevor Rogers Even though it doesn't tell you to do so just yet, you want to get away from the concert stage. And I mean as far away as humanly possible. Start making your way to the cinema already if you know how to get there without an objective marker up. An objective marker will pop up soon enough, though, and you will be asked to go to the cinema rooftop. Watch the cut-scene. Afterwards, prepare for an onslaught of zombies! Set up the fences if you like. There's a ton of ammo on the roof, so don't worry about using up too much ammunition with your guns. There's plenty of supplies right by the workbench here as well. You'll have to contend with plenty of waves of zombies here. I found that the zombies tend to glitch at this part a lot more than usual. If you see a red blip on your radar but don't see the zombie, it is very possible he is floating above you or his head is sticking up out of the ground beneath your feet. You should still be able to kill them and progress in either situation. However, if there simply is no zombie, but the red blip is still there, you may need to restart this part. ============================== CHAPTER 11: MISTAKES WERE MADE ============================== - - - - - THE CRASH - - - - - Location: Henderson Difficulty: 5/5 XP: 4/5 Reward: Auto Rifle Quest Giver: Trevor Rogers Making your way to the crash site of the helicopter is an incredible pain. Navigating through the city is dreadful, and you will want to refer to your map quite often to make sure you are headed in the right direction. Also, there is a way to get back inside the movie theater, if you want to loot it once more over for even more supplies! To do this, go to the ledge of the roof where the ladder is. Look down, and you will see a small roof jutting out over a window. Slowy move off the edge of the roof and land on that smaller roof below. Then get a running start and you should be able to jump over the debris blocking the way to the door that leads back inside the movie theater. When you finally make it to the crash site, you will find a bunch of zombies on fire and no survivors around. Thin the herd, and then check the nearby stairs to find a door with a bloody handprint on it. Go into the door. Exploring the fort consists of the game leading you around all over the place to gain access to another place. It's really straight-forward, and there are no curveballs when compared to the other dungeons in the game. You will eventually find the pilot, so speak with him. When that's done, make your way to the very top of the fort and speak with Serpo there. ===================== CHAPTER 12: DEAD TOWN ===================== - - - - - - - - QUARANTINE ZONE - - - - - - - - Location: Henderson Difficulty: 5/5 XP: 5/5 Cash: 4/5 Quest Giver: Trevor Rogers Speak with Trevor, and then head over to the Quarantine Zone. It will be blocked off, so then you will have to find another way in. You'll then come across another gate, more zombies, and a bulldozer. Gather the four fuel canisters from the nearby building and throw them on the bulldozer. Then go to the controls and press X to activate the bulldozer, which will roll forward and blow up the gate as well as all the zombies on the other side. ================================ CHAPTER 13: FOR THE GREATER GOOD ================================ - - - - - - - WITH THE TIDE - - - - - - - Location: Henderson Difficulty: 5/5 XP: 5/5 Cash: 5/5 Quest Giver: Trevor Rogers Once inside the Quarantine Zone, you will basically be asked to find your way to the docks without having an objective marker. Which is a fitting challenge for the final stages of the game considering how hard navigation is in this one. Luckily, you have me to help guide you! For the first part, just basically move forward through the city. You will eventually reach a dead end. That is your cue to back-track a bit and look down the alleys. If you see a dumpster, sprint to the dumpster and then jump over it. Jump over the next dumpster, and then use the ramp to get to higher ground. This will allow to keep moving forward, toward the dock. You will eventually reach another obstacle blocking the way. At this point, look for crates with ammunition all over. Use the crates to jump over the barricade (might want to shoot the zombies on the other side firsT), and then you will be able to keep going until you reach a series of medical tents. These tents can be looted for goodies, but there are a lot of zombies and strong special-type zombies in the area. Loot at your own risk. On the other side of the camp, you will find a fence and stairs. Go down the stairs to find a door and go inside. Move through this building until you reach the elevator. Try to turn on the elevator, but it will get stuck. Pry open the doors, and then drop down the side to land on the floor below. In the lab room, you are going to have to play detective for a minute. First, investgate the dead bodies on the ground. From there, check out the computer. And then look at the dead bodies lying on the operating table. This should be all the clues. What follows is a boss fight against Harlow. This fight is broken up into phases. The first phase is just a regular fight against Harlow with guns. When she has about a quarter of her health left, she will inject herself with the mutagen and then turn into a larger version of herself -- also with a chainsaw. Because why not. Run around the island counter in the center of the room and blast at her with any guns or chuck weapons at her. It's very dangerous to be close to her, so melee weapons are pretty much out the window. I recommend a shotgun for this particular phase of the fight. Then you will enter phase three, where Harlow gets back up from all the damage you've caused her, and your character(s) decide to take the mutagen themselves. You might have to avoid Harlow for a bit before it lets you take the mutagen, which you will find on the counter island in the room that the boss fight started. Inject it. This will cause you to enter super-Fury mode once again. Beat on Harlow mercilessly until she dies. When she dies, a swarm of zombies will enter the room. Kill them all while your Fury is still active. Once they're dead, you should be able to loot the bodies and such. Be sure to grab Harlow's chainsaw as it is a very powerful weapon. Make your way to the boat. Climb the boxes to get over the fence, and then lower the boat with the boat controls. Jump on the back of the boat and interact with the hatch to end the game. THE END - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope this guide helped you beat Dead Island: Riptide for Xbox 360, PS3, and PC! Feel free to check out all my other content on CheatMasters and GameFAQs! See you next time for some more !!!EPIC ZAMBIE LOOTS!!!
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