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    FAQ/Move List by GreenGoblin

    Version: 3.0 | Updated: 03/27/98 | Printable Version | Search This Guide

    Date: Fri, 27 Mar 1998 11:34:38 -0500 (EST)
    
    MARVEL VS CAPCOM
                                            Clash Of Super Heroes
                                                  Arcade
                                                 CAPCOM
                                         FAQ Written By:GREEN GOBLIN
                                                Version:3.0
                                           e-mail:ggs@geocities.com
        Homepage:http://www.geocities.com/TimesSquare/Battlefield/2973/index.html
    -------------------------------------------------------------------------------
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    --------------------------------
    
    
         I-LEGEND
         II-Introduction
         III-Specail Helpers
         IV-Super Combos
         V-Combo Introduction
         VI-Character Colors
         VII-Character
         Ryu-(ken){akuma}
         Chun-Li
         Zangief-(mega Zangief)
         Stryder
         Captain Commando
         Morrigan
         Spider-Man
         Venom
         Captain America
         Wolverine
         Gambit
         Jin
         Hulk
         War Machine
         Mega Man
         VIII-Crdits
         IX-Before you go ONSLAUGHT
         **************************************************************************
    ************************
         LEGEND:
         **************************************************************************
    ***********************
         C-Crouching
         J-Jump
         S-Standing
         B-Back
         F-Forward
         U-Up
         UB-Up Back
         UF-Up Forward
         D-Down
         DB-Down Back
         DF-Down Forward
         R-Right
         L-Left
         WP-Jab
         WK-Short
         MP-Strong
         MK-Forward
         FP-Fierce
         FK-Roundhouse
         QCF- D,DF,F
         QCB- D,DB,B
         ACE-Air Combo Ender
         OTG-Of the ground
         JU-Jump Up
    
         **************************************************************************
    ************************
         INTRODUCTION:
         **************************************************************************
    ************************
    
        As you may have already known this is the 3rd Versus CAPCOM has blessed the 
    world with and Most of us here on earth like it.
         What's new in this game the newest features are.2-1 mode which is QCB +FP+
    FK (requires level 2 but if you have Level 3 you get more time) this was a 
    little cheap a low blow you say because both of your characters can do there 
    SUPER COMBO'S All they want but hey it's cool to do to those Cheesy characters
    like Wolverine and Spider-Man. Another new feature is the Specail Helper 
    which greatly complements this game Because you can combo an opponent and then
    do your helper than dash in and start your combo again. Now that's all 
    the new features let's GET CRAZY
    
         **************************************************************************
    ************************
         SPECAIL HELPERS:
         **************************************************************************
    ***********************
    
         Helper Characters
    
         This is a particularly interesting feature of Marvel vs. Capcom! Several 
    characters from the earlier games have been brought back, along with some new 
    ones, to help out the main characters! A new partner is selected randomly by 
    the computer for every new match!
        Knowledge of how to use them will prove to be a very valuable skill in this 
    game! Apparently there is a limit to the number of times you can use this 
    attack! An icon will appear near the top of your screen telling you how many 
    helper attacks that you have left. During the beginning of the fight, you have
    seven helper attacks at your disposal. Now, without further ado, here's the 
    roster of helper characters!
    
         Here are the helpers:
    
        Unknown Soldier - Forgotten World He shoots out some beams at your opponent
    
         Tia - Capcom Mascot She makes a whole bunch of dice rain down on your 
         opponent
    
         Anita - Darkstalkers Her disembodied doll heads float around her as she 
         walks forward, making a shield
    
         Lou - Chariot He's an elf that shoots arrows at your opponent
    
         Michelle Heart - Wings of Ales She shoots beams in three directions
    
         King Arthur - Ghouls n Goblins He throws lances at your opponent! If he 
         gets hit, he loses his armor and fights in his jocks!
    
         Saki - Nigiirochou no Kiseki She shoots a laser at your opponents
    
         Ton-Fu - Strider He does a long range kick in the middle of the screen
    
         Devilot - Cyberbots She comes in on a huge mech which self destructs, 
         doing damage to any opponent nearby!
    
         Psylocke - X-Men She does a Psi-Thrust super on your opponent
    
         Iceman - X-Men Makes a whole bunch of ice blocks fall onto the screen 
         starting from the front to the back
    
         Cyclops - X-Men Optic blasts his opponent
    
         Thor - Marvel Comics Shoots a laser at his opponents
    
         Storm - X-Men She throws out a horizontal typhoon at the opponent
    
         Jubilee - X-Men Shoots out her firecracker power, pops her gum and leaves!
    
         Juggernaut - X-Men Comes barreling toward the opponent, doing a Juggernaut
         Headcrush
    
         Rogue - X-Men She does her rushing punch special from XSF. Starts from the
         middle of the screen and moves upward.
    
         Collosus - X-Men Grabs the opponent and tackles them
    
         Magneto - X-Men Throws out an EM disruptor
    
         Us Agent - MSH vs SF Does a Charging Star
    
    
         **************************************************************************
    ***********************
         SUPER COMBO'S
         **************************************************************************
    ***********************
    
     CAPCOM has really gone to work with the Super Combo's this time around 
     because the Backgrounds to the Super Combo's now are so fun to watch it is 
     like a Bunch of rocks getting sucked into a blackhole while you beat up your 
     opponent. and also now you start with one level of Super Combo Energy. And 
     also the Super Combos are not that dangerous and are pretty fun to watch my 
     favorite is Captain Commando's QCF+2K super that is one Cool ass Super.
    
         **************************************************************************
    ***********************
         COMBO INTRODUCTION:
         **************************************************************************
    ***********************
    
         This is Basic tip for first time players who can't combo worth a lick and
    result to grabbing. First all you have to knom is that this game
    evolves around chain comos here is the Basic's.
         Basic jump in Combo:
         WP-WK
         Basic ground combo:
         WP-WK-then the Character's Lancher-
         Air Combo's:
         WP-WK-MP-MK-ACE
     and that's the basic's when you get this down you can move up to advance 
     combos you have to do a basic jump in combo but you must add to it like for 
     example:
         Advanced Combo with:
         WOLVERINE:
         Jump in--WP,WK,MP,MK,dash in---WP,WK,c+MP,s+FK,jump in----WP,WK,MP,MK,ACE.
         and another reminder is that Some Characters have OTG-(of the ground) 
         Combo's which means you can do a COMBO than while they are lying on the 
         floor you can hit them and pick them back up.
    
         **************************************************************************
    ***********************
         CHARACTERS AND COLORS:
         **************************************************************************
    ***********************
    
         RYU:
         P-White
         k-Shiny White
    
         CHUN-LI:
         P-Blue
         k-Pink
    
         CAPTAIN AMERICA:
         P-Red/White/Blue
         k-Green/White
    
         MORRIGAN:
         P-Purple
         k-??????
    
         JIN:
         P-White
         k-Black/Yellow
    
         WAR MACHINE:
         P-Black/Grey
         k-Blue
    
         SPIDER MAN:
         P-Red/Blue
         k-Black/red
    
         VENOM:
         P-NavyBlue/White
         k-Black/White
    
         MEGA MAN:
         P-Blue
         k-Red
    
         HULK:
         P-Green
         k-Grey
    
         CAPTAIN COMMANDO:
         P-Blue
         k-Red
    
         STRIDER HIRYU:
         P-Blue
         k-Cream
    
         ZANGIEF:
         P-White skin Red Draws
         k-Brown skin Green Draws
    
         GAMBIT:
         P-Brown/red/black
         k-Black
    
         WOLVERINE:
         P-blue/yellow
         k-brown/black
    
    
         **************************************************************************
    ***********************
         MOVES:
         **************************************************************************
    ***********************
         RYU:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick.
    
         COMBO STARTERS:
         Air Combo's-D+WK
         Ground Combo's-WK
    
         TEAM SUPER:
         he does the Super Fire Ball
    
         VARIABLE COUNTER:
         The Dragon Punch (i think i am not sure)
    
         MOVES:
    
         Fireball: D,DF,F + P (air)
         Hurricane Kick: D,DB,B + K (air)
         Dragon Punch: F,D,DF + P
         Ken Transform: D,DB,B + Strong
         Akuma Transform: D,DB,B + Fierce
         Transform Reverse: D,DB,B + Jab
         Super Combos:
         VACUUM FIREBALL: D,DF,F + 2P (air)
         VACUUM HURRICANE KICK: D,DB,B + 2K
         SUPER DRAGON PUNCH: F,D,DF + 2P
    
         Tips:Remember you cannot do your Super Combo in an air combo no more.
    
         COMBO'S
         #1
         crouching--short,fierce
         jump up--jab,short,strong,HURRICANE KICK
    
         RYU AS KEN:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick.
    
         COMBO STARTERS:
         Air Combo's-D+WK
         Ground Combo's-WK
    
         TEAM SUPER:
         he does the Super Fire Ball
    
         VARIABLE COUNTER:
         The Dragon Punch (i think i am not sure)
    
         MOVES:
    
         Fireball: D,DF,F + P (air)
         Hurricane Kick: D,DB,B + K (air)
         Dragon Punch: F,D,DF + P
         Over the top Kick: F+MK
         Transform Reverse: D,DB,B + Jab
         Super Combos:
         VACUUM DRAGON PUNCH: D,DF,F + 2K
         SHO-RYU-REPPA: D,DF,F + 2P
         SUPER KICKS: D,DB,B + 2K
    
         Tips:Ken Does not have all the Combos he is suppose to have and that only
         means that he does more damage so do short combos with
         STRONG,and FIERCE.
    
    
         COMBO'S:
         #1
         crouching--short
         standing--forward,fierce
         #2
         jump in--fierce,QCF+P
         #3
         crouching--jab,short,forward,SHORYUREPPA
         RYU AS AKUMA:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick.
    
         COMBO STARTERS:
         Air Combo's-D+WK
         Ground Combo's-WK
    
         TEAM SUPER:
         he does the Super Fire Ball
    
         VARIABLE COUNTER:
         The Dragon Punch (i think i am not sure)
    
         MOVES:
    
         Fireball: D,DF,F + P (air)
         Hurricane Kick: D,DB,B + K (air)
         Dragon Punch: F,D,DF + P
         Chopping Down Kick: Jump, D,DF,F+K
         Over the top Punch: F+MP
         Mini Helicopter kick: F+MK
         Super Combos:
         RAINING FIREBALLS: D,DF,F + 2P (air)
         VACUUM FIREBALL: D,DB,B + 2P
         SHO-RYU-REPPA: D,DF,F + 2P
         INSTANT HELL MURDER: LP,LP,F,LK,FP
    
         CHUN LI:
    
         LAUNCHER-FK
    
         ACE-FP,FK
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP
    
         TEAM SUPER:
         the Power Storm
    
         VARIABLE COUNTER:
         Her Fireball
    
         MOVES:
    
         Fireball: Charge B, F + P
         Lightning Kick: Tap K (air)
         Rising Spin Kick: F,D,DF + K
         Split Kick: F,DF,D,DB,B + K
         Super Combos:
         POWER STORM: D,DF,F + 2P
         THOUSAND BURST KICK: D,DF,F + 2K
         SPINNING SHADOW KICK: D,DB,B + 2K
         SEVEN STARS: D,DF,F + 2K (air)
    
         Tips:Chun-Li can jump 3x's in the Air and she can also air dash.
    
         COMBOS:
         #1
         Crouching--jab,short,fierce,QCF+2K
         Air Combo:
         #2
         jump up--jab,short,strong,forward,Lightning kick (combo is pretty advanced
     if you are not that good don't do it)
    
         ZANGIEF:
    
         LAUNCHER-D+MP
    
         ACE-FP,FK
    
         COMBO STARTERS:
         Air Combo's-his launcher
         Ground Combo's-WK
    
         TEAM SUPER:
         the Spining Lariot,if he's first they will do the Final Atomic Buster
    
         VARIABLE COUNTER:
         the Spining Lariot
         MOVES:
    
         Spinning Clothesline: 2P (air)
         Short Clothesline: 2K
         Banishing Punch: F,D,DF + P
         Spinning Pile Driver: 360 + P (air)
         Siberian Bear Crusher: B,DB,D,DF,F + K (far)
         Siberian Suplex: B,DB,D,DF,F + K (close)
         Floating Slam: F,D,DF + K
         Mega Zangief Transform: D,DB,B + Strong
         Transform Reverse: D,DB,B + Jab
         Super Combos:
         FINAL ATOMIC BUSTER: 360 + 2P
         ULTRA FINAL ATOMIC BUSTER: 720 + 2P
         (I don't use Him Much)
    
    
         STRYDER HIRYU:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK,Cyper
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Legion
    
         VARIABLE COUNTER:
         Sword Slash
    
         MOVES:
    
         TELEPORT KICK-D,DB,B+K
         DOG RUSH-D,DF,F+K
         SWORD SLASH-D,DF,F+P
         UPWARD SLASH-F,D,DF+P,K
         BOMB DROP-B 2secs F+ K
         5 Images- D,DB,B +P
         CYPHER- jump D,DF,F +P
         ROBOT- Ch B 2secs F +P
         LARGE FIRE- Ch B 2secs F +P (air)
         Super Combos:
         OROBOROUSSO-D,DF,F+2P
         LEGION-D,DF,F+2K
         RAGNAROK-F,D,DF+2P
    
         Tips:This tip works magic all you really have to do is a simple combo.Jump
     Fierce,standing jab,short,strong,Down+Roundhouse,QCF+P
         the blade will hit them while they are on the Floor and then you do the 
         Dog Rush move Right away then you jump over them and cross
         them over they will be worried about the dog and get hit by You.
    
         Combo's:
         #1
         Standing--jab,short,strong,
         crouching--forward,fierce
         jump up--jab,short,strong,forward,fierce
         #2
         standing--jab,short,strong,forward
         crouching--roundhouse,QCF+Fierce Punch
         #3
         jump up--jab,short
         standing--jab,short
         crouching--strong,forward,roundhouse,QCF+Fierce Punch
    
         CAPTAIN COMMANDO:
    
         LAUNCHER-FK
    
         ACE-FP,FK,Captain Fire
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Power Sword
    
         VARIABLE COUNTER:
         Captain fire
    
         MOVES:
    
         Captain Fire-D,DF,F+P
         Captain Helper-D,DF,F+K
         Captain Collider-D,DB,B+P
         Captain Strike-D,DB,B+K
         SUPER COMBO'S:
         CAPTAIN SWORD-D,DF,F+2P
         CAPTAIN STORM-D,DF,F+2K
    
         COMBOS:
         #1
         standing--jab,short,
         crouching--forward,roundhouse,CAP.COLLIDER
         #2
         standing--jab,short,strong
         crouching--fierce,CAP.STRIKE
         #3
         standing--jab,short,roundhouse
         jump up--jab,short,strong,forward,fierce
         #4
         standing--jab,short,strong,
         crouching--forward
         standing--fierce,CAP.STRIKE
    
         MORRIGAN:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK,FireBall,Dragon Punch
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Soul Eraser
    
         VARIABLE COUNTER:
         Shadow Blade
    
         MOVES:
    
         Soul Fist: D,DF,F + P (air)
         Shadow Blade: F,D,DF + P (Guard Reversal)
         Vertical Dash: D,U
         Vector Drain: F,DF,D,DB,B + P
         EX Specials:
         DARKNESS ILLUSION: D,DF,F+2K
         SUPER SHADOW BLADE: F,D,DF,2P SOUL ERASER: D,DF,F+2P
         EX #4: F, Fierce, Strong, Jab, F (maybe have not done it)
    
         TIPS:She is better when she is matched up with characters like wolverine 
         and Spider-Man
    
    
         COMBOS:
         #1
         standing--jab,short,strong
         crouching--fierce
         jump up--jab,short,strong,forward,QCF+jab
    
         SPIDER-MAN:
    
         LAUNCHER-MP
    
         ACE-FP,FK,FireBall,Web-Swing.
    
         COMBO STARTERS:
         Air Combo's-D+WK,D+MK,S+FK (which is his other Launcher)
         Ground Combo's-WK
    
         TEAM SUPER:
         he does the Crawler Assault
    
         VARIABLE COUNTER:
         Spider Sting.
    
         MOVES:
    
         Web Ball:D,DF,F + P (air)
         Web Throw:D,DB,B + P
         Web Swing:D,DB,B + K (air)
         Spider Sting:F,D,DF + P
         Super Combos:
         MAXIMUM SPIDER: D,DF,F + 2P
         CRAWLER ASSAULT: D,DF,F + 2K
         ULTIMATE WEB THROW: F,D,DF + 3P
    
         TIPS:you have to jump alot and combo alot he is quick and does a lot of 
         damage
    
    
         COMBOS:
    
         #1
         jump in--jab,short
         crouching--short,forward
         standing--roundhouse
         jump up--jab,short,strong,forward,roundhouse
    
    
         VENOM:
    
         LAUNCHER-MP
    
         ACE-FP,FK,Slime Leap
    
         COMBO STARTERS:
         Air Combo's-Only his launcher
         Ground Combo's-WK
    
         TEAM SUPER:
         Bite From Under
    
         VARIABLE COUNTER:
         Slime Leap (I think)
    
         MOVES:
    
         Slime Leap-D,DF,F+P
         Under Bite-D,DF,F+K
         Venom Throw-F,DF,D,DB,B+P
         Super Combos:
         VENOM WEB-D,DF,F+2P
         BITE FROM UNDER-D,DF,F+2K
    
         TIPS:Venom is a big character with strength and decent speed you need to 
          be offensive with him and not defensive
    
    
         COMBOS:
         #1
         jumping--fierce
         standing--strong
         jump up--jab,short,strong,forward,roundhouse,SLIME LEAP
         #2
         jumping--fierce
         standing--roundhouse,SLIME LEAP
    
         CAPTAIN AMERICA:
    
         LAUNCHER-MP or D+FP
    
         ACE-FP,FK,Shield Slash
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Hyper Charging Stars
    
         VARIABLE COUNTER:
         Stars and Stripes
    
         MOVES:
    
         Shield Slash:D,DF,F + P (air)
         Stars and Stripes:F,D,DF + P
         Charging Stars:B,DB,D,DF,F + K
         Sommersault:F,DF,D,DB,B + P
         Super Combos:
         FINAL JUSTICE: B,DB,D,DF,F + 2P
         HYPER CHARGING STARS: B,DB,D,DF,F + 2K (air)
         HYPER STARS AND STRIPES: F,D,DF + 2P
    
         WOLVERINE:
    
         LAUNCHER-FK
    
         ACE-FP,FK,Drill Claw
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Berserker Barrage X
    
         VARIABLE COUNTER:
         Berserker Barrage
    
         MOVES:
    
         Drill Claw:Dir + Short + Strong or Jab + Forward
         Tornado Claw:F,D,DF + P
         Berserker Barrage:D,DF,F + P
         Berserker Slash: D,DB,B + Fierce
         Super Combos:
         WEAPON X: F,D,DF + 2P
         FATAL CLAW: F,D,DF + 2K
         BERSERKER BARRAGE X: D,DF,F + 2P
         BERZERKER RAGE: D,DB,B + 2P
    
         TIPS:Just don't get hit by this guy he can turn anything into a combo
    
    
         COMBOS:
         #1
         standing--jab,short,
         crouching--strong
         standing--roundhouse
         jump up--jab,short,3x's Strong,forward,roundhouse
         #2
         standing--jab,short,strong
         crouching--forward,fierce,roundhouse,FATAL CLAW
    
         GAMBIT:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK,
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Royal Flush
    
         VARIABLE COUNTER:
         Cajun Stike
    
         MOVES:
    
         Kinetic Card: D,DF,F + P (air)
         Trick Card: D,DB,B + P
         Cajun Strike: F,D,DF + P
         Staff Attack: Charge D,U + P or K
         Super Combos:
         ROYAL FLUSH: B,DB,D,DF,F + 2P
         CAJUN EXPLOSION: D,DF,F + 2K
    
         Tips:he is a Character with reach and strength and is also a good counter
    character if you are good with him people better watch out
    
    
         COMBOS:
         #1
         standing--jab,short,strong,
         crouching--forward,roundhouse,CAJUN STRIKE
         #2
         jump in--jab,short
         standind--jab,short,forward,fierce
    
         JIN:
    
         LAUNCHER-MP
    
         ACE-(really do not know)
    
         COMBO STARTERS:
         Air Combo's-(really do not know)
         Ground Combo's-(really do not know)
    
         TEAM SUPER:
         (don't know)
    
         VARIABLE COUNTER:
         (don't know)
    
         MOVES:
    
         Satome Cyclone-B,F+P
         Satome Dynamite-D,U+P
         Satome Crush-F,DF,D,DB,B+K
         Super Combo's:
         Bloodia Punch-D,DF,F+2P
         Bloodia Vulcan-D,DB,B+2P
         BOT CRUSH-D,DF,F+2K
    
         HULK:
    
         LAUNCHER-D+FP
    
         ACE-FP,FK
    
         COMBO STARTERS:
         Air Combo's-his Launcher
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Gamma Wave
    
         VARIABLE COUNTER:
         Gamma Charge
    
         MOVES:
    
         Gamma Charge:Charge B,F + K
         Rising Gamma Charge:Charge D,U + K
         Gamma Slam:B,DB,D,DF,F + P
         Gamma Tornado:F,DF,D,DB,B + P
         Gamma Wave: D,DF,F + P
         Super Combos:
         GAMMA CRUSH: D,DB,B + 2P
         SUPER GAMMA WAVE: D,DF,F + 2P
         GAMMA RAIN-D,DF,F+2K
    
         Tips:Hulk is a good character for one reason he is almost unstoppable he 
         can do what he wants when he wants and also if somebody
         jumps at hulk and is not blocking hulk can hit him with his gamma crush.
    
    
         WAR MACHINE:
    
         LAUNCHER-FK
    
         ACE-FP,FK
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Proton Cannon
    
         VARIABLE COUNTER:
         Repulser Blast
    
         MOVES:
    
         Solar Cannon:B,DB,D,DF,F + P (air)
         Solar Cannon: D,DF,F+K
         Smart Bomb:Same Strength P + K (air)
         Repulser Blast:F,DF,D,DB,B + P
         Fly:D,DB,B + 3K
         Super Combo:
         PROTON CANNON:D,DF,F + 3P
         MISSLES: D,DF,F + 3K
    
         Tips:Don't use the Proton Cannon alot because if an enemy is too close 
         they can wait till you finish and then do an air combo or a
         regular combo and may-be even a super if timed correctly
    
    
         COMBO'S:
         s-WP,WK,c--MP,s---FK,JU----WP,WK,MP,MK,ACE.
    
         MEGA MAN:
    
         LAUNCHER-FK
    
         ACE-FP,
    
         COMBO STARTERS:
         Air Combo's-WP,WK
         Ground Combo's-WP,WK
    
         TEAM SUPER:
         Upgrade Mega Buster
    
         VARIABLE COUNTER:
         Fire Ball (i think)
    
         MOVES:
    
         Dragon Punch-F,D,DF+P
         Fireball-P
         Mega Buster-HOLD FP
         Drop Item-D,DB,B+K
         SUPER COMBO'S:
         AIR PLANE-D,DF,F+2K
         RUSH DRILL-D,DB,B+2K
         UPGRADE MEGA BUSTER-D,DF,F+2P
    
         Tips:MegaMan ain't that mega in this game because he is cool because he 
         performs the way he does in his regular games
    
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         CREDITS:
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         kao=kmegura@yahoo.com
    
         For the correct names to some of the moves.
    
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         KDAVIS=kdavis44@hotmail.com
    
         For helping me with the Specail helpers and other little things.
    
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         MIGUEL RAYA=forignermiguel@hotmail.com
    
         For The new strategy on ONSLAUGHT
    
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         BEFORE YOU GO ONSLAUGHT:
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         warmachine:on 2nd form get under head use war destroyer (good damage)
    
         capcom:supers won't do crap damage on 2nd form
    
         chun:haven't really tried but the bubble super could protect you from hits
         like in previous games(use vs. hand etc.)
    
         jin:same as capcom
    
         morrigan:soul eraser works pretty good on both forms
    
         strider:never tried legion pretty sure uroboros is all you need for 
        protection and aggressive combat
    
         zangief:yeah right!!!!! would be cool to see him dbl. final atomic buster
         him though
    
         captain america:on second form charging star vs. the drill hand you will 
        be safe and inflict damage not sure about stars and stripes
    
         gambit:royal flush is pretty good and cajun explosion if you need to get 
         behind him
    
         hulk:same as capcom or jin think gamma quake does more damage than the 
         other two though
    
         spider:crawler assault is the only one that could possibly work
    
         venom:not sure if death bite would be worth the super meter
    
         ryu:hadoken blast works wonders especially on head of second form 
         hurricane kick super did work on apocalypse not sure about
         onslaught haven't tried shin shroyuken stay in ryu mode as you lose the 
         least amount of life
    
         ken mode: shinryuken should work wonders on 2nd form other two look 
         doubtful
    
         akuma mode:stay with ryu if you want to use shin hadoken i'm thinking that
         the fireball aerial super should do some good damage
    
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         info that might help against onslaught (i am not a spazzer i actually play
     wolverine with some thought. making it to onslaught should be proof enough) 
     anyways, a good partner to have is a rushing partner (sentinel, juggernaut, 
     or colossus) colossus (spelling?) is the most useful IMO with wolverine the 
    first form is very easy just duck and block if he uses the mega laserbeam just 
    crouch and use the crouch
         jab=crouch strong routine. if he rushes(flaming charge) block it and use 
         your helper while he is reeling do your standard ground combo is your 
         gutsy or do standing jab to strong to fierce once!(go for two if you are 
         gutsy) then repeat the pattern if you need to switch look for the opening
         send in your helper(this is where colossus is really helpful!) and while 
         onslaught is reeling just switch if you save up your super meter levels
        (preferably to 3) then on the second onslaught form start of with a fatal 
        claw to his head(this does awesome damage!) and just jump when he goes 
        offscreen to hit you with his hand(use the time to do you jumping series 
        to his head. if you are in trouble use a fatal claw and switch(he usually 
        pauses for a while after a super giving you enough time to switch i 
        hope all the wolverine players out there read this and quit spazzing on 
        the buttons since it messes up the machine all that quicker.
    
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         All the old stuff is not here no more if you want for the codes go to my 
         homepage and get them there.and my strategy for onslaught
         disappeared because someone gave a better strategy.Keep playing!!!!!
    
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